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roll20-character-sheets-tester/L5R/L5Rsheet.htm
T
RhOmicron 14233b6837 Description Field for Spells
Added a requested description field to spells, it gets linked in chat as it rolls as well.
2017-07-07 06:10:00 +02:00

1557 lines
128 KiB
HTML

<div class="bio sheet-3colrow">
<div class="sheet-col">
<label><span data-i18n="name-u">Name:</span> <input type="text" name="attr_Name" /></label>
<label>
<span data-i18n="clan-u">Clan:</span>
<select name="attr_Clan">
<option data-i18n="crab-u" value="Crab">Crab</option>
<option data-i18n="crane-u" value="Crane">Crane</option>
<option data-i18n="dragon-u" value="Dragon">Dragon</option>
<option data-i18n="lion-u" value="Lion">Lion</option>
<option data-i18n="mantis-u" value="Mantis">Mantis</option>
<option data-i18n="phoenix-u" value="Phoenix">Phoenix</option>
<option data-i18n="scorpion-u" value="Scorpion">Scorpion</option>
<option data-i18n="spider-u" value="Spider">Spider</option>
<option data-i18n="unicorn-u" value="Unicorn">Unicorn</option>
<option data-i18n="ronin-u" value="Ronin">Ronin</option>
<option data-i18n="misc-u" value="Misc">Misc</option>
</select>
</label>
<label><span data-i18n="family-u">Family</span> <input type="text" name="attr_Family" /></label>
<label><span data-i18n="school-u">School</span> <input type="text" name="attr_School" /></label>
</div>
<div class="sheet-col">
<table>
<tr>
<td><label style=display:inline><span data-i18n="rank-u">Rank</span></label></td>
<td><input type="number" disabled="true" name="attr_Rank" value="round(((@{Insight} - 112) / 25))" /></td>
</tr>
<tr>
<td><div><label style=display:inline><span data-i18n="experience-u">Experience</span></label></td>
<td><input type="number" value='40' name="attr_Experience" /></div></td>
</tr>
<tr>
<td><div><label style=display:inline><span data-i18n="insight-u">Insight</span></label></td>
<td><input type="number" disabled="true" name="attr_Insight" value="(((@{Air} + @{Water} + @{Fire} + @{Earth} + @{Void}) * 10 ) + (@{rank_acting} + @{rank_artisan} + @{rank_calligraphy} + @{rank_courtier} + @{rank_divination} + @{rank_etiquette} + @{rank_games} + @{rank_investigation} + @{rank_lore} + @{rank_Lore2} + @{rank_Lore3} + @{rank_Medicine} + @{rank_Meditation} + @{rank_Perform} + @{rank_Sincerity} + @{rank_Spellcraft} + @{rank_Tea_Ceremony} + @{rank_rhigh} + @{rank_Athletics} + @{rank_Battle} + @{rank_Defense} + @{rank_Horsemanship} + @{rank_Hunting} + @{rank_Iaijutsu} + @{rank_Jiujutsu} + @{rank_Chain_Weapons} + @{rank_Heavy_Weapons} + @{rank_Kenjutsu} + @{rank_Knives} + @{rank_Kyujutsu} + @{rank_Ninjutsu} + @{rank_Polearms} + @{rank_Spears} + @{rank_Staves} + @{rank_WarFan} + @{rank_AnimalHandling} + @{rank_Commerce} + @{rank_Craft} + @{rank_Engineering} + @{rank_Sailing} + @{rank_Forgery} + @{rank_Intimidation} + @{rank_SleightofHand} + @{rank_Stealth} + @{rank_Temptation} + @{BCourtier} + @{BEtiquette} + @{AddInsight}))">addl SPs></td>
<td><input type="number" name="attr_AddInsight" value="0" /></div></td>
</tr>
<tr>
<td><div><label style=display:inline><span data-i18n="courtier-bonus-u">Courtier Bonus</span></label></td>
<td><select style="width:120px;" name="attr_BCourtier" class="sheet-skillselect">
<option value="0" data-i18n="0-to-insight-u">0 to Insight</option>
<option value="3" data-i18n="+3-to-insight-u">+3 to Insight</option>
<option value="10" data-i18n="+10-to-insight-u">+10 to Insight</option>
</select></div></td>
</tr>
<tr>
<td><div><label style=display:inline><span data-i18n="etiquette-bonus-u">Etiquette Bonus</span></label></td>
<td><select style="width:120px;" name="attr_BEtiquette" class="sheet-skillselect">
<option value="0" data-i18n="0-to-insight-u">0 to Insight</option>
<option value="3" data-i18n="+3-to-insight-u">+3 to Insight</option>
<option value="10" data-i18n="+10-to-insight-u">+10 to Insight</option>
</select></div></td>
</tr>
</table>
</div>
<div class="sheet-col center">
<img src="http://i.imgur.com/tv2Gvag.png" class="banner" />
</div>
</div>
<div class="center">
<input type="radio" class="tab" name="attr_tab" value="traits" checked="checked" /><span data-i18n="traits-u" title="Traits"></span>
<input type="radio" class="tab" name="attr_tab" value="skills" /><span data-i18n="skills-u" title="Skills"></span>
<input type="radio" class="tab" name="attr_tab" value="weapons" /><span data-i18n="weapons-u" title="Weapons"></span>
<input type="radio" class="tab" name="attr_tab" value="spells" /><span data-i18n="spells-u" title="Spells"></span>
<p></p>
<div class="tab-content traits-tab">
<h1 class="separator"><span></span></h1>
<div class="center">
<div class="sheet-6colrow">
<div class="sheet-col" style=background-color:#B4C8DB;>
<p></p>
<div class="attribute">
<img src="images/air.png"/>
<h3 data-i18n="air-u" class="attribute">Air</h3>
</div>
<div class="attribute">
<input type="number" value="((@{Reflexes} + @{Awareness}) - abs(@{Reflexes} - @{Awareness})) / 2" disabled="true" name="attr_Air"/>
<button type='roll' name='roll_Air' value='/em @{name} rolls Air! \n\n/roll [[@{Air}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></label><span data-i18n="reflexes-u">Reflexes</span></p>
<input type="number" value='2' name="attr_Reflexes" />
<button type='roll' name='roll_Reflexes' value='/em @{name} rolls Reflexes! \n\n/roll [[@{Reflexes}d10!!]]'></button><br/>
</div>
<div class="attribute">
<p></label><span data-i18n="awareness-u">Awareness</span></p>
<input type="number" value='2' name="attr_Awareness" />
<button type='roll' name='roll_Awareness' value='/em @{name} rolls Awareness! \n\n/roll [[@{Awareness}d10!!]]'></button><br/>
</div>
<p></p>
</div>
<div class="sheet-col" style=background-color:#B39C85;>
<p></p>
<div class="attribute">
<img src="images/earth.png"/>
<h3 data-i18n="earth-u" class="attribute">Earth</h3>
</div>
<div class="attribute">
<input type="number" value="((@{Stamina} + @{Willpower}) - abs(@{Stamina} - @{Willpower}))/ 2" disabled="true" name="attr_Earth"/>
<button type='roll' name='roll_Earth' value='/em @{name} rolls Earth! \n\n/roll [[@{Earth}]]d10!! Earth!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="stamina-u">Stamina</span></p>
<input type="number" value='2' name="attr_Stamina" />
<button type='roll' name='roll_Stamina' value='/em @{name} rolls Stamina! \n\n/roll [[@{Stamina}d10!!]]'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="willpower-u">Willpower</span></p>
<input type="number" value='2' name="attr_Willpower" />
<button type='roll' name='roll_Willpower' value='/em @{name} rolls Willpower! \n\n/roll [[@{Willpower}d10!!]]'></button><br/>
</div>
<p></p>
</div>
<div class="sheet-col" style=background-color:#EBA93C;>
<p></p>
<div class="attribute">
<img src="images/fire.png"/>
<h3 data-i18n="fire-u" class="attribute">Fire</h3>
</div>
<div class="attribute">
<input type="number" value='((@{Agility} + @{Intelligence}) - abs(@{Agility} - @{Intelligence})) / 2' disabled="true" name="attr_Fire"/>
<button type='roll' name='roll_Fire' value='/em @{name} rolls Fire! \n\n/roll [[@{Fire}]]d10!! Fire!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="agility-u">Agility</span></p>
<input type="number" value='2' name="attr_Agility" />
<button type='roll' name='roll_Agility' value='/em @{name} rolls Agility! \n\n/roll [[@{Agility}d10!!]]'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="intelligence-u">Intelligence</span></p>
<input type="number" value='2' name="attr_Intelligence" />
<button type='roll' name='roll_Intelligence' value='/em @{name} rolls Intelligence! \n\n/roll [[@{Intelligence}d10!!]]'></button><br/>
</div>
<p></p>
</div>
<div class="sheet-col" style=background-color:#98ADDA;>
<p></p>
<div class="attribute">
<img src="images/water.png"/>
<h3 data-i18n="water-u" class="attribute">Water</h3>
</div>
<div class="attribute">
<input type="number" value='((@{Strength} + @{Perception}) - abs(@{Strength} - @{Perception})) / 2' disabled='true' name="attr_Water" />
<button type='roll' name='roll_Water' value='/em @{name} rolls Water! \n\n/roll [[@{Water}]]d10!! Water!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="strength-u">Strength</span></p>
<input type="number" value='2' name="attr_Strength" />
<button type='roll' name='roll_Strength' value='/em @{name} rolls Strength! \n\n/roll [[@{Strength}d10!!]]'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="perception-u">Perception</span></p>
<input type="number" value='2' name="attr_Perception" />
<button type='roll' name='roll_Perception' value='/em @{name} rolls Perception! \n\n/roll [[@{Perception}d10!!]]'></button><br/>
</div>
<p></p>
</div>
<div class="sheet-col" style=background-color:#BDA7A8;>
<p></p>
<div class="attribute">
<img src="images/void.png"/>
<h3 data-i18n="void-u" class="attribute">Void</h3>
</div>
<div class="attribute">
<input type="number" value='2' name="attr_Void" />
<button type='roll' name='roll_Void' value='/em @{name} rolls Void! \n\n/roll [[@{Void}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="void-spent-u" >Void Spent</span></p>
<input type="number" value='0' name="attr_Voidspent" />
</div>
<div class="sheet-col">
<div class="attribute">
<p></p>
</div>
</div>
</div>
</div>
<p></p>
<h1 class="separator"><span></span></h1>
<div class="sheet-3colrow">
<div class="sheet-col">
<div><label><span data-i18n="sex-u">Sex:</span><input type="text" class="narrow" style=display:inline name="attr_Sex" /></label></div>
<div><label><span data-i18n="age-u">Age: </span> <input type="text" class="narrow" style=display:inline name="attr_Age" /></label></div>
<div><label><span data-i18n="height-u">Height: </span> <input type="text" class="narrow" style=display:inline name="attr_Height" /></label></div>
<div><label><span data-i18n="weight-u">Weight: </span> <input type="text" class="narrow" style=display:inline name="attr_Weight" /></label></div>
<div><label><span data-i18n="hair-u">Hair: </span> <input type="text" class="narrow" style=display:inline name="attr_Hair" /></label></div>
<div><label><span data-i18n="eyes-u">Eyes: </span> <input type="text" class="narrow" style=display:inline name="attr_Eyes" /></label></div>
<div><label><span data-i18n="father-u">Father: </span> <input type="text" class="narrow" style=display:inline name="attr_Father" /></label></div>
<div><label><span data-i18n="mother-u">Mother: </span> <input type="text" class="narrow" style=display:inline name="attr_Mother" /></label></div>
</div>
<div class="sheet-col">
<h3 class="ability"><span data-i18n="honor-u">Honor</span> <input type="number" name="attr_HonorRank" /></h3>
<div class="dots">
<input type="checkbox" name="attr_Honor_max" value="1" /><span></span>
<input type="radio" name="attr_Honor" value="1" /><span></span>
<input type="radio" name="attr_Honor" value="2" /><span></span>
<input type="radio" name="attr_Honor" value="3" /><span></span>
<input type="radio" name="attr_Honor" value="4" /><span></span>
<input type="radio" name="attr_Honor" value="5" /><span></span>
<input type="radio" name="attr_Honor" value="6" /><span></span>
<input type="radio" name="attr_Honor" value="7" /><span></span>
<input type="radio" name="attr_Honor" value="8" /><span></span>
<input type="radio" name="attr_Honor" value="9" /><span></span>
<input type="radio" name="attr_Honor" value="10" /><span></span>
</div>
<h3 class="ability"><span data-i18n="glory-u">Glory</span> <input type="number" name="attr_GloryRank" /></h3>
<div class="dots">
<input type="checkbox" name="attr_Glory_max" value="1" /><span></span>
<input type="radio" name="attr_Glory" value="1" /><span></span>
<input type="radio" name="attr_Glory" value="2" /><span></span>
<input type="radio" name="attr_Glory" value="3" /><span></span>
<input type="radio" name="attr_Glory" value="4" /><span></span>
<input type="radio" name="attr_Glory" value="5" /><span></span>
<input type="radio" name="attr_Glory" value="6" /><span></span>
<input type="radio" name="attr_Glory" value="7" /><span></span>
<input type="radio" name="attr_Glory" value="8" /><span></span>
<input type="radio" name="attr_Glory" value="9" /><span></span>
<input type="radio" name="attr_Glory" value="10" /><span></span>
</div>
<h3 class="ability"><span data-i18n="status-u">Status</span> <input type="number" name="attr_StatusRank" /></h3>
<div class="dots">
<input type="checkbox" name="attr_Status_max" value="1" /><span></span>
<input type="radio" name="attr_Status" value="1" /><span></span>
<input type="radio" name="attr_Status" value="2" /><span></span>
<input type="radio" name="attr_Status" value="3" /><span></span>
<input type="radio" name="attr_Status" value="4" /><span></span>
<input type="radio" name="attr_Status" value="5" /><span></span>
<input type="radio" name="attr_Status" value="6" /><span></span>
<input type="radio" name="attr_Status" value="7" /><span></span>
<input type="radio" name="attr_Status" value="8" /><span></span>
<input type="radio" name="attr_Status" value="9" /><span></span>
<input type="radio" name="attr_Status" value="10" /><span></span>
</div>
<h3 class="ability"><span data-i18n="taint-u">Taint</span> <input type="number" name="attr_TaintRank" /></h3>
<div class="dots">
<input type="checkbox" name="attr_Taint_max" value="1" /><span></span>
<input type="radio" name="attr_Taint" value="1" /><span></span>
<input type="radio" name="attr_Taint" value="2" /><span></span>
<input type="radio" name="attr_Taint" value="3" /><span></span>
<input type="radio" name="attr_Taint" value="4" /><span></span>
<input type="radio" name="attr_Taint" value="5" /><span></span>
<input type="radio" name="attr_Taint" value="6" /><span></span>
<input type="radio" name="attr_Taint" value="7" /><span></span>
<input type="radio" name="attr_Taint" value="8" /><span></span>
<input type="radio" name="attr_Taint" value="9" /><span></span>
<input type="radio" name="attr_Taint" value="10" /><span></span>
</div>
</div>
<div class="sheet-col">
<h3 data-i18n="wounds-u">Wounds</h3>
<table style='border-collapse: collapse; border-spacing: 0;'>
<tr><td data-i18n="wounds-u">Wounds</td><td data-i18n="lethality-u">Lethality</td></tr>
<tr>
<td><input type="number" name="attr_Wounds" value="0"/></td>
<td><select name="attr_Lethality">
<option data-i18n="earth-x2-u" value="2">Earth x2</option>
<option data-i18n="earth-x3-u" value="3">Earth x3</option>
<option data-i18n="earth-x4-u" value="4">Earth x4</option>
<option data-i18n="earth-x5-u" value="5">Earth x5</option>
</select></td></tr>
<tr>
<td data-i18n="wound-level-u" style='font-weight: bold;'>Wound Level</td>
<td data-i18n="total-u" style='font-weight: bold;'>Total</td>
</tr>
<tr>
<td data-i18n="healthy-u" style='font-weight: bold;'>Healthy (+0)</td>
<td><input type="number" name="attr_Healthy" value="@{Earth}*5" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="nicked-u" style='font-weight: bold;'>Nicked (+3)</td>
<td><input type="number" name="attr_Nicked" value="@{Earth}*5 + @{Earth} * @{Lethality}" disabled="true"/></td></td>
</tr>
<tr>
<td data-i18n="grazed-u" style='font-weight: bold;'>Grazed (+5)</td>
<td><input type="number" name="attr_Grazed" value="@{Earth}*5 + @{Earth} * 2 * @{Lethality}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="hurt-u" style='font-weight: bold;'>Hurt (+10)</td>
<td><input type="number" name="attr_Hurt" value="@{Earth}*5 + @{Earth} * 3 * @{Lethality}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="injured-u" style='font-weight: bold;'>Injured (+15)</td>
<td><input type="number" name="attr_Injured" value="@{Earth}*5 + @{Earth} * 4 * @{Lethality}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="crippled-u" style='font-weight: bold;'>Crippled (+20)</td>
<td><input type="number" name="attr_Crippled" value="@{Earth}*5 + @{Earth} * 5 * @{Lethality}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="down-u" style='font-weight: bold;'>Down (+40)</td>
<td><input type="number" name="attr_Down" value="@{Earth}*5 + @{Earth} * 6 * @{Lethality}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="out-u" style='font-weight: bold;'>Out</td>
<td><input type="number" name="attr_Out" value="@{Earth}*5 + @{Earth} * 7 * @{Lethality}" disabled="true"/></td>
</tr>
</table>
</div>
</div>
<p></p>
<h1 class="separator"><span></span></h1>
<p></p>
<div class="center">
<table class=borderedtable>
<tr>
<th data-i18n="initiative-u">Initiative</th>
<th></th>
<th data-i18n="armor-TN-u">Armor TN</th>
<th></th>
<th data-i18n="armor-u">Armor</th>
<th></th>
</tr>
<tr>
<td data-i18n="unmodified-u">Unmodified</td>
<td><input type="number" disabled="true" name="attr_BaseInitiative" value="(@{Reflexes}+@{Rank})" />
<button type='roll' name='roll_Initiative' value='/em @{Name} rolls Initiative! \n\n/roll [[@{BaseInitiative}]]d10k[[@{Reflexes}]]!!'></button><br/></td>
<td data-i18n="base-TN-u">Base TN</td>
<td><input type="number" disabled="true" name="attr_BaseTN" value="(((@{Reflexes}) * 5) + 5)"/></td>
<td data-i18n="quality-u">Quality</td>
<td><input type="text" class="narrow" name="attr_ArmorType"></td>
</tr>
<tr>
<td data-i18n="modifiers-u">Modifiers</td>
<td><input type="number" name="attr_InitiativeMod"></td>
<td data-i18n="armor-+-u">Armor +</td>
<td><input type="number" name="attr_ArmorBonus"></td>
<td data-i18n="reduction-u">Reduction</td>
<td><input type="number" name="attr_ArmorReduction"></td>
</tr>
<tr>
<td data-i18n="initiative-u">Initiative</td>
<td>
<button type='roll' name='roll_Initiative'value='/em @{Name} rolls Initiative! \n\n/roll [[@{BaseInitiative}]]d10k[[@{Reflexes}]]!! + @{InitiativeMod}'></button>
</td>
<td data-i18n="current-TN-u">Current TN</td>
<td><input type="number" disabled="true" name="attr_CurrentTN" value="(@{BaseTN}+@{ArmorBonus})"/></td>
<td data-i18n="notes-u">Notes</td>
<td><input type="text" class="narrow" name="attr_ArmorNotes"></td>
</tr>
</table>
</div>
</div>
<p></p>
<p></p>
<h1 class="separator"><span></span></h1>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 data-i18n="school-techniques-u"> School Techniques</h3>
<textarea name="attr_Description" class="four-lines"></textarea>
</div>
<div class="sheet-col">
<h3 data-i18n="avantages-u"> Advantages</h3>
<textarea name="attr_Advantages" class="four-lines"></textarea>
</div>
<div class="sheet-col">
<h3 data-i18n="disadvantages-u"> Disadvantages</h3>
<textarea name="attr_Disadvantages" class="four-lines"></textarea>
</div>
</div>
<h3 data-i18n="background-u">Background</h3>
<textarea name="attr_Background" class="four-lines"></textarea>
</div>
<div class="tab-content skills-tab">
<h1><span data-i18n="high-skills-u">High Skills</span></h1>
<span data-i18n="sentence-ute-u">U = Untrained Roll | T = Trained Roll | E = Emphasis Roll</span>
<p></p>
<table style="border-collapse:collapse;border-spacing:0">
<tr>
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
<td style="font-weight:bold" data-i18n="roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
</tr>
<tr>
<td data-i18n="acting-u">Acting</td>
<td><input type="number" name="attr_rank_acting" value="0"/></td>
<td data-i18n="awareness-u">Awareness</td>
<input type="hidden" name="attr_roll_acting" value="@{rank_acting}+@{Awareness}" disabled>
<input type="hidden" name="attr_keep_acting" value="@{Awareness}" disabled>
<td><input type="number" name="attr_roll_bonus_acting" value="0"></td>
<td><input type="number" name="attr_keep_bonus_acting" value="0"></td>
<td><input type="text" name="attr_acting_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Acting roll! \n\n/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Acting roll! \n\n/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Acting roll with Emphasis! \n\n/roll [[@{roll_acting}+@{roll_bonus_acting}]]d10k[[@{keep_acting}+@{keep_bonus_acting}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="artisant-u">Artisan</td>
<td><input type="number" name="attr_rank_artisan" value="0"></td>
<td data-i18n="awareness-u">Awareness</td>
<input type="hidden" name="attr_roll_artisan" value="@{rank_artisan}+@{Awareness}" disabled>
<input type="hidden" name="attr_keep_artisan" value="@{Awareness}" disabled>
<td><input type="number" name="attr_roll_bonus_artisan" value="0"></td>
<td><input type="number" name="attr_keep_bonus_artisan" value="0"></td>
<td><input type="text" name="attr_artisan_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Artisan roll! \n\n/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Artisan roll! \n\n/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Artisan roll with Emphasis! \n\n/roll [[@{roll_artisan}+@{roll_bonus_artisan}]]d10k[[@{keep_Artisan}+@{keep_bonus_artisan}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_artisan_type" value=""></td>
</tr>
<tr>
<td data-i18n="calligraphy-u">Calligraphy</td>
<td><input type="number" name="attr_rank_calligraphy" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_calligraphy" value="@{rank_calligraphy}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_calligraphy" value="@{Intelligence}" disabled>
<td><input type="number" name="attr_roll_bonus_calligraphy" value="0"></td>
<td><input type="number" name="attr_keep_bonus_calligraphy" value="0"></td>
<td><input type="text" name="attr_calligraphy_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Calligraphy roll! \n\n/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Calligraphy roll! \n\n/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Calligraphy roll with Emphasis! \n\n/roll [[@{roll_calligraphy}+@{roll_bonus_calligraphy}]]d10k[[@{keep_Calligraphy}+@{keep_bonus_calligraphy}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="courtier-u">Courtier</td>
<td><input type="number" name="attr_rank_courtier" value="0"></td>
<td data-i18n="awareness-u">Awareness</td>
<input type="hidden" name="attr_roll_courtier" value="@{rank_courtier}+@{Awareness}" disabled>
<input type="hidden" name="attr_keep_courtier" value="@{Awareness}" disabled>
<td><input type="number" name="attr_roll_bonus_courtier" value="0"></td>
<td><input type="number" name="attr_keep_bonus_courtier" value="0"></td>
<td><input type="text" name="attr_courtier_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Courtier roll! \n\n/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Courtier roll! \n\n/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Courtier roll with Emphasis! \n\n/roll [[@{roll_courtier}+@{roll_bonus_courtier}]]d10k[[@{keep_Courtier}+@{keep_bonus_courtier}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="divination-u">Divination</td>
<td><input type="number" name="attr_rank_divination" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_divination" value="@{rank_divination}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_divination" value="@{Intelligence}" disabled>
<td><input type="number" name="attr_roll_bonus_divination" value="0"></td>
<td><input type="number" name="attr_keep_bonus_divination" value="0"></td>
<td><input type="text" name="attr_divination_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Divination roll! \n\n/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Divination roll! \n\n/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Divination roll with Emphasis! \n\n/roll [[@{roll_divination}+@{roll_bonus_divination}]]d10k[[@{keep_Divination}+@{keep_bonus_divination}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="etiquette-u">Etiquette</td>
<td><input type="number" name="attr_rank_etiquette" value="0"></td>
<td data-i18n="awareness-u">Awareness</td>
<input type="hidden" name="attr_roll_etiquette" value="@{rank_etiquette}+@{Awareness}" disabled>
<input type="hidden" name="attr_keep_etiquette" value="@{Awareness}" disabled>
<td><input type="number" name="attr_roll_bonus_etiquette" value="0"></td>
<td><input type="number" name="attr_keep_bonus_etiquette" value="0"></td>
<td><input type="text" name="attr_etiquette_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Etiquette roll! \n\n/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Trained Etiquette roll! \n\n/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Etiquette roll with Emphasis! \n\n/roll [[@{roll_etiquette}+@{roll_bonus_etiquette}]]d10k[[@{keep_Etiquette}+@{keep_bonus_etiquette}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="games-u">Games</td>
<td><input type="number" name="attr_rank_games" value="0"></td>
<td data-i18n="awareness-u">Awareness</td>
<input type="hidden" name="attr_roll_games" value="@{rank_games}+@{Awareness}" disabled>
<input type="hidden" name="attr_keep_games" value="@{Awareness}" disabled>
<td><input type="number" name="attr_roll_bonus_games" value="0"></td>
<td><input type="number" name="attr_keep_bonus_games" value="0"></td>
<td><input type="text" name="attr_games_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Games roll! \n\n/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Games roll! \n\n/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Games roll with Emphasis! \n\n/roll [[@{roll_games}+@{roll_bonus_games}]]d10k[[@{keep_Games}+@{keep_bonus_games}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_games_type" value=""></td>
</tr>
<tr>
<td data-i18n="investigation-u">Investigation</td>
<td><input type="number" name="attr_rank_investigation" value="0"></td>
<td data-i18n="perception-u">Perception</td>
<input type="hidden" name="attr_roll_investigation" value="@{rank_investigation}+@{Perception}" disabled>
<input type="hidden" name="attr_keep_investigation" value="@{Perception}" disabled>
<td><input type="number" name="attr_roll_bonus_investigation" value="0"></td>
<td><input type="number" name="attr_keep_bonus_investigation" value="0"></td>
<td><input type="text" name="attr_investigation_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Investigation roll! \n\n/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Trained Investigation roll! \n\n/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Investigation roll with Emphasis! \n\n/roll [[@{roll_investigation}+@{roll_bonus_investigation}]]d10k[[@{keep_Investigation}+@{keep_bonus_investigation}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="lore-u">Lore</td>
<td><input type="number" name="attr_rank_lore" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_lore" value="@{rank_lore}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_lore" value="@{Intelligence}" disabled>
<td><input type="number" name="attr_roll_bonus_lore" value="0"></td>
<td><input type="number" name="attr_keep_bonus_lore" value="0"></td>
<td><input type="text" name="attr_lore_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Lore roll with Emphasis! \n\n/roll [[@{roll_lore}+@{roll_bonus_lore}]]d10k[[@{keep_Lore}+@{keep_bonus_lore}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_lore_type" value=""></td>
</tr>
<tr>
<td data-i18n="lore-u">Lore</td>
<td><input type="number" name="attr_rank_Lore2" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_Lore2" value="@{rank_Lore2}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_Lore2" value="@{Intelligence}" disabled>
<td><input type="number" name="attr_roll_bonus_Lore2" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Lore2" value="0"></td>
<td><input type="text" name="attr_Lore2_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Lore roll with Emphasis! \n\n/roll [[@{roll_Lore2}+@{roll_bonus_Lore2}]]d10k[[@{keep_Lore2}+@{keep_bonus_Lore2}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_Lore2_type" value=""></td>
</tr>
<tr>
<td data-i18n="lore-u">Lore</td>
<td><input type="number" name="attr_rank_Lore3" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_Lore3" value="@{rank_Lore3}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_Lore3" value="@{Intelligence}" disabled>
<td><input type="number" name="attr_roll_bonus_Lore3" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Lore3" value="0"></td>
<td><input type="text" name="attr_Lore3_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Lore roll with Emphasis! \n\n/roll [[@{roll_Lore3}+@{roll_bonus_Lore3}]]d10k[[@{keep_Lore3}+@{keep_bonus_Lore3}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_Lore3_type" value=""></td>
</tr>
<tr>
<td data-i18n="medicine-u">Medicine</td>
<td><input type="number" name="attr_rank_Medicine" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_Medicine" value="@{rank_Medicine}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_Medicine" value="@{Intelligence}" disabled>
<td><input type="number" name="attr_roll_bonus_Medicine" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Medicine" value="0"></td>
<td><input type="text" name="attr_Medicine_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Medicine roll! \n\n/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Medicine roll! \n\n/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Medicine roll with Emphasis! \n\n/roll [[@{roll_Medicine}+@{roll_bonus_Medicine}]]d10k[[@{keep_Medicine}+@{keep_bonus_Medicine}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="meditation-u">Meditation</td>
<td><input type="number" name="attr_rank_Meditation" value="0"></td>
<td data-i18n="void-u">Void</td>
<input type="hidden" name="attr_roll_Meditation" value="@{rank_Meditation}+@{Void}" disabled>
<input type="hidden" name="attr_keep_Meditation" value="@{Void}" disabled>
<td><input type="number" name="attr_roll_bonus_Meditation" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Meditation" value="0"></td>
<td><input type="text" name="attr_Meditation_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Meditation roll! \n\n/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Meditation roll! \n\n/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Meditation roll with Emphasis! \n\n/roll [[@{roll_Meditation}+@{roll_bonus_Meditation}]]d10k[[@{keep_Meditation}+@{keep_bonus_Meditation}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="perform-u">Perform</td>
<td><input type="number" name="attr_rank_Perform" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Perform" value="@{rank_Perform}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Perform" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Perform" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Perform" value="0"></td>
<td><input type="text" name="attr_Perform_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Perform roll! \n\n/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Perform roll! \n\n/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Perform roll with Emphasis! \n\n/roll [[@{roll_Perform}+@{roll_bonus_Perform}]]d10k[[@{keep_Perform}+@{keep_bonus_Perform}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_Perform_type" value=""></td>
</tr>
<tr>
<td data-i18n="sincerity-u">Sincerity</td>
<td><input type="number" name="attr_rank_Sincerity" value="0"></td>
<td data-i18n="awareness-u">Awareness</td>
<input type="hidden" name="attr_roll_Sincerity" value="@{rank_Sincerity}+@{Awareness}" disabled>
<input type="hidden" name="attr_keep_Sincerity" value="@{Awareness}" disabled>
<td><input type="number" name="attr_roll_bonus_Sincerity" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Sincerity" value="0"></td>
<td><input type="text" name="attr_Sincerity_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Sincerity roll! \n\n/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Sincerity roll! \n\n/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Sincerity roll with Emphasis! \n\n/roll [[@{roll_Sincerity}+@{roll_bonus_Sincerity}]]d10k[[@{keep_Sincerity}+@{keep_bonus_Sincerity}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="spellcraft-u">Spellcraft</td>
<td><input type="number" name="attr_rank_Spellcraft" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_Spellcraft" value="@{rank_Spellcraft}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_Spellcraft" value="@{Intelligence}" disabled>
<td><input type="number" name="attr_roll_bonus_Spellcraft" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Spellcraft" value="0"></td>
<td><input type="text" name="attr_Spellcraft_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Spellcraft roll! \n\n/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Spellcraft roll! \n\n/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Spellcraft roll with Emphasis! \n\n/roll [[@{roll_Spellcraft}+@{roll_bonus_Spellcraft}]]d10k[[@{keep_Spellcraft}+@{keep_bonus_Spellcraft}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="tea-ceremony-u">Tea Ceremony</td>
<td><input type="number" name="attr_rank_Tea_Ceremony" value="0"></td>
<td data-i18n="void-u">Void</td>
<input type="hidden" name="attr_roll_Tea_Ceremony" value="@{rank_Tea_Ceremony}+@{Void}" disabled>
<input type="hidden" name="attr_keep_Tea_Ceremony" value="@{Void}" disabled>
<td><input type="number" name="attr_roll_bonus_Tea_Ceremony" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Tea_Ceremony" value="0"></td>
<td><input type="text" name="attr_Tea_Ceremony_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Tea Ceremony roll! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Tea Ceremony roll! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Tea Ceremony roll with Emphasis! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!r1"></button></td>
</tr>
<tr>
<td><input style="width:75px;" type="text" name="attr_rhigh" value=""></td>
<td><input type="number" name="attr_rank_rhigh" value="0"></td>
<td><select style="width:100px;" class="sheet-skillselect" name="attr_rhigh_stat"><option value="@{Awareness}" data-i18n="awareness-u">Awareness</option><option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option><option value="@{Agility}" data-i18n="agility-u">Agility</option></select><input type="hidden" name="attr_roll_rhigh" value="@{rank_rhigh}+@{rhigh_stat}">
<input type="hidden" name="attr_keep_rhigh" value="@{rhigh_stat}"></td>
<td><input type="number" name="attr_roll_bonus_rhigh" value="0"></td>
<td><input type="number" name="attr_keep_bonus_rhigh" value="0"></td>
<td><input type="text" name="attr_rhigh_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained @{rhigh} roll! \n\n/roll [[@{roll_rhigh}+@{roll_bonus_rhigh}]]d10k[[@{keep_rhigh}+@{keep_bonus_rhigh}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained @{rhigh} roll! \n\n/roll [[@{roll_rhigh}+@{roll_bonus_rhigh}]]d10k[[@{keep_rhigh}+@{keep_bonus_rhigh}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an @{rhigh} roll with Emphasis! \n\n/roll [[@{roll_rhigh}+@{roll_bonus_rhigh}]]d10k[[@{keep_rhigh}+@{keep_bonus_rhigh}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_rhigh_type" value=""></td>
</tr>
</table>
<div>
<fieldset class="repeating_rehigh">
<div style="width: 830px;">
<table style="width:90%;">
<td><input style="width:75px;" type="text" name="attr_rehigh" value=""></td>
<td><input type="number" name="attr_rank_rehigh" value="0"></td>
<td><select style="width:100px;" class="sheet-skillselect"name="attr_rehigh_stat"><option value="@{Awareness}" data-i18n="awareness-u">Awareness</option><option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option><option value="@{Agility}" data-i18n="agility-u">Agility</option></select><input type="hidden" name="attr_roll_rehigh" value="@{rank_rehigh}+@{rehigh_stat}">
<input type="hidden" name="attr_keep_rehigh" value="@{rehigh_stat}"></td>
<td><input type="number" name="attr_roll_bonus_rehigh" value="0"></td>
<td><input type="number" name="attr_keep_bonus_rehigh" value="0"></td>
<td><input type="text" name="attr_rehigh_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained @{rehigh} roll! \n\n/roll [[@{roll_rehigh}+@{roll_bonus_rehigh}]]d10k[[@{keep_rehigh}+@{keep_bonus_rehigh}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained @{rehigh} roll! \n\n/roll [[@{roll_rehigh}+@{roll_bonus_rehigh}]]d10k[[@{keep_rehigh}+@{keep_bonus_rehigh}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an @{rehigh} roll with Emphasis! \n\n/roll [[@{roll_rehigh}+@{roll_bonus_rehigh}]]d10k[[@{keep_rehigh}+@{keep_bonus_rehigh}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_rhigh_type" value=""></td>
</table>
</div>
</fieldset>
</div>
<h1><span data-i18n="bugei-skills-u">Bugei Skills</span></h1>
<table style="border-collapse:collapse;border-spacing:0">
<tr>
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
</tr>
<tr>
<td data-i18n="athletics-u">Athletics</td>
<td><input type="number" name="attr_rank_Athletics" value="0"></td>
<td data-i18n="strength-u">Strength</td>
<input type="hidden" name="attr_roll_Athletics" value="@{rank_Athletics}+@{Strength}" disabled>
<input type="hidden" name="attr_keep_Athletics" value="@{Strength}" disabled>
<td><input type="number" name="attr_roll_bonus_Athletics" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Athletics" value="0"></td>
<td><input type="text" name="attr_Athletics_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Athletics roll! \n\n/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Trained Athletics roll! \n\n/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Athletics roll with Emphasis! \n\n/roll [[@{roll_Athletics}+@{roll_bonus_Athletics}]]d10k[[@{keep_Athletics}+@{keep_bonus_Athletics}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="battle-u">Battle</td>
<td><input type="number" name="attr_rank_Battle" value="0"></td>
<td data-i18n="perception-u">Perception</td>
<input type="hidden" name="attr_roll_Battle" value="@{rank_Battle}+@{Perception}" disabled>
<input type="hidden" name="attr_keep_Battle" value="@{Perception}" disabled>
<td><input type="number" name="attr_roll_bonus_Battle" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Battle" value="0"></td>
<td><input type="text" name="attr_Battle_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Battle roll! \n\n/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Battle roll! \n\n/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Battle roll with Emphasis! \n\n/roll [[@{roll_Battle}+@{roll_bonus_Battle}]]d10k[[@{keep_Battle}+@{keep_bonus_Battle}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="defense-u">Defense</td>
<td><input type="number" name="attr_rank_Defense" value="0"></td>
<td data-i18n="reflexes-u">Reflexes</td>
<input type="hidden" name="attr_roll_Defense" value="@{rank_Defense}+@{Reflexes}" disabled>
<input type="hidden" name="attr_keep_Defense" value="@{Reflexes}" disabled>
<td><input type="number" name="attr_roll_bonus_Defense" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Defense" value="0"></td>
<td><input type="text" name="attr_Defense_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Defense roll! \n\n/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Defense roll! \n\n/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Defense roll with Emphasis! \n\n/roll [[@{roll_Defense}+@{roll_bonus_Defense}]]d10k[[@{keep_Defense}+@{keep_bonus_Defense}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="horsemanship-u">Horsemanship</td>
<td><input type="number" name="attr_rank_Horsemanship" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Horsemanship" value="@{rank_Horsemanship}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Horsemanship" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Horsemanship" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Horsemanship" value="0"></td>
<td><input type="text" name="attr_Horsemanship_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Horsemanship roll! \n\n/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Horsemanship roll! \n\n/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Horsemanship roll with Emphasis! \n\n/roll [[@{roll_Horsemanship}+@{roll_bonus_Horsemanship}]]d10k[[@{keep_Horsemanship}+@{keep_bonus_Horsemanship}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="hunting-u">Hunting</td>
<td><input type="number" name="attr_rank_Hunting" value="0"></td>
<td data-i18n="perception-u">Perception</td>
<input type="hidden" name="attr_roll_Hunting" value="@{rank_Hunting}+@{Perception}" disabled>
<input type="hidden" name="attr_keep_Hunting" value="@{Perception}" disabled>
<td><input type="number" name="attr_roll_bonus_Hunting" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Hunting" value="0"></td>
<td><input type="text" name="attr_Hunting_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Hunting roll! \n\n/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Hunting roll! \n\n/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Hunting roll with Emphasis! \n\n/roll [[@{roll_Hunting}+@{roll_bonus_Hunting}]]d10k[[@{keep_Hunting}+@{keep_bonus_Hunting}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="iaijutsu-u">Iaijutsu</td>
<td><input type="number" name="attr_rank_Iaijutsu" value="0"></td>
<td data-i18n="reflexes-u">Reflexes</td>
<input type="hidden" name="attr_roll_Iaijutsu" value="@{rank_Iaijutsu}+@{Reflexes}" disabled>
<input type="hidden" name="attr_keep_Iaijutsu" value="@{Reflexes}" disabled>
<td><input type="number" name="attr_roll_bonus_Iaijutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Iaijutsu" value="0"></td>
<td><input type="text" name="attr_Iaijutsu_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Iaijutsu roll! \n\n/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Trained Iaijutsu roll! \n\n/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Iaijutsu roll with Emphasis! \n\n/roll [[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]]d10k[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="jiujutsu-u">Jiujutsu</td>
<td><input type="number" name="attr_rank_Jiujutsu" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Jiujutsu" value="@{rank_Jiujutsu}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Jiujutsu" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Jiujutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Jiujutsu" value="0"></td>
<td><input type="text" name="attr_Jiujutsu_Emphases" value=""></td>
<td><button type="roll" name="Jiujutsu_Untrained_roll" value="/em @{Name} makes an Untrained Jiujutsu roll! \n\n/roll [[@{roll_Jiujutsu}+@{roll_bonus_Jiujutsu}]]d10k[[@{keep_Jiujutsu}+@{keep_bonus_Jiujutsu}]]"></button></td>
<td><button type="roll" name="Jiujitsu_Trained_roll" value="/em @{Name} makes a Trained Jiujutsu roll! \n\n/roll [[@{roll_Jiujutsu}+@{roll_bonus_Jiujutsu}]]d10k[[@{keep_Jiujutsu}+@{keep_bonus_Jiujutsu}]]!!"></button></td>
<td><button type="roll" name="Jiujitsu_Emphasis_roll" value="/em @{Name} makes a Jiujutsu roll with Emphasis! \n\n/roll [[@{roll_Jiujutsu}+@{roll_bonus_Jiujutsu}]]d10k[[@{keep_Jiujutsu}+@{keep_bonus_Jiujutsu}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="chain-weapons-u">Chain Weapons</td>
<td><input type="number" name="attr_rank_Chain_Weapons" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Chain_Weapons" value="@{rank_Chain_Weapons}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Chain_Weapons" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Chain_Weapons" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Chain_Weapons" value="0"></td>
<td><input type="text" name="attr_Chain_Weapons_Emphases" value=""></td>
<td><button type="roll" name="Chain_Weapons_Untrained_roll" value="/em @{Name} makes an Untrained Chain Weapons roll! \n\n/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]"></button></td>
<td><button type="roll" name="Chain_Weapons_Trained_roll" value="/em @{Name} makes a Trained Chain Weapons roll! \n\n/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]!!"></button></td>
<td><button type="roll" name="Chain_Weapons_Emphasis_roll" value="/em @{Name} makes a Chain Weapons roll with Emphasis! \n\n/roll [[@{roll_Chain_Weapons}+@{roll_bonus_Chain_Weapons}]]d10k[[@{keep_Chain_Weapons}+@{keep_bonus_Chain_Weapons}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="heavy-weapons-u">Heavy Weapons</td>
<td><input type="number" name="attr_rank_Heavy_Weapons" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Heavy_Weapons" value="@{rank_Heavy_Weapons}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Heavy_Weapons" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Heavy_Weapons" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Heavy_Weapons" value="0"></td>
<td><input type="text" name="attr_Heavy_Weapons_Emphases" value=""></td>
<td><button type="roll" name="Heavy_Weapons_Untrained_roll" value="/em @{Name} makes an Untrained Heavy Weapons roll! \n\n/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]"></button></td>
<td><button type="roll" name="Heavy_Weapons_Trained_roll" value="/em @{Name} makes a Trained Heavy Weapons roll! \n\n/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]!!"></button></td>
<td><button type="roll" name="Heavy_Weapons_Emphasis_roll" value="/em @{Name} makes a Heavy Weapons roll with Emphasis! \n\n/roll [[@{roll_Heavy_Weapons}+@{roll_bonus_Heavy_Weapons}]]d10k[[@{keep_Heavy_Weapons}+@{keep_bonus_Heavy_Weapons}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="kenjutsu-u">Kenjutsu</td>
<td><input type="number" name="attr_rank_Kenjutsu" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Kenjutsu" value="@{rank_Kenjutsu}+@{Agility}">
<input type="hidden" name="attr_keep_Kenjutsu" value="@{Agility}">
<td><input type="number" name="attr_roll_bonus_Kenjutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Kenjutsu" value="0"></td>
<td><input type="text" name="attr_Kenjutsu_Emphases" value=""></td>
<td><button type="roll" name="Kenjutsu_Untrained_roll" value="/em @{Name} makes an Untrained Kenjutsu roll! \n\n/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]"></button></td>
<td><button type="roll" name="Kenjutsu_Trained_roll" value="/em @{Name} makes a Trained Kenjutsu roll! \n\n/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]!!"></button></td>
<td><button type="roll" name="Kenjutsu_Emphasis_roll" value="/em @{Name} makes a Kenjutsu roll with Emphasis! \n\n/roll [[@{roll_Kenjutsu}+@{roll_bonus_Kenjutsu}]]d10k[[@{keep_Kenjutsu}+@{keep_bonus_Kenjutsu}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="knives-u">Knives</td>
<td><input type="number" name="attr_rank_Knives" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Knives" value="@{rank_Knives}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Knives" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Knives" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Knives" value="0"></td>
<td><input type="text" name="attr_Knives_Emphases" value=""></td>
<td><button type="roll" name="Knives_Untrained_roll" value="/em @{Name} makes an Untrained Knives roll! \n\n/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]"></button></td>
<td><button type="roll" name="Knives_Trained_roll" value="/em @{Name} makes a Trained Knives roll! \n\n/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]!!"></button></td>
<td><button type="roll" name="Knives_Emphasis_roll" value="/em @{Name} makes a Knives roll with Emphasis! \n\n/roll [[@{roll_Knives}+@{roll_bonus_Knives}]]d10k[[@{keep_Knives}+@{keep_bonus_Knives}]]!!&r1"></button></td>
</tr>
<tr>
<td data-i18n="kyujutsu-u">Kyujutsu</td>
<td><input type="number" name="attr_rank_Kyujutsu" value="0"></td>
<td data-i18n="reflexes-u">Reflexes</td>
<input type="hidden" name="attr_roll_Kyujutsu" value="@{rank_Kyujutsu}+@{Reflexes}" disabled>
<input type="hidden" name="attr_keep_Kyujutsu" value="@{Reflexes}" disabled>
<td><input type="number" name="attr_roll_bonus_Kyujutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Kyujutsu" value="0"></td>
<td><input type="text" name="attr_Kyujutsu_Emphases" value=""></td>
<td><button type="roll" name="Kyujutsu_Untrained_roll" value="/em @{Name} makes an Untrained Kyujutsu roll! \n\n/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]"></button></td>
<td><button type="roll" name="Kyujutsu_Trained_roll" value="/em @{Name} makes a Trained Kyujutsu roll! \n\n/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]!!"></button></td>
<td><button type="roll" name="Kyujutsu_Emphasis_roll" value="/em @{Name} makes a Kyujutsu roll with Emphasis! \n\n/roll [[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]]d10k[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="ninjutsu-u">Ninjutsu</td>
<td><input type="number" name="attr_rank_Ninjutsu" value="0"></td>
<td>
<select name="attr_ninjutsu_stat" class="sheet-skillselect">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
</select>
<input type="hidden" name="attr_roll_Ninjutsu" value="@{rank_Ninjutsu}+@{ninjutsu_stat}">
<input type="hidden" name="attr_keep_Ninjutsu" value="@{ninjutsu_stat}">
<td><input type="number" name="attr_roll_bonus_Ninjutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Ninjutsu" value="0"></td>
<td><input type="text" name="attr_Ninjutsu_Emphases" value=""></td>
<td><button type="roll" name="Ninjutsu_Untrained_roll" value="/em @{Name} makes an Untrained Ninjutsu roll! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]"></button></td>
<td><button type="roll" name="Ninjutsu_Trained_roll" value="/em @{Name} makes a Trained Ninjutsu roll! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]!!"></button></td>
<td><button type="roll" name="Ninjutsu_Emphasis_roll" value="/em @{Name} makes a Ninjutsu roll with Emphasis! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="polearms-u">Polearms</td>
<td><input type="number" name="attr_rank_Polearms" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Polearms" value="@{rank_Polearms}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Polearms" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Polearms" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Polearms" value="0"></td>
<td><input type="text" name="attr_Polearms_Emphases" value=""></td>
<td><button type="roll" name="Polearms_Untrained_roll" value="/em @{Name} makes an Untrained Polearms roll! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]"></button></td>
<td><button type="roll" name="Polearms_Trained_roll" value="/em @{Name} makes a Trained Polearms roll! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]!!"></button></td>
<td><button type="roll" name="Polearms_Emphasis_roll" value="/em @{Name} makes a Polearms roll with Emphasis! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="spears-u">Spears</td>
<td><input type="number" name="attr_rank_Spears" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Spears" value="@{rank_Spears}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Spears" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Spears" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Spears" value="0"></td>
<td><input type="text" name="attr_Spears_Emphases" value=""></td>
<td><button type="roll" name="Spears_Untrained_roll" value="/em @{Name} makes an Untrained Spears roll! \n\n/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]"></button></td>
<td><button type="roll" name="Spears_Trained_roll" value="/em @{Name} makes a Trained Spears roll! \n\n/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]!!"></button></td>
<td><button type="roll" name="Spears_Emphasis_roll" value="/em @{Name} makes a Spears roll with Emphasis! \n\n/roll [[@{roll_Spears}+@{roll_bonus_Spears}]]d10k[[@{keep_Spears}+@{keep_bonus_Spears}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="staves-u">Staves</td>
<td><input type="number" name="attr_rank_Staves" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Staves" value="@{rank_Staves}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Staves" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Staves" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Staves" value="0"></td>
<td><input type="text" name="attr_Staves_Emphases" value=""></td>
<td><button type="roll" name="Staves_Untrained_roll" value="/em @{Name} makes an Untrained Staves roll! \n\n/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]"></button></td>
<td><button type="roll" name="Staves_Trained_roll" value="/em @{Name} makes a Trained Staves roll! \n\n/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]!!"></button></td>
<td><button type="roll" name="Staves_Emphasis_roll" value="/em @{Name} makes a Staves roll with Emphasis! \n\n/roll [[@{roll_Staves}+@{roll_bonus_Staves}]]d10k[[@{keep_Staves}+@{keep_bonus_Staves}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="war-fan-u">War Fan</td>
<td><input type="number" name="attr_rank_WarFan" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_WarFan" value="@{rank_WarFan}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_WarFan" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_WarFan" value="0"></td>
<td><input type="number" name="attr_keep_bonus_WarFan" value="0"></td>
<td><input type="text" name="attr_WarFan_Emphases" value=""></td>
<td><button type="roll" name="WarFan_Untrained_roll" value="/em @{Name} makes an Untrained War Fan roll! \n\n/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]"></button></td>
<td><button type="roll" name="WarFan_Trained_roll" value="/em @{Name} makes a Trained War Fan roll! \n\n/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]!!"></button></td>
<td><button type="roll" name="WarFan_Emphasis_roll" value="/em @{Name} makes a War Fan roll with Emphasis! \n\n/roll [[@{roll_WarFan}+@{roll_bonus_WarFan}]]d10k[[@{keep_WarFan}+@{keep_bonus_WarFan}]]!!r1"></button></td>
</tr>
</table>
<div>
<fieldset class="repeating_rweap">
<div style="width: 830px;">
<table style="width:90%;">
<td><input style="width:85px;" type="text" name="attr_rweap" value="Weapons"></td>
<td><input type="number" name="attr_rank_rweap" value="0"></td>
<td><select style="width:85px;" class="sheet-skillselect"name="attr_rweap_stat"><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option><option value="@{Agility}" data-i18n="agility-u">Agility</option></select><input type="hidden" name="attr_roll_rweap" value="@{rank_rweap}+@{rweap_stat}">
<input type="hidden" name="attr_keep_rweap" value="@{rweap_stat}"></td>
<td><input type="number" name="attr_roll_bonus_rweap" value="0"></td>
<td><input type="number" name="attr_keep_bonus_rweap" value="0"></td>
<td><input type="text" name="attr_rweap_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained @{rweap} roll! \n\n/roll [[@{roll_rweap}+@{roll_bonus_rweap}]]d10k[[@{keep_rweap}+@{keep_bonus_rweap}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained @{rweap} roll! \n\n/roll [[@{roll_rweap}+@{roll_bonus_rweap}]]d10k[[@{keep_rweap}+@{keep_bonus_rweap}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an @{rweap} roll with Emphasis! \n\n/roll [[@{roll_rweap}+@{roll_bonus_rweap}]]d10k[[@{keep_rweap}+@{keep_bonus_rweap}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_rweap_type" value=""></td>
</table>
</div>
</fieldset>
</div>
<h1><span data-i18n="merchant-skills-u">Merchant Skills</span></h1>
<table style="border-collapse:collapse;border-spacing:0">
<tr>
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
</tr>
<tr>
<td data-i18n="animal-handling-u">Animal Handling</td>
<td><input type="number" name="attr_rank_AnimalHandling" value="0"></td>
<td data-i18n="awareness-u">Awareness</td>
<input type="hidden" name="attr_roll_AnimalHandling" value="@{rank_AnimalHandling}+@{Awareness}" disabled>
<input type="hidden" name="attr_keep_AnimalHandling" value="@{Awareness}" disabled>
<td><input type="number" name="attr_roll_bonus_AnimalHandling" value="0"></td>
<td><input type="number" name="attr_keep_bonus_AnimalHandling" value="0"></td>
<td><input type="text" name="attr_AnimalHandling_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Animal Handling roll! \n\n/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Animal Handling roll! \n\n/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Animal Handling roll with Emphasis! \n\n/roll [[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]]d10k[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="commerce-u">Commerce</td>
<td><input type="number" name="attr_rank_Commerce" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_Commerce" value="@{rank_Commerce}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_Commerce" value="@{Intelligence}" disabled>
<td><input type="number" name="attr_roll_bonus_Commerce" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Commerce" value="0"></td>
<td><input type="text" name="attr_Commerce_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Commerce roll! \n\n/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Commerce roll! \n\n/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Commerce roll with Emphasis! \n\n/roll [[@{roll_Commerce}+@{roll_bonus_Commerce}]]d10k[[@{keep_Commerce}+@{keep_bonus_Commerce}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="craft-u">Craft</td>
<td><input type="number" name="attr_rank_Craft" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_Craft" value="@{rank_Craft}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_Craft" value="@{Intelligence}" disabled>
<td><input type="number" name="attr_roll_bonus_Craft" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Craft" value="0"></td>
<td><input type="text" name="attr_Craft_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Craft roll! \n\n/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Craft roll! \n\n/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Craft roll with Emphasis! \n\n/roll [[@{roll_Craft}+@{roll_bonus_Craft}]]d10k[[@{keep_Craft}+@{keep_bonus_Craft}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_Craft_type" value=""></td>
</tr>
<tr>
<td data-i18n="engineering-u">Engineering</td>
<td><input type="number" name="attr_rank_Engineering" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_Engineering" value="@{rank_Engineering}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_Engineering" value="@{Intelligence}" disabled>
<td><input type="number" name="attr_roll_bonus_Engineering" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Engineering" value="0"></td>
<td><input type="text" name="attr_Engineering_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Engineering roll! \n\n/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Engineering roll! \n\n/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Engineering roll with Emphasis! \n\n/roll [[@{roll_Engineering}+@{roll_bonus_Engineering}]]d10k[[@{keep_Engineering}+@{keep_bonus_Engineering}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="sailing-u">Sailing</td>
<td><input type="number" name="attr_rank_Sailing" value="0"></td>
<td><select class="sheet-skillselect"name="attr_sailing_stat"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option></select><input type="hidden" name="attr_roll_Sailing" value="@{rank_Sailing}+@{sailing_stat}">
<input type="hidden" name="attr_keep_Sailing" value="@{sailing_stat}"></td>
<td><input type="number" name="attr_roll_bonus_Sailing" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Sailing" value="0"></td>
<td><input type="text" name="attr_Sailing_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Sailing roll! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Sailing roll! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Sailing roll with Emphasis! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!r1"></button></td>
</tr>
</table>
<div>
<fieldset class="repeating_rcraft">
<div style="width: 830px;">
<table style="width:90%;">
<td><input style="width:87px;" type="text" name="attr_rcraft" value="Craft"></td>
<td><input style="margin-right: 12px;" type="number" name="attr_rank_rcraft" value="0"></td>
<td data-i18n="intelligence-u">Intelligence</td>
<input type="hidden" name="attr_roll_rcraft" value="@{rank_rcraft}+@{Intelligence}" disabled>
<input type="hidden" name="attr_keep_rcraft" value="@{Intelligence}" disabled>
<td><input style="margin-left: 12px;" type="number" name="attr_roll_bonus_rcraft" value="0"></td>
<td><input type="number" name="attr_keep_bonus_rcraft" value="0"></td>
<td><input type="text" name="attr_rcraft_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained @{rcraft} roll! \n\n/roll [[@{roll_rcraft}+@{roll_bonus_rcraft}]]d10k[[@{keep_rcraft}+@{keep_bonus_rcraft}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained @{rcraft} roll! \n\n/roll [[@{roll_rcraft}+@{roll_bonus_rcraft}]]d10k[[@{keep_rcraft}+@{keep_bonus_rcraft}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an @{rcraft} roll with Emphasis! \n\n/roll [[@{roll_rcraft}+@{roll_bonus_rcraft}]]d10k[[@{keep_rcraft}+@{keep_bonus_rcraft}]]!!r1"></button></td>
<td><input type="text" class="regular" name="attr_rcraft_type" value=""></td>
</table>
</div>
</fieldset>
</div>
<h1><span data-i18n="low-skills-u">Low Skills</span></h1>
<table style="border-collapse:collapse;border-spacing:0">
<tr>
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
</tr>
<tr>
<td data-i18n="forgery-u">Forgery</td>
<td><input type="number" name="attr_rank_Forgery" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Forgery" value="@{rank_Forgery}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Forgery" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Forgery" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Forgery" value="0"></td>
<td><input type="text" name="attr_Forgery_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Forgery roll! \n\n/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Forgery roll! \n\n/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Forgery roll with Emphasis! \n\n/roll [[@{roll_Forgery}+@{roll_bonus_Forgery}]]d10k[[@{keep_Forgery}+@{keep_bonus_Forgery}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="intimidation-u">Intimidation</td>
<td><input type="number" name="attr_rank_Intimidation" value="0"></td>
<td data-i18n="awareness-u">Awareness</td>
<input type="hidden" name="attr_roll_Intimidation" value="@{rank_Intimidation}+@{Awareness}" disabled>
<input type="hidden" name="attr_keep_Intimidation" value="@{Awareness}" disabled>
<td><input type="number" name="attr_roll_bonus_Intimidation" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Intimidation" value="0"></td>
<td><input type="text" name="attr_Intimidation_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Intimidation roll! \n\n/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Intimidation roll! \n\n/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Intimidation roll with Emphasis! \n\n/roll [[@{roll_Intimidation}+@{roll_bonus_Intimidation}]]d10k[[@{keep_Intimidation}+@{keep_bonus_Intimidation}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="sleight-of-hand-u">Sleight of Hand</td>
<td><input type="number" name="attr_rank_SleightofHand" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_SleightofHand" value="@{rank_SleightofHand}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_SleightofHand" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_SleightofHand" value="0"></td>
<td><input type="number" name="attr_keep_bonus_SleightofHand" value="0"></td>
<td><input type="text" name="attr_SleightofHand_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Sleight of Hand roll! \n\n/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Sleight of Hand roll! \n\n/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Sleight of Hand roll with Emphasis! \n\n/roll [[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]]d10k[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="stealth-u">Stealth</td>
<td><input type="number" name="attr_rank_Stealth" value="0"></td>
<td data-i18n="agility-u">Agility</td>
<input type="hidden" name="attr_roll_Stealth" value="@{rank_Stealth}+@{Agility}" disabled>
<input type="hidden" name="attr_keep_Stealth" value="@{Agility}" disabled>
<td><input type="number" name="attr_roll_bonus_Stealth" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Stealth" value="0"></td>
<td><input type="text" name="attr_Stealth_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Stealth roll! \n\n/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Stealth roll! \n\n/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Stealth roll with Emphasis! \n\n/roll [[@{roll_Stealth}+@{roll_bonus_Stealth}]]d10k[[@{keep_Stealth}+@{keep_bonus_Stealth}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="temptation-u">Temptation</td>
<td><input type="number" name="attr_rank_Temptation" value="0"></td>
<td data-i18n="awareness-u">Awareness</td>
<input type="hidden" name="attr_roll_Temptation" value="@{rank_Temptation}+@{Awareness}" disabled>
<input type="hidden" name="attr_keep_Temptation" value="@{Awareness}" disabled>
<td><input type="number" name="attr_roll_bonus_Temptation" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Temptation" value="0"></td>
<td><input type="text" name="attr_Temptation_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes a Untrained Temptation roll! \n\n/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Temptation roll! \n\n/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Temptation roll with Emphasis! \n\n/roll [[@{roll_Temptation}+@{roll_bonus_Temptation}]]d10k[[@{keep_Temptation}+@{keep_bonus_Temptation}]]!!r1"></button></td>
</tr>
</table>
</div>
<div class="tab-content weapons-tab">
<span data-i18n="sentence-ute-u">U = Untrained Roll | T = Trained Roll | E = Emphasis Roll</span>
<h1 class="separator vspace"><span data-i18n="melee-weapons-u">Melee Weapons</span></h1>
<table style='border-collapse: collapse; border-spacing: 0; width:100%'>
<tr>
<td style='font-weight: bold;' data-i18n="weapon-u">Weapon</td>
<td style='font-weight: bold;' data-i18n="skill-u">Skill</td>
<td style="font-weight: bold" data-i18n="agility-u">Ability</td>
<td style="font-weight: bold" data-i18n="attack-bonus-roll-u">Attack Bonus Roll</td>
<td style="font-weight: bold" data-i18n="attack-bonus-keep-u">Attack Bonus Keep</td>
<td style='font-weight: bold;' data-i18n="U-u">U</td>
<td style='font-weight: bold;' data-i18n="T-u">T</td>
<td style='font-weight: bold;' data-i18n="E-u">E</td>
<td style='font-weight: bold;'><div data-i18n="weapon-damage-roll-u">Weapon Damage Roll</div></td>
<td style='font-weight: bold;'><div data-i18n="weapon-damage-keep-u">Weapon Damage Keep</div></td>
<td style='font-weight: bold;' data-i18n="damage-u">Damage</td>
<td style='font-weight: bold;' data-i18n="notes-u">Notes</td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon1" class="regular"></td>
<td><select class="regular" name="attr_Weapon1Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><select class="narrow" name="attr_Weapon1Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon1ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon1ABKeep" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon1}! \n\n/roll [[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]]d10k[[@{Weapon1Attribute} + @{Weapon1ABKeep}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon1}! \n\n/roll [[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]]d10k[[@{Weapon1Attribute} + @{Weapon1ABKeep}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon1}! \n\n/roll [[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]]d10k[[@{Weapon1Attribute} + @{Weapon1ABKeep}]]!!r1"></button></td>
<td><input type="number" name="attr_Weapon1DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon1DamageKeep" class="sheet-short" value="1"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon1DamageRoll}+@{Strength}]]d10k[[@{Weapon1DamageKeep}]]!!"></button></td>
<td><input type="text" name="attr_NotesWeapon1" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon2" class="regular"></td>
<td><select class="regular" name="attr_Weapon2Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><select class="narrow" name="attr_Weapon2Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon2ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon2ABKeep" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon2}! \n\n/roll [[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]]d10k[[@{Weapon2Attribute} + @{Weapon2ABKeep}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon2}! \n\n/roll [[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]]d10k[[@{Weapon2Attribute} + @{Weapon2ABKeep}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon2}! \n\n/roll [[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]]d10k[[@{Weapon2Attribute} + @{Weapon2ABKeep}]]!!r1"></button></td>
<td><input type="number" name="attr_Weapon2DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon2DamageKeep" class="sheet-short" value="1"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon2DamageRoll}+@{Strength}]]d10k[[@{Weapon2DamageKeep}]]!!"></button></td>
<td><input type="text" name="attr_NotesWeapon2" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon3" class="regular"></td>
<td><select class="regular" name="attr_Weapon3Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><select class="narrow" name="attr_Weapon3Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon3ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon3ABKeep" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon3}! \n\n/roll [[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]]d10k[[@{Weapon3Attribute} + @{Weapon3ABKeep}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon3}! \n\n/roll [[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]]d10k[[@{Weapon3Attribute} + @{Weapon3ABKeep}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon3}! \n\n/roll [[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]]d10k[[@{Weapon3Attribute} + @{Weapon3ABKeep}]]!!r1"></button></td>
<td><input type="number" name="attr_Weapon3DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon3DamageKeep" class="sheet-short" value="1"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon3DamageRoll}+@{Strength}]]d10k[[@{Weapon3DamageKeep}]]!!"></button></td>
<td><input type="text" name="attr_NotesWeapon3" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon4" class="regular"></td>
<td><select class="regular" name="attr_Weapon4Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><select class="narrow" name="attr_Weapon4Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon4ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon4ABKeep" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon4}! \n\n/roll [[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]]d10k[[@{Weapon4Attribute} + @{Weapon4ABKeep}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon4}! \n\n/roll [[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]]d10k[[@{Weapon4Attribute} + @{Weapon4ABKeep}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon4}! \n\n/roll [[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]]d10k[[@{Weapon4Attribute} + @{Weapon4ABKeep}]]!!r1"></button></td>
<td><input type="number" name="attr_Weapon4DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon4DamageKeep" class="sheet-short" value="1"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon4DamageRoll}+@{Strength}]]d10k[[@{Weapon4DamageKeep}]]!!"></button></td>
<td><input type="text" name="attr_NotesWeapon4" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon5" class="regular"></td>
<td><select class="regular" name="attr_Weapon5Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><select class="narrow" name="attr_Weapon5Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon5ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon5ABKeep" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon5}! \n\n/roll [[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]]d10k[[@{Weapon5Attribute} + @{Weapon5ABKeep}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon5}! \n\n/roll [[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]]d10k[[@{Weapon5Attribute} + @{Weapon5ABKeep}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon5}! \n\n/roll [[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]]d10k[[@{Weapon5Attribute} + @{Weapon5ABKeep}]]!!r1"></button></td>
<td><input type="number" name="attr_Weapon5DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon5DamageKeep" class="sheet-short" value="1"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon5DamageRoll}+@{Strength}]]d10k[[@{Weapon5DamageKeep}]]!!"></button></td>
<td><input type="text" name="attr_NotesWeapon5" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon6" class="regular"></td>
<td><select class="regular" name="attr_Weapon6Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><select class="narrow" name="attr_Weapon6Attribute"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option></select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon6ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon6ABKeep" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon6}! \n\n/roll [[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]]d10k[[@{Weapon6Attribute} + @{Weapon6ABKeep}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon6}! \n\n/roll [[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]]d10k[[@{Weapon6Attribute} + @{Weapon6ABKeep}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon6}! \n\n/roll [[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]]d10k[[@{Weapon6Attribute} + @{Weapon6ABKeep}]]!!r1"></button></td>
<td><input type="number" name="attr_Weapon6DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon6DamageKeep" class="sheet-short" value="1"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage! \n\n/roll [[@{Weapon6DamageRoll}+@{Strength}]]d10k[[@{Weapon6DamageKeep}]]!!"></button></td>
<td><input type="text" name="attr_NotesWeapon6" class="sheet-short"></td>
</tr>
</table>
<h1 class="separator vspace"><span data-i18n="bows-u">Bows</span></h1>
<table style='border-collapse: collapse; border-spacing: 0;'>
<tr>
<td style='font-weight: bold;' data-i18n="bow-u">Bow</td>
<td style='font-weight: bold;' data-i18n="skill-u">Skill</td>
<td style='font-weight: bold;' data-i18n="strength-u">Strength</td>
<td style="font-weight:bold;" data-i18n="bow-roll-bonus-u">Bow Roll Bonus</td>
<td style="font-weight:bold;" data-i18n="bow-keep-bonus-u">Bow Keep Bonus</td>
<td style='font-weight: bold;' data-i18n="U-u">U</td>
<td style='font-weight: bold;' data-i18n="T-u">T</td>
<td style='font-weight: bold;' data-i18n="E-u">E</td>
<td style='font-weight: bold;' data-i18n="arrow-damage-roll-u">Arrow Damage Roll</td>
<td style='font-weight: bold;' data-i18n="arrow-damage-keep-u">Arrow Damage Keep</td>
<td style='font-weight: bold;' data-i18n="damage-u">Damage</td>
<td style='font-weight: bold;' data-i18n="notes-u">Notes</td>
</tr>
<tr>
<td><input type="text" name="attr_Bow1" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="number" name="attr_Bow1_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow1_damageMod" value="(@{Agility} + @{Bow1_Strength} - abs(@{Agility} - @{Bow1_Strength})) / 2" /></td>
<td><input type="number" name="attr_Bow1_ranged_rollBonus" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow1_ranged_keepBonus" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow1}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow1_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow1_ranged_keepBonus}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow1}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow1_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow1_ranged_keepBonus}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow1}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow1_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow1_ranged_keepBonus}]]!!r1"></button></td>
<td><input type="number" name="attr_Bow1_arrow_roll" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow1_arrow_keep" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow1_arrow_roll} + @{Bow1_damageMod}]]d10k[[@{Bow1_arrow_keep}]]!!"></button></td>
<td><input type="text" name="attr_NoteBow1" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Bow2" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="number" name="attr_Bow2_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow2_damageMod" value="(@{Agility} + @{Bow2_Strength} - abs(@{Agility} - @{Bow2_Strength})) / 2" /></td>
<td><input type="number" name="attr_Bow2_ranged_rollBonus" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow2_ranged_keepBonus" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow2}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow2_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow2_ranged_keepBonus}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow2}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow2_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow2_ranged_keepBonus}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow2}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow2_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow2_ranged_keepBonus}]]!!r1"></button></td>
<td><input type="number" name="attr_Bow2_arrow_roll" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow2_arrow_keep" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow2_arrow_roll} + @{Bow2_damageMod}]]d10k[[@{Bow2_arrow_keep}]]!!"></button></td>
<td><input type="text" name="attr_NoteBow2" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Bow3" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="number" name="attr_Bow3_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow3_damageMod" value="(@{Agility} + @{Bow3_Strength} - abs(@{Agility} - @{Bow3_Strength})) / 2" /></td>
<td><input type="number" name="attr_Bow3_ranged_rollBonus" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow3_ranged_keepBonus" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow3}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow3_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow3_ranged_keepBonus}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow3}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow3_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow3_ranged_keepBonus}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow3}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow3_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow3_ranged_keepBonus}]]!!r1"></button></td>
<td><input type="number" name="attr_Bow3_arrow_roll" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow3_arrow_keep" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow3_arrow_roll} + @{Bow3_damageMod}]]d10k[[@{Bow3_arrow_keep}]]!!"></button></td>
<td><input type="text" name="attr_NoteBow3" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Bow4" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="number" name="attr_Bow4_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow4_damageMod" value="(@{Agility} + @{Bow4_Strength} - abs(@{Agility} - @{Bow4_Strength})) / 2" /></td>
<td><input type="number" name="attr_Bow4_ranged_rollBonus" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow4_ranged_keepBonus" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes a Untrained attack with their @{Bow4}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow4_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow4_ranged_keepBonus}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow4}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow4_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow4_ranged_keepBonus}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow4}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow4_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow4_ranged_keepBonus}]]!!r1"></button></td>
<td><input type="number" name="attr_Bow4_arrow_roll" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow4_arrow_keep" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow4_arrow_roll} + @{Bow4_damageMod}]]d10k[[@{Bow4_arrow_keep}]]!!"></button></td>
<td><input type="text" name="attr_NoteBow4" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Bow5" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="number" name="attr_Bow5_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow5_damageMod" value="(@{Agility} + @{Bow5_Strength} - abs(@{Agility} - @{Bow5_Strength})) / 2" /></td>
<td><input type="number" name="attr_Bow5_ranged_rollBonus" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow5_ranged_keepBonus" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes a Untrained attack with their @{Bow5}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow5_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow5_ranged_keepBonus}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow5}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow5_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow5_ranged_keepBonus}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow5}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow5_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow5_ranged_keepBonus}]]!!r1"></button></td>
<td><input type="number" name="attr_Bow5_arrow_roll" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow5_arrow_keep" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow5_arrow_roll} + @{Bow5_damageMod}]]d10k[[@{Bow5_arrow_keep}]]!!"></button></td>
<td><input type="text" name="attr_NoteBow5" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Bow6" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="number" name="attr_Bow6_Strength" class="sheet-short"> <input type="hidden" name="attr_Bow6_damageMod" value="(@{Agility} + @{Bow6_Strength} - abs(@{Agility} - @{Bow6_Strength})) / 2" /></td>
<td><input type="number" name="attr_Bow6_ranged_rollBonus" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow6_ranged_keepBonus" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes a Untrained attack with their @{Bow6}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow6_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow6_ranged_keepBonus}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow6}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow6_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow6_ranged_keepBonus}]]!!"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow6}! \n\n/roll [[@{Reflexes} + @{ranged_WeaponSkill}+@{Bow6_ranged_rollBonus}]]d10k[[@{Reflexes}+@{Bow6_ranged_keepBonus}]]!!r1"></button></td>
<td><input type="number" name="attr_Bow6_arrow_roll" class="sheet-narrow" /></td>
<td><input type="number" name="attr_Bow6_arrow_keep" class="sheet-narrow" /></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage! \n\n/roll [[@{Bow6_arrow_roll} + @{Bow6_damageMod}]]d10k[[@{Bow6_arrow_keep}]]!!"></button></td>
<td><input type="text" name="attr_NoteBow6" class="sheet-short"></td>
</tr>
</table>
</div>
<div class="tab-content spells-tab">
<div><span data-i18n="shugenja-school-rank-u">Shugenja School Rank: </span>
<input type="number" name="attr_shugenja_rank">
</div>
<table class="sheet-spelltable">
<tr><td><h3 data-i18n="element-u">Element</h3></td><td><h3 data-i18n="spells-used-u">Spells Used</h3></td><td><h3 data-i18n="max-spell-slots-u">Max Spell Slots</h3></td><td><h3 data-i18n="affinity/deficiency-u">Affinity/Deficiency</h3></td></tr>
<tr><td data-i18n="air-u">Air</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_airSpellSlots" value="((@{Reflexes} + @{Awareness}) - abs(@{Reflexes} - @{Awareness})) / 2"></td><td><select name="attr_airAffinity" class="sheet-regular"><option value="0" data-i18n="none-u">None</option><option value="1" data-i18n="affinity-u">Affinity</option><option value="2" data-i18n="daffinity-u">Double Affinity</option><option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
<tr><td data-i18n="earth-u">Earth</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_earthSpellSlots" value="((@{Stamina} + @{Willpower}) - abs(@{Stamina} - @{Willpower}))/ 2"></td><td><select name="attr_earthAffinity" class="sheet-regular"><option value="0" data-i18n="none-u">None</option><option value="1" data-i18n="affinity-u">Affinity</option><option value="2" data-i18n="daffinity-u">Double Affinity</option><option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
<tr><td data-i18n="fire-u">Fire</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_fireSpellSlots" value='((@{Agility} + @{Intelligence}) - abs(@{Agility} - @{Intelligence})) / 2'></td><td><select name="attr_fireAffinity" class="sheet-regular"><option value="0" data-i18n="none-u">None</option><option value="1" data-i18n="affinity-u">Affinity</option><option value="2" data-i18n="daffinity-u">Double Affinity</option><option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
<tr><td data-i18n="water-u">Water</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_waterSpellSlots" value='((@{Strength} + @{Perception}) - abs(@{Strength} - @{Perception})) / 2'></td><td><select name="attr_waterAffinity" class="sheet-regular"><option value="0" data-i18n="none-u">None</option><option value="1" data-i18n="affinity-u">Affinity</option><option value="2" data-i18n="daffinity-u">Double Affinity</option><option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
<tr><td data-i18n="bonus-u">Bonus</td><td><input type="number"></td><td><input type="number" disabled="true" name="attr_bonusSpellSlots" value="(@{Void} + 0)"></td><td><select name="attr_voidAffinity" class="sheet-regular"><option value="0" data-i18n="none-u">None</option><option value="1" data-i18n="affinity-u">Affinity</option><option value="2" data-i18n="daffinity-u">Double Affinity</option><option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
</table>
<div>
<fieldset class="repeating_spells">
<table style="width:50%;">
<tr><td><strong data-i18n="name-u">Name:</strong><input type="text" name="attr_spellName" class="sheet-regular" /></td><td><strong data-i18n="ring-u">Ring:</strong><select name="attr_spellRing" class="sheet-narrow"><option data-i18n="air-u" value="@{Air}">Air</option><option data-i18n="earth-u" value="@{Earth}">Earth</option><option data-i18n="fire-u" value="@{Fire}">Fire</option><option data-i18n="water-u" value="@{Water}">Water</option><option data-i18n="void-u" value="@{Void}">Void</option></select></td><td><strong data-i18n="level-u">Level:</strong><input type="number" name="attr_spellLevel" /></td></tr>
<tr><td><strong data-i18n="range-u">Range:</strong><input type="text" name="attr_spellRange"/></td><td><strong data-i18n="aoe-u">AoE:</strong><input type="text" name="attr_spellAoE"></td><td><strong data-i18n="ring-u">Ring</strong><select name="attr_spellAffinity" class="narrow"><option data-i18n="air-u" value="@{airAffinity}">Air</option><option value="@{earthAffinity}" data-i18n="earth-u">Earth</option><option value="@{fireAffinity}" data-i18n="fire-u">Fire</option><option value="@{waterAffinity}" data-i18n="water-u">Water</option><option value="@{voidAffinity}" data-i18n="void-u">Void</option></select></td></tr>
<tr><td><strong data-i18n="duration-u">Duration</strong><input type="text" name="attr_spellDuration" /></td><td><strong data-i18n="raises-u">Raises</strong><input type="text" name="attr_spellRaises"></td><td><input type="hidden" name="attr_spellTN" value="5 + @{spellLevel} * 5"><strong data-i18n="cast-u">Cast</strong><button type="roll" value = "/em @{Name} casts @{spellName}!\n\n/roll [[@{spellRing}+@{spellAffinity}+@{shugenja_rank}]]d10k[[@{spellRing}]]!!\n\n vs TN [[@{spellTN}]]\n\n @{spellDescription}"></button></td><td><strong data-i18n="description-u">Description:</strong><input type="text" name="attr_spellDescription" /></td></tr>
</table>
</fieldset>
<span data-i18n="sentence-spell-warning-u">Make sure that both Rings have the same value. Otherwise, Affinities will not display properly.</span>
</div>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-l5rdefault">
<table width="100%">
<th colspan="2">{{title}}{{#subtitle}}<br \><span class="sheet-rolltemplate-subtitle">{{subtitle}}</span>{{/subtitle}}</th>
{{#flavor}}
<tbody>
<tr><td colspan="2"><div class="sheet-rolltemplate-flavor">{{flavor}}</div></td></tr>
{{/flavor}}
{{#prewide}}
<tr><td colspan="2">{{prewide}}</td></tr>
{{/prewide}}
{{#allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}}
<tr><td><div class="sheet-tkey">{{key}}</div></td><td class="sheet-tvalue">{{value}}</td></tr>
{{/allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}}
{{#wide}}
<tr><td colspan="2">{{wide}}</td></tr>
{{/wide}}
{{#wide2}}
<tr><td colspan="2">{{wide2}}</td></tr>
{{/wide2}}
{{#wide3}}
<tr><td colspan="2">{{wide3}}</td></tr>
{{/wide3}}
{{#wide4}}
<tr><td colspan="2">{{wide4}}</td></tr>
{{/wide4}}
{{#wide5}}
<tr><td colspan="2">{{wide5}}</td></tr>
{{/wide5}}
</tbody>
</table>
</rolltemplate>