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roll20-character-sheets-tester/Miseries & Misfortunes/m&m.html
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<div class="sheet-container"><input type="radio" name="attr_edit" value="0" class="sheet-absolute sheet-tab sheet-editing" checked="checked"><span>Edit Mode</span> <input type="radio" name="attr_edit" value="1" class="sheet-absolute sheet-tab sheet-playing"><span>Play Mode</span><div class="sheet-logo-container"><span class="sheet-logo">Miseries & Misfortunes</span></div><div class="sheet-page1 sheet-tabcontainer"><div class="sheet-qualities"><div class="sheet-row"><span class="sheet-font-bigger sheet-bold">QUALITIES</span></div><div class="sheet-column sheet-left"><div class="sheet-row"><span class="sheet-font-big">Name</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_character_name"> <span name="attr_character_name" class="sheet-play sheet-handwritten"></span></div><div class="sheet-row"><span class="sheet-font-big">Birth Quality</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_birth_quality"> <span name="attr_birth_quality" class="sheet-play sheet-handwritten"></span></div></div><div class="sheet-column sheet-left"><div class="sheet-row"><span class="sheet-font-big">Title, Rank</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_title_rank"> <span name="attr_title_rank" class="sheet-play sheet-handwritten"></span></div><div class="sheet-row"><span class="sheet-font-big">Precedence</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_precedence"> <span name="attr_precedence" class="sheet-play sheet-handwritten"></span></div></div><div class="sheet-column sheet-right"><div class="sheet-row"><span class="sheet-font-big">Motif</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_motif"> <span name="attr_motif" class="sheet-play sheet-handwritten"></span></div><div class="sheet-row"><span class="sheet-font-big">Virtue</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_virtue"> <span name="attr_virtue" class="sheet-play sheet-handwritten"></span></div><div class="sheet-row"><span class="sheet-font-big">Flaw</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_flaw"> <span name="attr_flaw" class="sheet-play sheet-handwritten"></span></div></div></div><div class="sheet-governing-abilities"><div class="sheet-row"><span class="sheet-font-bigger sheet-bold">GOVERNING ABILITIES</span></div><div class="sheet-flex"><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_strength" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">STRENGTH</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_strength"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_strength"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_strength_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_intelligence" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">INTELLIGENCE</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_intelligence"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_intelligence"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_intelligence_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_wisdom" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">WISDOM</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_wisdom"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_wisdom"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_wisdom_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_dexterity" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">DEXTERITY</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_dexterity"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_dexterity"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_dexterity_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_constitution" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">CONSTITUTION</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_constitution"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_constitution"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_constitution_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_charisma" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">CHARISMA</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_charisma"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_charisma"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_charisma_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div></div></div><div class="sheet-main-body"><div class="sheet-column sheet-left"><div class="sheet-row"><span class="sheet-font-bigger sheet-bold">LIFEPATHS</span></div><div class="sheet-lifepaths-container"><div class="sheet-row sheet-lifepaths sheet-border-above sheet-border-below"><div class="sheet-half"><div class="sheet-lifepath-name"><span>Name</span></div><div class="sheet-lifepath-level"><span>Level</span></div></div><div class="sheet-half"><div class="sheet-lifepath-name"><span>Name</span></div><div class="sheet-lifepath-level"><span>Level</span></div></div></div><fieldset class="repeating_lifepath"><div><div class="sheet-lifepath-name"><input type="text" class="sheet-textinput sheet-edit" name="attr_lifepath_name"> <span name="attr_lifepath_name" class="sheet-play sheet-handwritten"></span></div><div class="sheet-lifepath-level"><input type="number" class="sheet-textinput sheet-edit" min="1" max="6" name="attr_lifepath_level"> <span name="attr_lifepath_level" class="sheet-play sheet-handwritten"></span></div></div></fieldset></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">MENTALITIES</span></div><div class="sheet-skill-container sheet-mentalities"><div class="sheet-left"><input type="checkbox" name="attr_trigger_nationality" class="sheet-roll-trigger" value="1"> <span>Nationality</span> <span class="sheet-handwritten sheet-play" name="attr_nationality_display"></span></div><div class="sheet-right"><input class="sheet-edit" type="text" name="attr_nationality_display"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_nationality" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_nationality" value="1"> <span class="sheet-tn" name="attr_nationality_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_nationality" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div></div></div><div class="sheet-skill-container sheet-mentalities"><div class="sheet-left"><input type="checkbox" name="attr_trigger_religion" class="sheet-roll-trigger" value="1"> <span>Religion</span> <span class="sheet-handwritten sheet-play" name="attr_religion_display"></span></div><div class="sheet-right"><input class="sheet-edit" type="text" name="attr_religion_display"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_religion" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_religion" value="1"> <span class="sheet-tn" name="attr_religion_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_religion" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div></div></div><div class="sheet-skill-container sheet-mentalities"><div class="sheet-left"><input type="checkbox" name="attr_trigger_politics" class="sheet-roll-trigger" value="1"> <span>Politics</span> <span class="sheet-handwritten sheet-play" name="attr_politics_display"></span></div><div class="sheet-right"><input class="sheet-edit" type="text" name="attr_politics_display"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_politics" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_politics" value="1"> <span class="sheet-tn" name="attr_politics_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_politics" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div></div></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">CLOTHING & APPEARANCE</span></div><div class="sheet-row sheet-text-area-container"><textarea name="attr_clothing_appearance" class="sheet-clothing-appearance sheet-edit"></textarea> <span class="sheet-handwritten sheet-play" name="attr_clothing_appearance"></span></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">EQUIPMENT & INVENTORY</span></div><div class="sheet-row sheet-text-area-container"><textarea name="attr_equipment_inventory" class="sheet-equipment_inventory sheet-edit"></textarea> <span class="sheet-handwritten sheet-play" name="attr_equipment_inventory"></span></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">OTHER LIFEPATH SKILLS</span></div><div class="sheet-row sheet-text-area-container"><textarea name="attr_other_lifepath_skills" class="sheet-attr_other_lifepath_skills sheet-edit"></textarea> <span class="sheet-handwritten sheet-play" name="attr_other_lifepath_skills"></span></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">HISTORY</span></div><div class="sheet-row sheet-text-area-container"><textarea name="attr_history" class="sheet-history sheet-edit"></textarea> <span class="sheet-handwritten sheet-play" name="attr_history"></span></div></div><div class="sheet-column sheet-middle"><div class="sheet-row"><span class="sheet-font-bigger sheet-bold">MEASURES</span></div><div class="sheet-row sheet-age-exertion sheet-border-below sheet-border-above"><div class="sheet-left"><span>Age</span> <input type="number" class="sheet-edit" min="1" name="attr_age"> <span class="sheet-play sheet-handwritten" name="attr_age"></span></div><div class="sheet-right"><span>Exertion</span> <input type="number" class="sheet-edit" min="0" name="attr_exertion"> <span class="sheet-play sheet-handwritten" name="attr_exertion"></span></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>Saves</span></div><div class="sheet-right"><div class="sheet-quarter"><input type="number" class="sheet-edit" min="0" name="attr_poison_plague" value="16"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_poison_plague"></span><div class="sheet-save-container sheet-row"><input type="checkbox" name="attr_trigger_poison_plague" class="sheet-roll-trigger" value="1"> <span>P & P</span></div></div><div class="sheet-quarter"><input type="number" class="sheet-edit" min="0" name="attr_terror" value="16"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_terror"></span><div class="sheet-save-container sheet-row"><input type="checkbox" name="attr_trigger_terror" class="sheet-roll-trigger" value="1"> <span>Terror</span></div></div><div class="sheet-quarter"><input type="number" class="sheet-edit" min="0" name="attr_chance" value="16"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_chance"></span><div class="sheet-save-container sheet-row"><input type="checkbox" name="attr_trigger_chance" class="sheet-roll-trigger" value="1"> <span>Chance</span></div></div><div class="sheet-quarter"><input type="number" class="sheet-edit" min="0" name="attr_artillery" value="16"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_artillery"></span><div class="sheet-save-container sheet-row"><input type="checkbox" name="attr_trigger_artillery" class="sheet-roll-trigger" value="1"> <span>Artillery</span></div></div></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>Hit Points</span></div><div class="sheet-right"><div class="sheet-half"><input type="number" class="sheet-edit" min="0" name="attr_hit_points_max"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_hit_points_max"></span><div class="sheet-label-container sheet-row"><span>Total</span></div></div><div class="sheet-half"><input type="number" class="sheet-both" min="0" name="attr_hit_points"><div class="sheet-label-container sheet-row"><span>Current</span></div></div></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>Will</span></div><div class="sheet-right"><div class="sheet-half"><input type="number" class="sheet-edit" min="0" name="attr_will_max"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_will_max"></span><div class="sheet-label-container sheet-row"><span>Total</span></div></div><div class="sheet-half"><input type="number" class="sheet-both" min="0" name="attr_will"><div class="sheet-label-container sheet-row"><span>Current</span></div></div></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>Reputation</span></div><div class="sheet-right"><div class="sheet-quarter"><input type="number" class="sheet-both" min="0" name="attr_reputation_damage"><div class="sheet-label-container sheet-row"><span>Damage</span></div></div><div class="sheet-half"><input type="number" class="sheet-both" min="0" name="attr_reputation"><div class="sheet-label-container sheet-row"><span>Current</span></div></div><div class="sheet-quarter"><input type="number" class="sheet-both" min="0" name="attr_deeds"><div class="sheet-label-container sheet-row"><span>Deeds</span></div></div></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>Morale</span></div><div class="sheet-right"><div class="sheet-half"><input type="number" class="sheet-edit" min="0" name="attr_morale_max"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_morale_max"></span><div class="sheet-label-container sheet-row"><span>Total</span></div></div><div class="sheet-half"><input type="number" class="sheet-both" min="0" name="attr_morale"><div class="sheet-label-container sheet-row"><span>Current</span></div></div></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>&Gamma;</span></div><div class="sheet-right"><div class="sheet-full"><input type="number" class="sheet-edit" min="0" name="attr_gnosis"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_gnosis"></span><div class="sheet-label-container sheet-row"><span>Total</span></div></div></div></div><div class="sheet-row sheet-border-above sheet-border-below sheet-negative-margin-top"><span class="sheet-font-bigger sheet-bold">DUEL OF WITS</span></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><input type="checkbox" name="attr_trigger_voice" class="sheet-roll-trigger" value="1"> <span>Voice (Cha)</span></div><div class="sheet-combat-column sheet-middle-column"><span>To Hit</span> <span class="sheet-edit sheet-handwritten" name="attr_charisma_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_voice_to_hit_mod"> <span class="sheet-play sheet-handwritten" name="attr_voice_to_hit"></span></div><div class="sheet-combat-column"><span>Damage</span> <span class="sheet-edit sheet-handwritten" name="attr_charisma_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_voice_damage_mod"> <span class="sheet-play sheet-handwritten" name="attr_voice_damage"></span></div></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><input type="checkbox" name="attr_trigger_press" class="sheet-roll-trigger" value="1"> <span>Press (Int)</span></div><div class="sheet-combat-column sheet-middle-column"><span>To Hit</span> <span class="sheet-edit sheet-handwritten" name="attr_intelligence_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_press_to_hit_mod"> <span class="sheet-play sheet-handwritten" name="attr_press_to_hit"></span></div><div class="sheet-combat-column"><span>Damage</span> <span class="sheet-edit sheet-handwritten" name="attr_intelligence_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_press_damage_mod"> <span class="sheet-play sheet-handwritten" name="attr_press_damage"></span></div></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><span>Rep. Armor</span></div><div class="sheet-combat-column-double sheet-edit"><select name="attr_reputation_armor"><option value="highest">Highest 1d3/5</option><option value="second">2nd Highest 1d2/3</option><option value="none" selected="selected">In Between</option><option value="lowest">Lowest -/1</option></select></div><div class="sheet-combat-column sheet-middle-column sheet-play"><input type="hidden" name="attr_reputation_armor" class="sheet-flag sheet-reputation-armor-flag" value="none"> <button class="sheet-roll-button" type="roll" name="roll_reputation_armor" value="&{template:armor} {{character_name=@{character_name}}} {{type=REPUTATION}} {{roll=[[@{reputation_armor_die}]]}}"><span name="attr_reputation_armor_die"></span></button></div><div class="sheet-combat-column sheet-play"><input type="number" class="sheet-both" name="attr_reputation_armor_ablative" min="0"></div></div><div class="sheet-row sheet-combat-container sheet-border-below sheet-block"><fieldset class="repeating_wits-special-skills"><div class="sheet-row sheet-special-skills"><div class="sheet-special-skill"><input type="text" class="sheet-textinput sheet-edit" name="attr_wits_skill_name"> <span name="attr_wits_skill_name" class="sheet-play sheet-handwritten"></span></div></div></fieldset></div><div class="sheet-row sheet-border-below"><span class="sheet-font-bigger sheet-bold">COMBAT</span></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><span>Defense</span><span class="sheet-font-smallest"> (Str/Dex)</span></div><div class="sheet-combat-column sheet-middle-column"><span>Attack</span> <span class="sheet-edit sheet-handwritten" name="attr_strength_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_attack_defense_mod"> <span class="sheet-play sheet-handwritten" name="attr_attack_defense"></span></div><div class="sheet-combat-column"><span>Defend</span> <span class="sheet-edit sheet-handwritten" name="attr_dexterity_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_defend_defense_mod"> <span class="sheet-play sheet-handwritten" name="attr_defend_defense"></span></div></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><input type="checkbox" name="attr_trigger_melee" class="sheet-roll-trigger" value="1"> <span>Melee<span class="sheet-font-smallest"> (Str)</span></span></div><div class="sheet-combat-column sheet-middle-column"><span>To Hit</span> <span class="sheet-edit sheet-handwritten" name="attr_strength_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_melee_to_hit_mod"> <span class="sheet-play sheet-handwritten" name="attr_melee_to_hit"></span></div><div class="sheet-combat-column"><span>Damage</span> <span class="sheet-edit sheet-handwritten" name="attr_strength_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_melee_damage_mod"> <span class="sheet-play sheet-handwritten" name="attr_melee_damage"></span></div></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><input type="checkbox" name="attr_trigger_musketry" class="sheet-roll-trigger" value="1"> <span>Musketry<span class="sheet-font-smallest"> (Dex)</span></span></div><div class="sheet-combat-column-double"><span>To Hit</span> <span class="sheet-edit sheet-handwritten" name="attr_dexterity_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_musketry_to_hit_mod"> <span class="sheet-play sheet-handwritten" name="attr_musketry_to_hit"></span></div></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><span>Armor</span></div><div class="sheet-combat-column-double sheet-edit"><select name="attr_combat_armor"><option value="none" selected="selected">None</option><option value="helmet_gorget">Helmet, gorget, breastplate, tasset, gauntlets 1d3/5</option><option value="helmet_breastplate">Helmet, breastplate (cuirass) 1d3/4</option><option value="breastplate">Breastplate, cuirass 1d3/3</option><option value="mail">Mail shirt 1d2/4</option><option value="buff">Buff coat 1d1/10</option><option value="helmet">Helmet 1d1/1</option></select></div><div class="sheet-combat-column sheet-middle-column sheet-play"><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_combat_armor" class="sheet-flag sheet-reputation-armor-flag" value="none"> <button class="sheet-roll-button" type="roll" name="roll_combat_armor" value="&{template:armor} {{character_name=@{character_name}}} {{type=COMBAT}} {{roll=[[@{combat_armor_die}]]}}"><span name="attr_combat_armor_die"></span></button></div><div class="sheet-combat-column sheet-play"><input type="number" class="sheet-both" name="attr_combat_armor_ablative" min="0"></div></div><div class="sheet-row sheet-combat-container sheet-border-below sheet-block"><fieldset class="repeating_combat-special-skills"><div class="sheet-row sheet-special-skills"><div class="sheet-special-skill"><input type="text" class="sheet-textinput sheet-edit" name="attr_combat_skill_name"> <span name="attr_combat_skill_name" class="sheet-play sheet-handwritten"></span></div></div></fieldset></div><div class="sheet-row sheet-border-below"><span class="sheet-font-bigger sheet-bold">ARMS</span></div><fieldset class="repeating_arms"><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><select name="attr_arm" class="sheet-edit"><option value="cudgel">Cudgel</option><option value="cutlass">Cutlass</option><option value="fist" selected="selected">Fist</option><option value="grenade">Grenade</option><option value="halberd">Halberd</option><option value="harquebus">Harquebus</option><option value="long_sword">Long Sword</option><option value="musket">Musket</option><option value="mousqueton">Mousqueton</option><option value="pike">Pike</option><option value="pistol">Pistol</option><option value="plug_bayonet">Plug Bayonet</option><option value="poignard">Poignard</option><option value="rapier">Rapier</option><option value="rifle">Rifle</option><option value="saber">Saber</option><option value="thrown_knife">Thrown Knife</option></select> <input type="checkbox" name="attr_arm_trigger" class="sheet-roll-trigger sheet-play" value="1"> <span class="sheet-play sheet-handwritten" name="attr_arm_name"></span></div><div class="sheet-combat-column sheet-middle-column"><span>Damage</span> <span class="sheet-handwritten" name="attr_arm_damage"></span></div><div class="sheet-combat-column"><span>Initiative</span> <span class="sheet-handwritten" name="attr_arm_initiative"></span></div></div></fieldset><div class="sheet-row sheet-border-below"><span class="sheet-font-bigger sheet-bold">RULES</span></div><div class="sheet-row sheet-rules-container"><div class="sheet-row sheet-center"><span>&#9672; SKILL RATINGS &#9672;</span></div><div class="sheet-row sheet-center sheet-die-spread"><div class="sheet-rules-die-container"><span class="sheet-tn">1</span> <span class="sheet-backing sheet-d10"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">*</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">1</span> <span class="sheet-backing sheet-d6"></span></div><div class="sheet-rules-die-container"><span class="sheet-tn">2</span> <span class="sheet-backing sheet-d6"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+1</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">3</span> <span class="sheet-backing sheet-d6"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+2</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">4</span> <span class="sheet-backing sheet-d6"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+3</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">5</span> <span class="sheet-backing sheet-d6"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+4</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">7</span> <span class="sheet-backing sheet-d8"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+5</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">9</span> <span class="sheet-backing sheet-d10"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+6</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">11</span> <span class="sheet-backing sheet-d12"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+7</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">19</span> <span class="sheet-backing sheet-d20"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+8</span></div></div><div class="sheet-row sheet-center sheet-font-smallest sheet-bold sheet-italic sheet-rules-die-container-footer"><span>Example skill rating bonuses.</span></div><div class="sheet-row sheet-font-smallest"><span class="sheet-bold">*Unskilled: </span><span>No modifiers unless otherwise specified.</span></div><div class="sheet-row sheet-center"><span>&#9672; MORTAL COIL &#9672;</span></div><div class="sheet-row sheet-mortal-coil-container"><div class="sheet-quarter"><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">1st year spent</span></div><div class="sheet-row"><span class="sheet-bold">+5/-5</span></div><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">reroll</span></div></div><div class="sheet-quarter"><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">2nd year spent</span></div><div class="sheet-row"><span class="sheet-bold">+10/-10</span></div><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">reroll</span></div></div><div class="sheet-quarter"><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">3rd year spent</span></div><div class="sheet-row"><span class="sheet-bold">+15/-15</span></div><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">reroll</span></div></div><div class="sheet-quarter"><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">4th year spent</span></div><div class="sheet-row"><span class="sheet-bold">+20/-20</span></div><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">reroll</span></div></div></div><div class="sheet-row sheet-font-smallest"><span>Spend years to reroll one of your own combat, duel of wits or skill rolls, or force a reroll for an action directly against you. Modifiers only count for this single task. Each year spent adds one to your exertion total for this endeavor or mission.</span></div><div class="sheet-row sheet-center"><span>&#9672; VIRTUES & FLAWS &#9672;</span></div><div class="sheet-row sheet-font-smallest"><span class="sheet-bold">Virtue: </span><span>Other players invoke, pass a test.</span></div><div class="sheet-row sheet-font-smallest"><span class="sheet-bold">Flaw: </span><span>You invoke, fail a test.</span></div><div class="sheet-row sheet-font-smallest"><span class="sheet-bold">Embodiment: </span><span>Invoke both in an endeavor, gain +1 to next exertion roll.</span></div><div class="sheet-row sheet-center"><span>&#9672; MOTIF &#9672;</span></div><div class="sheet-row sheet-font-smallest"><span>If one player invokes their motif to stop a conflict between other players, other players remove one point of current exertion total.</span></div></div></div><div class="sheet-column sheet-right"><div class="sheet-row sheet-border-below"><span class="sheet-font-bigger sheet-bold">WEALTH</span></div><div class="sheet-row sheet-wealth-container"><div class="sheet-half sheet-left"><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_wealth" class="sheet-roll-trigger" value="1"> <span>Wealth</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_wealth" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_wealth" value="1"> <span class="sheet-tn" name="attr_wealth_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span> <span class="sheet-d100 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_wealth" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div></div></div></div><div class="sheet-half sheet-right"><span>Class</span> <input type="number" class="sheet-edit" name="attr_class" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_class"></span></div></div><div class="sheet-row sheet-wealth-container"><div class="sheet-half sheet-left"><span>Obligation</span> <input type="number" class="sheet-edit" name="attr_obligation" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_obligation"></span></div><div class="sheet-half sheet-right"><span>Property</span> <input type="number" class="sheet-edit" name="attr_property" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_property"></span></div></div><div class="sheet-row sheet-wealth-container"><div class="sheet-half sheet-left"><span>Debts</span> <input type="number" class="sheet-edit" name="attr_debts" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_debts"></span></div><div class="sheet-half sheet-right"><span>Income</span> <input type="number" class="sheet-edit" name="attr_income" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_income"></span></div></div><div class="sheet-row sheet-wealth-container"><div class="sheet-half sheet-left"><span>Dependents</span> <input type="number" class="sheet-edit" name="attr_dependents" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_dependents"></span></div><div class="sheet-half sheet-right"><span>Relations</span> <input type="number" class="sheet-edit" name="attr_relations" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_relations"></span></div></div><div class="sheet-row"><fieldset class="repeating_wealth"><div class="sheet-row sheet-wealth"><select class="sheet-edit" name="attr_wealth_type"><option value="Obligation">Obligation</option><option value="Property">Property</option><option value="Debt">Debt</option><option value="Income">Income</option><option value="Dependant">Dependant</option><option value="Relation">Relation</option></select> <input type="text" class="sheet-edit" name="attr_wealth_description" placeholder="Sargent Albert: He saved my life..."> <span class="sheet-handwritten sheet-play" name="attr_wealth_type"></span> <span class="sheet-handwritten sheet-play">- </span><span class="sheet-handwritten sheet-play" name="attr_wealth_description"></span></div></fieldset></div><div class="sheet-row sheet-border-below sheet-border-above"><span class="sheet-font-bigger sheet-bold">CORE SKILLS</span></div><div class="sheet-skill-container-double"><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_break" class="sheet-roll-trigger" value="1"> <span>Break</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_break" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_break" value="1"> <span class="sheet-tn" name="attr_break_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_break" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Str</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_sang-froid" class="sheet-roll-trigger" value="1"> <span>Sang-Froid</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_sang-froid" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_sang-froid" value="1"> <span class="sheet-tn" name="attr_sang-froid_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_sang-froid" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Con</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_improvise" class="sheet-roll-trigger" value="1"> <span>Improvise</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_improvise" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_improvise" value="1"> <span class="sheet-tn" name="attr_improvise_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_improvise" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Wis</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_search" class="sheet-roll-trigger" value="1"> <span>Search</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_search" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_search" value="1"> <span class="sheet-tn" name="attr_search_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_search" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Int</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_listen" class="sheet-roll-trigger" value="1"> <span>Listen</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_listen" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_listen" value="1"> <span class="sheet-tn" name="attr_listen_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_listen" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Wis</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_sneak" class="sheet-roll-trigger" value="1"> <span>Sneak</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_sneak" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_sneak" value="1"> <span class="sheet-tn" name="attr_sneak_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_sneak" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Dex</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_parley" class="sheet-roll-trigger" value="1"> <span>Parley</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_parley" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_parley" value="1"> <span class="sheet-tn" name="attr_parley_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_parley" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Cha</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_traverse" class="sheet-roll-trigger" value="1"> <span>Traverse</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_traverse" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_traverse" value="1"> <span class="sheet-tn" name="attr_traverse_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_traverse" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Dex</span></div></div></div></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">LIFEPATH SKILLS</span></div><div class="sheet-skill-container-double"><fieldset class="repeating_lifepath-skills"><div class="sheet-skill-repeating-container"><div class="sheet-left"><input type="text" name="attr_skill_name" class="sheet-edit"> <input type="checkbox" name="attr_trigger_skill" class="sheet-roll-trigger sheet-play" value="1"> <span class="sheet-play" name="attr_skill_name"></span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_skill" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_skill" value="1"> <span class="sheet-tn" name="attr_skill_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_skill" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><select class="sheet-edit" name="attr_base_mod"><option value="none">None</option><option value="Str">Str</option><option value="Int">Int</option><option value="Wis">Wis</option><option value="Dex">Dex</option><option value="Con">Con</option><option value="Cha">Cha</option></select> <span class="sheet-play" name="attr_base_mod"></span></div></div></div></fieldset></div><div class="sheet-row sheet-border-below sheet-border-above"><span class="sheet-font-bigger sheet-bold">LANGUAGE SKILLS</span></div><div class="sheet-skill-container-double"><fieldset class="repeating_language-skills"><div class="sheet-skill-repeating-container"><div class="sheet-left"><input type="text" name="attr_skill_name" class="sheet-edit"> <input type="checkbox" name="attr_trigger_skill" class="sheet-roll-trigger sheet-play" value="1"> <span class="sheet-play" name="attr_skill_name"></span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_skill" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_skill" value="1"> <span class="sheet-tn" name="attr_skill_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_skill" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Int</span></div></div></div></fieldset></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">SPECIAL MARTIAL SKILLS</span></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Accuracy (to hit)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Ambuscade (to hit)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div><div class="sheet-fifth"><span>+6</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Force (damage)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+d4</span></div><div class="sheet-fifth"><span>+d6</span></div><div class="sheet-fifth"><span>+d8</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Knife Work (dam)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1d</span></div><div class="sheet-fifth"><span>+2d</span></div><div class="sheet-fifth"><span>+3d</span></div><div class="sheet-fifth"><span>--</span></div><div class="sheet-fifth"><span>--</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Mêlée (to hit)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Fencer (to hit)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Parry (defense)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Drill (Initiative)</span></div><div class="sheet-half sheet-right sheet-smallest"><div><span>+1 muskets, rifles, harbquebus only</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Main Gauche (+1 A)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>-4</span></div><div class="sheet-fifth"><span>-3</span></div><div class="sheet-fifth"><span>-2</span></div><div class="sheet-fifth"><span>-1</span></div><div class="sheet-fifth"><span>0</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Gun Crew (to hit)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Quick Hands (init.)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Vive Le Roi</span></div><div class="sheet-half sheet-right sheet-smallest"><div class="sheet-fifth"><span>+1d mv</span></div><div class="sheet-fifth"><span>+2 dm</span></div><div class="sheet-fifth"><span>+2d mv</span></div><div class="sheet-fifth"><span>+2 dm</span></div><div class="sheet-fifth"><span>+3d mv</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Scarred</span></div><div class="sheet-half sheet-right sheet-smallest"><div class="sheet-align-left"><span>Ignore hits doing 1 pt of damage</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Iron Will</span></div><div class="sheet-half sheet-right sheet-smallest"><div class="sheet-align-left"><span>If on mission and 0 HP, restore to 1 HP</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Touch</span></div><div class="sheet-half sheet-right sheet-smallest"><div class="sheet-align-left"><span>Elect to do 1 pt of damage instead of rolling</span></div></div></div><div class="sheet-row sheet-special-martial-container sheet-footer sheet-center sheet-bold"><span>&#169; Luke Crane 2019 | burningwheel.com</span></div></div></div><div class="sheet-lifepath-experience-container"><select class="sheet-edit" name="attr_lifepath"><option value="americain">Américain</option><option value="clerk">Clerk</option><option value="explorer">Explorer</option><option value="factotum">Factotum</option><option value="filou">Filou</option><option value="gamine">Gamine</option><option value="jesuit">Jesuit</option><option value="merchant">Merchant</option><option value="musketeer">Musketeer</option><option value="occultist">Occultist</option><option value="officer">Officer</option><option value="passeur">Passeur</option><option value="petty_noble">Petty Noble</option><option value="philosopher">Philosopher</option><option value="sailor">Sailor</option><option value="soldier">Soldier</option></select> <input type="hidden" name="attr_lifepath_display" value=""><div class="sheet-font-bigger"><span name="attr_lifepath_display"></span><span> Experience Conditions</span></div><div class="sheet-lifepath-table"><div class="sheet-row sheet-header sheet-bold"><div><span>E</span></div><div><span>2</span></div><div><span>3</span></div><div><span>4</span></div><div><span>5</span></div><div><span>6</span></div><div class="sheet-condition"><span name="attr_lifepath_display"></span><span> Experience Conditions</span></div></div><div class="sheet-row sheet-row1"><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_1_1" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_1_1" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_1_2" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_1_2" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_1_3" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_1_3" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_1_4" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_1_4" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_1_5" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_1_5" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_1_6" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_1_6" value="1"></div><div class="sheet-condition"><span name="attr_condition1"></span></div></div><div class="sheet-row sheet-row2"><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_2_1" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_2_1" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_2_2" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_2_2" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_2_3" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_2_3" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_2_4" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_2_4" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_2_5" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_2_5" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_2_6" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_2_6" value="1"></div><div class="sheet-condition"><span name="attr_condition2"></span></div></div><div class="sheet-row sheet-row3"><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_3_1" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_3_1" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_3_2" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_3_2" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_3_3" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_3_3" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_3_4" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_3_4" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_3_5" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_3_5" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_3_6" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_3_6" value="1"></div><div class="sheet-condition"><span name="attr_condition3"></span></div></div><div class="sheet-row sheet-row4"><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_4_1" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_4_1" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_4_2" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_4_2" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_4_3" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_4_3" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_4_4" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_4_4" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_4_5" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_4_5" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_4_6" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_4_6" value="1"></div><div class="sheet-condition"><span name="attr_condition4"></span></div></div><div class="sheet-row sheet-row5"><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_5_1" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_5_1" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_5_2" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_5_2" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_5_3" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_5_3" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_5_4" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_5_4" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_5_5" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_5_5" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_5_6" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_5_6" value="1"></div><div class="sheet-condition"><span name="attr_condition5"></span></div></div><div class="sheet-row sheet-row6"><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_6_1" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_6_1" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_6_2" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_6_2" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_6_3" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_6_3" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_6_4" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_6_4" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_6_5" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_6_5" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_6_6" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_6_6" value="1"></div><div class="sheet-condition"><span name="attr_condition6"></span></div></div><div class="sheet-row sheet-row7"><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_7_1" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_7_1" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_7_2" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_7_2" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_7_3" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_7_3" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_7_4" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_7_4" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_7_5" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_7_5" value="1"></div><div><input type="hidden" class="sheet-flag sheet-lp-flag" name="attr_lp_7_6" value="0"> <span class="sheet-blackbox sheet-hidden"></span> <input type="checkbox" class="sheet-hidden sheet-lp-checkbox" name="attr_cb_7_6" value="1"></div><div class="sheet-condition"><span name="attr_condition7"></span></div></div></div></div></div></div><input type="hidden" class="sheet-flag sheet-modal-flag" name="attr_show_roll_modal" value="0"><div class="sheet-roll-modal sheet-hidden" id="roll-modal"><input type="checkbox" class="sheet-close-modal" name="attr_close_modal"><span></span><div class="sheet-row sheet-font-bigger"><span name="attr_roll_name"></span> <span>ROLL</span></div><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_roll_die"> <button class="sheet-roll-button" type="roll" name="roll_modal" value="@{roll_final}"><div class="sheet-row sheet-die-container"><span class="sheet-tn" name="attr_roll_tn_display"></span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span> <span class="sheet-d100 sheet-hidden"></span></div></button> <input type="hidden" class="sheet-flag sheet-roll-modifier-flag" name="attr_roll_type" value="skill"><div class="sheet-modifier-container"><div class="sheet-row"><span><span class="sheet-difficulty sheet-hidden">TN</span> <span class="sheet-skill sheet-hidden">Step</span> <span class="sheet-roll sheet-hidden">Roll</span> Modifier</span></div><div class="sheet-row"><input type="number" name="attr_roll_mod" value="0"></div></div><div class="sheet-modifier-container sheet-hidden sheet-skill"><div class="sheet-row"><span>TN Modifier</span></div><div class="sheet-row"><input type="number" name="attr_tn_mod" value="0"></div></div></div><input type="hidden" class="sheet-flag sheet-modal-flag" name="attr_show_wits_modal" value="0"><div class="sheet-roll-modal sheet-hidden" id="wits-modal"><input type="checkbox" class="sheet-close-modal" name="attr_close_modal"><span></span><div class="sheet-row sheet-font-bigger"><span name="attr_roll_name"></span> <span>ROLL</span></div><div class="sheet-body"><div class="sheet-wits-weapon-container"><span>WEAPON:</span> <select class="sheet-wits-dropdown" name="attr_wits_attack"><option value="accuse" selected="selected">Accuse</option><option value="beg_pardon">Beg Pardon</option><option value="bribe">Bribe</option><option value="confess">Confess</option><option value="educate">Educate</option><option value="flatter">Flatter</option><option value="implore">Implore</option><option value="insult">Insult</option><option value="poison">Poison</option><option value="seduce">Seduce</option><option value="shame">Shame</option><option value="threaten">Threaten</option></select></div><div class="sheet-range"><div class="sheet-left"><span>RANGE:</span></div><div class="sheet-right"><div><input type="radio" class="sheet-voice" name="attr_wits_distance" value="intimate"> <span class="sheet-voice">Intimate</span></div><div><input type="radio" class="sheet-voice" name="attr_wits_distance" value="speaking" checked="checked"> <span class="sheet-voice">Speaking</span></div><div><input type="radio" class="sheet-voice" name="attr_wits_distance" value="shouting"> <span class="sheet-voice">Shouting</span></div><div><input type="radio" class="sheet-press" name="attr_wits_distance" value="press"> <span class="sheet-voice">Press</span></div></div></div><div class="sheet-combat-mod-container"><div><span>MOD:</span></div><div><span class="sheet-handwritten" name="attr_wits_roll_base_mod"></span> <span class="sheet-handwritten" name="attr_wits_roll_base_type"></span></div><div><span class="sheet-handwritten">+</span></div><div><span class="sheet-handwritten" name="attr_wits_roll_lifepath_mod"></span> <span class="sheet-handwritten">LP</span></div><div><span class="sheet-handwritten">+</span></div><div><input type="number" name="attr_wits_roll_mod" value="0"></div><div><span class="sheet-handwritten">=</span></div><div><span class="sheet-handwritten" name="attr_wits_roll_mod_display"></span></div></div><div><input type="hidden" class="sheet-flag sheet-opponent-stat-flag" name="attr_wits_distance"><div class="sheet-hidden sheet-opponent-stat-container"><span>OPPONENT'S </span><span name="attr_wits_roll_opponent_ability"></span><span>:</span> <input type="number" name="attr_wits_opponent_tn" value="10"></div><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_roll_die"> <button class="sheet-roll-button" type="roll" name="roll_modal" value="@{roll_final}"><div class="sheet-row sheet-die-container"><span class="sheet-tn" name="attr_roll_tn_display"></span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div></button></div></div><div class="sheet-footer"><div><span>TN: </span><span name="attr_roll_tn_display"></span></div><div><span>Damage: </span><span name="attr_roll_damage_display"></span></div><div><span>Rate of Fire: </span><span name="attr_roll_rof"></span></div></div></div><input type="hidden" class="sheet-flag sheet-modal-flag" name="attr_show_combat_modal" value="0"><div class="sheet-roll-modal sheet-hidden" id="combat-modal"><input type="checkbox" class="sheet-close-modal" name="attr_close_modal"><span></span><div class="sheet-row sheet-font-bigger"><span name="attr_roll_name"></span> <span>ROLL</span></div><div class="sheet-body"><div class="sheet-combat-weapon-container"><span>WEAPON:</span> <select class="sheet-combat-dropdown" name="attr_combat_attack"><option value="cudgel">Cudgel</option><option value="cutlass">Cutlass</option><option value="fist" selected="selected">Fist</option><option value="grenade">Grenade</option><option value="halberd">Halberd</option><option value="harquebus">Harquebus</option><option value="long_sword">Long Sword</option><option value="musket">Musket</option><option value="mousqueton">Mousqueton</option><option value="pike">Pike</option><option value="pistol">Pistol</option><option value="plug_bayonet">Plug Bayonet</option><option value="poignard">Poignard</option><option value="rapier">Rapier</option><option value="rifle">Rifle</option><option value="saber">Saber</option><option value="thrown_knife">Thrown Knife</option></select></div><input type="hidden" name="attr_combat_distance" class="sheet-flag sheet-combat-shot-flag" value="melee"><div class="sheet-range"><div class="sheet-left"><span>RANGE:</span></div><div class="sheet-right"><div><input type="radio" class="sheet-melee" name="attr_combat_distance" value="melee" checked="checked"> <span class="sheet-melee">Melee</span></div><div><input type="radio" class="sheet-ranged" name="attr_combat_distance" value="short"> <span class="sheet-ranged">Short</span><span name="attr_combat_short"></span></div><div><input type="radio" class="sheet-ranged" name="attr_combat_distance" value="medium"> <span class="sheet-ranged">Medium</span><span name="attr_combat_medium"></span></div><div><input type="radio" class="sheet-ranged" name="attr_combat_distance" value="long"> <span class="sheet-ranged">Long</span><span name="attr_combat_long"></span></div></div></div><div class="sheet-shot-container"><div class="sheet-left"><span>SHOT:</span></div><div class="sheet-right"><div><input type="radio" name="attr_combat_shot" value="shot" checked="checked"> <span class="sheet-melee">Shot</span></div><div><input type="radio" name="attr_combat_shot" value="ts"> <span class="sheet-ranged">Tough Shot</span></div></div></div><div class="sheet-combat-mod-container"><div><span>MOD:</span></div><div><span class="sheet-handwritten" name="attr_combat_roll_base_mod"></span> <span class="sheet-handwritten" name="attr_combat_roll_base_type"></span></div><div><span class="sheet-handwritten">+</span></div><div><span class="sheet-handwritten" name="attr_combat_roll_lifepath_mod"></span> <span class="sheet-handwritten">LP</span></div><div><span class="sheet-handwritten">+</span></div><div><input type="number" name="attr_combat_roll_mod" value="0"></div><div><span class="sheet-handwritten">=</span></div><div><span class="sheet-handwritten" name="attr_combat_roll_mod_display"></span></div></div><div><input type="hidden" class="sheet-flag sheet-opponent-stat-flag" name="attr_combat_distance"><div class="sheet-hidden sheet-opponent-stat-container"><span>OPPONENT'S </span><span name="attr_combat_roll_opponent_ability"></span><span>:</span> <input type="number" name="attr_combat_opponent_tn" value="10"></div><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_roll_die"> <button class="sheet-roll-button" type="roll" name="roll_modal" value="@{roll_final}"><div class="sheet-row sheet-die-container"><span class="sheet-tn" name="attr_roll_tn_display"></span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div></button></div></div><div class="sheet-footer"><div><span>TN: </span><span name="attr_roll_tn_display"></span></div><div><span>Damage: </span><span name="attr_roll_damage_display"></span></div><div><span>Initiative: </span><span name="attr_combat_initiative"></span></div><div><span>Rank: </span><span name="attr_combat_rank"></span></div></div></div><input type="hidden" name="attr_roll_final" value="&{template:skill} {{roll=[[@{roll_die}]]}} {{roll_tn=[[@{roll_tn_display}]]}} {{mod=[[@{roll_mod}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}"> <input type="hidden" name="attr_roll_tn" value="1"> <input type="hidden" name="attr_roll_tn_base" value="1"> <input type="hidden" name="attr_roll_mod" value="0"> <input type="hidden" name="attr_roll_die_base" value="d6"><rolltemplate class="sheet-rolltemplate-skill"><div class="sheet-rolltemplate-container sheet-{{die_type}}"><div class="sheet-template-header"><span>{{roll_name}}{{#^rollTotal() mod 0}}<span class="sheet-mod-container">({{#rollGreater() mod -1}}+{{/rollGreater() mod -1}}{{mod}})</span>{{/^rollTotal() mod 0}}</span><div class="sheet-name-container"><span>{{character_name}}</span></div></div><div class="sheet-{{#rollGreater() roll roll_tn}}template-failure{{/rollGreater() roll roll_tn}}{{#^rollGreater() roll roll_tn}}template-success{{/^rollGreater() roll roll_tn}}"><div class="sheet-left"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div><div class="sheet-middle"><div>{{#rollGreater() roll roll_tn}} <span>> </span>{{/rollGreater() roll roll_tn}}</div><div>{{#rollTotal() roll roll_tn}} <span>= </span>{{/rollTotal() roll roll_tn}}</div><div>{{#rollLess() roll roll_tn}} <span>&lt; </span>{{/rollLess() roll roll_tn}}</div></div><div class="sheet-right"><div class="sheet-row sheet-die-container"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll_tn}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div></div><div class="sheet-row sheet-template-footer">{{#rollGreater() roll roll_tn}} <span>FAILURE </span>{{/rollGreater() roll roll_tn}} {{#^rollGreater() roll roll_tn}} <span>SUCCESS </span>{{/^rollGreater() roll roll_tn}}</div></div></div></rolltemplate><rolltemplate class="sheet-rolltemplate-save"><div class="sheet-rolltemplate-container sheet-{{die_type}}"><div class="sheet-template-header"><span>{{roll_name}}{{#^rollTotal() mod 0}}<span class="sheet-mod-container">({{#rollGreater() mod -1}}+{{/rollGreater() mod -1}}{{mod}})</span>{{/^rollTotal() mod 0}}</span><div class="sheet-name-container"><span>{{character_name}}</span></div></div><div class="sheet-{{#rollLess() roll roll_tn}}template-failure{{/rollLess() roll roll_tn}}{{#^rollLess() roll roll_tn}}template-success{{/^rollLess() roll roll_tn}}"><div class="sheet-left"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div><div class="sheet-middle"><div>{{#rollGreater() roll roll_tn}} <span>> </span>{{/rollGreater() roll roll_tn}}</div><div>{{#rollTotal() roll roll_tn}} <span>= </span>{{/rollTotal() roll roll_tn}}</div><div>{{#rollLess() roll roll_tn}} <span>&lt; </span>{{/rollLess() roll roll_tn}}</div></div><div class="sheet-right"><div class="sheet-row sheet-die-container"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll_tn}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div></div><div class="sheet-row sheet-template-footer">{{#rollLess() roll roll_tn}} <span>FAILURE </span>{{/rollLess() roll roll_tn}} {{#^rollLess() roll roll_tn}} <span>SUCCESS </span>{{/^rollLess() roll roll_tn}}</div></div></div></rolltemplate><rolltemplate class="sheet-rolltemplate-attack"><div class="sheet-rolltemplate-container sheet-{{die_type}}"><div class="sheet-template-header"><span>{{roll_name}}{{#^rollTotal() mod 0}}<span class="sheet-mod-container">({{#rollGreater() mod -1}}+{{/rollGreater() mod -1}}{{mod}})</span>{{/^rollTotal() mod 0}}</span> {{#combat_distance}}<span> &#9672; {{combat_distance}}</span>{{/combat_distance}}<div class="sheet-name-container"><span>{{character_name}}</span></div></div><div class="sheet-{{#rollLess() roll roll_tn}}template-failure{{/rollLess() roll roll_tn}}{{#^rollLess() roll roll_tn}}template-success{{/^rollLess() roll roll_tn}}"><div class="sheet-left"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div><div class="sheet-middle"><div>{{#rollGreater() roll roll_tn}} <span>> </span>{{/rollGreater() roll roll_tn}}</div><div>{{#rollTotal() roll roll_tn}} <span>= </span>{{/rollTotal() roll roll_tn}}</div><div>{{#rollLess() roll roll_tn}} <span>&lt; </span>{{/rollLess() roll roll_tn}}</div></div><div class="sheet-right"><div class="sheet-row sheet-die-container"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll_tn_display}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div></div>{{#^rollLess() roll roll_tn}}<div class="sheet-damage-container"><span>DAMAGE:</span> <span class="sheet-handwritten">{{#will_damage}} {{will_damage}} Will {{/will_damage}} {{#reputation_damage}} + {{reputation_damage}} Rep {{/reputation_damage}} {{#combat_damage}} {{combat_damage}} HP {{/combat_damage}}</span></div>{{/^rollLess() roll roll_tn}}<div class="sheet-row sheet-template-footer">{{#rollLess() roll roll_tn}} <span>FAILURE </span>{{/rollLess() roll roll_tn}} {{#^rollLess() roll roll_tn}} {{#crit_greater}} {{#rollLess() roll 20}} <span>SUCCESS </span>{{/rollLess() roll 20}} {{#^rollLess() roll 20}} <span>CRITICAL SUCCESS! </span>{{/^rollLess() roll 20}} {{/crit_greater}} {{#crit_exact}} {{#^rollTotal() roll roll_max}} <span>SUCCESS </span>{{/^rollTotal() roll roll_max}} {{#rollTotal() roll roll_max}} <span>CRITICAL SUCCESS! </span>{{/rollTotal() roll roll_max}} {{/crit_exact}} {{#crit_none}} <span>SUCCESS </span>{{/crit_none}} {{/^rollLess() roll roll_tn}}</div></div></div></rolltemplate><rolltemplate class="sheet-rolltemplate-armor"><div class="sheet-rolltemplate-container"><div class="sheet-template-header"><span>{{type}} ARMOR</span><div class="sheet-name-container"><span>{{character_name}}</span></div></div><div class="sheet-simple"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll}}</span></div></div></div></rolltemplate><script type="text/worker">function activateCombatModal(t){const o={show_combat_modal:1};return o["repeating_arms_"+t+"_arm_trigger"]=0,o.combat_roll_mod=0,getAttrs(["repeating_arms_"+t+"_arm"],e=>{o.combat_attack=e["repeating_arms_"+t+"_arm"],setAttrs(o,{silent:!0},()=>updateCombatModal())}),!0}function updateCombatModal(){return getAttrs(["combat_attack","combat_distance","combat_roll_mod","strength_mod","dexterity_mod","melee_to_hit_mod","musketry_to_hit_mod","combat_opponent_tn","melee_damage_mod","combat_shot"],e=>{const{combat_attack:t,combat_roll_mod:o,strength_mod:n,dexterity_mod:a,melee_to_hit_mod:i,musketry_to_hit_mod:r,combat_opponent_tn:l,melee_damage_mod:s,combat_shot:d}=e;let{combat_distance:_}=e;const m=weapons[t],{damage:c,name:g,type:p}=m,u="ranged"===p?roll_table.musketry:roll_table.melee;"melee"===p?_="melee":"melee"===_&&(_="short");const h="melee"===p?{}:m.range[_],b="melee"===p?n:a;var y="melee"===p?i:r,f="melee"===p?s:0;const k=parseInt(b,10)||0,v=parseInt(f,10)||0,w=parseInt(y,10)||0,A=parseInt(o,10)||0;var C=k+w+A;const M=I(),q=function(){if("melee"!==_)return"";var e=k+v,t=e<0?"":"+";return 0!==e?t+e:""}();e=c+q+" HP",f=I();const S=function(){let e=0;e="melee"===_?l:"shot"===d?h.shot:h.tough_shot;return e}();e={combat_roll_base_mod:b||0,combat_roll_base_type:u.mod.substring(0,3),combat_roll_lifepath_mod:y||0,combat_roll_mod_display:C,combat_roll_opponent_ability:"melee"===_?"DEFENSE":"",combat_distance:_,combat_short:"melee"===p?" ":" - "+m.range.short.distance,combat_medium:"melee"===p?" ":" - "+m.range.medium.distance,combat_long:"melee"===p?" ":" - "+m.range.long.distance,combat_initiative:m.initiative,combat_rank:function(){if(0===m.rank)return"any";if(1===m.rank)return"1";if(2===m.rank)return"1, 2";if(3===m.rank)return"1, 2, 3"}(),roll_name:g.toUpperCase(),roll_die:"d20",roll_tn:parseInt(S,10),roll_tn_display:S,roll_damage:f,roll_damage_display:e,roll_final:function(){var e="20n"===S,t=e?"":"+"+M;let o="&{template:attack}";o+=" {{roll=[[@{roll_die}"+t+"]]}}",e||(o+=" {{mod=[["+M+"]]}}");e?o+=" {{crit_none=true}}":"melee"===_?(e=b+w+A+20,o+=" {{crit_exact=true}} {{roll_max=[["+e+"]]}}"):o+=" {{crit_greater=true}}";return o+=function(){var e=" {{combat_damage=[["+c+q+"]]}}";return e}(),o+=" {{combat_distance="+_.charAt(0).toUpperCase()+_.slice(1)+"}}",o+=" {{roll_tn=[[@{roll_tn}]]}} {{roll_tn_display=[[@{roll_tn_display}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",o}()};return setAttrs(e,{silent:!0}),!0;function I(){let e=b+"["+u.mod+" mod]";return w&&!isNaN(w)&&0!==w&&(e=e+"+"+w+"[lifepath mod]"),A&&!isNaN(A)&&0!==A&&(e=e+"+"+A+"[other mod]"),e}}),!0}function closeCombatModal(){setAttrs({show_combat_modal:0,roll_mod:0},{silent:!0})}function activateRollModal(e){const t=getTrimmedAttribute(e);var o=roll_table[t];const n={show_roll_modal:1};return n.roll_name=o.name||t.toUpperCase(),n[e]=0,n.roll_mod=0,n.roll_type=o.type,"d20"===o.type?getAttrs([t],e=>{n.roll_die="d20",n.roll_die_base="d20",n.roll_tn=e[t],n.roll_tn_base=e[t],n.roll_tn_display=e[t],n.roll_final="&{template:skill} {{roll=[[@{roll_die}]]}} {{roll_tn=[[@{roll_tn_display}]]}} {{mod=[[@{roll_mod}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",setAttrs(n,{silent:!0})}):"skill"===o.type?getAttrs([t],e=>{e=e[t];n.roll_die=roll_step_die[e],n.roll_die_base=roll_step_die[e],n.roll_tn=roll_step_tn[e],n.roll_tn_base=roll_step_tn[e],n.roll_tn_display=roll_step_tn[e],n.roll_final="&{template:skill} {{roll=[[@{roll_die}]]}} {{roll_tn=[[@{roll_tn_display}]]}} {{mod=[[@{roll_mod}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",setAttrs(n,{silent:!0})}):"save"===o.type?getAttrs([t],e=>{n.roll_die="d20",n.roll_die_base="d20",n.roll_tn=e[t],n.roll_tn_base=e[t],n.roll_tn_display=e[t],n.roll_final="&{template:save} {{roll=[[@{roll_die}+@{roll_mod}[MOD]]]}} {{roll_tn=[[@{roll_tn_display}]]}} {{mod=[[@{roll_mod}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",setAttrs(n,{silent:!0})}):console.log("ERROR: ROLL MODAL SKILL DATA NOT FOUND"),!0}function closeRollModal(){setAttrs({show_roll_modal:0,roll_mod:0},{silent:!0})}function activateRepeatingRollModal(e){const t=e.split("_"),o=[t[0],t[1],t[2]].join("_"),n={show_roll_modal:1,roll_type:"skill"};return n[e]=0,n.roll_mod=0,getAttrs([o+"_skill_name",o+"_skill"],e=>{var t=e[o+"_skill"];return n.roll_name=e[o+"_skill_name"].toUpperCase(),n.roll_die=roll_step_die[t],n.roll_die_base=roll_step_die[t],n.roll_tn=roll_step_tn[t],n.roll_tn_base=roll_step_tn[t],n.roll_tn_display=roll_step_tn[t],n.roll_final="&{template:skill} {{roll=[[@{roll_die}]]}} {{roll_tn=[[@{roll_tn_display}]]}} {{mod=[[@{roll_mod}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",setAttrs(n,{silent:!0}),!0}),!0}function updateRollModal(){getAttrs(["roll_tn_base","roll_type","roll_mod","roll_die_base","tn_mod"],e=>{var{roll_tn_base:t,roll_type:o,roll_mod:n,roll_die_base:a,tn_mod:e}=e;const i={};t=parseInt(t,10),n=parseInt(n,10)||0,e=parseInt(e,10)||0;return"d20"===o?i.roll_tn_display=t+n:"skill"===o&&(n=boundStepValue(convert_tn_to_step(t,a)+n),i.roll_tn_display=roll_step_tn[n]+e,i.roll_die=roll_step_die[n]),setAttrs(i,{silent:!0}),!0})}function convert_tn_to_step(e,t){return 1===e&&"d10"===t?0:7===e?6:9===e?7:11===e?8:19===e?9:e}function activateWitsModal(e){var t=getTrimmedAttribute(e);const o={show_wits_modal:1};return o[e]=0,o.wits_roll_mod=0,o.roll_type=t,o.wits_distance="voice"===t?"speaking":"press",setAttrs(o,{silent:!0},()=>updateWitsModal()),!0}function updateWitsModal(){return getAttrs(["wits_attack","wits_distance","roll_type","wits_roll_mod","charisma_mod","intelligence_mod","voice_to_hit_mod","press_to_hit_mod","wits_opponent_tn","press_damage_mod","voice_damage_mod"],e=>{const{wits_attack:t,wits_distance:o,roll_type:n,wits_roll_mod:a,charisma_mod:i,intelligence_mod:r,voice_to_hit_mod:l,press_to_hit_mod:s,wits_opponent_tn:d,press_damage_mod:_,voice_damage_mod:m}=e,c=roll_table[n],g=wits_attacks[t],p=g[o],u="press"===o?r:i;var h="press"===o?s:l,b="press"===o?_:m,y=o.charAt(0).toUpperCase()+o.slice(1);const f=parseInt(u,10)||0,k=parseInt(b,10)||0,v=parseInt(h,10)||0,w=parseInt(a,10)||0;var A,C,M=f+v+w;const q=P(),S=(A=f+k,C=A<0?"":"+",0!==A?C+A:""),[I,R]=p.dmg.split("; ");e=function(){let e=I+S+" Will";R&&(e=e+" & "+R+S+" Reputation");return e}(),b=P();const D="intimate"===o?d:p.tn;e={wits_roll_base_mod:u||0,wits_roll_base_type:c.mod.substring(0,3),wits_roll_lifepath_mod:h||0,wits_roll_mod_display:M,wits_roll_opponent_ability:"intimate"===o?p.tn.toUpperCase():"",combat_distance:y,roll_name:g.name.toUpperCase(),roll_die:"d20",roll_tn:parseInt(D,10),roll_tn_display:D,roll_rof:g.rof,roll_damage:b,roll_damage_display:e,roll_final:function(){var e="20n"===D,t=e?"":q;let o="&{template:attack}";o+=" {{roll=[[@{roll_die}"+t+"]]}}",e||(o+=" {{mod=[["+q+"]]}}");return o+=e?" {{crit_none=true}}":" {{crit_greater=true}}",o+=function(){let e=" {{will_damage=[["+I+S+"]]}}";R&&(e=e+" {{reputation_damage=[["+R+S+"]]}}");return e}(),o+=" {{combat_distance=@{combat_distance}}} {{roll_tn=[[@{roll_tn}]]}} {{roll_tn_display=[[@{roll_tn_display}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",o}()};return setAttrs(e,{silent:!0}),!0;function P(){let e=u+"["+c.mod+" mod]";return v&&!isNaN(v)&&0!==v&&(e=e+"+"+v+"[lifepath mod]"),w&&!isNaN(w)&&0!==w&&(e=e+"+"+w+"[other mod]"),e}}),!0}function closeWitsModal(){setAttrs({show_wits_modal:0,roll_mod:0},{silent:!0})}function incrementRepeatingSkill(e){const t=e.sourceAttribute.split("_"),n=t[3],a=[t[0],t[1],t[2]].join("_");return getAttrs([a+"_skill"],e=>{const t=parseInt(e[a+"_skill"],10),o={};e=boundStepValue("up"===n?t+1:t-1);return o[a+"_skill"]=e,o[a+"_skill_tn"]=roll_step_tn[e],setAttrs(o,{silent:!0}),!0}),!0}function incrementSkill(e){const[i,r]=e.sourceAttribute.split("_");getAttrs([r],e=>{const t=parseInt(e[r],10),o={};var n,a,e=(n="up"===i?t+1:t-1,a=!(!(a=roll_table[r])||!a.canGoAboveD20),a=boundStepValue(n,a));o[r]=e,o[r+"_tn"]=roll_step_tn[e],setAttrs(o,{silent:!0})})}function updateArm(e,t){e=weapons[e];update={},update["repeating_arms_"+t+"_arm_name"]=e.name,update["repeating_arms_"+t+"_arm_damage"]=e.damage,update["repeating_arms_"+t+"_arm_initiative"]=e.initiative,setAttrs(update,{silent:!0})}function updateCombatArmor(e){var{newValue:e}=e;combat_armor_die="0d0",combat_armor_ablative=0,"helmet_gorget"===e?(combat_armor_die="1d3",combat_armor_ablative=5):"helmet_breastplate"===e?(combat_armor_die="1d3",combat_armor_ablative=4):"breastplate"===e?(combat_armor_die="1d3",combat_armor_ablative=3):"mail"===e?(combat_armor_die="1d2",combat_armor_ablative=4):"buff"===e?(combat_armor_die="1d1",combat_armor_ablative=10):"helmet"===e&&(combat_armor_die="1d1",combat_armor_ablative=1),update={combat_armor_die:combat_armor_die,combat_armor_ablative:combat_armor_ablative},setAttrs(update,{silent:!0})}function updateCombatStat(o){var e=o.split("_")[0];const n=o.slice(0,-4),a=roll_table[e].mod+"_mod";getAttrs([a,o],e=>{const t={};t[n]=parseInt(e[o],10)+parseInt(e[a],10),setAttrs(t,{silent:!0})})}function updateDefense(){getAttrs(["strength_mod","dexterity_mod","attack_defense_mod","defend_defense_mod"],e=>{var{strength_mod:t,dexterity_mod:o,attack_defense_mod:n,defend_defense_mod:e}=e,e={attack_defense:parseInt(t,10)+parseInt(n,10),defend_defense:parseInt(o,10)+parseInt(e,10)};setAttrs(e,{silent:!0})})}function updateLifepathTable(e){var{newValue:e}=e,e=lifepath_table[e];if(!e||!e.name)return console.log("No lifepath data found"),!1;const o={lifepath_display:e.name},n={...e};return delete n.name,n[7]||(n[7]={1:0,2:0,3:0,4:0,5:0,6:0,condition:""}),function(){for(var[e,t]of Object.entries(n))!function(e,t){o["lp_"+e+"_1"]=t[1],o["lp_"+e+"_2"]=t[2],o["lp_"+e+"_3"]=t[3],o["lp_"+e+"_4"]=t[4],o["lp_"+e+"_5"]=t[5],o["lp_"+e+"_6"]=t[6],o["condition"+e]=t.condition}(e,t),function(e){o["cb_"+e+"_1"]=0,o["cb_"+e+"_2"]=0,o["cb_"+e+"_3"]=0,o["cb_"+e+"_4"]=0,o["cb_"+e+"_5"]=0,o["cb_"+e+"_6"]=0}(e)}(),setAttrs(o,{silent:!0}),!0}function updateModifier(e){const t={};var o=e.sourceAttribute,e=mod_table[e.newValue]||0;t[o+"_mod"]=e,setAttrs(t,{silent:!0}),"charisma"===o&&(updateCombatStat("voice_to_hit_mod"),updateCombatStat("voice_damage_mod")),"intelligence"===o&&(updateCombatStat("press_to_hit_mod"),updateCombatStat("press_damage_mod")),"strength"===o&&(updateCombatStat("melee_to_hit_mod"),updateCombatStat("melee_damage_mod"),updateDefense()),"dexterity"===o&&(updateCombatStat("musketry_to_hit_mod"),updateCombatStat("musketry_damage_mod"),updateDefense())}function updateReputationArmor(e){var{newValue:e}=e;reputation_armor_die="0d0",reputation_armor_ablative=0,"highest"===e?(reputation_armor_die="1d3",reputation_armor_ablative=5):"second"===e?(reputation_armor_die="1d2",reputation_armor_ablative=3):"lowest"===e&&(reputation_armor_ablative=1),update={reputation_armor_die:reputation_armor_die,reputation_armor_ablative:reputation_armor_ablative},setAttrs(update,{silent:!0})}on("change:trigger_strength change:trigger_intelligence change:trigger_wisdom change:trigger_dexterity change:trigger_constitution change:trigger_charisma change:trigger_nationality change:trigger_religion change:trigger_politics change:trigger_poison_plague change:trigger_terror change:trigger_chance change:trigger_artillery change:trigger_break change:trigger_improvise change:trigger_listen change:trigger_parley change:trigger_sang-froid change:trigger_search change:trigger_sneak change:trigger_traverse change:trigger_wealth",e=>{activateRollModal(e.sourceAttribute),closeWitsModal(),closeCombatModal()}),on("change:repeating_lifepath-skills:trigger_skill change:repeating_language-skills:trigger_skill",e=>{activateRepeatingRollModal(e.sourceAttribute),closeWitsModal(),closeCombatModal()}),on("change:close_modal",e=>{closeRollModal(),closeWitsModal(),closeCombatModal()}),on("change:strength change:intelligence change:wisdom change:dexterity change:constitution change:charisma",e=>{updateModifier(e)}),on("change:roll_mod change:tn_mod",()=>{updateRollModal()}),on("change:down_nationality change:down_religion change:down_politics change:up_nationality change:up_religion change:up_politics change:up_break change:up_improvise change:up_listen change:up_parley change:up_sang-froid change:up_search change:up_sneak change:up_traverse change:up_wealth change:down_break change:down_improvise change:down_listen change:down_parley change:down_sang-froid change:down_search change:down_sneak change:down_traverse change:down_wealth",e=>{incrementSkill(e)}),on("change:repeating_lifepath-skills:up_skill change:repeating_lifepath-skills:down_skill change:repeating_language-skills:up_skill change:repeating_language-skills:down_skill",e=>{incrementRepeatingSkill(e)}),on("change:trigger_voice change:trigger_press",e=>{activateWitsModal(e.sourceAttribute),closeRollModal(),closeCombatModal()}),on("change:wits_attack change:wits_distance change:wits_roll_mod change:wits_opponent_tn",e=>{updateWitsModal()}),on("change:voice_to_hit_mod change:voice_damage_mod change:press_to_hit_mod change:press_damage_mod change:melee_to_hit_mod change:melee_damage_mod change:musketry_to_hit_mod change:musketry_damage_mod",e=>{updateCombatStat(e.sourceAttribute)}),on("change:defend_defense_mod change:attack_defense_mod",()=>{updateDefense()}),on("change:repeating_arms:arm",e=>{var t=e.sourceAttribute.split("_")[2];updateArm(e.newValue,t)}),on("change:repeating_arms:arm_trigger",e=>{activateCombatModal(e.sourceAttribute.split("_")[2]),closeRollModal(),closeWitsModal()}),on("change:combat_attack change:combat_distance change:combat_roll_mod change:combat_opponent_tn change:combat_shot",()=>{updateCombatModal()}),on("change:trigger_melee",()=>{var e={show_combat_modal:1,combat_attack:"fist",trigger_melee:0,combat_roll_mod:combat_roll_mod=0};setAttrs(e,{silent:!0},()=>updateCombatModal())}),on("change:trigger_musketry",()=>{var e={show_combat_modal:1,combat_attack:"pistol",trigger_musketry:0,combat_roll_mod:combat_roll_mod=0};setAttrs(e,{silent:!0},()=>updateCombatModal())}),on("change:reputation_armor",e=>{updateReputationArmor(e)}),on("change:combat_armor",e=>{updateCombatArmor(e)}),on("change:lifepath",e=>{updateLifepathTable(e)});const lifepath_table={americain:{name:"Américain",1:{condition:"Work an honest trade for fair pay.",1:1,2:1,3:1,4:0,5:0,6:0},2:{condition:"Reconnect with an estranged family member.",1:0,2:0,3:1,4:0,5:1,6:0},3:{condition:"Honor your word when duplicity would be easier",1:0,2:1,3:0,4:1,5:0,6:1},4:{condition:"Avenge yourself on those who defamed you, hurt you, or stole from you.",1:1,2:0,3:1,4:0,5:1,6:0},5:{condition:"Adopt a new nation as your home.",1:0,2:0,3:0,4:0,5:1,6:0},6:{condition:"Overthrow one who would enslave others.",1:0,2:0,3:0,4:0,5:0,6:1}},clerk:{name:"Clerk",1:{condition:"Accurately copy an important document.",1:1,2:1,3:0,4:0,5:0,6:0},2:{condition:"Deface or alter a document while copying it.",1:1,2:1,3:1,4:0,5:0,6:0},3:{condition:"Keep record of an important event.",1:1,2:1,3:1,4:1,5:0,6:0},4:{condition:"Draw up a contract document.",1:0,2:1,3:1,4:1,5:1,6:0},5:{condition:"Maintain a set of quality inks and quills, despite poverty and adversity.",1:0,2:1,3:1,4:1,5:1,6:0},6:{condition:"Write a novel opinion and distribute it to your colleagues.",1:0,2:0,3:1,4:1,5:1,6:1}},explorer:{name:"Explorer",1:{condition:"Journey to a new place outside of your home country.",1:1,2:0,3:1,4:1,5:1,6:0},2:{condition:"Return home with something or someone rare, precious, unique or new.",1:1,2:1,3:1,4:0,5:0,6:0},3:{condition:"Learn a new language.",1:0,2:1,3:0,4:1,5:0,6:0},4:{condition:"Outwit a wily adversary.",1:0,2:0,3:1,4:0,5:1,6:0},5:{condition:"Push on into the unknown when everyone else would turn back.",1:0,2:0,3:1,4:0,5:1,6:0},6:{condition:"Claim a place or people for your sovereign.",1:0,2:0,3:0,4:1,5:1,6:1},7:{condition:"Conduct a daring overland trek or dangerous sea voyage.",1:0,2:0,3:0,4:0,5:1,6:1}},factotum:{name:"Factotum",1:{condition:"Make an important delivery for your master.",1:1,2:1,3:1,4:1,5:1,6:0},2:{condition:"Discreetly relay a vital message for your master.",1:0,2:1,3:1,4:1,5:1,6:1},3:{condition:"Knock down a ruffian who insults your master.",1:0,2:0,3:1,4:1,5:1,6:0},4:{condition:"Take a blow or the blame for your master.",1:0,2:0,3:0,4:1,5:1,6:1},5:{condition:"Alleviate your master of an odious burden.",1:0,2:0,3:0,4:0,5:1,6:1}},filou:{name:"Filou",1:{condition:"Swindle someone because they’re too dumb to keep what they have.",1:1,2:1,3:1,4:1,5:1,6:1},2:{condition:"Rob someone by force.",1:1,2:1,3:1,4:0,5:0,6:0},3:{condition:"Pick a fancy pocket simply because it’s there.",1:0,2:1,3:1,4:1,5:0,6:0},4:{condition:"Pick a lock guarding something secret, famous or uniquely precious.",1:0,2:0,3:1,4:1,5:0,6:0},5:{condition:"Pass off counterfeit money or forged papers as legitimate.",1:0,2:0,3:0,4:0,5:1,6:1},6:{condition:"Escape from justice for your crimes.",1:0,2:0,3:0,4:0,5:1,6:1}},gamine:{name:"Gamine",1:{condition:"Steal something valuable.",1:1,2:1,3:1,4:0,5:0,6:0},2:{condition:"Steal something important to someone just because you can.",1:0,2:1,3:1,4:1,5:0,6:0},3:{condition:"Clamber onto or into a place no one else would think to go.",1:0,2:0,3:1,4:1,5:0,6:0},4:{condition:"Make an improbable escape.",1:0,2:0,3:1,4:1,5:1,6:0},5:{condition:"Feign innocence or meekness to escape punishment for your crimes or to exact revenge on a rival.",1:0,2:1,3:1,4:0,5:1,6:0},6:{condition:"Be adopted by a powerful patron or kindly ally.",1:0,2:0,3:0,4:0,5:0,6:1}},jesuit:{name:"Jesuit",1:{condition:"Pray in your hour of need.",1:1,2:1,3:1,4:1,5:1,6:1},2:{condition:"Grant mercy or clemency to your enemies.",1:1,2:1,3:1,4:0,5:0,6:0},3:{condition:"Educate another into the Mysteries of the Faith.",1:0,2:1,3:1,4:1,5:1,6:1},4:{condition:"Convert another to Catholicism.",1:0,2:0,3:1,4:1,5:1,6:1},5:{condition:"Be relied upon for a great mission by the Father General.",1:0,2:0,3:0,4:1,5:1,6:1},6:{condition:"Found a new mission or Catholic community.",1:0,2:0,3:0,4:0,5:1,6:1},7:{condition:"Advise the powerful in how to walk the most Catholic path.",1:0,2:0,3:0,4:0,5:1,6:1}},merchant:{name:"Merchant",1:{condition:"Profit from trade.",1:1,2:2,3:3,4:0,5:0,6:0},2:{condition:"Open a new market for your business or drive your rival out of an existing market.",1:0,2:1,3:1,4:1,5:0,6:0},3:{condition:"Discover or create a new commodity.",1:0,2:0,3:1,4:1,5:1,6:0},4:{condition:"Found a company or have your own business fail and go into debt.",1:0,2:0,3:1,4:1,5:1,6:0},5:{condition:"Drive a rival out of business.",1:0,2:0,3:0,4:1,5:1,6:1},6:{condition:"Secure a monopoly through official license.",1:0,2:0,3:0,4:0,5:1,6:1}},musketeer:{name:"Musketeer",1:{condition:"Defend the honor of the Musketeers.",1:1,2:1,3:1,4:0,5:0,6:0},2:{condition:"Make your name heard to the king.",1:0,2:1,3:1,4:1,5:1,6:1},3:{condition:"Impress the Lieutenant-Captain of the Musketeers.",1:1,2:0,3:0,4:0,5:1,6:1},4:{condition:"Defend the honor of the queen.",1:1,2:1,3:0,4:0,5:1,6:1},5:{condition:"Defend your honor in a duel to the death.",1:1,2:0,3:1,4:0,5:1,6:0},6:{condition:"Charge at the van of a battle.",1:1,2:1,3:1,4:1,5:0,6:0}},occultist:{name:"Occultist",1:{condition:"Acquire a new libram, grimoire or spell.",1:1,2:1,3:1,4:1,5:0,6:0},2:{condition:"Discover a hidden meaning, secret or code in the text of the Bible.",1:0,2:1,3:0,4:1,5:0,6:1},3:{condition:"Bargain with a demon for personal gain.",1:0,2:0,3:1,4:1,5:1,6:1},4:{condition:"Demand a demon protect the innocent.",1:0,2:0,3:0,4:1,5:1,6:1},5:{condition:"Bind an angel to a mundane task.",1:0,2:0,3:0,4:1,5:1,6:1},6:{condition:"Bind an angel to serve good and stop an unjust act.",1:0,2:0,3:0,4:0,5:1,6:1}},officer:{name:"Officer",1:{condition:"Purchase or earn a promotion in rank (charge).",1:1,2:1,3:1,4:1,5:1,6:1},2:{condition:"Host a sumptuous meal for your fellow officers on campaign.",1:0,2:1,3:1,4:1,5:1,6:1},3:{condition:"Defend your honor in a duel.",1:0,2:1,3:1,4:0,5:0,6:0},4:{condition:"Engage in a battle and lead from the front.",1:1,2:1,3:1,4:1,5:0,6:0},5:{condition:"Win a battle.",1:0,2:0,3:0,4:1,5:1,6:0},6:{condition:"Form a new regiment and sell your charges.",1:0,2:0,3:0,4:0,5:0,6:1}},passeur:{name:"Passeur",1:{condition:"Avoid paying your taxes.",1:1,2:1,3:1,4:0,5:0,6:0},2:{condition:"Smuggle contraband into the city.",1:0,2:1,3:1,4:1,5:0,6:0},3:{condition:"Keep your boat in good repair.",1:0,2:0,3:1,4:1,5:1,6:0},4:{condition:"Smuggle a person in trouble out of the city.",1:0,2:0,3:1,4:1,5:1,6:0},5:{condition:"Skim some of the take for yourself.",1:0,2:0,3:0,4:1,5:1,6:1},6:{condition:"Bribe the night watch, customs post or intendant.",1:0,2:0,3:0,4:0,5:1,6:1}},petty_noble:{name:"Petty Noble",1:{condition:"Gain the favor of a powerful member of court.",1:1,2:0,3:1,4:0,5:1,6:0},2:{condition:"Fight a duel to defend your reputation.",1:1,2:0,3:1,4:0,5:1,6:0},3:{condition:"Increase your title or rank.",1:0,2:0,3:1,4:0,5:1,6:0},4:{condition:"Gain a royal or official office.",1:0,2:1,3:0,4:1,5:0,6:1},5:{condition:"Come fashionably dressed to a ball or fêtê.",1:0,2:1,3:0,4:1,5:0,6:1},6:{condition:"Gain a grant of land.",1:0,2:0,3:0,4:1,5:0,6:1}},philosopher:{name:"Philosopher",1:{condition:"Find or invent a new chymistry recipe.",1:1,2:1,3:0,4:1,5:0,6:1},2:{condition:"Discover and read a new Latin or Greek text",1:1,2:1,3:1,4:1,5:1,6:0},3:{condition:"Using chymistry in an unintended way",1:0,2:1,3:0,4:1,5:0,6:1},4:{condition:"Write a novel opinion on a scientific subject",1:0,2:0,3:1,4:0,5:1,6:1},5:{condition:"Connect two apparently unrelated phenomena into one hypothesis",1:0,2:0,3:0,4:1,5:1,6:1},6:{condition:"Trace a lineage from scientific fact to divine.",1:0,2:0,3:0,4:0,5:1,6:1}},sailor:{name:"Sailor",1:{condition:"Get drunk in a new port.",1:1,2:1,3:1,4:1,5:1,6:1},2:{condition:"Visit new seas or coasts.",1:1,2:1,3:1,4:1,5:1,6:1},3:{condition:"Cross the equator.",1:0,2:0,3:0,4:1,5:1,6:1},4:{condition:"Overhaul or outrace a ship of the same rating or an ostensibly faster ship.",1:0,2:0,3:0,4:0,5:1,6:1},5:{condition:"Score a critical hit as gun crew in a battle.",1:0,2:1,3:0,4:1,5:0,6:0},6:{condition:"Get lashed for a disciplinary infraction.",1:0,2:0,3:1,4:0,5:0,6:0}},soldier:{name:"Soldier",1:{condition:"Stand your ground under heavy musket fire or an artillery barrage.",1:1,2:1,3:1,4:0,5:0,6:0},2:{condition:"Defeat an opponent of greater skill or strength.",1:1,2:1,3:1,4:0,5:0,6:0},3:{condition:"Break into and steal valuables or stores of food despite the protests of the owner.",1:0,2:1,3:1,4:1,5:0,6:0},4:{condition:"Protect your mate in battle.",1:0,2:1,3:1,4:1,5:1,6:0},5:{condition:"Keep a fine hat, fancy cloak or silken blouse.",1:0,2:0,3:1,4:1,5:1,6:0},6:{condition:"Show mercy to a worthy opponent.",1:0,2:0,3:0,4:1,5:1,6:1},7:{condition:"Purchase a promotion.",1:0,2:0,3:0,4:0,5:1,6:1}}},mod_table={3:-3,4:-2,5:-2,6:-1,7:-1,8:-1,9:0,10:0,11:0,12:0,13:1,14:1,15:1,16:2,17:2,18:3},roll_step_die={0:"d10",1:"d6",2:"d6",3:"d6",4:"d6",5:"d6",6:"d8",7:"d10",8:"d12",9:"d20",10:"d100",11:"d100",12:"d100",13:"d100"},roll_step_tn={0:1,1:1,2:2,3:3,4:4,5:5,6:7,7:9,8:11,9:19,10:96,11:97,12:98,13:99},roll_table={strength:{type:"d20"},intelligence:{type:"d20"},wisdom:{type:"d20"},dexterity:{type:"d20"},constitution:{type:"d20"},charisma:{type:"d20"},nationality:{type:"skill"},religion:{type:"skill"},politics:{type:"skill"},poison_plague:{type:"save",name:"POISON & PLAGUE"},terror:{type:"save"},chance:{type:"save"},artillery:{type:"save"},voice:{type:"wits",mod:"charisma"},press:{type:"wits",mod:"intelligence"},melee:{type:"combat",mod:"strength"},musketry:{type:"combat",mod:"dexterity"},break:{type:"skill"},improvise:{type:"skill"},listen:{type:"skill"},parley:{type:"skill"},"sang-froid":{type:"skill"},search:{type:"skill"},sneak:{type:"skill"},traverse:{type:"skill"},wealth:{type:"skill",canGoAboveD20:!0}},weapons={cudgel:{name:"Cudgel",type:"melee",damage:"1d4",rank:1,initiative:"15th"},cutlass:{name:"Cutlass",type:"melee",damage:"1d6",rank:1,initiative:"14th"},fist:{name:"Fist",type:"melee",damage:"1d2",rank:1,initiative:"17th"},grenade:{name:"Grenade",type:"ranged",damage:"1d8",rank:0,initiative:"18th",range:{short:{distance:"5sq",shot:14,tough_shot:18},medium:{distance:"10sq",shot:16,tough_shot:20},long:{distance:"20sq",shot:18,tough_shot:"20n"}}},halberd:{name:"Halberd",type:"melee",damage:"1d6",rank:2,initiative:"7th"},harquebus:{name:"Harquebus",type:"ranged",damage:"1d6",rank:2,initiative:"2nd",range:{short:{distance:"50sq",shot:12,tough_shot:15},medium:{distance:"200sq",shot:15,tough_shot:19},long:{distance:"400sq",shot:17,tough_shot:"20n"}}},long_sword:{name:"Long Sword",type:"melee",damage:"1d8",rank:1,initiative:"10th"},musket:{name:"Musket",type:"ranged",damage:"2d4",rank:2,initiative:"4th",range:{short:{distance:"20sq",shot:12,tough_shot:16},medium:{distance:"100sq",shot:16,tough_shot:19},long:{distance:"200sq",shot:18,tough_shot:"20n"}}},mousqueton_ball:{name:"Mousqueton(ball)",type:"ranged",damage:"1d6+1",rank:2,initiative:"2nd",range:{short:{distance:"10sq",shot:14,tough_shot:16},medium:{distance:"50sq",shot:16,tough_shot:20},long:{distance:"100sq",shot:20,tough_shot:"20n"}}},mousqueton_shot:{name:"Mousqueton(shot)",type:"ranged",damage:"1d6+1",rank:2,initiative:"2nd",range:{short:{distance:"5sq",shot:10,tough_shot:15},medium:{distance:"10sq",shot:15,tough_shot:17},long:{distance:"20sq",shot:18,tough_shot:20}}},pike:{name:"Pike",type:"melee",damage:"1d6",rank:3,initiative:"6th"},poignard:{name:"Poignard",type:"melee",damage:"1d3",rank:1,initiative:"12th"},pistol:{name:"Pistol",type:"ranged",damage:"1d4",rank:2,initiative:"1st",range:{short:{distance:"5sq",shot:13,tough_shot:17},medium:{distance:"20sq",shot:15,tough_shot:19},long:{distance:"30sq",shot:17,tough_shot:"20n"}}},plug_bayonet:{name:"Plug Bayonet",type:"melee",damage:"1d4",rank:2,initiative:"8th"},rapier:{name:"Rapier",type:"melee",damage:"1d4",rank:1,initiative:"9th"},rifle:{name:"Rifle",type:"ranged",damage:"1d8",rank:2,initiative:"3rd",range:{short:{distance:"50sq",shot:12,tough_shot:14},medium:{distance:"200sq",shot:14,tough_shot:18},long:{distance:"400sq",shot:16,tough_shot:20}}},saber:{name:"Saber",type:"melee",damage:"2d3",rank:1,initiative:"11th"},thrown_knife:{name:"Thrown Knife",type:"ranged",damage:"1d3",rank:1,initiative:"16th",range:{short:{distance:"5sq",shot:13,tough_shot:17},medium:{distance:"10sq",shot:15,tough_shot:19},long:{distance:"20sq",shot:17,tough_shot:"20n"}}}},wits_attacks={accuse:{intimate:{tn:"Intelligence",dmg:"1d6"},speaking:{tn:12,dmg:"2d4"},shouting:{tn:16,dmg:"1d4"},press:{tn:12,dmg:"2d6; 1d6"},rof:"1 every 3 rounds",name:"Accuse"},beg_pardon:{intimate:{tn:"Charisma",dmg:"1d6"},speaking:{tn:9,dmg:"1d4"},shouting:{tn:18,dmg:"1d2"},press:{tn:16,dmg:"1d4"},rof:"1 every other round",name:"Beg Pardon"},bribe:{intimate:{tn:"Wisdom",dmg:"1d4"},speaking:{tn:14,dmg:"1d3"},shouting:{tn:19,dmg:"1d2"},press:{tn:20,dmg:"1d6"},rof:"Once per combat",name:"Bribe"},confess:{intimate:{tn:"Wisdom",dmg:"2d4"},speaking:{tn:14,dmg:"1d6"},shouting:{tn:20,dmg:"1d3"},press:{tn:16,dmg:"1d6; 1d8"},rof:"Once per combat",name:"Confess"},educate:{intimate:{tn:"Intelligence",dmg:"2d3"},speaking:{tn:16,dmg:"1d6"},shouting:{tn:"20n",dmg:"1d2"},press:{tn:18,dmg:"1d3"},rof:"1 every other round",name:"Educate"},flatter:{intimate:{tn:"Wisdom",dmg:"1d6"},speaking:{tn:13,dmg:"1d4"},shouting:{tn:18,dmg:"1d2"},press:{tn:14,dmg:"1d4"},rof:"Once per round",name:"Flatter"},implore:{intimate:{tn:"Wisdom",dmg:"2d3"},speaking:{tn:15,dmg:"1d6"},shouting:{tn:20,dmg:"1d2"},press:{tn:"20n",dmg:"1d8"},rof:"Once per round",name:"Implore"},insult:{intimate:{tn:"Intelligence",dmg:"1d4; 1d2-1"},speaking:{tn:11,dmg:"1d8; 1d2"},shouting:{tn:16,dmg:"1d6; 1d3"},press:{tn:9,dmg:"1d6; 1d6"},rof:"1 every other 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