1610 lines
59 KiB
HTML
1610 lines
59 KiB
HTML
<script type="text/worker">
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const gemeaux = ['art', 'empathie', 'seduction'];
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const balance = ['documentation', 'fouille', 'intellect'];
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const vierge = ['clairvoyance', 'emprise', 'meditation'];
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const scorpion = ['discretion', 'intrusion', 'subterfuge'];
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const sagittaire = ['survie', 'tir', 'vigilance'];
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const lion = ['commandement', 'strategie', 'volonte'];
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const poisson = ['erudition', 'langues', 'sciences'];
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const capricorne = ['esquive', 'pilotage', 'rapidite'];
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const belier = ['corpsACorps', 'melee', 'tactique'];
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const cancer = ['artisanat', 'technologies', 'soins'];
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const taureau = ['athletisme', 'endurance', 'force'];
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const verseau = ['astrologie', 'histoireSecrete', 'les8'];
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_.each(gemeaux,function(stat)
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{
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on("change:gemeaux change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["gemeaux", stat + "Base"], function (values)
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{
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const signe = parseInt(values["gemeaux"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(balance,function(stat)
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{
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on("change:balance change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["balance", stat + "Base"], function (values)
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{
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const signe = parseInt(values["balance"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(vierge,function(stat)
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{
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on("change:vierge change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["vierge", stat + "Base"], function (values)
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{
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const signe = parseInt(values["vierge"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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if(base > 0)
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(scorpion,function(stat)
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{
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on("change:scorpion change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["scorpion", stat + "Base"], function (values)
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{
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const signe = parseInt(values["scorpion"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(sagittaire,function(stat)
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{
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on("change:sagittaire change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["sagittaire", stat + "Base"], function (values)
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{
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const signe = parseInt(values["sagittaire"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(lion,function(stat)
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{
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on("change:lion change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["lion", stat + "Base"], function (values)
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{
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const signe = parseInt(values["lion"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(poisson,function(stat)
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{
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on("change:poisson change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["poisson", stat + "Base"], function (values)
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{
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const signe = parseInt(values["poisson"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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if(base > 0)
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(capricorne,function(stat)
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{
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on("change:capricorne change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["capricorne", stat + "Base"], function (values)
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{
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const signe = parseInt(values["capricorne"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(belier,function(stat)
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{
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on("change:belier change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["belier", stat + "Base"], function (values)
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{
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const signe = parseInt(values["belier"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(cancer,function(stat)
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{
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on("change:cancer change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["cancer", stat + "Base"], function (values)
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{
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const signe = parseInt(values["cancer"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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if(stat == "technologies")
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{
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if(base > 0)
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total += signe;
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}
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else
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(taureau,function(stat)
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{
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on("change:taureau change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["taureau", stat + "Base"], function (values)
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{
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const signe = parseInt(values["taureau"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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_.each(verseau,function(stat)
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{
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on("change:verseau change:" + stat + "Base sheet:opened", function ()
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{
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getAttrs(["verseau", stat + "Base"], function (values)
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{
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const signe = parseInt(values["verseau"], 10)||0;
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const base = parseInt(values[stat + "Base"], 10)||0;
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var total = 0;
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if(stat == "histoireSecrete" || stat == "les8")
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{
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if(base > 0)
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total += signe;
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}
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else
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total += signe;
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total += base;
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setAttrs({
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[stat + 'Valeur']: total
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});
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});
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});
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});
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on("change:devaKarma_max change:archonteKarma_max sheet:opened", function ()
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{
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getAttrs(["devaKarma_max", "archonteKarma_max"], function (values)
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{
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const deva = parseInt(values["devaKarma_max"], 10)||0;
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const archonte = parseInt(values["archonteKarma_max"], 10)||0;
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var texte = "Karma Max :";
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var karma = 0;
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if(deva > archonte)
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{
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texte = "Karma-Lumière Max :";
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karma = deva-archonte;
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}
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if(archonte > deva)
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{
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texte = "Karma-Ténèbre Max :";
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karma = archonte-deva;
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}
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setAttrs({
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['karmaType']: texte,
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['adamKarma_max']: karma
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});
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});
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});
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on("change:devaKarma change:devaKarma_max", function ()
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{
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getAttrs(["devaKarma", "devaKarma_max"], function (values)
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{
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const deva = parseInt(values["devaKarma"], 10)||0;
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const max = parseInt(values["devaKarma_max"], 10)||0;
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if(deva > max)
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setAttrs({
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['devaKarma']: max
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});
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});
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});
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on("change:archonteKarma change:archonteKarma_max", function ()
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{
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getAttrs(["archonteKarma", "archonteKarma_max"], function (values)
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{
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const archonte = parseInt(values["archonteKarma"], 10)||0;
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const max = parseInt(values["archonteKarma_max"], 10)||0;
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if(archonte > max)
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setAttrs({
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['archonteKarma']: max
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});
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});
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});
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on("change:adamKarma change:adamKarma_max", function ()
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{
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getAttrs(["adamKarma", "adamKarma_max"], function (values)
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{
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const adam = parseInt(values["adamKarma"], 10)||0;
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const max = parseInt(values["adamKarma_max"], 10)||0;
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if(adam > max)
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setAttrs({
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['adamKarma']: max
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});
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});
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});
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on("clicked:aube", function ()
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{
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getAttrs(["devaKarma", "devaKarma_max", "adamKarma", "adamKarma_max", "archonteKarma_max"], function (values)
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{
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const deva = parseInt(values["devaKarma"], 10)||0;
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const devaMax = parseInt(values["devaKarma_max"], 10)||0;
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const adam = parseInt(values["adamKarma"], 10)||0;
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const adamMax = parseInt(values["adamKarma_max"], 10)||0;
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const archonteMax = parseInt(values["archonteKarma_max"], 10)||0;
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if(devaMax > archonteMax)
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{
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setAttrs({
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['devaKarma']: devaMax,
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['adamKarma']: adamMax
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});
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}
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else
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{
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setAttrs({
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['devaKarma']: devaMax
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});
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}
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});
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});
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on("clicked:crepuscule", function ()
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{
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getAttrs(["archonteKarma", "archonteKarma_max", "adamKarma", "adamKarma_max", "devaKarma_max"], function (values)
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{
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const archonte = parseInt(values["archonteKarma"], 10)||0;
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const archonteMax = parseInt(values["archonteKarma_max"], 10)||0;
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const adam = parseInt(values["adamKarma"], 10)||0;
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const adamMax = parseInt(values["adamKarma_max"], 10)||0;
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const devaMax = parseInt(values["devaKarma_max"], 10)||0;
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if(archonteMax > devaMax)
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{
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setAttrs({
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['archonteKarma']: archonteMax,
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['adamKarma']: adamMax
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});
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}
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else
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{
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setAttrs({
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['archonteKarma']: archonteMax
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});
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}
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});
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});
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</script>
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<div class="tabActions">
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<input type="hidden" name="attr_tabActions" value="0" />
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<label>
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<input type="checkbox" name="attr_tabActions" value="1" />
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<span>A c t i o n s</span>
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</label>
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<div>
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<span>Une <b>action unique</b> mobilise toute l'attention du personnage.</span>
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<span>Une <b>action libre</b> est assez rapide pour qu'un personnage puisse en enchaîner plusieurs.</span>
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<span>Une <b>action gratuite</b> nécessite un peu de temps ou d'attention. Elle peut être combinée avec une action unique.</span>
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<span>Une <b>action obligatoire</b> est une action gratuite imposée par les règles.</span>
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<span>Une <b>action avancée</b> impose le choix automatique d'une pénalité, sans que cela accorde le bénéfice d'une prime.</span>
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</div>
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</div>
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<div class="tabPrimes">
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<input type="hidden" name="attr_tabPrimes" value="0" />
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<label>
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<input type="checkbox" name="attr_tabPrimes" value="1" />
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<span>P r i m e s</span>
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</label>
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<div>
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<div>
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<span>Primes</span>
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<span>Actions autorisées / Pénalité annulée</span>
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<span>Effets</span>
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</div>
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<div>
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<span>Accélération</span>
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<span>toutes / Ralentissement</span>
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<span>Initiative + 3</span>
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</div>
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<div>
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<span>Attaques multiples</span>
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<span>Frapper, Tirer, Détruire / -</span>
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<span>Dégâts -50%</span>
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</div>
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<div>
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<span>Blessure grave</span>
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<span>Frapper, Tirer, Détruire / Blessure légère</span>
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<span>Dégâts +50%</span>
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</div>
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<div>
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<span>Blessure non létale</span>
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<span>Frapper, Tirer / -</span>
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<span>Provoque l'inconscience</span>
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</div>
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<div>
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<span>Blessure précise</span>
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<span>Frapper, Tirer, Détruire / -</span>
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<span>Protection / 2</span>
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</div>
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<div>
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<span>Circonspection</span>
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<span>toutes / Risque</span>
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<span>Annule le -3 d'un échec</span>
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</div>
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<div>
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<span>Efficacité</span>
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<span>toutes / Difficulté</span>
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<span>Résultat final +3</span>
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</div>
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<div>
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<span>Débordement</span>
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<span>toutes pendant une scène d'action / Facilité</span>
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<span>Test de réaction adverse -3</span>
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</div>
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<div>
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<span>Prudence</span>
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<span>toutes / Débordement de l'adversaire</span>
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<span>Résultat final de la prochaine action +3</span>
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</div>
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</div>
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</div>
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<div class="tabPenalites">
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<input type="hidden" name="attr_tabPenalites" value="0" />
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<label>
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<input type="checkbox" name="attr_tabPenalites" value="1" />
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<span>P é n a l i t é s</span>
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</label>
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<div>
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<div>
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<span>Pénalités</span>
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<span>Actions autorisées / Prime annulée</span>
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<span>Effets</span>
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</div>
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<div>
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<span>Consommation d'une ressource</span>
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<span>toutes / -</span>
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<span>p. 127</span>
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</div>
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<div>
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<span>Blessure légère</span>
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<span>Frapper ou Tirer / Blessure grave</span>
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<span>Dégâts -50%</span>
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</div>
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<div>
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<span>Danger</span>
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<span>toutes, pendant une scène d'action / Prudence</span>
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<span>Résultat final de la prochaine action -3</span>
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</div>
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<div>
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<span>Difficulté</span>
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<span>toutes / Efficacité</span>
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<span>Résultat final -3</span>
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</div>
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<div>
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<span>Facilité</span>
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<span>toutes / Débordement</span>
|
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<span>Test de réaction adverse -3</span>
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</div>
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<div>
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<span>Ralentissement</span>
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<span>toutes / Accélération</span>
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<span>Durée +50%</span>
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</div>
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<div>
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<span>Risque</span>
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|
<span>toutes / Circonspection</span>
|
|
<span>p. 128</span>
|
|
</div>
|
|
<div>
|
|
<span>Débordement</span>
|
|
<span>toutes pendant une scène d'action / Facilité</span>
|
|
<span>Test de réaction adverse -3</span>
|
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</div>
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</div>
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</div>
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<div class="tabInitiative">
|
|
<input type="hidden" name="attr_tabInitiative" value="0" />
|
|
<label>
|
|
<input type="checkbox" name="attr_tabInitiative" value="1" />
|
|
<span>I n i t i a t i v e</span>
|
|
</label>
|
|
<div>
|
|
<label>
|
|
<span>Conditions d'initiative</span>
|
|
<span>Difficulté</span>
|
|
</label>
|
|
<label>
|
|
<span>Ivre</span>
|
|
<span>-6</span>
|
|
</label>
|
|
<label>
|
|
<span>Le personnage est sur ses gardes mais s'est trompé sur la source de l'attaque</span>
|
|
<span>-6</span>
|
|
</label>
|
|
<label>
|
|
<span>Au sortir du sommeil</span>
|
|
<span>-3</span>
|
|
</label>
|
|
<label>
|
|
<span>Le personnage est pris au dépourvu</span>
|
|
<span>0</span>
|
|
</label>
|
|
<label>
|
|
<span>Le personnage est sur ses gardes et a correctement anticipé la source de l'attaque</span>
|
|
<span>+3</span>
|
|
</label>
|
|
<label>
|
|
<span>Le personnage sait qu'un combat va éclater</span>
|
|
<span>+3</span>
|
|
</label>
|
|
<label>
|
|
<span>Le personnage déclenche el combat</span>
|
|
<span>+6</span>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<input type="hidden" name="attr_tab" class="tab" value="1" />
|
|
|
|
<div class="container">
|
|
<div class="options">
|
|
<label>
|
|
<input type="checkbox" name="attr_options" title="Options" value="1" />
|
|
<span></span>
|
|
</label>
|
|
<input type="hidden" name="attr_options" value="0" />
|
|
<div>
|
|
<label>
|
|
<span>Affichage du jet</span>
|
|
<select name="attr_affichage">
|
|
<option value="" selected>Public</option>
|
|
<option value="/w gm">Privé</option>
|
|
</select>
|
|
</label>
|
|
<label>
|
|
<span>Type de personnage</span>
|
|
<select name="attr_typePersonnage">
|
|
<option value="{{trinite=[[1]]}}" selected>Trinité</option>
|
|
<option value="{{nTrinite=[[1]]}}">Non trinité</option>
|
|
</select>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<span class="headerInitiative" name="attr_initiative"></span>
|
|
|
|
<div class="header">
|
|
<label>
|
|
<span>Identité :</span>
|
|
<input type="text" name="attr_character_name" />
|
|
</label>
|
|
|
|
<label>
|
|
<span>Métier :</span>
|
|
<input type="text" name="attr_metier" />
|
|
</label>
|
|
</div>
|
|
|
|
<div class="menu">
|
|
<label>
|
|
<input type="radio" name="attr_tab" value="1" checked />
|
|
<span title="Fiche"></span>
|
|
</label>
|
|
|
|
<label>
|
|
<input type="radio" name="attr_tab" value="2" />
|
|
<span title="Karma"></span>
|
|
</label>
|
|
</div>
|
|
|
|
<div class="tab1">
|
|
<div class="competences">
|
|
<h1>Compétences</h1>
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/gemini.png" />
|
|
<input type="number" name="attr_gemeaux" value="0" />
|
|
<button type="roll" name="roll_gemeaux" value="@{affichage} &{template:base} {{type=Gémeaux}} @{typePersonnage} {{archonte=[[1d12+@{gemeaux}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{gemeaux}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{gemeaux}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{gemeaux}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Gémeaux</span>
|
|
<span></span>
|
|
</div>
|
|
<span>Base</span>
|
|
<span>Valeur</span>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_art" value="@{affichage} &{template:base} {{type=Art}} @{typePersonnage} {{archonte=[[1d12+@{artValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{artValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{artValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{artValeur}]]}}" >Art*</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_artBase" value="0" />
|
|
<input type="number" name="attr_artValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_empathie" value="@{affichage} &{template:base} {{type=Empathie}} @{typePersonnage} {{archonte=[[1d12+@{empathieValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{empathieValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{empathieValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{empathieValeur}]]}}" >Empathie</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_empathieBase" value="0" />
|
|
<input type="number" name="attr_empathieValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_seduction" value="@{affichage} &{template:base} {{type=Séduction}} @{typePersonnage} {{archonte=[[1d12+@{seductionValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{seductionValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{seductionValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{seductionValeur}]]}}" >Séduction</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_seductionBase" value="0" />
|
|
<input type="number" name="attr_seductionValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/libra.png" />
|
|
<input type="number" name="attr_balance" value="0" />
|
|
<button type="roll" name="roll_balance" value="@{affichage} &{template:base} {{type=Balance}} @{typePersonnage} {{archonte=[[1d12+@{balance}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{balance}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{balance}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{balance}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Balance</span>
|
|
<span></span>
|
|
</div>
|
|
<span>Base</span>
|
|
<span>Valeur</span>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_documentation" value="@{affichage} &{template:base} {{type=Documentation}} @{typePersonnage} {{archonte=[[1d12+@{documentationValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{documentationValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{documentationValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{documentationValeur}]]}}" >Documentation</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_documentationBase" value="0" />
|
|
<input type="number" name="attr_documentationValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_fouille" value="@{affichage} &{template:base} {{type=Fouille}} @{typePersonnage} {{archonte=[[1d12+@{fouilleValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{fouilleValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{fouilleValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{fouilleValeur}]]}}" >Fouille</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_fouilleBase" value="0" />
|
|
<input type="number" name="attr_fouilleValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_intellect" value="@{affichage} &{template:base} {{type=Intellect}} @{typePersonnage} {{archonte=[[1d12+@{intellectValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{intellectValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{intellectValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{intellectValeur}]]}}" >Intellect</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_intellectBase" value="0" />
|
|
<input type="number" name="attr_intellectValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/virgo.png" />
|
|
<input type="number" name="attr_vierge" value="0" />
|
|
<button type="roll" name="roll_vierge" value="@{affichage} &{template:base} {{type=Vierge}} @{typePersonnage} {{archonte=[[1d12+@{vierge}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{vierge}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{vierge}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{vierge}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Vierge</span>
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_clairvoyance" value="@{affichage} &{template:base} {{type=Clairvoyance}} @{typePersonnage} {{archonte=[[1d12+@{clairvoyanceValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{clairvoyanceValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{clairvoyanceValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{clairvoyanceValeur}]]}}" >Clairvoyance</button>
|
|
<span>f</span>
|
|
</div>
|
|
<input type="number" name="attr_clairvoyanceBase" value="0" />
|
|
<input type="number" name="attr_clairvoyanceValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_emprise" value="@{affichage} &{template:base} {{type=Emprise}} @{typePersonnage} {{archonte=[[1d12+@{empriseValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{empriseValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{empriseValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{empriseValeur}]]}}" >Emprise</button>
|
|
<span>f</span>
|
|
</div>
|
|
<input type="number" name="attr_empriseBase" value="0" />
|
|
<input type="number" name="attr_empriseValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_meditation" value="@{affichage} &{template:base} {{type=Méditation}} @{typePersonnage} {{archonte=[[1d12+@{meditationValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{meditationValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{meditationValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{meditationValeur}]]}}" >Méditation</button>
|
|
<span>f</span>
|
|
</div>
|
|
<input type="number" name="attr_meditationBase" value="0" />
|
|
<input type="number" name="attr_meditationValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/scorpio.png" />
|
|
<input type="number" name="attr_scorpion" value="0" />
|
|
<button type="roll" name="roll_scorpion" value="@{affichage} &{template:base} {{type=Scorpion}} @{typePersonnage} {{archonte=[[1d12+@{scorpion}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{scorpion}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{scorpion}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{scorpion}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Scorpion</span>
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_discretion" value="@{affichage} &{template:base} {{type=Discrétion}} @{typePersonnage} {{archonte=[[1d12+@{discretionValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{discretionValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{discretionValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{discretionValeur}]]}}" >Discrétion</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_discretionBase" value="0" />
|
|
<input type="number" name="attr_discretionValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_intrusion" value="@{affichage} &{template:base} {{type=Intrusion}} @{typePersonnage} {{archonte=[[1d12+@{intrusionValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{intrusionValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{intrusionValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{intrusionValeur}]]}}" >Intrusion</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_intrusionBase" value="0" />
|
|
<input type="number" name="attr_intrusionValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_subterfuge" value="@{affichage} &{template:base} {{type=Subterfuge}} @{typePersonnage} {{archonte=[[1d12+@{subterfugeValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{subterfugeValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{subterfugeValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{subterfugeValeur}]]}}" >Subterfuge</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_subterfugeBase" value="0" />
|
|
<input type="number" name="attr_subterfugeValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/sagittarius.png" />
|
|
<input type="number" name="attr_sagittaire" value="0" />
|
|
<button type="roll" name="roll_sagittaire" value="@{affichage} &{template:base} {{type=Sagittaire}} @{typePersonnage} {{archonte=[[1d12+@{sagittaire}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{sagittaire}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{sagittaire}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{sagittaire}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Sagittaire</span>
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_survie" value="@{affichage} &{template:base} {{type=Survie}} @{typePersonnage} {{archonte=[[1d12+@{survieValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{survieValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{survieValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{survieValeur}]]}}" >Survie</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_survieBase" value="0" />
|
|
<input type="number" name="attr_survieValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_tir" value="@{affichage} &{template:base} {{type=Tir}} @{typePersonnage} {{archonte=[[1d12+@{tirValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{tirValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{tirValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{tirValeur}]]}}" >Tir</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_tirBase" value="0" />
|
|
<input type="number" name="attr_tirValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_vigilance" value="@{affichage} &{template:base} {{type=Vigilance}} @{typePersonnage} {{archonte=[[1d12+@{vigilanceValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{vigilanceValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{vigilanceValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{vigilanceValeur}]]}}" >Vigilance</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_vigilanceBase" value="0" />
|
|
<input type="number" name="attr_vigilanceValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/leo.png" />
|
|
<input type="number" name="attr_lion" value="0" />
|
|
<button type="roll" name="roll_lion" value="@{affichage} &{template:base} {{type=Lion}} @{typePersonnage} {{archonte=[[1d12+@{lion}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{lion}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{lion}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{lion}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Lion</span>
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_commandement" value="@{affichage} &{template:base} {{type=Commandement}} @{typePersonnage} {{archonte=[[1d12+@{commandementValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{commandementValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{commandementValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{commandementValeur}]]}}" >Commandement</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_commandementBase" value="0" />
|
|
<input type="number" name="attr_commandementValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_strategie" value="@{affichage} &{template:base} {{type=Stratégie}} @{typePersonnage} {{archonte=[[1d12+@{strategieValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{strategieValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{strategieValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{strategieValeur}]]}}" >Stratégie</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_strategieBase" value="0" />
|
|
<input type="number" name="attr_strategieValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_volonte" value="@{affichage} &{template:base} {{type=Volonté}} @{typePersonnage} {{archonte=[[1d12+@{volonteValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{volonteValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{volonteValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{volonteValeur}]]}}" >Volonté</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_volonteBase" value="0" />
|
|
<input type="number" name="attr_volonteValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/pisces.png" />
|
|
<input type="number" name="attr_poisson" value="0" />
|
|
<button type="roll" name="roll_poisson" value="@{affichage} &{template:base} {{type=Poisson}} @{typePersonnage} {{archonte=[[1d12+@{poisson}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{poisson}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{poisson}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{poisson}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Poisson</span>
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_erudition" value="@{affichage} &{template:base} {{type=Érudition}} @{typePersonnage} {{archonte=[[1d12+@{eruditionValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{eruditionValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{eruditionValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{eruditionValeur}]]}}" >Érudition*</button>
|
|
<span>f</span>
|
|
</div>
|
|
<input type="number" name="attr_eruditionBase" value="0" />
|
|
<input type="number" name="attr_eruditionValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_langues" value="@{affichage} &{template:base} {{type=Langues}} @{typePersonnage} {{archonte=[[1d12+@{languesValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{languesValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{languesValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{languesValeur}]]}}" >Langues*</button>
|
|
<span>f</span>
|
|
</div>
|
|
<input type="number" name="attr_languesBase" value="0" />
|
|
<input type="number" name="attr_languesValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_sciences" value="@{affichage} &{template:base} {{type=Sciences}} @{typePersonnage} {{archonte=[[1d12+@{sciencesValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{sciencesValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{sciencesValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{sciencesValeur}]]}}" >Sciences*</button>
|
|
<span>f</span>
|
|
</div>
|
|
<input type="number" name="attr_sciencesBase" value="0" />
|
|
<input type="number" name="attr_sciencesValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/capricorn.png" />
|
|
<input type="number" name="attr_capricorne" value="0" />
|
|
<button type="roll" name="roll_capricorne" value="@{affichage} &{template:base} {{type=Capricorne}} @{typePersonnage} {{archonte=[[1d12+@{capricorne}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{capricorne}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{capricorne}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{capricorne}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Capricorne</span>
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_esquive" value="@{affichage} &{template:base} {{type=Esquive}} @{typePersonnage} {{archonte=[[1d12+@{esquiveValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{esquiveValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{esquiveValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{esquiveValeur}]]}}" >Esquive</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_esquiveBase" value="0" />
|
|
<input type="number" name="attr_esquiveValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_pilotage" value="@{affichage} &{template:base} {{type=Pilotage}} @{typePersonnage} {{archonte=[[1d12+@{pilotageValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{pilotageValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{pilotageValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{pilotageValeur}]]}}" >Pilotage*</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_pilotageBase" value="0" />
|
|
<input type="number" name="attr_pilotageValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_rapidite" value="@{affichage} &{template:base} {{type=Rapidité}} @{typePersonnage} {{archonte=[[1d12+@{rapiditeValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{rapiditeValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{rapiditeValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{rapiditeValeur}]]}}" >Rapidité</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_rapiditeBase" value="0" />
|
|
<input type="number" name="attr_rapiditeValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/aries.png" />
|
|
<input type="number" name="attr_belier" value="0" />
|
|
<button type="roll" name="roll_belier" value="@{affichage} &{template:base} {{type=Bélier}} @{typePersonnage} {{archonte=[[1d12+@{belier}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{belier}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{belier}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{belier}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Bélier</span>
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_corpsACorps" value="@{affichage} &{template:base} {{type=Corps à corps}} @{typePersonnage} {{archonte=[[1d12+@{corpsACorpsValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{corpsACorpsValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{corpsACorpsValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{corpsACorpsValeur}]]}}" >Corps à corps</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_corpsACorpsBase" value="0" />
|
|
<input type="number" name="attr_corpsACorpsValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_melee" value="@{affichage} &{template:base} {{type=Mêlée}} @{typePersonnage} {{archonte=[[1d12+@{meleeValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{meleeValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{meleeValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{meleeValeur}]]}}" >Mêlée</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_meleeBase" value="0" />
|
|
<input type="number" name="attr_meleeValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_tactique" value="@{affichage} &{template:base} {{type=Tactique}} @{typePersonnage} {{archonte=[[1d12+@{tactiqueValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{tactiqueValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{tactiqueValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{tactiqueValeur}]]}}" >Tactique</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_tactiqueBase" value="0" />
|
|
<input type="number" name="attr_tactiqueValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/cancer.png" />
|
|
<input type="number" name="attr_cancer" value="0" />
|
|
<button type="roll" name="roll_cancer" value="@{affichage} &{template:base} {{type=Cancer}} @{typePersonnage} {{archonte=[[1d12+@{cancer}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{cancer}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{cancer}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{cancer}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Cancer</span>
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_artisanatisanat" value="@{affichage} &{template:base} {{type=Artisanat}} @{typePersonnage} {{archonte=[[1d12+@{artisanatValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{artisanatValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{artisanatValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{artisanatValeur}]]}}" >Artisanat*</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_artisanatBase" value="0" />
|
|
<input type="number" name="attr_artisanatValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_technologies" value="@{affichage} &{template:base} {{type=Technologies}} @{typePersonnage} {{archonte=[[1d12+@{technologiesValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{technologiesValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{technologiesValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{technologiesValeur}]]}}" >Technologies*</button>
|
|
<span>f</span>
|
|
</div>
|
|
<input type="number" name="attr_technologiesBase" value="0" />
|
|
<input type="number" name="attr_technologiesValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_soins" value="@{affichage} &{template:base} {{type=Soins}} @{typePersonnage} {{archonte=[[1d12+@{soinsValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{soinsValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{soinsValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{soinsValeur}]]}}" >Soins</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_soinsBase" value="0" />
|
|
<input type="number" name="attr_soinsValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/taurus.png" />
|
|
<input type="number" name="attr_taureau" value="0" />
|
|
<button type="roll" name="roll_taureau" value="@{affichage} &{template:base} {{type=Taureau}} @{typePersonnage} {{archonte=[[1d12+@{taureau}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{taureau}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{taureau}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{taureau}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Taureau</span>
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_athletisme" value="@{affichage} &{template:base} {{type=Athlétisme}} @{typePersonnage} {{archonte=[[1d12+@{athletismeValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{athletismeValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{athletismeValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{athletismeValeur}]]}}" >Athlétisme</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_athletismeBase" value="0" />
|
|
<input type="number" name="attr_athletismeValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_endurance" value="@{affichage} &{template:base} {{type=Endurance}} @{typePersonnage} {{archonte=[[1d12+@{enduranceValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{enduranceValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{enduranceValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{enduranceValeur}]]}}" >Endurance</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_enduranceBase" value="0" />
|
|
<input type="number" name="attr_enduranceValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_force" value="@{affichage} &{template:base} {{type=Force}} @{typePersonnage} {{archonte=[[1d12+@{forceValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{forceValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{forceValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{forceValeur}]]}}" >Force</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_forceBase" value="0" />
|
|
<input type="number" name="attr_forceValeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/aquarius.png" />
|
|
<input type="number" name="attr_verseau" value="0" />
|
|
<button type="roll" name="roll_verseau" value="@{affichage} &{template:base} {{type=Verseau}} @{typePersonnage} {{archonte=[[1d12+@{verseau}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{verseau}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{verseau}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{verseau}]]}}"></button>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<div>
|
|
<span>Verseau</span>
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_astrologie" value="@{affichage} &{template:base} {{type=Astrologie}} @{typePersonnage} {{archonte=[[1d12+@{astrologieValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{astrologieValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{astrologieValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{astrologieValeur}]]}}" >Astrologie</button>
|
|
<span>o</span>
|
|
</div>
|
|
<input type="number" name="attr_astrologieBase" value="0" />
|
|
<input type="number" name="attr_astrologieValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_histoireSecrete" value="@{affichage} &{template:base} {{type=Histoire secrète}} @{typePersonnage} {{archonte=[[1d12+@{histoireSecreteValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{histoireSecreteValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{histoireSecreteValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{histoireSecreteValeur}]]}}" >Histoire secrète</button>
|
|
<span>f</span>
|
|
</div>
|
|
<input type="number" name="attr_histoireSecreteBase" value="0" />
|
|
<input type="number" name="attr_histoireSecreteValeur" value="0" readonly />
|
|
</div>
|
|
<div>
|
|
<div>
|
|
<button type="roll" name="roll_les8" value="@{affichage} &{template:base} {{type=Les 8}} @{typePersonnage} {{archonte=[[1d12+@{les8Valeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{les8Valeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{les8Valeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{les8Valeur}]]}}" >Les 8</button>
|
|
<span>f</span>
|
|
</div>
|
|
<input type="number" name="attr_les8Base" value="0" />
|
|
<input type="number" name="attr_les8Valeur" value="0" readonly />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="domaines">
|
|
<h1>Domaines*</h1>
|
|
<fieldset class="repeating_domaines">
|
|
<label>
|
|
<input type="checkbox" name="attr_expand" value="1" checked />
|
|
<span></span>
|
|
</label>
|
|
<input type="text" name="attr_domaine" />
|
|
<button type="roll" name="roll_domaine" value="@{affichage} &{template:base} {{type=@{domaine}}} @{typePersonnage} {{archonte=[[1d12+@{domaineCompetence}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{domaineCompetence}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{domaineCompetence}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{domaineCompetence}]]}}" ></button>
|
|
<input type="hidden" name="attr_expand" value="1" />
|
|
<div>
|
|
<span>Appartenant à...</span>
|
|
<select name="attr_domaineCompetence">
|
|
<option value=""></option>
|
|
<optgroup label="GÉMEAUX">
|
|
<option value="@{artValeur}[Art]">Art</option>
|
|
</optgroup>
|
|
<optgroup label="POISSON">
|
|
<option value="">Érudition</option>
|
|
<option value="@{languesValeur}[Langues]">Langues</option>
|
|
<option value="@{sciencesValeur}[Sciences]">Sciences</option>
|
|
</optgroup>
|
|
<optgroup label="CAPRICORNE">
|
|
<option value="@{pilotageValeur}[Pilotage]">Pilotage</option>
|
|
</optgroup>
|
|
<optgroup label="CANCER">
|
|
<option value="@{artisanatValeur}[Artisanat]">Artisanat</option>
|
|
<option value="@{technologiesValeur}[Technologies]">Technologies</option>
|
|
</optgroup>
|
|
</select>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="ressources">
|
|
<h1>Ressources</h1>
|
|
<div>
|
|
<span>Diminution temporaire</span>
|
|
</div>
|
|
<div>
|
|
<span>Richesse :</span>
|
|
<div>
|
|
<input type="number" name="attr_richesse" value="0" />
|
|
</div>
|
|
<div>
|
|
<input type="number" name="attr_diminutionRichesse" value="0" />
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<span>Réseau* :</span>
|
|
<div>
|
|
<input type="number" name="attr_reseau" value="0" />
|
|
</div>
|
|
<div>
|
|
<input type="number" name="attr_diminutionReseau" value="0" />
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<span>Influence* :</span>
|
|
<div>
|
|
<input type="number" name="attr_influence" value="0" />
|
|
</div>
|
|
<div>
|
|
<input type="number" name="attr_diminutionInfluence" value="0" />
|
|
</div>
|
|
</div>
|
|
<h2>Armes de corps à corps</h2>
|
|
<fieldset class="repeating_armesCaC">
|
|
<input type="text" name="attr_nom" />
|
|
<input type="number" name="attr_degats" title="Dégâts" value="0" />
|
|
<button type="roll" name="roll_arme" value="@{affichage} &{template:base} {{type=@{nom}}} @{typePersonnage} {{archonte=[[1d12+@{meleeValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{meleeValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{meleeValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{meleeValeur}]]}} {{degats=@{degats}}} {{proprietes=@{proprietes}}}"></button>
|
|
<div class="autoex autoex22">
|
|
<textarea name="attr_proprietes"></textarea>
|
|
<span name="attr_proprietes"></span>
|
|
</div>
|
|
</fieldset>
|
|
<h2>Armes à distances</h2>
|
|
<fieldset class="repeating_armesDistance">
|
|
<input type="text" name="attr_nom" />
|
|
<input type="number" name="attr_degats" title="Dégâts" value="0" />
|
|
<button type="roll" name="roll_arme" value="@{affichage} &{template:base} {{type=@{nom}}} @{typePersonnage} {{archonte=[[1d12+@{tirValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{tirValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{tirValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{tirValeur}]]}} {{degats=@{degats}}} {{proprietes=@{proprietes}}}"></button>
|
|
<div class="autoex autoex22">
|
|
<textarea name="attr_proprietes"></textarea>
|
|
<span name="attr_proprietes"></span>
|
|
</div>
|
|
</fieldset>
|
|
<h2>Possessions</h2>
|
|
<fieldset class="repeating_possessions">
|
|
<input type="text" name="attr_possession" />
|
|
</fieldset>
|
|
</div>
|
|
<div class="col2-2">
|
|
<div class="vie">
|
|
<h1>Lignes de vie</h1>
|
|
<div>
|
|
<input type="hidden" name="attr_vieL1" value="0" />
|
|
<label>
|
|
<input type="radio" name="attr_vieL1" value="0" />
|
|
<span></span>
|
|
</label>
|
|
<div>
|
|
<label>
|
|
<input type="radio" name="attr_vieL1" value="1" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL1" value="2" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL1" value="3" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL1" value="4" />
|
|
<span></span>
|
|
</label>
|
|
</div>
|
|
<div>
|
|
<label>
|
|
<input type="radio" name="attr_vieL1" value="5" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL1" value="6" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL1" value="7" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL1" value="8" />
|
|
<span></span>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<input type="hidden" name="attr_vieL2" value="0" />
|
|
<label>
|
|
<input type="radio" name="attr_vieL2" value="0" />
|
|
<span></span>
|
|
</label>
|
|
<div>
|
|
<label>
|
|
<input type="radio" name="attr_vieL2" value="1" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL2" value="2" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL2" value="3" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL2" value="4" />
|
|
<span></span>
|
|
</label>
|
|
</div>
|
|
<div>
|
|
<label>
|
|
<input type="radio" name="attr_vieL2" value="5" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL2" value="6" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL2" value="7" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL2" value="8" />
|
|
<span></span>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<input type="hidden" name="attr_vieL3" value="0" />
|
|
<label>
|
|
<input type="radio" name="attr_vieL3" value="0" />
|
|
<span></span>
|
|
</label>
|
|
<div>
|
|
<label>
|
|
<input type="radio" name="attr_vieL3" value="1" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL3" value="2" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL3" value="3" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL3" value="4" />
|
|
<span></span>
|
|
</label>
|
|
</div>
|
|
<div>
|
|
<label>
|
|
<input type="radio" name="attr_vieL3" value="5" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL3" value="6" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL3" value="7" />
|
|
<span></span>
|
|
</label>
|
|
<label>
|
|
<input type="radio" name="attr_vieL3" value="8" />
|
|
<span></span>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="initiative">
|
|
<div>
|
|
<button type="roll" name="roll_initiative" value="@{affichage} &{template:base} {{type=Initiative}} @{typePersonnage} {{archonte=[[{ceil((1d12+@{rapiditeValeur}+?{Modificateur|0}[Modificateur])/2), 0d0+12}kl1]]}} {{deva=[[{ceil((1d12+@{rapiditeValeur}+?{Modificateur|0}[Modificateur])/2), 0d0+12}kl1]]}} {{resultat=[[{ceil((1d12+@{rapiditeValeur}+?{Modificateur|0}[Modificateur])/2), 0d0+12}kl1]]}} {{score=[[@{rapiditeValeur}]]}} {{initiative=1}}">Initiative (<span name="attr_rapiditeValeur"></span>)</button>
|
|
<label>
|
|
<input type="radio" name="attr_initiative" value="Initiative : En Garde" checked />
|
|
<span title="En Garde"></span>
|
|
</label>
|
|
</div>
|
|
<div>
|
|
<button type="roll" name="roll_surprise" value="@{affichage} &{template:base} {{type=Surprise}} @{typePersonnage} {{archonte=[[1d12+@{vigilanceValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{vigilanceValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{vigilanceValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{vigilanceValeur}]]}}">Surprise (<span name="attr_vigilanceValeur"></span>)</button>
|
|
<label>
|
|
<input type="radio" name="attr_initiative" value="Initiative : En Retrait" />
|
|
<span title="En Retrait"></span>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Trinites/img/logo-titre.png" />
|
|
</div>
|
|
</div>
|
|
|
|
<div class="tab2">
|
|
<div class="themeAstral">
|
|
<h1>Thème astral</h1>
|
|
<label>
|
|
<span>Archétype :</span>
|
|
<input type="text" name="attr_archetype" />
|
|
</label>
|
|
<label>
|
|
<span>Affinité :</span>
|
|
<input type="text" name="attr_affinite" />
|
|
</label>
|
|
<div>
|
|
<h2>Ascendants</h2>
|
|
<fieldset class="repeating_ascendants">
|
|
<input type="text" name="attr_ascendant" />
|
|
</fieldset>
|
|
</div>
|
|
<div>
|
|
<h2>Descendants</h2>
|
|
<fieldset class="repeating_descendants">
|
|
<input type="text" name="attr_descendant" />
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="col3-2">
|
|
<div class="vieAnterieure">
|
|
<h1>Vie antérieure</h1>
|
|
<input type="text" name="attr_vieAnterieure" />
|
|
</div>
|
|
|
|
<div class="experience">
|
|
<h1>Expérience</h1>
|
|
<input type="text" name="attr_experience" />
|
|
</div>
|
|
</div>
|
|
|
|
<div class="middle">
|
|
<div>
|
|
<h1>Deva</h1>
|
|
<label>
|
|
<span>Choeur :</span>
|
|
<input type="text" name="attr_devaChoeur" />
|
|
</label>
|
|
<label>
|
|
<span>Karma Max :</span>
|
|
<input type="number" name="attr_devaKarma_max" max="12" min="0" value="0" />
|
|
</label>
|
|
<label>
|
|
<span>Karma Actuel :</span>
|
|
<input type="number" name="attr_devaKarma" max="12" min="0" value="0" />
|
|
</label>
|
|
<label>
|
|
<span>Dettes :</span>
|
|
<input type="number" name="attr_devaDettes" value="0" />
|
|
</label>
|
|
<label>
|
|
<span>Crédits :</span>
|
|
<input type="number" name="attr_devaCredits" value="0" />
|
|
</label>
|
|
<button type="action" name="act_aube">Aube</button>
|
|
</div>
|
|
<div></div>
|
|
<div>
|
|
<h1>Archonte</h1>
|
|
<label>
|
|
<span>Légion :</span>
|
|
<input type="text" name="attr_archonteLegion" />
|
|
</label>
|
|
<label>
|
|
<span>Karma Max :</span>
|
|
<input type="number" name="attr_archonteKarma_max" max="12" min="0" value="0" />
|
|
</label>
|
|
<label>
|
|
<span>Karma Actuel :</span>
|
|
<input type="number" name="attr_archonteKarma" max="12" min="0" value="0" />
|
|
</label>
|
|
<label>
|
|
<span>Dettes :</span>
|
|
<input type="number" name="attr_archonteDettes" value="0" />
|
|
</label>
|
|
<label>
|
|
<span>Crédits :</span>
|
|
<input type="number" name="attr_archonteCredits" value="0" />
|
|
</label>
|
|
<button type="action" name="act_crepuscule">Crépuscule</button>
|
|
</div>
|
|
<input type="hidden" name="attr_karmaType" value="Karma :" readonly />
|
|
<div>
|
|
<h1>Adam'</h1>
|
|
<label>
|
|
<span name="attr_karmaType">Karma Maximum :</span>
|
|
<input type="number" name="attr_adamKarma_max" max="12" min="0" value="0" readonly />
|
|
</label>
|
|
<label>
|
|
<span>Karma Actuel :</span>
|
|
<input type="number" name="attr_adamKarma" max="12" min="0" value="0" />
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="col3-1">
|
|
<div class="grandLivre">
|
|
<h1>Le grand livre</h1>
|
|
<div>
|
|
<h2>Versets de lumière</h2>
|
|
<fieldset class="repeating_versetsLumiere">
|
|
<input type="text" name="attr_versetLumiere" />
|
|
</fieldset>
|
|
</div>
|
|
<div>
|
|
<h2>Versets de ténèbres</h2>
|
|
<fieldset class="repeating_versetsTenebres">
|
|
<input type="text" name="attr_versetTenebre" />
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="zodiaque">
|
|
<h1>Zodiaque</h1>
|
|
<span>Auras</span>
|
|
<span>Corps</span>
|
|
<span>Main</span>
|
|
<span>Epée</span>
|
|
<span>Oeil</span>
|
|
<fieldset class="repeating_auras">
|
|
<input type="text" name="attr_aura" />
|
|
<div>
|
|
<label>
|
|
<input type="checkbox" name="attr_auraDeploiement" value="1" />
|
|
<span></span>
|
|
</label>
|
|
</div>
|
|
<div>
|
|
<label>
|
|
<input type="checkbox" name="attr_auraDeploiement" value="2" />
|
|
<span></span>
|
|
</label>
|
|
</div>
|
|
<div>
|
|
<label>
|
|
<input type="checkbox" name="attr_auraDeploiement" value="3" />
|
|
<span></span>
|
|
</label>
|
|
</div>
|
|
<div>
|
|
<label>
|
|
<input type="checkbox" name="attr_auraDeploiement" value="4" />
|
|
<span></span>
|
|
</label>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="lameSoeur">
|
|
<h1>La lame-soeur</h1>
|
|
<label>
|
|
<span>Messager :</span>
|
|
<input type="text" name="attr_lameSoeurMessager" />
|
|
</label>
|
|
<label>
|
|
<span>Dégâts :</span>
|
|
<span>4</span>
|
|
<button type="roll" name="roll_lameSoeur" value="@{affichage} &{template:base} {{type=Lame-soeur}} @{typePersonnage} {{archonte=[[1d12+@{meleeValeur}+?{Modificateur|0}[Modificateur]]]}} {{deva=[[1d12+@{meleeValeur}+?{Modificateur|0}[Modificateur]]]}} {{resultat=[[1d12+@{meleeValeur}+?{Modificateur|0}[Modificateur]]]}} {{score=[[@{meleeValeur}]]}} {{degats=4}} {{proprietes=@{lameSoeurDescription}}}"></button>
|
|
</label>
|
|
<h2>Description</h2>
|
|
<div class="autoex autoex24">
|
|
<textarea name="attr_lameSoeurDescription"></textarea>
|
|
<span name="attr_lameSoeurDescription"></span>
|
|
</div>
|
|
<h2>Atouts</h2>
|
|
<fieldset class="repeating_lameSoeurAtouts">
|
|
<label>
|
|
<input type="checkbox" name="attr_expand" value="1" checked />
|
|
<span></span>
|
|
</label>
|
|
<input type="text" name="attr_nom" />
|
|
<input type="hidden" name="attr_expand" value="1" />
|
|
<div class="autoex autoex22">
|
|
<textarea name="attr_description"></textarea>
|
|
<span name="attr_description"></span>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-base">
|
|
<h1>{{type}}</h1>
|
|
<div class="bBottom">
|
|
<span>Score</span>
|
|
<span>{{score}}</span>
|
|
</div>
|
|
{{#nTrinite}}
|
|
<div>
|
|
<span>Résultat</span>
|
|
<span>{{resultat}}</span>
|
|
</div>
|
|
{{^initiative}}
|
|
{{#rollGreater() resultat 11}}
|
|
<span>Réussite</span>
|
|
{{/rollGreater() resultat 11}}
|
|
{{#rollLess() resultat 12}}
|
|
<span>Échec</span>
|
|
{{/rollLess() resultat 12}}
|
|
{{/initiative}}
|
|
{{/nTrinite}}
|
|
{{#trinite}}
|
|
<div>
|
|
<span>Archonte</span>
|
|
<span>{{archonte}}</span>
|
|
</div>
|
|
{{^initiative}}
|
|
{{#rollGreater() archonte 11}}
|
|
<span class="bBottom">Réussite</span>
|
|
{{/rollGreater() archonte 11}}
|
|
{{#rollLess() archonte 12}}
|
|
<span class="bBottom">Échec</span>
|
|
{{/rollLess() archonte 12}}
|
|
{{/initiative}}
|
|
<div>
|
|
<span>Deva</span>
|
|
<span>{{deva}}</span>
|
|
</div>
|
|
{{^initiative}}
|
|
{{#rollGreater() deva 11}}
|
|
<span>Réussite</span>
|
|
{{/rollGreater() deva 11}}
|
|
{{#rollLess() deva 12}}
|
|
<span>Échec</span>
|
|
{{/rollLess() deva 12}}
|
|
{{/initiative}}
|
|
{{/trinite}}
|
|
{{#degats}}
|
|
<div>
|
|
<span>Dégâts</span>
|
|
<span>{{degats}}</span>
|
|
</div>
|
|
{{/degats}}
|
|
{{#proprietes}}
|
|
<span class="paragraphe">{{proprietes}}</span>
|
|
{{/proprietes}}
|
|
</rolltemplate> |