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roll20-character-sheets-tester/SavageWorlds-Tabbed/sheet.json
T
finderski 54a38d9b4c Support for Rifts and Rippers
Updated the character sheet to support Rifts and Rippers settings.
Modified the ttmod and dmgmod fields to accommodate text (such as d6!).
Fixed the configuration window formatting problems.
2017-04-02 06:59:32 -04:00

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JSON

{
"html": "SW_CharSheet-tabbed.html",
"css": "SW_CharSheet-tabbed.css",
"authors": "Rich Finder",
"roll20userid": "173448",
"preview": "SW_CharSheet-tabbed.PNG",
"instructions": "# Character Sheet\rInspired by Actoba's D&D 5E sheet and herrozerro's Savage Worlds sheet (with a special mention to Sam Marino for a spiffy json file).\r\r## Configuration\r\rIn the configuration section you can:\r\r* Configure Initiative modifying Edges for the DealInit API Script by\r* Indicate whether the character has the Nerves of Steel Edge\r* **UI Tweaks**\r * Backgrounds\r - Choose a background image for your character sheet. Current available backgrounds include:\r + Blank white sheet\r + Cyberpunk\r + Hellfrost-like\r + Hellfrost: Land of Fire-like\r + Last Parsec\r + Noir\r + Old Map\r + Parchment\r + Superhero\r + Zombiepacalypse\r - Additional backgrounds will be added as opportunity and demand allows.\r * Logos\r - Choose a logo for your character sheet. Current available logos include:\r + Savage Worlds Deluxe\r + Savage Worlds Deluxe (Bloodied)\r + All For One\r + Deadlands\r + Deadlands: Noir\r + Deadlands: Hell on Earth\r + Hellfrost\r + Hellfrost: Land of Fire\r + Interface Zero 2.0\r + Lankhma\r + The Last Parsec\r + Necessary Evil\r + Pirates of the Spanish Main\r - Additional logos will be added as opportunity and demand allows.\r * Choose to use a Roll Template with the Trait & Damage rolls, or the standard die roll format\r - There are two roll templates to choose from:\r + Plain\r + Playing Card Background\r * Elect to show dice icons instead of drop down menus.\r - This feature is only available for Attributes, Skills, and the Wild Die.\r - It is not available in the Repeating Sections (though I hope to make it available in the future).\r - The dice are color coded: d4=Red, d6 & d8=black, d10=blue, d12=green.\r - The enhanced Trait Die Type Drop Down Menu uses the same field names as the regular drop downs, which introduces a risk for potential data loss. To minimize risk use only the standard textual drop down menu OR make periodic notations of all Trait ranks.\r + **NOTE:** I've not experienced any problems (except with repeating sections, which is why this hasn't been implemented there yet. But, fair warning.\r * The Arcanum and Vehicle tabs can be hidden (they are shown by default)\r * Quest Font Type allows you to choose a handwriting font for the Quest Log section of the character sheet. To select a font, hover over the selection to the right of the Quest Font Type\r* **Game Setting Configuration**\r * There are four different Configuration sections to support different game settings: Quick Settings, Additional Derived Stats, Field Name Replacements, and Additional Setting Fields\r - Quick Settings\r + Allows you click a supported setting and all the appropriate fields for that setting will automatically be selected for the character sheet.\r + Currently supported settings are:\r - 50 Fathoms\r - All for One\r - Deadlands Reloaded\r - East Texas University\r - Hellfrost (orignal AND Land of Fire)\r - Interface Zero 2.0\r - Lankhmar\r - Last Parsec\r - Low Life\r - Necessary Evil\r - Pirates of the Spanish Main\r - Rifts\r - Rippers\r - Tour of Darkness\r + Additional settings and fields will be added as opportunity and demand allows. I hope to incorporate as many different Savage Worlds Settings as possible.\r + Unchecking a previously selected setting will clear out all the auto-selections made. You can also click the Reset to Default button to undo the quick setting selections.\r - Additional Derived Stats\r + Corruption\r + Fame\r + Firewall\r + Glory\r + Grit\r + Neural Toughness\r + Sanity\r + Strain\r + Street Cred\r - Field Name Replacements\r + Money\r * Clams\r * Credits\r * Lankhmar currencies\r * Livre\r * Pieces of Eight\r + Character Name\r * Code Name\r + Race\r * Species\r + Rank\r * Threat Rating\r - Additional Setting Fields\r + Archetype\r + Augments\r + Engrams\r + Fency Styles & Schools\r + Homeworld\r + Languages\r + Max Load Modifier\r + Motivation\r + Occupation\r + Permanent Injuries\r + Ship Name\r + TAP Readout\r + Worst Nightmare\r * Optional & Home Brew Rules\r - Variable Bonus Damage die type: This allows you to change the standard d6 bonus to something different for people who increase the die type for each additional Raise achieved on the Trait roll\r - Choose to not use Power Points\r - Option for Skill Specialization\r - Roll for XP for unspent Bennies\r - Roll for XP for Bennies used\r\r## Attributes & Skills\r\r* Skills (Wild Card and Mook)\r - All skills from the Savage Worlds Core Deluxe rules are included in the sheet, but are hidden by default. To manage them, click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to each skill you'd like to use.\r - The sheet supports the optional Skill Specialization rule. To manage this, click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to \"Use Skill Specialization\"\r - Fencing Styles and Schools are supported. click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to \"Fencing Styles & Schools\"\r* All Trait dice are limited to the standard d4-d12 dice. To accomodate certain Edges that allow one to have a trait die type that has a permanent modifier (ie Professional, Woodsman, etc.) use the modifier box to the right of each Trait die type.\r* You can mouse over just about any field to get its attribute name.\r* All field titles follow Roll20's attribute syntax, ie. Agility would be displayed as \"@{agility}\" on mouse-over.\r\r## The Wild Die\r\r* The Wild Die is a configurable field to allow for Edges (such as Master) that may alter the Wild Die.\r\r## Rolls\r\r* You can mouse over any button to get its ability name.\r* Roll button titles DO NOT follow Roll20's ability syntax, using the selected token, ie. \"%{selected|STR-check}\", but will only show the attribute displayed like \"@{AgilityRoll}\".\r* The gm button uses the exact same formula for rolling as the regular button, but will whisper the roll to the GM.\r\r## Character Sheet\r\r* The Character Sheet view can be toggled between Wild Card and Mook using the button in the upper left-hand corner (default is Wild Card)\r* The Mook sheet is a stripped down version of the Wild Card sheet and does not roll a Wild Die for Trait Rolls.\r\r## Additional Notes\r\r* Most Repeating Sections have a \"Hide Macro Formula\" checkbox. Unchecking it will review a the formula to be used to create macros that simulate the roll buttons in repeating sections.\r* Apply Encumbrance Checkbox (in the skills sections) can be checked to automatically apply any Encumbrance Penalties to a particular skill roll. The standard skills already care for this automatically.\r* If there's something you want added, or you'd like to report a bug, please contact Finderski in the \"Character Sheets\" forum (putting Savage Worlds in the title will help me notice the post more readily, but isn't strictly necessary).\r\r---\r\r## Special Thanks\r\rI'd like to thank the following for their help in the development of this sheet:\r\r* Actoba\r* herrozerro\r* Brian (CSS wizard)\r\rI stole a lot of css/html from them\r\r* Everyone in the character sheet forum"
}