Updated the character sheet to support Rifts and Rippers settings. Modified the ttmod and dmgmod fields to accommodate text (such as d6!). Fixed the configuration window formatting problems.
8 lines
8.0 KiB
JSON
8 lines
8.0 KiB
JSON
{
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"html": "SW_CharSheet-tabbed.html",
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"css": "SW_CharSheet-tabbed.css",
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"authors": "Rich Finder",
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"roll20userid": "173448",
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"preview": "SW_CharSheet-tabbed.PNG",
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"instructions": "# Character Sheet\rInspired by Actoba's D&D 5E sheet and herrozerro's Savage Worlds sheet (with a special mention to Sam Marino for a spiffy json file).\r\r## Configuration\r\rIn the configuration section you can:\r\r* Configure Initiative modifying Edges for the DealInit API Script by\r* Indicate whether the character has the Nerves of Steel Edge\r* **UI Tweaks**\r * Backgrounds\r - Choose a background image for your character sheet. Current available backgrounds include:\r + Blank white sheet\r + Cyberpunk\r + Hellfrost-like\r + Hellfrost: Land of Fire-like\r + Last Parsec\r + Noir\r + Old Map\r + Parchment\r + Superhero\r + Zombiepacalypse\r - Additional backgrounds will be added as opportunity and demand allows.\r * Logos\r - Choose a logo for your character sheet. Current available logos include:\r + Savage Worlds Deluxe\r + Savage Worlds Deluxe (Bloodied)\r + All For One\r + Deadlands\r + Deadlands: Noir\r + Deadlands: Hell on Earth\r + Hellfrost\r + Hellfrost: Land of Fire\r + Interface Zero 2.0\r + Lankhma\r + The Last Parsec\r + Necessary Evil\r + Pirates of the Spanish Main\r - Additional logos will be added as opportunity and demand allows.\r * Choose to use a Roll Template with the Trait & Damage rolls, or the standard die roll format\r - There are two roll templates to choose from:\r + Plain\r + Playing Card Background\r * Elect to show dice icons instead of drop down menus.\r - This feature is only available for Attributes, Skills, and the Wild Die.\r - It is not available in the Repeating Sections (though I hope to make it available in the future).\r - The dice are color coded: d4=Red, d6 & d8=black, d10=blue, d12=green.\r - The enhanced Trait Die Type Drop Down Menu uses the same field names as the regular drop downs, which introduces a risk for potential data loss. To minimize risk use only the standard textual drop down menu OR make periodic notations of all Trait ranks.\r + **NOTE:** I've not experienced any problems (except with repeating sections, which is why this hasn't been implemented there yet. But, fair warning.\r * The Arcanum and Vehicle tabs can be hidden (they are shown by default)\r * Quest Font Type allows you to choose a handwriting font for the Quest Log section of the character sheet. To select a font, hover over the selection to the right of the Quest Font Type\r* **Game Setting Configuration**\r * There are four different Configuration sections to support different game settings: Quick Settings, Additional Derived Stats, Field Name Replacements, and Additional Setting Fields\r - Quick Settings\r + Allows you click a supported setting and all the appropriate fields for that setting will automatically be selected for the character sheet.\r + Currently supported settings are:\r - 50 Fathoms\r - All for One\r - Deadlands Reloaded\r - East Texas University\r - Hellfrost (orignal AND Land of Fire)\r - Interface Zero 2.0\r - Lankhmar\r - Last Parsec\r - Low Life\r - Necessary Evil\r - Pirates of the Spanish Main\r - Rifts\r - Rippers\r - Tour of Darkness\r + Additional settings and fields will be added as opportunity and demand allows. I hope to incorporate as many different Savage Worlds Settings as possible.\r + Unchecking a previously selected setting will clear out all the auto-selections made. You can also click the Reset to Default button to undo the quick setting selections.\r - Additional Derived Stats\r + Corruption\r + Fame\r + Firewall\r + Glory\r + Grit\r + Neural Toughness\r + Sanity\r + Strain\r + Street Cred\r - Field Name Replacements\r + Money\r * Clams\r * Credits\r * Lankhmar currencies\r * Livre\r * Pieces of Eight\r + Character Name\r * Code Name\r + Race\r * Species\r + Rank\r * Threat Rating\r - Additional Setting Fields\r + Archetype\r + Augments\r + Engrams\r + Fency Styles & Schools\r + Homeworld\r + Languages\r + Max Load Modifier\r + Motivation\r + Occupation\r + Permanent Injuries\r + Ship Name\r + TAP Readout\r + Worst Nightmare\r * Optional & Home Brew Rules\r - Variable Bonus Damage die type: This allows you to change the standard d6 bonus to something different for people who increase the die type for each additional Raise achieved on the Trait roll\r - Choose to not use Power Points\r - Option for Skill Specialization\r - Roll for XP for unspent Bennies\r - Roll for XP for Bennies used\r\r## Attributes & Skills\r\r* Skills (Wild Card and Mook)\r - All skills from the Savage Worlds Core Deluxe rules are included in the sheet, but are hidden by default. To manage them, click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to each skill you'd like to use.\r - The sheet supports the optional Skill Specialization rule. To manage this, click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to \"Use Skill Specialization\"\r - Fencing Styles and Schools are supported. click on the \"+/- Core Skills\" button on the Skills tab (right above Fighting) and place a check mark next to \"Fencing Styles & Schools\"\r* All Trait dice are limited to the standard d4-d12 dice. To accomodate certain Edges that allow one to have a trait die type that has a permanent modifier (ie Professional, Woodsman, etc.) use the modifier box to the right of each Trait die type.\r* You can mouse over just about any field to get its attribute name.\r* All field titles follow Roll20's attribute syntax, ie. Agility would be displayed as \"@{agility}\" on mouse-over.\r\r## The Wild Die\r\r* The Wild Die is a configurable field to allow for Edges (such as Master) that may alter the Wild Die.\r\r## Rolls\r\r* You can mouse over any button to get its ability name.\r* Roll button titles DO NOT follow Roll20's ability syntax, using the selected token, ie. \"%{selected|STR-check}\", but will only show the attribute displayed like \"@{AgilityRoll}\".\r* The gm button uses the exact same formula for rolling as the regular button, but will whisper the roll to the GM.\r\r## Character Sheet\r\r* The Character Sheet view can be toggled between Wild Card and Mook using the button in the upper left-hand corner (default is Wild Card)\r* The Mook sheet is a stripped down version of the Wild Card sheet and does not roll a Wild Die for Trait Rolls.\r\r## Additional Notes\r\r* Most Repeating Sections have a \"Hide Macro Formula\" checkbox. Unchecking it will review a the formula to be used to create macros that simulate the roll buttons in repeating sections.\r* Apply Encumbrance Checkbox (in the skills sections) can be checked to automatically apply any Encumbrance Penalties to a particular skill roll. The standard skills already care for this automatically.\r* If there's something you want added, or you'd like to report a bug, please contact Finderski in the \"Character Sheets\" forum (putting Savage Worlds in the title will help me notice the post more readily, but isn't strictly necessary).\r\r---\r\r## Special Thanks\r\rI'd like to thank the following for their help in the development of this sheet:\r\r* Actoba\r* herrozerro\r* Brian (CSS wizard)\r\rI stole a lot of css/html from them\r\r* Everyone in the character sheet forum"
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