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roll20-character-sheets-tester/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html
T
finderski 152cbb89ad Created Savage Worlds Tabbed Sheet
Created all the necessary files for a Savage Worlds Tabbed Sheet.
2014-08-21 05:02:03 -04:00

1618 lines
95 KiB
HTML

<div class='sheet-maindiv'>
<!-- attr_ names used in this character sheet
| attr_is_npc used to switch between PC and NPC view of the Character Sheet
| attr_core-tab used for the different PC Sheet View tabs
| attr_character_name used to match the character name from the Info&Notes tab of the Roll20 Character Sheet
| attr_race used for the Character race
| attr_xp used for the character experience poince
| attr_rank used for the character's rank
| attr_pace used for the character's Pace
| attr_paceMod used for the character's Pace Modifier (e.g. Fleet Footed Edge, etc)
| attr_paceCur the sum of the attr_pace and attr_paceMod
| attr_parry (attr_Fighting/2)+2
| attr_parryMod used for the any modifiers to a character's Parry (e.g. Block Edge, etc)
| attr_parryCur the sum of the attr_parry and attr_parryCur
| attr_toughness (attr_vigor/2)+2
| attr_tufnessMod used for any modifiers to a characer's Toughness (e.g. Brawny Edge, etc)
| attr_tufnsPlusMod the sum of attr_toughnessbase and attr_toughnessbasePMod
| attr_touhgnessArmor used for any armor modifiers to toughness
| attr_toughnesscur the sum of the attr_toughnessbase, attr_toughnessMod, and attr_toughnessArmor
| attr_wilddie the die type used for the Wild Card
| attr_age the character's age
| attr_gender the character's gender
| attr_charisma the character's Charisma score
| attr_money the character's money
| attr_agility the character's Agility score
| attr_agMod used for any modifiers to a character's agility
| attr_rollAgility can be used to create a macro that mimics the Agility button on the character sheet
| attr_rollmAgility can be used to create a macro that mimics the Agility button on the Mook/Ally character sheet
| attr_smarts the character's Smarts score
| attr_smMod used for any modifiers to a character's Smarts
| attr_rollSmarts can be used to create a macro to that mimics the Smarts button on the character sheet
| attr_rollmSmarts can be used to create a macro to that mimics the Smarts button on the Mook/Ally character sheet
| attr_spirit the character's Spirit score
| attr_spMod used for any modifiers to a character's Spirit
| attr_rollSpirit can be used to create a macro to that mimics the Spirit button on the character sheet
| attr_rollmSpirity can be used to create a macro to that mimics the Spirit button on the Mook/Ally character sheet
| attr_strength the character's Strength score
| attr_stMod used for any modifiers to a character's Strength
| attr_rollStrength can be used to create a macro to that mimics the Strength button on the character sheet
| attr_rollmStrength can be used to create a macro to that mimics the Strength button on the Mook/Ally character sheet
| attr_vigor the character's Vigor score
| attr_viMod used for any modifiers to a character's Vigor
| attr_rollVigor can be used to create a macro to that mimics the Vigor button on the character sheet
| attr_rollmVigor can be used to create a macro to that mimics the Vigor button on the Mook/Ally character sheet
| attr_wounds the number of wounds the character has
| attr_wounds_max The max number of wounds one can receive before going incapacitated
| attr_fatigue the number fo fatigue points the character has
| attr_fatigue_max the max number of fatigue points a character receive going incapacitated
| attr_ttmod Trait Test Mod - Situational Modifiers
| attr_dmgmod Damage modifier (can be used for things like additional damage due to a Joker, or going Berserk, etc)
| attr_BenniesUsed The number of Bennies used during the game
| attr_physdescription Physicial description of the character
| attr_hindrance (repeating) The name of a hindrance, would be used like repeating_hindrances_0_hindrance
| attr_hindrancedescription (repeating) the description of a hindrance, would be used like repeating_hindrances_0_hindrancedescription
| attr_edge The name of an edge, would be used like: repeating_edges_0_edge
| attr_tookat At what XP was the edge taken (i.e. 5, 10, 0, GM, etc), would be used like: repeating_edges_0_tookat
| attr_edgedescription Description of the Edge, would be used like: repeating_edges_0_edgedescription
| attr_Unskilled The Unskilled "skill"
| attr_Fighting The Fighting skill
| attr_UnskilledMod Any modifiers that may impact the Unskilled roll (besides situational modifiers)
| attr_rollUnskilled The Unskilled Roll formula. can be used as a macro
| attr_fighting The fighting skill die type
| attr_LinkedFightingAtt The Linked attribute for Fighting
| attr_FightingMod Any modifiers that may impact the Fighting Skill roll (besides situational modifiers)
| attr_rollFighting The Fighting Roll formula. Can be used as a macro
| attr_SkillNameRank (repeating) Die Type of a new skill. would be used like: repeating_skills_0_SkillNameRank
| attr_SkillName The name of a new skill. would be used like: repeating_skills_0_SkillNameRank
| attr_LinkedSkillNameAttScore The die type of the Linked Attribute for the new skill. would be used like: repeating_skills_0_LinkedSkillNameAttScore
| attr_LinkedSkillNameAtt The Name of the linked attribute. would be used like: repeating_skills_0_LinkedSkillNameAtt
| attr_SkillNameMod Any modifiers that may impact the skill roll. would be used like: repeating_skills_0_SkillNameMod
| attr_SkillFormula The formula of the roll button for each of the repeating skills. This can cut and pasted into a macro and modified as needed.
| attr_ArmorType The type of armor. would be used: repeating_armor_0_ArmorType
| attr_AreaProtected The area protected by the armor. would be used: repeating_armor_0_AreaProtected
| attr_ArmorTypeProtection The protection allotted by the armor. would be used: repeating_armor_0_ArmorTypeProtection
| attr_ArmorTypeWeight The weight of the armor. would be used: repeating_armor_0_ArmorTypeWeight
| attr_ArmorNotes Any special notes for the piece of armor. would be used: repeating_armor_0_ArmorNotes
| attr_WeaponType The type of Melee Weapon. would be used: repeating_meleeweapons_0_WeaponType
| attr_StrengthDmg the Strength Die Type for damage purposes. would be used: repeating_meleeweapons_0_StrengthDmg
| attr_DmgType The damage die type. would be used: repeating_meleeweapons_0_DmgType
| attr_MDmgMod Any modifiers for Melee Damage, aside from situational modifiers. would be used: repeating_meleeweapons_0_MDmgMod
| attr_DmgRaise The die type to use if a Raise was scored on the attack. would be used: repeating_meleeweapons_0_DmgRaise
| attr_WeaponWeight The weight of the weapons. would be used: repeating_meleeweapons_0_WeaponWeight
| attr_meleeWNotes Any notes pertaining to the weapons. would be used: repeating_meleeweapons_0_meleeNotes
| attr_MeleeFormula The formula used for melee weapon damage on the roll button. this can be cut/pasted into a macro
| attr_RangeFormula The formula used for Ranged weapon damage on the roll button. this can be cut/pasted into a macro
| attr_SpellFormula The formula used for Spell damage on the roll button. this can be cut/pasted into a macro
| attr_RWeaponType The type of Ranged Weapon. would be used: repeating_rangeweapons_0_RWeaponType
| attr_WeaponRange The range values of the Ranged Weapon. would be used: repeating_rangeweapons_0_WeaponRange
| attr_WeaponRoF The rate of fire of the Ranged Weapon. would be used: repeating_rangeweapons_0_WeaponRoF
| attr_NoDmgDice The Number of Dice to use when rolling damage. would be used: repeating_rangeweapons_0_NoDmgDice
| attr_RDmgType The die type to roll when doing damage. would be used: repeating_rangeweapons_0_RDmgType
| attr_RDmgMod Any modifiers that would apply to the Range Weapon damage, aside from situational modifiers. would be used: repeating_rangeweapons_0_RDmgMod
| attr_RDmgRaise The die type to use if a raise was scored on teh attack. would be used: repeating_rangeweapons_0_RDmgRaise
| attr_RWeaponWeight The weight of the ranged weapon. would be used: repeating_rangeweapons_0_RWeaponWeight
| attr_rangeWNotes Any notes pertaining to the Ranged Weapon. would be used: repeating_rangeweapons_0_rangeWNotes
| attr_gear Any additional gear that character may have. would be used: repeating_rangeweapons_0_gear
| attr_PowerPoints The number of power points the character may have
| attr_PowerPoints_max The maximum number of power points the character may have
| attr_Spell The name of a damage-causing spell. would be used: repeating_dmgspells_0_Spell
| attr_SpellDuration The duration of the spell. would be used: repeating_dmgspells_0_SpellDuration
| attr_SpellCost The cost of the spell. would be used: repeating_dmgspells_0_SpellCost
| attr_NoSpllDmgDice The number of dice used when rolling damage. would be used: repeating_dmgspells_0_NoSpllDmgDice
| attr_SDmgType The die type to use when rolling damage. would be used: repeating_dmgspells_0_SDmgType
| attr_SDmgMod Any modifiers to apply to the damage roll for the spell, aside from situational modifiers. would be used: repeating_dmgspells_0_SDmgMod
| attr_SDmgRaise The die type to use for bonus damage if a raise was scored. would be used: repeating_dmgspells_0_SDmgRaise
| attr_DmgSpellNotes Any notes pertaining to the spell. would be used: repeating_dmgspells_0_DmgSpellNotes
| attr_NDSpell The name of a non-damage causing spell. would be used: repeating_ndspells_0_NDSpell
| attr_NDSpellDuration The spell duration for non-damage causing spell. would be used: repeating_ndspells_0_NDSpellDuration
| attr_NDSpellCost The cost of the spell. would be used: repeating_ndspells_0_NDSpellCost
| attr_ndSpellNotes Any notes pertaining to the spell. would be used: repeating_ndspells_0_ndSpellNotes
| attr_Quest The name of a quest. would be used: repeating_quests_0_Quest
| attr_QuestBoss Who sent the character on that particular quest. repeating_quests_0_QuestBoss
| attr_QuestGoal The goal of the particular quest. repeating_quests_0_QuestGoal
| attr_questLog Any notes (milestones achieved, progress made, etc) pertaining to the quest. repeating_quests_0_questlog
| attr_QuestComplete A checkbox to indicate whether the quest was completed or is still ongoing. repeating_quests_0_QuestComplete
| attr_partybag Anything pertaining to the party. such as community gear, money, food, etc.
| attr_CharNotes Any character notes one may feel like entering.
| attr_numberofskilldice The number of dice to roll when making a skill check
| attr_numberoffightingdice The number of dice to roll when making a fighting check
| attr_loadlimitmulitplier The number to multiply the strength against to get load limit (normal multiplier = 5, but it can be changed with Edges, such as Brawny)
| attr_loadlimit The Load limit of the character (@{strength}*5)
| attr_totalloadcarried The total amount of weigt carried by the character
| attr_encumbrance The encumbrance penalty due to the amount of weight carried. (floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))
| attr_armortotalweight The total weight of all the armor. This is a manual calc field
| attr_meleetotalweight The total weight of the all melee weapons. This is a manual cacl field
| attr_rangedtotalweight the total weight of all the ranged weapons. This is a manual calc field
| attr_geartotalweight The total weight of all the gear. This is a manual calc field
| attr_armortotalweightcarried The toal weight of all the Armor carried on the charcter. This is a manual calc field
| attr_meleetotalweightcarried The total weight of all the melee weapons carried. This is a manual calc field
| attr_rangedtotalweightcarried The total weight of all the ranged weapons carried. This is a manual calc field
| attr_geartotalweightcarried The total weight of all the gear carried. This is a manual calc field
| attr_agrollMod Modifier to the Agility roll. Affects both Agility Die and Wild Die.
| attr_smrollMod Modifier to the Smarts roll. Affects both Smarts Die and Wild Die.
| attr_sprollMod Modifier to the Spirit roll. Affects both Spirit Die and Wild Die.
| attr_strollMod Modifier to the Strength roll. Affects both Strength Die and Wild Die.
| attr_virollMod Modifier to the Vigor roll. Affects both Vigor Die and Wild Die.
| attr_UnskilledEncumbrance Checkbox to see if Encumbrance penalties should be applied to the Unskilled Roll
| attr_FightingEncumbrance Checkbox to apply the Encumbrance penalties to the Fighting Roll
| attr_SkillEncumbrance Checkbox to see if Encumbrance penalties should be applied to the Skill Roll
-->
<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1"><span class="sheet-is-npc-tab"></span>
<p style='text-align: center;'>
<img src="http://i.imgur.com/iwIoTlT.png" style="max-height: 100px;" /><br/>
</p>
<div class='sheet-player'><!-- Begin Player Sheet -->
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab1" name="attr_core-tab" value="1" title="Basic Info" checked="checked"/>
<label style='vertical-align:middle;'>Basic Info</label>
<input type="radio" class="sheet-tab2" name="attr_core-tab" value="2" title="Edges & Hindrances" />
<label style='height:40px; width:100px; font-size:12px;'>Edges/Hindrances</label>
<input type="radio" class="sheet-tab3" name="attr_core-tab" value="3" title="Skills" />
<label>Skills</label>
<input type="radio" class="sheet-tab4" name="attr_core-tab" value="4" title="Equipment" />
<label>Equipment</label>
<input type="radio" class="sheet-tab5" name="attr_core-tab" value="5" title="Arcanum" />
<label>Arcanum</label>
<input type="radio" class="sheet-tab6" name="attr_core-tab" value="6" title="Journal" />
<label>Journal</label>
<input type="radio" class="sheet-tab99" name="attr_core-tab" value="99" title="All" />
<label>All</label>
<!-- End Tab setup -->
<div class="sheet-core-content sheet-tab1"><!-- Core Tab -->
<div class='sheet-row'>
<h2>Demographics</h2><br />
<!-- First Div of Demographics -->
<div class='sheet-col' style='width:270px;'>
<table>
<tr>
<td style='text-align:left;'>
<br /><label class='sheet-nameRankXp'>Name:</label>
</td>
<td style='text-align:left;'>
<input type="text" name="attr_character_name"/></td>
</tr>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Race:</label>
</td>
<td style='text-align:left;'>
<input type="text" name="attr_race"/></td>
</tr>
<tr>
<td style='text-align: left;'>
<label class='sheet-nameRankXp'>XP:</label>
</td>
<td style='text-align: left;'>
<input type="number" name="attr_xp" />
</td>
</tr>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Rank:</label>
</td>
<td style='text-align:left;'>
<select name='attr_rank' value='novice' class='sheet-rank'>
<option value='Novice'>Novice</option>
<option value='Seasoned'>Seasoned</option>
<option value='Veteran'>Veteran</option>
<option value='Heroic'>Heroic</option>
<option value='Legendary'>Legendary</option>
</select>
</td>
</tr>
</table>
</div>
<!-- Second Div of Demographics -->
<!-- Should contain: Toughness, Parry, Pace, Wild Die -->
<div class='sheet-col' style='width:309px;'>
<table class='sheet-DStatsTable'>
<thead>
<tr>
<th></th>
<th></th>
<th>Base</th>
<th>Mod</th>
<th>Armor</th>
<th>Current</th>
</tr>
</thead>
<tbody>
<tr>
<td><label class='sheet-nameRankXp'>Pace:</label></td><td>&nbsp;</td>
<td><input type="number" name="attr_pace" class="sheet-short" value="6" /></td>
<td><input type="number" name="attr_paceMod" class="sheet-short" value="0" /></td>
<td>&nbsp;</td>
<td><input type="number" name="attr_paceCur" class="sheet-short" value="@{pace}+@{paceMod}" disabled="true" /></td>
</tr>
<tr>
<td><label class='sheet-nameRankXp'>Parry:</label></td><td>&nbsp;</td>
<td><input type="number" name="attr_parry" class="sheet-short" value="floor((@{Fighting})/2)+2" disabled="true" /></td>
<td><input type="number" name="attr_parryMod" class="sheet-short" value="0" /></td><td />
<td><input type="number" name="attr_parryCur" class="sheet-short" value="@{parry} + @{parryMod}" disabled="true" /></td>
</tr>
<tr>
<td><label class='sheet-nameRankXp'>Toughness:</label></td><td>&nbsp;</td>
<td><input type="number" name="attr_toughness" class="sheet-short" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" /></td>
<td>
<input type="number" name="attr_tufnessMod" class="sheet-short" value="0" />
<input type="hidden" name="attr_tufnsPlusMod" value="(@{toughnessbase})+{@toughnessMod}" />
</td>
<td><input type="number" name="attr_toughnessArmor" class="sheet-short" value="0" /></td>
<td><input type="number" name="attr_toughnesscur" class="sheet-short" value="(@{toughness})+(@{tufnessMod})+(@{toughnessArmor})" disabled="true" /></td>
</tr>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Wild Die:</label>
</td>
<td>
<strong>d</strong>
</td>
<td style='text-align:left;'>
<input type="number" name="attr_wilddie" style='margin-left:4px;' value="6"/>
</td>
</tr>
</tbody
</table>
</div>
<!-- Third Div of Demographics -->
<!-- Should contain Race, Gender, Charisma, Money -->
<div class='sheet-col' style='width:200px;'>
<table>
<tr>
<td style='text-align:left;'>
<br /><label class='sheet-nameRankXp'>Age:</label>
</td>
<td style='text-align:left;'>
<input type="text" name="attr_age"/></td>
</tr>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Gender:</label>
</td>
<td style='text-align:left;'>
<input type="text" name="attr_gender"/></td>
</tr>
<tr>
<td style='text-align: left;'>
<label class='sheet-nameRankXp'>Charisma:</label>
</td>
<td style='text-align: left;'>
<input type="number" name="attr_charisma" value="0"/>
</td>
</tr>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Money:</label>
</td>
<td style='text-align:left;'>
<input type="text" name="attr_money" value="0"/>
</td>
</tr>
<!-- Look to add Encumbrance stuff here -->
</table>
</div>
</div>
<!-- Attributes -->
<h2>Attributes</h2><br />
<div class='sheet-row'>
<div class='sheet-col' style='width:290px;'>
<div class='sheet-row' style='width:260px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:60px;'>&nbsp;</div>
<div class='sheet-col' style='width:68px;'>&nbsp;</div>
<div class='sheet-col' style='width:60px;'>Attribute Modifier</div>
<div class='sheet-col' style='width:60px;'>Roll Modifier</div>
</div>
<label style='width:60px;'>Agility:</label>
<select name="attr_agility" class="dtype" value="4!" style='width:55px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_agMod" value="0" />&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_agrollMod" value="0" />
<button type='roll' name='roll_Agility' value='/em @{character_name} attempts to be agile and rolls [[{1d@{agility}![Agility]+@{agMod}[Agility Modifier],1d@{wilddie}![Wild Die]}kh1 + @{agrollMod}[Agility Roll Modifier] + @{ttmod}[Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<input type='hidden' name=attr_rollAgility value='/em @{character_name} attempts to be agile and rolls [[{1d@{agility}![Agility]+@{agMod}[Agility Modifier],1d@{wilddie}![Wild Die]}kh1 + @{agrollMod}[Agility Roll Modifier] + @{ttmod}[Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]' />
<label style='width:60px;'>Smarts:</label>
<select name="attr_smarts" class="dtype" value="4!" style='width:55px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_smMod" value="0" />&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_smrollMod" value="0" />
<input type="hidden" name="attr_fullsmarts" value="d@{smarts}" />
<button type='roll' name='roll_Smarts' value='/em @{character_name} attempts to be smart and rolls [[{1d@{smarts}![Smarts]+@{smMod}[Smarts Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{smrollMod}[Smarts Roll Modifier] + @{ttmod}[Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<input type='hidden' name='attr_rollSmarts' value='/em @{character_name} attempts to be smart and rolls [[{1d@{smarts}![Smarts]+@{smMod}[Smarts Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{smrollMod}[Smarts Roll Modifier] + @{ttmod}[Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]' />
<label style='width:60px;'>Spirit:</label>
<select name="attr_spirit" class="dtype" value="4!" style='width:55px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_spMod" value="0" />&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_sprollMod" value="0" />
<button type='roll' name='roll_Spirit' value='/em @{character_name} attempts to be spirited and rolls [[{1d@{spirit}![Spirit]+@{spMod}[Spirit Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{sprollMod}[Spirit Roll Modifier] + @{ttmod}[Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<input type='hidden' name='attr_rollSpirit' value='/em @{character_name} attempts to be spirited and rolls [[{1d@{spirit}![Spirit]+@{spMod}[Spirit Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{sprollMod}[Spirit Roll Modifier] + @{ttmod}[Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]' />
<label style='width:60px;'>Strength:</label>
<select name="attr_strength" class="dtype" value="4!" style='width:55px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_stMod" value="0" />&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_strollMod" value="0" />
<button type='roll' name='roll_Strength' value='/em @{character_name} attempts to be strong and rolls [[{1d@{strength}![Strength]+@{stMod}[Strength Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{strollMod}[Strength Roll Modifier] + @{ttmod}[Modifiers] +@{dmgmod}[Damage Modifiers] + (@{encumbrance})[Encumbrance Penalty] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<input type='hidden' name='attr_rollStrength' value='/em @{character_name} attempts to be strong and rolls [[{1d@{strength}![Strength]+@{stMod}[Strength Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{strollMod}[Strength Roll Modifier] + @{ttmod}[Modifiers] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]' />
<label style='width:60px;'>Vigor:</label>
<select name="attr_vigor" class="dtype" value="4!" style='width:55px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_viMod" value="0" />&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_virollMod" value="0" />
<button type='roll' name='roll_Vigor' value='/em @{character_name} attempts to be healthy and rolls [[{1d@{vigor}![Vigor]+@{viMod}[Vigor Modifier], 1d@{wilddie}![Wild Die]}kh1 +@{virollMod}[Vigor Roll Modifier]+ @{ttmod}[Modifiers] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<input type='hidden' name='attr_rollVigor' value='/em @{character_name} attempts to be healthy and rolls [[{1d@{vigor}![Vigor]+@{viMod}[Vigor Modifier], 1d@{wilddie}![Wild Die]}kh1 +@{virollMod}[Vigor Roll Modifier]+ @{ttmod}[Modifiers] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]' />
</div><!-- End Attribute Column -->
<div class='sheet-col' style='width:290px;'>
<h2 style='text-align:center;'>Health</h2<br />
<p style='text-align: center;'>
<table align="center">
<tr>
<th><label class='sheet-nameRankXp'>Wounds</label></th>
<th>&nbsp;</th>
<th><label class='sheet-nameRankXp'>Fatigue</label></th>
</tr>
<tr>
<td style='text-align: left;'>
<input type="number" name="attr_wounds" style='margin-left:4px;' value="0"/> of
<input type="number" name="attr_wounds_max" value="3" disabled="true"/>
</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td style='text-align: left;'>
<input type="number" name="attr_fatigue" style='margin-left:4px;' value="0"/> of
<input type="number" name="attr_fatigue_max" value="2" disabled="true"/>
</td>
</tr>
</table>
</p>
</div><!-- End Health Column -->
<div class='sheet-col' style='width:250px; text-align:bottom;'>
<label style='width:140px;'>Trait Test Modifier</label>
<input type="number" name="attr_ttmod" style='margin-left:4px;' value="0"/><br />
<label style='width:140px;'>Damage Modifier</label>
<input type="number" name="attr_dmgmod" style='margin-left:4px;' value="0"/><br />
<label style='width:140px;'>Load Limit Multiplier</label>
<input type="number" name="attr_loadlimitmulitplier" style='margin-left:4px;' value="5"/><br />
<label style='width:143px;'>Load Limit</label>
<input type="number" name="attr_loadlimit" value="(@{strength}+@{stMod}) * @{loadlimitmulitplier}" disabled="true" /><br />
<label style='width:143px;'>Total Load Carried</label>
<input type="number" name="attr_totalloadcarried" value="@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried}" disabled="true"/><br />
<label style='width:143px;'>Encumbrance Penalty</label>
<input type="number" name="attr_encumbrance" value="floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))" disabled="true" /><br />
<label style='width:140px;'># of Bennies Used</label>
<input type="number" name="attr_BenniesUsed" style='margin-left:4px;' value="0"/>
<button type='roll' name='roll_extraxp' value='/em @{character_name} rolls @{BenniesUsed} dice to try and score additional experience and gets [[@{BenniesUsed}d6>5]] extra experience points!'></button><br />
</div>
</div><!-- End Attribute Row -->
<div class='sheet-row'>
<div class='sheet-col'>
<h4>Physical Description</h4>
<textarea name='attr_physdescription' style='width:830px;'></textarea>
</div>
</div>
<!-- End Attributes & Physical Description -->
<!-- End Demograhics -->
<!-- End Core Content -->
</div><!-- End Basic Info/Core Tab -->
<div class="sheet-core-content sheet-tab2"><!-- Begin Edges/Hindrances Tab -->
<h2>Edges & Hindrances</h2><br />
<div class='sheet-row'>
<div class='sheet-col' style='width:157px; border-bottom-style:dashed; border-width:1px;'>
<h3>Hindrance</h3>
</div>
<div class='sheet-col' style='width:673px; border-bottom-style:dashed; border-width:1px;'>
<h3>Description</h3>
</div>
</div>
<div class='sheet-row'> <br />
<fieldset class="repeating_hindrances">
<div class='sheet-col' style='width:157px;'>
<input type="text" name="attr_hindrance" style='width:152px;'/>
</div>
<div class='sheet-col' style='width:480;'>
<!-- <input type="text" name='attr_hindrancedescription' style='width:480px;' /> -->
<textarea class="largetextarea" name='attr_hindrancedescription'></textarea>
</div>
</fieldset>
</div>
<div class='sheet-row'>
<div class='sheet-col' style='width:157px; border-bottom-style:dashed; border-width:1px;'>
<h3>Edges</h3>
</div>
<div class='sheet-col' style='width:80px; border-bottom-style:dashed; border-width:1px;'>
<h3>Took at...</h3>
</div>
<div class='sheet-col' style='width:593px; border-bottom-style:dashed; border-width:1px;'>
<h3>Notes</h3>
</div>
</div>
<div class='sheet-row'>
<br />
<fieldset class="repeating_edges">
<div class='sheet-col' style='width:157px;'>
<input type="text" name="attr_edge" style='width:152px;'/>
</div>
<div class='sheet-col' style='width:80px;'>
<input type="text" name="attr_tookat" style='width:75px;'/>
</div>
<div class='sheet-col'>
<!-- <input type="text" name='attr_edgedescription' style='width:400px;' /> -->
<textarea name='attr_edgedescription' style='width:585px; height:50px;'></textarea>
</div>
</fieldset>
</div>
</div><!-- End Hindrances & Edges Tab -->
<div class="sheet-core-content sheet-tab3"><!-- Begin Skills -->
<h2>Skills</h2><br />
<div class='sheet-row'>
<div class='sheet-col' style='width:260px; border-bottom-style:dashed; border-width:1px;'>
<h3>Skill</h3>
</div>
<div class='sheet-col' style='width:200px; border-bottom-style:dashed; border-width:1px;'>
<h3>Linked Attribute</h3>
</div>
<!--<div class='sheet-col style='width:100px; border-bottom-style:dashed; border-width:1px;'>
&nbsp;
</div>-->
<div class='sheet-col' style='width:190px; border-bottom-style:dashed; border-width:1px; text-align:center;'>
<h3>Apply Encumbrance</h3>
</div>
<div class='sheet-col' style='width:130px; border-bottom-style:dashed; border-width:1px;'>
<h3>Modifiers</h3>
</div>
</div>
<div class='sheet-row'>
<br />
<div class="sheet-row">
<div class='sheet-col' style='width:260px;'>
<input type="hidden" name="attr_Unskilled" value="4" />
<label>Unskilled</label>
</div>
<div class='sheet-col' style='width:200px;'>&nbsp;</div>
<div class='sheet-col' style='width:190px; text-align:center;'>
<input type="checkbox" name="attr_UnskilledEncumbrance" value="1" style="width:20px;" />
</div>
<div class='sheet-col' style='width:130px;'>
<input type="number" name="attr_UnskilledMod" class="sheet-short" value="0" />
<button type='roll' name='roll_Unskilled' value='/em @{character_name} attempts to not suck and rolls: [[{1d@{Unskilled}![Unskilled], 1d@{wilddie}![Wild Die]}kh1 -2[Unskilled Penalty] + @{UnskilledMod}[Other Modifiers] + @{ttmod}[Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!'></button>
<input type='hidden' name='attr_rollUnskilled' value='/em @{character_name} attempts to not suck and rolls: [[{1d@{Unskilled}![Unskilled], 1d@{wilddie}![Wild Die]}kh1 -2[Unskilled Penalty] + @{UnskilledMod}[Other Modifiers] + @{ttmod}[Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!' />
</div>
</div>
<!-- Break -->
<div class='sheet-col' style='width:260px;'>
<!-- <span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" name="attr_Fighting" value="0"/> -->
<!-- <input type="number" name='attr_numberoffightingdice' value='1' /> -->
<select name="attr_fighting" class="dtype" value="4!" style='width:70px;'>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<label style='width:152px;'>&nbsp;Fighting</label>
</div>
<div class='sheet-col' style='width:200px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" name="attr_LinkedFightingAtt" class="sheet-short" value="@{LinkedFighting}" disabled="true" />
<input type="hidden" name="attr_LinkedFighting" value="@{agility}" />
<label style='width:90px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:190px; text-align:center;'>
<input type="checkbox" name="attr_FightingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:100px;'>
<input type="number" name="attr_FightingMod" class="sheet-short" value="0" />
<button type='roll' name='roll_Fighting' value='/em @{character_name} attempts to hit something and rolls [[{1d@{fighting}![Fighting], 1d@{wilddie}![Wild Die]}kh1 + @{FightingMod}[Fighting Modifiers] + @{ttmod}[Situational Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!'></button>
<input type='hidden' name='attr_rollFighting' value='/em @{character_name} attempts to hit something and rolls [[{1d@{fighting}![Fighting], 1d@{wilddie}![Wild Die]}kh1 + @{FightingMod}[Fighting Modifiers] + @{ttmod}[Situational Modifiers] + @{encumbrancepenalty}[Encumbrance Penalty] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!' />
</div>
<fieldset class="repeating_skills">
<div class='sheet-row'>
<div class='sheet-col' style='width:260px;'>
<!-- <span style='text-align:right; font-weight:bold;'>d</span><input type="number" name="attr_SkillNameRank" value="4"/> -->
<!-- <input type="number" name='attr_numberofskilldice' value='1' /> -->
<select name="attr_SkillNameRank" class="dtype" value="4!" style='width:70px;'>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type="text" name="attr_SkillName" value="Skill Name" style='width:152px;'/>
</div>
<div class='sheet-col' style='width:198px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" name="attr_LinkedSkillNameAttScore" class="sheet-short" value="@{LinkedSkillNameAtt}" disabled="true" />
<label style='width:130px;'><select name="attr_LinkedSkillNameAtt" class="atype">
<option value="@{agility}">Agility</option>
<option value="@{smarts}">Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select> </label>
</div>
<div class='sheet-col' style='width:193px; text-align:center;'>
<input type="checkbox" name="attr_SkillEncumbrance" value="1" style="width:20px;" />
</div>
<div class='sheet-col' style='width:100px;'>
<input type="number" name="attr_SkillNameMod" class="sheet-short" value="0" />
<button type='roll' name='roll_SkillName' value='/em @{character_name} attempts to do something with @{SkillName} and rolls: [[{1d@{SkillNameRank}![@{SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Skill Modifiers] + @{ttmod}[Situational Modifiers] +(@{SkillEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!'></button>
<input type='hidden' name='attr_rollSkill' value='/em @{character_name} attempts to do something with @{SkillName} and rolls: [[{1d@{SkillNameRank}![@{SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Skill Modifiers] + @{ttmod}[Situational Modifiers] +(@{SkillEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!' />
</div>
</div>
</fieldset>
</div>
<input type='checkbox' name='attr_SkillFormula'class='arrow' style='width:15px;' checked='checked'/> Hide Macro Formula
<div class='sheet-formula' style='width:830px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:820px; height:50px;'>/em @{character_name} attempts to do something with @{repeating_skills_0_SkillName} and rolls: [[{1d@{repeating_skills_0_SkillNameRank}![@{repeating_skills_0_SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{repeating_skills_0_SkillNameMod}[Other Modifiers] + @{ttmod}[Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!'</textarea><br />
<span style='color:red;'><strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</div>
</div><!-- End Skills Tab -->
<div class="sheet-core-content sheet-tab4"><!-- Begin Equipment Tab -->
<h2>Equipment</h2><br />
<!-- Begin Armor -->
<h3>Armor</h3><h4>&nbsp;</h4>
<div class='sheet-row'>
<div class='sheet-col' style='width:150px; border-bottom-style:dashed; border-width:1px;'> <!-- Armor Type (150px) -->
<h4>Armor Type</h4>
</div>
<div class='sheet-col' style='width:150px; border-bottom-style:dashed; border-width:1px;'> <!-- Area Protcted (150px) -->
<h4>Area Protected</h4>
</div>
<div class='sheet-col' style='width:100px; border-bottom-style:dashed; border-width:1px;'> <!-- Protection (100px)-->
<h4>Protection</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (60px)-->
<h4>Weight</h4>
</div>
<div class='sheet-col' style='width:350px; border-bottom-style:dashed; border-width:1px;'> <!-- Notes (350px) -->
<h4>Description/Notes</h4>
</div>
</div><br />
<fieldset class="repeating_armor">
<div class='sheet-row'>
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
<input type="text" name="attr_ArmorType" value="Leather" style='width:145px;'/>
</div>
<div class='sheet-col' style='width:150px;'> <!-- Area Protcted (150px) -->
<input type="text" name="attr_AreaProtected" value="Torso" style='width:145px;'/>
</div>
<div class='sheet-col' style='width:100px;'> <!-- Protection (100px)-->
<input type="number" name="attr_ArmorTypeProtection" class="sheet-short" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_ArmorTypeWeight" class="sheet-short" />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
<textarea name="attr_ArmorNotes" class="sheet-smalltextarea" style="height:50px;"></textarea>
</div>
</div>
</fieldset>
<div class='sheet-row'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:10px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:240px; text-align:right;'> <!-- Protection (100px)-->
<h4>Total Weight:</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_armortotalweight" class="sheet-short" />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
&nbsp;
</div>
</div>
<div class='sheet-row'><!-- Set up the Total Weight Carried box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:10px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:240px; text-align:right;'> <!-- Protection (100px)-->
<h4>Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_armortotalweightcarried" class="sheet-short" value="0" />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
&nbsp;
</div>
</div><!-- End Armor -->
<!-- Begin Weapons -->
<h3>Melee Weapons / Strength-based Weapons</h3><h4>&nbsp;</h4>
<div class='sheet-row'>
<div class='sheet-col' style='width:150px; border-bottom-style:dashed; border-width:1px;'> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class='sheet-col' style='width:200px; border-bottom-style:dashed; border-width:1px;'> <!-- Damage (200px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (60px)-->
<h4>Weight</h4>
</div>
<div class='sheet-col' style='width:344px; border-bottom-style:dashed; border-width:1px;'> <!-- Notes (344px) -->
<h4>Description/Notes</h4>
</div>
</div>
<br />
<fieldset class="repeating_meleeweapons">
<div class='sheet-row'>
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
<input type="text" name="attr_WeaponType" style='width:145px;'/>
</div>
<div class='sheet-col' style='width:200px;'> <!-- Damage (200px) -->
<span style='text-align:bottom; font-weight:bold;'>d</span>
<input type="number" name="attr_StrengthDmg" class="sheet-short" value="@{Strength}" disabled="true" />
<select name="attr_DmgType" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>+<input type="number" name="attr_MDmgMod" value="0" />
<!-- <select name="attr_MDmgMod" class="dtype">
<option value="0">+0</option>
<option value="2">+2</option>
<option value="4">+4</option>
<option value="6">+6</option>
<option value="8">+8</option>
<option value="10">+10</option>
<option value="12">+12</option>
</select> -->
</div>
<div class='sheet-col' style='width:60px;'> <!-- Bonus Damage (60px)-->
<select name="attr_DmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_WeaponWeight" class="sheet-short" />
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
<textarea name="attr_meleeWNotes" class="sheet-smalltextarea" style="height:50px; width:295px;"></textarea>
<button type='roll' name='roll_WeaponType' value='/em @{character_name} attempts to do damage with a @{WeaponType} and rolls: [[1d@{Strength}![Strength]+1d@{DmgType}+@{MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{DmgRaise}[Bonus Damage]]]!'></button>
</div>
</div>
</fieldset>
<div class='sheet-row'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:100px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4>Total Weight:</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_meleetotalweight" class="sheet-short" />
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (350px) -->
&nbsp;
</div>
</div>
<div class='sheet-row'><!-- Set up the Total Weight Carried box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:100px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4>Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_meleetotalweightcarried" class="sheet-short" value="0"/>
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (350px) -->
&nbsp;
</div>
</div><!-- End Weight Boxes -->
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> Hide Macro Formula
<div class='sheet-formula' style='width:830px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:820px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_meleeweapons_0_WeaponType} and rolls: [[1d@{Strength}![Strength]+1d@{repeating_meleeweapons_0_DmgType}+@{repeating_meleeweapons_0_MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{repeating_meleeweapons_0_DmgRaise}[Bonus Damage] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!</textarea><br />
<span style='color:red;'><strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
<br />
</div><!-- End Melee Weapons -->
<h3>Ranged Weapons / Non-Strength-based Weapons</h3><h4>&nbsp;</h4><!-- Begin Ranged Weapons -->
<div class='sheet-row'>
<div class='sheet-col' style='width:150px; border-bottom-style:dashed; border-width:1px;'> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class='sheet-col' style='width:95px; border-bottom-style:dashed; border-width:1px;'> <!-- Range (100px) -->
<h4>Range</h4>
</div>
<div class='sheet-col' style='width:45px; border-bottom-style:dashed; border-width:1px;'> <!-- Rof (45px) -->
<h4>RoF</h4>
</div>
<div class='sheet-col' style='width:167px; border-bottom-style:dashed; border-width:1px;'> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:45px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (45px)-->
<h4>Weight</h4>
</div>
<div class='sheet-col' style='width:244px; border-bottom-style:dashed; border-width:1px;'> <!-- Notes (224px) -->
<h4>Description/Notes</h4>
</div>
</div>
<br />
<fieldset class="repeating_rangeweapons">
<div class='sheet-row'>
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
<input type="text" name="attr_RWeaponType" style='width:145px;'/>
</div>
<div class='sheet-col' style='width:95px;'> <!-- Range (100px) -->
<input type="text" name="attr_WeaponRange" value="12/24/48" style='width:90px;'/>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Rof (45px) -->
<input type="number" name="attr_WeaponRoF" class="sheet-short" value="1" />
</div>
<div class='sheet-col' style='width:167px;'> <!-- Damage (167px) -->
<input type="number" name="attr_NoDmgDice" class="sheet-short" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+
<input type="number" name="attr_RDmgMod" class="sheet-short" value="0" style='margin:0px;' />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="1d0">n/a</option>
<option value="1d4!">d4</option>
<option value="1d6!">d6</option>
<option value="1d8!">d8</option>
<option value="1d10!">d10</option>
<option value="1d12!">d12</option>
</select>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Weight (45px)-->
<input type="number" name="attr_RWeaponWeight" class="sheet-short" />
</div>
<div class='sheet-col' style='width:244px;'> <!-- Notes (224px) -->
<textarea name="attr_rangeWNotes" class="sheet-smalltextarea" style="height:50px; width:185px;"></textarea>
<button type='roll' name='roll_WeaponType' value='/em @{character_name} attempts to do damage with a @{RWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>
</div>
</div>
</fieldset>
<div class='sheet-row'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:214px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4>Total Weight:</h4>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Weight (60px)-->
<input type="number" name="attr_rangedtotalweight" class="sheet-short" />
</div>
</div>
<div class='sheet-row'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:214px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4>Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Weight (60px)-->
<input type="number" name="attr_rangedtotalweightcarried" class="sheet-short" value="0" />
</div>
</div>
<input type='checkbox' name='attr_RangeFormula'class='arrow' style='width:15px;' checked='checked'/> Hide Macro Formula
<div class='sheet-formula' style='width:830px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:820px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_rangeweapons_0_RWeaponType} and rolls: [[@{repeating_rangeweapons_0_NoDmgDice}@{repeating_rangeweapons_0_RDmgType}+@{repeating_rangeweapons_0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_rangeweapons_0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'><strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
<br />
</div><!-- End Range Weapons -->
<h3>Gear</h3><!-- Begin Gear -->
<textarea name="attr_gear" style='width:830px;'></textarea>
<div class='sheet-row'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:214px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4>Total Weight:</h4>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Weight (60px)-->
<input type="number" name="attr_geartotalweight" class="sheet-short" />
</div>
</div>
<div class='sheet-row'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:214px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4>Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Weight (60px)-->
<input type="number" name="attr_geartotalweightcarried" class="sheet-short" value="1" />
</div>
</div>
</div><!-- End Equipment Tab -->
<div class="sheet-core-content sheet-tab5"><!-- Begin Arcanum -->
<h2>Arcanum</h2><br />
<!-- Power Points -->
<span style='text-align:right; font-weight:bold;'>Power Points:</span>
<input type="number" name="attr_PowerPoints" class="sheet-short" value="0" style='margin:0px;' />of<input type="number" name="attr_PowerPoints_max" class="sheet-short" value="0" style='margin:0px;' />
<br />
<!-- Damaging Spells -->
<!-- Spell, Duration, Cost, Damage, Effects/Trappings -->
<h3>Spells (Damaging)</h3><h4>&nbsp;</h4>
<div class='sheet-row'>
<div class='sheet-col' style='width:100px; border-bottom-style:dashed; border-width:1px;'> <!-- Spell (150px) -->
<h4>Spell</h4>
</div>
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px;'> <!-- Duration (60px)-->
<h4>Duration</h4>
</div>
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px;'> <!-- Cost (45px)-->
<h4>Cost</h4>
</div>
<div class='sheet-col' style='width:167px; border-bottom-style:dashed; border-width:1px;'> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:358px; border-bottom-style:dashed; border-width:1px;'> <!-- Trappings/Notes (333px) -->
<h4>Trappings/Notes</h4>
</div>
</div>
<br />
<fieldset class="repeating_dmgspells">
<div class='sheet-row'>
<div class='sheet-col' style='width:100px;'> <!-- Spell (100px) -->
<input type="text" name="attr_Spell" style='width:95px;'/>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" style='width:65px;' name="attr_SpellDuration" class="sheet-short" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Cost (45px) -->
<input type="text" style='width:65px;'name="attr_SpellCost" class="sheet-short" />
</div>
<div class='sheet-col' style='width:167px;'> <!-- Damage (167px) -->
<input type="number" name="attr_NoSpllDmgDice" class="sheet-short" value="2" />
<select name="attr_SDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+
<input type="number" name="attr_SDmgMod" class="sheet-short" value="0" style='margin:0px;' />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Bonus Damage (60px)-->
<select name="attr_SDmgRaise" class="dtype">
<option value="1d0">n/a</option>
<option value="1d4!">d4</option>
<option value="1d6!">d6</option>
<option value="1d8!">d8</option>
<option value="1d10!">d10</option>
<option value="1d12!">d12</option>
</select>
</div>
<div class='sheet-col' style='width:333px;'> <!-- Notes (224px) -->
<textarea name="attr_DmgSpellNotes" class="sheet-smalltextarea" style="height:50px; width:288px;"></textarea>
<button type='roll' name='roll_Spell' value='/em @{character_name} attempts to do damage with the @{Spell} spell and rolls: [[@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}+@{dmgmod}[Damage Modifier]+@{SDmgRaise}[Bonus Damage]]]!'></button>
</div>
</div>
</fieldset>
<input type='checkbox' name='attr_SpellFormula'class='arrow' style='width:15px;' checked='checked'/> Hide Macro Formula
<div class='sheet-formula' style='width:830px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:820px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_dmgspells_0_Spell} and rolls: [[@{repeating_dmgspells_0_NoSpllDice}@{repeating_dmgspells_0_SDmgType}+@{repeating_dmgspells_0_SDmgMod}[Spell Damage]+@{dmgmod}[Damage Modifier]+@{repeating_dmgspells_0_SDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'><strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
<br />
</div>
<!-- Non-Damaging Spells -->
<h3>Spells (Non-Damaging)</h3><h4>&nbsp;</h4>
<div class='sheet-row'>
<div class='sheet-col' style='width:100px; border-bottom-style:dashed; border-width:1px;'> <!-- Spell (100px) -->
<h4>Spell</h4>
</div>
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px;'> <!-- Duration (60px)-->
<h4>Duration</h4>
</div>
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px;'> <!-- Cost (60px)-->
<h4>Cost</h4>
</div>
<div class='sheet-col' style='width:595px; border-bottom-style:dashed; border-width:1px;'> <!-- Trappings/Notes (555px) -->
<h4>Trappings/Notes</h4>
</div>
</div>
<br />
<fieldset class="repeating_ndspells">
<div class='sheet-row'>
<div class='sheet-col' style='width:100px;'> <!-- Spell (100px) -->
<input type="text" name="attr_NDSpell" style='width:95px;'/>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" style='width:65px;' name="attr_NDSpellDuration" class="sheet-short" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Cost (60px) -->
<input type="text" style='width:65px;' name="attr_NDSpellCost" class="sheet-short" />
</div>
<div class='sheet-col' style='width:555px;'> <!-- Notes (555px) -->
<textarea name="attr_ndSpellNotes" class="sheet-smalltextarea" style="height:50px; width:588px;"></textarea>
</div>
</div>
</fieldset>
</div><!-- End Arcanum -->
<div class="sheet-core-content sheet-tab6"><!-- Begin Journal -->
<h2>Journal</h2><br />
<!-- Quest Log -->
<!-- Quest Title, Boss, Goal, Notes -->
<h3>Quest Log</h3><h4>&nbsp;</h4>
<div class='sheet-row'>
<div class='sheet-col' style='width:150px; border-bottom-style:dashed; border-width:1px;'> <!-- Quest Title (150px) -->
<h4>Quest Title</h4>
</div>
<div class='sheet-col' style='width:100px; border-bottom-style:dashed; border-width:1px;'> <!-- Boss (100px)-->
<h4>Boss</h4>
</div>
<div class='sheet-col' style='width:100px; border-bottom-style:dashed; border-width:1px;'> <!-- Goal (100px)-->
<h4>Goal</h4>
</div>
<div class='sheet-col' style='width:400px; border-bottom-style:dashed; border-width:1px;'> <!-- Notes (450px) -->
<h4>Notes</h4>
</div>
<div class='sheet-col' style='width:20px; border-bottom-style:dashed; border-width:1px;'>
&nbsp;
</div>
</div>
<br />
<fieldset class="repeating_quests">
<div class='sheet-row'>
<div class='sheet-col' style='width:150px;'> <!-- Quest Title (150px) -->
<input type="text" name="attr_Quest" style='width:145px;'/>
</div>
<div class='sheet-col' style='width:100px;'> <!-- Boss (100px) -->
<input type="text" name="attr_QuestBoss" style='width:90px;' />
</div>
<div class='sheet-col' style='width:100px;'> <!-- Goal (100px) -->
<input type="text" name="attr_QuestGoal" style='width:90px;' />
</div>
<div class='sheet-col' style='width:400px;'> <!-- Notes (450px) -->
<textarea name="attr_questLog" class="sheet-smalltextarea" style="height:50px; width:390px;"></textarea>
</div>
<div class='sheet-col' style='width:20px;'> <!-- Notes (50px) -->
<input type="checkbox" name="attr_QuestComplete">
</div>
</div>
</fieldset>
<!-- Party Bag -->
<h3>Party Bag</h3><h4>&nbsp;</h4>
<textarea name="attr_partybag" style='width:830px;'>Community property and money</textarea>
<!-- Notes -->
<h3>Notes</h3><h4>&nbsp;</h4>
<textarea name="attr_CharNotes" style='width:830px;'></textarea>
</div><!-- End Journal Tab -->
</div><!-- End Player Sheet -->
<!-- -->
<!-- NPC Sheet -->
<!-- -->
<div class="sheet-npc" style='width:830px; background-color:#e0e0e0;'>
<div class='sheet-row'><!-- Beign First Row of Basic Info -->
<div class='sheet-col' style='width:270px;'>
<table>
<tr>
<td style='text-align:left;'>
<br /><label class='sheet-nameRankXp'>Name:</label>
</td>
<td style='text-align:left;'>
<input type="text" name="attr_character_name"/></td>
</tr>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Race:</label>
</td>
<td style='text-align:left;'>
<input type="text" name="attr_race"/></td>
</tr>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Wounds:</label>
</td>
<td style='text-align:left;'>
<input type="number" name="attr_wounds" style='margin-left:4px;' value="0"/> of
<input type="number" name="attr_wounds_max" value="3" disabled="true"/>
</td>
</tr>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Fatigue:</label>
</td>
<td style='text-align: left;'>
<input type="number" name="attr_fatigue" style='margin-left:4px;' value="0"/> of
<input type="number" name="attr_fatigue_max" value="2" disabled="true"/>
</td>
</tr>
</table>
</div>
<!-- Second Column -->
<div class='sheet-col' style='width:309px;'>
<table class='sheet-DStatsTable'>
<thead>
<tr>
<th></th>
<th></th>
<th>Base</th>
<th>Mod</th>
<th>Armor</th>
<th>Current</th>
</tr>
</thead>
<tbody>
<tr>
<td><label class='sheet-nameRankXp'>Pace:</label></td><td>&nbsp;</td>
<td><input type="number" name="attr_pace" class="sheet-short" value="6" /></td>
<td><input type="number" name="attr_paceMod" class="sheet-short" value="0" /></td>
<td>&nbsp;</td>
<td><input type="number" name="attr_paceCur" class="sheet-short" value="@{pace}+@{paceMod}" disabled="true" />
</tr>
<tr>
<td><label class='sheet-nameRankXp'>Parry:</label></td><td>&nbsp;</td>
<td><input type="number" name="attr_parry" class="sheet-short" value="floor((@{Fighting})/2)+2" disabled="true" /></td>
<td><input type="number" name="attr_parryMod" class="sheet-short" value="0" /></td>
<td>&nbsp;</td>
<td><input type="number" name="attr_parryCur" class="sheet-short" value="@{parry} + @{parryMod}" disabled="true" /></td>
</tr>
<tr>
<td><label class='sheet-nameRankXp'>Toughness:</label></td><td>&nbsp;</td>
<td><input type="number" name="attr_toughness" class="sheet-short" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" /></td>
<td>
<input type="number" name="attr_tufnessMod" class="sheet-short" value="0" />
<input type="hidden" name="attr_tufnsPlusMod" value="(@{toughnessbase})+{@toughnessMod}" />
</td>
<td><input type="number" name="attr_toughnessArmor" class="sheet-short" value="0" /></td>
<td><input type="number" name="attr_toughnesscur" class="sheet-short" value="(@{toughness})+(@{tufnessMod})+(@{toughnessArmor})" disabled="true" /></td>
</tr>
<!-- Removing the Wild Die for Mooks...for now -->
<!-- <tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Wild Die:</label>
</td>
<td>
d
</td>
<td style='text-align:left;'>
<input type="number" name="attr_wilddie" style='margin-left:4px;' value="6"/>
</td>
</tr> -->
</tbody
</table>
</div>
<!-- Third Column -->
<div class='sheet-col' style='width:200px;'>
<table>
<tr>
<td style='text-align:left;'>
<br /><label class='sheet-nameRankXp'>Age:</label>
</td>
<td style='text-align:left;'>
<input type="text" name="attr_age"/></td>
</tr>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Gender:</label>
</td>
<td style='text-align:left;'>
<input type="text" name="attr_gender"/></td>
</tr>
<tr>
<td style='text-align: left;'>
<label class='sheet-nameRankXp'>Charisma:</label>
</td>
<td style='text-align: left;'>
<input type="number" name="attr_charisma" value="0"/>
</td>
</tr>
<tr>
<td style='text-align:left;'>
<label class='sheet-nameRankXp'>Money:</label>
</td>
<td style='text-align:left;'>
<input type="text" name="attr_money" value="0"/>
</td>
</tr>
</table>
</div> <!-- End Third Column -->
</div> <!-- End First Row of Core Info -->
<!-- End Core -->
<!-- Modifiers Row -->
<div class='sheet-row' style='text-align:center;'>
<label style='width:145px;'>Trait Test Modifier:</label><input type="number" name="attr_ttmod" style='margin-left:4px;' value="0"/>&nbsp;&nbsp;&nbsp;&nbsp;
<label style='width:145px;'>Damage Modifier:</label><input type="number" name="attr_dmgmod" style='margin-left:4px;' value="0"/><br />
</div>
<hr />
<input class="HideAtts" type="checkbox" name="attr_is_atts"><span class="sheet-is-atts-tab" /></span>
<!-- End Modifiers Row -->
<div class='sheet-atts'>
<div class='sheet-col' style='text-align: center; width:280px;'>
<h2>Attributes</h2><!-- Attributes Row -->
</div>
<div class='sheet-col' style='text-align: center; width:540px;'>
<h2>Edges & Hindrances</h2><!-- Attributes Row -->
</div>
<div class='sheet-row' style='width:830px;'>
<div class='sheet-row' style='width:260px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:60px;'>&nbsp;</div>
<div class='sheet-col' style='width:68px;'>&nbsp;</div>
<div class='sheet-col' style='width:60px;'>Attribute Modifier</div>
<div class='sheet-col' style='width:60px;'>Roll Modifier</div>
</div>
<div class='sheet-col' style='width:280px;'>
<label style='width:60px;'>Agility:</label>
<select name="attr_agility" class="dtype" value="4!" style='width:55px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_agMod" value="0" />&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_agrollMod" value="0" />
<button type='roll' name='roll_Agility' value='/em @{character_name} attempts to be agile and rolls [[{1d@{agility}![Agility]+@{agMod}[Agility Modifier],1d@{wilddie}![Wild Die]}kh1 + @{agrollMod}[Agility Roll Modifier] + @{ttmod}[Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<input type='hidden' name=attr_rollAgility value='/em @{character_name} attempts to be agile and rolls [[{1d@{agility}![Agility]+@{agMod}[Agility Modifier],1d@{wilddie}![Wild Die]}kh1 + @{agrollMod}[Agility Roll Modifier] + @{ttmod}[Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]' />
<label style='width:60px;'>Smarts:</label>
<select name="attr_smarts" class="dtype" value="4!" style='width:55px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_smMod" value="0" />&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_smrollMod" value="0" />
<input type="hidden" name="attr_fullsmarts" value="d@{smarts}" />
<button type='roll' name='roll_Smarts' value='/em @{character_name} attempts to be smart and rolls [[{1d@{smarts}![Smarts]+@{smMod}[Smarts Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{smrollMod}[Smarts Roll Modifier] + @{ttmod}[Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<input type='hidden' name='attr_rollSmarts' value='/em @{character_name} attempts to be smart and rolls [[{1d@{smarts}![Smarts]+@{smMod}[Smarts Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{smrollMod}[Smarts Roll Modifier] + @{ttmod}[Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]' />
<label style='width:60px;'>Spirit:</label>
<select name="attr_spirit" class="dtype" value="4!" style='width:55px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_spMod" value="0" />&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_sprollMod" value="0" />
<button type='roll' name='roll_Spirit' value='/em @{character_name} attempts to be spirited and rolls [[{1d@{spirit}![Spirit]+@{spMod}[Spirit Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{sprollMod}[Spirit Roll Modifier] + @{ttmod}[Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<input type='hidden' name='attr_rollSpirit' value='/em @{character_name} attempts to be spirited and rolls [[{1d@{spirit}![Spirit]+@{spMod}[Spirit Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{sprollMod}[Spirit Roll Modifier] + @{ttmod}[Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]' />
<label style='width:60px;'>Strength:</label>
<select name="attr_strength" class="dtype" value="4!" style='width:55px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_stMod" value="0" />&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_strollMod" value="0" />
<button type='roll' name='roll_Strength' value='/em @{character_name} attempts to be strong and rolls [[{1d@{strength}![Strength]+@{stMod}[Strength Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{strollMod}[Strength Roll Modifier] + @{ttmod}[Modifiers] +@{dmgmod}[Damage Modifiers] + (@{encumbrance})[Encumbrance Penalty] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<input type='hidden' name='attr_rollStrength' value='/em @{character_name} attempts to be strong and rolls [[{1d@{strength}![Strength]+@{stMod}[Strength Modifier], 1d@{wilddie}![Wild Die]}kh1 + @{strollMod}[Strength Roll Modifier] + @{ttmod}[Modifiers] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]' />
<label style='width:60px;'>Vigor:</label>
<select name="attr_vigor" class="dtype" value="4!" style='width:55px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_viMod" value="0" />&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_virollMod" value="0" />
<button type='roll' name='roll_Vigor' value='/em @{character_name} attempts to be healthy and rolls [[{1d@{vigor}![Vigor]+@{viMod}[Vigor Modifier], 1d@{wilddie}![Wild Die]}kh1 +@{virollMod}[Vigor Roll Modifier]+ @{ttmod}[Modifiers] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<input type='hidden' name='attr_rollVigor' value='/em @{character_name} attempts to be healthy and rolls [[{1d@{vigor}![Vigor]+@{viMod}[Vigor Modifier], 1d@{wilddie}![Wild Die]}kh1 +@{virollMod}[Vigor Roll Modifier]+ @{ttmod}[Modifiers] - @{Wounds}[Wounds] - @{fatigue}[Fatigue]]]' />
</div> <!-- End Attributes Column -->
<div class='sheet-col' style='width:540px;'>
<div class='sheet-col' style='width:157px; border-bottom-style:dashed; border-width:1px;'>
<h3>Edge / Hindrance</h3>
</div>
<div class='sheet-col' style='width:370px; border-bottom-style:dashed; border-width:1px;'>
<h3>Notes</h3>
</div>
<div class='sheet-row'> <br />
<fieldset class="repeating_hindrances">
<div class='sheet-col' style='width:157px;'>
<input type="text" name="attr_hindrance" style='width:152px;'/>
</div>
<div class='sheet-col' style='width:300;'>
<!-- <input type="text" name='attr_hindrancedescription' style='width:480px;' /> -->
<textarea class="largetextarea" style='width:360px; height:50px;' name='attr_hindrancedescription'></textarea>
</div>
</fieldset>
</div>
</div> <!-- End of the Edges and Hindrances -->
</div> <!--End of the Attributes ROW -->
</div>
<!-- New Row for Skills and Equipment (Maybe) -->
<hr />
<input class="HideSkills" type="checkbox" name="attr_is_skills"><span class="sheet-is-skills-tab" /></span>
<div class="sheet-mskills">
<!-- Skills Row -->
<div class='sheet-row' style='width:830px;'>
<div class='sheet-col' style='width:300px;'><!--container column-->
<div class='sheet-row' style='width:300px;'><!-- Skills Header -->
<h2 style='text-align:center;'>Skills</h2><br />
<div class='sheet-col' style='width:190px; border-bottom-style:dashed; border-width:1px;'>
<h4>Skill</h4>
</div>
<div class='sheet-col' style='width:100px; border-bottom-style:dashed; border-width:1px;'>
<h4>Modifiers</h4>
</div>
</div> <!--End Skills Header-->
<div class='sheet-row'>
<!-- <br />
<div class="sheet-row">-->
<div class='sheet-col' style='width:190px;'>
<input type="hidden" name="attr_Unskilled" value="4" /><br />
<h4>Unskilled</h4>
</div>
<div class='sheet-col' style='width:100px;'>
<br />
<input type="number" name="attr_UnskilledMod" class="sheet-short" value="0" />
<button type='roll' name='roll_mUnskilled' value='/em @{character_name} attempts to not suck and rolls: [[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + @{UnskilledMod}[Other Modifiers] + @{ttmod}[Situational Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!'></button>
<input type='hidden' name='attr_rollmUnskilled' value='/em @{character_name} attempts to not suck and rolls: [[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + @{UnskilledMod}[Other Modifiers] + @{ttmod}[Situational Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!' />
</div>
</div>
<!-- Break -->
<div class='sheet-row'>
<div class='sheet-col' style='width:190px;'>
<select name="attr_fighting" class="dtype" value="4!" style='width:70px;'>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<label style='width:100px; font-size:14px;'>&nbsp;Fighting</label>
</div>
<div class='sheet-col' style='width:100px;'>
<input type="number" name="attr_FightingMod" class="sheet-short" value="0" />
<button type='roll' name='roll_mFighting' value='/em @{character_name} attempts to hit something and rolls [[1d@{fighting}![Fighting] + @{FightingMod}[Fighting Modifiers] + @{ttmod}[Situational Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!'></button>
<input type='hidden' name='attr_rollmFighting' value='/em @{character_name} attempts to hit something and rolls [[1d@{fighting}![Fighting] + @{FightingMod}[Fighting Modifiers] + @{ttmod}[Situational Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!' />
</div>
<fieldset class="repeating_skills">
<div class='sheet-row'>
<div class='sheet-col' style='width:190px;'>
<select name="attr_SkillNameRank" class="dtype" value="4!" style='width:70px;'>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>
<input type="text" name="attr_SkillName" value="Skill Name" style='width:100px;'/>
</div>
<div class='sheet-col' style='width:100px;'>
<input type="number" name="attr_SkillNameMod" class="sheet-short" value="0" />
<button type='roll' name='roll_mSkillName' value='/em @{character_name} attempts to do something with @{SkillName} and rolls: [[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[Skill Modifiers] + @{ttmod}[Situational Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!'></button>
<input type='hidden' name='attr_rollmSkill' value='/em @{character_name} attempts to do something with @{SkillName} and rolls: [[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[Skill Modifiers] + @{ttmod}[Situational Modifiers] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!' />
</div>
</div>
</fieldset>
</div>
</div><!-- End of Skills Column -->
<div class='sheet-col' style="width:525px;"><!--Begin Armor Column -->
<h2 style='text-align:center;'>Armor</h2><br />
<div class='sheet-col'> <!-- Begin Armor Container Column -->
<div class='sheet-row'>
<div class='sheet-col' style='width:150px; border-bottom-style:dashed; border-width:1px;'> <!-- Armor Type (150px) -->
<h4>Armor Type</h4>
</div>
<div class='sheet-col' style='width:150px; border-bottom-style:dashed; border-width:1px;'> <!-- Area Protcted (150px) -->
<h4>Area Protected</h4>
</div>
<div class='sheet-col' style='width:100px; border-bottom-style:dashed; border-width:1px;'> <!-- Protection (100px)-->
<h4>Protection</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (60px)-->
<h4>Weight</h4>
</div>
</div><br />
<fieldset class="repeating_armor">
<div class='sheet-row'>
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
<input type="text" name="attr_ArmorType" value="Leather" style='width:145px;'/>
</div>
<div class='sheet-col' style='width:150px;'> <!-- Area Protcted (150px) -->
<input type="text" name="attr_AreaProtected" value="Torso" style='width:145px;'/>
</div>
<div class='sheet-col' style='width:100px;'> <!-- Protection (100px)-->
<input type="number" name="attr_ArmorTypeProtection" class="sheet-short" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_ArmorTypeWeight" class="sheet-short" />
</div>
</div>
</fieldset>
</div> <!-- End Armor Container Column -->
</div> <!-- End Armor Column -->
</div> <!-- End Skills Row -->
</div> <!-- End Skills Sheet -->
<hr />
<input class="HideMWeapons" type="checkbox" name="attr_is_mweapons"><span class="sheet-is-mweapons-tab" /></span>
<div class='sheet-mweapons'>
<div class='sheet-row' style="width:830px;"> <!--Begin Weapons Row -->
<div class='sheet-col' style='width:450px;'><!-- Begin Contain Column -->
<h2 style='text-align:center;'>Melee / Strength-based Weapons</h2><br />
<div class='sheet-row'>
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px; text-align:left;'> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class='sheet-col' style='width:170px; border-bottom-style:dashed; border-width:1px; text-align:center;'> <!-- Damage (200px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
</div>
<br />
<fieldset class="repeating_meleeweapons">
<div class='sheet-row'>
<div class='sheet-col' style='width:140px;'> <!-- Weapon Type (150px) -->
<input type="text" name="attr_WeaponType" style='width:135px;'/>
</div>
<div class='sheet-col' style='width:170px;'> <!-- Damage (150px) -->
<span style='font-size:14px; font-weight:bold;'>STR+</span>
<select name="attr_DmgType" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>
</select>+<input type="number" name="attr_MDmgMod" value="0" />
<!-- <select name="attr_MDmgMod" class="dtype">
<option value="0">+0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="4">+4</option>
<option value="6">+6</option>
<option value="8">+8</option>
<option value="10">+10</option>
<option value="12">+12</option>
</select> -->
</div>
<div class='sheet-col' style='width:60px;'> <!-- Bonus Damage (60px)-->
<select name="attr_DmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Notes (344px) -->
<button type='roll' name='roll_WeaponType' value='/em @{character_name} attempts to do damage with a @{WeaponType} and rolls: [[1d@{Strength}![Strength]+1d@{DmgType}+@{MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{DmgRaise}[Bonus Damage]]]!'></button>
</div>
</div>
</fieldset>
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> Hide Macro Formula
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>/em @{character_name} attempts to do damage with a @{repeating_meleeweapons_0_WeaponType} and rolls: [[1d@{Strength}![Strength]+1d@{repeating_meleeweapons_0_DmgType}+@{repeating_meleeweapons_0_MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{repeating_meleeweapons_0_DmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'><strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
<br />
</div>
</div> <!-- End Weapon Container Column -->
<div class='sheet-col' style='width:370px;'> <!-- Begin Gear -->
<h2 style='text-align:center;'>Gear</h2><br />
<textarea name="attr_gear" style='width:360px;'></textarea>
</div><!-- End Gear -->
</div> <!--End Weapons Row-->
</div> <!-- End Weapons Sheet -->
<hr />
<input class="HideRWeapons" type="checkbox" name="attr_is_rweapons"><span class="sheet-is-rweapons-tab" /></span>
<div class='sheet-rweapons'> <!-- Begin Ranged Weapon Sheet -->
<div class='sheet-row'><!-- Begin Ranged Weapons Row -->
<h2 style='text-align:center;'>Ranged Weapons</h2><br />
<div class='sheet-col'><!-- Begin Ranged Weapons Column Container -->
<div class='sheet-row'>
<div class='sheet-col' style='width:150px; border-bottom-style:dashed; border-width:1px;'> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class='sheet-col' style='width:95px; border-bottom-style:dashed; border-width:1px;'> <!-- Range (100px) -->
<h4>Range</h4>
</div>
<div class='sheet-col' style='width:45px; border-bottom-style:dashed; border-width:1px;'> <!-- Rof (45px) -->
<h4>RoF</h4>
</div>
<div class='sheet-col' style='width:167px; border-bottom-style:dashed; border-width:1px;'> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:45px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (45px)-->
<h4>Weight</h4>
</div>
<div class='sheet-col' style='width:244px; border-bottom-style:dashed; border-width:1px;'> <!-- Notes (224px) -->
<h4>Description/Notes</h4>
</div>
</div>
<br />
<fieldset class="repeating_rangeweapons">
<div class='sheet-row'>
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
<input type="text" name="attr_RWeaponType" style='width:145px;'/>
</div>
<div class='sheet-col' style='width:95px;'> <!-- Range (100px) -->
<input type="text" name="attr_WeaponRange" value="12/24/48" style='width:90px;'/>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Rof (45px) -->
<input type="number" name="attr_WeaponRoF" class="sheet-short" value="1" />
</div>
<div class='sheet-col' style='width:167px;'> <!-- Damage (167px) -->
<input type="number" name="attr_NoDmgDice" class="sheet-short" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input type="number" name="attr_RDmgMod" class="sheet-short" value="0" style='margin:0px;' />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="1d0">n/a</option>
<option value="1d4!">d4</option>
<option value="1d6!">d6</option>
<option value="1d8!">d8</option>
<option value="1d10!">d10</option>
<option value="1d12!">d12</option>
</select>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Weight (45px)-->
<input type="number" name="attr_RWeaponWeight" class="sheet-short" />
</div>
<div class='sheet-col' style='width:244px;'> <!-- Notes (224px) -->
<textarea name="attr_rangeWNotes" class="sheet-smalltextarea" style="height:50px; width:185px;"></textarea>
<button type='roll' name='roll_WeaponType' value='/em @{character_name} attempts to do damage with a @{RWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>
</div>
</div>
</fieldset>
<input type='checkbox' name='attr_RangeFormula'class='arrow' style='width:15px;' checked='checked'/> Hide Macro Formula
<div class='sheet-formula' style='width:830px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:820px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_rangeweapons_0_RWeaponType} and rolls: [[@{repeating_rangeweapons_0_NoDmgDice}@{repeating_rangeweapons_0_RDmgType}+@{dmgmod}[Damage Modifier]+@{repeating_rangeweapons_0_RDmgMod}[Weapon Damage]+@{repeating_rangeweapons_0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'><strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
<br />
</div>
</div><!-- End Ranged Weapons Column Container -->
</div><!-- End Range Weapons Row -->
</div> <!-- End Ranged Weapon Sheet -->
<hr />
<input class="HideArcanum" type="checkbox" name="attr_is_arcanum"><span class="sheet-is-arcanum-tab" /></span>
<div class='sheet-arcanum'> <!-- Begin Arcanum Sheet -->
<div class='sheet-row'><!-- Begin Arcanum Row -->
<h2 style='text-align:center;'>Arcanum</h2><br />
<div style='text-align:center; font-weight:bold;'>Power Points:<input type="number" name="attr_PowerPoints" class="sheet-short" value="0" style='margin:0px;' />of<input type="number" name="attr_PowerPoints_max" class="sheet-short" value="0" style='margin:0px;' /></div>
<br />
<!-- Damaging Spells -->
<!-- Spell, Duration, Cost, Damage, Effects/Trappings -->
<div class='sheet-row'>
<div class='sheet-col' style='width:100px; border-bottom-style:dashed; border-width:1px;'> <!-- Spell (150px) -->
<h4>Spell</h4>
</div>
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px;'> <!-- Duration (60px)-->
<h4>Duration</h4>
</div>
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px;'> <!-- Cost (45px)-->
<h4>Cost</h4>
</div>
<div class='sheet-col' style='width:167px; border-bottom-style:dashed; border-width:1px;'> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:300px; border-bottom-style:dashed; border-width:1px;'> <!-- Trappings/Notes (333px) -->
<h4>Trappings/Notes</h4>
</div>
</div>
<br />
<fieldset class="repeating_dmgspells">
<div class='sheet-row'>
<div class='sheet-col' style='width:100px;'> <!-- Spell (100px) -->
<input type="text" name="attr_Spell" style='width:95px;'/>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" style='width:65px;' name="attr_SpellDuration" class="sheet-short" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Cost (45px) -->
<input type="text" style='width:65px;'name="attr_SpellCost" class="sheet-short" />
</div>
<div class='sheet-col' style='width:167px;'> <!-- Damage (167px) -->
<input type="number" name="attr_NoSpllDmgDice" class="sheet-short" value="2" />
<select name="attr_SDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input type="number" name="attr_SDmgMod" class="sheet-short" value="0" style='margin:0px;' />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Bonus Damage (60px)-->
<select name="attr_SDmgRaise" class="dtype">
<option value="1d0">n/a</option>
<option value="1d4!">d4</option>
<option value="1d6!">d6</option>
<option value="1d8!">d8</option>
<option value="1d10!">d10</option>
<option value="1d12!">d12</option>
</select>
</div>
<div class='sheet-col' style='width:333px;'> <!-- Notes (224px) -->
<textarea name="attr_DmgSpellNotes" class="sheet-smalltextarea" style="height:50px; width:288px;"></textarea>
<button type='roll' name='roll_Spell' value='/em @{character_name} attempts to do damage with the @{Spell} spell and rolls: [[@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}+@{dmgmod}[Damage Modifier]+@{SDmgRaise}[Bonus Damage]]]!'></button>
</div>
</div>
</fieldset>
<input type='checkbox' name='attr_SpellFormula'class='arrow' style='width:15px;' checked='checked'/> Hide Macro Formula
<div class='sheet-formula' style='width:830px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:820px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_dmgspells_0_Spell} and rolls: [[@{repeating_dmgspells_0_NoSpllDice}@{repeating_dmgspells_0_SDmgType}+@{repeating_dmgspells_0_SDmgMod}[Spell Damage]+@{dmgmod}[Damage Modifier]+@{repeating_dmgspells_0_SDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'><strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
<br />
</div>
</div><!-- End Arcanum Row -->
</div>
<hr />
<input class="HideNotes" type="checkbox" name="attr_is_notes"><span class="sheet-is-notes-tab" /></span>
<div class='sheet-notes'> <!-- Begin Arcanum Sheet -->
<div class='sheet-row'><!-- Begin Notes Row -->
<h2 style='text-align:center;'>Notes</h2><br />
<textarea name="attr_CharNotes" style='width:830px;'></textarea>
</div><!-- End Notes Row -->
</div>
</div> <!-- End of NPC Sheet -->
</div>