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roll20-character-sheets-tester/Warhammer-Fantasy-Roleplay-2nd-Edition/WHFRP2.html
T
Almos80 d159e591ec Update April 2017
Faster application of Ulric's Fury
Addition of Critical Hit button
Addition of Blood Loss button
Addition of Channeling button on Spell Tab
2017-04-19 12:01:01 +02:00

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<div class="sheet-overall-wrapper">
<span class="sheet-last-updated">Sheet version: 2017 January 12th</span>
<div class="sheet-core-header sheet-pad-b-md">
<div class="sheet-row">
<div class="sheet-col-3-10">
<div class="sheet-dnd-image-wrapper sheet-mar-t-sm sheet-mar-b-sm">
<img src="http://s8.postimg.org/at5it291h/WFRP_logo.png" height="120" width="240" alt="Warhammer Fantasy Roleplay (2nd edition)">
</div>
<div>
<input class="sheet-character-name" type="text" name="attr_character_name"/>
<div class="sheet-wrap-box-label sheet-pc-version">
<span data-i18n="character-name">Character Name</span>
</div>
</div>
</div>
<div class="sheet-col-7-10 sheet-header-info">
<div class="sheet-wrap-box sheet-pad-md">
<div class="sheet-row">
<div class="sheet-col-1-5 sheet-pad-r-sm">
<div class="sheet-pc-version">
<input type="text" name="attr_career"/>
<div class="sheet-wrap-box-label">
<span data-i18n="career">Career</span>
</div>
</div>
</div>
<div class="sheet-col-1-6 sheet-pad-r-sm">
<input type="text" name="attr_career_path"/>
<div class="sheet-wrap-box-label">
<span data-i18n="career-path">Career Path</span>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-3-20 sheet-pad-r-sm">
<input type="text" name="attr_race"/>
<div class="sheet-wrap-box-label">
<span data-i18n="race">Race</span>
</div>
</div>
<div class="sheet-col-19 sheet-vert-middle sheet-relative sheet-pad-r-sm">
<input type="text" name="attr_religion"/>
<div class="sheet-wrap-box-label">
<span data-i18n="religion">Religion</span>
</div>
</div>
<div class="sheet-col-9-22 sheet-vert-middle sheet-pad-r-sm">
<input type="text" name="attr_concept"/>
<div class="sheet-wrap-box-label">
<span data-i18n="concept">Concept</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_advancements" min="0" step="1"/>
<div class="sheet-wrap-box-label sheet-center">
<span data-i18n="advancements">Advancements</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_xp" min="0" step="1"/>
<div class="sheet-wrap-box-label sheet-center">
<span data-i18n="xp">XP</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<input type="radio" name="attr_tab" class="sheet-tab-page-core" value="core" checked="checked"/>
<span class="sheet-tab-page-core">
<span data-i18n="core-stats">Core Stats</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-background sheet-pc-version-inline-block" value="background"/>
<span class="sheet-tab-page-background sheet-pc-version-inline-block">
<span data-i18n="background">Background</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-career sheet-pc-version-inline-block" value="career"/>
<span class="sheet-tab-page-career sheet-pc-version-inline-block">
<span data-i18n="career">Career</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-weapons sheet-pc-version-inline-block" value="weapons"/>
<span class="sheet-tab-page-weapons sheet-pc-version-inline-block">
<span data-i18n="weapons">Weapons</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-armor sheet-pc-version-inline-block" value="armor"/>
<span class="sheet-tab-page-armor sheet-pc-version-inline-block">
<span data-i18n="armor">Armor</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-spellbook" value="spellbook"/>
<span class="sheet-tab-page-spellbook">
<span data-i18n="spellbook">Spellbook</span>
</span>
<input type="radio" name="attr_tab" class="sheet-tab-page-inventory sheet-pc-version-inline-block" value="inventory"/>
<span class="sheet-tab-page-inventory sheet-pc-version-inline-block">
<span data-i18n="inventory">Inventory</span>
</span>
<span class="sheet-spacer"></span>
<div class="sheet-section-core">
<div class="sheet-row">
<div class="sheet-col-25-49">
<h4 class="sheet-center">
<span data-i18n="character-profile">Character Profile</span>
<span class="sheet-pictos">n</span>
</h4>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="main-profile">Main Profile</span>
</div>
</div>
<div class="sheet-col-1 sheet-sub-header">
<div class="sheet-col-13 sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="main">Main</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-weapon-skill">WS</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-ballistic-skill">BS</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-strength">S</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-toughness">T</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-agility">Ag</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-intelligence">Int</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-will-power">WP</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-fellowship">Fel</span></div>
</div>
<div class="sheet-col-13 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="starting">Starting</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkillStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkillStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AgilityStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_IntelligenceStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPowerStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FellowshipStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-13 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="talents">Talents</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkillTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkillTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AgilityTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_IntelligenceTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPowerTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FellowshipTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-13 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="career">Career</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkillCareer" value="@{WeaponSkillAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkillCareer" value="@{BallisticSkillAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthCareer" value="@{StrengthAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessCareer" value="@{ToughnessAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AgilityCareer" value="@{AgilityAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_IntelligenceCareer" value="@{IntelligenceAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPowerCareer" value="@{WillPowerAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FellowshipCareer" value="@{FellowshipAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-13 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="advance">Advance</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkillAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkillAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AgilityAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_IntelligenceAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPowerAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FellowshipAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-13 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="current">Current</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WeaponSkill" value="@{WeaponSkillStart}+@{WeaponSkillTalents}+@{WeaponSkillAdv}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_BallisticSkill" value="@{BallisticSkillStart}+@{BallisticSkillTalents}+@{BallisticSkillAdv}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Strength" value="@{StrengthStart}+@{StrengthAdv}+@{StrengthTalents}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Toughness" value="@{ToughnessStart}+@{ToughnessAdv}+@{ToughnessTalents}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Agility" value="@{AgilityStart}+@{AgilityAdv}+@{AgilityTalents}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Intelligence" value="@{IntelligenceStart}+@{IntelligenceTalents}+@{IntelligenceAdv}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WillPower" value="@{WillPowerStart}+@{WillPowerTalents}+@{WillPowerAdv}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Fellowship" value="@{FellowshipStart}+@{FellowshipTalents}+@{FellowshipAdv}" disabled="disabled"/>
</div>
<div class="sheet-col-1"><br/></div>
<div class="sheet-col-11 sheet-pad-t-xsm sheet-pad-r-sm"></div>
<button type="roll" class="sheet-roll" name="roll_Weapon_Skill" value="&{template:whfrp2e} {{title=Weapon Skill}} {{character_name=@{character_name}}} {{target=[[@{WeaponSkill}+?{Modifier|0}]]}} {{chartest=[[1d100]]}} {{degree={target-]]}}">
<span data-i18n="abbreviate-weapon-skill">WS</span>
</button>
<button type="roll" class="sheet-roll" name="roll_Ballistic_Skill" value="&{template:whfrp2e} {{title=Ballistic Skill}} {{character_name=@{character_name}}} {{target=[[@{BallisticSkill}+?{Modifier|0}]]}} {{chartest=[[1d100]]}}">
<span data-i18n="abbreviate-ballistic-skill">BS</span>
</button>
<button type="roll" class="sheet-roll" name="roll_Strength" value="&{template:whfrp2e} {{title=Strength}} {{character_name=@{character_name}}} {{target=[[@{Strength}+?{Modifier|0}]]}} {{chartest=[[1d100]]}}">
<span data-i18n="abbreviate-strength">S</span>
</button>&nbsp;&nbsp;
<button type="roll" class="sheet-roll" name="roll_Toughness" value="&{template:whfrp2e} {{title=Toughness}} {{character_name=@{character_name}}} {{target=[[@{Toughness}+?{Modifier|0}]]}} {{chartest=[[1d100]]}}">
<span data-i18n="abbreviate-toughness">T</span>
</button>&nbsp;
<button type="roll" class="sheet-roll" name="roll_Agility" value="&{template:whfrp2e} {{title=Agility}} {{character_name=@{character_name}}} {{target=[[@{Agility}-@{armortestpenalty}+?{Modifier|0}]]}} {{chartest=[[1d100]]}}">
<span data-i18n="abbreviate-agility">Ag</span>
</button>
<button type="roll" class="sheet-roll" name="roll_Intelligence" value="&{template:whfrp2e} {{title=Intelligence}} {{character_name=@{character_name}}} {{target=[[@{Intelligence}+?{Modifier|0}]]}} {{chartest=[[1d100]]}}">
<span data-i18n="abbreviate-intelligence">Int</span>
</button>
<button type="roll" class="sheet-roll" name="roll_Will_Power" value="&{template:whfrp2e} {{title=Will Power}}{{character_name=@{character_name}}} {{target=[[@{WillPower}+?{Modifier|0}]]}} {{chartest=[[1d100]]}}">
<span data-i18n="abbreviate-will-power">WP</span>
</button>
<button type="roll" class="sheet-roll" name="roll_Fellowship" value="&{template:whfrp2e} {{title=Fellowship}} {{character_name=@{character_name}}} {{target=[[@{Fellowship}+?{Modifier|0}]]}} {{chartest=[[1d100]]}}">
<span data-i18n="abbreviate-fellowship">Fel</span>
</button>
<div class="sheet-col-1"><br/></div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="secondary-profile">Secondary Profile</span>
</div>
</div>
<div class="sheet-col-1 sheet-sub-header">
<div class="sheet-col-13 sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="secondary">Secondary</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-attacks">A</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-wounds">W</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-strength-bonus">SB</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-toughness-bonus">TB</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-movement">M</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-magic">Mag</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-insanity-points">IP</span></div>
<div class="sheet-col-1-10 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-fate-points">FP</span></div>
</div>
<div class="sheet-col-13 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="starting">Starting</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AttacksStart" value="1" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WoundsStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthBonusStart" value="floor((@{StrengthStart} + @{StrengthTalents})/ 10)" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessBonusStart" value="floor((@{ToughnessStart} + @{ToughnessTalents}) / 10)" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MovementStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MagicStart" value="0" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_InsanityPointsStart" value="0" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FatePointsStart" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-13 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="talents">Talents</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AttacksTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WoundsTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_StrengthBonusTalents" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_ToughnessBonusTalents" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MovementTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MagicTalents" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_InsanityPointsTalents" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_FatePointsTalents" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-13 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="career">Career</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AttacksCareer" value="@{AttacksAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WoundsCareer" value="@{WoundsAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_StrengthBonusCareer" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_ToughnessBonusCareer" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MovementCareer" value="@{MovementAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MagicCareer" value="@{MagicAdvCareerD}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_InsanityPointsCareer" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_FatePointsCareer" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-13 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="advance">Advance</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_AttacksAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_WoundsAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_StrengthBonusAdv" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="text" name="attr_ToughnessBonusAdv" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MovementAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_MagicAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_InsanityPointsAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FatePointsAdv" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-13 sheet-pad-t-xsm sheet-pad-r-sm">
<span data-i18n="current">Current</span>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Attacks" value="@{AttacksStart}+@{AttacksTalents}+@{AttacksAdv}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Wounds_max" value="@{WoundsStart}+@{WoundsTalents}+@{WoundsAdv}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_StrengthBonus" value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_ToughnessBonus" value="floor((@{ToughnessStart}+@{ToughnessTalents}+@{ToughnessAdv})/10)" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Movement" value="@{MovementStart}+@{MovementTalents}+@{MovementAdv}-@{encumbered}-@{armormovepenalty}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Magic" value="@{MagicStart}+@{MagicTalents}+@{MagicAdv}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_InsanityPoints" value="@{InsanityPointStart}+@{InsanityPointsAdv}" disabled="disabled"/>
</div>
<div class="sheet-col-1-10 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_FatePoints" value="@{FatePointsStart}+@{FatePointsAdv}" disabled="disabled"/>
</div>
<div class="sheet-col-1"><br/></div>
<h4 class="sheet-center">
<span data-i18n="combat">Combat</span>
<span class="sheet-pictos">r</span>
</h4>
<div class="sheet-col-1 sheet-sub-header">
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="initiative">Initiative</span></div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="wounds">Wounds</span></div>
<div class="sheet-col-15 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="fortune">Fortune</span></div>
<div class="sheet-col-13 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="move">Move</span></div>
<div class="sheet-col-13 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="charge">Charge</span></div>
<div class="sheet-col-13 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="run">Run</span></div>
<div class="sheet-col-13 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="leap">Leap</span></div>
</div>
<div class="sheet-col-14 sheet-center">
<button type="roll" class="sheet-roll" name="roll_Initiative" value="&{template:whfrp2e} {{title=Initiative}} {{character_name=@{character_name}}} {{inittest=[[1d10+((@{Agility})-@{armortestpenalty})&{tracker}]]}}">
<span data-i18n="abbreviate-initiative">Init</span>
</button>
</div>
<div class="sheet-col-14 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Wounds" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-14 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="hidden" name="attr_FortunePoints_max" value="@{FatePoints}+@{Luck}" disabled="disabled"/>
<input class="sheet-center" type="number" name="attr_FortunePoints" value="0" min="0" step="1"/>
</div>
<div class="sheet-col-13 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Speed" value="@{Movement}" disabled="disabled"/>
</div>
<div class="sheet-col-13 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Charge" value="(@{Movement})*2" disabled="disabled"/>
</div>
<div class="sheet-col-13 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Run" value="(@{Movement})*3" disabled="disabled"/>
</div>
<div class="sheet-col-13 sheet-center sheet-pad-r-sm">
<input class="sheet-center" type="number" name="attr_Leap" value="@{Movement}+@{StrengthBonus}" disabled="disabled"/>
</div>
<div class="sheet-col-14 sheet-pad-r-sm"></div>
<div class="sheet-col-14 sheet-pad-r-sm"></div>
<div class="sheet-col-14 sheet-pad-r-sm" style="text-align:center;"><input type="checkbox" name="attr_Luck" value="1"/></div>
<div class="sheet-col-12-23 sheet-pad-r-sm"><span data-i18n="check-luck">Check if you have the Luck Talent</span></div>
<div class="sheet-col-1"><br/></div>
<h4 class="sheet-center">
<span data-i18n="talents">Talents</span>
<span class="sheet-pictos">l</span>
</h4>
<div class="sheet-col-1 sheet-sub-header">
<div class="sheet-col-2-5 sheet-small-label sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="talent-name">Talent Name</span>
</div>
<div class="sheet-col-10-17 sheet-small-label sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="description">Description</span>
</div>
</div>
<fieldset class="repeating_talents">
<div class="sheet-col-2-5 sheet-pad-r-md"><input type="text" name="attr_TalentName"/></div>
<div class="sheet-col-10-17 sheet-pad-r-md"><textarea name="attr_TalentDescription" class="sheet-xs-textarea-resize"></textarea></div>
</fieldset>
<div class="sheet-col-1"><br/></div>
<h4 class="sheet-center">
<span data-i18n="skills">Skills</span>
<span class="sheet-pictos">K</span>
</h4>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="knowledge-and-language-skills">Knowledge and Language Skills</span>
</div>
</div>
<div class="sheet-col-1 sheet-sub-header">
<div class="sheet-col-28 sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="skill-name">Skill Name</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-characteristic">Char</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="training">Training</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="talents">Talents</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="misc">Misc</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="total">Total</span></div>
<div class="sheet-col-07 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="roll">Roll</span></div>
<div class="sheet-col-045 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-gm">GM</span></div>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="common-knowledge-any">Common Knowledge (any)</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Common_Knowledge" value="floor((@{Intelligence})/2)" disabled="disabled"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Common_Knowledge_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Common_Knowledge_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Common_Knowledge_Total" value="@{Skill_Common_Knowledge}+@{Skill_Common_Knowledge_Talents}+@{Skill_Common_Knowledge_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Common_Knowledge" value="@{Skill_Common_Knowledge_GM} &{template:whfrp2e} {{title=Common Knowledge}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{Skill_Common_Knowledge}+@{Skill_Common_Knowledge_Talents}+@{Skill_Common_Knowledge_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Common_Knowledge_GM" value="/w GM"/>
</div>
<fieldset class="repeating_knowledgeskills">
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<input type="text" name="attr_KnowSkillName"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Know_Lang">
<option value="@{Intelligence}" selected="selected"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Know_Lang_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Know_Lang_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Know_Lang_Total" value="@{Skill_Know_Lang}+@{Skill_Know_Lang_Talents}+@{Skill_Know_Lang_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Know_Lang" value="@{Skill_Know_Lang_GM} &{template:whfrp2e} {{title=@{KnowSkillName}}} {{skill=Knowledge}} {{character_name=@{character_name}}} {{target=[[@{Skill_Know_Lang}+@{Skill_Know_Lang_Talents}+@{Skill_Know_Lang_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Know_Lang_GM" value="/w GM"/>
</div>
</fieldset>
<div class="sheet-col-1"><br/></div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="perform-trade-and-other-skills">Perform, Trade, and Other Skills</span>
</div>
</div>
<div class="sheet-col-1 sheet-sub-header">
<div class="sheet-col-28 sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="skill-name">Skill Name</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-characteristic">Char</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="training">Training</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="talents">Talents</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="misc">Misc</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="total">Total</span></div>
<div class="sheet-col-07 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="roll">Roll</span></div>
<div class="sheet-col-045 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-gm">GM</span></div>
</div>
<fieldset class="repeating_variousskills">
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<input type="text" name="attr_VariousSkillName"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_VariousSkillChar">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Strength}"><span data-i18n="abbreviate-strength">S</span></option>
<option value="@{Toughness}"><span data-i18n="abbreviate-toughness">T</span></option>
<option value="@{Agility}-@{armortestpenalty}"><span data-i18n="abbreviate-agility">Ag</span></option>
<option value="@{Intelligence}"><span data-i18n="abbreviate-intelligence">Int</span></option>
<option value="@{WillPower}"><span data-i18n="abbreviate-will-power">WP</span></option>
<option value="@{Fellowship}"><span data-i18n="abbreviate-fellowship">Fel</span></option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Various">
<option value="floor((@{VariousSkillChar})/2)" selected="selected"><span data-i18n="basic">Basic</span></option>
<option value="@{VariousSkillChar}"><span data-i18n="trained">Trained</span></option>
<option value="@{VariousSkillChar}+10">+10%</option>
<option value="@{VariousSkillChar}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Various_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Various_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Various_Total" value="@{Skill_Various}+@{Skill_Various_Talents}+@{Skill_Various_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Various" value="@{Skill_Various_GM} &{template:whfrp2e} {{title=@{VariousSkillName}}} {{skill=Various}} {{character_name=@{character_name}}} {{target=[[@{Skill_Various}+@{Skill_Various_Talents}+@{Skill_Various_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Various_GM" value="/w GM"/>
</div>
</fieldset>
<div class="sheet-col-1"><br/></div>
<h4 class="sheet-center">
<span data-i18n="special-rules">Special Rules</span>
<span class="sheet-pictos">l</span>
</h4>
<fieldset class="repeating_actions">
<div class="sheet-col-21-23 sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-col-1-5"><span data-i18n="name">Name</span>:</div>
<div class="sheet-col-17-22"><input type="text" name="attr_ActionName"/></div>
<div class="sheet-col-1-5"><span data-i18n="description">Description</span>:</div>
<div class="sheet-col-17-22"><textarea class="sheet-xs-textarea-resize" name="attr_ActionDescription"></textarea></div>
</div>
<div class="sheet-col-06 sheet-center">
<button type="roll" class="sheet-roll" name="roll_SpecialRule" value="&{template:whfrp2e} {{title=@{ActionName}}} {{character_name=@{character_name}}} {{special_rule_description=@{ActionDescription}}}"></button>
</div>
<div class="sheet-col-1 sheet-small-label"><br/></div>
</fieldset>
<div class="sheet-col-1"><br/></div>
</div>
<div class="sheet-col-25-2"></div>
<div class="sheet-col-25-49">
<h4 class="sheet-center">
<span data-i18n="skills">Skills</span>
<span class="sheet-pictos">K</span>
</h4>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="basic-skills">Basic Skills</span>
</div>
</div>
<div class="sheet-col-1 sheet-sub-header">
<div class="sheet-col-28 sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="skill-name">Skill Name</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-characteristic">Char</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="training">Training</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="talents">Talents</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="misc">Misc</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="total">Total</span></div>
<div class="sheet-col-07 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="roll">Roll</span></div>
<div class="sheet-col-045 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-gm">GM</span></div>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="animal-care">Animal Care</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Animal_Care">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Animal_Care_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Animal_Care_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Animal_Care_Total" value="@{Skill_Animal_Care}+@{Skill_Animal_Care_Talents}+@{Skill_Animal_Care_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Animal_Care" value="@{Skill_Animal_Care_GM} &{template:whfrp2e} {{title=Animal Care}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Animal_Care}+@{Skill_Animal_Care_Talents}+@{Skill_Animal_Care_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Animal_Care_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="charm">Charm</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-fellowship">Fel</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Charm">
<option value="floor((@{Fellowship})/2)" selected="selected">&#8212;</option>
<option value="(@{Fellowship})"><span data-i18n="trained">Trained</span></option>
<option value="(@{Fellowship})+10">+10%</option>
<option value="(@{Fellowship})+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Charm_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Charm_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Charm_Total" value="@{Skill_Charm}+@{Skill_Charm_Talents}+@{Skill_Charm_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Charm" value="@{Skill_Charm_GM} &{template:whfrp2e} {{title=Charm}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Charm}+@{Skill_Charm_Talents}+@{Skill_Charm_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Charm_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="command">Command</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-fellowship">Fel</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Command">
<option value="floor((@{Fellowship})/2)" selected="selected">&#8212;</option>
<option value="@{Fellowship}"><span data-i18n="trained">Trained</span></option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Command_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Command_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Command_Total" value="@{Skill_Command}+@{Skill_Command_Talents}+@{Skill_Command_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Command" value="@{Skill_Command_GM} &{template:whfrp2e} {{title=Command}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Command}+@{Skill_Command_Talents}+@{Skill_Command_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Command_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="concealment">Concealment</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-agility">Ag</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Concealment">
<option value="floor((@{Agility}-@{armortestpenalty})/2)" selected="selected">&#8212;</option>
<option value="@{Agility}-@{armortestpenalty}"><span data-i18n="trained">Trained</span></option>
<option value="@{Agility}-@{armortestpenalty}+10">+10%</option>
<option value="@{Agility}-@{armortestpenalty}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Concealment_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Concealment_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Concealment_Total" value="@{Skill_Concealment}+@{Skill_Concealment_Talents}+@{Skill_Concealment_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Concealment" value="@{Skill_Concealment_GM} &{template:whfrp2e} {{title=Concealment}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Concealment}+@{Skill_Concealment_Talents}+@{Skill_Concealment_Misc}-@{armortestpenalty}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Concealment_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="consume-alcohol">Consume Alcohol</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-toughness">T</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Consume_Alcohol">
<option value="floor((@{Toughness})/2)" selected="selected">&#8212;</option>
<option value="@{Toughness}"><span data-i18n="trained">Trained</span></option>
<option value="@{Toughness}+10">+10%</option>
<option value="@{Toughness}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Consume_Alcohol_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Consume_Alcohol_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Consume_Alcohol_Total" value="@{Skill_Consume_Alcohol}+@{Skill_Consume_Alcohol_Talents}+@{Skill_Consume_Alcohol_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Consume_Alcohol" value="@{Skill_Alcohol_GM} &{template:whfrp2e} {{title=Consume Alcohol}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Consume_Alcohol}+@{Skill_Consume_Alcohol_Talents}+@{Skill_Consume_Alcohol_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Consume_Alcohol_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="disguise">Disguise</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-fellowship">Fel</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Disguise">
<option value="floor((@{Fellowship})/2)" selected="selected">&#8212;</option>
<option value="@{Fellowship}"><span data-i18n="trained">Trained</span></option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Disguise_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Disguise_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Disguise_Total" value="@{Skill_Disguise}+@{Skill_Disguise_Talents}+@{Skill_Disguise_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Disgusie" value="@{Skill_Disguise_GM} &{template:whfrp2e} {{title=Disguise}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Disguise}+@{Skill_Disguise_Talents}+@{Skill_Disguise_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Disguise_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="drive">Drive</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-strength">S</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Drive">
<option value="floor((@{Strength})/2)" selected="selected">&#8212;</option>
<option value="@{Strength}"><span data-i18n="trained">Trained</span></option>
<option value="@{Strength}+10">+10%</option>
<option value="@{Strength}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Drive_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Drive_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Drive_Total" value="@{Skill_Drive}+@{Skill_Drive_Talents}+@{Skill_Drive_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Drive" value="@{Skill_Drive_GM} &{template:whfrp2e} {{title=Drive}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Drive}+@{Skill_Drive_Talents}+@{Skill_Drive_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Drive_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="evaluate">Evaluate</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Evaluate">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Evaluate_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Evaluate_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Evaluate_Total" value="@{Skill_Evaluate}+@{Skill_Evaluate_Talents}+@{Skill_Evaluate_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Evaluate" value="@{Skill_Evaluate_GM} &{template:whfrp2e} {{title=Evaluate}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Evaluate}+@{Skill_Evaluate_Talents}+@{Skill_Evaluate_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Evaluate_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="gamble">Gamble</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Gamble">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gamble_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gamble_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gamble_Total" value="@{Skill_Gamble}+@{Skill_Gamble_Talents}+@{Skill_Gamble_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Gamble" value="@{Skill_Gamble_GM} &{template:whfrp2e} {{title=Gamble}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Gamble}+@{Skill_Gamble_Talents}+@{Skill_Gamble_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Gamble_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="gossip">Gossip</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-fellowship">Fel</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Gossip">
<option value="floor((@{Fellowship})/2)" selected="selected">&#8212;</option>
<option value="@{Fellowship}"><span data-i18n="trained">Trained</span></option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gossip_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gossip_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Gossip_Total" value="@{Skill_Gossip}+@{Skill_Gossip_Talents}+@{Skill_Gossip_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Gossip" value="@{Skill_Gossip_GM} &{template:whfrp2e} {{title=Gossip}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Gossip}+@{Skill_Gossip_Talents}+@{Skill_Gossip_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Gossip_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="haggle">Haggle</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-fellowship">Fel</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Haggle">
<option value="floor((@{Fellowship})/2)" selected="selected">&#8212;</option>
<option value="@{Fellowship}"><span data-i18n="trained">Trained</span></option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Haggle_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Haggle_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Haggle_Total" value="@{Skill_Haggle}+@{Skill_Haggle_Talents}+@{Skill_Haggle_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Haggle" value="@{Skill_Haggle_GM} &{template:whfrp2e} {{title=Haggle}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Haggle}+@{Skill_Haggle_Talents}+@{Skill_Haggle_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Haggle_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="intimidate">Intimidate</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle sheet-center">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Intimidate_Char">
<option value="(@{Strength})" selected="selected"><span data-i18n="abbreviate-strength">S</span></option>
<option value="(@{Fellowship})"><span data-i18n="abbreviate-fellowship">Fel</span></option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Intimidate">
<option value="floor((@{Skill_Intimidate_Char})/2)" selected="selected">&#8212;</option>
<option value="@{Skill_Intimidate_Char}"><span data-i18n="trained">Trained</span></option>
<option value="@{Skill_Intimidate_Char}+10">+10%</option>
<option value="@{Skill_Intimidate_Char}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Intimidate_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Intimidate_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Intimidate_Total" value="@{Skill_Intimidate}+@{Skill_Intimidate_Talents}+@{Skill_Intimidate_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Intimidate" value="@{Skill_Intimidate_GM} &{template:whfrp2e} {{title=Intimidate}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Intimidate}+@{Skill_Intimidate_Talents}+@{Skill_Intimidate_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Intimidate_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span class="outdoor-survival">Outdoor Survival</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Outdoor_Survival">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Outdoor_Survival_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Outdoor_Survival_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Outdoor_Survival_Total" value="@{Skill_Outdoor_Survival}+@{Skill_Outdoor_Survival_Talents}+@{Skill_Outdoor_Survival_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Outdoor_Survival" value="@{Skill_Outdoor_Survival_GM} &{template:whfrp2e} {{title=Outdoor Survival}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Outdoor_Survival}+@{Skill_Outdoor_Survival_Talents}+@{Skill_Outdoor_Survival_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Outdoor_Survival_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="preception">Perception</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Perception">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Perception_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Perception_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Perception_Total" value="@{Skill_Perception}+@{Skill_Perception_Talents}+@{Skill_Perception_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Perception" value="@{Skill_Perception_GM} &{template:whfrp2e} {{title=Perception}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Perception}+@{Skill_Perception_Talents}+@{Skill_Perception_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Perception_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="ride">Ride</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-agility">Ag</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Ride">
<option value="floor((@{Agility}-@{armortestpenalty})/2)" selected="selected">&#8212;</option>
<option value="@{Agility}-@{armortestpenalty}"><span data-i18n="trained">Trained</span></option>
<option value="@{Agility}-@{armortestpenalty}+10">+10%</option>
<option value="@{Agility}-@{armortestpenalty}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Ride_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Ride_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Ride_Total" value="@{Skill_Ride}+@{Skill_Ride_Talents}+@{Skill_Ride_Misc}-@{armortestpenalty}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Ride" value="@{Skill_Ride_GM} &{template:whfrp2e} {{title=Ride}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Ride}+@{Skill_Ride_Talents}+@{Skill_Ride_Misc}-@{armortestpenalty}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Ride_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="row">Row</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-strength">S</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Row">
<option value="floor((@{Strength})/2)" selected="selected">&#8212;</option>
<option value="@{Strength}"><span data-i18n="trained">Trained</span></option>
<option value="@{Strength}+10">+10%</option>
<option value="@{Strength}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Row_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Row_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Row_Total" value="@{Skill_Row}+@{Skill_Row_Talents}+@{Skill_Row_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Row" value="@{Skill_Row_GM} &{template:whfrp2e} {{title=Row}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Row}+@{Skill_Row_Talents}+@{Skill_Row_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Row_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="scale-sheet-surface">Scale Sheer Surface</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-strength">S</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Scale_Sheer_Surface">
<option value="floor((@{Strength})/2)" selected="selected">&#8212;</option>
<option value="@{Strength}"><span data-i18n="trained">Trained</span></option>
<option value="@{Strength}+10">+10%</option>
<option value="@{Strength}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Scale_Sheer_Surface_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Scale_Sheer_Surface_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Scale_Sheer_Surface_Total" value="@{Skill_Scale_Sheer_Surface}+@{Skill_Scale_Sheer_Surface_Talents}+@{Skill_Scale_Sheer_Surface_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Scale_Sheer_Surface" value="@{Skill_Scale_Sheer_Surface_GM} &{template:whfrp2e} {{title=Scale Sheer Surface}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Scale_Sheer_Surface}+@{Skill_Scale_Sheer_Surface_Talents}+@{Skill_Scale_Sheer_Surface_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Scale_Sheer_Surface_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="search">Search</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Search">
<option value="floor((@{Intelligence})/2)" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Search_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Search_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Search_Total" value="@{Skill_Search}+@{Skill_Search_Talents}+@{Skill_Search_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Search" value="@{Skill_Search_GM} &{template:whfrp2e} {{title=Search}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Search}+@{Skill_Search_Talents}+@{Skill_Search_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Search_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="silent-move">Silent Move</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-agility">Ag</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Silent_Move">
<option value="floor((@{Agility}-@{armortestpenalty})/2)" selected="selected">&#8212;</option>
<option value="@{Agility}-@{armortestpenalty}"><span data-i18n="trained">Trained</span></option>
<option value="@{Agility}-@{armortestpenalty}+10">+10%</option>
<option value="@{Agility}-@{armortestpenalty}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Silent_Move_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Silent_Move_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Silent_Move_Total" value="@{Skill_Silent_Move}+@{Skill_Silent_Move_Talents}+@{Skill_Silent_Move_Misc}-@{armortestpenalty}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Silent_Move" value="@{Skill_Silent Move_GM} &{template:whfrp2e} {{title=Silent Move}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Silent_Move}+@{Skill_Silent_Move_Talents}+@{Skill_Silent_Move_Misc}-@{armortestpenalty}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Silent_Move_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="swim">Swim</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-strength">S</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_Skill_Swim">
<option value="floor((@{Strength})/2)" selected="selected">&#8212;</option>
<option value="@{Strength}"><span data-i18n="trained">Trained</span></option>
<option value="@{Strength}+10">+10%</option>
<option value="@{Strength}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Swim_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Swim_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_Skill_Swim_Total" value="@{Skill_Swim}+@{Skill_Swim_Talents}+@{Skill_Swim_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_Skill_Swim" value="@{Skill_Swim_GM} &{template:whfrp2e} {{title=Swim}} {{skill=Basic}} {{character_name=@{character_name}}} {{target=[[@{Skill_Swim}+@{Skill_Swim_Talents}+@{Skill_Swim_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_Skill_Swim_GM" value="/w GM"/>
</div>
<div class="sheet-col-1"><br/></div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="advanced-skills">Advanced Skills</span>
</div>
</div>
<div class="sheet-col-1 sheet-sub-header">
<div class="sheet-col-28 sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="skill-name">Skill Name</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-characteristic">Char</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="training">Training</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="talents">Talents</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="misc">Misc</span></div>
<div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="total">Total</span></div>
<div class="sheet-col-07 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="roll">Roll</span></div>
<div class="sheet-col-045 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-gm">GM</span></div>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="animal-training">Animal Training</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-fellowship">Fel</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Animal_Training">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Fellowship}"><span data-i18n="trained">Trained</span></option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Animal_Training_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Animal_Training_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Animal_Training_Total" value="@{AdvSkill_Animal_Training}+@{AdvSkill_Animal_Training_Talents}+@{AdvSkill_Animal_Training_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Animal_Training" value="@{AdvSkill_Animal_Training_GM} &{template:whfrp2e} {{title=Animal Training}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Animal_Training}+@{AdvSkill_Animal_Training_Talents}+@{AdvSkill_Animal_Training_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Animal_Training_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="blather">Blather</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-fellowship">Fel</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Blather">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Fellowship}"><span data-i18n="trained">Trained</span></option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Blather_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Blather_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Blather_Total" value="@{AdvSkill_Blather}+@{AdvSkill_Blather_Talents}+@{AdvSkill_Blather_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Blather" value="@{AdvSkill_Blather_GM} &{template:whfrp2e} {{title=Blather}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Blather}+@{AdvSkill_Blather_Talents}+@{AdvSkill_Blather_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Blather_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="chanelling">Chanelling</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-will-power">WP</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Channelling">
<option value="0" selected="selected">&#8212;</option>
<option value="@{WillPower}"><span data-i18n="trained">Trained</span></option>
<option value="@{WillPower}+10">+10%</option>
<option value="@{WillPower}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Channelling_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Channelling_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Channelling_Total" value="@{AdvSkill_Channelling}+@{AdvSkill_Channelling_Talents}+@{AdvSkill_Channelling_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Channelling" value="@{AdvSkill_Channelling_GM} &{template:whfrp2e} {{title=Channelling}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Channelling}+@{AdvSkill_Channelling_Talents}+@{AdvSkill_Channelling_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Channelling_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="charm-animal">Charm Animal</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-fellowship">Fel</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Charm_Animal">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Fellowship}"><span data-i18n="trained">Trained</span></option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Charm_Animal_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Charm_Animal_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Charm_Animal_Total" value="@{AdvSkill_Charm_Animal}+@{AdvSkill_Charm_Animal_Talents}+@{AdvSkill_Charm_Animal_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Charm_Animal" value="@{AdvSkill_Charm_Animal_GM} &{template:whfrp2e} {{title=Charm Animal}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Charm_Animal}+@{AdvSkill_Charm_Animal_Talents}+@{AdvSkill_Charm_Animal_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Charm_Animal_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="dodge-blow">Dodge Blow</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-agility">Ag</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Dodge_Blow">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}-@{armortestpenalty}"><span data-i18n="trained">Trained</span></option>
<option value="@{Agility}-@{armortestpenalty}+10">+10%</option>
<option value="@{Agility}-@{armortestpenalty}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Dodge_Blow_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Dodge_Blow_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Dodge_Blow_Total" value="@{AdvSkill_Dodge_Blow}+@{AdvSkill_Dodge_Blow_Talents}+@{AdvSkill_Dodge_Blow_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Dodge_Blow" value="@{AdvSkill_Dodge_Blow_GM} &{template:whfrp2e} {{title=Dodge Blow}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Dodge_Blow}+@{AdvSkill_Dodge_Blow_Talents}+@{AdvSkill_Dodge_Blow_Misc}-@{armortestpenalty}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Dodge_Blow_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="follow-trail">Follow Trail</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Follow_Trail">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Follow_Trail_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Follow_Trail_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Follow_Trail_Total" value="@{AdvSkill_Follow_Trail}+@{AdvSkill_Follow_Trail_Talents}+@{AdvSkill_Follow_Trail_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Follow_Trail" value="@{AdvSkill_Follow_Trail_GM} &{template:whfrp2e} {{title=Follow Trail}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Follow_Trail}+@{AdvSkill_Follow_Trail_Talents}+@{AdvSkill_Follow_Trail_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Follow_Trail_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="heal">Heal</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Heal">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Heal_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Heal_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Heal_Total" value="@{AdvSkill_Heal}+@{AdvSkill_Heal_Talents}+@{AdvSkill_Heal_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Heal" value="@{AdvSkill_Heal_GM} &{template:whfrp2e} {{title=Heal}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Heal}+@{AdvSkill_Heal_Talents}+@{AdvSkill_Heal_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Heal_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="hypnotism">Hypnotism</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-will-power">WP</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Hypnotism">
<option value="0" selected="selected">&#8212;</option>
<option value="@{WillPower}"><span data-i18n="trained">Trained</span></option>
<option value="@{WillPower}+10">+10%</option>
<option value="@{WillPower}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Hypnotism_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Hypnotism_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Hypnotism_Total" value="@{AdvSkill_Hypnotism}+@{AdvSkill_Hypnotism_Talents}+@{AdvSkill_Hypnotism_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Hypnotism" value="@{AdvSkill_Hypnotism_GM} &{template:whfrp2e} {{title=Hypnotism}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Hypnotism}+@{AdvSkill_Hypnotism_Talents}+@{AdvSkill_Hypnotism_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Hypnotism_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="lip-reading">Lip Reading</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Lip_Reading">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Lip_Reading_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Lip_Reading_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Lip_Reading_Total" value="@{AdvSkill_Lip_Reading}+@{AdvSkill_Lip_Reading_Talents}+@{AdvSkill_Lip_Reading_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Lip_Reading" value="@{AdvSkill_Lip_Reading_GM} &{template:whfrp2e} {{title=Lip Reading}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Lip_Reading}+@{AdvSkill_Lip_Reading_Talents}+@{AdvSkill_Lip_Reading_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Lip_Reading_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="magical-sense">Magical Sense</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-will-power">WP</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Magical_Sense">
<option value="0" selected="selected">&#8212;</option>
<option value="@{WillPower}"><span data-i18n="trained">Trained</span></option>
<option value="@{WillPower}+10">+10%</option>
<option value="@{WillPower}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Magical_Sense_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Magical_Sense_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Magical_Sense_Total" value="@{AdvSkill_Magical_Sense}+@{AdvSkill_Magical_Sense_Talents}+@{AdvSkill_Magical_Sense_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Magical_Sense" value="@{AdvSkill_Magical_Sense_GM} &{template:whfrp2e} {{title=Magical Sense}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Magical_Sense}+@{AdvSkill_Magical_Sense_Talents}+@{AdvSkill_Magical_Sense_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Magical_Sense_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="navigation">Navigation</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Navigation">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Navigation_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Navigation_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Navigation_Total" value="@{AdvSkill_Navigation}+@{AdvSkill_Navigation_Talents}+@{AdvSkill_Navigation_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Navigation" value="@{AdvSkill_Navigation_GM} &{template:whfrp2e} {{title=Navigation}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Navigation}+@{AdvSkill_Navigation_Talents}+@{AdvSkill_Navigation_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Navigation_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="pick-lock">Pick Lock</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-agility">Ag</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Pick_Lock">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}-@{armortestpenalty}"><span data-i18n="trained">Trained</span></option>
<option value="@{Agility}-@{armortestpenalty}+10">+10%</option>
<option value="@{Agility}-@{armortestpenalty}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Pick_Lock_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Pick_Lock_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Pick_Lock_Total" value="@{AdvSkill_Pick_Lock}+@{AdvSkill_Pick_Lock_Talents}+@{AdvSkill_Pick_Lock_Misc}-@{armortestpenalty}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Pick_Lock" value="@{AdvSkill_Pick_Lock_GM} &{template:whfrp2e} {{title=Pick Lock}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Pick_Lock}+@{AdvSkill_Pick_Lock_Talents}+@{AdvSkill_Pick_Lock_Misc}-@{armortestpenalty}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Pick_Lock_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="prepare-poison">Prepare Poison</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Prepare_Poison">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Prepare_Poison_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Prepare_Poison_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Prepare_Poison_Total" value="@{AdvSkill_Prepare_Poison}+@{AdvSkill_Prepare_Poison_Talents}+@{AdvSkill_Prepare_Poison_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Prepare_Poison" value="@{AdvSkill_Prepare_Poison_GM} &{template:whfrp2e} {{title=Prepare Poison}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Prepare_Poison}+@{AdvSkill_Prepare_Poison_Talents}+@{AdvSkill_Prepare_Poison_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Prepare_Poison_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="read-and-write">Read/Write</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-intelligence">Int</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Read_Write">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Intelligence}"><span data-i18n="trained">Trained</span></option>
<option value="@{Intelligence}+10">+10%</option>
<option value="@{Intelligence}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Read_Write_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Read_Write_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Read_Write_Total" value="@{AdvSkill_Read_Write}+@{AdvSkill_Read_Write_Talents}+@{AdvSkill_Read_Write_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Read_Write" value="@{AdvSkill_Read_Write_GM} &{template:whfrp2e} {{title=Read/Write}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Read_Write}+@{AdvSkill_Read_Write_Talents}+@{AdvSkill_Read_Write_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Read_Write_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="sail">Sail</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-agility">Ag</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Sail">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}-@{armortestpenalty}"><span data-i18n="trained">Trained</span></option>
<option value="@{Agility}-@{armortestpenalty}+10">+10%</option>
<option value="@{Agility}-@{armortestpenalty}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sail_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sail_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sail_Total" value="@{AdvSkill_Sail}+@{AdvSkill_Sail_Talents}+@{AdvSkill_Sail_Misc}-@{armortestpenalty}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Sail" value="@{AdvSkill_Sail_GM} &{template:whfrp2e} {{title=Sail}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Sail}+@{AdvSkill_Sail_Talents}+@{AdvSkill_Sail_Misc}-@{armortestpenalty}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Sail_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="set-trap">Set Trap</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-agility">Ag</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Set_Trap">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}-@{armortestpenalty}"><span data-i18n="trained">Trained</span></option>
<option value="@{Agility}-@{armortestpenalty}+10">+10%</option>
<option value="@{Agility}-@{armortestpenalty}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Set_Trap_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Set_Trap_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Set_Trap_Total" value="@{AdvSkill_Set_Trap}+@{AdvSkill_Set_Trap_Talents}+@{AdvSkill_Set_Trap_Misc}-@{armortestpenalty}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Set_Trap" value="@{AdvSkill_Set_Trap_GM} &{template:whfrp2e} {{title=Set Trap}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Set_Trap}+@{AdvSkill_Set_Trap_Talents}+@{AdvSkill_Set_Trap_Misc}-@{armortestpenalty}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Set_Trap_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="shadowing">Shadowing</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-agility">Ag</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Shadowing">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}-@{armortestpenalty}"><span data-i18n="trained">Trained</span></option>
<option value="@{Agility}-@{armortestpenalty}+10">+10%</option>
<option value="@{Agility}-@{armortestpenalty}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Shadowing_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Shadowing_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Shadowing_Total" value="@{AdvSkill_Shadowing}+@{AdvSkill_Shadowing_Talents}+@{AdvSkill_Shadowing_Misc}-@{armortestpenalty}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Shadowing" value="@{AdvSkill_Shadowing_GM} &{template:whfrp2e} {{title=Shadowing}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Shadowing}+@{AdvSkill_Shadowing_Talents}+@{AdvSkill_Shadowing_Misc}-@{armortestpenalty}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Shadowing_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="sleight-of-hand">Sleight of Hand</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-agility">Ag</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Sleight_of_Hand">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Agility}-@{armortestpenalty}"><span data-i18n="trained">Trained</span></option>
<option value="@{Agility}-@{armortestpenalty}+10">+10%</option>
<option value="@{Agility}-@{armortestpenalty}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sleight_of_Hand_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sleight_of_Hand_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Sleight_of_Hand_Total" value="@{AdvSkill_Sleight_of_Hand}+@{AdvSkill_Sleight_of_Hand_Talents}+@{AdvSkill_Sleight_of_Hand_Misc}-@{armortestpenalty}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Sleight_of_Hand" value="@{AdvSkill_Sleight_of_Hand_GM} &{template:whfrp2e} {{title=Sleight of Hand}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Sleight_of_Hand}+@{AdvSkill_Sleight_of_Hand_Talents}+@{AdvSkill_Sleight_of_Hand_Misc}-@{armortestpenalty}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Sleight_of_Hand_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="torture">Torture</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-fellowship">Fel</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Torture">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Fellowship}"><span data-i18n="trained">Trained</span></option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Torture_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Torture_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Torture_Total" value="@{AdvSkill_Torture}+@{AdvSkill_Torture_Talents}+@{AdvSkill_Torture_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Torture" value="@{AdvSkill_Torture_GM} &{template:whfrp2e} {{title=Torture}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Torture}+@{AdvSkill_Torture_Talents}+@{AdvSkill_Torture_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Torture_GM" value="/w GM"/>
</div>
<div class="sheet-col-28 sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="vetroloquism">Ventriloquism</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="abbreviate-fellowship">Fel</span>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<select class="sheet-select-no-arrow-center" style="height: 17px" name="attr_AdvSkill_Ventriloquism">
<option value="0" selected="selected">&#8212;</option>
<option value="@{Fellowship}"><span data-i18n="trained">Trained</span></option>
<option value="@{Fellowship}+10">+10%</option>
<option value="@{Fellowship}+20">+20%</option>
</select>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Ventriloquism_Talents" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Ventriloquism_Misc" value="0" step="1"/>
</div>
<div class="sheet-col-11 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input class="sheet-center" type="number" name="attr_AdvSkill_Ventriloquism_Total" value="@{AdvSkill_Ventriloquism}+@{AdvSkill_Ventriloquism_Talents}+@{AdvSkill_Ventriloquism_Misc}" disabled="disabled"/>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Ventriloquism" value="@{AdvSkill_Ventriloquism_GM} &{template:whfrp2e} {{title=Ventriloquism}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Ventriloquism}+@{AdvSkill_Ventriloquism_Talents}+@{AdvSkill_Ventriloquism_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}"></button>
</div>
<div class="sheet-col-045 sheet-center sheet-pad-r-sm sheet-vert-middle">
<input type="checkbox" name="attr_AdvSkill_Ventriloquism_GM" value="/w GM"/>
</div>
<div class="sheet-col-1"><br/></div>
</div>
</div>
</div>
<div class="sheet-section-background">
<h4 class="sheet-center">
<span data-i18n="astrology">Astrology</span>
<span class="sheet-pictos">S</span>
</h4>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-5 sheet-center sheet-pad-r-md">
<input class="sheet-center" type="text" name="attr_star_sign"/>
<div class="sheet-small-label">
<span data-i18n="star-sign">Star Sign</span>
</div>
</div>
<div class="sheet-col-1-6 sheet-center sheet-pad-r-md">
<input class="sheet-center" type="text" name="attr_doom"/>
<div class="sheet-small-label">
<span data-i18n="doom">Doom</span>
</div>
</div>
</div>
<h4 class="sheet-center">
<span data-i18n="appearance">Appearance</span>
<span class="sheet-pictos">U</span>
</h4>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<input class="sheet-center" type="text" name="attr_gender"/>
<div class="sheet-small-label">
<span data-i18n="gender">Gender</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<input class="sheet-center" type="text" name="attr_build"/>
<div class="sheet-small-label">
<span data-i18n="build">Build</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<input class="sheet-center" type="number" name="attr_age"/>
<div class="sheet-small-label">
<span data-i18n="age">Age</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<input class="sheet-center" type="text" name="attr_height"/>
<div class="sheet-small-label">
<span data-i18n="height">Height</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<input class="sheet-center" type="text" name="attr_weight"/>
<div class="sheet-small-label">
<span data-i18n="weight">Weight</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<input class="sheet-center" type="text" name="attr_eyes"/>
<div class="sheet-small-label">
<span data-i18n="eyes">Eyes</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<input class="sheet-center" type="text" name="attr_skin"/>
<div class="sheet-small-label">
<span data-i18n="skin">Skin</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-md">
<input class="sheet-center" type="text" name="attr_hair"/>
<div class="sheet-small-label">
<span data-i18n="hair">Hair</span>
</div>
</div>
</div>
<h4 class="sheet-center">
<span data-i18n="description">Description</span>
<span class="sheet-pictos">v</span>
</h4>
<div class="sheet-row">
<div class="sheet-col-1"><textarea name="attr_misc_description"></textarea></div>
</div>
<h4 class="sheet-center">
<span data-i18n="history">History</span>
<span class="sheet-pictos">t</span>
</h4>
<div class="sheet-row">
<div class="sheet-col-1"><textarea name="attr_misc_history"></textarea></div>
</div>
<h4 class="sheet-center">
<span data-i18n="miscellaneous-notes">Miscellaneous Notes</span>
<span class="sheet-pictos">W</span>
</h4>
<div class="sheet-row">
<div class="sheet-col-1"><textarea name="attr_misc_notes"></textarea></div>
</div>
<hr>
</div>
<div class="sheet-section-career">
<h4 class="sheet-center">
<span data-i18n="career-path">Career Path</span>
<span class="sheet-pictos">Y</span>
</h4>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="starting-career">Starting Career</span>
</div>
</div>
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName1" placeholder="Career Name"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-main-profile">Career Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="weapon-skill">Weapon Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_WeaponSkillAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="ballistic-skill">Ballistic Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_BallisticSkillAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="strength">Strength</span>
</div>
<input type="number" class="sheet-center" name="attr_StrengthAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="toughness">Toughness</span>
</div>
<input type="number" class="sheet-center" name="attr_ToughnessAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="agility">Agility</span>
</div>
<input type="number" class="sheet-center" name="attr_AgilityAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="intelligence">Intelligence</span>
</div>
<input type="number" class="sheet-center" name="attr_IntelligenceAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="will-power">Will Power</span>
</div>
<input type="number" class="sheet-center" name="attr_WillPowerAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="fellowship">Fellowship</span>
</div>
<input type="number" class="sheet-center" name="attr_FellowshipAdvCareer1" value="0" min="0" step="5"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-secondary-profile">Career Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="attacks">Attacks</span>
</div>
<input type="number" class="sheet-center" name="attr_AttacksAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="wounds">Wounds</span>
</div>
<input type="number" class="sheet-center" name="attr_WoundsAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="strength-bonus">Strength Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_StrenthBonusAdvCareer1" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="toughness-bonus">Toughness Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_ToughnessBonusAdvCareer1" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="movement">Movement</span>
</div>
<input type="number" class="sheet-center" name="attr_MovementAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="magic">Magic</span>
</div>
<input type="number" class="sheet-center" name="attr_MagicAdvCareer1" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="insanity-points">Insanity Points</span>
</div>
<input type="text" class="sheet-center" name="attr_InsanityPointsAdvCareer1" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="fate-points">Fate Points</span>
</div>
<input type="text" class="sheet-center" name="attr_FatePointsAdvCareer1" value="-" disabled="disabled"/>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-skills">Career Skills</span>
</div>
</div>
<textarea name="attr_Career1_Skills" class="sheet-small-textarea"></textarea>
</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-talents">Career Talents</span>
</div>
</div>
<textarea name="attr_Career1_Talents" class="sheet-small-textarea"></textarea>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-exits">Career Exits</span>
</div>
</div>
<textarea name="attr_Career1_Exits" class="sheet-xs-textarea"></textarea>
</div>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="second-career">Second Career</span>
</div>
</div>
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareerName2" placeholder="Career Name"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-main-profile">Career Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="weapon-skill">Weapon Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_WeaponSkillAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="ballistic-skill">Ballistic Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_BallisticSkillAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="strength">Strength</span>
</div>
<input type="number" class="sheet-center" name="attr_StrengthAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="toughness">Toughness</span>
</div>
<input type="number" class="sheet-center" name="attr_ToughnessAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="agility">Agility</span>
</div>
<input type="number" class="sheet-center" name="attr_AgilityAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="intelligence">Intelligence</span>
</div>
<input type="number" class="sheet-center" name="attr_IntelligenceAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="will-power">Will Power</span>
</div>
<input type="number" class="sheet-center" name="attr_WillPowerAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="fellowship">Fellowship</span>
</div>
<input type="number" class="sheet-center" name="attr_FellowshipAdvCareer2" value="0" min="0" step="5"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-secondary-profile">Career Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="attacks">Attacks</span>
</div>
<input type="number" class="sheet-center" name="attr_AttacksAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="wounds">Wounds</span>
</div>
<input type="number" class="sheet-center" name="attr_WoundsAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="strength-bonus">Strength Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_StrenthBonusAdvCareer2" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="toughness-bonus">Toughness Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_ToughnessBonusAdvCareer2" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="movement">Movement</span>
</div>
<input type="number" class="sheet-center" name="attr_MovementAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="magic">Magic</span>
</div>
<input type="number" class="sheet-center" name="attr_MagicAdvCareer2" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="insanity-points">Insanity Points</span>
</div>
<input type="text" class="sheet-center" name="attr_InsanityPointsAdvCareer2" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="fate-points">Fate Points</span>
</div>
<input type="text" class="sheet-center" name="attr_FatePointsAdvCareer2" value="-" disabled="disabled"/>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-skills">Career Skills</span>
</div>
</div>
<textarea name="attr_Career2_Skills" class="sheet-small-textarea"></textarea>
</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-talents">Career Talents</span>
</div>
</div>
<textarea name="attr_Career2_Talents" class="sheet-small-textarea"></textarea>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-exits">Career Exits</span>
</div>
</div>
<textarea name="attr_Career2_Exits" class="sheet-xs-textarea"></textarea>
</div>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="third-career">Third Career</span>
</div>
</div>
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareeName3" placeholder="Career Name"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-main-profile">Career Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="weapon-skill">Weapon Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_WeaponSkillAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="ballistic-skill">Ballistic Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_BallisticSkillAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="strength">Strength</span>
</div>
<input type="number" class="sheet-center" name="attr_StrengthAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="toughness">Toughness</span>
</div>
<input type="number" class="sheet-center" name="attr_ToughnessAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="agility">Agility</span>
</div>
<input type="number" class="sheet-center" name="attr_AgilityAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="intelligence">Intelligence</span>
</div>
<input type="number" class="sheet-center" name="attr_IntelligenceAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="will-power">Will Power</span>
</div>
<input type="number" class="sheet-center" name="attr_WillPowerAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="fellowship">Fellowship</span>
</div>
<input type="number" class="sheet-center" name="attr_FellowshipAdvCareer3" value="0" min="0" step="5"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-secondary-profile">Career Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="attacks">Attacks</span>
</div>
<input type="number" class="sheet-center" name="attr_AttacksAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="wounds">Wounds</span>
</div>
<input type="number" class="sheet-center" name="attr_WoundsAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="strength-bonus">Strength Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_StrenthBonusAdvCareer3" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="toughness-bonus">Toughness Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_ToughnessBonusAdvCareer3" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="movement">Movement</span>
</div>
<input type="number" class="sheet-center" name="attr_MovementAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="magic">Magic</span>
</div>
<input type="number" class="sheet-center" name="attr_MagicAdvCareer3" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="insanity-points">Insanity Points</span>
</div>
<input type="text" class="sheet-center" name="attr_InsanityPointsAdvCareer3" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="fate-points">Fate Points</span>
</div>
<input type="text" class="sheet-center" name="attr_FatePointsAdvCareer3" value="-" disabled="disabled"/>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-skills">Career Skills</span>
</div>
</div>
<textarea name="attr_Career3_Skills" class="sheet-small-textarea"></textarea>
</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-talents">Career Talents</span>
</div>
</div>
<textarea name="attr_Career3_Talents" class="sheet-small-textarea"></textarea>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-exits">Career Exits</span>
</div>
</div>
<textarea name="attr_Career3_Exits" class="sheet-xs-textarea"></textarea>
</div>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="fourth-career">Fourth Career</span>
</div>
</div>
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareeName4" placeholder="Career Name"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-main-profile">Career Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="weapon-skill">Weapon Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_WeaponSkillAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="ballistic-skill">Ballistic Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_BallisticSkillAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="strength">Strength</span>
</div>
<input type="number" class="sheet-center" name="attr_StrengthAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="toughness">Toughness</span>
</div>
<input type="number" class="sheet-center" name="attr_ToughnessAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="agility">Agility</span>
</div>
<input type="number" class="sheet-center" name="attr_AgilityAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="intelligence">Intelligence</span>
</div>
<input type="number" class="sheet-center" name="attr_IntelligenceAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="will-power">Will Power</span>
</div>
<input type="number" class="sheet-center" name="attr_WillPowerAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="fellowship">Fellowship</span>
</div>
<input type="number" class="sheet-center" name="attr_FellowshipAdvCareer4" value="0" min="0" step="5"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-secondary-profile">Career Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="attacks">Attacks</span>
</div>
<input type="number" class="sheet-center" name="attr_AttacksAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="wounds">Wounds</span>
</div>
<input type="number" class="sheet-center" name="attr_WoundsAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="strength-bonus">Strength Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_StrenthBonusAdvCareer4" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="toughness-bonus">Toughness Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_ToughnessBonusAdvCareer4" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="movement">Movement</span>
</div>
<input type="number" class="sheet-center" name="attr_MovementAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="magic">Magic</span>
</div>
<input type="number" class="sheet-center" name="attr_MagicAdvCareer4" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="insanity-points">Insanity Points</span>
</div>
<input type="text" class="sheet-center" name="attr_InsanityPointsAdvCareer4" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="fate-points">Fate Points</span>
</div>
<input type="text" class="sheet-center" name="attr_FatePointsAdvCareer4" value="-" disabled="disabled"/>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-skills">Career Skills</span>
</div>
</div>
<textarea name="attr_Career4_Skills" class="sheet-small-textarea"></textarea>
</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-talents">Career Talents</span>
</div>
</div>
<textarea name="attr_Career4_Talents" class="sheet-small-textarea"></textarea>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-exits">Career Exits</span>
</div>
</div>
<textarea name="attr_Career4_Exits" class="sheet-xs-textarea"></textarea>
</div>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="fifth-career">Fifth Career</span>
</div>
</div>
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-row">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_CareeName5" placeholder="Career Name"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="skills">Career Main Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="weapon-skill">Weapon Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_WeaponSkillAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="ballistic-skill">Ballistic Skill</span>
</div>
<input type="number" class="sheet-center" name="attr_BallisticSkillAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="strength">Strength</span>
</div>
<input type="number" class="sheet-center" name="attr_StrengthAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="toughness">Toughness</span>
</div>
<input type="number" class="sheet-center" name="attr_ToughnessAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="agility">Agility</span>
</div>
<input type="number" class="sheet-center" name="attr_AgilityAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="intelligence">Intelligence</span>
</div>
<input type="number" class="sheet-center" name="attr_IntelligenceAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="will-power">Will Power</span>
</div>
<input type="number" class="sheet-center" name="attr_WillPowerAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="fellowship">Fellowship</span>
</div>
<input type="number" class="sheet-center" name="attr_FellowshipAdvCareer5" value="0" min="0" step="5"/>
</div>
</div>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-secondary-profile">Career Secondary Profile</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="attacks">Attacks</span>
</div>
<input type="number" class="sheet-center" name="attr_AttacksAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="wounds">Wounds</span>
</div>
<input type="number" class="sheet-center" name="attr_WoundsAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="strength-bonus">Strength Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_StrenthBonusAdvCareer5" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="toughness-bonus">Toughness Bonus</span>
</div>
<input type="text" class="sheet-center" name="attr_ToughnessBonusAdvCareer5" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="movement">Movement</span>
</div>
<input type="number" class="sheet-center" name="attr_MovementAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="magic">Magic</span>
</div>
<input type="number" class="sheet-center" name="attr_MagicAdvCareer5" value="0" min="0" step="5"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="insanity-points">Insanity Points</span>
</div>
<input type="text" class="sheet-center" name="attr_InsanityPointsAdvCareer5" value="-" disabled="disabled"/>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<div class="sheet-small-label">
<span data-i18n="fate-points">Fate Points</span>
</div>
<input type="text" class="sheet-center" name="attr_FatePointsAdvCareer5" value="-" disabled="disabled"/>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-skills">Career Skills</span>
</div>
</div>
<textarea name="attr_Career5_Skills" class="sheet-small-textarea"></textarea>
</div>
<div class="sheet-col-1-2 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-talents">Career Talents</span>
</div>
</div>
<textarea name="attr_Career5_Talents" class="sheet-small-textarea"></textarea>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-vert-middle sheet-pad-r-md">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="career-exits">Career Exits</span>
</div>
</div>
<textarea name="attr_Career5_Exits" class="sheet-xs-textarea"></textarea>
</div>
</div>
</div>
<input type="hidden" name="attr_WeaponSkillAdvCareerA" value="(@{WeaponSkillAdvCareer1}+@{WeaponSkillAdvCareer2}+abs(@{WeaponSkillAdvCareer1}-@{WeaponSkillAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WeaponSkillAdvCareerB" value="(@{WeaponSkillAdvCareerA}+@{WeaponSkillAdvCareer3}+abs(@{WeaponSkillAdvCareerA}-@{WeaponSkillAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WeaponSkillAdvCareerC" value="(@{WeaponSkillAdvCareerB}+@{WeaponSkillAdvCareer4}+abs(@{WeaponSkillAdvCareerB}-@{WeaponSkillAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WeaponSkillAdvCareerD" value="(@{WeaponSkillAdvCareerC}+@{WeaponSkillAdvCareer5}+abs(@{WeaponSkillAdvCareerC}-@{WeaponSkillAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_BallisticSkillAdvCareerA" value="(@{BallisticSkillAdvCareer1}+@{BallisticSkillAdvCareer2}+abs(@{BallisticSkillAdvCareer1}-@{BallisticSkillAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_BallisticSkillAdvCareerB" value="(@{BallisticSkillAdvCareerA}+@{BallisticSkillAdvCareer3}+abs(@{BallisticSkillAdvCareerA}-@{BallisticSkillAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_BallisticSkillAdvCareerC" value="(@{BallisticSkillAdvCareerB}+@{BallisticSkillAdvCareer4}+abs(@{BallisticSkillAdvCareerB}-@{BallisticSkillAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_BallisticSkillAdvCareerD" value="(@{BallisticSkillAdvCareerC}+@{BallisticSkillAdvCareer5}+abs(@{BallisticSkillAdvCareerC}-@{BallisticSkillAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_StrengthAdvCareerA" value="(@{StrengthAdvCareer1}+@{StrengthAdvCareer2}+abs(@{StrengthAdvCareer1}-@{StrengthAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_StrengthAdvCareerB" value="(@{StrengthAdvCareerA}+@{StrengthAdvCareer3}+abs(@{StrengthAdvCareerA}-@{StrengthAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_StrengthAdvCareerC" value="(@{StrengthAdvCareerB}+@{StrengthAdvCareer4}+abs(@{StrengthAdvCareerB}-@{StrengthAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_StrengthAdvCareerD" value="(@{StrengthAdvCareerC}+@{StrengthAdvCareer5}+abs(@{StrengthAdvCareerC}-@{StrengthAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_ToughnessAdvCareerA" value="(@{ToughnessAdvCareer1}+@{ToughnessAdvCareer2}+abs(@{ToughnessAdvCareer1}-@{ToughnessAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_ToughnessAdvCareerB" value="(@{ToughnessAdvCareerA}+@{ToughnessAdvCareer3}+abs(@{ToughnessAdvCareerA}-@{ToughnessAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_ToughnessAdvCareerC" value="(@{ToughnessAdvCareerB}+@{ToughnessAdvCareer4}+abs(@{ToughnessAdvCareerB}-@{ToughnessAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_ToughnessAdvCareerD" value="(@{ToughnessAdvCareerC}+@{ToughnessAdvCareer5}+abs(@{ToughnessAdvCareerC}-@{ToughnessAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_AgilityAdvCareerA" value="(@{AgilityAdvCareer1}+@{AgilityAdvCareer2}+abs(@{AgilityAdvCareer1}-@{AgilityAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_AgilityAdvCareerB" value="(@{AgilityAdvCareerA}+@{AgilityAdvCareer3}+abs(@{AgilityAdvCareerA}-@{AgilityAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_AgilityAdvCareerC" value="(@{AgilityAdvCareerB}+@{AgilityAdvCareer4}+abs(@{AgilityAdvCareerB}-@{AgilityAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_AgilityAdvCareerD" value="(@{AgilityAdvCareerC}+@{AgilityAdvCareer5}+abs(@{AgilityAdvCareerC}-@{AgilityAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_IntelligenceAdvCareerA" value="(@{IntelligenceAdvCareer1}+@{IntelligenceAdvCareer2}+abs(@{IntelligenceAdvCareer1}-@{IntelligenceAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_IntelligenceAdvCareerB" value="(@{IntelligenceAdvCareerA}+@{IntelligenceAdvCareer3}+abs(@{IntelligenceAdvCareerA}-@{IntelligenceAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_IntelligenceAdvCareerC" value="(@{IntelligenceAdvCareerB}+@{IntelligenceAdvCareer4}+abs(@{IntelligenceAdvCareerB}-@{IntelligenceAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_IntelligenceAdvCareerD" value="(@{IntelligenceAdvCareerC}+@{IntelligenceAdvCareer5}+abs(@{IntelligenceAdvCareerC}-@{IntelligenceAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WillPowerAdvCareerA" value="(@{WillPowerAdvCareer1}+@{WillPowerAdvCareer2}+abs(@{WillPowerAdvCareer1}-@{WillPowerAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WillPowerAdvCareerB" value="(@{WillPowerAdvCareerA}+@{WillPowerAdvCareer3}+abs(@{WillPowerAdvCareerA}-@{WillPowerAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WillPowerAdvCareerC" value="(@{WillPowerAdvCareerB}+@{WillPowerAdvCareer4}+abs(@{WillPowerAdvCareerB}-@{WillPowerAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WillPowerAdvCareerD" value="(@{WillPowerAdvCareerC}+@{WillPowerAdvCareer5}+abs(@{WillPowerAdvCareerC}-@{WillPowerAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_FellowshipAdvCareerA" value="(@{FellowshipAdvCareer1}+@{FellowshipAdvCareer2}+abs(@{FellowshipAdvCareer1}-@{FellowshipAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_FellowshipAdvCareerB" value="(@{FellowshipAdvCareerA}+@{FellowshipAdvCareer3}+abs(@{FellowshipAdvCareerA}-@{FellowshipAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_FellowshipAdvCareerC" value="(@{FellowshipAdvCareerB}+@{FellowshipAdvCareer4}+abs(@{FellowshipAdvCareerB}-@{FellowshipAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_FellowshipAdvCareerD" value="(@{FellowshipAdvCareerC}+@{FellowshipAdvCareer5}+abs(@{FellowshipAdvCareerC}-@{FellowshipAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_AttacksAdvCareerA" value="(@{AttacksAdvCareer1}+@{AttacksAdvCareer2}+abs(@{AttacksAdvCareer1}-@{AttacksAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_AttacksAdvCareerB" value="(@{AttacksAdvCareerA}+@{AttacksAdvCareer3}+abs(@{AttacksAdvCareerA}-@{AttacksAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_AttacksAdvCareerC" value="(@{AttacksAdvCareerB}+@{AttacksAdvCareer4}+abs(@{AttacksAdvCareerB}-@{AttacksAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_AttacksAdvCareerD" value="(@{AttacksAdvCareerC}+@{AttacksAdvCareer5}+abs(@{AttacksAdvCareerC}-@{AttacksAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WoundsAdvCareerA" value="(@{WoundsAdvCareer1}+@{WoundsAdvCareer2}+abs(@{WoundsAdvCareer1}-@{WoundsAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WoundsAdvCareerB" value="(@{WoundsAdvCareerA}+@{WoundsAdvCareer3}+abs(@{WoundsAdvCareerA}-@{WoundsAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WoundsAdvCareerC" value="(@{WoundsAdvCareerB}+@{WoundsAdvCareer4}+abs(@{WoundsAdvCareerB}-@{WoundsAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_WoundsAdvCareerD" value="(@{WoundsAdvCareerC}+@{WoundsAdvCareer5}+abs(@{WoundsAdvCareerC}-@{WoundsAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_MovementAdvCareerA" value="(@{MovementAdvCareer1}+@{MovementAdvCareer2}+abs(@{MovementAdvCareer1}-@{MovementAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_MovementAdvCareerB" value="(@{MovementAdvCareerA}+@{MovementAdvCareer3}+abs(@{MovementAdvCareerA}-@{MovementAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_MovementAdvCareerC" value="(@{MovementAdvCareerB}+@{MovementAdvCareer4}+abs(@{MovementAdvCareerB}-@{MovementAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_MovementAdvCareerD" value="(@{MovementAdvCareerC}+@{MovementAdvCareer5}+abs(@{MovementAdvCareerC}-@{MovementAdvCareer5}))/2" disabled="disabled"/>
<input type="hidden" name="attr_MagicAdvCareerA" value="(@{MagicAdvCareer1}+@{MagicAdvCareer2}+abs(@{MagicAdvCareer1}-@{MagicAdvCareer2}))/2" disabled="disabled"/>
<input type="hidden" name="attr_MagicAdvCareerB" value="(@{MagicAdvCareerA}+@{MagicAdvCareer3}+abs(@{MagicAdvCareerA}-@{MagicAdvCareer3}))/2" disabled="disabled"/>
<input type="hidden" name="attr_MagicAdvCareerC" value="(@{MagicAdvCareerB}+@{MagicAdvCareer4}+abs(@{MagicAdvCareerB}-@{MagicAdvCareer4}))/2" disabled="disabled"/>
<input type="hidden" name="attr_MagicAdvCareerD" value="(@{MagicAdvCareerC}+@{MagicAdvCareer5}+abs(@{MagicAdvCareerC}-@{MagicAdvCareer5}))/2" disabled="disabled"/>
</div>
<div class="sheet-section-weapons">
<h4 class="sheet-center">
<span data-i18n="melee-weapons">Melee Weapons</span>
<span class="sheet-pictos">D</span>
</h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-proficiency">Prof?</span></div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="weapon">Weapon</span></div>
<div class="sheet-col-095 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="craftsmanship">Craftsmanship</span></div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ws-bonus">WS Bonus</span></div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="to-hit">To Hit</span></div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="damage">Damage</span></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="impact">Impact</span></div>
<div class="sheet-col-06 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="defensive">Defensive</span></div>
<div class="sheet-col-1-4 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="qualities">Qualities</span></div>
<div class="sheet-col-07 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="attack">Attack</span></div>
<div class="sheet-col-07 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="damage">Damage</span></div>
<div class="sheet-col-07 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="parry">Parry</span></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee1" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname1"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft1">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic1" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit1" value="floor((@{WeaponSkill}) / (2 - @{profmelee1})) + floor(@{meleecraft1} + @{meleemagic1})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg1" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact1"/></div>
<div class="sheet-col-06 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive1"/></div>
<div class="sheet-col-1-4 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities1"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack1" value="&{template:whfrp2e} {{title=@{meleeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=Melee}} {{target=[[@{meleetohit1}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities1}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage1" value="&{template:whfrp2e} {{title=@{meleeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg1}]]}} {{impact=[[@{meleeimpact1}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg1}]]}} {{qualities=@{meleequalities1}}} {{furytest=[[1d100]]}} {{furytarget=[[@{meleetohit1}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry1" value="&{template:whfrp2e} {{title=@{meleeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=Parry}} {{target=[[@{meleetohit1}+@{meleedefensive1}+?{Modifier|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities1}}}">
<span data-i18n="abbreviate-parry">Pry</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee2" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname2"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft2">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic2" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit2" value="floor((@{WeaponSkill}) / (2 - @{profmelee2})) + floor(@{meleecraft2} + @{meleemagic2})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg2" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact2"/></div>
<div class="sheet-col-06 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive2"/></div>
<div class="sheet-col-1-4 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities2"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack2" value="&{template:whfrp2e} {{title=@{meleeweaponname2}}} {{character_name=@{character_name}}} {{attacktype=Melee}} {{target=[[@{meleetohit2}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities2}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage2" value="&{template:whfrp2e} {{title=@{meleeweaponname2}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg2}]]}} {{impact=[[@{meleeimpact2}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg2}]]}} {{qualities=@{meleequalities2}}} {{furytest=[[1d100]]}} {{furytarget=[[@{meleetohit2}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry2" value="&{template:whfrp2e} {{title=@{meleeweaponname2}}} {{character_name=@{character_name}}} {{attacktype=Parry}} {{target=[[@{meleetohit2}+@{meleedefensive2}+?{Modifier|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities2}}}">
<span data-i18n="abbreviate-parry">Pry</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee3" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname3"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft3">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic3" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit3" value="floor((@{WeaponSkill}) / (2 - @{profmelee3})) + floor(@{meleecraft3} + @{meleemagic3})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg3" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact3"/></div>
<div class="sheet-col-06 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive3"/></div>
<div class="sheet-col-1-4 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities3"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack3" value="&{template:whfrp2e} {{title=@{meleeweaponname3}}} {{character_name=@{character_name}}} {{attacktype=Melee}} {{target=[[@{meleetohit3}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities3}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage3" value="&{template:whfrp2e} {{title=@{meleeweaponname3}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg3}]]}} {{impact=[[@{meleeimpact3}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg3}]]}} {{qualities=@{meleequalities3}}} {{furytest=[[1d100]]}} {{furytarget=[[@{meleetohit3}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry3" value="&{template:whfrp2e} {{title=@{meleeweaponname3}}} {{character_name=@{character_name}}} {{attacktype=Parry}} {{target=[[@{meleetohit3}+@{meleedefensive3}+?{Modifier|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities3}}}">
<span data-i18n="abbreviate-parry">Pry</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee4" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname4"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft4">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic4" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit4" value="floor((@{WeaponSkill}) / (2 - @{profmelee4})) + floor(@{meleecraft4} + @{meleemagic4})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg4" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact4"/></div>
<div class="sheet-col-06 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive4"/></div>
<div class="sheet-col-1-4 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities4"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack4" value="&{template:whfrp2e} {{title=@{meleeweaponname4}}} {{character_name=@{character_name}}} {{attacktype=Melee}} {{target=[[@{meleetohit4}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities4}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage4" value="&{template:whfrp2e} {{title=@{meleeweaponname4}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg4}]]}} {{impact=[[@{meleeimpact4}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg4}]]}} {{qualities=@{meleequalities4}}} {{furytest=[[1d100]]}} {{furytarget=[[@{meleetohit4}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry4" value="&{template:whfrp2e} {{title=@{meleeweaponname4}}} {{character_name=@{character_name}}} {{attacktype=Parry}} {{target=[[@{meleetohit4}+@{meleedefensive4}+?{Modifier|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities4}}}">
<span data-i18n="abbreviate-parry">Pry</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee5" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname5"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft5">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic5" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit5" value="floor((@{WeaponSkill}) / (2 - @{profmelee5})) + floor(@{meleecraft5} + @{meleemagic5})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg5" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact5"/></div>
<div class="sheet-col-06 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive5"/></div>
<div class="sheet-col-1-4 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities5"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack5" value="&{template:whfrp2e} {{title=@{meleeweaponname5}}} {{character_name=@{character_name}}} {{attacktype=Melee}} {{target=[[@{meleetohit5}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities5}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage5" value="&{template:whfrp2e} {{title=@{meleeweaponname5}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg5}]]}} {{impact=[[@{meleeimpact5}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg5}]]}} {{qualities=@{meleequalities5}}} {{furytest=[[1d100]]}} {{furytarget=[[@{meleetohit5}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry5" value="&{template:whfrp2e} {{title=@{meleeweaponname5}}} {{character_name=@{character_name}}} {{attacktype=Parry}} {{target=[[@{meleetohit5}+@{meleedefensive5}+?{Modifier|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities5}}}">
<span data-i18n="abbreviate-parry">Pry</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee6" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname6"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft6">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic6" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit6" value="floor((@{WeaponSkill}) / (2 - @{profmelee6})) + floor(@{meleecraft6} + @{meleemagic6})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg6" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact6"/></div>
<div class="sheet-col-06 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive6"/></div>
<div class="sheet-col-1-4 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities6"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack6" value="&{template:whfrp2e} {{title=@{meleeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=Melee}} {{target=[[@{meleetohit6}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities6}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage6" value="&{template:whfrp2e} {{title=@{meleeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg6}]]}} {{impact=[[@{meleeimpact6}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg6}]]}} {{qualities=@{meleequalities6}}} {{furytest=[[1d100]]}} {{furytarget=[[@{meleetohit6}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry6" value="&{template:whfrp2e} {{title=@{meleeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=Parry}} {{target=[[@{meleetohit6}+@{meleedefensive6}+?{Modifier|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities6}}}">
<span data-i18n="abbreviate-parry">Pry</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profmelee7" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_meleeweaponname7"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_meleecraft7">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleemagic7" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_meleetohit7" value="floor((@{WeaponSkill}) / (2 - @{profmelee7})) + floor(@{meleecraft7} + @{meleemagic7})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input title="Melee damage already includes SB" class="sheet-center" type="number" name="attr_meleedmg7" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="1" name="attr_meleeimpact7"/></div>
<div class="sheet-col-06 sheet-pad-r-sm sheet-center sheet-small-label sheet-vert-middle"><input type="checkbox" value="10" name="attr_meleedefensive7"/></div>
<div class="sheet-col-1-4 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_meleequalities7"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeAttack7" value="&{template:whfrp2e} {{title=@{meleeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=Melee}} {{target=[[@{meleetohit7}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{meleequalities7}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeDamage7" value="&{template:whfrp2e} {{title=@{meleeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{StrengthBonus}+@{meleedmg7}]]}} {{impact=[[@{meleeimpact7}]]}} {{impactdamage=[[1d10+@{StrengthBonus}+@{meleedmg7}]]}} {{qualities=@{meleequalities7}}} {{furytest=[[1d100]]}} {{furytarget=[[@{meleetohit7}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_MeleeParry7" value="&{template:whfrp2e} {{title=@{meleeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=Parry}} {{target=[[@{meleetohit7}+@{meleedefensive7}+?{Modifier|0}]]}} {{parrytest=[[1d100]]}} {{qualities=@{meleequalities7}}}">
<span data-i18n="abbreviate-parry">Pry</span>
</button>
</div>
<div class="sheet-col-1-1 sheet-center sheet-pad-r-sm"></div>
</div>
<div class="sheet-row"></div>
<h4 class="sheet-center">
<span data-i18n="ranged-weapons">Ranged Weapons</span>
<span class="sheet-pictos">e</span>
</h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="abbreviate-proficiency">Prof?</span></div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="weapon">Weapon</span></div>
<div class="sheet-col-095 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="craftsmanship">Craftsmanship</span></div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="bs-bonus">BS Bonus</span></div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="to-hit">To Hit</span></div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="damage">Damage</span></div>
<div class="sheet-col-1-24 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="impact">Impact</span></div>
<div class="sheet-col-18 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="qualities">Qualities</span></div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="type">Type</span></div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="reload">Reload</span></div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="range">Range</span></div>
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="ammo">Ammo</span></div>
<div class="sheet-col-07 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="attack">Attack</span></div>
<div class="sheet-col-07 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm"><span data-i18n="damage">Damage</span></div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange1" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname1"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft1">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic1" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit1" value="floor((@{BallisticSkill})/(2-@{profrange1}))+floor(@{rangecraft1}+@{rangemagic1})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg1" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact1"/></div>
<div class="sheet-col-18 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype1">
<option value="0" selected="selected"><span data-i18n="shoot">Shoot</span></option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)"><span data-i18n="throw">Throw</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload1">
<option value="Free"><span data-i18n="free">Free</span></option>
<option value="Half" selected="selected"><span data-i18n="half">Half</span></option>
<option value="1 Full">1 <span data-i18n="full">Full</span></option>
<option value="2 Full">2 <span data-i18n="full">Full</span></option>
<option value="3 Full">3 <span data-i18n="full">Full</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange1"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo1"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack1" value="&{template:whfrp2e} {{title=@{rangeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=Ranged}} {{target=[[@{rangetohit1}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities1}}} {{range=@{weaponrange1}}} {{ammo=@{rangeammo1}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage1" value="&{template:whfrp2e} {{title=@{rangeweaponname1}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{rangetype1}+@{rangedmg1}]]}} {{impact=[[@{rangeimpact1}]]}} {{impactdamage=[[1d10+@{rangetype1}+@{rangedmg1}]]}} {{qualities=@{rangequalities1}}} {{range=@{weaponrange1}}} {{ammo=@{rangeammo1}}} {{furytest=[[1d100]]}} {{furytarget=[[@{rangetohit1}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange2" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname2"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft2">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic2" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit2" value="floor((@{BallisticSkill})/(2-@{profrange2}))+floor(@{rangecraft2}+@{rangemagic2})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg2" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact2"/></div>
<div class="sheet-col-18 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities2"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype2">
<option value="0" selected="selected"><span data-i18n="shoot">Shoot</span></option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)"><span data-i18n="throw">Throw</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload2">
<option value="Free"><span data-i18n="free">Free</span></option>
<option value="Half" selected="selected"><span data-i18n="half">Half</span></option>
<option value="1 Full">1 <span data-i18n="full">Full</span></option>
<option value="2 Full">2 <span data-i18n="full">Full</span></option>
<option value="3 Full">3 <span data-i18n="full">Full</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange2"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo2"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack2" value="&{template:whfrp2e} {{title=@{rangeweaponname2}}} {{character_name=@{character_name}}} {{attacktype=Ranged}} {{target=[[@{rangetohit2}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities2}}} {{range=@{weaponrange2}}} {{ammo=@{rangeammo2}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage2" value="&{template:whfrp2e} {{title=@{rangeweaponname2}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{rangetype2}+@{rangedmg2}]]}} {{impact=[[@{rangeimpact2}]]}} {{impactdamage=[[1d10+@{rangetype2}+@{rangedmg2}]]}} {{qualities=@{rangequalities2}}} {{range=@{weaponrange2}}} {{ammo=@{rangeammo2}}} {{furytest=[[1d100]]}} {{furytarget=[[@{rangetohit2}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange3" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname3"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft3">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic3" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit3" value="floor((@{BallisticSkill})/(2-@{profrange3}))+floor(@{rangecraft3}+@{rangemagic3})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg3" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact3"/></div>
<div class="sheet-col-18 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities3"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype3">
<option value="0" selected="selected"><span data-i18n="shoot">Shoot</span></option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)"><span data-i18n="throw">Throw</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload3">
<option value="Free"><span data-i18n="free">Free</span></option>
<option value="Half" selected="selected"><span data-i18n="half">Half</span></option>
<option value="1 Full">1 <span data-i18n="full">Full</span></option>
<option value="2 Full">2 <span data-i18n="full">Full</span></option>
<option value="3 Full">3 <span data-i18n="full">Full</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange3"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo3"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack3" value="&{template:whfrp2e} {{title=@{rangeweaponname3}}} {{character_name=@{character_name}}} {{attacktype=Ranged}} {{target=[[@{rangetohit3}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities3}}} {{range=@{weaponrange3}}} {{ammo=@{rangeammo3}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage3" value="&{template:whfrp2e} {{title=@{rangeweaponname3}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{rangetype3}+@{rangedmg3}]]}} {{impact=[[@{rangeimpact3}]]}} {{impactdamage=[[1d10+@{rangetype3}+@{rangedmg3}]]}} {{qualities=@{rangequalities3}}} {{range=@{weaponrange3}}} {{ammo=@{rangeammo3}}} {{furytest=[[1d100]]}} {{furytarget=[[@{rangetohit3}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange4" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname4"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft4">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic4" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit4" value="floor((@{BallisticSkill})/(2-@{profrange4}))+floor(@{rangecraft4}+@{rangemagic4})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg4" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact4"/></div>
<div class="sheet-col-18 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities4"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype4">
<option value="0" selected="selected"><span data-i18n="shoot">Shoot</span></option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)"><span data-i18n="throw">Throw</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload4">
<option value="Free"><span data-i18n="free">Free</span></option>
<option value="Half" selected="selected"><span data-i18n="half">Half</span></option>
<option value="1 Full">1 <span data-i18n="full">Full</span></option>
<option value="2 Full">2 <span data-i18n="full">Full</span></option>
<option value="3 Full">3 <span data-i18n="full">Full</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange4"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo4"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack4" value="&{template:whfrp2e} {{title=@{rangeweaponname4}}} {{character_name=@{character_name}}} {{attacktype=Ranged}} {{target=[[@{rangetohit4}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities4}}} {{range=@{weaponrange4}}} {{ammo=@{rangeammo4}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage4" value="&{template:whfrp2e} {{title=@{rangeweaponname4}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{rangetype4}+@{rangedmg4}]]}} {{impact=[[@{rangeimpact4}]]}} {{impactdamage=[[1d10+@{rangetype4}+@{rangedmg4}]]}} {{qualities=@{rangequalities4}}} {{range=@{weaponrange4}}} {{ammo=@{rangeammo4}}} {{furytest=[[1d100]]}} {{furytarget=[[@{rangetohit4}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange5" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname5"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft5">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic5" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit5" value="floor((@{BallisticSkill})/(2-@{profrange5}))+floor(@{rangecraft5}+@{rangemagic5})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg5" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact5"/></div>
<div class="sheet-col-18 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities5"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype5">
<option value="0" selected="selected"><span data-i18n="shoot">Shoot</span></option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)"><span data-i18n="throw">Throw</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload5">
<option value="Free"><span data-i18n="free">Free</span></option>
<option value="Half" selected="selected"><span data-i18n="half">Half</span></option>
<option value="1 Full">1 <span data-i18n="full">Full</span></option>
<option value="2 Full">2 <span data-i18n="full">Full</span></option>
<option value="3 Full">3 <span data-i18n="full">Full</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange5"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo5"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack5" value="&{template:whfrp2e} {{title=@{rangeweaponname5}}} {{character_name=@{character_name}}} {{attacktype=Ranged}} {{target=[[@{rangetohit5}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities5}}} {{range=@{weaponrange5}}} {{ammo=@{rangeammo5}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage5" value="&{template:whfrp2e} {{title=@{rangeweaponname5}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{rangetype5}+@{rangedmg5}]]}} {{impact=[[@{rangeimpact5}]]}} {{impactdamage=[[1d10+@{rangetype5}+@{rangedmg5}]]}} {{qualities=@{rangequalities5}}} {{range=@{weaponrange5}}} {{ammo=@{rangeammo5}}} {{furytest=[[1d100]]}} {{furytarget=[[@{rangetohit5}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange6" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname6"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft6">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangemagic6" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit6" value="floor((@{BallisticSkill})/(2-@{profrange6}))+floor(@{rangecraft6}+@{rangemagic6})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg6" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact6"/></div>
<div class="sheet-col-18 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities6"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype6">
<option value="0" selected="selected"><span data-i18n="shoot">Shoot</span></option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)"><span data-i18n="throw">Throw</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload6">
<option value="Free"><span data-i18n="free">Free</span></option>
<option value="Half" selected="selected"><span data-i18n="half">Half</span></option>
<option value="1 Full">1 <span data-i18n="full">Full</span></option>
<option value="2 Full">2 <span data-i18n="full">Full</span></option>
<option value="3 Full">3 <span data-i18n="full">Full</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange6"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo6"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack6" value="&{template:whfrp2e} {{title=@{rangeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=Ranged}} {{target=[[@{rangetohit6}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities6}}} {{range=@{weaponrange6}}} {{ammo=@{rangeammo6}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage6" value="&{template:whfrp2e} {{title=@{rangeweaponname6}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{rangetype6}+@{rangedmg6}]]}} {{impact=[[@{rangeimpact6}]]}} {{impactdamage=[[1d10+@{rangetype6}+@{rangedmg6}]]}} {{qualities=@{rangequalities6}}} {{range=@{weaponrange6}}} {{ammo=@{rangeammo6}}} {{furytest=[[1d100]]}} {{furytarget=[[@{rangetohit6}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1-24 sheet-center sheet-pad-r-sm"><input type="checkbox" value="1" name="attr_profrange7" checked="checked"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm"><input type="text" name="attr_rangeweaponname7"/></div>
<div class="sheet-col-095 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangecraft6">
<option value="-5"><span data-i18n="poor">Poor</span></option>
<option value="0" selected="selected"><span data-i18n="common">Common</span></option>
<option value="0.1"><span data-i18n="good">Good</span></option>
<option value="5"><span data-i18n="best">Best</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-pad-r-md"><input type="number" name="attr_rangemagic7" value="0" step="1"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm"><input type="number" name="attr_rangetohit7" value="floor((@{BallisticSkill})/(2-@{profrange7}))+floor(@{rangecraft7}+@{rangemagic7})" disabled="disabled"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm sheet-center"><input class="sheet-center" type="number" name="attr_rangedmg7" value="0"/></div>
<div class="sheet-col-1-24 sheet-pad-r-sm sheet-center"><input type="checkbox" value="1" name="attr_rangeimpact7"/></div>
<div class="sheet-col-18 sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangequalities7"/></div>
<div class="sheet-col-1-20 sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_rangetype7">
<option value="0" selected="selected"><span data-i18n="shoot">Shoot</span></option>
<option value="floor((@{StrengthStart}+@{StrengthTalents}+@{StrengthAdv})/10)"><span data-i18n="throw">Throw</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_weaponreload7">
<option value="Free"><span data-i18n="free">Free</span></option>
<option value="Half" selected="selected"><span data-i18n="half">Half</span></option>
<option value="1 Full">1 <span data-i18n="full">Full</span></option>
<option value="2 Full">2 <span data-i18n="full">Full</span></option>
<option value="3 Full">3 <span data-i18n="full">Full</span></option>
</select>
</div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_weaponrange7"/></div>
<div class="sheet-col-1-20 sheet-center sheet-pad-r-sm"><input class="sheet-center" type="text" name="attr_rangeammo7"/></div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeAttack7" value="&{template:whfrp2e} {{title=@{rangeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=Ranged}} {{target=[[@{rangetohit7}+?{Modifier|0}]]}} {{attacktest=[[1d100]]}} {{qualities=@{rangequalities7}}} {{range=@{weaponrange7}}} {{ammo=@{rangeammo7}}}">
<span data-i18n="abbreviate-attack">Atk</span>
</button>
</div>
<div class="sheet-col-07 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_RangeDamage7" value="&{template:whfrp2e} {{title=@{rangeweaponname7}}} {{character_name=@{character_name}}} {{attacktype=Damage}} {{damage=[[1d10+@{rangetype7}+@{rangedmg7}]]}} {{impact=[[@{rangeimpact3}]]}} {{impactdamage=[[1d10+@{rangetype7}+@{rangedmg7}]]}} {{qualities=@{rangequalities7}}} {{range=@{weaponrange7}}} {{ammo=@{rangeammo7}}} {{furytest=[[1d100]]}} {{furytarget=[[@{rangetohit7}]]}} {{furydamage=[[1d10!]]}} {{impactfurydamage=[[1d10!]]}}">
<span data-i18n="abbreviate-damage">Dmg</span>
</button>
</div>
</div>
<div class="sheet-row"></div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-center">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="critical-hit">Critical Hit</span>
</div>
</div>
<div class="sheet-col-1 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_CriticalRoll" value="&{template:whfrp2e} {{title=Critical Roll}} {{character_name=@{character_name}}} {{attacktype=Critical}} {{critlocation=[[?{Hit Location|Head,1|Right Arm,2|Left Arm,3|Body,4|Right Leg,5|Left Leg,6}]]}} {{critvalue=[[?{Critical Value|1,1|2,2|3,3|4,4|5,5|6,6|7,7|8,8|9,9|10,10}]]}} {{critroll=[[1d100]]}}">
<span data-i18n="critical-roll">Critical Roll</span>
</button>
</div>
</div>
</div>
</div>
<div class="sheet-section-spellbook">
<h4 class="sheet-center">
<span data-i18n="spellbook">Spellbook </span>
<span class="sheet-pictos-three">g</span>
</h4>
<span class="sheet-spacer"></span>
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell0" value="0" title="Petty" checked="checked"/>
<span class="sheet-tab-spell-page sheet-tab-spell0">
<span data-i18n="petty">Petty</span>
</span>
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell1" value="1"/>
<span class="sheet-tab-spell-page sheet-tab-spell1">
<span data-i18n="lesser">Lesser</span>
</span>
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell2" value="2"/>
<span class="sheet-tab-spell-page sheet-tab-spell2">
<span data-i18n="arcane">Arcane</span>
</span>
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell3" value="3"/>
<span class="sheet-tab-spell-page sheet-tab-spell3">
<span data-i18n="divine">Divine</span>
</span>
<input type="radio" name="attr_spellpagetab" class="sheet-tab-spell-page sheet-tab-spell4" value="4"/>
<span class="sheet-tab-spell-page sheet-tab-spell4">
<span data-i18n="runes">Runes</span>
</span>
<div class="sheet-col-6-11 sheet-right sheet-pad-r-sm sheet-vert-middle">
<span data-i18n="perform-chanelling">Take a Half Action to perform Chanelling</span>:
<button type="roll" class="sheet-roll" name="roll_AdvSkill_Channelling" value="@{AdvSkill_Channelling_GM} &{template:whfrp2e} {{title=Channelling}} {{skill=Advanced}} {{character_name=@{character_name}}} {{target=[[@{AdvSkill_Channelling}+@{AdvSkill_Channelling_Talents}+@{AdvSkill_Channelling_Misc}+?{Modifier|0}]]}} {{skilltest=[[1d100]]}}">
<span data-i18n="chanelling">Chanelling</span>
</button>
</div>
<span class="sheet-spacer"></span>
<!-- inject:spells:html -->
<div class="sheet-spell-page0">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="petty">Petty</span>
</div>
</div>
<fieldset class="repeating_spellbookpetty">
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-col-2-3 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_spellname" placeholder="Name"/>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellcastingnumber"/>
<div class="sheet-center sheet-small-label">
<span data-i18n="casting-number">Casting Number</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellcasttime"/>
<div class="sheet-small-label">
<span data-i18n="casting-time">Casting Time</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellduration"/>
<div class="sheet-small-label">
<span data-i18n="duration">Duration</span>
</div>
</div>
<div class="sheet-col-1-12 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellrange"/>
<div class="sheet-small-label">
<span data-i18n="range">Range</span>
</div>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spelltarget"/>
<div class="sheet-center sheet-small-label">
<span data-i18n="target">Target/AoE</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spellhealing">
<option value="0" selected="selected"><span data-i18n="none">None</span></option>
<option value="1">1</option>
<option value="@{Magic}"><span data-i18n="magic">Magic</span></option>
<option value="1d10">1d10</option>
<option value="1d10+@{Magic}">1d10 + <span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="spell-healing">Spell Healing</span>
</div>
</div>
<div class="sheet-spell-button-group sheet-right">
<div class="sheet-row">
<div class="sheet-col sheet-center sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_SpellCast" value="&{template:whfrp2e} {{title=@{spellname}}} {{character_name=@{character_name}}} {{spelltype=Petty}} {{spellcasttime=@{spellcasttime}}} {{spellrange=@{spellrange}}} {{spellingredients=@{spellingredients}}} {{spellduration=@{spellduration}}} {{spelltarget=@{spelltarget}}} {{spellcastingnumber=[[@{spellcastingnumber}]]}} {{spelltest=[[?{Amount of Magic Used|1,1d10|2,2d10|3,3d10|4,4d10|5,5d10|6,6d10}+?{Chanelling Success|No,0|Yes,(@{Magic})}+?{Ingredient Used|No,0|Yes,@{spellingredientbonus}}+?{Misc Modifier|0}]]}} {{spelldescription=@{spelldescription}}} {{spellhealing=[[@{spellhealing}]]}} {{spellhits=[[@{spellhits}]]}} {{hitlocation=[[1d100]]}} {{spelldamage=[[1d10+@{spelldamage}]]}} {{spellfurytest=[[1d100]]}} {{spellfurytarget=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury=[[1d10!]]}} {{hitlocation2=[[1d100]]}} {{spelldamage2=[[1d10+@{spelldamage}]]}} {{spellfurytest2=[[1d100]]}} {{spellfurytarget2=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury2=[[1d10!]]}} {{hitlocation3=[[1d100]]}} {{spelldamage3=[[1d10+@{spelldamage}]]}} {{spellfurytest3=[[1d100]]}} {{spellfurytarget3=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury3=[[1d10!]]}} {{hitlocation4=[[1d100]]}} {{spelldamage4=[[1d10+@{spelldamage}]]}} {{spellfurytest4=[[1d100]]}} {{spellfurytarget4=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury4=[[1d10!]]}} {{hitlocation5=[[1d100]]}} {{spelldamage5=[[1d10+@{spelldamage}]]}} {{spellfurytest5=[[1d100]]}} {{spellfurytarget5=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury5=[[1d10!]]}} {{hitlocation6=[[1d100]]}} {{spelldamage6=[[1d10+@{spelldamage}]]}} {{spellfurytest6=[[1d100]]}} {{spellfurytarget6=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury6=[[1d10!]]}} {{hitlocation7=[[1d100]]}} {{spelldamage7=[[1d10+@{spelldamage}]]}} {{spellfurytest7=[[1d100]]}} {{spellfurytarget7=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury7=[[1d10!]]}} {{hitlocation8=[[1d100]]}} {{spelldamage8=[[1d10+@{spelldamage}]]}} {{spellfurytest8=[[1d100]]}} {{spellfurytarget8=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury8=[[1d10!]]}} {{hitlocation9=[[1d100]]}} {{spelldamage9=[[1d10+@{spelldamage}]]}} {{spellfurytest9=[[1d100]]}} {{spellfurytarget9=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury9=[[1d10!]]}} {{hitlocation10=[[1d100]]}} {{spelldamage10=[[1d10+@{spelldamage}]]}} {{spellfurytest10=[[1d100]]}} {{spellfurytarget10=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury10=[[1d10!]]}}">
<span data-i18n="cast">Cast</span>
</button>
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellingredientbonus"/>
<div class="sheet-small-label">
<span data-i18n="ingredient-bonus">Ingredient Bonus</span>
</div>
</div>
<div class="sheet-col-8-15 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellingredients"/>
<div class="sheet-small-label">
<span data-i18n="ingredient">Ingredient</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spellhits">
<option value="0" selected="selected">None</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="1d10">1d10</option>
<option value="@{Magic}"><span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="attacks">Attacks</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spelldamage">
<option value="0" selected="selected">None</option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="@{Magic}"><span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="spell-damage">Spell Damage</span>
</div>
</div>
<div class="sheet-col-1 sheet-center sheet-pad-r-sm">
<textarea class="sheet-small-textarea-resize" name="attr_spelldescription"></textarea>
<div class="sheet-small-label">
<span data-i18n="spell-description">Spell Description</span>
</div>
</div>
</div>
<div class="sheet-wrap-box-title sheet-center">
<span data-i18n="petty-spell">Petty Spell</span>
</div>
</div>
</fieldset>
</div>
<div class="sheet-spell-page1">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="lesser">Lesser</span>
</div>
</div>
<fieldset class="repeating_spellbooklesser">
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-col-2-3 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_spellname" placeholder="Name"/>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellcastingnumber"/>
<div class="sheet-center sheet-small-label">
<span data-i18n="casting-number">Casting Number</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellcasttime"/>
<div class="sheet-small-label">
<span data-i18n="casting-time">Casting Time</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellduration"/>
<div class="sheet-small-label">
<span data-i18n="duration">Duration</span>
</div>
</div>
<div class="sheet-col-1-12 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellrange"/>
<div class="sheet-small-label">
<span data-i18n="range">Range</span>
</div>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spelltarget"/>
<div class="sheet-center sheet-small-label">
<span data-i18n="target">Target/AoE</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spellhealing">
<option value="0" selected="selected"><span data-i18n="none">None</span></option>
<option value="1">1</option>
<option value="@{Magic}"><span data-i18n="magic">Magic</span></option>
<option value="1d10">1d10</option>
<option value="1d10+@{Magic}">1d10 + <span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="spell-healing">Spell Healing</span>
</div>
</div>
<div class="sheet-spell-button-group sheet-right">
<div class="sheet-row">
<div class="sheet-col sheet-center sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_SpellCast" value="&{template:whfrp2e} {{title=@{spellname}}} {{character_name=@{character_name}}} {{spelltype=Lesser}} {{spellcasttime=@{spellcasttime}}} {{spellrange=@{spellrange}}} {{spellingredients=@{spellingredients}}} {{spellduration=@{spellduration}}} {{spelltarget=@{spelltarget}}} {{spellcastingnumber=[[@{spellcastingnumber}]]}} {{spelltest=[[?{Amount of Magic Used|1,1d10|2,2d10|3,3d10|4,4d10|5,5d10|6,6d10}+?{Chanelling Success|No,0|Yes,(@{Magic})}+?{Ingredient Used|No,0|Yes,@{spellingredientbonus}}+?{Misc Modifier|0}]]}} {{spelldescription=@{spelldescription}}} {{spellhealing=[[@{spellhealing}]]}} {{spellhits=[[@{spellhits}]]}} {{hitlocation=[[1d100]]}} {{spelldamage=[[1d10+@{spelldamage}]]}} {{spellfurytest=[[1d100]]}} {{spellfurytarget=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury=[[1d10!]]}} {{hitlocation2=[[1d100]]}} {{spelldamage2=[[1d10+@{spelldamage}]]}} {{spellfurytest2=[[1d100]]}} {{spellfurytarget2=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury2=[[1d10!]]}} {{hitlocation3=[[1d100]]}} {{spelldamage3=[[1d10+@{spelldamage}]]}} {{spellfurytest3=[[1d100]]}} {{spellfurytarget3=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury3=[[1d10!]]}} {{hitlocation4=[[1d100]]}} {{spelldamage4=[[1d10+@{spelldamage}]]}} {{spellfurytest4=[[1d100]]}} {{spellfurytarget4=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury4=[[1d10!]]}} {{hitlocation5=[[1d100]]}} {{spelldamage5=[[1d10+@{spelldamage}]]}} {{spellfurytest5=[[1d100]]}} {{spellfurytarget5=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury5=[[1d10!]]}} {{hitlocation6=[[1d100]]}} {{spelldamage6=[[1d10+@{spelldamage}]]}} {{spellfurytest6=[[1d100]]}} {{spellfurytarget6=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury6=[[1d10!]]}} {{hitlocation7=[[1d100]]}} {{spelldamage7=[[1d10+@{spelldamage}]]}} {{spellfurytest7=[[1d100]]}} {{spellfurytarget7=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury7=[[1d10!]]}} {{hitlocation8=[[1d100]]}} {{spelldamage8=[[1d10+@{spelldamage}]]}} {{spellfurytest8=[[1d100]]}} {{spellfurytarget8=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury8=[[1d10!]]}} {{hitlocation9=[[1d100]]}} {{spelldamage9=[[1d10+@{spelldamage}]]}} {{spellfurytest9=[[1d100]]}} {{spellfurytarget9=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury9=[[1d10!]]}} {{hitlocation10=[[1d100]]}} {{spelldamage10=[[1d10+@{spelldamage}]]}} {{spellfurytest10=[[1d100]]}} {{spellfurytarget10=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury10=[[1d10!]]}}">
<span data-i18n="cast">Cast</span>
</button>
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellingredientbonus"/>
<div class="sheet-small-label">
<span data-i18n="ingredient-bonus">Ingredient Bonus</span>
</div>
</div>
<div class="sheet-col-8-15 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellingredients"/>
<div class="sheet-small-label">
<span data-i18n="ingredient">Ingredient</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spellhits">
<option value="0" selected="selected">None</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="1d10">1d10</option>
<option value="(@{Magic})"><span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="attacks">Attacks</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spelldamage">
<option value="0" selected="selected">None</option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="(@{Magic})"><span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="spell-damage">Spell Damage</span>
</div>
</div>
<div class="sheet-col-1 sheet-center sheet-pad-r-sm">
<textarea class="sheet-small-textarea-resize" name="attr_spelldescription"></textarea>
<div class="sheet-small-label">
<span data-i18n="spell-description">Spell Description</span>
</div>
</div>
</div>
<div class="sheet-wrap-box-title sheet-center">
<span data-i18n="lesser-spell">Lesser Spell</span>
</div>
</div>
</fieldset>
</div>
<div class="sheet-spell-page2">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="arcane">Arcane</span>
</div>
</div>
<fieldset class="repeating_spellbookarcane">
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-col-2-3 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_spellname" placeholder="Name"/>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellcastingnumber"/>
<div class="sheet-center sheet-small-label">
<span data-i18n="casting-number">Casting Number</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellcasttime"/>
<div class="sheet-small-label">
<span data-i18n="casting-time">Casting Time</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellduration"/>
<div class="sheet-small-label">
<span data-i18n="duration">Duration</span>
</div>
</div>
<div class="sheet-col-1-12 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellrange"/>
<div class="sheet-small-label">
<span data-i18n="range">Range</span>
</div>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spelltarget"/>
<div class="sheet-center sheet-small-label">
<span data-i18n="target">Target/AoE</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spellhealing">
<option value="0" selected="selected"><span data-i18n="none">None</span></option>
<option value="1">1</option>
<option value="@{Magic}"><span data-i18n="magic">Magic</span></option>
<option value="1d10">1d10</option>
<option value="1d10+@{Magic}">1d10 + <span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="spell-healing">Spell Healing</span>
</div>
</div>
<div class="sheet-spell-button-group sheet-right">
<div class="sheet-row">
<div class="sheet-col sheet-center sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_SpellCast" value="&{template:whfrp2e} {{title=@{spellname}}} {{character_name=@{character_name}}} {{spelltype=Arcane}} {{spellcasttime=@{spellcasttime}}} {{spellrange=@{spellrange}}} {{spellingredients=@{spellingredients}}} {{spellduration=@{spellduration}}} {{spelltarget=@{spelltarget}}} {{spellcastingnumber=[[@{spellcastingnumber}]]}} {{spelltest=[[?{Amount of Magic Used|1,1d10|2,2d10|3,3d10|4,4d10|5,5d10|6,6d10}+?{Chanelling Success|No,0|Yes,(@{Magic})}+?{Ingredient Used|No,0|Yes,@{spellingredientbonus}}+?{Misc Modifier|0}]]}} {{spelldescription=@{spelldescription}}} {{spellhealing=[[@{spellhealing}]]}} {{spellhits=[[@{spellhits}]]}} {{hitlocation=[[1d100]]}} {{spelldamage=[[1d10+@{spelldamage}]]}} {{spellfurytest=[[1d100]]}} {{spellfurytarget=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury=[[1d10!]]}} {{hitlocation2=[[1d100]]}} {{spelldamage2=[[1d10+@{spelldamage}]]}} {{spellfurytest2=[[1d100]]}} {{spellfurytarget2=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury2=[[1d10!]]}} {{hitlocation3=[[1d100]]}} {{spelldamage3=[[1d10+@{spelldamage}]]}} {{spellfurytest3=[[1d100]]}} {{spellfurytarget3=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury3=[[1d10!]]}} {{hitlocation4=[[1d100]]}} {{spelldamage4=[[1d10+@{spelldamage}]]}} {{spellfurytest4=[[1d100]]}} {{spellfurytarget4=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury4=[[1d10!]]}} {{hitlocation5=[[1d100]]}} {{spelldamage5=[[1d10+@{spelldamage}]]}} {{spellfurytest5=[[1d100]]}} {{spellfurytarget5=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury5=[[1d10!]]}} {{hitlocation6=[[1d100]]}} {{spelldamage6=[[1d10+@{spelldamage}]]}} {{spellfurytest6=[[1d100]]}} {{spellfurytarget6=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury6=[[1d10!]]}} {{hitlocation7=[[1d100]]}} {{spelldamage7=[[1d10+@{spelldamage}]]}} {{spellfurytest7=[[1d100]]}} {{spellfurytarget7=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury7=[[1d10!]]}} {{hitlocation8=[[1d100]]}} {{spelldamage8=[[1d10+@{spelldamage}]]}} {{spellfurytest8=[[1d100]]}} {{spellfurytarget8=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury8=[[1d10!]]}} {{hitlocation9=[[1d100]]}} {{spelldamage9=[[1d10+@{spelldamage}]]}} {{spellfurytest9=[[1d100]]}} {{spellfurytarget9=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury9=[[1d10!]]}} {{hitlocation10=[[1d100]]}} {{spelldamage10=[[1d10+@{spelldamage}]]}} {{spellfurytest10=[[1d100]]}} {{spellfurytarget10=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury10=[[1d10!]]}}">
<span data-i18n="cast">Cast</span>
</button>
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellingredientbonus"/>
<div class="sheet-small-label">
<span data-i18n="ingredient-bonus">Ingredient Bonus</span>
</div>
</div>
<div class="sheet-col-8-15 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellingredients"/>
<div class="sheet-small-label">
<span data-i18n="ingredient">Ingredient</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spellhits">
<option value="0" selected="selected"><span data-i18n="none">None</span></option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="1d10">1d10</option>
<option value="(@{Magic})"><span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="attacks">Attacks</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spelldamage">
<option value="0" selected="selected"><span data-i18n="none">None</span></option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="(@{Magic})"><span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="spell-damage">Spell Damage</span>
</div>
</div>
<div class="sheet-col-1 sheet-center sheet-pad-r-sm">
<textarea class="sheet-small-textarea-resize" name="attr_spelldescription"></textarea>
<div class="sheet-small-label">
<span data-i18n="spell-description">Spell Description</span>
</div>
</div>
</div>
<div class="sheet-wrap-box-title sheet-center">
<span data-i18n="arcane-spell">Arcane Spell</span>
</div>
</div>
</fieldset>
</div>
<div class="sheet-spell-page3">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="divine">Divine</span>
</div>
</div>
<fieldset class="repeating_spellbookdivine">
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-col-2-3 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_spellname" placeholder="Name"/>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellcastingnumber"/>
<div class="sheet-center sheet-small-label">
<span data-i18n="casting-number">Casting Number</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellcasttime"/>
<div class="sheet-small-label">
<span data-i18n="casting-time">Casting Time</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellduration"/>
<div class="sheet-small-label">
<span data-i18n="duration">Duration</span>
</div>
</div>
<div class="sheet-col-1-12 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellrange"/>
<div class="sheet-small-label">
<span data-i18n="range">Range</span>
</div>
</div>
<div class="sheet-col-1-5 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spelltarget"/>
<div class="sheet-center sheet-small-label">
<span data-i18n="target">Target/AoE</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spellhealing">
<option value="0" selected="selected"><span data-i18n="none">None</span></option>
<option value="1">1</option>
<option value="@{Magic}"><span data-i18n="magic">Magic</span></option>
<option value="1d10">1d10</option>
<option value="1d10+@{Magic}">1d10 + <span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="spell-healing">Spell Healing</span>
</div>
</div>
<div class="sheet-spell-button-group sheet-right">
<div class="sheet-row">
<div class="sheet-col sheet-center sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_SpellCast" value="&{template:whfrp2e} {{title=@{spellname}}} {{character_name=@{character_name}}} {{spelltype=Divine}} {{spellcasttime=@{spellcasttime}}} {{spellrange=@{spellrange}}} {{spellingredients=@{spellingredients}}} {{spellduration=@{spellduration}}} {{spelltarget=@{spelltarget}}} {{spellcastingnumber=[[@{spellcastingnumber}]]}} {{spelltest=[[?{Amount of Magic Used|1,1d10|2,2d10|3,3d10|4,4d10|5,5d10|6,6d10}+?{Chanelling Success|No,0|Yes,(@{Magic})}+?{Ingredient Used|No,0|Yes,@{spellingredientbonus}}+?{Misc Modifier|0}]]}} {{spelldescription=@{spelldescription}}} {{spellhealing=[[@{spellhealing}]]}} {{spellhits=[[@{spellhits}]]}} {{hitlocation=[[1d100]]}} {{spelldamage=[[1d10+@{spelldamage}]]}} {{spellfurytest=[[1d100]]}} {{spellfurytarget=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury=[[1d10!]]}} {{hitlocation2=[[1d100]]}} {{spelldamage2=[[1d10+@{spelldamage}]]}} {{spellfurytest2=[[1d100]]}} {{spellfurytarget2=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury2=[[1d10!]]}} {{hitlocation3=[[1d100]]}} {{spelldamage3=[[1d10+@{spelldamage}]]}} {{spellfurytest3=[[1d100]]}} {{spellfurytarget3=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury3=[[1d10!]]}} {{hitlocation4=[[1d100]]}} {{spelldamage4=[[1d10+@{spelldamage}]]}} {{spellfurytest4=[[1d100]]}} {{spellfurytarget4=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury4=[[1d10!]]}} {{hitlocation5=[[1d100]]}} {{spelldamage5=[[1d10+@{spelldamage}]]}} {{spellfurytest5=[[1d100]]}} {{spellfurytarget5=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury5=[[1d10!]]}} {{hitlocation6=[[1d100]]}} {{spelldamage6=[[1d10+@{spelldamage}]]}} {{spellfurytest6=[[1d100]]}} {{spellfurytarget6=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury6=[[1d10!]]}} {{hitlocation7=[[1d100]]}} {{spelldamage7=[[1d10+@{spelldamage}]]}} {{spellfurytest7=[[1d100]]}} {{spellfurytarget7=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury7=[[1d10!]]}} {{hitlocation8=[[1d100]]}} {{spelldamage8=[[1d10+@{spelldamage}]]}} {{spellfurytest8=[[1d100]]}} {{spellfurytarget8=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury8=[[1d10!]]}} {{hitlocation9=[[1d100]]}} {{spelldamage9=[[1d10+@{spelldamage}]]}} {{spellfurytest9=[[1d100]]}} {{spellfurytarget9=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury9=[[1d10!]]}} {{hitlocation10=[[1d100]]}} {{spelldamage10=[[1d10+@{spelldamage}]]}} {{spellfurytest10=[[1d100]]}} {{spellfurytarget10=[[@{AdvSkill_Channelling_Total}]]}} {{spellfury10=[[1d10!]]}}">
<span data-i18n="cast">Cast</span>
</button>
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellingredientbonus"/>
<div class="sheet-small-label">
<span data-i18n="ingredient-bonus">Ingredient Bonus</span>
</div>
</div>
<div class="sheet-col-8-15 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_spellingredients"/>
<div class="sheet-small-label">
<span data-i18n="ingredient">Ingredient</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spellhits">
<option value="0" selected="selected"><span data-i18n="none">None</span></option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="1d10">1d10</option>
<option value="(@{Magic})"><span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="attacks">Attacks</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<select class="sheet-select-no-arrow-center" name="attr_spelldamage">
<option value="0" selected="selected"><span data-i18n="none">None</span></option>
<option value="0">0</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="(@{Magic})"><span data-i18n="magic">Magic</span></option>
</select>
<div class="sheet-center sheet-small-label">
<span data-i18n="spell-damage">Spell Damage</span>
</div>
</div>
<div class="sheet-col-1 sheet-center sheet-pad-r-sm">
<textarea class="sheet-small-textarea-resize" name="attr_spelldescription"></textarea>
<div class="sheet-small-label">
<span data-i18n="spell-description">Spell Description</span>
</div>
</div>
</div>
<div class="sheet-wrap-box-title sheet-center">
<span data-i18n="divine-spell">Divine Spell</span>
</div>
</div>
</fieldset>
</div>
<div class="sheet-spell-page4">
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="rune">Rune</span>
</div>
</div>
<fieldset class="repeating_spellbookrunes">
<div class="sheet-wrap-box sheet-relative sheet-mar-b-md">
<div class="sheet-col-2-3 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center sheet-spell-name" name="attr_runename" placeholder="Name"/>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_runeinscribenumber"/>
<div class="sheet-center sheet-small-label">
<span data-i18n="inscription-number">Inscription Number</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_runeempowerment"/>
<div class="sheet-small-label">
<span data-i18n="empowerment">Empowerment</span>
</div>
</div>
<div class="sheet-col-1-8 sheet-center sheet-vert-middle sheet-pad-r-sm">
<input type="text" class="sheet-center" name="attr_runetype"/>
<div class="sheet-small-label">
<span data-i18n="type">Type</span>
</div>
</div>
<div class="sheet-spell-button-group sheet-right">
<div class="sheet-row">
<div class="sheet-col sheet-center sheet-vert-middle">
<button type="roll" class="sheet-roll" name="roll_RuneInscribe" value="&{template:whfrp2e} {{title=@{runename}}} {{character_name=@{character_name}}} {{runetype=@{runetype}}} {{runeempowerment=@{runeempowerment}}} {{runeinscribenumber=[[@{runeinscribenumber}]]}} {{inscribetest=[[(@{Magic})d10]]}} {{runedescriptionpermanent=@{runedescriptionpermanent}}} {{runedescriptiontemporary=@{runedescriptiontemporary}}} {{insribetime=?{Rune Type|Temporary,[[2d10]] minutes (temporary)|Permanent,1 week (permanent)}}}">
<span data-i18n="inscribe">Inscribe</span>
</button>
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1 sheet-center sheet-pad-r-sm">
<textarea class="sheet-small-textarea-resize" name="attr_runedescriptionpermanent"></textarea>
<div class="sheet-small-label">
<span data-i18n="permanent-rune-description">Permanent Rune Description</span>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-small-label sheet-center">
<textarea class="sheet-small-textarea-resize" name="attr_runedescriptiontemporary"></textarea>
<div class="sheet-small-label">
<span data-i18n="temporary-rune-description">Temporary Rune Description</span>
</div>
</div>
</div>
<div class="sheet-wrap-box-title sheet-center">
<span data-i18n="rune">Rune</span>
</div>
</div>
</fieldset>
</div>
<!-- endinject -->
</div>
<div class="sheet-section-inventory">
<h4 class="sheet-center">
<span data-i18n="coin-carried">Coin Carried</span>
<span class="sheet-pictos">h</span>
</h4>
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="brass-pennies-bp">Brass Pennies (BP)</span>
</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="silver-shillings-ss">Silver Shillings (SS)</span>
</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="gold-crowns-gc">Gold Crowns (GC)</span>
</div>
<div class="sheet-col-1-7 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="total-gc-value">Total GC Value</span>
</div>
<div class="sheet-col-3-7 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="exchange-rate">Exchange Rate</span>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-7 sheet-pad-r-sm" title="Brass Pennies"><input type="number" name="attr_bp" value="0" min="0" step="1"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm" title="Silver Shillings"><input type="number" name="attr_ss" value="0" min="0" step="1"/></div>
<div class="sheet-col-1-7 sheet-pad-r-sm" title="Gold Crowns"><input type="number" name="attr_gc" value="0" min="0" step="1"/></div>
<div class="sheet-col-1-7 sheet-pad-r-lg" title="Total (in Gold Crowns)"><input type="number" name="attr_money_total_gc" value="round(((@{BP} / 240) + (@{SS} / 20) + @{GC})*1000)/1000" disabled="disabled"/></div>
<div class="sheet-col-3-7 sheet-pad-r-sm">
<span data-i18n="exchange-rate-description">240 brass pennies = 20 silver shilling = 1 gold crown</span>
</div>
</div>
<h4 class="sheet-center">
<span data-i18n="encumbrance">Encumbrance</span>
<span class="sheet-pictos">a</span></h4>
<div class="sheet-row sheet-sub-header sheet-relative">
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="trappings">Trappings</span>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="coin">Coin</span>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="other">Other</span>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-lg">
<span data-i18n="total">Total</span>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="carrying-capacity">Carrying Max</span>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="push-drag-lift">Push/Drag/Lift</span>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="encumbered">Encumbered</span>
</div>
<div class="sheet-col-1-8 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="dwarf">Dwarf</span>
</div>
<div class="sheet-col sheet-tooltip-position-wrapper">
<div class="sheet-tooltip">
<div class="sheet-tooltip-toggle-text sheet-center">?</div>
<div class="sheet-tooltip-content-left sheet-small-label">
<span data-i18n="dwarf-encumbrance">Dwarves can carry twice as much as other characters.</span>
</div>
</div>
</div>
</div>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_inventory_weight" value="@{inventory_weight_calc}" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_coin_weight" value="((@{BP} + @{SS} + @{GC}) / 10)" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_other_weight" value="0" min="0" step="0.01"/></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-lg"><input type="number" name="attr_total_weight" value="@{inventory_weight} + @{coin_weight} + @{other_weight}" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_total_weight_max" title="The maximum total encumbrance your character can carry without slowing" value="(@{Strength}) * (10 + @{enc_dwarf})" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_max_push_drag_lift" title="This is the maximum encumbrance you can push/drag/lift. If the encumbrance you are pushing/dragging/carrying exceeds your maximum carrying capacity then your Movement drops to 1" value="(@{Strength}) * 20" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="number" name="attr_encumbered" title="Encumbered Movement penalty" value="ceil((((@{total_weight} - @{total_weight_max}) + abs(@{total_weight} - @{total_weight_max})) / 2) / 50)" disabled="disabled"/></div>
<div class="sheet-col-1-8 sheet-center sheet-pad-r-sm"><input type="checkbox" name="attr_enc_dwarf" title="Dwarves can carry more than other characters." value="10"/></div>
</div>
<h4 class="sheet-center">
<span data-i18n="trappings">Trappings</span>
<span class="sheet-pictos">O</span></h4>
<div class="sheet-row sheet-mar-b-md">
<div class="sheet-col-1-4 sheet-small-label sheet-vert-middle">
<span data-i18n="encumbrance-description">Encumbrance entered in each row below is:</span>
</div>
<div class="sheet-col-1-2 sheet-vert-middle">
<select name="attr_weight_unit_setting">
<option value="0"><span data-i18n="encumbrance-choice1">The total encumbrance of the row (ignoring quantity)</span></option>
<option value="1" selected="selected"><span data-i18n="encumbrance-choice2">Encumbrance per single item of the row (total encumbrance of the row = quantity * encumbrance)</span></option>
</select>
</div>
</div>
<input type="radio" name="attr_inventorytab" class="sheet-tab-inventory sheet-tab-inventory1" value="1" title="Page 1"/>
<span class="sheet-tab-inventory sheet-tab-inventory1">
<span data-i18n="page1">Page 1</span>
</span>
<input type="radio" name="attr_inventorytab" class="sheet-tab-inventory sheet-tab-inventory2" value="2" title="Page 2"/>
<span class="sheet-tab-inventory sheet-tab-inventory2">
<span data-i18n="page2">Page 2</span>
</span>
<input type="radio" name="attr_inventorytab" class="sheet-tab-inventory sheet-tab-inventory3" value="3" title="Page 3"/>
<span class="sheet-tab-inventory sheet-tab-inventory3">
<span data-i18n="page3">Page 3</span>
</span>
<input type="radio" name="attr_inventorytab" class="sheet-tab-inventory sheet-tab-inventory99" value="99" title="Show All" checked="checked"/>
<span class="sheet-tab-inventory sheet-tab-inventory99">
<span data-i18n="show-all">Show All</span>
</span>
<span class="sheet-spacer"></span>
<div class="sheet-inventory-page1">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="row-nr">Row #</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="carried-question">Carried?</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="abbreviate-quantity">Qty</span>
</div>
<div class="sheet-col-4-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="name">Name</span>
</div>
<div class="sheet-col-2-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="weight">Weight</span>
</div>
<div class="sheet-col-6-15 sheet-center sheet-small-label sheet-pad-r-sm">
<span data-i18n="description">Descripton</span>
</div>
</div>
<!-- inject:inventory_1:html -->
<div class="sheet-inventory-row1">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">1</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried1" value="@{inventoryweight1}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty1" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname1"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight1" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription1"/></div>
</div>
</div>
<div class="sheet-inventory-row2">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">2</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried2" value="@{inventoryweight2}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty2" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname2"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight2" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription2"/></div>
</div>
</div>
<div class="sheet-inventory-row3">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">3</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried3" value="@{inventoryweight3}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty3" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname3"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight3" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription3"/></div>
</div>
</div>
<div class="sheet-inventory-row4">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">4</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried4" value="@{inventoryweight4}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty4" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname4"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight4" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription4"/></div>
</div>
</div>
<div class="sheet-inventory-row5">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">5</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried5" value="@{inventoryweight5}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty5" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname5"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight5" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription5"/></div>
</div>
</div>
<div class="sheet-inventory-row6">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">6</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried6" value="@{inventoryweight6}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty6" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname6"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight6" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription6"/></div>
</div>
</div>
<div class="sheet-inventory-row7">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">7</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried7" value="@{inventoryweight7}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty7" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname7"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight7" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription7"/></div>
</div>
</div>
<div class="sheet-inventory-row8">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">8</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried8" value="@{inventoryweight8}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty8" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname8"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight8" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription8"/></div>
</div>
</div>
<div class="sheet-inventory-row9">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">9</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried9" value="@{inventoryweight9}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty9" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname9"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight9" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription9"/></div>
</div>
</div>
<div class="sheet-inventory-row10">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">10</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried10" value="@{inventoryweight10}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty10" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname10"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight10" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription10"/></div>
</div>
</div>
<div class="sheet-inventory-row11">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">11</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried11" value="@{inventoryweight11}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty11" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname11"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight11" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription11"/></div>
</div>
</div>
<div class="sheet-inventory-row12">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">12</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried12" value="@{inventoryweight12}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty12" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname12"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight12" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription12"/></div>
</div>
</div>
<div class="sheet-inventory-row13">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">13</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried13" value="@{inventoryweight13}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty13" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname13"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight13" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription13"/></div>
</div>
</div>
<div class="sheet-inventory-row14">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">14</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried14" value="@{inventoryweight14}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty14" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname14"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight14" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription14"/></div>
</div>
</div>
<div class="sheet-inventory-row15">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">15</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried15" value="@{inventoryweight15}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty15" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname15"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight15" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription15"/></div>
</div>
</div>
<!-- endinject -->
</div>
<div class="sheet-inventory-page2">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="row-nr">Row #</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="carried-question">Carried?</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="abbreviate-quantity">Qty</span>
</div>
<div class="sheet-col-4-15 sheet-center sheet-small-label">
<span data-i18n="name">Name</span>
</div>
<div class="sheet-col-2-15 sheet-center sheet-small-label">
<span data-i18n="weight">Weight</span>
</div>
<div class="sheet-col-6-15 sheet-center sheet-small-label">
<span data-i18n="description">Descripton</span>
</div>
</div>
<!-- inject:inventory_2:html -->
<div class="sheet-inventory-row16">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">16</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried16" value="@{inventoryweight16}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty16" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname16"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight16" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription16"/></div>
</div>
</div>
<div class="sheet-inventory-row17">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">17</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried17" value="@{inventoryweight17}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty17" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname17"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight17" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription17"/></div>
</div>
</div>
<div class="sheet-inventory-row18">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">18</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried18" value="@{inventoryweight18}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty18" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname18"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight18" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription18"/></div>
</div>
</div>
<div class="sheet-inventory-row19">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">19</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried19" value="@{inventoryweight19}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty19" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname19"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight19" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription19"/></div>
</div>
</div>
<div class="sheet-inventory-row20">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">20</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried20" value="@{inventoryweight20}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty20" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname20"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight20" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription20"/></div>
</div>
</div>
<div class="sheet-inventory-row21">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">21</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried21" value="@{inventoryweight21}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty21" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname21"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight21" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription21"/></div>
</div>
</div>
<div class="sheet-inventory-row22">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">22</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried22" value="@{inventoryweight22}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty22" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname22"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight22" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription22"/></div>
</div>
</div>
<div class="sheet-inventory-row23">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">23</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried23" value="@{inventoryweight23}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty23" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname23"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight23" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription23"/></div>
</div>
</div>
<div class="sheet-inventory-row24">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">24</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried24" value="@{inventoryweight24}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty24" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname24"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight24" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription24"/></div>
</div>
</div>
<div class="sheet-inventory-row25">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">25</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried25" value="@{inventoryweight25}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty25" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname25"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight25" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription25"/></div>
</div>
</div>
<div class="sheet-inventory-row26">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">26</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried26" value="@{inventoryweight26}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty26" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname26"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight26" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription26"/></div>
</div>
</div>
<div class="sheet-inventory-row27">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">27</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried27" value="@{inventoryweight27}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty27" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname27"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight27" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription27"/></div>
</div>
</div>
<div class="sheet-inventory-row28">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">28</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried28" value="@{inventoryweight28}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty28" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname28"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight28" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription28"/></div>
</div>
</div>
<div class="sheet-inventory-row29">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">29</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried29" value="@{inventoryweight29}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty29" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname29"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight29" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription29"/></div>
</div>
</div>
<div class="sheet-inventory-row30">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">30</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried30" value="@{inventoryweight30}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty30" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname30"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight30" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription30"/></div>
</div>
</div>
<!-- endinject -->
</div>
<div class="sheet-inventory-page3">
<div class="sheet-row sheet-sub-header">
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="row-nr">Row #</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="carried-question">Carried?</span>
</div>
<div class="sheet-col-1-15 sheet-center sheet-small-label">
<span data-i18n="abbreviate-quantity">Qty</span>
</div>
<div class="sheet-col-4-15 sheet-center sheet-small-label">
<span data-i18n="name">Name</span>
</div>
<div class="sheet-col-2-15 sheet-center sheet-small-label">
<span data-i18n="weight">Weight</span>
</div>
<div class="sheet-col-6-15 sheet-center sheet-small-label">
<span data-i18n="description">Descripton</span>
</div>
</div>
<!-- inject:inventory_3:html -->
<div class="sheet-inventory-row31">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">31</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried31" value="@{inventoryweight31}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty31" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname31"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight31" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription31"/></div>
</div>
</div>
<div class="sheet-inventory-row32">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">32</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried32" value="@{inventoryweight32}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty32" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname32"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight32" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription32"/></div>
</div>
</div>
<div class="sheet-inventory-row33">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">33</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried33" value="@{inventoryweight33}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty33" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname33"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight33" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription33"/></div>
</div>
</div>
<div class="sheet-inventory-row34">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">34</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried34" value="@{inventoryweight34}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty34" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname34"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight34" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription34"/></div>
</div>
</div>
<div class="sheet-inventory-row35">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">35</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried35" value="@{inventoryweight35}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty35" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname35"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight35" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription35"/></div>
</div>
</div>
<div class="sheet-inventory-row36">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">36</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried36" value="@{inventoryweight36}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty36" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname36"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight36" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription36"/></div>
</div>
</div>
<div class="sheet-inventory-row37">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">37</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried37" value="@{inventoryweight37}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty37" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname37"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight37" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription37"/></div>
</div>
</div>
<div class="sheet-inventory-row38">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">38</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried38" value="@{inventoryweight38}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty38" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname38"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight38" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription38"/></div>
</div>
</div>
<div class="sheet-inventory-row39">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">39</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried39" value="@{inventoryweight39}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty39" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname39"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight39" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription39"/></div>
</div>
</div>
<div class="sheet-inventory-row40">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">40</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried40" value="@{inventoryweight40}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty40" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname40"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight40" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription40"/></div>
</div>
</div>
<div class="sheet-inventory-row41">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">41</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried41" value="@{inventoryweight41}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty41" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname41"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight41" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription41"/></div>
</div>
</div>
<div class="sheet-inventory-row42">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">42</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried42" value="@{inventoryweight42}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty42" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname42"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight42" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription42"/></div>
</div>
</div>
<div class="sheet-inventory-row43">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">43</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried43" value="@{inventoryweight43}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty43" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname43"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight43" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription43"/></div>
</div>
</div>
<div class="sheet-inventory-row44">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">44</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried44" value="@{inventoryweight44}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty44" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname44"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight44" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription44"/></div>
</div>
</div>
<div class="sheet-inventory-row45">
<div class="sheet-row sheet-grey-row">
<div class="sheet-col-1-15 sheet-vert-middle sheet-inventory-row-number">45</div>
<div class="sheet-col-1-15 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_inventorycarried45" value="@{inventoryweight45}" checked="checked"/></div>
<div class="sheet-col-1-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryqty45" value="1" min="0" step="1"/></div>
<div class="sheet-col-4-15 sheet-pad-r-sm"><input type="text" name="attr_inventoryname45"/></div>
<div class="sheet-col-2-15 sheet-pad-r-sm"><input type="number" name="attr_inventoryweight45" value="0" step="0.01"/></div>
<div class="sheet-col-6-15 sheet-pad-r-sm"><input type="text" name="attr_inventorydescription45"/></div>
</div>
</div>
<!-- endinject -->
</div>
<input type="hidden" name="attr_inventory_weight_calc" value="(@{inventorycarried1} + (((@{inventoryqty1} - 1) * @{inventorycarried1}) * @{weight_unit_setting}) + @{inventorycarried2} + (((@{inventoryqty2} - 1) * @{inventorycarried2}) * @{weight_unit_setting}) + @{inventorycarried3} + (((@{inventoryqty3} - 1) * @{inventorycarried3}) * @{weight_unit_setting}) + @{inventorycarried4} + (((@{inventoryqty4} - 1) * @{inventorycarried4}) * @{weight_unit_setting}) + @{inventorycarried5} + (((@{inventoryqty5} - 1) * @{inventorycarried5}) * @{weight_unit_setting}) + @{inventorycarried6} + (((@{inventoryqty6} - 1) * @{inventorycarried6}) * @{weight_unit_setting}) + @{inventorycarried7} + (((@{inventoryqty7} - 1) * @{inventorycarried7}) * @{weight_unit_setting}) + @{inventorycarried8} + (((@{inventoryqty8} - 1) * @{inventorycarried8}) * @{weight_unit_setting}) + @{inventorycarried9} + (((@{inventoryqty9} - 1) * @{inventorycarried9}) * @{weight_unit_setting}) + @{inventorycarried10} + (((@{inventoryqty10} - 1) * @{inventorycarried10}) * @{weight_unit_setting}) + @{inventorycarried11} + (((@{inventoryqty11} - 1) * @{inventorycarried11}) * @{weight_unit_setting}) + @{inventorycarried12} + (((@{inventoryqty12} - 1) * @{inventorycarried12}) * @{weight_unit_setting}) + @{inventorycarried13} + (((@{inventoryqty13} - 1) * @{inventorycarried13}) * @{weight_unit_setting}) + @{inventorycarried14} + (((@{inventoryqty14} - 1) * @{inventorycarried14}) * @{weight_unit_setting}) + @{inventorycarried15} + (((@{inventoryqty15} - 1) * @{inventorycarried15}) * @{weight_unit_setting}) + @{inventorycarried16} + (((@{inventoryqty16} - 1) * @{inventorycarried16}) * @{weight_unit_setting}) + @{inventorycarried17} + (((@{inventoryqty17} - 1) * @{inventorycarried17}) * @{weight_unit_setting}) + @{inventorycarried18} + (((@{inventoryqty18} - 1) * @{inventorycarried18}) * @{weight_unit_setting}) + @{inventorycarried19} + (((@{inventoryqty19} - 1) * @{inventorycarried19}) * @{weight_unit_setting}) + @{inventorycarried20} + (((@{inventoryqty20} - 1) * @{inventorycarried20}) * @{weight_unit_setting}) + @{inventorycarried21} + (((@{inventoryqty21} - 1) * @{inventorycarried21}) * @{weight_unit_setting}) + @{inventorycarried22} + (((@{inventoryqty22} - 1) * @{inventorycarried22}) * @{weight_unit_setting}) + @{inventorycarried23} + (((@{inventoryqty23} - 1) * @{inventorycarried23}) * @{weight_unit_setting}) + @{inventorycarried24} + (((@{inventoryqty24} - 1) * @{inventorycarried24}) * @{weight_unit_setting}) + @{inventorycarried25} + (((@{inventoryqty25} - 1) * @{inventorycarried25}) * @{weight_unit_setting}) + @{inventorycarried26} + (((@{inventoryqty26} - 1) * @{inventorycarried26}) * @{weight_unit_setting}) + @{inventorycarried27} + (((@{inventoryqty27} - 1) * @{inventorycarried27}) * @{weight_unit_setting}) + @{inventorycarried28} + (((@{inventoryqty28} - 1) * @{inventorycarried28}) * @{weight_unit_setting}) + @{inventorycarried29} + (((@{inventoryqty29} - 1) * @{inventorycarried29}) * @{weight_unit_setting}) + @{inventorycarried30} + (((@{inventoryqty30} - 1) * @{inventorycarried30}) * @{weight_unit_setting}) + @{inventorycarried31} + (((@{inventoryqty31} - 1) * @{inventorycarried31}) * @{weight_unit_setting}) + @{inventorycarried32} + (((@{inventoryqty32} - 1) * @{inventorycarried32}) * @{weight_unit_setting}) + @{inventorycarried33} + (((@{inventoryqty33} - 1) * @{inventorycarried33}) * @{weight_unit_setting}) + @{inventorycarried34} + (((@{inventoryqty34} - 1) * @{inventorycarried34}) * @{weight_unit_setting}) + @{inventorycarried35} + (((@{inventoryqty35} - 1) * @{inventorycarried35}) * @{weight_unit_setting}) + @{inventorycarried36} + (((@{inventoryqty36} - 1) * @{inventorycarried36}) * @{weight_unit_setting}) + @{inventorycarried37} + (((@{inventoryqty37} - 1) * @{inventorycarried37}) * @{weight_unit_setting}) + @{inventorycarried38} + (((@{inventoryqty38} - 1) * @{inventorycarried38}) * @{weight_unit_setting}) + @{inventorycarried39} + (((@{inventoryqty39} - 1) * @{inventorycarried39}) * @{weight_unit_setting}) + @{inventorycarried40} + (((@{inventoryqty40} - 1) * @{inventorycarried40}) * @{weight_unit_setting}) + @{inventorycarried41} + (((@{inventoryqty41} - 1) * @{inventorycarried41}) * @{weight_unit_setting}) + @{inventorycarried42} + (((@{inventoryqty42} - 1) * @{inventorycarried42}) * @{weight_unit_setting}) + @{inventorycarried43} + (((@{inventoryqty43} - 1) * @{inventorycarried43}) * @{weight_unit_setting}) + @{inventorycarried44} + (((@{inventoryqty44} - 1) * @{inventorycarried44}) * @{weight_unit_setting}) + @{inventorycarried45} + (((@{inventoryqty45} - 1) * @{inventorycarried45}) * @{weight_unit_setting}))"/>
<hr>
<h4 class="sheet-center">
<span data-i18n="treasure-loot-inventory-notes">Treasure/Loot/Inventory Notes</span>
<span class="sheet-pictos">W</span></h4>
<textarea name="attr_notes"></textarea>
<hr>
</div>
<div class="sheet-section-armor">
<div class="sheet-row">
<div class="sheet-col-9-15 sheet-pad-r-md">
<h4 class="sheet-center sheet-relative">
<span data-i18n="protective-item">Protective Items</span>
<span class="sheet-pictos-custom">e</span>
</h4>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="head">Head</span>
</div>
</div>
<div class="sheet-col-25-100 sheet-sub-header sheet-relative">
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="worn">Worn</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="armor-type">Armor Type</span>
</div>
<div class="sheet-col-25-39 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="name">Name</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="armor-points">Armor Points</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="magic-bonus">Magic Bonus</span>
</div>
<div class="sheet-col-09 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="total-ap">Total AP</span>
</div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveH1" value="@{armortotalAPH1}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="leather">Leather</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameH1"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseH1" value="1" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusH1" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPH1" value="@{armorAPbaseH1}+@{armormagicbonusH1}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveH2" value="@{armortotalAPH2}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="mail">Mail</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameH2"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseH2" value="2" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusH2" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPH2" value="@{armorAPbaseH2}+@{armormagicbonusH2}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveH3" value="@{armortotalAPH3}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="plate">Plate</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameH3"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseH3" value="2" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusH3" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPH3" value="@{armorAPbaseH3}+@{armormagicbonusH3}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100"><br/></div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="torso">Torso</span>
</div>
</div>
<div class="sheet-col-25-100 sheet-sub-header sheet-relative">
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="worn">Worn</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="armor-type">Armor Type</span>
</div>
<div class="sheet-col-25-39 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="name">Name</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="armor-points">Armor Points</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="magic-bonus">Magic Bonus</span>
</div>
<div class="sheet-col-09 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="total-ap">Total AP</span>
</div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveT1" value="@{armortotalAPT1}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="leather">Leather</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameT1"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseT1" value="1" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusT1" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPT1" value="@{armorAPbaseT1}+@{armormagicbonusT1}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveT2" value="@{armortotalAPT2}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="mail">Mail</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameT2"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseT2" value="2}" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusT2" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPT2" value="@{armorAPbaseT2}+@{armormagicbonusT2}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveT3" value="@{armortotalAPT3}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="plate">Plate</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameT3"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseT3" value="2" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusT3" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPT3" value="@{armorAPbaseT3}+@{armormagicbonusT3}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100"><br/></div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="arms">Arms</span>
</div>
</div>
<div class="sheet-col-25-100 sheet-sub-header sheet-relative">
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="worn">Worn</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="armor-type">Armor Type</span>
</div>
<div class="sheet-col-25-39 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="name">Name</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="armor-points">Armor Points</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="magic-bonus">Magic Bonus</span>
</div>
<div class="sheet-col-09 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="total-ap">Total AP</span>
</div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveA1" value="@{armortotalAPA1}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="leather">Leather</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameA1"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseA1" value="1" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusA1" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPA1" value="@{armorAPbaseA1}+@{armormagicbonusA1}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveA2" value="@{armortotalAPA2}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="mail">Mail</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameA2"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseA2" value="2" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusA2" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPA2" value="@{armorAPbaseA2}+@{armormagicbonusA2}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveA3" value="@{armortotalAPA3}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="plate">Plate</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameA3"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseA3" value="2" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusA3" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPA3" value="@{armorAPbaseA3}+@{armormagicbonusA3}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100"><br/></div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="legs">Legs</span>
</div>
</div>
<div class="sheet-col-25-100 sheet-sub-header sheet-relative">
<div class="sheet-col-1-20 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="worn">Worn</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="armor-type">Armor Type</span>
</div>
<div class="sheet-col-25-39 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="name">Name</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="armor-points">Armor Points</span>
</div>
<div class="sheet-col-14 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="magic-bonus">Magic Bonus</span>
</div>
<div class="sheet-col-09 sheet-center sheet-small-label sheet-vert-bottom">
<span data-i18n="total-ap">Total AP</span>
</div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveL1" value="@{armortotalAPL1}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="leather">Leather</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameL1"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseL1" value="1" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusL1" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPL1" value="@{armorAPbaseL1}+@{armormagicbonusL1}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveL2" value="@{armortotalAPL2}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="mail">Mail</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameL2"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseL2" value="2" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusL2" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPL2" value="@{armorAPbaseL2}+@{armormagicbonusL2}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle"><input type="checkbox" name="attr_armoractiveL3" value="@{armortotalAPL3}"/></div>
<div class="sheet-col-14 sheet-center sheet-vert-middle sheet-pad-r-sm">
<span data-i18n="plate">Plate</span>
</div>
<div class="sheet-col-25-39 sheet-vert-middle sheet-pad-r-sm"><input type="text" name="attr_armornameL3"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armorAPbaseL3" value="2" disabled="disabled"/></div>
<div class="sheet-col-14 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armormagicbonusL3" value="0" step="1"/></div>
<div class="sheet-col-1-10 sheet-vert-middle sheet-pad-r-sm"><input type="number" name="attr_armortotalAPL3" value="@{armorAPbaseL3}+@{armormagicbonusL3}" disabled="disabled"/></div>
</div>
<div class="sheet-col-25-100"><br/></div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="armor-penalties">Armor Penalties</span>
</div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle" style="height: 17px"><input type="checkbox" name="attr_armortestpenalty" value="10"/></div>
<div class="sheet-col-16-17 sheet-vert-middle sheet-pad-r-sm"><span data-i18n="armor-penalties-description1">Wearing medium or heay armor imposes -10 penalty on Agility Tests.</span></div>
</div>
<div class="sheet-col-25-100">
<div class="sheet-col-1-20 sheet-center sheet-vert-middle" style="height: 17px"><input type="checkbox" name="attr_armormovepenalty" value="1"/></div>
<div class="sheet-col-16-17 sheet-vert-middle sheet-pad-r-sm"><span data-i18n="armor-penalties-description2">Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.</span></div>
</div>
</div>
<div class="sheet-col-7-18 sheet-pad-r-md">
<h4 class="sheet-center sheet-relative">
<span data-i18n="hit-locations">Hit Locations</span>
<span class="sheet-pictos">k</span>
</h4>
<div class="sheet-col-25-100 sheet-center sheet-vert-middle">
<div class="sheet-col-23">
<br/><br/>
<b><span data-i18n="head">Head</span></b>
<input type="number" name="attr_armorAPtotalH" value="@{ToughnessBonus}+@{armoractiveH1}+@{armoractiveH2}+@{armoractiveH3}" disabled="disabled"/>
<b>01-15</b>
<br/><br/><br/>
<b><span data-i18n="left-arm">Left Arm</span></b>
<input type="number" name="attr_armorAPtotalAL" value="@{ToughnessBonus}+@{armoractiveA1}+@{armoractiveA2}+@{armoractiveA3}" disabled="disabled"/>
<b>16-35</b>
<br/><br/><br/>
<b><span data-i18n="torso">Torso</span></b>
<input type="number" name="attr_armorAPtotalT" value="@{ToughnessBonus}+@{armoractiveT1}+@{armoractiveT2}+@{armoractiveT3}" disabled="disabled"/>
<b>56-80</b>
<br/><br/><br/>
<b><span data-i18n="left-leg">Left Leg</span></b>
<input type="number" name="attr_armorAPtotalLL" value="@{ToughnessBonus}+@{armoractiveL1}+@{armoractiveL2}+@{armoractiveL3}" disabled="disabled"/>
<b>81-90</b>
</div>
<div class="sheet-col-1-2 sheet-center">
<img src="http://s17.postimg.org/fd8az7gkv/WHFRPG_Body_Armor.png" height="350" width="150" alt="Body">
</div>
<div class="sheet-col-23 sheet-center">
<br/><br/><br/><br/><br/><br/><br/>
<b><span data-i18n="right-arm">Right Arm</span></b>
<input type="number" name="attr_armorAPtotalAR" value="@{ToughnessBonus}+@{armoractiveA1}+@{armoractiveA2}+@{armoractiveA3}" disabled="disabled"/>
<b>36-55</b>
<br/><br/><br/><br/><br/><br/><br/><br/><br/>
<b><span data-i18n="right-leg">Right Leg</span></b>
<input type="number" name="attr_armorAPtotalLR" value="@{ToughnessBonus}+@{armoractiveL1}+@{armoractiveL2}+@{armoractiveL3}" disabled="disabled"/>
<b>91-00</b>
</div>
</div>
<div class="sheet-row sheet-spell-header">
<div class="sheet-col-1 sheet-vert-bottom sheet-center sheet-small-label">
<span data-i18n="blood-loss">Blood Loss</span>
</div>
</div>
<div class="sheet-col-1 sheet-center sheet-pad-r-sm">
<button type="roll" class="sheet-roll" name="roll_BloodLoss" value="&{template:whfrp2e} {{title=Bleeding}} {{character_name=@{character_name}}} {{target=[[80]]}} {{bloodloss=[[1d100]]}}">
<span data-i18n="blood-loss">Blood Loss</span>
</button>
</div>
</div>
</div>
</div>
<div class="sheet-spacer-xl"></div>
<div class="sheet-row sheet-footer">
<div class="sheet-col-1 sheet-small-label sheet-center">Changelog: Pending</div>
<div class="sheet-col-1 sheet-small-label sheet-center">Forum post: Pending</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-whfrp2e">
<div class="sheet-rt-card">
<div class="sheet-rt-header sheet-relative {{#chartest}} sheet-ability{{/chartest}}{{#skilltest}} sheet-action{{/skilltest}}{{#attacktest}} sheet-attack{{/attacktest}}{{#damage}} sheet-attack{{/damage}}{{#furydamage}} sheet-weapon{{/furydamage}}{{#critroll}} sheet-weapon{{/critroll}}{{#spelltest}} sheet-spell{{/spelltest}}{{#inscribetest}} sheet-spell{{/inscribetest}}{{#bloodloss}} sheet-action{{/bloodloss}}">
{{#character_name}}
<div class="sheet-rt-subheader">{{character_name}}</div>
{{/character_name}}
<div class="sheet-rt-title sheet-pad-l-xl sheet-pad-r-xl">{{title}}</div>
{{#chartest}}
<div class="sheet-rt-subheader">Characteristic</div>
{{/chartest}}
{{#skilltest}}
<div class="sheet-rt-subheader">{{skill}} Skill</div>
{{/skilltest}}
{{#attacktest}}
<div class="sheet-rt-subheader">{{attacktype}} {{#reach}} &bullet; {{reach}}{{/reach}}{{#range}} &bullet; {{range}}{{/range}}{{#ammo}} &bullet; {{ammo}} ammo{{/ammo}}</div>
{{/attacktest}}
{{#damage}}
<div class="sheet-rt-subheader">{{attacktype}}</div>
{{/damage}}
{{#furydamage}}
<div class="sheet-rt-subheader">{{attacktype}}</div>
{{/furydamage}}
{{#critroll}}
<div class="sheet-rt-subheader">{{attacktype}}</div>
{{/critroll}}
{{#bloodloss}}
<div class="sheet-rt-subheader">Blood Loss</div>
{{/bloodloss}}
{{#parrytest}}
<div class="sheet-rt-subheader">{{attacktype}}</div>
{{/parrytest}}
{{#spelltest}}
<div class="sheet-rt-subheader">{{spelltype}} Spell &bullet; {{spellcasttime}}{{#spellrange}} &bullet; {{spellrange}}{{/spellrange}}</div>
<div class="sheet-rt-subheader">{{#spellingredients}}{{spellingredients}}{{/spellingredients}}</div>
<div class="sheet-rt-subheader">{{#spellduration}}{{spellduration}}{{/spellduration}}{{#spelltarget}} &bullet; {{spelltarget}}{{/spelltarget}}</div>
{{/spelltest}}
{{#inscribetest}}
<div class="sheet-rt-subheader">{{runetype}} Rune</div>
<div class="sheet-rt-subheader">Empowerment {{runeempowerment}}</div>
{{/inscribetest}}
{{#subheader}}
<div class="sheet-rt-subheader">{{subheader}}{{#subheaderright}} &bullet; {{subheaderright}}{{/subheaderright}}</div>
{{/subheader}}
{{#subheader2}}
<div class="sheet-rt-subheader">{{subheader2}}{{#subheaderright2}} &bullet; {{subheaderright2}}{{/subheaderright2}}</div>
{{/subheader2}}
</div>
{{#emote}}
<p class="sheet-rt-emote">{{emote}}</p>
{{/emote}}
<div class="sheet-main-content">
{{#qualities}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Qualities</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{qualities}}</div>
</div>
{{/qualities}}
{{#target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Target Number</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{target}}</div>
</div>
{{/target}}
<!--Actions-->
{{#chartest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Test Result</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{chartest}}</div>
</div>
{{/chartest}}
{{#rollLess() chartest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Success</div>
</div>
{{/rollLess() chartest target}}
{{#rollTotal() chartest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Success</div>
</div>
{{/rollTotal() chartest target}}
{{#rollGreater() chartest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Failure</div>
</div>
{{/rollGreater() chartest target}}
{{#skilltest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Test Result</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{skilltest}}</div>
</div>
{{/skilltest}}
{{#rollLess() skilltest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Success</div>
</div>
{{/rollLess() skilltest target}}
{{#rollTotal() skilltest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Success</div>
</div>
{{/rollTotal() skilltest target}}
{{#rollGreater() skilltest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Failure</div>
</div>
{{/rollGreater() skilltest target}}
{{#inittest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Initiative</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{inittest}}</div>
</div>
{{/inittest}}
<!--Parry-->
{{#parrytest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Parry Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{parrytest}}</div>
</div>
{{/parrytest}}
{{#rollLess() parrytest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Parried</div>
</div>
{{/rollLess() parrytest target}}
{{#rollTotal() parrytest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Parried</div>
</div>
{{/rollTotal() parrytest target}}
{{#rollGreater() parrytest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Failure</div>
</div>
{{/rollGreater() parrytest target}}
<!--Attacks-->
{{#attacktest}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Attack Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{attacktest}}</div>
</div>
{{/attacktest}}
{{#rollLess() attacktest target}}
{{#rollTotal() attacktest 1}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollTotal() attacktest 1}}
{{#rollBetween() attacktest 2 3}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 2 3}}
{{#rollBetween() attacktest 4 5}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 4 5}}
{{#rollBetween() attacktest 6 8}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 6 8}}
{{#rollTotal() attacktest 9}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 9}}
{{#rollBetween() attacktest 10 11}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() attacktest 10 11}}
{{#rollBetween() attacktest 12 13}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 12 13}}
{{#rollBetween() attacktest 14 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 14 15}}
{{#rollBetween() attacktest 16 17}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 16 17}}
{{#rollTotal() attacktest 18}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 18}}
{{#rollTotal() attacktest 19}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 19}}
{{#rollBetween() attacktest 20 21}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() attacktest 20 21}}
{{#rollBetween() attacktest 22 23}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 22 23}}
{{#rollBetween() attacktest 24 25}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 24 25}}
{{#rollBetween() attacktest 26 27}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 26 27}}
{{#rollTotal() attacktest 28}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 28}}
{{#rollTotal() attacktest 29}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 29}}
{{#rollBetween() attacktest 30 31}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() attacktest 30 31}}
{{#rollBetween() attacktest 32 33}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 32 33}}
{{#rollBetween() attacktest 34 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 34 35}}
{{#rollBetween() attacktest 36 37}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 36 37}}
{{#rollTotal() attacktest 38}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 38}}
{{#rollTotal() attacktest 39}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 39}}
{{#rollBetween() attacktest 40 41}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() attacktest 40 41}}
{{#rollBetween() attacktest 42 43}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 42 43}}
{{#rollBetween() attacktest 44 45}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 44 45}}
{{#rollBetween() attacktest 46 47}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 46 47}}
{{#rollTotal() attacktest 48}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 48}}
{{#rollTotal() attacktest 49}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 49}}
{{#rollBetween() attacktest 50 51}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() attacktest 50 51}}
{{#rollBetween() attacktest 52 53}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 52 53}}
{{#rollBetween() attacktest 54 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 54 55}}
{{#rollBetween() attacktest 56 57}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 56 57}}
{{#rollTotal() attacktest 58}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 58}}
{{#rollTotal() attacktest 59}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 59}}
{{#rollTotal() attacktest 60}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollTotal() attacktest 60}}
{{#rollBetween() attacktest 61 62}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 61 62}}
{{#rollBetween() attacktest 63 64}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 63 64}}
{{#rollBetween() attacktest 65 67}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 65 67}}
{{#rollTotal() attacktest 68}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 68}}
{{#rollTotal() attacktest 69}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 69}}
{{#rollTotal() attacktest 70}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollTotal() attacktest 70}}
{{#rollBetween() attacktest 71 72}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 71 72}}
{{#rollBetween() attacktest 73 74}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 73 74}}
{{#rollBetween() attacktest 75 77}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 75 77}}
{{#rollTotal() attacktest 78}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 78}}
{{#rollTotal() attacktest 79}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 79}}
{{#rollTotal() attacktest 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollTotal() attacktest 80}}
{{#rollBetween() attacktest 81 82}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 81 82}}
{{#rollBetween() attacktest 83 84}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 83 84}}
{{#rollBetween() attacktest 85 87}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 85 87}}
{{#rollTotal() attacktest 88}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 88}}
{{#rollTotal() attacktest 89}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 89}}
{{#rollTotal() attacktest 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollTotal() attacktest 90}}
{{#rollBetween() attacktest 91 92}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 91 92}}
{{#rollBetween() attacktest 93 94}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 93 94}}
{{#rollBetween() attacktest 95 97}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 95 97}}
{{#rollTotal() attacktest 98}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 98}}
{{#rollBetween() attacktest 99 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() attacktest 99 100}}
{{/rollLess() attacktest target}}
{{#rollTotal() attacktest target}}
{{#rollTotal() attacktest 1}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollTotal() attacktest 1}}
{{#rollBetween() attacktest 2 3}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 2 3}}
{{#rollBetween() attacktest 4 5}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 4 5}}
{{#rollBetween() attacktest 6 8}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 6 8}}
{{#rollTotal() attacktest 9}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 9}}
{{#rollBetween() attacktest 10 11}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() attacktest 10 11}}
{{#rollBetween() attacktest 12 13}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 12 13}}
{{#rollBetween() attacktest 14 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 14 15}}
{{#rollBetween() attacktest 16 17}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 16 17}}
{{#rollTotal() attacktest 18}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 18}}
{{#rollTotal() attacktest 19}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 19}}
{{#rollBetween() attacktest 20 21}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() attacktest 20 21}}
{{#rollBetween() attacktest 22 23}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 22 23}}
{{#rollBetween() attacktest 24 25}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 24 25}}
{{#rollBetween() attacktest 26 27}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 26 27}}
{{#rollTotal() attacktest 28}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 28}}
{{#rollTotal() attacktest 29}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 29}}
{{#rollBetween() attacktest 30 31}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() attacktest 30 31}}
{{#rollBetween() attacktest 32 33}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 32 33}}
{{#rollBetween() attacktest 34 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 34 35}}
{{#rollBetween() attacktest 36 37}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 36 37}}
{{#rollTotal() attacktest 38}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 38}}
{{#rollTotal() attacktest 39}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 39}}
{{#rollBetween() attacktest 40 41}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() attacktest 40 41}}
{{#rollBetween() attacktest 42 43}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 42 43}}
{{#rollBetween() attacktest 44 45}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 44 45}}
{{#rollBetween() attacktest 46 47}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 46 47}}
{{#rollTotal() attacktest 48}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 48}}
{{#rollTotal() attacktest 49}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 49}}
{{#rollBetween() attacktest 50 51}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() attacktest 50 51}}
{{#rollBetween() attacktest 52 53}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 52 53}}
{{#rollBetween() attacktest 54 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 54 55}}
{{#rollBetween() attacktest 56 57}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 56 57}}
{{#rollTotal() attacktest 58}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 58}}
{{#rollTotal() attacktest 59}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 59}}
{{#rollTotal() attacktest 60}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollTotal() attacktest 60}}
{{#rollBetween() attacktest 61 62}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 61 62}}
{{#rollBetween() attacktest 63 64}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 63 64}}
{{#rollBetween() attacktest 65 67}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 65 67}}
{{#rollTotal() attacktest 68}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 68}}
{{#rollTotal() attacktest 69}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 69}}
{{#rollTotal() attacktest 70}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollTotal() attacktest 70}}
{{#rollBetween() attacktest 71 72}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 71 72}}
{{#rollBetween() attacktest 73 74}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 73 74}}
{{#rollBetween() attacktest 75 77}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 75 77}}
{{#rollTotal() attacktest 78}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 78}}
{{#rollTotal() attacktest 79}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 79}}
{{#rollTotal() attacktest 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollTotal() attacktest 80}}
{{#rollBetween() attacktest 81 82}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 81 82}}
{{#rollBetween() attacktest 83 84}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 83 84}}
{{#rollBetween() attacktest 85 87}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 85 87}}
{{#rollTotal() attacktest 88}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 88}}
{{#rollTotal() attacktest 89}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollTotal() attacktest 89}}
{{#rollTotal() attacktest 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Head</div>
</div>
{{/rollTotal() attacktest 90}}
{{#rollBetween() attacktest 91 92}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() attacktest 91 92}}
{{#rollBetween() attacktest 93 94}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() attacktest 93 94}}
{{#rollBetween() attacktest 95 97}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() attacktest 95 97}}
{{#rollTotal() attacktest 98}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollTotal() attacktest 98}}
{{#rollBetween() attacktest 99 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() attacktest 99 100}}
{{/rollTotal() attacktest target}}
{{#rollGreater() attacktest target}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Miss</div>
</div>
{{/rollGreater() attacktest target}}
<!--Combat Damage-->
{{#damage}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{damage}} {{#rollWasCrit() damage}}{{#rollLess() furytest furytarget}}+ {{furydamage}}{{/rollLess() furytest furytarget}}{{#rollTotal() furytest furytarget}}+ {{furydamage}}{{/rollTotal() furytest furytarget}}{{#rollGreater() furytest furytarget}} Fury failed!{{/rollGreater() furytest furytarget}}{{/rollWasCrit() damage}}</div>
</div>
{{/damage}}
{{#rollGreater() impact 0}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Impact</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{impactdamage}} {{#rollWasCrit() impactdamage}}{{#rollLess() furytest furytarget}}+ {{impactfurydamage}}{{/rollLess() furytest furytarget}}{{#rollTotal() furytest furytarget}}+ {{impactfurydamage}}{{/rollTotal() furytest furytarget}}{{#rollGreater() furytest furytarget}} Fury failed!{{/rollGreater() furytest furytarget}}{{/rollWasCrit() impactdamage}}</div>
</div>
{{/rollGreater() impact 0}}
<!--Spell Casting-->
{{#spellcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Casting Number</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{spellcastingnumber}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Casting Test</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{spelltest}}</div>
</div>
{{/spellcastingnumber}}
{{#rollLess() spelltest spellcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Spellcasting fails</div>
</div>
{{/rollLess() spelltest spellcastingnumber}}
{{#rollTotal() spelltest spellcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Spellcasting succeeds</div>
</div>
{{#spelldescription}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Spell Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldescription}}</div>
</div>
{{/spelldescription}}
{{#rollGreater() spellhealing 0}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Spell Healing</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spellhealing}}</div>
</div>
{{/rollGreater() spellhealing 0}}
{{#rollGreater() spellhits 0}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage}} {{#rollWasCrit() spelldamage}}{{#rollLess() spellfurytest spellfurytarget}}+ {{spellfury}}{{/rollLess() spellfurytest spellfurytarget}}{{#rollTotal() spellfurytest spellfurytarget}}+ {{spellfury}}{{/rollTotal() spellfurytest spellfurytarget}}{{#rollGreater() spellfurytest spellfurytarget}} Fury failed! {{/rollGreater() spellfurytest spellfurytarget}}{{/rollWasCrit() spelldamage}}</div>
</div>
{{/rollGreater() spellhits 0}}
{{#rollGreater() spellhits 1}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage2}} {{#rollWasCrit() spelldamage2}}{{#rollLess() spellfurytest2 spellfurytarget2}}+ {{spellfury2}}{{/rollLess() spellfurytest2 spellfurytarget2}}{{#rollTotal() spellfurytest2 spellfurytarget2}}+ {{spellfury2}}{{/rollTotal() spellfurytest2 spellfurytarget2}}{{#rollGreater() spellfurytest2 spellfurytarget2}} Fury failed! {{/rollGreater() spellfurytest2 spellfurytarget2}}{{/rollWasCrit() spelldamage2}}</div>
</div>
{{/rollGreater() spellhits 1}}
{{#rollGreater() spellhits 2}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage3}} {{#rollWasCrit() spelldamage3}}{{#rollLess() spellfurytest3 spellfurytarget3}}+ {{spellfury3}}{{/rollLess() spellfurytest3 spellfurytarget3}}{{#rollTotal() spellfurytest3 spellfurytarget3}}+ {{spellfury3}}{{/rollTotal() spellfurytest3 spellfurytarget3}}{{#rollGreater() spellfurytest3 spellfurytarget3}} Fury failed! {{/rollGreater() spellfurytest3 spellfurytarget3}}{{/rollWasCrit() spelldamage3}}</div>
</div>
{{/rollGreater() spellhits 2}}
{{#rollGreater() spellhits 3}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage4}} {{#rollWasCrit() spelldamage4}}{{#rollLess() spellfurytest4 spellfurytarget4}}+ {{spellfury}}{{/rollLess() spellfurytest4 spellfurytarget4}}{{#rollTotal() spellfurytest4 spellfurytarget4}}+ {{spellfury4}}{{/rollTotal() spellfurytest4 spellfurytarget4}}{{#rollGreater() spellfurytest4 spellfurytarget4}} Fury failed! {{/rollGreater() spellfurytest4 spellfurytarget4}}{{/rollWasCrit() spelldamage4}}</div>
</div>
{{/rollGreater() spellhits 3}}
{{#rollGreater() spellhits 4}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage5}} {{#rollWasCrit() spelldamage5}}{{#rollLess() spellfurytest5 spellfurytarget5}}+ {{spellfury5}}{{/rollLess() spellfurytest5 spellfurytarget5}}{{#rollTotal() spellfurytest5 spellfurytarget5}}+ {{spellfury5}}{{/rollTotal() spellfurytest5 spellfurytarget5}}{{#rollGreater() spellfurytest5 spellfurytarget5}} Fury failed! {{/rollGreater() spellfurytest5 spellfurytarget5}}{{/rollWasCrit() spelldamage5}}</div>
</div>
{{/rollGreater() spellhits 4}}
{{#rollGreater() spellhits 5}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage6}} {{#rollWasCrit() spelldamage6}}{{#rollLess() spellfurytest6 spellfurytarget6}}+ {{spellfury}}{{/rollLess() spellfurytest6 spellfurytarget6}}{{#rollTotal() spellfurytest6 spellfurytarget6}}+ {{spellfury6}}{{/rollTotal() spellfurytest6 spellfurytarget6}}{{#rollGreater() spellfurytest6 spellfurytarget6}} Fury failed! {{/rollGreater() spellfurytest6 spellfurytarget6}}{{/rollWasCrit() spelldamage6}}</div>
</div>
{{/rollGreater() spellhits 5}}
{{#rollGreater() spellhits 6}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage7}} {{#rollWasCrit() spelldamage7}}{{#rollLess() spellfurytest7 spellfurytarget7}}+ {{spellfury7}}{{/rollLess() spellfurytest7 spellfurytarget7}}{{#rollTotal() spellfurytest7 spellfurytarget7}}+ {{spellfury7}}{{/rollTotal() spellfurytest7 spellfurytarget7}}{{#rollGreater() spellfurytest7 spellfurytarget7}} Fury failed! {{/rollGreater() spellfurytest7 spellfurytarget7}}{{/rollWasCrit() spelldamage7}}</div>
</div>
{{/rollGreater() spellhits 6}}
{{#rollGreater() spellhits 7}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage8}} {{#rollWasCrit() spelldamage8}}{{#rollLess() spellfurytest8 spellfurytarget8}}+ {{spellfury8}}{{/rollLess() spellfurytest8 spellfurytarget8}}{{#rollTotal() spellfurytest8 spellfurytarget8}}+ {{spellfury8}}{{/rollTotal() spellfurytest8 spellfurytarget8}}{{#rollGreater() spellfurytest8 spellfurytarget8}} Fury failed! {{/rollGreater() spellfurytest8 spellfurytarget8}}{{/rollWasCrit() spelldamage8}}</div>
</div>
{{/rollGreater() spellhits 7}}
{{#rollGreater() spellhits 8}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage9}} {{#rollWasCrit() spelldamage9}}{{#rollLess() spellfurytest9 spellfurytarget9}}+ {{spellfury9}}{{/rollLess() spellfurytest9 spellfurytarget9}}{{#rollTotal() spellfurytest9 spellfurytarget9}}+ {{spellfury9}}{{/rollTotal() spellfurytest9 spellfurytarget9}}{{#rollGreater() spellfurytest9 spellfurytarget9}} Fury failed! {{/rollGreater() spellfurytest9 spellfurytarget9}}{{/rollWasCrit() spelldamage9}}</div>
</div>
{{/rollGreater() spellhits 8}}
{{#rollGreater() spellhits 9}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage10}} {{#rollWasCrit() spelldamage10}}{{#rollLess() spellfurytest10 spellfurytarget10}}+ {{spellfury}}{{/rollLess() spellfurytest10 spellfurytarget10}}{{#rollTotal() spellfurytest10 spellfurytarget10}}+ {{spellfury10}}{{/rollTotal() spellfurytest10 spellfurytarget10}}{{#rollGreater() spellfurytest10 spellfurytarget10}} Fury failed! {{/rollGreater() spellfurytest10 spellfurytarget10}}{{/rollWasCrit() spelldamage10}}</div>
</div>
{{/rollGreater() spellhits 9}}
{{/rollTotal() spelltest spellcastingnumber}}
{{#rollGreater() spelltest spellcastingnumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Spellcasting succeeds</div>
</div>
{{#spelldescription}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Spell Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldescription}}</div>
</div>
{{/spelldescription}}
{{#rollGreater() spellhealing 0}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Spell Healing</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spellhealing}}</div>
</div>
{{/rollGreater() spellhealing 0}}
{{#rollGreater() spellhits 0}}
{{#rollBetween() hitlocation 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation 1 15}}
{{#rollBetween() hitlocation 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation 16 35}}
{{#rollBetween() hitlocation 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation 36 55}}
{{#rollBetween() hitlocation 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation 56 80}}
{{#rollBetween() hitlocation 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation 81 90}}
{{#rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage}} {{#rollWasCrit() spelldamage}}{{#rollLess() spellfurytest spellfurytarget}}+ {{spellfury}}{{/rollLess() spellfurytest spellfurytarget}}{{#rollTotal() spellfurytest spellfurytarget}}+ {{spellfury}}{{/rollTotal() spellfurytest spellfurytarget}}{{#rollGreater() spellfurytest spellfurytarget}} Fury failed! {{/rollGreater() spellfurytest spellfurytarget}}{{/rollWasCrit() spelldamage}}</div>
</div>
{{/rollGreater() spellhits 0}}
{{#rollGreater() spellhits 1}}
{{#rollBetween() hitlocation2 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation2 1 15}}
{{#rollBetween() hitlocation2 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation2 16 35}}
{{#rollBetween() hitlocation2 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation2 36 55}}
{{#rollBetween() hitlocation2 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation2 56 80}}
{{#rollBetween() hitlocation2 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation2 81 90}}
{{#rollBetween() hitlocation2 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation2 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 2</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage2}} {{#rollWasCrit() spelldamage2}}{{#rollLess() spellfurytest2 spellfurytarget2}}+ {{spellfury2}}{{/rollLess() spellfurytest2 spellfurytarget2}}{{#rollTotal() spellfurytest2 spellfurytarget2}}+ {{spellfury2}}{{/rollTotal() spellfurytest2 spellfurytarget2}}{{#rollGreater() spellfurytest2 spellfurytarget2}} Fury failed! {{/rollGreater() spellfurytest2 spellfurytarget2}}{{/rollWasCrit() spelldamage2}}</div>
</div>
{{/rollGreater() spellhits 1}}
{{#rollGreater() spellhits 2}}
{{#rollBetween() hitlocation3 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation3 1 15}}
{{#rollBetween() hitlocation3 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation3 16 35}}
{{#rollBetween() hitlocation3 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation3 36 55}}
{{#rollBetween() hitlocation3 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation3 56 80}}
{{#rollBetween() hitlocation3 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation3 81 90}}
{{#rollBetween() hitlocation3 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation3 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 3</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage3}} {{#rollWasCrit() spelldamage3}}{{#rollLess() spellfurytest3 spellfurytarget3}}+ {{spellfury3}}{{/rollLess() spellfurytest3 spellfurytarget3}}{{#rollTotal() spellfurytest3 spellfurytarget3}}+ {{spellfury3}}{{/rollTotal() spellfurytest3 spellfurytarget3}}{{#rollGreater() spellfurytest3 spellfurytarget3}} Fury failed! {{/rollGreater() spellfurytest3 spellfurytarget3}}{{/rollWasCrit() spelldamage3}}</div>
</div>
{{/rollGreater() spellhits 2}}
{{#rollGreater() spellhits 3}}
{{#rollBetween() hitlocation4 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation4 1 15}}
{{#rollBetween() hitlocation4 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation4 16 35}}
{{#rollBetween() hitlocation4 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation4 36 55}}
{{#rollBetween() hitlocation4 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation4 56 80}}
{{#rollBetween() hitlocation4 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation4 81 90}}
{{#rollBetween() hitlocation4 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation4 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 4</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage4}} {{#rollWasCrit() spelldamage4}}{{#rollLess() spellfurytest4 spellfurytarget4}}+ {{spellfury4}}{{/rollLess() spellfurytest4 spellfurytarget4}}{{#rollTotal() spellfurytest4 spellfurytarget4}}+ {{spellfury4}}{{/rollTotal() spellfurytest4 spellfurytarget4}}{{#rollGreater() spellfurytest4 spellfurytarget4}} Fury failed! {{/rollGreater() spellfurytest4 spellfurytarget4}}{{/rollWasCrit() spelldamage4}}</div>
</div>
{{/rollGreater() spellhits 3}}
{{#rollGreater() spellhits 4}}
{{#rollBetween() hitlocation5 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation5 1 15}}
{{#rollBetween() hitlocation5 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation5 16 35}}
{{#rollBetween() hitlocation5 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation5 36 55}}
{{#rollBetween() hitlocation5 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation5 56 80}}
{{#rollBetween() hitlocation5 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation5 81 90}}
{{#rollBetween() hitlocation5 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation5 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 5</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage5}} {{#rollWasCrit() spelldamage5}}{{#rollLess() spellfurytest5 spellfurytarget5}}+ {{spellfury5}}{{/rollLess() spellfurytest5 spellfurytarget5}}{{#rollTotal() spellfurytest5 spellfurytarget5}}+ {{spellfury5}}{{/rollTotal() spellfurytest5 spellfurytarget5}}{{#rollGreater() spellfurytest5 spellfurytarget5}} Fury failed! {{/rollGreater() spellfurytest5 spellfurytarget5}}{{/rollWasCrit() spelldamage5}}</div>
</div>
{{/rollGreater() spellhits 4}}
{{#rollGreater() spellhits 5}}
{{#rollBetween() hitlocation6 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation6 1 15}}
{{#rollBetween() hitlocation6 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation6 16 35}}
{{#rollBetween() hitlocation6 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation6 36 55}}
{{#rollBetween() hitlocation6 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation6 56 80}}
{{#rollBetween() hitlocation6 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation6 81 90}}
{{#rollBetween() hitlocation6 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation6 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 6</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage6}} {{#rollWasCrit() spelldamage6}}{{#rollLess() spellfurytest6 spellfurytarget6}}+ {{spellfury6}}{{/rollLess() spellfurytest6 spellfurytarget6}}{{#rollTotal() spellfurytest6 spellfurytarget6}}+ {{spellfury6}}{{/rollTotal() spellfurytest6 spellfurytarget6}}{{#rollGreater() spellfurytest6 spellfurytarget6}} Fury failed! {{/rollGreater() spellfurytest6 spellfurytarget6}}{{/rollWasCrit() spelldamage6}}</div>
</div>
{{/rollGreater() spellhits 5}}
{{#rollGreater() spellhits 6}}
{{#rollBetween() hitlocation7 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation7 1 15}}
{{#rollBetween() hitlocation7 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation7 16 35}}
{{#rollBetween() hitlocation7 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation7 36 55}}
{{#rollBetween() hitlocation7 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation7 56 80}}
{{#rollBetween() hitlocation7 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation7 81 90}}
{{#rollBetween() hitlocation7 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation7 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 7</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage7}} {{#rollWasCrit() spelldamage7}}{{#rollLess() spellfurytest7 spellfurytarget7}}+ {{spellfury7}}{{/rollLess() spellfurytest7 spellfurytarget7}}{{#rollTotal() spellfurytest7 spellfurytarget7}}+ {{spellfury7}}{{/rollTotal() spellfurytest7 spellfurytarget7}}{{#rollGreater() spellfurytest7 spellfurytarget7}} Fury failed! {{/rollGreater() spellfurytest7 spellfurytarget7}}{{/rollWasCrit() spelldamage7}}</div>
</div>
{{/rollGreater() spellhits 6}}
{{#rollGreater() spellhits 7}}
{{#rollBetween() hitlocation8 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation8 1 15}}
{{#rollBetween() hitlocation8 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation8 16 35}}
{{#rollBetween() hitlocation8 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation8 36 55}}
{{#rollBetween() hitlocation8 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation8 56 80}}
{{#rollBetween() hitlocation8 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation8 81 90}}
{{#rollBetween() hitlocation8 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation8 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 8</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage8}} {{#rollWasCrit() spelldamage8}}{{#rollLess() spellfurytest8 spellfurytarget8}}+ {{spellfury8}}{{/rollLess() spellfurytest8 spellfurytarget8}}{{#rollTotal() spellfurytest8 spellfurytarget8}}+ {{spellfury8}}{{/rollTotal() spellfurytest8 spellfurytarget8}}{{#rollGreater() spellfurytest8 spellfurytarget8}} Fury failed! {{/rollGreater() spellfurytest8 spellfurytarget8}}{{/rollWasCrit() spelldamage8}}</div>
</div>
{{/rollGreater() spellhits 7}}
{{#rollGreater() spellhits 8}}
{{#rollBetween() hitlocation9 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation9 1 15}}
{{#rollBetween() hitlocation9 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation9 16 35}}
{{#rollBetween() hitlocation9 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation9 36 55}}
{{#rollBetween() hitlocation9 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation9 56 80}}
{{#rollBetween() hitlocation9 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation9 81 90}}
{{#rollBetween() hitlocation9 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation9 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 9</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage9}} {{#rollWasCrit() spelldamage9}}{{#rollLess() spellfurytest9 spellfurytarget9}}+ {{spellfury9}}{{/rollLess() spellfurytest9 spellfurytarget9}}{{#rollTotal() spellfurytest9 spellfurytarget9}}+ {{spellfury9}}{{/rollTotal() spellfurytest9 spellfurytarget9}}{{#rollGreater() spellfurytest9 spellfurytarget9}} Fury failed! {{/rollGreater() spellfurytest9 spellfurytarget9}}{{/rollWasCrit() spelldamage9}}</div>
</div>
{{/rollGreater() spellhits 8}}
{{#rollGreater() spellhits 9}}
{{#rollBetween() hitlocation10 1 15}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Head</div>
</div>
{{/rollBetween() hitlocation10 1 15}}
{{#rollBetween() hitlocation10 16 35}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Arm</div>
</div>
{{/rollBetween() hitlocation10 16 35}}
{{#rollBetween() hitlocation10 36 55}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Arm</div>
</div>
{{/rollBetween() hitlocation10 36 55}}
{{#rollBetween() hitlocation10 56 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Body</div>
</div>
{{/rollBetween() hitlocation10 56 80}}
{{#rollBetween() hitlocation10 81 90}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Right Leg</div>
</div>
{{/rollBetween() hitlocation10 81 90}}
{{#rollBetween() hitlocation10 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Hit Location 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hit Left Leg</div>
</div>
{{/rollBetween() hitlocation10 91 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Damage 10</div>
<div class="sheet-col-13-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{spelldamage10}} {{#rollWasCrit() spelldamage10}}{{#rollLess() spellfurytest10 spellfurytarget10}}+ {{spellfury10}}{{/rollLess() spellfurytest10 spellfurytarget10}}{{#rollTotal() spellfurytest10 spellfurytarget10}}+ {{spellfury10}}{{/rollTotal() spellfurytest10 spellfurytarget10}}{{#rollGreater() spellfurytest10 spellfurytarget10}} Fury failed! {{/rollGreater() spellfurytest10 spellfurytarget10}}{{/rollWasCrit() spelldamage10}}</div>
</div>
{{/rollGreater() spellhits 9}}
{{/rollGreater() spelltest spellcastingnumber}}
<!--Inscribe Rune-->
{{#runeinscribenumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Inscription Number</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{runeinscribenumber}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Inscription Test</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{inscribetest}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Inscription Time</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{insribetime}}</div>
</div>
{{/runeinscribenumber}}
{{#rollLess() inscribetest runeinscribenumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Inscription fails</div>
</div>
{{/rollLess() inscribetest runeinscribenumber}}
{{#rollTotal() inscribetest runeinscribenumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Inscription succeeds</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Rune Description (permanent)</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{runedescriptionpermanent}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Rune Description (temporary)</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{runedescriptiontemporary}}</div>
</div>
{{/rollTotal() inscribetest runeinscribenumber}}
{{#rollGreater() inscribetest runeinscribenumber}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Outcome</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Inscription succeeds</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Rune Description (permanent)</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{runedescriptionpermanent}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Rune Description (temporary)</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{runedescriptiontemporary}}</div>
</div>
{{/rollGreater() inscribetest runeinscribenumber}}
<!--Special Rules-->
{{#special_rule_description}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Description</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{special_rule_description}}</div>
</div>
{{/special_rule_description}}
<!--Critical-->
{{#critvalue}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Critical Location</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Head</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Right Arm</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Left Arm</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Body</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Right Leg</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Left Leg</div>
{{/rollTotal() critlocation 6}}
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Critical Value</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{critvalue}}</div>
</div>
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Critical Roll</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{critroll}}</div>
</div>
{{#rollTotal() critvalue 1}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Disoriented by the blow. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The wind is knocked out of the character. All tests and attacks suffer a –20% penalty for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stumbles. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stumbles. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Disoriented by the blow. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Drops anything held in that hand. A shield, if worn, is not affected, since it’s strapped on.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The wind is knocked out of the character. All tests and attacks suffer a –20% penalty for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stumbles. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stumbles. Character can only take a half action on his next turn.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a –10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Ribs busted by ferocity of attack. Character takes a –10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a –10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Ribs busted by ferocity of attack. Character takes a –10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 1}}
{{#rollTotal() critvalue 2}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a –10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Ribs busted by ferocity of attack. Character takes a –10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow inflicts a nasty scalp wound. Blood runs into eyes, causing character to suffer a –10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand incapacitated until medical attention is received. Anything held in this hand is dropped (again, excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Ribs busted by ferocity of attack. Character takes a –10% WS penalty until medical attention is received.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg incapacitated until medical attention is received. Character’s Movement Characteristic is reduced to 1 and he cannot dodge. Related Agility Tests also suffer a –20% penalty.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 2}}
{{#rollTotal() critvalue 3}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Ears bashed causing ears to ring and head to spin. Character cannot take any actions for 1 round.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Arm struck numb and cannot be used for 1 round.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Struck in the groin. The pain is such that the character cannot take any actions for one round.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/> Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Armor damaged. Armor Points on this location are reduced by 1 until the armor is repaired with a successful Trade (Armorer) Skill Test. If character isn’t wearing any armor or players are using the Basic Armor system, use the following result instead:<br/>Leg struck numb by the attack. Character’s Movement Characteristic is reduced to 1 for one round and during that time he cannot dodge and suffers a –20% penalty on related Agility Tests.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 3}}
{{#rollTotal() critvalue 4}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm incapacitated until medical attention is received. Anything held in this hand is dropped (excepting a shield).</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and badly winded. All his tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked to the ground and dazed. All character’s tests and attacks suffer a –30% penalty for one round and he must use the stand action to regain his feet.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 4}}
{{#rollTotal() critvalue 5}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 5}}
{{#rollTotal() critvalue 6}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm demolished by attack. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Stunned for 1d10 rounds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg demolished and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 6}}
{{#rollTotal() critvalue 7}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 7}}
{{#rollTotal() critvalue 8}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Knocked out for 1d10 minutes. Use the Sudden Death rules for any further Critical Hits on this character.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">The blow results in serious internal bleeding and the character is helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg is turned into a bloody ruin and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the foot permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 8}}
{{#rollTotal() critvalue 9}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 9}}
{{#rollTotal() critvalue 10}}
{{#rollBetween() critroll 91 100}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Face shattered and knocked to the ground. Character is now considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose an eye permanently.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Arm is now a dangling mass of bloody meat. Anything held in this hand is dropped (excepting a shield). Blood loss is such that character has a 20% chance of dying each round until medical attention is received. Test at the start of victim’s turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the arm from the elbow down permanently.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Spine pulverized and character is knocked to the ground. Character may do nothing until medical attention is received and is considered helpless. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or become permanently paralyzed from the waist down.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Leg turned into a dangling mass of bloody meat and character is considered helpless. Blood loss is such that the victim has a 20% chance of dying each round until medical attention is received. Test at the start of his turn each round. Use the Sudden Death rules for any further Critical Hits on this character. If he survives this combat, he must make a successful Toughness Test or lose the leg from the knee down permanently.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 91 100}}
{{#rollBetween() critroll 81 90}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 81 90}}
{{#rollBetween() critroll 71 80}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollTotal() critlocation 1}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Skull pierced by a mighty blow. Death is instantaneous.</div>
{{/rollTotal() critlocation 1}}
{{#rollTotal() critlocation 2}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 2}}
{{#rollTotal() critlocation 3}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his shoulder. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 3}}
{{#rollTotal() critlocation 4}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Several internal organs are ruptured by the violence of the blow causing death in a matter of seconds.</div>
{{/rollTotal() critlocation 4}}
{{#rollTotal() critlocation 5}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 5}}
{{#rollTotal() critlocation 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Major artery severed. After a fraction of a second, character collapses with blood pouring out of the ruins of his leg. Death from shock and blood loss is almost instantaneous.</div>
{{/rollTotal() critlocation 6}}
</div>
{{/rollBetween() critroll 71 80}}
{{#rollBetween() critroll 61 70}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 61 70}}
{{#rollBetween() critroll 51 60}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 51 60}}
{{#rollBetween() critroll 41 50}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 41 50}}
{{#rollBetween() critroll 31 40}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 31 40}}
{{#rollBetween() critroll 21 30}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 21 30}}
{{#rollBetween() critroll 11 20}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 11 20}}
{{#rollBetween() critroll 1 10}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">Critical Effect</div>
{{#rollBetween() critlocation 1 6}}
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">Killed in whatever spectacular and gore-drenched fashion the player or GM cares to describe.</div>
{{/rollBetween() critlocation 1 6}}
</div>
{{/rollBetween() critroll 1 10}}
{{/rollTotal() critvalue 10}}
{{/critvalue}}
{{#bloodloss}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Blood Loss</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">{{bloodloss}}</div>
</div>
{{#rollBetween() bloodloss 1 80}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Result</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Survive one more round.</div>
</div>
{{/rollBetween() bloodloss 1 80}}
{{#rollBetween() bloodloss 81 100}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">Result</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-smaller-letter-spacing sheet-rt-value">Death from blood loss!</div>
</div>
{{/rollBetween() bloodloss 81 100}}
{{/bloodloss}}
<!-- Class action additions -->
{{#showclassactions}}
{{#allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 title roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spellcasttime spellduration spellgainedfrom spellcomponents ability}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">{{key}}</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{value}}</div>
</div>
{{/allprops() showclassactions character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 title roll rolladv emote deathsave targetAC weapon attack attack_roll can_crit action action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv melee ranged attackadv damage critdamage target reach range ammo ammo_auto ammo_field spell spellfriendlylevel spellschool spellconcentration spellritual spellshowinfoblock spellshowdesc spelldescription spellshowhigherlvl spellhigherlevel spellshowattack spellattack spellshowattackadv spellattackadv spellshowsavethrow spellsavedc spellsavestat spellsavesuccess spellshowhealing spellhealing spellshowdamage spelldamage spellcancrit spellcritdamage spellshoweffects spellcasttime spellduration spellgainedfrom spellcomponents ability}}
{{/showclassactions}}
<!--Generic section-->
{{#freetext}}
<div class="sheet-row">
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-key-wide">{{freetextname}}</div>
<div class="sheet-col-1 sheet-pad-l-md sheet-pad-r-md sheet-rt-value">{{freetext}}</div>
</div>
{{/freetext}}
{{#roll}}
<div class="sheet-row">
<div class="sheet-col-11-24 sheet-pad-l-md sheet-pad-r-md sheet-rt-key">{{title}}</div>
<div class="sheet-col-13-24 sheet-pad-r-sm sheet-rt-value">{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}</div>
</div>
{{/roll}}
</div>
</div>
</rolltemplate>