3790 lines
215 KiB
HTML
3790 lines
215 KiB
HTML
<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<h4 class="section-head" data-i18n="investigatorinfo-u">Investigator Info</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td data-i18n="name-u">Name</td>
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<td colspan="3"><input type="text" name="attr_name" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="player-u">Player</td>
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<td colspan="3"><input type="text" name="attr_player" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="occupation-u">Occupation </td>
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<td colspan="3"><input type="text" name="attr_occupation" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="age-u">Age</td>
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<td><input type="text" name="attr_age" style="width:100%"></td>
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<td data-i18n="sex-u">Sex</td>
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<td><input type="text" name="attr_sex" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="residence-u">Residence</td>
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<td colspan="3"><input type="text" name="attr_residence" style="width:100%"></td>
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</tr>
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<tr>
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<td data-i18n="birthplace-u">Birthplace</td>
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<td colspan="3"><input type="text" name="attr_birthplace" style="width:100%"></td>
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</tr>
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</table>
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</div>
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</div>
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<div class='sheet-col'>
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<h4 class="section-head" data-i18n="characteristics-u">Characteristics</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td class="attr-label" ><strong data-i18n="STR-u">STR</strong></td>
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<td><input class="attr-input" type="text" name="attr_str" value="50"/></td>
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<td class="attr-roll" ><button class='old-roll' type='roll' value='&{template:coc} {{name=STR Roll}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_str_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=STR Roll}} {{success=[[@{str}]]}} {{hard=[[floor(@{str}/2)]]}} {{extreme=[[floor(@{str}/5)]]}} {{roll1=[[1d100]]}}' name='roll_str_check' />
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</td>
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<td> </td>
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<td class="attr-label" ><strong data-i18n="DEX-u">DEX</strong></td>
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<td><input class="attr-input" type="text" name="attr_dex" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=DEX Roll}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dex_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=DEX Roll}} {{success=[[@{dex}]]}} {{hard=[[floor(@{dex}/2)]]}} {{extreme=[[floor(@{dex}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dex_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="POW-u">POW</strong></td>
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<td><input class="attr-input" type="text" name="attr_pow" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=POW Roll}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_pow_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=POW Roll}} {{success=[[@{pow}]]}} {{hard=[[floor(@{pow}/2)]]}} {{extreme=[[floor(@{pow}/5)]]}} {{roll1=[[1d100]]}}' name='roll_pow_check' />
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</td>
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</tr>
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<tr>
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<td class="attr-label" ><strong data-i18n="CON-u">CON</strong></td>
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<td><input class="attr-input" type="text" name="attr_con" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=CON Roll}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_con_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=CON Roll}} {{success=[[@{con}]]}} {{hard=[[floor(@{con}/2)]]}} {{extreme=[[floor(@{con}/5)]]}} {{roll1=[[1d100]]}}' name='roll_con_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="APP-u">APP</strong></td>
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<td><input class="attr-input" type="text" name="attr_app" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=APP Roll}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_app_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=APP Roll}} {{success=[[@{app}]]}} {{hard=[[floor(@{app}/2)]]}} {{extreme=[[floor(@{app}/5)]]}} {{roll1=[[1d100]]}}' name='roll_app_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="EDU-u">EDU</strong></td>
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<td><input class="attr-input" type="text" name="attr_edu" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=EDU Roll}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_edu_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=EDU Roll}} {{success=[[@{edu}]]}} {{hard=[[floor(@{edu}/2)]]}} {{extreme=[[floor(@{edu}/5)]]}} {{roll1=[[1d100]]}}' name='roll_edu_check' />
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</td>
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</tr>
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<tr>
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<td class="attr-label" ><strong data-i18n="SIZ-u">SIZ</strong></td>
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<td><input class="attr-input" type="text" name="attr_siz" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=SIZ Roll}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_siz_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=SIZ Roll}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}}' name='roll_siz_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="INT-u">INT</strong></td>
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<td><input class="attr-input" type="text" name="attr_int" value="50"/></td>
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<td class="attr-roll" >
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<button class='old-roll' type='roll' value='&{template:coc} {{name=INT Roll}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_int_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=INT Roll}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}}' name='roll_int_check' />
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</td>
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<td> </td>
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<td class="attr-label"><strong data-i18n="Move rate-u">Move rate</strong></td>
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<td><input class="attr-input" type="text" name="attr_mov"/></td>
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<td class="attr-roll" ></td>
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</tr>
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</table>
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</div>
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</div>
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</div>
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<div class='sheet-3colrow'>
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<div class="sheet-col">
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<h4 class="section-head" data-i18n="HP-u">Hit Points</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td>
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<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_hp">
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</td>
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<td style="text-align: center">/</td>
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<td>
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<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_hp_max" value="floor((@{con}+@{siz})/(10-@{pulp_hp}))" disabled="true">
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<input type="checkbox" value="1" name="attr_major_wound"><span data-i18n="majorwound-z"> Major Wound</span>
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</td>
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<td colspan="2">
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<input type="checkbox" value="5" name="attr_pulp_hp"> <span data-i18n="pulphp-z">Pulp HP</span>
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</td>
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</tr>
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</table>
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</div>
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<h4 class="section-head" data-i18n="luck-u">Luck</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td style="width:100%">
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<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" max="100" name="attr_luck">
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</td>
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<td>
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<button class='old-roll' type='roll' value='&{template:coc} {{name=Luck Roll}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_luck_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=Luck Roll}} {{success=[[@{luck}]]}} {{hard=[[floor(@{luck}/2)]]}} {{extreme=[[floor(@{luck}/5)]]}} {{roll1=[[1d100]]}}' name='roll_luck_check' />
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</td>
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</tr>
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</table>
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</div>
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</div>
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<div class="sheet-col">
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<div style="text-align:center"><img src="http://i.imgur.com/Gq98aWD.png" alt="Call of Cthulhu"></div>
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<div style="width:50%;float:left">
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<h4 class="section-head" data-i18n="damagebonus-u">Damage Bonus</h4>
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<div class="section">
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<select style="width:100%;" name="attr_damage_bonus">
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<option value="-2">-2</option>
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<option value="-1">-1</option>
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<option value="0" selected data-i18n="None">None</option>
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<option value="1d4">+1d4</option>
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<option value="1d6">+1d6</option>
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<option value="2d6">+2d6</option>
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<option value="3d6">+3d6</option>
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<option value="4d6">+4d6</option>
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<option value="5d6">+5d6</option>
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<option value="6d6">+6d6</option>
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<option value="7d6">+7d6</option>
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<option value="8d6">+8d6</option>
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<option value="9d6">+9d6</option>
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<option value="10d6">+10d6</option>
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</select>
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</div>
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</div>
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<div style="width:50%;float:left">
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<h4 class="section-head" data-i18n="build-u">Build</h4>
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<div class="section">
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<input class="secondary-attr-input" type="text" name="attr_build">
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</div>
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</div>
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</div>
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<div class="sheet-col">
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<h4 class="section-head" data-i18n="sanity-u">Sanity</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td colspan="2">
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<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_san">
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</td>
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<td>
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<button class='old-roll' type='roll' value='&{template:coc} {{name=SAN Roll}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_san_check' />
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=SAN Roll}} {{success=[[@{san}]]}} {{hard=[[floor(@{san}/2)]]}} {{extreme=[[floor(@{san}/5)]]}} {{roll1=[[1d100]]}}' name='roll_san_check' />
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</td>
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<td style="text-align: center">/</td>
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<td colspan="2">
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<input class="secondary-attr-input" data-i18n-placeholder="start" placeholder="start" type="text" min="0" name="attr_san_start">
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</td>
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<td style="text-align: center">/</td>
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<td colspan="2">
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<input class="secondary-attr-input" type="number" min="0" name="attr_san_max" placeholder="max" value="99-@{cthulhu_mythos}" disabled="true">
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</td>
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</tr>
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<tr>
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<td colspan="4">
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<input type="checkbox" value="1" name="attr_temp_insane"><span data-i18n="tempinsane-u">Temp. Insane</span>
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</td>
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<td colspan="4">
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<input type="checkbox" value="1" name="attr_indef_insane"><span data-i18n="indefinsane-u">Indef. Insane</span>
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</td>
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</tr>
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</table>
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</div>
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<h4 class="section-head" data-i18n="magicpoints-u">Magic Points</h4>
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<div class="section">
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<table style="width:100%">
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<tr>
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<td>
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<input class="secondary-attr-input" data-i18n-placeholder="current" placeholder="current" type="text" min="0" name="attr_mp">
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</td>
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<td style="text-align: center">/</td>
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<td>
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<input class="secondary-attr-input" placeholder="max" type="number" min="0" name="attr_mp_max" value="floor(@{pow}/5)" disabled="true">
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</td>
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</tr>
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</table>
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</div>
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</div>
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</div>
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<div class='sheet-3colrow'>
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<h4 class="section-head" data-i18n="investigatorskills-u">Investigator Skills</h4>
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<div class="sheet-section">
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<div class="sheet-col">
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<table style="width: 100%">
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<tr>
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<td><input type="checkbox" name="attr_accounting_checkbox"></td>
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<td class="skill-label" data-i18n="accounting-u">Accounting(05%)</td>
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<td><input class="skill-input" type="text" name="attr_accounting" value="5"/></td>
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<td>
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<button class='old-roll' type='roll' value='&{template:coc} {{name=Accounting Roll}} {{success=[[@{accounting}]]}} {{hard=[[floor(@{accounting}/2)]]}} {{extreme=[[floor(@{accounting}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_accounting_check' />
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</td>
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<td>
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=Accounting Roll}} {{success=[[@{accounting}]]}} {{hard=[[floor(@{accounting}/2)]]}} {{extreme=[[floor(@{accounting}/5)]]}} {{roll1=[[1d100]]}}' name='roll_accounting_check' />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_anthropology_checkbox"></td>
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<td class="skill-label" data-i18n="anthropology-u">Anthropology(01%)</td>
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<td><input class="skill-input" type="text" name="attr_anthropology" value="1"/></td>
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<td>
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<button class='old-roll' type='roll' value='&{template:coc} {{name=Anthropology Roll}} {{success=[[@{anthropology}]]}} {{hard=[[floor(@{anthropology}/2)]]}} {{extreme=[[floor(@{anthropology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_anthropology_check' />
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</td>
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<td>
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<button class='new-roll' type='roll' value='&{template:coc-1} {{name=Anthropology Roll}} {{success=[[@{anthropology}]]}} {{hard=[[floor(@{anthropology}/2)]]}} {{extreme=[[floor(@{anthropology}/5)]]}} {{roll1=[[1d100]]}}' name='roll_anthropology_check' />
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</td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_appraise_checkbox"></td>
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<td class="skill-label" data-i18n="appraise-u">Appraise(05%)</td>
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<td><input class="skill-input" type="text" name="attr_appraise" value="5"/></td>
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<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Appraise Roll}} {{success=[[@{appraise}]]}} {{hard=[[floor(@{appraise}/2)]]}} {{extreme=[[floor(@{appraise}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_appraise_check' /></td>
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<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Appraise Roll}} {{success=[[@{appraise}]]}} {{hard=[[floor(@{appraise}/2)]]}} {{extreme=[[floor(@{appraise}/5)]]}} {{roll1=[[1d100]]}}' name='roll_appraise_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_archaeology_checkbox"></td>
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<td class="skill-label" data-i18n="archaeology-u">Archaeology(01%)</td>
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<td><input class="skill-input" type="text" name="attr_archaeology" value="1"/></td>
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<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Archaeology Roll}} {{success=[[@{archaeology}]]}} {{hard=[[floor(@{archaeology}/2)]]}} {{extreme=[[floor(@{archaeology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_archaeology_check' /></td>
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<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Archaeology Roll}} {{success=[[@{archaeology}]]}} {{hard=[[floor(@{archaeology}/2)]]}} {{extreme=[[floor(@{archaeology}/5)]]}} {{roll1=[[1d100]]}}' name='roll_archaeology_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_charm_checkbox"></td>
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<td class="skill-label" data-i18n="charm-u">Charm(15%)</td>
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<td><input class="skill-input" type="text" name="attr_charm" value="15"/></td>
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<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Charm Roll}} {{success=[[@{charm}]]}} {{hard=[[floor(@{charm}/2)]]}} {{extreme=[[floor(@{charm}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_charm_check' /></td>
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<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Charm Roll}} {{success=[[@{charm}]]}} {{hard=[[floor(@{charm}/2)]]}} {{extreme=[[floor(@{charm}/5)]]}} {{roll1=[[1d100]]}}' name='roll_charm_check' /></td>
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</tr>
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<tr>
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<td><input type="checkbox" name="attr_climb_checkbox"></td>
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<td class="skill-label" data-i18n="climb-u">Climb(20%)</td>
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<td><input class="skill-input" type="text" name="attr_climb" value="20"/></td>
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<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Climb Roll}} {{success=[[@{climb}]]}} {{hard=[[floor(@{climb}/2)]]}} {{extreme=[[floor(@{climb}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Climb Roll}} {{success=[[@{climb}]]}} {{hard=[[floor(@{climb}/2)]]}} {{extreme=[[floor(@{climb}/5)]]}} {{roll1=[[1d100]]}}' name='roll_climb_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td class="skill-label" data-i18n="creditrating-u">Credit Rating(00%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_credit_rating" /></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Credit Rating Roll}} {{success=[[@{credit_rating}]]}} {{hard=[[floor(@{credit_rating}/2)]]}} {{extreme=[[floor(@{credit_rating}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_credit_rating_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Credit Rating Roll}} {{success=[[@{credit_rating}]]}} {{hard=[[floor(@{credit_rating}/2)]]}} {{extreme=[[floor(@{credit_rating}/5)]]}} {{roll1=[[1d100]]}}' name='roll_credit_rating_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td class="skill-label" data-i18n="cthulhumythos-u">Cthulhu Mythos(00%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_cthulhu_mythos" value="0"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos}]]}} {{hard=[[floor(@{cthulhu_mythos}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cthulhu_mythos_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Cthulhu Mythos Roll}} {{success=[[@{cthulhu_mythos}]]}} {{hard=[[floor(@{cthulhu_mythos}/2)]]}} {{extreme=[[floor(@{cthulhu_mythos}/5)]]}} {{roll1=[[1d100]]}}' name='roll_cthulhu_mythos_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_disguise_checkbox"></td>
|
|
<td class="skill-label" data-i18n="disguise-u">Disguise(05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_disguise" value="5"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Disguise Roll}} {{success=[[@{disguise}]]}} {{hard=[[floor(@{disguise}/2)]]}} {{extreme=[[floor(@{disguise}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_disguise_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Disguise Roll}} {{success=[[@{disguise}]]}} {{hard=[[floor(@{disguise}/2)]]}} {{extreme=[[floor(@{disguise}/5)]]}} {{roll1=[[1d100]]}}' name='roll_disguise_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_dodge_checkbox"></td>
|
|
<td class="skill-label" data-i18n="dodge-u">Dodge(half DEX)</td>
|
|
<td><input class="skill-input" type="text" name="attr_dodge" /></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Dodge Roll}} {{success=[[@{dodge}]]}} {{hard=[[floor(@{dodge}/2)]]}} {{extreme=[[floor(@{dodge}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Dodge Roll}} {{success=[[@{dodge}]]}} {{hard=[[floor(@{dodge}/2)]]}} {{extreme=[[floor(@{dodge}/5)]]}} {{roll1=[[1d100]]}}' name='roll_dodge_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_drive_auto_checkbox"></td>
|
|
<td class="skill-label" data-i18n="driveauto-u">Drive Auto(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_drive_auto" value="20"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Drive Auto Roll}} {{success=[[@{drive_auto}]]}} {{hard=[[floor(@{drive_auto}/2)]]}} {{extreme=[[floor(@{drive_auto}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_drive_auto_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Drive Auto Roll}} {{success=[[@{drive_auto}]]}} {{hard=[[floor(@{drive_auto}/2)]]}} {{extreme=[[floor(@{drive_auto}/5)]]}} {{roll1=[[1d100]]}}' name='roll_drive_auto_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_elec_repair_checkbox"></td>
|
|
<td class="skill-label" data-i18n="elecrepair-u">Elec Repair(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_elec_repair" value="10"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Elec. Repair Roll}} {{success=[[@{elec_repair}]]}} {{hard=[[floor(@{elec_repair}/2)]]}} {{extreme=[[floor(@{elec_repair}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_elec_repair_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Elec. Repair Roll}} {{success=[[@{elec_repair}]]}} {{hard=[[floor(@{elec_repair}/2)]]}} {{extreme=[[floor(@{elec_repair}/5)]]}} {{roll1=[[1d100]]}}' name='roll_elec_repair_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_fast_talk_checkbox"></td>
|
|
<td class="skill-label" data-i18n="fasttalk-u">Fast Talk(05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_fast_talk" value="5"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fast Talk Roll}} {{success=[[@{fast_talk}]]}} {{hard=[[floor(@{fast_talk}/2)]]}} {{extreme=[[floor(@{fast_talk}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fast_talk_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fast Talk Roll}} {{success=[[@{fast_talk}]]}} {{hard=[[floor(@{fast_talk}/2)]]}} {{extreme=[[floor(@{fast_talk}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fast_talk_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_fighting_brawl_checkbox"></td>
|
|
<td class="skill-label" data-i18n="fighting(brawl)-u">Fighting(Brawl)(25%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_fighting_brawl" value="25"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Fightning(Brawl) Roll}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}}' name='roll_fighting_brawl_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_firearms_handgun_checkbox"></td>
|
|
<td class="skill-label" data-i18n="firearms(hg)-u">Firearms(HG)(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_firearms_handgun" value="20"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(HG) Roll}} {{success=[[@{firearms_handgun}]]}} {{hard=[[floor(@{firearms_handgun}/2)]]}} {{extreme=[[floor(@{firearms_handgun}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_handgun_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(HG) Roll}} {{success=[[@{firearms_handgun}]]}} {{hard=[[floor(@{firearms_handgun}/2)]]}} {{extreme=[[floor(@{firearms_handgun}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_handgun_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_firearms_rifle_checkbox"></td>
|
|
<td class="skill-label" data-i18n="firearms(r/s)">Firearms(R/S)(25%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_firearms_rifle" value="25"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_rifle}]]}} {{hard=[[floor(@{firearms_rifle}/2)]]}} {{extreme=[[floor(@{firearms_rifle}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_firearms_rifle_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Firearms(R/S) Roll}} {{success=[[@{firearms_rifle}]]}} {{hard=[[floor(@{firearms_rifle}/2)]]}} {{extreme=[[floor(@{firearms_rifle}/5)]]}} {{roll1=[[1d100]]}}' name='roll_firearms_rifle_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_first_aid_checkbox"></td>
|
|
<td class="skill-label" data-i18n="firstaid-u">First Aid(30%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_first_aid" value="30"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=First Aid Roll}} {{success=[[@{first_aid}]]}} {{hard=[[floor(@{first_aid}/2)]]}} {{extreme=[[floor(@{first_aid}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_first_aid_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=First Aid Roll}} {{success=[[@{first_aid}]]}} {{hard=[[floor(@{first_aid}/2)]]}} {{extreme=[[floor(@{first_aid}/5)]]}} {{roll1=[[1d100]]}}' name='roll_first_aid_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_history_checkbox"></td>
|
|
<td class="skill-label" data-i18n="history-u">History(05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_history" value="5"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=History Roll}} {{success=[[@{history}]]}} {{hard=[[floor(@{history}/2)]]}} {{extreme=[[floor(@{history}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_history_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=History Roll}} {{success=[[@{history}]]}} {{hard=[[floor(@{history}/2)]]}} {{extreme=[[floor(@{history}/5)]]}} {{roll1=[[1d100]]}}' name='roll_history_check' /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_intimidate_checkbox"></td>
|
|
<td class="skill-label" data-i18n="intimidate-u">Intimidate(15%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_intimidate" value="15"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Intimidate Roll}} {{success=[[@{intimidate}]]}} {{hard=[[floor(@{intimidate}/2)]]}} {{extreme=[[floor(@{intimidate}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_intimidate_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Intimidate Roll}} {{success=[[@{intimidate}]]}} {{hard=[[floor(@{intimidate}/2)]]}} {{extreme=[[floor(@{intimidate}/5)]]}} {{roll1=[[1d100]]}}' name='roll_intimidate_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_jump_checkbox"></td>
|
|
<td class="skill-label" data-i18n="jump-u">Jump(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_jump" value="20"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Jump Roll}} {{success=[[@{jump}]]}} {{hard=[[floor(@{jump}/2)]]}} {{extreme=[[floor(@{jump}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_jump_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Jump Roll}} {{success=[[@{jump}]]}} {{hard=[[floor(@{jump}/2)]]}} {{extreme=[[floor(@{jump}/5)]]}} {{roll1=[[1d100]]}}' name='roll_jump_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_language_own_checkbox"></td>
|
|
<td class="skill-label" data-i18n="language(own)-u">Language(Own)(EDU)</td>
|
|
<td><input class="skill-input" type="text" name="attr_language_own" /></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Language(Own) Roll}} {{success=[[@{language_own}]]}} {{hard=[[floor(@{language_own}/2)]]}} {{extreme=[[floor(@{language_own}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_language_own_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Language(Own) Roll}} {{success=[[@{language_own}]]}} {{hard=[[floor(@{language_own}/2)]]}} {{extreme=[[floor(@{language_own}/5)]]}} {{roll1=[[1d100]]}}' name='roll_language_own_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_law_checkbox"></td>
|
|
<td class="skill-label" data-i18n="law-u">Law(05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_law" value="5"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Law Roll}} {{success=[[@{law}]]}} {{hard=[[floor(@{law}/2)]]}} {{extreme=[[floor(@{law}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_law_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Law Roll}} {{success=[[@{law}]]}} {{hard=[[floor(@{law}/2)]]}} {{extreme=[[floor(@{law}/5)]]}} {{roll1=[[1d100]]}}' name='roll_law_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_library_use_checkbox"></td>
|
|
<td class="skill-label" data-i18n="libraryuse-u">Library Use(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_library_use" value="20"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Library Use Roll}} {{success=[[@{library_use}]]}} {{hard=[[floor(@{library_use}/2)]]}} {{extreme=[[floor(@{library_use}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_library_use_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Library Use Roll}} {{success=[[@{library_use}]]}} {{hard=[[floor(@{library_use}/2)]]}} {{extreme=[[floor(@{library_use}/5)]]}} {{roll1=[[1d100]]}}' name='roll_library_use_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_listen_checkbox"></td>
|
|
<td class="skill-label" data-i18n="listen-u">Listen(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_listen" value="20"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Listen Roll}} {{success=[[@{listen}]]}} {{hard=[[floor(@{listen}/2)]]}} {{extreme=[[floor(@{listen}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_listen_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Listen Roll}} {{success=[[@{listen}]]}} {{hard=[[floor(@{listen}/2)]]}} {{extreme=[[floor(@{listen}/5)]]}} {{roll1=[[1d100]]}}' name='roll_listen_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_locksmith_checkbox"></td>
|
|
<td class="skill-label" data-i18n="locksmith-u">Locksmith(01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_locksmith" value="1"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Locksmith Roll}} {{success=[[@{locksmith}]]}} {{hard=[[floor(@{locksmith}/2)]]}} {{extreme=[[floor(@{locksmith}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_locksmith_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Locksmith Roll}} {{success=[[@{locksmith}]]}} {{hard=[[floor(@{locksmith}/2)]]}} {{extreme=[[floor(@{locksmith}/5)]]}} {{roll1=[[1d100]]}}' name='roll_locksmith_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_mech_repair_checkbox"></td>
|
|
<td class="skill-label" data-i18n="mechrepair-u">Mech Repair(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_mech_repair" value="10"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Mech. Repair Roll}} {{success=[[@{mech_repair}]]}} {{hard=[[floor(@{mech_repair}/2)]]}} {{extreme=[[floor(@{mech_repair}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_mech_repair_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Mech. Repair Roll}} {{success=[[@{mech_repair}]]}} {{hard=[[floor(@{mech_repair}/2)]]}} {{extreme=[[floor(@{mech_repair}/5)]]}} {{roll1=[[1d100]]}}' name='roll_mech_repair_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_medicine_checkbox"></td>
|
|
<td class="skill-label" data-i18n="medicine-u">Medicine(01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_medicine" value="1"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Medicine Roll}} {{success=[[@{medicine}]]}} {{hard=[[floor(@{medicine}/2)]]}} {{extreme=[[floor(@{medicine}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_medicine_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Medicine Roll}} {{success=[[@{medicine}]]}} {{hard=[[floor(@{medicine}/2)]]}} {{extreme=[[floor(@{medicine}/5)]]}} {{roll1=[[1d100]]}}' name='roll_medicine_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_natural_world_checkbox"></td>
|
|
<td class="skill-label" data-i18n="naturalworld-u">Natural World(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_natural_world" value="10"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Natural World Roll}} {{success=[[@{natural_world}]]}} {{hard=[[floor(@{natural_world}/2)]]}} {{extreme=[[floor(@{natural_world}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_natural_world_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Natural World Roll}} {{success=[[@{natural_world}]]}} {{hard=[[floor(@{natural_world}/2)]]}} {{extreme=[[floor(@{natural_world}/5)]]}} {{roll1=[[1d100]]}}' name='roll_natural_world_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_navigate_checkbox"></td>
|
|
<td class="skill-label" data-i18n="navigate-u">Navigate(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_navigate" value="10"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Navigate Roll}} {{success=[[@{navigate}]]}} {{hard=[[floor(@{navigate}/2)]]}} {{extreme=[[floor(@{navigate}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_navigate_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Navigate Roll}} {{success=[[@{navigate}]]}} {{hard=[[floor(@{navigate}/2)]]}} {{extreme=[[floor(@{navigate}/5)]]}} {{roll1=[[1d100]]}}' name='roll_navigate_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_occult_checkbox"></td>
|
|
<td class="skill-label" data-i18n="occult-u">Occult(05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_occult" value="5"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Occult Roll}} {{success=[[@{occult}]]}} {{hard=[[floor(@{occult}/2)]]}} {{extreme=[[floor(@{occult}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_occult_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Occult Roll}} {{success=[[@{occult}]]}} {{hard=[[floor(@{occult}/2)]]}} {{extreme=[[floor(@{occult}/5)]]}} {{roll1=[[1d100]]}}' name='roll_occult_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_op_hv_machine_checkbox"></td>
|
|
<td class="skill-label" data-i18n="ophvmachine-u">Op Hv Machine(01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_op_hv_machine" value="1"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Op. Hv. Machine Roll}} {{success=[[@{op_hv_machine}]]}} {{hard=[[floor(@{op_hv_machine}/2)]]}} {{extreme=[[floor(@{op_hv_machine}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_op_hv_machine_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Op. Hv. Machine Roll}} {{success=[[@{op_hv_machine}]]}} {{hard=[[floor(@{op_hv_machine}/2)]]}} {{extreme=[[floor(@{op_hv_machine}/5)]]}} {{roll1=[[1d100]]}}' name='roll_op_hv_machine_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_persuade_checkbox"></td>
|
|
<td class="skill-label" data-i18n="persuade-u">Persuade(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_persuade" value="10"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Persuade Roll}} {{success=[[@{persuade}]]}} {{hard=[[floor(@{persuade}/2)]]}} {{extreme=[[floor(@{persuade}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_persuade_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Persuade Roll}} {{success=[[@{persuade}]]}} {{hard=[[floor(@{persuade}/2)]]}} {{extreme=[[floor(@{persuade}/5)]]}} {{roll1=[[1d100]]}}' name='roll_persuade_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_psychology_checkbox"></td>
|
|
<td class="skill-label" data-i18n="psychology-u">Psychology(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_psychology" value="10"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Psychology Roll}} {{success=[[@{psychology}]]}} {{hard=[[floor(@{psychology}/2)]]}} {{extreme=[[floor(@{psychology}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychology_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Psychology Roll}} {{success=[[@{psychology}]]}} {{hard=[[floor(@{psychology}/2)]]}} {{extreme=[[floor(@{psychology}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychology_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_psychoanalysis_checkbox"></td>
|
|
<td class="skill-label" data-i18n="psychoanalysis-u">Psychoanalysis(01%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_psychoanalysis" value="1"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Psychoanalysis Roll}} {{success=[[@{psychoanalysis}]]}} {{hard=[[floor(@{psychoanalysis}/2)]]}} {{extreme=[[floor(@{psychoanalysis}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_psychoanalysis_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Psychoanalysis Roll}} {{success=[[@{psychoanalysis}]]}} {{hard=[[floor(@{psychoanalysis}/2)]]}} {{extreme=[[floor(@{psychoanalysis}/5)]]}} {{roll1=[[1d100]]}}' name='roll_psychoanalysis_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_ride_checkbox"></td>
|
|
<td class="skill-label" data-i18n="ride-u">Ride(05%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_ride" value="5"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Ride Roll}} {{success=[[@{ride}]]}} {{hard=[[floor(@{ride}/2)]]}} {{extreme=[[floor(@{ride}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_ride_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Ride Roll}} {{success=[[@{ride}]]}} {{hard=[[floor(@{ride}/2)]]}} {{extreme=[[floor(@{ride}/5)]]}} {{roll1=[[1d100]]}}' name='roll_ride_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_sleight_of_hand_checkbox"></td>
|
|
<td class="skill-label" data-i18n="sleightofhand-u">Sleight of Hand(10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_sleight_of_hand" value="10"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand}]]}} {{hard=[[floor(@{sleight_of_hand}/2)]]}} {{extreme=[[floor(@{sleight_of_hand}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_sleight_of_hand_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Sleight of Hand Roll}} {{success=[[@{sleight_of_hand}]]}} {{hard=[[floor(@{sleight_of_hand}/2)]]}} {{extreme=[[floor(@{sleight_of_hand}/5)]]}} {{roll1=[[1d100]]}}' name='roll_sleight_of_hand_check' /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_spot_hidden_checkbox"></td>
|
|
<td class="skill-label" data-i18n="spothidden-u">Spot Hidden(25%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_spot_hidden" value="25"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden}]]}} {{hard=[[floor(@{spot_hidden}/2)]]}} {{extreme=[[floor(@{spot_hidden}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_spot_hidden_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Spot Hidden Roll}} {{success=[[@{spot_hidden}]]}} {{hard=[[floor(@{spot_hidden}/2)]]}} {{extreme=[[floor(@{spot_hidden}/5)]]}} {{roll1=[[1d100]]}}' name='roll_spot_hidden_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_stealth_checkbox"></td>
|
|
<td class="skill-label" data-i18n="stealth-u">Stealth(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_stealth" value="20"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Stealth Roll}} {{success=[[@{stealth}]]}} {{hard=[[floor(@{stealth}/2)]]}} {{extreme=[[floor(@{stealth}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Stealth Roll}} {{success=[[@{stealth}]]}} {{hard=[[floor(@{stealth}/2)]]}} {{extreme=[[floor(@{stealth}/5)]]}} {{roll1=[[1d100]]}}' name='roll_stealth_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_swim_checkbox"></td>
|
|
<td class="skill-label" data-i18n="swim-u">Swim(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_swim" value="20"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Swim Roll}} {{success=[[@{swim}]]}} {{hard=[[floor(@{swim}/2)]]}} {{extreme=[[floor(@{swim}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_swim_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Swim Roll}} {{success=[[@{swim}]]}} {{hard=[[floor(@{swim}/2)]]}} {{extreme=[[floor(@{swim}/5)]]}} {{roll1=[[1d100]]}}' name='roll_swim_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_throw_checkbox"></td>
|
|
<td class="skill-label" data-i18n="throw-u">Throw(20%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_throw" value="20"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Throw Roll}} {{success=[[@{throw}]]}} {{hard=[[floor(@{throw}/2)]]}} {{extreme=[[floor(@{throw}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_throw_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Throw Roll}} {{success=[[@{throw}]]}} {{hard=[[floor(@{throw}/2)]]}} {{extreme=[[floor(@{throw}/5)]]}} {{roll1=[[1d100]]}}' name='roll_throw_check' /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_track_checkbox"></td>
|
|
<td class="skill-label" data-i18n="track-u">Track (10%)</td>
|
|
<td><input class="skill-input" type="text" name="attr_track" value="10"/></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=Track Roll}} {{success=[[@{track}]]}} {{hard=[[floor(@{track}/2)]]}} {{extreme=[[floor(@{track}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_track_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=Track Roll}} {{success=[[@{track}]]}} {{hard=[[floor(@{track}/2)]]}} {{extreme=[[floor(@{track}/5)]]}} {{roll1=[[1d100]]}}' name='roll_track_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="3" data-i18n="otherskills-u">Other Skills:</td>
|
|
</tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="animalhandling-u">Animal Handling(05%)</td><td class="otherskill-reminder" data-i18n="firearms(varies)-u">Firearms(Varies)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="art/craft-u">Art/Craft(05%)</td><td class="otherskill-reminder" data-i18n="hypnosis-u">Hypnosis(01%)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="artillery-u">Artillery(01%)</td><td class="otherskill-reminder" data-i18n="language(other)-u">Language(Other)(01%)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="computeruse-u">Computer Use(05%)</td><td class="otherskill-reminder" data-i18n="pilot-u">Pilot(01%)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="demolitions-u">Demolitions(01%)</td><td class="otherskill-reminder" data-i18n="readlips-u">Read Lips(01%)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="electronics-u">Electronics(01%)</td><td class="otherskill-reminder" data-i18n="science-u">Science(01%)</td></tr>
|
|
<tr><td style="width:3%"></td><td class="otherskill-reminder" data-i18n="fighting(varies)-u">Fighting(Varies)</td><td class="otherskill-reminder" data-i18n="survival-u">Survival(10%)</td></tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill1_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill1_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill1" /></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill1_name} Roll}} {{success=[[@{otherskill1}]]}} {{hard=[[floor(@{otherskill1}/2)]]}} {{extreme=[[floor(@{otherskill1}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill1_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill1_name} Roll}} {{success=[[@{otherskill1}]]}} {{hard=[[floor(@{otherskill1}/2)]]}} {{extreme=[[floor(@{otherskill1}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill1_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill2_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill2_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill2" /></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill2_name} Roll}} {{success=[[@{otherskill2}]]}} {{hard=[[floor(@{otherskill2}/2)]]}} {{extreme=[[floor(@{otherskill2}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill2_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill2_name} Roll}} {{success=[[@{otherskill2}]]}} {{hard=[[floor(@{otherskill2}/2)]]}} {{extreme=[[floor(@{otherskill2}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill2_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill3_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill3_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill3" /></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill3_name} Roll}} {{success=[[@{otherskill3}]]}} {{hard=[[floor(@{otherskill3}/2)]]}} {{extreme=[[floor(@{otherskill3}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill3_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill3_name} Roll}} {{success=[[@{otherskill3}]]}} {{hard=[[floor(@{otherskill3}/2)]]}} {{extreme=[[floor(@{otherskill3}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill3_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill4_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill4_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill4" /></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill4_name} Roll}} {{success=[[@{otherskill4}]]}} {{hard=[[floor(@{otherskill4}/2)]]}} {{extreme=[[floor(@{otherskill4}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill4_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill4_name} Roll}} {{success=[[@{otherskill4}]]}} {{hard=[[floor(@{otherskill4}/2)]]}} {{extreme=[[floor(@{otherskill4}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill4_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill5_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill5_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill5" /></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill5_name} Roll}} {{success=[[@{otherskill5}]]}} {{hard=[[floor(@{otherskill5}/2)]]}} {{extreme=[[floor(@{otherskill5}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill5_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill5_name} Roll}} {{success=[[@{otherskill5}]]}} {{hard=[[floor(@{otherskill5}/2)]]}} {{extreme=[[floor(@{otherskill5}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill5_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_otherskill6_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_otherskill6_name" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_otherskill6" /></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{otherskill6_name} Roll}} {{success=[[@{otherskill6}]]}} {{hard=[[floor(@{otherskill6}/2)]]}} {{extreme=[[floor(@{otherskill6}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_otherskill6_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{otherskill6_name} Roll}} {{success=[[@{otherskill6}]]}} {{hard=[[floor(@{otherskill6}/2)]]}} {{extreme=[[floor(@{otherskill6}/5)]]}} {{roll1=[[1d100]]}}' name='roll_otherskill6_check' /></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_skills">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td><input type="checkbox" name="attr_checkbox"></td>
|
|
<td class="skill-label"><input style="width:100%" type="text" name="attr_skillname" /></td>
|
|
<td><input class="skill-input" type="text" name="attr_skill" /></td>
|
|
<td><button class='old-roll' type='roll' value='&{template:coc} {{name=@{skillname} Roll}} {{success=[[@{skill}]]}} {{hard=[[floor(@{skill}/2)]]}} {{extreme=[[floor(@{skill}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_skill_check' /></td>
|
|
<td><button class='new-roll' type='roll' value='&{template:coc-1} {{name=@{skillname} Roll}} {{success=[[@{skill}]]}} {{hard=[[floor(@{skill}/2)]]}} {{extreme=[[floor(@{skill}/5)]]}} {{roll1=[[1d100]]}}' name='roll_skill_check' /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-colrow'>
|
|
<h4 class="section-head" data-i18n="weapons-u">Weapons</h4>
|
|
<div class="section">
|
|
<table style="width:100%">
|
|
<thead>
|
|
<th style="width:18%" data-i18n="weaponname-u">Weapon</th>
|
|
<th style="width:6%"></th>
|
|
<th style="width:16%" data-i18n="skill-u">Skill</th>
|
|
<th style="width:16%" data-i18n="damage-u">Damage</th>
|
|
<th style="width:11%" data-i18n="range-u">Range</th>
|
|
<th style="width:11%" data-i18n="attacks-u">Attacks</th>
|
|
<th style="width:11%" data-i18n="ammo-u">Ammo</th>
|
|
<th style="width:11%" data-i18n="malf-u">Malf</th>
|
|
</thead>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:18%"><input style="width:100%" type="text" data-i18n-placeholder="unarmed-z" placeholder="Unarmed" disabled="true"/></td>
|
|
<td style="width:6%">
|
|
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' />
|
|
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=Unarmed Attack}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{damage=[[1d3+@{damage_bonus}]]}}' name='roll_unarmed_check' />
|
|
</td>
|
|
<td style="width:16%"><input style="width:100%" type="text" data-i18n-placeholder="Fighting(Brawl)" placeholder="Fighting(Brawl)" disabled="true"/></td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="1d3" disabled="true"/></td>
|
|
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="+db" disabled="true"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="1" disabled="true"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:18%"><input style="width:100%" type="text" name="attr_weapon1_name"/></td>
|
|
<td style="width:6%">
|
|
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon1_name}}} {{success=[[@{weapon1_skill}]]}} {{hard=[[floor(@{weapon1_skill}/2)]]}} {{extreme=[[floor(@{weapon1_skill}/5)]]}} {{malf=@{weapon1_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon1_damage}@{weapon1_db}]]}}' name='roll_weapon1_attack' />
|
|
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon1_name}}} {{success=[[@{weapon1_skill}]]}} {{hard=[[floor(@{weapon1_skill}/2)]]}} {{extreme=[[floor(@{weapon1_skill}/5)]]}} {{malf=@{weapon1_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon1_damage}@{weapon1_db}]]}}' name='roll_weapon1_attack' />
|
|
</td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weapon1_skill">
|
|
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
|
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
|
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
|
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
|
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
|
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
|
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
|
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
|
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
|
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
|
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
|
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
|
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
|
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
|
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon1_damage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapon1_db">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
|
<option value="+@{damage_bonus}">+db</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_range"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_attacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_ammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon1_malf"/></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:18%"><input style="width:100%" type="text" name="attr_weapon2_name"/></td>
|
|
<td style="width:6%">
|
|
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon2_name}}} {{success=[[@{weapon2_skill}]]}} {{hard=[[floor(@{weapon2_skill}/2)]]}} {{extreme=[[floor(@{weapon2_skill}/5)]]}} {{malf=@{weapon2_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon2_damage}@{weapon2_db}]]}}' name='roll_weapon2_attack' />
|
|
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon2_name}}} {{success=[[@{weapon2_skill}]]}} {{hard=[[floor(@{weapon2_skill}/2)]]}} {{extreme=[[floor(@{weapon2_skill}/5)]]}} {{malf=@{weapon2_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon2_damage}@{weapon2_db}]]}}' name='roll_weapon2_attack' />
|
|
</td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weapon2_skill">
|
|
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
|
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
|
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
|
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
|
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
|
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
|
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
|
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
|
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
|
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
|
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
|
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
|
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
|
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
|
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon2_damage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapon2_db">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
|
<option value="+@{damage_bonus}">+db</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_range"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_attacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_ammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon2_malf"/></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:18%"><input style="width:100%" type="text" name="attr_weapon3_name"/></td>
|
|
<td style="width:6%">
|
|
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon3_name}}} {{success=[[@{weapon3_skill}]]}} {{hard=[[floor(@{weapon3_skill}/2)]]}} {{extreme=[[floor(@{weapon3_skill}/5)]]}} {{malf=@{weapon3_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon3_damage}@{weapon3_db}]]}}' name='roll_weapon3_attack' />
|
|
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon3_name}}} {{success=[[@{weapon3_skill}]]}} {{hard=[[floor(@{weapon3_skill}/2)]]}} {{extreme=[[floor(@{weapon3_skill}/5)]]}} {{malf=@{weapon3_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon3_damage}@{weapon3_db}]]}}' name='roll_weapon3_attack' />
|
|
</td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weapon3_skill">
|
|
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
|
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
|
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
|
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
|
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
|
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
|
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
|
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
|
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
|
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
|
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
|
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
|
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
|
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
|
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon3_damage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapon3_db">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
|
<option value="+@{damage_bonus}">+db</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_range"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_attacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_ammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon3_malf"/></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:18%"><input style="width:100%" type="text" name="attr_weapon4_name"/></td>
|
|
<td style="width:6%">
|
|
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon4_name}}} {{success=[[@{weapon4_skill}]]}} {{hard=[[floor(@{weapon4_skill}/2)]]}} {{extreme=[[floor(@{weapon4_skill}/5)]]}} {{malf=@{weapon4_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon4_damage}@{weapon4_db}]]}}' name='roll_weapon4_attack' />
|
|
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon4_name}}} {{success=[[@{weapon4_skill}]]}} {{hard=[[floor(@{weapon4_skill}/2)]]}} {{extreme=[[floor(@{weapon4_skill}/5)]]}} {{malf=@{weapon4_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon4_damage}@{weapon4_db}]]}}' name='roll_weapon4_attack' />
|
|
</td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weapon4_skill">
|
|
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
|
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
|
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
|
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
|
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
|
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
|
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
|
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
|
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
|
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
|
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
|
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
|
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
|
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
|
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon4_damage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapon4_db">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
|
<option value="+@{damage_bonus}">+db</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_range"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_attacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_ammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon4_malf"/></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:18%"><input style="width:100%" type="text" name="attr_weapon5_name"/></td>
|
|
<td style="width:6%">
|
|
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weapon5_name}}} {{success=[[@{weapon5_skill}]]}} {{hard=[[floor(@{weapon5_skill}/2)]]}} {{extreme=[[floor(@{weapon5_skill}/5)]]}} {{malf=@{weapon5_malf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapon5_damage}@{weapon5_db}]]}}' name='roll_weapon5_attack' />
|
|
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weapon5_name}}} {{success=[[@{weapon5_skill}]]}} {{hard=[[floor(@{weapon5_skill}/2)]]}} {{extreme=[[floor(@{weapon5_skill}/5)]]}} {{malf=@{weapon5_malf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapon5_damage}@{weapon5_db}]]}}' name='roll_weapon5_attack' />
|
|
</td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weapon5_skill">
|
|
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
|
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
|
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
|
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
|
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
|
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
|
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
|
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
|
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
|
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
|
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
|
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
|
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
|
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
|
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapon5_damage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapon5_db">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
|
<option value="+@{damage_bonus}">+db</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_range"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_attacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_ammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weapon5_malf"/></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_weapons">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td style="width:18%"><input style="width:100%" type="text" name="attr_weaponname"/></td>
|
|
<td style="width:6%">
|
|
<button class='old-roll' type='roll' value='&{template:coc-attack} {{name=@{weaponname}}} {{success=[[@{weaponskill}]]}} {{hard=[[floor(@{weaponskill}/2)]]}} {{extreme=[[floor(@{weaponskill}/5)]]}} {{malf=@{weaponmalf}}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}} {{damage=[[@{weapondamage}@{weapondb}]]}}' name='roll_weaponskill_check' />
|
|
<button class='new-roll' type='roll' value='&{template:coc-attack-1} {{name=@{weaponname}}} {{success=[[@{weaponskill}]]}} {{hard=[[floor(@{weaponskill}/2)]]}} {{extreme=[[floor(@{weaponskill}/5)]]}} {{malf=@{weaponmalf}}} {{roll1=[[1d100]]}} {{damage=[[@{weapondamage}@{weapondb}]]}}' name='roll_weaponskill_check' />
|
|
</td>
|
|
<td style="width:16%">
|
|
<select style="width:100%" name="attr_weaponskill">
|
|
<option value="@{fighting_brawl}" data-i18n="Fighting(Brawl)">Fighting(Brawl)</option>
|
|
<option value="@{firearms_handgun}" data-i18n="Firarms(HG)">Firarms(HG)</option>
|
|
<option value="@{firearms_rifle}" data-i18n="Firarms(R/S)">Firarms(R/S)</option>
|
|
<option value="@{throw}" data-i18n="Throw">Throw</option>
|
|
<option value="@{dodge}" data-i18n="dodge-z">Dodge</option>
|
|
<option value="@{otherskill1}" data-i18n="Other Skill #1">Other Skill #1</option>
|
|
<option value="@{otherskill2}" data-i18n="Other Skill #2">Other Skill #2</option>
|
|
<option value="@{otherskill3}" data-i18n="Other Skill #3">Other Skill #3</option>
|
|
<option value="@{otherskill4}" data-i18n="Other Skill #4">Other Skill #4</option>
|
|
<option value="@{otherskill5}" data-i18n="Other Skill #5">Other Skill #5</option>
|
|
<option value="@{otherskill6}" data-i18n="Other Skill #6">Other Skill #6</option>
|
|
<option value="@{repeating_skills_$0_skill}" data-i18n="Other Skill #7">Other Skill #7</option>
|
|
<option value="@{repeating_skills_$1_skill}" data-i18n="Other Skill #8">Other Skill #8</option>
|
|
<option value="@{repeating_skills_$2_skill}" data-i18n="Other Skill #9">Other Skill #9</option>
|
|
<option value="@{repeating_skills_$3_skill}" data-i18n="Other Skill #10">Other Skill #10</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" name="attr_weapondamage"/></td>
|
|
<td style="width:8%">
|
|
<select style="width:100%;text-align:left;" name="attr_weapondb">
|
|
<option value="+0">+0</option>
|
|
<option value="+round((@{damage_bonus})/2)">+½db</option>
|
|
<option value="+@{damage_bonus}">+db</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponrange"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponattacks"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponammo"/></td>
|
|
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" name="attr_weaponmalf"/></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-2colrow'>
|
|
<div class='sheet-col'>
|
|
<h4 class="section-head" data-i18n="gearandposessions-u">Gear and Posessions</h4>
|
|
<div class="sheet-section">
|
|
<textarea name="attr_gear_and_posessions" style="width:97%;height:180px"></textarea>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h4 class="section-head" data-i18n="cashandassets-u">Cash and Assests</h4>
|
|
<div class="sheet-section">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td data-i18n="spendinglevel-u">Spending Level </td>
|
|
<td><input type="text" name="attr_spending_level" style="width:100%"></td>
|
|
</tr>
|
|
<tr>
|
|
<td data-i18n="cash-u">Cash </td>
|
|
<td><input type="text" name="attr_cash" style="width:100%"></td>
|
|
</tr>
|
|
<tr>
|
|
<td data-i18n="assets-u">Assets </td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2"><textarea style="width:98%;height:100px" name="attr_assets"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-2colrow'>
|
|
<h4 class="section-head" data-i18n="backstory-u">Backstory</h4>
|
|
<div class="sheet-section">
|
|
<div class='sheet-col'>
|
|
<span data-i18n="Personal Description">Personal Description</span>
|
|
<textarea name="attr_personal_description" class="backstory-box"></textarea>
|
|
<span data-i18n="Ideology/Beliefs">Ideology/Beliefs</span>
|
|
<textarea name="attr_ideaology_beliefs" class="backstory-box"></textarea>
|
|
<span data-i18n="Significant People">Significant People</span>
|
|
<textarea name="attr_significant_people" class="backstory-box"></textarea>
|
|
<span data-i18n="Meaningful Locations">Meaningful Locations</span>
|
|
<textarea name="attr_meaningful_locations" class="backstory-box"></textarea>
|
|
<span data-i18n="Treasured Possessions">Treasured Possessions</span>
|
|
<textarea name="attr_treasured_posessions" class="backstory-box"></textarea>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<span data-i18n="Traits">Traits</span>
|
|
<textarea name="attr_traits" class="backstory-box"></textarea>
|
|
<span data-i18n="Injuries & Scars">Injuries & Scars</span>
|
|
<textarea name="attr_injuries_scars" class="backstory-box"></textarea>
|
|
<span data-i18n="Phobias/Manias">Phobias/Manias</span>
|
|
<textarea name="attr_phobias_manias" class="backstory-box"></textarea>
|
|
<span data-i18n="Tomes, Spells and Artifacts">Tomes, Spells and Artifacts</span>
|
|
<textarea name="attr_tomes_spells_artifacts" class="backstory-box"></textarea>
|
|
<span data-i18n="Encounters with Strange Entities-z">Encounters with Strange Entities</span>
|
|
<textarea name="attr_encounters_with_strange_entities" class="backstory-box"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!--
|
|
&{template:coc} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}
|
|
-->
|
|
|
|
<rolltemplate class="sheet-rolltemplate-coc">
|
|
<table>
|
|
<caption>{{name}}</caption>
|
|
<tr>
|
|
<td class="template_label">Value:</td>
|
|
<td class="template_value">{{success}}/{{hard}}/{{extreme}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="template_label">Rolled:</td>
|
|
<td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td>
|
|
</tr>
|
|
<tr style="background:#DFF0D8;">
|
|
<td class="template_label">+2:</td>
|
|
<!-- Is roll2 less than roll1 -->
|
|
{{#rollLess() roll2 roll1}}
|
|
<!-- Is roll3 less than roll2-->
|
|
{{#rollLess() roll3 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll2}}
|
|
<!-- Is roll2 less than roll3 -->
|
|
{{#rollLess() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollLess() roll2 roll3}}
|
|
<!-- Are roll2 and roll3 equal-->
|
|
{{#rollTotal() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollTotal() roll2 roll3}}
|
|
{{/rollLess() roll2 roll1}}
|
|
<!-- Is roll1 less than roll2 -->
|
|
{{#rollLess() roll1 roll2}}
|
|
<!-- Is roll3 less than roll1-->
|
|
{{#rollLess() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll1}}
|
|
<!-- Is roll1 less than roll3 -->
|
|
{{#rollLess() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollLess() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- Is roll3 less than roll1-->
|
|
{{#rollLess() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll1}}
|
|
<!-- Is roll1 less than roll3 -->
|
|
{{#rollLess() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#D9EDF7;">
|
|
<td class="template_label">+1:</td>
|
|
<!-- Is roll2 lower than roll1 -->
|
|
{{#rollLess() roll2 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollLess() roll2 roll1}}
|
|
<!-- Is roll1 lower than roll2 -->
|
|
{{#rollLess() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#D3D3D3;">
|
|
<td class="template_label"> 0:</td>
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
</tr>
|
|
<tr style="background:#FCF8E3;">
|
|
<td class="template_label">-1:</td>
|
|
<!-- Is roll2 greater than roll1 -->
|
|
{{#rollGreater() roll2 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollGreater() roll2 roll1}}
|
|
<!-- Is roll1 greater than roll2 -->
|
|
{{#rollGreater() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#F2DEDE;">
|
|
<td class="template_label">-2:</td>
|
|
<!-- Is roll2 greater than roll1 -->
|
|
{{#rollGreater() roll2 roll1}}
|
|
<!-- Is roll3 greater than roll2-->
|
|
{{#rollGreater() roll3 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll2}}
|
|
<!-- Is roll2 greater than roll3 -->
|
|
{{#rollGreater() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollGreater() roll2 roll3}}
|
|
<!-- Are roll2 and roll3 equal-->
|
|
{{#rollTotal() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollTotal() roll2 roll3}}
|
|
{{/rollGreater() roll2 roll1}}
|
|
<!-- Is roll1 greater than roll2 -->
|
|
{{#rollGreater() roll1 roll2}}
|
|
<!-- Is roll3 greater than roll1-->
|
|
{{#rollGreater() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll1}}
|
|
<!-- Is roll1 greater than roll3 -->
|
|
{{#rollGreater() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollGreater() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- Is roll3 greater than roll1-->
|
|
{{#rollGreater() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll1}}
|
|
<!-- Is roll1 greater than roll3 -->
|
|
{{#rollGreater() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-coc-attack">
|
|
<table>
|
|
<caption>{{name}}</caption>
|
|
<tr><td class="template_label">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
|
{{#malf}}
|
|
<tr><td class="template_label">Malf:</td><td class="template_value">{{malf}}</td></tr>
|
|
{{/malf}}
|
|
<tr><td class="template_label">Rolled:</td><td class="template_value">{{roll1}}, {{roll2}}, {{roll3}}</td></tr>
|
|
<tr style="background:#DFF0D8;">
|
|
<td class="template_label">+2:</td>
|
|
<!-- Is roll2 less than roll1 -->
|
|
{{#rollLess() roll2 roll1}}
|
|
<!-- Is roll3 less than roll2-->
|
|
{{#rollLess() roll3 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll2}}
|
|
<!-- Is roll2 less than roll3 -->
|
|
{{#rollLess() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollLess() roll2 roll3}}
|
|
<!-- Are roll2 and roll3 equal-->
|
|
{{#rollTotal() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollTotal() roll2 roll3}}
|
|
{{/rollLess() roll2 roll1}}
|
|
<!-- Is roll1 less than roll2 -->
|
|
{{#rollLess() roll1 roll2}}
|
|
<!-- Is roll3 less than roll1-->
|
|
{{#rollLess() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll1}}
|
|
<!-- Is roll1 less than roll3 -->
|
|
{{#rollLess() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollLess() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- Is roll3 less than roll1-->
|
|
{{#rollLess() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollLess() roll3 roll1}}
|
|
<!-- Is roll1 less than roll3 -->
|
|
{{#rollLess() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#D9EDF7;">
|
|
<td class="template_label">+1:</td>
|
|
<!-- Is roll2 lower than roll1 -->
|
|
{{#rollLess() roll2 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollLess() roll2 roll1}}
|
|
<!-- Is roll1 lower than roll2 -->
|
|
{{#rollLess() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollLess() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#D3D3D3;">
|
|
<td class="template_label"> 0:</td>
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
</tr>
|
|
<tr style="background:#FCF8E3;">
|
|
<td class="template_label">-1:</td>
|
|
<!-- Is roll2 greater than roll1 -->
|
|
{{#rollGreater() roll2 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollGreater() roll2 roll1}}
|
|
<!-- Is roll1 greater than roll2 -->
|
|
{{#rollGreater() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr style="background:#F2DEDE;">
|
|
<td class="template_label">-2:</td>
|
|
<!-- Is roll2 greater than roll1 -->
|
|
{{#rollGreater() roll2 roll1}}
|
|
<!-- Is roll3 greater than roll2-->
|
|
{{#rollGreater() roll3 roll2}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll2}}
|
|
<!-- Is roll2 greater than roll3 -->
|
|
{{#rollGreater() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollGreater() roll2 roll3}}
|
|
<!-- Are roll2 and roll3 equal-->
|
|
{{#rollTotal() roll2 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll2 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll2 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll2 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll2 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll2 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll2 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll2 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll2 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll2 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll2 2 extreme}}
|
|
{{/rollBetween() roll2 2 hard}}
|
|
{{/rollBetween() roll2 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll2 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll2 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll2 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll2 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll2 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll2 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll2 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll2 success}}
|
|
{{/rollTotal() roll2 roll3}}
|
|
{{/rollGreater() roll2 roll1}}
|
|
<!-- Is roll1 greater than roll2 -->
|
|
{{#rollGreater() roll1 roll2}}
|
|
<!-- Is roll3 greater than roll1-->
|
|
{{#rollGreater() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll1}}
|
|
<!-- Is roll1 greater than roll3 -->
|
|
{{#rollGreater() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollGreater() roll1 roll2}}
|
|
<!-- Are roll1 and roll2 equal-->
|
|
{{#rollTotal() roll1 roll2}}
|
|
<!-- Is roll3 greater than roll1-->
|
|
{{#rollGreater() roll3 roll1}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll3 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll3 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll3 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll3 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll3 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll3 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll3 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll3 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll3 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll3 2 extreme}}
|
|
{{/rollBetween() roll3 2 hard}}
|
|
{{/rollBetween() roll3 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll3 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll3 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll3 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll3 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll3 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll3 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll3 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll3 success}}
|
|
{{/rollGreater() roll3 roll1}}
|
|
<!-- Is roll1 greater than roll3 -->
|
|
{{#rollGreater() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollGreater() roll1 roll3}}
|
|
<!-- Are roll1 and roll3 equal-->
|
|
{{#rollTotal() roll1 roll3}}
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
{{/rollTotal() roll1 roll3}}
|
|
{{/rollTotal() roll1 roll2}}
|
|
</tr>
|
|
<tr><td class="template_label">Dam:</td><td class="template_value">{{damage}}</td></tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<!-- Smaller Template
|
|
&{template:coc-1} {{name=Test}} {{success=[[50]]}} {{hard=[[floor(50/2)]]}} {{extreme=[[floor(50/5)]]}} {{roll1=[[1d100]]}}
|
|
-->
|
|
<rolltemplate class="sheet-rolltemplate-coc-1">
|
|
<table>
|
|
<caption>{{name}}</caption>
|
|
<tr>
|
|
<td class="template_label">Value:</td>
|
|
<td class="template_value">{{success}}/{{hard}}/{{extreme}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="template_label">Rolled:</td>
|
|
<td class="template_value">{{roll1}}</td>
|
|
</tr>
|
|
<tr style="background:#BEBEBE;">
|
|
<td class="template_label">Result:</td>
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td style="background:Lime;" class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td style="background:DarkGreen;" class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td style="background:Green;" class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td style="background:LightGreen;" class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td style="background:Crimson;" class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td style="background:Crimson;" class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-coc-attack-1">
|
|
<table>
|
|
<caption>{{name}}</caption>
|
|
<tr><td class="template_label">Value:</td><td class="template_value">{{success}}/{{hard}}/{{extreme}}</td></tr>
|
|
{{#malf}}
|
|
<tr><td class="template_label">Malf:</td><td class="template_value">{{malf}}</td></tr>
|
|
{{/malf}}
|
|
<tr><td class="template_label">Rolled:</td><td class="template_value">{{roll1}}</td></tr>
|
|
<tr style="background:#BEBEBE;">
|
|
<td class="template_label">Result:</td>
|
|
<!-- 01 is always Critical -->
|
|
{{#rollTotal() roll1 1}}
|
|
<td style="background:Lime;" class="template_value"><b>Critical</b></td>
|
|
{{/rollTotal() roll1 1}}
|
|
<!-- Is Success -->
|
|
{{#rollBetween() roll1 2 success}}
|
|
<!-- Is Standard -->
|
|
{{#rollGreater() roll1 hard}}
|
|
<td style="background:DarkGreen;" class="template_value">Success</td>
|
|
{{/rollGreater() roll1 hard}}
|
|
<!-- Is Hard or Extreme -->
|
|
{{#rollBetween() roll1 2 hard}}
|
|
<!-- Is Hard -->
|
|
{{#rollGreater() roll1 extreme}}
|
|
<td style="background:Green;" class="template_value">Hard</td>
|
|
{{/rollGreater() roll1 extreme}}
|
|
<!-- Is Extreme -->
|
|
{{#rollBetween() roll1 2 extreme}}
|
|
<td style="background:LightGreen;" class="template_value"><b>Extreme</b></td>
|
|
{{/rollBetween() roll1 2 extreme}}
|
|
{{/rollBetween() roll1 2 hard}}
|
|
{{/rollBetween() roll1 2 success}}
|
|
<!-- Is Not Success -->
|
|
{{#rollGreater() roll1 success}}
|
|
<!-- Is skill >= 50 -->
|
|
{{#rollGreater() success 49}}
|
|
<!-- Is Fumble -->
|
|
{{#rollTotal() roll1 100}}
|
|
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
|
{{/rollTotal() roll1 100}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 100}}
|
|
<td style="background:Crimson;" class="template_value">Fail</td>
|
|
{{/rollLess() roll1 100}}
|
|
{{/rollGreater() success 49}}
|
|
<!-- Is skill < 50 -->
|
|
{{#rollLess() success 50}}
|
|
<!-- Is Fumble -->
|
|
{{#rollGreater() roll1 95}}
|
|
<td style="background:Red;" class="template_value"><b>Fumble</b></td>
|
|
{{/rollGreater() roll1 95}}
|
|
<!-- Is Fail -->
|
|
{{#rollLess() roll1 96}}
|
|
<td style="background:Crimson;" class="template_value">Fail</td>
|
|
{{/rollLess() roll1 96}}
|
|
{{/rollLess() success 50}}
|
|
{{/rollGreater() roll1 success}}
|
|
</tr>
|
|
<tr>
|
|
<td class="template_label">Dam:</td><td class="template_value">{{damage}}</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<!-- WORKERS -->
|
|
<script type="text/worker">
|
|
on("add:dex add:siz add:str change:dex change:siz change:str", function() {
|
|
getAttrs(["str", "siz", "dex", "age"], function(values) {
|
|
var istr = parseInt(values.str);
|
|
var isiz = parseInt(values.siz);
|
|
var idex = parseInt(values.dex);
|
|
var iage = parseInt(values.age);
|
|
var siz_str_tot = istr + isiz;
|
|
switch (true) {
|
|
case (siz_str_tot < 65):
|
|
setAttrs({
|
|
damage_bonus: "-2",
|
|
build: "-2"
|
|
});
|
|
break;
|
|
case (siz_str_tot > 64 && siz_str_tot < 85):
|
|
setAttrs({
|
|
damage_bonus: "-1",
|
|
build: "-1"
|
|
});
|
|
break;
|
|
case (siz_str_tot > 84 && siz_str_tot < 125):
|
|
setAttrs({
|
|
damage_bonus: "0",
|
|
build: "0"
|
|
});
|
|
break;
|
|
case (siz_str_tot > 124 && siz_str_tot < 165):
|
|
setAttrs({
|
|
damage_bonus: "1d4",
|
|
build: "+1"
|
|
});
|
|
break;
|
|
case (siz_str_tot > 164 && siz_str_tot < 205):
|
|
setAttrs({
|
|
damage_bonus: "1d6",
|
|
build: "+2"
|
|
});
|
|
break;
|
|
case (siz_str_tot > 204 && siz_str_tot < 285):
|
|
setAttrs({
|
|
damage_bonus: "2d6",
|
|
build: "+3"
|
|
});
|
|
break;
|
|
case (siz_str_tot > 284 && siz_str_tot < 365):
|
|
setAttrs({
|
|
damage_bonus: "3d6",
|
|
build: "+4"
|
|
});
|
|
break;
|
|
case (siz_str_tot > 364 && siz_str_tot < 445):
|
|
setAttrs({
|
|
damage_bonus: "4d6",
|
|
build: "+5"
|
|
});
|
|
break;
|
|
case (siz_str_tot > 444 && siz_str_tot < 525):
|
|
setAttrs({
|
|
damage_bonus: "5d6",
|
|
build: "+6"
|
|
});
|
|
break;
|
|
} //end switch (true)
|
|
if (idex < isiz && istr < isiz) {
|
|
var imov = 7;
|
|
} else if (idex > isiz && istr > isiz) {
|
|
var imov = 9;
|
|
} else {
|
|
var imov = 8;
|
|
}
|
|
if (iage < 40) {
|
|
imov = imov;
|
|
} else if (iage > 39 && iage < 50) {
|
|
imov = imov - 1;
|
|
} else if (iage > 49 && iage < 60) {
|
|
imov = imov - 2;
|
|
} else if (iage > 59 && iage < 70) {
|
|
imov = imov - 3;
|
|
} else if (iage > 69 && iage < 80) {
|
|
imov = imov - 4;
|
|
} else if (iage > 79 && iage < 90) {
|
|
imov = imov - 5;
|
|
} else if (iage > 89) {
|
|
imov = imov - 6;
|
|
}
|
|
setAttrs({mov: imov});
|
|
}); //end getAttrs
|
|
}); //end on("add:siz...
|
|
on("add:age change:age", function() {
|
|
getAttrs(["str", "siz", "dex", "age"], function(values) {
|
|
var iage = parseInt(values.age);
|
|
var istr = parseInt(values.str);
|
|
var isiz = parseInt(values.siz);
|
|
var idex = parseInt(values.dex);
|
|
if (idex < isiz && istr < isiz) {
|
|
var imov = 7;
|
|
} else if (idex > isiz && istr > isiz) {
|
|
var imov = 9;
|
|
} else {
|
|
var imov = 8;
|
|
}
|
|
if (iage < 40) {
|
|
imov = imov;
|
|
} else if (iage > 39 && iage < 50) {
|
|
imov = imov - 1;
|
|
} else if (iage > 49 && iage < 60) {
|
|
imov = imov - 2;
|
|
} else if (iage > 59 && iage < 70) {
|
|
imov = imov - 3;
|
|
} else if (iage > 69 && iage < 80) {
|
|
imov = imov - 4;
|
|
} else if (iage > 79 && iage < 90) {
|
|
imov = imov - 5;
|
|
} else if (iage > 89) {
|
|
imov = imov - 6;
|
|
}
|
|
setAttrs({mov: imov});
|
|
}); //end getAttrs
|
|
}); //end on("add:siz...
|
|
</script>
|