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roll20-character-sheets-tester/TailsOfEquestria/sheet.html
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<!--
@typedef {object} TabData
@property {string} id The ID used to identify the tab radio buttons and their
corresponding containers. The container's ID will be suffixed with
"Container".
@property {string} label The tab's label.
@property {string} include The path to the pug file defining the tab contents.
-->
<input type="hidden" name="attr_character_sheet" style="display: none;" value="TailsOfEquestria"/>
<input type="hidden" name="attr_debug" style="display: none;" value=""/>
<input type="checkbox" name="attr_useApiExplodingHoof" style="display: none;"/>
<div class="top"><img src="http://ninjadivision.com/wp-content/uploads/2017/02/MLP-Website-Header-900x325.jpg"/>
<div class="mask"></div>
</div>
<div class="tabs">
<!-- Labels-->
<input type="radio" name="attr_sheet_type" id="sheetTabPC" value="0" checked="checked"/>
<label for="sheetTabPC">PC</label>
<input type="radio" name="attr_sheet_type" id="sheetTabNPC" value="1"/>
<label for="sheetTabNPC">NPC</label>
<input type="radio" name="attr_sheet_type" id="sheetTabVehicle" value="2"/>
<label for="sheetTabVehicle">Vehicle</label>
<!-- Contents-->
<div class="tabContents">
<div class="tab" id="sheetTabPCContainer">
<div class="main-container">
<div class="tabSheet pcSheet">
<div>
<div class="bio">
<div class="labelledUnderlined">
<label>Pony Name:</label>
<div class="inner">
<input type="text" name="attr_character_name"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Player Name:</label>
<div class="inner">
<input type="text" name="attr_player_name"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Race:</label>
<div class="inner">
<input type="text" name="attr_race"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Level:</label>
<div class="inner">
<input type="number" name="attr_level"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Element of Harmony:</label>
<div class="inner">
<select name="attr_elementOfHarmony">
<option value="generosity">generosity</option>
<option value="honesty">honesty</option>
<option value="kindness">kindness</option>
<option value="laughter">laughter</option>
<option value="loyalty">loyalty</option>
<option value="magic">magic</option>
<option value="other">other</option>
</select>
</div>
</div>
</div>
<div style="display: inline-block; width: 2.2in;">
<div class="friendshipTokens">
<h1><span>F</span><span>R</span><span>I</span><span>E</span><span>N</span><span>D</span><span>S</span><span>H</span><span>I</span><span>P</span></h1>
<input type="number" name="attr_friendshipTokens" value="0"/>
</div>
<div class="explodingHooves api">
<h1>Exploding Hoof Dice:</h1>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 4" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 6" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 8" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 10" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 12" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 20" title="Click to roll!"></button>
</div>
</div>
<div class="explodingHooves noApi">
<h1>Exploding Hoof Dice:</h1>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d4" style="display: none;" value="{1d3, floor(1d4/4)*{{0} + 4, 1d5, floor(1d6/6)*{{0} + 6, 1d7, floor(1d8/8)*{{0} + 8, 1d9, floor(1d10/10)*{{0} + 10, 1d11, floor(1d12/12)*{{0} + 12, 1d20}k1}k1}k1}k1}k1}k1"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d4}} {{result=[[@{exploding_hoof_d4}]]}}" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d6" style="display: none;" value="{1d5, floor(1d6/6)*{{0} + 6, 1d7, floor(1d8/8)*{{0} + 8, 1d9, floor(1d10/10)*{{0} + 10, 1d11, floor(1d12/12)*{{0} + 12, 1d20}k1}k1}k1}k1}k1"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d6}} {{result=[[@{exploding_hoof_d6}]]}}" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d8" style="display: none;" value="{1d7, floor(1d8/8)*{{0} + 8, 1d9, floor(1d10/10)*{{0} + 10, 1d11, floor(1d12/12)*{{0} + 12, 1d20}k1}k1}k1}k1"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d8}} {{result=[[@{exploding_hoof_d8}]]}}" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d10" style="display: none;" value="{1d9, floor(1d10/10)*{{0} + 10, 1d11, floor(1d12/12)*{{0} + 12, 1d20}k1}k1}k1"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d10}} {{result=[[@{exploding_hoof_d10}]]}}" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d12" style="display: none;" value="{1d11, floor(1d12/12)*{{0} + 12, 1d20}k1}k1"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d12}} {{result=[[@{exploding_hoof_d12}]]}}" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d20" style="display: none;" value="1d20"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d20}} {{result=[[@{exploding_hoof_d20}]]}}" title="Click to roll!"></button>
</div>
</div>
</div>
</div>
<div>
<div class="stamina">
<div>
<h1>Stamina:</h1>
<div class="fraction">
<input type="number" name="attr_stamina"/><span>/</span>
<input type="number" name="attr_stamina_max"/>
</div>
</div>
<div>
<div class="labelledUnderlined" style="font-size: 1.5em; max-width: 2in;">
<label>Damage Modifiers:</label>
<div class="inner">
<input type="text" name="attr_damageReduction" style="width: 2.4in;"/>
</div>
</div>
</div>
</div>
<div class="traits">
<div class="trait body">
<label class="traitName">Body</label>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=Body}} {{result=[[@{body_equation}]]}}{{updowngrade=@{body_updowngrade}}}" title="Click to roll!"></button>
<select name="attr_body">
<option value="null" selected="selected">Pick One</option>
<option value="D4">D4</option>
<option value="D6">D6</option>
<option value="D8">D8</option>
<option value="D10">D10</option>
<option value="D12">D12</option>
<option value="D20">D20</option>
<option value="{D20,D4}k1">D20+D4</option>
<option value="{D20,D6}k1">D20+D6</option>
<option value="{D20,D8}k1">D20+D8</option>
<option value="{D20,D10}k1">D20+D10</option>
<option value="{D20,D12}k1">D20+D12</option>
<option value="{D20,D20}k1">2D20</option>
<option value="{D20,D20,D4}k1">2D20+D4</option>
<option value="{D20,D20,D6}k1">2D20+D6</option>
<option value="{D20,D20,D8}k1">2D20+D8</option>
<option value="{D20,D20,D10}k1">2D20+D10</option>
<option value="{D20,D20,D12}k1">2D20+D12</option>
<option value="{D20,D20,D20}k1">3D20</option>
</select>
<div class="updowngrade" title="Adjust this to upgrade or downgrade your roll.">
<label>Upgrade/<br/>Downgrade</label><span class="arrows">
<div class="up">
<input type="checkbox" name="attr_body_tickup" value="1" title="Upgrade 1 step"/><span>▲</span>
</div>
<div class="down">
<input type="checkbox" name="attr_body_tickdown" value="1" title="Downgrade 1 step"/><span>▼</span>
</div></span><span>
<div class="labelledUnderlined" style="width: 0.3in;">
<label></label>
<div class="inner">
<input type="number" name="attr_body_updowngrade"/>
</div>
</div></span>
</div>
<input type="hidden" name="attr_body_equation"/>
</div>
<div class="trait mind">
<label class="traitName">Mind</label>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=Mind}} {{result=[[@{mind_equation}]]}}{{updowngrade=@{mind_updowngrade}}}" title="Click to roll!"></button>
<select name="attr_mind">
<option value="null" selected="selected">Pick One</option>
<option value="D4">D4</option>
<option value="D6">D6</option>
<option value="D8">D8</option>
<option value="D10">D10</option>
<option value="D12">D12</option>
<option value="D20">D20</option>
<option value="{D20,D4}k1">D20+D4</option>
<option value="{D20,D6}k1">D20+D6</option>
<option value="{D20,D8}k1">D20+D8</option>
<option value="{D20,D10}k1">D20+D10</option>
<option value="{D20,D12}k1">D20+D12</option>
<option value="{D20,D20}k1">2D20</option>
<option value="{D20,D20,D4}k1">2D20+D4</option>
<option value="{D20,D20,D6}k1">2D20+D6</option>
<option value="{D20,D20,D8}k1">2D20+D8</option>
<option value="{D20,D20,D10}k1">2D20+D10</option>
<option value="{D20,D20,D12}k1">2D20+D12</option>
<option value="{D20,D20,D20}k1">3D20</option>
</select>
<div class="updowngrade" title="Adjust this to upgrade or downgrade your roll.">
<label>Upgrade/<br/>Downgrade</label><span class="arrows">
<div class="up">
<input type="checkbox" name="attr_mind_tickup" value="1" title="Upgrade 1 step"/><span>▲</span>
</div>
<div class="down">
<input type="checkbox" name="attr_mind_tickdown" value="1" title="Downgrade 1 step"/><span>▼</span>
</div></span><span>
<div class="labelledUnderlined" style="width: 0.3in;">
<label></label>
<div class="inner">
<input type="number" name="attr_mind_updowngrade"/>
</div>
</div></span>
</div>
<input type="hidden" name="attr_mind_equation"/>
</div>
<div class="trait charm">
<label class="traitName">Charm</label>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=Charm}} {{result=[[@{charm_equation}]]}}{{updowngrade=@{charm_updowngrade}}}" title="Click to roll!"></button>
<select name="attr_charm">
<option value="null" selected="selected">Pick One</option>
<option value="D4">D4</option>
<option value="D6">D6</option>
<option value="D8">D8</option>
<option value="D10">D10</option>
<option value="D12">D12</option>
<option value="D20">D20</option>
<option value="{D20,D4}k1">D20+D4</option>
<option value="{D20,D6}k1">D20+D6</option>
<option value="{D20,D8}k1">D20+D8</option>
<option value="{D20,D10}k1">D20+D10</option>
<option value="{D20,D12}k1">D20+D12</option>
<option value="{D20,D20}k1">2D20</option>
<option value="{D20,D20,D4}k1">2D20+D4</option>
<option value="{D20,D20,D6}k1">2D20+D6</option>
<option value="{D20,D20,D8}k1">2D20+D8</option>
<option value="{D20,D20,D10}k1">2D20+D10</option>
<option value="{D20,D20,D12}k1">2D20+D12</option>
<option value="{D20,D20,D20}k1">3D20</option>
</select>
<div class="updowngrade" title="Adjust this to upgrade or downgrade your roll.">
<label>Upgrade/<br/>Downgrade</label><span class="arrows">
<div class="up">
<input type="checkbox" name="attr_charm_tickup" value="1" title="Upgrade 1 step"/><span>▲</span>
</div>
<div class="down">
<input type="checkbox" name="attr_charm_tickdown" value="1" title="Downgrade 1 step"/><span>▼</span>
</div></span><span>
<div class="labelledUnderlined" style="width: 0.3in;">
<label></label>
<div class="inner">
<input type="number" name="attr_charm_updowngrade"/>
</div>
</div></span>
</div>
<input type="hidden" name="attr_charm_equation"/>
</div>
</div>
</div>
<div>
<div class="talents">
<h1>Talents:</h1>
<div class="talent isCutieMark">
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=@{talent_cutieMark_name}}} {{result=[[@{talent_cutieMark_equation}]]}}{{notes=@{talent_cutieMark_notes}}}{{updowngrade=@{talent_cutieMark_updowngrade}}}" title="Click to roll!"></button>
<div style="display: inline-block; vertical-align: top; width: 0.4in;">
<div class="talentIcon" style="font-size: 3em;"></div>
</div>
<div style="display: inline-block; width: 6.5in;">
<div class="labelledUnderlined" style="width: 2.5in;">
<label></label>
<div class="inner">
<input type="text" name="attr_talent_cutieMark_name" placeholder="Cutie mark talent"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Dice:</label>
<div class="inner">
<select name="attr_talent_cutieMark_dice">
<option value="null" selected="selected">Pick One</option>
<option value="D4">D4</option>
<option value="D6">D6</option>
<option value="D8">D8</option>
<option value="D10">D10</option>
<option value="D12">D12</option>
<option value="D20">D20</option>
<option value="{D20,D4}k1">D20+D4</option>
<option value="{D20,D6}k1">D20+D6</option>
<option value="{D20,D8}k1">D20+D8</option>
<option value="{D20,D10}k1">D20+D10</option>
<option value="{D20,D12}k1">D20+D12</option>
<option value="{D20,D20}k1">2D20</option>
<option value="{D20,D20,D4}k1">2D20+D4</option>
<option value="{D20,D20,D6}k1">2D20+D6</option>
<option value="{D20,D20,D8}k1">2D20+D8</option>
<option value="{D20,D20,D10}k1">2D20+D10</option>
<option value="{D20,D20,D12}k1">2D20+D12</option>
<option value="{D20,D20,D20}k1">3D20</option>
</select>
</div>
</div>
<div class="labelledUnderlined">
<label>Trait</label>
<div class="inner">
<select name="attr_talent_cutieMark_trait">
<option value="null" selected="selected">none</option>
<option value="body">body</option>
<option value="mind">mind</option>
<option value="charm">charm</option>
</select>
</div>
</div>
<div class="updowngrade" title="Adjust this to upgrade or downgrade your roll.">
<label>Upgrade/<br/>Downgrade</label><span class="arrows">
<div class="up">
<input type="checkbox" name="attr_talent_cutieMark_tickup" value="1" title="Upgrade 1 step"/><span>▲</span>
</div>
<div class="down">
<input type="checkbox" name="attr_talent_cutieMark_tickdown" value="1" title="Downgrade 1 step"/><span>▼</span>
</div></span><span>
<div class="labelledUnderlined" style="width: 0.3in;">
<label></label>
<div class="inner">
<input type="number" name="attr_talent_cutieMark_updowngrade"/>
</div>
</div></span>
</div>
<div class="notes">
<div class="labelledUnderlined">
<label>Notes:</label>
<div class="inner">
<input type="text" name="attr_talent_cutieMark_notes"/>
</div>
</div>
</div>
</div>
<input type="hidden" name="attr_talent_cutieMark_equation"/>
</div>
<div class="talent">
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=@{talent_racial_name}}} {{result=[[@{talent_racial_equation}]]}}{{notes=@{talent_racial_notes}}}{{updowngrade=@{talent_racial_updowngrade}}}" title="Click to roll!"></button>
<div style="display: inline-block; vertical-align: top; width: 0.4in;">
<div class="talentIcon" style="font-size: 3em;"></div>
</div>
<div style="display: inline-block; width: 6.5in;">
<div class="labelledUnderlined" style="width: 2.5in;">
<label></label>
<div class="inner">
<input type="text" name="attr_talent_racial_name" placeholder="Racial talent"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Dice:</label>
<div class="inner">
<select name="attr_talent_racial_dice">
<option value="null" selected="selected">Pick One</option>
<option value="D4">D4</option>
<option value="D6">D6</option>
<option value="D8">D8</option>
<option value="D10">D10</option>
<option value="D12">D12</option>
<option value="D20">D20</option>
<option value="{D20,D4}k1">D20+D4</option>
<option value="{D20,D6}k1">D20+D6</option>
<option value="{D20,D8}k1">D20+D8</option>
<option value="{D20,D10}k1">D20+D10</option>
<option value="{D20,D12}k1">D20+D12</option>
<option value="{D20,D20}k1">2D20</option>
<option value="{D20,D20,D4}k1">2D20+D4</option>
<option value="{D20,D20,D6}k1">2D20+D6</option>
<option value="{D20,D20,D8}k1">2D20+D8</option>
<option value="{D20,D20,D10}k1">2D20+D10</option>
<option value="{D20,D20,D12}k1">2D20+D12</option>
<option value="{D20,D20,D20}k1">3D20</option>
</select>
</div>
</div>
<div class="labelledUnderlined">
<label>Trait</label>
<div class="inner">
<select name="attr_talent_racial_trait">
<option value="null" selected="selected">none</option>
<option value="body">body</option>
<option value="mind">mind</option>
<option value="charm">charm</option>
</select>
</div>
</div>
<div class="updowngrade" title="Adjust this to upgrade or downgrade your roll.">
<label>Upgrade/<br/>Downgrade</label><span class="arrows">
<div class="up">
<input type="checkbox" name="attr_talent_racial_tickup" value="1" title="Upgrade 1 step"/><span>▲</span>
</div>
<div class="down">
<input type="checkbox" name="attr_talent_racial_tickdown" value="1" title="Downgrade 1 step"/><span>▼</span>
</div></span><span>
<div class="labelledUnderlined" style="width: 0.3in;">
<label></label>
<div class="inner">
<input type="number" name="attr_talent_racial_updowngrade"/>
</div>
</div></span>
</div>
<div class="notes">
<div class="labelledUnderlined">
<label>Notes:</label>
<div class="inner">
<input type="text" name="attr_talent_racial_notes"/>
</div>
</div>
</div>
</div>
<input type="hidden" name="attr_talent_racial_equation"/>
</div>
<fieldset class="repeating_talents">
<div class="talent">
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=@{name}}} {{result=[[@{equation}]]}}{{notes=@{notes}}}{{updowngrade=@{updowngrade}}}" title="Click to roll!"></button>
<div style="display: inline-block; vertical-align: top; width: 0.4in;">
<div class="talentIcon" style="font-size: 3em;"></div>
</div>
<div style="display: inline-block; width: 6.5in;">
<div class="labelledUnderlined" style="width: 2.5in;">
<label></label>
<div class="inner">
<input type="text" name="attr_name" placeholder=""/>
</div>
</div>
<div class="labelledUnderlined">
<label>Dice:</label>
<div class="inner">
<select name="attr_dice">
<option value="null" selected="selected">Pick One</option>
<option value="D4">D4</option>
<option value="D6">D6</option>
<option value="D8">D8</option>
<option value="D10">D10</option>
<option value="D12">D12</option>
<option value="D20">D20</option>
<option value="{D20,D4}k1">D20+D4</option>
<option value="{D20,D6}k1">D20+D6</option>
<option value="{D20,D8}k1">D20+D8</option>
<option value="{D20,D10}k1">D20+D10</option>
<option value="{D20,D12}k1">D20+D12</option>
<option value="{D20,D20}k1">2D20</option>
<option value="{D20,D20,D4}k1">2D20+D4</option>
<option value="{D20,D20,D6}k1">2D20+D6</option>
<option value="{D20,D20,D8}k1">2D20+D8</option>
<option value="{D20,D20,D10}k1">2D20+D10</option>
<option value="{D20,D20,D12}k1">2D20+D12</option>
<option value="{D20,D20,D20}k1">3D20</option>
</select>
</div>
</div>
<div class="labelledUnderlined">
<label>Trait</label>
<div class="inner">
<select name="attr_trait">
<option value="null" selected="selected">none</option>
<option value="body">body</option>
<option value="mind">mind</option>
<option value="charm">charm</option>
</select>
</div>
</div>
<div class="updowngrade" title="Adjust this to upgrade or downgrade your roll.">
<label>Upgrade/<br/>Downgrade</label><span class="arrows">
<div class="up">
<input type="checkbox" name="attr_tickup" value="1" title="Upgrade 1 step"/><span>▲</span>
</div>
<div class="down">
<input type="checkbox" name="attr_tickdown" value="1" title="Downgrade 1 step"/><span>▼</span>
</div></span><span>
<div class="labelledUnderlined" style="width: 0.3in;">
<label></label>
<div class="inner">
<input type="number" name="attr_updowngrade"/>
</div>
</div></span>
</div>
<div class="notes">
<div class="labelledUnderlined">
<label>Notes:</label>
<div class="inner">
<input type="text" name="attr_notes"/>
</div>
</div>
</div>
</div>
<input type="hidden" name="attr_equation"/>
</div>
</fieldset>
</div>
</div>
<div>
<div class="quirks">
<h1>Quirks:</h1>
<div class="quirk quirkMain">
<div class="quirkIcon" style="font-size: 2em;"></div>
<div class="labelledUnderlined">
<label></label>
<div class="inner">
<input type="text" name="attr_quirk_main_name"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Notes</label>
<div class="inner">
<input type="text" name="attr_quirk_main_notes"/>
</div>
</div>
</div>
<fieldset class="repeating_quirks">
<div class="quirk">
<div class="quirkIcon" style="font-size: 2em;"></div>
<div class="labelledUnderlined">
<label></label>
<div class="inner">
<input type="text" name="attr_name"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Notes</label>
<div class="inner">
<input type="text" name="attr_notes"/>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div>
<div class="reputations">
<h1>Reputation:</h1>
<fieldset class="repeating_reputations">
<div class="reputation">
<div class="reputationIcon" style="font-size: 2em;"></div>
<div class="labelledUnderlined">
<label>Faction/Individual</label>
<div class="inner">
<input type="text" name="attr_name"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Level</label>
<div class="inner">
<select name="attr_level">
<option value="2">Esteemed (2x upgrade)</option>
<option value="1">Friendly (1x upgrade)</option>
<option value="Neutral" selected="selected">Neutral</option>
<option value="-1">Unfriendly (1x downgrade)</option>
<option value="-2">Hostile (2x downgrade)</option>
</select>
</div>
</div>
<div class="labelledUnderlined" style="width: 3in;">
<label>Notes</label>
<div class="inner">
<input type="text" name="attr_notes"/>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div>
<div class="inlineBlock" style="margin-right: 1em; vertical-align: top; width: 48%;">
<h1>Equipment:</h1>
<textarea name="attr_equipment" style="height: 4in;"></textarea>
</div>
<div class="inlineBlock" style="width: 48%;">
<h1>Appearance/Cutie Mark:</h1>
<textarea name="attr_appearance"></textarea>
<h1>Campaign Notes:</h1>
<textarea name="attr_campaignNotes"></textarea>
</div>
</div>
</div>
</div>
</div>
<div class="tab" id="sheetTabNPCContainer">
<div class="main-container">
<div class="tabSheet npcSheet">
<div>
<div class="bio">
<input type="text" name="attr_character_name" placeholder="NPC/Creature name"/>
<div class="checkbox">
<label>Unique?</label>
<div class="checkboxInner">
<input type="checkbox" name="attr_isUnique" value="1"/>
<div></div>
</div>
</div>
</div>
</div>
<div>
<div class="traits">
<div class="trait body">
<label class="traitName">Body</label>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=Body}} {{result=[[@{body_equation}]]}}{{updowngrade=@{body_updowngrade}}}" title="Click to roll!"></button>
<select name="attr_body">
<option value="null" selected="selected">Pick One</option>
<option value="D4">D4</option>
<option value="D6">D6</option>
<option value="D8">D8</option>
<option value="D10">D10</option>
<option value="D12">D12</option>
<option value="D20">D20</option>
<option value="{D20,D4}k1">D20+D4</option>
<option value="{D20,D6}k1">D20+D6</option>
<option value="{D20,D8}k1">D20+D8</option>
<option value="{D20,D10}k1">D20+D10</option>
<option value="{D20,D12}k1">D20+D12</option>
<option value="{D20,D20}k1">2D20</option>
<option value="{D20,D20,D4}k1">2D20+D4</option>
<option value="{D20,D20,D6}k1">2D20+D6</option>
<option value="{D20,D20,D8}k1">2D20+D8</option>
<option value="{D20,D20,D10}k1">2D20+D10</option>
<option value="{D20,D20,D12}k1">2D20+D12</option>
<option value="{D20,D20,D20}k1">3D20</option>
</select>
<div class="updowngrade" title="Adjust this to upgrade or downgrade your roll.">
<label>Upgrade/<br/>Downgrade</label><span class="arrows">
<div class="up">
<input type="checkbox" name="attr_body_tickup" value="1" title="Upgrade 1 step"/><span>▲</span>
</div>
<div class="down">
<input type="checkbox" name="attr_body_tickdown" value="1" title="Downgrade 1 step"/><span>▼</span>
</div></span><span>
<div class="labelledUnderlined" style="width: 0.3in;">
<label></label>
<div class="inner">
<input type="number" name="attr_body_updowngrade"/>
</div>
</div></span>
</div>
<input type="hidden" name="attr_body_equation"/>
</div>
<div class="trait mind">
<label class="traitName">Mind</label>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=Mind}} {{result=[[@{mind_equation}]]}}{{updowngrade=@{mind_updowngrade}}}" title="Click to roll!"></button>
<select name="attr_mind">
<option value="null" selected="selected">Pick One</option>
<option value="D4">D4</option>
<option value="D6">D6</option>
<option value="D8">D8</option>
<option value="D10">D10</option>
<option value="D12">D12</option>
<option value="D20">D20</option>
<option value="{D20,D4}k1">D20+D4</option>
<option value="{D20,D6}k1">D20+D6</option>
<option value="{D20,D8}k1">D20+D8</option>
<option value="{D20,D10}k1">D20+D10</option>
<option value="{D20,D12}k1">D20+D12</option>
<option value="{D20,D20}k1">2D20</option>
<option value="{D20,D20,D4}k1">2D20+D4</option>
<option value="{D20,D20,D6}k1">2D20+D6</option>
<option value="{D20,D20,D8}k1">2D20+D8</option>
<option value="{D20,D20,D10}k1">2D20+D10</option>
<option value="{D20,D20,D12}k1">2D20+D12</option>
<option value="{D20,D20,D20}k1">3D20</option>
</select>
<div class="updowngrade" title="Adjust this to upgrade or downgrade your roll.">
<label>Upgrade/<br/>Downgrade</label><span class="arrows">
<div class="up">
<input type="checkbox" name="attr_mind_tickup" value="1" title="Upgrade 1 step"/><span>▲</span>
</div>
<div class="down">
<input type="checkbox" name="attr_mind_tickdown" value="1" title="Downgrade 1 step"/><span>▼</span>
</div></span><span>
<div class="labelledUnderlined" style="width: 0.3in;">
<label></label>
<div class="inner">
<input type="number" name="attr_mind_updowngrade"/>
</div>
</div></span>
</div>
<input type="hidden" name="attr_mind_equation"/>
</div>
<div class="trait charm">
<label class="traitName">Charm</label>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=Charm}} {{result=[[@{charm_equation}]]}}{{updowngrade=@{charm_updowngrade}}}" title="Click to roll!"></button>
<select name="attr_charm">
<option value="null" selected="selected">Pick One</option>
<option value="D4">D4</option>
<option value="D6">D6</option>
<option value="D8">D8</option>
<option value="D10">D10</option>
<option value="D12">D12</option>
<option value="D20">D20</option>
<option value="{D20,D4}k1">D20+D4</option>
<option value="{D20,D6}k1">D20+D6</option>
<option value="{D20,D8}k1">D20+D8</option>
<option value="{D20,D10}k1">D20+D10</option>
<option value="{D20,D12}k1">D20+D12</option>
<option value="{D20,D20}k1">2D20</option>
<option value="{D20,D20,D4}k1">2D20+D4</option>
<option value="{D20,D20,D6}k1">2D20+D6</option>
<option value="{D20,D20,D8}k1">2D20+D8</option>
<option value="{D20,D20,D10}k1">2D20+D10</option>
<option value="{D20,D20,D12}k1">2D20+D12</option>
<option value="{D20,D20,D20}k1">3D20</option>
</select>
<div class="updowngrade" title="Adjust this to upgrade or downgrade your roll.">
<label>Upgrade/<br/>Downgrade</label><span class="arrows">
<div class="up">
<input type="checkbox" name="attr_charm_tickup" value="1" title="Upgrade 1 step"/><span>▲</span>
</div>
<div class="down">
<input type="checkbox" name="attr_charm_tickdown" value="1" title="Downgrade 1 step"/><span>▼</span>
</div></span><span>
<div class="labelledUnderlined" style="width: 0.3in;">
<label></label>
<div class="inner">
<input type="number" name="attr_charm_updowngrade"/>
</div>
</div></span>
</div>
<input type="hidden" name="attr_charm_equation"/>
</div>
</div>
<div class="stamina">
<div class="staminaInner">
<label>Stamina:</label>
<div class="fraction">
<input type="number" name="attr_stamina"/><span>/</span>
<input type="number" name="attr_stamina_max"/>
</div>
</div>
<div class="damageModifiers">
<div class="labelledUnderlined">
<label>Damage Modifiers:</label>
<div class="inner">
<input type="text" name="attr_damageReduction"/>
</div>
</div>
</div>
</div>
</div>
<div>
<div class="talents">
<label>Talents:</label>
<fieldset class="repeating_talents">
<div class="talent">
<input type="hidden" name="attr_equation"/>
<input type="hidden" name="attr_readOnlyView"/>
<input class="editCheckbox" type="checkbox" name="attr_editMode" title="Click to edit"/>
<div class="editIcon"></div>
<div class="viewMode">
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=@{name}}} {{result=[[@{equation}]]}}{{notes=@{notes}}}{{updowngrade=@{updowngrade}}}" title="Click to roll!"></button><span name="attr_readOnlyView">New talent</span>
</div>
<div class="editMode">
<div style="display: inline-block; width: 6.5in;">
<div class="labelledUnderlined" style="width: 2.5in;">
<label></label>
<div class="inner">
<input type="text" name="attr_name"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Dice:</label>
<div class="inner">
<select name="attr_dice">
<option value="null" selected="selected">Pick One</option>
<option value="D4">D4</option>
<option value="D6">D6</option>
<option value="D8">D8</option>
<option value="D10">D10</option>
<option value="D12">D12</option>
<option value="D20">D20</option>
<option value="{D20,D4}k1">D20+D4</option>
<option value="{D20,D6}k1">D20+D6</option>
<option value="{D20,D8}k1">D20+D8</option>
<option value="{D20,D10}k1">D20+D10</option>
<option value="{D20,D12}k1">D20+D12</option>
<option value="{D20,D20}k1">2D20</option>
<option value="{D20,D20,D4}k1">2D20+D4</option>
<option value="{D20,D20,D6}k1">2D20+D6</option>
<option value="{D20,D20,D8}k1">2D20+D8</option>
<option value="{D20,D20,D10}k1">2D20+D10</option>
<option value="{D20,D20,D12}k1">2D20+D12</option>
<option value="{D20,D20,D20}k1">3D20</option>
</select>
</div>
</div>
<div class="labelledUnderlined">
<label>Trait</label>
<div class="inner">
<select name="attr_trait">
<option value="null" selected="selected">none</option>
<option value="body">body</option>
<option value="mind">mind</option>
<option value="charm">charm</option>
</select>
</div>
</div>
<div class="updowngrade" title="Adjust this to upgrade or downgrade your roll.">
<label>Upgrade/<br/>Downgrade</label><span class="arrows">
<div class="up">
<input type="checkbox" name="attr_tickup" value="1" title="Upgrade 1 step"/><span>▲</span>
</div>
<div class="down">
<input type="checkbox" name="attr_tickdown" value="1" title="Downgrade 1 step"/><span>▼</span>
</div></span><span>
<div class="labelledUnderlined" style="width: 0.3in;">
<label></label>
<div class="inner">
<input type="number" name="attr_updowngrade"/>
</div>
</div></span>
</div>
<div class="notes">
<div class="labelledUnderlined">
<label>Notes:</label>
<div class="inner">
<input type="text" name="attr_notes"/>
</div>
</div>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div>
<div class="quirks">
<label>Quirks:</label>
<fieldset class="repeating_quirks">
<div class="quirk">
<input class="editCheckbox" type="checkbox" name="attr_editMode" title="Click to edit"/>
<div class="editIcon"></div>
<div class="viewMode"><span name="attr_name">New quirk</span></div>
<div class="editMode">
<div class="labelledUnderlined">
<label></label>
<div class="inner">
<input type="text" name="attr_name"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Notes</label>
<div class="inner">
<input type="text" name="attr_notes"/>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div>
<div class="explodingHooves api">
<h1>Exploding Hoof Dice:</h1>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 4" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 6" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 8" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 10" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 12" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<button type="roll" value="!tailsOfEquestriaHelper_explodingHoof @{character_name} 20" title="Click to roll!"></button>
</div>
</div>
<div class="explodingHooves noApi">
<h1>Exploding Hoof Dice:</h1>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d4" style="display: none;" value="{1d3, floor(1d4/4)*{{0} + 4, 1d5, floor(1d6/6)*{{0} + 6, 1d7, floor(1d8/8)*{{0} + 8, 1d9, floor(1d10/10)*{{0} + 10, 1d11, floor(1d12/12)*{{0} + 12, 1d20}k1}k1}k1}k1}k1}k1"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d4}} {{result=[[@{exploding_hoof_d4}]]}}" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d6" style="display: none;" value="{1d5, floor(1d6/6)*{{0} + 6, 1d7, floor(1d8/8)*{{0} + 8, 1d9, floor(1d10/10)*{{0} + 10, 1d11, floor(1d12/12)*{{0} + 12, 1d20}k1}k1}k1}k1}k1"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d6}} {{result=[[@{exploding_hoof_d6}]]}}" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d8" style="display: none;" value="{1d7, floor(1d8/8)*{{0} + 8, 1d9, floor(1d10/10)*{{0} + 10, 1d11, floor(1d12/12)*{{0} + 12, 1d20}k1}k1}k1}k1"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d8}} {{result=[[@{exploding_hoof_d8}]]}}" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d10" style="display: none;" value="{1d9, floor(1d10/10)*{{0} + 10, 1d11, floor(1d12/12)*{{0} + 12, 1d20}k1}k1}k1"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d10}} {{result=[[@{exploding_hoof_d10}]]}}" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d12" style="display: none;" value="{1d11, floor(1d12/12)*{{0} + 12, 1d20}k1}k1"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d12}} {{result=[[@{exploding_hoof_d12}]]}}" title="Click to roll!"></button>
</div>
<div class="explodingHoof">
<input type="hidden" name="attr_exploding_hoof_d20" style="display: none;" value="1d20"/>
<button type="roll" value="&amp;{template:toe} {{charName=@{character_name}}} {{attr=exploding_hoof_d20}} {{result=[[@{exploding_hoof_d20}]]}}" title="Click to roll!"></button>
</div>
</div>
</div>
<div>
<div class="inlineBlock" style="margin-right: 1em; vertical-align: top; width: 48%;">
<h1>Description:</h1>
<textarea name="attr_appearance" style="height: 4in;"></textarea>
</div>
<div class="inlineBlock" style="width: 48%;">
<h1>Equipment:</h1>
<textarea name="attr_equipment"></textarea>
<h1>Campaign Notes:</h1>
<textarea name="attr_campaignNotes"></textarea>
</div>
</div>
</div>
</div>
</div>
<div class="tab" id="sheetTabVehicleContainer">
<div class="main-container">
<div class="tabSheet vehicleSheet">
<div class="bio">
<input type="text" name="attr_character_name" placeholder="Vehicle Name"/>
<div class="checkbox">
<label>Unique?</label>
<div class="checkboxInner">
<input type="checkbox" name="attr_isUnique" value="1"/>
<div></div>
</div>
</div>
</div>
<div>
<table class="vehicleStats">
<thead>
<tr>
<th>Type</th>
<th style="width: 0.5in;">Speed</th>
<th>Handling</th>
<th>Stability</th>
<th style="width: 0.5in;">Armor</th>
<th>Misc. Damage Modifiers</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<select name="attr_vehicleType">
<option value="Pick One">Pick One</option>
<option value="Land">Land</option>
<option value="Water">Water</option>
<option value="Air">Air</option>
<option value="Other">Other</option>
</select>
</td>
<td>
<input type="number" name="attr_vehicleSpeed"/>
</td>
<td>
<select name="attr_vehicleHandling">
<option value="Pick One">Pick One</option>
<option value="2x Downgrade">2x Downgrade</option>
<option value="1x Downgrade">1x Downgrade</option>
<option value="-">-</option>
<option value="1x Upgrade">1x Upgrade</option>
<option value="2x Upgrade">2x Upgrade</option>
</select>
</td>
<td>
<div class="fraction">
<input type="number" name="attr_vehicleStability"/><span>/</span>
<input type="number" name="attr_vehicleStability_max"/>
</div>
</td>
<td>
<input type="number" name="attr_vehicleArmor"/>
</td>
<td>
<input type="text" name="attr_vehicleDamageModifiers"/>
</td>
</tr>
</tbody>
</table>
</div>
<div>
<div class="systems">
<label>Systems:</label>
<fieldset class="repeating_systems">
<div class="system">
<input class="editCheckbox" type="checkbox" name="attr_editMode" title="Click to edit"/>
<div class="editIcon"></div>
<div class="viewMode"><span name="attr_name">New system</span></div>
<div class="editMode">
<div class="labelledUnderlined">
<label></label>
<div class="inner">
<input type="text" name="attr_name"/>
</div>
</div>
<div class="labelledUnderlined">
<label>Notes</label>
<div class="inner">
<input type="text" name="attr_notes"/>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div>
<div class="inlineBlock" style="margin-right: 1em; vertical-align: top; width: 48%;">
<h1>Description:</h1>
<textarea name="attr_appearance" style="height: 5.7in;"></textarea>
</div>
<div class="inlineBlock" style="width: 48%;">
<h1>Crew:</h1>
<textarea name="attr_vehicleCrew"></textarea>
<h1>Cargo:</h1>
<textarea name="attr_equipment"></textarea>
<h1>Campaign Notes:</h1>
<textarea name="attr_campaignNotes"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script type="text/worker">/**
* Forces an update on a list of numerical fields, also making sure that
* any undefined fields are set to 0.
* @param {string[]} attrs
* @param {function} cb
*/
function forceUpdate(attrs, cb) {
parseAttrs(attrs, values => {
let tempValues = {};
_.each(attrs, attr => {
tempValues[attr] = -9999;
});
setAttrs(tempValues);
setAttrs(values);
});
}
function getRollDiceCount(roll) {
// Extract each die type used in the roll.
var regex = /{(.+?)}k1/;
var match = regex.exec(roll);
if(match)
roll = match[1];
var dice = roll.split(',');
// Count the number of each die type.
var diceCount = {
'D20': 0,
'D12': 0,
'D10': 0,
'D8': 0,
'D6': 0,
'D4': 0
};
_.each(dice, die => {
diceCount[die]++;
});
return diceCount;
}
/**
* Gets the view for some dice value.
* @param {string} roll
* @return {string}
*/
function getRollView(roll) {
var diceCount = getRollDiceCount(roll);
// Produce the appropriate view based on the dice counts.
var view = '';
_.each(['D20', 'D12', 'D10', 'D8', 'D6', 'D4'], die => {
var count = diceCount[die];
if(view && count > 0)
view += '+';
if(count === 1)
view += die;
else if(count > 1)
view += `${count}${die}`;
});
return view;
}
/**
* Gets the upgraded/downgraded dice for a roll.
* @param {string} roll
* The roll expression.
* @param {int} steps
* Positive for upgrade, negative for downgrade.
*/
function getUpDowngradedRoll(roll, steps) {
var diceCount = getRollDiceCount(roll);
// Derive a numerical value for the dice that can be incremented up and down
// by upgrades and downgrades.
var diceValue = diceCount['D20']*6;
var smallDice = ['', 'D4', 'D6', 'D8', 'D10', 'D12'];
_.find(smallDice, (die, index) => {
if(diceCount[die] > 0) {
diceValue += index;
return true;
}
});
// Apply the upgrade/downgrade.
diceValue = Math.max(1, diceValue + steps);
// Change the value back into dice.
var d20Count = Math.floor(diceValue/6);
var smallDieIndex = diceValue%6;
var smallDie = smallDice[smallDieIndex];
// Compose the new roll string.
var diceList = [];
_.each(_.range(d20Count), i => {
diceList.push('D20');
});
if(smallDie)
diceList.push(smallDie);
return `{${diceList.join(',')}}k1`;
}
function onChange(attrs, cb) {
attrs = _.map(attrs, attr => {
return 'change:' + attr;
}).join(' ');
on(attrs, cb);
}
function onChangeParse(attrs, cb) {
onChange(attrs, () => {
parseAttrs(attrs, cb);
});
}
/**
* Gets the specified attributes and parses them as an integer or 0.
*/
function parseAttrs(attrs, cb) {
getAttrs(attrs, function(values) {
_.each(attrs, function(attr) {
if(_.isUndefined(values[attr]))
values[attr] = 0;
else if(!isNaN(values[attr]))
values[attr] = parseInt(values[attr]);
});
cb(values);
});
}
function updateCutieMarkTalent() {
var prefix = 'talent_cutieMark';
_updateTalents(prefix);
}
function updateRacialTalent() {
var prefix = 'talent_racial';
_updateTalents(prefix);
}
function updateTalents() {
updateCutieMarkTalent();
updateRacialTalent();
getSectionIDs('repeating_talents', ids => {
_.each(ids, id => {
var prefix = 'repeating_talents_' + id;
_updateTalents(prefix);
});
});
}
function _updateTalents(prefix) {
// If we just up-ticked or down-ticked the up/downgrade, then quit early
// after handling that.
if(_tickDowngrade(prefix) || _tickUpgrade(prefix))
return;
parseAttrs([prefix + '_name', prefix + '_dice', prefix + '_trait', prefix + '_updowngrade', 'body_equation', 'mind_equation', 'charm_equation'], values => {
var talentName = values[prefix + '_name'];
var talentDice = values[prefix + '_dice'];
var trait = values[prefix + '_trait'];
var traitDice = values[trait + '_equation'] || 'D0';
var updown = parseInt(values[prefix + '_updowngrade']) || 0;
// Apply upgrades/downgrades to talent dice.
var talentDiceModified = talentDice;
if(talentDice && updown)
talentDiceModified = getUpDowngradedRoll(talentDice, updown);
var talentDiceView = getRollView(talentDice);
if(talentDiceModified === 'null')
setAttrs({
[prefix + '_equation']: 0,
[prefix + '_readOnlyView']: `${talentName}(n/a)`
});
else {
//var traitDice = values[trait];
setAttrs({
[prefix + '_equation']: `{${talentDiceModified},${traitDice}}k1`,
[prefix + '_readOnlyView']: `${talentName}(${talentDiceView})`
});
}
});
}
function updateTraits(cb) {
_updateTrait('body', () => {
_updateTrait('mind', () => {
_updateTrait('charm', cb);
});
});
}
function _updateTrait(trait, cb) {
parseAttrs([trait, trait + '_updowngrade'], values => {
var traitDice = values[trait];
if(traitDice === 'null')
setAttrs({
[trait + '_equation']: 0
}, {}, cb);
else {
var updown = values[trait + '_updowngrade'] || 0;
if(updown)
traitDice = getUpDowngradedRoll(traitDice, updown);
setAttrs({
[trait + '_equation']: traitDice
}, {}, cb);
}
});
}
function _tickDowngrade(prefix) {
parseAttrs([prefix + '_tickdown', prefix + '_updowngrade'], values => {
let checked = !!values[prefix + '_tickdown'];
if(checked) {
updown = parseInt(values[prefix + '_updowngrade']) || 0;
setAttrs({
[prefix + '_updowngrade']: updown - 1,
[prefix + '_tickdown']: 0
});
return true;
}
return false;
});
}
function _tickUpgrade(prefix) {
parseAttrs([prefix + '_tickup', prefix + '_updowngrade'], values => {
let checked = !!values[prefix + '_tickup'];
if(checked) {
updown = parseInt(values[prefix + '_updowngrade']) || 0;
setAttrs({
[prefix + '_updowngrade']: updown + 1,
[prefix + '_tickup']: 0
});
return true;
}
return false;
});
}
// Change events
on('change:repeating_talents', evt => {
updateTalents();
});
onChange(['talent_cutieMark_dice', 'talent_cutieMark_trait', 'talent_cutieMark_updowngrade', 'talent_cutieMark_tickup', 'talent_cutieMark_tickdown'], () => {
updateCutieMarkTalent();
});
onChange(['talent_racial_dice', 'talent_racial_trait', 'talent_racial_updowngrade', 'talent_racial_tickup', 'talent_racial_tickdown'], () => {
updateRacialTalent();
});
onChange(['body_equation', 'mind_equation', 'charm_equation'], () => {
updateTalents();
});
on('sheet:opened', () => {
setAttrs({
character_sheet: 'TailsOfEquestria v1.5'
});
updateTraits(() => {
updateTalents();
});
});
// Up/downgrade tick events
onChange(['body_tickup'], () => {
_tickUpgrade('body');
});
onChange(['body_tickdown'], () => {
_tickDowngrade('body');
});
onChange(['body', 'body_updowngrade'], () => {
_updateTrait('body');
});
onChange(['mind_tickup'], () => {
_tickUpgrade('mind');
});
onChange(['mind_tickdown'], () => {
_tickDowngrade('mind');
});
onChange(['mind', 'mind_updowngrade'], () => {
_updateTrait('mind');
});
onChange(['charm_tickup'], () => {
_tickUpgrade('charm');
});
onChange(['charm_tickdown'], () => {
_tickDowngrade('charm');
});
onChange(['charm', 'charm_updowngrade'], () => {
_updateTrait('charm');
});
</script>
<rolltemplate class="sheet-rolltemplate-toe">
<table>
<thead>
<tr>
<th>{{charName}} &#x21D2; {{attr}}</th>
</tr>
</thead>
<tbody>
<tr>
<td>Result {{result}}</td>
</tr>{{#updowngrade}}
<tr>
<td class="updowngrade"><span>Up/Downgrade:</span><span>{{updowngrade}}</span></td>
</tr>
{{/updowngrade}}
{{#notes}}
<tr>
<td class="notes">
<div>Notes:</div>
<div>{{notes}}</div>
</td>
</tr>{{/notes}}
</tbody>
</table>
</rolltemplate>