12490 lines
1.0 MiB
Plaintext
12490 lines
1.0 MiB
Plaintext
<!-- Tiny URL: https://tinyurl.com/SWTabbedQA -->
|
||
<!-- SHEET WORKERS -->
|
||
<script type="text/worker">
|
||
/* ---- BEGIN: TheAaronSheet.js ---- */
|
||
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
|
||
// By: The Aaron, Arcane Scriptomancer
|
||
// Contact: https://app.roll20.net/users/104025/the-aaron
|
||
|
||
var TAS = TAS || (function(){
|
||
'use strict';
|
||
|
||
var version = '0.2.5',
|
||
lastUpdate = 1504710542,
|
||
|
||
loggingSettings = {
|
||
debug: {
|
||
key: 'debug',
|
||
title: 'DEBUG',
|
||
color: {
|
||
bgLabel: '#7732A2',
|
||
label: '#F2EF40',
|
||
bgText: '#FFFEB7',
|
||
text: '#7732A2'
|
||
}
|
||
},
|
||
error: {
|
||
key: 'error',
|
||
title: 'Error',
|
||
color: {
|
||
bgLabel: '#C11713',
|
||
label: 'white',
|
||
bgText: '#C11713',
|
||
text: 'white'
|
||
}
|
||
},
|
||
warn: {
|
||
key: 'warn',
|
||
title: 'Warning',
|
||
color: {
|
||
bgLabel: '#F29140',
|
||
label: 'white',
|
||
bgText: '#FFD8B7',
|
||
text: 'black'
|
||
}
|
||
},
|
||
info: {
|
||
key: 'info',
|
||
title: 'Info',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
notice: {
|
||
key: 'notice',
|
||
title: 'Notice',
|
||
color: {
|
||
bgLabel: '#33C133',
|
||
label: 'white',
|
||
bgText: '#ADF1AD',
|
||
text: 'black'
|
||
}
|
||
},
|
||
log: {
|
||
key: 'log',
|
||
title: 'Log',
|
||
color: {
|
||
bgLabel: '#f2f240',
|
||
label: 'black',
|
||
bgText: '#ffff90',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack: {
|
||
key: 'TAS',
|
||
title: 'function',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack_async: {
|
||
key: 'TAS',
|
||
title: 'ASYNC CALL',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#413FA9',
|
||
text: 'white'
|
||
}
|
||
},
|
||
TAS: {
|
||
key: 'TAS',
|
||
title: 'TAS',
|
||
color: {
|
||
bgLabel: 'grey',
|
||
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
|
||
bgText: 'grey',
|
||
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
|
||
}
|
||
}
|
||
},
|
||
|
||
|
||
config = {
|
||
debugMode: false,
|
||
logging: {
|
||
log: true,
|
||
notice: true,
|
||
info: true,
|
||
warn: true,
|
||
error: true,
|
||
debug: false
|
||
}
|
||
},
|
||
|
||
callstackRegistry = [],
|
||
queuedUpdates = {}, //< Used for delaying saves till the last moment.
|
||
|
||
complexType = function(o){
|
||
switch(typeof o){
|
||
case 'string':
|
||
return 'string';
|
||
case 'boolean':
|
||
return 'boolean';
|
||
case 'number':
|
||
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
|
||
case 'function':
|
||
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
|
||
case 'object':
|
||
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
|
||
default:
|
||
return typeof o;
|
||
}
|
||
},
|
||
|
||
dataLogger = function(primaryLogger,secondaryLogger,data){
|
||
_.each(data,function(m){
|
||
var type = complexType(m);
|
||
switch(type){
|
||
case 'string':
|
||
primaryLogger(m);
|
||
break;
|
||
case 'undefined':
|
||
case 'null':
|
||
case 'NaN':
|
||
primaryLogger('['+type+']');
|
||
break;
|
||
case 'number':
|
||
case 'not a number':
|
||
case 'integer':
|
||
case 'decimal':
|
||
case 'boolean':
|
||
primaryLogger('['+type+']: '+m);
|
||
break;
|
||
default:
|
||
primaryLogger('['+type+']:=========================================');
|
||
secondaryLogger(m);
|
||
primaryLogger('=========================================================');
|
||
break;
|
||
}
|
||
});
|
||
},
|
||
|
||
|
||
colorLog = function(options){
|
||
var coloredLoggerFunction,
|
||
key = options.key,
|
||
label = options.title || 'TAS',
|
||
lBGColor = (options.color && options.color.bgLabel) || 'blue',
|
||
lTxtColor = (options.color && options.color.label) || 'white',
|
||
mBGColor = (options.color && options.color.bgText) || 'blue',
|
||
mTxtColor = (options.color && options.color.text) || 'white';
|
||
|
||
coloredLoggerFunction = function(message){
|
||
/* eslint-disable no-console */
|
||
console.log(
|
||
'%c '+label+': %c '+message + ' ',
|
||
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
|
||
'background-color: '+mBGColor+';color: '+mTxtColor+';'
|
||
);
|
||
/* eslint-enable no-console */
|
||
};
|
||
return function(){
|
||
if('TAS'===key || config.logging[key]){
|
||
/* eslint-disable no-console */
|
||
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
|
||
/* eslint-enable no-console */
|
||
}
|
||
};
|
||
},
|
||
|
||
logDebug = colorLog(loggingSettings.debug),
|
||
logError = colorLog(loggingSettings.error),
|
||
logWarn = colorLog(loggingSettings.warn),
|
||
logInfo = colorLog(loggingSettings.info),
|
||
logNotice = colorLog(loggingSettings.notice),
|
||
logLog = colorLog(loggingSettings.log),
|
||
log = colorLog(loggingSettings.TAS),
|
||
logCS = colorLog(loggingSettings.callstack),
|
||
logCSA = colorLog(loggingSettings.callstack_async),
|
||
|
||
registerCallstack = function(callstack,label){
|
||
var idx=_.findIndex(callstackRegistry,function(o){
|
||
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
|
||
_.difference(o.stack,callstack).length === 0 &&
|
||
o.label === label;
|
||
});
|
||
if(-1 === idx){
|
||
idx=callstackRegistry.length;
|
||
callstackRegistry.push({
|
||
stack: callstack,
|
||
label: label
|
||
});
|
||
}
|
||
return idx;
|
||
},
|
||
|
||
setConfigOption = function(options){
|
||
var newconf =_.defaults(options,config);
|
||
newconf.logging=_.defaults(
|
||
(options && options.logging)||{},
|
||
config.logging
|
||
);
|
||
config=newconf;
|
||
},
|
||
|
||
isDebugMode = function(){
|
||
return config.debugMode;
|
||
},
|
||
|
||
debugMode = function(){
|
||
config.logging.debug=true;
|
||
config.debugMode = true;
|
||
},
|
||
|
||
getCallstack = function(){
|
||
var e = new Error('dummy'),
|
||
stack = _.map(_.rest(e.stack.replace(/^[^(]+?[\n$]/gm, '')
|
||
.replace(/^\s+at\s+/gm, '')
|
||
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
|
||
.split('\n')),function(l){
|
||
return l.replace(/\s+.*$/,'');
|
||
});
|
||
return stack;
|
||
},
|
||
logCallstackSub = function(cs){
|
||
var matches, csa;
|
||
_.find(cs,function(line){
|
||
matches = line.match(/TAS_CALLSTACK_(\d+)/);
|
||
if(matches){
|
||
csa=callstackRegistry[matches[1]];
|
||
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
|
||
logCallstackSub(csa.stack);
|
||
return true;
|
||
}
|
||
logCS(line);
|
||
return false;
|
||
});
|
||
},
|
||
logCallstack = function(){
|
||
var cs;
|
||
if(config.debugMode){
|
||
cs = getCallstack();
|
||
cs.shift();
|
||
log('==============================> CALLSTACK <==============================');
|
||
logCallstackSub(cs);
|
||
log('=========================================================================');
|
||
}
|
||
},
|
||
|
||
|
||
wrapCallback = function (label, callback, context){
|
||
var callstack;
|
||
if('function' === typeof label){
|
||
context=callback;
|
||
callback=label;
|
||
label=undefined;
|
||
}
|
||
if(!config.debugMode){
|
||
return (function(cb,ctx){
|
||
return function(){
|
||
cb.apply(ctx||{},arguments);
|
||
};
|
||
}(callback,context));
|
||
}
|
||
|
||
callstack = getCallstack();
|
||
callstack.shift();
|
||
|
||
return (function(cb,ctx,cs,lbl){
|
||
var ctxref=registerCallstack(cs,lbl);
|
||
|
||
/*jshint -W054 */
|
||
return new Function('cb','ctx','TASlog',
|
||
"return function TAS_CALLSTACK_"+ctxref+"(){"+
|
||
"var start,end;"+
|
||
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
|
||
"start=_.now();"+
|
||
"cb.apply(ctx||{},arguments);"+
|
||
"end=_.now();"+
|
||
"TASlog('Exiting: '+(cb.name||'(anonymous function)')+' :: '+(end-start)+'ms elapsed');"+
|
||
"};")(cb,ctx,log);
|
||
/*jshint +W054 */
|
||
}(callback,context,callstack,label));
|
||
},
|
||
|
||
|
||
prepareUpdate = function( attribute, value ){
|
||
queuedUpdates[attribute]=value;
|
||
},
|
||
|
||
applyQueuedUpdates = function() {
|
||
setAttrs(queuedUpdates);
|
||
queuedUpdates = {};
|
||
},
|
||
|
||
namesFromArgs = function(args,base){
|
||
return _.chain(args)
|
||
.reduce(function(memo,attr){
|
||
if('string' === typeof attr) {
|
||
memo.push(attr);
|
||
} else if(_.isArray(args) || _.isArguments(args)){
|
||
memo = namesFromArgs(attr,memo);
|
||
}
|
||
return memo;
|
||
},(_.isArray(base) && base) || [])
|
||
.uniq()
|
||
.value();
|
||
},
|
||
|
||
addId = function(obj,value){
|
||
Object.defineProperty(obj,'id',{
|
||
value: value,
|
||
writable: false,
|
||
enumerable: false
|
||
});
|
||
},
|
||
|
||
addProp = function(obj,prop,value,fullname){
|
||
(function(){
|
||
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
|
||
full_pname = fullname || prop,
|
||
pvalue=value;
|
||
|
||
_.each(['S','I','F'],function(p){
|
||
if( !_.has(obj,p)){
|
||
Object.defineProperty(obj, p, {
|
||
value: {},
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
});
|
||
if( !_.has(obj,'D')){
|
||
Object.defineProperty(obj, 'D', {
|
||
value: _.reduce(_.range(10),function(m,d){
|
||
Object.defineProperty(m, d, {
|
||
value: {},
|
||
enumerable: true,
|
||
readonly: true
|
||
});
|
||
return m;
|
||
},{}),
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
|
||
|
||
// Raw value
|
||
Object.defineProperty(obj, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
if(v!==pvalue) {
|
||
pvalue=v;
|
||
prepareUpdate(full_pname,v);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue;
|
||
}
|
||
});
|
||
|
||
// string value
|
||
Object.defineProperty(obj.S, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=v.toString();
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue.toString();
|
||
}
|
||
});
|
||
|
||
// int value
|
||
Object.defineProperty(obj.I, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseInt(v,10) || 0;
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseInt(pvalue,10) || 0;
|
||
}
|
||
});
|
||
|
||
// float value
|
||
Object.defineProperty(obj.F, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseFloat(v) || 0;
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseFloat(pvalue) || 0;
|
||
}
|
||
});
|
||
_.each(_.range(10),function(d){
|
||
Object.defineProperty(obj.D[d], pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=(parseFloat(v) || 0).toFixed(d);
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return (parseFloat(pvalue) || 0).toFixed(d);
|
||
}
|
||
});
|
||
});
|
||
|
||
}());
|
||
},
|
||
|
||
repeating = function( section ) {
|
||
return (function(s){
|
||
var sectionName = s,
|
||
attrNames = [],
|
||
fieldNames = [],
|
||
operations = [],
|
||
after = [],
|
||
|
||
repAttrs = function TAS_Repeating_Attrs(){
|
||
attrNames = namesFromArgs(arguments,attrNames);
|
||
return this;
|
||
},
|
||
repFields = function TAS_Repeating_Fields(){
|
||
fieldNames = namesFromArgs(arguments,fieldNames);
|
||
return this;
|
||
},
|
||
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
|
||
operations.push({
|
||
type: 'reduce',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
memo: (_.isUndefined(initial) && 0) || initial,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repMap = function TAS_Repeating_Map(func, final, context) {
|
||
operations.push({
|
||
type: 'map',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repEach = function TAS_Repeating_Each(func, final, context) {
|
||
operations.push({
|
||
type: 'each',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repTap = function TAS_Repeating_Tap(final, context) {
|
||
operations.push({
|
||
type: 'tap',
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repAfter = function TAS_Repeating_After(callback,context) {
|
||
after.push({
|
||
callback: (callback && _.isFunction(callback) && callback) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repExecute = function TAS_Repeating_Execute(callback,context){
|
||
var rowSet = {},
|
||
attrSet = {},
|
||
fieldIds = [],
|
||
fullFieldNames = [];
|
||
|
||
repAfter(callback,context);
|
||
|
||
// call each operation per row.
|
||
// call each operation's final
|
||
getSectionIDs("repeating_"+sectionName,function(ids){
|
||
fieldIds = ids;
|
||
fullFieldNames = _.reduce(fieldIds,function(memo,id){
|
||
return memo.concat(_.map(fieldNames,function(name){
|
||
return 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
}));
|
||
},[]);
|
||
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
|
||
_.each(attrNames,function(aname){
|
||
if(values.hasOwnProperty(aname)){
|
||
addProp(attrSet,aname,values[aname]);
|
||
}
|
||
});
|
||
|
||
rowSet = _.reduce(fieldIds,function(memo,id){
|
||
var r={};
|
||
addId(r,id);
|
||
_.each(fieldNames,function(name){
|
||
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
addProp(r,name,values[fn],fn);
|
||
});
|
||
|
||
memo[id]=r;
|
||
|
||
return memo;
|
||
},{});
|
||
|
||
_.each(operations,function(op){
|
||
var res;
|
||
switch(op.type){
|
||
case 'tap':
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'each':
|
||
_.each(rowSet,function(r){
|
||
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'map':
|
||
res = _.map(rowSet,function(r){
|
||
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'reduce':
|
||
res = op.memo;
|
||
_.each(rowSet,function(r){
|
||
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
}
|
||
});
|
||
|
||
// finalize attrs
|
||
applyQueuedUpdates();
|
||
_.each(after,function(op){
|
||
_.bind(op.callback,op.context)();
|
||
});
|
||
});
|
||
});
|
||
};
|
||
|
||
return {
|
||
attrs: repAttrs,
|
||
attr: repAttrs,
|
||
|
||
column: repFields,
|
||
columns: repFields,
|
||
field: repFields,
|
||
fields: repFields,
|
||
|
||
reduce: repReduce,
|
||
inject: repReduce,
|
||
foldl: repReduce,
|
||
|
||
map: repMap,
|
||
collect: repMap,
|
||
|
||
each: repEach,
|
||
forEach: repEach,
|
||
|
||
tap: repTap,
|
||
'do': repTap,
|
||
|
||
after: repAfter,
|
||
last: repAfter,
|
||
done: repAfter,
|
||
|
||
execute: repExecute,
|
||
go: repExecute,
|
||
run: repExecute
|
||
};
|
||
}(section));
|
||
},
|
||
|
||
|
||
repeatingSimpleSum = function(section, field, destination){
|
||
repeating(section)
|
||
.attr(destination)
|
||
.field(field)
|
||
.reduce(function(m,r){
|
||
return m + (r.F[field]);
|
||
},0,function(t,r,a){
|
||
a.S[destination]=t;
|
||
})
|
||
.execute();
|
||
};
|
||
|
||
/* eslint-disable no-console */
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
/* eslint-enable no-console */
|
||
|
||
|
||
return {
|
||
/* Repeating Sections */
|
||
repeatingSimpleSum: repeatingSimpleSum,
|
||
repeating: repeating,
|
||
|
||
/* Configuration */
|
||
config: setConfigOption,
|
||
|
||
/* Debugging */
|
||
callback: wrapCallback,
|
||
callstack: logCallstack,
|
||
debugMode: debugMode,
|
||
isDebugMode: isDebugMode,
|
||
_fn: wrapCallback,
|
||
|
||
/* Logging */
|
||
debug: logDebug,
|
||
error: logError,
|
||
warn: logWarn,
|
||
info: logInfo,
|
||
notice: logNotice,
|
||
log: logLog
|
||
};
|
||
}());
|
||
|
||
/* ---- END: TheAaronSheet.js ---- */
|
||
|
||
/* ---- Begin Sheet Version Validation & Update ---- */
|
||
const sheetVersion = "2.0";
|
||
const sheetVersionPrefix = "Savage Worlds Tabbed v";
|
||
|
||
function convertRS (mookSection, wcSection, mfieldArray, wcfieldArray) {
|
||
console.log("mookSection: " + mookSection);
|
||
console.log("wcSection: " + wcSection);
|
||
console.log("fieldArray: " + mfieldArray);
|
||
console.log("Number of Entries in fieldArray: " + mfieldArray.length);
|
||
var mookRS = "repeating_"+mookSection;
|
||
getSectionIDs(mookRS, function(idArray) {
|
||
if (idArray.length > 0) {
|
||
console.log("mookSection IDs: " + idArray);
|
||
var oldAttrs = [];
|
||
//build oldAttrs array...
|
||
for (var a=0; a < idArray.length; a++) {
|
||
for (var b=0; b < mfieldArray.length; b++) {
|
||
oldAttrs[oldAttrs.length] = mookRS + "_" + idArray[a] + "_m" + mfieldArray[b];
|
||
}
|
||
}
|
||
|
||
getAttrs(oldAttrs, function(v) {
|
||
const sattrs = {};
|
||
for(var i=0; i < idArray.length; i++) {
|
||
var newrowid = generateRowID();
|
||
console.log("~~~~ ConvertRS Iteration " + i + ":: for Section: "+ mookSection + ":: id generated: " + newrowid +" ~~~~");
|
||
//console.log("***** New Row ID: "+newrowid+" *****");
|
||
var mookRF = "repeating_" + mookSection + "_" + idArray[i] + "_m";
|
||
var wcRF = "repeating_" + wcSection + "_" + newrowid + "_";
|
||
//For this idArray SectionID value need to get the ATTRS for the entire row and create them
|
||
for(var r=0; r < mfieldArray.length; r++) {
|
||
var getMRF = '', putWCRF = '';
|
||
console.log("********************");
|
||
console.log("** mookRF: "+mookRF+mfieldArray[r]);
|
||
console.log("** wcRF: "+wcRF+wcfieldArray[r]);
|
||
console.log("********************");
|
||
getMRF = mookRF+mfieldArray[r];
|
||
console.log(i+"-"+r+") Current value of getMRF: "+getMRF);
|
||
putWCRF = wcRF+wcfieldArray[r];
|
||
sattrs[putWCRF]=v[getMRF];
|
||
}
|
||
}
|
||
console.log("##### sattrs: " + JSON.stringify(sattrs) + " #####");
|
||
setAttrs(sattrs);
|
||
});
|
||
}
|
||
else {
|
||
console.log("<===== "+mookSection+" had no rows =====>");
|
||
}
|
||
});
|
||
|
||
}
|
||
|
||
const initializeSheet = function() {
|
||
//first time an upgrade script is needed, so send all sheets through the upgrade process
|
||
upgradeSheet(1.9);
|
||
};
|
||
|
||
const upgradeSheet = function(version) {
|
||
if (version < 2.0) {
|
||
//Migrate non-repeating values
|
||
console.log("<===== Updating non-repeating values =====>");
|
||
console.log("<===== Getting Basic Info =====>");
|
||
|
||
getAttrs(["is_npc"], function(v) {
|
||
if (v.is_npc === "1") { //then character is a mook
|
||
getAttrs(["mstrain", "mrank", "mNoS", "mgear", "mCharNotes", "mminor", "mmajor", "motivation", "mams", "macademics", "macademicsMod", "mpace", "mpaceMod", "mparryMod", "msanityMod", "mcharisma", "mcharismaMod", "mfameMod", "mreasonMod", "mstatusMod", "mFirewallMod", "mgritMod", "mtufnessMod", "mtufnsPlusMod", "mtoughnessArmor", "ntoughness", "mntoughness", "mntufnessMod", "mntufnsPlusMod", "mntoughnessArmor", "mStrainMod", "mStreetCredMod", "mmaxStreetCredCur ", "mclass", "mwoundsMod", "mInnerStrPts", "marchetype", "mhomeworld", "mrace", "mfame", "mreason", "mstatus", "mFirewall", "mstraindanger", "mstraincrit", "mxp", "mwounds", "mwounds_max", "mfatigue", "mfatigue_max", "mPowerPoints", "mgender", "moccupation", "mshipname", "mIF", "mage", "mPowerPoints_max", "mInnerStrPts_max"], function(attr) {
|
||
//update basic info
|
||
console.log("<===== Updating basic info =====>");
|
||
setAttrs({
|
||
archetype: attr.marchetype,
|
||
homeworld: attr.mhomeworld,
|
||
race: attr.mrace,
|
||
strain: attr.mstrain,
|
||
rank: attr.mrank,
|
||
gender: attr.mgender,
|
||
age: attr.mage,
|
||
NoS: attr.mNoS,
|
||
minor: attr.mminor,
|
||
major: attr.mmajor,
|
||
otivation: attr.motivation,
|
||
ams: attr.mams,
|
||
academics: attr.macademics,
|
||
academicsMod: attr.macademicsMod,
|
||
pace: attr.mpace,
|
||
paceMod: attr.mpaceMod,
|
||
parryMod: attr.mparryMod,
|
||
sanityMod: attr.msanityMod,
|
||
charisma: attr.mcharisma,
|
||
charismaMod: attr.mcharismaMod,
|
||
fame: attr.mfame,
|
||
fameMod: attr.mfameMod,
|
||
reason: attr.mreason,
|
||
reasonMod: attr.mreasonMod,
|
||
status: attr.mstatus,
|
||
statusMod: attr.mstatusMod,
|
||
Firewall: attr.mFirewall,
|
||
FirewallMod: attr.mFirewallMod,
|
||
gritMod: attr.mgritMod,
|
||
tufnessMod: attr.mtufnessMod,
|
||
tufnsPlusMod: attr.mtufnsPlusMod,
|
||
toughnessArmor: attr.mtoughnessArmor,
|
||
ntoughness: attr.mntoughness,
|
||
ntufnessMod: attr.mntufnessMod,
|
||
ntufnsPlusMod: attr.mntufnsPlusMod,
|
||
ntoughnessArmor: attr.mntoughnessArmor,
|
||
StrainMod: attr.mStrainMod,
|
||
StreetCredMod: attr.mStreetCredMod,
|
||
maxStreetCredCur: attr.mmaxStreetCredCur,
|
||
straindanger: attr.mstraindanger,
|
||
straincrit: attr.mstraincrit
|
||
});
|
||
|
||
//update misc.
|
||
console.log("<===== Updating Misc. Fields =====>");
|
||
setAttrs({
|
||
woundsMod: attr.mwoundsMod,
|
||
wounds: attr.mwounds,
|
||
wounds_max: attr.mwounds_max,
|
||
fatigue: attr.mfatigue,
|
||
fatigue_max: attr.mfatigue_max,
|
||
gear: attr.mgear,
|
||
CharNotes: attr.mCharNotes,
|
||
IF: attr.mIF,
|
||
shipname: attr.mshipname,
|
||
xp: attr.mxp,
|
||
occupation: attr.moccupation
|
||
});
|
||
//update Arcanum
|
||
console.log("<===== Updating Arcanum =====>");
|
||
setAttrs({
|
||
InnerStrPts: attr.mInnerStrPts,
|
||
PowerPoints: attr.mPowerPoints,
|
||
PowerPoints_max: attr.mPowerPoints_max,
|
||
InnerStrPts_max: attr.mInnerStrPts_max
|
||
});
|
||
console.log("<===== Finished updating non-repeating fields =====>");
|
||
});
|
||
|
||
console.log("<===== Getting Money =====>");
|
||
getAttrs(["mmoney", "mbagols", "mssmerduks", "mgrilks"], function(attr) {
|
||
console.log("<===== Updating Money =====>");
|
||
setAttrs({
|
||
money: attr.mmoney,
|
||
bagols: attr.mbagols,
|
||
ssmerduks: attr.mssmerduks,
|
||
grilks: attr.mgrilks
|
||
});
|
||
console.log("<===== Finished Updating Money =====>");
|
||
});
|
||
|
||
console.log("<===== Getting Attributes =====>");
|
||
getAttrs(["magility", "msmarts", "mspirit", "mstrength", "mvigor", "magMod", "msmMod", "mspMod", "mstMod", "mviMod", "magrollMod", "msmrollMod", "msprollMod", "mstrollMod", "mvirollMod"], function(attr) {
|
||
console.log("<===== Updating Attributes =====>");
|
||
setAttrs({
|
||
wdNum: 0,
|
||
agility: attr.magility,
|
||
smarts: attr.msmarts,
|
||
spirit: attr.mspirit,
|
||
strength: attr.mstrength,
|
||
vigor: attr.mvigor,
|
||
agMod: attr.magMod,
|
||
smMod: attr.msmMod,
|
||
spMod: attr.mspMod,
|
||
stMod: attr.mstMod,
|
||
viMod: attr.mviMod,
|
||
agrollMod: attr.magrollMod,
|
||
smrollMod: attr.msmrollMod,
|
||
sprollMod: attr.msprollMod,
|
||
strollMod: attr.mstrollMod,
|
||
virollMod: attr.mvirollMod
|
||
});
|
||
console.log("<===== Finished Updating Attributes =====>");
|
||
});
|
||
|
||
console.log("<===== Getting Visible Skills =====>");
|
||
getAttrs(["staticmBoating", "staticmClimbing", "staticmDriving", "staticmFaith", "staticmGambling", "staticmGuts", "staticmHealing", "staticmIntimidation", "staticmInvestigation", "staticmLockpicking", "staticmNotice", "staticmPersuasion", "staticmPiloting", "staticmPsionics", "staticmRepair", "staticmRiding", "staticmRitual", "staticmShooting", "staticmSpellcasting", "staticmStealth", "staticmStreetwise", "staticmSurvival", "staticmSwimming", "staticmTaunt", "staticmThrowing", "staticmTracking", "staticmWeirdScience"], function(attr) {
|
||
console.log("<===== Updating Visible Skills =====>");
|
||
setAttrs({
|
||
staticBoating: attr.staticmBoating,
|
||
staticClimbing: attr.staticmClimbing,
|
||
staticDriving: attr.staticmDriving,
|
||
staticFaith: attr.staticmFaith,
|
||
staticGambling: attr.staticmGambling,
|
||
staticGuts: attr.staticmGuts,
|
||
staticHealing: attr.staticmHealing,
|
||
staticIntimidation: attr.staticmIntimidation,
|
||
staticInvestigation: attr.staticmInvestigation,
|
||
staticLockpicking: attr.staticmLockpicking,
|
||
staticNotice: attr.staticmNotice,
|
||
staticPersuasion: attr.staticmPersuasion,
|
||
staticPiloting: attr.staticmPiloting,
|
||
staticPsionics: attr.staticmPsionics,
|
||
staticRepair: attr.staticmRepair,
|
||
staticRiding: attr.staticmRiding,
|
||
staticRitual: attr.staticmRitual,
|
||
staticShooting: attr.staticmShooting,
|
||
staticSpellcasting: attr.staticmSpellcasting,
|
||
staticStealth: attr.staticmStealth,
|
||
staticStreetwise: attr.staticmStreetwise,
|
||
staticSurvival: attr.staticmSurvival,
|
||
staticSwimming: attr.staticmSwimming,
|
||
staticTaunt: attr.staticmTaunt,
|
||
staticThrowing: attr.staticmThrowing,
|
||
staticTracking: attr.staticmTracking,
|
||
staticWeirdScience: attr.staticmWeirdScience
|
||
});
|
||
console.log("<===== Finished Updating Visible Skills =====>");
|
||
});
|
||
|
||
console.log("<===== Getting Skills Values =====>");
|
||
getAttrs(["mUnskilled", "mfighting", "mboating", "mClimbing", "mDriving", "mFaith", "mGambling", "mGuts", "mHealing", "mIntimidation", "mInvestigation", "mLockpicking", "mNotice", "mPersuasion", "mPiloting", "mPsionics", "mRepair", "mRiding", "mRitual", "mShooting", "mSpellcasting", "mStealth", "mStreetwise", "mSurvival", "mSwimming", "mTaunt", "mThrowing", "mTracking", "mWeirdScience"], function(attr) {
|
||
console.log("<===== Updating Skills Values =====>");
|
||
setAttrs({
|
||
Unskilled: attr.mUnskilled,
|
||
fighting: attr.mfighting,
|
||
boating: attr.mboating,
|
||
Climbing: attr.mClimbing,
|
||
Driving: attr.mDriving,
|
||
Faith: attr.mFaith,
|
||
Gambling: attr.mGambling,
|
||
Guts: attr.mGuts,
|
||
Healing: attr.mHealing,
|
||
Intimidation: attr.mIntimidation,
|
||
Investigation: attr.mInvestigation,
|
||
Lockpicking: attr.mLockpicking,
|
||
Notice: attr.mNotice,
|
||
Persuasion: attr.mPersuasion,
|
||
Piloting: attr.mPiloting,
|
||
Psionics: attr.mPsionics,
|
||
Repair: attr.mRepair,
|
||
Riding: attr.mRiding,
|
||
Ritual: attr.mRitual,
|
||
Shooting: attr.mShooting,
|
||
Spellcasting: attr.mSpellcasting,
|
||
Stealth: attr.mStealth,
|
||
Streetwise: attr.mStreetwise,
|
||
Survival: attr.mSurvival,
|
||
Swimming: attr.mSwimming,
|
||
Taunt: attr.mTaunt,
|
||
Throwing: attr.mThrowing,
|
||
Tracking: attr.mTracking,
|
||
WeirdScience: attr.mWeirdScience
|
||
});
|
||
console.log("<===== Finished Updating Skills Values =====>");
|
||
});
|
||
|
||
console.log("<===== Getting Skill Mods Values =====>");
|
||
getAttrs(["mUnskilledMod", "mFightingMod", "mBoatingMod", "mClimbingMod", "mDrivingMod", "mFaithMod", "mGamblingMod", "mGutsMod", "mHealingMod", "mIntimidationMod", "mInvestigationMod", "mLockpickingMod", "mNoticeMod", "mPersuasionMod", "mPilotingMod", "mPsionicsMod", "mRepairMod", "mRidingMod", "mRitualMod", "mShootingMod", "mSpellcastingMod", "mStealthMod", "mStreetwiseMod", "mSurvivalMod", "mSwimmingMod", "mTauntMod", "mThrowingMod", "mTrackingMod", "mWeirdScienceMod"], function(attr) {
|
||
console.log("<===== Updating Skill Mods Values =====>");
|
||
setAttrs({
|
||
UnskilledMod: attr.mUnskilledMod,
|
||
FightingMod: attr.mFightingMod,
|
||
BoatingMod: attr.mBoatingMod,
|
||
ClimbingMod: attr.mClimbingMod,
|
||
DrivingMod: attr.mDrivingMod,
|
||
FaithMod: attr.mFaithMod,
|
||
GamblingMod: attr.mGamblingMod,
|
||
GutsMod: attr.mGutsMod,
|
||
HealingMod: attr.mHealingMod,
|
||
IntimidationMod: attr.mIntimidationMod,
|
||
InvestigationMod: attr.mInvestigationMod,
|
||
LockpickingMod: attr.mLockpickingMod,
|
||
NoticeMod: attr.mNoticeMod,
|
||
PersuasionMod: attr.mPersuasionMod,
|
||
PilotingMod: attr.mPilotingMod,
|
||
PsionicsMod: attr.mPsionicsMod,
|
||
RepairMod: attr.mRepairMod,
|
||
RidingMod: attr.mRidingMod,
|
||
RitualMod: attr.mRitualMod,
|
||
ShootingMod: attr.mShootingMod,
|
||
SpellcastingMod: attr.mSpellcastingMod,
|
||
StealthMod: attr.mStealthMod,
|
||
StreetwiseMod: attr.mStreetwiseMod,
|
||
SurvivalMod: attr.mSurvivalMod,
|
||
SwimmingMod: attr.mSwimmingMod,
|
||
TauntMod: attr.mTauntMod,
|
||
ThrowingMod: attr.mThrowingMod,
|
||
TrackingMod: attr.mTrackingMod,
|
||
WeirdScienceMod: attr.mWeirdScienceMod
|
||
});
|
||
console.log("<===== Finished Updating Skill Mods Values =====>");
|
||
});
|
||
|
||
console.log("<===== Getting Skill Specialties Values =====>");
|
||
getAttrs(["mfightingSpecName1", "mfencingschool1", "mfencingstyle1", "mboatingSpecName1", "mclimbingSpecName1", "mdriveingSpecName1", "mfaithSpecName1", "mgamblingSpecName1", "mgutsSpecName1", "mhealingSpecName1", "mintimidateSpecName1", "minvestigationSpecName1", "mlockpickingSpecName1", "mnoticeSpecName1", "mpersuasionSpecName1", "mpilotingSpecName1", "mpsionicsSpecName1", "mrepairSpecName1", "mridingSpecName1", "mritualSpecName1", "mshootingSpecName1", "mspellcastingSpecName1", "mstealthSpecName1", "mstreetwiseSpecName1", "msurvivalSpecName1", "mswimmingSpecName1", "mtauntSpecName1", "mthrowingSpecName1", "mtrackingSpecName1", "mweirdscienceSpecName1", ], function(attr) {
|
||
console.log("<===== Updating Skill Specialties Values =====>");
|
||
setAttrs({
|
||
fightingSpecName1: attr.mfightingSpecName1,
|
||
fencingschool1: attr.mfencingschool1,
|
||
fencingstyle1: attr.mfencingstyle1,
|
||
boatingSpecName1: attr.mboatingSpecName1,
|
||
climbingSpecName1: attr.mclimbingSpecName1,
|
||
driveingSpecName1: attr.mdriveingSpecName1,
|
||
faithSpecName1: attr.mfaithSpecName1,
|
||
gamblingSpecName1: attr.mgamblingSpecName1,
|
||
gutsSpecName1: attr.mgutsSpecName1,
|
||
healingSpecName1: attr.mhealingSpecName1,
|
||
intimidateSpecName1: attr.mintimidateSpecName1,
|
||
investigationSpecName1: attr.minvestigationSpecName1,
|
||
lockpickingSpecName1: attr.mlockpickingSpecName1,
|
||
noticeSpecName1: attr.mnoticeSpecName1,
|
||
persuasionSpecName1: attr.mpersuasionSpecName1,
|
||
pilotingSpecName1: attr.mpilotingSpecName1,
|
||
psionicsSpecName1: attr.mpsionicsSpecName1,
|
||
repairSpecName1: attr.mrepairSpecName1,
|
||
ridingSpecName1: attr.mridingSpecName1,
|
||
ritualSpecName1: attr.mritualSpecName1,
|
||
shootingSpecName1: attr.mshootingSpecName1,
|
||
spellcastingSpecName1: attr.mspellcastingSpecName1,
|
||
stealthSpecName1: attr.mstealthSpecName1,
|
||
streetwiseSpecName1: attr.mstreetwiseSpecName1,
|
||
survivalSpecName1: attr.msurvivalSpecName1,
|
||
swimmingSpecName1: attr.mswimmingSpecName1,
|
||
tauntSpecName1: attr.mtauntSpecName1,
|
||
throwingSpecName1: attr.mthrowingSpecName1,
|
||
trackingSpecName1: attr.mtrackingSpecName1,
|
||
weirdscienceSpecName1: attr.mweirdscienceSpecName1
|
||
});
|
||
console.log("<===== Finished Updating Skill Specialties Values =====>");
|
||
});
|
||
//Update Repeating values
|
||
console.log("<===== Updating Repeating values =====>");
|
||
var hindranceFields = ["hindrance","hindrancedescription"];
|
||
convertRS("mhindrances","hindrances",hindranceFields,hindranceFields);
|
||
|
||
var armorFields = ["ArmorType","AreaProtected","ArmorTypeProtection","ArmorTypeWeight","armornote"];
|
||
var wcarmorFields = ["ArmorType","AreaProtected","ArmorTypeProtection","ArmorTypeWeight","ArmorNotes"];
|
||
convertRS("marmor","armor",armorFields,wcarmorFields);
|
||
|
||
var meleeFields = ["WeaponType","MeleeDieNum","DmgType","MDmgMod","meleenote"];
|
||
var wcmeleeFields = ["WeaponType","MeleeDieNum","DmgType","MDmgMod","meleeWNotes"];
|
||
convertRS("mmeleeweapons","meleeweapons",meleeFields,wcmeleeFields);
|
||
|
||
var rangeFields = ["RWeaponType","WeaponRange","WeaponRoF","NoDmgDice","RDmgType","RDmgMod","RWeaponWeight","RDmgRaise","rangeWNotes"];
|
||
convertRS("mrangeweapons","rangeweapons",rangeFields,rangeFields);
|
||
|
||
var spellsFields = ["Spell","SpellCost","SpellRange","SpellDuration","NoSpllDmgDice","SDmgType","SDmgMod","DmgSpellNotes"];
|
||
convertRS("mdmgspells","dmgspells",spellsFields,spellsFields);
|
||
|
||
var augFields = ["augment","augStrain","augDeets"];
|
||
convertRS("maugmentation","augmentation",augFields,augFields);
|
||
|
||
var talismanFields = ["Talisman","actpen","teffect"];
|
||
convertRS("mtalismans","talismans",talismanFields,talismanFields);
|
||
|
||
var skillFields =["SkillName","SkillNameRank","SkillNameMod"];
|
||
convertRS("mskills","skills",skillFields,skillFields);
|
||
|
||
var fencingFields = ["fencingschool","fencingstyle"];
|
||
convertRS("mfencingstyle","fencingstyle",fencingFields,fencingFields);
|
||
|
||
var fightSpec = ["fightingSpecName"];
|
||
convertRS("mfightingspec","fightingspec",fightSpec,fightSpec);
|
||
|
||
var boatSpec = ["boatingSpecName"];
|
||
convertRS("mboatingspec","boatingspec",boatSpec,boatSpec);
|
||
|
||
var climbSpec = ["climbingSpecName"];
|
||
convertRS("mclimbingspec","climbingspec",climbSpec,climbSpec);
|
||
|
||
var driveSpec = ["driveingSpecName"];
|
||
convertRS("mdriveingspec","driveingspec",driveSpec,driveSpec);
|
||
|
||
var faithSpec = ["faithSpecName"];
|
||
convertRS("mfaithspec","faithspec",faithSpec,faithSpec);
|
||
|
||
var gamSpec = ["gamblingSpecName"];
|
||
convertRS("mgamblingspec","gamblingspec",gamSpec,gamSpec);
|
||
|
||
var gutSpec = ["gutsSpecName"];
|
||
convertRS("mgutsspec","gutsspec",gutSpec,gutSpec);
|
||
|
||
var healSpec = ["healingSpecName"];
|
||
convertRS("mhealingspec","healingspec",healSpec,healSpec);
|
||
|
||
var intSpec = ["intimidateSpecName"];
|
||
convertRS("mintimidatespec","intimidatespec",intSpec,intSpec);
|
||
|
||
var invSpec = ["investigationSpecName"];
|
||
convertRS("minvestigationspec","investigationspec",invSpec,invSpec);
|
||
|
||
var lockSpec = ["lockpickingSpecName"];
|
||
convertRS("mlockpickingspec","lockpickingspec",lockSpec,lockSpec);
|
||
|
||
var notSpec = ["noticeSpecName"];
|
||
convertRS("mnoticespec","noticespec",notSpec,notSpec);
|
||
|
||
var perSpec = ["persuasionSpecName"];
|
||
convertRS("mpersuasionspec","persuasionspec",perSpec,perSpec);
|
||
|
||
var pilotSpec = ["pilotingSpecName"];
|
||
convertRS("mpilotingspec","pilotingspec",pilotSpec,pilotSpec);
|
||
|
||
var psiSpec = ["psionicsSpecName"];
|
||
convertRS("mpsionicsspec","psionicsspec",psiSpec,psiSpec);
|
||
|
||
var repSpec = ["repairSpecName"];
|
||
convertRS("mrepairspec","repairspec",repSpec,repSpec);
|
||
|
||
var ridSpec = ["ridingSpecName"];
|
||
convertRS("mridingspec","ridingspec",repSpec,repSpec);
|
||
|
||
var ritSpec = ["ritualSpecName"];
|
||
convertRS("mritualspec","ritualspec",ritSpec,ritSpec);
|
||
|
||
var shootSpec = ["shootingSpecName"];
|
||
convertRS("mshootingspec","shootingspec",shootSpec,shootSpec);
|
||
|
||
var spellSpec = ["spellcastingSpecName"];
|
||
convertRS("mspellcastingspec","spellcastingspec",spellSpec,spellSpec);
|
||
|
||
var stealthSpec = ["stealthSpecName"];
|
||
convertRS("mstealthspec","stealthspec",stealthSpec,stealthSpec);
|
||
|
||
var streetSpec = ["streetwiseSpecName"];
|
||
convertRS("mstreetwisespec","streetwisespec",streetSpec,streetSpec);
|
||
|
||
var surSpec = ["survivalSpecName"];
|
||
convertRS("msurvivalspec","survivalspec",surSpec,surSpec);
|
||
|
||
var swimSpec = ["swimmingSpecName"];
|
||
convertRS("mswimmingspec","swimmingspec",swimSpec,swimSpec);
|
||
|
||
var tauntSpec = ["tauntSpecName"];
|
||
convertRS("mtauntspec","tauntspec",tauntSpec,tauntSpec);
|
||
|
||
var throwSpec = ["throwingSpecName"];
|
||
convertRS("mthrowingspec","throwingspec",throwSpec,throwSpec);
|
||
|
||
var trackSpec = ["trackingSpecName"];
|
||
convertRS("mtrackingspec","trackingspec",trackSpec,trackSpec);
|
||
|
||
var weirdSpec = ["weirdscienceSpecName"];
|
||
convertRS("mweirdsciencespec","weirdsciencespec",weirdSpec,weirdSpec);
|
||
|
||
//Engrams...
|
||
getSectionIDs("repeating_engrams", function(idArray) {
|
||
if (idArray.length > 0) {
|
||
var oldAttrs = [];
|
||
var wcAttrs = [];
|
||
for(var z=0; z < idArray.length; z++) {
|
||
console.log("@@@@ idArray Loop: "+z);
|
||
oldAttrs[oldAttrs.length] = "repeating_engrams_"+idArray[z]+"_mengramquality";
|
||
oldAttrs[oldAttrs.length] = "repeating_engrams_"+idArray[z]+"_mamsrating";
|
||
oldAttrs[oldAttrs.length] = "repeating_engrams_"+idArray[z]+"_mamsactive";
|
||
|
||
wcAttrs[wcAttrs.length] = "repeating_engrams_"+idArray[z]+"_engramquality";
|
||
wcAttrs[wcAttrs.length] = "repeating_engrams_"+idArray[z]+"_amsrating";
|
||
wcAttrs[wcAttrs.length] = "repeating_engrams_"+idArray[z]+"_amsactive";
|
||
}
|
||
console.log("@@@@ oldAttrs: "+oldAttrs);
|
||
console.log("@@@@ wcAttrs: "+wcAttrs);
|
||
getAttrs(oldAttrs, function(v) {
|
||
const sattrs = {};
|
||
for(var x=0; x < oldAttrs.length; x++) {
|
||
var getMRF = '', putWCRF = '';
|
||
getMRF = oldAttrs[x];
|
||
putWCRF = wcAttrs[x];
|
||
console.log("**** getMrf: "+getMRF);
|
||
console.log("**** putWCRF: "+putWCRF);
|
||
sattrs[putWCRF]=v[getMRF];
|
||
}
|
||
setAttrs(sattrs);
|
||
});
|
||
}
|
||
else {
|
||
console.log("<===== No engrams =====>");
|
||
}
|
||
});
|
||
}
|
||
else { //character is not a mook and no update is necessary
|
||
console.log("**** Character is not a mook...no need to update ****");
|
||
}
|
||
console.log("**** Initialize Statblock ****");
|
||
setAttrs({initializeStatblock: "on"});
|
||
});
|
||
}
|
||
else {
|
||
//Sheet is already upgraded
|
||
console.log("<===== Sheet already upgraded to latest version =====>");
|
||
}
|
||
};
|
||
|
||
on('sheet:opened', function() {
|
||
getAttrs(['character_sheet','initializeStatblock'], function(v) {
|
||
if(v.initializeStatblock === '0') {
|
||
createStatBlock();
|
||
setAttrs({initializeStatblock: 'on'});
|
||
}
|
||
console.log("<===== Begin Sheet Upgrade Conversion Process =====>");
|
||
console.log("Sheet Version: " + v.character_sheet.slice(22));
|
||
const version = parseFloat(v.character_sheet.slice(22)) || 0;
|
||
//if (!version) initializeSheet();
|
||
upgradeSheet(version);
|
||
});
|
||
console.log("**** Updating Sheet Version ****");
|
||
setAttrs({
|
||
character_sheet: sheetVersionPrefix + sheetVersion
|
||
});
|
||
console.log("<===== End Sheet Upgrade Conversion Process =====>");
|
||
});
|
||
|
||
/* ---- End Sheet Version Validation & Update ---- */
|
||
|
||
//Quick Setting Configuration
|
||
on("change:settingconfig", function() {
|
||
getAttrs(["settingconfig"], function(setting) {
|
||
console.log("Setting selected: " + setting.settingconfig);
|
||
if (setting.settingconfig === '1') {
|
||
console.log("<==Setting configuration for 50 Fathoms==>");
|
||
setAttrs({logo: 1,
|
||
background: 2,
|
||
'50fPo8Clams': 1,
|
||
vehicle: 'on',
|
||
sailingShip: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "2") {
|
||
console.log("<==Setting configuration for All For One==>");
|
||
setAttrs({logo: 13,
|
||
background: 10,
|
||
'50fPo8Clams': 5,
|
||
a41archetype: 'on',
|
||
a41motivation: 'on',
|
||
fencinginfo: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "3") {
|
||
console.log("<==Setting configuration for Deadlands: Reloaded==>");
|
||
setAttrs({logo: 6,
|
||
background: 10,
|
||
DLGrit: 'on',
|
||
permInjuries: 'on',
|
||
worstNightmare: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "4") {
|
||
console.log("<==Setting configuration for ETU==>");
|
||
setAttrs({logo: 14,
|
||
background: 1,
|
||
useacademics: 1,
|
||
ETUClass: 1,
|
||
activitiesexams: 1,
|
||
majorminor: 'on',
|
||
magictype: 'on',
|
||
talismans: 1,
|
||
NoPPRule: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "5") {
|
||
console.log("<==Setting configuration for Hellfrost==>");
|
||
setAttrs({logo: 10,
|
||
background: 8,
|
||
hfGlory: 'on',
|
||
NoPPRule: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "6") {
|
||
console.log("<==Setting configuration for Interface Zero 2.0==>");
|
||
setAttrs({logo: 9,
|
||
background: 7,
|
||
izStrain: 'on',
|
||
izFirewall: 'on',
|
||
neuraltoughness: 'on',
|
||
izStreetCred: 'on',
|
||
'50fPo8Clams': 4,
|
||
increasedfatigue: 1,
|
||
augment: 'on',
|
||
izengrams: 'on',
|
||
Lang: 'on',
|
||
tlpOccupation: 'on',
|
||
iztap: 'on',
|
||
vehicle: 'on',
|
||
flyingShip: 'on',
|
||
groundVehicle: 'on',
|
||
Walker: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "7") {
|
||
console.log("<==Setting configuration for Lankhmar==>");
|
||
setAttrs({logo: 12,
|
||
background: 10,
|
||
'50fPo8Clams': 3,
|
||
Corruption: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "8") {
|
||
console.log("<==Setting configuration for The Last Parsec==>");
|
||
setAttrs({logo: 3,
|
||
background: 5,
|
||
izStrain: 'on',
|
||
tlpSpecies: 'on',
|
||
tlpHW: 'on',
|
||
'50fPo8Clams': 4,
|
||
augment: 'on',
|
||
Lang: 'on',
|
||
tlpOccupation: 'on',
|
||
vehicle: 'on',
|
||
flyingShip: 'on',
|
||
groundVehicle: 'on',
|
||
Walker: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "9") {
|
||
console.log("<==Setting configuration for Low Life==>");
|
||
setAttrs({logo: 1,
|
||
background: 1,
|
||
'50fPo8Clams': 2});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "10") {
|
||
console.log("<==Setting configuration for Necessary Evil==>");
|
||
setAttrs({logo: 5,
|
||
background: 6,
|
||
codename: 'on',
|
||
ThreatRating: 'on',
|
||
powerOrigins: 'on',
|
||
NoPPRule: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "11") {
|
||
console.log("<==Setting configuration for Pirates of the Spanish Main==>");
|
||
setAttrs({logo: 2,
|
||
background: 2,
|
||
'50fPo8Clams': 1,
|
||
potsmFame: 'on',
|
||
vehicle: 'on',
|
||
sailingShip: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "12") {
|
||
console.log("<==Setting configuration for Tour of Darkness==>");
|
||
setAttrs({logo: 1,
|
||
background: 1,
|
||
tdsanity: 'on',
|
||
permInjuries: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "13") {
|
||
console.log("<==Setting configuration for Rifts==>");
|
||
setAttrs({logo: 15,
|
||
background: 11,
|
||
augment: 'on',
|
||
'Cybernetics': 1,
|
||
'IconicFramwork': 'on',
|
||
heroicpath: 'on',
|
||
ppe: 'on'/*,
|
||
useISP: 'on'*/});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "14") {
|
||
console.log("<==Setting configuration for Rippers==>");
|
||
setAttrs({logo: 16,
|
||
background: 12,
|
||
ripReason: 'on',
|
||
ripStatus: 'on',
|
||
useRippertech: 'on'});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else if (setting.settingconfig === "0") {
|
||
console.log("<==Setting configuration resetting to defaults==>");
|
||
setAttrs({logo: 1,
|
||
background: 1,
|
||
'50fPo8Clams': 0,
|
||
vehicle: 0,
|
||
sailingShip: 0,
|
||
a41archetype: 0,
|
||
a41motivation: 0,
|
||
fencinginfo: 0,
|
||
DLGrit: 0,
|
||
permInjuries: 0,
|
||
worstNightmare: 0,
|
||
useacademics: 0,
|
||
ETUClass: 0,
|
||
activitiesexams: 0,
|
||
majorminor: 0,
|
||
magictype: 0,
|
||
talismans: 0,
|
||
NoPPRule: 0,
|
||
hfGlory: 0,
|
||
izStrain: 0,
|
||
izFirewall: 0,
|
||
neuraltoughness: 0,
|
||
izStreetCred: 0,
|
||
increasedfatigue: 0,
|
||
augment: 0,
|
||
izengrams: 0,
|
||
Lang: 0,
|
||
tlpOccupation: 0,
|
||
iztap: 0,
|
||
flyingShip: 0,
|
||
groundVehicle: 0,
|
||
Walker: 0,
|
||
Corruption: 0,
|
||
tlpSpecies: 0,
|
||
tlpHW: 0,
|
||
codename: 0,
|
||
ThreatRating: 0,
|
||
powerOrigins: 0,
|
||
potsmFame: 0,
|
||
tdsanity: 0,
|
||
'Cybernetics': 0,
|
||
'IconicFramwork': 0,
|
||
heroicpath: 0,
|
||
ppe: 0,
|
||
/*useISP: 0,*/
|
||
ripReason: 0,
|
||
ripStatus: 0,
|
||
useRippertech: 0});
|
||
console.log("<==Configuration complete==>");
|
||
}
|
||
else {
|
||
console.log("<==Nothing to see here...move along==>");
|
||
/*setAttrs({logo: 1,
|
||
background: 1,
|
||
useacademics: 0,
|
||
majorminor: 0});*/
|
||
}
|
||
});
|
||
});
|
||
|
||
/*****************************
|
||
* Skill Block functions
|
||
*****************************/
|
||
//Initialize the Statblock
|
||
function createStatBlock() {
|
||
console.log("^^^^Call Function to Create Derived Stats Calcs List^^^^");
|
||
derivedStatsBlock();
|
||
console.log("^^^^Call Function to Create Static Skills List^^^^");
|
||
statSkillBlock();
|
||
console.log("^^^^Call Function to Create Repeating Skills List^^^^");
|
||
repeatingSkillBlock();
|
||
console.log("^^^^Call Function to Create Hindrances List^^^^");
|
||
specHindranceBlock();
|
||
console.log("^^^^Call Function to Create Edges List^^^^");
|
||
specEdgesBlock();
|
||
console.log("^^^^Call Function to Create Cybernetics List^^^^");
|
||
specCyberBlock();
|
||
console.log("^^^^Call Function to Create Rippertech List^^^^");
|
||
specRipperBlock();
|
||
console.log("^^^^Call Function to Create Armor List^^^^");
|
||
gearArmorBlock();
|
||
console.log("^^^^Call Function to Create Melee Weapon List^^^^");
|
||
gearMeleeBlock();
|
||
console.log("^^^^Call Function to Create Ranged Weapon List^^^^");
|
||
gearRangedBlock();
|
||
console.log("^^^^Call Function to Create Talisman List^^^^");
|
||
specTalismanBlock();
|
||
console.log("^^^^Call Function to Create Damaging Spell List^^^^");
|
||
specDSpellsBlock();
|
||
console.log("^^^^Call Function to Create Non-Damaging Spell List^^^^");
|
||
specNDSpellsBlock();
|
||
console.log("^^^^Set the intial value for Power Points^^^^");
|
||
setAttrs({ppString: "Power Points: @{PowerPoints|max}"});
|
||
console.log("^^^^All Functions called");
|
||
}
|
||
/*on("change:initializeStatblock", function() {
|
||
createStatBlock();
|
||
});*/
|
||
|
||
function derivedStatsBlock() {
|
||
var dsAcademics = 0;
|
||
var dsCorruption = 0;
|
||
var dsFame = 0;
|
||
var dsFirewall = 0;
|
||
var dsGlory = 0;
|
||
var dsGrit = 0;
|
||
var dsNToughness = 0;
|
||
var dsReason = 0;
|
||
var dsSanity = 0;
|
||
var dsStatus = 0;
|
||
var dsStrain = 0;
|
||
var dsStreetCred = 0;
|
||
getAttrs(["useacademics","Corruption","potsmFame","izFirewall","hfGlory","DLGrit","neuraltoughness","ripReason","tdsanity","ripStatus","izStrain","izStreetCred"],function(value) {
|
||
console.log("^^^Use Academics: "+value.useacademics+"^^^");
|
||
console.log("^^^Use Corruption: "+value.Corruption+"^^^");
|
||
console.log("^^^Use Fame: "+value.potsmFame+"^^^");
|
||
console.log("^^^Use Firewall: "+value.izFirewall+"^^^");
|
||
console.log("^^^Use Glory: "+value.hfGlory+"^^^");
|
||
console.log("^^^Use Grit: "+value.DLGrit+"^^^");
|
||
console.log("^^^Use N Toughness: "+value.neuraltoughness+"^^^");
|
||
console.log("^^^Use Reason: "+value.ripReason+"^^^");
|
||
console.log("^^^Use Sanity: "+value.tdsanity+"^^^");
|
||
console.log("^^^Use Status: "+value.ripStatus+"^^^");
|
||
console.log("^^^Use Strain: "+value.izStrain+"^^^");
|
||
console.log("^^^Use Street Cred: "+value.izStreetCred+"^^^");
|
||
if (value.useacademics != "0") {
|
||
dsAcademics = 1;
|
||
}
|
||
if (value.Corruption != "0") {
|
||
dsCorruption = 1;
|
||
}
|
||
if (value.potsmFame != "0") {
|
||
dsFame = 1;
|
||
}
|
||
if (value.izFirewall != "0") {
|
||
dsFirewall = 1;
|
||
}
|
||
if (value.hfGlory != "0") {
|
||
dsGlory = 1;
|
||
}
|
||
if (value.DLGrit != "0") {
|
||
dsGrit = 1;
|
||
}
|
||
if (value.neuraltoughness != "0") {
|
||
dsNToughness = 1;
|
||
}
|
||
if (value.ripReason != "0") {
|
||
dsReason = 1;
|
||
}
|
||
if (value.tdsanity != "0") {
|
||
dsSanity = 1;
|
||
}
|
||
if (value.ripStatus != "0") {
|
||
dsStatus = 1;
|
||
}
|
||
if (value.izStrain != "0") {
|
||
dsStrain = 1;
|
||
}
|
||
if (value.izStreetCred != "0") {
|
||
dsStreetCred = 1;
|
||
}
|
||
setAttrs({
|
||
dsAcademics: dsAcademics,
|
||
dsCorruption: dsCorruption,
|
||
dsFame: dsFame,
|
||
dsFirewall: dsFirewall,
|
||
dsGlory: dsGlory,
|
||
dsGrit: dsGrit,
|
||
dsNToughness: dsNToughness,
|
||
dsReason: dsReason,
|
||
dsSanity: dsSanity,
|
||
dsStatus: dsStatus,
|
||
dsStrain: dsStrain,
|
||
dsStreetCred: dsStreetCred
|
||
});
|
||
});
|
||
}
|
||
|
||
on("change:useacademics change:corruption change:potsmfame change:izfirewall change:hfglory change:dlgrit change:neuraltoughness change:ripreason change:tdsanity change:ripstatus change:izstrain change:izstreetcred", function() {
|
||
derivedStatsBlock();
|
||
});
|
||
|
||
function statSkillBlock() {
|
||
var statskillblock = '**^{fighting}**: [d@{fighting}';
|
||
console.log("<==Creating Core Skills Statblock!!==>");
|
||
getAttrs(["FightingMod", "staticBoating", "BoatingMod", "staticClimbing", "ClimbingMod", "staticDriving", "DrivingMod", "staticFaith", "FaithMod", "staticGambling", "GamblingMod", "staticGuts", "GutsMod", "staticHealing", "HealingMod", "staticIntimidation", "IntimidationMod", "staticInvestigation", "InvestigationMod", "staticLockpicking", "lockpickingMod", "staticNotice", "NoticeMod", "staticPersuasion", "PersuasionMod", "staticPiloting", "PilotingMod", "staticPsionics", "PsionicsMod", "staticRepair", "RepairMod", "staticRiding", "RidingMod", "staticRitual", "RitualMod", "staticShooting", "ShootingMod", "staticSpellcasting", "SpellcastingMod", "staticStealth", "StealthMod", "staticStreetwise", "StreetwiseMod", "staticSurvival", "SurvivalMod", "staticSwimming", "SwimmingMod", "staticTaunt", "TauntMod", "staticThrowing", "ThrowingMod", "staticTracking", "TrackingMod", "staticWeirdScience","WeirdScienceMod"], function(value) {
|
||
if (value.FightingMod != "0") {
|
||
statskillblock += "+@{FightingMod}](~tFightingRoll)";
|
||
}
|
||
else {
|
||
statskillblock += "](~tFightingRoll)";
|
||
}
|
||
if (value.staticBoating === 'on') {
|
||
console.log("<==Boating is on==>");
|
||
if (value.BoatingMod === "0") {
|
||
statskillblock += ", **^{boating}**: [d@{boating}](~tBoatingRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{boating}**: [d@{boating}+@{BoatingMod}](~tBoatingRoll)";
|
||
}
|
||
}
|
||
if (value.staticClimbing === 'on') {
|
||
console.log("<==Climbing is on==>");
|
||
if (value.ClimbingMod != "0") {
|
||
statskillblock += ", **^{climbing}**: [d@{Climbing}+@{ClimbingMod}](~tClimbingRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{climbing}**: [d@{Climbing}](~tClimbingRoll)";
|
||
}
|
||
}
|
||
if (value.staticDriving === "on") {
|
||
console.log("<==Driving is on==>");
|
||
if (value.DrivingMod != "0") {
|
||
statskillblock += ", **^{driving}**: [d@{Driving}+@{DrivingMod}](~tDrivingRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{driving}**: [d@{Driving}](~tDrivingRoll)";
|
||
}
|
||
}
|
||
if (value.staticFaith === "on") {
|
||
console.log("<==Faith is on==>");
|
||
if (value.FaithMod != "0") {
|
||
statskillblock += ", **^{faith}**: [d@{Faith}+@{FaithMod}](~tFaithRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{faith}**: [d@{Faith}](~tFaithRoll)";
|
||
}
|
||
}
|
||
if (value.staticGambling === "on") {
|
||
console.log("<==Gambling is on==>");
|
||
if (value.GamblingMod != "0") {
|
||
statskillblock += ", **^{gambling}**: [d@{Gambling}+@{GamblingMod}](~tGamblingRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{gambling}**: [d@{Gambling}](~tGamblingRoll)";
|
||
}
|
||
}
|
||
if (value.staticGuts === "on") {
|
||
console.log("<==Guts is on==>");
|
||
if (value.GutsMod != "0") {
|
||
statskillblock += ", **^{guts}**: [d@{Guts}+@{GutsMod}](~tGutsRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{guts}**: [d@{Guts}](~tGutsRoll)";
|
||
}
|
||
}
|
||
if (value.staticHealing === "on") {
|
||
console.log("<==Healing is on==>");
|
||
if (value.HealingMod != "0") {
|
||
statskillblock += ", **^{healing}**: [d@{Healing}+@{HealingMod}](~tHealingRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{healing}**: [d@{Healing}](~tHealingRoll)";
|
||
}
|
||
}
|
||
if (value.staticIntimidation === "on") {
|
||
console.log("<==Intimidation is on==>");
|
||
if (value.IntimidationMod != "0") {
|
||
statskillblock += ", **^{intimidation}**: [d@{Intimidation}+@{IntimidationMod}](~tIntimidationRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{intimidation}**: [d@{Intimidation}](~tIntimidationRoll)";
|
||
}
|
||
}
|
||
if (value.staticInvestigation === "on") {
|
||
console.log("<==Investigation is on==>");
|
||
if (value.InvestigationMod != "0") {
|
||
statskillblock += ", **^{investigation}**: [d@{Investigation}+@{InvestigationMod}](~tInvestigationRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{investigation}**: [d@{Investigation}](~tInvestigationRoll)";
|
||
}
|
||
}
|
||
if (value.staticLockpicking === "on") {
|
||
console.log("<==Lockpicking is on==>");
|
||
if (value.lockpickingMod != "0") {
|
||
statskillblock += ", **^{lockpicking}**: [d@{Lockpicking}+@{LockpickingMod}](~tLockpickingRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{lockpicking}**: [d@{Lockpicking}](~tLockpickingRoll)";
|
||
}
|
||
}
|
||
if (value.staticNotice === "on") {
|
||
console.log("<==Notice is on==>");
|
||
if (value.NoticeMod !="0") {
|
||
statskillblock += ", **^{notice}**: [d@{Notice}+@{NoticeMod}](~tNoticeRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{notice}**: [d@{Notice}](~tNoticeRoll)";
|
||
}
|
||
}
|
||
if (value.staticPersuasion === "on") {
|
||
console.log("<==Persuasion is on==>");
|
||
if (value.PersuasionMod !="0") {
|
||
statskillblock += ", **^{persuasion}**: [d@{Persuasion}+@{PersuasionMod}](~tPersuasionRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{persuasion}**: [d@{Persuasion}](~tPersuasionRoll)";
|
||
}
|
||
}
|
||
if (value.staticPiloting === "on") {
|
||
console.log("<==Piloting is on==>");
|
||
if (value.PilotingMod !="0") {
|
||
statskillblock += ", **^{piloting}**: [d@{Piloting}+@{PilotingMod}](~tPilotingRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{piloting}**: [d@{Piloting}](~tPilotingRoll)";
|
||
}
|
||
}
|
||
if (value.staticPsionics === "on") {
|
||
console.log("<==Psionics is on==>");
|
||
if (value.PsionicsMod !="0") {
|
||
statskillblock += ", **^{psionics}**: [d@{Psionics}+@{PsionicsMod}](~tPsionicsRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{psionics}**: [d@{Psionics}](~tPsionicsRoll)";
|
||
}
|
||
}
|
||
if (value.staticRepair === "on") {
|
||
console.log("<==Repair is on==>");
|
||
if (value.RepairMod !="0") {
|
||
statskillblock += ", **^{repair}**: [d@{Repair}+@{RepairMod}](~tRepairRoll)";
|
||
}
|
||
else {
|
||
statskillblock += ", **^{repair}**: [d@{Repair}](~tRepairRoll)";
|
||
}
|
||
}
|
||
if (value.staticRiding === "on") {
|
||
console.log("<==Riding is on==>");
|
||
if (value.RidingMod !="0") {
|
||
statskillblock += ", **^{riding}**: [d@{Riding}+@{RidingMod}](~tRidingRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{riding}**: [d@{Riding}](~tRidingRoll)";
|
||
}
|
||
}
|
||
if (value.staticRitual === "on") {
|
||
console.log("<==Ritual is on==>");
|
||
if (value.RitualMod !="0") {
|
||
statskillblock += ", **^{ritual}**: [d@{Ritual}+@{RitualMod}](~tRitualRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{ritual}**: [d@{Ritual}](~tRitualRoll)";
|
||
}
|
||
}
|
||
if (value.staticShooting === "on") {
|
||
console.log("<==Shooting is on==>");
|
||
if (value.ShootingMod !="0") {
|
||
statskillblock += ", **^{shooting}**: [d@{Shooting}+@{ShootingMod}](~tShootingRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{shooting}**: [d@{Shooting}](~tShootingRoll)";
|
||
}
|
||
}
|
||
if (value.staticSpellcasting === "on") {
|
||
console.log("<==Spellcasting is on==>");
|
||
if (value.SpellcastingMod !="0") {
|
||
statskillblock += ", **^{spellcasting}**: [d@{Spellcasting}+@{SpellcastingMod}](~tSpellcastingRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{spellcasting}**: [d@{Spellcasting}](~tSpellcastingRoll)";
|
||
}
|
||
}
|
||
if (value.staticStealth === "on") {
|
||
console.log("<==Stealth is on==>");
|
||
if (value.StealthMod !="0") {
|
||
statskillblock += ", **^{stealth}**: [d@{Stealth}+@{StealthMod}](~tStealthRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{stealth}**: [d@{Stealth}](~tStealthRoll)";
|
||
}
|
||
}
|
||
if (value.staticStreetwise === "on") {
|
||
console.log("<==Streetwise is on==>");
|
||
if (value.StreetwiseMod !="0") {
|
||
statskillblock += ", **^{streetwise}**: [d@{Streetwise}+@{StreetwiseMod}](~tStreetwiseRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{streetwise}**: [d@{Streetwise}](~tStreetwiseRoll)";
|
||
}
|
||
}
|
||
if (value.staticSurvival === "on") {
|
||
console.log("<==Survival is on==>");
|
||
if (value.SurvivalMod !="0") {
|
||
statskillblock += ", **^{survival}**: [d@{Survival}+@{SurvivalMod}](~tSurvivalRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{survival}**: [d@{Survival}](~tSurvivalRoll)";
|
||
}
|
||
}
|
||
if (value.staticSwimming === "on") {
|
||
console.log("<==Swimming is on==>");
|
||
if (value.SwimmingMod !="0") {
|
||
statskillblock += ", **^{swimming}**: [d@{Swimming}+@{SwimmingMod}](~tSwimmingRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{swimming}**: [d@{Swimming}](~tSwimmingRoll)";
|
||
}
|
||
}
|
||
if (value.staticTaunt === "on") {
|
||
console.log("<==Taunt is on==>");
|
||
if (value.TauntMod !="0") {
|
||
statskillblock += ", **^{taunt}**: [d@{Taunt}+@{TauntMod}](~tTauntRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{taunt}**: [d@{Taunt}](~tTauntRoll)";
|
||
}
|
||
}
|
||
if (value.staticThrowing === "on") {
|
||
console.log("<==Throwing is on==>");
|
||
if (value.ThrowingMod !="0") {
|
||
statskillblock += ", **^{throwing}**: [d@{Throwing}+@{ThrowingMod}](~tThrowingRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{throwing}**: [d@{Throwing}](~tThrowingRoll)";
|
||
}
|
||
}
|
||
if (value.staticTracking === "on") {
|
||
console.log("<==Tracking is on==>");
|
||
if (value.TrackingMod !="0") {
|
||
statskillblock += ", **^{tracking}**: [d@{Tracking}+@{TrackingMod}](~tTrackingRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{tracking}**: [d@{Tracking}](~tTrackingRoll)";
|
||
}
|
||
}
|
||
if (value.staticWeirdScience === "on") {
|
||
console.log("<==WeirdScience is on==>");
|
||
if (value.WeirdScienceMod !="0") {
|
||
statskillblock += ", **^{weird-science}**: [d@{WeirdScience}+@{WeirdScienceMod}](~tWeirdScienceRoll)";
|
||
|
||
}
|
||
else {
|
||
statskillblock += ", **^{weird-science}**: [d@{WeirdScience}](~tWeirdScienceRoll)";
|
||
}
|
||
}
|
||
setAttrs({staticSkillBlock: statskillblock});
|
||
});
|
||
}
|
||
|
||
//Set Static Skill Statblock information
|
||
on("change:staticboating change:staticclimbing change:staticdriving change:staticfaith change:staticgambling change:staticguts change:statichealing change:staticintimidation change:staticinvestigation change:staticlockpicking change:staticnotice change:staticpersuasion change:staticpiloting change:staticpsionics change:staticrepair change:staticriding change:staticritual change:staticshooting change:staticspellcasting change:staticstealth change:staticstreetwise change:staticsurvival change:staticswimming change:statictaunt change:staticthrowing change:statictracking change:staticweirdscience change:fightingmod change:boatingmod change:climbingmod change:drivingmod change:faithmod change:gamblingmod change:gutsmod change:healingmod change:intimidationmod change:investigationmod change:lockpickingmod change:noticemod change:persuasionmod change:pilotingmod change:psionicsmod change:repairmod change:ridingmod change:ritualmod change:shootingmod change:spellcastingmod change:stealthmod change:streetwisemod change:survivalmod change:swimmingmod change:tauntmod change:throwingmod change:trackingmod change:weirdsciencemod", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
statSkillBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
//Set Repeating Skill Statblock information
|
||
function repeatingSkillBlock() {
|
||
console.log("<==Creating Repeating Skills Statblock!!==>");
|
||
var repstatblockskill = "";
|
||
getSectionIDs("repeating_skills", function(skillsarray) {
|
||
console.log("<==Got Section IDs!!==>");
|
||
if (skillsarray.length > 0) {
|
||
console.log("**** Number of Rows in Repeating Skills: " + skillsarray.length +" ****");
|
||
for(var i=0; i < skillsarray.length; i++) {
|
||
console.log("~~~~ Iteration " + i + " ~~~~");
|
||
repstatblockskill += ", **@{repeating_skills_$"+i+"_SkillName}**: [d@{repeating_skills_$"+i+"_SkillNameRank}+@{repeating_skills_$"+i+"_SkillNameMod}](~repeating_skills_$"+i+"_tSkillRoll)";
|
||
/*var skillMod = [];
|
||
skillMod[0] = "repeating_skills_"+idarray[i]+"_SkillNameMod";
|
||
getAttrs(skillMod, (value) => {
|
||
console.log("**** Skill Mod: "+value[skillMod]+" ****");
|
||
if (value[skillMod] != "0") {
|
||
repstatblockskill += ", **@{repeating_skills_$"+i+"_SkillName}**: [d@{repeating_skills_$"+i+"_SkillNameRank}+@{repeating_skills_$"+i+"_SkillNameMod}](~repeating_skills_$"+i+"_tSkillRoll)";
|
||
}
|
||
else {
|
||
repstatblockskill += ", **@{repeating_skills_$"+i+"_SkillName}**: [d@{repeating_skills_$"+i+"_SkillNameRank}](~repeating_skills_$"+i+"_tSkillRoll)";
|
||
}
|
||
});*/
|
||
}
|
||
setAttrs({repSkillBlock: repstatblockskill});
|
||
}
|
||
else {
|
||
console.log("!!! No Repeating Rows to Find !!!");
|
||
}
|
||
});
|
||
}
|
||
|
||
on("change:repeating_skills remove:repeating_skills", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
//repeatingSkillBlock();
|
||
/*getSectionIDs("skills", function(skillsarray) {
|
||
console.log("Number of Skills in Repeating Section: " + skillsarray.length);
|
||
});*/
|
||
repeatingSkillBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
//Set Special Abilities (Hindrances & Edges) for Statblock
|
||
function specHindranceBlock() {
|
||
console.log("<==Creating Hindrance Statblock!!==>");
|
||
/*getSectionIDs("mhindrances", function(midarray) {
|
||
console.log("****");
|
||
console.log("** Number of Mook Hindrances:" + midarray.length);
|
||
console.log("****");
|
||
});*/
|
||
var specHindrances = "";
|
||
var numHindrances = 0;
|
||
getSectionIDs("repeating_hindrances", function(idarray) {
|
||
numHindrances = idarray.length;
|
||
console.log("****");
|
||
console.log("** Number of Hindrances:" + numHindrances);
|
||
console.log("****");
|
||
console.log("####");
|
||
console.log("## Hindrance ID Array: " + idarray);
|
||
console.log("####");
|
||
for(var i=0; i<idarray.length; i++) {
|
||
specHindrances += "<li>**@{repeating_hindrances_$"+i+"_hindrance}**: @{repeating_hindrances_$"+i+"_hindrancedescription}</li>";
|
||
}
|
||
console.log("**** Special Abilities ("+numHindrances+"): "+specHindrances+" ****");
|
||
setAttrs({
|
||
specHindrances: specHindrances,
|
||
numHindrances: numHindrances
|
||
});
|
||
});
|
||
}
|
||
|
||
function specEdgesBlock() {
|
||
|
||
console.log("<==Creating Edges Statblock!!==>");
|
||
var specEdges = "";
|
||
var numEdges = 0;
|
||
getSectionIDs("repeating_edges", function(idarray) {
|
||
numEdges = idarray.length;
|
||
for(var i=0; i<idarray.length; i++) {
|
||
specEdges += "<li>**@{repeating_edges_$"+i+"_edge}**: @{repeating_edges_$"+i+"_edgedescription}</li>";
|
||
}
|
||
console.log("**** Special Abilities ("+numEdges+"): "+specEdges+" ****");
|
||
setAttrs({
|
||
specEdges: specEdges,
|
||
numEdges: numEdges
|
||
});
|
||
});
|
||
}
|
||
|
||
function specCyberBlock() {
|
||
|
||
console.log("<==Creating Cybernetics Statblock!!==>");
|
||
var specCyber = "";
|
||
var numCyber = 0;
|
||
getSectionIDs("repeating_augmentation", function(idarray) {
|
||
numEdges = idarray.length;
|
||
for(var i=0; i<idarray.length; i++) {
|
||
specCyber += "<li>**@{repeating_augmentation_$"+i+"_augment}**: @{repeating_augmentation_$"+i+"_augDeets}</li>";
|
||
}
|
||
console.log("**** Special Abilities ("+numCyber+"): "+specCyber+" ****");
|
||
setAttrs({
|
||
specCyber: specCyber,
|
||
numCyber: numCyber
|
||
});
|
||
});
|
||
}
|
||
|
||
function specRipperBlock() {
|
||
|
||
console.log("<==Creating Rippertech Statblock!!==>");
|
||
var specRipper = "";
|
||
var numRipper = 0;
|
||
getSectionIDs("repeating_rippertech", function(idarray) {
|
||
numRipper = idarray.length;
|
||
for(var i=0; i<idarray.length; i++) {
|
||
specRipper += "<li>**@{repeating_rippertech_$"+i+"_RTtype}**: @{repeating_rippertech_$"+i+"_RTinfo} [Roll Damage](~repeating_rippertech_$"+i+"_tRTdmgRoll)</li>";
|
||
}
|
||
console.log("**** Special Abilities ("+numRipper+"): "+specRipper+" ****");
|
||
setAttrs({
|
||
specRipper: specRipper,
|
||
numRipper: numRipper
|
||
});
|
||
});
|
||
}
|
||
|
||
on("change:repeating_hindrances remove:repeating_hindrances", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
specHindranceBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
on("change:repeating_edges remove:repeating_edges", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
specEdgesBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
on("change:repeating_augmentation remove:repeating_augmentation", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
specCyberBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
on("change:repeating_rippertech remove:repeating_rippertech", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
specRipperBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
//
|
||
//Set up Gear Statblock
|
||
//
|
||
//Armor
|
||
function gearArmorBlock() {
|
||
console.log("<==Creating Armor Statblock!!==>");
|
||
var armorBlock = "";
|
||
var armorNum = 0;
|
||
getSectionIDs("repeating_armor", function(idarray) {
|
||
armorNum += idarray.length;
|
||
if (idarray.length > 0) {
|
||
for(var i=0; i < idarray.length; i++) {
|
||
if (i === 0) {
|
||
armorBlock += "@{repeating_armor_$"+i+"_ArmorType} (+@{repeating_armor_$"+i+"_ArmorTypeProtection})";
|
||
}
|
||
else {
|
||
armorBlock += ", @{repeating_armor_$"+i+"_ArmorType} (+@{repeating_armor_$"+i+"_ArmorTypeProtection})";
|
||
}
|
||
}
|
||
setAttrs({
|
||
armorBlock: armorBlock,
|
||
armorNum: armorNum
|
||
});
|
||
}
|
||
else {
|
||
setAttrs({
|
||
armorBlock: armorBlock,
|
||
armorNum: armorNum
|
||
});
|
||
}
|
||
|
||
});
|
||
}
|
||
on("change:repeating_armor remove:repeating_armor", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
gearArmorBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
function gearMeleeBlock() {
|
||
console.log("<==Creating Repeating Melee Statblock!!==>");
|
||
getSectionIDs("repeating_meleeweapons", function(mweaparray) {
|
||
console.log("<==Got Section IDs!!==>");
|
||
if (mweaparray.length > 0) {
|
||
var meleeNum = mweaparray.length;
|
||
console.log("**** Number of Rows in Repeating Melee Weapons: " + mweaparray.length +" ****");
|
||
var weapmods = [];
|
||
for (var i=0; i < mweaparray.length; i++) {
|
||
console.log("Created entry for Weapon Mods list");
|
||
weapmods[weapmods.length] = "repeating_meleeweapons_"+mweaparray[i]+"_MDmgMod";
|
||
}
|
||
weapmods[weapmods.length] = "armorNum";
|
||
getAttrs(weapmods, function(value) {
|
||
console.log("Got the attribute Values");
|
||
//var armorNum = weapmods[weapmods.length];
|
||
console.log("armorNum value: " + value.armorNum);
|
||
if (value.armorNum > 0) {
|
||
var repstatblockmelee = ", ";
|
||
}
|
||
else {
|
||
var repstatblockmelee = "";
|
||
}
|
||
for(var i=0; i < mweaparray.length; i++) {
|
||
if (i > 0) {
|
||
repstatblockmelee +=", ";
|
||
}
|
||
var curMod = weapmods[i];
|
||
console.log("~~~~ Iteration " + i + " ~~~~");
|
||
console.log("**** Skill Mod: "+value[curMod]+" ****");
|
||
if (value[curMod] != "0") {
|
||
repstatblockmelee += "**@{repeating_meleeweapons_$"+i+"_WeaponType}**: [STR+@{repeating_meleeweapons_$"+i+"_MeleeDieNum}d@{repeating_meleeweapons_$"+i+"_DmgType}+@{repeating_meleeweapons_$"+i+"_MDmgMod}](~repeating_meleeweapons_$"+i+"_tMeleeWeapon)";
|
||
}
|
||
else {
|
||
repstatblockmelee += "**@{repeating_meleeweapons_$"+i+"_WeaponType}**: [STR+@{repeating_meleeweapons_$"+i+"_MeleeDieNum}d@{repeating_meleeweapons_$"+i+"_DmgType}](~repeating_meleeweapons_$"+i+"_tMeleeWeapon)";
|
||
}
|
||
}
|
||
setAttrs({meleeBlock: repstatblockmelee,
|
||
meleeNum: meleeNum
|
||
});
|
||
});
|
||
|
||
}
|
||
else {
|
||
console.log("!!! No Repeating Rows to Find !!!");
|
||
setAttrs({meleeBlock: "",
|
||
meleeNum: 0});
|
||
}
|
||
});
|
||
}
|
||
|
||
on("change:repeating_meleeweapons:weapontype change:repeating_meleeweapons:mdmgmod change:repeating_meleeweapons:meleedienum remove:repeating_meleeweapons change:armorNum", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
gearMeleeBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
function gearRangedBlock() {
|
||
console.log("<==Creating Repeating Ranged Statblock!!==>");
|
||
getSectionIDs("repeating_rangeweapons", function(rweaparray) {
|
||
console.log("<==Got Section IDs!!==>");
|
||
if (rweaparray.length > 0) {
|
||
var rangeNum = rweaparray.length;
|
||
console.log("**** Number of Rows in Repeating Range Weapons: " + rweaparray.length +" ****");
|
||
var weapmods = [];
|
||
for (var i=0; i < rweaparray.length; i++) {
|
||
console.log("Created entry for Weapon Mods list");
|
||
weapmods[weapmods.length] = "repeating_meleeweapons_"+rweaparray[i]+"_RDmgMod";
|
||
}
|
||
weapmods[weapmods.length] = "armorNum";
|
||
weapmods[weapmods.length] = "meleeNum";
|
||
getAttrs(weapmods, function(value) {
|
||
console.log("Got the attribute Values");
|
||
//var armorNum = weapmods[weapmods.length];
|
||
console.log("armorNum value: " + value.armorNum);
|
||
gearNum = value.armorNum + value.meleeNum;
|
||
if (gearNum > 0) {
|
||
var repstatblockrange = ", ";
|
||
}
|
||
else {
|
||
var repstatblockrange = "";
|
||
}
|
||
for(var i=0; i < rweaparray.length; i++) {
|
||
if (i > 0) {
|
||
repstatblockrange +=", ";
|
||
}
|
||
var curMod = weapmods[i];
|
||
console.log("~~~~ Iteration " + i + " ~~~~");
|
||
console.log("**** Skill Mod: "+value[curMod]+" ****");
|
||
if (value[curMod] != "0") {
|
||
repstatblockrange += "**@{repeating_rangeweapons_$"+i+"_RWeaponType}**: [@{repeating_rangeweapons_$"+i+"_NoDmgDice}@{repeating_rangeweapons_$"+i+"_RDmgType}+@{repeating_rangeweapons_$"+i+"_RDmgMod}](~repeating_rangeweapons_$"+i+"_tRangeWeaponRoll)";
|
||
}
|
||
else {
|
||
repstatblockrange += "**@{repeating_rangeweapons_$"+i+"_RWeaponType}**: [@{repeating_rangeweapons_$"+i+"_NoDmgDice}@{repeating_rangeweapons_$"+i+"_RDmgType}](~repeating_rangeweapons_$"+i+"_tRangeWeaponRoll)";
|
||
}
|
||
}
|
||
setAttrs({rangeBlock: repstatblockrange,
|
||
rangeNum: rangeNum
|
||
});
|
||
});
|
||
|
||
}
|
||
else {
|
||
console.log("!!! No Repeating Rows to Find !!!");
|
||
setAttrs({rangeBlock: "",
|
||
rangeNum: 0
|
||
});
|
||
}
|
||
});
|
||
}
|
||
|
||
on("change:meleeNum change:armorNum change:repeating_rangeweapons:rdmgmod change:repeating_rangeweapons:nodmgdice change:repeating_rangeweapons:rweapontype change:repeating_rangeweapons:rdmgtype remove:repeating_rangeweapons ", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
gearRangedBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
function specTalismanBlock() {
|
||
console.log("<==Creating Talisman Statblock!!==>");
|
||
var specTalisman = "";
|
||
var numTalisman = 0;
|
||
getSectionIDs("repeating_talismans", function(idarray) {
|
||
numTalisman = idarray.length;
|
||
for(var i=0; i<idarray.length; i++) {
|
||
specTalisman += "<li>**@{repeating_talismans_$"+i+"_Talisman} (@{repeating_talismans_$"+i+"_actpen})**: @{repeating_talismans_$"+i+"_teffect} [Activate](~repeating_talismans_$"+i+"_tActivation)</li>";
|
||
}
|
||
console.log("**** Talismans ("+numTalisman+"): "+specTalisman+" ****");
|
||
setAttrs({
|
||
specTalisman: specTalisman,
|
||
numTalisman: numTalisman
|
||
});
|
||
});
|
||
}
|
||
|
||
on("change:repeating_talismans:talisman remove:repeating_talismans", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
specTalismanBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
function specDSpellsBlock() {
|
||
console.log("<==Creating Damaging Spell Statblock!!==>");
|
||
var specDSpells = "";
|
||
var numDSpells = 0;
|
||
getSectionIDs("repeating_dmgspells", function(idarray) {
|
||
numDSpells = idarray.length;
|
||
for(var i=0; i<idarray.length; i++) {
|
||
specDSpells += "<li>**@{repeating_dmgspells_$"+i+"_Spell}**: @{repeating_dmgspells_$"+i+"_DmgSpellNotes} [Roll Damage](~repeating_dmgspells_$"+i+"_tSpell)</li>";
|
||
}
|
||
console.log("**** Special Abilities ("+numDSpells+"): "+specDSpells+" ****");
|
||
setAttrs({
|
||
specDSpells: specDSpells,
|
||
numDSpells: numDSpells
|
||
});
|
||
});
|
||
}
|
||
|
||
function specNDSpellsBlock() {
|
||
console.log("<==Creating Non-Damaging Spell Statblock!!==>");
|
||
var specNDSpells = "";
|
||
var numNDSpells = 0;
|
||
getSectionIDs("repeating_ndspells", function(idarray) {
|
||
numDSpells = idarray.length;
|
||
for(var i=0; i<idarray.length; i++) {
|
||
specNDSpells += "<li>**@{repeating_ndspells_$"+i+"_NDSpell}**: @{repeating_ndspells_$"+i+"_NDSpellNotes}</li>";
|
||
}
|
||
console.log("**** Special Abilities ("+numNDSpells+"): "+specNDSpells+" ****");
|
||
setAttrs({
|
||
specNDSpells: specNDSpells,
|
||
numNDSpells: numNDSpells
|
||
});
|
||
});
|
||
}
|
||
|
||
on("change:repeating_dmgspells:spell remove:repeating_dmgspells", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
//create string for Damaging Spells
|
||
specDSpellsBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
on("change:repeating_ndspells:ndspell remove:repeating_ndspells", function() {
|
||
getAttrs(["initializeStatblock"], function(sbinit) {
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
//create string for Damaging Spells
|
||
specNDSpellsBlock();
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
});
|
||
});
|
||
|
||
on("change:ppe change:useisp change:nopprule change:usepowertypes change:magictype change:powerpoints_max change:innerstrpts_max", function() {
|
||
var powerType = "";
|
||
var ppString = "";
|
||
getAttrs(["initializeStatblock","ppe","useISP","NoPPRule","usePowerTypes","magictype"], function(sbinit) {
|
||
if (sbinit.usePowerTypes === "0") { //Does not use Power Types
|
||
powerType = "Spells";
|
||
}
|
||
else {
|
||
//determine the power type
|
||
console.log("***Power Type: "+sbinit.magictype+" ***");
|
||
switch(sbinit.magictype) {
|
||
case '1':
|
||
powerType = 'Miracles';
|
||
break;
|
||
case '2':
|
||
powerType = 'Psionic Powers';
|
||
break;
|
||
case '3':
|
||
powerType = 'Spells';
|
||
break;
|
||
case '4':
|
||
powerType = 'Rituals';
|
||
break;
|
||
case '5':
|
||
powerType = 'Weird Science Gadgets';
|
||
break;
|
||
}
|
||
}
|
||
if (sbinit.initializeStatblock === "on") {
|
||
console.log("Statblock already initialized, update it");
|
||
if (sbinit.NoPPRule === "0") { //is using Power Points...
|
||
if (sbinit.ppe === "0") { //Not using PPE
|
||
ppString += "Power Points: @{PowerPoints|max}";
|
||
}
|
||
else {
|
||
ppString += "PPE: @{PowerPoints|max}";
|
||
}
|
||
if(sbinit.useISP === "0") { //Not using ISP
|
||
console.log("** Not using ISP **");
|
||
}
|
||
else {
|
||
ppString += "; ISP: @{InnerStrPts|max}";
|
||
}
|
||
}
|
||
else { //Not using Power Points
|
||
console.log("** Not using Power Points **");
|
||
}
|
||
}
|
||
else {
|
||
console.log("Statblock not initialized, do not update the statblock");
|
||
}
|
||
setAttrs({ppString: ppString,
|
||
powerType: powerType
|
||
});
|
||
});
|
||
});
|
||
|
||
//Set Rank according to the XP value
|
||
on("sheet:opened change:xp change:rank", function() {
|
||
getAttrs(["xp", "rank", "class"], function(value) {
|
||
console.log("xp value: " + value.xp);
|
||
console.log("rank value: " + value.rank);
|
||
var xpVal = parseInt(value.xp)||0;
|
||
console.log(xpVal);
|
||
if (xpVal >=80) {
|
||
console.log("Setting rank to Legendary");
|
||
setAttrs({Rank: 5});
|
||
console.log("Setting class to Grad Student");
|
||
setAttrs({Class: 5});
|
||
}
|
||
else if (xpVal >=60) {
|
||
console.log("Setting rank to Heroic");
|
||
setAttrs({Rank: 4});
|
||
console.log("Setting class to Senior");
|
||
setAttrs({Class: 4});
|
||
}
|
||
else if (xpVal >=40) {
|
||
console.log("Setting rank to Veteran");
|
||
setAttrs({Rank: 3});
|
||
console.log("Setting class to Junior");
|
||
setAttrs({Class: 3});
|
||
}
|
||
else if (xpVal >=20) {
|
||
console.log("Setting rank to Seasoned");
|
||
setAttrs({Rank: 2});
|
||
console.log("Setting class to Sophmore");
|
||
setAttrs({Class: 2});
|
||
}
|
||
else {
|
||
console.log("Setting rank to Novice");
|
||
setAttrs({Rank: 1});
|
||
console.log("Setting class to Freshman");
|
||
setAttrs({Class: 1});
|
||
}
|
||
});
|
||
});
|
||
//End Rank
|
||
|
||
//Set Toughness (Regular and Neural)
|
||
on("sheet:opened change:vigor change:vimod change:toughness change:ntoughness", function() {
|
||
getAttrs(["vigor", "vimod"], function(vvalue) {
|
||
console.log("vigor value: " + vvalue.vigor);
|
||
console.log("vimod value: " + vvalue.vimod);
|
||
var Vigor = parseInt(vvalue.vigor)||0;
|
||
var ViMod = parseInt(vvalue.vimod)||0;
|
||
var totVigor = Vigor + ViMod;
|
||
setAttrs({ toughness: Math.floor(totVigor/2) + 2 });
|
||
setAttrs({ ntoughness: Math.floor(totVigor/2) + 2 });
|
||
});
|
||
});
|
||
|
||
//Set Mook Neural Toughness
|
||
on("sheet:opened change:mvigor change:mvimod change:mtoughness change:mntoughness", function() {
|
||
getAttrs(["mvigor", "mvimod"], function(vvalue) {
|
||
console.log("vigor value: " + vvalue.mvigor);
|
||
console.log("vimod value: " + vvalue.mvimod);
|
||
var Vigor = parseInt(vvalue.mvigor)||0;
|
||
var ViMod = parseInt(vvalue.mvimod)||0;
|
||
var totVigor = Vigor + ViMod;
|
||
setAttrs({ mntoughness: Math.floor(totVigor/2) + 2 });
|
||
});
|
||
});
|
||
|
||
//Set Max Fatigue
|
||
on("change:increasedfatigue", function() {
|
||
getAttrs(["increasedfatigue", "fatigue_max"], function(vvalue) {
|
||
console.log("Increase Fatigue value: " + vvalue.increasedfatigue);
|
||
console.log("Max Fatigue value: " + vvalue.fatigue_max);
|
||
if (vvalue.increasedfatigue === "1") {
|
||
console.log("Increase Max Fatigue to 3");
|
||
setAttrs({fatigue_max: 3});
|
||
}
|
||
else {
|
||
setAttrs({ fatigue_max: 2 });
|
||
}
|
||
});
|
||
});
|
||
|
||
//Set Parry
|
||
on("sheet:opened change:fighting change:fightingmod change:parry change:parryMod", function() {
|
||
getAttrs(["fighting", "FightingMod", "parryMod"], function(pvalue) {
|
||
console.log("fighting value: " + pvalue.fighting);
|
||
console.log("mod value: " + pvalue.FightingMod);
|
||
console.log("parry mod: " + pvalue.parryMod);
|
||
var Fighting = parseInt(pvalue.fighting);
|
||
var FightingMod = parseInt(pvalue.FightingMod);
|
||
var totFighting = Fighting + FightingMod;
|
||
var parryMod = parseInt(pvalue.parryMod);
|
||
var parryCalc = Math.floor(totFighting/2) + 2;
|
||
setAttrs({ parry: parryCalc });
|
||
setAttrs({ parryCur: parryCalc + parryMod });
|
||
});
|
||
});
|
||
|
||
//Example of SimpleSum usage
|
||
//on('change:repeating_weapons',function(){
|
||
// TAS.repeatingSimpleSum('weapons','cost','spentbudget');
|
||
//});
|
||
|
||
// Calculate Strain
|
||
on('change:repeating_augmentation remove:repeating_augmentation',function(){
|
||
TAS.repeatingSimpleSum('augmentation','augStrain','totalStrain');
|
||
});
|
||
// Calculate Mook Strain
|
||
on('change:repeating_maugmentation remove:repeating_maugmentation',function(){
|
||
TAS.repeatingSimpleSum('maugmentation','maugStrain','mtotalStrain');
|
||
});
|
||
|
||
//Set Current Strain
|
||
on('change:totalstrain', function() {
|
||
getAttrs(["totalStrain"], function(svalue) {
|
||
var strain = parseInt(svalue.totalStrain)||0;
|
||
setAttrs({ StrainCur: strain });
|
||
});
|
||
});
|
||
//Set Current Mook Strain
|
||
on('change:mtotalstrain', function() {
|
||
getAttrs(["mtotalStrain"], function(svalue) {
|
||
var strain = parseInt(svalue.mtotalStrain)||0;
|
||
setAttrs({ mStrainCur: strain });
|
||
});
|
||
});
|
||
|
||
//Calculate Max Strain
|
||
on("sheet:opened change:strain change:strainmod", function() {
|
||
getAttrs(["strain", "StrainMod"], function(svalue) {
|
||
console.log("strain value: " + svalue.strain);
|
||
console.log("mod value: " + svalue.StrainMod);
|
||
var base = parseInt(svalue.strain)||0;
|
||
var sMod = parseInt(svalue.StrainMod)||0;
|
||
var maxStrain = base + sMod;
|
||
setAttrs({ strain_max: maxStrain });
|
||
});
|
||
});
|
||
//Calculate Mook Max Strain
|
||
on("change:mstrain change:mstrainmod", function() {
|
||
getAttrs(["mstrain", "mStrainMod"], function(svalue) {
|
||
console.log("strain value: " + svalue.mstrain);
|
||
console.log("mod value: " + svalue.mStrainMod);
|
||
var base = parseInt(svalue.mstrain)||0;
|
||
var sMod = parseInt(svalue.mStrainMod)||0;
|
||
var maxStrain = base + sMod;
|
||
setAttrs({ mstrain_max: maxStrain });
|
||
});
|
||
});
|
||
|
||
//Visual Cue of Strain(ger) Danger (Wild Card)
|
||
on("change:strain_max change:totalstrain", function() {
|
||
console.log("<====== Checking for Strain Fatigue ======>");
|
||
getAttrs(["Strain_max","totalStrain"], function(cvalue) {
|
||
console.log("max strain: " + cvalue.Strain_max);
|
||
console.log("tot strain: " + cvalue.totalStrain);
|
||
var max_Strain = parseInt(cvalue.Strain_max)||0;
|
||
var tot_Strain = parseInt(cvalue.totalStrain)||0;
|
||
console.log("maxStrain = " + typeof max_Strain);
|
||
console.log("totStrain = " + typeof tot_Strain);
|
||
strainzone = Math.floor(parseFloat((tot_Strain / max_Strain)) * 100);
|
||
console.log("Danger Zone: " + strainzone);
|
||
if (strainzone >= 100) {
|
||
console.log("At or exceeded Max Strain");
|
||
setAttrs({straincrit: 1,
|
||
straindanger: 0});
|
||
}
|
||
else if (strainzone >= 75) {
|
||
console.log("Nearing Max Strain");
|
||
setAttrs({straincrit: 0,
|
||
straindanger: 1});
|
||
}
|
||
else {
|
||
console.log("Nothing to worry about yet");
|
||
setAttrs({straincrit: 0,
|
||
straindanger: 0});
|
||
}
|
||
});
|
||
});
|
||
|
||
//Visual Cue of Strain(ger) Danger (Mook)
|
||
on("change:mstrain_max change:mtotalstrain", function() {
|
||
console.log("<====== Checking for Strain Fatigue ======>");
|
||
getAttrs(["mStrain_max","mtotalStrain"], function(cvalue) {
|
||
console.log("max strain: " + cvalue.mStrain_max);
|
||
console.log("tot strain: " + cvalue.mtotalStrain);
|
||
var max_Strain = parseInt(cvalue.mStrain_max)||0;
|
||
var tot_Strain = parseInt(cvalue.mtotalStrain)||0;
|
||
console.log("maxStrain = " + typeof max_Strain);
|
||
console.log("totStrain = " + typeof tot_Strain);
|
||
strainzone = Math.floor(parseFloat((tot_Strain / max_Strain)) * 100);
|
||
console.log("Danger Zone: " + strainzone);
|
||
if (strainzone >= 100) {
|
||
console.log("At or exceeded Max Strain");
|
||
setAttrs({mstraincrit: 1,
|
||
mstraindanger: 0});
|
||
}
|
||
else if (strainzone >= 75) {
|
||
console.log("Nearing Max Strain");
|
||
setAttrs({mstraincrit: 0,
|
||
mstraindanger: 1});
|
||
}
|
||
else {
|
||
console.log("Nothing to worry about yet");
|
||
setAttrs({mstraincrit: 0,
|
||
mstraindanger: 0});
|
||
}
|
||
});
|
||
});
|
||
|
||
//Set TAP Range
|
||
on("sheet:opened change:smarts change:smmod", function() {
|
||
getAttrs(["smarts", "smmod", "taprange"], function(vvalue) {
|
||
console.log("Smarts value: " + vvalue.smarts);
|
||
console.log("Smarts Mod value: " + vvalue.smmod);
|
||
var smartsval = parseInt(vvalue.smarts)||0;
|
||
var smodval = parseInt(vvalue.smmod)||0;
|
||
var totrange = smartsval + smodval;
|
||
|
||
setAttrs({taprange: totrange});
|
||
});
|
||
});
|
||
|
||
//Set Mook TAP Range
|
||
on("sheet:opened change:msmarts change:msmmod", function() {
|
||
getAttrs(["msmarts", "msmmod", "mtaprange"], function(vvalue) {
|
||
console.log("Smarts value: " + vvalue.msmarts);
|
||
console.log("Smarts Mod value: " + vvalue.msmmod);
|
||
var smartsval = parseInt(vvalue.msmarts)||0;
|
||
var smodval = parseInt(vvalue.msmmod)||0;
|
||
var totrange = smartsval + smodval;
|
||
|
||
setAttrs({mtaprange: totrange});
|
||
});
|
||
});
|
||
|
||
// Calculate Armor Weights
|
||
on('change:repeating_armor remove:repeating_armor',function(){
|
||
TAS.repeatingSimpleSum('armor','ArmorTypeWeight','armortotalweightcarried');
|
||
});
|
||
|
||
// Calculate Melee Weapon Weights
|
||
on('change:repeating_meleeweapons remove:repeating_meleeweapons',function(){
|
||
TAS.repeatingSimpleSum('meleeweapons','WeaponWeight','meleetotalweightcarried');
|
||
});
|
||
|
||
// Calculate Range Weapon Weights
|
||
on('change:repeating_rangeweapons remove:repeating_rangeweapons',function(){
|
||
TAS.repeatingSimpleSum('rangeweapons','RWeaponWeight','rangedtotalweightcarried');
|
||
});
|
||
|
||
// Calculate Gear Weights
|
||
on('change:repeating_gear remove:repeating_gear',function(){
|
||
TAS.repeatingSimpleSum('gear','itemWeight','geartotalweightcarried');
|
||
});
|
||
|
||
//Calculate Load Limit
|
||
on("sheet:opened change:strength change:stmod change:loadlimitmulitplier change:loadlimitmod",function(){
|
||
//'use strict';
|
||
getAttrs(["strength", "stMod", "loadlimitmulitplier", "loadlimitmod"], function(lvalue) {
|
||
console.log("strength value: " + lvalue.strength);
|
||
console.log("stMod value: " + lvalue.stmod);
|
||
console.log("LL Multiplier: " + lvalue.loadlimitmulitplier);
|
||
console.log("LL Modifier: " + lvalue.loadlimitmod);
|
||
//((@{strength}+@{stMod}) * @{loadlimitmulitplier}) + @{loadlimitmod}
|
||
var Strength = parseInt(lvalue.strength);
|
||
var stMod = parseInt(lvalue.stMod);
|
||
var totStr = Strength + stMod;
|
||
var multiplier = parseInt(lvalue.loadlimitmulitplier);
|
||
var lMod = parseInt(lvalue.loadlimitmod);
|
||
setAttrs({ loadlimit: (totStr * multiplier) + lMod });
|
||
});
|
||
});
|
||
//Calculate Total Load Carried
|
||
on("sheet:opened change:armortotalweightcarried change:meleetotalweightcarried change:rangedtotalweightcarried change:geartotalweightcarried",function(){
|
||
//'use strict';
|
||
getAttrs(["armortotalweightcarried", "meleetotalweightcarried", "rangedtotalweightcarried", "geartotalweightcarried"], function(lvalue) {
|
||
//@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried}
|
||
//These used to be parseInt instead of parseFloat
|
||
var armor = parseFloat(lvalue.armortotalweightcarried)||0;
|
||
var melee = parseFloat(lvalue.meleetotalweightcarried)||0;
|
||
var range = parseFloat(lvalue.rangedtotalweightcarried)||0;
|
||
var gear = parseFloat(lvalue.geartotalweightcarried)||0;
|
||
setAttrs({ totalloadcarried: armor + melee + range + gear });
|
||
});
|
||
});
|
||
|
||
//Calculate Encumbrance Penalty
|
||
on("sheet:opened change:loadlimit change:totalloadcarried change:loadlimit",function(){
|
||
//'use strict';
|
||
getAttrs(["loadlimit", "totalloadcarried"], function(lvalue) {
|
||
//floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))
|
||
//These used to be parseInt instead of parseFloat
|
||
var load = parseFloat(lvalue.totalloadcarried)||0;
|
||
if (load === 0) {
|
||
load = 1; //If there is no current load, then need to set it to 1, so the result of the calc = 0
|
||
}
|
||
var limit = parseFloat(lvalue.loadlimit)||0;
|
||
|
||
setAttrs({ encumbrance: Math.floor((limit - load) / limit) });
|
||
/*setAttrs({ encumbrance: (limit - load) / limit });*/
|
||
});
|
||
});
|
||
|
||
/*Calculate agility_rank*/
|
||
on("change:agility change:agmod",function(){
|
||
//'use strict';
|
||
getAttrs(["agility", "agmod"], function(lvalue) {
|
||
console.log("<==== Updating the agility_rank ====>")
|
||
console.log("agility value: " + lvalue.agility);
|
||
console.log("agMod value: " + lvalue.agMod);
|
||
if (lvalue.agmod === "0") {
|
||
var totalAg = '1d' + lvalue.agility + '!';
|
||
}
|
||
else {
|
||
var totalAg = '1d' + lvalue.agility + '!+' + lvalue.agmod;
|
||
}
|
||
console.log("totalAg:" + totalAg);
|
||
setAttrs({ agility_rank: totalAg });
|
||
console.log("<==== Finished Updating agility_rank ====>")
|
||
});
|
||
});
|
||
|
||
/*Calculate smarts_rank*/
|
||
on("change:smarts change:smmod",function(){
|
||
//'use strict';
|
||
getAttrs(["smarts", "smmod"], function(lvalue) {
|
||
console.log("<==== Updating the smarts_rank ====>")
|
||
console.log("smarts value: " + lvalue.smarts);
|
||
console.log("smMod value: " + lvalue.smMod);
|
||
if (lvalue.smmod === "0") {
|
||
var totalSm = '1d' + lvalue.smarts + '!';
|
||
}
|
||
else {
|
||
var totalSm = '1d' + lvalue.smarts + '!+' + lvalue.smmod;
|
||
}
|
||
console.log("totalAg:" + totalSm);
|
||
setAttrs({ smarts_rank: totalSm });
|
||
console.log("<==== Finished Updating smarts_rank ====>")
|
||
});
|
||
});
|
||
/*Calculate spirit_rank*/
|
||
on("change:spirit change:spmod",function(){
|
||
//'use strict';
|
||
getAttrs(["spirit", "spmod"], function(lvalue) {
|
||
console.log("<==== Updating the spirit_rank ====>")
|
||
console.log("spirit value: " + lvalue.spirit);
|
||
console.log("spMod value: " + lvalue.spMod);
|
||
if (lvalue.spmod === "0") {
|
||
var totalSp = '1d' + lvalue.spirit + '!';
|
||
}
|
||
else {
|
||
var totalSp = '1d' + lvalue.spirit + '!+' + lvalue.spmod;
|
||
}
|
||
console.log("totalSp:" + totalSp);
|
||
setAttrs({ spirit_rank: totalSp });
|
||
console.log("<==== Finished Updating spirit_rank ====>")
|
||
});
|
||
});
|
||
/*Calculate strength_rank*/
|
||
on("change:strength change:stmod",function(){
|
||
//'use strict';
|
||
getAttrs(["strength", "stmod"], function(lvalue) {
|
||
console.log("<==== Updating the strength_rank ====>")
|
||
console.log("strength value: " + lvalue.strength);
|
||
console.log("stMod value: " + lvalue.stMod);
|
||
if (lvalue.stmod === "0") {
|
||
var totalSt = '1d' + lvalue.strength + '!';
|
||
}
|
||
else {
|
||
var totalSt = '1d' + lvalue.strength + '!+' + lvalue.stmod;
|
||
}
|
||
console.log("totalSt:" + totalSt);
|
||
setAttrs({ strength_rank: totalSt });
|
||
console.log("<==== Finished Updating strength_rank ====>")
|
||
});
|
||
});
|
||
|
||
/*Calculate vigor_rank*/
|
||
on("change:vigor change:vimod",function(){
|
||
//'use strict';
|
||
getAttrs(["vigor", "vimod"], function(lvalue) {
|
||
console.log("<==== Updating the vigor_rank ====>")
|
||
console.log("vigor value: " + lvalue.vigor);
|
||
console.log("viMod value: " + lvalue.viMod);
|
||
if (lvalue.vimod === "0") {
|
||
var totalVi = '1d' + lvalue.vigor + '!';
|
||
}
|
||
else {
|
||
var totalVi = '1d' + lvalue.vigor + '!+' + lvalue.vimod;
|
||
}
|
||
console.log("totalVi:" + totalVi);
|
||
setAttrs({ vigor_rank: totalVi });
|
||
console.log("<==== Finished Updating vigor_rank ====>");
|
||
});
|
||
});
|
||
|
||
/*Determine if Wild Die is rolled*/
|
||
on("change:is_npc",function(){
|
||
//'use strict';
|
||
getAttrs(["is_npc"], function(lvalue) {
|
||
console.log("<==== Updating whether to Roll the Wild Die ====>")
|
||
console.log("is_npc value: " + lvalue.is_npc);
|
||
if (lvalue.is_npc === "0") {
|
||
console.log("Is a Wild Card: Roll a Wild Die");
|
||
setAttrs({ wdNum: 1 });
|
||
}
|
||
else {
|
||
console.log("Is not a Wild Card: Don't roll a Wild Die");
|
||
setAttrs({ wdNum: 0 });
|
||
}
|
||
console.log("<==== Finished Updating vigor_rank ====>");
|
||
});
|
||
});
|
||
|
||
|
||
/*Translation function*/
|
||
|
||
on("sheet:opened", function(eventInfo){
|
||
|
||
setAttrs({
|
||
notemplateagility: getTranslationByKey("notemplateagility"),
|
||
notemplatefaith: getTranslationByKey("notemplatefaith"),
|
||
notemplateguts: getTranslationByKey("notemplateguts"),
|
||
notemplatestealth: getTranslationByKey("notemplatestealth"),
|
||
notemplateunskilled: getTranslationByKey("notemplateunskilled"),
|
||
notemplatefighting: getTranslationByKey("notemplatefighting"),
|
||
notemplatefencing: getTranslationByKey("notemplatefencing"),
|
||
notemplateboating: getTranslationByKey("notemplateboating"),
|
||
notemplatepilot: getTranslationByKey("notemplatepilot"),
|
||
notemplateclimbing: getTranslationByKey("notemplateclimbing"),
|
||
notemplatedriving: getTranslationByKey("notemplatedriving"),
|
||
notemplatedrivinga: getTranslationByKey("notemplatedrivinga"),
|
||
notemplateandrolls: getTranslationByKey("notemplateandrolls"),
|
||
notemplategambling: getTranslationByKey("notemplategambling"),
|
||
notemplatehealing: getTranslationByKey("notemplatehealing"),
|
||
notemplateintimidation: getTranslationByKey("notemplateintimidation"),
|
||
notemplateinvestigation: getTranslationByKey("notemplateinvestigation"),
|
||
notemplatelockpicking: getTranslationByKey("notemplatelockpicking"),
|
||
notemplatenotice: getTranslationByKey("notemplatenotice"),
|
||
notemplatepersuasion: getTranslationByKey("notemplatepersuasion"),
|
||
notemplatepiloting: getTranslationByKey("notemplatepiloting"),
|
||
notemplatepsionics: getTranslationByKey("notemplatepsionics"),
|
||
notemplaterepair: getTranslationByKey("notemplaterepair"),
|
||
notemplatesmarts: getTranslationByKey("notemplatesmarts"),
|
||
notemplatespirit: getTranslationByKey("notemplatespirit"),
|
||
notemplatestrength: getTranslationByKey("notemplatestrength"),
|
||
notemplatevigor: getTranslationByKey("notemplatevigor"),
|
||
notemplateunshaken: getTranslationByKey("notemplateunshaken"),
|
||
notemplateriding: getTranslationByKey("notemplateriding"),
|
||
notemplateshooting: getTranslationByKey("notemplateshooting"),
|
||
notemplateshootings: getTranslationByKey("notemplateshootings"),
|
||
notemplatespellcasting: getTranslationByKey("notemplatespellcasting"),
|
||
notemplatestreetwise: getTranslationByKey("notemplatestreetwise"),
|
||
notemplatesurvival: getTranslationByKey("notemplatesurvival"),
|
||
notemplateswimming: getTranslationByKey("notemplateswimming"),
|
||
notemplatetaunt: getTranslationByKey("notemplatetaunt"),
|
||
notemplatethrowing: getTranslationByKey("notemplatethrowing"),
|
||
notemplatetracking: getTranslationByKey("notemplatetracking"),
|
||
notemplatecustomskill: getTranslationByKey("notemplatecustomskill"),
|
||
notemplatedamage: getTranslationByKey("notemplatedamage"),
|
||
notemplateactivatetalisman: getTranslationByKey("notemplateactivatetalisman"),
|
||
notemplatetalismanrolls: getTranslationByKey("notemplatetalismanrolls"),
|
||
notemplatedamagethe: getTranslationByKey("notemplatedamagethe"),
|
||
notemplatespellrolls: getTranslationByKey("notemplatespellrolls"),
|
||
notemplateritual: getTranslationByKey("notemplateritual"),
|
||
notemplatethrowings: getTranslationByKey("notemplatethrowings"),
|
||
notemplatetrackings: getTranslationByKey("notemplatetrackings"),
|
||
notemplateweirdscience: getTranslationByKey("notemplateweirdscience"),
|
||
notemplateruns: getTranslationByKey("notemplateruns"),
|
||
notemplateinches: getTranslationByKey("notemplateinches"),
|
||
});
|
||
|
||
});
|
||
|
||
</script>
|
||
<!-- END SHEET WORKERS -->
|
||
|
||
<div class='sheet-maindiv'>
|
||
<input type='text' style='display: none;' name='attr_character_sheet' value='Savage Worlds Tabbed v1.9' />
|
||
<input type='text' style='display: none;' name='attr_agility_rank' value='1d4!' />
|
||
<input type='text' style='display: none;' name='attr_smarts_rank' value='1d4!' />
|
||
<input type='text' style='display: none;' name='attr_spirit_rank' value='1d4!' />
|
||
<input type='text' style='display: none;' name='attr_strength_rank' value='1d4!' />
|
||
<input type='text' style='display: none;' name='attr_vigor_rank' value='1d4!' />
|
||
<input type='text' style='display: none;' name='attr_wdNum' value='1' />
|
||
|
||
<!--<input type="text" style="display:none;" name="attr_character_sheet" value="" disabled="true" />-->
|
||
<div class="sheet-useBackground">
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="1" checked />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="2" />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="3" />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="4" />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="5" />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="6" />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="7" />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="8" />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="9" />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="10" />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="11" />
|
||
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="12" />
|
||
<!-- Be sure to update the CSS with the file information) -->
|
||
<div class='sheet-background'>
|
||
<!-- Release Notice -->
|
||
<input type='checkbox' class='sheet-Dismiss' style='display: none;' name='attr_dismissRN' value='1' />
|
||
<div class='sheet-row sheet-CSRelease' style='width: 100%; padding-top: 5px; padding-bottom: 5px;'>
|
||
<label style='width: 100%; display: inline-block;'>
|
||
<input type='checkbox' class='sheet-releasenotice' style='opacity: 100%;' name='attr_releasenotice' value='1' /><span class='sheet-releasenotice' style='color: red;'><h3 style='display: inline-block; color: red;'>!! Important Notice !!</h3></span></label>
|
||
<input type='checkbox' class='sheet-releasenotice' style='display: none;' name='attr_releasenotice' value='1' />
|
||
<div class='sheet-row sheet-releasenotice' style='width: 100%; padding: 0px; margin: 0px'>
|
||
<input type='checkbox' class='sheet-Dismiss' name='attr_dismissRN' value='1' /><span class='sheet-Dismiss'> Dismiss</span>
|
||
|
||
<p>Savage Worlds Tabbed Sheet: Version 2.0</p>
|
||
<p>
|
||
Changes this Release:
|
||
<ul>
|
||
<li>Added Translation Support</li>
|
||
<li>Added a Banner for easy identification of character type (Mook vs. Wild Card)</li>
|
||
<li>Mook Fields have migrated to use the same fields as Wild Cards</li>
|
||
<ul>
|
||
<li>No data should be lost</li>
|
||
<li>You can get back to the old Mook View by:</li>
|
||
<ol>
|
||
<li>Go to the Attribute & Abilities tab</li>
|
||
<li>Click on the Attributes +Add button</li>
|
||
<li>Name the new attribute: showMook</li>
|
||
<li>set the value of showMook to 1</li>
|
||
NOTE: this view will be going away in the near-ish future.
|
||
</ol>
|
||
<li>This is was done to simplify the code-base and allow for universal macros</li>
|
||
</ul>
|
||
<li>Added Stat Block button</li>
|
||
<ul>
|
||
<li>Whispers the Stat Block to the GM</li>
|
||
<li>Allows rolling from the stat block</li>
|
||
<li>Better formatting may be coming in the future. :)</li>
|
||
</ul>
|
||
<li>Weight/Encumbrance now supports decimals (needed for some international translations)</li>
|
||
<li>Can Change Running Die (in Configuration)</li>
|
||
<li>Added a Running roll button to the Basic Info tab</li>
|
||
<li>Added checkbox for Shaken status</li>
|
||
<ul>
|
||
<li>The Character Type Banner will also display this</li>
|
||
</ul>
|
||
<li>Added a field to Hindrances to indicate Major/Minor hindrance type</li>
|
||
<li>Added a Release Notes section to the Configuration</li>
|
||
</ul>
|
||
</p>
|
||
<p>
|
||
If you'd like to see what's happening with the sheet, join my Test/QA game at: <br /><br />
|
||
https://tinyurl.com/SWTabbedQA
|
||
</p>
|
||
<p>
|
||
That game allows characters to be imported from the Character Vault. The Test/QA game also has a forum where you can ask questions, provide feedback, or make requests for future enhancements.
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<!-- End Release Notice -->
|
||
<!-- Mook or Wild Card Header -->
|
||
<div class='sheet-row' style='width: 100%;'>
|
||
<input type='checkbox' class='sheet-Shaken' name='attr_isShaken' style='display: none;' />
|
||
<input class="sheet-is-npc" style='display: none;' type="checkbox" name="attr_is_npc" value="1" />
|
||
<h2 class='sheet-charTypeWC' data-i18n="wild-card">Wild Card</h2>
|
||
<h2 class='sheet-charTypeMook' data-i18n="mook">Mook</h2>
|
||
</div>
|
||
<!-- End Mook or Wild Card Header -->
|
||
<input class='sheet-sbButtonCheck' type='checkbox' style='display: none;' name='attr_initializeStatblock' />
|
||
<button type='roll' data-i18n="stat-block" class='sheet-sbButton' name='attr_Statblock' style='margin-top: -55px; margin-left: 20px;' value='/w gm &{template:statblock} {{name=@{character_name}}} {{WCI=@{WCI}}} {{mook=[[1d0+@{wdNum}]]}} @{attributesBlock} @{skillsBlock} @{gearBlock} {{SpecAbilities=@{specHindrances}@{specEdges}@{specCyber}@{specRipper}}} {{NumSpecAbilities=[[1d0+[[@{numHindrances}+@{numEdges}+@{numCyber}+@{numRipper}]]]]}} {{NumGear=[[1d0+[[@{armorNum}+@{meleeNum}+@r{rangeNum}]]]]}} {{NumSpells=[[1d0+[[@{numDSpells}+@{numNDSpells}]] ]] }} {{NumTalismans=[[1d0+@{numTalisman}]]}} {{dsAcademics=[[1d0+@{dsAcademics}]]}} {{dsCorruption=[[1d0+@{dsCorruption}]]}} {{dsFame=[[1d0+@{dsFame}]]}} {{dsFirewall=[[1d0+@{dsFirewall}]]}} {{dsGlory=[[1d0+@{dsGlory}]]}} {{dsGrit=[[1d0+@{dsGrit}]]}} {{dsNToughness=[[1d0+@{dsNToughness}]]}} {{dsReason=[[1d0+@{dsReason}]]}} {{dsSanity=[[1d0+@{dsSanity}]]}} {{dsStatus=[[1d0+@{dsStatus}]]}} {{dsStrain=[[1d0+@{dsStrain}]]}} {{dsStreetCred=[[1d0+@{dsStreetCred}]]}}'>Stat Block</button><br />
|
||
<div class='sheet-3colrow' style='padding-top: 5px; margin-left: 30px;'>
|
||
<div class='sheet-col' style='margin-right: 20px;'>
|
||
<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
|
||
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_character_name" style='text-align: center;' /><label class='sheet-characterName sheet-basiclabel'></label>
|
||
</div>
|
||
<div class='sheet-col' style='margin-right: 20px;'>
|
||
|
||
<!--Begin Statblock fields-->
|
||
<input type='hidden' name='attr_attributesBlock' value='{{Description=@{physdescription}}} {{Agility=[@{agility_rank}](~tAgilityRoll)}} {{Smarts=[@{smarts_rank}](~tSmartsRoll)}} {{Spirit=[@{spirit_rank}](~tSpiritRoll)}} {{Strength=[@{strength_rank}](~tStrengthRoll)}} {{Vigor=[@{vigor_rank}](~tVigorRoll)}} {{Pace=[[[@{paceCur}]]](~Running)}} {{Parry=@{parryCur}}} {{Toughness=[[@{toughnesscur}]](@{toughnessArmor})}} {{PPString=@{ppString} }} {{pType=@{powerType} }} {{Spells=@{specDSpells}@{specNDSpells} }} {{Talismans=@{specTalisman} }} {{Academics=[[@{academicsCur}]]}} {{Sanity=[[@{sanityCur}]]}} {{Charisma=[[@{charismaCur}]]}} {{Fame=[[@{fameCur}]]}} {{Reason=[[@{reasonCur}]]}} {{Status=[[@{statusCur}]]}} {{Glory=[[@{gloryCur}]]}} {{Firewall=[[@{FirewallCur}]]}} {{Grit=[[@{gritCur}]]}} {{NToughness=[[@{ntoughnesscur}]](@{ntoughnessArmor})}} {{Corruption=[[@{corruptionCur}]]}} {{StreetCred=[[@{StreetCredCur}]]}} {{Strain=[[@{StrainCur}]]}} {{StrainMax=@{Strain|max}}}' />
|
||
<input type='hidden' name='attr_skillsBlock' value='{{Skills=@{staticSkillBlock}@{repSkillBlock} }}' />
|
||
<input type='hidden' name='attr_staticSkillBlock' value='' />
|
||
<input type='hidden' name='attr_repSkillBlock' value='' />
|
||
<!--<input type='hidden' name='attr_SpecAbilitiesBlock' value='{{NumSpecAbilities=[[1d10+2]] }} {{SpecAbilities=<ul>@{specHindrances}@{specEdges}@{specCyber}@{specRipper}</ul>}}' />-->
|
||
<input type='hidden' name='attr_specHindrances' value='' />
|
||
<input type='hidden' name='attr_numHindrances' value='0' />
|
||
<input type='hidden' name='attr_specEdges' value='' />
|
||
<input type='hidden' name='attr_numEdges' value='0' />
|
||
<input type='hidden' name='attr_specCyber' value='' />
|
||
<input type='hidden' name='attr_numCyber' value='0' />
|
||
<input type='hidden' name='attr_specRipper' value='' />
|
||
<input type='hidden' name='attr_numRipper' value='0' />
|
||
<input type='hidden' name='attr_gearBlock' value='{{Gear=@{armorBlock}@{meleeBlock}@{rangeBlock} }}' />
|
||
<input type='hidden' name='attr_armorBlock' value='' />
|
||
<input type='hidden' name='attr_armorNum' value='0' />
|
||
<input type='hidden' name='attr_meleeBlock' value='' />
|
||
<input type='hidden' name='attr_meleeNum' value='0' />
|
||
<input type='hidden' name='attr_rangeNum' value='0' />
|
||
<input type='hidden' name='attr_rangeBlock' value='' />
|
||
<input type='hidden' name='attr_rangeNum' value='0' />
|
||
<input type='hidden' name='attr_numTalisman' value='0' />
|
||
<input type='hidden' name='attr_specTalisman' value='' />
|
||
<input type='hidden' name='attr_powerType' value='' />
|
||
<!--<input type='hidden' name='attr_specSpellsBlock' value='{{PPString=@{ppString} }} {{pType=@{powerType} }} {{Spells=@{specDSpells}@{specNDSpells} }}' />-->
|
||
<input type='hidden' name='attr_numDSpells' value='0' />
|
||
<input type='hidden' name='attr_specDSpells' value='' />
|
||
<input type='hidden' name='attr_numNDSpells' value='0' />
|
||
<input type='hidden' name='attr_specNDSpells' value='' />
|
||
<input type='hidden' name='attr_ppString' value='' />
|
||
<!-- Additional Derived Stats -->
|
||
<input type='hidden' name='attr_dsAcademics' value='0' />
|
||
<input type='hidden' name='attr_dsCorruption' value='0' />
|
||
<input type='hidden' name='attr_dsFame' value='0' />
|
||
<input type='hidden' name='attr_dsFirewall' value='0' />
|
||
<input type='hidden' name='attr_dsGlory' value='0' />
|
||
<input type='hidden' name='attr_dsGrit' value='0' />
|
||
<input type='hidden' name='attr_dsNToughness' value='0' />
|
||
<input type='hidden' name='attr_dsReason' value='0' />
|
||
<input type='hidden' name='attr_dsSanity' value='0' />
|
||
<input type='hidden' name='attr_dsStatus' value='0' />
|
||
<input type='hidden' name='attr_dsStrain' value='0' />
|
||
<input type='hidden' name='attr_dsStreetCred' value='0' />
|
||
<!--End Statblock fields-->
|
||
|
||
<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
|
||
<div class="sheet-civilian">
|
||
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_civilian_name" data-i18n-placeholder="civilian-name" placeholder='Civilian Name' style='text-align: center;' /><label class='sheet-basiclabel'><span data-i18n="civilian-name">Civilian Name</span></label>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input class="sheet-basicstandard" type="text" title="@{player_name}" name="attr_player_name" data-i18n-placeholder="players-name" placeholder="Player's Name" style='text-align: center;' /><label class='sheet-basiclabel'><span data-i18n="players-name">Player Name</span></label>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
|
||
<div class='sheet-cdiv'>
|
||
<input class="sheet-HideConfig" type="checkbox" checked name="attr_is_config" /><span class="sheet-is-config"><span style='font-family:"Pictos";'>y</span></span>
|
||
<span data-i18n="wild-card" style='display: inline-block;'>Wild Card </span><label class='sheet-switch'><input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-slider sheet-round"></span></label><span data-i18n="mook"> Mook</span><br /><br />
|
||
<!--<div class='sheet-col' style='margin: 0px; padding:0px; width: 700px;'>
|
||
<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-is-npc-tab"></span>
|
||
<span data-i18n="wild-card" style='display: inline-block; margin-top: -5px;'>Wild Card</span><label class='sheet-switch'><input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-slider sheet-round"></span></label>Mook
|
||
</div>-->
|
||
<input class='sheet-is-npc' type='checkbox' name='attr_showMook' value='1' style='display: none;' />
|
||
<!-- -->
|
||
<!-- BEGIN CONFIGURATION STUFF -->
|
||
<!-- -->
|
||
<div class="sheet-config" style='border-style: dotted; border-color: #dbc792; padding: 5px; background-color: white; background-image: none;'>
|
||
sheet version: 2 Apr 2017
|
||
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="configuration-u">CONFIGURATION</span></h2></div>
|
||
<div class="sheet-row">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="api-fields">API Fields</span></h4>
|
||
API: Initiative Edges <span class="sheet-tooltip">i<span class="sheet-instructions"><strong style='line-height: 30px; text-align: center;'><span data-i18n="dealinit-api-script">DealInit API Script</span></strong><br><p><span data-i18n="dealinit-use">Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)</span></p><p><span data-i18n="dealinit-shorthand">The Edge shorthand is as follows</span>:<br /><ul><li><strong>Qui</strong> = <span data-i18n="quick">Quick</span></li><li><strong>LH</strong> = <span data-i18n="level-headed">Level Headed</span></li><li><strong>ILH</strong> = <span data-i18n="improved-level-headed">Improved Level Headed</span></li><li><strong>WCE</strong> = <span data-i18n="any-joker-activated">Any Joker Activated Wild Card Edge</span></li></ul></p></span></span>
|
||
<input class="sheet-standard" type="text" title="@{InitEdges}" name="attr_InitEdges"/>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="edges-hindrances">Edges/Hindrances</span></h4>
|
||
<!--Nerves of Steel--><span data-i18n-something="enable-nerves-of-steel" title="Enable Nerves of Steel and Improved Nerves of Steel Edges"><input type="checkbox" class="sheet-useNoS" name="attr_Nerves" style="width: 15px;" /><span data-i18n="nerves-of-steel">Nerves of Steel</span></span><br />
|
||
<!--Fleet Footed-->
|
||
<span data-i18n="running-die-type">Running Die-type</span>: <span data-i18n-something="running-die-type-title" title="Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications">
|
||
<select name='attr_runningDie' title="@{runningDie}" class="sheet-dtype" value="1d6" style='width:35px; padding:0px; height: 25px; border: 0px; margin-top: -5px;'>
|
||
<option value='1d4'>d4</option>
|
||
<option value='1d6' selected>d6</option>
|
||
<option value='1d8'>d8</option>
|
||
<option value='1d10'>d10</option>
|
||
<option value='1d12'>d12</option>
|
||
</select>
|
||
</span>
|
||
</div>
|
||
<hr />
|
||
<div class="sheet-row">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="sheet-settings">Sheet Settings</span></h4>
|
||
<input type="checkbox" class="sheet-HideUITweaks" name="attr_wcUIConfig" checked /><span class="sheet-is-wcUI"></span>
|
||
<input type="checkbox" class="sheet-HideQuickConfig" name="attr_quickConfig" checked /><span class="sheet-is-quickConfig"></span>
|
||
<input type="checkbox" class="sheet-HideGameSettings" name="attr_SettingsConfig" checked /><span class="sheet-is-gameSettings"></span>
|
||
<input type="checkbox" class="sheet-HideReplacements" name="attr_SettingsFieldReplacements" checked /><span class="sheet-is-fieldreplacements"></span>
|
||
<input type="checkbox" class="sheet-HideNewFields" name="attr_SettingsNewFields" checked /><span class="sheet-is-newfields"></span>
|
||
<div class='sheet-UITweaks' style="padding: 10px;">
|
||
<div class="sheet-row">
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<h3><span data-i18n="backgrounds">Backgrounds</span></h3>
|
||
<span class="sheet-5pxshim">
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="1" data-i18n-title="no-background-image" title="No Background Image" checked /> <span data-i18n="no-background-image">No Background Image</span><br />
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="7" data-i18n-title="cyberpunk" title="Cyberpunk" /> <span data-i18n="cyberpunk">Cyberpunk</span><br />
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="8" data-i18n-title="hellfrost" title="Hellfrost" /> <span data-i18n="hellfrost">Hellfrost</span><br />
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="9" data-i18n-title="hellfrost-land-of-fire" title="Hellfrost: Land of Fire" /> <span data-i18n="hellfrost-land-of-fire">Hellfrost: Land of Fire</span><br />
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="5" data-i18n-title="last-parsec" title="Last Parsec" /> <span data-i18n="last-parsec">Last Parsec</span><br />
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="4" data-i18n-title="noir" title="Noir" /> <span data-i18n="noir">Noir</span><br />
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="2" data-i18n-title="old-map-postsm" title="Old Map (PotSM)" /> <span data-i18n="old-map">Old Map</span><br />
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="10" data-i18n-title="parchment" title="Parchment" /> <span data-i18n="parchment">Parchment</span><br />
|
||
<input type='checkbox' class='sheet-useBackground' style='width: 15px;' name='attr_background' value='12' data-i18n-title="rippers" title='Rippers' /> <span data-i18n="rippers">Rippers</span> <br />
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="11" data-i18n-title="rifts" title="Rifts" /> <span data-i18n="rifts-scifi">Rifts/Sci Fi</span><br />
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="6" data-i18n-title="supers" title="Supers" /> <span data-i18n="superhero">Superhero</span><br />
|
||
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="3" data-i18n-title="zombiepocalypse" title="Zombiepocalypse" /> <span data-i18n="zombie-esque">Zombie-esque</span><br />
|
||
</span>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h3><span data-i18n="logos">Logos</span></h3>
|
||
<span class="sheet-5pxshim">
|
||
<input type="radio" name="attr_logo" value="1" data-i18n-title="savage-worlds-deluxe" title="Savage Worlds Deluxe" style="width: 15px; display: none;" checked /><input type="checkbox" style="width: 15px;" name="attr_logo" value="1" /> <span data-i18n="savage-worlds-deluxe">Savage Worlds Deluxe</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="4" data-i18n-title="zombie-swd" title="Zombie SWD" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="4" /> <span data-i18n="savage-worlds-deluxe-bloodied">Savage Worlds Deluxe (Bloodied)</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="13" data-i18n-title="all-for-one" title="All For One" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="13" /> <span data-i18n="all-for-one">All For One</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="6" data-i18n-title="deadlands" title="Deadlands" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="6" /> <span data-i18n="deadlands">Deadlands</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="7" data-i18n-title="deadlands-noir" title="Deadlands: Noir" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="7" /> <span data-i18n="deadlands-noir">Deadlands: Noir</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="8" data-i18n-title="deadlands-hell-on-earth" title="Deadlands: Hell on Earth" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="8" /> <span data-i18n="deadlands-hell-on-earth">Deadlands: Hell on Earth</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="14" data-i18n-title="east-texas-university" title="East Texas University" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="14" /> <span data-i18n="east-texas-university">East Texas University</span> <br />
|
||
<input type="radio" name="attr_logo" value="10" data-i18n-title="hellfrost" title="Hellfrost" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="10" /> <span data-i18n="hellfrost">Hellfrost</span> <br />
|
||
<input type="radio" name="attr_logo" value="11" data-i18n-title="hellfrost-land-of-fire" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="11" /> <span data-i18n="hellfrost-land-of-fire">Hellfrost: Land of Fire</span> <br />
|
||
<input type="radio" name="attr_logo" value="9" data-i18n-title="interface-zero" title="Interface Zero 2.0" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="9" /> <span data-i18n="inteface-zero-20">Interface Zero 2.0</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" name="attr_logo" value="12" data-i18n-title="lankhmar" title="Lankhmar" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="12" /> <span data-i18n="lankhmar">Lankhmar</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="3" data-i18n-title="the-last-parsec" title="The Last Parsec" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="3" /> <span data-i18n="the-last-parsec">The Last Parsec</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="5" data-i18n-title="necessary-evil" title="Necessary Evil" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="5" /> <span data-i18n="necessary-evil">Necessary Evil</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="2" data-i18n-title="pirates-of-the-spanish-main" title="Pirates of the Spanish Main" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="2" /> <span data-i18n="pirates-of-the-spanish-main">Pirates of the Spanish Main</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="15" data-i18n-title="rifts" title="Rifts" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="15" /> <span data-i18n="rifts">Rifts</span> <br />
|
||
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="16" data-i18n-title="rippers" title="Rippers" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="16" /> <span data-i18n="rippers">Rippers</span> <br />
|
||
<!-- Need to update the Disclaimer Information section of the CSS File with the appropriate information
|
||
Also need to update the bottom of this html page; be sure to use the checkbox input and not the radio input-->
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="other-miscellaneous-tweaks">Other Miscellaneous Tweaks</span></h4>
|
||
<div class="sheet-col" style="padding-right: 10px; margin-right: 0px; border-right: solid 1px;">
|
||
<span class="sheet-5pxshim"></span><input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px;" /> <span data-i18n="use-dice-drop-down-menus-attributes-skills">Use Dice Drop Down Menus (Attributes & Skills)</span><br />
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px;" /> <span data-i18n="use-dice-drop-down-menus-wilddie">Use Dice Drop Down Menus (Wild Die)</span><br />
|
||
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px;"> <span data-i18n="hide-arcanum-tab">Hide the Arcanum Tab</span><br />
|
||
<input class="sheet-showAdvancements" type="checkbox" name="attr_showAdvancements" /> <span data-i18n="show-advancements">Show Advancements (on Journal Tab)</span>
|
||
</div>
|
||
<div class="sheet-col" style="margin-left: -5px; border-left: solid 1px; padding-left: 10px;">
|
||
<input type='checkbox' class='sheet-showShaken' name='attr_showShaken' /> <span data-i18n="show-shaken-checkbox">Show Shaken Checkbox</span><br />
|
||
<input type="checkbox" class="sheet-showVehicles sheet-useVehicles" name="attr_vehicle" style="width: 15px;"> <span data-i18n="show-the-vehicles-tab">Show the Vehicles Tab</span><br />
|
||
<!--<input class="sheet-useVehicles" type="checkbox" name="attr_vehicle" /> Show Vehicles (on Equipment Tab)<br />-->
|
||
<div class="sheet-vehicleTypes">
|
||
<input class="sheet-useSailingShips" type="checkbox" name="attr_sailingShip" /> <span data-i18n="show-sailing-ship">Show Sailing Ship</span><br />
|
||
<input class="sheet-useFlyingShips" type="checkbox" name="attr_flyingShip" /> <span data-i18n="show-flying-ship">Show Flying Ship</span><br />
|
||
<input class="sheet-useGroundVehicle" type="checkbox" name="attr_groundVehicle" /> <span data-i18n="show-ground-vehicle">Show Ground Vehicle</span><br />
|
||
<input class="sheet-usePowerArmor" type="checkbox" name="attr_PowerArmor" /> <span data-i18n="show-power-armor">Show Power Armor</span><br />
|
||
<input class="sheet-useRobotArmor" type="checkbox" name="attr_RobotArmor" /> <span data-i18n="show-robot-armor">Show Robot Armor</span><br />
|
||
<input class="sheet-useWalker" type="checkbox" name="attr_Walker" /> <span data-i18n="show-walker">Show Walker</span><br />
|
||
</div><br />
|
||
<span data-i18n="quest-font-type">Quest Font Type</span>:
|
||
<!-- If you're going to add more fonts, you will need to update the CSS file.
|
||
o Add the appropriate details via an @font-face
|
||
o Update the Font Drop Down Menu section
|
||
o Update this html file in the Quest Log section with the additon.
|
||
-->
|
||
<div class="sheet-fontDropdown">
|
||
<div class="sheet-fontlist">
|
||
<input type="radio" style="width: 10px;" name="attr_font" value="1" checked="true" /> <span data-i18n="default">Default</span>
|
||
<input type="radio" style="width: 10px;" name="attr_font" value="2" /> <span style='font-family: "Handwriting"; font-size: 175%;'><span data-i18n="option">Option</span> 1</span>
|
||
<input type="radio" style="width: 10px;" name="attr_font" value="3" /> <span style='font-family: "Glitch"; font-size: 175%;'><span data-i18n="option">Option</span> 2</span>
|
||
<input type="radio" style="width: 10px;" name="attr_font" value="4" /> <span style='font-family: "CuttyFruty"; font-size: 95%;'><span data-i18n="option">Option</span> 3</span>
|
||
<input type="radio" style="width: 10px;" name="attr_font" value="5" /> <span style='font-family: "Saucy";'><span data-i18n="option">Option</span> 4</span>
|
||
<input type="radio" style="width: 10px;" name="attr_font" value="6" /> <span style='font-family: "Rujis";'><span data-i18n="option">Option</span> 5</span>
|
||
<input type="radio" style="width: 10px;" name="attr_font" value="7" /> <span style='font-family: "Dashley"; font-size: 130%;'><span data-i18n="option">Option</span> 6</span>
|
||
<input type="radio" style="width: 10px;" name="attr_font" value="8" /> <span style='font-family: "Graziano"; font-size: 130%;'><span data-i18n="option">Option</span> 7</span>
|
||
<!--<input type="radio" style="width: 10px;" name="attr_font" value="9" /> <span style='font-family: "BlackletterHand"; font-size: 130%;'>Option 8</span>-->
|
||
<input type="radio" style="width: 10px;" name="attr_font" value="10" /> <span style='font-family: "Architect"; font-size: 75%;'><span data-i18n="option">Option</span> 8</span>
|
||
<div class="sheet-font1">Default</div>
|
||
<div class="sheet-font2">Handwriting</div>
|
||
<div class="sheet-font3">Glitch</div>
|
||
<div class="sheet-font4">CuttyFruty</div>
|
||
<div class="sheet-font5">Saucy</div>
|
||
<div class="sheet-font6">Rujis</div>
|
||
<div class="sheet-font7">Dashley</div>
|
||
<div class="sheet-font8">Graziano</div>
|
||
<!--<div class="sheet-font9">Blackletter Hand</div>-->
|
||
<div class="sheet-font10">Architect</div>
|
||
</div>
|
||
</div><!--End font drop down-->
|
||
</div>
|
||
<hr />
|
||
<input type="hidden" name="attr_defsTemplate" value="&{template:solidtrait}" />
|
||
<input type="hidden" name="attr_defdTemplate" value="&{template:soliddamage}" />
|
||
<div class="sheet-row">
|
||
<div class="sheet-col" style="width: 20%"><span data-i18n="trait-roll-template">Trait Roll Template</span>:</div>
|
||
<div class="sheet-col">
|
||
<input type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" data-i18n-title="no-roll-template" title="No Roll Template" />
|
||
<span class="sheet-rt sheet-rt0">
|
||
<span class="sheet-rtinner"><span data-i18n="no-roll-template">No Roll Template</span></span>
|
||
</span><!--&{template:solidtrait}-->
|
||
<input type="checkbox" class="sheet-rt sheet-rt1" name="attr_skillrt" value="&{template:solidtrait}" data-i18n-title="solid-trait-layout" title="Solid Trait Layout" checked />
|
||
<span class="sheet-rt sheet-rt1">
|
||
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SolidTrait.png" value="Ace of Spades Card Template" /></span>
|
||
</span>
|
||
<input type="checkbox" class="sheet-rt sheet-rt2" name="attr_skillrt" value="&{template:spadestrait2}" data-i18n-title="ace-of-spades-trait-layout" title="Ace of Spades Trait Layout" />
|
||
<span class="sheet-rt sheet-rt2">
|
||
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SpadesTrait.png" value="Ace of Spades Card Template" /></span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col" style="width: 20%;"><span data-i18n="damage-roll-template">Damage Roll Template</span>:</div>
|
||
<div class="sheet-col">
|
||
<input type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" value="0" data-i18n-title="no-roll-template" title="No Roll Template" checked />
|
||
<span class="sheet-rt sheet-rt0">
|
||
<span class="sheet-rtinner"><span data-i18n="no-roll-template">No Roll Template</span></span>
|
||
</span>
|
||
<input type="checkbox" class="sheet-rt sheet-rt1" name="attr_skillwrt" value="&{template:soliddamage}" data-i18n-title="solid-trait-layout" title="Solid Trait Layout" />
|
||
<span class="sheet-rt sheet-rt1">
|
||
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SolidDamage.png" value="Ace of Spades Card Template" /></span>
|
||
</span>
|
||
<input type="checkbox" class="sheet-rt sheet-rt2" name="attr_skillwrt" value="&{template:clubsdamage}" data-i18n-title="ace-of-spades-trait-layout" title="Ace of Spades Trait Layout" />
|
||
<span class="sheet-rt sheet-rt2">
|
||
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/ClubsDamage.png" value="Ace of Spades Card Template" /></span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div><!--End 2colrow-->
|
||
</div> <!--End UI Tweaks-->
|
||
<div class='sheet-QuickSettings' style="padding: 10px;">
|
||
<div class='sheet-row'>
|
||
<h3 style="text-align: center;"><span data-i18n="quick-setting-configuration">Quick Setting Configuration</span></h3>
|
||
<p><span data-i18n="select-a-setting-text">Select a setting to preset the configuration for the Setting</span>. <span data-i18n="you-can-also">You can also</span> <input type='checkbox' class='sheet-ConfigReset' name='attr_settingconfig' value='0' /><span class='sheet-reset' style='width:120px; margin-left: -120px; text-align: center; background-color: black; color: white; border-radius: 4px;'><span data-i18n="reset-to-default">Reset to Default</span> <span style='font-family: "Pictos";'>0</span></span></p>
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<!--<input type='radio' name='attr_settingconfig' value='0' />CLEAR<br />-->
|
||
<input type='checkbox' name='attr_settingconfig' value='1' /> <span data-i18n="50-fathoms">50 Fathoms</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='2' /> <span data-i18n="all-for-one">All For One</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='3' /> <span data-i18n="deadlands-reloaded">Deadlands Reloaded</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='4' /> <span data-i18n="east-texas-university">East Texas University</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='5' /> <span data-i18n="hellfrost">Hellfrost<br />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type='checkbox' name='attr_settingconfig' value='6' /> <span data-i18n="interface-zero">Interface Zero 2.0</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='7' /> <span data-i18n="lankhmar">Lankhmar</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='8' /> <span data-i18n="last-parsec">Last Parsec</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='9' /> <span data-i18n="low-life">Low Life</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='10' /> <span data-i18n="necessary-evil">Necessary Evil</span><br />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type='checkbox' name='attr_settingconfig' value='11' /> <span data-i18n="pirates-of-the-spanish-main">Pirates of the Spanish Main</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='13' /> <span data-i18n="rifts">Rifts</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='14' /> <span data-i18n="rippers">Rippers</span><br />
|
||
<input type='checkbox' name='attr_settingconfig' value='12' /> <span data-i18n="tour-of-darkness">Tour of Darkness</span><br />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--<input type="checkbox" class="sheet-HideGameSettings" name="attr_SettingsConfig" checked /><span class="sheet-is-gameSettings"></span>-->
|
||
<div class='sheet-GameSettings' style="padding: 10px;">
|
||
<div class="sheet-row">
|
||
<h3 style="text-align: center;"><span data-i18n="additional-derived-stats">Additional Derived Stats</span></h3>
|
||
<div class="sheet-3colrow">
|
||
<!-- Settings that have been incorporated already:
|
||
o The Last Parsec
|
||
o Pirates of the Spanish Main
|
||
o Tour of Darkness
|
||
o Necessary Evil
|
||
o Deadlands
|
||
o 50 Fathoms
|
||
o Low Life
|
||
o Interface Zero 2.0
|
||
o Lankhmar
|
||
o Hellfrost
|
||
o All For One
|
||
o ETU
|
||
o Rifts -->
|
||
<!-- When updating this section, will likely need to modify the CSS file Section:
|
||
/*----------- Hiding/Unhiding Things -----------*/
|
||
-->
|
||
<div class="sheet-col">
|
||
<!--Academics--><span data-i18n-title="academic-text" title="Used to track a character's academic score. ETU uses this field."><input class='sheet-useAcademics' type='checkbox' name='attr_useacademics' value='1' style='width: 15px;' /><span data-i18n="academics">Academics</span></span><br />
|
||
<!--Corruption--><span data-i18n-title="corruption-text" title="Used to track a character's corruption. Settings like Lankhmar use this field."><input type="checkbox" class="sheet-useCorruption" name="attr_Corruption" style="width: 15px;" /><span data-i18n="corruption">Corruption</span></span><br />
|
||
<!--Fame--><span data-i18n-title="fame-text" title="Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field."><input type="checkbox" class="sheet-useFame" name="attr_potsmFame" style="width: 15px;" /><span data-i18n="fame">Fame</span></span><br />
|
||
<!--Firewall--><span data-i18n-title="firewall-text" title="Protects a character from being hacked. Starts at 4 and can be modified. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useFirewall" style="width: 15px;" name="attr_izFirewall" /><span data-i18n="firewall">Firewall</span></span><br />
|
||
</div>
|
||
<div class="sheet-col">
|
||
<!--Fame--><span data-i18n-title="glory-text" title="Used to track how glorious a character is. Settings like Hellfrost use this field."><input type="checkbox" class="sheet-useGlory" name="attr_hfGlory" style="width: 15px;" /><span data-i18n="glory">Glory</span></span><br />
|
||
<!--Grit--><span data-i18n-title="grit-text" title="A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank."><input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px;" /><span data-i18n="grit">Grit</span></span><br />
|
||
<!--Neural Toughness--><span data-i18n-title="neural-toughness-text" title="A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness."><input type="checkbox" class="sheet-useNT" name="attr_neuraltoughness" style="width: 15px;" /><span data-i18n="neural-toughness">Neural Toughness</span></span><br />
|
||
<!--Reason--><span data-i18n-title="reason-text" title="Used in Rippers to measure one's sanity."><input type="checkbox" class="sheet-useReason" name="attr_ripReason" style="width: 15px;" /><span data-i18n="reason">Reason</span></span><br />
|
||
</div>
|
||
<div class="sheet-col">
|
||
<!--Sanity--><span data-i18n-title="sanity-text" title="Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2."><input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px;" /><span data-i18n="sanity">Sanity</span><br /></span>
|
||
<!--Status--><span data-i18n-title="status-text" title="A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers."><input type="checkbox" class="sheet-useStatus" name="attr_ripStatus" style="width: 15px;" /><span data-i18n="status">Status</span></span><br />
|
||
<!--Strain--><span data-i18n-title="strain-text" title="Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useStrain" style="width: 15px;" name="attr_izStrain" /><span data-i18n="strain">Strain</span></span><br />
|
||
<!--Street Cred--><span data-i18n-title="street-cred-text" title="Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useStreetCred" style="width: 15px;" name="attr_izStreetCred" /><span data-i18n="street-cred">Street Cred</span></span><br />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!--<input type="checkbox" class="sheet-HideReplacements" name="attr_SettingsFieldReplacements" checked /><span class="sheet-is-fieldreplacements"></span>-->
|
||
<div class='sheet-fields' style="padding: 10px;">
|
||
<div class="sheet-row">
|
||
<h3 style="text-align: center;"><span data-i18n="field-name-replacements">Field Name Replacements</span></h3>
|
||
<div class="sheet-3colrow">
|
||
<div class='sheet-col'>
|
||
<!--Class--><span data-i18n-title="class-rank-text" title="Replaces 'Rank' with 'Class'. Appropriate for ETU."><input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px;" value="1" /><span data-i18n="class-rank">Class (Rank)</span></span><br />
|
||
<!--Clams--><span data-i18n-title="clams-money-text" title="Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="2" /><span data-i18n="clams-money">Clams (Money)</span></span><br />
|
||
<!--Code Name--><span data-i18n-title="code-name-character-text" title="Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name."><input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px;" /><span data-i18n="code-name-character">Code Name (Character Name)</span></span><br />
|
||
<!--Credits--><span data-i18n-title="credits-money-text" title="Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="4" /><span data-i18n="credits-money">Credits (Money)</span></span><br />
|
||
<!--Cybernetics--><span data-i18n-title="cybernetics-augmentations-text" title="Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular."><input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px;" value="1" /><span data-i18n="cybernetics-augmentations">Cybernetics (Augmentations)</span></span><br />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<!--Increased Max Fatigue--><span data-i18n-title="increased-max-fatigue-text" title="Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value."><input type="checkbox" class="sheet-useParaHuman" name="attr_increasedfatigue" style="width: 15px;" value="1" /><span data-i18n="increased-max-fatigue">Increased Max Fatigue</span> (3)</span><br />
|
||
<!--Lankhmar Money--><span data-i18n-title="lankhmar-currency-money-text" title="Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="3" /><span data-i18n="lankhmar-currency-money">Lankhmar Currency (Money)</span></span><br />
|
||
<!--All for One Money--><span data-i18n-title="livre-money-text" title="Replaces 'Money' with 'Livre. Appropriate for the All for One setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="5" /><span data-i18n="livre-money">Livre (Money)</span></span><br />
|
||
<!--Pieces of Eight--><span data-i18n-title="pieces-of-eight-money-text" title="Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="1" /><span data-i18n="pieces-of-eight-money">Pieces of Eight (Money)</span></span><br />
|
||
<!--Origin of Parahuman Abilities--><span data-i18n-title="origin-of-parahuman-abilities-text" title="Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings."><input type="checkbox" class="sheet-useParaHuman" name="attr_powerOrigins" style="width: 15px;" /><span data-i18n="origin-of-parahuman-abilities">Origin of Parahuman Abilities</span></span><br />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<!--PPE for Rifts--><span data-i18n-title="ppe-power-points-text" title="Change Power Points to PPE (Potential Psychic Energy) for Rifts"><input type="checkbox" class="sheet-usePPE" name="attr_ppe" style="width: 15px;" /><span data-i18n="ppe-power-points">PPE (Power Points)</span></span><br />
|
||
<input type="checkbox" class="sheet-showPowerTypes" name="attr_usePowerTypes" style="width: 15px;"> <span data-i18n="power-type">Power Type</span><br />
|
||
<div class="sheet-PowerTypes" style='padding: 0px; margin: 0px;'>
|
||
<!--Miracles--><span data-i18n-title="miracles-text" title="Replaces Powers with Miracles. Can be used for characters with Faith-based magic."> <input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='1' /><span data-i18n="miracles">Miracles</span></span></span><br />
|
||
<!--Psionics--><span data-i18n-title="psionics-text" title="Replaces Powers with Psionics. Can be used for characters with Psionics."> <input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='2' /><span data-i18n="psionics">Psionics</span></span><br />
|
||
<!--Spells--><span data-i18n-title="spells-text" title="Replaces Powers with Spells. Can be used for characters with traditional-type magic."> <input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='3' /><span data-i18n="spells">Spells</span></span><br />
|
||
<!--Rituals--><span data-i18n-title="rituals-text" title="Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature."> <input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='4' /><span data-i18n="rituals">Rituals</span></span><br />
|
||
<!--Weird Science--><span data-i18n-title="weird-science-gadgets-text" title="Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands."> <input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='5' /><span data-i18n="weird-science-gadgets">Weird Science Gadgets</span></span><br />
|
||
</div>
|
||
<!--Species--><span data-i18n-title="species-race-text" title="Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race."><input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px;" /><span data-i18n="species-race">Species (Race)</span></span><br />
|
||
<!--Threat Rating--><span data-i18n-title="threat-rating-rank-text" title="Change the Rank designation to Threat Rating ala Necessary Evil."><input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px;" /><span data-i18n="threat-rating-rank">Threat Rating (Rank)</span></span><br />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!--<input type="checkbox" class="sheet-HideNewFields" name="attr_SettingsNewFields" checked /><span class="sheet-is-newfields"></span>-->
|
||
<div class='sheet-newfields' style="padding: 10px;">
|
||
<div class="sheet-row">
|
||
<h3 style="text-align: center;"><span data-i18n="additional-setting-fields">Additional Setting Fields</span></h3>
|
||
<div class="sheet-3colrow">
|
||
<div class='sheet-col'>
|
||
<!--Activities/Exams--><span data-i18n-title="activities-and-exams-text" title="Show fields to record Activities and Exams. Used in ETU."><input type='checkbox' class='sheet-useActExams' name='attr_activitiesexams' value='1' style=' width: 15px;' /><span data-i18n="activities-and-exams">Activities & Exams</span></span><br />
|
||
<!--Archetype--><span data-i18n-title="archetype-text" title="The character's archetype. Used in settings like All for One."><input type="checkbox" class="sheet-useHomeworld" name="attr_a41archetype" style="width: 15px;" /><span data-i18n="archetype">Archetype</span></span><br />
|
||
<!--Augmentation--><span data-i18n-title="augmentations-text" title="Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices."><input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px;" /><span data-i18n="augmentations">Augmentations</span></span><br />
|
||
<!--Burn --><span data-i18n-title="burn-text" title="Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts."><input type='checkbox' class='sheet-useBurn' name='attr_useBurn' /><span data-i18n="burn">Burn</span></span><br />
|
||
<!--Engrams--><span data-i18n-title="engrams-text" title="Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0"><input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px;" /><span data-i18n="engrams">Engrams</span></span><br />
|
||
<!--Fencing Styles and School--><span data-i18n-title="fencing-styles-schools-text" title="Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One"><input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" /> <span data-i18n="fencing-styles-n-schools">Fencing Styles & Schools</span></span><br />
|
||
<!--Homeworld--><span data-i18n-title="home-world-text" title="Can be used for Sci-Fi settings like The Last Parsec, etc."><input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="padding-left: 10px; width: 15px;" /><span data-i18n="home-world">Home World</span></span><br />
|
||
<!--Hero's Journey--><span data-i18n-title="heros-journey-text" title="Hero's Journey as found in Rifts."><input type="checkbox" class="sheet-useHeroicPath" name="attr_heroicpath" style="width: 15px;" /><span data-i18n="heros-journey">Hero's Journey</span></span><br />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<!--Iconic Frameworks--><span data-i18n-title="iconic-framework-text" title="Used for Rifts to capture a character's iconic framework, if one exists."><input type="checkbox" class="sheet-useIF" name="attr_IconicFramwork" style="padding-left: 10px; width: 15px;" /><span data-i18n="iconic-framework">Iconic Framework</span></span><br />
|
||
<!--Inner Strength Points--><span data-i18n-title="inner-strength-points-text" title="Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet."><input type="checkbox" class="sheet-useISP" name="attr_useISP" style="width: 15px;" /><span data-i18n="inner-strength-points">Inner Strength Points (ISP)</span></span><br />
|
||
<!--Internal Repair System Charges--><span data-i18n-title="internal-repair-system-charges-text" title="Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework."><input type='checkbox' class='sheet-useIRSC' name='attr_useIRSC' /><span data-i18n="internal-repair-system-charges">Internal Repair System Charges</span></span><br />
|
||
<!--Languages--><span data-i18n-title="languages-text" title="Can be used for any setting where Languages are known and no Knowledge skills is required"><input type="checkbox" class="sheet-useLanguages" name="attr_Lang" style="padding-left: 10px; width: 15px;" /><span data-i18n="languages">Languages</span></span><br />
|
||
<!--Max Load--><span data-i18n-title="max-load-modifier-text" title="Enable the Max Load to be modified by a flat bonus/penalty"><input type="checkbox" class="sheet-useMaxLoad" name="attr_MaxLoad" style="width: 15px;" /><span data-i18n="max-load-modifier">Max Load Modifier</span></span><br />
|
||
<!--Minor/Major--><span data-i18n-title="minor-major-text" title="Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed."><input class='sheet-useMajor' type='checkbox' name='attr_majorminor' style='width: 15px;' /><span data-i18n="minor-major">Minor/Major</span></span><br />
|
||
<!--Motivation--><span data-i18n-title="motivation-text" title="Motivation can be used in settings where the character's motivation is important, such All for One."><input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px;" /><span data-i18n="motivation">Motivation</span></span><br />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<!--Occupation--><span data-i18n-title="occupation-text" title="Can be used for any setting where a character's occupation is important."><input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px;" /><span data-i18n="occupation">Occupation</span></span><br />
|
||
<!--Permanent Injuries--><span data-i18n-title="permanent-injuries-text" title="Record the Character's Permanent Injuries."><input type="checkbox" class="sheet-useInjuries" name="attr_permInjuries" style="width: 15px;" /><span data-i18n="permanent-injuries">Permanent Injuries</span></span><br />
|
||
<!--Rippertech--><span data-i18n-title="rippertech-text" title='Add Rippertech to the equipment section. Appropriate for Rippers'><input type='checkbox' class='sheet-useRippertech' name='attr_useRippertech' style='width: 15px;' /><span data-i18n="rippertech">Rippertech</span></span><br />
|
||
<!--Ship Name--><span data-i18n-title="ship-name-text" title="Can be used for any setting where the characters may have a ship of some sort."><input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px;" /><span data-i18n="ship-name">Ship Name</span></span><br />
|
||
<!--Talismans--><span data-i18n-title="talismans-text" title="Shows Talismans repeating section on the Arcanum tab."><input class='sheet-useTalismans' type='checkbox' name='attr_talismans' value='1' style='width: 15px;' /><span data-i18n="talismans">Talismans</span></span><br />
|
||
<!--TAP Readout--><span data-i18n-title="tap-readout-text" title="Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0"><input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px;" /><span data-i18n="tap-readout">TAP Readout</span></span><br />
|
||
<!--Worst Nightmare--><span data-i18n-title="worst-nightmare-text" title="Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true."><input type="checkbox" class="sheet-useWorstNightmare" name="attr_worstNightmare" style="width: 15px;" /><span data-i18n="worst-nightmare">Worst Nightmare</span></span><br />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input class='sheet-sbButtonCheck' type='checkbox' style='display: none;' name='attr_initializeStatblock' />
|
||
<label class='sheet-isbButton' style='cursor: pointer; width: 150px;'><span data-i18n="initialize-statblock">Initialize Statblock</span><input type='checkbox' style='display: none;' name='attr_initializeStatblock' /></label>
|
||
<div class='sheet-row'>
|
||
<span data-i18n="wild-card-icon">Wild Card Icon</span>: <select name='attr_WCI' size="1" style="font-size: 1.5em; width: 50px; border: none;">
|
||
<option value="⊛">⊛</option>
|
||
<option value="✪">✪</option>
|
||
<option value="♕">♕</option>
|
||
<option value="†">†</option>
|
||
<option value="༒">༒</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
|
||
<hr />
|
||
|
||
<div class="sheet-row">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="optional-and-homebrew-rules">Optional & Home Brew Rules</span></h4>
|
||
<span data-i18n-title="variable-bonus-damage-die-text" title="Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only."><input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px;" /><span data-i18n="variable-bonus-damage-die">Variable Bonus Damage die type</span></span><br />
|
||
<span data-i18n-title="power-pointless" title="Power Pointless Magic System"><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="width: 15px;" /><span data-i18n="power-pointless">Power Pointless Magic System</span></span><br />
|
||
<span data-i18n-title="skill-specialization" title="Skill Specialization"><input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="width: 15px;" /><span data-i18n="skill-specialization">Skill Specialization</span></span><br />
|
||
<span data-i18n-title="roll-for-extra-xp-remaining-text" title="Roll for extra experience based on the Bennies remaining"><input type='checkbox' name='attr_bennies' class='sheet-Bennies' value='2' /><span data-i18n="roll-for-extra-xp-remaining">Roll for extra XP for remaining Bennies</span></span><br />
|
||
<span data-i18n-title="roll-for-extra-xp-left-text" title="Roll for extra experience based on the Bennies used"><input type='checkbox' name='attr_bennies' class='sheet-Bennies' value='1' /><span data-i18n="roll-for-extra-xp-left">Roll for extra XP for Bennies used</span></span><br />
|
||
</div>
|
||
|
||
<div class='sheet-row'>
|
||
<h4 class='sheet-subsectionHeader'><span data-i18n="release-notes">Release Notes</span></h4>
|
||
<!-- Release Notes Info for New Buttons -->
|
||
<label style='width: 100%; display: inline-block;'>
|
||
<input type='checkbox' class='sheet-releasenotes' style='opacity: 100%;' name='attr_releasenotes' value='1' /><span class='sheet-releasenotes' style='color: red;'><h3 style='display: inline-block; color: red;'>Version 2.0</h3></span></label>
|
||
<input type='checkbox' class='sheet-releasenotes' style='display: none;' name='attr_releasenotes' value='1' />
|
||
<div class='sheet-row sheet-releasenotes' style='width: 100%; padding: 0px; margin: 0px'>
|
||
<p>Savage Worlds Tabbed Sheet: Version 2.0</p>
|
||
<p>
|
||
Changes this Release:
|
||
<ul>
|
||
<li>Added Translation Support</li>
|
||
<li>Added a Banner for easy identification of character type (Mook vs. Wild Card)</li>
|
||
<li>Mook Fields have migrated to use the same fields as Wild Cards</li>
|
||
<ul>
|
||
<li>No data should be lost</li>
|
||
<li>You can get back to the old Mook View by:</li>
|
||
<ol>
|
||
<li>Go to the Attribute & Abilities tab</li>
|
||
<li>Click on the Attributes +Add button</li>
|
||
<li>Name the new attribute: showMook</li>
|
||
<li>set the value of showMook to 1</li>
|
||
NOTE: this view will be going away in the near-ish future.
|
||
</ol>
|
||
<li>This is was done to simplify the code-base and allow for universal macros</li>
|
||
</ul>
|
||
<li>Added Stat Block button</li>
|
||
<ul>
|
||
<li>Whispers the Stat Block to the GM</li>
|
||
<li>Allows rolling from the stat block</li>
|
||
<li>Better formatting may be coming in the future. :)</li>
|
||
</ul>
|
||
<li>Weight/Encumbrance now supports decimals (needed for some international translations)</li>
|
||
<li>Can Change Running Die (in Configuration)</li>
|
||
<li>Added a Running roll button to the Basic Info tab</li>
|
||
<li>Added checkbox for Shaken status</li>
|
||
<ul>
|
||
<li>The Character Type Banner will also display this</li>
|
||
</ul>
|
||
<li>Added a field to Hindrances to indicate Major/Minor hindrance type</li>
|
||
<li>Added a Release Notes section to the Configuration</li>
|
||
</ul>
|
||
</p>
|
||
<p>
|
||
If you'd like to see what's happening with the sheet, join my Test/QA game at: <br /><br />
|
||
https://tinyurl.com/SWTabbedQA
|
||
</p>
|
||
<p>
|
||
That game allows characters to be imported from the Character Vault. The Test/QA game also has a forum where you can ask questions, provide feedback, or make requests for future enhancements.
|
||
</p>
|
||
</div>
|
||
<!-- End Release Notes Info for New Buttons -->
|
||
</div>
|
||
|
||
|
||
</div> <!-- END CONFIGURATION -->
|
||
<!-- -->
|
||
<!-- BEGIN CHARACTER SHEET -->
|
||
<!-- -->
|
||
<!--<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-is-npc-tab"></span>-->
|
||
<div class='sheet-player' style="width: 810px;"><!-- Begin Player Sheet -->
|
||
<!-- Set up the Tabs -->
|
||
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" data-i18n-title="basic-info" title="Basic Info" checked="checked"/>
|
||
<span class="sheet-tab sheet-tab1" style='line-height: 40px;'><span data-i18n="basic-info-u">BASIC INFO</span></span>
|
||
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" data-i18n-title="edges-n-hindrances" title="Edges & Hindrances" />
|
||
<span class="sheet-tab sheet-tab2" style='line-height: 20px;'><span data-i18n="edges-n-hindrances-u">EDGES & HINDRANCES</span></span>
|
||
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" data-i18n-title="skills" title="Skills" />
|
||
<span class="sheet-tab sheet-tab3" style='line-height: 40px;'><span data-i18n="skills-u">SKILLS</span></span>
|
||
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" data-i18n-title="equipment" title="Equipment" />
|
||
<span class="sheet-tab sheet-tab4" style='line-height: 40px;'><span data-i18n="equipment-u">EQUIPMENT</span></span>
|
||
|
||
<input type="checkbox" class="sheet-showVehicles" name="attr_vehicle" style="width: 15px; display: none;" />
|
||
<input type="radio" class="sheet-tab sheet-tab7" name="attr_core-tab" value="7" data-i18n-title="vehicles" title="Vehicles" />
|
||
<span class="sheet-tab sheet-tab7" style='line-height: 40px;'><span data-i18n="vehicles-u">VEHICLES</span></span>
|
||
|
||
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px; display: none;">
|
||
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" data-i18n-title="arcanum" title="Arcanum" />
|
||
<span class="sheet-tab sheet-tab5" style='line-height: 40px;'><span data-i18n="arcanum-u">ARCANUM</span></span>
|
||
|
||
<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="6" data-i18n-title="journal" title="Journal" />
|
||
<span class="sheet-tab sheet-tab6" style='line-height: 40px;'><span data-i18n="journal-u">JOURNAL</span></span>
|
||
<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" data-i18n-title="all" title="All" />
|
||
<span class="sheet-tab sheet-tab99" style='line-height: 40px;'><span data-i18n="all-u">ALL</span></span>
|
||
<input type="radio" class="sheet-combat sheet-tab8" name="attr_core-tab" value="8" data-i18n-title="combat-options" title="Combat Options" />
|
||
<span class="sheet-combat sheet-tab8" style='line-height: 40px;'>⚔</span>
|
||
<!-- End Tab setup -->
|
||
<span class="sheet-spacer"></span>
|
||
<!--</div>-->
|
||
|
||
<div class="sheet-section-core"><!-- Core Tab -->
|
||
<div class='sheet-row' style="width: 800px;">
|
||
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="demographics-u">DEMOGRAPHICS</span></h2></div>
|
||
<!-- First Column of Demographics -->
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-col' style='width:255px; margin-right: 10px;'> <!-- Width used to be 270px -->
|
||
<br />
|
||
<!--<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
|
||
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_character_name" /><label class='sheet-characterName sheet-basiclabel'></label>
|
||
<div class="sheet-civilian">
|
||
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_civilian_name" placeholder='Civilian Name' /><label class='sheet-basiclabel'>Civilian Name</label>
|
||
</div>
|
||
<input class="sheet-basicstandard" type="text" title="@{player_name}" name="attr_player_name" placeholder="Player's Name" /><label class='sheet-basiclabel'>Player Name</label>-->
|
||
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
|
||
<div class="sheet-archetype">
|
||
<input class="sheet-basicstandard" type="text" name="attr_archetype" title="@{archetype}" data-i18n-placeholder="archetype" placeholder='Archetype' /><label class='sheet-basiclabel'><span data-i18n="archetype">Archetype</span></label>
|
||
</div>
|
||
<input type="checkbox" class="sheet-useIF" name="attr_IconicFramwork" style="padding-left: 10px; width: 15px; display: none;" />
|
||
<div class="sheet-IF">
|
||
<input class="sheet-basicstandard" type="text" name="attr_IF" title="@{IF}" data-i18n-placeholder="iconic-framework" placeholder='Iconic Framework' /><label class='sheet-basiclabel'><span data-i18n="iconic-framework">Iconic Framework</span></label>
|
||
</div>
|
||
<input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="width: 15px; display: none;" />
|
||
<div class="sheet-Homeworld">
|
||
<input class="sheet-basicstandard" type="text" name="attr_homeworld" title="@{homeworld}" data-i18n-placeholder="homeworld" placeholder='Homeworld' /><label class='sheet-basiclabel'><span data-i18n="homeworld">Homeworld</span></label>
|
||
</div>
|
||
<input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px; display: none;" />
|
||
<div class="sheet-Species">
|
||
<input class="sheet-basicstandard" type="text" name="attr_race" title="@{race}" data-i18n-placeholder="species" placeholder='Species' /><label class='sheet-basiclabel'><span data-i18n="species">Species</span></label>
|
||
</div>
|
||
<div class="sheet-Race">
|
||
<input class="sheet-basicstandard" type="text" name="attr_race" title="@{race}" data-i18n-placeholder="race" placeholder='Race' /><label class='sheet-basiclabel'><span data-i18n="race">Race</span></label>
|
||
</div>
|
||
<input class="sheet-basicstandard" style="width: 207px;" type="text" name="attr_gender" title="@{gender}" data-i18n-placeholder="gender" placeholder='Gender' /> <input class="sheet-standard" style="width: 38px; text-align: center;" type="text" name="attr_age" title="@{age}" data-i18n-placeholder="age" placeholder='Age' />
|
||
<label class='sheet-basiclabel' style='width:207px;'><span data-i18n="gender">Gender</span></label> <label class='sheet-basiclabel' style='width:38px; text-align: center;'><span data-i18n="age">Age</span></label>
|
||
<input type="checkbox" class="sheet-useLanguages" name="attr_Lang" style="display: none;" />
|
||
<div class="sheet-Languages">
|
||
<!--<input class="sheet-basicstandard" type="text" name="attr_languages" style='font-weight: normal;' title="@{languages}" placholer='Languages' />-->
|
||
<textarea class='sheet-standardtext' style='width: 95%; max-width: 95%; resize: vertical; height: 30px; font-weight: normal; margin: 0px;' name='attr_languages' title="@{languages}" data-i18n-placeholder="languages" placeholder='Languages'></textarea><label class='sheet-basiclabel' style='display: inline-block; margin-top: -10px;'><span data-i18n="languages">Languages</span></label>
|
||
</div>
|
||
|
||
<input class='sheet-useMajor' type='checkbox' name='attr_majorminor' style='width: 15px; display: none;' />
|
||
<div class='sheet-Major'>
|
||
<textarea class="sheet-standardtext" name='attr_minor' data-i18n-placeholder="minor" placeholder='Minor' style="height: 15px; max-width: 250px; border-bottom: solid 1px black;"></textarea><label class='sheet-basiclabel'><span data-i18n="minor">Minor</span></label>
|
||
<textarea class="sheet-standardtext" name='attr_major' data-i18n-placeholder="major" placeholder='Major' style="height: 15px; max-width: 250px; border-bottom: solid 1px black;"></textarea><label class='sheet-basiclabel'><span data-i18n="major">Major</span></label>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px; display: none;" />
|
||
<div class='sheet-tap'>
|
||
<div class='sheet-row' style='width:100%; margin: 0px; padding: 0px; text-align: center; font-size: 1.5em; font-weight: bold;'><span data-i18n="tap-readout">TAP Readout</span></div>
|
||
<table style='width: 100%; border: 1px thin silver; background-color: transparent;'>
|
||
<tr>
|
||
<td class='sheet-tapreadout'><span data-i18n="firewall">Firewall</span></td><td class='sheet-tapreadout'><span data-i18n="ams">AMS</span></td><td class='sheet-tapreadout'><span data-i18n="neural-toughness">Neural Toughness</span></td><td class='sheet-tapreadout'><span data-i18n="range">Range</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="number" name="attr_FirewallCur" title="@{FirewallCur}" class="sheet-derivedStat" value="@{Firewall} + @{FirewallMod}" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
|
||
<td><input type='number' name='attr_ams' value='4' class='sheet-derivedStat' style='width: 100%; text-align: center; border: none; background-color: none;'></td>
|
||
<td><input type="number" name="attr_ntoughnesscur" title="@{ntoughnesscur}" class="sheet-derivedStat" value="(@{ntoughness})+(@{ntufnessMod})+(@{ntoughnessArmor})" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
|
||
<td><input type='number' name='attr_TAPRange' title='@{TAPRange}' class='sheet-derivedStat' readonly style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<!-- Second (Middle) Column of Demographics -->
|
||
<div class='sheet-col' style='width:300px;'> <!-- Width was originally 309px -->
|
||
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"><span data-i18n="base">Base</span></div><div class="sheet-numSpan"><span data-i18n="mod">Mod</span></div><div class="sheet-numSpan"><span data-i18n="armor">Armor</span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;"><span data-i18n="current">Current</span></div><br />
|
||
<input class='sheet-useAcademics' type='checkbox' name='attr_useacademics' value='1' style='width: 15px; display: none;' />
|
||
<div class='sheet-Academics'>
|
||
<label class='sheet-nameRankXp'><span data-i18n="academics">Academics:</span></label>
|
||
<input type="number" name="attr_academics" class="sheet-derivedStat" title="@{academics}" value="0"/>
|
||
<input type="number" name="attr_academicsMod" title="@{academicsMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_academicsCur" title="@{academicsCur}" class="sheet-derivedStat" value="@{academics} + @{academicsMod}" disabled="true" /><br />
|
||
</div>
|
||
<label class='sheet-nameRankXp'><span data-i18n="pace">Pace:</span></label>
|
||
<input type="number" name="attr_pace" title="@{pace}" class="sheet-derivedStat" style="text-align: center;" value="6" />
|
||
<input type="number" name="attr_paceMod" title="@{paceMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"><button type='roll' name='roll_Running' style='margin-left:-1px;' title="@{Running}" value='/em @{character_name} @{notemplateruns} (@{runningDie}): [[@{runningDie}+@{paceCur}]] @{notemplateinches}!'><span data-i18n="run">Run</span></button></span>
|
||
<input type="number" name="attr_paceCur" title="@{paceCur}" class="sheet-derivedStat" value="@{pace}+@{paceMod}" disabled="true" /><br />
|
||
|
||
<label class='sheet-nameRankXp'><span data-i18n="parry">Parry</span>:</label>
|
||
<!--<input type="number" name="attr_parry" title="@{parry}" class="sheet-derivedStat" style='color: black;' value="floor((@{Fighting}+@{FightingMod})/2)+2" disabled="true" />-->
|
||
<input type="number" name="attr_parry" title="@{parry}" class="sheet-derivedStat" style='color: black;' readonly />
|
||
<input type="number" name="attr_parryMod" title="@{parryMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<!--<input type="number" name="attr_parryCur" title="@{parryCur}" class="sheet-derivedStat" value="@{parry} + @{parryMod}" disabled="true" /><br />-->
|
||
<input type="number" name="attr_parryCur" title="@{parryCur}" class="sheet-derivedStat" readonly /><br />
|
||
|
||
<input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px; display: none;" />
|
||
<div class="sheet-Sanity">
|
||
<label class='sheet-nameRankXp'><span data-i18n="sanity">Sanity</span>:</label>
|
||
<input type="number" name="attr_sanity" title="@{sanity}" class="sheet-derivedStat" style='color: black;' value="floor((@{spirit}+@{spMod})/2)+2" disabled="true" />
|
||
<input type="number" name="attr_sanityMod" title="@{sanityMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_sanityCur" title="@{sanityCur}" class="sheet-derivedStat" value="@{sanity} + @{sanityMod}" disabled="true" /><br />
|
||
</div>
|
||
<label class='sheet-nameRankXp'><span data-i18n="charisma">Charisma</span>:</label>
|
||
<input type="number" name="attr_charisma" class="sheet-derivedStat" title="@{charisma}" value="0"/>
|
||
<input type="number" name="attr_charismaMod" title="@{charismaMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_charismaCur" title="@{charismaCur}" class="sheet-derivedStat" value="@{charisma} + @{charismaMod}" disabled="true" /><br />
|
||
|
||
<input type="checkbox" class="sheet-useFame" style="width: 15px; display: none;" name="attr_potsmFame" />
|
||
<div class="sheet-Fame">
|
||
<label class='sheet-nameRankXp'><span data-i18n="fame">Fame</span>:</label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_fame" title="@{fame}" value="0"/>
|
||
<input type="number" name="attr_fameMod" title="@{fameMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_fameCur" title="@{fameCur}" class="sheet-derivedStat" value="@{fame} + @{fameMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useReason" name="attr_ripReason" style="width: 15px; display: none;" />
|
||
<div class="sheet-Reason">
|
||
<label class='sheet-nameRankXp'><span data-i18n="reason">Reason</span>:</label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_reason" title="@{reason}" value="0"/>
|
||
<input type="number" name="attr_reasonMod" title="@{reasonMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_reasonCur" title="@{reasonCur}" class="sheet-derivedStat" value="@{reason} + @{reasonMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useStatus" name="attr_ripStatus" style="width: 15px; display: none;" />
|
||
<div class="sheet-Status">
|
||
<label class='sheet-nameRankXp'><span data-i18n="status">Status</span>:</label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_status" title="@{status}" value="0"/>
|
||
<input type="number" name="attr_statusMod" title="@{statusMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_statusCur" title="@{statusCur}" class="sheet-derivedStat" value="@{status} + @{statusMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useGlory" style="width: 15px; display: none;" name="attr_hfGlory" />
|
||
<div class="sheet-Glory">
|
||
<label class='sheet-nameRankXp'><span data-i18n="glory">Glory</span>:</label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_glory" title="@{glory}" value="0" />
|
||
<input type="number" name="attr_gloryMod" title="@{gloryMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_gloryCur" title="@{gloryCur}" class="sheet-derivedStat" value="@{glory} + @{gloryMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useFirewall" style="width: 15px; display: none;" name="attr_izFirewall" />
|
||
<div class="sheet-Firewall">
|
||
<label class='sheet-nameRankXp'><span data-i18n="firewall">Firewall</span>:</label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_Firewall" title="@{Firewall}" value="4"/>
|
||
<input type="number" name="attr_FirewallMod" title="@{FirewallMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_FirewallCur" title="@{FirewallCur}" class="sheet-derivedStat" value="@{Firewall} + @{FirewallMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px; display: none;" />
|
||
<div class="sheet-Grit">
|
||
<label class='sheet-nameRankXp'><span data-i18n="grit">Grit</span>:</label>
|
||
<input type="number" name="attr_grit" title="@{grit}" class="sheet-derivedStat" style='color: black;' value="@{rank}" disabled="true" />
|
||
<input type="number" name="attr_gritMod" title="@{gritMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_gritCur" title="@{gritCur}" class="sheet-derivedStat" value="@{grit} + @{gritMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<label class='sheet-nameRankXp'><span data-i18n="toughness">Toughness</span>:</label>
|
||
<!--<input type="number" name="attr_toughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
|
||
<input type="number" name="attr_toughness" title="@{toughness}" class="sheet-derivedStat" readonly />
|
||
<input type="number" name="attr_tufnessMod" title="@{tufnessMod}" class="sheet-standardNum" value="0" />
|
||
<input type="hidden" name="attr_tufnsPlusMod" title="@{tufnsPlusMod}" value="(@{toughnessbase})+{@toughnessMod}" />
|
||
<input type="number" name="attr_toughnessArmor" title="@{toughnessArmor}" class="sheet-standardNum" value="0" />
|
||
<input type="number" name="attr_toughnesscur" title="@{toughnesscur}" class="sheet-derivedStat" value="(@{toughness})+(@{tufnessMod})+(@{toughnessArmor})" disabled="true" /><br />
|
||
|
||
<input type="checkbox" class="sheet-useNT" name="attr_neuraltoughness" style="width: 15px; display: none;" />
|
||
<div class="sheet-NT">
|
||
<label class='sheet-nameRankXp' style='font-size: .9em;'><span data-i18n="neural-toughness">Neural Toughness</span>:</label>
|
||
<!--<input type="number" name="attr_ntoughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
|
||
<input type="number" name="attr_ntoughness" title="@{ntoughness}" class="sheet-derivedStat" readonly style='vertical-align: top;' />
|
||
<input type="number" name="attr_ntufnessMod" title="@{ntufnessMod}" class="sheet-standardNum" value="0" style='vertical-align: top;' />
|
||
<input type="hidden" name="attr_ntufnsPlusMod" title="@{ntufnsPlusMod}" value="(@{ntoughnessbase})+@{ntoughnessMod}" style='vertical-align: top;' />
|
||
<input type="number" name="attr_ntoughnessArmor" title="@{ntoughnessArmor}" class="sheet-standardNum" value="0" style='vertical-align: top;' />
|
||
<input type="number" name="attr_ntoughnesscur" title="@{ntoughnesscur}" class="sheet-derivedStat" value="(@{ntoughness})+(@{ntufnessMod})+(@{ntoughnessArmor})" disabled="true" style='vertical-align: top;' /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useCorruption" name="attr_Corruption" style="display: none;" />
|
||
<div class="sheet-Corruption">
|
||
<label class='sheet-nameRankXp'><span data-i18n="corruption">Corruption</span>:</label>
|
||
<input type="number" name="attr_corruptionStat" title="@{corruptionStat}" class="sheet-standardNum" style='color: black;' value="0" />
|
||
<input type="number" name="attr_corruptionMod" title="@{corruptionMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_corruptionCur" title="@{corruptionCur}" class="sheet-derivedStat" value="@{corruptionStat} + @{corruptionMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useStreetCred" style="width: 15px; display: none;" name="attr_izStreetCred" />
|
||
<div class="sheet-StreetCred">
|
||
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"><span data-i18n="base">Base</span></div><div class="sheet-numSpan"><span data-i18n="mod">Mod</span></div><div class="sheet-numSpan"><span data-i18n="current">Current</span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Max</div><br />
|
||
<label class='sheet-nameRankXp'><span data-i18n="street-cred">Street Cred:</span></label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_StreetCred" title="@{StreetCred}" value="@{Rank}*2" disabled="true"/>
|
||
<input type="number" name="attr_StreetCredMod" title="@{StreetCredMod}" class="sheet-standardNum" value="0" />
|
||
<!--<span class="sheet-numSpan"> </span>-->
|
||
<input type="number" name="attr_StreetCredCur" title="@{StreetCredCur}" class="sheet-derivedStat" value="@{StreetCred} + @{StreetCredMod}" disabled="true" />
|
||
<input type="number" name="attr_maxStreetCredCur" title="@{maxStreetCredCur}" class="sheet-derivedStat" value="10" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useStrain" style="width: 15px; display: none;" name="attr_izStrain" />
|
||
<div class="sheet-Strain">
|
||
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"><span data-i18n="base">Base</span><span class="sheet-tooltip">i<span><p><span data-i18n="text-info-strain-base">Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.</span></p></span></span></div><div class="sheet-numSpan">Mod<span class="sheet-tooltip">i<span><p><span data-i18n="text-info-strain-mode">Number of additional points of Strain the character can handle.</span></p></span></span></div><div class="sheet-numSpan"><span data-i18n="max">Max</span><span class="sheet-tooltip">i<span><p><span data-i18n="max-strain-tooltip">Base + Mod = Max Strain</span></p></span></span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;"><span data-i18n="current">Current</span></div><br />
|
||
<!--<div class="sheet-col" style="width:90px;"> </di><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Max</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan"> </div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />-->
|
||
<label class='sheet-nameRankXp'><span data-i18n="strain">Strain:</span></label>
|
||
<!--Unaug-->
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown" style="vertical-align: top; width:50px;">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_strain" title="@{strain}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_strain" title="@{strain}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_strain" title="@{strain}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_strain" title="@{strain}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_strain" title="@{strain}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
|
||
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
|
||
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
|
||
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
|
||
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig" style="width:50px;">
|
||
<select name="attr_strain" title="@{strain}" class="dtype" value="4" style='width:35px;'>
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>
|
||
<!--end Unaug-->
|
||
<input type="number" name="attr_StrainMod" title="@{StrainMod}" class="sheet-standardNum" style='margin-left: 10px;' value="0" />
|
||
<input class="sheet-standardNum" type="number" name="attr_Strain_max" title="@{Strain_max}" />
|
||
<input class="sheet-danger" type="checkbox" name="attr_straindanger" value="1" />
|
||
<input class="sheet-critical" type="checkbox" name="attr_straincrit" value="1" />
|
||
<input type="number" name="attr_StrainCur" title="@{StrainCur}" class="sheet-derivedStat sheet-strain" style="margin-left: 5px;" value="0" readonly /><br />
|
||
</div>
|
||
</div>
|
||
<!-- Third Column of Demographics -->
|
||
<div class='sheet-col' style='width:220px;'>
|
||
<br />
|
||
<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" style='display: none;' value="1" />
|
||
<div class='sheet-showWildDie'>
|
||
<!--Start Div for Wild Die so it can be hidden when character is a Mook-->
|
||
<label class='sheet-nameRankXp'><span data-i18n="wild-die">Wild Die</span>:</label>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown" style="width: 45px;">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_wilddie" value="4" title="@{wilddie}" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_wilddie" value="6" title="@{wilddie}" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_wilddie" value="8" title="@{wilddie}" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_wilddie" value="10" title="@{wilddie}" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_wilddie" value="12" title="@{wilddie}" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4" style="width: 35px;">d</div>
|
||
<div class="sheet-d6" style="width: 35px;">f</div>
|
||
<div class="sheet-d8" style="width: 35px;">h</div>
|
||
<div class="sheet-d10" style="width: 35px;">k</div>
|
||
<div class="sheet-d12" style="width: 35px;">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig" style="color: black;">
|
||
<strong>d</strong><input type="number" name="attr_wilddie" title="@{wilddie}" style='width: 25px; padding-left: 0px; padding-bottom: 8px; margin-left:0px; border: none; background-color: transparent; font-weight: bold; color: black;' value="6"/>
|
||
</div>
|
||
<!--End Div for Wild Die-->
|
||
</div>
|
||
|
||
|
||
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
|
||
<input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px; display:none;" />
|
||
<label class='sheet-Rank-n-XP sheet-nameRankXp'></label>
|
||
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
|
||
<input class="sheet-standardNum" type="number" name="attr_xp" title="@{xp}"/>
|
||
<select name='attr_rank' title="@{rank}" value='novice' class='sheet-rank' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
|
||
<option value='1' data-i18n="novice">Novice</option>
|
||
<option value='2' data-i18n="seasoned">Seasoned</option>
|
||
<option value='3' data-i18n="veteran">Veteran</option>
|
||
<option value='4' data-i18n="heroic">Heroic</option>
|
||
<option value='5' data-i18n="legendary">Legendary</option>
|
||
</select>
|
||
<select class='sheet-Class sheet-rank' name='attr_class' title="@{class}" value='freshman' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
|
||
<option value='1' data-i18n="freshman">Freshman</option>
|
||
<option value='2' data-i18n="sophmore">Sophmore</option>
|
||
<option value='3' data-i18n="junior">Junior</option>
|
||
<option value='4' data-i18n="senior">Senior</option>
|
||
<option value='5' data-i18n="grad-student">Grad Student</option>
|
||
</select><br />
|
||
<input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px; display: none;" />
|
||
<div class="Occupation">
|
||
<label class='sheet-nameRankXp'><span data-i18n="occupation">Occupation</span>:</label>
|
||
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_occupation" title="@{occupation}" />
|
||
</div>
|
||
<div class="sheet-usePieces">
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="0" checked style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="1" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="2" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="3" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="4" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="5" style="width: 15px; display: none;" />
|
||
<label class='sheet-Money sheet-nameRankXp'></label>
|
||
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_money" title="@{money}" value="0"/>
|
||
<!-- Additional Lankhmar Money Fields -->
|
||
<label class='sheet-LankhmarMoney sheet-nameRankXp'><span data-i18n="bronze-agols">Bronze Agols</span>:</label>
|
||
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_bagols" title="@{bagols}" value="0" />
|
||
|
||
<label class='sheet-LankhmarMoney sheet-nameRankXp' title="Silver"><span data-i18n="smerduks">Smerduks</span>:</label>
|
||
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_ssmerduks" title="@{ssmerduks}" value="0" />
|
||
|
||
<label class='sheet-LankhmarMoney sheet-nameRankXp'><span data-i18n="gold-rilks">Gold Rilks</span>:</label>
|
||
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_grilks" title="@{grilks}" value="0" />
|
||
</div>
|
||
<input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px; display: none;" />
|
||
<div class="ShipName">
|
||
<label class='sheet-nameRankXp' style="font-size: 12px;"><span data-i18n="ships-name">Ship's Name</span>:</label>
|
||
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_shipname" title="@{shipname}" />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px; display: none;" />
|
||
<div class="sheet-engrams" style='width: 100%; padding: 0px; margin: 0px;'>
|
||
<div class='sheet-row' style='width: 100%; padding: 0px; margin: 0px;'>
|
||
<div class='sheet-col' style='width: 100%; margin: 0px; padding:0px; text-align: center; font-size: 1.5em; font-weight: bold;'><span data-i18n="engrams">Engrams</span></div><br />
|
||
<div class='sheet-col' style='width: 70%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'><span data-i18n="engram">Engram</span></div>
|
||
<div class='sheet-col' style='width: 16%; margin: 0px; margin-left: -3px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'><span data-i18n="ams">AMS</span></div>
|
||
<!--<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'><span class="sheet-tooltip">i<span><p>Checked Engrams are active and count toward your AMS total slots used.</p></span></span></div>-->
|
||
<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'><span data-i18n="active">Active</span></div>
|
||
<fieldset class="repeating_engrams">
|
||
<div class='sheet-row' style='width: 100%; margin: 0px; padding:0px;'>
|
||
<div class='sheet-col' style='width: 70%; margin: 0px; padding:0px;'>
|
||
<input type='text' class='sheet-standard' name='attr_engramquality' style='width: 100%; font-size: .8em; font-weight: normal' data-i18n-placeholder="engram" placeholder='Engram' />
|
||
</div>
|
||
<div class='sheet-col' style='width: 28%; margin: 0px; padding:0px;'>
|
||
<input type='number' class='sheet-standardNum' name='attr_amsrating' style='font-size: .85em;' />
|
||
<input type='checkbox' name='attr_amsactive' />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Hidden tags for inline roll translation -->
|
||
<span style="display:none" data-i18n="notemplateagility">attempts to be agile and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatefaith">attempts to be faithful and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateguts">attempts to be gutsy and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatestealth">attempts to be stealthy and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateunskilled">attempts to not suck and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatefighting">attempts to hit something and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatefencing">attempts to hit something, while fencing, and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateboating">attempts to boat and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatepilot">attempts to pilot at</span>
|
||
<span style="display:none" data-i18n="notemplateclimbing">attempts to climb and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatedriving">attempts to drive and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatedrivinga">attempts to drive a(n)</span>
|
||
<span style="display:none" data-i18n="notemplateandrolls">and rolls</span>
|
||
<span style="display:none" data-i18n="notemplategambling">attempts to gamble and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatehealing">attempts to heal and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateintimidation">attempts to intimidate and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateinvestigation">attempts to investigate and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatelockpicking">attempts to lockpick and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatenotice">attempts to notice and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatepersuasion">attempts to persuade and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatepiloting">attempts to pilot and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatepsionics">attempts to use Psionics and rolls</span>
|
||
<span style="display:none" data-i18n="notemplaterepair">attempts to repair and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatesmarts">attempts to be smart and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatespirit">attempts to be spirited and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatestrength">attempts to be strong and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatevigor">attempts to be healthy and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateunshaken">rolls attempts to become unshaken and gets</span>
|
||
<span style="display:none" data-i18n="notemplateriding">attempts to ride and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateshooting">attempts to shoot and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateshootings">attempts to shoot something and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatespellcasting">attempts to cast a spell and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatestreetwise">attempts to be streetwise and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatesurvival">attempts to survive and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateswimming">attempts to swim and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatetaunt">attempts to taunt and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatethrowing">attempts to throw and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatetracking">attempts to track and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatecustomskill">attempts to do something with</span>
|
||
<span style="display:none" data-i18n="notemplatedamage">attempts to do damage with a</span>
|
||
<span style="display:none" data-i18n="notemplateactivatetalisman">attempts to activate the</span>
|
||
<span style="display:none" data-i18n="notemplatetalismanrolls">talisman and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatedamagethe">attempts to do damage with the</span>
|
||
<span style="display:none" data-i18n="notemplatespellrolls">spell and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateritual">attempts a ritual and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatethrowings">attempts to throw something and rolls</span>
|
||
<span style="display:none" data-i18n="notemplatetrackings">attempts to track something and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateweirdscience">attempts some weird science and rolls</span>
|
||
<span style="display:none" data-i18n="notemplateruns">runs</span>
|
||
<span style="display:none" data-i18n="notemplateinches">inches</span>
|
||
<!-- End hidden tags -->
|
||
<!-- Attributes -->
|
||
<hr />
|
||
<div class='sheet-row' style="width: 800px;">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<h2 class="sheet-subsectionHeader"><span data-i18n="attributes">Attributes</span></h2>
|
||
<!--<p>-->
|
||
<div class='sheet-row' style='width:260px;'> <!-- Head Row for Attributes -->
|
||
<div class='sheet-col' style='width:65px;'> </div>
|
||
<!--<div class='sheet-col' style='width:50px;'> </div>-->
|
||
<div class='sheet-col' style='width:90px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="rank">Rank</span></div>
|
||
<div class='sheet-col' style='width:14px;'> </div>
|
||
<div class='sheet-col' style='width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="mod">Mod</span></div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel"><span data-i18n="agility">Agility:</span></label></div>
|
||
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown" style="vertical-align: top;">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_agility" title="@{agility}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_agility" value="6" title="@{agility}" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_agility" value="8" title="@{agility}" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_agility" value="10" title="@{agility}" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_agility" value="12" title="@{agility}" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
|
||
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
|
||
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
|
||
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
|
||
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_agility" title="@{agility}" class="sheet-dtype" value="4" style='width:35px;'>
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div><span style="font-weight: bold;">
|
||
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_agMod" title="@{agMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_agrollMod" title="@{agrollMod}" value="0" />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<!-- INLINE ROLL TEST -->
|
||
<button class="sheet-normalbutton" type='roll' name='roll_AgilityRoll' title="@{AgilityRoll}" value='/em @{character_name} @{notemplateagility} @{rollAgility}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmAgilityRoll' title="@{gmAgilityRoll}" value='/w gm @{character_name} @{notemplateagility} @{rollAgility}'></button>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tAgilityRoll' title="@{tAgilityRoll}" value='@{skillrt} @{defsTemplate} @{rolltAgility}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmAgilityRoll' title="@{tgmAgilityRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltAgility}'></button>
|
||
<input type='hidden' name='attr_rollAgility' value='[[{1d@{agility}![Agility],[[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{agMod}[Agility Rank Modifier] + @{agrollMod}[Agility Roll Modifier] + @{ttmod}[Trait Test Modifier] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltAgility' value='{{name=@{character_name}}} {{skill_name=^{agility}}} {{skill_rank=@{Agility}}} {{skill_rank_mod=@{agMod}}} {{att_mod=[[@{agrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{agility}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel"><span data-i18n="smarts">Smarts</span>:</label></div>
|
||
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown" style="vertical-align: top;">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_smarts" title="@{smarts}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_smarts" title="@{smarts}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_smarts" title="@{smarts}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_smarts" title="@{smarts}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_smarts" title="@{smarts}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
|
||
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
|
||
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
|
||
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
|
||
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_smarts" title="@{smarts}" class="dtype" value="4" style='width:35px;'>
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div><span style="font-weight: bold;">
|
||
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_smMod" title="@{smMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_smrollMod" title="@{smrollMod}" value="0" />
|
||
<input type="hidden" name="attr_fullsmarts" value="d@{smarts}" />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tSmartsRoll' title="@{tSmartsRoll}" value='@{skillrt} @{defsTemplate} @{rolltSmarts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSmartsRoll' title="@{tgmSmartsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSmarts}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_SmartsRoll' title="@{SmartsRoll}" value='/em @{character_name} @{notemplatesmarts} @{rollSmarts}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSmartsRoll' title="@{gmSmartsRoll}" value='/w gm @{character_name} @{notemplatesmarts} @{rollSmarts}'></button>
|
||
<input type='hidden' name='attr_rollSmarts' value='[[{1d@{smarts}![Smarts], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{smMod}[Smarts Rank Modifier] + @{smrollMod}[Smarts Roll Modifier] + @{ttmod}[Trait Test Modifiers - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltSmarts' value='{{name=@{character_name}}} {{skill_name=^{smarts}}} {{skill_rank=@{smarts}}} {{skill_rank_mod=@{smMod}}} {{att_mod=[[@{smrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{smarts}! + @{smMod} + @{smrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{smMod} + @{smrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel"><span data-i18n="spirit">Spirit</span>:</label></div>
|
||
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown" style="vertical-align: top;">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_spirit" title="@{spirit}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_spirit" title="@{spirit}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_spirit" title="@{spirit}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_spirit" title="@{spirit}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_spirit" title="@{spirit}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
|
||
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
|
||
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
|
||
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
|
||
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_spirit" title="@{spirit}" class="dtype" value="4" style='width:35px;'>
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div><span style="font-weight: bold;">
|
||
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_spMod" title="@{spMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_sprollMod" title="@{sprollMod}" value="0" />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tSpiritRoll' title="@{tSpiritRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpirit}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpiritRoll' title="@{tgmSpiritRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpirit}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_SpiritRoll' title="@{SpiritRoll}" value='/em @{character_name} @{notemplatespirit} @{rollSpirit}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSpiritRoll' title="@{gmSpiritRoll}" value='/w gm @{character_name} @{notemplatespirit} @{rollSpirit}'></button>
|
||
<input type='hidden' name='attr_rollSpirit' value='[[{1d@{spirit}![Spirit], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltSpirit' value='{{name=@{character_name}}} {{skill_name=^{spirit}}} {{skill_rank=@{spirit}}} {{skill_rank_mod=@{spMod}}} {{att_mod=[[@{sprollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{spirit}! + @{spMod} + @{sprollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{spMod} + @{sprollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel"><span data-i18n="strength">Strength</span>:</label></div>
|
||
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown" style="vertical-align: top;">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_strength" title="@{strength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_strength" title="@{strength}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_strength" title="@{strength}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_strength" title="@{strength}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_strength" title="@{strength}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
|
||
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
|
||
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
|
||
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
|
||
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_strength" title="@{strength}" class="dtype" value="4" style='width:35px;'>
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div><span style="font-weight: bold;">
|
||
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_stMod" title="@{stMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_strollMod" title="@{strollMod}" value="0" />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tStrengthRoll' title="@{tStrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltStrength}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStrengthRoll' title="@{tgmStrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStrength}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_StrengthRoll' title="@{StrengthRoll}" value='/em @{character_name} @{notemplatestrength} @{rollStrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmStrengthRoll' title="@{gmStrengthRoll}" value='/w gm @{character_name} @{notemplatestrength} @{rollStrength}'></button>
|
||
<input type='hidden' name='attr_rollStrength' value='[[{1d@{strength}![Strength], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{stMod}[Strength Rank Modifier] + @{strollMod}[Strength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltStrength' value='{{name=@{character_name}}} {{skill_name=^{strength}}} {{skill_rank=@{strength}}} {{skill_rank_mod=@{stMod}}} {{att_mod=[[@{strollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{strength}! + @{stMod} + @{strollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{stMod} + @{strollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel"><span data-i18n="vigor">Vigor</span>:</label></div>
|
||
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown" style="vertical-align: top;">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_vigor" title="@{vigor}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_vigor" title="@{vigor}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_vigor" title="@{vigor}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_vigor" title="@{vigor}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_vigor" title="@{vigor}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
|
||
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
|
||
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
|
||
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
|
||
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_vigor" title="@{vigor}" class="dtype" value="4" style='width:35px;'>
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div><span style="font-weight: bold;">
|
||
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_viMod" title="@{viMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_virollMod" title="@{virollMod}" value="0" />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tVigorRoll' title="@{tVigorRoll}" value='@{skillrt} @{defsTemplate} @{rolltVigor}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmVigorRoll' title="@{tgmVigorRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltVigor}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_VigorRoll' title="@{VigorRoll}" value='/em @{character_name} @{notemplatevigor} @{rollVigor}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmVigorRoll' title="@{gmVigorRoll}" value='/w gm @{character_name} @{notemplatevigor} @{rollVigor}'></button>
|
||
<input type='hidden' name='attr_rollVigor' value='[[{1d@{vigor}![Vigor], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{viMod}[Vigor Rank Modifier] +@{virollMod}[Vigor Roll Modifier]+ @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltVigor' value='{{name=@{character_name}}} {{skill_name=^{vigor}}} {{skill_rank=@{vigor}}} {{skill_rank_mod=@{viMod}}} {{att_mod=[[@{virollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{vigor}! + @{viMod} + @{virollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{viMod} + @{virollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--</p>-->
|
||
</div><!-- End Attribute Column -->
|
||
<div class='sheet-col' style='width:260px; vertical-align: top;'>
|
||
<h2 class="sheet-subsectionHeader"><span data-i18n="health">Health</span></h2>
|
||
<div class="sheet-row" style="padding: 10px;">
|
||
<div class='sheet-col' style="width: 48%; text-align: center;">
|
||
<label class="sheet-nameRankXp" style="width: 45px;"><span data-i18n="wounds">Wounds</span></label><br />
|
||
<input class="sheet-standardNum" style="width: 35px; margin-left:4px;" type="number" name="attr_wounds" title="@{wounds}" value="0"/><span class="sheet-spaceBetween"> <span data-i18n="of">of</span> </span>
|
||
<input class="sheet-standardNum" style="width: 35px; border: none;" type="number" name="attr_wounds_max" title="@{wounds_max}" value="3" disabled="true"/>
|
||
</div>
|
||
<div class="sheet-col" style="width: 48%; text-align: center;">
|
||
<label class="sheet-nameRankXp" style="width: 45px;"><span data-i18n="fatigue">Fatigue</span></label><br />
|
||
<input class="sheet-standardNum" style="width: 35px; margin-left: 4px;" type="number" name="attr_fatigue" title="@{fatigue}" value="0"/><span class="sheet-spaceBetween"> <span data-i18n="of">of</span> </span>
|
||
<input class="sheet-standardNum" style="width: 35px; border: none;" type="number" name="attr_fatigue_max" title="@{fatigue_max}" value="2" readonly/>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-useNoS" name="attr_Nerves" style="width: 15px; display:none;" />
|
||
<div class="sheet-NoS" style="text-align: center; align: center; width: 255px;">
|
||
<select name="attr_NoS" title="@{NoS}" class="dtype" value="0" style='width: 160px; text-align: center;'>
|
||
<option value="0" title="@{NoS}" data-i18n="no-nerves-of-steel">No Nerves of Steel</option>
|
||
<option value="-1" title="@{NoS}" data-i18n="nerves-of-steel">Nerves of Steel</option>
|
||
<option value="-2" title="@{NoS}" data-i18n="improved-nerves-of-steel">Improved Nerves of Steel</option>
|
||
</select><br />
|
||
</div>
|
||
<!--Hidden Field to derive the Wounds Penalty-->
|
||
<input type="number" name="attr_woundsMod" value="{(@{NoS}+@{wounds}),0}kh1" disabled style="display: none;" />
|
||
<!--End the Hidden field-->
|
||
<input type="checkbox" class="sheet-useInjuries" name="attr_permInjuries" style="width: 15px; display: none;" />
|
||
<div class="sheet-Injuries" style="padding: 10px; width: 90%;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="permanent-injuries">Permanent Injuries</span></h4>
|
||
<textarea class="sheet-standardtext" name='attr_injuries' style="height: 40px; width: 95%;"></textarea>
|
||
</div>
|
||
<!--<p style='text-align: center;'>-->
|
||
<div class="sheet-ShowLogo">
|
||
<input type="radio" name="attr_logo" value="1" title="Savage Worlds Deluxe" checked style="display:none;"/>
|
||
<input type="radio" name="attr_logo" value="3" title="The Last Parsec" style="display: none;" />
|
||
<input type="radio" name="attr_logo" value="2" title="Pirates of the Spanish Main" style="display:none;"/>
|
||
<input type="radio" name="attr_logo" value="4" title="Savage Worlds (Bloodied)" style="display:none;"/>
|
||
<input type="radio" name="attr_logo" value="5" title="Necessary Evil" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="6" title="Deadlands" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="7" title="DeadlandsNoir" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="8" title="DeadlandsHoE" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="12" title="Lankhmar" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="13" title="All For One" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="14" title="ETU" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="15" title="Rifts" style="width: 15px; display: none;" />
|
||
<input type="radio" name="attr_logo" value="16" title="Rippers" style="width: 15px; display: none;" />
|
||
<div class="sheet-SWD"><img src="http://i.imgur.com/iwIoTlT.png" /></div>
|
||
<div class="sheet-PotSM"><img src="http://www.peginc.com/wp-content/uploads/2013/02/PotSM_Logo.png" /></div>
|
||
<div class="sheet-TLP"><img src="http://www.geeksville.us/roll20/Last_Parsec_Logo.png" /></div>
|
||
<div class="sheet-Zombie"><img src="http://www.geeksville.us/roll20/SWDZlogo_v2.png" /></div>
|
||
<div class="sheet-NecessaryEvil"><img src="http://www.geeksville.us/roll20/NecessaryEvil_trans.png" /></div>
|
||
<div class="sheet-Deadlands"><img src="http://www.geeksville.us/roll20/Deadlands.png" /></div>
|
||
<div class="sheet-DeadlandsNoir"><img src="http://www.geeksville.us/roll20/DLNoir_dark.png" /></div>
|
||
<div class="sheet-DeadlandsHoE"><img src="http://www.geeksville.us/roll20/HOE.png" /></div>
|
||
<div class="sheet-InterfaceZero"><img src="http://www.geeksville.us/roll20/iz_logo.png" /></div>
|
||
<div class="sheet-Hellfrost"><img src="http://www.geeksville.us/roll20/hellfrost-logo.png" /></div>
|
||
<div class="sheet-Hellfrost-LoF"><img src="http://www.geeksville.us/roll20/hellfrost-LoF-logo.png" /></div>
|
||
<div class="sheet-Lankhmar"><img src="http://www.geeksville.us/roll20/lankhmar-logo.png" /></div>
|
||
<div class="sheet-AllforOne"><img src="http://www.geeksville.us/roll20/afo_logov3.png" /></div>
|
||
<div class="sheet-ETU"><img src="http://www.geeksville.us/roll20/etu_logo2.png" /></div>
|
||
<div class='sheet-Rifts'><img src="http://i.imgur.com/YKbAtMN.png" /></div>
|
||
<div class="sheet-Rippers"><img src="http://www.geeksville.us/roll20/RippersLogo.png" /></div>
|
||
<!-- Remember to update the Character Sheet Logo section of the CSS File-->
|
||
</div>
|
||
<!--<img src="http://i.imgur.com/iwIoTlT.png" style="max-height: 100px; max-width: 250px;" /><br/>-->
|
||
<!--</p>-->
|
||
</div><!-- End Health Column -->
|
||
<div class='sheet-col' style='width:250px; text-align:bottom;'>
|
||
<h2 class="sheet-subsectionHeader"><span data-i18n="miscellaneous">Miscellaneous</span></h2><br />
|
||
<input type='checkbox' class='sheet-showShaken' name='attr_showShaken' style='display: none;' />
|
||
<div class='sheet-Shaken'>
|
||
<label class='sheet-nameRankXp' style='width: 140px;'>Shaken</label>
|
||
<input type='checkbox' name='attr_isShaken' />
|
||
</div>
|
||
<label class="sheet-nameRankXp" style='width:140px; font-size: 80%'><span data-i18n="unshake-roll-modifier">Unshake Roll Modifier</span></label>
|
||
<input type="number" class="sheet-standardNum" name="attr_UnshakenMod" title="@{UnshakenMod}" style='margin-left:4px;' value="0"/>
|
||
<button type='roll' name='roll_Unshaken' title="@{Unshaken}" value='/em @{character_name} @{notemplateunshaken} [[{1d@{spirit}![Spirit], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{UnshakenMod}[Unshaken Modifier] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
|
||
<label class="sheet-nameRankXp" style='width:140px;'><span data-i18n="trait-test-modifier">Trait Test Modifier</span></label>
|
||
<input type="text" class="sheet-standard" name="attr_ttmod" title="@{ttmod}" style='margin-left:4px; width: 45px; text-align: center;' value="0"/><br />
|
||
<label class="sheet-nameRankXp" style='width:140px;'><span data-i18n="damage-modifier">Damage Modifier</span></label>
|
||
<input type="text" class="sheet-standard" name="attr_dmgmod" title="@{dmgmod}" style='margin-left:4px; width: 45px; text-align: center;' value="0"/><br />
|
||
<input type='checkbox' class='sheet-useBurn' name='attr_useBurn' style='display: none;' />
|
||
<label class='sheet-nameRankXp sheet-Burn' style='width: 140px;'><span data-i18n="burn">Burn</span></label>
|
||
<input class='sheet-standardNum sheet-Burn' style='margin-left:4px; width: 45px; text-align: center;' type='number' name='attr_burn' value='8' />
|
||
<input type='checkbox' class='sheet-useIRSC' name='attr_useIRSC' style='display: none;' />
|
||
<div class='sheet-IRSC'>
|
||
<label class='sheet-nameRankXp' style='width: 140px;'><span data-i18n="internal-repair-system">Internal Repair System</span></label>
|
||
<input class='sheet-standardNum' style='margin-left:4px; width: 45px; text-align: center;' type='number' name='attr_IRSC' value='' /> / 3
|
||
</div>
|
||
<label class="sheet-nameRankXp" style='width:140px;'><span data-i18n="load-limit-multiplier">Load Limit Multiplier</span></label>
|
||
<input type="number" class="sheet-modifier" name="attr_loadlimitmulitplier" title="@{loadlimitmultiplier}" style='margin-left:4px;' value="5"/><br />
|
||
<input type="checkbox" class="sheet-useMaxLoad" name="attr_MaxLoad" style="font-size: 0; width: 15px; display: none;" />
|
||
<label class="sheet-nameRankXp sheet-loadlimit" style='width:140px;'><span data-i18n="max-load-modifier">Max Load Modifier</span></label>
|
||
<input type="number" class="sheet-modifier sheet-loadlimit" name="attr_loadlimitmod" title="@{loadlimitmod}" style='margin-left:4px;' value="0"/>
|
||
<label class="sheet-nameRankXp" style='width:145px;'><span data-i18n="load-limit">Load Limit</span></label>
|
||
<!--<input type="number" class="sheet-derivedStat" name="attr_loadlimit" title="@{loadlimit}" value="((@{strength}+@{stMod}) * @{loadlimitmulitplier}) + @{loadlimitmod}" disabled="true" /><br />-->
|
||
<input type="number" class="sheet-derivedStat" name="attr_loadlimit" title="@{loadlimit}" readonly /><br />
|
||
<label class="sheet-nameRankXp" style='width:145px;'><span data-i18n="total-load-carried">Total Load Carried</label>
|
||
<!--<input type="number" class="sheet-derivedStat" name="attr_totalloadcarried" title="@{totalloadcarried}" value="@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried}" disabled="true"/><br />-->
|
||
<input type="number" class="sheet-derivedStat" name="attr_totalloadcarried" title="@{totalloadcarried}" readonly /><br />
|
||
<label class="sheet-nameRankXp" style='width:145px; font-size: 13px;'><span data-i18n="encumbrance-penalty">Encumbrance Penalty</label>
|
||
<!--<input type="number" class="sheet-derivedStat" name="attr_encumbrance" title="@{encumbrance}" value="floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))" disabled="true" /><br />-->
|
||
<input type="number" class="sheet-derivedStat" name="attr_encumbrance" title="@{encumbrance}" readonly />
|
||
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='1' />
|
||
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='2' />
|
||
<!--<span class='sheet-BenniesOption'>
|
||
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='1' />
|
||
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='2' />-->
|
||
<label class="sheet-nameRankXp sheet-BenniesOption" style='width:140px;'># <span data-i18n="of-bennies">of Bennies</span> </label>
|
||
<input type="number" class="sheet-standardNum sheet-BenniesOption" name="attr_BenniesUsed" title="@{BenniesUsed}" style='margin-left:4px;' value="0"/>
|
||
<button type='roll' class='sheet-BenniesOption' name='roll_extraxp' title="@{extraxp}" value='/em @{character_name} rolls @{BenniesUsed} dice to try and score additional experience and gets [[@{BenniesUsed}d6>5]] extra experience points!'></button><br />
|
||
<!--</span>-->
|
||
<!-- Hidden Fields that can make rolling formulas a little easier -->
|
||
<input type="number" class="sheet-derivedStat" style="display: none;" name="attr_ModSum" title="@{ModSum}" disabled value="@{ttmod}-@{woundsMod}-@{fatigue}">
|
||
<input type="number" class="sheet-derivedStat" style="display: none;" name="attr_ModSumEnc" title="@{ModSumEnc}" disabled value="@{ttmod}-@{woundsMod}-@{fatigue}+@{encumbrance}">
|
||
</div>
|
||
</div><!-- End Attribute Row -->
|
||
<div class='sheet-row' style="width: 800px;">
|
||
<div class='sheet-col'>
|
||
<input type="checkbox" class="sheet-useWorstNightmare" name="attr_worstNightmare" style="width: 15px; display: none;" />
|
||
<div class="sheet-WorstNightmare">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="worst-nightmare">Worst Nightmare</span></h4>
|
||
<textarea class="sheet-standardtext" name='attr_nightmare' style='width:790px;'></textarea><br />
|
||
</div>
|
||
<input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px; display: none;" />
|
||
<div class="sheet-Motivation">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="motivation">Motivation</span></h4>
|
||
<textarea class="sheet-standardtext" name='attr_motivation' style='width:790px; height:75px;'></textarea><br />
|
||
</div>
|
||
<input type="checkbox" class="sheet-useParaHuman" name="attr_powerOrigins" style="width: 15px; display: none;" />
|
||
<h4 class="sheet-CharacterHistory sheet-subsectionHeader"></h4>
|
||
<textarea class="sheet-standardtext" name='attr_physdescription' style='width:790px;'></textarea>
|
||
</div>
|
||
</div>
|
||
<!-- End Attributes & Physical Description -->
|
||
<!-- End Demograhics -->
|
||
<!-- End Core Content -->
|
||
<span class="sheet-spacer"></span>
|
||
</div><!-- End Basic Info/Core Tab -->
|
||
|
||
<div class="sheet-section-edges" style="width: 800px;"><!-- Begin Edges/Hindrances Tab -->
|
||
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="edges-n-hidrances-u">EDGES & HINDRANCES</span></h2></div>
|
||
<input class="sheet-HideHindrance" type="checkbox" name="attr_is_hindrance" /><span class="sheet-is-hindrance-tab"> <span data-i18n="hindrances">Hindrances</span></span>
|
||
<div class='sheet-row sheet-hindrance' style="padding-bottom: 5px;">
|
||
<div class='sheet-col' style='width:157px;'>
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="hindrance">Hindrance</span></h3>
|
||
</div>
|
||
<div class='sheet-col' style='width:80px;'>
|
||
<h3 class='sheet-repeatingHeader'><span data-i18n="type">Type</span></h3>
|
||
</div>
|
||
<div class='sheet-col' style='width:553px;'>
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="description">Description</span></h3>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-row sheet-hindrance'> <br />
|
||
<fieldset class="repeating_hindrances">
|
||
<div class='sheet-col' style='width:157px;'>
|
||
<input class="sheet-standard" type="text" name="attr_hindrance" title="@{repeating_hindrances_$#_hindrance}" style='width:152px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:80px;'>
|
||
<input class="sheet-standard" type="text" name="attr_hindranceType" title="@{repeating_hindrances_$#_hindranceType}" style='width:75px;'/>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<textarea class="sheet-standardtext" style="width: 545px; height: 50px;" name='attr_hindrancedescription' title="@{repeating_hindrances_$#_hindrancedescription}" ></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<hr />
|
||
<input class="sheet-HideEdges" type="checkbox" name="attr_is_edge" /><span class="sheet-is-edge-tab"> <span data-i18n="edges">Edges</span></span>
|
||
<div class='sheet-row sheet-edge'>
|
||
<div class='sheet-col' style='width:157px;'>
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="edges">Edges</span></h3>
|
||
</div>
|
||
<div class='sheet-col' style='width:80px;'>
|
||
<h3 class="sheet-repeatingHeader" style="font-size: 15px;"><span data-i18n="took-at">Took at</span>...</h3>
|
||
</div>
|
||
<div class='sheet-col' style='width:553px;'>
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h3>
|
||
</div>
|
||
</div>
|
||
|
||
<div class='sheet-row sheet-edge'>
|
||
<br />
|
||
<fieldset class="repeating_edges">
|
||
<div class='sheet-col' style='width:157px;'>
|
||
<input class="sheet-standard" type="text" name="attr_edge" title="@{repeating_edges_$#_edge}" style='width:152px;' />
|
||
</div>
|
||
<div class='sheet-col' style='width:80px;'>
|
||
<input class="sheet-standard" type="text" name="attr_tookat" title="@{repeating_edges_$#_tookat}" style='width:75px;'/>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<textarea name='attr_edgedescription' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" style='width:545px; height:50px;'></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
</div><!-- End Hindrances & Edges Tab -->
|
||
|
||
<div class="sheet-section-skills" style="width: 800px;"><!-- Begin Skills -->
|
||
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="skills-u">SKILLS</span></h2></div>
|
||
<div class='sheet-row'>
|
||
<!-- Unskilled -->
|
||
<div class="sheet-row sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px; margin-left: 5px; margin-top: 5px;'>
|
||
<input type="hidden" name="attr_Unskilled" value="4" />
|
||
<label style="width: 60px;"><span data-i18n="unskilled">Unskilled</span></label> + <input type="checkbox" name="attr_JackOfAllTrades" value="2" style="width:15px" /> <span data-i18n="jack-of-all-trades">Jack of All Trades</span>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px;'> </div>
|
||
<div class='sheet-col' style='width:120px;'> </div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_UnskilledEncumbrance" title="@{UnskilledEncumbrance}" value="1" style="width:20px;" />
|
||
</div>
|
||
<div class='sheet-col' style='width:81px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} @{notemplateunskilled} @{rollUnskilled}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} @{notemplateunskilled} @{rollUnskilled}!'></button>
|
||
<input type='hidden' name='attr_rollUnskilled' value='[[{1d@{Unskilled}![Unskilled], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ttmod}[Trait Test Modifier] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!' />
|
||
<input type='hidden' name='attr_rolltUnskilled' value='{{name=@{character_name}}} {{skill_name=^{unskilled}}} {{skill_rank=@{Unskilled}}} {{skill_rank_mod=-2}} {{skill_mod=[[@{JackOfAllTrades}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{UnskilledEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ModSum}[Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! - 2 + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ModSum}[Other Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
</div>
|
||
<!--End Unskilled-->
|
||
<div class='sheet-col' style='width:95px;'>
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="rank">Rank</span></h3>
|
||
</div>
|
||
<div class='sheet-col' style='width:185px;'><!--originally 280px-->
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="skill">Skill</span></h3>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px;'><!-- Originally 180px -->
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="linked-att">Linked Att</span></h3>
|
||
</div>
|
||
<div class='sheet-col' style="width: 120px; text-align:center;">
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="skill-mod">Skill Mod</span></h3>
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="encumbrance">Encumbrance</span></h3> <!-- Originally 190px -->
|
||
</div>
|
||
<div class='sheet-col' style='width:80px;'>
|
||
<h3 class="repeatingHeader" style="font-size: 15px;"><span data-i18n="roll-for-it">Roll For It</span></h3>
|
||
</div>
|
||
</div><!--End of Row-->
|
||
<div class='sheet-row'>
|
||
<br />
|
||
<!--Skill Check Boxes-->
|
||
<input type="checkbox" class="sheet-HideWCSkills2" name="attr_wcSkillsConfig2" checked /><span class="sheet-is-wcSkills2"></span>
|
||
<div class='sheet-wcSkills2' style="width: 790px;">
|
||
<!--Skill Specialization--><span data-i18n-title="show-field-note" title="Show field for Skill Specializations under each Skill."><input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="width: 15px;" /><span data-i18n="use-skill-specialization">Use Skill Specialization</span></span><br />
|
||
<!--Fencing Styles and School--><span data-i18n-title="fencing-style-note" title="Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One"><input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" /><span data-i18n="fencing-styles-n-schools">Fencing Styles & Schools</span></span><br />
|
||
<div class='sheet-3colrow sheet-WCSkillsRow' style="padding: 10px;">
|
||
<div class='sheet-col'>
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticBoating" style='width:15px;' /> <span data-i18n="show-boating">Show Boating</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticClimbing" style='width:15px;' /> <span data-i18n="show-climbing">Show Climbing</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticDriving" style='width:15px;' /> <span data-i18n="show-driving">Show Driving</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticFaith" style="width: 15px;" /> <span data-i18n="show-faith">Show Faith</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticGambling" style='width:15px;' /> <span data-i18n="show-gambling">Show Gambling</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticGuts" style='width:15px;' /> <span data-i18n="show-guts">Show Guts</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticHealing" style='width:15px;' /> <span data-i18n="show-healing">Show Healing</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticIntimidation" style='width:15px;' /> <span data-i18n="show-intimidation">Show Intimidation</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticInvestigation" style='width:15px;' /> <span data-i18n="show-investigation">Show Investigation</span> <br />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticLockpicking" style='width:15px;' /> <span data-i18n="show-lockpicking">Show Lockpicking</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticNotice" style='width:15px;' /> <span data-i18n="show-notice">Show Notice</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticPersuasion" style='width:15px;' /> <span data-i18n="show-persuasion">Show Persuasion</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticPiloting" style='width:15px;' /> <span data-i18n="show-piloting">Show Piloting</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticPsionics" style='width:15px;' /> <span data-i18n="show-psionics">Show Psionics</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticRepair" style='width:15px;' /> <span data-i18n="show-repair">Show Repair</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticRiding" style='width:15px;' /> <span data-i18n="show-riding">Show Riding</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticRitual" style='width:15px;' /> <span data-i18n="show-ritual">Show Ritual</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticShooting" style='width:15px;' /> <span data-i18n="show-shooting">Show Shooting</span> <br />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticSpellcasting" style='width:15px;' /> <span data-i18n="show-spellcasting">Show Spellcasting</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticStealth" style='width:15px;' /> <span data-i18n="show-stealth">Show Stealth</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticStreetwise" style='width:15px;' /> <span data-i18n="show-streetwise">Show Streetwise</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticSurvival" style='width:15px;' /> <span data-i18n="show-survival">Show Survival</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticSwimming" style='width:15px;' /> <span data-i18n="show-swimming">Show Swimming</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticTaunt" style='width:15px;' /> <span data-i18n="show-taunt">Show Taunt</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticThrowing" style='width:15px;' /> <span data-i18n="show-throwing">Show Throwing</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticTracking" style='width:15px;' /> <span data-i18n="show-tracking">Show Tracking</span> <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticWeirdScience" style='width:15px;' /> <span data-i18n="show-weird-science">Show Weird Science</span> <br />
|
||
</div>
|
||
</div>
|
||
</div><!-- End Wild Card Core Skills --><br />
|
||
<!-- Break -->
|
||
<div class="sheet-row sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_fighting" title="@{fighting}" value="0" style="width:10px;" /> <span>d0</span>
|
||
<input type="radio" name="attr_fighting" title="@{fighting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_fighting" title="@{fighting}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_fighting" title="@{fighting}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_fighting" title="@{fighting}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_fighting" title="@{fighting}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d0">0</div>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_fighting" title="@{fighting}" class="dtype">
|
||
<option value="0">d0</option>
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input class="sheet-modifier" style="width: 35px;" type="number" name="attr_FightingMod" title="@{FightingMod}" value="0" />
|
||
<label style='width:152px;'> <span data-i18n="fighting">Fighting</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedFightingAtt" title="@{LinkedFightingAtt}" value="@{LinkedFighting}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedFighting" value="@{agility}" />
|
||
<label style='width:75px;'> <span data-i18n="agility">Agility</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'> +
|
||
<input type="number" class="sheet-modifier" name="attr_FightingskillMod" title="@{FightingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_FightingEncumbrance" title="@{FightingEncumbrance}" value="1" style="width:20px; text-align: center;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tFightingRoll' title="@{tFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_FightingRoll' title="@{FightingRoll}" value='/em @{character_name} @{notemplatefighting} @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFighting}!'></button>
|
||
<input type='hidden' name='attr_rollFighting' value='[[{1d@{fighting}![Fighting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltFighting' value='{{name=@{character_name}}} {{skill_name=^{fighting}}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<!--<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_fightingSpecName1" title="@{fightingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>-->
|
||
<!--Roll Button stuff-->
|
||
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tFightingSpecRoll0' title="@{tFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fightingSpecName1}}} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_FightingSpecRoll0' title="@{FightingSpecRoll0}" value='/em @{character_name} @{notemplatefighting} @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFighting}!'></button>
|
||
</div>-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class="repeating_fightingspec">
|
||
<div class='sheet-row' style='margin: 0px; padding: 0px;'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_fightingSpecName" title="@{repeating_fightingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tFightingSpecRoll' title="@{tFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fightingSpecName}}} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_FightingSpecRoll' title="@{FightingSpecRoll}" value='/em @{character_name} @{notemplatefighting} @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFighting}!'></button>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
<!--Fencing style & School Info-->
|
||
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" style="display: none;" />
|
||
<div class="sheet-FencingStyle">
|
||
<input type='hidden' name='attr_rollFencing' value='[[{1d@{fighting}![Fighting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltFencing' value='{{name=@{character_name}}} {{skill_name=^{fighting}}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
<!--<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_fencingstyle1" title="@{fencingstyle1}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
<textarea name='attr_fencingschool1' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" placeholder="Fencing School Information" style='width: 95%; max-width: 95%; height: 30px; font-size: .75em;'></textarea>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<input type='hidden' name='attr_rollFencing' value='[[{1d@{fighting}![Fighting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltFencing' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{Fencing Style= +1}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
--><!--Roll Button stuff-->
|
||
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tFencingRoll0' title="@{tFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fencingstyle1}}} @{rolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFencingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFencing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_FencingRoll0' title="@{FightingSpecRoll0}" value='/em @{character_name} @{notemplatefencing} @{rollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFencingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFencing}!'></button>
|
||
</div>-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class="repeating_fencingstyle">
|
||
<div calss='sheet-row' style='margin: 0px; padding 0px;'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_fencingstyle" title="@{repeating_fencingstyle_$#_fencingstyle}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
<textarea name='attr_fencingschool' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" placeholder="Fencing School Information" style='width: 95%; max-width: 95%; height: 30px; font-size: .75em;'></textarea>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tFencingRoll' title="@{tFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fencingstyle}}} {{Fencing Style (@{fencingstyle})=+1}} {{notes=@{fencingschool}}} @{rolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFencingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFencing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_FencingRoll' title="@{FightingSpecRoll}" value='/em @{character_name} @{notemplatefencing} @{rollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFencingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFencing}!'></button>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Fencing Info-->
|
||
</div>
|
||
<!-- Static Skills -->
|
||
<!-- Boating -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticBoating" style='display:none;'/>
|
||
<div class="sheet-staticBoating sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_boating" title="@{boating}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_boating" title="@{boating}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_boating" title="@{boating}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_boating" title="@{boating}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_boating" title="@{boating}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_boating" title="@{boating}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_BoatingMod" title="@{BoatingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="boating">Boating</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedBoatingAtt" value="@{LinkedBoating}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedBoating" value="@{agility}" />
|
||
<label style='width:75px;'> <span data-i18n="agility">Agility</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_BoatingskillMod" title="@{BoatingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_BoatingEncumbrance" title="@{BoatingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tBoatingRoll' title="@{tBoatingRoll}" value='@{skillrt} @{defsTemplate} @{rolltBoating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmBoatingRoll' title="@{tgmBoatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltBoating}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_BoatingRoll' title="@{BoatingRoll}" value='/em @{character_name} @{notemplateboating} @{rollBoating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmBoatingRoll' title="@{gmBoatingRoll}" value='/w gm @{character_name} @{notemplateboating} @{rollBoating}!'></button>
|
||
<input type='hidden' name='attr_rollBoating' value='[[{1d@{boating}![Boating], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{BoatingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltBoating' value='{{name=@{character_name}}} {{skill_name=^{boating}}} {{skill_rank=@{boating}}} {{skill_rank_mod=@{BoatingMod}}} {{skill_mod=[[@{BoatingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{BoatingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{boating}![Boating] + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{BoatingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{BoatingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<!--<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_boatingSpecName1" title="@{boatingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>-->
|
||
<!--Roll Button stuff-->
|
||
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tboatingSpecRoll0' title="@{tboatingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{boatingSpecName1}}} @{rolltboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmboatingRoll' title="@{tgmboatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltboating}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_boatingSpecRoll0' title="@{boatingSpecRoll0}" value='/em @{character_name} @{notemplatepilot} @{boatingSpecName} @{notemplateandrolls} @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmboatingRoll' title="@{gmboatingRoll}" value='/w gm @{character_name} @{notemplatepilot} @{boatingSpecName} @{notemplateandrolls} @{rollboating}!'></button>
|
||
</div>-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class="repeating_boatingspec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_boatingSpecName" title="@{repeating_boatingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tboatingSpecRoll' title="@{tboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{boatingSpecName}}} @{rolltboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmboatingRoll' title="@{tgmboatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltboating}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_boatingSpecRoll' title="@{boatingSpecRoll}" value='/em @{character_name} @{notemplateboat} @{boatingSpecName} @{notemplateandrolls} @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmboatingRoll' title="@{gmboatingRoll}" value='/w gm @{character_name} @{notemplatepilot} @{boatingSpecName} @{notemplateandrolls} @{rollboating}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div> <!-- End Boating -->
|
||
|
||
<!-- Climbing (Strength) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticClimbing" style='display:none;'/>
|
||
<div class="sheet-staticClimbing sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Climbing" title="@{Climbing}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_ClimbingMod" title="@{ClimbingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="climbing">Climbing</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedClimbingAtt" value="@{LinkedClimbing}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedClimbing" value="@{strength}" />
|
||
<label style='width:75px;'> <span data-i18n="strength">Strength</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_ClimbingskillMod" title="@{ClimbingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_ClimbingEncumbrance" title="@{ClimbingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tClimbingRoll' title="@{tClimbingRoll}" value='@{skillrt} @{defsTemplate} @{rolltClimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmClimbingRoll' title="@{tgmClimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltClimbing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_ClimbingRoll' title="@{ClimbingRoll}" value='/em @{character_name} @{notemplateclimbing} @{rollClimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmClimbingRoll' title="@{gmClimbingRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollClimbing}!'></button>
|
||
<input type='hidden' name='attr_rollClimbing' value='[[{1d@{Climbing}![Climbing], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltClimbing' value='{{name=@{character_name}}} {{skill_name=^{climbing}}} {{skill_rank=@{Climbing}}} {{skill_rank_mod=@{ClimbingMod}}} {{skill_mod=[[@{ClimbingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ClimbingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Climbing}![Climbing] + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_climbingSpecName1" title="@{climbingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tclimbingSpecRoll0' title="@{tclimbingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{climbingSpecName1}}} @{rolltclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmclimbingRoll' title="@{tgmclimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltclimbing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_climbingSpecRoll0' title="@{climbingSpecRoll0}" value='/em @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmclimbingRoll' title="@{gmclimbingRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_climbingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_climbingSpecName" title="@{repeating_climbingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tclimbingSpecRoll' title="@{tclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{climbingSpecName}}} @{rolltclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmclimbingRoll' title="@{tgmclimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltclimbing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_climbingSpecRoll' title="@{climbingSpecRoll}" value='/em @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmclimbingRoll' title="@{gmclimbingRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Climbing -->
|
||
|
||
<!-- Driving (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticDriving" style='display:none;'/>
|
||
<div class="sheet-staticDriving sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Driving" title="@{Driving}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Driving" title="@{Driving}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Driving" title="@{Driving}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Driving" title="@{Driving}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Driving" title="@{Driving}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Driving" title="@{Driving}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_DrivingMod" title="@{DrivingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="driving">Driving</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedDrivingAtt" value="@{LinkedDriving}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedDriving" value="@{agility}" />
|
||
<label style='width:75px;'> <span data-i18n="agility">Agility</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_DrivingskillMod" title="@{DrivingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_DrivingEncumbrance" title="@{DrivingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tDrivingRoll' title="@{tDrivingRoll}" value='@{skillrt} @{defsTemplate} @{rolltDriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmDrivingRoll' title="@{tgmDrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltDriving}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_DrivingRoll' title="@{DrivingRoll}" value='/em @{character_name} @{notemplatedriving} @{rollDriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmDrivingRoll' title="@{gmDrivingRoll}" value='/w gm @{character_name} @{notemplatedriving} @{rollDriving}!'></button>
|
||
<input type='hidden' name='attr_rollDriving' value='[[{1d@{Driving}![Driving], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{DrivingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltDriving' value='{{name=@{character_name}}} {{skill_name=^{driving}}} {{skill_rank=@{Driving}}} {{skill_rank_mod=@{DrivingMod}}} {{skill_mod=[[@{DrivingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{DrivingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Driving}![Driving] + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{DrivingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{DrivingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_drivingSpecName1" title="@{drivingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tdrivingSpecRoll0' title="@{tdrivingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{drivingSpecName1}}} @{rolltdriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmdrivingRoll' title="@{tgmdrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltdriving}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_drivingSpecRoll0' title="@{drivingSpecRoll0}" value='/em @{character_name} @{notemplatedrivinga} @{drivingSpecName1} @{notemplateandrolls} @{rolldriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmdrivingRoll' title="@{gmdrivingRoll}" value='/w gm @{character_name} @{notemplatedrivinga} @{drivingSpecName1} @{notemplateandrolls} @{rolldriving}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_drivingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_drivingSpecName" title="@{repeating_drivingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tdrivingSpecRoll' title="@{tdrivingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{drivingSpecName}}} @{rolltdriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmdrivingRoll' title="@{tgmdrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltdriving}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_drivingSpecRoll' title="@{drivingSpecRoll}" value='/em @{character_name} @{notemplatedrivinga} @{drivingSpecName} @{notemplateandrolls} @{rolldriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmdrivingRoll' title="@{gmdrivingRoll}" value='/w gm @{character_name} @{notemplatedrivinga} @{drivingSpecName} @{notemplateandrolls} @{rolldriving}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Driving (Agility) -->
|
||
|
||
<!-- Faith (Spirit) -->
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticFaith" style="width: 15px; display: none;" />
|
||
<div class="sheet-staticFaith sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Faith" title="@{Faith}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Faith" title="@{Faith}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Faith" title="@{Faith}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Faith" title="@{Faith}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Faith" title="@{Faith}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Faith" title="@{Faith}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_FaithMod" title="@{FaithMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="faith">Faith</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedFaithAtt" value="@{LinkedGambling}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedFaith" value="@{spirit}" />
|
||
<label style='width:75px;'> <span data-i18n="spirit">Spirit</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_FaithskillMod" title="@{FaithskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_FaithEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tFaithRoll' title="@{tFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltFaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFaithRoll' title="@{tgmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFaith}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_FaithRoll' title="@{FaithRoll}" value='/em @{character_name} @{notemplatefaith} @{rollFaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFaithRoll' title="@{gmFaithRoll}" value='/w gm @{character_name} @{notemplatefaith} @{rollFaith}!'></button>
|
||
<input type='hidden' name='attr_rollFaith' value='[[{1d@{Faith}![Faith], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltFaith' value='{{name=@{character_name}}} {{skill_name=^{faith}}} {{skill_rank=@{Faith}}} {{skill_rank_mod=@{FaithMod}}} {{skill_mod=[[@{FaithskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Faith}![Faith] + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_faithSpecName1" title="@{faithSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tfaithSpecRoll0' title="@{tfaithSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{faithSpecName1}}} @{rolltfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmfaithRoll' title="@{tgmfaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltfaith}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_faithSpecRoll0' title="@{faithSpecRoll0}" value='/em @{character_name} @{notemplatefaith} @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmfaithRoll' title="@{gmfaithRoll}" value='/w gm @{character_name} @{notemplatefaith} @{rollfaith}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_faithspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_faithSpecName" title="@{repeating_faithSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tfaithSpecRoll' title="@{tfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{faithSpecName}}} @{rolltfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmfaithRoll' title="@{tgmfaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltfaith}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_faithSpecRoll' title="@{faithSpecRoll}" value='/em @{character_name} @{notemplatefaith} @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmfaithRoll' title="@{gmfaithRoll}" value='/w gm @{character_name} @{notemplatefaith} @{rollfaith}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Faith -->
|
||
|
||
<!-- Gambling (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticGambling" style='display:none;'/>
|
||
<div class="sheet-staticGambling sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Gambling" title="@{Gambling}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_GamblingMod" title="@{GamblingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="gambling">Gambling</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGamblingAtt" value="@{LinkedGambling}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedGambling" value="@{smarts}" />
|
||
<label style='width:75px;'> <span data-i18n="smarts">Smarts</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_GamblingskillMod" title="@{GamblingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_GamblingEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tGamblingRoll' title="@{tGamblingRoll}" value='@{skillrt} @{defsTemplate} @{rolltGambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGamblingRoll' title="@{tgmGamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltGambling}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_GamblingRoll' title="@{GamblingRoll}" value='/em @{character_name} @{notemplategambling} @{rollGambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmGamblingRoll' title="@{gmGamblingRoll}" value='/w gm @{character_name} @{notemplategambling} @{rollGambling}!'></button>
|
||
<input type='hidden' name='attr_rollGambling' value='[[{1d@{Gambling}![Gambling], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltGambling' value='{{name=@{character_name}}} {{skill_name=^{gambling}}} {{skill_rank=@{Gambling}}} {{skill_rank_mod=@{GamblingMod}}} {{skill_mod=[[@{GamblingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Gambling}![Gambling] + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_gamblingSpecName1" title="@{gamblingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tgamblingSpecRoll0' title="@{tgamblingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gamblingSpecName1}}} @{rolltgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgamblingRoll' title="@{tgmgamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltgambling}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_gamblingSpecRoll0' title="@{gamblingSpecRoll0}" value='/em @{character_name} @{notemplategambling} @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgamblingRoll' title="@{gmgamblingRoll}" value='/w gm @{character_name} @{notemplategambling} @{rollgambling}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_gamblingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_gamblingSpecName" title="@{repeating_gamblingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tgamblingSpecRoll' title="@{tgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gamblingSpecName}}} @{rolltgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgamblingRoll' title="@{tgmgamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltgambling}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_gamblingSpecRoll' title="@{gamblingSpecRoll}" value='/em @{character_name} @{notemplategambling} @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgamblingRoll' title="@{gmgamblingRoll}" value='/w gm @{character_name} @{notemplategambling} @{rollgambling}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Gambling -->
|
||
|
||
<!-- Guts (Spirit) -->
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticGuts" style="width: 15px; display: none;" />
|
||
<div class="sheet-staticFaith sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Guts" title="@{Guts}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Guts" title="@{Guts}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Guts" title="@{Guts}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Guts" title="@{Guts}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Guts" title="@{Guts}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Guts" title="@{Guts}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_GutsMod" title="@{GutsMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="guts">Guts</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
|
||
<label style='width:75px;'> <span data-i18n="spirit">Spirit</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_GutsskillMod" title="@{GutsskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_GutsEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tGutsRoll' title="@{tGutsRoll}" value='@{skillrt} @{defsTemplate} @{rolltGuts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGutsRoll' title="@{tgmGutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltGuts}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_GutsRoll' title="@{GutsRoll}" value='/em @{character_name} @{notemplateguts} @{rollGuts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmGutsRoll' title="@{gmGutsRoll}" value='/w gm @{character_name} @{notemplatefaith} @{rollGuts}!'></button>
|
||
<input type='hidden' name='attr_rollGuts' value='[[{1d@{Guts}![Guts], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltGuts' value='{{name=@{character_name}}} {{skill_name=^{guts}}} {{skill_rank=@{Guts}}} {{skill_rank_mod=@{GutsMod}}} {{skill_mod=[[@{GutsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Guts}![Guts] + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_gutsSpecName1" title="@{gutsSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tgutsSpecRoll0' title="@{tgutsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gutsSpecName1}}} @{rolltguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgutsRoll' title="@{tgmgutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltguts}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_gutsSpecRoll0' title="@{gutsSpecRoll0}" value='/em @{character_name} @{notemplateguts} @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgutsRoll' title="@{gmgutsRoll}" value='/w gm @{character_name} @{notemplateguts} @{rollguts}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_gutsspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_gutsSpecName" title="@{repeating_gutsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tgutsSpecRoll' title="@{tgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gutsSpecName}}} @{rolltguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgutsRoll' title="@{tgmgutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltguts}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_gutsSpecRoll' title="@{gutsSpecRoll}" value='/em @{character_name} @{notemplateguts} @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgutsRoll' title="@{gmgutsRoll}" value='/w gm @{character_name} @{notemplateguts} @{rollguts}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Guts -->
|
||
|
||
<!-- Healing (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticHealing" style='display:none;'/>
|
||
<div class="sheet-staticHealing sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Healing" title="@{Healing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Healing" title="@{Healing}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Healing" title="@{Healing}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Healing" title="@{Healing}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Healing" title="@{Healing}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Healing" title="@{Healing}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_HealingMod" title="@{HealingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="healing">Healing</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedHealingAtt" value="@{LinkedHealing}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedHealing" value="@{smarts}" />
|
||
<label style='width:75px;'> <span data-i18n="smarts">Smarts</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_HealingskillMod" title="@{HealingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_HealingEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tHealingRoll' title="@{tHealingRoll}" value='@{skillrt} @{defsTemplate} @{rolltHealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmHealingRoll' title="@{tgmHealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltHealing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_HealingRoll' title="@{HealingRoll}" value='/em @{character_name} @{notemplatehealing} @{rollHealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmHealingRoll' title="@{gmHealingRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollHealing}!'></button>
|
||
<input type='hidden' name='attr_rollHealing' value='[[{1d@{Healing}![Healing], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltHealing' value='{{name=@{character_name}}} {{skill_name=^{healing}}} {{skill_rank=@{Healing}}} {{skill_rank_mod=@{HealingMod}}} {{skill_mod=[[@{HealingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Healing}![Healing] + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_healingSpecName1" title="@{healingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_thealingSpecRoll0' title="@{thealingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{healingSpecName1}}} @{rollthealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmhealingRoll' title="@{tgmhealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollthealing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_healingSpecRoll0' title="@{healingSpecRoll0}" value='/em @{character_name} @{notemplatehealing} @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmhealingRoll' title="@{gmhealingRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollhealing}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_healingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_healingSpecName" title="@{repeating_healingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_thealingSpecRoll' title="@{thealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{healingSpecName}}} @{rollthealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmhealingRoll' title="@{tgmhealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollthealing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_healingSpecRoll' title="@{healingSpecRoll}" value='/em @{character_name} @{notemplatehealing} @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmhealingRoll' title="@{gmhealingRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollhealing}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Healing -->
|
||
|
||
<!-- Intimidation (Spirit) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticIntimidation" style='display:none;'/>
|
||
<div class="sheet-staticIntimidation sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Intimidation" title="@{Intimidation}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_IntimidationMod" title="@{IntimidationMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="intimidation">Intimidation</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedIntimidationAtt" value="@{LinkedIntimidation}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedIntimidation" value="@{spirit}" />
|
||
<label style='width:75px;'> <span data-i18n="spirit">Spirit</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_IntimidationskillMod" title="@{IntimidationskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_IntimidationEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tIntimidationRoll' title="@{tIntimidationRoll}" value='@{skillrt} @{defsTemplate} @{rolltIntimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmIntimidationRoll' title="@{tgmIntimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltIntimidation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_IntimidationRoll' title="@{IntimidationRoll}" value='/em @{character_name} @{notemplateintimidation} @{rollIntimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmIntimidationRoll' title="@{gmIntimidationRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollIntimidation}!'></button>
|
||
<input type='hidden' name='attr_rollIntimidation' value='[[{1d@{Intimidation}![Intimidation], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltIntimidation' value='{{name=@{character_name}}} {{skill_name=^{intimidation}}} {{skill_rank=@{Intimidation}}} {{skill_rank_mod=@{IntimidationMod}}} {{skill_mod=[[@{IntimidationskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Intimidation}![Intimidation] + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_intimidationSpecName1" title="@{intimidationSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tintimidationSpecRoll0' title="@{tintimidationSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{intimidationSpecName1}}} @{rolltintimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmintimidationRoll' title="@{tgmintimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltintimidation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_intimidationSpecRoll0' title="@{intimidationSpecRoll0}" value='/em @{character_name} @{notemplateintimidation} @{rollintimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmintimidationRoll' title="@{gmintimidationRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollintimidation}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_intimidationspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_intimidationSpecName" title="@{repeating_intimidationSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tintimidationSpecRoll' title="@{tintimidationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{intimidationSpecName}}} @{rolltintimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmintimidationRoll' title="@{tgmintimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltintimidation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_intimidationSpecRoll' title="@{intimidationSpecRoll}" value='/em @{character_name} @{notemplateintimidation} @{rollintimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmintimidationRoll' title="@{gmintimidationRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollintimidation}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Intimidation -->
|
||
|
||
<!-- Investigation (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticInvestigation" style='display:none;'/>
|
||
<div class="sheet-staticInvestigation sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Investigation" title="@{Investigation}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_InvestigationMod" title="@{InvestigationMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="investigation">Investigation</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedInvestigationAtt" value="@{LinkedInvestigation}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedInvestigation" value="@{smarts}" />
|
||
<label style='width:75px;'> <span data-i18n="smarts">Smarts</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_InvestigationskillMod" title="@{InvestigationskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_InvestigationEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tInvestigationRoll' title="@{tInvestigationRoll}" value='@{skillrt} @{defsTemplate} @{rolltInvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmInvestigationRoll' title="@{tgmInvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltInvestigation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_InvestigationRoll' title="@{InvestigationRoll}" value='/em @{character_name} @{notemplateinvestigation} @{rollInvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmInvestigationRoll' title="@{gmInvestigationRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollInvestigation}!'></button>
|
||
<input type='hidden' name='attr_rollInvestigation' value='[[{1d@{Investigation}![Investigation], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltInvestigation' value='{{name=@{character_name}}} {{skill_name=^{investigation}}} {{skill_rank=@{Investigation}}} {{skill_rank_mod=@{InvestigationMod}}} {{skill_mod=[[@{InvestigationskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Investigation}![Investigation] + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_investigationSpecName1" title="@{investigationSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tinvestigationSpecRoll0' title="@{tinvestigationSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{investigationSpecName1}}} @{rolltinvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgminvestigationRoll' title="@{tgminvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltinvestigation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_investigationSpecRoll0' title="@{investigationSpecRoll0}" value='/em @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gminvestigationRoll' title="@{gminvestigationRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_investigationspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_investigationSpecName" title="@{repeating_investigationSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tinvestigationSpecRoll' title="@{tinvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{investigationSpecName}}} @{rolltinvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgminvestigationRoll' title="@{tgminvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltinvestigation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_investigationSpecRoll' title="@{investigationSpecRoll}" value='/em @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gminvestigationRoll' title="@{gminvestigationRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Investigation -->
|
||
|
||
<!-- Lockpicking (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticLockpicking" style='display:none;'/>
|
||
<div class="sheet-staticLockpicking sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Lockpicking" title="@{Lockpicking}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_LockpickingMod" title="@{lockpickingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="lockpicking">Lockpicking</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedLockpickingAtt" value="@{LinkedLockpicking}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedLockpicking" value="@{agility}" />
|
||
<label style='width:75px;'> <span data-i18n="agility">Agility</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_LockpickingskillMod" title="@{LockpickingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_LockpickingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tLockpickingRoll' title="@{tLockpickingRoll}" value='@{skillrt} @{defsTemplate} @{rolltLockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmLockpickingRoll' title="@{tgmLockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltLockpicking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_LockpickingRoll' title="@{LockpickingRoll}" value='/em @{character_name} @{notemplatelockpicking} @{rollLockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmLockpickingRoll' title="@{gmLockpickingRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rollLockpicking}!'></button>
|
||
<input type='hidden' name='attr_rollLockpicking' value='[[{1d@{Lockpicking}![Lockpicking], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltLockpicking' value='{{name=@{character_name}}} {{skill_name=^{lockpicking}}} {{skill_rank=@{Lockpicking}}} {{skill_rank_mod=@{LockpickingMod}}} {{skill_mod=[[@{LockpickingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{LockpickingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Lockpicking}![Lockpicking] + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_lockpickingSpecName1" title="@{lockpickingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tlockpickingSpecRoll0' title="@{tlockpickingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{lockpickingSpecName1}}} @{rolltlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmlockpickingRoll' title="@{tgmlockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltlockpicking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_lockpickingSpecRoll0' title="@{lockpickingSpecRoll0}" value='/em @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmlockpickingRoll' title="@{gmlockpickingRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_lockpickingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_lockpickingSpecName" title="@{repeating_lockpickingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tlockpickingSpecRoll' title="@{tlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{lockpickingSpecName}}} @{rolltlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmlockpickingRoll' title="@{tgmlockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltlockpicking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_lockpickingSpecRoll' title="@{lockpickingSpecRoll}" value='/em @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmlockpickingRoll' title="@{gmlockpickingRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Lockpicking (Agility) -->
|
||
|
||
<!-- Notice (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticNotice" style='display:none;'/>
|
||
<div class="sheet-staticNotice sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Notice" title="@{Notice}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Notice" title="@{Notice}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Notice" title="@{Notice}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Notice" title="@{Notice}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Notice" title="@{Notice}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Notice" title="@{Notice}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_NoticeMod" title="@{NoticeMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="notice">Notice</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedNoticeAtt" value="@{LinkedNotice}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedNotice" value="@{smarts}" />
|
||
<label style='width:75px;'> <span data-i18n="smarts">Smarts</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_NoticeskillMod" title="@{NoticeskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_NoticeEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tNoticeRoll' title="@{tNoticeRoll}" value='@{skillrt} @{defsTemplate} @{rolltNotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmNoticeRoll' title="@{tgmNoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltNotice}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_NoticeRoll' title="@{NoticeRoll}" value='/em @{character_name} @{notemplatenotice} @{rollNotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmNoticeRoll' title="@{gmNoticeRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollNotice}!'></button>
|
||
<input type='hidden' name='attr_rollNotice' value='[[{1d@{Notice}![Notice], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltNotice' value='{{name=@{character_name}}} {{skill_name=^{notice}}} {{skill_rank=@{Notice}}} {{skill_rank_mod=@{NoticeMod}}} {{skill_mod=[[@{NoticeskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Notice}![Notice] + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_noticeSpecName1" title="@{noticeSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tnoticeSpecRoll0' title="@{tnoticeSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{noticeSpecName1}}} @{rolltnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmnoticeRoll' title="@{tgmnoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltnotice}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_noticeSpecRoll0' title="@{noticeSpecRoll0}" value='/em @{character_name} @{notemplatenotice} @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmnoticeRoll' title="@{gmnoticeRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollnotice}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_noticespec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_noticeSpecName" title="@{repeating_noticeSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tnoticeSpecRoll' title="@{tnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{noticeSpecName}}} @{rolltnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmnoticeRoll' title="@{tgmnoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltnotice}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_noticeSpecRoll' title="@{noticeSpecRoll}" value='/em @{character_name} @{notemplatenotice} @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmnoticeRoll' title="@{gmnoticeRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollnotice}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Notice -->
|
||
|
||
<!-- Persuasion (Spirit) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPersuasion" style='display:none;'/>
|
||
<div class="sheet-staticPersuasion sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Persuasion" title="@{Persuasion}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_PersuasionMod" title="@{PersuasionMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="persuasion">Persuasion</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPersuasionAtt" value="@{LinkedPersuasion}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedPersuasion" value="@{spirit}" />
|
||
<label style='width:75px;'> <span data-i18n="spirit">Spirit</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_PersuasionskillMod" title="@{PersuasionskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_PersuasionEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tPersuasionRoll' title="@{tPersuasionRoll}" value='@{skillrt} @{defsTemplate} @{rolltPersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPersuasionRoll' title="@{tgmPersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPersuasion}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_PersuasionRoll' title="@{PersuasionRoll}" value='/em @{character_name} @{notemplatepersuasion} @{rollPersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPersuasionRoll' title="@{gmPersuasionRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollPersuasion}!'></button>
|
||
<input type='hidden' name='attr_rollPersuasion' value='[[{1d@{Persuasion}![Persuasion], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltPersuasion' value='{{name=@{character_name}}} {{skill_name=^{persuasion}}} {{skill_rank=@{Persuasion}}} {{skill_rank_mod=@{PersuasionMod}}} {{skill_mod=[[@{PersuasionskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Persuasion}![Persuasion] + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_persuasionSpecName1" title="@{persuasionSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tpersuasionSpecRoll0' title="@{tpersuasionSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{persuasionSpecName1}}} @{rolltpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpersuasionRoll' title="@{tgmpersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpersuasion}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_persuasionSpecRoll0' title="@{persuasionSpecRoll0}" value='/em @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpersuasionRoll' title="@{gmpersuasionRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_persuasionspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_persuasionSpecName" title="@{repeating_persuasionSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tpersuasionSpecRoll' title="@{tpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{persuasionSpecName}}} @{rolltpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpersuasionRoll' title="@{tgmpersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpersuasion}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_persuasionSpecRoll' title="@{persuasionSpecRoll}" value='/em @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpersuasionRoll' title="@{gmpersuasionRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Persuasion -->
|
||
|
||
<!-- Piloting (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPiloting" style='display:none;'/>
|
||
<div class="sheet-staticPiloting sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Piloting" title="@{Piloting}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_PilotingMod" title="@{PilotingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="piloting">Piloting</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPilotingAtt" value="@{LinkedPiloting}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedPiloting" value="@{agility}" />
|
||
<label style='width:75px;'> <span data-i18n="agility">Agility</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_PilotingskillMod" title="@{PilotingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_PilotingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tPilotingRoll' title="@{tPilotingRoll}" value='@{skillrt} @{defsTemplate} @{rolltPiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPilotingRoll' title="@{tgmPilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPiloting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_PilotingRoll' title="@{PilotingRoll}" value='/em @{character_name} @{notemplatepiloting} @{rollPiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPilotingRoll' title="@{gmPilotingRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollPiloting}!'></button>
|
||
<input type='hidden' name='attr_rollPiloting' value='[[{1d@{Piloting}![Piloting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{PilotingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltPiloting' value='{{name=@{character_name}}} {{skill_name=^{piloting}}} {{skill_rank=@{Piloting}}} {{skill_rank_mod=@{PilotingMod}}} {{skill_mod=[[@{PilotingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{PilotingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Piloting}![Piloting] + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{PilotingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{PilotingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_pilotingSpecName1" title="@{pilotingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tpilotingSpecRoll0' title="@{tpilotingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{pilotingSpecName1}}} @{rolltpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpilotingRoll' title="@{tgmpilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpiloting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_pilotingSpecRoll0' title="@{pilotingSpecRoll0}" value='/em @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpilotingRoll' title="@{gmpilotingRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_pilotingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_pilotingSpecName" title="@{repeating_pilotingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tpilotingSpecRoll' title="@{tpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{pilotingSpecName}}} @{rolltpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpilotingRoll' title="@{tgmpilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpiloting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_pilotingSpecRoll' title="@{pilotingSpecRoll}" value='/em @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpilotingRoll' title="@{gmpilotingRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Piloting (Agility) -->
|
||
|
||
<!-- Psionics (TBD) -->
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticPsionics" style="width: 15px; display: none;" />
|
||
<div class="sheet-staticFaith sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Psionics" title="@{Psionics}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_PsionicsMod" title="@{PsionicsMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="psionics">Psionics</span></label>
|
||
</div>
|
||
|
||
<div class='sheet-col' style='width:115px;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPsionicsAttScore" value="@{LinkedPsionicsAtt}" disabled="true" />
|
||
<label style='width:75px;'>
|
||
<select name="attr_LinkedPsionicsAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
|
||
<option value="@{agility}" data-i18n="agility">Agility</option>
|
||
<option value="@{smarts}" selected data-i18n="smarts">Smarts</option>
|
||
<option value="@{spirit}" data-i18n="spirit">Spirit</option>
|
||
<option value="@{strength}" data-i18n="strength">Strength</option>
|
||
<option value="@{vigor}" data-i18n="vigor">Vigor</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_PsionicsskillMod" title="@{PsionicsskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_PsionicsEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tPsionicsRoll' title="@{tPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltPsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPsionicsRoll' title="@{tgmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPsionics}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_PsionicsRoll' title="@{PsionicsRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollPsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPsionicsRoll' title="@{gmPsionicsRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollPsionics}!'></button>
|
||
<input type='hidden' name='attr_rollPsionics' value='[[{1d@{Psionics}![Psionics], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltPsionics' value='{{name=@{character_name}}} {{skill_name=^{psionics}}} {{skill_rank=@{Psionics}}} {{skill_rank_mod=@{PsionicsMod}}} {{skill_mod=[[@{PsionicsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Psionics}![Psionics] + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_psionicsSpecName1" title="@{psionicsSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tpsionicsSpecRoll0' title="@{tpsionicsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{psionicsSpecName1}}} @{rolltpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpsionicsRoll' title="@{tgmpsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpsionics}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_psionicsSpecRoll0' title="@{psionicsSpecRoll0}" value='/em @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpsionicsRoll' title="@{gmpsionicsRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_psionicsspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_psionicsSpecName" title="@{repeating_psionicsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tpsionicsSpecRoll' title="@{tpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{psionicsSpecName}}} @{rolltpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpsionicsRoll' title="@{tgmpsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpsionics}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_psionicsSpecRoll' title="@{psionicsSpecRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpsionicsRoll' title="@{gmpsionicsRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Psionics -->
|
||
|
||
<!-- Repair (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRepair" style='display:none;'/>
|
||
<div class="sheet-staticRepair sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Repair" title="@{Repair}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Repair" title="@{Repair}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Repair" title="@{Repair}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Repair" title="@{Repair}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Repair" title="@{Repair}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Repair" title="@{Repair}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_RepairMod" title="@{RepairMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="repair">Repair</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRepairAtt" value="@{LinkedRepair}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedRepair" value="@{smarts}" />
|
||
<label style='width:75px;'> <span data-i18n="smarts">Smarts</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_RepairskillMod" title="@{RepairskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_RepairEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tRepairRoll' title="@{tRepairRoll}" value='@{skillrt} @{defsTemplate} @{rolltRepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRepairRoll' title="@{tgmRepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRepair}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_RepairRoll' title="@{RepairRoll}" value='/em @{character_name} @{notemplaterepair} @{rollRepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRepairRoll' title="@{gmRepairRoll}" value='/w gm @{character_name} @{notemplaterepair} @{rollRepair}!'></button>
|
||
<input type='hidden' name='attr_rollRepair' value='[[{1d@{Repair}![Repair], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltRepair' value='{{name=@{character_name}}} {{skill_name=^{repair}}} {{skill_rank=@{Repair}}} {{skill_rank_mod=@{RepairMod}}} {{skill_mod=[[@{RepairskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Repair}![Repair] + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_repairSpecName1" title="@{repairSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_trepairSpecRoll0' title="@{trepairSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{repairSpecName1}}} @{rolltrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmrepairRoll' title="@{tgmrepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltrepair}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_repairSpecRoll0' title="@{repairSpecRoll0}" value='/em @{character_name} @{notemplaterepair} @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmrepairRoll' title="@{gmrepairRoll}" value='/w gm @{character_name} @{notemplaterepair} @{rollrepair}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_repairspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_repairSpecName" title="@{repeating_repairSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_trepairSpecRoll' title="@{trepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{repairSpecName}}} @{rolltrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmrepairRoll' title="@{tgmrepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltrepair}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_repairSpecRoll' title="@{repairSpecRoll}" value='/em @{character_name} @{notemplaterepair} @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmrepairRoll' title="@{gmrepairRoll}" value='/w gm @{character_name} @{notemplaterepair} @{rollrepair}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Repair -->
|
||
|
||
<!-- Riding (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRiding" style='display:none;'/>
|
||
<div class="sheet-staticRiding sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Riding" title="@{Riding}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Riding" title="@{Riding}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Riding" title="@{Riding}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Riding" title="@{Riding}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Riding" title="@{Riding}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Riding" title="@{Riding}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_RidingMod" title="@{RidingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="riding">Riding</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRidingAtt" value="@{LinkedRiding}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedRiding" value="@{agility}" />
|
||
<label style='width:75px;'> <span data-i18n="agility">Agility</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_RidingskillMod" title="@{RidingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_RidingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tRidingRoll' title="@{tRidingRoll}" value='@{skillrt} @{defsTemplate} @{rolltRiding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRidingRoll' title="@{tgmRidingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRiding}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_RidingRoll' title="@{RidingRoll}" value='/em @{character_name} @{notemplateriding} @{rollRiding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRidingRoll' title="@{gmRidingRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollRiding}!'></button>
|
||
<input type='hidden' name='attr_rollRiding' value='[[{1d@{Riding}![Riding], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{RidingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltRiding' value='{{name=@{character_name}}} {{skill_name=^{riding}}} {{skill_rank=@{Riding}}} {{skill_rank_mod=@{RidingMod}}} {{skill_mod=[[@{RidingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{RidingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Riding}![Riding] + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{RidingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{RidingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_ridingSpecName1" title="@{ridingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tridingSpecRoll0' title="@{tridingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ridingSpecName1}}} @{rolltriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmridingRoll' title="@{tgmridingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltriding}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_ridingSpecRoll0' title="@{ridingSpecRoll0}" value='/em @{character_name} @{notemplateriding} @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmridingRoll' title="@{gmridingRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollriding}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_ridingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_ridingSpecName" title="@{repeating_ridingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tridingSpecRoll' title="@{tridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ridingSpecName}}} @{rolltriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmridingRoll' title="@{tgmridingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltriding}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_ridingSpecRoll' title="@{ridingSpecRoll}" value='/em @{character_name} @{notemplateriding} @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmridingRoll' title="@{gmridingRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollriding}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Riding (Agility) -->
|
||
|
||
<!-- Ritual (TBD) -->
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticRitual" style="width: 15px; display: none;" />
|
||
<div class="sheet-staticFaith sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Ritual" title="@{Ritual}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_RitualMod" title="@{RitualMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="something">Ritual</span></label>
|
||
</div>
|
||
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
|
||
<label style='width:75px;'> Spirit</label>
|
||
</div>-->
|
||
<div class='sheet-col' style='width:115px;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRitualAttScore" value="@{LinkedRitualAtt}" disabled="true" />
|
||
<label style='width:75px;'>
|
||
<select name="attr_LinkedRitualAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
|
||
<option value="@{agility}" data-i18n="agility">Agility</option>
|
||
<option value="@{smarts}" data-i18n="smarts">Smarts</option>
|
||
<option value="@{spirit}" data-i18n="spirit" selected>Spirit</option>
|
||
<option value="@{strength}" data-i18n="strength">Strength</option>
|
||
<option value="@{vigor}" data-i18n="vigor">Vigor</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_RitualsskillMod" title="@{RitualsskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_RitualEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tRitualRoll' title="@{tRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRitualRoll' title="@{tgmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_RitualRoll' title="@{RitualRoll}" value='/em @{character_name} @{notemplateritual} @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRitualRoll' title="@{gmRitualRoll}" value='/w gm @{character_name} @{notemplateritual} @{rollRitual}!'></button>
|
||
<input type='hidden' name='attr_rollRitual' value='[[{1d@{Ritual}![Ritual], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltRitual' value='{{name=@{character_name}}} {{skill_name=^{ritual}}} {{skill_rank=@{Ritual}}} {{skill_rank_mod=@{RitualMod}}} {{skill_mod=[[@{RitualsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Ritual}![Ritual] + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_ritualsSpecName1" title="@{ritualsSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tritualsSpecRoll0' title="@{tritualsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ritualsSpecName1}}} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmritualsRoll' title="@{tgmritualsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_ritualsSpecRoll0' title="@{ritualsSpecRoll0}" value='/em @{character_name} @{notemplateritual} @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmritualsRoll' title="@{gmritualsRoll}" value='/w gm @{character_name} @{notemplateritual} @{rollRitual}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_ritualsspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_ritualsSpecName" title="@{repeating_ritualsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tritualsSpecRoll' title="@{tritualsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ritualsSpecName}}} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmritualsRoll' title="@{tgmritualsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_ritualsSpecRoll' title="@{ritualsSpecRoll}" value='/em @{character_name} @{notemplateritual} @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmritualsRoll' title="@{gmritualsRoll}" value='/w gm @{character_name} @{notemplateritual} @{rollRitual}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Ritual -->
|
||
|
||
<!-- Shooting (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
|
||
<div class="sheet-staticShooting sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Shooting" title="@{Shooting}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_ShootingMod" title="@{ShootingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="shooting">Shooting</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedShootingAtt" value="@{LinkedShooting}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedShooting" value="@{agility}" />
|
||
<label style='width:75px;'> <span data-i18n="agility">Agility</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_ShootingskillMod" title="@{ShootingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_ShootingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} @{notemplateshooting} @{rollShooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollShooting}!'></button>
|
||
<input type='hidden' name='attr_rollShooting' value='[[{1d@{Shooting}![Shooting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ShootingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltShooting' value='{{name=@{character_name}}} {{skill_name=^{shooting}}} {{skill_rank=@{Shooting}}} {{skill_rank_mod=@{ShootingMod}}} {{skill_mod=[[@{ShootingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ShootingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Shooting}![Shooting] + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_shootingSpecName1" title="@{shootingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tshootingSpecRoll0' title="@{tshootingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{shootingSpecName1}}} @{rolltshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmshootingRoll' title="@{tgmshootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltshooting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_shootingSpecRoll0' title="@{shootingSpecRoll0}" value='/em @{character_name} @{notemplateshootings} @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmshootingRoll' title="@{gmshootingRoll}" value='/w gm @{character_name} @{notemplateshootings} @{rollshooting}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_shootingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_shootingSpecName" title="@{repeating_shootingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tshootingSpecRoll' title="@{tshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{shootingSpecName}}} @{rolltshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmshootingRoll' title="@{tgmshootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltshooting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_shootingSpecRoll' title="@{shootingSpecRoll}" value='/em @{character_name} @{notemplateshootings} @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmshootingRoll' title="@{gmshootingRoll}" value='/w gm @{character_name} @{notemplateshootings} @{rollshooting}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Shooting (Agility) -->
|
||
|
||
<!-- Spellcasting (TBD) -->
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticSpellcasting" style="width: 15px; display: none;" />
|
||
<div class="sheet-staticFaith sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Spellcasting" title="@{Spellcasting}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_SpellcastingMod" title="@{SpellcastingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="spellcasting">Spellcasting</span></label>
|
||
</div>
|
||
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
|
||
<label style='width:75px;'> Spirit</label>
|
||
</div>-->
|
||
<div class='sheet-col' style='width:115px;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSpellcastingAttScore" value="@{LinkedSpellcastingAtt}" disabled="true" />
|
||
<label style='width:75px;'>
|
||
<select name="attr_LinkedSpellcastingAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
|
||
<option value="@{agility}" data-i18n="agility">Agility</option>
|
||
<option value="@{smarts}" data-i18n="smarts" selected>Smarts</option>
|
||
<option value="@{spirit}" data-i18n="spirit">Spirit</option>
|
||
<option value="@{strength}" data-i18n="strength">Strength</option>
|
||
<option value="@{vigor}" data-i18n="vigor">Vigor</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_SpellcastingskillMod" title="@{SpellcastingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_SpellcastingEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tSpellcastingRoll' title="@{tSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellcastingRoll' title="@{tgmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpellcasting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_SpellcastingRoll' title="@{SpellcastingRoll}" value='/em @{character_name} @{notemplatespellcasting} @{rollSpellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSpellcastingRoll' title="@{gmSpellcastingRoll}" value='/w gm @{character_name} @{notemplatespellcasting} @{rollSpellcasting}!'></button>
|
||
<input type='hidden' name='attr_rollSpellcasting' value='[[{1d@{Spellcasting}![Spellcasting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltSpellcasting' value='{{name=@{character_name}}} {{skill_name=^{spellcasting}}} {{skill_rank=@{Spellcasting}}} {{skill_rank_mod=@{SpellcastingMod}}} {{skill_mod=[[@{SpellcastingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Spellcasting}![Spellcasting] + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_spellcastingSpecName1" title="@{spellcastingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tspellcastingSpecRoll0' title="@{tspellcastingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{spellcastingSpecName1}}} @{rolltspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmspellcastingRoll' title="@{tgmspellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltspellcasting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_spellcastingSpecRoll0' title="@{spellcastingSpecRoll0}" value='/em @{character_name} @{notemplatespellcasting} @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmspellcastingRoll' title="@{gmspellcastingRoll}" value='/w gm @{character_name} @{notemplatespellcasting} @{rollspellcasting}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_spellcastingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_spellcastingSpecName" title="@{repeating_spellcastingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tspellcastingSpecRoll' title="@{tspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{spellcastingSpecName}}} @{rolltspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmspellcastingRoll' title="@{tgmspellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltspellcasting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_spellcastingSpecRoll' title="@{spellcastingSpecRoll}" value='/em @{character_name} @{notemplatespellcasting} @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmspellcastingRoll' title="@{gmspellcastingRoll}" value='/w gm @{character_name} @{notemplatespellcasting} @{rollspellcasting}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Spellcasting -->
|
||
|
||
<!-- Stealth (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticStealth" style='display:none;'/>
|
||
<div class="sheet-staticStealth sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Stealth" title="@{Stealth}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_StealthMod" title="@{StealthMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="stealth">Stealth</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedStealthAtt" value="@{LinkedStealth}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedStealth" value="@{agility}" />
|
||
<label style='width:75px;'> <span data-i18n="agility">Agility</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_StealthskillMod" title="@{StealthskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_StealthEncumbrance" value="1" style="width:20px;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tStealthRoll' title="@{tStealthRoll}" value='@{skillrt} @{defsTemplate} @{rolltStealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStealthRoll' title="@{tgmStealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStealth}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_StealthRoll' title="@{StealthRoll}" value='/em @{character_name} @{notemplatestealth} @{rollStealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmStealthRoll' title="@{gmStealthRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollStealth}!'></button>
|
||
<input type='hidden' name='attr_rollStealth' value='[[{1d@{Stealth}![Stealth], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{StealthEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltStealth' value='{{name=@{character_name}}} {{skill_name=^{stealth}}} {{skill_rank=@{Stealth}}} {{skill_rank_mod=@{StealthMod}}} {{skill_mod=[[@{StealthskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{StealthEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Stealth}![Stealth] + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{StealthEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{StealthEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_stealthSpecName1" title="@{stealthSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tstealthSpecRoll0' title="@{tstealthSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{stealthSpecName1}}} @{rolltstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstealthRoll' title="@{tgmstealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstealth}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_stealthSpecRoll0' title="@{stealthSpecRoll0}" value='/em @{character_name} @{notemplatestealth} @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstealthRoll' title="@{gmstealthRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollstealth}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_stealthspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_stealthSpecName" title="@{repeating_stealthSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tstealthSpecRoll' title="@{tstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{stealthSpecName}}} @{rolltstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstealthRoll' title="@{tgmstealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstealth}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_stealthSpecRoll' title="@{stealthSpecRoll}" value='/em @{character_name} @{notemplatestealth} @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstealthRoll' title="@{gmstealthRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollstealth}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Stealth (Agility) -->
|
||
|
||
<!-- Streetwise (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticStreetwise" style='display:none;'/>
|
||
<div class="sheet-staticStreetwise sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Streetwise" title="@{Streetwise}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_StreetwiseMod" title="@{StreetwiseMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="streetwise">Streetwise</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedStreetwiseAtt" value="@{LinkedStreetwise}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedStreetwise" value="@{smarts}" />
|
||
<label style='width:75px;'> <span data-i18n="smarts">Smarts</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_StreetwiseskillMod" title="@{StreetwiseskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_StreetwiseEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tStreetwiseRoll' title="@{tStreetwiseRoll}" value='@{skillrt} @{defsTemplate} @{rolltStreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStreetwiseRoll' title="@{tgmStreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStreetwise}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_StreetwiseRoll' title="@{StreetwiseRoll}" value='/em @{character_name} @{notemplatestreetwise} @{rollStreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmStreetwiseRoll' title="@{gmStreetwiseRoll}" value='/w gm @{character_name} @{notemplatestreetwise} @{rollStreetwise}!'></button>
|
||
<input type='hidden' name='attr_rollStreetwise' value='[[{1d@{Streetwise}![Streetwise], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltStreetwise' value='{{name=@{character_name}}} {{skill_name=^{streetwise}}} {{skill_rank=@{Streetwise}}} {{skill_rank_mod=@{StreetwiseMod}}} {{skill_mod=[[@{StreetwiseskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Streetwise}![Streetwise] + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_streetwiseSpecName1" title="@{streetwiseSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tstreetwiseSpecRoll0' title="@{tstreetwiseSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{streetwiseSpecName1}}} @{rolltstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstreetwiseRoll' title="@{tgmstreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstreetwise}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_streetwiseSpecRoll0' title="@{streetwiseSpecRoll0}" value='/em @{character_name} @{notemplatestreetwise} @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstreetwiseRoll' title="@{gmstreetwiseRoll}" value='/w gm @{character_name} @{notemplatestreetwise} @{rollstreetwise}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_streetwisespec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_streetwiseSpecName" title="@{repeating_streetwiseSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tstreetwiseSpecRoll' title="@{tstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{streetwiseSpecName}}} @{rolltstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstreetwiseRoll' title="@{tgmstreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstreetwise}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_streetwiseSpecRoll' title="@{streetwiseSpecRoll}" value='/em @{character_name} @{notemplatestreetwise} @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstreetwiseRoll' title="@{gmstreetwiseRoll}" value='/w gm @{character_name} @{notemplatestreetwise} @{rollstreetwise}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Streetwise -->
|
||
|
||
<!-- Survival (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSurvival" style='display:none;'/>
|
||
<div class="sheet-staticSurvival sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Survival" title="@{Survival}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Survival" title="@{Survival}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Survival" title="@{Survival}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Survival" title="@{Survival}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Survival" title="@{Survival}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Survival" title="@{Survival}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_SurvivalMod" title="@{SurvivalMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="survival">Survival</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSurvivalAtt" value="@{LinkedSurvival}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedSurvival" value="@{smarts}" />
|
||
<label style='width:75px;'> <span data-i18n="smarts">Smarts</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_SurvivalskillMod" title="@{SurvivalskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_SurvivalEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tSurvivalRoll' title="@{tSurvivalRoll}" value='@{skillrt} @{defsTemplate} @{rolltSurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSurvivalRoll' title="@{tgmSurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSurvival}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_SurvivalRoll' title="@{SurvivalRoll}" value='/em @{character_name} @{notemplatesurvival} @{rollSurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSurvivalRoll' title="@{gmSurvivalRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollSurvival}!'></button>
|
||
<input type='hidden' name='attr_rollSurvival' value='[[{1d@{Survival}![Survival], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltSurvival' value='{{name=@{character_name}}} {{skill_name=^{survival}}} {{skill_rank=@{Survival}}} {{skill_rank_mod=@{SurvivalMod}}} {{skill_mod=[[@{SurvivalskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Survival}![Survival] + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_survivalSpecName1" title="@{survivalSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tsurvivalSpecRoll0' title="@{tsurvivalSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{survivalSpecName1}}} @{rolltsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmsurvivalRoll' title="@{tgmsurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltsurvival}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_survivalSpecRoll0' title="@{survivalSpecRoll0}" value='/em @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmsurvivalRoll' title="@{gmsurvivalRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_survivalspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_survivalSpecName" title="@{repeating_survivalSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tsurvivalSpecRoll' title="@{tsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{survivalSpecName}}} @{rolltsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmsurvivalRoll' title="@{tgmsurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltsurvival}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_survivalSpecRoll' title="@{survivalSpecRoll}" value='/em @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmsurvivalRoll' title="@{gmsurvivalRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Survival -->
|
||
|
||
<!-- Swimming (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSwimming" style='display:none;'/>
|
||
<div class="sheet-staticSwimming sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Swimming" title="@{Swimming}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_SwimmingMod" title="@{SwimmingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="swimming">Swimming</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSwimmingAtt" value="@{LinkedSwimming}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedSwimming" value="@{agility}" />
|
||
<label style='width:75px;'> <span data-i18n="agility">Agility</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_SwimmingskillMod" title="@{SwimmingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_SwimmingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tSwimmingRoll' title="@{tSwimmingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSwimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSwimmingRoll' title="@{tgmSwimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSwimming}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_SwimmingRoll' title="@{SwimmingRoll}" value='/em @{character_name} @{notemplateswimming} @{rollSwimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSwimmingRoll' title="@{gmSwimmingRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollSwimming}!'></button>
|
||
<input type='hidden' name='attr_rollSwimming' value='[[{1d@{Swimming}![Swimming], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltSwimming' value='{{name=@{character_name}}} {{skill_name=^{swimming}}} {{skill_rank=@{Swimming}}} {{skill_rank_mod=@{SwimmingMod}}} {{skill_mod=[[@{SwimmingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{SwimmingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Swimming}![Swimming] + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_swimmingSpecName1" title="@{swimmingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tswimmingSpecRoll0' title="@{tswimmingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{swimmingSpecName1}}} @{rolltswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmswimmingRoll' title="@{tgmswimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltswimming}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_swimmingSpecRoll0' title="@{swimmingSpecRoll0}" value='/em @{character_name} @{notemplateswimming} @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmswimmingRoll' title="@{gmswimmingRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollswimming}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_swimmingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_swimmingSpecName" title="@{repeating_swimmingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tswimmingSpecRoll' title="@{tswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{swimmingSpecName}}} @{rolltswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmswimmingRoll' title="@{tgmswimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltswimming}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_swimmingSpecRoll' title="@{swimmingSpecRoll}" value='/em @{character_name} @{notemplateswimming} @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmswimmingRoll' title="@{gmswimmingRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollswimming}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Swimming (Agility) -->
|
||
|
||
<!-- Taunt (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticTaunt" style='display:none;'/>
|
||
<div class="sheet-staticTaunt sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Taunt" title="@{Taunt}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_TauntMod" title="@{TauntMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="taunt">Taunt</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedTauntAtt" value="@{LinkedTaunt}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedTaunt" value="@{smarts}" />
|
||
<label style='width:75px;'> <span data-i18n="smarts">Smarts</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_TauntskillMod" title="@{TauntskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_TauntEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tTauntRoll' title="@{tTauntRoll}" value='@{skillrt} @{defsTemplate} @{rolltTaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmTauntRoll' title="@{tgmTauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltTaunt}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_TauntRoll' title="@{TauntRoll}" value='/em @{character_name} @{notemplatetaunt} @{rollTaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmTauntRoll' title="@{gmTauntRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rollTaunt}!'></button>
|
||
<input type='hidden' name='attr_rollTaunt' value='[[{1d@{Taunt}![Taunt], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltTaunt' value='{{name=@{character_name}}} {{skill_name=^{taunt}}} {{skill_rank=@{Taunt}}} {{skill_rank_mod=@{TauntMod}}} {{skill_mod=[[@{TauntskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Taunt}![Taunt] + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_tauntSpecName1" title="@{tauntSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_ttauntSpecRoll0' title="@{ttauntSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{tauntSpecName1}}} @{rollttaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtauntRoll' title="@{tgmtauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttaunt}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_tauntSpecRoll0' title="@{tauntSpecRoll0}" value='/em @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtauntRoll' title="@{gmtauntRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_tauntspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_tauntSpecName" title="@{repeating_tauntSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_ttauntSpecRoll' title="@{ttauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{tauntSpecName}}} @{rollttaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtauntRoll' title="@{tgmtauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttaunt}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_tauntSpecRoll' title="@{tauntSpecRoll}" value='/em @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtauntRoll' title="@{gmtauntRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Taunt -->
|
||
|
||
<!-- Throwing (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
|
||
<div class="sheet-staticThrowing sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Throwing" title="@{Throwing}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_ThrowingMod" title="@{ThrowingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="throwing">Throwing</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedThrowingAtt" value="@{LinkedThrowing}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedThrowing" value="@{agility}" />
|
||
<label style='width:75px;'> <span data-i18n="agility">Agility</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_ThrowingskillMod" title="@{ThrowingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_ThrowingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollThrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollThrowing}!'></button>
|
||
<input type='hidden' name='attr_rollThrowing' value='[[{1d@{Throwing}![Throwing], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltThrowing' value='{{name=@{character_name}}} {{skill_name=^{throwing}}} {{skill_rank=@{Throwing}}} {{skill_rank_mod=@{ThrowingMod}}} {{skill_mod=[[@{ThrowingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ThrowingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Throwing}![Throwing] + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_throwingSpecName1" title="@{throwingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tthrowingSpecRoll0' title="@{tthrowingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{throwingSpecName1}}} @{rolltthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmthrowingRoll' title="@{tgmthrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltthrowing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_throwingSpecRoll0' title="@{throwingSpecRoll0}" value='/em @{character_name} @{notemplatethrowings} @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmthrowingRoll' title="@{gmthrowingRoll}" value='/w gm @{character_name} @{notemplatethrowings} @{rollthrowing}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_throwingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_throwingSpecName" title="@{repeating_throwingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tthrowingSpecRoll' title="@{tthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{throwingSpecName}}} @{rolltthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmthrowingRoll' title="@{tgmthrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltthrowing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_throwingSpecRoll' title="@{throwingSpecRoll}" value='/em @{character_name} @{notemplatethrowings} @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmthrowingRoll' title="@{gmthrowingRoll}" value='/w gm @{character_name} @{notemplatethrowings} @{rollthrowing}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Throwing (Agility) -->
|
||
|
||
<!-- Tracking (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticTracking" style='display:none;'/>
|
||
<div class="sheet-staticTracking sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_Tracking" title="@{Tracking}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_TrackingMod" title="@{TrackingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="tracking">Tracking</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedTrackingAtt" value="@{LinkedTracking}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedTracking" value="@{smarts}" />
|
||
<label style='width:75px;'> <span data-i18n="smarts">Smarts</span></label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_TrackingskillMod" title="@{TrackingskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_TrackingEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tTrackingRoll' title="@{tTrackingRoll}" value='@{skillrt} @{defsTemplate} @{rolltTracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmTrackingRoll' title="@{tgmTrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltTracking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_TrackingRoll' title="@{TrackingRoll}" value='/em @{character_name} @{notemplatetracking} @{rollTracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmTrackingRoll' title="@{gmTrackingRoll}" value='/w gm @{character_name} @{notemplatetracking} @{rollTracking}!'></button>
|
||
<input type='hidden' name='attr_rollTracking' value='[[{1d@{Tracking}![Tracking], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltTracking' value='{{name=@{character_name}}} {{skill_name=^{tracking}}} {{skill_rank=@{Tracking}}} {{skill_rank_mod=@{TrackingMod}}} {{skill_mod=[[@{TrackingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Tracking}![Tracking] + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_trackingSpecName1" title="@{trackingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_ttrackingSpecRoll0' title="@{ttrackingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{trackingSpecName1}}} @{rollttracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtrackingRoll' title="@{tgmtrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttracking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_trackingSpecRoll0' title="@{trackingSpecRoll0}" value='/em @{character_name} @{notemplatetrackings} @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtrackingRoll' title="@{gmtrackingRoll}" value='/w gm @{character_name} @{notemplatetrackings} @{rolltracking}!'></button>
|
||
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_trackingspec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_trackingSpecName" title="@{repeating_trackingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_ttrackingSpecRoll' title="@{ttrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{trackingSpecName}}} @{rollttracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtrackingRoll' title="@{tgmtrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttracking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_trackingSpecRoll' title="@{trackingSpecRoll}" value='/em @{character_name} @{notemplatetrackings} @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtrackingRoll' title="@{gmtrackingRoll}" value='/w gm @{character_name} @{notemplatetrackings} @{rolltracking}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Tracking -->
|
||
|
||
<!-- WeirdScience (TBD) -->
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticWeirdScience" style="width: 15px; display: none;" />
|
||
<div class="sheet-staticFaith sheet-WCSkillsRow">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_WeirdScience" title="@{WeirdScience}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>+ <input type="number" name="attr_WeirdScienceMod" title="@{WeirdScienceMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<label style='width:152px;'> <span data-i18n="weird-science">Weird Science</span></label>
|
||
</div>
|
||
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
|
||
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
|
||
<label style='width:75px;'> Spirit</label>
|
||
</div>-->
|
||
<div class='sheet-col' style='width:115px;'>
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedWeirdScienceAttScore" value="@{LinkedWeirdScienceAtt}" disabled="true" />
|
||
<label style='width:75px;'>
|
||
<select name="attr_LinkedWeirdScienceAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
|
||
<option value="@{agility}" data-i18n="agility">Agility</option>
|
||
<option value="@{smarts}" data-i18n="smarts" selected>Smarts</option>
|
||
<option value="@{spirit}" data-i18n="spirit">Spirit</option>
|
||
<option value="@{strength}" data-i18n="strength">Strength</option>
|
||
<option value="@{vigor}" data-i18n="vigor">Vigor</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_WeirdScienceskillMod" title="@{WeirdScienceskillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:135px; text-align:center;'>
|
||
<input type="checkbox" name="attr_WeirdScienceEncumbrance" value="1" style="width:20px;" disabled="true" />
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tWeirdScienceRoll' title="@{tWeirdScienceRoll}" value='@{skillrt} @{defsTemplate} @{rolltWeirdScience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmWeirdScienceRoll' title="@{tgmWeirdScienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltWeirdScience}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_WeirdScienceRoll' title="@{WeirdScienceRoll}" value='/em @{character_name} @{notemplateweirdscience} @{rollWeirdScience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmWeirdScienceRoll' title="@{gmWeirdScienceRoll}" value='/w gm @{character_name} @{notemplateweirdscience} @{rollWeirdScience}!'></button>
|
||
<input type='hidden' name='attr_rollWeirdScience' value='[[{1d@{WeirdScience}![WeirdScience], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltWeirdScience' value='{{name=@{character_name}}} {{skill_name=^{weird-science}}} {{skill_rank=@{WeirdScience}}} {{skill_rank_mod=@{WeirdScienceMod}}} {{skill_mod=[[@{WeirdScienceskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{WeirdScience}![WeirdScience] + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_weirdscienceSpecName1" title="@{weirdscienceSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:110px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tweirdscienceSpecRoll0' title="@{tweirdscienceSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{weirdscienceSpecName1}}} @{rolltweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmweirdscienceRoll' title="@{tgmweirdscienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltweirdscience}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_weirdscienceSpecRoll0' title="@{weirdscienceSpecRoll0}" value='/em @{character_name} @{notemplateweirdscience} @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmweirdscienceRoll' title="@{gmweirdscienceRoll}" value='/w gm @{character_name} @{notemplateweirdscience} @{rollweirdscience}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_weirdsciencespec'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<div class="sheet-col" style='width:102px;'>
|
||
|
||
</div>
|
||
<input class="sheet-standard" type="text" name="attr_weirdscienceSpecName" title="@{repeating_weirdscienceSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:377px; text-align: center;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tweirdscienceSpecRoll' title="@{tweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{weirdscienceSpecName}}} @{rolltweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmweirdscienceRoll' title="@{tgmweirdscienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltweirdscience}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_weirdscienceSpecRoll' title="@{weirdscienceSpecRoll}" value='/em @{character_name} @{notemplateweirdscience} @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmweirdscienceRoll' title="@{gmweirdscienceRoll}" value='/w gm @{character_name} @{notemplateweirdscience} @{rollweirdscience}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End WeirdScience -->
|
||
|
||
<!-- End Static Skills -->
|
||
<!--<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class="repeating_skills">
|
||
<div class='sheet-row sheet-WCSkillsRow'>
|
||
<div class='sheet-col' style='width:280px;'>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_SkillNameRank" title="@{repeating_skills_$#_SkillNameRank}" class="dtype" value="4">
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>
|
||
<!-- Commenting out until I can figure out a way to make this work
|
||
<div class="sheet-dtypedropdown">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_SkillNameRank" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_SkillNameRank" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_SkillNameRank" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_SkillNameRank" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_SkillNameRank" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4">d</div>
|
||
<div class="sheet-d6">f</div>
|
||
<div class="sheet-d8">h</div>
|
||
<div class="sheet-d10">k</div>
|
||
<div class="sheet-d12">l</div>
|
||
</div>
|
||
</div>-->+ <input type="number" name="attr_SkillNameMod" title="@{repeating_skills_$#_SkillNameMod}" class="sheet-modifier" style="width:35px;" value="0"/>
|
||
<input class="sheet-standard" type="text" name="attr_SkillName" title="@{repeating_skills_$#_SkillName}" placeholder="Skill Name" style='width:152px; font-size: 15px; font-weight: bold;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:114px;'> <!--originally 178px-->
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSkillNameAttScore" value="@{LinkedSkillNameAtt}" disabled="true" />
|
||
<label style='width:75px;'>
|
||
<select name="attr_LinkedSkillNameAtt" class="atype" style="font-size: 15px; font-weight: bold; border: none; background-color: transparent; width:75px;">
|
||
<option value="Select">Select</option>
|
||
<option value="@{agility}" data-i18n="agility">Agility</option>
|
||
<option value="@{smarts}" data-i18n="smarts">Smarts</option>
|
||
<option value="@{spirit}" data-i18n="spirit">Spirit</option>
|
||
<option value="@{strength}" data-i18n="strength">Strength</option>
|
||
<option value="@{vigor}" data-i18n="vigor">Vigor</option>
|
||
</select>
|
||
</label>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; text-align:center;'>
|
||
+ <input type="number" class="sheet-modifier" name="attr_SkillMod" title="@{repeating_skills_$#_SkillMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:138px; text-align:center;'>
|
||
<input type="checkbox" name="attr_SkillEncumbrance" value="1" style="width:20px;" />
|
||
</div>
|
||
<div class='sheet-col' style='width:90px; margin-left: -1px;'>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tSkillRoll' title="@{tSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSkillRoll' title="@{tgmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSkill}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_$#_SkillNameRoll}" value='/em @{character_name} @{notemplatecustomskill} @{SkillName} @{notemplateandrolls}: @{rollSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSkillNameRoll' title="@{repeating_skills_$#_gmSkillNameRoll}" value='/w gm @{character_name} @{notemplatecustomskill} @{SkillName} @{notemplateandrolls}: @{rollSkill}!'></button>
|
||
<input type='hidden' name='attr_rollSkill' value='[[{1d@{SkillNameRank}![@{SkillName}], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SkillEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltSkill' value='{{name=@{character_name}}} {{skill_name=@{SkillName}}} {{skill_rank=@{SkillNameRank}}} {{skill_rank_mod=@{SkillNameMod}}} {{skill_mod=[[@{SkillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="templatebutton">
|
||
<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:solidtrait} {{name=@{character_name}}} {{skill_name=@{repeating_skills_$0_SkillName}}} {{skill_rank=@{repeating_skills_$0_SkillNameRank}}} {{skill_rank_mod=@{repeating_skills_$0_SkillNameMod}}} {{skill_mod=[[@{repeating_skills_$0_SkillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{repeating_skills_$0_SkillNameRank}![@{repeating_skills_$0_SkillName}] + @{repeating_skills_$0_SkillNameMod}[@{repeating_skills_$0_SkillName} Rank Modifier] + @{repeating_skills_$0_SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{repeating_skills_$0_SkillNameMod}[@{SkillName} Rank Modifier] + @{repeating_skills_$0_SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}'</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">&{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
</div>
|
||
<div class="normalbutton">
|
||
<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatecustomskill} @{repeating_skills_$0_SkillName} @{notemplateandrolls}: [[{1d@{repeating_skills_$0_SkillNameRank}![@{repeating_skills_$0_SkillName}], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{repeating_skills_$0_SkillNameMod}[Other Modifiers] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!'</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
</div>
|
||
</div>
|
||
|
||
<!--<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatecustomskill} @{repeating_skills_$0_SkillName} @{notemplateandrolls}: [[{1d@{repeating_skills_$0_SkillNameRank}![@{repeating_skills_$0_SkillName}], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{repeating_skills_$0_SkillNameMod}[Other Modifiers] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!'</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
|
||
</span>
|
||
</div>
|
||
<span class="sheet-spacer"></span>-->
|
||
</div><!-- End Skills Tab -->
|
||
|
||
<div class="sheet-section-gear" style="width: 800px;"><!-- Begin Equipment Tab -->
|
||
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="equipment-u">EQUIPMENT</span></h2></div>
|
||
<!-- Begin Armor -->
|
||
<!--<input class="sheet-HideArmor" type="checkbox" name="attr_is_armor" /><span class="sheet-is-armor-tab" /> Armor</span>-->
|
||
<div class='sheet-row' style='width: 100%; margin:0px; padding: 0px;'>
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_armor" /><span class='sheet-HidebuttonDark'></span>
|
||
<!--<div class="sheet-armor" style="width: 100%; margin: -5px; padding: 0px;">--><h3 class="sheet-subsectionHeader" style="margin: 0px;"><span data-i18n="armor">Armor</span></h3><!--</div>-->
|
||
<div class="sheet-armor">
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:125px;'> <!-- Armor Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="armor-type">Armor Type</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:130px;'> <!-- Area Protcted (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="area-protected">Area Protected</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="protection">Protection</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weight">Weight</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="description-notes">Description/Notes</span></h4>
|
||
</div>
|
||
</div><br />
|
||
<fieldset class="repeating_armor">
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:125px;'> <!-- Armor Type (150px) -->
|
||
<input class="sheet-standard" type="text" name="attr_ArmorType" title="@{repeating_armor_$#_ArmorType}" data-i18n-placeholder="leather" placeholder="Leather" style='width:115px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:130px;'> <!-- Area Protcted (150px) -->
|
||
<input class="sheet-standard" type="text" name="attr_AreaProtected" title="@{repeating_armor_$#_AreaProtected}" data-i18n-placeholder="torso" placeholder="Torso" style='width:125px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
|
||
<input type="number" name="attr_ArmorTypeProtection" title="@{repeating_armor_$#_ArmorTypeProtection}" placeholder="1" class="sheet-standardNum" />
|
||
</div>
|
||
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
|
||
<input type="number" name="attr_ArmorTypeWeight" title="@{repeating_armor_$#_ArmorTypeWeight}" placeholder="15" class="sheet-standardNum" />
|
||
</div>
|
||
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
|
||
<textarea name="attr_ArmorNotes" title="@{repeating_armor_$#_ArmorNotes}" class="sheet-standardtext" style="height:50px;"></textarea>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<!--<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:85px;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:90px;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:160px; text-align:right;'>
|
||
<h4 class="sheet-weight">Total Weight:</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:60px;'>
|
||
<input type="number" name="attr_armortotalweight" title="@{armortotalweight}" class="sheet-standardNum" />
|
||
</div>
|
||
<div class='sheet-col' style='width:350px;'>
|
||
|
||
</div>
|
||
</div>-->
|
||
<div class='sheet-row'><!-- Set up the Total Weight Carried box -->
|
||
<div class='sheet-col' style='width:85px;'> <!-- Armor Type (150px) -->
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:90px;'> <!-- Area Protcted (150px) -->
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (240px)-->
|
||
<h4 class="sheet-weight"><span data-i18n="total-weight-carried">Total Weight Carried</span>:</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
|
||
<input type="number" name="attr_armortotalweightcarried" title="@{armortotalweightcarried}" class="sheet-standardNum" value="0" readonly />
|
||
</div>
|
||
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
|
||
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div><!-- End Armor -->
|
||
</div>
|
||
<br />
|
||
|
||
<!-- Begin Weapons -->
|
||
|
||
<!--<input class="sheet-HideMelee" type="checkbox" name="attr_is_melee" /><span class="sheet-is-melee-tab"> Melee Weapons</span>
|
||
<div class="sheet-melee" style="width: 100%; margin: -5px; padding: 0px;">-->
|
||
<!-- Attack Roll Buttons -->
|
||
<div style="width: 100%; text-align: center;">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"> <span data-i18n="unskilled">Unskilled</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} @{notemplateunskilled} @{rollUnskilled}!' style="font-size: 1em;"> <span data-i18n="unskilled">Unskilled</span></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} @{notemplateunskilled} @{rollUnskilled}!' style="font-size: 1em;"></button> ||
|
||
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tFightingRoll' title="@{tFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltFighting}' style="font-size: 1em;"> <span data-i18n="fighting">Fighting</span><!--(d<input type='number' name='attr_fght' value="@{Fighting}" disabled='true' style='font-size: 1em; width:10px; padding: 0px; margin: 0px;' />)--></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}' style="font-size: 1em;"></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_FightingRoll' title="@{FightingRoll}" value='/em @{character_name} @{notemplatefighting} @{rollFighting}!' style="font-size: 1em;"> <span data-i18n="fighting">Fighting</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFighting}!' style="font-size: 1em;"></button>
|
||
|
||
<!-- Don't need these Ranged Things above Melee
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
|
||
<div class="sheet-staticShooting">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
|
||
<button class="sheet-staticShooting sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"></button>
|
||
<button class="sheet-staticShooting sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} @{notemplateshooting} @{rollShooting}!' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollShooting}!' style="font-size: 1em;"></button>
|
||
</div>
|
||
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
|
||
<div class="sheet-staticThrowing">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"> Throwing</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollThrowing}!' style="font-size: 1em;"> Throwing</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollThrowing}!' style="font-size: 1em;"></button>
|
||
</div> -->
|
||
</div>
|
||
<!-- End Attack Roll Buttons -->
|
||
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_melee" /><span class='sheet-HidebuttonDark'></span>
|
||
<h3 class="sheet-subsectionHeader"><span data-i18n="melee-weapons-strength-based-weapons">Melee Weapons / Strength-based Weapons</span></h3><!--</div>-->
|
||
<div class="sheet-melee">
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:120px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:180px;'> <!-- Damage (200px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:60px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weight">Weight</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="description-notes">Description/Notes</span></h4>
|
||
</div>
|
||
</div>
|
||
<br />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_meleeweapons">
|
||
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
|
||
<div class='sheet-col' style='width:120px;'> <!-- Weapon Type (150px) -->
|
||
<input class="sheet-standard" type="text" name="attr_WeaponType" title="@{repeating_meleeweapons_$#_WeaponType}" style='width:115px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:180px;'> <!-- Damage (200px) -->
|
||
<span style='text-align:bottom; font-weight:bold;'>d</span>
|
||
<input type="number" name="attr_StrengthDmg" title="@{repeating_meleeweapons_$#_StrengthDmg}" class="sheet-short" style="width: 20px; padding: 0px; border: none; color: transparent; font-color: black; margin-left: 0px; margin-right: 0px;" value="@{Strength}" disabled="true" />+<input type="number" name="attr_MeleeDieNum" title="@{repeating_meleeweapons_$#_MeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" /><select name="attr_DmgType" title="@{repeating_meleeweapons_$#_DmgType}" class="dtype">
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
<!--<option value="12!+1">d12+1</option>
|
||
<option value="12!+2">d12+2</option>
|
||
<option value="12!+3">d12+3</option>
|
||
<option value="12!+4">d12+4</option>-->
|
||
</select>+<input class="sheet-modifier" type="text" name="attr_MDmgMod" style='width:60px;' title="@{repeating_meleeweapons_$#_MDmgMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-useHB' style='width:60px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_DmgRaise" title="@{repeating_meleeweapons_$#_DmgRaise}" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:60px; text-align: center;'>
|
||
<input type="checkbox" name="attr_DmgRaise" title="@{repeating_meleeweapons_$#_DmgRaise}" value="6!" />
|
||
</div>
|
||
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
|
||
<input type="number" name="attr_WeaponWeight" title="@{repeating_meleeweapons_$#_WeaponWeight}" class="sheet-standardNum" />
|
||
</div>
|
||
<div class='sheet-col' style='width:354px;'> <!-- Notes (344px) -->
|
||
<textarea name="attr_meleeWNotes" title="@{repeating_meleeweapons_$#_meleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tMeleeWeapon' title="@{repeating_meleeweapons_$#_tMeleeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmMeleeWeaponRoll' title="@{repeating_meleeweapons_$#_tgmMeleeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltMeleeWeapon}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_WeaponTypeRoll' title="@{repeating_meleeweapons_$#_WeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{WeaponType} @{notemplateandrolls}: @{rollMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmWeaponTypeRoll' title="@{repeating_meleeweapons_$#_gmWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{WeaponType} @{notemplateandrolls}: @{rollMeleeWeapon}!'></button>
|
||
<input type='hidden' name='attr_rollMeleeWeapon' value="[[1d@{Strength}!+@{stMod}[Strength]+@{MeleeDieNum}d@{DmgType}+@{MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{DmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{WeaponType}}} {{damage_type=Str+@{MeleeDieNum}d@{DmgType}+@{MDmgMod}}} {{damage=@{rollMeleeWeapon}}} {{raise=@{DmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{meleeWNotes}}}" />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<!--<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:120px;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:80px;'>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:160px; text-align:right;'>
|
||
<h4 class="sheet-weight">Total Weight:</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:60px;'>
|
||
<input type="number" name="attr_meleetotalweight" title="@{meleetotalweight}" class="sheet-standardNum" />
|
||
</div>
|
||
<div class='sheet-col' style='width:344px;'>
|
||
|
||
</div>
|
||
</div>-->
|
||
<div class='sheet-row'><!-- Set up the Total Weight Carried box -->
|
||
<div class='sheet-col' style='width:120px;'> <!-- Armor Type (150px) -->
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:80px;'> <!-- Area Protcted (150px) -->
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
|
||
<h4 class="sheet-weight"><span data-i18n="total-weight-carried">Total Weight Carried</span>:</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
|
||
<input type="number" name="attr_meleetotalweightcarried" title="@{meleetotalweightcarried}" class="sheet-standardNum" value="0" readonly />
|
||
</div>
|
||
<div class='sheet-col' style='width:344px;'> <!-- Notes (350px) -->
|
||
|
||
</div>
|
||
</div><!-- End Weight Boxes -->
|
||
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />-->
|
||
<div class="sheet-templatebutton">
|
||
<input type='checkbox' name='attr_MeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_meleeweapons_$0_WeaponType}}} {{damage_type=Str+@{repeating_meleeweapons_$0_MeleeDieNum}d@{repeating_meleeweapons_$0_DmgType}+@{repeating_meleeweapons_$0_MDmgMod}}} {{damage=[[1d@{Strength}![Strength] + @{repeating_meleeweapons_$0_MeleeDieNum}d@{repeating_meleeweapons_$0_DmgType} + @{repeating_meleeweapons_$0_MDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_meleeweapons_$0_DmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_meleeweapons_$0_DmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="normalbutton">
|
||
<input type='checkbox' name='attr_MeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_meleeweapons_$0_WeaponType} @{notemplateandrolls}: [[1d@{Strength}![Strength]+1d@{repeating_meleeweapons_$0_DmgType}+@{repeating_meleeweapons_$0_MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{repeating_meleeweapons_$0_DmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div><!-- End Melee Weapons -->
|
||
</div>
|
||
|
||
<br />
|
||
<!--<input class="sheet-HideRanged" type="checkbox" name="attr_is_ranged" /><span class="sheet-is-ranged-tab"> Ranged Weapons</span><br />-->
|
||
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
|
||
<div class="sheet-ranged" style="width: 100%; margin: -5px; padding: 0px;">
|
||
<!-- Attack Buttons -->
|
||
<div style="width: 100%; text-align: center;">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"> <span data-i18n="unskilled">Unskilled</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} @{notemplateunskilled} @{rollUnskilled}!' style="font-size: 1em;"> <span data-i18n="unskilled">Unskilled</span></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} @{notemplateunskilled} @{rollUnskilled}!' style="font-size: 1em;"></button>
|
||
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
|
||
<div class="sheet-staticShooting">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
|
||
<button class="sheet-staticShooting sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"> <span data-i18n="shooting">Shooting</span></button><button class="sheet-staticShooting sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"></button>
|
||
<button class="sheet-staticShooting sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} @{notemplateshooting} @{rollShooting}!' style="font-size: 1em;"> <span data-i18n="shooting">Shooting</span></button><button class="sheet-staticShooting sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollShooting}!' style="font-size: 1em;"></button>
|
||
</div>
|
||
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
|
||
<div class="sheet-staticThrowing">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"> <span data-i18n="throwing">Throwing</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollThrowing}!' style="font-size: 1em;"> <span data-i18n="throwing">Throwing</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollThrowing}!' style="font-size: 1em;"></button>
|
||
</div>
|
||
</div>
|
||
<!-- End Attack Buttons -->
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_ranged" /><span class='sheet-HidebuttonDark'></span>
|
||
<h3 class="sheet-subsectionHeader" style="margin: 0px;"><span data-i18n="ranged-weapons-not-strength-based-weapons">Ranged Weapons / Non-Strength-based Weapons</span></h3><!--</div>--><!-- Begin Ranged Weapons -->
|
||
<div class="sheet-ranged">
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weight">Weight</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:255px;'> <!-- Notes (224px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="description-notes">Description/Notes</span></h4>
|
||
</div>
|
||
</div>
|
||
<br />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_rangeweapons">
|
||
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
|
||
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
|
||
<input class="sheet-standard" style='width:145px;' data-i18n-placeholder="bow" placeholder="Bow" type="text" name="attr_RWeaponType" title="@{repeating_rangeweapons_$#_RWeaponType}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
|
||
<input class="sheet-standard" style='width:80px; text-aling: center;' type="text" name="attr_WeaponRange" title="@{repeating_rangeweapons_$#_WeaponRange}" placeholder="12/24/48" />
|
||
</div>
|
||
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
|
||
<input class="sheet-standardNum" style="width: 35px;" type="number" name="attr_WeaponRoF" title="@{repeating_rangeweapons_$#_WeaponRoF}" placeholder="1" />
|
||
</div>
|
||
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
|
||
<input type="number" name="attr_NoDmgDice" title="@{repeating_rangeweapons_$#_NoDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
|
||
<select name="attr_RDmgType" title="@{repeating_rangeweapons_$#_RDmgType}" class="dtype" style="margin:0px;'">
|
||
<option value="d4!">d4</option>
|
||
<option value="d6!">d6</option>
|
||
<option value="d8!">d8</option>
|
||
<option value="d10!">d10</option>
|
||
<option value="d12!">d12</option>
|
||
</select>+<input class="sheet-modifier" style=" margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" title="@{repeating_rangeweapons_$#_RDmgMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_RDmgRaise" title="@{repeating_rangeweapons_$#_RDmgRaise}" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
|
||
<input type="checkbox" name="attr_RDmgRaise" title="@{repeating_rangeweapons_$#_RDmgRaise}" value="6!" />
|
||
</div>
|
||
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
|
||
<input type="number" name="attr_RWeaponWeight" title="@{repeating_rangeweapons_$#_RWeaponWeight}" class="sheet-standardNum" />
|
||
</div>
|
||
<div class='sheet-col' style='width:255px;'> <!-- Notes (224px) -->
|
||
<textarea name="attr_rangeWNotes" class="sheet-standardtext" style="height:50px; width:175px;"></textarea>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tRangeWeapon' title="@{repeating_rangeweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRangeWeaponRoll' title="@{repeating_rangeweapons_$#_tgmRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRangeWeapon}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_rangeweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{RWeaponType} @{notemplateandrolls}: @{rollRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_rangeweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{RWeaponType} @{notemplateandrolls}: @{rollRangeWeapon}!'></button>
|
||
<input type='hidden' name='attr_rollRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{RWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{rangeWNotes}}}" />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class='sheet-row'><!-- Set up the Total Weight box -->
|
||
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:50px;'> <!-- Area Protcted (150px) -->
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
|
||
<h4 class="sheet-weight"><span data-i18n="total-weight-carried">Total Weight Carried</span>:</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px;'> <!-- Weight (60px)-->
|
||
<input type="number" name="attr_rangedtotalweightcarried" title="@{rangedtotalweightcarried}" class="sheet-standardNum" value="0" readonly />
|
||
</div>
|
||
</div>
|
||
<div class="templatebutton">
|
||
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_rangeweapons_$0_RWeaponType}}} {{damage_type=@{repeating_rangeweapons_$0_NoDmgDice}@{repeating_rangeweapons_$0_RDmgType}+@{repeating_rangeweapons_$0_RDmgMod}}} {{damage=[[@{repeating_rangeweapons_$0_NoDmgDice}@{repeating_rangeweapons_$0_RDmgType} + @{repeating_rangeweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_rangeweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_rangeweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="normalbutton">
|
||
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_rangeweapons_$0_RWeaponType} @{notemplateandrolls}: [[@{repeating_rangeweapons_$0_NoDmgDice}@{repeating_rangeweapons_$0_RDmgType}+@{repeating_rangeweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_rangeweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div><!-- End Range Weapons -->
|
||
</div>
|
||
|
||
<!-- Gear -->
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_gear" /><span class='sheet-HidebuttonDark'></span>
|
||
<h3 class="sheet-subsectionHeader" style="margin: 0px;"><span data-i18n="gear">Gear</span></h3><!-- Begin Gear -->
|
||
|
||
<div class="sheet-2colrow sheet-gear" style="width: 800px; margin-top: 5px; padding: 0px;">
|
||
<div class="sheet-col sheet-gear" style="margin-right:.5px; width: 415px;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="worn">Worn</span></h4>
|
||
<fieldset class="repeating_gear">
|
||
<input class="sheet-standard" style='width:360px;' placeholder="Item" type="text" name="attr_item" title="@{repeating_gear_$#_item}" />
|
||
<input type="number" placeholder="weight" name="attr_itemWeight" title="@{repeating_gear_$#_itemWeight}" class="sheet-standardNum" />
|
||
</fieldset>
|
||
<br />
|
||
<div class='sheet-row style="width: 100%;"'><!-- Set up the Total Weight box -->
|
||
<div class='sheet-col' style='width:195px; margin:0px;'> </div>
|
||
<div class='sheet-col' style='width:160px; text-align:right; margin:0px;'> <!-- Protection (100px)-->
|
||
<h4 class="sheet-weight"><span data-i18n="total-weight-carried">Total Weight Carried</span>:</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px; margin:0px;'> <!-- Weight (60px)-->
|
||
<input type="number" name="attr_geartotalweightcarried" title="@{geartotalweightcarried}" class="sheet-standardNum" value="0" readonly />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col sheet-gear" style="margin-left: .5px; width: 365px;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="stashed">Stashed</span></h4>
|
||
<textarea name="attr_gear" class="sheet-standardtext" style='width:97%;'></textarea>
|
||
</div>
|
||
</div>
|
||
<!-- End Gear -->
|
||
<br />
|
||
<!-- Begin Rippertech -->
|
||
<input type='checkbox' class='sheet-useRippertech' name='attr_useRippertech' style='width: 15px; display: none;' />
|
||
<div class='sheet-Rippertech' style='width: 100%; margin: 0px; padding: 0px;'>
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_RT" /><span class='sheet-HidebuttonDark'></span>
|
||
<h3 class="sheet-subsectionHeader" style="margin: 0px;"><span data-i18n="rippertech">Rippertech</span></h3>
|
||
<div class='sheet-RT' style='width: 100%; margin:0px; margin-top: 5px; padding: 0px;'>
|
||
<div class='sheet-row' style='width: 100%; margin: 5px 0px 0px 0px; padding 0px;'>
|
||
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="rippertech">Rippertech</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:348px;'> <!-- Range (100px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="benefits-side-effects-details">Benefits/Side Effects/Details</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:244px;'> <!-- Damage (167px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage-formula">Damage Formula</span></h4>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_rippertech">
|
||
<div class='sheet-row sheet-WCSkillsRow' style="width: 800px; padding: 0px;">
|
||
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
|
||
<input class="sheet-standard" style='width:200px;' data-i18n-placeholder="bow" placeholder="Bow" type="text" name="attr_RTtype" title="@{repeating_rippertech_$#_RTtype}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:348px;'> <!-- Range (100px) -->
|
||
<input class="sheet-standard" style='width:348px; font-weight: normal;' type="text" name="attr_RTinfo" title="@{repeating_rippertech_$#_RTinfo}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:244px;'> <!-- Damage (167px) -->
|
||
<input type="text" name="attr_RTdmg" title="@{repeating_rippertech_$#_RTdmg}" class="sheet-standard" style="width: 175px; text-align: center; font-weight: normal;" placeholder='e.g. @{strength}+1d6!' />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tRTdmgRoll' title="@{repeating_rippertech_$#_tRTdmgRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRTdmg}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRTdmgRoll' title="@{repeating_rippertech_$#_tgmRTdmgRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRTdmg}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_rRTdmgRoll' title="@{repeating_rippertech_$#_rRTdmgRoll}" value='/em @{character_name} @{notemplatedamage} @{RTtype} @{notemplateandrolls}: @{rollRTDmg}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrRTdmgRoll' title="@{repeating_rippertech_$#_gmrRTdmgRoll}" value='/w gm @{character_name} @{notemplatedamage} @{RTtype} @{notemplateandrolls}: @{rollRTDmg}!'></button>
|
||
<input type='hidden' name='attr_rollRTDmg' value="[[@{RTdmg}[Weapon Damage]+@{dmgmod}[Damage Modifier] ]]" />
|
||
<input type='hidden' name='attr_rolltRTdmg' value="{{name=@{character_name}}} {{weapon=@{RTtype}}} {{damage_type=@{RTdmg}}} {{damage=@{rollRTDmg}}} {{dmgmod=@{dmgmod}}} {{notes=@{RTinfo}}}" />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<!-- End Rippertech -->
|
||
<!-- Start Augmentations -->
|
||
<input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px; display: none;" />
|
||
<div class='sheet-Augmentations' style='width: 100%; margin: 0px; padding: 0px;'>
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_augment" /><span class='sheet-HidebuttonDark'></span>
|
||
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
|
||
<h3 class="sheet-subsectionHeader" style="margin: 0px;"></h3>
|
||
<div class='sheet-AugSection' style='width: 100%; margin:0px; margin-top: 5px; padding: 0px;'>
|
||
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
|
||
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
|
||
<h4 class="sheet-repeatingHeader"></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:50px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="strain">Strain</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:540px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="details">Details</span></h4>
|
||
</div>
|
||
<fieldset class="repeating_augmentation" >
|
||
<div class='sheet-aug124' style="margin: 0px;"> <!--First set of 4 fields-->
|
||
<input type="text" class="sheet-standard" name="attr_augment" title="@{repeating_augmentation_$#_augment}" placeholder="Augmentation" style="width:200px;"/>
|
||
<input type="number" class="sheet-standardNum" name="attr_augStrain" title="@{repeating_augmentation_$#_augStrain}" style="width:50px;" value="0" />
|
||
<textarea class="sheet-standardtext" name="attr_augDeets" title="@{repeating_augmentation_$#_augDeets}" row="2" style="width:530px; height: 50px;"></textarea><br />
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col" style="width:100px;"> </div>
|
||
<div class="sheet-col" style="width:100px;"><h4 class="sheet-weight"><span data-i18n="total-strain">Total Strain</span>:</h4></div>
|
||
<div class="sheet-col" style="width:50px;">
|
||
<input class="sheet-danger" type="checkbox" name="attr_straindanger" value="1" />
|
||
<input class="sheet-critical" type="checkbox" name="attr_straincrit" value="1" />
|
||
<input type="number" class="sheet-standardNum sheet-strain" name="attr_totalStrain" title="@{totalStrain}" readonly />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
<!-- Vehicles Used to be here -->
|
||
<span class="sheet-spacer"></span>
|
||
</div><!-- End Equipment Tab -->
|
||
</div>
|
||
<input type="checkbox" class="sheet-showVehicles" name="attr_vehicle" style="width: 15px; display: none;">
|
||
<div class="sheet-section-vehicles"><!-- Vehicles Tab -->
|
||
<div class='sheet-row' style="width: 800px;">
|
||
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="vehicles-u">VEHICLES</span></h2></div>
|
||
<!-- Sailing Ship -->
|
||
<input class="sheet-useSailingShips" type="checkbox" name="attr_sailingShip" style="display: none;" />
|
||
<div class="sheet-ship-sailing" style="width: 800px;">
|
||
<!--<input class="sheet-HideSailing" type="checkbox" name="attr_is_sailing" /><span class="sheet-is-sailing-tab"> Sailing Ship</span>-->
|
||
<div class="sheet-isSailing" style="width: 800px;">
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_sailing" /><span class='sheet-HidebuttonLight'></span>
|
||
<h3 class="sheet-subsubsectionHeader"><span data-i18n="sailing-ship">Sailing Ship</span></h3>
|
||
<div class='sheet-SailingShip'>
|
||
<div class="sheet-row" style="width: 100%; text-align: center;">
|
||
<input type="text" class="sheet-standard" name="attr_SailingShipName" title="@{SailingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
|
||
<input type="text" class="sheet-standard" name="attr_SShipCaptain" title="@{SShipCaptain}" data-i18n-placeholder="ships-captain" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />
|
||
<input type="text" class="sheet-standard" name="attr_SShipType" title="@{SShipType}" data-i18n-placeholder="type-of-ship" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
|
||
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
|
||
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
|
||
<input type="number" class="sheet-standardNum" name="attr_SShipWounds" title="@{SShipWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_SShipWounds_max" title="@{SShipWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-3colrow">
|
||
<div class="sheet-col" style="width: 20%;">
|
||
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipAcc" title="@{SShipAcc}" /><br />
|
||
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_SShipTrSpeed" title="@{SShipTrSpeed}" /><br />-->
|
||
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipTopSpeed" title="@{SShipTopSpeed}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" name="attr_SShipToughness" title="@{SShipToughness}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="handling">Handling</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipHandling" title="@{SShipHandling}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="crew">Crew</span>:</label><input type="text" class="sheet-standardNum" name="attr_SShipCrew" title="@{SShipCrew}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="cargo-slots">Cargo Slots</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipSlots" title="@{SShipSlots}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="original-cost">Orignal Cost</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipOCost" title="@{SShipOCost}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="days-at-sea">Days at Sea</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipAtSea" title="@{SShipAtSea}" /><br />
|
||
</div>
|
||
<div class="sheet-col" style="width: 33%;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="provisions">Provisions</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipProv" title="@{SShipProv}"></textarea>
|
||
<span class="sheet-spacer"></span>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="cargo">Cargo</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipCargo" title="@{SShipCargo}"></textarea>
|
||
</div>
|
||
<div class="sheet-col" style="width: 33%;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="hindrances">Hindrances</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipHindrances" title="@{SShipHindrances}"></textarea>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="critical-hits">Critical Hits</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipCritHit" title="@{SShipCritHit}"></textarea>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-HideSShipEdges" name="attr_hideshipedges" /><span class="sheet-HideSSEdges"> <span data-i18n="ships-edges">Ship's Edges</span></span>
|
||
<div class="sheet-SShipEdges">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="edges">Edges</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_SShipEdges" title="@{SShipEdges}"></textarea>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<input type="checkbox" class="sheet-HideSShipWeapons" name="attr_hideshipweapons" /><span class="sheet-HideSSWeapons"> <span data-i18n="ships-weapons">Ship's Weapons</span></span>
|
||
<div class="sheet-SShipWeapons">
|
||
<!--Ships Armaments-->
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="ships-armaments">Ship's Armaments</span></h4>
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
|
||
</div>
|
||
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class='repeating_sailweapons'>
|
||
<div class="sheet-row">
|
||
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_SShipWeaponType" data-i18n-placeholder="weapon" placeholder="Weapon" />
|
||
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_SShipWeaponRange" data-i18n-placeholder="range" placeholder="Range" />
|
||
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_SShipWeaponRoF" data-i18n-placeholder="rof" placeholder="RoF" />
|
||
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
|
||
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
|
||
<option value="d4!">d4</option>
|
||
<option value="d6!">d6</option>
|
||
<option value="d8!">d8</option>
|
||
<option value="d10!">d10</option>
|
||
<option value="d12!">d12</option>
|
||
</select>+<input class="sheet-modifier" style="margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" value="0" />
|
||
<div class="sheet-col" style="width: 10px;"> </div>
|
||
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_RDmgRaise" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
|
||
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
|
||
</div>
|
||
<div class='sheet-col' style='width: 280px;'>
|
||
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_SShipWeaponPlacement" data-i18n-placeholder="placement" placeholder="Placement" />
|
||
|
||
<input type='hidden' name='attr_rollSSRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltSSRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{SShipWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollSSRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{SShipWeaponNotes}}}" />
|
||
|
||
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_sailweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltSSRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSSRangeWeaponRoll' title="@{repeating_sailweapons_$#_tgmSSRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltSSRangeWeapon}'></button>
|
||
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_sailweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: @{rollSSRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_sailweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: @{rollSSRangeWeapon}!'></button>
|
||
|
||
<!--<button type='roll' name='roll_srWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmsrWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
|
||
</div>
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_SShipWeaponNotes"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-templatebutton">
|
||
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_sailweapons_$0_SShipWeaponType}}} {{damage_type=@{repeating_sailweapons_$0_NoDmgDice}@{repeating_sailweapons_$0_RDmgType}+@{repeating_sailweapons_$0_RDmgMod}}} {{damage=[[@{repeating_sailweapons_$0_NoDmgDice}@{repeating_sailweapons_$0_RDmgType} + @{repeating_sailweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_sailweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_sailweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<div class="sheet-row" style="color:red;">
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-solid-damage">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-normalbutton">
|
||
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_sailweapons_$0_SShipWeaponType} @{notemplateandrolls}: [[@{repeating_sailweapons_$0_NoDmgDice}@{repeating_sailweapons_$0_RDmgType}+@{repeating_sailweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_sailweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;display:inline-block'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
<!--<span class="sheet-spacer"></span>-->
|
||
<input type="checkbox" class="sheet-HideSShipCrew" name="attr_hideshipcrew" /><span class="sheet-HideSSCrew"> <span data-i18n="ships-crew">Ship's Crew</span></span>
|
||
<div class="sheet-SShipCrew">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="ships-crew">Ship's Crew</span></h4>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="name-or-number">Name or #</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="type">Type</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="position">Position</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader" style="width: 95px;"><span data-i18n="salary">Salary</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 65px; text-align: center;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="shares">Shares</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width:315px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
|
||
</div>
|
||
<fieldset class="repeating_SShipCrew">
|
||
<div class="sheet-row">
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewName" />
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewType" />
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewPos" />
|
||
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_SShipCrewSalary" />
|
||
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_SShipCrewShares" />
|
||
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_SShipCrewNotes"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
|
||
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_SShipNotes" data-i18n-placeholder="ships-purse-and-misc" placeholder="Ship's purse and misc. tidbits for ports of call, etc."></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- END Sailing -->
|
||
|
||
<!-- Flying Ship -->
|
||
<input class="sheet-useFlyingShips" type="checkbox" name="attr_flyingShip" style="display: none;" />
|
||
<div class="sheet-ship-flying" style="width: 800px;">
|
||
<!--<input class="sheet-HideFlying" type="checkbox" name="attr_is_flying" /><span class="sheet-is-flying-tab"> Flying Ship</span>-->
|
||
<div class="sheet-isFlying" style="width: 800px;">
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_flying" /><span class='sheet-HidebuttonLight'></span>
|
||
<h3 class="sheet-subsubsectionHeader"><span data-i18n="flying-ship">Flying Ship</span></h3>
|
||
<div class='sheet-FlyingShip'>
|
||
<div class="sheet-row" style="width: 100%; text-align: center;">
|
||
<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
|
||
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />
|
||
<input type="text" class="sheet-standard" name="attr_FShipType" title="@{FShipType}" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
|
||
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
|
||
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
|
||
<input type="number" class="sheet-standardNum" name="attr_FShipWounds" title="@{FShipWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_FShipWounds_max" title="@{FShipWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-3colrow">
|
||
<div class="sheet-col" style="width: 20%;">
|
||
<label class="sheet-nameRankXp"><span data-i18n="size">Size</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipSize" title="@{FShipSize}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipAcc" title="@{FShipAcc}" /><br />
|
||
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_FShipTrSpeed" title="@{FShipTrSpeed}" /><br />-->
|
||
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipTopSpeed" title="@{FShipTopSpeed}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" name="attr_FShipToughness" title="@{FShipToughness}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="handling">Handling</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipHandling" title="@{FShipHandling}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="climb">Climb</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipClimb" title="@{FShipClimb}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="energy">Energy</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipEnergy" title="@{FShipEnergy}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="crew">Crew</span>:</label><input type="text" class="sheet-standardNum" name="attr_FShipCrew" title="@{FShipCrew}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="total-mod-slots">Total Mod Slots</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipSlots" title="@{FShipSlots}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="used-mod-slots">Used Mod Slots</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipSlotsUsed" title="@{FShipSlotsUsed}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="original-cost">Orignal Cost</span>:</label><input type="text" class="sheet-standardNum" name="attr_FShipOCost" title="@{FShipOCost}" /><br />
|
||
</div>
|
||
<div class="sheet-col" style="width: 33%;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="provisions">Provisions</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipProv" title="@{FShipProv}"></textarea>
|
||
<span class="sheet-spacer"></span>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="cargo">Cargo</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipCargo" title="@{FShipCargo}"></textarea>
|
||
</div>
|
||
<div class="sheet-col" style="width: 33%;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="hindrances">Hindrances</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipHindrances" title="@{FShipHindrances}"></textarea>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="critical-hits">Critical Hits</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipCritHit" title="@{FShipCritHit}"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-HideFShipEdges" name="attr_hidefshipedges" /><span class="sheet-HideFSEdges"> <span data-i18n="ships-edges">Ship's Edges</span></span>
|
||
<div class="sheet-FShipEdges">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="edges">Edges</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_FShipEdges" title="@{FShipEdges}"></textarea>
|
||
</div>
|
||
|
||
<span class="sheet-spacer"></span>
|
||
<input type="checkbox" class="sheet-HideFShipWeapons" name="attr_hidefshipweapons" /><span class="sheet-HideFSWeapons"> <span data-i18n="ships-weapons">Ship's Weapons</span></span>
|
||
<div class="sheet-FShipWeapons">
|
||
<!--Ships Armaments-->
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="ships-armaments">Ship's Armaments</span></h4>
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
|
||
</div>
|
||
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_flyingweapons">
|
||
<div class="sheet-row">
|
||
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_FShipWeaponType" data-i18n-placeholder="weapon" placeholder="Weapon" />
|
||
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_FShipWeaponRange" data-i18n-placeholder="range" placeholder="Range" />
|
||
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_FShipWeaponRoF" data-i18n-placeholder="rof" placeholder="RoF" />
|
||
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
|
||
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
|
||
<option value="d4!">d4</option>
|
||
<option value="d6!">d6</option>
|
||
<option value="d8!">d8</option>
|
||
<option value="d10!">d10</option>
|
||
<option value="d12!">d12</option>
|
||
</select>+<input class="sheet-modifier" style="margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" value="0" />
|
||
<div class="sheet-col" style="width: 10px;"> </div>
|
||
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_RDmgRaise" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
|
||
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
|
||
</div>
|
||
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_FShipWeaponPlacement" placeholder="Placement" />
|
||
<input type='hidden' name='attr_rollFSRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltFSRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{FShipWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollFSRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{FShipWeaponNotes}}}" />
|
||
|
||
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_flyingweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltFSRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFSRangeWeaponRoll' title="@{repeating_flyingweapons_$#_tgmFSRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltFSRangeWeapon}'></button>
|
||
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_flyingweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{FShipWeaponType} @{notemplateandrolls}: @{rollFSRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_flyingweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{FShipWeaponType} @{notemplateandrolls}: @{rollFSRangeWeapon}!'></button>
|
||
|
||
<!--<button type='roll' name='roll_frWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{FShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmrWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_FShipWeaponNotes"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
<div class="templatebutton">
|
||
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;' maxlenght="300">&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_flyingweapons_$0_FShipWeaponType}}} {{damage_type=@{repeating_flyingweapons_$0_NoDmgDice}@{repeating_flyingweapons_$0_RDmgType}+@{repeating_flyingweapons_$0_RDmgMod}}} {{damage=[[@{repeating_flyingweapons_$0_NoDmgDice}@{repeating_flyingweapons_$0_RDmgType} + @{repeating_flyingweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_flyingweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_flyingweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="normalbutton">
|
||
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_flyingweapons__$0_SShipWeaponType} @{notemplateandrolls}: [[@{repeating_flyingweapons__$0_NoDmgDice}@{repeating_flyingweapons__$0_RDmgType}+@{repeating_flyingweapons__$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_flyingweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
<!--Ship's Crew-->
|
||
<input type="checkbox" class="sheet-HideFShipCrew" name="attr_hidefshipcrew" /><span class="sheet-HideFSCrew"> <span data-i18n="ships-crew">Ship's Crew</span></span>
|
||
<div class="sheet-FShipCrew">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="ships-crew">Ship's Crew</span></h4>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="name-or-number">Name or #</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="type">Type</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="position">Position</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader" style="width: 95px;"><span data-i18n="salary">Salary</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 65px; text-align: center;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="shares">Shares</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width:315px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
|
||
</div>
|
||
<fieldset class="repeating_FShipCrew">
|
||
<div class="sheet-row">
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewName" />
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewType" />
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewPos" />
|
||
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_FShipCrewSalary" />
|
||
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_FShipCrewShares" />
|
||
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_FShipCrewNotes"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
|
||
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_FShipNotes" data-i18n-placeholder="ships-purse-and-misc" placeholder="Ship's purse and misc. tidbits for ports of call, etc."></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- END Flying -->
|
||
<!-- Ground Vehicles -->
|
||
<input class="sheet-useGroundVehicle" type="checkbox" name="attr_groundVehicle" style="display: none;" />
|
||
<div class="sheet-ship-groundvehicle" style="width: 800px;">
|
||
<!--<input class="sheet-HideGround" type="checkbox" name="attr_is_ground" /><span class="sheet-is-ground-tab"> Ground Vehicle</span>-->
|
||
<div class="sheet-isGround" style="width: 800px;">
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_ground" /><span class='sheet-HidebuttonLight'></span>
|
||
<h3 class="sheet-subsubsectionHeader"><span data-i18n="ground-vehicle">Ground Vehicle</span></h3>
|
||
<div class='sheet-GroundVehicle'>
|
||
<div class="sheet-row" style="width: 100%; text-align: center;">
|
||
<!--<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
|
||
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />-->
|
||
<input type="text" class="sheet-standard" name="attr_GVType" title="@{GVType}" data-i18n-placeholder="type-of-ship" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
|
||
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
|
||
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
|
||
<input type="number" class="sheet-standardNum" name="attr_GVWounds" title="@{GVWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_GVWounds_max" title="@{GVWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-3colrow">
|
||
<div class="sheet-col" style="width: 20%;">
|
||
<label class="sheet-nameRankXp"><span data-i18n="size">Size</span>:</label><input type="number" class="sheet-standardNum" name="attr_GVSize" title="@{GVSize}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label><input type="number" class="sheet-standardNum" name="attr_GVAcc" title="@{GVAcc}" /><br />
|
||
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_GVTrSpeed" title="@{GVTrSpeed}" /><br />-->
|
||
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label><input type="number" class="sheet-standardNum" name="attr_GVTopSpeed" title="@{GVTopSpeed}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" name="attr_GVToughness" title="@{GVToughness}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="handling">Handling</span>:</label><input type="number" class="sheet-standardNum" name="attr_GVHandling" title="@{GVHandling}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="crew">Crew</span>:</label><input type="text" class="sheet-standardNum" name="attr_GVCrew" title="@{GVCrew}" /><br />
|
||
<!--<label class="sheet-nameRankXp">Fuel:</label><input type="number" class="sheet-standardNum" name="attr_GVEnergy" title="@{GVEnergy}" /><br />-->
|
||
<!--<label class="sheet-nameRankXp">Total Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_GVSlots" title="@{GVSlots}" /><br />
|
||
<label class="sheet-nameRankXp">Used Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_GVSlotsUsed" title="@{GVSlotsUsed}" /><br />-->
|
||
<label class="sheet-nameRankXp"><span data-i18n="original-cost">Orignal Cost</span>:</label><input type="text" class="sheet-standardNum" name="attr_GVOCost" title="@{GVOCost}" /><br />
|
||
</div>
|
||
<div class="sheet-col" style="width: 33%;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="provisions">Provisions</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVProv" title="@{GVProv}"></textarea>
|
||
<span class="sheet-spacer"></span>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="cargo">Cargo</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVCargo" title="@{GVCargo}"></textarea>
|
||
</div>
|
||
<div class="sheet-col" style="width: 33%;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="hindrances">Hindrances</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVHindrances" title="@{GVHindrances}"></textarea>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="critical-hits">Critical Hits</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVCritHit" title="@{GVCritHit}"></textarea>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-HideGroundEdges" name="attr_hidegvedges" /><span class="sheet-HideGVEdges"> Ship's Edges</span>
|
||
<div class="sheet-GroundEdges">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="edges">Edges</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_GVEdges" title="@{repeating_sailingShip_$#_GVEdges}"></textarea>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<input type="checkbox" class="sheet-HideGVWeapons" name="attr_hidefshipweapons" /><span class="sheet-HideGVWeapons"> Ship's Weapons</span>
|
||
<div class="sheet-GVWeapons">
|
||
<!--Ships Armaments-->
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="vehicles-armaments">Vehicles's Armaments</span></h4>
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
|
||
</div>
|
||
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_groundweapons">
|
||
<div class="sheet-row">
|
||
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_GVWeaponType" placeholder="Weapon" />
|
||
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_GVWeaponRange" placeholder="Range" />
|
||
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_GVWeaponRoF" placeholder="RoF" />
|
||
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
|
||
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
|
||
<option value="d4!">d4</option>
|
||
<option value="d6!">d6</option>
|
||
<option value="d8!">d8</option>
|
||
<option value="d10!">d10</option>
|
||
<option value="d12!">d12</option>
|
||
</select>+<input class="sheet-modifier" style="margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" value="0" />
|
||
<div class="sheet-col" style="width: 10px;"> </div>
|
||
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_RDmgRaise" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
|
||
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
|
||
</div>
|
||
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_GVWeaponPlacement" placeholder="Placement" />
|
||
<input type='hidden' name='attr_rollGVRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltGVRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{GVWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollGVRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{GVWeaponNotes}}}" />
|
||
|
||
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_groundweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltGVRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGVRangeWeaponRoll' title="@{repeating_groundweapons_$#_tgmGVRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltGVRangeWeapon}'></button>
|
||
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_groundweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{GVWeaponType} @{notemplateandrolls}: @{rollGVRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_groundweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{GVWeaponType} @{notemplateandrolls}: @{rollGVRangeWeapon}!'></button>
|
||
|
||
<!--<button type='roll' name='roll_gvWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{GVWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmgvWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
|
||
<h4 class="sheet-repeatingHeader">Notes</h4>
|
||
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_GVWeaponNotes"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
<div class="templatebutton">
|
||
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_groundweapons_$0_GVWeaponType}}} {{damage_type=@{repeating_groundweapons_$0_NoDmgDice}@{repeating_groundweapons_$0_RDmgType}+@{repeating_groundweapons_$0_RDmgMod}}} {{damage=[[@{repeating_groundweapons_$0_NoDmgDice}@{repeating_groundweapons_$0_RDmgType} + @{repeating_groundweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_groundweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_groundweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="normalbutton">
|
||
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_groundweapons_$0_SShipWeaponType} @{notemplateandrolls}: [[@{repeating_groundweapons_$0_NoDmgDice}@{repeating_groundweapons_$0_RDmgType}+@{repeating_groundweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_groundweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<!-- Ship's Crew Goes here -->
|
||
<input type="checkbox" class="sheet-HideGVCrew" name="attr_hidefshipcrew" /><span class="sheet-HideGVCrew"> <span data-i18n="ships-crew">Ship's Crew</span></span>
|
||
<div class="sheet-GVCrew">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="ships-crew">Ship's Crew</span></h4>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="name-or-num">Name or #</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="type">Type</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="position">Position</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader" style="width: 95px;"><span data-i18n="salary">Salary</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 65px; text-align: center;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="shares">Shares</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width:315px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
|
||
</div>
|
||
<fieldset class="repeating_FShipCrew">
|
||
<div class="sheet-row">
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewName" />
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewType" />
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewPos" />
|
||
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_GVCrewSalary" />
|
||
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_GVCrewShares" />
|
||
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_GVCrewNotes"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
|
||
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_GVNotes" placeholder="Miscellaneous information related to the vehicle."></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- END Ground Vehicles -->
|
||
<!-- Start Walkers -->
|
||
<input class="sheet-useWalker" type="checkbox" name="attr_Walker" style="display: none;" />
|
||
<div class="sheet-ship-walker" style="width: 800px;">
|
||
<!--<input class="sheet-HideWalker" type="checkbox" name="attr_is_walker" /><span class="sheet-is-walker-tab"> Walker</span>-->
|
||
<div class="sheet-isWalker" style="width: 800px;">
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_walker" /><span class='sheet-HidebuttonLight'></span>
|
||
<h3 class="sheet-subsubsectionHeader"><span data-i18n="walker">Walker</span></h3>
|
||
<div class='sheet-Walker'>
|
||
<div class="sheet-row" style="width: 100%; text-align: center;">
|
||
<!--<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
|
||
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />-->
|
||
<input type="text" class="sheet-standard" name="attr_WalkerType" title="@{GVType}" placeholder="Type of Walker" style="font-size: 100%; width: 790px; text-align: center;" />
|
||
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
|
||
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
|
||
<input type="number" class="sheet-standardNum" name="attr_WalkerWounds" title="@{WalkerWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_WalkerWounds_max" title="@{WalkerWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-3colrow">
|
||
<div class="sheet-col" style="width: 20%;">
|
||
<label class="sheet-nameRankXp"><span data-i18n="size">Size</span>:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSize" title="@{WalkerSize}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label><input type="number" class="sheet-standardNum" name="attr_WalkerAcc" title="@{WalkerAcc}" /><br />
|
||
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_WalkerTrSpeed" title="@{WalkerTrSpeed}" /><br />-->
|
||
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label><input type="number" class="sheet-standardNum" name="attr_WalkerTopSpeed" title="@{WalkerTopSpeed}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" name="attr_WalkerToughness" title="@{WalkerToughness}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="handling">Handling</span>:</label><input type="number" class="sheet-standardNum" name="attr_WalkerHandling" title="@{WalkerHandling}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="crew">Crew</span>:</label><input type="text" class="sheet-standardNum" name="attr_WalkerCrew" title="@{WalkerCrew}" /><br />
|
||
<!--<label class="sheet-nameRankXp">Fuel:</label><input type="number" class="sheet-standardNum" name="attr_WalkerEnergy" title="@{WalkerEnergy}" /><br />-->
|
||
<!--<label class="sheet-nameRankXp">Total Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSlots" title="@{WalkerSlots}" /><br />
|
||
<label class="sheet-nameRankXp">Used Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSlotsUsed" title="@{WalkerSlotsUsed}" /><br />-->
|
||
<label class="sheet-nameRankXp"><span data-i18n="original-cost">Orignal Cost</span>:</label><input type="text" class="sheet-standardNum" name="attr_WalkerOCost" title="@{WalkerOCost}" /><br />
|
||
</div>
|
||
<div class="sheet-col" style="width: 33%;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="provisions">Provisions</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerProv" title="@{WalkerProv}"></textarea>
|
||
<span class="sheet-spacer"></span>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="cargo">Cargo</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerCargo" title="@{WalkerCargo}"></textarea>
|
||
</div>
|
||
<div class="sheet-col" style="width: 33%;">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="hindrances">Hindrances</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerHindrances" title="@{WalkerHindrances}"></textarea>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="critical-hits">Critical Hits</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerCritHit" title="@{WalkerCritHit}"></textarea>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-HideWalkerEdges" name="attr_hidewalkeredges" /><span class="sheet-HideWalkerEdges"> Walker's Edges</span>
|
||
<div class="sheet-WalkerEdges">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="edges">Edges</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_WalkerEdges" title="@{WalkerEdges}"></textarea>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<input type="checkbox" class="sheet-HideWalkerWeapons" name="attr_hidewalkerweapons" /><span class="sheet-HideWalkerWeapons"> Ship's Weapons</span>
|
||
<div class="sheet-WalkerWeapons">
|
||
<!--Ships Armaments-->
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="walkers-armaments">Walker's Armaments</span></h4>
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
|
||
</div>
|
||
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_wsweapons">
|
||
<div class="sheet-row">
|
||
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_WalkerWeaponType" placeholder="Weapon"/>
|
||
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_WalkerWeaponRange" placeholder="Range" />
|
||
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_WalkerWeaponRoF" placeholder="RoF" />
|
||
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
|
||
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
|
||
<option value="d4!">d4</option>
|
||
<option value="d6!">d6</option>
|
||
<option value="d8!">d8</option>
|
||
<option value="d10!">d10</option>
|
||
<option value="d12!">d12</option>
|
||
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RDmgMod" value="0" style='margin:0px;' />
|
||
<div class="sheet-col" style="width: 10px;"> </div>
|
||
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_RDmgRaise" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
|
||
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
|
||
</div>
|
||
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_WalkerWeaponPlacement" placeholder="Placement" />
|
||
<input type='hidden' name='attr_rollWRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltWRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{WalkerWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollWRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{WalkerWeaponNotes}}}" />
|
||
|
||
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_wsweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltWRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmWRangeWeaponRoll' title="@{repeating_wsweapons_$#_tgmWRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltWRangeWeapon}'></button>
|
||
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_wsweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{WalkerWeaponType} @{notemplateandrolls}: @{rollWRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_wsweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{WalkerWeaponType} @{notemplateandrolls}: @{rollWRangeWeapon}!'></button>
|
||
|
||
<!--<button type='roll' name='roll_WalkerWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{WalkerWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmWalkerWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_WalkerWeaponNotes"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
<div class="templatebutton">
|
||
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_wsweapons_$0_WalkerWeaponType}}} {{damage_type=@{repeating_wsweapons_$0_NoDmgDice}@{repeating_wsweapons_$0_RDmgType}+@{repeating_wsweapons_$0_RDmgMod}}} {{damage=[[@{repeating_wsweapons_$0_NoDmgDice}@{repeating_wsweapons_$0_RDmgType} + @{repeating_wsweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_wsweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_wsweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="normalbutton">
|
||
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_wsweapons_$0_SShipWeaponType} @{notemplateandrolls}: [[@{repeating_wsweapons_$0_NoDmgDice}@{repeating_wsweapons_$0_RDmgType}+@{repeating_wsweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_wsweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<!-- Ship's Crew Goes here -->
|
||
<input type="checkbox" class="sheet-HideWalkerCrew" name="attr_hidefshipcrew" /><span class="sheet-HideWalkerCrew"> <span data-i18n="walkers-crew">Walker's Crew</span></span>
|
||
<div class="sheet-WalkerCrew">
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="walkers-crew">Walkers's Crew</span></h4>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="name-or-num">Name or #</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="type">Type</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="position">Position</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 100px;">
|
||
<h4 class="sheet-repeatingHeader" style="width: 95px;"><span data-i18n="salary">Salary</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width: 65px; text-align: center;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="shares">Shares</span></h4>
|
||
</div>
|
||
<div class="sheet-col" style="width:315px;">
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
|
||
</div>
|
||
<fieldset class="repeating_FShipCrew">
|
||
<div class="sheet-row">
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewName" />
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewType" />
|
||
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewPos" />
|
||
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_WalkerCrewSalary" />
|
||
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_WalkerCrewShares" />
|
||
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_WalkerCrewNotes"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
|
||
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_WalkerNotes" placeholder="Miscellaneous information related to the vehicle."></textarea>
|
||
<span class="sheet-spacer"></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End Walkers -->
|
||
<!-- Start Power Armor -->
|
||
<input class="sheet-usePowerArmor" type="checkbox" name="attr_PowerArmor" style="display: none;" />
|
||
<div class="sheet-ship-PowerArmor" style="width: 800px;">
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_powerarmor" /><span class='sheet-HidebuttonLight'></span>
|
||
<h3 class="sheet-subsubsectionHeader"><span data-i18n="power-armor">Power Armor</span></h3>
|
||
<div class='sheet-PowerArmor'>
|
||
<div class="sheet-row" style="width: 100%; text-align: center;">
|
||
<div class="sheet-SectionBackgroundFull" style="text-align: center; width: 45%; margin: 0px; padding: 5px; border-radius: 15px; margin-left: 27%;">
|
||
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
|
||
<input type="number" class="sheet-standardNum" name="attr_PAWounds" title="@{PAWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_PAWounds_max" title="@{PAWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-3colrow">
|
||
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 37%; margin-left: 30px; margin-right: 20px; padding: 5px; border-radius: 15px;">
|
||
<div class='sheet-2colrow'>
|
||
<div class='sheet-col' style='width: 55%;'>
|
||
<label class="sheet-nameRankXp"><span data-i18n="size">Size</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PASize" title="@{PASize}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="armor">Armor</span>:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_PAArmor" title="@{PAArmor}" /><br />
|
||
<!--<label class="sheet-nameRankXp">Crew:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PACrew" title="@{PACrew}" /><br />-->
|
||
<!--<label class="sheet-nameRankXp">Passengers:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PAPassengers" title="@{PAPassengers}" /><br />-->
|
||
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_PAToughness" title="@{PAToughness}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="weight">Weight</span>:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_PAWeight" title="@{PAWeight}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="cost">Cost</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PACost" title="@{PACost}" /><br />
|
||
</div>
|
||
<div class='sheet-col' style='width: 33%; padding-top: 5%;'>
|
||
<img src='http://www.geeksville.us/roll20/PowerArmor.png'>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- END First Column -->
|
||
<!--Spacer Column-->
|
||
<div class='sheet-col' style='width: 10%; margin:0px; padding: 0px;'> </div>
|
||
<!--End Spacer Column-->
|
||
<!-- Second Column -->
|
||
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 38%; margin-right: 20px; margin-left: 20px; padding: 5px; border-radius: 15px;">
|
||
<div class='sheet-row' style='width:100%; margin:0px; padding: 0px;'> <!-- Head Row for Attributes -->
|
||
<div class='sheet-col' style='width:90px; margin-right: 0px;'> </div>
|
||
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="ground">Ground</span></div>
|
||
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="flight">Flight</span></div>
|
||
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="swim">Swim</span></div>
|
||
</div>
|
||
<div class='sheet-row'>
|
||
<label class="sheet-nameRankXp"><span data-i18n="pace">Pace</span>:</label>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAGroundPace" title="@{PAGroundPace}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightPace" title="@{PAFlightPace}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PASwimPace" title="@{PASwimPace}" /></div>
|
||
</div>
|
||
<div class='sheet-row'>
|
||
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAGroundAcc" title="@{PAGroundAcc}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightAcc" title="@{PAFlightAcc}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PASwimAcc" title="@{PASwimAcc}" /></div>
|
||
</div>
|
||
<div class='sheet-row'>
|
||
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAGroundTS" title="@{PAGroundTS}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightTS" title="@{PAFlightTS}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PASwimTS" title="@{PASwimTS}" /></div>
|
||
</div>
|
||
<div class='sheet-row'>
|
||
<label class="sheet-nameRankXp"><span data-i18n="climb">Climb</span>:</label>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'> </div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightClimb" title="@{PAFlightClimb}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'> </div>
|
||
</div>
|
||
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
|
||
<div class='sheet-row' style='width:100%;'> <!-- Head Row for Attributes -->
|
||
<div class='sheet-col' style='width:75px;margin-right:10px;'> </div>
|
||
<div class='sheet-col' style='width:90px; margin-right: 5px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Rank</div>
|
||
<div class='sheet-col' style='width:3px; margin-right: 0px;'> </div>
|
||
<div class='sheet-col' style='width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="mod">Mod</span></div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row' style='width: 100%; margin:0px; padding: 0px;'>
|
||
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-nameRankXp">Strength:</label></div>
|
||
<div class="sheet-col sheet-AttBorder" style="width: 138px; margin-right: 0px; margin-bottom: 10px;">
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown" style="vertical-align: top;">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
|
||
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
|
||
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
|
||
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
|
||
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_PAstrength" title="@{PAstrength}" class="dtype" value="4" style='width:35px;'>
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div><span style="font-weight: bold;"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PAstMod" title="@{PAstMod}" value="0" /><span class="sheet-spaceBetween"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PAstrollMod" title="@{PAstrollMod}" value="0" />
|
||
</div><!--<div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PAstrollMod" title="@{PAstrollMod}" value="0" />-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" style='margin-left: 0px;' type='roll' name='roll_tPAstrengthRoll' title="@{tPAstrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltPAstrength}'></button><button class="sheet-templatebutton sheet-GM-button" style='margin-left: 0px;' type='roll' name='roll_tgmPAstrengthRoll' title="@{tgmPAstrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPAstrength}'></button>
|
||
<button class="sheet-normalbutton" style='margin-left: 0px;' type='roll' name='roll_PAstrengthRoll' title="@{PAstrengthRoll}" value='/em @{character_name} @{notemplatestrength} @{rollPAstrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" style='margin-left: 0px;' name='roll_gmPAstrengthRoll' title="@{gmPAstrengthRoll}" value='/w gm @{character_name} @{notemplatestrength} @{rollPAstrength}'></button>
|
||
<input type='hidden' name='attr_rollPAstrength' value='[[{1d@{PAstrength}![PAstrength], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{PAstMod}[PAstrength Rank Modifier] + @{PAstrollMod}[PAstrength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltPAstrength' value='{{name=@{character_name}}} {{skill_name=Power Armor Strength}} {{skill_rank=@{PAstrength}}} {{skill_rank_mod=@{PAstMod}}} {{att_mod=[[@{PAstrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{PAstrength}! + @{PAstMod} + @{PAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{PAstMod} + @{PAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<!--<input type="checkbox" class="sheet-HidePAWeapons" name="attr_hidePAweapons" /><span class="sheet-HidePAWeapons"> Ship's Weapons</span>-->
|
||
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PARangedWeapons" /><span class='sheet-HidebuttonDarksm'></span>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="ranged-armaments">Ranged Armaments</span></h4>
|
||
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PARangedWeapons" style='display:none;' />
|
||
<div class="sheet-PAWeapons sheet-SectionBackground">
|
||
<!--Ships Armaments-->
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
|
||
</div>
|
||
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_PAweapons">
|
||
<div class="sheet-row">
|
||
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_PAWeaponType" placeholder="Weapon"/>
|
||
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_PAWeaponRange" placeholder="Range" />
|
||
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_PAWeaponRoF" placeholder="RoF" />
|
||
<input type="number" name="attr_PANoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
|
||
<select name="attr_PARDmgType" class="dtype" style="margin:0px;'">
|
||
<option value="d4!">d4</option>
|
||
<option value="d6!">d6</option>
|
||
<option value="d8!">d8</option>
|
||
<option value="d10!">d10</option>
|
||
<option value="d12!">d12</option>
|
||
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PARDmgMod" value="0" style='margin:0px;' />
|
||
<div class="sheet-col" style="width: 10px;"> </div>
|
||
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_PARDmgRaise" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
|
||
<input type="checkbox" name="attr_PARDmgRaise" value="6!" />
|
||
</div>
|
||
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_PAWeaponPlacement" placeholder="Placement" />
|
||
<input type='hidden' name='attr_rollPARangeWeapon' value="[[@{PANoDmgDice}@{PARDmgType}+@{PARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{PARDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltPARangeWeapon' value="{{name=@{character_name}}} {{weapon=@{PAWeaponType}}} {{damage_type=@{PANoDmgDice}@{PARDmgType}+@{PARDmgMod}}} {{damage=@{rollPARangeWeapon}}} {{raise=@{PARDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{PAWeaponNotes}}}" />
|
||
|
||
<button class='sheet-templatebutton' type='roll' name='roll_tPARangeWeapon' title="@{repeating_wsweapons_$#_tPARangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltPARangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPARangeWeaponRoll' title="@{repeating_PAweapons_$#_tgmPARangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltPARangeWeapon}'></button>
|
||
<button class='sheet-normalbutton' type='roll' name='roll_PArWeaponTypeRoll' title="@{repeating_wsweapons_$#_PArWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{PAWeaponType} @{notemplateandrolls}: @{rollPARangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmPArWeaponTypeRoll' title="@{repeating_PAweapons_$#_gmPArWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{PAWeaponType} @{notemplateandrolls}: @{rollPARangeWeapon}!'></button>
|
||
|
||
<!--<button type='roll' name='roll_PAWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{PAWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmPAWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 98.75%; height: 50px;" name="attr_PAWeaponNotes"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-templatebutton">
|
||
<span class="sheet-spacer"></span>
|
||
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_PAweapons_$0_PAWeaponType}}} {{damage_type=@{repeating_PAweapons_$0_PANoDmgDice}@{repeating_PAweapons_$0_PARDmgType}+@{repeating_PAweapons_$0_PARDmgMod}}} {{damage=[[@{repeating_PAweapons_$0_PANoDmgDice}@{repeating_PAweapons_$0_PARDmgType} + @{repeating_PAweapons_$0_PARDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_PAweapons_$0_PARDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_PAweapons_$0_PARDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-normalbutton">
|
||
<span class="sheet-spacer"></span>
|
||
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_PAweapons_$0_PAWeaponType} @{notemplateandrolls}: [[@{repeating_PAweapons_$0_PANoDmgDice}@{repeating_PAweapons_$0_PARDmgType}+@{repeating_PAweapons_$0_PARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_PAweapons_$0_PARDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Melee Weapons -->
|
||
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PAMWeapons" /><span class='sheet-HidebuttonDarksm'></span>
|
||
<h4 class="sheet-subsectionHeader">Melee Armaments</h4>
|
||
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PAMWeapons" style='display: none;' />
|
||
<div class="sheet-PAMWeapons sheet-SectionBackground">
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:215px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon">Weapon</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:170px;'> <!-- Damage (200px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:60px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="description-notes">Description/Notes</span></h4>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_PAmeleeweapons">
|
||
<div class='sheet-row' style="width: 790px; padding-left: 5px;">
|
||
<div class='sheet-col' style='width:210px;'> <!-- Weapon Type (150px) -->
|
||
<input class="sheet-standard" type="text" name="attr_PAMWeaponType" title="@{repeating_PAmeleeweapons_$#_PAMWeaponType}" style='width:210px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:167px; padding-left: 3px;'> <!-- Damage (200px) -->
|
||
<span style='text-align:bottom; font-weight:bold;'><span data-i18n="str-u">STR</span> </span>+<input type="number" name="attr_PAMMeleeDieNum" title="@{repeating_PAmeleeweapons_$#_PAMMeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" /><select name="attr_PAMDmgType" title="@{repeating_PAmeleeweapons_$#_PAMDmgType}" class="dtype">
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
<!--<option value="12!+1">d12+1</option>
|
||
<option value="12!+2">d12+2</option>
|
||
<option value="12!+3">d12+3</option>
|
||
<option value="12!+4">d12+4</option>-->
|
||
</select>+<input class="sheet-modifier" type="text" name="attr_PAMMDmgMod" style='width:60px;' title="@{repeating_PAmeleeweapons_$#_PAMMDmgMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-useHB' style='width:60px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_PAMDmgRaise" title="@{repeating_PAmeleeweapons_$#_PAMDmgRaise}" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:60px; text-align: center;'>
|
||
<input type="checkbox" name="attr_PAMDmgRaise" title="@{repeating_PAmeleeweapons_$#_PAMDmgRaise}" value="6!" />
|
||
</div>
|
||
<div class='sheet-col' style='width:auto;'> <!-- Notes (344px) -->
|
||
<textarea name="attr_PAMmeleeWNotes" title="@{repeating_PAmeleeweapons_$#_PAMmeleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
|
||
<button class="sheet-templatebutton" type='roll' style='margin: 0px;' name='roll_tPAMeleeWeapon' title="@{repeating_PAmeleeweapons_$#_tPAMeleeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltPAMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPAMeleeWeaponRoll' title="@{repeating_PAmeleeweapons_$#_tgmPAMeleeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltPAMeleeWeapon}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_PAMWeaponTypeRoll' title="@{repeating_PAmeleeweapons_$#_PAMWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{PAMWeaponType} @{notemplateandrolls}: @{rollPAMMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmPAWeaponTypeRoll' title="@{repeating_PAmeleeweapons_$#_gmPAWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{PAMWeaponType} @{notemplateandrolls}: @{rollPAMMeleeWeapon}!'></button>
|
||
<input type='hidden' name='attr_rollPAMMeleeWeapon' value="[[1d@{PAstrength}!+@{PAstMod}[PA Strength]+@{PAMMeleeDieNum}d@{PAMDmgType}+@{PAMMDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{PAMDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltPAMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{PAMWeaponType}}} {{damage_type=Str+@{PAMMeleeDieNum}d@{PAMDmgType}+@{PAMMDmgMod}}} {{damage=@{rollPAMMeleeWeapon}}} {{raise=@{PAMDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{PAMmeleeWNotes}}}" />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-templatebutton">
|
||
<span class="sheet-spacer"></span>
|
||
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_PAmeleeweapons_$0_PAMWeaponType}}} {{damage_type=Str+@{repeating_PAmeleeweapons_$0_PAMMeleeDieNum}d@{repeating_PAmeleeweapons_$0_PAMDmgType}+@{repeating_PAmeleeweapons_$0_PAMMDmgMod}}} {{damage=[[1d@{PAstrength}!+@{PAstMod}[Strength] + @{repeating_PAmeleeweapons_$0_PAMMeleeDieNum}d@{repeating_PAmeleeweapons_$0_PAMDmgType} + @{repeating_PAmeleeweapons_$0_PAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_PAmeleeweapons_$0_PAMDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_PAmeleeweapons_$0_PAMDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-normalbutton">
|
||
<span class="sheet-spacer"></span>
|
||
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_PAmeleeweapons_$0_PAMWeaponType} @{notemplateandrolls}: [[1d@{PAstrength}!+@{PAstMod}[Strength] + @{repeating_PAmeleeweapons_$0_PAMMeleeDieNum}d@{repeating_PAmeleeweapons_$0_PAMDmgType} + @{repeating_PAmeleeweapons_$0_PAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_PAmeleeweapons_$0_PAMDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-increment">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End Melee Weapons -->
|
||
<h4 class="sheet-subsectionHeader" style='margin-top:5px;'><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
|
||
<textarea class='standardtext' style="width: 98.75%; height: 100px;" name="attr_PANotes" data-i18n-placeholder="miscellaneous-information-related-to-the-vehicle" placeholder="Miscellaneous information related to the vehicle."></textarea>
|
||
<span class="sheet-spacer"></span>
|
||
</div>
|
||
</div>
|
||
<!-- End Power Armor -->
|
||
<!-- Start Robot Armor -->
|
||
<input class="sheet-useRobotArmor" type="checkbox" name="attr_RobotArmor" style="display: none;" />
|
||
<div class="sheet-ship-RobotArmor" style="width: 800px;">
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_robotarmor" /><span class='sheet-HidebuttonLight'></span>
|
||
<h3 class="sheet-subsubsectionHeader"><span data-i18n="robots-armor">Robot Armor</span></h3>
|
||
<div class='sheet-RobotArmor'>
|
||
<div class="sheet-row" style="width: 100%; text-align: center;">
|
||
<div class="sheet-SectionBackgroundFull" style="text-align: center; width: 45%; margin: 0px; padding: 5px; border-radius: 15px; margin-left: 27%;">
|
||
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
|
||
<input type="number" class="sheet-standardNum" name="attr_RAWounds" title="@{RAWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_RAWounds_max" title="@{RAWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<div class="sheet-3colrow">
|
||
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 37%; margin-left: 30px; margin-right: 20px; padding: 5px; border-radius: 15px;">
|
||
<div class='sheet-2colrow'>
|
||
<div class='sheet-col' style='width: 55%;'>
|
||
<label class="sheet-nameRankXp"><span data-i18n="size">Size</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RASize" title="@{RASize}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="crew">Crew</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RACrew" title="@{RACrew}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="passengers">Passengers</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RAPassengers" title="@{RAPassengers}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_RAToughness" title="@{RAToughness}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="armor">Armor</span>:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_RAArmor" title="@{RAArmor}" /><br />
|
||
<label class="sheet-nameRankXp"><span data-i18n="cost">Cost</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RACost" title="@{RACost}" /><br />
|
||
</div>
|
||
<div class='sheet-col' style='width: 33%; padding-top: 3%;'>
|
||
<img src='http://www.geeksville.us/roll20/RobotArmor.png'>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- END First Column -->
|
||
<!--Spacer Column-->
|
||
<div class='sheet-col' style='width: 10%; margin:0px; padding: 0px;'> </div>
|
||
<!--End Spacer Column-->
|
||
<!-- Second Column -->
|
||
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 38%; margin-right: 20px; margin-left: 20px; padding: 5px; border-radius: 15px;">
|
||
<div class='sheet-row' style='width:100%; margin:0px; padding: 0px;'> <!-- Head Row for Attributes -->
|
||
<div class='sheet-col' style='width:90px; margin-right: 0px;'> </div>
|
||
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Ground</div>
|
||
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Flight</div>
|
||
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Swim</div>
|
||
</div>
|
||
<div class='sheet-row'>
|
||
<label class="sheet-nameRankXp"><span data-i18n="pace">Pace</span>:</label>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAGroundPace" title="@{RAGroundPace}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightPace" title="@{RAFlightPace}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RASwimPace" title="@{RASwimPace}" /></div>
|
||
</div>
|
||
<div class='sheet-row'>
|
||
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAGroundAcc" title="@{RAGroundAcc}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightAcc" title="@{RAFlightAcc}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RASwimAcc" title="@{RASwimAcc}" /></div>
|
||
</div>
|
||
<div class='sheet-row'>
|
||
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAGroundTS" title="@{RAGroundTS}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightTS" title="@{RAFlightTS}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RASwimTS" title="@{RASwimTS}" /></div>
|
||
</div>
|
||
<div class='sheet-row'>
|
||
<label class="sheet-nameRankXp"><span data-i18n="climb">Climb</span>:</label>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'> </div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightClimb" title="@{RAFlightClimb}" /></div>
|
||
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'> </div>
|
||
</div>
|
||
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
|
||
<div class='sheet-row' style='width:100%;'> <!-- Head Row for Attributes -->
|
||
<div class='sheet-col' style='width:75px;margin-right:10px;'> </div>
|
||
<div class='sheet-col' style='width:90px; margin-right: 5px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Rank</div>
|
||
<div class='sheet-col' style='width:3px; margin-right: 0px;'> </div>
|
||
<div class='sheet-col' style='width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Mod</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row' style='width: 100%; margin:0px; padding: 0px;'>
|
||
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-nameRankXp">Strength:</label></div>
|
||
<div class="sheet-col sheet-AttBorder" style="width: 138px; margin-right: 0px; margin-bottom: 10px;">
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown" style="vertical-align: top;">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
|
||
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
|
||
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
|
||
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
|
||
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig">
|
||
<select name="attr_RAstrength" title="@{RAstrength}" class="dtype" value="4" style='width:35px;'>
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div><span style="font-weight: bold;"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RAstMod" title="@{RAstMod}" value="0" /><span class="sheet-spaceBetween"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RAstrollMod" title="@{RAstrollMod}" value="0" />
|
||
</div><!--<div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RAstrollMod" title="@{RAstrollMod}" value="0" />-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" style='margin-left: 0px;' type='roll' name='roll_tRAstrengthRoll' title="@{tRAstrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltRAstrength}'></button><button class="sheet-templatebutton sheet-GM-button" style='margin-left: 0px;' type='roll' name='roll_tgmRAstrengthRoll' title="@{tgmRAstrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRAstrength}'></button>
|
||
<button class="sheet-normalbutton" style='margin-left: 0px;' type='roll' name='roll_RAstrengthRoll' title="@{RAstrengthRoll}" value='/em @{character_name} @{notemplatestrength} @{rollRAstrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" style='margin-left: 0px;' name='roll_gmRAstrengthRoll' title="@{gmRAstrengthRoll}" value='/w gm @{character_name} @{notemplatestrength} @{rollRAstrength}'></button>
|
||
<input type='hidden' name='attr_rollRAstrength' value='[[{1d@{RAstrength}![RAstrength], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{RAstMod}[RAstrength Rank Modifier] + @{RAstrollMod}[RAstrength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltRAstrength' value='{{name=@{character_name}}} {{skill_name=Robot Armor Strength}} {{skill_rank=@{RAstrength}}} {{skill_rank_mod=@{RAstMod}}} {{att_mod=[[@{RAstrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{RAstrength}! + @{RAstMod} + @{RAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{RAstMod} + @{RAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<!--<input type="checkbox" class="sheet-HideRAWeapons" name="attr_hideRAweapons" /><span class="sheet-HideRAWeapons"> Ship's Weapons</span>-->
|
||
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RARangedWeapons" /><span class='sheet-HidebuttonDarksm'></span>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="ranged-armaments">Ranged Armaments</span></h4>
|
||
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RARangedWeapons" style='display:none;' />
|
||
<div class="sheet-RAWeapons sheet-SectionBackground">
|
||
<!--Ships Armaments-->
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
|
||
</div>
|
||
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_RAweapons">
|
||
<div class="sheet-row">
|
||
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_RAWeaponType" placeholder="Weapon"/>
|
||
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_RAWeaponRange" placeholder="Range" />
|
||
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_RAWeaponRoF" placeholder="RoF" />
|
||
<input type="number" name="attr_RANoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
|
||
<select name="attr_RARDmgType" class="dtype" style="margin:0px;'">
|
||
<option value="d4!">d4</option>
|
||
<option value="d6!">d6</option>
|
||
<option value="d8!">d8</option>
|
||
<option value="d10!">d10</option>
|
||
<option value="d12!">d12</option>
|
||
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RARDmgMod" value="0" style='margin:0px;' />
|
||
<div class="sheet-col" style="width: 10px;"> </div>
|
||
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_RARDmgRaise" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
|
||
<input type="checkbox" name="attr_RARDmgRaise" value="6!" />
|
||
</div>
|
||
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_RAWeaponPlacement" placeholder="Placement" />
|
||
<input type='hidden' name='attr_rollRARangeWeapon' value="[[@{RANoDmgDice}@{RARDmgType}+@{RARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RARDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltRARangeWeapon' value="{{name=@{character_name}}} {{weapon=@{RAWeaponType}}} {{damage_type=@{RANoDmgDice}@{RARDmgType}+@{RARDmgMod}}} {{damage=@{rollRARangeWeapon}}} {{raise=@{RARDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{RAWeaponNotes}}}" />
|
||
|
||
<button class='sheet-templatebutton' type='roll' name='roll_tRARangeWeapon' title="@{repeating_wsweapons_$#_tRARangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRARangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRARangeWeaponRoll' title="@{repeating_RAweapons_$#_tgmRARangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRARangeWeapon}'></button>
|
||
<button class='sheet-normalbutton' type='roll' name='roll_RArWeaponTypeRoll' title="@{repeating_wsweapons_$#_RArWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{RAWeaponType} @{notemplateandrolls}: @{rollRARangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmRArWeaponTypeRoll' title="@{repeating_RAweapons_$#_gmRArWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{RAWeaponType} @{notemplateandrolls}: @{rollRARangeWeapon}!'></button>
|
||
|
||
<!--<button type='roll' name='roll_RAWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{RAWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmRAWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
|
||
<textarea class="sheet-standardtext" style="width: 98.75%; height: 50px;" name="attr_RAWeaponNotes"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-templatebutton">
|
||
<span class="sheet-spacer"></span>
|
||
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_RAweapons_$0_RAWeaponType}}} {{damage_type=@{repeating_RAweapons_$0_RANoDmgDice}@{repeating_RAweapons_$0_RARDmgType}+@{repeating_RAweapons_$0_RARDmgMod}}} {{damage=[[@{repeating_RAweapons_$0_RANoDmgDice}@{repeating_RAweapons_$0_RARDmgType} + @{repeating_RAweapons_$0_RARDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_RAweapons_$0_RARDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_RAweapons_$0_RARDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-normalbutton">
|
||
<span class="sheet-spacer"></span>
|
||
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_RAweapons_$0_RAWeaponType} @{notemplateandrolls}: [[@{repeating_RAweapons_$0_RANoDmgDice}@{repeating_RAweapons_$0_RARDmgType}+@{repeating_RAweapons_$0_RARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_RAweapons_$0_RARDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-increment">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Melee Weapons -->
|
||
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RAMWeapons" /><span class='sheet-HidebuttonDarksm'></span>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="melee-armaments">Melee Armaments</span></h4>
|
||
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RAMWeapons" style='display: none;' />
|
||
<div class="sheet-RAMWeapons sheet-SectionBackground">
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:215px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon">Weapon</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:170px;'> <!-- Damage (200px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:60px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="description-notes">Description/Notes</span></h4>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_RAmeleeweapons">
|
||
<div class='sheet-row' style="width: 790px; padding-left: 5px;">
|
||
<div class='sheet-col' style='width:210px;'> <!-- Weapon Type (150px) -->
|
||
<input class="sheet-standard" type="text" name="attr_RAMWeaponType" title="@{repeating_RAmeleeweapons_$#_RAMWeaponType}" style='width:210px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:167px; padding-left: 3px;'> <!-- Damage (200px) -->
|
||
<span style='text-align:bottom; font-weight:bold;'><span data-i18n="str-u">STR</span> </span>+<input type="number" name="attr_RAMMeleeDieNum" title="@{repeating_RAmeleeweapons_$#_RAMMeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" /><select name="attr_RAMDmgType" title="@{repeating_RAmeleeweapons_$#_RAMDmgType}" class="dtype">
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
<!--<option value="12!+1">d12+1</option>
|
||
<option value="12!+2">d12+2</option>
|
||
<option value="12!+3">d12+3</option>
|
||
<option value="12!+4">d12+4</option>-->
|
||
</select>+<input class="sheet-modifier" type="text" name="attr_RAMMDmgMod" style='width:60px;' title="@{repeating_RAmeleeweapons_$#_RAMMDmgMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-useHB' style='width:60px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_RAMDmgRaise" title="@{repeating_RAmeleeweapons_$#_RAMDmgRaise}" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:60px; text-align: center;'>
|
||
<input type="checkbox" name="attr_RAMDmgRaise" title="@{repeating_RAmeleeweapons_$#_RAMDmgRaise}" value="6!" />
|
||
</div>
|
||
<div class='sheet-col' style='width:auto;'> <!-- Notes (344px) -->
|
||
<textarea name="attr_RAMmeleeWNotes" title="@{repeating_RAmeleeweapons_$#_RAMmeleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
|
||
<button class="sheet-templatebutton" type='roll' style='margin: 0px;' name='roll_tRAMeleeWeapon' title="@{repeating_RAmeleeweapons_$#_tRAMeleeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRAMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRAMeleeWeaponRoll' title="@{repeating_RAmeleeweapons_$#_tgmRAMeleeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRAMeleeWeapon}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_RAMWeaponTypeRoll' title="@{repeating_RAmeleeweapons_$#_RAMWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{RAMWeaponType} @{notemplateandrolls}: @{rollRAMMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmRAWeaponTypeRoll' title="@{repeating_RAmeleeweapons_$#_gmRAWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{RAMWeaponType} @{notemplateandrolls}: @{rollRAMMeleeWeapon}!'></button>
|
||
<input type='hidden' name='attr_rollRAMMeleeWeapon' value="[[1d@{RAstrength}!+@{RAstMod}[RA Strength]+@{RAMMeleeDieNum}d@{RAMDmgType}+@{RAMMDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RAMDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltRAMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{RAMWeaponType}}} {{damage_type=Str+@{RAMMeleeDieNum}d@{RAMDmgType}+@{RAMMDmgMod}}} {{damage=@{rollRAMMeleeWeapon}}} {{raise=@{RAMDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{RAMmeleeWNotes}}}" />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-templatebutton">
|
||
<span class="sheet-spacer"></span>
|
||
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_RAmeleeweapons_$0_RAMWeaponType}}} {{damage_type=Str+@{repeating_RAmeleeweapons_$0_RAMMeleeDieNum}d@{repeating_RAmeleeweapons_$0_RAMDmgType}+@{repeating_RAmeleeweapons_$0_RAMMDmgMod}}} {{damage=[[1d@{RAstrength}!+@{RAstMod}[Strength] + @{repeating_RAmeleeweapons_$0_RAMMeleeDieNum}d@{repeating_RAmeleeweapons_$0_RAMDmgType} + @{repeating_RAmeleeweapons_$0_RAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_RAmeleeweapons_$0_RAMDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_RAmeleeweapons_$0_RAMDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-normalbutton">
|
||
<span class="sheet-spacer"></span>
|
||
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_RAmeleeweapons_$0_RAMWeaponType} @{notemplateandrolls}: [[1d@{RAstrength}!+@{RAstMod}[Strength] + @{repeating_RAmeleeweapons_$0_RAMMeleeDieNum}d@{repeating_RAmeleeweapons_$0_RAMDmgType} + @{repeating_RAmeleeweapons_$0_RAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_RAmeleeweapons_$0_RAMDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-increment">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End Melee Weapons -->
|
||
<h4 class="sheet-subsectionHeader" style='margin-top:5px;'><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
|
||
<textarea class='standardtext' style="width: 98.75%; height: 100px;" name="attr_RANotes" data-i18n-placeholder="miscellaneous-information-related-to-the-vehicle" placeholder="Miscellaneous information related to the vehicle."></textarea>
|
||
<span class="sheet-spacer"></span>
|
||
</div>
|
||
</div>
|
||
<!-- End Robot Armor -->
|
||
</div>
|
||
</div><!-- End Vehicle Tab -->
|
||
|
||
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px; display: none;">
|
||
<div class="sheet-section-arcanum" style="width: 800px;"><!-- Begin Arcanum -->
|
||
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="arcanum-u">ARCANUM</span></h2></div>
|
||
<span class="sheet-spacer"></span>
|
||
<!-- Power Points -->
|
||
<input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" />
|
||
<div class="sheet-PowerPoints" style='text-align: center;'>
|
||
<input type="checkbox" class="sheet-usePPE" name="attr_ppe" style="width: 15px; display: none;" />
|
||
<label class="sheet-nameRankXp sheet-PowerPoints" style='font-weight:bold; text-align: left;'>:</label>
|
||
<input type="number" name="attr_PowerPoints" title="@{PowerPoints}" class="sheet-standardNum" value="0" style='margin:0px;' /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');"> <span data-i18n="of">of</span> </span><input type="number" name="attr_PowerPoints_max" title="@{PowerPoints_max}" class="sheet-standardNum" value="0" style='margin:0px;' />
|
||
<br />
|
||
<input type="checkbox" class="sheet-useISP" name="attr_useISP" style="width: 15px; display: none;" />
|
||
<span class='sheet-ISP'>
|
||
<label class="sheet-nameRankXp" style='font-weight:bold; text-align: left;'><span data-i18n="isp-u">ISP</span>:</label>
|
||
<input type="number" name="attr_InnerStrPts" title="@{InnerStrPts}" class="sheet-standardNum" value="0" style='margin:0px;' /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');"> of </span><input type="number" name="attr_InnerStrPts_max" title="@{InnerStrPts_max}" class="sheet-standardNum" value="0" style='margin:0px;' /><br />
|
||
</span>
|
||
<hr />
|
||
</div>
|
||
<!-- Skill Roll Buttons -->
|
||
<div style="width: 100%; text-align: center;">
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticFaith" style='display:none;'/>
|
||
<div class="sheet-staticFaith">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-staticFaith sheet-templatebutton" type='roll' name='roll_tFaithRoll' title="@{tFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltFaith}' style="font-size: 1em;"> <span data-i18n="faith">Faith</span></button><button class="sheet-staticFaith sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFaithRoll' title="@{tgmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFaith}' style="font-size: 1em;"></button>
|
||
<button class="sheet-staticFaith sheet-normalbutton" type='roll' name='roll_FaithRoll' title="@{FaithRoll}" value='/em @{character_name} @{notemplateshooting} @{rollFaith}!' style="font-size: 1em;"> <span data-i18n="faith">Faith</span></button><button class="sheet-staticFaith sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFaithRoll' title="@{gmFaithRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollFaith}!' style="font-size: 1em;"></button>
|
||
|
||
</div>
|
||
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPsionics" style='display:none;'/>
|
||
<div class="sheet-staticPsionics">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tPsionicsRoll' title="@{tPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltPsionics}' style="font-size: 1em;"> <span data-i18n="psionics">Psionics</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPsionicsRoll' title="@{tgmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPsionics}' style="font-size: 1em;"></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_PsionicsRoll' title="@{PsionicsRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollPsionics}!' style="font-size: 1em;"> <span data-i18n="psionics">Psionics</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPsionicsRoll' title="@{gmPsionicsRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollPsionics}!' style="font-size: 1em;"></button>
|
||
|
||
</div>
|
||
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRitual" style='display:none;'/>
|
||
<div class="sheet-staticRitual">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tRitualRoll' title="@{tRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltRitual}' style="font-size: 1em;"> <span data-i18n="ritual">Ritual</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRitualRoll' title="@{tgmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}' style="font-size: 1em;"></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_RitualRoll' title="@{RitualRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollRitual}!' style="font-size: 1em;"> <span data-i18n="ritual">Ritual</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRitualRoll' title="@{gmRitualRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollRitual}!' style="font-size: 1em;"></button>
|
||
|
||
</div>
|
||
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSpellcasting" style='display:none;'/>
|
||
<div class="sheet-staticSpellcasting">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tSpellcastingRoll' title="@{tSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpellcasting}' style="font-size: 1em;"> <span data-i18n="spellcasting">Spellcasting</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellcastingRoll' title="@{tgmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpellcasting}' style="font-size: 1em;"></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_SpellcastingRoll' title="@{SpellcastingRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollSpellcasting}!' style="font-size: 1em;"> <span data-i18n="spellcasting">Spellcasting</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSpellcastingRoll' title="@{gmSpellcastingRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollSpellcasting}!' style="font-size: 1em;"></button>
|
||
|
||
</div>
|
||
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticWeirdScience" style='display:none;' />
|
||
<div class="sheet-staticWeirdScience">
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tWeirdScienceRoll' title="@{tWeirdScienceRoll}" value='@{skillrt} @{defsTemplate} @{rolltWeirdScience}' style="font-size: 1em;"> <span data-i18n="weird-science">Weird Science</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmWeirdScienceRoll' title="@{tgmWeirdScienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltWeirdScience}' style="font-size: 1em;"></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_WeirdScienceRoll' title="@{WeirdScienceRoll}" value='/em @{character_name} @{notemplateweirdscience} @{rollWeirdScience}!' style="font-size: 1em;"> <span data-i18n="weird-science">Weird Science</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmWeirdScienceRoll' title="@{gmWeirdScienceRoll}" value='/w gm @{character_name} @{notemplateweirdscience} @{rollWeirdScience}!' style="font-size: 1em;"></button>
|
||
|
||
</div>
|
||
</div>
|
||
<!-- End Skill Roll Buttons -->
|
||
<!--<br />-->
|
||
<!-- Damaging Spells -->
|
||
<!--<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_spellsd" /><span class="sheet-is-spellsd-tab"> Damage-causing Spells</span>-->
|
||
<!--<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_damaging" /><span class='sheet-is-spellsd-tab'></span>-->
|
||
<div class='sheet-DamagingSpells'>
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_damaging" /><span class='sheet-HidebuttonDark'></span>
|
||
<div class="sheet-spellsdHeader" style="width: 100%; z-index: 0;">
|
||
<h3 class="sheet-subsectionHeader">
|
||
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
|
||
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
|
||
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
|
||
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
|
||
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
|
||
<span class="sheet-MagicTypes"> (<span data-i18n="damaging">Damaging</span>)</span>
|
||
</h3>
|
||
</div>
|
||
<div class="sheet-spellsd">
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:260px;'> <!-- Spell (150px) -->
|
||
<h4 class="sheet-subsectionHeader">
|
||
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
|
||
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
|
||
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
|
||
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
|
||
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
|
||
<span class="sheet-MagicType"></span>
|
||
</h4>
|
||
</div>
|
||
|
||
<div class='sheet-col' style='width:95px;'> <!-- Cost (65px)-->
|
||
<h4 class="sheet-subsectionHeader" style="text-align: center;"><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" /><span class="sheet-SpellCost"></span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'><!--originally 200px-->
|
||
<h4 class='sheet-subsectionHeader' style="text-align: center;"><span data-i18n="range">Range</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px)-->
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="duration">Duration</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="damage">Damage</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:40px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="raise">Raise</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px; text-align: center;'>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="roll-dmg">Roll Dmg</span></h4>
|
||
</div>
|
||
<!--<div class='sheet-col' style='width:370px;'>--> <!-- Trappings/Notes (333px) -->
|
||
<!--<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
|
||
</div>-->
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_dmgspells">
|
||
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
|
||
<div class='sheet-col' style='width:260px;'> <!-- Spell (210px) -->
|
||
<input class="sheet-standard" style='width:255px;' type="text" data-i18n-placeholder="spell-name" placeholder="Spell Name" name="attr_Spell" title="@{repeating_dmgspells_$#_Spell}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:95px; margin-left: -5px;'> <!-- Cost (65px) -->
|
||
<input type="text" class="sheet-standard" style='width:93px; text-align: center;' name="attr_SpellCost" data-i18n-placeholder="cost" placeholder="Cost" title="@{repeating_dmgspells_$#_SpellCost}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'> <!-- Range (200px) -->
|
||
<input type="text" class="sheet-standard" style='width:118px; text-align: center;' data-i18n-placeholder="spell-range" placeholder="Spell Range" name="attr_SpellRange" title="@{repeating_dmgspells_$#_SpellRange}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
|
||
<input type="text" class="sheet-standard" style='width:65px; text-align: center;' data-i18n-placeholder="duration" placeholder="Duration" name="attr_SpellDuration" title="@{repeating_dmgspells_$#_SpellDuration}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
|
||
<input type="number" name="attr_NoSpllDmgDice" title="@{repeating_dmgspells_$#_NoSpllDmgDice}" class="sheet-short" style="width:35px;" value="2" />
|
||
<select name="attr_SDmgType" title="@{repeating_dmgspells_$#_SDmgType}" class="dtype" style="margin:0px;'">
|
||
<option value="d4!">d4</option>
|
||
<option value="d6!">d6</option>
|
||
<option value="d8!">d8</option>
|
||
<option value="d10!">d10</option>
|
||
<option value="d12!">d12</option>
|
||
</select><span style="font-weight: bold;"> + </span>
|
||
<input class="sheet-modifier" style="width:35px; margin:0px;" type="number" name="attr_SDmgMod" title="@{repeating_dmgspells_$#_SDmgMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-useHB' style='width:40px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_SDmgRaise" title="@{repeating_dmgspells_$#_SDmgRaise}" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class='sheet-useStandard sheet-col' style='width:40px; text-align: center;'>
|
||
<input type="checkbox" name="attr_SDmgRaise" title="@{repeating_dmgspells_$#_SDmgRaise}" value="6!" />
|
||
</div>
|
||
<div class='sheet-col' style='width: auto;'>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tSpell' title="@{repeating_dmgspells_$#_tSpell}" value='@{skillwrt} @{defdTemplate} @{rolltSpell}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellRoll' title="@{repeating_dmgspells_$#_tgmSpellRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltSpell}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_SpellRoll' title="@{repeating_dmgspells_$#_SpellRoll}" value='/em @{character_name} @{notemplatedamagethe} @{Spell} @{notemplatespellrolls}: @{rollSpell}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSpellRoll' title="@{repeating_dmgspells_$#_gmSpellRoll}" value='/w gm @{character_name} @{notemplatedamagethe} @{Spell} @{notemplatespellrolls}: @{rollSpell}!'></button>
|
||
<input type='hidden' name='attr_rollSpell' value="[[@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}+@{dmgmod}[Damage Modifier]+1d@{SDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltSpell' value="{{name=@{character_name}}} {{weapon=@{Spell}}} {{damage_type=@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}}} {{damage=@{rollSpell}}} {{raise=@{SDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{DmgSpellNotes}}}" />
|
||
</div>
|
||
<div class='sheet-col'> <!-- Notes (224px) -->
|
||
<textarea name="attr_DmgSpellNotes" title="@{repeating_dmgspells_$#_DmgSpellNotes}" class="sheet-standardtext" style="height:50px; width:790px;" placeholder="Trapping/Notes/Components/Prep Time/..."></textarea>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
</fieldset>
|
||
<div class="templatebutton">
|
||
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_dmgspells_$0_Spell}}} {{damage_type=@{repeating_dmgspells_$0_NoSpllDmgDice}@{repeating_dmgspells_$0_SDmgType}+@{repeating_dmgspells_$0_SDmgMod}}} {{damage=[[@{repeating_dmgspells_$0_NoSpllDmgDice}@{repeating_dmgspells_$0_SDmgType} + @{repeating_dmgspells_$0_SDmgMod}[Spell Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_dmgspells_$0_SDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_dmgspells_$0_SDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="normalbutton">
|
||
<input type='checkbox' name='attr_SpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_dmgspells_$0_Spell} @{notemplateandrolls}: [[@{repeating_dmgspells_$0_NoSpllDice}@{repeating_dmgspells_$0_SDmgType}+@{repeating_dmgspells_$0_SDmgMod}[Spell Damage]+@{dmgmod}[Damage Modifier]+@{repeating_dmgspells_$0_SDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-increment">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
</div>
|
||
<!-- Non-Damaging Spells -->
|
||
<!--<input class="sheet-HideSpellsn" type="checkbox" name="attr_is_spellsn" /><span class="sheet-is-spellsn-tab"> Non-damaging Spells</span>-->
|
||
<!--<input class="sheet-HideSpellsn" type="checkbox" name="attr_is_non-damaging" /><span class='sheet-is-spellsd-tab'></span>-->
|
||
<div class='sheet-NondamagingSpells'>
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_nondamaging" /><span class='sheet-HidebuttonDark'></span>
|
||
<div class="sheet-spellsnHeader" style="width: 100%; z-index: 0;">
|
||
<h3 class="sheet-subsectionHeader">
|
||
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
|
||
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
|
||
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
|
||
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
|
||
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
|
||
<span class="sheet-MagicTypes"> (<span data-i18n="non-damaging">Non-Damaging</span>)</span>
|
||
</h3>
|
||
</div>
|
||
<div class="sheet-spellsn">
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:210px;'> <!-- Spell (210px) -->
|
||
<h4 class="sheet-subsectionHeader">
|
||
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
|
||
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
|
||
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
|
||
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
|
||
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
|
||
<span class="sheet-MagicType"></span>
|
||
</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:95px;'> <!-- Cost (65px)-->
|
||
<h4 class="sheet-subsectionHeader" style="text-align: center;"><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" /><span class="sheet-SpellCost"></span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'> <!-- Cost (170px)-->
|
||
<h4 class="sheet-subsectionHeader" style="text-align: center;"><span data-i18n="range">Range</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px)-->
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="duration">Duration</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:290px;'> <!-- Trappings/Notes (555px) -->
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="trappings-notes">Trappings/Notes</span></h4>
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<fieldset class="repeating_ndspells">
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:210px;'> <!-- Spell (210px) -->
|
||
<input class="sheet-standard" style='width:205px;' type="text" data-i18n-placeholder="spell-name" placeholder="Spell Name" name="attr_NDSpell" title="@{repeating_ndspells_$#_NDSpell}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:95px;'> <!-- Cost (60px) -->
|
||
<input type="text" class="sheet-standard" style='width:95px; text-align: center;' data-i18n-placeholder="cost" placeholder="Cost" name="attr_NDSpellCost" title="@{repeating_ndspells_$#_NDSpellCost}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:120px;'> <!-- Range (150px) -->
|
||
<input type="text" class="sheet-standard" style='width:115px; text-align: center;' data-i18n-placeholder="spell-range" placeholder="Spell Range" name="attr_NDSpellRange" title="@{repeating_ndspells_$#_NDSpellRange}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
|
||
<input type="text" class="sheet-standard" style='width:65px; text-align: center;' data-i18n-placeholder="duration" placeholder="Duration" name="attr_NDSpellDuration" title="@{repeating_ndspells_$#_NDSpellDuration}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:280px;'> <!-- Notes (555px) -->
|
||
<textarea data-i18n-placeholder="trappings-notes-components-preptime" placeholder="Trappings/Notes/Components/Prep Time/..." name="attr_ndSpellNotes" title="@{repeating_ndspells_$#_NDSpellNotes}" class="sheet-standardtext" style="height:50px; width:280px;"></textarea>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<!--Talismans-->
|
||
<input class='sheet-useTalismans' type='checkbox' name='attr_talismans' value='1' style='width: 15px; display: none;' />
|
||
<div class='sheet-Talismans' style="width: 100%; margin: 0px; padding: 0px;">
|
||
<!--<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_talisman" /><span class="sheet-is-spellsd-tab"></span>-->
|
||
<input class="sheet-HideSection" type="checkbox" name="attr_is_talisman" /><span class='sheet-HidebuttonDark'></span>
|
||
<div class="sheet-TalismanHeader" style="width: 100%;"><h3 class="sheet-subsectionHeader"><span data-i18n="talismans">Talismans</span></h3></div>
|
||
<div class="sheet-Talisman">
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:260px;'> <!-- Talisman (150px) -->
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="talisman">Talisman</span></h4>
|
||
</div>
|
||
|
||
<div class='sheet-col' style='width:105px;'> <!-- Activation Penalty (65px)-->
|
||
<h4 class="sheet-subsectionHeader" data-i18n-title="activation-penalty" title='Activation Penalty' style="text-align: center; font-size: .75em;">Activation Penalty</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:350px;'><!--originally 200px-->
|
||
<h4 class='sheet-subsectionHeader' style="text-align: center;"><span data-i18n="effects">Effects</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px; text-align: center;'>
|
||
<h4 class="sheet-subsectionHeader"><span data-i18n="activate">Activate</span></h4>
|
||
</div>
|
||
<!--<div class='sheet-col' style='width:370px;'>--> <!-- Trappings/Notes (333px) -->
|
||
<!--<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
|
||
</div>-->
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_talismans">
|
||
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
|
||
<div class='sheet-col' style='width:260px;'> <!-- Spell (210px) -->
|
||
<input class="sheet-standard" style='width:255px;' type="text" placeholder="Item/Power" name="attr_Talisman" title="@{repeating_talismans_$#_Talisman}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:105px; margin-left: -5px;'> <!-- Cost (65px) -->
|
||
<input type="text" class="sheet-standard" style='width:103px; text-align: center;' name="attr_actpen" title="@{repeating_talismans_$#_actpen}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:350px;'> <!-- Range (200px) -->
|
||
<textarea name="attr_teffect" title="@{repeating_talismans_$#_teffect}" class="sheet-standardtext" style="border-bottom: solid 1px black; height:18px; max-width:97%;" data-i18n-placeholder="effects-notes" placeholder="Effect/Notes/..."></textarea>
|
||
</div>
|
||
<div class='sheet-col' style='width: auto; margin-left: -2px;'>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tActivation' title="@{repeating_talismans_$#_tActivation}" value='@{skillwrt} @{defsTemplate} @{rolltActivation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmActivationRoll' title="@{repeating_talismans_$#_tgmActivationRoll}" value='/w gm @{skillwrt} @{defsTemplate} @{rolltActivation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_ActivationRoll' title="@{repeating_talismans_$#_ActivationRoll}" value='/em @{character_name} @{notemplateactivatetalisman} @{talisman} @{notemplatetalismanrolls}: @{rollActivation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmActivationRoll' title="@{repeating_talismans_$#_gmActivationRoll}" value='/w gm @{character_name} @{notemplateactivatetalisman} @{talisman} @{notemplatetalismanrolls}: @{rollActivation}!'></button>
|
||
<input type='hidden' name='attr_rollActivation' value="[[{1d@{spirit}![Spirit], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{actpen} [Activation Penalty] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
|
||
<input type='hidden' name='attr_rolltActivation' value="{{name=@{character_name}}} {{skill_name=Activate Talisman}} {{skill_rank=@{spirit}}} {{skill_rank_mod=@{spMod}}} {{skill_mod=[[@{sprollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{Activation Penalty=[[1d0+@{actpen}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{spirit}![Spirit] +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{actpen} [Activation Penalty] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}![Wild Die] +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{actpen} [Activation Penalty] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]}} {{notes=@{talisman} - @{teffect}}}" />
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-templatebutton">
|
||
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:solidtrait} @{repeating_talismans_<id>_rolltActivation}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-unique-repeating-item">&{template:solidtrait} can be replaced with &{template:spadestrait2}. <id> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace "<id>" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.</span><
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-normalbutton">
|
||
<input type='checkbox' name='attr_SpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplateactivatetalisman} @{repeating_talismans_<id>talisman} @{notemplatetalismanrolls}: @{repeating_talismans_<id>rollActivation}!</textarea><br />
|
||
<span style='color:red;' data-i18n="note-template-unique-repeating-item-2">
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-unique-repeating-item-2">the <span style='border:solid, border-width:1px;'> <id> </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the <id> will be prefaced with a minus sign. Replace "<id>" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the <id>.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- End Arcanum -->
|
||
|
||
<div class="sheet-section-journal" style="width: 800px;"><!-- Begin Journal -->
|
||
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="journal-u">JOURNAL</span></h2></div>
|
||
<!-- Quest Log -->
|
||
<!-- Quest Title, Boss, Goal, Notes -->
|
||
<h3 class="sheet-subsectionHeader" style="margin-bottom: 10px; margin-top: 5px;"><span data-i18n="quest-log">Quest Log</span></span></h3>
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:245px;'> <!-- Quest Title (150px) -->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="quest-title">Quest Title</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:193px;'> <!-- Boss (100px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="boss">Boss</span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:320px;'> <!-- Goal (100px)-->
|
||
<h4 class="sheet-repeatingHeader"><span data-i18n="goal">Goal</span></h4>
|
||
</div>
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<input type="checkbox" class="sheet-useFont2" name="attr_font" value="2" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-useFont3" name="attr_font" value="3" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-useFont4" name="attr_font" value="4" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-useFont5" name="attr_font" value="5" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-useFont6" name="attr_font" value="6" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-useFont7" name="attr_font" value="7" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-useFont8" name="attr_font" value="8" style="width: 15px; display: none;" />
|
||
<!--<input type="checkbox" class="sheet-useFont9" name="attr_font" value="9" style="width: 15px; display: none;" />-->
|
||
<input type="checkbox" class="sheet-useFont10" name="attr_font" value="10" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_quests">
|
||
<input class="sheet-standardQuest" style='width:245px;' type="text" data-i18n-placeholder="quest-title" placeholder="Quest Title" name="attr_Quest" title="@{repeating_quests_$#_Quest}" />
|
||
<input class="sheet-standardQuest" style='width:190px;' data-i18n-placeholder="who-hired-you" placeholder="Who Hired You?" type="text" name="attr_QuestBoss" title="@{repeating_quests_$#_QuestBoss}" />
|
||
<input class="sheet-standardQuest" style='width:300px;' type="text" data-i18n-placeholder="whats-the-goal-of-the-quest" placeholder="What's the goal of the quest?" name="attr_QuestGoal" title="@{repeating_quests_$#_QuestGoal}" /><input type="checkbox" style="width: 15px;" name="attr_QuestComplete" />
|
||
<br />
|
||
<textarea class="sheet-Questtextarea" style='height:50px; width:780px;' data-i18n-placeholder="notes-about-the-quest" placeholder="Notes about the quest..." name="attr_questLog" title="@{repeating_quests_$#_questLog}"></textarea>
|
||
</fieldset>
|
||
<!-- Hero's Journey -->
|
||
<input type="checkbox" class="sheet-useHeroicPath" name="attr_heroicpath" style="width: 15px; display: none;" />
|
||
<div class='sheet-HeroicPath' style='width: 100%;'>
|
||
<h3 class="sheet-subsectionHeader"><span data-i18n="heros-journey">Hero's Journey</span></h3>
|
||
<div class='sheet-col' style='width: 10%; margin: 0px; margin-right: 5px;'>
|
||
<h3 class="sheet-repeatingHeader" style='text-align: center;'><span data-i18n="result">Result</span></h3>
|
||
</div>
|
||
<div class='sheet-col' style='width: 88%; margin: 0px;'>
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="table-event">Table/Event</span></h3>
|
||
</div>
|
||
<fieldset class='repeating_HeroicPath'>
|
||
<div class='sheet-col' style='width: 10%; margin: 0px; margin-right: 5px;'>
|
||
<input type="text" name="attr_hpResult" class="sheet-standard" style="width: 100%; text-align: center; font-size: .75em;" />
|
||
</div>
|
||
<div class='sheet-col' style='width: 88%; margin: 0px;'>
|
||
<textarea name="attr_hptableevent" class="sheet-standardtext" style="width: 98% ; max-width: 99% ; height: 19px; border-bottom: 1px solid black;"></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!-- End Hero's Journey -->
|
||
<!-- Exams & Activities -->
|
||
<input type='checkbox' class='sheet-useActExams' name='attr_activitiesexams' value='1' style=' width: 15px; display: none;' />
|
||
<div class='sheet-ActExams' style='width: 100%;'>
|
||
<div class='sheet-2colrow' style='width: 100%;'>
|
||
<div class='sheet-col'>
|
||
<!-- Activities -->
|
||
<h3 class="sheet-subsectionHeader"><span data-i18n="activities">Activities</span></h3>
|
||
<fieldset class='repeating_activities'>
|
||
<textarea name="attr_activities" class="sheet-standardtext" title="@{activities}" style='height: 30px; width: 97%;'></textarea>
|
||
</fieldset>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<!-- Exams -->
|
||
<h3 class="sheet-subsectionHeader"><span data-i18n="exams">Exams</span></h3>
|
||
<fieldset class='repeating_exams'>
|
||
<textarea name="attr_exams" class="sheet-standardtext" title="@{exams}" style='height: 30px; width: 97%;'></textarea>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Notes -->
|
||
<h3 class="sheet-subsectionHeader"><span data-i18n="notes">Notes</span></h3>
|
||
<textarea name="attr_CharNotes" class="sheet-standardtext" title="@{CharNotes}" style='width:785px;'></textarea>
|
||
<!-- Party Bag -->
|
||
<h3 class="sheet-subsectionHeader"><span data-i18n="party-bag">Party Bag</span></h3>
|
||
<textarea name="attr_partybag" class="sheet-standardtext" title="@{partybag}" style='width:785px;' data-i18n-placeholder="community-property-money" placeholder="Community property and money"></textarea>
|
||
<!-- Advancements -->
|
||
<input class="sheet-showAdvancements" type="checkbox" name="attr_showAdvancements" style="display: none;" />
|
||
<div class="sheet-advancements">
|
||
<h3 class="sheet-subsectionHeader"><span data-i18n="advancements-taken">Advancements Taken</span></h3>
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row sheet-edge'>
|
||
<div class='sheet-col' style='width:80px;'>
|
||
<h3 class="sheet-repeatingHeader" style="font-size: 15px;">XP</h3>
|
||
</div>
|
||
<div class='sheet-col' style='width:710px;'>
|
||
<h3 class="sheet-repeatingHeader"><span data-i18n="advancement">Advancement</span></h3>
|
||
</div>
|
||
</div>
|
||
|
||
<div class='sheet-row sheet-edge'>
|
||
<br />
|
||
<fieldset class="repeating_advancement">
|
||
<div class='sheet-col' style='width:80px;'>
|
||
<input class="sheet-standard" type="text" name="attr_tookat" title="@{repeating_edges_$#_tookat}" style='width:75px;'/>
|
||
</div>
|
||
<div class='sheet-col' style="width:710px;">
|
||
<textarea name='attr_advancement' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" style='width:705px; height:17px; border-bottom: solid 1px; background-image: url("http://www.geeksville.us/roll20/semi-trans75.png"); color: black; font-weight: bold;'></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div><!-- End Journal Tab -->
|
||
<div class="sheet-section-combat" style="width: 800px;"><!-- Begin Combat Options -->
|
||
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="combat-options">Combat Options</span></h2></div>
|
||
🚧 <span data-i18n="under-construction">Under Construction</span> 🚧
|
||
<div class="sheet-row" style="width: 100%; text-align: center;">
|
||
<input type="radio" class="sheet-combat-options sheet-attacks" name="attr_combat-tab" value="1" data-i18n-title="attack-options" title="Attack Options" checked="checked"/>
|
||
<span class="sheet-combat-options sheet-attacks" style='line-height: 40px;'><span data-i18n="attack">Attack</span></span>
|
||
<input type="radio" class="sheet-combat-options sheet-defend" name="attr_combat-tab" value="2" data-i18n-title="defense-options" title="Defense Options" />
|
||
<span class="sheet-combat-options sheet-defend" style='line-height: 40px;'><span data-i18n="defend">Defend</span></span>
|
||
<input type="radio" class="sheet-combat-options sheet-misc" name="attr_combat-tab" value="3" data-i18n-title="misc-options" title="Misc. Options" />
|
||
<span class="sheet-combat-options sheet-misc" style='line-height: 40px;'><span data-i18n="other">Other</span></span>
|
||
<!-- Attack Options -->
|
||
<div class="sheet-options-attack" style='width:100%;'>
|
||
<div class="sheet-2colrow sheet-options-attack" style='width: 100%;'>
|
||
<div class='sheet-col' style='width: 45%;'>
|
||
<h3 class='sheet-subsectionHeader'><span data-i18n="melee-attack-options">Melee Attack Options</span></h3>
|
||
<table class='sheet-combatoptions'>
|
||
<tr>
|
||
<th style='width: 33%;'><span data-i18n="attack-option">Attack Option</span></th><th><span data-i18n="why-do-it">Why do it</span>?</th>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="called-shot">Called Shot</span></td>
|
||
<td>
|
||
<span data-i18n="called-shot-text">You can deal additional damage to your opponent, but penalties apply to Fighting.</span>
|
||
<ul>
|
||
<li><span data-i18n="head-vitals-mod">Head/Vitals: -4 to hit, +4 Damage</span></li>
|
||
<li><span data-i18n="limb-mod">Limb: -2 to hit, +2 Damage</span></li>
|
||
<li><span data-i18n="small-target-mod">Small Target: -4 to hit, Special Damage</span></li>
|
||
<li><span data-i18n="tiny-target-mod">Tiny Target: -6 to hit, Special Damage</span></li>
|
||
</ul>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="disarm">Disarm</span></td><td><span data-i18n="disarm-text">Renders your opponent weaponless, requires a called shot.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="draw-n-attack">Draw & Attack</span></td><td><span data-i18n="draw-n-attack-text">Get a jab in quickly. -2 to Fighting.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="the-drop">The Drop</span></td><td><span data-i18n="the-drop-text">You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="finishing-move">Finishing Move (insta-kill)</span></td><td><span data-i18n="finishing-move-text">The foe is utterly helpless and needs to be taken out.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="frenzy">Frenzy</span></td><td><span data-i18n="frenzy-text">Get to two attacks with the same weapon. Requires an Edge.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="gang-up">Gang-up</span></td><td><span data-i18n="gang-up-text">Strength in numbers. +1 to Fighting/per Ally, to a max +4</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="grappling">Grappling</span></td><td><span data-i18n="grappling-text">You don't want to kill your opponent, just subdue him.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="improvised-weapon">Improvised Weapon</span></td><td><span data-i18n="improvised-weapon-text">You need a weapon, and it's all that's available. -1 to Fighting and Parry</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="multi-action">Multi-action</span></td><td><span data-i18n="multi-action-text">You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="non-lethal-damage">Non-lethal Damage</span></td><td><span data-i18n="non-lethal-damage-text">You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="off-hand-attack">Off-hand Attack</span></td><td><span data-i18n="off-hand-attack-text">Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="push">Push</span></td><td><span data-i18n="push-text">You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2".</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="rapid-attack">Rapid Attack</span></td><td><span data-i18n="rapid-attack-text">You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="touch-attack">Touch attack</span></td><td><span data-i18n="touch-attack-text">You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="use-two-weapons">Use two weapons</span></td><td><span data-i18n="use-two-weapons-text">You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="unarmed-defender">Unarmed Defender</span></td><td><span data-i18n="unarmed-defender-text">Your opponent has no weapon and suffers a -2 to Parry.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="wild-attack">Wild Attack</span></td><td><span data-i18n="wild-attack-text">You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.</span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class='sheet-col' style='width: 45%;'>
|
||
<h3 class='sheet-subsectionHeader'><span data-i18n="ranged-attack-options">Ranged Attack Options</span></h3>
|
||
<table class='sheet-combatoptions'>
|
||
<tr>
|
||
<th style="width: 33%;"><span data-i18n="attack-option">Attack Option</span></th><th><span data-i18n="why-do-it">Why do it</span>?</th>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="aim">Aim</span></td><td><span data-i18n="aim-text">Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="called-shot">Called Shot</span></td>
|
||
<td>
|
||
<span data-i18n="called-shot-text">You can deal additional damage to your opponent, but penalties apply to Fighting.</span>
|
||
<ul>
|
||
<li><span data-i18n="head-vitals-mod">Head/Vitals: -4 to hit, +4 Damage</span></li>
|
||
<li><span data-i18n="limb-mod">Limb: -2 to hit, +2 Damage</span></li>
|
||
<li><span data-i18n="small-target-mod">Small Target: -4 to hit, Special Damage</span></li>
|
||
<li><span data-i18n="tiny-target-mod">Tiny Target: -6 to hit, Special Damage</span></li>
|
||
</ul>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="disarm">Disarm</span></td><td><span data-i18n="disarm-text">Renders your opponent weaponless, requires a called shot.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="double-tap">Double-tap</span></td><td><span data-i18n="double-tap-text">Shoot like a cop! +1 to Shooting, expends 2 bullets</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="draw-n-attack">Draw & Attack</span></td><td><span data-i18n="draw-n-attack-text">Get a jab in quickly. -2 to Fighting.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="the-drop">The Drop</span></td><td><span data-i18n="the-drop-text">You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="finishing-move">Finishing Move (insta-kill)</span></td><td><span data-i18n="finishing-move-text">The foe is utterly helpless and needs to be taken out.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="firing-blind">Firing Blind</span></td><td><span data-i18n="firing-blind-text">You know someone is "there," but you can't see them. -4 to Shooting/Throwing</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="full-auto">Full Auto</span></td><td><span data-i18n="full-auto-text">You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="improvised-weapon">Improvised Weapon</span></td><td><span data-i18n="improvised-weapon-text">You need a weapon, and it's all that's available. -1 to Fighting and Parry</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="multi-action">Multi-action</span></td><td><span data-i18n="multi-action-text">You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="off-hand-attack">Off-hand Attack</span></td><td><span data-i18n="off-hand-attack-text">Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="rapid-attack-fanning-the-hammer">Rapid Attack/Fanning the Hammer</span></td><td><span data-i18n="rapid-attack-fanning-the-hammer-text">You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="suppressive-fire">Suppressive Fire</span></td><td><span data-i18n="suppressive-fire-text">You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="three-round-burst">Three Round Burst</span></td><td><span data-i18n="three-round-burst-text">Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="use-two-weapons">Use two weapons</span></td><td><span data-i18n="use-two-weapons-text">You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)</span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div> <!-- End Attack Options -->
|
||
|
||
<!-- Defense Options -->
|
||
<div class="sheet-options-defend" style='width: 100%;'>
|
||
<table class='sheet-combatoptions' style='width:100%;'>
|
||
<tr>
|
||
<th style='width: 33%;'><span data-i18n="attack-option">Attack Option</span></th><th><span data-i18n="why-do-it">Why do it</span>?</th>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="cover">Cover</span></td>
|
||
<td>
|
||
<span data-i18n="cover-text">You're getting attack and don't have enough armor—or you just don't want to get hit.</span>
|
||
<ul>
|
||
<li><span data-i18n="cover-light-mod">Light: attacker suffers -1 to hit</span></li>
|
||
<li><span data-i18n="cover-medium-mod">Medium: attacker suffers -2 to hit</span></li>
|
||
<li><span data-i18n="cover-heavy-mod">Heavy: attacker suffers -4 to hit</span></li>
|
||
<li><span data-i18n="cover-total-mod">Total: attacker suffers -6 to hit</span></li>
|
||
</ul>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="defend">Defend</span></td><td><span data-i18n="defend-text">Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="disarm">Disarm</span></td><td><span data-i18n="disarm-text">Renders your opponent weaponless, requires a called shot.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="full-defense">Full Defense</span></td><td><span data-i18n="full-defense-text">You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="illumination">Illumination</span></td>
|
||
<td>
|
||
<span data-i18n="illumination-text">Your opponent can see you too easily—make it dark!</span>
|
||
<ul>
|
||
<li><span data-i18n="ill-dim-mod">Dim: attacker suffers -1 to hit</span></li>
|
||
<li><span data-i18n="ill-dark-mod">Dark: attacker suffers -2 to hit</span></li>
|
||
<li><span data-i18n="ill-pitch-mod">Pitch Dark: attacker suffers -4 to hit</span></li>
|
||
</ul>
|
||
<span data-i18n="ill-turn-on">If you suffer these penalties, try turning on the lights...</span>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="prone">Prone</span></td>
|
||
<td>
|
||
<span data-i18n="prone-text">Make yourself harder to hit when being shot at: in most instances functions as medium cover.</span><br />
|
||
<span data-i18n="prone-melee-text">Just don't go prone in Melee...-2 to Parry and Fighting.</span>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="withdraw">Withdraw</span></td><td><span data-i18n="withdraw-text">Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.</span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<!-- Other Options -->
|
||
<div class="sheet-options-other" style='width:100%;'>
|
||
<table class='sheet-combatoptions' style='width:100%;'>
|
||
<tr>
|
||
<th style='width: 33%;'><span data-i18n="attack-option">Attack Option</span></th><th><span data-i18n="why-do-it">Why do it</span>?</th>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="movement">Movement</span></td>
|
||
<td>
|
||
<span data-i18n="movement-text">Don't just stand there...move around.</span>
|
||
<ul>
|
||
<li><span data-i18n="move-crawling-text">Crawling: move 2"/turn and counts as prone when being fired upon.</span></li>
|
||
<li><span data-i18n="move-crouching-text">Crouching: move at half pace, ranged attacks suffer -1.</span></li>
|
||
<li><span data-i18n="move-walking-text">Walking: move your full pace as a free action.</span></li>
|
||
<li><span data-i18n="move-running-text">Running: move your full pace +1d6 as an action.</span></li>
|
||
<li><span data-i18n="move-jumping-text">Jumping: jump horizontally 1" (from dead stop), or 2" with a run. A success Strength roll adds an addition 1".</span></li>
|
||
<li><span data-i18n="move-go-prone-text">Go Prone: fall prone at any time during your action. Getting up costs 2" of movement.</span></li>
|
||
</ul>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="test-of-wills">Test of Wills</span></td><td><span data-i18n="test-of-wills-text">You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span data-i18n="tricks">Tricks</span></td><td><span data-i18n="tricks-text">Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.</span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div><!-- End Combat Options Tab -->
|
||
</div><!-- End Player Sheet -->
|
||
|
||
<!-- -->
|
||
<!-- NPC Sheet -->
|
||
<!-- -->
|
||
<div class="sheet-npc" style='width:810px; background-image: url("http://i.imgur.com/NxNpxoP.png");'>
|
||
<div class='sheet-row' style='width: 800px;'><!-- Beign First Row of Basic Info -->
|
||
<div class='sheet-col' style='width:245px;'>
|
||
<br />
|
||
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
|
||
<div class="sheet-archetype">
|
||
<label class='sheet-nameRankXp'>Archetype:</label>
|
||
<input class="sheet-standard" type="text" name="attr_marchetype" title="@{marchetype}" />
|
||
</div>
|
||
<input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="width: 15px; display: none;" />
|
||
<div class="sheet-Homeworld">
|
||
<label class='sheet-nameRankXp'>Homeworld:</label>
|
||
<input class="sheet-standard" type="text" name="attr_mhomeworld" title="@{mhomeworld}" />
|
||
</div>
|
||
<input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px; display: none;" />
|
||
<div class="sheet-Species">
|
||
<label class='sheet-nameRankXp'>Species:</label>
|
||
<input class="sheet-standard" type="text" name="attr_mrace" title="@{mrace}" />
|
||
</div>
|
||
<div class="sheet-Race">
|
||
<label class='sheet-nameRankXp'>Race:</label>
|
||
<input class="sheet-standard" type="text" name="attr_mrace" title="@{mrace}" />
|
||
</div>
|
||
<label class='sheet-nameRankXp'>Gender/Age:</label>
|
||
<input class="sheet-standard" style="width: 95px;" type="text" name="attr_mgender" title="@{mgender}"/> <input class="sheet-standard" style="width: 38px; text-align: center;" type="text" name="attr_mage" title="@{mage}" />
|
||
|
||
<input class='sheet-useMajor' type='checkbox' name='attr_majorminor' style='width: 15px; display: none;' />
|
||
<div class='sheet-Major'>
|
||
<label class='sheet-nameRankXp'>Minor:</label>
|
||
<textarea class="sheet-standardtext" name='attr_mminor' style="height: 15px; max-width: 133px; border-bottom: solid 1px black;"></textarea>
|
||
<label class='sheet-nameRankXp'>Major:</label>
|
||
<textarea class="sheet-standardtext" name='attr_mmajor' style="height: 15px; max-width: 133px; border-bottom: solid 1px black;"></textarea>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px; display: none;" />
|
||
<div class="sheet-Motivation">
|
||
<!--<label class='sheet-nameRankXp'>Motivation:</label>-->
|
||
<textarea class="sheet-standardtext" name='attr_motivation' placeholder='Motivation' style='padding-left: 5px; width: 225px; max-width: 225px; height:50px; font-size: .75em; font-weight: normal;'></textarea><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px; display: none;" />
|
||
<div class='sheet-tap' style='width:100%; margin: 0px; padding: 0px;'>
|
||
<div class='sheet-row' style='width:100%; margin: 0px; padding: 0px; text-align: center; font-size: 1.5em; font-weight: bold;'>TAP Readout</div>
|
||
<table style='width: 100%; border: 1px thin silver; background-color: transparent;'>
|
||
<tr>
|
||
<td class='sheet-tapreadout'>Firewall</td><td class='sheet-tapreadout'>AMS</td><td class='sheet-tapreadout'>Neural Toughness</td><td class='sheet-tapreadout'>Range</td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="number" name="attr_mFirewallCur" title="@{mFirewallCur}" class="sheet-derivedStat" value="@{mFirewall} + @{mFirewallMod}" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
|
||
<td><input type='number' name='attr_mams' value='4' class='sheet-derivedStat' style='width: 100%; text-align: center; border: none; background-color: none;'></td>
|
||
<td><input type="number" name="attr_mntoughnesscur" title="@{mntoughnesscur}" class="sheet-derivedStat" value="(@{mntoughness})+(@{mntufnessMod})+(@{mntoughnessArmor})" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
|
||
<td><input type='number' name='attr_mTAPRange' title='@{mTAPRange}' class='sheet-derivedStat' readonly style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<!-- Second Column -->
|
||
<div class='sheet-col' style='width:300px;'> <!-- was originall 309px -->
|
||
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Armor</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
|
||
<input class='sheet-useAcademics' type='checkbox' name='attr_useacademics' value='1' style='width: 15px; display: none;' />
|
||
<div class='sheet-Academics'>
|
||
<label class='sheet-nameRankXp'>Academics:</label>
|
||
<input type="number" name="attr_macademics" class="sheet-derivedStat" title="@{macademics}" value="0"/>
|
||
<input type="number" name="attr_macademicsMod" title="@{macademicsMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_macademicsCur" title="@{macademicsCur}" class="sheet-derivedStat" value="@{macademics} + @{macademicsMod}" disabled="true" /><br />
|
||
</div>
|
||
<label class='sheet-nameRankXp'>Pace:</label>
|
||
<input type="number" name="attr_mpace" title="@{mpace}" class="sheet-derivedStat" style="text-align: center;" value="6" />
|
||
<input type="number" name="attr_mpaceMod" title="@{mpaceMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_mpaceCur" title="@{mpaceCur}" class="sheet-derivedStat" value="@{mpace}+@{mpaceMod}" disabled="true" /><br />
|
||
|
||
<label class='sheet-nameRankXp'>Parry:</label>
|
||
<input type="number" name="attr_mparry" title="@{mparry}" class="sheet-derivedStat" style='color: black;' value="floor((@{mFighting}+@{mFightingMod})/2)+2" disabled="true" />
|
||
<input type="number" name="attr_mparryMod" title="@{mparryMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_mparryCur" title="@{mparryCur}" class="sheet-derivedStat" value="@{mparry} + @{mparryMod}" disabled="true" /><br />
|
||
|
||
<input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px; display: none;" />
|
||
<div class="sheet-Sanity">
|
||
<label class='sheet-nameRankXp'>Sanity:</label>
|
||
<input type="number" name="attr_msanity" title="@{msanity}" class="sheet-derivedStat" style='color: black;' value="floor((@{mspirit}+@{mspMod})/2)+2" disabled="true" />
|
||
<input type="number" name="attr_msanityMod" title="@{msanityMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_msanityCur" title="@{msanityCur}" class="sheet-derivedStat" value="@{msanity} + @{msanityMod}" disabled="true" /><br />
|
||
</div>
|
||
<label class='sheet-nameRankXp'>Charisma:</label>
|
||
<input type="number" name="attr_mcharisma" class="sheet-derivedStat" title="@{mcharisma}" value="0"/>
|
||
<input type="number" name="attr_mcharismaMod" title="@{mcharismaMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_mcharismaCur" title="@{mcharismaCur}" class="sheet-derivedStat" value="@{mcharisma} + @{mcharismaMod}" disabled="true" /><br />
|
||
|
||
<input type="checkbox" class="sheet-useFame" style="width: 15px; display: none;" name="attr_potsmFame" />
|
||
<div class="sheet-Fame">
|
||
<label class='sheet-nameRankXp'>Fame:</label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_mfame" title="@{mfame}" value="0"/>
|
||
<input type="number" name="attr_mfameMod" title="@{mfameMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_mfameCur" title="@{mfameCur}" class="sheet-derivedStat" value="@{mfame} + @{mfameMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useReason" name="attr_ripReason" style="width: 15px; display: none;" />
|
||
<div class="sheet-Reason">
|
||
<label class='sheet-nameRankXp'>Reason:</label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_mreason" title="@{mreason}" value="0"/>
|
||
<input type="number" name="attr_mreasonMod" title="@{mreasonMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_mreasonCur" title="@{mreasonCur}" class="sheet-derivedStat" value="@{mreason} + @{mreasonMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useStatus" name="attr_ripStatus" style="width: 15px; display: none;" />
|
||
<div class="sheet-Status">
|
||
<label class='sheet-nameRankXp'>Status:</label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_mstatus" title="@{mstatus}" value="0"/>
|
||
<input type="number" name="attr_mstatusMod" title="@{mstatusMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_mstatusCur" title="@{mstatusCur}" class="sheet-derivedStat" value="@{mstatus} + @{mstatusMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useFirewall" style="width: 15px; display: none;" name="attr_izFirewall" />
|
||
<div class="sheet-Firewall">
|
||
<label class='sheet-nameRankXp'>Firewall:</label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_mFirewall" title="@{mFirewall}" value="4"/>
|
||
<input type="number" name="attr_mFirewallMod" title="@{mFirewallMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_mFirewallCur" title="@{mFirewallCur}" class="sheet-derivedStat" value="@{mFirewall} + @{mFirewallMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px; display: none;" />
|
||
<div class="sheet-Grit">
|
||
<label class='sheet-nameRankXp'>Grit:</label>
|
||
<input type="number" name="attr_mgrit" title="@{mgrit}" class="sheet-derivedStat" style='color: black;' value="@{mrank}" disabled="true" />
|
||
<input type="number" name="attr_mgritMod" title="@{mgritMod}" class="sheet-standardNum" value="0" />
|
||
<span class="sheet-numSpan"> </span>
|
||
<input type="number" name="attr_mgritCur" title="@{mgritCur}" class="sheet-derivedStat" value="@{mgrit} + @{mgritMod}" disabled="true" /><br />
|
||
</div>
|
||
|
||
<label class='sheet-nameRankXp'>Toughness:</label>
|
||
<input type="number" name="attr_mtoughness" title="@{mtoughness}" class="sheet-derivedStat" value="floor(((@{mvigor}+@{mviMod})/2)+2)" disabled="true" />
|
||
<input type="number" name="attr_mtufnessMod" title="@{mtufnessMod}" class="sheet-standardNum" value="0" />
|
||
<input type="hidden" name="attr_mtufnsPlusMod" title="@{mtufnsPlusMod}" value="(@{mtoughnessbase})+{@toughnessMod}" />
|
||
<input type="number" name="attr_mtoughnessArmor" title="@{mtoughnessArmor}" class="sheet-standardNum" value="0" />
|
||
<input type="number" name="attr_mtoughnesscur" title="@{mtoughnesscur}" class="sheet-derivedStat" value="(@{mtoughness})+(@{mtufnessMod})+(@{mtoughnessArmor})" disabled="true" /><br />
|
||
|
||
<input type="checkbox" class="sheet-useNT" name="attr_NToughness" style="width: 15px; display: none;" />
|
||
<div class='sheet-NT'>
|
||
<label class='sheet-nameRankXp' style='font-size: .9em'>Neural Toughness:</label>
|
||
<!--<input type="number" name="attr_ntoughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
|
||
<input type="number" name="attr_mntoughness" title="@{mntoughness}" class="sheet-derivedStat" readonly style='vertical-align: top;' />
|
||
<input type="number" name="attr_mntufnessMod" title="@{mntufnessMod}" class="sheet-standardNum" value="0" style='vertical-align: top;' />
|
||
<input type="hidden" name="attr_mntufnsPlusMod" title="@{mntufnsPlusMod}" value="(@{mntoughnessbase})+@{mntoughnessMod}" style='vertical-align: top;' />
|
||
<input type="number" name="attr_mntoughnessArmor" title="@{mntoughnessArmor}" class="sheet-standardNum" value="0" style='vertical-align: top;' />
|
||
<input type="number" name="attr_mntoughnesscur" title="@{mntoughnesscur}" class="sheet-derivedStat" value="(@{mntoughness})+(@{mntufnessMod})+(@{mntoughnessArmor})" disabled="true" style='vertical-align: top;' /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useStrain" style="width: 15px; display: none;" name="attr_izStrain" />
|
||
<div class="sheet-Strain">
|
||
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base<span class="sheet-tooltip">i<span><p>Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.</p></span></span></div><div class="sheet-numSpan">Mod<span class="sheet-tooltip">i<span><p>Number of additional points of Strain the character can handle.</p></span></span></div><div class="sheet-numSpan">Max<span class="sheet-tooltip">i<span><p>Base + Mod = Max Strain</p></span></span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
|
||
<!--<div class="sheet-col" style="width:90px;"> </di><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Max</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan"> </div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />-->
|
||
<label class='sheet-nameRankXp'>Strain:</label>
|
||
<!--Unaug-->
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypedropdown" style="vertical-align: top; width:50px;">
|
||
<div class="sheet-dietype">
|
||
<input type="radio" name="attr_mstrain" title="@{strain}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
|
||
<input type="radio" name="attr_mstrain" title="@{strain}" value="6" style="width:10px;"/> <span>d6</span>
|
||
<input type="radio" name="attr_mstrain" title="@{strain}" value="8" style="width:10px;"/> <span>d8</span>
|
||
<input type="radio" name="attr_mstrain" title="@{strain}" value="10" style="width:10px;"/> <span>d10</span>
|
||
<input type="radio" name="attr_mstrain" title="@{strain}" value="12" style="width:10px;"/> <span>d12</span>
|
||
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
|
||
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
|
||
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
|
||
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
|
||
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
|
||
</div>
|
||
</div>
|
||
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
|
||
<div class="sheet-dtypeOrig" style="width:50px;">
|
||
<select name="attr_mstrain" title="@{mstrain}" class="dtype" value="4" style='width:35px;'>
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>
|
||
</div>
|
||
<!--end Unaug-->
|
||
<input type="number" name="attr_mStrainMod" title="@{mStrainMod}" class="sheet-standardNum" style='margin-left: 10px;' value="0" />
|
||
<input class="sheet-standardNum" type="number" name="attr_mStrain_max" title="@{mStrain_max}" />
|
||
<input class="sheet-danger" type="checkbox" name="attr_mstraindanger" value="1" />
|
||
<input class="sheet-critical" type="checkbox" name="attr_mstraincrit" value="1" />
|
||
<input type="number" name="attr_mStrainCur" title="@{mStrainCur}" class="sheet-derivedStat sheet-strain" style="margin-left: 5px;" value="0" readonly /><br />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useStreetCred" style="width: 15px; display: none;" name="attr_izStreetCred" />
|
||
<div class="sheet-StreetCred">
|
||
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Current</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Max</div><br />
|
||
<label class='sheet-nameRankXp'>Street Cred:</label>
|
||
<input class="sheet-derivedStat" type="number" name="attr_mStreetCred" title="@{mStreetCred}" value="@{mRank}*2" disabled="true"/>
|
||
<input type="number" name="attr_mStreetCredMod" title="@{mStreetCredMod}" class="sheet-standardNum" value="0" />
|
||
<!--<span class="sheet-numSpan"> </span>-->
|
||
<input type="number" name="attr_mStreetCredCur" title="@{mStreetCredCur}" class="sheet-derivedStat" value="@{mStreetCred} + @{mStreetCredMod}" disabled="true" />
|
||
<input type="number" name="attr_mmaxStreetCredCur" title="@{mmaxStreetCredCur}" class="sheet-derivedStat" value="10" /><br />
|
||
</div>
|
||
</div>
|
||
<!-- Third Column -->
|
||
<div class='sheet-col' style='width:220px;'>
|
||
<br />
|
||
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
|
||
<input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px; display:none;" />
|
||
<label class='sheet-Rank-n-XP sheet-nameRankXp'></label>
|
||
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
|
||
<input class="sheet-standardNum" type="number" name="attr_mxp" title="@{mxp}"/>
|
||
<select name='attr_mrank' title="@{mrank}" value='novice' class='sheet-rank' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
|
||
<option value='1'>Novice</option>
|
||
<option value='2'>Seasoned</option>
|
||
<option value='3'>Veteran</option>
|
||
<option value='4'>Heroic</option>
|
||
<option value='5'>Legendary</option>
|
||
</select>
|
||
<select class='sheet-Class sheet-rank' name='attr_mclass' title="@{mclass}" value='freshman' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
|
||
<option value='1'>Freshman</option>
|
||
<option value='2'>Sophmore</option>
|
||
<option value='3'>Junior</option>
|
||
<option value='4'>Senior</option>
|
||
<option value='5'>Grad Student</option>
|
||
</select><br />
|
||
<input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px; display: none;" />
|
||
<div class="Occupation">
|
||
<label class='sheet-nameRankXp'>Occupation:</label>
|
||
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_moccupation" title="@{moccupation}" />
|
||
</div>
|
||
<div class="sheet-usePieces">
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="0" checked style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="1" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="2" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="3" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="4" style="width: 15px; display: none;" />
|
||
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="5" style="width: 15px; display: none;" />
|
||
<label class='sheet-Money sheet-nameRankXp'></label>
|
||
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_mmoney" title="@{mmoney}" value="0"/>
|
||
<!-- Additional Lankhmar Money Fields -->
|
||
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Bronze Agols:</label>
|
||
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mbagols" title="@{mbagols}" value="0" />
|
||
|
||
<label class='sheet-LankhmarMoney sheet-nameRankXp' title="Silver">Smerduks:</label>
|
||
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mssmerduks" title="@{mssmerduks}" value="0" />
|
||
|
||
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Gold Rilks:</label>
|
||
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mgrilks" title="@{mgrilks}" value="0" />
|
||
</div>
|
||
<input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px; display: none;" />
|
||
<div class="ShipName">
|
||
<label class='sheet-nameRankXp' style="font-size: 12px;">Ship's Name:</label>
|
||
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_mshipname" title="@{mshipname}" />
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px; display: none;" />
|
||
<div class='sheet-engrams' style='width: 100%; padding: 0px; margin: 0px;'>
|
||
<div class='sheet-row' style='width: 100%;'>
|
||
<div class='sheet-col' style='width: 100%; margin: 0px; padding:0px; text-align: center; font-size: 1.5em; font-weight: bold;'>Engrams</div><br />
|
||
<div class='sheet-col' style='width: 70%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Engram</div>
|
||
<div class='sheet-col' style='width: 16%; margin: 0px; margin-left: -3px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>AMS</div>
|
||
<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Active</div>
|
||
<fieldset class="repeating_engrams">
|
||
<div class='sheet-row' style='width: 100%; margin: 0px; padding:0px;'>
|
||
<div class='sheet-col' style='width: 70%; margin: 0px; padding:0px;'>
|
||
<input type='text' class='sheet-standard' name='attr_mengramquality' style='width: 100%; font-size: .8em; font-weight: normal' placeholder='Engram' />
|
||
</div>
|
||
<div class='sheet-col' style='width: 28%; margin: 0px; padding:0px;'>
|
||
<input type='number' class='sheet-standardNum' name='attr_mamsrating' style='font-size: .85em;' />
|
||
<input type='checkbox' name='attr_mamsactive' />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
|
||
<label class="sheet-nameRankXp">Wounds:</label>
|
||
<input type="number" class="sheet-standardNum" name="attr_mwounds" title="@{mwounds}" style='margin-left:4px;' value="0"/> of
|
||
<input type="number" class="sheet-standardNum" name="attr_mwounds_max" title="@{mwounds_max}" value="3" disabled="true"/><br />
|
||
<div class="NervesOfSteel" style="text-align: center;">
|
||
<select name="attr_mNoS" title="@{mNoS}" class="dtype" value="0" style='width: 160px; text-align: center;'>
|
||
<option value="0" title="@{mNoS}">No Nerves of Steel</option>
|
||
<option value="-1" title="@{mNoS}">Nerves of Steel</option>
|
||
<option value="-2" title="@{mNoS}">Improved Nerves of Steel</option>
|
||
</select><br />
|
||
</div>
|
||
<!--Hidden Field to derive the Wounds Penalty-->
|
||
<input type="number" name="attr_mwoundsMod" value="{(@{mNoS}+@{mwounds}),0}kh1" disabled style="display: none;" />
|
||
<!--End the Hidden field-->
|
||
<label class="sheet-nameRankXp">Fatigue:</label>
|
||
<input type="number" class="sheet-standardNum" name="attr_mfatigue" title="@{mfatigue}" style='margin-left:4px;' value="0"/> of
|
||
<input type="number" class="sheet-standardNum" name="attr_mfatigue_max" title="@{mfatigue_max}" value="2" disabled="true"/>
|
||
</div> <!-- End Third Column -->
|
||
</div> <!-- End First Row of Core Info -->
|
||
<!-- End Core -->
|
||
<!-- Modifiers Row -->
|
||
<div class='sheet-row' style='width: 800px; text-align:center;'>
|
||
<input type="checkbox" class="sheet-useIF" name="attr_IconicFramwork" style="padding-left: 10px; width: 15px; display: none;" />
|
||
<div class="sheet-IF">
|
||
<label style='width:145px;'>Iconic Framework:</label><input class="sheet-basicstandard" type="text" name="attr_mIF" title="@{mIF}" placeholder='Iconic Framework' />
|
||
</div><br />
|
||
<label style='width:145px;'>Trait Test Modifier:</label><input type="number" name="attr_mttmod" title="@{mttmod}" style='margin-left:4px;' value="0"/>
|
||
<!--<label style='width:145px;'>Damage Modifier:</label><input type="number" name="attr_mdmgmod" title="@{mdmgmod}" style='margin-left:4px;' value="0"/><br />-->
|
||
<!-- Hidden modifier summary fields -->
|
||
<input type="number" style="display: none;" name="attr_mModSum" title="@{mModSum}" disabled value="@{mttmod}-@{mwoundsMod}-@{mfatigue}"/>
|
||
<input type="number" style="display: none;" name="attr_mModSumEnc" title="@{mModSumEnc}" disabled value="@{mttmod}-@{mwoundsMod}-@{mfatigue}+@{mModSumEnc}"/>
|
||
</div>
|
||
<hr />
|
||
<input class="HideAtts" type="checkbox" name="attr_is_atts" /><span class="sheet-is-atts-tab"></span>
|
||
<!-- End Modifiers Row -->
|
||
<div class='sheet-atts' style="width: 800px;">
|
||
<div class='sheet-col' style='text-align: center; width:280px;'>
|
||
<h2>Attributes</h2><!-- Attributes Row -->
|
||
</div>
|
||
<div class='sheet-col' style='text-align: center; width:510px;'>
|
||
<h2>Edges & Hindrances</h2><!-- Attributes Row -->
|
||
</div>
|
||
<div class='sheet-row' style='width:800px;'>
|
||
<div class='sheet-row' style='width:800px;'> <!-- Head Row for Attributes -->
|
||
<div class='sheet-col' style='width:110px;'> </div>
|
||
<!--<div class='sheet-col' style='width:68px;'> </div>-->
|
||
<div class='sheet-col' style='width:60px;'><br />Modifier</div>
|
||
<!--<div class='sheet-col' style='width:60px;'>Roll Modifier</div>-->
|
||
<div class='sheet-col' style='width:45px;'> </div>
|
||
<div class='sheet-col' style='width:260px; border-bottom-style:dashed; border-width:1px;'>
|
||
<h3>Edge / Hindrance</h3>
|
||
</div>
|
||
<div class='sheet-col' style='width:306px; border-bottom-style:dashed; border-width:1px;'>
|
||
<h3>Notes</h3>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-col' style='width:225px;'>
|
||
<label style='width:60px;'>Agility:</label>
|
||
<select name="attr_magility" title="@{magility}" class="dtype" value="4">
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_magMod" title="@{magMod}" value="0" /><!-- <input type="number" name="attr_magrollMod" title="@{magrollMod}" value="0" />-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmAgilityRoll' title="@{tmAgilityRoll}" value='@{skillrt} @{defsTemplate} @{rolltmAgility}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmAgilityRoll' title="@{tmgmAgilityRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmAgility}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mAgilityRoll' title="@{mAgilityRoll}" value='/em @{character_name} attempts to be agile @{notemplateandrolls} @{rollmAgility}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmAgilityRoll' title="@{gmmAgilityRoll}" value='/w gm @{character_name} attempts to be agile @{notemplateandrolls} @{rollmAgility}'></button><br />
|
||
<input type='hidden' name='attr_rollmAgility' value='[[1d@{magility}![Agility]+@{magMod}[Agility Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmAgility' value='{{name=@{character_name}}} {{skill_name=^{agility}}} {{skill_rank=@{magility}}} {{att_mod=[[@{magMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{magility}! + @{magMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
<label style='width:60px;'>Smarts:</label>
|
||
<select name="attr_msmarts" title="@{msmarts}" class="dtype" value="4">
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_msmMod" title="@{msmMod}" value="0" /><!-- <input type="number" name="attr_msmrollMod" title="@{msmrollMod}" value="0" />-->
|
||
<input type="hidden" name="attr_mfullsmarts" value="d@{msmarts}" />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmSmartsRoll' title="@{tmSmartsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSmarts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmSmartsRoll' title="@{tmgmSmartsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSmarts}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mSmartsRoll' title="@{mSmartsRoll}" value='/em @{character_name} @{notemplatesmarts} @{rollmSmarts}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSmartsRoll' title="@{gmmSmartsRoll}" value='/w gm @{character_name} @{notemplatesmarts} @{rollmSmarts}'></button><br />
|
||
<input type='hidden' name='attr_rollmSmarts' value='[[1d@{msmarts}![Smarts]+@{msmMod}[Smarts Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmSmarts' value='{{name=@{character_name}}} {{skill_name=^{smarts}}} {{skill_rank=@{msmarts}}} {{att_mod=[[@{msmMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{msmarts}! + @{msmMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
<label style='width:60px;'>Spirit:</label>
|
||
<select name="attr_mspirit" title="@{mspirit}" class="dtype" value="4">
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mspMod" title="@{mspMod}" value="0" /><!-- <input type="number" name="attr_msprollMod" title="@{msprollMod}" value="0" />-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmSpiritRoll' title="@{tmSpiritRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSpirit}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmSpiritRoll' title="@{tmgmSpiritRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSpirit}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mSpiritRoll' title="@{mSpiritRoll}" value='/em @{character_name} @{notemplatespirit} @{rollmSpirit}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpiritRoll' title="@{gmmSpiritRoll}" value='/w gm @{character_name} @{notemplatespirit} @{rollmSpirit}'></button><br />
|
||
<input type='hidden' name='attr_rollmSpirit' value='[[1d@{mspirit}![Spirit]+@{mspMod}[Spirit Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmSpirit' value='{{name=@{character_name}}} {{skill_name=^{spirit}}} {{skill_rank=@{mspirit}}} {{att_mod=[[@{mspMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mspirit}! + @{mspMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
<label style='width:60px;'>Strength:</label>
|
||
<select name="attr_mstrength" title="@{mstrength}" class="dtype" value="4">
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mstMod" title="@{mstMod}" value="0" /><!-- <input type="number" name="attr_mstrollMod" title="@{mstrollMod}" value="0" />-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmStrengthRoll' title="@{tmStrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStrength}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmStrengthRoll' title="@{tmgmStrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStrength}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mStrengthRoll' title="@{mStrengthRoll}" value='/em @{character_name} @{notemplatestrength} @{rollmStrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStrengthRoll' title="@{gmmStrengthRoll}" value='/w gm @{character_name} @{notemplatestrength} @{rollmStrength}'></button><br />
|
||
<input type='hidden' name='attr_rollmStrength' value='[[1d@{mstrength}![Strength]+@{mstMod}[Strength Modifier]+ @{mttmod}[Modifiers] +@{mdmgmod}[Damage Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmStrength' value='{{name=@{character_name}}} {{skill_name=^{strength}}} {{skill_rank=@{mstrength}}} {{att_mod=[[@{mstMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mstrength}! + @{mstMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
<label style='width:60px;'>Vigor:</label>
|
||
<select name="attr_mvigor" title="@{mvigor}" class="dtype" value="4">
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mviMod" title="@{mviMod}" value="0" /><!-- <input type="number" name="attr_mvirollMod" title="@{mvirollMod}" value="0" />-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmVigorRoll' title="@{tmVigorRoll}" value='@{skillrt} @{defsTemplate} @{rolltmVigor}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmVigorRoll' title="@{tmgmVigorRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmVigor}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mVigorRoll' title="@{mVigorRoll}" value='/em @{character_name} @{notemplatevigor} @{rollmVigor}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmVigorRoll' title="@{gmmVigorRoll}" value='/w gm @{character_name} @{notemplatevigor} @{rollmVigor}'></button><br />
|
||
<input type='hidden' name='attr_rollmVigor' value='[[1d@{mvigor}![Vigor]+@{mviMod}[Vigor Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmVigor' value='{{name=@{character_name}}} {{skill_name=^{vigor}}} {{skill_rank=@{mvigor}}} {{att_mod=[[@{mviMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mvigor}! + @{mviMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div> <!-- End Attributes Column -->
|
||
<div class='sheet-col' style='width:560px;'>
|
||
<input type='checkbox' name='attr_mHindranceFormula' class='arrow' style='width:15px;' checked='checked'/> Hide Edges & Hindrances
|
||
<div class='sheet-row sheet-hindrance'> <br />
|
||
<fieldset class="repeating_mhindrances">
|
||
<div class='sheet-col' style='width:157px;'>
|
||
<input type="text" name="attr_mhindrance" title="@{repeating_mhindrances_$#_mhindrance}" style='width:152px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:385;'>
|
||
<textarea class="largetextarea" style='width:380px; height:50px;' name='attr_mhindrancedescription' title="@{repeating_mhindrances_$#_mhindrancedescription}" ></textarea>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div> <!-- End of the Edges and Hindrances -->
|
||
</div> <!--End of the Attributes ROW -->
|
||
</div>
|
||
<!-- New Row for Skills and Equipment (Maybe) -->
|
||
<hr />
|
||
<input class="HideSkills" type="checkbox" name="attr_is_skills" /><span class="sheet-is-skills-tab"></span>
|
||
<div class="sheet-mskills" style="width: 800px;">
|
||
<input type="checkbox" class="sheet-HidemSkills" name="attr_mSkillsConfig2" style="width:158px;" checked /><span class="sheet-is-mSkills2" style='width: 158px; margin-left: -158px;'>core skills selection</span>
|
||
<div class='sheet-mSkills2' style="width: 790px;">
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" /> Use Skill Specialization <br />
|
||
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" /> Use Fencing Styles and Schools
|
||
<div class='sheet-3colrow' style="padding: 10px;">
|
||
<div class='sheet-col'>
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmBoating" style='width:15px;' /> Show Boating <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmClimbing" style='width:15px;' /> Show Climbing <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmDriving" style='width:15px;' /> Show Driving <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmFaith" style="width: 15px;" /> Show Faith <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmGambling" style='width:15px;' /> Show Gambling <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmGuts" style='width:15px;' /> Show Guts <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmHealing" style='width:15px;' /> Show Healing <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmIntimidation" style='width:15px;' /> Show Intimidation <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmInvestigation" style='width:15px;' /> Show Investigation <br />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmLockpicking" style='width:15px;' /> Show Lockpicking <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmNotice" style='width:15px;' /> Show Notice <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmPersuasion" style='width:15px;' /> Show Persuasion <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmPiloting" style='width:15px;' /> Show Piloting <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmPsionics" style='width:15px;' /> Show Psionics <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmRepair" style='width:15px;' /> Show Repair <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmRiding" style='width:15px;' /> Show Riding <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmRitual" style='width:15px;' /> Show Ritual <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmShooting" style='width:15px;' /> Show Shooting <br />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmSpellcasting" style='width:15px;' /> Show Spellcasting <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmStealth" style='width:15px;' /> Show Stealth <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmStreetwise" style='width:15px;' /> Show Streetwise <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmSurvival" style='width:15px;' /> Show Survival <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmSwimming" style='width:15px;' /> Show Swimming <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmTaunt" style='width:15px;' /> Show Taunt <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmThrowing" style='width:15px;' /> Show Throwing <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmTracking" style='width:15px;' /> Show Tracking <br />
|
||
<input class="StaticSkill" type="checkbox" name="attr_staticmWeirdScience" style='width:15px;' /> Show Weird Science <br />
|
||
</div>
|
||
</div>
|
||
</div><!-- End Core Skills -->
|
||
<!-- Skills Row -->
|
||
<div class='sheet-row' style='width:800px;'>
|
||
<div class='sheet-col' style='width:277px;'><!--container column-->
|
||
<div class='sheet-row' style='width:277px;'><!-- Skills Header -->
|
||
<h2 style='text-align:center;'>Skills</h2><br />
|
||
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'>
|
||
<h4>Skill</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:112px; border-bottom-style:dashed; border-width:1px;'>
|
||
Bonus
|
||
</div>
|
||
</div> <!--End Skills Header-->
|
||
<div class='sheet-row' style='width:260px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<input type="hidden" name="attr_mUnskilled" title="@{mUnskilled}" value="4" /><br />
|
||
<label style='width:90px; font-size:14px;'> Unskilled</label>
|
||
<span class='sheet-numSpan' style='width:35px; visibility: hidden;'> </span>+<input class="sheet-modifier" style='width: 35px;' type="number" name="attr_mUnskilledMod" title="@{mUnskilledMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<br />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmUnskilledRoll' title="@{tmUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltmUnskilled}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmUnskilledRoll' title="@{tgmmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmUnskilled}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mUnskilledRoll' title="@{mUnskilledRoll}" value='/em @{character_name} @{notemplateunskilled} @{rollmUnskilled}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmUnskilledRoll' title="@{gmmUnskilledRoll}" value='/w gm @{character_name} @{notemplateunskilled} @{rollmUnskilled}!'></button>
|
||
<input type='hidden' name='attr_rollmUnskilled' value='[[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + @{mUnskilledMod}[Other Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]!' />
|
||
<input type='hidden' name='attr_rolltmUnskilled' value='{{name=@{character_name}}} {{skill_name=^{unskilled}}} {{skill_rank=@{mUnskilled}}} {{skill_rank_mod=-2}} {{skill_mod=[[@{mUnskilledMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mUnskilled}![Unskilled] -2[Unskilled Penalty] + @{mUnskilledMod} + @{mModSum}[Modifiers]]]}}' />
|
||
</div>
|
||
</div>
|
||
<!-- Break -->
|
||
<div class='sheet-row' style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size:14px;'> Fighting</label>
|
||
<select name="attr_mfighting" title="@{mfighting}" class="dtype">
|
||
<option value="0">d0</option>
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input class="sheet-modifier" style='width: 35px;' type="number" name="attr_mFightingMod" title="@{mFightingMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingRoll' title="@{tmFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmFightingRoll' title="@{tgmmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmFighting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mFightingRoll' title="@{mFightingRoll}" value='/em @{character_name} @{notemplatefighting} @{rollmFighting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollmFighting}!'></button>
|
||
<input type='hidden' name='attr_rollmFighting' value='[[1d@{mfighting}![Fighting] + @{mFightingMod}[Fighting Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmFighting' value='{{name=@{character_name}}} {{skill_name=^{fighting}}} {{skill_rank=@{mfighting}}} {{skill_mod=[[@{mFightingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mfighting}! + @{mFightingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mfightingSpecName1" title="@{mfightingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingSpecRoll' title="@{tmFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName1}}} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmFightingSpecRoll' title="@{tmgmFightingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName1}}} @{rolltmFighting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mFightingSpecRoll' title="@{mFightingSpecRoll}" value='/em @{character_name} attempts to fight with a(n) @{mfightingSpecName1} @{notemplateandrolls} @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFightingSpecRoll' title="@{mgmFightingSpecRoll}" value='/w gm @{character_name} attempts to fight with a(n) @{mfightingSpecName1} @{notemplateandrolls} @{rollFighting}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mfightingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mfightingSpecName" title="@{repeating_mfightingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingSpecRoll' title="@{tmFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName}}} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmFightingSpecRoll' title="@{tmgmFightingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName}}} @{rolltmFighting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mFightingSpecRoll' title="@{mFightingSpecRoll}" value='/em @{character_name} attempts to fight with a(n) @{mfightingSpecName} @{notemplateandrolls} @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFightingSpecRoll' title="@{mgmFightingSpecRoll}" value='/w gm @{character_name} attempts to fight with a(n) @{mfightingSpecName} @{notemplateandrolls} @{rollFighting}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
<!--Fencing style & School Info-->
|
||
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" style="display: none;" />
|
||
<div class="sheet-FencingStyle">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<input class="sheet-standard" type="text" name="attr_mfencingstyle1" title="@{mfencingstyle1}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/><br />
|
||
<textarea name='attr_mfencingschool1' class="sheet-standardtext" title="@{mfencinschool1}" placeholder="Fencing School Information" style='width: 146px; max-width: 146px; height: 30px; font-size: .75em;'></textarea>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input type='hidden' name='attr_mrollFencing' value='[[1d@{mfighting}![Fighting] + 1[Fencing Style] + @{mFightingMod}[Fighting Rank Modifier] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_mrolltFencing' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{mfighting}}} {{skill_rank_mod=@{mFightingMod}}} {{ttmod=[[@{mttmod}]]}} {{Fencing Style= +1}} {{wounds= [[@{mwoundsMod}*-1]]}} {{fatigue= [[@{mfatigue}*-1]]}} {{skill_roll=[[1d@{mfighting}![Fighting] + 1[Fencing Style] + @{mFightingMod}[Fighting Rank Modifier] + @{mModSum}[Modifiers]]]}}' />
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_mtFencingRoll0' title="@{mtFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle1}}} {{notes=@{mfencingschool1}}} @{mrolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmFencingRoll0' title="@{mtgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle1}}} {{notes=@{mfencingschool1}}} @{mrolltFencing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mFencingRoll0' title="@{mFightingSpecRoll0}" value='/em @{character_name} @{notemplatefencing} @{mrollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFencingRoll0' title="@{mgmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{mrollFencing}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class="repeating_mfencingstyle">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<input class="sheet-standard" type="text" name="attr_mfencingstyle" title="@{repeating_fencingstyle_$#_mfencingstyle}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/><br />
|
||
<textarea name='attr_mfencingschool' class="sheet-standardtext" title="@{repeating_fencingstyle_$#_mfencinschool}" placeholder="Fencing School Information" style='width: 146px; max-width: 146px; height: 30px; font-size: .75em;'></textarea>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_mtFencingRoll' title="@{repeating_fencingstyle_$#_mtFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle}}} {{notes=@{mfencingschool}}} @{mrolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmFencingRoll' title="@{repeating_fencingstyle_$#_mtgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle}}} {{notes=@{mfencingschool}}} @{mrolltFencing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mFencingRoll' title="@{repeating_fencingstyle_$#_mFightingSpecRoll}" value='/em @{character_name} @{notemplatefencing} @{mrollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFencingRoll' title="@{repeating_fencingstyle_$#_mgmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{mrollFencing}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Fencing Info-->
|
||
|
||
<!-- Static Skills -->
|
||
<!-- Boating -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmBoating" style='display:none;'/>
|
||
<div class="sheet-staticBoating" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size:14px;'> Boating</label>
|
||
<select name="attr_mboating" title="@{mboating}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mBoatingMod" title="@{mBoatingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmBoatingRoll' title="@{tmBoatingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmBoating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmBoatingRoll' title="@{tgmmBoatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmBoating}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mBoatingRoll' title="@{mBoatingRoll}" value='/em @{character_name} @{notemplateboating} @{rollmBoating}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmBoatingRoll' title="@{gmmBoatingRoll}" value='/w gm @{character_name} @{notemplateboating} @{rollmBoating}!'></button>
|
||
<input type='hidden' name='attr_rollmBoating' value='[[(1d@{mboating}![Boating] + @{mBoatingMod}[Boating Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmBoating' value='{{name=@{character_name}}} {{skill_name=^{boating}}} {{skill_rank=@{mboating}}} {{skill_mod=[[@{mBoatingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mboating}! + @{magMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mboatingSpecName1" title="@{repeating_mboatingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmboatingSpecRoll' title="@{tmboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName1}}} @{rolltmboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmboatingSpecRoll' title="@{tmgmboatingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName1}}} @{rolltmboating}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mboatingSpecRoll' title="@{mboatingSpecRoll}" value='/em @{character_name} @{notemplateboating} @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmboatingSpecRoll' title="@{mgmboatingSpecRoll}" value='/w gm @{character_name} @{notemplateboating} @{rollboating}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mboatingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mboatingSpecName" title="@{repeating_mboatingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmboatingSpecRoll' title="@{tmboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName}}} @{rolltmboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmboatingSpecRoll' title="@{tmgmboatingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName}}} @{rolltmboating}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mboatingSpecRoll' title="@{mboatingSpecRoll}" value='/em @{character_name} @{notemplateboating} @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmboatingSpecRoll' title="@{mgmboatingSpecRoll}" value='/w gm @{character_name} @{notemplateboating} @{rollboating}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div> <!-- End Boating -->
|
||
|
||
<!-- Climbing (Strength) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmClimbing" style='display:none;'/>
|
||
<div class="sheet-staticClimbing" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Climbing</label>
|
||
<select name="attr_mClimbing" title="@{mClimbing}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mClimbingMod" title="@{mClimbingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmClimbingRoll' title="@{tmClimbingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmClimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmClimbingRoll' title="@{tgmmClimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmClimbing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mClimbingRoll' title="@{mClimbingRoll}" value='/em @{character_name} @{notemplateclimbing} @{rollmClimbing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmClimbingRoll' title="@{gmmClimbingRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollmClimbing}!'></button>
|
||
<input type='hidden' name='attr_rollmClimbing' value='[[(1d@{mClimbing}![Climbing] + @{mClimbingMod}[Climbing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmClimbing' value='{{name=@{character_name}}} {{skill_name=^{climbing}}} {{skill_rank=@{mClimbing}}} {{skill_mod=[[@{mClimbingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mClimbing}! + @{mClimbingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mclimbingSpecName1" title="@{repeating_mclimbingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmclimbingSpecRoll' title="@{tmclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName1}}} @{rolltmclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmclimbingSpecRoll' title="@{tmgmclimbingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName1}}} @{rolltmclimbing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mclimbingSpecRoll' title="@{mclimbingSpecRoll}" value='/em @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmclimbingSpecRoll' title="@{mgmclimbingSpecRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mclimbingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mclimbingSpecName" title="@{repeating_mclimbingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmclimbingSpecRoll' title="@{tmclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName}}} @{rolltmclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmclimbingSpecRoll' title="@{tmgmclimbingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName}}} @{rolltmclimbing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mclimbingSpecRoll' title="@{mclimbingSpecRoll}" value='/em @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmclimbingSpecRoll' title="@{mgmclimbingSpecRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Climbing -->
|
||
|
||
<!-- Driving (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmDriving" style='display:none;'/>
|
||
<div class="sheet-staticDriving" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Driving</label>
|
||
<select name="attr_mDriving" title="@{mDriving}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mDrivingMod" title="@{mDrivingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmDrivingRoll' title="@{tmDrivingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmDriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmDrivingRoll' title="@{tgmmDrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmDriving}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mDrivingRoll' title="@{mDrivingRoll}" value='/em @{character_name} @{notemplatedriving} @{rollmDriving}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmDrivingRoll' title="@{gmmDrivingRoll}" value='/w gm @{character_name} @{notemplatedriving} @{rollmDriving}!'></button>
|
||
<input type='hidden' name='attr_rollmDriving' value='[[(1d@{mDriving}![Driving] + @{mDrivingMod}[Driving Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmDriving' value='{{name=@{character_name}}} {{skill_name=^{driving}}} {{skill_rank=@{mDriving}}} {{skill_mod=[[@{mDrivingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mDriving}! + @{mDrivingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mdriveingSpecName1" title="@{repeating_mdriveingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmdriveingSpecRoll' title="@{tmdriveingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName1}}} @{rolltmdriveing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmdriveingSpecRoll' title="@{tmgmdriveingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName1}}} @{rolltmdriveing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mdriveingSpecRoll' title="@{mdriveingSpecRoll}" value='/em @{character_name} @{notemplatedriving} @{rolldriveing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmdriveingSpecRoll' title="@{mgmdriveingSpecRoll}" value='/w gm @{character_name} @{notemplatedriving} @{rolldriveing}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mdriveingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mdriveingSpecName" title="@{repeating_mdriveingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmdriveingSpecRoll' title="@{tmdriveingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName}}} @{rolltmdriveing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmdriveingSpecRoll' title="@{tmgmdriveingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName}}} @{rolltmdriveing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mdriveingSpecRoll' title="@{mdriveingSpecRoll}" value='/em @{character_name} @{notemplatedriving} @{rolldriveing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmdriveingSpecRoll' title="@{mgmdriveingSpecRoll}" value='/w gm @{character_name} @{notemplatedriving} @{rolldriveing}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Driving (Agility) -->
|
||
|
||
<!-- Faith (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmFaith" style='display:none;'/>
|
||
<div class="sheet-staticFaith" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Faith</label>
|
||
<select name="attr_mFaith" title="@{mFaith}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mFaithMod" title="@{mFaithMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmFaithRoll' title="@{tmFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltmFaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmFaithRoll' title="@{tgmmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmFaith}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mFaithRoll' title="@{mFaithRoll}" value='/em @{character_name} @{notemplatefaith} @{rollmFaith}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmFaithRoll' title="@{gmmFaithRoll}" value='/w gm @{character_name} @{notemplatefaith} @{rollmFaith}!'></button>
|
||
<input type='hidden' name='attr_rollmFaith' value='[[(1d@{mFaith}![Faith] + @{mFaithMod}[Faith Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmFaith' value='{{name=@{character_name}}} {{skill_name=^{faith}}} {{skill_rank=@{mFaith}}} {{skill_mod=[[@{mFaithMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mFaith}! + @{mFaithMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mfaithSpecName1" title="@{repeating_mfaithSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmfaithSpecRoll' title="@{tmfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName1}}} @{rolltmfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmfaithSpecRoll' title="@{tmgmfaithSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName1}}} @{rolltmfaith}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mfaithSpecRoll' title="@{mfaithSpecRoll}" value='/em @{character_name} attempts to exercise faith @{notemplateandrolls} @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmfaithSpecRoll' title="@{mgmfaithSpecRoll}" value='/w gm @{character_name} attempts to exercise faith @{notemplateandrolls} @{rollfaith}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mfaithspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mfaithSpecName" title="@{repeating_mfaithSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmfaithSpecRoll' title="@{tmfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName}}} @{rolltmfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmfaithSpecRoll' title="@{tmgmfaithSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName}}} @{rolltmfaith}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mfaithSpecRoll' title="@{mfaithSpecRoll}" value='/em @{character_name} attempts to exercise faith @{notemplateandrolls} @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmfaithSpecRoll' title="@{mgmfaithSpecRoll}" value='/w gm @{character_name} attempts to exercise faith @{notemplateandrolls} @{rollfaith}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Faith (Agility) -->
|
||
|
||
<!-- Gambling (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmGambling" style='display:none;'/>
|
||
<div class="sheet-staticGambling" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Gambling</label>
|
||
<select name="attr_mGambling" title="@{mGambling}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mGamblingMod" title="@{mGamblingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmGamblingRoll' title="@{tmGamblingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmGambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmGamblingRoll' title="@{tgmmGamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmGambling}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mGamblingRoll' title="@{mGamblingRoll}" value='/em @{character_name} @{notemplategambling} @{rollmGambling}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmGamblingRoll' title="@{gmmGamblingRoll}" value='/w gm @{character_name} @{notemplategambling} @{rollmGambling}!'></button>
|
||
<input type='hidden' name='attr_rollmGambling' value='[[(1d@{mGambling}![Gambling] + @{mGamblingMod}[Gambling Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmGambling' value='{{name=@{character_name}}} {{skill_name=^{gambling}}} {{skill_rank=@{mGambling}}} {{skill_mod=[[@{mGamblingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mGambling}! + @{mGamblingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mgamblingSpecName1" title="@{repeating_mgamblingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmgamblingSpecRoll' title="@{tmgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName1}}} @{rolltmgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgamblingSpecRoll' title="@{tmgmgamblingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName1}}} @{rolltmgambling}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mgamblingSpecRoll' title="@{mgamblingSpecRoll}" value='/em @{character_name} attempts to gambl @{notemplateandrolls} @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgamblingSpecRoll' title="@{mgmgamblingSpecRoll}" value='/w gm @{character_name} attempts to gambl @{notemplateandrolls} @{rollgambling}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mgamblingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mgamblingSpecName" title="@{repeating_mgamblingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmgamblingSpecRoll' title="@{tmgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName}}} @{rolltmgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgamblingSpecRoll' title="@{tmgmgamblingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName}}} @{rolltmgambling}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mgamblingSpecRoll' title="@{mgamblingSpecRoll}" value='/em @{character_name} attempts to gambl @{notemplateandrolls} @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgamblingSpecRoll' title="@{mgmgamblingSpecRoll}" value='/w gm @{character_name} attempts to gambl @{notemplateandrolls} @{rollgambling}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Gambling -->
|
||
|
||
<!-- Guts (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmGuts" style='display:none;'/>
|
||
<div class="sheet-staticGuts" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Guts</label>
|
||
<select name="attr_mGuts" title="@{mGuts}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mGutsMod" title="@{mGutsMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmGutsRoll' title="@{tmGutsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmGuts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmGutsRoll' title="@{tgmmGutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmGuts}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mGutsRoll' title="@{mGutsRoll}" value='/em @{character_name} @{notemplateguts} @{rollmGuts}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmGutsRoll' title="@{gmmGutsRoll}" value='/w gm @{character_name} @{notemplateguts} @{rollmGuts}!'></button>
|
||
<input type='hidden' name='attr_rollmGuts' value='[[(1d@{mGuts}![Guts] + @{mGutsMod}[Guts Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmGuts' value='{{name=@{character_name}}} {{skill_name=^{guts}}} {{skill_rank=@{mGuts}}} {{skill_mod=[[@{mGutsMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mGuts}! + @{mGutsMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mgutsSpecName1" title="@{repeating_mgutsSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmgutsSpecRoll' title="@{tmgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName1}}} @{rolltmguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgutsSpecRoll' title="@{tmgmgutsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName1}}} @{rolltmguts}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mgutsSpecRoll' title="@{mgutsSpecRoll}" value='/em @{character_name} @{notemplateguts} @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgutsSpecRoll' title="@{mgmgutsSpecRoll}" value='/w gm @{character_name} @{notemplateguts} @{rollguts}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mgutsspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mgutsSpecName" title="@{repeating_mgutsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmgutsSpecRoll' title="@{tmgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName}}} @{rolltmguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgutsSpecRoll' title="@{tmgmgutsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName}}} @{rolltmguts}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mgutsSpecRoll' title="@{mgutsSpecRoll}" value='/em @{character_name} @{notemplateguts} @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgutsSpecRoll' title="@{mgmgutsSpecRoll}" value='/w gm @{character_name} @{notemplateguts} @{rollguts}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Guts (Agility) -->
|
||
|
||
<!-- Healing (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmHealing" style='display:none;'/>
|
||
<div class="sheet-staticHealing" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Healing</label>
|
||
<select name="attr_mHealing" title="@{mHealing}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mHealingMod" title="@{mHealingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmHealingRoll' title="@{tmHealingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmHealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmHealingRoll' title="@{tgmmHealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmHealing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mHealingRoll' title="@{mHealingRoll}" value='/em @{character_name} @{notemplatehealing} @{rollmHealing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmHealingRoll' title="@{gmmHealingRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollmHealing}]!'></button>
|
||
<input type='hidden' name='attr_rollmHealing' value='[[(1d@{mHealing}![Healing] + @{mHealingMod}[Healing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmHealing' value='{{name=@{character_name}}} {{skill_name=^{healing}}} {{skill_rank=@{mHealing}}} {{skill_mod=[[@{mHealingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mHealing}! + @{mHealingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mhealingSpecName1" title="@{repeating_mhealingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmhealingSpecRoll' title="@{tmhealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName1}}} @{rolltmhealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmhealingSpecRoll' title="@{tmgmhealingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName1}}} @{rolltmhealing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mhealingSpecRoll' title="@{mhealingSpecRoll}" value='/em @{character_name} @{notemplatehealing} @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmhealingSpecRoll' title="@{mgmhealingSpecRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollhealing}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mhealingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mhealingSpecName" title="@{repeating_mhealingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmhealingSpecRoll' title="@{tmhealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName}}} @{rolltmhealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmhealingSpecRoll' title="@{tmgmhealingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName}}} @{rolltmhealing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mhealingSpecRoll' title="@{mhealingSpecRoll}" value='/em @{character_name} @{notemplatehealing} @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmhealingSpecRoll' title="@{mgmhealingSpecRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollhealing}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Healing -->
|
||
|
||
<!-- Intimidation (Spirit) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmIntimidation" style='display:none;'/>
|
||
<div class="sheet-staticIntimidation" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Intimidation</label>
|
||
<select name="attr_mIntimidation" title="@{mIntimidation}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mIntimidationMod" title="@{mIntimidationMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmIntimidationRoll' title="@{tmIntimidationRoll}" value='@{skillrt} @{defsTemplate} @{rolltmIntimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmIntimidationRoll' title="@{tgmmIntimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmIntimidation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mIntimidationRoll' title="@{mIntimidationRoll}" value='/em @{character_name} @{notemplateintimidation} @{rollmIntimidation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmIntimidationRoll' title="@{gmmIntimidationRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollmIntimidation}!'></button>
|
||
<input type='hidden' name='attr_rollmIntimidation' value='[[(1d@{mIntimidation}![Intimidation] + @{mIntimidationMod}[Intimidation Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmIntimidation' value='{{name=@{character_name}}} {{skill_name=^{intimidation}}} {{skill_rank=@{mIntimidation}}} {{skill_mod=[[@{mIntimidationMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mIntimidation}! + @{mIntimidationMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mintimidateSpecName1" title="@{repeating_mintimidateSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmintimidateSpecRoll' title="@{tmintimidateSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName1}}} @{rolltmintimidate}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmintimidateSpecRoll' title="@{tmgmintimidateSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName1}}} @{rolltmintimidate}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mintimidateSpecRoll' title="@{mintimidateSpecRoll}" value='/em @{character_name} @{notemplateintimidation} @{rollintimidate}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmintimidateSpecRoll' title="@{mgmintimidateSpecRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollintimidate}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mintimidatespec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mintimidateSpecName" title="@{repeating_mintimidateSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmintimidateSpecRoll' title="@{tmintimidateSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName}}} @{rolltmintimidate}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmintimidateSpecRoll' title="@{tmgmintimidateSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName}}} @{rolltmintimidate}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mintimidateSpecRoll' title="@{mintimidateSpecRoll}" value='/em @{character_name} @{notemplateintimidation} @{rollintimidate}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmintimidateSpecRoll' title="@{mgmintimidateSpecRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollintimidate}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Intimidation -->
|
||
|
||
<!-- Investigation (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmInvestigation" style='display:none;'/>
|
||
<div class="sheet-staticInvestigation" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Investigation</label>
|
||
<select name="attr_mInvestigation" title="@{mInvestigation}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mInvestigationMod" title="@{mInvestigationMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmInvestigationRoll' title="@{tmInvestigationRoll}" value='@{skillrt} @{defsTemplate} @{rolltmInvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmInvestigationRoll' title="@{tgmmInvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmInvestigation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mInvestigationRoll' title="@{mInvestigationRoll}" value='/em @{character_name} @{notemplateinvestigation} @{rollmInvestigation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmInvestigationRoll' title="@{gmmInvestigationRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollmInvestigation}!'></button>
|
||
<input type='hidden' name='attr_rollmInvestigation' value='[[(1d@{mInvestigation}![Investigation] + @{mInvestigationMod}[Investigation Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmInvestigation' value='{{name=@{character_name}}} {{skill_name=^{investigation}}} {{skill_rank=@{mInvestigation}}} {{skill_mod=[[@{mInvestigationMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mInvestigation}! + @{mInvestigationMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_minvestigationSpecName1" title="@{repeating_minvestigationSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tminvestigationSpecRoll' title="@{tminvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName1}}} @{rolltminvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgminvestigationSpecRoll' title="@{tmgminvestigationSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName1}}} @{rolltminvestigation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_minvestigationSpecRoll' title="@{minvestigationSpecRoll}" value='/em @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgminvestigationSpecRoll' title="@{mgminvestigationSpecRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_minvestigationspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_minvestigationSpecName" title="@{repeating_minvestigationSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tminvestigationSpecRoll' title="@{tminvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName}}} @{rolltminvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgminvestigationSpecRoll' title="@{tmgminvestigationSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName}}} @{rolltminvestigation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_minvestigationSpecRoll' title="@{minvestigationSpecRoll}" value='/em @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgminvestigationSpecRoll' title="@{mgminvestigationSpecRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Investigation -->
|
||
|
||
<!-- Lockpicking (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmLockpicking" style='display:none;'/>
|
||
<div class="sheet-staticLockpicking" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Lockpicking</label>
|
||
<select name="attr_mLockpicking" title="@{mLockpicking}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mLockpickingMod" title="@{mLockpickingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmLockpickingRoll' title="@{tmLockpickingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmLockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmLockpickingRoll' title="@{tgmmLockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmLockpicking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mLockpickingRoll' title="@{mLockpickingRoll}" value='/em @{character_name} @{notemplatelockpicking} @{rollmLockpicking}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmLockpickingRoll' title="@{gmmLockpickingRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rollmLockpicking}!'></button>
|
||
<input type='hidden' name='attr_rollmLockpicking' value='[[(1d@{mLockpicking}![Lockpicking] + @{mLockpickingMod}[Lockpicking Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmLockpicking' value='{{name=@{character_name}}} {{skill_name=^{lockpicking}}} {{skill_rank=@{mLockpicking}}} {{skill_mod=[[@{mLockpickingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mLockpicking}! + @{mLockpickingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mlockpickingSpecName1" title="@{repeating_mlockpickingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmlockpickingSpecRoll' title="@{tmlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName1}}} @{rolltmlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmlockpickingSpecRoll' title="@{tmgmlockpickingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName1}}} @{rolltmlockpicking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mlockpickingSpecRoll' title="@{mlockpickingSpecRoll}" value='/em @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmlockpickingSpecRoll' title="@{mgmlockpickingSpecRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mlockpickingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mlockpickingSpecName" title="@{repeating_mlockpickingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmlockpickingSpecRoll' title="@{tmlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName}}} @{rolltmlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmlockpickingSpecRoll' title="@{tmgmlockpickingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName}}} @{rolltmlockpicking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mlockpickingSpecRoll' title="@{mlockpickingSpecRoll}" value='/em @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmlockpickingSpecRoll' title="@{mgmlockpickingSpecRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Lockpicking (Agility) -->
|
||
|
||
<!-- Notice (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmNotice" style='display:none;'/>
|
||
<div class="sheet-staticNotice" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Notice</label>
|
||
<select name="attr_mNotice" title="@{mNotice}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mNoticeMod" title="@{mNoticeMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmNoticeRoll' title="@{tmNoticeRoll}" value='@{skillrt} @{defsTemplate} @{rolltmNotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmNoticeRoll' title="@{tgmmNoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmNotice}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mNoticeRoll' title="@{mNoticeRoll}" value='/em @{character_name} @{notemplatenotice} @{rollmNotice}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmNoticeRoll' title="@{gmmNoticeRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollmNotice}!'></button>
|
||
<input type='hidden' name='attr_rollmNotice' value='[[(1d@{mNotice}![Notice] + @{mNoticeMod}[Notice Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmNotice' value='{{name=@{character_name}}} {{skill_name=^{notice}}} {{skill_rank=@{mNotice}}} {{skill_mod=[[@{mNoticeMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mNotice}! + @{mNoticeMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mnoticeSpecName1" title="@{repeating_mnoticeSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmnoticeSpecRoll' title="@{tmnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName1}}} @{rolltmnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmnoticeSpecRoll' title="@{tmgmnoticeSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName1}}} @{rolltmnotice}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mnoticeSpecRoll' title="@{mnoticeSpecRoll}" value='/em @{character_name} @{notemplatenotice} @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmnoticeSpecRoll' title="@{mgmnoticeSpecRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollnotice}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mnoticespec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mnoticeSpecName" title="@{repeating_mnoticeSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmnoticeSpecRoll' title="@{tmnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName}}} @{rolltmnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmnoticeSpecRoll' title="@{tmgmnoticeSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName}}} @{rolltmnotice}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mnoticeSpecRoll' title="@{mnoticeSpecRoll}" value='/em @{character_name} @{notemplatenotice} @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmnoticeSpecRoll' title="@{mgmnoticeSpecRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollnotice}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Notice -->
|
||
|
||
<!-- Persuasion (Spirit) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPersuasion" style='display:none;'/>
|
||
<div class="sheet-staticPersuasion" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Persuasion</label>
|
||
<select name="attr_mPersuasion" title="@{mPersuasion}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mPersuasionMod" title="@{mPersuasionMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmPersuasionRoll' title="@{tmPersuasionRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPersuasionRoll' title="@{tgmmPersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPersuasion}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mPersuasionRoll' title="@{mPersuasionRoll}" value='/em @{character_name} @{notemplatepersuasion} @{rollmPersuasion}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPersuasionRoll' title="@{gmmPersuasionRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollmPersuasion}!'></button>
|
||
<input type='hidden' name='attr_rollmPersuasion' value='[[(1d@{mPersuasion}![Persuasion] + @{mPersuasionMod}[Persuasion Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmPersuasion' value='{{name=@{character_name}}} {{skill_name=^{persuasion}}} {{skill_rank=@{mPersuasion}}} {{skill_mod=[[@{mPersuasionMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPersuasion}! + @{mPersuasionMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mpersuasionSpecName1" title="@{repeating_mpersuasionSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmpersuasionSpecRoll' title="@{tmpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName1}}} @{rolltmpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpersuasionSpecRoll' title="@{tmgmpersuasionSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName1}}} @{rolltmpersuasion}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mpersuasionSpecRoll' title="@{mpersuasionSpecRoll}" value='/em @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpersuasionSpecRoll' title="@{mgmpersuasionSpecRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mpersuasionspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mpersuasionSpecName" title="@{repeating_mpersuasionSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmpersuasionSpecRoll' title="@{tmpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName}}} @{rolltmpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpersuasionSpecRoll' title="@{tmgmpersuasionSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName}}} @{rolltmpersuasion}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mpersuasionSpecRoll' title="@{mpersuasionSpecRoll}" value='/em @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpersuasionSpecRoll' title="@{mgmpersuasionSpecRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Persuasion -->
|
||
|
||
<!-- Piloting (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPiloting" style='display:none;'/>
|
||
<div class="sheet-staticPiloting" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Piloting</label>
|
||
<select name="attr_mPiloting" title="@{mPiloting}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mPilotingMod" title="@{mPilotingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmPilotingRoll' title="@{tmPilotingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPilotingRoll' title="@{tgmmPilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPiloting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mPilotingRoll' title="@{mPilotingRoll}" value='/em @{character_name} @{notemplatepiloting} @{rollmPiloting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPilotingRoll' title="@{gmmPilotingRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollmPiloting}!'></button>
|
||
<input type='hidden' name='attr_rollmPiloting' value='[[(1d@{mPiloting}![Piloting] + @{mPilotingMod}[Piloting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmPiloting' value='{{name=@{character_name}}} {{skill_name=^{piloting}}} {{skill_rank=@{mPiloting}}} {{skill_mod=[[@{mPilotingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPiloting}! + @{mPilotingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mpilotingSpecName1" title="@{repeating_mpilotingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmpilotingSpecRoll' title="@{tmpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName1}}} @{rolltmpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpilotingSpecRoll' title="@{tmgmpilotingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName1}}} @{rolltmpiloting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mpilotingSpecRoll' title="@{mpilotingSpecRoll}" value='/em @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpilotingSpecRoll' title="@{mgmpilotingSpecRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mpilotingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mpilotingSpecName" title="@{repeating_mpilotingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmpilotingSpecRoll' title="@{tmpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName}}} @{rolltmpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpilotingSpecRoll' title="@{tmgmpilotingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName}}} @{rolltmpiloting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mpilotingSpecRoll' title="@{mpilotingSpecRoll}" value='/em @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpilotingSpecRoll' title="@{mgmpilotingSpecRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Piloting (Agility) -->
|
||
|
||
<!-- Psionics (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPsionics" style='display:none;'/>
|
||
<div class="sheet-staticPsionics" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Psionics</label>
|
||
<select name="attr_mPsionics" title="@{mPsionics}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mPsionicsMod" title="@{mPsionicsMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmPsionicsRoll' title="@{tmPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPsionicsRoll' title="@{tgmmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPsionics}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mPsionicsRoll' title="@{mPsionicsRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollmPsionics}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPsionicsRoll' title="@{gmmPsionicsRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollmPsionics}!'></button>
|
||
<input type='hidden' name='attr_rollmPsionics' value='[[(1d@{mPsionics}![Psionics] + @{mPsionicsMod}[Psionics Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmPsionics' value='{{name=@{character_name}}} {{skill_name=^{psionics}}} {{skill_rank=@{mPsionics}}} {{skill_mod=[[@{mPsionicsMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPsionics}! + @{mPsionicsMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mpsionicsSpecName1" title="@{repeating_mpsionicsSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmpsionicsSpecRoll' title="@{tmpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName1}}} @{rolltmpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpsionicsSpecRoll' title="@{tmgmpsionicsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName1}}} @{rolltmpsionics}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mpsionicsSpecRoll' title="@{mpsionicsSpecRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpsionicsSpecRoll' title="@{mgmpsionicsSpecRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mpsionicsspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mpsionicsSpecName" title="@{repeating_mpsionicsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmpsionicsSpecRoll' title="@{tmpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName}}} @{rolltmpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpsionicsSpecRoll' title="@{tmgmpsionicsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName}}} @{rolltmpsionics}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mpsionicsSpecRoll' title="@{mpsionicsSpecRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpsionicsSpecRoll' title="@{mgmpsionicsSpecRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Psionics (Agility) -->
|
||
|
||
<!-- Repair (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRepair" style='display:none;'/>
|
||
<div class="sheet-staticRepair" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px'> Repair</label>
|
||
<select name="attr_mRepair" title="@{mRepair}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mRepairMod" title="@{mRepairMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmRepairRoll' title="@{tmRepairRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRepairRoll' title="@{tgmmRepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRepair}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mRepairRoll' title="@{mRepairRoll}" value='/em @{character_name} @{notemplaterepair} @{rollmRepair}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRepairRoll' title="@{gmmRepairRoll}" value='/w gm @{character_name} @{notemplaterepair} @{rollmRepair}!'></button>
|
||
<input type='hidden' name='attr_rollmRepair' value='[[(1d@{mRepair}![Repair] + @{mRepairMod}[Repair Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmRepair' value='{{name=@{character_name}}} {{skill_name=^{repair}}} {{skill_rank=@{mRepair}}} {{skill_mod=[[@{mRepairMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRepair}! + @{mRepairMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mrepairSpecName1" title="@{repeating_mrepairSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmrepairSpecRoll' title="@{tmrepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName1}}} @{rolltmrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmrepairSpecRoll' title="@{tmgmrepairSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName1}}} @{rolltmrepair}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mrepairSpecRoll' title="@{mrepairSpecRoll}" value='/em @{character_name} attempts to repair something @{notemplateandrolls} @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmrepairSpecRoll' title="@{mgmrepairSpecRoll}" value='/w gm @{character_name} attempts to repair something @{notemplateandrolls} @{rollrepair}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mrepairspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mrepairSpecName" title="@{repeating_mrepairSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmrepairSpecRoll' title="@{tmrepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName}}} @{rolltmrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmrepairSpecRoll' title="@{tmgmrepairSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName}}} @{rolltmrepair}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mrepairSpecRoll' title="@{mrepairSpecRoll}" value='/em @{character_name} attempts to repair something @{notemplateandrolls} @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmrepairSpecRoll' title="@{mgmrepairSpecRoll}" value='/w gm @{character_name} attempts to repair something @{notemplateandrolls} @{rollrepair}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Repair -->
|
||
|
||
<!-- Riding (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRiding" style='display:none;'/>
|
||
<div class="sheet-staticRiding" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Riding</label>
|
||
<select name="attr_mRiding" title="@{mRiding}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mRidingMod" title="@{mRidingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmRidingRoll' title="@{tmRidingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRiding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRidingRoll' title="@{tgmmRidingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRiding}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mRidingRoll' title="@{mRidingRoll}" value='/em @{character_name} @{notemplateriding} @{rollmRiding}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRidingRoll' title="@{gmmRidingRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollmRiding}!'></button>
|
||
<input type='hidden' name='attr_rollmRiding' value='[[(1d@{mRiding}![Riding] + @{mRidingMod}[Riding Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmRiding' value='{{name=@{character_name}}} {{skill_name=^{riding}}} {{skill_rank=@{mRiding}}} {{skill_mod=[[@{mRidingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRiding}! + @{mRidingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mridingSpecName1" title="@{repeating_mridingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmridingSpecRoll' title="@{tmridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName1}}} @{rolltmriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmridingSpecRoll' title="@{tmgmridingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName1}}} @{rolltmriding}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mridingSpecRoll' title="@{mridingSpecRoll}" value='/em @{character_name} @{notemplateriding} @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmridingSpecRoll' title="@{mgmridingSpecRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollriding}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mridingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mridingSpecName" title="@{repeating_mridingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmridingSpecRoll' title="@{tmridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName}}} @{rolltmriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmridingSpecRoll' title="@{tmgmridingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName}}} @{rolltmriding}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mridingSpecRoll' title="@{mridingSpecRoll}" value='/em @{character_name} @{notemplateriding} @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmridingSpecRoll' title="@{mgmridingSpecRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollriding}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Riding (Agility) -->
|
||
|
||
<!-- Ritual (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRitual" style='display:none;'/>
|
||
<div class="sheet-staticRitual" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Ritual</label>
|
||
<select name="attr_mRitual" title="@{mRitual}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mRitualMod" title="@{mRitualMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmRitualRoll' title="@{tmRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRitualRoll' title="@{tgmmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRitual}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mRitualRoll' title="@{mRitualRoll}" value='/em @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollmRitual}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRitualRoll' title="@{gmmRitualRoll}" value='/w gm @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollmRitual}!'></button>
|
||
<input type='hidden' name='attr_rollmRitual' value='[[(1d@{mRitual}![Ritual] + @{mRitualMod}[Ritual Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmRitual' value='{{name=@{character_name}}} {{skill_name=^{ritual}}} {{skill_rank=@{mRitual}}} {{skill_mod=[[@{mRitualMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRitual}! + @{mRitualMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mritualSpecName1" title="@{repeating_mritualSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmritualSpecRoll' title="@{tmritualSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName1}}} @{rolltmritual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmritualSpecRoll' title="@{tmgmritualSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName1}}} @{rolltmritual}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mritualSpecRoll' title="@{mritualSpecRoll}" value='/em @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollritual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmritualSpecRoll' title="@{mgmritualSpecRoll}" value='/w gm @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollritual}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mritualspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mritualSpecName" title="@{repeating_mritualSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmritualSpecRoll' title="@{tmritualSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName}}} @{rolltmritual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmritualSpecRoll' title="@{tmgmritualSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName}}} @{rolltmritual}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mritualSpecRoll' title="@{mritualSpecRoll}" value='/em @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollritual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmritualSpecRoll' title="@{mgmritualSpecRoll}" value='/w gm @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollritual}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Ritual (Agility) -->
|
||
|
||
<!-- Shooting (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmShooting" style='display:none;'/>
|
||
<div class="sheet-staticShooting" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Shooting</label>
|
||
<select name="attr_mShooting" title="@{mShooting}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mShootingMod" title="@{mShootingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmShootingRoll' title="@{tmShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmShooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmShootingRoll' title="@{tgmmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmShooting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mShootingRoll' title="@{mShootingRoll}" value='/em @{character_name} @{notemplateshooting} @{rollmShooting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmShootingRoll' title="@{gmmShootingRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollmShooting}!'></button>
|
||
<input type='hidden' name='attr_rollmShooting' value='[[(1d@{mShooting}![Shooting] + @{mShootingMod}[Shooting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmShooting' value='{{name=@{character_name}}} {{skill_name=^{shooting}}} {{skill_rank=@{mShooting}}} {{skill_mod=[[@{mShootingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mShooting}! + @{mShootingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mshootingSpecName1" title="@{repeating_mshootingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmshootingSpecRoll' title="@{tmshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName1}}} @{rolltmshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmshootingSpecRoll' title="@{tmgmshootingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName1}}} @{rolltmshooting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mshootingSpecRoll' title="@{mshootingSpecRoll}" value='/em @{character_name} @{notemplateshooting} @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmshootingSpecRoll' title="@{mgmshootingSpecRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollshooting}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mshootingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mshootingSpecName" title="@{repeating_mshootingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmshootingSpecRoll' title="@{tmshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName}}} @{rolltmshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmshootingSpecRoll' title="@{tmgmshootingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName}}} @{rolltmshooting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mshootingSpecRoll' title="@{mshootingSpecRoll}" value='/em @{character_name} @{notemplateshooting} @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmshootingSpecRoll' title="@{mgmshootingSpecRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollshooting}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Shooting (Agility) -->
|
||
|
||
<!-- Spellcasting (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSpellcasting" style='display:none;'/>
|
||
<div class="sheet-staticSpellcasting" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Spellcasting</label>
|
||
<select name="attr_mSpellcasting" title="@{mSpellcasting}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mSpellcastingMod" title="@{mSpellcastingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmSpellcastingRoll' title="@{tmSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSpellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSpellcastingRoll' title="@{tgmmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSpellcasting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mSpellcastingRoll' title="@{mSpellcastingRoll}" value='/em @{character_name} @{notemplatespellcasting} @{rollmSpellcasting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpellcastingRoll' title="@{gmmSpellcastingRoll}" value='/w gm @{character_name} @{notemplatespellcasting} @{rollmSpellcasting}!'></button>
|
||
<input type='hidden' name='attr_rollmSpellcasting' value='[[(1d@{mSpellcasting}![Spellcasting] + @{mSpellcastingMod}[Spellcasting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmSpellcasting' value='{{name=@{character_name}}} {{skill_name=^{spellcasting}}} {{skill_rank=@{mSpellcasting}}} {{skill_mod=[[@{mSpellcastingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSpellcasting}! + @{mSpellcastingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mspellcastingSpecName1" title="@{repeating_mspellcastingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmspellcastingSpecRoll' title="@{tmspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName1}}} @{rolltmspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmspellcastingSpecRoll' title="@{tmgmspellcastingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName1}}} @{rolltmspellcasting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mspellcastingSpecRoll' title="@{mspellcastingSpecRoll}" value='/em @{character_name} attempts to spellcast @{notemplateandrolls} @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmspellcastingSpecRoll' title="@{mgmspellcastingSpecRoll}" value='/w gm @{character_name} attempts to spellcast @{notemplateandrolls} @{rollspellcasting}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mspellcastingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mspellcastingSpecName" title="@{repeating_mspellcastingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmspellcastingSpecRoll' title="@{tmspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName}}} @{rolltmspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmspellcastingSpecRoll' title="@{tmgmspellcastingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName}}} @{rolltmspellcasting}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mspellcastingSpecRoll' title="@{mspellcastingSpecRoll}" value='/em @{character_name} attempts to spellcast @{notemplateandrolls} @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmspellcastingSpecRoll' title="@{mgmspellcastingSpecRoll}" value='/w gm @{character_name} attempts to spellcast @{notemplateandrolls} @{rollspellcasting}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Spellcasting (Agility) -->
|
||
|
||
<!-- Stealth (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmStealth" style='display:none;'/>
|
||
<div class="sheet-staticStealth" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px'> Stealth</label>
|
||
<select name="attr_mStealth" title="@{mStealth}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mStealthMod" title="@{mStealthMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmStealthRoll' title="@{tmStealthRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmStealthRoll' title="@{tgmmStealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStealth}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mStealthRoll' title="@{mStealthRoll}" value='/em @{character_name} @{notemplatestealth} @{rollmStealth}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStealth' title="@{gmmStealthRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollmStealth}!'></button>
|
||
<input type='hidden' name='attr_rollmStealth' value='[[(1d@{mStealth}![Stealth] + @{mStealthMod}[Stealth Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmStealth' value='{{name=@{character_name}}} {{skill_name=^{stealth}}} {{skill_rank=@{mStealth}}} {{skill_mod=[[@{mStealthMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mStealth}! + @{mStealthMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mstealthSpecName1" title="@{repeating_mstealthSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmstealthSpecRoll' title="@{tmstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName1}}} @{rolltmstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstealthSpecRoll' title="@{tmgmstealthSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName1}}} @{rolltmstealth}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mstealthSpecRoll' title="@{mstealthSpecRoll}" value='/em @{character_name} @{notemplatestealth} @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstealthSpecRoll' title="@{mgmstealthSpecRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollstealth}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mstealthspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mstealthSpecName" title="@{repeating_mstealthSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmstealthSpecRoll' title="@{tmstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName}}} @{rolltmstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstealthSpecRoll' title="@{tmgmstealthSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName}}} @{rolltmstealth}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mstealthSpecRoll' title="@{mstealthSpecRoll}" value='/em @{character_name} @{notemplatestealth} @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstealthSpecRoll' title="@{mgmstealthSpecRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollstealth}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Stealth (Agility) -->
|
||
|
||
<!-- Streetwise (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmStreetwise" style='display:none;'/>
|
||
<div class="sheet-staticStreetwise" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px'> Streetwise</label>
|
||
<select name="attr_mStreetwise" title="@{mStreetwise}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mStreetwiseMod" title="@{mStreetwiseMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmStreetwiseRoll' title="@{tmStreetwiseRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmStreetwiseRoll' title="@{tgmmStreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStreetwise}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mStreetwiseRoll' title="@{mStreetwiseRoll}" value='/em @{character_name} @{notemplatestreetwise} @{rollmStreetwise}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStreetwiseRoll' title="@{gmmStreetwiseRoll}" value='/w gm @{character_name} @{notemplatestreetwise} @{rollmStreetwise}!'></button>
|
||
<input type='hidden' name='attr_rollmStreetwise' value='[[(1d@{mStreetwise}![Streetwise] + @{mStreetwiseMod}[Streetwise Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmStreetwise' value='{{name=@{character_name}}} {{skill_name=^{streetwise}}} {{skill_rank=@{mStreetwise}}} {{skill_mod=[[@{mStreetwiseMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mStreetwise}! + @{mStreetwiseMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mstreetwiseSpecName1" title="@{repeating_mstreetwiseSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmstreetwiseSpecRoll' title="@{tmstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName1}}} @{rolltmstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstreetwiseSpecRoll' title="@{tmgmstreetwiseSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName1}}} @{rolltmstreetwise}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mstreetwiseSpecRoll' title="@{mstreetwiseSpecRoll}" value='/em @{character_name} attempts to use streetwise @{notemplateandrolls} @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstreetwiseSpecRoll' title="@{mgmstreetwiseSpecRoll}" value='/w gm @{character_name} attempts to use streetwise @{notemplateandrolls} @{rollstreetwise}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mstreetwisespec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mstreetwiseSpecName" title="@{repeating_mstreetwiseSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmstreetwiseSpecRoll' title="@{tmstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName}}} @{rolltmstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstreetwiseSpecRoll' title="@{tmgmstreetwiseSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName}}} @{rolltmstreetwise}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mstreetwiseSpecRoll' title="@{mstreetwiseSpecRoll}" value='/em @{character_name} attempts to use streetwise @{notemplateandrolls} @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstreetwiseSpecRoll' title="@{mgmstreetwiseSpecRoll}" value='/w gm @{character_name} attempts to use streetwise @{notemplateandrolls} @{rollstreetwise}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Streetwise -->
|
||
|
||
<!-- Survival (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSurvival" style='display:none;'/>
|
||
<div class="sheet-staticSurvival" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Survival</label>
|
||
<select name="attr_mSurvival" title="@{mSurvival}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mSurvivalMod" title="@{mSurvivalMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmSurvivalRoll' title="@{tmSurvivalRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSurvivalRoll' title="@{tgmmSurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSurvival}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mSurvivalRoll' title="@{mSurvivalRoll}" value='/em @{character_name} @{notemplatesurvival} @{rollmSurvival}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSurvivalRoll' title="@{gmmSurvivalRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollmSurvival}!'></button>
|
||
<input type='hidden' name='attr_rollmSurvival' value='[[(1d@{mSurvival}![Survival] + @{mSurvivalMod}[Survival Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmSurvival' value='{{name=@{character_name}}} {{skill_name=^{survival}}} {{skill_rank=@{mSurvival}}} {{skill_mod=[[@{mSurvivalMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSurvival}! + @{mSurvivalMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_msurvivalSpecName1" title="@{repeating_msurvivalSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmsurvivalSpecRoll' title="@{tmsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName1}}} @{rolltmsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmsurvivalSpecRoll' title="@{tmgmsurvivalSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName1}}} @{rolltmsurvival}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_msurvivalSpecRoll' title="@{msurvivalSpecRoll}" value='/em @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmsurvivalSpecRoll' title="@{mgmsurvivalSpecRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_msurvivalspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_msurvivalSpecName" title="@{repeating_msurvivalSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmsurvivalSpecRoll' title="@{tmsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName}}} @{rolltmsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmsurvivalSpecRoll' title="@{tmgmsurvivalSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName}}} @{rolltmsurvival}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_msurvivalSpecRoll' title="@{msurvivalSpecRoll}" value='/em @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmsurvivalSpecRoll' title="@{mgmsurvivalSpecRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Survival -->
|
||
|
||
<!-- Swimming (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSwimming" style='display:none;'/>
|
||
<div class="sheet-staticSwimming" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Swimming</label>
|
||
<select name="attr_mSwimming" title="@{mSwimming}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mSwimmingMod" title="@{mSwimmingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmSwimmingRoll' title="@{tmSwimmingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSwimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSwimmingRoll' title="@{tgmmSwimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSwimming}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mSwimmingRoll' title="@{mSwimmingRoll}" value='/em @{character_name} @{notemplateswimming} @{rollmSwimming}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSwimmingRoll' title="@{gmmSwimmingRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollmSwimming}!'></button>
|
||
<input type='hidden' name='attr_rollmSwimming' value='[[(1d@{mSwimming}![Swimming] + @{mSwimmingMod}[Swimming Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmSwimming' value='{{name=@{character_name}}} {{skill_name=^{swimming}}} {{skill_rank=@{mSwimming}}} {{skill_mod=[[@{mSwimmingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSwimming}! + @{mSwimmingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mswimmingSpecName1" title="@{repeating_mswimmingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmswimmingSpecRoll' title="@{tmswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName1}}} @{rolltmswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmswimmingSpecRoll' title="@{tmgmswimmingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName1}}} @{rolltmswimming}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mswimmingSpecRoll' title="@{mswimmingSpecRoll}" value='/em @{character_name} @{notemplateswimming} @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmswimmingSpecRoll' title="@{mgmswimmingSpecRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollswimming}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mswimmingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mswimmingSpecName" title="@{repeating_mswimmingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmswimmingSpecRoll' title="@{tmswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName}}} @{rolltmswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmswimmingSpecRoll' title="@{tmgmswimmingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName}}} @{rolltmswimming}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mswimmingSpecRoll' title="@{mswimmingSpecRoll}" value='/em @{character_name} @{notemplateswimming} @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmswimmingSpecRoll' title="@{mgmswimmingSpecRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollswimming}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Swimming (Agility) -->
|
||
|
||
<!-- Taunt (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmTaunt" style='display:none;'/>
|
||
<div class="sheet-staticTaunt" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Taunt</label>
|
||
<select name="attr_mTaunt" title="@{mTaunt}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mTauntMod" title="@{mTauntMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmTauntRoll' title="@{tmTauntRoll}" value='@{skillrt} @{defsTemplate} @{rolltmTaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmTauntRoll' title="@{tgmmTauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmTaunt}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mTauntRoll' title="@{mTauntRoll}" value='/em @{character_name} @{notemplatetaunt} @{rollmTaunt}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmTauntRoll' title="@{gmmTauntRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rollmTaunt}!'></button>
|
||
<input type='hidden' name='attr_rollmTaunt' value='[[(1d@{mTaunt}![Taunt] + @{mTauntMod}[Taunt Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmTaunt' value='{{name=@{character_name}}} {{skill_name=^{taunt}}} {{skill_rank=@{mTaunt}}} {{skill_mod=[[@{mTauntMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mTaunt}! + @{mTauntMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mtauntSpecName1" title="@{repeating_mtauntSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmtauntSpecRoll' title="@{tmtauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName1}}} @{rolltmtaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtauntSpecRoll' title="@{tmgmtauntSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName1}}} @{rolltmtaunt}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mtauntSpecRoll' title="@{mtauntSpecRoll}" value='/em @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtauntSpecRoll' title="@{mgmtauntSpecRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mtauntspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mtauntSpecName" title="@{repeating_mtauntSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmtauntSpecRoll' title="@{tmtauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName}}} @{rolltmtaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtauntSpecRoll' title="@{tmgmtauntSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName}}} @{rolltmtaunt}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mtauntSpecRoll' title="@{mtauntSpecRoll}" value='/em @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtauntSpecRoll' title="@{mgmtauntSpecRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Taunt -->
|
||
|
||
<!-- Throwing (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmThrowing" style='display:none;'/>
|
||
<div class="sheet-staticThrowing" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Throwing</label>
|
||
<select name="attr_mThrowing" title="@{mThrowing}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mThrowingMod" title="@{mThrowingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmThrowingRoll' title="@{tmThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmThrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmThrowingRoll' title="@{tgmmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmThrowing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mThrowingRoll' title="@{mThrowingRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollmThrowing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmThrowingRoll' title="@{gmmThrowingRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollmThrowing}!'></button>
|
||
<input type='hidden' name='attr_rollmThrowing' value='[[(1d@{mThrowing}![Throwing] + @{mThrowingMod}[Throwing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmThrowing' value='{{name=@{character_name}}} {{skill_name=^{throwing}}} {{skill_rank=@{mThrowing}}} {{skill_mod=[[@{mThrowingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mThrowing}! + @{mThrowingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mthrowingSpecName1" title="@{repeating_mthrowingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmthrowingSpecRoll' title="@{tmthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName1}}} @{rolltmthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmthrowingSpecRoll' title="@{tmgmthrowingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName1}}} @{rolltmthrowing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mthrowingSpecRoll' title="@{mthrowingSpecRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmthrowingSpecRoll' title="@{mgmthrowingSpecRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollthrowing}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mthrowingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mthrowingSpecName" title="@{repeating_mthrowingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmthrowingSpecRoll' title="@{tmthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName}}} @{rolltmthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmthrowingSpecRoll' title="@{tmgmthrowingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName}}} @{rolltmthrowing}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mthrowingSpecRoll' title="@{mthrowingSpecRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmthrowingSpecRoll' title="@{mgmthrowingSpecRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollthrowing}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Throwing (Agility) -->
|
||
|
||
<!-- Tracking (Smarts) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmTracking" style='display:none;'/>
|
||
<div class="sheet-staticTracking" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> Tracking</label>
|
||
<select name="attr_mTracking" title="@{mTracking}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mTrackingMod" title="@{mTrackingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmTrackingRoll' title="@{tmTrackingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmTracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmTrackingRoll' title="@{tgmmTrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmTracking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mTrackingRoll' title="@{mTrackingRoll}" value='/em @{character_name} @{notemplatetracking} @{rollmTracking}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmTrackingRoll' title="@{gmmTrackingRoll}" value='/w gm @{character_name} @{notemplatetracking} @{rollmTracking}!'></button>
|
||
<input type='hidden' name='attr_rollmTracking' value='[[(1d@{mTracking}![Tracking] + @{mTrackingMod}[Tracking Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmTracking' value='{{name=@{character_name}}} {{skill_name=^{tracking}}} {{skill_rank=@{mTracking}}} {{skill_mod=[[@{mTrackingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mTracking}! + @{mTrackingMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mtrackingSpecName1" title="@{repeating_mtrackingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmtrackingSpecRoll' title="@{tmtrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName1}}} @{rolltmtracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtrackingSpecRoll' title="@{tmgmtrackingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName1}}} @{rolltmtracking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mtrackingSpecRoll' title="@{mtrackingSpecRoll}" value='/em @{character_name} @{notemplatetracking} @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtrackingSpecRoll' title="@{mgmtrackingSpecRoll}" value='/w gm @{character_name} @{notemplatetracking} @{rolltracking}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mtrackingspec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mtrackingSpecName" title="@{repeating_mtrackingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmtrackingSpecRoll' title="@{tmtrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName}}} @{rolltmtracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtrackingSpecRoll' title="@{tmgmtrackingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName}}} @{rolltmtracking}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mtrackingSpecRoll' title="@{mtrackingSpecRoll}" value='/em @{character_name} @{notemplatetracking} @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtrackingSpecRoll' title="@{mgmtrackingSpecRoll}" value='/w gm @{character_name} @{notemplatetracking} @{rolltracking}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End Tracking -->
|
||
|
||
<!-- WeirdScience (Agility) -->
|
||
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmWeirdScience" style='display:none;'/>
|
||
<div class="sheet-staticWeirdScience" style='width:324px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<label style='width:90px; font-size: 14px;'> WeirdScience</label>
|
||
<select name="attr_mWeirdScience" title="@{mWeirdScience}" class="dtype" value="4">
|
||
<option value="4" selected>d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mWeirdScienceMod" title="@{mWeirdScienceMod}" class="sheet-modifier" value="0" style='width:35px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmWeirdScienceRoll' title="@{tmWeirdScienceRoll}" value='@{skillrt} @{defsTemplate} @{rolltmWeirdScience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmWeirdScienceRoll' title="@{tgmmWeirdScienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmWeirdScience}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mWeirdScienceRoll' title="@{mWeirdScienceRoll}" value='/em @{character_name} @{notemplateweirdscience} @{rollmWeirdScience}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmWeirdScienceRoll' title="@{gmmWeirdScienceRoll}" value='/w gm @{character_name} @{notemplateweirdscience} @{rollmWeirdScience}!'></button>
|
||
<input type='hidden' name='attr_rollmWeirdScience' value='[[(1d@{mWeirdScience}![WeirdScience] + @{mWeirdScienceMod}[WeirdScience Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmWeirdScience' value='{{name=@{character_name}}} {{skill_name=^{weird-science}}} {{skill_rank=@{mWeirdScience}}} {{skill_mod=[[@{mWeirdScienceMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mWeirdScience}! + @{mWeirdScienceMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
<!--Specializations-->
|
||
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
|
||
<div class="sheet-SkillSpec">
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mweirdscienceSpecName1" title="@{repeating_mweirdscienceSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmweirdscienceSpecRoll' title="@{tmweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName1}}} @{rolltmweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmweirdscienceSpecRoll' title="@{tmgmweirdscienceSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName1}}} @{rolltmweirdscience}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mweirdscienceSpecRoll' title="@{mweirdscienceSpecRoll}" value='/em @{character_name} attempts to use weird science @{notemplateandrolls} @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmweirdscienceSpecRoll' title="@{mgmweirdscienceSpecRoll}" value='/w gm @{character_name} attempts to use weird science @{notemplateandrolls} @{rollweirdscience}!'></button>
|
||
</div>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
|
||
<fieldset class='repeating_mweirdsciencespec'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<!--<label style='width:175px; font-weight: normal; font-size:12px;'> Blades (Long)</label>-->
|
||
<input class="sheet-standard" type="text" name="attr_mweirdscienceSpecName" title="@{repeating_mweirdscienceSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<!--Roll Button stuff-->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmweirdscienceSpecRoll' title="@{tmweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName}}} @{rolltmweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmweirdscienceSpecRoll' title="@{tmgmweirdscienceSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName}}} @{rolltmweirdscience}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mweirdscienceSpecRoll' title="@{mweirdscienceSpecRoll}" value='/em @{character_name} attempts to use weird science @{notemplateandrolls} @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmweirdscienceSpecRoll' title="@{mgmweirdscienceSpecRoll}" value='/w gm @{character_name} attempts to use weird science @{notemplateandrolls} @{rollweirdscience}!'></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--End Specializations-->
|
||
</div>
|
||
<!-- End WeirdScience (Agility) -->
|
||
|
||
<!-- End Static Skills -->
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
|
||
<fieldset class="repeating_mskills">
|
||
<div class='sheet-row' style='width: 309px;'>
|
||
<div class='sheet-col' style='width:185px;'>
|
||
<input type="text" name="attr_mSkillName" title="@{repeating_mskills_$#_mSkillName}" value="Skill Name" style='width:100px;'/>
|
||
<select name="attr_mSkillNameRank" title="@{repeating_mskills_$#_mskillNameRank}" class="dtype" value="4">
|
||
<option value="4">d4</option>
|
||
<option value="6">d6</option>
|
||
<option value="8">d8</option>
|
||
<option value="10">d10</option>
|
||
<option value="12">d12</option>
|
||
</select>+<input type="number" name="attr_mSkillNameMod" title="@{repeating_mskills_$#_mskillNameMod}" class="sheet-modifier" style='width: 35px;' value="0" />
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmSkillRoll' title="@{tmSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSkillRoll' title="@{tgmmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSkill}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mSkillNameRoll' title="@{repeating_mskills_$#_mskillNameRoll}" value='/em @{character_name} @{notemplatecustomskill} @{mSkillName} @{notemplateandrolls}: @{rollmSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSkillNameRoll' title="@{repeating_mskills_$#_gmmskillNameRoll}" value='/w gm @{character_name} @{notemplatecustomskill} @{mSkillName} @{notemplateandrolls}: @{rollmSkill}!'></button>
|
||
<input type='hidden' name='attr_rollmSkill' value='[[1d@{mSkillNameRank}![@{mSkillName}] + @{mSkillNameMod}[Skill Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
|
||
<input type='hidden' name='attr_rolltmSkill' value='{{name=@{character_name}}} {{skill_name=@{mSkillName}}} {{skill_rank=@{mSkillNameRank}}} {{skill_mod=[[@{mSkillNameMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSkillNameRank}! + @{mSkillNameMod} + @{mModSum}[Other Modifiers]]]}}' />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-templatebutton">
|
||
<input type='checkbox' name='attr_mSkillsFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
|
||
<textarea style='width:430px; height:70px;'>&{template:solidtrait} {{name=@{character_name}}} {{skill_name=@{repeating_mskills_$0_mSkillName}}} {{skill_rank=@{repeating_mskills_$0_mSkillNameRank}}} {{skill_mod=[[@{repeating_mskills_$0_mSkillNameMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{repeating_mskills_$0_mSkillNameRank}! + @{repeating_mskills_$0_mSkillNameMod} + @{mModSum}[Other Modifiers]]]}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong>NOTE:</strong> &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-normalbutton">
|
||
<input type='checkbox' name='attr_mSkillsFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
|
||
<textarea style='width:430px; height:70px;'>/em @{character_name} @{notemplatecustomskill} @{repeating_mskills_$0_mSkillName} @{notemplateandrolls}: [[1d@{repeating_mskills_$0_mSkillNameRank}![@{repeating_mskills_$0_mSkillName}]+ @{repeating_mskills_$0_mSkillNameMod}[Other Modifiers] + @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]!'</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-increment">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div><!-- End of Skills Column -->
|
||
|
||
<div class='sheet-col' style="width:485px;"><!--Begin Armor Column -->
|
||
<h2 style='text-align:center;'>Armor</h2><br />
|
||
<div class='sheet-col'> <!-- Begin Armor Container Column -->
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'> <!-- Armor Type (150px) -->
|
||
<h4>Armor Type</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'> <!-- Area Protcted (150px) -->
|
||
<h4>Area Protected</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:80px; border-bottom-style:dashed; border-width:1px;'> <!-- Protection (100px)-->
|
||
<h4>Protection</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (60px)-->
|
||
<h4>Weight</h4>
|
||
</div>
|
||
</div><br />
|
||
<fieldset class="repeating_marmor">
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:140px;'> <!-- Armor Type (150px) -->
|
||
<input type="text" name="attr_mArmorType" title="@{repeating_marmor_$#_mArmorType}" value="Leather" style='width:135px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:140px;'> <!-- Area Protcted (150px) -->
|
||
<input type="text" name="attr_mAreaProtected" title="@{repeating_marmor_$#_mAreaProtected}" value="Torso" style='width:135px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
|
||
<input type="number" name="attr_mArmorTypeProtection" title="@{repeating_marmor_$#_mArmorTypeProtection}" class="sheet-short" />
|
||
</div>
|
||
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
|
||
<input type="number" name="attr_mArmorTypeWeight" title="@{repeating_marmor_$#_mArmorTypeWeight}" class="sheet-short" />
|
||
</div>
|
||
<div class='sheet-row'><textarea name='attr_marmornote' placeholder='notes' class='sheet-standardtext' style='max-width: 95%; height: 20px;'></textarea></div>
|
||
</div>
|
||
</fieldset>
|
||
</div> <!-- End Armor Container Column -->
|
||
</div> <!-- End Armor Column -->
|
||
</div> <!-- End Skills Row -->
|
||
</div> <!-- End Skills Sheet -->
|
||
<hr />
|
||
<input class="HideMWeapons" type="checkbox" name="attr_is_mweapons" /><span class="sheet-is-mweapons-tab"></span>
|
||
<div class='sheet-mweapons'>
|
||
<div class='sheet-row' style="width:800px;"> <!--Begin Weapons Row -->
|
||
<div class='sheet-col' style='width:460px;'><!-- Begin Contain Column -->
|
||
<h2 style='text-align:center;'>Melee / Strength-based Weapons</h2><br />
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px; text-align:left;'> <!-- Weapon Type (150px) -->
|
||
<h4>Weapon Type</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:170px; border-bottom-style:dashed; border-width:1px; text-align:center;'> <!-- Damage (200px) -->
|
||
<h4>Damage</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4>Raise</h4>
|
||
</div>
|
||
</div>
|
||
<br />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_mmeleeweapons">
|
||
<div class='sheet-row' style='width: 460px;'>
|
||
<div class='sheet-col' style='width:140px;'> <!-- Weapon Type (150px) -->
|
||
<input type="text" name="attr_mWeaponType" title="@{repeating_mmeleeweapons_$#_mWeaponType}" style='width:135px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:170px;'> <!-- Damage (150px) -->
|
||
<span style='font-size:14px; font-weight:bold;'>STR+</span><input type="number" name="attr_mMeleeDieNum" title="@{repeating_meleeweapons_$#_mMeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" />
|
||
<select name="attr_mDmgType" title="@{repeating_mmeleeweapons_$#_mDmgType}" class="dtype">
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>+<input type="text" name="attr_mMDmgMod" style='width:60px;' title="@{repeating_mmeleeweapons_$#_mMDmgMod}" value="0" />
|
||
</div>
|
||
<div class='sheet-useHB' style='width:60px;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_mDmgRaise" title="@{repeating_mmeleeweapons_$#_mDmgRaise}" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-useStandard sheet-col" style='width:60px; text-align: center;'>
|
||
<input type="checkbox" style="width: 15px;" name="attr_mDmgRaise" title="@{repeating_mmeleeweapons_$#_mDmgRaise}" value="6!" />
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'> <!-- Notes (344px) -->
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_tmWeaponTypeRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_tgmmWeaponTypeRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmMeleeWeapon}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_mWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{mWeaponType} @{notemplateandrolls}: @{rollmMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_gmmWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{mWeaponType} @{notemplateandrolls}: @{rollmMeleeWeapon}!'></button>
|
||
<input type='hidden' name='attr_rollmMeleeWeapon' value="[[1d@{mStrength}![Strength]+@{mMeleeDieNum}d@{mDmgType}+@{mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{mDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltmMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{mWeaponType}}} {{damage_type=Str+@{mMeleeDieNum}d@{mDmgType}+@{mMDmgMod}}} {{damage=@{rollmMeleeWeapon}}} {{raise=@{mDmgRaise}}} {{dmgmod=@{mdmgmod}}} {{notes=@{mmeleenote}}}" />
|
||
</div>
|
||
<div class='sheet-row'><textarea name='attr_mmeleenote' placeholder='notes' class='sheet-standardtext' style='max-width: 95%; height: 20px;'></textarea></div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="templatebutton">
|
||
<input type='checkbox' name='attr_mMeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
|
||
<textarea style='width:430px; height:70px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mmeleeweapons_$0_mWeaponType}}} {{damage_type=Str+@{repeating_mmeleeweapons_$0_mMeleeDieNum}d@{repeating_mmeleeweapons_$0_mDmgType}+@{repeating_mmeleeweapons_$0_mMDmgMod}}} {{damage=[[1d@{mStrength}![Strength]+@{repeating_mmeleeweapons_$0_mMeleeDieNum}d@{repeating_mmeleeweapons_$0_mDmgType} + @{repeating_mmeleeweapons_$0_mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier] + 1d@{repeating_mmeleeweapons_$0_mDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mmeleeweapons_$0_mDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added Melee Weapon. For each subsequent weapon added, increment the number.
|
||
</span>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
<div class="normalbutton">
|
||
<input type='checkbox' name='attr_mMeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
|
||
<textarea style='width:430px; height:70px;'>/em @{character_name} @{notemplatedamage} @{repeating_mmeleeweapons_$0_mWeaponType} @{notemplateandrolls}: [[1d@{Strength}![Strength]+1d@{repeating_mmeleeweapons_$0_mDmgType}+@{repeating_mmeleeweapons_$0_mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{repeating_mmeleeweapons_$0_mDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added Melee Weapon. For each subsequent weapon added, increment the number.
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
</div> <!-- End Weapon Container Column -->
|
||
<div class='sheet-col' style='width:320px;'> <!-- Begin Gear -->
|
||
<h2 style='text-align:center;'>Gear</h2><br />
|
||
<textarea name="attr_mgear" title="@{mgear}" style='width:310px;'></textarea>
|
||
</div><!-- End Gear -->
|
||
</div> <!--End Weapons Row-->
|
||
</div> <!-- End Weapons Sheet -->
|
||
<hr />
|
||
<input class="HideRWeapons" type="checkbox" name="attr_is_rweapons" /><span class="sheet-is-rweapons-tab"></span>
|
||
<div class='sheet-rweapons'> <!-- Begin Ranged Weapon Sheet -->
|
||
<div class='sheet-row' style="width: 800px;"><!-- Begin Ranged Weapons Row -->
|
||
<h2 style='text-align:center;'>Ranged Weapons</h2><br />
|
||
<div class='sheet-col'><!-- Begin Ranged Weapons Column Container -->
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:130px; border-bottom-style:dashed; border-width:1px;'> <!-- Weapon Type (150px) -->
|
||
<h4>Weapon Type</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:85px; border-bottom-style:dashed; border-width:1px;'> <!-- Range (100px) -->
|
||
<h4>Range</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px; border-bottom-style:dashed; border-width:1px;'> <!-- Rof (45px) -->
|
||
<h4>RoF</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:125px; border-bottom-style:dashed; border-width:1px;'> <!-- Damage (167px) -->
|
||
<h4>Damage</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:50px; border-bottom-style:dashed; border-width:1px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4>Raise</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:55px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (45px)-->
|
||
<h4>Weight</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:280px; border-bottom-style:dashed; border-width:1px;'> <!-- Notes (224px) -->
|
||
<h4>Description/Notes</h4>
|
||
</div>
|
||
</div>
|
||
<br />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_mrangeweapons">
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:125px;'> <!-- Weapon Type (150px) -->
|
||
<input type="text" name="attr_mRWeaponType" title="@{repeating_mrangeweapons_$#_mRWeaponType}" style='width:120px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
|
||
<input type="text" name="attr_mWeaponRange" title="@{repeating_mrangeweapons_$#_mWeaponRange}" value="12/24/48" style='width:80px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:45px;'> <!-- Rof (45px) -->
|
||
<input type="number" name="attr_mWeaponRoF" title="@{repeating_mrangeweapons_$#_mWeaponRoF}" class="sheet-short" value="1" />
|
||
</div>
|
||
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
|
||
<input type="number" name="attr_mNoDmgDice" title="@{repeating_mrangeweapons_$#_mNoDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
|
||
<select name="attr_mRDmgType" title="@{repeating_mrangeweapons_$#_mRDmgType}" class="dtype" style="margin:0px;'">
|
||
<option value="d4!">d4</option>
|
||
<option value="d6!">d6</option>
|
||
<option value="d8!">d8</option>
|
||
<option value="d10!">d10</option>
|
||
<option value="d12!">d12</option>
|
||
</select>+<input type="number" name="attr_mRDmgMod" title="@{repeating_mrangeweapons_$#_mRDmgMod}" class="sheet-modifier" style="margin:0px; width: 35px;" value="0" />
|
||
</div>
|
||
<div class='sheet-useHB' style='width:50px;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_mRDmgRaise" title="@{repeating_mrangeweapons_$#_mRDmgRaise}" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-useStandard sheet-col" style='width:50px; text-align: center;'>
|
||
<input type="checkbox" name="attr_mRDmgRaise" title="@{repeating_mrangeweapons_$#_mRDmgRaise}" value="6!" />
|
||
</div>
|
||
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
|
||
<input type="number" name="attr_mRWeaponWeight" title="@{repeating_mrangeweapons_$#_mRWeaponWeight}" class="sheet-short" />
|
||
</div>
|
||
<div class='sheet-col' style='width:284px;'> <!-- Notes (224px) -->
|
||
<textarea name="attr_mrangeWNotes" title="@{repeating_mrangeweapons_$#_mrangeWNotes}" class="sheet-smalltextarea" style="height:50px; width:205px;"></textarea>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmRWeaponTypeRoll' title="@{repeating_mrangeweapons_$#_tmRWeaponTypeRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRWeaponTypeRoll' title="@{repeating_rangeweapons_$#_tgmmRWeaponTypeRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmRangeWeapon}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mRWeaponTypeRoll' title="@{repeating_mrangeweapons_$#_mRWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{mRWeaponType} @{notemplateandrolls}: @{rollmRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRWeaponTypeRoll' title="@{repeating_mrangeweapons_$#_mRWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{mRWeaponType} @{notemplateandrolls}: @{rollmRangeWeapon}!'></button>
|
||
<input type='hidden' name='attr_rollmRangeWeapon' value="[[@{mNoDmgDice}@{mRDmgType}+@{mRDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{mRDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltmRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{mRWeaponType}}} {{damage_type=@{mNoDmgDice}@{mRDmgType}+@{mRDmgMod}}} {{damage=@{rollmRangeWeapon}}} {{raise=@{mRDmgRaise}}} {{dmgmod=@{mdmgmod}}} {{notes=@{mrangeWNotes}}}" />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<div class="templatebutton">
|
||
<input type='checkbox' name='attr_mRangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid 1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mrangeweapons_$0_mRWeaponType}}} {{damage_type=@{repeating_mrangeweapons_$0_mNoDmgDice}@{repeating_mrangeweapons_$0_mRDmgType}+@{repeating_mrangeweapons_$0_mRDmgMod}}} {{damage=[[@{repeating_mrangeweapons_$0_mNoDmgDice}@{repeating_mrangeweapons_$0_mRDmgType} + @{repeating_mrangeweapons_$0_mRDmgMod}[Weapon Damage] + @{mdmgmod}[Damage Modifier] + 1d@{repeating_mrangeweapons_$0_mRDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mrangeweapons_$0_mRDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="normalbutton">
|
||
<input type='checkbox' name='attr_mRangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border:solid 1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_mrangeweapons_$0_mRWeaponType} @{notemplateandrolls}: [[@{repeating_mrangeweapons_$0_mNoDmgDice}@{repeating_mrangeweapons_$0_mRDmgType}+@{mdmgmod}[Damage Modifier]+@{repeating_mrangeweapons_$0_mRDmgMod}[Weapon Damage]+@{repeating_mrangeweapons_$0_mRDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
</div><!-- End Ranged Weapons Column Container -->
|
||
</div><!-- End Range Weapons Row -->
|
||
</div> <!-- End Ranged Weapon Sheet -->
|
||
<hr />
|
||
<input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px; display: none;" checked />
|
||
<div class='sheet-Augmentations'>
|
||
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
|
||
<h3 class="sheet-subsectionHeader"></h3>
|
||
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
|
||
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
|
||
<h4 class="sheet-repeatingHeader"></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:50px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader">Strain</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:540px;'> <!-- Weapon Type (150px) -->
|
||
<h4 class="sheet-repeatingHeader">Details</h4>
|
||
</div>
|
||
<fieldset class="repeating_maugmentation" >
|
||
<div class='sheet-aug124' style="margin: 0px;"> <!--First set of 4 fields-->
|
||
<input type="text" class="sheet-standard" name="attr_maugment" title="@{repeating_maugmentation_$#_maugment}" placeholder="Augmentation" style="width:200px;"/>
|
||
<input type="number" class="sheet-standardNum" name="attr_maugStrain" title="@{repeating_maugmentation_$#_maugStrain}" style="width:50px;" value="0" />
|
||
<textarea class="sheet-standardtext" name="attr_maugDeets" title="@{repeating_maugmentation_$#_maugDeets}" row="2" style="width:530px; height: 50px;"></textarea><br />
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-row">
|
||
<div class="sheet-col" style="width:100px;"> </div>
|
||
<div class="sheet-col" style="width:100px;"><h4 class="sheet-weight">Total Strain:</h4></div>
|
||
<div class="sheet-col" style="width:50px;">
|
||
<input class="sheet-danger" type="checkbox" name="attr_mstraindanger" value="1" />
|
||
<input class="sheet-critical" type="checkbox" name="attr_mstraincrit" value="1" />
|
||
<input type="number" class="sheet-standardNum sheet-strain" name="attr_mtotalStrain" title="@{mtotalStrain}" readonly />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<hr />
|
||
<input class="HideArcanum" type="checkbox" name="attr_is_arcanum" /><span class="sheet-is-arcanum-tab"></span>
|
||
<div class='sheet-arcanum'> <!-- Begin Arcanum Sheet -->
|
||
<div class='sheet-row' style="width: 800px;"><!-- Begin Arcanum Row -->
|
||
<h2 style='text-align:center;'>Arcanum</h2><br />
|
||
<input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" />
|
||
<div class="sheet-PowerPoints" style='text-align:center; font-weight:bold;'>
|
||
<input type="checkbox" class="sheet-usePPE" name="attr_ppe" style="width: 15px; display:none;" />
|
||
<span class='sheet-PowerPoints'></span>:<input type="number" name="attr_mPowerPoints" title="@{mPowerPoints}" class="sheet-short" value="0" style='margin:0px;' />of<input type="number" name="attr_mPowerPoints_max" title="@{mPowerPoints_max}" class="sheet-short" value="0" style='margin:0px;' /><br />
|
||
<input type="checkbox" class="sheet-useISP" name="attr_useISP" style="width: 15px; display: none;" />
|
||
<span class='sheet-ISP'>
|
||
ISP:
|
||
<input type="number" name="attr_mInnerStrPts" title="@{mInnerStrPts}" class="sheet-short" value="0" style='margin:0px;' /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');">of</span><input type="number" name="attr_mInnerStrPts_max" title="@{mInnerStrPts_max}" class="sheet-short" value="0" style='margin:0px;' /><br />
|
||
</span>
|
||
</div>
|
||
|
||
<!-- Damaging Spells -->
|
||
<!-- Spell, Duration, Cost, Damage, Effects/Trappings -->
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:260px; border-bottom-style:dashed; border-width:1px; border-right-style: double;'> <!-- Spell (150px) -->
|
||
<h4><input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="display: none; width: 15px;" /><span class="sheet-MagicType"></span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:95px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Cost (45px)-->
|
||
<h4><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" /><span class="sheet-SpellCost"></span></h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Cost (45px)-->
|
||
<h4>Range</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Duration (60px)-->
|
||
<h4>Duration</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Damage (167px) -->
|
||
<h4>Damage</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:40px; border-bottom-style:dashed; border-width:1px; text-align: center; border-right-style: double;'> <!-- Raise/Bonus Damage (60px)-->
|
||
<h4>Raise</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px; border-bottom-style:dashed; border-width:1px; text-align: center;'> <!-- Trappings/Notes (333px) -->
|
||
<h4>Roll Dmg</h4>
|
||
</div>
|
||
</div>
|
||
<br />
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_mdmgspells">
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:260px;'> <!-- Spell (100px) -->
|
||
<input type="text" placeholder="Spell Name" name="attr_mSpell" title="@{repeating_mdmgspells_$#_mSpell}" style='width:265px;'/>
|
||
</div>
|
||
<div class='sheet-col' style='width:95px;'> <!-- Cost (45px) -->
|
||
<input type="text" style='width:95px; text-align: center;' placeholder="Cost" name="attr_mSpellCost" title="@{repeating_mdmgspells_$#_mSpellCost}" class="sheet-short" />
|
||
</div>
|
||
<div class='sheet-col' style='width:120;'> <!-- Range (45px) -->
|
||
<input type="text" style='width:115px; text-align: center;' placeholder="Spell Range" name="attr_mSpellRange" title="@{repeating_mdmgspells_$#_mSpellRange}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
|
||
<input type="text" style='width:65px;' placeholder="Duration" name="attr_mSpellDuration" title="@{repeating_mdmgspells_$#_mSpellDuration}" class="sheet-short" />
|
||
</div>
|
||
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
|
||
<input type="number" name="attr_mNoSpllDmgDice" title="@{repeating_mdmgspells_$#_mSpllDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
|
||
<select name="attr_mSDmgType" title="@{repeating_mdmgspells_$#_mSDmgType}" class="dtype" style="margin:0px;'">
|
||
<option value="d4!">d4</option>
|
||
<option value="d6!">d6</option>
|
||
<option value="d8!">d8</option>
|
||
<option value="d10!">d10</option>
|
||
<option value="d12!">d12</option>
|
||
</select>+<input type="number" name="attr_mSDmgMod" title="@{repeating_mdmgspells_$#_mSDmgMod}" class="sheet-modifier" style="margin:0px; width: 35px;" value="0" />
|
||
</div>
|
||
<div class='sheet-useHB' style='width:40px; text-align: center;'> <!-- Bonus Damage (60px)-->
|
||
<select name="attr_mSDmgRaise" title="@{repeating_mdmgspells_$#_mSDmgRaise}" class="dtype">
|
||
<option value="0">n/a</option>
|
||
<option value="4!">d4</option>
|
||
<option value="6!">d6</option>
|
||
<option value="8!">d8</option>
|
||
<option value="10!">d10</option>
|
||
<option value="12!">d12</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-useStandard sheet-col" style='width:40px; text-align: center;'>
|
||
<input type="checkbox" name="attr_mSDmgRaise" title="@{repeating_mdmgspells_$#_mSDmgRaise}" value="6!" />
|
||
</div>
|
||
<div class='sheet-col' style='width:70px;'>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_tmSpellRoll' title="@{repeating_mdgmspells_$#_tmSpellRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmSpell}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSpelRoll' title="@{repeating_mdmgspells_$#_tgmmSpellRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmSpell}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mSpellRoll' title="@{repeating_mdmgspells_$#_mSpellRoll}" value='/em @{character_name} @{notemplatedamagethe} @{mSpell} @{notemplatespellrolls}: @{rollmSpell}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpellRoll' title="@{repeating_mdmgspells_$#_gmmSpellRoll}" value='/w gm @{character_name} @{notemplatedamagethe} @{mSpell} @{notemplatespellrolls}: @{rollmSpell}!'></button>
|
||
<input type='hidden' name='attr_rollmSpell' value="[[@{mNoSpllDmgDice}@{mSDmgType}+@{mSDmgMod}+@{dmgmod}[Damage Modifier]+1d@{mSDmgRaise}[Bonus Damage]]]" />
|
||
<input type='hidden' name='attr_rolltmSpell' value="{{name=@{character_name}}} {{weapon=@{mSpell}}} {{damage_type=@{mNoSpllDmgDice}@{mSDmgType}+@{mSDmgMod}}} {{damage=@{rollmSpell}}} {{raise=@{mSDmgRaise}}} {{dmgmod=@{mdmgmod}}} {{notes=@{mDmgSpellNotes}}}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:790px;'> <!-- Notes (224px) -->
|
||
<textarea placeholder="Trappings/Notes" name="attr_mDmgSpellNotes" title="@{repeating_mdmgspells_$#_mDmgSpellNotes}" class="sheet-smalltextarea" style="height:50px; width:780px;"></textarea>
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-templatebutton">
|
||
<input type='checkbox' name='attr_mSpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border: solid 1px;'>
|
||
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mdmgspells_$0_mSpell}}} {{damage_type=@{repeating_mdmgspells_$0_mNoSpllDmgDice}@{repeating_mdmgspells_$0_mSDmgType}+@{repeating_mdmgspells_$0_mSDmgMod}}} {{damage=[[@{repeating_mdmgspells_$0_mNoSpllDmgDice}@{repeating_mdmgspells_$0_mSDmgType}+@{repeating_mdmgspells_$0_mSDmgMod}+@{dmgmod}[Damage Modifier]+1d@{repeating_mdmgspells_$0_mSDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mdmgspells_$0_mSDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added spell. For each subsequent spell added, increment the number.
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
<div class="normalbutton">
|
||
<input type='checkbox' name='attr_mSpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> <span data-i18n="hide-macro-formula">Hide Macro Formula</span> </span>
|
||
<div class='sheet-formula' style='width:785px; height:60px; border: solid 1px;'>
|
||
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_mdmgspells_$0_mSpell} @{notemplateandrolls}: [[@{repeating_mdmgspells_$0_mNoSpllDice}@{repeating_mdmgspells_$0_mSDmgType}+@{repeating_mdmgspells_$0_SDmgMod}[Spell Damage]+@{mdmgmod}[Damage Modifier]+@{repeating_mdmgspells_$0_mSDmgRaise}[Bonus Damage]]]!</textarea><br />
|
||
<span style='color:red;'>
|
||
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added spell. For each subsequent spell added, increment the number.
|
||
</span>
|
||
<br />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--Talismans-->
|
||
<input class='sheet-useTalismans' type='checkbox' name='attr_talismans' value='1' style='width: 15px; display: none;' />
|
||
<div class='sheet-Talismans'>
|
||
<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_talisman" /><span class="sheet-is-spellsd-tab"> Talismans</span>
|
||
<div class="sheet-spellsd" style="width: 100%;"><h3 class="sheet-subsectionHeader">Talismans</h3></div>
|
||
<div class="sheet-spellsd">
|
||
<span class="sheet-spacer"></span>
|
||
<div class='sheet-row'>
|
||
<div class='sheet-col' style='width:260px;'> <!-- Talisman (150px) -->
|
||
<h4 class="sheet-subsectionHeader">Talisman</h4>
|
||
</div>
|
||
|
||
<div class='sheet-col' style='width:95px;'> <!-- Activation Penalty (65px)-->
|
||
<h4 class="sheet-subsectionHeader" title='Activation Penalty' style="text-align: center; font-size: .75em;">Activation Penalty</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:370px;'><!--originally 200px-->
|
||
<h4 class='sheet-subsectionHeader' style="text-align: center;">Effects</h4>
|
||
</div>
|
||
<div class='sheet-col' style='width:70px; text-align: center;'>
|
||
<h4 class="sheet-subsectionHeader">Activate</h4>
|
||
</div>
|
||
<!--<div class='sheet-col' style='width:370px;'>--> <!-- Trappings/Notes (333px) -->
|
||
<!--<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
|
||
</div>-->
|
||
</div>
|
||
<span class="sheet-spacer"></span>
|
||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
|
||
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
|
||
<fieldset class="repeating_mtalismans">
|
||
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
|
||
<div class='sheet-col' style='width:260px;'> <!-- Spell (210px) -->
|
||
<input class="sheet-standard" style='width:255px;' type="text" placeholder="Item/Power" name="attr_mTalisman" title="@{repeating_talismans_$#_mTalisman}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:95px; margin-left: -5px;'> <!-- Cost (65px) -->
|
||
<input type="text" class="sheet-standard" style='width:93px; text-align: center;' name="attr_mactpen" title="@{repeating_dmgspells_$#_mactpen}" />
|
||
</div>
|
||
<div class='sheet-col' style='width:370px;'> <!-- Range (200px) -->
|
||
<textarea name="attr_mteffect" title="@{repeating_dmgspells_$#_mteffect}" class="sheet-standardtext" style="border-bottom: solid 1px black; height:18px; max-width:97%;" placeholder="Effect/Notes/..."></textarea>
|
||
</div>
|
||
<div class='sheet-col' style='width: auto; margin-left: -2px;'>
|
||
<button class="sheet-templatebutton" type='roll' name='roll_mtActivation' title="@{repeating_talismans_$#_mtActivation}" value='@{skillwrt} @{defsTemplate} @{mrolltActivation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmActivationRoll' title="@{repeating_talismans_$#_mtgmActivationRoll}" value='/w gm @{skillwrt} @{defsTemplate} @{mrolltActivation}'></button>
|
||
<button class="sheet-normalbutton" type='roll' name='roll_mActivationRoll' title="@{repeating_talismans_$#_mActivationRoll}" value='/em @{character_name} @{notemplateactivatetalisman} @{mtalisman} @{notemplatetalismanrolls}: @{mrollActivation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_mgmActivationRoll' title="@{repeating_talismans_$#_mgmActivationRoll}" value='/w gm @{character_name} @{notemplateactivatetalisman} @{mtalisman} @{notemplatetalismanrolls}: @{mrollActivation}!'></button>
|
||
<input type='hidden' name='attr_mrollActivation' value="[[1d@{mspirit}![Spirit] +@{mspMod}[Spirit Rank Modifier] + @{mactpen} [Activation Penalty] + @{mttmod}[Trait Test Modifier] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
|
||
<input type='hidden' name='attr_mrolltActivation' value="{{name=@{character_name}}} {{skill_name=Activate Talisman}} {{skill_rank=@{mspirit}}} {{skill_rank_mod=@{mspMod}}} {{ttmod=[[@{mttmod}]]}} {{Activation Penalty=[[1d0+@{mactpen}]]}} {{wounds= [[@{mwoundsMod}*-1]]}} {{fatigue= [[@{mfatigue}*-1]]}} {{skill_roll=[[1d@{mspirit}![Spirit] +@{mspMod}[Spirit Rank Modifier] + @{mactpen} [Activation Penalty] + @{mttmod}[Trait Test Modifier] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]}} {{notes=@{mtalisman} - @{mteffect}}}" />
|
||
</div>
|
||
<hr />
|
||
</div>
|
||
</fieldset>
|
||
|
||
</div>
|
||
</div>
|
||
<!-- End Arcanum Row -->
|
||
</div>
|
||
<hr />
|
||
<!--Exams and Activities-->
|
||
<input type='checkbox' class='sheet-useActExams' name='attr_activitiesexams' value='1' style=' width: 15px; display: none;' />
|
||
<div class='sheet-ActExams' style='width: 100%;'>
|
||
<div class='sheet-2colrow' style='width: 100%;'>
|
||
<div class='sheet-col'>
|
||
<!-- Activities -->
|
||
<h3 class="sheet-subsectionHeader">Activities</h3>
|
||
<fieldset class='repeating_activities'>
|
||
<textarea name="attr_activities" class="sheet-standardtext" title="@{activities}" style='height: 30px; width: 97%;'></textarea>
|
||
</fieldset>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<!-- Exams -->
|
||
<h3 class="sheet-subsectionHeader">Exams</h3>
|
||
<fieldset class='repeating_exams'>
|
||
<textarea name="attr_exams" class="sheet-standardtext" title="@{exams}" style='height: 30px; width: 97%;'></textarea>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input class="HideNotes" type="checkbox" name="attr_is_notes" /><span class="sheet-is-notes-tab"></span>
|
||
<div class='sheet-notes'> <!-- Begin Arcanum Sheet -->
|
||
<div class='sheet-row' style="800px;"><!-- Begin Notes Row -->
|
||
<h2 style='text-align:center;'>Notes</h2><br />
|
||
<textarea name="attr_mCharNotes" title="@{mCharNotes}" style='width:775px;'></textarea>
|
||
</div><!-- End Notes Row -->
|
||
</div>
|
||
</div> <!-- End of NPC Sheet -->
|
||
<p> </p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-playDisclaimer" style="text-align: center;" >
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="1" title="Savage Worlds Deluxe" checked style="display:none;"/><span class="sheet-disclaimer">The Savage Worlds </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="3" title="The Last Parsec" style="display: none;" /><span class="sheet-disclaimer">The Last Parsec </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="2" title="Pirates of the Spanish Main" style="display:none;"/><span class="sheet-disclaimer">The Pirates of the Spanish Main </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="4" title="Savage Worlds (Bloodied)" style="display:none;"/><span class="sheet-disclaimer">Savage Worlds </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="5" title="Necessary Evil" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Necessary Evil </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="6" title="Deadlands" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="7" title="Deadlands:Noir" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands: Noir </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="8" title="Deadlands:HoE" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands: Hell on Earth </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Interface Zero 2.0 </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Hellfrost </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Hellfrost: Land of Fire </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="12" title="Lankhmar" style="width: 15px; display: none;" /><span class="sheet-disclaimer">Lankhmar </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="13" title="All For One" style="width: 15px; display: none;" /><span class="sheet-disclaimer">All For One </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="14" title="ETU" style="width: 15px; display: none;" /><span class="sheet-disclaimer">East Texas University </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="15" title="Rifts" style="width: 15px; display: none;" /><span class="sheet-disclaimer">Rifts </span>
|
||
<input class="sheet-logo" type="checkbox" name="attr_logo" value="16" title="Rippers" style="width: 15px; display: none;" /><span class="sheet-disclaimer">Rippers </span>
|
||
<!--<span class="sheet-disclaimer"></span>-->
|
||
<span class="sheet-CoURL">Visit their website at: </span>
|
||
<p style="font-size: .75em;">For additional help with the sheet, see the wiki at: <a href="https://wiki.roll20.net/Savage_Worlds_Tabbed">https://wiki.roll20.net/Savage_Worlds_Tabbed</a></p>
|
||
</div>
|
||
|
||
<!-- Roll Template Section -->
|
||
<rolltemplate class="sheet-rolltemplate-statblock">
|
||
<!---{{#^rollTotal() mook 0}}<img src='http://www.geeksville.us/roll20/WildCardIcon-black.png' style='height: auto; border:0; margin-bottom: -8px; position: relative; width: 35px;' alt='Dead Jester Logo by geno sulum' />{{/^rollTotal() mook 0}}<h2 class='sheet-caption' style='display: inline-block;'>{{name}} Statblock</h2><br />-->
|
||
<h2 class='sheet-caption'>{{#^rollTotal() mook 0}}{{WCI}}{{/^rollTotal() mook 0}} {{name}} <span data-i18n="stat-block">Statblock</span></h2>
|
||
{{#Description}}{{Description}}<br />{{/Description}}
|
||
**<span data-i18n="pace">Pace</span>**: {{Pace}}; **<span data-i18n="parry">Parry</span>**: {{Parry}}; **<span data-i18n="toughness">Toughness</span>**: {{Toughness}}; **<span data-i18n="charisma">Charisma</span>**: {{Charisma}}{{#^rollTotal() dsAcademics 0}}; **<span data-i18n="academics">Academics</span>**: {{Academics}}{{/^rollTotal() dsAcademics 0}}{{#^rollTotal() dsCorruption 0}}; **<span data-i18n="corruption">Corruption</span>**: {{Corruption}}{{/^rollTotal() dsCorruption 0}}{{#^rollTotal() dsFame 0}}; **<span data-i18n="fame">Fame</span>**: {{Fame}}{{/^rollTotal() dsFame 0}}{{#^rollTotal() dsFirewall 0}}; **<span data-i18n="firewall">Firewall</span>**: {{Firewall}}{{/^rollTotal() dsFirewall 0}}{{#^rollTotal() dsGlory 0}}; **<span data-i18n="glory">Glory</span>**: {{Glory}}{{/^rollTotal() dsGlory 0}}{{#^rollTotal() dsGrit 0}}; **<span data-i18n="grit">Grit</span>**: {{Grit}}{{/^rollTotal() dsGrit 0}}{{#^rollTotal() dsNToughness 0}}; **<span data-i18n="neural-toughness">Neural Toughness</span>**: {{NToughness}}{{/^rollTotal() dsNToughness 0}}{{#^rollTotal() dsReason 0}}; **Reason**: {{Reason}}{{/^rollTotal() dsReason 0}}{{#^rollTotal() dsSanity 0}}; **<span data-i18n="sanity">Sanity</span>**: {{Sanity}}{{/^rollTotal() dsSanity 0}}{{#^rollTotal() dsStatus 0}}; **<span data-i18n="status">Status</span>**: {{Status}}{{/^rollTotal() dsStatus 0}}{{#^rollTotal() dsStrain 0}}; **<span data-i18n="strain">Strain</span> (max={{StrainMax}})**: {{Strain}}{{/^rollTotal() dsStrain 0}}{{#^rollTotal() dsStreetCred 0}}; **<span data-i18n="street-cred">Street Cred</span>**: {{StreetCred}}{{/^rollTotal() dsStreetCred 0}}
|
||
<h3 class='sheet-statheader'><span data-i18n="attributes">Attributes</span></h3>
|
||
**<span data-i18n="agility">Agility</span>**: {{Agility}}<span class='sheet-showDie' style='font-family: "dicefontd20";'>t</span>, **<span data-i18n="smarts">Smarts</span>**: {{Smarts}}, **<span data-i18n="spirit">Spirit</span>**: {{Spirit}}, **<span data-i18n="strength">Strength</span>**: {{Strength}}, **<span data-i18n="vigor">Vigor</span>**: {{Vigor}}
|
||
<h3 class='sheet-statheader'><span data-i18n="skills">Skills</span></h3>
|
||
{{Skills}}
|
||
{{#^rollTotal() NumGear 0}}
|
||
<h3 class='sheet-statheader'><span data-i18n="gear">Gear</span></h3>
|
||
{{Gear}}
|
||
{{/^rollTotal() NumGear 0}}
|
||
{{#^rollTotal() NumTalismans 0}}
|
||
<h3 class='sheet-statheader'><span data-i18n="talismans">Talismans</span></h3>
|
||
{{Talismans}}
|
||
{{/^rollTotal() NumTalismans 0}}
|
||
{{#^rollTotal() NumSpecAbilities 0}}
|
||
<h3 class='sheet-statheader'><span data-i18n="special-abilities">Special Abilities</span></h3>
|
||
<ul style='text-indent: -.05em;'>
|
||
{{SpecAbilities}}
|
||
</ul>
|
||
{{/^rollTotal() NumSpecAbilities 0}}
|
||
{{#rollGreater() NumSpells 0}}
|
||
<h3 class='sheet-statheader'>{{pType}}</h3>
|
||
{{PPString}}
|
||
<ul style='text-indent: -.05em;'>
|
||
{{Spells}}
|
||
</ul>
|
||
{{/rollGreater() NumSpells 0}}
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-spadestrait2">
|
||
<h2 class="sheet-caption">{{name}}</h2>
|
||
<div class="sheet-rtcard">
|
||
<table>
|
||
<caption>{{skill_name}}{{#skill_nameHeader}}:<br />{{skill_nameHeader}}{{/skill_nameHeader}}</caption>
|
||
<tbody>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:</td>
|
||
<td class="sheet-rollresults">{{skill_roll}}</td>
|
||
</tr>
|
||
{{#^rollTotal() mook 0}}
|
||
{{#wild_die}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die}}</td>
|
||
</tr>
|
||
{{/wild_die}}
|
||
{{/^rollTotal() mook 0}}
|
||
{{#skill_roll2}}
|
||
<tr>
|
||
<td class="sheet-rresults"> {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:</td>
|
||
<td class="sheet-rollresults">{{skill_roll2}}</td>
|
||
</tr>
|
||
{{/skill_roll2}}
|
||
{{#^rollTotal() mook 0}}
|
||
{{#wild_die2}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die2}}</td>
|
||
</tr>
|
||
{{/wild_die2}}
|
||
{{/^rollTotal() mook 0}}
|
||
{{#skill_roll3}}
|
||
<tr>
|
||
<td class="sheet-rresults"> {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:</td>
|
||
<td class="sheet-rollresults">{{skill_roll3}}</td>
|
||
</tr>
|
||
{{/skill_roll3}}
|
||
{{#^rollTotal() mook 0}}
|
||
{{#wild_die3}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die3}}</td>
|
||
</tr>
|
||
{{/wild_die3}}
|
||
{{/^rollTotal() mook 0}}
|
||
{{#skill_roll4}}
|
||
<tr>
|
||
<td class="sheet-rresults"> {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:</td>
|
||
<td class="sheet-rollresults">{{skill_roll4}}</td>
|
||
</tr>
|
||
{{/skill_roll4}}
|
||
{{#^rollTotal() mook 0}}
|
||
{{#wild_die4}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die4}}</td>
|
||
</tr>
|
||
{{/wild_die4}}
|
||
{{/^rollTotal() mook 0}}
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="modifiers-applied">Modifiers Applied</span></th>
|
||
</tr>
|
||
{{#^rollTotal() enc 0}}
|
||
<tr>
|
||
<td> <span data-i18n="encumbrance">Encumbrance</span>:</td>
|
||
<td class="sheet-fakeroll" style="text-align: right;">{{enc}}</td>
|
||
</tr>
|
||
{{/^rollTotal() enc 0}}
|
||
{{#^rollTotal() wounds 0}}
|
||
<tr>
|
||
<td> <span data-i18n="wounds">Wounds</span>:</td>
|
||
<!--<td class="sheet-fakeroll">{{wounds}}</td>-->
|
||
<td class="sheet-roll">{{wounds}}</td>
|
||
</tr>
|
||
{{/^rollTotal() wounds 0}}
|
||
{{#^rollTotal() fatigue 0}}
|
||
<tr>
|
||
<td> <span data-i18n="fatigue">Fatigue</span>:</td>
|
||
<td class="sheet-roll">{{fatigue}}</td>
|
||
</tr>
|
||
{{/^rollTotal() fatigue 0}}
|
||
{{#^rollTotal() att_mod 0}}
|
||
<tr>
|
||
<td> <span data-i18n="attribute">Attribute</span>:</td>
|
||
<td class="sheet-roll">{{att_mod}}</td>
|
||
</tr>
|
||
{{/^rollTotal() att_mod 0}}
|
||
{{#^rollTotal() skill_mod 0}}
|
||
<tr>
|
||
<td> <span data-i18n="skill">Skill</span>:</td>
|
||
<td class="sheet-roll">{{skill_mod}}</td>
|
||
</tr>
|
||
{{/^rollTotal() skill_mod 0}}
|
||
{{#^rollTotal() other_mods 0}}
|
||
<tr>
|
||
<td> {{other_mods}}</td>
|
||
<td class="sheet-roll">{{other_mod_vals}}</td>
|
||
</tr>
|
||
{{/^rollTotal() other_mods 0}}
|
||
{{#^rollTotal() ttmod 0}}
|
||
<tr>
|
||
<td> <span data-i18n="situational">Situational</span>:</td>
|
||
<td class="sheet-roll">{{ttmod}}</td>
|
||
</tr>
|
||
{{/^rollTotal() ttmod 0}}
|
||
{{#sit_notes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="situational-notes">Situational Notes</span></strong>:{{sit_notes}}</td>
|
||
</tr>
|
||
{{/sit_notes}}
|
||
{{#allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
|
||
<!--{{#^rollTotal() #allprops(key) 0}}-->
|
||
<tr>
|
||
<td> {{key}}:</td>
|
||
<td class="sheet-fakeroll">{{value}}</td>
|
||
</tr>
|
||
<!--{{/^rollTotal() #allprops(key) 0}}-->
|
||
{{/allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
|
||
{{#^rollTotal() bonuses 0}}
|
||
<tr>
|
||
<td> <span data-i18n="bonuses">Bonuses</span>:</td>
|
||
<td class="sheet-roll">{{bonuses}}</td>
|
||
</tr>
|
||
{{/^rollTotal() bonuses 0}}
|
||
{{#^rollTotal() penalties 0}}
|
||
<tr>
|
||
<td> <span data-i18n="penalties">Penalties</span>:</td>
|
||
<td class="sheet-roll">{{penalties}}</td>
|
||
</tr>
|
||
{{/^rollTotal() penalties 0}}
|
||
{{#notes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="notes">Notes</span></strong>: {{notes}}</td>
|
||
</tr>
|
||
{{/notes}}
|
||
</tbody>
|
||
</table>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-solidtrait">
|
||
<h2 class="sheet-caption">{{name}}</h2>
|
||
<div class="sheet-rtcard">
|
||
<table>
|
||
<caption>{{skill_name}}{{#skill_nameHeader}}:<br />{{skill_nameHeader}}{{/skill_nameHeader}}</caption>
|
||
<tbody>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:</td>
|
||
<td class="sheet-rollresults">{{skill_roll}}</td>
|
||
</tr>
|
||
{{#^rollTotal() mook 0}}
|
||
{{#wild_die}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die}}</td>
|
||
</tr>
|
||
{{/wild_die}}
|
||
{{/^rollTotal() mook 0}}
|
||
{{#skill_roll2}}
|
||
<tr>
|
||
<td class="sheet-rresults"> {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:</td>
|
||
<td class="sheet-rollresults">{{skill_roll2}}</td>
|
||
</tr>
|
||
{{/skill_roll2}}
|
||
{{#^rollTotal() mook 0}}
|
||
{{#wild_die2}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die2}}</td>
|
||
</tr>
|
||
{{/wild_die2}}
|
||
{{/^rollTotal() mook 0}}
|
||
{{#skill_roll3}}
|
||
<tr>
|
||
<td class="sheet-rresults"> {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:</td>
|
||
<td class="sheet-rollresults">{{skill_roll3}}</td>
|
||
</tr>
|
||
{{/skill_roll3}}
|
||
{{#^rollTotal() mook 0}}
|
||
{{#wild_die3}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die3}}</td>
|
||
</tr>
|
||
{{/wild_die3}}
|
||
{{/^rollTotal() mook 0}}
|
||
{{#skill_roll4}}
|
||
<tr>
|
||
<td class="sheet-rresults"> {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:</td>
|
||
<td class="sheet-rollresults">{{skill_roll4}}</td>
|
||
</tr>
|
||
{{/skill_roll4}}
|
||
{{#^rollTotal() mook 0}}
|
||
{{#wild_die4}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die4}}</td>
|
||
</tr>
|
||
{{/wild_die4}}
|
||
{{/^rollTotal() mook 0}}
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="modifiers-applied">Modifiers Applied</span></th>
|
||
</tr>
|
||
{{#^rollTotal() enc 0}}
|
||
<tr>
|
||
<td> <span data-i18n="encumbrance">Encumbrance</span>:</td>
|
||
<td class="sheet-fakeroll" style="text-align: right;">{{enc}}</td>
|
||
</tr>
|
||
{{/^rollTotal() enc 0}}
|
||
{{#^rollTotal() wounds 0}}
|
||
<tr>
|
||
<td> <span data-i18n="wounds">Wounds</span>:</td>
|
||
<!--<td class="sheet-fakeroll">{{wounds}}</td>-->
|
||
<td class="sheet-roll">{{wounds}}</td>
|
||
</tr>
|
||
{{/^rollTotal() wounds 0}}
|
||
{{#^rollTotal() fatigue 0}}
|
||
<tr>
|
||
<td> <span data-i18n="fatigue">Fatigue</span>:</td>
|
||
<td class="sheet-roll">{{fatigue}}</td>
|
||
</tr>
|
||
{{/^rollTotal() fatigue 0}}
|
||
{{#^rollTotal() att_mod 0}}
|
||
<tr>
|
||
<td> <span data-i18n="attribute">Attribute</span>:</td>
|
||
<td class="sheet-roll">{{att_mod}}</td>
|
||
</tr>
|
||
{{/^rollTotal() att_mod 0}}
|
||
{{#^rollTotal() skill_mod 0}}
|
||
<tr>
|
||
<td> <span data-i18n="skill">Skill</span>:</td>
|
||
<td class="sheet-roll">{{skill_mod}}</td>
|
||
</tr>
|
||
{{/^rollTotal() skill_mod 0}}
|
||
{{#^rollTotal() other_mods 0}}
|
||
<tr>
|
||
<td> {{other_mods}}</td>
|
||
<td class="sheet-roll">{{other_mod_vals}}</td>
|
||
</tr>
|
||
{{/^rollTotal() other_mods 0}}
|
||
{{#^rollTotal() ttmod 0}}
|
||
<tr>
|
||
<td> <span data-i18n="situational">Situational</span>:</td>
|
||
<td class="sheet-roll">{{ttmod}}</td>
|
||
</tr>
|
||
{{/^rollTotal() ttmod 0}}
|
||
{{#sit_notes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="situational-notes">Situational Notes</span></strong>:{{sit_notes}}</td>
|
||
</tr>
|
||
{{/sit_notes}}
|
||
{{#allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
|
||
<tr>
|
||
<td> {{key}}:</td>
|
||
<td class="sheet-fakeroll">{{value}}</td>
|
||
</tr>
|
||
{{/allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
|
||
{{#^rollTotal() bonuses 0}}
|
||
<tr>
|
||
<td> <span data-i18n="bonuses">Bonuses</span>:</td>
|
||
<td class="sheet-roll">{{bonuses}}</td>
|
||
</tr>
|
||
{{/^rollTotal() bonuses 0}}
|
||
{{#^rollTotal() penalties 0}}
|
||
<tr>
|
||
<td> <span data-i18n="penalties">Penalties</span>:</td>
|
||
<td class="sheet-roll">{{penalties}}</td>
|
||
</tr>
|
||
{{/^rollTotal() penalties 0}}
|
||
{{#notes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="notes">Notes</span></strong>: {{notes}}</td>
|
||
</tr>
|
||
{{/notes}}
|
||
</tbody>
|
||
</table>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-clubsdamage">
|
||
<h2 class="sheet-caption">{{name}}</h2>
|
||
<div class="sheet-rtcard">
|
||
<table>
|
||
{{#weapon}}<caption>{{weapon}}</caption>{{/weapon}}
|
||
<tbody>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="damage">Damage</span> ({{damage_type}}):</td>
|
||
<td class="sheet-rollresults">{{damage}}</td>
|
||
</tr>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="modifiers-applied">Modifiers Applied</span></th>
|
||
</tr>
|
||
{{#raise}}
|
||
<tr>
|
||
<td> <span data-i18n="raise">Raise</span>:</td>
|
||
<td class="sheet-roll"> d{{raise}}</td>
|
||
</tr>
|
||
{{/raise}}
|
||
{{#dmgmod}}
|
||
<tr>
|
||
<td> <span data-i18n="miscellaneous">Miscellaneous</span>:</td>
|
||
<td class="sheet-roll">{{dmgmod}}</td>
|
||
</tr>
|
||
{{/dmgmod}}
|
||
{{#misc_notes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="miscellaneous-notes">Miscellaneous Notes</span></strong>:{{misc_notes}}</td>
|
||
</tr>
|
||
{{/misc_notes}}
|
||
{{#bonuses}}
|
||
<tr>
|
||
<td> <span data-i18n="bonuses">Bonuses</span>:</td>
|
||
<td class="sheet-roll">{{bonuses}}</td>
|
||
</tr>
|
||
{{/bonuses}}
|
||
{{#penalties}}
|
||
<tr>
|
||
<td> <span data-i18n="penalties">Penalties</span>:</td>
|
||
<td class="sheet-roll">{{penalties}}</td>
|
||
</tr>
|
||
{{/penalties}}
|
||
{{#notes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="notes">Notes</span></strong>:{{notes}}</td>
|
||
</tr>
|
||
{{/notes}}
|
||
</tbody>
|
||
</table>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-soliddamage">
|
||
<h2 class="sheet-caption">{{name}}</h2>
|
||
<div class="sheet-rtcard">
|
||
<table>
|
||
{{#weapon}}<caption>{{weapon}}</caption>{{/weapon}}
|
||
<tbody>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="damage">Damage</span> ({{damage_type}}):</td>
|
||
<td class="sheet-rollresults">{{damage}}</td>
|
||
</tr>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="modifiers-applied">Modifiers Applied</span></th>
|
||
</tr>
|
||
{{#raise}}
|
||
<tr>
|
||
<td> <span data-i18n="raise">Raise</span>:</td>
|
||
<td class="sheet-roll"> d{{raise}}</td>
|
||
</tr>
|
||
{{/raise}}
|
||
{{#dmgmod}}
|
||
<tr>
|
||
<td> <span data-i18n="miscellaneous">Miscellaneous</span>:</td>
|
||
<td class="sheet-roll">{{dmgmod}}</td>
|
||
</tr>
|
||
{{/dmgmod}}
|
||
{{#misc_notes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="miscellaneous-notes">Miscellaneous Notes</span></strong>:{{misc_notes}}</td>
|
||
</tr>
|
||
{{/misc_notes}}
|
||
{{#bonuses}}
|
||
<tr>
|
||
<td> <span data-i18n="bonuses">Bonuses</span>:</td>
|
||
<td class="sheet-roll">{{bonuses}}</td>
|
||
</tr>
|
||
{{/bonuses}}
|
||
{{#penalties}}
|
||
<tr>
|
||
<td> <span data-i18n="penalties">Penalties</span>:</td>
|
||
<td class="sheet-roll">{{penalties}}</td>
|
||
</tr>
|
||
{{/penalties}}
|
||
{{#notes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="notes">Notes</span></strong>:{{notes}}</td>
|
||
</tr>
|
||
{{/notes}}
|
||
</tbody>
|
||
</table>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-combined">
|
||
<h2 class="sheet-caption">{{header}}</h2>
|
||
{{^background}}
|
||
<div class="sheet-noBG">
|
||
{{/background}}
|
||
{{#rollLess() background 1}} <!--Solid-->
|
||
<div class="sheet-noBG">
|
||
{{/rollLess() background 1}}
|
||
{{#rollTotal() background 1}} <!--Ace of Spades Background-->
|
||
<div class="sheet-AceSpades">
|
||
{{/rollTotal() background 1}}
|
||
{{#rollGreater() background 1}} <!--Ace of Clubs Background-->
|
||
<div class="sheet-AceClubs">
|
||
{{/rollGreater() background 1}}
|
||
<table>
|
||
<caption><span data-i18n="trait-roll">Trait Roll</span>{{#trait_name2}}s{{/trait_name2}}</caption>
|
||
<tbody>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollGreater() trait_rank_modCheck 0}}+{{trait_rank_mod}}{{/rollGreater() trait_rank_modCheck 0}}){{/trait_rank}}:</td>
|
||
<!--<td class="sheet-rresults"> {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollWasCrit() sr_mod}}+{{trait_rank_mod}}{{/rollWasCrit() sr_mod}}){{/trait_rank}}:</td>-->
|
||
<td class="sheet-rollresults">{{trait_roll}}</td>
|
||
</tr>
|
||
{{#wild_die}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die}}</td>
|
||
</tr>
|
||
{{/wild_die}}
|
||
{{#trait_roll2}}
|
||
<tr style="height: 5px;">
|
||
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> {{trait_name2}}{{#trait_rank2}}(d{{trait_rank2}}{{#rollGreater() trait_rank_mod2Check 0}}+{{trait_rank_mod2}}{{/rollGreater() trait_rank_mod2Check 0}}){{/trait_rank2}}:</td>
|
||
<td class="sheet-rollresults">{{trait_roll2}}</td>
|
||
</tr>
|
||
{{/trait_roll2}}
|
||
{{#wild_die2}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die2}}</td>
|
||
</tr>
|
||
{{/wild_die2}}
|
||
{{#trait_roll3}}
|
||
<tr style="height: 5px;">
|
||
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> {{trait_name3}}{{#trait_rank3}}(d{{trait_rank3}}{{##rollGreater() trait_rank_mod3Check 0}}+{{trait_rank_mod3}}{{/#rollGreater() trait_rank_mod3Check 0}}){{/trait_rank3}}:</td>
|
||
<td class="sheet-rollresults">{{trait_roll3}}</td>
|
||
</tr>
|
||
{{/trait_roll3}}
|
||
{{#wild_die3}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die3}}</td>
|
||
</tr>
|
||
{{/wild_die3}}
|
||
{{#trait_roll4}}
|
||
<tr style="height: 5px;">
|
||
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> {{trait_name4}}{{#trait_rank4}}(d{{trait_rank4}}{{##rollGreater() trait_rank_mod4Check 0}}+{{trait_rank_mod4}}{{/#rollGreater() trait_rank_mod4Check 0}}){{/trait_rank4}}:</td>
|
||
<td class="sheet-rollresults">{{trait_roll4}}</td>
|
||
</tr>
|
||
{{/trait_roll4}}
|
||
{{#wild_die4}}
|
||
<tr>
|
||
<td class="sheet-rresults"> <span data-i18n="wild-die">Wild Die</span> 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
|
||
<td class="sheet-rollresults">{{wild_die4}}</td>
|
||
</tr>
|
||
{{/wild_die4}}
|
||
</tbody>
|
||
</table>
|
||
|
||
<table> <!-- Damage Rolls -->
|
||
<caption><span data-i18n="damage-roll">Damage Roll</span>{{#weapon2}}s{{/weapon2}}</caption>
|
||
<tbody>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> {{weapon}}{{#damage_type}} ({{damage_type}}){{/damage_type}}:</td>
|
||
<td class="sheet-rollresults">{{damage}}</td>
|
||
</tr>
|
||
{{#damage2}}
|
||
<tr style="height: 5px;">
|
||
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> {{weapon2}}{{#damage_type2}} ({{damage_type2}}){{/damage_type2}}:</td>
|
||
<td class="sheet-rollresults">{{damage2}}</td>
|
||
</tr>
|
||
{{/damage2}}
|
||
{{#damage3}}
|
||
<tr style="height: 5px;">
|
||
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> {{weapon3}}{{#damage_type3}} ({{damage_type3}}){{/damage_type3}}:</td>
|
||
<td class="sheet-rollresults">{{damage3}}</td>
|
||
</tr>
|
||
{{/damage3}}
|
||
{{#damage4}}
|
||
<tr style="height: 5px;">
|
||
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rresults"> {{weapon4}}{{#damage_type4}} ({{damage_type4}}){{/damage_type4}}:</td>
|
||
<td class="sheet-rollresults">{{damage4}}</td>
|
||
</tr>
|
||
{{/damage4}}
|
||
</tbody>
|
||
</table>
|
||
|
||
<table> <!-- Modifiers -->
|
||
<caption><span data-i18n="modifiers">Modifiers</span></caption>
|
||
<tbody>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="trait-roll-modifiers">Trait Roll Modifiers</span></th>
|
||
</tr>
|
||
{{#enc}}
|
||
<tr>
|
||
<td> <span data-i18n="encumbrance">Encumbrance</span>:</td>
|
||
<td class="sheet-roll">{{enc}}</td>
|
||
</tr>
|
||
{{/enc}}
|
||
{{#rollGreater() wounds 0}}
|
||
<tr>
|
||
<td class="sheet-fakeroll"> <span data-i18n="wounds">Wounds</span> ({{wounds}}):</td>
|
||
<td class="sheet-roll">{{woundsMod}}</td>
|
||
</tr>
|
||
{{/rollGreater() wounds 0}}
|
||
{{#rollGreater() fatigue 0}}
|
||
<tr>
|
||
<td class="sheet-fakeroll"> <span data-i18n="fatigue">Fatigue</span> ({{fatigue}}):</td>
|
||
<td class="sheet-roll">{{fatigueMod}}</td>
|
||
</tr>
|
||
{{/rollGreater() fatigue 0}}
|
||
{{#att_mod}}
|
||
<tr>
|
||
<td> <span data-i18n="attribute">Attribute</span>:</td>
|
||
<td class="sheet-roll">{{att_mod}}</td>
|
||
</tr>
|
||
{{/att_mod}}
|
||
{{#skill_mod}}
|
||
<tr>
|
||
<td> <span data-i18n="skill">Skill</span>:</td>
|
||
<td class="sheet-roll">{{skill_mod}}</td>
|
||
</tr>
|
||
{{/skill_mod}}
|
||
{{#other_mods}}
|
||
<tr>
|
||
<td> {{other_mods}}</td>
|
||
<td class="sheet-roll">{{other_mod_vals}}</td>
|
||
</tr>
|
||
{{/other_mods}}
|
||
{{#ttmod}}
|
||
<tr>
|
||
<td> <span data-i18n="situational">Situational</span>:</td>
|
||
<td class="sheet-roll">{{ttmod}}</td>
|
||
</tr>
|
||
{{/ttmod}}
|
||
{{#sit_notes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="situational-notes">Situational Notes</span></strong>:{{sit_notes}}</td>
|
||
</tr>
|
||
{{/sit_notes}}
|
||
{{#tbonuses}}
|
||
<tr>
|
||
<td> <span data-i18n="bonuses">Bonuses</span>:</td>
|
||
<td class="sheet-roll">{{tbonuses}}</td>
|
||
</tr>
|
||
{{/tbonuses}}
|
||
{{#tpenalties}}
|
||
<tr>
|
||
<td> <span data-i18n="penalties">Penalties</span>:</td>
|
||
<td class="sheet-roll">{{tpenalties}}</td>
|
||
</tr>
|
||
{{/tpenalties}}
|
||
{{#tnotes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="notes">Notes</span></strong>:{{tnotes}}</td>
|
||
</tr>
|
||
{{/tnotes}}
|
||
<tr><td colspan="2" style="border: none;"> </td></tr>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2">Damage Modifiers</th>
|
||
</tr>
|
||
{{#rollGreater() raise 0}}
|
||
<tr>
|
||
<td> <span data-i18n="raise">Raise</span>:</td>
|
||
<td class="sheet-roll"> <span style="font-weight: bold; margin-right: -3px;">d</span>{{raise}}</td>
|
||
</tr>
|
||
{{/rollGreater() raise 0}}
|
||
{{#rollGreater() dmgmod 0}}
|
||
<tr>
|
||
<td> <span data-i18n="miscellaneous">Miscellaneous</span>:</td>
|
||
<td class="sheet-roll"><span style="font-weight: bold; margin-right: -3px;">+</span>{{dmgmod}}</td>
|
||
</tr>
|
||
{{/rollGreater() dmgmod 0}}
|
||
{{#rollLess() dmgmod 0}}
|
||
<tr>
|
||
<td> <span data-i18n="miscellaneous">Miscellaneous</span>:</td>
|
||
<td class="sheet-roll">{{dmgmod}}</td>
|
||
</tr>
|
||
{{/rollLess() dmgmod 0}}
|
||
{{#misc_notes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="miscellaneous-notes">Miscellaneous Notes</span></strong>:{{misc_notes}}</td>
|
||
</tr>
|
||
{{/misc_notes}}
|
||
{{#dbonuses}}
|
||
<tr>
|
||
<td> <span data-i18n="bonuses">Bonuses</span>:</td>
|
||
<td class="sheet-roll">{{dbonuses}}</td>
|
||
</tr>
|
||
{{/dbonuses}}
|
||
{{#dpenalties}}
|
||
<tr>
|
||
<td> <span data-i18n="penalties">Penalties</span>:</td>
|
||
<td class="sheet-roll">{{dpenalties}}</td>
|
||
</tr>
|
||
{{/dpenalties}}
|
||
{{#dnotes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="notes">Notes</span></strong>:{{dnotes}}</td>
|
||
</tr>
|
||
{{/dnotes}}
|
||
<tr><td colspan="2" style="border: none;"> </td></tr>
|
||
<tr class="sheet-rth">
|
||
<th colspan="2"><span data-i18n="trait-and-damage-modifiers">Trait & Damage Modifiers</span></th>
|
||
</tr>
|
||
{{#TheDrop}}
|
||
<tr>
|
||
<td> <span data-i18n="the-drop">The Drop</span>:</td>
|
||
<td class="sheet-roll">+4</td>
|
||
</tr>
|
||
{{/TheDrop}}
|
||
{{#Berserk}}
|
||
<tr>
|
||
<td> <span data-i18n="berserk">Berserk</span>:</td>
|
||
<td class="sheet-roll">+2</td>
|
||
</tr>
|
||
{{/Berserk}}
|
||
{{#WildAttack}}
|
||
<tr>
|
||
<td> <span data-i18n="wild-attack">Wild Attack</span>:</td>
|
||
<td class="sheet-roll">+2</td>
|
||
</tr>
|
||
{{/WildAttack}}
|
||
{{#sbonuses}}
|
||
<tr>
|
||
<td> <span data-i18n="bonuses">Bonuses</span>:</td>
|
||
<td class="sheet-roll">{{sbonuses}}</td>
|
||
</tr>
|
||
{{/sbonuses}}
|
||
{{#spenalties}}
|
||
<tr>
|
||
<td> <span data-i18n="penalties">Penalties</span>:</td>
|
||
<td class="sheet-roll">{{spenalties}}</td>
|
||
</tr>
|
||
{{/spenalties}}
|
||
{{#snotes}}
|
||
<tr>
|
||
<td colspan="2"> <strong><span data-i18n="notes">Notes</span></strong>:{{snotes}}</td>
|
||
</tr>
|
||
{{/snotes}}
|
||
</tbody>
|
||
</table>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
</div> |