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roll20-character-sheets-tester/Coriolis Alternative/CoriolisAlternative.html
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<!-- This is where the Year Zero prayer magic happens - don't touch! -->
<button class="hidden" name="roll_reroll0" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=0}} {{roll=[[0d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll1" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=1}} {{roll=[[[[1+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll2" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=2}} {{roll=[[[[2+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll3" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=3}} {{roll=[[[[3+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll4" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=4}} {{roll=[[[[4+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll5" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=5}} {{roll=[[[[5+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll6" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=6}} {{roll=[[[[6+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll7" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=7}} {{roll=[[[[7+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll8" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=8}} {{roll=[[[[8+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll9" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=9}} {{roll=[[[[9+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll10" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=10}} {{roll=[[[[10+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll11" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=11}} {{roll=[[[[11+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll12" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=12}} {{roll=[[[[12+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll13" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=13}} {{roll=[[[[13+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll14" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=14}} {{roll=[[[[14+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll15" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=15}} {{roll=[[[[15+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll16" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=16}} {{roll=[[[[16+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll17" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=17}} {{roll=[[[[17+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll18" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=18}} {{roll=[[[[18+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll19" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=19}} {{roll=[[[[19+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<button class="hidden" name="roll_reroll20" type="roll" value="&amp;{template:skill} {{skill=^{rolltemplate-pray}}} {{character_name=@{character_name}}} {{prayer_modifier=?{Prayer modifier (1 or 2)|0}}} {{reroll_dice=20}} {{roll=[[[[20+?{Prayer modifier (1 or 2)|0}]]d6&gt;6]]}}"></button>
<!-- Target Rolls -->
<button class="hidden" type="roll" name="roll_target_armor" value="&amp;{template:stat} {{character_name=@{target|character_name}}} {{check=^{rolltemplate-armor-check}}} {{action=^{rolltemplate-armor-action}}} {{roll=[[[[@{target|armor_total}+?{Cover Bonus|0}]]d6&gt;6]]}} {{effect=^{rolltemplate-armor-effect}}}"></button>
<button class="hidden" type="roll" name="roll_target_ship_armor" value="&amp;{template:stat} {{character_name=@{target|character_name}}} {{check=^{rolltemplate-ship-armor-check}}} {{action=^{rolltemplate-armor-action}}} {{roll=[[@{target|ship_armor}d6&gt;6]]}} {{effect=^{rolltemplate-armor-effect}}}"></button>
<!-- Header -->
<!-- Don't remove this line or the tab navigation breaks! -->
<input type='hidden' class='sheet-tabstoggle' name='attr_sheetTab' value='pc' />
<div class="sheet-coriolis-content">
<div class="sheet-coriolis-header">
<img src="https://i.imgur.com/DagRplO.png" alt="Logo">
<div>
<button type="action" name="act_pc" data-i18n="tab-pc">Character Sheet</button>
<button type="action" name="act_spaceship" data-i18n="tab-spaceship">Spaceship</button>
</div>
</div>
<!---------------------------------------------------------------->
<!------------------------CHARACTER SHEET------------------------->
<!---------------------------------------------------------------->
<div class="coriolis-tab-pc">
<div class="coriolis-pc-grid">
<div class="coriolis-leftcol">
<!-- Strength Attribute & Skills -->
<div class="coriolis-panel--full">
<div class="coriolis-panel__header">
<button class="coriolis-panel__label--button" data-i18n="attribute-strength" type="roll" value="&amp;{template:skill} {{skill=^{attribute-strength}}} {{character_name=@{character_name}}} {{roll=[[[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}}]]d6&gt;6]]}} {{stat_value=@{strength}}} {{stat_title=^{attribute-strength}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Strength</button>
<input class="coriolis-panel__input--small" name="attr_strength" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<button class="coriolis-panel__label--button" data-i18n="skill-force" type="roll" value="&amp;{template:skill} {{skill=^{skill-force}}} {{character_name=@{character_name}}} {{roll=[[[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{strength}}} {{stat_title=^{attribute-strength}}} {{skill_value=@{force}}} {{skill_title=^{skill-force}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{force}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Force</button>
<input class="coriolis-panel__input--small" name="attr_force" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<button class="coriolis-panel__label--button" data-i18n="skill-melee-combat" type="roll" value="&amp;{template:skill} {{skill=^{skill-melee-combat}}} {{character_name=@{character_name}}} {{roll=[[[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{strength}}} {{stat_title=^{attribute-strength}}} {{skill_value=@{melee-combat}}} {{skill_title=^{skill-melee-combat}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Melee Combat</button>
<input class="coriolis-panel__input--small" name="attr_melee-combat" type="number" value="0"/>
</div>
</div>
<!-- Agility Attribute & Skills -->
<div class="coriolis-panel--full">
<div class="coriolis-panel__header">
<button class="coriolis-panel__label--button" data-i18n="attribute-agility" type="roll" value="&amp;{template:skill} {{skill=^{attribute-agility}}} {{character_name=@{character_name}}} {{roll=[[[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Agility</button>
<input class="coriolis-panel__input--small" name="attr_agility" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<button class="coriolis-panel__label--button" data-i18n="skill-dexterity" type="roll" value="&amp;{template:skill} {{skill=^{skill-dexterity}}} {{character_name=@{character_name}}} {{roll=[[[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{dexterity}}} {{skill_title=^{skill-dexterity}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{dexterity}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Dexterity</button>
<input class="coriolis-panel__input--small" name="attr_dexterity" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<button class="coriolis-panel__label--button" data-i18n="skill-infiltration" type="roll" value="&amp;{template:skill} {{skill=^{skill-infiltration}}} {{character_name=@{character_name}}} {{roll=[[[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{infiltration}}} {{skill_title=^{skill-infiltration}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{infiltration}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Infiltration</button>
<input class="coriolis-panel__input--small" name="attr_infiltration" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<button class="coriolis-panel__label--button" data-i18n="skill-ranged-combat" type="roll" value="&amp;{template:skill} {{skill=^{skill-ranged-combat}}} {{character_name=@{character_name}}} {{roll=[[[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{ranged-combat}}} {{skill_title=^{skill-ranged-combat}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Ranged Combat</button>
<input class="coriolis-panel__input--small" name="attr_ranged-combat" type="number" value="0"/>
</div>
<div class="coriolis-panel__row background-advanced">
<input class="coriolis-panel__input--small" name="attr_pilot" type="number" placeholder="0"/>
<button class="coriolis-panel__label--button" data-i18n="skill-pilot" type="roll" value="&amp;{template:skill} {{skill=^{skill-pilot}}} {{character_name=@{character_name}}} {{roll=[[[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{pilot}}} {{skill_title=^{skill-pilot}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{pilot}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Pilot</button>
</div>
</div>
<!-- Wits Attribute & Skills -->
<div class="coriolis-panel--full">
<div class="coriolis-panel__header">
<button class="coriolis-panel__label--button" data-i18n="attribute-wits" type="roll" value="&amp;{template:skill} {{skill=^{attribute-wits}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Wits</button>
<input class="coriolis-panel__input--small" name="attr_wits" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<button class="coriolis-panel__label--button" data-i18n="skill-observation" type="roll" value="&amp;{template:skill} {{skill=^{skill-observation}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{observation}}} {{skill_title=^{skill-observation}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{observation}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Observation</button>
<input class="coriolis-panel__input--small" name="attr_observation" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<button class="coriolis-panel__label--button" data-i18n="skill-survival" type="roll" value="&amp;{template:skill} {{skill=^{skill-survival}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{survival}}} {{skill_title=^{skill-survival}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{survival}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Survival</button>
<input class="coriolis-panel__input--small" name="attr_survival" type="number" value="0"/>
</div>
<div class="coriolis-panel__row background-advanced">
<input class="coriolis-panel__input--small" name="attr_datadjinn" type="number" placeholder="0"/>
<button class="coriolis-panel__label--button" data-i18n="skill-data-djinn" type="roll" value="&amp;{template:skill} {{skill=^{skill-data-djinn}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{datadjinn}}} {{skill_title=^{skill-data-djinn}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{datadjinn}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Data Djinn</button>
</div>
<div class="coriolis-panel__row background-advanced">
<input class="coriolis-panel__input--small" name="attr_medicurgy" type="number" placeholder="0"/>
<button class="coriolis-panel__label--button" data-i18n="skill-medicurgy" type="roll" value="&amp;{template:skill} {{skill=^{skill-medicurgy}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{medicurgy}}} {{skill_title=^{skill-medicurgy}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{medicurgy}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Medicurgy</button>
</div>
<div class="coriolis-panel__row background-advanced">
<input class="coriolis-panel__input--small" name="attr_science" type="number" placeholder="0"/>
<button class="coriolis-panel__label--button" data-i18n="skill-science" type="roll" value="&amp;{template:skill} {{skill=^{skill-science}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{science}}} {{skill_title=^{skill-science}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{science}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Science</button>
</div>
<div class="coriolis-panel__row background-advanced">
<input class="coriolis-panel__input--small" name="attr_technology" type="number" placeholder="0"/>
<button class="coriolis-panel__label--button" data-i18n="skill-technology" type="roll" value="&amp;{template:skill} {{skill=^{skill-technology}}} {{character_name=@{character_name}}} {{roll=[[[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{technology}}} {{skill_title=^{skill-technology}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{wits}+@{technology}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Technology</button>
</div>
</div>
<!-- Empathy Attribute & Skills -->
<div class="coriolis-panel--full">
<div class="coriolis-panel__header">
<button class="coriolis-panel__label--button" data-i18n="attribute-empathy" type="roll" value="&amp;{template:skill} {{skill=^{attribute-empathy}}} {{character_name=@{character_name}}} {{roll=[[[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{empathy}}} {{stat_title=^{attribute-empathy}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Empathy</button>
<input class="coriolis-panel__input--small" name="attr_empathy" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<button class="coriolis-panel__label--button" data-i18n="skill-manipulation" type="roll" value="&amp;{template:skill} {{skill=^{skill-manipulation}}} {{character_name=@{character_name}}} {{roll=[[[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{empathy}}} {{stat_title=^{attribute-empathy}}} {{skill_value=@{manipulation}}} {{skill_title=^{skill-manipulation}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{manipulation}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Manipulation</button>
<input class="coriolis-panel__input--small" name="attr_manipulation" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<button class="coriolis-panel__label--button" data-i18n="skill-command" type="roll" value="&amp;{template:skill} {{skill=^{skill-command}}} {{character_name=@{character_name}}} {{roll=[[[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{empathy}}} {{stat_title=^{attribute-empathy}}} {{skill_value=@{command}}} {{skill_title=^{skill-command}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{command}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Command</button>
<input class="coriolis-panel__input--small" name="attr_command" type="number" value="0"/>
</div>
<div class="coriolis-panel__row background-advanced">
<input class="coriolis-panel__input--small" name="attr_culture" type="number" placeholder="0"/>
<button class="coriolis-panel__label--button" data-i18n="skill-culture" type="roll" value="&amp;{template:skill} {{skill=^{skill-culture}}} {{character_name=@{character_name}}} {{roll=[[[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{empathy}}} {{stat_title=^{attribute-empathy}}} {{skill_value=@{culture}}} {{skill_title=^{skill-culture}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{culture}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Culture</button>
</div>
<div class="coriolis-panel__row background-advanced">
<input class="coriolis-panel__input--small" name="attr_mystic-powers" type="number" placeholder="0"/>
<button class="coriolis-panel__label--button" data-i18n="skill-mystic-powers" type="roll" value="&amp;{template:skill} {{skill=^{skill-mystic-powers}}} {{character_name=@{character_name}}} {{roll=[[[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{empathy}}} {{stat_title=^{attribute-empathy}}} {{skill_value=@{mystic-powers}}} {{skill_title=^{skill-mystic-powers}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{empathy}+@{mystic-powers}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">Mystic Powers</button>
</div>
</div>
<!-- Critical Injuries -->
<div class="coriolis-card">
<div class="coriolis-grid-generic coriolis-grid-panel">
<span class="panel-header" data-i18n="label-critical-injuries">Critical Injuries</span>
</div>
<fieldset class="repeating_critical-injuries">
<div class="coriolis-grid-generic coriolis-grid-row">
<input name="attr_crit-injury" type="text" data-i18n-placeholder="placeholder-critical-injury" placeholder="Critical Injury"/>
</div>
</fieldset>
</div>
</div>
<div class="coriolis-rightcol">
<!-- Character -->
<div class="grid__2col">
<div class="input-group__float span2">
<span data-i18n="char-name">Name</span>
<input name="attr_character_name" type="text"/>
</div>
<div class="input-group__float">
<span data-i18n="char-background">Background</span>
<input name="attr_background" type="text"/>
</div>
<div class="input-group__float">
<span data-i18n="char-concept">Concept</span>
<input name="attr_concept" type="text"/>
</div>
<div class="input-group__float">
<span data-i18n="char-icon">Icon</span>
<input name="attr_icon" type="text"/>
</div>
<div class="input-group__float">
<span data-i18n="char-group-concept">Group Concept</span>
<input name="attr_groupconcept" type="text"/>
</div>
<div class="input-group__float">
<span data-i18n="char-reputation">Reputation</span>
<input name="attr_reputation" type="number" value="0"/>
</div>
<div class="input-group__float">
<span data-i18n="char-experience">Experience</span>
<input name="attr_experience" type="number" value="0"/>
</div>
<div class="input-group__float span2">
<span data-i18n="char-personal-problem">Personal Problem</span>
<input name="attr_personal_problem" type="text"/>
</div>
</div>
<!-- Trauma -->
<div class="coriolis-pc-trauma-section">
<!-- Hit Points -->
<div class="coriolis-panel">
<div class="coriolis-panel__header">
<strong class="coriolis-panel__label" data-i18n="char-hitpoints">Hitpoints</strong>
<input class="coriolis-panel__input--small" name="attr_hitpoints" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="char-hitpoint-bonus">Talent bonus</strong>
<input class="coriolis-panel__input--hide" name="attr_hitpoints_bonus" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="char-hitpoint-max">Maximum</strong>
<input class="coriolis-panel__input--static" name="attr_hitpoints_max" type="number" value="0"/>
</div>
</div>
<!-- Mind Points -->
<div class="coriolis-panel">
<div class="coriolis-panel__header">
<strong class="coriolis-panel__label" data-i18n="char-mindpoints">Mindpoints</strong>
<input class="coriolis-panel__input--small" name="attr_mindpoints" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="char-mindpoint-bonus">Talent bonus</strong>
<input class="coriolis-panel__input--hide" name="attr_mindpoints_bonus" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="char-mindpoint-max">Maximum</strong>
<input class="coriolis-panel__input--static" name="attr_mindpoints_max" type="number" value="@{wits}+@{empathy}+@{mindpoints_bonus}" disabled="true" />
</div>
</div>
<!-- Stat Checks -->
<div class="coriolis-panel">
<!-- Initiative -->
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="char-initiative">Initiative</strong>
<button type="roll" name="roll_initiative" value="&amp;{template:stat} {{character_name=@{character_name}}} {{check=^{rolltemplate-initiative-check}}} {{action=^{rolltemplate-initiative-action}}} {{roll=[[1d6+?{Initiative Bonus|0}&{tracker}]]}} {{effect=^{rolltemplate-initiative-effect}}}"></button>
</div>
<!-- Radiation -->
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="char-radiation">Radiation</strong>
<input class="coriolis-panel__input--hide" name="attr_radiation" type="number" value="0"/>
<button type="roll" name="roll_radiation" value="&amp;{template:stat} {{character_name=@{character_name}}} {{check=^{rolltemplate-radiation-check}}} {{action=^{rolltemplate-radiation-action}}} {{roll=[[@{radiation}d6&gt;6]]}} {{effect=^{rolltemplate-radiation-effect}}}"></button>
</div>
<!-- Armor -->
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="char-armor">Armor</strong>
<input class="coriolis-panel__input--static" name="attr_armor_total" type="number" value="0"></span>
<button type="roll" name="roll_armor" value="&amp;{template:stat} {{character_name=@{character_name}}} {{check=^{rolltemplate-armor-check}}} {{action=^{rolltemplate-armor-action}}} {{roll=[[[[@{armor_total}+?{Cover Bonus|0}]]d6&gt;6]]}} {{effect=^{rolltemplate-armor-effect}}}"></button>
</div>
</div>
</div>
<!-- Weapons -->
<div class="coriolis-card">
<div class="coriolis-grid-pc-weapon coriolis-grid-panel">
<span data-i18n="label-weapons" class="panel-header">Weapons</span>
<span data-i18n="item-type">Type</span>
<span data-i18n="item-bonus">Bonus</span>
<span data-i18n="item-init">Init</span>
<span data-i18n="item-damage">Dmg</span>
<span data-i18n="item-crit">Crit</span>
<span data-i18n="item-range">Range</span>
<span data-i18n="item-comments" class="panel-left">Special</span>
<span data-i18n="item-reloads">Reloads</span>
<span>&nbsp;</span>
</div>
<fieldset class="repeating_weapon">
<div class="coriolis-grid-pc-weapon coriolis-grid-row">
<input name="attr_weapon" type="text" data-i18n-placeholder="placeholder-weapon" placeholder="Weapon"/>
<select name="attr_weapon_type">
<option name="item-type-ranged" value="[[0]]">Ranged</option>
<option name="item-type-melee" value="[[1]]">Melee</option>
</select>
<input name="attr_weapon_bonus" type="number" value="0"/>
<input name="attr_weapon_init" type="number" value="0"/>
<input name="attr_weapon_damage" type="number" value="0"/>
<input name="attr_weapon_crit" type="number" value="0"/>
<select name="attr_weapon_range" value="Close">
<option name="item-range-close" data-i18n="item-range-close" value="Close">Close</option>
<option name="item-range-short" data-i18n="item-range-short" value="Short">Short</option>
<option name="item-range-long" data-i18n="item-range-long" value="Long">Long</option>
<option name="item-range-extreme" data-i18n="item-range-extreme" value="Extreme">Extreme</option>
</select>
<input name="attr_weapon_comments" type="text" data-i18n-placeholder="placeholder-comment" placeholder="Comment"/>
<input name="attr_weapon_reloads" type="number" value="0"/>
<button type="roll" name="roll_weapon" value="&amp;{template:attack} {{attack=@{weapon}}} {{character_name=@{character_name}}} {{weapon_type=@{weapon_type}}} {{weapon_damage=@{weapon_damage}}} {{target_armor=[^{rolltemplate-target}](~@{character_id}|target_armor)}} {{weapon_comment=@{weapon_comments}}} {{weapon_crit=@{weapon_crit}}} {{weapon_range=@{weapon_range}}} {{weapon_bonus=@{weapon_bonus}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{ranged_roll=[[[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{ranged_value=@{ranged-combat}}} {{ranged_title=^{skill-ranged-combat}}} {{agility_value=@{agility}}} {{agility_title=^{attribute-agility}}} {{melee_roll=[[[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{melee_value=@{melee-combat}}} {{melee_title=^{skill-melee-combat}}} {{strength_value=@{strength}}} {{strength_title=^{attribute-strength}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{ranged_reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{ranged_reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{ranged_reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{ranged_reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{ranged_reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{ranged_reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{ranged_reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{ranged_reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{ranged_reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{ranged_reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{ranged_reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{ranged_reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{ranged_reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{ranged_reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{ranged_reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{ranged_reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{agility}+@{ranged-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-15]])}} {{melee_reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{melee_reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{melee_reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{melee_reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{melee_reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{melee_reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{melee_reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{melee_reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{melee_reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{melee_reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{melee_reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{melee_reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{melee_reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{melee_reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{melee_reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{melee_reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{strength}+@{melee-combat}+@{weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}">
</button>
</div>
</fieldset>
</div>
<!-- Armor -->
<div class="coriolis-card">
<div class="coriolis-grid-pc-armor coriolis-grid-panel">
<span class="panel-header" data-i18n="label-armor">Armor</span>
<span data-i18n="item-armor-rating">Rating</span>
<span class="panel-left" data-i18n="item-comments">Comments</span>
<span data-i18n="item-armor-worn">Worn?</span>
</div>
<fieldset class="repeating_armor">
<div class="coriolis-grid-pc-armor coriolis-grid-row">
<input type="text" name="attr_armor" data-i18n-placeholder="placeholder-armor" placeholder="Armor"/>
<input type="number" name="attr_armor_rating" value="0"/>
<input type="text" name="attr_armor_comments" data-i18n-placeholder="placeholder-comment" placeholder="Armor"/>
<div class="panel-checkbox">
<input type="checkbox" name="attr_armor_worn"/>
</div>
</div>
</fieldset>
</div>
<!-- Talents -->
<div class="coriolis-card">
<div class="coriolis-grid-generic coriolis-grid-panel">
<span class="panel-header" data-i18n="label-talents">Talents</span>
</div>
<fieldset class="repeating_talent">
<div class="coriolis-grid-generic coriolis-grid-row">
<input name="attr_talent" type="text" data-i18n-placeholder="placeholder-talent" placeholder="Talent"/>
</div>
</fieldset>
</div>
<!-- Gear -->
<div class="coriolis-card">
<div class="coriolis-grid-generic coriolis-grid-panel">
<span class="panel-header" data-i18n="label-gear">Gear</span>
</div>
<fieldset class="repeating_gear">
<div class="coriolis-grid-generic coriolis-grid-row">
<input name="attr_gear_name" type="text" data-i18n-placeholder="placeholder-gear" placeholder="Gear"/>
</div>
</fieldset>
</div>
<!-- Relationships -->
<div class="coriolis-card">
<div class="coriolis-grid-pc-relationships coriolis-grid-panel">
<span class="panel-header" data-i18n="label-relationships">Relationships</span>
<span>&nbsp;</span>
<span data-i18n="label-relationships-buddy">Buddy</span>
</div>
<fieldset class="repeating_relationships">
<div class="coriolis-grid-pc-relationships coriolis-grid-row">
<select name="attr_relationship_type" value="PC">
<option name="relationship-pc" data-i18n="relationship-pc" value="PC">PC</option>
<option name="relationship-npc" data-i18n="relationship-npc" value="NPC">NPC</option>
</select>
<input name="attr_relationship" type="text" data-i18n-placeholder="placeholder-character" placeholder="Character"/>
<div class="panel-checkbox">
<input type="checkbox" name="attr_relationship_close"/>
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<!---------------------------------------------------------------->
<!------------------------SPACESHIP SHEET------------------------->
<!---------------------------------------------------------------->
<div class="coriolis-tab-spaceship">
<div class="coriolis-spaceship-grid">
<div class="coriolis-leftcol">
<!-- Ship Info -->
<div class="grid__2col">
<div class="input-group__float span2">
<span data-i18n="ship-name">Ship Name</span>
<input name="attr_character_name" type="text"/>
</div>
<div class="grid__ship-class">
<div class="input-group__float">
<span>Class</span>
<select name="attr_ship_class" value="I">
<option value="1">I</option>
<option value="2">II</option>
<option value="3">III</option>
<option value="4">IV</option>
<option value="5">V</option>
</select>
</div>
<div class="input-group__float">
<span data-i18n="ship-type">Type</span>
<input name="attr_ship_type" type="text"/>
</div>
</div>
<div class="input-group__float">
<span data-i18n="ship-shipyard">Shipyard</span>
<input name="attr_ship_shipyard" type="text"/>
</div>
<div class="input-group__float">
<span data-i18n="ship-problem">Problem</span>
<input name="attr_ship_problem" type="text"/>
</div>
<div class="input-group__float">
<span data-i18n="ship-debt">Debt</span>
<input name="attr_ship_debt" type="text"/>
</div>
</div>
<!-- Crew -->
<div class="coriolis-ship-crew-section">
<div class="coriolis-card">
<div class="coriolis-grid-ship-crew coriolis-grid-panel">
<span class="panel-left" data-i18n="label-ship-crew-captain">Captain</span>
<span data-i18n="attribute-empathy">Empathy</span>
<span data-i18n="skill-command">Command</span>
</div>
<div class="coriolis-grid-ship-crew coriolis-grid-row">
<input name="attr_ship_captain_name" type="text" data-i18n-placeholder="placeholder-ship-crew" placeholder="Name"/>
<input name="attr_ship_captain_empathy" type="number" value="0"/>
<input name="attr_ship_captain_command" type="number" value="0"/>
<button type="roll" value="&amp;{template:skill} {{skill=^{skill-command}}} {{ship_name=@{character_name}}} {{character_name=@{ship_captain_name}}} {{roll=[[[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{ship_captain_empathy}}} {{stat_title=^{attribute-empathy}}} {{skill_value=@{ship_captain_command}}} {{skill_title=Command}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_captain_empathy}+@{ship_captain_command}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}"></button>
</div>
</div>
<div class="coriolis-card">
<div class="coriolis-grid-ship-crew coriolis-grid-panel">
<span class="panel-left" data-i18n="label-ship-crew-engineer">Engineer</span>
<span data-i18n="attribute-wits">Wits</span>
<span data-i18n="skill-technology">Technology</span>
</div>
<div class="coriolis-grid-ship-crew coriolis-grid-row">
<input name="attr_ship_engineer_name" type="text" data-i18n-placeholder="placeholder-ship-crew" placeholder="Name"/>
<input name="attr_ship_engineer_wits" type="number" value="0"/>
<input name="attr_ship_engineer_technology" type="number" value="0"/>
<button type="roll" value="&amp;{template:skill} {{skill=^{skill-technology}}} {{ship_name=@{character_name}}} {{character_name=@{ship_engineer_name}}} {{roll=[[[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{ship_engineer_wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{ship_engineer_technology}}} {{skill_title=Technology}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_engineer_wits}+@{ship_engineer_technology}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}"></button>
</div>
</div>
<div class="coriolis-card">
<div class="coriolis-grid-ship-crew coriolis-grid-panel">
<span class="panel-left" data-i18n="label-ship-crew-pilot">Pilot</span>
<span data-i18n="attribute-agility">Agility</span>
<span data-i18n="skill-pilot">Pilot</span>
</div>
<div class="coriolis-grid-ship-crew coriolis-grid-row">
<input class="panel-left" name="attr_ship_pilot_name" type="text" data-i18n-placeholder="placeholder-ship-crew" placeholder="Name"/>
<input name="attr_ship_pilot_agility" type="number" value="0"/>
<input name="attr_ship_pilot_pilot" type="number" value="0"/>
<button type="roll" value="&amp;{template:skill} {{skill=^{skill-pilot}}} {{ship_name=@{character_name}}} {{character_name=@{ship_pilot_name}}} {{roll=[[[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{ship_pilot_agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{ship_pilot_pilot}}} {{skill_title=Pilot}} {{ship_maneuverability_value=@{ship_maneuverability}}} {{ship_maneuverability_title=Ship Maneuverability}} {{skill_title=Pilot}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_pilot_agility}+@{ship_pilot_pilot}+@{ship_maneuverability}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}"></button>
</div>
</div>
<div class="coriolis-card">
<div class="coriolis-grid-ship-crew coriolis-grid-panel">
<span class="panel-left" data-i18n="label-ship-crew-sensors">Sensor Operator</span>
<span data-i18n="attribute-wits">Wits</span>
<span data-i18n="skill-data-djinn-short">D. Djinn</span>
</div>
<div class="coriolis-grid-ship-crew coriolis-grid-row">
<input name="attr_ship_sensors_name" type="text" data-i18n-placeholder="placeholder-ship-crew" placeholder="Name"/>
<input name="attr_ship_sensors_wits" type="number" value="0"/>
<input name="attr_ship_sensors_data_djinn" type="number" value="0"/>
<button type="roll" value="&amp;{template:skill} {{skill=^{skill-data-djinn}}} {{ship_name=@{character_name}}} {{character_name=@{ship_sensors_name}}} {{roll=[[[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{ship_sensors_wits}}} {{stat_title=^{attribute-wits}}} {{skill_value=@{ship_sensors_data_djinn}}} {{skill_title=Data Djinn}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_sensors_wits}+@{ship_sensors_data_djinn}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}"></button>
</div>
</div>
<div class="coriolis-card">
<div class="coriolis-grid-ship-crew coriolis-grid-panel">
<span class="panel-left" data-i18n="label-ship-crew-gunner">Gunner</span>
<span data-i18n="attribute-agility">Agility</span>
<span data-i18n="skill-ranged-combat-short">R. Combat</span>
</div>
<div class="coriolis-grid-ship-crew coriolis-grid-row">
<input name="attr_ship_gunner_name" type="text" data-i18n-placeholder="placeholder-ship-crew" placeholder="Name"/>
<input name="attr_ship_gunner_agility" type="number" value="0"/>
<input name="attr_ship_gunner_ranged_combat" type="number" value="0"/>
<button type="roll" value="&amp;{template:skill} {{skill=^{skill-ranged-combat}}} {{ship_name=@{character_name}}} {{character_name=@{ship_gunner_name}}} {{roll=[[[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{stat_value=@{ship_gunner_agility}}} {{stat_title=^{attribute-agility}}} {{skill_value=@{ship_gunner_ranged_combat}}} {{skill_title=Ranged Combat}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}"></button>
</div>
</div>
</div>
<!-- Ship Weapons -->
<div class="coriolis-card">
<div class="coriolis-grid-ship-weapon coriolis-grid-panel">
<span class="panel-header" data-i18n="label-ship-weapons">Ship Weapons</span>
<span data-i18n="item-bonus">Bonus</span>
<span data-i18n="item-damage">Dmg</span>
<span data-i18n="item-crit">Crit</span>
<span data-i18n="item-range">Range</span>
<span class="panel-left" data-i18n="item-comments">Comments</span>
<span data-i18n="item-reloads">Reloads</span>
</div>
<fieldset class="repeating_ship-weapons">
<div class="coriolis-grid-ship-weapon coriolis-grid-row">
<input name="attr_ship_weapon_name" type="text" data-i18n-placeholder="placeholder-weapon" placeholder="Weapon Name"/>
<input name="attr_ship_weapon_bonus" type="number" value="0"/>
<input name="attr_ship_weapon_damage" type="number" value="0"/>
<input name="attr_ship_weapon_crit" type="number" value="0"/>
<select name="attr_ship_weapon_range" value="Close">
<option name="item-range-close" data-i18n="item-range-close" value="Close">Close</option>
<option name="item-range-short" data-i18n="item-range-short" value="Short">Short</option>
<option name="item-range-medium" data-i18n="item-range-medium" value="Medium">Medium</option>
<option name="item-range-long" data-i18n="item-range-long" value="Long">Long</option>
<option name="item-range-extreme" data-i18n="item-range-extreme" value="Extreme">Extreme</option>
</select>
<input name="attr_ship_weapon_comment" type="text" data-i18n-placeholder="placeholder-comment" placeholder="Comment"/>
<input name="attr_ship_weapon_reloads" type="number" value="0"/>
<button type="roll" value="&amp;{template:attack} {{ship_attack=@{ship_weapon_name}}} {{ship_name=@{character_name}}} {{character_name=@{ship_gunner_name}}} {{weapon_damage=@{ship_weapon_damage}}} {{weapon_comment=@{ship_weapon_comment}}} {{weapon_crit=@{ship_weapon_crit}}} {{ship_range=@{ship_weapon_range}}} {{ranged_roll=[[[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}]]d6&gt;6]]}} {{target_ship_armor=[^{rolltemplate-target}](~@{character_id}|target_ship_armor)}} {{agility_value=@{ship_gunner_agility}}} {{agility_title=^{attribute-agility}}} {{ranged_value=@{ship_gunner_ranged_combat}}} {{ranged_title=^{skill-ranged-combat}}} {{weapon_bonus=@{ship_weapon_bonus}}} {{modifier=?{Modifiers (e.g. 2 or -2)|0}}} {{ranged_reroll=[^{rolltemplate-pray}](~@{character_id}|reroll)}} {{ranged_reroll0=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-0]])}} {{ranged_reroll1=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-1]])}} {{ranged_reroll2=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-2]])}} {{ranged_reroll3=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-3]])}} {{ranged_reroll4=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-4]])}} {{ranged_reroll5=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-5]])}} {{ranged_reroll6=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-6]])}} {{ranged_reroll7=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-7]])}} {{ranged_reroll8=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-8]])}} {{ranged_reroll9=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-9]])}} {{ranged_reroll10=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-10]])}} {{ranged_reroll11=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-11]])}} {{ranged_reroll12=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-12]])}} {{ranged_reroll13=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-13]])}} {{ranged_reroll14=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-14]])}} {{ranged_reroll15=[^{rolltemplate-pray}](~@{character_id}|reroll[[@{ship_gunner_agility}+@{ship_gunner_ranged_combat}+@{ship_weapon_bonus}+?{Modifiers (e.g. 2 or -2)|0}-15]])}}"></button>
</div>
</fieldset>
</div>
<!-- Modules -->
<div class="coriolis-card">
<div class="coriolis-grid-ship-module coriolis-grid-panel">
<span class="panel-header" data-i18n="label-ship-modules">Modules</span>
<span data-i18n="item-disabled">Disabled</span>
</div>
<div class="coriolis-grid-ship-module coriolis-grid-row">
<span class="panel" data-i18n="ship-bridge">Bridge</span>
<div class="panel-checkbox">
<input name="attr_ship_bridge_disabled" type="checkbox"/>
</div>
</div>
<div class="coriolis-grid-ship-module coriolis-grid-row">
<span class="panel" data-i18n="ship-reactor">Reactor</span>
<div class="panel-checkbox">
<input name="attr_ship_reactor_disabled" type="checkbox"/>
</div>
</div>
<div class="coriolis-grid-ship-module coriolis-grid-row">
<span class="panel" data-i18n="ship-graviton-projector">Graviton Projector</span>
<div class="panel-checkbox">
<input name="attr_ship_graviton_projector_disabled" type="checkbox"/>
</div>
</div>
<fieldset class="repeating_modules">
<div class="coriolis-grid-ship-module coriolis-grid-row">
<input name="attr_ship_module" type="text" data-i18n-placeholder="placeholder-module" placeholder="Module"/>
<div class="panel-checkbox">
<input type="checkbox" name="attr_ship_module_disabled"/>
<input name="attr_ship_module_count" type="hidden" value="1"/>
</div>
</div>
</fieldset>
</div>
<!-- Features -->
<div class="coriolis-card">
<div class="coriolis-grid-generic coriolis-grid-panel">
<span class="panel-header" data-i18n="label-features">Features</span>
</div>
<fieldset class="repeating_features">
<div class="coriolis-grid-generic coriolis-grid-row">
<input name="attr_ship_feature" type="text" data-i18n-placeholder="placeholder-feature" placeholder="Feature"/>
</div>
</fieldset>
</div>
<!-- Cargo -->
<div class="coriolis-card">
<div class="coriolis-grid-ship-module coriolis-grid-panel">
<span class="panel-header" data-i18n="label-ship-cargo">Cargo</span>
<span data-i18n="item-cargo-unit">Weight</span>
</div>
<fieldset class="repeating_cargo">
<div class="coriolis-grid-ship-module coriolis-grid-row">
<input name="attr_ship_cargo" type="text" data-i18n-placeholder="placeholder-cargo" placeholder="Cargo"/>
<input name="attr_ship_cargo_unit" type="number" value="0"/>
</div>
</fieldset>
</div>
</div>
<div class="coriolis-rightcol">
<!-- Ship Energy -->
<div class="coriolis-panel">
<div class="coriolis-panel__header">
<strong class="coriolis-panel__label" data-i18n="ship-energy">Energy Points</strong>
<input class="coriolis-panel__input--small" name="attr_ship_energy_points" type="number" value="0"/>
</div>
<div class="coriolis-panel__row"><strong class="coriolis-panel__label" data-i18n="ship-energy-max">Maximum</strong>
<input class="coriolis-panel__input--hide" name="attr_ship_energy_points_max" type="number" value="0"/>
</div>
</div>
<!-- Ship Hull -->
<div class="coriolis-panel">
<div class="coriolis-panel__header">
<strong class="coriolis-panel__label" data-i18n="ship-hull">Hull Points</strong>
<input class="coriolis-panel__input--small" name="attr_ship_hull_points" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="ship-hull-max">Maximum</strong>
<input class="coriolis-panel__input--hide" name="attr_ship_hull_points_max" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<input class="coriolis-panel__input--hide" name="attr_ship_critical_damage_1" type="text" data-i18n-placeholder="ship-critical-damage" placeholder="Critical Damage"/>
</div>
<fieldset class="repeating_critical-damage">
<div class="coriolis-item-row">
<input class="coriolis-panel__input--hide" name="attr_ship_critical_damage" type="text" data-i18n-placeholder="ship-critical-damage" placeholder="Critical Damage"/>
</div>
</fieldset>
</div>
<!-- Ship Attributes -->
<div class="coriolis-panel--full">
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="ship-maneuverability">Maneuverability</strong>
<input class="coriolis-panel__input--hide" name="attr_ship_maneuverability" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="ship-speed">Speed</strong>
<input class="coriolis-panel__input--hide" name="attr_ship_speed" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="ship-signature">Signature</strong>
<input class="coriolis-panel__input--hide" name="attr_ship_signature" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="ship-armor">Armor</strong>
<input class="coriolis-panel__input--hide" name="attr_ship_armor" type="number" value="0"/>
<button type="roll" name="roll_ship_armor" value="&amp;{template:stat} {{character_name=@{character_name}}} {{check=^{rolltemplate-ship-armor-check}}} {{action=^{rolltemplate-armor-action}}} {{roll=[[@{ship_armor}d6&gt;6]]}} {{effect=^{rolltemplate-armor-effect}}}"></button>
</div>
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="ship-max-modules">Modules</strong>
<input class="coriolis-panel__input--static" name="attr_modules_current" type="number" value="0"/>&nbsp; / &nbsp;
<input class="coriolis-panel__input--hide" name="attr_ship_max_modules" type="number" value="0"/>
</div>
<div class="coriolis-panel__row">
<strong class="coriolis-panel__label" data-i18n="ship-cargo">Cargo current / max</strong>
<input class="coriolis-panel__input--static" name="attr_cargo_current" type="number" value="0"/>&nbsp; / &nbsp;
<input class="coriolis-panel__input--hide" name="attr_ship_cargo_max" type="number" value="0"/>
</div>
</div>
</div>
</div>
</div>
<!---------------------------------------------------------------->
<!------------------------ROLL TEMPLATES-------------------------->
<!---------------------------------------------------------------->
<!-- rolltemplate-skill is used for all attribute and skill checks (strength, technology etc) and prayers -->
<rolltemplate class="sheet-rolltemplate-skill">
<div class="rolltemplate-wrapper">
<div class="sheet-rolltemplate-header">
{{#ship_name}}
<span class="sheet-rolltemplate-owner">{{ship_name}} - </span>
{{/ship_name}}
{{#character_name}}
<span class="sheet-rolltemplate-skill-label">{{character_name}}</span><br/>
{{/character_name}}
{{#skill}}
<span class="sheet-rolltemplate-title">{{skill}}</span><br/>
{{/skill}}
</div>
<div class="sheet-rolltemplate-content">
{{#stat_value}}
<div class="sheet-coriolis-roll-row"><span>{{stat_title}}</span> <span>({{stat_value}})</span></div>
{{/stat_value}}
{{#skill_value}}
<div class="sheet-coriolis-roll-row"><span>{{skill_title}}</span> <span>({{skill_value}})</span></div>
{{/skill_value}}
<!-- Only used for ship piloting checks -->
{{#ship_maneuverability_value}}
<div class="sheet-coriolis-roll-row"><span data-i18n="ship-maneuverability">Ship Maneuverability</span> <span>({{ship_maneuverability_value}})</span></div>
{{/ship_maneuverability_value}}
{{#modifier}}
<div class="sheet-coriolis-roll-row"><span data-i18n="rolltemplate-modification">Modification</span> <span>({{modifier}})</span></div>
{{/modifier}}
<!-- If roll is prayer -->
{{#reroll_dice}}
<div class="sheet-coriolis-roll-row"><span data-i18n="rolltemplate-dice-rerolled">Rerolled</span> <span>({{reroll_dice}})</span></div>
{{/reroll_dice}}
{{#prayer_modifier}}
<div class="sheet-coriolis-roll-row"><span data-i18n="rolltemplate-prayer-modifier">Prayer modifier</span> <span>({{prayer_modifier}})</span></div>
{{/prayer_modifier}}
</div>
<div class="sheet-rolltemplate-footer">
<!-- Show different roll styling depending on range of success -->
{{#rollGreater() roll 2}}
<div class="sheet-coriolis-roll sheet-coriolis-roll-crit"><span>{{roll}}</span></div>
{{/rollGreater() roll 2}}
{{#rollBetween() roll 1 2}}
<div class="sheet-coriolis-roll sheet-coriolis-roll-success"><span>{{roll}}</span></div>
{{/rollBetween() roll 1 2}}
{{#rollLess() roll 1}}
<div class="sheet-coriolis-roll sheet-coriolis-roll-fail"><span>{{roll}}</span></div>
{{/rollLess() roll 1}}
<div class="sheet-coriolis-buttons">
<!-- Prayer Mechanic -->
{{#reroll1}}
{{#rollTotal() roll 0}}{{reroll0}}{{/rollTotal() roll 0}}
{{#rollTotal() roll 1}}{{reroll1}}{{/rollTotal() roll 1}}
{{#rollTotal() roll 2}}{{reroll2}}{{/rollTotal() roll 2}}
{{#rollTotal() roll 3}}{{reroll3}}{{/rollTotal() roll 3}}
{{#rollTotal() roll 4}}{{reroll4}}{{/rollTotal() roll 4}}
{{#rollTotal() roll 5}}{{reroll5}}{{/rollTotal() roll 5}}
{{#rollTotal() roll 6}}{{reroll6}}{{/rollTotal() roll 6}}
{{#rollTotal() roll 7}}{{reroll7}}{{/rollTotal() roll 7}}
{{#rollTotal() roll 8}}{{reroll8}}{{/rollTotal() roll 8}}
{{#rollTotal() roll 9}}{{reroll9}}{{/rollTotal() roll 9}}
{{#rollTotal() roll 10}}{{reroll10}}{{/rollTotal() roll 10}}
{{#rollTotal() roll 11}}{{reroll11}}{{/rollTotal() roll 11}}
{{#rollTotal() roll 12}}{{reroll12}}{{/rollTotal() roll 12}}
{{#rollTotal() roll 13}}{{reroll13}}{{/rollTotal() roll 13}}
{{#rollTotal() roll 14}}{{reroll14}}{{/rollTotal() roll 14}}
{{#rollTotal() roll 15}}{{reroll15}}{{/rollTotal() roll 15}}
{{/reroll1}}
</div>
</div>
</div>
</rolltemplate>
<!-- rolltemplate-attack is used for all character and ship attacks -->
<rolltemplate class="sheet-rolltemplate-attack">
<div class="rolltemplate-wrapper">
<div class="sheet-rolltemplate-header">
{{#ship_name}}
<span class="sheet-rolltemplate-owner">{{ship_name}} - </span>
{{/ship_name}}
{{#character_name}}
<span class="sheet-rolltemplate-skill-label">{{character_name}}</span><br/>
{{/character_name}}
{{#attack}}
<span class="sheet-rolltemplate-title">{{attack}}</span><br/>
{{/attack}}
{{#ship_attack}}
<span class="sheet-rolltemplate-title">{{ship_attack}}</span><br/>
{{/ship_attack}}
{{#weapon_damage}}
<span class="sheet-rolltemplate-skill-weapon-stats" data-i18n="item-damage">Dmg</span> <span class="sheet-rolltemplate-skill-weapon-stats">{{weapon_damage}}</span> &vert;
{{/weapon_damage}}
{{#weapon_crit}}
<span class="sheet-rolltemplate-skill-weapon-stats" data-i18n="item-crit">Crit</span> <span class="sheet-rolltemplate-skill-weapon-stats">{{weapon_crit}}</span>
{{/weapon_crit}}
{{#weapon_comment}}
&vert; <span class="sheet-rolltemplate-skill-weapon-stats">{{weapon_comment}}</span>
{{/weapon_comment}}
</div>
<div class="sheet-rolltemplate-content">
<!-- Ranged attributes -->
{{#rollTotal() weapon_type 0}}
<div class="sheet-coriolis-roll-row"><span>{{agility_title}}</span> <span>({{agility_value}})</span></div>
<div class="sheet-coriolis-roll-row"><span>{{ranged_title}}</span> <span>({{ranged_value}})</span></div>
{{/rollTotal() weapon_type 0}}
<!-- Melee attributes -->
{{#rollTotal() weapon_type 1}}
<div class="sheet-coriolis-roll-row"><span>{{strength_title}}</span> <span>({{strength_value}})</span></div>
<div class="sheet-coriolis-roll-row"><span>{{melee_title}}</span> <span>({{melee_value}})</span></div>
{{/rollTotal() weapon_type 1}}
<!-- Ship attributes -->
{{#ship_attack}}
<div class="sheet-coriolis-roll-row"><span>{{agility_title}}</span> <span>({{agility_value}})</span></div>
<div class="sheet-coriolis-roll-row"><span>{{ranged_title}}</span> <span>({{ranged_value}})</span></div>
{{/ship_attack}}
<!-- Generic stats and modifiers -->
{{#weapon_bonus}}
<div class="sheet-coriolis-roll-row"><span data-i18n="rolltemplate-weapon">Weapon</span> <span>({{weapon_bonus}})</span></div>
{{/weapon_bonus}}
{{#weapon_range_mod}}
<div class="sheet-coriolis-roll-row"><span data-i18n="rolltemplate-range">Range</span> <span>({{weapon_range_mod}})</span></div>
{{/weapon_range_mod}}
{{#modifier}}
<div class="sheet-coriolis-roll-row"><span data-i18n="rolltemplate-modification">Modification</span> <span>({{modifier}})</span></div>
{{/modifier}}
</div>
<div class="sheet-rolltemplate-footer">
<!-- Show different roll styling depending on range of success -->
<!-- If roll is ranged weapon attack -->
{{#rollTotal() weapon_type 0}}
{{#rollGreater() ranged_roll 2}}<div class="sheet-coriolis-roll sheet-coriolis-roll-crit"><span>{{ranged_roll}}</span></div>{{/rollGreater() ranged_roll 2}}
{{#rollBetween() ranged_roll 1 2}}<div class="sheet-coriolis-roll sheet-coriolis-roll-success"><span>{{ranged_roll}}</span></div>{{/rollBetween() ranged_roll 1 2}}
{{#rollLess() ranged_roll 1}}<div class="sheet-coriolis-roll sheet-coriolis-roll-fail"><span>{{ranged_roll}}</span></div>{{/rollLess() ranged_roll 1}}
{{/rollTotal() weapon_type 0}}
<!-- If roll is melee weapon attack -->
{{#rollTotal() weapon_type 1}}
{{#rollGreater() melee_roll 2}}<div class="sheet-coriolis-roll sheet-coriolis-roll-crit"><span>{{melee_roll}}</span></div>{{/rollGreater() melee_roll 2}}
{{#rollBetween() melee_roll 1 2}}<div class="sheet-coriolis-roll sheet-coriolis-roll-success"><span>{{melee_roll}}</span></div>{{/rollBetween() melee_roll 1 2}}
{{#rollLess() melee_roll 1}}<div class="sheet-coriolis-roll sheet-coriolis-roll-fail"><span>{{melee_roll}}</span></div>{{/rollLess() melee_roll 1}}
{{/rollTotal() weapon_type 1}}
<!-- If roll is ship attack -->
{{#ship_attack}}
{{#rollGreater() ranged_roll 2}}<div class="sheet-coriolis-roll sheet-coriolis-roll-crit"><span>{{ranged_roll}}</span></div>{{/rollGreater() ranged_roll 2}}
{{#rollBetween() ranged_roll 1 2}}<div class="sheet-coriolis-roll sheet-coriolis-roll-success"><span>{{ranged_roll}}</span></div>{{/rollBetween() ranged_roll 1 2}}
{{#rollLess() ranged_roll 1}}<div class="sheet-coriolis-roll sheet-coriolis-roll-fail"><span>{{ranged_roll}}</span></div>{{/rollLess() ranged_roll 1}}
{{/ship_attack}}
<div class="sheet-coriolis-buttons">
<!-- If roll is ranged weapon attack -->
{{#rollTotal() weapon_type 0}}
{{#ranged_reroll1}}
{{#rollTotal() ranged_roll 0}}{{ranged_reroll0}}{{/rollTotal() ranged_roll 0}}
{{#rollTotal() ranged_roll 1}}{{ranged_reroll1}}{{/rollTotal() ranged_roll 1}}
{{#rollTotal() ranged_roll 2}}{{ranged_reroll2}}{{/rollTotal() ranged_roll 2}}
{{#rollTotal() ranged_roll 3}}{{ranged_reroll3}}{{/rollTotal() ranged_roll 3}}
{{#rollTotal() ranged_roll 4}}{{ranged_reroll4}}{{/rollTotal() ranged_roll 4}}
{{#rollTotal() ranged_roll 5}}{{ranged_reroll5}}{{/rollTotal() ranged_roll 5}}
{{#rollTotal() ranged_roll 6}}{{ranged_reroll6}}{{/rollTotal() ranged_roll 6}}
{{#rollTotal() ranged_roll 7}}{{ranged_reroll7}}{{/rollTotal() ranged_roll 7}}
{{#rollTotal() ranged_roll 8}}{{ranged_reroll8}}{{/rollTotal() ranged_roll 8}}
{{#rollTotal() ranged_roll 9}}{{ranged_reroll9}}{{/rollTotal() ranged_roll 9}}
{{#rollTotal() ranged_roll 10}}{{ranged_reroll10}}{{/rollTotal() ranged_roll 10}}
{{#rollTotal() ranged_roll 11}}{{ranged_reroll11}}{{/rollTotal() ranged_roll 11}}
{{#rollTotal() ranged_roll 12}}{{ranged_reroll12}}{{/rollTotal() ranged_roll 12}}
{{#rollTotal() ranged_roll 13}}{{ranged_reroll13}}{{/rollTotal() ranged_roll 13}}
{{#rollTotal() ranged_roll 14}}{{ranged_reroll14}}{{/rollTotal() ranged_roll 14}}
{{#rollTotal() ranged_roll 15}}{{ranged_reroll15}}{{/rollTotal() ranged_roll 15}}
{{/ranged_reroll1}}
{{/rollTotal() weapon_type 0}}
<!-- If roll is melee weapon attack -->
{{#rollTotal() weapon_type 1}}
{{#melee_reroll1}}
{{#rollTotal() melee_roll 0}}{{melee_reroll0}}{{/rollTotal() melee_roll 0}}
{{#rollTotal() melee_roll 1}}{{melee_reroll1}}{{/rollTotal() melee_roll 1}}
{{#rollTotal() melee_roll 2}}{{melee_reroll2}}{{/rollTotal() melee_roll 2}}
{{#rollTotal() melee_roll 3}}{{melee_reroll3}}{{/rollTotal() melee_roll 3}}
{{#rollTotal() melee_roll 4}}{{melee_reroll4}}{{/rollTotal() melee_roll 4}}
{{#rollTotal() melee_roll 5}}{{melee_reroll5}}{{/rollTotal() melee_roll 5}}
{{#rollTotal() melee_roll 6}}{{melee_reroll6}}{{/rollTotal() melee_roll 6}}
{{#rollTotal() melee_roll 7}}{{melee_reroll7}}{{/rollTotal() melee_roll 7}}
{{#rollTotal() melee_roll 8}}{{melee_reroll8}}{{/rollTotal() melee_roll 8}}
{{#rollTotal() melee_roll 9}}{{melee_reroll9}}{{/rollTotal() melee_roll 9}}
{{#rollTotal() melee_roll 10}}{{melee_reroll10}}{{/rollTotal() melee_roll 10}}
{{#rollTotal() melee_roll 11}}{{melee_reroll11}}{{/rollTotal() melee_roll 11}}
{{#rollTotal() melee_roll 12}}{{melee_reroll12}}{{/rollTotal() melee_roll 12}}
{{#rollTotal() melee_roll 13}}{{melee_reroll13}}{{/rollTotal() melee_roll 13}}
{{#rollTotal() melee_roll 14}}{{melee_reroll14}}{{/rollTotal() melee_roll 14}}
{{#rollTotal() melee_roll 15}}{{melee_reroll15}}{{/rollTotal() melee_roll 15}}
{{/melee_reroll1}}
{{/rollTotal() weapon_type 1}}
<!-- If roll is ship attack -->
{{#ship_attack}}
{{#ranged_reroll1}}
{{#rollTotal() ranged_roll 0}}{{ranged_reroll0}}{{/rollTotal() ranged_roll 0}}
{{#rollTotal() ranged_roll 1}}{{ranged_reroll1}}{{/rollTotal() ranged_roll 1}}
{{#rollTotal() ranged_roll 2}}{{ranged_reroll2}}{{/rollTotal() ranged_roll 2}}
{{#rollTotal() ranged_roll 3}}{{ranged_reroll3}}{{/rollTotal() ranged_roll 3}}
{{#rollTotal() ranged_roll 4}}{{ranged_reroll4}}{{/rollTotal() ranged_roll 4}}
{{#rollTotal() ranged_roll 5}}{{ranged_reroll5}}{{/rollTotal() ranged_roll 5}}
{{#rollTotal() ranged_roll 6}}{{ranged_reroll6}}{{/rollTotal() ranged_roll 6}}
{{#rollTotal() ranged_roll 7}}{{ranged_reroll7}}{{/rollTotal() ranged_roll 7}}
{{#rollTotal() ranged_roll 8}}{{ranged_reroll8}}{{/rollTotal() ranged_roll 8}}
{{#rollTotal() ranged_roll 9}}{{ranged_reroll9}}{{/rollTotal() ranged_roll 9}}
{{#rollTotal() ranged_roll 10}}{{ranged_reroll10}}{{/rollTotal() ranged_roll 10}}
{{#rollTotal() ranged_roll 11}}{{ranged_reroll11}}{{/rollTotal() ranged_roll 11}}
{{#rollTotal() ranged_roll 12}}{{ranged_reroll12}}{{/rollTotal() ranged_roll 12}}
{{#rollTotal() ranged_roll 13}}{{ranged_reroll13}}{{/rollTotal() ranged_roll 13}}
{{#rollTotal() ranged_roll 14}}{{ranged_reroll14}}{{/rollTotal() ranged_roll 14}}
{{#rollTotal() ranged_roll 15}}{{ranged_reroll15}}{{/rollTotal() ranged_roll 15}}
{{/ranged_reroll1}}
{{/ship_attack}}
<!-- If attack, show targeting button -->
{{#attack}}
{{target_armor}}
{{/attack}}
<!-- If ship attack, show targeting button -->
{{#ship_attack}}
{{target_ship_armor}}
{{/ship_attack}}
</div>
</div>
</div>
</rolltemplate>
<!-- rolltemplate-stat is used for all stat checks (initiative, armor) -->
<rolltemplate class="sheet-rolltemplate-stat">
<div class="rolltemplate-wrapper">
<div class="sheet-rolltemplate-header">
{{#ship_name}}
<span class="sheet-rolltemplate-owner">{{ship_name}} - </span>
{{/ship_name}}
{{#character_name}}
<span class="sheet-rolltemplate-skill-label">{{character_name}}</span><br/>
{{/character_name}}
{{#check}}
<span class="sheet-rolltemplate-title">{{check}}</span>
{{/check}}
</div>
<div class="sheet-rolltemplate-content">
{{#check}}
<div class="sheet-coriolis-roll-row">
{{character_name}} {{action}} <span class="sheet-rolltemplate-check-roll">{{roll}}</span> {{effect}}
</div>
{{/check}}
</div>
</div>
</rolltemplate>
<!---------------------------------------------------------------->
<!------------------------SHEET WORKERS--------------------------->
<!---------------------------------------------------------------->
<script type="text/worker">
<!-- Tab Navigation -->
const buttonlist = ["pc","spaceship"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetTab: button
});
});
});
<!-- Using RepeatingSum (https://wiki.roll20.net/RepeatingSum) to calculate armor rating -->
const repeatingSum = (destinations, section, fields) => {
if (!Array.isArray(destinations)) destinations = [destinations.replace(/\s/g, '').split(',')];
if (!Array.isArray(fields)) fields = [fields.replace(/\s/g, '').split(',')];
getSectionIDs(`repeating_${section}`, idArray => {
const attrArray = idArray.reduce((m, id) => [...m, ...(fields.map(field => `repeating_${section}_${id}_${field}`))], []);
getAttrs([...attrArray], v => {
const getValue = (section, id, field) => v[`repeating_${section}_${id}_${field}`] === 'on' ? 1 : parseFloat(v[`repeating_${section}_${id}_${field}`]) || 0;
const commonMultipliers = (fields.length <= destinations.length) ? [] : fields.splice(destinations.length, fields.length - destinations.length);
const output = {};
destinations.forEach((destination, index) => {
output[destination] = idArray.reduce((total, id) => total + getValue(section, id, fields[index]) * commonMultipliers.reduce((subtotal, mult) => subtotal * getValue(section, id, mult), 1), 0);
});
setAttrs(output);
});
});
};
on('change:repeating_armor remove:repeating_armor', function() {
repeatingSum("armor_total", "armor",["armor_rating","armor_worn"]);
});
on("open:sheet change:strength change:agility change:hitpoints_bonus", function() {
getAttrs(["strength", "agility", "hitpoints_bonus"], function(values) {
var strength = parseInt(values["strength"])||0;
var agility = parseInt(values["agility"])||0;
var hitpoints_bonus = parseInt(values["hitpoints_bonus"])||0;
var output = strength + agility + hitpoints_bonus;
setAttrs({
"hitpoints_max": output
});
});
});
on('change:repeating_cargo:ship_cargo_unit remove:repeating_cargo', function() {
repeatingSum("cargo_current","cargo","ship_cargo_unit");
});
on('change:repeating_modules:ship_module remove:repeating_modules', function() {
repeatingSum("modules_current","modules","ship_module_count");
});
</script>