512 lines
40 KiB
HTML
512 lines
40 KiB
HTML
<!-- === SCRIPT === -->
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<script type="text/worker">
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/* ---- mordiou ---------------------- */
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var mordiou = mordiou || (function(){
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'use strict';
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var version = '1.0',
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basejet = '(floor((1d6-1)/2.5))',
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jetplus = ' + ' + basejet,
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calcJet = function (pVal) {
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var nb = parseInt(pVal) || 0;
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if (nb > 8) {nb = 8};
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var jetarr = [];
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var jet = '0d0';
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if (nb > 0) {jet = basejet + jetplus.repeat(nb-1)};
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jetarr.push(jet); // jet normal
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jetarr.push(jet + jetplus.repeat(2)); // jet aspect
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jet = '0d0';
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if (nb > 2) jet = basejet + jetplus.repeat(nb-3);
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jetarr.push(jet); // jet difficile
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return jetarr;
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},
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recalcAll = function() {
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getAttrs(["fortune","defense","aide","reserves","maniere","attention","eloquence","erudition","panache","resolution","ruse","vigueur"], function(values) {
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var mods = (parseInt(values.fortune) || 0) + (parseInt(values.aide) || 0) + (parseInt(values.reserves) || 0) - (parseInt(values.defense) || 0) - ((parseInt(values.maniere) || 0)*2);
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// Attention
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var attentiond = mods + (parseInt(values.attention) || 0);
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var attention_arr = mordiou.calcJet(attentiond);
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// Eloquence
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var eloquenced = mods + (parseInt(values.eloquence) || 0);
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var eloquence_arr = mordiou.calcJet(eloquenced);
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// Erudition
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var eruditiond = mods + (parseInt(values.erudition) || 0);
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var erudition_arr = mordiou.calcJet(eruditiond);
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// Panache
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var panached = mods + (parseInt(values.panache) || 0);
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var panache_arr = mordiou.calcJet(panached);
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// Resolution
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var resolutiond = mods + (parseInt(values.resolution) || 0);
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var resolution_arr = mordiou.calcJet(resolutiond);
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// Ruse
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var rused = mods + (parseInt(values.ruse) || 0);
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var ruse_arr = mordiou.calcJet(rused);
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// Vigueur
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var vigueurd = mods + (parseInt(values.vigueur) || 0);
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var vigueur_arr = mordiou.calcJet(vigueurd);
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setAttrs({
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attention_jet: attention_arr[0],
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attention_jetplus: attention_arr[1],
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attention_jetmoins: attention_arr[2],
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attentionD: Math.max(attentiond,0),
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attentionDP: Math.min(Math.max(attentiond+2,0),8),
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attentionDM: Math.max(attentiond-2,0),
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eloquence_jet: eloquence_arr[0],
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eloquence_jetplus: eloquence_arr[1],
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eloquence_jetmoins: eloquence_arr[2],
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eloquenceD : Math.max(eloquenced,0),
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eloquenceDP: Math.min(Math.max(eloquenced+2,0),8),
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eloquenceDM: Math.max(eloquenced-2,0),
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erudition_jet: erudition_arr[0],
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erudition_jetplus: erudition_arr[1],
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erudition_jetmoins: erudition_arr[2],
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eruditionD : Math.max(eruditiond,0),
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eruditionDP: Math.min(Math.max(eruditiond+2,0),8),
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eruditionDM: Math.max(eruditiond-2,0),
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panache_jet: panache_arr[0],
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panache_jetplus: panache_arr[1],
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panache_jetmoins: panache_arr[2],
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panacheD : Math.max(panached,0),
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panacheDP: Math.min(Math.max(panached+2,0),8),
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panacheDM: Math.max(panached-2,0),
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resolution_jet: resolution_arr[0],
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resolution_jetplus: resolution_arr[1],
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resolution_jetmoins: resolution_arr[2],
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resolutionD : Math.max(resolutiond,0),
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resolutionDP: Math.min(Math.max(resolutiond+2,0),8),
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resolutionDM: Math.max(resolutiond-2,0),
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ruse_jet: ruse_arr[0],
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ruse_jetplus: ruse_arr[1],
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ruse_jetmoins: ruse_arr[2],
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ruseD : Math.max(rused,0),
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ruseDP: Math.min(Math.max(rused+2,0),8),
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ruseDM: Math.max(rused-2,0),
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vigueur_jet: vigueur_arr[0],
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vigueur_jetplus: vigueur_arr[1],
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vigueur_jetmoins: vigueur_arr[2],
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vigueurD : Math.max(vigueurd,0),
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vigueurDP: Math.min(Math.max(vigueurd+2,0),8),
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vigueurDM: Math.max(vigueurd-2,0)
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});
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});
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};
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return {
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calcJet: calcJet,
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recalcAll: recalcAll
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};
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}());
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/* ---- FIN mordiou ---------------------- */
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on("change:reservesmax", function(){
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getAttrs(["reserves","reservesmax","reserves_buffer"],function(values) {
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var max = (parseInt(values.reservesmax) || 0);
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var diff = (parseInt(values.reserves) || 0) + (parseInt(values.reserves_buffer) || 0) - max;
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setAttrs({
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reserves_buffer: max,
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reserves: diff
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});
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});
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});
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on("change:reservesraz", function(){
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getAttrs(["reservesraz"], function(values) {
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if (values.reservesraz == 1 ) {
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setAttrs({
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reserves: 0,
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reservesraz: 0
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});
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}
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});
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});
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on("change:aide", function(){
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getAttrs(["aide","aidemax"], function(values) {
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var aid = parseInt(values.aide) || 0;
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if (aid != 0 ) {
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setAttrs({
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aidemax: (parseInt(values.aidemax) || 0) - aid
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});
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}
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mordiou.recalcAll();
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});
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});
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on("change:aideraz", function(){
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getAttrs(["aideraz"], function(values) {
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if (values.aideraz == 1 ) {
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setAttrs({
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aide: 0,
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aideraz: 0
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});
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}
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});
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});
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on("change:fortune change:defense change:reserves change:maniere", function(){
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mordiou.recalcAll();
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});
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on("change:attention", function(){
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getAttrs(["attention","fortune","defense","aide","reserves","maniere"], function(values) {
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var attentiond = (parseInt(values.attention) || 0) + (parseInt(values.fortune) || 0) + (parseInt(values.aide) || 0) + (parseInt(values.reserves) || 0) - (parseInt(values.defense) || 0) - ((parseInt(values.maniere) || 0)*2);
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var jetarr = mordiou.calcJet(attentiond);
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setAttrs({
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attention_jet: jetarr[0],
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attention_jetplus: jetarr[1],
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attention_jetmoins: jetarr[2],
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attentionD: Math.max(attentiond,0),
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attentionDP: Math.min(Math.max(attentiond+2,0),8),
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attentionDM: Math.max(attentiond-2,0)
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});
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});
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});
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on("change:eloquence", function(){
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getAttrs(["eloquence","fortune","defense","aide","reserves","maniere"], function(values) {
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var eloquenced = (parseInt(values.eloquence) || 0) + (parseInt(values.fortune) || 0) + (parseInt(values.aide) || 0) + (parseInt(values.reserves) || 0) - (parseInt(values.defense) || 0) - ((parseInt(values.maniere) || 0)*2);
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var jetarr = mordiou.calcJet(eloquenced);
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setAttrs({
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eloquence_jet: jetarr[0],
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eloquence_jetplus: jetarr[1],
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eloquence_jetmoins: jetarr[2],
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eloquenceD: Math.max(eloquenced,0),
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eloquenceDP: Math.min(Math.max(eloquenced+2,0),8),
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eloquenceDM: Math.max(eloquenced-2,0)
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});
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});
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});
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on("change:erudition", function(){
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getAttrs(["erudition","fortune","defense","aide","reserves","maniere"], function(values) {
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var eruditiond = (parseInt(values.erudition) || 0) + (parseInt(values.fortune) || 0) + (parseInt(values.aide) || 0) + (parseInt(values.reserves) || 0) - (parseInt(values.defense) || 0) - ((parseInt(values.maniere) || 0)*2);
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var jetarr = mordiou.calcJet(eruditiond);
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setAttrs({
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erudition_jet: jetarr[0],
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erudition_jetplus: jetarr[1],
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erudition_jetmoins: jetarr[2],
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eruditionD: Math.max(eruditiond,0),
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eruditionDP: Math.min(Math.max(eruditiond+2,0),8),
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eruditionDM: Math.max(eruditiond-2,0)
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});
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});
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});
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on("change:panache", function(){
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getAttrs(["panache","fortune","defense","aide","reserves","maniere"], function(values) {
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var panached = (parseInt(values.panache) || 0) + (parseInt(values.fortune) || 0) + (parseInt(values.aide) || 0) + (parseInt(values.reserves) || 0) - (parseInt(values.defense) || 0) - ((parseInt(values.maniere) || 0)*2);
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var jetarr = mordiou.calcJet(panached);
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setAttrs({
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panache_jet: jetarr[0],
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panache_jetplus: jetarr[1],
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panache_jetmoins: jetarr[2],
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panacheD: Math.max(panached,0),
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panacheDP: Math.min(Math.max(panached+2,0),8),
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panacheDM: Math.max(panached-2,0)
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});
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});
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});
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on("change:resolution", function(){
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getAttrs(["resolution","fortune","defense","aide","reserves","maniere"], function(values) {
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var resolutiond = (parseInt(values.resolution) || 0) + (parseInt(values.fortune) || 0) + (parseInt(values.aide) || 0) + (parseInt(values.reserves) || 0) - (parseInt(values.defense) || 0) - ((parseInt(values.maniere) || 0)*2);
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var jetarr = mordiou.calcJet(resolutiond);
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setAttrs({
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resolution_jet: jetarr[0],
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resolution_jetplus: jetarr[1],
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resolution_jetmoins: jetarr[2],
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resolutionD: Math.max(resolutiond,0),
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resolutionDP: Math.min(Math.max(resolutiond+2,0),8),
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resolutionDM: Math.max(resolutiond-2,0)
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});
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});
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});
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on("change:ruse", function(){
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getAttrs(["ruse","fortune","defense","aide","reserves","maniere"], function(values) {
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var rused = (parseInt(values.ruse) || 0) + (parseInt(values.fortune) || 0) + (parseInt(values.aide) || 0) + (parseInt(values.reserves) || 0) - (parseInt(values.defense) || 0) - ((parseInt(values.maniere) || 0)*2);
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var jetarr = mordiou.calcJet(rused);
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setAttrs({
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ruse_jet: jetarr[0],
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ruse_jetplus: jetarr[1],
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ruse_jetmoins: jetarr[2],
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ruseD: Math.max(rused,0),
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ruseDP: Math.min(Math.max(rused+2,0),8),
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ruseDM: Math.max(rused-2,0)
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});
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});
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});
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on("change:vigueur", function(){
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getAttrs(["vigueur","fortune","defense","aide","reserves","maniere"], function(values) {
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var vigueurd = (parseInt(values.vigueur) || 0) + (parseInt(values.fortune) || 0) + (parseInt(values.aide) || 0) + (parseInt(values.reserves) || 0) - (parseInt(values.defense) || 0) - ((parseInt(values.maniere) || 0)*2);
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var jetarr = mordiou.calcJet(vigueurd);
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setAttrs({
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vigueur_jet: jetarr[0],
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vigueur_jetplus: jetarr[1],
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vigueur_jetmoins: jetarr[2],
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vigueurD: Math.max(vigueurd,0),
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vigueurDP: Math.min(Math.max(vigueurd+2,0),8),
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vigueurDM: Math.max(vigueurd-2,0)
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});
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});
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});
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on("change:effort", function(){
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getAttrs(["effort","fortune"], function(values) {
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var eff = parseInt(values.effort) || 0;
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var fort = parseInt(values.fortune) || 0;
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if (eff == 5) {
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setAttrs({
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effort: 0,
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fortune: fort-1
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});
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}
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});
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});
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on("change:conflituse1 change:conflituse2 change:conflituse3 change:conflituse4", function(){
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getAttrs(["conflituse1","conflituse2","conflituse3","conflituse4"], function(values) {
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var conf = (parseInt(values.conflituse1) || 0) + (parseInt(values.conflituse2) || 0) + (parseInt(values.conflituse3) || 0) + (parseInt(values.conflituse4) || 0);
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if (conf == 4) {
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setAttrs({
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conflituse1: 0,
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conflituse2: 0,
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conflituse3: 0,
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conflituse4: 0
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});
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}
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});
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});
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</script>
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<!-- === attributs & jets cachées === -->
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<div style="display: none;">
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<!-- version -->
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<input type="number" name="attr_sheetversion" value="1.0" />
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<!-- attention -->
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<input readonly name="attr_attention_jet" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_attention_jetplus" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_attention_jetmoins" value="(floor((1d6-1)/2.5))" />
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<!-- eloquence -->
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<input readonly name="attr_eloquence_jet" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_eloquence_jetplus" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_eloquence_jetmoins" value="(floor((1d6-1)/2.5))" />
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<!-- erudition -->
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<input readonly name="attr_erudition_jet" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_erudition_jetplus" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_erudition_jetmoins" value="(floor((1d6-1)/2.5))" />
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<!-- panache -->
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<input readonly name="attr_panache_jet" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_panache_jetplus" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_panache_jetmoins" value="(floor((1d6-1)/2.5))" />
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<!-- resolution -->
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<input readonly name="attr_resolution_jet" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_resolution_jetplus" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_resolution_jetmoins" value="(floor((1d6-1)/2.5))" />
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<!-- ruse -->
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<input readonly name="attr_ruse_jet" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_ruse_jetplus" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_ruse_jetmoins" value="(floor((1d6-1)/2.5))" />
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<!-- vigueur -->
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<input readonly name="attr_vigueur_jet" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_vigueur_jetplus" value="(floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5)) + (floor((1d6-1)/2.5))" />
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<input readonly name="attr_vigueur_jetmoins" value="(floor((1d6-1)/2.5))" />
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</div> <!-- === FIN jets cachées === -->
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<!-- === SHEET === -->
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<div class="bgmain">
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<div class="abs" style="left: 465px;top:10px;">
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<input type="text" name="attr_character_name" class="inptxt1" style="width: 280px;" placeholder="Nom du personnage" />
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</div>
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<div class="abs" style="left: 755px;top:14px;">
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<input type="text" name="attr_pseudos" class="" style="width: 250px;" placeholder="Pseudonymes et surnoms" />
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</div>
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<!-- NOM -->
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<div class="abs" style="left: 425px;top: 150px;">
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<textarea name="attr_description" style="width: 590px;height: 100px;" placeholder="Description"></textarea>
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</div> <!-- DESCRIPTION -->
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<!-- ASPECTS -->
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<div class="abs" style="left: 425px;top:41px;">
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<input type="text" name="attr_aspect1" class="aspect" placeholder="Aspect" />
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</div>
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<div class="abs" style="left: 425px;top:65px;">
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<input type="text" name="attr_aspect2" class="aspect" placeholder="Aspect" />
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</div>
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<div class="abs" style="left: 425px;top:89px;">
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<input type="text" name="attr_aspect3" class="aspect" placeholder="Aspect" />
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</div>
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<div class="abs" style="left: 425px;top:114px;">
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<input type="text" name="attr_aspect4" class="aspect" placeholder="Aspect" />
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</div>
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<!-- FIN ASPECTS -->
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<!-- Aspect de conflits -->
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<div class="abs" style="left: 878px;top:42px;">
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<input type="text" name="attr_conflit1" style="width: 118px;" placeholder="Aspect de conflit" />
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</div>
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<div class="abs" style="left: 996px;top:47px;">
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<input type="checkbox" name="attr_conflituse1" value="1" class="smallchk" title="Aspect de conflit utilisé" /><span>⚜</span>
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</div>
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<div class="abs" style="left: 878px;top:67px;">
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<input type="text" name="attr_conflit2" style="width: 118px;" placeholder="Aspect de conflit" />
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</div>
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<div class="abs" style="left: 996px;top:72px;">
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<input type="checkbox" name="attr_conflituse2" value="1" class="smallchk" title="Aspect de conflit utilisé" /><span>⚜</span>
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</div>
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<div class="abs" style="left: 878px;top:91px;">
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<input type="text" name="attr_conflit3" style="width: 118px;" placeholder="Aspect de conflit" />
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</div>
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<div class="abs" style="left: 996px;top:96px;">
|
|
<input type="checkbox" name="attr_conflituse3" value="1" class="smallchk" title="Aspect de conflit utilisé" /><span>⚜</span>
|
|
</div>
|
|
<div class="abs" style="left: 878px;top:115px;">
|
|
<input type="text" name="attr_conflit4" style="width: 118px;" placeholder="Aspect de conflit" />
|
|
</div>
|
|
<div class="abs" style="left: 996px;top:120px;">
|
|
<input type="checkbox" name="attr_conflituse4" value="1" class="smallchk" title="Aspect de conflit utilisé" /><span>⚜</span>
|
|
</div>
|
|
<!-- FIN Aspect de conflits -->
|
|
<!-- Fortune -->
|
|
<div class="abs" style="left: 120px;top:100px;width: 115px;text-align: center;">
|
|
<input type="number" name="attr_fortune" value="3" min="0" class="numbig2" title="Points de Fortune courants" />
|
|
<div class="asbignb">|</div>
|
|
<input type="number" name="attr_fortune_max" value="3" min="0" class="numbig2 nummax" title="Points de Fortune maximums" />
|
|
</div>
|
|
<div class="abs" style="left: 120px;top:150px;width: 115px;text-align: center;">
|
|
<button type="roll" class="sheet-butd6small" name="Jet_Initiative" title="Jet d'initiative" value="&{template:tmpl} {{personnage=@{character_name}}} {{initiative=[[@{fortune}d6]]}}" ><span class="libf">Initiative</span></button>
|
|
</div>
|
|
<!-- FIN Fortune -->
|
|
<!-- Défense -->
|
|
<div class="abs" style="left: 248px;top:100px;width: 115px;text-align: center;">
|
|
<input type="number" name="attr_defense" value="0" min="0" class="numbig2" title="Dés placés en Défense" />
|
|
</div>
|
|
<!-- FIN Défense -->
|
|
<!-- Aide -->
|
|
<div class="abs" style="left: 65px;top:215px;width: 115px;text-align: center;">
|
|
<input type="number" name="attr_aide" value="0" min="0" class="numbig2" title="Dé(s) d'Aide utilisé(s) / ajouté(s) au prochain jet. A remettre à zéro manuellement après le jet." />
|
|
<div class="asbignb">|</div>
|
|
<input type="number" name="attr_aidemax" value="0" min="0" class="numbig2 nummax" title="Dé(s) d'Aide." />
|
|
</div>
|
|
<div class="abs" style="left: 80px;top:265px;z-index:1;">
|
|
<input type="checkbox" name="attr_aideraz" value="1" class="gomme" title="Remettre à zéro l'Aide à utiliser pour le jet. A faire après le jet." /><span>*</span>
|
|
</div>
|
|
<!-- FIN Aide -->
|
|
<!-- Manière -->
|
|
<div class="abs" style="left: 300px;top:175px;">
|
|
<div style="display: table-cell;padding-left:13px;vertical-align: middle; height: 77px;width: 77px;text-align: center;border: 1px solid #949597; border-radius:50%;">
|
|
<input type="number" name="attr_maniere" value="0" min="0" class="numbig1" title="Manières (1 Manière = -2D au prochain jet)" />
|
|
<span class="libf" style="margin-left: -5px;">Manières</span>
|
|
</div>
|
|
</div>
|
|
<!-- FIN Manière -->
|
|
<!-- Réserves -->
|
|
<div class="abs" style="left: 175px;top:215px;width: 115px;text-align: center;">
|
|
<input type="number" name="attr_reserves" value="0" class="numbig2 sheet-numtxt" title="Dé(s) de Réserve utilisé(s) / ajouté(s) au prochain jet. A remettre à zéro après le jet." readonly />
|
|
<div class="asbignb">|</div>
|
|
<input type="number" name="attr_reservesmax" value="0" min="0" class="numbig2 nummax" title="Dé(s) mis en Réserve. Augmenter la réserve va diminuer la poignée. Diminuer la réserve va augmenter la poignée." />
|
|
<div style="display:none"><input type="number" name="attr_reserves_buffer" value="0" /></div>
|
|
</div>
|
|
<div class="abs" style="left: 190px;top:265px;z-index:1;">
|
|
<input type="checkbox" name="attr_reservesraz" value="1" class="gomme" title="Remettre à zéro la Réserve de Dé à utiliser pour le jet. A faire après le jet." /><span>*</span>
|
|
</div>
|
|
<!-- FIN Réserves -->
|
|
<!-- EFFORT -->
|
|
<div class="abs" style="left: 310px;top:265px;width:350px;text-align: left;white-space: nowrap;">
|
|
<input type="radio" name="attr_effort" value="0" class="bigchk" checked title="Remettre les Efforts à zéro" /><span></span>
|
|
<input type="radio" name="attr_effort" value="1" class="bigchk" style="margin-left: 1px;" title="1er Effort" /><span>⚜</span>
|
|
<input type="radio" name="attr_effort" value="2" style="margin-left: 5px;" class="bigchk" title="2nd Effort" /><span>⚜</span>
|
|
<input type="radio" name="attr_effort" value="3" style="margin-left: 5px;" class="bigchk" title="3ième Effort" /><span>⚜</span>
|
|
<input type="radio" name="attr_effort" value="4" style="margin-left: 5px;" class="bigchk" title="4ième Effort" /><span>⚜</span>
|
|
<input type="radio" name="attr_effort" value="5" style="margin-left: 5px;" class="bigchk" title="5ième Effort" /><span>⚜</span>
|
|
</div>
|
|
<!-- FIN EFFORT -->
|
|
<!-- Attention -->
|
|
<div class="abs" style="left: 75px;top:367px;">
|
|
<input type="number" name="attr_attention" value="0" min="0" class="numbig1 numtxt" />
|
|
</div>
|
|
<div class="abs" style="left: 30px;top:376px;">
|
|
<button type="roll" class="sheet-butd6small block" name="Jet_Attention" title="Jet d'Attention" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Attention (@{attention})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{poignee=[[{({(0d0+@{attention}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{attention_jet}]]}}" ><input type="number" name="attr_attentionD" value="3" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<div class="abs" style="left: 120px;top:367px;">
|
|
<button type="roll" class="sheet-butd6smallgreen block" name="Jet_AttentionAspect" title="Jet d'Attention + 2D (Aspect applicable)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Attention (@{attention})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{aspect=1}} {{poignee=[[{({(0d0+@{attention}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]+2[Aspect]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{attention_jetplus}]]}}" ><input type="number" name="attr_attentionDP" value="5" class="numtxt poigne libf" title="Poignée avec Aspect" readonly /></button>
|
|
<button type="roll" class="sheet-butd6smallred block" name="Jet_AttentionDef" title="Jet d'Attention - 2D (circonstances défavorables)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Attention (@{attention})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{circonstance=1}} {{poignee=[[{({(0d0+@{attention}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]-2[Circonstances]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{attention_jetmoins}]]}}" ><input type="number" name="attr_attentionDM" value="1" class="numtxt poigne libf" title="Poignée avec Circonstances défavorables" readonly /></button>
|
|
</div>
|
|
<!-- FIN Attention -->
|
|
<!-- Eloquence -->
|
|
<div class="abs" style="left: 228px;top:367px;">
|
|
<input type="number" name="attr_eloquence" value="0" min="0" class="numbig1 numtxt" />
|
|
</div>
|
|
<div class="abs" style="left: 183px;top:376px;">
|
|
<button type="roll" class="sheet-butd6small block" name="Jet_Eloquence" title="Jet d'Eloquence" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Eloquence (@{eloquence})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{poignee=[[{({(0d0+@{eloquence}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{eloquence_jet}]]}}" ><input type="number" name="attr_eloquenceD" value="3" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<div class="abs" style="left: 273px;top:367px;">
|
|
<button type="roll" class="sheet-butd6smallgreen block" name="Jet_EloquenceAspect" title="Jet d'Eloquence + 2D (Aspect applicable)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Eloquence (@{eloquence})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{aspect=1}} {{poignee=[[{({(0d0+@{eloquence}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]+2[Aspect]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{eloquence_jetplus}]]}}" ><input type="number" name="attr_eloquenceDP" value="5" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
<button type="roll" class="sheet-butd6smallred block" name="Jet_EloquenceDef" title="Jet d'Eloquence - 2D (circonstances défavorables)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Eloquence (@{eloquence})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{circonstance=1}} {{poignee=[[{({(0d0+@{eloquence}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]-2[Circonstances]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{eloquence_jetmoins}]]}}" ><input type="number" name="attr_eloquenceDM" value="1" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<!-- FIN ELOQUENCE -->
|
|
<!-- Erudition -->
|
|
<div class="abs" style="left: 379px;top:367px;">
|
|
<input type="number" name="attr_erudition" value="0" min="0" class="numbig1 numtxt" />
|
|
</div>
|
|
<div class="abs" style="left: 334px;top:376px;">
|
|
<button type="roll" class="sheet-butd6small block" name="Jet_Erudition" title="Jet d'Erudition" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Erudition (@{erudition})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{poignee=[[{({(0d0+@{erudition}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{erudition_jet}]]}}" ><input type="number" name="attr_eruditionD" value="3" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<div class="abs" style="left: 424px;top:367px;">
|
|
<button type="roll" class="sheet-butd6smallgreen block" name="Jet_EruditionAspect" title="Jet d'Erudition + 2D (Aspect applicable)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Erudition (@{erudition})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{aspect=1}} {{poignee=[[{({(0d0+@{erudition}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]+2[Aspect]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{erudition_jetplus}]]}}" ><input type="number" name="attr_eruditionDP" value="5" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
<button type="roll" class="sheet-butd6smallred block" name="Jet_EruditionDef" title="Jet d'Erudition - 2D (circonstances défavorables)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Erudition (@{erudition})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{circonstance=1}} {{poignee=[[{({(0d0+@{erudition}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]-2[Circonstances]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{erudition_jetmoins}]]}}" ><input type="number" name="attr_eruditionDM" value="1" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<!-- FIN ERUDITION -->
|
|
<!-- Panache -->
|
|
<div class="abs" style="left: 531px;top:367px;">
|
|
<input type="number" name="attr_panache" value="0" min="0" class="numbig1 numtxt" />
|
|
</div>
|
|
<div class="abs" style="left: 486px;top:376px;">
|
|
<button type="roll" class="sheet-butd6small block" name="Jet_Panache" title="Jet de Panache" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Panache (@{panache})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{poignee=[[{({(0d0+@{panache}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{panache_jet}]]}}" ><input type="number" name="attr_panacheD" value="3" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<div class="abs" style="left: 576px;top:367px;">
|
|
<button type="roll" class="sheet-butd6smallgreen block" name="Jet_PanacheAspect" title="Jet de Panache + 2D (Aspect applicable)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Panache (@{panache})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{aspect=1}} {{poignee=[[{({(0d0+@{panache}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]+2[Aspect]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{panache_jetplus}]]}}" ><input type="number" name="attr_panacheDP" value="5" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
<button type="roll" class="sheet-butd6smallred block" name="Jet_PanacheDef" title="Jet de Panache - 2D (circonstances défavorables)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Panache (@{panache})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{circonstance=1}} {{poignee=[[{({(0d0+@{panache}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]-2[Circonstances]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{panache_jetmoins}]]}}" ><input type="number" name="attr_panacheDM" value="1" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<!-- FIN PANACHE -->
|
|
<!-- Resolution -->
|
|
<div class="abs" style="left: 683px;top:367px;">
|
|
<input type="number" name="attr_resolution" value="0" min="0" class="numbig1 numtxt" />
|
|
</div>
|
|
<div class="abs" style="left: 638px;top:376px;">
|
|
<button type="roll" class="sheet-butd6small block" name="Jet_Resolution" title="Jet de Résolution" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Résolution (@{resolution})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{poignee=[[{({(0d0+@{resolution}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{resolution_jet}]]}}" ><input type="number" name="attr_resolutionD" value="3" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<div class="abs" style="left: 728px;top:367px;">
|
|
<button type="roll" class="sheet-butd6smallgreen block" name="Jet_ResolutionAspect" title="Jet de Résolution + 2D (Aspect applicable)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Résolution (@{resolution})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{aspect=1}} {{poignee=[[{({(0d0+@{resolution}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]+2[Aspect]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{resolution_jetplus}]]}}" ><input type="number" name="attr_resolutionDP" value="5" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
<button type="roll" class="sheet-butd6smallred block" name="Jet_ResolutionDef" title="Jet de Résolution - 2D (circonstances défavorables)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Résolution (@{resolution})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{circonstance=1}} {{poignee=[[{({(0d0+@{resolution}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]-2[Circonstances]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{resolution_jetmoins}]]}}" ><input type="number" name="attr_resolutionDM" value="1" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<!-- FIN RESOLUTION -->
|
|
<!-- Ruse -->
|
|
<div class="abs" style="left: 834px;top:367px;">
|
|
<input type="number" name="attr_ruse" value="0" min="0" class="numbig1 numtxt" />
|
|
</div>
|
|
<div class="abs" style="left: 789px;top:376px;">
|
|
<button type="roll" class="sheet-butd6small block" name="Jet_Ruse" title="Jet de Ruse" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Ruse (@{ruse})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{poignee=[[{({(0d0+@{ruse}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{ruse_jet}]]}}" ><input type="number" name="attr_ruseD" value="3" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<div class="abs" style="left: 879px;top:367px;">
|
|
<button type="roll" class="sheet-butd6smallgreen block" name="Jet_RuseAspect" title="Jet de Ruse + 2D (Aspect applicable)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Ruse (@{ruse})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{aspect=1}} {{poignee=[[{({(0d0+@{ruse}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]+2[Aspect]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{ruse_jetplus}]]}}" ><input type="number" name="attr_ruseDP" value="5" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
<button type="roll" class="sheet-butd6smallred block" name="Jet_RuseDef" title="Jet de Ruse - 2D (circonstances défavorables)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Ruse (@{ruse})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{circonstance=1}} {{poignee=[[{({(0d0+@{ruse}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]-2[Circonstances]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{ruse_jetmoins}]]}}" ><input type="number" name="attr_ruseDM" value="1" class="numtxt poigne libf" title="Poignée" readonly /></button>
|
|
</div>
|
|
<!-- FIN RUSE -->
|
|
<!-- Vigueur -->
|
|
<div class="abs" style="left: 986px;top:367px;">
|
|
<input type="number" name="attr_vigueur" value="0" min="0" class="numbig1 numtxt" />
|
|
</div>
|
|
<div class="abs" style="left: 941px;top:376px;">
|
|
<button type="roll" class="sheet-butd6small block" name="Jet_Vigueur" title="Jet de Vigueur" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Vigueur (@{vigueur})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{poignee=[[{({(0d0+@{vigueur}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{vigueur_jet}]]}}" ><input type="number" name="attr_vigueurD" value="3" class="numtxt poigne libf" title="Poignée" readonly /></button>
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</div>
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<div class="abs" style="left: 1031px;top:367px;">
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<button type="roll" class="sheet-butd6smallgreen block" name="Jet_VigueurAspect" title="Jet de Vigueur + 2D (Aspect applicable)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Vigueur (@{vigueur})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{aspect=1}} {{poignee=[[{({(0d0+@{vigueur}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]+2[Aspect]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{vigueur_jetplus}]]}}" ><input type="number" name="attr_vigueurDP" value="5" class="numtxt poigne libf" title="Poignée" readonly /></button>
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<button type="roll" class="sheet-butd6smallred block" name="Jet_VigueurDef" title="Jet de Vigueur - 2D (circonstances défavorables)" value="&{template:tmpl} {{personnage=@{character_name}}} {{style=Vigueur (@{vigueur})}} {{fortune=@{fortune}}} {{aide=[[@{aide}]]}} {{reserves=[[@{reserves}]]}} {{defense=[[@{defense}]]}} {{maniere=[[@{maniere}*2]]}} {{circonstance=1}} {{poignee=[[{({(0d0+@{vigueur}[Style]+@{fortune}[Fortune]+@{reserves}[Réserve]+@{aide}[Aide]-(@{maniere}*2)[Manières]-@{defense}[Défense]-2[Circonstances]),0d0+0}kh1),0d0+8}kl1]]}} {{qualites=[[@{vigueur_jetmoins}]]}}" ><input type="number" name="attr_vigueurDM" value="1" class="numtxt poigne libf" title="Poignée" readonly /></button>
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</div>
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<!-- FIN VIGUEUR -->
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</div>
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<!-- === TEMPLATE === -->
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<rolltemplate class="sheet-rolltemplate-tmpl">
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<div class="tplmain">
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<div class="perso">{{personnage}}</div>
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{{#initiative}}
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<div class="qualites"><span class="lib plus">Initiative : </span>{{initiative}}</div>
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{{/initiative}}
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{{#poignee}}
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<div class="poignee"><span class="fat">{{style}}</span> + Fortune ({{fortune}})
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{{#^rollTotal() aide 0}}+ Aide ({{aide}}){{/^rollTotal() aide 0}}
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{{#^rollTotal() reserves 0}}+ Réserves ({{reserves}}){{/^rollTotal() reserves 0}}
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{{#aspect}}+ Aspect (2){{/aspect}}
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{{#circonstance}}- Circonstances (2){{/circonstance}}
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{{#^rollTotal() maniere 0}}- Manières ({{maniere}}){{/^rollTotal() maniere 0}}
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{{#^rollTotal() defense 0}}- Défense ({{defense}}){{/^rollTotal() defense 0}}
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= <span class="fat">{{poignee}}D</span></div>
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{{/poignee}}
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{{#qualites}}
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<div class="qualites"><span class="lib plus">Qualités : </span>{{qualites}}</div>
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{{/qualites}}
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</div>
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</rolltemplate>
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