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roll20-character-sheets-tester/Rotted Capes/RottedCapes.html
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2017-12-12 07:05:39 -05:00

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<!-- ******* HEADER **************** -->
<div class="sheet-3colrow" width="100%">
<div class="sheet-col">
<div class="sheet-input">
<div class="sheet-input-name"></div>
<input type="text" name="attr_Hero_Name" title="Hero's Name" />
</div>
</div>
<div class="sheet-col" align="right" style="margin-top: 10px;">
<span class="sheet-tagline" name="attr_tagline" style="font-size:125%; font-weight:bold; font-style: italic; color: #490f00;"></span>
</div>
<div class="sheet-col" align="right">
<img src="https://i.imgur.com/RbQCR5d.png" width="125px"/>
</div>
</div>
<!-- ******* BODY **************** -->
<div>
<input type="checkbox" class="sheet-block-switch" name="attr_selectview" > <Span class="sheet-block-text">Switch to Cast Member View</span>
<!-- ************************************** Main Characters and NPC's ************************************** -->
<div class="sheet-block-a">
<!-- Sheet Tabs -->
<input type="radio" name="attr_page" class="sheet-tab sheet-tab1" value="1" checked="checked" /><span class="sheet-tab sheet-tab1">Character Details</span>
<input type="radio" name="attr_page" class="sheet-tab sheet-tab2" value="2" /><span class="sheet-tab sheet-tab2">Attributes & Skills</span>
<input type="radio" name="attr_page" class="sheet-tab sheet-tab3" value="3" /><span class="sheet-tab sheet-tab3">Combat Actions</span>
<input type="radio" name="attr_page" class="sheet-tab sheet-tab4" value="4" /><span class="sheet-tab sheet-tab4">Powers & Gear</span>
<input type="radio" name="attr_page" class="sheet-tab sheet-tab5" value="5" /><span class="sheet-tab sheet-tab5">Advancements</span>
<hr class="sheet-two" width="100%"/>
<div class="sheet-section sheet-section-pc1">
<!--All-Purpose Action Roller -->
<div class="sheet-header">All-Purpose Action Roller</div>
<div class="sheet-subsection"> <!-- Beginning of generic roll subsection -->
<table>
<tbody>
<tr>
<th class="sheet-width-W40"><h3 class="sheet-header-override">Roll Name</h3></th>
<th class="sheet-width-W10"><h3 class="sheet-header-override">Action</h3></th>
<th class="sheet-width-W10"><h3 class="sheet-header-override">Attribute Dice</h3></th>
<th class="sheet-width-W7"><h3>Rank</h3></th>
<th class="sheet-width-W7"><h3>Foci Mod</h3></th>
<th class="sheet-width-W7"><h3>Pow Mod</h3></th>
<th class="sheet-width-W7"><h3>Adv Mod</h3></th>
<th class="sheet-width-W7"><h3>Circ Mod</h3></th>
<th class="sheet-width-W5"><h3>Roll</h3></th>
</tr>
</tbody>
<tbody>
<tr>
<td class="sheet-width-W40"><input class="sheet-width-W95" type="text" name="attr_GRoll_Name" title="What do you want to call this roll?"/></td>
<td class="sheet-width-W10"><select class="sheet-width-W95 sheet-dropdown" name="attr_GAction" value="0" title="Select the type of action." >
<option value="0" selected="true"></option>
<option value="Skill">Skill</option>
<option value="Power">Power</option>
<option value="Attribute">Attribute</option>
<option value="Attack">Attack</option>
<option value="Other Action">Other Action</option>
</select>
</td>
<td class="sheet-width-W10"><select class="sheet-select-attr sheet-width-W95" name="attr_GRDice" value="1D6!"
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
<option value="1d0" selected="true">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" >1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_GRank" value="0" title="Enter the rank to use; leave zero if none." /></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_GFociMod" value="0" title="If applicable, enter the skill Foci modifier." /></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_GPowMod" value="0" title="If applicable, enter the power modifier."/></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_GAdvMod" value="0" title="If applicable, enter the advantage modifier."/></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_GMscMod" value="0" title="If applicable, enter other modifiers."/></td>
<td class="sheet-width-W5 sheet-center"><button class="sheet-diebutton" type="roll"
title="All Purpose Action Roller"
value="&{template:general_roll} {{name=@{Hero_Name} Rolls: @{GRoll_Name}}} {{Action=@{GAction}}} {{Rolled=@{GRDice}}} {{Rank=@{GRank}}} {{APARMod=[[@{GFociMod}} + @{GPowMod} + @{GAdvMod} + @{GMscMod}]]}} {{GeneralRoll=[[ 2d10cs>2cf<9 + @{GRank} + @{GFociMod} + @{GPowMod}+ @{GAdvMod}+ @{GMscMod} + @{GRDice}cs0cf0]] }}"
name="roll_MakeAGeneralRoll">
</button></td>
</tr>
</tbody>
</table>
</div> <!-- End of generic roll subsection -->
<div class="sheet-2colrow" width="100%">
<!-- COLUMN 1 - Personal details -->
<div class="sheet-col">
<div class="sheet-header">Personal Details</div>
<div class="sheet-subsection">
<!-- General Character Details -->
<table>
<tbody>
<tr>
<td class="sheet-width-W25"><span class="sheet-background sheet-pad-text">Real Name:</span></td>
<td class="sheet-width-W75"><input class="sheet-width-W95" type="text" name="attr_realname"/></td>
</tr>
<tr>
<td class="sheet-width-W25"><span class="sheet-background sheet-pad-text ">Power Source:</span></td>
<td class="sheet-width-W75"><input type="text" class="sheet-width-W95" name="attr_Origin"/></td>
</tr>
<tr>
<td class="sheet-width-W25"><span class="sheet-background sheet-pad-text ">Archetype:</span></td>
<td class="sheet-width-W75"><input type="text" class="sheet-width-W95" name="attr_Archetype"/></td>
</tr>
<tr>
<td class="sheet-width-W25"><span class="sheet-background sheet-pad-text ">Flaw:</span></td>
<td class="sheet-width-W75"><input type="text" class="sheet-width-W95" name="attr_PersonalityFlaw"/></td>
</tr>
<tr>
<td class="sheet-width-W25"><span class="sheet-background sheet-pad-text ">Threat Lvl:</span></td>
<td class="sheet-width-W75"><input type="text" class="sheet-width-W95" name="attr_ThreatLevel" /> </td>
</tr>
<tr>
<td class="sheet-width-W25"><span class="sheet-background sheet-pad-text ">Tagline:</span></td>
<td class="sheet-width-W75"><input type="text" class="sheet-width-W95" name="attr_Tagline"/></td>
</tr>
</tbody>
</table>
<td><span class="sheet-background sheet-pad-text">Background:</span></td>
<textarea name="attr_background" ></textarea>
</div>
</div>
<!-- COLUMN 2 - Plot dice, health, and other data points -->
<div class="sheet-col">
<div class="sheet-header">Number and Type of Plot Dice:</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<!-- Break in Formatting for tooltip on Plot Die label -->
<td class="sheet-width-W15"><span class="sheet-background"
title="spend to Ignore wound penalties,
1 Ignore the result of a flaw when triggered by GM
2 Add the die to an action roll
3 Add the result of a roll to any single attribute rank
4 Add the result of a roll to static defense
5 Remove a condition
6 Auto succeed on an Action roll to avoid death
7 Ignore a failed wound recovery
8 Create a complication
9 Create a story element (house rule)
10 Break the rules"
><h4>Plot Dice</h4></span></td>
<!-- End Break in formatting -->
<td class="sheet-width-W20 sheet-center"><span class="sheet-circle"><input type="number" name="attr_NumberPlotDice" value="3" title="Equal to your lowest attribute score."/></span></td>
<td class="sheet-width-W25"><select class="sheet-select-attr sheet-width-W95" name="attr_PlotDie" value="1D6!">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
</select>
</td>
<td class="sheet-width-W40"><button class="sheet-diebutton" type="roll"
title="Plot Die Roll"
value="&{template:plotdie_roll} {{name=@{Hero_Name} Rolls Plot Die}} {{Die=@{PlotDie}}} {{PlotDieRoll=[[ @{PlotDie}cs0cf0 ]]}}"
name="roll_MakeAPlotDieRoll">
</button>
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-header">Health</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W15"><H3 class="sheet-header-override">Physical</H3></th>
<th class="sheet-width-W10"><H3>Full</H3></th>
<th class="sheet-width-W15"><H3>Current</H3></th>
<th><H3 class="sheet-header-override">Notes</H3></th>
</tr>
</tbody>
<tbody>
<tr>
<td class="sheet-width-W15"><span class="sheet-background">Stamina:</span></td>
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_Stamina" disabled="true" value="((@{Avoidance} + @{Fortitude} + @{Discipline}))"/></span></td>
<td class="sheet-width-W15 sheet-center"><input class="sheet-width-W100 sheet-bigspin-button" type="number" name="attr_CurrentStamina" value="((@{Avoidance} + @{Fortitude} + @{Discipline}))"/></td>
<td><input class="sheet-width-W95" type="text" name="attr_StaminaNotes" /></td>
</tr>
<tr>
<td class="sheet-width-W15"><span class="sheet-background">Wounds:</span></td>
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_Wounds" disabled="true" value="((@{VigorModifier} + 1))" /></span></td>
<td class="sheet-width-W15 sheet-center"><input class="sheet-width-W100 sheet-bigspin-button" type="number" name="attr_CurrentWounds" value="((@{VigorModifier} + 1))" /> </td>
<td><input class="sheet-width-W95" type="text" name="attr_WoundNotes"/></td>
</tr>
<tr>
<th class="sheet-width-W15"><H3 class="sheet-header-override">Mental</H3></th>
<th class="sheet-width-W10"><H3>Breaking</H3></th>
<th class="sheet-width-W15"><H3>Current</H3></th>
<th><H3 class="sheet-header-override">In Breakdown?</H3></th>
</tr>
<tr>
<td class="sheet-width-W20"><span class="sheet-background" title="Apply #Horror Points as penalty to all resolve rolls; if points > than Resolve Score, character breaks.">Horror Points:</span></td>
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_HorrorBreakPoint" disabled="true" value="((@{ResolveScore}))" title="This is the breakingpoint for horror; make a test after exceeding resolve."/></span></td>
<td class="sheet-width-W15 sheet-center"><input type="number" class="sheet-width-W100 sheet-spin-button" name="attr_CurrentHorror" value="0" title="Track current horror points."/></td>
<td><span class="sheet-background">Breakdown?&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="sheet-background">&nbsp;Yes&nbsp;</span><input type="checkbox" name="attr_breakdown"/></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-header">Data Points</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<td><span class="sheet-background">Pace</span></td>
<td><span class="sheet-circle"><input type="number" name="attr_BasePace" disabled="true" value="((@{QuicknessModifier}))"/>&nbsp;Areas</span></td>
<td><span class="sheet-background" style="margin-left:3em;"/>Top MPH</span></td>
<td><input type="Text" name="attr_TopMPH"/></span></td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td><span class="sheet-background">Max Lift:</span></td>
<td><input type="Text" name="attr_MaxLift" style ="width: 7em;"/></td>
<td><span class="sheet-background">Max Push/Drag</span></td>
<td><input type="Text" name="attr_MaxPushDrag" style ="width: 7em;"/></td>
</tr>
<tr>
<td><span class="sheet-background">Throw Range:</span></td>
<td><input type="Text" name="attr_ThrowRange" style ="width: 7em;"/><span class="sheet-background">&nbsp;Areas</span></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<!-- Advantages and Disadvantages -->
<div class="sheet-header">Advantages & Disadvantages</div>
<div class="sheet-2colrow" width="100%">
<!-- COLUMN 1 - Advantages -->
<div class="sheet-col">
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W90"><H3 class="sheet-header-override" title="Name of the Advantage">Advantage</H3></td>
<th class="sheet-width-W10"><H3 class="sheet-header-override" title="Description in detail.">+Info</H3></td>
</tr>
</tbody>
</table>
<table>
<tr>
<td><input class="sheet-hover sheet-width-W90" type="text" name="attr_Advantage1" />
<span class="sheet-tooltip" name="attr_AdvantageDetailDesc1-tooltip" ></span>
<input class="sheet-hover-hidden sheet-center sheet-width-W10" type="checkbox"/>
<span></span>
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Advantage here for reference." name="attr_AdvantageDetailDesc1-tooltip"></textarea>
</td>
</tr>
</table>
<fieldset class="repeating_advantage">
<table>
<tr>
<td><input class="sheet-hover sheet-width-W90" type="text" name="attr_AdvantageR" />
<span class="sheet-tooltip" name="attr_AdvantageDetailDescR-tooltip" ></span>
<input class="sheet-hover-hidden sheet-width-W10" type="checkbox"/>
<span></span>
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Advantage here for reference." name="attr_AdvantageDetailDescR-tooltip"></textarea>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
<!-- COLUMN 2 - Disadvantages -->
<div class="sheet-col">
<div class="sheet-subsection">
<table>
<tr>
<th class="sheet-width-W90"><H3 class="sheet-header-override" title="Name of the Disadvantage">Disadvantage</H3></td>
<th class="sheet-width-W10"><H3 title="Description in detail.">+Info</H3></td>
</tr>
</table>
<table>
<tr>
<td><input class="sheet-hover sheet-width-W90" type="text" name="attr_Disadvantage1" />
<span class="sheet-tooltip" name="attr_DisadvantageDetailDesc1-tooltip" ></span>
<input class="sheet-hover-hidden sheet-width-W10" type="checkbox"/><span></span>
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Disadvantage here for reference." name="attr_DisadvantageDetailDesc1-tooltip" ></textarea>
</td>
</tr>
</tr>
</table>
<fieldset class="repeating_Disadvantage">
<table>
<tr>
<td><input class="sheet-hover sheet-width-W90" type="text" name="attr_DisadvantageR" />
<span class="sheet-tooltip" name="attr_DisadvantageDetailDescR-tooltip" ></span>
<input class="sheet-hover-hidden sheet-width-W10" type="checkbox"/><span></span>
<textarea class="sheet-tooltip sheet-width-W75" placeholder="Enter more details on the Disadvantage here for reference." name="attr_DisadvantageDetailDescR-tooltip" ></textarea>
</td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
</div>
<!-- Tab 2: Attributes and Skills -->
<div class="sheet-section sheet-section-pc2">
<div class="sheet-2colrow" width="100%">
<!-- COLUMN 1 - Attributes -->
<div class="sheet-col">
<div class="sheet-header">Physical Attributes</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W25"><H3 class="header-override">Attribute</H3></th>
<th class="sheet-width-W10"><H3>Score</H3></th>
<th class="sheet-width-W25"><H3 class="header-override">Attribute Dice</H3></th>
<th class="sheet-width-W10"><H3>Passive</H3></th>
<th class="sheet-width-W20"><H3>Roll Mod</H3></th>
<th class="sheet-width-W10"><H3>Roll</H3></th>
</tr>
</tbody>
<tbody>
<tr>
<td><H5>Might (Mi)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_MightScore" value="3" /></span></td>
<td><select class="sheet-select-attr" name="attr_MightDie" value="1D6!" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_MightModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_MightRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Might Roll"
value="&{template:action_roll} {{name=@{Hero_Name} rolls Might}} {{attribute=Might}} {{rolldice=@{MightDie}}} {{rollmod=@{MightRollMod}}} {{AttributeRoll=[[ 2d10cs>2cf<9 + @{MightDie}cs0cf0 + @{MightRollMod} ]]}}"
name="roll_MightRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Prowess (Pr)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ProwessScore" value="3" /></span></td>
<td><select name="attr_ProwessDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ProwessModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ProwessRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Prowess Roll"
value="&{template:action_roll} {{name=@{Hero_Name} rolls Prowess}} {{attribute=Prowess}} {{rolldice=@{ProwessDie}}} {{rollmod=@{ProwessRollMod}}} {{AttributeRoll=[[ 2d10cs>2cf<9 + @{ProwessDie}cs0cf0 + @{ProwessRollMod} ]]}}"
name="roll_ProwessRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Quickness (Qu)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_QuicknessScore" value="3" /></span></td>
<td><select name="attr_QuicknessDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_QuicknessModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_QuicknessRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Quickness Roll"
value="&{template:action_roll} {{name=@{Hero_Name} rolls Quickness}} {{attribute=Quickness}} {{rolldice=@{QuicknessDie}}} {{rollmod=@{QuicknessRollMod}}} {{AttributeRoll=[[ 2d10cs>2cf<9 + @{QuicknessDie}cs0cf0 + @{QuicknessRollMod} ]]}}"
name="roll_QuicknessRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Vigor (Vi)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorScore" value="3" /></span></td>
<td><select class="sheet-select-attr" name="attr_VigorDie" value="1D6!" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_VigorRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Vigor Roll"
value="&{template:action_roll} {{name=@{Hero_Name} rolls Vigor}} {{attribute=Vigor}} {{rolldice=@{VigorDie}}} {{rollmod=@{VigorRollMod}}} {{AttributeRoll=[[ 2d10cs>2cf<9 + @{VigorDie}cs0cf0 + @{VigorRollMod} ]]}}"
name="roll_VigorRoll" style="font-size: 175%;">
</button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<!-- COLUMN 2 - Mental Attributes -->
<div class="sheet-col">
<div class="sheet-header">Mental Attributes</div>
<div class="sheet-subsection">
<!-- General Character Details -->
<table>
<tbody>
<tr>
<th class="sheet-width-W25"><H3 class="header-override">Attribute</H3></th>
<th class="sheet-width-W10"><H3>Score</H3></th>
<th class="sheet-width-W25"><H3 class="header-override">Attribute Dice</H3></th>
<th class="sheet-width-W10"><H3>Passive</H3></th>
<th class="sheet-width-W20"><H3>Roll Mod</H3></th>
<th class="sheet-width-W10"><H3>Roll</H3></th>
</tr>
</tbody>
<tbody>
<tr>
<td><H5>Charisma (Ch)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_CharismaScore" value="3" /></span></td>
<td><select class="sheet-select-attr" name="attr_CharismaDie" value="1D6!" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_CharismaModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CharismaRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Charisma Roll"
value="&{template:action_roll} {{name=@{Hero_Name} rolls Charisma}} {{attribute=Charisma}} {{rolldice=@{CharismaDie}}} {{rollmod=@{CharismaRollMod}}} {{AttributeRoll=[[ 2d10cs>2cf<9 + @{CharismaDie}cs0cf0 + @{CharismaRollMod} ]]}}"
name="roll_CharismaRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Insight (In)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_InsightScore" value="3" /></span></td>
<td><select class="sheet-select-attr" name="attr_InsightDie" value="1D6!" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_InsightModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InsightRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Insight Roll"
value="&{template:action_roll} {{name=@{Hero_Name} rolls Insight}} {{attribute=Insight}} {{rolldice=@{InsightDie}}} {{rollmod=@{InsightRollMod}}} {{AttributeRoll=[[ 2d10cs>2cf<9 + @{InsightDie}cs0cf0 + @{InsightRollMod} ]]}}"
name="roll_InsightRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Logic (Lo)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_LogicScore" value="3" /></span></td>
<td><select name="attr_LogicDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_LogicModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_LogicRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Logic Roll"
value="&{template:action_roll} {{name=@{Hero_Name} rolls Logic}} {{attribute=Logic}} {{rolldice=@{LogicDie}}} {{rollmod=@{LogicRollMod}}} {{AttributeRoll=[[ 2d10cs>2cf<9 + @{LogicDie}cs0cf0 + @{LogicRollMod} ]]}}"
name="roll_LogicRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Resolve (Re)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ResolveScore" value="3" /></span></td>
<td><select class="sheet-select-attr" name="attr_ResolveDie" value="1D6!" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ResolveModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResolveRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Resolve Roll"
value="&{template:action_roll} {{name=@{Hero_Name} rolls Resolve}} {{attribute=Resolve}} {{rolldice=@{ResolveDie}}} {{rollmod=@{ResolveRollMod}}} {{AttributeRoll=[[ 2d10cs>2cf<9 + @{ResolveDie}cs0cf0 + @{ResolveRollMod} ]]}}"
name="roll_ResolveRoll" style="font-size: 175%;">
</button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<!-- FULL PAGE LAYOUT - SKILLS -->
<div class="sheet-header">Skills</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W30"><H3 class="sheet-header-override" title="Skill Name; place specializations in brackets.">Skill [Specialization]</H3></th>
<th class="sheet-width-W5"><H3 title="Click to open notes.">+Info</H3></th>
<th class="sheet-width-W7"><H3 title="Primary Attribute; used for generating Passive score.">P Attr</H3></th>
<th class="sheet-width-W5"><H3 title="Skill Rank; automatically added to the die roll.">Rank</H3></th>
<th class="sheet-width-W5"><H3 title="Skill Passive Score" title="Passive Score; automatically generated.">Passive</H3></th>
<th class="sheet-width-W10"><H3 class="sheet-header-override" title="Dice used for the roll; needs to be selected -- this allows for bumping.">Attribute Dice</H3></th>
<th class="sheet-width-W7 sheet-right"><H3 title="Foci Modifiers; all Foci modifiers that apply to the skill -- automatically added to the die roll.">Foci Mod</H3></th>
<th class="sheet-width-W7"><H3 title="Power Modifiers; all Power modifiers that apply to the skill -- automatically added to the die roll.">Pow Mod</H3></th>
<th class="sheet-width-W7"><H3 title="Advantage Modifiers; all Advantage modifiers that apply to the skill -- automatically added to the die roll.">Adv Mod</H3></th>
<th class="sheet-width-W7"><H3 title="Miscellaneous Modifiers; all other modifiers that apply to the skill -- automatically added to the die roll.">Msc Mod</H3></th>
<th class="sheet-width-W5"><H3 title="Click the die to make the Skill Action Roll.">Roll</H3></th>
</tr>
</tbody>
</table>
<fieldset class="repeating_skill">
<table>
<tbody>
<tr>
<td class="sheet-width-W35"><input class="sheet-width-W90 sheet-hover" type="text" name="attr_SkillA_Name" title="Skill Name; place specializations in brackets."/>
<span name="attr_SkillA-tooltip" class="sheet-tooltip"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide skill foci and details." /><span></span>
<textarea placeholder="Enter Foci and skill use notes here for reference." class="sheet-tooltip sheet-width-W75" name="attr_SkillA-tooltip"></textarea>
</td>
<td class="sheet-width-W7 sheet-center"><select class="sheet-width-W95 sheet-dropdown" name="attr_SkillA_PrimAttr" value="0" title="Primary Attribute RAW; sets Passive score." >
<option value="0" selected="true"></option>
<option value="@{MightModifier}">Mi</option>
<option value="@{ProwessModifier}">Pr</option>
<option value="@{QuicknessModifier}">Qu</option>
<option value="@{VigorModifier}">Vi</option>
<option value="@{CharismaModifier}">Ch</option>
<option value="@{InsightModifier}">In</option>
<option value="@{LogicModifier}">Lo</option>
<option value="@{ResolveModifier}">Re</option>
</select>
</td>
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="number" name="attr_SkillA_Rank" value="0" /></span></td>
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="number" disabled="true" name="attr_SkillA_Passive" value="((@{SkillA_Rank} + abs(12) + @{SkillA_PrimAttr}))" /></span></td>
<td class="sheet-width-W10"><select class="sheet-select-attr" name="attr_SkillA_AttrToRoll" value="0"
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
<option value="1d0" selected="true">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" >1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_SkillA_FociMod" value="0" /></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_SkillA_PowMod" value="0" /></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_SkillA_AdvMod" value="0" /></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_SkillA_MscMod" value="0" /></td>
<td class="sheet-width-W5 sheet-center"><button class="sheet-diebutton" type="roll"
title="Skill Roll"
value="&{template:skill_roll} {{name=@{Hero_Name} makes a skill roll}} {{Rolled=@{SkillA_Name}}} {{Rank=@{SkillA_Rank}}} {{rolldice=@{SkillA_AttrToRoll}}} {{rollmod=[[@{SkillA_FociMod} + @{SkillA_PowMod} + @{SkillA_AdvMod} + @{attr_SkillA_MscMod} + @{SkillA_AttrToRoll}]]}} {{roll=[[ 2d10cs>2cf<9 + @{SkillA_AttrToRoll}cs0cf0 + @{SkillA_Rank} + @{SkillA_FociMod} + @{SkillA_PowMod}+ @{SkillA_AdvMod}+ @{SkillA_MscMod}]]}}"
name="roll_MakeASkillRoll">
</button>
</td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<!-- Tab 3: Combat -->
<div class="sheet-section sheet-section-pc3">
<div class="sheet-2colrow">
<!-- COLUMN 1 - Init and Speed -->
<div class="sheet-col">
<div class="sheet-header">Initiative</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<td class="sheet-width-W20"><span class="sheet-background">Init Attribute:</span></td>
<td class="sheet-width-W15"><select class="sheet-width-W95 sheet-dropdown" name="attr_SkillA_PrimAttr" value="0" title="Primary Attribute to use for Initiative" >
<option value="0" ></option>
<option value="@{MightModifier}">Mi</option>
<option value="@{ProwessModifier}">Pr</option>
<option value="@{QuicknessModifier}" selected="true">Qu</option>
<option value="@{VigorModifier}">Vi</option>
<option value="@{CharismaModifier}">Ch</option>
<option value="@{InsightModifier}">In</option>
<option value="@{LogicModifier}">Lo</option>
<option value="@{ResolveModifier}">Re</option>
</select>
</td>
<td class="sheet-width-W25 sheet-right"><span class="sheet-background sheet-pad-text sheet-right">Init Modifier:</span></td>
<td class="sheet-width-W15 sheet-left"><input class="sheet-width-W100 sheet-spin-button" type="number" value="0" name="attr_InitModifier" title="Modifies the number of initiative dice."/></td>
<td class="sheet-width-W15 sheet-center"><span class="sheet-circle"><input type="number" name="attr_init" disabled="true" value="((@{QuicknessModifier} + @{InitModifier}))"/></span></td>
<td class="sheet-width-W10 sheet-center"><button class="sheet-diebutton" type="roll"
title="Click to roll for initiative"
value="&{template:init_roll} {{name=@{character_name} rolls Initiative}} {{initroll=[[@{Init}d10kl1cs0cf0 &{tracker} &{noerror}]]}}"
name="roll initiative">
</button>
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-header sheet-header-spacer">Defenses</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<td class="sheet-right"><span class="sheet-background">Avoidance:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" title="= Prowess Passive + Insight Passive + 12" name="attr_Avoidance" /></td>
<td class="sheet-right"><span class="sheet-background">Fortitude:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" title="= Might Passive + Vigor Passive + 12" name="attr_Fortitude" /></td>
<td class="sheet-right"><span class="sheet-background">Discipline:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" title="= Charisma Passive + Resolve Passive + 12" name="attr_Discipline" /></td>
</tr>
<tr>
<td class="sheet-right"><span>Ballistic:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_Ballistic" /></td>
<td class="sheet-right"><span>Melee:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_Melee" /></td>
<td class="sheet-right"><span>Energy:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_Energy" /></td>
</tr>
</tbody>
</table>
</div>
</div>
<!-- COLUMN 2 - General Combat Details -->
<div class="sheet-col">
<div class="sheet-header">Common Circumstance Mods</div>
<div class="sheet-subsection">
<table class="sheet-smallfont">
<tbody>
<tr>
<td><span>Charge</td>
<td class="sheet-left"><span>+2</span></td>
<td><span>Tactical Edge</td>
<td class="sheet-left"><span>+2</span></td>
</tr>
<tr>
<td><span>Burst, Dbl Tap, Spray</td>
<td class="sheet-left"><span></span><span>-3</span></td>
<td><span>Cover (Part/hlf/full)</td>
<td class="sheet-left"><span>-2/-4/-6</span></td>
</tr>
<tr>
<td><span>Auto Single Target</td>
<td class="sheet-left"><span>-4</span></td>
<td><span>Total Concealment</td>
<td class="sheet-left"><span>-6</span></td>
</tr>
<tr>
<td><span>Dev ATK, Disarm</td>
<td class="sheet-left"><span></span><span>-6</span></td>
<td><span>Inadequate Space</td>
<td class="sheet-left"><span>-2</span></td>
</tr> <tr>
<td><span>Rvs Grapple, Headshot</td>
<td class="sheet-left"><span></span><span>-6</td>
<td><span>Prone (excluding guns)</td>
<td class="sheet-left"><span>-3</span></td>
</tr>
<tr>
<td><span>Beyond Range</td>
<td class="sheet-left"><span>-1/a</span></td>
<td><span>Range vs Melee</td>
<td class="sheet-left"><span>-3</span></td>
</tr>
<tr>
<td><span style="color: red;">Wounded (applied to all actions)</td>
<td class="sheet-left"><span style="color: red;">-1/wnd</span></td>
<td><span>Attacking from a Vehicle</td>
<td class="sheet-left"><span>-1/5a</span></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="sheet-header" >Attack Action: Combat Maneuvers </div>
<div class="sheet-subsection">
<!-- Attacks -->
<table>
<tbody>
<tr>
<th class="sheet-width-W25"><h3 class="sheet-header-override" title="Name of the attack" >Attack</h3></th>
<th class="sheet-width-W5"> <h3 title="Click to expand notes section for capturing additional details." >+Info</h3></th>
<th class="sheet-width-W15"><h3 class="sheet-header-override" title="Maneuver being used">Maneuver</h3></th>
<th class="sheet-width-W5"> <h3 title="Maneuver Modifier" >MM</h3></th>
<th class="sheet-width-W10"><h3 title="Attribute dice rolled for the attack" >Attribute Dice</h3></th>
<th class="sheet-width-W5"> <h3 title="Defense: A(Avoidance), F(Fortitude), D(Discipline),a skill name, or attribute name." >vs Def</h3></th>
<th class="sheet-width-W7"> <h3 title="Speed of the attack (reference Maneuvers)" >Ticks</h3></th>
<th class="sheet-width-W5"> <h3 title="Rank of a skill or power applied to the roll." >Rank</h3></th>
<th class="sheet-width-W7"> <h3 title="Total of Foci, Power, and Advantage modifiers.">ATK M</h3></th>
<th class="sheet-width-W7"> <h3 title="Total of circumstance modifiers.">Circ M</h3></th>
<th class="sheet-width-W5"> <h3 title="Button for making the roll." >Roll</h3></th>
</tr>
</tbody>
</table>
<fieldset class="repeating_attackaction">
<table>
<tbody>
<tr>
<!-- An Attack -->
<td class="sheet-width-W30"><input class="sheet-width-W90 sheet-hover" type="text" name="attr_AttackName" title="The weapon or power used to make the attack (pg 90 to 94)." >
<span name="attr_Attack-tooltip" class="sheet-tooltip"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" /><span></span>
<textarea placeholder="Enter the details of the attack here for reference." class="sheet-tooltip sheet-width-W75" name="attr_Attack-tooltip"></textarea>
</td>
<td class="sheet-width-W15"><select class="sheet-width-W95 sheet-dropdown" name="attr_AttackManeuver" value="0" title="Select the Maneuver used for the attack.">
<option value="None Selected" ></option>
<option value="Basic Attack" selected="true">Basic Attack</option>
<option value="Charge">Charge</option>
<option value="Devastating Attack">Devastating Attack</option>
<option value="Disarm">Disarm</option>
<option value="Earth Strike">Earth Strike</option>
<option value="Feint">Feint</option>
<option value="Burst">Firearm: Burst</option>
<option value="Double Tap">Firearm: Dbl Tap</option>
<option value="Auto Single Target">Firearm: FA Single</option>
<option value="Auto Spray">Firearm: FA Spray</option>
<option value="Headshot">Firearm: Headshot</option>
<option value="Single SHot">Firearm: 1 Shot</option>
<option value="Grab">Grab</option>
<option value="Grapple Escape">Grapple: Escape</option>
<option value="Grapple Pin">Grapple: Pin</option>
<option value="Grapple Punish">Grapple: Punish</option>
<option value="Grapple Reverse">Grapple:Reverse</option>
<option value="Lure">Lure</option>
<option value="Shove">Shove</option>
<option value="Team Attack">Team Attack</option>
<option value="Other">Other</option>
</select>
</td>
<td class="sheet-width-W5 sheet-center"><input class="sheet-width-95" type="number" name="attr_AttackMnvMod" value="0" title="Maneuver Modifier applied to the attack action roll."/></td>
<td class="sheet-width-W10 sheet-center"><select class="sheet-select-attr" name="attr_AttackAttrDice" value="0"
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
<option value="1d0" selected="true">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" >1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-width-W5 sheet-center"><input class="sheet-width-W95 sheet-small-textblock" type="Text" name="attr_AttackDefense" value="A" title="Defense vs the attack: A(Avoidance), F(Fortitude), D(Discipline),a skill name, or attribute name."/></span></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W95 sheet-spin-button" type="number" name="attr_AttackSpeed" value="4" title="Speed of the attack in Ticks: Simple=2; Complex=4; Demanding=6"/></span></td>
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="number" name="attr_AttackRank" value="0" title="Rank for skill or power; leave 0 if none."/></span></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_AttackMod" value="0" title="Total of Foci, Power, and Advantage Mods (only one of each may be applied); leave 0 if none." /></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_CircMod" value="0" title="Total of all Circumstance Mods; leave 0 if none." /></td>
<td class="sheet-width-W5 sheet-center"><button class="sheet-diebutton" type="roll"
title="Click to roll the attack"
value="&{template:attack_roll} {{name=@{Hero_Name} Attacks}} {{AttackName=@{AttackName}}} {{Maneuver=@{AttackManeuver}}} {{ManMod=@{AttackMnvMod}}} {{Dice=@{AttackAttrDice}}} {{Defense=@{AttackDefense}}} {{Ticks=@{AttackSpeed}}} {{Rank=@{AttackRank}}} {{AttkMod=@{AttackMod}}} {{CircMod=@{CircMod}}} {{roll=[[ 2d10cs>2cf<9 + @{AttackRank} + @{AttackMnvMod} + @{AttackMod} + @{CircMod} + @{AttackAttrDice}cs0cf0}]]}}"
name="roll_Attack" >
</button>
</td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-2colrow" width="100%">
<div class="sheet-col">
<div class="sheet-header">Attack Details: Damage Roll</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W30"><H3 class="sheet-header-override">Attack</H3></th>
<th class="sheet-width-W10"><H3 class="sheet-header-override">+Info</H3></th>
<th class="sheet-width-W20" title="Base Weapon Damage Die"><H3 class="sheet-header-override">Dmg Die</H3></th>
<th class="sheet-width-W20"><H3 class="sheet-header-override">Attr Dice</H3></th>
<th class="sheet-width-W10"><H3 class="sheet-header-override" title="Damage Modifier">Dmg</H3></th>
<th class="sheet-width-W10"><H3>Roll</H3></th>
</tr>
</tbody>
</table>
<fieldset class="repeating_attack">
<table>
<tbody>
<tr>
<td class="sheet-width-W40"><input class="sheet-width-W85 sheet-hover" name="attr_FirstAttack" type="text"/>
<span name="attr_FirstAttack-tooltip" class="sheet-tooltip"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" /><span></span>
<textarea placeholder="Enter the details of the attack here for reference." class="sheet-tooltip sheet-width-W75" name="attr_FirstAttack-tooltip"></textarea>
</td>
<td class="sheet-width-W20"><select class="sheet-dropdown sheet-width-W95" name="attr_BaseDamageDie" value="1d6">
<option value="1d0">None</option>
<option value="1D4">1D4</option>
<option value="1D6" selected="true">1D6</option>
<option value="1D8">1D8</option>
<option value="1D10">1D10</option>
<option value="1D12">1D12</option>
<option value="2D8">2D8</option>
<option value="3D8">3D8</option>
<option value="4D8">4D8</option>
<option value="5D8">5D8</option>
<option value="6D8">6D8</option>
<option value="7D8">7D8</option>
<option value="8D8">8D8</option>
<option value="9D8">9D8</option>
<option value="10D8">10D8</option>
</select>
</td>
<td class="sheet-width-W20 sheet-center"><select class="sheet-select-attr" name="attr_DmgAttr" value="0"
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
<option value="1d0" selected="true">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" >1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-width-W10"><input class="sheet-width-w95" type="number" name="attr_DamageMod" value="0"/></td>
<td class="sheet-width-W10 sheet-center"><button class="sheet-diebutton" type="roll"
title="Damage Roll"
value="&{template:damage_roll} {{name=@{Hero_Name} rolls Damage}} {{AttName=@{FirstAttack}}} {{basedmgdice=@{BaseDamageDie}}} {{attributedmgdice=@{DmgAttr}}} {{rollmod=@{DamageMod}}} {{DamageRoll=[[ {@{BaseDamageDie}cs0cf0 + @{DmgAttr}cs0cf0 + @{DamageMod}, 1d1}kh1 ]]}}"
name="roll_DamageRoll">
</button>
</td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-header">Weapon Reference(pg 76)</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W25"><H3 class="sheet-header-override">Weapon</H3></th>
<th class="sheet-width-W10"><H3>+Info</H3></th>
<th class="sheet-width-W10"><H3 title="Cartridge">CRTG</H3></th>
<th class="sheet-width-W10"><H3>Rng</H3></th>
<th class="sheet-width-W15"><H3>Dmg</H3></th>
<th class="sheet-width-W10"><H3>Impct</H3></th>
<th class="sheet-width-W10"><H3>Rnds</H3></th>
<th class="sheet-width-W10"><H3>Rld</H3></th>
</tr>
</tbody>
</table>
<fieldset class="repeating_weapon">
<table>
<tbody>
<tr>
<td class="sheet-width-W35"><input class="sheet-width-W85 sheet-hover" type="text" name="attr_Weapon" title="name of the weapon."/>
<span name="attr_Weapon-tooltip" class="sheet-tooltip"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" /><span></span>
<textarea placeholder="Enter the details of the weapon such as ammo details, qualities, and ammo tracking." class="sheet-tooltip sheet-width-W75" name="attr_Attack-tooltip"></textarea>
</td>
<td class="sheet-width-W10 sheet-center"><select class="sheet-width-W100 sheet-dropdown" name="attr_Cartridge" value="0" title="For guns, identify the type of cartridge being used with the gun.">
<option value="0" selected="true" ></option>
<option value="1">L</option>
<option value="2">M</option>
<option value="3">A</option>
<option value="4">H</option>
<option value="5">SH</option>
</select>
</td>
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="text" name="attr_AttackRange" value="0" title="The range of the attack; enter M for melee."/></span></td>
<td class="sheet-width-W15"><select class="sheet-dropdown sheet-width-W95" name="attr_DamageDie" value="1d6">
<option value="1d0">None</option>
<option value="1D4">1D4</option>
<option value="1D6" selected="true">1D6</option>
<option value="1D8">1D8</option>
<option value="1D10">1D10</option>
<option value="1D12">1D12</option>
<option value="2D8">2D8</option>
<option value="3D8">3D8</option>
<option value="4D8">4D8</option>
<option value="5D8">5D8</option>
<option value="6D8">6D8</option>
<option value="7D8">7D8</option>
<option value="8D8">8D8</option>
<option value="9D8">9D8</option>
<option value="10D8">10D8</option>
</select>
</td>
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_Impact" value="0" title="The weapon's impact."/></span></td>
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="text" name="attr_Rounds" value="0" title="Identify the number of rounds a given load holds."/></span></td>
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="text" name="attr_Reload" value="0" title="Time it takes to reload the gun."/></span></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
</div>
</div>
<!-- Tab 4: Powers & Gear-->
<div class="sheet-section sheet-section-pc4">
<div class="sheet-header">Burnout</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<td class="sheet-width-W7"><span class="sheet-background">Threshold:</span></td>
<td class="sheet-width-W5 sheet-left"><span class="sheet-circle"><input type="number" name="attr_BOThreshold" title="Equal to Discipline or Fortitude plus any modifiers"/></span></td>
<td class="sheet-width-W7 sheet-right"><span class="sheet-background">Current:</span></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W95 sheet-spin-button" type="number" name="attr_CurrentBO" title="The total of all modifications to Burnout Threshold."/></span></td>
<td class="sheet-width-W5 sheet-right"><span class="sheet-background">Roll:</span></td>
<td class="sheet-width-W5 sheet-center"><button class="sheet-diebutton" type="roll"
title="Burnout Check"
value="&{template:burnout_roll} {{name=@{Hero_Name} rolls Burnout}} {{Text= Burnout on 1-2}}{{BORoll=[[ 1d6cf<2 ]]}}"
name="roll_Burnout">
</button>
</td>
<td class="sheet-width-W7 sheet-right"><span class="sheet-large-textblocksheet-spin-button" >Modifiers:</span></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" name="attr_BOMod" title="The total of all modifications to Burnout Threshold."/></span></td>
<td class="sheet-width-W5 sheet-right"><span class="sheet-background">Base:</span></td>
<td class="sheet-width-W10 sheet-center"><select class="sheet-dropdown sheet-select-attr sheet-width-w95"name="attr_BODefense" value="0" title="This sets the characters Burnout; once selected it cannot be changed.">
<option value="0" selected="true"></option>
<option value="@{Discipline}">Discipline</option>
<option value="@{Fortitude}">Fortitude</option>
</select>
</td>
<td class="sheet-width-W10 sheet-right"><span>Mod Sources:</span></td>
<td class="sheet-width-W15"><input class="sheet-width-W95" type="text" name="attr_BOModSources" title="List of what changed a BO and amount"/></td>
</tr>
</tbody>
</table>
</div>
<!-- FULL PAGE LAYOUT - POWERS -->
<div class="sheet-header">Powers</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W35"><H3 class="sheet-header-override" title="Name of the Power">Power </H3></th>
<th class="sheet-width-W5"><H3 title="Power description/signature, characteristics, flaws, perks, modifications and tricks.">+Info</H3></th>
<th class="sheet-width-W7"><H3 title="Primary Attribute used to set PV">Attr</H3></th>
<th class="sheet-width-W5"><H3 title="Rank of the Power">Rank</H3></th>
<th class="sheet-width-W5"><H3 title="Range of the power in areas">Rng</H3></th>
<th class="sheet-width-W5"><H3 title="Speed of the power in ticks">Spd</H3></th>
<th class="sheet-width-W5"><H3 title="Power Passive Value (Based on Prim Attr + Rank)" >PV</H3></th>
<th class="sheet-width-W5"><H3 title="Power Burnout">BO</H3></th>
<th class="sheet-width-W10"><H3 title="Attribute to roll for the power; this should be the same a Primary Attr but provided for flexibility.">Attribute Dice</H3></th>
<th class="sheet-width-W7"><H3 title="Total modifiers from Skill Foci, Advantages, and Power mods applicable to the power roll">TTL Mod</H3></th>
<th class="sheet-width-W7"><H3 title="Circumstance modifiers applicable to the power roll">CIRC Mod</H3></th>
<th class="sheet-width-W5"><H3 title="Make the power roll">Roll</H3></th>
</tr>
</tbody>
</table>
<fieldset class="repeating_power">
<table>
<tbody>
<tr>
<td class="sheet-width-W40"><input class="sheet-hover sheet-width-W90" type="text" name="attr_PowerNameR"/>
<span name="attr_PowerModExploitR-tooltip" class="sheet-tooltip"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide Power Modifications and Exploits (Tricks and Emulated Powers)."/><span></span>
<textarea placeholder="Enter Power Modifications and Exploits (Tricks and Emulated Powers) here for reference." class="sheet-tooltip sheet-width-W75" name="attr_PowerModExploitR-tooltip"></textarea>
</td>
<td class="sheet-width-W7 sheet-center"><select class="sheet-dropdown sheet-small-textblock" name="attr_PowerPrimAttr" value="0" title="Primary Attribute of the power; sets Power Passive Value (PV)." >
<option value="0" selected="true"></option>
<option value="@{MightModifier}">Mi</option>
<option value="@{ProwessModifier}">Pr</option>
<option value="@{QuicknessModifier}">Qu</option>
<option value="@{VigorModifier}">Vi</option>
<option value="@{CharismaModifier}">Ch</option>
<option value="@{InsightModifier}">In</option>
<option value="@{LogicModifier}">Lo</option>
<option value="@{ResolveModifier}">Re</option>
</select>
</td>
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="number" name="attr_PowerRankR"/></span></td>
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="text" name="attr_PowerRangeR"></span></td>
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="text" name="attr_PowerSpeedR"/></span></td>
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="number" disabled="true" name="attr_PowerPVR" value="((@{PowerRankR} + abs(12) + @{PowerPrimAttr}))" /></span></td>
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="number" name="attr_PowerBOR" value="0" title="Power Burnout"/></span></td>
<td class="sheet-width-W10"><select class="sheet-select-attr" name="attr_PowerAttrDice" value="0"
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
<option value="1d0" selected="true">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" >1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-width-W7 sheet-center" ><input class="sheet-spin-button" type="number" name="attr_PowerModifier" title="Total modifiers from Skill Foci, Advantages, and Power mods applicable to the power roll"/></td>
<td class="sheet-width-W7 sheet-center" ><input class="sheet-spin-button" type="number" name="attr_PowerCircumstancesMod" title="Circumstance modifiers applicable to the power roll"/></td>
<td class="sheet-width-W5 sheet-center"><button class="sheet-diebutton" type="roll"
title="Power Roll"
value="&{template:power_roll} {{name=@{Hero_Name} makes a power roll}} {{Rolled=@{PowerNameR}}} {{Rank=@{PowerRankR}}} {{rolldice=@{PowerAttrDice}}} {{RollMod=[[@{PowerRankR} + @{PowerModifier} + @{PowerCircumstancesMod}]]}} {{roll=[[ 2d10cs>2cf<9 + @{PowerAttrDice}cs0cf0 + @{PowerRankR} + @{PowerModifier} + @{PowerCircumstancesMod} ]]}}"
name="roll_MakeAPowerRoll">
</button>
</td>
</tr>
</tbody>
<table>
</fieldset>
</div>
<!-- FULL PAGE LAYOUT - Gear -->
<div class="sheet-header">Gear</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W30"><h3 class="sheet-header-override" title="Name of the Piece of Gear">Gear Name</h3></th>
<th class="sheet-width-W10"><h3 title="Gear description in detail.">+Info</h3></th>
<th class="sheet-width-W55"><h3 class="sheet-header-override" title="Brief Description">Quick Reference for Game Stats and Effects</h3></th>
</tr>
</tbody>
</table>
<fieldset class="repeating_gear">
<table>
<tbody>
<tr>
<td class="sheet-width-W40">
<input class="sheet-hover sheet-width-W90" type="text" name="attr_GearR"/>
<span name="attr_GearDetailR-tooltip" class="sheet-tooltip"></span>
<input type="checkbox" class="sheet-hover-hidden sheet-width-W10 " title="click to show or hide more details on the gear." /><span></span>
<textarea placeholder="Enter more details on the gear here for reference." class="sheet-tooltip sheet-width-W75" name="attr_GearDetailR-tooltip"></textarea>
</td>
<td class="sheet-width-W60">
<input class="sheet-width-W100" type="text" name="attr_GearDescriptionR" />
</td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<!---Tab 5: Advancement--->
<div class="sheet-section sheet-section-pc5">
<div class="sheet-2colrow" width="100%">
<div class="sheet-col">
<div class="sheet-header">XP Tracking</div>
<div class="sheet-subsection">
<table>
<tr>
<td class="sheet-width-w15"><h3 class="sheet-header-override">XP Earned:</h3></td>
<td class="sheet-width-w85 sheet-left"><input class="sheet-bigspin-button" type="number" name="attr_XPEarned" value="0"/></td>
</tr>
<tr>
<td class="sheet-width-w15"><h3 class="sheet-header-override">XP Spent:</h3></td>
<td class="sheet-width-w85 sheet-left "><input class="sheet-bigspin-button" type="number" name="attr_XPSpent" value="0"/></td>
</tr>
<tr>
<td class="sheet-width-w15"><h3 class="sheet-header-override">XP Available:</h3></td>
<td class="sheet-width-w85 sheet-left"><input class="sheet-bigspin-button" type="number" disabled="true" name="attr_XPAvailable" value="((@{XPEarned} - @{XPSpent}))"/></td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div class="sheet-header">XP Expenditure Options</div>
<div class="sheet-subsection sheet-smallfont">
<span class="sheet-margin">1. New Power = 10xp</span><br>
<span class="sheet-margin">2. New Skill/New Advantage/Power Exploit/Emulated Power = 5xp</span><br>
<span class="sheet-margin">3. New Power Perk = treat each perk mod as a new rank in xp/rank</span><br>
<span class="sheet-margin">4. + Rank (attr, skill, power) = new rank in xp/rank; preferred power = current rank/xp</span><br>
<span class="sheet-margin">5. Build Things (see page 39)</span>
</div>
</div>
</div>
<div class="sheet-header">Advancements Log</div>
<div class="sheet-subsection">
<table>
<tr>
<td style="width: 10em;" ><span class="sheet-background">Advancement</span></td>
<td><span class="sheet-background">Brief Description</span></td>
<td style="width: 4em;"><span class="sheet-background">XP Spent</span></td></b>
</tr>
<tr>
<td style="width: 10em;" ><input type="text" name="attr_Advancement1"/></td>
<td><input type="text" name="attr_AdvancementDescription1" style="width: 100%;" /></td>
<td><span class="sheet-circle"><input type="number" name="attr_XPSpent1" value="0" /></span></td>
</tr>
</table>
<fieldset class="repeating_advancements">
<table>
<tr>
<td style="width: 10em;" ><input type="text" name="attr_AdvancementR"/></td>
<td><input type="text" name="attr_AdvancementDescriptionR" style="width: 100%;" /></td>
<td style="width: 4em;"><span class="sheet-circle"><input type="number" name="attr_XPSpentR" value="0" /></span></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<!-- ************************************** Cast Member ************************************** -->
<div class="sheet-block-b">
<div class="sheet-header" Style="color: white; font-weight: bold;font-variant: small-caps;">Cast Member Stats</div>
<div class="sheet-3colrow" width="100%">
<!-- COLUMN 1 - Attributes -->
<div class="sheet-col">
<!-- General Character Details -->
<table>
<tbody>
<tr>
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Threat Lvl:</span></td>
<td class="sheet-width-W60"><input type="text" class="sheet-width-W100" name="attr_ThreatLevel" /> </td>
</tr>
<tr>
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Pwr Source:</span></td>
<td class="sheet-width-W60"><input type="text" class="sheet-width-W100" name="attr_Origin"/></td>
</tr>
<tr>
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Flaw:</span></td>
<td class="sheet-width-W60"><input type="text" class="sheet-width-W100" name="attr_PersonalityFlaw"/></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<table>
<tbody>
<tr>
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Real Name:</span></td>
<td class="sheet-width-W60"><input class="sheet-width-W100" type="text" name="attr_realname"</td>
</tr>
<tr>
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Archetype:</span></td>
<td class="sheet-width-W60"><input type="text" class="sheet-width-W100" name="attr_Archetype"/></td>
</tr>
<tr>
<td class="sheet-width-W40"><span class="sheet-background sheet-pad-text ">Tagline:</span></td>
<td class="sheet-width-W60"><input type="text" class="sheet-width-W100" name="attr_Tagline"/></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col">
<table>
<tbody>
<tr>
<td class="sheet-width-W20"><span class="sheet-background">Pace:</span></td>
<td class="sheet-width-W75 sheet-left"><span class="sheet-circle"><input type="text" name="attr_BasePace"/></span></td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td class="sheet-width-W20"><span class="sheet-background">Plot Die:</span></td>
<td class="sheet-width-W40 sheet-left"><select class="sheet-select-attr" name="attr_PlotDie" value="1D6!">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
</select>
</td>
<td class="sheet-width-W20 sheet-right"><span class="sheet-background">Roll PD:</span></td>
<td class="sheet-width-W15 sheet-left">
<button class="sheet-diebutton" type="roll"
title="Roll Cast Member Plot Die Roll"
value="&{template:cast_plotdie_roll} {{name=@{Hero_Name} Rolls Plot Die}} {{Die=@{PlotDie}}} {{roll=[[ @{PlotDie}cs0cf0 ]]}}"
name="roll_MakeAPlotDieRoll">
</button>
</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td class="sheet-width-W15"><input type="checkbox" class="sheet-background" name="attr_mobindicator" > <Span class="sheet-block-text" title="Check if the Cast Member is a mob.">Mob?</span>
<td class="sheet-width-W20 sheet-right"><span class="sheet-background">Mob Size:</span></td>
<td class="sheet-width-W40 sheet-left"><span class="sheet-circle"><input type="number" class="sheet-width-W100" name="attr_MobSize"/></span></td>
</tr>
</tbody>
</table>
</div>
</div>
<br>
<div class="sheet-2colrow" width="100%">
<!-- COLUMN 1 - Cast member Attributes -->
<div class="sheet-col">
<div class="sheet-header">Attributes</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W25"><H3 class="header-override">Attribute</H3></th>
<th class="sheet-width-W10"><H3>Score</H3></th>
<th class="sheet-width-W25"><H3 class="header-override">Attribute Dice</H3></th>
<th class="sheet-width-W10"><H3>Passive</H3></th>
<th class="sheet-width-W20"><H3>Roll Mod</H3></th>
<th class="sheet-width-W10"><H3>Roll</H3></th>
</tr>
</tbody>
<tbody>
<tr>
<td><H5>Might (Mi)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_MightScore" value="3" /></span></td>
<td><select class="sheet-select-attr" name="attr_MightDie" value="1D6!" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_MightModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_MightRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Cast Member Might Roll"
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Might}} {{attribute=Might}} {{rolldice=@{MightDie}}} {{rollmod=@{MightRollMod}}} {{roll=[[ 2d10cs>2cf<9 + @{MightDie}cs0cf0 + @{MightRollMod} ]]}}"
name="roll_MightRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Prowess (Pr)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ProwessScore" value="3" /></span></td>
<td><select name="attr_ProwessDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ProwessModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ProwessRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Cast Member Prowess Roll"
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Prowess}} {{attribute=Prowess}} {{rolldice=@{ProwessDie}}} {{rollmod=@{ProwessRollMod}}} {{roll=[[ 2d10cs>2cf<9 + @{ProwessDie}cs0cf0 + @{ProwessRollMod} ]]}}"
name="roll_ProwessRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Quickness (Qu)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_QuicknessScore" value="3" /></span></td>
<td><select name="attr_QuicknessDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_QuicknessModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_QuicknessRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Cast Member Quickness Roll"
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Quickness}} {{attribute=Quickness}} {{rolldice=@{QuicknessDie}}} {{rollmod=@{QuicknessRollMod}}} {{roll=[[ 2d10cs>2cf<9 + @{QuicknessDie}cs0cf0 + @{QuicknessRollMod} ]]}}"
name="roll_QuicknessRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Vigor (Vi)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorScore" value="3" /></span></td>
<td><select class="sheet-select-attr" name="attr_VigorDie" value="1D6!" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_VigorRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Cast Member Vigor Roll"
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Vigor}} {{attribute=Vigor}} {{rolldice=@{VigorDie}}} {{rollmod=@{VigorRollMod}}} {{roll=[[ 2d10cs>2cf<9 + @{VigorDie}cs0cf0 + @{VigorRollMod} ]]}}"
name="roll_VigorRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Charisma (Ch)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_VigorScore" value="3" /></span></td>
<td><select name="attr_CharismaDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_CharismaModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CharismaRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Cast Member Charisma Roll"
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Charisma}} {{attribute=Charisma}} {{rolldice=@{CharismaDie}}} {{rollmod=@{CharismaRollMod}}} {{roll=[[ 2d10cs>2cf<9 + @{CharismaDie}cs0cf0 + @{CharismaRollMod} ]]}}"
name="roll_CharismaRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Insight (In)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_InsightScore" value="3" /></span></td>
<td><select name="attr_InsightDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_InsightModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InsightRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Cast Member Insight Roll"
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Insight}} {{attribute=Insight}} {{rolldice=@{InsightDie}}} {{rollmod=@{InsightRollMod}}} {{roll=[[ 2d10cs>2cf<9 + @{InsightDie}cs0cf0 + @{InsightRollMod} ]]}}"
name="roll_InsightRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Logic (Lo)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_LogicScore" value="3" /></span></td>
<td><select name="attr_LogicDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_LogicModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_LogicRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Cast Member Logic Roll"
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Logic}} {{attribute=Logic}} {{rolldice=@{LogicDie}}} {{rollmod=@{LogicRollMod}}} {{roll=[[ 2d10cs>2cf<9 + @{LogicDie}cs0cf0 + @{LogicRollMod} ]]}}"
name="roll_LogicRoll" style="font-size: 175%;">
</button>
</td>
</tr>
<tr>
<td><H5>Resolve (Re)</H5></td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ResolveScore" value="3" /></span></td>
<td><select name="attr_ResolveDie" value="1D6!" class="sheet-select-attr" style="width:7.5em;">
<option value="1d0">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" selected="true">1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-center"><span class="sheet-circle"><input type="number" name="attr_ResolveModifier" value="2" /></span></td>
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResolveRollMod" value="0" /></td>
<td class="sheet-center"><button class="sheet-diebutton" type="roll"
title="Cast Member Resolve Roll"
value="&{template:cast_action_roll} {{name=@{Hero_Name} rolls Resolve}} {{attribute=Resolve}} {{rolldice=@{ResolveDie}}} {{rollmod=@{ResolveRollMod}}} {{roll=[[ 2d10cs>2cf<9 + @{ResolveDie}cs0cf0 + @{ResolveRollMod} ]]}}"
name="roll_ResolveRoll" style="font-size: 175%;">
</button>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<!-- COLUMN 2 - Cast Member Initiative, Defenses, health and other details -->
<div class="sheet-col">
<div class="sheet-header">Initiative</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<td class="sheet-width-W20"><span class="sheet-background">Init Attribute:</span></td>
<td class="sheet-width-W15"><select class="sheet-width-W95 sheet-dropdown" name="attr_SkillA_PrimAttr" value="0" title="Primary Attribute to use for Initiative" >
<option value="0" ></option>
<option value="@{MightModifier}">Mi</option>
<option value="@{ProwessModifier}">Pr</option>
<option value="@{QuicknessModifier}" selected="true">Qu</option>
<option value="@{VigorModifier}">Vi</option>
<option value="@{CharismaModifier}">Ch</option>
<option value="@{InsightModifier}">In</option>
<option value="@{LogicModifier}">Lo</option>
<option value="@{ResolveModifier}">Re</option>
</select>
</td>
<td class="sheet-width-W25 sheet-right"><span class="sheet-background sheet-pad-text sheet-right">Init Modifier:</span></td>
<td class="sheet-width-W15 sheet-left"><input class="sheet-width-W100 sheet-spin-button" type="number" value="0" name="attr_InitModifier" title="Modifies the number of initiative dice."/></td>
<td class="sheet-width-W15 sheet-center"><span class="sheet-circle"><input type="number" name="attr_init" disabled="true" value="((@{QuicknessModifier} + @{InitModifier}))"/></span></td>
<td class="sheet-width-W10 sheet-center"><button class="sheet-diebutton" type="roll"
title="Click to roll initiative for a cast member."
value="&{template:cast_init_roll} {{name=@{character_name} rolls Initiative}} {{roll=[[@{Init}d10kl1cs0cf0 &{tracker} &{noerror}]]}}"
name="roll initiative">
</button>
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-header">Defenses & Health</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<td class="sheet-right"><span class="sheet-background">Avoidance:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" title="= Prowess Passive + Insight Passive + 12" name="attr_Avoidance" /></td>
<td class="sheet-right"><span class="sheet-background">Fortitude:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" title="= Might Passive + Vigor Passive + 12" name="attr_Fortitude" /></td>
<td class="sheet-right"><span class="sheet-background">Discipline:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" title="= Charisma Passive + Resolve Passive + 12" name="attr_Discipline" /></td>
</tr>
<tr>
<td class="sheet-right"><span>Ballistic:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_Ballistic" /></td>
<td class="sheet-right"><span>Melee:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_Melee" /></td>
<td class="sheet-right"><span>Energy:&nbsp;&nbsp;</span></td>
<td><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_Energy" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<td class="sheet-width-W10"><span class="sheet-background">Stamina:</span></td>
<td class="sheet-width-W10 sheet-left"><span class="sheet-circle"><input type="number" name="attr_Stamina" title="use this field to track starting wounds."/></span></td>
<td class="sheet-width-W15 sheet-center"><input class="sheet-width-W100 sheet-bigspin-button" type="number" name="attr_CurrentStamina" title="use this field to track current stamina."/></td>
<td class="sheet-width-W10 sheet-right"><span class="sheet-background">Wounds:</span></td>
<td class="sheet-width-W10 sheet-left"><span class="sheet-circle"><input type="number" name="attr_Wounds" title="use this field to track starting wounds."/></span></td>
<td class="sheet-width-W15 sheet-center"><input class="sheet-width-W100 sheet-bigspin-button" type="number" name="attr_CurrentWounds" title="use this field to track current wounds."/> </td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-header">Other Details</div>
<div class="sheet-subsection">
<table>
<tr>
<td class="sheet-width-W15 sheet-left"><span class="sheet-background">BO Threshold:</span></td>
<td class="sheet-width-W5 sheet-left"><span class="sheet-circle"><input type="number" name="attr_BOThreshold"
title="The threshold at which point the character may burnout when using a power."/></span></td>
<td class="sheet-width-W20 sheet-right"><span class="sheet-background">Curr. BO:</span></td>
<td class="sheet-width-W7 sheet-left"><input class="sheet-width-W95 sheet-spin-button" type="number" name="attr_CurrentBO" title="The total of all modifications to Burnout Threshold."/></span></td>
<td class="sheet-width-W7 sheet-right"><span class="sheet-background">Roll:</span></td>
<td class="sheet-width-W7 sheet-center">
<button class="sheet-diebutton" type="roll"
title="Cast Member Burnout Check"
value="&{template:cast_burnout_roll} {{name=@{Hero_Name} rolls Burnout}} {{Text= Burnout on 1-2}}{{roll=[[ 1d6cf<2 ]]}}"
name="roll_Burnout">
</button>
</td>
</tr>
</table>
<table style="margin-top: 5px;margin-bottom: 2px;">
<tr>
<td class="sheet-width-W25 sheet-left">
<span class="sheet-background sheet-hover">&nbsp;Advantages</span>
<span name="attr_castAdvantages-tooltip" class="sheet-tooltip sheet-tooltip-override"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide advantages." /><span></span>
<textarea placeholder="Enter advantages here." class="sheet-tooltip sheet-width-W75 sheet-tooltip-override" name="attr_castAdvantages-tooltip"></textarea>
</td>
<td class="sheet-width-W30 sheet-left">
<span class="sheet-background sheet-hover">&nbsp;Disadvantages</span>
<span name="attr_castDisdvantages-tooltip" class="sheet-tooltip sheet-tooltip-override"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide disadvantages." /><span></span>
<textarea placeholder="Enter disadvantages here." class="sheet-tooltip sheet-width-W75 sheet-tooltip-override" name="attr_castDisdvantages-tooltip"></textarea>
</td>
<td class="sheet-width-W20 sheet-left">
<span class="sheet-background sheet-hover">&nbsp;Gear</span>
<span name="attr_castgear-tooltip" class="sheet-tooltip sheet-tooltip-override"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide gear." /><span></span>
<textarea placeholder="Enter gear list and descriptions." class="sheet-tooltip sheet-width-W75 sheet-tooltip-override" name="attr_castgear-tooltip"></textarea>
</td>
<td class="sheet-width-W25 sheet-left">
<span class="sheet-background sheet-hover">&nbsp;Background</span>
<span name="attr_background-tooltip" class="sheet-tooltip sheet-tooltip-override"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide background." /><span></span>
<textarea placeholder="Enter background here" class="sheet-tooltip sheet-width-W75 sheet-tooltip-override" name="attr_background-tooltip"></textarea>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-header" >Attacks and Damage </div>
<div class="sheet-subsection">
<!-- Attacks -->
<table>
<tbody>
<tr>
<th class="sheet-width-W20"><h3 class="sheet-header-override" title="Name of the attack" >Attack</h3></th>
<th class="sheet-width-W5"> <h3 title="Click to expand notes section for capturing additional details." >+Info</h3></th>
<th class="sheet-width-W10"><h3 class="sheet-header-override" title="Attribute dice rolled for the attack for both the to-hit" >Attr ATK Dice</h3></th>
<th class="sheet-width-W5"> <h3 title="Range of the attack (M for Melee).">Rng</h3></th>
<th class="sheet-width-W5"> <h3 title="Speed of the attack (reference Maneuvers)">Ticks</h3></th>
<th class="sheet-width-W7"> <h3 title="Total of Rank, Foci, Power, and Advantage modifiers.">ATK Mod</h3></th>
<th class="sheet-width-W7"> <h3 title="Total of maneuver and circumstance modifiers.">Circ Mod</h3></th>
<th class="sheet-width-W5"> <h3 title="Button for making the roll." >ATK</h3></th>
<th class="sheet-width-W10"><h3 class="sheet-header-override" title="Base damage dice rolled for damage" >Dmg Dice</h3></th>
<th class="sheet-width-W10"><h3 class="sheet-header-override" title="Attribute dice rolled for the damage" >Attr Dmg Dice</h3></th>
<th class="sheet-width-W7"> <H3 title="total of all modifiers to damage." >Dmg Mod</H3></th>
<th class="sheet-width-W5"> <h3 title="Button for making the roll." >Dmg</h3></th>
</tr>
</tbody>
</table>
<fieldset class="repeating_castattackaction">
<table>
<tbody>
<tr>
<!-- Attack and damage -->
<td class="sheet-width-W25"><input class="sheet-width-W90 sheet-hover" type="text" name="attr_CastAttackName" title="The weapon or power used to make the attack (pg 90 to 94)." >
<span name="attr_Attack-tooltip" class="sheet-tooltip"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide attack details" /><span></span>
<textarea placeholder="Enter the details of the attack here for reference." class="sheet-tooltip sheet-width-W75" name="attr_Attack-tooltip"></textarea>
</td>
<td class="sheet-width-W10 sheet-center"><select class="sheet-select-attr" name="attr_CastAttackAttrDice" value="0"
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
<option value="1d0" selected="true">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" >1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="text" name="attr_CastAttackRange" value="0" title="range of the attack in areas."/></span></td>
<td class="sheet-width-W5 sheet-center"><span class="sheet-circle"><input type="text" name="attr_CastAttackSpeed" value="0" title="Speed of the attack in Ticks: Simple=2; Complex=4; Demanding=6"/></span></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_CastAttackMod" value="0" title="Total of Foci, Power, and Advantage Mods (only one of each may be applied); leave 0 if none." /></td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_CastCircMod" value="0" title="Total of all Circumstance Mods; leave 0 if none." /></td>
<td class="sheet-width-W5 sheet-center"><button class="sheet-diebutton" type="roll"
title="Click to roll Cast Member attack"
value="&{template:cast_attack_roll} {{name=@{Hero_Name} makes an Attack}} {{AttName=@{CastAttackName}}} {{Dice=@{CastAttackAttrDice}}} {{Range=@{CastAttackRange}}} {{Ticks=@{CastAttackSpeed}}} {{roll=[[@{CastAttackMod} + @{CastCircMod}}} {{roll=[[ 2d10cs>2cf<9 + @{CastAttackMod} + @{CastCircMod} + @{CastAttackAttrDice}cs0cf0}]]}}"
name="roll_CastAttack" >
</button>
</td>
<td class="sheet-width-W10"><select class="sheet-dropdown sheet-width-W95" name="attr_CastBaseDamageDie" value="1d6">
<option value="1d0">None</option>
<option value="1D4">1D4</option>
<option value="1D6" selected="true">1D6</option>
<option value="1D8">1D8</option>
<option value="1D10">1D10</option>
<option value="1D12">1D12</option>
<option value="2D8">2D8</option>
<option value="3D8">3D8</option>
<option value="4D8">4D8</option>
<option value="5D8">5D8</option>
<option value="6D8">6D8</option>
<option value="7D8">7D8</option>
<option value="8D8">8D8</option>
<option value="9D8">9D8</option>
<option value="10D8">10D8</option>
</select>
</td>
<td class="sheet-width-W10 sheet-center"><select class="sheet-select-attr" name="attr_CastDmgAttr" value="0"
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
<option value="1d0" selected="true">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" >1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-width-W7 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_DamageMod" value="0" title="Total of all Damage modifiers; leave 0 if none."/></td>
<td class="sheet-width-W5 sheet-center">
<button class="sheet-diebutton" type="roll"
title="Cast Member Damage Roll"
value="&{template:cast_damage_roll} {{name=@{Hero_Name} rolls Damage}} {{AttName=@{CastAttackName}}} {{basedmgdice=@{CastBaseDamageDie}}} {{DmgAttr=@{CastDmgAttr}}} {{rollmod=@{DamageMod}}} {{roll=[[ {@{CastBaseDamageDie}cs0cf0 + @{CastDmgAttr}cs0cf0 + @{DamageMod}, 1d1}kh1 ]]}}"
name="roll_CastDamageRoll">
</button>
</td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-2colrow">
<!-- COLUMN 1 - Skills -->
<div class="sheet-col">
<div class="sheet-header">Skills</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W35"><H3 class="sheet-header-override">Skill</H3></th>
<th class="sheet-width-W10"><H3>+Info</H3></th>
<th class="sheet-width-W15"><H3>Mod</H3></th>
<th class="sheet-width-W10"><H3>Pssv</H3></th>
<th class="sheet-width-W20"><H3 class="sheet-header-override">Attr Dice</H3></th>
<th class="sheet-width-W10"><H3>Roll</H3></th>
</tr>
</tbody>
</table>
<fieldset class="repeating_cmvskill">
<table>
<tbody>
<tr>
<td class="sheet-width-W45">
<input class="sheet-width-W85 sheet-hover" type="text" name="attr_CastSkillName"/>
<span name="attr_SkillA-tooltip" class="sheet-tooltip"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide skill foci and details." /><span></span>
<textarea placeholder="Enter Foci and skill use notes here for reference." class="sheet-tooltip sheet-width-W75" name="attr_SkillA-tooltip"></textarea>
</td>
<td class="sheet-width-W15 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_CastSkillMod" value="0" /></td>
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_SkillA_Passive" value="0" /></span></td>
<td class="sheet-width-W20"><select class="sheet-select-attr" name="attr_CastSkillAttr" value="0"
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
<option value="1d0" selected="true">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" >1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select
></td>
<td class="sheet-width-W10 sheet-center"><button class="sheet-diebutton" type="roll"
title="Cast Member Skill Roll"
value="&{template:cast_powerskill_roll} {{name=@{Hero_Name} makes a Skill roll}} {{SkillPowerName=@{CastSkillName}}} {{Type=Skill}} {{rolldice=@{CastSkillAttr}}} {{roll=[[ 2d10cs>2cf<9 + @{CastSkillAttr}cs0cf0 + @{CastSkillMod} ]]}}"
name="roll_CastSkillRoll">
</button>
</td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<!-- COLUMN 2 - Powers -->
<div class="sheet-col">
<div class="sheet-header">Powers</div>
<div class="sheet-subsection">
<table>
<tbody>
<tr>
<th class="sheet-width-W35"><H3 class="sheet-header-override">Power</H3></th>
<th class="sheet-width-W10"><H3>+Info</H3></th>
<th class="sheet-width-W15"><H3>Mod</H3></th>
<th class="sheet-width-W10"><H3>Pssv</H3></th>
<th class="sheet-width-W20"><H3 class="sheet-header-override">Attr Dice</H3></th>
<th class="sheet-width-W10"><H3>Roll</H3></th>
</tr>
</tbody>
</table>
<fieldset class="repeating_cmvpower">
<table>
<tbody>
<tr>
<td class="sheet-width-W45">
<input class="sheet-width-W85 sheet-hover" type="text" name="attr_CastPowerName"/>
<span name="attr_PowerDescR-tooltip" class="sheet-tooltip"></span>
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide skill foci and details." /><span></span>
<textarea placeholder="Enter Foci and skill use notes here for reference." class="sheet-tooltip sheet-width-W75" name="attr_PowerDescR-tooltip"></textarea>
</td>
<td class="sheet-width-W15 sheet-center"><input class="sheet-width-W100 sheet-spin-button" type="number" name="attr_CastPowerMod" value="0" /></td>
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_attr_PowerPVR" value="0" /></span></td>
<td class="sheet-width-W20"><select class="sheet-select-attr" name="attr_CastPowerAttr" value="0"
title="Defaults to 0; select the dice according to the attribute plus any die bumps.">
<option value="1d0" selected="true">None</option>
<option value="1D4!">1d4</option>
<option value="1D6!" >1D6</option>
<option value="1D8!">1D8</option>
<option value="1D10!">1D10</option>
<option value="1D12!">1D12</option>
<option value="1D12!+1d4!">1D12+1d4</option>
<option value="1D12!+1d6!">1D12+1d6</option>
<option value="1D12!+1d8!">1D12+1d8</option>
<option value="1D12!+1d10!">1D12+1d10</option>
<option value="2D12!">2D12</option>
<option value="2D12!+1d4!">2D12+1d4</option>
<option value="2D12!+1d6!">2D12+1d6</option>
<option value="2D12!+1d8!">2D12+1d8</option>
<option value="2D12!+1d10!">2D12+1d10</option>
<option value="3D12!">3D12</option>
</select>
</td>
<td class="sheet-width-W10 sheet-center"><button class="sheet-diebutton" type="roll"
title="Cast Member Power Roll"
value="&{template:cast_powerskill_roll} {{name=@{Hero_Name} makes a Power roll}} {{SkillPowerName=@{CastPowerName}}} {{Type=Power}} {{rolldice=@{CastPowerAttr}}} {{roll=[[ 2d10cs>2cf<9 + @{CastPowerAttr}cs0cf0 + @{CastPowerMod}]]}}"
name="roll_CastPowerRollR">
</button>
</td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<!-- ************************************** ROLL TEMPLATES ************************************** -->
<rolltemplate class="sheet-rolltemplate-action_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Attribute: </span></td><td><span style="text-align:left">{{attribute}}</span></td></tr>
<tr><td><span class="tcat">Attribute Dice: </span></td><td><span style="text-align:left">{{rolldice}}</span></td></tr>
<tr><td><span class="tcat">Modifier: </span></td><td><span style="text-align:left">{{rollmod}}</span></td></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{AttributeRoll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-damage_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Attack: </span></td><td><span style="text-align:left">{{AttName}}</span></td></tr>
<tr><td><span class="tcat">Dice: </span></td><td><span style="text-align:left">{{basedmgdice}}</span></td></tr>
<tr><td><span class="tcat">Attribute: </span></td><td><span style="text-align:left">{{attributedmgdice}}</span></td></tr>
<tr><td><span class="tcat">Modifier: </span></td><td><span style="text-align:left">{{rollmod}}</span></td></tr>
<tr><td><span class="tcat">Damage Roll: </span></td><td><span style="text-align:left">{{DamageRoll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-skill_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Skill: </span></td><td><span style="text-align:left">{{Rolled}}</span></td></tr>
<tr><td><span class="tcat">Rank: </span></td><td><span style="text-align:left">{{Rank}}</span></td></tr>
<tr><td><span class="tcat">Dice: </span></td><td><span style="text-align:left">{{rolldice}}</span></td></tr>
<tr><td><span class="tcat">Modifier: </span></td><td><span style="text-align:left">{{rollmod}}</span></td></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-power_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Power: </span></td><td><span style="text-align:left">{{Rolled}}</span></td></tr>
<tr><td><span class="tcat">Rank: </span></td><td><span style="text-align:left">{{Rank}}</span></td></tr>
<tr><td><span class="tcat">Dice: </span></td><td><span style="text-align:left">{{rolldice}}</span></td></tr>
<tr><td><span class="tcat">Modifier: </span></td><td><span style="text-align:left">{{RollMod}}</span></td></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-attack_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Attack: </span></td><td><span style="text-align:left">{{AttackName}}</span></td></tr>
<tr><td><span class="tcat">Maneuver: </span></td><td><span style="text-align:left">{{Maneuver}}</span></td></tr>
<tr><td><span class="tcat">Mnvr Mod: </span></td><td><span style="text-align:left">{{ManMod}}</span></td></tr>
<tr><td><span class="tcat">Attr Dice: </span></td><td><span style="text-align:left">{{Dice}}</span></td></tr>
<tr><td><span class="tcat">Defense: </span></td><td><span style="text-align:left">{{Defense}}</span></td></tr>
<tr><td><span class="tcat">Speed: </span></td><td><span style="text-align:left">{{Ticks}} Ticks</span></td></tr>
<tr><td><span class="tcat">Rank: </span></td><td><span style="text-align:left">{{Rank}}</span></td></tr>
<tr><td><span class="tcat">Attack Mod: </span></td><td><span style="text-align:left">{{AttkMod}}</span></td></tr>
<tr><td><span class="tcat">Circumstance: </span></td><td><span style="text-align:left">{{CircMod}}</span></td></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-general_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Action: </span></td><td><span style="text-align:left">{{Action}}</span></td></tr>
<tr><td><span class="tcat">Dice: </span></td><td><span style="text-align:left">{{Rolled}}</span></td></tr>
<tr><td><span class="tcat">Rank: </span></td><td><span style="text-align:left">{{Rank}}</span></td></tr>
<tr><td><span class="tcat">Modifier: </span></td><td><span style="text-align:left">{{APARMod}}</span></td></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{GeneralRoll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-init_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{initroll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-burnout_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Test: </span></td><td><span style="text-align:left">{{Text}}</span></td></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{BORoll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-plotdie_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Plot Die: </span></td><td><span style="text-align:left">{{Die}}</span></td></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{PlotDieRoll}}</span></td></tr>
</table>
</rolltemplate>
<!-- ##### Cast Member Die Rolls ##### -->
<rolltemplate class="sheet-rolltemplate-cast_init_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-cast_powerskill_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Skill: </span></td><td><span style="text-align:left">{{SkillPowerName}}</span></td></tr>
<tr><td><span class="tcat">Type: </span></td><td><span style="text-align:left">{{Type}}</span></td></tr>
<tr><td><span class="tcat">Dice: </span></td><td><span style="text-align:left">{{rolldice}}</span></td></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-cast_plotdie_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Plot Die: </span></td><td><span style="text-align:left">{{Die}}</span></td></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-cast_action_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Attribute: </span></td><td><span style="text-align:left">{{attribute}}</span></td></tr>
<tr><td><span class="tcat">Attribute Dice: </span></td><td><span style="text-align:left">{{rolldice}}</span></td></tr>
<!-- <tr><td><span class="tcat">Modifier: </span></td><td><span style="text-align:left">{{rollmod}}</span></td></tr>--> <!-- Commenting out modifiers by CAST till after the sheet has gone through play -->
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-cast_attack_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Attack: </span></td><td><span style="text-align:left">{{AttName}}</span></td></tr>
<tr><td><span class="tcat">Dice: </span></td><td><span style="text-align:left">{{Dice}}</span></td></tr>
<tr><td><span class="tcat">Range: </span></td><td><span style="text-align:left">{{Range}}</span></td></tr>
<tr><td><span class="tcat">Speed: </span></td><td><span style="text-align:left">{{Ticks}} Ticks</span></td></tr>
<!-- <tr><td><span class="tcat">Attack Mod: </span></td><td><span style="text-align:left">{{ATKMod}}</span></td></tr>--> <!-- Commenting out modifiers by CAST till after the sheet has gone through play -->
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-cast_damage_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Attack: </span></td><td><span style="text-align:left">{{AttName}}</span></td></tr>
<tr><td><span class="tcat">Base Dice: </span></td><td><span style="text-align:left">{{basedmgdice}}</span></td></tr>
<tr><td><span class="tcat">Attribute: </span></td><td><span style="text-align:left">{{DmgAttr}}</span></td></tr>
<!-- <tr><td><span class="tcat">Modifier: </span></td><td><span style="text-align:left">{{rollmod}}</span></td></tr> --> <!-- Commenting out modifiers by CAST till after the sheet has gone through play -->
<tr><td><span class="tcat">Damage Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-cast_burnout_roll">
<table>
<tr><th colspan="2">{{name}}</th></tr>
<tr><td><span class="tcat">Test: </span></td><td><span style="text-align:left">{{Text}}</span></td></tr>
<tr><td><span class="tcat">Roll: </span></td><td><span style="text-align:left">{{roll}}</span></td></tr>
</table>
</rolltemplate>