Warhammer 4e Character Sheet (Djjus)
This is a fork of https://github.com/vicberg/Roll20-Warhammer-4e-Character-Sheet, which itself is a port of a original WHFRP2e Template.
This Character Sheet has been updated to fix and enhance mostly in the original style. And uploaded to Roll20 for all to use. I'm a active WFRP player and I plan to further enhance this sheet at time goes on.
///// ============ Change Log ============ /////
Feb 24 2020
- NPC tab added, this new tab allows simple contained NPC mini-cs creation with template integration, featured with up to 5 weapons & spells for each NPC. Good for GMs and players.
- All skill rolls now have Success/Fail msg
- Heal Adv-Skill: Added new Heal template which displays IntBonus
- Optional Advantage Rule selection (core book). See settings tab
- SL modifier for all simple and dramatic rolls, displays after the SL result {e.g. Success Level -3 | +Mod 0}. SL results now also in Bold.
- Removed Hit location from opposed rolls.
- Defensive Melee weapon tick now adds +1 SL when opposing as per rulebook, uses new SL modifier field (rather then +10 to the target roll as before)
Feb 17 2020
- init test not visable fixed
- Ranged Weapon SB? check box now useable
Feb 10 2020
- Banner rework, added light/dark mode to settings
- Roll test clean up and rules, Crit Success/Failure added
- Crit roll fixed
- Wounds updated, locked between 0 and max wounds
- Roll template rework
- Roll public/whisper chooser moved to settings
- Fields for Career level and Career Path added.
- Perception/Stealth rolls influence from armour fixed
- Critical Hit roll fixed
Jan 20 2020
- Asset and Color palate rework, light/dark mode
- Clean up of global rolls mechanic
- Xp spend log tab added, these field interact with Xp current/earned/spent fields.
- Bug fixes
Jan 13 2020
- Reworked Initiative Roll button, with 3 Core book rule options. See Settings cog.
- Moved Wounds/Advantage/Fate points out of the tabs to the top of the sheet for better access.
- Rework on the Skills tab, Mostly for Skills which require working Attrbutes for macros.
- Background Tab moved
- Rework of Weapons (formerly Combat) Tab. With Skill selector for Melee/Ranged specilizations.
- Rework of Spellbook Tab. Removed unused 2e spell sub tabs. Spells now work correctly and added Channelling Test button for Arcane spells.
Dec 24 2019
- Project Forked
Usage Notes:
- SETTING: Check setting (cog) tab ever time when setting up a new Char sheet, and select correct options for your game
- Wounds: ensure correct Race and Hardy level are chosen. Wounds are subtracted by adding damage, and given back by subtracting it. Will not go our of 0-Max Wounds range.
- Advantage Field applied to Attacks and appropriate Combat Skills (Cool & Dodge for now) automatically.
- For an advanced talent you must select the taken checkbox in order for target to be above 0.
- On Weapons ensure you select the coresponding skill (e.g. Melee Basic, Melee Parrying, Ranged Bow, Ranged Blackpowder etc), and that the correct skill is learned and advance points in it.
- Arcane Spells need to have a number in CN and Damage Field or they will not roll correctly, both fields will default to Zero.
- Extended Channelling Test (spellbook tab, Arcane Spells only), set Accu Ext SL to 0 before beginning a new Channelling action. Increment with Success level of roll until finished. Allows easy tracking of CN v Accu Ext SL for all players. (NPC tab has channelling on all spells for simplicity)
- NPC tab is intended of quick persistent and contained NPC creation without the need for full character sheets for each of them. With template integration, semi featured with conmtained Name / Characteristic / Condition / Advantage ingration and up to 5 weapons & spells for each NPC, and a colapisble notes section. Good for GMs and players. (I would still recommed seperate character sheet for actual bosses).
Possible additons to come :
- Condition Tracker
- Map/Info Tab (maybe)
Enjoy.