Files
roll20-character-sheets-tester/L5R/L5Rsheet.htm
T
rdefendi e316511eee Added many enhancements.
Ten Dice Rule
Flat Modifiers to Rolls and Damage
Added Weapon Attacks
Add a drop down to allow any trait to be used with any skill.
Complex/Simple attack checkbox.
School Skill Checkbox
Added 0 values to blank numeric skill fields.
Sheet Workers
Fixed Repeating Sections and insight.
Added roll and keep bonuses initiative.
Added additional bonus to armor.
Added a field for armor type.
Set armor bonuses to 0 so current TN will autocalculate without zeroing the bonus fields.
Fixed rank for characters with low insight.
Token initiative
Edit wound penalties
Ability to add flat wound bonus per rank.
Fixed honor, status pips, etc.
Added an experience field for total xp.
Various formatting enhancements.
Added a spell description field.
Added dice to roll and keep for a spell as well as a flat bonus.
Spell description.
Added a section for equipment and money.
Simplified the spell ring selection to a single drop down.
updated a lot of variable naming for better use in sheet workers. This means some fields like ArmorReduction are now armor_reduction.
Added Keyword field to spells.
Moved traits above tabs
Added ring images back into rings
Changed "Traits" tab to "Information."
Added Damage to spells.
Implemented conversion workers
2018-02-06 16:42:36 -07:00

3050 lines
348 KiB
HTML

<div class="bio sheet-3colrow">
<div class="sheet-col">
<label><span data-i18n="name-u">Name:</span> <input type="text" style="width:130px;" name="attr_Name" /></label>
<label>
<span data-i18n="clan-u">Clan:</span>
<select style="width:130px;" name="attr_Clan">
<option data-i18n="crab-u" value="Crab">Crab</option>
<option data-i18n="crane-u" value="Crane">Crane</option>
<option data-i18n="dragon-u" value="Dragon">Dragon</option>
<option data-i18n="lion-u" value="Lion">Lion</option>
<option data-i18n="mantis-u" value="Mantis">Mantis</option>
<option data-i18n="phoenix-u" value="Phoenix">Phoenix</option>
<option data-i18n="scorpion-u" value="Scorpion">Scorpion</option>
<option data-i18n="spider-u" value="Spider">Spider</option>
<option data-i18n="unicorn-u" value="Unicorn">Unicorn</option>
<option data-i18n="ronin-u" value="Ronin">Ronin</option>
<option data-i18n="misc-u" value="Misc">Misc</option>
</select>
</label>
<label><span data-i18n="family-u">Family</span> <input type="text" style="width:130px;" name="attr_Family" /></label>
<label><span data-i18n="school-u">School</span> <input type="text" style="width:130px;" name="attr_School" /></label>
</div>
<div class="sheet-col">
<table>
<tr>
<td><label class="short" style=display:inline><span data-i18n="rank-u">Rank</span></label></td>
<input type="hidden" name="attr_foo_rank" value="1" />
<td><input type="number" disabled="true" name="attr_Rank" value="@{foo_rank}" /></td>
</tr>
<tr>
<td><div><label class="short" style=display:inline><span data-i18n="total-experience-u">Total Experience</span></label></td>
<td><input type="number" value='0' name="attr_Total_Experience" /></div></td>
<td><div><label style=display:inline><span data-i18n="courtier-bonus-u">Courtier Bonus</span></label></td>
<td><select style="width:110px;" name="attr_bcourtier" class="sheet-skillselect">
<option value="0" data-i18n="0-to-insight-u">0 to Insight</option>
<option value="3" data-i18n="+3-to-insight-u">+3 to Insight</option>
<option value="10" data-i18n="+10-to-insight-u">+10 to Insight</option>
</select></div></td>
</tr>
<tr>
<td><div><label class="short" style=display:inline><span data-i18n="available-experience-u">Available Experience</span></label></td>
<td><input type="number" value='40' name="attr_Experience" /></div></td>
<td><div><label style=display:inline><span data-i18n="etiquette-bonus-u">Etiquette Bonus</span></label></td>
<td><select style="width:110px;" name="attr_betiquette" class="sheet-skillselect">
<option value="0" data-i18n="0-to-insight-u">0 to Insight</option>
<option value="3" data-i18n="+3-to-insight-u">+3 to Insight</option>
<option value="10" data-i18n="+10-to-insight-u">+10 to Insight</option>
</select></div></td>
</tr>
<tr>
<input type="hidden" name="attr_foo_insight" value="100" />
<td><div><label class="short" style=display:inline><span data-i18n="insight-u">Insight</span></label></td>
<td><input type="number" disabled="true" name="attr_Insight" value="@{foo_insight}" </td>
<td><div><label style=display:inline><span data-i18n="additional-ranks-u">Additional Ranks</span></label></td>
<td><input type="number" name="attr_add_insight" value="0" /></div></td>
</tr>
<tr>
</tr>
<tr>
</tr>
</table>
</div>
<div class="sheet-col right">
<img src="http://i.imgur.com/tv2Gvag.png" width="90%" class="banner" />
</div>
</div>
<h1 class="separator"><span></span></h1>
<div class="center">
<div class="sheet-6colrow">
<div class="sheet-col" style=background-color:#B4C8DB;>
<p></p>
<div class="attribute">
<img width="64%" src="http://i.imgur.com/qkte4EC.png"/>
<h3 data-i18n="air-u" class="attribute">Air</h3>
</div>
<div class="attribute">
<input type="hidden" name="attr_foo_air" value="2" />
<input type="number" value="@{foo_air}" disabled="true" name="attr_Air"/>
<button type='roll' name='roll_Air' value='/em @{name} rolls Air! \n\n/roll [[@{Air}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></label class="traits"><span data-i18n="reflexes-u">Reflexes</span></p>
<input type="number" value='2' name="attr_Reflexes" />
<button type='roll' name='roll_Reflexes' value='/em @{name} rolls Reflexes! \n\n/roll [[@{Reflexes}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></label><span data-i18n="awareness-u">Awareness</span></p>
<input type="number" value='2' name="attr_Awareness" />
<button type='roll' name='roll_Awareness' value='/em @{name} rolls Awareness! \n\n/roll [[@{Awareness}]]d10!!'></button><br/>
</div>
<p></p>
</div>
<div class="sheet-col" style=background-color:#B39C85;>
<p></p>
<div class="attribute">
<img width="67%" src="http://i.imgur.com/bHoZ2zK.png"/>
<h3 data-i18n="earth-u" class="attribute">Earth</h3>
</div>
<div class="attribute">
<input type="hidden" name="attr_foo_earth" value="2" />
<input type="number" value="@{foo_earth}" disabled="true" name="attr_Earth"/>
<button type='roll' name='roll_Earth' value='/em @{name} rolls Earth! \n\n/roll [[@{Earth}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="stamina-u">Stamina</span></p>
<input type="number" value='2' name="attr_Stamina" />
<button type='roll' name='roll_Stamina' value='/em @{name} rolls Stamina! \n\n/roll [[@{Stamina}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="willpower-u">Willpower</span></p>
<input type="number" value='2' name="attr_Willpower" />
<button type='roll' name='roll_Willpower' value='/em @{name} rolls Willpower! \n\n/roll [[@{Willpower}]]d10!!'></button><br/>
</div>
<p></p>
</div>
<div class="sheet-col" style=background-color:#EBA93C;>
<p></p>
<div class="attribute">
<img width="62%" src="http://i.imgur.com/7hVQbK7.png"/>
<h3 data-i18n="fire-u" class="attribute">Fire</h3>
</div>
<div class="attribute">
<input type="hidden" name="attr_foo_fire" value="2" />
<input type="number" value="@{foo_fire}" disabled="true" name="attr_Fire"/>
<button type='roll' name='roll_Fire' value='/em @{name} rolls Fire! \n\n/roll [[@{Fire}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="agility-u">Agility</span></p>
<input type="number" value='2' name="attr_Agility" />
<button type='roll' name='roll_Agility' value='/em @{name} rolls Agility! \n\n/roll [[@{Agility}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="intelligence-u">Intelligence</span></p>
<input type="number" value='2' name="attr_Intelligence" />
<button type='roll' name='roll_Intelligence' value='/em @{name} rolls Intelligence! \n\n/roll [[@{Intelligence}]]d10!!'></button><br/>
</div>
<p></p>
</div>
<div class="sheet-col" style=background-color:#98ADDA;>
<p></p>
<div class="attribute">
<img width="66%" src="http://i.imgur.com/sOvpnaa.png"/>
<h3 data-i18n="water-u" class="attribute">Water</h3>
</div>
<div class="attribute">
<input type="hidden" name="attr_foo_water" value="2" />
<input type="number" value="@{foo_water}" disabled="true" name="attr_water"/>
<button type='roll' name='roll_water' value='/em @{name} rolls Water! \n\n/roll [[@{Water}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="strength-u">Strength</span></p>
<input type="number" value='2' name="attr_Strength" />
<button type='roll' name='roll_Strength' value='/em @{name} rolls Strength! \n\n/roll [[@{Strength}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="perception-u">Perception</span></p>
<input type="number" value='2' name="attr_Perception" />
<button type='roll' name='roll_Perception' value='/em @{name} rolls Perception! \n\n/roll [[@{Perception}]]d10!!'></button><br/>
</div>
<p></p>
</div>
<div class="sheet-col" style=background-color:#BDA7A8;>
<p></p>
<div class="attribute">
<img width="65%" src="http://i.imgur.com/jnlStIs.png"/>
<h3 data-i18n="void-u" class="attribute">Void</h3>
</div>
<div class="attribute">
<input type="number" value='2' name="attr_foo_void" />
<button type='roll' name='roll_Void' value='/em @{name} rolls Void! \n\n/roll [[@{foo_void}]]d10!!'></button><br/>
</div>
<div class="attribute">
<p></ladel><span data-i18n="void-spent-u" >Void Spent</span></p>
<input type="number" value='0' name="attr_void_spent" />
</div>
<div class="sheet-col">
<div class="attribute">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="center">
<input type="radio" class="tab" name="attr_tab" value="information" checked="checked" /><span data-i18n-title="information-u" title="Information"></span>
<input type="radio" class="tab" name="attr_tab" value="skills" /><span data-i18n="skills-u" title="Skills"></span>
<input type="radio" class="tab" name="attr_tab" value="weapons" /><span data-i18n="weapons-u" title="Weapons"></span>
<input type="radio" class="tab" name="attr_tab" value="spells" /><span data-i18n="spells-u" title="Spells"></span>
<p></p>
<div class="tab-content information-tab">
<div class="center">
<p></p>
<h1 class="separator"><span></span></h1>
<div class="sheet-3colrow">
<div class="sheet-col">
<div><label><span data-i18n="sex-u">Sex:</span><input type="text" class="narrow" style=display:inline name="attr_sex" /></label></div>
<div><label><span data-i18n="age-u">Age: </span> <input type="text" class="narrow" style=display:inline name="attr_age" /></label></div>
<div><label><span data-i18n="height-u">Height: </span> <input type="text" class="narrow" style=display:inline name="attr_height" /></label></div>
<div><label><span data-i18n="weight-u">Weight: </span> <input type="text" class="narrow" style=display:inline name="attr_weight" /></label></div>
<div><label><span data-i18n="hair-u">Hair: </span> <input type="text" class="narrow" style=display:inline name="attr_hair" /></label></div>
<div><label><span data-i18n="eyes-u">Eyes: </span> <input type="text" class="narrow" style=display:inline name="attr_eyes" /></label></div>
<div><label><span data-i18n="father-u">Father: </span> <input type="text" class="narrow" style=display:inline name="attr_father" /></label></div>
<div><label><span data-i18n="mother-u">Mother: </span> <input type="text" class="narrow" style=display:inline name="attr_mother" /></label></div>
</div>
<div class="sheet-col">
<h3 class="ability"><span data-i18n="honor-u">Honor</span> <input type="number" name="attr_honor_rank" /></h3>
<div class="dots">
<input type="checkbox" name="attr_Honor_max" value="1" /><span></span>
<input type="radio" name="attr_Honor" value="1" /><span></span>
<input type="radio" name="attr_Honor" value="2" /><span></span>
<input type="radio" name="attr_Honor" value="3" /><span></span>
<input type="radio" name="attr_Honor" value="4" /><span></span>
<input type="radio" name="attr_Honor" value="5" /><span></span>
<input type="radio" name="attr_Honor" value="6" /><span></span>
<input type="radio" name="attr_Honor" value="7" /><span></span>
<input type="radio" name="attr_Honor" value="8" /><span></span>
<input type="radio" name="attr_Honor" value="9" /><span></span>
<input type="radio" name="attr_Honor" value="10" /><span></span>
</div>
<h3 class="ability"><span data-i18n="glory-u">Glory</span> <input type="number" name="attr_glory_rank" /></h3>
<div class="dots">
<input type="checkbox" name="attr_Glory_max" value="1" /><span></span>
<input type="radio" name="attr_Glory" value="1" /><span></span>
<input type="radio" name="attr_Glory" value="2" /><span></span>
<input type="radio" name="attr_Glory" value="3" /><span></span>
<input type="radio" name="attr_Glory" value="4" /><span></span>
<input type="radio" name="attr_Glory" value="5" /><span></span>
<input type="radio" name="attr_Glory" value="6" /><span></span>
<input type="radio" name="attr_Glory" value="7" /><span></span>
<input type="radio" name="attr_Glory" value="8" /><span></span>
<input type="radio" name="attr_Glory" value="9" /><span></span>
<input type="radio" name="attr_Glory" value="10" /><span></span>
</div>
<h3 class="ability"><span data-i18n="status-u">Status</span> <input type="number" name="attr_status_rank" /></h3>
<div class="dots">
<input type="checkbox" name="attr_Status_max" value="1" /><span></span>
<input type="radio" name="attr_Status" value="1" /><span></span>
<input type="radio" name="attr_Status" value="2" /><span></span>
<input type="radio" name="attr_Status" value="3" /><span></span>
<input type="radio" name="attr_Status" value="4" /><span></span>
<input type="radio" name="attr_Status" value="5" /><span></span>
<input type="radio" name="attr_Status" value="6" /><span></span>
<input type="radio" name="attr_Status" value="7" /><span></span>
<input type="radio" name="attr_Status" value="8" /><span></span>
<input type="radio" name="attr_Status" value="9" /><span></span>
<input type="radio" name="attr_Status" value="10" /><span></span>
</div>
<h3 class="ability"><span data-i18n="taint-u">Taint</span> <input type="number" name="attr_taint_rank" /></h3>
<div class="dots">
<input type="checkbox" name="attr_Taint_max" value="1" /><span></span>
<input type="radio" name="attr_Taint" value="1" /><span></span>
<input type="radio" name="attr_Taint" value="2" /><span></span>
<input type="radio" name="attr_Taint" value="3" /><span></span>
<input type="radio" name="attr_Taint" value="4" /><span></span>
<input type="radio" name="attr_Taint" value="5" /><span></span>
<input type="radio" name="attr_Taint" value="6" /><span></span>
<input type="radio" name="attr_Taint" value="7" /><span></span>
<input type="radio" name="attr_Taint" value="8" /><span></span>
<input type="radio" name="attr_Taint" value="9" /><span></span>
<input type="radio" name="attr_Taint" value="10" /><span></span>
</div>
</div>
<div class="sheet-col">
<h3 data-i18n="wounds-u">Wounds</h3>
<table style='border-collapse: collapse; border-spacing: 0;'>
<tr><td data-i18n="wounds-u">Wounds</td><td data-i18n="lethality-u">Lethality</td><td data-i18n="bonus-wounds-u">Bonus Wounds per Level</td></tr>
<tr>
<td><input type="number" name="attr_Wounds" value="0"/> </td>
<td><select name="attr_Lethality">
<option data-i18n="earth-x2-u" value="2">Earth x2</option>
<option data-i18n="earth-x3-u" value="3">Earth x3</option>
<option data-i18n="earth-x4-u" value="4">Earth x4</option>
<option data-i18n="earth-x5-u" value="5">Earth x5</option>
</select></td>
<td><input type="number" name="attr_bonus_wounds" value="0"/> </td>
</tr>
<tr>
<td data-i18n="wound-level-u" style='font-weight: bold;'>Wound Level</td>
<td data-i18n="penalty-u" style='font-weight: bold;'>Penalty</td>
<td data-i18n="total-u" style='font-weight: bold;'>Total</td>
</tr>
<tr>
<td data-i18n="healthy-u" style='font-weight: bold;'>Healthy</td>
<td><input style="width:41px;text-align: center;" type="text" name="attr_healthy_pen" Value="(+0)"/></td>
<input type="hidden" name="attr_foo_healthy" value="10" />
<td><input type="number" name="attr_Healthy" value="@{foo_healthy}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="nicked-u" style='font-weight: bold;'>Nicked</td>
<td><input style="width:41px;text-align: center;" type="text" name="attr_nicked_pen" Value="(+3)"/></td>
<input type="hidden" name="attr_foo_nicked" value="14" />
<td><input type="number" name="attr_Nicked" value="@{foo_nicked}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="grazed-u" style='font-weight: bold;'>Grazed</td>
<td><input style="width:41px;text-align: center;" type="text" name="attr_grazed_pen" Value="(+5)"/></td>
<input type="hidden" name="attr_foo_grazed" value="18" />
<td><input type="number" name="attr_Grazed" value="@{foo_grazed}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="hurt-u" style='font-weight: bold;'>Hurt</td>
<td><input style="width:41px;text-align: center;" type="text" name="attr_hurt_pen" Value="(+10)"/></td>
<input type="hidden" name="attr_foo_hurt" value="22" />
<td><input type="number" name="attr_Hurt" value="@{foo_hurt}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="injured-u" style='font-weight: bold;'>Injured</td>
<td><input style="width:41px;text-align: center;" type="text" name="attr_injured_pen" Value="(+15)"/></td>
<input type="hidden" name="attr_foo_injured" value="26" />
<td><input type="number" name="attr_injured" value="@{foo_injured}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="crippled-u" style='font-weight: bold;'>Crippled</td>
<td><input style="width:41px;text-align: center;" type="text" name="attr_crippled_pen" Value="(+20)"/></td>
<input type="hidden" name="attr_foo_crippled" value="30" />
<td><input type="number" name="attr_crippled" value="@{foo_crippled}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="down-u" style='font-weight: bold;'>Down</td>
<td><input style="width:41px;text-align: center;" type="text" name="attr_down_pen" Value="(+40)"/></td>
<input type="hidden" name="attr_foo_down" value="34" />
<td><input type="number" name="attr_down" value="@{foo_down}" disabled="true"/></td>
</tr>
<tr>
<td data-i18n="out-u" style='font-weight: bold;'>Out</td>
<td><input style="width:41px;text-align: center;" type="text" name="attr_out_pen" Value="(--)"/></td>
<input type="hidden" name="attr_foo_out" value="38" />
<td><input type="number" name="attr_out" value="@{foo_out}" disabled="true"/></td>
</tr>
</table>
</div>
</div>
<p></p>
<h1 class="separator"><span></span></h1>
<p></p>
<div class="center">
<table class=borderedtable align="center">
<tr>
<th data-i18n="initiative-u">Initiative</th>
<th colspan="2"></th>
<th data-i18n="armor-TN-u">Armor TN</th>
<th></th>
<th data-i18n="armor-u">Armor</th>
<th></th>
</tr>
<tr>
<td data-i18n="unmodified-u">Unmodified</td>
<td colspan="2"><input type="number" disabled="true" name="attr_base_initiative" value="(@{Reflexes}+@{Rank})" />
<button type='roll' name='roll_Initiative' value='/em @{selected|token_name} rolls Initiative! \n\n/roll [[{@{base_initiative}, 10}kl1]]d10!!k[[{@{Reflexes} + [[floor({@{base_initiative} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Reflexes},0}>10} * {{@{base_initiative},0}>10} * (((@{Reflexes} - 10) + (@{base_initiative} - 10)) * 2)) + ({{((floor((@{base_initiative} - 10) / 2)) + @{Reflexes}),0}>10} * {{@{Reflexes},11}<9} * (((@{base_initiative} - 10) - ((10 - @{Reflexes}) * 2)) * 2))) ]]&{tracker}'></button><br/></td>
<td data-i18n="base-TN-u">Base TN</td>
<td><input type="number" disabled="true" name="attr_base_tn" value="(((@{Reflexes}) * 5) + 5)"/></td>
<td data-i18n="type-u">Type</td>
<td><input type="text" class="narrow" name="attr_armor_type"></td>
</tr>
<tr>
<tr>
<td data-i18n="roll-keep-bonus-u">Roll/Keep Bonus</td>
<td><input type="number" name="attr_initiative_roll"></td>
<td><input type="number" name="attr_initiative_keep"></td>
<td data-i18n="armor-+-u">Armor +</td>
<td><input type="number" name="attr_armor_bonus" value="0"></td>
<td data-i18n="quality-u">Quality</td>
<td><input type="text" class="narrow" name="attr_armor_quality"></td>
</tr>
<tr>
<td data-i18n="modifiers-u">Modifiers</td>
<td colspan="2"><input type="number" name="attr_initiative_mod"></td>
<td data-i18n="additional-+-u">Additional +</td>
<td><input type="number" name="attr_additional_bonus" value="0"></td>
<td data-i18n="reduction-u">Reduction</td>
<td><input type="number" name="attr_Armor_Reduction"></td>
</tr>
<tr>
<td data-i18n="initiative-u">Initiative</td>
<td colspan="2">
<button type='roll' name='roll_Initiative'value='/em @{selected|token_name} rolls Initiative! \n\n/roll [[{[[@{base_initiative}+@{initiative_roll}]], 10}kl1]]d10!!k[[{[[@{Reflexes}+@{initiative_keep}]] + [[floor({[[@{base_initiative}+@{initiative_roll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Reflexes}+@{initiative_keep}]],0}>10} * {{[[@{base_initiative}+@{initiative_roll}]],0}>10} * ((([[@{Reflexes}+@{initiative_keep}]] - 10) + ([[@{base_initiative}+@{initiative_roll}]] - 10)) * 2)) + ({{((floor(([[@{base_initiative}+@{initiative_roll}]] - 10) / 2)) + [[@{Reflexes}+@{initiative_keep}]]),0}>10} * {{[[@{Reflexes}+@{initiative_keep}]],11}<9} * ((([[@{base_initiative}+@{initiative_roll}]] - 10) - ((10 - [[@{Reflexes}+@{initiative_keep}]]) * 2)) * 2))) + @{initiative_mod}]]&{tracker}'></button>
</td>
<td data-i18n="current-TN-u">Current TN</td>
<td><input type="number" disabled="true" name="attr_Current_TN" value="(@{base_tn}+@{additional_bonus}+@{armor_bonus})"/></td>
<td data-i18n="notes-u">Notes</td>
<td><input type="text" class="narrow" name="attr_armor_notes"></td>
</tr>
</table>
</div>
</div>
<p></p>
<p></p>
<h1 class="separator"><span></span></h1>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 data-i18n="school-techniques-u"> School Techniques</h3>
<textarea name="attr_description" class="four-lines"></textarea>
</div>
<div class="sheet-col">
<h3 data-i18n="avantages-u"> Advantages</h3>
<textarea name="attr_advantages" class="four-lines"></textarea>
</div>
<div class="sheet-col">
<h3 data-i18n="disadvantages-u"> Disadvantages</h3>
<textarea name="attr_disadvantages" class="four-lines"></textarea>
</div>
</div>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 data-i18n="equipment-u">Equipment</h3>
<textarea name="attr_equipment" class="four-lines"></textarea>
</div>
<div class="sheet-col">
<h3 data-i18n="allies-enemies-u"> Allies and Enemies</h3>
<textarea name="attr_allies_enemies" class="four-lines"></textarea>
</div>
<div class="sheet-col">
<h3 data-i18n="notes-u"> Notes</h3>
<textarea name="attr_notes" class="four-lines"></textarea>
</div>
</div>
<h3 data-i18n="background-u">Background</h3>
<textarea name="attr_Background" class="four-lines"></textarea>
</div>
<div class="tab-content skills-tab">
<h1><span data-i18n="high-skills-u">High Skills</span></h1>
<span data-i18n="sentence-ute-u">U = Untrained Roll | T = Trained Roll | E = Emphasis Roll</span>
<p></p>
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
<tr>
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
<td style="font-weight:bold" data-i18n="roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="bonus-u">Bonus</td>
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
</tr>
<tr>
<td data-i18n="acting-u">Acting</td>
<td><input type="checkbox" name="attr_acting_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_acting" value="0"/></td>
<td><select class="narrow" name="attr_acting_attribute">
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_acting" value="@{rank_acting}+@{acting_attribute}" disabled>
<input type="hidden" name="attr_keep_acting" value="@{acting_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_acting" value="0"></td>
<td><input type="number" name="attr_keep_bonus_acting" value="0"></td>
<td><input type="number" name="attr_skill_bonus_acting" value="0"></td>
<td><input type="text" name="attr_acting_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Acting roll! \n\n/roll [[{[[@{roll_acting}+@{roll_bonus_acting}]], 10}kl1]]d10k[[{[[@{keep_acting}+@{keep_bonus_acting}]] + [[floor({[[@{roll_acting}+@{roll_bonus_acting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_acting}+@{keep_bonus_acting}]],0}>10} * {{[[@{roll_acting}+@{roll_bonus_acting}]],0}>10} * ((([[@{keep_acting}+@{keep_bonus_acting}]] - 10) + ([[@{roll_acting}+@{roll_bonus_acting}]] - 10)) * 2)) + ({{((floor(([[@{roll_acting}+@{roll_bonus_acting}]] - 10) / 2)) + [[@{keep_acting}+@{keep_bonus_acting}]]),0}>10} * {{[[@{keep_acting}+@{keep_bonus_acting}]],11}<9} * ((([[@{roll_acting}+@{roll_bonus_acting}]] - 10) - ((10 - [[@{keep_acting}+@{keep_bonus_acting}]]) * 2)) * 2))) +@{skill_bonus_acting}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Acting roll! \n\n/roll [[{[[@{roll_acting}+@{roll_bonus_acting}]], 10}kl1]]d10!!k[[{[[@{keep_acting}+@{keep_bonus_acting}]] + [[floor({[[@{roll_acting}+@{roll_bonus_acting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_acting}+@{keep_bonus_acting}]],0}>10} * {{[[@{roll_acting}+@{roll_bonus_acting}]],0}>10} * ((([[@{keep_acting}+@{keep_bonus_acting}]] - 10) + ([[@{roll_acting}+@{roll_bonus_acting}]] - 10)) * 2)) + ({{((floor(([[@{roll_acting}+@{roll_bonus_acting}]] - 10) / 2)) + [[@{keep_acting}+@{keep_bonus_acting}]]),0}>10} * {{[[@{keep_acting}+@{keep_bonus_acting}]],11}<9} * ((([[@{roll_acting}+@{roll_bonus_acting}]] - 10) - ((10 - [[@{keep_acting}+@{keep_bonus_acting}]]) * 2)) * 2))) +@{skill_bonus_acting}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Acting roll with Emphasis! \n\n/roll [[{[[@{roll_acting}+@{roll_bonus_acting}]], 10}kl1]]d10!!ro1k[[{[[@{keep_acting}+@{keep_bonus_acting}]] + [[floor({[[@{roll_acting}+@{roll_bonus_acting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_acting}+@{keep_bonus_acting}]],0}>10} * {{[[@{roll_acting}+@{roll_bonus_acting}]],0}>10} * ((([[@{keep_acting}+@{keep_bonus_acting}]] - 10) + ([[@{roll_acting}+@{roll_bonus_acting}]] - 10)) * 2)) + ({{((floor(([[@{roll_acting}+@{roll_bonus_acting}]] - 10) / 2)) + [[@{keep_acting}+@{keep_bonus_acting}]]),0}>10} * {{[[@{keep_acting}+@{keep_bonus_acting}]],11}<9} * ((([[@{roll_acting}+@{roll_bonus_acting}]] - 10) - ((10 - [[@{keep_acting}+@{keep_bonus_acting}]]) * 2)) * 2))) +@{skill_bonus_acting}]]"></button></td>
</tr>
<tr>
<td data-i18n="artisant-u">Artisan</td>
<td><input type="checkbox" name="attr_artisan_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_artisan" value="0"></td>
<td><select class="narrow" name="attr_artisan_attribute">
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_artisan" value="@{rank_artisan}+@{artisan_attribute}" disabled>
<input type="hidden" name="attr_keep_artisan" value="@{artisan_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_artisan" value="0"></td>
<td><input type="number" name="attr_keep_bonus_artisan" value="0"></td>
<td><input type="number" name="attr_skill_bonus_artisan" value="0"></td>
<td><input type="text" name="attr_artisan_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Artisan roll! \n\n/roll [[{[[@{roll_artisan}+@{roll_bonus_artisan}]], 10}kl1]]d10k[[{[[@{keep_artisan}+@{keep_bonus_artisan}]] + [[floor({[[@{roll_artisan}+@{roll_bonus_artisan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_artisan}+@{keep_bonus_artisan}]],0}>10} * {{[[@{roll_artisan}+@{roll_bonus_artisan}]],0}>10} * ((([[@{keep_artisan}+@{keep_bonus_artisan}]] - 10) + ([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10)) * 2)) + ({{((floor(([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) / 2)) + [[@{keep_artisan}+@{keep_bonus_artisan}]]),0}>10} * {{[[@{keep_artisan}+@{keep_bonus_artisan}]],11}<9} * ((([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) - ((10 - [[@{keep_artisan}+@{keep_bonus_artisan}]]) * 2)) * 2))) +@{skill_bonus_artisan}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Artisan roll! \n\n/roll [[{[[@{roll_artisan}+@{roll_bonus_artisan}]], 10}kl1]]d10!!k[[{[[@{keep_artisan}+@{keep_bonus_artisan}]] + [[floor({[[@{roll_artisan}+@{roll_bonus_artisan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_artisan}+@{keep_bonus_artisan}]],0}>10} * {{[[@{roll_artisan}+@{roll_bonus_artisan}]],0}>10} * ((([[@{keep_artisan}+@{keep_bonus_artisan}]] - 10) + ([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10)) * 2)) + ({{((floor(([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) / 2)) + [[@{keep_artisan}+@{keep_bonus_artisan}]]),0}>10} * {{[[@{keep_artisan}+@{keep_bonus_artisan}]],11}<9} * ((([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) - ((10 - [[@{keep_artisan}+@{keep_bonus_artisan}]]) * 2)) * 2))) +@{skill_bonus_artisan}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Artisan roll with Emphasis! \n\n/roll [[{[[@{roll_artisan}+@{roll_bonus_artisan}]], 10}kl1]]d10!!ro1k[[{[[@{keep_artisan}+@{keep_bonus_artisan}]] + [[floor({[[@{roll_artisan}+@{roll_bonus_artisan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_artisan}+@{keep_bonus_artisan}]],0}>10} * {{[[@{roll_artisan}+@{roll_bonus_artisan}]],0}>10} * ((([[@{keep_artisan}+@{keep_bonus_artisan}]] - 10) + ([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10)) * 2)) + ({{((floor(([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) / 2)) + [[@{keep_artisan}+@{keep_bonus_artisan}]]),0}>10} * {{[[@{keep_artisan}+@{keep_bonus_artisan}]],11}<9} * ((([[@{roll_artisan}+@{roll_bonus_artisan}]] - 10) - ((10 - [[@{keep_artisan}+@{keep_bonus_artisan}]]) * 2)) * 2))) +@{skill_bonus_artisan}]]"></button></td>
<td><input type="text" class="regular" name="attr_artisan_type" value=""></td>
</tr>
<tr>
<td data-i18n="calligraphy-u">Calligraphy</td>
<td><input type="checkbox" name="attr_calligraphy_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_calligraphy" value="0"></td>
<td><select class="narrow" name="attr_calligraphy_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_calligraphy" value="@{rank_calligraphy}+@{calligraphy_attribute}" disabled>
<input type="hidden" name="attr_keep_calligraphy" value="@{calligraphy_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_calligraphy" value="0"></td>
<td><input type="number" name="attr_keep_bonus_calligraphy" value="0"></td>
<td><input type="number" name="attr_skill_bonus_calligraphy" value="0"></td>
<td><input type="text" name="attr_calligraphy_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Calligraphy roll! \n\n/roll [[{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]], 10}kl1]]d10k[[{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] + [[floor({[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],0}>10} * {{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]],0}>10} * ((([[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] - 10) + ([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10)) * 2)) + ({{((floor(([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) / 2)) + [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]),0}>10} * {{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],11}<9} * ((([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) - ((10 - [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]) * 2)) * 2))) +@{skill_bonus_calligraphy}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Calligraphy roll! \n\n/roll [[{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]], 10}kl1]]d10!!k[[{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] + [[floor({[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],0}>10} * {{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]],0}>10} * ((([[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] - 10) + ([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10)) * 2)) + ({{((floor(([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) / 2)) + [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]),0}>10} * {{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],11}<9} * ((([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) - ((10 - [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]) * 2)) * 2))) +@{skill_bonus_calligraphy}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Calligraphy roll with Emphasis! \n\n/roll [[{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]], 10}kl1]]d10!!ro1k[[{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] + [[floor({[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],0}>10} * {{[[@{roll_calligraphy}+@{roll_bonus_calligraphy}]],0}>10} * ((([[@{keep_calligraphy}+@{keep_bonus_calligraphy}]] - 10) + ([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10)) * 2)) + ({{((floor(([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) / 2)) + [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]),0}>10} * {{[[@{keep_calligraphy}+@{keep_bonus_calligraphy}]],11}<9} * ((([[@{roll_calligraphy}+@{roll_bonus_calligraphy}]] - 10) - ((10 - [[@{keep_calligraphy}+@{keep_bonus_calligraphy}]]) * 2)) * 2))) +@{skill_bonus_calligraphy}]]"></button></td>
</tr>
<tr>
<td data-i18n="courtier-u">Courtier</td>
<td><input type="checkbox" name="attr_courtier_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_courtier" value="0"></td>
<td><select class="narrow" name="attr_courtier_attribute">
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_courtier" value="@{rank_courtier}+@{courtier_attribute}" disabled>
<input type="hidden" name="attr_keep_courtier" value="@{courtier_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_courtier" value="0"></td>
<td><input type="number" name="attr_keep_bonus_courtier" value="0"></td>
<td><input type="number" name="attr_skill_bonus_courtier" value="0"></td>
<td><input type="text" name="attr_courtier_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Courtier roll! \n\n/roll [[{[[@{roll_courtier}+@{roll_bonus_courtier}]], 10}kl1]]d10k[[{[[@{keep_courtier}+@{keep_bonus_courtier}]] + [[floor({[[@{roll_courtier}+@{roll_bonus_courtier}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_courtier}+@{keep_bonus_courtier}]],0}>10} * {{[[@{roll_courtier}+@{roll_bonus_courtier}]],0}>10} * ((([[@{keep_courtier}+@{keep_bonus_courtier}]] - 10) + ([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10)) * 2)) + ({{((floor(([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) / 2)) + [[@{keep_courtier}+@{keep_bonus_courtier}]]),0}>10} * {{[[@{keep_courtier}+@{keep_bonus_courtier}]],11}<9} * ((([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) - ((10 - [[@{keep_courtier}+@{keep_bonus_courtier}]]) * 2)) * 2))) +@{skill_bonus_courtier}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Courtier roll! \n\n/roll [[{[[@{roll_courtier}+@{roll_bonus_courtier}]], 10}kl1]]d10!!k[[{[[@{keep_courtier}+@{keep_bonus_courtier}]] + [[floor({[[@{roll_courtier}+@{roll_bonus_courtier}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_courtier}+@{keep_bonus_courtier}]],0}>10} * {{[[@{roll_courtier}+@{roll_bonus_courtier}]],0}>10} * ((([[@{keep_courtier}+@{keep_bonus_courtier}]] - 10) + ([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10)) * 2)) + ({{((floor(([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) / 2)) + [[@{keep_courtier}+@{keep_bonus_courtier}]]),0}>10} * {{[[@{keep_courtier}+@{keep_bonus_courtier}]],11}<9} * ((([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) - ((10 - [[@{keep_courtier}+@{keep_bonus_courtier}]]) * 2)) * 2))) +@{skill_bonus_courtier}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Courtier roll with Emphasis! \n\n/roll [[{[[@{roll_courtier}+@{roll_bonus_courtier}]], 10}kl1]]d10!!ro1k[[{[[@{keep_courtier}+@{keep_bonus_courtier}]] + [[floor({[[@{roll_courtier}+@{roll_bonus_courtier}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_courtier}+@{keep_bonus_courtier}]],0}>10} * {{[[@{roll_courtier}+@{roll_bonus_courtier}]],0}>10} * ((([[@{keep_courtier}+@{keep_bonus_courtier}]] - 10) + ([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10)) * 2)) + ({{((floor(([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) / 2)) + [[@{keep_courtier}+@{keep_bonus_courtier}]]),0}>10} * {{[[@{keep_courtier}+@{keep_bonus_courtier}]],11}<9} * ((([[@{roll_courtier}+@{roll_bonus_courtier}]] - 10) - ((10 - [[@{keep_courtier}+@{keep_bonus_courtier}]]) * 2)) * 2))) +@{skill_bonus_courtier}]]"></button></td>
</tr>
<tr>
<td data-i18n="divination-u">Divination</td>
<td><input type="checkbox" name="attr_divination_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_divination" value="0"></td>
<td><select class="narrow" name="attr_divination_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_divination" value="@{rank_divination}+@{divination_attribute}" disabled>
<input type="hidden" name="attr_keep_divination" value="@{divination_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_divination" value="0"></td>
<td><input type="number" name="attr_keep_bonus_divination" value="0"></td>
<td><input type="number" name="attr_skill_bonus_divination" value="0"></td>
<td><input type="text" name="attr_divination_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Divination roll! \n\n/roll [[{[[@{roll_divination}+@{roll_bonus_divination}]], 10}kl1]]d10k[[{[[@{keep_divination}+@{keep_bonus_divination}]] + [[floor({[[@{roll_divination}+@{roll_bonus_divination}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_divination}+@{keep_bonus_divination}]],0}>10} * {{[[@{roll_divination}+@{roll_bonus_divination}]],0}>10} * ((([[@{keep_divination}+@{keep_bonus_divination}]] - 10) + ([[@{roll_divination}+@{roll_bonus_divination}]] - 10)) * 2)) + ({{((floor(([[@{roll_divination}+@{roll_bonus_divination}]] - 10) / 2)) + [[@{keep_divination}+@{keep_bonus_divination}]]),0}>10} * {{[[@{keep_divination}+@{keep_bonus_divination}]],11}<9} * ((([[@{roll_divination}+@{roll_bonus_divination}]] - 10) - ((10 - [[@{keep_divination}+@{keep_bonus_divination}]]) * 2)) * 2))) +@{skill_bonus_divination}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Divination roll! \n\n/roll [[{[[@{roll_divination}+@{roll_bonus_divination}]], 10}kl1]]d10!!k[[{[[@{keep_divination}+@{keep_bonus_divination}]] + [[floor({[[@{roll_divination}+@{roll_bonus_divination}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_divination}+@{keep_bonus_divination}]],0}>10} * {{[[@{roll_divination}+@{roll_bonus_divination}]],0}>10} * ((([[@{keep_divination}+@{keep_bonus_divination}]] - 10) + ([[@{roll_divination}+@{roll_bonus_divination}]] - 10)) * 2)) + ({{((floor(([[@{roll_divination}+@{roll_bonus_divination}]] - 10) / 2)) + [[@{keep_divination}+@{keep_bonus_divination}]]),0}>10} * {{[[@{keep_divination}+@{keep_bonus_divination}]],11}<9} * ((([[@{roll_divination}+@{roll_bonus_divination}]] - 10) - ((10 - [[@{keep_divination}+@{keep_bonus_divination}]]) * 2)) * 2))) +@{skill_bonus_divination}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Divination roll with Emphasis! \n\n/roll [[{[[@{roll_divination}+@{roll_bonus_divination}]], 10}kl1]]d10!!ro1k[[{[[@{keep_divination}+@{keep_bonus_divination}]] + [[floor({[[@{roll_divination}+@{roll_bonus_divination}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_divination}+@{keep_bonus_divination}]],0}>10} * {{[[@{roll_divination}+@{roll_bonus_divination}]],0}>10} * ((([[@{keep_divination}+@{keep_bonus_divination}]] - 10) + ([[@{roll_divination}+@{roll_bonus_divination}]] - 10)) * 2)) + ({{((floor(([[@{roll_divination}+@{roll_bonus_divination}]] - 10) / 2)) + [[@{keep_divination}+@{keep_bonus_divination}]]),0}>10} * {{[[@{keep_divination}+@{keep_bonus_divination}]],11}<9} * ((([[@{roll_divination}+@{roll_bonus_divination}]] - 10) - ((10 - [[@{keep_divination}+@{keep_bonus_divination}]]) * 2)) * 2))) +@{skill_bonus_divination}]]"></button></td>
</tr>
<tr>
<td data-i18n="etiquette-u">Etiquette</td>
<td><input type="checkbox" name="attr_etiquette_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_etiquette" value="0"></td>
<td><select class="narrow" name="attr_etiquette_attribute">
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_etiquette" value="@{rank_etiquette}+@{etiquette_attribute}" disabled>
<input type="hidden" name="attr_keep_etiquette" value="@{etiquette_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_etiquette" value="0"></td>
<td><input type="number" name="attr_keep_bonus_etiquette" value="0"></td>
<td><input type="number" name="attr_skill_bonus_etiquette" value="0"></td>
<td><input type="text" name="attr_etiquette_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Etiquette roll! \n\n/roll [[{[[@{roll_etiquette}+@{roll_bonus_etiquette}]], 10}kl1]]d10k[[{[[@{keep_etiquette}+@{keep_bonus_etiquette}]] + [[floor({[[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],0}>10} * {{[[@{roll_etiquette}+@{roll_bonus_etiquette}]],0}>10} * ((([[@{keep_etiquette}+@{keep_bonus_etiquette}]] - 10) + ([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10)) * 2)) + ({{((floor(([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) / 2)) + [[@{keep_etiquette}+@{keep_bonus_etiquette}]]),0}>10} * {{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],11}<9} * ((([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) - ((10 - [[@{keep_etiquette}+@{keep_bonus_etiquette}]]) * 2)) * 2))) +@{skill_bonus_etiquette}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Etiquette roll! \n\n/roll [[{[[@{roll_etiquette}+@{roll_bonus_etiquette}]], 10}kl1]]d10!!k[[{[[@{keep_etiquette}+@{keep_bonus_etiquette}]] + [[floor({[[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],0}>10} * {{[[@{roll_etiquette}+@{roll_bonus_etiquette}]],0}>10} * ((([[@{keep_etiquette}+@{keep_bonus_etiquette}]] - 10) + ([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10)) * 2)) + ({{((floor(([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) / 2)) + [[@{keep_etiquette}+@{keep_bonus_etiquette}]]),0}>10} * {{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],11}<9} * ((([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) - ((10 - [[@{keep_etiquette}+@{keep_bonus_etiquette}]]) * 2)) * 2))) +@{skill_bonus_etiquette}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Etiquette roll with Emphasis! \n\n/roll [[{[[@{roll_etiquette}+@{roll_bonus_etiquette}]], 10}kl1]]d10!!ro1k[[{[[@{keep_etiquette}+@{keep_bonus_etiquette}]] + [[floor({[[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],0}>10} * {{[[@{roll_etiquette}+@{roll_bonus_etiquette}]],0}>10} * ((([[@{keep_etiquette}+@{keep_bonus_etiquette}]] - 10) + ([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10)) * 2)) + ({{((floor(([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) / 2)) + [[@{keep_etiquette}+@{keep_bonus_etiquette}]]),0}>10} * {{[[@{keep_etiquette}+@{keep_bonus_etiquette}]],11}<9} * ((([[@{roll_etiquette}+@{roll_bonus_etiquette}]] - 10) - ((10 - [[@{keep_etiquette}+@{keep_bonus_etiquette}]]) * 2)) * 2))) +@{skill_bonus_etiquette}]]"></button></td>
</tr>
<tr>
<td data-i18n="games-u">Games</td>
<td><input type="checkbox" name="attr_games_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_games" value="0"></td>
<td><select class="narrow" name="attr_games_attribute">
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_games" value="@{rank_games}+@{games_attribute}" disabled>
<input type="hidden" name="attr_keep_games" value="@{games_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_games" value="0"></td>
<td><input type="number" name="attr_keep_bonus_games" value="0"></td>
<td><input type="number" name="attr_skill_bonus_games" value="0"></td>
<td><input type="text" name="attr_games_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Games roll! \n\n/roll [[{[[@{roll_games}+@{roll_bonus_games}]], 10}kl1]]d10k[[{[[@{keep_games}+@{keep_bonus_games}]] + [[floor({[[@{roll_games}+@{roll_bonus_games}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_games}+@{keep_bonus_games}]],0}>10} * {{[[@{roll_games}+@{roll_bonus_games}]],0}>10} * ((([[@{keep_games}+@{keep_bonus_games}]] - 10) + ([[@{roll_games}+@{roll_bonus_games}]] - 10)) * 2)) + ({{((floor(([[@{roll_games}+@{roll_bonus_games}]] - 10) / 2)) + [[@{keep_games}+@{keep_bonus_games}]]),0}>10} * {{[[@{keep_games}+@{keep_bonus_games}]],11}<9} * ((([[@{roll_games}+@{roll_bonus_games}]] - 10) - ((10 - [[@{keep_games}+@{keep_bonus_games}]]) * 2)) * 2))) +@{skill_bonus_games}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Games roll! \n\n/roll [[{[[@{roll_games}+@{roll_bonus_games}]], 10}kl1]]d10!!k[[{[[@{keep_games}+@{keep_bonus_games}]] + [[floor({[[@{roll_games}+@{roll_bonus_games}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_games}+@{keep_bonus_games}]],0}>10} * {{[[@{roll_games}+@{roll_bonus_games}]],0}>10} * ((([[@{keep_games}+@{keep_bonus_games}]] - 10) + ([[@{roll_games}+@{roll_bonus_games}]] - 10)) * 2)) + ({{((floor(([[@{roll_games}+@{roll_bonus_games}]] - 10) / 2)) + [[@{keep_games}+@{keep_bonus_games}]]),0}>10} * {{[[@{keep_games}+@{keep_bonus_games}]],11}<9} * ((([[@{roll_games}+@{roll_bonus_games}]] - 10) - ((10 - [[@{keep_games}+@{keep_bonus_games}]]) * 2)) * 2))) +@{skill_bonus_games}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Games roll with Emphasis! \n\n/roll [[{[[@{roll_games}+@{roll_bonus_games}]], 10}kl1]]d10!!ro1k[[{[[@{keep_games}+@{keep_bonus_games}]] + [[floor({[[@{roll_games}+@{roll_bonus_games}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_games}+@{keep_bonus_games}]],0}>10} * {{[[@{roll_games}+@{roll_bonus_games}]],0}>10} * ((([[@{keep_games}+@{keep_bonus_games}]] - 10) + ([[@{roll_games}+@{roll_bonus_games}]] - 10)) * 2)) + ({{((floor(([[@{roll_games}+@{roll_bonus_games}]] - 10) / 2)) + [[@{keep_games}+@{keep_bonus_games}]]),0}>10} * {{[[@{keep_games}+@{keep_bonus_games}]],11}<9} * ((([[@{roll_games}+@{roll_bonus_games}]] - 10) - ((10 - [[@{keep_games}+@{keep_bonus_games}]]) * 2)) * 2))) +@{skill_bonus_games}]]"></button></td>
<td><input type="text" class="regular" name="attr_games_type" value=""></td>
</tr>
<tr>
<td data-i18n="investigation-u">Investigation</td>
<td><input type="checkbox" name="attr_investigation_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_investigation" value="0"></td>
<td><select class="narrow" name="attr_investigation_attribute">
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_investigation" value="@{rank_investigation}+@{investigation_attribute}" disabled>
<input type="hidden" name="attr_keep_investigation" value="@{investigation_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_investigation" value="0"></td>
<td><input type="number" name="attr_keep_bonus_investigation" value="0"></td>
<td><input type="number" name="attr_skill_bonus_investigation" value="0"></td>
<td><input type="text" name="attr_investigation_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Investigation roll! \n\n/roll [[{[[@{roll_investigation}+@{roll_bonus_investigation}]], 10}kl1]]d10k[[{[[@{keep_investigation}+@{keep_bonus_investigation}]] + [[floor({[[@{roll_investigation}+@{roll_bonus_investigation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_investigation}+@{keep_bonus_investigation}]],0}>10} * {{[[@{roll_investigation}+@{roll_bonus_investigation}]],0}>10} * ((([[@{keep_investigation}+@{keep_bonus_investigation}]] - 10) + ([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10)) * 2)) + ({{((floor(([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) / 2)) + [[@{keep_investigation}+@{keep_bonus_investigation}]]),0}>10} * {{[[@{keep_investigation}+@{keep_bonus_investigation}]],11}<9} * ((([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) - ((10 - [[@{keep_investigation}+@{keep_bonus_investigation}]]) * 2)) * 2))) +@{skill_bonus_investigation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Investigation roll! \n\n/roll [[{[[@{roll_investigation}+@{roll_bonus_investigation}]], 10}kl1]]d10!!k[[{[[@{keep_investigation}+@{keep_bonus_investigation}]] + [[floor({[[@{roll_investigation}+@{roll_bonus_investigation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_investigation}+@{keep_bonus_investigation}]],0}>10} * {{[[@{roll_investigation}+@{roll_bonus_investigation}]],0}>10} * ((([[@{keep_investigation}+@{keep_bonus_investigation}]] - 10) + ([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10)) * 2)) + ({{((floor(([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) / 2)) + [[@{keep_investigation}+@{keep_bonus_investigation}]]),0}>10} * {{[[@{keep_investigation}+@{keep_bonus_investigation}]],11}<9} * ((([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) - ((10 - [[@{keep_investigation}+@{keep_bonus_investigation}]]) * 2)) * 2))) +@{skill_bonus_investigation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Investigation roll with Emphasis! \n\n/roll [[{[[@{roll_investigation}+@{roll_bonus_investigation}]], 10}kl1]]d10!!ro1k[[{[[@{keep_investigation}+@{keep_bonus_investigation}]] + [[floor({[[@{roll_investigation}+@{roll_bonus_investigation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_investigation}+@{keep_bonus_investigation}]],0}>10} * {{[[@{roll_investigation}+@{roll_bonus_investigation}]],0}>10} * ((([[@{keep_investigation}+@{keep_bonus_investigation}]] - 10) + ([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10)) * 2)) + ({{((floor(([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) / 2)) + [[@{keep_investigation}+@{keep_bonus_investigation}]]),0}>10} * {{[[@{keep_investigation}+@{keep_bonus_investigation}]],11}<9} * ((([[@{roll_investigation}+@{roll_bonus_investigation}]] - 10) - ((10 - [[@{keep_investigation}+@{keep_bonus_investigation}]]) * 2)) * 2))) +@{skill_bonus_investigation}]]"></button></td>
</tr>
<tr>
<td data-i18n="lore-u">Lore</td>
<td><input type="checkbox" name="attr_lore_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_lore" value="0"></td>
<td><select class="narrow" name="attr_lore_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_lore" value="@{rank_lore}+@{lore_attribute}" disabled>
<input type="hidden" name="attr_keep_lore" value="@{lore_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_lore" value="0"></td>
<td><input type="number" name="attr_keep_bonus_lore" value="0"></td>
<td><input type="number" name="attr_skill_bonus_lore" value="0"></td>
<td><input type="text" name="attr_lore_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[{[[@{roll_lore}+@{roll_bonus_lore}]], 10}kl1]]d10k[[{[[@{keep_lore}+@{keep_bonus_lore}]] + [[floor({[[@{roll_lore}+@{roll_bonus_lore}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore}+@{keep_bonus_lore}]],0}>10} * {{[[@{roll_lore}+@{roll_bonus_lore}]],0}>10} * ((([[@{keep_lore}+@{keep_bonus_lore}]] - 10) + ([[@{roll_lore}+@{roll_bonus_lore}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore}+@{roll_bonus_lore}]] - 10) / 2)) + [[@{keep_lore}+@{keep_bonus_lore}]]),0}>10} * {{[[@{keep_lore}+@{keep_bonus_lore}]],11}<9} * ((([[@{roll_lore}+@{roll_bonus_lore}]] - 10) - ((10 - [[@{keep_lore}+@{keep_bonus_lore}]]) * 2)) * 2))) +@{skill_bonus_lore}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[{[[@{roll_lore}+@{roll_bonus_lore}]], 10}kl1]]d10!!k[[{[[@{keep_lore}+@{keep_bonus_lore}]] + [[floor({[[@{roll_lore}+@{roll_bonus_lore}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore}+@{keep_bonus_lore}]],0}>10} * {{[[@{roll_lore}+@{roll_bonus_lore}]],0}>10} * ((([[@{keep_lore}+@{keep_bonus_lore}]] - 10) + ([[@{roll_lore}+@{roll_bonus_lore}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore}+@{roll_bonus_lore}]] - 10) / 2)) + [[@{keep_lore}+@{keep_bonus_lore}]]),0}>10} * {{[[@{keep_lore}+@{keep_bonus_lore}]],11}<9} * ((([[@{roll_lore}+@{roll_bonus_lore}]] - 10) - ((10 - [[@{keep_lore}+@{keep_bonus_lore}]]) * 2)) * 2))) +@{skill_bonus_lore}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Lore roll with Emphasis! \n\n/roll [[{[[@{roll_lore}+@{roll_bonus_lore}]], 10}kl1]]d10!!ro1k[[{[[@{keep_lore}+@{keep_bonus_lore}]] + [[floor({[[@{roll_lore}+@{roll_bonus_lore}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore}+@{keep_bonus_lore}]],0}>10} * {{[[@{roll_lore}+@{roll_bonus_lore}]],0}>10} * ((([[@{keep_lore}+@{keep_bonus_lore}]] - 10) + ([[@{roll_lore}+@{roll_bonus_lore}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore}+@{roll_bonus_lore}]] - 10) / 2)) + [[@{keep_lore}+@{keep_bonus_lore}]]),0}>10} * {{[[@{keep_lore}+@{keep_bonus_lore}]],11}<9} * ((([[@{roll_lore}+@{roll_bonus_lore}]] - 10) - ((10 - [[@{keep_lore}+@{keep_bonus_lore}]]) * 2)) * 2))) +@{skill_bonus_lore}]]"></button></td>
<td><input type="text" class="regular" name="attr_lore_type" value=""></td>
</tr>
<tr>
<td data-i18n="lore-u">Lore</td>
<td><input type="checkbox" name="attr_lore2_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Lore2" value="0"></td>
<td><select class="narrow" name="attr_lore2_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_lore2" value="@{rank_lore2}+@{lore2_attribute}" disabled>
<input type="hidden" name="attr_keep_lore2" value="@{lore2_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Lore2" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Lore2" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Lore2" value="0"></td>
<td><input type="text" name="attr_Lore2_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[{[[@{roll_lore2}+@{roll_bonus_lore2}]], 10}kl1]]d10k[[{[[@{keep_lore2}+@{keep_bonus_lore2}]] + [[floor({[[@{roll_lore2}+@{roll_bonus_lore2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore2}+@{keep_bonus_lore2}]],0}>10} * {{[[@{roll_lore2}+@{roll_bonus_lore2}]],0}>10} * ((([[@{keep_lore2}+@{keep_bonus_lore2}]] - 10) + ([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) / 2)) + [[@{keep_lore2}+@{keep_bonus_lore2}]]),0}>10} * {{[[@{keep_lore2}+@{keep_bonus_lore2}]],11}<9} * ((([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) - ((10 - [[@{keep_lore2}+@{keep_bonus_lore2}]]) * 2)) * 2))) +@{skill_bonus_lore2}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[{[[@{roll_lore2}+@{roll_bonus_lore2}]], 10}kl1]]d10!!k[[{[[@{keep_lore2}+@{keep_bonus_lore2}]] + [[floor({[[@{roll_lore2}+@{roll_bonus_lore2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore2}+@{keep_bonus_lore2}]],0}>10} * {{[[@{roll_lore2}+@{roll_bonus_lore2}]],0}>10} * ((([[@{keep_lore2}+@{keep_bonus_lore2}]] - 10) + ([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) / 2)) + [[@{keep_lore2}+@{keep_bonus_lore2}]]),0}>10} * {{[[@{keep_lore2}+@{keep_bonus_lore2}]],11}<9} * ((([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) - ((10 - [[@{keep_lore2}+@{keep_bonus_lore2}]]) * 2)) * 2))) +@{skill_bonus_lore2}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Lore roll with Emphasis! \n\n/roll [[{[[@{roll_lore2}+@{roll_bonus_lore2}]], 10}kl1]]d10!!ro1k[[{[[@{keep_lore2}+@{keep_bonus_lore2}]] + [[floor({[[@{roll_lore2}+@{roll_bonus_lore2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore2}+@{keep_bonus_lore2}]],0}>10} * {{[[@{roll_lore2}+@{roll_bonus_lore2}]],0}>10} * ((([[@{keep_lore2}+@{keep_bonus_lore2}]] - 10) + ([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) / 2)) + [[@{keep_lore2}+@{keep_bonus_lore2}]]),0}>10} * {{[[@{keep_lore2}+@{keep_bonus_lore2}]],11}<9} * ((([[@{roll_lore2}+@{roll_bonus_lore2}]] - 10) - ((10 - [[@{keep_lore2}+@{keep_bonus_lore2}]]) * 2)) * 2))) +@{skill_bonus_lore2}]]"></button></td>
<td><input type="text" class="regular" name="attr_Lore2_type" value=""></td>
</tr>
<tr>
<td data-i18n="lore-u">Lore</td>
<td><input type="checkbox" name="attr_lore3_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Lore3" value="0"></td>
<td><select class="narrow" name="attr_lore3_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_lore3" value="@{rank_lore3}+@{lore3_attribute}" disabled>
<input type="hidden" name="attr_keep_lore3" value="@{lore3_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Lore3" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Lore3" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Lore3" value="0"></td>
<td><input type="text" name="attr_Lore3_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Lore roll! \n\n/roll [[{[[@{roll_lore3}+@{roll_bonus_lore3}]], 10}kl1]]d10k[[{[[@{keep_lore3}+@{keep_bonus_lore3}]] + [[floor({[[@{roll_lore3}+@{roll_bonus_lore3}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore3}+@{keep_bonus_lore3}]],0}>10} * {{[[@{roll_lore3}+@{roll_bonus_lore3}]],0}>10} * ((([[@{keep_lore3}+@{keep_bonus_lore3}]] - 10) + ([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) / 2)) + [[@{keep_lore3}+@{keep_bonus_lore3}]]),0}>10} * {{[[@{keep_lore3}+@{keep_bonus_lore3}]],11}<9} * ((([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) - ((10 - [[@{keep_lore3}+@{keep_bonus_lore3}]]) * 2)) * 2))) +@{skill_bonus_lore3}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Lore roll! \n\n/roll [[{[[@{roll_lore3}+@{roll_bonus_lore3}]], 10}kl1]]d10!!k[[{[[@{keep_lore3}+@{keep_bonus_lore3}]] + [[floor({[[@{roll_lore3}+@{roll_bonus_lore3}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore3}+@{keep_bonus_lore3}]],0}>10} * {{[[@{roll_lore3}+@{roll_bonus_lore3}]],0}>10} * ((([[@{keep_lore3}+@{keep_bonus_lore3}]] - 10) + ([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) / 2)) + [[@{keep_lore3}+@{keep_bonus_lore3}]]),0}>10} * {{[[@{keep_lore3}+@{keep_bonus_lore3}]],11}<9} * ((([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) - ((10 - [[@{keep_lore3}+@{keep_bonus_lore3}]]) * 2)) * 2))) +@{skill_bonus_lore3}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Lore roll with Emphasis! \n\n/roll [[{[[@{roll_lore3}+@{roll_bonus_lore3}]], 10}kl1]]d10!!ro1k[[{[[@{keep_lore3}+@{keep_bonus_lore3}]] + [[floor({[[@{roll_lore3}+@{roll_bonus_lore3}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_lore3}+@{keep_bonus_lore3}]],0}>10} * {{[[@{roll_lore3}+@{roll_bonus_lore3}]],0}>10} * ((([[@{keep_lore3}+@{keep_bonus_lore3}]] - 10) + ([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10)) * 2)) + ({{((floor(([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) / 2)) + [[@{keep_lore3}+@{keep_bonus_lore3}]]),0}>10} * {{[[@{keep_lore3}+@{keep_bonus_lore3}]],11}<9} * ((([[@{roll_lore3}+@{roll_bonus_lore3}]] - 10) - ((10 - [[@{keep_lore3}+@{keep_bonus_lore3}]]) * 2)) * 2))) +@{skill_bonus_lore3}]]"></button></td>
<td><input type="text" class="regular" name="attr_Lore3_type" value=""></td>
</tr>
<tr>
<td data-i18n="medicine-u">Medicine</td>
<td><input type="checkbox" name="attr_medicine_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Medicine" value="0"></td>
<td><select class="narrow" name="attr_medicine_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_medicine" value="@{rank_medicine}+@{medicine_attribute}" disabled>
<input type="hidden" name="attr_keep_medicine" value="@{medicine_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Medicine" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Medicine" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Medicine" value="0"></td>
<td><input type="text" name="attr_Medicine_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Medicine roll! \n\n/roll [[{[[@{roll_medicine}+@{roll_bonus_medicine}]], 10}kl1]]d10k[[{[[@{keep_medicine}+@{keep_bonus_medicine}]] + [[floor({[[@{roll_medicine}+@{roll_bonus_medicine}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_medicine}+@{keep_bonus_medicine}]],0}>10} * {{[[@{roll_medicine}+@{roll_bonus_medicine}]],0}>10} * ((([[@{keep_medicine}+@{keep_bonus_medicine}]] - 10) + ([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10)) * 2)) + ({{((floor(([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) / 2)) + [[@{keep_medicine}+@{keep_bonus_medicine}]]),0}>10} * {{[[@{keep_medicine}+@{keep_bonus_medicine}]],11}<9} * ((([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) - ((10 - [[@{keep_medicine}+@{keep_bonus_medicine}]]) * 2)) * 2))) +@{skill_bonus_medicine}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Medicine roll! \n\n/roll [[{[[@{roll_medicine}+@{roll_bonus_medicine}]], 10}kl1]]d10!!k[[{[[@{keep_medicine}+@{keep_bonus_medicine}]] + [[floor({[[@{roll_medicine}+@{roll_bonus_medicine}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_medicine}+@{keep_bonus_medicine}]],0}>10} * {{[[@{roll_medicine}+@{roll_bonus_medicine}]],0}>10} * ((([[@{keep_medicine}+@{keep_bonus_medicine}]] - 10) + ([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10)) * 2)) + ({{((floor(([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) / 2)) + [[@{keep_medicine}+@{keep_bonus_medicine}]]),0}>10} * {{[[@{keep_medicine}+@{keep_bonus_medicine}]],11}<9} * ((([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) - ((10 - [[@{keep_medicine}+@{keep_bonus_medicine}]]) * 2)) * 2))) +@{skill_bonus_medicine}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Medicine roll with Emphasis! \n\n/roll [[{[[@{roll_medicine}+@{roll_bonus_medicine}]], 10}kl1]]d10!!ro1k[[{[[@{keep_medicine}+@{keep_bonus_medicine}]] + [[floor({[[@{roll_medicine}+@{roll_bonus_medicine}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_medicine}+@{keep_bonus_medicine}]],0}>10} * {{[[@{roll_medicine}+@{roll_bonus_medicine}]],0}>10} * ((([[@{keep_medicine}+@{keep_bonus_medicine}]] - 10) + ([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10)) * 2)) + ({{((floor(([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) / 2)) + [[@{keep_medicine}+@{keep_bonus_medicine}]]),0}>10} * {{[[@{keep_medicine}+@{keep_bonus_medicine}]],11}<9} * ((([[@{roll_medicine}+@{roll_bonus_medicine}]] - 10) - ((10 - [[@{keep_medicine}+@{keep_bonus_medicine}]]) * 2)) * 2))) +@{skill_bonus_medicine}]]"></button></td>
</tr>
<tr>
<td data-i18n="meditation-u">Meditation</td>
<td><input type="checkbox" name="attr_meditation_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Meditation" value="0"></td>
<td><select class="narrow" name="attr_meditation_attribute">
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_meditation" value="@{rank_meditation}+@{meditation_attribute}" disabled>
<input type="hidden" name="attr_keep_meditation" value="@{meditation_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Meditation" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Meditation" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Meditation" value="0"></td>
<td><input type="text" name="attr_Meditation_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Meditation roll! \n\n/roll [[{[[@{roll_meditation}+@{roll_bonus_meditation}]], 10}kl1]]d10k[[{[[@{keep_meditation}+@{keep_bonus_meditation}]] + [[floor({[[@{roll_meditation}+@{roll_bonus_meditation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_meditation}+@{keep_bonus_meditation}]],0}>10} * {{[[@{roll_meditation}+@{roll_bonus_meditation}]],0}>10} * ((([[@{keep_meditation}+@{keep_bonus_meditation}]] - 10) + ([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10)) * 2)) + ({{((floor(([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) / 2)) + [[@{keep_meditation}+@{keep_bonus_meditation}]]),0}>10} * {{[[@{keep_meditation}+@{keep_bonus_meditation}]],11}<9} * ((([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) - ((10 - [[@{keep_meditation}+@{keep_bonus_meditation}]]) * 2)) * 2))) +@{skill_bonus_meditation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Meditation roll! \n\n/roll [[{[[@{roll_meditation}+@{roll_bonus_meditation}]], 10}kl1]]d10!!k[[{[[@{keep_meditation}+@{keep_bonus_meditation}]] + [[floor({[[@{roll_meditation}+@{roll_bonus_meditation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_meditation}+@{keep_bonus_meditation}]],0}>10} * {{[[@{roll_meditation}+@{roll_bonus_meditation}]],0}>10} * ((([[@{keep_meditation}+@{keep_bonus_meditation}]] - 10) + ([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10)) * 2)) + ({{((floor(([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) / 2)) + [[@{keep_meditation}+@{keep_bonus_meditation}]]),0}>10} * {{[[@{keep_meditation}+@{keep_bonus_meditation}]],11}<9} * ((([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) - ((10 - [[@{keep_meditation}+@{keep_bonus_meditation}]]) * 2)) * 2))) +@{skill_bonus_meditation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Meditation roll with Emphasis! \n\n/roll [[{[[@{roll_meditation}+@{roll_bonus_meditation}]], 10}kl1]]d10!!ro1k[[{[[@{keep_meditation}+@{keep_bonus_meditation}]] + [[floor({[[@{roll_meditation}+@{roll_bonus_meditation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_meditation}+@{keep_bonus_meditation}]],0}>10} * {{[[@{roll_meditation}+@{roll_bonus_meditation}]],0}>10} * ((([[@{keep_meditation}+@{keep_bonus_meditation}]] - 10) + ([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10)) * 2)) + ({{((floor(([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) / 2)) + [[@{keep_meditation}+@{keep_bonus_meditation}]]),0}>10} * {{[[@{keep_meditation}+@{keep_bonus_meditation}]],11}<9} * ((([[@{roll_meditation}+@{roll_bonus_meditation}]] - 10) - ((10 - [[@{keep_meditation}+@{keep_bonus_meditation}]]) * 2)) * 2))) +@{skill_bonus_meditation}]]"></button></td>
</tr>
<tr>
<td data-i18n="perform-u">Perform</td>
<td><input type="checkbox" name="attr_perform_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Perform" value="0"></td>
<td><select class="narrow" name="attr_perform_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_perform" value="@{rank_perform}+@{perform_attribute}" disabled>
<input type="hidden" name="attr_keep_perform" value="@{perform_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Perform" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Perform" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Perform" value="0"></td>
<td><input type="text" name="attr_Perform_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Perform roll! \n\n/roll [[{[[@{roll_perform}+@{roll_bonus_perform}]], 10}kl1]]d10k[[{[[@{keep_perform}+@{keep_bonus_perform}]] + [[floor({[[@{roll_perform}+@{roll_bonus_perform}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_perform}+@{keep_bonus_perform}]],0}>10} * {{[[@{roll_perform}+@{roll_bonus_perform}]],0}>10} * ((([[@{keep_perform}+@{keep_bonus_perform}]] - 10) + ([[@{roll_perform}+@{roll_bonus_perform}]] - 10)) * 2)) + ({{((floor(([[@{roll_perform}+@{roll_bonus_perform}]] - 10) / 2)) + [[@{keep_perform}+@{keep_bonus_perform}]]),0}>10} * {{[[@{keep_perform}+@{keep_bonus_perform}]],11}<9} * ((([[@{roll_perform}+@{roll_bonus_perform}]] - 10) - ((10 - [[@{keep_perform}+@{keep_bonus_perform}]]) * 2)) * 2))) +@{skill_bonus_perform}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Perform roll! \n\n/roll [[{[[@{roll_perform}+@{roll_bonus_perform}]], 10}kl1]]d10!!k[[{[[@{keep_perform}+@{keep_bonus_perform}]] + [[floor({[[@{roll_perform}+@{roll_bonus_perform}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_perform}+@{keep_bonus_perform}]],0}>10} * {{[[@{roll_perform}+@{roll_bonus_perform}]],0}>10} * ((([[@{keep_perform}+@{keep_bonus_perform}]] - 10) + ([[@{roll_perform}+@{roll_bonus_perform}]] - 10)) * 2)) + ({{((floor(([[@{roll_perform}+@{roll_bonus_perform}]] - 10) / 2)) + [[@{keep_perform}+@{keep_bonus_perform}]]),0}>10} * {{[[@{keep_perform}+@{keep_bonus_perform}]],11}<9} * ((([[@{roll_perform}+@{roll_bonus_perform}]] - 10) - ((10 - [[@{keep_perform}+@{keep_bonus_perform}]]) * 2)) * 2))) +@{skill_bonus_perform}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Perform roll with Emphasis! \n\n/roll [[{[[@{roll_perform}+@{roll_bonus_perform}]], 10}kl1]]d10!!ro1k[[{[[@{keep_perform}+@{keep_bonus_perform}]] + [[floor({[[@{roll_perform}+@{roll_bonus_perform}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_perform}+@{keep_bonus_perform}]],0}>10} * {{[[@{roll_perform}+@{roll_bonus_perform}]],0}>10} * ((([[@{keep_perform}+@{keep_bonus_perform}]] - 10) + ([[@{roll_perform}+@{roll_bonus_perform}]] - 10)) * 2)) + ({{((floor(([[@{roll_perform}+@{roll_bonus_perform}]] - 10) / 2)) + [[@{keep_perform}+@{keep_bonus_perform}]]),0}>10} * {{[[@{keep_perform}+@{keep_bonus_perform}]],11}<9} * ((([[@{roll_perform}+@{roll_bonus_perform}]] - 10) - ((10 - [[@{keep_perform}+@{keep_bonus_perform}]]) * 2)) * 2))) +@{skill_bonus_perform}]]"></button></td>
<td><input type="text" class="regular" name="attr_Perform_type" value=""></td>
</tr>
<tr>
<td data-i18n="sincerity-u">Sincerity</td>
<td><input type="checkbox" name="attr_sincerity_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Sincerity" value="0"></td>
<td><select class="narrow" name="attr_sincerity_attribute">
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_sincerity" value="@{rank_sincerity}+@{sincerity_attribute}" disabled>
<input type="hidden" name="attr_keep_sincerity" value="@{sincerity_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Sincerity" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Sincerity" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Sincerity" value="0"></td>
<td><input type="text" name="attr_Sincerity_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Sincerity roll! \n\n/roll [[{[[@{roll_sincerity}+@{roll_bonus_sincerity}]], 10}kl1]]d10k[[{[[@{keep_sincerity}+@{keep_bonus_sincerity}]] + [[floor({[[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],0}>10} * {{[[@{roll_sincerity}+@{roll_bonus_sincerity}]],0}>10} * ((([[@{keep_sincerity}+@{keep_bonus_sincerity}]] - 10) + ([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10)) * 2)) + ({{((floor(([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) / 2)) + [[@{keep_sincerity}+@{keep_bonus_sincerity}]]),0}>10} * {{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],11}<9} * ((([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) - ((10 - [[@{keep_sincerity}+@{keep_bonus_sincerity}]]) * 2)) * 2))) +@{skill_bonus_sincerity}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Sincerity roll! \n\n/roll [[{[[@{roll_sincerity}+@{roll_bonus_sincerity}]], 10}kl1]]d10!!k[[{[[@{keep_sincerity}+@{keep_bonus_sincerity}]] + [[floor({[[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],0}>10} * {{[[@{roll_sincerity}+@{roll_bonus_sincerity}]],0}>10} * ((([[@{keep_sincerity}+@{keep_bonus_sincerity}]] - 10) + ([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10)) * 2)) + ({{((floor(([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) / 2)) + [[@{keep_sincerity}+@{keep_bonus_sincerity}]]),0}>10} * {{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],11}<9} * ((([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) - ((10 - [[@{keep_sincerity}+@{keep_bonus_sincerity}]]) * 2)) * 2))) +@{skill_bonus_sincerity}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Sincerity roll with Emphasis! \n\n/roll [[{[[@{roll_sincerity}+@{roll_bonus_sincerity}]], 10}kl1]]d10!!ro1k[[{[[@{keep_sincerity}+@{keep_bonus_sincerity}]] + [[floor({[[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],0}>10} * {{[[@{roll_sincerity}+@{roll_bonus_sincerity}]],0}>10} * ((([[@{keep_sincerity}+@{keep_bonus_sincerity}]] - 10) + ([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10)) * 2)) + ({{((floor(([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) / 2)) + [[@{keep_sincerity}+@{keep_bonus_sincerity}]]),0}>10} * {{[[@{keep_sincerity}+@{keep_bonus_sincerity}]],11}<9} * ((([[@{roll_sincerity}+@{roll_bonus_sincerity}]] - 10) - ((10 - [[@{keep_sincerity}+@{keep_bonus_sincerity}]]) * 2)) * 2))) +@{skill_bonus_sincerity}]]"></button></td>
</tr>
<tr>
<td data-i18n="spellcraft-u">Spellcraft</td>
<td><input type="checkbox" name="attr_spellcraft_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Spellcraft" value="0"></td>
<td><select class="narrow" name="attr_spellcraft_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_spellcraft" value="@{rank_spellcraft}+@{spellcraft_attribute}" disabled>
<input type="hidden" name="attr_keep_spellcraft" value="@{spellcraft_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Spellcraft" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Spellcraft" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Spellcraft" value="0"></td>
<td><input type="text" name="attr_Spellcraft_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Spellcraft roll! \n\n/roll [[{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]], 10}kl1]]d10k[[{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] + [[floor({[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],0}>10} * {{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]],0}>10} * ((([[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] - 10) + ([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) / 2)) + [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]),0}>10} * {{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],11}<9} * ((([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) - ((10 - [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]) * 2)) * 2))) +@{skill_bonus_spellcraft}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Spellcraft roll! \n\n/roll [[{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]], 10}kl1]]d10!!k[[{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] + [[floor({[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],0}>10} * {{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]],0}>10} * ((([[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] - 10) + ([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) / 2)) + [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]),0}>10} * {{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],11}<9} * ((([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) - ((10 - [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]) * 2)) * 2))) +@{skill_bonus_spellcraft}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Spellcraft roll with Emphasis! \n\n/roll [[{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]], 10}kl1]]d10!!ro1k[[{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] + [[floor({[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],0}>10} * {{[[@{roll_spellcraft}+@{roll_bonus_spellcraft}]],0}>10} * ((([[@{keep_spellcraft}+@{keep_bonus_spellcraft}]] - 10) + ([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) / 2)) + [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]),0}>10} * {{[[@{keep_spellcraft}+@{keep_bonus_spellcraft}]],11}<9} * ((([[@{roll_spellcraft}+@{roll_bonus_spellcraft}]] - 10) - ((10 - [[@{keep_spellcraft}+@{keep_bonus_spellcraft}]]) * 2)) * 2))) +@{skill_bonus_spellcraft}]]"></button></td>
</tr>
<tr>
<td data-i18n="tea-ceremony-u">Tea Ceremony</td>
<td><input type="checkbox" name="attr_tea_ceremony_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Tea_Ceremony" value="0"></td>
<td><select class="narrow" name="attr_tea_ceremony_attribute">
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_tea_ceremony" value="@{rank_tea_ceremony}+@{tea_ceremony_attribute}" disabled>
<input type="hidden" name="attr_keep_tea_ceremony" value="@{tea_ceremony_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Tea_Ceremony" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Tea_Ceremony" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Tea_Ceremony" value="0"></td>
<td><input type="text" name="attr_Tea_Ceremony_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Tea Ceremony roll! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Tea Ceremony roll! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes a Tea Ceremony roll with Emphasis! \n\n/roll [[@{roll_Tea_Ceremony}+@{roll_bonus_Tea_Ceremony}]]d10k[[@{keep_Tea_Ceremony}+@{keep_bonus_Tea_Ceremony}]]!!r1"></button></td>
</tr>
<tr>
<td><input style="width:75px;" type="text" name="attr_rhigh" value=""></td>
<td><input type="checkbox" name="attr_rhigh_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_rhigh" value="0"></td>
<td><select class="narrow" name="attr_rhigh_stat">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_rhigh" value="@{rank_rhigh}+@{rhigh_stat}" disabled>
<input type="hidden" name="attr_keep_rhigh" value="@{rhigh_stat}" disabled>
<td><input type="number" name="attr_roll_bonus_rhigh" value="0"></td>
<td><input type="number" name="attr_keep_bonus_rhigh" value="0"></td>
<td><input type="number" name="attr_skill_bonus_rhigh" value="0"></td>
<td><input type="text" name="attr_rhigh_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained @{rhigh} roll! \n\n/roll [[{[[@{roll_rhigh}+@{roll_bonus_rhigh}]], 10}kl1]]d10k[[{[[@{keep_rhigh}+@{keep_bonus_rhigh}]] + [[floor({[[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],0}>10} * {{[[@{roll_rhigh}+@{roll_bonus_rhigh}]],0}>10} * ((([[@{keep_rhigh}+@{keep_bonus_rhigh}]] - 10) + ([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) / 2)) + [[@{keep_rhigh}+@{keep_bonus_rhigh}]]),0}>10} * {{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],11}<9} * ((([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) - ((10 - [[@{keep_rhigh}+@{keep_bonus_rhigh}]]) * 2)) * 2))) +@{skill_bonus_rhigh}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained @{rhigh} roll! \n\n/roll [[{[[@{roll_rhigh}+@{roll_bonus_rhigh}]], 10}kl1]]d10!!k[[{[[@{keep_rhigh}+@{keep_bonus_rhigh}]] + [[floor({[[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],0}>10} * {{[[@{roll_rhigh}+@{roll_bonus_rhigh}]],0}>10} * ((([[@{keep_rhigh}+@{keep_bonus_rhigh}]] - 10) + ([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) / 2)) + [[@{keep_rhigh}+@{keep_bonus_rhigh}]]),0}>10} * {{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],11}<9} * ((([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) - ((10 - [[@{keep_rhigh}+@{keep_bonus_rhigh}]]) * 2)) * 2))) +@{skill_bonus_rhigh}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an @{rhigh} roll with Emphasis! \n\n/roll [[{[[@{roll_rhigh}+@{roll_bonus_rhigh}]], 10}kl1]]d10!!ro1k[[{[[@{keep_rhigh}+@{keep_bonus_rhigh}]] + [[floor({[[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],0}>10} * {{[[@{roll_rhigh}+@{roll_bonus_rhigh}]],0}>10} * ((([[@{keep_rhigh}+@{keep_bonus_rhigh}]] - 10) + ([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) / 2)) + [[@{keep_rhigh}+@{keep_bonus_rhigh}]]),0}>10} * {{[[@{keep_rhigh}+@{keep_bonus_rhigh}]],11}<9} * ((([[@{roll_rhigh}+@{roll_bonus_rhigh}]] - 10) - ((10 - [[@{keep_rhigh}+@{keep_bonus_rhigh}]]) * 2)) * 2))) +@{skill_bonus_rhigh}]]"></button></td>
<td><input type="text" class="regular" name="attr_rhigh_type" value=""></td>
</tr>
</table>
<div>
<fieldset class="repeating_rehigh">
<div style="width: 100%;">
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
<tr>
<!-- <table style="width:839px;" align="center"> -->
<td><input style="width:75px;" type="text" name="attr_rehigh" value=""></td>
<td><input type="checkbox" name="attr_rehigh_school" value="1" class="sheet-essence-high"/></td>
<td><input type="number" name="attr_rank_rehigh" value="0"></td>
<td><select class="narrow" name="attr_rehigh_stat">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_rehigh" value="@{rank_rehigh}+@{rehigh_stat}" disabled>
<input type="hidden" name="attr_keep_rehigh" value="@{rehigh_stat}" disabled>
<td><input type="number" name="attr_roll_bonus_rehigh" value="0"></td>
<td><input type="number" name="attr_keep_bonus_rehigh" value="0"></td>
<td><input type="number" name="attr_skill_bonus_rehigh" value="0"></td>
<td><input type="text" name="attr_rehigh_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained @{rehigh} roll! \n\n/roll [[{[[@{roll_rehigh}+@{roll_bonus_rehigh}]], 10}kl1]]d10k[[{[[@{keep_rehigh}+@{keep_bonus_rehigh}]] + [[floor({[[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],0}>10} * {{[[@{roll_rehigh}+@{roll_bonus_rehigh}]],0}>10} * ((([[@{keep_rehigh}+@{keep_bonus_rehigh}]] - 10) + ([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) / 2)) + [[@{keep_rehigh}+@{keep_bonus_rehigh}]]),0}>10} * {{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],11}<9} * ((([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) - ((10 - [[@{keep_rehigh}+@{keep_bonus_rehigh}]]) * 2)) * 2))) +@{skill_bonus_rehigh}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained @{rehigh} roll! \n\n/roll [[{[[@{roll_rehigh}+@{roll_bonus_rehigh}]], 10}kl1]]d10!!k[[{[[@{keep_rehigh}+@{keep_bonus_rehigh}]] + [[floor({[[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],0}>10} * {{[[@{roll_rehigh}+@{roll_bonus_rehigh}]],0}>10} * ((([[@{keep_rehigh}+@{keep_bonus_rehigh}]] - 10) + ([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) / 2)) + [[@{keep_rehigh}+@{keep_bonus_rehigh}]]),0}>10} * {{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],11}<9} * ((([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) - ((10 - [[@{keep_rehigh}+@{keep_bonus_rehigh}]]) * 2)) * 2))) +@{skill_bonus_rehigh}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an @{rehigh} roll with Emphasis! \n\n/roll [[{[[@{roll_rehigh}+@{roll_bonus_rehigh}]], 10}kl1]]d10!!ro1k[[{[[@{keep_rehigh}+@{keep_bonus_rehigh}]] + [[floor({[[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],0}>10} * {{[[@{roll_rehigh}+@{roll_bonus_rehigh}]],0}>10} * ((([[@{keep_rehigh}+@{keep_bonus_rehigh}]] - 10) + ([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10)) * 2)) + ({{((floor(([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) / 2)) + [[@{keep_rehigh}+@{keep_bonus_rehigh}]]),0}>10} * {{[[@{keep_rehigh}+@{keep_bonus_rehigh}]],11}<9} * ((([[@{roll_rehigh}+@{roll_bonus_rehigh}]] - 10) - ((10 - [[@{keep_rehigh}+@{keep_bonus_rehigh}]]) * 2)) * 2))) +@{skill_bonus_rehigh}]]"></button></td>
<td><input type="text" class="regular" name="attr_rhigh_type" value=""></td>
</tr>
</table>
</div>
</fieldset>
</div>
<h1><span data-i18n="bugei-skills-u">Bugei Skills</span></h1>
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
<tr>
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="bonus-u">Bonus</td>
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
</tr>
<tr>
<td data-i18n="athletics-u">Athletics</td>
<td><input type="checkbox" name="attr_athletics_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Athletics" value="0"></td>
<td><select class="narrow" name="attr_athletics_attribute">
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_Athletics" value="@{rank_Athletics}+@{athletics_attribute}" disabled>
<input type="hidden" name="attr_keep_Athletics" value="@{athletics_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Athletics" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Athletics" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Athletics" value="0"></td>
<td><input type="text" name="attr_athletics_emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Athletics roll! \n\n/roll [[{[[@{roll_Athletics}+@{roll_bonus_Athletics}]], 10}kl1]]d10k[[{[[@{keep_Athletics}+@{keep_bonus_Athletics}]] + [[floor({[[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],0}>10} * {{[[@{roll_Athletics}+@{roll_bonus_Athletics}]],0}>10} * ((([[@{keep_Athletics}+@{keep_bonus_Athletics}]] - 10) + ([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10)) * 2)) + ({{((floor(([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) / 2)) + [[@{keep_Athletics}+@{keep_bonus_Athletics}]]),0}>10} * {{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],11}<9} * ((([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) - ((10 - [[@{keep_Athletics}+@{keep_bonus_Athletics}]]) * 2)) * 2))) +@{skill_bonus_Athletics}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Athletics roll! \n\n/roll [[{[[@{roll_Athletics}+@{roll_bonus_Athletics}]], 10}kl1]]d10!!k[[{[[@{keep_Athletics}+@{keep_bonus_Athletics}]] + [[floor({[[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],0}>10} * {{[[@{roll_Athletics}+@{roll_bonus_Athletics}]],0}>10} * ((([[@{keep_Athletics}+@{keep_bonus_Athletics}]] - 10) + ([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10)) * 2)) + ({{((floor(([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) / 2)) + [[@{keep_Athletics}+@{keep_bonus_Athletics}]]),0}>10} * {{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],11}<9} * ((([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) - ((10 - [[@{keep_Athletics}+@{keep_bonus_Athletics}]]) * 2)) * 2))) +@{skill_bonus_Athletics}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Athletics roll with Emphasis! \n\n/roll [[{[[@{roll_Athletics}+@{roll_bonus_Athletics}]], 10}kl1]]d10!!ro1k[[{[[@{keep_Athletics}+@{keep_bonus_Athletics}]] + [[floor({[[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],0}>10} * {{[[@{roll_Athletics}+@{roll_bonus_Athletics}]],0}>10} * ((([[@{keep_Athletics}+@{keep_bonus_Athletics}]] - 10) + ([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10)) * 2)) + ({{((floor(([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) / 2)) + [[@{keep_Athletics}+@{keep_bonus_Athletics}]]),0}>10} * {{[[@{keep_Athletics}+@{keep_bonus_Athletics}]],11}<9} * ((([[@{roll_Athletics}+@{roll_bonus_Athletics}]] - 10) - ((10 - [[@{keep_Athletics}+@{keep_bonus_Athletics}]]) * 2)) * 2))) +@{skill_bonus_Athletics}]]"></button></td>
</tr>
<tr>
<td data-i18n="battle-u">Battle</td>
<td><input type="checkbox" name="attr_battle_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Battle" value="0"></td>
<td><select class="narrow" name="attr_battle_attribute">
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_battle" value="@{rank_battle}+@{battle_attribute}" disabled>
<input type="hidden" name="attr_keep_battle" value="@{battle_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Battle" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Battle" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Battle" value="0"></td>
<td><input type="text" name="attr_Battle_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Battle roll! \n\n/roll [[{[[@{roll_battle}+@{roll_bonus_battle}]], 10}kl1]]d10k[[{[[@{keep_battle}+@{keep_bonus_battle}]] + [[floor({[[@{roll_battle}+@{roll_bonus_battle}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_battle}+@{keep_bonus_battle}]],0}>10} * {{[[@{roll_battle}+@{roll_bonus_battle}]],0}>10} * ((([[@{keep_battle}+@{keep_bonus_battle}]] - 10) + ([[@{roll_battle}+@{roll_bonus_battle}]] - 10)) * 2)) + ({{((floor(([[@{roll_battle}+@{roll_bonus_battle}]] - 10) / 2)) + [[@{keep_battle}+@{keep_bonus_battle}]]),0}>10} * {{[[@{keep_battle}+@{keep_bonus_battle}]],11}<9} * ((([[@{roll_battle}+@{roll_bonus_battle}]] - 10) - ((10 - [[@{keep_battle}+@{keep_bonus_battle}]]) * 2)) * 2))) +@{skill_bonus_battle}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Battle roll! \n\n/roll [[{[[@{roll_battle}+@{roll_bonus_battle}]], 10}kl1]]d10!!k[[{[[@{keep_battle}+@{keep_bonus_battle}]] + [[floor({[[@{roll_battle}+@{roll_bonus_battle}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_battle}+@{keep_bonus_battle}]],0}>10} * {{[[@{roll_battle}+@{roll_bonus_battle}]],0}>10} * ((([[@{keep_battle}+@{keep_bonus_battle}]] - 10) + ([[@{roll_battle}+@{roll_bonus_battle}]] - 10)) * 2)) + ({{((floor(([[@{roll_battle}+@{roll_bonus_battle}]] - 10) / 2)) + [[@{keep_battle}+@{keep_bonus_battle}]]),0}>10} * {{[[@{keep_battle}+@{keep_bonus_battle}]],11}<9} * ((([[@{roll_battle}+@{roll_bonus_battle}]] - 10) - ((10 - [[@{keep_battle}+@{keep_bonus_battle}]]) * 2)) * 2))) +@{skill_bonus_battle}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Battle roll with Emphasis! \n\n/roll [[{[[@{roll_battle}+@{roll_bonus_battle}]], 10}kl1]]d10!!ro1k[[{[[@{keep_battle}+@{keep_bonus_battle}]] + [[floor({[[@{roll_battle}+@{roll_bonus_battle}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_battle}+@{keep_bonus_battle}]],0}>10} * {{[[@{roll_battle}+@{roll_bonus_battle}]],0}>10} * ((([[@{keep_battle}+@{keep_bonus_battle}]] - 10) + ([[@{roll_battle}+@{roll_bonus_battle}]] - 10)) * 2)) + ({{((floor(([[@{roll_battle}+@{roll_bonus_battle}]] - 10) / 2)) + [[@{keep_battle}+@{keep_bonus_battle}]]),0}>10} * {{[[@{keep_battle}+@{keep_bonus_battle}]],11}<9} * ((([[@{roll_battle}+@{roll_bonus_battle}]] - 10) - ((10 - [[@{keep_battle}+@{keep_bonus_battle}]]) * 2)) * 2))) +@{skill_bonus_battle}]]"></button></td>
</tr>
<tr>
<td data-i18n="defense-u">Defense</td>
<td><input type="checkbox" name="attr_defense_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Defense" value="0"></td>
<td><select class="narrow" name="attr_defense_attribute">
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_Defense" value="@{rank_Defense}+@{defense_attribute}" disabled>
<input type="hidden" name="attr_keep_Defense" value="@{defense_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Defense" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Defense" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Defense" value="0"></td>
<td><input type="text" name="attr_Defense_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Defense roll! \n\n/roll [[{[[@{roll_Defense}+@{roll_bonus_Defense}]], 10}kl1]]d10k[[{[[@{keep_Defense}+@{keep_bonus_Defense}]] + [[floor({[[@{roll_Defense}+@{roll_bonus_Defense}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Defense}+@{keep_bonus_Defense}]],0}>10} * {{[[@{roll_Defense}+@{roll_bonus_Defense}]],0}>10} * ((([[@{keep_Defense}+@{keep_bonus_Defense}]] - 10) + ([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10)) * 2)) + ({{((floor(([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) / 2)) + [[@{keep_Defense}+@{keep_bonus_Defense}]]),0}>10} * {{[[@{keep_Defense}+@{keep_bonus_Defense}]],11}<9} * ((([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) - ((10 - [[@{keep_Defense}+@{keep_bonus_Defense}]]) * 2)) * 2))) +@{skill_bonus_Defense}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Defense roll! \n\n/roll [[{[[@{roll_Defense}+@{roll_bonus_Defense}]], 10}kl1]]d10!!k[[{[[@{keep_Defense}+@{keep_bonus_Defense}]] + [[floor({[[@{roll_Defense}+@{roll_bonus_Defense}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Defense}+@{keep_bonus_Defense}]],0}>10} * {{[[@{roll_Defense}+@{roll_bonus_Defense}]],0}>10} * ((([[@{keep_Defense}+@{keep_bonus_Defense}]] - 10) + ([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10)) * 2)) + ({{((floor(([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) / 2)) + [[@{keep_Defense}+@{keep_bonus_Defense}]]),0}>10} * {{[[@{keep_Defense}+@{keep_bonus_Defense}]],11}<9} * ((([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) - ((10 - [[@{keep_Defense}+@{keep_bonus_Defense}]]) * 2)) * 2))) +@{skill_bonus_Defense}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Defense roll with Emphasis! \n\n/roll [[{[[@{roll_Defense}+@{roll_bonus_Defense}]], 10}kl1]]d10!!ro1k[[{[[@{keep_Defense}+@{keep_bonus_Defense}]] + [[floor({[[@{roll_Defense}+@{roll_bonus_Defense}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Defense}+@{keep_bonus_Defense}]],0}>10} * {{[[@{roll_Defense}+@{roll_bonus_Defense}]],0}>10} * ((([[@{keep_Defense}+@{keep_bonus_Defense}]] - 10) + ([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10)) * 2)) + ({{((floor(([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) / 2)) + [[@{keep_Defense}+@{keep_bonus_Defense}]]),0}>10} * {{[[@{keep_Defense}+@{keep_bonus_Defense}]],11}<9} * ((([[@{roll_Defense}+@{roll_bonus_Defense}]] - 10) - ((10 - [[@{keep_Defense}+@{keep_bonus_Defense}]]) * 2)) * 2))) +@{skill_bonus_Defense}]]"></button></td>
</tr>
<tr>
<td data-i18n="horsemanship-u">Horsemanship</td>
<td><input type="checkbox" name="attr_horsemanship_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Horsemanship" value="0"></td>
<td><select class="narrow" name="attr_horsemanship_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_horsemanship" value="@{rank_horsemanship}+@{horsemanship_attribute}" disabled>
<input type="hidden" name="attr_keep_horsemanship" value="@{horsemanship_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Horsemanship" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Horsemanship" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Horsemanship" value="0"></td>
<td><input type="text" name="attr_Horsemanship_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Horsemanship roll! \n\n/roll [[{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]], 10}kl1]]d10k[[{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] + [[floor({[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],0}>10} * {{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]],0}>10} * ((([[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] - 10) + ([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10)) * 2)) + ({{((floor(([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) / 2)) + [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]),0}>10} * {{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],11}<9} * ((([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) - ((10 - [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]) * 2)) * 2))) +@{skill_bonus_horsemanship}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Horsemanship roll! \n\n/roll [[{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]], 10}kl1]]d10!!k[[{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] + [[floor({[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],0}>10} * {{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]],0}>10} * ((([[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] - 10) + ([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10)) * 2)) + ({{((floor(([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) / 2)) + [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]),0}>10} * {{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],11}<9} * ((([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) - ((10 - [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]) * 2)) * 2))) +@{skill_bonus_horsemanship}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Horsemanship roll with Emphasis! \n\n/roll [[{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]], 10}kl1]]d10!!ro1k[[{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] + [[floor({[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],0}>10} * {{[[@{roll_horsemanship}+@{roll_bonus_horsemanship}]],0}>10} * ((([[@{keep_horsemanship}+@{keep_bonus_horsemanship}]] - 10) + ([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10)) * 2)) + ({{((floor(([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) / 2)) + [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]),0}>10} * {{[[@{keep_horsemanship}+@{keep_bonus_horsemanship}]],11}<9} * ((([[@{roll_horsemanship}+@{roll_bonus_horsemanship}]] - 10) - ((10 - [[@{keep_horsemanship}+@{keep_bonus_horsemanship}]]) * 2)) * 2))) +@{skill_bonus_horsemanship}]]"></button></td>
</tr>
<tr>
<td data-i18n="hunting-u">Hunting</td>
<td><input type="checkbox" name="attr_hunting_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Hunting" value="0"></td>
<td><select class="narrow" name="attr_hunting_attribute">
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_hunting" value="@{rank_hunting}+@{hunting_attribute}" disabled>
<input type="hidden" name="attr_keep_hunting" value="@{hunting_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Hunting" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Hunting" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Hunting" value="0"></td>
<td><input type="text" name="attr_Hunting_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Hunting roll! \n\n/roll [[{[[@{roll_hunting}+@{roll_bonus_hunting}]], 10}kl1]]d10k[[{[[@{keep_hunting}+@{keep_bonus_hunting}]] + [[floor({[[@{roll_hunting}+@{roll_bonus_hunting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_hunting}+@{keep_bonus_hunting}]],0}>10} * {{[[@{roll_hunting}+@{roll_bonus_hunting}]],0}>10} * ((([[@{keep_hunting}+@{keep_bonus_hunting}]] - 10) + ([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10)) * 2)) + ({{((floor(([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) / 2)) + [[@{keep_hunting}+@{keep_bonus_hunting}]]),0}>10} * {{[[@{keep_hunting}+@{keep_bonus_hunting}]],11}<9} * ((([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) - ((10 - [[@{keep_hunting}+@{keep_bonus_hunting}]]) * 2)) * 2))) +@{skill_bonus_hunting}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Hunting roll! \n\n/roll [[{[[@{roll_hunting}+@{roll_bonus_hunting}]], 10}kl1]]d10!!k[[{[[@{keep_hunting}+@{keep_bonus_hunting}]] + [[floor({[[@{roll_hunting}+@{roll_bonus_hunting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_hunting}+@{keep_bonus_hunting}]],0}>10} * {{[[@{roll_hunting}+@{roll_bonus_hunting}]],0}>10} * ((([[@{keep_hunting}+@{keep_bonus_hunting}]] - 10) + ([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10)) * 2)) + ({{((floor(([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) / 2)) + [[@{keep_hunting}+@{keep_bonus_hunting}]]),0}>10} * {{[[@{keep_hunting}+@{keep_bonus_hunting}]],11}<9} * ((([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) - ((10 - [[@{keep_hunting}+@{keep_bonus_hunting}]]) * 2)) * 2))) +@{skill_bonus_hunting}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Hunting roll with Emphasis! \n\n/roll [[{[[@{roll_hunting}+@{roll_bonus_hunting}]], 10}kl1]]d10!!ro1k[[{[[@{keep_hunting}+@{keep_bonus_hunting}]] + [[floor({[[@{roll_hunting}+@{roll_bonus_hunting}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_hunting}+@{keep_bonus_hunting}]],0}>10} * {{[[@{roll_hunting}+@{roll_bonus_hunting}]],0}>10} * ((([[@{keep_hunting}+@{keep_bonus_hunting}]] - 10) + ([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10)) * 2)) + ({{((floor(([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) / 2)) + [[@{keep_hunting}+@{keep_bonus_hunting}]]),0}>10} * {{[[@{keep_hunting}+@{keep_bonus_hunting}]],11}<9} * ((([[@{roll_hunting}+@{roll_bonus_hunting}]] - 10) - ((10 - [[@{keep_hunting}+@{keep_bonus_hunting}]]) * 2)) * 2))) +@{skill_bonus_hunting}]]"></button></td>
</tr>
<tr>
<td data-i18n="iaijutsu-u">Iaijutsu</td>
<td><input type="checkbox" name="attr_iaijutsu_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Iaijutsu" value="0"></td>
<td><select class="narrow" name="attr_iaijutsu_attribute">
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_Iaijutsu" value="@{rank_Iaijutsu}+@{iaijutsu_attribute}" disabled>
<input type="hidden" name="attr_keep_Iaijutsu" value="@{iaijutsu_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Iaijutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Iaijutsu" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Iaijutsu" value="0"></td>
<td><input type="text" name="attr_Iaijutsu_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Iaijutsu roll! \n\n/roll [[{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]], 10}kl1]]d10k[[{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] + [[floor({[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],0}>10} * {{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]],0}>10} * ((([[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] - 10) + ([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) / 2)) + [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]),0}>10} * {{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],11}<9} * ((([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) - ((10 - [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]) * 2)) * 2))) +@{skill_bonus_Iaijutsu}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Iaijutsu roll! \n\n/roll [[{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]], 10}kl1]]d10!!k[[{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] + [[floor({[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],0}>10} * {{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]],0}>10} * ((([[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] - 10) + ([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) / 2)) + [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]),0}>10} * {{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],11}<9} * ((([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) - ((10 - [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]) * 2)) * 2))) +@{skill_bonus_Iaijutsu}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Iaijutsu roll with Emphasis! \n\n/roll [[{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]], 10}kl1]]d10!!ro1k[[{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] + [[floor({[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],0}>10} * {{[[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]],0}>10} * ((([[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]] - 10) + ([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) / 2)) + [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]),0}>10} * {{[[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]],11}<9} * ((([[@{roll_Iaijutsu}+@{roll_bonus_Iaijutsu}]] - 10) - ((10 - [[@{keep_Iaijutsu}+@{keep_bonus_Iaijutsu}]]) * 2)) * 2))) +@{skill_bonus_Iaijutsu}]]"></button></td>
</tr>
<tr>
<td data-i18n="jiujutsu-u">Jiujutsu</td>
<td><input type="checkbox" name="attr_jiujutsu_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Jiujutsu" value="0"></td>
<td><select class="narrow" name="attr_jiujutsu_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_jiujutsu" value="@{rank_jiujutsu}+@{jiujutsu_attribute}" disabled>
<input type="hidden" name="attr_keep_jiujutsu" value="@{jiujutsu_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Jiujutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Jiujutsu" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Jiujutsu" value="0"></td>
<td><input type="text" name="attr_Jiujutsu_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Jiujutsu roll! \n\n/roll [[{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]], 10}kl1]]d10k[[{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] + [[floor({[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],0}>10} * {{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]],0}>10} * ((([[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] - 10) + ([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) / 2)) + [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]),0}>10} * {{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],11}<9} * ((([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) - ((10 - [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]) * 2)) * 2))) +@{skill_bonus_jiujutsu}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Jiujutsu roll! \n\n/roll [[{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]], 10}kl1]]d10!!k[[{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] + [[floor({[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],0}>10} * {{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]],0}>10} * ((([[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] - 10) + ([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) / 2)) + [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]),0}>10} * {{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],11}<9} * ((([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) - ((10 - [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]) * 2)) * 2))) +@{skill_bonus_jiujutsu}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Jiujutsu roll with Emphasis! \n\n/roll [[{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]], 10}kl1]]d10!!ro1k[[{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] + [[floor({[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],0}>10} * {{[[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]],0}>10} * ((([[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]] - 10) + ([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) / 2)) + [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]),0}>10} * {{[[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]],11}<9} * ((([[@{roll_jiujutsu}+@{roll_bonus_jiujutsu}]] - 10) - ((10 - [[@{keep_jiujutsu}+@{keep_bonus_jiujutsu}]]) * 2)) * 2))) +@{skill_bonus_jiujutsu}]]"></button></td>
</tr>
<tr>
<td data-i18n="chain-weapons-u">Chain Weapons</td>
<td><input type="checkbox" name="attr_chain_weapons_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Chain_Weapons" value="0"></td>
<td><select class="narrow" name="attr_chain_weapons_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_chain_weapons" value="@{rank_chain_weapons}+@{chain_weapons_attribute}" disabled>
<input type="hidden" name="attr_keep_chain_weapons" value="@{chain_weapons_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Chain_Weapons" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Chain_Weapons" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Chain_Weapons" value="0"></td>
<td><input type="text" name="attr_Chain_Weapons_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Chain Weapons roll! \n\n/roll [[{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]], 10}kl1]]d10k[[{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] + [[floor({[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],0}>10} * {{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]],0}>10} * ((([[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] - 10) + ([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) / 2)) + [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]),0}>10} * {{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],11}<9} * ((([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) - ((10 - [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]) * 2)) * 2))) +@{skill_bonus_chain_weapons}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Chain Weapons roll! \n\n/roll [[{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]], 10}kl1]]d10!!k[[{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] + [[floor({[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],0}>10} * {{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]],0}>10} * ((([[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] - 10) + ([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) / 2)) + [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]),0}>10} * {{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],11}<9} * ((([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) - ((10 - [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]) * 2)) * 2))) +@{skill_bonus_chain_weapons}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Chain Weapons roll with Emphasis! \n\n/roll [[{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]], 10}kl1]]d10!!ro1k[[{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] + [[floor({[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],0}>10} * {{[[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]],0}>10} * ((([[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]] - 10) + ([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) / 2)) + [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]),0}>10} * {{[[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]],11}<9} * ((([[@{roll_chain_weapons}+@{roll_bonus_chain_weapons}]] - 10) - ((10 - [[@{keep_chain_weapons}+@{keep_bonus_chain_weapons}]]) * 2)) * 2))) +@{skill_bonus_chain_weapons}]]"></button></td>
</tr>
<tr>
<td data-i18n="heavy-weapons-u">Heavy Weapons</td>
<td><input type="checkbox" name="attr_heavy_weapons_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Heavy_Weapons" value="0"></td>
<td><select class="narrow" name="attr_heavy_weapons_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_heavy_weapons" value="@{rank_heavy_weapons}+@{heavy_weapons_attribute}" disabled>
<input type="hidden" name="attr_keep_heavy_weapons" value="@{heavy_weapons_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Heavy_Weapons" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Heavy_Weapons" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Heavy_Weapons" value="0"></td>
<td><input type="text" name="attr_Heavy_Weapons_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Heavy Weapons roll! \n\n/roll [[{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]], 10}kl1]]d10k[[{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] + [[floor({[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],0}>10} * {{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]],0}>10} * ((([[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] - 10) + ([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) / 2)) + [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]),0}>10} * {{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],11}<9} * ((([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) - ((10 - [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]) * 2)) * 2))) +@{skill_bonus_heavy_weapons}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Heavy Weapons roll! \n\n/roll [[{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]], 10}kl1]]d10!!k[[{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] + [[floor({[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],0}>10} * {{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]],0}>10} * ((([[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] - 10) + ([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) / 2)) + [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]),0}>10} * {{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],11}<9} * ((([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) - ((10 - [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]) * 2)) * 2))) +@{skill_bonus_heavy_weapons}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Heavy Weapons roll with Emphasis! \n\n/roll [[{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]], 10}kl1]]d10!!ro1k[[{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] + [[floor({[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],0}>10} * {{[[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]],0}>10} * ((([[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]] - 10) + ([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10)) * 2)) + ({{((floor(([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) / 2)) + [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]),0}>10} * {{[[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]],11}<9} * ((([[@{roll_heavy_weapons}+@{roll_bonus_heavy_weapons}]] - 10) - ((10 - [[@{keep_heavy_weapons}+@{keep_bonus_heavy_weapons}]]) * 2)) * 2))) +@{skill_bonus_heavy_weapons}]]"></button></td>
</tr>
<tr>
<td data-i18n="kenjutsu-u">Kenjutsu</td>
<td><input type="checkbox" name="attr_kenjutsu_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Kenjutsu" value="0"></td>
<td><select class="narrow" name="attr_kenjutsu_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_kenjutsu" value="@{rank_kenjutsu}+@{kenjutsu_attribute}" disabled>
<input type="hidden" name="attr_keep_kenjutsu" value="@{kenjutsu_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Kenjutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Kenjutsu" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Kenjutsu" value="0"></td>
<td><input type="text" name="attr_Kenjutsu_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Kenjutsu roll! \n\n/roll [[{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]], 10}kl1]]d10k[[{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] + [[floor({[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],0}>10} * {{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]],0}>10} * ((([[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] - 10) + ([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) / 2)) + [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]),0}>10} * {{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],11}<9} * ((([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) - ((10 - [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]) * 2)) * 2))) +@{skill_bonus_kenjutsu}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Kenjutsu roll! \n\n/roll [[{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]], 10}kl1]]d10!!k[[{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] + [[floor({[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],0}>10} * {{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]],0}>10} * ((([[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] - 10) + ([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) / 2)) + [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]),0}>10} * {{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],11}<9} * ((([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) - ((10 - [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]) * 2)) * 2))) +@{skill_bonus_kenjutsu}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Kenjutsu roll with Emphasis! \n\n/roll [[{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]], 10}kl1]]d10!!ro1k[[{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] + [[floor({[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],0}>10} * {{[[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]],0}>10} * ((([[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]] - 10) + ([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) / 2)) + [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]),0}>10} * {{[[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]],11}<9} * ((([[@{roll_kenjutsu}+@{roll_bonus_kenjutsu}]] - 10) - ((10 - [[@{keep_kenjutsu}+@{keep_bonus_kenjutsu}]]) * 2)) * 2))) +@{skill_bonus_kenjutsu}]]"></button></td>
</tr>
<tr>
<td data-i18n="knives-u">Knives</td>
<td><input type="checkbox" name="attr_knives_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Knives" value="0"></td>
<td><select class="narrow" name="attr_knives_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_knives" value="@{rank_knives}+@{knives_attribute}" disabled>
<input type="hidden" name="attr_keep_knives" value="@{knives_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Knives" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Knives" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Knives" value="0"></td>
<td><input type="text" name="attr_Knives_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Knives roll! \n\n/roll [[{[[@{roll_knives}+@{roll_bonus_knives}]], 10}kl1]]d10k[[{[[@{keep_knives}+@{keep_bonus_knives}]] + [[floor({[[@{roll_knives}+@{roll_bonus_knives}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_knives}+@{keep_bonus_knives}]],0}>10} * {{[[@{roll_knives}+@{roll_bonus_knives}]],0}>10} * ((([[@{keep_knives}+@{keep_bonus_knives}]] - 10) + ([[@{roll_knives}+@{roll_bonus_knives}]] - 10)) * 2)) + ({{((floor(([[@{roll_knives}+@{roll_bonus_knives}]] - 10) / 2)) + [[@{keep_knives}+@{keep_bonus_knives}]]),0}>10} * {{[[@{keep_knives}+@{keep_bonus_knives}]],11}<9} * ((([[@{roll_knives}+@{roll_bonus_knives}]] - 10) - ((10 - [[@{keep_knives}+@{keep_bonus_knives}]]) * 2)) * 2))) +@{skill_bonus_knives}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Knives roll! \n\n/roll [[{[[@{roll_knives}+@{roll_bonus_knives}]], 10}kl1]]d10!!k[[{[[@{keep_knives}+@{keep_bonus_knives}]] + [[floor({[[@{roll_knives}+@{roll_bonus_knives}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_knives}+@{keep_bonus_knives}]],0}>10} * {{[[@{roll_knives}+@{roll_bonus_knives}]],0}>10} * ((([[@{keep_knives}+@{keep_bonus_knives}]] - 10) + ([[@{roll_knives}+@{roll_bonus_knives}]] - 10)) * 2)) + ({{((floor(([[@{roll_knives}+@{roll_bonus_knives}]] - 10) / 2)) + [[@{keep_knives}+@{keep_bonus_knives}]]),0}>10} * {{[[@{keep_knives}+@{keep_bonus_knives}]],11}<9} * ((([[@{roll_knives}+@{roll_bonus_knives}]] - 10) - ((10 - [[@{keep_knives}+@{keep_bonus_knives}]]) * 2)) * 2))) +@{skill_bonus_knives}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Knives roll with Emphasis! \n\n/roll [[{[[@{roll_knives}+@{roll_bonus_knives}]], 10}kl1]]d10!!ro1k[[{[[@{keep_knives}+@{keep_bonus_knives}]] + [[floor({[[@{roll_knives}+@{roll_bonus_knives}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_knives}+@{keep_bonus_knives}]],0}>10} * {{[[@{roll_knives}+@{roll_bonus_knives}]],0}>10} * ((([[@{keep_knives}+@{keep_bonus_knives}]] - 10) + ([[@{roll_knives}+@{roll_bonus_knives}]] - 10)) * 2)) + ({{((floor(([[@{roll_knives}+@{roll_bonus_knives}]] - 10) / 2)) + [[@{keep_knives}+@{keep_bonus_knives}]]),0}>10} * {{[[@{keep_knives}+@{keep_bonus_knives}]],11}<9} * ((([[@{roll_knives}+@{roll_bonus_knives}]] - 10) - ((10 - [[@{keep_knives}+@{keep_bonus_knives}]]) * 2)) * 2))) +@{skill_bonus_knives}]]"></button></td>
</tr>
<tr>
<td data-i18n="kyujutsu-u">Kyujutsu</td>
<td><input type="checkbox" name="attr_kyujutsu_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Kyujutsu" value="0"></td>
<td><select class="narrow" name="attr_kyujutsu_attribute">
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_Kyujutsu" value="@{rank_Kyujutsu}+@{kyujutsu_attribute}" disabled>
<input type="hidden" name="attr_keep_Kyujutsu" value="@{kyujutsu_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Kyujutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Kyujutsu" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Kyujutsu" value="0"></td>
<td><input type="text" name="attr_Kyujutsu_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Kyujutsu roll! \n\n/roll [[{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]], 10}kl1]]d10k[[{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] + [[floor({[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],0}>10} * {{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]],0}>10} * ((([[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] - 10) + ([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) / 2)) + [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]),0}>10} * {{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],11}<9} * ((([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) - ((10 - [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]) * 2)) * 2))) +@{skill_bonus_Kyujutsu}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Kyujutsu roll! \n\n/roll [[{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]], 10}kl1]]d10!!k[[{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] + [[floor({[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],0}>10} * {{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]],0}>10} * ((([[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] - 10) + ([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) / 2)) + [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]),0}>10} * {{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],11}<9} * ((([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) - ((10 - [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]) * 2)) * 2))) +@{skill_bonus_Kyujutsu}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Kyujutsu roll with Emphasis! \n\n/roll [[{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]], 10}kl1]]d10!!ro1k[[{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] + [[floor({[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],0}>10} * {{[[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]],0}>10} * ((([[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]] - 10) + ([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10)) * 2)) + ({{((floor(([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) / 2)) + [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]),0}>10} * {{[[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]],11}<9} * ((([[@{roll_Kyujutsu}+@{roll_bonus_Kyujutsu}]] - 10) - ((10 - [[@{keep_Kyujutsu}+@{keep_bonus_Kyujutsu}]]) * 2)) * 2))) +@{skill_bonus_Kyujutsu}]]"></button></td>
</tr>
<tr>
<td data-i18n="ninjutsu-u">Ninjutsu</td>
<td><input type="checkbox" name="attr_ninjutsu_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Ninjutsu" value="0"></td>
<td>
<select name="attr_ninjutsu_stat" class="sheet-skillselect">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
</select>
<input type="hidden" name="attr_roll_Ninjutsu" value="@{rank_Ninjutsu}+@{ninjutsu_stat}">
<input type="hidden" name="attr_keep_Ninjutsu" value="@{ninjutsu_stat}">
<td><input type="number" name="attr_roll_bonus_Ninjutsu" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Ninjutsu" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Ninjutsu" value="0"></td>
<td><input type="text" name="attr_Ninjutsu_Emphases" value=""></td>
<td><button type="roll" name="Ninjutsu_Untrained_roll" value="/em @{Name} makes an Untrained Ninjutsu roll! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]"></button></td>
<td><button type="roll" name="Ninjutsu_Trained_roll" value="/em @{Name} makes a Trained Ninjutsu roll! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]!!"></button></td>
<td><button type="roll" name="Ninjutsu_Emphasis_roll" value="/em @{Name} makes a Ninjutsu roll with Emphasis! \n\n/roll [[@{roll_Ninjutsu}+@{roll_bonus_Ninjutsu}]]d10k[[@{keep_Ninjutsu}+@{keep_bonus_Ninjutsu}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="polearms-u">Polearms</td>
<td><input type="checkbox" name="attr_polearms_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Polearms" value="0"></td>
<td><select class="narrow" name="attr_polearms_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_polearms" value="@{rank_polearms}+@{polearms_attribute}" disabled>
<input type="hidden" name="attr_keep_polearms" value="@{polearms_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Polearms" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Polearms" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Polearms" value="0"></td>
<td><input type="text" name="attr_Polearms_Emphases" value=""></td>
<td><button type="roll" name="Polearms_Untrained_roll" value="/em @{Name} makes an Untrained Polearms roll! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]"></button></td>
<td><button type="roll" name="Polearms_Trained_roll" value="/em @{Name} makes a Trained Polearms roll! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]!!"></button></td>
<td><button type="roll" name="Polearms_Emphasis_roll" value="/em @{Name} makes a Polearms roll with Emphasis! \n\n/roll [[@{roll_Polearms}+@{roll_bonus_Polearms}]]d10k[[@{keep_Polearms}+@{keep_bonus_Polearms}]]!!r1"></button></td>
</tr>
<tr>
<td data-i18n="spears-u">Spears</td>
<td><input type="checkbox" name="attr_spears_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Spears" value="0"></td>
<td><select class="narrow" name="attr_spears_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_spears" value="@{rank_spears}+@{spears_attribute}" disabled>
<input type="hidden" name="attr_keep_spears" value="@{spears_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Spears" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Spears" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Spears" value="0"></td>
<td><input type="text" name="attr_Spears_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Spears roll! \n\n/roll [[{[[@{roll_spears}+@{roll_bonus_spears}]], 10}kl1]]d10k[[{[[@{keep_spears}+@{keep_bonus_spears}]] + [[floor({[[@{roll_spears}+@{roll_bonus_spears}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spears}+@{keep_bonus_spears}]],0}>10} * {{[[@{roll_spears}+@{roll_bonus_spears}]],0}>10} * ((([[@{keep_spears}+@{keep_bonus_spears}]] - 10) + ([[@{roll_spears}+@{roll_bonus_spears}]] - 10)) * 2)) + ({{((floor(([[@{roll_spears}+@{roll_bonus_spears}]] - 10) / 2)) + [[@{keep_spears}+@{keep_bonus_spears}]]),0}>10} * {{[[@{keep_spears}+@{keep_bonus_spears}]],11}<9} * ((([[@{roll_spears}+@{roll_bonus_spears}]] - 10) - ((10 - [[@{keep_spears}+@{keep_bonus_spears}]]) * 2)) * 2))) +@{skill_bonus_spears}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Spears roll! \n\n/roll [[{[[@{roll_spears}+@{roll_bonus_spears}]], 10}kl1]]d10!!k[[{[[@{keep_spears}+@{keep_bonus_spears}]] + [[floor({[[@{roll_spears}+@{roll_bonus_spears}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spears}+@{keep_bonus_spears}]],0}>10} * {{[[@{roll_spears}+@{roll_bonus_spears}]],0}>10} * ((([[@{keep_spears}+@{keep_bonus_spears}]] - 10) + ([[@{roll_spears}+@{roll_bonus_spears}]] - 10)) * 2)) + ({{((floor(([[@{roll_spears}+@{roll_bonus_spears}]] - 10) / 2)) + [[@{keep_spears}+@{keep_bonus_spears}]]),0}>10} * {{[[@{keep_spears}+@{keep_bonus_spears}]],11}<9} * ((([[@{roll_spears}+@{roll_bonus_spears}]] - 10) - ((10 - [[@{keep_spears}+@{keep_bonus_spears}]]) * 2)) * 2))) +@{skill_bonus_spears}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Spears roll with Emphasis! \n\n/roll [[{[[@{roll_spears}+@{roll_bonus_spears}]], 10}kl1]]d10!!ro1k[[{[[@{keep_spears}+@{keep_bonus_spears}]] + [[floor({[[@{roll_spears}+@{roll_bonus_spears}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_spears}+@{keep_bonus_spears}]],0}>10} * {{[[@{roll_spears}+@{roll_bonus_spears}]],0}>10} * ((([[@{keep_spears}+@{keep_bonus_spears}]] - 10) + ([[@{roll_spears}+@{roll_bonus_spears}]] - 10)) * 2)) + ({{((floor(([[@{roll_spears}+@{roll_bonus_spears}]] - 10) / 2)) + [[@{keep_spears}+@{keep_bonus_spears}]]),0}>10} * {{[[@{keep_spears}+@{keep_bonus_spears}]],11}<9} * ((([[@{roll_spears}+@{roll_bonus_spears}]] - 10) - ((10 - [[@{keep_spears}+@{keep_bonus_spears}]]) * 2)) * 2))) +@{skill_bonus_spears}]]"></button></td>
</tr>
<tr>
<td data-i18n="staves-u">Staves</td>
<td><input type="checkbox" name="attr_staves_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Staves" value="0"></td>
<td><select class="narrow" name="attr_staves_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_staves" value="@{rank_staves}+@{staves_attribute}" disabled>
<input type="hidden" name="attr_keep_staves" value="@{staves_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Staves" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Staves" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Staves" value="0"></td>
<td><input type="text" name="attr_Staves_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Staves roll! \n\n/roll [[{[[@{roll_staves}+@{roll_bonus_staves}]], 10}kl1]]d10k[[{[[@{keep_staves}+@{keep_bonus_staves}]] + [[floor({[[@{roll_staves}+@{roll_bonus_staves}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_staves}+@{keep_bonus_staves}]],0}>10} * {{[[@{roll_staves}+@{roll_bonus_staves}]],0}>10} * ((([[@{keep_staves}+@{keep_bonus_staves}]] - 10) + ([[@{roll_staves}+@{roll_bonus_staves}]] - 10)) * 2)) + ({{((floor(([[@{roll_staves}+@{roll_bonus_staves}]] - 10) / 2)) + [[@{keep_staves}+@{keep_bonus_staves}]]),0}>10} * {{[[@{keep_staves}+@{keep_bonus_staves}]],11}<9} * ((([[@{roll_staves}+@{roll_bonus_staves}]] - 10) - ((10 - [[@{keep_staves}+@{keep_bonus_staves}]]) * 2)) * 2))) +@{skill_bonus_staves}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Staves roll! \n\n/roll [[{[[@{roll_staves}+@{roll_bonus_staves}]], 10}kl1]]d10!!k[[{[[@{keep_staves}+@{keep_bonus_staves}]] + [[floor({[[@{roll_staves}+@{roll_bonus_staves}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_staves}+@{keep_bonus_staves}]],0}>10} * {{[[@{roll_staves}+@{roll_bonus_staves}]],0}>10} * ((([[@{keep_staves}+@{keep_bonus_staves}]] - 10) + ([[@{roll_staves}+@{roll_bonus_staves}]] - 10)) * 2)) + ({{((floor(([[@{roll_staves}+@{roll_bonus_staves}]] - 10) / 2)) + [[@{keep_staves}+@{keep_bonus_staves}]]),0}>10} * {{[[@{keep_staves}+@{keep_bonus_staves}]],11}<9} * ((([[@{roll_staves}+@{roll_bonus_staves}]] - 10) - ((10 - [[@{keep_staves}+@{keep_bonus_staves}]]) * 2)) * 2))) +@{skill_bonus_staves}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Staves roll with Emphasis! \n\n/roll [[{[[@{roll_staves}+@{roll_bonus_staves}]], 10}kl1]]d10!!ro1k[[{[[@{keep_staves}+@{keep_bonus_staves}]] + [[floor({[[@{roll_staves}+@{roll_bonus_staves}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_staves}+@{keep_bonus_staves}]],0}>10} * {{[[@{roll_staves}+@{roll_bonus_staves}]],0}>10} * ((([[@{keep_staves}+@{keep_bonus_staves}]] - 10) + ([[@{roll_staves}+@{roll_bonus_staves}]] - 10)) * 2)) + ({{((floor(([[@{roll_staves}+@{roll_bonus_staves}]] - 10) / 2)) + [[@{keep_staves}+@{keep_bonus_staves}]]),0}>10} * {{[[@{keep_staves}+@{keep_bonus_staves}]],11}<9} * ((([[@{roll_staves}+@{roll_bonus_staves}]] - 10) - ((10 - [[@{keep_staves}+@{keep_bonus_staves}]]) * 2)) * 2))) +@{skill_bonus_staves}]]"></button></td>
</tr>
<tr>
<td data-i18n="war-fan-u">War Fan</td>
<td><input type="checkbox" name="attr_warfan_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_WarFan" value="0"></td>
<td><select class="narrow" name="attr_warfan_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_WarFan" value="@{rank_WarFan}+@{warfan_attribute}" disabled>
<input type="hidden" name="attr_keep_WarFan" value="@{warfan_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_WarFan" value="0"></td>
<td><input type="number" name="attr_keep_bonus_WarFan" value="0"></td>
<td><input type="number" name="attr_skill_bonus_WarFan" value="0"></td>
<td><input type="text" name="attr_WarFan_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained War Fan roll! \n\n/roll [[{[[@{roll_WarFan}+@{roll_bonus_WarFan}]], 10}kl1]]d10k[[{[[@{keep_WarFan}+@{keep_bonus_WarFan}]] + [[floor({[[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],0}>10} * {{[[@{roll_WarFan}+@{roll_bonus_WarFan}]],0}>10} * ((([[@{keep_WarFan}+@{keep_bonus_WarFan}]] - 10) + ([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10)) * 2)) + ({{((floor(([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) / 2)) + [[@{keep_WarFan}+@{keep_bonus_WarFan}]]),0}>10} * {{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],11}<9} * ((([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) - ((10 - [[@{keep_WarFan}+@{keep_bonus_WarFan}]]) * 2)) * 2))) +@{skill_bonus_WarFan}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained War Fan roll! \n\n/roll [[{[[@{roll_WarFan}+@{roll_bonus_WarFan}]], 10}kl1]]d10!!k[[{[[@{keep_WarFan}+@{keep_bonus_WarFan}]] + [[floor({[[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],0}>10} * {{[[@{roll_WarFan}+@{roll_bonus_WarFan}]],0}>10} * ((([[@{keep_WarFan}+@{keep_bonus_WarFan}]] - 10) + ([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10)) * 2)) + ({{((floor(([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) / 2)) + [[@{keep_WarFan}+@{keep_bonus_WarFan}]]),0}>10} * {{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],11}<9} * ((([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) - ((10 - [[@{keep_WarFan}+@{keep_bonus_WarFan}]]) * 2)) * 2))) +@{skill_bonus_WarFan}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an War Fan roll with Emphasis! \n\n/roll [[{[[@{roll_WarFan}+@{roll_bonus_WarFan}]], 10}kl1]]d10!!ro1k[[{[[@{keep_WarFan}+@{keep_bonus_WarFan}]] + [[floor({[[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],0}>10} * {{[[@{roll_WarFan}+@{roll_bonus_WarFan}]],0}>10} * ((([[@{keep_WarFan}+@{keep_bonus_WarFan}]] - 10) + ([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10)) * 2)) + ({{((floor(([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) / 2)) + [[@{keep_WarFan}+@{keep_bonus_WarFan}]]),0}>10} * {{[[@{keep_WarFan}+@{keep_bonus_WarFan}]],11}<9} * ((([[@{roll_WarFan}+@{roll_bonus_WarFan}]] - 10) - ((10 - [[@{keep_WarFan}+@{keep_bonus_WarFan}]]) * 2)) * 2))) +@{skill_bonus_WarFan}]]"></button></td>
</tr>
</table>
<div>
<fieldset class="repeating_rweap">
<div style="width: 100%;">
<table style='border-collapse: collapse; border-spacing: 0; width:838px'>
<td><input style="width:86px;" type="text" name="attr_rweap" value="Weapons"></td>
<td><input type="checkbox" name="attr_rweap_school" value="1" class="sheet-essence-high"/></td>
<td><input type="number" name="attr_rank_rweap" value="0"></td>
<td><select class="narrow" name="attr_rweap_stat">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_rweap" value="@{rank_rweap}+@{rweap_stat}" disabled>
<input type="hidden" name="attr_keep_rweap" value="@{rweap_stat}" disabled>
<td><input type="number" name="attr_roll_bonus_rweap" value="0"></td>
<td><input type="number" name="attr_keep_bonus_rweap" value="0"></td>
<td><input type="number" name="attr_skill_bonus_rweap" value="0"></td>
<td><input type="text" name="attr_rweap_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained @{rweap} roll! \n\n/roll [[{[[@{roll_rweap}+@{roll_bonus_rweap}]], 10}kl1]]d10k[[{[[@{keep_rweap}+@{keep_bonus_rweap}]] + [[floor({[[@{roll_rweap}+@{roll_bonus_rweap}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rweap}+@{keep_bonus_rweap}]],0}>10} * {{[[@{roll_rweap}+@{roll_bonus_rweap}]],0}>10} * ((([[@{keep_rweap}+@{keep_bonus_rweap}]] - 10) + ([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10)) * 2)) + ({{((floor(([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) / 2)) + [[@{keep_rweap}+@{keep_bonus_rweap}]]),0}>10} * {{[[@{keep_rweap}+@{keep_bonus_rweap}]],11}<9} * ((([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) - ((10 - [[@{keep_rweap}+@{keep_bonus_rweap}]]) * 2)) * 2))) +@{skill_bonus_rweap}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained @{rweap} roll! \n\n/roll [[{[[@{roll_rweap}+@{roll_bonus_rweap}]], 10}kl1]]d10!!k[[{[[@{keep_rweap}+@{keep_bonus_rweap}]] + [[floor({[[@{roll_rweap}+@{roll_bonus_rweap}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rweap}+@{keep_bonus_rweap}]],0}>10} * {{[[@{roll_rweap}+@{roll_bonus_rweap}]],0}>10} * ((([[@{keep_rweap}+@{keep_bonus_rweap}]] - 10) + ([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10)) * 2)) + ({{((floor(([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) / 2)) + [[@{keep_rweap}+@{keep_bonus_rweap}]]),0}>10} * {{[[@{keep_rweap}+@{keep_bonus_rweap}]],11}<9} * ((([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) - ((10 - [[@{keep_rweap}+@{keep_bonus_rweap}]]) * 2)) * 2))) +@{skill_bonus_rweap}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an @{rweap} roll with Emphasis! \n\n/roll [[{[[@{roll_rweap}+@{roll_bonus_rweap}]], 10}kl1]]d10!!ro1k[[{[[@{keep_rweap}+@{keep_bonus_rweap}]] + [[floor({[[@{roll_rweap}+@{roll_bonus_rweap}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rweap}+@{keep_bonus_rweap}]],0}>10} * {{[[@{roll_rweap}+@{roll_bonus_rweap}]],0}>10} * ((([[@{keep_rweap}+@{keep_bonus_rweap}]] - 10) + ([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10)) * 2)) + ({{((floor(([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) / 2)) + [[@{keep_rweap}+@{keep_bonus_rweap}]]),0}>10} * {{[[@{keep_rweap}+@{keep_bonus_rweap}]],11}<9} * ((([[@{roll_rweap}+@{roll_bonus_rweap}]] - 10) - ((10 - [[@{keep_rweap}+@{keep_bonus_rweap}]]) * 2)) * 2))) +@{skill_bonus_rweap}]]"></button></td>
</table>
</div>
</fieldset>
</div>
<h1><span data-i18n="merchant-skills-u">Merchant Skills</span></h1>
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
<tr>
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="bonus-u">Bonus</td>
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
</tr>
<tr>
<td data-i18n="animal-handling-u">Animal Handling</td>
<td><input type="checkbox" name="attr_animalhandling_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_AnimalHandling" value="0"></td>
<td><select class="narrow" name="attr_animalhandling_attribute">
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_AnimalHandling" value="@{rank_AnimalHandling}+@{animalhandling_attribute}" disabled>
<input type="hidden" name="attr_keep_AnimalHandling" value="@{animalhandling_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_AnimalHandling" value="0"></td>
<td><input type="number" name="attr_keep_bonus_AnimalHandling" value="0"></td>
<td><input type="number" name="attr_skill_bonus_AnimalHandling" value="0"></td>
<td><input type="text" name="attr_animalhandling_emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Animal Handling roll! \n\n/roll [[{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]], 10}kl1]]d10k[[{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] + [[floor({[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],0}>10} * {{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]],0}>10} * ((([[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] - 10) + ([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10)) * 2)) + ({{((floor(([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) / 2)) + [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]),0}>10} * {{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],11}<9} * ((([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) - ((10 - [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]) * 2)) * 2))) +@{skill_bonus_AnimalHandling}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Animal Handling roll! \n\n/roll [[{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]], 10}kl1]]d10!!k[[{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] + [[floor({[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],0}>10} * {{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]],0}>10} * ((([[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] - 10) + ([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10)) * 2)) + ({{((floor(([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) / 2)) + [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]),0}>10} * {{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],11}<9} * ((([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) - ((10 - [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]) * 2)) * 2))) +@{skill_bonus_AnimalHandling}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Animal Handling roll with Emphasis! \n\n/roll [[{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]], 10}kl1]]d10!!ro1k[[{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] + [[floor({[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],0}>10} * {{[[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]],0}>10} * ((([[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]] - 10) + ([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10)) * 2)) + ({{((floor(([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) / 2)) + [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]),0}>10} * {{[[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]],11}<9} * ((([[@{roll_AnimalHandling}+@{roll_bonus_AnimalHandling}]] - 10) - ((10 - [[@{keep_AnimalHandling}+@{keep_bonus_AnimalHandling}]]) * 2)) * 2))) +@{skill_bonus_AnimalHandling}]]"></button></td>
</tr>
<tr>
<td data-i18n="commerce-u">Commerce</td>
<td><input type="checkbox" name="attr_Commerce_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Commerce" value="0"></td>
<td><select class="narrow" name="attr_commerce_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_commerce" value="@{rank_commerce}+@{commerce_attribute}" disabled>
<input type="hidden" name="attr_keep_commerce" value="@{commerce_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Commerce" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Commerce" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Commerce" value="0"></td>
<td><input type="text" name="attr_Commerce_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Commerce roll! \n\n/roll [[{[[@{roll_commerce}+@{roll_bonus_commerce}]], 10}kl1]]d10k[[{[[@{keep_commerce}+@{keep_bonus_commerce}]] + [[floor({[[@{roll_commerce}+@{roll_bonus_commerce}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_commerce}+@{keep_bonus_commerce}]],0}>10} * {{[[@{roll_commerce}+@{roll_bonus_commerce}]],0}>10} * ((([[@{keep_commerce}+@{keep_bonus_commerce}]] - 10) + ([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10)) * 2)) + ({{((floor(([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) / 2)) + [[@{keep_commerce}+@{keep_bonus_commerce}]]),0}>10} * {{[[@{keep_commerce}+@{keep_bonus_commerce}]],11}<9} * ((([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) - ((10 - [[@{keep_commerce}+@{keep_bonus_commerce}]]) * 2)) * 2))) +@{skill_bonus_commerce}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Commerce roll! \n\n/roll [[{[[@{roll_commerce}+@{roll_bonus_commerce}]], 10}kl1]]d10!!k[[{[[@{keep_commerce}+@{keep_bonus_commerce}]] + [[floor({[[@{roll_commerce}+@{roll_bonus_commerce}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_commerce}+@{keep_bonus_commerce}]],0}>10} * {{[[@{roll_commerce}+@{roll_bonus_commerce}]],0}>10} * ((([[@{keep_commerce}+@{keep_bonus_commerce}]] - 10) + ([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10)) * 2)) + ({{((floor(([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) / 2)) + [[@{keep_commerce}+@{keep_bonus_commerce}]]),0}>10} * {{[[@{keep_commerce}+@{keep_bonus_commerce}]],11}<9} * ((([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) - ((10 - [[@{keep_commerce}+@{keep_bonus_commerce}]]) * 2)) * 2))) +@{skill_bonus_commerce}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Commerce roll with Emphasis! \n\n/roll [[{[[@{roll_commerce}+@{roll_bonus_commerce}]], 10}kl1]]d10!!ro1k[[{[[@{keep_commerce}+@{keep_bonus_commerce}]] + [[floor({[[@{roll_commerce}+@{roll_bonus_commerce}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_commerce}+@{keep_bonus_commerce}]],0}>10} * {{[[@{roll_commerce}+@{roll_bonus_commerce}]],0}>10} * ((([[@{keep_commerce}+@{keep_bonus_commerce}]] - 10) + ([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10)) * 2)) + ({{((floor(([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) / 2)) + [[@{keep_commerce}+@{keep_bonus_commerce}]]),0}>10} * {{[[@{keep_commerce}+@{keep_bonus_commerce}]],11}<9} * ((([[@{roll_commerce}+@{roll_bonus_commerce}]] - 10) - ((10 - [[@{keep_commerce}+@{keep_bonus_commerce}]]) * 2)) * 2))) +@{skill_bonus_commerce}]]"></button></td>
</tr>
<tr>
<td data-i18n="craft-u">Craft</td>
<td><input type="checkbox" name="attr_Craft_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Craft" value="0"></td>
<td><select class="narrow" name="attr_craft_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_craft" value="@{rank_craft}+@{craft_attribute}" disabled>
<input type="hidden" name="attr_keep_craft" value="@{craft_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Craft" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Craft" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Craft" value="0"></td>
<td><input type="text" name="attr_Craft_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Craft roll! \n\n/roll [[{[[@{roll_craft}+@{roll_bonus_craft}]], 10}kl1]]d10k[[{[[@{keep_craft}+@{keep_bonus_craft}]] + [[floor({[[@{roll_craft}+@{roll_bonus_craft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft}+@{keep_bonus_craft}]],0}>10} * {{[[@{roll_craft}+@{roll_bonus_craft}]],0}>10} * ((([[@{keep_craft}+@{keep_bonus_craft}]] - 10) + ([[@{roll_craft}+@{roll_bonus_craft}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft}+@{roll_bonus_craft}]] - 10) / 2)) + [[@{keep_craft}+@{keep_bonus_craft}]]),0}>10} * {{[[@{keep_craft}+@{keep_bonus_craft}]],11}<9} * ((([[@{roll_craft}+@{roll_bonus_craft}]] - 10) - ((10 - [[@{keep_craft}+@{keep_bonus_craft}]]) * 2)) * 2))) +@{skill_bonus_craft}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Craft roll! \n\n/roll [[{[[@{roll_craft}+@{roll_bonus_craft}]], 10}kl1]]d10!!k[[{[[@{keep_craft}+@{keep_bonus_craft}]] + [[floor({[[@{roll_craft}+@{roll_bonus_craft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft}+@{keep_bonus_craft}]],0}>10} * {{[[@{roll_craft}+@{roll_bonus_craft}]],0}>10} * ((([[@{keep_craft}+@{keep_bonus_craft}]] - 10) + ([[@{roll_craft}+@{roll_bonus_craft}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft}+@{roll_bonus_craft}]] - 10) / 2)) + [[@{keep_craft}+@{keep_bonus_craft}]]),0}>10} * {{[[@{keep_craft}+@{keep_bonus_craft}]],11}<9} * ((([[@{roll_craft}+@{roll_bonus_craft}]] - 10) - ((10 - [[@{keep_craft}+@{keep_bonus_craft}]]) * 2)) * 2))) +@{skill_bonus_craft}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Craft roll with Emphasis! \n\n/roll [[{[[@{roll_craft}+@{roll_bonus_craft}]], 10}kl1]]d10!!ro1k[[{[[@{keep_craft}+@{keep_bonus_craft}]] + [[floor({[[@{roll_craft}+@{roll_bonus_craft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft}+@{keep_bonus_craft}]],0}>10} * {{[[@{roll_craft}+@{roll_bonus_craft}]],0}>10} * ((([[@{keep_craft}+@{keep_bonus_craft}]] - 10) + ([[@{roll_craft}+@{roll_bonus_craft}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft}+@{roll_bonus_craft}]] - 10) / 2)) + [[@{keep_craft}+@{keep_bonus_craft}]]),0}>10} * {{[[@{keep_craft}+@{keep_bonus_craft}]],11}<9} * ((([[@{roll_craft}+@{roll_bonus_craft}]] - 10) - ((10 - [[@{keep_craft}+@{keep_bonus_craft}]]) * 2)) * 2))) +@{skill_bonus_craft}]]"></button></td>
<td><input type="text" class="regular" name="attr_Craft_type" value=""></td>
</tr>
<tr>
<td data-i18n="engineering-u">Engineering</td>
<td><input type="checkbox" name="attr_Engineering_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Engineering" value="0"></td>
<td><select class="narrow" name="attr_engineering_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_engineering" value="@{rank_engineering}+@{engineering_attribute}" disabled>
<input type="hidden" name="attr_keep_engineering" value="@{engineering_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Engineering" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Engineering" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Engineering" value="0"></td>
<td><input type="text" name="attr_Engineering_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Engineering roll! \n\n/roll [[{[[@{roll_engineering}+@{roll_bonus_engineering}]], 10}kl1]]d10k[[{[[@{keep_engineering}+@{keep_bonus_engineering}]] + [[floor({[[@{roll_engineering}+@{roll_bonus_engineering}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_engineering}+@{keep_bonus_engineering}]],0}>10} * {{[[@{roll_engineering}+@{roll_bonus_engineering}]],0}>10} * ((([[@{keep_engineering}+@{keep_bonus_engineering}]] - 10) + ([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10)) * 2)) + ({{((floor(([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) / 2)) + [[@{keep_engineering}+@{keep_bonus_engineering}]]),0}>10} * {{[[@{keep_engineering}+@{keep_bonus_engineering}]],11}<9} * ((([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) - ((10 - [[@{keep_engineering}+@{keep_bonus_engineering}]]) * 2)) * 2))) +@{skill_bonus_engineering}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Engineering roll! \n\n/roll [[{[[@{roll_engineering}+@{roll_bonus_engineering}]], 10}kl1]]d10!!k[[{[[@{keep_engineering}+@{keep_bonus_engineering}]] + [[floor({[[@{roll_engineering}+@{roll_bonus_engineering}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_engineering}+@{keep_bonus_engineering}]],0}>10} * {{[[@{roll_engineering}+@{roll_bonus_engineering}]],0}>10} * ((([[@{keep_engineering}+@{keep_bonus_engineering}]] - 10) + ([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10)) * 2)) + ({{((floor(([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) / 2)) + [[@{keep_engineering}+@{keep_bonus_engineering}]]),0}>10} * {{[[@{keep_engineering}+@{keep_bonus_engineering}]],11}<9} * ((([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) - ((10 - [[@{keep_engineering}+@{keep_bonus_engineering}]]) * 2)) * 2))) +@{skill_bonus_engineering}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Engineering roll with Emphasis! \n\n/roll [[{[[@{roll_engineering}+@{roll_bonus_engineering}]], 10}kl1]]d10!!ro1k[[{[[@{keep_engineering}+@{keep_bonus_engineering}]] + [[floor({[[@{roll_engineering}+@{roll_bonus_engineering}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_engineering}+@{keep_bonus_engineering}]],0}>10} * {{[[@{roll_engineering}+@{roll_bonus_engineering}]],0}>10} * ((([[@{keep_engineering}+@{keep_bonus_engineering}]] - 10) + ([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10)) * 2)) + ({{((floor(([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) / 2)) + [[@{keep_engineering}+@{keep_bonus_engineering}]]),0}>10} * {{[[@{keep_engineering}+@{keep_bonus_engineering}]],11}<9} * ((([[@{roll_engineering}+@{roll_bonus_engineering}]] - 10) - ((10 - [[@{keep_engineering}+@{keep_bonus_engineering}]]) * 2)) * 2))) +@{skill_bonus_engineering}]]"></button></td>
</tr>
<tr>
<td data-i18n="sailing-u">Sailing</td>
<td><input type="checkbox" name="attr_Sailing_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Sailing" value="0"></td>
<td><select class="sheet-skillselect"name="attr_sailing_stat"><option value="@{Agility}" data-i18n="agility-u">Agility</option><option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option></select><input type="hidden" name="attr_roll_Sailing" value="@{rank_Sailing}+@{sailing_stat}">
<input type="hidden" name="attr_keep_Sailing" value="@{sailing_stat}"></td>
<td><input type="number" name="attr_roll_bonus_Sailing" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Sailing" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Sailing" value="0"></td>
<td><input type="text" name="attr_Sailing_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Sailing roll! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Sailing roll! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!"></button></td>
<td><button type="roll" value="/em @{Name} makes an Sailing roll with Emphasis! \n\n/roll [[@{roll_Sailing}+@{roll_bonus_Sailing}]]d10k[[@{keep_Sailing}+@{keep_bonus_Sailing}]]!!r1"></button></td>
</tr>
</table>
<div>
<fieldset class="repeating_rcraft">
<div style="width: 100%;">
<table style="width:839px;">
<td><input style="width:83px;" type="text" name="attr_rcraft" value="Craft"></td>
<td><input type="checkbox" name="attr_rcraft_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_rcraft" value="0"></td>
<td><select class="narrow" name="attr_rcraft_stat">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_rcraft" value="@{rank_rcraft}+@{rcraft_stat}" disabled>
<input type="hidden" name="attr_keep_rcraft" value="@{rcraft_stat}" disabled>
<td><input type="number" name="attr_roll_bonus_rcraft" value="0"></td>
<td><input type="number" name="attr_keep_bonus_rcraft" value="0"></td>
<td><input type="number" name="attr_skill_bonus_rcraft" value="0"></td>
<td><input type="text" name="attr_rcraft_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained @{rcraft} roll! \n\n/roll [[{[[@{roll_rcraft}+@{roll_bonus_rcraft}]], 10}kl1]]d10k[[{[[@{keep_rcraft}+@{keep_bonus_rcraft}]] + [[floor({[[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],0}>10} * {{[[@{roll_rcraft}+@{roll_bonus_rcraft}]],0}>10} * ((([[@{keep_rcraft}+@{keep_bonus_rcraft}]] - 10) + ([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) / 2)) + [[@{keep_rcraft}+@{keep_bonus_rcraft}]]),0}>10} * {{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],11}<9} * ((([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) - ((10 - [[@{keep_rcraft}+@{keep_bonus_rcraft}]]) * 2)) * 2))) +@{skill_bonus_rcraft}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained @{rcraft} roll! \n\n/roll [[{[[@{roll_rcraft}+@{roll_bonus_rcraft}]], 10}kl1]]d10!!k[[{[[@{keep_rcraft}+@{keep_bonus_rcraft}]] + [[floor({[[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],0}>10} * {{[[@{roll_rcraft}+@{roll_bonus_rcraft}]],0}>10} * ((([[@{keep_rcraft}+@{keep_bonus_rcraft}]] - 10) + ([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) / 2)) + [[@{keep_rcraft}+@{keep_bonus_rcraft}]]),0}>10} * {{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],11}<9} * ((([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) - ((10 - [[@{keep_rcraft}+@{keep_bonus_rcraft}]]) * 2)) * 2))) +@{skill_bonus_rcraft}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an @{rcraft} roll with Emphasis! \n\n/roll [[{[[@{roll_rcraft}+@{roll_bonus_rcraft}]], 10}kl1]]d10!!ro1k[[{[[@{keep_rcraft}+@{keep_bonus_rcraft}]] + [[floor({[[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],0}>10} * {{[[@{roll_rcraft}+@{roll_bonus_rcraft}]],0}>10} * ((([[@{keep_rcraft}+@{keep_bonus_rcraft}]] - 10) + ([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10)) * 2)) + ({{((floor(([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) / 2)) + [[@{keep_rcraft}+@{keep_bonus_rcraft}]]),0}>10} * {{[[@{keep_rcraft}+@{keep_bonus_rcraft}]],11}<9} * ((([[@{roll_rcraft}+@{roll_bonus_rcraft}]] - 10) - ((10 - [[@{keep_rcraft}+@{keep_bonus_rcraft}]]) * 2)) * 2))) +@{skill_bonus_rcraft}]]"></button></td>
<td><input type="text" class="regular" name="attr_rcraft_type" value=""></td>
</table>
</div>
</fieldset>
</div>
<h1><span data-i18n="low-skills-u">Low Skills</span></h1>
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
<tr>
<td style="font-weight:bold" data-i18n="skill-name-u">Skill Name</td>
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
<td style="font-weight:bold" data-i18n="rank-u">Rank</td>
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
<td style="font-weight:bold" data-i18n="+roll-u">+Roll</td>
<td style="font-weight:bold" data-i18n="+keep-u">+Keep</td>
<td style="font-weight:bold" data-i18n="bonus-u">Bonus</td>
<td style="font-weight:bold" data-i18n="emphases-u">Emphases</td>
<td style="font-weight:bold;font-size:9px" data-i18n="U-u">U</td>
<td style="font-weight:bold;font-size:9px" data-i18n="T-u">T</td>
<td style="font-weight:bold;font-size:9px" data-i18n="E-u">E</td>
<td style="font-weight:bold" data-i18n="sub-type-u">Sub-Type</td>
</tr>
<tr>
<td data-i18n="craft-u">Craft</td>
<td><input type="checkbox" name="attr_Craft2_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Craft2" value="0"></td>
<td><select class="narrow" name="attr_craft2_attribute">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_craft2" value="@{rank_craft2}+@{craft2_attribute}" disabled>
<input type="hidden" name="attr_keep_craft2" value="@{craft2_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Craft2" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Craft2" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Craft2" value="0"></td>
<td><input type="text" name="attr_Craft2_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Craft roll! \n\n/roll [[{[[@{roll_craft2}+@{roll_bonus_craft2}]], 10}kl1]]d10k[[{[[@{keep_craft2}+@{keep_bonus_craft2}]] + [[floor({[[@{roll_craft2}+@{roll_bonus_craft2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft2}+@{keep_bonus_craft2}]],0}>10} * {{[[@{roll_craft2}+@{roll_bonus_craft2}]],0}>10} * ((([[@{keep_craft2}+@{keep_bonus_craft2}]] - 10) + ([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) / 2)) + [[@{keep_craft2}+@{keep_bonus_craft2}]]),0}>10} * {{[[@{keep_craft2}+@{keep_bonus_craft2}]],11}<9} * ((([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) - ((10 - [[@{keep_craft2}+@{keep_bonus_craft2}]]) * 2)) * 2))) +@{skill_bonus_craft2}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Craft roll! \n\n/roll [[{[[@{roll_craft2}+@{roll_bonus_craft2}]], 10}kl1]]d10!!k[[{[[@{keep_craft2}+@{keep_bonus_craft2}]] + [[floor({[[@{roll_craft2}+@{roll_bonus_craft2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft2}+@{keep_bonus_craft2}]],0}>10} * {{[[@{roll_craft2}+@{roll_bonus_craft2}]],0}>10} * ((([[@{keep_craft2}+@{keep_bonus_craft2}]] - 10) + ([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) / 2)) + [[@{keep_craft2}+@{keep_bonus_craft2}]]),0}>10} * {{[[@{keep_craft2}+@{keep_bonus_craft2}]],11}<9} * ((([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) - ((10 - [[@{keep_craft2}+@{keep_bonus_craft2}]]) * 2)) * 2))) +@{skill_bonus_craft2}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Craft roll with Emphasis! \n\n/roll [[{[[@{roll_craft2}+@{roll_bonus_craft2}]], 10}kl1]]d10!!ro1k[[{[[@{keep_craft2}+@{keep_bonus_craft2}]] + [[floor({[[@{roll_craft2}+@{roll_bonus_craft2}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_craft2}+@{keep_bonus_craft2}]],0}>10} * {{[[@{roll_craft2}+@{roll_bonus_craft2}]],0}>10} * ((([[@{keep_craft2}+@{keep_bonus_craft2}]] - 10) + ([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10)) * 2)) + ({{((floor(([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) / 2)) + [[@{keep_craft2}+@{keep_bonus_craft2}]]),0}>10} * {{[[@{keep_craft2}+@{keep_bonus_craft2}]],11}<9} * ((([[@{roll_craft2}+@{roll_bonus_craft2}]] - 10) - ((10 - [[@{keep_craft2}+@{keep_bonus_craft2}]]) * 2)) * 2))) +@{skill_bonus_craft2}]]"></button></td>
<td><input type="text" class="regular" name="attr_Craft2_type" value=""></td>
</tr>
<tr>
<td data-i18n="forgery-u">Forgery</td>
<td><input type="checkbox" name="attr_Forgery_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Forgery" value="0"></td>
<td><select class="narrow" name="attr_forgery_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_forgery" value="@{rank_forgery}+@{forgery_attribute}" disabled>
<input type="hidden" name="attr_keep_forgery" value="@{forgery_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Forgery" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Forgery" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Forgery" value="0"></td>
<td><input type="text" name="attr_Forgery_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Forgery roll! \n\n/roll [[{[[@{roll_forgery}+@{roll_bonus_forgery}]], 10}kl1]]d10k[[{[[@{keep_forgery}+@{keep_bonus_forgery}]] + [[floor({[[@{roll_forgery}+@{roll_bonus_forgery}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_forgery}+@{keep_bonus_forgery}]],0}>10} * {{[[@{roll_forgery}+@{roll_bonus_forgery}]],0}>10} * ((([[@{keep_forgery}+@{keep_bonus_forgery}]] - 10) + ([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10)) * 2)) + ({{((floor(([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) / 2)) + [[@{keep_forgery}+@{keep_bonus_forgery}]]),0}>10} * {{[[@{keep_forgery}+@{keep_bonus_forgery}]],11}<9} * ((([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) - ((10 - [[@{keep_forgery}+@{keep_bonus_forgery}]]) * 2)) * 2))) +@{skill_bonus_forgery}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Forgery roll! \n\n/roll [[{[[@{roll_forgery}+@{roll_bonus_forgery}]], 10}kl1]]d10!!k[[{[[@{keep_forgery}+@{keep_bonus_forgery}]] + [[floor({[[@{roll_forgery}+@{roll_bonus_forgery}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_forgery}+@{keep_bonus_forgery}]],0}>10} * {{[[@{roll_forgery}+@{roll_bonus_forgery}]],0}>10} * ((([[@{keep_forgery}+@{keep_bonus_forgery}]] - 10) + ([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10)) * 2)) + ({{((floor(([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) / 2)) + [[@{keep_forgery}+@{keep_bonus_forgery}]]),0}>10} * {{[[@{keep_forgery}+@{keep_bonus_forgery}]],11}<9} * ((([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) - ((10 - [[@{keep_forgery}+@{keep_bonus_forgery}]]) * 2)) * 2))) +@{skill_bonus_forgery}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Forgery roll with Emphasis! \n\n/roll [[{[[@{roll_forgery}+@{roll_bonus_forgery}]], 10}kl1]]d10!!ro1k[[{[[@{keep_forgery}+@{keep_bonus_forgery}]] + [[floor({[[@{roll_forgery}+@{roll_bonus_forgery}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_forgery}+@{keep_bonus_forgery}]],0}>10} * {{[[@{roll_forgery}+@{roll_bonus_forgery}]],0}>10} * ((([[@{keep_forgery}+@{keep_bonus_forgery}]] - 10) + ([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10)) * 2)) + ({{((floor(([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) / 2)) + [[@{keep_forgery}+@{keep_bonus_forgery}]]),0}>10} * {{[[@{keep_forgery}+@{keep_bonus_forgery}]],11}<9} * ((([[@{roll_forgery}+@{roll_bonus_forgery}]] - 10) - ((10 - [[@{keep_forgery}+@{keep_bonus_forgery}]]) * 2)) * 2))) +@{skill_bonus_forgery}]]"></button></td>
</tr>
<tr>
<td data-i18n="intimidation-u">Intimidation</td>
<td><input type="checkbox" name="attr_Intimidation_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Intimidation" value="0"></td>
<td><select class="narrow" name="attr_intimidation_attribute">
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_intimidation" value="@{rank_intimidation}+@{intimidation_attribute}" disabled>
<input type="hidden" name="attr_keep_intimidation" value="@{intimidation_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Intimidation" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Intimidation" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Intimidation" value="0"></td>
<td><input type="text" name="attr_Intimidation_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Intimidation roll! \n\n/roll [[{[[@{roll_intimidation}+@{roll_bonus_intimidation}]], 10}kl1]]d10k[[{[[@{keep_intimidation}+@{keep_bonus_intimidation}]] + [[floor({[[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],0}>10} * {{[[@{roll_intimidation}+@{roll_bonus_intimidation}]],0}>10} * ((([[@{keep_intimidation}+@{keep_bonus_intimidation}]] - 10) + ([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10)) * 2)) + ({{((floor(([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) / 2)) + [[@{keep_intimidation}+@{keep_bonus_intimidation}]]),0}>10} * {{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],11}<9} * ((([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) - ((10 - [[@{keep_intimidation}+@{keep_bonus_intimidation}]]) * 2)) * 2))) +@{skill_bonus_intimidation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Intimidation roll! \n\n/roll [[{[[@{roll_intimidation}+@{roll_bonus_intimidation}]], 10}kl1]]d10!!k[[{[[@{keep_intimidation}+@{keep_bonus_intimidation}]] + [[floor({[[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],0}>10} * {{[[@{roll_intimidation}+@{roll_bonus_intimidation}]],0}>10} * ((([[@{keep_intimidation}+@{keep_bonus_intimidation}]] - 10) + ([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10)) * 2)) + ({{((floor(([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) / 2)) + [[@{keep_intimidation}+@{keep_bonus_intimidation}]]),0}>10} * {{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],11}<9} * ((([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) - ((10 - [[@{keep_intimidation}+@{keep_bonus_intimidation}]]) * 2)) * 2))) +@{skill_bonus_intimidation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Intimidation roll with Emphasis! \n\n/roll [[{[[@{roll_intimidation}+@{roll_bonus_intimidation}]], 10}kl1]]d10!!ro1k[[{[[@{keep_intimidation}+@{keep_bonus_intimidation}]] + [[floor({[[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],0}>10} * {{[[@{roll_intimidation}+@{roll_bonus_intimidation}]],0}>10} * ((([[@{keep_intimidation}+@{keep_bonus_intimidation}]] - 10) + ([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10)) * 2)) + ({{((floor(([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) / 2)) + [[@{keep_intimidation}+@{keep_bonus_intimidation}]]),0}>10} * {{[[@{keep_intimidation}+@{keep_bonus_intimidation}]],11}<9} * ((([[@{roll_intimidation}+@{roll_bonus_intimidation}]] - 10) - ((10 - [[@{keep_intimidation}+@{keep_bonus_intimidation}]]) * 2)) * 2))) +@{skill_bonus_intimidation}]]"></button></td>
</tr>
<tr>
<td data-i18n="sleight-of-hand-u">Sleight of Hand</td>
<td><input type="checkbox" name="attr_SleightofHand_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_SleightofHand" value="0"></td>
<td><select class="narrow" name="attr_sleightofhand_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_SleightofHand" value="@{rank_sleightofhand}+@{sleightofhand_attribute}" disabled>
<input type="hidden" name="attr_keep_SleightofHand" value="@{sleightofhand_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_SleightofHand" value="0"></td>
<td><input type="number" name="attr_keep_bonus_SleightofHand" value="0"></td>
<td><input type="number" name="attr_skill_bonus_SleightofHand" value="0"></td>
<td><input type="text" name="attr_SleightofHand_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Sleight of Hand roll! \n\n/roll [[{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]], 10}kl1]]d10k[[{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] + [[floor({[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],0}>10} * {{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]],0}>10} * ((([[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] - 10) + ([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10)) * 2)) + ({{((floor(([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) / 2)) + [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]),0}>10} * {{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],11}<9} * ((([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) - ((10 - [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]) * 2)) * 2))) +@{skill_bonus_SleightofHand}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Sleight of Hand roll! \n\n/roll [[{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]], 10}kl1]]d10!!k[[{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] + [[floor({[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],0}>10} * {{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]],0}>10} * ((([[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] - 10) + ([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10)) * 2)) + ({{((floor(([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) / 2)) + [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]),0}>10} * {{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],11}<9} * ((([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) - ((10 - [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]) * 2)) * 2))) +@{skill_bonus_SleightofHand}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Sleight of Hand roll with Emphasis! \n\n/roll [[{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]], 10}kl1]]d10!!ro1k[[{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] + [[floor({[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],0}>10} * {{[[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]],0}>10} * ((([[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]] - 10) + ([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10)) * 2)) + ({{((floor(([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) / 2)) + [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]),0}>10} * {{[[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]],11}<9} * ((([[@{roll_SleightofHand}+@{roll_bonus_SleightofHand}]] - 10) - ((10 - [[@{keep_SleightofHand}+@{keep_bonus_SleightofHand}]]) * 2)) * 2))) +@{skill_bonus_SleightofHand}]]"></button></td>
</tr>
<tr>
<td data-i18n="stealth-u">Stealth</td>
<td><input type="checkbox" name="attr_Stealth_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Stealth" value="0"></td>
<td><select class="narrow" name="attr_stealth_attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_Stealth" value="@{rank_stealth}+@{stealth_attribute}" disabled>
<input type="hidden" name="attr_keep_Stealth" value="@{stealth_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Stealth" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Stealth" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Stealth" value="0"></td>
<td><input type="text" name="attr_Stealth_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Stealth roll! \n\n/roll [[{[[@{roll_Stealth}+@{roll_bonus_Stealth}]], 10}kl1]]d10k[[{[[@{keep_Stealth}+@{keep_bonus_Stealth}]] + [[floor({[[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],0}>10} * {{[[@{roll_Stealth}+@{roll_bonus_Stealth}]],0}>10} * ((([[@{keep_Stealth}+@{keep_bonus_Stealth}]] - 10) + ([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10)) * 2)) + ({{((floor(([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) / 2)) + [[@{keep_Stealth}+@{keep_bonus_Stealth}]]),0}>10} * {{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],11}<9} * ((([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) - ((10 - [[@{keep_Stealth}+@{keep_bonus_Stealth}]]) * 2)) * 2))) +@{skill_bonus_Stealth}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Stealth roll! \n\n/roll [[{[[@{roll_Stealth}+@{roll_bonus_Stealth}]], 10}kl1]]d10!!k[[{[[@{keep_Stealth}+@{keep_bonus_Stealth}]] + [[floor({[[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],0}>10} * {{[[@{roll_Stealth}+@{roll_bonus_Stealth}]],0}>10} * ((([[@{keep_Stealth}+@{keep_bonus_Stealth}]] - 10) + ([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10)) * 2)) + ({{((floor(([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) / 2)) + [[@{keep_Stealth}+@{keep_bonus_Stealth}]]),0}>10} * {{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],11}<9} * ((([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) - ((10 - [[@{keep_Stealth}+@{keep_bonus_Stealth}]]) * 2)) * 2))) +@{skill_bonus_Stealth}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Stealth roll with Emphasis! \n\n/roll [[{[[@{roll_Stealth}+@{roll_bonus_Stealth}]], 10}kl1]]d10!!ro1k[[{[[@{keep_Stealth}+@{keep_bonus_Stealth}]] + [[floor({[[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],0}>10} * {{[[@{roll_Stealth}+@{roll_bonus_Stealth}]],0}>10} * ((([[@{keep_Stealth}+@{keep_bonus_Stealth}]] - 10) + ([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10)) * 2)) + ({{((floor(([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) / 2)) + [[@{keep_Stealth}+@{keep_bonus_Stealth}]]),0}>10} * {{[[@{keep_Stealth}+@{keep_bonus_Stealth}]],11}<9} * ((([[@{roll_Stealth}+@{roll_bonus_Stealth}]] - 10) - ((10 - [[@{keep_Stealth}+@{keep_bonus_Stealth}]]) * 2)) * 2))) +@{skill_bonus_Stealth}]]"></button></td>
</tr>
<tr>
<td data-i18n="temptation-u">Temptation</td>
<td><input type="checkbox" name="attr_Temptation_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_Temptation" value="0"></td>
<td><select class="narrow" name="attr_temptation_attribute">
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_temptation" value="@{rank_temptation}+@{temptation_attribute}" disabled>
<input type="hidden" name="attr_keep_temptation" value="@{temptation_attribute}" disabled>
<td><input type="number" name="attr_roll_bonus_Temptation" value="0"></td>
<td><input type="number" name="attr_keep_bonus_Temptation" value="0"></td>
<td><input type="number" name="attr_skill_bonus_Temptation" value="0"></td>
<td><input type="text" name="attr_Temptation_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained Temptation roll! \n\n/roll [[{[[@{roll_temptation}+@{roll_bonus_temptation}]], 10}kl1]]d10k[[{[[@{keep_temptation}+@{keep_bonus_temptation}]] + [[floor({[[@{roll_temptation}+@{roll_bonus_temptation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_temptation}+@{keep_bonus_temptation}]],0}>10} * {{[[@{roll_temptation}+@{roll_bonus_temptation}]],0}>10} * ((([[@{keep_temptation}+@{keep_bonus_temptation}]] - 10) + ([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10)) * 2)) + ({{((floor(([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) / 2)) + [[@{keep_temptation}+@{keep_bonus_temptation}]]),0}>10} * {{[[@{keep_temptation}+@{keep_bonus_temptation}]],11}<9} * ((([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) - ((10 - [[@{keep_temptation}+@{keep_bonus_temptation}]]) * 2)) * 2))) +@{skill_bonus_temptation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained Temptation roll! \n\n/roll [[{[[@{roll_temptation}+@{roll_bonus_temptation}]], 10}kl1]]d10!!k[[{[[@{keep_temptation}+@{keep_bonus_temptation}]] + [[floor({[[@{roll_temptation}+@{roll_bonus_temptation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_temptation}+@{keep_bonus_temptation}]],0}>10} * {{[[@{roll_temptation}+@{roll_bonus_temptation}]],0}>10} * ((([[@{keep_temptation}+@{keep_bonus_temptation}]] - 10) + ([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10)) * 2)) + ({{((floor(([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) / 2)) + [[@{keep_temptation}+@{keep_bonus_temptation}]]),0}>10} * {{[[@{keep_temptation}+@{keep_bonus_temptation}]],11}<9} * ((([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) - ((10 - [[@{keep_temptation}+@{keep_bonus_temptation}]]) * 2)) * 2))) +@{skill_bonus_temptation}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an Temptation roll with Emphasis! \n\n/roll [[{[[@{roll_temptation}+@{roll_bonus_temptation}]], 10}kl1]]d10!!ro1k[[{[[@{keep_temptation}+@{keep_bonus_temptation}]] + [[floor({[[@{roll_temptation}+@{roll_bonus_temptation}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_temptation}+@{keep_bonus_temptation}]],0}>10} * {{[[@{roll_temptation}+@{roll_bonus_temptation}]],0}>10} * ((([[@{keep_temptation}+@{keep_bonus_temptation}]] - 10) + ([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10)) * 2)) + ({{((floor(([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) / 2)) + [[@{keep_temptation}+@{keep_bonus_temptation}]]),0}>10} * {{[[@{keep_temptation}+@{keep_bonus_temptation}]],11}<9} * ((([[@{roll_temptation}+@{roll_bonus_temptation}]] - 10) - ((10 - [[@{keep_temptation}+@{keep_bonus_temptation}]]) * 2)) * 2))) +@{skill_bonus_temptation}]]"></button></td>
</tr>
</table>
<div>
<fieldset class="repeating_rlow">
<div style="width: 100%;">
<table style='border-collapse: collapse; border-spacing: 0; width:839px'>
<td><input style="width:83px;" type="text" name="attr_rlow" value="Craft"></td>
<td><input type="checkbox" name="attr_rlow_school" value="1" class="sheet-essence"/></td>
<td><input type="number" name="attr_rank_rlow" value="0"></td>
<td><select class="narrow" name="attr_rlow_stat">
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<input type="hidden" name="attr_roll_rlow" value="@{rank_rlow}+@{rlow_stat}" disabled>
<input type="hidden" name="attr_keep_rlow" value="@{rlow_stat}" disabled>
<td><input type="number" name="attr_roll_bonus_rlow" value="0"></td>
<td><input type="number" name="attr_keep_bonus_rlow" value="0"></td>
<td><input type="number" name="attr_skill_bonus_rlow" value="0"></td>
<td><input type="text" name="attr_rlow_Emphases" value=""></td>
<td><button type="roll" value="/em @{Name} makes an Untrained @{rlow} roll! \n\n/roll [[{[[@{roll_rlow}+@{roll_bonus_rlow}]], 10}kl1]]d10k[[{[[@{keep_rlow}+@{keep_bonus_rlow}]] + [[floor({[[@{roll_rlow}+@{roll_bonus_rlow}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rlow}+@{keep_bonus_rlow}]],0}>10} * {{[[@{roll_rlow}+@{roll_bonus_rlow}]],0}>10} * ((([[@{keep_rlow}+@{keep_bonus_rlow}]] - 10) + ([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10)) * 2)) + ({{((floor(([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) / 2)) + [[@{keep_rlow}+@{keep_bonus_rlow}]]),0}>10} * {{[[@{keep_rlow}+@{keep_bonus_rlow}]],11}<9} * ((([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) - ((10 - [[@{keep_rlow}+@{keep_bonus_rlow}]]) * 2)) * 2))) +@{skill_bonus_rlow}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes a Trained @{rlow} roll! \n\n/roll [[{[[@{roll_rlow}+@{roll_bonus_rlow}]], 10}kl1]]d10!!k[[{[[@{keep_rlow}+@{keep_bonus_rlow}]] + [[floor({[[@{roll_rlow}+@{roll_bonus_rlow}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rlow}+@{keep_bonus_rlow}]],0}>10} * {{[[@{roll_rlow}+@{roll_bonus_rlow}]],0}>10} * ((([[@{keep_rlow}+@{keep_bonus_rlow}]] - 10) + ([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10)) * 2)) + ({{((floor(([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) / 2)) + [[@{keep_rlow}+@{keep_bonus_rlow}]]),0}>10} * {{[[@{keep_rlow}+@{keep_bonus_rlow}]],11}<9} * ((([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) - ((10 - [[@{keep_rlow}+@{keep_bonus_rlow}]]) * 2)) * 2))) +@{skill_bonus_rlow}]]"></button></td>
<td><button type="roll" value="/em @{Name} makes an @{rlow} roll with Emphasis! \n\n/roll [[{[[@{roll_rlow}+@{roll_bonus_rlow}]], 10}kl1]]d10!!ro1k[[{[[@{keep_rlow}+@{keep_bonus_rlow}]] + [[floor({[[@{roll_rlow}+@{roll_bonus_rlow}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{keep_rlow}+@{keep_bonus_rlow}]],0}>10} * {{[[@{roll_rlow}+@{roll_bonus_rlow}]],0}>10} * ((([[@{keep_rlow}+@{keep_bonus_rlow}]] - 10) + ([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10)) * 2)) + ({{((floor(([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) / 2)) + [[@{keep_rlow}+@{keep_bonus_rlow}]]),0}>10} * {{[[@{keep_rlow}+@{keep_bonus_rlow}]],11}<9} * ((([[@{roll_rlow}+@{roll_bonus_rlow}]] - 10) - ((10 - [[@{keep_rlow}+@{keep_bonus_rlow}]]) * 2)) * 2))) +@{skill_bonus_rlow}]]"></button></td>
<td><input type="text" class="regular" name="attr_rlow_type" value=""></td>
</table>
</div>
</fieldset>
</div>
</div>
<div class="tab-content weapons-tab">
<span data-i18n="sentence-ute-u">U = Untrained Roll | T = Trained Roll | E = Emphasis Roll</span>
<h1 class="separator vspace"><span data-i18n="melee-weapons-u">Melee Weapons</span></h1>
<table style='border-collapse: collapse; border-spacing: 0; width:1072px'>
<tr>
<td style='font-weight: bold;' data-i18n="weapon-u">Weapon</td>
<td style='font-weight: bold;' data-i18n="skill-u">Skill</td>
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
<td style="font-weight: bold" data-i18n="attack-bonus-roll-u">Attack Bonus Roll</td>
<td style="font-weight: bold" data-i18n="attack-bonus-keep-u">Attack Bonus Keep</td>
<td style="font-weight:bold" data-i18n="attack-bonus-added-u">Flat Attack Bonus</td>
<td style="font-weight:bold" data-i18n="simple-u">Simple Action?</td>
<td style='font-weight: bold;' data-i18n="U-u">U</td>
<td style='font-weight: bold;' data-i18n="T-u">T</td>
<td style='font-weight: bold;' data-i18n="E-u">E</td>
<td style='font-weight: bold;'><div data-i18n="weapon-damage-roll-u">Weapon Damage Roll</div></td>
<td style='font-weight: bold;'><div data-i18n="weapon-damage-keep-u">Weapon Damage Keep</div></td>
<td style="font-weight:bold" data-i18n="weapon-damage-bonus-u">Flat Damage Bonus</td>
<td style='font-weight: bold;' data-i18n="damage-u">Damage</td>
<td style='font-weight: bold;' data-i18n="notes-u">Notes</td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon1" class="regular"></td>
<td><select class="regular" name="attr_Weapon1Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><input type="checkbox" name="attr_Weapon1_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_Weapon1Attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon1ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon1ABKeep" /></td>
<td><input type="number" name="attr_skill_bonus_Weapon1" value="0"></td>
<td><input type="checkbox" name="attr_Weapon1_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon1}! \n\n/roll [[{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]] + [[floor({[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],0}>10} * {{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]],0}>10} * ((([[@{Weapon1Attribute} + @{Weapon1ABKeep}]] - 10) + ([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) / 2)) + [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]),0}>10} * {{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],11}<9} * ((([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) - ((10 - [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon1}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon1}! \n\n/roll [[{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]] + [[floor({[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],0}>10} * {{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]],0}>10} * ((([[@{Weapon1Attribute} + @{Weapon1ABKeep}]] - 10) + ([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) / 2)) + [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]),0}>10} * {{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],11}<9} * ((([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) - ((10 - [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon1}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon1}! \n\n/roll [[{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]] + [[floor({[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],0}>10} * {{[[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]],0}>10} * ((([[@{Weapon1Attribute} + @{Weapon1ABKeep}]] - 10) + ([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) / 2)) + [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]),0}>10} * {{[[@{Weapon1Attribute} + @{Weapon1ABKeep}]],11}<9} * ((([[@{Weapon1Skill} + @{Weapon1Attribute} + @{Weapon1ABRoll}]] - 10) - ((10 - [[@{Weapon1Attribute} + @{Weapon1ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon1}]]"></button></td>
<td><input type="number" name="attr_Weapon1DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon1DamageKeep" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_damage_bonus_Weapon1" value="0"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon1}! \n\n/roll [[{@{Weapon1DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon1DamageKeep} + [[floor({@{Weapon1DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon1DamageKeep},0}>10} * {{@{Weapon1DamageRoll}+@{Strength},0}>10} * (((@{Weapon1DamageKeep} - 10) + (@{Weapon1DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon1DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon1DamageKeep}),0}>10} * {{@{Weapon1DamageKeep},11}<9} * (((@{Weapon1DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon1DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon1}]]"></button></td>
<td><input type="text" name="attr_NotesWeapon1" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon2" class="regular"></td>
<td><select class="regular" name="attr_Weapon2Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><input type="checkbox" name="attr_Weapon2_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_Weapon2Attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon2ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon2ABKeep" /></td>
<td><input type="number" name="attr_skill_bonus_Weapon2" value="0"></td>
<td><input type="checkbox" name="attr_Weapon2_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon2}! \n\n/roll [[{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]] + [[floor({[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],0}>10} * {{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]],0}>10} * ((([[@{Weapon2Attribute} + @{Weapon2ABKeep}]] - 10) + ([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) / 2)) + [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]),0}>10} * {{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],11}<9} * ((([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) - ((10 - [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon2}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon2}! \n\n/roll [[{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]] + [[floor({[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],0}>10} * {{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]],0}>10} * ((([[@{Weapon2Attribute} + @{Weapon2ABKeep}]] - 10) + ([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) / 2)) + [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]),0}>10} * {{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],11}<9} * ((([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) - ((10 - [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon2}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon2}! \n\n/roll [[{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]] + [[floor({[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],0}>10} * {{[[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]],0}>10} * ((([[@{Weapon2Attribute} + @{Weapon2ABKeep}]] - 10) + ([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) / 2)) + [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]),0}>10} * {{[[@{Weapon2Attribute} + @{Weapon2ABKeep}]],11}<9} * ((([[@{Weapon2Skill} + @{Weapon2Attribute} + @{Weapon2ABRoll}]] - 10) - ((10 - [[@{Weapon2Attribute} + @{Weapon2ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon2}]]"></button></td>
<td><input type="number" name="attr_Weapon2DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon2DamageKeep" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_damage_bonus_Weapon2" value="0"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon2}! \n\n/roll [[{@{Weapon2DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon2DamageKeep} + [[floor({@{Weapon2DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon2DamageKeep},0}>10} * {{@{Weapon2DamageRoll}+@{Strength},0}>10} * (((@{Weapon2DamageKeep} - 10) + (@{Weapon2DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon2DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon2DamageKeep}),0}>10} * {{@{Weapon2DamageKeep},11}<9} * (((@{Weapon2DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon2DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon2}]]"></button></td>
<td><input type="text" name="attr_NotesWeapon2" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon3" class="regular"></td>
<td><select class="regular" name="attr_Weapon3Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><input type="checkbox" name="attr_Weapon3_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_Weapon3Attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon3ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon3ABKeep" /></td>
<td><input type="number" name="attr_skill_bonus_Weapon3" value="0"></td>
<td><input type="checkbox" name="attr_Weapon3_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon3}! \n\n/roll [[{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]] + [[floor({[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],0}>10} * {{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]],0}>10} * ((([[@{Weapon3Attribute} + @{Weapon3ABKeep}]] - 10) + ([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) / 2)) + [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]),0}>10} * {{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],11}<9} * ((([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) - ((10 - [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon3}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon3}! \n\n/roll [[{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]] + [[floor({[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],0}>10} * {{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]],0}>10} * ((([[@{Weapon3Attribute} + @{Weapon3ABKeep}]] - 10) + ([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) / 2)) + [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]),0}>10} * {{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],11}<9} * ((([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) - ((10 - [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon3}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon3}! \n\n/roll [[{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]] + [[floor({[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],0}>10} * {{[[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]],0}>10} * ((([[@{Weapon3Attribute} + @{Weapon3ABKeep}]] - 10) + ([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) / 2)) + [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]),0}>10} * {{[[@{Weapon3Attribute} + @{Weapon3ABKeep}]],11}<9} * ((([[@{Weapon3Skill} + @{Weapon3Attribute} + @{Weapon3ABRoll}]] - 10) - ((10 - [[@{Weapon3Attribute} + @{Weapon3ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon3}]]"></button></td>
<td><input type="number" name="attr_Weapon3DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon3DamageKeep" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_damage_bonus_Weapon3" value="0"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon3}! \n\n/roll [[{@{Weapon3DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon3DamageKeep} + [[floor({@{Weapon3DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon3DamageKeep},0}>10} * {{@{Weapon3DamageRoll}+@{Strength},0}>10} * (((@{Weapon3DamageKeep} - 10) + (@{Weapon3DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon3DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon3DamageKeep}),0}>10} * {{@{Weapon3DamageKeep},11}<9} * (((@{Weapon3DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon3DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon3}]]"></button></td>
<td><input type="text" name="attr_NotesWeapon3" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon4" class="regular"></td>
<td><select class="regular" name="attr_Weapon4Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><input type="checkbox" name="attr_Weapon4_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_Weapon4Attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon4ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon4ABKeep" /></td>
<td><input type="number" name="attr_skill_bonus_Weapon4" value="0"></td>
<td><input type="checkbox" name="attr_Weapon4_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon4}! \n\n/roll [[{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]] + [[floor({[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],0}>10} * {{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]],0}>10} * ((([[@{Weapon4Attribute} + @{Weapon4ABKeep}]] - 10) + ([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) / 2)) + [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]),0}>10} * {{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],11}<9} * ((([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) - ((10 - [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon4}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon4}! \n\n/roll [[{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]] + [[floor({[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],0}>10} * {{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]],0}>10} * ((([[@{Weapon4Attribute} + @{Weapon4ABKeep}]] - 10) + ([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) / 2)) + [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]),0}>10} * {{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],11}<9} * ((([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) - ((10 - [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon4}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon4}! \n\n/roll [[{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]] + [[floor({[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],0}>10} * {{[[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]],0}>10} * ((([[@{Weapon4Attribute} + @{Weapon4ABKeep}]] - 10) + ([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) / 2)) + [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]),0}>10} * {{[[@{Weapon4Attribute} + @{Weapon4ABKeep}]],11}<9} * ((([[@{Weapon4Skill} + @{Weapon4Attribute} + @{Weapon4ABRoll}]] - 10) - ((10 - [[@{Weapon4Attribute} + @{Weapon4ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon4}]]"></button></td>
<td><input type="number" name="attr_Weapon4DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon4DamageKeep" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_damage_bonus_Weapon4" value="0"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon4}! \n\n/roll [[{@{Weapon4DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon4DamageKeep} + [[floor({@{Weapon4DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon4DamageKeep},0}>10} * {{@{Weapon4DamageRoll}+@{Strength},0}>10} * (((@{Weapon4DamageKeep} - 10) + (@{Weapon4DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon4DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon4DamageKeep}),0}>10} * {{@{Weapon4DamageKeep},11}<9} * (((@{Weapon4DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon4DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon4}]]"></button></td>
<td><input type="text" name="attr_NotesWeapon4" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon5" class="regular"></td>
<td><select class="regular" name="attr_Weapon5Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><input type="checkbox" name="attr_Weapon5_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_Weapon5Attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon5ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon5ABKeep" /></td>
<td><input type="number" name="attr_skill_bonus_Weapon5" value="0"></td>
<td><input type="checkbox" name="attr_Weapon5_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon5}! \n\n/roll [[{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]] + [[floor({[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],0}>10} * {{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]],0}>10} * ((([[@{Weapon5Attribute} + @{Weapon5ABKeep}]] - 10) + ([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) / 2)) + [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]),0}>10} * {{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],11}<9} * ((([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) - ((10 - [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon5}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon5}! \n\n/roll [[{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]] + [[floor({[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],0}>10} * {{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]],0}>10} * ((([[@{Weapon5Attribute} + @{Weapon5ABKeep}]] - 10) + ([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) / 2)) + [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]),0}>10} * {{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],11}<9} * ((([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) - ((10 - [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon5}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon5}! \n\n/roll [[{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]] + [[floor({[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],0}>10} * {{[[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]],0}>10} * ((([[@{Weapon5Attribute} + @{Weapon5ABKeep}]] - 10) + ([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) / 2)) + [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]),0}>10} * {{[[@{Weapon5Attribute} + @{Weapon5ABKeep}]],11}<9} * ((([[@{Weapon5Skill} + @{Weapon5Attribute} + @{Weapon5ABRoll}]] - 10) - ((10 - [[@{Weapon5Attribute} + @{Weapon5ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon5}]]"></button></td>
<td><input type="number" name="attr_Weapon5DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon5DamageKeep" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_damage_bonus_Weapon5" value="0"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon5}! \n\n/roll [[{@{Weapon5DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon5DamageKeep} + [[floor({@{Weapon5DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon5DamageKeep},0}>10} * {{@{Weapon5DamageRoll}+@{Strength},0}>10} * (((@{Weapon5DamageKeep} - 10) + (@{Weapon5DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon5DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon5DamageKeep}),0}>10} * {{@{Weapon5DamageKeep},11}<9} * (((@{Weapon5DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon5DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon5}]]"></button></td>
<td><input type="text" name="attr_NotesWeapon5" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon6" class="regular"></td>
<td><select class="regular" name="attr_Weapon6Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><input type="checkbox" name="attr_Weapon6_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_Weapon6Attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon6ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon6ABKeep" /></td>
<td><input type="number" name="attr_skill_bonus_Weapon6" value="0"></td>
<td><input type="checkbox" name="attr_Weapon6_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon6}! \n\n/roll [[{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]] + [[floor({[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],0}>10} * {{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]],0}>10} * ((([[@{Weapon6Attribute} + @{Weapon6ABKeep}]] - 10) + ([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) / 2)) + [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]),0}>10} * {{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],11}<9} * ((([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) - ((10 - [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon6}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon6}! \n\n/roll [[{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]] + [[floor({[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],0}>10} * {{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]],0}>10} * ((([[@{Weapon6Attribute} + @{Weapon6ABKeep}]] - 10) + ([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) / 2)) + [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]),0}>10} * {{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],11}<9} * ((([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) - ((10 - [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon6}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon6}! \n\n/roll [[{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]] + [[floor({[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],0}>10} * {{[[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]],0}>10} * ((([[@{Weapon6Attribute} + @{Weapon6ABKeep}]] - 10) + ([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) / 2)) + [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]),0}>10} * {{[[@{Weapon6Attribute} + @{Weapon6ABKeep}]],11}<9} * ((([[@{Weapon6Skill} + @{Weapon6Attribute} + @{Weapon6ABRoll}]] - 10) - ((10 - [[@{Weapon6Attribute} + @{Weapon6ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon6}]]"></button></td>
<td><input type="number" name="attr_Weapon6DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon6DamageKeep" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_damage_bonus_Weapon6" value="0"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon6}! \n\n/roll [[{@{Weapon6DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon6DamageKeep} + [[floor({@{Weapon6DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon6DamageKeep},0}>10} * {{@{Weapon6DamageRoll}+@{Strength},0}>10} * (((@{Weapon6DamageKeep} - 10) + (@{Weapon6DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon6DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon6DamageKeep}),0}>10} * {{@{Weapon6DamageKeep},11}<9} * (((@{Weapon6DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon6DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon6}]]"></button></td>
<td><input type="text" name="attr_NotesWeapon6" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon7" class="regular"></td>
<td><select class="regular" name="attr_Weapon7Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><input type="checkbox" name="attr_Weapon7_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_Weapon7Attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon7ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon7ABKeep" /></td>
<td><input type="number" name="attr_skill_bonus_Weapon7" value="0"></td>
<td><input type="checkbox" name="attr_Weapon7_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon7}! \n\n/roll [[{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]] + [[floor({[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],0}>10} * {{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]],0}>10} * ((([[@{Weapon7Attribute} + @{Weapon7ABKeep}]] - 10) + ([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) / 2)) + [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]),0}>10} * {{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],11}<9} * ((([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) - ((10 - [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon7}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon7}! \n\n/roll [[{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]] + [[floor({[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],0}>10} * {{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]],0}>10} * ((([[@{Weapon7Attribute} + @{Weapon7ABKeep}]] - 10) + ([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) / 2)) + [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]),0}>10} * {{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],11}<9} * ((([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) - ((10 - [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon7}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon7}! \n\n/roll [[{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]] + [[floor({[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],0}>10} * {{[[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]],0}>10} * ((([[@{Weapon7Attribute} + @{Weapon7ABKeep}]] - 10) + ([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) / 2)) + [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]),0}>10} * {{[[@{Weapon7Attribute} + @{Weapon7ABKeep}]],11}<9} * ((([[@{Weapon7Skill} + @{Weapon7Attribute} + @{Weapon7ABRoll}]] - 10) - ((10 - [[@{Weapon7Attribute} + @{Weapon7ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon7}]]"></button></td>
<td><input type="number" name="attr_Weapon7DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon7DamageKeep" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_damage_bonus_Weapon7" value="0"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon7}! \n\n/roll [[{@{Weapon7DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon7DamageKeep} + [[floor({@{Weapon7DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon7DamageKeep},0}>10} * {{@{Weapon7DamageRoll}+@{Strength},0}>10} * (((@{Weapon7DamageKeep} - 10) + (@{Weapon7DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon7DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon7DamageKeep}),0}>10} * {{@{Weapon7DamageKeep},11}<9} * (((@{Weapon7DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon7DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon7}]]"></button></td>
<td><input type="text" name="attr_NotesWeapon7" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_Weapon8" class="regular"></td>
<td><select class="regular" name="attr_Weapon8Skill">
<option value="@{rank_Iaijutsu}" data-i18n="iaijutsu-u">Iaijutsu</option>
<option value="@{rank_Jiujutsu}" data-i18n="jiujutsu-u">Jiujutsu</option>
<option value="@{rank_Chain_Weapons}" data-i18n="chain-weapons-u">Chain Weapons</option>
<option value="@{rank_Heavy_Weapons}" data-i18n="heavy-weapons-u">Heavy Weapons</option>
<option value="@{rank_Kenjutsu}" data-i18n="kenjutsu-u">Kenjutsu</option>
<option value="@{rank_Knives}" data-i18n="knives-u">Knives</option>
<option value="@{rank_Ninjutsu}" data-i18n="ninjutsu-u">Ninjutsu</option>
<option value="@{rank_Polearms}" data-i18n="polearms-u">Polearms</option>
<option value="@{rank_Spears}" data-i18n="spears-u">Spears</option>
<option value="@{rank_Staves}" data-i18n="staves-u">Staves</option>
<option value="@{rank_WarFan}" data-i18n="war-fan-u">War Fan</option>
</select></td>
<td><input type="checkbox" name="attr_Weapon8_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_Weapon8Attribute">
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon8ABRoll" /></td>
<td><input type="number" class="sheet-very-narrow" value="0" name="attr_Weapon8ABKeep" /></td>
<td><input type="number" name="attr_skill_bonus_Weapon8" value="0"></td>
<td><input type="checkbox" name="attr_Weapon8_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{name} makes an Untrained attack with their @{Weapon8}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]], 10}kl1]]d10k[[{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]] + [[floor({[[@{ranged_WeaponSkill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],0}>10} * {{[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]],0}>10} * ((([[@{Weapon8Attribute} + @{Weapon8ABKeep}]] - 10) + ([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) / 2)) + [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]),0}>10} * {{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],11}<9} * ((([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) - ((10 - [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon8}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{name} makes a Trained attack with their @{Weapon8}! \n\n/roll [[{[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]], 10}kl1]]d10!!k[[{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]] + [[floor({[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],0}>10} * {{[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]],0}>10} * ((([[@{Weapon8Attribute} + @{Weapon8ABKeep}]] - 10) + ([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) / 2)) + [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]),0}>10} * {{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],11}<9} * ((([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) - ((10 - [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon8}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{name} makes an attack with Emphasis with their @{Weapon8}! \n\n/roll [[{[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]], 10}kl1]]d10!!ro1k[[{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]] + [[floor({[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],0}>10} * {{[[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]],0}>10} * ((([[@{Weapon8Attribute} + @{Weapon8ABKeep}]] - 10) + ([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10)) * 2)) + ({{((floor(([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) / 2)) + [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]),0}>10} * {{[[@{Weapon8Attribute} + @{Weapon8ABKeep}]],11}<9} * ((([[@{Weapon8Skill} + @{Weapon8Attribute} + @{Weapon8ABRoll}]] - 10) - ((10 - [[@{Weapon8Attribute} + @{Weapon8ABKeep}]]) * 2)) * 2))) + @{skill_bonus_Weapon8}]]"></button></td>
<td><input type="number" name="attr_Weapon8DamageRoll" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_Weapon8DamageKeep" class="sheet-short" value="1"></td>
<td><input type="number" name="attr_damage_bonus_Weapon8" value="0"></td>
<td><button type="roll" name="roll_damage" value="/em @{name} deals damage with their @{Weapon8}! \n\n/roll [[{@{Weapon8DamageRoll}+@{Strength}, 10}kl1]]d10!!k[[{@{Weapon8DamageKeep} + [[floor({@{Weapon8DamageRoll}+@{Strength} - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{@{Weapon8DamageKeep},0}>10} * {{@{Weapon8DamageRoll}+@{Strength},0}>10} * (((@{Weapon8DamageKeep} - 10) + (@{Weapon8DamageRoll}+@{Strength} - 10)) * 2)) + ({{((floor((@{Weapon8DamageRoll}+@{Strength} - 10) / 2)) + @{Weapon8DamageKeep}),0}>10} * {{@{Weapon8DamageKeep},11}<9} * (((@{Weapon8DamageRoll}+@{Strength} - 10) - ((10 - @{Weapon8DamageKeep}) * 2)) * 2))) + @{damage_bonus_Weapon8}]]"></button></td>
<td><input type="text" name="attr_NotesWeapon8" class="sheet-short"></td>
</tr>
</table>
<h1 class="separator vspace"><span data-i18n="bows-u">Bows</span></h1>
<table style='border-collapse: collapse; border-spacing: 0; width:1096px'>
<tr>
<td style='font-weight: bold;' data-i18n="bow-u">Bow</td>
<td style='font-weight: bold;' data-i18n="skill-u">Skill</td>
<td style="font-weight:bold" data-i18n="school-u?">School?</td>
<td style="font-weight:bold" data-i18n="trait-u">Trait</td>
<td style='font-weight: bold;' data-i18n="strength-u">Strength</td>
<td style="font-weight:bold;" data-i18n="bow-roll-bonus-u">Bow Roll Bonus</td>
<td style="font-weight:bold;" data-i18n="bow-keep-bonus-u">Bow Keep Bonus</td>
<td style="font-weight:bold" data-i18n="bow-bonus-added-u">Flat Bow Bonus</td>
<td style="font-weight:bold" data-i18n="simple-u">Simple Action?</td>
<td style='font-weight: bold;' data-i18n="U-u">U</td>
<td style='font-weight: bold;' data-i18n="T-u">T</td>
<td style='font-weight: bold;' data-i18n="E-u">E</td>
<td style='font-weight: bold;' data-i18n="arrow-damage-roll-u">Arrow Damage Roll</td>
<td style='font-weight: bold;' data-i18n="arrow-damage-keep-u">Arrow Damage Keep</td>
<td style="font-weight:bold" data-i18n="weapon-damage-bonus-u">Flat Damage Bonus</td>
<td style='font-weight: bold;' data-i18n="damage-u">Damage</td>
<td style='font-weight: bold;' data-i18n="notes-u">Notes</td>
</tr>
<tr>
<td><input type="text" name="attr_bow1" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="checkbox" name="attr_bow1_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_bow1attribute">
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" name="attr_bow1_strength" value="0" class="sheet-short"> <input type="hidden" name="attr_Bow1_damageMod" value="(@{Strength} + @{Bow1_Strength} - abs(@{Strength} - @{Bow1_Strength})) / 2" /></td>
<td><input type="number" name="attr_bow1_ranged_rollbonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow1_ranged_keepbonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_skill_bonus_bow1" value="0"></td>
<td><input type="checkbox" name="attr_bow1_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow1}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]],0}>10} * ((([[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]),0}>10} * {{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow1}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow1}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]],0}>10} * ((([[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]),0}>10} * {{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow1}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow1}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]],0}>10} * ((([[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]),0}>10} * {{[[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow1Attribute} + @{Bow1_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow1Attribute} + @{Bow1_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow1}]]"></button></td>
<td><input type="number" name="attr_bow1_arrow_roll" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow1_arrow_keep" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_damage_bonus_arrow1" value="0"></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow1}! \n\n/roll [[{[[@{Bow1_arrow_roll} + @{Bow1_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow1_arrow_keep}]] + [[floor({[[@{Bow1_arrow_roll} + @{Bow1_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow1_arrow_keep}]],0}>10} * {{[[@{Bow1_arrow_roll} + @{Bow1_damageMod}]],0}>10} * ((([[@{Bow1_arrow_keep}]] - 10) + ([[@{Bow1_arrow_roll} + @{Bow1_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow1_arrow_roll} + @{Bow1_damageMod}]] - 10) / 2)) + [[@{Bow1_arrow_keep}]]),0}>10} * {{[[@{Bow1_arrow_keep}]],11}<9} * ((([[@{Bow1_arrow_roll} + @{Bow1_damageMod}]] - 10) - ((10 - [[@{Bow1_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow1}]]"></button></td>
<td><input type="text" name="attr_NoteBow1" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_bow2" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="checkbox" name="attr_bow2_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_bow2Attribute">
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" name="attr_bow2_Strength" value="0" class="sheet-short"> <input type="hidden" name="attr_Bow2_damageMod" value="(@{Strength} + @{Bow2_Strength} - abs(@{Strength} - @{Bow2_Strength})) / 2" /></td>
<td><input type="number" name="attr_bow2_ranged_rollBonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow2_ranged_keepBonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_skill_bonus_Bow2" value="0"></td>
<td><input type="checkbox" name="attr_bow2_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow2}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]],0}>10} * ((([[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]),0}>10} * {{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow2}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow2}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]],0}>10} * ((([[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]),0}>10} * {{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow2}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow2}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]],0}>10} * ((([[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]),0}>10} * {{[[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow2Attribute} + @{Bow2_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow2Attribute} + @{Bow2_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow2}]]"></button></td>
<td><input type="number" name="attr_bow2_arrow_roll" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow2_arrow_keep" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_damage_bonus_arrow2" value="0"></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow2}! \n\n/roll [[{[[@{Bow2_arrow_roll} + @{Bow2_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow2_arrow_keep}]] + [[floor({[[@{Bow2_arrow_roll} + @{Bow2_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow2_arrow_keep}]],0}>10} * {{[[@{Bow2_arrow_roll} + @{Bow2_damageMod}]],0}>10} * ((([[@{Bow2_arrow_keep}]] - 10) + ([[@{Bow2_arrow_roll} + @{Bow2_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow2_arrow_roll} + @{Bow2_damageMod}]] - 10) / 2)) + [[@{Bow2_arrow_keep}]]),0}>10} * {{[[@{Bow2_arrow_keep}]],11}<9} * ((([[@{Bow2_arrow_roll} + @{Bow2_damageMod}]] - 10) - ((10 - [[@{Bow2_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow2}]]"></button></td>
<td><input type="text" name="attr_NoteBow2" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_bow3" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="checkbox" name="attr_bow3_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_bow3Attribute">
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" name="attr_bow3_strength" value="0" class="sheet-short"> <input type="hidden" name="attr_Bow3_damageMod" value="(@{Strength} + @{Bow3_Strength} - abs(@{Strength} - @{Bow3_Strength})) / 2" /></td>
<td><input type="number" name="attr_bow3_ranged_rollbonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow3_ranged_keepbonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_skill_bonus_bow3" value="0"></td>
<td><input type="checkbox" name="attr_bow3_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow3}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]],0}>10} * ((([[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]),0}>10} * {{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow3}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow3}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]],0}>10} * ((([[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]),0}>10} * {{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow3}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow3}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]],0}>10} * ((([[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]),0}>10} * {{[[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow3Attribute} + @{Bow3_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow3Attribute} + @{Bow3_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow3}]]"></button></td>
<td><input type="number" name="attr_bow3_arrow_roll" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow3_arrow_keep" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_damage_bonus_arrow3" value="0"></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow3}! \n\n/roll [[{[[@{Bow3_arrow_roll} + @{Bow3_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow3_arrow_keep}]] + [[floor({[[@{Bow3_arrow_roll} + @{Bow3_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow3_arrow_keep}]],0}>10} * {{[[@{Bow3_arrow_roll} + @{Bow3_damageMod}]],0}>10} * ((([[@{Bow3_arrow_keep}]] - 10) + ([[@{Bow3_arrow_roll} + @{Bow3_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow3_arrow_roll} + @{Bow3_damageMod}]] - 10) / 2)) + [[@{Bow3_arrow_keep}]]),0}>10} * {{[[@{Bow3_arrow_keep}]],11}<9} * ((([[@{Bow3_arrow_roll} + @{Bow3_damageMod}]] - 10) - ((10 - [[@{Bow3_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow3}]]"></button></td>
<td><input type="text" name="attr_NoteBow3" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_bow4" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="checkbox" name="attr_bow4_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_bow4attribute">
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" name="attr_bow4_strength" value="0" class="sheet-short"> <input type="hidden" name="attr_Bow4_damageMod" value="(@{Strength} + @{Bow4_Strength} - abs(@{Strength} - @{Bow4_Strength})) / 2" /></td>
<td><input type="number" name="attr_bow4_ranged_rollbonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_Bow4_ranged_keepbonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_skill_bonus_bow4" value="0"></td>
<td><input type="checkbox" name="attr_bow4_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow4}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]],0}>10} * ((([[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]),0}>10} * {{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow4}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow4}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]],0}>10} * ((([[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]),0}>10} * {{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow4}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow4}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]],0}>10} * ((([[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]),0}>10} * {{[[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow4Attribute} + @{Bow4_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow4Attribute} + @{Bow4_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow4}]]"></button></td>
<td><input type="number" name="attr_bow4_arrow_roll" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow4_arrow_keep" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_damage_bonus_arrow4" value="0"></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow4}! \n\n/roll [[{[[@{Bow4_arrow_roll} + @{Bow4_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow4_arrow_keep}]] + [[floor({[[@{Bow4_arrow_roll} + @{Bow4_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow4_arrow_keep}]],0}>10} * {{[[@{Bow4_arrow_roll} + @{Bow4_damageMod}]],0}>10} * ((([[@{Bow4_arrow_keep}]] - 10) + ([[@{Bow4_arrow_roll} + @{Bow4_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow4_arrow_roll} + @{Bow4_damageMod}]] - 10) / 2)) + [[@{Bow4_arrow_keep}]]),0}>10} * {{[[@{Bow4_arrow_keep}]],11}<9} * ((([[@{Bow4_arrow_roll} + @{Bow4_damageMod}]] - 10) - ((10 - [[@{Bow4_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow4}]]"></button></td>
<td><input type="text" name="attr_NoteBow4" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_bow5" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="checkbox" name="attr_bow5_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_bow5attribute">
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" name="attr_bow5_Strength" value="0" class="sheet-short"> <input type="hidden" name="attr_Bow5_damageMod" value="(@{Strength} + @{Bow5_Strength} - abs(@{Strength} - @{Bow5_Strength})) / 2" /></td>
<td><input type="number" name="attr_bow5_ranged_rollBonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow5_ranged_keepBonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_skill_bonus_Bow5" value="0"></td>
<td><input type="checkbox" name="attr_bow5_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow5}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]],0}>10} * ((([[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]),0}>10} * {{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow5}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow5}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]],0}>10} * ((([[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]),0}>10} * {{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow5}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow5}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]],0}>10} * ((([[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]),0}>10} * {{[[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow5Attribute} + @{Bow5_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow5Attribute} + @{Bow5_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow5}]]"></button></td>
<td><input type="number" name="attr_bow5_arrow_roll" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow5_arrow_keep" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_damage_bonus_arrow5" value="0"></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow5}! \n\n/roll [[{[[@{Bow5_arrow_roll} + @{Bow5_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow5_arrow_keep}]] + [[floor({[[@{Bow5_arrow_roll} + @{Bow5_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow5_arrow_keep}]],0}>10} * {{[[@{Bow5_arrow_roll} + @{Bow5_damageMod}]],0}>10} * ((([[@{Bow5_arrow_keep}]] - 10) + ([[@{Bow5_arrow_roll} + @{Bow5_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow5_arrow_roll} + @{Bow5_damageMod}]] - 10) / 2)) + [[@{Bow5_arrow_keep}]]),0}>10} * {{[[@{Bow5_arrow_keep}]],11}<9} * ((([[@{Bow5_arrow_roll} + @{Bow5_damageMod}]] - 10) - ((10 - [[@{Bow5_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow5}]]"></button></td>
<td><input type="text" name="attr_NoteBow5" class="sheet-short"></td>
</tr>
<tr>
<td><input type="text" name="attr_bow6" class="regular"></td>
<td><input type="text" class="narrow" disabled="true" value="Kyujutsu" /><input type="hidden" name="attr_ranged_WeaponSkill" value="@{rank_Kyujutsu}"></td>
<td><input type="checkbox" name="attr_bow6_school" value="1" class="sheet-essence"/></td>
<td><select class="narrow" name="attr_bow6attribute">
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Agility}" data-i18n="agility-u">Agility</option>
<option value="@{Awareness}" data-i18n="awareness-u">Awareness</option>
<option value="@{Intelligence}" data-i18n="intelligence-u">Intelligence</option>
<option value="@{Perception}" data-i18n="perception-u">Perception</option>
<option value="@{Reflexes}" data-i18n="reflexes-u">Reflexes</option>
<option value="@{Stamina}" data-i18n="stamina-u">Stamina</option>
<option value="@{Strength}" data-i18n="strength-u">Strength</option>
<option value="@{foo_void}" data-i18n="void-u">Void</option>
<option value="@{Willpower}" data-i18n="willpower-u">Willpower</option>
</select></td>
<td><input type="number" name="attr_bow6_strength" value="0" class="sheet-short"> <input type="hidden" name="attr_bow6_damageMod" value="(@{Strength} + @{Bow6_Strength} - abs(@{Strength} - @{Bow6_Strength})) / 2" /></td>
<td><input type="number" name="attr_bow6_ranged_rollbonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow6_ranged_keepbonus" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_skill_bonus_bow6" value="0"></td>
<td><input type="checkbox" name="attr_bow6_simple" value="1" class="sheet-essence"/></td>
<td><button type="roll" name="roll_untrained_attack" value="/em @{Name} makes an Untrained attack with their @{Bow6}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]], 10}kl1]]d10k[[{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]],0}>10} * ((([[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]),0}>10} * {{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow6}]]"></button></td>
<td><button type="roll" name="roll_trained_attack" value="/em @{Name} makes a Trained attack with their @{Bow6}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]], 10}kl1]]d10!!k[[{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]],0}>10} * ((([[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]),0}>10} * {{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow6}]]"></button></td>
<td><button type="roll" name="roll_emphasis_attack" value="/em @{Name} makes an attack with Emphasis with their @{Bow6}! \n\n/roll [[{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]], 10}kl1]]d10!!ro1k[[{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] + [[floor({[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],0}>10} * {{[[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]],0}>10} * ((([[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]] - 10) + ([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10)) * 2)) + ({{((floor(([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) / 2)) + [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]),0}>10} * {{[[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]],11}<9} * ((([[@{ranged_WeaponSkill} + @{Bow6Attribute} + @{Bow6_ranged_rollBonus}]] - 10) - ((10 - [[@{Bow6Attribute} + @{Bow6_ranged_keepBonus}]]) * 2)) * 2))) + @{skill_bonus_Bow6}]]"></button></td>
<td><input type="number" name="attr_bow6_arrow_roll" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_bow6_arrow_keep" class="sheet-narrow" value="0" /></td>
<td><input type="number" name="attr_damage_bonus_arrow6" value="0"></td>
<td><button type="roll" name="roll_damage1" value="/em @{name} deals damage with their @{Bow6}! \n\n/roll [[{[[@{Bow6_arrow_roll} + @{Bow6_damageMod}]], 10}kl1]]d10!!k[[{[[@{Bow6_arrow_keep}]] + [[floor({[[@{Bow6_arrow_roll} + @{Bow6_damageMod}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{Bow6_arrow_keep}]],0}>10} * {{[[@{Bow6_arrow_roll} + @{Bow6_damageMod}]],0}>10} * ((([[@{Bow6_arrow_keep}]] - 10) + ([[@{Bow6_arrow_roll} + @{Bow6_damageMod}]] - 10)) * 2)) + ({{((floor(([[@{Bow6_arrow_roll} + @{Bow6_damageMod}]] - 10) / 2)) + [[@{Bow6_arrow_keep}]]),0}>10} * {{[[@{Bow6_arrow_keep}]],11}<9} * ((([[@{Bow6_arrow_roll} + @{Bow6_damageMod}]] - 10) - ((10 - [[@{Bow6_arrow_keep}]]) * 2)) * 2))) + @{damage_bonus_arrow6}]]"></button></td>
<td><input type="text" name="attr_NoteBow6" class="sheet-short"></td>
</tr>
</table>
</div>
<div class="tab-content spells-tab">
<div><span data-i18n="shugenja-school-rank-u">Shugenja School Rank: </span>
<input type="number" name="attr_shugenja_rank">
</div>
<table class="sheet-spelltable">
<tr><td><h3 data-i18n="element-u">Element</h3></td>
<td><h3 data-i18n="spells-used-u">Spells Used</h3></td>
<td><h3 data-i18n="max-spell-slots-u">Max Spell Slots</h3></td>
<td><h3 data-i18n="affinity/deficiency-u">Affinity/Deficiency</h3></td></tr>
<tr><td data-i18n="air-u">Air</td>
<td><input type="number" name="attr_used_air_slots" value="0"></td>
<td><input type="number" disabled="true" name="attr_air_spell_slots" value="((@{Reflexes} + @{Awareness}) - abs(@{Reflexes} - @{Awareness})) / 2"></td>
<td><select name="attr_air_affinity" class="sheet-regular">
<option value="0" data-i18n="none-u">None</option>
<option value="1" data-i18n="affinity-u">Affinity</option>
<option value="2" data-i18n="daffinity-u">Double Affinity</option>
<option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
<tr><td data-i18n="earth-u">Earth</td><td><input type="number" value="0" name="attr_used_earth_slots"></td>
<td><input type="number" disabled="true" name="attr_earth_spell_slots" value="((@{Stamina} + @{Willpower}) - abs(@{Stamina} - @{Willpower}))/ 2"></td>
<td><select name="attr_earth_affinity" class="sheet-regular">
<option value="0" data-i18n="none-u">None</option>
<option value="1" data-i18n="affinity-u">Affinity</option>
<option value="2" data-i18n="daffinity-u">Double Affinity</option>
<option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
<tr><td data-i18n="fire-u">Fire</td>
<td><input type="number" value="0" name="attr_used_fire_slots"></td>
<td><input type="number" disabled="true" name="attr_fire_spell_slots" value='((@{Agility} + @{Intelligence}) - abs(@{Agility} - @{Intelligence})) / 2'></td>
<td><select name="attr_fire_affinity" class="sheet-regular">
<option value="0" data-i18n="none-u">None</option>
<option value="1" data-i18n="affinity-u">Affinity</option>
<option value="2" data-i18n="daffinity-u">Double Affinity</option>
<option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
<tr><td data-i18n="water-u">Water</td>
<td><input type="number" value="0" name="attr_used_water_slots"></td>
<td><input type="number" disabled="true" name="attr_water_spell_slots" value='((@{Strength} + @{Perception}) - abs(@{Strength} - @{Perception})) / 2'></td>
<td><select name="attr_water_affinity" class="sheet-regular">
<option value="0" data-i18n="none-u">None</option>
<option value="1" data-i18n="affinity-u">Affinity</option>
<option value="2" data-i18n="daffinity-u">Double Affinity</option>
<option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
<tr><td data-i18n="void-bonus-u">Void/Bonus</td>
<td><input type="number" value="0" name="attr_used_void_slots"></td>
<td><input type="number" disabled="true" name="attr_bonus_spell_slots" value="(@{foo_void} + 0)"></td>
<td><select name="attr_void_affinity" class="sheet-regular">
<option value="0" data-i18n="none-u">None</option>
<option value="1" data-i18n="affinity-u">Affinity</option>
<option value="2" data-i18n="daffinity-u">Double Affinity</option>
<option value="-1" data-i18n="deficiency-u">Deficiency</option></select></td></tr>
</table>
<div>
<fieldset class="repeating_spells">
<input type="hidden" name="attr_spell_affinity" value="0" />
<input type="hidden" name="attr_spell_ring" value="0" />
<table style="width:50%;">
<tr><td colspan="2"><strong data-i18n="name-u">Name:</strong><input type="text" name="attr_spell_name" /></td>
<td colspan="2"><strong data-i18n="ring-u">Ring:</strong><select name="attr_spell_ring">
<option value="" selected>-</option>
<option data-i18n="air-u" value="@{foo_air}">Air</option>
<option data-i18n="earth-u" value="@{foo_earth}">Earth</option>
<option data-i18n="fire-u" value="@{foo_fire}">Fire</option>
<option data-i18n="water-u" value="@{foo_water}">Water</option>
<option data-i18n="void-u" value="@{foo_void}">Void</option>
</select></td>
<td><strong data-i18n="keyword-u">keyword:</strong><input type="text" name="attr_spell_keyword" value='' /></td>
<td><strong data-i18n="level-u">Level:</strong><input type="number" name="attr_spell_level" value='1' /></td></tr>
<tr><td colspan="2"><strong data-i18n="range-u">Range:</strong><input type="text" name="attr_spell_range"/></td>
<td colspan="2"><strong data-i18n="aoe-u">AoE:</strong><input type="text" name="attr_spell_aoe"></td>
<td><strong data-i18n="duration-u">Duration:</strong><input type="text" name="attr_spell_duration" /></td></tr>
<tr><td colspan="2"><strong data-i18n="raises-u">Raises:</strong><input type="text" name="attr_spell_raises"><input type="hidden" name="attr_spellTN" value="5 + @{spell_level} * 5"></td>
<td><strong data-i18n="spell-bonus-roll-u">Bonus Roll:</strong><input type="number" name="attr_spell_bonus_roll" value='0'/></td>
<td><strong data-i18n="spell-bonus-keep-u">Bonus Keep:</strong><input type="number" name="attr_spell_bonus_keep" value='0'/></td>
<td><strong data-i18n="spell-bonus-added-u">Flat Bonus:</strong><input type="number" name="attr_spell_bonus_flat" value='0'/></td>
<td align="right"><input type="hidden" name="attr_spell_tn" value="5 + @{spell_level} * 5"><strong data-i18n="cast-u">Cast</strong><button type="roll" value = "***Spell Description:*** **@{description}** \n/em @{Name} casts @{spell_name} vs TN [[@{spellTN}]]!\n\n/roll [[{[[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]], 10}kl1]]d10!!k[[{[[@{spell_ring}+@{spell_bonus_keep}]] + [[floor({[[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{spell_ring}+@{spell_bonus_keep}]],0}>10} * {{[[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]],0}>10} * ((([[@{spell_ring}+@{spell_bonus_keep}]] - 10) + ([[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]] - 10)) * 2)) + ({{((floor(([[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]] - 10) / 2)) + [[@{spell_ring}+@{spell_bonus_keep}]]),0}>10} * {{[[@{spell_ring}+@{spell_bonus_keep}]],11}<9} * ((([[@{spell_ring}+@{spell_affinity}+@{shugenja_rank}+@{spell_bonus_roll}]] - 10) - ((10 - [[@{spell_ring}+@{spell_bonus_keep}]]) * 2)) * 2))) + @{spell_bonus_flat}]]\n\n"></button></td></tr>
<tr><td><strong data-i18n="damage-roll-u">Damage Roll:</strong><input type="number" name="attr_damage_roll" value='0'/></td>
<td><strong data-i18n="damage-keep-u">Damage Keep:</strong><input type="number" name="attr_damage_keep" value='0'/></td>
<td><strong data-i18n="spell-bonus-roll-u">Bonus Roll:</strong><input type="number" name="attr_damage_bonus_roll" value='0'/></td>
<td><strong data-i18n="spell-bonus-keep-u">Bonus Keep:</strong><input type="number" name="attr_damage_bonus_keep" value='0'/></td>
<td><strong data-i18n="spell-bonus-added-u">Flat Bonus:</strong><input type="number" name="attr_damage_bonus_flat" value='0'/></td>
<td align="right"><strong data-i18n="damage-u">Damage</strong><button type="roll" name="roll_damage" value="/em @{name} deals damage with @{spell_name}! \n\n/roll [[{[[@{damage_roll}+@{damage_bonus_roll}]], 10}kl1]]d10!!k[[{[[@{damage_keep}+@{damage_bonus_keep}]] + [[floor({[[@{damage_roll}+@{damage_bonus_roll}]] - 10, 0}k1 / 2)]], 10}kl1]] + [[(({{[[@{damage_keep}+@{damage_bonus_keep}]],0}>10} * {{[[@{damage_roll}+@{damage_bonus_roll}]],0}>10} * ((([[@{damage_keep}+@{damage_bonus_keep}]] - 10) + ([[@{damage_roll}+@{damage_bonus_roll}]] - 10)) * 2)) + ({{((floor(([[@{damage_roll}+@{damage_bonus_roll}]] - 10) / 2)) + [[@{damage_keep}+@{damage_bonus_keep}]]),0}>10} * {{[[@{damage_keep}+@{damage_bonus_keep}]],11}<9} * ((([[@{damage_roll}+@{damage_bonus_roll}]] - 10) - ((10 - [[@{damage_keep}+@{damage_bonus_keep}]]) * 2)) * 2))) + @{damage_bonus_flat}]]"></button></td></tr>
</table>
<Strong data-i18n="description-u">Description</strong>
<textarea name="attr_description" class="four-lines"></textarea>
<!-- <span>Spell ring is: </span><span name=attr_spell_ring></span><br>
<span>Spell affinity is: </span><span name=attr_spell_affinity></span>
-->
</fieldset>
</div>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-l5rdefault">
<table width="100%">
<th colspan="2">{{title}}{{#subtitle}}<br \><span class="sheet-rolltemplate-subtitle">{{subtitle}}</span>{{/subtitle}}</th>
{{#flavor}}
<tbody>
<tr><td colspan="2"><div class="sheet-rolltemplate-flavor">{{flavor}}</div></td></tr>
{{/flavor}}
{{#prewide}}
<tr><td colspan="2">{{prewide}}</td></tr>
{{/prewide}}
{{#allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}}
<tr><td><div class="sheet-tkey">{{key}}</div></td><td class="sheet-tvalue">{{value}}</td></tr>
{{/allprops() title subtitle flavor prewide wide wide2 wide3 wide4 wide5}}
{{#wide}}
<tr><td colspan="2">{{wide}}</td></tr>
{{/wide}}
{{#wide2}}
<tr><td colspan="2">{{wide2}}</td></tr>
{{/wide2}}
{{#wide3}}
<tr><td colspan="2">{{wide3}}</td></tr>
{{/wide3}}
{{#wide4}}
<tr><td colspan="2">{{wide4}}</td></tr>
{{/wide4}}
{{#wide5}}
<tr><td colspan="2">{{wide5}}</td></tr>
{{/wide5}}
</tbody>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-l5r">
<table>
<tr><th>{{name}} rolls{{#roll_name}} {{roll_name}}{{/roll_name}}</th></tr>
<tr><td class="attr">
{{#attr}}
{{attr}}({{attr_num}})
{{/attr}}
{{#skill}}
+ {{skill}}({{skill_num}})
{{/skill}}
{{#pwr}}
+ {{pwr}}({{pwr_num}})
{{/pwr}}
{{#mod_num}}
+ Modifiers({{mod_num}})
{{/mod_num}}
</td></tr>
<tr>
<td class="result">{{result}} Successes</td>
</tr>
</table>
</rolltemplate>
<!-- Rank Calculation Worker -->
<script type="text/worker">
on("sheet:opened change:Insight", function() {
getAttrs(["foo_insight"], function(values) {
setAttrs({ foo_rank: Math.max(1,Math.round((values.foo_insight - 112) / 25)) });
});
});
</script>
<!-- Insight Calculation Worker -->
<script type="text/worker">
var elements = ['foo_air', 'foo_earth', 'foo_fire', 'foo_water', 'foo_void'],
ranks = ['rank_acting', 'rank_artisan', 'rank_calligraphy', 'rank_courtier', 'rank_divination', 'rank_etiquette', 'rank_games', 'rank_investigation', 'rank_lore', 'rank_Lore2', 'rank_Lore3', 'rank_Medicine', 'rank_Meditation', 'rank_Perform', 'rank_Sincerity', 'rank_Spellcraft', 'rank_Tea_Ceremony', 'rank_rhigh', 'rank_Athletics', 'rank_Battle', 'rank_Defense', 'rank_Horsemanship', 'rank_Hunting', 'rank_Iaijutsu', 'rank_Jiujutsu', 'rank_Chain_Weapons', 'rank_Heavy_Weapons', 'rank_Kenjutsu', 'rank_Knives', 'rank_Kyujutsu', 'rank_Ninjutsu', 'rank_Polearms', 'rank_Spears', 'rank_Staves', 'rank_WarFan', 'rank_AnimalHandling', 'rank_Commerce', 'rank_Craft', 'rank_Engineering', 'rank_Sailing', 'rank_Forgery', 'rank_Intimidation', 'rank_SleightofHand', 'rank_Stealth', 'rank_Temptation', 'BCourtier', 'BEtiquette', 'add_insight'],
eventString = [...elements, ...ranks].map(s => `change:${s}`).join(' ') +
' change:repeating_rehigh:rank_rehigh remove:repeating_rehigh' +
' change:repeating_rweap:rank_rweap remove:repeating_rweap' +
' change:repeating_rcraft:rank_rcraft remove:repeating_rcraft' +
' change:repeating_rlow:rank_rlow remove:repeating_rlow';
// This function does the actual calculation and attribute-setting after we have all the names
var calcFooInsight = function (repeatingNames) {
getAttrs([...elements, ...ranks, ...repeatingNames], function (values) {
let sum = elements.reduce((s, k) => (s + (parseInt(values[k]) * 10 || 0)), 0) +
ranks.reduce((s, k) => (s + (parseInt(values[k]) || 0)), 0) +
repeatingNames.reduce((s, k) => (s + (parseFloat(values[k]) || 0)), 0);
setAttrs({
foo_insight: Math.round(sum)
});
});
};
// Collect necessary data for calculation
on(eventString, function () {
getSectionIDs('repeating_rehigh', function (idArrayRehigh) {
getSectionIDs('repeating_rweap', function (idArrayRweap) {
getSectionIDs('repeating_rcraft', function (idArrayRcraft) {
getSectionIDs('repeating_rlow', function (idArrayRlow) {
let attrNamesRehigh = idArrayRehigh.map(id => "repeating_rehigh_" + id + "_rank_rehigh"),
attrNamesRweap = idArrayRweap.map(id => "repeating_rweap_" + id + "_rank_rweap"),
attrNamesRcraft = idArrayRcraft.map(id => "repeating_rcraft_" + id + "_rank_rcraft"),
attrNamesRlow = idArrayRlow.map(id => "repeating_rlow_" + id + "_rank_rlow");
calcFooInsight([...attrNamesRehigh, ...attrNamesRweap, ...attrNamesRcraft, ...attrNamesRlow]);
});
});
});
});
});
</script>
<!-- Ring Calculation Workers -->
<script type="text/worker">
on("sheet:opened change:reflexes change:awareness", function(eventInfo) {
getAttrs(["reflexes", "awareness"], function(values) {
setAttrs({ foo_air: Math.min (values.reflexes, values.awareness) });
});
});
</script>
<script type="text/worker">
on("sheet:opened change:stamina change:willpower", function(eventInfo) {
getAttrs(["stamina", "willpower"], function(values) {
setAttrs({ foo_earth: Math.min (values.stamina, values.willpower) });
});
});
</script>
<script type="text/worker">
on("sheet:opened change:agility change:intelligence", function(eventInfo) {
getAttrs(["agility", "intelligence"], function(values) {
setAttrs({ foo_fire: Math.min (values.agility, values.intelligence) });
});
});
</script>
<script type="text/worker">
on("sheet:opened change:strength change:perception", function(eventInfo) {
getAttrs(["strength", "perception"], function(values) {
setAttrs({ foo_water: Math.min (values.strength, values.perception) });
});
});
</script>
<!-- Max Wounds Worker -->
<script type="text/worker">
on("sheet:opened change:Out", function() {
getAttrs(["foo_out"], function(values) {
setAttrs({ Wounds_max: (values.foo_out) });
});
});
</script>
<!-- Wound Rank Workers -->
<script type="text/worker">
on("sheet:opened change:foo_earth change:Bonus_wounds", function() {
getAttrs(["foo_earth", "Bonus_wounds"], function(values) {
setAttrs({ foo_healthy: (values.foo_earth*5+parseInt(values.Bonus_wounds)) });
});
});
</script>
<script type="text/worker">
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
setAttrs({ foo_nicked: (values.foo_earth*5+values.foo_earth*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*2) });
});
});
</script>
<script type="text/worker">
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
setAttrs({ foo_grazed: (values.foo_earth*5+values.foo_earth*2*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*3) });
});
});
</script>
<script type="text/worker">
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
setAttrs({ foo_hurt: (values.foo_earth*5+values.foo_earth*3*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*4) });
});
});
</script>
<script type="text/worker">
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
setAttrs({ foo_injured: (values.foo_earth*5+values.foo_earth*4*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*5) });
});
});
</script>
<script type="text/worker">
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
setAttrs({ foo_crippled: (values.foo_earth*5+values.foo_earth*5*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*6) });
});
});
</script>
<script type="text/worker">
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
setAttrs({ foo_down: (values.foo_earth*5+values.foo_earth*6*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*7) });
});
});
</script>
<script type="text/worker">
on("sheet:opened change:foo_earth change:Lethality change:Bonus_wounds", function() {
getAttrs(["foo_earth", "Bonus_wounds", "Lethality"], function(values) {
setAttrs({ foo_out: (values.foo_earth*5+values.foo_earth*7*parseInt(values.Lethality)+parseInt(values.Bonus_wounds)*8) });
});
});
</script>
<!-- Spell Ring Selection Worker -->
<script type="text/worker">
var elements = ['air', 'earth', 'fire', 'water', 'void'],
elementAttrs = [...elements.map(s => `foo_${s}`), ...elements.map(s => `${s}_affinity`)];
getSpellAffinityByRing = function (prefix, setting, values) {
switch (values[`${prefix}_spell_ring`]) {
case '@{foo_air}':
setting[`${prefix}_spell_affinity`] = values.air_affinity;
break;
case '@{foo_earth}':
setting[`${prefix}_spell_affinity`] = values.earth_affinity;
break;
case '@{foo_fire}':
setting[`${prefix}_spell_affinity`] = values.fire_affinity;
break;
case '@{foo_water}':
setting[`${prefix}_spell_affinity`] = values.water_affinity;
break;
case '@{foo_void}':
setting[`${prefix}_spell_affinity`] = values.void_affinity;
break;
default:
setting[`${prefix}_spell_affinity`] = values.air_affinity;
}
};
// Handle changes for foo_bla and bla_affinity: process all repeating sections
on(elementAttrs.map(s => `change:${s}`).join(' '), function () {
getSectionIDs('repeating_spells', function (idArray) {
let allAttrs = idArray.map(id => `repeating_spells_${id}_spell_ring`).concat(elementAttrs);
getAttrs(allAttrs, function (values) {
let setting = {};
idArray.forEach(id => getSpellAffinityByRing(`repeating_spells_${id}`, setting, values));
setAttrs(setting);
});
});
});
// Only do stuff within one row whenever spell_ring changes
on('change:repeating_spells:spell_ring', function (e) {
getAttrs([...elementAttrs, 'repeating_spells_spell_ring'], function (values) {
let setting = {};
getSpellAffinityByRing('repeating_spells', setting, values);
setAttrs(setting);
});
});
//Conversion code
var convertFromOldSheet = function () {
// Non-repeating attributes to rename
let conversionData = {
'airAffinity': 'air_affinity',
'earthAffinity': 'earth_affinity',
'fireAffinity': 'fire_affinity',
'waterAffinity': 'water_affinity',
'voidAffinity': 'void_affinity'
};
// Non-repeating attribute renaming
getAttrs(Object.keys(conversionData), function (values) {
let setting = {};
Object.keys(conversionData).forEach(function (oldAttr) {
if (values[oldAttr] != null) {
// set value of new attribute to value of old one
setting[conversionData[oldAttr]] = values[oldAttr];
// blank old attribute
setting[oldAttr] = '';
}
});
setAttrs(setting);
});
// spellRingConversion
getSectionIDs('repeating_spells', function (idArray) {
getAttrs(idArray.map(id => `repeating_spells_${id}_spellRing`), function (values) {
let setting = {};
idArray.forEach(function (id) {
switch (values[`repeating_spells_${id}_spellRing`]) {
case '@{Air}':
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_air}';
break;
case '@{Earth}':
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_earth}';
break;
case '@{Fire}':
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_fire}';
break;
case '@{Water}':
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_water}';
break;
case '@{Void}':
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_void}';
break;
default:
setting[`repeating_spells_${id}_spell_ring`] = '@{foo_air}';
}
});
setAttrs(setting);
});
});
};
on('sheet:opened', function () {
let currentVersion = 1.0;
getAttrs(['version'], function (v) {
if (!v.version) {
convertFromOldSheet();
};
setAttrs({
version: currentVersion
});
});
});
</script>
<!-- Sheet Conversion Worker. -->
<script type="text/worker">
var convertFromOldSheet = function () {
// Non-repeating attributes to rename
let conversionData = {
'AddInsight': 'add_insight',
'Voidspent': 'void_spent',
'HonorRank': 'honor_rank',
'GloryRank': 'glory_rank',
'StatusRank': 'status_rank',
'TaintRank': 'taint_rank',
'ArmorType': 'armor_type',
'InitiativeRoll': 'initiative_roll',
'InitiativeKeep': 'initiative_keep',
'ArmorBonus': 'armor_bonus',
'ArmorQuality': 'armor_quality',
'InitiativeMod': 'initiative_mod',
'AdditionalBonus': 'additional_bonus',
'ArmorReduction': 'armor_reduction',
'CurrentTN': 'current_tn',
'ArmorNotes': 'armor_notes',
'ActingAttribute': 'acting_attribute',
'ArtisanAttribute': 'artisan_attribute',
'CalligraphyAttribute': 'calligraphy_attribute',
'CourtierAttribute': 'courtier_attribute',
'DivinationAttribute': 'divination_attribute',
'EtiquetteAttribute': 'etiquette_attribute',
'GamesAttribute': 'games_attribute',
'InvestigationAttribute': 'investigation_attribute',
'LoreAttribute': 'lore_attribute',
'Lore2Attribute': 'lore2_attribute',
'Lore3Attribute': 'lore3_attribute',
'MedicineAttribute': 'medicine_attribute',
'MeditationAttribute': 'meditation_attribute',
'Void': 'foo_void'
},
// Repeating attributes to rename; this assumes that the section name, e.g.
// repeating_spell, does NOT change, so make sure that that is the case or
// it will need quite a bit mor work
conversionDataRepeating = {
'repeating_spells': {
'spellLevel': 'spell_level',
'spellRange': 'spell_range',
'spellAoE': 'spell_aoe',
'spellDuration': 'spell_duration',
'spellRaises': 'spell_raises',
'spellName': 'spell_name'
}
};
// Non-repeating attribute renaming
getAttrs(Object.keys(conversionData), function (values) {
let setting = {};
Object.keys(conversionData).forEach(function (oldAttr) {
if (values[oldAttr] != null) {
// set value of new attribute to the old one
setting[conversionData[oldAttr]] = values[oldAttr];
// blank old attribute
setting[oldAttr] = '';
}
});
setAttrs(setting, {silent: true}); // set things silently to make sure we do not trigger unwanted changes
});
// Repeating attribute renaming - loop through all sections, and loop through all ids
// and all attributes for every section
Object.keys(conversionDataRepeating).forEach(function (sectionName) {
let data = conversionDataRepeating[sectionName];
getSectionIDs(sectionName, function (idArray) {
let oldAttrs = idArray.reduce(function (m, id) {
return m.concat(Object.keys(data).map(name => `${sectionName}_${id}_${name}`));
}, []);
getAttrs(oldAttrs, function (values) {
let setting = {};
idArray.forEach(function (id) {
Object.keys(data).forEach(function (oldAttr) {
if (values[`${sectionName}_${id}_${oldAttr}`] != null) {
// set value of new attribute to the old one
setting[`${sectionName}_${id}_${data[oldAttr]}`] = values[`${sectionName}_${id}_${oldAttr}`];
// blank old attribute
setting[`${sectionName}_${id}_${oldAttr}`] = '';
}
});
});
setAttrs(setting, {silent: true}); // set things silently to make sure we do not trigger unwanted changes
});
});
});
};
on('sheet:opened', function () {
let currentVersion = 1.0;
getAttrs(['version'], function (v) {
if (!v.version) {
convertFromOldSheet();
};
setAttrs({
version: currentVersion
});
});
});
</script>