Files
roll20-character-sheets-tester/Infected!/translation.json
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2016-10-20 10:35:58 +02:00

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JSON

{
"Language": "Language",
"CharacterName": "Character Name",
"PlayerName": "Player Name",
"Disposition": "Disposition",
"Campaign": "Campaign",
"Attributes": "Attributes",
"physical": "physical",
"Brawn": "Brawn",
"BrawnRoll": "BrawnRoll",
"Dexterity": "Dexterity",
"DexterityRoll": "Dexterity Roll",
"social": "social",
"Presence": "Presence",
"PresenceRoll": "Presence Roll",
"Tact": "Tact",
"TactRoll": "Tact Roll",
"mental": "mental",
"Awareness": "Awareness",
"Intelligence": "Intelligence",
"spiritual": "spiritual",
"Permanent": "Permanent",
"Temporary": "Temporary",
"Resolve": "Resolve",
"Luck": "Luck",
"Dexterity+Awareness": "Dexterity + Awareness",
"BaseInitiative": "Base Initiative",
"VitalStatistics": "Vital Statistics",
"Morality": "Morality",
"BaseHealth": "Base Health",
"Brawn+Luck": "Brawn + Luck",
"ExtraHealth": "Extra Health",
"Health": "Health",
"TotalHealth": "Total Health",
"Battered": "Battered",
"Current": "Current",
"Injured": "Injured",
"Wounded": "Wounded",
"DamagePenalty": "Damage Penalty",
"Skills": "Skills",
"AnimalHandling": "Animal Handling",
"Athletics": "Athletics",
"Command": "Command",
"Construction": "Construction",
"Deception": "Deception",
"Deduction": "Deduction",
"Diplomacy": "Diplomacy",
"Dodge": "Dodge",
"Domestic": "Domestic",
"HandToHand": "Hand to Hand",
"Intimidation": "Intimidation",
"Knowledge": "Knowledge",
"Language": "Language",
"Medical": "Medical",
"Melee": "Melee",
"Military": "Military",
"Observation": "Observation",
"Perform": "Perform",
"Pilot": "Pilot",
"Ranged": "Ranged",
"Rogue": "Rogue",
"Stealth": "Stealth",
"Wilderness": "Wilderness",
"Circumstances": "Circumstances",
"Advantages+Disadvantages": "Advantages &aml; Disadvantages",
"Experience": "Experience",
"Unused": "Unused",
"Total": "Total",
"RangedWeapon": "Ranged Weapon",
"InitMod": "Init Mod",
"StrikeMod": "Strike Mod",
"Damage": "Damage",
"Range": "Range",
"Magazine": "Magazine",
"HR": "HR",
"Notes": "Notes",
"Armour": "Armour",
"Torso": "Torso",
"Head": "Head",
"Other": "Other",
"MovementPenalty": "Movement Penalty",
"AwarenessPenalty": "Awareness Penalty",
"MeleeWeapon": "Melee Weapon",
"ParryMod": "Parry Mod",
"Equipment": "Equipment",
"Value": "Value",
"Rolled": "Rolled",
"Success": "Success",
"Failure": "Failure",
"CharacterGenerationMode": "Character Generation Mode"
}