* Typos and Style
Fixed code style issues (stray single quotes) plus a myriad typos. Did not change sophmore to sophomore when it was being used as a variable name to avoid issues with existing sheets, but did fix the spelling of any displays.
* [Savage Worlds Tabbed] Charisma Config
Added a configuration option to disable Charisma, as it's not used in SWADE.
* Typo fix
Show Arhcetype->Show Archetype
* Rules modifications Dice Smoothing
First step, added dice smoothing to rules modifications
* Dice Smoothing translation, config sheet
Adds dice smoothing as an option to translation and the config sheet
* Started 3.10 Release Notes
Started release notes for 3.10. Probably should've made the charisma fix 3.9.1 but here we are.
* Prepping IZ 3.0
Starting work on IZ 3.0 update
* Release 3.10 section
starting to set things up
* Dice Smoothing Implemented
Needs testing, but it should add dF to skill and damage rolls if and only if the smooth_dice attribute is checked.
* Minor design fix
now that I've got the dF in the skill call, the checkbox can just be 0 and 1
* IZ3.0 Strain and Street Cred UI
Building out the basic UI work for IZ 3.0's Strain and Street Cred
* UI elements cont.
Added the proper hiding controls for Strain & Street cred 3.0
* More UI work
CSS hiding
* Typos and fixes
Also gitignoring my SWTRedesign.js so I can more easily edit the sheet workers
* Interface Zero 3.0 work
Trying to get Strain & Street Cred to work
* Highlighting StrainThree
Added highlighting CSS for IZ 3.0 Strain
* Reverting strain changes
Strain works the same it's just a stylistic choice of die vs. flat value as base. Die is probably better, so we're keeping just one version of Strain.
* Display Fix
Street cred should properly show now
* Comment Label
* Update .gitignore
* problem fix
deleted stray comma
* Typo fix
Inconsistent attribute naming wasn't letting dice smoothing work
* 3.10 notes
added translation key
* Version validation
Going to need to figure out how to deal with JS comparisons putting 3.9>3.10
* CSS work
setting up street cred to go just above wealth
* Button fix
Fixed up so a button should show
* Adding mod
Turns out 1d12+1! doesn't play nice
* Naming fix
TIL the ^ is for translation keys
* Fixed up main display
The character sheet now properly shows off the street cred value
* Trying to fix wild die
The display
* Wild die for Street Cred Three
Now can change the wild die for street cred from IZ 3
* Config-side naming
Renaming the configuration entry to be clear.
* Augmentation toggling
Set up formatting & sheetworker. Will likely need to modify CSS to accomodate.
* Fixing up CSS
Making room for the new enable column
* Aug enable header
* Show Conditions
Not sure if it's that necessary/great of a feature to be able to show/hide the conditions at the top.
* Versioning fix
Versioning is now forward compatible
* More versioning update
Trying to make the versioning nice and clean
* Minor adjustment
Changing which release notes are default shown
* Default street cred IZ 3
Fixing up
* 4.00.00
Incrementing up to 4.00.00 in relevant version spots
* Update .gitignore
* Cleaning Json
Allowing skills was a feature that didn't make it into a previous release, but still showed up in the json, leading to a confusing configuration page. This removes that old text.
* Removing legacy CSS
Added this when I thought IZ 3 would need its own strain, now removing
* more strainthree cleaning
strainthree is no longer needed due to just reusing base strain from iz2
* Removing offending issue
Hopefully clean pull request next