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roll20-character-sheets-tester/Das_Schwarze_Auge_Ilaris/translations/en.json
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{
"Name:": "Name:",
"WS": "WT",
"WS*": "WT*",
"Trefferzonen": "Hit-Zones",
"Beine": "Legs",
"Schildarm": "Shield Arm",
"Zonen-Wundschwelle-Beine-title": "Hit-Zone Legs",
"Schwertarm": "Sword Arm",
"Bauch": "Abdomen",
"Brust": "Chest",
"Kopf": "Head",
"Verdeckt-Wuerfeln": "Hidden Roll",
"Schicksalspunkte": "Fate Points",
"Schicksalspunkt für Probe einsetzen ('Glückliche Fügung')": "Use Fate Point (Advantage)",
"zusätzlich Eigenheit ausnutzen": "Peculiarity Applies (Advantage 2)",
"Einschränkungen:": "Wound Status:",
"W": "W",
"E": "E",
"Kalte Wut": "Cold Fury",
"Globaler Modifikator:": "Global Modifier:",
"Attributs-Modifikatoren": "Attribute Modifiers",
"Konstitution": "Constitution",
"Mut": "Courage",
"Gewandheit": "Agility",
"Körperkraft": "Strength",
"Intuition": "Intuition",
"Klugheit": "Intelligence",
"Charisma": "Charisma",
"Fingerfertigkeit": "Dexterity",
"Attribute": "Attributes",
"Initiative": "Initiative",
"KR": "CR",
"Sonderfertigkeit 'Kampfreflexe' ja/nein": "Ability: Combat Reflexes",
"Magieresistenz": "Magic Resistance",
"Effektive Behinderung": "Effective Encumbrance",
"Geschwindigkeit": "Speed",
"Geschwindigkeit Reittier": "Speed Mount",
"Fertigkeiten": "Skills",
"Athletik": "Athletics",
"Laufen, Klettern, Schwimmen, Reiten, Akrobatik": "Run, Climb, Swim, Ride, Acrobatics",
"Heimlichkeit": "Stealth",
"Pirschen, Untertauchen": "Outdoor, Urban",
"Selbstbeherrschung": "Self Control",
"Willenskraft, Zähigkeit": "Willpower, Toughness",
"Wahrnehmung": "Awareness",
"Menschenkenntnis, Sinnenschärfe, Wachsamkeit": "Insight, Perception, Vigilance",
"Autorität": "Authority",
"Anführen, Einschüchtern, Rhetorik": "Leadership, Intimidate, Rhetoric",
"Beeinflussung": "Influence",
"Betören, Überreden": "Charm, Fast-Talk",
"Gebräuche": "Culture",
"Nach Kultur": "Per Region/Culture",
"Derekunde": "Natural Lore",
"Geographie, Pflanzenkunde, Tierkunde": "Geography, Herbalism, Animal Lore",
"Magiekunde": "Arcane Lore",
"Dämonenkunde, Elementarkunde, Magietheorie, Zauberpraxis": "Demonology, Elemental Lore, Arcane Theory, Spell Practice",
"Mythenkunde": "Mythic Lore",
"Geschichten und Legenden, Götter und Kulte": "Stories & Legends, Religion and Cults",
"Überleben": "Survival",
"Nach Region": "By Region",
"Alchemie": "Alchemy",
"Analyse, Magische Elixiere, Profane Alchemika": "Analysis, Magical Elixirs, Mundane Alchemy",
"Handwerk": "Crafting",
"Holzbearbeitung, Mechanik, Schmieden": "Wood work, Mechanics, Smithing",
"Heilkunde": "Healing",
"Gifte und Krankheiten, Wundheilung": "Poisons & Diseases, Treat Wounds",
"Verschlagenheit": "Skulduggery",
"Falschspielen, Schlösser knacken, Stehlen": "Cheating, Pick Locks, Stealing",
"Hohe Qualität x": "High Quality x ",
"Hohe Qualität": "High Quality",
"Freie Fertigkeiten": "Free Skills",
"Zusätzliche Fertigkeiten": "Additional Skills",
"Kampf": "Combat",
"Waffe": "Weapon",
"Waffen": "Weapons",
"Trefferpunkte": "Damage Points",
"AT": "AT",
"VT": "PA",
"TP": "DMG",
"KL": "TH",
"Waffeneigenschaft 'Kopflastig' - Verdoppelt Stärkebonus": "Weapon Trait: 'Top Heavy' - doubles strength bonus",
"Manöver": "Maneuver",
"Attacke": "Attack",
"Gesamt:": "Total:",
"OKS": "OFS",
"TP=0, Konterprobe GE/KO or sturz": "DP=0, Counter-Check AG/CON or prone",
"TP=0, Konterprobe KK oder entwaffnet": "DP=0, Counter-Check STR or disarmed",
"Bei Erfolg kein Passierschlag des Gegners": "On success, no Opportunity-Attack from Opponent",
"Gezielter Schlag": "Called Shot",
"Ignoriert Rüstung": "Ignores Armor",
"Schaden richtet sich gegen Schild": "Attack targets the shield",
"TP=0, Umklammern(X) bei Erfolg": "DP=0, Grapple(X) on success",
"TP+X": "DP+X",
"Verdoppelt Reichweite": "Doubles Range",
"Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Ability: Offensive Fighting Style",
"Kombinierte Aktion": "Split Action",
"Volle Offensive": "Full Offense",
"Passierschlag": "Opportunity Attack",
"Entwaffnen": "Disarm",
"Entfernung verändern": "Change Distance",
"Schildspalter": "Shield Breaker",
"Umklammern": "Grapple",
"Wuchtschlag": "Heavy Blow",
"Ausfall": "Lunge",
"Befreiungsschlag": "Sweeping Blow",
"Doppelangriff": "Double Attack",
"Hammerschlag": "Hammer Blow",
"Klingentanz": "Blade Dance",
"Niederwerfen": "Takedown",
"Todesstoß": "Deadly Thrust",
"Sturmangriff": "Charge",
"Überrennen (beritten)": "Mounted Charge",
"Gegnerische Reaktionen -X": "Enemy Reactions -X",
"Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Requires superior weapon range. On success, add SPD to DP",
"Bei Erfolg erleidet Gegner Waffenschaden": "On success, deal damage to opponent with current weapon",
"Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Parry for adjacent ally, before they do",
"Bei Erfolg Angriff auf Angreifer als freie Aktion": "On success, attack opponent as free action",
"Halbiert Ladezeit. LZ1->0": "Halves loading time. LT1->0",
"FK+2, Erhöht Ladezeit um 1": "RA+2, Increase loading time by 1 turn",
"Umreißen": "Push down",
"Fernkampfwaffen": "Ranged Weapons",
"Durchaltevermögen": "Endurance (END)",
"Spezielle Boni": "Special Bonuses",
"Gesegnete Waffe": "Blessed Weapon",
"Präzision": "Precision",
"Temporärer Modifikator:": "Temporary Modifier:",
"FK": "RA",
"Kommando: Formiert Euch! (+1VT)": "Command: Formation! (+1 PA )",
"Kommando: Keine Gefangenen! (+2TP)": "Command: No prisoners! (+2 DP)",
"Verteidigung": "Defense",
"Reaktionen": "Reactions",
"Größe:": "Size:",
"Defensive Manöver": "Defensive Maneuvers",
"Bewegung:": "Movement",
"Licht:": "Light",
"Deckung:": "Cover",
"Keine Deckung": "No Cover",
"Halbe Deckung": "Half Cover",
"Dreiviertel Deckung": "3/4 Cover",
"Astral Energie (AE):": "Astral Energy (AE)",
"Karma Energie (KE):": "Karma Energy (KE):",
"winzig": "tiny",
"klein": "small",
"sehr klein": "very small",
"mittel": "medium",
"groß": "big",
"sehr groß": "very big",
"Volle Defensive": "Full Defense",
"Binden": "Bind Weapon",
"Ausweichen": "Dodge",
"Auflaufen lassen GS": "Charge Breaker [SPD",
"Riposte": "Riposte",
"Schildwall": "Shield Wall",
"Unterlaufen": "Undermine Defense",
"Fernkampf": "Ranged Combat",
"Scharfschuss": "Precise Shot",
"Reichweite erhöhen": "Increase Range",
"RH": "SH",
"Sonderfertigkeit 'Ruhige Hand' ja/nein": "Ability: Steady Hand",
"Zielen": "Take Aim",
"Meisterschuss": "Masterful Shot",
"Rüstungsbrecher": "Pierce Armor",
"Schnellschuss": "Quick Shot",
"Gezielter Schuss": "Called Shot",
"langsam": "slow",
"schnell-laufen": "fast(run)",
"sehr schnell-reiten": "very fast(ride)",
"extrem schnell-vogel": "extremely fast(bird)",
"Taghell": "Daylight",
"Dämmerung": "Twilight",
"Mondlicht": "Moonlight",
"Sternenlicht": "Starlight",
"Globaler Kampf-Modifikator:": "Global Combat Modifier:",
"Globaler Schadens-Modifikator:": "Global Damage Modifier:",
"Magie/Karma": "Magic/Karma",
"Zauberformeln/Liturgien": "Spells/Liturgies",
"Modifikationen": "Modifications",
"Mehrere Ziele": "Multiple Targets",
"Mächtige Magie/Liturgie": "Powerful Magic/Liturgy",
"Vorbereitung verkürzen": "Shorter Preparation",
"Wirkungsdauer verlängern": "Increase Duration",
"Technik ignorieren": "Omit Gesture or Chant",
"Erzwingen": "Force",
"Zeit lassen": "Longer Preparation",
"Kosten sparen": "Reduce Cost",
"Opferung": "Sacrifice",
"1 Minute": "1 minute",
"1 Stunde": "1 hour",
"1 Tag": "1 day",
"1 Woche": "1 week",
"1 Monat": "1 month",
"1 Jahr": "1 year",
"Zeremonie": "Ritual",
"Globaler Magie/Karma-Modifikator:": "Global Magic/Karma-Modifier:",
"Mühelose Magie | Liebling der Gottheit": "Effortless Magic | Chosen of the God",
"Inventar": "Inventory",
"Notizen": "Notes",
"Aufbauende Manöver": "Advanced Maneuvers",
"Aufbauende Modifikationen": "Advanced Modifications",
"Talente anzeigen": "Show Talents",
"Magie/Karma zeigen": "Show Magic / Karma",
"Scharfsinn | Eindrucksvoll | Vorausschauend": "Keen Mind | Impressive | Foresightful",
"Inventar/Notizen": "Inventory/Notes",
"Schicksalspunkt!": "Fate Point!",
"Erfolgswert": "Success Score",
"U-unerfahren": "I",
"Probe auf Freie Fertigkeit (Unerfahren)": "Roll Free Skill (Inexperienced)",
"Probe auf Freie Fertigkeit (Erfahren)": "Roll Free Skill (Experienced)",
"Probe auf Freie Fertigkeit (Meister)": "Roll Free Skill (Masterful)",
"Probe (3W20 Median mit passendem Talent)": "Roll (3D20 median with Talent)",
"Probe (1W20 mit passendem Talent)": "Roll (1D20 with Talent)",
"Probe (3W20 Median ohne passendes Talent)": "Roll (3D20 median without Talent)",
"Probe (1W20 ohne passendes Talent)": "Roll (1D20 without Talent)",
"Wundschwelle": "Wound Threshold",
"Modifikator": "Modifier",
"Externe Modifikatoren": "External Modifiers",
"Wind:": "Wind:",
"Kein Wind": "No Wind",
"Windig": "Windy",
"Sturm": "Storm",
"AT+4, VT-8": "AT+4, PA-8",
"AT-2, Angriff auf Teilzone": "AT-2, Target Zone",
"Beschreibung": "Description",
"Gegner muss bis 2 Schritt zurückweichen, Angreifer folgt. Passierschlag wenn Gegner anderes Ziel als Angreifer in nächster Runde angreift.": "Enemy must retreat 2m, attacker can follow. Opportunity attack if target attacks somebody else.",
"Angriff gegen alle Ziele in 180° vor Angreifer": "Attack all enemies within 180° in front of you",
"Angriff mit beiden Waffen einmal": "Attack once with each weapon",
"Verdoppelt Waffenschaden (nicht von Manövern)": "Doubles damage (except from Maneuvers)",
"Bei Erfolg 2. Attacke als freie Aktion": "On success, gain an additional attack as free action",
"Konterprobe KK oder sturz": "Counter check STR or prone",
"Bei Erfolg 2 Wunden zusätzlich": "Deal additional 2 Wounds"
}