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roll20-character-sheets-tester/WFRP-2nd-Ed/WFRP-2nd-Ed.html
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shaun-newsome 9e0b443bf1 Update WFRP-2nd-Ed.html
Updated with the new CSS from the DND4E Character Sheet.

Included new sections including weapon, armour, inventory, etc...

Todo list:
- Track XP and Money expenditure with a ledger
- Update API scripts to take advantage of combat modifiers and weapon details
- Add advanced skills
- Update defences section
2014-05-03 15:16:29 +12:00

1482 lines
55 KiB
HTML

<div class="sheet-wrapper">
<div>
<!-- Character Information -->
<div class="sheet-baseinfo"><input type="text" name="attr_display_name" /><label>Character Name</label></div>
<div class="sheet-baseinfo"><input type="text" name="attr_career" /><label>Career</label></div>
<div class="sheet-baseinfo"><input type="text" name="attr_career-previous" /><label>Previous Careers</label></div>
<div class="sheet-baseinfo">
<select name="attr_race">
<option value="Human">Human</option>
<option value="Dwarf">Dwarf</option>
<option value="Elf">Elf</option>
<option value="Halfling">Halfling</option>
</select>
<label>Race</label>
</div>
<div class="sheet-baseinfo sheet-medium">
<select name="attr_size">
<option value="Tiny">Tiny</option>
<option value="Small">Small</option>
<option value="Medium" selected="selected">Medium</option>
<option value="Large">Large</option>
<option value="Huge">Huge</option>
<option value="Gargantuan">Gargantuan</option>
</select>
<label>Size</label>
</div>
<div class="sheet-baseinfo sheet-number"><input type="number" name="attr_age" /><label>Age</label></div>
<div class="sheet-baseinfo sheet-medium">
<select name="attr_gender">
<option value="Male">Male</option>
<option value="Female">Female</option>
<option value="Other">Other</option>
</select>
<label>Gender</label>
</div>
<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_height" /><label>Height</label></div>
<div class="sheet-baseinfo sheet-short"><input type="text" name="attr_weight" /><label>Weight</label></div>
<div class="sheet-baseinfo"><input type="text" name="attr_starsign" /><label>Star Sign</label></div>
<div class="sheet-baseinfo"><input type="text" name="attr_deity" /><label>Deity</label></div>
<div class="sheet-baseinfo sheet-medium"><input type="text" name="attr_xp-current" /><label>Current XP</label></div>
<div class="sheet-baseinfo sheet-medium"><input type="text" name="attr_xp" /><label>Total XP</label></div>
<!-- /Character Information -->
</div>
<hr/>
<div class="sheet-3colrow">
<!-- Left --> <!-- Characteristics and Initiative -->
<div class="sheet-col">
<!-- Characteristics -->
<div>
<input type="checkbox" id="sheet-characteristics" role="button" class="sheet-hidden">
<label for="sheet-characteristics" class="sheet-headtwo">Characteristics</label>
<div class="sheet-statblock">
<!-- Primary Profile Header -->
<div class="sheet-header">
<div class="sheet-item sheet-small">
<label>Score</label>
</div>
<div class="sheet-item sheet-large">
<label>Primary Profile</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Bonus</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Roll</label>
</div>
</div>
<!-- WeaponSkill -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_weaponskill" value="10"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Weapon Skill</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_weaponskill-bonus" value="floor(@{weaponskill}/10)" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_weaponskill' value='!roll --versus|WeaponSkill --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Attribute'></button>
</div>
</div>
<!-- BallisticSkill -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_ballisticskill" value="10"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Ballistic Skill</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_ballisticskill-bonus" value="floor(@{ballisticskill}/10)" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_ballisticskill' value='!roll --versus|BallisticSkill --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Attribute'></button>
</div>
</div>
<!-- Strength -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_strength" value="10"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Strength</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_strength-bonus" value="floor(@{strength}/10)" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_strength' value='!roll --versus|Strength --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Attribute'></button>
</div>
</div>
<!-- Toughness -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_toughness" value="10"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Toughness</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_toughness-bonus" value="floor(@{toughness}/10)" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_toughness' value='!roll --versus|Toughness --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Attribute'></button>
</div>
</div>
<!-- Agility -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_agility" value="10"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Agility</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_agility-bonus" value="floor(@{agility}/10)" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_agility' value='!roll --versus|Agility --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Attribute'></button>
</div>
</div>
<!-- Intelligence -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_intelligence" value="10"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Intelligence</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_intelligence-bonus" value="floor(@{intelligence}/10)" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_intelligence' value='!roll --versus|Intelligence --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Attribute'></button>
</div>
</div>
<!-- Willpower -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_willpower" value="10"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Willpower</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_willpower-bonus" value="floor(@{willpower}/10)" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_willpower' value='!roll --versus|Willpower --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Attribute'></button>
</div>
</div>
<!-- Fellowship -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_fellowship" value="10"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Fellowship</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_fellowship-bonus" value="floor(@{fellowship}/10)" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_fellowship' value='!roll --versus|Fellowship --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Attribute'></button>
</div>
</div>
<!-- Secondary Profile Header -->
<div class="sheet-header">
<div class="sheet-item sheet-small">
<label>Value</label>
</div>
<div class="sheet-item sheet-large">
<label>Secondary Profile</label>
</div>
<div class="sheet-item sheet-tiny">
</div>
<div class="sheet-item sheet-tiny">
</div>
</div>
<!-- Attacks -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_attacks" value="1"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Attacks</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
</div>
<div class="sheet-item sheet-tiny sheet-black">
</div>
</div>
<!-- Wounds -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_wounds_max" value="1"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Wounds</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
</div>
<div class="sheet-item sheet-tiny sheet-black">
</div>
</div>
<!-- Magic -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_magic" value="0"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Magic</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
</div>
<div class="sheet-item sheet-tiny sheet-black">
</div>
</div>
<!-- Fate Points -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_fatepoints" value="0"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Fate Points</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
</div>
<div class="sheet-item sheet-tiny sheet-black">
</div>
</div>
<!-- Insanity Points -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_insanity" value="0"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Insanity Points</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
</div>
<div class="sheet-item sheet-tiny sheet-black">
</div>
</div>
</div>
</div> <!-- /Characteristics -->
<!-- Initiative -->
<div>
<input type="checkbox" id="sheet-init" role="button" class="sheet-hidden">
<label for="sheet-init" class="sheet-headtwo">Initiative</label>
<div class="sheet-statblock">
<!-- Initiative Header -->
<div class="sheet-header">
<div class="sheet-item sheet-small">
<label>Score</label>
</div>
<div class="sheet-item sheet-med">
</div>
<div class="sheet-item sheet-small">
<label>Modifier</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Roll</label>
</div>
</div>
<!-- Initiative -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_initiative" value="@{agility}+@{init-mod}" disabled = "true"/>
</div>
<div class="sheet-item sheet-med sheet-black">
<label>Initiative</label>
</div>
<div class="sheet-item sheet-small sheet-black">
<input type="number" name="attr_init-mod" value="0"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_initiative' value='/roll 1d10 + @{initiative} &{tracker}'></button>
</div>
</div>
<!-- Conditional Modifiers Header -->
<div class="sheet-header">
<div class="sheet-item sheet-huge">
<label>Talent Modifiers</label>
</div>
</div>
<textarea name="attr_init-talent-modifiers" class="sheet-small"></textarea>
</div>
</div> <!-- /Initiative -->
</div>
<!-- Mid --> <!-- Health, Defences and Movement -->
<div class="sheet-col">
<!-- Health -->
<div>
<input type="checkbox" id="sheet-health" role="button" class="sheet-hidden">
<label for="sheet-health" class="sheet-headtwo">Health</label>
<div class="sheet-statblock">
<!-- Wounds Header -->
<div class="sheet-header">
<div class="sheet-item sheet-small">
<label>Maximum</label>
</div>
<div class="sheet-item sheet-large">
</div>
<div class="sheet-item sheet-small">
<label>Current</label>
</div>
</div>
<!-- Wounds -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_wounds_max" value="0"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Wounds</label>
</div>
<div class="sheet-item sheet-small sheet-black">
<input type="number" name="attr_wounds" value="1"/>
</div>
</div>
<!-- Critical Damage -->
<div class="sheet-header">
<div class="sheet-item sheet-large">
<label>Critical Damage</label>
</div>
</div>
<textarea name="attr_critical_damage" class="sheet-small"></textarea>
<!-- Insanity Points Header -->
<div class="sheet-header">
<div class="sheet-item sheet-small">
<label>Score</label>
</div>
<div class="sheet-item sheet-large">
</div>
<div class="sheet-item sheet-small">
</div>
</div>
<!-- Insanity Points -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_insanity" value="0"/>
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Insanity Points</label>
</div>
<div class="sheet-item sheet-small sheet-black">
</div>
</div>
<!-- Mental Disorders Header -->
<div class="sheet-header">
<div class="sheet-item sheet-large">
<label>Mental Disorders</label>
</div>
</div>
<textarea name="attr_mental_disorders" class="sheet-small"></textarea>
</div>
</div> <!-- /Health -->
<!-- Defences -->
<div>
<input type="checkbox" id="sheet-defences" role="button" class="sheet-hidden">
<label for="sheet-defences" class="sheet-headtwo">Defences</label>
<div class="sheet-statblock">
<!-- Defence Header -->
<div class="sheet-header">
<div class="sheet-item sheet-small">
<label>Armour</label>
</div>
<div class="sheet-item sheet-small">
<label></label>
</div>
<div class="sheet-item sheet-tiny">
<label>Leathr</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Stud</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Mail</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Plate</label>
</div>
</div>
<!-- Head -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_armour_head" value="@{head-leather}+@{head-studded}+@{head-mail}+@{head-plate}" disabled = "true"/>
</div>
<div class="sheet-item sheet-small sheet-black">
<label>Head</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_head-leather" value="1"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_head-studded" value="1"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_head-mail" value="2"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_head-plate" value="2"/>
</div>
</div>
<!-- Body -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_armour_body" value="@{body-leather}+@{body-studded}+@{body-mail}+@{body-plate}" disabled = "true"/>
</div>
<div class="sheet-item sheet-small sheet-black">
<label>Body</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_body-leather" value="1"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_body-studded" value="1"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_body-mail" value="2"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_body-plate" value="2"/>
</div>
</div>
<!-- Arms -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_armour_arms" value="@{arms-leather}+@{arms-studded}+@{arms-mail}+@{arms-plate}" disabled = "true"/>
</div>
<div class="sheet-item sheet-small sheet-black">
<label>Arms</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_arms-leather" value="1"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_arms-studded" value="1"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_arms-mail" value="2"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_arms-plate" value="2"/>
</div>
</div>
<!-- Legs -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_armour_legs" value="@{legs-leather}+@{legs-studded}+@{legs-mail}+@{legs-plate}" disabled = "true"/>
</div>
<div class="sheet-item sheet-small sheet-black">
<label>Legs</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_legs-leather" value="1"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_legs-studded" value="1"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_legs-mail" value="2"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="checkbox" name="attr_legs-plate" value="2"/>
</div>
</div>
</div>
</div> <!-- Defences -->
<!-- Movement -->
<div>
<input type="checkbox" id="sheet-movement" role="button" class="sheet-hidden">
<label for="sheet-movement" class="sheet-headtwo">Movement</label>
<div class="sheet-statblock">
<!-- Movement Header -->
<div class="sheet-header">
<div class="sheet-item sheet-small">
<label>Base</label>
</div>
<div class="sheet-item sheet-small">
</div>
<div class="sheet-item sheet-tiny">
<label>Leap</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Move</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Charge</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Run</label>
</div>
</div>
<!-- Movement -->
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-halfblack">
<input type="number" name="attr_movecharacteristic" value="4"/>
</div>
<div class="sheet-item sheet-small sheet-black">
<label>Speed</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_speed-base" value="@{MoveCharacteristic} + floor(@{Strength}/10)" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_speed-move" value="@{MoveCharacteristic} * 2" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_speed-charge" value="@{MoveCharacteristic} * 4" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_speed-run" value="@{MoveCharacteristic} * 6" disabled = "true"/>
</div>
</div>
<!-- Special Movement Header -->
<div class="sheet-header">
<div class="sheet-item sheet-large">
<label>Special Movement</label>
</div>
</div>
<textarea name="attr_special-movement" class="sheet-small"></textarea>
</div>
</div>
</div>
<!-- Right --> <!-- Skills -->
<div class="sheet-col">
<!-- Skills -->
<div>
<input type="checkbox" id="sheet-skill" role="button" class="sheet-hidden">
<label for="sheet-skill" class="sheet-headtwo">Skills</label>
<div class="sheet-statblock">
<!-- Skills Header -->
<div class="sheet-header">
<div class="sheet-item sheet-tiny">
<label>Bonus</label>
</div>
<div class="sheet-item sheet-large">
<label>Skill Name</label>
</div>
<div class="sheet-item sheet-tiny">
</div>
<div class="sheet-item sheet-tiny">
<label>Total</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Roll</label>
</div>
</div>
<!-- Animal Care -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_animal_care-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Animal Care</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>INT</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_animal_care" value="(@{intelligence} + @{animal_care-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_animal_care' value='!roll --versus|Animal Care --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Charm -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_charm-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Charm</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>FEL</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_charm" value="(@{fellowship} + @{charm-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_charm' value='!roll --versus|Charm --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Command -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_command-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Command</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>FEL</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_command" value="(@{fellowship} + @{command-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_command' value='!roll --versus|Command --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Concealment -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_concealment-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Concealment</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>AGI</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_concealment" value="(@{agility} + @{concealment-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_concealment' value='!roll --versus|Concealment --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Disguise -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_disguise-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Disguise</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>FEL</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_disguise" value="(@{fellowship} + @{disguise-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_disguise' value='!roll --versus|Disguise --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Drive -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_drive-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Drive</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>STR</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_drive" value="(@{strength} + @{drive-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_drive' value='!roll --versus|Drive --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Evaluate -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_evaluate-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Evaluate</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>INT</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_evaluate" value="(@{intelligence} + @{evaluate-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_evaluate' value='!roll --versus|Evaluate --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Gamble -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_gamble-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Gamble</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>INT</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_gamble" value="(@{intelligence} + @{gamble-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_gamble' value='!roll --versus|Gamble --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Gossip -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_gossip-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Gossip</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>FEL</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_gossip" value="(@{fellowship} + @{gossip-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_gossip' value='!roll --versus|Gossip --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Haggle -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_haggle-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Haggle</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>FEL</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_haggle" value="(@{fellowship} + @{haggle-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_haggle' value='!roll --versus|Haggle --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Intimidate -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_intimidate-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Intimidate</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>STR</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_intimidate" value="(@{strength} + @{intimidate-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_intimidate' value='!roll --versus|Intimidate --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Survival -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_survival-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Survival</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>INT</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_survival" value="(@{intelligence} + @{survival-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_survival' value='!roll --versus|Survival --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Perception -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_perception-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Perception</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>INT</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_perception" value="(@{intelligence} + @{perception-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_perception' value='!roll --versus|Perception --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Ride -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_ride-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Ride</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>AGI</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_ride" value="(@{agility} + @{ride-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_ride' value='!roll --versus|Ride --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Scale -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_scale-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Scale</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>STR</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_scale" value="(@{agility} + @{scale-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_scale' value='!roll --versus|Scale --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Search -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_search-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Search</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>INT</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_search" value="(@{intelligence} + @{search-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_search' value='!roll --versus|Search --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Silent Move -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_silent_move-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Silent Move</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>AGI</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_silent_move" value="(@{agility} + @{silent_move-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_silent_move' value='!roll --versus|Silent Move --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
<!-- Swim -->
<div class="sheet-row">
<div class="sheet-item sheet-tiny sheet-halfblack">
<input type="number" name="attr_swim-bonus" value="-20" />
</div>
<div class="sheet-item sheet-large sheet-black">
<label>Swim</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<label>STR</label>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="number" name="attr_swim" value="(@{agility} + @{swim-bonus})" disabled = "true"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<button type='roll' name='roll_swim' value='!roll --versus|Swim --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Skill'></button>
</div>
</div>
</div>
</div>
</div>
</div>
<hr/>
<!-- Weapons -->
<div>
<input type="checkbox" id="sheet-weapons" role="button" class="sheet-hidden">
<label for="sheet-weapons" class="sheet-headtwo">Weapons</label>
<div class="sheet-statblock">
<!-- Melee Header -->
<div class="sheet-header">
<div class="sheet-item sheet-small">
<label>Melee Weapon Name</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Slot</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Craftsmanship</label>
</div>
<div class="sheet-item sheet-nano">
<label>Enc</label>
</div>
<div class="sheet-item sheet-micro">
<label>Dice</label>
</div>
<div class="sheet-item sheet-nano">
<label>Mod</label>
</div>
<div class="sheet-item sheet-nano">
<label>Total</label>
</div>
<div class="sheet-item sheet-small">
<label>Qualities</label>
</div>
<div class="sheet-item sheet-nano">
<label>Attack</label>
</div>
<div class="sheet-item sheet-nano">
<label>Parry</label>
</div>
</div>
<!-- Melee Weapon Items -->
<fieldset class="repeating_melee-weapons">
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-black">
<input type="text" name="attr_melee-name"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<select name="attr_melee-slot">
<option value="Main Hand">Main Hand</option>
<option value="Off Hand">Off Hand</option>
<option value="Two Handed">Two Handed</option>
<option value="Other">Other</option>
</select>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<select name="attr_melee-craftsmanship">
<option value="Poor">Poor</option>
<option value="Common">Common</option>
<option value="Good">Good</option>
<option value="Best">Best</option>
</select>
</div>
<div class="sheet-item sheet-nano sheet-black">
<input type="number" name="attr_melee-enc" value="0"/>
</div>
<div class="sheet-item sheet-micro sheet-black">
<input type="number" name="attr_melee-damage-dice" value="1d10"/>
</div>
<div class="sheet-item sheet-nano sheet-black">
<input type="number" name="attr_meleedamagemod" value="0"/>
</div>
<div class="sheet-item sheet-nano sheet-black">
<input type="number" name="attr_melee-damage-total" value="(@{strength-bonus} + @{meleedamagemod})" disabled="true"/>
</div>
<div class="sheet-item sheet-small sheet-black">
<input type="text" name="attr_melee-qualities"/>
</div>
<div class="sheet-item sheet-nano sheet-black">
<button type='roll' name='roll_melee-attack' value='!roll --versus|WeaponSkill --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Attack'></button>
</div>
<div class="sheet-item sheet-nano sheet-black">
<button type='roll' name='roll_melee-parry' value='!roll --versus|WeaponSkill --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Parry'></button>
</div>
</div> <!-- /Melee Weapon Items -->
</fieldset>
<!-- Combat Modifiers Header -->
<div class="sheet-header">
<div class="sheet-item sheet-smaller">
<label>Melee Combat Difficulty</label>
</div>
<div class="sheet-item sheet-small">
<label>Attack Type</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Aim</label>
</div>
<div class="sheet-item sheet-micro">
<label>Surprised</label>
</div>
<div class="sheet-item sheet-micro">
<label>Prone</label>
</div>
<div class="sheet-item sheet-micro">
<label>Flanked</label>
</div>
<div class="sheet-item sheet-micro">
<label>High Ground</label>
</div>
</div>
<!-- Combat Modifiers -->
<div class="sheet-row">
<div class="sheet-item sheet-smaller">
<select name="attr_melee-difficulty">
<option value="0">Challenging (+0)</option>
<option value="30">Easy (+30)</option>
<option value="20">Routine (+20)</option>
<option value="10">Ordinary (+10)</option>
<option value="-10">Difficult (-10)</option>
<option value="-20">Hard (-20)</option>
<option value="-30">Very Hard (-30)</option>
</select>
</div>
<div class="sheet-item sheet-small">
<select name="attr_melee-attack-type">
<option value="Standard Attack">Standard (+10)</option>
<option value="Swift Attack">Swift Attack (+0)</option>
<option value="Lightning Attack">Lightning Attack (-10)</option>
<option value="Called Shot">Called Shot (-20)</option>
<option value="All Out Attack">All Out Attack (+20)</option>
</select>
</div>
<div class="sheet-item sheet-tiny">
<select name="attr_melee-aim">
<option value="0">None (+0)</option>
<option value="10">Half (+10)</option>
<option value="20">Full (+20)</option>
</select>
</div>
<div class="sheet-item sheet-micro">
<input type="checkbox" name="attr_melee-surprised" value="true"/>
</div>
<div class="sheet-item sheet-micro">
<input type="checkbox" name="attr_melee-prone" value="true"/>
</div>
<div class="sheet-item sheet-micro">
<input type="checkbox" name="attr_melee-outnumbered" value="true"/>
</div>
<div class="sheet-item sheet-tiny">
<input type="checkbox" name="attr_melee-highground" value="true"/>
</div>
</div>
<hr/>
<!-- Ranged Header -->
<div class="sheet-header">
<div class="sheet-item sheet-small">
<label>Ranged Weapon Name</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Slot</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Craftsmanship</label>
</div>
<div class="sheet-item sheet-nano">
<label>Enc</label>
</div>
<div class="sheet-item sheet-micro">
<label>Dice</label>
</div>
<div class="sheet-item sheet-nano">
<label>Mod</label>
</div>
<div class="sheet-item sheet-nano">
<label>Total</label>
</div>
<div class="sheet-item sheet-micro">
<label>Range</label>
</div>
<div class="sheet-item sheet-micro">
<label>Reload</label>
</div>
<div class="sheet-item sheet-nano">
<label>Ammo</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Qualities</label>
</div>
<div class="sheet-item sheet-nano">
<label>Attack</label>
</div>
</div>
<!-- Ranged Weapon Items -->
<fieldset class="repeating_ranged-weapons">
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-black">
<input type="text" name="attr_ranged-name"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<select name="attr_ranged-slot">
<option value="Main Hand">Main Hand</option>
<option value="Off Hand">Off Hand</option>
<option value="Two Handed">Two Handed</option>
<option value="Other">Other</option>
</select>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<select name="attr_ranged-craftsmanship">
<option value="Poor">Poor</option>
<option value="Common">Common</option>
<option value="Good">Good</option>
<option value="Best">Best</option>
</select>
</div>
<div class="sheet-item sheet-nano sheet-black">
<input type="number" name="attr_ranged-enc" value="0"/>
</div>
<div class="sheet-item sheet-micro sheet-black">
<input type="number" name="attr_ranged-damage-dice" value="1d10"/>
</div>
<div class="sheet-item sheet-nano sheet-black">
<input type="number" name="attr_ranged-damage-mod" value="0"/>
</div>
<div class="sheet-item sheet-nano sheet-black">
<input type="number" name="attr_ranged-damage-total" value="(@{ranged-damage-mod})" disabled="true"/>
</div>
<div class="sheet-item sheet-micro sheet-black">
<input type="number" name="attr_ranged-range" value="0"/>
</div>
<div class="sheet-item sheet-micro sheet-black">
<input type="number" name="attr_ranged-reload" value="0"/>
</div>
<div class="sheet-item sheet-nano sheet-black">
<input type="number" name="attr_ranged-ammo" value="0"/>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="text" name="attr_ranged-qualities"/>
</div>
<div class="sheet-item sheet-nano sheet-black">
<button type='roll' name='roll_ranged-attack' value='!roll --versus|BallisticSkill --charactername|@{character_name} --tokenname|@{token_name} --modifier|?{Test Modifier|0} --type|Attack'></button>
</div>
</div> <!-- /Ranged Weapon Items -->
</fieldset>
<!-- Ranged Combat Modifiers Header -->
<div class="sheet-header">
<div class="sheet-item sheet-smaller">
<label>Ranged Combat Difficulty</label>
</div>
<div class="sheet-item sheet-smaller">
<label>Attack Type</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Aim</label>
</div>
<div class="sheet-item sheet-smaller">
<label>Range</label>
</div>
<div class="sheet-item sheet-smaller">
<label>Target Size</label>
</div>
<div class="sheet-item sheet-micro">
<label>Surprised</label>
</div>
<div class="sheet-item sheet-micro">
<label>Prone</label>
</div>
</div>
<!-- Combat Modifiers -->
<div class="sheet-row">
<div class="sheet-item sheet-smaller">
<select name="attr_ranged-difficulty">
<option value="0">Challenging (+0)</option>
<option value="30">Easy (+30)</option>
<option value="20">Routine (+20)</option>
<option value="10">Ordinary (+10)</option>
<option value="-10">Difficult (-10)</option>
<option value="-20">Hard (-20)</option>
<option value="-30">Very Hard (-30)</option>
</select>
</div>
<div class="sheet-item sheet-smaller">
<select name="attr_ranged-attack-type">
<option value="Standard Attack">Standard (+10)</option>
<option value="Semi-Auto">Semi-Auto (+0)</option>
<option value="Full-Auto">Full-Auto (-10)</option>
<option value="Full-Auto">Called Shot (-20)</option>
</select>
</div>
<div class="sheet-item sheet-tiny">
<select name="attr_ranged-aim">
<option value="0">None (+0)</option>
<option value="10">Half (+10)</option>
<option value="20">Full (+20)</option>
</select>
</div>
<div class="sheet-item sheet-smaller">
<select name="attr_ranged-attack-range">
<option value="Medium">Medium (+0)</option>
<option value="Point Blank">Point Blank (+30)</option>
<option value="Short">Short (+10)</option>
<option value="Long">Long (-10)</option>
<option value="Extreme">Extreme (-30)</option>
</select>
</div>
<div class="sheet-item sheet-smaller">
<select name="attr_ranged-size">
<option value="0">Average (+0)</option>
<option value="30">Massive (+30)</option>
<option value="20">Enormous (+20)</option>
<option value="10">Hulking (+10)</option>
<option value="-10">Weedy (-10)</option>
<option value="-20">Puny (-20)</option>
<option value="-30">Minuscule (-30)</option>
</select>
</div>
<div class="sheet-item sheet-micro">
<input type="checkbox" name="attr_ranged-surprised" value="true"/>
</div>
<div class="sheet-item sheet-micro">
<input type="checkbox" name="attr_ranged-prone" value="true"/>
</div>
</div>
</div>
</div> <!-- /Weapons -->
<hr/>
<div class="sheet-2colrow">
<!-- Left -->
<!-- Armour and Equipment -->
<div class="sheet-col">
<!-- Armour -->
<div>
<input type="checkbox" id="sheet-armour" role="button" class="sheet-hidden">
<label for="sheet-armour" class="sheet-headtwo">Armour</label>
<div class="sheet-statblock">
<!-- Armour Header -->
<div class="sheet-header">
<div class="sheet-item sheet-med">
<label>Armour</label>
</div>
<div class="sheet-item sheet-small">
<label>Location</label>
</div>
<div class="sheet-item sheet-med">
<label>Craftsmanship</label>
</div>
<div class="sheet-item sheet-tiny">
<label>Enc</label>
</div>
<div class="sheet-item sheet-micro">
<label>AP</label>
</div>
</div>
<!-- Head -->
<div class="sheet-row">
<div class="sheet-item sheet-med sheet-halfblack">
<input type="text" name="attr_armour-head-name"/>
</div>
<div class="sheet-item sheet-small sheet-black">
<label>Head</label>
</div>
<div class="sheet-item sheet-med sheet-black">
<select name="attr_armour-head-craftsmanship">
<option value="Poor">Poor</option>
<option value="Common">Common</option>
<option value="Good">Good</option>
<option value="Best">Best</option>
</select>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="text" name="attr_armour-head-enc"/>
</div>
<div class="sheet-item sheet-micro sheet-black">
<input type="text" name="attr_armour-head-ap"/>
</div>
</div>
<!-- Arms -->
<div class="sheet-row">
<div class="sheet-item sheet-med sheet-halfblack">
<input type="text" name="attr_armour-arms-name"/>
</div>
<div class="sheet-item sheet-small sheet-black">
<label>Arms</label>
</div>
<div class="sheet-item sheet-med sheet-black">
<select name="attr_armour-arms-craftsmanship">
<option value="Poor">Poor</option>
<option value="Common">Common</option>
<option value="Good">Good</option>
<option value="Best">Best</option>
</select>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="text" name="attr_armour-arms-enc"/>
</div>
<div class="sheet-item sheet-micro sheet-black">
<input type="text" name="attr_armour-arms-ap"/>
</div>
</div>
<!-- Body -->
<div class="sheet-row">
<div class="sheet-item sheet-med sheet-halfblack">
<input type="text" name="attr_armour-body-name"/>
</div>
<div class="sheet-item sheet-small sheet-black">
<label>Body</label>
</div>
<div class="sheet-item sheet-med sheet-black">
<select name="attr_armour-body-craftsmanship">
<option value="Poor">Poor</option>
<option value="Common">Common</option>
<option value="Good">Good</option>
<option value="Best">Best</option>
</select>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="text" name="attr_armour-body-enc"/>
</div>
<div class="sheet-item sheet-micro sheet-black">
<input type="text" name="attr_armour-body-ap"/>
</div>
</div>
<!-- Legs -->
<div class="sheet-row">
<div class="sheet-item sheet-med sheet-halfblack">
<input type="text" name="attr_armour-legs-name"/>
</div>
<div class="sheet-item sheet-small sheet-black">
<label>Legs</label>
</div>
<div class="sheet-item sheet-med sheet-black">
<select name="attr_armour-legs-craftsmanship">
<option value="Poor">Poor</option>
<option value="Common">Common</option>
<option value="Good">Good</option>
<option value="Best">Best</option>
</select>
</div>
<div class="sheet-item sheet-tiny sheet-black">
<input type="text" name="attr_armour-legs-enc"/>
</div>
<div class="sheet-item sheet-micro sheet-black">
<input type="text" name="attr_armour-legs-ap"/>
</div>
</div>
</div>
</div>
<!-- Talents -->
<div>
<input type="checkbox" id="sheet-talents" role="button" class="sheet-hidden">
<label for="sheet-talents" class="sheet-headtwo">Talents</label>
<div class="sheet-statblock">
<!-- Talents Header -->
<div class="sheet-header">
<div class="sheet-item sheet-large">
<label>Talent Name</label>
</div>
<div class="sheet-item sheet-hulking">
<label>Description</label>
</div>
</div>
<!-- Talents -->
<fieldset class="repeating_talents">
<div class="sheet-row">
<div class="sheet-item sheet-large">
<input type="text" name="attr_talent-name"/>
</div>
<div class="sheet-item sheet-hulking">
<input type="text" name="attr_talent-description"/>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<!-- Right -->
<div class="sheet-col">
<!-- Inventory -->
<div>
<input type="checkbox" id="sheet-inv" role="button" class="sheet-hidden">
<label for="sheet-inv" class="sheet-headtwo">Inventory</label>
<div class="sheet-statblock">
<!-- Inventory Header -->
<div class="sheet-header">
<div class="sheet-item sheet-hulking">
<label>Inventory Item</label>
</div>
<div class="sheet-item sheet-small">
<label>Location</label>
</div>
<div class="sheet-item sheet-small">
<label>Encumbrance</label>
</div>
</div>
<!-- Inventory -->
<fieldset class="repeating_inventory">
<div class="sheet-row">
<div class="sheet-item sheet-hulking">
<input type="text" name="attr_inventory-name"/>
</div>
<div class="sheet-item sheet-small">
<input type="text" name="attr_inventory-location"/>
</div>
<div class="sheet-item sheet-small">
<input type="text" name="attr_inventory-encumbrance"/>
</div>
</div>
</fieldset>
</div>
</div>
<!-- Wealth -->
<div>
<input type="checkbox" id="sheet-wealth" role="button" class="sheet-hidden">
<label for="sheet-wealth" class="sheet-headtwo">Wealth</label>
<div class="sheet-statblock">
<!-- Wealth Header -->
<div class="sheet-header">
<div class="sheet-item sheet-med">
<label>Crowns</label>
</div>
<div class="sheet-item sheet-med">
<label>Schillings</label>
</div>
<div class="sheet-item sheet-med">
<label>Pennies</label>
</div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-med">
<input type="text" name="attr_wealth-crowns"/>
</div>
<div class="sheet-item sheet-med">
<input type="text" name="attr_wealth-schillings"/>
</div>
<div class="sheet-item sheet-med">
<input type="text" name="attr_wealth-pennies"/>
</div>
</div>
</div>
</div>
</div>
</div>
<hr/>
</div>