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roll20-character-sheets-tester/GURPS/gurps.html
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This character sheet is a work in progress.
<br />
<input type="hidden" class="sheet-module-roll" /><span>Roll Comparisons Support</span>
<div class="sheet-wrapper">
<!-- HIDDEN FIELDS -->
<input type="hidden" name="attr_10" value="10" disabled="disabled" />
<input class="sheet-enc0" type="hidden" name="attr__enc0" value="[[floor(@{total_weight}/@{lift_0})]]" disabled="disabled" />
<input class="sheet-enc1" type="hidden" name="attr__enc1" value="[[floor(@{total_weight}/@{lift_1})]]" disabled="disabled" />
<input class="sheet-enc2" type="hidden" name="attr__enc2" value="[[floor(@{total_weight}/@{lift_2})]]" disabled="disabled" />
<input class="sheet-enc3" type="hidden" name="attr__enc3" value="[[floor(@{total_weight}/@{lift_3})]]" disabled="disabled" />
<input class="sheet-enc4" type="hidden" name="attr__enc4" value="[[floor(@{total_weight}/@{lift_4})]]" disabled="disabled" />
<!-- /HIDDEN FIELDS -->
<!-- ===== ===== ===== ===== ATTRIBUTE BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-attribute">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Attributes</div>
<div class="sheet-cell sheet-col1">Pts</div>
</div> <!-- .sheet-header -->
<div class="sheet-row sheet-row-strength">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">ST</div>
<span class="sheet-tooltip">
Strength
<br />
10pts/level
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_strength" value="10 + floor(abs(@{strength_points}) / 10) * (@{strength_points}+1)/abs(@{strength_points}+1)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_strength_points" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<button class="sheet-module-off-roll" type="roll" value="/em rolls [[3d6]] vs ST [[@{strength}]]" name="roll_vsST" />
<button class="sheet-module-on-roll" type="roll" value="/em rolls [[3d6]] vs ST |<| [[@{strength}]]" name="roll_cmpST" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-dexterity">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">DX</div>
<span class="sheet-tooltip">
Dexterity
<br />
20pts/level
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_dexterity" value="10 + floor(abs(@{dexterity_points}) / 20) * (@{dexterity_points}+1)/abs(@{dexterity_points}+1)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_dexterity_points" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<button class="sheet-module-off-roll" type="roll" value="/em rolls [[3d6]] vs DX [[@{dexterity}]]" name="roll_vsDX" />
<button class="sheet-module-on-roll" type="roll" value="/em rolls [[3d6]] vs DX |<| [[@{dexterity}]]" name="roll_cmpDX" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-intelligence">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">IQ</div>
<span class="sheet-tooltip">
Intelligence
<br />
20pts/level
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_intelligence" value="10 + floor(abs(@{intelligence_points}) / 20) * (@{intelligence_points}+1)/abs(@{intelligence_points}+1)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_intelligence_points" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<button class="sheet-module-off-roll" type="roll" value="/em rolls [[3d6]] vs IQ [[@{intelligence}]]" name="roll_vsIQ" />
<button class="sheet-module-on-roll" type="roll" value="/em rolls [[3d6]] vs IQ |<| [[@{intelligence}]]" name="roll_cmpIQ" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-health">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">HT</div>
<span class="sheet-tooltip">
Health
<br />
10pts/level
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_health" value="10 + floor(abs(@{health_points}) / 10) * (@{health_points}+1)/abs(@{health_points}+1)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_health_points" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<button class="sheet-module-off-roll" type="roll" value="/em rolls [[3d6]] vs HT [[@{health}]]" name="roll_vsHT" />
<button class="sheet-module-on-roll" type="roll" value="/em rolls [[3d6]] vs HT |<| [[@{health}]]" name="roll_cmpHT" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-perception sheet-hr">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Per</div>
<span class="sheet-tooltip">
Perception
<br />
Based on Intelligence
<br />
5pts/level
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_perception" value="@{intelligence} + floor(abs(@{perception_points}) / 5) * (@{perception_points}+1)/abs(@{perception_points}+1)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_perception_points" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<button class="sheet-module-off-roll" type="roll" value="/em rolls [[3d6]] vs Per [[@{perception}]]" name="roll_vsPer" />
<button class="sheet-module-on-roll" type="roll" value="/em rolls [[3d6]] vs Per |<| [[@{perception}]]" name="roll_cmpPer" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-willpower">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Will</div>
<span class="sheet-tooltip">
Willpower
<br />
Based on Intelligence
<br />
5pts/level
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_willpower" value="@{intelligence} + floor(abs(@{willpower_points}) / 5) * (@{willpower_points}+1)/abs(@{willpower_points}+1)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_willpower_points" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<button class="sheet-module-off-roll" type="roll" value="/em rolls [[3d6]] vs Will [[@{willpower}]]" name="roll_vsWill" />
<button class="sheet-module-on-roll" type="roll" value="/em rolls [[3d6]] vs Will |<| [[@{willpower}]]" name="roll_cmpWill" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-hit-points">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">HP</div>
<span class="sheet-tooltip">
Hit Points
<br />
Based on Strength
<br />
2pts/level
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_hit_points_max" value="@{strength} + floor(abs(@{hit_points_points}) / 2) * (@{hit_points_points}+1)/abs(@{hit_points_points}+1)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_hit_points_points" value="0" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-fatigue-points">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">FP</div>
<span class="sheet-tooltip">
Fatigue Points
<br />
Based on Health
<br />
3pts/level
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_fatigue_points_max" value="@{health} + floor(abs(@{fatigue_points_points}) / 3) * (@{fatigue_points_points}+1)/abs(@{fatigue_points_points}+1)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_fatigue_points_points" value="0" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-basic-speed sheet-hr">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Speed</div>
<span class="sheet-tooltip">
Basic Speed
<br />
Based on Health and Dexterity
<br />
5pts/0.25
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_basic_speed" value="(@{dexterity} + @{health})/4 + floor(abs(@{basic_speed_points}) / 5) * 0.25 * (@{basic_speed_points}+1)/abs(@{basic_speed_points}+1)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_basic_speed_points" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<button class="sheet-roll-tracker" type="roll" value="/em has a speed of [[@{basic_speed} &{tracker}]]" name="roll_init" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-basic-move">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Move</div>
<span class="sheet-tooltip">
Basic Move
<br />
Based on Basic Speed
<br />
5pts/level
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_basic_move" value="floor(@{basic_speed}) + floor(abs(@{basic_move_points}) / 5) * (@{basic_move_points}+1)/abs(@{basic_move_points}+1)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_basic_move_points" value="0" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-basic-lift">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Lift</div>
<span class="sheet-tooltip">
Basic Lift
<br />
Based on Strength
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_basic_lift" value="floor(((@{strength}) * (@{strength}))/5 * 10)/10" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-dodge">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Dodge</div>
<span class="sheet-tooltip">
Dodge
<br />
Based on Basic Speed
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_dodge" value="floor(@{basic_speed}) + 3" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-thrust-damage">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Thrust</div>
<span class="sheet-tooltip">
Thrust Damage
<br />
<div>See page 16 for the complete table.</div>
<table>
<thead><tr><th>Strength</th><th>Thrust</th></tr></thead>
<tbody>
<tr><td>1</td><td>1d6-6</td></tr>
<tr><td>2</td><td>1d6-6</td></tr>
<tr><td>3</td><td>1d6-5</td></tr>
<tr><td>4</td><td>1d6-5</td></tr>
<tr><td>5</td><td>1d6-4</td></tr>
<tr><td>6</td><td>1d6-4</td></tr>
<tr><td>7</td><td>1d6-3</td></tr>
<tr><td>8</td><td>1d6-3</td></tr>
<tr><td>9</td><td>1d6-2</td></tr>
<tr><td>10</td><td>1d6-2</td></tr>
<tr><td>11</td><td>1d6-1</td></tr>
<tr><td>12</td><td>1d6-1</td></tr>
<tr><td>13</td><td>1d6</td></tr>
</tbody>
</table>
<table>
<thead><tr><th>Strength</th><th>Thrust</th></tr></thead>
<tbody>
<tr><td>14</td><td>1d6</td></tr>
<tr><td>15</td><td>1d6+1</td></tr>
<tr><td>16</td><td>1d6+1</td></tr>
<tr><td>17</td><td>1d6+2</td></tr>
<tr><td>18</td><td>1d6+2</td></tr>
<tr><td>19</td><td>2d6-1</td></tr>
<tr><td>20</td><td>2d6-1</td></tr>
<tr><td>21</td><td>2d6</td></tr>
<tr><td>22</td><td>2d6</td></tr>
<tr><td>23</td><td>2d6+1</td></tr>
<tr><td>24</td><td>2d6+1</td></tr>
<tr><td>25</td><td>2d6+2</td></tr>
<tr><td>26</td><td>2d6+2</td></tr>
</tbody>
</table>
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_thrust" value="1d6-2" />
</div>
<div class="sheet-cell sheet-col3">
<button type="roll" value="/roll @{thrust}" name="roll_dmgThrust" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-swing-damage">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Swing</div>
<span class="sheet-tooltip">
Swing Damage
<br />
<div>See page 16 for the complete table.</div>
<table>
<thead><tr><th>Strength</th><th>Swing</th></tr></thead>
<tbody>
<tr><td>1</td><td>1d6-5</td></tr>
<tr><td>2</td><td>1d6-5</td></tr>
<tr><td>3</td><td>1d6-4</td></tr>
<tr><td>4</td><td>1d6-4</td></tr>
<tr><td>5</td><td>1d6-3</td></tr>
<tr><td>6</td><td>1d6-3</td></tr>
<tr><td>7</td><td>1d6-2</td></tr>
<tr><td>8</td><td>1d6-2</td></tr>
<tr><td>9</td><td>1d6-1</td></tr>
<tr><td>10</td><td>1d6</td></tr>
<tr><td>11</td><td>1d6+1</td></tr>
<tr><td>12</td><td>1d6+2</td></tr>
<tr><td>13</td><td>2d6-1</td></tr>
</tbody>
</table>
<table>
<thead><tr><th>Strength</th><th>Swing</th></tr></thead>
<tbody>
<tr><td>14</td><td>2d6</td></tr>
<tr><td>15</td><td>2d6+1</td></tr>
<tr><td>16</td><td>2d6+2</td></tr>
<tr><td>17</td><td>3d6-1</td></tr>
<tr><td>18</td><td>3d6</td></tr>
<tr><td>19</td><td>3d6+1</td></tr>
<tr><td>20</td><td>4d6+2</td></tr>
<tr><td>21</td><td>4d6-1</td></tr>
<tr><td>22</td><td>4d6</td></tr>
<tr><td>23</td><td>4d6+1</td></tr>
<tr><td>24</td><td>4d6+2</td></tr>
<tr><td>25</td><td>5d6-1</td></tr>
<tr><td>26</td><td>5d6</td></tr>
</tbody>
</table>
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_swing" value="1d6" />
</div>
<div class="sheet-cell sheet-col3">
<button type="roll" value="/roll @{swing}" name="roll_dmgSwing" />
</div>
</div> <!-- .sheet-row -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-attributes -->
<!-- ===== ===== ===== ===== MISCELLENEOUS BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-miscelleneous">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Miscelleneous</div>
<div class="sheet-cell sheet-col1">Pts</div>
</div> <!-- .sheet-header -->
<div class="sheet-row sheet-row-tech-level">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Tech Level</div>
<span class="sheet-tooltip">
This is the technology level that you character is familiar with.
<br />
It costs 5 points to raise this above or below the campaign"s<br />normal TL.
<div class="sheet-clearfix"></div>
<table style="text-align: left; widdiv: 100%;">
<tbody>
<tr><td>TL0</td><td>Stone Age (Prehistory and later). </td></tr>
<tr><td>TL1</td><td>Bronze Age (3500 B.C.+).</td></tr>
<tr><td>TL2</td><td>Iron Age (1200 B.C.+).</td></tr>
<tr><td>TL3</td><td>Medieval (600 A.D.+).</td></tr>
<tr><td>TL4</td><td>Age of Sail (1450+).</td></tr>
<tr><td>TL5</td><td>Industrial Revolution (1730+).</td></tr>
<tr><td>TL6</td><td>Mechanized Age (1880+).</td></tr>
<tr><td>TL7</td><td>Nuclear Age (1940+).</td></tr>
<tr><td>TL8</td><td>Digital Age (1980+).</td></tr>
<tr><td>TL9</td><td>Microtech Age (2025+?).</td></tr>
<tr><td>TL10</td><td>Robotic Age (2070+?).</td></tr>
<tr><td>TL11</td><td>Age of Exotic Matter.</td></tr>
<tr><td>TL12+</td><td>Whatever the GM likes!</td></tr>
</tbody>
</table>
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_tl" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" step="5" name="attr_tl_pts" value="0" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-appearance">
<div class="sheet-cell sheet-col0 sheet-label">
Appearance
</div>
<div class="sheet-cell sheet-col1">
<select name="attr_appearance">
<option value="-24">Horrific (-6)</option>
<option value="-20">Monstrous (-5)</option>
<option value="-16">Hideous (-4)</option>
<option value="-8">Ugly (-2)</option>
<option value="-4">Unattractive (-1)</option>
<option value="0" selected="selected">Average</option>
<option value="4">Attractive (+1)</option>
<option value="12">Handsome (+4/2)</option>
<option value="16">Very Handsome (+6/2)</option>
<option value="20">Transcendent (+8/2)</option>
</select>
</div>
<div class="sheet-cell sheet-col2">
<input type="text" name="attr_appearance_pts" value="@{appearance}" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-race">
<div class="sheet-cell sheet-col0 sheet-label">
Race
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_race" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-gender">
<div class="sheet-cell sheet-col0 sheet-label">
Gender
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_gender" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-size">
<div class="sheet-cell sheet-col0 sheet-label">
Size Modifier
</div>
<div class="sheet-cell sheet-col1">
<input type="number" name="attr_size" value="0" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-hand">
<div class="sheet-cell sheet-col0 sheet-label">
Primary Hand
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_hand" />
</div>
</div> <!-- .sheet-row -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-miscelleneous -->
<!-- ===== ===== ===== ===== POINT SUMMARY BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-points">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">
Point Summary
</div>
</div> <!-- .sheet-header -->
<div class="sheet-row sheet-row-attributes">
<div class="sheet-cell sheet-col0 sheet-label">
Attributes
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_att_points" value="@{strength_points} + @{dexterity_points} + @{intelligence_points} + @{health_points} + @{willpower_points} + @{perception_points} + @{hit_points_points} + @{fatigue_points_points} + @{basic_speed_points} + @{basic_move_points}" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-traits">
<div class="sheet-cell sheet-col0 sheet-label">
Traits
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_trait_points" value="0" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-skills">
<div class="sheet-cell sheet-col0 sheet-label">
Skills
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_skill_points" value="0" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-other">
<div class="sheet-cell sheet-col0 sheet-label">
Other
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_misc_points" value="0" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-total sheet-hr">
<div class="sheet-cell sheet-col0 sheet-label">
Total
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_total_points" value="150" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-unspent sheet-hr">
<div class="sheet-cell sheet-col0 sheet-label">
Unspent
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_unspent_points" disabled="disabled" value="@{total_points} - (@{att_points} + @{trait_points} + @{skill_points} + @{misc_points})" />
</div>
</div> <!-- .sheet-row -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-points -->
<!-- ===== ===== ===== ===== HIT LOCATION BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-damage-reduction">
<div class="sheet-table">
<div class="sheet-header sheet-row-title">
<div class="sheet-cell sheet-col0">
Hit Location
</div>
</div> <!-- .sheet-header -->
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Where</div>
<div class="sheet-cell sheet-col1">Penalty</div>
<div class="sheet-cell sheet-col2">DR</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-skull">
<div class="sheet-cell sheet-col0 sheet-label">
Skull
</div>
<div class="sheet-cell sheet-col1">
-7
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_skull_dr_max" value="2" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_skull_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-face">
<div class="sheet-cell sheet-col0 sheet-label">
Face
</div>
<div class="sheet-cell sheet-col1">
-5
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_face_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_face_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-eyes">
<div class="sheet-cell sheet-col0 sheet-label">
Eyes
</div>
<div class="sheet-cell sheet-col1">
-9
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_eyes_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_eyes_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-eyes">
<div class="sheet-cell sheet-col0 sheet-label">
Neck
</div>
<div class="sheet-cell sheet-col1">
-5
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_neck_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_neck_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-l-arm">
<div class="sheet-cell sheet-col0 sheet-label">
L. Arm
</div>
<div class="sheet-cell sheet-col1">
-2
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_l_arm_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_l_arm_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-r-arm">
<div class="sheet-cell sheet-col0 sheet-label">
R. Arm
</div>
<div class="sheet-cell sheet-col1">
-2
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_r_arm_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_r_arm_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-hands">
<div class="sheet-cell sheet-col0 sheet-label">
Hands
</div>
<div class="sheet-cell sheet-col1">
-4
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_hands_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_hands_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-torso">
<div class="sheet-cell sheet-col0 sheet-label">
Torso
</div>
<div class="sheet-cell sheet-col1">
0
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_torso_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_torso_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-vitals">
<div class="sheet-cell sheet-col0 sheet-label">
Vitals
</div>
<div class="sheet-cell sheet-col1">
-3
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_vitals_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_vitals_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-groind">
<div class="sheet-cell sheet-col0 sheet-label">
Groin
</div>
<div class="sheet-cell sheet-col1">
-3
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_groind_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_groind_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-l-leg">
<div class="sheet-cell sheet-col0 sheet-label">
L. Leg
</div>
<div class="sheet-cell sheet-col1">
-2
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_l_leg_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_l_leg_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-r-leg">
<div class="sheet-cell sheet-col0 sheet-label">
R. Leg
</div>
<div class="sheet-cell sheet-col1">
-2
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_r_leg_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_r_leg_dr" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-feet">
<div class="sheet-cell sheet-col0 sheet-label">
Feet
</div>
<div class="sheet-cell sheet-col1">
-4
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_feet_dr_max" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_feet_dr" />
</div>
</div> <!-- .sheet-row -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-damage-reduction -->
<!-- ===== ===== ===== ===== LIFTING BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-lift">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Lifting and Moving</div>
<div class="sheet-cell sheet-col1">Weight</div>
</div> <!-- .sheet-header -->
<div class="sheet-row sheet-row-simple-lift">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Simple Lift</div>
<span class="sheet-tooltip">
The weight the character can lift overhead<br />with one hand in one second.
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_simple_lift" value="round(@{basic_lift})" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-one-handed-lift">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">One-Handed Lift</div>
<span class="sheet-tooltip">
The weight the character can lift overhead<br />with one hand in two seconds.
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_one_hand_lift" value="round(@{basic_lift} * 2)" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-two-handed-lift">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Two-Handed Lift</div>
<span class="sheet-tooltip">
The weight the character can lift overhead<br />with both hands in four seconds.
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_two_hand_lift" value="round(@{basic_lift} * 8)" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-shove-knock-over">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Shove &amp; Knock Over</div>
<span class="sheet-tooltip">
The weight of an object the character can<br />shove and knock over.
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_shove_lift" value="round(@{basic_lift} * 12)" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-running-shove-knock-over">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Running Shove &amp; Knock Over</div>
<span class="sheet-tooltip">
The weight of an object the character can<br />shove and knock over with a running start.
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_run_shove_lift" value="round(@{basic_lift} * 24)" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-carry-on-back">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Carry On Back</div>
<span class="sheet-tooltip">
The weight the character can carry slung<br />over his/her back.
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_carry_back_lift" value="round(@{basic_lift} * 15)" disabled="disabled" />
</div>
</tr> <!-- .sheet-row -->
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-shift-slightly">
<div class="sheet-cell sheet-col0 sheet-label">
<div class="sheet-popup">Shift Slightly</div>
<span class="sheet-tooltip">
The weight of an object that the character<br />can shift slightly on a floor.
</span>
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_shift_lift" value="round(@{basic_lift} * 50)" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-lift -->
<!-- ===== ===== ===== ===== ENCUMBERANCE BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-encumberance">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Encumberance</div>
<div class="sheet-cell sheet-col1">Max Load</div>
<div class="sheet-cell sheet-col2">Move</div>
<div class="sheet-cell sheet-col3">Dodge</div>
</div>
<div class="sheet-row sheet-row-encumberance-0">
<div class="sheet-cell sheet-col0 sheet-label">
None (0)
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_lift_0" value="round(@{basic_lift})" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="text" name="attr_move_0" value="@{basic_move}" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col3">
<input type="text" name="attr_dodge_0" value="@{dodge} " disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-encumberance-1">
<div class="sheet-cell sheet-col0 sheet-label">
Light (1)
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_lift_1" value="round(@{basic_lift} * 2)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="text" name="attr_move_1" value="(@{basic_move}) * 0.8" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col3">
<input type="text" name="attr_dodge_1" value="@{dodge} - 1" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-encumberance-2">
<div class="sheet-cell sheet-col0 sheet-label">
Medium (2)
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_lift_2" value="round(@{basic_lift} * 3)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="text" name="attr_move_2" value="(@{basic_move}) * 0.6" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col3">
<input type="text" name="attr_dodge_2" value="@{dodge} - 2" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-encumberance-3">
<div class="sheet-cell sheet-col0 sheet-label">
Heavy (3)
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_lift_3" value="round(@{basic_lift} * 6)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="text" name="attr_move_3" value="(@{basic_move}) * 0.4" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col3">
<input type="text" name="attr_dodge_3" value="@{dodge} - 3" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-encumberance-4">
<div class="sheet-cell sheet-col0 sheet-label">
X-Heavy (4)
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_lift_4" value="round(@{basic_lift} * 10)" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="text" name="attr_move_4" value="(@{basic_move}) * 0.2" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col3">
<input type="text" name="attr_dodge_4" value="@{dodge} - 4" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-load sheet-hr">
<div class="sheet-cell sheet-col0 sheet-label">
Current Load
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_load" value="@{total_weight}" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-encumberance -->
<div class="sheet-clearfix"> </div>
<!-- ===== ===== ===== ===== LANGUAGE BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-language">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Languages</div>
<div class="sheet-cell sheet-col1">Spoken</div>
<div class="sheet-cell sheet-col2">Written</div>
<div class="sheet-cell sheet-col3">Pts</div>
</div> <!-- .sheet-header -->
<fieldset class="repeating_languages">
<div class="sheet-row sheet-row-stats">
<div class="sheet-cell sheet-col0">
<input type="text" name="attr_name" />
</div>
<div class="sheet-cell sheet-col1">
<select name="attr_spoken">
<option value="3">Native</option>
<option value="2">Accented</option>
<option value="1">Broken</option>
<option value="0">None</option>
</select>
</div>
<div class="sheet-cell sheet-col2">
<select name="attr_written">
<option value="3">Native</option>
<option value="2">Accented</option>
<option value="1">Broken</option>
<option value="0">None</option>
</select>
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_points" value="@{spoken} + @{written}" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
</fieldset> <!-- .repeating_languages -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-language -->
<!-- ===== ===== ===== ===== CULTURE BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-culture">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Cultural Familiarities</div>
<div class="sheet-cell sheet-col1">Pts</div>
</div> <!-- .sheet-header -->
<fieldset class="repeating_cultures">
<div class="sheet-row sheet-row-stats">
<div class="sheet-cell sheet-col0">
<input type="text" name="attr_name" />
</div>
<div class="sheet-cell sheet-col1">
<input type="number" name="attr_points" value="1" min="1" />
</div>
</div> <!-- .sheet-row -->
</fieldset> <!-- .repeating_languages -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-language -->
<div class="sheet-clearfix"> </div>
<!-- ===== ===== ===== ===== TRAITS BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-traits">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Advantages and Disadvantages</div>
<div class="sheet-cell sheet-col1">
<div class="sheet-popup">CR</div>
<span class="sheet-tooltip">
Control Rating
<br />
<table>
<tbody>
<tr><td>6 or less</td><td>2x</td></tr>
<tr><td>9 or less</td><td>1.5x</td></tr>
<tr><td>12 or less</td><td>1x</td></tr>
<tr><td>15 or less</td><td>0.5x</td></tr>
</tbody>
</table>
</span>
</div>
<div class="sheet-cell sheet-col2">Pts</div>
<div class="sheet-cell sheet-col3">Ref</div>
</div> <!-- .sheet-header -->
<fieldset class="repeating_traits">
<div class="sheet-row sheet-row-stats">
<div class="sheet-cell sheet-col0">
<input type="text" name="attr_name" />
</div>
<div class="sheet-cell sheet-col1">
<input type="number" name="attr_control_rating" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_points" />
</div>
<div class="sheet-cell sheet-col3">
<input type="text" name="attr_ref" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-desc">
<div class="sheet-cell sheet-col0 sheet-label">
Notes
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_notes" />
</div>
</div> <!-- .sheet-row -->
</fieldset> <!-- .repeating_traits -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-language -->
<div class="sheet-clearfix"> </div>
<!-- ===== ===== ===== ===== SKILLS BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-skills">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Skills</div>
<div class="sheet-cell sheet-col1">TL</div>
<div class="sheet-cell sheet-col2">Level</div>
<div class="sheet-cell sheet-col3">Attr</div>
<div class="sheet-cell sheet-col4">Diff</div>
<div class="sheet-cell sheet-col5">Bonus</div>
<div class="sheet-cell sheet-col6">Pts</div>
<div class="sheet-cell sheet-col7">Ref</div>
</div> <!-- .sheet-header -->
<fieldset class="repeating_skills">
<div class="sheet-row sheet-row-stats">
<div class="sheet-cell sheet-col0">
<input type="text" name="attr_name" />
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_tl" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_level" disabled="disabled" value="@{base} + @{difficulty} + @{bonus} + (floor((@{points} * 0.25) + 2) * ceil( ( ( @{points} - 2 ) + abs( @{points} - 2) ) / 256 ) + @{points} * abs( ceil( ( ( @{points} - 2 ) + abs( @{points} - 2) ) / 256 ) - 1 ))"/>
</div>
<div class="sheet-cell sheet-col3">
<select name="attr_base">
<option value="@{strength}">ST</option>
<option value="@{dexterity}">DX</option>
<option value="@{intelligence}">IQ</option>
<option value="@{health}">HT</option>
<option value="@{willpower}">Will</option>
<option value="@{perception}">Per</option>
<option value="10">10</option>
</select>
</div>
<div class="sheet-cell sheet-col4">
<select name="attr_difficulty">
<option value="-1">E</option>
<option value="-2">A</option>
<option value="-3">H</option>
<option value="-4">VH</option>
</select>
</div>
<div class="sheet-cell sheet-col5">
<input type="number" name="attr_bonus" value="0" />
</div>
<div class="sheet-cell sheet-col6">
<input type="number" name="attr_points" value="1" />
</div>
<div class="sheet-cell sheet-col7">
<input type="text" name="attr_ref" />
</div>
<div class="sheet-cell sheet-col8">
<button class="sheet-module-off-roll" type="roll" value="/em rolls [[3d6]] vs @{name} [[@{level}]]" name="roll_vsSL" />
<button class="sheet-module-on-roll" type="roll" value="/em rolls [[3d6]] vs @{name} |<| [[@{level}]]" name="roll_cmpSL" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-desc">
<div class="sheet-cell sheet-col0 sheet-label">
Notes
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_notes" />
</div>
</div> <!-- .sheet-row -->
</fieldset> <!-- .repeating_skills -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-skills -->
<div class="sheet-clearfix"> </div>
<!-- ===== ===== ===== ===== TECHNIQUES BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-techniques">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Technique</div>
<div class="sheet-cell sheet-col1">Parent</div>
<div class="sheet-cell sheet-col2">Min</div>
<div class="sheet-cell sheet-col3">Max</div>
<div class="sheet-cell sheet-col4">Level</div>
<div class="sheet-cell sheet-col5">Cost</div>
<div class="sheet-cell sheet-col6">Bonus</div>
<div class="sheet-cell sheet-col7">Pts</div>
<div class="sheet-cell sheet-col8">Ref</div>
</div> <!-- .sheet-header -->
<fieldset class="repeating_techniques">
<div class="sheet-row sheet-row-stats">
<div class="sheet-cell sheet-col0">
<input type="text" name="attr_name" />
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_parent" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_min" value="0" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_max" value="0" />
</div>
<div class="sheet-cell sheet-col4">
<input type="number" name="attr_level" disabled="disabled" value="@{min} + floor(@{points} / @{points_per_level}) + @{bonus}"/>
</div>
<div class="sheet-cell sheet-col5">
<input type="number" name="attr_points_per_level" value="1" />
</div>
<div class="sheet-cell sheet-col6">
<input type="number" name="attr_bonus" value="0" />
</div>
<div class="sheet-cell sheet-col7">
<input type="number" name="attr_points" value="0" />
</div>
<div class="sheet-cell sheet-col8">
<input type="text" name="attr_ref" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-desc">
<div class="sheet-cell sheet-col0 sheet-label">
Notes
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_notes" />
</div>
</div> <!-- .sheet-row -->
</fieldset> <!-- .repeating_skills -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-skills -->
<div class="sheet-clearfix"> </div>
<!-- ===== ===== ===== ===== MELEE ATTACKS BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-melee-attacks">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Melee Attacks</div>
<div class="sheet-cell sheet-col1">
<div class="sheet-popup">Reach</div>
<span class="sheet-tooltip">
The distance in yards that the weapon can reach.
<br />
<strong>C</strong>: this weapon can be used in close combat.
<br />
<strong>*</strong>: the weapon is awkward, and requires a Ready<br />
maneuver to switch between different reaches.
</span>
</div>
<div class="sheet-cell sheet-col2">
<div class="sheet-popup">Parry</div>
<span class="sheet-tooltip">
<strong>F</strong>: this is a fencing weapon.
<br />
<strong>U</strong>: the weapon is unbalanced. You cannot use it to<br />
parry if you"ve already attacked with it this turn (and vice versa).
<br />
<strong>No</strong>: this weapon cannot be used to parry.
</span>
</div>
<div class="sheet-cell sheet-col3">Block</div>
<div class="sheet-cell sheet-col4">
<div class="sheet-popup">Damage</div>
<span class="sheet-tooltip">
<strong>Armour Divisor</strong>: A number in parenthesis after the damage<br />
- eg. (2) - is an armour divisor. Divide the target"s DR by this number.
<br />
<strong>ex</strong>: indicates the attack causes an explosion. See page 269.
<br />
<strong>Damage Type</strong>:
<br />
<table>
<tbody>
<tr><td>aff</td><td>Affliction</td></tr>
<tr><td>burn</td><td>Burning</td></tr>
<tr><td>cor</td><td>Corrosion</td></tr>
<tr><td>cr</td><td>Crushing</td></tr>
<tr><td>cut</td><td>Cutting</td></tr>
<tr><td>fat</td><td>Fatigue</td></tr>
<tr><td>imp</td><td>Impaling</td></tr>
<tr><td>pi-</td><td>Small Piercing</td></tr>
<tr><td>pi</td><td>Piercing</td></tr>
<tr><td>pi+</td><td>Large Piercing</td></tr>
<tr><td>pi++</td><td>Huge Piercing</td></tr>
<tr><td>tox</td><td>Toxic</td></tr>
<tr><td>spec</td><td>Special</td></tr>
</tbody>
</table>
</span>
</div>
</div> <!-- .sheet-header -->
<fieldset class="repeating_melee">
<div class="sheet-row sheet-row-stats">
<div class="sheet-cell sheet-col0">
<input type="text" name="attr_name" />
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_reach" />
</div>
<div class="sheet-cell sheet-col2">
<input type="text" name="attr_parry" />
</div>
<div class="sheet-cell sheet-col3">
<input type="text" name="attr_block" />
</div>
<div class="sheet-cell sheet-col4">
<input type="text" name="attr_damage" />
</div>
<div class="sheet-cell sheet-col5">
<button type="roll" value="/roll @{damage}" name="roll_damage" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-desc">
<div class="sheet-cell sheet-col0 sheet-label">
Notes
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_notes" />
</div>
</div> <!-- .sheet-row -->
</fieldset> <!-- .repeating_melee -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-melee-attacks -->
<div class="sheet-clearfix"> </div>
<!-- ===== ===== ===== ===== RANGED ATTACKS BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-ranged-attacks">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Ranged Attacks</div>
<div class="sheet-cell sheet-col1">
<div class="sheet-popup">Range</div>
<span class="sheet-tooltip">
See page 269.
</span>
</div>
<div class="sheet-cell sheet-col2">Acc</div>
<div class="sheet-cell sheet-col3">
<div class="sheet-popup">RoF</div>
<span class="sheet-tooltip">
Rate of Fire
<br />
The maximum number of shots that can be fired in one turn (by a regular person).
<br />
The minimum number of shots is 1.
<br />
<strong>!</strong>: minimum RoF is 1/4 of the maximum, rounded up.
<br />
<strong>mxn</strong>: fires the first number of shots, which each then split<br />
into the second number (eg. shotguns)
<br />
<strong>Jet</strong>: shoots a continuous stream of fliud. See page 106.
</span>
</div>
<div class="sheet-cell sheet-col4">
<div class="sheet-popup">Shots</div>
<span class="sheet-tooltip">
The number of shots that can be fired before the weapon must be reloaded.
<br />
The parenthetical number indicates the number of 1 second ready maneuvers<br />
required to reload the weapon.
<br />
<strong>T</strong>: the weapon is divrown. To "reload" it, pick it up.
<br />
<strong>i</strong>: you must load the shots individually. the listed time<br />
is for each shot.
</span>
</div>
<div class="sheet-cell sheet-col5">Bulk</div>
<div class="sheet-cell sheet-col6">
<div class="sheet-popup">Recoil</div>
<span class="sheet-tooltip">
When firing at RoF 2+, every full multiple of Rcl by which you make<br />
your attack roll means you score one extra hit, to a maximum number<br />
of hits equal to total shots fired. See page 373.
</span>
</div>
<div class="sheet-cell sheet-col7">Damage</div>
</div> <!-- .sheet-header -->
<fieldset class="repeating_ranged">
<div class="sheet-row sheet-row-stats">
<div class="sheet-cell sheet-col0">
<input type="text" name="attr_name" />
</div>
<div class="sheet-cell sheet-col1">
<input type="number" name="attr_range" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_acc" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_rof" />
</div>
<div class="sheet-cell sheet-col4">
<input type="text" name="attr_shots" />
</div>
<div class="sheet-cell sheet-col5">
<input type="number" name="attr_bulk" />
</div>
<div class="sheet-cell sheet-col6">
<input type="number" name="attr_recoil" />
</div>
<div class="sheet-cell sheet-col7">
<input type="text" name="attr_damage" />
</div>
<div class="sheet-cell sheet-col8">
<button type="roll" value="/roll @{damage}" name="roll_damage" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-desc">
<div class="sheet-cell sheet-col0 sheet-label">
Notes
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_notes" />
</div>
</div> <!-- .sheet-row -->
</fieldset> <!-- .repeating_ranged -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-ranged-attacks -->
<div class="sheet-clearfix"> </div>
<!-- ===== ===== ===== ===== ITEMS BOX ===== ===== ===== ===== -->
<div class="sheet-box sheet-items">
<div class="sheet-table">
<div class="sheet-header">
<div class="sheet-cell sheet-col0">Possessions</div>
<div class="sheet-cell sheet-col1">
<div class="sheet-popup">On</div>
<span class="sheet-tooltip">
Carried
<br />
Is the item being carried at the moment?
</span>
</div>
<div class="sheet-cell sheet-col2">#</div>
<div class="sheet-cell sheet-col3">$</div>
<div class="sheet-cell sheet-col4">W</div>
<div class="sheet-cell sheet-col5">$+</div>
<div class="sheet-cell sheet-col6">W+</div>
</div>
<fieldset class="repeating_item">
<div class="sheet-row sheet-row-stats">
<div class="sheet-cell sheet-col0">
<input type="text" name="attr_name" />
</div>
<div class="sheet-cell sheet-col1">
<input type="checkbox" name="attr_carried" value="1" checked />
<span class="sheet-checkbox"></span>
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_count" value="1" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_cost" value="0" />
</div>
<div class="sheet-cell sheet-col4">
<input type="number" name="attr_weight" value="0" />
</div>
<div class="sheet-cell sheet-col5">
<input type="number" name="attr_costtotal" disabled="disabled" value="@{count} * @{cost}" />
</div>
<div class="sheet-cell sheet-col6">
<input type="number" name="attr_weighttotal" disabled="disabled" value="@{count} * @{weight} * @{carried}" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-desc">
<div class="sheet-cell sheet-col0 sheet-label">
Notes
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_notes" />
</div>
</div> <!-- .sheet-row -->
</fieldset> <!-- .repeating_item -->
<div class="sheet-row sheet-row-totals">
<div class="sheet-cell sheet-col0 sheet-label">
Total Value:
</div>
<div class="sheet-cell sheet-col1">
<input type="text" name="attr_total_value" value="0" />
</div>
<div class="sheet-cell sheet-col2 sheet-label">
Total Weight:
</div>
<div class="sheet-cell sheet-col3">
<input type="text" name="attr_total_weight" value="0" />
</div>
</div> <!-- .sheet-row -->
</div> <!-- .sheet-table -->
</div> <!-- .sheet-box .sheet-skills -->
<div class="sheet-clearfix"></div>
<!-- ===== ===== ===== ===== LOGO ===== ===== ===== ===== -->
<div style="text-align: center; margin-top: 10px;">
<img height="60px" src="http://www.sjgames.com/poweredbygurps/img/logo.gif" />
</div>
</div>