233 lines
10 KiB
JSON
233 lines
10 KiB
JSON
{
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"Name:": "Name:",
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"WS": "WT",
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"WS*": "WT*",
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"Trefferzonen": "Hit-Zones",
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"Beine": "Legs",
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"Schildarm": "Shield Arm",
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"Zonen-Wundschwelle-Beine-title": "Hit-Zone Legs",
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"Schwertarm": "Sword Arm",
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"Bauch": "Abdomen",
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"Brust": "Chest",
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"Kopf": "Head",
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"Verdeckt-Wuerfeln": "Hidden Roll",
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"Schicksalspunkte": "Fate Points",
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"Schicksalspunkt für Probe einsetzen ('Glückliche Fügung')": "Use Fate Point (Advantage)",
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"zusätzlich Eigenheit ausnutzen": "Peculiarity Applies (Advantage 2)",
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"Einschränkungen:": "Wound Status:",
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"W": "W",
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"E": "E",
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"Kalte Wut": "Cold Fury",
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"Globaler Modifikator:": "Global Modifier:",
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"Attributs-Modifikatoren": "Attribute Modifiers",
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"Konstitution": "Constitution",
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"Mut": "Courage",
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"Gewandheit": "Agility",
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"Körperkraft": "Strength",
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"Intuition": "Intuition",
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"Klugheit": "Intelligence",
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"Charisma": "Charisma",
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"Fingerfertigkeit": "Dexterity",
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"Attribute": "Attributes",
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"Initiative": "Initiative",
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"KR": "CR",
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"Sonderfertigkeit 'Kampfreflexe' ja/nein": "Ability: Combat Reflexes",
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"Magieresistenz": "Magic Resistance",
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"Effektive Behinderung": "Effective Encumbrance",
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"Geschwindigkeit": "Speed",
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"Geschwindigkeit Reittier": "Speed Mount",
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"Fertigkeiten": "Skills",
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"Athletik": "Athletics",
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"Laufen, Klettern, Schwimmen, Reiten, Akrobatik": "Run, Climb, Swim, Ride, Acrobatics",
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"Heimlichkeit": "Stealth",
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"Pirschen, Untertauchen": "Outdoor, Urban",
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"Selbstbeherrschung": "Self Control",
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"Willenskraft, Zähigkeit": "Willpower, Toughness",
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"Wahrnehmung": "Awareness",
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"Menschenkenntnis, Sinnenschärfe, Wachsamkeit": "Insight, Perception, Vigilance",
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"Autorität": "Authority",
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"Anführen, Einschüchtern, Rhetorik": "Leadership, Intimidate, Rhetoric",
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"Beeinflussung": "Influence",
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"Betören, Überreden": "Charm, Fast-Talk",
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"Gebräuche": "Culture",
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"Nach Kultur": "Per Region/Culture",
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"Derekunde": "Natural Lore",
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"Geographie, Pflanzenkunde, Tierkunde": "Geography, Herbalism, Animal Lore",
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"Magiekunde": "Arcane Lore",
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"Dämonenkunde, Elementarkunde, Magietheorie, Zauberpraxis": "Demonology, Elemental Lore, Arcane Theory, Spell Practice",
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"Mythenkunde": "Mythic Lore",
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"Geschichten und Legenden, Götter und Kulte": "Stories & Legends, Religion and Cults",
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"Überleben": "Survival",
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"Nach Region": "By Region",
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"Alchemie": "Alchemy",
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"Analyse, Magische Elixiere, Profane Alchemika": "Analysis, Magical Elixirs, Mundane Alchemy",
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"Handwerk": "Crafting",
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"Holzbearbeitung, Mechanik, Schmieden": "Wood work, Mechanics, Smithing",
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"Heilkunde": "Healing",
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"Gifte und Krankheiten, Wundheilung": "Poisons & Diseases, Treat Wounds",
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"Verschlagenheit": "Skulduggery",
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"Falschspielen, Schlösser knacken, Stehlen": "Cheating, Pick Locks, Stealing",
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"Hohe Qualität x": "High Quality x ",
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"Hohe Qualität": "High Quality",
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"Freie Fertigkeiten": "Free Skills",
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"Zusätzliche Fertigkeiten": "Additional Skills",
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"Kampf": "Combat",
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"Waffe": "Weapon",
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"Waffen": "Weapons",
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"Trefferpunkte": "Damage Points",
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"AT": "AT",
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"VT": "PA",
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"TP": "DMG",
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"KL": "TH",
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"Waffeneigenschaft 'Kopflastig' - Verdoppelt Stärkebonus": "Weapon Trait: 'Top Heavy' - doubles strength bonus",
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"Manöver": "Maneuver",
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"Attacke": "Attack",
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"Gesamt:": "Total:",
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"OKS": "OFS",
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"TP=0, Konterprobe GE/KO or sturz": "DP=0, Counter-Check AG/CON or prone",
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"TP=0, Konterprobe KK oder entwaffnet": "DP=0, Counter-Check STR or disarmed",
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"Bei Erfolg kein Passierschlag des Gegners": "On success, no Opportunity-Attack from Opponent",
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"Gezielter Schlag": "Called Shot",
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"Ignoriert Rüstung": "Ignores Armor",
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"Schaden richtet sich gegen Schild": "Attack targets the shield",
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"TP=0, Umklammern(X) bei Erfolg": "DP=0, Grapple(X) on success",
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"TP+X": "DP+X",
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"Verdoppelt Reichweite": "Doubles Range",
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"Sonderfertigkeit 'Offensiver Kampfstil' ja/nein": "Ability: Offensive Fighting Style",
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"Kombinierte Aktion": "Split Action",
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"Volle Offensive": "Full Offense",
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"Passierschlag": "Opportunity Attack",
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"Entwaffnen": "Disarm",
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"Entfernung verändern": "Change Distance",
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"Schildspalter": "Shield Breaker",
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"Umklammern": "Grapple",
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"Wuchtschlag": "Heavy Blow",
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"Ausfall": "Lunge",
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"Befreiungsschlag": "Sweeping Blow",
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"Doppelangriff": "Double Attack",
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"Hammerschlag": "Hammer Blow",
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"Klingentanz": "Blade Dance",
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"Niederwerfen": "Takedown",
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"Todesstoß": "Deadly Thrust",
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"Sturmangriff": "Charge",
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"Überrennen (beritten)": "Mounted Charge",
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"Gegnerische Reaktionen -X": "Enemy Reactions -X",
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"Benötigt längere Waffe. Bei Erfolg erleidet Gegner Waffenschaden + Gegner GS": "Requires superior weapon range. On success, add SPD to DP",
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"Bei Erfolg erleidet Gegner Waffenschaden": "On success, deal damage to opponent with current weapon",
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"Verteidigung für angrenzenden Verbündeten vor deren Verteidigung": "Parry for adjacent ally, before they do",
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"Bei Erfolg Angriff auf Angreifer als freie Aktion": "On success, attack opponent as free action",
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"Halbiert Ladezeit. LZ1->0": "Halves loading time. LT1->0",
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"FK+2, Erhöht Ladezeit um 1": "RA+2, Increase loading time by 1 turn",
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"Umreißen": "Push down",
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"Fernkampfwaffen": "Ranged Weapons",
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"Durchaltevermögen": "Endurance (END)",
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"Spezielle Boni": "Special Bonuses",
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"Gesegnete Waffe": "Blessed Weapon",
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"Präzision": "Precision",
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"Temporärer Modifikator:": "Temporary Modifier:",
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"FK": "RA",
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"Kommando: Formiert Euch! (+1VT)": "Command: Formation! (+1 PA )",
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"Kommando: Keine Gefangenen! (+2TP)": "Command: No prisoners! (+2 DP)",
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"Verteidigung": "Defense",
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"Reaktionen": "Reactions",
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"Größe:": "Size:",
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"Defensive Manöver": "Defensive Maneuvers",
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"Bewegung:": "Movement",
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"Licht:": "Light",
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"Deckung:": "Cover",
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"Keine Deckung": "No Cover",
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"Halbe Deckung": "Half Cover",
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"Dreiviertel Deckung": "3/4 Cover",
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"Astral Energie (AE):": "Astral Energy (AE)",
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"Karma Energie (KE):": "Karma Energy (KE):",
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"winzig": "tiny",
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"klein": "small",
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"sehr klein": "very small",
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"mittel": "medium",
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"groß": "big",
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"sehr groß": "very big",
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"Volle Defensive": "Full Defense",
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"Binden": "Bind Weapon",
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"Ausweichen": "Dodge",
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"Auflaufen lassen GS": "Charge Breaker [SPD",
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"Riposte": "Riposte",
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"Schildwall": "Shield Wall",
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"Unterlaufen": "Undermine Defense",
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"Fernkampf": "Ranged Combat",
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"Scharfschuss": "Precise Shot",
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"Reichweite erhöhen": "Increase Range",
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"RH": "SH",
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"Sonderfertigkeit 'Ruhige Hand' ja/nein": "Ability: Steady Hand",
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"Zielen": "Take Aim",
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"Meisterschuss": "Masterful Shot",
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"Rüstungsbrecher": "Pierce Armor",
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"Schnellschuss": "Quick Shot",
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"Gezielter Schuss": "Called Shot",
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"langsam": "slow",
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"schnell-laufen": "fast(run)",
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"sehr schnell-reiten": "very fast(ride)",
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"extrem schnell-vogel": "extremely fast(bird)",
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"Taghell": "Daylight",
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"Dämmerung": "Twilight",
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"Mondlicht": "Moonlight",
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"Sternenlicht": "Starlight",
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"Globaler Kampf-Modifikator:": "Global Combat Modifier:",
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"Globaler Schadens-Modifikator:": "Global Damage Modifier:",
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"Magie/Karma": "Magic/Karma",
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"Zauberformeln/Liturgien": "Spells/Liturgies",
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"Modifikationen": "Modifications",
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"Mehrere Ziele": "Multiple Targets",
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"Mächtige Magie/Liturgie": "Powerful Magic/Liturgy",
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"Vorbereitung verkürzen": "Shorter Preparation",
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"Wirkungsdauer verlängern": "Increase Duration",
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"Technik ignorieren": "Omit Gesture or Chant",
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"Erzwingen": "Force",
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"Zeit lassen": "Longer Preparation",
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"Kosten sparen": "Reduce Cost",
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"Opferung": "Sacrifice",
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"1 Minute": "1 minute",
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"1 Stunde": "1 hour",
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"1 Tag": "1 day",
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"1 Woche": "1 week",
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"1 Monat": "1 month",
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"1 Jahr": "1 year",
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"Zeremonie": "Ritual",
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"Globaler Magie/Karma-Modifikator:": "Global Magic/Karma-Modifier:",
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"Mühelose Magie | Liebling der Gottheit": "Effortless Magic | Chosen of the God",
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"Inventar": "Inventory",
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"Notizen": "Notes",
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"Aufbauende Manöver": "Advanced Maneuvers",
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"Aufbauende Modifikationen": "Advanced Modifications",
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"Talente anzeigen": "Show Talents",
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"Magie/Karma zeigen": "Show Magic / Karma",
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"Scharfsinn | Eindrucksvoll | Vorausschauend": "Keen Mind | Impressive | Foresightful",
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"Inventar/Notizen": "Inventory/Notes",
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"Schicksalspunkt!": "Fate Point!",
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"Erfolgswert": "Success Score",
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"U-unerfahren": "I",
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"Probe auf Freie Fertigkeit (Unerfahren)": "Roll Free Skill (Inexperienced)",
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"Probe auf Freie Fertigkeit (Erfahren)": "Roll Free Skill (Experienced)",
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"Probe auf Freie Fertigkeit (Meister)": "Roll Free Skill (Masterful)",
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"Probe (3W20 Median mit passendem Talent)": "Roll (3D20 median with Talent)",
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"Probe (1W20 mit passendem Talent)": "Roll (1D20 with Talent)",
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"Probe (3W20 Median ohne passendes Talent)": "Roll (3D20 median without Talent)",
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"Probe (1W20 ohne passendes Talent)": "Roll (1D20 without Talent)",
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"Wundschwelle": "Wound Threshold",
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"Modifikator": "Modifier",
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"Externe Modifikatoren": "External Modifiers",
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"Wind:": "Wind:",
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"Kein Wind": "No Wind",
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"Windig": "Windy",
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"Sturm": "Storm",
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"AT+4, VT-8": "AT+4, PA-8",
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"AT-2, Angriff auf Teilzone": "AT-2, Target Zone",
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"Beschreibung": "Description",
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"Gegner muss bis 2 Schritt zurückweichen, Angreifer folgt. Passierschlag wenn Gegner anderes Ziel als Angreifer in nächster Runde angreift.": "Enemy must retreat 2m, attacker can follow. Opportunity attack if target attacks somebody else.",
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"Angriff gegen alle Ziele in 180° vor Angreifer": "Attack all enemies within 180° in front of you",
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"Angriff mit beiden Waffen einmal": "Attack once with each weapon",
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"Verdoppelt Waffenschaden (nicht von Manövern)": "Doubles damage (except from Maneuvers)",
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"Bei Erfolg 2. Attacke als freie Aktion": "On success, gain an additional attack as free action",
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"Konterprobe KK oder sturz": "Counter check STR or prone",
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"Bei Erfolg 2 Wunden zusätzlich": "Deal additional 2 Wounds"
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}
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