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roll20-character-sheets-tester/NOC/NOC.html
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2021-08-13 10:59:48 +02:00

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<rolltemplate class="sheet-rolltemplate-noc-fiel">
<div class="templatemain">
<div class="resultmenace">
{{menace}}
</div>
<div class="resultmenacelib">
<span>MENACE</span>
</div>
<div class="resultfiel">
{{#rollTotal() result 0}}<div style="color:#3FB315">{{result}}</div>{{/rollTotal() result 0}}
{{#rollTotal() result 1}}<div>{{result}}</div>{{/rollTotal() result 1}}
{{#rollTotal() result 2}}<div>{{result}}</div>{{/rollTotal() result 2}}
{{#rollTotal() result 3}}<div>{{result}}</div>{{/rollTotal() result 3}}
{{#rollTotal() result 4}}<div>{{result}}</div>{{/rollTotal() result 4}}
{{#rollTotal() result 5}}<div style="color:red">{{result}}</div>{{/rollTotal() result 5}}
</div>
<div class="resultfiellib">
<span>FIEL</span>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-noirceur">
<div class="templatemain">
<div class="templatethdiv">
<div class="templatenamediv">
<span class="templatename">{{name}}</span><br/>
</div>
<span class="templateaction">{{action}}</span><br/>
</div>
<div class="resultnoirceur">
{{#rollTotal() result 1}}<span>Violence</span>{{/rollTotal() result 1}}
{{#rollTotal() result 2}}<span>Malaise</span>{{/rollTotal() result 2}}
{{#rollTotal() result 3}}<span>Hallucinations</span>{{/rollTotal() result 3}}
{{#rollTotal() result 4}}<span>Mauvais penchants</span>{{/rollTotal() result 4}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-relance">
<div class="templatemain">
<div class="templatethdiv">
<div class="templatenamediv">
<span class="templatename">{{name}}</span><br/>
</div>
<span class="templateaction">{{action}}</span>
</div>
<div class="result">
{{#rollTotal() result 1}}
<span>+1 succès</span>
{{/rollTotal() result 1}}
{{#rollTotal() result 2}}
<span>+2 succès</span>
{{/rollTotal() result 2}}
{{#rollTotal() result 3}}
<span>+3 succès</span>
{{/rollTotal() result 3}}
{{#rollLess() result 1}}
<span>Echec</span>
{{/rollLess() result 1}}
{{#rollWasCrit() result}}
{{relanceJet}}
{{/rollWasCrit() result}}
</div>
<div class="fiel">
{{#rollWasFumble() result}}
<span>!! Fiel détecté !!</span>
{{/rollWasFumble() result}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-espoir">
<div class="templatemain">
<div class="templatethdiv">
<div class="templatenamediv">
<span class="templatename">{{name}}</span><br/>
</div>
<span class="templateaction">{{action}}</span>
</div>
<div class="result">
{{result}} <span>succès</span>
</div>
<div class="fiel">
{{#rollWasFumble() result}}
<span>!! Fiel détecté !!</span>
{{/rollWasFumble() result}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-relancedegat">
<div class="templatemain">
<div class="templatethdiv">
<div class="templatenamediv">
<span class="templatename">{{name}}</span><br/>
</div>
<span class="templateaction">{{action}}</span>
</div>
<div class="result">
{{#rollGreater() result 0}}
<span>+1 dégât</span>
{{/rollGreater() result 0}}
{{#rollLess() result 1}}
<span>Echec</span>
{{/rollLess() result 1}}
{{#rollWasCrit() result}}
{{relanceJetdegat}}
{{/rollWasCrit() result}}
</div>
<div class="fiel">
{{#rollWasFumble() result}}
<span>!! Fiel détecté !!</span>
{{/rollWasFumble() result}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-comp">
<div class="templatemain">
<div class="templatethdiv">
<div class="templatenamediv">
<span class="templatename">{{name}}</span><br/>
</div>
<span class="templateaction">{{action}}</span><br/>
</div>
<div class="attr">
{{#attr}}
{{attr}}({{attr_num}})<br/>
{{/attr}}
{{#skill}}
{{skill}}({{skill_num}})<br/>
{{/skill}}
</div>
<div class="mal">
{{#mod_num1}}
Malus domaines ({{mod_num1}})<br/>
{{/mod_num1}}
{{#mod_num2}}
Malus talents ({{mod_num2}})
{{/mod_num2}}
{{#diff}}
Difficulté ({{diff}})
{{/diff}}
</div>
<div class="result">
{{#rollLess() result 1}}
<span>Echec (</span>{{result}}<span>)</span>
{{/rollLess() result 1}}
{{#rollGreater() result 0}}
{{result}} <span>succès</span>
{{/rollGreater() result 0}}
{{#rollWasCrit() result}}
{{relanceJet}}
{{/rollWasCrit() result}}
</div>
<div class="fiel">
{{#rollWasFumble() result}}
<span>!! Fiel détecté !!</span>
{{/rollWasFumble() result}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-noc-attaque">
<div class="templatemain">
<div class="templatethdiv">
<div class="templatenamediv">
<span class="templatename">{{name}}</span><br/>
</div>
<span class="templateaction">{{action}} avec</span><br/>
<span class="templatearme">{{arme}}</span><br/>
<span class="templatedps">Dégats: {{DPS}}{{#rollGreater() enoire 0}} +{{enoire}} (Noirceur){{/rollGreater() enoire 0}}{{#rollGreater() quantiquecomp 0}} +{{quantique}} (Noirceur){{/rollGreater() quantiquecomp 0}}</span><br>
{{#effet1}}<span class="templatedps templatedpseffet">{{effet1}}</span><br>{{/effet1}}
{{#effet2}}<span class="templatedps templatedpseffet">{{effet2}}</span><br>{{/effet2}}
{{#effet3}}<span class="templatedps templatedpseffet">{{effet3}}</span>{{/effet3}}
</div>
<div class="attr">
{{#attr}}
{{attr}}({{attr_num}})<br/>
{{/attr}}
{{#skill}}
{{skill}}({{skill_num}})<br/>
{{/skill}}
</div>
<div class="mal">
{{#mod_num1}}
Malus domaines ({{mod_num1}})<br/>
{{/mod_num1}}
{{#mod_num2}}
Malus talents ({{mod_num2}})
{{/mod_num2}}
{{#mod_num3}}
Difficulté ({{mod_num3}})
{{/mod_num3}}
</div>
<div class="result">
{{result}} <span>succès</span>
{{#rollWasCrit() result}}
{{relanceJet}}
{{/rollWasCrit() result}}
{{#rollWasCrit() quantique}}
{{relanceJetdegat}}
{{/rollWasCrit() quantique}}
</div>
<div class="fiel">
{{#rollWasFumble() result}}
<span>!! Fiel détecté !!</span><br>
{{/rollWasFumble() result}}
{{#rollWasFumble() quantique}}
<span>!! Fiel détecté (dégât) !!</span>
{{/rollWasFumble() quantique}}
</div>
</div>
</rolltemplate>
<input type="radio" class="sheet-typefiche sheet-flag-PJ" name="attr_typefiche" value="1" checked/><span class="PJ">PJ</span>
<input type="radio" class="sheet-typefiche sheet-flag-PNJ" name="attr_typefiche" value="2"/><span class="PNJ">PNJ</span>
<input type="radio" class="sheet-typefiche sheet-flag-fiel" name="attr_typefiche" value="3"/><span class="fiel">FIEL</span>
<input type="radio" class="sheet-typefiche sheet-flag-cabale" name="attr_typefiche" value="4"/><span class="cabale">CABALE</span>
<div class="sheet-section-fiel">
<div class="affichage-fiel">
<input type="text" class="compteurmenace" name="attr_compteurmenace" value="0"/>
<div class="menace">
<span>MENACE</span>
</div>
<div class="compteurfiel2">
<input type="text" class="compteurfiel" name="attr_compteurfiel" value="0"/>
</div>
<div class="fielspan">
<span>FIEL</span>
</div>
<div class="fielroll">
<button type="roll" class="indiquefiel" name="roll_fiel" title="Informer les joueurs du taux de fiel" value="&{template:noc-fiel} {{menace=[[@{compteurmenace}]]}} {{result=[[@{compteurfiel}]]}}"></button>
</div>
</div>
</div>
<div class="sheet-section-PNJ">
<span class="labelvisible">Jets visibles</span><input type="checkbox" class="flagGM" name="attr_flagGM"/>
<span class="afficheflag" data-i18n-title="afficheflag-t">Afficher malus</span><input type="checkbox" class="afficheflagbox" name="afficheflag" data-i18n-title="afficheflag-t"/>
<div class="caracteristique-competence-PNJ">
<div class="caracteristique-lignes-PNJ">
<div class="div-lignes-PNJ"><span>Blessures : <span/><input type="text" class="lignes" name="attr_blessactuel" value="0"/><input type="text" class="lignesmax" name="attr_blessactuel_max" value="10"/></div>
<div class="div-lignes-PNJ"><span>Trauma : <span/><input type="text" class="lignes" name="attr_traumaactuel" value="0"/><input type="text" class="lignesmax" name="attr_traumaactuel_max" value="10"/></div>
<div class="div-lignes-PNJ"><span>Traque : <span/><input type="text" class="lignes" name="attr_traqueactuel" value="0"/><input type="text" class="lignesmax" name="attr_traqueactuel_max" value="10"/></div>
<div class="div-lignes-PNJ"><span>Noirceur : <span/><input type="text" class="lignes" name="attr_noirceuractuel" value="0"/><input type="text" class="lignesmax" name="attr_noirceuractuel_max" value="10"/></div>
</div>
<div class="caracteristique-vietab-PNJ">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_vie"/><input class="caracteristique-value-max" name="attr_vie_max" type="text" value="0"/>
<label class="caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_apaisement"/><input class="competence-value-max" type="text" name="attr_apaisement_max" value="0">
<label class="competence-title" data-i18n="apaisement-u" data-i18n-title="apaisement-t">Apaisement</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><button type='roll' class="rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_ferveur"/><input class="competence-value-max" type="text" name="attr_ferveur_max" value="0"/>
<label class="competence-title" data-i18n="ferveur-u" data-i18n-title="ferveur-t">Ferveur</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_lumiere"/><input class="competence-value-max" type="text" name="attr_lumiere_max" value="0"/>
<label class="competence-title" data-i18n="lumiere-u" data-i18n-title="lumiere-t">Lumière</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_soins"/><input class="competence-value-max" type="text" name="attr_soins_max" value="0"/>
<label class="competence-title" data-i18n="soins-u" data-i18n-title="soins-t">Soins</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie})|0})d10}>8)+@{soins|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie})|0})d10}>8)+@{soins|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-eruditiontab-PNJ">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_erudition"/><input class="caracteristique-value-max" type="text" name="attr_erudition_max" value="0"/>
<label class="caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_culture"/><input class="competence-value-max" type="text" name="attr_culture_max" value="0"/>
<label class="competence-title" data-i18n="culture-u" data-i18n-title="culture-t">Culture</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_bureau"/><input class="competence-value-max" type="text" name="attr_bureau_max" value="0"/>
<label class="competence-title" data-i18n="bureau-u" data-i18n-title="bureau-t">Bureau</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_recherche"/><input class="competence-value-max" type="text" name="attr_recherche_max" value="0"/>
<label class="competence-title" data-i18n="recherche-u" data-i18n-title="recherche-t">Recherche</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><button type='roll' class="rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_societe"/><input class="competence-value-max" type="text" name="attr_societe_max" value="0"/>
<label class="competence-title" data-i18n="societe-u" data-i18n-title="societe-t">Société</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-techniquetab-PNJ">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_technique"/><input class="caracteristique-value-max" type="text" name="attr_technique_max" value="0"/>
<label class="caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_artefact"/><input class="competence-value-max" type="text" name="attr_artefact_max" value="0"/>
<label class="competence-title" data-i18n="artefact-u" data-i18n-title="artefact-t">Artefact</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_artisanat"/><input class="competence-value-max" type="text" name="attr_artisanat_max" value="0"/>
<label class="competence-title" data-i18n="artisanat-u" data-i18n-title="artisanat-t">Artisanat</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_mecanismes"/><input class="competence-value-max" type="text" name="attr_mecanismes_max" value="0"/>
<label class="competence-title" data-i18n="mecanismes-u" data-i18n-title="mecanismes-t">Mécanismes</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_survie"/><input class="competence-value-max" type="text" name="attr_survie_max" value="0"/>
<label class="competence-title" data-i18n="survie-u" data-i18n-title="survie-t">Survie</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-socialtab-PNJ">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_social"/><input class="caracteristique-value-max" type="text" name="attr_social_max" value="0"/>
<label class="caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_charisme"/><input class="competence-value-max" type="text" name="attr_charisme_max" value="0"/>
<label class="competence-title" data-i18n="charisme-u" data-i18n-title="charisme-t">Charisme</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_conviction"/><input class="competence-value-max" type="text" name="attr_conviction_max" value="0"/>
<label class="competence-title" data-i18n="conviction-u" data-i18n-title="conviction-t">Conviction</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_psychologie"/><input class="competence-value-max" type="text" name="attr_psychologie_max" value="0"/>
<label class="competence-title" data-i18n="psychologie-u" data-i18n-title="psychologie-t">Psychologie</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_tromperie"/><input class="competence-value-max" type="text" name="attr_tromperie_max" value="0"/>
<label class="competence-title" data-i18n="tromperie-u" data-i18n-title="tromperie-t">Tromperie</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-ametab-PNJ">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_ame"/><input class="caracteristique-value-max" type="text" name="attr_ame_max" value="0"/>
<label class="caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_extase"/><input class="competence-value-max" type="text" name="attr_extase_max" value="0"/>
<label class="competence-title" data-i18n="extase-u" data-i18n-title="extase-t">Extase</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_folie"/><input class="competence-value-max" type="text" name="attr_folie_max" value="0"/>
<label class="competence-title" data-i18n="folie-u" data-i18n-title="folie-t">Folie</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_sensibilite"/><input class="competence-value-max" type="text" name="attr_sensibilite_max" value="0"/>
<label class="competence-title" data-i18n="sensibilite-u" data-i18n-title="sensibilite-t">Sensibilité</label><button type='roll' class="rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><button type='roll' class="rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_tenebres"/><input class="competence-value-max" type="text" name="attr_tenebres_max" value="0"/>
<label class="competence-title" data-i18n="tenebres-u" data-i18n-title="tenebres-t">Ténèbres</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-statuttab-PNJ">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_statut"/><input class="caracteristique-value-max" type="text" name="attr_statut_max" value="0"/>
<label class="caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_fortune"/><input class="competence-value-max" type="text" name="attr_fortune_max" value="0"/>
<label class="competence-title" data-i18n="fortune-u" data-i18n-title="fortune-t">Fortune</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_rang"/><input class="competence-value-max" type="text" name="attr_rang_max" value="0"/>
<label class="competence-title" data-i18n="rang-u" data-i18n-title="rang-t">Rang</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_contacts"/><input class="competence-value-max" type="text" name="attr_contacts_max" value="0"/>
<label class="competence-title" data-i18n="contacts-u" data-i18n-title="contacts-t">Contacts</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_facade"/><input class="competence-value-max" type="text" name="attr_facade_max" value="0"/>
<label class="competence-title" data-i18n="facade-u" data-i18n-title="facade-t">Façade</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-actiontab-PNJ">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_action"/><input class="caracteristique-value-max" type="text" name="attr_action_max" value="0"/>
<label class="caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_combat"/><input class="competence-value-max" type="text" name="attr_combat_max" value="0"/>
<label class="competence-title" data-i18n="combat-u" data-i18n-title="combat-t">Combat</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_deplacement"/><input class="competence-value-max" type="text" name="attr_deplacement_max" value="0"/>
<label class="competence-title" data-i18n="deplacement-u" data-i18n-title="deplacement-t">Déplacement</label><button type='roll' class="rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><button type='roll' class="rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_instinct"/><input class="competence-value-max" type="text" name="attr_instinct_max" value="0"/>
<label class="competence-title" data-i18n="instinct-u" data-i18n-title="instinct-t">Instinct</label><button type='roll' name='roll' class="rollPJ" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action})|0})d10}>8)+@{instinct|max}]]}}"></button><button type='roll' name='roll' class="rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action})|0})d10}>8)+@{instinct|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_constitution"/><input class="competence-value-max" type="text" name="attr_constitution_max" value="0"/>
<label class="competence-title" data-i18n="constitution-u" data-i18n-title="constitution-t">Constitution</label><button type='roll' class="rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button><button type='roll' class="rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button>
</div>
</div>
</div>
<div class="tab-armure-PNJ">
<div class="armure-title-PNJ"><label class="armure-title-label" data-i18n="armure-u">ARMURE</label></div>
<div class="armure-th">
<span style="width:215px;text-align:center" class="input-info header-equip" data-i18n="Description-u"></span>
<span style="width:60px;text-align:center" class="input-info header-equip-armure" data-i18n="armurepts-u"></span>
<span style="width:60px;text-align:center" class="input-info header-equip-armure" data-i18n="defense-u"></span>
<span style="width:50px;text-align:center" class="input-info header-equip-armure" data-i18n="porte-u"></span>
</div>
<div class="cac-all">
<div class="cac-gauche">
<input style="width:215px;font-size:16px;margin-bottom:3px;" type="text" class="input-info input-infoarmure" name="attr_contact-nom" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="armeinfo" name="attr_armureinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="cac-droite">
<input value="0" type="text" style="text-align:center;" class="inputarmure" name='attr_armure'/>
<input type="text" style="text-align:center;" class="inputarmure" name='attr_armureconst' type="text" value="@{armure}+@{constitution}" disabled="disabled"/>
<input type="checkbox" class="input-portee" name="attr_flagarmureportee" data-i18n-title="porte-t"/><input type="text" name="attr_armureportee" style="display:none;"/>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3quantique" name="attr_degatquantique" value="0"/>
</div>
</div>
</div>
</div>
<div class="tab-tir-PNJ">
<div class="tir-title-PNJ"><label class="tir-title-label" data-i18n="tir-u">ARMES DE TIR</label></div>
<div class="tir-th">
<span style="width:215px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="input-info header-equip-armure" data-i18n="dps-u">DPS</span>
<span style="width:55px;" class="input-info header-equip-armure" data-i18n="munitions-u">Mun</span>
<span style="width:55px;" class="input-info header-equip-armure" data-i18n="munitionsmax-u">Mun max</span>
<span style="width:70px;" class="input-info header-equip-armure2" data-i18n="armetalent-u">Talent</span>
<span style="width:40px;" class="input-info header-equip-roll"></span>
</div>
<fieldset class="repeating_projectiles">
<div class="tir-all">
<div class="tir-gauche">
<input type="text" class="input-info inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<TEXTAREA class="armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="tir-droite">
<input value="0" style="text-align:center" type="text" class="input-degat" name="attr_degattir"/>
<input value="0" style="text-align:center" type="text" class="input-munitions" name="attr_munitions"/>
<input value="0" style="text-align:center" type="text" class="input-munitionsmax" name="attr_munitionsmax"/>
<input type="checkbox" class="input-talent" name="attr_tirtalent" data-i18n-title="talent-t"/>
<input style="display:none" type="number" class="input-talentflag" name="attr_tirflag" value="1"/>
<button style="display:none" type="roll" class="CHd10" name="roll_repeatingd10" value="&{template:noc-relance} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=relance un D10 !}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="CHd10GM" name="roll_repeatingd10GM" value="/w gm &{template:noc-relance} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=relance un D10 !}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="CHd10" name="roll_repeatingd10degat" value="&{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=relance dégâts !}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="CHd10GM" name="roll_repeatingd10degatGM" value="/w gm &{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=relance dégâts !}} {{result=[[{1d10}>8]]}}"></button>
<button type="roll" class="input-jetdps-PJ" value="&{template:noc-attaque} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[Relance !](~repeating_tir_repeatingd10)}} {{relanceJetdegat=[Relance dégât !](~repeating_tir_repeatingd10degat)}} {{name=@{character_name}}} {{action=tire}} {{arme=@{armenom}}} {{DPS=@{degattir}}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmalusTIR}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{tirflag}]]}}"></button>
<button type="roll" class="input-jetdps-GM" value="/w gm &{template:noc-attaque} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[Relance !](~repeating_tir_repeatingd10GM)}} {{relanceJetdegat=[Relance dégât !](~repeating_tir_repeatingd10degatGM)}} {{name=@{character_name}}} {{action=tire}} {{arme=@{armenom}}} {{DPS=@{degattir}}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmalusTIR}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{tirflag}]]}}"></button><br>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1quantique" name="attr_degatquantique" value="0"/></div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2quantique" name="attr_degatquantique" value="0"/></div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3quantique" name="attr_degatquantique" value="0"/></div>
</div>
</div>
</fieldset>
</div>
<div class="tab-cac-PNJ">
<div class="cac-title-PNJ"><label class="cac-title-label" data-i18n="cac-u">ARMES DE CONTACT</label></div>
<div class="cac-th">
<span style="width:215px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="input-info header-equip-armure" data-i18n="dps-u">DPS</span>
<span style="width:70px;" class="input-info header-equip-armure2" data-i18n="armetalent-u">Talent</span>
<span style="width:40px;" class="input-info header-equip-roll"></span>
</div>
<div class="cac-all-mainsnues">
<div class="cac-gauche">
<input type="text" class="input-info inputarmenom input-mnues" name="attr_armenom-mainsnues" value="Mains nues" disabled="true"/><br>
<TEXTAREA class="armeinfo armeinfo-mainsnues input-mnues" name="attr_armeinfo-mainsnues" disabled="true">Pieds, poings et même coup de tête</textarea>
</div>
<div class="cac-droite">
<input value="[[@{constitution}+1]]" style="text-align:center" type="text" class="input-degat input-mnues" name="attr_degatcac-mainsnues" disabled="true"/>
<input type="checkbox" class="input-talent input-mnues" name="attr_cactalent-mainsnues" checked disabled="true"/>
<button type="roll" class="input-jetdps-PJ" value="&{template:noc-attaque} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=attaque}} {{arme=ses mains nues}} {{DPS=[[@{degatcac-mainsnues}+@{constitution}]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><button type="roll" class="input-jetdps-GM" value="/w gm &{template:noc-attaque} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=attaque}} {{arme=ses mains nues}} {{DPS=[[@{degatcac-mainsnues}+@{constitution}]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
</div>
</div>
<fieldset class="repeating_cac">
<div class="cac-all">
<div class="cac-gauche">
<input type="text" class="input-info inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<TEXTAREA class="armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="cac-droite">
<input value="0" style="text-align:center" type="text" class="input-degat" name="attr_degatcac"/>
<input type="checkbox" class="input-talent" name="attr_cactalent" data-i18n-title="talent-t"/>
<input style="display:none" type="number" class="input-talentflag" name="attr_cacflag" value="1"/>
<button style="display:none" type="roll" class="CHd10" name="roll_repeatingd10" value="&{template:noc-relance} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=relance un D10 !}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="CHd10GM" name="roll_repeatingd10GM" value="/w gm &{template:noc-relance} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=relance un D10 !}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="CHd10" name="roll_repeatingd10degat" value="&{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=relance dégâts !}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="CHd10GM" name="roll_repeatingd10degatGM" value="/w gm &{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=relance dégâts !}} {{result=[[{1d10}>8]]}}"></button>
<button type="roll" class="input-jetdps-PJ" value="&{template:noc-attaque} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[Relance !](~repeating_cac_repeatingd10)}} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=attaque}} {{arme=@{armenom}}} {{DPS=[[@{degatcac}+@{constitution}]]}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{cacflag}]]}}"></button>
<button type="roll" class="input-jetdps-GM" value="/w gm &{template:noc-attaque} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[Relance !](~repeating_cac_repeatingd10GM)}} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degatGM)}} {{name=@{character_name}}} {{action=attaque}} {{arme=@{armenom}}} {{DPS=[[@{degatcac}+@{constitution}]]}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{cacflag}]]}}"></button><br>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1quantique" name="attr_degatquantique" value="0"/></div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2quantique" name="attr_degatquantique" value="0"/></div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3quantique" name="attr_degatquantique" value="0"/></div>
</div>
</div>
</fieldset>
</div>
<div class="Combathelper-PNJ">
<div class="Combathelper-title"><label class="Combathelper-title-label" data-i18n="Combathelper-u">AIDE AU COMBAT</label></div>
<div class="CHdivbonusmalus">
<span class="CHdescriptionBM">Ajouter Bonus/Malus</span><input value="0" type="number" class="CHbonusmalus" name="attr_CHbonusmalus"/>
</div>
<div class="CHdivjets">
<span class="CHdescriptionroll">Initiative</span><button type="roll" class="CHinitiative-PJ" name="initiative" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=INITIATIVE}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{instinct|max} &{tracker}]]}}"></button><button type="roll" class="CHinitiative-GM" name="initiative" value="/w gm &{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=INITIATIVE}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{instinct|max} &{tracker}]]}}"></button>
<span class="CHdescriptionroll">Esquive</span><button type="roll" class="CHesquive-PJ" name="esquive" value="&{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente d'esquiver}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}-@{nbropposants}]]}}"></button><button type="roll" class="CHesquive-GM" name="esquive" value="/w gm &{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente d'esquiver}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button>
<span class="CHdescriptionroll">Parade</span><button type="roll" class="CHparade-PJ" name="parade" value="&{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente de parer}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}-@{nbropposants}]]}}"></button><button type="roll" class="CHparade-GM" name="parade" value="/w gm &{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente de parer}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button>
<span class="CHdescriptionroll">Relance D10</span><button type="roll" class="CHd10-PJ" name="roll_d10" value="&{template:noc-relance} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=relance un D10 !}} {{result=[[{1d10}>8]]}}"></button><button type="roll" class="CHd10-GM" name="roll_d10GM" value="/w gm &{template:noc-relance} {{relanceJet=[Relance !](~d10GM)}} {{name=@{character_name}}} {{action=relance un D10 !}} {{result=[[{1d10}>8]]}}"></button>
</div>
<div class="CHdivcombobox">
<span class="CHspan2">Vous</span><select class="CHcombo2" name="attr_typeaction">
<option value="0">attaquez au contact</option>
<option value="1">attaquez à distance</option>
<option value="2">esquivez/parez</option>
</select>
<input type="checkbox" name="attr_actioncombatcontact" class="CHactioncombatcontact" style="display:none;"/>
<input type="checkbox" name="attr_actioncombatdistance" class="CHactioncombatdistance" style="display:none;"/>
<input type="checkbox" name="attr_actioncombatdef" class="CHactioncombatdef" style="display:none;"/>
<br/>
<span class="CHspan CHdistance CHcontact CHdef">..</span><select class="CHcombo CHdistance CHcontact" name="attr_attaqueprepare">
<option value="0">sans l'avoir préparée</option>
<option value="1">en l'ayant préparée</option>
</select><span class="CHspan CHdistance CHcontact CHdef">dans des conditions</span><select class="CHcombo CHdistance CHcontact CHdef" name='attr_conditions'>
<option value="0">claires</option>
<option value="1">génantes</option>
<option value="2">horribles</option>
</select><select class="CHcombo CHportee CHdistance" name='attr_porte'>
<option value="-1">à bout portant</option>
<option value="0">à portée courte</option>
<option value="1">à portée moyenne</option>
<option value="2">à portée longue</option>
</select>
<br/>
<span class="CHspan CHdistance CHcontact CHdef">..</span><span class="CHspan CHdistance CHcontact CHdef">et l'adversaire</span>
<select class="CHcombo CHdistance CHcontact" name="attr_jetesol">
<option value="0">ne s'est pas jeté au sol</option>
<option value="1">s'est jeté au sol</option>
</select><span class="CHspan CHdistance">,</span>
<select class="CHcombo CHdistance" name='attr_couvert'>
<option value="0">n'est pas à couvert</option>
<option value="1">a un couvert faible</option>
<option value="2">a un couvert fort</option>
</select><span class="CHspan CHdistance">,</span>
<select class="CHcombo CHdistance" name="attr_utilisecouvert">
<option value="0">n'utilise pas son couvert</option>
<option value="1">utilise son couvert</option>
</select><span class="CHspan CHdef">est aidé par</span>
<select class="CHcombo CHdef" name='attr_nbropposants'>
<option value="0">0 allié</option>
<option value="1">1 allié</option>
<option value="2">2 alliés</option>
<option value="3">3 alliés</option>
<option value="4">4 alliés</option>
</select>
<br/>
<br/>
<span class="CHdescriptionbonusmalustitle CHcontact CHdistance CHdef">Le seuil de difficulté est de </span>
<input type="text" class="CHbonusmalusdsbl CHcontact" name="attr_CHbonusmalusCAC" disabled="disabled" value="1+@{conditions}-@{attaqueprepare}-@{jetesol}-(@{CHbonusmalus})"/>
<input type="text" class="CHbonusmalusdsbl CHdistance" name="attr_CHbonusmalusTIR" disabled="disabled" value="0+@{couvert}+@{conditions}+@{porte}+@{jetesol}+@{utilisecouvert}-@{attaqueprepare}-(@{CHbonusmalus})"/>
<input type="text" class="CHbonusmalusdsbl CHdef" name="attr_CHbonusmalusDEF" disabled="disabled" value="0+@{conditions}+@{nbropposants}-(@{CHbonusmalus})"/>
</div>
</div>
</div>
</div>
<div class="main">
<input type="radio" class="sheet-tab sheet-tab1" name="attr_background" value="1" checked /><span data-i18n="GENERAL-u" class="sheet-tab sheet-tab1" >IDENTITE</span><br>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_background" value="2" /><span data-i18n="ATTRIBUTES-u" class="sheet-tab sheet-tab2" >DOMAINES & TALENTS</span><br>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_background" value="3" /><span data-i18n="INVENTORY-u" class="sheet-tab sheet-tab3" >INVENTAIRE</span><br>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_background" value="4" /><span data-i18n="NOTES-u" class="sheet-tab sheet-tab4" >NOTES</span><br>
<!-- Tab identité -->
<div class="sheet-section-gen">
<div class="sheet-identity">
<div class="sheet-identity-gauche">
<input type="text" class="info infogrostitre" value="LIVRET DE CITOYEN" disabled="disabled"><br>
<input type="text" style="width:60px" class="info" value="MÉMO A" disabled="disabled"/><br>
<input type="text" style="width:170px" class="info" value="FICHE GÉNÉRALE P14" disabled="disabled"/><br>
<input type="text" style="width:110px;margin-top:60px;" class="info infotitre" value="IDENTITÉ" disabled="disabled"/><br>
<input type="text" style="width:85px" class="info" value="MATRICULE:" disabled="disabled"/><input type="text" class="input-info-id" value="4251352-1246627" disabled="disabled"/><br>
<input type="text" style="width:145px" class="info" value="NOM DE NAISSANCE:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_nom" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:105px" class="info" value="NOM D'USAGE:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_nomusage" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:70px" class="info" value="PRÉNOMS:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_prenoms" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:155px" class="info" value="DATE DE NAISSANCE:" disabled="disabled"/><input type="text" class="input-info-id" value="3-241-74K523L" disabled="disabled"/><br>
<input type="text" style="width:155px" class="info" value="LIEU DE NAISSANCE:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_lieunaissance" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:95px" class="info" value="ASCENDANCE:" disabled="disabled"/><br>
<textarea type="text" style="height:40px" class="input-infobloc-id" name="attr_ascendance" data-i18n-placeholder="aremplir-p"></textarea><br>
<input type="text" style="width:105px" class="info" value="DESCENDANCE:" disabled="disabled"/><br>
<textarea type="text" style="height:40px" class="input-infobloc-id" name="attr_descendance" data-i18n-placeholder="aremplir-p"></textarea><br>
<input type="text" style="width:130px" class="info" value="STATUT MARITAL:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_statutmarital" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:200px" class="info" value="ANNEXE DE RATTACHEMENT:" disabled="disabled"/><br>
<textarea type="text" style="height:40px" class="input-infobloc-id" name="attr_annexerattachement" data-i18n-placeholder="aremplir-p"></textarea><br>
<input type="text" style="width:255px" class="info" value="LIEU DE RÉSIDENCE ET ADRESSE:" disabled="disabled"/><br>
<textarea type="text" style="height:55px" class="input-infobloc-id" name="attr_adresse" data-i18n-placeholder="aremplir-p"></textarea><br>
<input type="text" style="width:290px;margin-top:35px;" class="info infotitre"value="EFFORT ET CONTRIBUTION" disabled="disabled"/><br>
<input type="text" style="width:175px" class="info" value="MINISTÈRE DE TUTELLE:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_ministeretutelle" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:110px" class="info" value="POSTE OCCUPÉ:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_poste" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:190px" class="info" value="ÉLÉMENTS DE CARRIÈRE:" disabled="disabled"/><br>
<textarea type="text" style="height:50px" class="input-infobloc-id" name="attr_carriere" data-i18n-placeholder="aremplir-p"></textarea><br>
</div>
<div class="sheet-identity-droite">
<input type="text" style="width:250px;margin-left:170px;" class="info" value="DIRECTION DE LA COORDINATION" disabled="disabled"/><br>
<input type="text" style="width:220px;margin-left:170px;" class="info" value="SÉRIE 3-K-001-PG-*25K845P"/ disabled="disabled"><br>
<input type="text" style="width:45px;margin-left:170px;" class="info" value="BLOC:" disabled="disabled"/><input type="text" class="input-info-id" style="width:150px;" name="attr_bloc" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:60px;margin-left:170px;" class="info" value="CLASSE:" disabled="disabled"/><input type="text" class="input-info-id" style="width:150px;" value="22C" disabled="disabled"/><br>
<input type="text" style="width:170px;margin-top:50px;" class="info infotitre" value="SIGNALEMENT" disabled="disabled"/><br>
<input type="text" style="width:65px;margin-top:275px;" class="info" value="TAILLE:" disabled="disabled"/><input style="margin-top:270px;" type="text" class="input-info-id" name="attr_tailleid" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:145px" class="info" value="COULEUR DES YEUX:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_couleuryeux" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:175px" class="info" value="SIGNES PARTICULIERS:" disabled="disabled"/><br>
<textarea type="text" style="height:80px" class="input-infobloc-id" name="attr_signesparti" data-i18n-placeholder="aremplir-p"></textarea><br>
<input type="text" style="width:110px;margin-top:15px;" class="info infotitre" value="SECURITÉ" disabled="disabled"/><br>
<input type="text" style="width:120px" class="info" value="AUTORISATIONS:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_autori" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:165px" class="info" value="SÉJOURS EXTRA-BLOC:" disabled="disabled"/><input type="text" class="input-info-id" name="attr_sejours" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" style="width:200px" class="info" value="SIGNALEMENTS(SÉCURITÉ):" disabled="disabled"/>
<input style="display:none" type="checkbox" class="idsecuriteflg idsecuriteflgneant" name="attr_idsecuriteneantflg"/><span class="idsecurite idsecuriteneant">Néant</span>
<input style="display:none" type="checkbox" class="idsecuriteflg idsecuriteflgsignale" name="attr_idsecuritesignaleflg"/><span class="idsecurite idsecuritesignale" data-i18n-title="idsignale-t">Signalé</span>
<input style="display:none" type="checkbox" class="idsecuriteflg idsecuriteflgrecherche" name="attr_idsecuriterechercheflg"/><span class="idsecurite idsecuriterecherche" data-i18n-title="idrecherche-t">Criminel</span><input style="display:none" type="checkbox" class="idsecuriteflg idsecuritepalierrecherche" name="attr_idsecuriterecherchepalier"/>
<input style="display:none" type="checkbox" class="idsecuriteflg idsecuriteflgpourchasse" name="attr_idsecuritepourchasseflg"/><span class="idsecurite idsecuritepourchasse" data-i18n-title="idpourchasse-t">Ennemi public</span><input style="display:none" type="checkbox" class="idsecuriteflg idsecuritepalierpourchasse" name="attr_idsecuritepourchassepalier"/><br>
<input type="text" style="width:200px" class="info" value="SIGNALEMENTS(HARMONIE):" disabled="disabled"/>
<input style="display:none" type="checkbox" class="idharmonieflg idharmonieflgneant" name="attr_idharmonieneantflg"/><span class="idharmonie idharmonieneant">Néant</span>
<input style="display:none" type="checkbox" class="idharmonieflg idharmonieflgteinte" name="attr_idharmonieteinteflg"/><span class="idharmonie idharmonieteinte" data-i18n-title="idteinte-t">Teinté</span>
<input style="display:none" type="checkbox" class="idharmonieflg idharmonieflgpossede" name="attr_idharmoniepossedeflg"/><span class="idharmonie idharmoniepossede" data-i18n-title="idpossede-t">Possédé</span>
<input style="display:none" type="checkbox" class="idharmonieflg idharmonieflgcorrompu" name="attr_idharmoniecorrompuflg"/><span class="idharmonie idharmoniecorrompu" data-i18n-title="idcorrompu-t">Corrompu</span><br>
<input type="text" style="width:190px;font-size:13px;" class="info" value="1er trait de noirceur:" disabled="disabled"/><select class="selectid selectidtraitnoirceur" name='attr_idtraitnoirceur1' data-i18n-title="idtraitnoirceur-t">
<option value="0">Néant</option>
<option value="1" data-i18n-title="idviolence-t">Violence</option>
<option value="2" data-i18n-title="idmalaise-t">Malaise</option>
<option value="3" data-i18n-title="idHallucinations-t">Hallucinations</option>
<option value="4" data-i18n-title="idMauvaispenchants-t">Mauvais penchants</option>
</select><br>
<input type="text" style="width:190px;font-size:13px;" class="info" value="2ème trait de noirceur:" disabled="disabled"/><select class="selectid selectidtraitnoirceur" name='attr_idtraitnoirceur2' data-i18n-title="idtraitnoirceur-t">
<option value="0">Néant</option>
<option value="1" data-i18n-title="idviolence-t">Violence</option>
<option value="2" data-i18n-title="idmalaise-t">Malaise</option>
<option value="3" data-i18n-title="idHallucinations-t">Hallucinations</option>
<option value="4" data-i18n-title="idMauvaispenchants-t">Mauvais penchants</option>
</select><br>
<input type="text" style="width:190px;font-size:13px;" class="info" value="3ème trait de noirceur:" disabled="disabled"/><select class="selectid selectidtraitnoirceur" name='attr_idtraitnoirceur3' data-i18n-title="idtraitnoirceur-t">
<option value="0">Néant</option>
<option value="1" data-i18n-title="idviolence-t">Violence</option>
<option value="2" data-i18n-title="idmalaise-t">Malaise</option>
<option value="3" data-i18n-title="idHallucinations-t">Hallucinations</option>
<option value="4" data-i18n-title="idMauvaispenchants-t">Mauvais penchants</option>
</select><br>
</div>
<div class="photoid"></div>
</div>
<input type="checkbox" name="attr_flagclosewindowprogression" class="flagclosewindowprogression" style="display:none;" checked="true"/>
<div class="progressionmessagecontener">
<div class="closewindowcontainer"><button type='action' name="act_closewindowprogression" style="padding:0px;font-size:16px;font-family:'Courier New',Courier,monospace;border-radius:10px;min-width:15px;">X</button></div>
<div class="recupmessage progressionmessage">
<div class="pointsprog">
<span>Points de progression actuels </span><input type="text" class="sheet-competence-value" name="attr_ptsprogress" value="0"/>
<br>
<span>Points de progression dépensés </span><input type="text" class="sheet-competence-value" name="attr_ptsprogressdep" value="0"/>
</div>
<span style="font-weight:bold;">Augmentation un domaine/talent :</span><br>
<select class="" name="attr_progressiondomaine">
<option value="0">DOMAINE +1</option>
<option value="1">Action</option>
<option value="2">Ame</option>
<option value="3">Erudition</option>
<option value="4">Social</option>
<option value="5">Statut</option>
<option value="6">Technique</option>
<option value="7">Vie</option>
</select>
<button type='action' name='act_progressiondomaine'>OK</button>
<br>
<select class="" name="attr_progressiontalent">
<option value="0">TALENT +1</option>
<option value="1">Apaisement</option>
<option value="2">Artefact</option>
<option value="3">Artisanat</option>
<option value="4">Bureau</option>
<option value="5">Charisme</option>
<option value="6">Combat</option>
<option value="7">Constitution</option>
<option value="8">Contacts</option>
<option value="9">Conviction</option>
<option value="10">Culture</option>
<option value="11">Déplacement</option>
<option value="12">Extase</option>
<option value="13">Façade</option>
<option value="14">Ferveur</option>
<option value="15">Folie</option>
<option value="16">Fortune</option>
<option value="17">Instinct</option>
<option value="18">Lumière</option>
<option value="19">Mécanismes</option>
<option value="20">Psychologie</option>
<option value="21">Rang</option>
<option value="22">Recherche</option>
<option value="23">Sensibilité</option>
<option value="24">Société</option>
<option value="25">Soins</option>
<option value="26">Survie</option>
<option value="27">Ténèbres</option>
<option value="28">Tromperie</option>
</select>
<button type='action' name='act_progressiontalent'>OK</button><br>
<span style="font-weight:bold;">Guerrir une séquelle :</span><br>
<select class="" name="attr_healsequelle">
<option value="0">SEQUELLE</option>
<option value="1">Blessures</option>
<option value="2">Noirceur</option>
<option value="3">Traque</option>
<option value="4">Trauma</option>
</select>
<button type='action' name='act_healsequelle'>OK</button><br>
<span style="font-weight:bold;">Augmenter le vécu :</span><br>
<span>Vécu +1 :</span>
<button type='action' name='act_vecuup'>OK</button><br>
<span style="font-weight:bold;">Diminuer la traque :</span><br>
<select class="" name="attr_traquedim">
<option value="0">STATUT -1</option>
<option value="1">Fortune</option>
<option value="2">Rang</option>
<option value="3">Contacts</option>
<option value="4">Façade</option>
</select>
<button type='action' name='act_traquedim'>OK</button><br>
</div>
</div>
<div class="sheet-identityprivate">
<div class="confidentiel"></div>
<div class="identityprivatevcontent">
<input type="text" class="infoprivate" value="NOM DU JOUEUR:" style="width:103px" disabled="true"/><input type="text" class="input-info-idprivate" name="attr_nomjoueur" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" class="infoprivate" value="ARCHÉTYPE:" style="width:80px" disabled="true"/><input class="input-info-idprivate" name="attr_archetypelib" placeholder="A définir"/><br>
<input type="text" class="infoprivate" value="THÈME:" style="width:55px" disabled="true"/><input class="input-info-idprivate" name="attr_themelib" placeholder="A définir"/><br>
<input type="text" class="infoprivate" value="CABALE:" style="width:54px" disabled="true"/><input type="text" class="input-info-idprivate" name="attr_cabale" data-i18n-placeholder="aremplir-p" /><br>
<input type="text" class="infoprivate" value="POINTS DE PROGRESSION ACTUELS:" style="width:210px" disabled="true"/><input type="number" class="input-info-idprivatecpteur" name="attr_ptsprogress" value="0" style="width:40px;"/><br>
<input type="text" class="infoprivate" value="POINTS DE PROGRESSION DÉPENSÉS:" style="width:220px" disabled="true"/><input class="input-info-idprivatecpteur" name="attr_ptsprogressdep" value="0" style="width:40px;cursor:not-allowed" /><br>
<input type="text" class="infoprivate" value="MOIS DE JEU:" style="width:86px" disabled="true"/><input type="number" class="input-info-idprivatecpteur" name="attr_moisjeu" value="0" style="width:50px;"/><br>
<input type="text" class="infoprivate" value="ARMES CONNUES:" style="width:125px" disabled="true"/><br>
<textarea type="text" class="input-info-idprivatebloc" name="attr_armesconnues" data-i18n-placeholder="aremplir-p"></textarea>
<div class="progression">
<button type='action' name='act_progression' style="margin-left:300px;margin-top:50px;">Progression</button>
</div>
</div>
</div>
<input type="checkbox" class="transcendanceinput transcendanceflag" name="attr_transcendanceflag" style="display:none;"/>
<div class="transcendance">
<div class="transcendancetitle"><label class="sheet-contacts-title-label transtitre">TRANSCENDANCE</label></div>
<input type="checkbox" class="transcendanceinput transapaisementflag" name="attr_transapaisementflag" style="display:none;"/><input type="text" class="infoprivate transapaisementinput" value="Aura de compassion" data-i18n-title="transapaisement-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transferveurflag" name="attr_transferveurflag" style="display:none;"/><input type="text" class="infoprivate transferveurinput" value="Ancre de courage" data-i18n-title="transferveur-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput translumiereflag" name="attr_translumiereflag" style="display:none;"/><input type="text" class="infoprivate translumiereinput" value="Phare dans le néant" data-i18n-title="translumiere-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transsoinsflag" name="attr_transsoinsflag" style="display:none;"/><input type="text" class="infoprivate transsoinsinput" value="Thaumaturge" data-i18n-title="soins-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transcultureflag" name="attr_transcultureflag" style="display:none;"/><input type="text" class="infoprivate transcultureinput" value="Troisième oeil" data-i18n-title="transculture-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transbureauflag" name="attr_transbureauflag" style="display:none;"/><input type="text" class="infoprivate transbureauinput" value="Administrateur né" data-i18n-title="bureau-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transrechercheflag" name="attr_transrechercheflag" style="display:none;"/><input type="text" class="infoprivate transrechercheinput" value="Enquêteur surnaturel" data-i18n-title="transrecherche-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transsocieteflag" name="attr_transsocieteflag" style="display:none;"/><input type="text" class="infoprivate transsocieteinput" value="Guide urbain" data-i18n-title="transsociete-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transartefactflag" name="attr_transartefactflag" style="display:none;"/><input type="text" class="infoprivate transartefactinput" value="Symbiote de l'Objet-Dieu" data-i18n-title="transartefact-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transmecanismesflag" name="attr_transmecanismesflag" style="display:none;"/><input type="text" class="infoprivate transmecanismesinput" value="Créateur de prodiges" data-i18n-title="transmecanismes-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transsurvieflag" name="attr_transsurvieflag" style="display:none;"/><input type="text" class="infoprivate transsurvieinput" value="Enfant de la nature" data-i18n-title="transsurvie-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transcombatflag" name="attr_transcombatflag" style="display:none;"/><input type="text" class="infoprivate transcombatinput" value="Dieu de la guerre" data-i18n-title="transcombat-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transdeplacementflag" name="attr_transdeplacementflag" style="display:none;"/><input type="text" class="infoprivate transdeplacementinput" value="Athlète divin" data-i18n-title="transdeplacement-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transinstinctflag" name="attr_transinstinctflag" style="display:none;"/><input type="text" class="infoprivate transinstinctinput" value="Sixième sens" data-i18n-title="transinstinct-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transconstitutionflag" name="attr_transconstitutionflag" style="display:none;"/><input type="text" class="infoprivate transconstitutioninput" value="Hercule" data-i18n-title="transconstitution-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transfortuneflag" name="attr_transfortuneflag" style="display:none;"/><input type="text" class="infoprivate transfortuneinput" value="Sang royal" data-i18n-title="transfortune-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transrangflag" name="attr_transrangflag" style="display:none;"/><input type="text" class="infoprivate transranginput" value="Aura d'autorité" data-i18n-title="transrang-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transcontactsflag" name="attr_transcontactsflag" style="display:none;"/><input type="text" class="infoprivate transcontactsinput" value="Chef de culte" data-i18n-title="transcontacts-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transfacadeflag" name="attr_transfacadeflag" style="display:none;"/><input type="text" class="infoprivate transfacadeinput" value="Sans-visage" data-i18n-title="transfacade-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transextaseflag" name="attr_transextaseflag" style="display:none;"/><input type="text" class="infoprivate transextaseinput" value="Ode à la vie" data-i18n-title="extase-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transfolieflag" name="attr_transfolieflag" style="display:none;"/><input type="text" class="infoprivate transfolieinput" value="Extrême exaltation" data-i18n-title="transfolie-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transsensibiliteflag" name="attr_transsensibiliteflag" style="display:none;"/><input type="text" class="infoprivate transsensibiliteinput" value="Sensir l'invisible" data-i18n-title="transsensibilite-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transtenebresflag" name="attr_transtenebresflag" style="display:none;"/><input type="text" class="infoprivate transtenebresinput" value="Aura d'obscurité" data-i18n-title="transtenebres-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transcharismeflag" name="attr_transcharismeflag" style="display:none;"/><input type="text" class="infoprivate transcharismeinput" value="Leader naturel" data-i18n-title="transcharisme-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transconvictionflag" name="attr_transconvictionflag" style="display:none;"/><input type="text" class="infoprivate transconvictioninput" value="Aura de détermination" data-i18n-title="transconviction-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transpsychologieflag" name="attr_transpsychologieflag" style="display:none;"/><input type="text" class="infoprivate transpsychologieinput" value="Empathie surnaturelle" data-i18n-title="transpsychologiet-t" disabled="true"/>
<input type="checkbox" class="transcendanceinput transtromperieflag" name="attr_transtromperieflag" style="display:none;"/><input type="text" class="infoprivate transtromperieinput" value="Maitre du mensonge" data-i18n-title="transtromperie-t" disabled="true"/>
</div>
</div>
<!-- Tab caractéristiques & compétences -->
<div class="sheet-section-comp">
<input type="checkbox" class="afficheflag" name="attr_afficheflag" data-i18n-title="afficheflag-t" />
<label class="afficheflagON">Mode jeu</label>
<label class="afficheflagOFF">Mode création</label>
<input type="text" class="archetypethemetext sheet-info" value="ARCHÉTYPE - THÈME:" style="width: auto;margin-left:380px;margin-top:15px;" disabled="true"/>
<select class="archetypethemetext sheet-malus" name="attr_archetypetheme" style="width: auto;margin-left:260px;">
<option selected="selected" value="-1">A renseigner</option>
<option value="0">Personnalisé</option>
<option value="1">Artisan - maître artisan</option>
<option value="2">Artisan - artisan de luxe</option>
<option value="3">Artisan - bâtisseur</option>
<option value="4">Artiste - artiste maudit</option>
<option value="5">Artiste - artiste officiel</option>
<option value="6">Artiste - artiste populaire</option>
<option value="7">Commerçant - petit échoppier</option>
<option value="8">Commerçant - boutiquier installé</option>
<option value="9">Commerçant - brocanteur antiquaire</option>
<option value="10">Criminel - gros bras</option>
<option value="11">Criminel - cambrioleur</option>
<option value="12">Criminel - parrain</option>
<option value="13">Détective - dur à cuire</option>
<option value="14">Détective - flic ou ex-flic</option>
<option value="15">Détective - chasseur de mystères</option>
<option value="16">Érudit - professeur accrédité</option>
<option value="17">Érudit - gardien des savoirs interdits</option>
<option value="18">Érudit - chercheur en quête de vérité</option>
<option value="19">Femme fatale/éphèbe - égérie du pouvoir</option>
<option value="20">Femme fatale/éphèbe - muse</option>
<option value="21">Femme fatale/éphèbe - veuf ou veuve noire</option>
<option value="22">Fonctionnaire - fonctionnaire sans histoires</option>
<option value="23">Fonctionnaire - cadre influent</option>
<option value="24">Fonctionnaire - agent idéaliste</option>
<option value="25">Garde noir - aguerri</option>
<option value="26">Garde noir - vétéran brisé</option>
<option value="27">Garde noir - officier</option>
<option value="28">Itinérant - agent de liaison</option>
<option value="29">Itinérant - marchand ambulant</option>
<option value="30">Itinérant - prospecteur de campagne</option>
<option value="31">Journaliste - journaliste de propagande</option>
<option value="32">Journaliste - pamphlétaire</option>
<option value="33">Journaliste - gazetier de campagne</option>
<option value="34">Médecin - médecin de bonne famille</option>
<option value="35">Médecin - médecin de banlieue</option>
<option value="36">Médecin - médecin de campagne</option>
<option value="37">Métaphysicien - adorateur de l’Objet-Dieu</option>
<option value="38">Métaphysicien - philosophe de l’Académie</option>
<option value="39">Métaphysicien - rhéteur de la Voie</option>
<option value="40">Misérable - drogué</option>
<option value="41">Misérable - errant</option>
<option value="42">Misérable - enfant des rues</option>
<option value="43">Ouvrier - ouvrier aliéné</option>
<option value="44">Ouvrier - ouvrier agricole</option>
<option value="45">Ouvrier - contremaître</option>
<option value="46">Petit personnel - domestique</option>
<option value="47">Petit personnel - collecteur de rue</option>
<option value="48">Petit personnel - allumeur de réverbères</option>
<option value="49">Rentier - capitaine d’industrie</option>
<option value="50">Rentier - héritier d’une dynastie marchande</option>
<option value="51">Rentier - dilettante bien né</option>
<option value="52">Scientifique - chercheur obsédé</option>
<option value="53">Scientifique - ingénieur de l’Édification</option>
<option value="54">Scientifique - espion des Passeurs</option>
<option value="55">Synchrone - savant de la Voie</option>
<option value="56">Synchrone - prévisionniste du Diktat</option>
<option value="57">Synchrone - lecteur d’Orbes en fuite</option>
<option value="58">Syndicaliste - syndicaliste modéré</option>
<option value="59">Syndicaliste - ami du peuple</option>
<option value="60">Syndicaliste - camarade de la lutte armée</option>
</select><br>
<div class="malusdiv">
<div class="divmalusgauche">
<select class="malus malustraumaleger" name='attr_malustraumaleger'>
<option value="0">Non actif</option>
<option value="1" style="color:orange">Choqué !</option><br>
</select>
<select class="malus malustraumagrave" name='attr_malustraumagrave'>
<option value="0">Non actif</option>
<option value="1" style="color:red">Traumatisé !</option><br>
</select>
<label class="malusname namefatigue" data-i18n-title="fatigue-t">Fatigue</label>
<select class="malus malusfatigue" name='attr_malusfatigue' data-i18n-title="fatigue-t">
<option value="0">Non actif</option>
<option value="1" style="color:red">Fatigué !</option>
</select>
</div>
<div class="divmalusdroite">
<select class="malus malusblessleger" name='attr_malusblessleger'>
<option value="0">Non actif</option>
<option value="1" style="color:orange">Blessé léger !</option><br>
</select>
<select class="malus malusblessgrave" name='attr_malusblessgrave'>
<option value="0">Non actif</option>
<option value="1" style="color:red">Blessé grave !</option><br>
</select>
<label class="malusname namearrestation" data-i18n-title="arrestation-t">Arrestation</label>
<select class="malus malusarrestation" name='attr_malusarrestation' data-i18n-title="arrestation-t">
<option value="0">Non actif</option>
<option value="1" style="color:red">Arrêté !</option>
</select>
</div>
</div>
<div class="recuperation">
<label class="caracteristique-title" data-i18n="recuperation-u">RECUPERATION</label><br>
<button type='action' name='act_repos'>Moment de calme</button><br>
<button type='action' name='act_seance'>Nouvelle séance</button><br>
<button type='action' name='act_scenario'>Nouveau scénario</button>
</div>
<input type="checkbox" name="attr_flagclosewindowrepos" class="flagclosewindowrepos" style="display:none;" checked="true"/>
<div class="recupreposmessagecontener">
<div class="closewindowcontainer"><button type='action' name="act_closewindowrepos" style="padding:0px;font-size:16px;font-family:'Courier New',Courier,monospace;border-radius:10px;min-width:15px;">X</button></div>
<div class="recupmessage recupreposmessage">
<span style="font-weight:bold;">Vous avez récupéré :</span><br>
<span>+1 point d'Espoir</span><br>
<span>-1 point de Blessures</span><br>
<span>-1 point de Trauma</span><br>
<span>-1 point de Traque</span><br>
<span>-1 point de Noirceur</span><br>
<input type="checkbox" name="attr_flagrecupgroupe" class="flagrecupgroupe" style="display:none;"/><span class="recupgroupe" style="font-weight:bold;margin-top:5px;">Vous pouvez faire récupérer :</span>
<div><input type="checkbox" name="attr_flagrecupespoir" class="flagrecupespoir" style="display:none;"/><span class="recupespoir">+</span><input class="recupespoir recupinput" type="text" name="attr_recupextase" value="@{extase}" disabled="true"/><span class="recupespoir"> point(s) d'Espoir à répartir entre vous-même et le groupe</span></div>
<div><input type="checkbox" name="attr_flagrecupblessures" class="flagrecupblessures" style="display:none;"/><span class="recupblessures">-</span><input class="recupblessures recupinput" type="text" name="attr_recupblessures" value="@{soins}" disabled="true"/><span class="recupblessures"> point(s) de Blessures à une personne</span></div>
<div><input type="checkbox" name="attr_flagrecuptrauma" class="flagrecuptrauma" style="display:none;"/><span class="recuptrauma">-</span><input class="recuptrauma recupinput" type="text" name="attr_recuptrauma" value="@{apaisement}" disabled="true"/><span class="recuptrauma"> point(s) de Trauma à une personne</span></div>
<div><input type="checkbox" name="attr_flagrecupnoirceur" class="flagrecupnoirceur" style="display:none;"/><span class="recupnoirceur">-</span><input class="recupnoirceur recupinput" type="text" name="attr_recupnoirceur" value="@{lumiere}" disabled="true"/><span class="recupnoirceur"> point(s) de Noirceur à une personne</span></div>
</div>
</div>
<input type="checkbox" name="attr_flagclosewindowseance" class="flagclosewindowseance" style="display:none;" checked="true"/>
<div class="recupseancemessagecontener">
<div class="closewindowcontainer"><button type='action' name="act_closewindowseance" style="padding:0px;font-size:16px;font-family:'Courier New',Courier,monospace;border-radius:10px;min-width:15px;">X</button></div>
<div class="recupmessage recupseancemessage">
<span style="font-weight:bold;">Vous avez récupéré :</span><br>
<span>+1 point de Vécu</span><br>
<span>Tous les points de Singularité</span><br>
</div>
</div>
<input type="checkbox" name="attr_flagclosewindowscenario" class="flagclosewindowscenario" style="display:none;" checked="true"/>
<div class="recupscenariomessagecontener">
<div class="closewindowcontainer"><button type='action' name="act_closewindowscenario" style="padding:0px;font-size:16px;font-family:'Courier New',Courier,monospace;border-radius:10px;min-width:15px;">X</button></div>
<div class="recupmessage recupscenariomessage">
<span style="font-weight:bold;">Vous avez récupéré :</span><br>
<span>Tous les points de Vécu</span><br>
<span>Tous les points de Faveur</span><br>
<span>Tous les points de Singularité</span><br>
<span>Tous les points d'Espoir</span><br>
</div>
</div>
<div class="caracteristique-competence">
<div class="caracteristique-vietab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_vie"/><input class="caracteristique-value-max" name="attr_vie_max" type="text" value="0"/>
<label class="caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_apaisement"/><input class="competence-value-max" type="text" name="attr_apaisement_max" value="0"/>
<label class="competence-title" data-i18n="apaisement-u" data-i18n-title="apaisement-t">Apaisement</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_ferveur"/><input class="competence-value-max" type="text" name="attr_ferveur_max" value="0"/>
<label class="competence-title" data-i18n="ferveur-u" data-i18n-title="ferveur-t">Ferveur</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_lumiere"/><input class="competence-value-max" type="text" name="attr_lumiere_max" value="0"/>
<label class="competence-title" data-i18n="lumiere-u" data-i18n-title="lumiere-t">Lumière</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_soins"/><input class="competence-value-max" type="text" name="attr_soins_max" value="0"/>
<label class="competence-title" data-i18n="soins-u" data-i18n-title="soins-t">Soins</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{soins|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-eruditiontab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_erudition"/><input class="caracteristique-value-max" type="text" name="attr_erudition_max" value="0"/>
<label class="caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_culture"/><input class="competence-value-max" type="text" name="attr_culture_max" value="0"/>
<label class="competence-title" data-i18n="culture-u" data-i18n-title="culture-t">Culture</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_bureau"/><input class="competence-value-max" type="text" name="attr_bureau_max" value="0"/>
<label class="competence-title" data-i18n="bureau-u" data-i18n-title="bureau-t">Bureau</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_recherche"/><input class="competence-value-max" type="text" name="attr_recherche_max" value="0"/>
<label class="competence-title" data-i18n="recherche-u" data-i18n-title="recherche-t">Recherche</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_societe"/><input class="competence-value-max" type="text" name="attr_societe_max" value="0"/>
<label class="competence-title" data-i18n="societe-u" data-i18n-title="societe-t">Société</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-techniquetab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_technique"/><input class="caracteristique-value-max" type="text" name="attr_technique_max" value="0"/>
<label class="caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_artefact"/><input class="competence-value-max" type="text" name="attr_artefact_max" value="0"/>
<label class="competence-title" data-i18n="artefact-u" data-i18n-title="artefact-t">Artefact</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_artisanat"/><input class="competence-value-max" type="text" name="attr_artisanat_max" value="0"/>
<label class="competence-title" data-i18n="artisanat-u" data-i18n-title="artisanat-t">Artisanat</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_mecanismes"/><input class="competence-value-max" type="text" name="attr_mecanismes_max" value="0"/>
<label class="competence-title" data-i18n="mecanismes-u" data-i18n-title="mecanismes-t">Mécanismes</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_survie"/><input class="competence-value-max" type="text" name="attr_survie_max" value="0"/>
<label class="competence-title" data-i18n="survie-u" data-i18n-title="survie-t">Survie</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-socialtab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_social"/><input class="caracteristique-value-max" type="text" name="attr_social_max" value="0"/>
<label class="caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_charisme"/><input class="competence-value-max" type="text" name="attr_charisme_max" value="0"/>
<label class="competence-title" data-i18n="charisme-u" data-i18n-title="charisme-t">Charisme</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_conviction"/><input class="competence-value-max" type="text" name="attr_conviction_max" value="0"/>
<label class="competence-title" data-i18n="conviction-u" data-i18n-title="conviction-t">Conviction</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_psychologie"/><input class="competence-value-max" type="text" name="attr_psychologie_max" value="0"/>
<label class="competence-title" data-i18n="psychologie-u" data-i18n-title="psychologie-t">Psychologie</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_tromperie"/><input class="competence-value-max" type="text" name="attr_tromperie_max" value="0"/>
<label class="competence-title" data-i18n="tromperie-u" data-i18n-title="tromperie-t">Tromperie</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-ametab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_ame"/><input class="caracteristique-value-max" type="text" name="attr_ame_max" value="0"/>
<label class="caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_extase"/><input class="competence-value-max" type="text" name="attr_extase_max" value="0"/>
<label class="competence-title" data-i18n="extase-u" data-i18n-title="extase-t">Extase</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_folie"/><input class="competence-value-max" type="text" name="attr_folie_max" value="0"/>
<label class="competence-title" data-i18n="folie-u" data-i18n-title="folie-t">Folie</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_sensibilite"/><input class="competence-value-max" type="text" name="attr_sensibilite_max" value="0"/>
<label class="competence-title" data-i18n="sensibilite-u" data-i18n-title="sensibilite-t">Sensibilité</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_tenebres"/><input class="competence-value-max" type="text" name="attr_tenebres_max" value="0"/>
<label class="competence-title" data-i18n="tenebres-u" data-i18n-title="tenebres-t">Ténèbres</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-statuttab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_statut"/><input class="caracteristique-value-max" type="text" name="attr_statut_max" value="0"/>
<label class="caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_fortune"/><input class="competence-value-max" type="text" name="attr_fortune_max" value="0"/>
<label class="competence-title" data-i18n="fortune-u" data-i18n-title="fortune-t">Fortune</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_rang"/><input class="competence-value-max" type="text" name="attr_rang_max" value="0"/>
<label class="competence-title" data-i18n="rang-u" data-i18n-title="rang-t">Rang</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_contacts"/><input class="competence-value-max" type="text" name="attr_contacts_max" value="0"/>
<label class="competence-title" data-i18n="contacts-u" data-i18n-title="contacts-t">Contacts</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_facade"/><input class="competence-value-max" type="text" name="attr_facade_max" value="0"/>
<label class="competence-title" data-i18n="facade-u" data-i18n-title="facade-t">Façade</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button>
</div>
</div>
<div class="caracteristique-actiontab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_action"/><input class="caracteristique-value-max" type="text" name="attr_action_max" value="0"/>
<label class="caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_combat"/><input class="competence-value-max" type="text" name="attr_combat_max" value="0"/>
<label class="competence-title" data-i18n="combat-u" data-i18n-title="combat-t">Combat</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_deplacement"/><input class="competence-value-max" type="text" name="attr_deplacement_max" value="0"/>
<label class="competence-title" data-i18n="deplacement-u" data-i18n-title="deplacement-t">Déplacement</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_instinct"/><input class="competence-value-max" type="text" name="attr_instinct_max" value="0"/>
<label class="competence-title" data-i18n="instinct-u" data-i18n-title="instinct-t">Instinct</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{instinct|max}]]}}"></button><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_constitution"/><input class="competence-value-max" type="text" name="attr_constitution_max" value="0"/>
<label class="competence-title" data-i18n="constitution-u" data-i18n-title="constitution-t">Constitution</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente le destin !}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button>
</div>
</div>
<div class="points-vecu">
<div class="caracteristique-backtitle2"></div>
<label class="points-title" data-i18n="vecu-u"data-i18n-title="vecu-t">Vécu</label><br>
<div class="points-content points-content-vecu">
<select class="points-select" name='attr_pointsvecu'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3" selected="selected">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
<span class="points-slash points-slash-vecu">/</span>
<select class="points-select-max" name='attr_pointsvecumax'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3" selected="selected">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</div>
</div>
<div class="points-espoir">
<div class="caracteristique-backtitle2"></div>
<label class="points-title" data-i18n="espoir-u" data-i18n-title="espoir-t">Espoir</label><button style="margin-bottom:10px;" type="roll" name="roll" value="&{template:noc-espoir} {{name=@{character_name}}} {{action=utilise l'Espoir !}} {{result=[[{3d10}>8]]}}"></button><br>
<div class="points-content">
<select class="points-select" name='attr_pointsespoir'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3" selected="selected">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
<span class="points-slash">/</span>
<div class="lock3"></div><input class="points-select-max-input" name="attr_pointsespoirmax" style="cursor:not-allowed"/>
</div>
</div>
<div class="points-singularite">
<div class="caracteristique-backtitle2"></div>
<label class="points-title" data-i18n="singularite-u" data-i18n-title="singularite-t">Singularité</label><br>
<div class="points-content">
<select class="points-select" name='attr_pointssingularite'>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
</select>
<span class="points-slash">/</span>
<div class="lock3"></div><input class="points-select-max-input" name="attr_pointssingularitemax" style="cursor:not-allowed"/>
</div>
</div>
<div class="points-trauma">
<div class="caracteristique-backtitle3"></div>
<div class="title2"><label class="points-title2" data-i18n="trauma-u" data-i18n-title="trauma-t">Trauma</label><input type="text" class="protection" name="attr_protecttrauma" value="@{folie}" disabled="true"/></div>
<input type="checkbox" class="checkbox-ctrl checkbox-trauma-ctrl1" name="attr_ctrltrauma1" />
<input type="checkbox" class="checkbox-ctrl checkbox-trauma-ctrl2" name="attr_ctrltrauma2" />
<input type="checkbox" class="checkbox-ctrl checkbox-trauma-ctrl3" name="attr_ctrltrauma3" />
<input type="checkbox" class="checkbox-ctrl checkbox-trauma-ctrl4" name="attr_ctrltrauma4" />
<input type="checkbox" class="checkbox-ctrl checkbox-trauma-ctrl5" name="attr_ctrltrauma5" />
<input type="checkbox" class="checkbox-ctrl checkbox-trauma-ctrl6" name="attr_ctrltrauma6" />
<input type="checkbox" class="checkbox-ctrl checkbox-trauma-ctrl7" name="attr_ctrltrauma7" />
<input type="checkbox" class="checkbox-ctrl checkbox-trauma-ctrl8" name="attr_ctrltrauma8" />
<input type="checkbox" class="checkbox-ctrl checkbox-trauma-ctrl9" name="attr_ctrltrauma9" />
<input type="checkbox" class="checkbox-ctrl checkbox-trauma-ctrl10" name="attr_ctrltrauma10" />
<div class="checkboxdiv checkbox-trauma1div"></div><input type="checkbox" class="checkbox-trauma checkbox-trauma1" name="attr_trauma1" />
<div class="checkboxdiv checkbox-trauma2div"></div><input type="checkbox" class="checkbox-trauma checkbox-trauma2" name="attr_trauma2" />
<div class="checkboxdiv checkbox-trauma3div"></div><input type="checkbox" class="checkbox-trauma checkbox-trauma3" name="attr_trauma3" />
<div class="checkboxdiv checkbox-trauma4div"></div><input type="checkbox" class="checkbox-trauma checkbox-trauma4" name="attr_trauma4" />
<div class="checkboxdiv checkbox-trauma5div"></div><input type="checkbox" class="checkbox-trauma checkbox-trauma5" name="attr_trauma5" />
<br>
<div class="checkboxdiv checkbox-trauma6div"></div><input type="checkbox" class="checkbox-trauma checkbox-trauma6" name="attr_trauma6" />
<div class="checkboxdiv checkbox-trauma7div"></div><input type="checkbox" class="checkbox-trauma checkbox-trauma7" name="attr_trauma7" />
<div class="checkboxdiv checkbox-trauma8div"></div><input type="checkbox" class="checkbox-trauma checkbox-trauma8" name="attr_trauma8" />
<div class="checkboxdiv checkbox-trauma9div"></div><input type="checkbox" class="checkbox-trauma checkbox-trauma9" name="attr_trauma9" />
<div class="checkboxdiv checkbox-trauma10div"></div><input type="checkbox" class="checkbox-trauma checkbox-trauma10" name="attr_trauma10" />
<br>
<div class="lock4"></div><input type="text" value="0" class="points-permanents points-permanents-trauma" name="attr_pointspermanentstrauma" title="Points permanents"/>
<br>
<textarea class="effet-points effet-points-trauma-leger" data-i18n="effet-points-trauma-leger-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-trauma-grave" data-i18n="effet-points-trauma-grave-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-trauma-mort" data-i18n="effet-points-trauma-mort-u" disabled="disabled">aie !</textarea>
<br>
</div>
<div class="points-blessures">
<div class="caracteristique-backtitle3"></div>
<div class="title2"><label class="points-title2" data-i18n="blessures-u" data-i18n-title="blessures-t">Blessures</label><input type="text" class="protection" name="attr_protectblessures" value="@{constitution}" disabled="true"/></div>
<input type="checkbox" class="checkbox-ctrl checkbox-bless-ctrl1" name="attr_ctrlbless1" />
<input type="checkbox" class="checkbox-ctrl checkbox-bless-ctrl2" name="attr_ctrlbless2" />
<input type="checkbox" class="checkbox-ctrl checkbox-bless-ctrl3" name="attr_ctrlbless3" />
<input type="checkbox" class="checkbox-ctrl checkbox-bless-ctrl4" name="attr_ctrlbless4" />
<input type="checkbox" class="checkbox-ctrl checkbox-bless-ctrl5" name="attr_ctrlbless5" />
<input type="checkbox" class="checkbox-ctrl checkbox-bless-ctrl6" name="attr_ctrlbless6" />
<input type="checkbox" class="checkbox-ctrl checkbox-bless-ctrl7" name="attr_ctrlbless7" />
<input type="checkbox" class="checkbox-ctrl checkbox-bless-ctrl8" name="attr_ctrlbless8" />
<input type="checkbox" class="checkbox-ctrl checkbox-bless-ctrl9" name="attr_ctrlbless9" />
<input type="checkbox" class="checkbox-ctrl checkbox-bless-ctrl10" name="attr_ctrlbless10" />
<div class="checkboxdiv checkbox-bless1div"></div><input type="checkbox" class="checkbox-bless checkbox-bless1" name="attr_bless1" />
<div class="checkboxdiv checkbox-bless2div"></div><input type="checkbox" class="checkbox-bless checkbox-bless2" name="attr_bless2" />
<div class="checkboxdiv checkbox-bless3div"></div><input type="checkbox" class="checkbox-bless checkbox-bless3" name="attr_bless3" />
<div class="checkboxdiv checkbox-bless4div"></div><input type="checkbox" class="checkbox-bless checkbox-bless4" name="attr_bless4" />
<div class="checkboxdiv checkbox-bless5div"></div><input type="checkbox" class="checkbox-bless checkbox-bless5" name="attr_bless5" />
<br>
<div class="checkboxdiv checkbox-bless6div"></div><input type="checkbox" class="checkbox-bless checkbox-bless6" name="attr_bless6" />
<div class="checkboxdiv checkbox-bless7div"></div><input type="checkbox" class="checkbox-bless checkbox-bless7" name="attr_bless7" />
<div class="checkboxdiv checkbox-bless8div"></div><input type="checkbox" class="checkbox-bless checkbox-bless8" name="attr_bless8" />
<div class="checkboxdiv checkbox-bless9div"></div><input type="checkbox" class="checkbox-bless checkbox-bless9" name="attr_bless9" />
<div class="checkboxdiv checkbox-bless10div"></div><input type="checkbox" class="checkbox-bless checkbox-bless10" name="attr_bless10" />
<br>
<div class="lock4"></div><input type="text" value="0" class="points-permanents points-permanents-blessures" name="attr_pointspermanentsblessures" title="Points permanents"/>
<br>
<textarea class="effet-points effet-points-blessures-leger" data-i18n="effet-points-blessures-leger-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-blessures-grave" data-i18n="effet-points-blessures-grave-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-blessures-mort" data-i18n="effet-points-blessures-mort-u" disabled="disabled">aie !</textarea>
</div>
<div class="points-noirceur">
<div class="caracteristique-backtitle3"></div>
<div class="title2"><label class="points-title2" data-i18n="noirceur-u" data-i18n-title="noirceur-t">Noirceur</label><input type="text" class="protection" name="attr_protectnoirceur" value="@{lumiere}" disabled="true"/></div>
<input type="checkbox" class="checkbox-ctrl checkbox-noirceur-ctrl1" name="attr_ctrlnoirceur1" />
<input type="checkbox" class="checkbox-ctrl checkbox-noirceur-ctrl2" name="attr_ctrlnoirceur2" />
<input type="checkbox" class="checkbox-ctrl checkbox-noirceur-ctrl3" name="attr_ctrlnoirceur3" />
<input type="checkbox" class="checkbox-ctrl checkbox-noirceur-ctrl4" name="attr_ctrlnoirceur4" />
<input type="checkbox" class="checkbox-ctrl checkbox-noirceur-ctrl5" name="attr_ctrlnoirceur5" />
<input type="checkbox" class="checkbox-ctrl checkbox-noirceur-ctrl6" name="attr_ctrlnoirceur6" />
<input type="checkbox" class="checkbox-ctrl checkbox-noirceur-ctrl7" name="attr_ctrlnoirceur7" />
<input type="checkbox" class="checkbox-ctrl checkbox-noirceur-ctrl8" name="attr_ctrlnoirceur8" />
<input type="checkbox" class="checkbox-ctrl checkbox-noirceur-ctrl9" name="attr_ctrlnoirceur9" />
<input type="checkbox" class="checkbox-ctrl checkbox-noirceur-ctrl10" name="attr_ctrlnoirceur10" />
<div class="checkboxdiv checkbox-noirceur1div"></div><input type="checkbox" class="checkbox-noirceur checkbox-noirceur1" name="attr_noirceur1" />
<div class="checkboxdiv checkbox-noirceur2div"></div><input type="checkbox" class="checkbox-noirceur checkbox-noirceur2" name="attr_noirceur2" />
<div class="checkboxdiv checkbox-noirceur3div"></div><input type="checkbox" class="checkbox-noirceur checkbox-noirceur3" name="attr_noirceur3" />
<div class="checkboxdiv checkbox-noirceur4div"></div><input type="checkbox" class="checkbox-noirceur checkbox-noirceur4" name="attr_noirceur4" />
<div class="checkboxdiv checkbox-noirceur5div"></div><input type="checkbox" class="checkbox-noirceur checkbox-noirceur5" name="attr_noirceur5" />
<br>
<div class="checkboxdiv checkbox-noirceur6div"></div><input type="checkbox" class="checkbox-noirceur checkbox-noirceur6" name="attr_noirceur6" />
<div class="checkboxdiv checkbox-noirceur7div"></div><input type="checkbox" class="checkbox-noirceur checkbox-noirceur7" name="attr_noirceur7" />
<div class="checkboxdiv checkbox-noirceur8div"></div><input type="checkbox" class="checkbox-noirceur checkbox-noirceur8" name="attr_noirceur8" />
<div class="checkboxdiv checkbox-noirceur9div"></div><input type="checkbox" class="checkbox-noirceur checkbox-noirceur9" name="attr_noirceur9" />
<div class="checkboxdiv checkbox-noirceur10div"></div><input type="checkbox" class="checkbox-noirceur checkbox-noirceur10" name="attr_noirceur10" />
<br>
<div class="lock4"></div><input type="text" value="0" class="points-permanents points-permanents-noirceur" name="attr_pointspermanentsnoirceur" title="Points permanents"/>
<span class="effet-pointsspan effet-points-noirceur-leger" data-i18n="effet-points-noirceur-leger-u" disabled="disabled">aie !</span>
<span class="effet-pointsspan effet-points-noirceur-leger2" data-i18n="effet-points-noirceur-plus1trait-u" disabled="disabled">aie !</span><input style="display:none" type="checkbox" class="rollnoirceurflag1" name="attr_rollnoirceurflag1"/><button class="rollnoirceur1" type='roll' name='roll' value="&{template:noc-noirceur} {{name=@{character_name}}} {{action=subit les effets\n de la Noirceur}} {{result=[[1d4]]}}"></button>
<span class="effet-pointsspan effet-points-noirceur-grave" data-i18n="effet-points-noirceur-grave-u" disabled="disabled">aie !</span>
<span class="effet-pointsspan effet-points-noirceur-grave1" data-i18n="effet-points-noirceur-grave1-u" disabled="disabled">aie !</span>
<span class="effet-pointsspan effet-points-noirceur-grave2" data-i18n="effet-points-noirceur-plus1trait-u" disabled="disabled">aie !</span><input style="display:none" type="checkbox" class="rollnoirceurflag2" name="attr_rollnoirceurflag2"/><button class="rollnoirceur2" type='roll' name='roll' value="&{template:noc-noirceur} {{name=@{character_name}}} {{action=subit les effets\n de la Noirceur}} {{result=[[1d4]]}}"></button>
<span class="effet-pointsspan effet-points-noirceur-mort" data-i18n="effet-points-noirceur-mort-u" disabled="disabled">aie !</span>
<span class="effet-pointsspan effet-points-noirceur-mort2" data-i18n="effet-points-noirceur-plus1trait-u" disabled="disabled">aie !</span><input style="display:none" type="checkbox" class="rollnoirceurflag3" name="attr_rollnoirceurflag3"/><button class="rollnoirceur3" type='roll' name='roll' value="&{template:noc-noirceur} {{name=@{character_name}}} {{action=subit les effets\n de la Noirceur}} {{result=[[1d4]]}}"></button>
</div>
<div class="points-traque">
<div class="caracteristique-backtitle3"></div>
<div class="title2"><label class="points-title2" data-i18n="traque-u" data-i18n-title="traque-t">Traque</label><input type="text" class="protection" name="attr_protecttraque" value="@{facade}" disabled="true"/></div>
<input type="checkbox" class="checkbox-ctrl checkbox-traque-ctrl1" name="attr_ctrltraque1" />
<input type="checkbox" class="checkbox-ctrl checkbox-traque-ctrl2" name="attr_ctrltraque2" />
<input type="checkbox" class="checkbox-ctrl checkbox-traque-ctrl3" name="attr_ctrltraque3" />
<input type="checkbox" class="checkbox-ctrl checkbox-traque-ctrl4" name="attr_ctrltraque4" />
<input type="checkbox" class="checkbox-ctrl checkbox-traque-ctrl5" name="attr_ctrltraque5" />
<input type="checkbox" class="checkbox-ctrl checkbox-traque-ctrl6" name="attr_ctrltraque6" />
<input type="checkbox" class="checkbox-ctrl checkbox-traque-ctrl7" name="attr_ctrltraque7" />
<input type="checkbox" class="checkbox-ctrl checkbox-traque-ctrl8" name="attr_ctrltraque8" />
<input type="checkbox" class="checkbox-ctrl checkbox-traque-ctrl9" name="attr_ctrltraque9" />
<input type="checkbox" class="checkbox-ctrl checkbox-traque-ctrl10" name="attr_ctrltraque10" />
<div class="checkboxdiv checkbox-traque1div"></div><input type="checkbox" class="checkbox-traque checkbox-traque1" name="attr_traque1" />
<div class="checkboxdiv checkbox-traque2div"></div><input type="checkbox" class="checkbox-traque checkbox-traque2" name="attr_traque2" />
<div class="checkboxdiv checkbox-traque3div"></div><input type="checkbox" class="checkbox-traque checkbox-traque3" name="attr_traque3" />
<div class="checkboxdiv checkbox-traque4div"></div><input type="checkbox" class="checkbox-traque checkbox-traque4" name="attr_traque4" />
<div class="checkboxdiv checkbox-traque5div"></div><input type="checkbox" class="checkbox-traque checkbox-traque5" name="attr_traque5" />
<br>
<div class="checkboxdiv checkbox-traque6div"></div><input type="checkbox" class="checkbox-traque checkbox-traque6" name="attr_traque6" />
<div class="checkboxdiv checkbox-traque7div"></div><input type="checkbox" class="checkbox-traque checkbox-traque7" name="attr_traque7" />
<div class="checkboxdiv checkbox-traque8div"></div><input type="checkbox" class="checkbox-traque checkbox-traque8" name="attr_traque8" />
<div class="checkboxdiv checkbox-traque9div"></div><input type="checkbox" class="checkbox-traque checkbox-traque9" name="attr_traque9" />
<div class="checkboxdiv checkbox-traque10div"></div><input type="checkbox" class="checkbox-traque checkbox-traque10" name="attr_traque10" />
<br>
<div class="lock4"></div><input type="text" value="0" class="points-permanents points-permanents-traque" name="attr_pointspermanentstraque" title="Points permanents"/>
<br>
<textarea class="effet-points effet-points-traque-leger" data-i18n="effet-points-traque-leger-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-traque-grave" data-i18n="effet-points-traque-grave-u" disabled="disabled">aie !</textarea>
<textarea class="effet-points effet-points-traque-mort" data-i18n="effet-points-traque-mort-u" disabled="disabled">aie !</textarea>
</div>
</div>
</div>
<!-- Tab possessions -->
<div class="sheet-section-equip">
<div class="contactarmorCC">
<input type="checkbox" class="contactsindex" name="attr_contactsindex" style="display:none;"/>
<input type="checkbox" class="contacts0" name="attr_contacts0" style="display:none;" checked="true"/>
<div class="tab-contacts">
<div class="contacts-title"><label class="contacts-title-label" data-i18n="CONTACTS-u">CONTACTS</label><input style="text-align:center;" class="inputcontacttotal" name="attr_faveur_max" value="@{contacts}*2" disabled="true" title="Faveur totale de tous les contacts"/></div>
<div class="contacts-th">
<span style="width:240px;text-align:center" class="input-info header-equip" data-i18n="Description-u"></span>
<span class="input-info header-equip-contact" data-i18n="faveur-u"></span>
<span class="input-info header-equip-contact" data-i18n="faveurmax-u"></span>
</div>
<fieldset class="repeating_contacts" name="repeating_contacts">
<input type="text" style="width:250px;font-size:16px;margin-bottom:3px;" class="input-info input-infocontacts" name="attr_contact-nom" data-i18n-placeholder="Name-p"/>
<input type="text" style="text-align:center;" class="inputcontact" name="attr_contactsfaveur" value="0" title="Faveur actuelle de ce contact"/>
<input type="text" style="text-align:center;" class="inputcontact" name="attr_contactsfaveurmx" value="0" title="Faveur maximum de ce contact"/>
<input type="checkbox" style="display:none;" class="inputcontactcheck" name="attr_contactsfaveurflag" />
</fieldset>
</div>
<div class="tab-armure">
<div class="armure-title"><label class="armure-title-label" data-i18n="armure-u">ARMURE</label></div>
<div class="armure-th">
<span style="width:215px;text-align:center" class="input-info header-equip" data-i18n="Description-u"></span>
<span style="width:60px;text-align:center" class="input-info header-equip-armure" data-i18n="armurepts-u"></span>
<span style="width:60px;text-align:center" class="input-info header-equip-armure" data-i18n="defense-u"></span>
</div>
<div class="cac-all">
<div class="cac-gauche">
<input style="width:215px;font-size:16px;margin-bottom:3px;" type="text" class="input-info input-infoarmure" name="attr_contact-nom" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="armeinfo" name="attr_armureinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="cac-droite">
<input value="0" type="text" style="text-align:center;" class="inputarmure" name='attr_armure'/>
<input type="text" style="text-align:center;" class="inputarmure inputarmuretot" name='attr_armureconst' type="text" value="@{armure}+@{constitution}" disabled="disabled"/>
<input type="checkbox" class="input-portee" name="attr_flagarmureportee" data-i18n-title="porte-t"/><input type="text" name="attr_armureportee" style="display:none;"/>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2quantique" name="attr_degatquantique" value="0"/>
</div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3quantique" name="attr_degatquantique" value="0"/>
</div>
</div>
</div>
</div>
<input type="checkbox" class="cac0" name="attr_cac0" style="display:none;" checked="true"/>
<div class="tab-cac">
<div class="cac-title"><label class="cac-title-label" data-i18n="cac-u">ARMES DE CONTACT</label></div>
<div class="cac-th">
<span style="width:215px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="input-info header-equip-armure" data-i18n="dps-u">DPS</span>
<span style="width:70px;" class="input-info header-equip-armure2" data-i18n="armetalent-u">Talent</span>
<span style="width:40px;" class="input-info header-equip-roll"></span>
</div>
<div class="cac-all-mainsnues">
<div class="cac-gauche">
<input type="text" class="input-info inputarmenom input-mnues" name="attr_armenom-mainsnues" value="Mains nues" disabled="true"/><br>
<TEXTAREA class="armeinfo armeinfo-mainsnues input-mnues" name="attr_armeinfo-mainsnues" disabled="true">Pieds, poings et même coup de tête</textarea>
</div>
<div class="cac-droite">
<input value="[[@{constitution}+1]]" style="text-align:center" type="text" class="input-degat input-mnues" name="attr_degatcac-mainsnues" disabled="true"/>
<input type="checkbox" class="input-talent" name="attr_cactalent-mainsnues input-mnues" checked disabled="true" data-i18n-title="talent-t"/>
<button type="roll" class="input-jetdps" value="&{template:noc-attaque} {{diff=[[@{CHbonusmalusCAC}]]}} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=attaque}} {{arme=ses mains nues}} {{DPS=[[@{degatcac-mainsnues}+@{constitution}]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
</div>
</div>
<fieldset class="repeating_cac">
<div class="cac-all">
<div class="cac-gauche">
<input type="text" class="input-info inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<TEXTAREA class="armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="cac-droite">
<input value="0" style="text-align:center" type="text" class="input-degat" name="attr_degatcac"/>
<input type="checkbox" class="input-talent" name="attr_cactalent" data-i18n-title="talent-t"/>
<input style="display:none" type="number" class="input-talentflag" name="attr_cacflag" value="1"/>
<button style="display:none" type="roll" class="CHd10" name="roll_repeatingd10" value="&{template:noc-relance} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=relance un D10 !}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="CHd10" name="roll_repeatingd10degat" value="&{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=relance dégâts !}} {{result=[[{1d10}>8]]}}"></button>
<button type="roll" class="input-jetdps" value="&{template:noc-attaque} {{diff=[[@{CHbonusmalusCAC}]]}} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[Relance !](~repeating_cac_repeatingd10)}} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=attaque}} {{arme=@{armenom}}} {{DPS=[[@{degatcac}+@{constitution}]]}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmaluscac}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{cacflag}]]}}"></button><br>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1quantique" name="attr_degatquantique" value="0"/></div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2quantique" name="attr_degatquantique" value="0"/></div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3quantique" name="attr_degatquantique" value="0"/></div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="divtirCH">
<div class="Combathelper">
<div class="Combathelper-title"><label class="Combathelper-title-label" data-i18n="Combathelper-u">AIDE AU COMBAT</label></div>
<div class="CHdivbonusmalus">
<span class="CHdescriptionBM">Ajouter Bonus/Malus</span><input value="0" type="number" class="CHbonusmalus" name="attr_CHbonusmalus"/>
</div>
<div class="CHdivjets">
<span class="CHdescriptionroll">Initiative</span><button type="roll" class="CHinitiative" name="initiative" value="&{template:noc-comp} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=INITIATIVE}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{instinct|max} &{tracker}]]}}"></button>
<span class="CHdescriptionroll">Esquive</span><button type="roll" class="CHesquive" name="esquive" value="&{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente d'esquiver}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button>
<span class="CHdescriptionroll">Parade</span><button type="roll" class="CHparade" name="parade" value="&{template:noc-comp} {{diff=[[@{CHbonusmalusDEF}]]}} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=tente de parer}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action_max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement_max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button>
<span class="CHdescriptionroll">Relance D10</span><button type="roll" class="CHd10" name="roll_d10" value="&{template:noc-relance} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=relance un D10 !}} {{result=[[{1d10}>8]]}}"></button>
</div>
<div class="CHdivcombobox">
<span class="CHspan2">Vous</span><select class="CHcombo2" name="attr_typeaction">
<option value="0">attaquez au contact</option>
<option value="1">attaquez à distance</option>
<option value="2">esquivez/parez</option>
</select>
<input type="checkbox" name="attr_actioncombatcontact" class="CHactioncombatcontact" style="display:none;"/>
<input type="checkbox" name="attr_actioncombatdistance" class="CHactioncombatdistance" style="display:none;"/>
<input type="checkbox" name="attr_actioncombatdef" class="CHactioncombatdef" style="display:none;"/>
<br/>
<span class="CHspan CHdistance CHcontact CHdef">..</span><select class="CHcombo CHdistance CHcontact" name="attr_attaqueprepare">
<option value="0">sans l'avoir préparée</option>
<option value="1">en l'ayant préparée</option>
</select><span class="CHspan CHdistance CHcontact CHdef">dans des conditions</span><select class="CHcombo CHdistance CHcontact CHdef" name='attr_conditions'>
<option value="0">claires</option>
<option value="1">génantes</option>
<option value="2">horribles</option>
</select><select class="CHcombo CHportee CHdistance" name='attr_porte'>
<option value="-1">à bout portant</option>
<option value="0">à portée courte</option>
<option value="1">à portée moyenne</option>
<option value="2">à portée longue</option>
</select>
<br/>
<span class="CHspan CHdistance CHcontact CHdef">..</span><span class="CHspan CHdistance CHcontact CHdef">et l'adversaire</span>
<select class="CHcombo CHdistance CHcontact" name="attr_jetesol">
<option value="0">ne s'est pas jeté au sol</option>
<option value="1">s'est jeté au sol</option>
</select><span class="CHspan CHdistance">,</span>
<select class="CHcombo CHdistance" name='attr_couvert'>
<option value="0">n'est pas à couvert</option>
<option value="1">a un couvert faible</option>
<option value="2">a un couvert fort</option>
</select><span class="CHspan CHdistance">,</span>
<select class="CHcombo CHdistance" name="attr_utilisecouvert">
<option value="0">n'utilise pas son couvert</option>
<option value="1">utilise son couvert</option>
</select><span class="CHspan CHdef">est aidé par</span>
<select class="CHcombo CHdef" name='attr_nbropposants'>
<option value="0">0 allié</option>
<option value="1">1 allié</option>
<option value="2">2 alliés</option>
<option value="3">3 alliés</option>
<option value="4">4 alliés</option>
</select>
<br/>
<br/>
<span class="CHdescriptionbonusmalustitle CHcontact CHdistance CHdef">Le seuil de difficulté est de </span>
<input type="text" class="CHbonusmalusdsbl CHcontact" name="attr_CHbonusmalusCAC" value="1-@{attaqueprepare}-@{jetesol}+@{conditions}-(@{CHbonusmalus})" disabled="disabled"/>
<input type="text" class="CHbonusmalusdsbl CHdistance" name="attr_CHbonusmalusTIR" value="0-@{attaqueprepare}+@{couvert}+@{conditions}+@{porte}+@{jetesol}+@{utilisecouvert}-(@{CHbonusmalus})" disabled="disabled"/>
<input type="text" class="CHbonusmalusdsbl CHdef" name="attr_CHbonusmalusDEF" value="0+@{conditions}+@{nbropposants}-(@{CHbonusmalus})" disabled="disabled"/>
</div>
</div>
<input type="checkbox" class="tir0" name="attr_tir0" style="display:none;" checked="true"/>
<div class="tab-tir">
<div class="tir-title"><label class="tir-title-label" data-i18n="tir-u">ARMES DE TIR</label></div>
<div class="tir-th">
<span style="width:215px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="input-info header-equip-armure" data-i18n="dps-u">DPS</span>
<span style="width:55px;" class="input-info header-equip-armure" data-i18n="munitions-u">Mun</span>
<span style="width:55px;" class="input-info header-equip-armure" data-i18n="munitionsmax-u">Mun max</span>
<span style="width:70px;" class="input-info header-equip-armure2" data-i18n="armetalent-u">Talent</span>
<span style="width:40px;" class="input-info header-equip-roll"></span>
</div>
<fieldset class="repeating_projectiles">
<div class="tir-all">
<div class="tir-gauche">
<input type="text" class="input-info inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<TEXTAREA class="armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="tir-droite">
<input value="0" style="text-align:center" type="text" class="input-degat" name="attr_degattir"/>
<input value="0" style="text-align:center" type="text" class="input-munitions" name="attr_munitions"/>
<input value="0" style="text-align:center" type="text" class="input-munitionsmax" name="attr_munitionsmax"/>
<input type="checkbox" class="input-talent" name="attr_tirtalent" data-i18n-title="talent-t"/>
<input style="display:none" type="number" class="input-talentflag" name="attr_tirflag" value="1"/>
<button style="display:none" type="roll" class="CHd10" name="roll_repeatingd10" value="&{template:noc-relance} {{relanceJet=[Relance !](~d10)}} {{name=@{character_name}}} {{action=relance un D10 !}} {{result=[[{1d10}>8]]}}"></button>
<button style="display:none" type="roll" class="CHd10" name="roll_repeatingd10degat" value="&{template:noc-relancedegat} {{relanceJetdegat=[Relance dégât !](~repeating_cac_repeatingd10degat)}} {{name=@{character_name}}} {{action=relance dégâts !}} {{result=[[{1d10}>8]]}}"></button>
<button type="roll" class="input-jetdps" value="&{template:noc-attaque} {{diff=[[@{CHbonusmalusTIR}]]}} {{effet1=@{trait1effet}}} {{effet2=@{trait2effet}}} {{effet3=@{trait3effet}}} {{relanceJet=[Relance !](~repeating_tir_repeatingd10)}} {{relanceJetdegat=[Relance dégât !](~repeating_tir_repeatingd10degat)}} {{name=@{character_name}}} {{action=tire}} {{arme=@{armenom}}} {{DPS=@{degattir}}} {{enoire=[[@{degatenoire}]]}} {{quantiquecomp=[[@{degatquantique}]]}} {{quantique=[[{(@{degatquantique})d10}>8]]}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{malusfatigue}]]}} {{mod_num3=[[@{CHbonusmalusTIR}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}-@{tirflag}]]}}"></button><br>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1" name="attr_trait1flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1enoire" name="attr_trait1flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox1quantique" name="attr_trait1flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait1'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait1effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue1" name="attr_trait1value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue1quantique" name="attr_degatquantique" value="0"/></div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2" name="attr_trait2flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2enoire" name="attr_trait2flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox2quantique" name="attr_trait2flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait2'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait2effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue2" name="attr_trait2value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue2quantique" name="attr_degatquantique" value="0"/></div>
<div class="trait"><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3" name="attr_trait3flag"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3enoire" name="attr_trait3flagenoire"/><input type="checkbox" class="input-info input-traitcheckbox traitcheckbox3quantique" name="attr_trait3flagquantique"/>
<select class="input-info input-traitselect" name='attr_trait3'>
<option value="-1" style="color:grey"></option>
<option value="0">Choc</option>
<option value="1">Complexe</option>
<option value="2">Encombrant</option>
<option value="3">Energie noire</option>
<option value="4">Limité</option>
<option value="5">Long</option>
<option value="6">Longue portée</option>
<option value="7">Multiple</option>
<option value="8">Perforant</option>
<option value="9">Quantique</option>
<option value="10">Récurrent</option>
<option value="11">Tranchant</option>
</select>
<input type="text" name="attr_trait3effet" value="" style="display:none;"/>
<input type="text" class="input-info input-traitvalue input-traitvalue3" name="attr_trait3value" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3enoire" name="attr_degatenoire" value="0"/><input type="text" class="input-info input-traitvalue input-traitvalue3quantique" name="attr_degatquantique" value="0"/></div>
</div>
</div>
</fieldset>
</div>
</div>
<input type="checkbox" class="equip01" name="attr_equip01" style="display:none;" checked="true"/>
<input type="checkbox" class="equip02" name="attr_equip02" style="display:none;" checked="true"/>
<input type="checkbox" class="equip03" name="attr_equip03" style="display:none;" checked="true"/>
<div class="tab-equip">
<div class="equip-title"><label class="equip-title-label" data-i18n="EQUIPMENTS-u">EQUIPMENT</label></div>
<div class="line-equip1">
<span style="width:250px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip1" name="repeating_equip1">
<input type="text" class="input-info input-infoequip" name="attr_equip-Description" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="equip-Effet" name='attr_equip-Effet' data-i18n-placeholder="Description-u"></textarea>
</fieldset>
</div>
<div class="line-equip2">
<span style="width:250px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip2" name="repeating_equip2">
<input type="text" class="input-info input-infoequip" name="attr_equip2-Description" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="equip-Effet" name='attr_equip2-Effet' data-i18n-placeholder="Description-u"></textarea>
</fieldset>
</div>
<div class="line-equip3">
<span style="width:250px;" class="input-info header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip3" name="repeating_equip3">
<input type="text" class="input-info input-infoequip" name="attr_equip3-Description" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="equip-Effet" name='attr_equip3-Effet' data-i18n-placeholder="Description-u"></textarea>
</fieldset>
</div>
</div>
</div>
<!-- NOTES -->
<div class="sheet-section-notes">
<div class="notes">
<TEXTAREA class="notes-book" name='attr_notes-book' data-i18n-placeholder="Notes-p"></textarea>
</div>
</div>
</div>
<!-- CABALE -->
<div class="maincabale">
<input type="radio" class="sheet-tab sheet-tabcabale1" name="attr_backgroundcabale" value="1" checked /><span data-i18n="GENERAL-u" class="sheet-tab sheet-tabcabale1" >IDENTITE</span><br>
<input type="radio" class="sheet-tab sheet-tabcabale2" name="attr_backgroundcabale" value="2" /><span data-i18n="ATTRIBUTES-u" class="sheet-tab sheet-tabcabale2" >DOMAINES & TALENTS</span><br>
<!-- Tab identité -->
<div class="sheet-section-gen-cabale">
<div class="sheet-identityprivate-cabale">
<div class="confidentiel"></div>
<div class="identityprivatevcontent">
<input type="text" class="infoprivate" value="NOM DE LA CABALE:" style="width:120px" disabled="true"/><input type="text" class="input-info-idprivate" name="attr_nomjoueur" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" class="infoprivate" value="TYPE DE LIEU:" style="width:90px" disabled="true"/><input type="text" class="input-info-idprivate" name="attr_lieu" data-i18n-placeholder="aremplir-p"/><br>
<input type="text" class="infoprivate" value="ARCHÉTYPE:" style="width:80px" disabled="true"/><input class="input-info-idprivate" name="attr_archetypecabalelib" placeholder="A définir"/><br>
<input type="text" class="infoprivate" value="POINTS DE PROGRESSION ACTUELS:" style="width:210px" disabled="true"/><input type="number" class="input-info-idprivatecpteur" name="attr_ptsprogress" value="0" style="width:40px;"/><br>
<input type="text" class="infoprivate" value="POINTS DE PROGRESSION DÉPENSÉS:" style="width:220px" disabled="true"/><input type="number" class="input-info-idprivatecpteur" name="attr_ptsprogressdep" value="0" style="width:40px;" /><br>
<input type="text" class="infoprivate" value="MOIS DE JEU:" style="width:86px" disabled="true"/><input type="number" class="input-info-idprivatecpteur" name="attr_moisjeu" value="0" style="width:50px;"/><br>
<input type="text" class="infoprivate" value="POSSESSIONS:" style="width:125px" disabled="true"/><br>
<textarea type="text" class="input-info-idprivatebloc" name="attr_armesconnues" data-i18n-placeholder="aremplir-p"></textarea>
</div>
</div>
</div>
<!-- Tab caractéristiques & compétences -->
<div class="sheet-section-comp-cabale">
<input type="checkbox" class="afficheflag" name="attr_afficheflag" data-i18n-title="afficheflag-t" />
<label class="afficheflagON">Mode jeu</label>
<label class="afficheflagOFF">Mode création</label>
<input type="text" class="archetypethemetext sheet-info" value="ARCHÉTYPE:" style="width: auto;margin-left:400px;margin-top:15px;" disabled="true"/>
<select class="archetypethemetext sheet-malus" name="attr_archetypecabaletheme" style="width: auto;margin-left:380px;">
<option selected="selected" value="-1">A renseigner</option>
<option value="0">Personnalisée</option>
<option value="1">La loge</option>
<option value="2">Le centre</option>
<option value="3">Le salon</option>
<option value="4">Le culte</option>
<option value="5">La galerie</option>
<option value="6">La pieuvre</option>
<option value="7">La base</option>
</select><br>
<div class="caracteristique-competence">
<div class="caracteristique-vietab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_vie"/><input class="caracteristique-value-max" name="attr_vie_max" type="text" value="@{vie}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_apaisement"/><input class="competence-value-max" type="text" name="attr_apaisement_max" value="@{apaisement}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="asile-u" data-i18n-title="asile-t">Apaisement</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_ferveur"/><input class="competence-value-max" type="text" name="attr_ferveur_max" value="@{ferveur}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="credo-u" data-i18n-title="credo-t">Ferveur</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_lumiere"/><input class="competence-value-max" type="text" name="attr_lumiere_max" value="@{lumiere}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="legende-u" data-i18n-title="legende-t">Lumière</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_soins"/><input class="competence-value-max" type="text" name="attr_soins_max" value="@{soins}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="infirmerie-u" data-i18n-title="infirmerie-t">Soins</label>
</div>
</div>
<div class="caracteristique-eruditiontab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_erudition"/><input class="caracteristique-value-max" type="text" name="attr_erudition_max" value="@{erudition}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_culture"/><input class="competence-value-max" type="text" name="attr_culture_max" value="@{culture}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="bibliotheque-u" data-i18n-title="bibliotheque-t">Culture</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_bureau"/><input class="competence-value-max" type="text" name="attr_bureau_max" value="@{bureau}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true" />
<label class="competence-title" data-i18n="fichier-u" data-i18n-title="fichier-t">Bureau</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_recherche"/><input class="competence-value-max" type="text" name="attr_recherche_max" value="@{recherche}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="laboratoire-u" data-i18n-title="laboratoire-t">Recherche</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_societe"/><input class="competence-value-max" type="text" name="attr_societe_max" value="@{societe}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true" />
<label class="competence-title" data-i18n="informateurs-u" data-i18n-title="informateurs-t">Société</label>
</div>
</div>
<div class="caracteristique-techniquetab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_technique"/><input class="caracteristique-value-max" type="text" name="attr_technique_max" value="@{technique}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_artefact"/><input class="competence-value-max" type="text" name="attr_artefact_max" value="@{artefact}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="observatoire-u" data-i18n-title="observatoire-t">Artefact</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_artisanat"/><input class="competence-value-max" type="text" name="attr_artisanat_max" value="@{artisanat}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="atelier-u" data-i18n-title="atelier-t">Artisanat</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_mecanismes"/><input class="competence-value-max" type="text" name="attr_mecanismes_max" value="@{mecanismes}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="salleblanche-u" data-i18n-title="salleblanche-t">Mécanismes</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_survie"/><input class="competence-value-max" type="text" name="attr_survie_max" value="@{survie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="passages-u" data-i18n-title="passages-t">Survie</label>
</div>
</div>
<div class="caracteristique-socialtab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_social"/><input class="caracteristique-value-max" type="text" name="attr_social_max" value="@{social}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_charisme"/><input class="competence-value-max" type="text" name="attr_charisme_max" value="@{charisme}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="personnel-u" data-i18n-title="personnel-t">Charisme</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_conviction"/><input class="competence-value-max" type="text" name="attr_conviction_max" value="@{conviction}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="unite-u" data-i18n-title="unite-t">Conviction</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_psychologie"/><input class="competence-value-max" type="text" name="attr_psychologie_max" value="@{psychologie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="expert-u" data-i18n-title="expert-t">Psychologie</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_tromperie"/><input class="competence-value-max" type="text" name="attr_tromperie_max" value="@{tromperie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="faussesidentites-u" data-i18n-title="faussesidentites-t">Tromperie</label>
</div>
</div>
<div class="caracteristique-ametab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_ame"/><input class="caracteristique-value-max" type="text" name="attr_ame_max" value="@{ame}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_extase"/><input class="competence-value-max" type="text" name="attr_extase_max" value="@{extase}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="refuge-u" data-i18n-title="refuge-t">Extase</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_folie"/><input class="competence-value-max" type="text" name="attr_folie_max" value="@{folie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="fragmentsverite-u" data-i18n-title="fragmentsverite-t">Folie</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_sensibilite"/><input class="competence-value-max" type="text" name="attr_sensibilite_max" value="@{sensibilite}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="musee-u" data-i18n-title="musee-t">Sensibilité</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_tenebres"/><input class="competence-value-max" type="text" name="attr_tenebres_max" value="@{tenebres}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="chambreinter-u" data-i18n-title="chambreinter-t">Ténèbres</label>
</div>
</div>
<div class="caracteristique-statuttab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_statut"/><input class="caracteristique-value-max" type="text" name="attr_statut_max" value="@{statut}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_fortune"/><input class="competence-value-max" type="text" name="attr_fortune_max" value="@{fortune}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="competence-title" data-i18n="capital-u" data-i18n-title="capital-t">Fortune</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_rang"/><input class="competence-value-max" type="text" name="attr_rang_max" value="@{rang}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="competence-title" data-i18n="standing-u" data-i18n-title="standing-t">Rang</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_contacts"/><input class="competence-value-max" type="text" name="attr_contacts_max" value="@{contacts}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="competence-title" data-i18n="reseau-u" data-i18n-title="reseau-t">Contacts</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_facade"/><input class="competence-value-max" type="text" name="attr_facade_max" value="@{facade}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="competence-title" data-i18n="societesecrans-u" data-i18n-title="societesecrans-t">Façade</label>
</div>
</div>
<div class="caracteristique-actiontab">
<div class="caracteristique-tab">
<div class="caracteristique-backtitle"></div>
<div class="lock"></div><input value="0" class="caracteristique-value" type="text" name="attr_action"/><input class="caracteristique-value-max" type="text" name="attr_action_max" value="@{action}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_combat"/><input class="competence-value-max" type="text" name="attr_combat_max" value="@{combat}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="armurerie-u" data-i18n-title="armurerie-t">Combat</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_deplacement"/><input class="competence-value-max" type="text" name="attr_deplacement_max" value="@{deplacement}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{armureportee}" disabled="true"/>
<label class="competence-title" data-i18n="vehicule-u" data-i18n-title="vehicule-t">Déplacement</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_instinct"/><input class="competence-value-max" type="text" name="attr_instinct_max" value="@{instinct}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="niveauacces-u" data-i18n-title="niveauacces-t">Instinct</label><br>
<div class="lock2"></div><input value="0" class="competence-value" type="text" name="attr_constitution"/><input class="competence-value-max" type="text" name="attr_constitution_max" value="@{constitution}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="competence-title" data-i18n="fortifications-u" data-i18n-title="fortifications-t">Constitution</label>
</div>
</div>
<div class="points-trauma">
<div class="caracteristique-backtitle3"></div>
<div class="title2"><label class="points-title2" data-i18n="division-u" data-i18n-title="division-t">Trauma</label></div>
<input type="checkbox" class="checkbox-trauma checkbox-trauma1" name="attr_trauma1" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma2" name="attr_trauma2" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma3" name="attr_trauma3" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma4" name="attr_trauma4" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma5" name="attr_trauma5" />
<br>
<input type="checkbox" class="checkbox-trauma checkbox-trauma6" name="attr_trauma6" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma7" name="attr_trauma7" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma8" name="attr_trauma8" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma9" name="attr_trauma9" />
<input type="checkbox" class="checkbox-trauma checkbox-trauma10" name="attr_trauma10" />
<br>
<textarea class="effet-points-cabale effet-points-trauma-leger" disabled="disabled">Don d'Espoir impossible !&#13;&#10;Pas de recup d'Espoir !</textarea>
<textarea class="effet-points-cabale effet-points-trauma-grave" disabled="disabled">Don d'Espoir impossible !&#13;&#10;Pas de recup de&#13;&#10;Espoir/Trauma !</textarea>
<textarea class="effet-points-cabale effet-points-trauma-mort" disabled="disabled">Don d'Espoir impossible !&#13;&#10;Pas de recup de&#13;&#10;Espoir/Trauma/Noirceur !</textarea>
<br>
</div>
<div class="points-blessures">
<div class="caracteristique-backtitle3"></div>
<div class="title2"><label class="points-title2" data-i18n="structure-u" data-i18n-title="structure-t">Blessures</label></div>
<input type="checkbox" class="checkbox-bless checkbox-bless1" name="attr_bless1" />
<input type="checkbox" class="checkbox-bless checkbox-bless2" name="attr_bless2" />
<input type="checkbox" class="checkbox-bless checkbox-bless3" name="attr_bless3" />
<input type="checkbox" class="checkbox-bless checkbox-bless4" name="attr_bless4" />
<input type="checkbox" class="checkbox-bless checkbox-bless5" name="attr_bless5" />
<br>
<input type="checkbox" class="checkbox-bless checkbox-bless6" name="attr_bless6" />
<input type="checkbox" class="checkbox-bless checkbox-bless7" name="attr_bless7" />
<input type="checkbox" class="checkbox-bless checkbox-bless8" name="attr_bless8" />
<input type="checkbox" class="checkbox-bless checkbox-bless9" name="attr_bless9" />
<input type="checkbox" class="checkbox-bless checkbox-bless10" name="attr_bless10" />
<br>
<textarea class="effet-points-cabale effet-points-blessures-leger" disabled="disabled">Atouts indisponibles !</textarea>
<textarea class="effet-points-cabale effet-points-blessures-grave" disabled="disabled">Atouts indisponibles !&#13;&#10;-1 dans un Atout !</textarea>
<textarea class="effet-points-cabale effet-points-blessures-mort" disabled="disabled">Détruit !</textarea>
</div>
<div class="points-noirceur">
<div class="caracteristique-backtitle3"></div>
<div class="title2"><label class="points-title2" data-i18n="noirceur-u" data-i18n-title="noirceurcabale-t">Noirceur</label></div>
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur1" name="attr_noirceur1" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur2" name="attr_noirceur2" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur3" name="attr_noirceur3" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur4" name="attr_noirceur4" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur5" name="attr_noirceur5" />
<br>
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur6" name="attr_noirceur6" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur7" name="attr_noirceur7" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur8" name="attr_noirceur8" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur9" name="attr_noirceur9" />
<input type="checkbox" class="checkbox-noirceur checkbox-noirceur10" name="attr_noirceur10" />
<br>
<textarea class="effet-points-cabale effet-points-noirceur-leger" disabled="disabled">Jauge de fiel&#13;&#10;minimum à 1 !</textarea>
<textarea class="effet-points-cabale effet-points-noirceur-grave" disabled="disabled">Jauge de fiel&#13;&#10;minimum à 2 !</textarea>
<textarea class="effet-points-cabale effet-points-noirceur-mort" disabled="disabled">Jauge de fiel&#13;&#10;minimum à 3 !</textarea>
</div>
<div class="points-traque">
<div class="caracteristique-backtitle3"></div>
<div class="title2"><label class="points-title2" data-i18n="traque-u" data-i18n-title="traquecabale-t">Traque</label></div>
<input type="checkbox" class="checkbox-traque checkbox-traque1" name="attr_traque1" />
<input type="checkbox" class="checkbox-traque checkbox-traque2" name="attr_traque2" />
<input type="checkbox" class="checkbox-traque checkbox-traque3" name="attr_traque3" />
<input type="checkbox" class="checkbox-traque checkbox-traque4" name="attr_traque4" />
<input type="checkbox" class="checkbox-traque checkbox-traque5" name="attr_traque5" />
<br>
<input type="checkbox" class="checkbox-traque checkbox-traque6" name="attr_traque6" />
<input type="checkbox" class="checkbox-traque checkbox-traque7" name="attr_traque7" />
<input type="checkbox" class="checkbox-traque checkbox-traque8" name="attr_traque8" />
<input type="checkbox" class="checkbox-traque checkbox-traque9" name="attr_traque9" />
<input type="checkbox" class="checkbox-traque checkbox-traque10" name="attr_traque10" />
<br>
<textarea class="effet-points-cabale effet-points-traque-leger" disabled="disabled">+1pts de Traque&#13;&#10;par passage !</textarea>
<textarea class="effet-points-cabale effet-points-traque-grave" disabled="disabled">+2pts de Traque&#13;&#10;par passage !</textarea>
<textarea class="effet-points-cabale effet-points-traque-mort" disabled="disabled">+1pts Traque&#13;&#10;par cycle !</textarea>
</div>
</div>
</div>
</div>
<script type="text/worker">
on("change:typeaction", function() {
getAttrs(["typeaction"], function(values) {
switch (values.typeaction) {
case "0":
setAttrs({actioncombatcontact:"on"});
setAttrs({actioncombatdistance:0});
setAttrs({actioncombatdef:0});
break;
case "1":
setAttrs({actioncombatcontact:0});
setAttrs({actioncombatdistance:"on"});
setAttrs({actioncombatdef:0});
break;
case "2":
setAttrs({actioncombatcontact:0});
setAttrs({actioncombatdistance:0});
setAttrs({actioncombatdef:"on"});
break;
}
});
});
on("sheet:opened change:ferveur change:artefact", function() {
getAttrs(["vie","erudition","technique","action","statut","ame","social","malustraumaleger","malusblessleger","ferveur","artefact","faveur"], function(values) {
setAttrs({vie_max:parseInt(values.vie)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({erudition_max:parseInt(values.erudition)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({technique_max:parseInt(values.technique)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({action_max:parseInt(values.action)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({statut_max:parseInt(values.statut)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({ame_max:parseInt(values.ame)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({social_max:parseInt(values.social)+parseInt(values.malustraumaleger)+parseInt(values.malusblessleger)})
setAttrs({faveur_max:parseInt(values.faveur)*2});
switch (values.faveur) {
case "-1":
setAttrs({faveur_max:0});
break;
case "0":
setAttrs({faveur_max:0});
break;
case "5":
setAttrs({faveur_max:8});
break;
case "6":
setAttrs({faveur_max:8});
break;
case "7":
setAttrs({faveur_max:8});
break;
}
switch (values.ferveur) {
case "-1":
setAttrs({pointsespoirmax:1});
break;
case "0":
setAttrs({pointsespoirmax:3});
break;
case "1":
setAttrs({pointsespoirmax:5});
break;
case "2":
setAttrs({pointsespoirmax:7});
break;
case "3":
setAttrs({pointsespoirmax:9});
break;
case "4":
setAttrs({pointsespoirmax:10});
break;
case "5":
setAttrs({pointsespoirmax:10});
break;
case "6":
setAttrs({pointsespoirmax:10});
break;
case "7":
setAttrs({pointsespoirmax:10});
break;
}
setAttrs({pointssingularitemax:parseInt(values.artefact)+1});
switch (values.artefact) {
case "-1":
setAttrs({pointssingularitemax:0});
break;
case "0":
setAttrs({pointssingularitemax:0});
break;
case "5":
setAttrs({pointssingularitemax:5});
break;
case "6":
setAttrs({pointssingularitemax:5});
break;
case "7":
setAttrs({pointssingularitemax:5});
break;
}
});
});
on("clicked:closewindowrepos", function() {
setAttrs({flagclosewindowrepos:"on"})
});
on("clicked:closewindowseance", function() {
setAttrs({flagclosewindowseance:"on"})
});
on("clicked:closewindowscenario", function() {
setAttrs({flagclosewindowscenario:"on"})
});
on("clicked:closewindowprogression", function() {
setAttrs({flagclosewindowprogression:"on"})
});
on("clicked:scenario", function() {
setAttrs({flagclosewindowscenario:0})
getAttrs(["pointsvecumax","pointssingularitemax","pointsespoirmax"], function(values) {
setAttrs({pointsespoir:parseInt(values.pointsespoirmax)})
setAttrs({pointssingularite:parseInt(values.pointssingularitemax)})
setAttrs({pointsvecu:parseInt(values.pointsvecumax)})
getSectionIDs("repeating_contacts", function(idarray) {
for(var i=0; i < idarray.length; i++) {
setAttrs({["repeating_contacts_"+idarray[i]+"_contactsfaveurflag"]:"on"});
}
});
});
});
on("change:repeating_contacts:contactsfaveurflag", function() {
getAttrs(["repeating_contacts_contactsfaveurmx"], function(values) {
setAttrs({repeating_contacts_contactsfaveurflag:0})
setAttrs({repeating_contacts_contactsfaveur:values.repeating_contacts_contactsfaveurmx})
});
});
on("clicked:seance", function() {
setAttrs({flagclosewindowseance:0})
getAttrs(["pointsvecu","pointsvecumax","pointssingularite","pointssingularitemax"], function(values) {
if (values.pointsvecu<values.pointsvecumax){setAttrs({pointsvecu:parseInt(values.pointsvecu)+1})}
setAttrs({pointssingularite:parseInt(values.pointssingularitemax)})
});
});
on("clicked:repos", function() {
setAttrs({flagclosewindowrepos:0})
getAttrs(["blessactuel","traumaactuel","traqueactuel","noirceuractuel","pointsespoir","pointsespoirmax","pointspermanentsblessures","pointspermanentstrauma","pointspermanentstraque","pointspermanentsnoirceur","extase","soins","apaisement","bureau","lumiere"], function(values) {
if (values.pointsespoir<values.pointsespoirmax){setAttrs({pointsespoir:parseInt(values.pointsespoir)+1})}
if (parseInt(values.blessactuel)==1){if (parseInt(values.pointspermanentsblessures)!=1){setAttrs({bless1:0})}}
if (parseInt(values.blessactuel)==2){if (parseInt(values.pointspermanentsblessures)!=2){setAttrs({bless2:0})}}
if (parseInt(values.blessactuel)==3){if (parseInt(values.pointspermanentsblessures)!=3){setAttrs({bless3:0})}}
if (parseInt(values.blessactuel)==4){if (parseInt(values.pointspermanentsblessures)!=4){setAttrs({bless4:0})}}
if (parseInt(values.blessactuel)==5){if (parseInt(values.pointspermanentsblessures)!=5){setAttrs({bless5:0})}}
if (parseInt(values.blessactuel)==6){if (parseInt(values.pointspermanentsblessures)!=6){setAttrs({bless6:0})}}
if (parseInt(values.blessactuel)==7){if (parseInt(values.pointspermanentsblessures)!=7){setAttrs({bless7:0})}}
if (parseInt(values.blessactuel)==8){if (parseInt(values.pointspermanentsblessures)!=8){setAttrs({bless8:0})}}
if (parseInt(values.blessactuel)==9){if (parseInt(values.pointspermanentsblessures)!=9){setAttrs({bless9:0})}}
if (parseInt(values.blessactuel)==10){if (parseInt(values.pointspermanentsblessures)!=10){setAttrs({bless10:0})}}
if (parseInt(values.traumaactuel)==1){if (parseInt(values.pointspermanentstrauma)!=1){setAttrs({trauma1:0})}}
if (parseInt(values.traumaactuel)==2){if (parseInt(values.pointspermanentstrauma)!=2){setAttrs({trauma2:0})}}
if (parseInt(values.traumaactuel)==3){if (parseInt(values.pointspermanentstrauma)!=3){setAttrs({trauma3:0})}}
if (parseInt(values.traumaactuel)==4){if (parseInt(values.pointspermanentstrauma)!=4){setAttrs({trauma4:0})}}
if (parseInt(values.traumaactuel)==5){if (parseInt(values.pointspermanentstrauma)!=5){setAttrs({trauma5:0})}}
if (parseInt(values.traumaactuel)==6){if (parseInt(values.pointspermanentstrauma)!=6){setAttrs({trauma6:0})}}
if (parseInt(values.traumaactuel)==7){if (parseInt(values.pointspermanentstrauma)!=7){setAttrs({trauma7:0})}}
if (parseInt(values.traumaactuel)==8){if (parseInt(values.pointspermanentstrauma)!=8){setAttrs({trauma8:0})}}
if (parseInt(values.traumaactuel)==9){if (parseInt(values.pointspermanentstrauma)!=9){setAttrs({trauma9:0})}}
if (parseInt(values.traumaactuel)==10){if (parseInt(values.pointspermanentstrauma)!=10){setAttrs({trauma10:0})}}
if (parseInt(values.traqueactuel)==1){if (parseInt(values.pointspermanentstraque)!=1){setAttrs({traque1:0})}}
if (parseInt(values.traqueactuel)==2){if (parseInt(values.pointspermanentstraque)!=2){setAttrs({traque2:0})}}
if (parseInt(values.traqueactuel)==3){if (parseInt(values.pointspermanentstraque)!=3){setAttrs({traque3:0})}}
if (parseInt(values.traqueactuel)==4){if (parseInt(values.pointspermanentstraque)!=4){setAttrs({traque4:0})}}
if (parseInt(values.traqueactuel)==5){if (parseInt(values.pointspermanentstraque)!=5){setAttrs({traque5:0})}}
if (parseInt(values.traqueactuel)==6){if (parseInt(values.pointspermanentstraque)!=6){setAttrs({traque6:0})}}
if (parseInt(values.traqueactuel)==7){if (parseInt(values.pointspermanentstraque)!=7){setAttrs({traque7:0})}}
if (parseInt(values.traqueactuel)==8){if (parseInt(values.pointspermanentstraque)!=8){setAttrs({traque8:0})}}
if (parseInt(values.traqueactuel)==9){if (parseInt(values.pointspermanentstraque)!=9){setAttrs({traque9:0})}}
if (parseInt(values.traqueactuel)==10){if (parseInt(values.pointspermanentstraque)!=10){setAttrs({traque10:0})}}
if (parseInt(values.noirceuractuel)==1){if (parseInt(values.pointspermanentsnoirceur)!=1){setAttrs({noirceur1:0})}}
if (parseInt(values.noirceuractuel)==2){if (parseInt(values.pointspermanentsnoirceur)!=2){setAttrs({noirceur2:0})}}
if (parseInt(values.noirceuractuel)==3){if (parseInt(values.pointspermanentsnoirceur)!=3){setAttrs({noirceur3:0})}}
if (parseInt(values.noirceuractuel)==4){if (parseInt(values.pointspermanentsnoirceur)!=4){setAttrs({noirceur4:0})}}
if (parseInt(values.noirceuractuel)==5){if (parseInt(values.pointspermanentsnoirceur)!=5){setAttrs({noirceur5:0})}}
if (parseInt(values.noirceuractuel)==6){if (parseInt(values.pointspermanentsnoirceur)!=6){setAttrs({noirceur6:0})}}
if (parseInt(values.noirceuractuel)==7){if (parseInt(values.pointspermanentsnoirceur)!=7){setAttrs({noirceur7:0})}}
if (parseInt(values.noirceuractuel)==8){if (parseInt(values.pointspermanentsnoirceur)!=8){setAttrs({noirceur8:0})}}
if (parseInt(values.noirceuractuel)==9){if (parseInt(values.pointspermanentsnoirceur)!=9){setAttrs({noirceur9:0})}}
if (parseInt(values.noirceuractuel)==10){if (parseInt(values.pointspermanentsnoirceur)!=10){setAttrs({noirceur10:0})}}
setAttrs({flagrecupgroupe:0})
setAttrs({flagrecupespoir:0})
setAttrs({flagrecupblessures:0})
setAttrs({flagrecuptrauma:0})
setAttrs({flagrecuptraque:0})
setAttrs({flagrecupnoirceur:0})
if (parseInt(values.extase)>0){
setAttrs({flagrecupespoir:"on"})
setAttrs({flagrecupgroupe:"on"});
}
if (parseInt(values.soins)>0){
setAttrs({flagrecupblessures:"on"})
setAttrs({flagrecupgroupe:"on"});
}
if (parseInt(values.apaisement)>0){
setAttrs({flagrecuptrauma:"on"})
setAttrs({flagrecupgroupe:"on"});
}
if (parseInt(values.bureau)>0){
setAttrs({flagrecuptraque:"on"})
setAttrs({flagrecupgroupe:"on"});
}
if (parseInt(values.lumiere)>0){
setAttrs({flagrecupnoirceur:"on"})
setAttrs({flagrecupgroupe:"on"});
}
});
});
on("clicked:progression", function() {
setAttrs({flagclosewindowprogression:0});
setAttrs({progressiondomaine:0});
setAttrs({progressiontalent:0});
setAttrs({healsequelle:0});
setAttrs({traquedim:0});
});
on("clicked:progressiondomaine", function() {
getAttrs(["progressiondomaine","ptsprogress","ptsprogressdep","action","ame","erudition","recuperation","social","statut","technique"], function(values) {
if (parseInt(values.ptsprogress)>2){
switch (values.progressiondomaine) {
case "1":
setAttrs({action:parseInt(values.action)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "2":
setAttrs({ame:parseInt(values.ame)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "3":
setAttrs({erudition:parseInt(values.erudition)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "4":
setAttrs({recuperation:parseInt(values.recuperation)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "5":
setAttrs({social:parseInt(values.social)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "6":
setAttrs({statut:parseInt(values.statut)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "7":
setAttrs({technique:parseInt(values.technique)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
}
}
});
});
on("clicked:progressiontalent", function() {
getAttrs(["progressiontalent","ptsprogress","ptsprogressdep","apaisement","artefact","artisanat","bureau","charisme","combat","constitution","contacts","conviction","culture","deplacement","extase","facade","ferveur","folie","fortune","instinct","lumiere","mecanismes","psychologie","rang","recherche","sensibilite","societe","soins","survie","tenebres","tromperie"], function(values) {
if (parseInt(values.ptsprogress)>2){
switch (values.progressiontalent) {
case "1":
setAttrs({apaisement:parseInt(values.apaisement)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "2":
setAttrs({artefact:parseInt(artefact.ame)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "3":
setAttrs({artisanat:parseInt(values.artisanat)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "4":
setAttrs({bureau:parseInt(values.bureau)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "5":
setAttrs({charisme:parseInt(values.charisme)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "6":
setAttrs({combat:parseInt(values.combat)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "7":
setAttrs({constitution:parseInt(values.constitution)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "8":
setAttrs({contacts:parseInt(values.contacts)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "9":
setAttrs({conviction:parseInt(values.conviction)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "10":
setAttrs({culture:parseInt(values.culture)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "11":
setAttrs({deplacement:parseInt(values.deplacement)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "12":
setAttrs({extase:parseInt(values.extase)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "13":
setAttrs({facade:parseInt(values.facade)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "14":
setAttrs({ferveur:parseInt(values.ferveur)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "15":
setAttrs({folie:parseInt(values.folie)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "16":
setAttrs({fortune:parseInt(values.fortune)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "17":
setAttrs({instinct:parseInt(values.instinct)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "18":
setAttrs({lumiere:parseInt(values.lumiere)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "19":
setAttrs({mecanismes:parseInt(values.mecanismes)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "20":
setAttrs({psychologie:parseInt(values.psychologie)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "21":
setAttrs({rang:parseInt(values.rang)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "22":
setAttrs({recherche:parseInt(values.recherche)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "23":
setAttrs({sensibilite:parseInt(values.sensibilite)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "24":
setAttrs({societe:parseInt(values.societe)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "25":
setAttrs({soins:parseInt(values.soins)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "26":
setAttrs({survie:parseInt(values.survie)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "27":
setAttrs({tenebres:parseInt(values.tenebres)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "28":
setAttrs({tromperie:parseInt(values.tromperie)+1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
}
}
});
});
on("clicked:healsequelle", function() {
getAttrs(["healsequelle","ptsprogress","ptsprogressdep","pointspermanentstrauma","pointspermanentsblessures","pointspermanentstraque","pointspermanentsnoirceur"], function(values) {
if (parseInt(values.ptsprogress)>2){
switch (values.healsequelle) {
case "1":
setAttrs({pointspermanentsblessures:parseInt(values.pointspermanentsblessures)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "2":
setAttrs({pointspermanentsnoirceur:parseInt(values.pointspermanentsnoirceur)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "3":
setAttrs({pointspermanentstraque:parseInt(values.pointspermanentstraque)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
case "4":
setAttrs({pointspermanentstrauma:parseInt(values.pointspermanentstrauma)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
break;
}
}
});
});
on("clicked:vecuup", function() {
getAttrs(["ptsprogress","ptsprogressdep","pointsvecumax"], function(values) {
if (parseInt(values.ptsprogress)>2){
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({pointsvecumax:parseInt(values.pointsvecumax)+1});
}
});
});
on("clicked:traquedim", function() {
getAttrs(["traquedim","ptsprogress","ptsprogressdep","fortune","rang","contacts","facade","traque5","traque8","traque9","traque10","idsecuritepourchassepalier","idsecuriterecherchepalier"], function(values) {
if (parseInt(values.ptsprogress)>2){
if (values.idsecuritepourchassepalier=="on") {
if (values.traque10=="0") {
switch (values.traquedim) {
case "1":
if (parseInt(values.fortune)>=0){
setAttrs({fortune:parseInt(values.fortune)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"on"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"});
setAttrs({idsecuriterecherchepalier:"on"});
setAttrs({idsecuritepourchassepalier:"0"});
}
break;
case "2":
if (parseInt(values.rang)>=0){
setAttrs({rang:parseInt(values.rang)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"on"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"});
setAttrs({idsecuriterecherchepalier:"on"});
setAttrs({idsecuritepourchassepalier:"0"});
}
break;
case "3":
if (parseInt(values.contacts)>=0){
setAttrs({contacts:parseInt(values.contacts)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"on"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"});
setAttrs({idsecuriterecherchepalier:"on"});
setAttrs({idsecuritepourchassepalier:"0"});
}
break;
case "4":
if (parseInt(values.facade)>=0){
setAttrs({facade:parseInt(values.facade)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"on"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"});
setAttrs({idsecuriterecherchepalier:"on"});
setAttrs({idsecuritepourchassepalier:"0"});
}
break;
}
}
}
else {
if (values.idsecuriterecherchepalier=="on") {
if (values.traque9=="0") {
if (values.traque8=="0") {
switch (values.traquedim) {
case "1":
if (parseInt(values.fortune)>=0){
setAttrs({fortune:parseInt(values.fortune)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuriterecherchepalier:"0"});
setAttrs({idsecuritepourchassepalier:"0"});
if (values.traque5=="on"){
setAttrs({idsecuritesignaleflg:"on"});
setAttrs({idsecuriteneantflg:"0"});
}
else {
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"on"});
}
}
break;
case "2":
if (parseInt(values.rang)>=0){
setAttrs({rang:parseInt(values.rang)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuriterecherchepalier:"0"});
setAttrs({idsecuritepourchassepalier:"0"});
if (values.traque5=="on"){
setAttrs({idsecuritesignaleflg:"on"});
setAttrs({idsecuriteneantflg:"0"});
}
else {
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"on"});
}
}
break;
case "3":
if (parseInt(values.contacts)>=0){
setAttrs({contacts:parseInt(values.contacts)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuriterecherchepalier:"0"});
setAttrs({idsecuritepourchassepalier:"0"});
if (values.traque5=="on") {
setAttrs({idsecuritesignaleflg:"on"});
setAttrs({idsecuriteneantflg:"0"});
}
else {
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"on"});
}
}
break;
case "4":
if (parseInt(values.facade)>=0){
setAttrs({facade:parseInt(values.facade)-1});
setAttrs({ptsprogress:parseInt(values.ptsprogress)-3});
setAttrs({ptsprogressdep:parseInt(values.ptsprogressdep)+3});
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuriterecherchepalier:"0"});
setAttrs({idsecuritepourchassepalier:"0"});
if (values.traque5=="on") {
setAttrs({idsecuritesignaleflg:"on"});
setAttrs({idsecuriteneantflg:"0"});
}
else {
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"on"});
}
}
break;
}
}
}
}
}
}
});
});
on("sheet:opened change:flagarmureportee change:armureportee change:trait1 change:trait2 change:trait3", function() {
getAttrs(["flagarmureportee","trait1","trait2","trait3"], function(values) {
setAttrs({armureportee:0});
if (values.flagarmureportee=="on"){if (parseInt(values.trait1)==2){setAttrs({armureportee:1})}}
if (values.flagarmureportee=="on"){if (parseInt(values.trait2)==2){setAttrs({armureportee:1})}}
if (values.flagarmureportee=="on"){if (parseInt(values.trait3)==2){setAttrs({armureportee:1})}}
});
});
on("change:trait1", function() {
setAttrs({trait1value:0});
setAttrs({trait1flag:0});
setAttrs({trait1flagenoire:0});
setAttrs({trait1flagquantique:0});
getAttrs(["trait1","trait2","trait3"], function(values) {
if (parseInt(values.trait1)!=3){if (parseInt(values.trait2)!=3){if (parseInt(values.trait3)!=3){setAttrs({degatenoire:0})}}}
if (parseInt(values.trait1)!=9){if (parseInt(values.trait2)!=9){if (parseInt(values.trait3)!=9){setAttrs({degatquantique:0})}}}
});
});
on("change:trait1 change:trait1value", function() {
getAttrs(["trait1","trait1value"], function(values) {
switch (values.trait1) {
case "-1":
setAttrs({trait1effet:""});
break;
case "0":
setAttrs({trait1effet:"(choc => 0 dégat)"});
break;
case "3":
setAttrs({trait1flagenoire:"on"});
break;
case "4":
setAttrs({trait1flag:"on"});
break;
case "5":
setAttrs({trait1effet:"(arme longue => relance)"});
break;
case "7":
setAttrs({trait1flag:"on"});
setAttrs({trait1effet:"(" + values.repeating_cac_trait1value + " touches)"});
break;
case "8":
setAttrs({trait1effet:"(pas d'armure => min dégats 2)"});
break;
case "9":
setAttrs({trait1flagquantique:"on"});
break;
case "10":
setAttrs({trait1effet:"(blessures récurrentes)"});
break;
case "11":
setAttrs({trait1effet:"(pas d'armure => min dégats 1)"});
break;
}
});
});
on("change:trait2", function() {
setAttrs({trait2value:0});
setAttrs({trait2flag:0});
setAttrs({trait2flagenoire:0});
setAttrs({trait2flagquantique:0});
getAttrs(["trait1","trait2","trait3"], function(values) {
if (parseInt(values.trait1)!=3){if (parseInt(values.trait2)!=3){if (parseInt(values.trait3)!=3){setAttrs({degatenoire:0})}}}
if (parseInt(values.trait1)!=9){if (parseInt(values.trait2)!=9){if (parseInt(values.trait3)!=9){setAttrs({degatquantique:0})}}}
});
});
on("change:trait2 change:trait2value", function() {
getAttrs(["trait2","trait2value"], function(values) {
switch (values.trait2) {
case "-1":
setAttrs({trait2effet:""});
break;
case "0":
setAttrs({trait2effet:"(choc => 0 dégat)"});
break;
case "3":
setAttrs({trait2flagenoire:"on"});
break;
case "4":
setAttrs({trait2flag:"on"});
break;
case "5":
setAttrs({trait2effet:"(arme longue => relance)"});
break;
case "7":
setAttrs({trait2flag:"on"});
setAttrs({trait2effet:"(" + values.repeating_cac_trait2value + " touches)"});
break;
case "8":
setAttrs({trait2effet:"(pas d'armure => min dégats 2)"});
break;
case "9":
setAttrs({trait2flagquantique:"on"});
break;
case "10":
setAttrs({trait2effet:"(blessures récurrentes)"});
break;
case "11":
setAttrs({trait2effet:"(pas d'armure => min dégats 1)"});
break;
}
});
});
on("change:trait3", function() {
setAttrs({trait3value:0});
setAttrs({trait3flag:0});
setAttrs({trait3flagenoire:0});
setAttrs({trait3flagquantique:0});
getAttrs(["trait1","trait2","trait3"], function(values) {
if (parseInt(values.trait1)!=3){if (parseInt(values.trait2)!=3){if (parseInt(values.trait3)!=3){setAttrs({degatenoire:0})}}}
if (parseInt(values.trait1)!=9){if (parseInt(values.trait2)!=9){if (parseInt(values.trait3)!=9){setAttrs({degatquantique:0})}}}
});
});
on("change:trait3 change:trait3value", function() {
getAttrs(["trait3","trait3value"], function(values) {
switch (values.trait3) {
case "-1":
setAttrs({trait3effet:""});
break;
case "0":
setAttrs({trait3effet:"(choc => 0 dégat)"});
break;
case "3":
setAttrs({trait3flagenoire:"on"});
break;
case "4":
setAttrs({trait3flag:"on"});
break;
case "5":
setAttrs({trait3effet:"(arme longue => relance)"});
break;
case "7":
setAttrs({trait3flag:"on"});
setAttrs({trait3effet:"(" + values.repeating_cac_trait3value + " touches)"});
break;
case "8":
setAttrs({trait3effet:"(pas d'armure => min dégats 2)"});
break;
case "9":
setAttrs({trait3flagquantique:"on"});
break;
case "10":
setAttrs({trait3effet:"(blessures récurrentes)"});
break;
case "11":
setAttrs({trait3effet:"(pas d'armure => min dégats 1)"});
break;
}
});
});
on("change:repeating_cac:trait1", function() {
setAttrs({repeating_cac_trait1value:0});
setAttrs({repeating_cac_trait1flag:0});
setAttrs({repeating_cac_trait1flagenoire:0});
setAttrs({repeating_cac_trait1flagquantique:0});
getAttrs(["repeating_cac_trait1","repeating_cac_trait2","repeating_cac_trait3"], function(values) {
if (parseInt(values.repeating_cac_trait1)!=3){if (parseInt(values.repeating_cac_trait2)!=3){if (parseInt(values.repeating_cac_trait3)!=3){setAttrs({repeating_cac_degatenoire:0})}}}
if (parseInt(values.repeating_cac_trait1)!=9){if (parseInt(values.repeating_cac_trait2)!=9){if (parseInt(values.repeating_cac_trait3)!=9){setAttrs({repeating_cac_degatquantique:0})}}}
});
});
on("change:repeating_cac:trait1 change:repeating_cac:trait1value", function() {
getAttrs(["repeating_cac_trait1","repeating_cac_trait1value"], function(values) {
switch (values.repeating_cac_trait1) {
case "-1":
setAttrs({repeating_cac_trait1effet:""});
break;
case "0":
setAttrs({repeating_cac_trait1effet:"(choc => 0 dégat)"});
break;
case "3":
setAttrs({repeating_cac_trait1flagenoire:"on"});
break;
case "4":
setAttrs({repeating_cac_trait1flag:"on"});
break;
case "5":
setAttrs({repeating_cac_trait1effet:"(arme longue => relance)"});
break;
case "7":
setAttrs({repeating_cac_trait1flag:"on"});
setAttrs({repeating_cac_trait1effet:"(" + values.repeating_cac_trait1value + " touches)"});
break;
case "8":
setAttrs({repeating_cac_trait1effet:"(pas d'armure => min dégats 2)"});
break;
case "9":
setAttrs({repeating_cac_trait1flagquantique:"on"});
break;
case "10":
setAttrs({repeating_cac_trait1effet:"(blessures récurrentes)"});
break;
case "11":
setAttrs({repeating_cac_trait1effet:"(pas d'armure => min dégats 1)"});
break;
}
});
});
on("change:repeating_cac:trait2", function() {
setAttrs({repeating_cac_trait2value:0});
setAttrs({repeating_cac_trait2flag:0});
setAttrs({repeating_cac_trait2flagenoire:0});
setAttrs({repeating_cac_trait2flagquantique:0});
getAttrs(["repeating_cac_trait1","repeating_cac_trait2","repeating_cac_trait3"], function(values) {
if (parseInt(values.repeating_cac_trait1)!=3){if (parseInt(values.repeating_cac_trait2)!=3){if (parseInt(values.repeating_cac_trait3)!=3){setAttrs({repeating_cac_degatenoire:0})}}}
if (parseInt(values.repeating_cac_trait1)!=9){if (parseInt(values.repeating_cac_trait2)!=9){if (parseInt(values.repeating_cac_trait3)!=9){setAttrs({repeating_cac_degatquantique:0})}}}
});
});
on("change:repeating_cac:trait2 change:repeating_cac:trait2value", function() {
getAttrs(["repeating_cac_trait2","repeating_cac_trait2value"], function(values) {
switch (values.repeating_cac_trait2) {
case "-1":
setAttrs({repeating_cac_trait2effet:""});
break;
case "0":
setAttrs({repeating_cac_trait2effet:"(choc => 0 dégat)"});
break;
case "3":
setAttrs({repeating_cac_trait2flagenoire:"on"});
break;
case "4":
setAttrs({repeating_cac_trait2flag:"on"});
break;
case "5":
setAttrs({repeating_cac_trait2effet:"(arme longue => relance)"});
break;
case "7":
setAttrs({repeating_cac_trait2flag:"on"});
setAttrs({repeating_cac_trait2effet:"(" + values.repeating_cac_trait2value + " touches)"});
break;
case "8":
setAttrs({repeating_cac_trait2effet:"(pas d'armure => min dégats 2)"});
break;
case "9":
setAttrs({repeating_cac_trait2flagquantique:"on"});
break;
case "10":
setAttrs({repeating_cac_trait2effet:"(blessures récurrentes)"});
break;
case "11":
setAttrs({repeating_cac_trait2effet:"(pas d'armure => min dégats 1)"});
break;
}
});
});
on("change:repeating_cac:trait3", function() {
setAttrs({repeating_cac_trait3value:0});
setAttrs({repeating_cac_trait3flag:0});
setAttrs({repeating_cac_trait3flagenoire:0});
setAttrs({repeating_cac_trait3flagquantique:0});
getAttrs(["repeating_cac_trait1","repeating_cac_trait2","repeating_cac_trait3"], function(values) {
if (parseInt(values.repeating_cac_trait1)!=3){if (parseInt(values.repeating_cac_trait2)!=3){if (parseInt(values.repeating_cac_trait3)!=3){setAttrs({repeating_cac_degatenoire:0})}}}
if (parseInt(values.repeating_cac_trait1)!=9){if (parseInt(values.repeating_cac_trait2)!=9){if (parseInt(values.repeating_cac_trait3)!=9){setAttrs({repeating_cac_degatquantique:0})}}}
});
});
on("change:repeating_cac:trait3 change:repeating_cac:trait3value", function() {
getAttrs(["repeating_cac_trait3","repeating_cac_trait3value"], function(values) {
switch (values.repeating_cac_trait3) {
case "-1":
setAttrs({repeating_cac_trait3effet:""});
break;
case "0":
setAttrs({repeating_cac_trait3effet:"(choc => 0 dégat)"});
break;
case "3":
setAttrs({repeating_cac_trait3flagenoire:"on"});
break;
case "4":
setAttrs({repeating_cac_trait3flag:"on"});
break;
case "5":
setAttrs({repeating_cac_trait3effet:"(arme longue => relance)"});
break;
case "7":
setAttrs({repeating_cac_trait3flag:"on"});
setAttrs({repeating_cac_trait3effet:"(" + values.repeating_cac_trait3value + " touches)"});
break;
case "8":
setAttrs({repeating_cac_trait3effet:"(pas d'armure => min dégats 2)"});
break;
case "9":
setAttrs({repeating_cac_trait3flagquantique:"on"});
break;
case "10":
setAttrs({repeating_cac_trait3effet:"(blessures récurrentes)"});
break;
case "11":
setAttrs({repeating_cac_trait3effet:"(pas d'armure => min dégats 1)"});
break;
}
});
});
on("change:repeating_projectiles:trait1", function() {
setAttrs({repeating_projectiles_trait1value:0});
setAttrs({repeating_projectiles_trait1flag:0});
setAttrs({repeating_projectiles_trait1flagenoire:0});
setAttrs({repeating_projectiles_trait1flagquantique:0});
getAttrs(["repeating_projectiles_trait1","repeating_projectiles_trait2","repeating_projectiles_trait3"], function(values) {
if (parseInt(values.repeating_projectiles_trait1)!=3){if (parseInt(values.repeating_projectiles_trait2)!=3){if (parseInt(values.repeating_projectiles_trait3)!=3){setAttrs({repeating_projectiles_degatenoire:0})}}}
if (parseInt(values.repeating_projectiles_trait1)!=9){if (parseInt(values.repeating_projectiles_trait2)!=9){if (parseInt(values.repeating_projectiles_trait3)!=9){setAttrs({repeating_projectiles_degatquantique:0})}}}
});
});
on("change:repeating_projectiles:trait1 change:repeating_projectiles:trait1value", function() {
getAttrs(["repeating_projectiles_trait1","repeating_projectiles_trait1value"], function(values) {
switch (values.repeating_projectiles_trait1) {
case "-1":
setAttrs({repeating_projectiles_trait1effet:""});
break;
case "0":
setAttrs({repeating_projectiles_trait1effet:"(choc => 0 dégat)"});
break;
case "3":
setAttrs({repeating_projectiles_trait1flagenoire:"on"});
break;
case "4":
setAttrs({repeating_projectiles_trait1flag:"on"});
break;
case "5":
setAttrs({repeating_projectiles_trait1effet:"(arme longue => relance)"});
break;
case "7":
setAttrs({repeating_projectiles_trait1flag:"on"});
setAttrs({repeating_projectiles_trait1effet:"(" + values.repeating_projectiles_trait1value + " touches)"});
break;
case "8":
setAttrs({repeating_projectiles_trait1effet:"(pas d'armure => min dégats 2)"});
break;
case "9":
setAttrs({repeating_projectiles_trait1flagquantique:"on"});
break;
case "10":
setAttrs({repeating_projectiles_trait1effet:"(blessures récurrentes)"});
break;
case "11":
setAttrs({repeating_projectiles_trait1effet:"(pas d'armure => min dégats 1)"});
break;
}
});
});
on("change:repeating_projectiles:trait2", function() {
setAttrs({repeating_projectiles_trait2value:0});
setAttrs({repeating_projectiles_trait2flag:0});
setAttrs({repeating_projectiles_trait2flagenoire:0});
setAttrs({repeating_projectiles_trait2flagquantique:0});
getAttrs(["repeating_projectiles_trait1","repeating_projectiles_trait2","repeating_projectiles_trait3"], function(values) {
if (parseInt(values.repeating_projectiles_trait1)!=3){if (parseInt(values.repeating_projectiles_trait2)!=3){if (parseInt(values.repeating_projectiles_trait3)!=3){setAttrs({repeating_projectiles_degatenoire:0})}}}
if (parseInt(values.repeating_projectiles_trait1)!=9){if (parseInt(values.repeating_projectiles_trait2)!=9){if (parseInt(values.repeating_projectiles_trait3)!=9){setAttrs({repeating_projectiles_degatquantique:0})}}}
});
});
on("change:repeating_projectiles:trait2 change:repeating_projectiles:trait2value", function() {
getAttrs(["repeating_projectiles_trait2","repeating_projectiles_trait2value"], function(values) {
switch (values.repeating_projectiles_trait2) {
case "-1":
setAttrs({repeating_projectiles_trait2effet:""});
break;
case "0":
setAttrs({repeating_projectiles_trait2effet:"(choc => 0 dégat)"});
break;
case "3":
setAttrs({repeating_projectiles_trait2flagenoire:"on"});
break;
case "4":
setAttrs({repeating_projectiles_trait2flag:"on"});
break;
case "5":
setAttrs({repeating_projectiles_trait2effet:"(arme longue => relance)"});
break;
case "7":
setAttrs({repeating_projectiles_trait2flag:"on"});
setAttrs({repeating_projectiles_trait2effet:"(" + values.repeating_projectiles_trait2value + " touches)"});
break;
case "8":
setAttrs({repeating_projectiles_trait2effet:"(pas d'armure => min dégats 2)"});
break;
case "9":
setAttrs({repeating_projectiles_trait2flagquantique:"on"});
break;
case "10":
setAttrs({repeating_projectiles_trait2effet:"(blessures récurrentes)"});
break;
case "11":
setAttrs({repeating_projectiles_trait2effet:"(pas d'armure => min dégats 1)"});
break;
}
});
});
on("change:repeating_projectiles:trait3", function() {
setAttrs({repeating_projectiles_trait3value:-1});
setAttrs({repeating_projectiles_trait3flag:0});
setAttrs({repeating_projectiles_trait3flagenoire:0});
setAttrs({repeating_projectiles_trait3flagquantique:0});
getAttrs(["repeating_projectiles_trait1","repeating_projectiles_trait2","repeating_projectiles_trait3"], function(values) {
if (parseInt(values.repeating_projectiles_trait1)!=3){if (parseInt(values.repeating_projectiles_trait2)!=3){if (parseInt(values.repeating_projectiles_trait3)!=3){setAttrs({repeating_projectiles_degatenoire:0})}}}
if (parseInt(values.repeating_projectiles_trait1)!=9){if (parseInt(values.repeating_projectiles_trait2)!=9){if (parseInt(values.repeating_projectiles_trait3)!=9){setAttrs({repeating_projectiles_degatquantique:0})}}}
});
});
on("change:repeating_projectiles:trait3 change:repeating_projectiles:trait3value", function() {
getAttrs(["repeating_projectiles_trait3","repeating_projectiles_trait3value"], function(values) {
switch (values.repeating_projectiles_trait3) {
case "-1":
setAttrs({repeating_projectiles_trait3effet:""});
break;
case "0":
setAttrs({repeating_projectiles_trait3effet:"(choc => 0 dégat)"});
break;
case "3":
setAttrs({repeating_projectiles_trait3flagenoire:"on"});
break;
case "4":
setAttrs({repeating_projectiles_trait3flag:"on"});
break;
case "5":
setAttrs({repeating_projectiles_trait3effet:"(arme longue => relance)"});
break;
case "7":
setAttrs({repeating_projectiles_trait3flag:"on"});
setAttrs({repeating_projectiles_trait3effet:"(" + values.repeating_projectiles_trait3value + " touches)"});
break;
case "8":
setAttrs({repeating_projectiles_trait3effet:"(pas d'armure => min dégats 2)"});
break;
case "9":
setAttrs({repeating_projectiles_trait3flagquantique:"on"});
break;
case "10":
setAttrs({repeating_projectiles_trait3effet:"(blessures récurrentes)"});
break;
case "11":
setAttrs({repeating_projectiles_trait3effet:"(pas d'armure => min dégats 1)"});
break;
}
});
});
on("change:repeating_contacts change:repeating_contacts:contact-nom change:repeating_contacts:contactsfaveur", function() {
getSectionIDs("repeating_contacts", function(idarray) {
if(idarray.length==4) {
setAttrs({contactsindex:"on"});
}
else {
setAttrs({contactsindex:0});
}
});
});
on("sheet:opened change:repeating_contacts remove:repeating_contacts", function() {
getSectionIDs("repeating_contacts", function(idarray) {
if(idarray.length==0) {
setAttrs({contacts0:"on"});
}
else {
setAttrs({contacts0:0});
}
});
});
on("sheet:opened change:repeating_cac remove:repeating_cac", function() {
getSectionIDs("repeating_cac", function(idarray) {
if(idarray.length==0) {
setAttrs({cac0:"on"});
}
else {
setAttrs({cac0:0});
}
});
});
on("sheet:opened change:repeating_projectiles remove:repeating_projectiles", function() {
getSectionIDs("repeating_projectiles", function(idarray) {
if(idarray.length==0) {
setAttrs({tir0:"on"});
}
else {
setAttrs({tir0:0});
}
});
});
on("sheet:opened change:repeating_equip1 remove:repeating_equip1", function() {
getSectionIDs("repeating_equip1", function(idarray) {
if(idarray.length==0) {
setAttrs({equip01:"on"});
}
else {
setAttrs({equip01:0});
}
});
});
on("sheet:opened change:repeating_equip2 remove:repeating_equip2", function() {
getSectionIDs("repeating_equip2", function(idarray) {
if(idarray.length==0) {
setAttrs({equip02:"on"});
}
else {
setAttrs({equip02:0});
}
});
});
on("sheet:opened change:repeating_equip3 remove:repeating_equip3", function() {
getSectionIDs("repeating_equip3", function(idarray) {
if(idarray.length==0) {
setAttrs({equip03:"on"});
}
else {
setAttrs({equip03:0});
}
});
});
on("change:compteurfiel", function() {
getAttrs(["compteurfiel"], function(values) {
let compteur = values.compteurfiel;
if (compteur==5){
getAttrs(["compteurmenace"], function(valuess) {
let newcompteur = parseInt(valuess.compteurmenace)||0;
setAttrs({compteurmenace:newcompteur+1});
});
}
});
});
on("change:bless1 change:bless2 change:bless3 change:bless4 change:bless5 change:bless6 change:bless7 change:bless8 change:bless9 change:bless10", function() {
getAttrs(["bless1","bless2","bless3","bless4","bless5","bless6","bless7","bless8","bless9","bless10"], function(values) {
if (values.bless1=="on"){setAttrs({blessactuel:1})}else{setAttrs({blessactuel:0})}
if (values.bless2=="on"){setAttrs({blessactuel:2})}
if (values.bless3=="on"){setAttrs({blessactuel:3})}
if (values.bless4=="on"){setAttrs({blessactuel:4})}
if (values.bless5=="on"){setAttrs({blessactuel:5})}
if (values.bless6=="on"){setAttrs({blessactuel:6})}
if (values.bless7=="on"){setAttrs({blessactuel:7})}
if (values.bless8=="on"){setAttrs({blessactuel:8})}
if (values.bless9=="on"){setAttrs({blessactuel:9})}
if (values.bless10=="on"){setAttrs({blessactuel:10})}
});
});
on("change:trauma1 change:trauma2 change:trauma3 change:trauma4 change:trauma5 change:trauma6 change:trauma7 change:trauma8 change:trauma9 change:trauma10", function() {
getAttrs(["trauma1","trauma2","trauma3","trauma4","trauma5","trauma6","trauma7","trauma8","trauma9","trauma10"], function(values) {
if (values.trauma1=="on"){setAttrs({traumaactuel:1})}else{setAttrs({traumaactuel:0})}
if (values.trauma2=="on"){setAttrs({traumaactuel:2})}
if (values.trauma3=="on"){setAttrs({traumaactuel:3})}
if (values.trauma4=="on"){setAttrs({traumaactuel:4})}
if (values.trauma5=="on"){setAttrs({traumaactuel:5})}
if (values.trauma6=="on"){setAttrs({traumaactuel:6})}
if (values.trauma7=="on"){setAttrs({traumaactuel:7})}
if (values.trauma8=="on"){setAttrs({traumaactuel:8})}
if (values.trauma9=="on"){setAttrs({traumaactuel:9})}
if (values.trauma10=="on"){setAttrs({traumaactuel:10})}
});
});
on("change:traque1 change:traque2 change:traque3 change:traque4 change:traque5 change:traque6 change:traque7 change:traque8 change:traque9 change:traque10", function() {
getAttrs(["traque1","traque2","traque3","traque4","traque5","traque6","traque7","traque8","traque9","traque10"], function(values) {
if (values.traque1=="on"){setAttrs({traqueactuel:1})}else{setAttrs({traqueactuel:0})}
if (values.traque2=="on"){setAttrs({traqueactuel:2})}
if (values.traque3=="on"){setAttrs({traqueactuel:3})}
if (values.traque4=="on"){setAttrs({traqueactuel:4})}
if (values.traque5=="on"){setAttrs({traqueactuel:5})}
if (values.traque6=="on"){setAttrs({traqueactuel:6})}
if (values.traque7=="on"){setAttrs({traqueactuel:7})}
if (values.traque8=="on"){setAttrs({traqueactuel:8})}
if (values.traque9=="on"){setAttrs({traqueactuel:9})}
if (values.traque10=="on"){setAttrs({traqueactuel:10})}
});
});
on("change:noirceur1 change:noirceur2 change:noirceur3 change:noirceur4 change:noirceur5 change:noirceur6 change:noirceur7 change:noirceur8 change:noirceur9 change:noirceur10", function() {
getAttrs(["noirceur1","noirceur2","noirceur3","noirceur4","noirceur5","noirceur6","noirceur7","noirceur8","noirceur9","noirceur10"], function(values) {
if (values.noirceur1=="on"){setAttrs({noirceuractuel:1})}else{setAttrs({noirceuractuel:0})}
if (values.noirceur2=="on"){setAttrs({noirceuractuel:2})}
if (values.noirceur3=="on"){setAttrs({noirceuractuel:3})}
if (values.noirceur4=="on"){setAttrs({noirceuractuel:4})}
if (values.noirceur5=="on"){setAttrs({noirceuractuel:5})}
if (values.noirceur6=="on"){setAttrs({noirceuractuel:6})}
if (values.noirceur7=="on"){setAttrs({noirceuractuel:7})}
if (values.noirceur8=="on"){setAttrs({noirceuractuel:8})}
if (values.noirceur9=="on"){setAttrs({noirceuractuel:9})}
if (values.noirceur10=="on"){setAttrs({noirceuractuel:10})}
});
});
on("change:repeating_cac:cactalent", function() {
getAttrs(["repeating_cac_cactalent"], function(values) {
let talent = values.repeating_cac_cactalent;
if (talent=="on") {setAttrs({repeating_cac_cacflag:"0"})}
else {setAttrs({repeating_cac_cacflag:"1"})}
});
});
on("change:repeating_projectiles:tirtalent", function() {
getAttrs(["repeating_projectiles_tirtalent"], function(values) {
let talent = values.repeating_projectiles_tirtalent;
if (talent=="on") {setAttrs({repeating_projectiles_tirflag:"0"})}
else {setAttrs({repeating_projectiles_tirflag:"1"})}
});
});
on("change:vie change:malusblessleger change:malustraumaleger", function() {
getAttrs(["vie","malusblessleger","malustraumaleger"], function(values) {
let vie = parseInt(values.vie)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (vie-malus>=0){
setAttrs({vie_max:vie-malus});
}
else {
setAttrs({vie_max:0});
}
});
});
on("change:erudition change:malusblessleger change:malustraumaleger", function() {
getAttrs(["erudition","malusblessleger","malustraumaleger"], function(values) {
let erudition = parseInt(values.erudition)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (erudition-malus>=0){
setAttrs({erudition_max:erudition-malus});
}
else {
setAttrs({erudition_max:0});
}
});
});
on("change:technique change:malusblessleger change:malustraumaleger", function() {
getAttrs(["technique","malusblessleger","malustraumaleger"], function(values) {
let technique = parseInt(values.technique)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (technique-malus>=0){
setAttrs({technique_max:technique-malus});
}
else {
setAttrs({technique_max:0});
}
});
});
on("change:action change:malusblessleger change:malustraumaleger", function() {
getAttrs(["action","malusblessleger","malustraumaleger"], function(values) {
let action = parseInt(values.action)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (action-malus>=0){
setAttrs({action_max:action-malus});
}
else {
setAttrs({action_max:0});
}
});
});
on("change:statut change:malusblessleger change:malustraumaleger", function() {
getAttrs(["statut","malusblessleger","malustraumaleger"], function(values) {
let statut = parseInt(values.statut)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (statut-malus>=0){
setAttrs({statut_max:statut-malus});
}
else {
setAttrs({statut_max:0});
}
});
});
on("change:ame change:malusblessleger change:malustraumaleger", function() {
getAttrs(["ame","malusblessleger","malustraumaleger"], function(values) {
let ame = parseInt(values.ame)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (ame-malus>=0){
setAttrs({ame_max:ame-malus});
}
else {
setAttrs({ame_max:0});
}
});
});
on("change:social change:malusblessleger change:malustraumaleger", function() {
getAttrs(["social","malusblessleger","malustraumaleger"], function(values) {
let social = parseInt(values.social)||0;
let bless = parseInt(values.malusblessleger)||0;
let trauma = parseInt(values.malustraumaleger)||0;
let malus = bless+trauma
if (social-malus>=0){
setAttrs({social_max:social-malus});
}
else {
setAttrs({social_max:0});
}
});
});
on("change:armureportee change:malusarrestation change:malusblessgrave change:malustraumagrave change:malusfatigue change:apaisement change:ferveur change:lumiere change:soins change:culture change:bureau change:recherche change:societe change:artefact change:artisanat change:mecanismes change:survie change:combat change:deplacement change:instinct change:constitution change:extase change:folie change:sensibilite change:tenebres change:charisme change:conviction change:psychologie change:tromperie change:fortune change:rang change:contacts change:facade", function() {
getAttrs(["armureportee","malusarrestation","malusblessgrave","malustraumagrave","malusfatigue","apaisement","ferveur","lumiere","soins","culture","bureau","recherche","societe","artefact","artisanat","mecanismes","survie","combat","deplacement","instinct","constitution","extase","folie","sensibilite","tenebres","charisme","conviction","psychologie","tromperie","fortune","rang","contacts","facade"], function(values) {
let bless = parseInt(values.malusblessgrave)||0;
let trauma = parseInt(values.malustraumagrave)||0;
let fatigue = parseInt(values.malusfatigue)||0;
let armure = parseInt(values.armureportee)||0;
let arrestation = parseInt(values.malusarrestation)||0;
let malus = bless+trauma+fatigue;
let malusdep = bless+trauma+fatigue+armure;
let malusarrest = bless+trauma+fatigue+arrestation;
setAttrs({transcendanceflag:"0"});
setAttrs({apaisement_max:values.apaisement-malus});
setAttrs({ferveur_max:values.ferveur-malus});
setAttrs({lumiere_max:values.lumiere-malus});
setAttrs({soins_max:values.soins-malus});
setAttrs({culture_max:values.culture-malus});
setAttrs({bureau_max:values.bureau-malus});
setAttrs({recherche_max:values.recherche-malus});
setAttrs({societe_max:values.societe-malus});
setAttrs({artefact_max:values.artefact-malus});
setAttrs({artisanat_max:values.artisanat-malus});
setAttrs({mecanismes_max:values.mecanismes-malus});
setAttrs({survie_max:values.survie-malus});
setAttrs({combat_max:values.combat-malus});
setAttrs({deplacement_max:values.deplacement-malusdep});
setAttrs({instinct_max:values.instinct-malus});
setAttrs({constitution_max:values.constitution-malus});
setAttrs({extase_max:values.extase-malus});
setAttrs({folie_max:values.folie-malus});
setAttrs({sensibilite_max:values.sensibilite-malus});
setAttrs({tenebres_max:values.tenebres-malus});
setAttrs({charisme_max:values.charisme-malus});
setAttrs({conviction_max:values.conviction-malus});
setAttrs({psychologie_max:values.psychologie-malus});
setAttrs({tromperie_max:values.tromperie-malus});
setAttrs({fortune_max:values.fortune-malusarrest});
setAttrs({rang_max:values.rang-malusarrest});
setAttrs({contacts_max:values.contacts-malusarrest});
setAttrs({facade_max:values.facade-malusarrest});
if (values.apaisement>5) { setAttrs({transapaisementflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transapaisementflag:"0"})}
if (values.ferveur>5) { setAttrs({transferveurflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transferveurflag:"0"})}
if (values.lumiere>5) { setAttrs({translumiereflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({translumiereflag:"0"})}
if (values.soins>5) { setAttrs({transsoinsflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transsoinsflag:"0"})}
if (values.culture>5) { setAttrs({transcultureflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transcultureflag:"0"})}
if (values.bureau>5) { setAttrs({transbureauflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transbureauflag:"0"})}
if (values.recherche>5) { setAttrs({transrechercheflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transrechercheflag:"0"})}
if (values.societe>5) { setAttrs({transsocieteflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transsocieteflag:"0"})}
if (values.artefact>5) { setAttrs({transartefactflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transartefactflag:"0"})}
if (values.artisanat>5) { setAttrs({transartisanatflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transartisanatflag:"0"})}
if (values.mecanismes>5) { setAttrs({transmecanismesflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transmecanismesflag:"0"})}
if (values.survie>5) { setAttrs({transsurvieflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transsurvieflag:"0"})}
if (values.combat>5) { setAttrs({transcombatflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transcombatflag:"0"})}
if (values.deplacement>5) { setAttrs({transdeplacementflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transdeplacementflag:"0"})}
if (values.instinct>5) { setAttrs({transinstinctflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transinstinctflag:"0"})}
if (values.constitution>5) { setAttrs({transconstitutionflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transconstitutionflag:"0"})}
if (values.extase>5) { setAttrs({transextaseflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transextaseflag:"0"})}
if (values.folie>5) { setAttrs({transfolieflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transfolieflag:"0"})}
if (values.sensibilite>5) { setAttrs({transsensibiliteflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transsensibiliteflag:"0"})}
if (values.tenebres>5) { setAttrs({transtenebresflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transtenebresflag:"0"})}
if (values.charisme>5) { setAttrs({transcharismeflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transcharismeflag:"0"})}
if (values.conviction>5) { setAttrs({transconvictionflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transconvictionflag:"0"})}
if (values.psychologie>5) { setAttrs({transpsychologieflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transpsychologieflag:"0"})}
if (values.tromperie>5) { setAttrs({transtromperieflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transtromperieflag:"0"})}
if (values.fortune>5) { setAttrs({transfortunetflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transfortunetflag:"0"})}
if (values.rang>5) { setAttrs({transrangflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transrangflag:"0"})}
if (values.contacts>5) { setAttrs({transcontactsflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transcontactsflag:"0"})}
if (values.facade>5) { setAttrs({transfacadeflag:"on"}); setAttrs({transcendanceflag:"on"}); } else {setAttrs({transfacadeflag:"0"})}
});
});
on("sheet:opened change:traque5 change:traque8 change:traque10", function() {
getAttrs(["traque5","traque8","traque10","idsecuritepourchassepalier","idsecuriterecherchepalier"], function(values) {
let t5 = values.traque5;
let t8 = values.traque8;
let t10 = values.traque10;
if (t10=="on") {
setAttrs({idsecuritepourchasseflg:"on"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"})
setAttrs({idsecuritepourchassepalier:"on"});
setAttrs({idsecuriterecherchepalier:"0"});
}
else {
if (t8=="on") {
if (values.idsecuritepourchassepalier=="on") {
}
else {
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"on"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"0"})
setAttrs({idsecuriterecherchepalier:"on"});
}
}
else {
if (t5=="on") {
if (values.idsecuritepourchassepalier=="on") {
}
else {
if (values.idsecuriterecherchepalier=="on") {
}
else {
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuritesignaleflg:"on"});
setAttrs({idsecuriteneantflg:"0"})
}
}
}
else {
if (values.idsecuritepourchassepalier=="on") {
}
else {
if (values.idsecuriterecherchepalier=="on") {
}
else {
setAttrs({idsecuritepourchasseflg:"0"});
setAttrs({idsecuriterechercheflg:"0"});
setAttrs({idsecuritesignaleflg:"0"});
setAttrs({idsecuriteneantflg:"on"})
}
}
}
}
}
});
});
on("sheet:opened change:noirceur5 change:noirceur8 change:noirceur10", function() {
getAttrs(["noirceur5","noirceur8","noirceur10"], function(values) {
let t5 = values.noirceur5;
let t8 = values.noirceur8;
let t10 = values.noirceur10;
if (t10=="on") {
setAttrs({idharmoniecorrompuflg:"on"});
setAttrs({idharmoniepossedeflg:"0"});
setAttrs({idharmonieteinteflg:"0"});
setAttrs({idharmonieneantflg:"0"})
}
else {
if (t8=="on") {
setAttrs({idharmoniecorrompuflg:"0"});
setAttrs({idharmoniepossedeflg:"on"});
setAttrs({idharmonieteinteflg:"0"});
setAttrs({idharmonieneantflg:"0"})
}
else {
if (t5=="on") {
setAttrs({idharmoniecorrompuflg:"0"});
setAttrs({idharmoniepossedeflg:"0"});
setAttrs({idharmonieteinteflg:"on"});
setAttrs({idharmonieneantflg:"0"})
}
else {
setAttrs({idharmoniecorrompuflg:"0"});
setAttrs({idharmoniepossedeflg:"0"});
setAttrs({idharmonieteinteflg:"0"});
setAttrs({idharmonieneantflg:"on"})
}
}
}
});
});
on("change:bless5", function() {
getAttrs(["bless5"], function(values) {
let touche = values.bless5;
if (touche=="on"){
setAttrs({malusblessleger:1});
}
else {
setAttrs({malusblessleger:0});
}
});
});
on("change:bless8", function() {
getAttrs(["bless8"], function(values) {
let touche = values.bless8;
if (touche=="on"){
setAttrs({malusblessgrave:1});
getAttrs(["pointspermanentsblessures"], function(values) {
let permanent = parseInt(values.pointspermanentsblessures)||0;
setAttrs({pointspermanentsblessures:permanent+1});
});
}
else {
setAttrs({malusblessgrave:0});
}
});
});
on("change:trauma5", function() {
getAttrs(["trauma5"], function(values) {
let touche = values.trauma5;
if (touche=="on"){
setAttrs({malustraumaleger:1});
}
else {
setAttrs({malustraumaleger:0});
}
});
});
on("change:trauma8", function() {
getAttrs(["trauma8"], function(values) {
let touche = values.trauma8;
if (touche=="on"){
setAttrs({malustraumagrave:1});
getAttrs(["pointspermanentstrauma"], function(values) {
let permanent = parseInt(values.pointspermanentstrauma)||0;
setAttrs({pointspermanentstrauma:permanent+1});
});
}
else {
setAttrs({malustraumagrave:0});
}
});
});
on("change:traque8", function() {
getAttrs(["traque8"], function(values) {
let touche = values.traque8;
if (touche=="on"){
getAttrs(["pointspermanentstraque"], function(values) {
let permanent = parseInt(values.pointspermanentstraque)||0;
setAttrs({pointspermanentstraque:permanent+1});
});
}
});
});
on("change:noirceur5", function() {
getAttrs(["noirceur5"], function(values) {
let touche = values.noirceur5;
if (touche=="on"){
setAttrs({rollnoirceurflag1:"on"});
setAttrs({rollnoirceurflag2:"0"});
setAttrs({rollnoirceurflag3:"0"});
}
else {
setAttrs({rollnoirceurflag1:"0"});
setAttrs({rollnoirceurflag2:"0"});
setAttrs({rollnoirceurflag3:"0"});
}
});
});
on("change:noirceur8", function() {
getAttrs(["noirceur8"], function(values) {
let touche = values.noirceur8;
if (touche=="on"){
getAttrs(["pointspermanentsnoirceur"], function(values) {
let permanent = parseInt(values.pointspermanentsnoirceur)||0;
setAttrs({pointspermanentsnoirceur:permanent+1});
});
setAttrs({rollnoirceurflag1:"0"});
setAttrs({rollnoirceurflag2:"on"});
setAttrs({rollnoirceurflag3:"0"});
}
});
});
on("change:noirceur10", function() {
getAttrs(["noirceur10"], function(values) {
let touche = values.noirceur10;
if (touche=="on"){
setAttrs({rollnoirceurflag1:"0"});
setAttrs({rollnoirceurflag2:"0"});
setAttrs({rollnoirceurflag3:"on"});
}
});
});
on("change:pointspermanentsblessures", function() {
getAttrs(["pointspermanentsblessures"], function(values) {
let pointspermanent = parseInt(values.pointspermanentsblessures)||0;
switch (pointspermanent) {
case 10:
setAttrs({bless10:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"on"});
setAttrs({ctrlbless7:"on"});
setAttrs({ctrlbless8:"on"});
setAttrs({ctrlbless9:"on"});
setAttrs({ctrlbless10:"on"});
break;
case 9:
setAttrs({bless9:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"on"});
setAttrs({ctrlbless7:"on"});
setAttrs({ctrlbless8:"on"});
setAttrs({ctrlbless9:"on"});
setAttrs({ctrlbless10:"0"});
break;
case 8:
setAttrs({bless8:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"on"});
setAttrs({ctrlbless7:"on"});
setAttrs({ctrlbless8:"on"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 7:
setAttrs({bless7:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"on"});
setAttrs({ctrlbless7:"on"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 6:
setAttrs({bless6:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"on"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 5:
setAttrs({bless5:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"on"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 4:
setAttrs({bless4:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"on"});
setAttrs({ctrlbless5:"0"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 3:
setAttrs({bless3:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"on"});
setAttrs({ctrlbless4:"0"});
setAttrs({ctrlbless5:"0"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 2:
setAttrs({bless2:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"on"});
setAttrs({ctrlbless3:"0"});
setAttrs({ctrlbless4:"0"});
setAttrs({ctrlbless5:"0"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 1:
setAttrs({bless1:"on"});
setAttrs({ctrlbless1:"on"});
setAttrs({ctrlbless2:"0"});
setAttrs({ctrlbless3:"0"});
setAttrs({ctrlbless4:"0"});
setAttrs({ctrlbless5:"0"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
case 0:
setAttrs({ctrlbless1:"0"});
setAttrs({ctrlbless2:"0"});
setAttrs({ctrlbless3:"0"});
setAttrs({ctrlbless4:"0"});
setAttrs({ctrlbless5:"0"});
setAttrs({ctrlbless6:"0"});
setAttrs({ctrlbless7:"0"});
setAttrs({ctrlbless8:"0"});
setAttrs({ctrlbless9:"0"});
setAttrs({ctrlbless10:"0"});
break;
}
});
});
on("change:pointspermanentstraque", function() {
getAttrs(["pointspermanentstraque"], function(values) {
let pointspermanent = parseInt(values.pointspermanentstraque)||0;
switch (pointspermanent) {
case 10:
setAttrs({traque10:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"on"});
setAttrs({ctrltraque7:"on"});
setAttrs({ctrltraque8:"on"});
setAttrs({ctrltraque9:"on"});
setAttrs({ctrltraque10:"on"});
break;
case 9:
setAttrs({traque9:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"on"});
setAttrs({ctrltraque7:"on"});
setAttrs({ctrltraque8:"on"});
setAttrs({ctrltraque9:"on"});
setAttrs({ctrltraque10:"0"});
break;
case 8:
setAttrs({traque8:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"on"});
setAttrs({ctrltraque7:"on"});
setAttrs({ctrltraque8:"on"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 7:
setAttrs({traque7:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"on"});
setAttrs({ctrltraque7:"on"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 6:
setAttrs({traque6:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"on"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 5:
setAttrs({traque5:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"on"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 4:
setAttrs({traque4:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"on"});
setAttrs({ctrltraque5:"0"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 3:
setAttrs({traque3:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"on"});
setAttrs({ctrltraque4:"0"});
setAttrs({ctrltraque5:"0"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 2:
setAttrs({traque2:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"on"});
setAttrs({ctrltraque3:"0"});
setAttrs({ctrltraque4:"0"});
setAttrs({ctrltraque5:"0"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 1:
setAttrs({traque1:"on"});
setAttrs({ctrltraque1:"on"});
setAttrs({ctrltraque2:"0"});
setAttrs({ctrltraque3:"0"});
setAttrs({ctrltraque4:"0"});
setAttrs({ctrltraque5:"0"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
case 0:
setAttrs({ctrltraque1:"0"});
setAttrs({ctrltraque2:"0"});
setAttrs({ctrltraque3:"0"});
setAttrs({ctrltraque4:"0"});
setAttrs({ctrltraque5:"0"});
setAttrs({ctrltraque6:"0"});
setAttrs({ctrltraque7:"0"});
setAttrs({ctrltraque8:"0"});
setAttrs({ctrltraque9:"0"});
setAttrs({ctrltraque10:"0"});
break;
}
});
});
on("change:pointspermanentstrauma", function() {
getAttrs(["pointspermanentstrauma"], function(values) {
let pointspermanent = parseInt(values.pointspermanentstrauma)||0;
switch (pointspermanent) {
case 10:
setAttrs({trauma10:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"on"});
setAttrs({ctrltrauma7:"on"});
setAttrs({ctrltrauma8:"on"});
setAttrs({ctrltrauma9:"on"});
setAttrs({ctrltrauma10:"on"});
break;
case 9:
setAttrs({trauma9:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"on"});
setAttrs({ctrltrauma7:"on"});
setAttrs({ctrltrauma8:"on"});
setAttrs({ctrltrauma9:"on"});
setAttrs({ctrltrauma10:"0"});
break;
case 8:
setAttrs({trauma8:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"on"});
setAttrs({ctrltrauma7:"on"});
setAttrs({ctrltrauma8:"on"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 7:
setAttrs({trauma7:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"on"});
setAttrs({ctrltrauma7:"on"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 6:
setAttrs({trauma6:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"on"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 5:
setAttrs({trauma5:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"on"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 4:
setAttrs({trauma4:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"on"});
setAttrs({ctrltrauma5:"0"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 3:
setAttrs({trauma3:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"on"});
setAttrs({ctrltrauma4:"0"});
setAttrs({ctrltrauma5:"0"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 2:
setAttrs({trauma2:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"on"});
setAttrs({ctrltrauma3:"0"});
setAttrs({ctrltrauma4:"0"});
setAttrs({ctrltrauma5:"0"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 1:
setAttrs({trauma1:"on"});
setAttrs({ctrltrauma1:"on"});
setAttrs({ctrltrauma2:"0"});
setAttrs({ctrltrauma3:"0"});
setAttrs({ctrltrauma4:"0"});
setAttrs({ctrltrauma5:"0"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
case 0:
setAttrs({ctrltrauma1:"0"});
setAttrs({ctrltrauma2:"0"});
setAttrs({ctrltrauma3:"0"});
setAttrs({ctrltrauma4:"0"});
setAttrs({ctrltrauma5:"0"});
setAttrs({ctrltrauma6:"0"});
setAttrs({ctrltrauma7:"0"});
setAttrs({ctrltrauma8:"0"});
setAttrs({ctrltrauma9:"0"});
setAttrs({ctrltrauma10:"0"});
break;
}
});
});
on("change:pointspermanentsnoirceur", function() {
getAttrs(["pointspermanentsnoirceur"], function(values) {
let pointspermanent = parseInt(values.pointspermanentsnoirceur)||0;
switch (pointspermanent) {
case 10:
setAttrs({noirceur10:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"on"});
setAttrs({ctrlnoirceur7:"on"});
setAttrs({ctrlnoirceur8:"on"});
setAttrs({ctrlnoirceur9:"on"});
setAttrs({ctrlnoirceur10:"on"});
break;
case 9:
setAttrs({noirceur9:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"on"});
setAttrs({ctrlnoirceur7:"on"});
setAttrs({ctrlnoirceur8:"on"});
setAttrs({ctrlnoirceur9:"on"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 8:
setAttrs({noirceur8:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"on"});
setAttrs({ctrlnoirceur7:"on"});
setAttrs({ctrlnoirceur8:"on"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 7:
setAttrs({noirceur7:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"on"});
setAttrs({ctrlnoirceur7:"on"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 6:
setAttrs({noirceur6:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"on"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 5:
setAttrs({noirceur5:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"on"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 4:
setAttrs({noirceur4:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"on"});
setAttrs({ctrlnoirceur5:"0"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 3:
setAttrs({noirceur3:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"on"});
setAttrs({ctrlnoirceur4:"0"});
setAttrs({ctrlnoirceur5:"0"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 2:
setAttrs({noirceur2:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"on"});
setAttrs({ctrlnoirceur3:"0"});
setAttrs({ctrlnoirceur4:"0"});
setAttrs({ctrlnoirceur5:"0"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 1:
setAttrs({noirceur1:"on"});
setAttrs({ctrlnoirceur1:"on"});
setAttrs({ctrlnoirceur2:"0"});
setAttrs({ctrlnoirceur3:"0"});
setAttrs({ctrlnoirceur4:"0"});
setAttrs({ctrlnoirceur5:"0"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
case 0:
setAttrs({ctrlnoirceur1:"0"});
setAttrs({ctrlnoirceur2:"0"});
setAttrs({ctrlnoirceur3:"0"});
setAttrs({ctrlnoirceur4:"0"});
setAttrs({ctrlnoirceur5:"0"});
setAttrs({ctrlnoirceur6:"0"});
setAttrs({ctrlnoirceur7:"0"});
setAttrs({ctrlnoirceur8:"0"});
setAttrs({ctrlnoirceur9:"0"});
setAttrs({ctrlnoirceur10:"0"});
break;
}
});
});
on("change:archetypetheme", function() {
getAttrs(["archetypetheme"], function(values) {
setAttrs({vie:"2"});
setAttrs({erudition:"2"});
setAttrs({technique:"2"});
setAttrs({social:"2"});
setAttrs({ame:"2"});
setAttrs({statut:"2"});
setAttrs({action:"2"});
setAttrs({recuperation:"0"});
setAttrs({apaisement:"0"});
setAttrs({ferveur:"0"});
setAttrs({lumiere:"0"});
setAttrs({soins:"0"});
setAttrs({culture:"0"});
setAttrs({bureau:"0"});
setAttrs({recherche:"0"});
setAttrs({societe:"0"});
setAttrs({artefact:"0"});
setAttrs({artisanat:"0"});
setAttrs({mecanismes:"0"});
setAttrs({survie:"0"});
setAttrs({charisme:"0"});
setAttrs({conviction:"0"});
setAttrs({psychologie:"0"});
setAttrs({tromperie:"0"});
setAttrs({extase:"0"});
setAttrs({folie:"0"});
setAttrs({sensibilite:"0"});
setAttrs({tenebres:"0"});
setAttrs({fortune:"0"});
setAttrs({rang:"0"});
setAttrs({contacts:"0"});
setAttrs({facade:"0"});
setAttrs({combat:"0"});
setAttrs({deplacement:"0"});
setAttrs({instinct:"0"});
setAttrs({constitution:"0"});
setAttrs({archetypelib:"A définir"});
setAttrs({themelib:"A définir"});
let archetypet = parseInt(values.archetypetheme)||0;
switch (archetypet) {
case 0:
setAttrs({archetypelib:"A renseigner"});
setAttrs({themelib:"A renseigner"});
break;
case 1:
setAttrs({artisanat:"3"});
setAttrs({ingienerie:"1"});
setAttrs({survie:"1"});
setAttrs({technique:"4"});
setAttrs({sensibilite:"1"});
setAttrs({archetypelib:"Artisan"});
setAttrs({themelib:"Maître artisan"});
break;
case 2:
setAttrs({artisanat:"2"});
setAttrs({ingienerie:"1"});
setAttrs({survie:"1"});
setAttrs({technique:"4"});
setAttrs({societe:"1"});
setAttrs({fortune:"1"});
setAttrs({archetypelib:"Artisan"});
setAttrs({themelib:"Artisan de luxe"});
break;
case 3:
setAttrs({artisanat:"2"});
setAttrs({ingienerie:"1"});
setAttrs({survie:"1"});
setAttrs({technique:"4"});
setAttrs({constitution:"1"});
setAttrs({deplacement:"1"});
setAttrs({archetypelib:"Artisan"});
setAttrs({themelib:"Bâtisseur"});
break;
case 4:
setAttrs({sensibilite:"2"});
setAttrs({culture:"1"});
setAttrs({folie:"1"});
setAttrs({ame:"4"});
setAttrs({tenebres:"1"});
setAttrs({extase:"1"});
setAttrs({archetypelib:"Artiste"});
setAttrs({themelib:"Artiste maudit"});
break;
case 5:
setAttrs({sensibilite:"2"});
setAttrs({culture:"1"});
setAttrs({folie:"1"});
setAttrs({ame:"4"});
setAttrs({fortune:"1"});
setAttrs({tromperie:"1"});
setAttrs({archetypelib:"Artiste"});
setAttrs({themelib:"Artiste officiel"});
break;
case 6:
setAttrs({sensibilite:"2"});
setAttrs({culture:"1"});
setAttrs({folie:"1"});
setAttrs({ame:"4"});
setAttrs({charisme:"1"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Artiste"});
setAttrs({themelib:"Artiste populaire"});
break;
case 7:
setAttrs({fortune:"1"});
setAttrs({societe:"1"});
setAttrs({bureau:"1"});
setAttrs({charisme:"1"});
setAttrs({social:"3"});
setAttrs({contacts:"1"});
setAttrs({facade:"1"});
setAttrs({archetypelib:"Commerçant"});
setAttrs({themelib:"Petit échoppier"});
break;
case 8:
setAttrs({fortune:"2"});
setAttrs({societe:"1"});
setAttrs({bureau:"1"});
setAttrs({charisme:"1"});
setAttrs({social:"3"});
setAttrs({rang:"1"});
setAttrs({archetypelib:"Commerçant"});
setAttrs({themelib:"Boutiquier installé"});
break;
case 9:
setAttrs({fortune:"1"});
setAttrs({societe:"1"});
setAttrs({bureau:"1"});
setAttrs({charisme:"1"});
setAttrs({social:"3"});
setAttrs({culture:"1"});
setAttrs({artisanat:"1"});
setAttrs({archetypelib:"Commerçant"});
setAttrs({themelib:"Brocanteur antiquaire"});
break;
case 10:
setAttrs({instinct:"2"});
setAttrs({tenebres:"1"});
setAttrs({contacts:"1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({combat:"1"});
setAttrs({constitution:"1"});
setAttrs({archetypelib:"Criminel"});
setAttrs({themelib:"Gros bras"});
break;
case 11:
setAttrs({instinct:"2"});
setAttrs({tenebres:"1"});
setAttrs({contacts:"1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({deplacement:"1"});
setAttrs({artisanat:"1"});
setAttrs({archetypelib:"Criminel"});
setAttrs({themelib:"Cambrioleur"});
break;
case 12:
setAttrs({instinct:"2"});
setAttrs({tenebres:"1"});
setAttrs({contacts:"1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({fortune:"1"});
setAttrs({rang:"1"});
setAttrs({archetypelib:"Criminel"});
setAttrs({themelib:"Parrain"});
break;
case 13:
setAttrs({recherche:"2"});
setAttrs({instinct:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({social:"3"});
setAttrs({combat:"1"});
setAttrs({constitution:"1"});
setAttrs({archetypelib:"Détective"});
setAttrs({themelib:"Dur à cuire"});
break;
case 14:
setAttrs({recherche:"2"});
setAttrs({instinct:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({social:"3"});
setAttrs({rang:"1"});
setAttrs({bureau:"1"});
setAttrs({archetypelib:"Détective"});
setAttrs({themelib:"Flic ou ex-flic"});
break;
case 15:
setAttrs({recherche:"2"});
setAttrs({instinct:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({social:"3"});
setAttrs({folie:"1"});
setAttrs({sensibilite:"1"});
setAttrs({archetypelib:"Détective"});
setAttrs({themelib:"Chasseur de mystères"});
break;
case 16:
setAttrs({culture:"2"});
setAttrs({bureau:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"4"});
setAttrs({fortune:"1"});
setAttrs({tromperie:"1"});
setAttrs({archetypelib:"Érudit"});
setAttrs({themelib:"Professeur accrédité"});
break;
case 17:
setAttrs({culture:"2"});
setAttrs({bureau:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"4"});
setAttrs({folie:"1"});
setAttrs({recherche:"1"});
setAttrs({archetypelib:"Érudit"});
setAttrs({themelib:"Gardien des savoirs interdits"});
break;
case 18:
setAttrs({culture:"2"});
setAttrs({bureau:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"4"});
setAttrs({facade:"1"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Érudit"});
setAttrs({themelib:"Chercheur en quête de vérité"});
break;
case 19:
setAttrs({charisme:"2"});
setAttrs({psychologie:"1"});
setAttrs({tromperie:"1"});
setAttrs({social:"4"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({archetypelib:"Femme fatale/éphèbe"});
setAttrs({themelib:"Égérie du pouvoir"});
break;
case 20:
setAttrs({charisme:"2"});
setAttrs({psychologie:"2"});
setAttrs({tromperie:"1"});
setAttrs({social:"4"});
setAttrs({sensibilite:"1"});
setAttrs({archetypelib:"Femme fatale/éphèbe"});
setAttrs({themelib:"Muse"});
break;
case 21:
setAttrs({charisme:"2"});
setAttrs({psychologie:"1"});
setAttrs({tromperie:"2"});
setAttrs({social:"4"});
setAttrs({fortune:"1"});
setAttrs({archetypelib:"Femme fatale/éphèbe"});
setAttrs({themelib:"Veuf ou veuve noire"});
break;
case 22:
setAttrs({bureau:"2"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({statut:"3"});
setAttrs({culture:"1"});
setAttrs({facade:"1"});
setAttrs({archetypelib:"Fonctionnaire"});
setAttrs({themelib:"Fonctionnaire sans histoires"});
break;
case 23:
setAttrs({bureau:"2"});
setAttrs({rang:"2"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({statut:"3"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Fonctionnaire"});
setAttrs({themelib:"Cadre influent"});
break;
case 24:
setAttrs({bureau:"2"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({erudition:"3"});
setAttrs({statut:"3"});
setAttrs({conviction:"1"});
setAttrs({ferveur:"1"});
setAttrs({archetypelib:"Fonctionnaire"});
setAttrs({themelib:"Agent idéaliste"});
break;
case 25:
setAttrs({combat:"2"});
setAttrs({deplacement:"1"});
setAttrs({instinct:"1"});
setAttrs({action:"4"});
setAttrs({constitution:"1"});
setAttrs({conviction:"1"});
setAttrs({archetypelib:"Garde noir"});
setAttrs({themelib:"Aguerri"});
break;
case 26:
setAttrs({combat:"2"});
setAttrs({deplacement:"1"});
setAttrs({instinct:"1"});
setAttrs({action:"4"});
setAttrs({folie:"1"});
setAttrs({extase:"1"});
setAttrs({archetypelib:"Garde noir"});
setAttrs({themelib:"Vétéran brisé"});
break;
case 27:
setAttrs({combat:"2"});
setAttrs({deplacement:"1"});
setAttrs({instinct:"1"});
setAttrs({action:"4"});
setAttrs({charisme:"1"});
setAttrs({rang:"1"});
setAttrs({archetypelib:"Garde noir"});
setAttrs({themelib:"Officier"});
break;
case 28:
setAttrs({survie:"2"});
setAttrs({instinct:"1"});
setAttrs({deplacement:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({bureau:"1"});
setAttrs({facade:"1"});
setAttrs({archetypelib:"Itinérant"});
setAttrs({themelib:"Agent de liaison"});
break;
case 29:
setAttrs({survie:"2"});
setAttrs({instinct:"1"});
setAttrs({deplacement:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({charisme:"1"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Itinérant"});
setAttrs({themelib:"Marchand ambulant"});
break;
case 30:
setAttrs({survie:"2"});
setAttrs({instinct:"1"});
setAttrs({deplacement:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({folie:"1"});
setAttrs({constitution:"1"});
setAttrs({archetypelib:"Itinérant"});
setAttrs({themelib:"Prospecteur de campagne"});
break;
case 31:
setAttrs({societe:"2"});
setAttrs({recherche:"1"});
setAttrs({bureau:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({rang:"1"});
setAttrs({tromperie:"1"});
setAttrs({archetypelib:"Journaliste"});
setAttrs({themelib:"Journaliste de propagande"});
break;
case 32:
setAttrs({societe:"2"});
setAttrs({recherche:"1"});
setAttrs({bureau:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({conviction:"1"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Journaliste"});
setAttrs({themelib:"Pamphlétaire"});
break;
case 33:
setAttrs({societe:"2"});
setAttrs({recherche:"1"});
setAttrs({bureau:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({survie:"1"});
setAttrs({deplacement:"1"});
setAttrs({archetypelib:"Journaliste"});
setAttrs({themelib:"Gazetier de campagne"});
break;
case 34:
setAttrs({soins:"2"});
setAttrs({apaisement:"1"});
setAttrs({psychologie:"1"});
setAttrs({vie:"4"});
setAttrs({fortune:"1"});
setAttrs({rang:"1"});
setAttrs({archetypelib:"Médecin"});
setAttrs({themelib:"Médecin de bonne famille"});
break;
case 35:
setAttrs({soins:"2"});
setAttrs({apaisement:"1"});
setAttrs({psychologie:"1"});
setAttrs({vie:"4"});
setAttrs({folie:"1"});
setAttrs({lumiere:"1"});
setAttrs({archetypelib:"Médecin"});
setAttrs({themelib:"Médecin de banlieue"});
break;
case 36:
setAttrs({soins:"2"});
setAttrs({apaisement:"1"});
setAttrs({psychologie:"1"});
setAttrs({vie:"4"});
setAttrs({deplacement:"1"});
setAttrs({survie:"1"});
setAttrs({archetypelib:"Médecin"});
setAttrs({themelib:"Médecin de campagne"});
break;
case 37:
setAttrs({tromperie:"2"});
setAttrs({conviction:"1"});
setAttrs({artefact:"1"});
setAttrs({social:"3"});
setAttrs({ame:"3"});
setAttrs({folie:"1"});
setAttrs({tenebres:"1"});
setAttrs({archetypelib:"Métaphysicien"});
setAttrs({themelib:"Adorateur de l’Objet-Dieu"});
break;
case 38:
setAttrs({tromperie:"2"});
setAttrs({conviction:"1"});
setAttrs({artefact:"1"});
setAttrs({social:"3"});
setAttrs({ame:"3"});
setAttrs({rang:"1"});
setAttrs({culture:"1"});
setAttrs({archetypelib:"Métaphysicien"});
setAttrs({themelib:"Philosophe de l’Académie"});
break;
case 39:
setAttrs({tromperie:"2"});
setAttrs({conviction:"1"});
setAttrs({artefact:"1"});
setAttrs({social:"3"});
setAttrs({ame:"3"});
setAttrs({charisme:"1"});
setAttrs({psychologie:"1"});
setAttrs({archetypelib:"Métaphysicien"});
setAttrs({themelib:"Rhéteur de la Voie"});
break;
case 40:
setAttrs({survie:"2"});
setAttrs({deplacement:"1"});
setAttrs({instinct:"1"});
setAttrs({ferveur:"1"});
setAttrs({fortune:"-1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({extase:"1"});
setAttrs({sensibilite:"1"});
setAttrs({archetypelib:"Misérable"});
setAttrs({themelib:"Drogué"});
break;
case 41:
setAttrs({survie:"2"});
setAttrs({deplacement:"1"});
setAttrs({instinct:"1"});
setAttrs({ferveur:"1"});
setAttrs({fortune:"-1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({tenebres:"1"});
setAttrs({artefact:"1"});
setAttrs({archetypelib:"Misérable"});
setAttrs({themelib:"Errant"});
break;
case 42:
setAttrs({survie:"2"});
setAttrs({deplacement:"2"});
setAttrs({instinct:"1"});
setAttrs({ferveur:"1"});
setAttrs({fortune:"-1"});
setAttrs({action:"3"});
setAttrs({ame:"3"});
setAttrs({lumiere:"1"});
setAttrs({archetypelib:"Misérable"});
setAttrs({themelib:"Enfant des rues"});
break;
case 43:
setAttrs({ingienerie:"2"});
setAttrs({artisanat:"1"});
setAttrs({constitution:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({folie:"1"});
setAttrs({artefact:"1"});
setAttrs({archetypelib:"Ouvrier"});
setAttrs({themelib:"Ouvrier aliéné"});
break;
case 44:
setAttrs({ingienerie:"2"});
setAttrs({artisanat:"1"});
setAttrs({constitution:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({soins:"1"});
setAttrs({survie:"1"});
setAttrs({archetypelib:"Ouvrier"});
setAttrs({themelib:"Ouvrier agricole"});
break;
case 45:
setAttrs({ingienerie:"2"});
setAttrs({artisanat:"1"});
setAttrs({constitution:"1"});
setAttrs({technique:"3"});
setAttrs({action:"3"});
setAttrs({charisme:"1"});
setAttrs({bureau:"1"});
setAttrs({archetypelib:"Ouvrier"});
setAttrs({themelib:"Contremaître"});
break;
case 46:
setAttrs({facade:"2"});
setAttrs({artisanat:"1"});
setAttrs({extase:"1"});
setAttrs({vie:"3"});
setAttrs({social:"3"});
setAttrs({societe:"1"});
setAttrs({contacts:"1"});
setAttrs({archetypelib:"Petit personnel"});
setAttrs({themelib:"Domestique"});
break;
case 47:
setAttrs({facade:"2"});
setAttrs({artisanat:"1"});
setAttrs({extase:"1"});
setAttrs({vie:"3"});
setAttrs({social:"3"});
setAttrs({constitution:"1"});
setAttrs({folie:"1"});
setAttrs({archetypelib:"Petit personnel"});
setAttrs({themelib:"Collecteur de rue"});
break;
case 48:
setAttrs({facade:"2"});
setAttrs({artisanat:"1"});
setAttrs({extase:"1"});
setAttrs({vie:"3"});
setAttrs({social:"3"});
setAttrs({societe:"1"});
setAttrs({deplacement:"1"});
setAttrs({archetypelib:"Petit personnel"});
setAttrs({themelib:"Allumeur de réverbères"});
break;
case 49:
setAttrs({fortune:"2"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({bureau:"1"});
setAttrs({ingienerie:"1"});
setAttrs({archetypelib:"Rentier"});
setAttrs({themelib:"Capitaine d’industrie"});
break;
case 50:
setAttrs({fortune:"2"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({contacts:"1"});
setAttrs({bureau:"1"});
setAttrs({archetypelib:"Rentier"});
setAttrs({themelib:"Héritier d’une dynastie marchande"});
break;
case 51:
setAttrs({fortune:"2"});
setAttrs({rang:"1"});
setAttrs({societe:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({culture:"1"});
setAttrs({extase:"1"});
setAttrs({archetypelib:"Rentier"});
setAttrs({themelib:"Dilettante bien né"});
break;
case 52:
setAttrs({ingienerie:"2"});
setAttrs({artefact:"2"});
setAttrs({rang:"1"});
setAttrs({technique:"4"});
setAttrs({tenebres:"1"});
setAttrs({archetypelib:"Scientifique"});
setAttrs({themelib:"Chercheur obsédé"});
break;
case 53:
setAttrs({ingienerie:"2"});
setAttrs({artefact:"2"});
setAttrs({rang:"1"});
setAttrs({technique:"4"});
setAttrs({artisanat:"1"});
setAttrs({societe:"1"});
setAttrs({archetypelib:"Scientifique"});
setAttrs({themelib:"Ingénieur de l’Édification"});
break;
case 54:
setAttrs({ingienerie:"2"});
setAttrs({artefact:"2"});
setAttrs({rang:"1"});
setAttrs({technique:"4"});
setAttrs({conviction:"1"});
setAttrs({facade:"1"});
setAttrs({archetypelib:"Scientifique"});
setAttrs({themelib:"Espion des Passeurs"});
break;
case 55:
setAttrs({artefact:"2"});
setAttrs({rang:"1"});
setAttrs({ingienerie:"1"});
setAttrs({psychologie:"-1"});
setAttrs({technique:"3"});
setAttrs({ame:"3"});
setAttrs({conviction:"1"});
setAttrs({sensibilite:"1"});
setAttrs({tenebres:"1"});
setAttrs({archetypelib:"Synchrone"});
setAttrs({themelib:"Savant de la Voie"});
break;
case 56:
setAttrs({artefact:"2"});
setAttrs({rang:"1"});
setAttrs({ingienerie:"1"});
setAttrs({psychologie:"-1"});
setAttrs({technique:"3"});
setAttrs({ame:"3"});
setAttrs({bureau:"1"});
setAttrs({societe:"1"});
setAttrs({fortune:"1"});
setAttrs({archetypelib:"Synchrone"});
setAttrs({themelib:"Prévisionniste du Diktat"});
break;
case 57:
setAttrs({artefact:"2"});
setAttrs({ingienerie:"1"});
setAttrs({psychologie:"-1"});
setAttrs({technique:"3"});
setAttrs({ame:"3"});
setAttrs({survie:"1"});
setAttrs({folie:"1"});
setAttrs({facade:"1"});
setAttrs({ferveur:"1"});
setAttrs({instinct:"1"});
setAttrs({archetypelib:"Synchrone"});
setAttrs({themelib:"Lecteur d’Orbes en fuite"});
break;
case 58:
setAttrs({contacts:"2"});
setAttrs({conviction:"2"});
setAttrs({societe:"1"});
setAttrs({social:"4"});
setAttrs({bureau:"1"});
setAttrs({rang:"1"});
setAttrs({archetypelib:"Syndicaliste"});
setAttrs({themelib:"Syndicaliste modéré"});
break;
case 59:
setAttrs({contacts:"2"});
setAttrs({conviction:"2"});
setAttrs({societe:"2"});
setAttrs({social:"4"});
setAttrs({charisme:"1"});
setAttrs({archetypelib:"Syndicaliste"});
setAttrs({themelib:"Ami du peuple"});
break;
case 60:
setAttrs({contacts:"2"});
setAttrs({conviction:"2"});
setAttrs({societe:"1"});
setAttrs({social:"4"});
setAttrs({facade:"1"});
setAttrs({instinct:"1"});
setAttrs({archetypelib:"Syndicaliste"});
setAttrs({themelib:"Camarade de la lutte armée"});
break;
}
});
});
on("change:archetypecabaletheme", function() {
getAttrs(["archetypecabaletheme"], function(values) {
setAttrs({vie:"2"});
setAttrs({erudition:"2"});
setAttrs({technique:"2"});
setAttrs({social:"2"});
setAttrs({ame:"2"});
setAttrs({statut:"2"});
setAttrs({action:"2"});
setAttrs({recuperation:"0"});
setAttrs({apaisement:"0"});
setAttrs({ferveur:"0"});
setAttrs({lumiere:"0"});
setAttrs({soins:"0"});
setAttrs({culture:"0"});
setAttrs({bureau:"0"});
setAttrs({recherche:"0"});
setAttrs({societe:"0"});
setAttrs({artefact:"0"});
setAttrs({artisanat:"0"});
setAttrs({mecanismes:"0"});
setAttrs({survie:"0"});
setAttrs({charisme:"0"});
setAttrs({conviction:"0"});
setAttrs({psychologie:"0"});
setAttrs({tromperie:"0"});
setAttrs({extase:"0"});
setAttrs({folie:"0"});
setAttrs({sensibilite:"0"});
setAttrs({tenebres:"0"});
setAttrs({fortune:"0"});
setAttrs({rang:"0"});
setAttrs({contacts:"0"});
setAttrs({facade:"0"});
setAttrs({combat:"0"});
setAttrs({deplacement:"0"});
setAttrs({instinct:"0"});
setAttrs({constitution:"0"});
setAttrs({archetypelib:"A définir"});
setAttrs({themelib:"A définir"});
let archetypet = parseInt(values.archetypecabaletheme)||0;
switch (archetypet) {
case 0:
setAttrs({archetypecabalelib:"A renseigner"});
break;
case 1:
setAttrs({contacts:"2"});
setAttrs({fortune:"1"});
setAttrs({societe:"1"});
setAttrs({statut:"4"});
setAttrs({archetypecabalelib:"La loge"});
break;
case 2:
setAttrs({mecanismes:"2"});
setAttrs({recherche:"1"});
setAttrs({artefact:"1"});
setAttrs({technique:"4"});
setAttrs({archetypecabalelib:"Le centre"});
break;
case 3:
setAttrs({facade:"2"});
setAttrs({societe:"1"});
setAttrs({rang:"1"});
setAttrs({social:"3"});
setAttrs({statut:"3"});
setAttrs({archetypecabalelib:"Le salon"});
break;
case 4:
setAttrs({ferveur:"2"});
setAttrs({extase:"1"});
setAttrs({folie:"1"});
setAttrs({erudition:"3"});
setAttrs({ame:"3"});
setAttrs({archetypecabalelib:"Le culte"});
break;
case 5:
setAttrs({sensibilite:"2"});
setAttrs({folie:"1"});
setAttrs({artisanat:"1"});
setAttrs({ame:"4"});
setAttrs({archetypecabalelib:"La galerie"});
break;
case 6:
setAttrs({bureau:"2"});
setAttrs({survie:"1"});
setAttrs({tromperie:"1"});
setAttrs({statut:"3"});
setAttrs({social:"3"});
setAttrs({archetypecabalelib:"La pieuvre"});
break;
case 7:
setAttrs({constitution:"2"});
setAttrs({combat:"1"});
setAttrs({instinct:"1"});
setAttrs({action:"4"});
setAttrs({archetypecabalelib:"La base"});
break;
}
});
});
</script>