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roll20-character-sheets-tester/AD&D 2E Revised/2ESheet.html
T
DBFBlackbullandPeter Bjerg Mogensen 7c20991000 Ad&d 2 e revised knockdown and bugfixes (#7166)
* Fixed bugged dust macro button

* - Added knockdown input section and roll button to player's option weapons.

- Fixed some HTML indentions

* - Updated change log

- Bumped version

* Properly HTML indented the weapons and rogues skill sections

* Made Knockdown input a bit larger to better separate it from the Amount input for ranged weapons

* Removed extra </td> tags that was unneeded

* More HTML cleanup. Fixed missing white spaces and removed unnecessary table element

* Removed warning suppression

Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
2020-08-10 10:47:19 -04:00

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<div>
<img src="http://imgsrv.roll20.net/?src=https://i.stack.imgur.com/CN5gs.png" style="max-height: 70px;" alt="AD&D Logo"/>
<p style="display: inline; float: right;">v3.1.17</p>
</div>
<br>
<div aria-label="Announces changes to sheet">
<input type="checkbox" name="attr_anchk1" class="sheet-anchk" value="1" title="Show Announcements"/><span></span><b style="color:red;" title="Show Announcements">Announcements</b>
<div class="sheet-chk-announce">
<h2 style="margin-bottom:-15px; font-size:24px; line-height: 36px">Recent Changes</h2>
<br/>
<div class="sheet-announce-items">
<ul style="font-size:9pt;font-style:italic;margin-bottom:9px;">
<li>Added Knockdown for weapons under Player's Options</li>
<li>Fixed bugged Dust roll button</li>
</ul>
<p style="font-size:10pt;font-style:normal;margin-bottom:9px;">
To view the full change log and sheet documentation, please visit the wiki page!
<span class="sheet-selectable">https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet</span>
</p>
</div>
</div>
</div>
<br>
<input type="radio" name="attr_tab11" class="sheet-tab sheet-tab1" value="1" checked/><span class="sheet-tab sheet-tab1">Character Sheet</span>&nbsp;
<input type="radio" name="attr_tab11" class="sheet-tab sheet-tab2" value="2"/><span class="sheet-tab sheet-tab2">Monster Sheet</span>
<br>
<br>
<div class="sheet-tab-content sheet-section-character-page">
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab3" value="1" checked/><span class="sheet-tab sheet-tab3">Info</span>&nbsp;
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab4" value="2"/><span class="sheet-tab sheet-tab4">Attributes</span>&nbsp;
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab5" value="3"/><span class="sheet-tab sheet-tab5">Weapons</span>&nbsp;
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab6" value="4"/><span class="sheet-tab sheet-tab6">Rogue</span>&nbsp;
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab52" value="5"/><span class="sheet-tab sheet-tab52">Turning</span>&nbsp;
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab7" value="6"/><span class="sheet-tab sheet-tab7">Proficiencies</span><br><br>
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab8" value="7"/><span class="sheet-tab sheet-tab8">Spells</span>&nbsp;
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab9" value="8"/><span class="sheet-tab sheet-tab9">Psionics</span>&nbsp;
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab10" value="9"/><span class="sheet-tab sheet-tab10">Equipment</span>&nbsp;
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab11" value="10"/><span class="sheet-tab sheet-tab11">Currency</span>&nbsp;
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab12" value="11"/><span class="sheet-tab sheet-tab12">Followers</span>&nbsp;
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab53" value="12"/><span class="sheet-tab sheet-tab53">Journal</span><br><br>
<div class="sheet-tab-content sheet-section-character-info"><h4><b>All Character Info</b></h4><br><br>
<input type="radio" name="attr_tab90" class="sheet-tab sheet-tab73" value="1" checked/><span class="sheet-tab sheet-tab73">Details</span>&nbsp;
<input type="radio" name="attr_tab90" class="sheet-tab sheet-tab74" value="2"/><span class="sheet-tab sheet-tab74">Tracker</span>&nbsp;
<input type="radio" name="attr_tab90" class="sheet-tab sheet-tab76" value="3"/><span class="sheet-tab sheet-tab76">Domain</span>
<div class="sheet-tab-content sheet-section-character-info-details"><br>
<div class="body">
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Player and Character</b></h4><br>
<table style='width:400px;'>
<tr><td class="sheet-default-header"><b>Roll20 Name:</b><br><input type="text" name="attr_roll20_name" title="@{roll20_name}" class="sheet-long" placeholder="Your Roll20 tag"></td></tr>
<tr><td class="sheet-default-header"><b>Player Name:</b><br><input type="text" name="attr_player-name" title="@{player-name}" class="sheet-long" placeholder="Your Name"/></td></tr>
<tr><td class="sheet-default-header"><b>Character Name:</b><br><input type="text" name="attr_character_name" title="@{character_name}" class="sheet-long" placeholder="PC's Name"/></td></tr>
<tr><td class="sheet-default-header"><b>Title:</b><br><input type="text" name="attr_character-title" title="@{character-title}" class="sheet-long" placeholder="Title, formal or personal"/></td></tr>
<tr><td class="sheet-default-header"><b>Class:</b><br><input type="text" name="attr_class1" title="@{class1}" class="sheet-madtext" placeholder="Warrior"><input type="text" name="attr_class2" title="@{class2}" class="sheet-madtext" placeholder="Wizard"><input type="text" name="attr_class3" title="@{class3}" class="sheet-madtext" placeholder="Priest"><input type="text" name="attr_class4" title="@{class4}" class="sheet-madtext" placeholder="Rogue"><input type="text" name="attr_class5" title="@{class5}" class="sheet-madtext" placeholder="Psion"></td></tr>
<tr><td class="sheet-default-header"><b>Level:</b><br><input type="number" name="attr_level-class1" title="@{level-class1}" class="sheet-short" placeholder="#1"><input type="text" name="attr_temp-class1" title="@{temp-class1}" class="sheet-small" placeholder="+/-"><b>|</b><input type="number" name="attr_level-class2" title="@{level-class2}" class="sheet-short" placeholder="#2"><input type="text" name="attr_temp-class2" title="@{temp-class2}" class="sheet-small" placeholder="+/-"><b>|</b><input type="number" name="attr_level-class3" title="@{level-class3}" class="sheet-minnum" placeholder="#3"><input type="text" name="attr_temp-class3" title="@{temp-class3}" class="sheet-small" placeholder="+/-"><b>|</b><input type="number" name="attr_level-class4" title="@{level-class4}" class="sheet-minnum" placeholder="#4"><input type="text" name="attr_temp-class4" title="@{temp-class4}" class="sheet-small" placeholder="+/-"><b>|</b><input type="number" name="attr_level-class5" title="@{level-class5}" class="sheet-minnum" placeholder="#5"><input type="text" name="attr_temp-class5" title="@{temp-class5}" class="sheet-small" placeholder="+/-"/></td></tr>
<tr><td class="sheet-default-header"><b>Kit:</b><br><input type="text" name="attr_kit" title="@{kit}" class="sheet-long" placeholder="PC's Kit or Specialty" /></td></tr>
<tr><td class="sheet-default-header"><b>Alignment:</b><br><input type="text" name="attr_alignment" title="@{alignment}" class="sheet-long" placeholder="Insert character's alignment(s)" /></td></tr>
</table>
</div>
<div class="sheet-col"><h4><b>Character Details</b></h4><br>
<table style='width:400px;'>
<tr><td class="sheet-default-header"><b>Race:</b><br><input type="text" name="attr_race" title="@{race}" class="sheet-half" placeholder="PC's Race" /></td>
<td class="sheet-default-header"><b>Gender:</b><br><input type="text" name="attr_gender" title="@{gender}" class="sheet-half" placeholder="PC's Gender"/></td></tr>
<tr><td class="sheet-default-header"><b>Hair Color:</b><br><input type="text" name="attr_hair-color" title="@{hair-color}" class="sheet-half" placeholder="Or skull features (horns, etc)" /></td>
<td class="sheet-default-header"><b>Eye Color:</b><br><input type="text" name="attr_eye-color" title="@{eye-color}" class="sheet-half" placeholder="Color or special eye type" /></td></tr>
<tr><td class="sheet-default-header"><b>Complexion:</b><br><input type="text" name="attr_complexion" title="@{complexion}" class="sheet-half" placeholder="Skin color" /></td>
<td class="sheet-default-header"><b>Features:</b><br><input type="text" name="attr_distinguishing-features" title="@{distinguishing-features}" class="sheet-half" placeholder="Birthmarks, scars, etc" /></td></tr>
<tr><td class="sheet-default-header"><b>Homeland:</b><br><input type="text" name="attr_homeland" title="@{homeland}" class="sheet-half" placeholder="PC's Homeland" /></td>
<td class="sheet-default-header"><b>Deity:</b><br><input type="text" name="attr_deity" title="@{deity}" class="sheet-half" placeholder="PC's Deity" /></td></tr>
<tr><td class="sheet-default-header"><b>Vision:</b><br><input type="text" name="attr_vision-details" title="@{vision-details}" class="sheet-half" placeholder="Vision Details"/></td>
<td class="sheet-default-header"><b>Secondary Skill:</b><br><input type="text" name="attr_secskill" title="@{secskill}" class="sheet-half" placeholder="PC's Secondary Skill"/></td></tr>
</table>
<table style="width:400px;">
<tr><td class="sheet-default-header">Height:<br><input type="text" name="attr_Height" title="@{Height}" placeholder="Height" class="sheet-sym"></td>
<td class="sheet-default-header">Weight:<br><input type="text" name="attr_Weight" title="@{Weight}" value="0[lbs]" class="sheet-sym"></td>
<td class="sheet-default-header">Age:<br><input type="text" name="attr_Age" title="@{Age}" placeholder="Age" class="sheet-sym"></td>
<td class="sheet-default-header">Max Age:<br><input type="text" name="attr_Maxage" title="@{Maxage}" placeholder="Max Age" class="sheet-sym"></td>
<td class="sheet-default-header">&nbsp;Handedness:<br><input type="text" name="attr_handedness" title="@{handedness}" placeholder="Left/Right" class="sheet-fill"></td>
</tr>
</table>
</div></div>
<h4><b>Racial Notes:</b></h4><br><textarea name="attr_pnotes" title="@{pnotes}" placeholder="Elves get +1 to attack with Longsword, short short, and bows. &#10;Dwarves get saving throw bonuses from Con. &#10;Halflings get +1 to attack with slings and thrown weapons. &#10;And so on..."></textarea><br>
<h4><b>Class Notes:</b></h4><br><textarea name="attr_classnotes" title="@{classnotes}" placeholder="Paladins can turn undead. &#10;Rangers can use tracking. &#10;Bards can identify the general purpose and function of magical items. &#10;And so on"></textarea><hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Experience</b></h4>
<fieldset class="repeating_XP" name="attr_repxp">
<table>
<tr>
<td><h4><b>Class:</b></h4><br><input type="text" name="attr_expclassname" title="@{repeating_XP_$X_expclassname}"></td>
<td><h4><b>To Next:</b></h4><br><input type="text" name="attr_expnextlevel" title="@{repeating_XP_$X_expnextlevel}"></td>
</tr>
<tr>
<td><h4><b>Current Exp:</b></h4><br><input type="text" name="attr_expcurrent1" title="@{repeating_XP_$X_expcurrent1}" value="0"></td>
<td><h4><b>Gained Exp:</b></h4><br><input type="text" name="attr_expgain1" title="@{repeating_XP_$X_expgain1}" value="0"></td>
</tr>
<tr>
<td><h4><b>New Exp Total:</b></h4><br><input type="text" name="attr_expnew" title="@{repeating_XP_$X_expnew}" value="@{expcurrent1}+@{expgain1}" disabled></td>
<td><h4><b>Prime Req Exp Total:</b></h4><br><input type="text" name="attr_expprime" title="@{repeating_XP_$X_expprime}" value="@{expcurrent1}+round(@{expgain1}*(1+(@{prime1}/100)))" disabled></td>
</tr>
<tr>
<td><h4><b>Prime Requisite Bonus:</b></h4><br><input type="text" name="attr_prime1" title="@{repeating_XP_$X_prime1}" class="short" value="10"><h4><b>%</b></h4></td>
</tr>
</table>
</fieldset>
</div>
<div class="sheet-col">
<h4><b>Experience</b></h4>
<fieldset class="repeating_XP2" name="attr_repxp2">
<table>
<tr>
<td><h4><b>Class:</b></h4><br><input type="text" name="attr_expclassname2" title="@{repeating_XP2_$X_expclassname2}"></td>
<td><h4><b>To Next:</b></h4><br><input type="text" name="attr_expnextlevel2" title="@{repeating_XP2_$X_expnextlevel2}"></td>
</tr>
<tr>
<td><h4><b>Current Exp:</b></h4><br><input type="text" name="attr_expcurrent2" title="@{repeating_XP2_$X_expcurrent2}" value="0"></td>
<td><h4><b>Gained Exp:</b></h4><br><input type="text" name="attr_expgain2" title="@{repeating_XP2_$X_expgain2}" value="0"></td>
</tr>
<tr>
<td><h4><b>New Exp Total:</b></h4><br><input type="text" name="attr_expnew2" title="@{repeating_XP2_$X_expnew2}" value="@{expcurrent2}+@{expgain2}" disabled></td>
<td><h4><b>Prime Req Exp Total:</b></h4><br><input type="text" name="attr_expprime2" title="@{repeating_XP2_$X_expprime2}" value="@{expcurrent2}+round(@{expgain2}*(1+(@{prime2}/100)))" disabled></td>
</tr>
<tr>
<td><h4><b>Prime Requisite Bonus:</b></h4><br><input type="text" name="attr_prime2" title="@{repeating_XP2_$X_prime2}" class="short" value="10"><h4><b>%</b></h4></td>
</tr>
</table>
</fieldset>
</div>
</div>
<br>
<h4><b>Experience Notes:</b></h4>
<br>
<textarea name="attr_expnotes" title="@{expnotes}" placeholder="Session 1: 200 EXP, &#10;Session 2: 300 EXP, &#10;Session 3: 100 EXP &#10;or stuff like that"></textarea>
</div></div>
<div class="sheet-tab-content sheet-section-character-info-tracker">
<div class="body">
<div class="sheet-2colrow">
<div class="sheet-col">
<br>
<h4><b>Hit points and Armor Class</b></h4>
<br>
<table class="sheet-default-header-first-column">
<tr class="sheet-default-header">
<td style="width:100px;">Value</td>
<td>Current</td>
<td style="text-align: center;">/</td>
<td>Maximum</td>
<tr>
<td>HP:</td>
<td><input type="number" name="attr_HP" title="@{HP}" class="sheet-short" placeholder="HP"/></td>
<td style="color: #000; text-align: center;">/</td>
<td><input type="number" name="attr_HP_max" title="@{HP|max}" class="sheet-short"/></td>
</tr>
<tr>
<td>Temp HP:</td>
<td><input type="number" name="attr_tempHP" title="@{tempHP}" class="sheet-short" placeholder="Temp"/></td>
<td style="color: #000; text-align: center;">/</td>
<td><input type="number" name="attr_tempHP_max" title="@{tempHP|max}" class="sheet-short"/></td>
</tr>
<tr>
<td>AC:</td>
<td><input type="number" name="attr_AC" title="@{AC}" class="sheet-short"/></td>
<td style="color: #000; text-align: center;">/</td>
<td><input type="number" name="attr_temp-AC" title="@{temp-AC}" class="sheet-short"/></td>
</tr>
<tr>
<td>AC Touch:</td>
<td colspan="3"><input type="number" name="attr_ACtouch" title="@{ACtouch}" class="sheet-short"/></td>
</tr>
<tr>
<td>AC Missile:</td>
<td><input type="number" name="attr_ACmissile" title="@{ACmissile}" class="sheet-short"/></td>
<td colspan="2" class="sheet-note">* Body shield gives +2 vs missile</td>
</tr>
<tr>
<td>AC Surprised:</td>
<td><input type="number" name="attr_ACsurprise" title="@{ACsurprise}" class="sheet-short"/></td>
<td colspan="2" class="sheet-note">* No Dex bonus</td>
</tr>
<tr>
<td style="width:100px;">AC Shieldless:</td>
<td><input type="number" name="attr_ACshieldless" title="@{ACshieldless}" class="sheet-short"/></td>
<td colspan="2" class="sheet-note">* No AC from shield</td>
</tr>
<tr>
<td>AC Back:</td>
<td><input type="number" name="attr_ACback" title="@{ACback}" class="sheet-short"/></td>
<td colspan="2" class="sheet-note">* No Dex bonus or Shield AC</td>
</tr>
<tr>
<td>AC Head:</td>
<td><input type="number" name="attr_AChead" title="@{AChead}" class="sheet-short"/></td>
<td colspan="2"></td>
</tr>
</table>
<br>
<br>
<table>
<tr class="sheet-default-header">
<th>Racial</th>
<th>Class</th>
<th>Dex</th>
<th>Misc</th>
<th>Surprise</th>
</tr>
<tr>
<td><input type="text" name="attr_racialsurprise" title="@{racialsurprise}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_classsurprise" title="@{classsurprise}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_dexreact" title="@{dexreact}" class="sheet-short" /></td>
<td><input type="text" name="attr_miscsurprise" title="@{miscsurprise}" class="sheet-short" value="0"/></td>
<td><button type="roll" name="roll_surprise" title="%{surprise}" value="/gmroll [[1d10+[[(@{racialsurprise})+(@{classsurprise})+(@{dexreact})+(@{miscsurprise})+(?{Misc. bonus|0})]]]]>[[3]] [Save vs. Surprise for @{character_name}]">Roll</button></td>
</tr>
</table>
<br>
<h4><b>Armor Type & Special Defenses:</b></h4><br><textarea name="attr_armortype" title="@{armortype}" ></textarea>
<hr><br>
<h4><b>Movement</b></h4><br>
<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab15" value="1" checked/><span class="sheet-tab sheet-tab15">Basic</span>&nbsp;
<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab77" value="3"/><span class="sheet-tab sheet-tab77">Barbarian</span>&nbsp;
<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab16" value="2"/><span class="sheet-tab sheet-tab16">Advanced</span><br>
<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab72" value="4"/><span class="sheet-tab sheet-tab72">Mount</span>&nbsp;
<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab79" value="5"/><span class="sheet-tab sheet-tab79">Swimming</span>&nbsp;
<input type="radio" name="attr_tab3" class="sheet-tab sheet-tab80" value="6"/><span class="sheet-tab sheet-tab80">Flying</span>
<div class="sheet-tab-content sheet-section-movement-standard">
<table>
<tr>
<td class="sheet-default-header"></td>
<td class="sheet-default-header">Speed</td>
<td class="sheet-default-header">Over<br>Land</td>
<td class="sheet-default-header">Run<br>Speed</td>
<td class="sheet-default-header">Weight</td>
<td class="sheet-default-header">Penalty</td>
</tr>
<tr>
<td class="sheet-default-header">Base</td>
<td><input type="text" name="attr_basespeed" title="@{basespeed}" class="sheet-short" /></td>
<td><input type="text" name="attr_overspeed" title="@{overspeed}" class="sheet-short" value="(@{basespeed}*3)" disabled/></td>
<td><input type="text" name="attr_baserun" title="@{baserun}" class="sheet-short" value="(@{overspeed}*10)" disabled/></td>
<td><input type="text" name="attr_baseweight" title="@{baseweight}" value="@{carryweight}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_basepen" title="@{basepen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Light</td>
<td><input type="text" name="attr_lightspeed" title="@{lightspeed}" class="sheet-short" value="(@{basespeed}-round(@{basespeed}*1/3))" disabled/></td>
<td><input type="text" name="attr_overlightspeed" title="@{overlightspeed}" class="sheet-short" value="(@{lightspeed}*3)" disabled/></td>
<td><input type="text" name="attr_lightrun" title="@{lightrun}" class="sheet-short" value="(@{overlightspeed}*10)" disabled/></td>
<td><input type="text" name="attr_lightweight" title="@{lightweight}" value="(@{carryweight}+round((@{maxpress}-@{carryweight})/4))" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_lightpen" title="@{lightpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Moderate</td>
<td><input type="text" name="attr_modspeed" title="@{modspeed}" class="sheet-short" value="(@{basespeed}-round(@{basespeed}*1/2))" disabled/></td>
<td><input type="text" name="attr_overmodspeed" title="@{overmodspeed}" class="sheet-short" value="(@{modspeed}*3)" disabled/></td>
<td><input type="text" name="attr_modrun" title="@{modrun}" class="sheet-short" value="(@{overmodspeed}*10)" disabled/></td>
<td><input type="text" name="attr_modweight" title="@{modweight}" value="(@{carryweight}+round(((@{maxpress}-@{carryweight})/4)*2))" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_modpen" title="@{modpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Heavy</td>
<td><input type="text" name="attr_heavyspeed" title="@{heavyspeed}" class="sheet-short" value="(@{basespeed}-round(@{basespeed}*2/3))" disabled/></td>
<td><input type="text" name="attr_overheavyspeed" title="@{overheavyspeed}" class="sheet-short" value="(@{heavyspeed}*3)" disabled/></td>
<td><input type="text" name="attr_heavyrun" title="@{heavyrun}" class="sheet-short" value="(@{overheavyspeed}*10)" disabled/></td>
<td><input type="text" name="attr_heavyweight" title="@{heavyweight}" value="(@{carryweight}+round(((@{maxpress}-@{carryweight})/4)*3))" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_heavypen" title="@{heavypen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Severe</td>
<td><input type="text" name="attr_sevspeed" value="1" title="@{sevspeed}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_oversevspeed" title="@{oversevspeed}" class="sheet-short" value="(@{sevspeed}*3)" disabled/></td>
<td><input type="text" name="attr_sevrun" title="@{sevrun}" class="sheet-short" value="(@{oversevspeed}*10)" disabled/></td>
<td><input type="text" name="attr_sevweight" title="@{sevweight}" value="@{maxpress}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_sevpen" title="@{sevpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td colspan="2"><h4><b>Current Weight:</b></h4></td>
<td colspan="2"><input type="text" name="attr_movweighttotal" title="@{movweighttotal}" value="(@{gearweighttotal})+(@{worn-total-weight})+(@{curweight})+(@{curweight2})+(@{curweight3})+(@{curweight4})+(@{curweight5})+(@{curweight6})" disabled class="sheet-table-dynamic"></td>
<td><h4><b>lbs.</b></h4></td>
<td></td>
</tr>
</table>
<hr>
<h4><b>Movement Details:</b></h4><br><textarea name="attr_movement-notes" title="@{movement-notes}"></textarea><hr>
</div>
<div class="sheet-tab-content sheet-section-movement-barbarian">
<table>
<tr>
<td class="sheet-default-header"> </td>
<td class="sheet-default-header">Speed</td>
<td class="sheet-default-header">Over<br>Land</td>
<td class="sheet-default-header">Run<br>Speed</td>
<td class="sheet-default-header">Weight</td>
<td class="sheet-default-header">Penalty</td>
</tr>
<tr>
<td class="sheet-default-header">Base</td>
<td><input type="text" name="attr_basespeed" title="@{basespeed}" class="sheet-short"/></td>
<td><input type="text" name="attr_barboverbasespeed" title="@{barboverbasespeed}" class="sheet-short" value="(@{basespeed}*3)" disabled></td>
<td><input type="text" name="attr_barbbaserun" title="@{barbbaserun}" class="sheet-short" value="(@{barboverbasespeed}*10)" disabled/></td>
<td><input type="text" name="attr_baseweight" title="@{baseweight}" value="@{carryweight}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_basepen" title="@{basepen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Light</td>
<td><input type="text" name="attr_barblightspeed" title="@{barblightspeed}" class="sheet-short" value="((@{basespeed}-round(@{basespeed}*1/3))+3)" disabled /></td>
<td><input type="text" name="attr_barboverlightspeed" title="@{barboverlightspeed}" class="sheet-short" value="(@{barblightspeed}*3)" disabled></td>
<td><input type="text" name="attr_barblightrun" title="@{barblightrun}" class="sheet-short" value="(@{barboverlightspeed}*10)" disabled/></td>
<td><input type="text" name="attr_lightweight" title="@{lightweight}" value="[[@{carryweight}+round((@{maxpress}-@{carryweight})/4)]]" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_lightpen" title="@{lightpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Moderate</td>
<td><input type="text" name="attr_barbmodspeed" title="@{barbmodspeed}" class="sheet-short" value="((@{basespeed}-round(@{basespeed}*1/2))+3)" disabled /></td>
<td><input type="text" name="attr_barbovermodspeed" title="@{barbovermodspeed}" class="sheet-short" value="(@{barbmodspeed}*3)" disabled></td>
<td><input type="text" name="attr_barbmodrun" title="@{barbmodrun}" class="sheet-short" value="(@{barbovermodspeed}*10)" disabled/></td>
<td><input type="text" name="attr_modweight" title="@{modweight}" value="[[@{carryweight}+round(((@{maxpress}-@{carryweight})/4)*2)]]" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_modpen" title="@{modpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Heavy</td>
<td><input type="text" name="attr_barbheavyspeed" title="@{barbheavyspeed}" class="sheet-short" value="((@{basespeed}-round(@{basespeed}*2/3))+3)" disabled /></td>
<td><input type="text" name="attr_barboverheavyspeed" title="@{barboverheavyspeed}" class="sheet-short" value="(@{barbheavyspeed}*3)" disabled></td>
<td><input type="text" name="attr_barbheavyrun" title="@{barbheavyrun}" class="sheet-short" value="(@{barboverheavyspeed}*10)" disabled/></td>
<td><input type="text" name="attr_heavyweight" title="@{heavyweight}" value="[[@{carryweight}+round(((@{maxpress}-@{carryweight})/4)*3)]]" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_heavypen" title="@{heavypen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Severe</td>
<td><input type="text" name="attr_barbsevspeed" value="(1+3)" title="@{barbsevspeed}" class="sheet-short" disabled /></td>
<td><input type="text" name="attr_barboversevspeed" title="@{barboversevspeed}" class="sheet-short" value="(@{barbsevspeed}*3)" disabled></td>
<td><input type="text" name="attr_barbsevrun" title="@{barbsevrun}" class="sheet-short" value="(@{barboversevspeed}*10)" disabled/></td>
<td><input type="text" name="attr_sevweight" title="@{sevweight}" value="@{maxpress}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_sevpen" title="@{sevpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td colspan="2"><h4><b>Current Weight:</b></h4></td>
<td colspan="2"><input type="text" name="attr_movweighttotal" title="@{movweighttotal}" value="(@{gearweighttotal})+(@{worn-total-weight})+(@{curweight})+(@{curweight2})+(@{curweight3})+(@{curweight4})+(@{curweight5})+(@{curweight6})" disabled class="sheet-table-dynamic"></td>
<td><h4><b>lbs.</b></h4></td>
<td></td>
</tr>
</table>
<hr>
<h4><b>Movement Details:</b></h4><br><textarea name="attr_movement-notes" title="@{movement-notes}" ></textarea><hr>
</div>
<div class="sheet-tab-content sheet-section-movement-advanced">
<table>
<tr>
<td class="sheet-default-header">Movement Rate</td>
<td class="sheet-default-header">|Weight</td>
<td class="sheet-default-header">|Penalty</td>
<td class="sheet-default-header">|Notes</td>
</tr>
<tr>
<td class="sheet-default-header">12/6</td>
<td><input type="text" name="attr_12weight" title="@{12weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_12pen" title="@{12pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_12movnotes" title="@{12movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">11/5</td>
<td><input type="text" name="attr_11weight" title="@{11weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_11pen" title="@{11pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_11movnotes" title="@{11movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">10/5</td>
<td><input type="text" name="attr_10weight" title="@{10weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_10pen" title="@{10pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_10movnotes" title="@{10movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">9/4</td>
<td><input type="text" name="attr_9weight" title="@{9weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_9pen" title="@{9pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_9movnotes" title="@{9movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">8/4</td>
<td><input type="text" name="attr_8weight" title="@{8weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_8pen" title="@{8pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_8movnotes" title="@{8movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">7/3</td>
<td><input type="text" name="attr_7weight" title="@{7weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_7pen" title="@{7pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_7movnotes" title="@{7movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">6/3</td>
<td><input type="text" name="attr_6weight" title="@{6weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_6pen" title="@{6pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_6movnotes" title="@{6movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">5/2</td>
<td><input type="text" name="attr_5weight" title="@{5weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_5pen" title="@{5pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_5movnotes" title="@{5movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">4/2</td>
<td><input type="text" name="attr_4weight" title="@{4weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_4pen" title="@{4pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_4movnotes" title="@{4movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">3/1</td>
<td><input type="text" name="attr_3weight" title="@{3weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_3pen" title="@{3pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_3movnotes" title="@{3movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">2/1</td>
<td><input type="text" name="attr_2weight" title="@{2weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_2pen" title="@{2pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_2movnotes" title="@{2movnotes}"/></td>
</tr>
<tr>
<td class="sheet-default-header">1/1</td>
<td><input type="text" name="attr_1weight" title="@{1weight}" class="sheet-short"/></td>
<td><input type="text" name="attr_1pen" title="@{1pen}" class="sheet-short"/></td>
<td><input type="text" name="attr_1movnotes" title="@{1movnotes}"/></td>
</tr>
<tr>
<td><h4><b>Current Weight:</b></h4></td>
<td colspan="2"><input type="text" name="attr_movweighttotal" title="@{movweighttotal}" value="(@{gearweighttotal})+(@{worn-total-weight})+(@{curweight})+(@{curweight2})+(@{curweight3})+(@{curweight4})+(@{curweight5})+(@{curweight6})" disabled class="sheet-table-dynamic"></td>
<td><h4><b>lbs.</b></h4></td>
</tr>
</table>
<hr>
<h4><b>Movement Details:</b></h4><br><textarea name="attr_barb-movement-notes" title="@{barb-movement-notes}" ></textarea><hr>
</div>
<div class="sheet-tab-content sheet-section-movement-mount">
<table>
<tr>
<td class="sheet-default-header"> </td>
<td class="sheet-default-header">Speed</td>
<td class="sheet-default-header">Double<br>Speed</td>
<td class="sheet-default-header">Triple<br>Speed</td>
<td class="sheet-default-header">Base<br>Weight</td>
<td class="sheet-default-header">Notes</td>
</tr>
<tr>
<td class="sheet-default-header">Base</td>
<td><input type="text" name="attr_mountbasespeed" title="@{mountbasespeed}" value="0" class="sheet-short"/></td>
<td><input type="text" name="attr_mountdoublespeed" title="@{mountdoublespeed}" value="(@{mountbasespeed}*2)" class="sheet-short" disabled></td>
<td><input type="text" name="attr_mounttriplespeed" title="@{mounttriplespeed}" value="(@{mountbasespeed}*3)" class="sheet-short" disabled></td>
<td><input type="text" name="attr_mountbaseweight" title="@{mountbaseweight}" value="0" class="sheet-short"/></td>
<td><input type="text" name="attr_mountbasemovnotes" title="@{mountbasemovnotes}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">2/3</td>
<td><input type="text" name="attr_mount2/3speed" title="@{mount2/3speed}" value="(@{mountbasespeed}-round(@{mountbasespeed}*1/3))" class="sheet-short" disabled /></td>
<td><input type="text" name="attr_mount2/3doublespeed" title="@{mount2/3doublespeed}" value="(@{mount2/3speed}*2)" class="sheet-short" disabled></td>
<td><input type="text" name="attr_mount2/3triplespeed" title="@{mount2/3triplespeed}" value="(@{mount2/3speed}*3)" class="sheet-short" disabled></td>
<td><input type="text" name="attr_mount2/3weight" title="@{mount2/3weight}" value="(@{mountbaseweight}+round((@{mount1weight}-@{mountbaseweight})/3))" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_mount2/3movnotes" title="@{mount2/3movnotes}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">1/3</td>
<td><input type="text" name="attr_mount1/3speed" title="@{mount1/3speed}" value="(@{mountbasespeed}-round(@{mountbasespeed}*2/3))" class="sheet-short" disabled /></td>
<td><input type="text" name="attr_mount1/3doublespeed" title="@{mount1/3doublespeed}" value="(@{mount1/3speed}*2)" class="sheet-short" disabled></td>
<td><input type="text" name="attr_mount1/3triplespeed" title="@{mount1/3triplespeed}" value="(@{mount1/3speed}*3)" class="sheet-short" disabled></td>
<td><input type="text" name="attr_mount1/3weight" title="@{mount1/3weight}" value="(@{mountbaseweight}+round(((@{mount1weight}-@{mountbaseweight})/3)*2))" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_mount1/3movnotes" title="@{mount1/3movnotes}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">1</td>
<td><input type="text" name="attr_mount1speed" value="1" title="@{mount1speed}" class="sheet-short" disabled /></td>
<td><input type="text" name="attr_mount1doublespeed" title="@{mount1doublespeed}" value="(@{mount1speed}*2)" class="sheet-short" disabled></td>
<td><input type="text" name="attr_mount1triplespeed" title="@{mount1triplespeed}" value="(@{mount1speed}*3)" class="sheet-short" disabled></td>
<td><input type="text" name="attr_mount1weight" title="@{mount1weight}" value="(@{mountbaseweight}*2)" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_mount1movnotes" title="@{mount1movnotes}" class="sheet-middle"/></td>
</tr>
<tr>
<td colspan="2"><h4><b>Current Weight:</b></h4></td>
<td colspan="2"><input type="text" name="attr_mountmovweighttotal" title="@{mountmovweighttotal}" value="(@{Weight}+@{mount-gear-weight-total}+@{gearweighttotal})+(@{worn-total-weight})+(@{curweight})+(@{curweight2})+(@{curweight3})+(@{curweight4})+(@{curweight5})+(@{curweight6})" disabled class="sheet-table-dynamic"></td>
<td><h4><b>lbs.</b></h4></td>
</tr>
</table>
<hr>
<h4><b>Movement Details:</b></h4><br><textarea name="attr_mount-movement-notes" title="@{mount-movement-notes}" ></textarea><hr>
</div>
<div class="sheet-tab-content sheet-section-movement-swimming">
<table>
<tr>
<td class="sheet-default-header"> </td>
<td class="sheet-default-header">Speed</td>
<td class="sheet-default-header">Double<br>Speed</td>
<td class="sheet-default-header">Triple<br>Speed</td>
<td class="sheet-default-header">Weight</td>
<td class="sheet-default-header">Penalty</td>
</tr>
<tr>
<td class="sheet-default-header">Base</td>
<td><input type="text" name="attr_baseswimspeed" title="@{baseswimspeed}" value="(round(@{basespeed}/2)*10)" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_doubleswimspeed" title="@{doubleswimspeed}" class="sheet-short" value="(@{basespeed}*10)" disabled></td>
<td><input type="text" name="attr_tripleswimspeed" title="@{tripleswimspeed}" class="sheet-short" value="((@{basespeed}*2)*10)" disabled/></td>
<td><input type="text" name="attr_baseweight" title="@{baseweight}" value="@{carryweight}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_baseswimpen" title="@{baseswimpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Light</td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_lightweight" title="@{lightweight}" value="(@{carryweight}+round((@{maxpress}-@{carryweight})/4))" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_lightswimpen" title="@{lightswimpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Moderate</td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_modweight" title="@{modweight}" value="(@{carryweight}+round(((@{maxpress}-@{carryweight})/4)*2))" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_modswimpen" title="@{modswimpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Heavy</td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_heavyweight" title="@{heavyweight}" value="(@{carryweight}+round(((@{maxpress}-@{carryweight})/4)*3))" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_heavyswimpen" title="@{heavyswimpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Severe</td>
<td><input type="text" name="attr_overswimspeed" value="0" title="@{overswimspeed}" class="sheet-short" readonly/></td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_overswimspeed" title="@{overswimspeed}" class="sheet-short" value="0" readonly/></td>
<td><input type="text" name="attr_sevweight" title="@{sevweight}" value="@{maxpress}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_sevpen" title="@{sevpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td colspan="2"><h4><b>Current Weight:</b></h4></td>
<td colspan="2"><input type="text" name="attr_movweighttotal" title="@{movweighttotal}" value="(@{gearweighttotal})+(@{worn-total-weight})+(@{curweight})+(@{curweight2})+(@{curweight3})+(@{curweight4})+(@{curweight5})+(@{curweight6})" disabled class="sheet-table-dynamic"></td>
<td><h4><b>lbs.</b></h4></td>
<td></td>
</tr>
</table>
<hr>
<h4><b>Movement Details:</b></h4><br><textarea name="attr_swim-movement-notes" title="@{swim-movement-notes}"></textarea><hr>
</div>
<div class="sheet-tab-content sheet-section-movement-flying">
<table>
<tr>
<td class="sheet-default-header"> </td>
<td class="sheet-default-header">Speed</td>
<td class="sheet-default-header">Half<br>Speed</td>
<td class="sheet-default-header">Angle</td>
<td class="sheet-default-header">Passes</td>
<td class="sheet-default-header">Penalty</td>
</tr>
<tr>
<td class="sheet-default-header">Class A</td>
<td><input type="text" name="attr_baseflyspeed" title="@{baseflyspeed}" value="0" class="sheet-short" /></td>
<td><input type="text" name="attr_halfflyspeed" title="@{halfflyspeed}" class="sheet-short" value="(round(@{baseflyspeed}/2))" disabled/></td>
<td><input type="text" name="attr_classaangle" title="@{classaangle}" class="sheet-short" value="360°" readonly/></td>
<td><input type="text" name="attr_classapass" title="@{classapass}" value="FA*" class="sheet-short" readonly/></td>
<td><input type="text" name="attr_classaflypen" title="@{classaflypen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Class B</td>
<td><input type="text" name="attr_flyspeed" title="@{flyspeed}" value="@{baseflyspeed}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_halfflyspeed" title="@{halfflyspeed}" class="sheet-short" value="(round(@{baseflyspeed}/2))" disabled/></td>
<td><input type="text" name="attr_classbangle" title="@{classbangle}" class="sheet-short" value="180°" readonly/></td>
<td><input type="text" name="attr_classbpass" title="@{classbpass}" value="1/1" class="sheet-short" readonly/></td>
<td><input type="text" name="attr_classbflypen" title="@{classbflypen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Class C</td>
<td><input type="text" name="attr_flyspeed" title="@{flyspeed}" value="@{baseflyspeed}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_halfflyspeed" title="@{halfflyspeed}" class="sheet-short" value="(round(@{baseflyspeed}/2))" disabled/></td>
<td><input type="text" name="attr_classcangle" title="@{classcangle}" class="sheet-short" value="90°" readonly/></td>
<td><input type="text" name="attr_classcpass" title="@{classcpass}" value="1/2" class="sheet-short" readonly/></td>
<td><input type="text" name="attr_classcpen" title="@{classcpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Class D</td>
<td><input type="text" name="attr_flyspeed" title="@{flyspeed}" value="@{baseflyspeed}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_halfflyspeed" title="@{halfflyspeed}" class="sheet-short" value="(round(@{baseflyspeed}/2))" disabled/></td>
<td><input type="text" name="attr_classdangle" title="@{classdangle}" class="sheet-short" value="60°" readonly/></td>
<td><input type="text" name="attr_classdpass" title="@{classdpass}" value="1/3" class="sheet-short" readonly/></td>
<td><input type="text" name="attr_classdpen" title="@{classdpen}" class="sheet-middle"/></td>
</tr>
<tr>
<td class="sheet-default-header">Class E</td>
<td><input type="text" name="attr_flyspeed" title="@{flyspeed}" value="@{baseflyspeed}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_halfflyspeed" title="@{halfflyspeed}" class="sheet-short" value="(round(@{baseflyspeed}/2))" disabled/></td>
<td><input type="text" name="attr_classeangle" title="@{classeangle}" class="sheet-short" value="30°" readonly/></td>
<td><input type="text" name="attr_classepass" title="@{classepass}" value="1/6" class="sheet-short" readonly/></td>
<td><input type="text" name="attr_classepen" title="@{classepen}" class="sheet-middle"/></td>
</tr>
<tr>
<td colspan="2"><h4><b>Current Weight:</b></h4></td>
<td colspan="2"><input type="text" name="attr_movweighttotal" title="@{movweighttotal}" value="(@{gearweighttotal})+(@{worn-total-weight})+(@{curweight})+(@{curweight2})+(@{curweight3})+(@{curweight4})+(@{curweight5})+(@{curweight6})" disabled class="sheet-table-dynamic"></td>
<td><h4><b>lbs.</b></h4></td>
<td></td>
</tr>
</table>
<hr>
<h4><b>Movement Details:</b></h4><br><textarea name="attr_movement-notes" title="@{movement-notes}" placeholder="*Stands for Full Attacks."></textarea><hr>
</div>
</div>
<div class="sheet-col">
<br>
<h4><b>Saving Throws</b></h4>
<br>
<input type="radio" name="attr_tab2" class="sheet-tab sheet-tab13" value="1" checked/><span class="sheet-tab sheet-tab13">Standard</span>&nbsp;
<input type="radio" name="attr_tab2" class="sheet-tab sheet-tab14" value="2"/><span class="sheet-tab sheet-tab14">Ravenloft</span>
<div class="sheet-tab-content sheet-section-standard-saves">
<table class="sheet-default-header-first-column sheet-default-header-first-row">
<tr>
<td></td>
<td>Target</td>
<td>Modifier</td>
<td>Notes</td>
</tr>
<tr>
<td>Paralyzation</td>
<td><input type="text" name="attr_partar" title="@{partar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_parmod" title="@{parmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_parnotes" title="@{parnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_parsave" title="%{parsave}" value="/gmroll [[1d20+[[(@{parmod})+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{partar}]] [Save vs. Paralyzation]"></button></td>
</tr>
<tr>
<td>Poison</td>
<td><input type="text" name="attr_poitar" title="@{poitar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_poimod" title="@{poimod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_poinotes" title="@{poinotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_poisave" title="%{poisave}" value="/gmroll [[1d20+[[(@{poimod})+(@{conpoisonsave})+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{poitar}]] [Save vs. Poison]"></button></td>
</tr>
<tr>
<td>Death</td>
<td><input type="text" name="attr_deatar" title="@{deatar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_deamod" title="@{deamod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_deanotes" title="@{deanotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_deasave" title="%{deasave}" value="/gmroll [[1d20+[[(@{deamod})+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{deatar}]] [Save vs. Death Magic]"></button></td>
</tr>
<tr>
<td>Rod</td>
<td><input type="text" name="attr_rodtar" title="@{rodtar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_rodmod" title="@{rodmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_rodnotes" title="@{rodnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_rodsave" title="%{rodsave}" value="/gmroll [[1d20+[[@{rodmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{rodtar}]] [Save vs. Rod]"></button></td>
</tr>
<tr>
<td>Staff</td>
<td><input type="text" name="attr_statar" title="@{statar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_stamod" title="@{stamod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_stanotes" title="@{stanotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_stasave" title="%{stasave}" value="/gmroll [[1d20+[[@{stamod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{statar}]] [Save vs. Staff]"></button></td>
</tr>
<tr>
<td>Wand</td>
<td><input type="text" name="attr_wantar" title="@{wantar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_wanmod" title="@{wanmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_wannotes" title="@{wannotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_wansave" title="%{wansave}" value="/gmroll [[1d20+[[@{wanmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{wantar}]] [Save vs. Wand]"></button></td>
</tr>
<tr>
<td>Petrification</td>
<td><input type="text" name="attr_pettar" title="@{pettar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_petmod" title="@{petmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_petnotes" title="@{petnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_petsave" title="%{petsave}" value="/gmroll [[1d20+[[@{petmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{pettar}]] [Save vs. Petrification]"></button></td>
</tr>
<tr>
<td>Polymorph</td>
<td><input type="text" name="attr_poltar" title="@{poltar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_polmod" title="@{polmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_polnotes" title="@{polnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_polsave" title="%{polsave}" value="/gmroll [[1d20+[[@{polmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{poltar}]] [Save vs. Polymorph]"></button></td>
</tr>
<tr>
<td>Breath</td>
<td><input type="text" name="attr_breathtar" title="@{breathtar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_breathmod" title="@{breathmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_breathnotes" title="@{breathnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_breathsave" title="%{breathsave}" value="/gmroll [[1d20+[[@{breathmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{breathtar}]] [Save vs. Breath]"></button></td>
</tr>
<tr>
<td>Spell</td>
<td><input type="text" name="attr_sptar" title="@{sptar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_spmod" title="@{spmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_spnotes" title="@{spnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_spsave" title="%{spsave}" value="/gmroll [[1d20+[[@{spmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{sptar}]] [Save vs. Spell]"></button></td>
</tr>
</table>
</div>
<div class="sheet-tab-content sheet-section-ravenloft-saves">
<table class="sheet-default-header-first-column sheet-default-header-first-row">
<tr>
<td></td>
<td>Target</td>
<td>Modifier</td>
<td>Notes</td>
</tr>
<tr>
<td>Paralyzation</td>
<td><input type="text" name="attr_partar" title="@{partar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_parmod" title="@{parmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_parnotes" title="@{parnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_parsave" title="%{parsave}" value="/gmroll [[1d20+[[(@{parmod})+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{partar}]] [Save vs. Paralyzation]"></button></td>
</tr>
<tr>
<td>Poison</td>
<td><input type="text" name="attr_poitar" title="@{poitar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_poimod" title="@{poimod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_poinotes" title="@{poinotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_poisave" title="%{poisave}" value="/gmroll [[1d20+[[(@{poimod})+(@{conpoisonsave})+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{poitar}]] [Save vs. Poison]"></button></td>
</tr>
<tr>
<td>Death</td>
<td><input type="text" name="attr_deatar" title="@{deatar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_deamod" title="@{deamod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_deanotes" title="@{deanotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_deasave" title="%{deasave}" value="/gmroll [[1d20+[[(@{deamod})+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{deatar}]] [Save vs. Death Magic]"></button></td>
</tr>
<tr>
<td>Rod</td>
<td><input type="text" name="attr_rodtar" title="@{rodtar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_rodmod" title="@{rodmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_rodnotes" title="@{rodnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_rodsave" title="%{rodsave}" value="/gmroll [[1d20+[[@{rodmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{rodtar}]] [Save vs. Rod]"></button></td>
</tr>
<tr>
<td>Staff</td>
<td><input type="text" name="attr_statar" title="@{statar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_stamod" title="@{stamod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_stanotes" title="@{stanotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_stasave" title="%{stasave}" value="/gmroll [[1d20+[[@{stamod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{statar}]] [Save vs. Staff]"></button></td>
</tr>
<tr>
<td>Wand</td>
<td><input type="text" name="attr_wantar" title="@{wantar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_wanmod" title="@{wanmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_wannotes" title="@{wannotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_wansave" title="%{wansave}" value="/gmroll [[1d20+[[@{wanmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{wantar}]] [Save vs. Wand]"></button></td>
</tr>
<tr>
<td>Petrification</td>
<td><input type="text" name="attr_pettar" title="@{pettar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_petmod" title="@{petmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_petnotes" title="@{petnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_petsave" title="%{petsave}" value="/gmroll [[1d20+[[@{petmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{pettar}]] [Save vs. Petrification]"></button></td>
</tr>
<tr>
<td>Polymorph</td>
<td><input type="text" name="attr_poltar" title="@{poltar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_polmod" title="@{polmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_polnotes" title="@{polnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_polsave" title="%{polsave}" value="/gmroll [[1d20+[[@{polmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{poltar}]] [Save vs. Polymorph]"></button></td>
</tr>
<tr>
<td>Breath</td>
<td><input type="text" name="attr_breathtar" title="@{breathtar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_breathmod" title="@{breathmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_breathnotes" title="@{breathnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_breathsave" title="%{breathsave}" value="/gmroll [[1d20+[[@{breathmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{breathtar}]] [Save vs. Breath]"></button></td>
</tr>
<tr>
<td>Spell</td>
<td><input type="text" name="attr_sptar" title="@{sptar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_spmod" title="@{spmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_spnotes" title="@{spnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_spsave" title="%{spsave}" value="/gmroll [[1d20+[[@{spmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{sptar}]] [Save vs. Spell]"></button></td>
</tr>
<tr>
<td>Fear</td>
<td><input type="text" name="attr_ftar" title="@{ftar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_fmod" title="@{fmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_fnotes" title="@{fnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_fsave" title="%{fsave}" value="/gmroll [[1d20+[[@{fmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{ftar}]] [Save vs. Fear]"></button></td>
</tr>
<tr>
<td>Horror</td>
<td><input type="text" name="attr_horrtar" title="@{horrtar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_horrmod" title="@{horrmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_horrnotes" title="@{horrnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_horrsave" title="%{horrsave}" value="/gmroll [[1d20+[[@{horrmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{horrtar}]] [Save vs. Horror]"></button></td>
</tr>
<tr>
<td>Madness</td>
<td><input type="text" name="attr_madtar" title="@{madtar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_madmod" title="@{madmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_madnotes" title="@{madnotes}" placeholder="Situational Modifiers"/><button type="roll" name="roll_madsave" title="%{madsave}" value="/gmroll [[1d20+[[@{madmod}+(?{Misc. bonus|0})]]]]&GreaterEqual;[[@{madtar}]] [Save vs. Madness]"></button></td>
</tr>
</table>
</div>
<br>
<h4><b>Magic Resistance</b></h4>
<br>
<table class="sheet-default-header-first-row">
<tr>
<td>Magic Resist</td>
<td>Target</td>
<td>Modifier</td>
<td colspan="2">Notes</td>
</tr>
<tr>
<td><input type="text" name="attr_magresname" title="@{magresname}" class="sheet-table-dynamic" value="Magic resistance"></td>
<td><input type="text" name="attr_magrestar" title="@{magrestar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_magresmod" title="@{magresmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_magresnotes" title="@{magresnotes}" placeholder="Situational Modifiers"/></td>
<td><button type="roll" name="roll_magressave" title="%{magressave}" value="/gmroll [[1d100cs<1cf>100-[[@{magresmod}-(?{Misc. bonus|0})]]]]&le;[[@{magrestar}]] [Save with @{magresname}]"></button></td>
</tr>
</table>
<fieldset name="repeating_magicres" class="repeating_magicres">
<table class="sheet-default-header-first-row">
<!-- First row hidden to allow for correct styling-->
<tr style="visibility: collapse">
<td>Magic Resist</td>
<td>Target</td>
<td>Modifier</td>
<td colspan="2">Notes</td>
</tr>
<tr>
<td><input type="text" name="attr_magresname" title="@{repeating_magicres_$X_magresname}" class="sheet-table-dynamic" placeholder="Fire resistance"></td>
<td><input type="text" name="attr_magrestar" title="@{repeating_magicres_$X_magrestar}" class="sheet-short" placeholder="Target"/></td>
<td><input type="text" name="attr_magresmod" title="@{repeating_magicres_$X_magresmod}" class="sheet-short" value="0"/></td>
<td><input type="text" name="attr_magresnotes" title="@{repeating_magicres_$X_magresnotes}" placeholder="Situational Modifiers"/></td>
<td><button type="roll" name="roll_magressave" title="%{repeating_magicres_$X_magressave}" value="/gmroll [[1d100cs<1cf>100-[[@{magresmod}-(?{Misc. bonus|0})]]]]&le;[[@{magrestar}]] [Save with @{magresname}]"></button></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Save and Magic Resistance Details:</b></h4>
<br>
<textarea name="attr_save-notes" title="@{save-notes}" placeholder="* Dwarves, Gnomes and Halflings get +1 saving throw vs Wands, Staves, Rods and Spells for ever 3½ points in Constitution. &#10;* Dwarves and Halflings get the same bonus vs poisons. &#10;* Elves have 90% resistance to Sleep and Charm-related spells. &#10;* Half-Elves have 30% resistance to Sleep and Charm-related spells. &#10;* Poison save from high Constitution affects Humans, elves, gnomes, and half-elves. &#10;* Magical Def Adjustment from Wisdom only affects spells that attack the Mind."></textarea>
<hr>
<h4><b>Character Points:</b></h4><br>
<table>
<tr>
<td class="sheet-default-header"></td>
<td class="sheet-default-header">Gained</td>
<td class="sheet-default-header">Spent</td>
<td class="sheet-default-header">Left</td>
</tr>
<tr>
<td class="sheet-default-header">Race</td>
<td><input type="text" name="attr_race-gained" title="@{race-gained}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_race-spent" title="@{race-spent}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_race-left" title="@{race-left}" class="sheet-short" value="((@{race-gained})-(@{race-spent}))" disabled></td>
</tr>
<tr>
<td class="sheet-default-header">Class</td>
<td><input type="text" name="attr_class-gained" title="@{class-gained}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_class-spent" title="@{class-spent}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_class-left" title="@{class-left}" class="sheet-short" value="((@{class-gained})-(@{class-spent}))" disabled></td>
</tr>
<tr>
<td class="sheet-default-header">N.W.P.</td>
<td><input type="text" name="attr_nwp-gained" title="@{nwp-gained}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_nwp-spent" title="@{nwp-spent}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_nwp-left" title="@{nwp-left}" class="sheet-short" value="((@{nwp-gained})-(@{nwp-spent}))" disabled></td>
</tr>
<tr>
<td class="sheet-default-header">Weapon</td>
<td><input type="text" name="attr_weapon-gained" title="@{weapon-gained}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_weapon-spent" title="@{weapon-spent}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_weapon-left" title="@{@{weapon-left}" class="sheet-short" value="((@{weapon-gained})-(@{weapon-spent}))" disabled></td>
</tr>
<tr>
<td class="sheet-default-header">Bonus</td>
<td><input type="text" name="attr_int-bonus-gained" title="@{int-bonus-gained}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_int-bonus-spent" title="@{int-bonus-spent}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_int-bonus-left" title="@{int-bonus-left}" class="sheet-short" value="((@{int-bonus-gained})-(@{int-bonus-spent}))" disabled></td>
</tr>
<tr>
<td class="sheet-default-header">Level</td>
<td><input type="text" name="attr_level-gained" title="@{level-gained}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_level-spent" title="@{level-spent}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_level-left" title="@{level-left}" class="sheet-short" value="((@{level-gained})-(@{level-spent}))" disabled></td>
</tr>
<tr>
<td class="sheet-default-header">Traits</td>
<td><input type="text" class="sheet-short" value="0" disabled></td>
<td><input type="text" name="attr_trait-spent" title="@{trait-spent}" class="sheet-short" value="0"></td>
<td><input type="text" class="sheet-short" value="0" disabled></td>
</tr>
<tr>
<td class="sheet-default-header">Disadvantage</td>
<td><input type="text" name="attr_disadvantage-gained" title="@{disadvantage-gained}" class="sheet-short" value="0"></td>
<td><input type="text" class="sheet-short" value="0" disabled></td>
<td><input type="text" class="sheet-short" value="0" disabled></td>
</tr>
<tr>
<td class="sheet-default-header">Totals</td>
<td><input type="text" name="attr_cp-gained" title="@{cp-gained}" class="sheet-short" value="((@{race-gained})+(@{class-gained})+(@{nwp-gained})+(@{weapon-gained})+(@{int-bonus-gained})+(@{level-gained})+(@{disadvantage-gained}))" disabled></td>
<td><input type="text" name="attr_cp-spent" title="@{cp-spent}" class="sheet-short" value="((@{race-spent})+(@{class-spent})+(@{nwp-spent})+(@{weapon-spent})+(@{int-bonus-spent})+(@{level-spent})+(@{trait-spent}))" disabled></td>
<td><input type="text" name="attr_cp-left" title="@{cp-left}" class="sheet-short" value="((@{cp-gained})-(@{cp-spent}))" disabled></td>
</tr>
</table>
<hr>
</div></div>
</div></div>
<div class="sheet-tab-content sheet-section-birthright"><br>
<table>
<tr>
<td class="sheet-default-header">Domain<br>Power</td>
<td class="sheet-default-header">Maint.<br>Cost</td>
<td class="sheet-default-header">Treasury</td>
<td class="sheet-default-header">Court<br>Maint.</td>
<td class="sheet-default-header">Bloodline<br>Strength</td>
<td class="sheet-default-header">Bloodline<br>Derivation</td>
<td class="sheet-default-header">Curr Regency<br>Points</td>
<td class="sheet-default-header">Diplomacy<br>Effects</td>
</tr>
<tr>
<td><input type="text" name="attr_domain-power" title="@{domain-power}" value="0" class="sheet-short"></td>
<td><input type="text" name="attr_maintenance-cost" title="@{maintenance-cost}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_treasury" title="@{treasury}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_court-maintenance" title="@{court-maintenance}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_bloodline" title="@{bloodline}" placeholder="0 [Major]" class="sheet-maxtext"></td>
<td><input type="text" name="attr_bloodline-origin" title="@{bloodline-origin}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_regency-gained" title="@{regency-gained}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_diplomacy-effects" title="@{diplomacy-effects}" class="sheet-sym"></td>
</tr>
</table>
<fieldset name="repeating_domain" class="repeating_domain"><table>
<tr>
<td class="sheet-default-header">Domain<br>Power</td>
<td class="sheet-default-header">Maint.<br>Cost</td>
<td class="sheet-default-header">Treasury</td>
<td class="sheet-default-header">Court<br>Maint.</td>
<td class="sheet-default-header">Bloodline<br>Strength</td>
<td class="sheet-default-header">Bloodline<br>Derivation</td>
<td class="sheet-default-header">Curr Regency<br>Points</td>
<td class="sheet-default-header">Diplomacy<br>Effects</td>
</tr>
<tr>
<td><input type="text" name="attr_domain-power1" title="@{repeating_domain_$X_domain-power1}" value="0" class="sheet-short"></td>
<td><input type="text" name="attr_maintenance-cost1" title="@{repeating_domain_$X_maintenance-cost1}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_treasury1" title="@{repeating_domain_$X_treasury1}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_court-maintenance1" title="@{repeating_domain_$X_court-maintenance1}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_bloodline1" title="@{repeating_domain_$X_bloodline1}" placeholder="0 [Major]" class="sheet-maxtext"></td>
<td><input type="text" name="attr_bloodline-origin1" title="@{repeating_domain_$X_bloodline-origin1}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_regency-gained1" title="@{repeating_domain_$X_regency-gained1}" class="sheet-sym" value="0"></td>
<td><input type="text" name="attr_diplomacy-effects1" title="@{repeating_domain_$X_diplomacy-effects1}" class="sheet-sym"></td>
</tr>
</table></fieldset><br><br>
<h4><b>Domain (Birthright):</b></h4><br><textarea name="attr_domain-info" title="@{domain-info}" ></textarea><hr><hr>
<table style='width: 100%;'>
<tr>
<td class="sheet-default-header">Name of<br>Domain</td>
<td class="sheet-default-header">Name of<br>Province</td>
<td class="sheet-default-header">Province<br>Rating</td>
<td class="sheet-default-header">Magic<br>Rating</td>
<td class="sheet-default-header">Castle<br>Court</td>
<td class="sheet-default-header">Taxes<br>Level</td>
<td class="sheet-default-header">Taxes<br>Collected</td>
<td class="sheet-default-header">Loyalty</td>
<td class="sheet-default-header">Regency<br>Collected</td>
</tr>
<tr>
<td><input type="text" name="attr_domain-name" title="@{domain-name}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_province-name" title="@{province-name}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_province-rating" title="@{province-rating}" class="sheet-short">&nbsp;<h4><b>/</b></h4></td>
<td><input type="text" name="attr_magic-rating" title="@{magic-rating}" class="sheet-short"></td>
<td><input type="text" name="attr_castle/court" title="@{castle/court}" class="sheet-sym"></td>
<td><input type="text" name="attr_taxes" title="@{taxes}" class="sheet-sym"></td>
<td><input type="text" name="attr_taxes-collected" title="@{taxes-collected}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_loyalty-provinces" title="@{loyalty-provinces}" class="sheet-sym"></td>
<td><input type="text" name="attr_regency-collected" title="@{regency-collected}" value="0" class="sheet-sym"></td>
</tr></table>
<table style='width: 100%;'>
<tr>
<td class="sheet-default-header">Law</td>
<td class="sheet-default-header">Collected</td>
<td class="sheet-default-header">Fortification</td>
<td class="sheet-default-header">Temples</td>
<td class="sheet-default-header">Collected</td>
<td class="sheet-default-header">Fortification</td>
<td class="sheet-default-header">Guilds</td>
<td class="sheet-default-header">Collected</td>
<td class="sheet-default-header">Fortification</td>
<td class="sheet-default-header">Sources</td>
</tr>
<tr>
<td><input type="text" name="attr_law" title="@{law}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_law-collected" title="@{law-collected}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_law-fortification" title="@{law-fortification}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_temples" title="@{temples}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_temples-collected" title="@{temples-collected}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_temples-fortification" title="@{temples-fortification}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_guilds" title="@{guilds}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_guilds-collected" title="@{guilds-collected}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_guilds-fortification" title="@{guilds-fortification}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_sources" title="@{sources}" value="0" class="sheet-sym"></td>
</tr></table>
<br><h4><b>Province Information:</b></h4><br><textarea name="attr_province-info" title="@{province-info}" ></textarea><hr><br>
<fieldset name="repeating_provinces" class="repeating_provinces"><table style='width:100%;'>
<tr>
<td class="sheet-default-header">Name of<br>Domain</td>
<td class="sheet-default-header">Name of<br>Province</td>
<td class="sheet-default-header">Province<br>Rating</td>
<td class="sheet-default-header">Magic<br>Rating</td>
<td class="sheet-default-header">Castle<br>Court</td>
<td class="sheet-default-header">Taxes<br>Level</td>
<td class="sheet-default-header">Taxes<br>Collected</td>
<td class="sheet-default-header">Loyalty</td>
<td class="sheet-default-header">Regency<br>Collected</td>
</tr>
<tr>
<td><input type="text" name="attr_domain-name1" title="@{repeating_provinces_$X_domain-name1}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_province-name1" title="@{repeating_provinces_$X_province-name1}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_province-rating1" title="@{repeating_provinces_$X_province-rating1}" class="sheet-short">&nbsp;<h4><b>/</b></h4></td>
<td><input type="text" name="attr_magic-rating1" title="@{repeating_provinces_$X_magic-rating1}" class="sheet-short"></td>
<td><input type="text" name="attr_castle/court1" title="@{repeating_provinces_$X_castle/court1}" class="sheet-sym"></td>
<td><input type="text" name="attr_taxes1" title="@{repeating_provinces_$X_taxes1}" class="sheet-sym"></td>
<td><input type="text" name="attr_taxes-collected1" title="@{repeating_provinces_$X_taxes-collected1}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_loyalty-provinces1" title="@{repeating_provinces_$X_loyalty-provinces1}" class="sheet-sym"></td>
<td><input type="text" name="attr_regency-collected1" title="@{repeating_provinces_$X_regency-collected1}" value="0" class="sheet-sym"></td>
</tr></table>
<table style='width: 100%;'>
<tr>
<td class="sheet-default-header">Law</td>
<td class="sheet-default-header">Collected</td>
<td class="sheet-default-header">Fortification</td>
<td class="sheet-default-header">Temples</td>
<td class="sheet-default-header">Collected</td>
<td class="sheet-default-header">Fortification</td>
<td class="sheet-default-header">Guilds</td>
<td class="sheet-default-header">Collected</td>
<td class="sheet-default-header">Fortification</td>
<td class="sheet-default-header">Sources</td>
</tr>
<tr>
<td><input type="text" name="attr_law1" title="@{repeating_provinces_$X_law1}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_law1-collected" title="@{repeating_provinces_$X_law1-collected}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_law1-fortification" title="@{repeating_provinces_$X_law1-fortification}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_temples1" title="@{repeating_provinces_$X_temples1}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_temples1-collected" title="@{repeating_provinces_$X_temples1-collected}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_temples1-fortification" title="@{repeating_provinces_$X_temples1-fortification}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_guilds1" title="@{repeating_provinces_$X_guilds1}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_guilds1-collected" title="@{repeating_provinces_$X_guilds1-collected}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_guilds1-fortification" title="@{repeating_provinces_$X_guilds1-fortification}" value="0" class="sheet-sym"></td>
<td><input type="text" name="attr_sources1" title="@{repeating_provinces_$X_sources1}" value="0" class="sheet-sym"></td>
</tr></table>
<br><h4><b>Province Information:</b></h4><br><textarea name="attr_province-info1" title="@{repeating_provinces_$X_province-info1}" ></textarea><hr><br>
</fieldset>
</div></div>
<div class="sheet-tab-content sheet-section-attributes"><h4><b>Attributes</b></h4><br><br>
<div class="body">
<input type="radio" name="attr_tab4" class="sheet-tab sheet-tab17" value="1" checked/><span class="sheet-tab sheet-tab17">Standard</span>&nbsp;
<input type="radio" name="attr_tab4" class="sheet-tab sheet-tab18" value="2"/><span class="sheet-tab sheet-tab18">Player's Option</span><br><br>
<h4><b>Ability Scores</b></h4>
<div class="sheet-tab-content sheet-section-attributes-standard">
<table class="sheet-default-header-first-column sheet-default-header-odd-row sheet-table-white" style='width:100%;'>
<tr>
<td style="width: 1px;"></td>
<td>Ability<br>Score</td>
<td>Hit<br>Probability</td>
<td>Damage<br>Adjustment</td>
<td>Weight<br>Allowance</td>
<td>Maximum<br>Press</td>
<td>Open<br>Door</td>
<td>Bend Bars/<br>Lift Gate</td>
<td style="width: 1px;">Notes</td>
</tr>
<tr>
<td><button type="roll" name="roll_Strength-check" title="%{Strength-check}" value="/em attempts a feat of Strength! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Strength}]]">Strength</button></td>
<td><input type="text" name="attr_Strength" title="@{Strength}" class="sheet-shortish" placeholder="10[00]"/></td>
<td><input type="text" name="attr_strengthhit" title="@{strengthhit}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_strengthdmg" title="@{strengthdmg}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_carryweight" title="@{carryweight}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_maxpress" title="@{maxpress}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_opendoor" title="@{opendoor}" class="sheet-shortish" value="0(0)"><button type="roll" name="roll_opendoor-check" title="%{opendoor-check}" value="/em attempts to force the door! [[1d20cs<1cf>20+(?{Modifier?|0})]] &le; @{opendoor}"></button></td>
<td><input type="text" name="attr_bendbar" title="@{bendbar}" class="sheet-shortish" value="0">%<button type="roll" name="roll_bendbar-check" title="%{bendbar-check}" value="/em attempts to Bend Bars or Lift Gate! [[1d100cs<1cf>100+(?{Mofifier?|0})]]% &le; [[(@{bendbar})]]%"></button></td>
<td><input type="text" name="attr_strnotes" title="@{strnotes}"></td>
</tr>
<tr>
<td></td>
<td>Ability<br>Score</td>
<td colspan="2">Reaction<br>Adjustment</td>
<td colspan="2">Missile Attack<br>Adjustment</td>
<td colspan="2">Defensive<br>Adjustment</td>
<td>Notes</td>
</tr>
<tr>
<td><button type="roll" name="roll_Dexterity-check" title="%{Dexterity-check}" value="/em attempts a feat of Dexterity! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Dexterity}]]">Dexterity</button></td>
<td><input type="text" name="attr_Dexterity" title="@{Dexterity}" class="sheet-shortish"/></td>
<td colspan="2"><input type="text" name="attr_dexreact" title="@{dexreact}" class="sheet-shortish" value="0"/></td>
<td colspan="2"><input type="text" name="attr_dexmissile" title="@{dexmissile}" class="sheet-shortish" value="0"/></td>
<td colspan="2"><input type="text" name="attr_dexdefense" title="@{dexdefense}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_dexnotes"></td>
</tr>
<tr>
<td></td>
<td>Ability<br>Score</td>
<td>Hit Point<br>Adjustment</td>
<td>System<br>Shock</td>
<td>Resurrection<br>Survival</td>
<td>Poison<br>Save</td>
<td colspan="2">Regeneration</td>
<td>Notes</td>
</tr>
<tr>
<td><button type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="/em attempts a feat of Constitution! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Constitution}]]">Constitution</button></td>
<td><input type="text" name="attr_Constitution" title="@{Constitution}" class="sheet-shortish"/></td>
<td><input type="text" name="attr_conadj" title="@{conadj}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_conshock" title="@{conshock}" class="sheet-shortish" value="0">%<button type="roll" name="roll_conshock-check" title="%{conshock-check}" value="/gmroll [[1d100cs<1cf>100+(?{Modifier?|0})]]% &le; [[@{conshock}]]% Save vs. System Shock"></button></td>
<td><input type="text" name="attr_conres" title="@{conres}" class="sheet-shortish" value="0">%<button type="roll" name="roll_conres-check" title="%{conres-check}" value="/gmroll [[1d100cs<1cf>100+(?{Modifier?|0})]]% &le; [[@{conres}]]% Save vs Resurrection Survival"></button></td>
<td><input type="text" name="attr_conpoisonsave" title="@{conpoisonsave}" class="sheet-shortish" value="0"/></td>
<td colspan="2"><input type="text" name="attr_conregen" title="@{conregen}" class="sheet-length" value="0"/></td>
<td><input type="text" name="attr_connotes" title="@{connotes}"></td>
</tr>
<tr>
<td></td>
<td>Ability<br>Score</td>
<td>Number of<br>Languages</td>
<td>Maximum<br>Spell Level</td>
<td>Change to<br>Learn Spell</td>
<td>Max. # of<br>Spells/Level</td>
<td colspan="2">Illusion<br>Immunity</td>
<td>Notes</td>
</tr>
<tr>
<td><button type="roll" name="roll_Intelligence-check" title="%{Intelligence-check}" value="/em attempts a feat of Intelligence! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Intelligence}]]">Intelligence</button></td>
<td><input type="text" name="attr_Intelligence" title="@{Intelligence}" class="sheet-shortish"/></td>
<td><input type="text" name="attr_intlang" title="@{intlang}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_intlvl" title="@{intlvl}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_intchance" title="@{intchance}" class="sheet-shortish" value="0">%<button type="roll" name="roll_learnspell" title="%{learnspell}" value="/em attempts to learn ?{Name of Spell?|Spell name}! [[1d100cs<1cf>100-(?{Modifier?|0})]]% &le; [[@{intchance}]]%"></button></td>
<td><input type="text" name="attr_intmax" title="@{intmax}" class="sheet-shortish" value="0"/></td>
<td colspan="2"><input type="text" name="attr_intimm1st" title="@{intimm1st}" placeholder="1" class="sheet-small"><input type="text" name="attr_intimm2nd" title="@{intimm2nd}" placeholder="2" class="sheet-small"><input type="text" name="attr_intimm3rd" title="@{intimm3rd}" placeholder="3" class="sheet-small"><input type="text" name="attr_intimm4th" title="@{intimm4th}" placeholder="4" class="sheet-small"><input type="text" name="attr_intimm5th" title="@{intimm5th}" placeholder="5" class="sheet-small"><input type="text" name="attr_intimm6th" title="@{intimm6th}" placeholder="6" class="sheet-small"><input type="text" name="attr_intimm7th" title="@{intimm7th}" placeholder="7" class="sheet-small"></td>
<td><input type="text" name="attr_intnotes" title="@{intnotes}"></td>
</tr>
<tr>
<td></td>
<td>Ability<br>Score</td>
<td>Magical Def<br>Adjustment</td>
<td colspan="2">Bonus<br>Priest Spells</td>
<td>Clerical<br>Spell Failure</td>
<td colspan="2">Spell<br>Immunity</td>
<td>Notes</td>
</tr>
<tr>
<td><button type="roll" name="roll_Wisdom-check" title="%{Wisdom-check}" value="/em attempts a feat of Wisdom! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Wisdom}]]">Wisdom</button></td>
<td><input type="text" name="attr_Wisdom" title="@{Wisdom}" class="sheet-shortish"/></td>
<td><input type="text" name="attr_wisdef" title="@{wisdef}" class="sheet-shortish" value="0"/></td>
<td colspan="2"><input type="text" name="attr_wisbonus" title="@{wisbonus}"/></td>
<td><input type="text" name="attr_wisfail" title="@{wisfail}" class="sheet-shortish" value="0">%<button type="roll" name="roll_spellfail" title="%{spellfail}" value="/em attempts to wield holy power and cast a spell! [[1d100+(?{Modifier?|0})]]% &GreaterEqual; [[@{wisfail}]]%"></button></td>
<td colspan="2"><input type="text" name="attr_wisimm" title="@{wisimm}" class="sheet-spell-immune"/></td>
<td><input type="text" name="attr_wisnotes" title="@{wisnotes}"/></td>
</tr>
<tr>
<td></td>
<td>Ability<br>Score</td>
<td colspan="2">Maximum Number<br>of Henchmen</td>
<td colspan="2">Loyalty<br>Base</td>
<td colspan="2">Reaction<br>Adjustment</td>
<td>Notes</td>
</tr>
<tr>
<td><button type="roll" name="roll_Charisma-check" title="%{Charisma-check}" value="/em attempts a feat of Charisma! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Charisma}]]">Charisma</button></td>
<td><input type="text" name="attr_Charisma" title="@{Charisma}" class="sheet-shortish"/></td>
<td colspan="2"><input type="text" name="attr_chamax" title="@{chamax}" class="sheet-shortish" value="0"/></td>
<td colspan="2"><input type="text" name="attr_chaloy" title="@{chaloy}" class="sheet-shortish" value="0"/></td>
<td colspan="2"><input type="text" name="attr_chareact" title="@{chareact}" class="sheet-shortish" value="0"><button type="roll" name="roll_react-check" title="%{react-check}" value="/em attempts an act of stunning personality! [[(2d10cs<1cf>10)-(@{chareact})-(@{comreact})]]">React</button></td>
<td><input type="text" name="attr_chanotes" title="@{chanotes}"/></td>
</tr>
<tr>
<td></td>
<td colspan="3">Ability<br>Score</td>
<td colspan="4">Reaction<br>Adjustment Bonus</td>
<td>Notes</td>
</tr>
<tr>
<td>**Optional**<br>Comeliness</td>
<td colspan="3"><input type="text" name="attr_Comeliness" title="@{Comelines}" class="sheet-shortish"/></td>
<td colspan="4"><input type="text" name="attr_comreact" title="@{comreact}" class="sheet-shortish" value="0"></td>
<td><input type="text" name="attr_comnotes" title="@{comnotes}"/></td>
</tr>
</table>
<fieldset name="repeating_customattr" class="repeating_customattr">
<table class="sheet-default-header-first-column sheet-default-header-odd-row" style='width:100%;'>
<tr>
<td style="width: 1px;"><button style="visibility: hidden" type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="/em attempts a feat of Constitution! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Constitution}]]">Constitution</button></td>
<td>Ability<br>Score</td>
<td><input type="text" name="attr_metric1" title="@{repeating_customattr_$X_metric1}" class="sheet-attr"/></td>
<td colspan="2"><input type="text" name="attr_metric2" title="@{repeating_customattr_$X_metric2}" class="sheet-attr"/></td>
<td><input type="text" name="attr_metric3" title="@{repeating_customattr_$X_metric3}" class="sheet-attr"/></td>
<td colspan="2"><input type="text" name="attr_metric4" title="@{repeating_customattr_$X_metric4}" class="sheet-attr"/></td>
<td style="width: 1px;">Notes</td>
</tr>
<tr>
<td><input type="text" name="attr_customname" title="@{repeating_customattr_$X_customname}" placeholder="Attribute" class="sheet-table-dynamic90"></td>
<td><input type="text" name="attr_customscore" title="@{repeating_customattr_$X_customscore}" class="sheet-shortish"/><button type="roll" name="roll_customstat" title="%{repeating_customattr_$X_customstat}" value="/me attempts a feat of @{customname}! [[d20+(?{Misc modifier?|0})]] &le; [[@{customscore}]]"></button></td>
<td><input type="text" name="attr_custommetric1" title="@{repeating_customattr_$X_custommetric1}" class="sheet-attr"/><button type="roll" name="roll_custom-metric1" title="%{repeating_customattr_$X_custom-metric1}" value="@{custommetric1}"></button></td>
<td colspan="2"><input type="text" name="attr_custommetric2" title="@{repeating_customattr_$X_custommetric2}" class="sheet-attr"/><button type="roll" name="roll_custom-metric2" title="%{repeating_customattr_$X_custom-metric2}" value="@{custommetric2}"></button></td>
<td><input type="text" name="attr_custommetric3" title="@{repeating_customattr_$X_custommetric3}" class="sheet-attr"/><button type="roll" name="roll_custom-metric3" title="%{repeating_customattr_$X_custom-metric3}" value="@{custommetric3}"></button></td>
<td colspan="2"><input type="text" name="attr_custommetric4" title="@{repeating_customattr_$X_custommetric4}" class="sheet-attr"/><button type="roll" name="roll_custom-metric4" title="%{repeating_customattr_$X_custom-metric4}" value="@{custommetric4}"></button></td>
<td><input type="text" name="attr_customattrnotes" title="@{repeating_customattr_$X_customattrnotes}"></td>
</tr>
</table>
</fieldset>
</div>
<div class="sheet-tab-content sheet-section-attributes-player-option">
<table class="sheet-default-header-first-column sheet-default-header-every-third-row sheet-table-white" style='width:100%;'>
<tr>
<td style="width: 1px;"><button type="roll" name="roll_Strength-check" title="%{Strength-check}" value="/em attempts a feat of Strength! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Strength}]]">Strength</button></td>
<td><input type="text" name="attr_Strength" title="@{Strength}" class="sheet-shortish" placeholder="10[00]"></td>
<td>Hit<br>Probability</td>
<td>Damage<br>Adjustment</td>
<td>Weight<br>Allowance</td>
<td>Maximum<br>Press</td>
<td>Open<br>Door</td>
<td>Bend Bars/<br>Lift Gate</td>
<td style="width: 1px;">Notes</td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Stamina-check" title="%{Stamina-check}" value="/em attempts a feat of Stamina! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Stamina}]]"><em>Stamina</em></button></td>
<td><input type="text" name="attr_Stamina" title="@{Stamina}" class="sheet-shortish" placeholder="10[00]"/></td>
<td colspan="2"></td>
<td><input type="text" name="attr_carryweight" title="@{carryweight}" class="sheet-shortish" value="0"/></td>
<td colspan="3"></td>
<td><input type="text" name="attr_strnotes" title="@{strnotes}"></td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Muscle-check" title="%{Muscle-check}" value="/em attempts a feat of Muscle! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Muscle}]]"><em>Muscle</em></button></td>
<td><input type="text" name="attr_Muscle" title="@{Muscle}" class="sheet-shortish" placeholder="10[00]"/></td>
<td><input type="text" name="attr_strengthhit" title="@{strengthhit}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_strengthdmg" title="@{strengthdmg}" class="sheet-shortish" value="0"/></td>
<td></td>
<td><input type="text" name="attr_maxpress" title="@{maxpress}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_opendoor" title="@{opendoor}" class="sheet-shortish" value="0[0]"/><button type="roll" name="roll_opendoor-check" title="%{opendoor-check}" value="/em attempts to force the door! [[1d20cs<1cf>20+(?{Modifier?|0})]] &le; @{opendoor}"></button></td>
<td><input type="text" name="attr_bendbar" title="@{bendbar}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_bendbar-check" title="%{bendbar-check}" value="/em attempts a feat of incredible strength! [[1d100cs<1cf>100+(?{Mofifier?|0})]]% &le; [[@{bendbar}]]%"></button></td>
<td><input type="text" name="attr_str2notes" title="@{str2notes}"></td>
</tr>
<tr>
<td><button type="roll" name="roll_Dexterity-check" title="%{Dexterity-check}" value="/em attempts a feat of Dexterity! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Dexterity}]]">Dexterity</button></td>
<td><input type="text" name="attr_Dexterity" title="@{Dexterity}" class="sheet-shortish"></td>
<td colspan="2">Reaction<br>Adjustment</td>
<td colspan="2">Missile Attack<br>Adjustment</td>
<td colspan="2">Defensive<br>Adjustment</td>
<td>Notes</td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Aim-check" title="%{Aim-check}" value="/em attempts a feat of Aim! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Aim}]]"><em>Aim</em></button></td>
<td><input type="text" name="attr_Aim" title="@{Aim}" class="sheet-shortish"/></td>
<td colspan="2"></td>
<td colspan="2"><input type="text" name="attr_dexmissile" title="@{dexmissile}" class="sheet-shortish" value="0"/></td>
<td colspan="2"></td>
<td><input type="text" name="attr_dexnotes" title="@{dexnotes}"></td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Balance-check" title="%{Balance-check}" value="/em attempts a feat of Balance! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Balance}]]"><em>Balance</em></button></td>
<td><input type="text" name="attr_Balance" title="@{Balance}" class="sheet-shortish"/></td>
<td colspan="2"><input type="text" name="attr_dexreact" title="@{dexreact}" class="sheet-shortish" value="0"/></td>
<td colspan="2"></td>
<td colspan="2"><input type="text" name="attr_dexdefense" title="@{dexdefense}" class="sheet-shortish" value="0"/></td>
<td><input type="text" name="attr_dex2notes" title="@{dex2notes}"></td>
</tr>
<tr>
<td><button type="roll" name="roll_Constitution-check" title="%{Constitution-check}" value="/em attempts a feat of Constitution! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Constitution}]]">Constitution</button></td>
<td><input type="text" name="attr_Constitution" title="@{Constitution}" class="sheet-shortish"/></td>
<td>Hit Point<br>Adjustment</td>
<td>System<br>Shock</td>
<td>Resurrection<br>Survival</td>
<td>Poison<br>Save</td>
<td colspan="2">Regeneration</td>
<td>Notes</td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Health-check" title="%{Health-check}" value="/em attempts a feat of Health! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Health}]]">Health</button></td>
<td><input type="text" name="attr_Health" title="@{Health}" class="sheet-shortish"/></td>
<td></td>
<td><input type="text" name="attr_conshock" title="@{conshock}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_conshock-check" title="%{conshock-check}" value="/gmroll [[1d100cs<1cf>100+(?{Modifier?|0})]]% &le; [[@{conshock}]]% Save vs. System Shock"></button></td>
<td></td>
<td><input type="text" name="attr_conpoisonsave" title="@{conpoisonsave}" value="0" class="sheet-shortish"/></td>
<td colspan="2" rowspan="2"><input type="text" name="attr_conregen" title="@{conregen}" class="sheet-length" value="0"/></td>
<td><input type="text" name="attr_connotes" title="@{connotes}"></td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Fitness-check" title="%{Fitness-check}" value="/em attempts a feat of Fitness! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Fitness}]]">Fitness</button></td>
<td><input type="text" name="attr_Fitness" title="@{Fitness}" class="sheet-shortish"/></td>
<td><input type="text" name="attr_conadj" title="@{conadj}" class="sheet-shortish" value="0"/></td>
<td></td>
<td><input type="text" name="attr_conres" title="@{conres}" class="sheet-shortish" value="0"/>%<button type="roll" name="roll_conres-check" title="%{conres-check}" value="/gmroll [[1d100cs<1cf>100+(?{Modifier?|0})]]% &le; [[@{conres}]]% Save vs Resurrection Survival"></button></td>
<td></td>
<td><input type="text" name="attr_con2notes" title="@{con2notes}"></td>
</tr>
<tr>
<td><button type="roll" name="roll_Intelligence-check" title="%{Intelligence-check}" value="/em attempts a feat of Intelligence! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Intelligence}]]">Intelligence</button></td>
<td><input type="text" name="attr_Intelligence" title="@{Intelligence}" class="sheet-shortish"/></td>
<td>Number of<br>Languages</td>
<td>Maximum<br>Spell Level</td>
<td>Change to<br>Learn Spell</td>
<td>Max. # of<br>Spells/Level</td>
<td colspan="2">Illusion<br>Immunity</td>
<td>Notes</td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Reason-check" title="%{Reason-check}" value="/em attempts a feat of Reason! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Reason}]]">Reason</button></td>
<td><input type="text" name="attr_Reason" title="@{Reason}" class="sheet-shortish"/></td>
<td></td>
<td><input type="text" name="attr_intlvl" title="@{intlvl}" class="sheet-shortish" value="0"/></td>
<td></td>
<td><input type="text" name="attr_intmax" title="@{intmax}" class="sheet-shortish" value="0"/></td>
<td colspan="2"><input type="text" name="attr_intimm1st" title="@{intimm1st}" placeholder="1" class="sheet-small"><input type="text" name="attr_intimm2nd" title="@{intimm2nd}" placeholder="2" class="sheet-small"><input type="text" name="attr_intimm3rd" title="@{intimm3rd}" placeholder="3" class="sheet-small"><input type="text" name="attr_intimm4th" title="@{intimm4th}" placeholder="4" class="sheet-small"><input type="text" name="attr_intimm5th" title="@{intimm5th}" placeholder="5" class="sheet-small"><input type="text" name="attr_intimm6th" title="@{intimm6th}" placeholder="6" class="sheet-small"><input type="text" name="attr_intimm7th" title="@{intimm7th}" placeholder="7" class="sheet-small"></td>
<td><input type="text" name="attr_intnotes" title="@{intnotes}"></td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Knowledge-check" title="%{Knowledge-check}" value="/em attempts a feat of Knowledge! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Knowledge}]]">Knowledge</button></td>
<td><input type="text" name="attr_Knowledge" title="@{Knowledge}" class="sheet-shortish"/></td>
<td><input type="text" name="attr_intlang" title="@{intlang}" class="sheet-shortish" value="0"/></td>
<td></td>
<td><input type="text" name="attr_intchance" title="@{intchance}" class="sheet-shortish" value="0">%<button type="roll" name="roll_learnspell" title="%{learnspell}" value="/em attempts to learn ?{Name of Spell?|Spell name}! [[1d100cs<1cf>100-(?{Modifier?|0})]]% &le; [[@{intchance}]]%"></button>
<td></td>
<td colspan="2"></td>
<td><input type="text" name="attr_int2notes" title="@{int2notes}"></td>
</tr>
<tr>
<td><button type="roll" name="roll_Wisdom-check" title="%{Wisdom-check}" value="/em attempts a feat of Wisdom! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Wisdom}]]">Wisdom</button></td>
<td><input type="text" name="attr_Wisdom" title="@{Wisdom}" class="sheet-shortish"/></td>
<td>Magical Def<br>Adjustment</td>
<td colspan="2">Bonus<br>Priest Spells</td>
<td>Clerical<br>Spell Failure</td>
<td colspan="2">Spell<br>Immunity</td>
<td>Notes</td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Intuition-check" title="%{Intuition-check}" value="/em attempts a feat of Intuition! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Intuition}]]">Intuition</button></td>
<td><input type="text" name="attr_Intuition" title="@{Intuition}" class="sheet-shortish"/></td>
<td></td>
<td colspan="2"><input type="text" name="attr_wisbonus-prime" title="@{wisbonus-prime}"/></td>
<td><input type="text" name="attr_wisfail" title="@{wisfail}" class="sheet-shortish" value="0">%<button type="roll" name="roll_spellfail" title="%{spellfail}" value="/em attempts to wield holy power and cast a spell! [[1d100+(?{Modifier?|0})]]% &GreaterEqual; [[@{wisfail}]]%"></button></td>
<td colspan="2"><input type="text" name="attr_wisimm1" title="@{wisimm1}" class="sheet-spell-immune"/></td>
<td><input type="text" name="attr_wisnotes" title="@{wisnotes}"/></td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Willpower-check" title="%{Willpower-check}" value="/em attempts a feat of Willpower! [[1d20cs<1cf>20-(?{Modifier?)|0})]]&le;[[@{Willpower}]]">Willpower</button></td>
<td><input type="text" name="attr_Willpower" title="@{Willpower}" class="sheet-shortish"/></td>
<td><input type="text" name="attr_wisdef" title="@{wisdef}" class="sheet-shortish" value="0"/></td>
<td colspan="2"><input type="text" name="attr_wisbonus-extra" title="@{wisbonus-extra}"/></td>
<td></td>
<td colspan="2"><input type="text" name="attr_wisimm2" title="@{wisimm2}" class="sheet-spell-immune"/></td>
<td><input type="text" name="attr_wis2notes" title="@{wis2notes}"/></td>
</tr>
<tr>
<td><button type="roll" name="roll_Charisma-check" title="%{Charisma-check}" value="/em attempts a feat of Charisma! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Charisma}]]">Charisma</button></td>
<td><input type="text" name="attr_Charisma" title="@{Charisma}" class="sheet-shortish"/></td>
<td colspan="2">Maximum Number<br>of Henchmen</td>
<td colspan="2">Loyalty<br>Base</td>
<td colspan="2">Reaction<br>Adjustment</td>
<td>Notes</td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Leadership-check" title="%{Leadership-check}" value="/em attempts a feat of Leadership! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Leadership}]]">Leadership</button></td>
<td><input type="text" name="attr_Leadership" title="@{Leadership}" class="sheet-shortish"/></td>
<td colspan="2"><input type="text" name="attr_chamax" title="@{chamax}" class="sheet-shortish" value="0"/></td>
<td colspan="2"><input type="text" name="attr_chaloy" title="@{chaloy}" class="sheet-shortish" value="0"/></td>
<td colspan="2"></td>
<td><input type="text" name="attr_chanotes" title="@{chanotes}"/></td>
</tr>
<tr>
<td><button style="margin-left: 10px;" type="roll" name="roll_Appearance-check" title="%{Appearance-check}" value="/em attempts a feat of Appearance! [[1d20cs<1cf>20-(?{Modifier?|0})]]&le;[[@{Appearance}]]">Appearance</button></td>
<td><input type="text" name="attr_Appearance" title="@{Appearance}" class="sheet-shortish"/></td>
<td colspan="2"></td>
<td colspan="2"></td>
<td colspan="2"><input type="text" name="attr_chareact" title="@{chareact}" class="sheet-shortish" value="0"><button type="roll" name="roll_react-check" title="%{react-check}" value="/em attempts an act of stunning personality! [[(2d10cs<1cf>10)-(@{chareact})-(@{comreact})]]">React</button></td>
<td><input type="text" name="attr_cha2notes" title="@{cha2notes}"/></td>
</tr>
</table>
</div>
<br><h4><b>Notes</b></h4><textarea name="attr_statnotes" title="@{statnotes}" placeholder="Dwarves, gnomes and halflings gain saving throws against attacks from magical wands, staves, rods, and spells, this bonus is +1 for every 3 - 1/2 points of Constitution score. Halflings have a similar resistance to poisons of all sorts, so they gain a Constitution bonus identical to that for saving throws vs. magical attacks when they make saving throws vs. poison."></textarea><br>
<br>
<hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-weapons"><h4><b>Rule set</b></h4>
<div class="body">
<br>
<input type="radio" name="attr_tab81" class="sheet-tab sheet-tab81" value="1" checked/><span class="sheet-tab sheet-tab81">Standard</span>&nbsp;
<input type="radio" name="attr_tab81" class="sheet-tab sheet-tab82" value="2"/><span class="sheet-tab sheet-tab82">Player's Option</span>
<br>
<br>
<div>
<h4><b>Attacks</b></h4>
</div>
<h4><b>Nonproficient weapon penalty:</b></h4><input type="text" name="attr_nonprof-penalty" title="@{nonprof-penalty}" value="-0" class="sheet-min"/>
<h4><b>*Value should be negative, starting with a -</b></h4>
<br>
<div class="sheet-tab-content sheet-section-weapon-standard">
<h4><b>Related weapons penalty:</b></h4><input type="text" name="attr_famil-penalty" title="@{famil-penalty}" value="[[floor(@{nonprof-penalty}/2)]]" class="sheet-min" disabled/>
<br>
<input type="radio" name="attr_tab70" class="sheet-tab sheet-tab70" value="1" checked/><span class="sheet-tab sheet-tab70">Melee</span>&nbsp;
<input type="radio" name="attr_tab70" class="sheet-tab sheet-tab71" value="2"/><span class="sheet-tab sheet-tab71">Ranged</span>
<br>
<div class="sheet-tab-content sheet-section-weapon-standard-melee">
<h4><b>Melee Weapons</b></h4>
<br>
<h4><b>Select armor opponent is wearing for bonuses/penalties</b></h4>
<br><br>
<table>
<thead class="sheet-default-header">
<tr>
<td>Banded<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Brigan<br>dine</td>
<td>&nbsp;|&nbsp;</td>
<td>Chain Bronze<br>Mail &nbsp;&nbsp;&nbsp;Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Field<br>Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Full<br>Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Leather<br>Hide Pad</td>
<td>&nbsp;|&nbsp;</td>
<td>Plate<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Ring<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Scale<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Splint<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Studded<br>Leather</td>
</tr>
</thead>
<tr>
<td><input style="display: none;" name="attr_armortype-bandedmail-slash" value="-2"><input style="display: none;" name="attr_armortype-bandedmail-pierce" value="0"><input style="display: none;" name="attr_armortype-bandedmail-blunt" value="-1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_banded-mail" title="@{banded-mail}" value="((@{weaptype-slash}*@{armortype-bandedmail-slash})+(@{weaptype-pierce}*@{armortype-bandedmail-pierce})+(@{weaptype-blunt}*@{armortype-bandedmail-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-brigandine-slash" value="-1"><input style="display: none;" name="attr_armortype-brigandine-pierce" value="-1"><input style="display: none;" name="attr_armortype-brigandine-blunt" value="0">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_brigandine" title="@{brigandine}" value="((@{weaptype-slash}*@{armortype-brigandine-slash})+(@{weaptype-pierce}*@{armortype-brigandine-pierce})+(@{weaptype-blunt}*@{armortype-brigandine-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-chain/bronze-slash" value="-2"><input style="display: none;" name="attr_armortype-chain/bronze-pierce" value="0"><input style="display: none;" name="attr_armortype-chain/bronze-blunt" value="2">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_chainmail-bronzeplate" title="@{chainmail-bronzeplate}" value="((@{weaptype-slash}*@{armortype-chain/bronze-slash})+(@{weaptype-pierce}*@{armortype-chain/bronze-pierce})+(@{weaptype-blunt}*@{armortype-chain/bronze-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-fieldplate-slash" value="-3"><input style="display: none;" name="attr_armortype-fieldplate-pierce" value="-1"><input style="display: none;" name="attr_armortype-fieldplate-blunt" value="0">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_field-plate" title="@{field-plate}" value="((@{weaptype-slash}*@{armortype-fieldplate-slash})+(@{weaptype-pierce}*@{armortype-fieldplate-pierce})+(@{weaptype-blunt}*@{armortype-fieldplate-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-fullplate-slash" value="-4"><input style="display: none;" name="attr_armortype-fullplate-pierce" value="3"><input style="display: none;" name="attr_armortype-fullplate-blunt" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_full-plate" title="@{full-plate}" value="((@{weaptype-slash}*@{armortype-fullplate-slash})+(@{weaptype-pierce}*@{armortype-fullplate-pierce})+(@{weaptype-blunt}*@{armortype-fullplate-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-leath/hide/pad-slash" value="-2"><input style="display: none;" name="attr_armortype-leath/hide/pad-pierce" value="2"><input style="display: none;" name="attr_armortype-leath/hide/pad-blunt" value="0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_leather-hide-padded" title="@{leather-hide-padded}" value="((@{weaptype-slash}*@{armortype-leath/hide/pad-slash})+(@{weaptype-pierce}*@{armortype-leath/hide/pad-pierce})+(@{weaptype-blunt}*@{armortype-leath/hide/pad-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-platemail-slash" value="-3"><input style="display: none;" name="attr_armortype-platemail-pierce" value="0"><input style="display: none;" name="attr_armortype-platemail-blunt" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_plate-mail" title="@{plate-mail}" value="((@{weaptype-slash}*@{armortype-platemail-slash})+(@{weaptype-pierce}*@{armortype-platemail-pierce})+(@{weaptype-blunt}*@{armortype-platemail-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-ringmail-slash" value="-1"><input style="display: none;" name="attr_armortype-ringmail-pierce" value="-1"><input style="display: none;" name="attr_armortype-ringmail-blunt" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_ring-mail" title="@{ring-mail}" value="((@{weaptype-slash}*@{armortype-ringmail-slash})+(@{weaptype-pierce}*@{armortype-ringmail-pierce})+(@{weaptype-blunt}*@{armortype-ringmail-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-scalemail-slash" value="0"><input style="display: none;" name="attr_armortype-scalemail-pierce" value="-1"><input style="display: none;" name="attr_armortype-scalemail-blunt" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_scale-mail" title="@{scale-mail}" value="((@{weaptype-slash}*@{armortype-scalemail-slash})+(@{weaptype-pierce}*@{armortype-scalemail-pierce})+(@{weaptype-blunt}*@{armortype-scalemail-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-splintmail-slash" value="0"><input style="display: none;" name="attr_armortype-splintmail-pierce" value="-1"><input style="display: none;" name="attr_armortype-splintmail-blunt" value="-2">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_splint-mail" title="@{splint-mail}" value="((@{weaptype-slash}*@{armortype-splintmail-slash})+(@{weaptype-pierce}*@{armortype-splintmail-pierce})+(@{weaptype-blunt}*@{armortype-splintmail-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-studleath-slash" value="-2"><input style="display: none;" name="attr_armortype-studleath-pierce" value="-1"><input style="display: none;" name="attr_armortype-studleath-blunt" value="0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_studded-leather" title="@{studded-leather}" value="((@{weaptype-slash}*@{armortype-studleath-slash})+(@{weaptype-pierce}*@{armortype-studleath-pierce})+(@{weaptype-blunt}*@{armortype-studleath-blunt}))"/><span></span></td>
</tr>
</table>
<br>
<h4><b>You can use + to denote different sources for bonuses.</b></h4>
<br>
<br>
<table>
<thead class="sheet-default-header">
<tr>
<th class="sheet-centering-padding" rowspan="2" title="Strength attack adjustment">Str</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attack</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Blunt">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Blunt">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus' title="@{strbonus}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname" title="@{weaponname}" class="sheet-middle"></td>
<td>
<select name="attr_prof-level" title="@{prof-level}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Related Weapon</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
</select>
</td>
<td><input type="text" name="attr_attacknum" title="@{attacknum}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadj" title="@{attackadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC0" title="@{ThAC0}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit1" title="%{hit1}" value="/em hits an AC of [[@{ThAC0}-(1d20cs>@{crit-thresh}+([[(@{attackadj})+(@{prof-level})+((@{strengthhit})*@{strbonus})+(@{banded-mail})+(@{brigandine})+(@{chainmail-bronzeplate})+(@{field-plate})+(@{full-plate})+(@{leather-hide-padded})+(@{plate-mail})+(@{ring-mail})+(@{scale-mail})+(@{splint-mail})+(@{studded-leather})+(?{Misc. bonus|0})]]))]] using their @{weaponname}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh" title="@{crit-thresh}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range" title="@{range}" class="sheet-short"></td>
<td><input type="text" name="attr_size" title="@{size}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash" title="@{weaptype-slash}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce" title="@{weaptype-pierce}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt" title="@{weaptype-blunt}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed" title="@{weapspeed}" class="sheet-small"></td>
<td><button type="roll" name="roll_init" title="%{init}" value="/gmroll [[{([[1d10]]+[[@{weapspeed}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{weaponname})]&{tracker}">Initiative</button></td>
</tr>
</table>
<fieldset name="repeating_weapons" title="@{weapons}" class="repeating_weapons">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse;">
<tr>
<th class="sheet-centering-padding" rowspan="2" title="Strength attack adjustment">Str</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attack</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Blunt">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Blunt">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus' title="@{repeating_weapons_$X_strbonus}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname" title="@{repeating_weapons_$X_weaponname}" class="sheet-middle"></td>
<td>
<select name="attr_prof-level" title="@{repeating_weapons_$X_prof-level}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Related Weapon</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
</select>
</td>
<td><input type="text" name="attr_attacknum" title="@{repeating_weapons_$X_attacknum}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadj" title="@{repeating_weapons_$X_attackadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC0" title="@{repeating_weapons_$X_ThAC0}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit1" title="%{repeating_weapons_$X_hit1}" value="/em hits an AC of [[@{ThAC0}-(1d20cs>@{crit-thresh}+([[(@{attackadj})+(@{prof-level})+((@{strengthhit})*@{strbonus})+(@{banded-mail})+(@{brigandine})+(@{chainmail-bronzeplate})+(@{field-plate})+(@{full-plate})+(@{leather-hide-padded})+(@{plate-mail})+(@{ring-mail})+(@{scale-mail})+(@{splint-mail})+(@{studded-leather})+(?{Misc. bonus|0})]]))]] using their @{weaponname}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh" title="@{repeating_weapons_$X_crit-thresh}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range" title="@{repeating_weapons_$X_range}" class="sheet-short"></td>
<td><input type="text" name="attr_size" title="@{repeating_weapons_$X_size}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash" title="@{repeating_weapons_$X_weaptype-slash}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce" title="@{repeating_weapons_$X_weaptype-pierce}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt" title="@{repeating_weapons_$X_weaptype-blunt}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed" title="@{repeating_weapons_$X_weapspeed}" class="sheet-small"></td>
<td><button type="roll" name="roll_init" title="%{repeating_weapons_$X_init}" value="/gmroll [[{([[1d10]]+[[@{weapspeed}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{weaponname})]&{tracker}">Initiative</button></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Melee Damage</b></h4>
<br>
<h4><b>You can use + to denote different sources for bonuses.</b></h4>
<br>
<br>
<table>
<tr class="sheet-default-header">
<th class="sheet-centering-padding" title="Strength damage adjustment">Str</th>
<th title="Weapon name">Weapon</th>
<th class="sheet-centering-padding" title="Specialist: +2">Spec</th>
<th title="Damage adjustment">Damage<br>Adj.</th>
<th colspan="2" title="Damage Small/Medium">Dam SM</th>
<th colspan="2" title="Damage Large">Dam L</th>
</tr>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus1' title="@{strbonus1}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname1" title="@{weaponname1}" class="sheet-middle"></td>
<td><label><input type="checkbox" name="attr_specialist-damage" title="@{specialist-damage}" value="2"/><span></span></label></td>
<td><input type="text" name="attr_damadj" title="@{damadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm" title="@{damsm}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm" title="%{attacksm}" value="/em rolls [[@{damsm}+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(?{Misc. bonus|0})]])]] damage using their @{weaponname1}!"></button></td>
<td><input type="text" name="attr_daml" title="@{daml}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl" title="%{attackl}" value="/em rolls [[@{daml}+([[(@{damadj})+(@{specialist-damage})+(@{mastery-damage})+((@{strengthdmg})*@{strbonus1})+(?{Misc. bonus|0})]])]] damage using their @{weaponname1}!"></button></td>
</tr>
</table>
<fieldset name="repeating_weapons" title="@{weapons-damage}" class="repeating_weapons-damage">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<tr class="sheet-default-header" style="visibility: collapse;">
<th class="sheet-centering-padding">Str</th>
<th>Weapon</th>
<th class="sheet-centering-padding">Spec</th>
<th>Damage<br>Adj.</th>
<th colspan="2">Dam SM</th>
<th colspan="2">Dam L</th>
</tr>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus1' title="@{repeating_weapons-damage_$X_strbonus1}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname1" title="@{repeating_weapons-damage_$X_weaponname1}" class="sheet-middle"></td>
<td><label><input type="checkbox" name="attr_specialist-damage" title="@{repeating_weapons-damage_$X_specialist-damage}" value="2"/><span></span></label></td>
<td><input type="text" name="attr_damadj" title="@{repeating_weapons-damage_$X_damadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm" title="@{repeating_weapons-damage_$X_damsm}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm" title="%{repeating_weapons-damage_$X_attacksm}" value="/em rolls [[@{damsm}+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(?{Misc. bonus|0})]])]] damage using their @{weaponname1}!"></button></td>
<td><input type="text" name="attr_daml" title="@{repeating_weapons-damage_$X_daml}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl" title="%{repeating_weapons-damage_$X_attackl}" value="/em rolls [[@{daml}+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(?{Misc. bonus|0})]])]] damage using their @{weaponname1}!"></button></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Specializing in a melee weapon grants: +1/+2 and extra attacks</b></h4>
<br>
<h4><b>Special Abilities and Attacks</b></h4>
<textarea name="attr_abilitiesnotes" title="@{abilitiesnotes}" placeholder="You can optionally use these macros in place of your ThAC0 advancement. (Be sure to insert your relevant class level into the macro. If you are not sure which one to use, mouse over the level box to retrieve its call.): &#10;Warrior: 21-@{level-class#} &#10;Wizard: 21-ceil(@{level-class#}/3) &#10;Priest: 22-(ceil(@{level-class#}/3)*2) &#10;Rogue: 21-ceil(@{level-class#}/2) &#10;Psion: 21-ceil(@{level-class#}/2)"></textarea>
<br>
<h4><b>Weapon Notes</b></h4>
<br><textarea name="attr_weaponnotes" title="@{weaponnotes}"></textarea>
<hr>
</div>
<div class="sheet-tab-content sheet-section-weapon-standard-ranged">
<h4><b>Ranged Weapons</b></h4>
<br>
<h4><b>Select armor opponent is wearing for bonuses/penalties</b></h4>
<br>
<br>
<table>
<tr class="sheet-default-header">
<td>Banded<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Brigan<br>dine</td>
<td>&nbsp;|&nbsp;</td>
<td>Chain Bronze<br>Mail &nbsp;&nbsp;&nbsp;Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Field<br>Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Full<br>Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Leather<br>Hide Pad</td>
<td>&nbsp;|&nbsp;</td>
<td>Plate<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Ring<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Scale<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Splint<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Studded<br>Leather</td>
</tr>
<tr>
<td><input style="display: none;" name="attr_armortype-bandedmail-slash2" value="-2"><input style="display: none;" name="attr_armortype-bandedmail-pierce2" value="0"><input style="display: none;" name="attr_armortype-bandedmail-blunt2" value="-1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_banded-mail2" title="@{banded-mail2}" value="((@{weaptype-slash2}*@{armortype-bandedmail-slash2})+(@{weaptype-pierce2}*@{armortype-bandedmail-pierce2})+(@{weaptype-blunt2}*@{armortype-bandedmail-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-brigandine-slash2" value="-1"><input style="display: none;" name="attr_armortype-brigandine-pierce2" value="-1"><input style="display: none;" name="attr_armortype-brigandine-blunt2" value="0">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_brigandine2" title="@{brigandine2}" value="((@{weaptype-slash2}*@{armortype-brigandine-slash2})+(@{weaptype-pierce2}*@{armortype-brigandine-pierce2})+(@{weaptype-blunt2}*@{armortype-brigandine-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-chain/bronze-slash2" value="-2"><input style="display: none;" name="attr_armortype-chain/bronze-pierce2" value="0"><input style="display: none;" name="attr_armortype-chain/bronze-blunt2" value="2">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_chainmail-bronzeplate2" title="@{chainmail-bronzeplate2}" value="((@{weaptype-slash2}*@{armortype-chain/bronze-slash2})+(@{weaptype-pierce2}*@{armortype-chain/bronze-pierce2})+(@{weaptype-blunt2}*@{armortype-chain/bronze-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-fieldplate-slash2" value="-3"><input style="display: none;" name="attr_armortype-fieldplate-pierce2" value="-1"><input style="display: none;" name="attr_armortype-fieldplate-blunt2" value="0">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_field-plate2" title="@{field-plate2}" value="((@{weaptype-slash2}*@{armortype-fieldplate-slash2})+(@{weaptype-pierce2}*@{armortype-fieldplate-pierce2})+(@{weaptype-blunt2}*@{armortype-fieldplate-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-fullplate-slash2" value="-4"><input style="display: none;" name="attr_armortype-fullplate-pierce2" value="3"><input style="display: none;" name="attr_armortype-fullplate-blunt2" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_full-plate2" title="@{full-plate2}" value="((@{weaptype-slash2}*@{armortype-fullplate-slash2})+(@{weaptype-pierce2}*@{armortype-fullplate-pierce2})+(@{weaptype-blunt2}*@{armortype-fullplate-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-leath/hide/pad-slash2" value="-2"><input style="display: none;" name="attr_armortype-leath/hide/pad-pierce2" value="2"><input style="display: none;" name="attr_armortype-leath/hide/pad-blunt2" value="0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_leather-hide-padded2" title="@{leather-hide-padded2}" value="((@{weaptype-slash2}*@{armortype-leath/hide/pad-slash2})+(@{weaptype-pierce2}*@{armortype-leath/hide/pad-pierce2})+(@{weaptype-blunt2}*@{armortype-leath/hide/pad-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-platemail-slash2" value="-3"><input style="display: none;" name="attr_armortype-platemail-pierce2" value="0"><input style="display: none;" name="attr_armortype-platemail-blunt2" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_plate-mail2" title="@{plate-mail2}" value="((@{weaptype-slash2}*@{armortype-platemail-slash2})+(@{weaptype-pierce2}*@{armortype-platemail-pierce2})+(@{weaptype-blunt2}*@{armortype-platemail-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-ringmail-slash2" value="-1"><input style="display: none;" name="attr_armortype-ringmail-pierce2" value="-1"><input style="display: none;" name="attr_armortype-ringmail-blunt2" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_ring-mail2" title="@{ring-mail2}" value="((@{weaptype-slash2}*@{armortype-ringmail-slash2})+(@{weaptype-pierce2}*@{armortype-ringmail-pierce2})+(@{weaptype-blunt2}*@{armortype-ringmail-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-scalemail-slash2" value="0"><input style="display: none;" name="attr_armortype-scalemail-pierce2" value="-1"><input style="display: none;" name="attr_armortype-scalemail-blunt2" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_scale-mail2" title="@{scale-mail2}" value="((@{weaptype-slash2}*@{armortype-scalemail-slash2})+(@{weaptype-pierce2}*@{armortype-scalemail-pierce2})+(@{weaptype-blunt2}*@{armortype-scalemail-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-splintmail-slash2" value="0"><input style="display: none;" name="attr_armortype-splintmail-pierce2" value="-1"><input style="display: none;" name="attr_armortype-splintmail-blunt2" value="-2">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_splint-mail2" title="@{splint-mail2}" value="((@{weaptype-slash2}*@{armortype-splintmail-slash2})+(@{weaptype-pierce2}*@{armortype-splintmail-pierce2})+(@{weaptype-blunt2}*@{armortype-splintmail-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-studleath-slash2" value="-2"><input style="display: none;" name="attr_armortype-studleath-pierce2" value="-1"><input style="display: none;" name="attr_armortype-studleath-blunt2" value="0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_studded-leather2" title="@{studded-leather2}" value="((@{weaptype-slash2}*@{armortype-studleath-slash2})+(@{weaptype-pierce2}*@{armortype-studleath-pierce2})+(@{weaptype-blunt2}*@{armortype-studleath-blunt2}))"/><span></span></td>
</tr>
</table>
<br>
<h4><b>You can use + to denote different sources for bonuses.</b></h4>
<br><br>
<table>
<thead class="sheet-default-header">
<tr>
<th class="sheet-centering-padding" rowspan="2" title="Strength attack adjustment">Str</th>
<th class="sheet-centering-padding" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th class="sheet-centering" colspan="4" title="Range modifiers">Range Mod.</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attacks</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Blunt">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Specialist Point Blank: +2">PB</th>
<th title="Short Range: 0">SR</th>
<th title="Medium Range: -2">MR</th>
<th title="Long Range: -5">LR</th>
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Blunt">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus2' title="@{strbonus2}" value='1'/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus2' title="@{dexbonus2}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname2" title="@{weaponname2}" class="sheet-middle"></td>
<td>
<select name="attr_prof-level2" title="@{prof-level2}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Related Weapon</option>
<option value="0" selected="selected">Proficient/Specialist</option>
</select>
</td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{range-mod-attack} or @{pb-attack}" value="2"/><span></span></label> <input style="display:none;" name="attr_pb-attack" value="2"/></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{range-mod-attack} or @{sr-attack}" value="0" checked/><span></span></label><input style="display:none;" name="attr_sr-attack" value="0"/></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{range-mod-attack} or @{mr-attack}" value="-2"/><span></span></label> <input style="display:none;" name="attr_mr-attack" value="-2"/></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{range-mod-attack} or @{lr-attack}" value="-5"/><span></span></label> <input style="display:none;" name="attr_lr-attack" value="-5"/></td>
<td><input type="text" name="attr_attacknum2" title="@{attacknum2}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadj2" title="@{attackadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC02" title="@{ThAC02}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit12" title="%{hit12}" value="/em hits an AC of [[@{ThAC02}-(1d20cs>@{crit-thresh2}+([[(@{attackadj2})+((@{strengthhit})*@{strbonus2})+((@{dexmissile})*@{dexbonus2})+(@{prof-level2})+(@{range-mod-attack})+(@{banded-mail2})+(@{brigandine2})+(@{chainmail-bronzeplate2})+(@{field-plate2})+(@{full-plate2})+(@{leather-hide-padded2})+(@{plate-mail2})+(@{ring-mail2})+(@{scale-mail2})+(@{splint-mail2})+(@{studded-leather2})+(?{Misc. bonus|0})]]))]] using their @{weaponname2}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh2" title="@{crit-thresh2}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range2" title="@{range2}" class="sheet-mintext"></td>
<td><input type="text" name="attr_size2" title="@{size2}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash2" title="@{weaptype-slash2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce2" title="@{weaptype-pierce2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt2" title="@{weaptype-blunt2}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed2" title="@{weapspeed2}" class="sheet-small"></td>
<td><button type="roll" name="roll_init2" title="%{init2}" value="/gmroll [[{([[1d10]]+[[@{weapspeed2}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
</tr>
</table>
<fieldset name="repeating_weapons2" title="@{weapons2}" class="repeating_weapons2">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse;">
<tr>
<th class="sheet-centering-padding" rowspan="2" title="Strength attack adjustment">Str</th>
<th class="sheet-centering-padding" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th class="sheet-centering" colspan="4" title="Range modifiers">Range Mod.</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attacks</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Blunt">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Specialist Point Blank: +2">PB</th>
<th title="Short Range: 0">SR</th>
<th title="Medium Range: -2">MR</th>
<th title="Long Range: -5">LR</th>
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Blunt">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus2' title="@{repeating_weapons2_$X_strbonus2}" value='1'/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus2' title="@{repeating_weapons2_$X_dexbonus2}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname2" title="@{repeating_weapons2_$X_weaponname2}" class="sheet-middle"></td>
<td>
<select name="attr_prof-level2" title="@{repeating_weapons2_$X_prof-level2}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Related Weapon</option>
<option value="0" selected="selected">Proficient/Specialist</option>
</select>
</td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack} or @{repeating_weapons2_$X_pb-attack}" value="2"/><span></span></label> <input style="display:none;" name="attr_pb-attack" value="2"/></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack} or @{repeating_weapons2_$X_sr-attack}" value="0" checked/><span></span></label><input style="display:none;" name="attr_sr-attack" value="0"/></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack} or @{repeating_weapons2_$X_mr-attack}" value="-2"/><span></span></label> <input style="display:none;" name="attr_mr-attack" value="-2"/></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack} or @{repeating_weapons2_$X_lr-attack}" value="-5"/><span></span></label> <input style="display:none;" name="attr_lr-attack" value="-5"/></td>
<td><input type="text" name="attr_attacknum2" title="@{repeating_weapons2_$X_attacknum2}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadj2" title="@{repeating_weapons2_$X_attackadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC02" title="@{repeating_weapons2_$X_ThAC02}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit12" title="%{repeating_weapons2_$X_hit12}" value="/em hits an AC of [[@{ThAC02}-(1d20cs>@{crit-thresh2}+([[(@{attackadj2})+((@{strengthhit})*@{strbonus2})+((@{dexmissile})*@{dexbonus2})+(@{prof-level2})+(@{range-mod-attack})+(@{banded-mail2})+(@{brigandine2})+(@{chainmail-bronzeplate2})+(@{field-plate2})+(@{full-plate2})+(@{leather-hide-padded2})+(@{plate-mail2})+(@{ring-mail2})+(@{scale-mail2})+(@{splint-mail2})+(@{studded-leather2})+(?{Misc. bonus|0})]]))]] using their @{weaponname2}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh2" title="@{repeating_weapons2_$X_crit-thresh2}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range2" title="@{repeating_weapons2_$X_range2}" class="sheet-mintext"></td>
<td><input type="text" name="attr_size2" title="@{repeating_weapons2_$X_size2}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash2" title="@{repeating_weapons2_$X_weaptype-slash2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce2" title="@{repeating_weapons2_$X_weaptype-pierce2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt2" title="@{repeating_weapons2_$X_weaptype-blunt2}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed2" title="@{repeating_weapons2_$X_weapspeed2}" class="sheet-small"></td>
<td><button type="roll" name="roll_init2" title="%{repeating_weapons2_$X_init2}" value="/gmroll [[{([[1d10]]+[[@{weapspeed2}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Ammunition</b></h4>
<br><h4><b>You can use + to denote different sources for bonuses.</b></h4>
<br>
<br>
<table>
<tr class="sheet-default-header">
<th class="sheet-centering-padding" title="Strength damage adjustment">Str</th>
<th title="Ammunition name">Ammo</th>
<th title="Damage adjustment">Damage<br>Adj.</th>
<th colspan="2" title="Damage Small/Medium">Dam SM</th>
<th colspan="2" title="Damage Large">Dam L</th>
<th title="Amount of ammunition">Amount</th>
</tr>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus3' title="@{strbonus3}" value='1'/><span></span></label></td>
<td><input type="text" name="attr_ammoname" title="@{ammoname}" class="sheet-middle"></td>
<td><input type="text" name="attr_damadj2" title="@{damadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm2" title="@{damsm2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm2" title="%{attacksm2}" value="/em rolls [[@{damsm2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(?{Misc. bonus|0})]])]] damage using their @{ammoname}!"></button></td>
<td><input type="text" name="attr_daml2" title="@{daml2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl2" title="%{attackl2}" value="/em rolls [[@{daml2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(?{Misc. bonus|0})]])]] damage using their @{ammoname}!"></button></td>
<td><input type="number" name="attr_ammoremain" title="@{ammoremain}" class="sheet-table-dynamic"></td>
</tr>
</table>
<fieldset name="repeating_ammo" title="@{ammo}" class="repeating_ammo">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<tr class="sheet-default-header" style="visibility: collapse;">
<th class="sheet-centering-padding">Str</th>
<th>Ammo</th>
<th>Damage<br>Adj.</th>
<th colspan="2">Dam SM</th>
<th colspan="2">Dam L</th>
<th>Amount</th>
</tr>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus3' title="@{repeating_ammo_$X_strbonus3}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_ammoname" title="@{repeating_ammo_$X_ammoname}" class="sheet-middle"></td>
<td><input type="text" name="attr_damadj2" title="@{repeating_ammo_$X_damadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm2" title="@{repeating_ammo_$X_damsm2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm2" title="%{repeating_ammo_$X_attacksm2}" value="/em rolls [[@{damsm2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(?{Misc. bonus|0})]])]] damage using their @{ammoname}!"></button></td>
<td><input type="text" name="attr_daml2" title="@{repeating_ammo_$X_daml2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl2" title="%{repeating_ammo_$X_attackl2}" value="/em rolls [[@{daml2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(?{Misc. bonus|0})]])]] damage using their @{ammoname}!"></button></td>
<td><input type="number" name="attr_ammoremain" title="@{repeating_ammo_$X_ammoremain}" class="sheet-table-dynamic"></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Specializing in a bow or crossbow grants: An additional range category, Point-blank: +2/+0 and extra attacks </b></h4>
<br>
<h4><b>Special Abilities and Attacks</b></h4>
<br><textarea name="attr_abilitiesnotesranged" title="@{abilitiesnotesranged}" placeholder="You can optionally use these macros in place of your ThAC0 advancement. (Be sure to insert your relevant class level into the macro. If you are not sure which one to use, mouse over the level box to retrieve its call.): &#10;Warrior: 21-@{level-class#} &#10;Wizard: 21-ceil(@{level-class#}/3) &#10;Priest: 22-(ceil(@{level-class#}/3)*2) &#10;Rogue: 21-ceil(@{level-class#}/2) &#10;Psion: 21-ceil(@{level-class#}/2)"></textarea><br>
<h4><b>Weapon Notes</b></h4>
<br><textarea name="attr_rangedweaponnotes" title="@{rangedweaponnotes}"></textarea>
<hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-weapon-player-option">
<h4><b>Familiarity weapon penalty:</b></h4><input type="text" name="attr_famil-penalty" title="@{famil-penalty}" value="[[floor(@{nonprof-penalty}/2)]]" class="sheet-min" disabled/>
<br>
<input type="radio" name="attr_tab83" class="sheet-tab sheet-tab83" value="1" checked/><span class="sheet-tab sheet-tab83">Melee</span>&nbsp;
<input type="radio" name="attr_tab83" class="sheet-tab sheet-tab84" value="2"/><span class="sheet-tab sheet-tab84">Ranged</span>
<br>
<div class="sheet-tab-content sheet-section-weapon-player-option-melee">
<h4><b>Melee Weapons</b></h4>
<br>
<h4><b>Select armor opponent is wearing for bonuses/penalties</b></h4>
<br><br>
<table>
<tr class="sheet-default-header">
<td>Banded<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Brigan<br>dine</td>
<td>&nbsp;|&nbsp;</td>
<td>Chain Bronze<br>Mail &nbsp;&nbsp;&nbsp;Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Field<br>Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Full<br>Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Leather<br>Hide Pad</td>
<td>&nbsp;|&nbsp;</td>
<td>Plate<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Ring<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Scale<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Splint<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Studded<br>Leather</td>
</tr>
<tr>
<td><input style="display: none;" name="attr_armortype-bandedmail-slash" value="-2"><input style="display: none;" name="attr_armortype-bandedmail-pierce" value="0"><input style="display: none;" name="attr_armortype-bandedmail-blunt" value="-1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_banded-mail" title="@{banded-mail}" value="((@{weaptype-slash}*@{armortype-bandedmail-slash})+(@{weaptype-pierce}*@{armortype-bandedmail-pierce})+(@{weaptype-blunt}*@{armortype-bandedmail-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-brigandine-slash" value="-1"><input style="display: none;" name="attr_armortype-brigandine-pierce" value="-1"><input style="display: none;" name="attr_armortype-brigandine-blunt" value="0">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_brigandine" title="@{brigandine}" value="((@{weaptype-slash}*@{armortype-brigandine-slash})+(@{weaptype-pierce}*@{armortype-brigandine-pierce})+(@{weaptype-blunt}*@{armortype-brigandine-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-chain/bronze-slash" value="-2"><input style="display: none;" name="attr_armortype-chain/bronze-pierce" value="0"><input style="display: none;" name="attr_armortype-chain/bronze-blunt" value="2">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_chainmail-bronzeplate" title="@{chainmail-bronzeplate}" value="((@{weaptype-slash}*@{armortype-chain/bronze-slash})+(@{weaptype-pierce}*@{armortype-chain/bronze-pierce})+(@{weaptype-blunt}*@{armortype-chain/bronze-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-fieldplate-slash" value="-3"><input style="display: none;" name="attr_armortype-fieldplate-pierce" value="-1"><input style="display: none;" name="attr_armortype-fieldplate-blunt" value="0">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_field-plate" title="@{field-plate}" value="((@{weaptype-slash}*@{armortype-fieldplate-slash})+(@{weaptype-pierce}*@{armortype-fieldplate-pierce})+(@{weaptype-blunt}*@{armortype-fieldplate-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-fullplate-slash" value="-4"><input style="display: none;" name="attr_armortype-fullplate-pierce" value="3"><input style="display: none;" name="attr_armortype-fullplate-blunt" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_full-plate" title="@{full-plate}" value="((@{weaptype-slash}*@{armortype-fullplate-slash})+(@{weaptype-pierce}*@{armortype-fullplate-pierce})+(@{weaptype-blunt}*@{armortype-fullplate-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-leath/hide/pad-slash" value="-2"><input style="display: none;" name="attr_armortype-leath/hide/pad-pierce" value="2"><input style="display: none;" name="attr_armortype-leath/hide/pad-blunt" value="0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_leather-hide-padded" title="@{leather-hide-padded}" value="((@{weaptype-slash}*@{armortype-leath/hide/pad-slash})+(@{weaptype-pierce}*@{armortype-leath/hide/pad-pierce})+(@{weaptype-blunt}*@{armortype-leath/hide/pad-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-platemail-slash" value="-3"><input style="display: none;" name="attr_armortype-platemail-pierce" value="0"><input style="display: none;" name="attr_armortype-platemail-blunt" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_plate-mail" title="@{plate-mail}" value="((@{weaptype-slash}*@{armortype-platemail-slash})+(@{weaptype-pierce}*@{armortype-platemail-pierce})+(@{weaptype-blunt}*@{armortype-platemail-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-ringmail-slash" value="-1"><input style="display: none;" name="attr_armortype-ringmail-pierce" value="-1"><input style="display: none;" name="attr_armortype-ringmail-blunt" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_ring-mail" title="@{ring-mail}" value="((@{weaptype-slash}*@{armortype-ringmail-slash})+(@{weaptype-pierce}*@{armortype-ringmail-pierce})+(@{weaptype-blunt}*@{armortype-ringmail-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-scalemail-slash" value="0"><input style="display: none;" name="attr_armortype-scalemail-pierce" value="-1"><input style="display: none;" name="attr_armortype-scalemail-blunt" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_scale-mail" title="@{scale-mail}" value="((@{weaptype-slash}*@{armortype-scalemail-slash})+(@{weaptype-pierce}*@{armortype-scalemail-pierce})+(@{weaptype-blunt}*@{armortype-scalemail-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-splintmail-slash" value="0"><input style="display: none;" name="attr_armortype-splintmail-pierce" value="-1"><input style="display: none;" name="attr_armortype-splintmail-blunt" value="-2">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_splint-mail" title="@{splint-mail}" value="((@{weaptype-slash}*@{armortype-splintmail-slash})+(@{weaptype-pierce}*@{armortype-splintmail-pierce})+(@{weaptype-blunt}*@{armortype-splintmail-blunt}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-studleath-slash" value="-2"><input style="display: none;" name="attr_armortype-studleath-pierce" value="-1"><input style="display: none;" name="attr_armortype-studleath-blunt" value="0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_studded-leather" title="@{studded-leather}" value="((@{weaptype-slash}*@{armortype-studleath-slash})+(@{weaptype-pierce}*@{armortype-studleath-pierce})+(@{weaptype-blunt}*@{armortype-studleath-blunt}))"/><span></span></td>
</tr>
</table>
<br>
<h4><b>You can use + to denote different sources for bonuses.</b></h4>
<br>
<br>
<table>
<thead class="sheet-default-header">
<tr>
<th class="sheet-centering-padding" rowspan="2" title="Strength hit bonus">Str</th>
<th class="sheet-centering-padding" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attack</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Blunt">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Blunt">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus' title="@{strbonus}" value='1' checked/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus' title="@{dexbonus}" value='1'/><span></span></label></td>
<td><input type="text" name="attr_weaponname" title="@{weaponname}" class="sheet-middle"></td>
<td>
<select name="attr_prof-level" title="@{prof-level}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Familiarity</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
<option value="3">Mastery</option>
</select>
</td>
<td><input type="text" name="attr_attacknum" title="@{attacknum}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadj" title="@{attackadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC0" title="@{ThAC0}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit" title="%{hit}" value="/em hits an AC of [[@{ThAC0}-(1d20cs>@{crit-thresh}+([[(@{attackadj})+(@{prof-level})+((@{strengthhit})*@{strbonus})+((@{dexmissile})*@{dexbonus})+(@{banded-mail})+(@{brigandine})+(@{chainmail-bronzeplate})+(@{field-plate})+(@{full-plate})+(@{leather-hide-padded})+(@{plate-mail})+(@{ring-mail})+(@{scale-mail})+(@{splint-mail})+(@{studded-leather})+(?{Misc. bonus|0})]]))]] using their @{weaponname}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh" title="@{crit-thresh}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range" title="@{range}" class="sheet-short"></td>
<td><input type="text" name="attr_size" title="@{size}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash" title="@{weaptype-slash}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce" title="@{weaptype-pierce}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt" title="@{weaptype-blunt}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed" title="@{weapspeed}" class="sheet-small"></td>
<td><button type="roll" name="roll_init" title="%{init}" value="/gmroll [[{([[1d10]]+[[@{weapspeed}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{weaponname})]&{tracker}">Initiative</button></td>
</tr>
</table>
<fieldset name="repeating_weapons" title="@{weapons}" class="repeating_weapons">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse;">
<tr>
<th class="sheet-centering-padding" rowspan="2" title="Strength hit bonus">Str</th>
<th class="sheet-centering-padding" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attack</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Blunt">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Blunt">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus' title="@{repeating_weapons_$X_strbonus}" value='1' checked/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus' title="@{repeating_weapons_$X_dexbonus}" value='1'/><span></span></label></td>
<td><input type="text" name="attr_weaponname" title="@{repeating_weapons_$X_weaponname}" class="sheet-middle"></td>
<td>
<select name="attr_prof-level" title="@{repeating_weapons_$X_prof-level}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Familiarity</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
<option value="3">Mastery</option>
</select>
</td>
<td><input type="text" name="attr_attacknum" title="@{repeating_weapons_$X_attacknum}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadj" title="@{repeating_weapons_$X_attackadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC0" title="@{repeating_weapons_$X_ThAC0}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit" title="%{repeating_weapons_$X_hit}" value="/em hits an AC of [[@{ThAC0}-(1d20cs>@{crit-thresh}+([[(@{attackadj})+(@{prof-level})+((@{strengthhit})*@{strbonus})+((@{dexmissile})*@{dexbonus})+(@{banded-mail})+(@{brigandine})+(@{chainmail-bronzeplate})+(@{field-plate})+(@{full-plate})+(@{leather-hide-padded})+(@{plate-mail})+(@{ring-mail})+(@{scale-mail})+(@{splint-mail})+(@{studded-leather})+(?{Misc. bonus|0})]]))]] using their @{weaponname}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh" title="@{repeating_weapons_$X_crit-thresh}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range" title="@{repeating_weapons_$X_range}" class="sheet-short"></td>
<td><input type="text" name="attr_size" title="@{repeating_weapons_$X_size}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash" title="@{repeating_weapons_$X_weaptype-slash}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce" title="@{repeating_weapons_$X_weaptype-pierce}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt" title="@{repeating_weapons_$X_weaptype-blunt}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed" title="@{repeating_weapons_$X_weapspeed}" class="sheet-small"></td>
<td><button type="roll" name="roll_init" title="%{repeating_weapons_$X_init}" value="/gmroll [[{([[1d10]]+[[@{weapspeed}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{weaponname})]&{tracker}">Initiative</button></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Melee Damage</b></h4>
<br>
<h4><b>You can use + to denote different sources for bonuses.</b></h4>
<br>
<br>
<table>
<tr class="sheet-default-header">
<th class="sheet-centering-padding" title="Strength damage adjustment">Str</th>
<th class="sheet-centering-padding" title="Dexterity missile attack adjustment as melee damage adjustment">Dex</th>
<th title="Weapon name">Weapon</th>
<th class="sheet-centering-padding" title="Specialist: +2">Spec</th>
<th class="sheet-centering-padding" title="Mastery: +3">Mast</th>
<th title="Damage adjustment">Damage<br>Adj.</th>
<th colspan="2" title="Damage Small/Medium">Dam SM</th>
<th colspan="2" title="Damage Large">Dam L</th>
<th colspan="2" title="Knockdown">Knockdown</th>
</tr>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus1' title="@{strbonus1}" value='1' checked/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus1' title="@{dexbonus1}" value='1'/><span></span></label></td>
<td><input type="text" name="attr_weaponname1" title="@{weaponname1}" class="sheet-middle"></td>
<td><label><input type="checkbox" name="attr_specialist-damage" title="@{specialist-damage}" value="2"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_mastery-damage" title="@{mastery-damage}" value="3"/><span></span></label></td>
<td><input type="text" name="attr_damadj" title="@{damadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm" title="@{damsm}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm" title="%{attacksm}" value="/em rolls [[@{damsm}+([[(@{damadj})+({{@{specialist-damage},@{mastery-damage}}kh1})+((@{strengthdmg})*@{strbonus1})+((@{dexmissile})*@{dexbonus1})+(?{Misc. bonus|0})]])]] damage using their @{weaponname1}!"></button></td>
<td><input type="text" name="attr_daml" title="@{daml}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl" title="%{attackl}" value="/em rolls [[@{daml}+([[(@{damadj})+({{@{specialist-damage},@{mastery-damage}}kh1})+((@{strengthdmg})*@{strbonus1})+((@{dexmissile})*@{dexbonus1})+(?{Misc. bonus|0})]])]] damage using their @{weaponname1}!"></button></td>
<td><input type="text" name="attr_knockdown1" title="@{knockdown1}" class="sheet-shortish"></td>
<td><button type="roll" name="roll_knockdown1" title="%{knockdown1}" value="/em roll [[@{knockdown1}+(?{Misc. bonus|0})]]&GreaterEqual;[[?{Target Size?|Tiny,3|Small,5|Medium,7|Large,9|Huge,11}]] knockdown using their @{weaponname1}!"></button></td>
</tr>
</table>
<fieldset name="repeating_weapons" title="@{@{weapons-damage}" class="repeating_weapons-damage">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<tr class="sheet-default-header" style="visibility: collapse;">
<th class="sheet-centering-padding">Str</th>
<th class="sheet-centering-padding">Dex</th>
<th>Weapon</th>
<th class="sheet-centering-padding">Spec</th>
<th class="sheet-centering-padding">Mast</th>
<th>Damage<br>Adj.</th>
<th colspan="2">Dam SM</th>
<th colspan="2">Dam L</th>
<th colspan="2" title="Knockdown">Knockdown</th>
</tr>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus1' title="@{repeating_weapons_$X_strbonus1}" value='1' checked/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus1' title="@{repeating_weapons_$X_dexbonus1}" value='1'/><span></span></label></td>
<td><input type="text" name="attr_weaponname1" title="@{repeating_weapons_$X_weaponname1}" class="sheet-middle"></td>
<td><label><input type="checkbox" name="attr_specialist-damage" title="@{repeating_weapons_$X_specialist-damage}" value="2"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_mastery-damage" title="@{repeating_weapons_$X_mastery-damage}" value="3"/><span></span></label></td>
<td><input type="text" name="attr_damadj" title="@{repeating_weapons_$X_damadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm" title="@{repeating_weapons_$X_damsm}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm" title="%{repeating_weapons_$X_attacksm}" value="/em rolls [[@{damsm}+([[(@{damadj})+({{@{specialist-damage},@{mastery-damage}}kh1})+((@{strengthdmg})*@{strbonus1})+((@{dexmissile})*@{dexbonus1})+(?{Misc. bonus|0})]])]] damage using their @{weaponname1}!"></button></td>
<td><input type="text" name="attr_daml" title="@{repeating_weapons_$X_daml}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl" title="%{repeating_weapons_$X_attackl}" value="/em rolls [[@{daml}+([[(@{damadj})+({{@{specialist-damage},@{mastery-damage}}kh1})+((@{strengthdmg})*@{strbonus1})+((@{dexmissile})*@{dexbonus1})+(?{Misc. bonus|0})]])]] damage using their @{weaponname1}!"></button></td>
<td><input type="text" name="attr_knockdown1" title="@{repeating_weapons_$X_knockdown1}" class="sheet-shortish"></td>
<td><button type="roll" name="roll_knockdown1" title="%{repeating_weapons_$X_knockdown1}" value="/em roll [[@{knockdown1}+(?{Misc. bonus|0})]]&GreaterEqual;[[?{Target Size?|Tiny,3|Small,5|Medium,7|Large,9|Huge,11}]] knockdown using their @{weaponname1}!"></button></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Special Abilities and Attacks</b></h4>
<br>
<textarea name="attr_abilitiesnotes" title="@{abilitiesnotes}" placeholder="You can optionally use these macros in place of your ThAC0 advancement. (Be sure to insert your relevant class level into the macro. If you are not sure which one to use, mouse over the level box to retrieve its call.): &#10;Warrior: 21-@{level-class#} &#10;Wizard: 21-ceil(@{level-class#}/3) &#10;Priest: 22-(ceil(@{level-class#}/3)*2) &#10;Rogue: 21-ceil(@{level-class#}/2) &#10;Psion: 21-ceil(@{level-class#}/2)"></textarea>
<br>
<h4><b>Weapon Notes</b></h4>
<br><textarea name="attr_weaponnotes" title="@{weaponnotes}"></textarea>
<hr>
</div>
<div class="sheet-tab-content sheet-section-weapon-player-option-ranged">
<h4><b>Ranged Weapons</b></h4>
<br>
<h4><b>Select armor opponent is wearing for bonuses/penalties</b></h4>
<br><br>
<table>
<tr class="sheet-default-header">
<td>Banded<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Brigan<br>dine</td>
<td>&nbsp;|&nbsp;</td>
<td>Chain Bronze<br>Mail &nbsp;&nbsp;&nbsp;Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Field<br>Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Full<br>Plate</td>
<td>&nbsp;|&nbsp;</td>
<td>Leather<br>Hide Pad</td>
<td>&nbsp;|&nbsp;</td>
<td>Plate<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Ring<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Scale<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Splint<br>Mail</td>
<td>&nbsp;|&nbsp;</td>
<td>Studded<br>Leather</td>
</tr>
<tr>
<td><input style="display: none;" name="attr_armortype-bandedmail-slash2" value="-2"><input style="display: none;" name="attr_armortype-bandedmail-pierce2" value="0"><input style="display: none;" name="attr_armortype-bandedmail-blunt2" value="-1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_banded-mail2" title="@{banded-mail2}" value="((@{weaptype-slash2}*@{armortype-bandedmail-slash2})+(@{weaptype-pierce2}*@{armortype-bandedmail-pierce2})+(@{weaptype-blunt2}*@{armortype-bandedmail-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-brigandine-slash2" value="-1"><input style="display: none;" name="attr_armortype-brigandine-pierce2" value="-1"><input style="display: none;" name="attr_armortype-brigandine-blunt2" value="0">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_brigandine2" title="@{brigandine2}" value="((@{weaptype-slash2}*@{armortype-brigandine-slash2})+(@{weaptype-pierce2}*@{armortype-brigandine-pierce2})+(@{weaptype-blunt2}*@{armortype-brigandine-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-chain/bronze-slash2" value="-2"><input style="display: none;" name="attr_armortype-chain/bronze-pierce2" value="0"><input style="display: none;" name="attr_armortype-chain/bronze-blunt2" value="2">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_chainmail-bronzeplate2" title="@{chainmail-bronzeplate2}" value="((@{weaptype-slash2}*@{armortype-chain/bronze-slash2})+(@{weaptype-pierce2}*@{armortype-chain/bronze-pierce2})+(@{weaptype-blunt2}*@{armortype-chain/bronze-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-fieldplate-slash2" value="-3"><input style="display: none;" name="attr_armortype-fieldplate-pierce2" value="-1"><input style="display: none;" name="attr_armortype-fieldplate-blunt2" value="0">&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_field-plate2" title="@{field-plate2}" value="((@{weaptype-slash2}*@{armortype-fieldplate-slash2})+(@{weaptype-pierce2}*@{armortype-fieldplate-pierce2})+(@{weaptype-blunt2}*@{armortype-fieldplate-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-fullplate-slash2" value="-4"><input style="display: none;" name="attr_armortype-fullplate-pierce2" value="3"><input style="display: none;" name="attr_armortype-fullplate-blunt2" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_full-plate2" title="@{full-plate2}" value="((@{weaptype-slash2}*@{armortype-fullplate-slash2})+(@{weaptype-pierce2}*@{armortype-fullplate-pierce2})+(@{weaptype-blunt2}*@{armortype-fullplate-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-leath/hide/pad-slash2" value="-2"><input style="display: none;" name="attr_armortype-leath/hide/pad-pierce2" value="2"><input style="display: none;" name="attr_armortype-leath/hide/pad-blunt2" value="0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_leather-hide-padded2" title="@{leather-hide-padded2}" value="((@{weaptype-slash2}*@{armortype-leath/hide/pad-slash2})+(@{weaptype-pierce2}*@{armortype-leath/hide/pad-pierce2})+(@{weaptype-blunt2}*@{armortype-leath/hide/pad-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-platemail-slash2" value="-3"><input style="display: none;" name="attr_armortype-platemail-pierce2" value="0"><input style="display: none;" name="attr_armortype-platemail-blunt2" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_plate-mail2" title="@{plate-mail2}" value="((@{weaptype-slash2}*@{armortype-platemail-slash2})+(@{weaptype-pierce2}*@{armortype-platemail-pierce2})+(@{weaptype-blunt2}*@{armortype-platemail-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-ringmail-slash2" value="-1"><input style="display: none;" name="attr_armortype-ringmail-pierce2" value="-1"><input style="display: none;" name="attr_armortype-ringmail-blunt2" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_ring-mail2" title="@{ring-mail2}" value="((@{weaptype-slash2}*@{armortype-ringmail-slash2})+(@{weaptype-pierce2}*@{armortype-ringmail-pierce2})+(@{weaptype-blunt2}*@{armortype-ringmail-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-scalemail-slash2" value="0"><input style="display: none;" name="attr_armortype-scalemail-pierce2" value="-1"><input style="display: none;" name="attr_armortype-scalemail-blunt2" value="0">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_scale-mail2" title="@{scale-mail2}" value="((@{weaptype-slash2}*@{armortype-scalemail-slash2})+(@{weaptype-pierce2}*@{armortype-scalemail-pierce2})+(@{weaptype-blunt2}*@{armortype-scalemail-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-splintmail-slash2" value="0"><input style="display: none;" name="attr_armortype-splintmail-pierce2" value="-1"><input style="display: none;" name="attr_armortype-splintmail-blunt2" value="-2">&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_splint-mail2" title="@{splint-mail2}" value="((@{weaptype-slash2}*@{armortype-splintmail-slash2})+(@{weaptype-pierce2}*@{armortype-splintmail-pierce2})+(@{weaptype-blunt2}*@{armortype-splintmail-blunt2}))"/><span></span></td>
<td></td>
<td><input style="display: none;" name="attr_armortype-studleath-slash2" value="-2"><input style="display: none;" name="attr_armortype-studleath-pierce2" value="-1"><input style="display: none;" name="attr_armortype-studleath-blunt2" value="0">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" name="attr_studded-leather2" title="@{studded-leather2}" value="((@{weaptype-slash2}*@{armortype-studleath-slash2})+(@{weaptype-pierce2}*@{armortype-studleath-pierce2})+(@{weaptype-blunt2}*@{armortype-studleath-blunt2}))"/><span></span></td>
</tr>
</table>
<br>
<h4><b>You can use + to denote different sources for bonuses.</b></h4>
<br><br>
<table>
<thead class="sheet-default-header">
<tr>
<th class="sheet-centering-padding" rowspan="2" title="Strength attack adjustment">Str</th>
<th class="sheet-centering-padding" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th class="sheet-centering" colspan="5" title="Range modifiers">Range Mod.</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attacks</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Blunt">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Mastery Point Blank: +3 (additional +1 on top of Mastery +2 modifier)">PBM</th>
<th title="Short Range: 0">SR</th>
<th title="Medium Range: -2">MR</th>
<th title="Long Range: -5">LR</th>
<th title="Extreme Range: -10">ER</th>
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Blunt">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus2' title="@{strbonus2}" value='1'/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus2' title="@{dexbonus2}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname2" title="@{weaponname2}" class="sheet-middle">
<td>
<select name="attr_prof-level2" title="@{prof-level2}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Familiarity</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
<option value="2">Mastery</option>
</select>
</td>
<td><label><input type="radio" name="attr_range-mod-attack2" title="@{range-mod-attack2} or @{pbm-attack}" value="1"/><span></span></label> <input style="display:none;" name="attr_pbm-attack" value="1"/></td>
<td><label><input type="radio" name="attr_range-mod-attack2" title="@{range-mod-attack2} or @{sr-attack}" value="0" checked/><span></span></label><input style="display:none;" name="attr_sr-attack" value="0"/></td>
<td><label><input type="radio" name="attr_range-mod-attack2" title="@{range-mod-attack2} or @{mr-attack}" value="-2"/><span></span></label> <input style="display:none;" name="attr_mr-attack" value="-2"/></td>
<td><label><input type="radio" name="attr_range-mod-attack2" title="@{range-mod-attack2} or @{lr-attack}" value="-5"/><span></span></label> <input style="display:none;" name="attr_lr-attack" value="-5"/></td>
<td><label><input type="radio" name="attr_range-mod-attack2" title="@{range-mod-attack2} or @{er-attack}" value="-10"/><span></span></label> <input style="display:none;" name="attr_er-attack" value="-10"/></td>
<td><input type="text" name="attr_attacknum2" title="@{attacknum2}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadj2" title="@{attackadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC02" title="@{ThAC02}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit12" title="%{hit12}" value="/em hits an AC of [[@{ThAC02}-(1d20cs>@{crit-thresh2}+([[(@{attackadj2})+((@{strengthhit})*@{strbonus2})+((@{dexmissile})*@{dexbonus2})+(@{prof-level2})+(@{range-mod-attack2})+(@{banded-mail2})+(@{brigandine2})+(@{chainmail-bronzeplate2})+(@{field-plate2})+(@{full-plate2})+(@{leather-hide-padded2})+(@{plate-mail2})+(@{ring-mail2})+(@{scale-mail2})+(@{splint-mail2})+(@{studded-leather2})+(?{Misc. bonus|0})]]))]] using their @{weaponname2}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh2" title="@{crit-thresh2}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range2" title="@{range2}" class="sheet-mintext"></td>
<td><input type="text" name="attr_size2" title="@{size2}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash2" title="@{weaptype-slash2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce2" title="@{weaptype-pierce2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt2" title="@{weaptype-blunt2}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed2" title="@{weapspeed2}" class="sheet-small"></td>
<td><button type="roll" name="roll_init2" title="%{init2}" value="/gmroll [[{([[1d10]]+[[@{weapspeed2}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
</tr>
</table>
<fieldset name="repeating_weapons2" title="@{weapons2}" class="repeating_weapons2">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse;">
<tr>
<th class="sheet-centering-padding" rowspan="2" title="Strength attack adjustment">Str</th>
<th class="sheet-centering-padding" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th class="sheet-centering" colspan="5" title="Range modifiers">Range Mod.</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attacks</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Blunt">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Mastery Point Blank: +3 (additional +1 on top of Mastery +2 modifier)">PBM</th>
<th title="Short Range: 0">SR</th>
<th title="Medium Range: -2">MR</th>
<th title="Long Range: -5">LR</th>
<th title="Extreme Range: -10">ER</th>
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Blunt">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus2' title="@{repeating_weapons2_$X_strbonus2}" value='1'/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus2' title="@{repeating_weapons2_$X_dexbonus2}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname2" title="@{repeating_weapons2_$X_weaponname2}" class="sheet-middle">
<td>
<select name="attr_prof-level2" title="@{repeating_weapons2_$X_prof-level2}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Familiarity</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
<option value="2">Mastery</option>
</select>
</td>
<td><label><input type="radio" name="attr_range-mod-attack2" title="@{repeating_weapons2_$X_range-mod-attack2} or @{repeating_weapons2_$X_pbm-attack}" value="1"/><span></span></label> <input style="display:none;" name="attr_pbm-attack" value="1"/></td>
<td><label><input type="radio" name="attr_range-mod-attack2" title="@{repeating_weapons2_$X_range-mod-attack2} or @{repeating_weapons2_$X_sr-attack}" value="0" checked/><span></span></label><input style="display:none;" name="attr_sr-attack" value="0"/></td>
<td><label><input type="radio" name="attr_range-mod-attack2" title="@{repeating_weapons2_$X_range-mod-attack2} or @{repeating_weapons2_$X_mr-attack}" value="-2"/><span></span></label> <input style="display:none;" name="attr_mr-attack" value="-2"/></td>
<td><label><input type="radio" name="attr_range-mod-attack2" title="@{repeating_weapons2_$X_range-mod-attack2} or @{repeating_weapons2_$X_lr-attack}" value="-5"/><span></span></label> <input style="display:none;" name="attr_lr-attack" value="-5"/></td>
<td><label><input type="radio" name="attr_range-mod-attack2" title="@{repeating_weapons2_$X_range-mod-attack2} or @{repeating_weapons2_$X_er-attack}" value="-10"/><span></span></label> <input style="display:none;" name="attr_er-attack" value="-10"/></td>
<td><input type="text" name="attr_attacknum2" title="@{repeating_weapons2_$X_attacknum2}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadj2" title="@{repeating_weapons2_$X_attackadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC02" title="@{repeating_weapons2_$X_ThAC02}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit12" title="%{repeating_weapons2_$X_hit12}" value="/em hits an AC of [[@{ThAC02}-(1d20cs>@{crit-thresh2}+([[(@{attackadj2})+((@{strengthhit})*@{strbonus2})+((@{dexmissile})*@{dexbonus2})+(@{prof-level2})+(@{range-mod-attack2})+(@{banded-mail2})+(@{brigandine2})+(@{chainmail-bronzeplate2})+(@{field-plate2})+(@{full-plate2})+(@{leather-hide-padded2})+(@{plate-mail2})+(@{ring-mail2})+(@{scale-mail2})+(@{splint-mail2})+(@{studded-leather2})+(?{Misc. bonus|0})]]))]] using their @{weaponname2}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh2" title="@{repeating_weapons2_$X_crit-thresh2}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range2" title="@{repeating_weapons2_$X_range2}" class="sheet-mintext"></td>
<td><input type="text" name="attr_size2" title="@{repeating_weapons2_$X_size2}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash2" title="@{repeating_weapons2_$X_weaptype-slash2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce2" title="@{repeating_weapons2_$X_weaptype-pierce2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt2" title="@{repeating_weapons2_$X_weaptype-blunt2}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed2" title="@{repeating_weapons2_$X_weapspeed2}" class="sheet-small"></td>
<td><button type="roll" name="roll_init2" title="%{repeating_weapons2_$X_init2}" value="/gmroll [[{([[1d10]]+[[@{weapspeed2}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Ammunition</b></h4>
<br>
<h4><b>You can use + to denote different sources for bonuses.</b></h4>
<br>
<br>
<table>
<thead class="sheet-default-header">
<tr>
<th class="sheet-centering-padding" rowspan="2" title="Strength damage adjustment">Str</th>
<th class="sheet-centering-padding" rowspan="2" title="Dexterity missile attack adjustment as damage adjustment">Dex</th>
<th rowspan="2" title="Ammunition name">Ammo</th>
<th class="sheet-centering" colspan="2" title="Point Blank damage modifier">Point Blank</th>
<th rowspan="2" title="Damage adjustment">Damage<br>Adj.</th>
<th rowspan="2" colspan="2" title="Damage Small/Medium">Dam SM</th>
<th rowspan="2" colspan="2" title="Damage Large">Dam L</th>
<th rowspan="2" colspan="2" title="Knockdown">Knockdown</th>
<th rowspan="2" title="Amount of ammunition">Amount</th>
</tr>
<tr class="sheet-centering">
<th title="Specialist Point Blank: +2">Spec</th>
<th title="Mastery Point Blank: +3">Mast</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus3' title="@{strbonus3}" value='1'/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus3' title="@{dexbonus3}" value='1'/><span></span></label></td>
<td><input type="text" name="attr_ammoname" title="@{ammoname}" class="sheet-middle"></td>
<td><label><input type='checkbox' name='attr_specialist-damage2' title="@{specialist-damage2}" value='2'/><span></span></label></td>
<td><label><input type='checkbox' name='attr_mastery-damage2' title="@{mastery-damage2}" value='3'/><span></span></label></td>
<td><input type="text" name="attr_damadj2" title="@{damadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm2" title="@{damsm2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm2" title="%{attacksm2}" value="/em rolls [[@{damsm2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+((@{dexmissile})*@{dexbonus3})+({{@{specialist-damage2},@{mastery-damage2}}kh1})+(?{Misc. bonus|0})]])]] damage using their @{ammoname}!"></button></td>
<td><input type="text" name="attr_daml2" title="@{daml2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl2" title="%{attackl2}" value="/em rolls [[@{daml2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+((@{dexmissile})*@{dexbonus3})+({{@{specialist-damage2},@{mastery-damage2}}kh1})+(?{Misc. bonus|0})]])]] damage using their @{ammoname}!"></button></td>
<td><input type="text" name="attr_knockdown2" title="@{knockdown2}" class="sheet-shortish"></td>
<td><button type="roll" name="roll_knockdown2" title="%{knockdown2}" value="/em roll [[@{knockdown2}+(?{Misc. bonus|0})]]&GreaterEqual;[[?{Target Size?|Tiny,3|Small,5|Medium,7|Large,9|Huge,11}]] knockdown using their @{ammoname}!"></button></td>
<td><input type="number" name="attr_ammoremain" title="@{ammoremain}" class="sheet-table-dynamic"></td>
</tr>
</table>
<fieldset name="repeating_ammo" title="@{ammo}" class="repeating_ammo">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse;">
<tr>
<th class="sheet-centering-padding" rowspan="2" title="Strength damage adjustment">Str</th>
<th class="sheet-centering-padding" rowspan="2" title="Dexterity missile attack adjustment as damage adjustment">Dex</th>
<th rowspan="2" title="Ammunition name">Ammo</th>
<th class="sheet-centering" colspan="2" title="Point Blank damage modifier">Point Blank</th>
<th rowspan="2" title="Damage adjustment">Damage<br>Adj.</th>
<th rowspan="2" colspan="2" title="Damage Small/Medium">Dam SM</th>
<th rowspan="2" colspan="2" title="Damage Large">Dam L</th>
<th rowspan="2" colspan="2" title="Knockdown">Knockdown</th>
<th rowspan="2" title="Amount of ammunition">Amount</th>
</tr>
<tr class="sheet-centering">
<th title="Specialist Point Blank: +2">Spec</th>
<th title="Mastery Point Blank: +3">Mast</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus3' title="@{repeating_ammo_$X_strbonus3}" value="1"/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus3' title="@{repeating_ammo_$X_dexbonus3}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_ammoname" title="@{repeating_ammo_$X_ammoname}" class="sheet-middle"></td>
<td><label><input type='checkbox' name='attr_specialist-damage2' title="@{repeating_ammo_$X_specialist-damage2}" value='2'/><span></span></label></td>
<td><label><input type='checkbox' name='attr_mastery-damage2' title="@{repeating_ammo_$X_mastery-damage2}" value='3'/><span></span></label></td>
<td><input type="text" name="attr_damadj2" title="@{repeating_ammo_$X_damadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm2" title="@{repeating_ammo_$X_damsm2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm2" title="%{repeating_ammo_$X_attacksm2}" value="/em rolls [[@{damsm2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+((@{dexmissile})*@{dexbonus3})+({{@{specialist-damage2},@{mastery-damage2}}kh1})+(?{Misc. bonus|0})]])]] damage using their @{ammoname}!"></button></td>
<td><input type="text" name="attr_daml2" title="@{repeating_ammo_$X_daml2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl2" title="%{repeating_ammo_$X_attackl2}" value="/em rolls [[@{daml2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+((@{dexmissile})*@{dexbonus3})+({{@{specialist-damage2},@{mastery-damage2}}kh1})+(?{Misc. bonus|0})]])]] damage using their @{ammoname}!"></button></td>
<td><input type="text" name="attr_knockdown2" title="@{repeating_ammo_$X_knockdown2}" class="sheet-shortish"></td>
<td><button type="roll" name="roll_knockdown2" title="%{repeating_ammo_$X_knockdown2}" value="/em roll [[@{knockdown2}+(?{Misc. bonus|0})]]&GreaterEqual;[[?{Target Size?|Tiny,3|Small,5|Medium,7|Large,9|Huge,11}]] knockdown using their @{ammoname}!"></button></td>
<td><input type="number" name="attr_ammoremain" title="@{repeating_ammo_$X_ammoremain}" class="sheet-table-dynamic"></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Special Abilities and Attacks</b></h4>
<br>
<textarea name="attr_abilitiesnotesranged" title="@{abilitiesnotesranged}" placeholder="You can optionally use these macros in place of your ThAC0 advancement. (Be sure to insert your relevant class level into the macro. If you are not sure which one to use, mouse over the level box to retrieve its call.): &#10;Warrior: 21-@{level-class#} &#10;Wizard: 21-ceil(@{level-class#}/3) &#10;Priest: 22-(ceil(@{level-class#}/3)*2) &#10;Rogue: 21-ceil(@{level-class#}/2) &#10;Psion: 21-ceil(@{level-class#}/2)"></textarea>
<br>
<h4><b>Weapon Notes</b></h4>
<br>
<textarea name="attr_rangedweaponnotes" title="@{rangedweaponnotes}"></textarea>
<hr>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-section-rogue"><h4><b>Rogue Skills</b></h4>
<br><br>
<div class="body">
<input type="radio" name="attr_tab15" class="sheet-tab sheet-tab39" value="1" checked/><span class="sheet-tab sheet-tab39">Standard</span>&nbsp;
<input type="radio" name="attr_tab15" class="sheet-tab sheet-tab60" value="2"/><span class="sheet-tab sheet-tab60">S.P./D.S.</span><br><br>
<div class="sheet-tab-content sheet-section-rogue-standard"><h4><b>Standard</b></h4>
<br>
<h4><b>Backstab Multiplier:</b></h4><input type="text" name="attr_backstabmultiplier" title="@{backstabmultiplier}" class="tiny">&nbsp;&nbsp;<h4><b>Please input a similar macro (see below) here:<input type="text" name="attr_rogue-level-base" title="@{rogue-level-base}" class="sheet-display" value="30+(30*@{level-class1})"></b></h4>
<br>
<h4><b>Rogue: 30+(30*@{level-class#}) Bard: 5+(15*@{level-class#}) etc</b></h4>
<br>
<br>
<table class="sheet-default-header-first-column sheet-table-white">
<thead class="sheet-default-header">
<tr>
<th colspan="6"></th>
<th><input type="text" class="sheet-min" name="attr_all-thief-points-remain" title="@{all-thief-points-remain}" value="(@{rogue-level-base})-(@{ppl})-(@{oll})-(@{rtl})-(@{msl})-(@{hsl})-(@{dnl})-(@{cwl})-(@{rll})-(@{dml})-(@{dil})-(@{brl})-(@{tul})-(@{ebl})-(@{fdl})-(@{apl})-(@{newskill})" disabled><input type="text" name="attr_newskill" value="0" style="display: none;"></th>
<th colspan="2">Leather Armor</th>
<th colspan="3">No Armor</th>
<th colspan="3">Heavy Armor</th>
</tr>
<tr>
<th>Skill</th>
<th>Base</th>
<th>Race</th>
<th>Dex</th>
<th>Kit</th>
<th>Magic</th>
<th>Level</th>
<th colspan="2">Total</th>
<th>Bonus</th>
<th colspan="2">Total</th>
<th>Penalty</th>
<th>Total</th>
<th><input type="text" name="attr_armorname" title="@{armorname}" class="sheet-table-dynamic" placeholder="Studded Leather"/></th>
</tr>
</thead>
<tr>
<th class="sheet-default-header">Pick Pockets</th>
<td><input type="text" name="attr_ppb" title="@{ppb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ppr" title="@{ppr}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ppd" title="@{ppd}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ppk" title="@{ppk}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ppm" title="@{ppm}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ppl" title="@{ppl}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ppt" title="@{ppt}" value="(@{ppb})+(@{ppr})+(@{ppd})+(@{ppk})+(@{ppm})+(@{ppl})" disabled class="sheet-min"/>%</td>
<td><button type="roll" name="roll_pp" title="%{pp}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ppt})]] [Pick Pockets (in Leather Armor)]">Leather</button></td>
<td><input type="text" name="attr_ppnoarmorb" title="@{ppnoarmorb}" class="sheet-min" value="5" disabled/>%</td>
<td><input type="text" name="attr_ppnoarmort" title="@{ppnoarmort}" class="sheet-min" value="(@{ppt})+(@{ppnoarmorb})" disabled/>%</td>
<td><button type="roll" name="roll_ppnoarmor" title="%{ppnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ppnoarmort})]] [Pick Pockets (in No Armor)]">No Armor</button></td>
<td><input type="text" name="attr_pparmorp" title="@{pparmorp}" class="sheet-min" value="-0"/>%</td>
<td><input type="text" name="attr_pparmort" title="@{pparmort}" class="sheet-min" value="(@{ppt})+(@{pparmorp})" disabled/>%</td>
<td><button type="roll" name="roll_pparmor" title="%{pparmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{pparmort})]] [Pick Pockets (in @{armorname})]">Heavy Armor</button></td>
</tr>
<tr>
<th class="sheet-default-header">Open Locks</th>
<td><input type="text" name="attr_olb" title="@{olb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_olr" title="@{olr}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_old" title="@{old}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_olk" title="@{olk}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_olm" title="@{olm}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_oll" title="@{oll}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_olt" title="@{olt}" value="(@{olb})+(@{olr})+(@{old})+(@{olk})+(@{olm})+(@{oll})" disabled class="sheet-min"/>%</td>
<td><button type="roll" name="roll_ol" title="%{ol}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{olt})]] [Open Locks (in Leather Armor)]">Leather</button></td>
<td><input type="text" name="attr_olnoarmorb" title="@{olnoarmorb}" class="sheet-min" value="0" disabled/>%</td>
<td><input type="text" name="attr_olnoarmort" title="@{olnoarmort}" class="sheet-min" value="(@{olt})+(@{olnoarmorb})" disabled/>%</td>
<td><button type="roll" name="roll_olnoarmor" title="%{olnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{olnoarmort})]] [Open Locks (in No Armor)]">No Armor</button></td>
<td><input type="text" name="attr_olarmorp" title="@{olarmorp}" class="sheet-min" value="-0"/>%</td>
<td><input type="text" name="attr_olarmort" title="@{olarmort}" class="sheet-min" value="(@{olt})+(@{olarmorp})" disabled/>%</td>
<td><button type="roll" name="roll_olarmor" title="%{olarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{olarmort})]] [Open Locks (in @{armorname})]">Heavy Armor</button></td>
</tr>
<tr>
<th class="sheet-default-header">Find/Remove Traps</th>
<td><input type="text" name="attr_rtb" title="@{rtb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rtr" title="@{rtr}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rtd" title="@{rtd}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rtk" title="@{rtk}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rtm" title="@{rtm}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rtl" title="@{rtl}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rtt" title="@{rtt}" value="(@{rtb})+(@{rtr})+(@{rtd})+(@{rtk})+(@{rtm})+(@{rtl})" disabled class="sheet-min"/>%</td>
<td><button type="roll" name="roll_rt" title="%{rt}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rtt})]] [Find/Remove Traps (in Leather Armor)]">Leather</button></td>
<td><input type="text" name="attr_rtnoarmorb" title="@{rtnoarmorb}" class="sheet-min" value="0" disabled/>%</td>
<td><input type="text" name="attr_rtnoarmort" title="@{rtnoarmort}" class="sheet-min" value="(@{rtt})+(@{rtnoarmorb})" disabled/>%</td>
<td><button type="roll" name="roll_rtnoarmor" title="%{rtnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rtnoarmort})]] [Find/Remove Traps (in No Armor)]">No Armor</button></td>
<td><input type="text" name="attr_rtarmorp" title="@{rtarmorp}" class="sheet-min" value="-0"/>%</td>
<td><input type="text" name="attr_rtarmort" title="@{rtarmort}" class="sheet-min" value="(@{rtt})+(@{rtarmorp})" disabled/>%</td>
<td><button type="roll" name="roll_rtarmor" title="%{rtarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rtarmort})]] [Find/Remove Traps (in @{armorname})]">Heavy Armor</button></td>
</tr>
<tr>
<th class="sheet-default-header">Move Silently</th>
<td><input type="text" name="attr_msb" title="@{msb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_msr" title="@{msr}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_msd" title="@{msd}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_msk" title="@{msk}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_msm" title="@{msm}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_msl" title="@{msl}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_mst" title="@{mst}" value="(@{msb})+(@{msr})+(@{msd})+(@{msk})+(@{msm})+(@{msl})" disabled class="sheet-min"/>%</td>
<td><button type="roll" name="roll_ms" title="%{ms}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{mst})]] [Move Silently (in Leather Armor)]">Leather</button></td>
<td><input type="text" name="attr_msnoarmorb" title="@{msnoarmorb}" class="sheet-min" value="10" disabled/>%</td>
<td><input type="text" name="attr_msnoarmort" title="@{msnoarmort}" class="sheet-min" value="(@{mst})+(@{msnoarmorb})" disabled/>%</td>
<td><button type="roll" name="roll_msnoarmor" title="%{msnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{msnoarmort})]] [Move Silently (in No Armor)]">No Armor</button></td>
<td><input type="text" name="attr_msarmorp" title="@{msarmorp}" class="sheet-min" value="-0"/>%</td>
<td><input type="text" name="attr_msarmort" title="@{msarmort}" class="sheet-min" value="(@{mst})+(@{msarmorp})" disabled/>%</td>
<td><button type="roll" name="roll_msarmor" title="%{msarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{msarmort})]] [Move Silently (in @{armorname})]">Heavy Armor</button></td>
</tr>
<tr>
<th class="sheet-default-header">Hide in Shadows</th>
<td><input type="text" name="attr_hsb" title="@{hsb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_hsr" title="@{hsr}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_hsd" title="@{hsd}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_hsk" title="@{hsk}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_hsm" title="@{hsm}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_hsl" title="@{hsl}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_hst" title="@{hst}" value="(@{hsb})+(@{hsr})+(@{hsd})+(@{hsk})+(@{hsm})+(@{hsl})" disabled class="sheet-min"/>%</td>
<td><button type="roll" name="roll_hs" title="%{hs}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{hst})]] [Hide in Shadows (in Leather Armor)]">Leather</button></td>
<td><input type="text" name="attr_hsnoarmorb" title="@{hsnoarmorb}" class="sheet-min" value="5" disabled/>%</td>
<td><input type="text" name="attr_hsnoarmort" title="@{hsnoarmort}" class="sheet-min" value="(@{hst})+(@{hsnoarmorb})" disabled/>%</td>
<td><button type="roll" name="roll_hsnoarmor" title="%{hsnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{hsnoarmort})]] [Hide in Shadows (in No Armor)]">No Armor</button></td>
<td><input type="text" name="attr_hsarmorp" title="@{hsarmorp}" class="sheet-min" value="-0"/>%</td>
<td><input type="text" name="attr_hsarmort" title="@{hsarmort}" class="sheet-min" value="(@{hst})+(@{hsarmorp})" disabled/>%</td>
<td><button type="roll" name="roll_hsarmor" title="%{hsarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{hsarmort})]] [Hide in Shadows (in @{armorname})]">Heavy Armor</button></td>
</tr>
<tr>
<th class="sheet-default-header">Detect Noise</th>
<td><input type="text" name="attr_dnb" title="@{dnb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_dnr" title="@{dnr}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_dnd" title="@{dnd}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_dnk" title="@{dnk}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_dnm" title="@{dnm}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_dnl" title="@{dnl}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_dnt" title="@{dnt}" value="(@{dnb})+(@{dnr})+(@{dnd})+(@{dnk})+(@{dnm})+(@{dnl})" disabled class="sheet-min"/>%</td>
<td><button type="roll" name="roll_dn" title="%{dn}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dnt})]] [Detect Noise (in Leather Armor)]">Leather</button></td>
<td><input type="text" name="attr_dnnoarmorb" title="@{dnnoarmorb}" class="sheet-min" value="0" disabled/>%</td>
<td><input type="text" name="attr_dnnoarmort" title="@{dnnoarmort}" class="sheet-min" value="(@{dnt})+(@{dnnoarmorb})" disabled/>%</td>
<td><button type="roll" name="roll_dnnoarmor" title="%{dnnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dnnoarmort})]] [Detect Noise (in No Armor)]">No Armor</button></td>
<td><input type="text" name="attr_dnarmorp" title="@{dnarmorp}" class="sheet-min" value="-0"/>%</td>
<td><input type="text" name="attr_dnarmort" title="@{dnarmort}" class="sheet-min" value="(@{dnt})+(@{dnarmorp})" disabled/>%</td>
<td><button type="roll" name="roll_dnarmor" title="%{dnarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dnarmort})]] [Detect Noise (in @{armorname})]">Heavy Armor</button></td>
</tr>
<tr>
<th class="sheet-default-header">Climb Walls</th>
<td><input type="text" name="attr_cwb" title="@{cwb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_cwr" title="@{cwr}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_cwd" title="@{cwd}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_cwk" title="@{cwk}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_cwm" title="@{cwm}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_cwl" title="@{cwl}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_cwt" title="@{cwt}" value="(@{cwb})+(@{cwr})+(@{cwd})+(@{cwk})+(@{cwm})+(@{cwl})" disabled class="sheet-min"/>%</td>
<td><button type="roll" name="roll_cw" title="%{cw}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{cwt})]] [Climb Walls (in Leather Armor)]">Leather</button></td>
<td><input type="text" name="attr_cwnoarmorb" title="@{cwnoarmorb}" class="sheet-min" value="10" disabled/>%</td>
<td><input type="text" name="attr_cwnoarmort" title="@{cwnoarmort}" class="sheet-min" value="(@{cwt})+(@{cwnoarmorb})" disabled/>%</td>
<td><button type="roll" name="roll_cwnoarmor" title="%{cwnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{cwnoarmort})]] [Climb Walls (in No Armor)]">No Armor</button></td>
<td><input type="text" name="attr_cwarmorp" title="@{cwarmorp}" class="sheet-min" value="-0"/>%</td>
<td><input type="text" name="attr_cwarmort" title="@{cwarmort}" class="sheet-min" value="(@{cwt})+(@{cwarmorp})" disabled/>%</td>
<td><button type="roll" name="roll_cwarmor" title="%{cwarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{cwarmort})]] [Climb Walls (in @{armorname})]">Heavy Armor</button></td>
</tr>
<tr>
<th class="sheet-default-header">Read Languages</th>
<td><input type="text" name="attr_rlb" title="@{rlb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rlr" title="@{rlr}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rld" title="@{rld}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rlk" title="@{rlk}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rlm" title="@{rlm}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rll" title="@{rll}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_rlt" title="@{rlt}" value="(@{rlb})+(@{rlr})+(@{rld})+(@{rlk})+(@{rlm})+(@{rll})" disabled class="sheet-min"/>%</td>
<td><button type="roll" name="roll_rl" title="%{rl}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rlt})]] [Read Languages (in Leather Armor)]">Leather</button></td>
<td><input type="text" name="attr_rlnoarmorb" title="@{rlnoarmorb}" class="sheet-min" value="0" disabled/>%</td>
<td><input type="text" name="attr_rlnoarmort" title="@{rlnoarmort}" class="sheet-min" value="(@{rlt})+(@{rlnoarmorb})" disabled/>%</td>
<td><button type="roll" name="roll_rlnoarmor" title="%{rlnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rlnoarmort})]] [Read Languages (in No Armor)]">No Armor</button></td>
<td><input type="text" name="attr_rlarmorp" title="@{rlarmorp}" class="sheet-min" value="-0"/>%</td>
<td><input type="text" name="attr_rlarmort" title="@{rlarmort}" class="sheet-min" value="(@{rlt})+(@{rlarmorp})" disabled/>%</td>
<td><button type="roll" name="roll_rlarmor" title="%{rlarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rlarmort})]] [Read Languages (in @{armorname})]">Heavy Armor</button></td>
</tr>
<tr>
<th class="sheet-default-header">Legend Lore</th>
<td><input type="text" name="attr_ibb" title="@{ibb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ibr" title="@{ibr}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ibd" title="@{ibd}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ibk" title="@{ibk}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ibm" title="@{ibm}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ibl" title="@{ibl}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ibt" title="@{ibt}" value="(@{ibb})+(@{ibr})+(@{ibd})+(@{ibk})+(@{ibm})+(@{ibl})" disabled class="sheet-min"/>%</td>
<td><button type="roll" name="roll_ib" title="%{ib}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ibt})]] [Legend Lore (in Leather Armor)]">Leather</button></td>
<td><input type="text" name="attr_ibnoarmorb" title="@{ibnoarmorb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_ibnoarmort" title="@{ibnoarmort}" class="sheet-min" value="(@{ibt})+(@{ibnoarmorb})" disabled/>%</td>
<td><button type="roll" name="roll_ibnoarmor" title="%{ibnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ibnoarmort})]] [Legend Lore (in No Armor)]">No Armor</button></td>
<td><input type="text" name="attr_ibarmorp" title="@{ibarmorp}" class="sheet-min" value="-0"/>%</td>
<td><input type="text" name="attr_ibarmort" title="@{ibarmort}" class="sheet-min" value="(@{ibt})+(@{ibarmorp})" disabled/>%</td>
<td><button type="roll" name="roll_ibarmor" title="%{ibarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ibarmort})]] [Legend Lore (in @{armorname})]">Heavy Armor</button></td>
</tr>
</table>
<fieldset name="attr_customrogue" title="@{customrogue}" class="repeating_customrogue">
<table class="sheet-default-header-first-column sheet-table-white">
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse">
<tr>
<th colspan="6"></th>
<th></th>
<th colspan="2">Leather Armor</th>
<th colspan="3">No Armor</th>
<th colspan="3">Heavy Armor</th>
</tr>
<tr>
<th>Find/Remove Traps</th>
<th>Base</th>
<th>Race</th>
<th>Dex</th>
<th>Kit</th>
<th>Magic</th>
<th>Level</th>
<th colspan="2">Total</th>
<th>Bonus</th>
<th colspan="2">Total</th>
<th>Penalty</th>
<th>Total</th>
<th><input type="text" name="attr_armorname" title="@{armorname}" class="sheet-table-dynamic" placeholder="Studded Leather"/></th>
</tr>
</thead>
<tr>
<td><input type="text" name="attr_customskill" title="@{repeating_customrogue_$X_customskill}" class="sheet-table-dynamic" placeholder="New Rogue Skill"/></td>
<td><input type="text" name="attr_crb" title="@{repeating_customrogue_$X_crb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_crr" title="@{repeating_customrogue_$X_crr}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_crd" title="@{repeating_customrogue_$X_crd}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_crk" title="@{repeating_customrogue_$X_crk}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_crm" title="@{repeating_customrogue_$X_crm}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_crl" title="@{repeating_customrogue_$X_crl}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_crt" title="@{repeating_customrogue_$X_crt}" value="(@{crb})+(@{crr})+(@{crd})+(@{crk})+(@{crm})+(@{crl})" disabled class="sheet-min"/>%</td>
<td><button type="roll" name="roll_cr" title="%{repeating_customrogue_$X_cr}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{crt})]] [@{customskill} (in Leather Armor)]">Leather</button></td>
<td><input type="text" name="attr_crnoarmorb" title="@{repeating_customrogue_$X_crnoarmorb}" class="sheet-min" value="0"/>%</td>
<td><input type="text" name="attr_crnoarmort" title="@{repeating_customrogue_$X_crnoarmort}" class="sheet-min" value="(@{crt})+(@{crnoarmorb})" disabled/>%</td>
<td><button type="roll" name="roll_crnoarmor" title="%{repeating_customrogue_$X_crnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{crnoarmort})]] [@{customskill} (in No Armor)]">No Armor</button></td>
<td><input type="text" name="attr_crarmorp" title="@{repeating_customrogue_$X_crarmorp}" class="sheet-min" value="-0"/>%</td>
<td><input type="text" name="attr_crarmort" title="@{repeating_customrogue_$X_crarmort}" class="sheet-min" value="(@{crt})+(@{crarmorp})" disabled/>%</td>
<td><button type="roll" name="roll_crarmor" title="%{repeating_customrogue_$X_crarmorp}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{crarmort})]] [@{customskill} (in @{armorname})]">Heavy Armor</button></td>
</tr>
</table>
</fieldset>
<br>
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>A theif can wear Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), or Elven Chain Mail (AC 5)</b></h4>
<br>
<h4><b>Thieving Skill Armor Adjustments</b></h4>
<table>
<tr>
<th>Skill</th>
<th class="sheet-centering-padding">No Armor</th>
<th class="sheet-centering-padding">Padded Armor or Studded Leather</th>
<th class="sheet-centering-padding">Elven Chain Mail</th>
</tr>
<tr>
<td>Pick Pocket</td>
<td class="sheet-centering">+5%</td>
<td class="sheet-centering">-30%</td>
<td class="sheet-centering">-20%</td>
</tr>
<tr>
<td>Open Locks</td>
<td class="sheet-centering">-</td>
<td class="sheet-centering">-10%</td>
<td class="sheet-centering">-5%</td>
</tr>
<tr>
<td>Find/Remove Traps</td>
<td class="sheet-centering">-</td>
<td class="sheet-centering">-10%</td>
<td class="sheet-centering">-5%</td>
</tr>
<tr>
<td>Move Silently</td>
<td class="sheet-centering">+10%</td>
<td class="sheet-centering">-20%</td>
<td class="sheet-centering">-10%</td>
</tr>
<tr>
<td>Hide in Shadows</td>
<td class="sheet-centering">+5%</td>
<td class="sheet-centering">-20%</td>
<td class="sheet-centering">-10%</td>
</tr>
<tr>
<td>Detect Noise</td>
<td class="sheet-centering">-</td>
<td class="sheet-centering">-10%</td>
<td class="sheet-centering">-5%</td>
</tr>
<tr>
<td>Climb Walls</td>
<td class="sheet-centering">+10%</td>
<td class="sheet-centering">-30%</td>
<td class="sheet-centering">-20%</td>
</tr>
<tr>
<td>Read Languages</td>
<td class="sheet-centering">-</td>
<td class="sheet-centering">-</td>
<td class="sheet-centering">-</td>
</tr>
</table>
</div>
<div class="sheet-col">
<h4><b>A bard can wear any armor any armor up to, and including, chain mail, but cannot use a shield.</b></h4>
<br>
<h4><b>This includes Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), Ring Mail (AC 7), Hide Armor (AC 6), Brigandine Armor (6), Scale Mail (AC 6), Chain Mail (AC 5), including Elven Chain Mail (AC 5)</b></h4>
<br>
<h4><b>Barding Skill Armor Adjustments</b></h4>
<table>
<tr>
<th>Type of<br>Armor</th>
<th class="sheet-centering-padding">Pick<br>Pockets</th>
<th class="sheet-centering-padding">Detect<br>Noise</th>
<th class="sheet-centering-padding">Climb<br>Walls</th>
<th class="sheet-centering-padding">Read<br>Languages</th>
</tr>
<tr>
<td>None</td>
<td class="sheet-centering">+5%</td>
<td class="sheet-centering">-</td>
<td class="sheet-centering">+10%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Leather Armor</td>
<td class="sheet-centering">-</td>
<td class="sheet-centering">-</td>
<td class="sheet-centering">-</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Padded Armor</td>
<td class="sheet-centering">-30%</td>
<td class="sheet-centering">-10%</td>
<td class="sheet-centering">-30%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Studded Leather</td>
<td class="sheet-centering">-30%</td>
<td class="sheet-centering">-10%</td>
<td class="sheet-centering">-30%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Ring Mail</td>
<td class="sheet-centering">-25%</td>
<td class="sheet-centering">-10%</td>
<td class="sheet-centering">-25%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Brigandine Armor</td>
<td class="sheet-centering">-20%</td>
<td class="sheet-centering">-10%</td>
<td class="sheet-centering">-25%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Scale Mail</td>
<td class="sheet-centering">-25%</td>
<td class="sheet-centering">-15%</td>
<td class="sheet-centering">-40%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Hide Armor</td>
<td class="sheet-centering">-30%</td>
<td class="sheet-centering">-5%</td>
<td class="sheet-centering">-30%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Chain Mail</td>
<td class="sheet-centering">-25%</td>
<td class="sheet-centering">-10%</td>
<td class="sheet-centering">-25%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Elven Chain Mail</td>
<td class="sheet-centering">-20%</td>
<td class="sheet-centering">-5%</td>
<td class="sheet-centering">-20%</td>
<td class="sheet-centering">-</td>
</tr>
</table>
</div>
<div class="sheet-col">
<h4><b>
If your DM allows a bard to put on any form of armor normally disallowed to the class (as suggested by certain kits, for purposes of disguise,
out of necessity, or for the sake of entertainment), the penalties are identical to those for a thief in similar armor.
</b></h4>
<br>
<h4><b>Illegal Armor Barding Skill Adjustments</b></h4>
<table>
<tr>
<th>Armor<br>Type</th>
<th class="sheet-centering-padding">Pick<br>Pockets</th>
<th class="sheet-centering-padding">Detect<br>Noise</th>
<th class="sheet-centering-padding">Climb<br>Walls</th>
<th class="sheet-centering-padding">Read<br>Languages</th>
</tr>
<tr>
<td>Splint Mail</td>
<td class="sheet-centering">-40%</td>
<td class="sheet-centering">-25%</td>
<td class="sheet-centering">-50%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Banded Armor</td>
<td class="sheet-centering">-50%</td>
<td class="sheet-centering">-30%</td>
<td class="sheet-centering">-90%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Plate Mail</td>
<td class="sheet-centering">-75%</td>
<td class="sheet-centering">-50%</td>
<td class="sheet-centering">-95%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Bronze Plate</td>
<td class="sheet-centering">-75%</td>
<td class="sheet-centering">-50%</td>
<td class="sheet-centering">-95%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Field Plate</td>
<td class="sheet-centering">-95%</td>
<td class="sheet-centering">-70%</td>
<td class="sheet-centering">-95%</td>
<td class="sheet-centering">-</td>
</tr>
<tr>
<td>Full Plate</td>
<td class="sheet-centering">-95%</td>
<td class="sheet-centering">-70%</td>
<td class="sheet-centering">-95%</td>
<td class="sheet-centering">-</td>
</tr>
</table>
</div>
</div>
<hr>
</div>
<div class="sheet-tab-content sheet-section-rogue-spds"><h4><b>Skill and Powers<br>Dark Sun</b></h4>
<br>
<h4><b>Backstab Multiplier:</b></h4><input type="text" name="attr_backstabmultiplier" title="@{backstabmultiplier}" class="tiny">&nbsp;&nbsp;<h4><b>Please input a similar macro (see below) here:<input type="text" name="attr_rogue-level-base" title="@{rogue-level-base}" class="sheet-display" value="30+(30*@{level-class1})"></b></h4>
<br><h4><b>Rogue: 30+(30*@{level-class#}) Bard: 5+(15*@{level-class#}) etc</b></h4>
<br><h4><b>**Do not apply "No Armor" bonuses! Only apply Armor Penalties!</b></h4>
<br>
<table>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td><input type="text" class="sheet-short" name="attr_all-thief-points-remain" title="@{all-thief-points-remain}" value="((@{rogue-level-base})-(@{ppl})-(@{oll})-(@{rtl})-(@{msl})-(@{hsl})-(@{dnl})-(@{cwl})-(@{rll})-(@{dml})-(@{dil})-(@{brl})-(@{tul})-(@{ebl})-(@{fdl})-(@{apl}))" disabled></td>
</tr>
<tr>
<td class="sheet-default-header">Skill</td>
<td class="sheet-default-header">Base</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Dex</td>
<td class="sheet-default-header">Kit</td>
<td class="sheet-default-header">Magic</td>
<td class="sheet-default-header">Armor**</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Total</td>
</tr>
<tr>
<td class="sheet-default-header">Detect Magic*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmb" title="@{dmb}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmr" title="@{dmr}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmd" title="@{dmd}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmk" title="@{dmk}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmm" title="@{dmm}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dma" title="@{dma}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dml" title="@{dml}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmt" title="@{dmt}" value="(@{dmb})+(@{dmr})+(@{dmd})+(@{dmk})+(@{dmm})+(@{dma})+(@{dml})" disabled class="sheet-short"/>%<button type="roll" name="roll_dm" title="%{dm}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dmt})]] [Detect Magic]">Armor</button><button type="roll" name="roll_dmnoarmor" title="%{dmnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dmb})+(@{dmr})+(@{dmd})+(@{dmk})+(@{dmm})+(@{dml})]] [Detect Magic (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Detect Illusion*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dib" title="@{dib}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dir" title="@{dir}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_did" title="@{did}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dik" title="@{dik}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dim" title="@{dim}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dia" title="@{dia}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dil" title="@{dil}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dit" title="@{dit}" value="(@{dib})+(@{dir})+(@{did})+(@{dik})+(@{dim})+(@{dia})+(@{dil})" disabled class="sheet-short"/>%<button type="roll" name="roll_di" title="%{di}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dit})]] [Detect Illusion*]">Armor</button><button type="roll" name="roll_dinoarmor" title="%{dinoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dib})+(@{dir})+(@{did})+(@{dik})+(@{dim})+(@{dil})]] [Detect Illusion* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Bribe*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brb" title="@{brb}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brr" title="@{brr}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brd" title="@{brd}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brk" title="@{brk}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brm" title="@{brm}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_bra" title="@{bra}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brl" title="@{brl}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brt" title="@{brt}" value="(@{brb})+(@{brr})+(@{brd})+(@{brk})+(@{brm})+(@{bra})+(@{brl})" disabled class="sheet-short"/>%<button type="roll" name="roll_br" title="%{br}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{brt})]] [Bribe*]">Armor</button><button type="roll" name="roll_brnoarmor" title="%{brnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{brb})+(@{brr})+(@{brd})+(@{brk})+(@{brm})+(@{brl})]] [Bribe* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Tunneling*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tub" title="@{tub}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tur" title="@{tur}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tud" title="@{tud}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tuk" title="@{tuk}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tum" title="@{tum}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tua" title="@{tua}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tul" title="@{tul}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tut" title="@{tut}" value="(@{tub})+(@{tur})+(@{tud})+(@{tuk})+(@{tum})+(@{tua})+(@{tul})" disabled class="sheet-short"/>%<button type="roll" name="roll_tu" title="%{tu}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{tut})]] [Tunneling*]">Armor</button><button type="roll" name="roll_tunoarmor" title="%{tunoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{tub})+(@{tur})+(@{tud})+(@{tuk})+(@{tum})+(@{tul})+10]] [Tunneling* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Escape Bonds*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebb" title="@{ebb}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebr" title="@{ebr}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebd" title="@{ebd}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebk" title="@{ebk}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebm" title="@{ebm}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_eba" title="@{eba}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebl" title="@{ebl}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebt" title="@{ebt}" value="(@{ebb})+(@{ebr})+(@{ebd})+(@{ebk})+(@{ebm})+(@{eba})+(@{ebl})" disabled class="sheet-short"/>%<button type="roll" name="roll_eb" title="%{eb}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ebt})]] [Escape Bonds*]">Armor</button><button type="roll" name="roll_ebnoarmor" title="%{ebnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ebb})+(@{ebr})+(@{ebd})+(@{ebk})+(@{ebm})+(@{ebl})+5]] [Escape Bonds* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Forge Documents*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdb" title="@{fdb}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdr" title="@{fdr}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdd" title="@{fdd}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdk" title="@{fdk}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdm" title="@{fdm}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fda" title="@{fda}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdl" title="@{fdl}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdt" title="@{fdt}" value="(@{fdb})+(@{fdr})+(@{fdd})+(@{fdk})+(@{fdm})+(@{fda})+(@{fdl})" disabled class="sheet-short"/>%<button type="roll" name="roll_fd" title="%{fd}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{fdt})]] [Forge Documents*]">Armor</button><button type="roll" name="roll_fdnoarmor" title="%{fdnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{fdb})+(@{fdr})+(@{fdd})+(@{fdk})+(@{fdm})+(@{fdl})]] [Forge Documents* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Appraise*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apb" title="@{apb}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apr" title="@{apr}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apd" title="@{apd}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apk" title="@{apk}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apm" title="@{apm}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apa" title="@{apa}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apl" title="@{apl}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apt" title="@{apt}" value="(@{apb})+(@{apr})+(@{apd})+(@{apk})+(@{apm})+(@{apa})+(@{apl})" disabled class="sheet-short"/>%<button type="roll" name="roll_ap" title="%{ap}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{apt})]] [Appraise*]">Armor</button><button type="roll" name="roll_apnoarmor" title="%{apnoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{apb})+(@{apr})+(@{apd})+(@{apk})+(@{apm})+(@{apl})]] [Appraise* (without armor)]">No Armor</button></td>
</tr>
</table>
<hr>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-section-priest-turn">
<div class="body">
<table>
<tr>
<td colspan="7"><h4><b>Turning Tables</b></h4></td>
<td></td>
<td colspan="5"><h4><b>Deity name</b></h4></td>
</tr>
<tr>
<td colspan="7"><input type="text" name="attr_turntabletitle" title="@{turntabletitle}" class="sheet-table-dynamic" placeholder="Undead, Lycanthrope, etc."></td>
<td></td>
<td colspan="5"><input type="text" name="attr_deity" title="@{deity}" class="sheet-table-dynamic" placeholder="PC's Deity" /></td>
</tr>
<tr class="sheet-default-header">
<td rowspan="2">Hit Dice or Type<br>of Undead</td>
<td colspan="12" class="sheet-centering">Level of Priest †</td>
</tr>
<tr>
<td><input type="text" name="attr_priestlevelturn1" title="@{priestlevelturn1}" class="sheet-short" placeholder="1"></td>
<td><input type="text" name="attr_priestlevelturn2" title="@{priestlevelturn2}" class="sheet-short" placeholder="2"></td>
<td><input type="text" name="attr_priestlevelturn3" title="@{priestlevelturn3}" class="sheet-short" placeholder="3"></td>
<td><input type="text" name="attr_priestlevelturn4" title="@{priestlevelturn4}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_priestlevelturn5" title="@{priestlevelturn5}" class="sheet-short" placeholder="5"></td>
<td><input type="text" name="attr_priestlevelturn6" title="@{priestlevelturn6}" class="sheet-short" placeholder="6"></td>
<td><input type="text" name="attr_priestlevelturn7" title="@{priestlevelturn7}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_priestlevelturn8" title="@{priestlevelturn8}" class="sheet-short" placeholder="8"></td>
<td><input type="text" name="attr_priestlevelturn9" title="@{priestlevelturn9}" class="sheet-short" placeholder="9"></td>
<td><input type="text" name="attr_priestlevelturn10" title="@{priestlevelturn10}" class="sheet-short" placeholder="10-11"></td>
<td><input type="text" name="attr_priestlevelturn11" title="@{priestlevelturn11}" class="sheet-short" placeholder="12-13"></td>
<td><input type="text" name="attr_priestlevelturn12" title="@{priestlevelturn12}" class="sheet-short" placeholder="14+"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd1" title="@{turnedhd1}" class="sheet-rogue" placeholder="1 HD or Skeleton"></td>
<td><input type="text" name="attr_turnedroll1" title="@{turnedroll1}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll2" title="@{turnedroll2}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll3" title="@{turnedroll3}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll4" title="@{turnedroll4}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll5" title="@{turnedroll5}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll6" title="@{turnedroll6}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll7" title="@{turnedroll7}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll8" title="@{turnedroll8}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll9" title="@{turnedroll9}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll10" title="@{turnedroll10}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll11" title="@{turnedroll11}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll12" title="@{turnedroll12}" class="sheet-short" placeholder="D*"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd2" title="@{turnedhd2}" class="sheet-rogue" placeholder="Zombie"></td>
<td><input type="text" name="attr_turnedroll13" title="@{turnedroll13}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll14" title="@{turnedroll14}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll15" title="@{turnedroll15}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll16" title="@{turnedroll16}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll17" title="@{turnedroll17}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll18" title="@{turnedroll18}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll19" title="@{turnedrol119}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll20" title="@{turnedroll20}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll21" title="@{turnedroll21}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll22" title="@{turnedroll22}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll23" title="@{turnedroll23}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll24" title="@{turnedroll24}" class="sheet-short" placeholder="D*"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd3" title="@{turnedhd3}" class="sheet-rogue" placeholder="2 HD or Ghoul"></td>
<td><input type="text" name="attr_turnedroll25" title="@{turnedroll25}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll26" title="@{turnedroll26}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll27" title="@{turnedroll27}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll28" title="@{turnedroll28}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll29" title="@{turnedroll29}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll30" title="@{turnedroll30}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll31" title="@{turnedroll31}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll32" title="@{turnedroll32}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll33" title="@{turnedroll33}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll34" title="@{turnedroll34}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll35" title="@{turnedroll35}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll36" title="@{turnedroll36}" class="sheet-short" placeholder="D*"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd4" title="@{turnedhd4}" class="sheet-rogue" placeholder="3-4 HD or Shadow"></td>
<td><input type="text" name="attr_turnedroll37" title="@{turnedroll37}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll38" title="@{turnedroll38}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll39" title="@{turnedroll39}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll40" title="@{turnedroll40}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll41" title="@{turnedroll41}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll42" title="@{turnedroll42}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll43" title="@{turnedroll43}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll44" title="@{turnedroll44}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll45" title="@{turnedroll45}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll46" title="@{turnedroll46}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll47" title="@{turnedroll47}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll48" title="@{turnedroll48}" class="sheet-short" placeholder="D*"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd5" title="@{turnedhd5}" class="sheet-rogue" placeholder="5 HD or Wight"></td>
<td><input type="text" name="attr_turnedroll49" title="@{turnedroll49}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll50" title="@{turnedroll50}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll51" title="@{turnedroll51}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll52" title="@{turnedroll52}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll53" title="@{turnedroll53}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll54" title="@{turnedroll54}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll55" title="@{turnedroll55}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll56" title="@{turnedroll56}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll57" title="@{turnedroll57}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll58" title="@{turnedroll58}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll59" title="@{turnedroll59}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll60" title="@{turnedroll60}" class="sheet-short" placeholder="D*"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd6" title="@{turnedhd6}" class="sheet-rogue" placeholder="Ghast"></td>
<td><input type="text" name="attr_turnedroll61" title="@{turnedroll61}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll62" title="@{turnedroll62}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll63" title="@{turnedroll63}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll64" title="@{turnedroll64}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll65" title="@{turnedroll65}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll66" title="@{turnedroll66}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll67" title="@{turnedroll67}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll68" title="@{turnedroll68}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll69" title="@{turnedroll69}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll70" title="@{turnedroll70}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll71" title="@{turnedroll71}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll72" title="@{turnedroll72}" class="sheet-short" placeholder="D"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd7" title="@{turnedhd7}" class="sheet-rogue" placeholder="6 HD or Wraith"></td>
<td><input type="text" name="attr_turnedroll73" title="@{turnedroll73}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll74" title="@{turnedroll74}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll75" title="@{turnedroll75}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll76" title="@{turnedroll76}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll77" title="@{turnedroll77}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll78" title="@{turnedroll78}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll79" title="@{turnedroll79}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll80" title="@{turnedroll80}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll81" title="@{turnedroll81}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll82" title="@{turnedroll82}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll83" title="@{turnedroll83}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll84" title="@{turnedroll84}" class="sheet-short" placeholder="D"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd8" title="@{turnedhd8}" class="sheet-rogue" placeholder="7 HD or Mummy"></td>
<td><input type="text" name="attr_turnedroll85" title="@{turnedroll85}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll86" title="@{turnedroll86}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll87" title="@{turnedroll87}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll88" title="@{turnedroll88}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll89" title="@{turnedroll89}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll90" title="@{turnedroll90}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll91" title="@{turnedroll91}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll92" title="@{turnedroll92}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll93" title="@{turnedroll93}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll94" title="@{turnedroll94}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll95" title="@{turnedroll95}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll96" title="@{turnedroll96}" class="sheet-short" placeholder="T"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd9" title="@{turnedhd9}" class="sheet-rogue" placeholder="8 HD or Spectre"></td>
<td><input type="text" name="attr_turnedroll97" title="@{turnedroll97}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll98" title="@{turnedroll98}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll99" title="@{turnedroll99}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll100" title="@{turnedroll100}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll101" title="@{turnedroll101}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll102" title="@{turnedroll102}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll103" title="@{turnedroll103}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll104" title="@{turnedroll104}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll105" title="@{turnedroll105}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll106" title="@{turnedroll106}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll107" title="@{turnedroll107}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll108" title="@{turnedroll108}" class="sheet-short" placeholder="T"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd10" title="@{turnedhd10}" class="sheet-rogue" placeholder="9 HD or Vampire"></td>
<td><input type="text" name="attr_turnedroll109" title="@{turnedroll109}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll110" title="@{turnedroll110}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll111" title="@{turnedroll111}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll112" title="@{turnedroll112}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll113" title="@{turnedroll113}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll114" title="@{turnedroll114}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll115" title="@{turnedroll115}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll116" title="@{turnedroll116}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll117" title="@{turnedroll117}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll118" title="@{turnedroll118}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll119" title="@{turnedroll119}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll120" title="@{turnedroll120}" class="sheet-short" placeholder="4"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd11" title="@{turnedhd11}" class="sheet-rogue" placeholder="10 HD or Ghost"></td>
<td><input type="text" name="attr_turnedroll121" title="@{turnedroll121}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll122" title="@{turnedroll122}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll123" title="@{turnedroll123}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll124" title="@{turnedroll124}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll125" title="@{turnedroll125}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll126" title="@{turnedroll126}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll127" title="@{turnedroll127}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll128" title="@{turnedroll128}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll129" title="@{turnedroll129}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll130" title="@{turnedroll130}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll131" title="@{turnedroll131}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll132" title="@{turnedroll132}" class="sheet-short" placeholder="7"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd12" title="@{turnedhd12}" class="sheet-rogue" placeholder="11+ HD or Lich"></td>
<td><input type="text" name="attr_turnedroll133" title="@{turnedroll133}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll134" title="@{turnedroll134}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll135" title="@{turnedroll135}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll136" title="@{turnedroll236}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll137" title="@{turnedroll137}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll138" title="@{turnedroll138}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll139" title="@{turnedroll139}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll140" title="@{turnedroll140}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll141" title="@{turnedroll141}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll142" title="@{turnedroll142}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll143" title="@{turnedroll143}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll144" title="@{turnedroll144}" class="sheet-short" placeholder="10"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd13" title="@{turnedhd13}" class="sheet-rogue" placeholder="Special**"></td>
<td><input type="text" name="attr_turnedroll145" title="@{turnedroll145}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll146" title="@{turnedroll146}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll147" title="@{turnedroll147}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll148" title="@{turnedroll148}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll149" title="@{turnedroll149}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll150" title="@{turnedroll150}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll151" title="@{turnedroll151}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll152" title="@{turnedroll152}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll153" title="@{turnedroll153}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll154" title="@{turnedroll154}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll155" title="@{turnedroll155}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll156" title="@{turnedroll156}" class="sheet-short" placeholder="13"></td>
</tr>
<tr>
<td>Standard rolls</td>
<td colspan="12">
<button type="roll" name="attr_turn-attempt" title="%{turn-attempt}" value="/em channels a portion of @{deity}'s power, attempting to Turn Undead with a roll of [[1d20]]">Turn Attempt</button>
<button type="roll" name="attr_turn-number" title="%{turn-number}" value="/em Turn or Destroy [[2d6]] Undead!">Undead Turned</button>
<button type="roll" name="attr_turn-additional" title="%{turn-additional}" value="/em Destroy an addition [[2d4]] lesser Undead!">Additional Turned</button>
<button type="roll" name="attr_turn-all-in-one" title="%{turn-all-in-one}" value="/em channels a portion of @{deity}'s power, attempting to Turn Undead with a roll of [[1d20]]. If they are successful, they Turn or Destroy [[2d6]] Undead, with an additional [[2d4]] lesser Undead">All in One</button>
</td>
</tr>
<tr>
<td>Custom rolls</td>
<td><input type="text" name="attr_turn-roll1" title="@{turn-roll1}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll01" title="%{turn-roll01}" value="/em attempts to turn with a roll of [[@{turn-roll1}]]">T</button></td>
<td><input type="text" name="attr_turn-roll2" title="@{turn-roll2}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll02" title="%{turn-roll02}" value="/em attempts to turn with a roll of [[@{turn-roll2}]]">T</button></td>
<td><input type="text" name="attr_turn-roll3" title="@{turn-roll3}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll03" title="%{turn-roll03}" value="/em attempts to turn with a roll of [[@{turn-roll3}]]">T</button></td>
<td><input type="text" name="attr_turn-roll#1" title="@{turn-roll#1}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll#01" title="%{turn-roll#01}" value="/em attempts to turn [[@{turn-roll#1}]] opponents!">#</button></td>
<td><input type="text" name="attr_turn-roll#2" title="@{turn-roll#2}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll#02" title="%{turn-roll#02}" value="/em attempts to turn [[@{turn-roll#2}]] opponents!">#</button></td>
<td><input type="text" name="attr_turn-roll#3" title="@{turn-roll#3}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll#03" title="%{turn-roll#03}" value="/em attempts to turn [[@{turn-roll#3}]] opponents!">#</button></td>
</tr>
</table>
<br>
<br>
<fieldset name="repeating_priestturntables" title="@{priestturntables}" class="repeating_priestturntables">
<table>
<tr>
<td colspan="7"><input type="text" name="attr_turntabletitle" title="@{repeating_priestturntables_$X_turntabletitle}" class="sheet-table-dynamic" placeholder="Undead, Lycanthrope, etc."></td>
</tr>
<tr class="sheet-default-header">
<td rowspan="2">Hit Dice or Type<br>of Undead</td>
<td colspan="12" class="sheet-centering">Level of Priest †</td>
</tr>
<tr>
<td><input type="text" name="attr_priestlevelturn1" title="@{repeating_priestturntables_$X_priestlevelturn1}" class="sheet-short" placeholder="1"></td>
<td><input type="text" name="attr_priestlevelturn2" title="@{repeating_priestturntables_$X_priestlevelturn2}" class="sheet-short" placeholder="2"></td>
<td><input type="text" name="attr_priestlevelturn3" title="@{repeating_priestturntables_$X_priestlevelturn3}" class="sheet-short" placeholder="3"></td>
<td><input type="text" name="attr_priestlevelturn4" title="@{repeating_priestturntables_$X_priestlevelturn4}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_priestlevelturn5" title="@{repeating_priestturntables_$X_priestlevelturn5}" class="sheet-short" placeholder="5"></td>
<td><input type="text" name="attr_priestlevelturn6" title="@{repeating_priestturntables_$X_priestlevelturn6}" class="sheet-short" placeholder="6"></td>
<td><input type="text" name="attr_priestlevelturn7" title="@{repeating_priestturntables_$X_priestlevelturn7}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_priestlevelturn8" title="@{repeating_priestturntables_$X_priestlevelturn8}" class="sheet-short" placeholder="8"></td>
<td><input type="text" name="attr_priestlevelturn9" title="@{repeating_priestturntables_$X_priestlevelturn9}" class="sheet-short" placeholder="9"></td>
<td><input type="text" name="attr_priestlevelturn10" title="@{repeating_priestturntables_$X_priestlevelturn10}" class="sheet-short" placeholder="10-11"></td>
<td><input type="text" name="attr_priestlevelturn11" title="@{repeating_priestturntables_$X_priestlevelturn11}" class="sheet-short" placeholder="12-13"></td>
<td><input type="text" name="attr_priestlevelturn12" title="@{repeating_priestturntables_$X_priestlevelturn12}" class="sheet-short" placeholder="14+"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd1" title="@{repeating_priestturntables_$X_turnedhd1}" class="sheet-rogue" placeholder="1 HD or Skeleton"></td>
<td><input type="text" name="attr_turnedroll1" title="@{repeating_priestturntables_$X_turnedroll1}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll2" title="@{repeating_priestturntables_$X_turnedroll2}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll3" title="@{repeating_priestturntables_$X_turnedroll3}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll4" title="@{repeating_priestturntables_$X_turnedroll4}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll5" title="@{repeating_priestturntables_$X_turnedroll5}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll6" title="@{repeating_priestturntables_$X_turnedroll6}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll7" title="@{repeating_priestturntables_$X_turnedroll7}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll8" title="@{repeating_priestturntables_$X_turnedroll8}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll9" title="@{repeating_priestturntables_$X_turnedroll9}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll10" title="@{repeating_priestturntables_$X_turnedroll10}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll11" title="@{repeating_priestturntables_$X_turnedroll11}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll12" title="@{repeating_priestturntables_$X_turnedroll12}" class="sheet-short" placeholder="D*"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd2" title="@{repeating_priestturntables_$X_turnedhd2}" class="sheet-rogue" placeholder="Zombie"></td>
<td><input type="text" name="attr_turnedroll13" title="@{repeating_priestturntables_$X_turnedroll13}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll14" title="@{repeating_priestturntables_$X_turnedroll14}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll15" title="@{repeating_priestturntables_$X_turnedroll15}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll16" title="@{repeating_priestturntables_$X_turnedroll16}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll17" title="@{repeating_priestturntables_$X_turnedroll17}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll18" title="@{repeating_priestturntables_$X_turnedroll18}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll19" title="@{repeating_priestturntables_$X_turnedrol119}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll20" title="@{repeating_priestturntables_$X_turnedroll20}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll21" title="@{repeating_priestturntables_$X_turnedroll21}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll22" title="@{repeating_priestturntables_$X_turnedroll22}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll23" title="@{repeating_priestturntables_$X_turnedroll23}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll24" title="@{repeating_priestturntables_$X_turnedroll24}" class="sheet-short" placeholder="D*"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd3" title="@{repeating_priestturntables_$X_turnedhd3}" class="sheet-rogue" placeholder="2 HD or Ghoul"></td>
<td><input type="text" name="attr_turnedroll25" title="@{repeating_priestturntables_$X_turnedroll25}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll26" title="@{repeating_priestturntables_$X_turnedroll26}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll27" title="@{repeating_priestturntables_$X_turnedroll27}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll28" title="@{repeating_priestturntables_$X_turnedroll28}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll29" title="@{repeating_priestturntables_$X_turnedroll29}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll30" title="@{repeating_priestturntables_$X_turnedroll30}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll31" title="@{repeating_priestturntables_$X_turnedroll31}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll32" title="@{repeating_priestturntables_$X_turnedroll32}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll33" title="@{repeating_priestturntables_$X_turnedroll33}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll34" title="@{repeating_priestturntables_$X_turnedroll34}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll35" title="@{repeating_priestturntables_$X_turnedroll35}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll36" title="@{repeating_priestturntables_$X_turnedroll36}" class="sheet-short" placeholder="D*"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd4" title="@{repeating_priestturntables_$X_turnedhd4}" class="sheet-rogue" placeholder="3-4 HD or Shadow"></td>
<td><input type="text" name="attr_turnedroll37" title="@{repeating_priestturntables_$X_turnedroll37}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll38" title="@{repeating_priestturntables_$X_turnedroll38}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll39" title="@{repeating_priestturntables_$X_turnedroll39}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll40" title="@{repeating_priestturntables_$X_turnedroll40}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll41" title="@{repeating_priestturntables_$X_turnedroll41}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll42" title="@{repeating_priestturntables_$X_turnedroll42}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll43" title="@{repeating_priestturntables_$X_turnedroll43}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll44" title="@{repeating_priestturntables_$X_turnedroll44}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll45" title="@{repeating_priestturntables_$X_turnedroll45}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll46" title="@{repeating_priestturntables_$X_turnedroll46}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll47" title="@{repeating_priestturntables_$X_turnedroll47}" class="sheet-short" placeholder="D*"></td>
<td><input type="text" name="attr_turnedroll48" title="@{repeating_priestturntables_$X_turnedroll48}" class="sheet-short" placeholder="D*"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd5" title="@{repeating_priestturntables_$X_turnedhd5}" class="sheet-rogue" placeholder="5 HD or Wight"></td>
<td><input type="text" name="attr_turnedroll49" title="@{repeating_priestturntables_$X_turnedroll49}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll50" title="@{repeating_priestturntables_$X_turnedroll50}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll51" title="@{repeating_priestturntables_$X_turnedroll51}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll52" title="@{repeating_priestturntables_$X_turnedroll52}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll53" title="@{repeating_priestturntables_$X_turnedroll53}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll54" title="@{repeating_priestturntables_$X_turnedroll54}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll55" title="@{repeating_priestturntables_$X_turnedroll55}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll56" title="@{repeating_priestturntables_$X_turnedroll56}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll57" title="@{repeating_priestturntables_$X_turnedroll57}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll58" title="@{repeating_priestturntables_$X_turnedroll58}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll59" title="@{repeating_priestturntables_$X_turnedroll59}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll60" title="@{repeating_priestturntables_$X_turnedroll60}" class="sheet-short" placeholder="D*"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd6" title="@{repeating_priestturntables_$X_turnedhd6}" class="sheet-rogue" placeholder="Ghast"></td>
<td><input type="text" name="attr_turnedroll61" title="@{repeating_priestturntables_$X_turnedroll61}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll62" title="@{repeating_priestturntables_$X_turnedroll62}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll63" title="@{repeating_priestturntables_$X_turnedroll63}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll64" title="@{repeating_priestturntables_$X_turnedroll64}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll65" title="@{repeating_priestturntables_$X_turnedroll65}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll66" title="@{repeating_priestturntables_$X_turnedroll66}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll67" title="@{repeating_priestturntables_$X_turnedroll67}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll68" title="@{repeating_priestturntables_$X_turnedroll68}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll69" title="@{repeating_priestturntables_$X_turnedroll69}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll70" title="@{repeating_priestturntables_$X_turnedroll70}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll71" title="@{repeating_priestturntables_$X_turnedroll71}" class="sheet-short" placeholder="D"></td>
<td><input type="text" name="attr_turnedroll72" title="@{repeating_priestturntables_$X_turnedroll72}" class="sheet-short" placeholder="D"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd7" title="@{repeating_priestturntables_$X_turnedhd7}" class="sheet-rogue" placeholder="6 HD or Wraith"></td>
<td><input type="text" name="attr_turnedroll73" title="@{repeating_priestturntables_$X_turnedroll73}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll74" title="@{repeating_priestturntables_$X_turnedroll74}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll75" title="@{repeating_priestturntables_$X_turnedroll75}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll76" title="@{repeating_priestturntables_$X_turnedroll76}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll77" title="@{repeating_priestturntables_$X_turnedroll77}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll78" title="@{repeating_priestturntables_$X_turnedroll78}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll79" title="@{repeating_priestturntables_$X_turnedroll79}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll80" title="@{repeating_priestturntables_$X_turnedroll80}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll81" title="@{repeating_priestturntables_$X_turnedroll81}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll82" title="@{repeating_priestturntables_$X_turnedroll82}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll83" title="@{repeating_priestturntables_$X_turnedroll83}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll84" title="@{repeating_priestturntables_$X_turnedroll84}" class="sheet-short" placeholder="D"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd8" title="@{repeating_priestturntables_$X_turnedhd8}" class="sheet-rogue" placeholder="7 HD or Mummy"></td>
<td><input type="text" name="attr_turnedroll85" title="@{repeating_priestturntables_$X_turnedroll85}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll86" title="@{repeating_priestturntables_$X_turnedroll86}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll87" title="@{repeating_priestturntables_$X_turnedroll87}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll88" title="@{repeating_priestturntables_$X_turnedroll88}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll89" title="@{repeating_priestturntables_$X_turnedroll89}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll90" title="@{repeating_priestturntables_$X_turnedroll90}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll91" title="@{repeating_priestturntables_$X_turnedroll91}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll92" title="@{repeating_priestturntables_$X_turnedroll92}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll93" title="@{repeating_priestturntables_$X_turnedroll93}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll94" title="@{repeating_priestturntables_$X_turnedroll94}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll95" title="@{repeating_priestturntables_$X_turnedroll95}" class="sheet-short" placeholder="T"></td>
<td><input type="text" name="attr_turnedroll96" title="@{repeating_priestturntables_$X_turnedroll96}" class="sheet-short" placeholder="T"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd9" title="@{repeating_priestturntables_$X_turnedhd9}" class="sheet-rogue" placeholder="8 HD Spectre"></td>
<td><input type="text" name="attr_turnedroll97" title="@{repeating_priestturntables_$X_turnedroll97}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll98" title="@{repeating_priestturntables_$X_turnedroll98}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll99" title="@{repeating_priestturntables_$X_turnedroll99}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll100" title="@{repeating_priestturntables_$X_turnedroll100}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll101" title="@{repeating_priestturntables_$X_turnedroll101}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll102" title="@{repeating_priestturntables_$X_turnedroll102}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll103" title="@{repeating_priestturntables_$X_turnedroll103}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll104" title="@{repeating_priestturntables_$X_turnedroll104}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll105" title="@{repeating_priestturntables_$X_turnedroll105}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll106" title="@{repeating_priestturntables_$X_turnedroll106}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll107" title="@{repeating_priestturntables_$X_turnedroll107}" class="sheet-short" placeholder="4"></td>
<td><input type="text" name="attr_turnedroll108" title="@{repeating_priestturntables_$X_turnedroll108}" class="sheet-short" placeholder="T"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd10" title="@{repeating_priestturntables_$X_turnedhd10}" class="sheet-rogue" placeholder="9 HD or Vampire"></td>
<td><input type="text" name="attr_turnedroll109" title="@{repeating_priestturntables_$X_turnedroll109}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll110" title="@{repeating_priestturntables_$X_turnedroll110}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll111" title="@{repeating_priestturntables_$X_turnedroll111}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll112" title="@{repeating_priestturntables_$X_turnedroll112}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll113" title="@{repeating_priestturntables_$X_turnedroll113}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll114" title="@{repeating_priestturntables_$X_turnedroll114}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll115" title="@{repeating_priestturntables_$X_turnedroll115}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll116" title="@{repeating_priestturntables_$X_turnedroll116}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll117" title="@{repeating_priestturntables_$X_turnedroll117}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll118" title="@{repeating_priestturntables_$X_turnedroll118}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll119" title="@{repeating_priestturntables_$X_turnedroll119}" class="sheet-short" placeholder="7"></td>
<td><input type="text" name="attr_turnedroll120" title="@{repeating_priestturntables_$X_turnedroll120}" class="sheet-short" placeholder="4"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd11" title="@{repeating_priestturntables_$X_turnedhd11}" class="sheet-rogue" placeholder="10 HD or Ghost"></td>
<td><input type="text" name="attr_turnedroll121" title="@{repeating_priestturntables_$X_turnedroll121}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll122" title="@{repeating_priestturntables_$X_turnedroll122}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll123" title="@{repeating_priestturntables_$X_turnedroll123}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll124" title="@{repeating_priestturntables_$X_turnedroll124}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll125" title="@{repeating_priestturntables_$X_turnedroll125}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll126" title="@{repeating_priestturntables_$X_turnedroll126}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll127" title="@{repeating_priestturntables_$X_turnedroll127}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll128" title="@{repeating_priestturntables_$X_turnedroll128}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll129" title="@{repeating_priestturntables_$X_turnedroll129}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll130" title="@{repeating_priestturntables_$X_turnedroll130}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll131" title="@{repeating_priestturntables_$X_turnedroll131}" class="sheet-short" placeholder="10"></td>
<td><input type="text" name="attr_turnedroll132" title="@{repeating_priestturntables_$X_turnedroll132}" class="sheet-short" placeholder="7"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd12" title="@{repeating_priestturntables_$X_turnedhd12}" class="sheet-rogue" placeholder="11+ HD or Lich"></td>
<td><input type="text" name="attr_turnedroll133" title="@{repeating_priestturntables_$X_turnedroll133}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll134" title="@{repeating_priestturntables_$X_turnedroll134}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll135" title="@{repeating_priestturntables_$X_turnedroll135}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll136" title="@{repeating_priestturntables_$X_turnedroll236}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll137" title="@{repeating_priestturntables_$X_turnedroll137}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll138" title="@{repeating_priestturntables_$X_turnedroll138}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll139" title="@{repeating_priestturntables_$X_turnedroll139}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll140" title="@{repeating_priestturntables_$X_turnedroll140}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll141" title="@{repeating_priestturntables_$X_turnedroll141}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll142" title="@{repeating_priestturntables_$X_turnedroll142}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll143" title="@{repeating_priestturntables_$X_turnedroll143}" class="sheet-short" placeholder="13"></td>
<td><input type="text" name="attr_turnedroll144" title="@{repeating_priestturntables_$X_turnedroll144}" class="sheet-short" placeholder="10"></td>
</tr>
<tr>
<td><input type="text" name="attr_turnedhd13" title="@{repeating_priestturntables_$X_turnedhd13}" class="sheet-rogue" placeholder="Special**"></td>
<td><input type="text" name="attr_turnedroll145" title="@{repeating_priestturntables_$X_turnedroll145}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll146" title="@{repeating_priestturntables_$X_turnedroll146}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll147" title="@{repeating_priestturntables_$X_turnedroll147}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll148" title="@{repeating_priestturntables_$X_turnedroll148}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll149" title="@{repeating_priestturntables_$X_turnedroll149}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll150" title="@{repeating_priestturntables_$X_turnedroll150}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll151" title="@{repeating_priestturntables_$X_turnedroll151}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll152" title="@{repeating_priestturntables_$X_turnedroll152}" class="sheet-short" placeholder="---"></td>
<td><input type="text" name="attr_turnedroll153" title="@{repeating_priestturntables_$X_turnedroll153}" class="sheet-short" placeholder="20"></td>
<td><input type="text" name="attr_turnedroll154" title="@{repeating_priestturntables_$X_turnedroll154}" class="sheet-short" placeholder="19"></td>
<td><input type="text" name="attr_turnedroll155" title="@{repeating_priestturntables_$X_turnedroll155}" class="sheet-short" placeholder="16"></td>
<td><input type="text" name="attr_turnedroll156" title="@{repeating_priestturntables_$X_turnedroll156}" class="sheet-short" placeholder="13"></td>
</tr>
<tr>
<td>Standard rolls</td>
<td colspan="12">
<button type="roll" name="attr_turn-attempt" title="%{repeating_priestturntables_$X_turn-attempt}" value="/em channels a portion of @{deity}'s power, attempting to Turn Undead with a roll of [[1d20]]">Turn Attempt</button>
<button type="roll" name="attr_turn-number" title="%{repeating_priestturntables_$X_turn-number}" value="/em Turn or Destroy [[2d6]] Undead!">Undead Turned</button>
<button type="roll" name="attr_turn-additional" title="%{repeating_priestturntables_$X_turn-additional}" value="/em Destroy an addition [[2d4]] lesser Undead!">Additional Turned</button>
<button type="roll" name="attr_turn-all-in-one" title="%{repeating_priestturntables_$X_turn-all-in-one}" value="/em channels a portion of @{deity}'s power, attempting to Turn Undead with a roll of [[1d20]]. If they are successful, they Turn or Destroy [[2d6]] Undead, with an additional [[2d4]] lesser Undead">All in One</button>
</td>
</tr>
<tr>
<td>Custom rolls</td>
<td><input type="text" name="attr_turn-roll1" title="@{repeating_priestturntables_$X_turn-roll1}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll01" title="%{repeating_priestturntables_$X_turn-roll01}" value="/em attempts to turn with a roll of [[@{turn-roll1}]]">T</button></td>
<td><input type="text" name="attr_turn-roll2" title="@{repeating_priestturntables_$X_turn-roll2}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll02" title="%{repeating_priestturntables_$X_turn-roll02}" value="/em attempts to turn with a roll of [[@{turn-roll2}]]">T</button></td>
<td><input type="text" name="attr_turn-roll3" title="@{repeating_priestturntables_$X_turn-roll3}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll03" title="%{repeating_priestturntables_$X_turn-roll03}" value="/em attempts to turn with a roll of [[@{turn-roll3}]]">T</button></td>
<td><input type="text" name="attr_turn-roll#1" title="@{repeating_priestturntables_$X_turn-roll#1}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll#01" title="%{repeating_priestturntables_$X_turn-roll#01}" value="/em attempts to turn [[@{turn-roll#1}]] opponents!">#</button></td>
<td><input type="text" name="attr_turn-roll#2" title="@{repeating_priestturntables_$X_turn-roll#2}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll#02" title="%{repeating_priestturntables_$X_turn-roll#02}" value="/em attempts to turn [[@{turn-roll#2}]] opponents!">#</button></td>
<td><input type="text" name="attr_turn-roll#3" title="@{repeating_priestturntables_$X_turn-roll#3}" class="sheet-short"></td>
<td><button type="roll" name="roll_turn-roll#03" title="%{repeating_priestturntables_$X_turn-roll#03}" value="/em attempts to turn [[@{turn-roll#3}]] opponents!">#</button></td>
</tr>
</table>
<br>
<br>
</fieldset>
<br>
<table style="width: 667px;">
<tr>
<td style="text-align: right; vertical-align: top;">*</td>
<td style="padding-left: 5px">An additional 2d4 creates of this type are turned.</td>
</tr>
<tr>
<td style="text-align: right; vertical-align: top;">**</td>
<td style="padding-left: 5px">Special creates include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead thatdwell in the Outer Planes.</td>
</tr>
<tr>
<td style="text-align: right; vertical-align: top;">†</td>
<td style="padding-left: 5px">Paladins turn undead as priests who are two levels lower.</td>
</tr>
</table>
<hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-proficiencies">
<h4><b>Proficiencies, Languages, Skills, and Talents</b></h4>
<div class="body">
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Weapon Proficiencies</b></h4>
<br>
<h4><b>Total Weapon proficiency slots:</b></h4>
<input type="text" name="attr_weapprof-slots-total" title="@{weapprof-slots-total}" class="sheet-display" value="(2+floor(@{level-class1}/4))"/>
<input type="text" name="attr_weapprofslotssum" value="0" style="display: none;" readonly />
<br>
<br>
<table>
<tr>
<td></td>
<td><input type="text" name="attr_weapprof-slots-remain" title="@{weapprof-slots-remain}" class="sheet-short" value="[[@{weapprof-slots-total}-@{weapprofslotssum}]]" disabled></td>
</tr>
<tr class="sheet-default-header">
<td>Weapon</td>
<td>Slots</td>
<td class="sheet-centering" title="Expertise">Ex</td>
<td class="sheet-centering" title="Specialization">Sp</td>
<td class="sheet-centering" title="Mastery">M</td>
<td class="sheet-centering" title="High Mastery">HM</td>
<td class="sheet-centering" title="Grand Mastery">GM</td>
<td class="sheet-centering" title="Chosen Weapon">CW</td>
</tr>
<tr>
<td><input type="text" name="attr_weapprofname" title="@{weaponprofname}" class="sheet-middle" placeholder="Name of Weapon Prof"></td>
<td><input type="number" name="attr_weapprofnum" title="@{weapprofnum}" class="sheet-short" placeholder="Slots"></td>
<td><label><input type="checkbox" name="attr_expert" title="@{expert}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_specialist" title="@{specialist}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_mastery" title="@{mastery}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_high-mastery" title="@{high-mastery}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_grand-mastery" title="@{grand-mastery}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_chosen-weapon" title="@{chosen-weapon}" value="1"/><span></span></label></td>
</tr>
</table>
<fieldset name="repeating_weaponprofs" title="@{weaponprofs}" class="repeating_weaponprofs">
<table>
<tr>
<td><input type="text" name="attr_weapprofname" title="@{repeating_weaponprofs_$X_weaponprofname}" class="sheet-middle" placeholder="Name of Weapon Prof"></td>
<td><input type="number" name="attr_weapprofnum" title="@{repeating_weaponprofs_$X_weapprofnum}" class="sheet-short" placeholder="Slots"></td>
<td><label><input type="checkbox" name="attr_expert" title="@{expert}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_specialist" title="@{specialist}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_mastery" title="@{mastery}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_high-mastery" title="@{high-mastery}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_grand-mastery" title="@{grand-mastery}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_chosen-weapon" title="@{chosen-weapon}" value="1"/><span></span></label></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Traits</b></h4><br>
<fieldset name="repeating_traits" title="@{traits}" class="repeating_traits">
<table>
<tr>
<td><input type="text" name="attr_traitname" title="@{repeating_traits_$X_traitname}" placeholder="Name of Trait"></td>
<td><input type="text" name="attr_traitstatnum" title="@{repeating_traits_$X_traitstatnum}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_traitmod" title="@{repeating_traits_$X_traitmod}" value="0" class="sheet-short">
<button type="roll" name="roll_Trait" title="%{repeating_traits_$X_Trait}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{traitstatnum})+(@{traitmod})]] @{traitname}"></button>
</td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Disadvantages</b></h4><br>
<fieldset name="repeating_disads" title="@{disads}" class="repeating_disads">
<table>
<tr>
<td><input type="text" name="attr_disadname" title="@{repeating_disads_$X_disadname}" placeholder="Name of Disadvantage"></td>
<td><input type="text" name="attr_disadstatnum" title="@{repeating_disads_$X_disadstatnum}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_disadmod" title="@{repeating_disads_$X_disadmod}" value="0" class="sheet-short">
<button type="roll" name="roll_Disad" title="%{repeating_disads_$X_Disad}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{disadstatnum})+(@{disadmod})]] @{disadname}"></button>
</td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Proficiency notes</b></h4>
<textarea name="attr_profnotes1" title="@{profnotes1}" placeholder="You can optionally use these macros in place of your Weapon proficiency advancement. (Be sure to insert your relevant class level into the macro. If you are not sure which one to use, mouse over the level box to retrieve its call.): &#10;Warrior: (4+floor(@{level-class#}/3)) &#10;Wizard: (1+floor(@{level-class#}/6)) &#10;Priest: (2+floor(@{level-class#}/4)) &#10;Rogue: (2+floor(@{level-class#}/4))"></textarea>
</div>
<div class="sheet-col">
<h4><b>Nonweapon Proficiencies</b></h4>
<br>
<h4><b>Total Nonweapon proficiency slots:</b></h4>
<input type="text" name="attr_prof-slots-total" title="@{prof-slots-total}" class="sheet-display" value="(4+floor(@{level-class1}/3)+@{intlang})"/>
<input type="text" name="attr_profslotssum" value="0" style="display: none;" readonly />
<br>
<br>
<table class="sheet-table-white">
<tr>
<td></td>
<td><input type="text" name="attr_prof-slots-remain" title="@{prof-slots-remain}" class="sheet-short" value="[[@{prof-slots-total}-@{profslotssum}]]" disabled/></td>
</tr>
<tr class="sheet-default-header">
<td>Proficiency</td>
<td>Slots</td>
<td colspan="2">Ability Score</td>
<td colspan="3">Modifier</td>
</tr>
<tr>
<td><input type="text" name="attr_profname" title="@{profname}" placeholder="Name of NonWepProf" /></td>
<td><input type="number" name="attr_profslots" title="@{profslots}" class="sheet-short" placeholder="Slots" /></td>
<td><input type="text" name="attr_profstatnum" title="@{profstatnum}" placeholder="@{abilityScore}" class="sheet-maxtext"></td>
<td>&plusmn;</td>
<td><input type="text" name="attr_profmod" title="@{profmod}" value="0" class="sheet-short" /></td>
<td><button type="roll" name="roll_Prof" title="%{Prof}" value="/em tries to use their proficiency in @{profname}, with a roll of [[1d20cs<1cf>20]]&le;[[(@{profstatnum})+(@{profmod})]]"></button></td>
</tr>
</table>
<fieldset name="repeating_profs" title="@{profs}" class="repeating_profs">
<table class="sheet-table-white">
<!-- Invisible header row to keep the spacing of all the cells -->
<tr class="sheet-default-header" style="visibility: collapse;">
<td>Proficiency</td>
<td>Slots</td>
<td colspan="2">Ability Score</td>
<td colspan="3">Modifier</td>
</tr>
<tr>
<td><input type="text" name="attr_profname" title="@{repeating_profs_$X_profname}" placeholder="Name of NonWepProf"></td>
<td><input type="number" name="attr_profslots" title="@{repeating_profs_$X_profslots}" class="sheet-short" placeholder="Slots"></td>
<td><input type="text" name="attr_profstatnum" title="@{repeating_profs_$X_profstatnum}" placeholder="@{abilityScore}" class="sheet-maxtext"></td>
<td>&plusmn;</td>
<td><input type="text" name="attr_profmod" title="@{repeating_profs_$X_profmod}" value="0" class="sheet-short"></td>
<td><button type="roll" name="roll_Prof" title="%{repeating_profs_$X_Prof}" value="/em tries to use their proficiency in @{profname}, with a roll of [[1d20cs<1cf>20]]&le;[[(@{profstatnum})+(@{profmod})]]"></button></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Languages</b></h4>
<table>
<tr class="sheet-default-header">
<td>Language</td>
<td>Reading/Writing</td>
</tr>
<tr class="sheet-centering">
<td><input type="text" name="attr_langname" title="@{langname}" placeholder="Name of Language"></td>
<td><label><input type="checkbox" name="attr_lang-rw" title="@{lang-rw}" value="1"/><span></span></label></td>
</tr>
</table>
<fieldset name="repeating_langs" title="@{langs}" class="repeating_langs">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<tr class="sheet-default-header" style="visibility: collapse">
<td>Language</td>
<td>Reading/Writing</td>
</tr>
<tr class="sheet-centering">
<td><input type="text" name="attr_langname" title="@{repeating_langs_$X_langname}" placeholder="Name of Language"></td>
<td><label><input type="checkbox" name="attr_lang-rw" title="@{repeating_langs_$X_lang-rw}" value="1"/><span></span></label></td>
</tr>
</table>
</fieldset>
<h4><b>Proficiency notes</b></h4>
<textarea name="attr_profnotes2" title="@{profnotes2}" placeholder="You can optionally use these macros in place of your Nonweapon proficiency advancement. (Be sure to insert your relevant class level into the macro. If you are not sure which one to use, mouse over the level box to retrieve its call.): &#10;Warrior: (3+floor(@{level-class#}/3)+@{intlang}) &#10;Wizard: (4+floor(@{level-class#}/3)+@{intlang}) &#10;Priest: (4+floor(@{level-class#}/3)+@{intlang}) &#10;Rogue: (3+floor(@{level-class#}/4)+@{intlang})"></textarea>
</div>
</div>
<hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-spells"><h4><b>Spells</b></h4><br><br>
<input type="radio" name="attr_tab5" class="sheet-tab sheet-tab19" value="1" checked/><span class="sheet-tab sheet-tab19">Wizard</span>&nbsp;
<input type="radio" name="attr_tab5" class="sheet-tab sheet-tab20" value="2"/><span class="sheet-tab sheet-tab20">Priest</span>
<input type="radio" name="attr_tab5" class="sheet-tab sheet-tab69" value="3"/><span class="sheet-tab sheet-tab69">Powers</span><br><br>
<div class="sheet-tab-content sheet-section-wizard-spells"><h4><b>Spell Levels</b></h4><br><br>
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab21" value="1" checked/><span class="sheet-tab sheet-tab21">Level 1</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab22" value="2"/><span class="sheet-tab sheet-tab22">Level 2</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab23" value="3"/><span class="sheet-tab sheet-tab23">Level 3</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab24" value="4"/><span class="sheet-tab sheet-tab24">Level 4</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab25" value="5"/><span class="sheet-tab sheet-tab25">Level 5</span><br><br>
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab26" value="6"/><span class="sheet-tab sheet-tab26">Level 6</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab27" value="7"/><span class="sheet-tab sheet-tab27">Level 7</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab28" value="8"/><span class="sheet-tab sheet-tab28">Level 8</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab29" value="9"/><span class="sheet-tab sheet-tab29">Level 9</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab30" value="10"/><span class="sheet-tab sheet-tab30">Level 10</span><br><br>
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab54" value="11"/><span class="sheet-tab sheet-tab54">Level 11</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab55" value="12"/><span class="sheet-tab sheet-tab55">Level 12</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab56" value="13"/><span class="sheet-tab sheet-tab56">Level 13</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab57" value="14"/><span class="sheet-tab sheet-tab57">Level 14</span>&nbsp;
<input type="radio" name="attr_tab6" class="sheet-tab sheet-tab58" value="15"/><span class="sheet-tab sheet-tab58">Level 15</span><br><br>
<div class="sheet-tab-content sheet-section-wizard-level-one">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level1-castable" title="@{spell-level1-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level1-misc" title="@{spell-level1-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level1-specialist" title="@{spell-level1-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level1-total" title="@{spell-level1-total}" class="sheet-short" value="((@{spell-level1-castable})+(@{spell-level1-misc})+(@{spell-level1-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level1-selected" title="@{spell-level1-selected}" value="@{spell-level1-total}-(@{spell-level1-sum1}+@{spell-level1-sum2}+@{spell-level1-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level1-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level1-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level1-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level1-remaining" title="@{spell-level1-remaining}" value="@{spell-level1-total}-(@{spell-level1-integer1}+@{spell-level1-integer2}+@{spell-level1-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level1-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level1-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level1-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz1" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz1" class="sheet-short" value="(@{spell-points1-spent-wiz1})+(@{spell-points2-spent-wiz1})+(@{spell-points3-spent-wiz1})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc1-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc2-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc3-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent1" class="sheet-short" value="(@{total-arc1-spent}+@{total-arc2-spent}+@{total-arc3-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells" class="repeating_spells"><table>
<tr>
<td><input type="text" name="attr_spellname" title="@{repeating_spells_$X_spellname}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value" title="@{repeating_spells_$X_cast-value}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max" title="@{repeating_spells_$X_cast-max}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points1" title="@{repeating_spells_$X_spell-points1}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc1" title="@{repeating_spells_$X_arc1}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime" title="@{repeating_spells_$X_casttime}" class="sheet-short"><button type="roll" name="roll_initspell" title="@{repeating_spells_$X_initspell}" value="/gmroll [[{([[1d10]]+@{casttime}), 1}kh1]] [Initiative (@{spellname})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro" title="@{repeating_spells_$X_cast-macro}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast" title="%{repeating_spells_$X_spellcast}" value="@{cast-macro}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells2" class="repeating_spells2"><table>
<tr>
<td><input type="text" name="attr_spellname2" title="@{repeating_spells2_$X_spellname2}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value2" title="@{repeating_spells2_$X_cast-value2}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max2" title="@{repeating_spells2_$X_cast-max2}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points2" title="@{repeating_spells2_$X_spell-points2}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc2" title="@{repeating_spells2_$X_arc2}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime2" title="@{repeating_spells2_$X_casttime2}" class="sheet-short"><button type="roll" name="roll_initspell2" title="@{repeating_spells2_$X_initspell2}" value="/gmroll [[{([[1d10]]+@{casttime2}), 1}kh1]] [Initiative (@{spellname2})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro2" title="@{repeating_spells2_$X_cast-macro2}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast2" title="%{repeating_spells2_$X_spellcast2}" value="@{cast-macro2}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells3" class="repeating_spells3"><table>
<tr>
<td><input type="text" name="attr_spellname3" title="@{repeating_spells3_$X_spellname3}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value3" title="@{repeating_spells3_$X_cast-value3}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max3" title="@{repeating_spells3_$X_cast-max3}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points3" title="@{repeating_spells3_$X_spell-points3}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc3" title="@{repeating_spells3_$X_arc3}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime3" title="@{repeating_spells3_$X_casttime3}" class="sheet-short"><button type="roll" name="roll_initspell3" title="@{repeating_spells3_$X_initspell3}" value="/gmroll [[{([[1d10]]+@{casttime3}), 1}kh1]] [Initiative (@{spellname3})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro3" title="@{repeating_spells3_$X_cast-macro3}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast3" title="%{repeating_spells3_$X_spellcast3}" value="@{cast-macro3}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem" title="@{spellmem}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-wizard-level-two">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level2-castable" title="@{spell-level2-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level2-misc" title="@{spell-level2-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level2-specialist" title="@{spell-level2-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level2-total" title="@{spell-level2-total}" class="sheet-short" value="((@{spell-level2-castable})+(@{spell-level2-misc})+(@{spell-level2-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level2-selected" title="@{spell-level2-selected}" value="@{spell-level2-total}-(@{spell-level2-sum1}+@{spell-level2-sum2}+@{spell-level2-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level2-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level2-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level2-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level2-remaining" title="@{spell-level2-remaining}" value="@{spell-level2-total}-(@{spell-level2-integer1}+@{spell-level2-integer2}+@{spell-level2-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level2-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level2-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level2-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz2" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz2" class="sheet-short" value="(@{spell-points1-spent-wiz2})+(@{spell-points2-spent-wiz2})+(@{spell-points3-spent-wiz2})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc4-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc5-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc6-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent2" class="sheet-short" value="(@{total-arc4-spent}+@{total-arc5-spent}+@{total-arc6-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells4" class="repeating_spells4"><table>
<tr>
<td><input type="text" name="attr_spellname4" title="@{repeating_spells4_$X_spellname4}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value4" title="@{repeating_spells4_$X_cast-value4}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max4" title="@{repeating_spells4_$X_cast-max4}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points4" title="@{repeating_spells4_$X_spell-points4}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc4" title="@{repeating_spells4_$X_arc4}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime4" title="@{repeating_spells4_$X_casttime4}" class="sheet-short"><button type="roll" name="roll_initspell4" title="@{repeating_spells4_$X_initspell4}" value="/gmroll [[{([[1d10]]+@{casttime4}), 1}kh1]] [Initiative (@{spellname4})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro4" title="@{repeating_spells4_$X_cast-macro4}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast4" title="%{repeating_spells4_$X_spellcast4}" value="@{cast-macro4}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells5" class="repeating_spells5"><table>
<tr>
<td><input type="text" name="attr_spellname5" title="@{repeating_spell5_$X_spellname5}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value5" title="@{repeating_spell5_$X_cast-value5}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max5" title="@{repeating_spell5_$X_cast-max5}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points5" title="@{repeating_spells5_$X_spell-points5}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc5" title="@{repeating_spells5_$X_arc5}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime5" title="@{repeating_spells5_$X_casttime5}" class="sheet-short"><button type="roll" name="roll_initspell5" title="@{repeating_spells5_$X_initspell5}" value="/gmroll [[{([[1d10]]+@{casttime5}), 1}kh1]] [Initiative (@{spellname5})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro5" title="@{repeating_spell5_$X_cast-macro5}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast5" title="%{repeating_spell5_$X_spellcast5}" value="@{cast-macro5}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells6" class="repeating_spells6"><table>
<tr>
<td><input type="text" name="attr_spellname6" title="@{repeating_spells6_$X_spellname6}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value6" title="@{repeating_spells6_$X_cast-value6}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max6" title="@{repeating_spells6_$X_cast-max6}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points6" title="@{repeating_spells6_$X_spell-points6}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc6" title="@{repeating_spells6_$X_arc6}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime6" title="@{repeating_spells6_$X_casttime6}" class="sheet-short"><button type="roll" name="roll_initspell6" title="@{repeating_spells6_$X_initspell6}" value="/gmroll [[{([[1d10]]+@{casttime6}), 1}kh1]] [Initiative (@{spellname6})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro6" title="@{repeating_spells6_$X_cast-macro6}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast6" title="%{repeating_spells6_$X_spellcast6}" value="@{cast-macro6}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem2" title="@{spellmem2}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-wizard-level-three">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level3-castable" title="@{spell-level3-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level3-misc" title="@{spell-level3-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level3-specialist" title="@{spell-level3-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level3-total" title="@{spell-level3-total}" class="sheet-short" value="((@{spell-level3-castable})+(@{spell-level3-misc})+(@{spell-level3-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level3-selected" title="@{spell-level3-selected}" value="@{spell-level3-total}-(@{spell-level3-sum1}+@{spell-level3-sum2}+@{spell-level3-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level3-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level3-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level3-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level3-remaining" title="@{spell-level3-remaining}" value="@{spell-level3-total}-(@{spell-level3-integer1}+@{spell-level3-integer2}+@{spell-level3-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level3-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level3-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level3-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz3" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz3" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz3" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz3" class="sheet-short" value="(@{spell-points1-spent-wiz3})+(@{spell-points2-spent-wiz3})+(@{spell-points3-spent-wiz3})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc7-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc8-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc9-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent3" class="sheet-short" value="(@{total-arc7-spent}+@{total-arc8-spent}+@{total-arc9-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells7" class="repeating_spells7"><table>
<tr>
<td><input type="text" name="attr_spellname7" title="@{repeating_spells7_$X_spellname7}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value7" title="@{repeating_spells7_$X_cast-value7}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max7" title="@{repeating_spells7_$X_cast-max7}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points7" title="@{repeating_spells7_$X_spell-points7}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc7" title="@{repeating_spells7_$X_arc7}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime7" title="@{repeating_spells7_$X_casttime7}" class="sheet-short"><button type="roll" name="roll_initspell7" title="@{repeating_spells7_$X_initspell7}" value="/gmroll [[{([[1d10]]+@{casttime7}), 1}kh1]] [Initiative (@{spellname7})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro7" title="@{repeating_spells7_$X_cast-macro7}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast7" title="%{repeating_spells7_$X_spellcast7}" value="@{cast-macro7}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells8" class="repeating_spells8"><table>
<tr>
<td><input type="text" name="attr_spellname8" title="@{repeating_spells8_$X_spellname8}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value8" title="@{repeating_spells8_$X_cast-value8}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max8" title="@{repeating_spells8_$X_cast-max8}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points8" title="@{repeating_spells8_$X_spell-points8}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc8" title="@{repeating_spells8_$X_arc8}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime8" title="@{repeating_spells8_$X_casttime8}" class="sheet-short"><button type="roll" name="roll_initspell8" title="@{repeating_spells8_$X_initspell8}" value="/gmroll [[{([[1d10]]+@{casttime8}), 1}kh1]] [Initiative (@{spellname8})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro8" title="@{repeating_spells8_$X_cast-macro8}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast8" title="%{repeating_spells8_$X_spellcast8}" value="@{cast-macro8}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells9" class="repeating_spells9"><table>
<tr>
<td><input type="text" name="attr_spellname9" title="@{repeating_spells9_$X_spellname9}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value9" title="@{repeating_spells9_$X_cast-value9}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max9" title="@{repeating_spells9_$X_cast-max9}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points9" title="@{repeating_spells9_$X_spell-points9}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc9" title="@{repeating_spells9_$X_arc9}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime9" title="@{repeating_spells9_$X_casttime9}" class="sheet-short"><button type="roll" name="roll_initspell9" title="@{repeating_spells9_$X_initspell9}" value="/gmroll [[{([[1d10]]+@{casttime9}), 1}kh1]] [Initiative (@{spellname9})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro9" title="@{repeating_spells9_$X_cast-macro9}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast9" title="%{repeating_spells9_$X_spellcast9}" value="@{cast-macro9}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem3" title="@{spellmem3}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-wizard-level-four">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level4-castable" title="@{spell-level4-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level4-misc" title="@{spell-level4-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level4-specialist" title="@{spell-level4-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level4-total" title="@{spell-level4-total}" class="sheet-short" value="((@{spell-level4-castable})+(@{spell-level4-misc})+(@{spell-level4-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level4-selected" title="@{spell-level4-selected}" value="@{spell-level4-total}-(@{spell-level4-sum1}+@{spell-level4-sum2}+@{spell-level4-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level4-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level4-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level4-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level4-remaining" title="@{spell-level4-remaining}" value="@{spell-level4-total}-(@{spell-level4-integer1}+@{spell-level4-integer2}+@{spell-level4-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level4-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level4-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level4-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz4" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz4" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz4" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz4" class="sheet-short" value="(@{spell-points1-spent-wiz4})+(@{spell-points2-spent-wiz4})+(@{spell-points3-spent-wiz4})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc10-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc11-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc12-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent4" class="sheet-short" value="(@{total-arc10-spent}+@{total-arc11-spent}+@{total-arc12-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells10" class="repeating_spells10"><table>
<tr>
<td><input type="text" name="attr_spellname10" title="@{repeating_spells10_$X_spellname10}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value10" title="@{repeating_spells10_$X_cast-value10}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max10" title="@{repeating_spells10_$X_cast-max10}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points10" title="@{repeating_spells10_$X_spell-points10}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc10" title="@{repeating_spells10_$X_arc10}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime10" title="@{repeating_spells10_$X_casttime10}" class="sheet-short"><button type="roll" name="roll_initspell10" title="@{repeating_spells10_$X_initspell10}" value="/gmroll [[{([[1d10]]+@{casttime10}), 1}kh1]] [Initiative (@{spellname10})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro10" title="@{repeating_spells10_$X_cast-macro10}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast10" title="%{repeating_spells10_$X_spellcast10}" value="@{cast-macro10}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells11" class="repeating_spells11"><table>
<tr>
<td><input type="text" name="attr_spellname11" title="@{repeating_spells11_$X_spellname11}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value11" title="@{repeating_spells11_$X_cast-value11}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max11" title="@{repeating_spells11_$X_cast-max11}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points11" title="@{repeating_spells11_$X_spell-points11}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc11" title="@{repeating_spells11_$X_arc11}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime11" title="@{repeating_spells11_$X_casttime11}" class="sheet-short"><button type="roll" name="roll_initspell11" title="@{repeating_spells11_$X_initspell11}" value="/gmroll [[{([[1d10]]+@{casttime11}), 1}kh1]] [Initiative (@{spellname11})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro11" title="@{repeating_spells11_$X_cast-macro11}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast11" title="%{repeating_spells11_$X_spellcast11}" value="@{cast-macro11}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells12" class="repeating_spells12"><table>
<tr>
<td><input type="text" name="attr_spellname12" title="@{repeating_spells12_$X_spellname12}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value12" title="@{repeating_spells12_$X_cast-value12}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max12" title="@{repeating_spells12_$X_cast-max12}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points12" title="@{repeating_spells12_$X_spell-points12}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc12" title="@{repeating_spells12_$X_arc12}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime12" title="@{repeating_spells12_$X_casttime12}" class="sheet-short"><button type="roll" name="roll_initspell12" title="@{repeating_spells12_$X_initspell9}" value="/gmroll [[{([[1d10]]+@{casttime12}), 1}kh1]] [Initiative (@{spellname12})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro12" title="%{repeating_spells12_$X_cast-macro12}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast12" title="@{repeating_spells12_$X_spellcast12}" value="@{cast-macro12}">Roll Spell Effects</button>/td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem4" title="@{spellmem4}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-wizard-level-five">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level5-castable" title="@{spell-level5-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level5-misc" title="@{spell-level5-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level5-specialist" title="@{spell-level5-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level5-total" title="@{spell-level5-total}" class="sheet-short" value="((@{spell-level5-castable})+(@{spell-level5-misc})+(@{spell-level5-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level5-selected" title="@{spell-level5-selected}" value="@{spell-level5-total}-(@{spell-level5-sum1}+@{spell-level5-sum2}+@{spell-level5-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level5-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level5-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level5-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level5-remaining" title="@{spell-level5-remaining}" value="@{spell-level5-total}-(@{spell-level5-integer1}+@{spell-level5-integer2}+@{spell-level5-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level5-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level5-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level5-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz5" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz5" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz5" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz5" class="sheet-short" value="(@{spell-points1-spent-wiz5})+(@{spell-points2-spent-wiz5})+(@{spell-points3-spent-wiz5})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc70-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc71-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc72-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent5" class="sheet-short" value="(@{total-arc70-spent}+@{total-arc71-spent}+@{total-arc72-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells70" class="repeating_spells70"><table>
<tr>
<td><input type="text" name="attr_spellname70" title="@{repeating_spells70_$X_spellname70}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value70" title="@{repeating_spells70_$X_cast-value70}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max70" title="@{repeating_spells70_$X_cast-max70}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points70" title="@{repeating_spells70_$X_spell-points70}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc70" title="@{repeating_spells70_$X_arc70}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime70" title="@{repeating_spells70_$X_casttime70}" class="sheet-short"><button type="roll" name="roll_initspell70" title="@{repeating_spells70_$X_initspell70}" value="/gmroll [[{([[1d10]]+@{casttime70}), 1}kh1]] [Initiative (@{spellname70})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro70" title="@{repeating_spells70_$X_cast-macro70}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast70" title="%{repeating_spells70_$X_spellcast70}" value="@{cast-macro70}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells71" class="repeating_spells71"><table>
<tr>
<td><input type="text" name="attr_spellname71" title="@{repeating_spells71_$X_spellname71}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value71" title="@{repeating_spells71_$X_cast-value71}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max71" title="@{repeating_spells71_$X_cast-max71}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points71" title="@{repeating_spells71_$X_spell-points71}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc71" title="@{repeating_spells71_$X_arc71}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime71" title="@{repeating_spells71_$X_casttime71}" class="sheet-short"><button type="roll" name="roll_initspell71" title="@{repeating_spells71_$X_initspell71}" value="/gmroll [[{([[1d10]]+@{casttime71}), 1}kh1]] [Initiative (@{spellname71})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro71" title="@{repeating_spells71_$X_cast-macro71}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast71" title="%{repeating_spells71_$X_spellcast71}" value="@{cast-macro71}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells72" class="repeating_spells72"><table>
<tr>
<td><input type="text" name="attr_spellname72" title="@{repeating_spells72_$X_spellname72}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value72" title="@{repeating_spells72_$X_cast-value72}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max72" title="@{repeating_spells72_$X_cast-max72}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points72" title="@{repeating_spells72_$X_spell-points72}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc72" title="@{repeating_spells72_$X_arc72}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime72" title="@{repeating_spells72_$X_casttime72}" class="sheet-short"><button type="roll" name="roll_initspell72" title="@{repeating_spells72_$X_initspel79}" value="/gmroll [[{([[1d10]]+@{casttime72}), 1}kh1]] [Initiative (@{spellname72})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro72" title="@{repeating_spells72_$X_cast-macro72}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast72" title="%{repeating_spells72_$X_spellcast72}" value="@{cast-macro72}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem30" title="@{spellmem30}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-wizard-level-six">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level6-castable" title="@{spell-level6-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level6-misc" title="@{spell-level6-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level6-specialist" title="@{spell-level6-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level6-total" title="@{spell-level6-total}" class="sheet-short" value="((@{spell-level6-castable})+(@{spell-level6-misc})+(@{spell-level6-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level6-selected" title="@{spell-level6-selected}" value="@{spell-level6-total}-(@{spell-level6-sum1}+@{spell-level6-sum2}+@{spell-level6-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level6-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level6-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level6-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level6-remaining" title="@{spell-level6-remaining}" value="@{spell-level6-total}-(@{spell-level6-integer1}+@{spell-level6-integer2}+@{spell-level6-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level6-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level6-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level6-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz6" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz6" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz6" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz6" class="sheet-short" value="(@{spell-points1-spent-wiz6})+(@{spell-points2-spent-wiz6})+(@{spell-points3-spent-wiz6})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc13-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc14-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc15-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent6" class="sheet-short" value="(@{total-arc13-spent}+@{total-arc14-spent}+@{total-arc15-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells13" class="repeating_spells13"><table>
<tr>
<td><input type="text" name="attr_spellname13" title="@{repeating_spells13_$X_spellname13}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value13" title="@{repeating_spells13_$X_cast-value13}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max13" title="@{repeating_spells13_$X_cast-max13}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points13" title="@{repeating_spells13_$X_spell-points13}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc13" title="@{repeating_spells13_$X_arc13}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime13" title="@{repeating_spells13_$X_casttime13}" class="sheet-short"><button type="roll" name="roll_initspell13" title="@{repeating_spells13_$X_initspell13}" value="/gmroll [[{([[1d10]]+@{casttime13}), 1}kh1]] [Initiative (@{spellname13})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro13" title="@{repeating_spells13_$X_cast-macro13}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast13" title="%{repeating_spells13_$X_spellcast13}" value="@{cast-macro13}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells14" class="repeating_spells14"><table>
<tr>
<td><input type="text" name="attr_spellname14" title="@{repeating_spells14_$X_spellname14}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value14" title="@{repeating_spells14_$X_cast-value14}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max14" title="@{repeating_spells14_$X_cast-max14}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points14" title="@{repeating_spells14_$X_spell-points14}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc14" title="@{repeating_spells14_$X_arc14}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime14" title="@{repeating_spells14_$X_casttime14}" class="sheet-short"><button type="roll" name="roll_initspell14" title="@{repeating_spells14_$X_initspell14}" value="/gmroll [[{([[1d10]]+@{casttime14}), 1}kh1]] [Initiative (@{spellname14})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro14" title="@{repeating_spells14_$X_cast-macro14}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast14" title="%{repeating_spells14_$X_spellcast14}" value="@{cast-macro14}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells15" class="repeating_spells15"><table>
<tr>
<td><input type="text" name="attr_spellname15" title="@{repeating_spells15_$X_spellname15}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value15" title="@{repeating_spells15_$X_cast-value15}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max15" title="@{repeating_spells15_$X_cast-max15}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points15" title="@{repeating_spells15_$X_spell-points15}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc15" title="@{repeating_spells15_$X_arc15}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime15" title="@{repeating_spells15_$X_casttime15}" class="sheet-short"><button type="roll" name="roll_initspell15" title="@{repeating_spells15_$X_initspell5}" value="/gmroll [[{([[1d10]]+@{casttime15}), 1}kh1]] [Initiative (@{spellname15})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro15" title="@{repeating_spells15_$X_cast-macro15}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast15" title="%{repeating_spells15_$X_spellcast15}" value="@{cast-macro15}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem5" title="@{spellmem5}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-wizard-level-seven">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level7-castable" title="@{spell-level7-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level7-misc" title="@{spell-level7-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level7-specialist" title="@{spell-level7-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level7-total" title="@{spell-level7-total}" class="sheet-short" value="((@{spell-level7-castable})+(@{spell-level7-misc})+(@{spell-level7-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level7-selected" title="@{spell-level7-selected}" value="@{spell-level7-total}-(@{spell-level7-sum1}+@{spell-level7-sum2}+@{spell-level7-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level7-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level7-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level7-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level7-remaining" title="@{spell-level7-remaining}" value="@{spell-level7-total}-(@{spell-level7-integer1}+@{spell-level7-integer2}+@{spell-level7-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level7-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level7-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level7-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz7" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz7" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz7" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz7" class="sheet-short" value="(@{spell-points1-spent-wiz7})+(@{spell-points2-spent-wiz7})+(@{spell-points3-spent-wiz7})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc16-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc17-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc18-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent7" class="sheet-short" value="(@{total-arc16-spent}+@{total-arc17-spent}+@{total-arc18-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells16" class="repeating_spells16"><table>
<tr>
<td><input type="text" name="attr_spellname16" title="@{repeating_spells16_$X_spellname16}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value16" title="@{repeating_spells16_$X_cast-value16}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max16" title="@{repeating_spells16_$X_cast-max16}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points16" title="@{repeating_spells16_$X_spell-points16}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc16" title="@{repeating_spells16_$X_arc16}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime16" title="@{repeating_spells16_$X_casttime16}" class="sheet-short"><button type="roll" name="roll_initspell16" title="@{repeating_spells16_$X_initspell16}" value="/gmroll [[{([[1d10]]+@{casttime16}), 1}kh1]] [Initiative (@{spellname16})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro16" title="@{repeating_spells16_$X_cast-macro16}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast16" title="%{repeating_spells16_$X_spellcast16}" value="@{cast-macro16}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells17" class="repeating_spells17"><table>
<tr>
<td><input type="text" name="attr_spellname17" title="@{repeating_spells17_$X_spellname17}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value17" title="@{repeating_spells17_$X_cast-value17}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max17" title="@{repeating_spells17_$X_cast-max17}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points17" title="@{repeating_spells17_$X_spell-points17}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc17" title="@{repeating_spells17_$X_arc17}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime17" title="@{repeating_spells17_$X_casttime17}" class="sheet-short"><button type="roll" name="roll_initspell17" title="@{repeating_spells17_$X_initspell17}" value="/gmroll [[{([[1d10]]+@{casttime17}), 1}kh1]] [Initiative (@{spellname17})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro17" title="@{repeating_spells17_$X_cast-macro17}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast17" title="%{repeating_spells17_$X_spellcast17}" value="@{cast-macro17}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells18" class="repeating_spells18"><table>
<tr>
<td><input type="text" name="attr_spellname18" title="@{repeating_spells18_$X_spellname18}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value18" title="@{repeating_spells18_$X_cast-value18}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max18" title="@{repeating_spells18_$X_cast-max18}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points18" title="@{repeating_spells18_$X_spell-points18}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc18" title="@{repeating_spells18_$X_arc18}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime18" title="@{repeating_spells18_$X_casttime18}" class="sheet-short"><button type="roll" name="roll_initspell18" title="@{repeating_spells18_$X_initspell8}" value="/gmroll [[{([[1d10]]+@{casttime18}), 1}kh1]] [Initiative (@{spellname18})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro18" title="@{repeating_spells18_$X_cast-macro18}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast18" title="%{repeating_spells18_$X_spellcast18}" value="@{cast-macro18}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem6" title="@{spellmem6}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-wizard-level-eight">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level8-castable" title="@{spell-level8-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level8-misc" title="@{spell-level8-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level8-specialist" title="@{spell-level8-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level8-total" title="@{spell-level8-total}" class="sheet-short" value="((@{spell-level8-castable})+(@{spell-level8-misc})+(@{spell-level8-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level8-selected" title="@{spell-level8-selected}" value="@{spell-level8-total}-(@{spell-level8-sum1}+@{spell-level8-sum2}+@{spell-level8-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level8-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level8-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level8-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level8-remaining" title="@{spell-level8-remaining}" value="@{spell-level8-total}-(@{spell-level8-integer1}+@{spell-level8-integer2}+@{spell-level8-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level8-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level8-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level8-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz8" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz8" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz8" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz8" class="sheet-short" value="(@{spell-points1-spent-wiz8})+(@{spell-points2-spent-wiz8})+(@{spell-points3-spent-wiz8})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc19-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc20-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc21-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent8" class="sheet-short" value="(@{total-arc19-spent}+@{total-arc20-spent}+@{total-arc21-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells19" class="repeating_spells19"><table>
<tr>
<td><input type="text" name="attr_spellname19" title="@{repeating_spells19_$X_spellname19}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value19" title="@{repeating_spells19_$X_cast-value19}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max19" title="@{repeating_spells19_$X_cast-max19}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points19" title="@{repeating_spells19_$X_spell-points19}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc19" title="@{repeating_spells19_$X_arc19}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime19" title="@{repeating_spells19_$X_casttime19}" class="sheet-short"><button type="roll" name="roll_initspell19" title="@{repeating_spells19_$X_initspell19}" value="/gmroll [[{([[1d10]]+@{casttime19}), 1}kh1]] [Initiative (@{spellname19})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro19" title="@{repeating_spells19_$X_cast-macro19}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast19" title="%{repeating_spells19_$X_spellcast19}" value="@{cast-macro19}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells20" class="repeating_spells20"><table>
<tr>
<td><input type="text" name="attr_spellname20" title="@{repeating_spells20_$X_spellname20}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value20" title="@{repeating_spells20_$X_cast-value20}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max20" title="@{repeating_spells20_$X_cast-max20}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points20" title="@{repeating_spells20_$X_spell-points20}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc20" title="@{repeating_spells20_$X_arc20}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime20" title="@{repeating_spells20_$X_casttime20}" class="sheet-short"><button type="roll" name="roll_initspell20" title="@{repeating_spells20_$X_initspell20}" value="/gmroll [[{([[1d10]]+@{casttime20}), 1}kh1]] [Initiative (@{spellname20})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro20" title="@{repeating_spells20_$X_cast-macro20}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast20" title="%{repeating_spells20_$X_spellcast20}" value="@{cast-macro20}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells21" class="repeating_spells21"><table>
<tr>
<td><input type="text" name="attr_spellname21" title="@{repeating_spells21_$X_spellname21}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value21" title="@{repeating_spells21_$X_cast-value21}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max21" title="@{repeating_spells21_$X_cast-max21}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points21" title="@{repeating_spells21_$X_spell-points21}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc21" title="@{repeating_spells21_$X_arc21}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime21" title="@{repeating_spells21_$X_casttime21}" class="sheet-short"><button type="roll" name="roll_initspell21" title="@{repeating_spells21_$X_initspel21}" value="/gmroll [[{([[1d10]]+@{casttime21}), 1}kh1]] [Initiative (@{spellname21})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro21" title="@{repeating_spells21_$X_cast-macro21}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast21" title="%{repeating_spells21_$X_spellcast21}" value="@{cast-macro21}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem7" title="@{spellmem7}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-wizard-level-nine">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level9-castable" title="@{spell-level9-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level9-misc" title="@{spell-level9-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level9-specialist" title="@{spell-level9-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level9-total" title="@{spell-level9-total}" class="sheet-short" value="((@{spell-level9-castable})+(@{spell-level9-misc})+(@{spell-level9-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level9-selected" title="@{spell-level9-selected}" value="@{spell-level9-total}-(@{spell-level9-sum1}+@{spell-level9-sum2}+@{spell-level9-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level9-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level9-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level9-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level9-remaining" title="@{spell-level9-remaining}" value="@{spell-level9-total}-(@{spell-level9-integer1}+@{spell-level9-integer2}+@{spell-level9-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level9-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level9-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level9-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz9" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz9" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz9" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz9" class="sheet-short" value="(@{spell-points1-spent-wiz9})+(@{spell-points2-spent-wiz9})+(@{spell-points3-spent-wiz9})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc22-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc23-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc24-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent9" class="sheet-short" value="(@{total-arc22-spent}+@{total-arc23-spent}+@{total-arc24-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells22" class="repeating_spells22"><table>
<tr>
<td><input type="text" name="attr_spellname22" title="@{repeating_spells22_$X_spellname22}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value22" title="@{repeating_spells22_$X_cast-value22}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max22" title="@{repeating_spells22_$X_cast-max22}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points22" title="@{repeating_spells22_$X_spell-points22}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc22" title="@{repeating_spells22_$X_arc22}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime22" title="@{repeating_spells22_$X_casttime22}" class="sheet-short"><button type="roll" name="roll_initspell22" title="@{repeating_spells22_$X_initspell22}" value="/gmroll [[{([[1d10]]+@{casttime22}), 1}kh1]] [Initiative (@{spellname22})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro22" title="@{repeating_spells22_$X_cast-macro22}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast22" title="%{repeating_spells22_$X_spellcast22}" value="@{cast-macro22}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells23" class="repeating_spells23"><table>
<tr>
<td><input type="text" name="attr_spellname23" title="@{repeating_spells23_$X_spellname23}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value23" title="@{repeating_spells23_$X_cast-value23}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max23" title="@{repeating_spells23_$X_cast-max23}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points23" title="@{repeating_spells23_$X_spell-points23}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc23" title="@{repeating_spells23_$X_arc23}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime23" title="@{repeating_spells23_$X_casttime23}" class="sheet-short"><button type="roll" name="roll_initspell23" title="@{repeating_spells23_$X_initspell23}" value="/gmroll [[{([[1d10]]+@{casttime23}), 1}kh1]] [Initiative (@{spellname23})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro23" title="@{repeating_spells23_$X_cast-macro23}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast23" title="%{repeating_spells23_$X_spellcast23}" value="@{cast-macro23}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells24" class="repeating_spells24"><table>
<tr>
<td><input type="text" name="attr_spellname24" title="@{repeating_spells24_$X_spellname24}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value24" title="@{repeating_spells24_$X_cast-value24}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max24" title="@{repeating_spells24_$X_cast-max24}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points24" title="@{repeating_spells24_$X_spell-points24}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc24" title="@{repeating_spells24_$X_arc24}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime24" title="@{repeating_spells24_$X_casttime24}" class="sheet-short"><button type="roll" name="roll_initspell24" title="@{repeating_spells24_$X_initspel24}" value="/gmroll [[{([[1d10]]+@{casttime24}), 1}kh1]] [Initiative (@{spellname24})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro24" title="@{repeating_spells24_$X_cast-macro24}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast24" title="%{repeating_spells24_$X_spellcast24}" value="@{cast-macro24}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem8" title="@{spellmem8}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-wizard-level-ten">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level10-castable" title="@{spell-level10-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level10-misc" title="@{spell-level10-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level10-specialist" title="@{spell-level10-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level10-total" title="@{spell-level10-total}" class="sheet-short" value="((@{spell-level10-castable})+(@{spell-level10-misc})+(@{spell-level10-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level10-selected" title="@{spell-level10-selected}" value="@{spell-level10-total}-(@{spell-level10-sum1}+@{spell-level10-sum2}+@{spell-level10-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level10-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level10-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level10-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level10-remaining" title="@{spell-level10-remaining}" value="@{spell-level10-total}-(@{spell-level10-integer1}+@{spell-level10-integer2}+@{spell-level10-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level10-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level10-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level10-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz10" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz10" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz10" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz10" class="sheet-short" value="(@{spell-points1-spent-wiz10})+(@{spell-points2-spent-wiz10})+(@{spell-points3-spent-wiz10})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc25-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc26-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc27-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent10" class="sheet-short" value="(@{total-arc25-spent}+@{total-arc26-spent}+@{total-arc27-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells25" class="repeating_spells25"><table>
<tr>
<td><input type="text" name="attr_spellname25" title="@{repeating_spells25_$X_spellname25}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value25" title="@{repeating_spells25_$X_cast-value25}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max25" title="@{repeating_spells25_$X_cast-max25}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points25" title="@{repeating_spells25_$X_spell-points25}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc25" title="@{repeating_spells25_$X_arc25}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime25" title="@{repeating_spells25_$X_casttime25}" class="sheet-short"><button type="roll" name="roll_initspell25" title="@{repeating_spells25_$X_initspell25}" value="/gmroll [[{([[1d10]]+@{casttime25}), 1}kh1]] [Initiative (@{spellname25})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro25" title="@{repeating_spells25_$X_cast-macro25}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast25" title="%{repeating_spells25_$X_spellcast25}" value="@{cast-macro25}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells26" class="repeating_spells26"><table>
<tr>
<td><input type="text" name="attr_spellname26" title="@{repeating_spells26_$X_spellname26}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value26" title="@{repeating_spells26_$X_cast-value26}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max26" title="@{repeating_spells26_$X_cast-max26}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points26" title="@{repeating_spells26_$X_spell-points26}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc26" title="@{repeating_spells26_$X_arc26}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime26" title="@{repeating_spells26_$X_casttime26}" class="sheet-short"><button type="roll" name="roll_initspell26" title="@{repeating_spells26_$X_initspell26}" value="/gmroll [[{([[1d10]]+@{casttime26}), 1}kh1]] [Initiative (@{spellname26})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro26" title="@{repeating_spells26_$X_cast-macro26}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast26" title="%{repeating_spells26_$X_spellcast26}" value="@{cast-macro26}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells27" class="repeating_spells27"><table>
<tr>
<td><input type="text" name="attr_spellname27" title="@{repeating_spells27_$X_spellname27}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value27" title="@{repeating_spells27_$X_cast-value27}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max27" title="@{repeating_spells27_$X_cast-max27}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points27" title="@{repeating_spells27_$X_spell-points27}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc27" title="@{repeating_spells27_$X_arc27}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime27" title="@{repeating_spells27_$X_casttime27}" class="sheet-short"><button type="roll" name="roll_initspell27" title="@{repeating_spells27_$X_initspel27}" value="/gmroll [[{([[1d10]]+@{casttime27}), 1}kh1]] [Initiative (@{spellname27})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro27" title="@{repeating_spells27_$X_cast-macro27}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast27" title="%{repeating_spells27_$X_spellcast27}" value="@{cast-macro27}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem9" title="@{spellmem9}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-wizard-level-eleven">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level11-castable" title="@{spell-level11-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level11-misc" title="@{spell-level11-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level11-specialist" title="@{spell-level11-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level11-total" title="@{spell-level11-total}" class="sheet-short" value="((@{spell-level11-castable})+(@{spell-level11-misc})+(@{spell-level11-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level11-selected" title="@{spell-level11-selected}" value="@{spell-level11-total}-(@{spell-level11-sum1}+@{spell-level11-sum2}+@{spell-level11-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level11-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level11-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level11-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level11-remaining" title="@{spell-level11-remaining}" value="@{spell-level11-total}-(@{spell-level11-integer1}+@{spell-level11-integer2}+@{spell-level11-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level11-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level11-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level11-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz11" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz11" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz11" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz11" class="sheet-short" value="(@{spell-points1-spent-wiz11})+(@{spell-points2-spent-wiz11})+(@{spell-points3-spent-wiz11})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc52-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc53-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc54-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent11" class="sheet-short" value="(@{total-arc52-spent}+@{total-arc53-spent}+@{total-arc54-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells52" class="repeating_spells52"><table>
<tr>
<td><input type="text" name="attr_spellname52" title="@{repeating_spell52_$X_spellname52}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value52" title="@{repeating_spell52_$X_cast-value52}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max52" title="@{repeating_spell52_$X_cast-max52}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points52" title="@{repeating_spells52_$X_spell-points52}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc52" title="@{repeating_spells52_$X_arc52}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime52" title="@{repeating_spell52_$X_casttime52}" class="sheet-short"><button type="roll" name="roll_initspell52" title="@{repeating_spell52_$X_initspell52}" value="/gmroll [[{([[1d10]]+@{casttime52}), 1}kh1]] [Initiative (@{spellname52})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro52" title="@{repeating_spell52_$X_cast-macro52}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast52" title="%{repeating_spell52_$X_spellcast52}" value="@{cast-macro52}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells53" class="repeating_spells53"><table>
<tr>
<td><input type="text" name="attr_spellname53" title="@{repeating_spells53_$X_spellname53}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value53" title="@{repeating_spells53_$X_cast-value53}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max53" title="@{repeating_spells53_$X_cast-max53}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points53" title="@{repeating_spells53_$X_spell-points53}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc53" title="@{repeating_spells53_$X_arc53}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime53" title="@{repeating_spells53_$X_casttime53}" class="sheet-short"><button type="roll" name="roll_initspell53" title="@{repeating_spells53_$X_initspell53}" value="/gmroll [[{([[1d10]]+@{casttime53}), 1}kh1]] [Initiative (@{spellname53})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro53" title="@{repeating_spells53_$X_cast-macro53}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast53" title="%{repeating_spells53_$X_spellcast53}" value="@{cast-macro53}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells54" class="repeating_spells54"><table>
<tr>
<td><input type="text" name="attr_spellname54" title="@{repeating_spells54_$X_spellname54}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value54" title="@{repeating_spells54_$X_cast-value54}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max54" title="@{repeating_spells54_$X_cast-max54}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points54" title="@{repeating_spells54_$X_spell-points54}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc54" title="@{repeating_spells54_$X_arc54}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime54" title="@{repeating_spells54_$X_casttime54}" class="sheet-short"><button type="roll" name="roll_initspell54" title="@{repeating_spells54_$X_initspel54}" value="/gmroll [[{([[1d10]]+@{casttime54}), 1}kh1]] [Initiative (@{spellname54})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro54" title="@{repeating_spells54_$X_cast-macro54}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast54" title="%{repeating_spells54_$X_spellcast54}" value="@{cast-macro54}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem18" title="@{spellmem18}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div></div>
<div class="sheet-tab-content sheet-section-wizard-level-twelve">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level12-castable" title="@{spell-level12-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level12-misc" title="@{spell-level12-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level12-specialist" title="@{spell-level12-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level12-total" title="@{spell-level12-total}" class="sheet-short" value="((@{spell-level12-castable})+(@{spell-level12-misc})+(@{spell-level12-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level12-selected" title="@{spell-level12-selected}" value="@{spell-level12-total}-(@{spell-level12-sum1}+@{spell-level12-sum2}+@{spell-level12-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level12-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level12-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level12-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level12-remaining" title="@{spell-level12-remaining}" value="@{spell-level12-total}-(@{spell-level12-integer1}+@{spell-level12-integer2}+@{spell-level12-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level12-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level12-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level12-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz12" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz12" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz12" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz12" class="sheet-short" value="(@{spell-points1-spent-wiz12})+(@{spell-points2-spent-wiz12})+(@{spell-points3-spent-wiz12})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc55-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc56-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc57-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent12" class="sheet-short" value="(@{total-arc55-spent}+@{total-arc56-spent}+@{total-arc57-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells55" class="repeating_spells55"><table>
<tr>
<td><input type="text" name="attr_spellname55" title="@{repeating_spells55_$X_spellname55}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value55" title="@{repeating_spells55_$X_cast-value55}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max55" title="@{repeating_spells55_$X_cast-max55}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points55" title="@{repeating_spells55_$X_spell-points55}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc55" title="@{repeating_spells55_$X_arc55}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime55" title="@{repeating_spells55_$X_casttime55}" class="sheet-short"><button type="roll" name="roll_initspell55" title="@{repeating_spells55_$X_initspell55}" value="/gmroll [[{([[1d10]]+@{casttime55}), 1}kh1]] [Initiative (@{spellname55})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro55" title="@{repeating_spells55_$X_cast-macro55}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast55" title="%{repeating_spells55_$X_spellcast55}" value="@{cast-macro55}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells56" class="repeating_spells56"><table>
<tr>
<td><input type="text" name="attr_spellname56" title="@{repeating_spells56_$X_spellname56}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value56" title="@{repeating_spells56_$X_cast-value56}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max56" title="@{repeating_spells56_$X_cast-max56}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points56" title="@{repeating_spells56_$X_spell-points56}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc56" title="@{repeating_spells_$X_arc56}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime56" title="@{repeating_spells56_$X_casttime56}" class="sheet-short"><button type="roll" name="roll_initspell56" title="@{repeating_spells56_$X_initspell56}" value="/gmroll [[{([[1d10]]+@{casttime56}), 1}kh1]] [Initiative (@{spellname56})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro56" title="@{repeating_spells56_$X_cast-macro56}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast56" title="%{repeating_spells56_$X_spellcast56}" value="@{cast-macro56}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells57" class="repeating_spells57"><table>
<tr>
<td><input type="text" name="attr_spellname57" title="@{repeating_spells57_$X_spellname57}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value57" title="@{repeating_spells57_$X_cast-value57}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max57" title="@{repeating_spells57_$X_cast-max57}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points57" title="@{repeating_spells57_$X_spell-points57}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc57" title="@{repeating_spells57_$X_arc57}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime57" title="@{repeating_spells57_$X_casttime57}" class="sheet-short"><button type="roll" name="roll_initspell57" title="@{repeating_spells57_$X_initspel57}" value="/gmroll [[{([[1d10]]+@{casttime57}), 1}kh1]] [Initiative (@{spellname57})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro57" title="@{repeating_spells57_$X_cast-macro57}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast57" title="%{repeating_spells57_$X_spellcast57}" value="@{cast-macro57}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem19" title="@{spellmem19}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div></div>
<div class="sheet-tab-content sheet-section-wizard-level-thirteen">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level13-castable" title="@{spell-level13-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level13-misc" title="@{spell-level13-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level13-specialist" title="@{spell-level13-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level13-total" title="@{spell-level13-total}" class="sheet-short" value="((@{spell-level13-castable})+(@{spell-level13-misc})+(@{spell-level13-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level13-selected" title="@{spell-level13-selected}" value="@{spell-level13-total}-(@{spell-level13-sum1}+@{spell-level13-sum2}+@{spell-level13-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level13-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level13-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level13-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level13-remaining" title="@{spell-level13-remaining}" value="@{spell-level13-total}-(@{spell-level13-integer1}+@{spell-level13-integer2}+@{spell-level13-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level13-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level13-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level13-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz13" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz13" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz13" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz13" class="sheet-short" value="(@{spell-points1-spent-wiz13})+(@{spell-points2-spent-wiz13})+(@{spell-points3-spent-wiz13})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc58-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc59-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc60-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent13" class="sheet-short" value="(@{total-arc58-spent}+@{total-arc59-spent}+@{total-arc60-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells58" class="repeating_spells58"><table>
<tr>
<td><input type="text" name="attr_spellname58" title="@{repeating_spells58_$X_spellname58}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value58" title="@{repeating_spells58_$X_cast-value58}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max58" title="@{repeating_spells58_$X_cast-max58}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points58" title="@{repeating_spells58_$X_spell-points58}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc58" title="@{repeating_spells58_$X_arc58}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime58" title="@{repeating_spells58_$X_casttime58}" class="sheet-short"><button type="roll" name="roll_initspell58" title="@{repeating_spells58_$X_initspell58}" value="/gmroll [[{([[1d10]]+@{casttime58}), 1}kh1]] [Initiative (@{spellname58})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro58" title="@{repeating_spells58_$X_cast-macro58}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast58" title="%{repeating_spells58_$X_spellcast58}" value="@{cast-macro58}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells59" class="repeating_spells59"><table>
<tr>
<td><input type="text" name="attr_spellname59" title="@{repeating_spells59_$X_spellname59}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value59" title="@{repeating_spells59_$X_cast-value59}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max59" title="@{repeating_spells59_$X_cast-max59}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points59" title="@{repeating_spells59_$X_spell-points59}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc59" title="@{repeating_spells59_$X_arc59}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime59" title="@{repeating_spells59_$X_casttime59}" class="sheet-short"><button type="roll" name="roll_initspell59" title="@{repeating_spells59_$X_initspell59}" value="/gmroll [[{([[1d10]]+@{casttime59}), 1}kh1]] [Initiative (@{spellname59})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro59" title="@{repeating_spells59_$X_cast-macro59}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast59" title="%{repeating_spells59_$X_spellcast59}" value="@{cast-macro59}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells60" class="repeating_spells60"><table>
<tr>
<td><input type="text" name="attr_spellname60" title="@{repeating_spells60_$X_spellname60}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value60" title="@{repeating_spells60_$X_cast-value60}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max60" title="@{repeating_spells60_$X_cast-max60}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points60" title="@{repeating_spells60_$X_spell-points60}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc60" title="@{repeating_spells60_$X_arc60}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime60" title="@{repeating_spells60_$X_casttime60}" class="sheet-short"><button type="roll" name="roll_initspell60" title="@{repeating_spells60_$X_initspel60}" value="/gmroll [[{([[1d10]]+@{casttime60}), 1}kh1]] [Initiative (@{spellname60})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro60" title="@{repeating_spells60_$X_cast-macro60}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast60" title="%{repeating_spells60_$X_spellcast60}" value="@{cast-macro60}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem20" title="@{spellmem20}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div></div>
<div class="sheet-tab-content sheet-section-wizard-level-fourteen">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level14-castable" title="@{spell-level14-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level14-misc" title="@{spell-level14-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level14-specialist" title="@{spell-level14-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level14-total" title="@{spell-level14-total}" class="sheet-short" value="((@{spell-level14-castable})+(@{spell-level14-misc})+(@{spell-level14-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level14-selected" title="@{spell-level14-selected}" value="@{spell-level14-total}-(@{spell-level14-sum1}+@{spell-level14-sum2}+@{spell-level14-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level14-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level14-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level14-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level14-remaining" title="@{spell-level14-remaining}" value="@{spell-level2-total}-(@{spell-level14-integer1}+@{spell-level14-integer2}+@{spell-level14-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level14-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level14-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level14-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz14" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz14" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz14" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz14" class="sheet-short" value="(@{spell-points1-spent-wiz14})+(@{spell-points2-spent-wiz14})+(@{spell-points3-spent-wiz14})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc61-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc62-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc63-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent14" class="sheet-short" value="(@{total-arc61-spent}+@{total-arc62-spent}+@{total-arc63-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells61" class="repeating_spells61"><table>
<tr>
<td><input type="text" name="attr_spellname61" title="@{repeating_spells61_$X_spellname61}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value61" title="@{repeating_spells61_$X_cast-value61}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max61" title="@{repeating_spells61_$X_cast-max61}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points61" title="@{repeating_spells61_$X_spell-points61}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc61" title="@{repeating_spells61_$X_arc61}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime61" title="@{repeating_spells61_$X_casttime61}" class="sheet-short"><button type="roll" name="roll_initspell61" title="@{repeating_spells61_$X_initspell61}" value="/gmroll [[{([[1d10]]+@{casttime61}), 1}kh1]] [Initiative (@{spellname61})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro61" title="@{repeating_spells61_$X_cast-macro61}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast61" title="%{repeating_spells61_$X_spellcast61}" value="@{cast-macro61}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells62" class="repeating_spells62"><table>
<tr>
<td><input type="text" name="attr_spellname62" title="@{repeating_spells62_$X_spellname62}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value62" title="@{repeating_spells62_$X_cast-value62}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max62" title="@{repeating_spells62_$X_cast-max62}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points62" title="@{repeating_spells62_$X_spell-points62}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc62" title="@{repeating_spells62_$X_arc62}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime62" title="@{repeating_spells62_$X_casttime62}" class="sheet-short"><button type="roll" name="roll_initspell62" title="@{repeating_spells62_$X_initspell62}" value="/gmroll [[{([[1d10]]+@{casttime62}), 1}kh1]] [Initiative (@{spellname62})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro62" title="@{repeating_spells62_$X_cast-macro62}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast62" title="%{repeating_spells62_$X_spellcast62}" value="@{cast-macro62}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells63" class="repeating_spells63"><table>
<tr>
<td><input type="text" name="attr_spellname63" title="@{repeating_spells63_$X_spellname63}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value63" title="@{repeating_spells63_$X_cast-value63}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max63" title="@{repeating_spells63_$X_cast-max63}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points63" title="@{repeating_spells63_$X_spell-points63}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc63" title="@{repeating_spells63_$X_arc63}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime63" title="@{repeating_spells63_$X_casttime63}" class="sheet-short"><button type="roll" name="roll_initspell63" title="@{repeating_spells63_$X_initspel63}" value="/gmroll [[{([[1d10]]+@{casttime63}), 1}kh1]] [Initiative (@{spellname63})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro63" title="@{repeating_spells63_$X_cast-macro63}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast63" title="%{repeating_spells63_$X_spellcast63}" value="@{cast-macro63}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem21" title="@{spellmem21}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div></div>
<div class="sheet-tab-content sheet-section-wizard-level-fifteen">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-level15-castable" title="@{spell-level15-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level15-misc" title="@{spell-level15-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="checkbox" name="attr_spell-level15-specialist" title="@{spell-level15-specialist}" value="1"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-level15-total" title="@{spell-level15-total}" class="sheet-short" value="((@{spell-level15-castable})+(@{spell-level15-misc})+(@{spell-level15-specialist}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-level15-selected" title="@{spell-level15-selected}" value="@{spell-level15-total}-(@{spell-level15-sum1}+@{spell-level15-sum2}+@{spell-level15-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-level15-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level15-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-level15-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-level15-remaining" title="@{spell-level15-remaining}" value="@{spell-level15-total}-(@{spell-level15-integer1}+@{spell-level15-integer2}+@{spell-level15-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-level15-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level15-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-level15-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points" title="@{spell-points}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-wiz15" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-wiz15" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-wiz15" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Specialist</b></h4></td>
<td><input type="text" name="attr_spell-points-spc" title="@{spell-points-spc}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Int</b></h4></td>
<td><input type="text" name="attr_spell-points-int" title="@{spell-points-int}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-wiz15" class="sheet-short" value="(@{spell-points1-spent-wiz15})+(@{spell-points2-spent-wiz15})+(@{spell-points3-spent-wiz15})"></td>
<td><input type="text" name="attr_spell-points-remaining" title="@{spell-points-remaining}" class="sheet-short" value="((@{spell-points})+(@{spell-points-spc})+(@{spell-points-int}))-((@{spell-points-spent-wiz1})+(@{spell-points-spent-wiz2})+(@{spell-points-spent-wiz3})+(@{spell-points-spent-wiz4})+(@{spell-points-spent-wiz5})+(@{spell-points-spent-wiz6})+(@{spell-points-spent-wiz7})+(@{spell-points-spent-wiz8})+(@{spell-points-spent-wiz9})+(@{spell-points-spent-wiz10})+(@{spell-points-spent-wiz11})+(@{spell-points-spent-wiz12})+(@{spell-points-spent-wiz13})+(@{spell-points-spent-wiz14})+(@{spell-points-spent-wiz15}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Arc:</b></h4></td>
<td><input type="text" name="attr_total-arc" title="@{total-arc}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc64-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc65-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-arc66-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Arc Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-arc-spent15" class="sheet-short" value="(@{total-arc64-spent}+@{total-arc65-spent}+@{total-arc66-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-arc-remaining}" value="@{total-arc}-@{total-arc-spent1}-@{total-arc-spent2}-@{total-arc-spent3}-@{total-arc-spent4}-@{total-arc-spent5}-@{total-arc-spent6}-@{total-arc-spent7}-@{total-arc-spent8}-@{total-arc-spent9}-@{total-arc-spent10}-@{total-arc-spent11}-@{total-arc-spent12}-@{total-arc-spent13}-@{total-arc-spent14}-@{total-arc-spent15}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells64" class="repeating_spells64"><table>
<tr>
<td><input type="text" name="attr_spellname64" title="@{repeating_spells64_$X_spellname64}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value64" title="@{repeating_spells64_$X_cast-value64}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max64" title="@{repeating_spells64_$X_cast-max64}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points64" title="@{repeating_spells64_$X_spell-points64}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc64" title="@{repeating_spells64_$X_arc64}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime64" title="@{repeating_spells64_$X_casttime64}" class="sheet-short"><button type="roll" name="roll_initspell64" title="@{repeating_spells64_$X_initspell64}" value="/gmroll [[{([[1d10]]+@{casttime64}), 1}kh1]] [Initiative (@{spellname64})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro64" title="@{repeating_spells64_$X_cast-macro64}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast64" title="%{repeating_spells64_$X_spellcast64}" value="@{cast-macro64}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells65" class="repeating_spells65"><table>
<tr>
<td><input type="text" name="attr_spellname65" title="@{repeating_spells65_$X_spellname65}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value65" title="@{repeating_spells65_$X_cast-value65}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max65" title="@{repeating_spells65_$X_cast-max65}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points65" title="@{repeating_spells65_$X_spell-points65}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc65" title="@{repeating_spells65_$X_arc65}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime65" title="@{repeating_spells65_$X_casttime65}" class="sheet-short"><button type="roll" name="roll_initspell65" title="@{repeating_spells65_$X_initspell65}" value="/gmroll [[{([[1d10]]+@{casttime65}), 1}kh1]] [Initiative (@{spellname65})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro65" title="@{repeating_spells65_$X_cast-macro65}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast65" title="%{repeating_spells65_$X_spellcast65}" value="@{cast-macro65}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells66" class="repeating_spells66"><table>
<tr>
<td><input type="text" name="attr_spellname66" title="@{repeating_spells66_$X_spellname66}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value66" title="@{repeating_spells66_$X_cast-value66}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max66" title="@{repeating_spells66_$X_cast-max66}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Arc Used:</b></h4><input type="number" name="attr_spell-points66" title="@{repeating_spells66_$X_spell-points66}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_arc66" title="@{repeating_spells66_$X_arc66}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime66" title="@{repeating_spells66_$X_casttime66}" class="sheet-short"><button type="roll" name="roll_initspell66" title="@{repeating_spells66_$X_initspel66}" value="/gmroll [[{([[1d10]]+@{casttime66}), 1}kh1]] [Initiative (@{spellname66})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro66" title="@{repeating_spells66_$X_cast-macro66}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast66" title="%{repeating_spells66_$X_spellcast66}" value="@{cast-macro66}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem22" title="@{spellmem22}" placeholder="Place Spell information here. *10th and higher level spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div></div>
</div>
<div class="sheet-tab-content sheet-section-priest-spells"><h4><b>Spell Levels</b></h4><br><br>
<input type="radio" name="attr_tab7" class="sheet-tab sheet-tab31" value="1" checked/><span class="sheet-tab sheet-tab31">Level 1</span>&nbsp;
<input type="radio" name="attr_tab7" class="sheet-tab sheet-tab32" value="2"/><span class="sheet-tab sheet-tab32">Level 2</span>&nbsp;
<input type="radio" name="attr_tab7" class="sheet-tab sheet-tab33" value="3"/><span class="sheet-tab sheet-tab33">Level 3</span>&nbsp;
<input type="radio" name="attr_tab7" class="sheet-tab sheet-tab34" value="4"/><span class="sheet-tab sheet-tab34">Level 4</span>&nbsp;
<input type="radio" name="attr_tab7" class="sheet-tab sheet-tab35" value="5"/><span class="sheet-tab sheet-tab35">Level 5</span><br><br>
<input type="radio" name="attr_tab7" class="sheet-tab sheet-tab36" value="6"/><span class="sheet-tab sheet-tab36">Level 6</span>&nbsp;
<input type="radio" name="attr_tab7" class="sheet-tab sheet-tab37" value="7"/><span class="sheet-tab sheet-tab37">Level 7</span>&nbsp;
<input type="radio" name="attr_tab7" class="sheet-tab sheet-tab38" value="8"/><span class="sheet-tab sheet-tab38">Quest</span><br><br>
<div class="sheet-tab-content sheet-section-priest-level-one">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-priest-level1-castable" title="@{spell-priest-level1-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level1-misc" title="@{spell-priest-level1-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level1-wisdom" title="@{spell-priest-level1-wisdom}" class="sheet-short" value="0"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level1-total" title="@{spell-priest-level1-total}" class="sheet-short" value="((@{spell-priest-level1-castable})+(@{spell-priest-level1-misc})+(@{spell-priest-level1-wisdom}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-priest-level1-selected" title="@{spell-priest-level1-selected}" value="@{spell-priest-level1-total}-(@{spell-priest-level1-sum1}+@{spell-priest-level1-sum2}+@{spell-priest-level1-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-priest-level1-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level1-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level1-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-priest-level1-remaining" title="@{spell-priest-level1-remaining}" value="@{spell-priest-level1-total}-(@{spell-priest-level1-integer1}+@{spell-priest-level1-integer2}+@{spell-priest-level1-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-priest-level1-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level1-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level1-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points-priest" title="@{spell-points-priest}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-pr1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-pr1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-pr1" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Wis</b></h4></td>
<td><input type="text" name="attr_spell-points-priest-wis" title="@{spell-points-priest-wis}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-pr1" class="sheet-short" value="(@{spell-points1-spent-pr1})+(@{spell-points2-spent-pr1})+(@{spell-points3-spent-pr1})"></td>
<td><input type="text" name="attr_spell-points-remaining-priest" title="@{spell-points-remaining-priest}" class="sheet-short" value="((@{spell-points-priest})+(@{spell-points-priest-wis}))-((@{spell-points-spent-pr1})+(@{spell-points-spent-pr2})+(@{spell-points-spent-pr3})+(@{spell-points-spent-pr4})+(@{spell-points-spent-pr5})+(@{spell-points-spent-pr6})+(@{spell-points-spent-pr7})+(@{spell-points-spent-prq}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Wind:</b></h4></td>
<td><input type="text" name="attr_total-wind" title="@{total-wind}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind28-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind29-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind30-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Wind Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-wind-spent1" class="sheet-short" value="(@{total-wind28-spent}+@{total-wind29-spent}+@{total-wind30-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-wind-remaining}" value="@{total-wind}-@{total-wind-spent1}-@{total-wind-spent2}-@{total-wind-spent3}-@{total-wind-spent4}-@{total-wind-spent5}-@{total-wind-spent6}-@{total-wind-spent7}-@{total-wind-spentq}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells28" class="repeating_spells28"><table>
<tr>
<td><input type="text" name="attr_spellname28" title="@{repeating_spells28_$X_spellname28}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value28" title="@{repeating_spells28_$X_cast-value28}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max28" title="@{repeating_spells28_$X_cast-max28}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest28" title="@{repeating_spells28_$X_spell-points-priest28}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind28" title="@{repeating_spells28_$X_wind28}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime28" title="@{repeating_spells28_$X_casttime28}" class="sheet-short"><button type="roll" name="roll_initspell28" title="@{repeating_spells28_$X_initspell28}" value="/gmroll [[{([[1d10]]+@{casttime28}), 1}kh1]] [Initiative (@{spellname28})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro28" title="@{repeating_spells28_$X_cast-macro28}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast28" title="%{repeating_spells28_$X_spellcast28}" value="@{cast-macro28}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells29" class="repeating_spells29"><table>
<tr>
<td><input type="text" name="attr_spellname29" title="@{repeating_spells29_$X_spellname29}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value29" title="@{repeating_spells29_$X_cast-value29}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max29" title="@{repeating_spells29_$X_cast-max29}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest29" title="@{repeating_spells29_$X_spell-points-priest29}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind29" title="@{repeating_spells29_$X_wind29}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime29" title="@{repeating_spells29_$X_casttime29}" class="sheet-short"><button type="roll" name="roll_initspell29" title="@{repeating_spells29_$X_initspell29}" value="/gmroll [[{([[1d10]]+@{casttime29}), 1}kh1]] [Initiative (@{spellname29})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro29" title="@{repeating_spells29_$X_cast-macro29}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast29" title="%{repeating_spells29_$X_spellcast29}" value="@{cast-macro29}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells30" class="repeating_spells30"><table>
<tr>
<td><input type="text" name="attr_spellname30" title="@{repeating_spells30_$X_spellname30}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value30" title="@{repeating_spells30_$X_cast-value30}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max30" title="@{repeating_spells30_$X_cast-max30}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest30" title="@{repeating_spells30_$X_spell-points-priest30}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind30" title="@{repeating_spells30_$X_wind30}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime30" title="@{repeating_spells30_$X_casttime30}" class="sheet-short"><button type="roll" name="roll_initspell30" title="@{repeating_spells30_$X_initspel30}" value="/gmroll [[{([[1d10]]+@{casttime30}), 1}kh1]] [Initiative (@{spellname30})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro30" title="@{repeating_spells30_$X_cast-macro30}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast30" title="%{repeating_spells30_$X_spellcast30}" value="@{cast-macro30}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem10" title="@{spellmem10}" placeholder="Place Spell information here. *Quest spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-priest-level-two">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-priest-level2-castable" title="@{spell-priest-level2-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level2-misc" title="@{spell-priest-level2-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level2-wisdom" title="@{spell-priest-level2-wisdom}" class="sheet-short" value="0"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level2-total" title="@{spell-priest-level2-total}" class="sheet-short" value="((@{spell-priest-level2-castable})+(@{spell-priest-level2-misc})+(@{spell-priest-level2-wisdom}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-priest-level2-selected" title="@{spell-priest-level2-selected}" value="@{spell-priest-level2-total}-(@{spell-priest-level2-sum1}+@{spell-priest-level2-sum2}+@{spell-priest-level2-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-priest-level2-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level2-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level2-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-priest-level2-remaining" title="@{spell-priest-level2-remaining}" value="@{spell-priest-level2-total}-(@{spell-priest-level2-integer1}+@{spell-priest-level2-integer2}+@{spell-priest-level2-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-priest-level2-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level2-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level2-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points-priest" title="@{spell-points-priest}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-pr2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-pr2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-pr2" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Wis</b></h4></td>
<td><input type="text" name="attr_spell-points-priest-wis" title="@{spell-points-priest-wis}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-pr2" class="sheet-short" value="(@{spell-points1-spent-pr2})+(@{spell-points2-spent-pr2})+(@{spell-points3-spent-pr2})"></td>
<td><input type="text" name="attr_spell-points-remaining-priest" title="@{spell-points-remaining-priest}" class="sheet-short" value="((@{spell-points-priest})+(@{spell-points-priest-wis}))-((@{spell-points-spent-pr1})+(@{spell-points-spent-pr2})+(@{spell-points-spent-pr3})+(@{spell-points-spent-pr4})+(@{spell-points-spent-pr5})+(@{spell-points-spent-pr6})+(@{spell-points-spent-pr7})+(@{spell-points-spent-prq}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Wind:</b></h4></td>
<td><input type="text" name="attr_total-wind" title="@{total-wind}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind31-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind32-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind33-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Wind Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-wind-spent2" class="sheet-short" value="(@{total-wind31-spent}+@{total-wind32-spent}+@{total-wind33-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-wind-remaining}" value="@{total-wind}-@{total-wind-spent1}-@{total-wind-spent2}-@{total-wind-spent3}-@{total-wind-spent4}-@{total-wind-spent5}-@{total-wind-spent6}-@{total-wind-spent7}-@{total-wind-spentq}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells31" class="repeating_spells31"><table>
<tr>
<td><input type="text" name="attr_spellname31" title="@{repeating_spells31_$X_spellname31}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value31" title="@{repeating_spells31_$X_cast-value31}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max31" title="@{repeating_spells31_$X_cast-max31}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest31" title="@{repeating_spells31_$X_spell-points-priest31}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind31" title="@{repeating_spells31_$X_wind31}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime31" title="@{repeating_spells31_$X_casttime31}" class="sheet-short"><button type="roll" name="roll_initspell31" title="@{repeating_spells31_$X_initspell31}" value="/gmroll [[{([[1d10]]+@{casttime31}), 1}kh1]] [Initiative (@{spellname31})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro31" title="@{repeating_spells31_$X_cast-macro31}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast31" title="%{repeating_spells31_$X_spellcast31}" value="@{cast-macro31}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells32" class="repeating_spells32"><table>
<tr>
<td><input type="text" name="attr_spellname32" title="@{repeating_spells32_$X_spellname32}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value32" title="@{repeating_spells32_$X_cast-value32}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max32" title="@{repeating_spells32_$X_cast-max32}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest32" title="@{repeating_spells32_$X_spell-points-priest32}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind32" title="@{repeating_spells32_$X_wind32}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime32" title="@{repeating_spells32_$X_casttime32}" class="sheet-short"><button type="roll" name="roll_initspell32" title="@{repeating_spells32_$X_initspell32}" value="/gmroll [[{([[1d10]]+@{casttime32}), 1}kh1]] [Initiative (@{spellname32})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro32" title="@{repeating_spells32_$X_cast-macro32}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast32" title="%{repeating_spells32_$X_spellcast32}" value="@{cast-macro32}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells33" class="repeating_spells33"><table>
<tr>
<td><input type="text" name="attr_spellname33" title="@{repeating_spells33_$X_spellname33}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value33" title="@{repeating_spells33_$X_cast-value33}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max33" title="@{repeating_spells33_$X_cast-max33}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest33" title="@{repeating_spells33_$X_spell-points-priest33}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind33" title="@{repeating_spells33_$X_wind33}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime33" title="@{repeating_spells33_$X_casttime33}" class="sheet-short"><button type="roll" name="roll_initspell33" title="@{repeating_spells33_$X_initspel33}" value="/gmroll [[{([[1d10]]+@{casttime33}), 1}kh1]] [Initiative (@{spellname33})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro33" title="@{repeating_spells33_$X_cast-macro33}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast33" title="%{repeating_spells33_$X_spellcast33}" value="@{cast-macro33}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem11" title="@{spellmem11}" placeholder="Place Spell information here. *Quest spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-priest-level-three">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-priest-level3-castable" title="@{spell-priest-level3-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level3-misc" title="@{spell-priest-level3-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level3-wisdom" title="@{spell-priest-level3-wisdom}" class="sheet-short" value="0"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level3-total" title="@{spell-priest-level3-total}" class="sheet-short" value="((@{spell-priest-level3-castable})+(@{spell-priest-level3-misc})+(@{spell-priest-level3-wisdom}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-priest-level3-selected" title="@{spell-priest-level3-selected}" value="@{spell-priest-level3-total}-(@{spell-priest-level3-sum1}+@{spell-priest-level3-sum2}+@{spell-priest-level3-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-priest-level3-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level3-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level3-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-priest-level3-remaining" title="@{spell-priest-level3-remaining}" value="@{spell-priest-level3-total}-(@{spell-priest-level3-integer1}+@{spell-priest-level3-integer2}+@{spell-priest-level3-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-priest-level3-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level3-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level3-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points-priest" title="@{spell-points-priest}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-pr3" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-pr3" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-pr3" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Wis</b></h4></td>
<td><input type="text" name="attr_spell-points-priest-wis" title="@{spell-points-priest-wis}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-pr3" class="sheet-short" value="(@{spell-points1-spent-pr3})+(@{spell-points2-spent-pr3})+(@{spell-points3-spent-pr3})"></td>
<td><input type="text" name="attr_spell-points-remaining-priest" title="@{spell-points-remaining-priest}" class="sheet-short" value="((@{spell-points-priest})+(@{spell-points-priest-wis}))-((@{spell-points-spent-pr1})+(@{spell-points-spent-pr2})+(@{spell-points-spent-pr3})+(@{spell-points-spent-pr4})+(@{spell-points-spent-pr5})+(@{spell-points-spent-pr6})+(@{spell-points-spent-pr7})+(@{spell-points-spent-prq}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Wind:</b></h4></td>
<td><input type="text" name="attr_total-wind" title="@{total-wind}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind34-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind35-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind36-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Wind Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-wind-spent3" class="sheet-short" value="(@{total-wind34-spent}+@{total-wind35-spent}+@{total-wind36-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-wind-remaining}" value="@{total-wind}-@{total-wind-spent1}-@{total-wind-spent2}-@{total-wind-spent3}-@{total-wind-spent4}-@{total-wind-spent5}-@{total-wind-spent6}-@{total-wind-spent7}-@{total-wind-spentq}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells34" class="repeating_spells34"><table>
<tr>
<td><input type="text" name="attr_spellname34" title="@{repeating_spells34_$X_spellname34}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value34" title="@{repeating_spells34_$X_cast-value34}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max34" title="@{repeating_spells34_$X_cast-max34}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest34" title="@{repeating_spells34_$X_spell-points-priest34}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind34" title="@{repeating_spells34_$X_wind34}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime34" title="@{repeating_spells34_$X_casttime34}" class="sheet-short"><button type="roll" name="roll_initspell34" title="@{repeating_spells34_$X_initspell34}" value="/gmroll [[{([[1d10]]+@{casttime34}), 1}kh1]] [Initiative (@{spellname34})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro34" title="@{repeating_spells34_$X_cast-macro34}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast34" title="%{repeating_spells34_$X_spellcast34}" value="@{cast-macro34}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells35" class="repeating_spells35"><table>
<tr>
<td><input type="text" name="attr_spellname35" title="@{repeating_spells35_$X_spellname35}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value35" title="@{repeating_spells35_$X_cast-value35}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max35" title="@{repeating_spells35_$X_cast-max35}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest35" title="@{repeating_spells35_$X_spell-points-priest35}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind35" title="@{repeating_spells28_$X_wind35}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime35" title="@{repeating_spells35_$X_casttime35}" class="sheet-short"><button type="roll" name="roll_initspell35" title="@{repeating_spells35_$X_initspell35}" value="/gmroll [[{([[1d10]]+@{casttime35}), 1}kh1]] [Initiative (@{spellname35})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro35" title="@{repeating_spells35_$X_cast-macro35}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast35" title="%{repeating_spells35_$X_spellcast35}" value="@{cast-macro35}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells36" class="repeating_spells36"><table>
<tr>
<td><input type="text" name="attr_spellname36" title="@{repeating_spells36_$X_spellname36}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value36" title="@{repeating_spells36_$X_cast-value36}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max36" title="@{repeating_spells36_$X_cast-max36}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest36" title="@{repeating_spells36_$X_spell-points-priest36}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind36" title="@{repeating_spells36_$X_wind36}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime36" title="@{repeating_spells36_$X_casttime36}" class="sheet-short"><button type="roll" name="roll_initspell36" title="@{repeating_spells36_$X_initspel36}" value="/gmroll [[{([[1d10]]+@{casttime36}), 1}kh1]] [Initiative (@{spellname36})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro36" title="@{repeating_spells36_$X_cast-macro36}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast36" title="%{repeating_spells36_$X_spellcast36}" value="@{cast-macro36}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem12" title="@{spellmem12}" placeholder="Place Spell information here. *Quest spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-priest-level-four">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-priest-level4-castable" title="@{spell-priest-level4-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level4-misc" title="@{spell-priest-level4-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level4-wisdom" title="@{spell-priest-level4-wisdom}" class="sheet-short" value="0"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level4-total" title="@{spell-priest-level4-total}" class="sheet-short" value="((@{spell-priest-level4-castable})+(@{spell-priest-level4-misc})+(@{spell-priest-level4-wisdom}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-priest-level4-selected" title="@{spell-priest-level4-selected}" value="@{spell-priest-level4-total}-(@{spell-priest-level4-sum1}+@{spell-priest-level4-sum2}+@{spell-priest-level4-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-priest-level4-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level4-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level4-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-priest-level4-remaining" title="@{spell-priest-level4-remaining}" value="@{spell-priest-level4-total}-(@{spell-priest-level4-integer1}+@{spell-priest-level4-integer2}+@{spell-priest-level4-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-priest-level4-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level4-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level4-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points-priest" title="@{spell-points-priest}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-pr4" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-pr4" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-pr4" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Wis</b></h4></td>
<td><input type="text" name="attr_spell-points-priest-wis" title="@{spell-points-priest-wis}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-pr4" class="sheet-short" value="(@{spell-points1-spent-pr4})+(@{spell-points2-spent-pr4})+(@{spell-points3-spent-pr4})"></td>
<td><input type="text" name="attr_spell-points-remaining-priest" title="@{spell-points-remaining-priest}" class="sheet-short" value="((@{spell-points-priest})+(@{spell-points-priest-wis}))-((@{spell-points-spent-pr1})+(@{spell-points-spent-pr2})+(@{spell-points-spent-pr3})+(@{spell-points-spent-pr4})+(@{spell-points-spent-pr5})+(@{spell-points-spent-pr6})+(@{spell-points-spent-pr7})+(@{spell-points-spent-prq}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Wind:</b></h4></td>
<td><input type="text" name="attr_total-wind" title="@{total-wind}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind37-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind38-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind39-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Wind Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-wind-spent4" class="sheet-short" value="(@{total-wind37-spent}+@{total-wind38-spent}+@{total-wind39-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-wind-remaining}" value="@{total-wind}-@{total-wind-spent1}-@{total-wind-spent2}-@{total-wind-spent3}-@{total-wind-spent4}-@{total-wind-spent5}-@{total-wind-spent6}-@{total-wind-spent7}-@{total-wind-spentq}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells37" class="repeating_spells37"><table>
<tr>
<td><input type="text" name="attr_spellname37" title="@{repeating_spells37_$X_spellname37}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value37" title="@{repeating_spells37_$X_cast-value37}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max37" title="@{repeating_spells37_$X_cast-max37}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest37" title="@{repeating_spells37_$X_spell-points-priest37}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind37" title="@{repeating_spells37_$X_wind37}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime37" title="@{repeating_spells37_$X_casttime37}" class="sheet-short"><button type="roll" name="roll_initspell37" title="@{repeating_spells37_$X_initspell37}" value="/gmroll [[{([[1d10]]+@{casttime37}), 1}kh1]] [Initiative (@{spellname37})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro37" title="@{repeating_spells37_$X_cast-macro37}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast37" title="%{repeating_spells37_$X_spellcast37}" value="@{cast-macro37}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells38" class="repeating_spells38"><table>
<tr>
<td><input type="text" name="attr_spellname38" title="@{repeating_spells38_$X_spellname38}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value38" title="@{repeating_spells38_$X_cast-value38}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max38" title="@{repeating_spells38_$X_cast-max38}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest38" title="@{repeating_spells38_$X_spell-points-priest38}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind38" title="@{repeating_spells38_$X_wind38}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime38" title="@{repeating_spells38_$X_casttime38}" class="sheet-short"><button type="roll" name="roll_initspell38" title="@{repeating_spells38_$X_initspell38}" value="/gmroll [[{([[1d10]]+@{casttime38}), 1}kh1]] [Initiative (@{spellname38})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro38" title="@{repeating_spells38_$X_cast-macro38}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast38" title="%{repeating_spells38_$X_spellcast38}" value="@{cast-macro38}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells39" class="repeating_spells39"><table>
<tr>
<td><input type="text" name="attr_spellname39" title="@{repeating_spells39_$X_spellname39}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value39" title="@{repeating_spells39_$X_cast-value39}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max39" title="@{repeating_spells39_$X_cast-max39}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest39" title="@{repeating_spells39_$X_spell-points-priest39}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind39" title="@{repeating_spells39_$X_wind39}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime39" title="@{repeating_spells39_$X_casttime39}" class="sheet-short"><button type="roll" name="roll_initspell39" title="@{repeating_spells39_$X_initspel39}" value="/gmroll [[{([[1d10]]+@{casttime39}), 1}kh1]] [Initiative (@{spellname39})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro39" title="@{repeating_spells39_$X_cast-macro39}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast39" title="%{repeating_spells39_$X_spellcast39}" value="@{cast-macro39}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem13" title="@{spellmem13}" placeholder="Place Spell information here. *Quest spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-priest-level-five">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-priest-level5-castable" title="@{spell-priest-level5-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level5-misc" title="@{spell-priest-level5-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level5-wisdom" title="@{spell-priest-level5-wisdom}" class="sheet-short" value="0"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level5-total" title="@{spell-priest-level5-total}" class="sheet-short" value="((@{spell-priest-level5-castable})+(@{spell-priest-level5-misc})+(@{spell-priest-level5-wisdom}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-priest-level5-selected" title="@{spell-priest-level5-selected}" value="@{spell-priest-level5-total}-(@{spell-priest-level5-sum1}+@{spell-priest-level5-sum2}+@{spell-priest-level5-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-priest-level5-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level5-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level5-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-priest-level5-remaining" title="@{spell-priest-level5-remaining}" value="@{spell-priest-level5-total}-(@{spell-priest-level5-integer1}+@{spell-priest-level5-integer2}+@{spell-priest-level5-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-priest-level5-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level5-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level5-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points-priest" title="@{spell-points-priest}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-pr5" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-pr5" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-pr5" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Wis</b></h4></td>
<td><input type="text" name="attr_spell-points-priest-wis" title="@{spell-points-priest-wis}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-pr5" class="sheet-short" value="(@{spell-points1-spent-pr5})+(@{spell-points2-spent-pr5})+(@{spell-points3-spent-pr5})"></td>
<td><input type="text" name="attr_spell-points-remaining-priest" title="@{spell-points-remaining-priest}" class="sheet-short" value="((@{spell-points-priest})+(@{spell-points-priest-wis}))-((@{spell-points-spent-pr1})+(@{spell-points-spent-pr2})+(@{spell-points-spent-pr3})+(@{spell-points-spent-pr4})+(@{spell-points-spent-pr5})+(@{spell-points-spent-pr6})+(@{spell-points-spent-pr7})+(@{spell-points-spent-prq}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Wind:</b></h4></td>
<td><input type="text" name="attr_total-wind" title="@{total-wind}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind40-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind41-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind42-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Wind Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-wind-spent5" class="sheet-short" value="(@{total-wind40-spent}+@{total-wind41-spent}+@{total-wind42-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-wind-remaining}" value="@{total-wind}-@{total-wind-spent1}-@{total-wind-spent2}-@{total-wind-spent3}-@{total-wind-spent4}-@{total-wind-spent5}-@{total-wind-spent6}-@{total-wind-spent7}-@{total-wind-spentq}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells40" class="repeating_spells40"><table>
<tr>
<td><input type="text" name="attr_spellname40" title="@{repeating_spells40_$X_spellname40}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value40" title="@{repeating_spells40_$X_cast-value40}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max40" title="@{repeating_spells40_$X_cast-max40}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest40" title="@{repeating_spells40_$X_spell-points-priest40}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind40" title="@{repeating_spells40_$X_wind40}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime40" title="@{repeating_spells40_$X_casttime40}" class="sheet-short"><button type="roll" name="roll_initspell40" title="@{repeating_spells40_$X_initspell40}" value="/gmroll [[{([[1d10]]+@{casttime40}), 1}kh1]] [Initiative (@{spellname40})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro40" title="@{repeating_spells40_$X_cast-macro40}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast40" title="%{repeating_spells40_$X_spellcast40}" value="@{cast-macro40}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells41" class="repeating_spells41"><table>
<tr>
<td><input type="text" name="attr_spellname41" title="@{repeating_spells41_$X_spellname41}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value41" title="@{repeating_spells41_$X_cast-value41}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max41" title="@{repeating_spells41_$X_cast-max41}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest41" title="@{repeating_spells41_$X_spell-points-priest41}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind41" title="@{repeating_spells41_$X_wind41}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime41" title="@{repeating_spells41_$X_casttime41}" class="sheet-short"><button type="roll" name="roll_initspell41" title="@{repeating_spells41_$X_initspell41}" value="/gmroll [[{([[1d10]]+@{casttime41}), 1}kh1]] [Initiative (@{spellname41})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro41" title="@{repeating_spells41_$X_cast-macro41}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast41" title="%{repeating_spells41_$X_spellcast41}" value="@{cast-macro41}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells42" class="repeating_spells42"><table>
<tr>
<td><input type="text" name="attr_spellname42" title="@{repeating_spells42_$X_spellname42}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value42" title="@{repeating_spells42_$X_cast-value42}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max42" title="@{repeating_spells42_$X_cast-max42}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest42" title="@{repeating_spells42_$X_spell-points-priest42}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind42" title="@{repeating_spells42_$X_wind42}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime42" title="@{repeating_spells42_$X_casttime42}" class="sheet-short"><button type="roll" name="roll_initspell42" title="@{repeating_spells42_$X_initspel42}" value="/gmroll [[{([[1d10]]+@{casttime42}), 1}kh1]] [Initiative (@{spellname42})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro42" title="@{repeating_spells42_$X_cast-macro42}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast42" title="%{repeating_spells42_$X_spellcast42}" value="@{cast-macro42}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem14" title="@{spellmem14}" placeholder="Place Spell information here. *Quest spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-priest-level-six">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-priest-level6-castable" title="@{spell-priest-level6-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level6-misc" title="@{spell-priest-level6-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level6-wisdom" title="@{spell-priest-level6-wisdom}" class="sheet-short" value="0"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level6-total" title="@{spell-priest-level6-total}" class="sheet-short" value="((@{spell-priest-level6-castable})+(@{spell-priest-level6-misc})+(@{spell-priest-level6-wisdom}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-priest-level6-selected" title="@{spell-priest-level6-selected}" value="@{spell-priest-level6-total}-(@{spell-priest-level6-sum1}+@{spell-priest-level6-sum2}+@{spell-priest-level6-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-priest-level6-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level6-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level6-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-priest-level6-remaining" title="@{spell-priest-level6-remaining}" value="@{spell-priest-level7-total}-(@{spell-priest-level6-integer1}+@{spell-priest-level6-integer2}+@{spell-priest-level6-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-priest-level6-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level6-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level6-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points-priest" title="@{spell-points-priest}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-pr6" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-pr6" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-pr6" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Wis</b></h4></td>
<td><input type="text" name="attr_spell-points-priest-wis" title="@{spell-points-priest-wis}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-pr6" class="sheet-short" value="(@{spell-points1-spent-pr6})+(@{spell-points2-spent-pr6})+(@{spell-points3-spent-pr6})"></td>
<td><input type="text" name="attr_spell-points-remaining-priest" title="@{spell-points-remaining-priest}" class="sheet-short" value="((@{spell-points-priest})+(@{spell-points-priest-wis}))-((@{spell-points-spent-pr1})+(@{spell-points-spent-pr2})+(@{spell-points-spent-pr3})+(@{spell-points-spent-pr4})+(@{spell-points-spent-pr5})+(@{spell-points-spent-pr6})+(@{spell-points-spent-pr7})+(@{spell-points-spent-prq}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Wind:</b></h4></td>
<td><input type="text" name="attr_total-wind" title="@{total-wind}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind43-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind44-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind45-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Wind Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-wind-spent6" class="sheet-short" value="(@{total-wind43-spent}+@{total-wind44-spent}+@{total-wind45-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-wind-remaining}" value="@{total-wind}-@{total-wind-spent1}-@{total-wind-spent2}-@{total-wind-spent3}-@{total-wind-spent4}-@{total-wind-spent5}-@{total-wind-spent6}-@{total-wind-spent7}-@{total-wind-spentq}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells43" class="repeating_spells43"><table>
<tr>
<td><input type="text" name="attr_spellname43" title="@{repeating_spells43_$X_spellname43}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value43" title="@{repeating_spells43_$X_cast-value43}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max43" title="@{repeating_spells43_$X_cast-max43}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest43" title="@{repeating_spells43_$X_spell-points-priest43}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind43" title="@{repeating_spells43_$X_wind43}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime43" title="@{repeating_spells43_$X_casttime43}" class="sheet-short"><button type="roll" name="roll_initspell43" title="@{repeating_spells43_$X_initspell43}" value="/gmroll [[{([[1d10]]+@{casttime43}), 1}kh1]] [Initiative (@{spellname43})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro43" title="@{repeating_spells43_$X_cast-macro43}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast43" title="%{repeating_spells43_$X_spellcast43}" value="@{cast-macro43}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells44" class="repeating_spells44"><table>
<tr>
<td><input type="text" name="attr_spellname44" title="@{repeating_spells44_$X_spellname44}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value44" title="@{repeating_spells44_$X_cast-value44}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max44" title="@{repeating_spells44_$X_cast-max44}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest44" title="@{repeating_spells44_$X_spell-points-priest44}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind44" title="@{repeating_spells44_$X_wind44}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime44" title="@{repeating_spells44_$X_casttime44}" class="sheet-short"><button type="roll" name="roll_initspell44" title="@{repeating_spells44_$X_initspell44}" value="/gmroll [[{([[1d10]]+@{casttime44}), 1}kh1]] [Initiative (@{spellname44})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro44" title="@{repeating_spells44_$X_cast-macro44}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast44" title="%{repeating_spells44_$X_spellcast44}" value="@{cast-macro44}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells45" class="repeating_spells45"><table>
<tr>
<td><input type="text" name="attr_spellname45" title="@{repeating_spells45_$X_spellname45}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value45" title="@{repeating_spells45_$X_cast-value45}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max45" title="@{repeating_spells45_$X_cast-max45}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest45" title="@{repeating_spells45_$X_spell-points-priest45}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind45" title="@{repeating_spells45_$X_wind28}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime45" title="@{repeating_spells45_$X_casttime45}" class="sheet-short"><button type="roll" name="roll_initspell45" title="@{repeating_spells45_$X_initspel45}" value="/gmroll [[{([[1d10]]+@{casttime45}), 1}kh1]] [Initiative (@{spellname45})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro45" title="@{repeating_spells45_$X_cast-macro45}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast45" title="%{repeating_spells45_$X_spellcast45}" value="@{cast-macro45}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem15" title="@{spellmem15}" placeholder="Place Spell information here. *Quest spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-priest-level-seven">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-priest-level7-castable" title="@{spell-priest-level7-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level7-misc" title="@{spell-priest-level7-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level7-wisdom" title="@{spell-priest-level7-wisdom}" class="sheet-short" value="0"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-level7-total" title="@{spell-priest-level7-total}" class="sheet-short" value="((@{spell-priest-level7-castable})+(@{spell-priest-level7-misc})+(@{spell-priest-level7-wisdom}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-priest-level7-selected" title="@{spell-priest-level7-selected}" value="@{spell-priest-level7-total}-(@{spell-priest-level7-sum1}+@{spell-priest-level7-sum2}+@{spell-priest-level7-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-priest-level7-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level7-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-level7-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-priest-level7-remaining" title="@{spell-priest-level7-remaining}" value="@{spell-priest-level7-total}-(@{spell-priest-level7-integer1}+@{spell-priest-level7-integer2}+@{spell-priest-level7-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-priest-level7-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level7-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-level7-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points-priest" title="@{spell-points-priest}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-pr7" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-pr7" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-pr7" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Wis</b></h4></td>
<td><input type="text" name="attr_spell-points-priest-wis" title="@{spell-points-priest-wis}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-pr7" class="sheet-short" value="(@{spell-points1-spent-pr7})+(@{spell-points2-spent-pr7})+(@{spell-points3-spent-pr7})"></td>
<td><input type="text" name="attr_spell-points-remaining-priest" title="@{spell-points-remaining-priest}" class="sheet-short" value="((@{spell-points-priest})+(@{spell-points-priest-wis}))-((@{spell-points-spent-pr1})+(@{spell-points-spent-pr2})+(@{spell-points-spent-pr3})+(@{spell-points-spent-pr4})+(@{spell-points-spent-pr5})+(@{spell-points-spent-pr6})+(@{spell-points-spent-pr7})+(@{spell-points-spent-prq}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Wind:</b></h4></td>
<td><input type="text" name="attr_total-wind" title="@{total-wind}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind46-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind47-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind48-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Wind Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-wind-spent7" class="sheet-short" value="(@{total-wind46-spent}+@{total-wind47-spent}+@{total-wind48-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-wind-remaining}" value="@{total-wind}-@{total-wind-spent1}-@{total-wind-spent2}-@{total-wind-spent3}-@{total-wind-spent4}-@{total-wind-spent5}-@{total-wind-spent6}-@{total-wind-spent7}-@{total-wind-spentq}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells46" class="repeating_spells46"><table>
<tr>
<td><input type="text" name="attr_spellname46" title="@{repeating_spells46_$X_spellname46}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value46" title="@{repeating_spells46_$X_cast-value46}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max46" title="@{repeating_spells46_$X_cast-max46}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest46" title="@{repeating_spells46_$X_spell-points-priest46}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind46" title="@{repeating_spells46_$X_wind46}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime46" title="@{repeating_spells46_$X_casttime46}" class="sheet-short"><button type="roll" name="roll_initspell46" title="@{repeating_spells46_$X_initspell46}" value="/gmroll [[{([[1d10]]+@{casttime46}), 1}kh1]] [Initiative (@{spellname46})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro46" title="@{repeating_spells46_$X_cast-macro46}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast46" title="%{repeating_spells46_$X_spellcast46}" value="@{cast-macro46}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells47" class="repeating_spells47"><table>
<tr>
<td><input type="text" name="attr_spellname47" title="@{repeating_spells47_$X_spellname47}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value47" title="@{repeating_spells47_$X_cast-value47}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max47" title="@{repeating_spells47_$X_cast-max47}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest47" title="@{repeating_spells47_$X_spell-points-priest47}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind47" title="@{repeating_spells28_$X_wind47}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime47" title="@{repeating_spells47_$X_casttime47}" class="sheet-short"><button type="roll" name="roll_initspell47" title="@{repeating_spells47_$X_initspell47}" value="/gmroll [[{([[1d10]]+@{casttime47}), 1}kh1]] [Initiative (@{spellname47})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro47" title="@{repeating_spells47_$X_cast-macro47}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast47" title="%{repeating_spells47_$X_spellcast47}" value="@{cast-macro47}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells48" class="repeating_spells48"><table>
<tr>
<td><input type="text" name="attr_spellname48" title="@{repeating_spells48_$X_spellname48}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value48" title="@{repeating_spells48_$X_cast-value48}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max48" title="@{repeating_spells48_$X_cast-max48}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest48" title="@{repeating_spells48_$X_spell-points-priest48}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind48" title="@{repeating_spells48_$X_wind48}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime48" title="@{repeating_spells48_$X_casttime48}" class="sheet-short"><button type="roll" name="roll_initspell48" title="@{repeating_spells48_$X_initspel48}" value="/gmroll [[{([[1d10]]+@{casttime48}), 1}kh1]] [Initiative (@{spellname48})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro48" title="@{repeating_spells48_$X_cast-macro48}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast48" title="%{repeating_spells48_$X_spellcast48}" value="@{cast-macro48}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem16" title="@{spellmem16}" placeholder="Place Spell information here. *Quest spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-priest-quest">
<tr>
<td><h4><b>Spells Available:</b></h4><input type="text" name="attr_spell-priest-levelq-castable" title="@{spell-priest-levelq-castable}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-levelq-misc" title="@{spell-priest-levelq-misc}" class="sheet-short" value="0"><h4><b>&nbsp;&nbsp;+&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-levelq-wisdom" title="@{spell-priest-levelq-wisdom}" class="sheet-short" value="0"/><span></span><h4><b>&nbsp;&nbsp;=&nbsp;&nbsp;</b></h4><input type="text" name="attr_spell-priest-levelq-total" title="@{spell-priest-levelq-total}" class="sheet-short" value="((@{spell-priest-levelq-castable})+(@{spell-priest-levelq-misc})+(@{spell-priest-levelq-wisdom}))" disabled></td>
<td><h4><b> | Spells Selected:</b></h4><input type="text" name="attr_spell-priest-levelq-selected" title="@{spell-priest-levelq-selected}" value="@{spell-priest-levelq-total}-(@{spell-priest-levelq-sum1}+@{spell-priest-levelq-sum2}+@{spell-priest-levelq-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-priest-levelq-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-levelq-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-priest-levelq-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Spells Remaining:</b></h4><input type="text" name="attr_spell-priest-levelq-remaining" title="@{spell-priest-levelq-remaining}" value="@{spell-priest-levelq-total}-(@{spell-priest-levelq-integer1}+@{spell-priest-levelq-integer2}+@{spell-priest-levelq-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-priest-levelq-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-levelq-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-priest-levelq-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<tr>
<td><h4><b>Spell Points: Base</b></h4></td>
<td><input type="text" name="attr_spell-points-priest" title="@{spell-points-priest}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points1-spent-prq" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points2-spent-prq" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-points3-spent-prq" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: Wis</b></h4></td>
<td><input type="text" name="attr_spell-points-priest-wis" title="@{spell-points-priest-wis}" class="sheet-short" value="0"></td>
<td><h4><b>Spell Points: (Remaining)</b></h4><input style="display: none;" type="text" name="attr_spell-points-spent-prq" class="sheet-short" value="(@{spell-points1-spent-prq})+(@{spell-points2-spent-prq})+(@{spell-points3-spent-prq})"></td>
<td><input type="text" name="attr_spell-points-remaining-priest" title="@{spell-points-remaining-priest}" class="sheet-short" value="((@{spell-points-priest})+(@{spell-points-priest-wis}))-((@{spell-points-spent-pr1})+(@{spell-points-spent-pr2})+(@{spell-points-spent-pr3})+(@{spell-points-spent-pr4})+(@{spell-points-spent-pr5})+(@{spell-points-spent-pr6})+(@{spell-points-spent-pr7})+(@{spell-points-spent-prq}))" disabled></td>
</tr><br><br>
<tr>
<td><h4><b>Total Wind:</b></h4></td>
<td><input type="text" name="attr_total-wind" title="@{total-wind}" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind49-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind50-spent" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_total-wind51-spent" class="sheet-short" value="0"></td>
<td><h4><b>Total Wind Remaining:</b></h4><input style="display: none;" type="text" name="attr_total-wind-spentq" class="sheet-short" value="(@{total-wind49-spent}+@{total-wind50-spent}+@{total-wind51-spent})"></td>
<td><input type="text" name="attr_total-arc-remaining" title="@{total-wind-remaining}" value="@{total-wind}-@{total-wind-spent1}-@{total-wind-spent2}-@{total-wind-spent3}-@{total-wind-spent4}-@{total-wind-spent5}-@{total-wind-spent6}-@{total-wind-spent7}-@{total-wind-spentq}" class="sheet-short" disabled></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized and Spell Book</b></h4><br>
<h4><b>Spells Memorized</b></h4><br><ul><br>
<fieldset name="repeating_spells49" class="repeating_spells49"><table>
<tr>
<td><input type="text" name="attr_spellname49" title="@{repeating_spells49_$X_spellname49}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value49" title="@{repeating_spells49_$X_cast-value49}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max49" title="@{repeating_spells49_$X_cast-max49}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest49" title="@{repeating_spells49_$X_spell-points-priest49}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind49" title="@{repeating_spells49_$X_wind49}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime49" title="@{repeating_spells49_$X_casttime49}" class="sheet-short"><button type="roll" name="roll_initspell49" title="@{repeating_spells49_$X_initspell49}" value="/gmroll [[{([[1d10]]+@{casttime49}), 1}kh1]] [Initiative (@{spellname49})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro49" title="@{repeating_spells49_$X_cast-macro49}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast49" title="%{repeating_spells49_$X_spellcast49}" value="@{cast-macro49}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells50" class="repeating_spells50"><table>
<tr>
<td><input type="text" name="attr_spellname50" title="@{repeating_spells50_$X_spellname50}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value50" title="@{repeating_spells50_$X_cast-value50}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max50" title="@{repeating_spells50_$X_cast-max50}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest50" title="@{repeating_spells50_$X_spell-points-priest50}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind50" title="@{repeating_spells50_$X_wind50}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime50" title="@{repeating_spells50_$X_casttime50}" class="sheet-short"><button type="roll" name="roll_initspell50" title="@{repeating_spells50_$X_initspell50}" value="/gmroll [[{([[1d10]]+@{casttime50}), 1}kh1]] [Initiative (@{spellname50})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro50" title="@{repeating_spells50_$X_cast-macro50}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast50" title="%{repeating_spells50_$X_spellcast50}" value="@{cast-macro50}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells51" class="repeating_spells51"><table>
<tr>
<td><input type="text" name="attr_spellname51" title="@{repeating_spells51_$X_spellname51}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value51" title="@{repeating_spells51_$X_cast-value51}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max51" title="@{repeating_spells51_$X_cast-max51}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td><h4><b>SP / Wind Used:</b></h4><input type="number" name="attr_spell-points-priest51" title="@{repeating_spells51_$X_spell-points-priest51}" class="sheet-short" value="0"><h4><b> / </b></h4><input type="number" name="attr_wind51" title="@{repeating_spells51_$X_wind51}" class="sheet-short" value="0"></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: &nbsp;&nbsp;</b></h4><input type="text" name="attr_casttime51" title="@{repeating_spells51_$X_casttime51}" class="sheet-short"><button type="roll" name="roll_initspell51" title="@{repeating_spells51_$X_initspel51}" value="/gmroll [[{([[1d10]]+@{casttime51}), 1}kh1]] [Initiative (@{spellname51})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro51" title="@{repeating_spells51_$X_cast-macro51}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast51" title="%{repeating_spells51_$X_spellcast51}" value="@{cast-macro51}">Roll Spell Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Spell Book</b></h4>
<textarea name="attr_spellmem17" title="@{spellmem17}" placeholder="Place Spell information here. *Quest spells are not typically available in most campaigns. Consult your DM for this optional material.*"></textarea><hr>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-section-granted-powers">
<tr>
<td><h4><b>Powers Available:</b></h4><input type="text" name="attr_spell-power-available" title="@{spell-power-available}" value="(@{spell-power-sum1}+@{spell-power-sum2}+@{spell-power-sum3})" class="sheet-short" disabled><input style="display: none;" name="attr_spell-power-sum1" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-power-sum2" class="sheet-short" value="0"><input style="display: none;" name="attr_spell-power-sum3" class="sheet-short" value="0">&nbsp;&nbsp;<h4><b>Powers Remaining:</b></h4><input type="text" name="attr_spell-power-remaining" title="@{spell-power-remaining}" value="@{spell-power-available}-(@{spell-power-integer1}+@{spell-power-integer2}+@{spell-power-integer3})" class="sheet-short" disabled><input style="display: none;" type="text" name="attr_spell-power-integer1" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-power-integer2" class="sheet-short" value="0"><input style="display: none;" type="text" name="attr_spell-power-integer3" class="sheet-short" value="0"></td>
</tr><br><br>
<div class="body">
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Granted Powers</b></h4><br>
<h4><b>Abilities</b></h4><br><ul><br>
<fieldset name="repeating_spells67" class="repeating_spells67"><table>
<tr>
<td><input type="text" name="attr_spellname67" title="@{repeating_spells67_$X_spellname67}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Uses Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value67" title="@{repeating_spells67_$X_cast-value67}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max67" title="@{repeating_spells67_$X_cast-max67}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Initiative: </b></h4><input type="text" name="attr_casttime67" title="@{repeating_spells67_$X_casttime67}" class="sheet-short"><button type="roll" name="roll_initspell67" title="@{repeating_spells67_$X_initspell67}" value="/gmroll [[{([[1d10]]+@{casttime67}), 1}kh1]] [Initiative (@{spellname67})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro67" title="@{repeating_spells67_$X_cast-macro67}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast67" title="%{repeating_spells67_$X_spellcast67}" value="@{cast-macro67}">Roll Ability Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells68" class="repeating_spells68"><table>
<tr>
<td><input type="text" name="attr_spellname68" title="@{repeating_spells68_$X_spellname68}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Uses Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value68" title="@{repeating_spells68_$X_cast-value68}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max68" title="@{repeating_spells68_$X_cast-max68}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Initiative: </b></h4><input type="text" name="attr_casttime68" title="@{repeating_spells68_$X_casttime68}" class="sheet-short"><button type="roll" name="roll_initspell68" title="@{repeating_spells68_$X_initspell68}" value="/gmroll [[{([[1d10]]+@{casttime68}), 1}kh1]] [Initiative (@{spellname68})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro68" title="@{repeating_spells68_$X_cast-macro68}" class="sheet-spell" placeholder="Insert Ability effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast68" title="%{repeating_spells68_$X_spellcast68}" value="@{cast-macro68}">Roll Ability Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
<div class="sheet-col">
<br><br><ul><br>
<fieldset name="repeating_spells69" class="repeating_spells69"><table>
<tr>
<td><input type="text" name="attr_spellname69" title="@{repeating_spells69_$X_spellname69}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Uses Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value69" title="@{repeating_spells69_$X_cast-value69}" value="0" class="sheet-short"><h4><b> / </b></h4><input type="number" name="attr_cast-max69" title="@{repeating_spells69_$X_cast-max69}" value="0" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Initiative: </b></h4><input type="text" name="attr_casttime69" title="@{repeating_spells69_$X_casttime69}" class="sheet-short"><button type="roll" name="roll_initspell69" title="@{repeating_spells69_$X_initspell69}" value="/gmroll [[{([[1d10]]+@{casttime69}), 1}kh1]] [Initiative (@{spellname69})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro69" title="@{repeating_spells69_$X_cast-macro69}" class="sheet-spell" placeholder="Insert Ability effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast69" title="%{repeating_spells69_$X_spellcast69}" value="@{cast-macro69}">Roll Ability Effects</button></td>
</tr>
</table><hr></fieldset>
</ul></div>
</div>
<br>
<h4><b>Powers List</b></h4>
<textarea name="attr_spellmem23" title="@{spellmem23}" placeholder="Place Granted Powers here."></textarea><hr>
</div></div>
</div>
<div class="sheet-tab-content sheet-section-psionics"><h4><b>Psionics</b></h4>
<div class="body"><br>
<input type="radio" name="attr_tab8" class="sheet-tab sheet-tab40" value="1" checked/><span class="sheet-tab sheet-tab40">Psionic Core</span>&nbsp;
<input type="radio" name="attr_tab8" class="sheet-tab sheet-tab41" value="2"/><span class="sheet-tab sheet-tab41">Psionic S/P</span><br><br>
<div class="sheet-tab-content sheet-section-psionic-standard">
<h4><b>Psionics Core</b></h4><h4><b>You can use + to denote different sources of bonuses.</b></h4><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Telepathy Devotions</b></h4><br><ul>
<fieldset name="repeating_psion-telepathy" class="repeating_psion-telepathy"><table>
<tr>
<td><input type="text" name="attr_psiontelepathic" title="@{repeating_psion-telepathy_$X_psiontelepathic}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod" title="@{repeating_psion-telepathy_$X_powerscore-nomod}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod" title="@{repeating_psion-telepathy_$X_powerscore-mod}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod" title="@{repeating_psion_telepathy_$X_psionic-mod}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Devotion" title="%{repeating_psion-telepathy_$X_Telepathy-Devotion}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod})]]&le;[[@{powerscore-nomod}+(@{powerscore-mod})]] @{psiontelepathic}"></button></td>
<td><input type="text" name="attr_psiontelepathic-macro" title="@{repeating_psion-telepathy_$X_psiontelepathic-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-macro" title="%{repeating_psion-telepathy_$X_telepathic-macro}" value="@{psiontelepathic-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost20" title="@{repeating_psion-telepathy_$X_PSP-cost20}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div>
<div class="sheet-col">
<h4><b>Telepathy Sciences</b></h4><br><ul>
<fieldset name="repeating_psion-telepathic-science" class="repeating_psion-telepathic-science"><table>
<tr>
<td><input type="text" name="attr_telepathic-science" title="@{repeating_psion-telepathic-science_$X_telepathic-science}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod1" title="@{repeating_psion-telepathic-science_$X_powerscore-nomod1}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod1" title="@{repeating_psion-telepathic-science_$X_powerscore-mod1}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod1" title="@{repeating_psion-telepathic-science_$X_psionic-mod1}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Science" title="%{repeating_psion-telepathic-science_$X_Telepathy-Science}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod1})]]&le;[[@{powerscore-nomod1}+(@{powerscore-mod1})]] @{telepathic-science}"></button></td>
<td><input type="text" name="attr_psiontelepathic-science-macro" title="@{repeating_psion-telepathic-science_$X_psiontelepathic-science-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-science-macro" title="%{repeating_psion-telepathic-science_$X_telepathic-science-macro}" value="@{psiontelepathic-science-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost21" title="@{repeating_psion-telepathic-science_$X_PSP-cost21}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psychokinesis Devotions</b></h4><br><ul>
<fieldset name="repeating_psion-psychokinesis" class="repeating_psion-psychokinesis"><table>
<tr>
<td><input type="text" name="attr_psionkinetic" title="@{repeating_psion-psychokinesis_$X_psionkinetic}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod2" title="@{repeating_psion-psychokinesis_$X_powerscore-nomod2}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod2" title="@{repeating_psion-psychokinesis_$X_powerscore-mod2}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod2" title="@{repeating_psion-psychokinesis_$X_psionic-mod2}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Devotion" title="%{repeating_psion-psychokinesis_$X_Kinetic-Devotion}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod2})]]&le;[[@{powerscore-nomod2}+(@{powerscore-mod2})]] @{psionkinetic}"></button></td>
<td><input type="text" name="attr_psionkinetic-macro" title="@{repeating_psion-psychokinesis_$X_psionkinetic-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-macro" title="%{repeating_psion-psychokinesis_$X_kinetic-macro}" value="@{psionkinetic-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost22" title="@{repeating_psion-psychokinesis_$X_PSP-cost22}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div>
<div class="sheet-col">
<h4><b>Psychokinesis Sciences</b></h4><br><ul>
<fieldset name="repeating_psion-kinetic-science" class="repeating_psion-kinetic-science"><table>
<tr>
<td><input type="text" name="attr_kinetic-science" title="@{repeating_psion-kinetic-science_$X_kinetic-science}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod3" title="@{repeating_psion-kinetic-science_$X_powerscore-nomod3}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod3" title="@{repeating_psion-kinetic-science_$X_powerscore-mod3}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod3" title="@{repeating_psion-kinetic-science_$X_psionic-mod3}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Science" title="%{repeating_psion-kinetic-science_$X_Kinetic-Science}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod3})]]&le;[[@{powerscore-nomod3}+(@{powerscore-mod3})]] @{kinetic-science}"></button></td>
<td><input type="text" name="attr_psionkinetic-science-macro" title="@{repeating_psion-kinetic-science_$X_psionkinetic-science-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-science-macro" title="%{repeating_psion-kinetic-science_$X_kinetic-science-macro}" value="@{psionkinetic-science-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost23" title="@{repeating_psion-kinetic-science_$X_PSP-cost23}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psychoportive Devotions</b></h4><br><ul>
<fieldset name="repeating_psion-portation" class="repeating_psion-portation"><table>
<tr>
<td><input type="text" name="attr_psionportation" title="@{repeating_psion-portation_$X_psionportation}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod4" title="@{repeating_psion-portation_$X_powerscore-nomod4}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod4" title="@{repeating_psion-portation_$X_powerscore-mod4}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod4" title="@{repeating_psion-portation_$X_psionic-mod4}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Devotion" title="%{repeating_psion-portation_$X_Portation-Devotion}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod4})]]&le;[[@{powerscore-nomod4}+(@{powerscore-mod4})]] @{psionportation}"></button></td>
<td><input type="text" name="attr_psionportation-macro" title="@{repeating_psion-portation_$X_psionportation-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-macro" title="%{repeating_psion-portation_$X_portation-macro}" value="@{psionportation-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost24" title="@{repeating_psion-portation_$X_PSP-cost24}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div>
<div class="sheet-col">
<h4><b>Psychoportive Sciences</b></h4><br><ul>
<fieldset name="repeating_psion-portation-science" class="repeating_psion-portation-science"><table>
<tr>
<td><input type="text" name="attr_portation-science" title="@{repeating_psion-portation-science_$X_portation-science}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod5" title="@{repeating_psion-portation-science_$X_powerscore-nomod5}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod5" title="@{repeating_psion-portation-science_$X_powerscore-mod5}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod5" title="@{repeating_psion-portation-science_$X_psionic-mod5}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Science" title="%{repeating_psion-portation-science_$X_Portation-Science}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod5})]]&le;[[@{powerscore-nomod5}+(@{powerscore-mod5})]] @{portation-science}"></button></td>
<td><input type="text" name="attr_psionportation-science-macro" title="@{repeating_psion-portation-science_$X_psionportation-science-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-science-macro" title="%{repeating_psion-portation-science_$X_portation-science-macro}" value="@{psionportation-science-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost25" title="@{repeating_psion-portation-science_$X_PSP-cost25}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psychometabolism Devotions</b></h4><br><ul>
<fieldset name="repeating_psion-metabolic" class="repeating_psion-metabolic"><table>
<tr>
<td><input type="text" name="attr_psionmetabolic" title="@{repeating_psion-metabolic_$X_psionmetabolic}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod6" title="@{repeating_psion-metabolic_$X_powerscore-nomod6}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod6" title="@{repeating_psion-metabolic_$X_powerscore-mod6}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod6" title="@{repeating_psion-metabolic_$X_psionic-mod6}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Devotion" title="%{repeating_psion-metabolic_$X_Metabolic-Devotion}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod6})]]&le;[[@{powerscore-nomod6}+(@{powerscore-mod6})]] @{psionmetabolic}"></button></td>
<td><input type="text" name="attr_psionmetabolic-macro" title="@{repeating_psion-metabolic_$X_psionmetabolic-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-macro" title="%{repeating_psion-metabolic_$X_metabolic-macro}" value="@{psionmetabolic-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost26" title="@{repeating_psion-metabolic_$X_PSP-cost26}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div>
<div class="sheet-col">
<h4><b>Psychometabolism Sciences</b></h4><br><ul>
<fieldset name="repeating_psion-metabolic-science" class="repeating_psion-metabolic-science"><table>
<tr>
<td><input type="text" name="attr_metabolic-science" title="@{repeating_psion-metabolic-science_$X_metabolic-science}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod7" title="@{repeating_psion-metabolic-science_$X_powerscore-nomod7}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod7" title="@{repeating_psion-metabolic-science_$X_powerscore-mod7}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod7" title="@{repeating_psion-metabolic-science_$X_psionic-mod7}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Science" title="%{repeating_psion-metabolic-science_$X_Metabolic-Science}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod7})]]&le;[[@{powerscore-nomod7}+(@{powerscore-mod7})]] @{metabolic-science}"></button></td>
<td><input type="text" name="attr_psionmetabolic-science-macro" title="@{repeating_psion-metabolic-science_$X_psionmetabolic-science-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-science-macro" title="%{repeating_psion-metabolic-science_$X_metabolic-science-macro}" value="@{psionmetabolic-science-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost27" title="@{repeating_psion-metabolic-science_$X_PSP-cost27}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Clairsentient Devotions</b></h4><br><ul>
<fieldset name="repeating_psion-clairvoyance" class="repeating_psion-clairvoyance"><table>
<tr>
<td><input type="text" name="attr_psionclair" title="@{repeating_psion-clairvoyance_$X_psionclair}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod8" title="@{repeating_psion-clairvoyance_$X_powerscore-nomod8}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod8" title="@{repeating_psion-clairvoyance_$X_powerscore-mod8}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod8" title="@{repeating_psion-clairvoyance_$X_psionic-mod8}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Devotion" title="%{repeating_psion-clairvoyance_$X_Clair-Devotion}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod8})]]&le;[[@{powerscore-nomod8}+(@{powerscore-mod8})]] @{psionclair}"></button></td>
<td><input type="text" name="attr_psionclair-macro" title="@{repeating_psion-clairvoyance_$X_psionclair-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clairvoyance-macro" title="%{repeating_psion-clairvoyance_$X_clairvoyance-macro}" value="@{psionclair-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost28" title="@{repeating_psion-clairvoyance_$X_PSP-cost28}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div>
<div class="sheet-col">
<h4><b>Clairsentient Sciences</b></h4><br><ul>
<fieldset name="repeating_psion-clairvoyance-science" class="repeating_psion-clairvoyance-science"><table>
<tr>
<td><input type="text" name="attr_clair-science" title="@{repeating_psion-clairvoyance-science_$X_clair-science}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod9" title="@{repeating_psion-clairvoyance-science_$X_powerscore-nomod9}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod9" title="@{repeating_psion-clairvoyance-science_$X_powerscore-mod9}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod9" title="@{repeating_psion-clairvoyance-science_$X_psionic-mod9}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Science" title="%{repeating_psion-clairvoyance-science_$X_Clair-Science}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod9})]]&le;[[@{powerscore-nomod9}+(@{powerscore-mod9})]] @{clair-science}"></button></td>
<td><input type="text" name="attr_psionclair-science-macro" title="@{repeating_psion-clairvoyance-science_$X_psionclair-science-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clairvoyance-science-macro" title="%{repeating_psion-clairvoyance-science_$X_clairvoyance-science-macro}" value="@{psionclair-science-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost29" title="@{repeating_psion-clairvoyance-science_$X_PSP-cost29}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Metapsionic Devotions</b></h4><br><ul>
<fieldset name="repeating_psion-metapsionics" class="repeating_psion-metapsionics"><table>
<tr>
<td><input type="text" name="attr_psionmeta" title="@{repeating_psion-metapsionics_$X_psionmeta}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod12" title="@{repeating_psion-metapsionics_$X_powerscore-nomod12}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod12" title="@{repeating_psion-metapsionics_$X_powerscore-mod12}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod12" title="@{repeating_psion-metapsionics_$X_psionic-mod12}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Devotion" title="%{repeating_psion-metapsionics_$X_Meta-Devotion}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod12})]]&le;[[@{powerscore-nomod12}+(@{powerscore-mod12})]] @{psionmeta}"></button></td>
<td><input type="text" name="attr_psionmeta-macro" title="@{repeating_psion-metapsionics_$X_psionmeta-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metapsionic-macro" title="%{repeating_psion-metapsionics_$X_metapsionic-macro}" value="@{psionmeta-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost32" title="@{repeating_psion-metapsionics_$X_PSP-cost32}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div>
<div class="sheet-col">
<h4><b>Metapsionic Sciences</b></h4><br><ul>
<fieldset name="repeating_psion-metapsionic-science" class="repeating_psion-metapsionic-science"><table>
<tr>
<td><input type="text" name="attr_meta-science" title="@{repeating_psion-metapsionic-science_$X_meta-science}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod13" title="@{repeating_psion-metapsionic-science_$X_powerscore-nomod13}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod13" title="@{repeating_psion-metapsionic-science_$X_powerscore-mod13}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod13" title="@{repeating_psion-metapsionic-science_$X_psionic-mod13}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Science" title="%{repeating_psion-metapsionic-science_$X_Meta-Science}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod13})]]&le;[[@{powerscore-nomod13}+(@{powerscore-mod13})]] @{meta-science}"></button></td>
<td><input type="text" name="attr_psionmeta-science-macro" title="@{repeating_psion-metapsionic-science_$X_psionmeta-science-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metapsionic-science-macro" title="%{repeating_psion-metapsionic-science_$X_metapsionic-science-macro}" value="@{psionmeta-science-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost33" title="@{repeating_psion-metapsionic-science_$X_PSP-cost33}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Attack Modes</b></h4><br><ul>
<fieldset name="repeating_psion-attack5" class="repeating_psion-attack5"><table>
<tr>
<td><input type="text" name="attr_psionattacking" title="@{repeating_psion-attack5_$X_psionattacking}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod10" title="@{repeating_psion-attack5_$X_powerscore-nomod10}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod10" title="@{repeating_psion-attack5_$X_powerscore-mod10}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod10" title="@{repeating_psion-attack5_$X_psionic-mod10}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Attacking" title="%{repeating_psion-attack5_$X_Attacking}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod10})]]&le;[[@{powerscore-nomod10}+(@{powerscore-mod10})]] @{psionattacking}"></button></td>
<td><input type="text" name="attr_psionattacking-macro" title="@{repeating_psion-attack5_$X_psionattacking-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_psionic-attack-macro" title="%{repeating_psion-attacking5_$X_psionic-attacking-macro}" value="@{psionattacking-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost30" title="@{repeating_psion-attack5_$X_PSP-cost30}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div>
<div class="sheet-col">
<h4><b>Defense Modes</b></h4><br><ul>
<fieldset name="repeating_psion-defense5" class="repeating_psion-defense5"><table>
<tr>
<td><input type="text" name="attr_psiondefending" title="@{repeating_psion-defense5_$X_psiondefending}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod11" title="@{repeating_psion-defense5_$X_powerscore-nomod11}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod11" title="@{repeating_psion-defense5_$X_powerscore-mod11}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod11" title="@{repeating_psion-defense5_$X_psionic-mod11}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Defending" title="%{repeating_psion-defense5_$X_Defending}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod11})]]&le;[[@{powerscore-nomod11}+(@{powerscore-mod11})]] @{psiondefending}"></button></td>
<td><input type="text" name="attr_psiondefending-macro" title="@{repeating_psion-defense5_$X_psiondefending-macro}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_psionic-defense-macro" title="%{repeating_psion-defense5_$X_psionic-defense-macro}" value="@{psiondefending-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost31" title="@{repeating_psion-defense5_$X_PSP-cost31}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</ul></div>
</div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psionic Strength Points</b></h4>
<table style='width:250px;'>
<tr>
<td class="sheet-default-header" style="width:100px;">Value</td>
<td class="sheet-default-header" style="width:50px;">Current</td>
<td class="sheet-default-header" style="width:15px;">/</td>
<td class="sheet-default-header" style="width:60px;">Maximum</td>
<td class="sheet-default-header" style="width:25px;">Speed</td>
</tr>
<tr>
<td class="sheet-default-header" style=" width:100px;">PSP:</td>
<td><input type="number" name="attr_PSP" title="@{PSP}" class="sheet-short" placeholder="PSP"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold; width:15px">/</td>
<td><input type="number" name="attr_PSP_max" title="@{PSP_max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Temp PSP:</td>
<td><input type="number" name="attr_tempPSP" title="@{tempPSP}" class="sheet-short" placeholder="Temp"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold; width:15px;">/</td>
<td><input type="number" name="attr_tempPSP_max" title="@{tempPSP_max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Stored PSP:</td>
<td><input type="number" name="attr_storedPSP" title="@{storedPSP}" class="sheet-short" placeholder="Stored"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold; width:15px;">/</td>
<td><input type="number" name="attr_storedPSP_max" title="@{storedPSP_max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width: 25px;">Speed</td>
<td></td>
<td></td>
<td><input type="text" name="attr_psispeed1" title="@{psispeed1}" class="sheet-small"></td>
<td><button type="roll" name="roll_psispeed" title="%{psispeed}" value="/gmroll [[{([[1d10]]+@{psispeed1}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (Psionic Power)]&{tracker}"></button></td>
</tr>
</table>
</div>
<div class="sheet-col">
<h4><b>Psionic Proficiencies</b></h4><br><ul>
<fieldset name="repeating_psiprofs" title="@{psiprofs}" class="repeating_psiprofs"><table>
<tr>
<td><input type="text" name="attr_psiprofname" title="@{repeating_psiprofs_$X_psiprofname}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum" title="@{repeating_psiprofs_$X_psiprofstatnum}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod" title="@{repeating_psiprofs_$X_psiprofmod}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots" title="@{repeating_psiprofs_$X_psiprofslots}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof" title="%{repeating_psiprofs_$X_Psiprof}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum})+(@{psiprofmod})]] @{psiprofname}"></button></td>
</tr>
</table></fieldset>
</ul></div></div>
<br><br>
<h4><b>Psionics Storage</b></h4><br>
<textarea name="attr_psionmem" title="@{psionmem}" placeholder="Place Psionic ability information here."></textarea>
<br>
<br><h4><b>Special Abilities and Attacks</b></h4><br><textarea name="attr_abilitiesnotes2" title="@{abilitiesnotes2}"></textarea><br>
<h4><b>Psionic Weapons</b></h4><br><textarea name="attr_psiweps" title="@{psiweps}"></textarea><hr>
</div>
<div class="sheet-tab-content sheet-section-psionic-advanced">
<h4><b>Psionics Revised</b></h4><h4><b>You can use + to denote different sources of bonuses.</b></h4><br><h4><b>This section applies to Dark Sun Campaign Setting Revised Psionics.</b></h4>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Telepathy Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-name" title="@{psionic-telepathy-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj2" title="@{mthac0adj2}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac" title="@{mac}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC02" title="@{MThAC02}" class="sheet-small" value="20"><button type="roll" name="roll_mthac02-hit1" title="%{mthac02-hit1}" value="/em hits a MAC of [[@{MThAC02}-(1d20+(@{mthac0adj2})+(?{Misc. bonus|0}))]]&le;[[@{mac}]] using their @{psionic-telepathy-name}"></button></td>
<td><input type="text" name="attr_psionic-macro3" title="@{psionic-macro3}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro3-check" title="%{psionic-macro3-check}" value="@{psionic-macro3}"></button></td>
<td><input type="text" name="attr_PSP-cost3" title="@{PSP-cost3}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-telepathics" title="@{psionic-telepathics}" class="repeating_psionic-telepathics"><table>
<tr>
<td><input type="text" name="attr_psionic-telepathy-name" title="@{repeating_psionic-telepathics_$X_psionic-telepathy-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj2" title="@repeating_psionic-telepathics_$X_{mthac0adj2}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_mac" title="@{repeating_psionic-telepathics_$X_mac}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC02" title="@{repeating_psionic-telepathics_$X_MThAC02}" class="sheet-small" value="20"><button type="roll" name="roll_mthac02-hit1" title="%{repeating_psionic-telepathics_$X_mthac02-hit1}" value="/em hits a MAC of [[@{MThAC02}-(1d20+(@{mthac0adj2})+(?{Misc. bonus|0}))]]&le;[[@{mac}]] using their @{psionic-telepathy-name}"></button></td>
<td><input type="text" name="attr_psionic-macro3" title="@{repeating_psionic-telepathics_$X_psionic-macro3}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro3-check" title="%{repeating_psionic-telepathics_$X_psionic-macro3-check}" value="@{psionic-macro3}"></button>
<td><input type="text" name="attr_PSP-cost3" title="@{repeating_psionic-telepathics_$X_PSP-cost3}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</div>
<div class="sheet-col">
<br><h4><b>Telepathy Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-science-name" title="@{psionic-telepathy-science-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj3" title="@{mthac0adj3}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac1" title="@{mac1}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC03" title="@{MThAC03}" class="sheet-small" value="20"><button type="roll" name="roll_mthac03-hit1" title="%{mthac03-hit1}" value="/em hits a MAC of [[@{MThAC03}-(1d20+(@{mthac0adj3})+(?{Misc. bonus|0}))]]&le;[[@{mac1}]] using their @{psionic-telepathy-science-name}"></button></td>
<td><input type="text" name="attr_psionic-macro4" title="@{psionic-macro4}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro4-check" title="%{psionic-macro4-check}" value="@{psionic-macro4}"></button></td>
<td><input type="text" name="attr_PSP-cost4" title="@{PSP-cost4}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-telepathic-sciences" title="@{psionic-telepathic-sciences}" class="repeating_psionic-telepathic-sciences"><table>
<tr>
<td><input type="text" name="attr_psionic-telepathy-science-name" title="@{repeating_psionic-telepathic-sciences_$X_psionic-telepathy-science-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj3" title="@{repeating_psionic-telepathic-sciences_$X_mthac0adj3}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_mac1" title="@{repeating_psionic-telepathic-sciences_$X_mac1}" class="sheet-small" value="0"></td>
<td><input type="text" name="attr_MThAC03" title="@{repeating_psionic-telepathic-sciences_$X_MThAC03}" class="sheet-small" value="20"><button type="roll" name="roll_mthac03-hit1" title="%{repeating_psionic-telepathic-sciences_$X_mthac03-hit1}" value="/em hits a MAC of [[@{MThAC03}-(1d20+(@{mthac0adj3})+(?{Misc. bonus|0}))]]&le;[[@{mac1}]] using their @{psionic-telepathy-science-name}"></button></td>
<td><input type="text" name="attr_psionic-macro4" title="@{repeating_psionic-telepathic-sciences_$X_psionic-macro4}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro4-check" title="%{repeating_psionic-telepathic-sciences_$X_psionic-macro4-check}" value="@{psionic-macro4}"></button></td>
<td><input type="text" name="attr_PSP-cost4" title="@{repeating_psionic-telepathic-sciences_$X_PSP-cost4}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Psychokinesis Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-name" title="@{psionic-psychokinesis-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj4" title="@{mthac0adj4}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac2" title="@{mac2}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC04" title="@{MThAC04}" class="sheet-small" value="20"><button type="roll" name="roll_mthac04-hit1" title="%{mthac04-hit1}" value="/em hits a MAC of [[@{MThAC04}-(1d20+(@{mthac0adj4})+(?{Misc. bonus|0}))]]&le;[[@{mac2}]] using their @{psionic-psychokinesis-name}"></button></td>
<td><input type="text" name="attr_psionic-macro5" title="@{psionic-macro5}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro5-check" title="%{psionic-macro5-check}" value="@{psionic-macro5}"></button></td>
<td><input type="text" name="attr_PSP-cost4" title="@{PSP-cost5}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-psychokinesis" title="@{psionic-psychokinesis}" class="repeating_psionic-psychokinesis"><table>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-name" title="@{repeating_psionic-psychokinesis_$X_psionic-psychokinesis-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj4" title="@{repeating_psionic-psychokinesis_$X_mthac0adj4}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_mac2" title="@{repeating_psionic-psychokinesis_$X_mac2}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC04" title="@{repeating_psionic-psychokinesis_$X_MThAC04}" class="sheet-small" value="20"><button type="roll" name="roll_mthac04-hit1" title="%{repeating_psionic-psychokinesis_$X_mthac04-hit1}" value="/em hits a MAC of [[@{MThAC04}-(1d20+(@{mthac0adj4})+(?{Misc. bonus|0}))]]&le;[[@{mac2}]] using their @{psionic-psychokinesis-name}"></button></td>
<td><input type="text" name="attr_psionic-macro5" title="@{repeating_psionic-psychokinesis_$X_psionic-macro5}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro5-check" title="%{repeating_psionic-psychokinesis_$X_psionic-macro5-check}" value="@{psionic-macro5}"></button></td>
<td><input type="text" name="attr_PSP-cost5" title="@{repeating_psionic-psychokinesis_$X_PSP-cost5}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</div>
<div class="sheet-col">
<br><h4><b>Psychokinesis Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-science-name" title="@{psionic-psychokinesis-science-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj5" title="@{mthac0adj5}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac3" title="@{mac3}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC05" title="@{MThAC05}" class="sheet-small" value="20"><button type="roll" name="roll_mthac05-hit1" title="%{mthac05-hit1}" value="/em hits a MAC of [[@{MThAC05}-(1d20+(@{mthac0adj5})+(?{Misc. bonus|0}))]]&le;[[@{mac3}]] using their @{psionic-psychokinesis-science-name}"></button></td>
<td><input type="text" name="attr_psionic-macro6" title="@{psionic-macro6}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro6-check" title="%{psionic-macro6-check}" value="@{psionic-macro6}"></button></td>
<td><input type="text" name="attr_PSP-cost6" title="@{PSP-cost6}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-psychokinesis-sciences" title="@{psionic-psychokinesis-sciences}" class="repeating_psionic-psychokinesis-sciences"><table>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-science-name" title="@{repeating_psionic_psychokinesis-sciences_$X_psionic-psychokinesis-science-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj5" title="@{repeating_psionic_psychokinesis-sciences_$X_mthac0adj5}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_mac3" title="@{repeating_psionic_psychokinesis-sciences_$X_mac3}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC05" title="@{repeating_psionic_psychokinesis-sciences_$X_MThAC05}" class="sheet-small" value="20"><button type="roll" name="roll_mthac05-hit1" title="%{repeating_psionic_psychokinesis-sciences_$X_mthac05-hit1}" value="/em hits a MAC of [[@{MThAC05}-(1d20+(@{mthac0adj5})+(?{Misc. bonus|0}))]]&le;[[@{mac3}]] using their @{psionic-psychokinesis-science-name}"></button></td>
<td><input type="text" name="attr_psionic-macro6" title="@{repeating_psionic_psychokinesis-sciences_$X_psionic-macro6}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro6-check" title="%{repeating_psionic_psychokinesis-sciences_$X_psionic-macro6-check}" value="@{psionic-macro6}"></button></td>
<td><input type="text" name="attr_PSP-cost6" title="@{repeating_psionic_psychokinesis-sciences_$X_PSP-cost6}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Psychoportive Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-name" title="@{psionic-psychoportation-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj6" title="@{mthac0adj6}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac4" title="@{mac4}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC06" title="@{MThAC06}" class="sheet-small" value="20"><button type="roll" name="roll_mthac06-hit1" title="%{mthac06-hit1}" value="/em hits a MAC of [[@{MThAC06}-(1d20+(@{mthac0adj6})+(?{Misc. bonus|0}))]]&le;[[@{mac4}]] using their @{psionic-psychoportation-name}"></button></td>
<td><input type="text" name="attr_psionic-macro7" title="@{psionic-macro7}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro7-check" title="%{psionic-macro7-check}" value="@{psionic-macro7}"></button></td>
<td><input type="text" name="attr_PSP-cost7" title="@{PSP-cost7}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-psychoportive" title="@{psionic-psychoportive}" class="repeating_psionic-psychoportive"><table>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-name" title="@{repeating_psionic-psychoportive_$X_psionic-psychoportation-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj6" title="@{repeating_psionic-psychoportive_$X_mthac0adj6}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_mac4" title="@{repeating_psionic-psychoportive_$X_mac4}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC06" title="@{repeating_psionic-psychoportive_$X_MThAC06}" class="sheet-small" value="20"><button type="roll" name="roll_mthac06-hit1" title="%{repeating_psionic-psychoportive_$X_mthac06-hit1}" value="/em hits a MAC of [[@{MThAC06}-(1d20+(@{mthac0adj6})+(?{Misc. bonus|0}))]]&le;[[@{mac4}]] using their @{psionic-psychoportation-name}"></button></td>
<td><input type="text" name="attr_psionic-macro7" title="@{repeating_psionic-psychoportive_$X_psionic-macro7}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro7-check" title="%{repeating_psionic-psychoportive_$X_psionic-macro7-check}" value="@{psionic-macro7}"></button></td>
<td><input type="text" name="attr_PSP-cost7" title="@{repeating_psionic-psychoportive_$X_PSP-cost7}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</div>
<div class="sheet-col">
<br><h4><b>Psychoportive Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-science-name" title="@{psionic-psychoportation-science-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj7" title="@{mthac0adj7}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac5" title="@{mac5}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC07" title="@{MThAC07}" class="sheet-small" value="20"><button type="roll" name="roll_mthac07-hit1" title="%{mthac07-hit1}" value="/em hits a MAC of [[@{MThAC07}-(1d20+(@{mthac0adj7})+(?{Misc. bonus|0}))]]&le;[[@{mac5}]] using their @{psionic-psychoportation-science-name}"></button></td>
<td><input type="text" name="attr_psionic-macro8" title="@{psionic-macro8}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro8-check" title="%{psionic-macro8-check}" value="@{psionic-macro8}"></button></td>
<td><input type="text" name="attr_PSP-cost8" title="@{PSP-cost8}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-psychoportive-sciences" title="@{psionic-psychoportive-sciences}" class="repeating_psionic-psychoportive-sciences"><table>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-science-name" title="@{repeating_psionic-psychoportive-sciences_$X_psionic-psychoportation-science-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj7" title="@{repeating_psionic-psychoportive-sciences_$X_mthac0adj7}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_mac5" title="@{repeating_psionic-psychoportive-sciences_$X_mac5}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC07" title="@{repeating_psionic-psychoportive-sciences_$X_MThAC07}" class="sheet-small" value="20"><button type="roll" name="roll_mthac07-hit1" title="%{repeating_psionic-psychoportive-sciences_$X_mthac07-hit1}" value="/em hits a MAC of [[@{MThAC07}-(1d20+(@{mthac0adj7})+(?{Misc. bonus|0}))]]&le;[[@{mac5}]] using their @{psionic-psychoportation-science-name}"></button></td>
<td><input type="text" name="attr_psionic-macro8" title="@{repeating_psionic-psychoportive-sciences_$X_psionic-macro6}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro8-check" title="%{repeating_psionic-psychoportive-sciences_$X_psionic-macro8-check}" value="@{psionic-macro8}"></button></td>
<td><input type="text" name="attr_PSP-cost8" title="@{repeating_psionic-psychoportive-sciences_$X_PSP-cost8}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Psychometabolism Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-name" title="@{psionic-psychometabolism-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj8" title="@{mthac0adj8}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac6" title="@{mac6}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC08" title="@{MThAC08}" class="sheet-small" value="20"><button type="roll" name="roll_mthac08-hit1" title="%{mthac08-hit1}" value="/em hits a MAC of [[@{MThAC08}-(1d20+(@{mthac0adj8})+(?{Misc. bonus|0}))]]&le;[[@{mac6}]] using their @{psionic-psychometabolism-name}"></button></td>
<td><input type="text" name="attr_psionic-macro9" title="@{psionic-macro9}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro9-check" title="%{psionic-macro9-check}" value="@{psionic-macro9}"></button></td>
<td><input type="text" name="attr_PSP-cost9" title="@{PSP-cost9}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-psychometabolics" title="@{psionic-psychometabolics}" class="repeating_psionic-psychometabolics"><table>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-name" title="@{repeating_psionic-pschometabolics_$X_psionic-psychometabolism-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj8" title="@{repeating_psionic-pschometabolics_$X_mthac0adj8}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_mac6" title="@{repeating_psionic-pschometabolics_$X_mac6}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC08" title="@{repeating_psionic-pschometabolics_$X_MThAC08}" class="sheet-small" value="20"><button type="roll" name="roll_mthac08-hit1" title="%{repeating_psionic-pschometabolics_$X_mthac08-hit1}" value="/em hits a MAC of [[@{MThAC08}-(1d20+(@{mthac0adj8})+(?{Misc. bonus|0}))]]&le;[[@{mac6}]] using their @{psionic-psychometabolism-name}"></button></td>
<td><input type="text" name="attr_psionic-macro9" title="@{repeating_psionic-pschometabolics_$X_psionic-macro9}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro9-check" title="%{repeating_psionic-pschometabolics_$X_psionic-macro9-check}" value="@{psionic-macro9}"></button></td>
<td><input type="text" name="attr_PSP-cost9" title="@{repeating_psionic-pschometabolics_$X_PSP-cost9}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</div>
<div class="sheet-col">
<br><h4><b>Psychometabolism Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-science-name" title="@{psionic-psychometabolism-science-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj9" title="@{mthac0adj9}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac7" title="@{mac7}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC09" title="@{MThAC09}" class="sheet-small" value="20"><button type="roll" name="roll_mthac09-hit1" title="%{mthac09-hit1}" value="/em hits a MAC of [[@{MThAC09}-(1d20+(@{mthac0adj9})+(?{Misc. bonus|0}))]]&le;[[@{mac7}]] using their @{psionic-psychometabolism-science-name}"></button></td>
<td><input type="text" name="attr_psionic-macro10" title="@{psionic-macro10}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro10-check" title="%{psionic-macro10-check}" value="@{psionic-macro10}"></button></td>
<td><input type="text" name="attr_PSP-cost10" title="@{PSP-cost10}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-psychometabolic-sciences" title="@{psionic-psychometabolic-sciences}" class="repeating_psionic-psychometabolic-sciences"><table>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-science-name" title="@{repeating_psychometabolic-sciences_$X_psionic-psychometabolism-science-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj9" title="@{repeating_psychometabolic-sciences_$X_mthac0adj9}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_mac7" title="@{repeating_psychometabolic-sciences_$X_mac7}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC09" title="@{repeating_psychometabolic-sciences_$X_MThAC09}" class="sheet-small" value="20"><button type="roll" name="roll_mthac09-hit1" title="%{repeating_psychometabolic-sciences_$X_mthac09-hit1}" value="/em hits a MAC of [[@{MThAC09}-(1d20+(@{mthac0adj9})+(?{Misc. bonus|0}))]]&le;[[@{mac7}]] using their @{psionic-psychometabolism-science-name}"></button></td>
<td><input type="text" name="attr_psionic-macro10" title="@{repeating_psychometabolic-sciences_$X_psionic-macro10}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro10-check" title="%{repeating_psychometabolic-sciences_$X_psionic-macro10-check}" value="@{psionic-macro10}"></button></td>
<td><input type="text" name="attr_PSP-cost10" title="@{repeating_psychometabolic-sciences_$X_PSP-cost10}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Clairsentient Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-name" title="@{psionic-clairsentience-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj10" title="@{mthac0adj10}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac8" title="@{mac8}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC010" title="@{MThAC010}" class="sheet-small" value="20"><button type="roll" name="roll_mthac010-hit1" title="%{mthac010-hit1}" value="/em hits a MAC of [[@{MThAC010}-(1d20+(@{mthac0adj10})+(?{Misc. bonus|0}))]]&le;[[@{mac8}]] using their @{psionic-clairsentience-name}"></button></td>
<td><input type="text" name="attr_psionic-macro11" title="@{psionic-macro11}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro11-check" title="%{psionic-macro11-check}" value="@{psionic-macro11}"></button></td>
<td><input type="text" name="attr_PSP-cost11" title="@{PSP-cost11}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-clairsentience" title="@{psionic-clairsentience}" class="repeating_psionic-clairsentience"><table>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-name" title="@{repeating_psionic_clairsentience_$X_psionic-clairentience-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj10" title="@{repeating_psionic_clairsentience_$X_mthac0adj10}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_mac8" title="@{repeating_psionic_clairsentience_$X_mac8}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC010" title="@repeating_psionic_clairsentience_$X_{MThAC010}" class="sheet-small" value="20"><button type="roll" name="roll_mthac010-hit1" title="%{repeating_psionic_clairsentience_$X_mthac010-hit1}" value="/em hits a MAC of [[@{MThAC010}-(1d20+(@{mthac0adj10})+(?{Misc. bonus|0}))]]&le;[[@{mac8}]] using their @{psionic-clairsentience-name}"></button></td>
<td><input type="text" name="attr_psionic-macro11" title="@{repeating_psionic_clairsentience_$X_psionic-macro11}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro11-check" title="%{repeating_psionic_clairsentience_$X_psionic-macro11-check}" value="@{psionic-macro11}"></button></td>
<td><input type="text" name="attr_PSP-cost11" title="@{repeating_psionic_clairsentience_$X_PSP-cost11}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</div>
<div class="sheet-col">
<br><h4><b>Clairsentient Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-science-name" title="@{psionic-clairsentience-science-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj11" title="@{mthac0adj11}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac9" title="@{mac9}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC011" title="@{MThAC011}" class="sheet-small" value="20"><button type="roll" name="roll_mthac011-hit1" title="%{mthac011-hit1}" value="/em hits a MAC of [[@{MThAC011}-(1d20+(@{mthac0adj11})+(?{Misc. bonus|0}))]]&le;[[@{mac9}]] using their @{psionic-clairsentience-science-name}"></button></td>
<td><input type="text" name="attr_psionic-macro12" title="@{psionic-macro12}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro12-check" title="%{psionic-macro12-check}" value="@{psionic-macro12}"></button></td>
<td><input type="text" name="attr_PSP-cost12" title="@{PSP-cost12}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-clairsentience-sciences" title="@{psionic-clairsentience-sciences}" class="repeating_psionic-clairsentience-sciences"><table>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-science-name" title="@{repeating_psionic-clairsentience-sciences_$X_psionic-clairsentience-science-name}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj11" title="@{repeating_psionic-clairsentience-sciences_$X_mthac0adj11}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_mac9" title="@{repeating_psionic-clairsentience-sciences_$X_mac9}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC011" title="@{repeating_psionic-clairsentience-sciences_$X_MThAC011}" class="sheet-small" value="20"><button type="roll" name="roll_mthac011-hit1" title="%{repeating_psionic-clairsentience-sciences_$X_mthac011-hit1}" value="/em hits a MAC of [[@{MThAC011}-(1d20+(@{mthac0adj11})+(?{Misc. bonus|0}))]]&le;[[@{mac9}]] using their @{psionic-clairsentience-science-name}"></button></td>
<td><input type="text" name="attr_psionic-macro12" title="@{repeating_psionic-clairsentience-sciences_$X_psionic-macro12}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro12-check" title="%{repeating_psionic-clairsentience-sciences_$X_psionic-macro12-check}" value="@{psionic-macro12}"></button></td>
<td><input type="text" name="attr_PSP-cost12" title="@{repeating_psionic-clairsentience-sciences_$X_PSP-cost12}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset>
</div></div><br>
<h4><b>Psionic Attack Modes</b></h4><br><table>
<tr>
<td class="sheet-default-header">Attack Name</td>
<td class="sheet-default-header">Attack<br>Speed</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Damage</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-attack-name" title="@{psionic-attack-name}" class="sheet-display" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_psionic-attack-speed" title="@{psionic-attack-speed}" class="sheet-small" placeholder="1/1"></td>
<td><input type="text" name="attr_mthac0adj" title="@{mthac0adj}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_MThAC0" title="@{MThAC0}" class="sheet-short" value="20"><button type="roll" name="roll_mthac0-hit1" title="%{mthac0-hit1}" value="/em hits a MAC of [[@{MThAC0}-(1d20+(@{mthac0adj})+(?{Misc. bonus|0}))]]&le;[[?{Target MAC?|0}]] using their @{psionic-attack-name}">Hit</button></td>
<td><input type="text" name="attr_ability-dam" title="@{ability-dam}" class="sheet-short"><button type="roll" name="roll_ability-attack" title="%{ability-attack}" value="/em rolls [[@{ability-dam}+(?{Misc. bonus|0})]] damage using their @{psionic-attack-name}!"></button></td>
<td><input type="text" name="attr_psionic-macro" title="@{psionic-macro}" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro1" title="%{psionic-macro1}" value="@{psionic-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost" title="@{PSP-cost}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-attacks" title="@{psionic-attacks}" class="repeating_psionic-attacks"><table>
<tr>
<td><input type="text" name="attr_psionic-attack-name" title="@{repeating_psionic-attacks_$X_psionic-attack-name}" class="sheet-display" placeholder="Attack Name"/></td>
<td><input type="text" name="attr_psionic-attack-speed" title="@{repeating_psionic-attacks_$X_psionic-attack-speed}" class="sheet-small" placeholder="1/1">&nbsp;&nbsp;&nbsp;</td>
<td><input type="text" name="attr_mthac0adj" title="@{repeating_psionic-attacks_$X_mthac0adj}" class="sheet-short" value="0"> &nbsp;</td>
<td><input type="text" name="attr_MThAC0" title="@{repeating_psionic-attacks_$X_MThAC0}" class="sheet-short" value="20"><button type="roll" name="roll_mthac0-hit1" title="%{repeating_psionic-attacks_$X_mthac0-hit1}" value="/em hits a MAC of [[@{MThAC0}-(1d20+(@{mthac0adj})+(?{Misc. bonus|0}))]]&le;[[?{Target MAC?|0}]] using their @{psionic-attack-name}">Hit</button></td>
<td><input type="text" name="attr_ability-dam" title="@{repeating_psionic-attacks_$X_ability-dam}" class="sheet-short"><button type="roll" name="roll_ability-attack" title="%{repeating_psionic-attacks_$X_ability-attack}" value="/em rolls [[@{ability-dam}+(?{Misc. bonus|0})]] damage using their @{psionic-attack-name}!"></button></td>
<td><input type="text" name="attr_psionic-macro" title="@{repeating_psionic-attacks_$X_psionic-macro}" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro1" title="%{repeating_psionic-attacks_$X_psionic-macro1}" value="@{psionic-macro}"></button></td>
<td><input type="text" name="attr_PSP-cost" title="@{repeating_psionic-attacks_$X_PSP-cost}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<br><h4><b>Psionic Defense Modes</b></h4><br><table>
<tr>
<td class="sheet-default-header">Attack Name</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-defense-name" title="@{psionic-defense-name}" class="sheet-midtext" placeholder="Defense Name"/></td>
<td><input type="text" name="attr_psionic-macro2" title="@{psionic-macro2}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro2-check" title="%{psionic-macro2-check}" value="@{psionic-macro2}"></button></td>
<td><input type="text" name="attr_PSP-cost2" title="@{PSP-cost2}" placeholder="#" class="sheet-small"/></td>
</tr>
</table>
<fieldset name="repeating_psionic-defenses" title="@{psionic-defenses}" class="repeating_psionic-defenses"><table>
<tr>
<td><input type="text" name="attr_psionic-defense-name" title="@{repeating_psionic-defenses_$X_psionic-defense-name}" class="sheet-midtext" placeholder="Defense Name"/></td>
<td><input type="text" name="attr_psionic-macro2" title="@{repeating_psionic-defenses_$X_psionic-macro2}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro2-check" title="%{repeating_psionic-defenses_$X_psionic-macro2-check}" value="@{psionic-macro2}"></button></td>
<td><input type="text" name="attr_PSP-cost2" title="@{repeating_psionic-defenses_$X_PSP-cost2}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></fieldset></div>
<div class="sheet-col">
<br><h4><b>Psionic Strength Points</b></h4>
<table style='width:250px;'>
<tr>
<td class="sheet-default-header" style="width:100px;">Value</td>
<td class="sheet-default-header" style="width:50px;">Current</td>
<td class="sheet-default-header" style="width:15px;">/</td>
<td class="sheet-default-header" style="width:60px;">Maximum</td>
<td class="sheet-default-header" style="width:25px;">Speed</td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">PSP:</td>
<td><input type="number" name="attr_PSP" title="@{PSP}" class="sheet-short" placeholder="PSP"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_PSP_max" title="@{PSP_max}" class="sheet-short" /></td>
<td><button type="roll" name="roll_psispeed2" title="@{psispeed2}" value="/gmroll [[{([[1d10]]-(?{Modifier?|0})), 1}kh1]] [Initiative Psionics]&{tracker}"></button></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Temp PSP:</td>
<td><input type="number" name="attr_tempPSP" title="@{tempPSP}" class="sheet-short" placeholder="Temp"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_tempPSP_max" title="@{tempPSP_max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Stored PSP:</td>
<td><input type="number" name="attr_storedPSP" title="@{storedPSP}" class="sheet-short" placeholder="Stored"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_storedPSP_max" title="@{storedPSP_max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">M.A.C.</td>
<td><input type="number" name="attr_selfMAC" title="@{selfMAC}" class="sheet-short"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_temp-selfMAC" title="@{temp-selfMAC}" class="sheet-short"/></td>
</tr>
</table>
</div>
<div class="sheet-col">
<br><h4><b>Psionic Proficiencies</b></h4>
<fieldset name="repeating_psionicprofs" title="@{psionicprofs}" class="repeating_psionicprofs"><table>
<tr>
<td><input type="text" name="attr_psionicprofname" title="@{repeating_psionicprofs_$X_psionicprofname}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psionicprofstatnum" title="@{repeating_psionicprofs_$X_psionicprofstatnum}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionicprofmod" title="@{repeating_psionicprofs_$X_psionicprofmod}" value="0" class="sheet-small"><input type="text" name="attr_psionicprofslots" title="@{repeating_psionicprofs_$X_profslots}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_Psionicprof" title="%{repeating_psionicprofs_$X_Psionicprof}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psionicprofstatnum})+(@{psionicprofmod})]] @{psionicprofname}"></button></td>
</tr>
</table></fieldset>
</div></div><br><br>
<h4><b>Psionics Storage</b></h4>
<textarea name="attr_psionmem2" title="@{psionmem2}" placeholder="Place Psionic ability information here."></textarea>
<br>
<br><h4><b>Special Abilities and Attacks</b></h4><br><textarea name="attr_abilitiesnotes3" title="@{abilitiesnotes3}" placeholder="You can optionally use these macros in place of your MThAC0. (Be sure to insert your relevant class level into the macro. If you are not sure which one to use, mouse over the level box to retrieve its call.): Psion - 21-@{level-class#} | Wild Talent - 21-ceil(@{level-class#}/2)"></textarea><br>
<h4><b>Psionic Weapons</b></h4><br><textarea name="attr_psiweps2" title="@{psiweps2}"></textarea><hr>
</div></div>
</div>
<div class="sheet-tab-content sheet-section-equipment"><h4><b>Gear</b></h4>
<div class="body">
<h4><b>Worn Equipment</b></h4>
<table class="sheet-default-header-first-column">
<tr class="sheet-default-header">
<td style="min-width:90px">Slot</td>
<td style="width:150px;">Name</td>
<td style="width:375px;">Short Desc</td>
<td style="width:20px;">Wt</td>
<td style="width:20px;">Charges</td>
<td class="sheet-centering-padding" style="width:30px;">Add Weight</td>
</tr>
<tr>
<td>Head:</td>
<td><input title="@{worn-Head}" type="text" name="attr_worn-Head" placeholder="Item Name"></td>
<td><input title="@{worn-Head-description}" type="text" name="attr_worn-Head-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Head-weight}" type="text" name="attr_worn-Head-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Head-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Head-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Head-weight" title="@{add-Head-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Eyes:</td>
<td><input title="@{worn-Eyes}" type="text" name="attr_worn-Eyes" placeholder="Item Name"></td>
<td><input title="@{worn-Eyes-description}" type="text" name="attr_worn-Eyes-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Eyes-weight}" type="text" name="attr_worn-Eyes-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Eyes-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Eyes-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Eyes-weight" title="@{add-Eyes-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Face:</td>
<td><input title="@{worn-Face}" type="text" name="attr_worn-Face" placeholder="Item Name"></td>
<td><input title="@{worn-Face-description}" type="text" name="attr_worn-Face-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Face-weight}" type="text" name="attr_worn-Face-weight" value="0" class="sheet-short" placeholder="lbs."></td>
<td><input title="@{worn-Face-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Face-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Face-weight" title="@{add-Face-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Right Earring:</td>
<td><input title="@{worn-Earring-Right}" type="text" name="attr_worn-Earring-Right" placeholder="Item Name"></td>
<td><input title="@{worn-Earring-Right-description}" type="text" name="attr_worn-Earring-Right-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Earring-Right-weight}" type="text" name="attr_worn-Earring-Right-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Earring-Right-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Earring-Right-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Earring-Right-weight" title="@{add-Earring-Right-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Left Earring:</td>
<td><input title="@{worn-Earring-Left}" type="text" name="attr_worn-Earring-Left" placeholder="Item Name"></td>
<td><input title="@{worn-Earring-Left-description}" type="text" name="attr_worn-Earring-Left-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Earring-Left-weight}" type="text" name="attr_worn-Earring-Left-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Earring-Left-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Earring-Left-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Earring-Left-weight" title="@{add-Earring-Left-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Neck 1:</td>
<td><input title="@{worn-Neck1}" type="text" name="attr_worn-Neck1" placeholder="Item Name"></td>
<td><input title="@{worn-Neck1-description}" type="text" name="attr_worn-Neck1-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Neck1-weight}" type="text" name="attr_worn-Neck1-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Neck1-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Neck1-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Neck1-weight" title="@{add-Neck1-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Neck 2:</td>
<td><input title="@{worn-Neck2}" type="text" name="attr_worn-Neck2" placeholder="Item Name"></td>
<td><input title="@{worn-Neck2-description}" type="text" name="attr_worn-Neck2-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Neck2-weight}" type="text" name="attr_worn-Neck2-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Neck2-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Neck2-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Neck2-weight" title="@{add-Neck2-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Neck 3:</td>
<td><input title="@{worn-Neck3}" type="text" name="attr_worn-Neck3" placeholder="Item Name"></td>
<td><input title="@{worn-Neck3-description}" type="text" name="attr_worn-Neck3-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Neck3-weight}" type="text" name="attr_worn-Neck3-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Neck3-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Neck3-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Neck3-weight" title="@{add-Neck3-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Cloak:</td>
<td><input title="@{worn-Cloak}" type="text" name="attr_worn-Cloak" placeholder="Item Name"></td>
<td><input title="@{worn-Cloak-description}" type="text" name="attr_worn-Cloak-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Cloak-weight}" type="text" name="attr_worn-Cloak-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Cloak-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Cloak-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Cloak-weight" title="@{add-Cloak-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Shoulders:</td>
<td><input title="@{worn-Shoulders}" type="text" name="attr_worn-Shoulders" placeholder="Item Name"></td>
<td><input title="@{worn-Shoulders-description}" type="text" name="attr_worn-Shoulders-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Shoulders-weight}" type="text" name="attr_worn-Shoulders-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Shoulders-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Shoulders-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Shoulders-weight" title="@{add-Shoulders-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Chest:</td>
<td><input title="@{worn-Chest}" type="text" name="attr_worn-Chest" placeholder="Item Name"></td>
<td><input title="@{worn-Chest-description}" type="text" name="attr_worn-Chest-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Chest-weight}" type="text" name="attr_worn-Chest-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Chest-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Chest-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Chest-weight" title="@{add-Chest-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Back:</td>
<td><input title="@{worn-Back}" type="text" name="attr_worn-Back" placeholder="Item Name"></td>
<td><input title="@{worn-Back-description}" type="text" name="attr_worn-Back-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Back-weight}" type="text" name="attr_worn-Back-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Back-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Back-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Back-weight" title="@{add-Back-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Right Arm:</td>
<td><input title="@{worn-Arm-Right}" type="text" name="attr_worn-Arm-Right" placeholder="Item Name"></td>
<td><input title="@{worn-Arm-Right-description}" type="text" name="attr_worn-Arm-Right-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Arm-Right-weight}" type="text" name="attr_worn-Arm-Right-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Arm-Right-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Arm-Right-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Arm-Right-weight" title="@{add-Arm-Right-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Left Arm:</td>
<td><input title="@{worn-Arm-Left}" type="text" name="attr_worn-Arm-Left" placeholder="Item Name"></td>
<td><input title="@{worn-Arm-Left-description}" type="text" name="attr_worn-Arm-Left-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Arm-Left-weight}" type="text" name="attr_worn-Arm-Left-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Arm-Left-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Arm-Left-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Arm-Left-weight" title="@{add-Arm-Left-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Wrists:</td>
<td><input title="@{worn-Wrists}" type="text" name="attr_worn-Wrists" placeholder="Item Name"></td>
<td><input title="@{worn-Wrists-description}" type="text" name="attr_worn-Wrists-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Wrists-weight}" type="text" name="attr_worn-Wrists-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Wrists-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Wrists-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Wrists-weight" title="@{add-Wrists-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Hands:</td>
<td><input title="@{worn-Hands}" type="text" name="attr_worn-Hands" placeholder="Item Name"></td>
<td><input title="@{worn-Hands-description}" type="text" name="attr_worn-Hands-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Hands-weight}" type="text" name="attr_worn-Hands-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Hands-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Hands-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Hands-weight" title="@{add-Hands-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Ring 1:</td>
<td><input title="@{worn-Ring1}" type="text" name="attr_worn-Ring1" placeholder="Item Name"></td>
<td><input title="@{worn-Ring1-description}" type="text" name="attr_worn-Ring1-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Ring1-weight}" type="text" name="attr_worn-Ring1-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Ring1-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Ring1-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Ring1-weight" title="@{add-Ring1-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Ring 2:</td>
<td><input title="@{worn-Ring2}" type="text" name="attr_worn-Ring2" placeholder="Item Name"></td>
<td><input title="@{worn-Ring2-description}" type="text" name="attr_worn-Ring2-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Ring2-weight}" type="text" name="attr_worn-Ring2-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Ring2-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Ring2-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Ring2-weight" title="@{add-Ring2-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Ring 3 (off):</td>
<td><input title="@{worn-Ring3-off}" type="text" name="attr_worn-Ring3-off" placeholder="Item Name"></td>
<td><input title="@{worn-Ring3-off-description}" type="text" name="attr_worn-Ring3-off-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Ring3-off-weight}" type="text" name="attr_worn-Ring3-off-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Ring3-off-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Ring3-off-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Ring3-weight" title="@{add-Ring3-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Ring 4 (off):</td>
<td><input title="@{worn-Ring4-off}" type="text" name="attr_worn-Ring4-off" placeholder="Item Name"></td>
<td><input title="@{worn-Ring4-off-description}" type="text" name="attr_worn-Ring4-off-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Ring4-off-weight}" type="text" name="attr_worn-Ring4-off-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Ring4-off-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Ring4-off-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Ring4-weight" title="@{add-Ring4-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Armor:</td>
<td><input title="@{worn-Body}" type="text" name="attr_worn-Body" placeholder="Item Name"></td>
<td><input title="@{worn-Body-description}" type="text" name="attr_worn-Body-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Body-weight}" type="text" name="attr_worn-Body-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Body-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Body-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Body-weight" title="@{add-Body-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Belt:</td>
<td><input title="@{worn-Belt}" type="text" name="attr_worn-Belt" placeholder="Item Name"></td>
<td><input title="@{worn-Belt-description}" type="text" name="attr_worn-Belt-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Belt-weight}" type="text" name="attr_worn-Belt-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Belt-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Belt-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Belt-weight" title="@{add-Belt-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Legs:</td>
<td><input title="@{worn-Legs}" type="text" name="attr_worn-Legs" placeholder="Item Name"></td>
<td><input title="@{worn-Legs-description}" type="text" name="attr_worn-Legs-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Legs-weight}" type="text" name="attr_worn-Legs-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Legs-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Legs-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Legs-weight" title="@{add-Legs-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Right Leg:</td>
<td><input title="@{worn-Right-Leg}" type="text" name="attr_worn-Right-Leg" placeholder="Item Name"></td>
<td><input title="@{worn-Right-Leg-description}" type="text" name="attr_worn-Right-Leg-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Right-Leg-weight}" type="text" name="attr_worn-Right-Leg-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Right-Leg-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Right-Leg-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Right-Leg-weight" title="@{add-Right-Leg-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Left Leg:</td>
<td><input title="@{worn-Left-Leg}" type="text" name="attr_worn-Left-Leg" placeholder="Item Name"></td>
<td><input title="@{worn-Left-Leg-description}" type="text" name="attr_worn-Left-Leg-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Left-Leg-weight}" type="text" name="attr_worn-Left-Leg-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Left-Leg-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Left-Leg-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Left-Leg-weight" title="@{add-Left-Leg-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Anklets:</td>
<td><input title="@{worn-Anklets}" type="text" name="attr_worn-Anklets" placeholder="Item Name"></td>
<td><input title="@{worn-Anklets-description}" type="text" name="attr_worn-Anklets-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Anklets-weight}" type="text" name="attr_worn-Anklets-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Anklets-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Anklets-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Anklets-weight" title="@{add-Anklets-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Feet:</td>
<td><input title="@{worn-Feet}" type="text" name="attr_worn-Feet" placeholder="Item Name"></td>
<td><input title="@{worn-Feet-description}" type="text" name="attr_worn-Feet-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Feet-weight}" type="text" name="attr_worn-Feet-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Feet-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Feet-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Feet-weight" title="@{add-Feet-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Weapon 1:</td>
<td><input title="@{worn-Weapon1}" type="text" name="attr_worn-Weapon1" placeholder="Item Name"></td>
<td><input title="@{worn-Weapon1-description}" type="text" name="attr_worn-Weapon1-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Weapon1-weight}" type="text" name="attr_worn-Weapon1-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Weapon1-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Weapon1-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Weapon1-weight" title="@{add-Weapon1-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Weapon 2:</td>
<td><input title="@{worn-Weapon2}" type="text" name="attr_worn-Weapon2" placeholder="Item Name"></td>
<td><input title="@{worn-Weapon2-description}" type="text" name="attr_worn-Weapon2-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Weapon2-weight}" type="text" name="attr_worn-Weapon2-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Weapon2-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Weapon2-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Weapon2-weight" title="@{add-Weapon2-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Weapon 3:</td>
<td><input title="@{worn-Weapon3}" type="text" name="attr_worn-Weapon3" placeholder="Item Name"></td>
<td><input title="@{worn-Weapon3-description}" type="text" name="attr_worn-Weapon3-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Weapon3-weight}" type="text" name="attr_worn-Weapon3-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Weapon3-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Weapon3-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Weapon3-weight" title="@{add-Weapon3-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Weapon 4:</td>
<td><input title="@{worn-Weapon4}" type="text" name="attr_worn-Weapon4" placeholder="Item Name"></td>
<td><input title="@{worn-Weapon4-description}" type="text" name="attr_worn-Weapon4-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Weapon4-weight}" type="text" name="attr_worn-Weapon4-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Weapon4-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Weapon4-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Weapon4-weight" title="@{add-Weapon4-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Shield:</td>
<td><input title="@{worn-Shield}" type="text" name="attr_worn-Shield" placeholder="Item Name"></td>
<td><input title="@{worn-Shield-description}" type="text" name="attr_worn-Shield-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Shield-weight}" type="text" name="attr_worn-Shield-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Shield-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Shield-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Shield-weight" title="@{add-Shield-weight}" value="1" checked/><span></span></label></td>
</tr>
<tr>
<td>Misc 1:</td>
<td><input title="@{worn-Misc1}" type="text" name="attr_worn-Misc1" placeholder="Item Name"></td>
<td><input title="@{worn-Misc1-description}" type="text" name="attr_worn-Misc1-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Misc1-weight}" type="text" name="attr_worn-Misc1-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Misc1-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Misc1-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Misc1-weight" title="@{add-Misc1-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Misc 2:</td>
<td><input title="@{worn-Misc2}" type="text" name="attr_worn-Misc2" placeholder="Item Name"></td>
<td><input title="@{worn-Misc2-description}" type="text" name="attr_worn-Misc2-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Misc2-weight}" type="text" name="attr_worn-Misc2-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Misc2-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Misc2-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Misc2-weight" title="@{add-Misc2-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Misc 3:</td>
<td><input title="@{worn-Misc3}" type="text" name="attr_worn-Misc3" placeholder="Item Name"></td>
<td><input title="@{worn-Misc3-description}" type="text" name="attr_worn-Misc3-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Misc3-weight}" type="text" name="attr_worn-Misc3-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Misc3-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Misc3-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Misc3-weight" title="@{add-Misc3-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td>Misc 4:</td>
<td><input title="@{worn-Misc4}" type="text" name="attr_worn-Misc4" placeholder="Item Name"></td>
<td><input title="@{worn-Misc4-description}" type="text" name="attr_worn-Misc4-description" placeholder="Short Description" class="sheet-long"></td>
<td><input title="@{worn-Misc4-weight}" type="text" name="attr_worn-Misc4-weight" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input title="@{worn-Misc4-charges}" type="number" class="sheet-table-dynamic" name="attr_worn-Misc4-charges" value="0"></td>
<td class="sheet-centering"><label><input type="checkbox" name="attr_add-Misc4-weight" title="@{add-Misc4-weight}" value="1"/><span></span></label></td>
</tr>
<tr>
<td><b>Total</b></td>
<td></td>
<td></td>
<td><input title="@{worn-total-weight}" type="text" name="attr_worn-total-weight" class="sheet-short"
value="((@{worn-Head-weight})*(@{add-Head-weight}))+((@{worn-Eyes-weight})*(@{add-Eyes-weight}))+((@{worn-Face-weight})*(@{add-Face-weight}))+((@{worn-Earring-Right-weight})*(@{add-Earring-Right-weight}))+((@{worn-Earring-Left-weight})*(@{add-Earring-Left-weight}))+((@{worn-Neck1-weight})*(@{add-Neck1-weight}))+((@{worn-Neck2-weight})*(@{add-Neck2-weight}))+((@{worn-Neck3-weight})*(@{add-Neck3-weight}))+((@{worn-Cloak-weight})*(@{add-Cloak-weight}))+((@{worn-Shoulders-weight})*(@{add-Shoulders-weight}))+((@{worn-Chest-weight})*(@{add-Chest-weight}))+((@{worn-Back-weight})*(@{add-Back-weight}))+((@{worn-Arm-Right-weight})*(@{add-Arm-Right-weight}))+((@{worn-Arm-Left-weight})*(@{add-Arm-Left-weight}))+((@{worn-Wrists-weight})*(@{add-Wrists-weight}))+((@{worn-Hands-weight})*(@{add-Hands-weight}))+((@{worn-Ring1-weight})*(@{add-Ring1-weight}))+((@{worn-Ring2-weight})*(@{add-Ring2-weight}))+((@{worn-Ring3-off-weight})*(@{add-Ring3-weight}))+((@{worn-Ring4-off-weight})*(@{add-Ring4-weight}))+((@{worn-Body-weight})*(@{add-Body-weight}))+((@{worn-Belt-weight})*(@{add-Belt-weight}))+((@{worn-Legs-weight})*(@{add-Legs-weight}))+((@{worn-Right-Leg-weight})*(@{add-Right-Leg-weight}))+((@{worn-Left-Leg-weight})*(@{add-Left-Leg-weight}))+((@{worn-Anklets-weight})*(@{add-Anklets-weight}))+((@{worn-Feet-weight})*(@{add-Feet-weight}))+((@{worn-Weapon1-weight})*(@{add-Weapon1-weight}))+((@{worn-Weapon2-weight})*(@{add-Weapon2-weight}))+((@{worn-Weapon3-weight})*(@{add-Weapon3-weight}))+((@{worn-Weapon4-weight})*(@{add-Weapon4-weight}))+((@{worn-Shield-weight})*(@{add-Shield-weight}))+((@{worn-Misc1-weight})*(@{add-Misc1-weight}))+((@{worn-Misc2-weight})*(@{add-Misc2-weight}))+((@{worn-Misc3-weight})*(@{add-Misc3-weight}))+((@{worn-Misc4-weight})*(@{add-Misc4-weight}))"
disabled></td>
<td><h4><b>lbs.</b></h4></td>
</tr>
</table>
<br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Gear Carried</b></h4>
<table>
<tr class="sheet-default-header">
<td style="width:120px;">Description</td>
<td style="width:40px;">Weight</td>
<td style="width:40px;"># Held</td>
<td style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardesc" title="@{geardesc}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweight" title="@{gearweight}" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqty" title="@{gearqty}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearloc" title="@{gearloc}" placeholder="Location"></td>
</tr>
</table>
<fieldset name="repeating_gear" class="repeating_gear">
<table>
<tr>
<td><input type="text" name="attr_geardesc" title="@{repeating_gear_$X_geardesc}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweight" title="@{repeating_gear_$X_gearweight}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqty" title="@{repeating_gear_$X_gearqty}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearloc" title="@{repeating_gear_$X_gearloc}" placeholder="Location"></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Current weight:</b></h4>
<input type="text" name="attr_gearweighttotal" title="@{gearweighttotal}" value="0" class="sheet-sym" readonly>
<h4><b>lbs.</b></h4>
<br>
<br>
<h4><b>Gear Stored</b></h4>
<table>
<tr class="sheet-default-header">
<td class="sheet-centering-padding">On<br>Mount</td>
<td>Description</td>
<td>Weight</td>
<td># Held</td>
<td>Location</td>
</tr>
<tr>
<td class="sheet-centering"><label><input type="checkbox" name="attr_on-mount" title="@{on-mount}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_gear-stored-desc" title="@{gear-stored-desc}" placeholder="Item Name" class="sheet-middle"></td>
<td><input type="number" name="attr_gear-stored-weight" title="@{gear-stored-weight}" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input type="number" name="attr_gear-stored-qty" title="@{gear-stored-qty}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gear-stored-loc" title="@{gear-stored-loc}" placeholder="Location" class="sheet-middle"></td>
</tr>
</table>
<fieldset name="repeating_gear-stored" title="@{gear-stored}" class="repeating_gear-stored">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<tr class="sheet-default-header" style="visibility: collapse;">
<td class="sheet-centering-padding">On<br>Mount</td>
<td>Description</td>
<td>Weight</td>
<td># Held</td>
<td>Location</td>
</tr>
<tr>
<td class="sheet-centering"><label><input type="checkbox" name="attr_on-mount" title="@{repeating_gear-stored_$X_on-mount}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_gear-stored-desc" title="@{repeating_gear-stored_$X_gear-stored-desc}" placeholder="Item Name" class="sheet-middle"></td>
<td><input type="text" name="attr_gear-stored-weight" title="@{repeating_gear-stored_$X_gear-stored-weight}" class="sheet-short" value="0" placeholder="lbs."></td>
<td><input type="number" name="attr_gear-stored-qty" title="@{repeating_gear-stored_$X_gear-stored-qty}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gear-stored-loc" title="@{repeating_gear-stored_$X_gear-stored-loc}" placeholder="Location" class="sheet-middle"/></td>
</tr>
</table>
</fieldset>
<br>
<div style="width:411px">
<div style="display:inline-block;">
<h4><b>Current mount weight:</b></h4>
<input type="text" name="attr_mount-gear-weight-total" title="@{mount-gear-weight-total}" value="0" class="sheet-sym" readonly>
<h4><b>lbs.</b></h4>
</div>
<div style="display:inline-block; float:right">
<h4><b>Current stored weight:</b></h4>
<input type="text" name="attr_stored-gear-weight-total" title="@{stored-gear-weight-total}" value="0" class="sheet-sym" readonly>
<h4><b>lbs.</b></h4>
</div>
</div>
</div>
<div class="sheet-col">
<div style="margin-left:25px">
<h4><b>Potions, Philters, Elixirs, and Poisons</b></h4>
<fieldset name="repeating_potions" title="@{potions}" class="repeating_potions">
<table class="sheet-default-header-first-row" style="margin-bottom: 5px;">
<tr class="sheet-collapse sheet-show-first">
<td>Name / Effect</td>
<td colspan="2">Speed / Quantity</td>
</tr>
<tr>
<td><input type="text" name="attr_potion" title="@{repeating_potions_$X_potion}" placeholder="Name of Potion."></td>
<td><input type="text" name="attr_potion-speed" title="@{repeating_potions_$X_potion-speed}" class="sheet-small" value="4"></td>
<td><button type="roll" name="attr_potion-initiative" title="%{repeating_potions_$X_potion-initiative}" value="/gmroll [[{([[1d10]]+[[@{potion-speed}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{potion})]&{tracker}">Initiative</button></td>
</tr>
<tr>
<td><input type="text" name="attr_potion-macro" title="@{repeating_potions_$X_potion-macro}" placeholder="Enter Macro text."></td>
<td><input type="text" name="attr_potionqty" title="@{repeating_potions_$X_potionqty}" class="sheet-small" placeholder="#"></td>
<td><button type="roll" name="attr_potion-roll" title="%{repeating_potions_$X_potion-roll}" value="@{potion-macro}">Potion</button></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Dusts, Powders, and Solvents</b></h4>
<fieldset name="repeating_dusts" title="@{dusts}" class="repeating_dusts">
<table class="sheet-default-header-first-row" style="margin-bottom: 5px;">
<tr class="sheet-collapse sheet-show-first">
<td>Name / Effect</td>
<td colspan="2">Speed / Quantity</td>
</tr>
<tr>
<td><input type="text" name="attr_dust" title="@{repeating_dusts_$X_dust}" placeholder="Name of Dust."></td>
<td><input type="text" name="attr_dust-speed" title="@{repeating_dusts_$X_dust-speed}" class="sheet-small" value="3"></td>
<td><button type="roll" name="attr_dust-initiative" title="%{repeating_dusts_$X_dust-initiative}" value="/gmroll [[{([[1d10]]+[[@{dust-speed}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{dust})]&{tracker}">Initiative</button></td>
</tr>
<tr>
<td><input type="text" name="attr_dust-macro" title="@{repeating_dusts_$X_dust-macro}" placeholder="Enter Macro text."></td>
<td><input type="text" name="attr_dustqty" title="@{repeating_dusts_$X_dustqty}" class="sheet-small" placeholder="#"></td>
<td><button type="roll" name="attr_dust-roll" title="%{repeating_dusts_$X_dust-roll}" value="@{dust-macro}">Dust</button></td>
</tr>
</table>
</fieldset>
<br>
<h4><b>Scrolls</b></h4>
<fieldset name="repeating_scrolls" title="@{scrolls}" class="repeating_scrolls">
<table class="sheet-default-header-first-row" style="margin-bottom: 5px;">
<tr class="sheet-collapse sheet-show-first">
<td>Name / Effect</td>
<td colspan="2">Speed / Quantity</td>
</tr>
<tr>
<td><input type="text" name="attr_scroll" title="@{repeating_scrolls_$X_scroll}" placeholder="Name of Scroll/Spell."></td>
<td><input type="text" name="attr_scroll-speed" title="@{repeating_scrolls_$X_scroll-speed}" class="sheet-small" value="3"></td>
<td><button type="roll" name="attr_scroll-initiative" title="%{repeating_scrolls_$X_scroll-initiative}" value="/gmroll [[{([[1d10]]+[[@{scroll-speed}-(?{Misc. bonus|0})]]), 1}kh1]] [Initiative (@{scroll})]&{tracker}">Initiative</button></td>
</tr>
<tr>
<td><input type="text" name="attr_scroll-macro" title="@{repeating_scrolls_$X_scroll-macro}" placeholder="Enter Macro text."></td>
<td><input type="text" name="attr_scrollqty" title="@{repeating_scrolls_$X_scrollqty}" class="sheet-small" placeholder="#"></td>
<td><button type="roll" name="attr_scroll-roll" title="%{repeating_scrolls_$X_scroll-roll}" value="@{scroll-macro}">Scroll</button></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<br>
<h4><b>Notes</b></h4>
<textarea name="attr_gearnotes" title="@{gearnotes}"></textarea>
<hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-currency"><h4><b>Currency</b></h4><br><br>
<div class="body">
<input type="radio" name="attr_tab9" class="sheet-tab sheet-tab42" value="1" checked/><span class="sheet-tab sheet-tab42">Standard</span>&nbsp;
<input type="radio" name="attr_tab9" class="sheet-tab sheet-tab43" value="2"/><span class="sheet-tab sheet-tab43">Dragonlance</span>&nbsp;
<input type="radio" name="attr_tab9" class="sheet-tab sheet-tab44" value="3"/><span class="sheet-tab sheet-tab44">Dark Sun</span>&nbsp;
<input type="radio" name="attr_tab9" class="sheet-tab sheet-tab45" value="4"/><span class="sheet-tab sheet-tab45">Ravenloft</span>&nbsp;
<input type="radio" name="attr_tab9" class="sheet-tab sheet-tab59" value="5"/><span class="sheet-tab sheet-tab59">Maztica</span>&nbsp;
<input type="radio" name="attr_tab9" class="sheet-tab sheet-tab75" value="6"/><span class="sheet-tab sheet-tab75">BirthRight</span><br><br>
<div class="sheet-tab-content sheet-section-currency-standard">
<div class="sheet-col">
<h4><b>PP:</b></h4><input type="text" name="attr_platinum" title="@{platinum}" value="0" class="sheet-short">&nbsp;
<h4><b>GP:</b></h4><input type="text" name="attr_gold" title="@{gold}" value="0" class="sheet-short">&nbsp;
<h4><b>EP:</b></h4><input type="text" name="attr_electrum" title="@{electrum}" value="0" class="sheet-short">&nbsp;
<h4><b>SP:</b></h4><input type="text" name="attr_silver" title="@{silver}" value="0" class="sheet-short">&nbsp;
<h4><b>CP:</b></h4><input type="text" name="attr_copper" title="@{copper}" value="0" class="sheet-short">&nbsp;
<button type="roll" name="roll_add-currency1" title="%{add-currency1}" value="/w @{character_name} Calculates [[?{How many coins are you moving?|0}]] ?{Which type of coins?|Copper,Copper|Silver,Silver|Electrum,Electrum|Gold,Gold|Platinum,Platinum} to your previous total of [[?{Pull from which value?|Copper,@{copper}|Silver,@{silver}|Electrum,@{electrum}|Gold,@{gold}|Platinum,@{platinum}}]] ?{Which type of coins?|Copper,Copper|Silver,Silver|Electrum,Electrum|Gold,Gold|Platinum,Platinum} bringing your total to [[?{How many coins are you moving?|0}+?{Pull from which value?|Copper,@{copper}|Silver,@{silver}|Electrum,@{electrum}|Gold,@{gold}|Platinum,@{platinum}}]] ?{Which type of coins?|Copper,Copper|Silver,Silver|Electrum,Electrum|Gold,Gold|Platinum,Platinum}.">Calculator</button>
<br>
<br>
<h4><b>Total Currency Weight:</b></h4><input type="text" name="attr_curweight" title="@{curweight}" value="(((@{copper})+(@{silver})+(@{electrum})+(@{gold})+(@{platinum}))/50)*@{click-to-add-weight1}" class="sheet-short" disabled>&nbsp;&nbsp;<input type="checkbox" name="attr_click-to-add-weight1" title="@{click-to-add-weight1}" value="1"/><span></span><br>
<br>
<h4><b>Currency Conversion Calculator</b></h4>
<table>
<tr class="sheet-default-header">
<td>Currency</td>
<td>|Quantity</td>
<td>|Copper</td>
<td>|Silver</td>
<td>|Electrum</td>
<td>|Gold</td>
<td>|Platinum</td>
</tr>
<tr>
<td class="sheet-default-header">Copper</td>
<td><input type="text" name="attr_copperquantity" title="@{copperquantity}" value="@{copper}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper1" title="@{copper1}" class="sheet-short" value="@{copperquantity}*1" disabled/></td>
<td><input type="text" name="attr_copsilver" title="@{copsilver}" class="sheet-short" value="@{copperquantity}/10" disabled/></td>
<td><input type="text" name="attr_copelectrum" title="@{copelectrum}" class="sheet-short" value="@{copperquantity}/10/5" disabled/></td>
<td><input type="text" name="attr_copgold" title="@{copgold}" class="sheet-short" value="@{copperquantity}/10/10" disabled/></td>
<td><input type="text" name="attr_copplatinum" title="@{copplatinum}" class="sheet-short" value="@{copperquantity}/10/10/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Silver</td>
<td><input type="text" name="attr_silverquantity" title="@{silverquantity}" value="@{silver}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper1" title="@{copper1}" class="sheet-short" value="@{silverquantity}*10" disabled/></td>
<td><input type="text" name="attr_copsilver" title="@{copsilver}" class="sheet-short" value="@{silverquantity}*1" disabled/></td>
<td><input type="text" name="attr_copelectrum" title="@{copelectrum}" class="sheet-short" value="@{silverquantity}/5" disabled/></td>
<td><input type="text" name="attr_copgold" title="@{copgold}" class="sheet-short" value="@{silverquantity}/10" disabled/></td>
<td><input type="text" name="attr_copplatinum" title="@{copplatinum}" class="sheet-short" value="@{silverquantity}/10/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Electrum</td>
<td><input type="text" name="attr_electrumquantity" title="@{electrumquantity}" value="@{electrum}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper1" title="@{copper1}" class="sheet-short" value="@{electrumquantity}*10*5" disabled/></td>
<td><input type="text" name="attr_copsilver" title="@{copsilver}" class="sheet-short" value="@{electrumquantity}*5" disabled/></td>
<td><input type="text" name="attr_copelectrum" title="@{copelectrum}" class="sheet-short" value="@{electrumquantity}*1" disabled/></td>
<td><input type="text" name="attr_copgold" title="@{copgold}" class="sheet-short" value="@{electrumquantity}/2" disabled/></td>
<td><input type="text" name="attr_copplatinum" title="@{copplatinum}" class="sheet-short" value="@{electrumquantity}/2/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Gold</td>
<td><input type="text" name="attr_goldquantity" title="@{goldquantity}" value="@{gold}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper1" title="@{copper1}" class="sheet-short" value="@{goldquantity}*10*10" disabled/></td>
<td><input type="text" name="attr_copsilver" title="@{copsilver}" class="sheet-short" value="@{goldquantity}*10" disabled/></td>
<td><input type="text" name="attr_copelectrum" title="@{copelectrum}" class="sheet-short" value="@{goldquantity}*2" disabled/></td>
<td><input type="text" name="attr_copgold" title="@{copgold}" class="sheet-short" value="@{goldquantity}*1" disabled/></td>
<td><input type="text" name="attr_copplatinum" title="@{copplatinum}" class="sheet-short" value="@{goldquantity}/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Platinum</td>
<td><input type="text" name="attr_platinumquantity" title="@{platinumquantity}" value="@{platinum}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper1" title="@{copper1}" class="sheet-short" value="@{platinumquantity}*10*10*5" disabled/></td>
<td><input type="text" name="attr_copsilver" title="@{copsilver}" class="sheet-short" value="@{platinumquantity}*10*5" disabled/></td>
<td><input type="text" name="attr_copelectrum" title="@{copelectrum}" class="sheet-short" value="@{platinumquantity}*2*5" disabled/></td>
<td><input type="text" name="attr_copgold" title="@{copgold}" class="sheet-short" value="@{platinumquantity}*5" disabled/></td>
<td><input type="text" name="attr_copplatinum" title="@{copplatinum}" class="sheet-short" value="@{platinumquantity}*1" disabled/></td>
</tr>
</table>
<h4><b>(100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)</b></h4><br>
<br>
<h4><b>Gem Pouch</b></h4>
<br>
<table>
<tr>
<td class="sheet-default-header" style="text-align:left;">Description</td>
<td class="sheet-default-header">Value</td>
<td class="sheet-default-header"># Held</td>
<td class="sheet-default-header">Cut/Size</td>
</tr>
<tr>
<td><input type="text" name="attr_gemdesc" title="@{gemdesc}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue" title="@{gemvalue}" class="sheet-short" value="0" placeholder="GP"></td>
<td><input type="number" name="attr_gemqty" title="@{gemqty}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut" title="@{gemsizecut}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table>
<fieldset name="repeating_gem" class="repeating_gem"><table>
<tr>
<td><input type="text" name="attr_gemdesc" title="@{repeating_gem_$X_gemdesc}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue" title="@{repeating_gem_$X_gemvalue}" class="sheet-short" placeholder="GP"></td>
<td><input type="number" name="attr_gemqty" title="@{repeating_gem_$X_gemqty}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut" title="@{repeating_gem_$X_gemsizecut}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table>
</fieldset>
<h4><b>Total GP value from gems:</b></h4><input type="text" name="attr_gemstotalvalue" title="@{gemstotalvalue}" value="0" class="sheet-sym" readonly><br><br>
<h4><b>Other Items Of Value</b></h4><br><textarea name="attr_otherval" title="@{otherval}"></textarea><br>
<h4><b>Total GP value from other items:</b></h4><input type="text" name="attr_othervalue2" title="@{othervalue2}" class="short">
<hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-currency-dragonlance">
<div class="sheet-col">
<h4><b>PP:</b></h4><input type="text" name="attr_platinum2" title="@{platinum2}" value="0" class="sheet-short">&nbsp;
<h4><b>St:</b></h4><input type="text" name="attr_steel" title="@{steel}" value="0" class="sheet-short">&nbsp;
<h4><b>Br:</b></h4><input type="text" name="attr_bronze" title="@{bronze}" value="0" class="sheet-short">&nbsp;
<h4><b>Ir:</b></h4><input type="text" name="attr_iron" title="@{iron}" value="0" class="sheet-short">&nbsp;
<h4><b>SP:</b></h4><input type="text" name="attr_silver2" title="@{silver2}" value="0" class="sheet-short">&nbsp;
<h4><b>GP:</b></h4><input type="text" name="attr_gold2" title="@{gold2}" value="0" class="sheet-short">&nbsp;
<h4><b>CP:</b></h4><input type="text" name="attr_copper2" title="@{copper2}" value="0" class="sheet-short">&nbsp;
<button type="roll" name="roll_add-currency2" title="%{add-currency2}" value="/w @{character_name} Calculates [[?{How many coins are you moving?|0}]] ?{Which type of coins?|Copper,Copper|Gold,Gold|Silver,Silver|Iron,Iron|Bronze,Bronze|Steel,Steel|Platinum,Platinum} to your previous total of [[?{Pull from which value?|Copper,@{copper2}|Gold,@{gold2}|Silver,@{silver2}|Iron,@{iron}|Bronze,@{bronze}|Steel,@{steel}|Platinum,@{platinum2}}]] ?{Which type of coins?|Copper,Copper|Gold,Gold|Silver,Silver|Iron,Iron|Bronze,Bronze|Steel,Steel|Platinum,Platinum} bringing your total to [[?{How many coins are you moving?|0}+?{Pull from which value?|Copper,@{copper2}|Gold,@{gold2}|Silver,@{silver2}|Iron,@{iron}|Bronze,@{bronze}|Steel,@{steel}|Platinum,@{platinum2}}]] ?{Which type of coins?|Copper,Copper|Gold,Gold|Silver,Silver|Iron,Iron|Bronze,Bronze|Steel,Steel|Platinum,Platinum}.">Calculator</button>
<br>
<br>
<h4><b>Total Currency Weight:</b></h4><input type="text" name="attr_curweight2" title="@{curweight2}" value="(((@{copper2})+(@{gold2})+(@{silver2})+(@{iron})+(@{bronze})+(@{steel})+(@{platinum2}))/50)*@{click-to-add-weight2}" class="sheet-short" disabled>&nbsp;&nbsp;<input type="checkbox" name="attr_click-to-add-weight2" title="@{click-to-add-weight2}" value="1"/><span></span><br>
<br>
<h4><b>Currency Conversion Calculator</b></h4>
<table>
<tr>
<td class="sheet-default-header">Currency</td>
<td class="sheet-default-header">|Quantity</td>
<td class="sheet-default-header">|Copper</td>
<td class="sheet-default-header">|Gold</td>
<td class="sheet-default-header">|Silver</td>
<td class="sheet-default-header">|Iron</td>
<td class="sheet-default-header">|Bronze</td>
<td class="sheet-default-header">|Steel</td>
<td class="sheet-default-header">|Platinum</td>
</tr>
<tr>
<td class="sheet-default-header">Copper</td>
<td><input type="text" name="attr_copper2quantity" title="@{copper2quantity}" value="@{copper2}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper3" title="@{copper3}" class="sheet-short" value="@{copper2quantity}*1" disabled/></td>
<td><input type="text" name="attr_gold3" title="@{gold3}" class="sheet-short" value="@{copper2quantity}/5*2" disabled/></td>
<td><input type="text" name="attr_silver3" title="@{silver3}" class="sheet-short" value="@{copper2quantity}/5" disabled/></td>
<td><input type="text" name="attr_iron3" title="@{iron3}" class="sheet-short" value="@{copper2quantity}/50" disabled/></td>
<td><input type="text" name="attr_bronze3" title="@{bronze3}" class="sheet-short" value="@{copper2quantity}/50" disabled/></td>
<td><input type="text" name="attr_steel3" title="@{steel3}" class="sheet-short" value="@{copper2quantity}/100" disabled/></td>
<td><input type="text" name="attr_platinum3" title="@{platinum3}" class="sheet-short" value="@{copper2quantity}/500" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Gold</td>
<td><input type="text" name="attr_gold2quantity" title="@{gold2quantity}" value="@{gold2}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper3" title="@{copper3}" class="sheet-short" value="@{gold2quantity}*5/2" disabled/></td>
<td><input type="text" name="attr_gold3" title="@{gold3}" class="sheet-short" value="@{gold2quantity}*1" disabled/></td>
<td><input type="text" name="attr_silver3" title="@{silver3}" class="sheet-short" value="@{gold2quantity}/2" disabled/></td>
<td><input type="text" name="attr_iron3" title="@{iron3}" class="sheet-short" value="@{gold2quantity}/20" disabled/></td>
<td><input type="text" name="attr_bronze3" title="@{bronze3}" class="sheet-short" value="@{gold2quantity}/20" disabled/></td>
<td><input type="text" name="attr_steel3" title="@{steel3}" class="sheet-short" value="@{gold2quantity}/40" disabled/></td>
<td><input type="text" name="attr_platinum3" title="@{platinum3}" class="sheet-short" value="@{gold2quantity}/200" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Silver</td>
<td><input type="text" name="attr_silver2quantity" title="@{silver2quantity}" value="@{silver2}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper3" title="@{copper3}" class="sheet-short" value="@{silver2quantity}*5" disabled/></td>
<td><input type="text" name="attr_gold3" title="@{gold3}" class="sheet-short" value="@{silver2quantity}*2" disabled/></td>
<td><input type="text" name="attr_silver3" title="@{silver3}" class="sheet-short" value="@{silver2quantity}*1" disabled/></td>
<td><input type="text" name="attr_iron3" title="@{iron3}" class="sheet-short" value="@{silver2quantity}/10" disabled/></td>
<td><input type="text" name="attr_bronze3" title="@{bronze3}" class="sheet-short" value="@{silver2quantity}/10" disabled/></td>
<td><input type="text" name="attr_steel3" title="@{steel3}" class="sheet-short" value="@{silver2quantity}/20" disabled/></td>
<td><input type="text" name="attr_platinum3" title="@{platinum3}" class="sheet-short" value="@{silver2quantity}/100" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Iron</td>
<td><input type="text" name="attr_iron2quantity" title="@{iron2quantity}" value="@{iron}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper3" title="@{copper3}" class="sheet-short" value="@{iron2quantity}*50" disabled/></td>
<td><input type="text" name="attr_gold3" title="@{gold3}" class="sheet-short" value="@{iron2quantity}*20" disabled/></td>
<td><input type="text" name="attr_silver3" title="@{silver3}" class="sheet-short" value="@{iron2quantity}*10" disabled/></td>
<td><input type="text" name="attr_iron3" title="@{iron3}" class="sheet-short" value="@{iron2quantity}*1" disabled/></td>
<td><input type="text" name="attr_bronze3" title="@{bronze3}" class="sheet-short" value="@{iron2quantity}*1" disabled/></td>
<td><input type="text" name="attr_steel3" title="@{steel3}" class="sheet-short" value="@{iron2quantity}/2" disabled/></td>
<td><input type="text" name="attr_platinum3" title="@{platinum3}" class="sheet-short" value="@{iron2quantity}/10" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Bronze</td>
<td><input type="text" name="attr_bronze2quantity" title="@{bronze2quantity}" value="@{bronze}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper3" title="@{copper3}" class="sheet-short" value="@{bronze2quantity}*50" disabled/></td>
<td><input type="text" name="attr_gold3" title="@{gold3}" class="sheet-short" value="@{bronze2quantity}*20" disabled/></td>
<td><input type="text" name="attr_silver3" title="@{silver3}" class="sheet-short" value="@{bronze2quantity}*10" disabled/></td>
<td><input type="text" name="attr_iron3" title="@{iron3}" class="sheet-short" value="@{bronze2quantity}*1" disabled/></td>
<td><input type="text" name="attr_bronze3" title="@{bronze3}" class="sheet-short" value="@{bronze2quantity}*1" disabled/></td>
<td><input type="text" name="attr_steel3" title="@{steel3}" class="sheet-short" value="@{bronze2quantity}/2" disabled/></td>
<td><input type="text" name="attr_platinum3" title="@{platinum3}" class="sheet-short" value="@{bronze2quantity}/10" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Steel</td>
<td><input type="text" name="attr_steel2quantity" title="@{steel2quantity}" value="@{steel}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper3" title="@{copper3}" class="sheet-short" value="@{steel2quantity}*100" disabled/></td>
<td><input type="text" name="attr_gold3" title="@{gold3}" class="sheet-short" value="@{steel2quantity}*40" disabled/></td>
<td><input type="text" name="attr_silver3" title="@{silver3}" class="sheet-short" value="@{steel2quantity}*20" disabled/></td>
<td><input type="text" name="attr_iron3" title="@{iron3}" class="sheet-short" value="@{steel2quantity}*2" disabled/></td>
<td><input type="text" name="attr_bronze3" title="@{bronze3}" class="sheet-short" value="@{steel2quantity}*2" disabled/></td>
<td><input type="text" name="attr_steel3" title="@{steel3}" class="sheet-short" value="@{steel2quantity}*1" disabled/></td>
<td><input type="text" name="attr_platinum3" title="@{platinum3}" class="sheet-short" value="@{steel2quantity}/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Platinum</td>
<td><input type="text" name="attr_platinum2quantity" title="@{platinum2quantity}" value="@{platinum2}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper3" title="@{copper3}" class="sheet-short" value="@{platinum2quantity}*500" disabled/></td>
<td><input type="text" name="attr_gold3" title="@{gold3}" class="sheet-short" value="@{platinum2quantity}*200" disabled/></td>
<td><input type="text" name="attr_silver3" title="@{silver3}" class="sheet-short" value="@{platinum2quantity}*100" disabled/></td>
<td><input type="text" name="attr_iron3" title="@{iron3}" class="sheet-short" value="@{platinum2quantity}*10" disabled/></td>
<td><input type="text" name="attr_bronze3" title="@{bronze3}" class="sheet-short" value="@{platinum2quantity}*10" disabled/></td>
<td><input type="text" name="attr_steel3" title="@{steel3}" class="sheet-short" value="@{platinum2quantity}*5" disabled/></td>
<td><input type="text" name="attr_platinum3" title="@{platinum3}" class="sheet-short" value="@{platinum2quantity}*1" disabled/></td>
</tr>
</table>
<h4><b>(100 Copper = 40 Gold = 20 Silver = 2 Iron/Bronze = 1 Steel = 1/5 Platinum)</b></h4><br>
<br><h4><b>Gem Pouch</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="text-align:left;">Description</td>
<td class="sheet-default-header">Value</td>
<td class="sheet-default-header"># Held</td>
<td class="sheet-default-header">Cut/Size</td>
</tr>
<tr>
<td><input type="text" name="attr_gemdesc2" title="@{gemdesc2}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue2" title="@{gemvalue2}" class="sheet-short" value="0"></td>
<td><input type="number" name="attr_gemqty2" title="@{gemqty2}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut2" title="@{gemsizecut2}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table>
<fieldset name="repeating_gem2" class="repeating_gem2"><table>
<tr>
<td><input type="text" name="attr_gemdesc2" title="@{repeating_gem2_$X_gemdesc2}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue2" title="@{repeating_gem2_$X_gemvalue2}" class="sheet-short" placeholder="GP"></td>
<td><input type="number" name="attr_gemqty2" title="@{repeating_gem2_$X_gemqty2}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut2" title="@{repeating_gem2_$X_gemsizecut2}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table></fieldset>
<h4><b>Total GP value from gems:</b></h4><input type="text" name="attr_gemstotalvalue2" title="@{gemstotalvalue2}" value="0" class="sheet-sym" readonly><br><br>
<h4><b>Other Items Of Value</b></h4><br><textarea name="attr_otherval2" title="@{otherval2}"></textarea><br>
<h4><b>Total GP value from other items:</b></h4><input type="text" name="attr_othervalue2" title="@{othervalue2}" class="short"><br>
<hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-currency-dark-sun">
<div class="sheet-col">
<h4><b>PP:</b></h4><input type="text" name="attr_platinum5" title="@{platinum5}" value="0" class="sheet-short">&nbsp;
<h4><b>GP:</b></h4><input type="text" name="attr_gold5" title="@{gold5}" value="0" class="sheet-short">&nbsp;
<h4><b>EP:</b></h4><input type="text" name="attr_electrum5" title="@{electrum5}" value="0" class="sheet-short">&nbsp;
<h4><b>SP:</b></h4><input type="text" name="attr_silver5" title="@{silver5}" value="0" class="sheet-short">&nbsp;
<h4><b>CP:</b></h4><input type="text" name="attr_copper5" title="@{copper5}" value="0" class="sheet-short">&nbsp;
<h4><b>Cer:</b></h4><input type="text" name="attr_ceramic-piece" title="@{ceramic-piece}" value="0" class="sheet-short">&nbsp;
<h4><b>Bit:</b></h4><input type="text" name="attr_bit" title="@{bit}" value="0" class="sheet-short">&nbsp;
<button type="roll" name="roll_add-currency3" title="%{add-currency3}" value="/w @{character_name} Calculates [[?{How many coins are you moving?|0}]] ?{Which type of coins?|Bit,Bit|Ceramic Piece,Ceramic Piece|Copper,Copper|Silver,Silver|Electrum,Electrum|Gold,Gold|Platinum,Platinum} to your previous total of [[?{Pull from which value?|Bit,@{bit}|Ceramic Piece,@{ceramic-piece}|Copper,@{copper5}|Silver,@{silver5}|Electrum,@{electrum5}|Gold,@{gold5}|Platinum,@{platinum5}}]] ?{Which type of coins?|Bit,Bit|Ceramic Piece,Ceramic Piece|Copper,Copper|Silver,Silver|Electrum,Electrum|Gold,Gold|Platinum,Platinum} bringing your total to [[?{How many coins are you moving?|0}+?{Pull from which value?|Bit,@{bit}|Ceramic Piece,@{ceramic-piece}|Copper,@{copper5}|Silver,@{silver5}|Electrum,@{electrum5}|Gold,@{gold5}|Platinum,@{platinum5}}]] ?{Which type of coins?|Bit,Bit|Ceramic Piece,Ceramic Piece|Copper,Copper|Silver,Silver|Electrum,Electrum|Gold,Gold|Platinum,Platinum}.">Calculator</button>
<br>
<br>
<h4><b>Total Currency Weight:</b></h4><input type="text" name="attr_curweight3" title="@{curweight3}" value="((@{bit}/500)+((@{ceramic-piece})+(@{copper5})+(@{silver5})+(@{gold5})+(@{platinum5}))/50)*@{click-to-add-weight3}" class="sheet-short" disabled>&nbsp;&nbsp;<input type="checkbox" name="attr_click-to-add-weight3" title="@{click-to-add-weight3}" value="1"/><span></span><br>
<br>
<h4><b>Currency Conversion Calculator</b></h4>
<table>
<tr>
<td class="sheet-default-header">Currency</td>
<td class="sheet-default-header">|Quantity</td>
<td class="sheet-default-header">|Bits</td>
<td class="sheet-default-header">|Ceramic</td>
<td class="sheet-default-header">|Copper</td>
<td class="sheet-default-header">|Silver</td>
<td class="sheet-default-header">|Electrum</td>
<td class="sheet-default-header">|Gold</td>
<td class="sheet-default-header">|Platinum</td>
</tr>
<tr>
<td class="sheet-default-header">Bits</td>
<td><input type="text" name="attr_bitquantity" title="@{bitquantity}" value="@{bit}" class="sheet-short" /></td>
<td><input type="text" name="attr_bit1" title="@{bit1}" class="sheet-short" value="@{bitquantity}*1" disabled/></td>
<td><input type="text" name="attr_ceramic1" title="@{ceramic1}" class="sheet-short" value="@{bitquantity}/10" disabled/></td>
<td><input type="text" name="attr_copper9" title="@{copper9}" class="sheet-short" value="@{bitquantity}/10" disabled/></td>
<td><input type="text" name="attr_silver9" title="@{silver9}" class="sheet-short" value="@{bitquantity}/10/10" disabled/></td>
<td><input type="text" name="attr_electrum9" title="@{electrum9}" class="sheet-short" value="@{bitquantity}/10/10/5" disabled/></td>
<td><input type="text" name="attr_gold9" title="@{gold9}" class="sheet-short" value="@{bitquantity}/10/10/10" disabled/></td>
<td><input type="text" name="attr_platinum9" title="@{platinum9}" class="sheet-short" value="@{bitquantity}/10/10/10/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Ceramic</td>
<td><input type="text" name="attr_ceramicquantity" title="@{ceramicquantity}" value="@{ceramic-piece}" class="sheet-short" /></td>
<td><input type="text" name="attr_bit1" title="@{bit1}" class="sheet-short" value="@{ceramicquantity}*10" disabled/></td>
<td><input type="text" name="attr_ceramic9" title="@{ceramic1}" class="sheet-short" value="@{ceramicquantity}*1" disabled/></td>
<td><input type="text" name="attr_copper9" title="@{copper9}" class="sheet-short" value="@{ceramicquantity}*1" disabled/></td>
<td><input type="text" name="attr_copsilver9" title="@{copsilver9}" class="sheet-short" value="@{ceramicquantity}/10" disabled/></td>
<td><input type="text" name="attr_copelectrum9" title="@{copelectrum9}" class="sheet-short" value="@{ceramicquantity}/10/5" disabled/></td>
<td><input type="text" name="attr_copgold9" title="@{copgold9}" class="sheet-short" value="@{ceramicquantity}/10/10" disabled/></td>
<td><input type="text" name="attr_copplatinum9" title="@{copplatinum9}" class="sheet-short" value="@{ceramicquantity}/10/10/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Copper</td>
<td><input type="text" name="attr_copperquantity9" title="@{copperquantity9}" value="@{copper5}" class="sheet-short" /></td>
<td><input type="text" name="attr_bit1" title="@{bit1}" class="sheet-short" value="@{copperquantity9}*10" disabled/></td>
<td><input type="text" name="attr_ceramic1" title="@{ceramic1}" class="sheet-short" value="@{copperquantity9}*1" disabled/></td>
<td><input type="text" name="attr_copper9" title="@{copper9}" class="sheet-short" value="@{copperquantity9}*1" disabled/></td>
<td><input type="text" name="attr_copsilver9" title="@{copsilver9}" class="sheet-short" value="@{copperquantity9}/10" disabled/></td>
<td><input type="text" name="attr_copelectrum9" title="@{copelectrum9}" class="sheet-short" value="@{copperquantity9}/10/5" disabled/></td>
<td><input type="text" name="attr_copgold9" title="@{copgold9}" class="sheet-short" value="@{copperquantity9}/10/10" disabled/></td>
<td><input type="text" name="attr_copplatinum9" title="@{copplatinum9}" class="sheet-short" value="@{copperquantity9}/10/10/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Silver</td>
<td><input type="text" name="attr_silverquantity9" title="@{silverquantity9}" value="@{silver5}" class="sheet-short" /></td>
<td><input type="text" name="attr_bit1" title="@{bit1}" class="sheet-short" value="@{silverquantity9}*10*10" disabled/></td>
<td><input type="text" name="attr_ceramic1" title="@{ceramic1}" class="sheet-short" value="@{silverquantity9}*10" disabled/></td>
<td><input type="text" name="attr_copper9" title="@{copper9}" class="sheet-short" value="@{silverquantity9}*10" disabled/></td>
<td><input type="text" name="attr_copsilver9" title="@{copsilver9}" class="sheet-short" value="@{silverquantity9}*1" disabled/></td>
<td><input type="text" name="attr_copelectrum9" title="@{copelectrum9}" class="sheet-short" value="@{silverquantity9}/5" disabled/></td>
<td><input type="text" name="attr_copgold9" title="@{copgold9}" class="sheet-short" value="@{silverquantity9}/10" disabled/></td>
<td><input type="text" name="attr_copplatinum9" title="@{copplatinum9}" class="sheet-short" value="@{silverquantity9}/10/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Electrum</td>
<td><input type="text" name="attr_electrumquantity9" title="@{electrumquantity9}" value="@{electrum5}" class="sheet-short" /></td>
<td><input type="text" name="attr_bit1" title="@{bit1}" class="sheet-short" value="@{electrumquantity9}*10*10*5" disabled/></td>
<td><input type="text" name="attr_ceramic1" title="@{ceramic1}" class="sheet-short" value="@{electrumquantity9}*10*5" disabled/></td>
<td><input type="text" name="attr_copper9" title="@{copper9}" class="sheet-short" value="@{electrumquantity9}*10*5" disabled/></td>
<td><input type="text" name="attr_copsilver9" title="@{copsilver9}" class="sheet-short" value="@{electrumquantity9}*5" disabled/></td>
<td><input type="text" name="attr_copelectrum9" title="@{copelectrum9}" class="sheet-short" value="@{electrumquantity9}*1" disabled/></td>
<td><input type="text" name="attr_copgold9" title="@{copgold9}" class="sheet-short" value="@{electrumquantity9}/2" disabled/></td>
<td><input type="text" name="attr_copplatinum9" title="@{copplatinum9}" class="sheet-short" value="@{electrumquantity9}/2/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Gold</td>
<td><input type="text" name="attr_goldquantity9" title="@{goldquantity9}" value="@{gold5}" class="sheet-short" /></td>
<td><input type="text" name="attr_bit1" title="@{bit1}" class="sheet-short" value="@{goldquantity9}*10*10*10" disabled/></td>
<td><input type="text" name="attr_ceramic1" title="@{ceramic1}" class="sheet-short" value="@{goldquantity9}*10*10" disabled/></td>
<td><input type="text" name="attr_copper9" title="@{copper9}" class="sheet-short" value="@{goldquantity9}*10*10" disabled/></td>
<td><input type="text" name="attr_copsilver9" title="@{copsilver9}" class="sheet-short" value="@{goldquantity9}*10" disabled/></td>
<td><input type="text" name="attr_copelectrum9" title="@{copelectrum9}" class="sheet-short" value="@{goldquantity9}*2" disabled/></td>
<td><input type="text" name="attr_copgold9" title="@{copgold9}" class="sheet-short" value="@{goldquantity9}*1" disabled/></td>
<td><input type="text" name="attr_copplatinum9" title="@{copplatinum9}" class="sheet-short" value="@{goldquantity9}/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Platinum</td>
<td><input type="text" name="attr_platinumquantity9" title="@{platinumquantity9}" value="@{platinum5}" class="sheet-short" /></td>
<td><input type="text" name="attr_bit1" title="@{bit1}" class="sheet-short" value="@{platinumquantity9}*10*10*10*5" disabled/></td>
<td><input type="text" name="attr_ceramic1" title="@{ceramic1}" class="sheet-short" value="@{platinumquantity9}*10*10*5" disabled/></td>
<td><input type="text" name="attr_copper9" title="@{copper9}" class="sheet-short" value="@{platinumquantity9}*10*10*5" disabled/></td>
<td><input type="text" name="attr_copsilver9" title="@{copsilver9}" class="sheet-short" value="@{platinumquantity9}*10*5" disabled/></td>
<td><input type="text" name="attr_copelectrum9" title="@{copelectrum9}" class="sheet-short" value="@{platinumquantity9}*5*2" disabled/></td>
<td><input type="text" name="attr_copgold9" title="@{copgold9}" class="sheet-short" value="@{platinumquantity9}*5" disabled/></td>
<td><input type="text" name="attr_copplatinum9" title="@{copplatinum9}" class="sheet-short" value="@{platinumquantity9}*1" disabled/></td>
</tr>
</table>
<h4><b>(1,000 Bits = 100 Ceramics = 100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)</b></h4><br>
<br><h4><b>Gem Pouch</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="text-align:left;">Description</td>
<td class="sheet-default-header">Value</td>
<td class="sheet-default-header"># Held</td>
<td class="sheet-default-header">Cut/Size</td>
</tr>
<tr>
<td><input type="text" name="attr_gemdesc3" title="@{gemdesc3}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue3" title="@{gemvalue3}" class="sheet-short" value="0"></td>
<td><input type="number" name="attr_gemqty3" title="@{gemqty3}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut3" title="@{gemsizecut3}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table>
<fieldset name="repeating_gem3" class="repeating_gem3"><table>
<tr>
<td><input type="text" name="attr_gemdesc3" title="@{repeating_gem3_$X_gemdesc3}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue3" title="@{repeating_gem3_$X_gemvalue3}" class="sheet-short" placeholder="GP"></td>
<td><input type="number" name="attr_gemqty3" title="@{repeating_gem3_$X_gemqty3}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut3" title="@{repeating_gem3_$X_gemsizecut3}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table></fieldset>
<h4><b>Total GP value from gems:</b></h4><input type="text" name="attr_gemstotalvalue3" title="@{gemstotalvalue3}" value="0" class="sheet-sym" readonly><br><br>
<h4><b>Other Items Of Value</b></h4><br><textarea name="attr_otherval3" title="@{otherval3}"></textarea><br>
<h4><b>Total GP value from other items:</b></h4><input type="text" name="attr_othervalue3" title="@{othervalue3}" class="short"><br>
<hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-currency-ravenloft">
<div class="sheet-col">
<h4><b>PP:</b></h4><input type="text" name="attr_platinum4" title="@{platinum4}" value="0" class="sheet-short">&nbsp;
<h4><b>GP:</b></h4><input type="text" name="attr_gold4" title="@{gold4}" value="0" class="sheet-short">&nbsp;
<h4><b>Kr:</b></h4><input type="text" name="attr_kroner" title="@{kroner}" value="0" class="sheet-short">&nbsp;
<h4><b>EP:</b></h4><input type="text" name="attr_electrum4" title="@{electrum4}" value="0" class="sheet-short">&nbsp;
<h4><b>SP:</b></h4><input type="text" name="attr_silver4" title="@{silver4}" value="0" class="sheet-short">&nbsp;
<h4><b>CP:</b></h4><input type="text" name="attr_copper4" title="@{copper4}" value="0" class="sheet-short">&nbsp;
<button type="roll" name="roll_add-currency4" title="%{add-currency4}" value="/w @{character_name} Calculates [[?{How many coins are you moving?|0}]] ?{Which type of coins?|Copper,Copper|Silver,Silver|Electrum,Electrum|Kroner,Kroner|Gold,Gold|Platinum,Platinum} to your previous total of [[?{Pull from which value?|Copper,@{copper4}|Silver,@{silver4}|Electrum,@{electrum4}|Kroner,@{kroner}|Gold,@{gold4}|Platinum,@{platinum4}}]] ?{Which type of coins?|Copper,Copper|Silver,Silver|Electrum,Electrum|Kroner,Kroner|Gold,Gold|Platinum,Platinum} bringing your total to [[?{How many coins are you moving?|0}+?{Pull from which value?|Copper,@{copper4}|Silver,@{silver4}|Electrum,@{electrum4}|Kroner,@{kroner}|Gold,@{gold4}|Platinum,@{platinum4}}]] ?{Which type of coins?|Copper,Copper|Silver,Silver|Electrum,Electrum|Kroner,Kroner|Gold,Gold|Platinum,Platinum}.">Calculator</button>
<br>
<br>
<h4><b>Total Currency Weight:</b></h4><input type="text" name="attr_curweight4" title="@{curweight4}" value="(((@{kroner})/25)+((@{copper4})+(@{silver4})+(@{electrum4})+(@{gold4})+(@{platinum4}))/50)*@{click-to-add-weight4}" class="sheet-short" disabled>&nbsp;&nbsp;<input type="checkbox" name="attr_click-to-add-weight4" title="@{click-to-add-weight4}" value="1"/><span></span><br>
<br>
<h4><b>Currency Conversion Calculator</b></h4>
<table>
<tr>
<td class="sheet-default-header">Currency</td>
<td class="sheet-default-header">|Quantity</td>
<td class="sheet-default-header">|Copper</td>
<td class="sheet-default-header">|Silver</td>
<td class="sheet-default-header">|Electrum</td>
<td class="sheet-default-header">|Kroner</td>
<td class="sheet-default-header">|Gold</td>
<td class="sheet-default-header">|Platinum</td>
</tr>
<tr>
<td class="sheet-default-header">Copper</td>
<td><input type="text" name="attr_copperquantity8" title="@{copperquantity8}" value="@{copper4}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper8" title="@{copper8}" class="sheet-short" value="@{copperquantity8}*1" disabled/></td>
<td><input type="text" name="attr_copsilver8" title="@{copsilver8}" class="sheet-short" value="@{copperquantity8}/10" disabled/></td>
<td><input type="text" name="attr_copelectrum8" title="@{copelectrum8}" class="sheet-short" value="@{copperquantity8}/10/5" disabled/></td>
<td><input type="text" name="attr_copkroner" title="@{copkroner}" class="sheet-short" value="@{copperquantity8}/10/10" disabled/></td>
<td><input type="text" name="attr_copgold8" title="@{copgold8}" class="sheet-short" value="@{copperquantity8}/10/10" disabled/></td>
<td><input type="text" name="attr_copplatinum8" title="@{copplatinum8}" class="sheet-short" value="@{copperquantity8}/10/10/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Silver</td>
<td><input type="text" name="attr_silverquantity8" title="@{silverquantity8}" value="@{silver4}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper8" title="@{copper8}" class="sheet-short" value="@{silverquantity8}*10" disabled/></td>
<td><input type="text" name="attr_copsilver8" title="@{copsilver8}" class="sheet-short" value="@{silverquantity8}*1" disabled/></td>
<td><input type="text" name="attr_copelectrum8" title="@{copelectrum8}" class="sheet-short" value="@{silverquantity8}/5" disabled/></td>
<td><input type="text" name="attr_copkroner" title="@{copkroner}" class="sheet-short" value="@{silverquantity8}/10" disabled/></td>
<td><input type="text" name="attr_copgold8" title="@{copgold8}" class="sheet-short" value="@{silverquantity8}/10" disabled/></td>
<td><input type="text" name="attr_copplatinum8" title="@{copplatinum8}" class="sheet-short" value="@{silverquantity8}/10/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Electrum</td>
<td><input type="text" name="attr_electrumquantity8" title="@{electrumquantity8}" value="@{electrum4}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper8" title="@{copper8}" class="sheet-short" value="@{electrumquantity8}*10*5" disabled/></td>
<td><input type="text" name="attr_copsilver8" title="@{copsilver8}" class="sheet-short" value="@{electrumquantity8}*5" disabled/></td>
<td><input type="text" name="attr_copelectrum8" title="@{copelectrum8}" class="sheet-short" value="@{electrumquantity8}*1" disabled/></td>
<td><input type="text" name="attr_copkroner" title="@{copkroner}" class="sheet-short" value="@{electrumquantity8}/2" disabled/></td>
<td><input type="text" name="attr_copgold8" title="@{copgold8}" class="sheet-short" value="@{electrumquantity8}/2" disabled/></td>
<td><input type="text" name="attr_copplatinum8" title="@{copplatinum8}" class="sheet-short" value="@{electrumquantity8}/2/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Kroner</td>
<td><input type="text" name="attr_kronerquantity" title="@{kronerquantity}" value="@{kroner}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper8" title="@{copper8}" class="sheet-short" value="@{kronerquantity}*10*10" disabled/></td>
<td><input type="text" name="attr_copsilver8" title="@{copsilver8}" class="sheet-short" value="@{kronerquantity}*10" disabled/></td>
<td><input type="text" name="attr_copelectrum8" title="@{copelectrum8}" class="sheet-short" value="@{kronerquantity}*2" disabled/></td>
<td><input type="text" name="attr_copkroner" title="@{copkroner}" class="sheet-short" value="@{kronerquantity}*1" disabled/></td>
<td><input type="text" name="attr_copgold8" title="@{copgold8}" class="sheet-short" value="@{kronerquantity}*1" disabled/></td>
<td><input type="text" name="attr_copplatinum8" title="@{copplatinum8}" class="sheet-short" value="@{kronerquantity}/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Gold</td>
<td><input type="text" name="attr_goldquantity8" title="@{goldquantity8}" value="@{gold4}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper8" title="@{copper8}" class="sheet-short" value="@{goldquantity8}*10*10" disabled/></td>
<td><input type="text" name="attr_copsilver8" title="@{copsilver8}" class="sheet-short" value="@{goldquantity8}*10" disabled/></td>
<td><input type="text" name="attr_copelectrum8" title="@{copelectrum8}" class="sheet-short" value="@{goldquantity8}*2" disabled/></td>
<td><input type="text" name="attr_copkroner" title="@{copkroner}" class="sheet-short" value="@{goldquantity8}*1" disabled/></td>
<td><input type="text" name="attr_copgold8" title="@{copgold8}" class="sheet-short" value="@{goldquantity8}*1" disabled/></td>
<td><input type="text" name="attr_copplatinum8" title="@{copplatinum8}" class="sheet-short" value="@{goldquantity8}/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Platinum</td>
<td><input type="text" name="attr_platinumquantity8" title="@{platinumquantity8}" value="@{platinum4}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper8" title="@{copper8}" class="sheet-short" value="@{platinumquantity8}*10*10*5" disabled/></td>
<td><input type="text" name="attr_copsilver8" title="@{copsilver8}" class="sheet-short" value="@{platinumquantity8}*10*5" disabled/></td>
<td><input type="text" name="attr_copelectrum8" title="@{copelectrum8}" class="sheet-short" value="@{platinumquantity8}*5*2" disabled/></td>
<td><input type="text" name="attr_copkroner" title="@{copkroner}" class="sheet-short" value="@{platinumquantity8}*5" disabled/></td>
<td><input type="text" name="attr_copgold8" title="@{copgold8}" class="sheet-short" value="@{platinumquantity8}*5" disabled/></td>
<td><input type="text" name="attr_copplatinum8" title="@{copplatinum8}" class="sheet-short" value="@{platinumquantity8}*1" disabled/></td>
</tr>
</table>
<h4><b>(100 Copper = 10 Silver = 2 Electrum = 1 Kroner = 1 Gold = 1/5 Platinum)</b></h4><br>
<br><h4><b>Gem Pouch</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="text-align:left;">Description</td>
<td class="sheet-default-header">Value</td>
<td class="sheet-default-header"># Held</td>
<td class="sheet-default-header">Cut/Size</td>
</tr>
<tr>
<td><input type="text" name="attr_gemdesc4" title="@{gemdesc4}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue4" title="@{gemvalue4}" class="sheet-short" value="0"></td>
<td><input type="number" name="attr_gemqty4" title="@{gemqty4}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut4" title="@{gemsizecut4}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table>
<fieldset name="repeating_gem4" class="repeating_gem4"><table>
<tr>
<td><input type="text" name="attr_gemdesc4" title="@{repeating_gem4_$X_gemdesc4}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue4" title="@{repeating_gem4_$X_gemvalue4}" class="sheet-short" placeholder="GP"></td>
<td><input type="number" name="attr_gemqty4" title="@{repeating_gem4_$X_gemqty4}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut4" title="@{repeating_gem4_$X_gemsizecut4}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table></fieldset>
<h4><b>Total GP value from gems:</b></h4><input type="text" name="attr_gemstotalvalue4" title="@{gemstotalvalue4}" value="0" class="sheet-sym" readonly><br><br>
<h4><b>Other Items Of Value</b></h4><br><textarea name="attr_otherval4" title="@{otherval4}"></textarea><br>
<h4><b>Total GP value from other items:</b></h4><input type="text" name="attr_othervalue4" title="@{othervalue4}" class="short"><br>
<hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-currency-maztica">
<div class="sheet-col">
<h4><b>Tq:</b></h4><input type="text" name="attr_turquoise" title="@{turquoise}" value="0" class="sheet-short">&nbsp;
<h4><b>Gq:</b></h4><input type="text" name="attr_goldquill" title="@{goldquill}" value="0" class="sheet-short">&nbsp;
<h4><b>Jd:</b></h4><input type="text" name="attr_jade" title="@{jade}" value="0" class="sheet-short">&nbsp;
<h4><b>Cr:</b></h4><input type="text" name="attr_coralbud" title="@{coralbud}" value="0" class="sheet-short">&nbsp;
<h4><b>CB:</b></h4><input type="text" name="attr_copperblade" title="@{copperblade}" value="0" class="sheet-short">&nbsp;
<h4><b>Em:</b></h4><input type="text" name="attr_earmaize" title="@{earmaize}" value="0" class="sheet-short">&nbsp;
<h4><b>Cb:</b></h4><input type="text" name="attr_cocoabean" title="@{cocoabean}" value="0" class="sheet-short">&nbsp;
<button type="roll" name="roll_add-currency5" title="%{add-currency5}" value="/w @{character_name} Calculates [[?{How many pieces are you moving?|0}]] ?{Which type of money?|Cocoa Bean,Cocoa Bean|Ear of Maize,Ear of Maize|Copper Blade,Copper Blade|Coral Bud,Coral Bud|Jade,Jade|Gold Quill,Gold Quill|Turquoise,Turquoise} to your previous total of [[?{Pull from which value?|Cocoa Bean,@{cocoabean}|Ear of Maize,@{earmaize}|Copper Blade,@{copperblade}|Coral Bud,@{coralbud}|Jade,@{jade}|Gold Quill,@{goldquill}|Turquoise,@{turquoise}}]] ?{Which type of money?|Cocoa Bean,Cocoa Bean|Ear of Maize,Ear of Maize|Copper Blade,Copper Blade|Coral Bud,Coral Bud|Jade,Jade|Gold Quill,Gold Quill|Turquoise,Turquoise} bringing your total to [[?{How many pieces are you moving?|0}+?{Pull from which value?|Cocoa Bean,@{cocoabean}|Ear of Maize,@{earmaize}|Copper Blade,@{copperblade}|Coral Bud,@{coralbud}|Jade,@{jade}|Gold Quill,@{goldquill}|Turquoise,@{turquoise}}]] ?{Which type of money?|Cocoa Bean,Cocoa Bean|Ear of Maize,Ear of Maize|Copper Blade,Copper Blade|Coral Bud,Coral Bud|Jade,Jade|Gold Quill,Gold Quill|Turquoise,Turquoise}.">Calculator</button>
<br>
<br>
<h4><b>Total Currency Weight:</b></h4><input type="text" name="attr_curweight5" title="@{curweight5}" value="(((@{cocoabean})+(@{copperblade})+(@{coralbud})+(@{jade})+(@{goldquill})+(@{turquoise}))/50)*@{click-to-add-weight5}" class="sheet-short" disabled>&nbsp;&nbsp;<input type="checkbox" name="attr_click-to-add-weight5" title="@{click-to-add-weight5}" value="1"/><span></span><br>
<br>
<h4><b>Currency Conversion Calculator</b></h4>
<table>
<tr>
<td class="sheet-default-header">Currency</td>
<td class="sheet-default-header">|Quantity</td>
<td class="sheet-default-header">|Cocoa</td>
<td class="sheet-default-header">|Maize</td>
<td class="sheet-default-header">|Blade</td>
<td class="sheet-default-header">|Coral</td>
<td class="sheet-default-header">|Jade</td>
<td class="sheet-default-header">|Quill</td>
<td class="sheet-default-header">|Turquoise</td>
</tr>
<tr>
<td class="sheet-default-header">Cocoa Bean</td>
<td><input type="text" name="attr_cocoabeanquantity" title="@{cocoabeanquantity}" value="@{cocoabean}" class="sheet-short" /></td>
<td><input type="text" name="attr_cocoaquantity" title="@{cocoaquantity}" value="@{cocoabeanquantity}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_maizequantity" title="@{maizequantity}" value="@{cocoabeanquantity}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_bladequantity" title="@{bladequantity}" value="@{cocoabeanquantity}/10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_coralquantity" title="@{coralquantity}" value="@{cocoabeanquantity}/10/2" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_jadequantity" title="@{jadequantity}" value="@{cocoabeanquantity}/10/10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_quillquantity" title="@{quillquantity}" value="@{cocoabeanquantity}/10/10/5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_turquoisequantity" title="@{turquoisequantity}" value="@{cocoabeanquantity}/10/10/10" class="sheet-short" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Maize Ear</td>
<td><input type="text" name="attr_earofmaizequantity" title="@{earofmaizequantity}" value="@{earmaize}" class="sheet-short" /></td>
<td><input type="text" name="attr_cocoaquantity" title="@{cocoaquantity}" value="@{earofmaizequantity}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_maizequantity" title="@{maizequantity}" value="@{earofmaizequantity}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_bladequantity" title="@{bladequantity}" value="@{earofmaizequantity}/10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_coralquantity" title="@{coralquantity}" value="@{earofmaizequantity}/10/2" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_jadequantity" title="@{jadequantity}" value="@{earofmaizequantity}/10/10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_quillquantity" title="@{quillquantity}" value="@{earofmaizequantity}/10/10/5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_turquoisequantity" title="@{turquoisequantity}" value="@{earofmaizequantity}/10/10/10" class="sheet-short" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">C. Blade</td>
<td><input type="text" name="attr_copperbladequantity" title="@{copperbladequantity}" value="@{copperblade}" class="sheet-short" /></td>
<td><input type="text" name="attr_cocoaquantity" title="@{cocoaquantity}" value="@{copperbladequantity}*10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_maizequantity" title="@{maizequantity}" value="@{copperbladequantity}*10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_bladequantity" title="@{bladequantity}" value="@{copperbladequantity}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_coralquantity" title="@{coralquantity}" value="@{copperbladequantity}/2" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_jadequantity" title="@{jadequantity}" value="@{copperbladequantity}/10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_quillquantity" title="@{quillquantity}" value="@{copperbladequantity}/10/5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_turquoisequantity" title="@{turquoisequantity}" value="@{copperbladequantity}/10/10" class="sheet-short" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Coral Bud</td>
<td><input type="text" name="attr_coralbudquantity" title="@{coralbudquantity}" value="@{coralbud}" class="sheet-short" /></td>
<td><input type="text" name="attr_cocoaquantity" title="@{cocoaquantity}" value="@{coralbudquantity}*10*2" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_maizequantity" title="@{maizequantity}" value="@{coralbudquantity}*10*2" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_bladequantity" title="@{bladequantity}" value="@{coralbudquantity}*2" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_coralquantity" title="@{coralquantity}" value="@{coralbudquantity}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_jadequantity" title="@{jadequantity}" value="@{coralbudquantity}/5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_quillquantity" title="@{quillquantity}" value="@{coralbudquantity}/5/5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_turquoisequantity" title="@{turquoisequantity}" value="@{coralbudquantity}/5/5/2" class="sheet-short" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Jade</td>
<td><input type="text" name="attr_jadestonequantity" title="@{jadestonequantity}" value="@{jade}" class="sheet-short" /></td>
<td><input type="text" name="attr_cocoaquantity" title="@{cocoaquantity}" value="@{jadestonequantity}*10*10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_maizequantity" title="@{maizequantity}" value="@{jadestonequantity}*10*10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_bladequantity" title="@{bladequantity}" value="@{jadestonequantity}*10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_coralquantity" title="@{coralquantity}" value="@{jadestonequantity}*5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_jadequantity" title="@{jadequantity}" value="@{jadestonequantity}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_quillquantity" title="@{quillquantity}" value="@{jadestonequantity}/5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_turquoisequantity" title="@{turquoisequantity}" value="@{jadestonequantity}/5/2" class="sheet-short" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Quill</td>
<td><input type="text" name="attr_quillofgoldquantity" title="@{quillofgoldquantity}" value="@{goldquill}" class="sheet-short" /></td>
<td><input type="text" name="attr_cocoaquantity" title="@{cocoaquantity}" value="@{quillofgoldquantity}*10*10*5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_maizequantity" title="@{maizequantity}" value="@{quillofgoldquantity}*10*10*5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_bladequantity" title="@{bladequantity}" value="@{quillofgoldquantity}*10*5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_coralquantity" title="@{coralquantity}" value="@{quillofgoldquantity}*5*5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_jadequantity" title="@{jadequantity}" value="@{quillofgoldquantity}*5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_quillquantity" title="@{quillquantity}" value="@{quillofgoldquantity}" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_turquoisequantity" title="@{turquoisequantity}" value="@{quillofgoldquantity}/2" class="sheet-short" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Turquoise</td>
<td><input type="text" name="attr_turquoisestonequantity" title="@{turquoisestonequantity}" value="@{turquoise}" class="sheet-short" /></td>
<td><input type="text" name="attr_cocoaquantity" title="@{cocoaquantity}" value="@{turquoisestonequantity}*10*10*10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_maizequantity" title="@{maizequantity}" value="@{turquoisestonequantity}*10*10*10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_bladequantity" title="@{bladequantity}" value="@{turquoisestonequantity}*10*10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_coralquantity" title="@{coralquantity}" value="@{turquoisestonequantity}*10*5" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_jadequantity" title="@{jadequantity}" value="@{turquoisestonequantity}*10" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_quillquantity" title="@{quillquantity}" value="@{turquoisestonequantity}*2" class="sheet-short" disabled/></td>
<td><input type="text" name="attr_turquoisequantity" title="@{turquoisequantity}" value="@{turquoisestonequantity}" class="sheet-short" disabled/></td>
</tr>
</table>
<h4><b>(100 Cocoa Beans = 100 Ear of Maize = 10 Copper Blade = 5 Coral Bud = 1 Jade = 1/5 Gold Quill = 1/10 Turquoise)</b></h4><br>
<br><h4><b>Gem Pouch</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="text-align:left;">Description</td>
<td class="sheet-default-header">Value</td>
<td class="sheet-default-header"># Held</td>
<td class="sheet-default-header">Cut/Size</td>
</tr>
<tr>
<td><input type="text" name="attr_gemdesc5" title="@{gemdesc5}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue5" title="@{gemvalue5}" class="sheet-short" value="0"></td>
<td><input type="number" name="attr_gemqty5" title="@{gemqty5}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut5" title="@{gemsizecut5}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table>
<fieldset name="repeating_gem5" class="repeating_gem5"><table>
<tr>
<td><input type="text" name="attr_gemdesc5" title="@{repeating_gem5_$X_gemdesc5}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue5" title="@{repeating_gem5_$X_gemvalue5}" class="sheet-short" placeholder="GP"></td>
<td><input type="number" name="attr_gemqty5" title="@{repeating_gem5_$X_gemqty5}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut5" title="@{repeating_gem5_$X_gemsizecut5}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table></fieldset>
<h4><b>Total GP value from gems:</b></h4><input type="text" name="attr_gemstotalvalue5" title="@{gemstotalvalue5}" value="0" class="sheet-sym" readonly><br><br>
<h4><b>Other Items Of Value</b></h4><br><textarea name="attr_otherval5" title="@{otherval5}"></textarea><br>
<h4><b>Total GP value from other items:</b></h4><input type="text" name="attr_othervalue5" title="@{othervalue5}" class="short"><br>
<hr>
</div>
</div>
<div class="sheet-tab-content sheet-section-currency-birthright">
<div class="sheet-col">
<h4><b>PP:</b></h4><input type="text" name="attr_platinum6" title="@{platinum6}" value="0" class="sheet-short">&nbsp;
<h4><b>GP:</b></h4><input type="text" name="attr_gold6" title="@{gold6}" value="0" class="sheet-short">&nbsp;
<h4><b>GB:</b></h4><input type="text" name="attr_goldbar" title="@{goldbar}" value="0" class="sheet-short">&nbsp;
<h4><b>SP:</b></h4><input type="text" name="attr_silver6" title="@{silver6}" value="0" class="sheet-short">&nbsp;
<h4><b>CP:</b></h4><input type="text" name="attr_copper6" title="@{copper6}" value="0" class="sheet-short">&nbsp;
<button type="roll" name="roll_add-currency6" title="%{add-currency6}" value="/w @{character_name} Calculates [[?{How many coins are you moving?|0}]] ?{Which type of coins?|Copper,Copper|Silver,Silver|Gold Bar,Gold Bar|Gold,Gold|Platinum,Platinum} to your previous total of [[?{Pull from which value?|Copper,@{copper6}|Silver,@{silver6}|Gold Bar,@{goldbar}|Gold,@{gold6}|Platinum,@{platinum6}}]] ?{Which type of coins?|Copper,Copper|Silver,Silver|Gold Bar,Gold Bar|Gold,Gold|Platinum,Platinum} bringing your total to [[?{How many coins are you moving?|0}+?{Pull from which value?|Copper,@{copper6}|Silver,@{silver6}|Gold Bar,@{goldbar}|Gold,@{gold6}|Platinum,@{platinum6}}]] ?{Which type of coins?|Copper,Copper|Silver,Silver|Gold Bar,Gold Bar|Gold,Gold|Platinum,Platinum}.">Calculator</button>
<br>
<br>
<h4><b>Total Currency Weight:</b></h4><input type="text" name="attr_curweight6" title="@{curweight6}" value="(((@{copper6})+(@{silver6})+(@{gold6})+(@{goldbar}*2000)+(@{platinum6}))/50)*@{click-to-add-weight6}" class="sheet-short" disabled>&nbsp;&nbsp;<input type="checkbox" name="attr_click-to-add-weight6" title="@{click-to-add-weight6}" value="1"/><span></span><br>
<br>
<h4><b>Currency Conversion Calculator</b></h4>
<table>
<tr>
<td class="sheet-default-header">Currency</td>
<td class="sheet-default-header">|Quantity</td>
<td class="sheet-default-header">|Copper</td>
<td class="sheet-default-header">|Silver</td>
<td class="sheet-default-header">|Gold Bar</td>
<td class="sheet-default-header">|Gold</td>
<td class="sheet-default-header">|Platinum</td>
</tr>
<tr>
<td class="sheet-default-header">Copper</td>
<td><input type="text" name="attr_copperquantity7" title="@{copperquantity7}" value="@{copper6}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper7" title="@{copper7}" class="sheet-short" value="@{copperquantity7}*1" disabled/></td>
<td><input type="text" name="attr_copsilver7" title="@{copsilver7}" class="sheet-short" value="@{copperquantity7}/10" disabled/></td>
<td><input type="text" name="attr_copgb" title="@{copgb}" class="sheet-table-dynamic" value="@{copperquantity7}/10/10/2000" disabled/></td>
<td><input type="text" name="attr_copgold7" title="@{copgold7}" class="sheet-short" value="@{copperquantity7}/10/10" disabled/></td>
<td><input type="text" name="attr_copplatinum7" title="@{copplatinum7}" class="sheet-short" value="@{copperquantity7}/10/10/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Silver</td>
<td><input type="text" name="attr_silverquantity7" title="@{silverquantity7}" value="@{silver6}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper7" title="@{copper7}" class="sheet-short" value="@{silverquantity7}*10" disabled/></td>
<td><input type="text" name="attr_copsilver7" title="@{copsilver7}" class="sheet-short" value="@{silverquantity7}*1" disabled/></td>
<td><input type="text" name="attr_copgb" title="@{copgb}" class="sheet-table-dynamic" value="@{silverquantity7}/10/2000" disabled/></td>
<td><input type="text" name="attr_copgold7" title="@{copgold7}" class="sheet-short" value="@{silverquantity7}/10" disabled/></td>
<td><input type="text" name="attr_copplatinum7" title="@{copplatinum7}" class="sheet-short" value="@{silverquantity7}/10/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Gold Bar</td>
<td><input type="text" name="attr_goldbarquantity" title="@{goldbarquantity}" value="@{goldbar}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper7" title="@{copper7}" class="sheet-short" value="@{goldbarquantity}*10*10*2000" disabled/></td>
<td><input type="text" name="attr_copsilver7" title="@{copsilver7}" class="sheet-short" value="@{goldbarquantity}*10*2000" disabled/></td>
<td><input type="text" name="attr_copgb" title="@{copgb}" class="sheet-table-dynamic" value="@{goldbarquantity}*1" disabled/></td>
<td><input type="text" name="attr_copgold7" title="@{copgold7}" class="sheet-short" value="@{goldbarquantity}*2000" disabled/></td>
<td><input type="text" name="attr_copplatinum7" title="@{copplatinum7}" class="sheet-short" value="@{goldbarquantity}/5*2000" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Gold</td>
<td><input type="text" name="attr_goldquantity7" title="@{goldquantity7}" value="@{gold6}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper7" title="@{copper7}" class="sheet-short" value="@{goldquantity7}*10*10" disabled/></td>
<td><input type="text" name="attr_copsilver7" title="@{copsilver7}" class="sheet-short" value="@{goldquantity7}*10" disabled/></td>
<td><input type="text" name="attr_copgb" title="@{copgb}" class="sheet-table-dynamic" value="@{goldquantity7}/2000" disabled/></td>
<td><input type="text" name="attr_copgold7" title="@{copgold7}" class="sheet-short" value="@{goldquantity7}*1" disabled/></td>
<td><input type="text" name="attr_copplatinum7" title="@{copplatinum7}" class="sheet-short" value="@{goldquantity7}/5" disabled/></td>
</tr>
<tr>
<td class="sheet-default-header">Platinum</td>
<td><input type="text" name="attr_platinumquantity7" title="@{platinumquantity7}" value="@{platinum6}" class="sheet-short" /></td>
<td><input type="text" name="attr_copper7" title="@{copper7}" class="sheet-short" value="@{platinumquantity7}*10*10*5" disabled/></td>
<td><input type="text" name="attr_copsilver7" title="@{copsilver7}" class="sheet-short" value="@{platinumquantity7}*10*5" disabled/></td>
<td><input type="text" name="attr_copgb" title="@{copgb}" class="sheet-table-dynamic" value="@{platinumquantity7}*5/2000" disabled/></td>
<td><input type="text" name="attr_copgold7" title="@{copgold7}" class="sheet-short" value="@{platinumquantity7}*5" disabled/></td>
<td><input type="text" name="attr_copplatinum7" title="@{copplatinum7}" class="sheet-short" value="@{platinumquantity7}*1" disabled/></td>
</tr>
</table>
<h4><b>(100 Copper = 10 Silver = 1 Gold = 1/5 Platinum) (2,000 Gold = 1 Gold Bar)</b></h4><br>
<br><h4><b>Gem Pouch</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="text-align:left;">Description</td>
<td class="sheet-default-header">Value</td>
<td class="sheet-default-header"># Held</td>
<td class="sheet-default-header">Cut/Size</td>
</tr>
<tr>
<td><input type="text" name="attr_gemdesc6" title="@{gemdesc6}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue6" title="@{gemvalue6}" class="sheet-short" value="0"></td>
<td><input type="number" name="attr_gemqty6" title="@{gemqty6}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut6" title="@{gemsizecut6}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table>
<fieldset name="repeating_gem6" class="repeating_gem6"><table>
<tr>
<td><input type="text" name="attr_gemdesc6" title="@{repeating_gem_$X_gemdesc6}" class="sheet-medium" placeholder="Item Name"></td>
<td><input type="text" name="attr_gemvalue6" title="@{repeating_gem_$X_gemvalue6}" class="sheet-short" placeholder="GP"></td>
<td><input type="number" name="attr_gemqty6" title="@{repeating_gem_$X_gemqty6}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gemsizecut6" title="@{repeating_gem_$X_gemsizecut6}" class="sheet-medium" placeholder="Size/Cut details"></td>
</tr>
</table></fieldset>
<h4><b>Total GP value from gems:</b></h4><input type="text" name="attr_gemstotalvalue6" title="@{gemstotalvalue6}" value="0" class="sheet-sym" readonly><br><br>
<h4><b>Other Items Of Value</b></h4><br><textarea name="attr_otherval6" title="@{otherval6}"></textarea><br>
<h4><b>Total GP value from other items:</b></h4><input type="text" name="attr_othervalue6" title="@{othervalue6}" class="short">
<hr>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-section-followers"><h4><b>Followers, Familiars and Animals</b></h4><br><br>
<div class="body">
<input type="radio" name="attr_tab10" class="sheet-tab sheet-tab46" value="1" checked/><span class="sheet-tab sheet-tab46">Warrior</span>&nbsp;
<input type="radio" name="attr_tab10" class="sheet-tab sheet-tab47" value="2"/><span class="sheet-tab sheet-tab47">Wizard</span>&nbsp;
<input type="radio" name="attr_tab10" class="sheet-tab sheet-tab48" value="3"/><span class="sheet-tab sheet-tab48">Priest</span>&nbsp;
<input type="radio" name="attr_tab10" class="sheet-tab sheet-tab49" value="4"/><span class="sheet-tab sheet-tab49">Rogue</span>&nbsp;
<input type="radio" name="attr_tab10" class="sheet-tab sheet-tab50" value="5"/><span class="sheet-tab sheet-tab50">Psion</span>&nbsp;
<input type="radio" name="attr_tab10" class="sheet-tab sheet-tab51" value="6"/><span class="sheet-tab sheet-tab51">Animals</span><br>
<div class="sheet-tab-content sheet-section-follower-warrior"><br>
<br><h4><b>Warrior Followers</b></h4><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Class</td>
<td class="sheet-default-header">Hit Dice</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
<td class="sheet-default-header">Enemy AC / Base Dmg</td>
<td class="sheet-default-header">Skirmish</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname" title="@{henchname}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchac" title="@{henchac}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace" title="@{henchrace}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchlvl" title="@{henchlvl}" class="sheet-short"></td>
<td><input type="text" name="attr_hench-warrior-class" title="@{hench-warrior-class}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchhd" title="@{henchhd}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_henchhp" title="@{henchhp}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp_max" title="@{henchhp_max}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits" title="@{henchunits}" class="sheet-short" placeholder="#"></td>
<td><input type="text" name="attr_enemyac" title="@{enemyac}" class="sheet-small" value="10"><input type="text" name="attr_damage-calc" title="@{damage-calc}" class="sheet-small" value="(@{hit-calc})*(1+@{doublestrike})" disabled><input type="text" name="attr_damage-calc001" title="@{damage-calc001}" class="sheet-small" value="(@{hit-calc001})*(1+@{doublestrike001})" disabled><input type="text" name="attr_damage-calc002" title="@{damage-calc002}" class="sheet-small" value="(@{hit-calc002})*(1+@{doublestrike002})" disabled></td>
<td><input style="display: none;" type="text" name="attr_hit-calc" value="20-(@{ThAC0hench}-@{enemyac})" disabled><input style="display: none;" type="text" name="attr_hit-calc001" value="20-(@{ThAC0hench001}-@{enemyac})" disabled><input style="display: none;" type="text" name="attr_hit-calc002" value="20-(@{ThAC0hench002}-@{enemyac})" disabled><button type="roll" name="roll_skirmish" title="%{skirmish}" value="&{template:default} {{name=@{henchname} Skirmish}} {{Hit Dice=[[@{henchhd}*@{henchunits}]]}} {{Number of Strikes=[[(?{Which Weapon?|@{weaponnamehench},@{hit-calc}|@{weaponnamehench001},@{hit-calc001}|@{weaponnamehench002},@{hit-calc002}})]]}} {{Damage=[[(?{Confirm Weapon?|@{weaponnamehench},@{damage-calc}|@{weaponnamehench001},@{damage-calc001}|@{weaponnamehench002},@{damage-calc002}})*?{Base Damage more than 12?|No,1|Yes,2}]]}} {{Resolution=[[?{Size of Force?|Full,1d8|Half,1d6|Quarter,1d4}+(floor(?{Levels of magic cast to aid forces?|0}/2))+(?{PC Presence Bonus?|Yes,1|No,0})+(?{Surprised Enemy?|No,0|Yes,2})+(?{Enemy holds Advantageous Terrain?|No,0|Yes,-1})]]}}">Skirmish</button></td>
</tr></table><br><hr>
<br>
<h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench" title="@{weaponnamehench}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench" title="@{attacknumhench}" class="sheet-small">&nbsp;&nbsp;<input type="checkbox" name="attr_doublestrike" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
<td><input type="text" name="attr_attackadjhench" title="@{attackadjhench}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench" title="@{damadjhench}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench" title="@{ThAC0hench}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench" title="%{hit1hench}" value="@{henchname} hits an AC of [[@{ThAC0hench}-(1d20cs>@{crit-thresh-hench}+(@{attackadjhench})+(?{Misc. bonus|0}))]] using their @{weaponnamehench}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench" title="@{crit-thresh-hench}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench" title="@{damsmhench}" class="sheet-short"><button type="roll" name="roll_attacksmhench" title="%{attacksmhench}" value="@{henchname} rolls [[@{damsmhench}+(@{damadjhench})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench}!"></button></td>
<td><input type="text" name="attr_damlhench" title="@{damlhench}" class="sheet-short"><button type="roll" name="roll_attacklhench" title="%{attacklhench}" value="@{henchname} rolls [[@{damlhench}+(@{damadjhench})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench}!"></button></td>
<td><input type="text" name="attr_rangehench" title="@{rangehench}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench" title="@{weaptypehench}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench" title="@{weapspeedhench}" class="sheet-small"><button type="roll" name="roll_inithench" title="%{inithench}" value="/gmroll [[{([[1d10]]+@{weapspeedhench}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench001" title="@{weaponnamehench001}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench001" title="@{attacknumhench001}" class="sheet-small">&nbsp;&nbsp;<input type="checkbox" name="attr_doublestrike001" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
<td><input type="text" name="attr_attackadjhench001" title="@{attackadjhench001}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench001" title="@{damadjhench001}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench001" title="@{ThAC0hench001}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench001" title="%{hit1hench001}" value="@{henchname} hits an AC of [[@{ThAC0hench001}-(1d20cs>@{crit-thresh-hench001}+(@{attackadjhench001})+(?{Misc. bonus|0}))]] using their @{weaponnamehench001}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench001" title="@{crit-thresh-hench001}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench001" title="@{damsmhench001}" class="sheet-short"><button type="roll" name="roll_attacksmhench001" title="%{attacksmhench001}" value="@{henchname} rolls [[@{damsmhench001}+(@{damadjhench001})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench001}!"></button></td>
<td><input type="text" name="attr_damlhench001" title="@{damlhench001}" class="sheet-short"><button type="roll" name="roll_attacklhench001" title="%{attacklhench001}" value="@{henchname} rolls [[@{damlhench001}+(@{damadjhench001})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench001}!"></button></td>
<td><input type="text" name="attr_rangehench001" title="@{rangehench001}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench001" title="@{weaptypehench001}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench001" title="@{weapspeedhench001}" class="sheet-small"><button type="roll" name="roll_inithench001" title="%{inithench001}" value="/gmroll [[{([[1d10]]+@{weapspeedhench001}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench001})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench002" title="@{weaponnamehench002}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench002" title="@{attacknumhench002}" class="sheet-small">&nbsp;&nbsp;<input type="checkbox" name="attr_doublestrike002" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
<td><input type="text" name="attr_attackadjhench002" title="@{attackadjhench002}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench002" title="@{damadjhench002}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench002" title="@{ThAC0hench002}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench002" title="%{hit1hench002}" value="@{henchname} hits an AC of [[@{ThAC0hench002}-(1d20cs>@{crit-thresh-hench002}+(@{attackadjhench002})+(?{Misc. bonus|0}))]] using their @{weaponnamehench002}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench002" title="@{crit-thresh-hench002}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench002" title="@{damsmhench002}" class="sheet-short"><button type="roll" name="roll_attacksmhench002" title="%{attacksmhench002}" value="@{henchname} rolls [[@{damsmhench002}+(@{damadjhench002})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench002}!"></button></td>
<td><input type="text" name="attr_damlhench002" title="@{damlhench002}" class="sheet-short"><button type="roll" name="roll_attacklhench002" title="%{attacklhench002}" value="@{henchname} rolls [[@{damlhench002}+(@{damadjhench002})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench002}!"></button></td>
<td><input type="text" name="attr_rangehench002" title="@{rangehench002}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench002" title="@{weaptypehench002}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench002" title="@{weapspeedhench002}" class="sheet-small"><button type="roll" name="roll_inithench002" title="%{inithench002}" value="/gmroll [[{([[1d10]]+@{weapspeedhench002}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench002})]&{tracker}"></button></td>
</tr>
</table>
<br><hr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_henchparsave" title="%{henchparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{henchpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_henchpoisave" title="%{henchpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{henchpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_henchdeasave" title="%{henchdeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{henchdeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_henchrodsave" title="%{henchrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{henchrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_henchstasave" title="%{henchstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{henchstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_henchwansave" title="%{henchwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{henchwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_henchpetsave" title="%{henchpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{henchpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_henchpolsave" title="%{henchpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{henchpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_henchbresave" title="%{henchbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{henchbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_henchspesave" title="%{henchspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{henchspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_henchpartar" title="@{henchpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_henchpoitar" title="@{henchpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_henchdeatar" title="@{henchdeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_henchrodtar" title="@{henchrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_henchstatar" title="@{henchstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_henchwantar" title="@{henchwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_henchpettar" title="@{henchpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_henchpoltar" title="@{henchpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_henchbretar" title="@{henchbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_henchspetar" title="@{henchspetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench" title="@{geardeschench}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench" title="@{gearweighthench}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench" title="@{gearqtyhench}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench" title="@{gearvalhench}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench" title="@{gearlochench}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench001" title="@{geardeschench001}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench001" title="@{gearweighthench001}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench001" title="@{gearqtyhench001}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench001" title="@{gearvalhench001}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench001" title="@{gearlochench001}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench002" title="@{geardeschench002}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench002" title="@{gearweighthench002}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench002" title="@{gearqtyhench002}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench002" title="@{gearvalhench002}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench002" title="@{gearlochench002}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench003" title="@{geardeschench003}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench003" title="@{gearweighthench003}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench003" title="@{gearqtyhench003}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench003" title="@{gearvalhench003}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench003" title="@{gearlochench003}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench004" title="@{geardeschench004}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench004" title="@{gearweighthench004}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench004" title="@{gearqtyhench004}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench004" title="@{gearvalhench004}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench004" title="@{gearlochench004}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench005" title="@{geardeschench005}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench005" title="@{gearweighthench005}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench005" title="@{gearqtyhench005}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench005" title="@{gearvalhench005}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench005" title="@{gearlochench005}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench006" title="@{geardeschench006}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench006" title="@{gearweighthench006}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench006" title="@{gearqtyhench006}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench006" title="@{gearvalhench006}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench006" title="@{gearlochench006}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench007" title="@{geardeschench007}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench007" title="@{gearweighthench007}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench007" title="@{gearqtyhench007}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench007" title="@{gearvalhench007}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench007" title="@{gearlochench007}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench008" title="@{geardeschench008}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench008" title="@{gearweighthench008}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench008" title="@{gearqtyhench008}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench008" title="@{gearvalhench008}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench008" title="@{gearlochench008}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench009" title="@{geardeschench009}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench009" title="@{gearweighthench009}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench009" title="@{gearqtyhench009}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench009" title="@{gearvalhench009}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench009" title="@{gearlochench009}" placeholder="Location"></td>
</tr>
</table><br>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea" title="@{henchnotesarea}"></textarea><hr><hr>
<fieldset name="repeating_hench" class="repeating_hench"><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Class</td>
<td class="sheet-default-header">Hit Dice</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
<td class="sheet-default-header">Enemy AC / Base Dmg</td>
<td class="sheet-default-header">Skirmish</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname1" title="@{repeating_hench_$X_ henchname1}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchac1" title="@{repeating_hench_$X_henchac1}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace1" title="@{repeating_hench_$X_henchrace1}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchlvl1" title="@{repeating_hench_$X_henchlvl1}" class="sheet-short"></td>
<td><input type="text" name="attr_hench-warrior1-class" title="@{repeating_hench_$X_hench-warrior1-class}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchhd1" title="@{repeating_hench_$X_henchhd1}" class="sheet-short"></td>
<td><input type="text" name="attr_henchhp1" title="@{repeating_hench_$X_henchhp1}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp1_max" title="@{repeating_hench_$X_henchhp1_max}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits1" title="@{repeating_hench_$X_henchunits1}" class="sheet-short" placeholder="#"></td>
<td><input type="text" name="attr_enemyac1" title="@{repeating_hench_$X_enemyac1}" class="sheet-small" value="10"><input type="text" name="attr_damage-calc003" title="@{repeating_hench_$X_damage-calc003}" class="sheet-small" value="(@{hit-calc003})*(1+@{doublestrike003})" disabled><input type="text" name="attr_damage-calc004" title="@{repeating_hench_$X_damage-calc004}" class="sheet-small" value="(@{hit-calc004})*(1+@{doublestrike004})" disabled><input type="text" name="attr_damage-calc005" title="@{repeating_hench_$X_damage-calc005}" class="sheet-small" value="(@{hit-calc005})*(1+@{doublestrike005})" disabled></td>
<td><input style="display: none;" type="text" name="attr_hit-calc003" value="20-(@{ThAC0hench003}-@{enemyac1})" disabled><input style="display: none;" type="text" name="attr_hit-calc004" value="20-(@{ThAC0hench004}-@{enemyac1})" disabled><input style="display: none;" type="text" name="attr_hit-calc005" value="20-(@{ThAC0hench005}-@{enemyac1})" disabled><button type="roll" name="roll_skirmish1" title="%{repeating_hench_$X_skirmish1}" value="&{template:default} {{name=@{henchname1} Skirmish}} {{Hit Dice=[[@{henchhd1}*@{henchunits1}]]}} {{Number of Strikes=[[(?{Which Weapon?|@{weaponnamehench003},@{hit-calc003}|@{weaponnamehench004},@{hit-calc004}|@{weaponnamehench005},@{hit-calc005}})]]}} {{Damage=[[(?{Confirm Weapon?|@{weaponnamehench003},@{damage-calc003}|@{weaponnamehench004},@{damage-calc004}|@{weaponnamehench005},@{damage-calc005}})*?{Base Damage more than 12?|No,1|Yes,2}]]}} {{Resolution=[[?{Size of Force?|Full,1d8|Half,1d6|Quarter,1d4}+(floor(?{Levels of magic cast to aid forces?|0}/2))+(?{PC Presence Bonus?|Yes,1|No,0})+(?{Surprised Enemy?|No,0|Yes,2})+(?{Enemy holds Advantageous Terrain?|No,0|Yes,-1})]]}}">Skirmish</button></td>
</tr></table><br><hr>
<br><h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench003" title="@{repeating_hench_$X_weaponnamehench003}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench003" title="@{repeating_hench_$X_attacknumhench003}" class="sheet-small">&nbsp;&nbsp;<input type="checkbox" name="attr_doublestrike003" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
<td><input type="text" name="attr_attackadjhench003" title="@{repeating_hench_$X_attackadjhench003}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench003" title="@{repeating_hench_$X_damadjhench003}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench003" title="@{repeating_hench_$X_ThAC0hench003}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench003" title="%{repeating_hench_$X_hit1hench003}" value="@{henchname1} hits an AC of [[@{ThAC0hench003}-(1d20cs>@{crit-thresh-hench003}+(@{attackadjhench003})+(?{Misc. bonus|0}))]] using their @{weaponnamehench003}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench003" title="@{repeating_hench_$X_crit-thresh-hench003}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench003" title="@{repeating_hench_$X_damsmhench003}" class="sheet-short"><button type="roll" name="roll_attacksmhench003" title="%{repeating_hench_$X_attacksmhench003}" value="@{henchname1} rolls [[@{damsmhench003}+(@{damadjhench003})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench003}!"></button></td>
<td><input type="text" name="attr_damlhench003" title="@{repeating_hench_$X_damlhench003}" class="sheet-short"><button type="roll" name="roll_attacklhench003" title="%{repeating_hench_$X_attacklhench003}" value="@{henchname1} rolls [[@{damlhench003}+(@{damadjhench003})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench003}!"></button></td>
<td><input type="text" name="attr_rangehench003" title="@{repeating_hench_$X_rangehench003}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench003" title="@{repeating_hench_$X_weaptypehench003}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench003" title="@{repeating_hench_$X_weapspeedhench003}" class="sheet-small"><button type="roll" name="roll_inithench003" title="%{repeating_hench_$X_inithench003}" value="/gmroll [[{([[1d10]]+@{weapspeedhench003}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench003})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench004" title="@{repeating_hench_$X_weaponnamehench004}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench004" title="@{repeating_hench_$X_attacknumhench004}" class="sheet-small">&nbsp;&nbsp;<input type="checkbox" name="attr_doublestrike004" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
<td><input type="text" name="attr_attackadjhench004" title="@{repeating_hench_$X_attackadjhench004}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench004" title="@{repeating_hench_$X_damadjhench004}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench004" title="@{repeating_hench_$X_ThAC0hench004}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench004" title="%{repeating_hench_$X_hit1hench004}" value="@{henchname1} hits an AC of [[@{ThAC0hench004}-(1d20cs>@{crit-thresh-hench004}+(@{attackadjhench004})+(?{Misc. bonus|0}))]] using their @{weaponnamehench004}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench004" title="@{repeating_hench_$X_crit-thresh-hench004}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench004" title="@{repeating_hench_$X_damsmhench004}" class="sheet-short"><button type="roll" name="roll_attacksmhench004" title="%{repeating_hench_$X_attacksmhench004}" value="@{henchname1} rolls [[@{damsmhench004}+(@{damadjhench004})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench004}!"></button></td>
<td><input type="text" name="attr_damlhench004" title="@{repeating_hench_$X_damlhench004}" class="sheet-short"><button type="roll" name="roll_attacklhench004" title="%{repeating_hench_$X_attacklhench004}" value="@{henchname1} rolls [[@{damlhench004}+(@{damadjhench004})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench004}!"></button></td>
<td><input type="text" name="attr_rangehench004" title="@{repeating_hench_$X_rangehench004}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench004" title="@{repeating_hench_$X_weaptypehench004}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench004" title="@{repeating_hench_$X_weapspeedhench004}" class="sheet-small"><button type="roll" name="roll_inithench004" title="%{repeating_hench_$X_inithench004}" value="/gmroll [[{([[1d10]]+@{weapspeedhench004}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench004})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench005" title="@{repeating_hench_$X_weaponnamehench005}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench005" title="@{repeating_hench_$X_attacknumhench005}" class="sheet-small">&nbsp;&nbsp;<input type="checkbox" name="attr_doublestrike005" title="Click this if your units have 2 or more strikes per round with this weapon." value="1"><span></span></td>
<td><input type="text" name="attr_attackadjhench005" title="@{repeating_hench_$X_attackadjhench005}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench005" title="@{repeating_hench_$X_damadjhench005}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench005" title="@{repeating_hench_$X_ThAC0hench005}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench005" title="%{repeating_hench_$X_hit1hench005}" value="@{henchname1} hits an AC of [[@{ThAC0hench005}-(1d20cs>@{crit-thresh-hench005}+(@{attackadjhench005})+(?{Misc. bonus|0}))]] using their @{weaponnamehench005}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench005" title="@{repeating_hench_$X_crit-thresh-hench005}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench005" title="@{repeating_hench_$X_damsmhench005}" class="sheet-short"><button type="roll" name="roll_attacksmhench005" title="%{repeating_hench_$X_attacksmhench005}" value="@{henchname1} rolls [[@{damsmhench005}+(@{damadjhench005})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench005}!"></button></td>
<td><input type="text" name="attr_damlhench005" title="@{repeating_hench_$X_damlhench005}" class="sheet-short"><button type="roll" name="roll_attacklhench005" title="%{repeating_hench_$X_attacklhench005}" value="@{henchname1} rolls [[@{damlhench005}+(@{damadjhench005})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench005}!"></button></td>
<td><input type="text" name="attr_rangehench005" title="@{repeating_hench_$X_rangehench005}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench005" title="@{repeating_hench_$X_weaptypehench005}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench005" title="@{repeating_hench_$X_weapspeedhench005}" class="sheet-small"><button type="roll" name="roll_inithench005" title="%{repeating_hench_$X_inithench005}" value="/gmroll [[{([[1d10]]+@{weapspeedhench005}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench005})]&{tracker}"></button></td>
</tr>
</table><br><hr>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench1parsave" title="%{repeating_hench_$X_hench1parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench1partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench1poisave" title="%{repeating_hench_$X_hench1poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench1poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench1deasave" title="%{repeating_hench_$X_hench1deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench1deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench1rodsave" title="%{repeating_hench_$X_hench1rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench1rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench1stasave" title="%{repeating_hench_$X_hench1stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench1statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench1wansave" title="%{repeating_hench_$X_hench1wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench1wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench1petsave" title="%{repeating_hench_$X_hench1petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench1pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench1polsave" title="%{repeating_hench_$X_hench1polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench1poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench1bresave" title="%{repeating_hench_$X_hench1bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench1bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench1spesave" title="%{repeating_hench_$X_hench1spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench1spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench1partar" title="@{repeating_hench_$X_hench1partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench1poitar" title="@{repeating_hench_$X_hench1poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench1deatar" title="@{repeating_hench_$X_hench1deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench1rodtar" title="@{repeating_hench_$X_hench1rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench1statar" title="@{repeating_hench_$X_hench1statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench1wantar" title="@{repeating_hench_$X_hench1wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench1pettar" title="@{repeating_hench_$X_hench1pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench1poltar" title="@{repeating_hench_$X_hench1poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench1bretar" title="@{repeating_hench_$X_hench1bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench1spetar" title="@{repeating_hench_$X_hench1spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<br><h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench010" title="@{repeating_hench_$X_geardeschench010}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench010" title="@{repeating_hench_$X_gearweighthench010}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench010" title="@{repeating_hench_$X_gearqtyhench010}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench010" title="@{repeating_hench_$X_gearvalhench010}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench010" title="@{repeating_hench_$X_gearlochench010}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench011" title="@{repeating_hench_$X_geardeschench011}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench011" title="@{repeating_hench_$X_gearweighthench011}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench011" title="@{repeating_hench_$X_gearqtyhench011}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench011" title="@{repeating_hench_$X_gearvalhench011}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench011" title="@{repeating_hench_$X_gearlochench011}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench012" title="@{repeating_hench_$X_geardeschench012}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench012" title="@{repeating_hench_$X_gearweighthench012}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench012" title="@{repeating_hench_$X_gearqtyhench012}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench012" title="@{repeating_hench_$X_gearvalhench012}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench012" title="@{repeating_hench_$X_gearlochench012}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench013" title="@{repeating_hench_$X_geardeschench013}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench013" title="@{repeating_hench_$X_gearweighthench013}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench013" title="@{repeating_hench_$X_gearqtyhench013}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench013" title="@{repeating_hench_$X_gearvalhench013}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench013" title="@{repeating_hench_$X_gearlochench013}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench014" title="@{repeating_hench_$X_geardeschench014}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench014" title="@{repeating_hench_$X_gearweighthench014}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench014" title="@{repeating_hench_$X_gearqtyhench014}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench014" title="@{repeating_hench_$X_gearvalhench014}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench014" title="@{repeating_hench_$X_gearlochench014}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench015" title="@{repeating_hench_$X_geardeschench015}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench015" title="@{repeating_hench_$X_gearweighthench015}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench015" title="@{repeating_hench_$X_gearqtyhench015}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench015" title="@{repeating_hench_$X_gearvalhench015}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench015" title="@{repeating_hench_$X_gearlochench015}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench016" title="@{repeating_hench_$X_geardeschench016}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench016" title="@{repeating_hench_$X_gearweighthench016}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench016" title="@{repeating_hench_$X_gearqtyhench016}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench016" title="@{repeating_hench_$X_gearvalhench016}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench016" title="@{repeating_hench_$X_gearlochench016}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench017" title="@{repeating_hench_$X_geardeschench017}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench017" title="@{repeating_hench_$X_gearweighthench017}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench017" title="@{repeating_hench_$X_gearqtyhench017}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench017" title="@{repeating_hench_$X_gearvalhench017}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench017" title="@{repeating_hench_$X_gearlochench017}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench018" title="@{repeating_hench_$X_geardeschench018}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench018" title="@{repeating_hench_$X_gearweighthench018}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench018" title="@{repeating_hench_$X_gearqtyhench018}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench018" title="@{repeating_hench_$X_gearvalhench018}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench018" title="@{repeating_hench_$X_gearlochench018}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench019" title="@{repeating_hench_$X_geardeschench019}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench019" title="@{repeating_hench_$X_gearweighthench019}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench019" title="@{repeating_hench_$X_gearqtyhench019}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench019" title="@{repeating_hench_$X_gearvalhench019}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench019" title="@{repeating_hench_$X_gearlochench019}" placeholder="Location"></td>
</tr>
</table><br>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea1" title="@{repeating_hench_$X_henchnotesarea1}"></textarea><hr>
</fieldset>
</div>
<div class="sheet-tab-content sheet-section-follower-wizard"><br>
<br><h4><b>Wizard Followers</b></h4><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Class</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname2" title="@{henchname2}" ></td>
<td><input type="text" name="attr_henchac2" title="@{henchac2}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace2" title="@{henchrace2}"></td>
<td><input type="text" name="attr_henchlvl2" title="@{henchlvl2}" class="sheet-short"></td>
<td><input type="text" name="attr_hench-wizard2-class" title="@{hench-wizard2-class}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchhp2" title="@{henchhp2}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp2_max" title="@{henchhp2_max}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits2" title="@{henchunits2}" class="sheet-short" placeholder="#"></td>
</tr></table><br><hr>
<br>
<h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench006" title="@{weaponnamehench006}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench006" title="@{attacknumhench006}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench006" title="@{attackadjhench006}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench006" title="@{damadjhench006}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench006" title="@{ThAC0hench006}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench006" title="%{hit1hench006}" value="@{henchname2} hits an AC of [[@{ThAC0hench006}-(1d20cs>@{crit-thresh-hench006}+(@{attackadjhench006})+(?{Misc. bonus|0}))]] using their @{weaponnamehench006}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench006" title="@{crit-thresh-hench006}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench006" title="@{damsmhench006}" class="sheet-short"><button type="roll" name="roll_attacksmhench006" title="%{attacksmhench006}" value="@{henchname2} rolls [[@{damsmhench006}+(@{damadjhench006})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench006}!"></button></td>
<td><input type="text" name="attr_damlhench006" title="@{damlhench006}" class="sheet-short"><button type="roll" name="roll_attacklhench006" title="%{attacklhench006}" value="@{henchname2} rolls [[@{damlhench006}+(@{damadjhench006})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench006}!"></button></td>
<td><input type="text" name="attr_rangehench006" title="@{rangehench006}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench006" title="@{weaptypehench006}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench006" title="@{weapspeedhench006}" class="sheet-small"><button type="roll" name="roll_inithench006" title="%{inithench006}" value="/gmroll [[{([[1d10]]+@{weapspeedhench006}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench006})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench007" title="@{weaponnamehench007}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench007" title="@{attacknumhench007}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench007" title="@{attackadjhench007}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench007" title="@{damadjhench007}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench007" title="@{ThAC0hench007}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench007" title="%{hit1hench007}" value="@{henchname2} hits an AC of [[@{ThAC0hench007}-(1d20cs>@{crit-thresh-hench007}+(@{attackadjhench007})+(?{Misc. bonus|0}))]] using their @{weaponnamehench007}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench007" title="@{crit-thresh-hench007}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench007" title="@{damsmhench007}" class="sheet-short"><button type="roll" name="roll_attacksmhench007" title="%{attacksmhench007}" value="@{henchname2} rolls [[@{damsmhench007}+(@{damadjhench007})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench007}!"></button></td>
<td><input type="text" name="attr_damlhench007" title="@{damlhench007}" class="sheet-short"><button type="roll" name="roll_attacklhench007" title="%{attacklhench007}" value="@{henchname2} rolls [[@{damlhench007}+(@{damadjhench007})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench007}!"></button></td>
<td><input type="text" name="attr_rangehench007" title="@{rangehench007}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench007" title="@{weaptypehench007}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench007" title="@{weapspeedhench007}" class="sheet-small"><button type="roll" name="roll_inithench007" title="%{inithench007}" value="/gmroll [[{([[1d10]]+@{weapspeedhench007}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench007})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench008" title="@{weaponnamehench008}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench008" title="@{attacknumhench008}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench008" title="@{attackadjhench008}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench008" title="@{damadjhench008}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench008" title="@{ThAC0hench008}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench008" title="%{hit1hench008}" value="@{henchname2} hits an AC of [[@{ThAC0hench008}-(1d20cs>@{crit-thresh-hench008}+(@{attackadjhench008})+(?{Misc. bonus|0}))]] using their @{weaponnamehench008}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench008" title="@{crit-thresh-hench008}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench008" title="@{damsmhench008}" class="sheet-short"><button type="roll" name="roll_attacksmhench008" title="%{attacksmhench008}" value="@{henchname2} rolls [[@{damsmhench008}+(@{damadjhench008})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench008}!"></button></td>
<td><input type="text" name="attr_damlhench008" title="@{damlhench008}" class="sheet-short"><button type="roll" name="roll_attacklhench008" title="%{attacklhench008}" value="@{henchname2} rolls [[@{damlhench008}+(@{damadjhench008})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench008}!"></button></td>
<td><input type="text" name="attr_rangehench008" title="@{rangehench008}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench008" title="@{weaptypehench008}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench008" title="@{weapspeedhench008}" class="sheet-small"><button type="roll" name="roll_inithench008" title="%{inithench008}" value="/gmroll [[{([[1d10]]+@{weapspeedhench008}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench008})]&{tracker}"></button></td>
</tr>
</table>
<br><hr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench2parsave" title="%{hench2parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench2partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench2poisave" title="%{hench2poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench2poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench2deasave" title="%{hench2deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench2deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench2rodsave" title="%{hench2rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench2rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench2stasave" title="%{hench2stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench2statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench2wansave" title="%{hench2wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench2wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench2petsave" title="%{hench2petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench2pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench2polsave" title="%{hench2polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench2poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench2bresave" title="%{hench2bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench2bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench2spesave" title="%{hench2spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench2spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench2partar" title="@{hench2partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench2poitar" title="@{hench2poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench2deatar" title="@{hench2deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench2rodtar" title="@{hench2rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench2statar" title="@{hench2statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench2wantar" title="@{hench2wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench2pettar" title="@{hench2pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench2poltar" title="@{hench2poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench2bretar" title="@{hench2bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench2spetar" title="@{hench2spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<h4><b>Wizard Spells</b></h4><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname401" title="@{spellname401}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value401" title="@{cast-value401}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max401" title="@{cast-max401}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime401" title="@{casttime401}" class="sheet-short"><button type="roll" name="roll_initspell401" title="@{initspell401}" value="/gmroll [[{([[1d10]]+@{casttime401}), 1}kh1]] [Initiative (@{spellname401})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro401" title="@{cast-macro401}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast401" title="%{spellcast401}" value="@{cast-macro401}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname402" title="@{spellname402}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value402" title="@{cast-value402}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max402" title="@{cast-max402}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime402" title="@{casttime402}" class="sheet-short"><button type="roll" name="roll_initspell402" title="@{initspell402}" value="/gmroll [[{([[1d10]]+@{casttime402}), 1}kh1]] [Initiative (@{spellname402})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro402" title="@{cast-macro402}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast402" title="%{spellcast402}" value="@{cast-macro402}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname403" title="@{spellname403}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value403" title="@{cast-value403}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max403" title="@{cast-max403}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime403" title="@{casttime403}" class="sheet-short"><button type="roll" name="roll_initspell403" title="@{initspell403}" value="/gmroll [[{([[1d10]]+@{casttime403}), 1}kh1]] [Initiative (@{spellname403})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro403" title="@{cast-macro403}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast403" title="%{spellcast403}" value="@{cast-macro403}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div><br><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname404" title="@{spellname404}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value404" title="@{cast-value404}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max404" title="@{cast-max404}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime404" title="@{casttime404}" class="sheet-short"><button type="roll" name="roll_initspell404" title="@{initspell404}" value="/gmroll [[{([[1d10]]+@{casttime404}), 1}kh1]] [Initiative (@{spellname404})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro404" title="@{cast-macro404}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast404" title="%{spellcast404}" value="@{cast-macro404}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname405" title="@{spellname405}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value405" title="@{cast-value405}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max405" title="@{cast-max405}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime405" title="@{casttime405}" class="sheet-short"><button type="roll" name="roll_initspell405" title="@{initspell405}" value="/gmroll [[{([[1d10]]+@{casttime405}), 1}kh1]] [Initiative (@{spellname405})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro405" title="@{cast-macro402}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast405" title="%{spellcast405}" value="@{cast-macro405}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname406" title="@{spellname406}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value406" title="@{cast-value406}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max406" title="@{cast-max406}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime406" title="@{casttime406}" class="sheet-short"><button type="roll" name="roll_initspell406" title="@{initspell406}" value="/gmroll [[{([[1d10]]+@{casttime406}), 1}kh1]] [Initiative (@{spellname406})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro406" title="@{cast-macro406}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast406" title="%{spellcast406}" value="@{cast-macro406}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div><br><hr><br>
<h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench020" title="@{geardeschench020}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench020" title="@{gearweighthench020}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench020" title="@{gearqtyhench020}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench020" title="@{gearvalhench020}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench020" title="@{gearlochench020}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench021" title="@{geardeschench021}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench021" title="@{gearweighthench021}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench021" title="@{gearqtyhench021}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench021" title="@{gearvalhench021}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench021" title="@{gearlochench021}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench022" title="@{geardeschench022}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench022" title="@{gearweighthench022}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench022" title="@{gearqtyhench022}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench022" title="@{gearvalhench022}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench022" title="@{gearlochench022}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench023" title="@{geardeschench023}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench023" title="@{gearweighthench023}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench023" title="@{gearqtyhench023}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench023" title="@{gearvalhench023}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench023" title="@{gearlochench023}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench024" title="@{geardeschench024}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench024" title="@{gearweighthench024}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench024" title="@{gearqtyhench024}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench024" title="@{gearvalhench024}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench024" title="@{gearlochench024}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench025" title="@{geardeschench025}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench025" title="@{gearweighthench025}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench025" title="@{gearqtyhench025}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench025" title="@{gearvalhench025}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench025" title="@{gearlochench025}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench026" title="@{geardeschench026}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench026" title="@{gearweighthench026}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench026" title="@{gearqtyhench026}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench026" title="@{gearvalhench026}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench026" title="@{gearlochench026}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench027" title="@{geardeschench027}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench027" title="@{gearweighthench027}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench027" title="@{gearqtyhench027}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench027" title="@{gearvalhench027}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench027" title="@{gearlochench027}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench028" title="@{geardeschench028}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench028" title="@{gearweighthench028}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench028" title="@{gearqtyhench028}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench028" title="@{gearvalhench028}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench028" title="@{gearlochench028}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench029" title="@{geardeschench029}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench029" title="@{gearweighthench029}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench029" title="@{gearqtyhench029}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench029" title="@{gearvalhench029}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench029" title="@{gearlochench029}" placeholder="Location"></td>
</tr>
</table><br>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea2" title="@{henchnotesarea2}"></textarea><hr><hr>
<fieldset name="repeating_hench2" class="repeating_hench2"><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Class</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname22" title="@{repeating_hench2_$X_henchname22}" ></td>
<td><input type="text" name="attr_henchac22" title="@{repeating_hench2_$X_henchac22}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace22" title="@{repeating_hench2_$X_henchrace22}"></td>
<td><input type="text" name="attr_henchlvl22" title="@{repeating_hench2_$X_henchlvl22}" class="sheet-short"></td>
<td><input type="text" name="attr_hench-wizard22-class" title="@{repeating_hench2_$X_hench-wizard22-class}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchhp22" title="@{repeating_hench2_$X_henchhp22}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp22_max" title="@{repeating_hench2_$X_henchhp22_max}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits22" title="@{repeating_hench2_$X_henchunits22}" class="sheet-small" placeholder="#"></td>
</tr></table><br>
<br><h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench009" title="@{repeating_hench2_$X_weaponnamehench009}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench009" title="@{repeating_hench2_$X_attacknumhench009}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench009" title="@{repeating_hench2_$X_attackadjhench009}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench009" title="@{repeating_hench2_$X_damadjhench009}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench009" title="@{repeating_hench2_$X_ThAC0hench009}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench009" title="%{repeating_hench2_$X_hit1hench009}" value="@{henchname22} hits an AC of [[@{ThAC0hench009}-(1d20cs>@{crit-thresh-hench009}+(@{attackadjhench009})+(?{Misc. bonus|0}))]] using their @{weaponnamehench009}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench009" title="@{repeating_hench2_$X_crit-thresh-hench009}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench009" title="@{repeating_hench2_$X_damsmhench009}" class="sheet-short"><button type="roll" name="roll_attacksmhench009" title="%{repeating_hench2_$X_attacksmhench009}" value="@{henchname22} rolls [[@{damsmhench009}+(@{damadjhench009})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench009}!"></button></td>
<td><input type="text" name="attr_damlhench009" title="@{repeating_hench2_$X_damlhench009}" class="sheet-short"><button type="roll" name="roll_attacklhench009" title="%{repeating_hench2_$X_attacklhench009}" value="@{henchname22} rolls [[@{damlhench009}+(@{damadjhench009})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench009}!"></button></td>
<td><input type="text" name="attr_rangehench009" title="@{repeating_hench2_$X_rangehench009}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench009" title="@{repeating_hench2_$X_weaptypehench009}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench009" title="@{repeating_hench2_$X_weapspeedhench009}" class="sheet-small"><button type="roll" name="roll_inithench009" title="%{repeating_hench2_$X_inithench009}" value="/gmroll [[{([[1d10]]+@{weapspeedhench009}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench009})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench010" title="@{repeating_hench2_$X_weaponnamehench010}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench010" title="@{repeating_hench2_$X_attacknumhench010}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench010" title="@{repeating_hench2_$X_attackadjhench010}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench010" title="@{repeating_hench2_$X_damadjhench010}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench010" title="@{repeating_hench2_$X_ThAC0hench010}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench010" title="%{repeating_hench2_$X_hit1hench010}" value="@{henchname22} hits an AC of [[@{ThAC0hench010}-(1d20cs>@{crit-thresh-hench010}+(@{attackadjhench010})+(?{Misc. bonus|0}))]] using their @{weaponnamehench010}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench010" title="@{repeating_hench2_$X_crit-thresh-hench010}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench010" title="@{repeating_hench2_$X_damsmhench010}" class="sheet-short"><button type="roll" name="roll_attacksmhench010" title="%{repeating_hench2_$X_attacksmhench010}" value="@{henchname22} rolls [[@{damsmhench010}+(@{damadjhench010})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench010}!"></button></td>
<td><input type="text" name="attr_damlhench010" title="@{repeating_hench2_$X_damlhench010}" class="sheet-short"><button type="roll" name="roll_attacklhench010" title="%{repeating_hench2_$X_attacklhench010}" value="@{henchname22} rolls [[@{damlhench010}+(@{damadjhench010})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench010}!"></button></td>
<td><input type="text" name="attr_rangehench010" title="@{repeating_hench2_$X_rangehench010}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench010" title="@{repeating_hench2_$X_weaptypehench010}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench010" title="@{repeating_hench2_$X_weapspeedhench010}" class="sheet-small"><button type="roll" name="roll_inithench010" title="%{repeating_hench2_$X_inithench010}" value="/gmroll [[{([[1d10]]+@{weapspeedhench010}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench010})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench011" title="@{repeating_hench2_$X_weaponnamehench011}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench011" title="@{repeating_hench2_$X_attacknumhench011}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench011" title="@{repeating_hench2_$X_attackadjhench011}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench011" title="@{repeating_hench2_$X_damadjhench011}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench011" title="@{repeating_hench2_$X_ThAC0hench011}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench011" title="%{repeating_hench2_$X_hit1hench011}" value="@{henchname22} hits an AC of [[@{ThAC0hench011}-(1d20cs>@{crit-thresh-hench011}+(@{attackadjhench011})+(?{Misc. bonus|0}))]] using their @{weaponnamehench011}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench011" title="@{repeating_hench2_$X_crit-thresh-hench011}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench011" title="@{repeating_hench2_$X_damsmhench011}" class="sheet-short"><button type="roll" name="roll_attacksmhench011" title="%{repeating_hench2_$X_attacksmhench011}" value="@{henchname22} rolls [[@{damsmhench011}+(@{damadjhench011})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench011}!"></button></td>
<td><input type="text" name="attr_damlhench011" title="@{repeating_hench2_$X_damlhench011}" class="sheet-short"><button type="roll" name="roll_attacklhench011" title="%{repeating_hench2_$X_attacklhench011}" value="@{henchname22} rolls [[@{damlhench011}+(@{damadjhench011})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench011}!"></button></td>
<td><input type="text" name="attr_rangehench011" title="@{repeating_hench2_$X_rangehench011}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench011" title="@{repeating_hench2_$X_weaptypehench011}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench011" title="@{repeating_hench2_$X_weapspeedhench011}" class="sheet-small"><button type="roll" name="roll_inithench011" title="%{repeating_hench2_$X_inithench011}" value="/gmroll [[{([[1d10]]+@{weapspeedhench011}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench011})]&{tracker}"></button></td>
</tr>
</table>
<br><hr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench22parsave" title="%{repeating_hench2_$X_hench22parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench22partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench22poisave" title="%{repeating_hench2_$X_hench22poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench22poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench22deasave" title="%{repeating_hench2_$X_hench22deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench22deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench22rodsave" title="%{repeating_hench2_$X_hench22rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench22rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench22stasave" title="%{repeating_hench2_$X_hench22stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench22statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench22wansave" title="%{repeating_hench2_$X_hench22wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench22wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench22petsave" title="%{repeating_hench2_$X_hench22petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench22pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench22polsave" title="%{repeating_hench2_$X_hench22polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench22poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench22bresave" title="%{repeating_hench2_$X_hench22bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench22bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench22spesave" title="%{repeating_hench2_$X_hench22spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench22spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench22partar" title="@{repeating_hench2_$X_hench22partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench22poitar" title="@{repeating_hench2_$X_hench22poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench22deatar" title="@{repeating_hench2_$X_hench22deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench22rodtar" title="@{repeating_hench2_$X_hench22rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench22statar" title="@{repeating_hench2_$X_hench22statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench22wantar" title="@{repeating_hench2_$X_hench22wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench22pettar" title="@{repeating_hench2_$X_hench22pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench22poltar" title="@{repeating_hench2_$X_hench22poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench22bretar" title="@{repeating_hench2_$X_hench22bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench22spetar" title="@{repeating_hench2_$X_hench22spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<h4><b>Wizard Spells</b></h4><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname407" title="@{repeating_hench2_$X_spellname407}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value407" title="@{repeating_hench2_$X_cast-value407}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max407" title="@{repeating_hench2_$X_cast-max407}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime407" title="@{repeating_hench2_$X_casttime407}" class="sheet-short"><button type="roll" name="roll_initspell407" title="@{repeating_hench2_$X_initspell407}" value="/gmroll [[{([[1d10]]+@{casttime407}), 1}kh1]] [Initiative (@{spellname407})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro407" title="@{repeating_hench2_$X_cast-macro407}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast407" title="%{repeating_hench2_$X_spellcast407}" value="@{cast-macro407}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname408" title="@{repeating_hench2_$X_spellname408}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value408" title="@{repeating_hench2_$X_cast-value408}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max408" title="@{repeating_hench2_$X_cast-max408}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime408" title="@{repeating_hench2_$X_casttime408}" class="sheet-short"><button type="roll" name="roll_initspell408" title="@{repeating_hench2_$X_initspell408}" value="/gmroll [[{([[1d10]]+@{casttime408}), 1}kh1]] [Initiative (@{spellname408})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro408" title="@{repeating_hench2_$X_cast-macro408}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast408" title="%{repeating_hench2_$X_spellcast408}" value="@{cast-macro408}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname409" title="@{repeating_hench2_$X_spellname409}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value409" title="@{repeating_hench2_$X_cast-value409}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max409" title="@{repeating_hench2_$X_cast-max409}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime409" title="@{repeating_hench2_$X_casttime409}" class="sheet-short"><button type="roll" name="roll_initspell409" title="@{repeating_hench2_$X_initspell409}" value="/gmroll [[{([[1d10]]+@{casttime409}), 1}kh1]] [Initiative (@{spellname409})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro409" title="@{repeating_hench2_$X_cast-macro409}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast409" title="%{repeating_hench2_$X_spellcast409}" value="@{cast-macro409}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div><br><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname410" title="@{repeating_hench2_$X_spellname410}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value410" title="@{repeating_hench2_$X_cast-value410}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max410" title="@{repeating_hench2_$X_cast-max410}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime410" title="@{repeating_hench2_$X_casttime410}" class="sheet-short"><button type="roll" name="roll_initspell410" title="@{repeating_hench2_$X_initspell410}" value="/gmroll [[{([[1d10]]+@{casttime410}), 1}kh1]] [Initiative (@{spellname410})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro410" title="@{repeating_hench2_$X_cast-macro410}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast410" title="%{repeating_hench2_$X_spellcast410}" value="@{cast-macro410}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname411" title="@{repeating_hench2_$X_spellname411}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value411" title="@{repeating_hench2_$X_cast-value411}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max411" title="@{repeating_hench2_$X_cast-max411}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime411" title="@{repeating_hench2_$X_casttime411}" class="sheet-short"><button type="roll" name="roll_initspell411" title="@{repeating_hench2_$X_initspell411}" value="/gmroll [[{([[1d10]]+@{casttime411}), 1}kh1]] [Initiative (@{spellname411})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro411" title="@{repeating_hench2_$X_cast-macro411}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast411" title="%{repeating_hench2_$X_spellcast411}" value="@{cast-macro411}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname412" title="@{repeating_hench2_$X_spellname412}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value412" title="@{repeating_hench2_$X_cast-value412}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max412" title="@{repeating_hench2_$X_cast-max412}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime412" title="@{repeating_hench2_$X_casttime412}" class="sheet-short"><button type="roll" name="roll_initspell412" title="@{repeating_hench2_$X_initspell412}" value="/gmroll [[{([[1d10]]+@{casttime412}), 1}kh1]] [Initiative (@{spellname412})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro412" title="@{repeating_hench2_$X_cast-macro412}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast412" title="%{repeating_hench2_$X_spellcast412}" value="@{cast-macro412}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div><br><hr>
<br><h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench030" title="@{repeating_hench2_$X_geardeschench030}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench030" title="@{repeating_hench2_$X_gearweighthench030}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench030" title="@{repeating_hench2_$X_gearqtyhench030}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench030" title="@{repeating_hench2_$X_gearvalhench030}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench030" title="@{repeating_hench2_$X_gearlochench030}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench031" title="@{repeating_hench2_$X_geardeschench031}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench031" title="@{repeating_hench2_$X_gearweighthench031}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench031" title="@{repeating_hench2_$X_gearqtyhench031}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench031" title="@{repeating_hench2_$X_gearvalhench031}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench031" title="@{repeating_hench2_$X_gearlochench031}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench032" title="@{repeating_hench2_$X_geardeschench032}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench032" title="@{repeating_hench2_$X_gearweighthench032}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench032" title="@{repeating_hench2_$X_gearqtyhench032}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench032" title="@{repeating_hench2_$X_gearvalhench032}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench032" title="@{repeating_hench2_$X_gearlochench032}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench033" title="@{repeating_hench2_$X_geardeschench033}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench033" title="@{repeating_hench2_$X_gearweighthench033}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench033" title="@{repeating_hench2_$X_gearqtyhench033}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench033" title="@{repeating_hench2_$X_gearvalhench033}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench033" title="@{repeating_hench2_$X_gearlochench033}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench034" title="@{repeating_hench2_$X_geardeschench034}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench034" title="@{repeating_hench2_$X_gearweighthench034}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench034" title="@{repeating_hench2_$X_gearqtyhench034}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench034" title="@{repeating_hench2_$X_gearvalhench034}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench034" title="@{repeating_hench2_$X_gearlochench034}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench035" title="@{repeating_hench2_$X_geardeschench035}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench035" title="@{repeating_hench2_$X_gearweighthench035}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench035" title="@{repeating_hench2_$X_gearqtyhench035}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench035" title="@{repeating_hench2_$X_gearvalhench035}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench035" title="@{repeating_hench2_$X_gearlochench035}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench036" title="@{repeating_hench2_$X_geardeschench036}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench036" title="@{repeating_hench2_$X_gearweighthench036}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench036" title="@{repeating_hench2_$X_gearqtyhench036}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench036" title="@{repeating_hench2_$X_gearvalhench036}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench036" title="@{repeating_hench2_$X_gearlochench036}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench037" title="@{repeating_hench2_$X_geardeschench037}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench037" title="@{repeating_hench2_$X_gearweighthench037}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench037" title="@{repeating_hench2_$X_gearqtyhench037}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench037" title="@{repeating_hench2_$X_gearvalhench037}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench037" title="@{repeating_hench2_$X_gearlochench037}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench038" title="@{repeating_hench2_$X_geardeschench038}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench038" title="@{repeating_hench2_$X_gearweighthench038}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench038" title="@{repeating_hench2_$X_gearqtyhench038}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench038" title="@{repeating_hench2_$X_gearvalhench038}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench038" title="@{repeating_hench2_$X_gearlochench038}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench039" title="@{repeating_hench2_$X_geardeschench039}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench039" title="@{repeating_hench2_$X_gearweighthench039}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench039" title="@{repeating_hench2_$X_gearqtyhench039}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench039" title="@{repeating_hench2_$X_gearvalhench039}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench039" title="@{repeating_hench2_$X_gearlochench039}" placeholder="Location"></td>
</tr>
</table><br>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea22" title="@{repeating_hench2_$X_henchnotesarea22}"></textarea><hr><hr>
</fieldset>
</div>
<div class="sheet-tab-content sheet-section-follower-priest"><br>
<br><h4><b>Priest Followers</b></h4><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Class</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname3" title="@{henchname3}" ></td>
<td><input type="text" name="attr_henchac3" title="@{henchac3}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace3" title="@{henchrace3}"></td>
<td><input type="text" name="attr_henchlvl3" title="@{henchlvl3}" class="sheet-short"></td>
<td><input type="text" name="attr_hench-priest3-class" title="@{hench-priest3-class}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchhp3" title="@{henchhp3}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp3_max" title="@{henchhp3_max}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits3" title="@{henchunits3}" class="sheet-short" placeholder="#"></td>
</tr></table><br><hr>
<br>
<h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench012" title="@{weaponnamehench012}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench012" title="@{attacknumhench012}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench012" title="@{attackadjhench012}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench012" title="@{damadjhench012}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench012" title="@{ThAC0hench012}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench012" title="%{hit1hench012}" value="@{henchname3} hits an AC of [[@{ThAC0hench012}-(1d20cs>@{crit-thresh-hench012}+(@{attackadjhench012})+(?{Misc. bonus|0}))]] using their @{weaponnamehench012}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench012" title="@{crit-thresh-hench012}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench012" title="@{damsmhench012}" class="sheet-short"><button type="roll" name="roll_attacksmhench012" title="%{attacksmhench012}" value="@{henchname3} rolls [[@{damsmhench012}+(@{damadjhench012})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench012}!"></button></td>
<td><input type="text" name="attr_damlhench012" title="@{damlhench012}" class="sheet-short"><button type="roll" name="roll_attacklhench012" title="%{attacklhench012}" value="@{henchname3} rolls [[@{damlhench012}+(@{damadjhench012})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench012}!"></button></td>
<td><input type="text" name="attr_rangehench012" title="@{rangehench012}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench012" title="@{weaptypehench012}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench012" title="@{weapspeedhench012}" class="sheet-small"><button type="roll" name="roll_inithench012" title="%{inithench012}" value="/gmroll [[{([[1d10+@{weapspeedhench012}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench012})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench013" title="@{weaponnamehench013}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench013" title="@{attacknumhench013}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench013" title="@{attackadjhench013}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench013" title="@{damadjhench013}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench013" title="@{ThAC0hench013}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench013" title="%{hit1hench013}" value="@{henchname3} hits an AC of [[@{ThAC0hench013}-(1d20cs>@{crit-thresh-hench013}+(@{attackadjhench013})+(?{Misc. bonus|0}))]] using their @{weaponnamehench013}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench013" title="@{crit-thresh-hench013}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench013" title="@{damsmhench013}" class="sheet-short"><button type="roll" name="roll_attacksmhench013" title="%{attacksmhench013}" value="@{henchname3} rolls [[@{damsmhench013}+(@{damadjhench013})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench013}!"></button></td>
<td><input type="text" name="attr_damlhench013" title="@{damlhench013}" class="sheet-short"><button type="roll" name="roll_attacklhench013" title="%{attacklhench013}" value="@{henchname3} rolls [[@{damlhench013}+(@{damadjhench013})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench013}!"></button></td>
<td><input type="text" name="attr_rangehench013" title="@{rangehench013}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench013" title="@{weaptypehench013}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench013" title="@{weapspeedhench013}" class="sheet-small"><button type="roll" name="roll_inithench013" title="%{inithench013}" value="/gmroll [[{([[1d10+@{weapspeedhench013}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench013})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench014" title="@{weaponnamehench014}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench014" title="@{attacknumhench014}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench014" title="@{attackadjhench014}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench014" title="@{damadjhench014}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench014" title="@{ThAC0hench014}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench014" title="%{hit1hench014}" value="@{henchname3} hits an AC of [[@{ThAC0hench014}-(1d20cs>@{crit-thresh-hench014}+(@{attackadjhench014})+(?{Misc. bonus|0}))]] using their @{weaponnamehench014}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench014" title="@{crit-thresh-hench014}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench014" title="@{damsmhench014}" class="sheet-short"><button type="roll" name="roll_attacksmhench014" title="%{attacksmhench014}" value="@{henchname3} rolls [[@{damsmhench014}+(@{damadjhench014})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench014}!"></button></td>
<td><input type="text" name="attr_damlhench014" title="@{damlhench014}" class="sheet-short"><button type="roll" name="roll_attacklhench014" title="%{attacklhench014}" value="@{henchname3} rolls [[@{damlhench014}+(@{damadjhench014})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench014}!"></button></td>
<td><input type="text" name="attr_rangehench014" title="@{rangehench014}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench014" title="@{weaptypehench014}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench014" title="@{weapspeedhench014}" class="sheet-small"><button type="roll" name="roll_inithench014" title="%{inithench014}" value="/gmroll [[{([[1d10+@{weapspeedhench014}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench014})]&{tracker}"></button></td>
</tr>
</table>
<br><hr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench3parsave" title="%{hench3parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench3partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench3poisave" title="%{hench3poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench3poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench3deasave" title="%{hench3deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench3deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench3rodsave" title="%{hench3rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench3rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench3stasave" title="%{hench3stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench3statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench3wansave" title="%{hench3wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench3wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench3petsave" title="%{hench3petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench3pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench3polsave" title="%{hench3polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench3poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench3bresave" title="%{hench3bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench3bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench3spesave" title="%{hench3spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench3spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench3partar" title="@{hench3partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench3poitar" title="@{hench3poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench3deatar" title="@{hench3deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench3rodtar" title="@{hench3rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench3statar" title="@{hench3statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench3wantar" title="@{hench3wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench3pettar" title="@{hench3pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench3poltar" title="@{hench3poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench3bretar" title="@{hench3bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench3spetar" title="@{hench3spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<h4><b>Priest Spells</b></h4><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname413" title="@{spellname413}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value413" title="@{cast-value413}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max413" title="@{cast-max413}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime413" title="@{casttime413}" class="sheet-short"><button type="roll" name="roll_initspell413" title="@{initspell413}" value="/gmroll [[{([[1d10]]+@{casttime413}), 1}kh1]] [Initiative (@{spellname413})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro413" title="@{cast-macro413}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast413" title="%{spellcast413}" value="@{cast-macro413}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname414" title="@{spellname414}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value414" title="@{cast-value414}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max414" title="@{cast-max414}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime414" title="@{casttime414}" class="sheet-short"><button type="roll" name="roll_initspell414" title="@{initspell414}" value="/gmroll [[{([[1d10]]+@{casttime414}), 1}kh1]] [Initiative (@{spellname414})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro414" title="@{cast-macro414}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast414" title="%{spellcast414}" value="@{cast-macro414}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname415" title="@{spellname415}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value415" title="@{cast-value415}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max415" title="@{cast-max415}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime415" title="@{casttime415}" class="sheet-short"><button type="roll" name="roll_initspell415" title="@{initspell415}" value="/gmroll [[{([[1d10]]+@{casttime415}), 1}kh1]] [Initiative (@{spellname415})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro415" title="@{cast-macro415}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast415" title="%{spellcast415}" value="@{cast-macro415}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div><br><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname416" title="@{spellname416}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value416" title="@{cast-value416}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max416" title="@{cast-max416}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime416" title="@{casttime416}" class="sheet-short"><button type="roll" name="roll_initspell416" title="@{initspell416}" value="/gmroll [[{([[1d10]]+@{casttime416}), 1}kh1]] [Initiative (@{spellname416})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro416" title="@{cast-macro416}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast416" title="%{spellcast416}" value="@{cast-macro416}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname417" title="@{spellname417}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value417" title="@{cast-value417}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max417" title="@{cast-max417}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime417" title="@{casttime417}" class="sheet-short"><button type="roll" name="roll_initspell417" title="@{initspell417}" value="/gmroll [[{([[1d10]]+@{casttime417}), 1}kh1]] [Initiative (@{spellname417})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro417" title="@{cast-macro417}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast417" title="%{spellcast417}" value="@{cast-macro417}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname418" title="@{spellname418}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value418" title="@{cast-value418}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max418" title="@{cast-max418}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime418" title="@{casttime418}" class="sheet-short"><button type="roll" name="roll_initspell418" title="@{initspell418}" value="/gmroll [[{([[1d10]]+@{casttime418}), 1}kh1]] [Initiative (@{spellname418})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro418" title="@{cast-macro418}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast418" title="%{spellcast418}" value="@{cast-macro418}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div><br><hr>
<br>
<h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench040" title="@{geardeschench040}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench040" title="@{gearweighthench040}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench040" title="@{gearqtyhench040}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench040" title="@{gearvalhench040}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench040" title="@{gearlochench040}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench041" title="@{geardeschench041}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench041" title="@{gearweighthench041}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench041" title="@{gearqtyhench041}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench041" title="@{gearvalhench041}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench041" title="@{gearlochench041}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench042" title="@{geardeschench042}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench042" title="@{gearweighthench042}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench042" title="@{gearqtyhench042}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench042" title="@{gearvalhench042}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench042" title="@{gearlochench042}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench043" title="@{geardeschench043}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench043" title="@{gearweighthench043}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench043" title="@{gearqtyhench043}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench043" title="@{gearvalhench043}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench043" title="@{gearlochench043}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench044" title="@{geardeschench044}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench044" title="@{gearweighthench044}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench044" title="@{gearqtyhench044}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench044" title="@{gearvalhench044}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench044" title="@{gearlochench044}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench045" title="@{geardeschench045}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench045" title="@{gearweighthench045}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench045" title="@{gearqtyhench045}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench045" title="@{gearvalhench045}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench045" title="@{gearlochench045}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench046" title="@{geardeschench046}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench046" title="@{gearweighthench046}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench046" title="@{gearqtyhench046}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench046" title="@{gearvalhench046}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench046" title="@{gearlochench046}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench047" title="@{geardeschench047}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench047" title="@{gearweighthench047}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench047" title="@{gearqtyhench047}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench047" title="@{gearvalhench047}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench047" title="@{gearlochench047}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench048" title="@{geardeschench048}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench048" title="@{gearweighthench048}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench048" title="@{gearqtyhench048}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench048" title="@{gearvalhench048}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench048" title="@{gearlochench048}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench049" title="@{geardeschench049}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench049" title="@{gearweighthench049}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench049" title="@{gearqtyhench049}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench049" title="@{gearvalhench049}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench049" title="@{gearlochench049}" placeholder="Location"></td>
</tr>
</table><br>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea3" title="@{henchnotesarea3}"></textarea><hr><hr>
<fieldset name="repeating_hench3" class="repeating_hench3"><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Class</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname33" title="@{repeating_hench3_$X_henchname33}" ></td>
<td><input type="text" name="attr_henchac33" title="@{repeating_hench3_$X_henchac33}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace33" title="@{repeating_hench3_$X_henchrace33}"></td>
<td><input type="text" name="attr_henchlvl33" title="@{repeating_hench3_$X_henchlvl33}" class="sheet-short"></td>
<td><input type="text" name="attr_hench-priest33-class" title="@{repeating_hench3_$X_hench-priest33-class}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchhp33" title="@{repeating_hench3_$X_henchhp33}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp33_max" title="@{repeating_hench3_$X_henchhp33_max}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits33" title="@{repeating_hench3_$X_henchunits33}" class="sheet-short" placeholder="#"></td>
</tr></table><br>
<br><h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench015" title="@{repeating_hench3_$X_weaponnamehench015}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench015" title="@{repeating_hench3_$X_attacknumhench015}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench015" title="@{repeating_hench3_$X_attackadjhench015}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench015" title="@{repeating_hench3_$X_damadjhench015}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench015" title="@{repeating_hench3_$X_ThAC0hench015}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench015" title="%{repeating_hench3_$X_hit1hench015}" value="@{henchname33} hits an AC of [[@{ThAC0hench015}-(1d20cs>@{crit-thresh-hench015}+(@{attackadjhench015})+(?{Misc. bonus|0}))]] using their @{weaponnamehench015}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench015" title="@{repeating_hench3_$X_crit-thresh-hench015}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench015" title="@{repeating_hench3_$X_damsmhench015}" class="sheet-short"><button type="roll" name="roll_attacksmhench015" title="%{repeating_hench3_$X_attacksmhench015}" value="@{henchname33} rolls [[@{damsmhench015}+(@{damadjhench015})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench015}!"></button></td>
<td><input type="text" name="attr_damlhench015" title="@{repeating_hench3_$X_damlhench015}" class="sheet-short"><button type="roll" name="roll_attacklhench015" title="%{repeating_hench3_$X_attacklhench015}" value="@{henchname33} rolls [[@{damlhench015}+(@{damadjhench015})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench015}!"></button></td>
<td><input type="text" name="attr_rangehench015" title="@{repeating_hench3_$X_rangehench015}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench015" title="@{repeating_hench3_$X_weaptypehench015}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench015" title="@{repeating_hench3_$X_weapspeedhench015}" class="sheet-small"><button type="roll" name="roll_inithench015" title="%{repeating_hench3_$X_inithench015}" value="/gmroll [[{([[1d10]]+@{weapspeedhench015}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench015})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench016" title="@{repeating_hench3_$X_weaponnamehench016}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench016" title="@{repeating_hench3_$X_attacknumhench016}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench016" title="@{repeating_hench3_$X_attackadjhench016}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench016" title="@{repeating_hench3_$X_damadjhench016}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench016" title="@{repeating_hench3_$X_ThAC0hench016}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench016" title="%{repeating_hench3_$X_hit1hench016}" value="@{henchname33} hits an AC of [[@{ThAC0hench016}-(1d20cs>@{crit-thresh-hench016}+(@{attackadjhench016})+(?{Misc. bonus|0}))]] using their @{weaponnamehench016}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench016" title="@{repeating_hench3_$X_crit-thresh-hench016}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench016" title="@{repeating_hench3_$X_damsmhench016}" class="sheet-short"><button type="roll" name="roll_attacksmhench016" title="%{repeating_hench3_$X_attacksmhench016}" value="@{henchname33} rolls [[@{damsmhench016}+(@{damadjhench016})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench016}!"></button></td>
<td><input type="text" name="attr_damlhench016" title="@{repeating_hench3_$X_damlhench016}" class="sheet-short"><button type="roll" name="roll_attacklhench016" title="%{repeating_hench3_$X_attacklhench016}" value="@{henchname33} rolls [[@{damlhench016}+(@{damadjhench016})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench016}!"></button></td>
<td><input type="text" name="attr_rangehench016" title="@{repeating_hench3_$X_rangehench016}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench016" title="@{repeating_hench3_$X_weaptypehench016}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench016" title="@{repeating_hench3_$X_weapspeedhench016}" class="sheet-small"><button type="roll" name="roll_inithench016" title="%{repeating_hench3_$X_inithench016}" value="/gmroll [[{([[1d10]]+@{weapspeedhench016}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench016})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench017" title="@{repeating_hench3_$X_weaponnamehench017}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench017" title="@{repeating_hench3_$X_attacknumhench017}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench017" title="@{repeating_hench3_$X_attackadjhench017}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench017" title="@{repeating_hench3_$X_damadjhench017}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench017" title="@{repeating_hench3_$X_ThAC0hench017}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench017" title="%{repeating_hench3_$X_hit1hench017}" value="@{henchname33} hits an AC of [[@{ThAC0hench017}-(1d20cs>@{crit-thresh-hench017}+(@{attackadjhench017})+(?{Misc. bonus|0}))]] using their @{weaponnamehench017}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench017" title="@{repeating_hench3_$X_crit-thresh-hench017}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench017" title="@{repeating_hench3_$X_damsmhench017}" class="sheet-short"><button type="roll" name="roll_attacksmhench017" title="%{repeating_hench3_$X_attacksmhench017}" value="@{henchname33} rolls [[@{damsmhench017}+(@{damadjhench017})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench017}!"></button></td>
<td><input type="text" name="attr_damlhench017" title="@{repeating_hench3_$X_damlhench017}" class="sheet-short"><button type="roll" name="roll_attacklhench017" title="%{repeating_hench3_$X_attacklhench017}" value="@{henchname33} rolls [[@{damlhench017}+(@{damadjhench017})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench017}!"></button></td>
<td><input type="text" name="attr_rangehench017" title="@{repeating_hench3_$X_rangehench017}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench017" title="@{repeating_hench3_$X_weaptypehench017}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench017" title="@{repeating_hench3_$X_weapspeedhench017}" class="sheet-small"><button type="roll" name="roll_inithench017" title="%{repeating_hench3_$X_inithench017}" value="/gmroll [[{([[1d10]]+@{weapspeedhench017}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench017})]&{tracker}"></button></td>
</tr>
</table>
<br><hr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench33parsave" title="%{repeating_hench3_$X_hench33parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench33partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench33poisave" title="%{repeating_hench3_$X_hench33poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench33poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench33deasave" title="%{repeating_hench3_$X_hench33deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench33deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench33rodsave" title="%{repeating_hench3_$X_hench33rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench33rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench33stasave" title="%{repeating_hench3_$X_hench33stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench33statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench33wansave" title="%{repeating_hench3_$X_hench33wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench33wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench33petsave" title="%{repeating_hench3_$X_hench33petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench33pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench33polsave" title="%{repeating_hench3_$X_hench33polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench33poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench33bresave" title="%{repeating_hench3_$X_hench33bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench33bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench33spesave" title="%{repeating_hench3_$X_hench33spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench33spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench33partar" title="@{repeating_hench3_$X_hench33partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench33poitar" title="@{repeating_hench3_$X_hench33poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench33deatar" title="@{repeating_hench3_$X_hench33deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench33rodtar" title="@{repeating_hench3_$X_hench33rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench33statar" title="@{repeating_hench3_$X_hench33statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench33wantar" title="@{repeating_hench3_$X_hench33wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench33pettar" title="@{repeating_hench3_$X_hench33pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench33poltar" title="@{repeating_hench3_$X_hench33poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench33bretar" title="@{repeating_hench3_$X_hench33bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench33spetar" title="@{repeating_hench3_$X_hench33spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<h4><b>Priest Spells</b></h4><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname419" title="@{repeating_hench3_$X_spellname419}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value419" title="@{repeating_hench3_$X_cast-value419}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max419" title="@{repeating_hench3_$X_cast-max419}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime419" title="@{repeating_hench3_$X_casttime419}" class="sheet-short"><button type="roll" name="roll_initspell419" title="@{repeating_hench3_$X_initspell419}" value="/gmroll [[{([[1d10]]+@{casttime419}), 1}kh1]] [Initiative (@{spellname419})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro419" title="@{repeating_hench3_$X_cast-macro419}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast419" title="%{repeating_hench3_$X_spellcast419}" value="@{cast-macro419}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname420" title="@{repeating_hench3_$X_spellname420}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value420" title="@{repeating_hench3_$X_cast-value420}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max420" title="@{repeating_hench3_$X_cast-max420}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime420" title="@{repeating_hench3_$X_casttime420}" class="sheet-short"><button type="roll" name="roll_initspell420" title="@{repeating_hench3_$X_initspell420}" value="/gmroll [[{([[1d10]]+@{casttime420}), 1}kh1]] [Initiative (@{spellname420})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro420" title="@{repeating_hench3_$X_cast-macro420}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast420" title="%{repeating_hench3_$X_spellcast420}" value="@{cast-macro420}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname421" title="@{repeating_hench3_$X_spellname421}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value421" title="@{repeating_hench3_$X_cast-value421}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max421" title="@{repeating_hench3_$X_cast-max421}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime421" title="@{repeating_hench3_$X_casttime421}" class="sheet-short"><button type="roll" name="roll_initspell421" title="@{repeating_hench3_$X_initspell421}" value="/gmroll [[{([[1d10]]+@{casttime421}), 1}kh1]] [Initiative (@{spellname421})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro421" title="@{repeating_hench3_$X_cast-macro421}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast421" title="%{repeating_hench3_$X_spellcast421}" value="@{cast-macro421}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div><br><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname422" title="@{repeating_hench3_$X_spellname422}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value422" title="@{repeating_hench3_$X_cast-value422}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max422" title="@{repeating_hench3_$X_cast-max422}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime422" title="@{repeating_hench3_$X_casttime422}" class="sheet-short"><button type="roll" name="roll_initspell422" title="@{repeating_hench3_$X_initspell422}" value="/gmroll [[{([[1d10]]+@{casttime422}), 1}kh1]] [Initiative (@{spellname422})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro422" title="@{repeating_hench3_$X_cast-macro422}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast422" title="%{repeating_hench3_$X_spellcast422}" value="@{cast-macro422}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname423" title="@{repeating_hench3_$X_spellname423}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value423" title="@{repeating_hench3_$X_cast-value423}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max423" title="@{repeating_hench3_$X_cast-max423}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime423" title="@{repeating_hench3_$X_casttime423}" class="sheet-short"><button type="roll" name="roll_initspell423" title="@{repeating_hench3_$X_initspell423}" value="/gmroll [[{([[1d10]]+@{casttime423}), 1}kh1]] [Initiative (@{spellname423})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro423" title="@{repeating_hench3_$X_cast-macro423}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast423" title="%{repeating_hench3_$X_spellcast423}" value="@{cast-macro423}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname424" title="@{repeating_hench3_$X_spellname424}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value424" title="@{repeating_hench3_$X_cast-value424}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max424" title="@{repeating_hench3_$X_cast-max424}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime424" title="@{repeating_hench3_$X_casttime424}" class="sheet-short"><button type="roll" name="roll_initspell424" title="@{repeating_hench3_$X_initspell424}" value="/gmroll [[{([[1d10]]+@{casttime424}), 1}kh1]] [Initiative (@{spellname424})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro424" title="@{repeating_hench3_$X_cast-macro424}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast424" title="%{repeating_hench3_$X_spellcast424}" value="@{cast-macro424}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div><br><hr>
<br><h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench050" title="@{repeating_hench3_$X_geardeschench050}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench050" title="@{repeating_hench3_$X_gearweighthench050}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench050" title="@{repeating_hench3_$X_gearqtyhench050}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench050" title="@{repeating_hench3_$X_gearvalhench050}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench050" title="@{repeating_hench3_$X_gearlochench050}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench051" title="@{repeating_hench3_$X_geardeschench051}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench051" title="@{repeating_hench3_$X_gearweighthench051}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench051" title="@{repeating_hench3_$X_gearqtyhench051}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench051" title="@{repeating_hench3_$X_gearvalhench051}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench051" title="@{repeating_hench3_$X_gearlochench051}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench052" title="@{repeating_hench3_$X_geardeschench052}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench052" title="@{repeating_hench3_$X_gearweighthench052}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench052" title="@{repeating_hench3_$X_gearqtyhench052}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench052" title="@{repeating_hench3_$X_gearvalhench052}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench052" title="@{repeating_hench3_$X_gearlochench052}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench053" title="@{repeating_hench3_$X_geardeschench053}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench053" title="@{repeating_hench3_$X_gearweighthench053}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench053" title="@{repeating_hench3_$X_gearqtyhench053}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench053" title="@{repeating_hench3_$X_gearvalhench053}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench053" title="@{repeating_hench3_$X_gearlochench053}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench054" title="@{repeating_hench3_$X_geardeschench054}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench054" title="@{repeating_hench3_$X_gearweighthench054}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench054" title="@{repeating_hench3_$X_gearqtyhench054}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench054" title="@{repeating_hench3_$X_gearvalhench054}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench054" title="@{repeating_hench3_$X_gearlochench054}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench055" title="@{repeating_hench3_$X_geardeschench055}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench055" title="@{repeating_hench3_$X_gearweighthench055}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench055" title="@{repeating_hench3_$X_gearqtyhench055}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench055" title="@{repeating_hench3_$X_gearvalhench055}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench055" title="@{repeating_hench3_$X_gearlochench055}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench056" title="@{repeating_hench3_$X_geardeschench056}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench056" title="@{repeating_hench3_$X_gearweighthench056}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench056" title="@{repeating_hench3_$X_gearqtyhench056}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench056" title="@{repeating_hench3_$X_gearvalhench056}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench056" title="@{repeating_hench3_$X_gearlochench056}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench057" title="@{repeating_hench3_$X_geardeschench057}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench057" title="@{repeating_hench3_$X_gearweighthench057}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench057" title="@{repeating_hench3_$X_gearqtyhench057}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench057" title="@{repeating_hench3_$X_gearvalhench057}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench057" title="@{repeating_hench3_$X_gearlochench057}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench058" title="@{repeating_hench3_$X_geardeschench058}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench058" title="@{repeating_hench3_$X_gearweighthench058}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench058" title="@{repeating_hench3_$X_gearqtyhench058}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench058" title="@{repeating_hench3_$X_gearvalhench058}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench058" title="@{repeating_hench3_$X_gearlochench058}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench059" title="@{repeating_hench3_$X_geardeschench059}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench059" title="@{repeating_hench3_$X_gearweighthench059}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench059" title="@{repeating_hench3_$X_gearqtyhench059}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench059" title="@{repeating_hench3_$X_gearvalhench059}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench059" title="@{repeating_hench3_$X_gearlochench059}" placeholder="Location"></td>
</tr>
</table><br>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea3" title="@{repeating_hench3_$X_henchnotesarea3}"></textarea><hr><hr>
</fieldset>
</div>
<div class="sheet-tab-content sheet-section-follower-rogue"><br>
<br><h4><b>Rogue Followers</b></h4><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Class</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname4" title="@{henchname4}" ></td>
<td><input type="text" name="attr_henchac4" title="@{henchac4}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace4" title="@{henchrace4}"></td>
<td><input type="text" name="attr_henchlvl4" title="@{henchlvl4}" class="sheet-short"></td>
<td><input type="text" name="attr_hench-rogue4-class" title="@{hench-rogue4-class}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchhp4" title="@{henchhp4}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp4_max" title="@{henchhp4_max}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits4" title="@{henchunits4}" class="sheet-short" placeholder="#"></td>
</tr></table><br><hr>
<br>
<h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench018" title="@{weaponnamehench018}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench018" title="@{attacknumhench018}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench018" title="@{attackadjhench018}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench018" title="@{damadjhench018}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench018" title="@{ThAC0hench018}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench018" title="%{hit1hench018}" value="@{henchname4} hits an AC of [[@{ThAC0hench018}-(1d20cs>@{crit-thresh-hench018}+(@{attackadjhench018})+(?{Misc. bonus|0}))]] using their @{weaponnamehench018}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench018" title="@{crit-thresh-hench018}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench018" title="@{damsmhench018}" class="sheet-short"><button type="roll" name="roll_attacksmhench018" title="%{attacksmhench018}" value="@{henchname4} rolls [[@{damsmhench018}+(@{damadjhench018})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench018}!"></button></td>
<td><input type="text" name="attr_damlhench018" title="@{damlhench018}" class="sheet-short"><button type="roll" name="roll_attacklhench018" title="%{attacklhench018}" value="@{henchname4} rolls [[@{damlhench018}+(@{damadjhench018})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench018}!"></button></td>
<td><input type="text" name="attr_rangehench018" title="@{rangehench018}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench018" title="@{weaptypehench018}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench018" title="@{weapspeedhench018}" class="sheet-small"><button type="roll" name="roll_inithench018" title="%{inithench018}" value="/gmroll [[{([[1d10]]+@{weapspeedhench018}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench018})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench019" title="@{weaponnamehench019}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench019" title="@{attacknumhench019}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench019" title="@{attackadjhench019}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench019" title="@{damadjhench019}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench019" title="@{ThAC0hench019}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench019" title="%{hit1hench019}" value="@{henchname4} hits an AC of [[@{ThAC0hench019}-(1d20cs>@{crit-thresh-hench019}+(@{attackadjhench019})+(?{Misc. bonus|0}))]] using their @{weaponnamehench019}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench019" title="@{crit-thresh-hench019}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench019" title="@{damsmhench019}" class="sheet-short"><button type="roll" name="roll_attacksmhench019" title="%{attacksmhench019}" value="@{henchname4} rolls [[@{damsmhench019}+(@{damadjhench019})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench019}!"></button></td>
<td><input type="text" name="attr_damlhench019" title="@{damlhench019}" class="sheet-short"><button type="roll" name="roll_attacklhench019" title="%{attacklhench019}" value="@{henchname4} rolls [[@{damlhench019}+(@{damadjhench019})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench019}!"></button></td>
<td><input type="text" name="attr_rangehench019" title="@{rangehench019}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench019" title="@{weaptypehench019}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench019" title="@{weapspeedhench019}" class="sheet-small"><button type="roll" name="roll_inithench019" title="%{inithench019}" value="/gmroll [[{([[1d10]]+@{weapspeedhench019}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench019})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench020" title="@{weaponnamehench020}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench020" title="@{attacknumhench020}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench020" title="@{attackadjhench020}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench020" title="@{damadjhench020}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench020" title="@{ThAC0hench020}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench020" title="%{hit1hench020}" value="@{henchname4} hits an AC of [[@{ThAC0hench020}-(1d20cs>@{crit-thresh-hench020}+(@{attackadjhench020})+(?{Misc. bonus|0}))]] using their @{weaponnamehench020}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench020" title="@{crit-thresh-hench020}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench020" title="@{damsmhench020}" class="sheet-short"><button type="roll" name="roll_attacksmhench020" title="%{attacksmhench020}" value="@{henchname4} rolls [[@{damsmhench020}+(@{damadjhench020})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench020}!"></button></td>
<td><input type="text" name="attr_damlhench020" title="@{damlhench020}" class="sheet-short"><button type="roll" name="roll_attacklhench020" title="%{attacklhench020}" value="@{henchname4} rolls [[@{damlhench020}+(@{damadjhench020})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench020}!"></button></td>
<td><input type="text" name="attr_rangehench020" title="@{rangehench020}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench020" title="@{weaptypehench020}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench020" title="@{weapspeedhench020}" class="sheet-small"><button type="roll" name="roll_inithench020" title="%{inithench020}" value="/gmroll [[{([[1d10]]+@{weapspeedhench020}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench020})]&{tracker}"></button></td>
</tr>
</table>
<br><hr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench4parsave" title="%{hench4parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench4partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench4poisave" title="%{hench4poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench4poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench4deasave" title="%{hench4deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench4deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench4rodsave" title="%{hench4rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench4rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench4stasave" title="%{hench4stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench4statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench4wansave" title="%{hench4wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench4wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench4petsave" title="%{hench4petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench4pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench4polsave" title="%{hench4polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench4poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench4bresave" title="%{hench4bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench4bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench4spesave" title="%{hench4spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench4spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench4partar" title="@{hench4partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench4poitar" title="@{hench4poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench4deatar" title="@{hench4deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench4rodtar" title="@{hench4rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench4statar" title="@{hench4statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench4wantar" title="@{hench4wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench4pettar" title="@{hench4pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench4poltar" title="@{hench4poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench4bretar" title="@{hench4bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench4spetar" title="@{hench4spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<h4><b>Rogue Skills</b></h4><br>
<div class="body">
<input type="radio" name="attr_tab20" class="sheet-tab sheet-tab61" value="1" checked/><span class="sheet-tab sheet-tab61">Standard</span>&nbsp;
<input type="radio" name="attr_tab20" class="sheet-tab sheet-tab62" value="2"/><span class="sheet-tab sheet-tab62">S.P./D.S.</span><br><br>
<div class="sheet-tab-content sheet-section-rogue-standard-hench">
<h4><b>Backstab Multiplier: X</b></h4><input type="text" name="attr_backstabmultiplier2" title="@{backstabmultiplier2}" class="tiny"><br><h4><b>**Do not apply "No Armor" bonuses! Only apply Armor Penalties!</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Skill</td>
<td class="sheet-default-header">Base</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Dex</td>
<td class="sheet-default-header">Kit</td>
<td class="sheet-default-header">Magic</td>
<td class="sheet-default-header">Armor**</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Total</td>
</tr>
<tr>
<td class="sheet-default-header">Pick Pockets</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppb2" title="@{ppb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppr2" title="@{ppr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppd2" title="@{ppd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppk2" title="@{ppk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppm2" title="@{ppm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppa2" title="@{ppa2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppl2" title="@{ppl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppt2" title="@{ppt2}" value="(@{ppb2})+(@{ppr2})+(@{ppd2})+(@{ppk2})+(@{ppm2})+(@{ppa2})+(@{ppl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_pp2" title="%{pp2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ppt2})]] [Pick Pockets]">Armor</button><button type="roll" name="roll_ppnoarmor2" title="%{ppnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ppb2})+(@{ppr2})+(@{ppd2})+(@{ppk2})+(@{ppm2})+(@{ppl2})+5]] [Pick Pockets (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Open Locks</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_olb2" title="@{olb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_olr2" title="@{olr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_old2" title="@{old2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_olk2" title="@{olk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_olm2" title="@{olm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ola2" title="@{ola2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_oll2" title="@{oll2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_olt2" title="@{olt2}" value="(@{olb2})+(@{olr2})+(@{old2})+(@{olk2})+(@{olm2})+(@{ola2})+(@{oll2})" disabled class="sheet-short"/>%<button type="roll" name="roll_ol2" title="%{ol2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{olt2})]] [Open Locks]">Armor</button><button type="roll" name="roll_olnoarmor2" title="%{olnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{olb2})+(@{olr2})+(@{old2})+(@{olk2})+(@{olm2})+(@{oll2})]] [Open Locks (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Find/Remove Traps</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtb2" title="@{rtb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtr2" title="@{rtr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtd2" title="@{rtd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtk2" title="@{rtk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtm2" title="@{rtm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rta2" title="@{rta2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtl2" title="@{rtl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtt2" title="@{rtt2}" value="(@{rtb2})+(@{rtr2})+(@{rtd2})+(@{rtk2})+(@{rtm2})+(@{rta2})+(@{rtl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_rt2" title="%{rt2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rtt2})]] [Find/Remove Traps]">Armor</button><button type="roll" name="roll_rtnoarmor2" title="%{rtnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rtb2})+(@{rtr2})+(@{rtd2})+(@{rtk2})+(@{rtm2})+(@{rtl2})]] [Find/Remove Traps (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Move Silently</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msb2" title="@{msb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msr2" title="@{msr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msd2" title="@{msd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msk2" title="@{msk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msm2" title="@{msm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msa2" title="@{msa2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msl2" title="@{msl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_mst2" title="@{mst2}" value="(@{msb2})+(@{msr2})+(@{msd2})+(@{msk2})+(@{msm2})+(@{msa2})+(@{msl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_ms2" title="%{ms2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{mst2})]] [Move Silently]">Armor</button><button type="roll" name="roll_msnoarmor2" title="%{msnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{msb2})+(@{msr2})+(@{msd2})+(@{msk2})+(@{msm2})+(@{msl2})+10]] [Move Silently (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Hide in Shadows</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsb2" title="@{hsb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsr2" title="@{hsr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsd2" title="@{hsd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsk2" title="@{hsk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsm2" title="@{hsm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsa2" title="@{hsa2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsl2" title="@{hsl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hst2" title="@{hst2}" value="(@{hsb2})+(@{hsr2})+(@{hsd2})+(@{hsk2})+(@{hsm2})+(@{hsa2})+(@{hsl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_hs2" title="%{hs2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{hst2})]] [Hide in Shadows]">Armor</button><button type="roll" name="roll_hsnoarmor2" title="%{hsnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{hsb2})+(@{hsr2})+(@{hsd2})+(@{hsk2})+(@{hsm2})+(@{hsl2})+5]] [Hide in Shadows (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Detect Noise</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnb2" title="@{dnb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnr2" title="@{dnr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnd2" title="@{dnd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnk2" title="@{dnk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnm2" title="@{dnm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dna2" title="@{dna2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnl2" title="@{dnl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnt2" title="@{dnt2}" value="(@{dnb2})+(@{dnr2})+(@{dnd2})+(@{dnk2})+(@{dnm2})+(@{dna2})+(@{dnl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_dn2" title="%{dn2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dnt2})]] [Detect Noise]">Armor</button><button type="roll" name="roll_dnnoarmor2" title="%{dnnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dnb2})+(@{dnr2})+(@{dnd2})+(@{dnk2})+(@{dnm2})+(@{dnl2})]] [Detect Noise (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Climb Walls</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwb2" title="@{cwb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwr2" title="@{cwr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwd2" title="@{cwd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwk2" title="@{cwk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwm2" title="@{cwm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwa2" title="@{cwa2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwl2" title="@{cwl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwt2" title="@{cwt2}" value="(@{cwb2})+(@{cwr2})+(@{cwd2})+(@{cwk2})+(@{cwm2})+(@{cwa2})+(@{cwl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_cw2" title="%{cw2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{cwt2})]] [Climb Walls]">Armor</button><button type="roll" name="roll_cwnoarmor2" title="%{cwnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{cwb2})+(@{cwr2})+(@{cwd2})+(@{cwk2})+(@{cwm2})+(@{cwl2})+10]] [Climb Walls (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Read Languages</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rlb2" title="@{rlb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rlr2" title="@{rlr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rld2" title="@{rld2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rlk2" title="@{rlk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rlm2" title="@{rlm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rla2" title="@{rla2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rll2" title="@{rll2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rlt2" title="@{rlt2}" value="(@{rlb2})+(@{rlr2})+(@{rld2})+(@{rlk2})+(@{rlm2})+(@{rla2})+(@{rll2})" disabled class="sheet-short"/>%<button type="roll" name="roll_rl2" title="%{rl2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rlt2})]] [Read Languages]">Armor</button><button type="roll" name="roll_rlnoarmor2" title="%{rlnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rlb2})+(@{rlr2})+(@{rld2})+(@{rlk2})+(@{rlm2})+(@{rll2})]] [Read Languages (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Legend Lore</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibb2" title="@{ibb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibr2" title="@{ibr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibd2" title="@{ibd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibk2" title="@{ibk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibm2" title="@{ibm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_iba2" title="@{iba2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibl2" title="@{ibl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibt2" title="@{ibt2}" value="(@{ibb2})+(@{ibr2})+(@{ibd2})+(@{ibk2})+(@{ibm2})+(@{iba2})+(@{ibl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_ib2" title="%{ib2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ibt2})]] [Legend Lore]">Armor</button><button type="roll" name="roll_ibnoarmor2" title="%{ibnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ibb2})+(@{ibr2})+(@{ibd2})+(@{ibk2})+(@{ibm2})+(@{ibl2})]] [Legend Lore (without armor)]">No Armor</button></td>
</tr></table>
</div>
<div class="sheet-tab-content sheet-section-rogue-spds-hench">
<h4><b>Backstab Multiplier: X</b></h4><input type="text" name="attr_backstabmultiplier2" title="@{backstabmultiplier2}" class="tiny"><br><h4><b>**Do not apply "No Armor" bonuses! Only apply Armor Penalties!</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Skill</td>
<td class="sheet-default-header">Base</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Dex</td>
<td class="sheet-default-header">Kit</td>
<td class="sheet-default-header">Magic</td>
<td class="sheet-default-header">Armor**</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Total</td>
</tr>
<tr>
<td class="sheet-default-header">Detect Magic*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmb2" title="@{dmb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmr2" title="@{dmr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmd2" title="@{dmd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmk2" title="@{dmk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmm2" title="@{dmm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dma2" title="@{dma2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dml2" title="@{dml2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmt2" title="@{dmt2}" value="(@{dmb2})+(@{dmr2})+(@{dmd2})+(@{dmk2})+(@{dmm2})+(@{dma2})+(@{dml2})" disabled class="sheet-short"/>%<button type="roll" name="roll_dm" title="%{dm2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dmt2})]] [Detect Magic]">Armor</button><button type="roll" name="roll_dmnoarmor2" title="%{dmnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dmb2})+(@{dmr2})+(@{dmd2})+(@{dmk2})+(@{dmm2})+(@{dml2})]] [Detect Magic (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Detect Illusion*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dib2" title="@{dib2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dir2" title="@{dir2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_did2" title="@{did2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dik2" title="@{dik2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dim2" title="@{dim2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dia2" title="@{dia2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dil2" title="@{dil2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dit2" title="@{dit2}" value="(@{dib2})+(@{dir2})+(@{did2})+(@{dik2})+(@{dim2})+(@{dia2})+(@{dil2})" disabled class="sheet-short"/>%<button type="roll" name="roll_di2" title="%{di2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dit2})]] [Detect Illusion*]">Armor</button><button type="roll" name="roll_dinoarmor2" title="%{dinoarmor}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dib2})+(@{dir2})+(@{did2})+(@{dik2})+(@{dim2})+(@{dil2})]] [Detect Illusion* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Bribery*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brb2" title="@{brb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brr2" title="@{brr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brd2" title="@{brd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brk2" title="@{brk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brm2" title="@{brm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_bra2" title="@{bra2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brl2" title="@{brl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brt2" title="@{brt2}" value="(@{brb2})+(@{brr2})+(@{brd2})+(@{brk2})+(@{brm2})+(@{bra2})+(@{brl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_br2" title="%{br2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{brt2})]] [Bribe*]">Armor</button><button type="roll" name="roll_brnoarmor2" title="%{brnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{brb2})+(@{brr2})+(@{brd2})+(@{brk2})+(@{brm2})+(@{brl2})]] [Bribe* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Tunneling*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tub2" title="@{tub2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tur2" title="@{tur2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tud2" title="@{tud2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tuk2" title="@{tuk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tum2" title="@{tum2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tua2" title="@{tua2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tul2" title="@{tul2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tut2" title="@{tut2}" value="(@{tub2})+(@{tur2})+(@{tud2})+(@{tuk2})+(@{tum2})+(@{tua2})+(@{tul2})" disabled class="sheet-short"/>%<button type="roll" name="roll_tu2" title="%{tu2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{tut2})]] [Tunneling*]">Armor</button><button type="roll" name="roll_tunoarmor2" title="%{tunoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{tub2})+(@{tur2})+(@{tud2})+(@{tuk2})+(@{tum2})+(@{tul2})+10]] [Tunneling* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Escape Bonds*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebb2" title="@{ebb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebr2" title="@{ebr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebd2" title="@{ebd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebk2" title="@{ebk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebm2" title="@{ebm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_eba2" title="@{eba2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebl2" title="@{ebl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebt2" title="@{ebt2}" value="(@{ebb2})+(@{ebr2})+(@{ebd2})+(@{ebk2})+(@{ebm2})+(@{eba2})+(@{ebl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_eb2" title="%{eb2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ebt2})]] [Escape Bonds*]">Armor</button><button type="roll" name="roll_ebnoarmor2" title="%{ebnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ebb2})+(@{ebr2})+(@{ebd2})+(@{ebk2})+(@{ebm2})+(@{ebl2})+5]] [Escape Bonds* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Forge Documents*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdb2" title="@{fdb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdr2" title="@{fdr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdd2" title="@{fdd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdk2" title="@{fdk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdm2" title="@{fdm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fda2" title="@{fda2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdl2" title="@{fdl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdt2" title="@{fdt2}" value="(@{fdb2})+(@{fdr2})+(@{fdd2})+(@{fdk2})+(@{fdm2})+(@{fda2})+(@{fdl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_fd2" title="%{fd2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{fdt2})]] [Forge Documents*]">Armor</button><button type="roll" name="roll_fdnoarmor2" title="%{fdnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{fdb2})+(@{fdr2})+(@{fdd2})+(@{fdk2})+(@{fdm2})+(@{fdl2})]] [Forge Documents* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Appraise*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apb2" title="@{apb2}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apr2" title="@{apr2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apd2" title="@{apd2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apk2" title="@{apk2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apm2" title="@{apm2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apa2" title="@{apa2}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apl2" title="@{apl2}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apt2" title="@{apt2}" value="(@{apb2})+(@{apr2})+(@{apd2})+(@{apk2})+(@{apm2})+(@{apa2})+(@{apl2})" disabled class="sheet-short"/>%<button type="roll" name="roll_ap2" title="%{ap2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{apt2})]] [Appraise*]">Armor</button><button type="roll" name="roll_apnoarmor2" title="%{apnoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{apb2})+(@{apr2})+(@{apd2})+(@{apk2})+(@{apm2})+(@{apl2})]] [Appraise* (without armor)]">No Armor</button></td>
</tr>
</table></div></div><br><hr><br>
<h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench060" title="@{geardeschench060}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench060" title="@{gearweighthench060}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench060" title="@{gearqtyhench060}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench060" title="@{gearvalhench060}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench060" title="@{gearlochench060}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench061" title="@{geardeschench061}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench061" title="@{gearweighthench061}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench061" title="@{gearqtyhench061}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench061" title="@{gearvalhench061}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench061" title="@{gearlochench061}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench062" title="@{geardeschench062}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench062" title="@{gearweighthench062}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench062" title="@{gearqtyhench062}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench062" title="@{gearvalhench062}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench062" title="@{gearlochench062}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench063" title="@{geardeschench063}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench063" title="@{gearweighthench063}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench063" title="@{gearqtyhench063}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench063" title="@{gearvalhench063}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench063" title="@{gearlochench063}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench064" title="@{geardeschench064}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench064" title="@{gearweighthench064}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench064" title="@{gearqtyhench064}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench064" title="@{gearvalhench064}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench064" title="@{gearlochench064}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench065" title="@{geardeschench065}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench065" title="@{gearweighthench065}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench065" title="@{gearqtyhench065}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench065" title="@{gearvalhench065}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench065" title="@{gearlochench065}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench066" title="@{geardeschench066}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench066" title="@{gearweighthench066}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench066" title="@{gearqtyhench066}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench066" title="@{gearvalhench066}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench066" title="@{gearlochench066}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench067" title="@{geardeschench067}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench067" title="@{gearweighthench067}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench067" title="@{gearqtyhench067}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench067" title="@{gearvalhench067}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench067" title="@{gearlochench067}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench068" title="@{geardeschench068}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench068" title="@{gearweighthench068}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench068" title="@{gearqtyhench068}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench068" title="@{gearvalhench068}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench068" title="@{gearlochench068}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench069" title="@{geardeschench069}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench069" title="@{gearweighthench069}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench069" title="@{gearqtyhench069}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench069" title="@{gearvalhench069}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench069" title="@{gearlochench069}" placeholder="Location"></td>
</tr>
</table><br>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea4" title="@{henchnotesarea4}"></textarea><hr><hr>
<fieldset name="repeating_hench4" class="repeating_hench4"><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Class</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname44" title="@{repeating_hench4_$X_henchname44}" ></td>
<td><input type="text" name="attr_henchac44" title="@{repeating_hench4_$X_henchac44}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace44" title="@{repeating_hench4_$X_henchrace44}"></td>
<td><input type="text" name="attr_henchlvl44" title="@{repeating_hench4_$X_henchlvl44}" class="sheet-short"></td>
<td><input type="text" name="attr_hench-rogue44-class" title="@{repeating_hench4_$X_hench-rogue44-class}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchhp44" title="@{repeating_hench4_$X_henchhp44}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp44_max" title="@{repeating_hench4_$X_henchhp44_max}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits44" title="@{repeating_hench4_$X_henchunits44}" class="sheet-small" placeholder="#"></td>
</tr></table><br>
<br><h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench021" title="@{repeating_hench4_$X_weaponnamehench021}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench021" title="@{repeating_hench4_$X_attacknumhench021}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench021" title="@{repeating_hench4_$X_attackadjhench021}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench021" title="@{repeating_hench4_$X_damadjhench021}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench021" title="@{repeating_hench4_$X_ThAC0hench021}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench021" title="%{repeating_hench4_$X_hit1hench021}" value="@{henchname44} hits an AC of [[@{ThAC0hench021}-(1d20cs>@{crit-thresh-hench021}+(@{attackadjhench021})+(?{Misc. bonus|0}))]] using their @{weaponnamehench021}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench021" title="@{repeating_hench4_$X_crit-thresh-hench021}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench021" title="@{repeating_hench4_$X_damsmhench021}" class="sheet-short"><button type="roll" name="roll_attacksmhench021" title="%{repeating_hench4_$X_attacksmhench021}" value="@{henchname44} rolls [[@{damsmhench021}+(@{damadjhench021})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench021}!"></button></td>
<td><input type="text" name="attr_damlhench021" title="@{repeating_hench4_$X_damlhench021}" class="sheet-short"><button type="roll" name="roll_attacklhench021" title="%{repeating_hench4_$X_attacklhench021}" value="@{henchname44} rolls [[@{damlhench021}+(@{damadjhench021})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench021}!"></button></td>
<td><input type="text" name="attr_rangehench021" title="@{repeating_hench4_$X_rangehench021}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench021" title="@{repeating_hench4_$X_weaptypehench021}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench021" title="@{repeating_hench4_$X_weapspeedhench021}" class="sheet-small"><button type="roll" name="roll_inithench021" title="%{repeating_hench4_$X_inithench021}" value="/gmroll [[{([[1d10]]+@{weapspeedhench021}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench021})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench022" title="@{repeating_hench4_$X_weaponnamehench022}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench022" title="@{repeating_hench4_$X_attacknumhench022}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench022" title="@{repeating_hench4_$X_attackadjhench022}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench022" title="@{repeating_hench4_$X_damadjhench022}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench022" title="@{repeating_hench4_$X_ThAC0hench022}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench022" title="%{repeating_hench4_$X_hit1hench022}" value="@{henchname44} hits an AC of [[@{ThAC0hench022}-(1d20cs>@{crit-thresh-hench022}+(@{attackadjhench022})+(?{Misc. bonus|0}))]] using their @{weaponnamehench022}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench022" title="@{repeating_hench4_$X_crit-thresh-hench022}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench022" title="@{repeating_hench4_$X_damsmhench022}" class="sheet-short"><button type="roll" name="roll_attacksmhench022" title="%{repeating_hench4_$X_attacksmhench022}" value="@{henchname44} rolls [[@{damsmhench022}+(@{damadjhench022})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench022}!"></button></td>
<td><input type="text" name="attr_damlhench022" title="@{repeating_hench4_$X_damlhench022}" class="sheet-short"><button type="roll" name="roll_attacklhench022" title="%{repeating_hench4_$X_attacklhench022}" value="@{henchname44} rolls [[@{damlhench022}+(@{damadjhench022})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench022}!"></button></td>
<td><input type="text" name="attr_rangehench022" title="@{repeating_hench4_$X_rangehench022}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench022" title="@{repeating_hench4_$X_weaptypehench022}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench022" title="@{repeating_hench4_$X_weapspeedhench022}" class="sheet-small"><button type="roll" name="roll_inithench022" title="%{repeating_hench4_$X_inithench022}" value="/gmroll [[{([[1d10]]+@{weapspeedhench022}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench022})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench023" title="@{repeating_hench4_$X_weaponnamehench023}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench023" title="@{repeating_hench4_$X_attacknumhench023}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench023" title="@{repeating_hench4_$X_attackadjhench023}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench023" title="@{repeating_hench4_$X_damadjhench023}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench023" title="@{repeating_hench4_$X_ThAC0hench023}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench023" title="%{repeating_hench4_$X_hit1hench023}" value="@{henchname44} hits an AC of [[@{ThAC0hench023}-(1d20cs>@{crit-thresh-hench023}+(@{attackadjhench023})+(?{Misc. bonus|0}))]] using their @{weaponnamehench023}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench023" title="@{repeating_hench4_$X_crit-thresh-hench023}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench023" title="@{repeating_hench4_$X_damsmhench023}" class="sheet-short"><button type="roll" name="roll_attacksmhench023" title="%{repeating_hench4_$X_attacksmhench023}" value="@{henchname44} rolls [[@{damsmhench023}+(@{damadjhench023})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench023}!"></button></td>
<td><input type="text" name="attr_damlhench023" title="@{repeating_hench4_$X_damlhench023}" class="sheet-short"><button type="roll" name="roll_attacklhench023" title="%{repeating_hench4_$X_attacklhench023}" value="@{henchname44} rolls [[@{damlhench023}+(@{damadjhench023})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench023}!"></button></td>
<td><input type="text" name="attr_rangehench023" title="@{repeating_hench4_$X_rangehench023}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench023" title="@{repeating_hench4_$X_weaptypehench023}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench023" title="@{repeating_hench4_$X_weapspeedhench023}" class="sheet-small"><button type="roll" name="roll_inithench023" title="%{repeating_hench4_$X_inithench023}" value="/gmroll [[{([[1d10]]+@{weapspeedhench023}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench023})]&{tracker}"></button></td>
</tr>
</table>
<br><hr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench44parsave" title="%{repeating_hench4_$X_hench44parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench44partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench44poisave" title="%{repeating_hench4_$X_hench44poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench44poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench44deasave" title="%{repeating_hench4_$X_hench44deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench44deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench44rodsave" title="%{repeating_hench4_$X_hench44rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench44rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench44stasave" title="%{repeating_hench4_$X_hench44stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench44statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench44wansave" title="%{repeating_hench4_$X_hench44wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench44wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench44petsave" title="%{repeating_hench4_$X_hench44petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench44pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench44polsave" title="%{repeating_hench4_$X_hench44polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench44poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench44bresave" title="%{repeating_hench4_$X_hench44bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench44bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench44spesave" title="%{repeating_hench4_$X_hench44spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench44spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench44partar" title="@{repeating_hench4_$X_hench44partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench44poitar" title="@{repeating_hench4_$X_hench44poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench44deatar" title="@{repeating_hench4_$X_hench44deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench44rodtar" title="@{repeating_hench4_$X_hench44rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench44statar" title="@{repeating_hench4_$X_hench44statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench44wantar" title="@{repeating_hench4_$X_hench44wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench44pettar" title="@{repeating_hench4_$X_hench44pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench44poltar" title="@{repeating_hench4_$X_hench44poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench44bretar" title="@{repeating_hench4_$X_hench44bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench44spetar" title="@{repeating_hench4_$X_hench44spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<h4><b>Rogue Skills</b></h4><br>
<div class="body">
<input type="radio" name="attr_tab21" class="sheet-tab sheet-tab63" value="1" checked/><span class="sheet-tab sheet-tab63">Standard</span>&nbsp;
<input type="radio" name="attr_tab21" class="sheet-tab sheet-tab64" value="2"/><span class="sheet-tab sheet-tab64">S.P./D.S.</span><br><br>
<div class="sheet-tab-content sheet-section-rogue-standard-repeat">
<h4><b>Backstab Multiplier: X</b></h4><input type="text" name="attr_backstabmultiplier22" title="@{backstabmultiplier22}" class="tiny"><br><h4><b>**Do not apply "No Armor" bonuses! Only apply Armor Penalties!</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Skill</td>
<td class="sheet-default-header">Base</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Dex</td>
<td class="sheet-default-header">Kit</td>
<td class="sheet-default-header">Magic</td>
<td class="sheet-default-header">Armor**</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Total</td>
</tr>
<tr>
<td class="sheet-default-header">Pick Pockets</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppb22" title="@{repeating_hench4_$X_ppb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppr22" title="@{repeating_hench4_$X_ppr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppd22" title="@{repeating_hench4_$X_ppd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppk22" title="@{repeating_hench4_$X_ppk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppm22" title="@{repeating_hench4_$X_ppm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppa22" title="@{repeating_hench4_$X_ppa22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppl22" title="@{repeating_hench4_$X_ppl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ppt22" title="@{repeating_hench4_$X_ppt22}" value="(@{ppb22})+(@{ppr22})+(@{ppd22})+(@{ppk22})+(@{ppm22})+(@{ppa22})+(@{ppl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_pp22" title="%{repeating_hench4_$X_pp22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ppt22})]] [Pick Pockets]">Armor</button><button type="roll" name="roll_ppnoarmor22" title="%{repeating_hench4_$X_ppnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ppb22})+(@{ppr22})+(@{ppd22})+(@{ppk22})+(@{ppm22})+(@{ppl22})+5]] [Pick Pockets (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Open Locks</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_olb22" title="@{repeating_hench4_$X_olb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_olr22" title="@{repeating_hench4_$X_olr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_old22" title="@{repeating_hench4_$X_old22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_olk22" title="@{repeating_hench4_$X_olk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_olm22" title="@{repeating_hench4_$X_olm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ola22" title="@{repeating_hench4_$X_ola22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_oll22" title="@{repeating_hench4_$X_oll22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_olt22" title="@{repeating_hench4_$X_olt22}" value="(@{olb22})+(@{olr22})+(@{old22})+(@{olk22})+(@{olm22})+(@{ola22})+(@{oll22})" disabled class="sheet-short"/>%<button type="roll" name="roll_ol22" title="%{repeating_hench4_$X_ol22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{olt22})]] [Open Locks]">Armor</button><button type="roll" name="roll_olnoarmor22" title="%{repeating_hench4_$X_olnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{olb22})+(@{olr22})+(@{old22})+(@{olk22})+(@{olm22})+(@{oll22})]] [Open Locks (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Find/Remove Traps</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtb22" title="@{repeating_hench4_$X_rtb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtr22" title="@{repeating_hench4_$X_rtr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtd22" title="@{repeating_hench4_$X_rtd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtk22" title="@{repeating_hench4_$X_rtk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtm22" title="@{repeating_hench4_$X_rtm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rta22" title="@{repeating_hench4_$X_rta22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtl22" title="@{repeating_hench4_$X_rtl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rtt22" title="@{repeating_hench4_$X_rtt22}" value="(@{rtb22})+(@{rtr22})+(@{rtd22})+(@{rtk22})+(@{rtm22})+(@{rta22})+(@{rtl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_rt22" title="%{repeating_hench4_$X_rt22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rtt22})]] [Find/Remove Traps]">Armor</button><button type="roll" name="roll_rtnoarmor22" title="%{repeating_hench4_$X_rtnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rtb22})+(@{rtr22})+(@{rtd22})+(@{rtk22})+(@{rtm22})+(@{rtl22})]] [Find/Remove Traps (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Move Silently</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msb22" title="@{repeating_hench4_$X_msb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msr22" title="@{repeating_hench4_$X_msr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msd22" title="@{repeating_hench4_$X_msd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msk22" title="@{repeating_hench4_$X_msk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msm22" title="@{repeating_hench4_$X_msm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msa22" title="@{repeating_hench4_$X_msa22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_msl22" title="@{repeating_hench4_$X_msl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_mst22" title="@{repeating_hench4_$X_mst22}" value="(@{msb22})+(@{msr22})+(@{msd22})+(@{msk22})+(@{msm22})+(@{msa22})+(@{msl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_ms22" title="%{repeating_hench4_$X_ms22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{mst22})]] [Move Silently]">Armor</button><button type="roll" name="roll_msnoarmor22" title="%{repeating_hench4_$X_msnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{msb22})+(@{msr22})+(@{msd22})+(@{msk22})+(@{msm22})+(@{msl22})+10]] [Move Silently (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Hide in Shadows</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsb22" title="@{repeating_hench4_$X_hsb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsr22" title="@{repeating_hench4_$X_hsr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsd22" title="@{repeating_hench4_$X_hsd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsk22" title="@{repeating_hench4_$X_hsk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsm22" title="@{repeating_hench4_$X_hsm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsa22" title="@{repeating_hench4_$X_hsa22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hsl22" title="@{repeating_hench4_$X_hsl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_hst22" title="@{repeating_hench4_$X_hst22}" value="(@{hsb22})+(@{hsr22})+(@{hsd22})+@{hsk22})+(@{hsm22})+(@{hsa22})+(@{hsl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_hs22" title="%{repeating_hench4_$X_hs22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{hst22})]] [Hide in Shadows]">Armor</button><button type="roll" name="roll_hsnoarmor22" title="%{repeating_hench4_$X_hsnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{hsb22})+(@{hsr22})+(@{hsd22})+(@{hsk22})+(@{hsm22})+(@{hsl22})+5]] [Hide in Shadows (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Detect Noise</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnb22" title="@{repeating_hench4_$X_dnb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnr22" title="@{repeating_hench4_$X_dnr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnd22" title="@{repeating_hench4_$X_dnd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnk22" title="@{repeating_hench4_$X_dnk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnm22" title="@{repeating_hench4_$X_dnm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dna22" title="@{repeating_hench4_$X_dna22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnl22" title="@{repeating_hench4_$X_dnl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dnt22" title="@{repeating_hench4_$X_dnt22}" value="(@{dnb22})+(@{dnr22})+(@{dnd22})+(@{dnk22})+(@{dnm22})+(@{dna22})+(@{dnl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_dn22" title="%{repeating_hench4_$X_dn22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dnt22})]] [Detect Noise]">Armor</button><button type="roll" name="roll_dnnoarmor22" title="%{repeating_hench4_$X_dnnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dnb22})+(@{dnr22})+(@{dnd22})+(@{dnk22})+(@{dnm22})+(@{dnl22})]] [Detect Noise (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Climb Walls</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwb22" title="@{repeating_hench4_$X_cwb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwr22" title="@{repeating_hench4_$X_cwr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwd22" title="@{repeating_hench4_$X_cwd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwk22" title="@{repeating_hench4_$X_cwk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwm22" title="@{repeating_hench4_$X_cmw22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwa22" title="@{repeating_hench4_$X_cwa22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwl22" title="@{repeating_hench4_$X_cwl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_cwt22" title="@{repeating_hench4_$X_cwt22}" value="(@{cwb22})+(@{cwr22})+(@{cwd22})+(@{cwk22})+(@{cwm22})+(@{cwa22})+(@{cwl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_cw22" title="%{repeating_hench4_$X_cw22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{cwt22})]] [Climb Walls]">Armor</button><button type="roll" name="roll_cwnoarmor22" title="%{repeating_hench4_$X_cwnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{cwb22})+(@{cwr22})+(@{cwd22})+(@{cwk22})+(@{cwm22})+(@{cwl22})+10]] [Climb Walls (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Read Languages</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rlb22" title="@{repeating_hench4_$X_rlb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rlr22" title="@{repeating_hench4_$X_rlr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rld22" title="@{repeating_hench4_$X_rld22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rlk22" title="@{repeating_hench4_$X_rlk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rlm22" title="@{repeating_hench4_$X_rlm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rla22" title="@{repeating_hench4_$X_rla22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rll22" title="@{repeating_hench4_$X_rll22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_rlt22" title="@{repeating_hench4_$X_rlt22}" value="(@{rlb22})+(@{rlr22})+(@{rld22})+(@{rlk22})+(@{rlm22})+(@{rla22})+(@{rll22})" disabled class="sheet-short"/>%<button type="roll" name="roll_rl22" title="%{repeating_hench4_$X_rl22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rlt22})]] [Read Languages]">Armor</button><button type="roll" name="roll_rlnoarmor22" title="%{repeating_hench4_$X_rlnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{rlb22})+(@{rlr22})+(@{rld22})+(@{rlk22})+(@{rlm22})+(@{rll22})]] [Read Languages (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Legend Lore</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibb22" title="@{repeating_hench4_$X_ibb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibr22" title="@{repeating_hench4_$X_ibr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibd22" title="@{repeating_hench4_$X_ibd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibk22" title="@{repeating_hench4_$X_ibk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibm22" title="@{repeating_hench4_$X_ibm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_iba22" title="@{repeating_hench4_$X_iba22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibl22" title="@{repeating_hench4_$X_ibl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ibt22" title="@{repeating_hench4_$X_ibt22}" value="(@{ibb22})+(@{ibr22})+(@{ibd22})+(@{ibk22})+(@{ibm22})+(@{iba22})+(@{ibl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_ib22" title="%{repeating_hench4_$X_ib22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ibt22})]] [Legend Lore]">Armor</button><button type="roll" name="roll_ibnoarmor22" title="%{repeating_hench4_$X_ibnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ibb22})+(@{ibr22})+(@{ibd22})+(@{ibk22})+(@{ibm22})+(@{ibl22})]] [Legend Lore (without armor)]">No Armor</button></td>
</tr></table>
</div>
<div class="sheet-tab-content sheet-section-rogue-spds-repeat">
<h4><b>Backstab Multiplier: X</b></h4><input type="text" name="attr_backstabmultiplier22" title="@{backstabmultiplier22}" class="tiny"><br><h4><b>**Do not apply "No Armor" bonuses! Only apply Armor Penalties!</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Skill</td>
<td class="sheet-default-header">Base</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Dex</td>
<td class="sheet-default-header">Kit</td>
<td class="sheet-default-header">Magic</td>
<td class="sheet-default-header">Armor**</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Total</td>
</tr>
<tr>
<td class="sheet-default-header">Detect Magic*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmb22" title="@{repeating_hench4_$X_dmb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmr22" title="@{repeating_hench4_$X_dmr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmd22" title="@{repeating_hench4_$X_dmd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmk22" title="@{repeating_hench4_$X_dmk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmm22" title="@{repeating_hench4_$X_dmm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dma22" title="@{repeating_hench4_$X_dma22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dml22" title="@{repeating_hench4_$X_dml22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dmt22" title="@{repeating_hench4_$X_dmt22}" value="(@{dmb22})+(@{dmr22})+(@{dmd22})+(@{dmk22})+(@{dmm22})+(@{dma22})+(@{dml22})" disabled class="sheet-short"/>%<button type="roll" name="roll_dm2" title="=%{repeating_hench4_$X_dm22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dmt2})]] [Detect Magic]">Armor</button><button type="roll" name="roll_dmnoarmor22" title="%{repeating_hench4_$X_dmnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dmb22})+(@{dmr22})+(@{dmd22})+(@{dmk22})+(@{dmm22})+(@{dml22})]] [Detect Magic (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Detect Illusion*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dib22" title="@{repeating_hench4_$X_dib22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dir22" title="@{repeating_hench4_$X_dir22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_did22" title="@{repeating_hench4_$X_did22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dik22" title="@{repeating_hench4_$X_dik22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dim22" title="@{repeating_hench4_$X_dim22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dia22" title="@{repeating_hench4_$X_dia22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dil22" title="@{repeating_hench4_$X_dil22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_dit22" title="@{repeating_hench4_$X_dit22}" value="(@{dib22})+(@{dir22})+(@{did22})+(@{dik22})+(@{dim22})+(@{dia22})+(@{dil22})" disabled class="sheet-short"/>%<button type="roll" name="roll_di22" title="%{repeating_hench4_$X_di22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dit22})]] [Detect Illusion*]">Armor</button><button type="roll" name="roll_dinoarmor22" title="%{repeating_hench4_$X_dinoarmor2}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{dib22})+(@{dir22})+(@{did22})+(@{dik22})+(@{dim22})+(@{dil22})]] [Detect Illusion* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Bribery*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brb22" title="@{repeating_hench4_$X_brb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brr22" title="@{repeating_hench4_$X_brr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brd22" title="@{repeating_hench4_$X_brd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brk22" title="@{repeating_hench4_$X_brk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brm22" title="@{repeating_hench4_$X_brm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_bra22" title="@{repeating_hench4_$X_bra22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brl22" title="@{repeating_hench4_$X_brl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_brt22" title="@{repeating_hench4_$X_brt22}" value="(@{brb22})+(@{brr22})+(@{brd22})+(@{brk22})+(@{brm22})+(@{bra22})+(@{brl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_br22" title="%{repeating_hench4_$X_br22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{brt22})]] [Bribe*]">Armor</button><button type="roll" name="roll_brnoarmor22" title="%{repeating_hench4_$X_brnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{brb22})+(@{brr2})+(@{brd22})+(@{brk22})+(@{brm22})+(@{brl22})]] [Bribe* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Tunneling*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tub22" title="@{repeating_hench4_$X_tub22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tur22" title="@{repeating_hench4_$X_tur22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tud22" title="@{repeating_hench4_$X_tud22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tuk22" title="@{repeating_hench4_$X_tuk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tum22" title="@{repeating-hench4_$X_tum22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tua22" title="@{repeating_hench4_$X_tua22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tul22" title="@{repeating_hench4_$X_tul22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_tut22" title="@{repeating_hench4_$X_tut22}" value="(@{tub22})+(@{tur22})+(@{tud22})+(@{tuk22})+(@{tum22})+(@{tua22})+(@{tul22})" disabled class="sheet-short"/>%<button type="roll" name="roll_tu22" title="%{repeating_hench4_$X_tu22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{tut22})]] [Tunneling*]">Armor</button><button type="roll" name="roll_tunoarmor22" title="%{repeating_hench4_$X_tunoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{tub22})+(@{tur22})+(@{tud22})+(@{tuk22})+(@{tum22})+(@{tul22})+10]] [Tunneling* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Escape Bonds*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebb22" title="@{repeating_hench4_$X_ebb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebr22" title="@{repeating_hench4_$X_ebr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebd22" title="@{repeating_hench4_$X_ebd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebk22" title="@{repeating_hench4_$X_ebk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebm22" title="@{repeating_hench4_$X_ebm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_eba22" title="@{repeating_hench4_$X_eba22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebl22" title="@{repeating_hench4_$X_ebl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_ebt22" title="@{repeating_hench4_$X_ebt22}" value="(@{ebb22})+(@{ebr22})+(@{ebd22})+(@{ebk22})+(@{ebm22})+(@{eba22})+(@{ebl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_eb22" title="%{repeating_hench4_$X_eb22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ebt22})]] [Escape Bonds*]">Armor</button><button type="roll" name="roll_ebnoarmor22" title="%{repeating_hench4_$X_ebnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{ebb22})+(@{ebr22})+(@{ebd22})+(@{ebk22})+(@{ebm22})+(@{ebl22})+5]] [Escape Bonds* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Forge Documents*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdb22" title="@{repeating_hench4_$X_fdb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdr22" title="@{repeating_hench4_$X_fdr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdd22" title="@{repeating_hench4_$X_fdd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdk22" title="@{repeating_hench4_$X_fdm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fda22" title="@{repeating_hench4_$X_fda22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdl22" title="@{repeating_hench4_$X_fdl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_fdt22" title="@{repeating_hench4_$X_fdt22}" value="(@{fdb22})+(@{fdr22})+(@{fdd22})+(@{fdk22})+(@{fdm22})+(@{fda22})+(@{fdl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_fd22" title="%{repeating_hench4_$X_fd22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{fdt22})]] [Forge Documents*]">Armor</button><button type="roll" name="roll_fdnoarmor22" title="%{repeating_hench4_$X_fdnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{fdb22})+(@{fdr22})+(@{fdd22})+(@{fdk22})+(@{fdm22})+(@{fdl22})]] [Forge Documents* (without armor)]">No Armor</button></td>
</tr>
<tr>
<td class="sheet-default-header">Appraise*</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apb22" title="@{repeating_hench4_$X_apb22}" class="sheet-short" value="0"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apr22" title="@{repeating_hench4_$X_apr22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apd22" title="@{repeating_hench4_$X_apd22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apk22" title="@{repeating_hench4_$X_apk22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apm22" title="@{repeating_hench4_$X_apm22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apa22" title="@{repeating_hench4_$X_apa22}" value="-0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apl22" title="@{repeating_hench4_$X_apl22}" value="0" class="sheet-short"/>%</td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;"><input type="text" name="attr_apt22" title="@{repeating_hench4_$X_apt22}" value="(@{apb22})+(@{apr22})+(@{apd22})+(@{apk22})+(@{apm22})+(@{apa22})+(@{apl22})" disabled class="sheet-short"/>%<button type="roll" name="roll_ap22" title="%{repeating_hench4_$X_ap22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{apt22})]] [Appraise*]">Armor</button><button type="roll" name="roll_apnoarmor22" title="%{repeating_hench4_$X_apnoarmor22}" value="/gmroll [[1d100cs<1cf>96+(?{Misc. modifier|0})]]&le;[[(@{apb22})+(@{apr22})+(@{apd22})+(@{apk22})+(@{apm22})+(@{apl22})]] [Appraise* (without armor)]">No Armor</button></td>
</tr>
</table></div></div><br><hr><br>
<h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench070" title="@{repeating_hench4_$X_geardeschench070}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench070" title="@{repeating_hench4_$X_gearweighthench070}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench070" title="@{repeating_hench4_$X_gearqtyhench070}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench070" title="@{repeating_hench4_$X_gearvalhench070}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench070" title="@{repeating_hench4_$X_gearlochench070}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench071" title="@{repeating_hench4_$X_geardeschench071}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench071" title="@{repeating_hench4_$X_gearweighthench071}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench071" title="@{repeating_hench4_$X_gearqtyhench071}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench071" title="@{repeating_hench4_$X_gearvalhench071}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench071" title="@{repeating_hench4_$X_gearlochench071}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench072" title="@{repeating_hench4_$X_geardeschench072}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench072" title="@{repeating_hench4_$X_gearweighthench072}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench072" title="@{repeating_hench4_$X_gearqtyhench072}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench072" title="@{repeating_hench4_$X_gearvalhench072}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench072" title="@{repeating_hench4_$X_gearlochench072}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench073" title="@{repeating_hench4_$X_geardeschench073}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench073" title="@{repeating_hench4_$X_gearweighthench073}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench073" title="@{repeating_hench4_$X_gearqtyhench073}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench073" title="@{repeating_hench4_$X_gearvalhench073}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench073" title="@{repeating_hench4_$X_gearlochench073}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench074" title="@{repeating_hench4_$X_geardeschench074}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench074" title="@{repeating_hench4_$X_gearweighthench074}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench074" title="@{repeating_hench4_$X_gearqtyhench074}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench074" title="@{repeating_hench4_$X_gearvalhench074}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench074" title="@{repeating_hench4_$X_gearlochench074}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench075" title="@{repeating_hench4_$X_geardeschench075}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench075" title="@{repeating_hench4_$X_gearweighthench075}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench075" title="@{repeating_hench4_$X_gearqtyhench075}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench075" title="@{repeating_hench4_$X_gearvalhench075}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench075" title="@{repeating_hench4_$X_gearlochench075}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench076" title="@{repeating_hench4_$X_geardeschench076}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench076" title="@{repeating_hench4_$X_gearweighthench076}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench076" title="@{repeating_hench4_$X_gearqtyhench076}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench076" title="@{repeating_hench4_$X_gearvalhench076}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench076" title="@{repeating_hench4_$X_gearlochench076}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench077" title="@{repeating_hench4_$X_geardeschench077}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench077" title="@{repeating_hench4_$X_gearweighthench077}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench077" title="@{repeating_hench4_$X_gearqtyhench077}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench077" title="@{repeating_hench4_$X_gearvalhench077}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench077" title="@{repeating_hench4_$X_gearlochench077}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench078" title="@{repeating_hench4_$X_geardeschench078}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench078" title="@{repeating_hench4_$X_gearweighthench078}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench078" title="@{repeating_hench4_$X_gearqtyhench078}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench078" title="@{repeating_hench4_$X_gearvalhench078}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench078" title="@{repeating_hench4_$X_gearlochench078}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench079" title="@{repeating_hench4_$X_geardeschench079}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench079" title="@{repeating_hench4_$X_gearweighthench079}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench079" title="@{repeating_hench4_$X_gearqtyhench079}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench079" title="@{repeating_hench4_$X_gearvalhench079}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench079" title="@{repeating_hench4_$X_gearlochench079}" placeholder="Location"></td>
</tr>
</table><br>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea44" title="@{henchnotesarea44}"></textarea><hr><hr>
</fieldset>
</div>
<div class="sheet-tab-content sheet-section-follower-psion"><br>
<br><h4><b>Psionic Followers</b></h4><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Class</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname5" title="@{henchname5}" ></td>
<td><input type="text" name="attr_henchac5" title="@{henchac5}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace5" title="@{henchrace5}"></td>
<td><input type="text" name="attr_henchlvl5" title="@{henchlvl5}" class="sheet-short"></td>
<td><input type="text" name="attr_hench-psion5-class" title="@{hench-psion5-class}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchhp5" title="@{henchhp5}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp_max5" title="@{henchhp_max5}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits5" title="@{henchunits5}" class="sheet-short" placeholder="#"></td>
</tr></table><br><hr>
<br>
<h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench024" title="@{weaponnamehench024}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench024" title="@{attacknumhench024}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench024" title="@{attackadjhench024}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench024" title="@{damadjhench024}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench024" title="@{ThAC0hench024}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench024" title="%{hit1hench024}" value="@{henchname5} hits an AC of [[@{ThAC0hench024}-(1d20cs>@{crit-thresh-hench024}+(@{attackadjhench024})+(?{Misc. bonus|0}))]] using their @{weaponnamehench024}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench024" title="@{crit-thresh-hench024}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench024" title="@{damsmhench024}" class="sheet-short"><button type="roll" name="roll_attacksmhench024" title="%{attacksmhench024}" value="@{henchname5} rolls [[@{damsmhench024}+(@{damadjhench024})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench024}!"></button></td>
<td><input type="text" name="attr_damlhench024" title="@{damlhench024}" class="sheet-short"><button type="roll" name="roll_attacklhench024" title="%{attacklhench024}" value="@{henchname5} rolls [[@{damlhench024}+(@{damadjhench024})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench024}!"></button></td>
<td><input type="text" name="attr_rangehench024" title="@{rangehench024}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench024" title="@{weaptypehench024}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench024" title="@{weapspeedhench024}" class="sheet-small"><button type="roll" name="roll_inithench024" title="%{inithench024}" value="/gmroll [[{([[1d10]]+@{weapspeedhench024}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench024})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench025" title="@{weaponnamehench025}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench025" title="@{attacknumhench025}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench025" title="@{attackadjhench025}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench025" title="@{damadjhench025}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench025" title="@{ThAC0hench025}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench025" title="%{hit1hench025}" value="@{henchname5} hits an AC of [[@{ThAC0hench025}-(1d20cs>@{crit-thresh-hench025}+(@{attackadjhench025})+(?{Misc. bonus|0}))]] using their @{weaponnamehench025}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench025" title="@{crit-thresh-hench025}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench025" title="@{damsmhench025}" class="sheet-short"><button type="roll" name="roll_attacksmhench025" title="%{attacksmhench025}" value="@{henchname5} rolls [[@{damsmhench025}+(@{damadjhench025})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench025}!"></button></td>
<td><input type="text" name="attr_damlhench025" title="@{damlhench025}" class="sheet-short"><button type="roll" name="roll_attacklhench025" title="%{attacklhench025}" value="@{henchname5} rolls [[@{damlhench025}+(@{damadjhench025})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench025}!"></button></td>
<td><input type="text" name="attr_rangehench025" title="@{rangehench025}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench025" title="@{weaptypehench025}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench025" title="@{weapspeedhench025}" class="sheet-small"><button type="roll" name="roll_inithench025" title="%{inithench025}" value="/gmroll [[{([[1d10]]+@{weapspeedhench025}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench025})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench026" title="@{weaponnamehench026}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench026" title="@{attacknumhench026}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench026" title="@{attackadjhench026}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench026" title="@{damadjhench026}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench026" title="@{ThAC0hench026}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench026" title="%{hit1hench026}" value="@{henchname5} hits an AC of [[@{ThAC0hench026}-(1d20cs>@{crit-thresh-hench026}+(@{attackadjhench026})+(?{Misc. bonus|0}))]] using their @{weaponnamehench026}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench026" title="@{crit-thresh-hench026}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench026" title="@{damsmhench026}" class="sheet-short"><button type="roll" name="roll_attacksmhench026" title="%{attacksmhench026}" value="@{henchname5} rolls [[@{damsmhench026}+(@{damadjhench026})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench026}!"></button></td>
<td><input type="text" name="attr_damlhench026" title="@{damlhench026}" class="sheet-short"><button type="roll" name="roll_attacklhench026" title="%{attacklhench026}" value="@{henchname5} rolls [[@{damlhench026}+(@{damadjhench026})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench026}!"></button></td>
<td><input type="text" name="attr_rangehench026" title="@{rangehench026}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench026" title="@{weaptypehench026}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench026" title="@{weapspeedhench026}" class="sheet-small"><button type="roll" name="roll_inithench026" title="%{inithench026}" value="/gmroll [[{([[1d10]]+@{weapspeedhench026}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench026})]&{tracker}"></button></td>
</tr>
</table>
<br><hr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench5parsave" title="%{hench5parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench5partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench5poisave" title="%{hench5poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench5poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench5deasave" title="%{hench5deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench5deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench5rodsave" title="%{hench5rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench5rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench5stasave" title="%{hench5stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench5statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench5wansave" title="%{hench5wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench5wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench5petsave" title="%{hench5petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench5pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench5polsave" title="%{hench5polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench5poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench5bresave" title="%{hench5bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench5bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench5spesave" title="%{hench5spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench5spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench5partar" title="@{hench5partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench5poitar" title="@{hench5poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench5deatar" title="@{hench5deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench5rodtar" title="@{hench5rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench5statar" title="@{hench5statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench5wantar" title="@{hench5wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench5pettar" title="@{hench5pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench5poltar" title="@{hench5poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench5bretar" title="@{hench5bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench5spetar" title="@{hench5spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<input type="radio" name="attr_tab30" class="sheet-tab sheet-tab65" value="1" checked/><span class="sheet-tab sheet-tab65">Standard</span>&nbsp;
<input type="radio" name="attr_tab30" class="sheet-tab sheet-tab66" value="2"/><span class="sheet-tab sheet-tab66">Advanced</span><br><br>
<div class="sheet-tab-content sheet-section-psionics-standard-hench">
<h4><b>Psionics Core</b></h4><br><h4>You can use + to denote different sources of bonuses.</h4><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Telepathy Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psiontelepathic500" title="@{psiontelepathic500}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod500" title="@{powerscore-nomod500}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod500" title="@{powerscore-mod500}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod500" title="@{psionic-mod500}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Devotion500" title="%{Telepathy-Devotion500}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod500})]]&le;[[@{powerscore-nomod500}+(@{powerscore-mod500})]] @{psiontelepathic500}"></button></td>
<td><input type="text" name="attr_psiontelepathic-macro500" title="@{psiontelepathic-macro500}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-macro500" title="%{telepathic-macro500}" value="@{psiontelepathic-macro500}"></button></td>
<td><input type="text" name="attr_PSP-cost600" title="@{PSP-cost600}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psiontelepathic501" title="@{psiontelepathic501}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod501" title="@{powerscore-nomod501}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod501" title="@{powerscore-mod501}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod501" title="@{psionic-mod501}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Devotion501" title="%{Telepathy-Devotion501}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod501})]]&le;[[@{powerscore-nomod501}+(@{powerscore-mod501})]] @{psiontelepathic501}"></button></td>
<td><input type="text" name="attr_psiontelepathic-macro501" title="@{psiontelepathic-macro501}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-macro501" title="%{telepathic-macro501}" value="@{psiontelepathic-macro501}"></button></td>
<td><input type="text" name="attr_PSP-cost601" title="@{PSP-cost601}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psiontelepathic502" title="@{psiontelepathic502}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod502" title="@{powerscore-nomod502}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod502" title="@{powerscore-mod502}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod502" title="@{psionic-mod502}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Devotion502" title="%{Telepathy-Devotion502}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod502})]]&le;[[@{powerscore-nomod502}+(@{powerscore-mod502})]] @{psiontelepathic502}"></button></td>
<td><input type="text" name="attr_psiontelepathic-macro502" title="@{psiontelepathic-macro502}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-macro502" title="%{telepathic-macro502}" value="@{psiontelepathic-macro502}"></button></td>
<td><input type="text" name="attr_PSP-cost602" title="@{PSP-cost602}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Telepathy Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_telepathic-science503" title="@{telepathic-science503}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod503" title="@{powerscore-nomod503}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod503" title="@{powerscore-mod503}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod503" title="@{psionic-mod503}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Science503" title="%{Telepathy-Science503}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod503})]]&le;[[@{powerscore-nomod503}+(@{powerscore-mod503})]] @{telepathic-science503}"></button></td>
<td><input type="text" name="attr_psiontelepathic-science-macro503" title="@{psiontelepathic-science-macro503}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-science-macro503" title="%{telepathic-science-macro503}" value="@{psiontelepathic-science-macro503}"></button></td>
<td><input type="text" name="attr_PSP-cost603" title="@{PSP-cost603}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_telepathic-science504" title="@{telepathic-science504}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod504" title="@{powerscore-nomod504}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod504" title="@{powerscore-mod504}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod504" title="@{psionic-mod504}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Science504" title="%{Telepathy-Science504}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod504})]]&le;[[@{powerscore-nomod504}+(@{powerscore-mod504})]] @{telepathic-science504}"></button></td>
<td><input type="text" name="attr_psiontelepathic-science-macro504" title="@{psiontelepathic-science-macro504}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-science-macro504" title="%{telepathic-science-macro504}" value="@{psiontelepathic-science-macro504}"></button></td>
<td><input type="text" name="attr_PSP-cost604" title="@{PSP-cost604}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_telepathic-science505" title="@{telepathic-science505}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod505" title="@{powerscore-nomod505}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod505" title="@{powerscore-mod505}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod505" title="@{psionic-mod505}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Science505" title="%{Telepathy-Science505}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod505})]]&le;[[@{powerscore-nomod505}+(@{powerscore-mod505})]] @{telepathic-science505}"></button></td>
<td><input type="text" name="attr_psiontelepathic-science-macro505" title="@{psiontelepathic-science-macro505}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-science-macro505" title="%{telepathic-science-macro505}" value="@{psiontelepathic-science-macro505}"></button></td>
<td><input type="text" name="attr_PSP-cost605" title="@{PSP-cost605}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
</div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psychokinesis Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionkinetic506" title="@{psionkinetic506}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod506" title="@{powerscore-nomod506}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod506" title="@{powerscore-mod506}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod506" title="@{psionic-mod506}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Devotion506" title="%{Kinetic-Devotion506}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod506})]]&le;[[@{powerscore-nomod506}+(@{powerscore-mod506})]] @{psionkinetic506}"></button></td>
<td><input type="text" name="attr_psionkinetic-macro506" title="@{psionkinetic-macro506}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-macro506" title="%{kinetic-macro506}" value="@{psionkinetic-macro506}"></button></td>
<td><input type="text" name="attr_PSP-cost606" title="@{PSP-cost606}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionkinetic507" title="@{psionkinetic507}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod507" title="@{powerscore-nomod507}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod507" title="@{powerscore-mod507}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod507" title="@{psionic-mod507}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Devotion507" title="%{Kinetic-Devotion507}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod507})]]&le;[[@{powerscore-nomod507}+(@{powerscore-mod507})]] @{psionkinetic507}"></button></td>
<td><input type="text" name="attr_psionkinetic-macro507" title="@{psionkinetic-macro507}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-macro507" title="%{kinetic-macro507}" value="@{psionkinetic-macro507}"></button></td>
<td><input type="text" name="attr_PSP-cost607" title="@{PSP-cost607}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionkinetic508" title="@{psionkinetic508}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod508" title="@{powerscore-nomod508}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod508" title="@{powerscore-mod508}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod508" title="@{psionic-mod508}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Devotion508" title="%{Kinetic-Devotion508}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod508})]]&le;[[@{powerscore-nomod508}+(@{powerscore-mod508})]] @{psionkinetic508}"></button></td>
<td><input type="text" name="attr_psionkinetic-macro508" title="@{psionkinetic-macro508}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-macro508" title="%{kinetic-macro508}" value="@{psionkinetic-macro508}"></button></td>
<td><input type="text" name="attr_PSP-cost608" title="@{PSP-cost608}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Psychokinesis Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_kinetic-science509" title="@{kinetic-science509}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod509" title="@{powerscore-nomod509}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod509" title="@{powerscore-mod509}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod509" title="@{psionic-mod509}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Science509" title="%{Kinetic-Science509}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod509})]]&le;[[@{powerscore-nomod509}+(@{powerscore-mod509})]] @{kinetic-science509}"></button></td>
<td><input type="text" name="attr_psionkinetic-science-macro509" title="@{psionkinetic-science-macro509}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-science-macro509" title="%{kinetic-science-macro509}" value="@{psionkinetic-science-macro509}"></button></td>
<td><input type="text" name="attr_PSP-cost609" title="@{PSP-cost609}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_kinetic-science510" title="@{kinetic-science510}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod510" title="@{powerscore-nomod510}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod510" title="@{powerscore-mod510}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod510" title="@{psionic-mod510}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Science510" title="%{Kinetic-Science510}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod510})]]&le;[[@{powerscore-nomod510}+(@{powerscore-mod510})]] @{kinetic-science510}"></button></td>
<td><input type="text" name="attr_psionkinetic-science-macro510" title="@{psionkinetic-science-macro510}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-science-macro510" title="%{kinetic-science-macro510}" value="@{psionkinetic-science-macro510}"></button></td>
<td><input type="text" name="attr_PSP-cost610" title="@{PSP-cost610}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_kinetic-science511" title="@{kinetic-science511}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod511" title="@{powerscore-nomod511}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod511" title="@{powerscore-mod511}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod511" title="@{psionic-mod511}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Science511" title="%{Kinetic-Science511}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod511})]]&le;[[@{powerscore-nomod511}+(@{powerscore-mod511})]] @{kinetic-science511}"></button></td>
<td><input type="text" name="attr_psionkinetic-science-macro511" title="@{psionkinetic-science-macro511}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-science-macro511" title="%{kinetic-science-macro511}" value="@{psionkinetic-science-macro511}"></button></td>
<td><input type="text" name="attr_PSP-cost611" title="@{PSP-cost611}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psychoportive Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionportation512" title="@{psionportation512}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod512" title="@{powerscore-nomod512}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod512" title="@{powerscore-mod512}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod512" title="@{psionic-mod512}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Devotion512" title="%{Portation-Devotion512}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod512})]]&le;[[@{powerscore-nomod512}+(@{powerscore-mod512})]] @{psionportation512}"></button></td>
<td><input type="text" name="attr_psionportation-macro512" title="@{psionportation-macro512}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-macro512" title="%{portation-macro512}" value="@{psionportation-macro512}"></button></td>
<td><input type="text" name="attr_PSP-cost612" title="@{PSP-cost612}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionportation513" title="@{psionportation513}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod513" title="@{powerscore-nomod513}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod513" title="@{powerscore-mod513}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod513" title="@{psionic-mod513}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Devotion513" title="%{Portation-Devotion513}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod513})]]&le;[[@{powerscore-nomod513}+(@{powerscore-mod513})]] @{psionportation513}"></button></td>
<td><input type="text" name="attr_psionportation-macro513" title="@{psionportation-macro513}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-macro513" title="%{portation-macro513}" value="@{psionportation-macro513}"></button></td>
<td><input type="text" name="attr_PSP-cost613" title="@{PSP-cost613}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionportation514" title="@{psionportation514}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod514" title="@{powerscore-nomod514}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod514" title="@{powerscore-mod514}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod514" title="@{psionic-mod514}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Devotion514" title="%{Portation-Devotion514}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod514})]]&le;[[@{powerscore-nomod514}+(@{powerscore-mod514})]] @{psionportation514}"></button></td>
<td><input type="text" name="attr_psionportation-macro514" title="@{psionportation-macro514}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-macro514" title="%{portation-macro514}" value="@{psionportation-macro514}"></button></td>
<td><input type="text" name="attr_PSP-cost614" title="@{PSP-cost614}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Psychoportive Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_portation-science515" title="@{portation-science515}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod515" title="@{powerscore-nomod515}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod515" title="@{powerscore-mod515}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod515" title="@{psionic-mod515}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Science515" title="%{Portation-Science515}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod515})]]&le;[[@{powerscore-nomod515}+(@{powerscore-mod515})]] @{portation-science515}"></button></td>
<td><input type="text" name="attr_psionportation-science-macro515" title="@{psionportation-science-macro515}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-science-macro515" title="%{portation-science-macro515}" value="@{psionportation-science-macro515}"></button></td>
<td><input type="text" name="attr_PSP-cost615" title="@{PSP-cost615}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_portation-science516" title="@{portation-science516}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod516" title="@{powerscore-nomod516}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod516" title="@{powerscore-mod516}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod516" title="@{psionic-mod516}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Science516" title="%{Portation-Science516}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod516})]]&le;[[@{powerscore-nomod516}+(@{powerscore-mod516})]] @{portation-science516}"></button></td>
<td><input type="text" name="attr_psionportation-science-macro516" title="@{psionportation-science-macro516}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-science-macro516" title="%{portation-science-macro516}" value="@{psionportation-science-macro516}"></button></td>
<td><input type="text" name="attr_PSP-cost616" title="@{PSP-cost616}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_portation-science517" title="@{portation-science517}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod517" title="@{powerscore-nomod517}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod517" title="@{powerscore-mod517}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod517" title="@{psionic-mod517}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Science517" title="%{Portation-Science517}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod517})]]&le;[[@{powerscore-nomod517}+(@{powerscore-mod517})]] @{portation-science517}"></button></td>
<td><input type="text" name="attr_psionportation-science-macro517" title="@{psionportation-science-macro517}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-science-macro517" title="%{portation-science-macro517}" value="@{psionportation-science-macro517}"></button></td>
<td><input type="text" name="attr_PSP-cost617" title="@{PSP-cost617}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psychometabolism Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionmetabolic518 " title="@{psionmetabolic518}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod518" title="@{powerscore-nomod518}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod518" title="@{powerscore-mod518}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod518" title="@{psionic-mod518}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Devotion518" title="%{Metabolic-Devotion518}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod518})]]&le;[[@{powerscore-nomod518}+(@{powerscore-mod518})]] @{psionmetabolic518}"></button></td>
<td><input type="text" name="attr_psionmetabolic-macro518" title="@{psionmetabolic-macro518}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-macro518" title="%{metabolic-macro518}" value="@{psionmetabolic-macro518}"></button></td>
<td><input type="text" name="attr_PSP-cost618" title="@{PSP-cost618}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionmetabolic519" title="@{psionmetabolic519}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod519" title="@{powerscore-nomod519}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod519" title="@{powerscore-mod519}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod519" title="@{psionic-mod519}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Devotion519" title="%{Metabolic-Devotion519}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod519})]]&le;[[@{powerscore-nomod519}+(@{powerscore-mod519})]] @{psionmetabolic519}"></button></td>
<td><input type="text" name="attr_psionmetabolic-macro519" title="@{psionmetabolic-macro519}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-macro519" title="%{metabolic-macro519}" value="@{psionmetabolic-macro519}"></button></td>
<td><input type="text" name="attr_PSP-cost619" title="@{PSP-cost619}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionmetabolic520" title="@{psionmetabolic520}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod520" title="@{powerscore-nomod520}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod520" title="@{powerscore-mod520}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod520" title="@{psionic-mod520}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Devotion520" title="%{Metabolic-Devotion520}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod520})]]&le;[[@{powerscore-nomod520}+(@{powerscore-mod520})]] @{psionmetabolic520}"></button></td>
<td><input type="text" name="attr_psionmetabolic-macro520" title="@{psionmetabolic-macro520}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-macro520" title="%{metabolic-macro520}" value="@{psionmetabolic-macro520}"></button></td>
<td><input type="text" name="attr_PSP-cost620" title="@{PSP-cost620}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Psychometabolism Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_metabolic-science521" title="@{metabolic-science521}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod521" title="@{powerscore-nomod521}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod521" title="@{powerscore-mod521}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod521" title="@{psionic-mod521}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Science521" title="%{Metabolic-Science521}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod521})]]&le;[[@{powerscore-nomod521}+(@{powerscore-mod521})]] @{metabolic-science521}"></button></td>
<td><input type="text" name="attr_psionmetabolic-science-macro521" title="@{psionmetabolic-science-macro521}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-science-macro521" title="%{metabolic-science-macro521}" value="@{psionmetabolic-science-macro521}"></button></td>
<td><input type="text" name="attr_PSP-cost621" title="@{PSP-cost621}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_metabolic-science522" title="@{metabolic-science522}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod522" title="@{powerscore-nomod522}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod522" title="@{powerscore-mod522}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod522" title="@{psionic-mod522}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Science522" title="%{Metabolic-Science522}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod522})]]&le;[[@{powerscore-nomod522}+(@{powerscore-mod522})]] @{metabolic-science522}"></button></td>
<td><input type="text" name="attr_psionmetabolic-science-macro522" title="@{psionmetabolic-science-macro522}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-science-macro522" title="%{metabolic-science-macro522}" value="@{psionmetabolic-science-macro522}"></button></td>
<td><input type="text" name="attr_PSP-cost622" title="@{PSP-cost622}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_metabolic-science523" title="@{metabolic-science523}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod523" title="@{powerscore-nomod523}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod523" title="@{powerscore-mod523}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod523" title="@{psionic-mod523}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Science523" title="%{Metabolic-Science523}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod523})]]&le;[[@{powerscore-nomod523}+(@{powerscore-mod523})]] @{metabolic-science523}"></button></td>
<td><input type="text" name="attr_psionmetabolic-science-macro523" title="@{psionmetabolic-science-macro523}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-science-macro523" title="%{metabolic-science-macro523}" value="@{psionmetabolic-science-macro523}"></button></td>
<td><input type="text" name="attr_PSP-cost623" title="@{PSP-cost623}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Clairsentient Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionclair524" title="@{psionclair524}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod524" title="@{powerscore-nomod524}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod524" title="@{powerscore-mod524}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod524" title="@{psionic-mod524}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Devotion524" title="%{Clair-Devotion524}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod524})]]&le;[[@{powerscore-nomod524}+(@{powerscore-mod524})]] @{psionclair524}"></button></td>
<td><input type="text" name="attr_psionclair-macro524" title="@{psionclair-macro524}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-macro524" title="%{clair-macro524}" value="@{psionclair-macro524}"></button></td>
<td><input type="text" name="attr_PSP-cost624" title="@{PSP-cost624}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionclair525" title="@{psionclair525}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod525" title="@{powerscore-nomod525}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod525" title="@{powerscore-mod525}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod525" title="@{psionic-mod525}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Devotion525" title="%{Clair-Devotion525}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod525})]]&le;[[@{powerscore-nomod525}+(@{powerscore-mod525})]] @{psionclair525}"></button></td>
<td><input type="text" name="attr_psionclair-macro525" title="@{psionclair-macro525}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-macro525" title="%{clair-macro525}" value="@{psionclair-macro525}"></button></td>
<td><input type="text" name="attr_PSP-cost625" title="@{PSP-cost625}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionclair526" title="@{psionclair526}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod526" title="@{powerscore-nomod526}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod526" title="@{powerscore-mod526}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod526" title="@{psionic-mod526}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Devotion526" title="%{Clair-Devotion526}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod526})]]&le;[[@{powerscore-nomod526}+(@{powerscore-mod526})]] @{psionclair526}"></button></td>
<td><input type="text" name="attr_psionclair-macro526" title="@{psionclair-macro526}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-macro526" title="%{clair-macro526}" value="@{psionclair-macro526}"></button></td>
<td><input type="text" name="attr_PSP-cost626" title="@{PSP-cost626}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Clairsentient Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_clair-science527" title="@{clair-science527}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod527" title="@{powerscore-nomod527}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod527" title="@{powerscore-mod527}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod527" title="@{psionic-mod527}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Science527" title="%{Clair-Science527}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod527})]]&le;[[@{powerscore-nomod527}+(@{powerscore-mod527})]] @{clair-science527}"></button></td>
<td><input type="text" name="attr_psionclai-science-macro527" title="@{psionclair-science-macro527}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-science-macro527" title="%{clair-science-macro527}" value="@{psionclair-science-macro527}"></button></td>
<td><input type="text" name="attr_PSP-cost627" title="@{PSP-cost627}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_clair-science528" title="@{clair-science528}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod528" title="@{powerscore-nomod528}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod528" title="@{powerscore-mod528}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod528" title="@{psionic-mod528}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Science528" title="%{Clair-Science528}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod528})]]&le;[[@{powerscore-nomod528}+(@{powerscore-mod528})]] @{clair-science528}"></button></td>
<td><input type="text" name="attr_psionclair-science-macro528" title="@{psionclair-science-macro528}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-science-macro528" title="%{clair-science-macro528}" value="@{psionclair-science-macro528}"></button></td>
<td><input type="text" name="attr_PSP-cost628" title="@{PSP-cost628}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_clair-science529" title="@{clair-science529}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod529" title="@{powerscore-nomod529}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod529" title="@{powerscore-mod529}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod529" title="@{psionic-mod529}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Science529" title="%{Clair-Science529}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod529})]]&le;[[@{powerscore-nomod529}+(@{powerscore-mod529})]] @{clair-science529}"></button></td>
<td><input type="text" name="attr_psionclair-science-macro529" title="@{psionclair-science-macro529}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-science-macro529" title="%{clair-science-macro529}" value="@{psionclair-science-macro529}"></button></td>
<td><input type="text" name="attr_PSP-cost629" title="@{PSP-cost629}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Metapsionic Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionmeta536" title="@{psionmeta536}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod536" title="@{powerscore-nomod536}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod536" title="@{powerscore-mod536}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod536" title="@{psionic-mod536}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Devotion536" title="%{Meta-Devotion536}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod536})]]&le;[[@{powerscore-nomod536}+(@{powerscore-mod536})]] @{psionmeta536}"></button></td>
<td><input type="text" name="attr_psionmeta-macro536" title="@{psionmeta-macro536}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-macro536" title="%{meta-macro536}" value="@{psionmeta-macro536}"></button></td>
<td><input type="text" name="attr_PSP-cost636" title="@{PSP-cost636}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionmeta537" title="@{psionmeta537}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod537" title="@{powerscore-nomod537}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod537" title="@{powerscore-mod537}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod537" title="@{psionic-mod537}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Devotion537" title="%{Meta-Devotion537}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod537})]]&le;[[@{powerscore-nomod537}+(@{powerscore-mod537})]] @{psionmeta537}"></button></td>
<td><input type="text" name="attr_psionmeta-macro537" title="@{psionmeta-macro537}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-macro537" title="%{meta-macro537}" value="@{psionmeta-macro537}"></button></td>
<td><input type="text" name="attr_PSP-cost637" title="@{PSP-cost637}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionmeta538" title="@{psionmeta538}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod538" title="@{powerscore-nomod538}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod538" title="@{powerscore-mod538}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod538" title="@{psionic-mod538}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Devotion538" title="%{Meta-Devotion538}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod538})]]&le;[[@{powerscore-nomod538}+(@{powerscore-mod538})]] @{psionmeta538}"></button></td>
<td><input type="text" name="attr_psionmeta-macro538" title="@{psionmeta-macro538}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-macro538" title="%{meta-macro538}" value="@{psionmeta-macro538}"></button></td>
<td><input type="text" name="attr_PSP-cost638" title="@{PSP-cost638}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Metapsionic Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_meta-science539" title="@{meta-science539}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod539" title="@{powerscore-nomod539}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod539" title="@{powerscore-mod539}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod539" title="@{psionic-mod539}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Science539" title="%{Meta-Science539}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod539})]]&le;[[@{powerscore-nomod539}+(@{powerscore-mod539})]] @{meta-science539}"></button></td>
<td><input type="text" name="attr_psionmeta-science-macro539" title="@{psionmeta-science-macro539}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-science-macro539" title="%{meta-science-macro539}" value="@{psionmeta-science-macro539}"></button></td>
<td><input type="text" name="attr_PSP-cost639" title="@{PSP-cost639}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_meta-science540" title="@{meta-science540}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod540" title="@{powerscore-nomod540}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod540" title="@{powerscore-mod540}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod540" title="@{psionic-mod540}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Science540" title="%{Meta-Science540}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod540})]]&le;[[@{powerscore-nomod540}+(@{powerscore-mod540})]] @{meta-science540}"></button></td>
<td><input type="text" name="attr_psionmeta-science-macro540" title="@{psionmeta-science-macro540}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-science-macro540" title="%{meta-science-macro540}" value="@{psionmeta-science-macro540}"></button></td>
<td><input type="text" name="attr_PSP-cost640" title="@{PSP-cost640}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_meta-science541" title="@{meta-science541}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod541" title="@{powerscore-nomod541}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod541" title="@{powerscore-mod541}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod541" title="@{psionic-mod541}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Science541" title="%{Meta-Science541}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod541})]]&le;[[@{powerscore-nomod541}+(@{powerscore-mod541})]] @{meta-science541}"></button></td>
<td><input type="text" name="attr_psionmeta-science-macro541" title="@{psionmeta-science-macro541}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-science-macro541" title="%{meta-science-macro541}" value="@{psionmeta-science-macro541}"></button></td>
<td><input type="text" name="attr_PSP-cost641" title="@{PSP-cost641}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Attack Modes</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionattacking530" title="@{psionattacking530}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod530" title="@{powerscore-nomod530}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod530" title="@{powerscore-mod530}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod530" title="@{psionic-mod530}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Attacking530" title="%{Attacking530}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod530})]]&le;[[@{powerscore-nomod530}+(@{powerscore-mod530})]] @{psionattacking530}"></button></td>
<td><input type="text" name="attr_psionattacking-macro530" title="@{psionattacking-macro530}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_attacking-macro530" title="%{attacking-macro530}" value="@{psionattacking-macro530}"></button></td>
<td><input type="text" name="attr_PSP-cost630" title="@{PSP-cost630}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionattacking531" title="@{psionattacking531}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod531" title="@{powerscore-nomod531}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod531" title="@{powerscore-mod531}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod531" title="@{psionic-mod531}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Attacking531" title="%{Attacking531}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod531})]]&le;[[@{powerscore-nomod531}+(@{powerscore-mod531})]] @{psionattacking531}"></button></td>
<td><input type="text" name="attr_psionattacking-macro531" title="@{psionattacking-macro531}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_attacking-macro531" title="%{attacking-macro531}" value="@{psionattacking-macro531}"></button></td>
<td><input type="text" name="attr_PSP-cost631" title="@{PSP-cost631}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionattacking532" title="@{psionattacking532}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod532" title="@{powerscore-nomod532}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod532" title="@{powerscore-mod532}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod532" title="@{psionic-mod532}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Attacking532" title="%{Attacking532}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod532})]]&le;[[@{powerscore-nomod532}+(@{powerscore-mod532})]] @{psionattacking532}"></button></td>
<td><input type="text" name="attr_psionattacking-macro532" title="@{psionattacking-macro532}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_attacking-macro532" title="%{attacking-macro532}" value="@{psionattacking-macro532}"></button></td>
<td><input type="text" name="attr_PSP-cost632" title="@{PSP-cost632}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Defense Modes</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psiondefending533" title="@{psiondefending533}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod533" title="@{powerscore-nomod533}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod533" title="@{powerscore-mod533}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod533" title="@{psionic-mod533}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Defending533" title="%{Defending533}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod533})]]&le;[[@{powerscore-nomod533}+(@{powerscore-mod533})]] @{psiondefending533}"></button></td>
<td><input type="text" name="attr_psiondefending-macro533" title="@{psiondefending-macro533}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_defending-macro533" title="%{defending-macro533}" value="@{psiondefending-macro533}"></button></td>
<td><input type="text" name="attr_PSP-cost633" title="@{PSP-cost633}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psiondefending534" title="@{psiondefending534}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod534" title="@{powerscore-nomod534}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod534" title="@{powerscore-mod534}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod534" title="@{psionic-mod534}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Defending534" title="%{Defending534}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod534})]]&le;[[@{powerscore-nomod534}+(@{powerscore-mod534})]] @{psiondefending534}"></button></td>
<td><input type="text" name="attr_psiondefending-macro534" title="@{psiondefending-macro534}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_defending-macro534" title="%{defending-macro534}" value="@{psiondefending-macro534}"></button></td>
<td><input type="text" name="attr_PSP-cost634" title="@{PSP-cost634}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psiondefending535" title="@{psiondefending535}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod535" title="@{powerscore-nomod535}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod535" title="@{powerscore-mod535}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod535" title="@{psionic-mod535}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Defending535" title="%{Defending535}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod535})]]&le;[[@{powerscore-nomod535}+(@{powerscore-mod535})]] @{psiondefending535}"></button></td>
<td><input type="text" name="attr_psiondefending-macro535" title="@{psiondefending-macro535}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_defending-macro535" title="%{defending-macro535}" value="@{psiondefending-macro535}"></button></td>
<td><input type="text" name="attr_PSP-cost635" title="@{PSP-cost635}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psionic Strength Points</b></h4>
<table style='width:250px;'>
<tr>
<td class="sheet-default-header" style="width:100px;">Value</td>
<td class="sheet-default-header" style="width:50px;">Current</td>
<td class="sheet-default-header" style="width:15px;">/</td>
<td class="sheet-default-header" style="width:60px;">Maximum</td>
<td class="sheet-default-header" style="width:25px;">Speed</td>
</tr>
<tr>
<td class="sheet-default-header" style=" width:100px;">PSP:</td>
<td><input type="number" name="attr_PSP500" title="@{PSP500}" class="sheet-short" placeholder="PSP"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold; width:15px">/</td>
<td><input type="number" name="attr_PSP500_max" title="@{PSP500|max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Temp PSP:</td>
<td><input type="number" name="attr_tempPSP500" title="@{tempPSP500}" class="sheet-short" placeholder="Temp"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold; width:15px;">/</td>
<td><input type="number" name="attr_tempPSP500_max" title="@{tempPSP500|max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Stored PSP:</td>
<td><input type="number" name="attr_storedPSP500" title="@{storedPSP500}" class="sheet-short" placeholder="Stored"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold; width:15px;">/</td>
<td><input type="number" name="attr_storedPSP500_max" title="@{storedPSP500|max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width: 25px;">Speed</td>
<td></td>
<td></td>
<td><input type="text" name="attr_psispeed501" title="@{psispeed501}" class="sheet-small"></td>
<td><button type="roll" name="roll_psispeed500" title="%{psispeed500}" value="/gmroll [[{([[1d10]]+@{psispeed501}-(?{Misc. bonus|+0})), 1}kh1)]] [Initiative (Psionic Power)]&{tracker}"></button></td>
</tr>
</table>
</div>
<div class="sheet-col">
<br><br>
<h4><b>Psionic Proficiencies</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psiprofname500" title="@{psiprofname500}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum500" title="@{psiprofstatnum500}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod500" title="@{psiprofmod500}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots500" title="@{psiprofslots500}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof500" title="%{Psiprof500}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum500})+(@{psiprofmod500})]] @{psiprofname500}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psiprofname501" title="@{psiprofname501}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum501" title="@{psiprofstatnum501}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod501" title="@{psiprofmod501}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots501" title="@{psiprofslots501}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof501" title="%{Psiprof501}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum501})+(@{psiprofmod501})]] @{psiprofname501}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psiprofname502" title="@{psiprofname502}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum502" title="@{psiprofstatnum502}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod502" title="@{psiprofmod502}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots502" title="@{psiprofslots502}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof502" title="%{Psiprof502}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum502})+(@{psiprofmod502})]] @{psiprofname502}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psiprofname503" title="@{psiprofname503}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum503" title="@{psiprofstatnum503}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod503" title="@{psiprofmod503}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots503" title="@{psiprofslots503}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof503" title="%{Psiprof503}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum503})+(@{psiprofmod503})]] @{psiprofname503}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psiprofname504" title="@{psiprofname504}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum504" title="@{psiprofstatnum504}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod504" title="@{psiprofmod504}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots504" title="@{psiprofslots504}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof504" title="%{Psiprof504}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum504})+(@{psiprofmod504})]] @{psiprofname504}"></button></td>
</tr>
</table></ul></div></div>
<br><br>
<h4><b>Psionics Storage</b></h4><br>
<textarea name="attr_psionmem500" title="@{psionmem500}" placeholder="Place Psionic ability information here."></textarea>
<br>
<br><h4><b>Special Abilities and Attacks</b></h4><br><textarea name="attr_abilitiesnotes502" title="@{abilitiesnotes502}"></textarea><br>
<h4><b>Psionic Weapons</b></h4><br><textarea name="attr_psiweps500" title="@{psiweps500}"></textarea><hr></div>
<div class="sheet-tab-content sheet-section-psionics-advanced-hench">
<h4><b>Advanced Psionics</b></h4><span></span><br>
<h4>You can use + to denote different sources of bonuses.</h4><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Telepathy Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-name700" title="@{psionic-telepathy-name700}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj700" title="@{mthac0adj700}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac700" title="@{mac700}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0700" title="@{MThAC0700}" class="sheet-small" value="20"><button type="roll" name="roll_mthac02-hit700" title="%{mthac02-hit700}" value="@{henchname5} hits a MAC of [[@{MThAC0700}-(1d20+(@{mthac0adj700})+(?{Misc. bonus|0}))]]&le;[[@{mac700}]] using their @{psionic-telepathy-name700}"></button></td>
<td><input type="text" name="attr_psionic-macro700" title="@{psionic-macro700}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro3-check700" title="%{psionic-macro3-check700}" value="@{psionic-macro700}"></button></td>
<td><input type="text" name="attr_PSP-cost700" title="@{PSP-cost700}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-name701" title="@{psionic-telepathy-name701}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj701" title="@{mthac0adj701}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac701" title="@{mac701}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0701" title="@{MThAC0701}" class="sheet-small" value="20"><button type="roll" name="roll_mthac02-hit701" title="%{mthac02-hit701}" value="@{henchname5} hits a MAC of [[@{MThAC0701}-(1d20+(@{mthac0adj701})+(?{Misc. bonus|0}))]]&le;[[@{mac701}]] using their @{psionic-telepathy-name701}"></button></td>
<td><input type="text" name="attr_psionic-macro701" title="@{psionic-macro701}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro3-check701" title="%{psionic-macro3-check701}" value="@{psionic-macro701}"></button></td>
<td><input type="text" name="attr_PSP-cost701" title="@{PSP-cost701}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-name702" title="@{psionic-telepathy-name702}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj702" title="@{mthac0adj702}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac702" title="@{mac702}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0702" title="@{MThAC0702}" class="sheet-small" value="20"><button type="roll" name="roll_mthac02-hit702" title="%{mthac02-hit702}" value="@{henchname5} hits a MAC of [[@{MThAC0702}-(1d20+(@{mthac0adj702})+(?{Misc. bonus|0}))]]&le;[[@{mac702}]] using their @{psionic-telepathy-name702}"></button></td>
<td><input type="text" name="attr_psionic-macro702" title="@{psionic-macro702}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro3-check702" title="%{psionic-macro3-check702}" value="@{psionic-macro702}"></button></td>
<td><input type="text" name="attr_PSP-cost702" title="@{PSP-cost702}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4><b>Telepathy Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-science-name703" title="@{psionic-telepathy-science-name703}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj703" title="@{mthac0adj703}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac703" title="@{mac703}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0703" title="@{MThAC0703}" class="sheet-small" value="20"><button type="roll" name="roll_mthac03-hit703" title="%{mthac03-hit703}" value="@{henchname5} hits a MAC of [[@{MThAC0703}-(1d20+(@{mthac0adj703})+(?{Misc. bonus|0}))]]&le;[[@{mac703}]] using their @{psionic-telepathy-science-name703}"></button></td>
<td><input type="text" name="attr_psionic-macro703" title="@{psionic-macro703}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro4-check703" title="%{psionic-macro4-check703}" value="@{psionic-macro703}"></button></td>
<td><input type="text" name="attr_PSP-cost703" title="@{PSP-cost703}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-science-name704" title="@{psionic-telepathy-science-name704}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj704" title="@{mthac0adj704}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac704" title="@{mac704}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0704" title="@{MThAC0704}" class="sheet-small" value="20"><button type="roll" name="roll_mthac03-hit704" title="%{mthac03-hit704}" value="@{henchname5} hits a MAC of [[@{MThAC0704}-(1d20+(@{mthac0adj704})+(?{Misc. bonus|0}))]]&le;[[@{mac704}]] using their @{psionic-telepathy-science-name704}"></button></td>
<td><input type="text" name="attr_psionic-macro704" title="@{psionic-macro704}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro4-check704" title="%{psionic-macro4-check704}" value="@{psionic-macro704}"></button></td>
<td><input type="text" name="attr_PSP-cost704" title="@{PSP-cost704}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-science-name705" title="@{psionic-telepathy-science-name705}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj705" title="@{mthac0adj705}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac705" title="@{mac705}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0705" title="@{MThAC0705}" class="sheet-small" value="20"><button type="roll" name="roll_mthac03-hit705" title="%{mthac03-hit705}" value="@{henchname5} hits a MAC of [[@{MThAC0705}-(1d20+(@{mthac0adj705})+(?{Misc. bonus|0}))]]&le;[[@{mac705}]] using their @{psionic-telepathy-science-name705}"></button></td>
<td><input type="text" name="attr_psionic-macro705" title="@{psionic-macro705}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro4-check705" title="%{psionic-macro4-check705}" value="@{psionic-macro705}"></button></td>
<td><input type="text" name="attr_PSP-cost705" title="@{PSP-cost705}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Psychokinesis Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-name706" title="@{psionic-psychokinesis-name706}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj706" title="@{mthac0adj706}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac706" title="@{mac706}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0706" title="@{MThAC0706}" class="sheet-small" value="20"><button type="roll" name="roll_mthac04-hit706" title="%{mthac04-hit706}" value="@{henchname5} hits a MAC of [[@{MThAC0706}-(1d20+(@{mthac0adj706})+(?{Misc. bonus|0}))]]&le;[[@{mac706}]] using their @{psionic-psychokinesis-name706}"></button></td>
<td><input type="text" name="attr_psionic-macro706" title="@{psionic-macro706}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro5-check706" title="%{psionic-macro5-check706}" value="@{psionic-macro706}"></button></td>
<td><input type="text" name="attr_PSP-cost706" title="@{PSP-cost706}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-name707" title="@{psionic-psychokinesis-name707}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj707" title="@{mthac0adj707}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac707" title="@{mac707}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0707" title="@{MThAC0707}" class="sheet-small" value="20"><button type="roll" name="roll_mthac04-hit707" title="%{mthac04-hit707}" value="@{henchname5} hits a MAC of [[@{MThAC0707}-(1d20+(@{mthac0adj707})+(?{Misc. bonus|0}))]]&le;[[@{mac707}]] using their @{psionic-psychokinesis-name707}"></button></td>
<td><input type="text" name="attr_psionic-macro707" title="@{psionic-macro707}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro5-check707" title="%{psionic-macro5-check707}" value="@{psionic-macro707}"></button></td>
<td><input type="text" name="attr_PSP-cost707" title="@{PSP-cost707}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-name708" title="@{psionic-psychokinesis-name708}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj708" title="@{mthac0adj708}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac708" title="@{mac708}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0708" title="@{MThAC0708}" class="sheet-small" value="20"><button type="roll" name="roll_mthac04-hit708" title="%{mthac04-hit708}" value="@{henchname5} hits a MAC of [[@{MThAC0708}-(1d20+(@{mthac0adj708})+(?{Misc. bonus|0}))]]&le;[[@{mac708}]] using their @{psionic-psychokinesis-name708}"></button></td>
<td><input type="text" name="attr_psionic-macro708" title="@{psionic-macro708}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro5-check708" title="%{psionic-macro5-check708}" value="@{psionic-macro708}"></button></td>
<td><input type="text" name="attr_PSP-cost708" title="@{PSP-cost708}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4><b>Psychokinesis Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-science-name709" title="@{psionic-psychokinesis-science-name709}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj709" title="@{mthac0adj709}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac709" title="@{mac709}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0709" title="@{MThAC0709}" class="sheet-small" value="20"><button type="roll" name="roll_mthac05-hit709" title="%{mthac05-hit709}" value="@{henchname5} hits a MAC of [[@{MThAC0709}-(1d20+(@{mthac0adj709})+(?{Misc. bonus|0}))]]&le;[[@{mac709}]] using their @{psionic-psychokinesis-science-name709}"></button></td>
<td><input type="text" name="attr_psionic-macro709" title="@{psionic-macro709}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro6-check709" title="%{psionic-macro6-check709}" value="@{psionic-macro709}"></button></td>
<td><input type="text" name="attr_PSP-cost709" title="@{PSP-cost709}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-science-name710" title="@{psionic-psychokinesis-science-name710}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj710" title="@{mthac0adj710}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac710" title="@{mac710}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0710" title="@{MThAC0710}" class="sheet-small" value="20"><button type="roll" name="roll_mthac05-hit710" title="%{mthac05-hit710}" value="@{henchname5} hits a MAC of [[@{MThAC0710}-(1d20+(@{mthac0adj710})+(?{Misc. bonus|0}))]]&le;[[@{mac710}]] using their @{psionic-psychokinesis-science-name710}"></button></td>
<td><input type="text" name="attr_psionic-macro710" title="@{psionic-macro710}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro6-check710" title="%{psionic-macro6-check710}" value="@{psionic-macro710}"></button></td>
<td><input type="text" name="attr_PSP-cost710" title="@{PSP-cost710}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-science-name711" title="@{psionic-psychokinesis-science-name711}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj711" title="@{mthac0adj711}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac711" title="@{mac711}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0711" title="@{MThAC0711}" class="sheet-small" value="20"><button type="roll" name="roll_mthac05-hit711" title="%{mthac05-hit711}" value="@{henchname5} hits a MAC of [[@{MThAC0711}-(1d20+(@{mthac0adj711})+(?{Misc. bonus|0}))]]&le;[[@{mac711}]] using their @{psionic-psychokinesis-science-name711}"></button></td>
<td><input type="text" name="attr_psionic-macro711" title="@{psionic-macro711}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro6-check711" title="%{psionic-macro6-check711}" value="@{psionic-macro711}"></button></td>
<td><input type="text" name="attr_PSP-cost711" title="@{PSP-cost711}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Psychoportive Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-name712" title="@{psionic-psychoportation-name712}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj712" title="@{mthac0adj712}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac712" title="@{mac712}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0712" title="@{MThAC0712}" class="sheet-small" value="20"><button type="roll" name="roll_mthac06-hit712" title="%{mthac06-hit712}" value="@{henchname5} hits a MAC of [[@{MThAC0712}-(1d20+(@{mthac0adj712})+(?{Misc. bonus|0}))]]&le;[[@{mac712}]] using their @{psionic-psychoportation-name712}"></button></td>
<td><input type="text" name="attr_psionic-macro712" title="@{psionic-macro712}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro7-check712" title="%{psionic-macro7-check712}" value="@{psionic-macro712}"></button></td>
<td><input type="text" name="attr_PSP-cost712" title="@{PSP-cost712}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-name713" title="@{psionic-psychoportation-name713}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj713" title="@{mthac0adj713}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac713" title="@{mac713}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0713" title="@{MThAC0713}" class="sheet-small" value="20"><button type="roll" name="roll_mthac06-hit713" title="%{mthac06-hit713}" value="@{henchname5} hits a MAC of [[@{MThAC0713}-(1d20+(@{mthac0adj713})+(?{Misc. bonus|0}))]]&le;[[@{mac713}]] using their @{psionic-psychoportation-name713}"></button></td>
<td><input type="text" name="attr_psionic-macro713" title="@{psionic-macro713}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro7-check713" title="%{psionic-macro7-check713}" value="@{psionic-macro713}"></button></td>
<td><input type="text" name="attr_PSP-cost713" title="@{PSP-cost713}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-name714" title="@{psionic-psychoportation-name714}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj714" title="@{mthac0adj714}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac714" title="@{mac714}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0714" title="@{MThAC0714}" class="sheet-small" value="20"><button type="roll" name="roll_mthac06-hit714" title="%{mthac06-hit714}" value="@{henchname5} hits a MAC of [[@{MThAC0714}-(1d20+(@{mthac0adj714})+(?{Misc. bonus|0}))]]&le;[[@{mac714}]] using their @{psionic-psychoportation-name714}"></button></td>
<td><input type="text" name="attr_psionic-macro714" title="@{psionic-macro714}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro7-check714" title="%{psionic-macro7-check714}" value="@{psionic-macro714}"></button></td>
<td><input type="text" name="attr_PSP-cost714" title="@{PSP-cost714}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4><b>Psychoportive Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-science-name715" title="@{psionic-psychoportation-science-name715}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj715" title="@{mthac0adj715}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac715" title="@{mac715}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0715" title="@{MThAC0715}" class="sheet-small" value="20"><button type="roll" name="roll_mthac07-hit715" title="%{mthac07-hit715}" value="@{henchname5} hits a MAC of [[@{MThAC0715}-(1d20+(@{mthac0adj715})+(?{Misc. bonus|0}))]]&le;[[@{mac715}]] using their @{psionic-psychoportation-science-name715}"></button></td>
<td><input type="text" name="attr_psionic-macro715" title="@{psionic-macro715}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro8-check715" title="%{psionic-macro8-check715}" value="@{psionic-macro715}"></button></td>
<td><input type="text" name="attr_PSP-cost715" title="@{PSP-cost715}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-science-name716" title="@{psionic-psychoportation-science-name716}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj716" title="@{mthac0adj716}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac716" title="@{mac716}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0716" title="@{MThAC0716}" class="sheet-small" value="20"><button type="roll" name="roll_mthac07-hit716" title="%{mthac07-hit716}" value="@{henchname5} hits a MAC of [[@{MThAC0716}-(1d20+(@{mthac0adj716})+(?{Misc. bonus|0}))]]&le;[[@{mac716}]] using their @{psionic-psychoportation-science-name716}"></button></td>
<td><input type="text" name="attr_psionic-macro716" title="@{psionic-macro716}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro8-check716" title="%{psionic-macro8-check716}" value="@{psionic-macro716}"></button></td>
<td><input type="text" name="attr_PSP-cost716" title="@{PSP-cost716}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-science-name717" title="@{psionic-psychoportation-science-name717}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj717" title="@{mthac0adj717}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac717" title="@{mac717}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0717" title="@{MThAC0717}" class="sheet-small" value="20"><button type="roll" name="roll_mthac07-hit717" title="%{mthac07-hit717}" value="@{henchname5} hits a MAC of [[@{MThAC0717}-(1d20+(@{mthac0adj717})+(?{Misc. bonus|0}))]]&le;[[@{mac717}]] using their @{psionic-psychoportation-science-name717}"></button></td>
<td><input type="text" name="attr_psionic-macro717" title="@{psionic-macro717}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro8-check717" title="%{psionic-macro8-check717}" value="@{psionic-macro717}"></button></td>
<td><input type="text" name="attr_PSP-cost717" title="@{PSP-cost717}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Psychometabolism Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-name718" title="@{psionic-psychometabolism-name718}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj718" title="@{mthac0adj718}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac718" title="@{mac718}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0718" title="@{MThAC0718}" class="sheet-small" value="20"><button type="roll" name="roll_mthac08-hit718" title="%{mthac08-hit718}" value="@{henchname5} hits a MAC of [[@{MThAC0718}-(1d20+(@{mthac0adj718})+(?{Misc. bonus|0}))]]&le;[[@{mac718}]] using their @{psionic-psychometabolism-name718}"></button></td>
<td><input type="text" name="attr_psionic-macro718" title="@{psionic-macro718}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro9-check718" title="%{psionic-macro9-check718}" value="@{psionic-macro718}"></button></td>
<td><input type="text" name="attr_PSP-cost718" title="@{PSP-cost718}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-name719" title="@{psionic-psychometabolism-name719}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj719" title="@{mthac0adj719}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac719" title="@{mac719}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0719" title="@{MThAC0719}" class="sheet-small" value="20"><button type="roll" name="roll_mthac08-hit719" title="%{mthac08-hit719}" value="@{henchname5} hits a MAC of [[@{MThAC0719}-(1d20+(@{mthac0adj719})+(?{Misc. bonus|0}))]]&le;[[@{mac719}]] using their @{psionic-psychometabolism-name719}"></button></td>
<td><input type="text" name="attr_psionic-macro719" title="@{psionic-macro719}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro9-check719" title="%{psionic-macro9-check719}" value="@{psionic-macro719}"></button></td>
<td><input type="text" name="attr_PSP-cost719" title="@{PSP-cost719}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-name720" title="@{psionic-psychometabolism-name720}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj720" title="@{mthac0adj720}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac720" title="@{mac720}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0720" title="@{MThAC0720}" class="sheet-small" value="20"><button type="roll" name="roll_mthac08-hit720" title="%{mthac08-hit720}" value="@{henchname5} hits a MAC of [[@{MThAC0720}-(1d20+(@{mthac0adj720})+(?{Misc. bonus|0}))]]&le;[[@{mac720}]] using their @{psionic-psychometabolism-name720}"></button></td>
<td><input type="text" name="attr_psionic-macro720" title="@{psionic-macro720}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro9-check720" title="%{psionic-macro9-check720}" value="@{psionic-macro720}"></button></td>
<td><input type="text" name="attr_PSP-cost720" title="@{PSP-cost720}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4><b>Psychometabolism Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-science-name721" title="@{psionic-psychometabolism-science-name721}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj721" title="@{mthac0adj721}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac721" title="@{mac721}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0721" title="@{MThAC0721}" class="sheet-small" value="20"><button type="roll" name="roll_mthac09-hit721" title="%{mthac09-hit721}" value="@{henchname5} hits a MAC of [[@{MThAC0721}-(1d20+(@{mthac0adj721})+(?{Misc. bonus|0}))]]&le;[[@{mac721}]] using their @{psionic-psychometabolism-science-name721}"></button></td>
<td><input type="text" name="attr_psionic-macro721" title="@{psionic-macro721}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro10-check721" title="%{psionic-macro10-check721}" value="@{psionic-macro721}"></button></td>
<td><input type="text" name="attr_PSP-cost721" title="@{PSP-cost721}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-science-name722" title="@{psionic-psychometabolism-science-name722}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj722" title="@{mthac0adj722}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac722" title="@{mac722}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0722" title="@{MThAC0722}" class="sheet-small" value="20"><button type="roll" name="roll_mthac09-hit722" title="%{mthac09-hit722}" value="@{henchname5} hits a MAC of [[@{MThAC0722}-(1d20+(@{mthac0adj722})+(?{Misc. bonus|0}))]]&le;[[@{mac722}]] using their @{psionic-psychometabolism-science-name722}"></button></td>
<td><input type="text" name="attr_psionic-macro722" title="@{psionic-macro722}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro10-check722" title="%{psionic-macro10-check722}" value="@{psionic-macro722}"></button></td>
<td><input type="text" name="attr_PSP-cost722" title="@{PSP-cost722}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-science-name723" title="@{psionic-psychometabolism-science-name723}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj723" title="@{mthac0adj723}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac723" title="@{mac723}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0723" title="@{MThAC0723}" class="sheet-small" value="20"><button type="roll" name="roll_mthac09-hit723" title="%{mthac09-hit723}" value="@{henchname5} hits a MAC of [[@{MThAC0723}-(1d20+(@{mthac0adj723})+(?{Misc. bonus|0}))]]&le;[[@{mac723}]] using their @{psionic-psychometabolism-science-name723}"></button></td>
<td><input type="text" name="attr_psionic-macro723" title="@{psionic-macro723}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro10-check723" title="%{psionic-macro10-check723}" value="@{psionic-macro723}"></button></td>
<td><input type="text" name="attr_PSP-cost723" title="@{PSP-cost723}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Clairsentient Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-name724" title="@{psionic-clairsentience-name724}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj724" title="@{mthac0adj724}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac724" title="@{mac724}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0724" title="@{MThAC0724}" class="sheet-small" value="20"><button type="roll" name="roll_mthac010-hit724" title="%{mthac010-hit724}" value="@{henchname5} hits a MAC of [[@{MThAC0724}-(1d20+(@{mthac0adj724})+(?{Misc. bonus|0}))]]&le;[[@{mac724}]] using their @{psionic-clairsentience-name724}"></button></td>
<td><input type="text" name="attr_psionic-macro724" title="@{psionic-macro724}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro11-check724" title="%{psionic-macro11-check724}" value="@{psionic-macro724}"></button></td>
<td><input type="text" name="attr_PSP-cost724" title="@{PSP-cost724}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-name725" title="@{psionic-clairsentience-name725}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj725" title="@{mthac0adj725}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac725" title="@{mac725}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0725" title="@{MThAC0725}" class="sheet-small" value="20"><button type="roll" name="roll_mthac010-hit725" title="%{mthac010-hit725}" value="@{henchname5} hits a MAC of [[@{MThAC0725}-(1d20+(@{mthac0adj725})+(?{Misc. bonus|0}))]]&le;[[@{mac725}]] using their @{psionic-clairsentience-name725}"></button></td>
<td><input type="text" name="attr_psionic-macro725" title="@{psionic-macro725}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro11-check725" title="%{psionic-macro11-check725}" value="@{psionic-macro725}"></button></td>
<td><input type="text" name="attr_PSP-cost725" title="@{PSP-cost725}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-name726" title="@{psionic-clairsentience-name726}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj726" title="@{mthac0adj726}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac726" title="@{mac726}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0726" title="@{MThAC0726}" class="sheet-small" value="20"><button type="roll" name="roll_mthac010-hit1726" title="%{mthac010-hit726}" value="@{henchname5} hits a MAC of [[@{MThAC0726}-(1d20+(@{mthac0adj726})+(?{Misc. bonus|0}))]]&le;[[@{mac726}]] using their @{psionic-clairsentience-name726}"></button></td>
<td><input type="text" name="attr_psionic-macro726" title="@{psionic-macro726}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro11-check726" title="%{psionic-macro11-check726}" value="@{psionic-macro726}"></button></td>
<td><input type="text" name="attr_PSP-cost726" title="@{PSP-cost726}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4><b>Clairsentient Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-science-name727" title="@{psionic-clairsentience-science-name727}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj727" title="@{mthac0adj727}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac727" title="@{mac727}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0727" title="@{MThAC0727}" class="sheet-small" value="20"><button type="roll" name="roll_mthac011-hit727" title="%{mthac011-hit727}" value="@{henchname5} hits a MAC of [[@{MThAC0727}-(1d20+(@{mthac0adj727})+(?{Misc. bonus|0}))]]&le;[[@{mac727}]] using their @{psionic-clairsentience-science-name727}"></button></td>
<td><input type="text" name="attr_psionic-macro727" title="@{psionic-macro727}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro12-check727" title="%{psionic-macro12-check727}" value="@{psionic-macro727}"></button></td>
<td><input type="text" name="attr_PSP-cost727" title="@{PSP-cost727}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-science-name728" title="@{psionic-clairsentience-science-name728}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj728" title="@{mthac0adj728}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac728" title="@{mac728}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0728" title="@{MThAC0728}" class="sheet-small" value="20"><button type="roll" name="roll_mthac011-hit728" title="%{mthac011-hit728}" value="@{henchname5} hits a MAC of [[@{MThAC0728}-(1d20+(@{mthac0adj728})+(?{Misc. bonus|0}))]]&le;[[@{mac728}]] using their @{psionic-clairsentience-science-name728}"></button></td>
<td><input type="text" name="attr_psionic-macro728" title="@{psionic-macro728}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro12-check728" title="%{psionic-macro12-check728}" value="@{psionic-macro728}"></button></td>
<td><input type="text" name="attr_PSP-cost728" title="@{PSP-cost728}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-science-name729" title="@{psionic-clairsentience-science-name729}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj729" title="@{mthac0adj729}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac729" title="@{mac729}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0729" title="@{MThAC0729}" class="sheet-small" value="20"><button type="roll" name="roll_mthac011-hit1729" title="%{mthac011-hit729}" value="@{henchname5} hits a MAC of [[@{MThAC0729}-(1d20+(@{mthac0adj729})+(?{Misc. bonus|0}))]]&le;[[@{mac729}]] using their @{psionic-clairsentience-science-name729}"></button></td>
<td><input type="text" name="attr_psionic-macro729" title="@{psionic-macro729}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro12-check729" title="%{psionic-macro12-check729}" value="@{psionic-macro729}"></button></td>
<td><input type="text" name="attr_PSP-cost729" title="@{PSP-cost729}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div></div><br>
<h4><b>Psionic Attack Modes</b></h4><br><table>
<tr>
<td class="sheet-default-header">Attack Name</td>
<td class="sheet-default-header">Attack<br>Speed</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Damage</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-attack-name730" title="@{psionic-attack-name730}" class="sheet-display" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_psionic-attack-speed730" title="@{psionic-attack-speed730}" class="sheet-small" placeholder="1/1"></td>
<td><input type="text" name="attr_mthac0adj730" title="@{mthac0adj730}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_MThAC0730" title="@{MThAC0730}" class="sheet-short" value="20"><button type="roll" name="roll_mthac0-hit730" title="%{mthac0-hit730}" value="@{henchname5} hits a MAC of [[@{MThAC0730}-(1d20+(@{mthac0adj730})+(?{Misc. bonus|0}))]]&le;[[?{Target MAC?|0}]] using their @{psionic-attack-name730}">Hit</button></td>
<td><input type="text" name="attr_ability-dam730" title="@{attack-dam730}" class="sheet-short"><button type="roll" name="roll_ability-attack730" title="%{ability-attack730}" value="@{henchname5} rolls [[@{attack-dam730}+(?{Misc. bonus|0})]] damage using their @{psionic-attack-name730}!"></button></td>
<td><input type="text" name="attr_psionic-macro730" title="@{psionic-macro730}" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro-check730" title="%{psionic-macro-check730}" value="@{psionic-macro730}"></button></td>
<td><input type="text" name="attr_PSP-cost730" title="@{PSP-cost730}" placeholder="#" class="sheet-short"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-attack-name731" title="@{psionic-attack-name731}" class="sheet-display" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_psionic-attack-speed731" title="@{psionic-attack-speed731}" class="sheet-small" placeholder="1/1"></td>
<td><input type="text" name="attr_mthac0adj731" title="@{mthac0adj731}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_MThAC0731" title="@{MThAC0731}" class="sheet-short" value="20"><button type="roll" name="roll_mthac0-hit731" title="%{mthac0-hit731}" value="@{henchname5} hits a MAC of [[@{MThAC0731}-(1d20+(@{mthac0adj731})+(?{Misc. bonus|0}))]]&le;[[?{Target MAC?|0}]] using their @{psionic-attack-name731}">Hit</button></td>
<td><input type="text" name="attr_ability-dam731" title="@{attack-dam731}" class="sheet-short"><button type="roll" name="roll_ability-attack731" title="%{ability-attack731}" value="@{henchname5} rolls [[@{attack-dam731}+(?{Misc. bonus|0})]] damage using their @{psionic-attack-name731}!"></button></td>
<td><input type="text" name="attr_psionic-macro731" title="@{psionic-macro731}" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro-check731" title="%{psionic-macro-check731}" value="@{psionic-macro731}"></button></td>
<td><input type="text" name="attr_PSP-cost731" title="@{PSP-cost731}" placeholder="#" class="sheet-short"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-attack-name732" title="@{psionic-attack-name732}" class="sheet-display" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_psionic-attack-speed732" title="@{psionic-attack-speed732}" class="sheet-small" placeholder="1/1"></td>
<td><input type="text" name="attr_mthac0adj732" title="@{mthac0adj732}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_MThAC0732" title="@{MThAC0732}" class="sheet-short" value="20"><button type="roll" name="roll_mthac0-hit732" title="%{mthac0-hit732}" value="@{henchname5} hits a MAC of [[@{MThAC0732}-(1d20+(@{mthac0adj732})+(?{Misc. bonus|0}))]]&le;[[?{Target MAC?|0}]] using their @{psionic-attack-name732}">Hit</button></td>
<td><input type="text" name="attr_ability-dam732" title="@{attack-dam732}" class="sheet-short"><button type="roll" name="roll_ability-attack732" title="%{ability-attack732}" value="@{henchname5} rolls [[@{attack-dam732}+(?{Misc. bonus|0})]] damage using their @{psionic-attack-name732}!"></button></td>
<td><input type="text" name="attr_psionic-macro732" title="@{psionic-macro732}" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro-check732" title="%{psionic-macro-check732}" value="@{psionic-macro732}"></button></td>
<td><input type="text" name="attr_PSP-cost732" title="@{PSP-cost732}" placeholder="#" class="sheet-short"/></td>
</tr>
</table><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<br><h4><b>Psionic Defense Modes</b></h4><br><table>
<tr>
<td class="sheet-default-header">Defense Name</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-defense-name733" title="@{psionic-defense-name733}" class="sheet-midtext" placeholder="Defense Name"/></td>
<td><input type="text" name="attr_psionic-macro733" title="@{psionic-macro733}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro2-check733" title="%{psionic-macro2-check733}" value="@{psionic-macro733}"></button></td>
<td><input type="text" name="attr_PSP-cost733" title="@{PSP-cost733}" placeholder="#" class="sheet-short"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-defense-name734" title="@{psionic-defense-name734}" class="sheet-midtext" placeholder="Defense Name"/></td>
<td><input type="text" name="attr_psionic-macro734" title="@{psionic-macro734}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro2-check734" title="%{psionic-macro2-check734}" value="@{psionic-macro734}"></button></td>
<td><input type="text" name="attr_PSP-cost734" title="@{PSP-cost734}" placeholder="#" class="sheet-short"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-defense-name735" title="@{psionic-defense-name735}" class="sheet-midtext" placeholder="Defense Name"/></td>
<td><input type="text" name="attr_psionic-macro735" title="@{psionic-macro735}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro2-check735" title="%{psionic-macro2-check735}" value="@{psionic-macro735}"></button></td>
<td><input type="text" name="attr_PSP-cost735" title="@{PSP-cost735}" placeholder="#" class="sheet-short"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4>Psionic Strength Points</h4>
<table style='width:250px;'>
<tr>
<td class="sheet-default-header" style="width:100px;">Value</td>
<td class="sheet-default-header" style="width:50px;">Current</td>
<td class="sheet-default-header" style="width:15px;">/</td>
<td class="sheet-default-header" style="width:60px;">Maximum</td>
<td class="sheet-default-header" style="width:25px;">Speed</td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">PSP:</td>
<td><input type="number" name="attr_PSP500" title="@{PSP500}" class="sheet-short" placeholder="PSP"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_PSP500_max" title="@{PSP500|max}" class="sheet-short" /></td>
<td><button type="roll" name="roll_psispeed501" title="%{psispeed501}" value="/gmroll [[{([[1d10]]-(?{Misc. Modifier?|+0})), 1}kh1]] [Psionic Power]&{tracker}"></button></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Temp PSP:</td>
<td><input type="number" name="attr_tempPSP500" title="@{tempPSP500}" class="sheet-short" placeholder="Temp"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_tempPSP500_max" title="@{tempPSP500|max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Stored PSP:</td>
<td><input type="number" name="attr_storedPSP500" title="@{storedPSP500}" class="sheet-short" placeholder="Stored"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_storedPSP500_max" title="@{storedPSP500|max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">MAC</td>
<td><input type="number" name="attr_selfMAC500" title="@{selfMAC500}" class="sheet-short"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_temp-selfMAC500" title="@{temp-selfMAC500}" class="sheet-short"/></td>
</tr>
</table>
</div>
<div class="sheet-col">
<br><h4>Psionic NWP's</h4>
<table>
<tr>
<td><input type="text" name="attr_psinwp500" title="@{psinwp500}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psinwpstat500" title="@{psinwpstat500}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psinwpmod500" title="@{psinwpmod500}" value="0" class="sheet-small"><input type="text" name="attr_psinwpslots500" title="@{psinwpslots500}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_psinwps505" title="%{psinwps505}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psinwpstat500})+(@{psinwpmod500})]] @{psinwp500}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psinwp501" title="@{psinwp501}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psinwpstat501" title="@{psinwpstat501}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psinwpmod501" title="@{psinwpmod501}" value="0" class="sheet-small"><input type="text" name="attr_psinwpslots501" title="@{psinwpslots501}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_psinwps506" title="%{psinwps506}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psinwpstat501})+(@{psinwpmod501})]] @{psinwp501}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psinwp502" title="@{psinwp502}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psinwpstat502" title="@{psinwpstat502}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psinwpmod502" title="@{psinwpmod502}" value="0" class="sheet-small"><input type="text" name="attr_psinwpslots502" title="@{psinwpslots502}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_psinwps507" title="%{psinwps507}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psinwpstat502})+(@{psinwpmod502})]] @{psinwp502}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psinwp503" title="@{psinwp503}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psinwpstat503" title="@{psinwpstat503}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psinwpmod503" title="@{psinwpmod503}" value="0" class="sheet-small"><input type="text" name="attr_psinwpslots503" title="@{psinwpslots503}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_psinwps508" title="%{psinwps508}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psinwpstat503})+(@{psinwpmod503})]] @{psinwp503}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psinwp504" title="@{psinwp504}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psinwpstat504" title="@{psinwpstat504}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psinwpmod504" title="@{psinwpmod504}" value="0" class="sheet-small"><input type="text" name="attr_psinwpslots504" title="@{psinwpslots504}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_psinwps509" title="%{psinwps509}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psinwpstat504})+(@{psinwpmod504})]] @{psinwp504}"></button></td>
</tr>
</table></div></div>
<br><br><h4><b>Psionics Ability Information Storage</b><br></h4>
<textarea name="attr_psionmem505" title="@{psionmem505}" placeholder="Place Psionic ability information here."></textarea>
<br><hr></div><br>
<h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench080" title="@{geardeschench080}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench080" title="@{gearweighthench080}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench080" title="@{gearqtyhench080}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench080" title="@{gearvalhench080}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench080" title="@{gearlochench080}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench081" title="@{geardeschench081}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench081" title="@{gearweighthench081}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench081" title="@{gearqtyhench081}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench081" title="@{gearvalhench081}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench081" title="@{gearlochench081}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench082" title="@{geardeschench082}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench082" title="@{gearweighthench082}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench082" title="@{gearqtyhench082}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench082" title="@{gearvalhench082}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench082" title="@{gearlochench082}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench083" title="@{geardeschench083}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench083" title="@{gearweighthench083}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench083" title="@{gearqtyhench083}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench083" title="@{gearvalhench083}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench083" title="@{gearlochench083}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench084" title="@{geardeschench084}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench084" title="@{gearweighthench084}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench084" title="@{gearqtyhench084}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench084" title="@{gearvalhench084}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench084" title="@{gearlochench084}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench085" title="@{geardeschench085}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench085" title="@{gearweighthench085}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench085" title="@{gearqtyhench085}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench085" title="@{gearvalhench085}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench085" title="@{gearlochench085}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench086" title="@{geardeschench086}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench086" title="@{gearweighthench086}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench086" title="@{gearqtyhench086}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench086" title="@{gearvalhench086}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench086" title="@{gearlochench086}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench087" title="@{geardeschench087}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench087" title="@{gearweighthench087}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench087" title="@{gearqtyhench087}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench087" title="@{gearvalhench087}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench087" title="@{gearlochench087}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench088" title="@{geardeschench088}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench088" title="@{gearweighthench088}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench088" title="@{gearqtyhench088}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench088" title="@{gearvalhench088}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench088" title="@{gearlochench088}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench089" title="@{geardeschench089}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench089" title="@{gearweighthench089}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench089" title="@{gearqtyhench089}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench089" title="@{gearvalhench089}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench089" title="@{gearlochench089}" placeholder="Location"></td>
</tr>
</table>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea5" title="@{henchnotesarea5}"></textarea><hr><hr>
<fieldset name="repeating_hench5" class="repeating_hench5"><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">Class</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname55" title="@{repeating_hench5_$X_henchname55}" ></td>
<td><input type="text" name="attr_henchac55" title="@{repeating_hench5_$X_henchac55}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace55" title="@{repeating_hench5_$X_henchrace55}"></td>
<td><input type="text" name="attr_henchlvl55" title="@{repeating_hench5_$X_henchlvl55}" class="sheet-short"></td>
<td><input type="text" name="attr_hench-psion55-class" title="@{repeating_hench5_$X_hench-psion55-class}" class="sheet-maxtext"></td>
<td><input type="text" name="attr_henchhp55" title="@{repeating_hench5_$X_henchhp55}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp55_max" title="@{repeating_hench5_$X_henchhp55_max}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits55" title="@{repeating_hench5_$X_henchunits55}" class="sheet-short" placeholder="#"></td>
</tr></table><br><hr>
<br><h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench027" title="@{repeating_hench5_$X_weaponnamehench027}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench027" title="@{repeating_hench5_$X_attacknumhench027}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench027" title="@{repeating_hench5_$X_attackadjhench027}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench027" title="@{repeating_hench5_$X_damadjhench027}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench027" title="@{repeating_hench5_$X_ThAC0hench027}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench027" title="%{repeating_hench5_$X_hit1hench027}" value="@{henchname55} hits an AC of [[@{ThAC0hench027}-(1d20cs>@{crit-thresh-hench027}+(@{attackadjhench027})+(?{Misc. bonus|0}))]] using their @{weaponnamehench027}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench027" title="@{repeating_hench5_$X_crit-thresh-hench027}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench027" title="@{repeating_hench5_$X_damsmhench027}" class="sheet-short"><button type="roll" name="roll_attacksmhench027" title="%{repeating_hench5_$X_attacksmhench027}" value="@{henchname55} rolls [[@{damsmhench027}+(@{damadjhench027})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench027}!"></button></td>
<td><input type="text" name="attr_damlhench027" title="@{repeating_hench5_$X_damlhench027}" class="sheet-short"><button type="roll" name="roll_attacklhench027" title="%{repeating_hench5_$X_attacklhench027}" value="@{henchname55} rolls [[@{damlhench027}+(@{damadjhench027})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench027}!"></button></td>
<td><input type="text" name="attr_rangehench027" title="@{repeating_hench5_$X_rangehench027}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench027" title="@{repeating_hench5_$X_weaptypehench027}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench027" title="@{repeating_hench5_$X_weapspeedhench027}" class="sheet-small"><button type="roll" name="roll_inithench027" title="%{repeating_hench5_$X_inithench027}" value="/gmroll [[{([[1d10]]+@{weapspeedhench027}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench027})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench028" title="@{repeating_hench5_$X_weaponnamehench028}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench028" title="@{repeating_hench5_$X_attacknumhench028}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench028" title="@{repeating_hench5_$X_attackadjhench028}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench028" title="@{repeating_hench5_$X_damadjhench028}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench028" title="@{repeating_hench5_$X_ThAC0hench028}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench028" title="%{repeating_hench5_$X_hit1hench028}" value="@{henchname55} hits an AC of [[@{ThAC0hench028}-(1d20cs>@{crit-thresh-hench028}+(@{attackadjhench028})+(?{Misc. bonus|0}))]] using their @{weaponnamehench028}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench028" title="@{repeating_hench5_$X_crit-thresh-hench028}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench028" title="@{repeating_hench5_$X_damsmhench028}" class="sheet-short"><button type="roll" name="roll_attacksmhench028" title="%{repeating_hench5_$X_attacksmhench028}" value="@{henchname55} rolls [[@{damsmhench028}+(@{damadjhench028})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench028}!"></button></td>
<td><input type="text" name="attr_damlhench028" title="@{repeating_hench5_$X_damlhench028}" class="sheet-short"><button type="roll" name="roll_attacklhench028" title="%{repeating_hench5_$X_attacklhench028}" value="@{henchname55} rolls [[@{damlhench028}+(@{damadjhench028})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench028}!"></button></td>
<td><input type="text" name="attr_rangehench028" title="@{repeating_hench5_$X_rangehench028}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench028" title="@{repeating_hench5_$X_weaptypehench028}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench028" title="@{repeating_hench5_$X_weapspeedhench028}" class="sheet-small"><button type="roll" name="roll_inithench028" title="%{repeating_hench5_$X_inithench028}" value="/gmroll [[{([[1d10]]+@{weapspeedhench028}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench028})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench029" title="@{repeating_hench5_$X_weaponnamehench029}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench029" title="@{repeating_hench5_$X_attacknumhench029}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench029" title="@{repeating_hench5_$X_attackadjhench029}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench029" title="@{repeating_hench5_$X_damadjhench029}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench029" title="@{repeating_hench5_$X_ThAC0hench029}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench029" title="%{repeating_hench5_$X_hit1hench029}" value="@{henchname55} hits an AC of [[@{ThAC0hench029}-(1d20cs>@{crit-thresh-hench029}+(@{attackadjhench029})+(?{Misc. bonus|0}))]] using their @{weaponnamehench029}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench029" title="@{repeating_hench5_$X_crit-thresh-hench029}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench029" title="@{repeating_hench5_$X_damsmhench029}" class="sheet-short"><button type="roll" name="roll_attacksmhench029" title="%{repeating_hench5_$X_attacksmhench029}" value="@{henchname55} rolls [[@{damsmhench029}+(@{damadjhench029})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench029}!"></button></td>
<td><input type="text" name="attr_damlhench029" title="@{repeating_hench5_$X_damlhench029}" class="sheet-short"><button type="roll" name="roll_attacklhench029" title="%{repeating_hench5_$X_attacklhench029}" value="@{henchname55} rolls [[@{damlhench029}+(@{damadjhench029})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench029}!"></button></td>
<td><input type="text" name="attr_rangehench029" title="@{repeating_hench5_$X_rangehench029}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench029" title="@{repeating_hench5_$X_weaptypehench029}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench029" title="@{repeating_hench5_$X_weapspeedhench029}" class="sheet-small"><button type="roll" name="roll_inithench029" title="%{repeating_hench5_$X_inithench029}" value="/gmroll [[{([[1d10]]+@{weapspeedhench029}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench029})]&{tracker}"></button></td>
</tr>
</table><br><hr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench55parsave" title="%{repeating_hench5_$X_hench55parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench55partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench55poisave" title="%{repeating_hench5_$X_hench55poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench55poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench55deasave" title="%{repeating_hench5_$X_hench55deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench55deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench55rodsave" title="%{repeating_hench5_$X_hench55rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench55rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench55stasave" title="%{repeating_hench5_$X_hench55stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench55statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench55wansave" title="%{repeating_hench5_$X_hench55wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench55wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench55petsave" title="%{repeating_hench5_$X_hench55petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench55pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench55polsave" title="%{repeating_hench5_$X_hench55polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench55poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench55bresave" title="%{repeating_hench5_$X_hench55bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench55bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench55spesave" title="%{repeating_hench5_$X_hench55spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench55spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench55partar" title="@{repeating_hench5_$X_hench55partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench55poitar" title="@{repeating_hench5_$X_hench55poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench55deatar" title="@{repeating_hench5_$X_hench55deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench55rodtar" title="@{repeating_hench5_$X_hench55rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench55statar" title="@{repeating_hench5_$X_hench55statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench55wantar" title="@{repeating_hench5_$X_hench55wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench55pettar" title="@{repeating_hench5_$X_hench55pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench55poltar" title="@{repeating_hench5_$X_hench55poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench55bretar" title="@{repeating_hench5_$X_hench55bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench55spetar" title="@{repeating_hench5_$X_hench55spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<input type="radio" name="attr_tab23" class="sheet-tab sheet-tab67" value="1" checked/><span class="sheet-tab sheet-tab67">Standard</span>&nbsp;
<input type="radio" name="attr_tab23" class="sheet-tab sheet-tab68" value="2"/><span class="sheet-tab sheet-tab68">Advanced</span><br><br>
<div class="sheet-tab-content sheet-section-psionics-standard-repeat">
<h4><b>Psionics Core</b></h4><br><h4><b>You can use + to denote different sources of bonuses.</b></h4><br><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Telepathy Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psiontelepathic500" title="@{repeating_hench5_$X_psiontelepathic500}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod500" title="@{repeating_hench5_$X_powerscore-nomod500}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod500" title="@{repeating_hench5_$X_powerscore-mod500}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod500" title="@{repeating_hench5_$X_psionic-mod500}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Devotion500" title="%{repeating_hench5_$X_Telepathy-Devotion500}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod500})]]&le;[[@{powerscore-nomod500}+(@{powerscore-mod500})]] @{psiontelepathic500}"></button></td>
<td><input type="text" name="attr_psiontelepathic-macro500" title="@{repeating_hench5_$X_psiontelepathic-macro500}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-macro500" title="%{repeating_hench5_$X_telepathic-macro500}" value="@{psiontelepathic-macro500}"></button></td>
<td><input type="text" name="attr_PSP-cost600" title="@{repeating_hench5_$X_PSP-cost600}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psiontelepathic501" title="@{repeating_hench5_$X_psiontelepathic501}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod501" title="@{repeating_hench5_$X_powerscore-nomod501}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod501" title="@{repeating_hench5_$X_powerscore-mod501}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod501" title="@{repeating_hench5_$X_psionic-mod501}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Devotion501" title="%{repeating_hench5_$X_Telepathy-Devotion501}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod501})]]&le;[[@{powerscore-nomod501}+(@{powerscore-mod501})]] @{psiontelepathic501}"></button></td>
<td><input type="text" name="attr_psiontelepathic-macro501" title="@{repeating_hench5_$X_psiontelepathic-macro501}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-macro501" title="%{repeating_hench5_$X_telepathic-macro501}" value="@{psiontelepathic-macro501}"></button></td>
<td><input type="text" name="attr_PSP-cost601" title="@{repeating_hench5_$X_PSP-cost601}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psiontelepathic502" title="@{repeating_hench5_$X_psiontelepathic502}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod502" title="@{repeating_hench5_$X_powerscore-nomod502}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod502" title="@{repeating_hench5_$X_powerscore-mod502}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod502" title="@{repeating_hench5_$X_psionic-mod502}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Devotion502" title="%{repeating_hench5_$X_Telepathy-Devotion502}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod502})]]&le;[[@{powerscore-nomod502}+(@{powerscore-mod502})]] @{psiontelepathic502}"></button></td>
<td><input type="text" name="attr_psiontelepathic-macro502" title="@{repeating_hench5_$X_psiontelepathic-macro502}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-macro502" title="%{repeating_hench5_$X_telepathic-macro502}" value="@{psiontelepathic-macro502}"></button></td>
<td><input type="text" name="attr_PSP-cost602" title="@{repeating_hench5_$X_PSP-cost602}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Telepathy Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_telepathic-science503" title="@{repeating_hench5_$X_telepathic-science503}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod503" title="@{repeating_hench5_$X_powerscore-nomod503}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod503" title="@{repeating_hench5_$X_powerscore-mod503}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod503" title="@{repeating_hench5_$X_psionic-mod503}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Science503" title="%{repeating_hench5_$X_Telepathy-Science503}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod503})]]&le;[[@{powerscore-nomod503}+(@{powerscore-mod503})]] @{telepathic-science503}"></button></td>
<td><input type="text" name="attr_psiontelepathic-science-macro503" title="@{repeating_hench5_$X_psiontelepathic-science-macro503}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-science-macro503" title="%{repeating_hench5_$X_telepathic-science-macro503}" value="@{psiontelepathic-science-macro503}"></button></td>
<td><input type="text" name="attr_PSP-cost603" title="@{repeating_hench5_$X_PSP-cost603}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_telepathic-science504" title="@{repeating_hench5_$X_telepathic-science504}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod504" title="@{repeating_hench5_$X_powerscore-nomod504}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod504" title="@{repeating_hench5_$X_powerscore-mod504}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod504" title="@{repeating_hench5_$X_psionic-mod504}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Science504" title="%{repeating_hench5_$X_Telepathy-Science504}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod504})]]&le;[[@{powerscore-nomod504}+(@{powerscore-mod504})]] @{telepathic-science504}"></button></td>
<td><input type="text" name="attr_psiontelepathic-science-macro504" title="@{repeating_hench5_$X_psiontelepathic-science-macro504}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-science-macro504" title="%{repeating_hench5_$X_telepathic-science-macro504}" value="@{psiontelepathic-science-macro504}"></button></td>
<td><input type="text" name="attr_PSP-cost604" title="@{repeating_hench5_$X_PSP-cost604}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_telepathic-science505" title="@{repeating_hench5_$X_telepathic-science505}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod505" title="@{repeating_hench5_$X_powerscore-nomod505}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod505" title="@{repeating_hench5_$X_powerscore-mod505}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod505" title="@{repeating_hench5_$X_psionic-mod505}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Telepathy-Science505" title="%{repeating_hench5_$X_Telepathy-Science505}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod505})]]&le;[[@{powerscore-nomod505}+(@{powerscore-mod505})]] @{telepathic-science505}"></button></td>
<td><input type="text" name="attr_psiontelepathic-macro505" title="@{repeating_hench5_$X_psiontelepathic-science-macro505}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_telepathic-science-macro505" title="%{repeating_hench5_$X_telepathic-science-macro505}" value="@{psiontelepathic-science-macro505}"></button></td>
<td><input type="text" name="attr_PSP-cost605" title="@{repeating_hench5_$X_PSP-cost605}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psychokinesis Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionkinetic506" title="@{repeating_hench5_$X_psionkinetic506}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod506" title="@{repeating_hench5_$X_powerscore-nomod506}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod506" title="@{repeating_hench5_$X_powerscore-mod506}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod506" title="@{repeating_hench5_$X_psionic-mod506}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Devotion506" title="%{repeating_hench5_$X_Kinetic-Devotion506}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod506})]]&le;[[@{powerscore-nomod506}+(@{powerscore-mod506})]] @{psionkinetic506}"></button></td>
<td><input type="text" name="attr_psionkinetic-macro506" title="@{repeating_hench5_$X_psionkinetic-macro506}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-macro506" title="%{repeating_hench5_$X_kinetic-macro506}" value="@{psionkinetic-macro506}"></button></td>
<td><input type="text" name="attr_PSP-cost606" title="@{repeating_hench5_$X_PSP-cost606}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionkinetic507" title="@{repeating_hench5_$X_psionkinetic507}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod507" title="@{repeating_hench5_$X_powerscore-nomod507}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod507" title="@{repeating_hench5_$X_powerscore-mod507}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod507" title="@{repeating_hench5_$X_psionic-mod507}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Devotion507" title="%{repeating_hench5_$X_Kinetic-Devotion507}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod507})]]&le;[[@{powerscore-nomod507}+(@{powerscore-mod507})]] @{psionkinetic507}"></button></td>
<td><input type="text" name="attr_psionkinetic-macro507" title="@{repeating_hench5_$X_psionkinetic-macro507}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-macro507" title="%{repeating_hench5_$X_kinetic-macro507}" value="@{psionkinetic-macro507}"></button></td>
<td><input type="text" name="attr_PSP-cost607" title="@{repeating_hench5_$X_PSP-cost607}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionkinetic508" title="@{repeating_hench5_$X_psionkinetic508}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod508" title="@{repeating_hench5_$X_powerscore-nomod508}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod508" title="@{repeating_hench5_$X_powerscore-mod508}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod508" title="@{repeating_hench5_$X_psionic-mod508}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Devotion508" title="%{repeating_hench5_$X_Kinetic-Devotion508}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod508})]]&le;[[@{powerscore-nomod508}+(@{powerscore-mod508})]] @{psionkinetic508}"></button></td>
<td><input type="text" name="attr_psionkinetic-macro508" title="@{repeating_hench5_$X_psionkinetic-macro508}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-macro508" title="%{repeating_hench5_$X_kinetic-macro508}" value="@{psionkinetic-macro508}"></button></td>
<td><input type="text" name="attr_PSP-cost608" title="@{repeating_hench5_$X_PSP-cost608}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Psychokinesis Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_kinetic-science509" title="@{repeating_hench5_$X_kinetic-science509}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod509" title="@{repeating_hench5_$X_powerscore-nomod509}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod509" title="@{repeating_hench5_$X_powerscore-mod509}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod509" title="@{repeating_hench5_$X_psionic-mod509}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Science509" title="%{repeating_hench5_$X_Kinetic-Science509}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod509})]]&le;[[@{powerscore-nomod509}+(@{powerscore-mod509})]] @{kinetic-science509}"></button></td>
<td><input type="text" name="attr_psionkinetic-science-macro509" title="@{repeating_hench5_$X_psionkinetic-science-macro509}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-science-macro509" title="%{repeating_hench5_$X_kinetic-science-macro509}" value="@{psionkinetic-science-macro509}"></button></td>
<td><input type="text" name="attr_PSP-cost609" title="@{repeating_hench5_$X_PSP-cost609}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_kinetic-science510" title="@{repeating_hench5_$X_kinetic-science510}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod510" title="@{repeating_hench5_$X_powerscore-nomod510}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod510" title="@{repeating_hench5_$X_powerscore-mod510}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod510" title="@{repeating_hench5_$X_psionic-mod510}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Science510" title="%{repeating_hench5_$X_Kinetic-Science510}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod510})]]&le;[[@{powerscore-nomod510}+(@{powerscore-mod510})]] @{kinetic-science510}"></button></td>
<td><input type="text" name="attr_psionkinetic-science-macro510" title="@{repeating_hench5_$X_psionkinetic-science-macro510}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-science-macro510" title="%{repeating_hench5_$X_kinetic-science-macro510}" value="@{psionkinetic-science-macro510}"></button></td>
<td><input type="text" name="attr_PSP-cost610" title="@{repeating_hench5_$X_PSP-cost610}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_kinetic-science511" title="@{repeating_hench5_$X_kinetic-science511}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod511" title="@{repeating_hench5_$X_powerscore-nomod511}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod511" title="@{repeating_hench5_$X_powerscore-mod511}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod511" title="@{repeating_hench5_$X_psionic-mod511}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Kinetic-Science511" title="%{repeating_hench5_$X_Kinetic-Science511}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod511})]]&le;[[@{powerscore-nomod511}+(@{powerscore-mod511})]] @{kinetic-science511}"></button></td>
<td><input type="text" name="attr_psionkinetic-science-macro511" title="@{repeating_hench5_$X_psionkinetic-science-macro511}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_kinetic-science-macro511" title="%{repeating_hench5_$X_kinetic-science-macro511}" value="@{psionkinetic-science-macro511}"></button></td>
<td><input type="text" name="attr_PSP-cost611" title="@{repeating_hench5_$X_PSP-cost611}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psychoportive Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionportation512" title="@{repeating_hench5_$X_psionportation512}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod512" title="@{repeating_hench5_$X_powerscore-nomod512}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod512" title="@{repeating_hench5_$X_powerscore-mod512}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod512" title="@{repeating_hench5_$X_psionic-mod512}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Devotion512" title="%{repeating_hench5_$X_Portation-Devotion512}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod512})]]&le;[[@{powerscore-nomod512}+(@{powerscore-mod512})]] @{psionportation512}"></button></td>
<td><input type="text" name="attr_psionportation-macro512" title="@{repeating_hench5_$X_psionportation-macro512}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-macro512" title="%{repeating_hench5_$X_portation-macro512}" value="@{psionportation-macro512}"></button></td>
<td><input type="text" name="attr_PSP-cost612" title="@{repeating_hench5_$X_PSP-cost612}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionportation513" title="@{repeating_hench5_$X_psionportation513}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod513" title="@{repeating_hench5_$X_powerscore-nomod513}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod513" title="@{repeating_hench5_$X_powerscore-mod513}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod513" title="@{repeating_hench5_$X_psionic-mod513}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Devotion513" title="%{repeating_hench5_$X_Portation-Devotion513}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod513})]]&le;[[@{powerscore-nomod513}+(@{powerscore-mod513})]] @{psionportation513}"></button></td>
<td><input type="text" name="attr_psionportation-macro513" title="@{repeating_hench5_$X_psionportation-macro513}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-macro513" title="%{repeating_hench5_$X_portation-macro513}" value="@{psionportation-macro513}"></button></td>
<td><input type="text" name="attr_PSP-cost613" title="@{repeating_hench5_$X_PSP-cost613}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionportation514" title="@{repeating_hench5_$X_psionportation514}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod514" title="@{repeating_hench5_$X_powerscore-nomod514}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod514" title="@{repeating_hench5_$X_powerscore-mod514}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod514" title="@{repeating_hench5_$X_psionic-mod514}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Devotion514" title="%{repeating_hench5_$X_Portation-Devotion514}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod514})]]&le;[[@{powerscore-nomod514}+(@{powerscore-mod514})]] @{psionportation514}"></button></td>
<td><input type="text" name="attr_psionportation-macro514" title="@{repeating_hench5_$X_psionportation-macro514}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-macro514" title="%{repeating_hench5_$X_portation-macro514}" value="@{psionportation-macro514}"></button></td>
<td><input type="text" name="attr_PSP-cost614" title="@{repeating_hench5_$X_PSP-cost614}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Psychoportive Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_portation-science515" title="@{repeating_hench5_$X_portation-science515}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod515" title="@{repeating_hench5_$X_powerscore-nomod515}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod515" title="@{repeating_hench5_$X_powerscore-mod515}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod515" title="@{repeating_hench5_$X_psionic-mod515}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Science515" title="%{repeating_hench5_$X_Portation-Science515}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod515})]]&le;[[@{powerscore-nomod515}+(@{powerscore-mod515})]] @{portation-science515}"></button></td>
<td><input type="text" name="attr_psionportation-science-macro515" title="@{repeating_hench5_$X_psionportation-science-macro515}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-science-macro515" title="%{repeating_hench5_$X_portation-science-macro515}" value="@{psionportation-science-macro515}"></button></td>
<td><input type="text" name="attr_PSP-cost615" title="@{repeating_hench5_$X_PSP-cost615}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_portation-science516" title="@{repeating_hench5_$X_portation-science516}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod516" title="@{repeating_hench5_$X_powerscore-nomod516}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod516" title="@{repeating_hench5_$X_powerscore-mod516}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod516" title="@{repeating_hench5_$X_psionic-mod516}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Science516" title="%{repeating_hench5_$X_Portation-Science516}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod516})]]&le;[[@{powerscore-nomod516}+(@{powerscore-mod516})]] @{portation-science516}"></button></td>
<td><input type="text" name="attr_psionportation-science-macro516" title="@{repeating_hench5_$X_psionportation-science-macro516}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-science-macro516" title="%{repeating_hench5_$X_portation-science-macro516}" value="@{psionportation-science-macro516}"></button></td>
<td><input type="text" name="attr_PSP-cost616" title="@{repeating_hench5_$X_PSP-cost616}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_portation-science517" title="@{repeating_hench5_$X_portation-science517}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod517" title="@{repeating_hench5_$X_powerscore-nomod517}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod517" title="@{repeating_hench5_$X_powerscore-mod517}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod517" title="@{repeating_hench5_$X_psionic-mod517}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Portation-Science517" title="%{repeating_hench5_$X_Portation-Science517}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod517})]]&le;[[@{powerscore-nomod517}+(@{powerscore-mod517})]] @{portation-science517}"></button></td>
<td><input type="text" name="attr_psionportation-science-macro517" title="@{repeating_hench5_$X_psionportation-science-macro517}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_portation-science-macro517" title="%{repeating_hench5_$X_portation-science-macro517}" value="@{repeating_hench5_$X_psionportation-science-macro517}"></button></td>
<td><input type="text" name="attr_PSP-cost617" title="@{repeating_hench5_$X_PSP-cost617}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psychometabolism Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionmetabolic518 " title="@{repeating_hench5_$X_psionmetabolic518}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod518" title="@{repeating_hench5_$X_powerscore-nomod518}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod518" title="@{repeating_hench5_$X_powerscore-mod518}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod518" title="@{repeating_hench5_$X_psionic-mod518}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Devotion518" title="%{repeating_hench5_$X_Metabolic-Devotion518}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod518})]]&le;[[@{powerscore-nomod518}+(@{powerscore-mod518})]] @{psionmetabolic518}"></button></td>
<td><input type="text" name="attr_psionmetabolic-macro518" title="@{repeating_hench5_$X_psionmetabolic-macro518}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-macro518" title="%{repeating_hench5_$X_metabolic-macro518}" value="@{psionmetabolic-macro518}"></button></td>
<td><input type="text" name="attr_PSP-cost618" title="@{repeating_hench5_$X_PSP-cost618}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionmetabolic519" title="@{repeating_hench5_$X_psionmetabolic519}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod519" title="@{repeating_hench5_$X_powerscore-nomod519}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod519" title="@{repeating_hench5_$X_powerscore-mod519}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod519" title="@{repeating_hench5_$X_psionic-mod519}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Devotion519" title="%{repeating_hench5_$X_Metabolic-Devotion519}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod519})]]&le;[[@{powerscore-nomod519}+(@{powerscore-mod519})]] @{psionmetabolic519}"></button></td>
<td><input type="text" name="attr_psionmetabolic-macro519" title="@{repeating_hench5_$X_psionmetabolic-macro519}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-macro519" title="%{repeating_hench5_$X_metabolic-macro519}" value="@{psionmetabolic-macro519}"></button></td>
<td><input type="text" name="attr_PSP-cost619" title="@{repeating_hench5_$X_PSP-cost619}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionmetabolic520" title="@{repeating_hench5_$X_psionmetabolic520}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod520" title="@{repeating_hench5_$X_powerscore-nomod520}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod520" title="@{repeating_hench5_$X_powerscore-mod520}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod520" title="@{repeating_hench5_$X_psionic-mod520}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Devotion520" title="%{repeating_hench5_$X_Metabolic-Devotion520}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod520})]]&le;[[@{powerscore-nomod520}+(@{powerscore-mod520})]] @{psionmetabolic520}"></button></td>
<td><input type="text" name="attr_psionmetabolic-macro520" title="@{repeating_hench5_$X_psionmetabolic-macro520}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-macro520" title="%{repeating_hench5_$X_metabolic-macro520}" value="@{psionmetabolic-macro520}"></button></td>
<td><input type="text" name="attr_PSP-cost620" title="@{repeating_hench5_$X_PSP-cost620}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Psychometabolism Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_metabolic-science521" title="@{repeating_hench5_$X_metabolic-science521}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod521" title="@{repeating_hench5_$X_powerscore-nomod521}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod521" title="@{repeating_hench5_$X_powerscore-mod521}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod521" title="@{repeating_hench5_$X_psionic-mod521}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Science521" title="%{repeating_hench5_$X_Metabolic-Science521}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod521})]]&le;[[@{powerscore-nomod521}+(@{powerscore-mod521})]] @{metabolic-science521}"></button></td>
<td><input type="text" name="attr_psionmetabolic-science-macro521" title="@{repeating_hench5_$X_psionmetabolic-science-macro521}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-science-macro521" title="%{repeating_hench5_$X_metabolic-science-macro521}" value="@{psionmetabolic-science-macro521}"></button></td>
<td><input type="text" name="attr_PSP-cost621" title="@{repeating_hench5_$X_PSP-cost621}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_metabolic-science522" title="@{repeating_hench5_$X_metabolic-science522}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod522" title="@{repeating_hench5_$X_powerscore-nomod522}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod522" title="@{repeating_hench5_$X_powerscore-mod522}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod522" title="@{repeating_hench5_$X_psionic-mod522}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Science522" title="%{repeating_hench5_$X_Metabolic-Science522}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod522})]]&le;[[@{powerscore-nomod522}+(@{powerscore-mod522})]] @{metabolic-science522}"></button></td>
<td><input type="text" name="attr_psionmetabolic-science-macro522" title="@{repeating_hench5_$X_psionmetabolic-science-macro522}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-science-macro522" title="%{repeating_hench5_$X_metabolic-science-macro522}" value="@{psionmetabolic-science-macro522}"></button></td>
<td><input type="text" name="attr_PSP-cost622" title="@{repeating_hench5_$X_PSP-cost622}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_metabolic-science523" title="@{repeating_hench5_$X_metabolic-science523}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod523" title="@{repeating_hench5_$X_powerscore-nomod523}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod523" title="@{repeating_hench5_$X_powerscore-mod523}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod523" title="@{repeating_hench5_$X_psionic-mod523}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Metabolic-Science523" title="%{repeating_hench5_$X_Metabolic-Science523}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod523})]]&le;[[@{powerscore-nomod523}+(@{powerscore-mod523})]] @{metabolic-science523}"></button></td>
<td><input type="text" name="attr_psionmetabolic-science-macro523" title="@{repeating_hench5_$X_psionmetabolic-science-macro523}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_metabolic-science-macro523" title="%{repeating_hench5_$X_metabolic-science-macro523}" value="@{psionmetabolic-science-macro523}"></button></td>
<td><input type="text" name="attr_PSP-cost623" title="@{repeating_hench5_$X_PSP-cost623}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Clairsentient Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionclair524" title="@{repeating_hench5_$X_psionclair524}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod524" title="@{repeating_hench5_$X_powerscore-nomod524}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod524" title="@{repeating_hench5_$X_powerscore-mod524}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod524" title="@{repeating_hench5_$X_psionic-mod524}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Devotion524" title="%{repeating_hench5_$X_Clair-Devotion524}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod524})]]&le;[[@{powerscore-nomod524}+(@{powerscore-mod524})]] @{psionclair524}"></button></td>
<td><input type="text" name="attr_psionclair-macro524" title="@{repeating_hench5_$X_psionclair-macro524}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-macro524" title="%{repeating_hench5_$X_clair-macro524}" value="@{psionclair-macro524}"></button></td>
<td><input type="text" name="attr_PSP-cost624" title="@{repeating_hench5_$X_PSP-cost624}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionclair525" title="@{repeating_hench5_$X_psionclair525}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod525" title="@{repeating_hench5_$X_powerscore-nomod525}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod525" title="@{repeating_hench5_$X_powerscore-mod525}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod525" title="@{repeating_hench5_$X_psionic-mod525}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Devotion525" title="%{repeating_hench5_$X_Clair-Devotion525}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod525})]]&le;[[@{powerscore-nomod525}+(@{powerscore-mod525})]] @{psionclair525}"></button></td>
<td><input type="text" name="attr_psionclair-macro525" title="@{repeating_hench5_$X_psionclair-macro525}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-macro525" title="%{repeating_hench5_$X_clair-macro525}" value="@{psionclair-macro525}"></button></td>
<td><input type="text" name="attr_PSP-cost625" title="@{repeating_hench5_$X_PSP-cost625}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionclair526" title="@{repeating_hench5_$X_psionclair526}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod526" title="@{repeating_hench5_$X_powerscore-nomod526}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod526" title="@{repeating_hench5_$X_powerscore-mod526}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod526" title="@{repeating_hench5_$X_psionic-mod526}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Devotion526" title="%{repeating_hench5_$X_Clair-Devotion526}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod526})]]&le;[[@{powerscore-nomod526}+(@{powerscore-mod526})]] @{psionclair526}"></button></td>
<td><input type="text" name="attr_psionclair-macro526" title="@{repeating_hench5_$X_psionclair-macro526}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-macro526" title="%{repeating_hench5_$X_clair-macro526}" value="@{psionclair-macro526}"></button></td>
<td><input type="text" name="attr_PSP-cost626" title="@{repeating_hench5_$X_PSP-cost626}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Clairsentient Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_clair-science527" title="@{repeating_hench5_$X_clair-science527}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod527" title="@{repeating_hench5_$X_powerscore-nomod527}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod527" title="@{repeating_hench5_$X_powerscore-mod527}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod527" title="@{repeating_hench5_$X_psionic-mod527}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Science527" title="%{repeating_hench5_$X_Clair-Science527}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod527})]]&le;[[@{powerscore-nomod527}+(@{powerscore-mod527})]] @{clair-science527}"></button></td>
<td><input type="text" name="attr_psionclair-science-macro527" title="@{repeating_hench5_$X_psionclair-science-macro527}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-science-macro527" title="%{repeating_hench5_$X_clair-science-macro527}" value="@{psionclair-science-macro527}"></button></td>
<td><input type="text" name="attr_PSP-cost627" title="@{repeating_hench5_$X_PSP-cost627}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_clair-science528" title="@{repeating_hench5_$X_clair-science528}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod528" title="@{repeating_hench5_$X_powerscore-nomod528}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod528" title="@{repeating_hench5_$X_powerscore-mod528}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod528" title="@{repeating_hench5_$X_psionic-mod528}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Science528" title="%{repeating_hench5_$X_Clair-Science528}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod528})]]&le;[[@{powerscore-nomod528}+(@{powerscore-mod528})]] @{clair-science528}"></button></td>
<td><input type="text" name="attr_psionclair-science-macro528" title="@{repeating_hench5_$X_psionclair-science-macro528}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-science-macro528" title="%{repeating_hench5_$X_clair-science-macro528}" value="@{psionclair-science-macro528}"></button></td>
<td><input type="text" name="attr_PSP-cost628" title="@{repeating_hench5_$X_PSP-cost628}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_clair-science529" title="@{repeating_hench5_$X_clair-science529}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod529" title="@{repeating_hench5_$X_powerscore-nomod529}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod529" title="@{repeating_hench5_$X_powerscore-mod529}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod529" title="@{repeating_hench5_$X_psionic-mod529}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Clair-Science529" title="%{repeating_hench5_$X_Clair-Science529}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod529})]]&le;[[@{powerscore-nomod529}+(@{powerscore-mod529})]] @{clair-science529}"></button></td>
<td><input type="text" name="attr_psionclair-science-macro529" title="@{repeating_hench5_$X_psionclair-science-macro529}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_clair-science-macro529" title="%{repeating_hench5_$X_clair-science-macro529}" value="@{psionclair-science-macro529}"></button></td>
<td><input type="text" name="attr_PSP-cost629" title="@{repeating_hench5_$X_PSP-cost629}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Metapsionic Devotions</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionmeta536" title="@{repeating_hench5_$X_psionmeta536}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod536" title="@{repeating_hench5_$X_powerscore-nomod536}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod536" title="@{repeating_hench5_$X_powerscore-mod536}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod536" title="@{repeating_hench5_$X_psionic-mod536}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Devotion536" title="%{repeating_hench5_$X_Meta-Devotion536}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod536})]]&le;[[@{powerscore-nomod536}+(@{powerscore-mod536})]] @{psionmeta536}"></button></td>
<td><input type="text" name="attr_psionmeta-macro536" title="@{repeating_hench5_$X_psionmeta-macro536}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-macro536" title="%{repeating_hench5_$X_meta-macro536}" value="@{psionmeta-macro536}"></button></td>
<td><input type="text" name="attr_PSP-cost636" title="@{repeating_hench5_$X_PSP-cost636}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionmeta537" title="@{repeating_hench5_$X_psionmeta537}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod537" title="@{repeating_hench5_$X_powerscore-nomod537}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod537" title="@{repeating_hench5_$X_powerscore-mod537}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod537" title="@{repeating_hench5_$X_psionic-mod537}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Devotion537" title="%{repeating_hench5_$X_Meta-Devotion537}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod537})]]&le;[[@{powerscore-nomod537}+(@{powerscore-mod537})]] @{psionmeta537}"></button></td>
<td><input type="text" name="attr_psionmeta-macro537" title="@{repeating_hench5_$X_psionmeta-macro537}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-macro537" title="%{repeating_hench5_$X_meta-macro537}" value="@{psionmeta-macro537}"></button></td>
<td><input type="text" name="attr_PSP-cost637" title="@{repeating_hench5_$X_PSP-cost637}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionmeta538" title="@{repeating_hench5_$X_psionmeta538}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod538" title="@{repeating_hench5_$X_powerscore-nomod538}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod538" title="@{repeating_hench5_$X_powerscore-mod538}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod538" title="@{repeating_hench5_$X_psionic-mod538}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Devotion538" title="%{repeating_hench5_$X_Meta-Devotion538}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod538})]]&le;[[@{powerscore-nomod538}+(@{powerscore-mod538})]] @{psionmeta538}"></button></td>
<td><input type="text" name="attr_psionmeta-macro538" title="@{repeating_hench5_$X_psionmeta-macro538}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-macro538" title="%{repeating_hench5_$X_meta-macro538}" value="@{psionmeta-macro538}"></button></td>
<td><input type="text" name="attr_PSP-cost638" title="@{repeating_hench5_$X_PSP-cost638}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Metapsionic Sciences</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_meta-science539" title="@{repeating_hench5_$X_meta-science539}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod539" title="@{repeating_hench5_$X_powerscore-nomod539}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod539" title="@{repeating_hench5_$X_powerscore-mod539}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod539" title="@{repeating_hench5_$X_psionic-mod539}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Science539" title="%{repeating_hench5_$X_Meta-Science539}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod539})]]&le;[[@{powerscore-nomod539}+(@{powerscore-mod539})]] @{meta-science539}"></button></td>
<td><input type="text" name="attr_psionmeta-science-macro539" title="@{repeating_hench5_$X_psionmeta-science-macro539}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-science-macro539" title="%{repeating_hench5_$X_meta-science-macro539}" value="@{psionmeta-science-macro539}"></button></td>
<td><input type="text" name="attr_PSP-cost639" title="@{repeating_hench5_$X_PSP-cost639}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_meta-science540" title="@{repeating_hench5_$X_meta-science540}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod540" title="@{repeating_hench5_$X_powerscore-nomod540}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod540" title="@{repeating_hench5_$X_powerscore-mod540}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod540" title="@{repeating_hench5_$X_psionic-mod540}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Science540" title="%{repeating_hench5_$X_Meta-Science540}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod540})]]&le;[[@{powerscore-nomod540}+(@{powerscore-mod540})]] @{meta-science540}"></button></td>
<td><input type="text" name="attr_psionmeta-science-macro540" title="@{repeating_hench5_$X_psionmeta-science-macro540}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-science-macro540" title="%{meta-science-macro540}" value="@{psionmeta-science-macro540}"></button></td>
<td><input type="text" name="attr_PSP-cost640" title="@{repeating_hench5_$X_PSP-cost640}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_meta-science541" title="@{repeating_hench5_$X_meta-science541}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod541" title="@{repeating_hench5_$X_powerscore-nomod541}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod541" title="@{repeating_hench5_$X_powerscore-mod541}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod541" title="@{repeating_hench5_$X_psionic-mod541}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Meta-Science541" title="%{repeating_hench5_$X_Meta-Science541}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod541})]]&le;[[@{powerscore-nomod541}+(@{powerscore-mod541})]] @{meta-science541}"></button></td>
<td><input type="text" name="attr_psionmeta-science-macro541" title="@{repeating_hench5_$X_psionmeta-science-macro541}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_meta-science-macro541" title="%{repeating_hench5_$X_meta-science-macro541}" value="@{psionmeta-science-macro541}"></button></td>
<td><input type="text" name="attr_PSP-cost641" title="@{repeating_hench5_$X_PSP-cost641}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Attack Modes</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psionattacking530" title="@{repeating_hench5_$X_psionattacking530}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod530" title="@{repeating_hench5_$X_powerscore-nomod530}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod530" title="@{repeating_hench5_$X_powerscore-mod530}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod530" title="@{repeating_hench5_$X_psionic-mod530}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Attacking530" title="%{repeating_hench5_$X_Attacking530}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod530})]]&le;[[@{powerscore-nomod530}+(@{powerscore-mod530})]] @{psionattacking530}"></button></td>
<td><input type="text" name="attr_psionattacking-macro530" title="@{repeating_hench5_$X_psionattacking-macro530}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_attacking-macro530" title="%{repeating_hench5_$X_attacking-macro530}" value="@{psionattacking-macro530}"></button></td>
<td><input type="text" name="attr_PSP-cost630" title="@{repeating_hench5_$X_PSP-cost630}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionattacking531" title="@{repeating_hench5_$X_psionattacking531}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod531" title="@{repeating_hench5_$X_powerscore-nomod531}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod531" title="@{repeating_hench5_$X_powerscore-mod531}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod531" title="@{repeating_hench5_$X_psionic-mod531}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Attacking531" title="%{repeating_hench5_$X_Attacking531}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod531})]]&le;[[@{powerscore-nomod531}+(@{powerscore-mod531})]] @{psionattacking531}"></button></td>
<td><input type="text" name="attr_psionattacking-macro531" title="@{repeating_hench5_$X_psionattacking-macro531}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_attacking-macro531" title="%{repeating_hench5_$X_attacking-macro531}" value="@{psionattacking-macro531}"></button></td>
<td><input type="text" name="attr_PSP-cost631" title="@{repeating_hench5_$X_PSP-cost631}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionattacking532" title="@{repeating_hench5_$X_psionattacking532}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod532" title="@{repeating_hench5_$X_powerscore-nomod532}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod532" title="@{repeating_hench5_$X_powerscore-mod532}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod532" title="@{repeating_hench5_$X_psionic-mod532}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Attacking532" title="%{repeating_hench5_$X_Attacking532}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod532})]]&le;[[@{powerscore-nomod532}+(@{powerscore-mod532})]] @{psionattacking532}"></button></td>
<td><input type="text" name="attr_psionattacking-macro532" title="@{repeating_hench5_$X_psionattacking-macro532}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_attacking-macro532" title="%{repeating_hench5_$X_attacking-macro532}" value="@{psionattacking-macro532}"></button></td>
<td><input type="text" name="attr_PSP-cost632" title="@{repeating_hench5_$X_PSP-cost632}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div>
<div class="sheet-col">
<h4><b>Defense Modes</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psiondefending533" title="@{repeating_hench5_$X_psiondefending533}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod533" title="@{repeating_hench5_$X_powerscore-nomod533}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod533" title="@{repeating_hench5_$X_powerscore-mod533}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod533" title="@{repeating_hench5_$X_psionic-mod533}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Defending533" title="%{repeating_hench5_$X_Defending533}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod533})]]&le;[[@{powerscore-nomod533}+(@{powerscore-mod533})]] @{psiondefending533}"></button></td>
<td><input type="text" name="attr_psiondefending-macro533" title="@{repeating_hench5_$X_psiondefending-macro533}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_defending-macro533" title="%{repeating_hench5_$X_defending-macro533}" value="@{psiondefending-macro533}"></button></td>
<td><input type="text" name="attr_PSP-cost633" title="@{repeating_hench5_$X_PSP-cost633}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psiondefending534" title="@{repeating_hench5_$X_psiondefending534}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod534" title="@{repeating_hench5_$X_powerscore-nomod534}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod534" title="@{repeating_hench5_$X_powerscore-mod534}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod534" title="@{repeating_hench5_$X_psionic-mod534}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Defending534" title="%{repeating_hench5_$X_Defending534}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod534})]]&le;[[@{powerscore-nomod534}+(@{powerscore-mod534})]] @{psiondefending534}"></button></td>
<td><input type="text" name="attr_psiondefending-macro534" title="@{repeating_hench5_$X_psiondefending-macro534}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_defending-macro534" title="%{repeating_hench5_$X_defending-macro534}" value="@{psiondefending-macro534}"></button></td>
<td><input type="text" name="attr_PSP-cost634" title="@{repeating_hench5_$X_PSP-cost634}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psiondefending535" title="@{repeating_hench5_$X_psiondefending535}" class="sheet-medium"></td>
<td><input type="text" name="attr_powerscore-nomod535" title="@{repeating_hench5_$X_powerscore-nomod535}" placeholder="@{}" class="sheet-small"></td>
<td><input type="text" name="attr_powerscore-mod535" title="@{repeating_hench5_$X_powerscore-mod535}" placeholder="#" class="sheet-tiny"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psionic-mod535" title="@{repeating_hench5_$X_psionic-mod535}" placeholder="#" class="sheet-tiny">
<button type="roll" name="roll_Defending535" title="%{repeating_hench5_$X_Defending535}" value="/roll [[1d20cs<1cf>20-(@{psionic-mod535})]]&le;[[@{powerscore-nomod535}+(@{powerscore-mod535})]] @{psiondefending535}"></button></td>
<td><input type="text" name="attr_psiondefending-macro535" title="@{repeating_hench5_$X_psiondefending-macro535}" class="sheet-track" placeholder="Macro"><button type="roll" name="roll_defending-macro535" title="%{repeating_hench5_$X_defending-macro535}" value="@{psiondefending-macro535}"></button></td>
<td><input type="text" name="attr_PSP-cost635" title="@{repeating_hench5_$X_PSP-cost635}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></ul></div></div><br>
<div class="sheet-2colrow">
<div class="sheet-col">
<h4><b>Psionic Strength Points</b></h4>
<table style='width:250px;'>
<tr>
<td class="sheet-default-header" style="width:100px;">Value</td>
<td class="sheet-default-header" style="width:50px;">Current</td>
<td class="sheet-default-header" style="width:15px;">/</td>
<td class="sheet-default-header" style="width:60px;">Maximum</td>
<td class="sheet-default-header" style="width:25px;">Speed</td>
</tr>
<tr>
<td class="sheet-default-header" style=" width:100px;">PSP:</td>
<td><input type="number" name="attr_PSP500" title="@{repeating_hench5_$X_PSP500}" class="sheet-short" placeholder="PSP"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold; width:15px">/</td>
<td><input type="number" name="attr_PSP500_max" title="@{repeating_hench5_$X_PSP500|max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Temp PSP:</td>
<td><input type="number" name="attr_tempPSP500" title="@{repeating_hench5_$X_tempPSP500}" class="sheet-short" placeholder="Temp"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold; width:15px;">/</td>
<td><input type="number" name="attr_tempPSP500_max" title="@{repeating_hench5_$X_tempPSP500|max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Stored PSP:</td>
<td><input type="number" name="attr_storedPSP500" title="@{repeating_hench5_$X_storedPSP500}" class="sheet-short" placeholder="Stored"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold; width:15px;">/</td>
<td><input type="number" name="attr_storedPSP500_max" title="@{repeating_hench5_$X_storedPSP500|max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width: 25px;">Speed</td>
<td></td>
<td></td>
<td><input type="text" name="attr_psispeed501" title="@{repeating_hench5_$X_psispeed501}" class="sheet-small"></td>
<td><button type="roll" name="roll_psispeed500" title="%{repeating_hench5_$X_psispeed500}" value="/gmroll [[{([[1d10]+@{psispeed501}-(?{Misc. bonus|+0})), 1}kh1)]] [Initiative (Psionic Power)]&{tracker}"></button></td>
</tr>
</table>
</div>
<div class="sheet-col">
<br><br>
<h4><b>Psionic Proficiencies</b></h4><br><ul>
<table>
<tr>
<td><input type="text" name="attr_psiprofname500" title="@{repeating_hench5_$X_psiprofname500}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum500" title="@{repeating_hench5_$X_psiprofstatnum500}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod500" title="@{repeating_hench5_$X_psiprofmod500}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots500" title="@{repeating_hench5_$X_psiprofslots500}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof500" title="%{repeating_hench5_$X_Psiprof500}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum500})+(@{psiprofmod500})]] @{psiprofname500}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psiprofname501" title="@{repeating_hench5_$X_psiprofname501}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum501" title="@{repeating_hench5_$X_psiprofstatnum501}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod501" title="@{repeating_hench5_$X_psiprofmod501}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots501" title="@{repeating_hench5_$X_psiprofslots501}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof501" title="%{repeating_hench5_$X_Psiprof501}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum501})+(@{psiprofmod501})]] @{psiprofname501}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psiprofname502" title="@{repeating_hench5_$X_psiprofname502}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum502" title="@{repeating_hench5_$X_psiprofstatnum502}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod502" title="@{repeating_hench5_$X_psiprofmod502}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots502" title="@{repeating_hench5_$X_psiprofslots502}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof502" title="%{repeating_hench5_$X_Psiprof502}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum502})+(@{psiprofmod502})]] @{psiprofname502}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psiprofname503" title="@{repeating_hench5_$X_psiprofname503}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum503" title="@{repeating_hench5_$X_psiprofstatnum503}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod503" title="@{repeating_hench5_$X_psiprofmod503}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots503" title="@{repeating_hench5_$X_psiprofslots503}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof503" title="%{repeating_hench5_$X_Psiprof503}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum503})+(@{psiprofmod503})]] @{psiprofname503}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psiprofname504" title="@{repeating_hench5_$X_psiprofname504}" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psiprofstatnum504" title="@{repeating_hench5_$X_psiprofstatnum504}" placeholder="@{}" class="sheet-short"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psiprofmod504" title="@{repeating_hench5_$X_psiprofmod504}" value="0" class="sheet-short"><input type="number" name="attr_psiprofslots504" title="@{repeating_hench5_$X_psiprofslots504}" class="sheet-short" placeholder="#">
<button type="roll" name="roll_Psiprof504" title="%{repeating_hench5_$X_Psiprof504}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psiprofstatnum504})+(@{psiprofmod504})]] @{psiprofname504}"></button></td>
</tr>
</table></ul></div></div>
<br><br>
<h4><b>Psionics Storage</b></h4><br>
<textarea name="attr_psionmem500" title="@{repeating_hench5_$X_psionmem500}" placeholder="Place Psionic ability information here."></textarea>
<br>
<br><h4><b>Special Abilities and Attacks</b></h4><br><textarea name="attr_abilitiesnotes502" title="@{repeating_hench5_$X_abilitiesnotes502}"></textarea><br>
<h4><b>Psionic Weapons</b></h4><br><textarea name="attr_psiweps500" title="@{repeating_hench5_$X_psiweps500}"></textarea><hr></div>
<div class="sheet-tab-content sheet-section-psionics-advanced-repeat">
<h4><b>Advanced Psionics</b></h4>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Telepathy Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-name700" title="@{repeating_hench5_$X_psionic-telepathy-name700}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj700" title="@{repeating_hench5_$X_mthac0adj700}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac700" title="@{repeating_hench5_$X_mac700}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0700" title="@{repeating_hench5_$X_MThAC0700}" class="sheet-small" value="20"><button type="roll" name="roll_mthac02-hit700" title="%{repeating_hench5_$X_mthac02-hit700}" value="@{henchname55} hits a MAC of [[@{MThAC0700}-(1d20+(@{mthac0adj700})+(?{Misc. bonus|0}))]]&le;[[@{mac700}]] using their @{psionic-telepathy-name700}"></button></td>
<td><input type="text" name="attr_psionic-macro700" title="@{repeating_hench5_$X_psionic-macro700}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro3-check700" title="%{repeating_hench5_$X_psionic-macro3-check700}" value="@{psionic-macro700}"></button></td>
<td><input type="text" name="attr_PSP-cost700" title="@{repeating_hench5_$X_PSP-cost700}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-name701" title="@{repeating_hench5_$X_psionic-telepathy-name701}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj701" title="@{repeating_hench5_$X_mthac0adj701}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac701" title="@{repeating_hench5_$X_mac701}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0701" title="@{repeating_hench5_$X_MThAC0701}" class="sheet-small" value="20"><button type="roll" name="roll_mthac02-hit701" title="%{repeating_hench5_$X_mthac02-hit701}" value="@{henchname55} hits a MAC of [[@{MThAC0701}-(1d20+(@{mthac0adj701})+(?{Misc. bonus|0}))]]&le;[[@{mac701}]] using their @{psionic-telepathy-name701}"></button></td>
<td><input type="text" name="attr_psionic-macro701" title="@{repeating_hench5_$X_psionic-macro701}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro3-check701" title="%{repeating_hench5_$X_psionic-macro3-check701}" value="@{psionic-macro701}"></button></td>
<td><input type="text" name="attr_PSP-cost701" title="@{repeating_hench5_$X_PSP-cost701}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-name702" title="@{repeating_hench5_$X_psionic-telepathy-name702}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj702" title="@{repeating_hench5_$X_mthac0adj702}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac702" title="@{mrepeating_hench5_$X_ac702}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0702" title="@{repeating_hench5_$X_MThAC0702}" class="sheet-small" value="20"><button type="roll" name="roll_mthac02-hit702" title="%{repeating_hench5_$X_mthac02-hit702}" value="@{henchname55} hits a MAC of [[@{MThAC0702}-(1d20+(@{mthac0adj702})+(?{Misc. bonus|0}))]]&le;[[@{mac702}]] using their @{psionic-telepathy-name702}"></button></td>
<td><input type="text" name="attr_psionic-macro702" title="@{repeating_hench5_$X_psionic-macro702}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro3-check702" title="%{repeating_hench5_$X_psionic-macro3-check702}" value="@{psionic-macro702}"></button></td>
<td><input type="text" name="attr_PSP-cost702" title="@{repeating_hench5_$X_PSP-cost702}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4><b>Telepathy Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-science-name703" title="@{repeating_hench5_$X_psionic-telepathy-science-name703}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj703" title="@{repeating_hench5_$X_mthac0adj703}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac703" title="@{repeating_hench5_$X_mac703}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0703" title="@{repeating_hench5_$X_MThAC0703}" class="sheet-small" value="20"><button type="roll" name="roll_mthac03-hit703" title="%{repeating_hench5_$X_mthac03-hit703}" value="@{henchname55} hits a MAC of [[@{MThAC0703}-(1d20+(@{mthac0adj703})+(?{Misc. bonus|0}))]]&le;[[@{mac703}]] using their @{psionic-telepathy-science-name703}"></button></td>
<td><input type="text" name="attr_psionic-macro703" title="@{repeating_hench5_$X_psionic-macro703}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro4-check703" title="%{repeating_hench5_$X_psionic-macro4-check703}" value="@{psionic-macro703}"></button></td>
<td><input type="text" name="attr_PSP-cost703" title="@{repeating_hench5_$X_PSP-cost703}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-science-name704" title="@{repeating_hench5_$X_psionic-telepathy-science-name704}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj704" title="@{repeating_hench5_$X_mthac0adj704}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac704" title="@{repeating_hench5_$X_mac704}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0704" title="@{repeating_hench5_$X_MThAC0704}" class="sheet-small" value="20"><button type="roll" name="roll_mthac03-hit704" title="%{repeating_hench5_$X_mthac03-hit704}" value="@{henchname55} hits a MAC of [[@{MThAC0704}-(1d20+(@{mthac0adj704})+(?{Misc. bonus|0}))]]&le;[[@{mac704}]] using their @{psionic-telepathy-science-name704}"></button></td>
<td><input type="text" name="attr_psionic-macro704" title="@{repeating_hench5_$X_psionic-macro704}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro4-check704" title="%{repeating_hench5_$X_psionic-macro4-check704}" value="@{psionic-macro704}"></button></td>
<td><input type="text" name="attr_PSP-cost704" title="@{repeating_hench5_$X_PSP-cost704}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-telepathy-science-name705" title="@{repeating_hench5_$X_psionic-telepathy-science-name705}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj705" title="@{repeating_hench5_$X_mthac0adj705}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac705" title="@{repeating_hench5_$X_mac705}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0705" title="@{repeating_hench5_$X_MThAC0705}" class="sheet-small" value="20"><button type="roll" name="roll_mthac03-hit705" title="%{repeating_hench5_$X_mthac03-hit705}" value="@{henchname55} hits a MAC of [[@{MThAC0705}-(1d20+(@{mthac0adj705})+(?{Misc. bonus|0}))]]&le;[[@{mac705}]] using their @{psionic-telepathy-science-name705}"></button></td>
<td><input type="text" name="attr_psionic-macro705" title="@{repeating_hench5_$X_psionic-macro705}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro4-check705" title="%{repeating_hench5_$X_psionic-macro4-check705}" value="@{psionic-macro705}"></button></td>
<td><input type="text" name="attr_PSP-cost705" title="@{repeating_hench5_$X_PSP-cost705}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Psychokinesis Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-name706" title="@{repeating_hench5_$X_psionic-psychokinesis-name706}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj706" title="@{repeating_hench5_$X_mthac0adj706}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac706" title="@{repeating_hench5_$X_mac706}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0706" title="@{repeating_hench5_$X_MThAC0706}" class="sheet-small" value="20"><button type="roll" name="roll_mthac04-hit706" title="%{repeating_hench5_$X_mthac04-hit706}" value="@{henchname55} hits a MAC of [[@{MThAC0706}-(1d20+(@{mthac0adj706})+(?{Misc. bonus|0}))]]&le;[[@{mac706}]] using their @{psionic-psychokinesis-name706}"></button></td>
<td><input type="text" name="attr_psionic-macro706" title="@{repeating_hench5_$X_psionic-macro706}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro5-check706" title="%{repeating_hench5_$X_psionic-macro5-check706}" value="@{psionic-macro706}"></button></td>
<td><input type="text" name="attr_PSP-cost706" title="@{repeating_hench5_$X_PSP-cost706}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-name707" title="@{repeating_hench5_$X_psionic-psychokinesis-name707}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj707" title="@{repeating_hench5_$X_mthac0adj707}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac707" title="@{repeating_hench5_$X_mac707}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0707" title="@{repeating_hench5_$X_MThAC0707}" class="sheet-small" value="20"><button type="roll" name="roll_mthac04-hit707" title="%{repeating_hench5_$X_mthac04-hit707}" value="@{henchname55} hits a MAC of [[@{MThAC0707}-(1d20+(@{mthac0adj707})+(?{Misc. bonus|0}))]]&le;[[@{mac707}]] using their @{psionic-psychokinesis-name707}"></button></td>
<td><input type="text" name="attr_psionic-macro707" title="@{repeating_hench5_$X_psionic-macro707}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro5-check707" title="%{repeating_hench5_$X_psionic-macro5-check707}" value="@{psionic-macro707}"></button></td>
<td><input type="text" name="attr_PSP-cost707" title="@{repeating_hench5_$X_PSP-cost707}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-name708" title="@{repeating_hench5_$X_psionic-psychokinesis-name708}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj708" title="@{repeating_hench5_$X_mthac0adj708}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac708" title="@{repeating_hench5_$X_mac708}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0708" title="@{repeating_hench5_$X_MThAC0708}" class="sheet-small" value="20"><button type="roll" name="roll_mthac04-hit708" title="%{repeating_hench5_$X_mthac04-hit708}" value="@{henchname55} hits a MAC of [[@{MThAC0708}-(1d20+(@{mthac0adj708})+(?{Misc. bonus|0}))]]&le;[[@{mac708}]] using their @{psionic-psychokinesis-name708}"></button></td>
<td><input type="text" name="attr_psionic-macro708" title="@{repeating_hench5_$X_psionic-macro708}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro5-check708" title="%{repeating_hench5_$X_psionic-macro5-check708}" value="@{psionic-macro708}"></button></td>
<td><input type="text" name="attr_PSP-cost708" title="@{repeating_hench5_$X_PSP-cost708}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4><b>Psychokinesis Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-science-name709" title="@{repeating_hench5_$X_psionic-psychokinesis-science-name709}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj709" title="@{repeating_hench5_$X_mthac0adj709}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac709" title="@{repeating_hench5_$X_mac709}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0709" title="@{repeating_hench5_$X_MThAC0709}" class="sheet-small" value="20"><button type="roll" name="roll_mthac05-hit709" title="%{repeating_hench5_$X_mthac05-hit709}" value="@{henchname55} hits a MAC of [[@{MThAC0709}-(1d20+(@{mthac0adj709})+(?{Misc. bonus|0}))]]&le;[[@{mac709}]] using their @{psionic-psychokinesis-science-name709}"></button></td>
<td><input type="text" name="attr_psionic-macro709" title="@{repeating_hench5_$X_psionic-macro709}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro6-check709" title="%{repeating_hench5_$X_psionic-macro6-check709}" value="@{psionic-macro709}"></button></td>
<td><input type="text" name="attr_PSP-cost709" title="@{repeating_hench5_$X_PSP-cost709}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-science-name710" title="@{repeating_hench5_$X_psionic-psychokinesis-science-name710}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj710" title="@{repeating_hench5_$X_mthac0adj710}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac710" title="@{repeating_hench5_$X_mac710}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0710" title="@{repeating_hench5_$X_MThAC0710}" class="sheet-small" value="20"><button type="roll" name="roll_mthac05-hit710" title="%{repeating_hench5_$X_mthac05-hit710}" value="@{henchname55} hits a MAC of [[@{MThAC0710}-(1d20+(@{mthac0adj710})+(?{Misc. bonus|0}))]]&le;[[@{mac710}]] using their @{psionic-psychokinesis-science-name710}"></button></td>
<td><input type="text" name="attr_psionic-macro710" title="@{repeating_hench5_$X_psionic-macro710}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro6-check710" title="%{repeating_hench5_$X_psionic-macro6-check710}" value="@{psionic-macro710}"></button></td>
<td><input type="text" name="attr_PSP-cost710" title="@{repeating_hench5_$X_PSP-cost710}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychokinesis-science-name711" title="@{repeating_hench5_$X_psionic-psychokinesis-science-name711}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj711" title="@{repeating_hench5_$X_mthac0adj711}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac711" title="@{repeating_hench5_$X_mac711}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0711" title="@{repeating_hench5_$X_MThAC0711}" class="sheet-small" value="20"><button type="roll" name="roll_mthac05-hit711" title="%{repeating_hench5_$X_mthac05-hit711}" value="@{henchname55} hits a MAC of [[@{MThAC0711}-(1d20+(@{mthac0adj711})+(?{Misc. bonus|0}))]]&le;[[@{mac711}]] using their @{psionic-psychokinesis-science-name711}"></button></td>
<td><input type="text" name="attr_psionic-macro711" title="@{repeating_hench5_$X_psionic-macro711}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro6-check711" title="%{repeating_hench5_$X_psionic-macro6-check711}" value="@{psionic-macro711}"></button></td>
<td><input type="text" name="attr_PSP-cost711" title="@{repeating_hench5_$X_PSP-cost711}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Psychoportive Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-name712" title="@{repeating_hench5_$X_psionic-psychoportation-name712}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj712" title="@{repeating_hench5_$X_mthac0adj712}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac712" title="@{repeating_hench5_$X_mac712}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0712" title="@{repeating_hench5_$X_MThAC0712}" class="sheet-small" value="20"><button type="roll" name="roll_mthac06-hit712" title="%{repeating_hench5_$X_mthac06-hit712}" value="@{henchname55} hits a MAC of [[@{MThAC0712}-(1d20+(@{mthac0adj712})+(?{Misc. bonus|0}))]]&le;[[@{mac712}]] using their @{psionic-psychoportation-name712}"></button></td>
<td><input type="text" name="attr_psionic-macro712" title="@{repeating_hench5_$X_psionic-macro712}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro7-check712" title="%{repeating_hench5_$X_psionic-macro7-check712}" value="@{psionic-macro712}"></button></td>
<td><input type="text" name="attr_PSP-cost712" title="@{repeating_hench5_$X_PSP-cost712}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-name713" title="@{repeating_hench5_$X_psionic-psychoportation-name713}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj713" title="@{repeating_hench5_$X_mthac0adj713}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac713" title="@{repeating_hench5_$X_mac713}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0713" title="@{repeating_hench5_$X_MThAC0713}" class="sheet-small" value="20"><button type="roll" name="roll_mthac06-hit713" title="%{repeating_hench5_$X_mthac06-hit713}" value="@{henchname55} hits a MAC of [[@{MThAC0713}-(1d20+(@{mthac0adj713})+(?{Misc. bonus|0}))]]&le;[[@{mac713}]] using their @{psionic-psychoportation-name713}"></button></td>
<td><input type="text" name="attr_psionic-macro713" title="@{repeating_hench5_$X_psionic-macro713}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro7-check713" title="%{repeating_hench5_$X_psionic-macro7-check713}" value="@{psionic-macro713}"></button></td>
<td><input type="text" name="attr_PSP-cost713" title="@{repeating_hench5_$X_PSP-cost713}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-name714" title="@{repeating_hench5_$X_psionic-psychoportation-name714}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj714" title="@{repeating_hench5_$X_mthac0adj714}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac714" title="@{repeating_hench5_$X_mac714}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0714" title="@{repeating_hench5_$X_MThAC0714}" class="sheet-small" value="20"><button type="roll" name="roll_mthac06-hit714" title="%{repeating_hench5_$X_mthac06-hit714}" value="@{henchname55} hits a MAC of [[@{MThAC0714}-(1d20+(@{mthac0adj714})+(?{Misc. bonus|0}))]]&le;[[@{mac714}]] using their @{psionic-psychoportation-name714}"></button></td>
<td><input type="text" name="attr_psionic-macro714" title="@{repeating_hench5_$X_psionic-macro714}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro7-check714" title="%{repeating_hench5_$X_psionic-macro7-check714}" value="@{psionic-macro714}"></button></td>
<td><input type="text" name="attr_PSP-cost714" title="@{repeating_hench5_$X_PSP-cost714}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4><b>Psychoportive Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-science-name715" title="@{repeating_hench5_$X_psionic-psychoportation-science-name715}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj715" title="@{repeating_hench5_$X_mthac0adj715}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac715" title="@{repeating_hench5_$X_mac715}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0715" title="@{repeating_hench5_$X_MThAC0715}" class="sheet-small" value="20"><button type="roll" name="roll_mthac07-hit715" title="%{repeating_hench5_$X_mthac07-hit715}" value="@{henchname55} hits a MAC of [[@{MThAC0715}-(1d20+(@{mthac0adj715})+(?{Misc. bonus|0}))]]&le;[[@{mac715}]] using their @{psionic-psychoportation-science-name715}"></button></td>
<td><input type="text" name="attr_psionic-macro715" title="@{repeating_hench5_$X_psionic-macro715}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro8-check715" title="%{repeating_hench5_$X_psionic-macro8-check715}" value="@{psionic-macro715}"></button></td>
<td><input type="text" name="attr_PSP-cost715" title="@{repeating_hench5_$X_PSP-cost715}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-science-name716" title="@{repeating_hench5_$X_psionic-psychoportation-science-name716}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj716" title="@{repeating_hench5_$X_mthac0adj716}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac716" title="@{repeating_hench5_$X_mac716}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0716" title="@{repeating_hench5_$X_MThAC0716}" class="sheet-small" value="20"><button type="roll" name="roll_mthac07-hit716" title="%{repeating_hench5_$X_mthac07-hit716}" value="@{henchname55} hits a MAC of [[@{MThAC0716}-(1d20+(@{mthac0adj716})+(?{Misc. bonus|0}))]]&le;[[@{mac716}]] using their @{psionic-psychoportation-science-name716}"></button></td>
<td><input type="text" name="attr_psionic-macro716" title="@{repeating_hench5_$X_psionic-macro716}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro8-check716" title="%{repeating_hench5_$X_psionic-macro8-check716}" value="@{psionic-macro716}"></button></td>
<td><input type="text" name="attr_PSP-cost716" title="@{repeating_hench5_$X_PSP-cost716}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychoportation-science-name717" title="@{repeating_hench5_$X_psionic-psychoportation-science-name717}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj717" title="@{repeating_hench5_$X_mthac0adj717}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac717" title="@{repeating_hench5_$X_mac717}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0717" title="@{repeating_hench5_$X_MThAC0717}" class="sheet-small" value="20"><button type="roll" name="roll_mthac07-hit717" title="%{repeating_hench5_$X_mthac07-hit717}" value="@{henchname55} hits a MAC of [[@{MThAC0717}-(1d20+(@{mthac0adj717})+(?{Misc. bonus|0}))]]&le;[[@{mac717}]] using their @{psionic-psychoportation-science-name717}"></button></td>
<td><input type="text" name="attr_psionic-macro717" title="@{repeating_hench5_$X_psionic-macro717}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro8-check717" title="%{repeating_hench5_$X_psionic-macro8-check717}" value="@{psionic-macro717}"></button></td>
<td><input type="text" name="attr_PSP-cost717" title="@{repeating_hench5_$X_PSP-cost717}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Psychometabolism Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-name718" title="@{repeating_hench5_$X_psionic-psychometabolism-name718}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj718" title="@{repeating_hench5_$X_mthac0adj718}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac718" title="@{repeating_hench5_$X_mac718}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0718" title="@{repeating_hench5_$X_MThAC0718}" class="sheet-small" value="20"><button type="roll" name="roll_mthac08-hit718" title="%{repeating_hench5_$X_mthac08-hit718}" value="@{henchname55} hits a MAC of [[@{MThAC0718}-(1d20+(@{mthac0adj718})+(?{Misc. bonus|0}))]]&le;[[@{mac718}]] using their @{psionic-psychometabolism-name718}"></button></td>
<td><input type="text" name="attr_psionic-macro718" title="@{repeating_hench5_$X_psionic-macro718}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro9-check718" title="%{repeating_hench5_$X_psionic-macro9-check718}" value="@{psionic-macro718}"></button></td>
<td><input type="text" name="attr_PSP-cost718" title="@{repeating_hench5_$X_PSP-cost718}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-name719" title="@{repeating_hench5_$X_psionic-psychometabolism-name719}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj719" title="@{repeating_hench5_$X_mthac0adj719}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac719" title="@{repeating_hench5_$X_mac719}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0719" title="@{repeating_hench5_$X_MThAC0719}" class="sheet-small" value="20"><button type="roll" name="roll_mthac08-hit719" title="%{repeating_hench5_$X_mthac08-hit719}" value="@{henchname55} hits a MAC of [[@{MThAC0719}-(1d20+(@{mthac0adj719})+(?{Misc. bonus|0}))]]&le;[[@{mac719}]] using their @{psionic-psychometabolism-name719}"></button></td>
<td><input type="text" name="attr_psionic-macro719" title="@{repeating_hench5_$X_psionic-macro719}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro9-check719" title="%{repeating_hench5_$X_psionic-macro9-check719}" value="@{psionic-macro719}"></button></td>
<td><input type="text" name="attr_PSP-cost719" title="@{repeating_hench5_$X_PSP-cost719}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-name720" title="@{repeating_hench5_$X_psionic-psychometabolism-name720}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj720" title="@{repeating_hench5_$X_mthac0adj720}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac720" title="@{repeating_hench5_$X_mac720}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0720" title="@{repeating_hench5_$X_MThAC0720}" class="sheet-small" value="20"><button type="roll" name="roll_mthac08-hit720" title="%{repeating_hench5_$X_mthac08-hit720}" value="@{henchname55} hits a MAC of [[@{MThAC0720}-(1d20+(@{mthac0adj720})+(?{Misc. bonus|0}))]]&le;[[@{mac720}]] using their @{psionic-psychometabolism-name720}"></button></td>
<td><input type="text" name="attr_psionic-macro720" title="@{repeating_hench5_$X_psionic-macro720}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro9-check720" title="%{repeating_hench5_$X_psionic-macro9-check720}" value="@{psionic-macro720}"></button></td>
<td><input type="text" name="attr_PSP-cost720" title="@{repeating_hench5_$X_PSP-cost720}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4><b>Psychometabolism Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-science-name721" title="@{repeating_hench5_$X_psionic-psychometabolism-science-name721}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj721" title="@{repeating_hench5_$X_mthac0adj721}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac721" title="@{repeating_hench5_$X_mac721}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0721" title="@{repeating_hench5_$X_MThAC0721}" class="sheet-small" value="20"><button type="roll" name="roll_mthac09-hit721" title="%{repeating_hench5_$X_mthac09-hit721}" value="@{henchname55} hits a MAC of [[@{MThAC0721}-(1d20+(@{mthac0adj721})+(?{Misc. bonus|0}))]]&le;[[@{mac721}]] using their @{psionic-psychometabolism-science-name721}"></button></td>
<td><input type="text" name="attr_psionic-macro721" title="@{repeating_hench5_$X_psionic-macro721}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro10-check721" title="%{repeating_hench5_$X_psionic-macro10-check721}" value="@{psionic-macro721}"></button></td>
<td><input type="text" name="attr_PSP-cost721" title="@{repeating_hench5_$X_PSP-cost721}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-science-name722" title="@{repeating_hench5_$X_psionic-psychometabolism-science-name722}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj722" title="@{repeating_hench5_$X_mthac0adj722}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac722" title="@{repeating_hench5_$X_mac722}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0722" title="@{repeating_hench5_$X_MThAC0722}" class="sheet-small" value="20"><button type="roll" name="roll_mthac09-hit722" title="%{repeating_hench5_$X_mthac09-hit722}" value="@{henchname55} hits a MAC of [[@{MThAC0722}-(1d20+(@{mthac0adj722})+(?{Misc. bonus|0}))]]&le;[[@{mac722}]] using their @{psionic-psychometabolism-science-name722}"></button></td>
<td><input type="text" name="attr_psionic-macro722" title="@{repeating_hench5_$X_psionic-macro722}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro10-check722" title="%{repeating_hench5_$X_psionic-macro10-check722}" value="@{psionic-macro722}"></button></td>
<td><input type="text" name="attr_PSP-cost722" title="@{repeating_hench5_$X_PSP-cost722}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-psychometabolism-science-name723" title="@{repeating_hench5_$X_psionic-psychometabolism-science-name723}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj723" title="@{repeating_hench5_$X_mthac0adj723}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac723" title="@{repeating_hench5_$X_mac723}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0723" title="@{repeating_hench5_$X_MThAC0723}" class="sheet-small" value="20"><button type="roll" name="roll_mthac09-hit723" title="%{repeating_hench5_$X_mthac09-hit723}" value="@{henchname55} hits a MAC of [[@{MThAC0723}-(1d20+(@{mthac0adj723})+(?{Misc. bonus|0}))]]&le;[[@{mac723}]] using their @{psionic-psychometabolism-science-name723}"></button></td>
<td><input type="text" name="attr_psionic-macro723" title="@{repeating_hench5_$X_psionic-macro723}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro10-check723" title="%{repeating_hench5_$X_psionic-macro10-check723}" value="@{psionic-macro723}"></button></td>
<td><input type="text" name="attr_PSP-cost723" title="@{repeating_hench5_$X_PSP-cost723}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div></div>
<div class="sheet-2colrow">
<div class="sheet-col">
<br><h4><b>Clairsentient Devotions</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-name724" title="@{repeating_hench5_$X_psionic-clairsentience-name724}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj724" title="@{repeating_hench5_$X_mthac0adj724}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac724" title="@{repeating_hench5_$X_mac724}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0724" title="@{repeating_hench5_$X_MThAC0724}" class="sheet-small" value="20"><button type="roll" name="roll_mthac010-hit724" title="%{repeating_hench5_$X_mthac010-hit724}" value="@{henchname55} hits a MAC of [[@{MThAC0724}-(1d20+(@{mthac0adj724})+(?{Misc. bonus|0}))]]&le;[[@{mac724}]] using their @{psionic-clairsentience-name724}"></button></td>
<td><input type="text" name="attr_psionic-macro724" title="@{repeating_hench5_$X_psionic-macro724}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro11-check724" title="%{repeating_hench5_$X_psionic-macro11-check724}" value="@{psionic-macro724}"></button></td>
<td><input type="text" name="attr_PSP-cost724" title="@{repeating_hench5_$X_PSP-cost724}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-name725" title="@{repeating_hench5_$X_psionic-clairsentience-name725}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj725" title="@{repeating_hench5_$X_mthac0adj725}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac725" title="@{repeating_hench5_$X_mac725}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0725" title="@{repeating_hench5_$X_MThAC0725}" class="sheet-small" value="20"><button type="roll" name="roll_mthac010-hit725" title="%{repeating_hench5_$X_mthac010-hit725}" value="@{henchname55} hits a MAC of [[@{MThAC0725}-(1d20+(@{mthac0adj725})+(?{Misc. bonus|0}))]]&le;[[@{mac725}]] using their @{psionic-clairsentience-name725}"></button></td>
<td><input type="text" name="attr_psionic-macro725" title="@{repeating_hench5_$X_psionic-macro725}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro11-check725" title="%{repeating_hench5_$X_psionic-macro11-check725}" value="@{psionic-macro725}"></button></td>
<td><input type="text" name="attr_PSP-cost725" title="@{repeating_hench5_$X_PSP-cost725}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-name726" title="@{repeating_hench5_$X_psionic-clairsentience-name726}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj726" title="@{repeating_hench5_$X_mthac0adj726}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac726" title="@{repeating_hench5_$X_mac726}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0726" title="@{repeating_hench5_$X_MThAC0726}" class="sheet-small" value="20"><button type="roll" name="roll_mthac010-hit726" title="%@{repeating_hench5_$X_mthac010-hit726}" value="@{henchname55} hits a MAC of [[@{MThAC0726}-(1d20+(@{mthac0adj726})+(?{Misc. bonus|0}))]]&le;[[@{mac726}]] using their @{psionic-clairsentience-name726}"></button></td>
<td><input type="text" name="attr_psionic-macro726" title="@{repeating_hench5_$X_psionic-macro726}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro11-check726" title="%{repeating_hench5_$X_psionic-macro11-check726}" value="@{psionic-macro726}"></button></td>
<td><input type="text" name="attr_PSP-cost726" title="@{repeating_hench5_$X_PSP-cost726}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4><b>Clairsentient Sciences</b></h4><br><table>
<tr>
<td class="sheet-default-header">Ability Name</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MAC</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-science-name727" title="@{repeating_hench5_$X_psionic-clairsentience-science-name727}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj727" title="@{repeating_hench5_$X_mthac0adj727}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac727" title="@{repeating_hench5_$X_mac727}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0727" title="@{repeating_hench5_$X_MThAC0727}" class="sheet-small" value="20"><button type="roll" name="roll_mthac011-hit727" title="%{repeating_hench5_$X_mthac011-hit727}" value="@{henchname55} hits a MAC of [[@{MThAC0727}-(1d20+(@{mthac0adj727})+(?{Misc. bonus|0}))]]&le;[[@{mac727}]] using their @{psionic-clairsentience-science-name727}"></button></td>
<td><input type="text" name="attr_psionic-macro727" title="@{repeating_hench5_$X_psionic-macro727}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro12-check727" title="%{repeating_hench5_$X_psionic-macro12-check727}" value="@{psionic-macro727}"></button></td>
<td><input type="text" name="attr_PSP-cost727" title="@{repeating_hench5_$X_PSP-cost727}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-science-name728" title="@{repeating_hench5_$X_psionic-clairsentience-science-name728}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj728" title="@{repeating_hench5_$X_mthac0adj728}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac728" title="@{repeating_hench5_$X_mac728}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0728" title="@{repeating_hench5_$X_MThAC0728}" class="sheet-small" value="20"><button type="roll" name="roll_mthac011-hit728" title="%{repeating_hench5_$X_mthac011-hit728}" value="@{henchname55} hits a MAC of [[@{MThAC0728}-(1d20+(@{mthac0adj728})+(?{Misc. bonus|0}))]]&le;[[@{mac728}]] using their @{psionic-clairsentience-science-name728}"></button></td>
<td><input type="text" name="attr_psionic-macro728" title="@{repeating_hench5_$X_psionic-macro728}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro12-check728" title="%{repeating_hench5_$X_psionic-macro12-check728}" value="@{psionic-macro728}"></button></td>
<td><input type="text" name="attr_PSP-cost728" title="@{repeating_hench5_$X_PSP-cost728}" placeholder="#" class="sheet-small"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-clairsentience-science-name729" title="@{repeating_hench5_$X_psionic-clairsentience-science-name729}" class="sheet-midtext" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_mthac0adj729" title="@{repeating_hench5_$X_mthac0adj729}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_mac729" title="@{repeating_hench5_$X_mac729}" class="sheet-small" value="10"></td>
<td><input type="text" name="attr_MThAC0729" title="@{repeating_hench5_$X_MThAC0729}" class="sheet-small" value="20"><button type="roll" name="roll_mthac011-hit729" title="%{repeating_hench5_$X_mthac011-hit729}" value="@{henchname55} hits a MAC of [[@{MThAC0729}-(1d20+(@{mthac0adj729})+(?{Misc. bonus|0}))]]&le;[[@{mac729}]] using their @{psionic-clairsentience-science-name729}"></button></td>
<td><input type="text" name="attr_psionic-macro729" title="@{repeating_hench5_$X_psionic-macro729}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro12-check729" title="%{repeating_hench5_$X_psionic-macro12-check729}" value="@{psionic-macro729}"></button></td>
<td><input type="text" name="attr_PSP-cost729" title="@{repeating_hench5_$X_PSP-cost729}" placeholder="#" class="sheet-small"/></td>
</tr>
</table></div></div><br>
<h4><b>Psionic Attack Modes</b></h4><br><table>
<tr>
<td class="sheet-default-header">Attack Name</td>
<td class="sheet-default-header">Attack<br>Speed</td>
<td class="sheet-default-header">MThAC0<br>Adj.</td>
<td class="sheet-default-header">MThAC0</td>
<td class="sheet-default-header">Damage</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-attack-name730" title="@{repeating_hench5_$X_psionic-attack-name730}" class="sheet-display" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_psionic-attack-speed730" title="@{repeating_hench5_$X_psionic-attack-speed730}" class="sheet-small" placeholder="1/1"></td>
<td><input type="text" name="attr_mthac0adj730" title="@{repeating_hench5_$X_mthac0adj730}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_MThAC0730" title="@{repeating_hench5_$X_MThAC0730}" class="sheet-short" value="20"><button type="roll" name="roll_mthac0-hit730" title="%{repeating_hench5_$X_mthac0-hit730}" value="@{henchname55} hits a MAC of [[@{MThAC0730}-(1d20+(@{mthac0adj730})+(?{Misc. bonus|0}))]]&le;[[?{Target MAC?|0}]] using their @{psionic-attack-name730}">Hit</button></td>
<td><input type="text" name="attr_ability-dam730" title="@{repeating_hench5_$X_attack-dam730}" class="sheet-short"><button type="roll" name="roll_ability-attack730" title="%{repeating_hench5_$X_ability-attack730}" value="@{henchname55} rolls [[@{attack-dam730}+(?{Misc. bonus|0})]] damage using their @{psionic-attack-name730}!"></button></td>
<td><input type="text" name="attr_psionic-macro730" title="@{repeating_hench5_$X_psionic-macro730}" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro-check730" title="%{repeating_hench5_$X_psionic-macro-check730}" value="@{psionic-macro730}"></button></td>
<td><input type="text" name="attr_PSP-cost730" title="@{repeating_hench5_$X_PSP-cost730}" placeholder="#" class="sheet-short"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-attack-name731" title="@{repeating_hench5_$X_psionic-attack-name731}" class="sheet-display" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_psionic-attack-speed731" title="@{repeating_hench5_$X_psionic-attack-speed731}" class="sheet-small" placeholder="1/1"></td>
<td><input type="text" name="attr_mthac0adj731" title="@{repeating_hench5_$X_mthac0adj731}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_MThAC0731" title="@{repeating_hench5_$X_MThAC0731}" class="sheet-short" value="20"><button type="roll" name="roll_mthac0-hit731" title="%{repeating_hench5_$X_mthac0-hit731}" value="@{henchname55} hits a MAC of [[@{MThAC0731}-(1d20+(@{mthac0adj731})+(?{Misc. bonus|0}))]]&le;[[?{Target MAC?|0}]] using their @{psionic-attack-name731}">Hit</button></td>
<td><input type="text" name="attr_ability-dam731" title="@{repeating_hench5_$X_attack-dam731}" class="sheet-short"><button type="roll" name="roll_ability-attack731" title="%{repeating_hench5_$X_ability-attack731}" value="@{henchname55} rolls [[@{attack-dam731}+(?{Misc. bonus|0})]] damage using their @{psionic-attack-name731}!"></button></td>
<td><input type="text" name="attr_psionic-macro731" title="@{repeating_hench5_$X_psionic-macro731}" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro-check731" title="%{repeating_hench5_$X_psionic-macro-check731}" value="@{psionic-macro731}"></button></td>
<td><input type="text" name="attr_PSP-cost731" title="@{repeating_hench5_$X_PSP-cost731}" placeholder="#" class="sheet-short"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-attack-name732" title="@{repeating_hench5_$X_psionic-attack-name732}" class="sheet-display" placeholder="Ability Name"/></td>
<td><input type="text" name="attr_psionic-attack-speed732" title="@{repeating_hench5_$X_psionic-attack-speed732}" class="sheet-small" placeholder="1/1"></td>
<td><input type="text" name="attr_mthac0adj732" title="@{repeating_hench5_$X_mthac0adj732}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_MThAC0732" title="@{repeating_hench5_$X_MThAC0732}" class="sheet-short" value="20"><button type="roll" name="roll_mthac0-hit732" title="%{repeating_hench5_$X_mthac0-hit732}" value="@{henchname55} hits a MAC of [[@{MThAC0732}-(1d20+(@{mthac0adj732})+(?{Misc. bonus|0}))]]&le;[[?{Target MAC?|0}]] using their @{psionic-attack-name732}">Hit</button></td>
<td><input type="text" name="attr_ability-dam732" title="@{repeating_hench5_$X_attack-dam732}" class="sheet-short"><button type="roll" name="roll_ability-attack732" title="%{repeating_hench5_$X_ability-attack732}" value="@{henchname55} rolls [[@{attack-dam732}+(?{Misc. bonus|0})]] damage using their @{psionic-attack-name732}!"></button></td>
<td><input type="text" name="attr_psionic-macro732" title="@{repeating_hench5_$X_psionic-macro732}" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro-check732" title="%{repeating_hench5_$X_psionic-macro-check732}" value="@{psionic-macro732}"></button></td>
<td><input type="text" name="attr_PSP-cost732" title="@{repeating_hench5_$X_PSP-cost732}" placeholder="#" class="sheet-short"/></td>
</tr>
</table><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<br><h4><b>Psionic Defense Modes</b></h4><br><table>
<tr>
<td class="sheet-default-header">Defense Name</td>
<td class="sheet-default-header">Macro</td>
<td class="sheet-default-header">PSP<br>Cost</td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-defense-name733" title="@{repeating_hench5_$X_psionic-defense-name733}" class="sheet-midtext" placeholder="Defense Name"/></td>
<td><input type="text" name="attr_psionic-macro733" title="@{repeating_hench5_$X_psionic-macro733}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro2-check733" title="%{repeating_hench5_$X_psionic-macro2-check733}" value="@{psionic-macro733}"></button></td>
<td><input type="text" name="attr_PSP-cost733" title="@{repeating_hench5_$X_PSP-cost733}" placeholder="#" class="sheet-short"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-defense-name734" title="@{repeating_hench5_$X_psionic-defense-name734}" class="sheet-midtext" placeholder="Defense Name"/></td>
<td><input type="text" name="attr_psionic-macro734" title="@{repeating_hench5_$X_psionic-macro734}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro2-check734" title="%{repeating_hench5_$X_psionic-macro2-check734}" value="@{psionic-macro734}"></button></td>
<td><input type="text" name="attr_PSP-cost734" title="@{repeating_hench5_$X_PSP-cost734}" placeholder="#" class="sheet-short"/></td>
</tr>
<tr>
<td><input type="text" name="attr_psionic-defense-name735" title="@{repeating_hench5_$X_psionic-defense-name735}" class="sheet-midtext" placeholder="Defense Name"/></td>
<td><input type="text" name="attr_psionic-macro735" title="@{repeating_hench5_$X_psionic-macro735}" class="sheet-mintext" placeholder="Enter macro effects"><button type="roll" name="roll_psionic-macro2-check735" title="%{repeating_hench5_$X_psionic-macro2-check735}" value="@{psionic-macro735}"></button></td>
<td><input type="text" name="attr_PSP-cost735" title="@{repeating_hench5_$X_PSP-cost735}" placeholder="#" class="sheet-short"/></td>
</tr>
</table></div>
<div class="sheet-col">
<br><h4>Psionic Strength Points</h4>
<table style='width:250px;'>
<tr>
<td class="sheet-default-header" style="width:100px;">Value</td>
<td class="sheet-default-header" style="width:50px;">Current</td>
<td class="sheet-default-header" style="width:15px;">/</td>
<td class="sheet-default-header" style="width:60px;">Maximum</td>
<td class="sheet-default-header" style="width:25px;">Speed</td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">PSP:</td>
<td><input type="number" name="attr_PSP500" title="@{repeating_hench5_$X_PSP500}" class="sheet-short" placeholder="PSP"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_PSP500_max" title="@{repeating_hench5_$X_PSP500|max}" class="sheet-short" /></td>
<td><button type="roll" name="roll_psispeed501" title="%{repeating_hench5_$X_psispeed501}" value="/gmroll [[{([[1d10]]-(?{Misc. Modifier?|+0})), 1}kh1]] [Psionic Power]&{tracker}"></button></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Temp PSP:</td>
<td><input type="number" name="attr_tempPSP500" title="@{repeating_hench5_$X_tempPSP500}" class="sheet-short" placeholder="Temp"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_tempPSP500_max" title="@{repeating_hench5_$X_tempPSP500|max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">Stored PSP:</td>
<td><input type="number" name="attr_storedPSP500" title="@{repeating_hench5_$X_storedPSP500}" class="sheet-short" placeholder="Stored"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_storedPSP500_max" title="@{repeating_hench5_$X_storedPSP500|max}" class="sheet-short" /></td>
</tr>
<tr>
<td class="sheet-default-header" style="width:100px;">MAC</td>
<td><input type="number" name="attr_selfMAC500" title="@{repeating_hench5_$X_selfMAC500}" class="sheet-short"/></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">/</td>
<td><input type="number" name="attr_temp-selfMAC500" title="@{repeating_hench5_$X_temp-selfMAC500}" class="sheet-short"/></td>
</tr>
</table>
</div>
<div class="sheet-col">
<br><h4>Psionic NWP's</h4>
<table>
<tr>
<td><input type="text" name="attr_psinwp500" title="@{repeating_hench5_$X_psinwp500}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psinwpstat500" title="@{repeating_hench5_$X_psinwpstat500}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psinwpmod500" title="@{repeating_hench5_$X_psinwpmod500}" value="0" class="sheet-small"><input type="text" name="attr_psinwpslots500" title="@{repeating_hench5_$X_psinwpslots500}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_psinwps505" title="%{repeating_hench5_$X_psinwps505}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psinwpstat500})+(@{psinwpmod500})]] @{psinwp500}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psinwp501" title="@{repeating_hench5_$X_psinwp501}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psinwpstat501" title="@{repeating_hench5_$X_psinwpstat501}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psinwpmod501" title="@{repeating_hench5_$X_psinwpmod501}" value="0" class="sheet-small"><input type="text" name="attr_psinwpslots501" title="@{repeating_hench5_$X_psinwpslots501}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_psinwps506" title="%{repeating_hench5_$X_psinwps506}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psinwpstat501})+(@{psinwpmod501})]] @{psinwp501}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psinwp502" title="@{repeating_hench5_$X_psinwp502}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psinwpstat502" title="@{repeating_hench5_$X_psinwpstat502}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psinwpmod502" title="@{repeating_hench5_$X_psinwpmod502}" value="0" class="sheet-small"><input type="text" name="attr_psinwpslots502" title="@{repeating_hench5_$X_psinwpslots502}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_psinwps507" title="%{repeating_hench5_$X_psinwps507}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psinwpstat502})+(@{psinwpmod502})]] @{psinwp502}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psinwp503" title="@{repeating_hench5_$X_psinwp503}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psinwpstat503" title="@{repeating_hench5_$X_psinwpstat503}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psinwpmod503" title="@{repeating_hench5_$X_psinwpmod503}" value="0" class="sheet-small"><input type="text" name="attr_psinwpslots503" title="@{repeating_hench5_$X_psinwpslots503}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_psinwps508" title="%{repeating_hench5_$X_psinwps508}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psinwpstat503})+(@{psinwpmod503})]] @{psinwp503}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_psinwp504" title="@{repeating_hench5_$X_psinwp504}" class="sheet-maxtext" placeholder="Name of NWP"></td>
<td><input type="text" name="attr_psinwpstat504" title="@{repeating_hench5_$X_psinwpstat504}" placeholder="@{}" class="sheet-small"></td>
<td style="color: #FFF; font-family: Arial, sans-serif; font-weight: bold;">&plusmn;<input type="text" name="attr_psinwpmod504" title="@{repeating_hench5_$X_psinwpmod504}" value="0" class="sheet-small"><input type="text" name="attr_psinwpslots504" title="@{repeating_hench5_$X_psinwpslots504}" class="sheet-small" placeholder="#">
<button type="roll" name="roll_psinwps509" title="%{repeating_hench5_$X_psinwps509}" value="/roll [[1d20cs<1cf>20]]&le;[[(@{psinwpstat504})+(@{psinwpmod504})]] @{psinwp504}"></button></td>
</tr>
</table></div></div>
<br><br><h4><b>Psionics Ability Information Storage</b><br></h4>
<textarea name="attr_psionmem505" title="@{repeating_hench5_$X_psionmem505}" placeholder="Place Psionic ability information here."></textarea>
<br><hr></div><br>
<h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench090" title="@{repeating_hench5_$X_geardeschench090}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench090" title="@{repeating_hench5_$X_gearweighthench090}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench090" title="@{repeating_hench5_$X_gearqtyhench090}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench090" title="@{repeating_hench5_$X_gearvalhench090}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench090" title="@{repeating_hench5_$X_gearlochench090}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench091" title="@{repeating_hench5_$X_geardeschench091}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench091" title="@{repeating_hench5_$X_gearweighthench091}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench091" title="@{repeating_hench5_$X_gearqtyhench091}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench091" title="@{repeating_hench5_$X_gearvalhench091}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench091" title="@{repeating_hench5_$X_gearlochench091}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench092" title="@{repeating_hench5_$X_geardeschench092}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench092" title="@{repeating_hench5_$X_gearweighthench092}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench092" title="@{repeating_hench5_$X_gearqtyhench092}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench092" title="@{repeating_hench5_$X_gearvalhench092}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench092" title="@{repeating_hench5_$X_gearlochench092}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench093" title="@{repeating_hench5_$X_geardeschench093}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench093" title="@{repeating_hench5_$X_gearweighthench093}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench093" title="@{repeating_hench5_$X_gearqtyhench093}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench093" title="@{repeating_hench5_$X_gearvalhench093}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench093" title="@{repeating_hench5_$X_gearlochench093}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench094" title="@{repeating_hench5_$X_geardeschench094}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench094" title="@{repeating_hench5_$X_gearweighthench094}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench094" title="@{repeating_hench5_$X_gearqtyhench094}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench094" title="@{repeating_hench5_$X_gearvalhench094}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench094" title="@{repeating_hench5_$X_gearlochench094}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench095" title="@{repeating_hench5_$X_geardeschench095}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench095" title="@{repeating_hench5_$X_gearweighthench095}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench095" title="@{repeating_hench5_$X_gearqtyhench095}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench095" title="@{repeating_hench5_$X_gearvalhench095}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench095" title="@{repeating_hench5_$X_gearlochench095}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench096" title="@{repeating_hench5_$X_geardeschench096}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench096" title="@{repeating_hench5_$X_gearweighthench096}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench096" title="@{repeating_hench5_$X_gearqtyhench096}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench096" title="@{repeating_hench5_$X_gearvalhench096}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench096" title="@{repeating_hench5_$X_gearlochench096}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench097" title="@{repeating_hench5_$X_geardeschench097}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench097" title="@{repeating_hench5_$X_gearweighthench097}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench097" title="@{repeating_hench5_$X_gearqtyhench097}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench097" title="@{repeating_hench5_$X_gearvalhench097}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench097" title="@{repeating_hench5_$X_gearlochench097}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench098" title="@{repeating_hench5_$X_geardeschench098}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench098" title="@{repeating_hench5_$X_gearweighthench098}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench098" title="@{repeating_hench5_$X_gearqtyhench098}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench098" title="@{repeating_hench5_$X_gearvalhench098}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench098" title="@{repeating_hench5_$X_gearlochench098}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench099" title="@{repeating_hench5_$X_geardeschench099}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench099" title="@{repeating_hench5_$X_gearweighthench099}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench099" title="@{repeating_hench5_$X_gearqtyhench099}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench099" title="@{repeating_hench5_$X_gearvalhench099}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench099" title="@{repeating_hench5_$X_gearlochench099}" placeholder="Location"></td>
</tr>
</table>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea155" title="@{repeating_hench5_$X_henchnotesarea155}"></textarea><hr><hr>
</fieldset>
</div>
<div class="sheet-tab-content sheet-section-follower-animals"><br>
<br><h4><b>Animal Familiars, Followers and Beasts of Burden</b></h4><br><br><h4><b>Familiar</b></h4><br><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">HP/Max</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname6" title="@{henchname6}" ></td>
<td><input type="text" name="attr_henchac6" title="@{henchac6}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace6" title="@{henchrace6}"></td>
<td><input type="text" name="attr_henchlvl6" title="@{henchlvl6}" class="sheet-short"></td>
<td><input type="text" name="attr_henchhp6" title="@{henchhp6}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp6_max" title="@{henchhp6_max}" class="sheet-small" /></td>
</tr></table><br><hr>
<br>
<h4><b>Weapons</b></h4><br>
<table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench030" title="@{weaponnamehench030}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench030" title="@{attacknumhench030}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench030" title="@{attackadjhench030}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench030" title="@{damadjhench030}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench030" title="@{ThAC0hench030}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench030" title="%{hit1hench030}" value="@{henchname6} hits an AC of [[@{ThAC0hench030}-(1d20cs>@{crit-thresh-hench030}+(@{attackadjhench030})+(?{Misc. bonus|0}))]] using their @{weaponnamehench030}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench030" title="@{crit-thresh-hench030}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench030" title="@{damsmhench030}" class="sheet-short"><button type="roll" name="roll_attacksmhench030" title="%{attacksmhench030}" value="@{henchname6} rolls [[@{damsmhench030}+(@{damadjhench030})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench030}!"></button></td>
<td><input type="text" name="attr_damlhench030" title="@{damlhench030}" class="sheet-short"><button type="roll" name="roll_attacklhench030" title="%{attacklhench030}" value="@{henchname6} rolls [[@{damlhench030}+(@{damadjhench030})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench030}!"></button></td>
<td><input type="text" name="attr_rangehench030" title="@{rangehench030}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench030" title="@{weaptypehench030}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench030" title="@{weapspeedhench030}" class="sheet-small"><button type="roll" name="roll_inithench030" title="%{inithench030}" value="/gmroll [[{([[1d10]]+@{weapspeedhench030}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench030})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench031" title="@{weaponnamehench031}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench031" title="@{attacknumhench031}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench031" title="@{attackadjhench031}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench031" title="@{damadjhench031}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench031" title="@{ThAC0hench031}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench031" title="%{hit1hench031}" value="@{henchname6} hits an AC of [[@{ThAC0hench031}-(1d20cs>@{crit-thresh-hench031}+(@{attackadjhench031})+(?{Misc. bonus|0}))]] using their @{weaponnamehench031}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench031" title="@{crit-thresh-hench031}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench031" title="@{damsmhench031}" class="sheet-short"><button type="roll" name="roll_attacksmhench031" title="%{attacksmhench031}" value="@{henchname6} rolls [[@{damsmhench031}+(@{damadjhench031})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench031}!"></button></td>
<td><input type="text" name="attr_damlhench031" title="@{damlhench031}" class="sheet-short"><button type="roll" name="roll_attacklhench031" title="%{attacklhench031}" value="@{henchname6} rolls [[@{damlhench031}+(@{damadjhench031})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench031}!"></button></td>
<td><input type="text" name="attr_rangehench031" title="@{rangehench031}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench031" title="@{weaptypehench031}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench031" title="@{weapspeedhench031}" class="sheet-small"><button type="roll" name="roll_inithench031" title="%{inithench031}" value="/gmroll [[{([[1d10]]+@{weapspeedhench031}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench031})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench032" title="@{weaponnamehench032}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench032" title="@{attacknumhench032}" class="sheet-table-dynamic"></td>
<td><input type="text" name="attr_attackadjhench032" title="@{attackadjhench032}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench032" title="@{damadjhench032}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench032" title="@{ThAC0hench032}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench032" title="%{hit1hench032}" value="@{henchname6} hits an AC of [[@{ThAC0hench032}-(1d20cs>@{crit-thresh-hench032}+(@{attackadjhench032})+(?{Misc. bonus|0}))]] using their @{weaponnamehench032}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench032" title="@{crit-thresh-hench032}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench032" title="@{damsmhench032}" class="sheet-short"><button type="roll" name="roll_attacksmhench032" title="%{attacksmhench032}" value="@{henchname6} rolls [[@{damsmhench032}+(@{damadjhench032})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench032}!"></button></td>
<td><input type="text" name="attr_damlhench032" title="@{damlhench032}" class="sheet-short"><button type="roll" name="roll_attacklhench032" title="%{attacklhench032}" value="@{henchname6} rolls [[@{damlhench032}+(@{damadjhench032})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench032}!"></button></td>
<td><input type="text" name="attr_rangehench032" title="@{rangehench032}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench032" title="@{weaptypehench032}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench032" title="@{weapspeedhench032}" class="sheet-small"><button type="roll" name="roll_inithench032" title="%{inithench032}" value="/gmroll [[{([[1d10]]+@{weapspeedhench032}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench032})]&{tracker}"></button></td>
</tr>
</table>
<br><hr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench6parsave" title="%{hench6parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench6partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench6poisave" title="%{hench6poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench6poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench6deasave" title="%{hench6deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench6deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench6rodsave" title="%{hench6rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench6rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench6stasave" title="%{hench6stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench6statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench6wansave" title="%{hench6wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench6wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench6petsave" title="%{hench6petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench6pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench6polsave" title="%{hench6polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench6poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench6bresave" title="%{hench6bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench6bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench6spesave" title="%{hench6spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench6spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench6partar" title="@{hench6partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench6poitar" title="@{hench6poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench6deatar" title="@{hench6deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench6rodtar" title="@{hench6rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench6statar" title="@{hench6statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench6wantar" title="@{hench6wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench6pettar" title="@{hench6pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench6poltar" title="@{hench6poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench6bretar" title="@{hench6bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench6spetar" title="@{hench6spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<h4><b>Familiar Spells/Powers</b></h4><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname425" title="@{spellname425}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value425" title="@{cast-value425}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max425" title="@{cast-max425}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime425" title="@{casttime425}" class="sheet-short"><button type="roll" name="roll_initspell425" title="@{initspell425}" value="/gmroll [[{([[1d10]]+@{casttime425}), 1}kh1]] [Initiative (@{spellname425})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro425" title="@{cast-macro425}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast425" title="%{spellcast425}" value="@{cast-macro425}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname426" title="@{spellname426}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value426" title="@{cast-value426}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max426" title="@{cast-max426}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime426" title="@{casttime426}" class="sheet-short"><button type="roll" name="roll_initspell426" title="@{initspell426}" value="/gmroll [[{([[1d10]]+@{casttime426}), 1}kh1]] [Initiative (@{spellname426})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro426" title="@{cast-macro426}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast426" title="%{spellcast426}" value="@{cast-macro426}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<h4><b>Spells Memorized</b></h4><br><ul><br>
<table>
<tr>
<td><input type="text" name="attr_spellname427" title="@{spellname427}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value427" title="@{cast-value427}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max427" title="@{cast-max427}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime427" title="@{casttime427}" class="sheet-short"><button type="roll" name="roll_initspell427" title="@{initspell427}" value="/gmroll [[{([[1d10]]+@{casttime427}), 1}kh1]] [Initiative (@{spellname427})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro427" title="@{cast-macro427}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast427" title="%{spellcast427}" value="@{cast-macro427}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div><br><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname428" title="@{spellname428}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value428" title="@{cast-value428}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max428" title="@{cast-max428}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime428" title="@{casttime428}" class="sheet-short"><button type="roll" name="roll_initspell428" title="@{initspell428}" value="/gmroll [[{([[1d10]]+@{casttime428}), 1}kh1]] [Initiative (@{spellname428})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro428" title="@{cast-macro428}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast428" title="%{spellcast428}" value="@{cast-macro428}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname429" title="@{spellname429}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value429" title="@{cast-value429}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max429" title="@{cast-max429}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime429" title="@{casttime429}" class="sheet-short"><button type="roll" name="roll_initspell429" title="@{initspell429}" value="/gmroll [[{([[1d10]]+@{casttime429}), 1}kh1]] [Initiative (@{spellname429})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro429" title="@{cast-macro429}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast429" title="@{spellcast429}" value="@{cast-macro429}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname430" title="@{spellname430}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value430" title="@{cast-value430}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max430" title="@{cast-max430}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime430" title="@{casttime430}" class="sheet-short"><button type="roll" name="roll_initspell430" title="@{initspell430}" value="/gmroll [[{([[1d10]]+@{casttime424}), 1}kh1]] [Initiative (@{spellname424})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro430" title="@{cast-macro430}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast430" title="%{spellcast430}" value="@{cast-macro430}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div>
<div class="sheet-3colrow">
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname431" title="@{spellname431}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value431" title="@{cast-value431}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max431" title="@{cast-max431}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime431" title="@{casttime431}" class="sheet-short"><button type="roll" name="roll_initspell431" title="@{initspell431}" value="/gmroll [[{([[1d10]]+@{casttime431}), 1}kh1]] [Initiative (@{spellname431})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro431" title="@{cast-macro431}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast431" title="%{spellcast431}" value="@{cast-macro431}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname432" title="@{spellname432}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value432" title="@{cast-value432}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max432" title="@{cast-max432}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime432" title="@{casttime432}" class="sheet-short"><button type="roll" name="roll_initspell432" title="@{initspell432}" value="/gmroll [[{([[1d10]]+@{casttime432}), 1}kh1]] [Initiative (@{spellname432})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro432" title="@{cast-macro432}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast432" title="%{spellcast432}" value="@{cast-macro432}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname433" title="@{spellname433}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value433" title="@{cast-value433}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max433" title="@{cast-max433}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime433" title="@{casttime433}" class="sheet-short"><button type="roll" name="roll_initspell433" title="@{initspell433}" value="/gmroll [[{([[1d10]]+@{casttime433}), 1}kh1]] [Initiative (@{spellname433})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro433" title="@{cast-macro433}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast433" title="%{spellcast433}" value="@{cast-macro433}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div>
<div class="sheet-3colrow">
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname434" title="@{spellname434}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value434" title="@{cast-value434}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max434" title="@{cast-max434}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime434" title="@{casttime434}" class="sheet-short"><button type="roll" name="roll_initspell434" title="@{initspell434}" value="/gmroll [[{([[1d10]]+@{casttime434}), 1}kh1]] [Initiative (@{spellname434})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro434" title="@{cast-macro434}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast434" title="%{spellcast434}" value="@{cast-macro434}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname435" title="@{spellname435}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value435" title="@{cast-value435}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max435" title="@{cast-max435}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime435" title="@{casttime435}" class="sheet-short"><button type="roll" name="roll_initspell435" title="@{initspell435}" value="/gmroll [[{([[1d10]]+@{casttime435}), 1}kh1]] [Initiative (@{spellname435})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro435" title="@{cast-macro435}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast435" title="%{spellcast435}" value="@{cast-macro435}">Roll Spell Effects</button></td>
</tr></table></ul></div>
<div class="sheet-col">
<ul><table>
<tr>
<td><input type="text" name="attr_spellname436" title="@{spellname436}" class="sheet-spell" placeholder="Spell name"></td>
</tr>
<tr>
<td><h4><b>Cast Today:&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="number" name="attr_cast-value436" title="@{cast-value436}" value="0" class="sheet-short"><h4><b>/</b></h4><input type="number" name="attr_cast-max436" title="@{cast-max436}" class="sheet-short"><span></span></td>
</tr>
<tr>
<td>
<h4><b>Casting Time: </b></h4><input type="text" name="attr_casttime436" title="@{casttime436}" class="sheet-short"><button type="roll" name="roll_initspell436" title="@{initspell436}" value="/gmroll [[{([[1d10]]+@{casttime436}), 1}kh1]] [Initiative (@{spellname436})]&{tracker}">Initiative</button>
</td>
</tr>
<tr>
<td><input type="text" name="attr_cast-macro436" title="@{cast-macro436}" class="sheet-spell" placeholder="Insert Spell effects."/></td>
</tr>
<tr>
<td><button type="roll" name="roll_spellcast436" title="%{spellcast436}" value="@{cast-macro436}">Roll Spell Effects</button></td>
</tr></table></ul></div>
</div><br><hr>
<h4><b>Traits and Tricks</b></h4><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<table>
<tr>
<td><input type="text" name="attr_traittrick1" title="@{traittrick1}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick2" title="@{traittrick2}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick3" title="@{traittrick3}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick4" title="@{traittrick4}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick5" title="@{traittrick5}"/></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table>
<tr>
<td><input type="text" name="attr_traittrick6" title="@{traittrick6}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick7" title="@{traittrick7}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick8" title="@{traittrick8}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick9" title="@{traittrick9}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick10" title="@{traittrick10}"/></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table>
<tr>
<td><input type="text" name="attr_traittrick11" title="@{traittrick11}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick12" title="@{traittrick12}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick13" title="@{traittrick13}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick14" title="@{traittrick14}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick15" title="@{traittrick15}"/></td>
</tr>
</table>
</div>
</div><br><hr>
<h4><b>Gear</b></h4><br>
<table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench0100" title="@{geardeschench100}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench100" title="@{gearweighthench100}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench100" title="@{gearqtyhench100}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench100" title="@{gearvalhench100}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench100" title="@{gearlochench100}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench101" title="@{geardeschench101}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench101" title="@{gearweighthench101}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench101" title="@{gearqtyhench101}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench101" title="@{gearvalhench101}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench101" title="@{gearlochench101}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench102" title="@{geardeschench102}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench102" title="@{gearweighthench102}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench102" title="@{gearqtyhench102}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench102" title="@{gearvalhench102}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench102" title="@{gearlochench102}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench103" title="@{geardeschench103}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench103" title="@{gearweighthench103}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench103" title="@{gearqtyhench103}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench103" title="@{gearvalhench103}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench103" title="@{gearlochench103}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench104" title="@{geardeschench104}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench104" title="@{gearweighthench104}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench104" title="@{gearqtyhench104}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench104" title="@{gearvalhench104}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench104" title="@{gearlochench104}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench105" title="@{geardeschench105}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench105" title="@{gearweighthench105}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench105" title="@{gearqtyhench105}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench105" title="@{gearvalhench105}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench105" title="@{gearlochench105}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench106" title="@{geardeschench106}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench106" title="@{gearweighthench106}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench106" title="@{gearqtyhench106}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench106" title="@{gearvalhench106}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench106" title="@{gearlochench106}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench107" title="@{geardeschench107}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench107" title="@{gearweighthench107}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench107" title="@{gearqtyhench107}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench107" title="@{gearvalhench107}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench107" title="@{gearlochench107}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench108" title="@{geardeschench108}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench108" title="@{gearweighthench108}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench108" title="@{gearqtyhench108}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench108" title="@{gearvalhench108}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench108" title="@{gearlochench108}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench109" title="@{geardeschench109}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench109" title="@{gearweighthench109}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench109" title="@{gearqtyhench109}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench109" title="@{gearvalhench109}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench109" title="@{gearlochench109}" placeholder="Location"></td>
</tr>
</table>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea6" title="@{henchnotesarea6}"></textarea><hr>
<fieldset name="repeating_hench6" class="repeating_hench6"><table>
<tr>
<td class="sheet-default-header">Name</td>
<td class="sheet-default-header">AC</td>
<td class="sheet-default-header">Race</td>
<td class="sheet-default-header">Level</td>
<td class="sheet-default-header">HP/Max</td>
<td class="sheet-default-header">Units</td>
</tr>
<tr>
<td><input type="text" name="attr_henchname66" title="@{repeating_hench6_$X_henchname66}" ></td>
<td><input type="text" name="attr_henchac66" title="@{repeating_hench6_$X_henchac66}" class="sheet-short"></td>
<td><input type="text" name="attr_henchrace66" title="@{repeating_hench6_$X_henchrace66}"></td>
<td><input type="text" name="attr_henchlvl66" title="@{repeating_hench6_$X_henchlvl66}" class="sheet-short"></td>
<td><input type="text" name="attr_henchhp66" title="@{repeating_hench6_$X_henchhp66}" class="sheet-small"/><h4><b>/</b></h4><input type="text" name="attr_henchhp66_max" title="@{henchhp66_max}" class="sheet-small" /></td>
<td><input type="text" name="attr_henchunits66" title="@{repeating_hench6_$X_henchunits66}" class="sheet-small" placeholder="#"></td>
</tr></table><br><hr>
<br><h4><b>Weapons</b></h4><br><table>
<tr>
<td class="sheet-default-header">Weapon Name</td>
<td class="sheet-default-header"># of<br>Strikes</td>
<td class="sheet-default-header">Attack<br>Adj.</td>
<td class="sheet-default-header">Dam<br>Adj.</td>
<td class="sheet-default-header">THAC0</td>
<td class="sheet-default-header">Crit</td>
<td class="sheet-default-header">Dam SM</td>
<td class="sheet-default-header">Dam L</td>
<td class="sheet-default-header">Range</td>
<td class="sheet-default-header">Type</td>
<td class="sheet-default-header">Speed</td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench033" title="@{repeating_hench6_$X_weaponnamehench033}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench033" title="@{repeating_hench6_$X_attacknumhench033}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench033" title="@{repeating_hench6_$X_attackadjhench033}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench033" title="@{repeating_hench6_$X_damadjhench033}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench033" title="@{repeating_hench6_$X_ThAC0hench033}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench033" title="%{repeating_hench5_$X_hit1hench033}" value="@{henchname66} hits an AC of [[@{ThAC0hench033}-(1d20cs>@{crit-thresh-hench033}+(@{attackadjhench033})+(?{Misc. bonus|0}))]] using their @{weaponnamehench033}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench033" title="@{repeating_hench6_$X_crit-thresh-hench033}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench033" title="@{repeating_hench6_$X_damsmhench033}" class="sheet-short"><button type="roll" name="roll_attacksmhench033" title="%{repeating_hench5_$X_attacksmhench033}" value="@{henchname66} rolls [[@{damsmhench033}+(@{damadjhench033})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench033}!"></button></td>
<td><input type="text" name="attr_damlhench033" title="@{repeating_hench6_$X_damlhench033}" class="sheet-short"><button type="roll" name="roll_attacklhench033" title="%{repeating_hench5_$X_attacklhench033}" value="@{henchname66} rolls [[@{damlhench033}+(@{damadjhench033})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench033}!"></button></td>
<td><input type="text" name="attr_rangehench033" title="@{repeating_hench6_$X_rangehench033}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench033" title="@{repeating_hench6_$X_weaptypehench033}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench033" title="@{repeating_hench6_$X_weapspeedhench033}" class="sheet-small"><button type="roll" name="roll_inithench033" title="%{repeating_hench5_$X_inithench033}" value="/gmroll [[{([[1d10]]+@{weapspeedhench033}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench033})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench034" title="@{repeating_hench6_$X_weaponnamehench034}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench034" title="@{repeating_hench6_$X_attacknumhench034}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench034" title="@{repeating_hench6_$X_attackadjhench034}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench034" title="@{repeating_hench6_$X_damadjhench034}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench034" title="@{repeating_hench6_$X_ThAC0hench034}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench034" title="%{repeating_hench5_$X_hit1hench034}" value="@{henchname66} hits an AC of [[@{ThAC0hench034}-(1d20cs>@{crit-thresh-hench034}+(@{attackadjhench034})+(?{Misc. bonus|0}))]] using their @{weaponnamehench034}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench034" title="@{repeating_hench6_$X_crit-thresh-hench034}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench034" title="@{repeating_hench6_$X_damsmhench034}" class="sheet-short"><button type="roll" name="roll_attacksmhench034" title="%{repeating_hench5_$X_attacksmhench034}" value="@{henchname66} rolls [[@{damsmhench034}+(@{damadjhench034})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench034}!"></button></td>
<td><input type="text" name="attr_damlhench034" title="@{repeating_hench6_$X_damlhench034}" class="sheet-short"><button type="roll" name="roll_attacklhench034" title="%{repeating_hench5_$X_attacklhench034}" value="@{henchname66} rolls [[@{damlhench034}+(@{damadjhench034})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench034}!"></button></td>
<td><input type="text" name="attr_rangehench034" title="@{repeating_hench6_$X_rangehench034}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench034" title="@{repeating_hench6_$X_weaptypehench034}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench034" title="@{repeating_hench6_$X_weapspeedhench034}" class="sheet-small"><button type="roll" name="roll_inithench034" title="%{repeating_hench5_$X_inithench034}" value="/gmroll [[{([[1d10]]+@{weapspeedhench034}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench034})]&{tracker}"></button></td>
</tr>
<tr>
<td><input type="text" name="attr_weaponnamehench035" title="@{repeating_hench6_$X_weaponnamehench035}" class="sheet-length"></td>
<td><input type="text" name="attr_attacknumhench035" title="@{repeating_hench6_$X_attacknumhench035}" class="sheet-small"></td>
<td><input type="text" name="attr_attackadjhench035" title="@{repeating_hench6_$X_attackadjhench035}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_damadjhench035" title="@{repeating_hench6_$X_damadjhench035}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_ThAC0hench035" title="@{repeating_hench6_$X_ThAC0hench035}" class="sheet-short" value="20"><button type="roll" name="roll_hit1hench035" title="%{repeating_hench5_$X_hit1hench035}" value="@{henchname66} hits an AC of [[@{ThAC0hench035}-(1d20cs>@{crit-thresh-hench035}+(@{attackadjhench035})+(?{Misc. bonus|0}))]] using their @{weaponnamehench035}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh-hench035" title="@{repeating_hench6_$X_crit-thresh-hench035}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_damsmhench035" title="@{repeating_hench6_$X_damsmhench035}" class="sheet-short"><button type="roll" name="roll_attacksmhench035" title="%{repeating_hench5_$X_attacksmhench035}" value="@{henchname66} rolls [[@{damsmhench035}+(@{damadjhench035})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench035}!"></button></td>
<td><input type="text" name="attr_damlhench035" title="@{repeating_hench6_$X_damlhench035}" class="sheet-short"><button type="roll" name="roll_attacklhench035" title="%{repeating_hench5_$X_attacklhench035}" value="@{henchname66} rolls [[@{damlhench035}+(@{damadjhench035})+(?{Misc. bonus|0})]] damage using their @{weaponnamehench035}!"></button></td>
<td><input type="text" name="attr_rangehench035" title="@{repeating_hench6_$X_rangehench035}" class="sheet-mintext"></td>
<td><input type="text" name="attr_weaptypehench035" title="@{repeating_hench6_$X_weaptypehench035}" class="sheet-short"></td>
<td><input type="text" name="attr_weapspeedhench035" title="@{repeating_hench6_$X_weapspeedhench035}" class="sheet-small"><button type="roll" name="roll_inithench035" title="%{repeating_hench5_$X_inithench035}" value="/gmroll [[{([[1d10]]+@{weapspeedhench035}-?{Misc. bonus|+0}), 1}kh1]] [Initiative (@{weaponnamehench035})]&{tracker}"></button></td>
</tr>
</table><br><hr>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_hench66parsave" title="%{repeating_hench6_$X_hench66parsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench66partar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench66poisave" title="%{repeating_hench6_$X_hench66poisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench66poitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench66deasave" title="%{repeating_hench6_$X_hench66deasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench66deatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench66rodsave" title="%{repeating_hench6_$X_hench66rodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench66rodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench66stasave" title="%{repeating_hench6_$X_hench66stasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench66statar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench66wansave" title="%{repeating_hench6_$X_hench66wansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench66wantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench66petsave" title="%{repeating_hench6_$X_hench66petsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench66pettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench66polsave" title="%{repeating_hench6_$X_hench66polsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench66poltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench66bresave" title="%{repeating_hench6_$X_hench66bresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench66bretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_hench66spesave" title="%{repeating_hench6_$X_hench66spesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{hench66spetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench66partar" title="@{repeating_hench6_$X_hench66partar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench66poitar" title="@{repeating_hench6_$X_hench66poitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench66deatar" title="@{repeating_hench6_$X_hench66deatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench66rodtar" title="@{repeating_hench6_$X_hench66rodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench66statar" title="@{repeating_hench6_$X_hench66statar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench66wantar" title="@{repeating_hench6_$X_hench66wantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench66pettar" title="@{repeating_hench6_$X_hench66pettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench66poltar" title="@{repeating_hench6_$X_hench66poltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench66bretar" title="@{repeating_hench6_$X_hench66bretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_hench66spetar" title="@{repeating_hench6_$X_hench66spetar}" class="sheet-small"></td>
</tr></table><br><hr><br>
<h4><b>Traits and Tricks</b></h4><br>
<div class="sheet-3colrow">
<div class="sheet-col">
<table>
<tr>
<td><input type="text" name="attr_traittrick16" title="@{repeating_hench6_$X_traittrick16}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick17" title="@{repeating_hench6_$X_traittrick17}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick18" title="@{repeating_hench6_$X_traittrick18}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick19" title="@{repeating_hench6_$X_traittrick19}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick20" title="@{repeating_hench6_$X_traittrick20}"/></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table>
<tr>
<td><input type="text" name="attr_traittrick21" title="@{repeating_hench6_$X_traittrick21}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick22" title="@{repeating_hench6_$X_traittrick22}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick23" title="@{repeating_hench6_$X_traittrick23}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick24" title="@{repeating_hench6_$X_traittrick24}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick25" title="@{repeating_hench6_$X_traittrick25}"/></td>
</tr>
</table>
</div>
<div class="sheet-col">
<table>
<tr>
<td><input type="text" name="attr_traittrick26" title="@{repeating_hench6_$X_traittrick26}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick27" title="@{repeating_hench6_$X_traittrick27}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick28" title="@{repeating_hench6_$X_traittrick28}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick29" title="@{repeating_hench6_$X_traittrick29}"/></td>
</tr>
<tr>
<td><input type="text" name="attr_traittrick30" title="@{repeating_hench6_$X_traittrick30}"/></td>
</tr>
</table>
</div>
</div><br><hr>
<br><h4><b>Gear</b></h4><br><table>
<tr>
<td class="sheet-default-header" style="width:120px; text-align:left;">Description</td>
<td class="sheet-default-header" style="width:40px;">Weight</td>
<td class="sheet-default-header" style="width:40px;"># Held</td>
<td class="sheet-default-header" style="width:40px;">Value</td>
<td class="sheet-default-header" style="width:120px;">Location</td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench0110" title="@{repeating_hench6_$X_geardeschench110}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench110" title="@{repeating_hench6_$X_gearweighthench110}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench110" title="@{repeating_hench6_$X_gearqtyhench110}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench110" title="@{repeating_hench6_$X_gearvalhench110}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench110" title="@{repeating_hench6_$X_gearlochench110}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench111" title="@{repeating_hench6_$X_geardeschench111}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench111" title="@{repeating_hench6_$X_gearweighthench111}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench111" title="@{repeating_hench6_$X_gearqtyhench111}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench111" title="@{repeating_hench6_$X_gearvalhench111}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench111" title="@{repeating_hench6_$X_gearlochench111}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench112" title="@{repeating_hench6_$X_geardeschench112}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench112" title="@{repeating_hench6_$X_gearweighthench112}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench112" title="@{repeating_hench6_$X_gearqtyhench112}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench112" title="@{repeating_hench6_$X_gearvalhench112}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench112" title="@{repeating_hench6_$X_gearlochench112}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench113" title="@{repeating_hench6_$X_geardeschench113}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench113" title="@{repeating_hench6_$X_gearweighthench113}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench113" title="@{repeating_hench6_$X_gearqtyhench113}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench113" title="@{repeating_hench6_$X_gearvalhench113}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench113" title="@{repeating_hench6_$X_gearlochench113}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench114" title="@{repeating_hench6_$X_geardeschench114}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench114" title="@{repeating_hench6_$X_gearweighthench114}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench114" title="@{repeating_hench6_$X_gearqtyhench114}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench114" title="@{repeating_hench6_$X_gearvalhench114}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench114" title="@{repeating_hench6_$X_gearlochench114}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench115" title="@{repeating_hench6_$X_geardeschench115}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench115" title="@{repeating_hench6_$X_gearweighthench115}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench115" title="@{repeating_hench6_$X_gearqtyhench115}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench115" title="@{repeating_hench6_$X_gearvalhench115}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench115" title="@{repeating_hench6_$X_gearlochench115}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench116" title="@{repeating_hench6_$X_geardeschench116}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench116" title="@{repeating_hench6_$X_gearweighthench116}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench116" title="@{repeating_hench6_$X_gearqtyhench116}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench116" title="@{repeating_hench6_$X_gearvalhench116}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench116" title="@{repeating_hench6_$X_gearlochench116}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench117" title="@{repeating_hench6_$X_geardeschench117}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench117" title="@{repeating_hench6_$X_gearweighthench117}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench117" title="@{repeating_hench6_$X_gearqtyhench117}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench117" title="@{repeating_hench6_$X_gearvalhench117}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench117" title="@{repeating_hench6_$X_gearlochench117}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench118" title="@{repeating_hench6_$X_geardeschench118}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench118" title="@{repeating_hench6_$X_gearweighthench118}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench118" title="@{repeating_hench6_$X_gearqtyhench118}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench118" title="@{repeating_hench6_$X_gearvalhench118}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench118" title="@{repeating_hench6_$X_gearlochench118}" placeholder="Location"></td>
</tr>
<tr>
<td><input type="text" name="attr_geardeschench119" title="@{repeating_hench6_$X_geardeschench119}" placeholder="Item Name"></td>
<td><input type="text" name="attr_gearweighthench119" title="@{repeating_hench6_$X_gearweighthench119}" class="sheet-short" placeholder="lbs."></td>
<td><input type="number" name="attr_gearqtyhench119" title="@{repeating_hench6_$X_gearqtyhench119}" class="sheet-short" value="0"></td>
<td><input type="text" name="attr_gearvalhench119" title="@{repeating_hench6_$X_gearvalhench119}" class="sheet-short"></td>
<td><input type="text" name="attr_gearlochench119" title="@{repeating_hench6_$X_gearlochench119}" placeholder="Location"></td>
</tr>
</table>
<h4><b>Notes</b></h4><textarea name="attr_henchnotesarea66" title="@{repeating_hench5_$X_henchnotesarea66}"></textarea><hr>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-section-journal">
<div class="body">
<h4><b>Personal Bio:</b></h4>
<br><textarea name="attr_personalbio" title="@{personalbio}"></textarea>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
<fieldset name="repeating_journal1" class="repeating_journal1">
<input type="text" name="attr_journal-tab1" title="@{repeating_journal1_$X_journal-tab1}" class="sheet-long" placeholder="Date, person, place etc.">
<br><br>
<textarea name="attr_journal-entry1" title="@{repeating_journal1_$X_journal-entry1}" placeholder="Write notes or just anything you'd like to recall later."></textarea>
<br><br>
</fieldset>
</div>
<div class="sheet-col">
<fieldset name="repeating_journal2" class="repeating_journal2">
<input type="text" name="attr_journal-tab2" title="@{repeating_journal2_$X_journal-tab2}" class="sheet-long" placeholder="Date, person, place etc.">
<br><br>
<textarea name="attr_journal-entry2" title="@{repeating_journal2_$X_journal-entry2}" placeholder="Write notes or just anything you'd like to recall later."></textarea>
<br><br>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-section-monster-page">
<h2><b>Monster Info</b></h2><br>
<h4><b>Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="text" name="attr_character_name" title="@{character_name}">&nbsp;&nbsp;&nbsp;<button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button>&nbsp;&nbsp;&nbsp;<button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]&le;@{monstermorale}">Morale</button>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table><tr>
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td></tr>
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{frequency}"></td></tr>
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{organization}"></td></tr>
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{cycle}"></td></tr>
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{diet}"></td></tr>
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td></tr>
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{treasure}"></td></tr>
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="short"></td></tr>
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{movement}" class="medium"></td></tr>
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{hitdice}" class="short"></td></tr>
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="short"></td></tr>
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td></tr>
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td></tr>
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td></tr>
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table>
<tr><td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{appearing}" class="short"></td></tr>
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td></tr>
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td></tr>
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{monstersize}" class="tiny"></td></tr>
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td></tr>
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td></tr>
</table>
</div>
</div>
<tr>
<td><button type="roll" name="roll_monthac0" title="%{monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg" title="%{mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>&nbsp;
<td><button type="roll" name="roll_spcatk" title="%{spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>&nbsp;
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short">&nbsp;<button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr></table><br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea><br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea><br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea><br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea><br><br>
</div>
<h3><b>Variants</b></h3>
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<tr>
<td><button type="roll" name="roll_surprisemon" title="%{repeating_monstervariants_$X_surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="%{repeating_monstervariants_$X_monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]&le;@{monstermorale}">Morale</button></td>
</tr>
<table><tr>
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td></tr>
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td></tr>
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td></tr>
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td></tr>
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td></tr>
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td></tr>
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td></tr>
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="short"></td></tr>
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}" class="medium"></td></tr>
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="short"></td></tr>
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="short"></td></tr>
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td></tr>
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td></tr>
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td></tr>
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="short"></td></tr>
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td></tr>
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td></tr>
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="tiny"></td></tr>
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td></tr>
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td></tr>
</table>
</div>
</div>
<tr>
<td><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>&nbsp;
<td><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>&nbsp;
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short">&nbsp;<button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr></table><br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea><br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea><br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea><br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea><br><br>
</div>
</fieldset>
</div>
<rolltemplate class="sheet-rolltemplate-2Edefault">
<div class="sheet-template-container">
<div class="sheet-default-head">
<table>
<tr>
<th class="sheet-template-title1">{{name}}</th>
</tr>
{{#subtitle}}
<tr>
<th class="sheet-template-subtitle1">{{subtitle}}</th>
</tr>
{{/subtitle}}
</table>
</div>
<div class="sheet-template-body">
<table>
{{#allprops() desc desc1 desc2 name subtitle}}
<tr>
<td class="default-c1">{{key}}</td>
<td class="default-c2">{{value}}</td>
</tr>
{{/allprops() desc desc1 desc2 name subtitle}}
{{#desc}}
<tr>
<td class="default-c3" colspan="2">{{desc}}</td>
</tr>
{{/desc}}
{{#desc1}}
<tr>
<td class="default-c3" colspan="2">{{desc1}}</td>
</tr>
{{/desc1}}
{{#desc2}}
<tr>
<td class="default-c3" colspan="2">{{desc2}}</td>
</tr>
{{/desc2}}
</table>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-2Eattack">
<div class="sheet-template-container">
<div class="sheet-attack-head">
<table>
<tr>
<th class="sheet-template-title1">{{title}}</th>
</tr>
<tr>
<th class="sheet-template-subtitle1">{{subtitle}}</th>
</tr>
</table>
</div>
<div class="sheet-template-body">
<table>
<tr>
<td colspan="3"><span class="weapon-used">{{weapon_used}}</span></td>
</tr>
<tr>
<td class="attack-c1"><b>S/M</b></td>
<td class="attack-c2" rowspan="2">{{ac_hit}}</td>
<td class="attack-c1"><b>L</b></td>
</tr>
{{#crit_s}}{{#crit_l}}
{{#rollWasCrit() ac_hit}}
<tr>
<td class="attack-c3" rowspan="2">{{crit_s}}</td>
<td class="attack-c3" rowspan="2">{{crit_l}}</td>
</tr>
<tr>
<td class="attack-c4"><b>AC Hit</b></td>
</tr>
<tr>
<td colspan="3" class="attack-c5">CRITICAL HIT!{{#crit}}<br><span class='attack-crit'>{{crit}}</span>{{/crit}}</td>
</tr>
{{/rollWasCrit() ac_hit }}
{{#^rollWasCrit() ac_hit}}
<tr>
<td class="attack-c3" rowspan="2">{{dmg_s}}</td>
<td class="attack-c3" rowspan="2">{{dmg_l}}</td>
</tr>
<tr>
<td class="attack-c4"><b>AC Hit</b></td>
</tr>
{{/^rollWasCrit() ac_hit}}
{{/crit_l}}{{/crit_s}}
{{^crit_s}}{{^crit_l}}
<tr>
<td class="attack-c3" rowspan="2">{{dmg_s}}</td>
<td class="attack-c3" rowspan="2">{{dmg_l}}</td>
</tr>
<tr>
<td class="attack-c4"><b>AC Hit</b></td>
</tr>
{{#rollWasCrit() ac_hit}}
<tr>
<td colspan="3" class="attack-c5">CRITICAL HIT!{{#crit}}<br><span class='attack-crit'>{{crit}}</span>{{/crit}}</td>
</tr>
{{/rollWasCrit() ac_hit}}
{{/crit_l}}{{/crit_s}}
{{#rollWasFumble() ac_hit }}
<tr>
<td colspan="3" class="attack-c6">FUMBLE!{{#fumble}}<br><span class='attack-fumble'>{{fumble}}</span>{{/fumble}}</td>
</tr>
{{/rollWasFumble() ac_hit }}
</table>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-2Espell">
<div class="sheet-template-container">
<div class="sheet-spell-head">
<table>
<tr>
<th class="sheet-template-title1">{{title}}</th>
</tr>
<tr>
<th class="sheet-template-subtitle1">{{splevel}} * {{school}}</th>
</tr>
{{#sphere}}
<tr>
<th class="sheet-template-subtitle1">Priest Sphere: {{sphere}}</th>
</tr>
{{/sphere}}
</table>
</div>
<div class="sheet-template-body">
<table>
<tr>
<td class="sheet-spell-c1"><span class="sheet-spell-prop">Components</span><br>{{components}}</td>
<td class="spell-c1"><span class="sheet-spell-prop">Casting Time</span><br>{{time}}</td>
</tr>
<tr>
<td class="sheet-spell-c1"><span class="sheet-spell-prop">Range</span><br>{{range}}</td>
<td class="spell-c1"><span class="sheet-spell-prop">Duration</span><br>{{duration}}</td>
</tr>
<tr>
<td class="sheet-spell-c1"><span class="sheet-spell-prop">Area of Effect</span><br>{{aoe}}</td>
<td class="spell-c1"><span class="sheet-spell-prop">Saving Throw</span><br>{{save}}</td>
</tr>
{{#damage}}
<tr>
<td colspan="2" class="sheet-spell-c1"><span class="sheet-spell-prop">Damage:</span> {{damage}} {{damagetype}}</td>
</tr>
{{/damage}}
{{#healing}}
<tr>
<td colspan="2" class="sheet-spell-c1"><span class="sheet-spell-prop">Healing:</span> {{healing}}</td>
</tr>
{{/healing}}
{{#reference}}
<tr>
<td colspan="2" class="sheet-spell-c1"><span class="sheet-spell-prop">Reference:</span> {{reference}}</td>
</tr>
{{/reference}}
{{#materials}}
<tr>
<td colspan="2" class="sheet-spell-c1"><span class="sheet-spell-prop">Spell Materials:</span> {{materials}}</td>
</tr>
{{/materials}}
{{#effects}}
<tr>
<td colspan="2" class="sheet-spell-c2"><span class="sheet-spell-prop">Effects:</span> {{effects}}</td>
</tr>
{{/effects}}
</table>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-2Eprotscroll">
<div class="sheet-template-container">
<div class="sheet-protscroll-head">
<table>
<tr>
<th class="sheet-template-title1">{{title}}</th>
</tr>
</table>
</div>
<div class="sheet-template-body">
<table>
<tr>
<td class="spell-c1"><span class="sheet-spell-prop">Reading Time</span><br/>{{time}}</td>
<td class="spell-c1"><span class="sheet-spell-prop">Duration</span><br/>{{duration}}</td>
</tr>
{{#reference}}
<tr>
<td colspan="2" class="sheet-spell-c1"><span class="sheet-spell-prop">Reference:</span> {{reference}}</td>
</tr>
{{/reference}}
{{#effects}}
<tr>
<td colspan="2" class="sheet-spell-c2"><span class="sheet-spell-prop">Effects:</span> {{effects}}</td>
</tr>
{{/effects}}
</table>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-2Esave">
<div class="sheet-template-container">
<div class="save-head">
<table>
<tr>
<th class="sheet-template-title1">Save vs. {{savevs}}</th>
</tr>
<tr>
<th class="sheet-template-subtitle1">for {{character}}</th>
</tr>
</table>
</div>
<div class="sheet-template-body">
<table>
<tr>
<td class="save-c1">Saving Throw Roll:</td>
<td class="save-c2">{{saveroll}}</td>
</tr>
<tr>
<td class="save-c1">Saving Throw Target:</td>
<td class="save-c2">{{savetarget}}</td>
</tr>
{{#rollTotal() saveroll savetarget}}
<tr>
<td class="save-c3" colspan="2">Success!</td>
</tr>
{{/rollTotal() saveroll savetarget}}
{{#rollGreater() saveroll savetarget}}
<tr>
<td class="save-c3" colspan="2">Success!</td>
</tr>
{{/rollGreater() saveroll savetarget}}
{{#rollLess() saveroll savetarget}}
<tr>
<td class="save-c4" colspan="2">Failed!</td>
</tr>
{{/rollLess() saveroll savetarget}}
</table>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-2Echeck">
<div class="sheet-template-container">
<div class="sheet-check-head">
<table>
<tr>
<th class="sheet-template-title1">Check vs. {{checkvs}}</th>
</tr>
<tr>
<th class="sheet-template-subtitle1">for {{character}}</th>
</tr>
</table>
</div>
<div class="sheet-template-body">
<table>
<tr>
<td class="sheet-check-c1">Check Roll:</td>
<td class="sheet-check-c2">{{checkroll}}</td>
</tr>
<tr>
<td class="sheet-check-c1">Check Target:</td>
<td class="sheet-check-c2">{{checktarget}}</td>
</tr>
{{#rollTotal() checkroll checktarget}}
<tr>
<td class="sheet-check-c3" colspan="2">Success!</td>
</tr>
{{/rollTotal() checkroll checktarget}}
{{#rollLess() checkroll checktarget}}
<tr>
<td class="sheet-check-c3" colspan="2">Success!</td>
</tr>
{{/rollLess() checkroll checktarget}}
{{#rollGreater() checkroll checktarget}}
<tr>
<td class="sheet-check-c4" colspan="2">Failed!</td>
</tr>
{{/rollGreater() checkroll checktarget}}
</table>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-2Einversecheck">
<div class="sheet-template-container">
<div class="sheet-check-head">
<table>
<tr>
<th class="sheet-template-title1">Check vs. {{checkvs}}</th>
</tr>
<tr>
<th class="sheet-template-subtitle1">for {{character}}</th>
</tr>
</table>
</div>
<div class="sheet-template-body">
<table>
<tr>
<td class="sheet-check-c1">Check Roll:</td>
<td class="sheet-check-c2">{{checkroll}}</td>
</tr>
<tr>
<td class="sheet-check-c1">Check Target:</td>
<td class="sheet-check-c2">{{checktarget}}</td>
</tr>
{{#rollTotal() checkroll checktarget}}
<tr>
<td class="sheet-check-c3" colspan="2">Fail!</td>
</tr>
{{/rollTotal() checkroll checktarget}}
{{#rollLess() checkroll checktarget}}
<tr>
<td class="sheet-check-c3" colspan="2">Fail!</td>
</tr>
{{/rollLess() checkroll checktarget}}
{{#rollGreater() checkroll checktarget}}
<tr>
<td class="sheet-check-c4" colspan="2">Success!</td>
</tr>
{{/rollGreater() checkroll checktarget}}
</table>
</div>
</div>
</rolltemplate>
<script type="text/worker">
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.3',
lastUpdate = 1457098056,
loggingSettings = {
debug: {
key: 'debug',
title: 'DEBUG',
color: {
bgLabel: '#7732A2',
label: '#F2EF40',
bgText: '#FFFEB7',
text: '#7732A2'
}
},
error: {
key: 'error',
title: 'Error',
color: {
bgLabel: '#C11713',
label: 'white',
bgText: '#C11713',
text: 'white'
}
},
warn: {
key: 'warn',
title: 'Warning',
color: {
bgLabel: '#F29140',
label: 'white',
bgText: '#FFD8B7',
text: 'black'
}
},
info: {
key: 'info',
title: 'Info',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
notice: {
key: 'notice',
title: 'Notice',
color: {
bgLabel: '#33C133',
label: 'white',
bgText: '#ADF1AD',
text: 'black'
}
},
log: {
key: 'log',
title: 'Log',
color: {
bgLabel: '#f2f240',
label: 'black',
bgText: '#ffff90',
text: 'black'
}
},
callstack: {
key: 'TAS',
title: 'function',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
callstack_async: {
key: 'TAS',
title: 'ASYNC CALL',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#413FA9',
text: 'white'
}
},
TAS: {
key: 'TAS',
title: 'TAS',
color: {
bgLabel: 'grey',
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
bgText: 'grey',
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
}
}
},
config = {
debugMode: false,
logging: {
log: true,
notice: true,
info: true,
warn: true,
error: true,
debug: false
}
},
callstackRegistry = [],
queuedUpdates = {}, //< Used for delaying saves till the last momment.
complexType = function(o){
switch(typeof o){
case 'string':
return 'string';
case 'boolean':
return 'boolean';
case 'number':
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
case 'function':
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
case 'object':
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
default:
return typeof o;
}
},
dataLogger = function(primaryLogger,secondaryLogger,data){
_.each(data,function(m){
var type = complexType(m);
switch(type){
case 'string':
primaryLogger(m);
break;
case 'undefined':
case 'null':
case 'NaN':
primaryLogger('['+type+']');
break;
case 'number':
case 'not a number':
case 'integer':
case 'decimal':
case 'boolean':
primaryLogger('['+type+']: '+m);
break;
default:
primaryLogger('['+type+']:=========================================');
secondaryLogger(m);
primaryLogger('=========================================================');
break;
}
});
},
colorLog = function(options){
var coloredLoggerFunction,
key = options.key,
label = options.title || 'TAS',
lBGColor = (options.color && options.color.bgLabel) || 'blue',
lTxtColor = (options.color && options.color.label) || 'white',
mBGColor = (options.color && options.color.bgText) || 'blue',
mTxtColor = (options.color && options.color.text) || 'white';
coloredLoggerFunction = function(message){
console.log(
'%c '+label+': %c '+message + ' ',
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
'background-color: '+mBGColor+';color: '+mTxtColor+';'
);
};
return function(){
if('TAS'===key || config.logging[key]){
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
}
};
},
logDebug = colorLog(loggingSettings.debug),
logError = colorLog(loggingSettings.error),
logWarn = colorLog(loggingSettings.warn),
logInfo = colorLog(loggingSettings.info),
logNotice = colorLog(loggingSettings.notice),
logLog = colorLog(loggingSettings.log),
log = colorLog(loggingSettings.TAS),
logCS = colorLog(loggingSettings.callstack),
logCSA = colorLog(loggingSettings.callstack_async),
registerCallstack = function(callstack,label){
var idx=_.findIndex(callstackRegistry,function(o){
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
_.difference(o.stack,callstack).length === 0 &&
o.label === label;
});
if(-1 === idx){
idx=callstackRegistry.length;
callstackRegistry.push({
stack: callstack,
label: label
});
}
return idx;
},
setConfigOption = function(options){
var newconf =_.defaults(options,config);
newconf.logging=_.defaults(
(options && options.logging)||{},
config.logging
);
config=newconf;
},
debugMode = function(){
config.logging.debug=true;
config.debugMode = true;
},
getCallstack = function(){
var e = new Error('dummy'),
stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
.split('\n')),function(l){
return l.replace(/\s+.*$/,'');
});
return stack;
},
logCallstackSub = function(cs){
var matches, csa;
_.find(cs,function(line){
matches = line.match(/TAS_CALLSTACK_(\d+)/);
if(matches){
csa=callstackRegistry[matches[1]];
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
logCallstackSub(csa.stack);
return true;
}
logCS(line);
return false;
});
},
logCallstack = function(){
var cs;
if(config.debugMode){
cs = getCallstack();
cs.shift();
log('==============================> CALLSTACK <==============================');
logCallstackSub(cs);
log('=========================================================================');
}
},
wrapCallback = function (label, callback, context){
var callstack;
if('function' === typeof label){
context=callback;
callback=label;
label=undefined;
}
if(!config.debugMode){
return (function(cb,ctx){
return function(){
cb.apply(ctx||{},arguments);
};
}(callback,context));
}
callstack = getCallstack();
callstack.shift();
return (function(cb,ctx,cs,lbl){
var ctxref=registerCallstack(cs,lbl);
/*jshint -W054 */
return new Function('cb','ctx','TASlog',
"return function TAS_CALLSTACK_"+ctxref+"(){"+
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
"cb.apply(ctx||{},arguments);"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+
"};")(cb,ctx,log);
/*jshint +W054 */
}(callback,context,callstack,label));
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writeable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
if(v!==pvalue) {
pvalue=v;
prepareUpdate(full_pname,v);
}
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
return (function(s){
var sectionName = s,
attrNames = [],
fieldNames = [],
operations = [],
after = [],
repAttrs = function TAS_Repeating_Attrs(){
attrNames = namesFromArgs(arguments,attrNames);
return this;
},
repFields = function TAS_Repeating_Fields(){
fieldNames = namesFromArgs(arguments,fieldNames);
return this;
},
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
operations.push({
type: 'reduce',
func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function TAS_Repeating_Map(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function TAS_Repeating_Each(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function TAS_Repeating_Tap(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repAfter = function TAS_Repeating_After(callback,context) {
after.push({
callback: (callback && _.isFunction(callback) && callback) || _.noop,
context: context || {}
});
return this;
},
repExecute = function TAS_Repeating_Execute(callback,context){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
repAfter(callback,context);
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
_.each(after,function(op){
_.bind(op.callback,op.context)();
});
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
after: repAfter,
last: repAfter,
done: repAfter,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a.S[destination]=t;
})
.execute();
};
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
return {
/* Repeating Sections */
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating,
/* Configuration */
config: setConfigOption,
/* Debugging */
callback: wrapCallback,
callstack: logCallstack,
debugMode: debugMode,
_fn: wrapCallback,
/* Logging */
debug: logDebug,
error: logError,
warn: logWarn,
info: logInfo,
notice: logNotice,
log: logLog
};
}());
/* ---- END: TheAaronSheet.js ---- */
/* ---- Attributes tables start ---- */
const strengthTable = [];
strengthTable['strengthhit'] = ['Error','-5','-3','-3','-2','-2','-1','-1','0','0','0','0','0','0','0','0','0','+1','+1','+3','+3','+4','+4','+5','+6','+7'];
strengthTable['strengthhit']['18[01-50]'] = '+1';
strengthTable['strengthhit']['18[51-75]'] = '+2';
strengthTable['strengthhit']['18[76-90]'] = '+2';
strengthTable['strengthhit']['18[91-99]'] = '+2';
strengthTable['strengthhit']['18[00]'] = '+3';
strengthTable['strengthdmg'] = ['Error','-4','-2','-1','-1','-1','0','0','0','0','0','0','0','0','0','0','+1','+1','+2','+7','+8','+9','+10','+11','+12','+14'];
strengthTable['strengthdmg']['18[01-50]'] = '+3';
strengthTable['strengthdmg']['18[51-75]'] = '+3';
strengthTable['strengthdmg']['18[76-90]'] = '+4';
strengthTable['strengthdmg']['18[91-99]'] = '+5';
strengthTable['strengthdmg']['18[00]'] = '+6';
strengthTable['carryweight'] = ['Error','1','1','5','10','10','20','20','35','35','40','40','45','45','55','55','70','85','110','485','535','635','785','935','1235','1535'];
strengthTable['carryweight']['18[01-50]'] = '135';
strengthTable['carryweight']['18[51-75]'] = '160';
strengthTable['carryweight']['18[76-90]'] = '185';
strengthTable['carryweight']['18[91-99]'] = '235';
strengthTable['carryweight']['18[00]'] = '335';
strengthTable['maxpress'] = ['Error','3','5','10','25','25','55','55','90','90','115','115','140','140','170','170','195','220','255','640','700','810','970','1130','1440','1750'];
strengthTable['maxpress']['18[01-50]'] = '280';
strengthTable['maxpress']['18[51-75]'] = '305';
strengthTable['maxpress']['18[76-90]'] = '330';
strengthTable['maxpress']['18[91-99]'] = '380';
strengthTable['maxpress']['18[00]'] = '480';
strengthTable['opendoor'] = ['Error','1','1','2','3','3','4','4','5','5','6','6','7','7','8','8','9','10','11','16(8)','17(10)','17(12)','18(14)','18(16)','19(17)','19(18)'];
strengthTable['opendoor']['18[01-50]'] = '12';
strengthTable['opendoor']['18[51-75]'] = '13';
strengthTable['opendoor']['18[76-90]'] = '14';
strengthTable['opendoor']['18[91-99]'] = '15(3)';
strengthTable['opendoor']['18[00]'] = '16(6)';
strengthTable['bendbar'] = ['Error','0','0','0','0','0','0','0','1','1','2','2','4','4','7','7','10','13','16','50','60','70','80','90','95','99'];
strengthTable['bendbar']['18[01-50]'] = '20';
strengthTable['bendbar']['18[51-75]'] = '25';
strengthTable['bendbar']['18[76-90]'] = '30';
strengthTable['bendbar']['18[91-99]'] = '35';
strengthTable['bendbar']['18[00]'] = '40';
strengthTable['strnotes'] = ['INVALID STRENGTH','','','','','','','','','','','','','','','','','','','Hill Giant','Stone Giant','Frost Giant','Fire Giant','Cloud Giant','Storm Giant','Titan Giant'];
strengthTable['strnotes']['18[01-50]'] = '';
strengthTable['strnotes']['18[51-75]'] = '';
strengthTable['strnotes']['18[76-90]'] = '';
strengthTable['strnotes']['18[91-99]'] = '';
strengthTable['strnotes']['18[00]'] = '';
strengthTable['str2notes'] = ['INVALID STRENGTH','','','','','','','','','','','','','','','','','','','(8) Locked, barred, or magical door. Only one attempt','(10) Locked, barred, or magical door. Only one attempt','(12) Locked, barred, or magical door. Only one attempt','(14) Locked, barred, or magical door. Only one attempt','(16) Locked, barred, or magical door. Only one attempt','(17) Locked, barred, or magical door. Only one attempt','(18) Locked, barred, or magical door. Only one attempt'];
strengthTable['str2notes']['18[01-50]'] = '';
strengthTable['str2notes']['18[51-75]'] = '';
strengthTable['str2notes']['18[76-90]'] = '';
strengthTable['str2notes']['18[91-99]'] = '(3) Locked, barred, or magical door. Only one attempt';
strengthTable['str2notes']['18[00]'] = '(6) Locked, barred, or magical door. Only one attempt';
const dexterityTable = [];
dexterityTable['dexreact'] = ['Error','-6','-4','-3','-2','-1','0','0','0','0','0','0','0','0','0','0','+1','+2','+2','+3','+3','+4','+4','+4','+5','+5'];
dexterityTable['dexmissile'] = ['Error','-6','-4','-3','-2','-1','0','0','0','0','0','0','0','0','0','0','+1','+2','+2','+3','+3','+4','+4','+4','+5','+5'];
dexterityTable['dexdefense'] = ['Error','+5','+5','+4','+3','+2','+1','0','0','0','0','0','0','0','0','-1','-2','-3','-4','-4','-4','-5','-5','-5','-6','-6'];
dexterityTable['dex-pickpocket'] = ['0','0','0','0','0','0','0','0','0','-15','-10','-5','0','0','0','0','0','+5','+10','+15','+20','+25','+30','+30','+30','+30'];
dexterityTable['dex-openlocks'] = ['0','0','0','0','0','0','0','0','0','-10','-5','0','0','0','0','0','+5','+10','+15','+20','+25','+30','+35','+35','+35','+35'];
dexterityTable['dex-findtraps'] = ['0','0','0','0','0','0','0','0','0','-10','-10','-5','0','0','0','0','0','0','+5','+10','+15','+20','+25','+25','+25','+25'];
dexterityTable['dex-movesilently'] = ['0','0','0','0','0','0','0','0','0','-20','-15','-10','-5','0','0','0','0','+5','+10','+15','+20','+25','+30','+30','+30','+30'];
dexterityTable['dex-hideinshadows'] = ['0','0','0','0','0','0','0','0','0','-10','-5','0','0','0','0','0','0','+5','+10','+15','+20','+25','+30','+30','+30','+30'];
dexterityTable['dex-climbwalls'] = ['0','0','0','0','0','0','0','0','0','-10','-10','-5','0','0','0','0','0','0','+5','+10','+15','+20','+25','+25','+25','+25'];
dexterityTable['dex-tunneling'] = ['0','0','0','0','0','0','0','0','0','-10','-5','-0','0','0','0','0','0','0','+5','+10','+15','+20','+30','+30','+30','+30'];
dexterityTable['dex-escapebonds'] = ['0','0','0','0','0','0','0','0','0','-15','-10','-5','0','0','0','0','0','+5','+10','+15','+20','+25','+30','+30','+30','+30'];
dexterityTable['aim-pickpocket'] = ['0','0','0','-30','-25','-25','-20','-20','-15','-15','-10','-5','0','0','0','0','0','+5','+10','+15','+20','+20','+25','+25','+30','+30'];
dexterityTable['aim-openlocks'] = ['0','0','0','-30','-25','-20','-20','-15','-15','-10','-5','0','0','0','0','0','+5','+10','+15','+20','+20','+25','+25','+30','+30','+35'];
dexterityTable['balance-movesilently'] = ['0','0','0','-30','-30','-30','-25','-25','-20','-20','-15','-10','-5','0','0','0','0','+5','+10','+15','+15','+20','+20','+25','+25','+30'];
dexterityTable['balance-climbwalls'] = ['0','0','0','-30','-25','-20','-20','-15','-15','-10','-5','0','0','0','0','0','0','+5','+10','+15','+20','+20','+25','+25','+30','+30'];
dexterityTable['dexnotes'] = ['INVALID DEXTERITY','','','','','','','','','','','','','','','','','','','','','','','','','',''];
const constitutionTable = [];
constitutionTable['conadj'] = ['Error','-3','-2','-2','-1','-1','-1','0','0','0','0','0','0','0','0','+1','+2','+2(+3)','+2(+4)','+2(+5)','+2(+5)','+2(+6)','+2(+6)','+2(+6)','+2(+7)','+2(+7)'];
constitutionTable['conshock'] = ['Error','25','30','35','40','45','50','55','60','65','70','75','80','85','88','90','95','97','99','99','99','99','99','99','99','100'];
constitutionTable['conres'] = ['Error','30','35','40','45','50','55','60','65','70','75','80','85','90','92','94','96','98','100','100','100','100','100','100','100','100'];
constitutionTable['conpoisonsave'] = ['Error','-2','-1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','+1','+1','+2','+2','+3','+3','+4'];
constitutionTable['conregen'] = ['Error','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','1/6','1/5','1/4','1/3','1/2','1/1'];
constitutionTable['connotes'] = ['INVALID CONSTITUTION','','','','','','','','','','','','','','','','','','','','1 hp/6 turns - not acid/fire','1 hp/5 turns - not acid/fire','1 hp/4 turns - not acid/fire','1 hp/3 turns - not acid/fire','1 hp/2 turns - not acid/fire','1 hp/turn - not acid/fire'];
constitutionTable['con2notes'] = ['INVALID CONSTITUTION','','','','','','','','','','','','','','','','','(+3) Warrios only','(+4) Warrios only','(+5) Warrios only','(+5) Warrios only','(+6) Warrios only','(+6) Warrios only','(+6) Warrios only','(+7) Warrios only','(+7) Warrios only'];
const intelligenceTable = [];
intelligenceTable['intlang'] = ['Error','0','1','1','1','1','1','1','1','2','2','2','3','3','4','4','5','6','7','8','9','10','11','12','15','20'];
intelligenceTable['intlvl'] = ['Error','—','—','—','—','—','—','—','—','4th','5th','5th','6th','6th','7th','7th','8th','8th','9th','9th','9th','9th','9th','9th','9th','9th'];
intelligenceTable['intchance'] = ['Error','0','0','0','0','0','0','0','0','35','40','45','50','55','60','65','70','75','85','95','96','97','98','99','100','100'];
intelligenceTable['intmax'] = ['Error','—','—','—','—','—','—','—','—','6','7','7','7','9','9','11','11','14','18','All','All','All','All','All','All','All'];
intelligenceTable['intimm1st'] = ['Error','','','','','','','','','','','','','','','','','','','1st-level','1st-level','1st-level','1st-level','1st-level','1st-level','1st-level'];
intelligenceTable['intimm2nd'] = ['Error','','','','','','','','','','','','','','','','','','','','2nd-level','2nd-level','2nd-level','2nd-level','2nd-level','2nd-level'];
intelligenceTable['intimm3rd'] = ['Error','','','','','','','','','','','','','','','','','','','','','3rd-level','3rd-level','3rd-level','3rd-level','3rd-level'];
intelligenceTable['intimm4th'] = ['Error','','','','','','','','','','','','','','','','','','','','','','4th-level','4th-level','4th-level','4th-level'];
intelligenceTable['intimm5th'] = ['Error','','','','','','','','','','','','','','','','','','','','','','','5th-level','5th-level','5th-level'];
intelligenceTable['intimm6th'] = ['Error','','','','','','','','','','','','','','','','','','','','','','','','6th-level','6th-level'];
intelligenceTable['intimm7th'] = ['Error','','','','','','','','','','','','','','','','','','','','','','','','','7th-level'];
intelligenceTable['intnotes'] = ['INVALID INTELLIGENCE','Communicate by Grunts & Gestures','','','','','','','','','','','','','','','','','','','','','','','','',''];
const wisdomTable = [];
wisdomTable['wisdef'] = ['Error','-6','-4','-3','-2','-1','-1','-1','0','0','0','0','0','0','0','+1','+2','+3','+4','+4','+4','+4','+4','+4','+4','+4'];
//wisdomTable['wisbonus'] = ['Error','','','','','','','','','','','','','1st','1st','2nd','2nd','3rd','4th','1st,3rd','2nd,4th','3rd,5th','4th,5th','1st,6th','5th,6th','6th,7th'];
wisdomTable['wisbonus-prime'] = ['Error','','','','','','','','','','','','','1st','2x1st','2x1st, 2nd','2x1st, 2x2nd','2x1st, 2x2nd, 3rd','2x1st, 2x2nd, 3rd, 4th','3x1st, 2x2nd, 2x3rd, 4th','3x1st, 3x2nd, 2x3rd, 2x4th','3x1st, 3x2nd, 3x3rd, 2x4th','3x1st, 3x2nd, 3x3rd, 3x4th','4x1st, 3x2nd, 3x3rd, 3x4th','4x1st, 3x2nd, 3x3rd, 3x4th','4x1st, 3x2nd, 3x3rd, 3x4th'];
wisdomTable['wisbonus-extra'] = ['Error','','','','','','','','','','','','','','','','','','','','','5th','2x5th','2x5th, 6th','3x5th, 2x6th','3x5th, 3x6th, 7th'];
wisdomTable['wisfail'] = ['Error','80','60','50','45','40','35','30','25','20','15','10','5','0','0','0','0','0','0','0','0','0','0','0','0','0'];
wisdomTable['wisimmune'] = ['Error','','','','','','','','','','','','','','','','','','','cause fear, charm person, command, friends, hypnotism','forget, hold person, ray of enfeeblement, scare','fear','charm monster, confusion, emotion, fumble, suggestion','chaos, feeblemind, hold monster, magic jar, quest','geas, mass suggestion, rod of rulership','antipathy/sympathy, death spell, mass charm'];
wisdomTable['wisnotes'] = ['INVALID WISDOM','','','','','','','','','','','','','','','','','','','','','','','','','',''];
const charismaTable = [];
charismaTable['chamax'] = ['Error','0','1','1','1','2','2','3','3','4','4','4','5','5','6','7','8','10','15','20','25','30','35','40','45','50'];
charismaTable['chaloy'] = ['Error','-8','-7','-6','-5','-4','-3','-2','-1','0','0','0','0','0','+1','+3','+4','+6','+8','+10','+12','+14','+16','+18','+20','+20'];
charismaTable['chareact'] = ['Error','-7','-6','-5','-4','-3','-2','-1','0','0','0','0','0','+1','+2','+3','+5','+6','+7','+8','+9','+10','+11','+12','+13','+14'];
charismaTable['chanotes'] = ['INVALID CHARISMA','','','','','','','','','','','','','','','','','','','','','','','','','',''];
/* ---- Attributes tables end ---- */
//Ability Score Parser function
function getLookupValue(abilityScoreString, defaultValue, isStrength = false) {
if (abilityScoreString === '') {
return defaultValue;
}
let abilityScoreNumber = parseInt(abilityScoreString);
if (isNaN(abilityScoreNumber) || abilityScoreNumber < 1 || abilityScoreNumber > 25) {
return 0; // Return error value
}
if (isStrength) {
let exceptionalMatch = abilityScoreString.match(/18\[([0-9]{1,3})]/);
if (exceptionalMatch !== null) {
let exceptionalStrNumber = parseInt(exceptionalMatch[1]);
if (1 <= exceptionalStrNumber && exceptionalStrNumber <= 50) {
return '18[01-50]';
}
if (51 <= exceptionalStrNumber && exceptionalStrNumber <= 75) {
return '18[51-75]'
}
if (76 <= exceptionalStrNumber && exceptionalStrNumber <= 90) {
return '18[76-90]'
}
if (91 <= exceptionalStrNumber && exceptionalStrNumber <= 99) {
return '18[91-99]'
}
// 100 can be written as [00] or [100]
if (exceptionalStrNumber === 0 || exceptionalStrNumber === 100) {
return '18[00]'
}
}
}
return abilityScoreNumber;
}
//Set sub-attributes based on Strength, Stamina, and Muscle
on('change:strength change:stamina change:muscle', function() {
getAttrs(['strength','stamina','muscle'], function(values) {
let strengthRaw = values.strength.replace(/\s+/g, '');
let staminaRaw = values.stamina.replace(/\s+/g, '');
let muscleRaw = values.muscle.replace(/\s+/g, '');
let strength = getLookupValue(strengthRaw, '', true);
if (strength === '') {
return;
}
if (strength === 0) {
assignStr(0,0, strengthTable['strnotes'][0], strengthTable['str2notes'][0]);
return;
}
let stamina = getLookupValue(staminaRaw, strength, true);
let muscle = getLookupValue(muscleRaw, strength, true);
let strnotes;
let str2notes;
if (staminaRaw === '' && muscleRaw === '') {
strnotes = [strengthTable['str2notes'][strength], strengthTable['strnotes'][strength]].filter(Boolean).join(', ');
str2notes = '';
} else {
strnotes = stamina === 0 ? 'INVALID STAMINA' : strengthTable['strnotes'][strength];
str2notes = muscle === 0 ? 'INVALID MUSCLE' : strengthTable['str2notes'][muscle];
}
assignStr(stamina, muscle, strnotes, str2notes);
function assignStr(stamina, muscle, strnotes, str2notes) {
setAttrs({
strengthhit: strengthTable['strengthhit'][muscle],
strengthdmg: strengthTable['strengthdmg'][muscle],
carryweight: strengthTable['carryweight'][stamina],
maxpress: strengthTable['maxpress'][muscle],
opendoor: strengthTable['opendoor'][muscle],
bendbar: strengthTable['bendbar'][muscle],
strnotes: strnotes,
str2notes: str2notes,
});
}
});
});
// Set sub-attributes based on Dexterity, Aim, and Balance
on('change:dexterity change:aim change:balance', function() {
getAttrs(['dexterity','aim','balance'], function(values) {
let dexterityRaw = values.dexterity.replace(/\s+/g, '');
let aimRaw = values.aim.replace(/\s+/g, '');
let balanceRaw = values.balance.replace(/\s+/g, '');
let dexterity = getLookupValue(dexterityRaw, '');
if (dexterity === '') {
return;
}
if (dexterity === 0) {
assignAttributes(0, 0, 0, dexterityTable['dexnotes'][0], dexterityTable['dexnotes'][0], false);
return;
}
let aim = getLookupValue(aimRaw, '');
let balance = getLookupValue(balanceRaw, '');
let dexnotes;
let dex2notes;
let standardRules = false;
if (aimRaw === '' && balanceRaw === '') {
dexnotes = '';
dex2notes = '';
standardRules = true;
} else {
dexnotes = aim === 0 ? 'INVALID AIM' : '';
dex2notes = balance === 0 ? 'INVALID BALANCE' : '';
}
assignAttributes(dexterity, aim, balance, dexnotes, dex2notes, standardRules);
function assignAttributes(dexterity, aim, balance, dexnotes, dex2notes, standardRules) {
setAttrs({
ppd: dexterityTable['aim-pickpocket'][aim] || dexterityTable['dex-pickpocket'][dexterity],
old: dexterityTable['aim-openlocks'][aim] || dexterityTable['dex-openlocks'][dexterity],
rtd: dexterityTable['dex-findtraps'][dexterity],
msd: dexterityTable['balance-movesilently'][balance] || dexterityTable['dex-movesilently'][dexterity],
hsd: dexterityTable['dex-hideinshadows'][dexterity],
cwd: standardRules ? '0' : dexterityTable['balance-climbwalls'][balance] || dexterityTable['dex-climbwalls'][dexterity],
tud: standardRules ? '0' : dexterityTable['dex-tunneling'][dexterity],
ebd: standardRules ? '0' : dexterityTable['dex-escapebonds'][dexterity],
dexreact: dexterityTable['dexreact'][getLookupValue(balance, dexterity)],
dexmissile: dexterityTable['dexmissile'][getLookupValue(aim, dexterity)],
dexdefense: dexterityTable['dexdefense'][getLookupValue(balance, dexterity)],
dexnotes: dexnotes,
dex2notes: dex2notes,
});
}
});
});
// Set sub-attributes based on Constitution, Health, and Fitness
on('change:constitution change:health change:fitness', function() {
getAttrs(['constitution','health','fitness'], function(values) {
let constitutionRaw = values.constitution.replace(/\s+/g, '');
let healthRaw = values.health.replace(/\s+/g, '');
let fitnessRaw = values.fitness.replace(/\s+/g, '');
let constitution = getLookupValue(constitutionRaw, '');
if (constitution === '') {
return;
}
if (constitution === 0) {
assignAttributes(0,0, 0, constitutionTable['connotes'][0], constitutionTable['con2notes'][0]);
return;
}
let health = getLookupValue(healthRaw, constitution);
let fitness = getLookupValue(fitnessRaw, constitution);
let connotes;
let con2notes;
if (healthRaw === '' && fitnessRaw === '') {
connotes = [constitutionTable['con2notes'][constitution], constitutionTable['connotes'][constitution]].filter(Boolean).join(', ');
con2notes = '';
} else {
connotes = health === 0 ? 'INVALID HEALTH' : constitutionTable['connotes'][constitution];
con2notes = fitness === 0 ? 'INVALID FITNESS' : constitutionTable['con2notes'][fitness];
}
assignAttributes(constitution, health, fitness, connotes, con2notes);
function assignAttributes(constitution, health, fitness, connotes, con2notes) {
setAttrs({
conadj: constitutionTable['conadj'][fitness],
conshock: constitutionTable['conshock'][health],
conres: constitutionTable['conres'][fitness],
conpoisonsave: constitutionTable['conpoisonsave'][health],
conregen: constitutionTable['conregen'][constitution],
connotes: connotes,
con2notes: con2notes,
});
}
});
});
// Set sub-attributes based on Intelligence, Reason, and Knowledge
on('change:intelligence change:reason change:knowledge', function() {
getAttrs(['intelligence','reason','knowledge'], function(values) {
let intelligenceRaw = values.intelligence.replace(/\s+/g, '');
let reasonRaw = values.reason.replace(/\s+/g, '');
let knowledgeRaw = values.knowledge.replace(/\s+/g, '');
let intelligence = getLookupValue(intelligenceRaw, '');
if (intelligence === '') {
return;
}
if (intelligence === 0) {
assignAttributes(0, 0, 0, intelligenceTable['intnotes'][0], intelligenceTable['intnotes'][0]);
return;
}
let reason = getLookupValue(reasonRaw, intelligence);
let knowledge = getLookupValue(knowledgeRaw, intelligence);
let intnotes;
let int2notes;
if (reasonRaw === '' && knowledgeRaw === '') {
intnotes = intelligenceTable['intnotes'][intelligence];
int2notes = '';
} else {
intnotes = reason === 0 ? 'INVALID REASON' : '';
int2notes = knowledge === 0 ? 'INVALID KNOWLEDGE' : intelligenceTable['intnotes'][knowledge];
}
assignAttributes(intelligence, reason, knowledge, intnotes, int2notes);
function assignAttributes(intelligence, reason, knowledge, intnotes, int2notes) {
setAttrs({
intlang: intelligenceTable['intlang'][knowledge],
intlvl: intelligenceTable['intlvl'][reason],
intchance: intelligenceTable['intchance'][knowledge],
intmax: intelligenceTable['intmax'][reason],
intimm1st: intelligenceTable['intimm1st'][reason],
intimm2nd: intelligenceTable['intimm2nd'][reason],
intimm3rd: intelligenceTable['intimm3rd'][reason],
intimm4th: intelligenceTable['intimm4th'][reason],
intimm5th: intelligenceTable['intimm5th'][reason],
intimm6th: intelligenceTable['intimm6th'][reason],
intimm7th: intelligenceTable['intimm7th'][reason],
intnotes: intnotes,
int2notes: int2notes,
});
}
});
});
// Set sub-attributes based on Wisdom, Intuition, and Willpower
on('change:wisdom change:intuition change:willpower', function() {
getAttrs(['wisdom','intuition','willpower'], function(values) {
let wisdomRaw = values.wisdom.replace(/\s+/g, '');
let intuitionRaw = values.intuition.replace(/\s+/g, '');
let willpowerRaw = values.willpower.replace(/\s+/g, '');
let wisdom = getLookupValue(wisdomRaw, '');
if (wisdom === '') {
return;
}
if (wisdom === 0) {
assignAttributes(0,0, 0, wisdomTable['wisbonus-prime'][0], wisdomTable['wisbonus-extra'][0], wisdomTable['wisimmune'][0], wisdomTable['wisimmune'][0], wisdomTable['wisnotes'][0], wisdomTable['wisnotes'][0]);
return;
}
let intuition = getLookupValue(intuitionRaw, wisdom);
let willpower = getLookupValue(willpowerRaw, wisdom);
let wisbonusprime;
let wisbonusextra;
let wisimm1;
let wisimm2;
let wisnotes;
let wis2notes;
if (intuitionRaw === '' && willpowerRaw === '') {
wisbonusprime = [wisdomTable['wisbonus-prime'][wisdom], wisdomTable['wisbonus-extra'][wisdom]].filter(Boolean).join(', ');
wisbonusextra = '';
wisnotes = wisdomTable['wisnotes'][wisdom];
wis2notes = '';
wisimm2 = '';
let wisImmuneArray = [];
for (let i = wisdom; i > 18; i--) {
wisImmuneArray.push(wisdomTable['wisimmune'][i]);
}
wisimm1 = wisImmuneArray.filter(Boolean).join(', ');
} else {
wisbonusprime = wisdomTable['wisbonus-prime'][willpower];
wisbonusextra = wisdomTable['wisbonus-extra'][willpower];
wisnotes = intuition === 0 ? 'INVALID INTUITION' : wisdomTable['wisnotes'][intuition];
wis2notes = willpower === 0 ? 'INVALID WILLPOWER' : wisdomTable['wisnotes'][willpower];
let wisImmuneArray = [];
for (let i = willpower; i > 18; i--) {
wisImmuneArray.push(wisdomTable['wisimmune'][i]);
}
let slicePoint = Math.round(wisImmuneArray.length/2);
wisimm1 = wisImmuneArray.slice(0, slicePoint).filter(Boolean).join(', ');
wisimm2 = wisImmuneArray.slice(slicePoint).filter(Boolean).join(', ');
}
assignAttributes(wisdom, intuition, willpower, wisbonusprime, wisbonusextra, wisimm1, wisimm2, wisnotes, wis2notes);
function assignAttributes(wisdom, intuition, willpower, wisbonusprime, wisbonusextra, wisimm1, wisimm2, wisnotes, wis2notes) {
setAttrs({
wisdef: wisdomTable['wisdef'][willpower],
wisbonus: wisbonusprime,
'wisbonus-prime': wisbonusprime,
'wisbonus-extra': wisbonusextra,
wisfail: wisdomTable['wisfail'][intuition],
wisimm: wisimm1,
wisimm1: wisimm1,
wisimm2: wisimm2,
wisnotes: wisnotes,
wis2notes: wis2notes,
});
}
});
});
// Set sub-attributes based on Charisma, Leadership, and Appearance
on('change:charisma change:leadership change:appearance', function() {
getAttrs(['charisma','leadership','appearance'], function(values) {
let charismaRaw = values.charisma.replace(/\s+/g, '');
let leadershipRaw = values.leadership.replace(/\s+/g, '');
let appearanceRaw = values.appearance.replace(/\s+/g, '');
let charisma = getLookupValue(charismaRaw, '');
if (charisma === '') {
return;
}
if (charisma === 0) {
assignAttributes(0,0, 0, charismaTable['chanotes'][0], charismaTable['chanotes'][0]);
return;
}
let leadership = getLookupValue(leadershipRaw, charisma);
let appearance = getLookupValue(appearanceRaw, charisma);
let chanotes;
let cha2notes;
if (leadershipRaw === '' && appearanceRaw === '') {
chanotes = charismaTable['chanotes'][charisma];
cha2notes = '';
} else {
chanotes = leadership === 0 ? 'INVALID LEADERSHIP' : charismaTable['chanotes'][leadership];
cha2notes = appearance === 0 ? 'INVALID APPEARANCE' : charismaTable['chanotes'][appearance];
}
assignAttributes(charisma, leadership, appearance, chanotes, cha2notes);
function assignAttributes(charisma, leadership, appearance, chanotes, cha2notes) {
setAttrs({
chamax: charismaTable['chamax'][leadership],
chaloy: charismaTable['chaloy'][leadership],
chareact: charismaTable['chareact'][appearance],
chanotes: chanotes,
cha2notes: cha2notes,
});
}
});
});
//Rogue Custom Skills
on('change:repeating_customrogue remove:repeating_customrogue', function(){
TAS.repeating('customrogue')
.attrs('newskill')
.fields('crl')
.reduce(function(m,r){
m.crl+=(r.F.crl);
r.D[0].newskill=(r.F.crl);
return m;
},{crl:0, desc: []},function(m,r,a){
a.D[0].newskill=m.crl;
})
.execute();
});
//Level 1 Wizard Spells
on('change:repeating_spells remove:repeating_spells', function(){
TAS.repeating('spells')
.attrs('spell-level1-integer1','spell-level1-sum1','spell-points1-spent-wiz1','total-arc1-spent')
.fields('cast-value','cast-max','spell-points1','arc1')
.reduce(function(m,r){
m['cast-value']+=(r.F['cast-value']);
r['spell-level1-integer1']=(r.F['cast-value']);
m['cast-max']+=(r.F['cast-max']);
r['spell-level1-sum1']=(r.F['cast-max']);
m['spell-points1']+=(r.F['spell-points1']);
r['spell-points1-spent-wiz1']=(r.F['spell-points1']);
m['arc1']+=(r.F['arc1']);
r['total-arc1-spent']=(r.F['arc1']);
return m;
},{['cast-value']:0,['cast-max']:0,['spell-points1']:0,['arc1']:0, desc: []},function(m,r,a){
a['spell-level1-integer1']=m['cast-value'];
a['spell-level1-sum1']=m['cast-max'];
a['spell-points1-spent-wiz1']=m['spell-points1'];
a['total-arc1-spent']=m['arc1'];
})
.execute();
});
on('change:repeating_spells2 remove:repeating_spells2', function(){
TAS.repeating('spells2')
.attrs('spell-level1-integer2','spell-level1-sum2','spell-points2-spent-wiz1','total-arc2-spent')
.fields('cast-value2','cast-max2','spell-points2','arc2')
.reduce(function(m,r){
m['cast-value2']+=(r.F['cast-value2']);
r['spell-level1-integer2']=(r.F['cast-value2']);
m['cast-max2']+=(r.F['cast-max2']);
r['spell-level1-sum2']=(r.F['cast-max2']);
m['spell-points2']+=(r.F['spell-points2']);
r['spell-points2-spent-wiz1']=(r.F['spell-points2']);
m['arc2']+=(r.F['arc2']);
r['total-arc2-spent']=(r.F['arc2']);
return m;
},{['cast-value2']:0,['cast-max2']:0,['spell-points2']:0,['arc2']:0, desc: []},function(m,r,a){
a['spell-level1-integer2']=m['cast-value2'];
a['spell-level1-sum2']=m['cast-max2'];
a['spell-points2-spent-wiz1']=m['spell-points2'];
a['total-arc2-spent']=m['arc2'];
})
.execute();
});
on('change:repeating_spells3 remove:repeating_spells3', function(){
TAS.repeating('spells3')
.attrs('spell-level1-integer3','spell-level1-sum3','spell-points3-spent-wiz1','total-arc3-spent')
.fields('cast-value3','cast-max3','spell-points3','arc3')
.reduce(function(m,r){
m['cast-value3']+=(r.F['cast-value3']);
r['spell-level1-integer3']=(r.F['cast-value3']);
m['cast-max3']+=(r.F['cast-max3']);
r['spell-level1-sum3']=(r.F['cast-max3']);
m['spell-points3']+=(r.F['spell-points3']);
r['spell-points3-spent-wiz1']=(r.F['spell-points3']);
m['arc3']+=(r.F['arc3']);
r['total-arc3-spent']=(r.F['arc3']);
return m;
},{['cast-value3']:0,['cast-max3']:0,['spell-points3']:0,['arc3']:0, desc: []},function(m,r,a){
a['spell-level1-integer3']=m['cast-value3'];
a['spell-level1-sum3']=m['cast-max3'];
a['spell-points3-spent-wiz1']=m['spell-points3'];
a['total-arc3-spent']=m['arc3'];
})
.execute();
});
//Level 2 Wizard Spells
on('change:repeating_spells4 remove:repeating_spells4', function(){
TAS.repeating('spells4')
.attrs('spell-level2-integer1','spell-level2-sum1','spell-points1-spent-wiz2','total-arc4-spent')
.fields('cast-value4','cast-max4','spell-points4','arc4')
.reduce(function(m,r){
m['cast-value4']+=(r.F['cast-value4']);
r['spell-level2-integer1']=(r.F['cast-value4']);
m['cast-max4']+=(r.F['cast-max4']);
r['spell-level2-sum1']=(r.F['cast-max4']);
m['spell-points4']+=(r.F['spell-points4']);
r['spell-points1-spent-wiz2']=(r.F['spell-points4']);
m['arc4']+=(r.F['arc4']);
r['total-arc4-spent']=(r.F['arc4']);
return m;
},{['cast-value4']:0,['cast-max4']:0,['spell-points4']:0,['arc4']:0, desc: []},function(m,r,a){
a['spell-level2-integer1']=m['cast-value4'];
a['spell-level2-sum1']=m['cast-max4'];
a['spell-points1-spent-wiz2']=m['spell-points4'];
a['total-arc4-spent']=m['arc4'];
})
.execute();
});
on('change:repeating_spells5 remove:repeating_spells5', function(){
TAS.repeating('spells5')
.attrs('spell-level2-integer2','spell-level2-sum2','spell-points2-spent-wiz2','total-arc5-spent')
.fields('cast-value5','cast-max5','spell-points5','arc5')
.reduce(function(m,r){
m['cast-value5']+=(r.F['cast-value5']);
r['spell-level2-integer2']=(r.F['cast-value5']);
m['cast-max5']+=(r.F['cast-max5']);
r['spell-level2-sum2']=(r.F['cast-max5']);
m['spell-points5']+=(r.F['spell-points5']);
r['spell-points2-spent-wiz2']=(r.F['spell-points5']);
m['arc5']+=(r.F['arc5']);
r['total-arc5-spent']=(r.F['arc5']);
return m;
},{['cast-value5']:0,['cast-max5']:0,['spell-points5']:0,['arc5']:0, desc: []},function(m,r,a){
a['spell-level2-integer2']=m['cast-value5'];
a['spell-level2-sum2']=m['cast-max5'];
a['spell-points2-spent-wiz2']=m['spell-points5'];
a['total-arc5-spent']=m['arc5'];
})
.execute();
});
on('change:repeating_spells6 remove:repeating_spells6', function(){
TAS.repeating('spells6')
.attrs('spell-level2-integer3','spell-level2-sum3','spell-points3-spent-wiz2','total-arc6-spent')
.fields('cast-value6','cast-max6','spell-points6','arc6')
.reduce(function(m,r){
m['cast-value6']+=(r.F['cast-value6']);
r['spell-level2-integer3']=(r.F['cast-value6']);
m['cast-max6']+=(r.F['cast-max6']);
r['spell-level2-sum3']=(r.F['cast-max6']);
m['spell-points6']+=(r.F['spell-points6']);
r['spell-points3-spent-wiz2']=(r.F['spell-points6']);
m['arc6']+=(r.F['arc6']);
r['total-arc6-spent']=(r.F['arc6']);
return m;
},{['cast-value6']:0,['cast-max6']:0,['spell-points6']:0,['arc6']:0, desc: []},function(m,r,a){
a['spell-level2-integer3']=m['cast-value6'];
a['spell-level2-sum3']=m['cast-max6'];
a['spell-points3-spent-wiz2']=m['spell-points6'];
a['total-arc6-spent']=m['arc6'];
})
.execute();
});
//Level 3 Wizard Spells
on('change:repeating_spells7 remove:repeating_spells7', function(){
TAS.repeating('spells7')
.attrs('spell-level3-integer1','spell-level3-sum1','spell-points1-spent-wiz3','total-arc7-spent')
.fields('cast-value7','cast-max7','spell-points7','arc7')
.reduce(function(m,r){
m['cast-value7']+=(r.F['cast-value7']);
r['spell-level3-integer1']=(r.F['cast-value7']);
m['cast-max7']+=(r.F['cast-max7']);
r['spell-level3-sum1']=(r.F['cast-max7']);
m['spell-points7']+=(r.F['spell-points7']);
r['spell-points1-spent-wiz3']=(r.F['spell-points7']);
m['arc7']+=(r.F['arc7']);
r['total-arc7-spent']=(r.F['arc7']);
return m;
},{['cast-value7']:0,['cast-max7']:0,['spell-points7']:0,['arc7']:0, desc: []},function(m,r,a){
a['spell-level3-integer1']=m['cast-value7'];
a['spell-level3-sum1']=m['cast-max7'];
a['spell-points1-spent-wiz3']=m['spell-points7'];
a['total-arc7-spent']=m['arc7'];
})
.execute();
});
on('change:repeating_spells8 remove:repeating_spells8', function(){
TAS.repeating('spells8')
.attrs('spell-level3-integer2','spell-level3-sum2','spell-points2-spent-wiz3','total-arc8-spent')
.fields('cast-value8','cast-max8','spell-points8','arc8')
.reduce(function(m,r){
m['cast-value8']+=(r.F['cast-value8']);
r['spell-level3-integer2']=(r.F['cast-value8']);
m['cast-max8']+=(r.F['cast-max8']);
r['spell-level3-sum2']=(r.F['cast-max8']);
m['spell-points8']+=(r.F['spell-points8']);
r['spell-points2-spent-wiz3']=(r.F['spell-points8']);
m['arc8']+=(r.F['arc8']);
r['total-arc8-spent']=(r.F['arc8']);
return m;
},{['cast-value8']:0,['cast-max8']:0,['spell-points8']:0,['arc8']:0, desc: []},function(m,r,a){
a['spell-level3-integer2']=m['cast-value8'];
a['spell-level3-sum2']=m['cast-max8'];
a['spell-points2-spent-wiz3']=m['spell-points8'];
a['total-arc8-spent']=m['arc8'];
})
.execute();
});
on('change:repeating_spells9 remove:repeating_spells9', function(){
TAS.repeating('spells9')
.attrs('spell-level3-integer3','spell-level3-sum3','spell-points3-spent-wiz3','total-arc9-spent')
.fields('cast-value9','cast-max9','spell-points9','arc9')
.reduce(function(m,r){
m['cast-value9']+=(r.F['cast-value9']);
r['spell-level3-integer3']=(r.F['cast-value9']);
m['cast-max9']+=(r.F['cast-max9']);
r['spell-level3-sum3']=(r.F['cast-max9']);
m['spell-points9']+=(r.F['spell-points9']);
r['spell-points3-spent-wiz3']=(r.F['spell-points9']);
m['arc9']+=(r.F['arc9']);
r['total-arc9-spent']=(r.F['arc9']);
return m;
},{['cast-value9']:0,['cast-max9']:0,['spell-points9']:0,['arc9']:0, desc: []},function(m,r,a){
a['spell-level3-integer3']=m['cast-value9'];
a['spell-level3-sum3']=m['cast-max9'];
a['spell-points3-spent-wiz3']=m['spell-points9'];
a['total-arc9-spent']=m['arc9'];
})
.execute();
});
//Level 4 Wizard Spells
on('change:repeating_spells10 remove:repeating_spells10', function(){
TAS.repeating('spells10')
.attrs('spell-level4-integer1','spell-level4-sum1','spell-points1-spent-wiz4','total-arc10-spent')
.fields('cast-value10','cast-max10','spell-points10','arc10')
.reduce(function(m,r){
m['cast-value10']+=(r.F['cast-value10']);
r['spell-level4-integer1']=(r.F['cast-value10']);
m['cast-max10']+=(r.F['cast-max10']);
r['spell-level4-sum1']=(r.F['cast-max10']);
m['spell-points10']+=(r.F['spell-points10']);
r['spell-points1-spent-wiz4']=(r.F['spell-points10']);
m['arc10']+=(r.F['arc10']);
r['total-arc10-spent']=(r.F['arc10']);
return m;
},{['cast-value10']:0,['cast-max10']:0,['spell-points10']:0,['arc10']:0, desc: []},function(m,r,a){
a['spell-level4-integer1']=m['cast-value10'];
a['spell-level4-sum1']=m['cast-max10'];
a['spell-points1-spent-wiz4']=m['spell-points10'];
a['total-arc10-spent']=m['arc10'];
})
.execute();
});
on('change:repeating_spells11 remove:repeating_spells11', function(){
TAS.repeating('spells11')
.attrs('spell-level1-integer2','spell-level4-sum2','spell-points2-spent-wiz4','total-arc11-spent')
.fields('cast-value11','cast-max11','spell-points11','arc11')
.reduce(function(m,r){
m['cast-value11']+=(r.F['cast-value11']);
r['spell-level4-integer2']=(r.F['cast-value11']);
m['cast-max11']+=(r.F['cast-max11']);
r['spell-level4-sum2']=(r.F['cast-max11']);
m['spell-points11']+=(r.F['spell-points11']);
r['spell-points2-spent-wiz4']=(r.F['spell-points11']);
m['arc11']+=(r.F['arc11']);
r['total-arc11-spent']=(r.F['arc11']);
return m;
},{['cast-value11']:0,['cast-max11']:0,['spell-points11']:0,['arc11']:0, desc: []},function(m,r,a){
a['spell-level4-integer2']=m['cast-value11'];
a['spell-level4-sum2']=m['cast-max11'];
a['spell-points2-spent-wiz4']=m['spell-points11'];
a['total-arc11-spent']=m['arc11'];
})
.execute();
});
on('change:repeating_spells12 remove:repeating_spells12', function(){
TAS.repeating('spells12')
.attrs('spell-level4-integer3','spell-level4-sum3','spell-points3-spent-wiz4','total-arc12-spent')
.fields('cast-value12','cast-max12','spell-points12','arc12')
.reduce(function(m,r){
m['cast-value12']+=(r.F['cast-value12']);
r['spell-level4-integer3']=(r.F['cast-value12']);
m['cast-max12']+=(r.F['cast-max12']);
r['spell-level4-sum3']=(r.F['cast-max12']);
m['spell-points12']+=(r.F['spell-points12']);
r['spell-points3-spent-wiz4']=(r.F['spell-points12']);
m['arc12']+=(r.F['arc12']);
r['total-arc12-spent']=(r.F['arc12']);
return m;
},{['cast-value12']:0,['cast-max12']:0,['spell-points12']:0,['arc12']:0, desc: []},function(m,r,a){
a['spell-level4-integer3']=m['cast-value12'];
a['spell-level4-sum3']=m['cast-max12'];
a['spell-points3-spent-wiz4']=m['spell-points12'];
a['total-arc12-spent']=m['arc12'];
})
.execute();
});
//Level 5 Wizard Spells
on('change:repeating_spells70 remove:repeating_spells70', function(){
TAS.repeating('spells70')
.attrs('spell-level5-integer1','spell-level5-sum1','spell-points1-spent-wiz5','total-arc70-spent')
.fields('cast-value70','cast-max70','spell-points70','arc70')
.reduce(function(m,r){
m['cast-value70']+=(r.F['cast-value70']);
r['spell-level5-integer1']=(r.F['cast-value70']);
m['cast-max70']+=(r.F['cast-max70']);
r['spell-level5-sum1']=(r.F['cast-max70']);
m['spell-points70']+=(r.F['spell-points70']);
r['spell-points1-spent-wiz5']=(r.F['spell-points70']);
m['arc70']+=(r.F['arc70']);
r['total-arc70-spent']=(r.F['arc70']);
return m;
},{['cast-value70']:0,['cast-max70']:0,['spell-points70']:0,['arc70']:0, desc: []},function(m,r,a){
a['spell-level5-integer1']=m['cast-value70'];
a['spell-level5-sum1']=m['cast-max70'];
a['spell-points1-spent-wiz5']=m['spell-points70'];
a['total-arc70-spent']=m['arc70'];
})
.execute();
});
on('change:repeating_spells71 remove:repeating_spells71', function(){
TAS.repeating('spells71')
.attrs('spell-level5-integer2','spell-level5-sum2','spell-points2-spent-wiz5','total-arc71-spent')
.fields('cast-value71','cast-max71','spell-points71','arc71')
.reduce(function(m,r){
m['cast-value71']+=(r.F['cast-value71']);
r['spell-level5-integer2']=(r.F['cast-value71']);
m['cast-max71']+=(r.F['cast-max71']);
r['spell-level5-sum2']=(r.F['cast-max71']);
m['spell-points71']+=(r.F['spell-points71']);
r['spell-points2-spent-wiz3']=(r.F['spell-points71']);
m['arc71']+=(r.F['arc71']);
r['total-arc71-spent']=(r.F['arc71']);
return m;
},{['cast-value71']:0,['cast-max71']:0,['spell-points71']:0,['arc71']:0, desc: []},function(m,r,a){
a['spell-level5-integer2']=m['cast-value71'];
a['spell-level5-sum2']=m['cast-max71'];
a['spell-points2-spent-wiz5']=m['spell-points71'];
a['total-arc71-spent']=m['arc71'];
})
.execute();
});
on('change:repeating_spells72 remove:repeating_spells72', function(){
TAS.repeating('spells72')
.attrs('spell-level5-integer3','spell-level5-sum3','spell-points3-spent-wiz5','total-arc72-spent')
.fields('cast-value72','cast-max72','spell-points72','arc72')
.reduce(function(m,r){
m['cast-value72']+=(r.F['cast-value72']);
r['spell-level5-integer3']=(r.F['cast-value72']);
m['cast-max72']+=(r.F['cast-max72']);
r['spell-level5-sum3']=(r.F['cast-max72']);
m['spell-points72']+=(r.F['spell-points72']);
r['spell-points3-spent-wiz5']=(r.F['spell-points72']);
m['arc72']+=(r.F['arc72']);
r['total-arc72-spent']=(r.F['arc72']);
return m;
},{['cast-value72']:0,['cast-max72']:0,['spell-points72']:0,['arc72']:0, desc: []},function(m,r,a){
a['spell-level5-integer3']=m['cast-value72'];
a['spell-level5-sum3']=m['cast-max72'];
a['spell-points3-spent-wiz5']=m['spell-points72'];
a['total-arc72-spent']=m['arc72'];
})
.execute();
});
//Level 6 Wizard Spells
on('change:repeating_spells13 remove:repeating_spells13', function(){
TAS.repeating('spells13')
.attrs('spell-level6-integer1','spell-level6-sum1','spell-points1-spent-wiz6','total-arc13-spent')
.fields('cast-value13','cast-max13','spell-points13','arc13')
.reduce(function(m,r){
m['cast-value13']+=(r.F['cast-value13']);
r['spell-level6-integer1']=(r.F['cast-value13']);
m['cast-max13']+=(r.F['cast-max13']);
r['spell-level6-sum1']=(r.F['cast-max13']);
m['spell-points13']+=(r.F['spell-points13']);
r['spell-points1-spent-wiz6']=(r.F['spell-points13']);
m['arc13']+=(r.F['arc13']);
r['total-arc13-spent']=(r.F['arc13']);
return m;
},{['cast-value13']:0,['cast-max13']:0,['spell-points13']:0,['arc13']:0, desc: []},function(m,r,a){
a['spell-level6-integer1']=m['cast-value13'];
a['spell-level6-sum1']=m['cast-max13'];
a['spell-points1-spent-wiz6']=m['spell-points13'];
a['total-arc13-spent']=m['arc13'];
})
.execute();
});
on('change:repeating_spells14 remove:repeating_spells14', function(){
TAS.repeating('spells14')
.attrs('spell-level6-integer2','spell-level6-sum2','spell-points2-spent-wiz6','total-arc14-spent')
.fields('cast-value14','cast-max14','spell-points14','arc14')
.reduce(function(m,r){
m['cast-value14']+=(r.F['cast-value14']);
r['spell-level6-integer2']=(r.F['cast-value14']);
m['cast-max14']+=(r.F['cast-max14']);
r['spell-level6-sum2']=(r.F['cast-max14']);
m['spell-points14']+=(r.F['spell-points14']);
r['spell-points2-spent-wiz6']=(r.F['spell-points14']);
m['arc14']+=(r.F['arc14']);
r['total-arc14-spent']=(r.F['arc14']);
return m;
},{['cast-value14']:0,['cast-max14']:0,['spell-points14']:0,['arc14']:0, desc: []},function(m,r,a){
a['spell-level6-integer2']=m['cast-value14'];
a['spell-level6-sum2']=m['cast-max14'];
a['spell-points2-spent-wiz6']=m['spell-points14'];
a['total-arc14-spent']=m['arc14'];
})
.execute();
});
on('change:repeating_spells15 remove:repeating_spells15', function(){
TAS.repeating('spells15')
.attrs('spell-level6-integer3','spell-level6-sum3','spell-points3-spent-wiz6','total-arc15-spent')
.fields('cast-value15','cast-max15','spell-points15','arc15')
.reduce(function(m,r){
m['cast-value15']+=(r.F['cast-value15']);
r['spell-level6-integer3']=(r.F['cast-value15']);
m['cast-max15']+=(r.F['cast-max15']);
r['spell-level6-sum3']=(r.F['cast-max15']);
m['spell-points15']+=(r.F['spell-points15']);
r['spell-points3-spent-wiz6']=(r.F['spell-points15']);
m['arc15']+=(r.F['arc15']);
r['total-arc15-spent']=(r.F['arc15']);
return m;
},{['cast-value15']:0,['cast-max15']:0,['spell-points15']:0,['arc15']:0, desc: []},function(m,r,a){
a['spell-level6-integer3']=m['cast-value15'];
a['spell-level6-sum3']=m['cast-max15'];
a['spell-points3-spent-wiz6']=m['spell-points15'];
a['total-arc15-spent']=m['arc15'];
})
.execute();
});
//Level 7 Wizard Spells
on('change:repeating_spells16 remove:repeating_spells16', function(){
TAS.repeating('spells16')
.attrs('spell-level7-integer1','spell-level7-sum1','spell-points1-spent-wiz7','total-arc16-spent')
.fields('cast-value16','cast-max16','spell-points16','arc16')
.reduce(function(m,r){
m['cast-value16']+=(r.F['cast-value16']);
r['spell-level7-integer1']=(r.F['cast-value16']);
m['cast-max16']+=(r.F['cast-max16']);
r['spell-level7-sum1']=(r.F['cast-max16']);
m['spell-points16']+=(r.F['spell-points16']);
r['spell-points1-spent-wiz7']=(r.F['spell-points16']);
m['arc16']+=(r.F['arc16']);
r['total-arc16-spent']=(r.F['arc16']);
return m;
},{['cast-value16']:0,['cast-max16']:0,['spell-points16']:0,['arc16']:0, desc: []},function(m,r,a){
a['spell-level7-integer1']=m['cast-value16'];
a['spell-level7-sum1']=m['cast-max16'];
a['spell-points1-spent-wiz7']=m['spell-points16'];
a['total-arc16-spent']=m['arc16'];
})
.execute();
});
on('change:repeating_spells17 remove:repeating_spells17', function(){
TAS.repeating('spells17')
.attrs('spell-level7-integer2','spell-level7-sum2','spell-points2-spent-wiz7','total-arc17-spent')
.fields('cast-value17','cast-max17','spell-points17','arc17')
.reduce(function(m,r){
m['cast-value17']+=(r.F['cast-value17']);
r['spell-level7-integer2']=(r.F['cast-value17']);
m['cast-max17']+=(r.F['cast-max17']);
r['spell-level7-sum2']=(r.F['cast-max17']);
m['spell-points17']+=(r.F['spell-points17']);
r['spell-points2-spent-wiz7']=(r.F['spell-points17']);
m['arc17']+=(r.F['arc17']);
r['total-arc17-spent']=(r.F['arc17']);
return m;
},{['cast-value17']:0,['cast-max17']:0,['spell-points17']:0,['arc17']:0, desc: []},function(m,r,a){
a['spell-level7-integer2']=m['cast-value17'];
a['spell-level7-sum2']=m['cast-max17'];
a['spell-points2-spent-wiz7']=m['spell-points17'];
a['total-arc17-spent']=m['arc17'];
})
.execute();
});
on('change:repeating_spells18 remove:repeating_spells18', function(){
TAS.repeating('spells18')
.attrs('spell-level7-integer3','spell-level7-sum3','spell-points3-spent-wiz7','total-arc18-spent')
.fields('cast-value18','cast-max18','spell-points18','arc18')
.reduce(function(m,r){
m['cast-value18']+=(r.F['cast-value18']);
r['spell-level7-integer3']=(r.F['cast-value18']);
m['cast-max18']+=(r.F['cast-max18']);
r['spell-level7-sum3']=(r.F['cast-max18']);
m['spell-points18']+=(r.F['spell-points18']);
r['spell-points3-spent-wiz7']=(r.F['spell-points18']);
m['arc18']+=(r.F['arc18']);
r['total-arc18-spent']=(r.F['arc18']);
return m;
},{['cast-value18']:0,['cast-max18']:0,['spell-points18']:0,['arc18']:0, desc: []},function(m,r,a){
a['spell-level7-integer3']=m['cast-value18'];
a['spell-level7-sum3']=m['cast-max18'];
a['spell-points3-spent-wiz7']=m['spell-points18'];
a['total-arc18-spent']=m['arc18'];
})
.execute();
});
//Level 8 Wizard Spells
on('change:repeating_spells19 remove:repeating_spells19', function(){
TAS.repeating('spells19')
.attrs('spell-level8-integer1','spell-level8-sum1','spell-points1-spent-wiz8','total-arc19-spent')
.fields('cast-value19','cast-max19','spell-points19','arc19')
.reduce(function(m,r){
m['cast-value19']+=(r.F['cast-value19']);
r['spell-level8-integer1']=(r.F['cast-value19']);
m['cast-max19']+=(r.F['cast-max19']);
r['spell-level8-sum1']=(r.F['cast-max19']);
m['spell-points19']+=(r.F['spell-points19']);
r['spell-points1-spent-wiz8']=(r.F['spell-points19']);
m['arc19']+=(r.F['arc19']);
r['total-arc19-spent']=(r.F['arc19']);
return m;
},{['cast-value19']:0,['cast-max19']:0,['spell-points19']:0,['arc19']:0, desc: []},function(m,r,a){
a['spell-level8-integer1']=m['cast-value19'];
a['spell-level8-sum1']=m['cast-max19'];
a['spell-points1-spent-wiz8']=m['spell-points19'];
a['total-arc19-spent']=m['arc19'];
})
.execute();
});
on('change:repeating_spells20 remove:repeating_spells20', function(){
TAS.repeating('spells20')
.attrs('spell-level8-integer2','spell-level8-sum2','spell-points2-spent-wiz8','total-arc20-spent')
.fields('cast-value20','cast-max20','spell-points20','arc20')
.reduce(function(m,r){
m['cast-value20']+=(r.F['cast-value20']);
r['spell-level8-integer2']=(r.F['cast-value20']);
m['cast-max20']+=(r.F['cast-max20']);
r['spell-level8-sum2']=(r.F['cast-max20']);
m['spell-points20']+=(r.F['spell-points20']);
r['spell-points2-spent-wiz8']=(r.F['spell-points20']);
m['arc20']+=(r.F['arc20']);
r['total-arc20-spent']=(r.F['arc20']);
return m;
},{['cast-value20']:0,['cast-max20']:0,['spell-points20']:0,['arc20']:0, desc: []},function(m,r,a){
a['spell-level8-integer2']=m['cast-value20'];
a['spell-level8-sum2']=m['cast-max20'];
a['spell-points2-spent-wiz8']=m['spell-points20'];
a['total-arc20-spent']=m['arc20'];
})
.execute();
});
on('change:repeating_spells21 remove:repeating_spells21', function(){
TAS.repeating('spells21')
.attrs('spell-level8-integer3','spell-level8-sum3','spell-points3-spent-wiz8','total-arc21-spent')
.fields('cast-value21','cast-max21','spell-points21','arc21')
.reduce(function(m,r){
m['cast-value21']+=(r.F['cast-value21']);
r['spell-level8-integer3']=(r.F['cast-value21']);
m['cast-max21']+=(r.F['cast-max21']);
r['spell-level8-sum3']=(r.F['cast-max21']);
m['spell-points21']+=(r.F['spell-points21']);
r['spell-points3-spent-wiz8']=(r.F['spell-points21']);
m['arc21']+=(r.F['arc21']);
r['total-arc21-spent']=(r.F['arc21']);
return m;
},{['cast-value21']:0,['cast-max21']:0,['spell-points21']:0,['arc21']:0, desc: []},function(m,r,a){
a['spell-level8-integer3']=m['cast-value21'];
a['spell-level8-sum3']=m['cast-max21'];
a['spell-points3-spent-wiz8']=m['spell-points21'];
a['total-arc21-spent']=m['arc21'];
})
.execute();
});
//Level 9 Wizard Spells
on('change:repeating_spells22 remove:repeating_spells22', function(){
TAS.repeating('spells22')
.attrs('spell-level9-integer1','spell-level9-sum1','spell-points1-spent-wiz9','total-arc22-spent')
.fields('cast-value22','cast-max22','spell-points22','arc22')
.reduce(function(m,r){
m['cast-value22']+=(r.F['cast-value22']);
r['spell-level9-integer1']=(r.F['cast-value22']);
m['cast-max22']+=(r.F['cast-max22']);
r['spell-level9-sum1']=(r.F['cast-max22']);
m['spell-points22']+=(r.F['spell-points22']);
r['spell-points1-spent-wiz9']=(r.F['spell-points22']);
m['arc22']+=(r.F['arc22']);
r['total-arc22-spent']=(r.F['arc22']);
return m;
},{['cast-value22']:0,['cast-max22']:0,['spell-points22']:0,['arc22']:0, desc: []},function(m,r,a){
a['spell-level9-integer1']=m['cast-value22'];
a['spell-level9-sum1']=m['cast-max22'];
a['spell-points1-spent-wiz9']=m['spell-points22'];
a['total-arc22-spent']=m['arc22'];
})
.execute();
});
on('change:repeating_spells23 remove:repeating_spells23', function(){
TAS.repeating('spells23')
.attrs('spell-level9-integer2','spell-level9-sum2','spell-points2-spent-wiz9','total-arc23-spent')
.fields('cast-value23','cast-max23','spell-points23','arc23')
.reduce(function(m,r){
m['cast-value23']+=(r.F['cast-value23']);
r['spell-level9-integer2']=(r.F['cast-value23']);
m['cast-max23']+=(r.F['cast-max23']);
r['spell-level9-sum2']=(r.F['cast-max23']);
m['spell-points23']+=(r.F['spell-points23']);
r['spell-points2-spent-wiz9']=(r.F['spell-points23']);
m['arc23']+=(r.F['arc23']);
r['total-arc23-spent']=(r.F['arc23']);
return m;
},{['cast-value23']:0,['cast-max23']:0,['spell-points23']:0,['arc23']:0, desc: []},function(m,r,a){
a['spell-level9-integer2']=m['cast-value23'];
a['spell-level9-sum2']=m['cast-max23'];
a['spell-points2-spent-wiz9']=m['spell-points23'];
a['total-arc23-spent']=m['arc23'];
})
.execute();
});
on('change:repeating_spells24 remove:repeating_spells24', function(){
TAS.repeating('spells24')
.attrs('spell-level9-integer3','spell-level9-sum3','spell-points3-spent-wiz9','total-arc24-spent')
.fields('cast-value24','cast-max24','spell-points24','arc24')
.reduce(function(m,r){
m['cast-value24']+=(r.F['cast-value24']);
r['spell-level9-integer3']=(r.F['cast-value24']);
m['cast-max24']+=(r.F['cast-max24']);
r['spell-level9-sum3']=(r.F['cast-max24']);
m['spell-points24']+=(r.F['spell-points24']);
r['spell-points3-spent-wiz9']=(r.F['spell-points24']);
m['arc24']+=(r.F['arc24']);
r['total-arc24-spent']=(r.F['arc24']);
return m;
},{['cast-value24']:0,['cast-max24']:0,['spell-points24']:0,['arc24']:0, desc: []},function(m,r,a){
a['spell-level9-integer3']=m['cast-value24'];
a['spell-level9-sum3']=m['cast-max24'];
a['spell-points3-spent-wiz9']=m['spell-points24'];
a['total-arc24-spent']=m['arc24'];
})
.execute();
});
//Level 10 Wizard Spells
on('change:repeating_spells25 remove:repeating_spells25', function(){
TAS.repeating('spells25')
.attrs('spell-level10-integer1','spell-level10-sum1','spell-points1-spent-wiz10','total-arc25-spent')
.fields('cast-value25','cast-max25','spell-points25','arc25')
.reduce(function(m,r){
m['cast-value25']+=(r.F['cast-value25']);
r['spell-level10-integer1']=(r.F['cast-value25']);
m['cast-max25']+=(r.F['cast-max25']);
r['spell-level10-sum1']=(r.F['cast-max25']);
m['spell-points25']+=(r.F['spell-points25']);
r['spell-points1-spent-wiz10']=(r.F['spell-points25']);
m['arc25']+=(r.F['arc25']);
r['total-arc25-spent']=(r.F['arc25']);
return m;
},{['cast-value25']:0,['cast-max25']:0,['spell-points25']:0,['arc25']:0, desc: []},function(m,r,a){
a['spell-level10-integer1']=m['cast-value25'];
a['spell-level10-sum1']=m['cast-max25'];
a['spell-points1-spent-wiz10']=m['spell-points25'];
a['total-arc25-spent']=m['arc25'];
})
.execute();
});
on('change:repeating_spells26 remove:repeating_spells26', function(){
TAS.repeating('spells26')
.attrs('spell-level10-integer2','spell-level10-sum2','spell-points2-spent-wiz10','total-arc26-spent')
.fields('cast-value26','cast-max26','spell-points26','arc26')
.reduce(function(m,r){
m['cast-value26']+=(r.F['cast-value26']);
r['spell-level10-integer2']=(r.F['cast-value26']);
m['cast-max26']+=(r.F['cast-max26']);
r['spell-level10-sum2']=(r.F['cast-max26']);
m['spell-points26']+=(r.F['spell-points26']);
r['spell-points2-spent-wiz10']=(r.F['spell-points26']);
m['arc26']+=(r.F['arc26']);
r['total-arc26-spent']=(r.F['arc26']);
return m;
},{['cast-value26']:0,['cast-max26']:0,['spell-points26']:0,['arc26']:0, desc: []},function(m,r,a){
a['spell-level10-integer2']=m['cast-value26'];
a['spell-level10-sum2']=m['cast-max26'];
a['spell-points2-spent-wiz10']=m['spell-points26'];
a['total-arc26-spent']=m['arc26'];
})
.execute();
});
on('change:repeating_spells27 remove:repeating_spells27', function(){
TAS.repeating('spells27')
.attrs('spell-level10-integer3','spell-level10-sum3','spell-points3-spent-wiz10','total-arc27-spent')
.fields('cast-value27','cast-max27','spell-points27','arc27')
.reduce(function(m,r){
m['cast-value27']+=(r.F['cast-value27']);
r['spell-level10-integer3']=(r.F['cast-value27']);
m['cast-max27']+=(r.F['cast-max27']);
r['spell-level10-sum3']=(r.F['cast-max27']);
m['spell-points27']+=(r.F['spell-points27']);
r['spell-points3-spent-wiz10']=(r.F['spell-points27']);
m['arc27']+=(r.F['arc27']);
r['total-arc27-spent']=(r.F['arc27']);
return m;
},{['cast-value27']:0,['cast-max27']:0,['spell-points27']:0,['arc27']:0, desc: []},function(m,r,a){
a['spell-level10-integer3']=m['cast-value27'];
a['spell-level10-sum3']=m['cast-max27'];
a['spell-points3-spent-wiz10']=m['spell-points27'];
a['total-arc27-spent']=m['arc27'];
})
.execute();
});
//Level 11 Wizard Spells
on('change:repeating_spells52 remove:repeating_spells52', function(){
TAS.repeating('spells52')
.attrs('spell-level11-integer1','spell-level11-sum1','spell-points1-spent-wiz11','total-arc52-spent')
.fields('cast-value52','cast-max52','spell-points52','arc52')
.reduce(function(m,r){
m['cast-value52']+=(r.F['cast-value52']);
r['spell-level11-integer1']=(r.F['cast-value52']);
m['cast-max52']+=(r.F['cast-max52']);
r['spell-level11-sum1']=(r.F['cast-max52']);
m['spell-points52']+=(r.F['spell-points52']);
r['spell-points1-spent-wiz11']=(r.F['spell-points52']);
m['arc52']+=(r.F['arc52']);
r['total-arc52-spent']=(r.F['arc52']);
return m;
},{['cast-value52']:0,['cast-max52']:0,['spell-points52']:0,['arc52']:0, desc: []},function(m,r,a){
a['spell-level11-integer1']=m['cast-value52'];
a['spell-level11-sum1']=m['cast-max52'];
a['spell-points1-spent-wiz11']=m['spell-points52'];
a['total-arc52-spent']=m['arc52'];
})
.execute();
});
on('change:repeating_spells53 remove:repeating_spells53', function(){
TAS.repeating('spells53')
.attrs('spell-level11-integer2','spell-level11-sum2','spell-points2-spent-wiz11','total-arc53-spent')
.fields('cast-value53','cast-max53','spell-points53','arc53')
.reduce(function(m,r){
m['cast-value53']+=(r.F['cast-value53']);
r['spell-level11-integer2']=(r.F['cast-value53']);
m['cast-max53']+=(r.F['cast-max53']);
r['spell-level11-sum2']=(r.F['cast-max53']);
m['spell-points53']+=(r.F['spell-points53']);
r['spell-points2-spent-wiz11']=(r.F['spell-points53']);
m['arc53']+=(r.F['arc53']);
r['total-arc53-spent']=(r.F['arc53']);
return m;
},{['cast-value53']:0,['cast-max53']:0,['spell-points53']:0,['arc53']:0, desc: []},function(m,r,a){
a['spell-level11-integer2']=m['cast-value53'];
a['spell-level11-sum2']=m['cast-max53'];
a['spell-points2-spent-wiz11']=m['spell-points53'];
a['total-arc53-spent']=m['arc53'];
})
.execute();
});
on('change:repeating_spells54 remove:repeating_spells54', function(){
TAS.repeating('spells54')
.attrs('spell-level11-integer3','spell-level11-sum3','spell-points3-spent-wiz11','total-arc54-spent')
.fields('cast-value54','cast-max54','spell-points54','arc54')
.reduce(function(m,r){
m['cast-value54']+=(r.F['cast-value54']);
r['spell-level11-integer3']=(r.F['cast-value54']);
m['cast-max54']+=(r.F['cast-max54']);
r['spell-level11-sum3']=(r.F['cast-max54']);
m['spell-points54']+=(r.F['spell-points54']);
r['spell-points3-spent-wiz11']=(r.F['spell-points54']);
m['arc54']+=(r.F['arc54']);
r['total-arc54-spent']=(r.F['arc54']);
return m;
},{['cast-value54']:0,['cast-max54']:0,['spell-points54']:0,['arc54']:0, desc: []},function(m,r,a){
a['spell-level11-integer3']=m['cast-value54'];
a['spell-level11-sum3']=m['cast-max54'];
a['spell-points3-spent-wiz11']=m['spell-points54'];
a['total-arc54-spent']=m['arc54'];
})
.execute();
});
//Level 12 Wizard spells
on('change:repeating_spells55 remove:repeating_spells55', function(){
TAS.repeating('spells55')
.attrs('spell-level12-integer1','spell-level12-sum1','spell-points1-spent-wiz12','total-arc55-spent')
.fields('cast-value55','cast-max55','spell-points55','arc55')
.reduce(function(m,r){
m['cast-value55']+=(r.F['cast-value55']);
r['spell-level12-integer1']=(r.F['cast-value55']);
m['cast-max55']+=(r.F['cast-max55']);
r['spell-level12-sum1']=(r.F['cast-max55']);
m['spell-points55']+=(r.F['spell-points55']);
r['spell-points1-spent-wiz12']=(r.F['spell-points55']);
m['arc55']+=(r.F['arc55']);
r['total-arc55-spent']=(r.F['arc55']);
return m;
},{['cast-value55']:0,['cast-max55']:0,['spell-points55']:0,['arc55']:0, desc: []},function(m,r,a){
a['spell-level12-integer1']=m['cast-value55'];
a['spell-level12-sum1']=m['cast-max55'];
a['spell-points1-spent-wiz12']=m['spell-points55'];
a['total-arc55-spent']=m['arc55'];
})
.execute();
});
on('change:repeating_spells56 remove:repeating_spells56', function(){
TAS.repeating('spells56')
.attrs('spell-level12-integer2','spell-level12-sum2','spell-points2-spent-wiz12','total-arc56-spent')
.fields('cast-value56','cast-max56','spell-points56','arc56')
.reduce(function(m,r){
m['cast-value56']+=(r.F['cast-value56']);
r['spell-level12-integer2']=(r.F['cast-value56']);
m['cast-max56']+=(r.F['cast-max56']);
r['spell-level12-sum2']=(r.F['cast-max56']);
m['spell-points56']+=(r.F['spell-points56']);
r['spell-points2-spent-wiz12']=(r.F['spell-points56']);
m['arc56']+=(r.F['arc56']);
r['total-arc56-spent']=(r.F['arc56']);
return m;
},{['cast-value56']:0,['cast-max56']:0,['spell-points56']:0,['arc56']:0, desc: []},function(m,r,a){
a['spell-level12-integer2']=m['cast-value56'];
a['spell-level12-sum2']=m['cast-max56'];
a['spell-points2-spent-wiz12']=m['spell-points56'];
a['total-arc56-spent']=m['arc56'];
})
.execute();
});
on('change:repeating_spells57 remove:repeating_spells57', function(){
TAS.repeating('spells57')
.attrs('spell-level12-integer3','spell-level12-sum3','spell-points3-spent-wiz12','total-arc57-spent')
.fields('cast-value57','cast-max57','spell-points57','arc57')
.reduce(function(m,r){
m['cast-value57']+=(r.F['cast-value57']);
r['spell-level12-integer3']=(r.F['cast-value57']);
m['cast-max57']+=(r.F['cast-max57']);
r['spell-level12-sum3']=(r.F['cast-max57']);
m['spell-points57']+=(r.F['spell-points57']);
r['spell-points3-spent-wiz12']=(r.F['spell-points57']);
m['arc57']+=(r.F['arc57']);
r['total-arc57-spent']=(r.F['arc57']);
return m;
},{['cast-value57']:0,['cast-max57']:0,['spell-points57']:0,['arc57']:0, desc: []},function(m,r,a){
a['spell-level12-integer3']=m['cast-value57'];
a['spell-level12-sum3']=m['cast-max57'];
a['spell-points3-spent-wiz12']=m['spell-points57'];
a['total-arc57-spent']=m['arc57'];
})
.execute();
});
//Level 13 Wizard spells
on('change:repeating_spells58 remove:repeating_spells58', function(){
TAS.repeating('spells58')
.attrs('spell-level13-integer1','spell-level13-sum1','spell-points1-spent-wiz13','total-arc58-spent')
.fields('cast-value58','cast-max58','spell-points58','arc58')
.reduce(function(m,r){
m['cast-value58']+=(r.F['cast-value58']);
r['spell-level13-integer1']=(r.F['cast-value58']);
m['cast-max58']+=(r.F['cast-max58']);
r['spell-level13-sum1']=(r.F['cast-max58']);
m['spell-points58']+=(r.F['spell-points58']);
r['spell-points1-spent-wiz13']=(r.F['spell-points58']);
m['arc58']+=(r.F['arc58']);
r['total-arc58-spent']=(r.F['arc58']);
return m;
},{['cast-value58']:0,['cast-max58']:0,['spell-points58']:0,['arc58']:0, desc: []},function(m,r,a){
a['spell-level13-integer1']=m['cast-value58'];
a['spell-level13-sum1']=m['cast-max58'];
a['spell-points1-spent-wiz13']=m['spell-points58'];
a['total-arc58-spent']=m['arc58'];
})
.execute();
});
on('change:repeating_spells59 remove:repeating_spells59', function(){
TAS.repeating('spells59')
.attrs('spell-level13-integer2','spell-level13-sum2','spell-points2-spent-wiz13','total-arc59-spent')
.fields('cast-value59','cast-max59','spell-points59','arc59')
.reduce(function(m,r){
m['cast-value59']+=(r.F['cast-value59']);
r['spell-level13-integer2']=(r.F['cast-value59']);
m['cast-max59']+=(r.F['cast-max59']);
r['spell-level13-sum2']=(r.F['cast-max59']);
m['spell-points59']+=(r.F['spell-points59']);
r['spell-points2-spent-wiz13']=(r.F['spell-points59']);
m['arc59']+=(r.F['arc59']);
r['total-arc59-spent']=(r.F['arc59']);
return m;
},{['cast-value59']:0,['cast-max59']:0,['spell-points59']:0,['arc59']:0, desc: []},function(m,r,a){
a['spell-level13-integer2']=m['cast-value59'];
a['spell-level13-sum2']=m['cast-max59'];
a['spell-points2-spent-wiz13']=m['spell-points59'];
a['total-arc59-spent']=m['arc59'];
})
.execute();
});
on('change:repeating_spells60 remove:repeating_spells60', function(){
TAS.repeating('spells60')
.attrs('spell-level13-integer3','spell-level13-sum3','spell-points3-spent-wiz13','total-arc60-spent')
.fields('cast-value60','cast-max60','spell-points60','arc60')
.reduce(function(m,r){
m['cast-value60']+=(r.F['cast-value60']);
r['spell-level13-integer3']=(r.F['cast-value60']);
m['cast-max60']+=(r.F['cast-max60']);
r['spell-level13-sum3']=(r.F['cast-max60']);
m['spell-points60']+=(r.F['spell-points60']);
r['spell-points3-spent-wiz13']=(r.F['spell-points60']);
m['arc60']+=(r.F['arc60']);
r['total-arc60-spent']=(r.F['arc60']);
return m;
},{['cast-value60']:0,['cast-max60']:0,['spell-points60']:0,['arc60']:0, desc: []},function(m,r,a){
a['spell-level13-integer3']=m['cast-value60'];
a['spell-level13-sum3']=m['cast-max60'];
a['spell-points3-spent-wiz13']=m['spell-points60'];
a['total-arc60-spent']=m['arc60'];
})
.execute();
});
//Level 14 Wizard Spells
on('change:repeating_spells61 remove:repeating_spells61', function(){
TAS.repeating('spells61')
.attrs('spell-level14-integer1','spell-level14-sum1','spell-points1-spent-wiz14','total-arc61-spent')
.fields('cast-value61','cast-max61','spell-points61','arc61')
.reduce(function(m,r){
m['cast-value61']+=(r.F['cast-value61']);
r['spell-level14-integer1']=(r.F['cast-value61']);
m['cast-max61']+=(r.F['cast-max61']);
r['spell-level14-sum1']=(r.F['cast-max61']);
m['spell-points61']+=(r.F['spell-points61']);
r['spell-points1-spent-wiz14']=(r.F['spell-points61']);
m['arc61']+=(r.F['arc61']);
r['total-arc61-spent']=(r.F['arc61']);
return m;
},{['cast-value61']:0,['cast-max61']:0,['spell-points61']:0,['arc61']:0, desc: []},function(m,r,a){
a['spell-level14-integer1']=m['cast-value61'];
a['spell-level14-sum1']=m['cast-max61'];
a['spell-points1-spent-wiz14']=m['spell-points61'];
a['total-arc61-spent']=m['arc61'];
})
.execute();
});
on('change:repeating_spells62 remove:repeating_spells62', function(){
TAS.repeating('spells62')
.attrs('spell-level14-integer2','spell-level14-sum2','spell-points2-spent-wiz14','total-arc62-spent')
.fields('cast-value62','cast-max62','spell-points62','arc62')
.reduce(function(m,r){
m['cast-value62']+=(r.F['cast-value62']);
r['spell-level14-integer2']=(r.F['cast-value62']);
m['cast-max62']+=(r.F['cast-max62']);
r['spell-level14-sum2']=(r.F['cast-max62']);
m['spell-points62']+=(r.F['spell-points62']);
r['spell-points2-spent-wiz14']=(r.F['spell-points62']);
m['arc62']+=(r.F['arc62']);
r['total-arc62-spent']=(r.F['arc62']);
return m;
},{['cast-value62']:0,['cast-max62']:0,['spell-points62']:0,['arc62']:0, desc: []},function(m,r,a){
a['spell-level14-integer2']=m['cast-value62'];
a['spell-level14-sum2']=m['cast-max62'];
a['spell-points2-spent-wiz14']=m['spell-points62'];
a['total-arc62-spent']=m['arc62'];
})
.execute();
});
on('change:repeating_spells63 remove:repeating_spells63', function(){
TAS.repeating('spells63')
.attrs('spell-level14-integer3','spell-level14-sum3','spell-points3-spent-wiz14','total-arc63-spent')
.fields('cast-value63','cast-max63','spell-points63','arc63')
.reduce(function(m,r){
m['cast-value63']+=(r.F['cast-value63']);
r['spell-level14-integer3']=(r.F['cast-value63']);
m['cast-max63']+=(r.F['cast-max63']);
r['spell-level14-sum3']=(r.F['cast-max63']);
m['spell-points63']+=(r.F['spell-points63']);
r['spell-points3-spent-wiz14']=(r.F['spell-points63']);
m['arc63']+=(r.F['arc63']);
r['total-arc63-spent']=(r.F['arc63']);
return m;
},{['cast-value63']:0,['cast-max63']:0,['spell-points63']:0,['arc63']:0, desc: []},function(m,r,a){
a['spell-level14-integer3']=m['cast-value63'];
a['spell-level14-sum3']=m['cast-max63'];
a['spell-points3-spent-wiz14']=m['spell-points63'];
a['total-arc63-spent']=m['arc63'];
})
.execute();
});
//Level 15 Wizard Spells
on('change:repeating_spells64 remove:repeating_spells64', function(){
TAS.repeating('spells64')
.attrs('spell-level15-integer1','spell-level15-sum1','spell-points1-spent-wiz15','total-arc64-spent')
.fields('cast-value64','cast-max64','spell-points64','arc64')
.reduce(function(m,r){
m['cast-value64']+=(r.F['cast-value64']);
r['spell-level15-integer1']=(r.F['cast-value64']);
m['cast-max64']+=(r.F['cast-max64']);
r['spell-level15-sum1']=(r.F['cast-max64']);
m['spell-points64']+=(r.F['spell-points64']);
r['spell-points1-spent-wiz15']=(r.F['spell-points64']);
m['arc64']+=(r.F['arc64']);
r['total-arc64-spent']=(r.F['arc64']);
return m;
},{['cast-value64']:0,['cast-max64']:0,['spell-points64']:0,['arc64']:0, desc: []},function(m,r,a){
a['spell-level15-integer1']=m['cast-value64'];
a['spell-level15-sum1']=m['cast-max64'];
a['spell-points1-spent-wiz15']=m['spell-points64'];
a['total-arc64-spent']=m['arc64'];
})
.execute();
});
on('change:repeating_spells65 remove:repeating_spells65', function(){
TAS.repeating('spells65')
.attrs('spell-level15-integer2','spell-level15-sum2','spell-points2-spent-wiz15','total-arc65-spent')
.fields('cast-value65','cast-max65','spell-points65','arc65')
.reduce(function(m,r){
m['cast-value65']+=(r.F['cast-value65']);
r['spell-level15-integer2']=(r.F['cast-value65']);
m['cast-max65']+=(r.F['cast-max65']);
r['spell-level15-sum2']=(r.F['cast-max65']);
m['spell-points65']+=(r.F['spell-points65']);
r['spell-points2-spent-wiz15']=(r.F['spell-points65']);
m['arc65']+=(r.F['arc65']);
r['total-arc65-spent']=(r.F['arc65']);
return m;
},{['cast-value65']:0,['cast-max65']:0,['spell-points65']:0,['arc65']:0, desc: []},function(m,r,a){
a['spell-level15-integer2']=m['cast-value65'];
a['spell-level15-sum2']=m['cast-max65'];
a['spell-points2-spent-wiz15']=m['spell-points65'];
a['total-arc65-spent']=m['arc65'];
})
.execute();
});
on('change:repeating_spells66 remove:repeating_spells66', function(){
TAS.repeating('spells66')
.attrs('spell-level15-integer3','spell-level15-sum3','spell-points3-spent-wiz15','total-arc66-spent')
.fields('cast-value66','cast-max66','spell-points66','arc66')
.reduce(function(m,r){
m['cast-value66']+=(r.F['cast-value66']);
r['spell-level15-integer3']=(r.F['cast-value66']);
m['cast-max66']+=(r.F['cast-max66']);
r['spell-level15-sum3']=(r.F['cast-max66']);
m['spell-points66']+=(r.F['spell-points66']);
r['spell-points3-spent-wiz15']=(r.F['spell-points66']);
m['arc66']+=(r.F['arc66']);
r['total-arc66-spent']=(r.F['arc66']);
return m;
},{['cast-value66']:0,['cast-max66']:0,['spell-points66']:0,['arc66']:0, desc: []},function(m,r,a){
a['spell-level15-integer3']=m['cast-value66'];
a['spell-level15-sum3']=m['cast-max66'];
a['spell-points3-spent-wiz15']=m['spell-points66'];
a['total-arc66-spent']=m['arc66'];
})
.execute();
});
//Level 1 Priest Spells
on('change:repeating_spells28 remove:repeating_spells28', function(){
TAS.repeating('spells28')
.attrs('spell-priest-level1-integer1','spell-priest-level1-sum1','spell-points1-spent-pr1','total-wind28-spent')
.fields('cast-value28','cast-max28','spell-points-priest28','wind28')
.reduce(function(m,r){
m['cast-value28']+=(r.F['cast-value28']);
r['spell-priest-level1-integer1']=(r.F['cast-value28']);
m['cast-max28']+=(r.F['cast-max28']);
r['spell-priest-level1-sum1']=(r.F['cast-max28']);
m['spell-points-priest28']+=(r.F['spell-points-priest28']);
r['spell-points1-spent-pr1']=(r.F['spell-points-priest28']);
m['wind28']+=(r.F['wind28']);
r['total-wind28-spent']=(r.F['wind28']);
return m;
},{['cast-value28']:0,['cast-max28']:0,['spell-points-priest28']:0,['wind28']:0, desc: []},function(m,r,a){
a['spell-priest-level1-integer1']=m['cast-value28'];
a['spell-priest-level1-sum1']=m['cast-max28'];
a['spell-points1-spent-pr1']=m['spell-points-priest28'];
a['total-wind28-spent']=m['wind28'];
})
.execute();
});
on('change:repeating_spells29 remove:repeating_spells29', function(){
TAS.repeating('spells29')
.attrs('spell-priest-level1-integer2','spell-priest-level1-sum2','spell-points2-spent-pr1','total-wind29-spent')
.fields('cast-value29','cast-max29','spell-points-priest29','wind29')
.reduce(function(m,r){
m['cast-value29']+=(r.F['cast-value29']);
r['spell-priest-level1-integer2']=(r.F['cast-value29']);
m['cast-max29']+=(r.F['cast-max29']);
r['spell-priest-level1-sum2']=(r.F['cast-max29']);
m['spell-points-priest29']+=(r.F['spell-points-priest29']);
r['spell-points2-spent-pr1']=(r.F['spell-points-priest29']);
m['wind29']+=(r.F['wind29']);
r['total-wind29-spent']=(r.F['wind29']);
return m;
},{['cast-value29']:0,['cast-max29']:0,['spell-points-priest29']:0,['wind29']:0, desc: []},function(m,r,a){
a['spell-priest-level1-integer2']=m['cast-value29'];
a['spell-priest-level1-sum2']=m['cast-max29'];
a['spell-points2-spent-pr1']=m['spell-points-priest29'];
a['total-wind29-spent']=m['wind29'];
})
.execute();
});
on('change:repeating_spells30 remove:repeating_spells30', function(){
TAS.repeating('spells30')
.attrs('spell-priest-level1-integer3','spell-priest-level1-sum3','spell-points3-spent-pr1','total-wind30-spent')
.fields('cast-value30','cast-max30','spell-points-priest30','wind30')
.reduce(function(m,r){
m['cast-value30']+=(r.F['cast-value30']);
r['spell-priest-level1-integer3']=(r.F['cast-value30']);
m['cast-max30']+=(r.F['cast-max30']);
r['spell-priest-level1-sum3']=(r.F['cast-max30']);
m['spell-points-priest30']+=(r.F['spell-points-priest30']);
r['spell-points3-spent-pr1']=(r.F['spell-points-priest30']);
m['wind30']+=(r.F['wind30']);
r['total-wind30-spent']=(r.F['wind30']);
return m;
},{['cast-value30']:0,['cast-max30']:0,['spell-points-priest30']:0,['wind30']:0, desc: []},function(m,r,a){
a['spell-priest-level1-integer3']=m['cast-value30'];
a['spell-priest-level1-sum3']=m['cast-max30'];
a['spell-points3-spent-pr1']=m['spell-points-priest30'];
a['total-wind30-spent']=m['wind30'];
})
.execute();
});
//Level 2 Priest Spells
on('change:repeating_spells31 remove:repeating_spells31', function(){
TAS.repeating('spells31')
.attrs('spell-priest-level2-integer1','spell-priest-level2-sum1','spell-points1-spent-pr2','total-wind31-spent')
.fields('cast-value31','cast-max31','spell-points-priest31','wind31')
.reduce(function(m,r){
m['cast-value31']+=(r.F['cast-value31']);
r['spell-priest-level2-integer1']=(r.F['cast-value31']);
m['cast-max31']+=(r.F['cast-max31']);
r['spell-priest-level2-sum1']=(r.F['cast-max31']);
m['spell-points-priest31']+=(r.F['spell-points-priest31']);
r['spell-points1-spent-pr2']=(r.F['spell-points-priest31']);
m['wind31']+=(r.F['wind31']);
r['total-wind31-spent']=(r.F['wind31']);
return m;
},{['cast-value31']:0,['cast-max31']:0,['spell-points-priest31']:0,['wind31']:0, desc: []},function(m,r,a){
a['spell-priest-level2-integer1']=m['cast-value31'];
a['spell-priest-level2-sum1']=m['cast-max31'];
a['spell-points1-spent-pr2']=m['spell-points-priest31'];
a['total-wind31-spent']=m['wind31'];
})
.execute();
});
on('change:repeating_spells32 remove:repeating_spells32', function(){
TAS.repeating('spells32')
.attrs('spell-priest-level2-integer2','spell-priest-level2-sum2','spell-points2-spent-pr2','total-wind32-spent')
.fields('cast-value32','cast-max32','spell-points-priest32','wind32')
.reduce(function(m,r){
m['cast-value32']+=(r.F['cast-value32']);
r['spell-priest-level2-integer2']=(r.F['cast-value32']);
m['cast-max32']+=(r.F['cast-max32']);
r['spell-priest-level2-sum2']=(r.F['cast-max32']);
m['spell-points-priest32']+=(r.F['spell-points-priest32']);
r['spell-points2-spent-pr2']=(r.F['spell-points-priest32']);
m['wind32']+=(r.F['wind32']);
r['total-wind32-spent']=(r.F['wind32']);
return m;
},{['cast-value32']:0,['cast-max32']:0,['spell-points-priest32']:0,['wind32']:0, desc: []},function(m,r,a){
a['spell-priest-level2-integer2']=m['cast-value32'];
a['spell-priest-level2-sum2']=m['cast-max32'];
a['spell-points2-spent-pr2']=m['spell-points-priest32'];
a['total-wind32-spent']=m['wind32'];
})
.execute();
});
on('change:repeating_spells33 remove:repeating_spells33', function(){
TAS.repeating('spells33')
.attrs('spell-priest-level2-integer3','spell-priest-level2-sum3','spell-points3-spent-pr2','total-wind33-spent')
.fields('cast-value33','cast-max33','spell-points-priest33','wind33')
.reduce(function(m,r){
m['cast-value33']+=(r.F['cast-value33']);
r['spell-priest-level2-integer3']=(r.F['cast-value33']);
m['cast-max33']+=(r.F['cast-max33']);
r['spell-priest-level2-sum3']=(r.F['cast-max33']);
m['spell-points-priest33']+=(r.F['spell-points-priest33']);
r['spell-points3-spent-pr2']=(r.F['spell-points-priest33']);
m['wind33']+=(r.F['wind33']);
r['total-wind33-spent']=(r.F['wind33']);
return m;
},{['cast-value33']:0,['cast-max33']:0,['spell-points-priest33']:0,['wind33']:0, desc: []},function(m,r,a){
a['spell-priest-level2-integer3']=m['cast-value33'];
a['spell-priest-level2-sum3']=m['cast-max33'];
a['spell-points3-spent-pr2']=m['spell-points-priest33'];
a['total-wind33-spent']=m['wind33'];
})
.execute();
});
//Level 3 Priest Spells
on('change:repeating_spells34 remove:repeating_spells34', function(){
TAS.repeating('spells34')
.attrs('spell-priest-level3-integer1','spell-priest-level3-sum1','spell-points1-spent-pr3','total-wind34-spent')
.fields('cast-value34','cast-max34','spell-points-priest34','wind34')
.reduce(function(m,r){
m['cast-value34']+=(r.F['cast-value34']);
r['spell-priest-level3-integer1']=(r.F['cast-value34']);
m['cast-max34']+=(r.F['cast-max34']);
r['spell-priest-level3-sum1']=(r.F['cast-max34']);
m['spell-points-priest34']+=(r.F['spell-points-priest34']);
r['spell-points1-spent-pr3']=(r.F['spell-points-priest34']);
m['wind34']+=(r.F['wind34']);
r['total-wind34-spent']=(r.F['wind34']);
return m;
},{['cast-value34']:0,['cast-max34']:0,['spell-points-priest34']:0,['wind34']:0, desc: []},function(m,r,a){
a['spell-priest-level3-integer1']=m['cast-value34'];
a['spell-priest-level3-sum1']=m['cast-max34'];
a['spell-points1-spent-pr3']=m['spell-points-priest34'];
a['total-wind34-spent']=m['wind34'];
})
.execute();
});
on('change:repeating_spells35 remove:repeating_spells35', function(){
TAS.repeating('spells35')
.attrs('spell-priest-level3-integer2','spell-priest-level3-sum2','spell-points2-spent-pr3','total-wind35-spent')
.fields('cast-value35','cast-max35','spell-points-priest35','wind35')
.reduce(function(m,r){
m['cast-value35']+=(r.F['cast-value35']);
r['spell-priest-level3-integer2']=(r.F['cast-value35']);
m['cast-max35']+=(r.F['cast-max35']);
r['spell-priest-level3-sum2']=(r.F['cast-max35']);
m['spell-points-priest35']+=(r.F['spell-points-priest35']);
r['spell-points2-spent-pr3']=(r.F['spell-points-priest35']);
m['wind35']+=(r.F['wind35']);
r['total-wind35-spent']=(r.F['wind35']);
return m;
},{['cast-value35']:0,['cast-max35']:0,['spell-points-priest35']:0,['wind35']:0, desc: []},function(m,r,a){
a['spell-priest-level3-integer2']=m['cast-value35'];
a['spell-priest-level3-sum2']=m['cast-max35'];
a['spell-points2-spent-pr3']=m['spell-points-priest35'];
a['total-wind35-spent']=m['wind35'];
})
.execute();
});
on('change:repeating_spells36 remove:repeating_spells36', function(){
TAS.repeating('spells36')
.attrs('spell-priest-level3-integer3','spell-priest-level3-sum3','spell-points3-spent-pr3','total-wind36-spent')
.fields('cast-value36','cast-max36','spell-points-priest36','wind36')
.reduce(function(m,r){
m['cast-value36']+=(r.F['cast-value36']);
r['spell-priest-level3-integer3']=(r.F['cast-value36']);
m['cast-max36']+=(r.F['cast-max36']);
r['spell-priest-level3-sum3']=(r.F['cast-max36']);
m['spell-points-priest36']+=(r.F['spell-points-priest36']);
r['spell-points3-spent-pr3']=(r.F['spell-points-priest36']);
m['wind36']+=(r.F['wind36']);
r['total-wind36-spent']=(r.F['wind36']);
return m;
},{['cast-value36']:0,['cast-max36']:0,['spell-points-priest36']:0,['wind36']:0, desc: []},function(m,r,a){
a['spell-priest-level3-integer3']=m['cast-value36'];
a['spell-priest-level3-sum3']=m['cast-max36'];
a['spell-points3-spent-pr3']=m['spell-points-priest36'];
a['total-wind36-spent']=m['wind36'];
})
.execute();
});
//Level 4 Priest Spells
on('change:repeating_spells37 remove:repeating_spells37', function(){
TAS.repeating('spells37')
.attrs('spell-priest-level4-integer1','spell-priest-level4-sum1','spell-points1-spent-pr4','total-wind37-spent')
.fields('cast-value37','cast-max37','spell-points-priest37','wind37')
.reduce(function(m,r){
m['cast-value37']+=(r.F['cast-value37']);
r['spell-priest-level4-integer1']=(r.F['cast-value37']);
m['cast-max37']+=(r.F['cast-max37']);
r['spell-priest-level4-sum1']=(r.F['cast-max37']);
m['spell-points-priest37']+=(r.F['spell-points-priest37']);
r['spell-points1-spent-pr4']=(r.F['spell-points-priest37']);
m['wind37']+=(r.F['wind37']);
r['total-wind37-spent']=(r.F['wind37']);
return m;
},{['cast-value37']:0,['cast-max37']:0,['spell-points-priest37']:0,['wind37']:0, desc: []},function(m,r,a){
a['spell-priest-level4-integer1']=m['cast-value37'];
a['spell-priest-level4-sum1']=m['cast-max37'];
a['spell-points1-spent-pr4']=m['spell-points-priest37'];
a['total-wind37-spent']=m['wind37'];
})
.execute();
});
on('change:repeating_spells38 remove:repeating_spells38', function(){
TAS.repeating('spells38')
.attrs('spell-priest-level4-integer2','spell-priest-level4-sum2','spell-points2-spent-pr4','total-wind38-spent')
.fields('cast-value38','cast-max38','spell-points-priest38','wind38')
.reduce(function(m,r){
m['cast-value38']+=(r.F['cast-value38']);
r['spell-priest-level4-integer2']=(r.F['cast-value38']);
m['cast-max38']+=(r.F['cast-max38']);
r['spell-priest-level4-sum2']=(r.F['cast-max38']);
m['spell-points-priest38']+=(r.F['spell-points-priest38']);
r['spell-points2-spent-pr4']=(r.F['spell-points-priest38']);
m['wind38']+=(r.F['wind38']);
r['total-wind38-spent']=(r.F['wind38']);
return m;
},{['cast-value38']:0,['cast-max38']:0,['spell-points-priest38']:0,['wind38']:0, desc: []},function(m,r,a){
a['spell-priest-level4-integer2']=m['cast-value38'];
a['spell-priest-level4-sum2']=m['cast-max38'];
a['spell-points2-spent-pr4']=m['spell-points-priest38'];
a['total-wind38-spent']=m['wind38'];
})
.execute();
});
on('change:repeating_spells39 remove:repeating_spells39', function(){
TAS.repeating('spells39')
.attrs('spell-priest-level4-integer3','spell-priest-level4-sum3','spell-points3-spent-pr4','total-wind39-spent')
.fields('cast-value39','cast-max39','spell-points-priest39','wind39')
.reduce(function(m,r){
m['cast-value39']+=(r.F['cast-value39']);
r['spell-priest-level4-integer3']=(r.F['cast-value39']);
m['cast-max39']+=(r.F['cast-max39']);
r['spell-priest-level4-sum3']=(r.F['cast-max39']);
m['spell-points-priest39']+=(r.F['spell-points-priest39']);
r['spell-points3-spent-pr4']=(r.F['spell-points-priest39']);
m['wind39']+=(r.F['wind39']);
r['total-wind39-spent']=(r.F['wind39']);
return m;
},{['cast-value39']:0,['cast-max39']:0,['spell-points-priest39']:0,['wind39']:0, desc: []},function(m,r,a){
a['spell-priest-level4-integer3']=m['cast-value39'];
a['spell-priest-level4-sum3']=m['cast-max39'];
a['spell-points3-spent-pr4']=m['spell-points-priest39'];
a['total-wind39-spent']=m['wind39'];
})
.execute();
});
//Level 5 Priest Spells
on('change:repeating_spells40 remove:repeating_spells40', function(){
TAS.repeating('spells40')
.attrs('spell-priest-level5-integer1','spell-priest-level5-sum1','spell-points1-spent-pr5','total-wind40-spent')
.fields('cast-value40','cast-max40','spell-points-priest40','wind40')
.reduce(function(m,r){
m['cast-value40']+=(r.F['cast-value40']);
r['spell-priest-level5-integer1']=(r.F['cast-value40']);
m['cast-max40']+=(r.F['cast-max40']);
r['spell-priest-level5-sum1']=(r.F['cast-max40']);
m['spell-points-priest40']+=(r.F['spell-points-priest40']);
r['spell-points1-spent-pr5']=(r.F['spell-points-priest40']);
m['wind40']+=(r.F['wind40']);
r['total-wind40-spent']=(r.F['wind40']);
return m;
},{['cast-value40']:0,['cast-max40']:0,['spell-points-priest40']:0,['wind40']:0, desc: []},function(m,r,a){
a['spell-priest-level5-integer1']=m['cast-value40'];
a['spell-priest-level5-sum1']=m['cast-max40'];
a['spell-points1-spent-pr5']=m['spell-points-priest40'];
a['total-wind40-spent']=m['wind40'];
})
.execute();
});
on('change:repeating_spells41 remove:repeating_spells41', function(){
TAS.repeating('spells41')
.attrs('spell-priest-level5-integer2','spell-priest-level5-sum2','spell-points2-spent-pr5','total-wind41-spent')
.fields('cast-value41','cast-max41','spell-points-priest41','wind41')
.reduce(function(m,r){
m['cast-value41']+=(r.F['cast-value41']);
r['spell-priest-level5-integer2']=(r.F['cast-value41']);
m['cast-max41']+=(r.F['cast-max41']);
r['spell-priest-level5-sum2']=(r.F['cast-max41']);
m['spell-points-priest41']+=(r.F['spell-points-priest41']);
r['spell-points2-spent-pr5']=(r.F['spell-points-priest41']);
m['wind41']+=(r.F['wind41']);
r['total-wind41-spent']=(r.F['wind41']);
return m;
},{['cast-value41']:0,['cast-max41']:0,['spell-points-priest41']:0,['wind41']:0, desc: []},function(m,r,a){
a['spell-priest-level5-integer2']=m['cast-value41'];
a['spell-priest-level5-sum2']=m['cast-max41'];
a['spell-points2-spent-pr5']=m['spell-points-priest41'];
a['total-wind41-spent']=m['wind41'];
})
.execute();
});
on('change:repeating_spells42 remove:repeating_spells42', function(){
TAS.repeating('spells42')
.attrs('spell-priest-level5-integer3','spell-priest-level5-sum3','spell-points3-spent-pr5','total-wind42-spent')
.fields('cast-value42','cast-max42','spell-points-priest42','wind42')
.reduce(function(m,r){
m['cast-value42']+=(r.F['cast-value42']);
r['spell-priest-level5-integer3']=(r.F['cast-value42']);
m['cast-max42']+=(r.F['cast-max42']);
r['spell-priest-level5-sum3']=(r.F['cast-max42']);
m['spell-points-priest42']+=(r.F['spell-points-priest42']);
r['spell-points3-spent-pr5']=(r.F['spell-points-priest42']);
m['wind42']+=(r.F['wind42']);
r['total-wind42-spent']=(r.F['wind42']);
return m;
},{['cast-value42']:0,['cast-max42']:0,['spell-points-priest42']:0,['wind42']:0, desc: []},function(m,r,a){
a['spell-priest-level5-integer3']=m['cast-value42'];
a['spell-priest-level5-sum3']=m['cast-max42'];
a['spell-points3-spent-pr5']=m['spell-points-priest42'];
a['total-wind42-spent']=m['wind42'];
})
.execute();
});
//Level 6 Priest Spells
on('change:repeating_spells43 remove:repeating_spells43', function(){
TAS.repeating('spells43')
.attrs('spell-priest-level6-integer1','spell-priest-level6-sum1','spell-points1-spent-pr6','total-wind43-spent')
.fields('cast-value43','cast-max43','spell-points-priest43','wind43')
.reduce(function(m,r){
m['cast-value43']+=(r.F['cast-value43']);
r['spell-priest-level6-integer1']=(r.F['cast-value43']);
m['cast-max43']+=(r.F['cast-max43']);
r['spell-priest-level6-sum1']=(r.F['cast-max43']);
m['spell-points-priest43']+=(r.F['spell-points-priest43']);
r['spell-points1-spent-pr6']=(r.F['spell-points-priest43']);
m['wind43']+=(r.F['wind43']);
r['total-wind43-spent']=(r.F['wind43']);
return m;
},{['cast-value43']:0,['cast-max43']:0,['spell-points-priest43']:0,['wind43']:0, desc: []},function(m,r,a){
a['spell-priest-level6-integer1']=m['cast-value43'];
a['spell-priest-level6-sum1']=m['cast-max43'];
a['spell-points1-spent-pr6']=m['spell-points-priest43'];
a['total-wind43-spent']=m['wind43'];
})
.execute();
});
on('change:repeating_spells44 remove:repeating_spells44', function(){
TAS.repeating('spells44')
.attrs('spell-priest-level6-integer2','spell-priest-level6-sum2','spell-points2-spent-pr6','total-wind44-spent')
.fields('cast-value44','cast-max44','spell-points-priest44','wind44')
.reduce(function(m,r){
m['cast-value44']+=(r.F['cast-value44']);
r['spell-priest-level6-integer2']=(r.F['cast-value44']);
m['cast-max44']+=(r.F['cast-max44']);
r['spell-priest-level6-sum2']=(r.F['cast-max44']);
m['spell-points-priest44']+=(r.F['spell-points-priest44']);
r['spell-points2-spent-pr6']=(r.F['spell-points-priest44']);
m['wind44']+=(r.F['wind44']);
r['total-wind44-spent']=(r.F['wind44']);
return m;
},{['cast-value44']:0,['cast-max44']:0,['spell-points-priest44']:0,['wind44']:0, desc: []},function(m,r,a){
a['spell-priest-level6-integer2']=m['cast-value44'];
a['spell-priest-level6-sum2']=m['cast-max44'];
a['spell-points2-spent-pr6']=m['spell-points-priest44'];
a['total-wind44-spent']=m['wind44'];
})
.execute();
});
on('change:repeating_spells45 remove:repeating_spells45', function(){
TAS.repeating('spells45')
.attrs('spell-priest-level6-integer3','spell-priest-level6-sum3','spell-points3-spent-pr6','total-wind45-spent')
.fields('cast-value45','cast-max45','spell-points-priest45','wind45')
.reduce(function(m,r){
m['cast-value45']+=(r.F['cast-value45']);
r['spell-priest-level6-integer3']=(r.F['cast-value45']);
m['cast-max45']+=(r.F['cast-max45']);
r['spell-priest-level6-sum3']=(r.F['cast-max45']);
m['spell-points-priest45']+=(r.F['spell-points-priest45']);
r['spell-points3-spent-pr6']=(r.F['spell-points-priest45']);
m['wind45']+=(r.F['wind45']);
r['total-wind45-spent']=(r.F['wind45']);
return m;
},{['cast-value45']:0,['cast-max45']:0,['spell-points-priest45']:0,['wind45']:0, desc: []},function(m,r,a){
a['spell-priest-level6-integer3']=m['cast-value45'];
a['spell-priest-level6-sum3']=m['cast-max45'];
a['spell-points3-spent-pr6']=m['spell-points-priest45'];
a['total-wind45-spent']=m['wind45'];
})
.execute();
});
//Level 7 Priest Spells
on('change:repeating_spells46 remove:repeating_spells46', function(){
TAS.repeating('spells46')
.attrs('spell-priest-level7-integer1','spell-priest-level7-sum1','spell-points1-spent-pr7','total-wind46-spent')
.fields('cast-value46','cast-max46','spell-points-priest46','wind46')
.reduce(function(m,r){
m['cast-value46']+=(r.F['cast-value46']);
r['spell-priest-level7-integer1']=(r.F['cast-value46']);
m['cast-max46']+=(r.F['cast-max46']);
r['spell-priest-level7-sum1']=(r.F['cast-max46']);
m['spell-points-priest46']+=(r.F['spell-points-priest46']);
r['spell-points1-spent-pr7']=(r.F['spell-points-priest46']);
m['wind46']+=(r.F['wind46']);
r['total-wind46-spent']=(r.F['wind46']);
return m;
},{['cast-value46']:0,['cast-max46']:0,['spell-points-priest46']:0,['wind46']:0, desc: []},function(m,r,a){
a['spell-priest-level7-integer1']=m['cast-value46'];
a['spell-priest-level7-sum1']=m['cast-max46'];
a['spell-points1-spent-pr7']=m['spell-points-priest46'];
a['total-wind46-spent']=m['wind46'];
})
.execute();
});
on('change:repeating_spells47 remove:repeating_spells47', function(){
TAS.repeating('spells47')
.attrs('spell-priest-level7-integer2','spell-priest-level7-sum2','spell-points2-spent-pr7','total-wind47-spent')
.fields('cast-value47','cast-max47','spell-points-priest47','wind47')
.reduce(function(m,r){
m['cast-value47']+=(r.F['cast-value47']);
r['spell-priest-level7-integer2']=(r.F['cast-value47']);
m['cast-max47']+=(r.F['cast-max47']);
r['spell-priest-level7-sum2']=(r.F['cast-max47']);
m['spell-points-priest47']+=(r.F['spell-points-priest47']);
r['spell-points2-spent-pr7']=(r.F['spell-points-priest47']);
m['wind47']+=(r.F['wind47']);
r['total-wind47-spent']=(r.F['wind47']);
return m;
},{['cast-value47']:0,['cast-max47']:0,['spell-points-priest47']:0,['wind47']:0, desc: []},function(m,r,a){
a['spell-priest-level7-integer2']=m['cast-value47'];
a['spell-priest-level7-sum2']=m['cast-max47'];
a['spell-points2-spent-pr7']=m['spell-points-priest47'];
a['total-wind47-spent']=m['wind47'];
})
.execute();
});
on('change:repeating_spells48 remove:repeating_spells48', function(){
TAS.repeating('spells48')
.attrs('spell-priest-level7-integer3','spell-priest-level7-sum3','spell-points3-spent-pr7','total-wind48-spent')
.fields('cast-value48','cast-max48','spell-points-priest48','wind48')
.reduce(function(m,r){
m['cast-value48']+=(r.F['cast-value48']);
r['spell-priest-level7-integer3']=(r.F['cast-value48']);
m['cast-max48']+=(r.F['cast-max48']);
r['spell-priest-level7-sum3']=(r.F['cast-max48']);
m['spell-points-priest48']+=(r.F['spell-points-priest48']);
r['spell-points3-spent-pr7']=(r.F['spell-points-priest48']);
m['wind48']+=(r.F['wind48']);
r['total-wind48-spent']=(r.F['wind48']);
return m;
},{['cast-value48']:0,['cast-max48']:0,['spell-points-priest48']:0,['wind48']:0, desc: []},function(m,r,a){
a['spell-priest-level7-integer3']=m['cast-value48'];
a['spell-priest-level7-sum3']=m['cast-max48'];
a['spell-points3-spent-pr7']=m['spell-points-priest48'];
a['total-wind48-spent']=m['wind48'];
})
.execute();
});
//Level Q Priest Spells
on('change:repeating_spells49 remove:repeating_spells49', function(){
TAS.repeating('spells49')
.attrs('spell-priest-levelq-integer1','spell-priest-levelq-sum1','spell-points1-spent-prq','total-wind49-spent')
.fields('cast-value49','cast-max49','spell-points-priest49','wind49')
.reduce(function(m,r){
m['cast-value49']+=(r.F['cast-value49']);
r['spell-priest-levelq-integer1']=(r.F['cast-value49']);
m['cast-max49']+=(r.F['cast-max49']);
r['spell-priest-levelq-sum1']=(r.F['cast-max49']);
m['spell-points-priest49']+=(r.F['spell-points-priest49']);
r['spell-points1-spent-prq']=(r.F['spell-points-priest49']);
m['wind49']+=(r.F['wind49']);
r['total-wind49-spent']=(r.F['wind49']);
return m;
},{['cast-value49']:0,['cast-max49']:0,['spell-points-priest49']:0,['wind49']:0, desc: []},function(m,r,a){
a['spell-priest-levelq-integer1']=m['cast-value49'];
a['spell-priest-levelq-sum1']=m['cast-max49'];
a['spell-points1-spent-prq']=m['spell-points-priest49'];
a['total-wind49-spent']=m['wind49'];
})
.execute();
});
on('change:repeating_spells50 remove:repeating_spells50', function(){
TAS.repeating('spells50')
.attrs('spell-priest-levelq-integer2','spell-priest-levelq-sum2','spell-points2-spent-prq','total-wind50-spent')
.fields('cast-value50','cast-max50','spell-points-priest50','wind50')
.reduce(function(m,r){
m['cast-value50']+=(r.F['cast-value50']);
r['spell-priest-levelq-integer2']=(r.F['cast-value50']);
m['cast-max50']+=(r.F['cast-max50']);
r['spell-priest-levelq-sum2']=(r.F['cast-max50']);
m['spell-points-priest50']+=(r.F['spell-points-priest50']);
r['spell-points2-spent-prq']=(r.F['spell-points-priest50']);
m['wind50']+=(r.F['wind50']);
r['total-wind50-spent']=(r.F['wind50']);
return m;
},{['cast-value50']:0,['cast-max50']:0,['spell-points-priest50']:0,['wind50']:0, desc: []},function(m,r,a){
a['spell-priest-levelq-integer2']=m['cast-value50'];
a['spell-priest-levelq-sum2']=m['cast-max50'];
a['spell-points2-spent-prq']=m['spell-points-priest50'];
a['total-wind50-spent']=m['wind50'];
})
.execute();
});
on('change:repeating_spells51 remove:repeating_spells51', function(){
TAS.repeating('spells51')
.attrs('spell-priest-levelq-integer3','spell-priest-levelq-sum3','spell-points3-spent-prq','total-wind51-spent')
.fields('cast-value51','cast-max51','spell-points-priest51','wind51')
.reduce(function(m,r){
m['cast-value51']+=(r.F['cast-value51']);
r['spell-priest-levelq-integer3']=(r.F['cast-value51']);
m['cast-max51']+=(r.F['cast-max51']);
r['spell-priest-levelq-sum3']=(r.F['cast-max51']);
m['spell-points-priest51']+=(r.F['spell-points-priest51']);
r['spell-points3-spent-prq']=(r.F['spell-points-priest51']);
m['wind51']+=(r.F['wind51']);
r['total-wind51-spent']=(r.F['wind51']);
return m;
},{['cast-value51']:0,['cast-max51']:0,['spell-points-priest51']:0,['wind51']:0, desc: []},function(m,r,a){
a['spell-priest-levelq-integer3']=m['cast-value51'];
a['spell-priest-levelq-sum3']=m['cast-max51'];
a['spell-points3-spent-prq']=m['spell-points-priest51'];
a['total-wind51-spent']=m['wind51'];
})
.execute();
});
//Granted Powers
on('change:repeating_spells67 remove:repeating_spells67', function(){
TAS.repeating('spells67')
.attrs('spell-power-integer1','spell-power-sum1')
.fields('cast-value67','cast-max67')
.reduce(function(m,r){
m['cast-value67']+=(r.F['cast-value67']);
r['spell-power-integer1']=(r.F['cast-value67']);
m['cast-max67']+=(r.F['cast-max67']);
r['spell-power-sum1']=(r.F['cast-max67']);
return m;
},{['cast-value67']:0,['cast-max67']:0, desc: []},function(m,r,a){
a['spell-power-integer1']=m['cast-value67'];
a['spell-power-sum1']=m['cast-max67'];
})
.execute();
});
on('change:repeating_spells68 remove:repeating_spells68', function(){
TAS.repeating('spells68')
.attrs('spell-power-integer2','spell-power-sum2')
.fields('cast-value68','cast-max68')
.reduce(function(m,r){
m['cast-value68']+=(r.F['cast-value68']);
r['spell-power-integer2']=(r.F['cast-value68']);
m['cast-max68']+=(r.F['cast-max68']);
r['spell-power-sum2']=(r.F['cast-max68']);
return m;
},{['cast-value68']:0,['cast-max68']:0, desc: []},function(m,r,a){
a['spell-power-integer2']=m['cast-value68'];
a['spell-power-sum2']=m['cast-max68'];
})
.execute();
});
on('change:repeating_spells69 remove:repeating_spells69', function(){
TAS.repeating('spells69')
.attrs('spell-power-integer3','spell-power-sum3')
.fields('cast-value69','cast-max69')
.reduce(function(m,r){
m['cast-value69']+=(r.F['cast-value69']);
r['spell-power-integer3']=(r.F['cast-value69']);
m['cast-max69']+=(r.F['cast-max69']);
r['spell-power-sum3']=(r.F['cast-max69']);
return m;
},{['cast-value69']:0,['cast-max69']:0, desc: []},function(m,r,a){
a['spell-power-integer3']=m['cast-value69'];
a['spell-power-sum3']=m['cast-max69'];
})
.execute();
});
//Weapon proficiency slots
on('change:repeating_weaponprofs remove:repeating_weaponprofs change:weapprofnum', function(){
TAS.repeating('weaponprofs')
.attrs('weapprofslotssum','weapprofnum')
.fields('weapprofnum')
.reduce(function(m,r){
m.weapprofnum+=(r.I.weapprofnum);
return m;
},{weapprofnum:0, desc: []},function(m,r,a){
m.weapprofnum+=(a.I.weapprofnum);
a.I.weapprofslotssum=(m.weapprofnum);
})
.execute();
});
//Nonweapon proficiency slots
on('change:repeating_profs remove:repeating_profs change:profslots', function(){
TAS.repeating('profs')
.attrs('profslotssum','profslots')
.fields('profslots')
.reduce(function(m,r){
m.profslots+=(r.I.profslots);
return m;
},{profslots:0, desc: []},function(m,r,a){
m.profslots+=(a.I.profslots);
a.I.profslotssum=(m.profslots);
})
.execute();
});
//Equipment Carried Section
on('change:repeating_gear remove:repeating_gear change:gearweight change:gearqty', function(){
TAS.repeating('gear')
.attrs('gearweighttotal','gearqty','gearweight')
.fields('gearqty','gearweight')
.reduce(function(m,r){
m.gearweight+=(r.F.gearweight*r.I.gearqty);
return m;
},{gearweight:0, desc: []},function(m,r,a){
m.gearweight+=(a.F.gearweight*a.I.gearqty);
a.D[2].gearweighttotal=m.gearweight;
})
.execute();
});
//Equipment Stored Section
//Mount Equipment Carried Section Continued
on('change:repeating_gear-stored remove:repeating_gear-stored change:on-mount change:gear-stored-weight change:gear-stored-qty', function(){
TAS.repeating('gear-stored')
.attrs('mount-gear-weight-total','stored-gear-weight-total','on-mount','gear-stored-weight','gear-stored-qty')
.fields('on-mount','gear-stored-weight','gear-stored-qty')
.reduce(function(m,r){
m.allgearweight+=(r.F['gear-stored-weight']*r.I['gear-stored-qty']);
m.mountgearweight+=(r.F['gear-stored-weight']*r.I['gear-stored-qty']*r.I['on-mount']);
return m;
},{allgearweight:0,mountgearweight:0, desc: []},function(m,r,a){
m.allgearweight+=(a.F['gear-stored-weight']*a.I['gear-stored-qty']);
m.mountgearweight+=(a.F['gear-stored-weight']*a.I['gear-stored-qty']*a.I['on-mount']);
a.D[2]['mount-gear-weight-total']=m.mountgearweight;
a.D[2]['stored-gear-weight-total']=(m.allgearweight-m.mountgearweight);
})
.execute();
})
//Standard Currency
on('change:repeating_gem remove:repeating_gem change:gemvalue change:gemqty', function(){
TAS.repeating('gem')
.attrs('gemstotalvalue','gemvalue','gemqty')
.fields('gemvalue','gemqty')
.reduce(function(m,r){
m.gemvalue+=(r.F.gemvalue*r.I.gemqty);
return m;
},{gemvalue:0, desc: []},function(m,r,a){
m.gemvalue+=(a.F.gemvalue*a.I.gemqty);
a.gemstotalvalue=m.gemvalue;
})
.execute();
});
//Dragonlance Currency
on('change:repeating_gem2 remove:repeating_gem2 change:gemvalue2 change:gemqty2', function(){
TAS.repeating('gem2')
.attrs('gemstotalvalue2','gemvalue2','gemqty2')
.fields('gemvalue2','gemqty2')
.reduce(function(m,r){
m.gemvalue2+=(r.F.gemvalue2*r.I.gemqty2);
return m;
},{gemvalue2:0, desc: []},function(m,r,a){
m.gemvalue2+=(a.F.gemvalue2*a.I.gemqty2);
a.gemstotalvalue2=m.gemvalue2;
})
.execute();
});
//Dark Sun Currency
on('change:repeating_gem3 remove:repeating_gem3 change:gemvalue3 change:gemqty3', function(){
TAS.repeating('gem3')
.attrs('gemstotalvalue3','gemvalue3','gemqty3')
.fields('gemvalue3','gemqty3')
.reduce(function(m,r){
m.gemvalue3+=(r.F.gemvalue3*r.I.gemqty3);
return m;
},{gemvalue3:0, desc: []},function(m,r,a){
m.gemvalue3+=(a.F.gemvalue3*a.I.gemqty3);
a.gemstotalvalue3=m.gemvalue3;
})
.execute();
});
//Ravenloft Currency
on('change:repeating_gem4 remove:repeating_gem4 change:gemvalue4 change:gemqty4', function(){
TAS.repeating('gem4')
.attrs('gemstotalvalue4','gemvalue4','gemqty4')
.fields('gemvalue4','gemqty4')
.reduce(function(m,r){
m.gemvalue4+=(r.F.gemvalue4*r.I.gemqty4);
return m;
},{gemvalue4:0, desc: []},function(m,r,a){
m.gemvalue4+=(a.F.gemvalue4*a.I.gemqty4);
a.gemstotalvalue4=m.gemvalue4;
})
.execute();
});
//Maztica Currency
on('change:repeating_gem5 remove:repeating_gem5 change:gemvalue5 change:gemqty5', function(){
TAS.repeating('gem5')
.attrs('gemstotalvalue5','gemvalue5','gemqty5')
.fields('gemvalue5','gemqty5')
.reduce(function(m,r){
m.gemvalue5+=(r.F.gemvalue5*r.I.gemqty5);
return m;
},{gemvalue5:0, desc: []},function(m,r,a){
m.gemvalue5+=(a.F.gemvalue5*a.I.gemqty5);
a.gemstotalvalue5=m.gemvalue5;
})
.execute();
});
//Birthright Currency
on('change:repeating_gem6 remove:repeating_gem6 change:gemvalue6 change:gemqty6', function(){
TAS.repeating('gem6')
.attrs('gemstotalvalue6','gemvalue6','gemqty6')
.fields('gemvalue6','gemqty6')
.reduce(function(m,r){
m.gemvalue6+=(r.F.gemvalue6*r.I.gemqty6);
return m;
},{gemvalue6:0, desc: []},function(m,r,a){
m.gemvalue6+=(a.F.gemvalue6*a.I.gemqty6);
a.gemstotalvalue6=m.gemvalue6;
})
.execute();
});
var sheetName = 'AD&D 2E Revised';
var sheetVersion = '3.1.13';
on('sheet:opened', function(){
getAttrs(['character_sheet'],function(attrs){
let cs=_.rest((attrs.character_sheet||'').match(/(.*?)(?:\s+v(.*))?$/)),
sheet_name=cs[0]||'',
sheet_version=cs[1]||'';
// do something with sheet_name and sheet_version, if you might be converting
if(sheet_name !== sheetName || (sheetVersion && (sheet_version !== sheetVersion))){
setAttrs({
character_sheet: (sheetName||'AD&D 2E Revised')+(sheetVersion?(' v'+sheetVersion):'')
},{silent:true});
}
});
});
</script>