Files
roll20-character-sheets-tester/Infected!/infected.html
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2016-10-20 10:35:58 +02:00

690 lines
33 KiB
HTML

<!-- Header -->
<div class='sheet-1colrow'>
<div class='sheet-col'>
<div class="section">
<table style="width:100%">
<tr>
<td style="width:33%">
<span data-i18n="CharacterName">Character Name</span><input type="text" name="attr_name" style="width:100%"><br />
<span data-i18n="PlayerName">Player Name</span><input type="text" name="attr_player" style="width:100%">
</td>
<td style="width:34%">
<h1 style="text-align: center;">INFECTED!</h1>
<!--
<div style="text-align: center;">
<input type="checkbox" name="attr_chargen" checked><span data-i18n="CharacterGenerationMode">Charactr Generation Mode</span>
</div>
-->
</td>
<td style="width:33%">
<span data-i18n="Disposition">Disposition</span><input type="text" name="attr_disposition" style="width:100%"><br />
<span data-i18n="Campaign">Campaign</span><input type="text" name="attr_campaign" style="width:100%">
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- Attributes -->
<div class='sheet-3colrow'>
<div class='sheet-col'>
<h2 class="section-head"><span data-i18n="Attributes">Attributes</span></h2><small>Exp x2</small>
<div class="section">
<table style="width:100%">
<tr>
<td colspan=4><span data-i18n="physical">physical</span></td>
</tr>
<tr>
<td colspan=2><strong><span data-i18n="Brawn">Brawn</span></strong></td>
<td><input class="attr-input" type="text" name="attr_brawn" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=^{BrawnRoll}}} {{value=[[@{brawn}]]}} {{naturalroll=[[1d10]]}} {{roll=[[{{value}}+{{naturalroll}}]]}}' name='roll_brawn_check' /></td>
</tr>
<tr>
<td colspan=2><strong><span data-i18n="Dexterity">Dexterity</span></strong></td>
<td><input class="attr-input" type="text" name="attr_dexterity" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=^{DexterityRoll}}} {{value=@{dexterity}}} {{naturalroll=[[1d10]]}} {{roll=[[{naturalroll}+{value}]]}}' name='roll_dexterity_check' /></td>
</tr>
<tr>
<td colspan=4><span data-i18n="social">social</span></td>
</tr>
<tr>
<td colspan=2><strong><span data-i18n="Presence">Presence</span></strong></td>
<td><input class="attr-input" type="text" name="attr_presence" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=^{PresenceRoll}}} {{value=[[@{presence}]]}} {{roll=[[1d10+@{presence}]]}}' name='roll_presence_check' /></td>
</tr>
<tr>
<td colspan=2><strong></strong><span data-i18n="Tact">Tact</span></strong></td>
<td><input class="attr-input" type="text" name="attr_tact" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=^{TactRoll}}} {{value=[[@{tact}]]}} {{roll=[[1d10+@{tact}]]}}' name='roll_tact_check' /></td>
</tr>
<tr>
<td colspan=4><span data-i18n="mental">mental</span></td>
</tr>
<tr>
<td colspan=2><strong><span data-i18n="Awareness">Awareness</span></strong></td>
<td><input class="attr-input" type="text" name="attr_awareness" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Awareness Roll}} {{success=[[11]]}} {{roll=[[1d10+@{awareness}]]}} {{lang=Awareness}}' name='roll_awareness_check' /></td>
</tr>
<tr>
<td colspan=2><strong><span data-i18n="Intelligence">Intelligence</span></strong></td>
<td><input class="attr-input" type="text" name="attr_intelligence" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Intelligence Roll}} {{success=[[11]]}} {{roll=[[1d10+@{intelligence}]]}} {{lang=Intelligence}}' name='roll_intelligence_check' /></td>
</tr>
<tr>
<td><span data-i18n="spiritual">spiritual</span></td>
<td><small><span data-i18n="Permanent">Permanent</span></small></td>
<td colspan=2><small><span data-i18n="Temporary">Temporary</span></small></td>
</tr>
<tr>
<td><strong><span data-i18n="Resolve">Resolve</span></strong></td>
<td><input class="attr-input" type="text" name="attr_resolve_max" value="" maxlength=2 size=2 /></td>
<td><input class="attr-input" type="text" name="attr_resolve_temp" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Resolve Roll}} {{success=[[11]]}} {{roll=[[1d10+@{resolve_temp}]]}} {{lang=Resolve}}' name='roll_resolve_temp_check' /></td>
</tr>
<tr>
<td><strong><span data-i18n="Luck">Luck</span></strong></td>
<td><input class="attr-input" type="text" name="attr_luck_max" value="" maxlength=2 size=2 /></td>
<td><input class="attr-input" type="text" name="attr_luck_temp" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Luck Roll}} {{success=[[11]]}} {{roll=[[1d10+@{luck_temp}]]}} {{lang=Luck}}' name='roll_luck_temp_check' /></td>
</tr>
<tr>
<td colspan=2>
<strong><span data-i18n="BaseInitiative">Base Initiative</span></strong><br />
<small><span data-i18n="Dexterity+Awareness">Decterity + Awareness</span></small>
</td>
<td colspan=2><input class="attr-input" type="text" name="attr_baseInitiative" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td colspan=4><span data-i18n="VitalStatistics">Vital Statistics</span></td>
</tr>
<tr>
<td colspan=2><strong><span data-i18n="Morality">Morality</span></strong></td>
<td colspan=2><input class="attr-input" type="text" name="attr_morality" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td>
<span data-i18n="BaseHealth">Base Health</span><br />
<small><span data-i18n="Brawn+Luck">Brawn + Luck</span></small>
</td>
<td><input class="attr-input" type="text" name="attr_baseHealth" value="0" maxlength=2 size=2 /></td>
<td rowspan=2 colspan=2>
<strong><span data-i18n="Health">Health</span></strong><br />
= <input class="attr-input" type="text" name="attr_health" value="" maxlength=2 size=2 /><br />
<small><span data-i18n="TotalHealth">Total Health</span></small>
</td>
</tr>
<tr>
<td>
+<br/>
<small><span data-i18n="ExtraHealth">Extra Health</span> (Exp x2)</small>
</td>
<td><input class="attr-input" type="text" name="attr_extraHealth" value="0" maxlength=2 size=2 /></td>
</tr>
<tr>
<td></td>
<td><small><span data-i18n="Permanent">Permanent</span></small></td>
<td colspan=2><small><span data-i18n="Current">Current</span></small></td>
</tr>
<tr>
<td><span data-i18n="Battered">Battered</span></td>
<td><input class="attr-input" type="text" name="attr_battered_max" value="" maxlength=2 size=2 /></td>
<td colspan=2><input class="attr-input" type="text" name="attr_battered_curr" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><span data-i18n="Injured">Injured</span><br /><small><span data-i18n="DamagePenalty">Damage penalty</span>: -1</small></td>
<td><input class="attr-input" type="text" name="attr_injured_max" value="" maxlength=2 size=2 /></td>
<td colspan=2><input class="attr-input" type="text" name="attr_injured_curr" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><span data-i18n="Wounded">Wounded</span><br /><small><span data-i18n="DamagePenalty">Damage penalty</span>: -1</small></td>
<td><input class="attr-input" type="text" name="attr_wounded_max" value="" maxlength=2 size=2 /></td>
<td colspan=2><input class="attr-input" type="text" name="attr_wounded_curr" value="" maxlength=2 size=2 /></td>
</tr>
</table>
</div>
</div>
<!-- Skills -->
<div class='sheet-col'>
<h2 class="section-head"><span data-i18n="Skills">Skills</span></h2><small>Exp x1</small>
<div class="section">
<table style="width:100%">
<tr>
<tr>
<td><span data-i18n="AnimalHandling">Animal Handling</span></td>
<td><input class="attr-input" type="text" name="attr_animalHandling" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Animal Handling Roll}} {{success=[[11]]}} {{roll=[[1d10+@{animalHandling}]]}} {{lang=AnimalHandling}}' name='roll_animalHandling_check' /></td>
</tr>
<tr>
<td><span data-i18n="Athletics">Athletics</span></td>
<td><input class="attr-input" type="text" name="attr_athletics" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Athletics Roll}} {{success=[[11]]}} {{roll=[[1d10+@{athletics}]]}} {{lang=Athletics}}' name='roll_athletics_check' /></td>
</tr>
<tr>
<td><span data-i18n="Command">Command</span></td>
<td><input class="attr-input" type="text" name="attr_command" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Command Roll}} {{success=[[11]]}} {{roll=[[1d10+@{command}]]}} {{lang=Command}}' name='roll_command_check' /></td>
</tr>
<tr>
<td><span data-i18n="Construction">Construction</span></td>
<td><input class="attr-input" type="text" name="attr_construction" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Construction Roll}} {{success=[[11]]}} {{roll=[[1d10+@{construction}]]}} {{lang=Construction}}' name='roll_construction_check' /></td>
</tr>
<tr>
<td><span data-i18n="Deception">Deception</span></td>
<td><input class="attr-input" type="text" name="attr_deception" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Deception Roll}} {{success=[[11]]}} {{roll=[[1d10+@{deception}]]}} {{lang=Deception}}' name='roll_deception_check'/></td>
</tr>
<tr>
<td><span data-i18n="Deduction">Deduction</span></td>
<td><input class="attr-input" type="text" name="attr_deduction" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Deduction Roll}} {{success=[[11]]}} {{roll=[[1d10+@{deduction}]]}} {{lang=Deduction}}' name='roll_deduction_check'/></td>
</tr>
<tr>
<td><span data-i18n="Diplomacy">Diplomacy</span></td>
<td><input class="attr-input" type="text" name="attr_diplomacy" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Diplomacy Roll}} {{success=[[11]]}} {{roll=[[1d10+@{diplomacy}]]}} {{lang=Diplomacy}}' name='roll_diplomacy_check'/></td>
</tr>
<tr>
<td><span data-i18n="Dodge">Dodge</span></td>
<td><input class="attr-input" type="text" name="attr_dodge" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Dodge Roll}} {{success=[[11]]}} {{roll=[[1d10+@{dodge}]]}} {{lang=Dodge}}' name='roll_dodge_check'/></td>
</tr>
<tr>
<td><span data-i18n="Domestic">Domestic</span></td>
<td><input class="attr-input" type="text" name="attr_domestic" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Domestic Roll}} {{success=[[11]]}} {{roll=[[1d10+@{domestic}]]}} {{lang=Domestic}}' name='roll_domestic_check'/></td>
</tr>
<tr>
<td><span data-i18n="HandToHand">Hand to Hand</span></td>
<td><input class="attr-input" type="text" name="attr_handToHand" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Hand to Hand Roll}} {{success=[[11]]}} {{roll=[[1d10+@{handToHand}]]}} {{lang=HandToHand}}' name='roll_handToHand_check'/></td>
</tr>
<tr>
<td><span data-i18n="Intimidation">Intimidation</span></td>
<td><input class="attr-input" type="text" name="attr_intimidation" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Intimidation Roll}} {{success=[[11]]}} {{roll=[[1d10+@{intimidation}]]}} {{lang=Intimidation}}' name='roll_intimidation_check'/></td>
</tr>
<tr>
<td><span data-i18n="Knowledge">Knowledge</span></td>
<td><input class="attr-input" type="text" name="attr_knowledge" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Knowledge Roll}} {{success=[[11]]}} {{roll=[[1d10+@{knowledge}]]}} {{lang=Knowledge}}' name='roll_knowledge_check'/></td>
</tr>
<tr>
<td><span data-i18n="Language">Language</span> <input class="attr-text" type="text" name="attr_languageName" value=""/></td>
<td><input class="attr-input" type="text" name="attr_language" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Language Roll}} {{success=[[11]]}} {{roll=[[1d10+@{language}]]}} {{lang=Language}}' name='roll_language_check'/></td>
</tr>
<tr>
<td><span data-i18n="Medical">Medical</span></td>
<td><input class="attr-input" type="text" name="attr_medical" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Medical Roll}} {{success=[[11]]}} {{roll=[[1d10+@{medical}]]}} {{lang=Medical}}' name='roll_medical_check'/></td>
</tr>
<tr>
<td><span data-i18n="Melee">Melee</span></td>
<td><input class="attr-input" type="text" name="attr_melee" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Melee Roll}} {{success=[[11]]}} {{roll=[[1d10+@{melee}]]}} {{lang=Melee}}' name='roll_melee_check'/></td>
</tr>
<tr>
<td><span data-i18n="Military">Military</span></td>
<td><input class="attr-input" type="text" name="attr_military" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Military Roll}} {{success=[[11]]}} {{roll=[[1d10+@{military}]]}} {{lang=Military}}' name='roll_military_check'/></td>
</tr>
<tr>
<td><span data-i18n="Observation">Observation</span></td>
<td><input class="attr-input" type="text" name="attr_observation" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Observation Roll}} {{success=[[11]]}} {{roll=[[1d10+@{observation}]]}} {{lang=Observation}}' name='roll_observation_check'/></td>
</tr>
<tr>
<td><span data-i18n="Perform">Perform</span> <input class="attr-text" type="text" name="attr_performName" value=""/></td>
<td><input class="attr-input" type="text" name="attr_perform" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Perform Roll}} {{success=[[11]]}} {{roll=[[1d10+@{perform}]]}} {{lang=Perform}}' name='roll_perform_check'/></td>
</tr>
<tr>
<td><span data-i18n="Pilot">Pilot</span> <input class="attr-text" type="text" name="attr_pilot1Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_pilot1" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Pilot Roll}} {{success=[[11]]}} {{roll=[[1d10+@{pilot1}]]}} {{lang=Pilot}}' name='roll_pilot1_check'/></td>
</tr>
<tr>
<td><span data-i18n="Pilot">Pilot</span> <input class="attr-text" type="text" name="attr_pilot2Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_pilot2" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Pilot Roll}} {{success=[[11]]}} {{roll=[[1d10+@{pilot2}]]}} {{lang=Pilot}}' name='roll_pilot2_check'/></td>
</tr>
<tr>
<td><span data-i18n="Ranged">Ranged</span></td>
<td><input class="attr-input" type="text" name="attr_ranged" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Ranged Roll}} {{success=[[11]]}} {{roll=[[1d10+@{ranged}]]}} {{lang=Ranged}}' name='roll_ranged_check'/></td>
</tr>
<tr>
<td><span data-i18n="Rogue">Rogue</span></td>
<td><input class="attr-input" type="text" name="attr_rogue" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Rogue Roll}} {{success=[[11]]}} {{roll=[[1d10+@{rogue}]]}} {{lang=Rogue}}' name='roll_rogue_check'/></td>
</tr>
<tr>
<td><span data-i18n="Stealth">Stealth</span></td>
<td><input class="attr-input" type="text" name="attr_stealth" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Stealth Roll}} {{success=[[11]]}} {{roll=[[1d10+@{stealth}]]}} {{lang=Stealth}}' name='roll_stealth_check'/></td>
</tr>
<tr>
<td><span data-i18n="Wilderness">Wilderness</span></td>
<td><input class="attr-input" type="text" name="attr_wilderness" value="" maxlength=2 size=2 /></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=Wilderness Roll}} {{success=[[11]]}} {{roll=[[1d10+@{wilderness}]]}} {{lang=Wilderness}}' name='roll_wilderness_check'/></td>
</tr>
</table>
</div>
</div>
<!-- Circumstances -->
<div class='sheet-col'>
<h2 class="section-head"><span data-i18n="Circumstances">Circumstances</span></h2><small>Exp x1</small>
<div class="section">
<table style="width:100%">
<tr>
<td><input class="attr-text" type="text" name="attr_circumstance1Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_circumstance1" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_circumstance2Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_circumstance2" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_circumstance3Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_circumstance3" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_circumstance4Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_circumstance4" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_circumstance5Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_circumstance5" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_circumstance6Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_circumstance6" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_circumstance7Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_circumstance7" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_circumstance8Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_circumstance8" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_circumstance9Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_circumstance9" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_circumstance10Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_circumstance10" value="" maxlength=2 size=2 /></td>
</tr>
<!-- Advantages & Disadvantages -->
<tr>
<td colspan=2><h3 class="section-head"><span data-i18n="Advantages+Disadvantages">Advantages &amp; Disadvantages</span></h3><small>Exp x1</small></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_advantage1Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_advantage1" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_advantage2Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_advantage2" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_advantage3Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_advantage3" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_advantage4Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_advantage4" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_advantage5Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_advantage5" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_advantage6Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_advantage6" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_advantage7Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_advantage7" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_advantage8Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_advantage8" value="" maxlength=2 size=2 /></td>
</tr>
<tr>
<td><input class="attr-text" type="text" name="attr_advantage9Name" value=""/></td>
<td><input class="attr-input" type="text" name="attr_advantage9" value="" maxlength=2 size=2 /></td>
</tr>
<!-- Experience -->
<tr>
<td colspan=2><h3 class="section-head"><span data-i18n="Experience">Experience</span></h3></td>
</tr>
<tr>
<td><span data-i18n="Unused">Unused</span></td>
<td><span data-i18n="Total">Total</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_experience_unused" value="" maxlength=3 size=3 /></td>
<td><input class="attr-input" type="text" name="attr_experience_total" value="" maxlength=3 size=3 /></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Weapons -->
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="section">
<h2 class="section-head"><span data-i18n="RangedWeapon">Ranged Weapon</span></h2>
<table style="width:100%">
<tr>
<td colspan=2><input class="attr-text" type="text" name="attr_rangedWeapon1Name" value=""/></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon1Init" value=""/></td>
<td><span data-i18n="InitMod">Init Mod</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon1Strike" value=""/></td>
<td><span data-i18n="StrikeMod">Strike Mod</span></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=@{rangedWeapon1Name}}} {{success=[[11]]}} {{roll=[[1d10+@{ranged}+@{rangedWeapon1Strike}]]}}' name='roll_ranged1_check'/></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon1Damage" value=""/></td>
<td><span data-i18n="Damage">Damage</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon1Range" value=""/></td>
<td><span data-i18n="Range">Range</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon1Magazine" value=""/></td>
<td><span data-i18n="Magazine">Magazine</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon1HR" value=""/></td>
<td><span data-i18n="HR">HR</span></td>
</tr>
<tr>
<td colspan=2>
<span data-i18n="Notes">Notes</span>
<textarea name="attr_rangedWeapon1Notes"/></textarea>
</td>
</tr>
</table>
</div>
</div>
<div class='sheet-col'>
<div class="section">
<h2 class="section-head"><span data-i18n="RangedWeapon">Ranged Weapon</span></h2>
<table style="width:100%">
<tr>
<td colspan=2><input class="attr-text" type="text" name="attr_rangedWeapon2Name" value=""/></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon2Init" value=""/></td>
<td><span data-i18n="InitMod">Init Mod</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon2Strike" value=""/></td>
<td><span data-i18n="StrikeMod">Strike Mod</span></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=@{rangedWeapon2Name}}} {{success=[[11]]}} {{roll=[[1d10+@{ranged}+@{rangedWeapon2Strike}]]}}' name='roll_ranged2_check'/></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon2Damage" value=""/></td>
<td><span data-i18n="Damage">Damage</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon2Range" value=""/></td>
<td><span data-i18n="Range">Range</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon2Magazine" value=""/></td>
<td><span data-i18n="Magazine">Magazine</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_rangedWeapon2HR" value=""/></td>
<td><span data-i18n="HR">HR</span></td>
</tr>
<tr>
<td colspan=2>
<span data-i18n="Notes">Notes</span>
<textarea name="attr_rangedWeapon2Notes"/></textarea>
</td>
</tr>
</table>
</div>
</div>
<div class='sheet-col'>
<div class="section">
<h2 class="section-head"><span data-i18n="Armour">Armour</span></h2>
<table style="width:100%">
<tr>
<td><span data-i18n="Armour">Armour</span>:</td>
<td colspan=2><input class="attr-text" type="text" name="attr_armour" value=""/></td>
<td><small></small><span data-i18n="HR">Armour</span></small></td>
</tr>
<tr>
<td><span data-i18n="Torso">Torso</span>:</td>
<td><input class="attr-input" type="text" name="attr_armourTorso_cur" value=""/></td>
<td><input class="attr-input" type="text" name="attr_armourTorso_max" value=""/></td>
<td><input class="attr-input" type="text" name="attr_armourTorso_HR" value=""/></td>
</tr>
<tr>
<td><span data-i18n="Head">Head</span>:</td>
<td><input class="attr-input" type="text" name="attr_armourHead_cur" value=""/></td>
<td><input class="attr-input" type="text" name="attr_armourHead_max" value=""/></td>
<td><input class="attr-input" type="text" name="attr_armourHead_HR" value=""/></td>
</tr>
<tr>
<td>
<span data-i18n="Other">Other</span><br />
<input class="attr-input" type="text" name="attr_armourOtherName" value=""/>:
</td>
<td><input class="attr-input" type="text" name="attr_armourOther_cur" value=""/></td>
<td><input class="attr-input" type="text" name="attr_armourOther_max" value=""/></td>
<td><input class="attr-input" type="text" name="attr_armourOther_HR" value=""/></td>
</tr>
<tr>
<td><span data-i18n="MovementPenalty">Movement Penalty</span>:</td>
<td><input class="attr-input" type="text" name="attr_armourMovePenalty" value=""/></td>
<td><span data-i18n="AwarenessPenalty">Awareness Penalty</span>:</td>
<td><input class="attr-input" type="text" name="attr_armourAwarePenalty" value=""/></td>
</tr>
<tr>
<span data-i18n="Notes">Notes</span>
<textarea name="attr_rangedWeapon2Notes"/></textarea>
</tr>
</table>
</div>
</div>
</div>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="section">
<h2 class="section-head"><span data-i18n="MeleeWeapon">Melee Weapon</span></h2>
<table style="width:100%">
<tr>
<td colspan=2><input class="attr-text" type="text" name="attr_meleeWeapon1Name" value=""/></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_meleeWeapon1Init" value=""/></td>
<td><span data-i18n="InitMod">Init Mod</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_meleeWeapon1Strike" value=""/></td>
<td><span data-i18n="StrikeMod">Strike Mod</span></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=@{meleeWeapon1Name}}} {{success=[[11]]}} {{roll=[[1d10+@{ranged}+@{meleeWeapon1Strike}]]}}' name='roll_melee1_check'/></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_meleeWeapon1Parry" value=""/></td>
<td><span data-i18n="ParryMod">Parry Mod</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_meleeWeapon1Damage" value=""/></td>
<td><span data-i18n="Damage">Damage</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_meleeWeapon1HR" value=""/></td>
<td><span data-i18n="HR">HR</span></td>
</tr>
<tr>
<td colspan=2>
<span data-i18n="Notes">Notes</span>
<textarea name="attr_meleeWeapon1Notes"/></textarea>
</td>
</tr>
</table>
</div>
</div>
<div class='sheet-col'>
<div class="section">
<h2 class="section-head"><span data-i18n="MeleeWeapon">Melee Weapon</span></h2>
<table style="width:100%">
<tr>
<td colspan=2><input class="attrtext" type="text" name="attr_meleeWeapon2Name" value=""/></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_meleeWeapon2Init" value=""/></td>
<td><span data-i18n="InitMod">Init Mod</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_meleeWeapon2Strike" value=""/></td>
<td><span data-i18n="StrikeMod">Strike Mod</span></td>
<td class="attr-roll" ><button type='roll' value='&{template:infected} {{name=@{meleeWeapon2Name}}} {{success=[[11]]}} {{roll=[[1d10+@{ranged}+@{meleeWeapon2Strike}]]}}' name='roll_melee2_check'/></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_meleeWeapon2Parry" value=""/></td>
<td><span data-i18n="ParryMod">Parry Mod</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_meleeWeapon2Damage" value=""/></td>
<td><span data-i18n="Damage">Damage</span></td>
</tr>
<tr>
<td><input class="attr-input" type="text" name="attr_meleeWeapon2HR" value=""/></td>
<td><span data-i18n="HR">HR</span></td>
</tr>
<tr>
<td colspan=2>
<span data-i18n="Notes">Notes</span>
<textarea name="attr_meleeWeapon2Notes"/></textarea>
</td>
</tr>
</table>
</div>
</div>
<div class='sheet-col'>
<div class="section">
<h2 class="section-head"><span data-i18n="Notes">Notes</span></h2>
<textarea name="attr_Notes"/></textarea>
</div>
</div>
</div>
<script type="text/worker">
on("change:awareness change:dexterity", function() {
getAttrs(["dexterity", "awareness"], function(values) {
setAttrs({
baseInitiative: parseInt(values.dexterity || 0) + parseInt(values.awareness || 0)
});
});
});
on("change:baseHealth change:extraHealth", function() {
getAttrs(["baseHealth", "extraHealth"], function(values) {
setAttrs({
health: parseInt(values.baseHealth) + parseInt(values.extraHealth || 0)
});
});
});
on("change:brawn change:luck_max", function() {
getAttrs(["brawn", "luck_max"], function(values) {
setAttrs({
baseHealth: parseInt(values.brawn || 0) + parseInt(values.luck_max || 0)
});
});
});
</script>
<!--
&{template:infected} {{name=Test}} {{value=[[11]]}} {{naturalroll=[[1d10]]}} {{roll=[[{{value}}+{{naturalroll}}]]}}
-->
<rolltemplate class="sheet-rolltemplate-infected">
<table>
<caption>{{name}}</caption>
<tr>
<td class="template_label"><span data-i18n="Value">Value</span>:</td>
<td class="template_label"><span data-i18n="Rolled">Rolled</span>:</td>
<td class="template_label"><span data-i18n="Result">Result</span>:</td>
</tr>
<tr>
<td class="template_value">{{value}}</td>
<td class="template_value">{{naturalroll}}</td>
<td class="template_value">{{roll}}</td>
</tr>
<tr>
{{#rollWasCrit() naturalroll}}
<td colspan=4 class="template_value"><b>Crit +1</b></td>
{{/rollWasCrit() naturalroll}}
{{#rollWasFumble() naturalroll}}
<td colspan=4 class="template_value"><b>{{Failure}}</b></td>
{{/rollWasFumble() naturalroll}}
{{#rollGreater() roll 10}}
<td colspan=4 class="template_value"><b>{{Success}}</b></td>
{{/rollGreater() roll 10}}
{{#rollLess() roll 11}}
<td colspan=4 class="template_value">{{Failure}}</td>
{{/rollLess() roll 11}}
</tr>
</table>
</rolltemplate>