3487 lines
357 KiB
HTML
3487 lines
357 KiB
HTML
<input id="type-tab1" type="radio" name="attr_type_tab" class="type-tab" value="1" checked="checked"/><label for="type-tab1">PC</label>
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<input id="type-tab2" type="radio" name="attr_type_tab" class="type-tab" value="2" /><label for="type-tab2">NPC</label>
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<input id="type-tab3" type="radio" name="attr_type_tab" class="type-tab" value="3" /><label for="type-tab3">Geist</label>
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<input id="type-tab4" type="radio" name="attr_type_tab" class="type-tab" value="4" /><label for="type-tab4">Shell</label>
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<input id="type-tab5" type="radio" name="attr_type_tab" class="type-tab" value="5" /><label for="type-tab5">Vehc.</label>
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<div id="type-PC">
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<input id="tab1" type="radio" name="attr_tab" value="1" checked="checked"/><label for="tab1">MAIN</label>
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<input id="tab2" type="radio" name="attr_tab" value="2"/><label for="tab2">TALENTS</label>
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<input id="tab3" type="radio" name="attr_tab" value="3"/><label for="tab3">GEAR</label>
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<input id="tab4" type="radio" name="attr_tab" value="4"/><label for="tab4">HOST</label>
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<input id="tab5" type="radio" name="attr_tab" value="5"/><label for="tab5">SHEUT</label>
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<input id="tab99" type="radio" name="attr_tab" value="99"/><label for="tab99">ALL</label>
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<!-- First Page: Overview -->
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<div id="section-overview">
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<div class="row">
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<!-- Left Panel -->
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<div class="column" id="overview-column-left">
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<!-- Character Information -->
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<table class="center width-full" id="character-info">
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<tr>
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<td class="StatLabel">Name</td>
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<td colspan="3" class="StatInput"><input type="text" name="attr_character_name"></input></td>
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</tr>
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<tr>
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<td class="StatLabel">Faction</td>
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<td class="StatInput"><input type="text" name="attr_faction"></input></td>
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<td class="StatLabel">Assets</td>
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<td class="StatInput width-small"><input type="number" name="attr_assets"></input></td>
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</tr>
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<tr>
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<td class="StatLabel">Heritage</td>
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<td class="StatInput"><input type="text" name="attr_heritage"></input></td>
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<td class="StatLabel">Earnings</td>
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<td class="StatInput width-small"><input type="number" name="attr_earnings"></input></td>
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</tr>
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<tr>
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<td class="StatLabel">Age</td>
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<td class="StatInput"><input type="text" name="attr_age"></input></td>
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<td class="StatLabel">Cashflow</td>
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<td class="StatInput width-small"><input type="number" name="attr_cashflow"></input></td>
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</tr>
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<tr>
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<td class="StatLabel font-small">Soc. Status</td>
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<td class="StatInput"><input type="text" name="attr_social_status"></input></td>
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<td class="StatLabel">Shortfalls</td>
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<td class="StatInput width-small"><input type="number" name="attr_shortfalls"></input></td>
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</tr>
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</table>
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<!-- Trackers -->
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<div class="stats-center">
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<!-- Infinity Points -->
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<table id="tracker-infinity-points">
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<tr>
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<td class="StatLabel" colspan="6">
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Infinity Points
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</td>
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</tr>
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<tr class="tracker-radio">
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<td><input type="radio" id="infinity-points0" name="attr_infinity_points" value="0" checked="checked"/><label for="infinity-points0">0</label></td>
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<td><input type="radio" id="infinity-points1" name="attr_infinity_points" value="1"/><label for="infinity-points1">1</label></td>
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<td><input type="radio" id="infinity-points2" name="attr_infinity_points" value="2"/><label for="infinity-points2">2</label></td>
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<td><input type="radio" id="infinity-points3" name="attr_infinity_points" value="3"/><label for="infinity-points3">3</label></td>
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<td><input type="radio" id="infinity-points4" name="attr_infinity_points" value="4"/><label for="infinity-points4">4</label></td>
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<td><input type="radio" id="infinity-points5" name="attr_infinity_points" value="5"/><label for="infinity-points5">5</label></td>
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</tr>
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</table>
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<!-- Refresh -->
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<table id="tracker-refresh">
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<tr>
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<td class="StatLabel">
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Refresh
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</td>
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</tr>
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<tr>
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<td class="StatInput number">
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<input id="input-refresh" type="number" name="attr_refresh"></input>
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</td>
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</tr>
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</table>
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<!-- Reactions -->
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<table id="tracker-reactions">
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<tr>
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<td class="StatLabel" colspan="7">
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Reactions
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</td>
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</tr>
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<tr class="tracker-radio">
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<td><input type="radio" id="reactions0" name="attr_reactions" value="0" checked="checked"/><label for="reactions0">0</label></td>
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<td><input type="radio" id="reactions1" name="attr_reactions" value="1"/><label for="reactions1">1</label></td>
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<td><input type="radio" id="reactions2" name="attr_reactions" value="2"/><label for="reactions2">2</label></td>
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<td><input type="radio" id="reactions3" name="attr_reactions" value="3"/><label for="reactions3">3</label></td>
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<td><input type="radio" id="reactions4" name="attr_reactions" value="4"/><label for="reactions4">4</label></td>
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<td><input type="radio" id="reactions5" name="attr_reactions" value="5"/><label for="reactions5">5</label></td>
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<td><input type="radio" id="reactions6" name="attr_reactions" value="6"/><label for="reactions6">6</label></td>
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</tr>
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</table>
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</div>
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<!-- Damage Bonus and XP -->
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<div class="stats-center">
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<table id="damage-bonus">
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<!-- Damage Bonus -->
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<tr>
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<td class="StatLabel" colspan="4">Damage Bonus</td>
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</tr>
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<tr>
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<td class="StatLabelSub">Infowar</td>
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<td class="StatLabelSub">Psywar</td>
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<td class="StatLabelSub">Melee</td>
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<td class="StatLabelSub">Ranged</td>
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</tr>
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<tr>
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<td class="StatInput"><span class="InputText">+</span><input type="number" name="attr_damage_bonus_infowar"></input><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
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<td class="StatInput"><span class="InputText">+</span><input type="number" name="attr_damage_bonus_psywar"></input><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
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<td class="StatInput"><span class="InputText">+</span><input type="number" name="attr_damage_bonus_melee"></input><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
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<td class="StatInput"><span class="InputText">+</span><input type="number" name="attr_damage_bonus_ranged"></input><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
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</tr>
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</table>
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<table id="xp">
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<!-- XP -->
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<tr>
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<td class="StatLabel" colspan="2">XP</td>
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</tr>
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<tr>
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<td class="StatLabelSub">Total</td>
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<td class="StatLabelSub">Spent</td>
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</tr>
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<tr>
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<td class="StatInput"><input type="number" name="attr_xp_total"></input></td>
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<td class="StatInput"><input type="number" name="attr_xp_spent"></input></td>
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</tr>
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</table>
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</div>
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<!-- Damage Trackers and Defences -->
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<div class="row">
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<!-- Left Column -->
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<div class="column">
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<div class="header-banner" id="header-damage">
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<span>DAMAGE</span>
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</div>
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<!-- Damage Tracks -->
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<!-- Firewall -->
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<table class="tracker-damage" id="tracker-firewall">
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<tr>
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<td class="StatLabel" colspan="9">Firewall</td>
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</tr>
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<tr class="tracker-radio">
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<td><input id="firewall0" type="radio" name="attr_firewall" value="0" checked="checked"/><label for="firewall0">0</label></td>
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<td><input type="radio" id="firewall1" name="attr_firewall" value="1"><label for="firewall1">1</label></td>
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<td><input type="radio" id="firewall2" name="attr_firewall" value="2"><label for="firewall2">2</label></td>
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<td><input type="radio" id="firewall3" name="attr_firewall" value="3"><label for="firewall3">3</label></td>
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<td><input type="radio" id="firewall4" name="attr_firewall" value="4"><label for="firewall4">4</label></td>
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<td><input type="radio" id="firewall5" name="attr_firewall" value="5"><label for="firewall5">5</label></td>
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<td><input type="radio" id="firewall6" name="attr_firewall" value="6"><label for="firewall6">6</label></td>
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<td><input type="radio" id="firewall7" name="attr_firewall" value="7"><label for="firewall7">7</label></td>
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<td><input type="radio" id="firewall8" name="attr_firewall" value="8"><label for="firewall8">8</label></td>
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</tr>
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<tr class="tracker-radio">
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<td><input type="radio" id="firewall9" name="attr_firewall" value="9"><label for="firewall9">9</label></td>
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<td><input type="radio" id="firewall10" name="attr_firewall" value="10"><label for="firewall10">10</label></td>
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<td><input type="radio" id="firewall11" name="attr_firewall" value="11"><label for="firewall11">11</label></td>
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<td><input type="radio" id="firewall12" name="attr_firewall" value="12"><label for="firewall12">12</label></td>
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<td><input type="radio" id="firewall13" name="attr_firewall" value="13"><label for="firewall13">13</label></td>
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<td><input type="radio" id="firewall14" name="attr_firewall" value="14"><label for="firewall14">14</label></td>
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<td><input type="radio" id="firewall15" name="attr_firewall" value="15"><label for="firewall15">15</label></td>
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<td><input type="radio" id="firewall16" name="attr_firewall" value="16"><label for="firewall16">16</label></td>
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<td><input type="radio" id="firewall17" name="attr_firewall" value="17"><label for="firewall17">17</label></td>
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</tr>
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<tr>
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<th colspan="3">Max</th>
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<td class="StatInput number" colspan="6">
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<input type="number" name="attr_firewall_max"></input>
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</td>
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</tr>
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<tr class="tracker-radio">
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<th colspan="3">Breaches</th>
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<td><input type="radio" id="breaches0" name="attr_breaches" value="0" checked="checked"><label for="breaches0">0</label></td>
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<td><input type="radio" id="breaches1" name="attr_breaches" value="1"><label for="breaches1">1</label></td>
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<td><input type="radio" id="breaches2" name="attr_breaches" value="2"><label for="breaches2">2</label></td>
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<td><input type="radio" id="breaches3" name="attr_breaches" value="3"><label for="breaches3">3</label></td>
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<td><input type="radio" id="breaches4" name="attr_breaches" value="4"><label for="breaches4">4</label></td>
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<td><input type="radio" id="breaches5" name="attr_breaches" value="5"><label for="breaches5">5</label></td>
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</tr>
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</table>
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<!-- Resolve -->
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<table class="tracker-damage" id="tracker-resolve">
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<tr>
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<td class="StatLabel" colspan="9">Resolve</td>
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</tr>
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<tr class="tracker-radio">
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<td><input id="resolve0" type="radio" name="attr_resolve" value="0" checked="checked"/><label for="resolve0">0</label></td>
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<td><input type="radio" id="resolve1" name="attr_resolve" value="1"><label for="resolve1">1</label></td>
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<td><input type="radio" id="resolve2" name="attr_resolve" value="2"><label for="resolve2">2</label></td>
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<td><input type="radio" id="resolve3" name="attr_resolve" value="3"><label for="resolve3">3</label></td>
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<td><input type="radio" id="resolve4" name="attr_resolve" value="4"><label for="resolve4">4</label></td>
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<td><input type="radio" id="resolve5" name="attr_resolve" value="5"><label for="resolve5">5</label></td>
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<td><input type="radio" id="resolve6" name="attr_resolve" value="6"><label for="resolve6">6</label></td>
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<td><input type="radio" id="resolve7" name="attr_resolve" value="7"><label for="resolve7">7</label></td>
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<td><input type="radio" id="resolve8" name="attr_resolve" value="8"><label for="resolve8">8</label></td>
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</tr>
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<tr class="tracker-radio">
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<td><input type="radio" id="resolve9" name="attr_resolve" value="9"><label for="resolve9">9</label></td>
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<td><input type="radio" id="resolve10" name="attr_resolve" value="10"><label for="resolve10">10</label></td>
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<td><input type="radio" id="resolve11" name="attr_resolve" value="11"><label for="resolve11">11</label></td>
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<td><input type="radio" id="resolve12" name="attr_resolve" value="12"><label for="resolve12">12</label></td>
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<td><input type="radio" id="resolve13" name="attr_resolve" value="13"><label for="resolve13">13</label></td>
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<td><input type="radio" id="resolve14" name="attr_resolve" value="14"><label for="resolve14">14</label></td>
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<td><input type="radio" id="resolve15" name="attr_resolve" value="15"><label for="resolve15">15</label></td>
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<td><input type="radio" id="resolve16" name="attr_resolve" value="16"><label for="resolve16">16</label></td>
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<td><input type="radio" id="resolve17" name="attr_resolve" value="17"><label for="resolve17">17</label></td>
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</tr>
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<tr>
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<th colspan="3">Max</th>
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<td class="StatInput number" colspan="6">
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<input type="number" name="attr_resolve_max"></input>
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</td>
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</tr>
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<tr class="tracker-radio">
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<th colspan="3">Metanoia</th>
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<td><input type="radio" id="metanoia0" name="attr_metanoia" value="0" checked="checked"><label for="metanoia0">0</label></td>
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<td><input type="radio" id="metanoia1" name="attr_metanoia" value="1"><label for="metanoia1">1</label></td>
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<td><input type="radio" id="metanoia2" name="attr_metanoia" value="2"><label for="metanoia2">2</label></td>
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<td><input type="radio" id="metanoia3" name="attr_metanoia" value="3"><label for="metanoia3">3</label></td>
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<td><input type="radio" id="metanoia4" name="attr_metanoia" value="4"><label for="metanoia4">4</label></td>
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<td><input type="radio" id="metanoia5" name="attr_metanoia" value="5"><label for="metanoia5">5</label></td>
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</tr>
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</table>
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<!-- Vigour -->
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<table class="tracker-damage" id="tracker-vigour">
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<tr>
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<td class="StatLabel" colspan="9">Vigour</td>
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</tr>
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<tr class="tracker-radio">
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<td><input id="vigour0" type="radio" name="attr_vigour" value="0" checked="checked"/><label for="vigour0">0</label></td>
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<td><input type="radio" id="vigour1" name="attr_vigour" value="1"><label for="vigour1">1</label></td>
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<td><input type="radio" id="vigour2" name="attr_vigour" value="2"><label for="vigour2">2</label></td>
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<td><input type="radio" id="vigour3" name="attr_vigour" value="3"><label for="vigour3">3</label></td>
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<td><input type="radio" id="vigour4" name="attr_vigour" value="4"><label for="vigour4">4</label></td>
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<td><input type="radio" id="vigour5" name="attr_vigour" value="5"><label for="vigour5">5</label></td>
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<td><input type="radio" id="vigour6" name="attr_vigour" value="6"><label for="vigour6">6</label></td>
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<td><input type="radio" id="vigour7" name="attr_vigour" value="7"><label for="vigour7">7</label></td>
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<td><input type="radio" id="vigour8" name="attr_vigour" value="8"><label for="vigour8">8</label></td>
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</tr>
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<tr class="tracker-radio">
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<td><input type="radio" id="vigour9" name="attr_vigour" value="9"><label for="vigour9">9</label></td>
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<td><input type="radio" id="vigour10" name="attr_vigour" value="10"><label for="vigour10">10</label></td>
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<td><input type="radio" id="vigour11" name="attr_vigour" value="11"><label for="vigour11">11</label></td>
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<td><input type="radio" id="vigour12" name="attr_vigour" value="12"><label for="vigour12">12</label></td>
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<td><input type="radio" id="vigour13" name="attr_vigour" value="13"><label for="vigour13">13</label></td>
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<td><input type="radio" id="vigour14" name="attr_vigour" value="14"><label for="vigour14">14</label></td>
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<td><input type="radio" id="vigour15" name="attr_vigour" value="15"><label for="vigour15">15</label></td>
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<td><input type="radio" id="vigour16" name="attr_vigour" value="16"><label for="vigour16">16</label></td>
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<td><input type="radio" id="vigour17" name="attr_vigour" value="17"><label for="vigour17">17</label></td>
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</tr>
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<tr>
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<th class="StatLabelSub" colspan="3">Max</th>
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<td class="StatInput number" colspan="6">
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<input type="number" name="attr_vigour_max"></input>
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</td>
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</tr>
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<tr class="tracker-radio">
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<th class="StatLabelSub" colspan="3">Wounds</th>
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<td><input type="radio" id="wounds0" name="attr_wounds" value="0" checked="checked"><label for="wounds0">0</label></td>
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<td><input type="radio" id="wounds1" name="attr_wounds" value="1"><label for="wounds1">1</label></td>
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<td><input type="radio" id="wounds2" name="attr_wounds" value="2"><label for="wounds2">2</label></td>
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<td><input type="radio" id="wounds3" name="attr_wounds" value="3"><label for="wounds3">3</label></td>
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<td><input type="radio" id="wounds4" name="attr_wounds" value="4"><label for="wounds4">4</label></td>
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<td><input type="radio" id="wounds5" name="attr_wounds" value="5"><label for="wounds5">5</label></td>
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</tr>
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</table>
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<!-- Harm Effects -->
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<table class="center width-full" id="tracker-harms">
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<!-- #TO-DO: Make this a repeating field -->
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<tr>
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<td class="StatLabel">
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Harm Effects
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</td>
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</tr>
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<tr>
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<td class="StatInput">
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<input type="text" name="attr_harm_1"></input>
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</td>
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</tr>
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<tr>
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<td class="StatInput">
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<input type="text" name="attr_harm_2"></input>
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</td>
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</tr>
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<tr>
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<td class="StatInput">
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<input type="text" name="attr_harm_3"></input>
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</td>
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</tr>
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</table>
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</div>
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<!-- Right Column -->
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<div id="column-defences" class="column">
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<div class="header-banner">
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<span>DEFENCES</span>
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</div>
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<!--- Non-Armour Soaks -->
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<table id="defences-soaks" class="column-triple center">
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<tr>
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<td class="StatLabel">Security</td>
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<td class="StatLabel">Morale</td>
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<td class="StatLabel">BTS</td>
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</tr>
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<tr>
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<td class="StatInput"><input type="number" name="attr_soak_security" /></td>
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<td class="StatInput"><input type="number" name="attr_soak_morale" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_soak_bts" /></td>
|
|
</tr>
|
|
</table>
|
|
<table id="defences-armour-soaks" class="column-triple center">
|
|
<tr>
|
|
<td class="empty"></td>
|
|
<td class="StatLabel">Head</td>
|
|
<td class="empty"></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="empty"></td>
|
|
<td class="StatLabelSub">1-2</td>
|
|
<td class="empty"></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="empty"></td>
|
|
<td class="StatInput"><input type="number" name="attr_soak_loc_head" /></td>
|
|
<td class="empty"></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabel">L. Arm</td>
|
|
<td class="StatLabel">Torso</td>
|
|
<td class="StatLabel">R. Arm</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">6-8</td>
|
|
<td class="StatLabelSub">9-14</td>
|
|
<td class="StatLabelSub">3-5</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="number" name="attr_soak_loc_arm_l" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_soak_loc_torso" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_soak_loc_arm_r" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabel">L. Leg</td>
|
|
<td class="empty"></td>
|
|
<td class="StatLabel">R. Leg</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">18-20</td>
|
|
<td class="empty"></td>
|
|
<td class="StatLabelSub">15-17</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="number" name="attr_soak_loc_leg_l" /></td>
|
|
<td class="empty"></td>
|
|
<td class="StatInput"><input type="number" name="attr_soak_loc_leg_r" /></td>
|
|
</tr>
|
|
</table>
|
|
<!-- Equipped Armour -->
|
|
<table id="defences-armour-equipped" class="center">
|
|
<tr>
|
|
<td class="StatLabel">ARMOUR EQUIPPED</td>
|
|
<!-- #TO-DO: Add a repeating field -->
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_item_equipped_armour_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_item_equipped_armour_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_item_equipped_armour_3" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Armour Qualities</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_item_equipped_armour_qualities" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<!-- Traits -->
|
|
<div class="column">
|
|
<div class="header-banner">
|
|
<span>TRAITS</span>
|
|
</div>
|
|
<table class="center width-full" id="tracker-traits">
|
|
<tr>
|
|
<td class="StatLabelSub">1</td>
|
|
<td class="StatInput"><input type="text" name="attr_trait_1" class="left"></input></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">2</td>
|
|
<td class="StatInput"><input type="text" name="attr_trait_2" class="left"></input></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">3</td>
|
|
<td class="StatInput"><input type="text" name="attr_trait_3" class="left"></input></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">4</td>
|
|
<td class="StatInput"><input type="text" name="attr_trait_4" class="left"></input></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">5</td>
|
|
<td class="StatInput"><input type="text" name="attr_trait_5" class="left"></input></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">6</td>
|
|
<td class="StatInput"><input type="text" name="attr_trait_6" class="left"></input></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="column" id="overview-column-right">
|
|
<!-- Right Panel (Skills)-->
|
|
<div class="header-banner">
|
|
<span>ATTRIBUTES & SKILLS</span>
|
|
</div>
|
|
<table class="SkillTable">
|
|
<!-- Agility -->
|
|
<tr class="SkillTableHeader">
|
|
<td colspan="3">AGILITY</td>
|
|
<td><input type="number" value="7" name="attr_agility" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_agility" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Agility Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{agility}}} {{roll=[[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{agility}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{agility}]]-d20cs<[[@{agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Acrobatics</td>
|
|
<td><input type="checkbox" name="attr_skill_acrobatics_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_acrobatics_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_acrobatics_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_acrobatics" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Acrobatics Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Acrobatics}} {{skill_exp=@{skill_acrobatics_exp}}} {{skill_foc=@{skill_acrobatics_foc}}} {{attribute=?{Attribute|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute}]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute}]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute}]]-@{skill_acrobatics_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute&#125;]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-@{skill_acrobatics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute&#125;]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-@{skill_acrobatics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute&#125;]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-@{skill_acrobatics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute&#125;]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-@{skill_acrobatics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute&#125;]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-@{skill_acrobatics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute&#125;]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-@{skill_acrobatics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute&#125;]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-@{skill_acrobatics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute&#125;]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-@{skill_acrobatics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute&#125;]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-@{skill_acrobatics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_acrobatics_exp}+?{Attribute&#125;]]cf<@{skill_acrobatics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_acrobatics_exp}+?{Attribute&#125;]]-@{skill_acrobatics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Close Combat</td>
|
|
<td><input type="checkbox" name="attr_skill_close_combat_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_close_combat_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_close_combat_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_close_combat" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Close Combat Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{skill_exp=@{skill_close_combat_exp}}} {{skill_foc=@{skill_close_combat_foc}}} {{attribute=?{Attribute|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_close_combat_exp}+?{Attribute}]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute}]]-@{skill_close_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_close_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute&#125;]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute&#125;]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_close_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute&#125;]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute&#125;]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute&#125;]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute&#125;]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_close_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute&#125;]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute&#125;]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute&#125;]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute&#125;]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute&#125;]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute&#125;]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_close_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute&#125;]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute&#125;]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute&#125;]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute&#125;]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute&#125;]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute&#125;]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_close_combat_exp}+?{Attribute&#125;]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+?{Attribute&#125;]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Stealth</td>
|
|
<td><input type="checkbox" name="attr_skill_stealth_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_stealth_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_stealth_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_stealth" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Stealth Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Stealth}} {{skill_exp=@{skill_stealth_exp}}} {{skill_foc=@{skill_stealth_foc}}} {{attribute=?{Attribute|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_stealth_exp}+?{Attribute}]]-d20cs<[[@{skill_stealth_exp}+?{Attribute}]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute}]]-@{skill_stealth_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_stealth_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_stealth_exp}+?{Attribute&#125;]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute&#125;]]-@{skill_stealth_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_stealth_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_stealth_exp}+?{Attribute&#125;]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute&#125;]]-@{skill_stealth_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_stealth_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_stealth_exp}+?{Attribute&#125;]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute&#125;]]-@{skill_stealth_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_stealth_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_stealth_exp}+?{Attribute&#125;]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute&#125;]]-@{skill_stealth_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_stealth_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_stealth_exp}+?{Attribute&#125;]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute&#125;]]-@{skill_stealth_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_stealth_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_stealth_exp}+?{Attribute&#125;]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute&#125;]]-@{skill_stealth_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_stealth_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_stealth_exp}+?{Attribute&#125;]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute&#125;]]-@{skill_stealth_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_stealth_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_stealth_exp}+?{Attribute&#125;]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute&#125;]]-@{skill_stealth_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_stealth_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_stealth_exp}+?{Attribute&#125;]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute&#125;]]-@{skill_stealth_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_stealth_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_stealth_exp}+?{Attribute&#125;]]cf<@{skill_stealth_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_stealth_exp}+?{Attribute&#125;]]-@{skill_stealth_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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|
</td>
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|
</tr>
|
|
</table>
|
|
<table class="SkillTable">
|
|
<!-- Awareness -->
|
|
<tr class="SkillTableHeader">
|
|
<td colspan="3">AWARENESS</td>
|
|
<td><input type="number" value="7" name="attr_awareness" /></td>
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|
<td>
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|
<button type="roll" name="roll_awareness" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Awareness Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{awareness}}} {{roll=[[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{awareness}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{awareness}]]-d20cs<[[@{awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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</tr>
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|
<tr class="SkillTableHeaderSub">
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|
<td>Skill</td>
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|
<td>Signature</td>
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|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Analysis</td>
|
|
<td><input type="checkbox" name="attr_skill_analysis_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_analysis_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_analysis_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_analysis" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Analysis Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Analysis}} {{skill_exp=@{skill_analysis_exp}}} {{skill_foc=@{skill_analysis_foc}}} {{attribute=?{Attribute|Awareness, @{awareness}|Agility, @{agility}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_analysis_exp}+?{Attribute}]]-d20cs<[[@{skill_analysis_exp}+?{Attribute}]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute}]]-@{skill_analysis_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_analysis_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_analysis_exp}+?{Attribute&#125;]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute&#125;]]-@{skill_analysis_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_analysis_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_analysis_exp}+?{Attribute&#125;]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute&#125;]]-@{skill_analysis_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_analysis_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_analysis_exp}+?{Attribute&#125;]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute&#125;]]-@{skill_analysis_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_analysis_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_analysis_exp}+?{Attribute&#125;]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute&#125;]]-@{skill_analysis_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_analysis_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_analysis_exp}+?{Attribute&#125;]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute&#125;]]-@{skill_analysis_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_analysis_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_analysis_exp}+?{Attribute&#125;]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute&#125;]]-@{skill_analysis_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_analysis_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_analysis_exp}+?{Attribute&#125;]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute&#125;]]-@{skill_analysis_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_analysis_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_analysis_exp}+?{Attribute&#125;]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute&#125;]]-@{skill_analysis_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_analysis_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_analysis_exp}+?{Attribute&#125;]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute&#125;]]-@{skill_analysis_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_analysis_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_analysis_exp}+?{Attribute&#125;]]cf<@{skill_analysis_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_analysis_exp}+?{Attribute&#125;]]-@{skill_analysis_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Extraplanetary</td>
|
|
<td><input type="checkbox" name="attr_skill_extraplanetary_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_extraplanetary_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_extraplanetary_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_extraplanetary" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Extraplanetary Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Extraplanetary}} {{skill_exp=@{skill_extraplanetary_exp}}} {{skill_foc=@{skill_extraplanetary_foc}}} {{attribute=?{Attribute|Awareness, @{awareness}|Agility, @{agility}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute}]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute}]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute}]]-@{skill_extraplanetary_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute&#125;]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-@{skill_extraplanetary_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute&#125;]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-@{skill_extraplanetary_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute&#125;]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-@{skill_extraplanetary_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute&#125;]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-@{skill_extraplanetary_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute&#125;]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-@{skill_extraplanetary_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute&#125;]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-@{skill_extraplanetary_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute&#125;]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-@{skill_extraplanetary_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute&#125;]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-@{skill_extraplanetary_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute&#125;]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-@{skill_extraplanetary_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_extraplanetary_exp}+?{Attribute&#125;]]cf<@{skill_extraplanetary_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_extraplanetary_exp}+?{Attribute&#125;]]-@{skill_extraplanetary_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Observation</td>
|
|
<td><input type="checkbox" name="attr_skill_observation_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_observation_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_observation_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_observation" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Observation Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Observation}} {{skill_exp=@{skill_observation_exp}}} {{skill_foc=@{skill_observation_foc}}} {{attribute=?{Attribute|Awareness, @{awareness}|Agility, @{agility}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_observation_exp}+?{Attribute}]]-d20cs<[[@{skill_observation_exp}+?{Attribute}]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_observation_exp}+?{Attribute}]]-@{skill_observation_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_observation_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_observation_exp}+?{Attribute&#125;]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_observation_exp}+?{Attribute&#125;]]-@{skill_observation_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_observation_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_observation_exp}+?{Attribute&#125;]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_observation_exp}+?{Attribute&#125;]]-@{skill_observation_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_observation_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_observation_exp}+?{Attribute&#125;]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_observation_exp}+?{Attribute&#125;]]-@{skill_observation_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_observation_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_observation_exp}+?{Attribute&#125;]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_observation_exp}+?{Attribute&#125;]]-@{skill_observation_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_observation_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_observation_exp}+?{Attribute&#125;]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_observation_exp}+?{Attribute&#125;]]-@{skill_observation_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_observation_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_observation_exp}+?{Attribute&#125;]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_observation_exp}+?{Attribute&#125;]]-@{skill_observation_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_observation_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_observation_exp}+?{Attribute&#125;]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_observation_exp}+?{Attribute&#125;]]-@{skill_observation_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_observation_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_observation_exp}+?{Attribute&#125;]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_observation_exp}+?{Attribute&#125;]]-@{skill_observation_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_observation_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_observation_exp}+?{Attribute&#125;]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_observation_exp}+?{Attribute&#125;]]-@{skill_observation_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_observation_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_observation_exp}+?{Attribute&#125;]]cf<@{skill_observation_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_observation_exp}+?{Attribute&#125;]]-@{skill_observation_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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</tr>
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|
<tr class="Skill">
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|
<td>Survival</td>
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|
<td><input type="checkbox" name="attr_skill_survival_sig" /></td>
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|
<td><input type="number" value="0" name="attr_skill_survival_exp" /></td>
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<td><input type="number" value="0" name="attr_skill_survival_foc" /></td>
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<td>
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<button type="roll" name="roll_survival" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Survival Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Survival}} {{skill_exp=@{skill_survival_exp}}} {{skill_foc=@{skill_survival_foc}}} {{attribute=?{Attribute|Awareness, @{awareness}|Agility, @{agility}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_survival_exp}+?{Attribute}]]-d20cs<[[@{skill_survival_exp}+?{Attribute}]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_survival_exp}+?{Attribute}]]-@{skill_survival_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_survival_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_survival_exp}+?{Attribute&#125;]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_survival_exp}+?{Attribute&#125;]]-@{skill_survival_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_survival_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_survival_exp}+?{Attribute&#125;]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_survival_exp}+?{Attribute&#125;]]-@{skill_survival_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_survival_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_survival_exp}+?{Attribute&#125;]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_survival_exp}+?{Attribute&#125;]]-@{skill_survival_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_survival_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_survival_exp}+?{Attribute&#125;]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_survival_exp}+?{Attribute&#125;]]-@{skill_survival_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_survival_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_survival_exp}+?{Attribute&#125;]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_survival_exp}+?{Attribute&#125;]]-@{skill_survival_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_survival_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_survival_exp}+?{Attribute&#125;]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_survival_exp}+?{Attribute&#125;]]-@{skill_survival_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_survival_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_survival_exp}+?{Attribute&#125;]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_survival_exp}+?{Attribute&#125;]]-@{skill_survival_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_survival_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_survival_exp}+?{Attribute&#125;]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_survival_exp}+?{Attribute&#125;]]-@{skill_survival_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_survival_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_survival_exp}+?{Attribute&#125;]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_survival_exp}+?{Attribute&#125;]]-@{skill_survival_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_survival_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_survival_exp}+?{Attribute&#125;]]cf<@{skill_survival_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_survival_exp}+?{Attribute&#125;]]-@{skill_survival_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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</tr>
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<tr class="Skill">
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|
<td>Thievery</td>
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|
<td><input type="checkbox" name="attr_skill_thievery_sig" /></td>
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<td><input type="number" value="0" name="attr_skill_thievery_exp" /></td>
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<td><input type="number" value="0" name="attr_skill_thievery_foc" /></td>
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<td>
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<button type="roll" name="roll_thievery" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Thievery Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Thievery}} {{skill_exp=@{skill_thievery_exp}}} {{skill_foc=@{skill_thievery_foc}}} {{attribute=?{Attribute|Awareness, @{awareness}|Agility, @{agility}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_thievery_exp}+?{Attribute}]]-d20cs<[[@{skill_thievery_exp}+?{Attribute}]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute}]]-@{skill_thievery_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_thievery_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_thievery_exp}+?{Attribute&#125;]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute&#125;]]-@{skill_thievery_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_thievery_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_thievery_exp}+?{Attribute&#125;]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute&#125;]]-@{skill_thievery_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_thievery_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_thievery_exp}+?{Attribute&#125;]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute&#125;]]-@{skill_thievery_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_thievery_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_thievery_exp}+?{Attribute&#125;]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute&#125;]]-@{skill_thievery_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_thievery_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_thievery_exp}+?{Attribute&#125;]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute&#125;]]-@{skill_thievery_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_thievery_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_thievery_exp}+?{Attribute&#125;]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute&#125;]]-@{skill_thievery_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_thievery_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_thievery_exp}+?{Attribute&#125;]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute&#125;]]-@{skill_thievery_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_thievery_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_thievery_exp}+?{Attribute&#125;]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute&#125;]]-@{skill_thievery_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_thievery_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_thievery_exp}+?{Attribute&#125;]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute&#125;]]-@{skill_thievery_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_thievery_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_thievery_exp}+?{Attribute&#125;]]cf<@{skill_thievery_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_thievery_exp}+?{Attribute&#125;]]-@{skill_thievery_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
|
|
</tr>
|
|
</table>
|
|
<table class="SkillTable">
|
|
<!-- Brawn -->
|
|
<tr class="SkillTableHeader">
|
|
<td colspan="3">Brawn</td>
|
|
<td><input type="number" value="7" name="attr_brawn" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_brawn" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Brawn Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{brawn}}} {{roll=[[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{brawn}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{brawn}]]-d20cs<[[@{brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Athletics</td>
|
|
<td><input type="checkbox" name="attr_skill_athletics_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_athletics_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_athletics_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_athletics" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Athletics Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Athletics}} {{skill_exp=@{skill_athletics_exp}}} {{skill_foc=@{skill_athletics_foc}}} {{attribute=?{Attribute|Brawn, @{brawn}|Agility, @{agility}|Awareness, @{awareness}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_athletics_exp}+?{Attribute}]]-d20cs<[[@{skill_athletics_exp}+?{Attribute}]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute}]]-@{skill_athletics_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_athletics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_athletics_exp}+?{Attribute&#125;]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute&#125;]]-@{skill_athletics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_athletics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_athletics_exp}+?{Attribute&#125;]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute&#125;]]-@{skill_athletics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_athletics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_athletics_exp}+?{Attribute&#125;]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute&#125;]]-@{skill_athletics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_athletics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_athletics_exp}+?{Attribute&#125;]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute&#125;]]-@{skill_athletics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_athletics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_athletics_exp}+?{Attribute&#125;]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute&#125;]]-@{skill_athletics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_athletics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_athletics_exp}+?{Attribute&#125;]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute&#125;]]-@{skill_athletics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_athletics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_athletics_exp}+?{Attribute&#125;]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute&#125;]]-@{skill_athletics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_athletics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_athletics_exp}+?{Attribute&#125;]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute&#125;]]-@{skill_athletics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_athletics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_athletics_exp}+?{Attribute&#125;]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute&#125;]]-@{skill_athletics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_athletics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_athletics_exp}+?{Attribute&#125;]]cf<@{skill_athletics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_athletics_exp}+?{Attribute&#125;]]-@{skill_athletics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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</tr>
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|
<tr class="Skill">
|
|
<td>Resistance</td>
|
|
<td><input type="checkbox" name="attr_skill_resistance_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_resistance_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_resistance_foc" /></td>
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<td>
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|
<button type="roll" name="roll_resistance" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Resistance Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Resistance}} {{skill_exp=@{skill_resistance_exp}}} {{skill_foc=@{skill_resistance_foc}}} {{attribute=?{Attribute|Brawn, @{brawn}|Agility, @{agility}|Awareness, @{awareness}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_resistance_exp}+?{Attribute}]]-d20cs<[[@{skill_resistance_exp}+?{Attribute}]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute}]]-@{skill_resistance_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_resistance_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_resistance_exp}+?{Attribute&#125;]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute&#125;]]-@{skill_resistance_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_resistance_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_resistance_exp}+?{Attribute&#125;]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute&#125;]]-@{skill_resistance_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_resistance_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_resistance_exp}+?{Attribute&#125;]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute&#125;]]-@{skill_resistance_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_resistance_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_resistance_exp}+?{Attribute&#125;]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute&#125;]]-@{skill_resistance_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_resistance_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_resistance_exp}+?{Attribute&#125;]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute&#125;]]-@{skill_resistance_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_resistance_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_resistance_exp}+?{Attribute&#125;]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute&#125;]]-@{skill_resistance_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_resistance_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_resistance_exp}+?{Attribute&#125;]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute&#125;]]-@{skill_resistance_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_resistance_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_resistance_exp}+?{Attribute&#125;]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute&#125;]]-@{skill_resistance_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_resistance_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_resistance_exp}+?{Attribute&#125;]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute&#125;]]-@{skill_resistance_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_resistance_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_resistance_exp}+?{Attribute&#125;]]cf<@{skill_resistance_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_resistance_exp}+?{Attribute&#125;]]-@{skill_resistance_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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</tr>
|
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</table>
|
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<table class="SkillTable">
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|
<!-- Coordination -->
|
|
<tr class="SkillTableHeader">
|
|
<td colspan="3">Coordination</td>
|
|
<td><input type="number" value="7" name="attr_coordination" /></td>
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<td>
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|
<button type="roll" name="roll_coordination" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Coordination Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{coordination}}} {{roll=[[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{coordination}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{coordination}]]-d20cs<[[@{coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Ballistics</td>
|
|
<td><input type="checkbox" name="attr_skill_ballistics_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_ballistics_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_ballistics_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_ballistics" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Ballistics Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Ballistics}} {{skill_exp=@{skill_ballistics_exp}}} {{skill_foc=@{skill_ballistics_foc}}} {{attribute=?{Attribute|Coordination, @{coordination}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_ballistics_exp}+?{Attribute}]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute}]]-@{skill_ballistics_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_ballistics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute&#125;]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute&#125;]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_ballistics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute&#125;]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute&#125;]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute&#125;]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute&#125;]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_ballistics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute&#125;]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute&#125;]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute&#125;]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute&#125;]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute&#125;]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute&#125;]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_ballistics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute&#125;]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute&#125;]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute&#125;]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute&#125;]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute&#125;]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute&#125;]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_ballistics_exp}+?{Attribute&#125;]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+?{Attribute&#125;]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Pilot</td>
|
|
<td><input type="checkbox" name="attr_skill_pilot_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_pilot_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_pilot_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_pilot" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Pilot Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Pilot}} {{skill_exp=@{skill_pilot_exp}}} {{skill_foc=@{skill_pilot_foc}}} {{attribute=?{Attribute|Coordination, @{coordination}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_pilot_exp}+?{Attribute}]]-d20cs<[[@{skill_pilot_exp}+?{Attribute}]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute}]]-@{skill_pilot_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_pilot_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_pilot_exp}+?{Attribute&#125;]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute&#125;]]-@{skill_pilot_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_pilot_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_pilot_exp}+?{Attribute&#125;]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute&#125;]]-@{skill_pilot_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_pilot_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_pilot_exp}+?{Attribute&#125;]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute&#125;]]-@{skill_pilot_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_pilot_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_pilot_exp}+?{Attribute&#125;]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute&#125;]]-@{skill_pilot_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_pilot_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_pilot_exp}+?{Attribute&#125;]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute&#125;]]-@{skill_pilot_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_pilot_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_pilot_exp}+?{Attribute&#125;]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute&#125;]]-@{skill_pilot_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_pilot_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_pilot_exp}+?{Attribute&#125;]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute&#125;]]-@{skill_pilot_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_pilot_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_pilot_exp}+?{Attribute&#125;]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute&#125;]]-@{skill_pilot_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_pilot_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_pilot_exp}+?{Attribute&#125;]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute&#125;]]-@{skill_pilot_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_pilot_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_pilot_exp}+?{Attribute&#125;]]cf<@{skill_pilot_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_pilot_exp}+?{Attribute&#125;]]-@{skill_pilot_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
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</button>
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</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Spacecraft</td>
|
|
<td><input type="checkbox" name="attr_skill_spacecraft_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_spacecraft_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_spacecraft_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_spacecraft" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Spacecraft Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Spacecraft}} {{skill_exp=@{skill_spacecraft_exp}}} {{skill_foc=@{skill_spacecraft_foc}}} {{attribute=?{Attribute|Coordination, @{coordination}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Intelligence, @{intelligence}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute}]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute}]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute}]]-@{skill_spacecraft_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute&#125;]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-@{skill_spacecraft_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute&#125;]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-@{skill_spacecraft_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute&#125;]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-@{skill_spacecraft_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute&#125;]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-@{skill_spacecraft_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute&#125;]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-@{skill_spacecraft_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute&#125;]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-@{skill_spacecraft_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute&#125;]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-@{skill_spacecraft_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute&#125;]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-@{skill_spacecraft_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute&#125;]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-@{skill_spacecraft_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_spacecraft_exp}+?{Attribute&#125;]]cf<@{skill_spacecraft_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_spacecraft_exp}+?{Attribute&#125;]]-@{skill_spacecraft_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="SkillTable">
|
|
<!-- Intelligence -->
|
|
<tr class="SkillTableHeader">
|
|
<td colspan="3">Intelligence</td>
|
|
<td><input type="number" value="7" name="attr_intelligence" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_intelligence" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Intelligence Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{intelligence}}} {{roll=[[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{intelligence}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{intelligence}]]-d20cs<[[@{intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Education</td>
|
|
<td><input type="checkbox" name="attr_skill_education_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_education_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_education_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_education" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Education Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Education}} {{skill_exp=@{skill_education_exp}}} {{skill_foc=@{skill_education_foc}}} {{attribute=?{Attribute|Intelligence, @{intelligence}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_education_exp}+?{Attribute}]]-d20cs<[[@{skill_education_exp}+?{Attribute}]]cf<@{skill_education_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_education_exp}+?{Attribute}]]-@{skill_education_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_education_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_education_exp}+?{Attribute&#125;]]cf<@{skill_education_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_education_exp}+?{Attribute&#125;]]-@{skill_education_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_education_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_education_exp}+?{Attribute&#125;]]cf<@{skill_education_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_education_exp}+?{Attribute&#125;]]-@{skill_education_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_education_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_education_exp}+?{Attribute&#125;]]cf<@{skill_education_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_education_exp}+?{Attribute&#125;]]-@{skill_education_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_education_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_education_exp}+?{Attribute&#125;]]cf<@{skill_education_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_education_exp}+?{Attribute&#125;]]-@{skill_education_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_education_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_education_exp}+?{Attribute&#125;]]cf<@{skill_education_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_education_exp}+?{Attribute&#125;]]-@{skill_education_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_education_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_education_exp}+?{Attribute&#125;]]cf<@{skill_education_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_education_exp}+?{Attribute&#125;]]-@{skill_education_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_education_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_education_exp}+?{Attribute&#125;]]cf<@{skill_education_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_education_exp}+?{Attribute&#125;]]-@{skill_education_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_education_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_education_exp}+?{Attribute&#125;]]cf<@{skill_education_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_education_exp}+?{Attribute&#125;]]-@{skill_education_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_education_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_education_exp}+?{Attribute&#125;]]cf<@{skill_education_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_education_exp}+?{Attribute&#125;]]-@{skill_education_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_education_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_education_exp}+?{Attribute&#125;]]cf<@{skill_education_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_education_exp}+?{Attribute&#125;]]-@{skill_education_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Hacking</td>
|
|
<td><input type="checkbox" name="attr_skill_hacking_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_hacking_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_hacking_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_hacking" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Hacking Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Hacking}} {{skill_exp=@{skill_hacking_exp}}} {{skill_foc=@{skill_hacking_foc}}} {{attribute=?{Attribute|Intelligence, @{intelligence}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_hacking_exp}+?{Attribute}]]-d20cs<[[@{skill_hacking_exp}+?{Attribute}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute}]]-@{skill_hacking_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_hacking_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_hacking_exp}+?{Attribute&#125;]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute&#125;]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_hacking_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_hacking_exp}+?{Attribute&#125;]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute&#125;]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_hacking_exp}+?{Attribute&#125;]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute&#125;]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_hacking_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_hacking_exp}+?{Attribute&#125;]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute&#125;]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_hacking_exp}+?{Attribute&#125;]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute&#125;]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_hacking_exp}+?{Attribute&#125;]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute&#125;]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_hacking_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_hacking_exp}+?{Attribute&#125;]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute&#125;]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_hacking_exp}+?{Attribute&#125;]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute&#125;]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_hacking_exp}+?{Attribute&#125;]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute&#125;]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_hacking_exp}+?{Attribute&#125;]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+?{Attribute&#125;]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Medicine</td>
|
|
<td><input type="checkbox" name="attr_skill_medicine_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_medicine_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_medicine_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_medicine" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Medicine Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Medicine}} {{skill_exp=@{skill_medicine_exp}}} {{skill_foc=@{skill_medicine_foc}}} {{attribute=?{Attribute|Intelligence, @{intelligence}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_medicine_exp}+?{Attribute}]]-d20cs<[[@{skill_medicine_exp}+?{Attribute}]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute}]]-@{skill_medicine_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_medicine_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_medicine_exp}+?{Attribute&#125;]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute&#125;]]-@{skill_medicine_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_medicine_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_medicine_exp}+?{Attribute&#125;]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute&#125;]]-@{skill_medicine_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_medicine_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_medicine_exp}+?{Attribute&#125;]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute&#125;]]-@{skill_medicine_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_medicine_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_medicine_exp}+?{Attribute&#125;]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute&#125;]]-@{skill_medicine_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_medicine_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_medicine_exp}+?{Attribute&#125;]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute&#125;]]-@{skill_medicine_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_medicine_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_medicine_exp}+?{Attribute&#125;]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute&#125;]]-@{skill_medicine_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_medicine_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_medicine_exp}+?{Attribute&#125;]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute&#125;]]-@{skill_medicine_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_medicine_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_medicine_exp}+?{Attribute&#125;]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute&#125;]]-@{skill_medicine_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_medicine_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_medicine_exp}+?{Attribute&#125;]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute&#125;]]-@{skill_medicine_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_medicine_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_medicine_exp}+?{Attribute&#125;]]cf<@{skill_medicine_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_medicine_exp}+?{Attribute&#125;]]-@{skill_medicine_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Psychology</td>
|
|
<td><input type="checkbox" name="attr_skill_psychology_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_psychology_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_psychology_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_psychology" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Psychology Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Psychology}} {{skill_exp=@{skill_psychology_exp}}} {{skill_foc=@{skill_psychology_foc}}} {{attribute=?{Attribute|Intelligence, @{intelligence}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_psychology_exp}+?{Attribute}]]-d20cs<[[@{skill_psychology_exp}+?{Attribute}]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute}]]-@{skill_psychology_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_psychology_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_psychology_exp}+?{Attribute&#125;]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute&#125;]]-@{skill_psychology_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_psychology_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_psychology_exp}+?{Attribute&#125;]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute&#125;]]-@{skill_psychology_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_psychology_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_psychology_exp}+?{Attribute&#125;]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute&#125;]]-@{skill_psychology_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_psychology_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_psychology_exp}+?{Attribute&#125;]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute&#125;]]-@{skill_psychology_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_psychology_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_psychology_exp}+?{Attribute&#125;]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute&#125;]]-@{skill_psychology_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_psychology_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_psychology_exp}+?{Attribute&#125;]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute&#125;]]-@{skill_psychology_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_psychology_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_psychology_exp}+?{Attribute&#125;]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute&#125;]]-@{skill_psychology_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_psychology_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_psychology_exp}+?{Attribute&#125;]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute&#125;]]-@{skill_psychology_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_psychology_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_psychology_exp}+?{Attribute&#125;]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute&#125;]]-@{skill_psychology_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_psychology_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_psychology_exp}+?{Attribute&#125;]]cf<@{skill_psychology_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_psychology_exp}+?{Attribute&#125;]]-@{skill_psychology_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Science</td>
|
|
<td><input type="checkbox" name="attr_skill_science_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_science_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_science_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_science" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Science Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Science}} {{skill_exp=@{skill_science_exp}}} {{skill_foc=@{skill_science_foc}}} {{attribute=?{Attribute|Intelligence, @{intelligence}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_science_exp}+?{Attribute}]]-d20cs<[[@{skill_science_exp}+?{Attribute}]]cf<@{skill_science_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_science_exp}+?{Attribute}]]-@{skill_science_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_science_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_science_exp}+?{Attribute&#125;]]cf<@{skill_science_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_science_exp}+?{Attribute&#125;]]-@{skill_science_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_science_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_science_exp}+?{Attribute&#125;]]cf<@{skill_science_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_science_exp}+?{Attribute&#125;]]-@{skill_science_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_science_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_science_exp}+?{Attribute&#125;]]cf<@{skill_science_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_science_exp}+?{Attribute&#125;]]-@{skill_science_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_science_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_science_exp}+?{Attribute&#125;]]cf<@{skill_science_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_science_exp}+?{Attribute&#125;]]-@{skill_science_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_science_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_science_exp}+?{Attribute&#125;]]cf<@{skill_science_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_science_exp}+?{Attribute&#125;]]-@{skill_science_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_science_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_science_exp}+?{Attribute&#125;]]cf<@{skill_science_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_science_exp}+?{Attribute&#125;]]-@{skill_science_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_science_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_science_exp}+?{Attribute&#125;]]cf<@{skill_science_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_science_exp}+?{Attribute&#125;]]-@{skill_science_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_science_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_science_exp}+?{Attribute&#125;]]cf<@{skill_science_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_science_exp}+?{Attribute&#125;]]-@{skill_science_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_science_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_science_exp}+?{Attribute&#125;]]cf<@{skill_science_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_science_exp}+?{Attribute&#125;]]-@{skill_science_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_science_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_science_exp}+?{Attribute&#125;]]cf<@{skill_science_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_science_exp}+?{Attribute&#125;]]-@{skill_science_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Tech</td>
|
|
<td><input type="checkbox" name="attr_skill_tech_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_tech_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_tech_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_tech" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Tech Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Tech}} {{skill_exp=@{skill_tech_exp}}} {{skill_foc=@{skill_tech_foc}}} {{attribute=?{Attribute|Intelligence, @{intelligence}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Personality, @{personality}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_tech_exp}+?{Attribute}]]-d20cs<[[@{skill_tech_exp}+?{Attribute}]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_tech_exp}+?{Attribute}]]-@{skill_tech_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_tech_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_tech_exp}+?{Attribute&#125;]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_tech_exp}+?{Attribute&#125;]]-@{skill_tech_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_tech_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_tech_exp}+?{Attribute&#125;]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_tech_exp}+?{Attribute&#125;]]-@{skill_tech_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_tech_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_tech_exp}+?{Attribute&#125;]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_tech_exp}+?{Attribute&#125;]]-@{skill_tech_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_tech_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_tech_exp}+?{Attribute&#125;]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_tech_exp}+?{Attribute&#125;]]-@{skill_tech_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_tech_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_tech_exp}+?{Attribute&#125;]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_tech_exp}+?{Attribute&#125;]]-@{skill_tech_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_tech_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_tech_exp}+?{Attribute&#125;]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_tech_exp}+?{Attribute&#125;]]-@{skill_tech_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_tech_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_tech_exp}+?{Attribute&#125;]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_tech_exp}+?{Attribute&#125;]]-@{skill_tech_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_tech_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_tech_exp}+?{Attribute&#125;]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_tech_exp}+?{Attribute&#125;]]-@{skill_tech_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_tech_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_tech_exp}+?{Attribute&#125;]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_tech_exp}+?{Attribute&#125;]]-@{skill_tech_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_tech_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_tech_exp}+?{Attribute&#125;]]cf<@{skill_tech_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_tech_exp}+?{Attribute&#125;]]-@{skill_tech_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="SkillTable">
|
|
<!-- Personality -->
|
|
<tr class="SkillTableHeader">
|
|
<td colspan="3">Personality</td>
|
|
<td><input type="number" value="7" name="attr_personality" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_personality" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Personality Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{personality}}} {{roll=[[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{personality}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{personality}]]-d20cs<[[@{personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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</tr>
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|
<tr class="SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
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|
</tr>
|
|
<tr class="Skill">
|
|
<td>Animal Handling</td>
|
|
<td><input type="checkbox" name="attr_skill_animal_handling_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_animal_handling_exp" /></td>
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|
<td><input type="number" value="0" name="attr_skill_animal_handling_foc" /></td>
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<td>
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|
<button type="roll" name="roll_animal_handling" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Animal Handling Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Animal Handling}} {{skill_exp=@{skill_animal_handling_exp}}} {{skill_foc=@{skill_animal_handling_foc}}} {{attribute=?{Attribute|Personality, @{personality}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute}]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute}]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute}]]-@{skill_animal_handling_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute&#125;]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-@{skill_animal_handling_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute&#125;]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-@{skill_animal_handling_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute&#125;]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-@{skill_animal_handling_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute&#125;]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-@{skill_animal_handling_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute&#125;]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-@{skill_animal_handling_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute&#125;]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-@{skill_animal_handling_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute&#125;]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-@{skill_animal_handling_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute&#125;]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-@{skill_animal_handling_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute&#125;]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-@{skill_animal_handling_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_animal_handling_exp}+?{Attribute&#125;]]cf<@{skill_animal_handling_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_animal_handling_exp}+?{Attribute&#125;]]-@{skill_animal_handling_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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</tr>
|
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<tr class="Skill">
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|
<td>Command</td>
|
|
<td><input type="checkbox" name="attr_skill_command_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_command_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_command_foc" /></td>
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<td>
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|
<button type="roll" name="roll_command" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Command Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Command}} {{skill_exp=@{skill_command_exp}}} {{skill_foc=@{skill_command_foc}}} {{attribute=?{Attribute|Personality, @{personality}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_command_exp}+?{Attribute}]]-d20cs<[[@{skill_command_exp}+?{Attribute}]]cf<@{skill_command_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_command_exp}+?{Attribute}]]-@{skill_command_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_command_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_command_exp}+?{Attribute&#125;]]cf<@{skill_command_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_command_exp}+?{Attribute&#125;]]-@{skill_command_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_command_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_command_exp}+?{Attribute&#125;]]cf<@{skill_command_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_command_exp}+?{Attribute&#125;]]-@{skill_command_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_command_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_command_exp}+?{Attribute&#125;]]cf<@{skill_command_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_command_exp}+?{Attribute&#125;]]-@{skill_command_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_command_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_command_exp}+?{Attribute&#125;]]cf<@{skill_command_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_command_exp}+?{Attribute&#125;]]-@{skill_command_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_command_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_command_exp}+?{Attribute&#125;]]cf<@{skill_command_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_command_exp}+?{Attribute&#125;]]-@{skill_command_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_command_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_command_exp}+?{Attribute&#125;]]cf<@{skill_command_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_command_exp}+?{Attribute&#125;]]-@{skill_command_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_command_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_command_exp}+?{Attribute&#125;]]cf<@{skill_command_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_command_exp}+?{Attribute&#125;]]-@{skill_command_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_command_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_command_exp}+?{Attribute&#125;]]cf<@{skill_command_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_command_exp}+?{Attribute&#125;]]-@{skill_command_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_command_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_command_exp}+?{Attribute&#125;]]cf<@{skill_command_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_command_exp}+?{Attribute&#125;]]-@{skill_command_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_command_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_command_exp}+?{Attribute&#125;]]cf<@{skill_command_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_command_exp}+?{Attribute&#125;]]-@{skill_command_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Lifestyle</td>
|
|
<td><input type="checkbox" name="attr_skill_lifestyle_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_lifestyle_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_lifestyle_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_lifestyle" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Lifestyle Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Lifestyle}} {{skill_exp=@{skill_lifestyle_exp}}} {{skill_foc=@{skill_lifestyle_foc}}} {{attribute=?{Attribute|Personality, @{personality}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute}]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute}]]-@{skill_lifestyle_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute&#125;]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute&#125;]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute&#125;]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute&#125;]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute&#125;]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute&#125;]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute&#125;]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute&#125;]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute&#125;]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_lifestyle_exp}+?{Attribute&#125;]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+?{Attribute&#125;]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Persuade</td>
|
|
<td><input type="checkbox" name="attr_skill_persuade_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_persuade_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_persuade_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_persuade" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Persuade Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Persuade}} {{skill_exp=@{skill_persuade_exp}}} {{skill_foc=@{skill_persuade_foc}}} {{attribute=?{Attribute|Personality, @{personality}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Willpower, @{willpower}}}} {{roll=[[{{ceil(([[@{skill_persuade_exp}+?{Attribute}]]-d20cs<[[@{skill_persuade_exp}+?{Attribute}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute}]]-@{skill_persuade_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_persuade_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_persuade_exp}+?{Attribute&#125;]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute&#125;]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_persuade_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_persuade_exp}+?{Attribute&#125;]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute&#125;]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_persuade_exp}+?{Attribute&#125;]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute&#125;]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_persuade_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_persuade_exp}+?{Attribute&#125;]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute&#125;]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_persuade_exp}+?{Attribute&#125;]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute&#125;]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_persuade_exp}+?{Attribute&#125;]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute&#125;]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_persuade_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_persuade_exp}+?{Attribute&#125;]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute&#125;]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_persuade_exp}+?{Attribute&#125;]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute&#125;]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_persuade_exp}+?{Attribute&#125;]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute&#125;]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_persuade_exp}+?{Attribute&#125;]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+?{Attribute&#125;]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="SkillTable">
|
|
<!-- Willpower -->
|
|
<tr class="SkillTableHeader">
|
|
<td colspan="3">Willpower</td>
|
|
<td><input type="number" value="7" name="attr_willpower" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_willpower" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Willpower Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{willpower}}} {{roll=[[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{willpower}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{willpower}]]-d20cs<[[@{willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="Skill">
|
|
<td>Discipline</td>
|
|
<td><input type="checkbox" name="attr_skill_discipline_sig" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_discipline_exp" /></td>
|
|
<td><input type="number" value="0" name="attr_skill_discipline_foc" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_discipline" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Discipline Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Discipline}} {{skill_exp=@{skill_discipline_exp}}} {{skill_foc=@{skill_discipline_foc}}} {{attribute=?{Attribute|Willpower, @{willpower}|Agility, @{agility}|Awareness, @{awareness}|Brawn, @{brawn}|Coordination, @{coordination}|Intelligence, @{intelligence}|Personality, @{personality}}}} {{roll=[[{{ceil(([[@{skill_discipline_exp}+?{Attribute}]]-d20cs<[[@{skill_discipline_exp}+?{Attribute}]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute}]]-@{skill_discipline_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_discipline_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_discipline_exp}+?{Attribute&#125;]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute&#125;]]-@{skill_discipline_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_discipline_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_discipline_exp}+?{Attribute&#125;]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute&#125;]]-@{skill_discipline_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_discipline_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_discipline_exp}+?{Attribute&#125;]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute&#125;]]-@{skill_discipline_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_discipline_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_discipline_exp}+?{Attribute&#125;]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute&#125;]]-@{skill_discipline_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_discipline_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_discipline_exp}+?{Attribute&#125;]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute&#125;]]-@{skill_discipline_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_discipline_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_discipline_exp}+?{Attribute&#125;]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute&#125;]]-@{skill_discipline_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_discipline_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_discipline_exp}+?{Attribute&#125;]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute&#125;]]-@{skill_discipline_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_discipline_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_discipline_exp}+?{Attribute&#125;]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute&#125;]]-@{skill_discipline_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_discipline_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_discipline_exp}+?{Attribute&#125;]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute&#125;]]-@{skill_discipline_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_discipline_exp}+?{Attribute&#125;]]-d20cs<[[@{skill_discipline_exp}+?{Attribute&#125;]]cf<@{skill_discipline_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_discipline_exp}+?{Attribute&#125;]]-@{skill_discipline_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- Second Page: Talents -->
|
|
<div id="section-talents">
|
|
<div class="row">
|
|
<div class="column">
|
|
<div class="header-banner"><span>Talents</span></div>
|
|
<table class="center">
|
|
<tr>
|
|
<td class="StatLabelSub">Name</td>
|
|
<td class="StatInput"><input type="text" name="attr_talent_name_1" /></td>
|
|
<td class="StatLabelSub">Skill</td>
|
|
<td class="StatInput"><input type="text" name="attr_talent_skill_1" /></td>
|
|
<td class="StatLabelSub">Ranks</td>
|
|
<td class="StatInput"><input type="number" name="attr_talent_ranks_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Effect</td>
|
|
<td class="StatInput" colspan="5"><textarea name="attr_talent_effect_1"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<fieldset class="repeating_talents">
|
|
<table class="center table-repeating">
|
|
<tr>
|
|
<td class="StatLabelSub">Name</td>
|
|
<td class="StatInput"><input type="text" name="attr_talent_name" /></td>
|
|
<td class="StatLabelSub">Skill</td>
|
|
<td class="StatInput"><input type="text" name="attr_talent_skill" /></td>
|
|
<td class="StatLabelSub">Ranks</td>
|
|
<td class="StatInput"><input type="number" name="attr_talent_ranks" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Effect</td>
|
|
<td class="StatInput" colspan="5"><textarea name="attr_talent_effect"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- Third Page: Gear -->
|
|
<div id="section-gear">
|
|
<!-- Weapons and Gear -->
|
|
<div class="row">
|
|
<!-- Weapons column -->
|
|
<div class="column" id="gear-column-left">
|
|
<div class="header-banner">
|
|
<span>WEAPONS</span>
|
|
</div>
|
|
<!-- Repeating wepaons -->
|
|
<fieldset class="repeating_weapons">
|
|
<table class="WeaponStats">
|
|
<tr>
|
|
<td class="StatLabel" colspan="4">Weapon Name</td>
|
|
<td class="StatInput" colspan="3"><input type="text" name="attr_weapon_name" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel">Range</td>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel" colspan="3">Damage</td>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel">Burst</td>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel">Size</td>
|
|
<td class="StatLabelSub">Ammo</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_weapon_range" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_weapon_damage_fixed"/></td>
|
|
<td class="StatInput"><span class="InputText">+</span></td>
|
|
<td class="StatInput"><input type="text" name="attr_weapon_damage_dice"/><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg"/></td>
|
|
<td class="StatInput"><input type="text" name="attr_weapon_burst" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_weapon_size" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_weapon_ammo" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub" colspan="7">Qualities</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput" colspan="7"><input type="text" name="attr_weapon_qualities" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="WeaponStats-bottom">
|
|
<tr>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel">Type</td>
|
|
<td class="StatInput WeaponType">
|
|
<input type="radio" name="attr_weapon_type" value="Infowar" class="weapon-tab weapon-tab-1" checked="checked" /><span class="weapon-tab weapon-tab-1"><span class="symbol-a">'</span>INF</span>
|
|
<input type="radio" name="attr_weapon_type" value="Psywar" class="weapon-tab weapon-tab-2" /><span class="weapon-tab weapon-tab-2"><span class="symbol-a">U</span>PSY</span>
|
|
<input type="radio" name="attr_weapon_type" value="Melee" class="weapon-tab weapon-tab-3" /><span class="weapon-tab weapon-tab-3"><span class="symbol-a">J</span>MEL</span>
|
|
<input type="radio" name="attr_weapon_type" value="Ranged" class="weapon-tab weapon-tab-4" /><span class="weapon-tab weapon-tab-4"><span class="symbol-b">[</span>RAN</span>
|
|
<button type="roll" class="button-damage button-infowar" name="attr_weapon_infowar_roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{weapon_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Hacking}} {{skill_exp=@{skill_hacking_exp}}} {{skill_foc=@{skill_hacking_foc}}} {{attribute=Intelligence, @{intelligence}}} {{ammo=@{weapon_ammo}}} {{qualities=@{weapon_qualities}}} {{roll=[[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{weapon_name} /r ?{Fixed damage|@{weapon_damage_fixed}}+[[?{Variable damage|@{weapon_damage_dice}}+@{damage_bonus_infowar}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="button-damage button-psywar" name="attr_weapon_psywar_roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{weapon_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Persuade}} {{skill_exp=@{skill_persuade_exp}}} {{skill_foc=@{skill_persuade_foc}}} {{attribute=Personality, @{personality}}} {{ammo=@{weapon_ammo}}} {{qualities=@{weapon_qualities}}} {{roll=[[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_persuade_exp}+@{personality}]]-d20cs<[[@{skill_persuade_exp}+@{personality}]]cf<@{skill_persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_persuade_exp}+@{personality}]]-@{skill_persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{weapon_name} /r ?{Fixed damage|@{weapon_damage_fixed}}+[[?{Variable damage|@{weapon_damage_dice}}+@{damage_bonus_psywar}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="button-damage button-melee" name="attr_weapon_melee_roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{weapon_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{skill_exp=@{skill_close_combat_exp}}} {{skill_foc=@{skill_close_combat_foc}}} {{attribute=Brawn, @{brawn}}} {{ammo=@{weapon_ammo}}} {{qualities=@{weapon_qualities}}} {{roll=[[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_close_combat_exp}+@{brawn}]]-d20cs<[[@{skill_close_combat_exp}+@{brawn}]]cf<@{skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_close_combat_exp}+@{brawn}]]-@{skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{weapon_name} /r ?{Fixed damage|@{weapon_damage_fixed}}+[[?{Variable damage|@{weapon_damage_dice}}+@{damage_bonus_melee}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="button-damage button-ranged" name="attr_weapon_ranged_roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{weapon_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Ballistics}} {{skill_exp=@{skill_ballistics_exp}}} {{skill_foc=@{skill_ballistics_foc}}} {{attribute=Coordination, @{coordination}}} {{ammo=@{weapon_ammo}}} {{qualities=@{weapon_qualities}}} {{roll=[[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_ballistics_exp}+@{coordination}]]-d20cs<[[@{skill_ballistics_exp}+@{coordination}]]cf<@{skill_ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_ballistics_exp}+@{coordination}]]-@{skill_ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{weapon_name} /r ?{Fixed damage|@{weapon_damage_fixed}}+[[?{Variable damage|@{weapon_damage_dice}}+@{damage_bonus_ranged}]]t[Combat-Dice])}}"></button>
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</td>
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|
<td class="StatLabelSub">Reloads</td>
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<td class="StatInput"><input type="number" name="attr_weapon_reloads" value="0" /></td>
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</tr>
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</table>
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</fieldset>
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</div>
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<!-- Gear column -->
|
|
<div class="column" id="header-gear">
|
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<!-- Gear header -->
|
|
<div class="header-banner">
|
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<span>GEAR</span>
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</div>
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<table id="tracker-assets">
|
|
<!-- Wealth -->
|
|
<tr>
|
|
<td class="StatLabelSub">Assets</td>
|
|
<td class="StatLabelSub">Earnings</td>
|
|
<td class="StatLabelSub">Cashflow</td>
|
|
<td class="StatLabelSub">Shortfalls</td>
|
|
<td class="StatLabelSub">Acq.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="number" name="attr_assets" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_earnings" /></td>
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|
<td class="StatInput"><input type="number" name="attr_cashflow" /></td>
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|
<td class="StatInput"><input type="number" name="attr_shortfalls" /></td>
|
|
<td>
|
|
<button type="roll" value="&{template:skillroll} {{header=?{Item name} Acquisition}} {{character_name=@{character_name}}} {{subheader=Difficulty [[?{Restriction rating|0}+@{shortfalls}+?{Bulk difficulty|0}]]}} {{skill=Lifestyle}} {{skill_exp=@{skill_lifestyle_exp}}} {{skill_foc=@{skill_lifestyle_foc}}} {{attribute=Personality, [[@{personality}]]}} {{roll=[[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_lifestyle_exp}+@{personality}]]-d20cs<[[@{skill_lifestyle_exp}+@{personality}]]cf<@{skill_lifestyle_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_lifestyle_exp}+@{personality}]]-@{skill_lifestyle_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Cost](! /em Rolling for item cost. Tariff: ?{Tariff|0} /r ?{Fixed cost|1}+?{Variable cost|1}t[Combat-Dice])}}" ></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<!-- Items table header -->
|
|
<table id="table-items-header" class="repeating-header">
|
|
<tr>
|
|
<td class="StatLabelSub">Name</td>
|
|
<td class="StatLabelSub">Qty.</td>
|
|
<td class="StatLabelSub">Maint.</td>
|
|
</tr>
|
|
</table>
|
|
<!-- Repeating item rows -->
|
|
<fieldset class="repeating_gear">
|
|
<table>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_gear_name" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_gear_qty" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_gear_maintinence" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<!-- Ammo and Resources -->
|
|
<div class="row" id="ammo-and-resources">
|
|
<!-- Ammo -->
|
|
<div class="column" id="column-ammo">
|
|
<div class="header-banner">
|
|
<span>Ammunition</span>
|
|
</div>
|
|
<fieldset class="repeating_Ammo">
|
|
<table>
|
|
<tr>
|
|
<td class="StatLabel">Ammo</td>
|
|
<td class="StatInput"><input type="text" name="attr_ammo_name" /></td>
|
|
<td class="StatLabelSub">Category</td>
|
|
<td class="StatInput"><input type="text" name="attr_ammo_category" /></td>
|
|
<td class="StatLabelSub">Reloads</td>
|
|
<td class="StatInput"><input type="number" name="attr_ammo_reloads" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Qualities</td>
|
|
<td class="StatInput" colspan="5"><input type="text" name="attr_ammo_qualities" class="left"/></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<!-- Resources -->
|
|
<div class="column" id="column-resources">
|
|
<div class="header-banner">
|
|
<span>Resources</span>
|
|
</div>
|
|
<table id="table-resources-header" class="repeating-header">
|
|
<tr>
|
|
<td class="StatLabelSub left">Name</td>
|
|
<td class="StatLabelSub">Qty.</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_resources">
|
|
<table>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_resource_name" class="left" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_resource_qty" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<!-- Hacking -->
|
|
<div class="row">
|
|
<div class="column">
|
|
<!-- Header -->
|
|
<div class="header-banner">
|
|
<span>Hacking Device</span>
|
|
</div>
|
|
<!-- Hacking Device info -->
|
|
<table id="table-hacking-device">
|
|
<tr>
|
|
<td class="StatLabel">Name</td>
|
|
<td class="StatInput"><input type="text" name="attr_hacking_device_name" /></td>
|
|
<td class="StatLabelSub">CLAW</td>
|
|
<td class="StatInput"><input type="text" name="attr_hacking_device_claw" /></td>
|
|
<td class="StatLabelSub">SWORD</td>
|
|
<td class="StatInput"><input type="text" name="attr_hacking_device_sword" /></td>
|
|
<td class="StatLabelSub">SHIELD</td>
|
|
<td class="StatInput"><input type="text" name="attr_hacking_device_shield" /></td>
|
|
<td class="StatLabelSub">GADGET</td>
|
|
<td class="StatInput"><input type="text" name="attr_hacking_device_gadget" /></td>
|
|
<td class="StatLabelSub">IC</td>
|
|
<td class="StatInput"><input type="text" name="attr_hacking_device_ic" /></td>
|
|
</tr>
|
|
</table>
|
|
<!-- Device Programs -->
|
|
<table id="table-hacking-programs" class="repeating-header">
|
|
<tr>
|
|
<td class="StatLabel" colspan="8">Device Programs</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Type</td>
|
|
<td class="StatLabelSub">Rating</td>
|
|
<td class="StatLabelSub left">Name</td>
|
|
<td class="StatLabelSub" colspan="3">Damage</td>
|
|
<td class="StatLabelSub">Qualities/Special Effects</td>
|
|
<td class="StatLabelSub">Roll</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_programs">
|
|
<table>
|
|
<tr>
|
|
<td class="StatInput">
|
|
<select name="attr_hacking_program_type">
|
|
<option value="CLAW">CLAW</option>
|
|
<option value="SWORD">SWORD</option>
|
|
<option value="SHIELD">SHIELD</option>
|
|
<option value="GADGET">GADGET</option>
|
|
<option value="IC">IC</option>
|
|
<option value="UPGRADE">UPGRADE</option>
|
|
</select>
|
|
</td>
|
|
<td class="StatInput"><input type="text" name="attr_hacking_program_rating" /></td>
|
|
<td class="StatInput"><input type="text" class="left" name="attr_hacking_program_name" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_hacking_program_damage_fixed" /></td>
|
|
<td><span class="InputText">+</span></td>
|
|
<td class="StatInput"><input type="text" name="attr_hacking_program_damage_dice"/><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_hacking_program_qualities" /></td>
|
|
<td><button type="roll" name="attr_weapon_infowar_roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{hacking_program_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Hacking}} {{skill_exp=@{skill_hacking_exp}}} {{skill_foc=@{skill_hacking_foc}}} {{attribute=Intelligence, @{intelligence}}} {{qualities=@{hacking_program_qualities}}} {{roll=[[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{skill_hacking_exp}+@{intelligence}]]-d20cs<[[@{skill_hacking_exp}+@{intelligence}]]cf<@{skill_hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{skill_hacking_exp}+@{intelligence}]]-@{skill_hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{hacking_program_name} /r ?{Fixed damage|@{hacking_program_damage_fixed}}+[[?{Variable damage|@{hacking_program_damage_dice}}+@{damage_bonus_infowar}]]t[Combat-Dice])}}"></button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- Fourth Page: Character Info / Host -->
|
|
<div id="section-host">
|
|
<div class="row">
|
|
<div class="column">
|
|
<div class="header-banner">
|
|
<span>Host</span>
|
|
</div>
|
|
<table id="host-attributes">
|
|
<tr>
|
|
<td colspan="2" class="StatLabelSub">Type</td>
|
|
<td colspan="5" class="StatInput"><input type="text" name="attr_host_type" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">AGI</td>
|
|
<td class="StatLabelSub">AWA</td>
|
|
<td class="StatLabelSub">BRW</td>
|
|
<td class="StatLabelSub">COO</td>
|
|
<td class="StatLabelSub">INT</td>
|
|
<td class="StatLabelSub">PER</td>
|
|
<td class="StatLabelSub">WIL</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_host_agi" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_host_awa" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_host_brw" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_host_coo" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_host_int" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_host_per" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_host_wil" /></td>
|
|
</tr>
|
|
</table>
|
|
<table id="augmentations-headers" class="repeating-header">
|
|
<tr>
|
|
<td colspan="5" class="StatLabel">Augmentations</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Name</td>
|
|
<td class="StatLabelSub">Category</td>
|
|
<td class="StatLabelSub">Type / Location</td>
|
|
<td class="StatLabelSub">Qualities</td>
|
|
<td class="StatLabelSub">Maint.</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_augmentations">
|
|
<table>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_augmentation_name" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_augmentation_category" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_augmentation_type" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_augmentation_qualities" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_augmentation_maintinence" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<table id="host-attributes-text">
|
|
<tr>
|
|
<td class="StatLabel">Host Attributes</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><textarea name="attr_host_attributes"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table id="character-description">
|
|
<tr>
|
|
<td colspan="4" class="StatLabel">Character Description</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="4" class="StatInput"><textarea name="attr_description"></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Height</td>
|
|
<td class="StatLabelSub">Weight</td>
|
|
<td class="StatLabelSub">Hair</td>
|
|
<td class="StatLabelSub">Eyes</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_height" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_weight" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_hair" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_eyes" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<!-- Fifth Page: Biography / Sheut -->
|
|
<div id="section-sheut">
|
|
<div class="row">
|
|
<div class="column">
|
|
<div class="header-banner">
|
|
<span>Background</span>
|
|
</div>
|
|
<table id="age-languages">
|
|
<!-- Age & Language -->
|
|
<tr>
|
|
<td class="StatLabelSub">Age</td>
|
|
<td class="StatLabelSub">Languages</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_age" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_character_languages" /></td>
|
|
</tr>
|
|
</table>
|
|
<table id="character-background">
|
|
<!-- Lifepath -->
|
|
<tr>
|
|
<td colspan="2" class="StatLabel">Lifepath Characteristics</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Family <br />Social Status</td>
|
|
<td class="StatInput"><input type="text" name="attr_family_social_status" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Home Environment</td>
|
|
<td class="StatInput"><input type="text" name="attr_home_environment" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Youth Event</td>
|
|
<td class="StatInput"><input type="text" name="attr_youth_event" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Education</td>
|
|
<td class="StatInput"><input type="text" name="attr_education" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Adolescent Event</td>
|
|
<td class="StatInput"><input type="text" name="attr_adolescent_event" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">1st Career</td>
|
|
<td class="StatInput"><input type="text" name="attr_career_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">2nd Career</td>
|
|
<td class="StatInput"><input type="text" name="attr_career_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">3rd Career</td>
|
|
<td class="StatInput"><input type="text" name="attr_career_3" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">4th Career</td>
|
|
<td class="StatInput"><input type="text" name="attr_career_4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="3" class="StatLabelSub">Previous Factions</td>
|
|
<td class="StatInput"><input type="text" name="attr_previous_faction_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_previous_faction_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_previous_faction_3" /></td>
|
|
</tr>
|
|
</table>
|
|
<!-- Notes -->
|
|
<table id="lifepath-notes">
|
|
<tr>
|
|
<td class="StatLabelSub">Additional Lifepath Notes / Events</td>
|
|
</tr>
|
|
<tr>
|
|
<td><textarea name="attr_lifepath_notes"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<!-- Faction Handler Header -->
|
|
<div class="header-banner">
|
|
<span>Faction Handler</span>
|
|
</div>
|
|
<!-- Faction Handler -->
|
|
<table id="faction-handler">
|
|
<tr>
|
|
<td class="StatLabelSub left">Identity</td>
|
|
<td class="StatInput"><input type="text" name="attr_handler_name" class="left" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub left">Faction</td>
|
|
<td class="StatInput"><input type="text" name="attr_handler_faction" class="left" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub left">Contact Protocol</td>
|
|
<td class="StatInput"><input type="text" name="attr_handler_contact" class="left" /></td>
|
|
</tr>
|
|
</table>
|
|
<!-- Covert Objective -->
|
|
<table id="covert-objective">
|
|
<tr>
|
|
<td class="StatLabelSub">Covert Objective</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><textarea name="attr_handler_objective"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="column">
|
|
<table id="contacts" class="repeating-header">
|
|
<tr>
|
|
<td colspan="2" class="StatLabel">Contacts</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub left">Name</td>
|
|
<td class="StatLabelSub left">Notes</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_contacts">
|
|
<table>
|
|
<tr>
|
|
<td class="StatInput left"><input class="left" type="text" name="attr_contact_name" /></td>
|
|
<td class="StatInput left"><input class="left" type="text" name="attr_contact_notes" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<table id="personality">
|
|
<tr>
|
|
<td colspan="2" class="StatLabel">Personality</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub left">Likes</td>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_likes" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub left">Dislikes</td>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_dislikes" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub left">Quirks</td>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_quirks" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub left">Phobias</td>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_phobias" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub left">Catchphrases & Battlecries</td>
|
|
<td class="StatInput"><textarea name="attr_catchphrases"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table id="lifestyles" class="repeating-header">
|
|
<tr>
|
|
<td colspan="3" class="StatLabel">Lifestyles</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub left">Name</td>
|
|
<td class="StatLabelSub">Rating</td>
|
|
<td class="StatLabelSub">Maint.</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_lifestyles">
|
|
<table>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_lifestyle_name" class="left" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_lifestyle_rating" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_lifestyle_maintinence" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<table id="family">
|
|
<tr>
|
|
<td colspan="2" class="StatLabel">Family</td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="2" class="left StatLabelSub">Parents</td>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_parent_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_parent_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="left StatLabelSub">Spouse</td>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_spouse" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="2" class="left StatLabelSub">Siblings</td>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_sibling_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_sibling_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="2" class="left StatLabelSub">Children</td>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_child_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_child_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="2" class="left StatLabelSub">Extended Family</td>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_extended_family_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input class="left" type="text" name="attr_extended_family_2" /></td>
|
|
</tr>
|
|
</table>
|
|
<table id="fake-ids" class="repeating-header">
|
|
<tr>
|
|
<td colspan="2" class="left StatLabel">Fake ID<span style="text-transform:lowercase">s</span></th>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub left">Name</td>
|
|
<td class="StatLabelSub">Rating</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_IDs">
|
|
<table>
|
|
<tr>
|
|
<td class="left StatInput"><input class="left" type="text" name="attr_id_name" /></td>
|
|
<td class="left StatInput"><input type="text" name="attr_id_rating" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div id="type-NPC">
|
|
<div class="row">
|
|
<div style="width:60%" class="column">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td class="StatLabel">Name</td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_name" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="7" class="StatLabel">Attributes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:14%" class="StatLabelSub">AGI</td>
|
|
<td style="width:14%" class="StatLabelSub">AWA</td>
|
|
<td style="width:14%" class="StatLabelSub">BRW</td>
|
|
<td style="width:14%" class="StatLabelSub">COO</td>
|
|
<td style="width:14%" class="StatLabelSub">INT</td>
|
|
<td style="width:14%" class="StatLabelSub">PER</td>
|
|
<td style="width:14%" class="StatLabelSub">WIL</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_npc_agility" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_awareness" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_brawn" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_coordination" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_intelligence" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_personality" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_willpower" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC expertise">
|
|
<!-- Fields of Expertise -->
|
|
<tr>
|
|
<td colspan="12" class="StatLabel">Fields of Expertise</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Combat</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_combat_exp" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_npc_combat_foc" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_npc_roll_combat" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Combat Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{npc_combat_exp}}} {{FOC=@{npc_combat_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_combat_exp}+?{Attribute}]]-d20cs<[[@{npc_combat_exp}+?{Attribute}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_combat_exp}+?{Attribute}]]-@{npc_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_combat_exp}+?{Attribute&#125;]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+?{Attribute&#125;]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Movement</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_movement_exp" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_npc_movement_foc" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_npc_roll_movement" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Movement Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Movement}} {{EXP=@{npc_movement_exp}}} {{FOC=@{npc_movement_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_movement_exp}+?{Attribute}]]-d20cs<[[@{npc_movement_exp}+?{Attribute}]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_movement_exp}+?{Attribute}]]-@{npc_movement_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_movement_exp}+?{Attribute&#125;]]cf<@{npc_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_movement_exp}+?{Attribute&#125;]]-@{npc_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Social</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_social_exp" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_npc_social_foc" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_npc_roll_social" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Social Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{npc_social_exp}}} {{FOC=@{npc_social_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_social_exp}+?{Attribute}]]-d20cs<[[@{npc_social_exp}+?{Attribute}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_social_exp}+?{Attribute}]]-@{npc_social_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_social_exp}+?{Attribute&#125;]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+?{Attribute&#125;]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Fortitude</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_fortitude_exp" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_npc_fortitude_foc" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_npc_roll_fortitude" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Fortitude Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Fortitude}} {{EXP=@{npc_fortitude_exp}}} {{FOC=@{npc_fortitude_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_fortitude_exp}+?{Attribute}]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute}]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute}]]-@{npc_fortitude_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_fortitude_exp}+?{Attribute&#125;]]cf<@{npc_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_fortitude_exp}+?{Attribute&#125;]]-@{npc_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Senses</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_senses_exp" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_npc_senses_foc" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_npc_roll_senses" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Senses Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Senses}} {{EXP=@{npc_senses_exp}}} {{FOC=@{npc_senses_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_senses_exp}+?{Attribute}]]-d20cs<[[@{npc_senses_exp}+?{Attribute}]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_senses_exp}+?{Attribute}]]-@{npc_senses_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_senses_exp}+?{Attribute&#125;]]cf<@{npc_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_senses_exp}+?{Attribute&#125;]]-@{npc_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Technical</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_technical_exp" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_npc_technical_foc" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_npc_roll_technical" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=Technical Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{npc_technical_exp}}} {{FOC=@{npc_technical_foc}}} {{attribute=?{Attribute|Agility, @{npc_agility}|Awareness, @{npc_awareness}|Brawn, @{npc_brawn}|Coordination, @{npc_coordination}|Intelligence, @{npc_intelligence}|Personality, @{npc_personality}|Willpower, @{npc_willpower}}}} {{roll=[[{{ceil(([[@{npc_technical_exp}+?{Attribute}]]-d20cs<[[@{npc_technical_exp}+?{Attribute}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_technical_exp}+?{Attribute}]]-@{npc_technical_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{npc_technical_exp}+?{Attribute&#125;]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+?{Attribute&#125;]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC defences">
|
|
<tr>
|
|
<th class="StatLabel" colspan="6">Defences</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Firewall</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_firewall" /><span class="InputText">/</span><input type="number" name="attr_npc_firewall_max" /></td>
|
|
<th>Resolve</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_resolve" /><span class="InputText">/</span><input type="number" name="attr_npc_resolve_max" /></td>
|
|
<th>Vigour</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_vigour" /><span class="InputText">/</span><input type="number" name="attr_npc_vigour_max" /></td>
|
|
</tr>
|
|
<tr>
|
|
<th>Security</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_soak_security" /></td>
|
|
<th>Morale</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_soak_morale" /></td>
|
|
<th>Armour</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_soak_armour" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC defences">
|
|
<tr>
|
|
<th colspan="6" class="StatLabel">Harms</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Breaches</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_breaches" /><span class="InputText">/</span><input type="number" name="attr_npc_breaches_max" /></td>
|
|
<th>Metanoia</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_metanoia" /><span class="InputText">/</span><input type="number" name="attr_npc_metanoia_max" /></td>
|
|
<th>Wounds</th>
|
|
<td class="StatInput"><input type="number" name="attr_npc_wounds" /><span class="InputText">/</span><input type="number" name="attr_npc_wounds_max" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">Attacks</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks">
|
|
<!-- Repeating wepaons -->
|
|
<table class="WeaponStats" style="margin-top:4px">
|
|
<tr>
|
|
<td class="StatLabel" colspan="4">Attack Name</td>
|
|
<td class="StatInput" colspan="3"><input type="text" name="attr_npc_attack_name" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel">Range</td>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel" colspan="3">Damage</td>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel">Burst</td>
|
|
<td class="StatLabelSub">Ammo</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_npc_attack_range" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_attack_damage_fixed" /></td>
|
|
<td class="StatInput" style="width:1%"><span class="InputText">+</span></td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_attack_damage_dice" style="width:50%" /><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_attack_burst" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_attack_ammo" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub" colspan="7">Qualities</td>
|
|
</tr>
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|
<tr>
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|
<td class="StatInput" colspan="7"><input type="text" name="attr_npc_attack_qualities" /></td>
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|
</tr>
|
|
</table>
|
|
<table class="WeaponStats-bottom merge-top">
|
|
<tr>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel">Type</td>
|
|
<td class="StatInput" style="font-size:1em;color:black;padding-left:4px">
|
|
<input type="radio" name="attr_npc_attack_type" value="Infowar" class="weapon-tab weapon-tab-1" checked="checked" /><span class="weapon-tab weapon-tab-1"><span style="font-family:'Pictos'">'</span>INF</span>
|
|
<input type="radio" name="attr_npc_attack_type" value="Psywar" class="weapon-tab weapon-tab-2" /><span class="weapon-tab weapon-tab-2"><span style="font-family:'Pictos'">U</span>PSY</span>
|
|
<input type="radio" name="attr_npc_attack_type" value="Melee" class="weapon-tab weapon-tab-3" /><span class="weapon-tab weapon-tab-3"><span style="font-family:'Pictos'">J</span>MEL</span>
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|
<input type="radio" name="attr_npc_attack_type" value="Ranged" class="weapon-tab weapon-tab-4" /><span class="weapon-tab weapon-tab-4"><span style="font-family:'Pictos Custom'">[</span>RAN</span>
|
|
<button type="roll" class="button-damage button-infowar" name="attr_npc_attack_infowar_roll" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=@{npc_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{npc_technical_exp}}} {{FOC=@{npc_technical_foc}}} {{attribute=Intelligence, @{npc_intelligence}}} {{ammo=@{npc_attack_ammo}}} {{qualities=@{npc_attack_qualities}}} {{roll=[[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_technical_exp}+@{npc_intelligence}]]-d20cs<[[@{npc_technical_exp}+@{npc_intelligence}]]cf<@{npc_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_technical_exp}+@{npc_intelligence}]]-@{npc_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{npc_attack_name} /r ?{Fixed damage|@{npc_attack_damage_fixed}}+[[?{Variable damage|@{npc_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
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|
<button type="roll" class="button-damage button-psywar" name="attr_npc_attack_psywar_roll" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=@{npc_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{npc_social_exp}}} {{FOC=@{npc_social_foc}}} {{attribute=Personality, @{npc_personality}}} {{ammo=@{npc_attack_ammo}}} {{qualities=@{npc_attack_qualities}}} {{roll=[[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_social_exp}+@{npc_personality}]]-d20cs<[[@{npc_social_exp}+@{npc_personality}]]cf<@{npc_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_social_exp}+@{npc_personality}]]-@{npc_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{npc_attack_name} /r ?{Fixed damage|@{npc_attack_damage_fixed}}+[[?{Variable damage|@{npc_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="button-damage button-melee" name="attr_npc_attack_melee_roll" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=@{npc_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{EXP=@{npc_combat_exp}}} {{FOC=@{npc_combat_foc}}} {{attribute=Brawn, @{npc_brawn}}} {{ammo=@{npc_attack_ammo}}} {{qualities=@{npc_attack_qualities}}} {{roll=[[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_brawn}]]-d20cs<[[@{npc_combat_exp}+@{npc_brawn}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_brawn}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{npc_attack_name} /r ?{Fixed damage|@{npc_attack_damage_fixed}}+[[?{Variable damage|@{npc_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="button-damage button-ranged" name="attr_npc_attack_ranged_roll" value="&{template:skillroll} {{npc_name=@{npc_name}}} {{header=@{npc_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{npc_combat_exp}}} {{FOC=@{npc_combat_foc}}} {{attribute=Coordination, @{npc_coordination}}} {{ammo=@{npc_attack_ammo}}} {{qualities=@{npc_attack_qualities}}} {{roll=[[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{npc_combat_exp}+@{npc_coordination}]]-d20cs<[[@{npc_combat_exp}+@{npc_coordination}]]cf<@{npc_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{npc_combat_exp}+@{npc_coordination}]]-@{npc_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{npc_attack_name} /r ?{Fixed damage|@{npc_attack_damage_fixed}}+[[?{Variable damage|@{npc_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="column" style="width:39%;padding-left:4px">
|
|
<table class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">Type</td>
|
|
<td class="StatInput"><input type="text" name="attr_npc_type" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">Gear</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_npc_gear"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">Special Abilities</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="20" name="attr_npc_abilities"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="type-Geist">
|
|
<div class="row">
|
|
<div style="width:60%" class="column">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td class="StatLabel">Name</td>
|
|
<td class="StatInput"><input type="text" name="attr_geist_name" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="7" class="StatLabel">Attributes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:14%" class="StatLabelSub">AGI</td>
|
|
<td style="width:14%" class="StatLabelSub">AWA</td>
|
|
<td style="width:14%" class="StatLabelSub">BRW</td>
|
|
<td style="width:14%" class="StatLabelSub">COO</td>
|
|
<td style="width:14%" class="StatLabelSub">INT</td>
|
|
<td style="width:14%" class="StatLabelSub">PER</td>
|
|
<td style="width:14%" class="StatLabelSub">WIL</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_geist_agility" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_geist_awareness" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_geist_brawn" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_geist_coordination" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_geist_intelligence" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_geist_personality" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_geist_willpower" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC defences">
|
|
<tr>
|
|
<th class="StatLabel" colspan="6">Defences</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Firewall</th>
|
|
<td class="StatInput"><input type="number" name="attr_geist_firewall" /><span class="InputText">/</span><input type="number" name="attr_geist_firewall_max" /></td>
|
|
<th>Resolve</th>
|
|
<td class="StatInput"><input type="number" name="attr_geist_resolve" /><span class="InputText">/</span><input type="number" name="attr_geist_resolve_max" /></td>
|
|
<th>Structure</th>
|
|
<td class="StatInput"><input type="number" name="attr_geist_structure" /><span class="InputText">/</span><input type="number" name="attr_geist_structure_max" /></td>
|
|
</tr>
|
|
<tr>
|
|
<th>Security</th>
|
|
<td class="StatInput"><input type="number" name="attr_geist_soak_security" /></td>
|
|
<th>Morale</th>
|
|
<td class="StatInput"><input type="number" name="attr_geist_soak_morale" /></td>
|
|
<th>Armour</th>
|
|
<td class="StatInput"><input type="number" name="attr_geist_soak_armour" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC defences">
|
|
<tr>
|
|
<th colspan="6" class="StatLabel">Harms</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Breaches</th>
|
|
<td class="StatInput"><input type="number" name="attr_geist_breaches" /><span class="InputText">/</span><input type="number" name="attr_geist_breaches_max" /></td>
|
|
<th>Metanoia</th>
|
|
<td class="StatInput"><input type="number" name="attr_geist_metanoia" /><span class="InputText">/</span><input type="number" name="attr_geist_metanoia_max" /></td>
|
|
<th>Faults</th>
|
|
<td class="StatInput"><input type="number" name="attr_geist_faults" /><span class="InputText">/</span><input type="number" name="attr_geist_faults_max" /></td>
|
|
</tr>
|
|
</table>
|
|
<div class="row">
|
|
<div class="column">
|
|
<!-- Skills -->
|
|
<table style="margin-bottom:0" class="SkillTable">
|
|
<tr>
|
|
<td colspan="5" class="StatLabel">Skills</td>
|
|
</tr>
|
|
<tr class="SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td></td>
|
|
<td style="width:30px">EXP</td>
|
|
<td style="width:30px">FOC</td>
|
|
<td style="width:30px">ROLL</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_GeistSkills">
|
|
<table style="margin-top:-2px;margin-bottom:0;width:100%">
|
|
<tr>
|
|
<td class="StatInput left"><input class="left" type="text" name="attr_geist_skill_name" /></td>
|
|
<td style="width:30px" class="StatInput"><input type="number" name="attr_geist_skill_exp" value="0" /></td>
|
|
<td style="width:30px" class="StatInput"><input type="number" name="attr_geist_skill_foc" value="0" /></td>
|
|
<td style="width:30px;background-color:white;text-align:center">
|
|
<button type="roll" name="attr_geist_skill_roll" value="&{template:skillroll} {{character_name=@{geist_name}}} {{header=@{geist_skill_name} Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=@{geist_skill_name}}} {{skill_exp=@{geist_skill_exp}}} {{skill_foc=@{geist_skill_foc}}} {{attribute=?{Attribute|Agility, @{geist_agility}|Awareness, @{geist_awareness}|Brawn, @{geist_brawn}|Coordination, @{geist_coordination}|Intelligence, @{geist_intelligence}|Personality, @{geist_personality}|Willpower, @{geist_willpower}}}} {{roll=[[{{ceil(([[@{geist_skill_exp}+?{Attribute}]]-d20cs<[[@{geist_skill_exp}+?{Attribute}]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{geist_skill_exp}+?{Attribute}]]-@{geist_skill_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{geist_skill_exp}+?{Attribute&#125;]]-d20cs<[[@{geist_skill_exp}+?{Attribute&#125;]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{geist_skill_exp}+?{Attribute&#125;]]-@{geist_skill_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{geist_skill_exp}+?{Attribute&#125;]]-d20cs<[[@{geist_skill_exp}+?{Attribute&#125;]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{geist_skill_exp}+?{Attribute&#125;]]-@{geist_skill_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{geist_skill_exp}+?{Attribute&#125;]]-d20cs<[[@{geist_skill_exp}+?{Attribute&#125;]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{geist_skill_exp}+?{Attribute&#125;]]-@{geist_skill_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{geist_skill_exp}+?{Attribute&#125;]]-d20cs<[[@{geist_skill_exp}+?{Attribute&#125;]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{geist_skill_exp}+?{Attribute&#125;]]-@{geist_skill_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{geist_skill_exp}+?{Attribute&#125;]]-d20cs<[[@{geist_skill_exp}+?{Attribute&#125;]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{geist_skill_exp}+?{Attribute&#125;]]-@{geist_skill_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{geist_skill_exp}+?{Attribute&#125;]]-d20cs<[[@{geist_skill_exp}+?{Attribute&#125;]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{geist_skill_exp}+?{Attribute&#125;]]-@{geist_skill_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{geist_skill_exp}+?{Attribute&#125;]]-d20cs<[[@{geist_skill_exp}+?{Attribute&#125;]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{geist_skill_exp}+?{Attribute&#125;]]-@{geist_skill_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{geist_skill_exp}+?{Attribute&#125;]]-d20cs<[[@{geist_skill_exp}+?{Attribute&#125;]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{geist_skill_exp}+?{Attribute&#125;]]-@{geist_skill_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{geist_skill_exp}+?{Attribute&#125;]]-d20cs<[[@{geist_skill_exp}+?{Attribute&#125;]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{geist_skill_exp}+?{Attribute&#125;]]-@{geist_skill_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{geist_skill_exp}+?{Attribute&#125;]]-d20cs<[[@{geist_skill_exp}+?{Attribute&#125;]]cf<@{geist_skill_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{geist_skill_exp}+?{Attribute&#125;]]-@{geist_skill_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="column" style="padding-left:4px">
|
|
<!-- Traits -->
|
|
<table style="margin-bottom:0" class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">Traits</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_GeistTraits">
|
|
<table style="margin-top:-2px;margin-bottom:0" class="NPC">
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_geist_trait" class="left" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<table class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">Talents</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_talents">
|
|
<table class="center table-repeating" style="margin:0">
|
|
<tr>
|
|
<td class="StatLabelSub" style="width:13%">Name</td>
|
|
<td class="StatInput"><input type="text" name="attr_geist_talent_name" /></td>
|
|
<td class="StatLabelSub" style="width:13%">Skill</td>
|
|
<td class="StatInput"><input type="text" name="attr_geist_talent_skill" /></td>
|
|
<td class="StatLabelSub" style="width:13%">Ranks</td>
|
|
<td class="StatInput" style="width:10%"><input type="number" name="attr_geist_talent_ranks" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub">Effect</td>
|
|
<td class="StatInput" colspan="5"><textarea name="attr_geist_talent_effect"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
</fieldset>
|
|
</div>
|
|
<div class="column" style="width:39%;padding-left:4px">
|
|
<table class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">Type</td>
|
|
<td class="StatInput"><input type="text" name="attr_geist_type" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">AR Avatar</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_geist_avatar"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">Roleplaying</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_geist_roleplaying"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">Background</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_geist_background"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<td class="StatLabel">Other Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_geist_notes"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="type-Shell">
|
|
<div class="row">
|
|
<div style="width:60%" class="column">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td class="StatLabel">Name</td>
|
|
<td class="StatInput"><input type="text" name="attr_shell_name" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="7" class="StatLabel">Attributes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:14%" class="StatLabelSub">AGI</td>
|
|
<td style="width:14%" class="StatLabelSub">AWA</td>
|
|
<td style="width:14%" class="StatLabelSub">BRW</td>
|
|
<td style="width:14%" class="StatLabelSub">COO</td>
|
|
<td style="width:14%" class="StatLabelSub">INT</td>
|
|
<td style="width:14%" class="StatLabelSub">PER</td>
|
|
<td style="width:14%" class="StatLabelSub">WIL</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_shell_agility" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_shell_awareness" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_shell_brawn" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_shell_coordination" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_shell_intelligence" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_shell_personality" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_shell_willpower" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC expertise">
|
|
<!-- Fields of Expertise -->
|
|
<tr>
|
|
<td colspan="12" class="StatLabel">Fields of Expertise</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Combat</th>
|
|
<td class="StatInput"><input type="number" name="attr_shell_combat_exp" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_shell_combat_foc" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_shell_roll_combat" value="&{template:skillroll} {{shell_name=@{shell_name}}} {{header=Combat Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{shell_combat_exp}}} {{FOC=@{shell_combat_foc}}} {{attribute=?{Attribute|Agility, @{shell_agility}|Awareness, @{shell_awareness}|Brawn, @{shell_brawn}|Coordination, @{shell_coordination}|Intelligence, @{shell_intelligence}|Personality, @{shell_personality}|Willpower, @{shell_willpower}}}} {{roll=[[{{ceil(([[@{shell_combat_exp}+?{Attribute}]]-d20cs<[[@{shell_combat_exp}+?{Attribute}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{shell_combat_exp}+?{Attribute}]]-@{shell_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{shell_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_combat_exp}+?{Attribute&#125;]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+?{Attribute&#125;]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{shell_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_combat_exp}+?{Attribute&#125;]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+?{Attribute&#125;]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_combat_exp}+?{Attribute&#125;]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+?{Attribute&#125;]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{shell_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_combat_exp}+?{Attribute&#125;]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+?{Attribute&#125;]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_combat_exp}+?{Attribute&#125;]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+?{Attribute&#125;]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_combat_exp}+?{Attribute&#125;]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+?{Attribute&#125;]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{shell_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_combat_exp}+?{Attribute&#125;]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+?{Attribute&#125;]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_combat_exp}+?{Attribute&#125;]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+?{Attribute&#125;]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_combat_exp}+?{Attribute&#125;]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+?{Attribute&#125;]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_combat_exp}+?{Attribute&#125;]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+?{Attribute&#125;]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Movement</th>
|
|
<td class="StatInput"><input type="number" name="attr_shell_movement_exp" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_shell_movement_foc" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_shell_roll_movement" value="&{template:skillroll} {{shell_name=@{shell_name}}} {{header=Movement Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Movement}} {{EXP=@{shell_movement_exp}}} {{FOC=@{shell_movement_foc}}} {{attribute=?{Attribute|Agility, @{shell_agility}|Awareness, @{shell_awareness}|Brawn, @{shell_brawn}|Coordination, @{shell_coordination}|Intelligence, @{shell_intelligence}|Personality, @{shell_personality}|Willpower, @{shell_willpower}}}} {{roll=[[{{ceil(([[@{shell_movement_exp}+?{Attribute}]]-d20cs<[[@{shell_movement_exp}+?{Attribute}]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{shell_movement_exp}+?{Attribute}]]-@{shell_movement_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{shell_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_movement_exp}+?{Attribute&#125;]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_movement_exp}+?{Attribute&#125;]]-@{shell_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{shell_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_movement_exp}+?{Attribute&#125;]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_movement_exp}+?{Attribute&#125;]]-@{shell_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_movement_exp}+?{Attribute&#125;]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_movement_exp}+?{Attribute&#125;]]-@{shell_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{shell_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_movement_exp}+?{Attribute&#125;]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_movement_exp}+?{Attribute&#125;]]-@{shell_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_movement_exp}+?{Attribute&#125;]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_movement_exp}+?{Attribute&#125;]]-@{shell_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_movement_exp}+?{Attribute&#125;]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_movement_exp}+?{Attribute&#125;]]-@{shell_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{shell_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_movement_exp}+?{Attribute&#125;]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_movement_exp}+?{Attribute&#125;]]-@{shell_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_movement_exp}+?{Attribute&#125;]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_movement_exp}+?{Attribute&#125;]]-@{shell_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_movement_exp}+?{Attribute&#125;]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_movement_exp}+?{Attribute&#125;]]-@{shell_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_movement_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_movement_exp}+?{Attribute&#125;]]cf<@{shell_movement_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_movement_exp}+?{Attribute&#125;]]-@{shell_movement_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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<th>Social</th>
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<td class="StatInput"><input type="number" name="attr_shell_social_exp" /></td>
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<td class="StatInput"><input type="number" name="attr_shell_social_foc" /></td>
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<td style="background-color:white">
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<button type="roll" name="attr_shell_roll_social" value="&{template:skillroll} {{shell_name=@{shell_name}}} {{header=Social Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{shell_social_exp}}} {{FOC=@{shell_social_foc}}} {{attribute=?{Attribute|Agility, @{shell_agility}|Awareness, @{shell_awareness}|Brawn, @{shell_brawn}|Coordination, @{shell_coordination}|Intelligence, @{shell_intelligence}|Personality, @{shell_personality}|Willpower, @{shell_willpower}}}} {{roll=[[{{ceil(([[@{shell_social_exp}+?{Attribute}]]-d20cs<[[@{shell_social_exp}+?{Attribute}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{shell_social_exp}+?{Attribute}]]-@{shell_social_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{shell_social_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_social_exp}+?{Attribute&#125;]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+?{Attribute&#125;]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{shell_social_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_social_exp}+?{Attribute&#125;]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+?{Attribute&#125;]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_social_exp}+?{Attribute&#125;]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+?{Attribute&#125;]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{shell_social_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_social_exp}+?{Attribute&#125;]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+?{Attribute&#125;]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_social_exp}+?{Attribute&#125;]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+?{Attribute&#125;]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_social_exp}+?{Attribute&#125;]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+?{Attribute&#125;]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{shell_social_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_social_exp}+?{Attribute&#125;]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+?{Attribute&#125;]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_social_exp}+?{Attribute&#125;]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+?{Attribute&#125;]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_social_exp}+?{Attribute&#125;]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+?{Attribute&#125;]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_social_exp}+?{Attribute&#125;]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+?{Attribute&#125;]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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</tr>
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<tr>
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<th>Fortitude</th>
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<td class="StatInput"><input type="number" name="attr_shell_fortitude_exp" /></td>
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<td class="StatInput"><input type="number" name="attr_shell_fortitude_foc" /></td>
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<td style="background-color:white">
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<button type="roll" name="attr_shell_roll_fortitude" value="&{template:skillroll} {{shell_name=@{shell_name}}} {{header=Fortitude Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Fortitude}} {{EXP=@{shell_fortitude_exp}}} {{FOC=@{shell_fortitude_foc}}} {{attribute=?{Attribute|Agility, @{shell_agility}|Awareness, @{shell_awareness}|Brawn, @{shell_brawn}|Coordination, @{shell_coordination}|Intelligence, @{shell_intelligence}|Personality, @{shell_personality}|Willpower, @{shell_willpower}}}} {{roll=[[{{ceil(([[@{shell_fortitude_exp}+?{Attribute}]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute}]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute}]]-@{shell_fortitude_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{shell_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute&#125;]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute&#125;]]-@{shell_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{shell_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute&#125;]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute&#125;]]-@{shell_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute&#125;]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute&#125;]]-@{shell_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{shell_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute&#125;]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute&#125;]]-@{shell_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute&#125;]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute&#125;]]-@{shell_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute&#125;]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute&#125;]]-@{shell_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{shell_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute&#125;]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute&#125;]]-@{shell_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute&#125;]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute&#125;]]-@{shell_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute&#125;]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute&#125;]]-@{shell_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_fortitude_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_fortitude_exp}+?{Attribute&#125;]]cf<@{shell_fortitude_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_fortitude_exp}+?{Attribute&#125;]]-@{shell_fortitude_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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<th>Senses</th>
|
|
<td class="StatInput"><input type="number" name="attr_shell_senses_exp" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_shell_senses_foc" /></td>
|
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<td style="background-color:white">
|
|
<button type="roll" name="attr_shell_roll_senses" value="&{template:skillroll} {{shell_name=@{shell_name}}} {{header=Senses Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Senses}} {{EXP=@{shell_senses_exp}}} {{FOC=@{shell_senses_foc}}} {{attribute=?{Attribute|Agility, @{shell_agility}|Awareness, @{shell_awareness}|Brawn, @{shell_brawn}|Coordination, @{shell_coordination}|Intelligence, @{shell_intelligence}|Personality, @{shell_personality}|Willpower, @{shell_willpower}}}} {{roll=[[{{ceil(([[@{shell_senses_exp}+?{Attribute}]]-d20cs<[[@{shell_senses_exp}+?{Attribute}]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{shell_senses_exp}+?{Attribute}]]-@{shell_senses_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{shell_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_senses_exp}+?{Attribute&#125;]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_senses_exp}+?{Attribute&#125;]]-@{shell_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{shell_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_senses_exp}+?{Attribute&#125;]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_senses_exp}+?{Attribute&#125;]]-@{shell_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_senses_exp}+?{Attribute&#125;]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_senses_exp}+?{Attribute&#125;]]-@{shell_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{shell_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_senses_exp}+?{Attribute&#125;]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_senses_exp}+?{Attribute&#125;]]-@{shell_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_senses_exp}+?{Attribute&#125;]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_senses_exp}+?{Attribute&#125;]]-@{shell_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_senses_exp}+?{Attribute&#125;]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_senses_exp}+?{Attribute&#125;]]-@{shell_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{shell_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_senses_exp}+?{Attribute&#125;]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_senses_exp}+?{Attribute&#125;]]-@{shell_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_senses_exp}+?{Attribute&#125;]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_senses_exp}+?{Attribute&#125;]]-@{shell_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_senses_exp}+?{Attribute&#125;]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_senses_exp}+?{Attribute&#125;]]-@{shell_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_senses_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_senses_exp}+?{Attribute&#125;]]cf<@{shell_senses_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_senses_exp}+?{Attribute&#125;]]-@{shell_senses_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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<th>Technical</th>
|
|
<td class="StatInput"><input type="number" name="attr_shell_technical_exp" /></td>
|
|
<td class="StatInput"><input type="number" name="attr_shell_technical_foc" /></td>
|
|
<td style="background-color:white">
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<button type="roll" name="attr_roll_technical" value="&{template:skillroll} {{shell_name=@{shell_name}}} {{header=Technical Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{shell_technical_exp}}} {{FOC=@{shell_technical_foc}}} {{attribute=?{Attribute|Agility, @{shell_agility}|Awareness, @{shell_awareness}|Brawn, @{shell_brawn}|Coordination, @{shell_coordination}|Intelligence, @{shell_intelligence}|Personality, @{shell_personality}|Willpower, @{shell_willpower}}}} {{roll=[[{{ceil(([[@{shell_technical_exp}+?{Attribute}]]-d20cs<[[@{shell_technical_exp}+?{Attribute}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{shell_technical_exp}+?{Attribute}]]-@{shell_technical_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{shell_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_technical_exp}+?{Attribute&#125;]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+?{Attribute&#125;]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{shell_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_technical_exp}+?{Attribute&#125;]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+?{Attribute&#125;]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_technical_exp}+?{Attribute&#125;]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+?{Attribute&#125;]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{shell_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_technical_exp}+?{Attribute&#125;]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+?{Attribute&#125;]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_technical_exp}+?{Attribute&#125;]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+?{Attribute&#125;]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_technical_exp}+?{Attribute&#125;]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+?{Attribute&#125;]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{shell_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_technical_exp}+?{Attribute&#125;]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+?{Attribute&#125;]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_technical_exp}+?{Attribute&#125;]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+?{Attribute&#125;]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_technical_exp}+?{Attribute&#125;]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+?{Attribute&#125;]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+?{Attribute&#125;]]-d20cs<[[@{shell_technical_exp}+?{Attribute&#125;]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+?{Attribute&#125;]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
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</td>
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</tr>
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</table>
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<table class="NPC defences">
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|
<tr>
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|
<th class="StatLabel" colspan="6">Defences</th>
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</tr>
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<tr>
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<th>Firewall</th>
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<td class="StatInput"><input type="number" name="attr_shell_firewall" /><span class="InputText">/</span><input type="number" name="attr_shell_firewall_max" /></td>
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<th>Resolve</th>
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<td class="StatInput"><input type="number" name="attr_shell_resolve" /><span class="InputText">/</span><input type="number" name="attr_shell_resolve_max" /></td>
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<th>Structure</th>
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<td class="StatInput"><input type="number" name="attr_shell_structure" /><span class="InputText">/</span><input type="number" name="attr_shell_structure_max" /></td>
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</tr>
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<tr>
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<th>Security</th>
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<td class="StatInput"><input type="number" name="attr_shell_soak_security" /></td>
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<th>Morale</th>
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<td class="StatInput"><input type="number" name="attr_shell_soak_morale" /></td>
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<th>Armour</th>
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<td class="StatInput"><input type="number" name="attr_shell_soak_armour" /></td>
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</tr>
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</table>
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<table class="NPC defences">
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<tr>
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<th colspan="6" class="StatLabel">Harms</th>
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</tr>
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<tr>
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|
<th>Breaches</th>
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<td class="StatInput"><input type="number" name="attr_shell_breaches" /><span class="InputText">/</span><input type="number" name="attr_shell_breaches_max" /></td>
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<th>Metanoia</th>
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<td class="StatInput"><input type="number" name="attr_shell_metanoia" /><span class="InputText">/</span><input type="number" name="attr_shell_metanoia_max" /></td>
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<th>Faults</th>
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|
<td class="StatInput"><input type="number" name="attr_shell_faults" /><span class="InputText">/</span><input type="number" name="attr_shell_faults_max" /></td>
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</tr>
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</table>
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<table class="NPC">
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<tr>
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<td class="StatLabel">Attacks</td>
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</tr>
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</table>
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<fieldset class="repeating_attacks">
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<!-- Repeating wepaons -->
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<table class="WeaponStats" style="margin-top:4px">
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<tr>
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<td class="StatLabel" colspan="4">Attack Name</td>
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<td class="StatInput" colspan="3"><input type="text" name="attr_shell_attack_name" /></td>
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</tr>
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<tr>
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|
<td class="StatLabelSub WeaponStats-EvenLabel">Range</td>
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<td class="StatLabelSub WeaponStats-EvenLabel" colspan="3">Damage</td>
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<td class="StatLabelSub WeaponStats-EvenLabel">Burst</td>
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<td class="StatLabelSub">Ammo</td>
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</tr>
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<tr>
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|
<td class="StatInput"><input type="text" name="attr_shell_attack_range" /></td>
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|
<td class="StatInput"><input type="text" name="attr_shell_attack_damage_fixed" /></td>
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<td class="StatInput" style="width:1%"><span class="InputText">+</span></td>
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<td class="StatInput"><input type="text" name="attr_shell_attack_damage_dice" style="width:50%"/><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
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<td class="StatInput"><input type="text" name="attr_shell_attack_burst" /></td>
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<td class="StatInput"><input type="text" name="attr_shell_attack_ammo" /></td>
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</tr>
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<tr>
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|
<td class="StatLabelSub" colspan="7">Qualities</td>
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</tr>
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<tr>
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|
<td class="StatInput" colspan="7"><input type="text" name="attr_shell_attack_qualities" /></td>
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</tr>
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</table>
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|
<table class="WeaponStats-bottom">
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|
<tr>
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|
<td class="StatLabelSub WeaponStats-EvenLabel">Type</td>
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|
<td class="StatInput" style="font-size:1em;color:black;padding-left:4px">
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|
<input type="radio" name="attr_shell_attack_type" value="Infowar" class="weapon-tab weapon-tab-1" checked="checked" /><span class="weapon-tab weapon-tab-1"><span style="font-family:'Pictos'">'</span>INF</span>
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<input type="radio" name="attr_shell_attack_type" value="Psywar" class="weapon-tab weapon-tab-2" /><span class="weapon-tab weapon-tab-2"><span style="font-family:'Pictos'">U</span>PSY</span>
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<input type="radio" name="attr_shell_attack_type" value="Melee" class="weapon-tab weapon-tab-3" /><span class="weapon-tab weapon-tab-3"><span style="font-family:'Pictos'">J</span>MEL</span>
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<input type="radio" name="attr_shell_attack_type" value="Ranged" class="weapon-tab weapon-tab-4" /><span class="weapon-tab weapon-tab-4"><span style="font-family:'Pictos Custom'">[</span>RAN</span>
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<button type="roll" class="button-damage button-infowar" name="attr_shell_attack_infowar_roll" value="&{template:skillroll} {{shell_name=@{shell_name}}} {{header=@{shell_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{shell_technical_exp}}} {{FOC=@{shell_technical_foc}}} {{attribute=Intelligence, @{shell_intelligence}}} {{ammo=@{shell_attack_ammo}}} {{qualities=@{shell_attack_qualities}}} {{roll=[[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_technical_exp}+@{shell_intelligence}]]-d20cs<[[@{shell_technical_exp}+@{shell_intelligence}]]cf<@{shell_technical_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_technical_exp}+@{shell_intelligence}]]-@{shell_technical_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{shell_attack_name} /r ?{Fixed damage|@{shell_attack_damage_fixed}}+[[?{Variable damage|@{shell_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="button-damage button-psywar" name="attr_shell_attack_psywar_roll" value="&{template:skillroll} {{shell_name=@{shell_name}}} {{header=@{shell_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{shell_social_exp}}} {{FOC=@{shell_social_foc}}} {{attribute=Personality, @{shell_personality}}} {{ammo=@{shell_attack_ammo}}} {{qualities=@{shell_attack_qualities}}} {{roll=[[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_social_exp}+@{shell_personality}]]-d20cs<[[@{shell_social_exp}+@{shell_personality}]]cf<@{shell_social_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_social_exp}+@{shell_personality}]]-@{shell_social_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{shell_attack_name} /r ?{Fixed damage|@{shell_attack_damage_fixed}}+[[?{Variable damage|@{shell_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="button-damage button-melee" name="attr_shell_attack_melee_roll" value="&{template:skillroll} {{shell_name=@{shell_name}}} {{header=@{shell_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{EXP=@{shell_combat_exp}}} {{FOC=@{shell_combat_foc}}} {{attribute=Brawn, @{shell_brawn}}} {{ammo=@{shell_attack_ammo}}} {{qualities=@{shell_attack_qualities}}} {{roll=[[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_brawn}]]-d20cs<[[@{shell_combat_exp}+@{shell_brawn}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_brawn}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{shell_attack_name} /r ?{Fixed damage|@{shell_attack_damage_fixed}}+[[?{Variable damage|@{shell_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="button-damage button-ranged" name="attr_shell_attack_ranged_roll" value="&{template:skillroll} {{shell_name=@{shell_name}}} {{header=@{shell_attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{shell_combat_exp}}} {{FOC=@{shell_combat_foc}}} {{attribute=Coordination, @{shell_coordination}}} {{ammo=@{shell_attack_ammo}}} {{qualities=@{shell_attack_qualities}}} {{roll=[[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{shell_combat_exp}+@{shell_coordination}]]-d20cs<[[@{shell_combat_exp}+@{shell_coordination}]]cf<@{shell_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{shell_combat_exp}+@{shell_coordination}]]-@{shell_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{shell_attack_name} /r ?{Fixed damage|@{shell_attack_damage_fixed}}+[[?{Variable damage|@{shell_attack_damage_dice}}]]t[Combat-Dice])}}"></button>
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</td>
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|
</tr>
|
|
</table>
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|
</fieldset>
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|
</div>
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<div class="column" style="width:39%;padding-left:4px">
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|
<table class="NPC">
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|
<tr>
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|
<td class="StatLabel">Type</td>
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|
<td class="StatInput"><input type="text" name="attr_shell_type" /></td>
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|
</tr>
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|
</table>
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|
<table class="NPC">
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|
<tr>
|
|
<td class="StatLabel">Gear</td>
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</tr>
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<tr>
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|
<td style="background-color:white"><textarea rows="10" name="attr_shell_gear"></textarea></td>
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|
</tr>
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|
</table>
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|
<table class="NPC">
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|
<tr>
|
|
<td class="StatLabel">Special Abilities</td>
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|
</tr>
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<tr>
|
|
<td style="background-color:white"><textarea rows="20" name="attr_shell_abilities"></textarea></td>
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|
</tr>
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|
</table>
|
|
</div>
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|
</div>
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|
</div>
|
|
<div class="type-Vehicle">
|
|
<div class="row">
|
|
<div class="column">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="1" class="StatLabel">Name</td>
|
|
<td colspan="3" class="StatInput"><input type="text" name="attr_vehicle_name" /></td>
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|
</tr>
|
|
<tr>
|
|
<th>Type</th>
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|
<td class="StatInput"><input type="text" name="attr_vehicle_type" /></td>
|
|
<th style="width:15%">Cover</th>
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|
<td style="width:20%" class="StatInput"><input style="width:20px" type="text" name="attr_vehicle_cover" /><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /><button style="margin-left:5px;font-size:20px;" type="roll" name="attr_vehicle_cover" value="/em takes cover in the @{vehicle_name} /r @{cover}t[Combat-Dice] "></button>
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</td>
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</tr>
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<tr>
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|
<th>Traits</th>
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<td colspan="3" class="StatInput"><input type="text" name="attr_vehicle_qualities" /></td>
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|
</tr>
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</table>
|
|
<table class="NPC">
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|
<tr>
|
|
<th colspan="3" class="StatLabel">Attributes</th>
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|
</tr>
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|
<tr>
|
|
<th>Scale</th>
|
|
<th>Speed</th>
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|
<th>Brawn</th>
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|
</tr>
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|
<tr>
|
|
<td style="width:33%"><input type="number" name="attr_vehicle_scale" value="0" /></td>
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|
<td style="width:33%"><input type="number" name="attr_vehicle_speed" value="0" /></td>
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|
<td style="width:33%;text-align:center"><input type="number" name="attr_vehicle_brawn" value="1" style="width:20px" /><span class="InputText">+ (</span><input type="number" name="attr_vehicle_brawn_vehicle" style="width:20px" value="1"/><span class="InputText">)</span></td>
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|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<th colspan="2" class="StatLabel">Details</th>
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|
</tr>
|
|
<tr>
|
|
<th>Max. Passengers</th>
|
|
<th>Impact</th>
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|
</tr>
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|
<tr>
|
|
<td><input type="number" name="attr_vehicle_passengers_max" value="1" /></td>
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|
<td style="text-align:center"><input style="width:20px" type="number" name="attr_vehicle_impact_fixed" value="1" /><span class="InputText">+</span><input style="width:20px" type="number" name="attr_vehicle_impact_dice" value="1" /><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /><span class="InputText"> (</span><input style="width:65%" type="text" name="attr_vehicle_impact_type" /><span class="InputText">)</span></td>
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|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<th colspan="4" class="StatLabel">Defences</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Structure</th>
|
|
<td style="text-align:center"><input style="width:20px" type="number" name="attr_vehicle_structure" value="0" /><span class="InputText">/</span><input style="width:20px" type="number" name="attr_vehicle_structure_max" value="0" /></td>
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|
<th>Firewall</th>
|
|
<td style="text-align:center"><input style="width:20px" type="number" name="attr_vehicle_firewall" value="0" /><span class="InputText">/</span><input style="width:20px" type="number" name="attr_vehicle_firewall_max" value="0" /></td>
|
|
</tr>
|
|
<tr>
|
|
<th>Armour</th>
|
|
<td><input type="number" name="attr_vehicle_armour" value="0" /></td>
|
|
<th>BTS</th>
|
|
<td><input type="number" name="attr_vehicle_bts" value="0" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<th class="StatLabel">Description</th>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="5" name="attr_vehicle_description"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="column" style="padding-left:4px">
|
|
<table class="NPC">
|
|
<tr>
|
|
<th class="StatLabel">Mounted Weapons</th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks">
|
|
<!-- Repeating wepaons -->
|
|
<table class="WeaponStats" style="margin-top:4px">
|
|
<tr>
|
|
<td class="StatLabel" colspan="4">Weapon Name</td>
|
|
<td class="StatInput" colspan="3"><input type="text" name="attr_vehicle_attack_name" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel">Range</td>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel" colspan="3">Damage</td>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel">Burst</td>
|
|
<td class="StatLabelSub">Ammo</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput"><input type="text" name="attr_vehicle_attack_range" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_vehicle_attack_damage_fixed" /></td>
|
|
<td class="StatInput" style="width:1%"><span class="InputText">+</span></td>
|
|
<td class="StatInput"><input type="text" name="attr_vehicle_attack_damage_dice" style="width:50%" /><img class="icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_vehicle_attack_burst" /></td>
|
|
<td class="StatInput"><input type="text" name="attr_vehicle_attack_ammo" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatLabelSub" colspan="7">Qualities</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="StatInput" colspan="7"><input type="text" name="attr_vehicle_attack_qualities" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="WeaponStats-bottom">
|
|
<tr>
|
|
<td class="StatLabelSub WeaponStats-EvenLabel">Type</td>
|
|
<td class="StatInput" style="font-size:1em;color:black;padding-left:4px">
|
|
<input type="radio" name="attr_vehicle_attack_type" value="Infowar" class="weapon-tab weapon-tab-1" checked="checked" /><span class="weapon-tab weapon-tab-1"><span style="font-family:'Pictos'">'</span>INF</span>
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|
<input type="radio" name="attr_vehicle_attack_type" value="Psywar" class="weapon-tab weapon-tab-2" /><span class="weapon-tab weapon-tab-2"><span style="font-family:'Pictos'">U</span>PSY</span>
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|
<input type="radio" name="attr_vehicle_attack_type" value="Melee" class="weapon-tab weapon-tab-3" /><span class="weapon-tab weapon-tab-3"><span style="font-family:'Pictos'">J</span>MEL</span>
|
|
<input type="radio" name="attr_vehicle_attack_type" value="Ranged" class="weapon-tab weapon-tab-4" /><span class="weapon-tab weapon-tab-4"><span style="font-family:'Pictos Custom'">[</span>RAN</span>
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|
<button type="roll" class="button-damage button-infowar" name="attr_vehicle_attack_infowar_roll" value="&{template:skillroll} {{vehicle_name=@{target|vehicle_name}}} {{header=@{vehicle_name}'s @{attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Hacking}} {{EXP=@{target|skill_Hacking_exp}}} {{FOC=@{target|skill_Hacking_foc}}} {{attribute=Intelligence, @{target|Intelligence}}} {{ammo=@{attack_ammo}}} {{qualities=@{attack_qualities}}} {{roll=[[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-d20cs<[[@{target|skill_Hacking_exp}+@{target|Intelligence}]]cf<@{target|skill_Hacking_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Hacking_exp}+@{target|Intelligence}]]-@{target|skill_Hacking_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{attack_name} /r ?{Fixed damage|@{attack_damage_fixed}}+[[?{Variable damage|@{attack_damage_dice}}+@{target|Damage_Bonus_Infowar}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="button-damage button-psywar" name="attr_vehicle_attack_psywar_roll" value="&{template:skillroll} {{vehicle_name=@{target|vehicle_name}}} {{header=@{vehicle_name}'s @{attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Persuade}} {{EXP=@{target|skill_Persuade_exp}}} {{FOC=@{target|skill_Persuade_foc}}} {{attribute=Personality, @{target|Personality}}} {{ammo=@{attack_ammo}}} {{qualities=@{attack_qualities}}} {{roll=[[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Persuade_exp}+@{target|Personality}]]-d20cs<[[@{target|skill_Persuade_exp}+@{target|Personality}]]cf<@{target|skill_Persuade_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Persuade_exp}+@{target|Personality}]]-@{target|skill_Persuade_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{attack_name} /r ?{Fixed damage|@{attack_damage_fixed}}+[[?{Variable damage|@{attack_damage_dice}}+@{target|Damage_Bonus_Psywar}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="button-damage button-melee" name="attr_vehicle_attack_melee_roll" value="&{template:skillroll} {{vehicle_name=@{target|vehicle_name}}} {{header=@{vehicle_name}'s @{attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{EXP=@{target|skill_close_combat_exp}}} {{FOC=@{target|skill_close_combat_foc}}} {{attribute=Brawn, @{brawn}}} {{ammo=@{attack_ammo}}} {{qualities=@{attack_qualities}}} {{roll=[[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-d20cs<[[@{target|skill_close_combat_exp}+@{target|Brawn}]]cf<@{target|skill_close_combat_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_close_combat_exp}+@{target|Brawn}]]-@{target|skill_close_combat_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{attack_name} /r ?{Fixed damage|@{attack_damage_fixed}}+[[?{Variable damage|@{attack_damage_dice}}+@{target|Damage_Bonus_Melee}]]t[Combat-Dice])}}"></button>
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|
<button type="roll" class="button-damage button-ranged" name="attr_vehicle_attack_ranged_roll" value="&{template:skillroll} {{vehicle_name=@{target|vehicle_name}}} {{header=@{vehicle_name}'s @{attack_name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Ballistics}} {{EXP=@{target|skill_Ballistics_exp}}} {{FOC=@{target|skill_Ballistics_foc}}} {{attribute=Coordination, @{target|Coordination}}} {{ammo=@{attack_ammo}}} {{qualities=@{attack_qualities}}} {{roll=[[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-d20cs<[[@{target|skill_Ballistics_exp}+@{target|Coordination}]]cf<@{target|skill_Ballistics_foc}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|skill_Ballistics_exp}+@{target|Coordination}]]-@{target|skill_Ballistics_foc}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{attack_name} /r ?{Fixed damage|@{attack_damage_fixed}}+[[?{Variable damage|@{attack_damage_dice}}+@{target|Damage_Bonus_Ranged}]]t[Combat-Dice])}}"></button>
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<span style="font-size:10px;color:black;padding-left:5px">Select token as gunner.</span>
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</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<table class="NPC">
|
|
<tr>
|
|
<th class="StatLabel">Gear</th>
|
|
</tr>
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|
<tr>
|
|
<td style="background-color:white"><textarea rows="5" name="attr_vehicle_gear"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table class="NPC">
|
|
<tr>
|
|
<th class="StatLabel">Special Abilities</th>
|
|
</tr>
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|
<tr>
|
|
<td style="background-color:white"><textarea rows="5" name="attr_vehicle_abilities"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<input type="hidden" name="attr_sheet_version" value="1.0" />
|
|
|
|
<!-- Roll Templates -->
|
|
<rolltemplate class="rolltemplate-skillroll">
|
|
<table>
|
|
<tr>
|
|
<th colspan="2">{{#header}}{{header}}{{/header}}</th>
|
|
</tr>
|
|
<tr>
|
|
<td class="subheader" colspan="2">
|
|
{{#character_name}}{{character_name}}, {{/character_name}}{{#subheader}}{{subheader}}{{/subheader}}
|
|
</td>
|
|
</tr>
|
|
{{#skill}}
|
|
<tr class="rolltemplate-body">
|
|
<td class="rolltemplate-label">Skill:</td>
|
|
<td>{{skill}}{{#skill_exp}}, EXP <span class="rolltemplate-greenborder">{{skill_exp}}</span>{{/skill_exp}}{{#skill_foc}} FOC <span class="rolltemplate-blueborder">{{skill_foc}}</span>{{/skill_foc}}</td>
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|
</tr>
|
|
{{/skill}}
|
|
{{#attribute}}
|
|
<tr class="rolltemplate-body">
|
|
<td class="rolltemplate-label">Attribute:</td>
|
|
<td>{{attribute}}</td>
|
|
</tr>
|
|
{{/attribute}}
|
|
{{#ammo}}
|
|
<tr>
|
|
<td class="rolltemplate-label">Ammo:</td>
|
|
<td>{{ammo}}</td>
|
|
</tr>
|
|
{{/ammo}}
|
|
{{#qualities}}
|
|
<tr>
|
|
<td class="rolltemplate-label">Qualities:</td>
|
|
<td>{{qualities}}</td>
|
|
</tr>
|
|
{{/qualities}}
|
|
{{#roll}}
|
|
<tr>
|
|
<td class="rolltemplate-label">Result:</td>
|
|
<td style="padding:1px">{{roll}}</td>
|
|
</tr>
|
|
{{/roll}}
|
|
{{#damage_roll}}
|
|
<tr>
|
|
<td colspan="2" style="text-align:center">{{damage_roll}}</td>
|
|
</tr>
|
|
{{/damage_roll}}
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<!-- Sheet workers -->
|
|
<script type="text/worker">
|
|
</script>
|
|
|
|
<script type="text/javascript">
|
|
on('sheet:opened', openSheet());
|
|
|
|
// Array of all attribute names present on version 0.
|
|
const attrListOld = [
|
|
"attr_character_name",
|
|
"attr_MDB",
|
|
"attr_PDB",
|
|
"attr_XPT",
|
|
"attr_Faction",
|
|
"attr_RDB",
|
|
"attr_IWDB",
|
|
"attr_XPS",
|
|
"attr_Heritage",
|
|
"attr_Homeworld",
|
|
"attr_Social_Status",
|
|
"attr_Earnings",
|
|
"attr_Current_Cashflow",
|
|
"attr_Cashflow",
|
|
"attr_Momentum",
|
|
"attr_Morale_Soak",
|
|
"attr_Security_Soak",
|
|
"attr_BTS",
|
|
"attr_Head_Soak",
|
|
"attr_RA_Soak",
|
|
"attr_LA_Soak",
|
|
"attr_Torso_Soak",
|
|
"attr_RL_Soak",
|
|
"attr_LL_Soak",
|
|
"attr_Host_AGI",
|
|
"attr_Host_AWA",
|
|
"attr_Host_BRW",
|
|
"attr_Host_COO",
|
|
"attr_Host_INT",
|
|
"attr_Host_PER",
|
|
"attr_Host_WIL",
|
|
"attr_Host_Skills",
|
|
"attr_Geist_AGI",
|
|
"attr_Geist_AWA",
|
|
"attr_Geist_BRW",
|
|
"attr_Geist_COO",
|
|
"attr_Geist_INT",
|
|
"attr_Geist_PER",
|
|
"attr_Geist_WIL",
|
|
"attr_Geist_Skills",
|
|
"attr_Geist_Vigor",
|
|
"attr_Geist_Firewall",
|
|
"attr_Geist_Resolve",
|
|
"attr_Geist_Soak",
|
|
"attr_FW",
|
|
"attr_FW11b",
|
|
"attr_FW12b",
|
|
"attr_FW13b",
|
|
"attr_FW14b",
|
|
"attr_FW15b",
|
|
"attr_MaxFirewall",
|
|
"attr_FW_max",
|
|
"attr_FW1",
|
|
"attr_FW2",
|
|
"attr_FW3",
|
|
"attr_FW4",
|
|
"attr_FW5",
|
|
"attr_FW6",
|
|
"attr_FW7",
|
|
"attr_FW8",
|
|
"attr_FW9",
|
|
"attr_FW10",
|
|
"attr_FW11",
|
|
"attr_FW12",
|
|
"attr_FW13",
|
|
"attr_FW14",
|
|
"attr_FW15",
|
|
"attr_FW16",
|
|
"attr_FW17",
|
|
"attr_FW18",
|
|
"attr_FW19",
|
|
"attr_FW20",
|
|
"attr_FW21",
|
|
"attr_FW22",
|
|
"attr_FW23",
|
|
"attr_FW24",
|
|
"attr_FW25",
|
|
"attr_FW26",
|
|
"attr_FW27",
|
|
"attr_FW28",
|
|
"attr_FW29",
|
|
"attr_FW30",
|
|
"attr_FW31",
|
|
"attr_FW32",
|
|
"attr_RS",
|
|
"attr_RS11t",
|
|
"attr_RS12t",
|
|
"attr_RS13t",
|
|
"attr_RS14t",
|
|
"attr_RS15t",
|
|
"attr_MaxResolve",
|
|
"attr_RS_max",
|
|
"attr_RS1",
|
|
"attr_RS2",
|
|
"attr_RS3",
|
|
"attr_RS4",
|
|
"attr_RS5",
|
|
"attr_RS6",
|
|
"attr_RS7",
|
|
"attr_RS8",
|
|
"attr_RS9",
|
|
"attr_RS10",
|
|
"attr_RS11",
|
|
"attr_RS12",
|
|
"attr_RS13",
|
|
"attr_RS14",
|
|
"attr_RS15",
|
|
"attr_RS16",
|
|
"attr_RS17",
|
|
"attr_RS18",
|
|
"attr_RS19",
|
|
"attr_RS20",
|
|
"attr_RS21",
|
|
"attr_RS22",
|
|
"attr_RS23",
|
|
"attr_RS24",
|
|
"attr_RS25",
|
|
"attr_RS26",
|
|
"attr_RS27",
|
|
"attr_RS28",
|
|
"attr_RS29",
|
|
"attr_RS30",
|
|
"attr_RS31",
|
|
"attr_RS32",
|
|
"attr_PH",
|
|
"attr_PH11w",
|
|
"attr_PH12w",
|
|
"attr_PH13w",
|
|
"attr_PH14w",
|
|
"attr_PH15w",
|
|
"attr_MaxVigor",
|
|
"attr_PH_max",
|
|
"attr_PH1",
|
|
"attr_PH2",
|
|
"attr_PH3",
|
|
"attr_PH4",
|
|
"attr_PH5",
|
|
"attr_PH6",
|
|
"attr_PH7",
|
|
"attr_PH8",
|
|
"attr_PH9",
|
|
"attr_PH10",
|
|
"attr_PH11",
|
|
"attr_PH12",
|
|
"attr_PH13",
|
|
"attr_PH14",
|
|
"attr_PH15",
|
|
"attr_PH16",
|
|
"attr_PH17",
|
|
"attr_PH18",
|
|
"attr_PH19",
|
|
"attr_PH20",
|
|
"attr_PH21",
|
|
"attr_PH22",
|
|
"attr_PH23",
|
|
"attr_PH24",
|
|
"attr_PH25",
|
|
"attr_PH26",
|
|
"attr_PH27",
|
|
"attr_PH28",
|
|
"attr_PH29",
|
|
"attr_PH30",
|
|
"attr_PH31",
|
|
"attr_PH32",
|
|
"attr_Harm1",
|
|
"attr_Harm2",
|
|
"attr_Harm3",
|
|
"attr_Agility",
|
|
"attr_Acrobatics_Expertise",
|
|
"attr_Acrobatics_Focus",
|
|
"attr_Awareness",
|
|
"attr_Analysis_Expertise",
|
|
"attr_Analysis_Focus",
|
|
"attr_Brawn",
|
|
"attr_Athletics_Expertise",
|
|
"attr_Athletics_Focus",
|
|
"attr_Coordination",
|
|
"attr_Ballistics_Expertise",
|
|
"attr_Ballistics_Focus",
|
|
"attr_Intelligence",
|
|
"attr_Education_Expertise",
|
|
"attr_Education_Focus",
|
|
"attr_Personality",
|
|
"attr_Animal_Handling_Expertise",
|
|
"attr_Animal_Handling_Focus",
|
|
"attr_Willpower",
|
|
"attr_Discipline_Expertise",
|
|
"attr_Discipline_Focus",
|
|
"attr_FactionHandler_Name1",
|
|
"attr_FactionHandler_Name2",
|
|
"attr_FactionHandler_Name3",
|
|
"attr_FactionHandler_Name4",
|
|
"attr_Traits_Name1",
|
|
"attr_Traits_Name2",
|
|
"attr_Traits_Name3",
|
|
"attr_Traits_Name4",
|
|
"attr_Traits_Name5",
|
|
"attr_Traits_Name6",
|
|
"attr_ATallent_Name1",
|
|
"attr_ATallent_Skill1",
|
|
"attr_ATallentt_Effect1",
|
|
"attr_ATallent_Name2",
|
|
"attr_ATallent_Skill2",
|
|
"attr_ATallent_Effect2",
|
|
"attr_ATallent_Name3",
|
|
"attr_ATallent_Namerep1",
|
|
"attr_ATallent_Skillrep1",
|
|
"attr_ATallent_Effectrep1",
|
|
"attr_ATallent_Namerep2",
|
|
"attr_ATallent_Skillrep2",
|
|
"attr_ATallent_Effectrep2",
|
|
"attr_weapon_Name_rep",
|
|
"attr_weapon_Range_rep",
|
|
"attr_weapon_Attribute_rep",
|
|
"attr_weapon_Damagebonus_rep",
|
|
"attr_weapon_Damage_rep",
|
|
"attr_weapon_Mode_rep",
|
|
"attr_weapon_Burst_rep",
|
|
"attr_weapon_Size_rep",
|
|
"attr_weapon_Qualities_rep",
|
|
"attr_RL1",
|
|
"attr_RL2",
|
|
"attr_RL3",
|
|
"attr_RL4",
|
|
"attr_RL5",
|
|
"attr_weapon_GearName1_rep",
|
|
"attr_Gear_Effect1_rep",
|
|
"attr_weapon_GearName2_rep",
|
|
"attr_Age",
|
|
"attr_Languages_Notes",
|
|
"attr_Family_Social_Status",
|
|
"attr_Home_Enviroment",
|
|
"attr_Youth_Event",
|
|
"attr_EducationLP",
|
|
"attr_Adolesent_Event",
|
|
"attr_First_Career",
|
|
"attr_Second_Career",
|
|
"attr_Third_Career",
|
|
"attr_Fourth_Career",
|
|
"attr_Assets",
|
|
"attr_Additional_Notes",
|
|
"attr_cp1",
|
|
"attr_cp2",
|
|
"attr_cp3",
|
|
"attr_cp4",
|
|
"attr_cp5",
|
|
"attr_Refresh",
|
|
"attr_rt1",
|
|
"attr_rt2",
|
|
"attr_rt3",
|
|
"attr_rt4",
|
|
"attr_rt5",
|
|
"attr_Acrobatics",
|
|
"attr_Close_Combat",
|
|
"attr_Close_Combat_Expertise",
|
|
"attr_Close_Combat_Focus",
|
|
"attr_Stealth",
|
|
"attr_Stealth_Expertise",
|
|
"attr_Stealth_Focus",
|
|
"attr_Analysis",
|
|
"attr_Extraplanetary",
|
|
"attr_Extraplanetary_Expertise",
|
|
"attr_Extraplanetary_Focus",
|
|
"attr_Observation",
|
|
"attr_Observation_Expertise",
|
|
"attr_Observation_Focus",
|
|
"attr_Survival",
|
|
"attr_Survival_Expertise",
|
|
"attr_Survival_Focus",
|
|
"attr_Thievery",
|
|
"attr_Thievery_Expertise",
|
|
"attr_Thievery_Focus",
|
|
"attr_Athletics",
|
|
"attr_Resistance",
|
|
"attr_Resistance_Expertise",
|
|
"attr_Resistance_Focus",
|
|
"attr_Ballistics",
|
|
"attr_Pilot",
|
|
"attr_Pilot_Expertise",
|
|
"attr_Pilot_Focus",
|
|
"attr_Space",
|
|
"attr_Space_Expertise",
|
|
"attr_Space_Focus",
|
|
"attr_Education",
|
|
"attr_Hacking",
|
|
"attr_Hacking_Expertise",
|
|
"attr_Hacking_Focus",
|
|
"attr_Medicine",
|
|
"attr_Medicine_Expertise",
|
|
"attr_Medicine_Focus",
|
|
"attr_Psychology",
|
|
"attr_Psychology_Expertise",
|
|
"attr_Psychology_Focus",
|
|
"attr_Science",
|
|
"attr_Science_Expertise",
|
|
"attr_Science_Focus",
|
|
"attr_Tech",
|
|
"attr_Tech_Expertise",
|
|
"attr_Tech_Focus",
|
|
"attr_Animal_Handling",
|
|
"attr_Command",
|
|
"attr_Command_Expertise",
|
|
"attr_Command_Focus",
|
|
"attr_Lifestyle",
|
|
"attr_Lifestyle_Expertise",
|
|
"attr_Lifestyle_Focus",
|
|
"attr_Persuade",
|
|
"attr_Persuade_Expertise",
|
|
"attr_Persuade_Focus",
|
|
"attr_Discipline",
|
|
"attr_FactionHandler_Name5",
|
|
"attr_ATallent_Skill3",
|
|
"attr_ATallent_Effect3",
|
|
"attr_ATallent_Name4",
|
|
"attr_ATallent_Skill4",
|
|
"attr_ATallent_Effect4",
|
|
"attr_ATallent_Name5",
|
|
"attr_ATallent_Skill5",
|
|
"attr_ATallent_Effect5",
|
|
"attr_ATallent_Name6",
|
|
"attr_ATallent_Skill6",
|
|
"attr_ATallent_Effect6",
|
|
"attr_ATallent_Name7",
|
|
"attr_ATallent_Skill7",
|
|
"attr_ATallentt_Effect7",
|
|
"attr_ATallent_Name8",
|
|
"attr_ATallent_Skill8",
|
|
"attr_ATallent_Effect8",
|
|
"attr_ATallent_Name9",
|
|
"attr_ATallent_Skill9",
|
|
"attr_ATallent_Effect9",
|
|
"attr_ATallent_Name10",
|
|
"attr_ATallent_Skill10",
|
|
"attr_ATallent_Effect10",
|
|
"attr_ATallent_Name11",
|
|
"attr_ATallent_Skill11",
|
|
"attr_ATallent_Effect11",
|
|
"attr_ATallent_Name12",
|
|
"attr_ATallent_Skill12",
|
|
"attr_ATallent_Effect12",
|
|
"attr_Combat-Dice",
|
|
"attr_Gear_Effect2_rep",
|
|
"attr_More_add_Notes"
|
|
]
|
|
|
|
// Array of all attribute names present on the current sheet.
|
|
const attrListNew = [
|
|
"attr_type_tab",
|
|
"attr_tab",
|
|
"attr_character_name",
|
|
"attr_faction",
|
|
"attr_assets",
|
|
"attr_heritage",
|
|
"attr_earnings",
|
|
"attr_age",
|
|
"attr_cashflow",
|
|
"attr_cashflow_max",
|
|
"attr_social_status",
|
|
"attr_shortfalls",
|
|
"attr_infinity_points",
|
|
"attr_refresh",
|
|
"attr_reactions",
|
|
"attr_damage_bonus_infowar",
|
|
"attr_damage_bonus_psywar",
|
|
"attr_damage_bonus_melee",
|
|
"attr_damage_bonus_ranged",
|
|
"attr_xp_total",
|
|
"attr_xp_spent",
|
|
"attr_firewall_max",
|
|
"attr_firewall",
|
|
"attr_breaches",
|
|
"attr_resolve",
|
|
"attr_resolve_max",
|
|
"attr_metanoia",
|
|
"attr_vigour",
|
|
"attr_vigour_max",
|
|
"attr_wounds",
|
|
"attr_harm_1",
|
|
"attr_harm_2",
|
|
"attr_harm_3",
|
|
"attr_soak_security",
|
|
"attr_soak_morale",
|
|
"attr_soak_bts",
|
|
"attr_soak_loc_head",
|
|
"attr_soak_loc_arm_l",
|
|
"attr_soak_loc_arm_r",
|
|
"attr_soak_loc_torso",
|
|
"attr_soak_loc_leg_l",
|
|
"attr_soak_loc_leg_r",
|
|
"attr_item_equipped_armour_1",
|
|
"attr_item_equipped_armour_2",
|
|
"attr_item_equipped_armour_3",
|
|
"attr_item_equipped_armour_qualities",
|
|
"attr_trait_1",
|
|
"attr_trait_2",
|
|
"attr_trait_3",
|
|
"attr_trait_4",
|
|
"attr_trait_5",
|
|
"attr_trait_6",
|
|
"attr_agility",
|
|
"attr_skill_acrobatics_sig",
|
|
"attr_skill_acrobatics_exp",
|
|
"attr_skill_acrobatics_foc",
|
|
"attr_skill_close_combat_sig",
|
|
"attr_skill_close_combat_exp",
|
|
"attr_skill_close_combat_foc",
|
|
"attr_skill_stealth_sig",
|
|
"attr_skill_stealth_exp",
|
|
"attr_skill_stealth_foc",
|
|
"attr_awareness",
|
|
"attr_skill_analysis_sig",
|
|
"attr_skill_analysis_exp",
|
|
"attr_skill_analysis_foc",
|
|
"attr_skill_extraplanetary_sig",
|
|
"attr_skill_extraplanetary_exp",
|
|
"attr_skill_extraplanetary_foc",
|
|
"attr_skill_observation_sig",
|
|
"attr_skill_observation_exp",
|
|
"attr_skill_observation_foc",
|
|
"attr_skill_survival_sig",
|
|
"attr_skill_survival_exp",
|
|
"attr_skill_survival_foc",
|
|
"attr_skill_thievery_sig",
|
|
"attr_skill_thievery_exp",
|
|
"attr_skill_thievery_foc",
|
|
"attr_brawn",
|
|
"attr_skill_athletics_sig",
|
|
"attr_skill_athletics_exp",
|
|
"attr_skill_athletics_foc",
|
|
"attr_skill_resistance_sig",
|
|
"attr_skill_resistance_exp",
|
|
"attr_skill_resistance_foc",
|
|
"attr_coordination",
|
|
"attr_skill_ballistics_sig",
|
|
"attr_skill_ballistics_exp",
|
|
"attr_skill_ballistics_foc",
|
|
"attr_skill_pilot_sig",
|
|
"attr_skill_pilot_exp",
|
|
"attr_skill_pilot_foc",
|
|
"attr_skill_spacecraft_sig",
|
|
"attr_skill_spacecraft_exp",
|
|
"attr_skill_spacecraft_foc",
|
|
"attr_intelligence",
|
|
"attr_skill_education_sig",
|
|
"attr_skill_education_exp",
|
|
"attr_skill_education_foc",
|
|
"attr_skill_hacking_sig",
|
|
"attr_skill_hacking_exp",
|
|
"attr_skill_hacking_foc",
|
|
"attr_skill_medicine_sig",
|
|
"attr_skill_medicine_exp",
|
|
"attr_skill_medicine_foc",
|
|
"attr_skill_psychology_sig",
|
|
"attr_skill_psychology_exp",
|
|
"attr_skill_psychology_foc",
|
|
"attr_skill_science_sig",
|
|
"attr_skill_science_exp",
|
|
"attr_skill_science_foc",
|
|
"attr_skill_tech_sig",
|
|
"attr_skill_tech_exp",
|
|
"attr_skill_tech_foc",
|
|
"attr_personality",
|
|
"attr_skill_animal_handling_sig",
|
|
"attr_skill_animal_handling_exp",
|
|
"attr_skill_animal_handling_foc",
|
|
"attr_skill_command_sig",
|
|
"attr_skill_command_exp",
|
|
"attr_skill_command_foc",
|
|
"attr_skill_lifestyle_sig",
|
|
"attr_skill_lifestyle_exp",
|
|
"attr_skill_lifestyle_foc",
|
|
"attr_skill_persuade_sig",
|
|
"attr_skill_persuade_exp",
|
|
"attr_skill_persuade_foc",
|
|
"attr_willpower",
|
|
"attr_skill_discipline_sig",
|
|
"attr_skill_discipline_exp",
|
|
"attr_skill_discipline_foc",
|
|
"attr_talent_name_1",
|
|
"attr_talent_skill_1",
|
|
"attr_talent_ranks_1",
|
|
"attr_talent_effect_1",
|
|
"attr_talent_name_2",
|
|
"attr_talent_skill_2",
|
|
"attr_talent_ranks_2",
|
|
"attr_talent_effect_2",
|
|
"attr_talent_name_3",
|
|
"attr_talent_skill_3",
|
|
"attr_talent_ranks_3",
|
|
"attr_talent_effect_3",
|
|
"attr_talent_name",
|
|
"attr_talent_skill",
|
|
"attr_talent_ranks",
|
|
"attr_talent_effect",
|
|
"attr_weapon_name",
|
|
"attr_weapon_range",
|
|
"attr_weapon_damage_fixed",
|
|
"attr_weapon_damage_dice",
|
|
"attr_weapon_burst",
|
|
"attr_weapon_size",
|
|
"attr_weapon_ammo",
|
|
"attr_weapon_qualities",
|
|
"attr_weapon_type",
|
|
"attr_weapon_infowar_roll",
|
|
"attr_weapon_psywar_roll",
|
|
"attr_weapon_melee_roll",
|
|
"attr_weapon_ranged_roll",
|
|
"attr_weapon_reloads",
|
|
"attr_gear_name",
|
|
"attr_gear_qty",
|
|
"attr_gear_maintinence",
|
|
"attr_ammo_name",
|
|
"attr_ammo_category",
|
|
"attr_ammo_reloads",
|
|
"attr_ammo_qualities",
|
|
"attr_resource_name",
|
|
"attr_resource_qty",
|
|
"attr_hacking_device_name",
|
|
"attr_hacking_device_claw",
|
|
"attr_hacking_device_sword",
|
|
"attr_hacking_device_shield",
|
|
"attr_hacking_device_gadget",
|
|
"attr_hacking_device_ic",
|
|
"attr_hacking_program_type",
|
|
"attr_hacking_program_rating",
|
|
"attr_hacking_program_name",
|
|
"attr_hacking_program_damage_fixed",
|
|
"attr_hacking_program_damage_dice",
|
|
"attr_hacking_program_qualities",
|
|
"attr_host_type",
|
|
"attr_host_agi",
|
|
"attr_host_awa",
|
|
"attr_host_brw",
|
|
"attr_host_coo",
|
|
"attr_host_int",
|
|
"attr_host_per",
|
|
"attr_host_wil",
|
|
"attr_augmentation_name",
|
|
"attr_augmentation_category",
|
|
"attr_augmentation_type",
|
|
"attr_augmentation_qualities",
|
|
"attr_augmentation_maintinence",
|
|
"attr_host_attributes",
|
|
"attr_description",
|
|
"attr_height",
|
|
"attr_weight",
|
|
"attr_hair",
|
|
"attr_eyes",
|
|
"attr_character_languages",
|
|
"attr_family_social_status",
|
|
"attr_home_environment",
|
|
"attr_youth_event",
|
|
"attr_education",
|
|
"attr_adolescent_event",
|
|
"attr_career_1",
|
|
"attr_career_2",
|
|
"attr_career_3",
|
|
"attr_career_4",
|
|
"attr_previous_faction_1",
|
|
"attr_previous_faction_2",
|
|
"attr_previous_faction_3",
|
|
"attr_lifepath_notes",
|
|
"attr_handler_name",
|
|
"attr_handler_faction",
|
|
"attr_handler_contact",
|
|
"attr_handler_objective",
|
|
"attr_contact_name",
|
|
"attr_contact_notes",
|
|
"attr_likes",
|
|
"attr_dislikes",
|
|
"attr_quirks",
|
|
"attr_phobias",
|
|
"attr_catchphrases",
|
|
"attr_lifestyle_name",
|
|
"attr_lifestyle_rating",
|
|
"attr_lifestyle_maintinence",
|
|
"attr_parent_1",
|
|
"attr_parent_2",
|
|
"attr_spouse",
|
|
"attr_sibling_1",
|
|
"attr_sibling_2",
|
|
"attr_child_1",
|
|
"attr_child_2",
|
|
"attr_extended_family_1",
|
|
"attr_extended_family_2",
|
|
"attr_id_name",
|
|
"attr_id_rating",
|
|
"attr_npc_name",
|
|
"attr_npc_agility[",
|
|
"attr_npc_awareness",
|
|
"attr_npc_brawn",
|
|
"attr_npc_coordination",
|
|
"attr_npc_intelligence",
|
|
"attr_npc_personality",
|
|
"attr_npc_willpower",
|
|
"attr_npc_combat_exp",
|
|
"attr_npc_combat_foc",
|
|
"attr_npc_roll_combat",
|
|
"attr_npc_movement_exp",
|
|
"attr_npc_movement_foc",
|
|
"attr_npc_roll_movement",
|
|
"attr_npc_social_exp",
|
|
"attr_npc_social_foc",
|
|
"attr_npc_roll_social",
|
|
"attr_npc_fortitude_exp",
|
|
"attr_npc_fortitude_foc",
|
|
"attr_npc_roll_fortitude",
|
|
"attr_npc_senses_exp",
|
|
"attr_npc_senses_foc",
|
|
"attr_npc_roll_senses",
|
|
"attr_npc_technical_exp",
|
|
"attr_npc_technical_foc",
|
|
"attr_npc_roll_technical",
|
|
"attr_npc_firewall",
|
|
"attr_npc_firewall_max",
|
|
"attr_npc_resolve",
|
|
"attr_npc_resolve_max",
|
|
"attr_npc_vigour",
|
|
"attr_npc_vigour_max",
|
|
"attr_npc_soak_security",
|
|
"attr_npc_soak_morale",
|
|
"attr_npc_soak_armour",
|
|
"attr_npc_breaches",
|
|
"attr_npc_breaches_max",
|
|
"attr_npc_metanoia",
|
|
"attr_npc_metanoia_max",
|
|
"attr_npc_wounds",
|
|
"attr_npc_wounds_max",
|
|
"attr_npc_attack_name",
|
|
"attr_npc_attack_range",
|
|
"attr_npc_attack_damage_fixed",
|
|
"attr_npc_attack_damage_dice",
|
|
"attr_npc_attack_burst",
|
|
"attr_npc_attack_ammo",
|
|
"attr_npc_attack_qualities",
|
|
"attr_npc_attack_type",
|
|
"attr_npc_attack_infowar_roll",
|
|
"attr_npc_attack_psywar_roll",
|
|
"attr_npc_attack_melee_roll",
|
|
"attr_npc_attack_ranged_roll",
|
|
"attr_npc_type",
|
|
"attr_npc_gear",
|
|
"attr_npc_abilities",
|
|
"attr_geist_name",
|
|
"attr_geist_agility",
|
|
"attr_geist_awareness",
|
|
"attr_geist_brawn",
|
|
"attr_geist_coordination",
|
|
"attr_geist_intelligence",
|
|
"attr_geist_personality",
|
|
"attr_geist_willpower",
|
|
"attr_geist_firewall",
|
|
"attr_geist_firewall_max",
|
|
"attr_geist_resolve",
|
|
"attr_geist_resolve_max",
|
|
"attr_geist_structure",
|
|
"attr_geist_structure_max",
|
|
"attr_geist_soak_security",
|
|
"attr_geist_soak_morale",
|
|
"attr_geist_soak_armour",
|
|
"attr_geist_breaches",
|
|
"attr_geist_breaches_max",
|
|
"attr_geist_metanoia",
|
|
"attr_geist_metanoia_max",
|
|
"attr_geist_faults",
|
|
"attr_geist_faults_max",
|
|
"attr_geist_skill_name",
|
|
"attr_geist_skill_exp",
|
|
"attr_geist_skill_foc",
|
|
"attr_geist_skill_roll",
|
|
"attr_geist_trait",
|
|
"attr_geist_talent_name",
|
|
"attr_geist_talent_skill",
|
|
"attr_geist_talent_ranks",
|
|
"attr_geist_talent_effect",
|
|
"attr_geist_type",
|
|
"attr_geist_avatar",
|
|
"attr_geist_roleplaying",
|
|
"attr_geist_background",
|
|
"attr_geist_notes",
|
|
"attr_shell_name",
|
|
"attr_shell_agility",
|
|
"attr_shell_awareness",
|
|
"attr_shell_brawn",
|
|
"attr_shell_coordination",
|
|
"attr_shell_intelligence",
|
|
"attr_shell_personality",
|
|
"attr_shell_willpower",
|
|
"attr_shell_combat_exp",
|
|
"attr_shell_combat_foc",
|
|
"attr_shell_roll_combat",
|
|
"attr_shell_movement_exp",
|
|
"attr_shell_movement_foc",
|
|
"attr_shell_roll_movement",
|
|
"attr_shell_social_exp",
|
|
"attr_shell_social_foc",
|
|
"attr_shell_roll_social",
|
|
"attr_shell_fortitude_exp",
|
|
"attr_shell_fortitude_foc",
|
|
"attr_shell_roll_fortitude",
|
|
"attr_shell_senses_exp",
|
|
"attr_shell_senses_foc",
|
|
"attr_shell_roll_senses",
|
|
"attr_shell_technical_exp",
|
|
"attr_shell_technical_foc",
|
|
"attr_roll_technical",
|
|
"attr_shell_firewall",
|
|
"attr_shell_firewall_max",
|
|
"attr_shell_resolve",
|
|
"attr_shell_resolve_max",
|
|
"attr_shell_structure",
|
|
"attr_shell_structure_max",
|
|
"attr_shell_soak_security",
|
|
"attr_shell_soak_morale",
|
|
"attr_shell_soak_armour",
|
|
"attr_shell_breaches",
|
|
"attr_shell_breaches_max",
|
|
"attr_shell_metanoia",
|
|
"attr_shell_metanoia_max",
|
|
"attr_shell_faults",
|
|
"attr_shell_faults_max",
|
|
"attr_shell_attack_name",
|
|
"attr_shell_attack_range",
|
|
"attr_shell_attack_damage_fixed",
|
|
"attr_shell_attack_damage_dice",
|
|
"attr_shell_attack_burst",
|
|
"attr_shell_attack_ammo",
|
|
"attr_shell_attack_qualities",
|
|
"attr_shell_attack_type",
|
|
"attr_shell_attack_infowar_roll",
|
|
"attr_shell_attack_psywar_roll",
|
|
"attr_shell_attack_melee_roll",
|
|
"attr_shell_attack_ranged_roll",
|
|
"attr_shell_type",
|
|
"attr_shell_gear",
|
|
"attr_shell_abilities",
|
|
"attr_vehicle_name",
|
|
"attr_vehicle_type",
|
|
"attr_vehicle_cover",
|
|
"attr_vehicle_qualities",
|
|
"attr_vehicle_scale",
|
|
"attr_vehicle_speed",
|
|
"attr_vehicle_brawn",
|
|
"attr_vehicle_brawn_vehicle",
|
|
"attr_vehicle_passengers_max",
|
|
"attr_vehicle_impact_fixed",
|
|
"attr_vehicle_impact_dice",
|
|
"attr_vehicle_impact_type",
|
|
"attr_vehicle_structure",
|
|
"attr_vehicle_structure_max",
|
|
"attr_vehicle_firewall",
|
|
"attr_vehicle_firewall_max",
|
|
"attr_vehicle_armour",
|
|
"attr_vehicle_bts",
|
|
"attr_vehicle_description",
|
|
"attr_vehicle_attack_name",
|
|
"attr_vehicle_attack_range",
|
|
"attr_vehicle_attack_damage_fixed",
|
|
"attr_vehicle_attack_damage_dice",
|
|
"attr_vehicle_attack_burst",
|
|
"attr_vehicle_attack_ammo",
|
|
"attr_vehicle_attack_qualities",
|
|
"attr_vehicle_attack_type",
|
|
"attr_vehicle_attack_infowar_roll",
|
|
"attr_vehicle_attack_psywar_roll",
|
|
"attr_vehicle_attack_melee_roll",
|
|
"attr_vehicle_attack_ranged_roll",
|
|
"attr_vehicle_gear",
|
|
"attr_vehicle_abilities"
|
|
]
|
|
|
|
// List of repeating sections from v0.
|
|
const repeating_section_details = [
|
|
{
|
|
section: 'repeating_talents',
|
|
fields: [
|
|
'ATallent_Namerep1',
|
|
'ATallent_Skillrep1',
|
|
'ATallent_Effectrep1',
|
|
'ATallent_Namerep2',
|
|
'ATallent_Skillrep2',
|
|
'ATallent_Effectrep2'
|
|
]
|
|
},
|
|
{
|
|
section: 'repeating_Weapons',
|
|
fields: [
|
|
'weapon_Name_rep',
|
|
'weapon_Range_rep',
|
|
'weapon_Attribute_rep',
|
|
'weapon_Damagebonus_rep',
|
|
'weapon_Damage_rep',
|
|
'weapon_Mode_rep',
|
|
'weapon_Burst_rep',
|
|
'weapon_Size_rep',
|
|
'weapon_Qualities_rep',
|
|
'RL1',
|
|
'RL2',
|
|
'RL3',
|
|
'RL4',
|
|
'RL5'
|
|
]
|
|
},
|
|
{
|
|
section: 'repeating_Gear',
|
|
fields: [
|
|
'weapon_GearName1_rep',
|
|
'Gear_Effect1_rep',
|
|
'weapon_GearName2_rep',
|
|
'Gear_Effect2_rep'
|
|
]
|
|
}
|
|
]
|
|
|
|
// BaseGet is a combination of all attributes on v0 and above.
|
|
const baseGet = [...attrListOld, ...attrListNew]
|
|
|
|
// Object that defines what new attributes to map old ones to.
|
|
// Key: Old attribute name
|
|
// Value: New attribute name
|
|
const attrConversion = {
|
|
// character_name: attrCurrent.character_name,
|
|
damage_bonus_melee: attrCurrent.MDB,
|
|
damage_bonus_psywar: attrCurrent.PDB,
|
|
xp_total: attrCurrent.XPT,
|
|
// faction: attrCurrent.Faction,
|
|
damage_bonus_ranged: attrCurrent.RDB,
|
|
damage_bonus_infowar: attrCurrent.IWDB,
|
|
xp_spent: attrCurrent.XPS,
|
|
// heritage: attrCurrent.Heritage,
|
|
// social_status: attrCurrent.Social_Status,
|
|
// earnings: attrCurrent.Earnings,
|
|
cashflow: attrCurrent.Current_Cashflow,
|
|
cashflow_max: attrCurrent.Cashflow,
|
|
soak_morale: attrCurrent.Morale_Soak,
|
|
soak_security: attrCurrent.Security_Soak,
|
|
soak_bts: attrCurrent.BTS,
|
|
soak_loc_head: attrCurrent.Head_Soak,
|
|
soak_loc_arm_r: attrCurrent.RA_Soak,
|
|
soak_loc_arm_l: attrCurrent.LA_Soak,
|
|
soak_loc_torso: attrCurrent.Torso_Soak,
|
|
soak_loc_leg_r: attrCurrent.RL_Soak,
|
|
soak_loc_leg_l: attrCurrent.LL_Soak,
|
|
// host_agi: attrCurrent.Host_AGI,
|
|
// host_awa: attrCurrent.Host_AWA,
|
|
// host_brw: attrCurrent.Host_BRW,
|
|
// host_coo: attrCurrent.Host_COO,
|
|
// host_int: attrCurrent.Host_INT,
|
|
// host_per: attrCurrent.Host_PER,
|
|
// host_wil: attrCurrent.Host_WIL,
|
|
host_attributes: attrCurrent.Host_Skills,
|
|
geist_agility: attrCurrent.Geist_AGI,
|
|
geist_awareness: attrCurrent.Geist_AWA,
|
|
geist_brawn: attrCurrent.Geist_BRW,
|
|
geist_coordination: attrCurrent.Geist_COO,
|
|
geist_intelligence: attrCurrent.Geist_INT,
|
|
geist_personality: attrCurrent.Geist_PER,
|
|
geist_willpower: attrCurrent.Geist_WIL,
|
|
geist_notes: attrCurrent.Geist_Skills,
|
|
geist_structure: attrCurrent.Geist_Vigor,
|
|
geist_firewall: attrCurrent.Geist_Firewall,
|
|
geist_resolve: attrCurrent.Geist_Resolve,
|
|
firewall: attrCurrent.FW,
|
|
firewall_max: attrCurrent.FW_max,
|
|
resolve: attrCurrent.RS,
|
|
resolve_max: attrCurrent.MaxResolve,
|
|
vigour: attrCurrent.PH,
|
|
vigour_max: attrCurrent.PH_max,
|
|
harm_1: attrCurrent.Harm1,
|
|
harm_2: attrCurrent.Harm2,
|
|
harm_3: attrCurrent.Harm3,
|
|
// agility: attrCurrent.Agility,
|
|
skill_acrobatics_exp: attrCurrent.Acrobatics_Expertise,
|
|
skill_acrobatics_foc: attrCurrent.Acrobatics_Focus,
|
|
// awareness: attrCurrent.Awareness,
|
|
skill_analysis_exp: attrCurrent.Analysis_Expertise,
|
|
skill_analysis_foc: attrCurrent.Analysis_Focus,
|
|
// brawn: attrCurrent.Brawn,
|
|
skill_athletics_exp: attrCurrent.Athletics_Expertise,
|
|
skill_athletics_foc: attrCurrent.Athletics_Focus,
|
|
// coordination: attrCurrent.Coordination,
|
|
skill_ballistics_exp: attrCurrent.Ballistics_Expertise,
|
|
skill_ballistics_foc: attrCurrent.Ballistics_Focus,
|
|
// intelligence: attrCurrent.Intelligence,
|
|
skill_education_exp: attrCurrent.Education_Expertise,
|
|
skill_education_foc: attrCurrent.Education_Focus,
|
|
// personality: attrCurrent.Personality,
|
|
skill_animal_handling_exp: attrCurrent.Animal_Handling_Expertise,
|
|
skill_animal_handling_foc: attrCurrent.Animal_Handling_Focus,
|
|
// willpower: attrCurrent.Willpower,
|
|
skill_discipline_exp: attrCurrent.Discipline_Expertise,
|
|
skill_discipline_foc: attrCurrent.Discipline_Focus,
|
|
handler_name: attrCurrent.FactionHandler_Name1,
|
|
handler_faction: attrCurrent.FactionHandler_Name2,
|
|
handler_objective: attrCurrent.FactionHandler_Name3,
|
|
handler_contact: attrCurrent.FactionHandler_Name4,
|
|
trait_1: attrCurrent.Traits_Name1,
|
|
trait_2: attrCurrent.Traits_Name2,
|
|
trait_3: attrCurrent.Traits_Name3,
|
|
trait_4: attrCurrent.Traits_Name4,
|
|
trait_5: attrCurrent.Traits_Name5,
|
|
trait_6: attrCurrent.Traits_Name6,
|
|
talent_name_1: attrCurrent.ATallent_Name1,
|
|
talent_skill_1: attrCurrent.ATallent_Skill1,
|
|
talent_effect_1: attrCurrent.ATallentt_Effect1,
|
|
talent_name_2: attrCurrent.ATallent_Name2,
|
|
talent_skill_2: attrCurrent.ATallent_Skill2,
|
|
talent_effect_2: attrCurrent.ATallent_Effect2,
|
|
talent_name_3: attrCurrent.ATallent_Name3,
|
|
talent_skill_3: attrCurrent.ATallent_Skill3,
|
|
talent_effect_3: attrCurrent.ATallent_Effect3,
|
|
// age: attrCurrent.Age,
|
|
character_languages: attrCurrent.Languages_Notes,
|
|
social_status: attrCurrent.Family_Social_Status,
|
|
// home_environment: attrCurrent.Home_Enviroment,
|
|
// youth_event: attrCurrent.Youth_Event,
|
|
education: attrCurrent.EducationLP,
|
|
adolescent_event: attrCurrent.Adolesent_Event,
|
|
career_1: attrCurrent.First_Career,
|
|
career_2: attrCurrent.Second_Career,
|
|
career_3: attrCurrent.Third_Career,
|
|
career_4: attrCurrent.Fourth_Career,
|
|
// assets: attrCurrent.Assets,
|
|
lifepath_notes: attrCurrent.Additional_Notes,
|
|
// refresh: attrCurrent.Refresh,
|
|
skill_acrobatics_sig: attrCurrent.Acrobatics,
|
|
Skill_Close_Combat_Sig: attrCurrent.Close_Combat,
|
|
Skill_Close_Combat_EXP: attrCurrent.Close_Combat_Expertise,
|
|
Skill_Close_Combat_FOC: attrCurrent.Close_Combat_Focus,
|
|
skill_stealth_sig: attrCurrent.Stealth,
|
|
skill_stealth_exp: attrCurrent.Stealth_Expertise,
|
|
skill_stealth_foc: attrCurrent.Stealth_Focus,
|
|
skill_analysis_sig: attrCurrent.Analysis,
|
|
skill_extraplanetary_sig: attrCurrent.Extraplanetary,
|
|
skill_extraplanetary_exp: attrCurrent.Extraplanetary_Expertise,
|
|
skill_extraplanetary_foc: attrCurrent.Extraplanetary_Focus,
|
|
skill_observation_sig: attrCurrent.Observation,
|
|
skill_observation_exp: attrCurrent.Observation_Expertise,
|
|
skill_observation_foc: attrCurrent.Observation_Focus,
|
|
skill_survival_sig: attrCurrent.Survival,
|
|
skill_survival_exp: attrCurrent.Survival_Expertise,
|
|
skill_survival_foc: attrCurrent.Survival_Focus,
|
|
skill_thievery_sig: attrCurrent.Thievery,
|
|
skill_athletics_exp: attrCurrent.Thievery_Expertise,
|
|
skill_thievery_foc: attrCurrent.Thievery_Focus,
|
|
skill_athletics_sig: attrCurrent.Athletics,
|
|
skill_resistance_sig: attrCurrent.Resistance,
|
|
skill_resistance_exp: attrCurrent.Resistance_Expertise,
|
|
skill_resistance_foc: attrCurrent.Resistance_Focus,
|
|
skill_ballistics_sig: attrCurrent.Ballistics,
|
|
skill_pilot_sig: attrCurrent.Pilot,
|
|
skill_pilot_exp: attrCurrent.Pilot_Expertise,
|
|
skill_pilot_foc: attrCurrent.Pilot_Focus,
|
|
skill_spacecraft_sig: attrCurrent.Space,
|
|
skill_spacecraft_exp: attrCurrent.Space_Expertise,
|
|
skill_spacecraft_foc: attrCurrent.Space_Focus,
|
|
skill_education_sig: attrCurrent.Education,
|
|
skill_hacking_sig: attrCurrent.Hacking,
|
|
skill_hacking_exp: attrCurrent.Hacking_Expertise,
|
|
skill_hacking_foc: attrCurrent.Hacking_Focus,
|
|
skill_medicine_sig: attrCurrent.Medicine,
|
|
skill_medicine_exp: attrCurrent.Medicine_Expertise,
|
|
skill_medicine_foc: attrCurrent.Medicine_Focus,
|
|
skill_psychology_sig: attrCurrent.Psychology,
|
|
skill_psychology_exp: attrCurrent.Psychology_Expertise,
|
|
skill_psychology_foc: attrCurrent.Psychology_Focus,
|
|
skill_science_sig: attrCurrent.Science,
|
|
skill_science_exp: attrCurrent.Science_Expertise,
|
|
skill_science_foc: attrCurrent.Science_Focus,
|
|
skill_tech_sig: attrCurrent.Tech,
|
|
skill_tech_exp: attrCurrent.Tech_Expertise,
|
|
skill_tech_foc: attrCurrent.Tech_Focus,
|
|
skill_animal_handling_Sig: attrCurrent.Animal_Handling,
|
|
skill_command_sig: attrCurrent.Command,
|
|
skill_command_exp: attrCurrent.Command_Expertise,
|
|
skill_command_foc: attrCurrent.Command_Focus,
|
|
skill_lifestyle_sig: attrCurrent.Lifestyle,
|
|
skill_lifestyle_exp: attrCurrent.Lifestyle_Expertise,
|
|
skill_lifestyle_foc: attrCurrent.Lifestyle_Focus,
|
|
skill_persuade_sig: attrCurrent.Persuade,
|
|
skill_persuade_exp: attrCurrent.Persuade_Expertise,
|
|
skill_persuade_foc: attrCurrent.Persuade_Focus,
|
|
skill_discipline_sig: attrCurrent.Discipline
|
|
};
|
|
|
|
function updateTo1_0 (attrCurrent, setObj) {
|
|
// Migrate the values of each old attribute to their new equivalent.
|
|
// setAttrs takes objects with the property = attribute name and the value = new value.
|
|
// Create a new object with these values.
|
|
// Pass it to setAttrs to set them all at once.
|
|
with (setObj) {
|
|
// character_name = attrCurrent.character_name;
|
|
damage_bonus_melee = attrCurrent.MDB;
|
|
damage_bonus_psywar = attrCurrent.PDB;
|
|
xp_total = attrCurrent.XPT;
|
|
// faction = attrCurrent.Faction;
|
|
damage_bonus_ranged = attrCurrent.RDB;
|
|
damage_bonus_infowar = attrCurrent.IWDB;
|
|
xp_spent = attrCurrent.XPS;
|
|
// heritage = attrCurrent.Heritage;
|
|
// social_status = attrCurrent.Social_Status;
|
|
// earnings = attrCurrent.Earnings;
|
|
cashflow = attrCurrent.Current_Cashflow;
|
|
cashflow_max = attrCurrent.Cashflow;
|
|
soak_morale = attrCurrent.Morale_Soak;
|
|
soak_security = attrCurrent.Security_Soak;
|
|
soak_bts = attrCurrent.BTS;
|
|
soak_loc_head = attrCurrent.Head_Soak;
|
|
soak_loc_arm_r = attrCurrent.RA_Soak;
|
|
soak_loc_arm_l = attrCurrent.LA_Soak;
|
|
soak_loc_torso = attrCurrent.Torso_Soak;
|
|
soak_loc_leg_r = attrCurrent.RL_Soak;
|
|
soak_loc_leg_l = attrCurrent.LL_Soak;
|
|
// host_agi = attrCurrent.Host_AGI;
|
|
// host_awa = attrCurrent.Host_AWA;
|
|
// host_brw = attrCurrent.Host_BRW;
|
|
// host_coo = attrCurrent.Host_COO;
|
|
// host_int = attrCurrent.Host_INT;
|
|
// host_per = attrCurrent.Host_PER;
|
|
// host_wil = attrCurrent.Host_WIL;
|
|
host_attributes = attrCurrent.Host_Skills;
|
|
geist_agility = attrCurrent.Geist_AGI;
|
|
geist_awareness = attrCurrent.Geist_AWA;
|
|
geist_brawn = attrCurrent.Geist_BRW;
|
|
geist_coordination = attrCurrent.Geist_COO;
|
|
geist_intelligence = attrCurrent.Geist_INT;
|
|
geist_personality = attrCurrent.Geist_PER;
|
|
geist_willpower = attrCurrent.Geist_WIL;
|
|
geist_notes = attrCurrent.Geist_Skills;
|
|
geist_structure = attrCurrent.Geist_Vigor;
|
|
geist_firewall = attrCurrent.Geist_Firewall;
|
|
geist_resolve = attrCurrent.Geist_Resolve;
|
|
firewall = attrCurrent.FW;
|
|
firewall_max = attrCurrent.FW_max;
|
|
resolve = attrCurrent.RS;
|
|
resolve_max = attrCurrent.MaxResolve;
|
|
vigour = attrCurrent.PH;
|
|
vigour_max = attrCurrent.PH_max;
|
|
harm_1 = attrCurrent.Harm1;
|
|
harm_2 = attrCurrent.Harm2;
|
|
harm_3 = attrCurrent.Harm3;
|
|
// agility = attrCurrent.Agility;
|
|
skill_acrobatics_exp = attrCurrent.Acrobatics_Expertise;
|
|
skill_acrobatics_foc = attrCurrent.Acrobatics_Focus;
|
|
// awareness = attrCurrent.Awareness;
|
|
skill_analysis_exp = attrCurrent.Analysis_Expertise;
|
|
skill_analysis_foc = attrCurrent.Analysis_Focus;
|
|
// brawn = attrCurrent.Brawn;
|
|
skill_athletics_exp = attrCurrent.Athletics_Expertise;
|
|
skill_athletics_foc = attrCurrent.Athletics_Focus;
|
|
// coordination = attrCurrent.Coordination;
|
|
skill_ballistics_exp = attrCurrent.Ballistics_Expertise;
|
|
skill_ballistics_foc = attrCurrent.Ballistics_Focus;
|
|
// intelligence = attrCurrent.Intelligence;
|
|
skill_education_exp = attrCurrent.Education_Expertise;
|
|
skill_education_foc = attrCurrent.Education_Focus;
|
|
// personality = attrCurrent.Personality;
|
|
skill_animal_handling_exp = attrCurrent.Animal_Handling_Expertise;
|
|
skill_animal_handling_foc = attrCurrent.Animal_Handling_Focus;
|
|
// willpower = attrCurrent.Willpower;
|
|
skill_discipline_exp = attrCurrent.Discipline_Expertise;
|
|
skill_discipline_foc = attrCurrent.Discipline_Focus;
|
|
handler_name = attrCurrent.FactionHandler_Name1;
|
|
handler_faction = attrCurrent.FactionHandler_Name2;
|
|
handler_objective = attrCurrent.FactionHandler_Name3;
|
|
handler_contact = attrCurrent.FactionHandler_Name4;
|
|
trait_1 = attrCurrent.Traits_Name1;
|
|
trait_2 = attrCurrent.Traits_Name2;
|
|
trait_3 = attrCurrent.Traits_Name3;
|
|
trait_4 = attrCurrent.Traits_Name4;
|
|
trait_5 = attrCurrent.Traits_Name5;
|
|
trait_6 = attrCurrent.Traits_Name6;
|
|
talent_name_1 = attrCurrent.ATallent_Name1;
|
|
talent_skill_1 = attrCurrent.ATallent_Skill1;
|
|
talent_effect_1 = attrCurrent.ATallentt_Effect1;
|
|
// talent_name_2 = attrCurrent.ATallent_Name2;
|
|
// talent_skill_2 = attrCurrent.ATallent_Skill2;
|
|
// talent_effect_2 = attrCurrent.ATallent_Effect2;
|
|
// talent_name_3 = attrCurrent.ATallent_Name3;
|
|
// talent_skill_3 = attrCurrent.ATallent_Skill3;
|
|
// talent_effect_3 = attrCurrent.ATallent_Effect3;
|
|
// age = attrCurrent.Age;
|
|
character_languages = attrCurrent.Languages_Notes;
|
|
social_status = attrCurrent.Family_Social_Status;
|
|
// home_environment = attrCurrent.Home_Enviroment;
|
|
// youth_event = attrCurrent.Youth_Event;
|
|
education = attrCurrent.EducationLP;
|
|
adolescent_event = attrCurrent.Adolesent_Event;
|
|
career_1 = attrCurrent.First_Career;
|
|
career_2 = attrCurrent.Second_Career;
|
|
career_3 = attrCurrent.Third_Career;
|
|
career_4 = attrCurrent.Fourth_Career;
|
|
// assets = attrCurrent.Assets;
|
|
lifepath_notes = attrCurrent.Additional_Notes;
|
|
// refresh = attrCurrent.Refresh;
|
|
skill_acrobatics_sig = attrCurrent.Acrobatics;
|
|
Skill_Close_Combat_Sig = attrCurrent.Close_Combat;
|
|
Skill_Close_Combat_EXP = attrCurrent.Close_Combat_Expertise;
|
|
Skill_Close_Combat_FOC = attrCurrent.Close_Combat_Focus;
|
|
skill_stealth_sig = attrCurrent.Stealth;
|
|
skill_stealth_exp = attrCurrent.Stealth_Expertise;
|
|
skill_stealth_foc = attrCurrent.Stealth_Focus;
|
|
skill_analysis_sig = attrCurrent.Analysis;
|
|
skill_extraplanetary_sig = attrCurrent.Extraplanetary;
|
|
skill_extraplanetary_exp = attrCurrent.Extraplanetary_Expertise;
|
|
skill_extraplanetary_foc = attrCurrent.Extraplanetary_Focus;
|
|
skill_observation_sig = attrCurrent.Observation;
|
|
skill_observation_exp = attrCurrent.Observation_Expertise;
|
|
skill_observation_foc = attrCurrent.Observation_Focus;
|
|
skill_survival_sig = attrCurrent.Survival;
|
|
skill_survival_exp = attrCurrent.Survival_Expertise;
|
|
skill_survival_foc = attrCurrent.Survival_Focus;
|
|
skill_thievery_sig = attrCurrent.Thievery;
|
|
skill_athletics_exp = attrCurrent.Thievery_Expertise;
|
|
skill_thievery_foc = attrCurrent.Thievery_Focus;
|
|
skill_athletics_sig = attrCurrent.Athletics;
|
|
skill_resistance_sig = attrCurrent.Resistance;
|
|
skill_resistance_exp = attrCurrent.Resistance_Expertise;
|
|
skill_resistance_foc = attrCurrent.Resistance_Focus;
|
|
skill_ballistics_sig = attrCurrent.Ballistics;
|
|
skill_pilot_sig = attrCurrent.Pilot;
|
|
skill_pilot_exp = attrCurrent.Pilot_Expertise;
|
|
skill_pilot_foc = attrCurrent.Pilot_Focus;
|
|
skill_spacecraft_sig = attrCurrent.Space;
|
|
skill_spacecraft_exp = attrCurrent.Space_Expertise;
|
|
skill_spacecraft_foc = attrCurrent.Space_Focus;
|
|
skill_education_sig = attrCurrent.Education;
|
|
skill_hacking_sig = attrCurrent.Hacking;
|
|
skill_hacking_exp = attrCurrent.Hacking_Expertise;
|
|
skill_hacking_foc = attrCurrent.Hacking_Focus;
|
|
skill_medicine_sig = attrCurrent.Medicine;
|
|
skill_medicine_exp = attrCurrent.Medicine_Expertise;
|
|
skill_medicine_foc = attrCurrent.Medicine_Focus;
|
|
skill_psychology_sig = attrCurrent.Psychology;
|
|
skill_psychology_exp = attrCurrent.Psychology_Expertise;
|
|
skill_psychology_foc = attrCurrent.Psychology_Focus;
|
|
skill_science_sig = attrCurrent.Science;
|
|
skill_science_exp = attrCurrent.Science_Expertise;
|
|
skill_science_foc = attrCurrent.Science_Focus;
|
|
skill_tech_sig = attrCurrent.Tech;
|
|
skill_tech_exp = attrCurrent.Tech_Expertise;
|
|
skill_tech_foc = attrCurrent.Tech_Focus;
|
|
skill_animal_handling_Sig = attrCurrent.Animal_Handling;
|
|
skill_command_sig = attrCurrent.Command;
|
|
skill_command_exp = attrCurrent.Command_Expertise;
|
|
skill_command_foc = attrCurrent.Command_Focus;
|
|
skill_lifestyle_sig = attrCurrent.Lifestyle;
|
|
skill_lifestyle_exp = attrCurrent.Lifestyle_Expertise;
|
|
skill_lifestyle_foc = attrCurrent.Lifestyle_Focus;
|
|
skill_persuade_sig = attrCurrent.Persuade;
|
|
skill_persuade_exp = attrCurrent.Persuade_Expertise;
|
|
skill_persuade_foc = attrCurrent.Persuade_Focus;
|
|
skill_discipline_sig = attrCurrent.Discipline;
|
|
}
|
|
|
|
// setAttrs(attrConversion);
|
|
|
|
// REPEATING SECTIONS
|
|
|
|
// Talents:
|
|
// Talent 1 is non-repeating and transferred normally by the above setAttrs function.
|
|
// Talents 2-12 are non-repeating but need to be transferred to repeating sections if they are filled out.
|
|
function staticToRepeatingTalent (talentNumber, attrCurrent, setObj) {
|
|
|
|
const repeatingAttrs = [
|
|
"talent_name",
|
|
"talent_skill",
|
|
//"talent_ranks",
|
|
"talent_effect"
|
|
];
|
|
|
|
// Static talent 7 has a typo in its attr name. Check for and correct this.
|
|
if (talentNumber != 7) {
|
|
const oldAttrs = [
|
|
`ATallent_Name${talentNumber}`,
|
|
`ATallent_Skill${talentNumber}`,
|
|
`ATallent_Effect${talentNumber}`
|
|
];
|
|
} else {
|
|
const oldAttrs = [
|
|
`ATallent_Name${talentNumber}`,
|
|
`ATallent_Skill${talentNumber}`,
|
|
`ATallentt_Effect7`
|
|
];
|
|
}
|
|
|
|
const newRowId = generateRowId();
|
|
repeatingAttrs.forEach(function (attr, index) {
|
|
setObj[`repeating_talents_${newRowId}_${attr}`] = attrCurrent[oldAttrs[index]];
|
|
});
|
|
}
|
|
|
|
for (currentTalent = 2; currentTalent <= 12; currentTalent++) {
|
|
staticToRepeatingTalent(currentTalent, attrCurrent, setObj);
|
|
}
|
|
|
|
// There is also the repeating talents section, where each id actually needs to be split into two new repeating ids.
|
|
function repeatingToRepeatingTalent (rowId, attrCurrent, setObj) {
|
|
const oldAttrsA = [
|
|
`repeating_talents_${rowId}_ATallent_Namerep1`,
|
|
`repeating_talents_${rowId}_ATallent_Skillrep1`,
|
|
`repeating_talents_${rowId}_ATallent_Effectrep1`
|
|
];
|
|
|
|
const oldAttrsB = [
|
|
`repeating_talents_${rowId}_ATallent_Namerep2`,
|
|
`repeating_talents_${rowId}_ATallent_Skillrep2`,
|
|
`repeating_talents_${rowId}_ATallent_Effectrep2`
|
|
];
|
|
|
|
const repeatingAttrs = [
|
|
"talent_name",
|
|
"talent_skill",
|
|
//"talent_ranks",
|
|
"talent_effect"
|
|
];
|
|
|
|
const newRowIdA = generateRowId();
|
|
const newRowIdB = generateRowId();
|
|
repeatingAttrs.forEach(function (attr, index) {
|
|
setObj[`repeating_talents_${newRowIdA}_${attr}`] = attrCurrent[oldAttrsA[index]];
|
|
setObj[`repeating_talents_${newRowIdB}_${attr}`] = attrCurrent[oldAttrsB[index]];
|
|
});
|
|
}
|
|
|
|
getSectionIDs("talents", function(idArray) {
|
|
for(var i=0; i<idArray.length; i++) {
|
|
repeatingToRepeatingTalent(idArray[i], attrCurrent, setObj);
|
|
}
|
|
});
|
|
|
|
// Weapons:
|
|
// All repeating. Transfer each repeating id to a new one.
|
|
function repeatingToRepeatingWeapon (rowId, attrCurrent, setObj) {
|
|
const oldAttrs = [
|
|
`repeating_Weapons_${rowId}_weapon_Name_rep`,
|
|
`repeating_Weapons_${rowId}_weapon_Range_rep`,
|
|
//`repeating_Weapons_${rowId}_weapon_Attribute_rep`,
|
|
`repeating_Weapons_${rowId}_weapon_Damagebonus_rep`,
|
|
`repeating_Weapons_${rowId}_weapon_Damage_rep`,
|
|
//`repeating_Weapons_${rowId}_weapon_Mode_rep`,
|
|
`repeating_Weapons_${rowId}_weapon_Burst_rep`,
|
|
`repeating_Weapons_${rowId}_weapon_Size_rep`,
|
|
`repeating_Weapons_${rowId}_weapon_Qualities_rep`,
|
|
`repeating_Weapons_${rowId}_RL1`,
|
|
`repeating_Weapons_${rowId}_RL2`,
|
|
`repeating_Weapons_${rowId}_RL3`,
|
|
`repeating_Weapons_${rowId}_RL4`,
|
|
`repeating_Weapons_${rowId}_RL5`
|
|
];
|
|
|
|
const repeatingAttrs = [
|
|
"weapon_name",
|
|
"weapon_range",
|
|
"weapon_damage_fixed",
|
|
"weapon_damage_dice",
|
|
"weapon_burst",
|
|
"weapon_size",
|
|
//"weapon_ammo",
|
|
"weapon_qualities",
|
|
//"weapon_reloads"
|
|
];
|
|
|
|
const oldReloads = [
|
|
`repeating_Weapons_${rowId}_RL1`,
|
|
`repeating_Weapons_${rowId}_RL2`,
|
|
`repeating_Weapons_${rowId}_RL3`,
|
|
`repeating_Weapons_${rowId}_RL4`,
|
|
`repeating_Weapons_${rowId}_RL5`
|
|
];
|
|
|
|
const newRowId = generateRowId();
|
|
repeatingAttrs.forEach(function (attr, index) {
|
|
setObj[`repeating_weapons_${newRowId}_${attr}`] = attrCurrent[oldAttrs[index]];
|
|
});
|
|
// Calculate how many reloads are left based on which RL boxes are checked.
|
|
var reloads = 0;
|
|
for (var i=0; i<=oldReloads.length; i++) {
|
|
if (attrCurrent[oldReloads[i]] = "on") {
|
|
reloads++;
|
|
}
|
|
};
|
|
setObj[`repeating_weapons_${newRowId}_weapon_reloads`] = reloads;
|
|
}
|
|
|
|
getSectionIDs("Weapons", function(idArray) {
|
|
for(var i=0; i<idArray.length; i++) {
|
|
repeatingToRepeatingWeapon(idArray[i], attrCurrent, setObj);
|
|
}
|
|
});
|
|
|
|
// Gear:
|
|
// All repeating.
|
|
function repeatingToRepeatingGear (rowId, attrCurrent, setObj) {
|
|
const oldAttrs = [
|
|
`repeating_Gear_${rowId}_weapon_GearName1_rep`,
|
|
`repeating_talents_${rowId}_Gear_Effect1_rep`,
|
|
`repeating_talents_${rowId}_weapon_GearName2_rep`,
|
|
`repeating_talents_${rowId}_Gear_Effect2_rep`
|
|
];
|
|
|
|
const repeatingAttrs = [
|
|
"gear_name"
|
|
];
|
|
|
|
oldAttrs.forEach(function (attr, index) {
|
|
var newRowId = generateRowId();
|
|
setObj[`repeating_gear_${newRowId}_gear_name`] = attrCurrent[oldAttrs[index]];
|
|
});
|
|
}
|
|
|
|
getSectionIDs("Gear", function(idArray) {
|
|
for(var i=0; i<idArray.length; i++) {
|
|
repeatingToRepeatingGear(idArray[i], attrCurrent, setObj);
|
|
}
|
|
});
|
|
|
|
setObj.sheet_version = 1.0;
|
|
}
|
|
|
|
// Code below is by Scott C., taken from his sheet for Genefunk 2090.
|
|
// Source: https://github.com/Roll20/roll20-character-sheets/blob/4c930e6ee3ceae8dd777e483d7ee8c801fad754a/Genefunk%202090/genefunk2090.js#L1788
|
|
|
|
function openSheet () {
|
|
getSections(updateSheet,baseGet);
|
|
}
|
|
|
|
function getSections (callback,getArray,trigger,sections,queue) {
|
|
queue = queue || JSON.parse(JSON.stringify(repeating_section_details));
|
|
getArray = getArray || [];
|
|
sections = sections || {};
|
|
let section = queue.shift();
|
|
getSectionIDs(section.section,(idArray)=>{
|
|
sections[section.section]=[];
|
|
idArray.forEach((id)=>{
|
|
sections[section.section].push(id);
|
|
section.fields.forEach((field)=>{
|
|
getArray.push(`${section.section}_${id}_${field}`);
|
|
});
|
|
});
|
|
if(_.isEmpty(queue)){
|
|
callback(getArray,sections,trigger);
|
|
}else{
|
|
getSections(callback,getArray,trigger,sections,queue);
|
|
}
|
|
});
|
|
}
|
|
|
|
function updateSheet (getArray,sections){
|
|
const setObj = {};
|
|
getAttrs([...getArray,'sheet_version'],(attr)=>{
|
|
if(!attr.sheet_version){
|
|
attr.sheet_version = 0;
|
|
}
|
|
if(attr.sheet_version*1 < 1.0) updateTo1_0(attr,setObj); // Migrate from old sheet to new style.
|
|
set(setObj);
|
|
});
|
|
}
|
|
|
|
function set (obj,callback) {
|
|
setAttrs(obj,{silent:true},callback)
|
|
}
|
|
|
|
</script> |