Files
roll20-character-sheets-tester/Star Trek Adventures 2d20
David Collier de73a8ffe4 Version 1.2.5
## 1.2.5
### Features
* Added Vulcan Nerve Pinch to attack options (using security, science, or medicine per p.110)
### Bug Fixes
* Fixed melee attack from attr_security to attr_daring
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Star Trek Adventures 2d20 Character Sheet

This is the for use on Roll20.net with the Modiphius' Star Trek Adventures. The sheet is designed to be usable by all Roll20 users regardless of subscription level.

Features

  • High performance worker scripts used throughout the sheet
  • Styling that matches the official sheet from Modiphius
  • Character or Starship sheets available
  • Challenge Rolls pre-configured including setting difficulty of the task, adding additional dice rolls, and incorporating a trait - all styled in the Star Trek LCARS format

[![Sheet]( https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Star Trek Adventures 2d20/Star Trek Adventures 2d20.PNG "Star Trek Adventures 2d20")](https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Star Trek Adventures 2d20/Star Trek Adventures 2d20.PNG)

[Changelog](https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Star Trek Adventures 2d20/changelog.md)

Sheet Releases

When I release a new version, it takes time to reach the public. Roll20 must merge my changes (typically Mondays/Tuesdays) and then release the code to the public (typically Tuesdays/Wednesdays). You can track Roll20's pull requests on their github. I have no control over when they release.

How to Update the sheet yourself (as Pro):

  1. Copy the html from GitHub
  2. In Roll20 go to campaign settings and choose a custom character sheet.
  3. In the HTML tab paste the HTML code
  4. Copy the css from GitHub
  5. On Roll20 in the CSS tab paste the CSS code.
  6. Hit save.

*If you are ever concerned about data loss I recommend you duplicate your campaign and use that to copy to see how it'll work. *

Testing new versions

I regularly release new versions. If you'd like to be involved in the testing period follow this thread. You can also see the latest code on Star Trek Adventures (Workshop)

Contributors

This sheet wouldn't be possible without the help of the following users: Randall Burt - https://app.roll20.net/users/99343/randall


David Collier (GrumpyOldDM on roll20)