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roll20-character-sheets-tester/Iron Kingdoms RPG/IKPRG.html
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CoalPoweredPuppet 631343a3ac Fixing Config option...again
Fixed Range weapons, Spells, Fell calls, Runeshots, and Artillery.
Added Bows, crossbows, pistols and rifles to explosive weapons because one of my players uses explosive arrows.
2015-07-09 10:01:14 -04:00

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<!--Tab 1 -->
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<h2>Basic Info</h2>
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<div class="sheet-stats-height">Race</div>
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<!-- ==== Damage Tracker ==== -->
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<span>After a short rest following an encounter, a character automatically regains a number of vitality points equal to his PHY.
Characters who have suffered damage continue to recover over time. A character regains 1 vitality point each hour for the first three hours after being injured. After that he regains 1 Vitality point every six hours until he has regained all of his vitality points.</span></div></div>
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<input type="radio" class="sheet-powerfieldbox sheet-powerfield_on" name="attr_powerfield_2" value="1" />
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_empty" name="attr_powerfield_2" value="2" />
<span class="sheet-powerfieldbox sheet-powerfield_off"></span>
<span class="sheet-powerfieldbox sheet-powerfield_on"></span>
<span class="sheet-powerfieldbox sheet-powerfield_empty"></span>
</div>
</td>
<td>
<div class="sheet-powerfieldbox">
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_off" name="attr_powerfield_3" value="0" checked="checked"/>
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_on" name="attr_powerfield_3" value="1" />
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_empty" name="attr_powerfield_3" value="2" />
<span class="sheet-powerfieldbox sheet-powerfield_off"></span>
<span class="sheet-powerfieldbox sheet-powerfield_on"></span>
<span class="sheet-powerfieldbox sheet-powerfield_empty"></span>
</div>
</td>
<td>
<div class="sheet-powerfieldbox">
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_off" name="attr_powerfield_4" value="0" checked="checked"/>
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_on" name="attr_powerfield_4" value="1" />
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_empty" name="attr_powerfield_4" value="2" />
<span class="sheet-powerfieldbox sheet-powerfield_off"></span>
<span class="sheet-powerfieldbox sheet-powerfield_on"></span>
<span class="sheet-powerfieldbox sheet-powerfield_empty"></span>
</div>
</td>
<td>
<div class="sheet-powerfieldbox">
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_off" name="attr_powerfield_5" value="0" checked="checked"/>
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_on" name="attr_powerfield_5" value="1" />
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_empty" name="attr_powerfield_5" value="2" />
<span class="sheet-powerfieldbox sheet-powerfield_off"></span>
<span class="sheet-powerfieldbox sheet-powerfield_on"></span>
<span class="sheet-powerfieldbox sheet-powerfield_empty"></span>
</div>
</td>
<td>
<div class="sheet-powerfieldbox">
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_off" name="attr_powerfield_6" value="0" checked="checked"/>
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_on" name="attr_powerfield_6" value="1" />
<input type="radio" class="sheet-powerfieldbox sheet-powerfield_empty" name="attr_powerfield_6" value="2" />
<span class="sheet-powerfieldbox sheet-powerfield_off"></span>
<span class="sheet-powerfieldbox sheet-powerfield_on"></span>
<span class="sheet-powerfieldbox sheet-powerfield_empty"></span>
</div>
</td>
</tr>
</table>
</div>
<div class='sheet-col'>
<div class="sheet-stats-height">Archetype</div>
<div class="sheet-stats-archetype"><input class="sheet-stats-base" type="text" value="" name="attr_archetype" placeholder="Archetype"/></div>
<div class="sheet-stats-careers">Careers</div>
<div class="sheet-stats-careers"><input class="sheet-stats-base" type="text" value="" name="attr_career1" placeholder="Career"/></div>
<div class="sheet-stats-careers"><input class="sheet-stats-base" type="text" value="" name="attr_career2" placeholder="Career"/></div>
<div class="sheet-stats-careers"><input class="sheet-stats-base" type="text" value="" name="attr_career3" placeholder="Career"/></div>
<div class="sheet-stats-careers"><input class="sheet-stats-base" type="text" value="" name="attr_career4" placeholder="Career"/></div>
<!-- ==== Feat Tracker ==== -->
<div class="sheet-feat">
<input type="radio" class="sheet-feat sheet-zerofeat" name="attr_feat" value="0" checked="checked" />
<input type="radio" class="sheet-feat sheet-onefeat" name="attr_feat" value="1" />
<input type="radio" class="sheet-feat sheet-twofeat" name="attr_feat" value="2" />
<input type="radio" class="sheet-feat sheet-threefeat" name="attr_feat" value="3" />
<span class="sheet-feat sheet-zerofeat"></span>
<span class="sheet-feat sheet-onefeat"></span>
<span class="sheet-feat sheet-twofeat"></span>
<span class="sheet-feat sheet-threefeat"></span>
</div>
</div>
</div>
</div>
</div>
</div>
<h2>Character Stats</h2>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<h3>PRIMARY & Secondary Stats</h3>
<div class="charsheet sheet-statpanel-top" >
<div class="sheet-wrapper">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table>
<tr>
<td><div class="sheet-physstat"><button type='roll' class="sheet-roll" value='/me rolls [[2d6 + @{physique} + ?{Extra Dice|0}d6 ]] for Physique'><h4 class="sheet-physfont">Physique</h4></button></div></td>
<td><div><input type="number" class="sheet-stats-base sheet-blue" name="attr_physique_base" value="0" /></div></td>
</tr>
<tr>
<td><div class = "sheet-stats-max">Maximum</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_physique_maximum" value="0" /></div></td>
</tr>
<tr>
<td><div class = "sheet-stats-manual-mod">Modifier</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_physique_misc_mod" value="0" /></div></td>
</tr>
<tr>
<td>&nbsp;</td>
</tr>
<div class="sheet-hidden">
<input type="number" name="attr_physique" value='@{physique_base} + @{physique_misc_mod}' disabled="true" />
<input type="number" name="attr_physique_health" value="@{physique}" />
<input type="number" name="attr_physique_health_max" value="@{physique}" disabled="true" />
</div>
<tr>
<td><button type='roll' class="sheet-roll" value='/me rolls [[2d6 + @{speed} + ?{Extra Dice|0}d6 ]] for Speed'><label><h4>Speed</h4></label></button></td>
<td><input type="number" class="sheet-stats-base" name="attr_speed_base" value="0" /></td>
</tr>
<tr>
<td><div class = "sheet-stats-max">Maximum</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_speed_maximum" value="0" /></div></td>
</tr>
<tr>
<td><div class = "sheet-stats-manual-mod">Modifier</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_speed_misc_mod" value="0" /></div></td>
</tr>
<div class="sheet-hidden">
<input type="number" name="attr_speed" value='@{speed_base} + @{speed_misc_mod}' disabled="true" />
<input type="number" name="attr_speed_health" value="@{speed}" />
<input type="number" name="attr_speed_health_max" value="@{speed}" />
</div>
<tr>
<td>&nbsp;</td>
</tr>
<tr>
<td><button type='roll' class="sheet-roll" value='/me rolls [[2d6 + @{strength} + ?{Extra Dice|0}d6 ]] for Strength'><label><h4>Strength</h4></label></button></td>
<td><input type="number" class="sheet-stats-base" name="attr_strength_base" value="0" /></td>
</tr>
<tr>
<td><div class = "sheet-stats-max">Maximum</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_strength_maximum" value="0" /></div></td>
</tr>
<tr>
<td><div class = "sheet-stats-manual-mod">Modifier</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_strength_misc_mod" value="0" /></div></td>
</tr>
<div class="sheet-hidden">
<input type="number" name="attr_strength" value='@{strength_base} + @{strength_misc_mod} + @{crippled_Physique}' disabled="true" />
<input type="number" name="attr_strength_health" value="@{strength}" />
<input type="number" name="attr_strength_health_max" value="@{strength}" />
</div>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><div class="sheet-aglstat"><button type='roll' class="sheet-roll" value='/me rolls [[ [[2+@{Deft-switch}]]d6 + @{agility} + ?{Extra Dice|0}d6]] for Agility'><h4 class="sheet-aglfont">Agility</h4></button></div></td>
<td><input type="number" class="sheet-stats-base sheet-red" name="attr_agility_base" value="0" /></td>
</tr>
<tr>
<td><div class = "sheet-stats-max">Maximum</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_agility_maximum" value="0" /></div></td>
</tr>
<tr>
<td><div class = "sheet-stats-manual-mod">Modifier</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_agility_misc_mod" value="0" /></div></td>
</tr>
<div class="sheet-hidden">
<input type="number" name="attr_agility" value='@{agility_base} + @{agility_misc_mod}' disabled="true" />
<input type="number" name="attr_agility_health" value="@{agility}" />
<input type="number" name="attr_agility_health_max" value="@{agility}" />
</div>
<tr>
<td>&nbsp;</td>
</tr>
<tr>
<td><button type='roll' class="sheet-roll" value='/me rolls [[2d6 + @{prowess} + ?{Extra Dice|0}d6 ]] for Prowess'><label><h4>Prowess</h4></label></button></td>
<td><input type="number" class="sheet-stats-base" name="attr_prowess_base" value="0" /></td>
</tr>
<tr>
<td><div class = "sheet-stats-max">Maximum</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_prowess_maximum" value="0" /></div></td>
</tr>
<tr>
<td><div class = "sheet-stats-manual-mod">Modifier</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_prowess_misc_mod" value="0" /></div></td>
</tr>
<div class="sheet-hidden">
<input type="number" name="attr_prowess" value='@{prowess_base} + @{prowess_misc_mod}' disabled="true" />
<input type="number" name="attr_prowess_health" value="@{prowess}" />
<input type="number" name="attr_prowess_health_max" value="@{prowess}" disabled="true" />
</div>
<tr>
<td>&nbsp;</td>
</tr>
<tr>
<td><button type='roll' class="sheet-roll" value='/me rolls [[2d6 + @{poise} + ?{Extra Dice|0}d6 ]] for Poise'><label><h4>Poise</h4></label></button></td>
<td><input type="number" class="sheet-stats-base" name="attr_poise_base" value="0" /></td>
</tr>
<tr>
<td><div class = "sheet-stats-max">Maximum</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_poise_maximum" value="0" /></div></td>
</tr>
<tr>
<td><div class = "sheet-stats-manual-mod">Modifier</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_poise_misc_mod" value="0" /></div></td>
</tr>
<div class="sheet-hidden">
<input type="number" name="attr_poise" value='@{poise_base} + @{poise_misc_mod}' disabled="true" />
<input type="number" name="attr_poise_health" value="@{poise}" />
<input type="number" name="attr_poise_health_max" value="@{poise}" disabled="true" />
</div>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><div class="sheet-intstat"><button type='roll' class="sheet-roll" value='/me rolls [[ [[2+@{Genius-switch}]]d6 + @{intellect} + ?{Extra Dice|0}d6]] for Intellect'><h4 class="sheet-intfont">Intellect</h4></button></div></td>
<td><input type="number" class="sheet-stats-base sheet-green" name="attr_intellect_base" value="0" /></td>
</tr>
<tr>
<td><div class = "sheet-stats-max">Maximum</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_intellect_maximum" value="0" /></div></td>
</tr>
<tr>
<td><div class = "sheet-stats-manual-mod">Modifier</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_intellect_misc_mod" value="0" /></div></td>
</tr>
<div class="sheet-hidden">
<input type="number" name="attr_intellect" value='@{intellect_base} + @{intellect_misc_mod}' disabled="true" />
<input type="number" name="attr_intellect_health" value="@{intellect}" />
<input type="number" name="attr_intellect_health_max" value="@{intellect}" disabled="true" />
</div>
<tr>
<td>&nbsp;</td>
</tr>
<tr>
<td><button type='roll' class="sheet-roll" value='/me rolls [[2d6 + @{arcane} + ?{Extra Dice|0}d6 ]] for Arcane'><label><h4>Arcane</h4></label></button></td>
<td><input type="number" class="sheet-stats-base" name="attr_arcane_base" value="0" /></td>
</tr>
<tr>
<td><div class = "sheet-stats-max">Maximum</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_arcane_maximum" value="0" /></div></td>
</tr>
<tr>
<td><div class = "sheet-stats-manual-mod">Modifier</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_arcane_misc_mod" value="0" /></div></td>
</tr>
<div class="sheet-hidden">
<input type="number" name="attr_arcane" value='@{arcane_base} + @{arcane_misc_mod}' disabled="true" />
<input type="number" name="attr_arcane_health" value="@{arcane}" />
<input type="number" name="attr_arcane_health_max" value="@{arcane}" disabled="true" />
</div>
<tr>
<td>&nbsp;</td>
</tr>
<tr>
<td><button type='roll' class="sheet-roll" value='/me rolls [[ [[2+@{Hyper_Perception-switch}]]d6 + @{perception} + ?{Extra Dice|0}d6 ]] for Perception'><label><h4>Perception</h4></label></button></td>
<td><input type="number" class="sheet-stats-base" name="attr_perception_base" value="0" /></td>
</tr>
<tr>
<td><div class = "sheet-stats-max">Maximum</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_perception_maximum" value="0" /></div></td>
</tr>
<tr>
<td><div class = "sheet-stats-manual-mod">Modifier</div></td>
<td><div class = "sheet-skill-base"><input type="number" name="attr_perception_misc_mod" value="0" /></div></td>
</tr>
<div class="sheet-hidden">
<input type="number" name="attr_perception" value='@{perception_base} + @{perception_misc_mod}' disabled="true" />
<input type="number" name="attr_perception_health" value="@{perception}" />
<input type="number" name="attr_perception_health_max" value="@{perception}" disabled="true" />
</div>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<div class="sheet-wrapper">
<h3>Derived Stats</h3>
<table style="width:820px">
<tr>
<th style="width:100px"><div class="sheet-tooltips"><h4>Defense</h4><span><div class="sheet-plain">Modify with 'Other Defenses' in the Combat Tab</div></span></div></th>
<th style="width:100px"><div class="sheet-tooltips"><h4>Armor</h4><span><div class="sheet-plain">Modify with 'Other Defenses' in the Combat Tab</div></span></div></th>
<th style="width:100px"><button type='roll' class="sheet-roll" name="initiative_roll" value='/me rolls [[2d6 + [[@{initiative}]] + @{Preternatural_Awareness-switch}d6 &{tracker}]] for initiative'><label><h4>Initative</h4></label></button></th>
<th style="width:100px"><button type='roll' class="sheet-roll" name="willpower_roll" value='/me rolls [[2d6 + [[@{willpower}]] ]] for Willpower' /><label><h4>Willpower</h4></label></th>
<th style="width:160px"><div class="sheet-tooltips"><h4>Movement</h4><span><div class="sheet-plain">Increasing the modifier by +1 will increase the distance by +6ft</div></span></div></th>
<th style="width:115px"><div class="sheet-tooltips-left"><h4>Command Range</h4><span><div class="sheet-plain">Increasing the modifier by +1 will increase the radius by +6ft</div></span></div></th>
<th style="width:115px"><div class="sheet-tooltips-left"><h4>Control Area</h4><span><div class="sheet-plain">Increasing the modifier by +1 will increase the distance by +12ft</div></span></div></th>
</tr>
<tr>
<th><div class = "sheet-stats-derived"><input type="number" class="sheet-stats-base" name="attr_def" value="(@{speed} + @{agility} + @{perception} + @{worn_armor_def} + @{npc_def} + @{jack_def} + @{Gobber-toggle} - @{Crippled_Intellect})" disabled="true" /></div></th>
<th><div class = "sheet-stats-derived"><input type="number" class="sheet-stats-base" name="attr_arm" value="(@{physique} + @{worn_armor_arm} + @{hasshield} + @{npc_arm} + @{jack_arm})" disabled="true" /></div></th>
<th><div class = "sheet-stats-derived"><input type="number" class="sheet-stats-base" name="attr_initiative" value="@{speed} + @{prowess} + @{perception} + @{initiative_mod}" disabled="true" /></div></th>
<th><div class = "sheet-stats-derived"><input type="number" class="sheet-stats-base" name="attr_willpower" value="@{physique} + @{intellect} + @{willpower_mod}" disabled="true" /></div></th>
<th>
<div class = "sheet-stats-derived"><input type="number" class="sheet-stats-base" name="attr_movement" value="@{speed} + @{worn_armor_speed} + @{movement_mod}" disabled="true" />
<input type="number" class="sheet-stats-base" name="attr_movement_feet" value="(@{movement})*6" disabled="true" />ft</div>
</th>
<th><div class = "sheet-stats-derived"><input type="number" class="sheet-stats-base" name="attr_commandrange" value="(@{intellect} + @{command} + @{commandrange_mod})*6" disabled="true" />ft</div></th>
<th><div class = "sheet-stats-derived"><input type="number" class="sheet-stats-base" name="attr_controlarea" value="((@{arcane} + @{controlarea_mod})*12)" disabled="true" />ft</div></th>
</tr>
<tr>
<td></td>
<th><div class= "sheet-derived-button"><input type='checkbox' value="@{shield}" name="attr_hasshield" class="sheet-bigcheck"/><span></span>Shield?</div></th>
<th><div class= "sheet-skill-base"><input type="number" name="attr_initiative_mod" value="0" /></div></th>
<th><div class= "sheet-skill-base"><input type="number" name="attr_willpower_mod" value="0" /></div></th>
<th><div class= "sheet-skill-base"><input type="number" name="attr_movement_mod" value="0" /></div></th>
<th><div class= "sheet-skill-base"><input type="number" name="attr_commandrange_mod" value="0" /></div></th>
<th><div class= "sheet-skill-base"><input type="number" name="attr_controlarea_mod" value="0" /></div></th>
</tr>
</table>
</div>
</div>
</div>
</div>
<!--Tab 2 -->
<div class="sheet-tab-content sheet-tab2">
<h2>Skills</h2>
<div class="sheet-wrapper">
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_military_skill-toggle" class="sheet-arrow" /><span></span>
<h4>Military Skills</h4>
<div class="body">
<table style="width:820px">
<tr>
<td style="width:120px"><h5>Skill</h5></td>
<td><h5>Stat</h5></td>
<td><h5>Total</h5></td>
<td><h5>Stat Value</h5></td>
<td><h5>Skill Rating</h5></td>
<td><h5>Misc Modifier</h5></td>
</tr>
<tr>
<td><button type='roll' name="attr_archery_roll" value='/me shoots a bow. [[2d6 + ?{Extra Dice|0}d6 + [[@{archery_total}]] ]] to hit'>Archery</button></td>
<td>Poise</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_archery_total" value="@{poise} + @{archery} + @{archery_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_archery_stat" value="@{poise}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_archery" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_archery_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_crossbow_roll" value='/me shoots a crossbow. [[2d6 + ?{Extra Dice|0}d6 + [[@{crossbow_total}]] ]] to hit'>Crossbow</button></td>
<td>Poise</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_crossbow_total" value="@{poise} + @{crossbow} + @{crossbow_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_crossbow_stat" value="@{poise}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_crossbow" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_crossbow_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_greatweapon_roll" value='/me swings a great weapon. [[2d6 + ?{Extra Dice|0}d6 + [[@{greatweapon_total}]] ]] to hit'>Great Weapon</button></td>
<td>Prowess</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_greatweapon_total" value="@{prowess} + @{greatweapon} + @{greatweapon_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_greatweapon_stat" value="@{prowess}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_greatweapon" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_greatweapon_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_handweapon_roll" value='/me swings a hand weapon. [[2d6 + ?{Extra Dice|0}d6 + [[@{handweapon_total}]] ]] to hit'>Hand Weapon</button></td>
<td>Prowess</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_handweapon_total" value="@{prowess} + @{handweapon} + @{handweapon_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_handweapon_stat" value="@{prowess}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_handweapon" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_handweapon_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_heavyartillery_roll" value='/me shoots...heavy artillery? Holy freaking wow? No. Just no. I quit. You got a [[2d6 + ?{Extra Dice|0}d6 + [[@{heavyartillery_total}]] ]] on the roll and I quit.'>Heavy Artillery</button></td>
<td>Poise</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_heavyartillery_total" value="@{poise} + @{heavyartillery} + @{heavyartillery_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_heavyartillery_stat" value="@{poise}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_heavyartillery" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_heavyartillery_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_lance_roll" value='/me plunges a lance in! [[2d6 + ?{Extra Dice|0}d6 + [[@{lance_total}]] ]] to hit'>Lance</button></td>
<td>Prowess</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lance_total" value="@{prowess} + @{lance} + @{lance_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lance_stat" value="@{prowess}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lance" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lance_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_lightartillery_roll" value='/me shoots...light artillery? Really? Fine, go ahead. You got a [[2d6 + ?{Extra Dice|0}d6 + [[@{lightartillery_total}]] ]] on the roll. Happy now?'>Light Artillery</button></td>
<td>Poise</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lightartillery_total" value="@{poise} + @{lightartillery} + @{lightartillery_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lightartillery_stat" value="@{poise}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lightartillery" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lightartillery_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_pistol_roll" value='/me shoots a pistol. [[2d6 + ?{Extra Dice|0}d6 + [[@{pistol_total}]] ]] to hit'>Pistol</button></td>
<td>Poise</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_pistol_total" value="@{poise} + @{pistol} + @{pistol_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_pistol_stat" value="@{poise}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_pistol" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_pistol_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_rifle_roll" value='/me shoots a rifle. [[2d6 + ?{Extra Dice|0}d6 + [[@{rifle_total}]] ]] to hit'>Rifle</button></td>
<td>Poise</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_rifle_total" value="@{poise} + @{rifle} + @{rifle_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_rifle_stat" value="@{poise}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_rifle" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_rifle_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_shield_roll" value='/me bashes with a shield [[2d6 + ?{Extra Dice|0}d6 + [[@{shield_total}]] ]] to hit'>Shield</button></td>
<td>Prowess</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_shield_total" value="@{prowess} + @{shield} + @{shield_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_shield_stat" value="@{prowess}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_shield" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_shield_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_thrownweapon_roll" value='/me throws an object [[2d6 + ?{Extra Dice|0}d6 + [[@{thrownweapon_total}]] ]] to hit'>Thrown Weapon</button></td>
<td>Prowess</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_thrownweapon_total" value="@{prowess} + @{thrownweapon} + @{thrownweapon_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_thrownweapon_stat" value="@{prowess}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_thrownweapon" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_thrownweapon_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_unarmedcombat_roll" value='/me Punches, kicks, and bites. [[2d6 + ?{Extra Dice|0}d6 + [[@{unarmedcombat_total}]] ]] to hit'>Unarmed Combat</button></td>
<td>Prowess</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_unarmedcombat_total" value="@{prowess} + @{unarmedcombat} + @{unarmedcombat_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_unarmedcombat_stat" value="@{prowess}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_unarmedcombat" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_unarmedcombat_misc" value="0" /></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_occupational_skill-toggle" class="sheet-arrow" /><span></span>
<h4>Occupational Skills</h4>
<div class="body">
<table style="width:820px">
<tr>
<td style="width:140px"><h5>Skill</h5></td>
<td><h5>Type</h5></td>
<td><h5>Stat</h5></td>
<td><h5>Total</h5></td>
<td><h5>Stat Value</h5></td>
<td><h5>Skill Rating</h5></td>
<td><h5>Other Modifiers</h5></td>
</tr>
<tr>
<td><button type='roll' name="attr_alchemy_roll" value='/me brews up some stuff. [[ [[2+@{Hyper_Perception-switch}]]d6 + [[@{alchemy_total}]] + ?{Extra Dice|0}d6]]'>Alchemy</button></td>
<td></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_alchemy_total" value="@{intellect} + @{alchemy} + @{alchemy_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_alchemy_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_alchemy" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_alchemy_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_animalhandling_roll" value='/me says squeak squeaker squeaksquak! [[2d6 + [[@{animalhandling_total}]] + ?{Extra Dice|0}d6]]'><div class="sheet-general">Animal Handling</div></button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_animalhandling_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_animalhandling_total" value="@{animalhandling_select} + @{animalhandling} + @{animalhandling_misc}" disabled="true"/></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_animalhandling_stat" value="@{animalhandling_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_animalhandling" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_animalhandling_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_bribery_roll" value='/me greases the wheels. [[2d6 + [[@{bribery_total}]] + ?{Extra Dice|0}d6]]'>Bribery</button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_bribery_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_bribery_total" value="@{bribery_select} + @{bribery} + @{bribery_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_bribery_stat" value="@{bribery_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_bribery" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_bribery_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_climbing_roll" value='/me ascends! [[ [[2+@{Deft-switch}]]d6 + [[@{climbing_total}]] + ?{Extra Dice|0}d6 + d6]]'><div class="sheet-general">Climbing</div></button></td>
<td></td>
<td>Agility</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_climbing_total" value="@{agility} + @{climbing} + @{climbing_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_climbing_stat" value="@{agility}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_climbing" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_climbing_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_command_roll" value='/me takes charge! [[2d6 + [[@{command_total}]] + ?{Extra Dice|0}d6]]'>Command</button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_command_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_command_total" value="@{command_select} + @{command} + @{command_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_command_stat" value="@{command_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_command" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_command_misc" value="0" /></div></td>
</tr>
<tr>
<td><br></td>
</tr>
<tr>
<td><button type='roll' name="attr_craft1_roll" value='/me uses training in @{craft1_type} to build or repair something. [[[[2+@{Genius-switch}]]d6 + [[@{craft1_total}]] + ?{Extra Dice|0}d6}]]'>Craft</button></td>
<td><input class="sheet-clearbox" type="text" style="width:150px" name="attr_craft1_type" value="" placeholder="Craft Type" /></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_craft1_total" value="@{intellect} + @{craft1} + @{craft1_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_craft1_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class="sheet-skill-base"><input type="number" name="attr_craft1" value="0" /></div></td>
<td><div class="sheet-skill-base"><input type="number" name="attr_craft1_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_craft2_roll" value='/me uses training in @{craft2_type} to build or repair something. [[[[2+@{Genius-switch}]]d6 + [[@{craft2_total}]] + ?{Extra Dice|0}d6]]'>Craft</button></td>
<td><input class="sheet-clearbox" type="text" style="width:150px" name="attr_craft2_type" value="" placeholder="Craft Type" /></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_craft2_total" value="@{intellect} + @{craft2} + @{craft2_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_craft2_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class="sheet-skill-base"><input type="number" name="attr_craft2" value="0" /></div></td>
<td><div class="sheet-skill-base"><input type="number" name="attr_craft2_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_craft3_roll" value='/me uses training in @{craft3_type} to build or repair something. [[[[2+@{Genius-switch}]]d6 + [[@{craft3_total}]] + ?{Extra Dice|0}d6}]]'>Craft</button></td>
<td><input class="sheet-clearbox" type="text" style="width:150px" name="attr_craft3_type" value="" placeholder="Craft Type" /></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_craft3_total" value="@{intellect} + @{craft3} + @{craft3_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_craft3_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class="sheet-skill-base"><input type="number" name="attr_craft3" value="0" /></div></td>
<td><div class="sheet-skill-base"><input type="number" name="attr_craft3_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_cryptography_roll" value='/me puzzles over some code. [[ [[2+@{Genius-switch}]]d6 + [[@{cryptography_total}]] + ?{Extra Dice|0}d6]]'>Cryptography</button></td>
<td></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_cryptography_total" value="@{intellect} + @{cryptography} + @{cryptography_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_cryptography_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_cryptography" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_cryptography_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_deception_roll" value='/me plays pretend! [[2d6 + [[@{deception_total}]] + ?{Extra Dice|0}d6]]'>Deception</button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_deception_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_deception_total" value="@{deception_select} + @{deception} + @{deception_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_deception_stat" value="@{deception_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_deception" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_deception_misc" value="0" /></div></td>
</tr>
<tr>
<td><br></td>
</tr>
<tr>
<td><button type='roll' name="attr_perception_roll" value='/me scans the area. [[ [[2+@{Hyper_Perception-switch}]]d6 + [[@{detection_total}]] + ?{Extra Dice|0}d6]]'><div class="sheet-general">Detection</div></button></td>
<td></td>
<td>Perception</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_detection_total" value="@{perception} + @{detection} + @{detection_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_detection_stat" value="@{perception}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_detection" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_detection_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_disguise_roll" value='/me tries look different! [[ [[2+Genius-switch}]]d6 + [[@{disguise_total}]] + ?{Extra Dice|0}d6]]'>Disguise</button></td>
<td></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_disguise_total" value="@{intellect} + @{disguise} + @{disguise_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_disguise_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_disguise" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_disguise_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_driving_roll" value='/me drives! [[ [[2+@{Deft-switch}]]d6 + [[@{driving_total}]] + ?{Extra Dice|0}d6]]'><div class="sheet-general">Driving</div></button></td>
<td></td>
<td>Agility</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_driving_total" value="@{agility} + @{driving} + @{driving_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_driving_stat" value="@{agility}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_driving" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_driving_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_escapeartist_roll" value='/me tries to wriggle free! [[ [[2+@{Deft-switch}]]d6 + [[@{escapeartist_total}]] + ?{Extra Dice|0}d6 ]]'>Escape Artist</button></td>
<td></td>
<td>Agility</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_escapeartist_total" value="@{agility} + @{escapeartist} + @{escapeartist_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_escapeartist_stat" value="@{agility}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_escapeartist" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_escapeartist_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_etiquette_roll" value='/me tries not to misbehave! [[2d6 + [[@{etiquette_total}]] + ?{Extra Dice|0}d6]]'>Etiquette</button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_etiquette_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_etiquette_total" value="@{etiquette_select} + @{etiquette} + @{etiquette_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_etiquette_stat" value="@{etiquette_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_etiquette" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_etiquette_misc" value="0" /></div></td>
</tr>
<tr>
<td><br></td>
</tr>
<tr>
<td><button type='roll' name="attr_fellcalling_roll" value='/me practices screamo [[2d6 + [[@{fellcalling_total}]] + ?{Extra Dice|0}d6]] to hit'>Fell Calling</button></td>
<td></td>
<td>Poise</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_fellcalling_total" value="@{poise} + @{fellcalling} + @{fellcalling_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_fellcalling_stat" value="@{poise}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_fellcalling" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_fellcalling_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_forensicccience_roll" value='/me gets all Bruce Wayne on it. [[ [[2+@{Genius-switch}]]d6 + [[@{forensicccience_total}]] + ?{Extra Dice|0}d6]]'>Forensic Science</button></td>
<td></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_forensicccience_total" value="@{intellect} + @{forensicccience} + @{forensicccience_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_forensicccience_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_forensicccience" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_forensicccience_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_forgery_roll" value='/me tries to buy beer! [[2d6 + [[@{forgery_total}]] + ?{Extra Dice|0}d6]]'>Forgery</button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_forgery_select" value="0" style="width:100px">
<option class="sheet-blackfont" value="0"> </option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_forgery_total" value="@{forgery_select} + @{forgery} + @{forgery_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_forgery_stat" value="@{forgery_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_forgery" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_forgery_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_gambling_roll" value='/me tries his luck! [[ [[(2+@{Hyper_Perception-switch})]]d6 + [[@{gambling_total}]] + ?{Extra Dice|0}d6]]'><div class="sheet-general">Gambling</div></button></td>
<td></td>
<td>Perception</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_gambling_total" value="@{perception} + @{gambling} + @{gambling_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_gambling_stat" value="@{perception}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_gambling" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_gambling_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_interrogation_roll" value='/me just wants to ask a few qestions... [[2d6 + [[@{interrogation_total}]] + ?{Extra Dice|0}d6]]'>Interrogation</button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_interrogation_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_interrogation_total" value="@{interrogation_select} + @{interrogation} + @{interrogation_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_interrogation_stat" value="@{interrogation_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_interrogation" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_interrogation_misc" value="0" /></div></td>
</tr>
<tr>
<td><br></td>
</tr>
<tr>
<td><button type='roll' name="attr_intimidation_roll" value='/me adds a little menace to the situtation [[2d6 + [[@{intimidation_total}]] + ?{Extra Dice|0}d6]]'><div class="sheet-general">Intimidation</div></button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_intimidation_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_intimidation_total" value="@{intimidation_select} + @{intimidation} + @{intimidation_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_intimidation_stat" value="@{intimidation_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_intimidation" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_intimidation_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_jumping_roll" value='/me jumps! [[2d6 + [[@{jumping_total}]] + ?{Extra Dice|0}d6]]'><div class="sheet-general">Jumping</div></button></td>
<td></td>
<td>Physique</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_jumping_total" value="@{physique} + @{jumping} + @{jumping_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_jumping_stat" value="@{physique}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_jumping" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_jumping_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_law_roll" value='/me does (semi)legal stuff! [[ [[2+@{Genius-switch}]]d6 + [[@{law_total}]] + ?{Extra Dice|0}d6]]'>Law</button></td>
<td></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_law_total" value="@{intellect} + @{law} + @{law_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_law_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_law" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_law_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_lockpicking_roll" value='/me works the tumblers! [[ [[2+@{Deft-switch}]]d6 + [[@{lockpicking_total}]] + ?{Extra Dice|0}d6]]'>Lock Picking</button></td>
<td></td>
<td>Agility</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lockpicking_total" value="@{agility} + @{lockpicking} + @{lockpicking_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lockpicking_stat" value="@{agility}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lockpicking" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lockpicking_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_lore1_roll" value='/me thinks about @{lore1_type}. [[ [[2+@{Genius-switch}]]d6 + [[@{lore1_total}]] + ?{Extra Dice|0}d6 ]]'><div class="sheet-general">Lore</div></button></td>
<td><input class="sheet-clearbox " type="text" style="width:150px" name="attr_lore1_type" value="" placeholder="Lore Type" /></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore1_total" value="@{intellect} + @{lore1} + @{lore1_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore1_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore1" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore1_misc" value="0" /></div></td>
</tr>
<tr>
<td><br></td>
</tr>
<tr>
<td><button type='roll' name="attr_lore2_roll" value='/me thinks about @{lore2_type}. [[ [[2+@{Genius-switch}]]d6 + [[@{lore2_total}]] + ?{Extra Dice|0}d6]]'><div class="sheet-general">Lore</div></button></td>
<td><input class="sheet-clearbox" type="text" style="width:150px" name="attr_lore2_type" value="" placeholder="Lore Type" /></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore2_total" value="@{intellect} + @{lore2} + @{lore2_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore2_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore2" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore2_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_lore3_roll" value='/me thinks about @{lore3_type}. [[ [[2+@{Genius-switch}]]d6 + [[@{lore3_total}]] + ?{Extra Dice|0}d6]]'><div class="sheet-general">Lore</div></button></td>
<td><input class="sheet-clearbox " type="text" style="width:150px" name="attr_lore3_type" value="" placeholder="Lore Type" /></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore3_total" value="@{intellect} + @{lore3} + @{lore3_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore3_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore3" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_lore3_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_mechanikalengineering_roll" value='/me works some magic into the mechanics! [[ [[2+@{Genius-switch}]]d6 + [[@{mechanikalengineering_total}]] + ?{Extra Dice|0}d6]]'>Mechanikal Engineering</button></td>
<td></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_mechanikalengineering_total" value="@{intellect} + @{mechanikalengineering} + @{mechanikalengineering_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_mechanikalengineering_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_mechanikalengineering" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_mechanikalengineering_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_medicine_roll" value='/me plays with needles! [[2d6 + [[@{medicine_total}]] + ?{Extra Dice|0}d6 + @{Genius-switch}d6]]'>Medicine</button></td>
<td></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_medicine_total" value="@{intellect} + @{medicine} + @{medicine_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_medicine_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_medicine" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_medicine_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_navigation_roll" value='/me tries not to get lost. [[ [[2+@{Hyper_Perception-switch}]]d6 + [[@{navigation_total}]] + ?{Extra Dice|0}d6]]'>Navigation</button></td>
<td></td>
<td>Perception</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_navigation_total" value="@{perception} + @{navigation} + @{navigation_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_navigation_stat" value="@{perception}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_navigation" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_navigation_misc" value="0" /></div></td>
</tr>
<tr>
<td><br></td>
</tr>
<tr>
<td><button type='roll' name="attr_negotiation_roll" value='/me tries to get the better deal. [[2d6 + [[@{negotiation_total}]] + ?{Extra Dice|0}d6]]'>Negotiation</button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_negotiation_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_negotiation_total" value="@{negotiation_select} + @{negotiation} + @{negotiation_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_negotiation_stat" value="@{negotiation_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_negotiation" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_negotiation_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_oratory_roll" value='/me stirs the crowd! [[2d6 + [[@{oratory_total}]] + ?{Extra Dice|0}d6]]'>Oratory</button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_oratory_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_oratory_total" value="@{oratory_select} + @{oratory} + @{oratory_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_oratory_stat" value="@{oratory_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_oratory" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_oratory_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_pickpocket_roll" value='/me selects a cloth container! [[ [[2+@{Deft-switch}]]d6 + [[@{pickpocket_total}]] + ?{Extra Dice|0}d6]]'>Pickpocket</button></td>
<td></td>
<td>Agility</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_pickpocket_total" value="@{agility} + @{pickpocket} + @{pickpocket_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_pickpocket_stat" value="@{agility}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_pickpocket" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_pickpocket_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_research_roll" value='/me looks up stuff! [[ [[2+@{Genius-switch}]]d6 + [[@{research_total}]] + ?{Extra Dice|0}d6]]'>Research</button></td>
<td></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_research_total" value="@{intellect} + @{research} + @{research_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_research_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_research" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_research_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_riding_roll" value='/me rides! [[ [[2+@{Deft-switch}]]d6 + [[@{riding_total}]] + ?{Extra Dice|0}d6]]'><div class="sheet-general">Riding</div></button></td>
<td></td>
<td>Agility</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_riding_total" value="@{agility} + @{riding} + @{riding_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_riding_stat" value="@{agility}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_riding" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_riding_misc" value="0" /></div></td>
</tr>
<tr>
<td><br></td>
</tr>
<tr>
<td><button type='roll' name="attr_ropeuse_roll" value='/me ties a lot of knots! [[ [[2+@{Deft-switch}]]d6 +[[@{ropeuse_total}]] + ?{Extra Dice|0}d6]]'>Rope Use</button></td>
<td></td>
<td>Agility</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_ropeuse_total" value="@{agility} + @{ropeuse} + @{ropeuse_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_ropeuse_stat" value="@{agility}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_ropeuse" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_ropeuse_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_sailing_roll" value='/me says its a ship, not a boat! [[2d6 + [[@{sailing_total}]] + ?{Extra Dice|0}d6]]'>Sailing</button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_sailing_select" value="0" style="width:100px">
<option class="sheet-blackfont" value="0"> </option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_sailing_total" value="@{sailing_select} + @{sailing} + @{sailing_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_sailing_stat" value="@{sailing_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_sailing" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_sailing_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_sneak_roll" value='/me slips away! [[ [[2+@{Deft-switch}]]d6 + @{sneak_total} + ?{Extra Dice|0}d6]]'>Sneak</button></td>
<td></td>
<td>Agility</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_sneak_total" value="@{agility} + [[@{sneak}]] + @{sneak_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_sneak_stat" value="@{agility}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_sneak" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_sneak_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_seduction_roll" value='/me gets the sexy on! [[2d6 + [[@{seduction_total}]] + ?{Extra Dice|0}d6]]'>Seduction</button></td>
<td></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_seduction_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_seduction_total" value="@{seduction_select} + @{seduction} + @{seduction_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_seduction_stat" value="@{seduction_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_seduction" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_seduction_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_streetwise_roll" value='/me throws up gang sign! [[ [[2+@{Hyper_Perception-switch}]]d6 + [[@{streetwise_total}]] + ?{Extra Dice|0}d6]]'>Streetwise</button></td>
<td></td>
<td>Perception</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_streetwise_total" value="@{perception} + @{streetwise} + @{streetwise_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_streetwise_stat" value="@{perception}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_streetwise" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_streetwise_misc" value="0" /></div></td>
</tr>
<tr>
<td><br></td>
</tr>
<tr>
<td><button type='roll' name="attr_stormsmithing_roll" value='/me calls forth the power of the storm! [[ [[2+@{Hyper_Perception-switch}]]d6 +[[ @{stormsmithing_total}]] + ?{Extra Dice|0}d6]]'>Stormsmithing</button></td>
<td></td>
<td>Perception</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_stormsmithing_total" value="@{perception} + @{stormsmithing} + @{stormsmithing_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_stormsmithing_stat" value="@{perception}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_stormsmithing" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_stormsmithing_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_survival_roll" value='/me gets along in the wild. [[ [[2+@{Hyper_Perception-switch}]]d6 + [[@{survival_total}]] + ?{Extra Dice|0}d6]]'>Survival</button></td>
<td></td>
<td>Perception</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_survival_total" value="@{perception} + @{survival} + @{survival_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_survival_stat" value="@{perception}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_survival" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_survival_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_swimming_roll" value='/me swims! [[2d6 + @{swimming_total} + ?{Extra Dice|0}d6]]'><div class="sheet-general">Swimming</div></button></td>
<td></td>
<td>Strength</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_swimming_total" value="@{strength} + @{swimming} + @{swimming_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_swimming_stat" value="@{strength}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_swimming" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_swimming_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_thrallcrafting_roll" value='/me stitches some bodies up! [[ [[2+@{Genius-switch}]]d6 + [[@{thrallcrafting_total}]] + ?{Extra Dice|0}d6]]'>Thrall Crafting</button></td>
<td></td>
<td>Intellect</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_thrallcrafting_total" value="@{intellect} + @{thrallcrafting} + @{thrallcrafting_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_thrallcrafting_stat" value="@{intellect}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_thrallcrafting" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_thrallcrafting_misc" value="0" /></div></td>
</tr>
<tr>
<td><button type='roll' name="attr_tracking_roll" value='/me follows the tracks. [[ [[2+@{Hyper_Perception-switch}]]d6 + [[@{tracking_total}]] + ?{Extra Dice|0}d6]]'>Tracking</button></td>
<td></td>
<td>Perception</td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_tracking_total" value="@{perception} + @{tracking} + @{tracking_misc}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_tracking_stat" value="@{perception}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_tracking" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_tracking_misc" value="0" /></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_additional_skill-toggle" class="sheet-arrow" /><span></span>
<h4>Additional Skills</h4>
<div class="body">
<fieldset class="repeating_additionalskills">
<table style="width:820px">
<tr>
<td style="width:120px"><h5>Roll</h5></td>
<td><h5>Name</h5></td>
<td><h5>Stat</h5></td>
<td><h5>Total</h5></td>
<td><h5>Stat Value</h5></td>
<td><h5>Skill Rating</h5></td>
<td><h5>Gear Modifier</h5></td>
<td><h5>Other Modifiers</h5></td>
</tr>
<tr>
<td><button type='roll' name="attr_extraskill_roll" value='/me uses @{extraskill_name}! [[2d6 + [[@{extraskill_total}]] + ?{Extra Dice|0}d6]]'><input type="text" name="attr_extraskill_name_button"value="@{extraskill_name}" disabled="true"/></button></td>
<td><input type="text" class="clearbox" name="attr_extraskill_name" value"" style="width:150px" placeholder="Skill Name"/></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_extraskill_select" value="0" style="width:100px">
<option value="0"> </option>
<option class="sheet-blackfont" value="@{physique}">Physique</option>
<option class="sheet-blackfont" value="@{speed}">Speed</option>
<option class="sheet-blackfont" value="@{strength}">Strength</option>
<option class="sheet-blackfont" value="@{agility} + @{Deft-switch}d6">Agility</option>
<option class="sheet-blackfont" value="@{prowess}">Prowess</option>
<option class="sheet-blackfont" value="@{poise}">Poise</option>
<option class="sheet-blackfont" value="@{intellect} + @{Genius-switch}d6">Intellect</option>
<option class="sheet-blackfont" value="@{arcane}">Arcane</option>
<option class="sheet-blackfont" value="@{perception} + @{Hyper_Perception-switch}d6">Perception</option></select></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_extraskill_total" value="@{extraskill_stat} + @{extraskill} + @{extraskill_misc}" disabled="true" /></div></td>
<td><div class ="sheet-hidden"><input type="number" name="attr_extraskill_stat" value="@{extraskill_select}" disabled="true" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_extraskill" value="0" /></div></td>
<td><div class ="sheet-skill-base"><input type="number" name="attr_extraskill_misc" value="0" /></div></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!--Tab 3 -->
<div class="sheet-tab-content sheet-tab3">
<h2>Abilities</h2>
<div class="sheet-Pictos">A</div> = selected
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_racialability-toggle" class="sheet-arrow" /><span></span>
<h4>Racial Abilities</h4>
<div class="body">
<!-- Bog Troll -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Bog_trogs-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Bog_trogs-toggle" value="1" class="sheet-aj"/><span></span>Bog Trogs</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 102</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Amphibious – Bog trogs treat water as open terrain and gain concealment while in water. Amphibious characters never make Swimming skill rolls and can always advance their full SPD while swimming (p. 194). A bog trog can remain submerged indefinitely.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Blending – Bog trog skin pigmentation naturally changes to enable them to blend into their surroundings. Provided his body is mostly uncovered and he is not wearing armor, a bog trog gains boosted Sneak skill rolls.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Natatorial – If a bog trog goes twenty-four hours without being able to fully immerse himself in water, he suffers a –2 penalty on all skill rolls from discomfort and impaired respiration. This penalty is removed immediately if the bog trog immerses itself in water but returns if he leaves the water before spending at least fifteen minutes submerged. Periodic immersion at more frequent intervals prevents this penalty.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Dwarf -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Dwarf-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Dwarf-toggle" value="1" class="sheet-aj"/><span></span>Dwarf</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 109</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Load Bearing – Dwarf characters start the game with the Load Bearing ability (p. 164). This ability is in addition to any others the character gains from his starting career.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Connections (clan) – Dwarf characters begin with Connection (dwarven clan) (p. 169). This is in addition to any other connections the character starts with.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Farrow -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Farrow-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Farrow-toggle" value="1" class="sheet-aj"/><span></span>Farrow</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 103</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Go to Ground – A farrow character starts the game with the Go to Ground ability. This ability is in addition to any others the character gains from his starting careers.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Disease Resistance – A farrow character starts the game with the Disease Resistance ability. This ability is in addition to any others the character gains from his starting careers.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Heightened Olfactory Senses – A farrow character gains boosted Detection and Tracking skill rolls in situations in which his heightened sense of smell can be applied.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Gatormen -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Gatormen-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Gatormen-toggle" value="1" class="sheet-aj"/><span></span>Gatormen</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 104</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Gatormen are medium-based characters.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Amphibious – Gatormen treat water as open terrain and gain concealment while within water. Amphibious characters never make Swimming skill rolls and can always advance their full SPD while swimming (p. 194). A gatorman can remain submerged for a number of turns equal to twice his Physique stat.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Bite – In addition to his normal attacks, a gatorman can make one unarmed melee attack with his jaws during each of his turns. This attack uses the Unarmed Combat skill and is POW 5.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Flesh of Steel – A gatorman character starts the game with the Flesh of Steel ability (p. 161). This ability is in addition to any others the character gains from his starting careers.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Gnawing Hunger – A gatorman must eat at least once every four waking hours. If a gatorman character goes more than four hours without eating, he suffers –1 to Willpower skill rolls until he eats again. Luckily gatormen are not picky eaters and will devour any meat they can chew and swallow.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Imitative Power – Gatormen often bedeck themselves in the trappings of rival races, believing such charms enable them to steal a portion of their enemies’ power. While wearing or holding at least one relic, tool, trinket, or piece of clothing that was once possessed by a member of another race, the gatorman character gains +1 on social rolls involving characters of that race.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Gobber -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Gobber-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Gobber-toggle" value="1" class="sheet-aj"/><span></span>Gobber</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Deft – Whether or not they have the Skilled archetype, gobber characters start the game with the Deft archetype benefit (p. 117). This benefit is in addition to any other archetype benefits the character starts with.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Gobbers have a racial modifier of +1 DEF.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Gobbers cannot use great weapons or rifles.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Human -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Human-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Human-toggle" value="1" class="sheet-aj"/><span></span>Human</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 108</h5></div></td>
</tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Distrusted – Humans are poorly trusted by the denizens of the wild. As a result, human characters suffer –1 on their non-Intimidation social rolls when dealing with characters of other races.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Exceptional Potential – Humans are extremely adaptable and talented individuals. Your character begins the game with your choice of +1 PHY, +1 AGL, or +1 INT. Add this bonus before spending Advancement Points. Note this bonus does not increase the character’s racial maximum, just the starting value.
<input type="text" class="sheet-input-center-aligned" type="text" name="attr_human-notes" style="color:#696969" placeholder="Selected Attribute" >
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Iosan -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Iosan-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Iosan-toggle" value="1" class="sheet-aj"/><span></span>Iosan</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 111</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Iosan characters begin the game with an additional ability selected from one of their careers.
<input type="text" class="sheet-input-center-aligned" type="text" name="attr_Iosan-notes" style="color:#696969" placeholder="Selected Ability" >
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Nyss -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Nyss-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Nyss-toggle" value="1" class="sheet-aj"/><span></span>Nyss</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 112</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Nyss with the Gifted archetype cannot have the Arcane Mechanik, Arcanist, Gun Mage, or Warcaster careers.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Reduce the cost of Nyss bows (p. 262) and Nyss claymores (p. 256) by 10 gc during character creation.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
A Nyss character begins with the Specialization (Nyss bow) and Specialization (Nyss claymore) abilities.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Nyss gain +1 on Initiative and PER rolls.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Nyss gain +3 ARM against cold damage.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Nyss suffer –3 ARM against fire damage.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Ogrun -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Ogrun-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Ogrun-toggle" value="1" class="sheet-aj"/><span></span>Ogrun</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 113</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Huge Stature – An ogrun can wield a weapon in one hand that usually requires two hands to wield, but he suffers –2 on attack rolls with that weapon.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Pygmy Troll -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Pygmy_Troll-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Pygmy_Troll-toggle" value="1" class="sheet-aj"/><span></span>Pygmy Troll</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 107</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Poison Resistance – A pyg character starts the game with the Poison Resistance ability. This ability is in addition to any others the character gains from his starting careers.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Spawn Whelps – If a pyg suffers a lost limb, he spawns a pyg whelp (see “Whelp Companion,” p. 169) that grows to full size in d6 rounds.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Troll Resilience – If a pyg suffers a lost eye or limb due to incapacitation (p. 217), he regenerates the eye or limb d6 + 3 days after fully recovering his vitality. A pyg that is grievously injured can sometimes self-stabilize. Every turn (or every five minutes out of combat) roll a d6. On a roll of 6, the character is stabilized. Pygs never suffer from slow recovery.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Tough – Whether or not they have the Mighty archetype, pyg characters start the game with the Tough archetype benefit (p. 111). This is in addition to any other archetype benefits selected for the character.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Tharn -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Tharn-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Tharn-toggle" value="1" class="sheet-aj"/><span></span>Tharn</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 108</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Male Tharn are medium-based characters. Female Tharn are small-based characters.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Transformation – A Tharn is able to tap into his primal connection to the Devourer Wurm at will, transforming himself into a predatory beast. During his turn, a Tharn can either spend a full action to transform slowly or spend 1 feat point to transform immediately.<br><br>When a male Tharn transforms, he gains the Flesh of Steel ability, +1 STR, and boosted PHY rolls, but he rolls one less die on INT and non-Intimidation social rolls. Because they actually grow physically larger when they transform, male Tharn are very limited in the armor and clothing they can wear. Most male Tharn wear the leather armor developed by their people to easily accommodate the rapid changes to their bodies brought about by transformation. A Tharn wearing other types of armor must remove it before transforming or risk its destruction.<br><br>When a female Tharn transforms, she gains stealth (p. 219) and boosted AGL and PER rolls, but she rolls one less die on INT and non-Intimidation social rolls.<br><br>While in bestial form, a Tharn can only communicate through short, clipped sentences and guttural growls. <br><br>Tharn must transform and remain transformed during lunar conjunctions. When Calder and either of Caen’s other moons are full, the Tharn cannot restrain their inner beast. For the duration of the lunar conjunction, the Tharn cannot revert to their human form for any reason. </h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Trollkin -->
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Trollkin-switch" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Trollkin-toggle" value="1" class="sheet-aj"/><span></span>Trollkin</h4>
<div class="body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 114</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Trollkin with the Gifted archetype cannot have the Arcane Mechanik, Arcanist, or Warcaster careers.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Tough – Whether or not they have the Mighty archetype, trollkin characters start the game with the Tough archetype benefit (p. 116). This is in addition to any other archetype benefits selected for the character.
</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Feat: Revitalize – Whether or not they have the Mighty archetype, trollkin characters start the game with the Feat: Revitalize archetype benefit (p. 116). This is in addition to any other archetype benefits selected for the character.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<fieldset class="repeating_racialability">
<table style="width:97%">
<tr>
<td><h5>Name</h5></td>
<td><h5>Book & Page Reference</h5></td>
</tr>
<tr>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_racial_name"/></div></td>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_racial_reference"/></div></td>
</tr>
<tr>
<td colspan="2"><textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_ability_racial_text" style="width:100%" placeholder="Ability Text" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_archetypeability-toggle" class="sheet-arrow" /><span></span>
<h4>Archetype Abilities</h4>
<div class="body">
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Cunning-switch" class="sheet-sign" /><span></span>
<h4><input type="checkbox" name="attr_Cunning-toggle" value="1" class="sheet-aj"/><span></span>Cunning</h4>
<div class="body">
<h5><button type="roll" class="sheet-skill_button" name ="attr_ability-career" value="&{template:ability} {{Name= @{character_name} }} {{Ability= Cunning }} {{Text= Cunning characters possess a tactical genius and adaptability that gives them +1 on attack and damage rolls in combat. While in the command range of an Intellectual character, a friendly character listening to his orders also gains +1 on his attack and damage rolls. This bonus is non-cumulative, so a character can gain this bonus only from one Intellectual character at a time. }}"></button>Cunning characters possess a tactical genius and adaptability that gives them +1 on attack and damage rolls in combat. While in the command range of an Intellectual character, a friendly character listening to his orders also gains +1 on his attack and damage rolls. This bonus is non-cumulative, so a character can gain this bonus only from one Intellectual character at a time.</h5>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Battlefield_Coordination_c-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Battlefield_Coordination_c-switch" value="1" class="sheet-aj"/><span></span>Battlefield Coordination</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character is a skilled battlefield commander. He is able to coordinate the movement and attacks of friendly forces to maximum effect. While in his command range, friendly characters do not suffer the firing into melee penalty for ranged attacks and spells and do not have a chance to hit friendly characters when they miss with ranged or magic attacks while firing into melee.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Flawless_Timing_c-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Flawless_Timing_c-switch" value="1" class="sheet-aj"/><span></span>Flawless Timing</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point to use this benefit during his turn. When he uses Flawless Timing, the character names an enemy. The next time that enemy directly hits him with an attack that encounter, the attack is instead considered to be a miss
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Influence-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Influence-switch" value="1" class="sheet-aj"/><span></span>Influence</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point to double his command range for one round.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Prescient_c-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Prescient_c-switch" value="1" class="sheet-aj"/><span></span>Prescient</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point to win initiative automatically and take the first turn that combat. If two or more characters use this ability, they make initiative rolls to determine which of them goes first
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Perfect_Plot_c-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Perfect_Plot_c-switch" value="1" class="sheet-aj"/><span></span>Perfect Plot</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character is a flawless planner and allows nothing to escape his attention. Assuming he is able to oversee all aspects of his plan, scout out the related sites, and do his research in great detail, he is sure to succeed. Of course this degree of planning takes time and care, but perfection is not without its cost. The character must spend 1 feat point to use this ability. A character following this character’s plans gains an additional die on non-combat related rolls during the day in which the plan was enacted
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Plan_of_Action_c-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Plan_of_Action_c-switch" value="1" class="sheet-aj"/><span></span>Plan of Action</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
At the start of combat, the character can spend 1 feat point to use this benefit. During that combat, he and friendly characters who follow his plan gain +2 to their initiative rolls and +2 to their attack rolls during the first round of combat.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Quick_Thinking_c-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Quick_Thinking_c-switch" value="1" class="sheet-aj"/><span></span>Quick Thinking</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character’s quick thinking enables him to act impossibly fast. Once per round, the character can spend 1 feat point to make one attack or quick action at the start of another character’s turn.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Genius-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Genius-switch" value="1" class="sheet-aj"/><span></span>Genius</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character possesses an incredible aptitude for intellectual pursuits. The character’s INT rolls are boosted.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Hyper_Perception-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Hyper_Perception-switch" value="1" class="sheet-aj"/><span></span>Hyper Perception</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character’s keen senses miss few details. The character’s PER rolls are boosted.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Savant-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Savant-switch" value="1" class="sheet-aj"/><span></span>Savant</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Unleashed, page 110</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can attempt to use skills untrained that normally cannot be used untrained, but he suffers a –2 penalty to the skill roll.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Gifted-switch" class="sheet-sign" /><span></span>
<h4><input type="checkbox" name="attr_gifted-toggle" value="1" class="sheet-aj"/><span></span>Gifted</h4>
<div class="body">
<h5>A character with the Gifted archetype starts the game with a tradition (Core, p. 228, or Unleashed, p. 110). There are three traditions: the will weaver, harnesser, and the focuser. If the character begins the game with the Warcaster career, he is a focuser; if the character begins the game with a Warlock career, he is a harnesser; otherwise, he is a will weaver.</h5>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Additional_Study-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Additional_Study-switch" value="1" class="sheet-aj"/><span></span>Additional Study</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character delves further into the mysteries of the arcane and is rewarded with a spell from one of his career spell lists. This benefit can be taken multiple times, but a character still cannot exceed twice his INT in spells known.
<textarea wrap="soft" class="sheet-input-center-aligned" type="text" name="attr_Additional_Study-notes" style="width:95%; margin-left:10px;margin-right:40px" ></textarea>
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Blood_Boon-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Blood_Boon-switch" value="1" class="sheet-aj"/><span></span>Blood Boon</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Blood Boon – When this character destroys a living character with a melee attack, instead of gaining a feat point he can immediately cast a spell with a cost of 3 or lower without spending fury points or generating fatigue. This benefit does not require the expenditure of a quick action.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Combat_Caster-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Combat_Caster-switch" value="1" class="sheet-aj"/><span></span>Combat Caster</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
When this character makes a magic attack roll, he gains an additional die. Discard the lowest die of each roll.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Fast_Caster-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Fast_Caster-switch" value="1" class="sheet-aj"/><span></span>Fast Caster</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character gains one extra quick action each activation that can be used only to cast a spell.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Dominator-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Dominator-switch" value="1" class="sheet-aj"/><span></span>Dominator</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point during his turn to double his control area for one round.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Powerful_Caster-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Powerful_Caster-switch" value="1" class="sheet-aj"/><span></span>Powerful Caster</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point when he casts a spell to increase the RNG (range) of the spell by twelve feet (2˝). Spells with a range
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Quick_Cast-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Quick_Cast-switch" value="1" class="sheet-aj"/><span></span>Quick Cast</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point to immediately cast one upkeep spell at the start of combat before the first round. When casting a spell as a result of this benefit, the character is not required to pay the COST of the spell.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Strength_of_Will-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Strength_of_Will-switch" value="1" class="sheet-aj"/><span></span>Strength of Will</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
After failing a fatigue roll, the character can spend 1 feat point to instead automatically succeed on the roll. This benefit can be taken only by characters with the will weaver tradition.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Magic_Sensitivity-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Magic_Sensitivity-switch" value="1" class="sheet-aj"/><span></span>Magic Sensitivity</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can automatically sense when another character casts a spell within fifty feet for each point of his ARC stat. Such characters can tune out this detection as background noise but are aware of particularly powerful magic. Additionally, a character with the focuser tradition can sense other focusers within their detection range.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Rune_Reader-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Rune_Reader-switch" value="1" class="sheet-aj"/><span></span>Rune Reader</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can identify any spell cast in his line of sight by reading the accompanying spell runes (see the “Runes and Formulae” sidebar, p. 228). He can also learn the type of magic cast (the spell list it came from) and the tradition of the character casting the spell.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Warding_Circle-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Warding_Circle-switch" value="1" class="sheet-aj"/><span></span>Warding Circle</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend fifteen minutes to create a circle of warding runes around a small room or campsite. The names of the characters he intends to keep safe within the circle are incorporated into the runes. When any other character enters the circle, all named characters are alerted. While in the circle, non-named characters lose incorporeal, and non-named undead and infernal characters suffer –2 on attack rolls
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Intellectual-switch" class="sheet-sign" /><span></span>
<h4><input type="checkbox" name="attr_intellectual-toggle" value="1" class="sheet-aj"/><span></span>Intellectual</h4>
<div class="body">
<h5>Intellectual characters possess a tactical genius and adaptability that gives them +1 on attack and damage rolls in combat. While in the command range of an Intellectual character, a friendly character listening to his orders also gains +1 on his attack and damage rolls. This bonus is non-cumulative, so a character can gain this bonus only from one Intellectual character at a time.</h5>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Battlefield_Coordination-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Battlefield_Coordination-switch" value="1" class="sheet-aj"/><span></span>Battlefield Coordination</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character is a skilled battlefield commander. He is able to coordinate the movement and attacks of friendly forces to maximum effect. While in his command range, friendly characters do not suffer the firing into melee penalty for ranged attacks and spells and do not have a chance to hit friendly characters when they miss with ranged or magic attacks while firing into melee.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Flawless_Timing-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Flawless_Timing-switch" value="1" class="sheet-aj"/><span></span>Flawless Timing</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 115</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point to use this benefit during his turn. When he uses Flawless Timing, the character names an enemy. The next time that enemy directly hits him with an attack that encounter, the attack is instead considered to be a miss
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Prescient-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Prescient-switch" value="1" class="sheet-aj"/><span></span>Prescient</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point to win initiative automatically and take the first turn that combat. If two or more characters use this ability, they make initiative rolls to determine which of them goes first
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Perfect_Plot-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Perfect_Plot-switch" value="1" class="sheet-aj"/><span></span>Perfect Plot</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character is a flawless planner and allows nothing to escape his attention. Assuming he is able to oversee all aspects of his plan, scout out the related sites, and do his research in great detail, he is sure to succeed. Of course this degree of planning takes time and care, but perfection is not without its cost. The character must spend 1 feat point to use this ability. A character following this character’s plans gains an additional die on non-combat related rolls during the day in which the plan was enacted
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Plan_of_Action-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Plan_of_Action-switch" value="1" class="sheet-aj"/><span></span>Plan of Action</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
At the start of combat, the character can spend 1 feat point to use this benefit. During that combat, he and friendly characters who follow his plan gain +2 to their initiative rolls and +2 to their attack rolls during the first round of combat.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Quick_Thinking-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Quick_Thinking-switch" value="1" class="sheet-aj"/><span></span>Quick Thinking</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character’s quick thinking enables him to act impossibly fast. Once per round, the character can spend 1 feat point to make one attack or quick action at the start of another character’s turn.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Unconventional_Warfare-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Unconventional_Warfare-switch" value="1" class="sheet-aj"/><span></span>Unconventional Warfare</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character is quick thinking enough to assess any situation, see every potential angle and outcome, and use the environment itself as a weapon. He can use his attacks to off-balance foes and send them careening off ledges or into nearby vats of molten metal, cause them to stumble over terrain features, hit their weak spots to knock them to the ground, or otherwise maneuver them into a position of weakness and jeopardy. The character must spend 1 feat point to use this ability and explain to the Game Master how he is turning the environment against his enemy. The Game Master then determines the likely effect of the character’s action or attack. Outcomes include a boosted damage roll (see p. 197), knockdown, push, slam, or a fall from a height
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Genius-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Genius-switch" value="1" class="sheet-aj"/><span></span>Genius</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character possesses an incredible aptitude for intellectual pursuits. The character’s INT rolls are boosted.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Hyper_Perception-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Hyper_Perception-switch" value="1" class="sheet-aj"/><span></span>Hyper Perception</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character’s keen senses miss few details. The character’s PER rolls are boosted.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Photographic_Memory-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Photographic_Memory-switch" value="1" class="sheet-aj"/><span></span>Photographic Memory</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character has a photographic memory and can recall every event in perfect detail. During play he can call upon his memory to ask the Game Master questions pertaining to anything he has seen or experienced.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Mighty-switch" class="sheet-sign" /><span></span>
<h4><input type="checkbox" name="attr_mighty-toggle" value="1" class="sheet-aj"/><span></span>Mighty</h4>
<div class="body">
<h5>Mighty characters gain an additional die on their melee damage rolls.</h5>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Beat_Back-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Beat_Back-switch" value="1" class="sheet-aj"/><span></span>Beat Back</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Beat Back</h5></div></td>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td colspan="2"><div class="sheet-ability"><h5 class="sheet-black">
When this character hits a target with a melee attack, he can immediately push his target 1˝ directly away. After the target is pushed, this character can advance up to 1˝ </h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Back_Swing-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Back_Swing-switch" value="1" class="sheet-aj"/><span></span>Back Swing</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Once per turn, this character can spend 1 feat point to gain one additional melee attack.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Bounding_Leap-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Bounding_Leap-switch" value="1" class="sheet-aj"/><span></span>Bounding Leap</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character is capable of preternatural feats of athleticism. Once during each of his turns in which the character does not run or charge, he can spend 1 feat point to pitch himself over the heads of his enemies into the heart of battle. When the character uses this benefit, place him anywhere within 5˝ of his current location.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Counter_Charge-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Counter_Charge-switch" value="1" class="sheet-aj"/><span></span>Counter Charge</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
When an enemy advances and ends its movement within thirty-six feet (6˝) of this character and in his line of sight, this character can immediately spend 1 feat point to charge the enemy. The character cannot make a counter charge while engaged.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Invulnerable-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Invulnerable-switch" value="1" class="sheet-aj"/><span></span>Invulnerable</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point during his turn to gain +3 ARM for one round.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Revitalize-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Revitalize-switch" value="1" class="sheet-aj"/><span></span>Revitalize</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point during his turn to regain a number of vitality points equal to his PHY stat immediately. If a character suffers damage during his turn, the damage must be resolved before a character can use this feat. An incapacitated character cannot use Revitalize.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Shield_Breaker-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Shield_Breaker-switch" value="1" class="sheet-aj"/><span></span>Shield Breaker</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
When this character hits a target that has a shield with a melee attack, the character can spend 1 feat point to use this benefit. When the character uses this benefit, after damage has been dealt the other character’s shield is completely destroyed as a result of the attack.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Vendetta-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Vendetta-switch" value="1" class="sheet-aj"/><span></span>Vendetta</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point during his turn to use this benefit. When this ability is used the character names one enemy. For the rest of the encounter, this character gains boosted attack rolls against that enemy. A character can use this benefit only once per encounter unless the original subject of his vendetta is destroyed, at which point the character can spend a feat point to use this benefit again.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Righteous_Anger-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Righteous_Anger-switch" value="1" class="sheet-aj"/><span></span>Righteous Anger</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
When one or more characters who are friendly to this character are damaged by an enemy attack while in this character’s command range, this character gains +2 STR and ARM for one round.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Tough-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Tough-switch" value="1" class="sheet-aj"/><span></span>Tough</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 116</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, the character heals 1 vitality point, is no longer disabled, and is knocked down. </h5></div></td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Skilled-switch" class="sheet-sign" /><span></span>
<h4><input type="checkbox" name="attr_skilled-toggle" value="1" class="sheet-aj"/><span></span>Skilled</h4>
<div class="body">
<h5>
A Skilled character gains an additional attack during his Activation Phase if he chooses to attack that turn.</h5>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Ambidextrous-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Ambidextrous-switch" value="1" class="sheet-aj"/><span></span>Ambidextrous</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 117</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character does not suffer the normal attack roll penalty with a second weapon while using the Two-Weapon Fighting ability.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Cagey-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Cagey-switch" value="1" class="sheet-aj"/><span></span>Cagey</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 117</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
When this character becomes knocked down, he can immediately move up to twelve feet (2˝) and cannot be targeted by free strikes during this movement. This benefit has no effect while this character is mounted. While knocked down, this character is not automatically hit by melee attacks and his DEF is not reduced. The character can stand up during his turn without forfeiting his movement or action.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Deft-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Deft-switch" value="1" class="sheet-aj"/><span></span>Deft</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 117</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character has nimble fingers and steady hands. The character gains boosted AGL rolls.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Defensive_Strike-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Defensive_Strike-switch" value="1" class="sheet-aj"/><span></span>Defensive Strike</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 117</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
When an enemy advances into and ends its movement in this character’s melee range, this character can spend 1 feat point to immediately make one melee attack targeting it.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Disarm-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Disarm-switch" value="1" class="sheet-aj"/><span></span>Disarm</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 117</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
After directly hitting an enemy with a non-spray, non-AOE (area of effect) ranged or melee attack, instead of making a damage roll, the character can spend 1 feat point to disarm his opponent. When this benefit is used, the enemy’s weapon, or any object in his hand, flies from his grasp. He suffers no damage from the attack.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Swashbuckler-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Swashbuckler-switch" value="1" class="sheet-aj"/><span></span>Swashbuckler</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 117</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
Once during each of his turns, this character can spend 1 feat point to use Swashbuckler. The next time this character makes an attack with a hand weapon after using this benefit, his front arc extends to 360°, and he can make one melee attack against each enemy in his line of sight in his melee range. Regardless of the number of characters hit, Swashbuckler can trigger the Sidestep benefit only once (see below).
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Untouchable-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Untouchable-switch" value="1" class="sheet-aj"/><span></span>Untouchable</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 117</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character can spend 1 feat point during his turn to gain +3 DEF for one round.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Preternatural_Awareness-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Preternatural_Awareness-switch" value="1" class="sheet-aj"/><span></span>Preternatural Awareness</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 117</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
The character’s uncanny perception keeps him constantly aware of his surroundings. The character gains boosted Initiative rolls. Additionally, enemies never gain back strike bonuses against this character.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Sidestep-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Sidestep-switch" value="1" class="sheet-aj"/><span></span>Sidestep</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 117</h5></div></td>
</tr>
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">
When this character hits an enemy character with a melee weapon, he can advance up to 2˝ after the attack is resolved. This character cannot be targeted by free strikes during this movement.
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Virtuoso-toggle" class="sheet-gear" /><span></span>
<h4><input type="checkbox" name="attr_Virtuoso-switch" value="1" class="sheet-aj"/><span></span>Virtuoso</h4>
<div class="sheet-body">
<table style="width:97%">
<tr>
<td><div class="sheet-ability"><h5 class="sheet-black">Core book, page 117</h5></div></td>
</tr>
<tr>
<td colspan="2"><div class="sheet-ability"><h5 class="sheet-black">
Choose a military skill. When making a non-AOE attack with a weapon that uses that skill, this character gains an additional die on his attack and damage rolls. Discard the lowest die of each roll. This benefit can be taken more than once, each time specifying a different military skill.
<input type="text" class="sheet-input-center-aligned" type="text" name="attr_Virtuoso-notes" style="color:#696969" placeholder="Selected Weapon Skill(s)" >
</h5></div></td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
<fieldset class="repeating_archetypeability">
<table style="width:97%">
<tr>
<td><h5>Name</h5></td>
<td><h5>Book & Page Reference</h5></td>
</tr>
<tr>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_archetype_name"/></div></td>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_archetype_reference"/></div></td>
</tr>
<tr>
<td colspan="2"><textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_ability_archetype_text" style="width:100%" placeholder="Ability Text" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_careerability-toggle" class="sheet-arrow" /><span></span>
<h4>Career Abilities</h4>
<div class="body">
<fieldset class="repeating_careerability">
<table style="width:97%">
<tr>
<td><h5>Show</h5></td>
<td><h5>Name</h5></td>
<td><h5>Book & Page Reference</h5></td>
</tr>
<tr>
<td><button type="roll" class="sheet-skill_button" name ="attr_ability-career" value="&{template:ability} {{Name= @{character_name} }} {{Ability= @{ability_career_name} }} {{Text= @{ability_Career_text} }}"></button></td>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_career_name"/></div></td>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_career_reference"/></div></td>
</tr>
<tr>
<td colspan="3"><textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_ability_Career_text" style="width:100%" placeholder="Ability Text" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_companyability-toggle" class="sheet-arrow" /><span></span>
<h4>Adventuring Companies</h4>
<div class="body">
<fieldset class="repeating_companyability">
<table style="width:97%">
<tr>
<td><h5>Show</h5></td>
<td><h5>Name</h5></td>
<td><h5>Book & Page Reference</h5></td>
</tr>
<tr>
<td><button type="roll" class="sheet-skill_button" name ="attr_ability-career" value="&{template:ability} {{Name= @{character_name} }} {{Ability= @{ability_company_name} }} {{Text= @{ability_company_text} }}"></button></td>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_company_name"/></div></td>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_ability_company_reference"/></div></td>
</tr>
<tr>
<td colspan="3"><textarea wrap="soft" style="height:100%" class="sheet-input-center-aligned" type="text" value="" name="attr_ability_company_text" style="width:100%" placeholder="Ability Text" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
<!--Tab 4 -->
<div class="sheet-tab-content sheet-tab4">
<h2>Magic</h2>
<table>
<tr>
<th><h4>Fatigue<br>Roll</h4></th>
<th><h4>Fatgiue/Focus/Fury</h4></th>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_roll_fatigue" value='/me fights against the arcane energy ranging through their body! [[(2d6)>@{fatigue}]]'></button></td>
<td>
<input type="radio" class="sheet-normal sheet-zero" name="attr_fatigue" value="0" checked="checked" /><span></span>
<input type="radio" class="sheet-normal" name="attr_fatigue" value="1" /><span></span>
<input type="radio" class="sheet-normal" name="attr_fatigue" value="2" /><span></span>
<input type="radio" class="sheet-normal" name="attr_fatigue" value="3" /><span></span>
<input type="radio" class="sheet-normal" name="attr_fatigue" value="4" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_fatigue" value="5" /><span></span>
<input type="radio" class="sheet-normal" name="attr_fatigue" value="6" /><span></span>
<input type="radio" class="sheet-normal" name="attr_fatigue" value="7" /><span></span>
<input type="radio" class="sheet-normal" name="attr_fatigue" value="8" /><span></span>&nbsp;&nbsp;
<input type="radio" class="sheet-normal" name="attr_fatigue" value="9" /><span></span>
<input type="radio" class="sheet-normal" name="attr_fatigue" value="10" /><span></span>
<input type="radio" class="sheet-normal" name="attr_fatigue" value="11" /><span></span>
<input type="radio" class="sheet-normal" name="attr_fatigue" value="12" /><span></span>
</td>
</tr>
</table>
<br>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_spell-toggle" class="sheet-arrow" /><span></span>
<h4>Spells</h4>
<div class="body">
<fieldset class="repeating_spells">
<table style="width:820px">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted Roll</h5></td>
<td><h5>Combat Caster</h5></td>
<td><h5>Spell</h5></td>
<td><h5>Cost</h5></td>
<td><h5>Range</h5></td>
<td><h5>Area of Effect?</h5></td>
<td><h5>POW</h5></td>
<td><h5>AoE<br>POW</h5></td>
<td><h5>Upkeep</h5></td>
<td><h5>Offensive?</h5></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="roll_spell_attack" value='&{template:spell} {{character= @{character_name} }} {{spell= @{spell_name} }} {{cost= @{spell_cost} }} {{range= @{spell_range} }} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{arcane}]] }} {{damage= [[2d6+?{Extra Effect Dice|0}d6 +@{spell_pow}]] }} {{notes= @{spell_details} }} {{aoe= @{spell_aoe} }} {{location= [[ @{hit-loc} ]]}}' /></td>
<td><div class="sheet-tooltips"><button type='roll' class="sheet-skill_button" name="roll_spell_attack-tgt" value='&{template:spell} {{spell= @{spell_name} }} {{cost= @{spell_cost} }} {{character= @{character_name} }} {{range= @{spell_range} }} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{arcane}]] }} {{target-token_name= at @{target|character_name} }} {{damage= [[2d6+?{Extra Effect Dice|0}d6 +@{spell_pow}]] }} {{target-def= [[@{target|def}]] }} {{target-armor= [[@{target|arm}]] }} {{notes= @{spell_details} }} {{aoe= @{spell_aoe} }} {{location= [[@{hit-loc} ]]}} '/><span><div class="sheet-plain">You may spend a focus or gain a fatgue point to boost either the attack or effect</div></span></div></td>
<td><div class="sheet-tooltips"><button type='roll' class="sheet-combatcaster_button" name="roll_spell_attack-combatcaster" value='&{template:spell} {{spell= @{spell_name} }} {{cost= @{spell_cost} }} {{character= @{character_name} }} {{range= @{spell_range} }} {{attack= [[3d6k2 + ?{Extra Attack Dice|0}d6 + @{arcane}]] }} {{target-token_name= at @{target|character_name} }} {{damage= [[2d6+?{Extra Effect Dice|0}d6 +@{spell_pow}]] }} {{target-def= [[@{target|def}]] }} {{target-armor= [[@{target|arm}]] }} {{notes= @{spell_details} }} {{aoe= @{spell_aoe} }} {{location= [[ @{hit-loc} ]]}}' /><span><div class="sheet-plain">You may spend a focus or gain a fatgue point to boost either the attack or effect</div></span></div></td>
<td><div class="sheet-spell_select_text"><input class="sheet-input-center-aligned" type="text" name="attr_spell_name" value="" /></div></td>
<td><select class="sheet-select sheet-input-center-aligned" name="attr_spell_cost" type="number" style="width:50px">
<option value="1" selected>1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option></select></td>
<td><select class="sheet-select sheet-input-center-aligned" name="attr_spell_range" value="Self" style="width:120px">
<option value="Base to Base">Base to Base</option>
<option value="Spray 8 (48 ft.)">Spray 8</option>
<option value="Ctrl">Ctrl</option>
<option value="Self">Self</option>
<option value="6 (36 ft.)">6 (36 ft.)</option>
<option value="8 (48 ft.)">8 (48 ft.)</option>
<option value="10 (60 ft.)">10 (60 ft.)</option>
<option value="12 (72 ft.)">12 (72 ft.)</option></select></td>
<td><select class="sheet-select sheet-input-center-aligned" name="attr_spell_aoe" style="width:60px">
<option value="None" selected>None</option>
<option value="*">*</option>
<option value="Ctrl">Ctrl</option>
<option value="3 (18ft) [[2d6 + @{spell_aoe_damage}]] damage">3 (18ft)</option>
<option value="4 (24ft) [[2d6 + @{spell_aoe_damage}]] damage">4 (24ft)</option>
<option value="5 (30ft) [[2d6 + @{spell_aoe_damage}]] damage">5 (30ft)</option></select></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_spell_pow" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_spell_aoe_damage" value="0"/>
<td><select class="sheet-select sheet-input-center-aligned" name="attr_spell_upkeep" style="width:65px">
<option value="Yes">Yes</option>
<option value="No" selected>No</option></select></td>
<td><select class="sheet-select sheet-input-center-aligned" name="attr_spell_offensive" style="width:65px">
<option value="Yes">Yes</option>
<option value="No" selected>No</option></select></td>
</tr>
<tr>
<td colspan="11"><textarea class="sheet-input-center-aligned" wrap="soft" type="text" style="width:99%" value="" name="attr_spell_details" placeholder="Spell Text" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_fellcall-toggle" class="sheet-arrow" /><span></span>
<h4>Fell Calls</h4>
<div class="body">
<fieldset class="repeating_fellcall">
<table style="width:820px">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted Roll</h5></td>
<td><h5>Fell Call</h5></td>
<td><h5>Range</h5></td>
<td><h5>Area of Effect?</h5></td>
<td><h5>POW</h5></td>
<td><h5>Offensive?</h5></td>
</tr>
<tr>
<td><button type='roll' name="attr_fellcall_attack_roll" class="sheet-skill_button" value='&{template:fellcall} {{character= @{character_name} }} {{fellcall= @{fellcall_name} }} {{range= @{fellcall_range}}} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{fellcalling_total}]] }} {{damage= [[2d6 + ?{Extra Effect Dice|0}d6 + @{fellcall_pow}]] }} {{notes= @{fellcall_details} }} {{location= [[@{hit-loc} ]]}}' /></td>
<td><button type='roll' name="attr_fellcall_attack_roll_tgt" class="sheet-skill_button" value='&{template:fellcall} {{character= @{character_name} }} {{target-token_name= at @{target|token_name} }} {{target-def= [[@{target|def}]] }} {{target-armor= [[@{target|arm}]] }} {{fellcall= @{fellcall_name} }} {{range= @{fellcall_range}}} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{fellcalling_total}]] }} {{damage= [[2d6 + ?{Extra Effect Dice|0}d6 + @{fellcall_pow}]] }} {{notes= @{fellcall_details} }} {{location= [[@{hit-loc} ]]}}' /></td>
<td><div class="sheet-spell_select_text"><input class="sheet-input-center-aligned" type="text" name="attr_fellcall_name" value="" /></div></td>
<td><select class="sheet-select sheet-input-center-aligned" name="attr_fellcall_range" style="width:120px">
<option value="Base to Base">Base to Base</option>
<option value="Spray 8 (48 ft.)">Spray 8</option>
<option value="Ctrl">Ctrl</option>
<option value="Self" selected>Self</option>
<option value="6">6 (36 ft.)</option>
<option value="8">8 (48 ft.)</option>
<option value="10">10 (60 ft.)</option>
<option value="12">12 (72 ft.)</option></select></td>
<td><select class="sheet-select sheet-input-center-aligned" name="attr_fellcall_aoe" style="width:65px">
<option value="—">—</option>
<option value="*">*</option>
<option value="Ctrl">Ctrl</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option></select></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_fellcall_pow" value="0" /></td>
<td><select class="sheet-select sheet-input-center-aligned" name="attr_fellcall_offensive" style="width:65px">
<option value="Yes">Yes</option>
<option value="No" selected>No</option></select></td>
</tr>
<tr>
<td colspan="7"><textarea class="sheet-input-center-aligned" wrap="soft" type="text" value="" name="attr_fellcall_details" style="width:99%" placeholder="Fell Call Text" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_runeshot-toggle" class="sheet-arrow" /><span></span>
<h4>Rune Shots</h4>
<div class="body">
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_runeshot1-toggle" class="sheet-gear" /><span></span><br>
<div class="body">
<table style="width:820px">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted<br>Roll</h5></td>
<td><h5>Weapon</h5></td>
<td><h5>Skill</h5></td>
<td><h5>Ammo</h5></td>
<td><h5>Effective<br>Range</h5></td>
<td><h5>Extreme<br>Range</h5></td>
<td><h5>RAT</h5></td>
<td><h5>POW</h5></td>
<td><h5>Weapon<br>POW</h5></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="roll_runeshot" value='&{template:runeshot} {{character= @{character_name} }} {{weapon= @{runeshot_weapon_name} }} {{range= @{runeshot_effectiverange} }} {{extreme-range= @{runeshot_extremerange} }} {{attack= [[ [[(2 + @{runeshot-Accuracy})]]d6 + ?{Extra Attack Dice|0}d6 + @{runeshot_RAT_total}]] }} {{damage= [[ [[(2 + @{runeshot-Brutal})]]d6 + ?{Extra Damage Dice|0}d6 + @{runeshot_damage_total}]] }}{{notes= @{note-runeshot} }}{{Black_Penny= @{runeshot-Black_Penny}}} {{Detonator= @{runeshot-Detonator}}}{{Earth_Shaker= @{runeshot-Earth_Shaker}}}{{Fire_Beacon= @{runeshot-Fire_Beacon}}}{{Freeze_Fire= @{runeshot-Freeze_Fire}}}{{Heart_Stopper= @{runeshot-Heart_Stopper}}}{{Iron_Rot= @{runeshot-Iron_Rot} }}{{Molten_Shot= @{runeshot-Molten_Shot} }}{{Momentum= @{runeshot-Momentum}}}{{Phantom_Seeker= @{runeshot-Phantom_Seeker} }}{{Shadow_Fire= @{runeshot-Shadow_Fire} }}{{Silencer= @{runeshot-Silencer}}}{{Spell_Cracker= @{runeshot-Spell_Cracker} }}{{Spontaneous_Combustion= @{runeshot-Spontaneous_Combustion}}}{{Thunderbolt= @{runeshot-Thunderbolt} }}{{Trick_Shot= @{runeshot-Trick_Shot} }}{{location= [[@{hit-loc} ]]}}' /></td>
<td><button type='roll' class="sheet-skill_button" name="roll_runeshot_tgt" value='&{template:runeshot} {{character= @{character_name} }} {{weapon= @{runeshot_weapon_name} }} {{target-token_name= at @{target|token_name} }} {{range= @{runeshot_effectiverange} }} {{extreme-range= @{runeshot_extremerange} }} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{runeshot_RAT_total}]] }} {{target-def= [[@{target|def}]] }} {{damage= [[2d6 + ?{Extra Damage Dice|0}d6 + @{runeshot_damage_total}]] }} {{target-armor=[[@{target|arm}]] }} {{notes= @{note-runeshot} }}{{Black_Penny= @{runeshot-Black_Penny}}} {{Detonator= @{runeshot-Detonator}}}{{Earth_Shaker= @{runeshot-Earth_Shaker}}}{{Fire_Beacon= @{runeshot-Fire_Beacon}}}{{Freeze_Fire= @{runeshot-Freeze_Fire}}}{{Heart_Stopper= @{runeshot-Heart_Stopper}}}{{Iron_Rot= @{runeshot-Iron_Rot} }}{{Molten_Shot= @{runeshot-Molten_Shot} }}{{Momentum= @{runeshot-Momentum}}}{{Phantom_Seeker= @{runeshot-Phantom_Seeker} }}{{Shadow_Fire= @{runeshot-Shadow_Fire} }}{{Silencer= @{runeshot-Silencer}}}{{Spell_Cracker= @{runeshot-Spell_Cracker} }}{{Spontaneous_Combustion= @{runeshot-Spontaneous_Combustion}}}{{Thunderbolt= @{runeshot-Thunderbolt} }}{{Trick_Shot= @{runeshot-Trick_Shot} }}{{location= [[@{hit-loc} ]]}}' /></td>
<td><input class="sheet-input-center-aligned" type="text" name="attr_runeshot_weapon_name"/></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_runeshot_select" value="0" style="width:95px">
<option class="sheet-blackfont" value="@{pistol_total}">Pistol</option>
<option class="sheet-blackfont" value="@{rifle_total}">Rifle</option></select></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_runeshot_ammo" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_runeshot_effectiverange" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_runeshot_extremerange" value="0" /></td>
<td><input type="number" class="sheet-stats-small" name="attr_runeshot_RAT_total" value="@{runeshot_select} + @{Crippled_Agility}" disabled="true" /></td>
<td><input type="number" class="sheet-stats-small" name="attr_runeshot_damage_total" value="@{runeshot_pow}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_runeshot_pow" value="0" /></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_note-runeshot" style="width:99%" placeholder="Misc Notes"></textarea></td>
</tr>
</table>
<table style="width:820px">
<tr>
<th>Accuracy</th>
<th>Black Penny</th>
<th>Brutal</th>
<th>Detonator</th>
<th>Earth Shaker</th>
<th>Fire Beacon</th>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_runeshot-Accuracy" value="1"/><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Black_Penny" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Black_Penny" value="The spellcaster’s next rune shot ranged attack roll this turn ignores the firing into melee penalty."/><span></span></th>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_runeshot-Brutal" value="1"/><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Detonator" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Detonator" value="If the spellcaster directly hits a target with its next rune shot ranged attack this turn, center a 4˝ AOE on the target. Characters other than the original target within the AOE suffer an unboostable [[2d6 + @{runeshot_pow}]] damage "/><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Earth_Shaker" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Earth_Shaker" value="If this character directly hits a target with its next rune shot ranged attack this turn, the attack becomes AOE 5 and POW 0. Characters hit by the AOE suffer no damage but are knocked down."/><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Fire_Beacon" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Fire_Beacon" value="The spellcaster’s next rune shot ranged attack this turn becomes AOE 5 and POW —. While a character is within the AOE, he loses Camouflage and stealth, and other characters can ignore cloud effects when determining LOS to him. The AOE lasts for one round."/><span></span></th>
</tr>
<tr>
<th>Freeze Fire</th>
<th>Heart Stopper</th>
<th>Iron Rot</th>
<th>Molten Shot</th>
<th>Momentum</th>
<th>Phantom Seeker</th>
</tr>
<tr>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Freeze_Fire" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Freeze_Fire" value=" If the spellcaster’s next rune shot ranged attack this turn hits,the target directly hit becomes stationary for one round." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Heart_Stopper" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Heart_Stopper" value="Damage exceeding the ARM of the character hit by spellcaster’s next rune shot ranged attack this turn is doubled. A character disabled by this attack cannot make a Tough roll." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Iron_Rot" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Iron_Rot" value="If the spellcaster’s next rune shot ranged attack this turn directly hits a steamjack, in addition to any other damage and effects from the attack, the steamjack also suffers [[d3]] damage points." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Molten_Shot" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Molten_Shot" value="If the spellcaster’s next rune shot ranged attack this turn hits, the target directly hit suffers the Fire continuous effect." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Momentum" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Momentum" value="If the spellcaster hits with his next rune shot ranged attack this turn, the character directly hit is slammed [[ (d6)*6 ]] feet directly away from the spellcaster regardless of his base size and suffers a damage roll with a POW equal to the ranged weapon. Collateral damage from this slam is equal to [[2d6 + @{runeshot_pow}]]." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Phantom_Seeker" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Phantom_Seeker" value="The spellcaster’s next rune shot ranged attack this turn ignores LOS when making ranged attacks. The attack also ignores concealment and cover." /><span></span></th>
</tr>
<tr>
<th>Shadow Fire</th>
<th>Silencer</th>
<th>Spell Cracker</th>
<th>Spontaneous Combustion</th>
<th>Thunderbolt</th>
<th>Trick Shot</th>
</tr>
<tr>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Shadow_Fire" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Shadow_Fire" value="If the spellcaster hits a target with his next rune shot ranged attack this turn, friendly characters can ignore the target when determining LOS and making ranged or magic attacks for one round." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Silencer" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Silencer" value="The spellcaster’s next rune shot ranged attack is completely silent, and gives no sign of being fired. Neither the firing of the weapon, nor the impact of its ammunition causes a sound. Any immediate sound from a target that is hit, such as a scream, shout, or the fall of a body, is silenced." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Spell_Cracker" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Spell_Cracker" value="If the spellcaster directly hits a target with his next rune shot ranged attack this turn, upkeep spells and animi on the target hit immediately expire." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Spontaneous_Combustion" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Spontaneous_Combustion" value="If the spellcaster destroys a living character with his next rune shot ranged attack, center a 3˝ AOE cloud effect on the destroyed character, then remove the destroyed character from the table. The AOE remains in play for one round." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Thunderbolt" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Thunderbolt" value="If the spellcaster directly hits a target with his next rune shot ranged attack this turn, the target is pushed [[(d3)*6]] feet directly away from this character. On a critical hit, the target is knocked down after being pushed." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot-Trick_Shot" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot-Trick_Shot" value="If the spellcaster directly hits a target with its rune shot next ranged attack this turn, choose a character within 4˝ (24 feet) of the target that was hit. After the attack is resolved, the spellcaster immediately makes a ranged attack roll [[ 2d6 + @{runeshot_RAT_total}]] against the chosen character. If the chosen character is hit, it suffers [[2d6 + @{runeshot_damage_total}]] magical damage but does not suffer any effects of other Rune Shot spells cast on the original attack. The point of origin for this damage is the character originally hit." /><span></span></th>
</tr>
</table>
</div>
</div>
</div>
<br>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_runeshot2-toggle" class="sheet-gear" /><span></span>
<div class="body">
<table style="width:820px">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted<br>Roll</h5></td>
<td><h5>Weapon</h5></td>
<td><h5>Skill</h5></td>
<td><h5>Ammo</h5></td>
<td><h5>Effective<br>Range</h5></td>
<td><h5>Extreme<br>Range</h5></td>
<td><h5>RAT</h5></td>
<td><h5>POW</h5></td>
<td><h5>Weapon<br>POW</h5></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="roll_runeshot2" value='&{template:runeshot} {{character= @{character_name} }} {{weapon= @{runeshot2_weapon_name} }} {{range= @{runeshot2_effectiverange} }} {{extreme-range= @{runeshot2_extremerange} }} {{attack= [[ [[(2 + @{runeshot2-Accuracy})]]d6 + ?{Extra Attack Dice|0}d6 + @{runeshot2_RAT_total}]] }} {{damage= [[ [[(2 + @{runeshot2-Brutal})]]d6 + ?{Extra Damage Dice|0}d6 + @{runeshot2_damage_total}]] }}{{notes= @{note-runeshot2} }}{{Black_Penny= @{runeshot2-Black_Penny}}} {{Detonator= @{runeshot2-Detonator}}}{{Earth_Shaker= @{runeshot2-Earth_Shaker}}}{{Fire_Beacon= @{runeshot2-Fire_Beacon}}}{{Freeze_Fire= @{runeshot2-Freeze_Fire}}}{{Heart_Stopper= @{runeshot2-Heart_Stopper}}}{{Iron_Rot= @{runeshot2-Iron_Rot} }}{{Molten_Shot= @{runeshot2-Molten_Shot} }}{{Momentum= @{runeshot2-Momentum}}}{{Phantom_Seeker= @{runeshot2-Phantom_Seeker} }}{{Shadow_Fire= @{runeshot2-Shadow_Fire} }}{{Silencer= @{runeshot2-Silencer}}}{{Spell_Cracker= @{runeshot2-Spell_Cracker} }}{{Spontaneous_Combustion= @{runeshot2-Spontaneous_Combustion}}}{{Thunderbolt= @{runeshot2-Thunderbolt} }}{{Trick_Shot= @{runeshot2-Trick_Shot} }}{{location= [[@{hit-loc}]]}}' /></td>
<td><button type='roll' class="sheet-skill_button" name="roll_runeshot2_tgt" value='&{template:runeshot} {{character= @{character_name} }} {{weapon= @{runeshot2_weapon_name} }} {{target-token_name= at @{target|token_name} }} {{range= @{runeshot2_effectiverange} }} {{extreme-range= @{runeshot2_extremerange} }} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{runeshot2_RAT_total}]] }} {{target-def= [[@{target|def}]] }} {{damage= [[2d6 + ?{Extra Damage Dice|0}d6 + @{runeshot2_damage_total}]] }} {{target-armor=[[@{target|arm}]] }} {{notes= @{note-runeshot2} }}{{Black_Penny= @{runeshot2-Black_Penny}}} {{Detonator= @{runeshot2-Detonator}}}{{Earth_Shaker= @{runeshot2-Earth_Shaker}}}{{Fire_Beacon= @{runeshot2-Fire_Beacon}}}{{Freeze_Fire= @{runeshot2-Freeze_Fire}}}{{Heart_Stopper= @{runeshot2-Heart_Stopper}}}{{Iron_Rot= @{runeshot2-Iron_Rot} }}{{Molten_Shot= @{runeshot2-Molten_Shot} }}{{Momentum= @{runeshot2-Momentum}}}{{Phantom_Seeker= @{runeshot2-Phantom_Seeker} }}{{Shadow_Fire= @{runeshot2-Shadow_Fire} }}{{Silencer= @{runeshot2-Silencer}}}{{Spell_Cracker= @{runeshot2-Spell_Cracker} }}{{Spontaneous_Combustion= @{runeshot2-Spontaneous_Combustion}}}{{Thunderbolt= @{runeshot2-Thunderbolt} }}{{Trick_Shot= @{runeshot2-Trick_Shot} }}{{location= [[@{hit-loc}]]}}' /></td>
<td><input class="sheet-input-center-aligned" type="text" name="attr_runeshot2_weapon_name"/></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_runeshot2_select" value="0" style="width:95px">
<option class="sheet-blackfont" value="@{pistol_total}">Pistol</option>
<option class="sheet-blackfont" value="@{rifle_total}">Rifle</option></select></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_runeshot2_ammo" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_runeshot2_effectiverange" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_runeshot2_extremerange" value="0" /></td>
<td><input type="number" class="sheet-stats-small" name="attr_runeshot2_RAT_total" value="@{runeshot2_select} + @{Crippled_Agility}" disabled="true" /></td>
<td><input type="number" class="sheet-stats-small" name="attr_runeshot2_damage_total" value="@{runeshot2_pow}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_runeshot2_pow" value="0" /></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_note-runeshot2" style="width:99%" placeholder="Misc Notes"></textarea></td>
</tr>
</table>
<table style="width:820px">
<tr>
<th>Accuracy</th>
<th>Black Penny</th>
<th>Brutal</th>
<th>Detonator</th>
<th>Earth Shaker</th>
<th>Fire Beacon</th>
</tr>
<tr>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_runeshot2-Accuracy" value="1"/><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Black_Penny" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Black_Penny" value="The spellcaster’s next rune shot ranged attack roll this turn ignores the firing into melee penalty."/><span></span></th>
<th><input type="checkbox" class="sheet-bigcheck" name="attr_runeshot2-Brutal" value="1"/><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Detonator" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Detonator" value="If the spellcaster directly hits a target with its next rune shot ranged attack this turn, center a 4˝ AOE on the target. Characters other than the original target within the AOE suffer an unboostable [[2d6 + @{runeshot2_pow}]] damage "/><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Earth_Shaker" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Earth_Shaker" value="If this character directly hits a target with its next rune shot ranged attack this turn, the attack becomes AOE 5 and POW 0. Characters hit by the AOE suffer no damage but are knocked down."/><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Fire_Beacon" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Fire_Beacon" value="The spellcaster’s next rune shot ranged attack this turn becomes AOE 5 and POW —. While a character is within the AOE, he loses Camouflage and stealth, and other characters can ignore cloud effects when determining LOS to him. The AOE lasts for one round."/><span></span></th>
</tr>
<tr>
<th>Freeze Fire</th>
<th>Heart Stopper</th>
<th>Iron Rot</th>
<th>Molten Shot</th>
<th>Momentum</th>
<th>Phantom Seeker</th>
</tr>
<tr>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Freeze_Fire" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Freeze_Fire" value=" If the spellcaster’s next rune shot ranged attack this turn hits,the target directly hit becomes stationary for one round." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Heart_Stopper" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Heart_Stopper" value="Damage exceeding the ARM of the character hit by spellcaster’s next rune shot ranged attack this turn is doubled. A character disabled by this attack cannot make a Tough roll." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Iron_Rot" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Iron_Rot" value="If the spellcaster’s next rune shot ranged attack this turn directly hits a steamjack, in addition to any other damage and effects from the attack, the steamjack also suffers [[d3]] damage points." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Molten_Shot" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Molten_Shot" value="If the spellcaster’s next rune shot ranged attack this turn hits, the target directly hit suffers the Fire continuous effect." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Momentum" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Momentum" value="If the spellcaster hits with his next rune shot ranged attack this turn, the character directly hit is slammed [[ (d6)*6 ]] feet directly away from the spellcaster regardless of his base size and suffers a damage roll with a POW equal to the ranged weapon. Collateral damage from this slam is equal to [[2d6 + @{runeshot2_pow}]]." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Phantom_Seeker" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Phantom_Seeker" value="The spellcaster’s next rune shot ranged attack this turn ignores LOS when making ranged attacks. The attack also ignores concealment and cover." /><span></span></th>
</tr>
<tr>
<th>Shadow Fire</th>
<th>Silencer</th>
<th>Spell Cracker</th>
<th>Spontaneous Combustion</th>
<th>Thunderbolt</th>
<th>Trick Shot</th>
</tr>
<tr>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Shadow_Fire" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Shadow_Fire" value="If the spellcaster hits a target with his next rune shot ranged attack this turn, friendly characters can ignore the target when determining LOS and making ranged or magic attacks for one round." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Silencer" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Silencer" value="The spellcaster’s next rune shot ranged attack is completely silent, and gives no sign of being fired. Neither the firing of the weapon, nor the impact of its ammunition causes a sound. Any immediate sound from a target that is hit, such as a scream, shout, or the fall of a body, is silenced." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Spell_Cracker" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Spell_Cracker" value="If the spellcaster directly hits a target with his next rune shot ranged attack this turn, upkeep spells and animi on the target hit immediately expire." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Spontaneous_Combustion" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Spontaneous_Combustion" value="If the spellcaster destroys a living character with his next rune shot ranged attack, center a 3˝ AOE cloud effect on the destroyed character, then remove the destroyed character from the table. The AOE remains in play for one round." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Thunderbolt" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Thunderbolt" value="If the spellcaster directly hits a target with his next rune shot ranged attack this turn, the target is pushed [[(d3)*6]] feet directly away from this character. On a critical hit, the target is knocked down after being pushed." /><span></span></th>
<th><input type="radio" class="sheet-normal sheet-zero" name="attr_runeshot2-Trick_Shot" value="" checked/><span></span><input type="radio" class="sheet-normal" name="attr_runeshot2-Trick_Shot" value="If the spellcaster directly hits a target with its rune shot next ranged attack this turn, choose a character within 4˝ (24 feet) of the target that was hit. After the attack is resolved, the spellcaster immediately makes a ranged attack roll [[ 2d6 + @{runeshot2_RAT_total}]] against the chosen character. If the chosen character is hit, it suffers [[2d6 + @{runeshot2_damage_total}]] magical damage but does not suffer any effects of other Rune Shot spells cast on the original attack. The point of origin for this damage is the character originally hit." /><span></span></th>
</tr>
</table>
</div>
</div>
</div>
</div>
<br><br>
</div>
</div>
</div>
<!--Tab 5 -->
<div class="sheet-tab-content sheet-tab5">
<h2>Combat</h2>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_config-toggle" class="sheet-arrow" /><span></span>
<h4>Config</h4>
<div class="body">
<table style="width:100%">
<tr>
<td><h5>Location</h5></td>
<td><input type="text" class="sheet-input-center-aligned" name="attr_hit-loc" value="1d6" /></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_melee-toggle" class="sheet-arrow" /><span></span>
<h4>Melee Weapons</h4>
<div class="body">
<fieldset class="repeating_melee">
<table style="width:100%">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted<br>Roll</h5></td>
<td><h5>Weapon</h5></td>
<td><h5>Skill</h5></td>
<td><h5>MAT</h5></td>
<td><h5>Attack<br>Modifier</h5></td>
<td><h5>POW</h5></td>
<td><h5>Strength</h5></td>
<td><h5>Damage<br>Modifier</h5></td>
<td><h5>P + S</h5></td>
<td><b><div class="sheet-virtioso">Virtuoso</div></b></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="roll_melee" value='&{template:melee} {{character= @{character_name} }} {{weapon= @{melee_weapon_name} }} {{strength= [[@{strength}]] }} {{POW= [[@{melee_pow} + @{melee_pow_mod}]] }} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{melee_MAT_total}]] }} {{damage= [[2d6 + ?{Extra Damage Dice|0}d6 + @{mighty-toggle}d6 + @{melee_damage_total}]] }} {{notes= @{note-melee} }} {{location= [[ @{hit-loc} ]]}}' /></td>
<td><button type='roll' class="sheet-skill_button" name="roll_melee_tgt" value='&{template:melee} {{character= @{character_name} }} {{weapon= @{melee_weapon_name} }} {{strength= [[@{strength}]] }} {{POW= [[@{melee_pow} + @{melee_pow_mod}]] }} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{melee_MAT_total}]] }} {{damage= [[2d6 + ?{Extra Damage Dice|0}d6 + @{mighty-toggle}d6 + @{melee_damage_total}]] }} {{notes= @{note-melee}}} {{target-token_name= at @{target|token_name} }} {{target-def= [[@{target|def}]] }} {{target-armor=[[@{target|arm}]] }} {{location= [[ @{hit-loc} ]]}}' /></td>
<td><input class="sheet-input-center-aligned" type="text" value="" name="attr_melee_weapon_name"/></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_melee_select" value="0" style="width:120px">
<option class="sheet-blackfont" value="@{greatweapon_total}">Great Weapon</option>
<option class="sheet-blackfont" value="@{handweapon_total}">Hand Weapon</option>
<option class="sheet-blackfont" value="@{lance_total}">Lance</option>
<option class="sheet-blackfont" value="@{shield_total}">Shield</option>
<option class="sheet-blackfont" value="@{unarmedcombat_total}">Unarmed</option></select></td>
<td><input type="number" class="sheet-stats-small" name="attr_melee_MAT_total" value="@{melee_select} + @{melee_att_mod} + @{Crippled_Agility}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_melee_att_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_melee_pow" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_strength_mod" value="@{strength}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_melee_pow_mod" value="0" /></td>
<td><input type="number" class="sheet-stats-small" name="attr_melee_damage_total" value="@{strength} + @{melee_pow_mod} + @{melee_pow}" disabled="true" /></td>
<td><button type='roll' class="sheet-virtioso_button" name="roll_melee-virtuoso" value='&{template:melee} {{character= @{character_name} }} {{weapon= @{melee_weapon_name} }} {{strength= [[@{strength}]] }} {{POW= [[@{melee_pow} + @{melee_pow_mod}]] }} {{attack= [[3d6k2 + ?{Extra Attack Dice|0}d6 + @{melee_MAT_total}]] }} {{damage= [[3d6k2 + ?{Extra Damage Dice|0}d6 + @{mighty-toggle}d6 + @{melee_damage_total}]] }} {{notes= @{note-melee}}} {{target-token_name= at @{target|token_name} }} {{target-def= [[@{target|def}]] }} {{target-armor=[[@{target|arm}]] }} {{location= [[ @{hit-loc} ]]}}' /></td>
</tr>
<tr>
<td colspan="10"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_note-melee" style="width:99%" placeholder="Misc Notes"></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_ranged-toggle" class="sheet-arrow" /><span></span>
<h4>Ranged Weapons</h4>
<div class="body">
<fieldset class="repeating_ranged">
<table style="width:100%">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted<br>Roll</h5></td>
<td><h5>Weapon</h5></td>
<td><h5>Skill</h5></td>
<td><h5>Ammo</h5></td>
<td><h5>Effective<br>Range</h5></td>
<td><h5>Extreme<br>Range</h5></td>
<td><h5>RAT</h5></td>
<td><h5>Attack<br>Modifier</h5></td>
<td><h5>POW</h5></td>
<td><h5>Weapon<br>POW</h5></td>
<td><h5>Damage<br>Modifier</h5></td>
<td><div class="sheet-virtioso">Virtuoso</div></th>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="roll_ranged" value='&{template:weapon} {{character= @{character_name} }} {{weapon= @{ranged_weapon_name} }} {{range= @{ranged_effectiverange} }} {{extreme-range= @{ranged_extremerange} }} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{ranged_RAT_total}]] }} {{damage= [[2d6 + ?{Extra Damage Dice|0}d6 + @{ranged_damage_total}]] }} {{notes= @{note-ranged}}} {{location= [[@{hit-loc} ]]}}' /></td>
<td><button type='roll' class="sheet-skill_button" name="roll_ranged_tgt" value='&{template:weapon} {{character= @{character_name} }} {{weapon= @{ranged_weapon_name} }} {{target-token_name= at @{target|token_name} }} {{range= @{ranged_effectiverange} }} {{extreme-range= @{ranged_extremerange} }} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{ranged_RAT_total}]] }} {{target-def= [[@{target|def}]] }} {{damage= [[2d6 + ?{Extra Damage Dice|0}d6 + @{ranged_damage_total}]] }} {{target-armor=[[@{target|arm}]] }} {{notes= @{note-ranged}}} {{location= [[@{hit-loc} ]]}}' /></td>
<td><input class="sheet-input-center-aligned" type="text" value="" name="attr_ranged_weapon_name"/></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_ranged_select" value="0" style="width:95px">
<option class="sheet-blackfont" value="@{archery_total}">Archery</option>
<option class="sheet-blackfont" value="@{crossbow_total}">Crossbow</option>
<option class="sheet-blackfont" value="@{pistol_total}">Pistol</option>
<option class="sheet-blackfont" value="@{rifle_total}">Rifle</option>
<option class="sheet-blackfont" value="@{thrownweapon_total}">Thrown</option></select></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_ranged_ammo" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_ranged_effectiverange" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_ranged_extremerange" value="0" /></td>
<td><input type="number" class="sheet-stats-small" name="attr_ranged_RAT_total" value="@{ranged_select} + @{ranged_att_mod} + @{Crippled_Agility}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_ranged_att_mod" value="0" /></td>
<td><input type="number" class="sheet-stats-small" name="attr_ranged_damage_total" value="@{ranged_pow_mod} + @{ranged_pow}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_ranged_pow" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_ranged_pow_mod" value="0" /></td>
<td><button type='roll' class="sheet-virtioso_button" name="roll_ranged_virtuoso" value='&{template:weapon} {{character= @{character_name} }} {{weapon= @{ranged_weapon_name} }} {{target-token_name= at @{target|token_name} }} {{range= @{ranged_effectiverange} }} {{extreme-range= @{ranged_extremerange} }} {{attack= [[3d6k2 + ?{Extra Attack Dice|0}d6 + @{ranged_RAT_total}]] }} {{target-def= [[@{target|def}]] }} {{damage= [[3d6k2 + ?{Extra Damage Dice|0}d6 + @{ranged_damage_total}]] }} {{target-armor=[[@{target|arm}]] }} {{notes= @{note-ranged}}} {{location= [[@{hit-loc} ]]}}' /></td>
</tr>
<tr>
<td colspan="12"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_note-ranged" style="width:99%" placeholder="Misc Notes"></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_explosive-toggle" class="sheet-arrow" /><span></span>
<h4>Artillery and Explosive Weapons</h4>
<div class="body">
<fieldset class="repeating_explosive">
<table style="width:100%">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted<br>Roll</h5></td>
<td><h5>Weapon</h5></td>
<td><h5>Artillery<br>Skill</h5></td>
<td><h5>Ammo</h5></td>
<td><h5>Effective<br>Range</h5></td>
<td><h5>Extreme<br>Range</h5></td>
<td><h5>RAT</h5></td>
<td><h5>Attack<br>Modifier</h5></td>
<td><h5>POW</h5></td>
<td><h5>Weapon<br>POW</h5></td>
<td><h5>Area of<br>Effect</h5></td>
<td><b><div class="sheet-virtioso">Virtuoso</div></b></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="roll_explosive" value='&{template:boom} {{character= @{character_name} }} {{weapon= @{explosive_weapon_name} }} {{range= @{explosive_effectiverange} }} {{extreme-range= @{explosive_extremerange} }} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{explosive_RAT_total}]] }} {{damage= [[2d6 + ?{Extra Damage Dice|0}d6 + @{explosive_damage_total}]] }} {{notes= @{note-explosive} }} {{aoe= @{explosive_aoe} }} {{aoe-damage= [[2d6+ (@{explosive_damage_total}/2)]] }} {{location= [[@{hit-loc} ]]}}' /></td>
<td><button type='roll' class="sheet-skill_button" name="roll_explosive-tgt" value='&{template:boom} {{character= @{character_name} }} {{weapon= @{explosive_weapon_name} }} {{range= @{explosive_effectiverange} }} {{extreme-range= @{explosive_extremerange} }} {{attack= [[2d6 + ?{Extra Attack Dice|0}d6 + @{explosive_RAT_total}]] }} {{damage= [[2d6 + ?{Extra Damage Dice|0}d6 + @{explosive_damage_total}]] }} {{notes= @{note-explosive} }} {{aoe= @{explosive_aoe} }} {{aoe-damage= [[2d6+ (@{explosive_damage_total}/2)]] }} {{target-token_name= at @{target|token_name} }} {{target-def= [[@{target|def}]] }} {{target-armor=[[@{target|arm}]] }} {{location= [[@{hit-loc} ]]}}' /></td>
<td><input class="sheet-input-center-aligned" type="text" value="" name="attr_explosive_weapon_name"/></td>
<td><select class ="sheet-select sheet-clearbox" name="attr_explosive_select" value="0" style="width:75px">
<option class="sheet-blackfont" value="@{archery_total}">Archery</option>
<option class="sheet-blackfont" value="@{crossbow_total}">Crossbow</option>
<option class="sheet-blackfont" value="@{heavyartillery_total}">Heavy</option>
<option class="sheet-blackfont" value="@{lightartillery_total}">Light</option>
<option class="sheet-blackfont" value="@{pistol_total}">Pistol</option>
<option class="sheet-blackfont" value="@{rifle_total}">Rifle</option>
<option class="sheet-blackfont" value="@{thrownweapon_total}">Thrown</option></select></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_explosive_ammo" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_explosive_effectiverange" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_explosive_extremerange" value="0" /></td>
<td><input type="number" class="sheet-stats-small" name="attr_explosive_RAT_total" value="@{explosive_select} + @{explosive_att_mod} + @{Crippled_Agility}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_explosive_att_mod" value="0" /></td>
<td><input type="number" class="sheet-stats-small" name="attr_explosive_damage_total" value="@{explosive_pow}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_explosive_pow" value="0" /></td>
<td><select class="sheet-select sheet-input-center-aligned" name="attr_explosive_aoe" style="width:75px">
<option value="None" selected>None</option>
<option value="*">*</option>
<option value="3 (18ft) [[2d6 + (@{explosive_pow})/2]] damage">3 (18ft)</option>
<option value="4 (24ft) [[2d6 + (@{explosive_pow})/2]] damage">4 (24ft)</option>
<option value="5 (30ft) [[2d6 + (@{explosive_pow})/2]] damage">5 (30ft)</option></select></td>
<td><button type='roll' class="sheet-virtioso_button" name="roll_explosive-virtuoso" value='&{template:boom} {{character= @{character_name} }} {{weapon= @{explosive_weapon_name} }} {{range= @{explosive_effectiverange} }} {{extreme-range= @{explosive_extremerange} }} {{attack= [[3d6k2 + ?{Extra Attack Dice|0}d6 + @{explosive_RAT_total}]] }} {{damage= [[3d6k2 + ?{Extra Damage Dice|0}d6 + @{explosive_damage_total}]] }} {{notes= @{note-explosive} }} {{aoe= @{explosive_aoe} }} {{aoe-damage= [[2d6+ (@{explosive_damage_total}/2)]] }} {{target-token_name= at @{target|token_name} }} {{target-def= [[@{target|def}]] }} {{target-armor=[[@{target|arm}]] }} {{location= [[@{hit-loc} ]]}}' /></td>
</tr>
<tr>
<td colspan="12"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_note-explosive" style="width:99%" placeholder="Misc Notes"></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<h4>Armor</h4>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<h4>Worn Armor</h4>
<table style="width:820px">
<tr>
<td><h5>Armor & Shield</h5></td>
<th><h5>Type</h5></td>
<th><h5>Armor & Shield<br>SPD Modifier</h5></th>
<th><h5>Armor & Shield<br>DEF Modifier</h5></th>
<th><h5>Armor & Shield<br>ARM Modifier</h5></th>
</tr>
<tr>
<td><input type="text" class="sheet-input-center-aligned" name="attr_worn_armor_name" value="@{armor_name} and @{shield_name}" placeholder="Armor and Shield" disabled="true" /></td>
<td><input type="text" class="sheet-input-center-aligned" name="attr_worn_armor_type" value="@{armortype}" disabled="true" /></td>
<th><input type="number" class="sheet-input-center-aligned" name="attr_worn_armor_speed" value="@{armor_speed_mod} + @{shield_speed_mod} + @{otherarmor_speed_mod}" disabled="true" /></th>
<th><input type="number" class="sheet-input-center-aligned" name="attr_worn_armor_def" value="@{armor_def_mod} + @{shield_def_mod} + @{otherarmor_def_mod}" disabled="true" /></th>
<th><input type="number" class="sheet-input-center-aligned" name="attr_worn_armor_arm" value="@{armor_arm_mod} + @{shield_arm_mod} + @{otherarmor_arm_mod}" disabled="true" /></th>
</tr>
<tr>
<td colspan="5"><textarea class="sheet-input-center-aligned" wrap="soft" class="sheet-input-center-aligned" value="" name="attr_worn_armor_note" style="width:99%" placeholder="Armor and Shield Notes" /></textarea></td>
</tr>
</table>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_armor-toggle" class="sheet-arrow" /><span></span>
<h4>Armor</h4>
<div class="body">
<table style="width:820px">
<tr>
<td><h5>Armor</h5></td>
<th><h5>Type</h5></th>
<th><h5>SPD Modifier</h5></th>
<th><h5>DEF Modifier</h5></th>
<th><h5>ARM Modifier</h5></th>
</tr>
<tr>
<td><input type="text" class="sheet-input-center-aligned" name="attr_armor_name" value="" placeholder="Armor Name" /></td>
<td style="width:20%"><select name="attr_armortype" class="sheet-input-center-aligned sheet-select" style="width:120px">
<option value="None">None</option>
<option value="Light">Light</option>
<option value="Medium">Medium</option>
<option value="Heavy">Heavy</option>
</select></td>
<th><input type="number" class="sheet-input-center-aligned" name="attr_armor_speed_mod" value="0" /></th>
<th><input type="number" class="sheet-input-center-aligned" name="attr_armor_def_mod" value="0" /></th>
<th><input type="number" class="sheet-input-center-aligned" name="attr_armor_arm_mod" value="0" /></th>
</tr>
<tr>
<td colspan="5"><textarea class="sheet-input-center-aligned" wrap="soft" class="sheet-input-center-aligned" type="text" value="" name="attr_armor_note" style="width:99%" placeholder="Armor Notes" /></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_worn_shield-toggle" class="sheet-arrow" /><span></span>
<h4>Shield</h4>
<div class="body">
<table style="width:820px">
<tr>
<td><h5>Shield</h5></td>
<td><h5>SPD Modifier</h5></td>
<td><h5>DEF Modifier</h5></td>
<td><h5>ARM Modifier</h5></td>
</tr>
<tr>
<td><input type="text" class="sheet-input-center-aligned" name="attr_shield_name" value="" placeholder="Shield Name" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_shield_speed_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_shield_def_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_shield_arm_mod" value="0" /></td>
</tr>
<tr>
<td colspan="4"><textarea class="sheet-input-center-aligned" wrap="soft" type="text" value="" name="attr_shield_note" style="width:99%" placeholder="Shield" /></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_worn_other-toggle" class="sheet-arrow" /><span></span>
<h4>Other Defenses</h4>
<div class="body">
<table style="width:820px">
<tr>
<td><h5>Name</h5></td>
<td><h5>SPD Modifier</h5></td>
<td><h5>DEF Modifier</h5></td>
<td><h5>ARM Modifier</h5></td>
</tr>
<tr>
<td><input type="text" class="sheet-input-center-aligned" name="attr_otherarmor_name" value="" placeholder="Item Name" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_otherarmor_speed_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_otherarmor_def_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_otherarmor_arm_mod" value="0" /></td>
</tr>
<tr>
<td colspan="4"><textarea class="sheet-input-center-aligned" wrap="soft" type="text" value="" name="attr_shield_note" style="width:99%" placeholder="Shield" /></textarea></td>
</tr>
</table>
</div>
</div>
</div>
</div>
<!--Tab 6 -->
<div class="sheet-tab-content sheet-tab6">
<h2>Story</h2>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_connections-toggle" class="sheet-arrow" /><span></span>
<h4>Connections</h4>
<div class="body">
<fieldset class="repeating_connections">
<table style="width:100%">
<tr>
<td><h5>Name</h5></td>
<td><h5>Book & Page Reference</h5></td>
</tr>
<tr>
<td><div class="sheet-ability"><input type="text" class="sheet-input-center-aligned" value="" name="attr_connections_name"placeholder="Connection Name" /></div></td>
<td><div class="sheet-ability"><input type="text" class="sheet-input-center-aligned" value="" name="attr_connections_reference" placeholder="Book & page number"/></div></td>
</tr>
<tr>
<td colspan="2"><textarea wrap="soft" value="" class="sheet-input-center-aligned" name="attr_connection_note" style="width:99%" placeholder="Connection Notes" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_religion-toggle" class="sheet-arrow" /><span></span>
<h4>Religous Beliefs</h4>
<div class="body">
<fieldset class="repeating_religion">
<table style="width:100%">
<tr>
<td><textarea wrap="soft" class="sheet-input-center-aligned" alue="" name="attr_Language_note" style="width:99%" placeholder="Religous Notes" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_language-toggle" class="sheet-arrow" /><span></span>
<h4>Spoken Languages</h4>
<div class="body">
<fieldset class="repeating_languages">
<table style="width:100%">
<tr>
<td><h5>Langauges</h5></td>
<td><h5>Book & Page Reference</h5></td>
</tr>
<tr>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_language_name" placeholder="Language" /></div></td>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_language_reference" placeholder="Book and page number"/></div></td>
</tr>
<tr>
<td colspan="2"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_language_note" style="width:99%" placeholder="Language Notes" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_contacts-toggle" class="sheet-arrow" /><span></span>
<h4>Contacts</h4>
<div class="body">
<fieldset class="repeating_contacts">
<table style="width:100%">
<tr>
<td><h5>Name</h5></td>
<td><h5>Location</h5></td>
</tr>
<tr>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_contact_name"placeholder="Contact Name" /></div></td>
<td><div class="sheet-ability"><input class="sheet-input-center-aligned" type="text" value="" name="attr_contact_location" placeholder="Country, City"/></div></td>
</tr>
<tr>
<td colspan="2"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_details_note" style="width:99%" placeholder="Contact Details" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row">
<input type="checkbox" name="attr_history-toggle" class="sheet-arrow" /><span></span>
<h4>History</h4>
<div class="body">
<input type="checkbox" name="attr_characterhistory-toggle" class="sheet-gear" /><span></span>
<h5>Character History</h5>
<div class="body">
<textarea wrap="soft" class="sheet-input-center-aligned" value="" name="attr_character_history" style="width:99%" placeholder="Character History" /></textarea>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row">
<input type="checkbox" name="attr_recenthistory-toggle" class="sheet-gear" /><span></span>
<h5>Recent History</h5>
<div class="body">
<fieldset class="repeating_recenthistory">
<table style="width:100%">
<tr>
<td><h5>Event</h5></td>
<td><h5>Date</h5></td>
</tr>
<tr>
<td><input type="text" class="sheet-input-center-aligned" value="" name="attr_event_name" placeholder="Event Name" /></td>
<td><input type="text" class="sheet-input-center-aligned" value="" name="attr_event_date" placeholder="Event Date"/></td>
</tr>
<tr>
<td colspan="2"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_event_details" style="width:99%" placeholder="Event Details" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!--Tab 7 -->
<div class="sheet-tab-content sheet-tab7">
<h2>Inventory</h2>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_wealth-toggle" class="sheet-arrow" /><span></span>
<h4>Wealth</h4>
<div class="body">
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Coin-Cygnar" class="sheet-gear" /><span></span>
<h4>Cygnar Coin</h4>
<div class="body">
<table style="width:75%">
<tr>
<td></td>
<td><h5>Amount</h5></td>
<td><h5>Coin</h5></td>
<td><h5>Metal</h5></td>
<td><h5>Value</h5></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_swan" /></div></td>
<td>Swan</td>
<td>Gold</td>
<td>2 crowns (uncommon)</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_gold" /></div></td>
<td>Crown</td>
<td>Gold</td>
<td>Trade Standard</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_half_crown" /></div></td>
<td>Half-Crown</td>
<td>Gold</td>
<td>5 shields (uncommon)</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_silver" /></div></td>
<td>Shield</td>
<td>Silver</td>
<td>10 shields equals 1 crown</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_half_shield" /></div></td>
<td>Half-Shield</td>
<td>Silver</td>
<td>5 farthings (uncommon)</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_copper" /></div></td>
<td>Farthing</td>
<td>Copper</td>
<td>10 Farthings equals 1 shield</td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Coin-Khador" class="sheet-gear" /><span></span>
<h4>Khador Coin</h4>
<div class="body">
<table style="width:75%">
<tr>
<td></td>
<td><h5>Amount</h5></td>
<td><h5>Coin</h5></td>
<td><h5>Metal</h5></td>
<td><h5>Value</h5></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_koltina" /></div></td>
<td>Koltina</td>
<td>Gold</td>
<td>Trade Standard</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_denescka" /></div></td>
<td>Denescka</td>
<td>Silver</td>
<td>10 denescka equals 1 koltina</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_kuppek" /></div></td>
<td>Kuppek</td>
<td>Copper</td>
<td>10 kuppek equals 1 denescka</td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Coin-Llael" class="sheet-gear" /><span></span>
<h4>Llael Coin</h4>
<div class="body">
<table style="width:75%">
<tr>
<td></td>
<td><h5>Amount</h5></td>
<td><h5>Coin</h5></td>
<td><h5>Metal</h5></td>
<td><h5>Value</h5></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_Goldbust" /></div></td>
<td>Goldbust</td>
<td>Gold</td>
<td>Trade Standard</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_Keep" /></div></td>
<td>Keep</td>
<td>Silver</td>
<td>10 keep equals 1 goldbust</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_Kettle" /></div></td>
<td>Kettle</td>
<td>Copper</td>
<td>10 kettle equals 1 keep</td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Coin-Ord" class="sheet-gear" /><span></span>
<h4>Ord Coin</h4>
<div class="body">
<table style="width:75%">
<tr>
<td></td>
<td><h5>Amount</h5></td>
<td><h5>Coin</h5></td>
<td><h5>Metal</h5></td>
<td><h5>Value</h5></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_royal" /></div></td>
<td>Royal</td>
<td>Gold</td>
<td>Trade Standard</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_Silverweight" /></div></td>
<td>Silverweight</td>
<td>Silver</td>
<td>2 galleons</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_Galleon" /></div></td>
<td>Galleon</td>
<td>Silver</td>
<td>10 galleon equals 1 royal</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_half_Galleon" /></div></td>
<td>Half-Galleon</td>
<td>Silver</td>
<td>5 blackpennies</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_Blackpenny" /></div></td>
<td>Blackpenny</td>
<td>Copper</td>
<td>10 blackpennies equals 1 galleon</td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_Coin-PoM" class="sheet-gear" /><span></span>
<h4>Protectorate of Menoth Coin</h4>
<div class="body">
<table style="width:75%">
<tr>
<td></td>
<td><h5>Amount</h5></td>
<td><h5>Coin</h5></td>
<td><h5>Metal</h5></td>
<td><h5>Value</h5></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_decastave" /></div></td>
<td>Decastave</td>
<td>Clay</td>
<td>10 staves</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_stave" /></div></td>
<td>Stave</td>
<td>Clay</td>
<td>Trade Standard</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_mark" /></div></td>
<td>Mark</td>
<td>Clay</td>
<td>10 marks equals 1 staves</td>
</tr>
<tr>
<td></td>
<td><div class="sheet-inventory-coin"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_coin_trace" /></div></td>
<td>Kuppek</td>
<td>Clay</td>
<td>10 trace equals 1 mark</td>
</tr>
</table>
</div>
</div>
</div>
<h4>Other Wealth</h4>
<fieldset class="repeating_otherweath">
<table style="width:75%">
<tr>
<td><h5>Item</h5></td>
<td><h5>Value</h5></td>
<td><h5>Location</h5></td>
</tr>
<tr>
<td><div class="sheet-inventory-otherwealth"><input class="sheet-input-center-aligned" type="text" value="" name="attr_otherwealth_name" placeholder="Item Name" /></div></td>
<td><div class="sheet-inventory-otherwealth"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_otherwealth_value" /></div></td>
<td><div class="sheet-inventory-otherwealth"><input class="sheet-input-center-aligned" type="text" value="" name="attr_otherwealth_location" placeholder="Item Location" /></div></td>
</tr>
<tr>
<td colspan="3"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_otherwealth_item_note" style="width:99%" placeholder="Item Details" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_gear-toggle" class="sheet-arrow" /><span></span>
<h4>Gear</h4>
<div class="body">
<fieldset class="repeating_gear">
<table style="width:75%">
<tr>
<td><h5>Item</h5></td>
<td><h5>Reference</h5></td>
<td><h5>Location</h5></td>
</tr>
<tr>
<td><div class="sheet-inventory-gear"><input class="sheet-input-center-aligned" type="text" value="" name="attr_gear_name" placeholder="Gear Name" /></div></td>
<td><div class="sheet-inventory-gear"><input class="sheet-input-center-aligned" type="text" value="" name="attr_gear_reference" placeholder="Book and page numbere"/></div></td>
<td><div class="sheet-inventory-gear"><input class="sheet-input-center-aligned" type="text" value="" name="attr_gear_location" placeholder="Worn, pouch, bank, etc." /></div></td>
</tr>
<tr>
<td colspan="3"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_gear_details" style="width:99%" placeholder="Gear Details" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_consumable-toggle" class="sheet-arrow" /><span></span>
<h4>Consumable</h4>
<div class="body">
<fieldset class="repeating_consumable">
<table style="width:75%">
<tr>
<td><h5>Consumable Item</h5></td>
<td><h5>Reference</h5></td>
<td><h5>Location</h5></td>
</tr>
<tr>
<td><div class="sheet-inventory-consumable"><input class="sheet-input-center-aligned" type="text" value="" name="attr_consumable_name" placeholder="Consumable Name" /></div></td>
<td><div class="sheet-inventory-consumable"><input class="sheet-input-center-aligned" type="text" value="" name="attr_consumable_reference" placeholder="Book and page numbers"/></div></td>
<td><div class="sheet-inventory-consumable"><input class="sheet-input-center-aligned" type="text" value="" name="attr_consumable_location" placeholder="Worn, pouch, bank, etc." /></div></td>
</tr>
<tr>
<td colspan="3"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_consumable_details" style="width:99%" placeholder="Consumable Item Details" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_purchases-toggle" class="sheet-arrow" /><span></span>
<h4>Purchases</h4>
<div class="body">
<table style="width:75%">
<tr>
<td><h5>Date</h5></td>
<td><h5>Description</h5></td>
<td><h5>Crowns +/-</h5></td>
<td><h5>Shields +/-</h5></td>
<td><h5>Farthings +/-</h5></td>
<td><h5>Location</h5></td>
<td><h5>Barter %</h5></td>
</tr>
<tr>
<td><div class="sheet-inventory-purchase"><input type="text" class="sheet-input-center-aligned" value="" name="attr_purchase_date" placeholder="IRL" style="width:100px" /></div></td>
<td><div class="sheet-inventory-purchase"><input type="text" class="sheet-input-center-aligned" value="" name="attr_purchase_name" placeholder="Item name" style="width:150px"/></div></td>
<td><div class="sheet-inventory-purchase"><input type="number" class="sheet-input-center-aligned" value="" name="attr_purchase_price-gold" style="width:100px"/></div></td>
<td><div class="sheet-inventory-purchase"><input type="number" class="sheet-input-center-aligned" value="" name="attr_purchase_price-silver" style="width:100px"/></div></td>
<td><div class="sheet-inventory-purchase"><input type="number" class="sheet-input-center-aligned" value="" name="attr_purchase_price-copper" style="width:100px"/></div></td>
<td><div class="sheet-inventory-purchase"><input type="text" class="sheet-input-center-aligned" value="" name="attr_purchase_location" placeholder="Store/city" style="width:200px"/></div></td>
<td><div class="sheet-inventory-purchase"><input type="number" class="sheet-input-center-aligned" value="" name="attr_purchase_price-barter" /></div></td>
</tr>
</table>
<fieldset class="repeating_purchases">
<table style="width:75%">
<tr>
<td><div class="sheet-inventory-purchase"><input type="text" class="sheet-input-center-aligned" value="" name="attr_repeating_purchase_date" placeholder="IRL" style="width:100px" /></div></td>
<td><div class="sheet-inventory-purchase"><input type="text" class="sheet-input-center-aligned" value="" name="attr_repeating_purchase_name" placeholder="Item name" style="width:150px"/></div></td>
<td><div class="sheet-inventory-purchase"><input type="number" class="sheet-input-center-aligned" value="" name="attr_repeating_purchase_price-gold" style="width:100px"/></div></td>
<td><div class="sheet-inventory-purchase"><input type="number" class="sheet-input-center-aligned" value="" name="attr_repeating_purchase_price-silver" style="width:100px"/></div></td>
<td><div class="sheet-inventory-purchase"><input type="number" class="sheet-input-center-aligned" value="" name="attr_repeating_purchase_price-copper" style="width:100px"/></div></td>
<td><div class="sheet-inventory-purchase"><input type="text" class="sheet-input-center-aligned" value="" name="attr_repeating_purchase_location" placeholder="Store/city" style="width:200px"/></div></td>
<td><div class="sheet-inventory-purchase"><input type="number" class="sheet-input-center-aligned" value="" name="attr_repeating_purchase_price-barter" /></div></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
<!--Tab 8 -->
<div class="sheet-tab-content sheet-tab8">
<h2>Advancement</h2>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<h4>Experince Points<input class="sheet-input-center-aligned" type="number" value="0" name="attr_xp" /></h4>
<input type="checkbox" name="attr_herolevel-toggle" class="sheet-arrow" /><span></span>
<h4>Hero Level</h4>
<div class="body">
<table style="width:75%">
<tr>
<td><h5>XP Total</h5></td>
<td><h5>Character Advancement</h5></td>
<td><h5>Spent On</h5></td>
</tr>
<tr>
<td>2</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_2" style="width:100%" /></div></td>
</tr>
<tr>
<td>4</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_4" style="width:100%" /></div></td>
</tr>
<tr>
<td>6</td>
<td>+1 stat</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_6" style="width:100%" /></div></td>
</tr>
<tr>
<td>8</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_8" style="width:100%" /></div></td>
</tr>
<tr>
<td>10</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_10" style="width:100%" /></div></td>
</tr>
<tr>
<td>12</td>
<td>+1 archetype benefit</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_12" style="width:100%" /></div></td>
</tr>
<tr>
<td>15</td>
<td>+1 stat</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_15" style="width:100%" /></div></td>
</tr>
<tr>
<td>18</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_18" style="width:100%" /></div></td>
</tr>
<tr>
<td>21</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_21" style="width:100%" /></div></td>
</tr>
<tr>
<td>24</td>
<td>+1 stat</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_24" style="width:100%" /></div></td>
</tr>
<tr>
<td>27</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_27" style="width:100%" /></div></td>
</tr>
<tr>
<td>30</td>
<td>+1 archetype benefit or +1 career and +2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_30" style="width:100%" /></div></td>
</tr>
<tr>
<td>33</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_33" style="width:100%" /></div></td>
</tr>
<tr>
<td>36</td>
<td>+1 stat</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_36" style="width:100%" /></div></td>
</tr>
<tr>
<td>39</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_39" style="width:100%" /></div></td>
</tr>
<tr>
<td>42</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_42" style="width:100%" /></div></td>
</tr>
<tr>
<td>45</td>
<td>+1 stat</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_45" style="width:100%" /></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_veteranlevel-toggle" class="sheet-arrow" /><span></span>
<h4>Veteran Level</h4>
<div class="body">
<table style="width:75%">
<tr>
<td><h5>XP Total</h5></td>
<td><h5>Character Advancement</h5></td>
<td><h5>Spent On</h5></td>
</tr>
<tr>
<td>50</td>
<td>+1 archetype benefit</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_50" style="width:100%" /></div></td>
</tr>
<tr>
<td>55</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_55" style="width:100%" /></div></td>
</tr>
<tr>
<td>60</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
</tr>
<tr>
<td>65</td>
<td>+1 stat</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
</tr>
<tr>
<td>70</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
</tr>
<tr>
<td>75</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
</tr>
<tr>
<td>80</td>
<td>+1 archetype benefit or +1 career and +2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
</tr>
<tr>
<td>85</td>
<td>+1 stat</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
</tr>
<tr>
<td>90</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
</tr>
<tr>
<td>95</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_60" style="width:100%" /></div></td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_epiclevel-toggle" class="sheet-arrow" /><span></span>
<h4>Epic Level</h4>
<div class="body">
<table style="width:75%">
<tr>
<td><h5>XP Total</h5></td>
<td><h5>Character Advancement</h5></td>
<td><h5>Spent On</h5></td>
</tr>
<tr>
<td>100</td>
<td>+1 stat</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_100" style="width:100%" /></div></td>
</tr>
<tr>
<td>105</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_105" style="width:100%" /></div></td>
</tr>
<tr>
<td>110</td>
<td>+1 archetype benefit or +1 career and +2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_110" style="width:100%" /></div></td>
</tr>
<tr>
<td>115</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_115" style="width:100%" /></div></td>
</tr>
<tr>
<td>120</td>
<td>+1 stat</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_120" style="width:100%" /></div></td>
</tr>
<tr>
<td>125</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_125" style="width:100%" /></div></td>
</tr>
<tr>
<td>130</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_130" style="width:100%" /></div></td>
</tr>
<tr>
<td>135</td>
<td>+1 stat</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_135" style="width:100%" /></div></td>
</tr>
<tr>
<td>140</td>
<td>+1 archetype benefit</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_140" style="width:100%" /></div></td>
</tr>
<tr>
<td>145</td>
<td>+2 occupational skills</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_145" style="width:100%" /></div></td>
</tr>
<tr>
<td>150</td>
<td>+1 spell, ability, connection, or military skill</td>
<td><div class="sheet-xp-level"><input class="sheet-input-center-aligned" type="text" value="" name="attr_xp_spent_150" style="width:100%" /></div></td>
</tr>
</table>
</div>
</div>
</div>
</div>
<!--Tab 9 -->
<div class="sheet-tab-content sheet-tab9">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h2>Steamjack</h2>
<div class="sheet-stats-jack-name"><input class="sheet-stats-big" type="text" style="width:100%" value="" name="attr_jack_name" placeholder="'jack name" /></div>
<h4>'jack Description</h4>
<input type="checkbox" name="attr_jackchassis-toggle" class="sheet-arrow" /><span></span>
<h5>Chassis</h5>
<div class="body">
<table style="width:70%">
<tr>
<td>Cost</td>
<td><div class="sheet-skill-base"><input type="number" value="0" name="attr_jack_chassis_cost"/>gold crowns</div></td>
</tr>
<tr>
<td>Height</td>
<td><div class="sheet-skill-base"><input type="number" value="0" name="attr_jack_chassis_weight"/>feet</div></td>
</tr>
<tr>
<td>Weight</td>
<td><div class="sheet-skill-base"><input type="number" value="0" name="attr_jack_chassis_height"/>tons</div></td>
</tr>
<tr>
<td>Fuel Burn</td>
<td><div class="sheet-skill-base"><input type="number" value="0" name="attr_jack_chassis_fuel_burn"/>pounds</div></td>
</tr>
<tr>
<td>Load Usage</td>
<td><div class="sheet-skill-base"><input type="text" value="" name="attr_jack_chassis_load_usage" style="width:100px"/>pounds</div></td>
</tr>
<tr>
<td>Initial Service Date</td>
<td><div class="sheet-skill-base"><input type="number" value="0" name="attr_jack_chassis_initial_service" />AR</div></td>
</tr>
<tr>
<td>Original Chassis Design</td>
<td><div class="sheet-skill-base"><input type="text" value="0" name="attr_jack_chassis_design"style="width:100px"/>AR</div></td>
</tr>
<tr>
<td>Stock Cortex</td>
<td><div class="sheet-skill-base"><input type="text" value="0" name="attr_jack_chassis_stock_cortex"style="width:100px"/>AR</div></td>
</tr>
<tr>
<td colspan="2"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_jack_chassis_text" style="width:99%" placeholder="Chassis Description" /></textarea></td>
</tr>
</table>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_jackcortex-toggle" class="sheet-arrow" /><span></span>
<h5>Cortex</h5>
<div class="body">
<table style="width:70%">
<tr>
<td>Cost</td>
<td><div class="sheet-skill-base"><input type="number" value="0" name="attr_jack_cortex_cost"/>gold crowns</div></td>
</tr>
<tr>
<td>INT</td>
<td><div class="sheet-skill-base"><input type="number" value="0" name="attr_jack_cortex_int" /></div></td>
</tr>
<tr>
<td>PER</td>
<td><div class="sheet-skill-base"><input type="number" value="0" name="attr_jack_cortex_per"/></div></td>
</tr>
<tr>
<td colspan="2"><textarea class="sheet-input-center-aligned" wrap="soft" type="text" value="" name="attr_jack_cortex_text" style="width:99%" placeholder="Cortex Description" /></textarea></td>
</tr>
</table>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_jackupgrade-toggle" class="sheet-arrow" /><span></span>
<h5>Gear and Upgrades</h5>
<div class="body">
<fieldset class="repeating_jackupgrades">
<table style="width:70%">
<tr>
<td>Upgrade or Gear Name</td>
<td>Item Cost</td>
</tr>
<tr>
<td><div class="sheet-skill-base"><input type="text" name="attr_jackupgrade_name" style="width:100px"/></div></td>
<td><div class="sheet-skill-base"><input type="number" value="0" name="attr_jackupgrade_cost" />gold crowns</div></td>
</tr>
<tr>
<td colspan="2"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_jack_upgrade_text" style="width:99%" placeholder="Gear or Upgrade Description" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class='sheet-col'>
<table class="sheet-grid">
<tr>
<th colspan="8"><h4>Damage Grid</h4></th>
</tr>
<tr>
<td></td>
<th>1</th>
<th>2</th>
<th>3</th>
<th>4</th>
<th>5</th>
<th>6</th>
<td></td>
</tr>
<tr>
<td></td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftarm1" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftarm1" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftarm1" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftside1" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftside1" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftside1" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftcenter1" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftcenter1" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftcenter1" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightcenter1" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightcenter1" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightcenter1" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightside1" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightside1" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightside1" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightrm1" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightrm1" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightrm1" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftarm2" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftarm2" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftarm2" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftside2" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftside2" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftside2" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftcenter2" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftcenter2" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftcenter2" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightcenter2" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightcenter2" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightcenter2" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightside2" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightside2" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightside2" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightrm2" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightrm2" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightrm2" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftarm3" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftarm3" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftarm3" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftside3" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftside3" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftside3" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftcenter3" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftcenter3" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftcenter3" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightcenter3" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightcenter3" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightcenter3" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightside3" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightside3" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightside3" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightrm3" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightrm3" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightrm3" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftarm4" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftarm4" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftarm4" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftside4" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftside4" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftside4" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftcenter4" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftcenter4" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftcenter4" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightcenter4" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightcenter4" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightcenter4" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightside4" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightside4" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightside4" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightrm4" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightrm4" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightrm4" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftarm5" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftarm5" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftarm5" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftside5" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftside5" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftside5" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftcenter5" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftcenter5" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftcenter5" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightcenter5" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightcenter5" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightcenter5" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightside5" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightside5" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightside5" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightrm5" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightrm5" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightrm5" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td></td>
</tr>
<tr>
<td></td>
<td>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftside6" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftside6" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftside6" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_leftcenter6" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_leftcenter6" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_leftcenter6" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightcenter6" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightcenter6" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightcenter6" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
</td>
<td>
<div class="sheet-jackbox">
<input type="radio" class="sheet-jackbox sheet-blackbox" name="attr_jackbox_rightside6" value="0" checked="checked"/>
<input type="radio" class="sheet-jackbox sheet-whitebox" name="attr_jackbox_rightside6" value="1" />
<input type="radio" class="sheet-jackbox sheet-redbox" name="attr_jackbox_rightside6" value="2" />
<span class="sheet-jackbox sheet-blackbox"></span>
<span class="sheet-jackbox sheet-whitebox"></span>
<span class="sheet-jackbox sheet-redbox"></span>
</div>
<td></td>
</tr>
</table>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-wrapper">
<div class="charsheet sheet-skillpanel-top sheet-colored-white" >
<h4>'jack Stat Block</h4>
<table class="sheet-grid" style="width:70%">
<tr>
<td><div class = "sheet-stats-button"><button type='roll' value='/em @{jack_name} rolls [[2d6 +@{jack_phy}]] for Physique' ><div class="sheet-center">Phy</div></button></div></td>
<td><div class = "sheet-stats-button"><button type='roll' value='/em @{jack_name} rolls [[2d6 +@{jack_str}]] for Strength' ><div class="sheet-center">Str</div></button></div></td>
<td><div class = "sheet-stats-button"><button type='roll' value='/em @{jack_name} rolls [[2d6 +@{jack_spd}]] for Speed' ><div class="sheet-center">Spd</div></button></div></td>
<td><div class = "sheet-stats-button"><button type='roll' value='/em @{jack_name} rolls [[2d6 +@{jack_agl}]] for Agility'><div class="sheet-center">Agl</div></button></div></td>
<td><div class = "sheet-stats-button"><button type='roll' value='/em @{jack_name} rolls [[2d6 +@{jack_prw}]] for Prowess' ><div class="sheet-center">Prw</div></button></div></td>
<td><div class = "sheet-stats-button"><button type='roll' value='/em @{jack_name} rolls [[2d6 +@{jack_poi}]] for Poise' ><div class="sheet-center">Poi</div></button></div></td>
<td><div class = "sheet-stats-button"><button type='roll' value='/em @{jack_name} rolls [[2d6 +@{jack_int}]] for Intelect' ><div class="sheet-center">Int</div></button></div></td>
<td><div class = "sheet-stats-button"><button type='roll' value='/em @{jack_name} rolls [[2d6 +@{jack_per}]] for Perception' ><div class="sheet-center">Per</div></button></div></td>
</tr>
<tr>
<th><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_phy"/></div></th>
<th><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_str"/></div></th>
<th><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_spd"/></div></th>
<th><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_agl"/></div></th>
<th><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_prw"/></div></th>
<th><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_poi"/></div></th>
<th><div class="sheet-tooltips"><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="@{jack_cortex_int}" name="attr_jack_int" disabled="true" /><span>Modify using the cortex block</span></div></div></th>
<th><div class="sheet-tooltips"><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="@{jack_cortex_per}" name="attr_jack_per" disabled="true" /><span>Modify using the cortex block</span></div></div></th>
</tr>
</table>
<table class="sheet-grid" style="width:70%">
<tr>
<td></td>
<td><div class= "sheet-jack-button"><button type='roll' name="jack_initiative_roll" value='/em @{jack_name} rolls [[2d6 + @{jack_initiative} &{tracker}]] for initiative'>Initiative</button></div></td>
<td><div class= "sheet-jack-button"><button type='roll' name="jack_mat_roll" value='/em @{jack_name} rolls [[2d6 + @{jack_mat}]] for Melee Attack Total' >MAT</button></div></td>
<td><div class= "sheet-jack-button"><button type='roll' name="jack_rat_roll" value='/em @{jack_name} rolls [[2d6 + @{jack_rat}]] for Ranged Attack Total' >RAT</button></div></td>
<td><h5>DEF</h5></td>
<td><h5>ARM</h5></td>
<td><h5>Movement</h5></td>
</tr>
<tr>
<td>Base</td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_initiative_base"/></div></td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_mat_base"/></div></td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_rat_base"/></div></td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_def_base"/></div></td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_arm_base"/></div></td>
<td></td>
</tr>
<tr>
<td>Modifier</td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_initiative_mod"/></div></td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_mat_mod"/></div></td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_rat_mod"/></div></td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_def_mod"/></div></td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_arm_mod"/></div></td>
<td><div class="sheet-skill-base"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_jack_movement_mod"/></div></td>
</tr>
<tr>
<td>Total</td>
<td><div class="sheet-skill-base"><input type="number" class="sheet-input-center-aligned" name="attr_jack_initiative" value='@{jack_initiative_base} + @{jack_initiative_mod}' disabled="true" /></div></td>
<td><div class="sheet-skill-base"><input type="number" class="sheet-input-center-aligned" name="attr_jack_mat" value='@{jack_mat_base} + @{jack_mat_mod}' disabled="true" /></div></td>
<td><div class="sheet-skill-base"><input type="number" class="sheet-input-center-aligned" name="attr_jack_rat" value='@{jack_rat_base} + @{jack_rat_mod}' disabled="true" /></div></td>
<td><div class="sheet-skill-base"><input type="number" class="sheet-input-center-aligned" name="attr_jack_def" value='@{jack_def_base} + @{jack_def_mod}' disabled="true" /></div></td>
<td><div class="sheet-skill-base"><input type="number" class="sheet-input-center-aligned" name="attr_jack_arm" value='@{jack_arm_base} + @{jack_arm_mod} + @{jack_hasshield}' disabled="true" /></div></td>
<td><div class="sheet-skill-base"><input type="number" class="sheet-input-center-aligned" value="(@{jack_spd} + @{jack_movement_mod})" name="attr_jack_movement" disabled="true"/><input type="number" name="attr_jack_movement_feet" value='(@{jack_movement})*6' disabled="true" />feet</div></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<th><input type='checkbox' name="attr_jack_hasshield" value="2" class="sheet-bigcheck"/><span></span></th>
</tr>
<tr>
<td colspan="8"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_jack_text" style="width:99%" placeholder="'jack Description" /></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<h3>Steamjack Attacks</h3>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_jackmelee-toggle" class="sheet-arrow" /><span></span>
<h4>Melee</h4>
<div class="body">
<fieldset class="repeating_jackmelee">
<table style="width:100%">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted<br>Roll</h5></td>
<td><h5>Weapon</h5></td>
<td><h5>MAT</h5></td>
<td><h5>Attack<br>Modifier</h5></td>
<td><h5>POW</h5></td>
<td><h5>Weapon<br>POW</h5></td>
<td><h5>Damage<br>Modifier</h5></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_jackmelee_wpn_roll" value='/em @{jack_name} attacks with @{jackmelee_wpn_name}. [[2d6 + @{jackmelee_mat_total}]] to hit and dealing [[2d6 + @{jackmelee_wpn_damage_total}]] points of damage.' /></td>
<td><button type='roll' class="sheet-skill_button" name="attr_jackmelee_tgt" value='/em @{jack_name} attacks with @{jackmelee_wpn_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{jackmelee_mat_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{jackmelee_wpn_damage_total} + ?{Extra Damage Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
<td><input type="text" class="sheet-input-center-aligned" value="" name="attr_jackmelee_wpn_name"/></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackmelee_mat_total" value="@{jack_mat} + @{jackmelee_att_mod}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackmelee_att_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackmelee_wpn_damage_total" value="@{jackmelee_pow} + @{jack_str} + @{jackmelee_pow_mod} " disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackmelee_pow" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackmelee_pow_mod" value="0" /></td>
</tr>
<tr>
<td colspan="8"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_jack_melee_text" style="width:99%" placeholder="Weapon Description" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="sheet-row-panel">
<input type="checkbox" name="attr_jackranged-toggle" class="sheet-arrow" /><span></span>
<h4>Ranged</h4>
<div class="body">
<fieldset class="repeating_jackranged">
<table style="width:100%">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted<br>Roll</h5></td>
<td><h5>Weapon</h5></td>
<td><h5>Ammo</h5></td>
<td><h5>Effective<br>Range</h5></td>
<td><h5>Extreme<br>Range</h5></td>
<td><h5>RAT</h5></td>
<td><h5>Attack<br>Modifier</h5></td>
<td><h5>POW</h5></td>
<td><h5>Weapon<br>POW</h5></td>
<td><h5>Damage<br>Modifier</h5></td>
<td><h5>Area of Effect</h5></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_jackranged_wpn_roll" value='/em @{jack_name} attacks with @{jackranged_wpn_name}. [[2d6 + @{jackranged_rat_total}]] to hit and dealing [[2d6 + @{jackranged_damage_total}]] points of damage.' /></td>
<td><button type='roll' class="sheet-skill_button" name="attr_jackranged_wpn_roll_tgt" value='/em @{jack_name} attacks with @{jackranged_wpn_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{jackranged_rat_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{jackranged_damage_total} + ?{Extra Damage Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
<td><input class="sheet-input-center-aligned" type="text" value="" name="attr_jackranged_wpn_name"/></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackranged_ammo" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackranged_effectiverange" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackranged_extremerange" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackranged_rat_total" value="@{jack_rat} + @{jackranged_att_mod}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackranged_att_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackranged_damage_total" value="@{jackranged_pow_mod} + @{jackranged_pow}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackranged_pow" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackranged_pow_mod" value="0" /></td>
<td><select class="sheet-input-center-aligned sheet-select" name="attr_jackranged_aoe" value="—" style="width:65px">
<option value="—">—</option>
<option value="*">*</option>
<option value="Spray 6">Spray 6</option>
<option value="Spray 8">Spray 8</option>
<option value="Spray 10">Spray 10</option>
<option value="Ctrl">Ctrl</option>
<option value="3">3 (18ft)</option>
<option value="4">4 (24ft)</option>
<option value="5">5 (30ft)</option></select></td>
</tr>
<tr>
<td colspan="13"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_jack_ranged_text" style="width:99%" placeholder="Weapon Description" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="sheet-row-panel">
<input type="checkbox" name="attr_jackpower-toggle" class="sheet-arrow" /><span></span>
<h4>Power Attacks</h4>
<div class="body">
<fieldset class="repeating_jackpower">
<table style="width:100%">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted<br>Roll</h5></td>
<td><h5>Weapon</h5></td>
<td><h5>MAT</h5></td>
<td><h5>Attack<br>Modifier</h5></td>
<td><h5>POW</h5></td>
<td><h5>Weapon<br>POW</h5></td>
<td><h5>Damage<br>Modifier</h5></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_jackpower_wpn_roll" value='/em @{jack_name} attacks with @{jackpower_wpn_name}. [[2d6 + @{jackpower_mat_total}]] to hit and dealing [[2d6 + @{jackpower_wpn_damage_total}]] points of damage.' /></td>
<td><button type='roll' class="sheet-skill_button" name="attr_jackpower_tgt" value='/em @{jack_name} attacks with @{jackpower_wpn_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{jackpower_wpn_MAT_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{jackpower_wpn_damage_total} + ?{Extra Damage Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
<td><input type="text" class="sheet-input-center-aligned" value="" name="attr_jackpower_wpn_name"/></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackpower_mat_total" value="@{jack_mat} + @{jackpower_att_mod}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackpower_att_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackpower_wpn_damage_total" value="@{jackpower_pow} + @{jack_str} + @{jackpower_pow_mod} " disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackpower_pow" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_jackpower_pow_mod" value="0" /></td>
</tr>
<tr>
<td colspan="8"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_jack_power_text" style="width:99%" placeholder="Power Attack Description" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
<!--Tab 10 -->
<div class="sheet-tab-content sheet-tab10">
<h2>NPC</h2>
<input type="text" class="sheet-input-center-aligned" value="" name="attr_npc_name" />
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<h4>NPC Stat Block</h4>
<table style="width:70%">
<tr>
<td><h5>Spd</h5></td>
<td><h5>Str</h5></td>
<td><h5>MAT</h5></td>
<td><h5>RAT</h5></td>
<td><h5>DEF</h5></td>
<td><h5>ARM</h5></td>
</tr>
<tr>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_spd_base"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_str_base"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_mat_base"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_rat_base"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_def_base"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_arm_base"/></div></td>
</tr>
<tr>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_spd_mod"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_str_mod"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_mat_mod"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_rat_mod"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_def_mod"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_arm_mod"/></div></td>
</tr>
<tr>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_spd" value='@{npc_spd_base} + @{npc_spd_mod}' disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_str" value='@{npc_str_base} + @{npc_str_mod}' disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_mat" value='@{npc_mat_base} + @{npc_mat_mod}' disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_rat" value='@{npc_rat_base} + @{npc_rat_mod}' disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_def" value='@{npc_def_base} + @{npc_def_mod}' disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_arm" value='@{npc_arm_base} + @{npc_arm_mod} + @{npchasshield}' disabled="true" /></td>
</tr>
<tr>
<td><div class = "sheet-stats-button"><button type='roll' class="sheet-skill_button" value='/em @{npc_name} rolls [[2d6 +@{npc_spd}]] for Speed' /></div></td>
<td><div class = "sheet-stats-button"><button type='roll' class="sheet-skill_button" value='/em @{npc_name} rolls [[2d6 +@{npc_str}]] for Strength' /></div></td>
<td><div class = "sheet-stats-button"><button type='roll' class="sheet-skill_button" value='/em @{npc_name} rolls [[2d6 +@{npc_mat}]] for Melee Attack ' /></div></td>
<td><div class = "sheet-stats-button"><button type='roll' class="sheet-skill_button" value='/em @{npc_name} rolls [[2d6 +@{npc_rat}]] for Ranged Attack' /></div></td>
<td>Has Shield?</td>
<td><input type='checkbox' value="2" name="attr_npchasshield" class="sheet-bigcheck"/><span></span></td>
</tr>
<tr>
<td></td>
<td><h5>Willpower</h5></td>
<td><h5>Initiative</h5></td>
<td><h5>Detect</h5></td>
<td><h5>Sneak</h5></td>
<td><h5>Movement</h5></td>
<td><h5>Vitality</h5></td>
</tr>
<tr>
<td>Base</td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_willpower_base"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_initiative_base"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_detect_base"/></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_sneak_base"/></div></td>
<td></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_vitality"/></div></td>
</tr>
<tr>
<td>Modifier</td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_willpower_mod" /></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_initiative_mod" /></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_detect_mod" /></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_sneak_mod" /></div></td>
<td><div class="sheet-stats-npc"><input class="sheet-input-center-aligned" type="number" value="0" name="attr_npc_movement_mod" /></div></td>
</tr>
<tr>
<td>Total</td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_willpower" value='@{npc_willpower_base} + @{npc_willpower_mod}' disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_initiative" value='@{npc_initiative_base} + @{npc_initiative_mod}' disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_detect" value='@{npc_detect_base} + @{npc_detect_mod}' disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_sneak" value='@{npc_sneak_base} + @{npc_sneak_mod}' disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_movement" value='@{npc_spd} + @{npc_movement_mod}' disabled="true" /></td>
</tr>
<tr>
<td></td>
<td><div class= "sheet-npc-button"><button type='roll' class="sheet-skill_button" name="npc_willpower_roll" value='/em @{npc_name} rolls [[2d6 + @{npc_willpower}]] for willpower' /></div></td>
<td><div class= "sheet-npc-button"><button type='roll' class="sheet-skill_button" name="npc_initiative_roll" value='/em @{npc_name} rolls [[2d6 + @{npc_initiative} &{tracker}]] for initiative' /></div></td>
<td><div class= "sheet-npc-button"><button type='roll' class="sheet-skill_button" name="npc_detect_roll" value='/em @{npc_name} rolls [[2d6 + @{npc_detect}]] for detect' /></div></td>
<td><div class= "sheet-npc-button"><button type='roll' class="sheet-skill_button" name="npc_sneak_roll" value='/em @{npc_name} rolls [[2d6 + @{npc_sneak}]] for sneak' /></div></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npc_movement_feet" value="(@{npc_movement})*6" disabled="true" />feet</td>
</tr>
<tr>
<td colspan="6"><textarea class="sheet-input-center-aligned" wrap="soft" type="text" value="" name="attr_npc_text" style="width:99%" placeholder="NPC Description" /></textarea></td>
</tr>
</table>
</div>
</div>
<h4>NPC Attacks</h4>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_npcmelee-toggle" class="sheet-arrow" /><span></span>
<h4>Melee Attacks</h4>
<div class="body">
<fieldset class="repeating_npcmelee">
<table style="width:100%">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted<br>Roll</h5></td>
<td><h5>Weapon</h5></td>
<td><h5>MAT</h5></td>
<td><h5>Attack Modifier</h5></td>
<td><h5>POW</h5></td>
<td><h5>Weapon POW</h5></td>
<td><h5>Damage Modifier</h5></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_npcmelee_wpn_roll" value='/em @{npc_name} attacks with @{npcmelee_wpn_name}. [[2d6 + @{npcmelee_mat_total}]] to hit and dealing [[2d6 + @{npcmelee_wpn_damage_total}]] points of damage.' /></td>
<td><button type='roll' class="sheet-skill_button" name="attr_npcmelee_tgt" value='/em @{npc_name} attacks with @{npcmelee_wpn_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{npcmelee_mat_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{npcmelee_wpn_damage_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
<td><input class="sheet-input-center-aligned" type="text" value="" name="attr_npcmelee_wpn_name"/></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcmelee_mat_total" value="@{npc_mat} + @{npcmelee_att_mod}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcmelee_att_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcmelee_wpn_damage_total" value="@{npcmelee_pow} + @{npc_str} + @{npcmelee_pow_mod} " disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcmelee_pow" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcmelee_pow_mod" value="0" /></td>
</tr>
<tr>
<td colspan="8"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_npc_melee_text" style="width:99%" placeholder="Weapon Description" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_npcranged-toggle" class="sheet-arrow" /><span></span>
<h4>Ranged Attacks</h4>
<div class="body">
<fieldset class="repeating_npcranged">
<table style="width:100%">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Targeted Roll</h5></td>
<td><h5>Weapon</h5></td>
<td><h5>Ammo</h5></td>
<td><h5>Effective<br>Range</h5></td>
<td><h5>Extreme<br>Range</h5></td>
<td><h5>RAT</h5></td>
<td><h5>Attack<br>Modifier</h5></td>
<td><h5>POW</h5></td>
<td><h5>Weapon<br>POW</h5></td>
<td><h5>Damage<br>Modifier</h5></td>
<td><h5>Area of Effect</h5></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_npcranged_wpn_roll" value='/em @{npc_name} attacks with @{npcranged_wpn_name}. [[2d6 + @{npcranged_rat_total}]] to hit and dealing [[2d6 + @{npcranged_damage_total}]] points of damage.' /></td>
<td><button type='roll' class="sheet-skill_button" name="attr_npcranged_wpn_roll_tgt" value='/em @{npc_name} attacks with @{npcranged_wpn_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{npcranged_rat_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{npcranged_damage_total} + ?{Extra Damage Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
<td><input type="text" class="sheet-input-center-aligned" value="" name="attr_npcranged_wpn_name"/></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcranged_ammo" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcranged_effectiverange" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcranged_extremerange" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcranged_rat_total" value="@{npc_rat} + @{npcranged_att_mod}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcranged_att_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcranged_damage_total" value="@{npcranged_pow_mod} + @{npcranged_pow}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcranged_pow" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcranged_pow_mod" value="0" /></td>
<td><select class="sheet-input-center-aligned sheet-select" name="attr_npcranged_aoe" value="—" style="width:65px">
<option value="—">—</option>
<option value="*">*</option>
<option value="Spray 6">Spray 6</option>
<option value="Spray 8">Spray 8</option>
<option value="Spray 10">Spray 10</option>
<option value="Ctrl">Ctrl</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option></select></td>
</tr>
<tr>
<td colspan="12"><textarea class="sheet-input-center-aligned" wrap="soft" value="" name="attr_npc_ranged_text" style="width:99%" placeholder="Weapon Description" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_spells-toggle" class="sheet-arrow" /><span></span>
<h4>Special Abilities</h4>
<div class="body">
<fieldset class="repeating_npcpower">
<table style="width:100%">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Tgt<br>Roll</h5></td>
<td><h5>Ability</h5></td>
<td><h5>Attack<br>Rating</h5></td>
<td><h5>Att<br>Mod</h5></td>
<td><h5>Att<br>Total</h5></td>
<td><h5>Effect<br>Rating</h5></td>
<td><h5>Effect<br>Mod</h5></td>
<td><h5>Effect<br>Total</h5></td>
<td><h5>Range</h5></td>
<td><h5>AoE?</h5></td>
<td><h5>Off?</h5></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_npcpower_roll" value='/em @{npc_name} attacks with @{npcpower_name}. [[2d6 + @{npcpower_att_total}]] to hit and dealing [[2d6 + @{npcpower_effect_total}]] points of damage.' /></td>
<td><button type='roll' class="sheet-skill_button" name="attr_npcpower_tgt" value='/em @{npc_name} attacks with @{npcpower_name} at @{target|token_name}! Attack roll beats the defense by [[2d6 + @{npcpower_att_total} + ?{Extra Attack Dice|0}d6 -@{target|def}]] and deals [[2d6 + @{npcpower_effect_total} + ?{Extra Damag Dice|0}d6 - @{target|arm}]] points of damage!' /></td>
<td><input type="text" class="sheet-input-center-aligned" value="" name="attr_npcpower_name" placeholder="Ability Name" style="width:100px" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcpower_att" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcpower_att_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcpower_att_total" value='@{npcpower_att} + @{npcpower_att_mod}' disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcpower_effect" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcpower_effect_mod" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcpower_effect_total" value='@{npcpower_effect} + @{npcpower_effect_mod}' disabled="true" /></td>
<td>
<select class="sheet-input-center-aligned sheet-select" name="attr_npcpower_range" value="Self" style="width:80px">
<option value="B2B">B2B</option>
<option value="Spray 8">Spray 8</option>
<option value="Ctrl">Ctrl</option>
<option value="Self">Self</option>
<option value="6">6 (36 ft.)</option>
<option value="8">8 (48 ft.)</option>
<option value="10">10 (60 ft.)</option>
<option value="12">12 (72 ft.)</option>
</select>
</td>
<td>
<select class="sheet-input-center-aligned sheet-select" name="attr_npcpower_aoe" value="—" style="width:50px">
<option value="—">—</option>
<option value="*">*</option>
<option value="Ctrl">Ctrl</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
</select>
</td>
<td>
<select class="sheet-input-center-aligned sheet-select" name="attr_npcpower_offensive" value="No" style="width:50px">
<option value="Yes">Yes</option>
<option value="No">No</option>
</select>
</td>
</tr>
<tr>
<td colspan="12"><textarea class="sheet-input-center-aligned" wrap="soft" type="text" value="" name="attr_attr_npcpower_details" style="width:99%" placeholder="Ability Text" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<h4>Skills</h4>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<input type="checkbox" name="attr_npcskill-toggle" class="sheet-arrow" /><span></span>
<h4>Important Skills</h4>
<div class="body">
<fieldset class="repeating_npcskill">
<table style="width:100%">
<tr>
<td><h5>Roll</h5></td>
<td><h5>Skill</h5></td>
<td><h5>Total</h5></td>
<td><h5>Stat Value</h5></td>
<td><h5>Skill Rating</h5></td>
<td><h5>Modifier</h5></td>
</tr>
<tr>
<td><button type='roll' class="sheet-skill_button" name="attr_npcskill_roll" value='/em @{npc_name} uses the @{npcskill_name}! [[2d6 + @{npcskill_total} + ?{Extra Attack Dice|0}d6]]' /></td>
<td><input type="text" class="sheet-input-center-aligned" value="" name="attr_npcskill_name" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcskill_total" value="@{npcskill_stat} + @{npcskill} + @{npcskill_mod}" disabled="true" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcskill_stat_value" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcskill" value="0" /></td>
<td><input type="number" class="sheet-input-center-aligned" name="attr_npcskill_mod" value="0" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
<div class="sheet-hidden">
<rolltemplate class="sheet-rolltemplate-melee">
<table>
<tr><th>{{weapon}}</th></tr>
<tr><td><i><b>{{character}}</b> attacks with {{weapon}} {{target-token_name}}</i></td></tr>
<tr><td><b>Strength</b>{{strength}}</td></tr>
<tr><td><b>POW</b>{{POW}}</td></tr>
<tr><td><span class="sheet-tcat"><b>Attack:</b> </span>{{attack}} vs. Defense {{target-def}}</td></tr>
{{#damage}}
<tr>
<td><span class="sheet-tcat"><b>Damage:</b> </span>{{damage}} vs. Armor {{target-armor}}</td>
</tr>
{{/damage}}
<tr>
<td><span class="sheet-tcat"><b>Location:</b> </span><i>{{location}}</i></td>
</tr>
<tr>
<td><span class="sheet-tcat"><b>Notes:</b> </span><i>{{notes}}</i></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-weapon">
<table>
<tr><th>{{weapon}}</th></tr>
<tr><td><i><b>{{character}}</b> attacks with {{weapon}} {{target-token_name}}</i></td></tr>
<tr><td><b>Range</b>{{range}} feet</td></tr>
<tr><td><b>Extreme Range</b>{{extreme-range}} feet</td></tr>
<tr><td><span class="sheet-tcat"><b>Attack:</b> </span>{{attack}} vs. Defense {{target-def}}</td></tr>
{{#damage}}
<tr>
<td><span class="sheet-tcat"><b>Damage:</b> </span>{{damage}} vs. Armor {{target-armor}}</td>
</tr>
{{/damage}}
<tr>
<td><span class="sheet-tcat"><b>Location:</b> </span><i>{{location}}</i></td>
</tr>
<tr>
<td><span class="sheet-tcat"><b>Notes:</b> </span><i>{{notes}}</i></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-boom">
<table>
<tr><th>{{weapon}}</th></tr>
<tr><td><i><b>{{character}}</b> attacks with {{weapon}} {{target-token_name}}</i></td></tr>
<tr><td><b>Range</b>{{range}} feet</td></tr>
<tr><td><b>Extreme Range</b>{{extreme-range}} feet</td></tr>
<tr>
<td><span class="sheet-tcat"><b>AoE:</b> </span>{{aoe}}</td>
</tr>
<tr><td><span class="sheet-tcat"><b>Attack:</b> </span>{{attack}} vs. Defense {{target-def}}</td></tr>
{{#damage}}
<tr>
<td><span class="sheet-tcat"><b>Damage:</b> </span>{{damage}} vs. Armor {{target-armor}}</td>
</tr>
{{/damage}}
<tr>
<td><span class="sheet-tcat"><b>Location:</b> </span><i>{{location}}</i></td>
</tr>
<tr>
<td><span class="sheet-tcat"><b>Notes:</b> </span><i>{{notes}}</i></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-spell">
<table>
<tr><th>{{spell}}</th></tr>
<tr><td><i><b>{{character}}</b> casts {{spell}} {{target-token_name}}</i></td></tr>
<tr><td><b>Cost</b>{{cost}}</td></tr>
<tr><td><b>Range</b>{{range}}</td></tr>
<tr><td><span class="sheet-tcat"><b>Attack:</b> </span>{{attack}} vs. Defense {{target-def}}</td></tr>
{{#damage}}
<tr>
<td><span class="sheet-tcat"><b>Damage:</b> </span>{{damage}} vs. Armor {{target-armor}}</td>
</tr>
<tr>
<td><span class="sheet-tcat"><b>AoE:</b> </span>{{aoe}}</td>
</tr>
{{/damage}}
<tr>
<td><span class="sheet-tcat"><b>Location:</b> </span><i>{{location}}</i></td>
</tr>
<tr>
<td><span class="sheet-tcat"><b>Effect:</b> </span>{{notes}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-fellcall">
<table class="sheet-round_border">
<tr><th>{{fellcall}}</th></tr>
<tr><td><i><b>{{character}}</b> croaks out {{fellcall}} {{target-token_name}}</i></td></tr>
<tr><td><b>Range</b>{{range}}</td></tr>
<tr><td><span class="sheet-tcat"><b>Attack:</b> </span>{{attack}} vs. Defense {{target-def}}</td></tr>
{{#damage}}
<tr>
<td><span class="sheet-tcat"><b>Damage:</b> </span>{{damage}} vs. Armor {{target-armor}}</td>
</tr>
{{/damage}}
<tr>
<td><span class="sheet-tcat"><b>Location:</b> </span><i>{{location}}</i></td>
</tr>
<tr>
<td><span class="sheet-tcat"><b>Effect:</b> </span>{{notes}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-runeshot">
<table>
<tr><th>{{weapon}}</th></tr>
<tr><td><i><b>{{character}}</b> attacks with {{weapon}} {{target-token_name}}</i></td></tr>
<tr><td><b>Range</b>{{range}} feet</td></tr>
<tr><td><b>Extreme Range</b>{{extreme-range}} feet</td></tr>
<tr><td><span class="sheet-tcat"><b>Attack:</b> </span>{{attack}} vs. Defense {{target-def}}</td></tr>
{{#damage}}
<tr>
<td><span class="sheet-tcat"><b>Damage:</b> </span>{{damage}} vs. Armor {{target-armor}}</td>
</tr>
{{/damage}}
<tr>
<td><b>Location:</b><i>{{location}}</i></td>
</tr>
<tr>
<td><b>Notes:</b><i style="font-size:0.9em">{{notes}}</i></td>
</tr>
<tr>
<td><b>Effects:</b><div style="font-size:0.9em"><i><p style="font-size:0.9em">{{Black_Penny}}<p style="font-size:0.9em">{{Detonator}}<p style="font-size:0.9em">{{Earth_Shaker}}<p style="font-size:0.9em">{{Fire_Beacon}}<p style="font-size:0.9em">{{Freeze_Fire}}<p style="font-size:0.9em">{{Heart_Stopper}}<p style="font-size:0.9em">{{Iron_Rot}}<p style="font-size:0.9em">{{Molten_Shot}}<p style="font-size:0.9em">{{Momentum}}<p style="font-size:0.9em">{{Phantom_Seeker}}<p style="font-size:0.9em">{{Shadow_Fire}}<p style="font-size:0.9em">{{Silencer}}<p style="font-size:0.9em">{{Spell_Cracker}}<p style="font-size:0.9em">{{Spontaneous_Combustion}}<p style="font-size:0.9em">{{Thunderbolt}}<p style="font-size:0.9em">{{Trick_Shot}}</i></div></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-ability">
<table class="sheet-round_border">
<tr><th>{{Ability}}</th></tr>
<tr><td><i><b>{{Name}}</b> uses/has {{Ability}}</i></td></tr>
<td><span class="sheet-tcat"><b>Effect:</b> </span>{{Text}}</td>
</tr>
</table>
</rolltemplate>
</div>