Runequest Glorantha Character Sheet
At the top of each version of the sheet is a settings cog if this is clicked there are check boxes to select which version of the sheet to display. This will allow for selection of the sheet displayed if for some reason this settings in the Game Details fails.
If you have a pre-existing Quick Start character from before the full sheet was added the only things that will transfer are characterisitcs.
## If you open the full release version of the sheet you must allow it to finish adding skills before you close it. If you do not the skills will be added again.
If the default in game settings is set to a QS sheet and you then change it to a full sheet in the configuration you will have to close the sheet and open it again for the skills to be added.
Quick Start
This is for the Qucik Start only the category modifiers are not calculated and is intended only for one shots to demo the new system
One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison.
Make sure the STR and DEX minimums are entered for weapons as you could end up with large penalties to attack if you do not.
In the animals section make sure you include the damage bonus for the animals 1d6+3d6. A default bonus is calculated in the stats section but the damage bonus can vary depening on the weapon. It could be full no damage bonus/full damage bonus/half damge or even just damage bonus.
Make sure you put the full mp cost for a variable spell in the mp column so that Free INT can be calculated.
Full Release
One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison.
Click on a rune to make a roll for that rune.
In the weapon section * indicates to use the mounts damage bonus and not the players
Default in the weapon section indicates that you are using a skill from the same category e.g. using Broadsword skill with a short sword. It will halve the skill as per the rules.
To remove the experience checkbox from a skill add a - at the start of the name e.g. -Animal Lore. To add the experience checkbox add a + to the start of a skill name e.g. +Animal Lore
STR and DEX minimums are not currently supported this maybe added in a future release.
Version 15.10.2018
Fixed issues with NPC sheet
Added Sprul-Pa Hit locations
Version 02.10.2018
Fixed experience boxes removed for sheets added before 18.09.2018 update.
Version 18.09.2018
Add the ability to add or remove the experience checkbox
Added an NPC sheet accessible from the configuration on the first tab of each sheet version.
Version 06.09.2018
Fixed issues with category modifiers over 20.
Version 24.07.2018
Fixed typos
Added Charisma to Otherworld creatures.
Version 10.07.2018
Prevented skill duplication on the full sheet
Added buttonto add strike rankto turn order
Completed fumble calculation fixes
Add Tab for family and holding information
Version 02.07.2018
Fixes to skill roll and melee templates because of site changes to css
Fixed no damage shown if exact skill is rolled.
Fixed crush damage on special
Removed border highlighting on damage
Fixed some of the fumble calculations (characteristc rolls and weapons).