Files
roll20-character-sheets-tester/CoeursVaillants/CoeursVaillants.html
T
2021-11-14 22:29:07 +01:00

226 lines
19 KiB
HTML

<input type="checkbox" name="attr_switch" class="sheet-block_switch" value="1"><span></span>
<div class="sheet-grid-section sheet-block_a">
<div class="sheet-header sheet-block">
<label>Nom <input type="text" name="attr_character_name"> Genre <input type="text" name="attr_genre"></label>
<label>Classe <input type="text" name="attr_classe"> Taille <input type="text" name="attr_taille"></label>
<label>Peuple <input type="text" name="attr_peuple"> Poids <input type="text" name="attr_poids"></label>
</div>
<div class="sheet-logo sheet-block">
<! <img class="sheet-logo" src="https://cdn.discordapp.com/attachments/896513056824234054/896513122121171004/unknown.png" width="100%" />!>
<img class="sheet-logo" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CoeursVaillants/images/logo.png" width="100%" />
</div>
<div class="sheet-lvl sheet-block">
<label>Niveau <input type="number" name="attr_niveau" class='sheet-extrashort' value='1'>
XP <input type="number" name="attr_xp" class='sheet-extrashort' value='0'></label>
<label class="sheet-avent2">1XP : relancer avec Avantage</label>
<label class="sheet-avent2">2XP : acheter une Capacité</label>
<label class="sheet-avent2">3XP x Niveau : gain de niveau</label>
</div>
<div class="sheet-stat sheet-block">
<h2>Caractéristiques</h2>
<label>
<button type='roll' name='roll_testfor' value='/em realise un jet de [[2d20kh1]] contre Caracteristique' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testfor' value='/em realise un jet de [[1d20]] contre Caracteristique'></button>
<button type='roll' name='roll_testfor' value='/em realise un jet de [[2d20kl1]] contre Caracteristique' class='sheet-redbutton'></button>
</label>
<label>FOR <input type="number" name="attr_for" class='sheet-short' value='0'></label>
<label>CON <input type="number" name="attr_con" class='sheet-short' value='0'></label>
<label>DEX <input type="number" name="attr_dex" class='sheet-short' value='0'></label>
<label>INT <input type="number" name="attr_int" class='sheet-short' value='0'></label>
<label>SAG <input type="number" name="attr_sag" class='sheet-short' value='0'></label>
<label>CHA <input type="number" name="attr_cha" class='sheet-short' value='0'></label>
</div>
<div class="sheet-skill sheet-block">
<label>
Mouvement (pas) <input type="number" name="attr_mvt" class='sheet-extrashort' value='12'>
Dés de vie <input type="text" name="attr_dv" class='sheet-extrashort'>
Repit <button type='roll' name='roll_testRepit' value='/em souffle un bon coup, il récupère [[@{niveau}d4]] PV'></button>
</label>
<label>
Initiative <input type="text" name="attr_initiative" class='sheet-short'>
<button type='roll' name='roll_testinit' value='/em obtient une initiative de [[@{initiative} &{tracker}]]'></button>
Manoeuvre <input type="number" name="attr_manoeuvre" class='sheet-short' value='0'>
<button type='roll' name='roll_testmanoeuvreadv' value='/em obtient un jet de manoeuvre de [[2d20kh1}]] contre difficulté @{manoeuvre}' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testmanoeuvre' value='/em obtient un jet de manoeuvre de [[1d20}]] contre difficulté @{manoeuvre}'></button>
<button type='roll' name='roll_testmanoeuvredisadv' value='/em obtient un jet de manoeuvre de [[2d20kl1}]] contre difficulté @{manoeuvre}' class='sheet-redbutton'></button>
</label>
</div>
<div class="sheet-combat sheet-block">
<h2>Combat (Trucs
<button type='roll' name='roll_testtruc' value='/em realise un truc de combat de [[2d20kh1 + @{bc}]] contre caracteristique' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testtruc' value='/em realise un truc de combat de [[1d20 + @{bc}]] contre caracteristique'></button>
<button type='roll' name='roll_testtruc' value='/em realise un truc de combat de [[2d20kl1 + @{bc}]] contre caracteristique' class='sheet-redbutton'></button>)
</h2>
<label>
<input type="text" name="attr_arm1" value="Arme/Attaque">
<input type="number" name="attr_bonusarm1" value="0" class='sheet-short'>
<input type="text" name="attr_dmgarm1" value="DMG" class='sheet-medium'>
<button type='roll' name='roll_testcombat1' value='/em realise un jet d&#39;attaque de [[2d20kh1 + @{bonusarm1}]] contre CA et inflige [[@{dmgarm1}]] dommages' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testcombat1' value='/em realise un jet d&#39;attaque de [[1d20 + @{bonusarm1}]] contre CA et inflige [[@{dmgarm1}]] dommages'></button>
<button type='roll' name='roll_testcombat1' value='/em realise un jet d&#39;attaque de [[2d20kl1 + @{bonusarm1}]] contre CA et inflige [[@{dmgarm1}]] dommages' class='sheet-redbutton'></button>
</label>
<label>
<input type="text" name="attr_arm2" value="Arme/Attaque">
<input type="number" name="attr_bonusarm2" value="0" class='sheet-short'>
<input type="text" name="attr_dmgarm2" value="DMG" class='sheet-medium'>
<button type='roll' name='roll_testcombat2' value='/em realise un jet d&#39;attaque de [[2d20kh1 + @{bonusarm2}]] contre CA et inflige [[@{dmgarm2}]] dommages' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testcombat2' value='/em realise un jet d&#39;attaque de [[1d20 + @{bonusarm2}]] contre CA et inflige [[@{dmgarm2}]] dommages'></button>
<button type='roll' name='roll_testcombat2' value='/em realise un jet d&#39;attaque de [[2d20kl1 + @{bonusarm2}]] contre CA et inflige [[@{dmgarm2}]] dommages' class='sheet-redbutton'></button>
</label>
<label>
<input type="text" name="attr_arm3" value="Arme/Attaque">
<input type="number" name="attr_bonusarm3" value="0" class='sheet-short'>
<input type="text" name="attr_dmgarm3" value="DMG" class='sheet-medium'>
<button type='roll' name='roll_testcombat3' value='/em realise un jet d&#39;attaque de [[2d20kh1 + @{bonusarm3}]] contre CA et inflige [[@{dmgarm3}]] dommages' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testcombat3' value='/em realise un jet d&#39;attaque de [[1d20 + @{bonusarm3}]] contre CA et inflige [[@{dmgarm3}]] dommages'></button>
<button type='roll' name='roll_testcombat3' value='/em realise un jet d&#39;attaque de [[2d20kl1 + @{bonusarm3}]] contre CA et inflige [[@{dmgarm3}]] dommages' class='sheet-redbutton'></button>
</label>
</div>
<div class="sheet-equip sheet-block">
<h2>Equipement</h2>
<textarea name="attr_equip" class='sheet-text2col'></textarea>
<label>Richesses <input type="text" name="attr_po" class='sheet-short' value='0po'>
</div>
<div class="sheet-meca sheet-block">
<h2>Mécaniques</h2>
<label>CA <input type="number" name="attr_ca" class='sheet-short' value='0'></label>
<label>PV <input type="number" name="attr_pv" class='sheet-extrashort' value='0'> / <input type="number" name="attr_pvmax" class='sheet-extrashort' value='0'></label>
<label>BC <input type="number" name="attr_bc" class='sheet-short' value='0'></label>
<label>Svg <input type="number" name="attr_svg" class='sheet-short' value='0'>
<button type='roll' name='roll_testsvg' value='/em realise un jet de sauvegarde de [[2d20kh1]] contre @{svg}' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testsvg' value='/em realise un jet de sauvegarde de [[1d20]] contre @{svg}'></button>
<button type='roll' name='roll_testsvg' value='/em realise un jet de sauvegarde de [[2d20kl1]] contre @{svg}' class='sheet-redbutton'></button>
</label>
</div>
<div class="sheet-comp sheet-block">
<h2>Métiers</h2>
<label>Artisan <input type="number" name="attr_artisan" class='sheet-extrashort' value='0'>
<button type='roll' name='roll_testartisan' value='/em realise un jet de [[2d20kh1 + @{artisan}]] d&#39;artisan contre caracteristique ou CA/DEX' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testartisan' value='/em realise un jet de [[1d20 + @{artisan}]] d&#39;artisan contre caracteristique ou CA/DEX'></button>
<button type='roll' name='roll_testartisan' value='/em realise un jet de [[2d20kl1 + @{artisan}]] d&#39;artisan contre caracteristique ou CA/DEX' class='sheet-redbutton'></button></label>
<label>Courtisan <input type="number" name="attr_courtisan" class='sheet-extrashort' value='0'>
<button type='roll' name='roll_testcourtisan' value='/em realise un jet de [[2d20kh1 + @{courtisan}]] de courtisan contre caracteristique ou CA/DEX' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testcourtisan' value='/em realise un jet de [[1d20 + @{courtisan}]] de courtisan contre caracteristique ou CA/DEX'></button>
<button type='roll' name='roll_testcourtisan' value='/em realise un jet de [[2d20kl1 + @{courtisan}]] de courtisan contre caracteristique ou CA/DEX' class='sheet-redbutton'></button></label>
<label>Voyageur <input type="number" name="attr_voyageur" class='sheet-extrashort' value='0'>
<button type='roll' name='roll_testvoyageur' value='/em realise un jet de [[2d20kh1 + @{voyageur}]]de voyageur contre caracteristique ou CA/DEX' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testvoyageur' value='/em realise un jet de [[1d20 + @{voyageur}]]de voyageur contre caracteristique ou CA/DEX'></button>
<button type='roll' name='roll_testvoyageur' value='/em realise un jet de [[2d20kl1 + @{voyageur}]]de voyageur contre caracteristique ou CA/DEX' class='sheet-redbutton'></button></label>
<label>Erudit <input type="number" name="attr_erudit" class='sheet-extrashort' value='0'>
<button type='roll' name='roll_testerudit' value='/em realise un jet de [[2d20kh1 + @{erudit}]] d&#39;erudit contre caracteristique ou CA/DEX' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testerudit' value='/em realise un jet de [[1d20 + @{erudit}]] d&#39;erudit contre caracteristique ou CA/DEX'></button>
<button type='roll' name='roll_testerudit' value='/em realise un jet de [[2d20kl1 + @{erudit}]] d&#39;erudit contre caracteristique ou CA/DEX' class='sheet-redbutton'></button></label>
</div>
<div class="sheet-svg sheet-block">
<h2>Sauvegardes</h2>
<label>Souffle <input type="number" name="attr_souffle" class='sheet-extrashort' value='0'>
<button type='roll' name='roll_testsouffle' value='/em realise un jet de sauvegarde de Souffle de [[2d20kh1 + @{souffle}]] contre @{svg}' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testsouffle' value='/em realise un jet de sauvegarde de Souffle de [[1d20 + @{souffle}]] contre @{svg}'></button>
<button type='roll' name='roll_testsouffle' value='/em realise un jet de sauvegarde de Souffle de [[2d20kl1 + @{souffle}]] contre @{svg}' class='sheet-redbutton'></button></label>
<label>Mort <input type="number" name="attr_mort" class='sheet-extrashort' value='0'>
<button type='roll' name='roll_testmort' value='/em realise un jet de sauvegarde de Mort de [[2d20kh1 + @{mort}]] contre @{svg}' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testmort' value='/em realise un jet de sauvegarde de Mort de [[1d20 + @{mort}]] contre @{svg}'></button>
<button type='roll' name='roll_testmort' value='/em realise un jet de sauvegarde de Mort de [[2d20kl1 + @{mort}]] contre @{svg}' class='sheet-redbutton'></button></label>
<label>Magie <input type="number" name="attr_magie" class='sheet-extrashort' value='0'>
<button type='roll' name='roll_testmagie' value='/em realise un jet de sauvegarde de Magie de [[2d20kh1 + @{magie}]] contre @{svg}' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testmagie' value='/em realise un jet de sauvegarde de Magie de [[1d20 + @{magie}]] contre @{svg}'></button>
<button type='roll' name='roll_testmagie' value='/em realise un jet de sauvegarde de Magie de [[2d20kl1 + @{magie}]] contre @{svg}' class='sheet-redbutton'></button></label>
<label>Poison <input type="number" name="attr_poison" class='sheet-extrashort' value='0'>
<button type='roll' name='roll_testpoison' value='/em realise un jet de sauvegarde de Poison de [[2d20kh1 + @{poison}]] contre @{svg}' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testpoison' value='/em realise un jet de sauvegarde de Poison de [[1d20 + @{poison}]] contre @{svg}'></button>
<button type='roll' name='roll_testpoison' value='/em realise un jet de sauvegarde de Poison de [[2d20kl1 + @{poison}]] contre @{svg}' class='sheet-redbutton'></button></label>
</div>
<div class="sheet-avent sheet-block">
<label>Points d'Aventure <input type="number" name="attr_aventure" class='sheet-extrashort' value='1'></label>
</div>
<div class="sheet-block">
<label class="sheet-avent2">Avantage sur un jet (à déclarer avant le jet).</label>
<label class="sheet-avent2">Une action supplémentaire en combat.</label>
<label class="sheet-avent2">Retrouver 1d8 + niveau points de vie. <button type='roll' name='roll_testAvPV' value='/em trouve un second souffle, il récupère [[1d8+@{niveau}]] PV'></label>
<label class="sheet-avent2">Prier une divinité.</label>
</div>
<div class="sheet-bonus sheet-block">
<h2>Bonus, capacités, talents, langues et notes</h2>
<textarea name="attr_bonus" class='sheet-text2col'></textarea>
</div>
<div class="sheet-mat1 sheet-block">
<label>Matrices de niveau 1</label>
<label><input type="number" name="attr_mat1" class='sheet-extrashort'></label>
</div>
<div class="sheet-cercle1 sheet-block">
<textarea name="attr_cercle1" class='sheet-text2col'>Sorts de Cercle 1</textarea>
</div>
<div class="sheet-mat2 sheet-block">
<label>Matrices de niveau 2</label>
<label><input type="number" name="attr_mat2" class='sheet-extrashort'></label>
</div>
<div class="sheet-cercle2 sheet-block">
<textarea name="attr_cercle2" class='sheet-text2col'>Sorts de Cercle 2</textarea>
</div>
<div class="sheet-mat3 sheet-block">
<label>Matrices de niveau 3</label>
<label><input type="number" name="attr_mat3" class='sheet-extrashort'></label>
</div>
<div class="sheet-cercle3 sheet-block">
<textarea name="attr_cercle3" class='sheet-text2col'>Sorts de Cercle 3</textarea>
</div>
<div class="sheet-mat4 sheet-block">
<label>Matrices de niveau 4</label>
<label><input type="number" name="attr_mat4" class='sheet-extrashort'></label>
</div>
<div class="sheet-cercle4 sheet-block">
<textarea name="attr_cercle4" class='sheet-text2col'>Sorts de Cercle 4</textarea>
</div>
</div>
<!--------------->
<!-- FICHE PNJ -->
<!--------------->
<div class="sheet-block_b">
<div class="sheet-block">
<label>NOM <input type="text" name="attr_character_name" class='sheet-long'></label>
<label>CA <input type="number" name="attr_pnjca" class='sheet-short' value='0'>
DV <select name="attr_pnjdv" class="sheet-short">
<option value="1-1">1-1</option>
<option value="1" selected="selected">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
<option value="11">11</option>
<option value="12">12</option>
<option value="13">13</option>
<option value="14">14</option>
<option value="15">15</option>
</select>
PV <input type="number" name="attr_pnjpv" class='sheet-extrashort' value='0'> / <input type="number" name="attr_pnjpvmax" class='sheet-extrashort' value='0'>
Svg <input type="number" name="attr_pnjsvg" class='sheet-short' value='0'>
MVT <input type="number" name="attr_pnjmvt" class='sheet-short' value='0'>
Initiative <input type="text" name="attr_initiative" class='sheet-short'>
<button type='roll' name='roll_testinit' value='/em obtient une initiative de [[@{initiative} &{tracker}]]'></button></label>
<label>
<input type="text" name="attr_pnjarm1" value="Arme/Attaque">
<input type="number" name="attr_pnjbonusarm1" value="0" class='sheet-short'>
<input type="text" name="attr_pnjdmgarm1" value="DMG" class='sheet-medium'>
<button type='roll' name='roll_testpnjcombat1' value='/em realise un jet d&#39;attaque de [[2d20kh1 + @{pnjbonusarm1}]] contre CA et inflige [[@{pnjdmgarm1}]] dommages' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testpnjcombat1' value='/em realise un jet d&#39;attaque de [[1d20 + @{pnjbonusarm1}]] contre CA et inflige [[@{pnjdmgarm1}]] dommages'></button>
<button type='roll' name='roll_testpnjcombat1' value='/em realise un jet d&#39;attaque de [[2d20kl1 + @{pnjbonusarm1}]] contre CA et inflige [[@{pnjdmgarm1}]] dommages' class='sheet-redbutton'></button>
</label>
<label>
<input type="text" name="attr_pnjarm2" value="Arme/Attaque">
<input type="number" name="attr_pnjbonusarm2" value="0" class='sheet-short'>
<input type="text" name="attr_pnjdmgarm2" value="DMG" class='sheet-medium'>
<button type='roll' name='roll_testpnjcombat2' value='/em realise un jet d&#39;attaque de [[2d20kh1 + @{pnjbonusarm2}]] contre CA et inflige [[@{pnjdmgarm2}]] dommages' class='sheet-greenbutton'></button>
<button type='roll' name='roll_testpnjcombat2' value='/em realise un jet d&#39;attaque de [[1d20 + @{pnjbonusarm2}]] contre CA et inflige [[@{pnjdmgarm2}]] dommages'></button>
<button type='roll' name='roll_testpnjcombat2' value='/em realise un jet d&#39;attaque de [[2d20kl1 + @{pnjbonusarm2}]] contre CA et inflige [[@{pnjdmgarm2}]] dommages' class='sheet-redbutton'></button>
</label>
<label>
<textarea name="attr_pnjspecial" class='sheet-text3col'>Capacités spéciales</textarea>
</label>
</div>
</div>