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roll20-character-sheets-tester/ChroniquesOubliees/co.html
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<div class="mainBg"> <!-- FDP -->
<input type="hidden" name="attr_version" value="4.03" />
<!-- INPUT HIDDEN TYPE DE JETS -->
<input type="hidden" name="attr_jetnormal" value="1d@{ETATDE}" />
<input type="hidden" name="attr_jetsup" value="2d@{ETATDE}kh1" />
<input type="hidden" name="attr_jetsuphero" value="{2d@{ETATDE}kh1, 0d20+10}kh1" />
<!-- FIN Type de jets -->
<input type="hidden" name="attr_pnj_default_jets_caches" value="false" />
<input type="hidden" name="attr_max_attack_label" value=0 />
<input type="hidden" name="attr_titrevoie4" value="Voie 4" />
<input type="hidden" name="attr_titrevoie5" value="Voie 5" />
<input type="hidden" name="attr_titrecapaciteraciale" value="Capacité raciale" />
<div><!-- Identité -->
<input type="radio" name="attr_option_setting" class="hidden-tab setting-generic" value="generique" checked="checked"><span title="Chroniques Oubliées"></span>
<input type="radio" name="attr_option_setting" class="hidden-tab setting-arran" value="arran"><span title="Terres d'Arran"></span>
<div class="tab-content setting-generic">
<div class = "container" >
<div style="vertical-align: middle;text-align: center;">
<img style="width:70%;" title="Version 4.03 - 14/10/2020" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/CO_Logo3.png"/><br>
</div>
<div style="width:250px;">
<table>
<tr><td class="textfatleft">Nom</td><td colspan="3"><input class="nobox" name="attr_character_name" type="text" /></td></tr>
<tr><td class="textfatleft">Race</td><td colspan="3"><input class="nobox" name="attr_race" type="text" /></td></tr>
<tr>
<td class="textfatleft">Profil</td><td colspan="3"><input class="nobox" name="attr_profil" type="text" /></td>
</tr>
<tr>
<td class="textfatleft">Niveau</td>
<td style="text-align:left;"><input class="nobox" name="attr_niveau" type="number" value="1" min="0" /></td>
<td class="textfatleft">Type</td>
<td class="boxinput">
<select class="carac" name="attr_type_personnage" size="1" title="@{type_personnage}">
<option value="PJ" selected>PJ</option>
<option value="PNJ">PNJ</option>
</select>
</td>
</tr>
</table>
</div>
<div style="width:130px;">
<table>
<tr><td class="textfatleft">Sexe</td><td><input class="nobox" name="attr_sexe" type="text" /></td></tr>
<tr><td class="textfatleft">Âge</td><td><input class="nobox" name="attr_age" type="text" /></td></tr>
<tr><td class="textfatleft">Taille</td><td><input class="nobox" name="attr_taille" type="text" /></td></tr>
<tr><td class="textfatleft">Poids</td><td><input class="nobox" name="attr_poids" type="text" /></td></tr>
</table>
</div>
</div>
</div>
<div class="tab-content setting-arran"><!-- version pour terres d'Arran -->
<input type="hidden" name="attr_famille_par_defaut" value=1 />
<div class = "container" style="width:700px;">
<div style="width:300px;">
<table>
<tr><td class="textfatleft">Nom</td><td><input class="nobox" name="attr_character_name" type="text" /></td></tr>
<tr><td class="textfatleft">Profil</td><td><input class="nobox" name="attr_profil" type="text" /></td></tr>
<tr><td class="textfatleft">Peuple</td><td><input class="nobox" name="attr_race" type="text" /></td></tr>
<tr><td class="textfatleft">Culture</td><td><input class="nobox" name="attr_culture" type="text" /></td></tr>
</tr>
<tr>
<td class="textfatleft">Famille</td>
<td><select class="nobox" name="attr_famille">
<option value="aventurier" selected>Aventurier</option>
<option value="combattant" >Combattant</option>
<option value="mystique" >Mystique</option>
</select>
</td>
</tr>
</table>
</div>
<div style="vertical-align: middle;text-align: center;">
<!--
<img style="width:135px;" title="Version 4.03 - 14/10/2020" src="https://www.black-book-editions.fr/contenu/image/Images_divers/JDR_Terres%20dArran/Tampon_TerredArran_v1.jpg"/><br>
-->
<img title="Logo supprimé à la demande de BBE" src="https://via.placeholder.com/250x100.png?text=Logo+supprime+a+la+demande+de+BBE" alt="Logo des Terres d'Arran supprimé &#13; à la demande de Black Book Edition"/><br>
</div>
<div style="width:90px;">
<table>
<tr>
<td class="textfatleft">Niveau</td>
<td style="text-align:left;"><input class="nobox" name="attr_niveau" type="number" value="1" min="0" /></td>
</tr>
<tr><td class="textfatleft">Genre</td><td><input class="nobox" name="attr_sexe" type="text" /></td></tr>
<tr><td class="textfatleft">Âge</td><td><input class="nobox" name="attr_age" type="text" /></td></tr>
<tr><td class="textfatleft">Taille</td><td><input class="nobox" name="attr_taille" type="text" /></td></tr>
<tr><td class="textfatleft">Poids</td><td><input class="nobox" name="attr_poids" type="text" /></td></tr>
<tr>
<td class="textfatleft">Type</td>
<td class="boxinput">
<select class="carac" name="attr_type_personnage" size="1" title="@{type_personnage}">
<option value="PJ" selected>PJ</option>
<option value="PNJ">PNJ</option>
</select>
</td>
</tr>
</table>
</div>
</div>
</div>
</div> <!-- FIN Identité -->
<input type="radio" name="attr_type_personnage" class="hidden-tab fp1" value="PJ" checked="checked"><span title="Personnage"></span>
<input type="radio" name="attr_type_personnage" class="hidden-tab fp2" value="PNJ"><span title="PNJ"></span>
<div class="tab-content fp1">
<input type="radio" name="attr_tab" class="tab tab1" value="caracteristiques" checked="checked"><span title="Caractéristiques"></span>
<input type="radio" name="attr_tab" class="tab tab2" value="Capacites"><span title="Capacités"></span>
<input type="radio" name="attr_tab" class="tab tab3" value="Equipement"><span title="Équipement"></span>
<input type="radio" name="attr_tab" class="tab tab4" value="Options"><span title="Configuration"></span>
<img class="imghr-up" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/co_hr.png" />
<div class="tab-content tab1">
<div class="containerl"> <!-- Caracs + combat + PV + défense -->
<div> <!-- Caracs -->
<table class="tabsep">
<tr>
<td class="textfat-car">CARAC.</td>
<td></td>
<td class="textbase-car">Valeur</td>
<td class="textfat-car">Mod.</td>
<td class="textbase-car">Bonus</td>
<td class="textfat-car">Test</td>
</tr>
<tr>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_FOR" title="Jet de Force" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Force}} {{subtags=Caractéristique}} {{carac=[[ @{FOR_SUP}[Dé] + [[@{FOR_TEST}]][Bonus] ]] }}"> FOR</button>
</td>
<td class="boxinputlight-car">
<select class="selectmin-car" name="attr_FOR_SUP" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
<option value="@{jetnormal}" selected>N Normale</option>
<option value="@{jetsup}">S Supérieure OU Héroïque</option>
<option value="@{jetsuphero}">H Supérieure ET Héroïque</option>
</select>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_force" title="Force" value="10" min="0"/>
</td>
<td class="boxinputlight-car"><input type="number" class="car" name="attr_FOR" value="floor((@{force}-10)/2)" disabled /></td>
<td class="boxinput-car"><input type="number" class="car" name="attr_FOR_BONUS" value="0" title="Bonus au Test" /></td>
<td class="boxinputlight-car"><input type="number" class="car" name="attr_FOR_TEST" value="@{FOR}+@{FOR_BONUS}" disabled /></td>
</tr>
<tr>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_DEX" title="Jet de Dextérité" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Dextérité}} {{subtags=Caractéristique}} {{carac=[[ @{DEX_SUP}[Dé] + [[@{DEX_TEST}]][Bonus] ]]}}"> DEX</button>
</td>
<td class="boxinputlight-car">
<select class="selectmin-car" name="attr_DEX_SUP" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
<option value="@{jetnormal}" selected>N Normale</option>
<option value="@{jetsup}">S Supérieure OU Héroïque</option>
<option value="@{jetsuphero}">H Supérieure ET Héroïque</option>
</select>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_dexterite" title="Dextérité" value="10" min="0" />
</td>
<td class="boxinputlight-car"><input type="number" class="car" name="attr_DEX" value="floor((@{dexterite}-10)/2)" disabled /></td>
<td class="boxinput-car"><input type="number" class="car" name="attr_DEX_BONUS" value="0" title="Bonus au Test" /></td>
<td class="boxinputlight-car"><input type="number" class="car" name="attr_DEX_TEST" value="@{DEX}+@{DEX_BONUS}-((@{DEFARMUREON}*@{DEFARMUREMALUS})+(@{DEFBOUCLIERON}*@{DEFBOUCLIERMALUS}))" disabled /></td>
</tr>
<tr>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_CON" title="Jet de Constitution" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Constitution}} {{subtags=Caractéristique}} {{carac=[[ @{CON_SUP}[Dé] + [[@{CON_TEST}]][Bonus] ]]}}"> CON</button>
</td>
<td class="boxinputlight-car">
<select class="selectmin-car" name="attr_CON_SUP" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
<option value="@{jetnormal}" selected>N Normale</option>
<option value="@{jetsup}">S Supérieure OU Héroïque</option>
<option value="@{jetsuphero}">H Supérieure ET Héroïque</option>
</select>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_constitution" title="Constitution" value="10" min="0" />
</td>
<td class="boxinputlight-car"><input type="number" class="car" name="attr_CON" value="floor((@{constitution}-10)/2)" disabled /></td>
<td class="boxinput-car"><input type="number" class="car" name="attr_CON_BONUS" value="0" title="Bonus au Test" /></td>
<td class="boxinputlight-car"><input type="number" class="car" name="attr_CON_TEST" value="@{CON}+@{CON_BONUS}" disabled /></td>
</tr>
<tr>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_INT" title="Jet d'Intelligence" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Intelligence}} {{subtags=Caractéristique}} {{carac=[[ @{INT_SUP}[Dé] + [[@{INT_TEST}]][Bonus] ]]}}"> INT</button>
</td>
<td class="boxinputlight-car">
<select class="selectmin-car" name="attr_INT_SUP" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
<option value="@{jetnormal}" selected>N Normale</option>
<option value="@{jetsup}">S Supérieure OU Héroïque</option>
<option value="@{jetsuphero}">H Supérieure ET Héroïque</option>
</select>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_intelligence" title="Intelligence" value="10" min="0" />
</td>
<td class="boxinputlight-car"><input type="number" class="car" name="attr_INT" value="floor((@{intelligence}-10)/2)" disabled /></td>
<td class="boxinput-car"><input type="number" class="car" name="attr_INT_BONUS" value="0" title="Bonus au Test" /></td>
<td class="boxinputlight-car">
<input type="number" class="car" name="attr_INT_TEST" value="@{INT}+@{INT_BONUS}" disabled />
</td>
</tr>
<tr>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_SAG" title="Jet de Sagesse" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Sagesse}} {{subtags=Caractéristique}} {{carac=[[ @{SAG_SUP}[Dé] + [[@{SAG_TEST}]][Bonus] ]]}}"> SAG</button>
</td>
<td class="boxinputlight-car">
<select class="selectmin-car" name="attr_SAG_SUP" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
<option value="@{jetnormal}" selected>N Normale</option>
<option value="@{jetsup}">S Supérieure OU Héroïque</option>
<option value="@{jetsuphero}">H Supérieure ET Héroïque</option>
</select>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_sagesse" title="Sagesse" value="10" min="0" />
</td>
<td class="boxinputlight-car"><input type="number" class="car" name="attr_SAG" value="floor((@{sagesse}-10)/2)" disabled /></td>
<td class="boxinput-car"><input type="number" class="car" name="attr_SAG_BONUS" value="0" title="Bonus au Test" /></td>
<td class="boxinputlight-car">
<input type="number" class="car" name="attr_SAG_TEST" value="@{SAG}+@{SAG_BONUS}" disabled />
</td>
</tr>
<tr>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_CHA" title="Jet de Charisme" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Charisme}} {{subtags=Caractéristique}} {{carac=[[ @{CHA_SUP}[Dé] + [[@{CHA_TEST}]][Bonus] ]]}}"> CHA</button>
</td>
<td class="boxinputlight-car">
<select class="selectmin-car" name="attr_CHA_SUP" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
<option value="@{jetnormal}" selected>N Normale</option>
<option value="@{jetsup}">S Supérieure OU Héroïque</option>
<option value="@{jetsuphero}">H Supérieure ET Héroïque</option>
</select>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_charisme" title="Charisme" value="10" min="0" />
</td>
<td class="boxinputlight-car"><input type="number" class="car" name="attr_CHA" value="floor((@{charisme}-10)/2)" disabled /></td>
<td class="boxinput-car"><input type="number" class="car" name="attr_CHA_BONUS" value="0" title="Bonus au Test" /></td>
<td class="boxinputlight-car">
<input type="number" class="car" name="attr_CHA_TEST" value="@{CHA}+@{CHA_BONUS}" disabled />
</td>
</tr>
<tr>
<td class="textfat">ÉTAT</td>
<td class="boxinputlight" COLSPAN="5">
<input type="radio" name="attr_ETATDE" value="20" checked/>Normal (d20) &nbsp;
<input type="radio" name="attr_ETATDE" value="12"/>Affaibli (d12)
</td>
</tr>
</table>
</div> <!-- FIN Caracs -->
<div> <!-- Combat + PV + défense -->
<table>
<tr>
<td> <!-- Combat -->
<table class="tabsep">
<tr>
<td class="textfat-atk">COMBAT</td>
<td class="textbase-atk">Base</td>
<td class="textbase-atk">Mod.</td>
<td class="textbase-atk">Bonus</td>
<td class="textfat-atk">Total</td>
</tr>
<tr>
<td class="boxtitre-atk"><button class="boxtitre-atk" type="roll" name="roll_CAC" title="Jet d'attaque au contact" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Au Contact}} {{subtags=Attaque}} {{attaque=[[1d@{ETATDE}[Dé] + [[@{ATKCAC}]][Bonus] ]]}}"> AU CONTACT</button></td>
<td class="boxinputlight-atk"><input type="number" name="attr_atkcac_base" value="0" title="@{atkcac_base}" class="atk"/></td>
<td class="boxinput-atk">
<input type="radio" name="attr_option_setting_cac" class="hidden-tab setting-generic" value="generique" checked="checked"><span title="Chroniques Oubliées"></span>
<input type="radio" name="attr_option_setting_cac" class="hidden-tab setting-arran" value="arran"><span title="Terres d'Arran"></span>
<div class="tab-content setting-generic">
<select class="carac-atk" name="attr_ATKCAC_CARAC" size="1">
<option value="@{FOR}" selected>FOR</option>
<option value="@{DEX}">DEX</option>
<option value="@{CON}">CON</option>
<option value="@{INT}">INT</option>
<option value="@{SAG}">SAG</option>
<option value="@{CHA}">CHA</option>
</select>
</div>
<div class="tab-content setting-arran">
<input type="hidden" name="attr_mod_atkcac" value="0" />
<span name="attr_mod_atkcac"></span>
</div>
</td>
<td class="boxinput-atk"><input type="number" name="attr_ATKCAC_DIV" title="Bonus divers" value="0" class="atk" /></td>
<td class="boxinputlight-atk"><input type="number" class="atk" name="attr_ATKCAC" value="@{atkcac_base}+@{ATKCAC_CARAC}+@{mod_atkcac}+@{ATKCAC_DIV}" disabled /></td>
</tr>
<tr>
<td class="boxtitre-atk"><button class="boxtitre-atk" type="roll" name="roll_TIR" title="Jet d'attaque à distance" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=&Agrave; Distance}} {{subtags=Attaque}} {{attaque=[[ 1d@{ETATDE}[Dé] + [[@{ATKTIR}]][Bonus] ]]}}"> &Agrave; DISTANCE</button></td>
<td class="boxinputlight-atk"><input type="number" class="atk" name="attr_atktir_base" value="0" title="@{atktir_base"/></td>
<td class="boxinput-atk">
<input type="radio" name="attr_option_setting_tir" class="hidden-tab setting-generic" value="generique" checked="checked"><span title="Chroniques Oubliées"></span>
<input type="radio" name="attr_option_setting_tir" class="hidden-tab setting-arran" value="arran"><span title="Terres d'Arran"></span>
<div class="tab-content setting-generic">
<select class="carac-atk" name="attr_ATKTIR_CARAC" size="1">
<option value="@{FOR}">FOR</option>
<option value="@{DEX}" selected>DEX</option>
<option value="@{CON}">CON</option>
<option value="@{INT}">INT</option>
<option value="@{SAG}">SAG</option>
<option value="@{CHA}">CHA</option>
</select>
</div>
<div class="tab-content setting-arran">
<input type="hidden" name="attr_mod_atktir" value="0" />
<span name="attr_mod_atktir"></span>
</div>
</td>
<td class="boxinput-atk"><input type="number" class="atk" name="attr_ATKTIR_DIV" title="Bonus divers" value="0" /></td>
<td class="boxinputlight-atk"><input type="number" class="atk" name="attr_ATKTIR" value="@{atktir_base}+@{ATKTIR_CARAC}+@{mod_atktir}+@{ATKTIR_DIV}" disabled /></td>
</tr>
<tr>
<td class="boxtitre-atk"><button class="boxtitre-atk" type="roll" name="roll_MAG" title="Jet d'attaque magique" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Magique}} {{subtags=Attaque}} {{attaque=[[ 1d@{ETATDE}[Dé] + [[@{ATKMAG}]][Bonus] ]]}}"> MAGIQUE</button></td>
<td class="boxinputlight-atk"><input type="number" class="atk" name="attr_atkmag_base" value="0" title="@{atkmag_base}" /></td>
<td class="boxinput-atk">
<input type="radio" name="attr_option_setting_mag" class="hidden-tab setting-generic" value="generique" checked="checked"><span title="Chroniques Oubliées"></span>
<input type="radio" name="attr_option_setting_mag" class="hidden-tab setting-arran" value="arran"><span title="Terres d'Arran"></span>
<div class="tab-content setting-generic">
<select class="carac-atk" name="attr_ATKMAG_CARAC" size="1">
<option value="@{FOR}">FOR</option>
<option value="@{DEX}">DEX</option>
<option value="@{CON}">CON</option>
<option value="@{INT}" selected>INT</option>
<option value="@{SAG}">SAG</option>
<option value="@{CHA}">CHA</option>
</select>
</div>
<div class="tab-content setting-arran">
<input type="hidden" name="attr_mod_atkmag" value="0" />
<span name="attr_mod_atkmag"></span>
</div>
</td>
<td class="boxinput-atk"><input type="number" class="atk" name="attr_ATKMAG_DIV" title="Bonus divers" value="0" /></td>
<td class="boxinputlight-atk"><input type="number" class="atk" name="attr_ATKMAG" value="@{atkmag_base}+@{ATKMAG_CARAC}+@{mod_atkmag}+@{ATKMAG_DIV}" disabled /></td>
</tr>
<tr>
<td class="boxtitre-init"><button class="boxtitre-init" type="roll" name="roll_INIT" title="Initiative" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Initiative}} {{subtags=Combat}} {{carac=[[@{INIT} &{tracker}]]}}"> INITIATIVE</button></td>
<td class="boxinputlight-init"><input type="number" class="init" name="attr_INIT_CARAC" value="@{dexterite}" title="Dextérité" disabled /></td>
<td style="text-align:center;">
<input type="radio" name="attr_option_setting_init" class="hidden-tab setting-generic" value="generique" checked="checked"><span title="Chroniques Oubliées"></span>
<input type="radio" name="attr_option_setting_init" class="hidden-tab setting-arran" value="arran"><span title="Terres d'Arran"></span>
<div class="tab-content setting-generic">
&nbsp;
</div>
<div class="tab-content setting-arran">
<input type="hidden" name="attr_mod_initiative" value="0" />
<span class="init" name="attr_mod_initiative"></span>
</div>
</td>
<td class="boxinput-init"><input type="number" class="init" name="attr_INIT_DIV" title="Bonus divers" value="0" /></td>
<td class="boxinputlight-init"><input type="number" class="init" name="attr_INIT" value="@{INIT_CARAC}+@{mod_initiative}+@{INIT_DIV}" disabled /></td>
</tr>
</table>
</td> <!-- FIN Combat -->
<td> <!-- PV -->
<table class="tabsep">
<tr>
<td class="textfat-pv">VITALITÉ</td>
<td class="textfat-pv">&nbsp;</td>
</tr>
<tr>
<td class="boxtitre-pv"><button class="boxtitre-pv" type="roll" name="roll_DV" title="Jet de Dé de Vie" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Dé de Vie}} {{subtags=Vitalité}} {{DV=[[ 1d@{DV}[Dé] + [[@{CON}]][CON] ]]}}"> DV</button></td>
<td class="boxinput-pv">
<select class="carac-pv" name="attr_DV" size="1" title="Dé de Vie">
<option value="0" selected >-</option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</td>
</tr>
<tr>
<td class="sheet-boxtitre-pv">PV</td>
<td class="sheet-boxinput-pv"><input type="number" class="pv" name="attr_PV_max" title="Points de Vie maximum" value="0" /></td>
</tr>
<tr>
<td class="boxinput-pv" COLSPAN="2">
<span class="textbase-pv">PV restants</span>&nbsp;
<input type="number" class="pv" name="attr_PV" title="Points de Vie restants" value="0" />
</td>
</tr>
<tr>
<td class="boxinput-pv" COLSPAN="2">
<span class="textbase-pv">DM temp.</span>&nbsp;
<input type="number" class="pv" name="attr_DMTEMP" title="Dommages Temporaires" value="0" />
</td>
</tr>
</table>
<input type="checkbox" class="optional-block-switch" name="attr_option_pr" value="1" checked><span></span>
<div class="optional-block">
<table class="tabsep">
<tr>
<td class="boxtitre-pv"><button class="boxtitre-pv" type="roll" title="Jet de Récupération (1DV+CON+NIVEAU)" name="roll_RECUP" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Récupération}} {{subtags=Vitalité}} {{DV=[[1d@{DV}+[[@{CON}]]+@{niveau}]]}}"> PR</button></td>
<td class="boxinput-pv">
<input type="number" class="pv" name="attr_pr" min="0" title="Points de récupération (page 80)" value="5" /> <span class="input">/</span> <input type="number" class="pv" name="attr_pr_max" min="0" value="5" />
</td>
</tr>
</table>
</div>
</td> <!-- FIN PV -->
</tr>
<tr>
<td> <!-- Défense -->
<table class="tabsep">
<tr>
<td class="textfat-def">DÉFENSE</td>
<td class="textbase-def">
Armure
<input type="checkbox" class="def" name="attr_DEFARMUREON" value="1" title="Armure portée" />
</td>
<td class="textbase-def">
Bouclier
<input type="checkbox" class="def" name="attr_DEFBOUCLIERON" value="1" title="Bouclier équipé" />
</td>
<td class="textbase-def">DEX</td>
<td class="textbase-def">Div.</td>
<td class="textfat-def">Total</td>
</tr>
<tr>
<td class="boxtitre-def">DEF</td>
<td class="boxinput-def"><input type="number" class="def" name="attr_DEFARMURE" title="Armure" value="0" min="0" /></td>
<td class="boxinput-def"><input type="number" class="def" name="attr_DEFBOUCLIER" title="Bouclier" value="0" min="0" /></td>
<td class="boxinputlight-def"><input type="number" class="def" name="attr_DEFCAR" value="@{DEX}" title="Modificateur de Dextérité" disabled /></td>
<td class="boxinput-def"><input type="number" class="def" name="attr_DEFDIV" title="Bonus divers" value="0" /></td>
<td class="boxinputlight-def"><input type="number" class="def" name="attr_DEF" value="10+(@{DEFARMURE}*@{DEFARMUREON})+(@{DEFBOUCLIER}*@{DEFBOUCLIERON})+@{DEFCAR}+@{DEFDIV}-4*@{attaque_risquee_check}" title="Défense" disabled /></td>
</tr>
<tr>
<td class="textfat-def" style="text-align: right;">Malus</td>
<td class="boxinput-def"><input type="number" class="def" name="attr_DEFARMUREMALUS" title="Malus aux Tests de DEX quand l'Amrure est portée." value="0" min="0"/></td>
<td class="boxinput-def"><input type="number" class="def" name="attr_DEFBOUCLIERMALUS" title="Malus aux Tests de DEX quand le Bouclier est équipé" value="0" min="0"/></td>
<td class="textbase-def" colspan="2">
Casque
<input type="checkbox" class="def" name="attr_casque_on" value="1" title="Casque équipé" />
</td>
</tr>
<tr>
<td class="boxtitre-def" title="Réduction(s) des DM">RD</td>
<td class="boxinput-def" colspan="2"><textarea class="def" name="attr_RDS" title="Réduction(s) des DM" spellcheck="false" placeholder="Réduction(s) des DM"></textarea></td>
<td class="boxinput-def"><input type="number" class="def" name="attr_casque_rd" title="RD du casque" value="0" /></td>
<td class="boxinput-def"><input type="number" class="def" name="attr_casque_malus" title="Malus perception du casque" value="0" /></td>
</tr>
</table>
</td>
<td>
<div><!-- option points de chance -->
<input type="checkbox" class="optional-block-switch" name="attr_option_pc" value="1" checked><span></span>
<div class="optional-block">
<span class="textfat-chance">&nbsp;&nbsp;&nbsp;CHANCE</span>
<input class="options-flag" name="attr_pcoptflag" type="checkbox" title="Montrer/cacher les options" /><span>y</span>
<div>
<input type="hidden" name="attr_pc_base" value="3" />
<input type="hidden" name="attr_pc_max" value="3" />
<table class="tabsep">
<tr>
<td class="boxtitre-chance">PC</td>
<td class="boxinput-chance">
<input type="number" class="chance" style="width:40px;" name="attr_pc" value="3" min="0" /> <span class="input">/</span> <span class="input" style="width:40px;" name="attr_pc_max" > </span>
</td>
</tr>
</table>
</div>
<div class="options">
<table class="tabsep">
<tr>
<td class="textbase-chance">Base</td>
<td class="textbase-chance"><span class="input" class="chance" name="attr_pc_base"></span>,</td>
<td class="textbase-chance">Bonus</td>
<td class="boxinputlight-chance"><input type="number" class="chance" style="width:30px;" name="attr_pc_bonus" value="0" /></td>
</tr>
</table>
</div>
</div>
</div><!-- fin des points de chance -->
<input type="checkbox" class="optional-block-switch" name="attr_option_pm" value="1" checked><span></span>
<input type="checkbox" class="optional-block-switch" name="attr_option_epuisement" value="1" ><span></span>
<div class="optional-block">
<input type="checkbox" class="block-switch" name="attr_magie" value="1" checked><span></span>
<div class=block-hidden><span class=textbasesmall>Pas de magie</span> </div>
<div class=block-show>
<span class="textfat-chance">&nbsp;&nbsp;&nbsp;MAGIE</span>
<div>
<input type="checkbox" class="optional-block-switch" name="attr_option_pm" value="1" checked><span></span>
<div class="optional-block">
<table class="tabsep">
<tr>
<td class="boxtitre-chance">PM</td>
<td class="boxinput-chance"><input type="number" class="chance" name="attr_pm" min="0"/> <span class="input">/</span> <input type="number" class="chance" name="attr_pm_max" min="0"/></td>
</tr>
</table>
</div>
</div>
<input type="checkbox" class="optional-block-switch" name="attr_option_epuisement" value="1" ><span></span>
<div class="optional-block">
<table class="tabsep">
<tr>
<td class="boxtitre-chance">Épuisement</td>
<td class="boxinput-chance">
<input type="number" class="chance" name="attr_epuisement" value="0" title="Épuisement magique (page 180)" />
<button type="roll" class="chance" title="@roll{roll_epmag} Jet d'épuisement magique" class="neutre" name="roll_epmag" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Épuisement}} {subtags=Magie} {{carac=[[(1d@{ETATDE}[Dé] + [[@{ATKMAG}]][Bonus])]] > [[@{epuisement}]]}}"/>
</td>
</tr>
</table>
</div>
</div>
</div><!-- fin de la magie -->
</td>
</tr>
</table>
</div> <!-- FIN Combat + PV + défense + options -->
</div> <!-- FIN Caracs + combat + PV + défense -->
<input type="radio" name="attr_attaquetabpj" class="attacktab attacktab1" value="Attaques" checked="checked" /><span title="Attaques"></span>
<input type="radio" name="attr_attaquetabpj" class="attacktab attacktab2" value="Options" /><span title="Options"></span>
<img class="imghr-up" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/co_hr.png" />
<div class="tab-content attacktab1"> <!-- Armes -->
<table class="tabsep">
<tr>
<td class="textfatleft-atk" style="width:153px;">ARMES / ATTAQUES</td>
<td class="textbase-atk" style="width:130px;">ATTAQUE</td>
<td class="textbase-atk" style="width:20px;">CRIT.</td>
<td class="textbase-atk" style="width:190px;">DM</td>
<td class="textbase-atk" style="width:50px;">PORTÉE</td>
<td class="textbase-atk">SPÉCIAL</td>
</tr>
</table>
<fieldset class="repeating_armes">
<div class="attack">
<input class="options-flag" name="attr_armeoptflag" type="checkbox" title="Montrer/cacher les options" /><span>y</span>
<div>
<table class="tabsep">
<tr>
<input type='hidden' name='attr_armebonusoption' value='0' />
<input type='hidden' name='attr_armedmtemp' value='' />
<input type='hidden' name='attr_armedegats' value='{{degats=[[(@{armedmnbde}d@{armedmde}@{armedmrollmod}+[[@{armedmcar}]]+@{armedmdiv})@{division_attaque_assuree}]]}}' />
<input type='hidden' name='attr_armepoudre' value='{{poudre=}}' />
<input type='hidden' name='attr_armereussiteauto' value='{{attaqueautomatique=}}' />
<input type='hidden' name='attr_armedmrollmod' value='' />
<input type='hidden' name='attr_armeattrollmod' value='' />
<input type='hidden' name='attr_armeattnbde' value='1' />
<input type='hidden' name='attr_armeattde' value='@{ETATDE}' />
<td>
<button type="roll" class="atk" name="roll_Arme" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=@{armenom}}} {{subtags=Attaque}} {{attaque=[[ @{armeattnbde}d@{armeattde}@{armeattrollmod}cs>@{armecrit}cf1 + [[@{armeatk}]] + @{armeatkdiv} +@{bonus_attaque_option} +@{armebonusoption}]]}} @{armereussiteauto} @{armepoudre} @{armedegats} {{special=@{armespec}}} {{degats2=@{bonus_dm_option}}} {{dmtemp=@{armedmtemp}}}" />
</td>
<td class="boxinputleft-atk" style="min-width:130px;">
<input type="text" class="atk" style="width:11px; text-align:right; font-size:10px" name="attr_armelabel" value=0>
<input type="text" class="atk" name="attr_armenom" style="font-weight: bold;width:94%;margin-left:-5px" placeholder="Arme/attaque"/>
</td>
<td class="boxinputleft-atk">
<select class="carac-atk" style="width: 87px;" name="attr_armeatk" size="1">
<option value="@{ATKCAC}" selected>CONTACT</option>
<option value="@{ATKTIR}">DISTANCE</option>
<option value="@{ATKMAG}">MAGIE</option>
</select>+<input type="number" class="atk" style="width:32px;" name="attr_armeatkdiv" value="0" title="Bonus d'attaque divers" />
</td>
<td class="boxinputleft-atk" style="text-align: right;">
<input type="number" class="atk" name="attr_armecrit" style="width:32px;" min="2" max="20" value="20" title="Seuil de Critique (par défaut 20)" />
</td>
<td class="boxinputleft-atk">
<input type="number" class="atk" style="width:32px;" name="attr_armedmnbde" value="1" title="Nombre de dés de dommage" />
<select class="carac-atk" style="width:47px;" name="attr_armedmde" size="1" title="Dé de dommage">
<option value="3">d3</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<select class="carac-atk" style="width:52px;" name="attr_armedmcar" size="1" title="Modificateur aux dommages">
<option value="0">-</option>
<option value="@{FOR}" selected>FOR</option>
<option value="@{DEX}">DEX</option>
<option value="@{CON}">CON</option>
<option value="@{INT}">INT</option>
<option value="@{SAG}">SAG</option>
<option value="@{CHA}">CHA</option>
</select>+<input type="number" class="atk" style="width:32px;" name="attr_armedmdiv" value="0" title="Bonus de dommage divers" />
</td>
<td class="boxinputleft-atk" style="min-width:50px;">
<input type="text" class="atk" name="attr_armeportee" placeholder="Portée" title="Portée" />
</td>
<td class="boxinputleft-atk" style="width:100%;">
<textarea name="attr_armespec" class="atk" placeholder="Notes, capacités spéciales, effet ..." spellcheck="false" title="Notes, capacités spéciales, effet ..."></textarea>
</td>
</tr>
</table>
</div>
<div class="options">
<table class="tabsep">
<tr>
<td style="width:18px; text-align:center;">
<input type="checkbox" name="attr_armeactionvisible" title="Attaque visible dans les actions" value="1" checked>
</td>
<td class="boxinputleft-atk">
<select class="carac-atk" style="width: 122px;" name="attr_armetypeattaque" title="Type d'attaque">
<option>Naturel</option>
<option>Arme 1 main</option>
<option>Arme 2 mains</option>
<option>Sortilege</option>
<option>Arme gauche</option>
<option>Arme de jet</option>
</select>
</td>
<td class="boxinputleft-atk" style="min-width: 180px;">
<textarea name="attr_armemodificateurs" class="atk" placeholder="Liste de modificateurs" spellcheck="false" title="Modificateurs d'attaque, séparés par des virgules&#10; avantage: garde le meilleur de 2 dés&#10; avecd12: utilise le d12 en attaque&#10; auto: réussite automatique&#10; choc: peut faire des attaques non léthales sans malus&#10; désavantage: garde le moins bon de 2 dés&#10; explodeMax: dés de dégâts explosifs&#10; pasDeDmg: l'attaque ne fait pas de dégât&#10; poudre: arme à poudre&#10; reroll1: relance les 1 des dé de DM&#10; tempDmg: fait toujours des attaques non léthales"></textarea>
</td>
<td class="boxinputleft-atk">
<select class="carac-atk" style="width: 87px;" name="attr_armetypedegats" title="Type des dégâts">
<option>tranchant</option>
<option>contondant</option>
<option>percant</option>
<option>mental</option>
<option>feu</option>
<option>acide</option>
<option value="electrique">électrique</option>
<option>froid</option>
<option>sonique</option>
<option>poison</option>
<option>maladie</option>
<option>magique</option>
</select>
</td>
<td class="boxinputleft-atk" style="width:100%;">
<textarea name="attr_armeoptions" class="atk" placeholder="Options d'attaque avec argument" spellcheck="false" title="Options d'attaque"></textarea>
</td>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
<div class="tab-content attacktab2"> <!-- Options d'attaque -->
<input type='hidden' name='attr_bonus_attaque_option' value='0' />
<input type='hidden' name='attr_bonus_dm_option' value='' />
<table>
<tr>
<td style="text-align:center;">
<input type="checkbox" name="attr_attaque_en_puissance_check" title="Attaque en puissance utilisée" value="1" unchecked>
</td>
<td>
Attaque en puissance
</td>
<td>
<input type='hidden' name='attr_malus_attaque_en_puissance' value='-5' />
<span name="attr_malus_attaque_en_puissance"></span> en attaque et +
<input type="number" class="atk" style="width:32px;" name="attr_attaque_en_puissance" value="1" min="1" title="Nombre de dés de dommage ajoutés" />
d6 DM
</td>
</tr>
<tr>
<td style="text-align:center;">
<input type="checkbox" name="attr_attaque_assuree_check" title="Attaque assurée" value="1" unchecked>
<input type='hidden' name='attr_division_attaque_assuree' value='' />
</td>
<td>
Attaque assurée
</td>
<td>
+5 en attaque et DM divisés par 2
</td>
</tr>
<tr>
<td style="text-align:center;">
<input type="checkbox" name="attr_attaque_risquee_check" title="Attaque risquée" value="1" unchecked>
</td>
<td>
Attaque risquée
</td>
<td>
+2 en attaque au contact et -4 en DEF
</td>
</tr>
<tr>
<td style="text-align:center;">
<input type="checkbox" name="attr_attaque_dm_temp_check" title="Assomer" value="1" unchecked>
</td>
<td>
Attaque non léthale
</td>
<td>
-2 en attaque si arme non adaptée
</td>
</tr>
</table>
</div><!-- fin des options d'attaque -->
</div><!-- fin tab-contant tab1-->
<div class="tab-content tab2"> <!-- Voies -->
<div class="containera"><!-- Capa hors voies -->
<input type="checkbox" class="optional-block-switch" name="attr_talent_magique_present" value="1"><span></span>
<div class="optional-block boxinputleft title">
<span class="textbasesmall">Talent magique</span><br/>
<textarea name="attr_talent_magique" spellcheck="false" style="height:3em;"></textarea>
</div>
<div class="boxinputleft title">
<span class="textbasesmall" name="attr_titrecapaciteraciale"></span><br/>
<textarea name="attr_CAPA_RACE" spellcheck="false" style="height:3em;"></textarea>
</div>
<div class="boxinputleft title">
<span class="textbasesmall">Langues Connues</span><br/>
<textarea name="attr_LANGUES" spellcheck="false" style="height:3em;"></textarea>
</div>
<div class="boxinputleft title">
<span class="textbasesmall">Autres capacités</span><br/>
<textarea name="attr_DIVERS" spellcheck="false" style="height:3em;"></textarea>
</div>
</div><!-- FIN hors voies -->
<input class="block-switch-arrow" name="attr_setup_abilities" type="checkbox">
<div class="block-hidden-arrow">
<table>
<tr>
<td class="textfatleft" COLSPAN="5">
CAPACITÉS DU PERSONNAGE
<input type="checkbox" class="setup-abilities" name="attr_setup_abilities" title="Éditer les capacités">
</td>
</tr>
<tr>
<td class="boxtitresmall" style="width: 20px;">&nbsp;</td>
<td class="boxtitresmall">Voie 1</td>
<td class="boxtitresmall">Voie 2</td>
<td class="boxtitresmall">Voie 3</td>
</tr>
<tr>
<td class="boxtitresmall">R</td>
<td class="boxinputleft">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie1nom" title = "@{voie1nom}" placeholder="Nom de la Voie n°1" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie2nom" placeholder="Nom de la Voie n°2" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie3nom" placeholder="Nom de la Voie n°3" />
</td>
</tr>
<tr>
<td class="boxtitresmall">1</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v1r1" value="1" />
<span name="attr_voie1-1" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v2r1" value="1" />
<span name="attr_voie2-1" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v3r1" value="1" />
<span name="attr_voie3-1" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">2</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v1r2" value="1" />
<span name="attr_voie1-2" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v2r2" value="1" />
<span name="attr_voie2-2" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v3r2" value="1" />
<span name="attr_voie3-2" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">3</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v1r3" value="1" />
<span name="attr_voie1-3" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v2r3" value="1" />
<span name="attr_voie2-3" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v3r3" value="1" />
<span name="attr_voie3-3" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">4</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v1r4" value="1" />
<span name="attr_voie1-4" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v2r4" value="1" />
<span name="attr_voie2-4" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v3r4" value="1" />
<span name="attr_voie3-4" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">5</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v1r5" value="1" />
<span name="attr_voie1-5" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v2r5" value="1" />
<span name="attr_voie2-5" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v3r5" value="1" />
<span name="attr_voie3-5" class="boxability"></span>
</td>
</tr>
</table>
<table>
<tr>
<td class="boxtitresmall" style="width: 20px;">&nbsp;</td>
<td class="boxtitresmall"><span name="attr_titrevoie4"></span></td>
<td class="boxtitresmall"><span name="attr_titrevoie5"></span></td>
<td class="boxtitresmall">Voie de prestige</td>
</tr>
<tr>
<td class="boxtitresmall">R</td>
<td class="boxinputleft">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie4nom" placeholder="Nom de la Voie" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie5nom" placeholder="Nom de la Voie" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie6nom" placeholder="Nom de la Voie de Prestige" />
</td>
</tr>
<tr>
<td class="boxtitresmall">1</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v4r1" value="1" />
<span name="attr_voie4-1" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v5r1" value="1" />
<span name="attr_voie5-1" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v6r1" value="1" />
<span name="attr_voie6-1" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">2</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v4r2" value="1" />
<span name="attr_voie4-2" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v5r2" value="1" />
<span name="attr_voie5-2" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v6r2" value="1" />
<span name="attr_voie6-2" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">3</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v4r3" value="1" />
<span name="attr_voie4-3" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v5r3" value="1" />
<span name="attr_voie5-3" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v6r3" value="1" />
<span name="attr_voie6-3" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">4</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v4r4" value="1" />
<span name="attr_voie4-4" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v5r4" value="1" />
<span name="attr_voie5-4" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v6r4" value="1" />
<span name="attr_voie6-4" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">5</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v4r5" value="1" />
<span name="attr_voie4-5" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v5r5" value="1" />
<span name="attr_voie5-5" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v6r5" value="1" />
<span name="attr_voie6-5" class="boxability"></span>
</td>
</tr>
</table>
<div>
<input type="checkbox" class="block-switch" name="attr_plus_de_voies"><span></span>
<div class="block-hidden">Plus de voies</div>
<div class="block-show">
<table>
<tr>
<td class="boxtitresmall" style="width: 20px;">&nbsp;</td>
<td class="boxtitresmall">Voie 7</td>
<td class="boxtitresmall">Voie 8</td>
<td class="boxtitresmall">Voie 9</td>
</tr>
<tr>
<td class="boxtitresmall">R</td>
<td class="boxinputleft">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie7nom" placeholder="Nom de la Voie n°7" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie8nom" placeholder="Nom de la Voie n°8" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie9nom" placeholder="Nom de la Voie n°9" />
</td>
</tr>
<tr>
<td class="boxtitresmall">1</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v7r1" value="1" />
<span name="attr_voie7-1" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v8r1" value="1" />
<span name="attr_voie8-1" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v9r1" value="1" />
<span name="attr_voie9-1" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">2</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v7r2" value="1" />
<span name="attr_voie7-2" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v8r2" value="1" />
<span name="attr_voie8-2" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v9r2" value="1" />
<span name="attr_voie9-2" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">3</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v7r3" value="1" />
<span name="attr_voie7-3" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v8r3" value="1" />
<span name="attr_voie8-3" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v9r3" value="1" />
<span name="attr_voie9-3" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">4</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v7r4" value="1" />
<span name="attr_voie7-4" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v8r4" value="1" />
<span name="attr_voie8-4" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v9r4" value="1" />
<span name="attr_voie9-4" class="boxability"></span>
</td>
</tr>
<tr>
<td class="boxtitresmall">5</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v7r5" value="1" />
<span name="attr_voie7-5" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v8r5" value="1" />
<span name="attr_voie8-5" class="boxability"></span>
</td>
<td class="boxvoie boxtext">
<input type="checkbox" name="attr_v9r5" value="1" />
<span name="attr_voie9-5" class="boxability" ></span>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="block-show-arrow">
<table>
<tr>
<td class="textfatleft" COLSPAN="5">
CAPACITÉS DU PERSONNAGE
<input type="checkbox" class="setup-abilities" name="attr_setup_abilities" title="Éditer les capacités">
</td>
</tr>
<tr>
<td class="boxtitresmall" style="width: 20px;">&nbsp;</td>
<td class="boxtitresmall">Voie 1</td>
<td class="boxtitresmall">Voie 2</td>
<td class="boxtitresmall">Voie 3</td>
</tr>
<tr>
<td class="boxtitresmall">R</td>
<td class="boxinputleft">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie1nom" title = "@{voie1nom}" placeholder="Nom de la Voie n°1" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie2nom" placeholder="Nom de la Voie n°2" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie3nom" placeholder="Nom de la Voie n°3" />
</td>
</tr>
<tr>
<td class="boxtitresmall">1</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v1r1" value="1" />
<textarea spellcheck="false" name="attr_voie1-1" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v2r1" value="1" />
<textarea spellcheck="false" name="attr_voie2-1" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v3r1" value="1" />
<textarea spellCheck="false" name="attr_voie3-1" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">2</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v1r2" value="1" />
<textarea spellcheck="false" name="attr_voie1-2" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v2r2" value="1" />
<textarea spellcheck="false" name="attr_voie2-2" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v3r2" value="1" />
<textarea spellcheck="false" name="attr_voie3-2" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">3</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v1r3" value="1" />
<textarea spellcheck="false" name="attr_voie1-3" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v2r3" value="1" />
<textarea spellcheck="false" name="attr_voie2-3" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v3r3" value="1" />
<textarea spellcheck="false" name="attr_voie3-3" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">4</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v1r4" value="1" />
<textarea spellcheck="false" name="attr_voie1-4" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v2r4" value="1" />
<textarea spellcheck="false" name="attr_voie2-4" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v3r4" value="1" />
<textarea spellcheck="false" name="attr_voie3-4" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">5</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v1r5" value="1" />
<textarea spellcheck="false" name="attr_voie1-5" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v2r5" value="1" />
<textarea spellcheck="false" name="attr_voie2-5" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v3r5" value="1" />
<textarea spellcheck="false" name="attr_voie3-5" class="boxability"></textarea>
</td>
</tr>
</table>
<table>
<tr>
<td class="boxtitresmall" style="width: 20px;">&nbsp;</td>
<td class="boxtitresmall"><span name="attr_titrevoie4"></span></td>
<td class="boxtitresmall"><span name="attr_titrevoie5"></span></td>
<td class="boxtitresmall">Voie de prestige</td>
</tr>
<tr>
<td class="boxtitresmall">R</td>
<td class="boxinputleft">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie4nom" placeholder="Nom de la Voie n°4" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie5nom" placeholder="Nom de la Voie n°5" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie6nom" placeholder="Nom de la Voie de Prestige" />
</td>
</tr>
<tr>
<td class="boxtitresmall">1</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v4r1" value="1" />
<textarea spellcheck="false" name="attr_voie4-1" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v5r1" value="1" />
<textarea spellcheck="false" name="attr_voie5-1" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v6r1" value="1" />
<textarea spellcheck="false" name="attr_voie6-1" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">2</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v4r2" value="1" />
<textarea spellcheck="false" name="attr_voie4-2" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v5r2" value="1" />
<textarea spellcheck="false" name="attr_voie5-2" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v6r2" value="1" />
<textarea spellcheck="false" name="attr_voie6-2" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">3</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v4r3" value="1" />
<textarea spellcheck="false" name="attr_voie4-3" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v5r3" value="1" />
<textarea spellcheck="false" name="attr_voie5-3" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v6r3" value="1" />
<textarea spellcheck="false" name="attr_voie6-3" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">4</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v4r4" value="1" />
<textarea spellcheck="false" name="attr_voie4-4" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v5r4" value="1" />
<textarea spellcheck="false" name="attr_voie5-4" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v6r4" value="1" />
<textarea spellcheck="false" name="attr_voie6-4" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">5</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v4r5" value="1" />
<textarea spellcheck="false" name="attr_voie4-5" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v5r5" value="1" />
<textarea spellcheck="false" name="attr_voie5-5" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v6r5" value="1" />
<textarea spellcheck="false" name="attr_voie6-5" class="boxability"></textarea>
</td>
</tr>
</table>
<div>
<input type="checkbox" class="block-switch" name="attr_plus_de_voies"><span></span>
<div class="block-hidden">Plus de voies</div>
<div class="block-show">
<table>
<tr>
<td class="boxtitresmall" style="width: 20px;">&nbsp;</td>
<td class="boxtitresmall">Voie 7</td>
<td class="boxtitresmall">Voie 8</td>
<td class="boxtitresmall">Voie 9</td>
</tr>
<tr>
<td class="boxtitresmall">R</td>
<td class="boxinputleft">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie7nom" placeholder="Nom de la Voie n°7" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie8nom" placeholder="Nom de la Voie n°8" />
</td>
<td class="boxinput">
<input type="text" style="font-weight: bold;text-align: center;" name="attr_voie9nom" placeholder="Nom de la Voie n°9" />
</td>
</tr>
<tr>
<td class="boxtitresmall">1</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v7r1" value="1" />
<textarea spellcheck="false" name="attr_voie7-1" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v8r1" value="1" />
<textarea spellcheck="false" name="attr_voie8-1" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v9r1" value="1" />
<textarea spellcheck="false" name="attr_voie9-1" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">2</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v7r2" value="1" />
<textarea spellcheck="false" name="attr_voie7-2" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v8r2" value="1" />
<textarea spellcheck="false" name="attr_voie8-2" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v9r2" value="1" />
<textarea spellcheck="false" name="attr_voie9-2" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">3</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v7r3" value="1" />
<textarea spellcheck="false" name="attr_voie7-3" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v8r3" value="1" />
<textarea spellcheck="false" name="attr_voie8-3" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v9r3" value="1" />
<textarea spellcheck="false" name="attr_voie9-3" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">4</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v7r4" value="1" />
<textarea spellcheck="false" name="attr_voie7-4" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v8r4" value="1" />
<textarea spellcheck="false" name="attr_voie8-4" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v9r4" value="1" />
<textarea spellcheck="false" name="attr_voie9-4" class="boxability"></textarea>
</td>
</tr>
<tr>
<td class="boxtitresmall">5</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v7r5" value="1" />
<textarea spellcheck="false" name="attr_voie7-5" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v8r5" value="1" />
<textarea spellcheck="false" name="attr_voie8-5" class="boxability"></textarea>
</td>
<td class="boxvoie">
<input type="checkbox" name="attr_v9r5" value="1" />
<textarea spellcheck="false" name="attr_voie9-5" class="boxability" ></textarea>
</td>
</tr>
</table>
</div>
</div>
</div>
<!-- les Formations martiales pour les terres d'arran -->
<input type="checkbox" class="optional-block-switch" name="attr_formations_martiales_check" value="1"><span></span>
<div class="optional-block">
<img class="imghr" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/co_hr.png" />
<table style="width:600px;">
<tr>
<td class="textfatleft" COLSPAN="3">
FOMATIONS MARTIALES
</td>
</tr>
<tr>
<td class="textleft">
<input type="checkbox" name="attr_formation_armures_legeres" value="1" />
Armures légères
</td>
<td class="textleft">
<input type="checkbox" name="attr_formation_armes_de_paysan" value="1" checked />
Armes de paysan
</td>
<td class="textleft">
<input type="checkbox" name="attr_formation1" value="1" />
<input class="nobox" name="attr_nomformation1" type="text" style="width:160px;"/>
</td>
</tr>
<tr>
<td class="textleft">
<input type="checkbox" name="attr_formation_armures_lourdes" value="1" />
Armures lourdes
</td>
<td class="textleft">
<input type="checkbox" name="attr_formation_armes_de_guerre" value="1"/>
Armes de guerre
</td>
<td class="textleft">
<input type="checkbox" name="attr_formation2" value="1" />
<input class="nobox" name="attr_nomformation2" type="text" style="width:160px;"/>
</td>
</tr>
<tr>
<td class="textleft">
<input type="checkbox" name="attr_formation_armes_de_jet" value="1" />
Armes de jet
</td>
<td class="textleft">
<input type="checkbox" name="attr_formation_armes_de_guerre_lourdes" value="1"/>
Armes de guerre lourdes
</td>
<td class="textleft">
<input type="checkbox" name="attr_formation3" value="1" />
<input class="nobox" name="attr_nomformation3" type="text" style="width:160px;"/>
</td>
</tr>
<tr>
<td class="textleft">
<input type="checkbox" name="attr_formation_armes_de_trait" value="1" />
Armes de trait
</td>
<td class="textleft">
<input type="checkbox" name="attr_formation_armes_de_duel" value="1"/>
Armes de duel
</td>
<td class="textleft">
<input type="checkbox" name="attr_formation4" value="1" />
<input class="nobox" name="attr_nomformation4" type="text" style="width:160px;"/>
</td>
</tr>
<tr>
<td class="textleft">
<input type="checkbox" name="attr_formation_armes_de_tir" value="1" />
Armes de tir
</td>
<td class="textleft">
<input type="checkbox" name="attr_formation_armes_d_hast" value="1"/>
Armes d'hast
</td>
<td class="textleft">
<input type="checkbox" name="attr_formation5" value="1" />
<input class="nobox" name="attr_nomformation5" type="text" style="width:160px;"/>
</td>
</tr>
</table>
</div>
<img class="imghr" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/co_hr.png" />
<table class="tabsep">
<tr>
<td class="textfatleft" style="min-width:245px;">Jets de Capacités</td>
<td class="textbase" style="width:100%;">&nbsp;</td>
</tr>
</table>
<fieldset class="repeating_jetcapas">
<table class="tabsep">
<tr>
<td>
<button type="roll" class="neutre" name="roll_CAPA" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=@{jetcapanom}}} {{subtags=Capacité}} {{carac=[[@{jetcapanbde}d@{jetcapade}@{jetcapatypjet}+[[@{jetcapacarac}]]+@{jetcapadiv}]]}} {{desc=@{jetcapadesc}}}" />
</td>
<td class="boxinputleft" style="min-width:200px;">
<input type="text" name="attr_jetcapanom" style="font-weight: bold;" placeholder="Nom du Jet de capacité" />
</td>
<td class="textbase" style="text-align: right;">
Jet
</td>
<td class="boxinputleft">
<input type="number" style="width:32px;" name="attr_jetcapanbde" value="1" title="Nombre de dés" />
<select class="carac" style="width:50px;" name="attr_jetcapade" size="1" title="Dé">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="@{ETATDE}" selected>d20 (ou d12 si Affaibli)</option>
</select>
(<select class="carac" style="width:30px;" name="attr_jetcapatypjet" size="1" title="Option du jet : normal, garder le plus bas, garder le plus haut">
<option value="">N - Normal / additionner tous les dés</option>
<option value="kh1">S - garder le dé Supérieur / le plus haut score</option>
<option value="kl1">I - garder le dé Inférieur / le plus bas score</option>
</select>)
+<select class="carac" style="width:50px;" name="attr_jetcapacarac" size="1" title="Modificateur du jet">
<option value="0">-</option>
<optgroup label="Mod. de base">
<option value="@{FOR}" selected>FOR</option>
<option value="@{DEX}">DEX</option>
<option value="@{CON}">CON</option>
<option value="@{INT}">INT</option>
<option value="@{SAG}">SAG</option>
<option value="@{CHA}">CHA</option>
</optgroup>
<optgroup label="Mod. de test">
<option value="@{FOR_TEST}">FOR</option>
<option value="@{DEX_TEST}">DEX</option>
<option value="@{CON_TEST}">CON</option>
<option value="@{INT_TEST}">INT</option>
<option value="@{SAG_TEST}">SAG</option>
<option value="@{CHA_TEST}">CHA</option>
</optgroup>
</select>+<input type="number" style="width:32px;" name="attr_jetcapadiv" value="0" title="Bonus divers" />
</td>
<td class="textbase" style="text-align: right;">
Desc.
</td>
<td class="boxinputleft" style="width:100%;">
<textarea name="attr_jetcapadesc" placeholder="Description" title="Description"></textarea>
</td>
</tr>
</table>
</fieldset>
</div> <!-- FIN Voies -->
<div class="tab-content tab3"> <!-- Equipement -->
<div class="2colrow">
<div class="col">
<div class="boxtitre">ÉQUIPEMENT : Consommables</div>
<div class="boxinputleft">
<span class="textbase">Bourse&nbsp;:</span>
<input type="number" class="nombre" name="attr_bourse_pp" min="0" value="0" title="pièces de platine" /> PP,
<input type="number" class="nombre" name="attr_bourse_po" min="0" value="0" title="pièces d'or" /> PO,
<input type="number" class="nombre" name="attr_bourse_pa" min="0" value="0" title="pièces d'argent" /> PA,
<input type="number" class="nombre" name="attr_bourse_pc" min="0" value="0" title="pièces de cuivre" /> PC
<br>
<textarea name="attr_BOURSE" placeholder="Gemmes et autres monnaies" spellcheck:"false"></textarea>
</div>
<fieldset class="repeating_equipement">
<input class="options-flag" style="right:-10px;" name="attr_equipoptflag" type="checkbox" title="Montrer/cacher les options" /><span style="right:-10px;">y</span>
<div class="boxvoie">
<input type="text" style="width:310px;" name="attr_equip_nom" title="Équipement" />
&nbsp;<span class="textbase">Qté</span>
<input type="number" name="attr_equip_qte" value="1" title="Quantité" />
</div>
<div class="options boxvoie">
&nbsp;<span class="textbase">Effet :</span><textarea style="width:340px;" name="attr_equip_effet" title="Commande API" spellcheck="false" ></textarea>
</div>
</fieldset>
<table>
<tr><td class="boxtitre">ÉQUIPEMENT : Divers</td></tr>
<tr><td class="boxinputleft"><textarea name="attr_equip_div" spellcheck="false" style="height:7em;" title="ÉQUIPEMENT DIVERS"></textarea></td></tr>
</table>
</div>
<div class="col">
<table>
<tr><td class="boxtitre">Notes</td></tr>
<tr><td class="boxinputleft"><textarea name="attr_notes" style="height:13em;" title="Notes"></textarea></td></tr>
</table>
</div>
</div>
</div> <!-- FIN Equipement -->
<div class="tab-content tab4">
<div> <!-- Configuration -->
<ul>
<li>Setting :
<select name="attr_option_setting" title="@{option_setting}">
<option value="generique" selected>Générique</option>
<option value="arran">Terres d'Arran</option>
</select>
</li>
<li>Points de chance :
<input type="checkbox" name="attr_option_pc" value="1" title="@{option_pc}" checked />
</li>
<li>Points de récupération :
<input type="checkbox" name="attr_option_pr" value="1" title="@{option_pr}" checked />
</li>
<li>Magie :
<ul>
<li>Points de mana :
<input type="checkbox" name="attr_option_pm" value="1" title="@{option_pm}" checked />
</li>
<li> Épuisement magique :
<input type="checkbox" name="attr_option_epuisement" value="1" title="@{option_pr}" />
</li>
</ul>
</li>
<li> Bonus d'attaque de base égal au niveau :
<input type="checkbox" name="attr_option_ba_niveau" value="1" title="@{option_ba_niveau}" checked />
</li>
</ul>
</div> <!-- FIN Configuration -->
<div>
<span class="textbase">Jets</span>&nbsp;
<select class="sheet-carac" style="width: 75px;" name="attr_jets_caches" title="@{jets_caches}" size="1">
<option value="" selected>Normaux</option>
<option value="/w gm ">Cachés</option>
</select>
</div>
</div> <!-- FIN tab4 de fiche type PJ -->
</div> <!-- FIN fiche type PJ -->
<div class="tab-content fp2"> <!-- fiche type PNJ -->
<input type="radio" name="attr_tab" class="tab tab1" value="carac. pnj"><span title="Caractéristiques"></span>
<input type="radio" name="attr_tab" class="tab tab2" value="equip. pnj"><span title="Équipement"></span>
<input type="radio" name="attr_tab" class="tab tab3" value="statblock"><span title="Statblock"></span>
<img class="imghr-up" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/co_hr.png" />
<div class="tab-content tab1">
<div class="container">
<div style="width:375px;">
<table class="tabsep">
<tr>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_pnj_FOR" title="Jet de Force" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Force}} {{subtags=Caractéristique}} {{carac=[[ @{FOR_SUP}[Dé] + [[@{pnj_for}]][Bonus] ]] }}">FOR</button>
<input type="checkbox" class="car" name="attr_pnj_for_sup" title="@{pnj_for_sup}"><span></span>
</td>
<td class="boxinput">
<input type="number" class="car" name="attr_pnj_for" title="Force" value="0" />
</td>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_pnj_DEX" title="Jet de Dextérité" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Dextérité}} {{subtags=Caractéristique}} {{carac=[[ @{DEX_SUP}[Dé] + [[@{pnj_dex}]][Bonus] ]] }}">DEX</button>
<input type="checkbox" class="car" name="attr_pnj_dex_sup" title="@{pnj_dex_sup}"><span></span>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_pnj_dex" title="Dextérité" value="0" />
</td>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_pnj_CON" title="Jet de Constitution" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Constitution}} {{subtags=Caractéristique}} {{carac=[[ @{CON_SUP}[Dé] + [[@{pnj_con}]][Bonus] ]] }}">CON</button>
<input type="checkbox" class="car" name="attr_pnj_con_sup" title="@{pnj_con_sup}"><span></span>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_pnj_con" title="Constitution" value="0" />
</td>
</tr>
<tr>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_pnj_INT" title="Jet d'Intelligence" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Intelligence}} {{subtags=Caractéristique}} {{carac=[[ @{INT_SUP}[Dé] + [[@{pnj_int}]][Bonus] ]] }}">INT</button>
<input type="checkbox" class="car" name="attr_pnj_int_sup" title="@{pnj_int_sup}"><span></span>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_pnj_int" title="Intelligence" value="0" />
</td>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_pnj_SAG" title="Jet de Sagesse" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Sagesse}} {{subtags=Caractéristique}} {{carac=[[ @{SAG_SUP}[Dé] + [[@{pnj_sag}]][Bonus] ]] }}">SAG</button>
<input type="checkbox" class="car" name="attr_pnj_sag_sup" title="@{pnj_sag_sup}"><span></span>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_pnj_sag" title="Sagesse" value="0" />
</td>
<td class="boxtitre-car">
<button class="boxtitre-car" type="roll" name="roll_pnj_CHA" title="Jet de Charisme" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Charisme}} {{subtags=Caractéristique}} {{carac=[[ @{CHA_SUP}[Dé] + [[@{pnj_cha}]][Bonus] ]] }}">CHA</button>
<input type="checkbox" class="car" name="attr_pnj_cha_sup" title="@{pnj_cha_sup}"><span></span>
</td>
<td class="boxinput-car">
<input type="number" class="car" name="attr_pnj_cha" title="Charisme" value="0" />
</td>
</tr>
</table>
<table class="tabsep">
<tr>
<td class="boxtitre-def" style="width:21%">DEF</td>
<td class="boxinput-def">
<input type="number" class="def" name="attr_pnj_def" title="Défense" value="10" min="0"/>
</td>
<td class="boxtitre-pv" style="width:21%">PV</td>
<td class="boxinput-pv">
<input type="number" class="pv" name="attr_PV_max" title="PVs max" value="0" min="0"/>
</td>
<td class="boxtitre-init">
<button class="boxtitre-init" type="roll" name="roll_pnj__INIT" title="Initiative" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Initiative}} {{subtags=Combat}} {{carac=[[@{pnj_init} &{tracker}]]}}"> INIT</button>
</td>
<td class="boxinput-init">
<input type="number" class="init" name="attr_pnj_init" title="Initiative" value="10" min="1"/>
</tr>
</table>
<div class=container>
<table class="tabsep" style="width:20%;">
<tr><td class="boxtitre-def">RD</td></tr>
<tr><td class="boxinputleft-def">
<textarea class="def" name="attr_RDS" spellcheck="false" title="@{RDS}"></textarea></td></tr>
</table>
<table style="width:51px">
<tr><td>
<input type="checkbox" name="attr_pnj_armure" title="@{pnj_armure}" style="width:9px"><span class="def" style="font-size:9px">Armure</span>
</td></tr>
<tr><td>
<input type="checkbox" name="attr_pnj_bouclier" title="@{pnj_bouclier}" style="width:9px"><span class="def" style="font-size:9px">Bouclier</span>
</td></tr>
</table>
<table class="tabsep" style="width:18%;">
<tr>
<td class="boxinput-pv">
<span class="textbase-pv">PV restants</span>&nbsp;
<input type="number" class="pv" name="attr_PV" title="Points de Vie restants" value="0" />
</td>
</tr>
<tr>
<td class="boxinput-pv">
<span class="textbase-pv">DM temp.</span>&nbsp;
<input type="number" class="pv" name="attr_DMTEMP" title="Dommages Temporaires" value="0" />
</td>
</tr>
</table>
&nbsp;&nbsp;
<span class="textbase">Jets</span>&nbsp;
<select class="sheet-carac" style="width: 75px;" name="attr_pnj_jets_caches" title="@{jets_caches}" size="1">
<option value="" selected>Normaux</option>
<option value="/w gm ">Cachés</option>
</select>
</div>
</div>
<div style="width:100%;">
<table>
<tr><td class="boxtitre">Capacités</td></tr>
<tr><td class="boxinputleft"><textarea name="attr_capacites_pnj" style="height:9em;" spellcheck="false" title="@{capacites_pnj}"></textarea></td></tr>
</table>
</div>
</div>
<input type="radio" name="attr_attaquetab" class="attacktab attacktab1" value="Attaques" checked="checked"><span title="Attaques"></span>
<input type="radio" name="attr_attaquetab" class="attacktab attacktab2" value="Options"><span title="Options"></span>
<img class="imghr-up" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/co_hr.png" />
<div class="tab-content attacktab1"> <!-- Attaques -->
<table class="tabsep">
<tr>
<td class="textfatleft-atk" style="width:148px;">Attaques</td>
<td class="textbase-atk" style="width:50px;">Toucher</td>
<td class="textbase-atk" style="width:32px;">Crit.</td>
<td class="textbase-atk" style="width:125px;">DM</td>
<td class="textbase-atk" style="width:50px;">Portée</td>
<td class="textbase-atk">Spécial</td>
</tr>
</table>
<fieldset class="repeating_pnjatk">
<div class="attack">
<input class="options-flag" name="attr_armeoptflag" type="checkbox" title="Montrer/cacher les options" /><span>y</span>
<div>
<table class="tabsep">
<tr>
<input type='hidden' name='attr_armebonusoption' value='0' />
<input type='hidden' name='attr_armedmtemp' value='' />
<input type='hidden' name='attr_armedegats' value='{{degats=[[(@{armedmnbde}d@{armedmde}@{armedmrollmod}+@{armedm})@{division_attaque_assuree}]]}}' />
<input type='hidden' name='attr_armepoudre' value='{{poudre=}}' />
<input type='hidden' name='attr_armereussiteauto' value='{{attaqueautomatique=}}' />
<input type='hidden' name='attr_armedmrollmod' value='' />
<input type='hidden' name='attr_armeattrollmod' value='' />
<input type='hidden' name='attr_armeattnbde' value='1' />
<input type='hidden' name='attr_armeattde' value='@{ETATDE}' />
<td>
<button type="roll" class="atk" name="roll_pnj_Arme" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=@{armenom}}} {{subtags=Attaque}} {{attaque=[[ @{armeattnbde}d@{armeattde}@{armeattrollmod}cs>@{armecrit}cf1 + @{armeatk} +@{bonus_attaque_option} +@{armebonusoption}]]}} @{armereussiteauto} @{armedegats} @{armepoudre} {{special=@{armespec}}} {{degats2=@{bonus_dm_option}}} {{dmtemp=@{armedmtemp}}}" />
</td>
<td class="boxinputleft-atk" style="min-width:130px;">
<input type="text" class="atk" style="width:11px; text-align:right; font-size:10px" name="attr_armelabel" value=0>
<input type="text" class="atk" name="attr_armenom" style="font-weight: bold;width:94%;margin-left:-5px" placeholder="Arme/attaque"/>
</td>
<td class="boxinputleft-atk">
+<input type="number" class="atk" style="width:32px;" name="attr_armeatk" value="0" title="Bonus d'attaque" />
</td>
<td class="boxinputleft-atk" style="text-align: right;">
<input type="number" class="atk" name="attr_armecrit" style="width:32px;" min="2" max="20" value="20" title="Seuil de Critique (par défaut 20)" />
</td>
<td class="boxinputleft-atk">
<input type="number" class="atk" style="width:32px;" name="attr_armedmnbde" value="1" title="Nombre de dés de dommage" />
<select class="carac-atk" style="width:47px;" name="attr_armedmde" size="1" title="Dé de dommage">
<option value="3">d3</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
+<input type="number" class="atk" style="width:32px;" name="attr_armedm" value="0" title="Bonus de dommage" />
</td>
<td class="boxinputleft-atk" style="min-width:50px;">
<input type="text" class="atk" name="attr_armeportee" placeholder="Portée" title="Portée" />
</td>
<td class="boxinputleft-atk" style="width:100%;">
<textarea class="atk" name="attr_armespec" spellcheck="false" placeholder="Notes, capacités spéciales, effet ..." title="Notes, capacités spéciales, effet ..."></textarea>
</td>
</tr>
</table>
</div>
<div class="options">
<table class="tabsep">
<tr>
<td style="width:18px; text-align:center;">
<input type="checkbox" name="attr_armeactionvisible" title="Attaque visible dans les actions" value="1" checked>
</td>
<td class="boxinputleft-atk">
<select class="carac-atk" style="width: 131px;" name="attr_armetypeattaque" title="Type d'attaque">
<option>Naturel</option>
<option>Arme 1 main</option>
<option>Arme 2 mains</option>
<option>Sortilege</option>
<option>Arme gauche</option>
<option>Arme de jet</option>
</select>
</td>
<td class="boxinputleft-atk" style="min-width: 180px;">
<textarea name="attr_armemodificateurs" class="atk" placeholder="Liste de modificateurs" spellcheck="false" title="Modificateurs d'attaque, séparés par des virgules&#10; avantage: garde le meilleur de 2 dés&#10; avecd12: utilise le d12 en attaque&#10; auto: réussite automatique&#10; choc: peut faire des attaques non léthales sans malus&#10; désavantage: garde le moins bon de 2 dés&#10; explodeMax: dé de dégâts explosifs&#10; pasDeDmg: l'attaque ne fait pas de dégâts&#10; poudre: arme à poudre&#10; reroll1: relance les 1 des dés de DM&#10; tempDmg: fait toujours des attaques non léthales"></textarea>
</td>
<td class="boxinputleft-atk">
<select class="carac-atk" style="width: 87px;" name="attr_armetypedegats" title="Type des dégâts">
<option>tranchant</option>
<option>contondant</option>
<option>percant</option>
<option>mental</option>
<option>feu</option>
<option>acide</option>
<option value="electrique">électrique</option>
<option>froid</option>
<option>sonique</option>
<option>poison</option>
<option>maladie</option>
<option>magique</option>
</select>
</td>
<td class="boxinputleft-atk" style="width:100%;">
<textarea name="attr_armeoptions" class="atk" placeholder="Options d'attaque avec argument" spellcheck="false" title="Options d'attaque"></textarea>
</td>
</tr>
</table>
</div>
</div>
</fieldset>
</div> <!-- fin attaques (pnj) -->
<div class="tab-content attacktab2"> <!-- Options d'attaque -->
<table>
<tr>
<td colspan='2'>
Attaque de groupe :
</td>
<td>
<input type='hidden' name='attr_message_attaque_de_groupe' value="attaquant par jet" />
<input type='number' class='atk' style="width:24px;" name="attr_attaque_de_groupe" value="1" min="1" title="Nombre d'attaques de pnj résolues en un jet" /> <span name='attr_message_attaque_de_groupe'></span>
</td>
</tr>
<tr>
<td style="text-align:center;">
<input type="checkbox" name="attr_attaque_en_puissance_check" title="Attaque en puissance utilisée" value="1" unchecked>
</td>
<td>
Attaque en puissance
</td>
<td>
<span name="attr_malus_attaque_en_puissance"></span> en attaque et +
<input type="number" class="atk" style="width:24px;" name="attr_attaque_en_puissance" value="1" min="1" title="Nombre de dés de dommage ajoutés" />
d6 DM
</td
</tr>
<tr>
<td style="text-align:center;">
<input type="checkbox" name="attr_attaque_assuree_check" title="Attaque assurée" value="1" unchecked>
</td>
<td>
Attaque assurée
</td>
<td>
+5 en attaque et DM divisés par 2
</td>
</tr>
<tr>
<td style="text-align:center;">
<input type='hidden' name='attr_defense_si_attaque_risquee' value='6'/>
<input type="checkbox" name="attr_attaque_risquee_check" title="Attaque risquée" value="1" unchecked />
</td>
<td>
Attaque risquée
</td>
<td>
+2 en attaque au contact mais la DEF passe de <span name='attr_pnj_def'></span> à <span name='attr_defense_si_attaque_risquee'></span> pour 1 tour
</td>
</tr>
<tr>
<td style="text-align:center;">
<input type="checkbox" name="attr_attaque_dm_temp_check" title="Assomer" value="1" unchecked>
</td>
<td>
Attaque non léthale
</td>
<td>
-2 en attaque si arme non adaptée
</td>
</tr>
</table>
</div><!-- fin des options d'attaque de PNJ -->
</div><!-- fin des caracs de PNJs -->
<div class="tab-content tab2"> <!-- Equipement PNJ-->
<div class="2colrow">
<div class="col">
<div class="boxtitre">ÉQUIPEMENT : Consommables</div>
<div class="boxinputleft">
<span class="textbase">Bourse&nbsp;:</span>
<input type="number" class="nombre" name="attr_bourse_pp" min="0" value="0" title="pièces de platine" /> PP,
<input type="number" class="nombre" name="attr_bourse_po" min="0" value="0" title="pièces d'or" /> PO,
<input type="number" class="nombre" name="attr_bourse_pa" min="0" value="0" title="pièces d'argent" /> PA,
<input type="number" class="nombre" name="attr_bourse_pc" min="0" value="0" title="pièces de cuivre" /> PC
<br>
<textarea name="attr_BOURSE" placeholder="Gemmes et autres monnaies" spellcheck:"false"></textarea>
</div>
<fieldset class="repeating_equipement">
<input class="options-flag" style="right:-10px;" name="attr_equipoptflag" type="checkbox" title="Montrer/cacher les options" /><span style="right:-10px;">y</span>
<div class="boxvoie">
<input type="text" style="width:310px;" name="attr_equip_nom" title="Équipement" />
&nbsp;<span class="textbase">Qté</span>
<input type="number" name="attr_equip_qte" value="1" title="Quantité" />
</div>
<div class="options boxvoie">
&nbsp;<span class="textbase">Effet :</span><textarea style="width:340px;" name="attr_equip_effet" title="Commande API" spellcheck="false" ></textarea>
</div>
</fieldset>
<table>
<tr><td class="boxtitre">ÉQUIPEMENT : Divers</td></tr>
<tr><td class="boxinputleft"><textarea name="attr_equip_div" spellcheck="false" style="height:7em;" title="ÉQUIPEMENT DIVERS"></textarea></td></tr>
</table>
</div>
<div class="col">
<table>
<tr><td class="boxtitre">Notes</td></tr>
<tr><td class="boxinputleft"><textarea name="attr_notes" style="height:13em;" title="Notes"></textarea></td></tr>
</table>
</div>
</div>
</div> <!-- FIN Equipement PNJ-->
<div class="tab-content tab3">
<table>
<tr><td class="boxtitre">Importer un block de statistiques</td></tr>
<tr><td class="boxinputleft"><textarea name="attr_statblock" style="height:20em;" spellcheck="false" placeholder="Coller ici un statblock copié depuis le PDF" ></textarea></td></tr>
</table>
</div><!-- fin import statblocks -->
</div> <!-- FIN fiche type PNJ -->
</div> <!-- FIN FDP -->
<!-- TEMPLATES -->
<rolltemplate class="sheet-rolltemplate-co1">
<table>
<tr>
<th colspan="2" style="text-align: center;">{{perso}}</th>
</tr>
<tr>
<td class="subheader">{{subtags}}</td>
<th>{{name}}</th>
</tr>
<tr>
<td COLSPAN="2">
<img class="imghr" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/co_hr.png" />
</td>
</tr>
{{#DV}}
<tr>
<td class="tcat">PV gagnés</td>
<td>{{DV}}</td>
</tr>
{{/DV}}
{{#carac}}
<tr>
<td class="tcat">Jet </td>
<td>{{carac}}</td>
</tr>
{{/carac}}
{{#desc}}
<tr>
<td colspan="2" style="white-space:normal;">
<div class="desc">{{desc}}</div>
</td>
</tr>
{{/desc}}
{{#attaque}}
{{^attaqueautomatique}}
{{#rollWasCrit() attaque}}
<tr><td colspan="2" style="color:green;"><b>Critique !</b></td></tr>
{{/rollWasCrit() attaque}}
{{#rollWasFumble() attaque}}
<tr>
<td colspan="2" style="color:red;"><b>Fumble !</b></td>
</tr>
{{/rollWasFumble() attaque}}
<tr>
<td class="tcat">Jet </td>
<td>{{attaque}} contre DEF</td>
</tr>
{{#poudre}}
<tr>
<td>
Dé de poudre
</td>
<td>
{{poudre}}
</td>
</tr>
{{/poudre}}
{{/attaqueautomatique}}
{{#attaqueautomatique}}
<tr><td colspan="2" style="color:green; text-align: center;">Réussite automatique</td></tr>
{{/attaqueautomatique}}
{{#degats}}
<tr>
<td class="tcat">Dégâts {{#dmtemp}}temp.{{/dmtemp}}</td>
<td>
{{degats}}
{{#rollWasCrit() attaque}}
<span style="color:green;font-weight:bold;"> + {{degats}}</span>
{{/rollWasCrit() attaque}}
{{#degats2}}
+ {{degats2}}
{{/degats2}}
</td>
</tr>
{{/degats}}
{{/attaque}}
{{#special}}
<tr>
<td colspan="2" class="subheader" style="text-align:left;">Spécial</td>
</tr>
<tr>
<td colspan="2" style="white-space:normal;">
<div class="desc">{{special}}</div>
</td>
</tr>
{{/special}}
<tr>
<td COLSPAN="2">
<img class="imghr" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOubliees/co_hr.png" />
</td>
</tr>
</table>
</rolltemplate>
<!-- FIN TEMPLATES -->
<!-- **** SCRIPTS / SHEET WORKERS -->
<script type="text/worker">
on('sheet:opened', function() {
// **** Gestion transition de version
getAttrs(["version", "option_setting"], function(v) {
var verfdp = parseFloat(v.version) || 0;
if (verfdp === 0) {
// Version 1.6 vers 1.7
getAttrs(["FOR_SUP", "DEX_SUP", "CON_SUP", "INT_SUP", "SAG_SUP", "CHA_SUP"], function(jets) {
var sfor, sdex, scon, sint, ssag, scha = "";
if (jets.FOR_SUP == "2") {
sfor = "@{JETSUP}";
} else {
sfor = "@{JETNORMAL}";
}
if (jets.DEX_SUP == "2") {
sdex = "@{JETSUP}";
} else {
sdex = "@{JETNORMAL}";
}
if (jets.CON_SUP == "2") {
scon = "@{JETSUP}";
} else {
scon = "@{JETNORMAL}";
}
if (jets.INT_SUP == "2") {
sint = "@{JETSUP}";
} else {
sint = "@{JETNORMAL}";
}
if (jets.SAG_SUP == "2") {
ssag = "@{JETSUP}";
} else {
ssag = "@{JETNORMAL}";
}
if (jets.CHA_SUP == "2") {
scha = "@{JETSUP}";
} else {
scha = "@{JETNORMAL}";
}
setAttrs({
FOR_SUP: sfor,
DEX_SUP: sdex,
CON_SUP: scon,
INT_SUP: sint,
SAG_SUP: ssag,
CHA_SUP: scha,
});
});
}
if (verfdp < 3) {
setAttrs({
type_personnage: 'PJ'
});
getAttrs(["charisme", "option_pc", "pc", "pc_max"], function(values) {
var option_pc = values.option_pc;
if (option_pc == 1 || option_pc == 'on') {
var charisme = parseInt(values.charisme);
if (!isNaN(charisme) && charisme > 0) {
var pc_base = 3 + Math.floor((charisme - 10) / 2);
var toSet = {
pc_base: pc_base
};
var new_pc = 3;
var pc_max = parseInt(values.pc_max);
if (!isNaN(pc_max) && pc_max != pc_base) {
toSet.pc_bonus = pc_max - pc_base;
} else {
if (pc_base < 0) pc_base = 0;
toSet.pc_max = pc_base;
}
setAttrs(toSet);
}
}
});
getAttrs(["FOR_SUP", "DEX_SUP", "CON_SUP", "INT_SUP", "SAG_SUP", "CHA_SUP"], function(jets) {
var sfor, sdex, scon, sint, ssag, scha = "";
if (jets.FOR_SUP) sfor = jets.FOR_SUP.toLowerCase();
if (jets.DEX_SUP) sdex = jets.DEX_SUP.toLowerCase();
if (jets.CON_SUP) scon = jets.CON_SUP.toLowerCase();
if (jets.INT_SUP) sint = jets.INT_SUP.toLowerCase();
if (jets.SAG_SUP) ssag = jets.SAG_SUP.toLowerCase();
if (jets.CHA_SUP) scha = jets.CHA_SUP.toLowerCase();
setAttrs({
FOR_SUP: sfor,
DEX_SUP: sdex,
CON_SUP: scon,
INT_SUP: sint,
SAG_SUP: ssag,
CHA_SUP: scha,
});
});
}
if (verfdp < 3.2) {
getAttrs(["DEFARMURE"], function(values) {
var def = parseInt(values.DEFARMURE);
if (def === 0) setAttrs({
DEFARMUREON: 0
});
else if (def > 0) setAttrs({
DEFARMUREON: 1
});
});
getAttrs(["DEFBOUCLIER"], function(values) {
var def = parseInt(values.DEFBOUCLIER);
if (def === 0) setAttrs({
DEFBOUCLIERON: 0
});
else if (def > 0) setAttrs({
DEFBOUCLIERON: 1
});
});
//Remplis le casque si on a un attribut RD_critique
getAttrs(['RD_critique'], function(values) {
var rd = values.RD_critique;
if (rd) {
rd = parseInt(rd);
if (!isNaN(rd) && rd > 0) {
setAttrs({
casque_rd: rd,
casque_malus: rd,
casque_on: 1,
RD_critique: ''
});
}
}
});
//Ajout des labels aux armes.
ajouteLabels('repeating_armes');
ajouteLabels('repeating_pnjatk');
}
if (verfdp < 3.3) {
//Par défaut, les attaques n'étaient pas visibles
enleveAttaqueVisible('repeating_armes');
enleveAttaqueVisible('repeating_pnjatk');
}
if (verfdp < 3.4) {
appliqueModificateurs34('armes');
appliqueModificateurs34('pnjatk');
getAttrs(['pnj_def'], function(values) {
var def = parseInt(values.pnj_def);
if (isNaN(def) || def == 10) return;
setAttrs({
defense_si_attaque_risquee: def - 4
});
});
}
if (verfdp < 3.5) {
getAttrs(['type_personnage'], function(values) {
if (values.type_personnage == 'PNJ') {
setAttrs({
tab: "carac. pnj"
});
}
});
}
if (verfdp < 3.6) { //passage à un seul attribut pour les PRs
getAttrs(['PR1', 'PR2', 'PR3', 'PR4', 'PR5'], function(values) {
var pr = 5;
if (parseInt(values.PR1)) pr--;
if (parseInt(values.PR2)) pr--;
if (parseInt(values.PR3)) pr--;
if (parseInt(values.PR4)) pr--;
if (parseInt(values.PR5)) pr--;
setAttrs({
pr: pr,
pr_max: 5
});
});
}
if (verfdp < 3.7) { //unification des attributs pv, dmtemp et rd
getAttrs(['type_personnage', 'pnj_pv', 'pnj_pv_max', 'pnj_dmtemp', 'pnj_rd'], function(values) {
if (values.type_personnage != 'PNJ') return;
var sa = {
RDS: values.pnj_rd
};
var pvMax = parseInt(values.pnj_pv_max);
if (!isNaN(pvMax) && pvMax > 0) sa.PV_max = pvMax;
var pv = parseInt(values.pnj_pv);
if (!isNaN(pv) && pv >= 0 && pv <= pvMax) sa.PV = pv;
var dmtemp = parseInt(values.pnj_dmtemp);
if (!isNaN(dmtemp) && dmtemp >= 0 && dmtemp <= pvMax)
sa.DMTEMP = dmtemp;
setAttrs(sa);
});
}
if (verfdp < 4.01) { //changement de nom des attributs de consommables
getSectionIDs('repeating_equipement', function(idArray) {
idArray.forEach(function(id) {
var prefix = 'repeating_equipement_' + id + '_';
getAttrs([prefix + 'equip-nom', prefix + 'equip-qte', prefix + 'equip-effet'], function(values) {
var sa = {};
sa[prefix + 'equip_nom'] = values[prefix + 'equip-nom'];
sa[prefix + 'equip_qte'] = values[prefix + 'equip-qte'];
sa[prefix + 'equip_effet'] = values[prefix + 'equip-effet'];
sa[prefix + 'equip-nom'] = '';
sa[prefix + 'equip-qte'] = '';
sa[prefix + 'equip-effet'] = '';
setAttrs(sa);
});
});
});
getAttrs(['equip-div'], function(values) {
if (values['equip-div'] !== undefined)
setAttrs({
equip_div: values['equip-div'],
});
});
}
if (verfdp < 4.02) { //rattrapage équipement divers, parsing de bourse
getAttrs(['equip-div', 'equip_div', 'BOURSE', 'option_setting'], function(values) {
if (values['equip-div'] !== undefined && values['equip-div'] !== '' && values.equip_div === '') {
setAttrs({
equip_div: values['equip-div'],
});
}
if (values.BOURSE) {
var sa = {};
var bourse = values.BOURSE.toLowerCase().split(/[ ,]/);
var lastNumber = 0;
var reste = '';
bourse.forEach(function(t) {
switch (t.trim()) {
case '':
case ' ':
case ',':
case 'et':
return;
case 'pp':
case 'platine':
if (lastNumber) sa.bourse_pp = lastNumber;
else reste += ' ' + t;
lastNumber = 0;
return;
case 'po':
case 'or':
if (lastNumber) sa.bourse_po = lastNumber;
else reste += ' ' + t;
lastNumber = 0;
return;
case 'pa':
case 'argent':
case "d'argent":
if (lastNumber) sa.bourse_pa = lastNumber;
else reste += ' ' + t;
lastNumber = 0;
return;
case 'pc':
case 'cuivre':
if (lastNumber) sa.bourse_pc = lastNumber;
else reste += ' ' + t;
lastNumber = 0;
return;
default:
var n = parseInt(t);
if (isNaN(n) | n < 1) {
reste += ' ' + t;
return;
}
if (lastNumber) reste += ' ' + lastNumber;
lastNumber = n;
if (t.endsWith('pp')) {
sa.bourse_pp = lastNumber;
lastNumber = 0;
} else if (t.endsWith('po')) {
sa.bourse_po = lastNumber;
lastNumber = 0;
} else if (t.endsWith('pa')) {
sa.bourse_pa = lastNumber;
lastNumber = 0;
} else if (t.endsWith('pc')) {
sa.bourse_pc = lastNumber;
lastNumber = 0;
}
}
});
if (sa.bourse_pp || sa.bourse_po || sa.bourse_pa || sa.bourse_pc) {
sa.BOURSE = reste;
setAttrs(sa);
}
}
if (values.option_settings != 'arran') {
setAttrs({
mod_atktir: '',
mod_atkmag: '',
mod_initiative: '',
});
}
});
}
if (verfdp < 4.03) { //bonus d'attaque différenciés
setBaseAttacks();
}
setAttrs({
version: 4.03
});
if (v.option_setting == 'arran') {
//Quelques valeurs de départ selon la famille de profil par défaut
getAttrs(['famille_par_defaut', 'famille', 'charisme', 'sagesse', 'niveau'], function(values) {
if (values.famille_par_defaut == 1 && values.famille == 'aventurier') {
var attr = {
fanille_par_defaut: 0,
DV: 8,
mod_atkcac: 1,
mod_atktir: 1,
option_setting_cac: 'arran',
option_setting_tir: 'arran',
option_setting_mag: 'arran',
option_setting_init: 'arran',
titrevoie4: "Voie de peuple",
titrevoie5: "Voie culturelle",
titrecapaciteraciale: "Trait de peuple",
formations_martiales_check: 1,
};
var charisme = parseInt(values.charisme);
if (!isNaN(charisme) && charisme > 0) {
attr.pc_base = 4 + Math.floor((charisme - 10) / 2);
attr.pc_max = attr.pc_base;
attr.pc = attr.pc_base;
}
var sagesse = parseInt(values.sagesse);
var niveau = parseInt(values.niveau);
if (!isNaN(sagesse) && sagesse > 0 && !isNaN(niveau) && niveau >= 0) {
attr.pm_max = niveau + Math.floor((sagesse - 10) / 2);
attr.pm = attr.pm_max;
}
setAttrs(attr);
}
});
}
});
});
function appliqueModificateurs34(section) {
getSectionIDs('repeating_' + section, function(idArray) {
idArray.forEach(function(id) {
var prefix = 'repeating_' + section + '_' + id + '_';
getAttrs([prefix + 'armemodificateurs'], function(values) {
var modifs = values[prefix + 'armemodificateurs'].split(',');
var attrs = {};
var nbDes = 1; //Nombre de dés pour l'attaque
var plusFort = true;
modifs.forEach(function(m) {
switch (m.trim()) {
case 'tempDmg':
attrs[prefix + 'armedmtemp'] = 1;
return;
case 'pasDeDmg':
attrs[prefix + 'armedegats'] = '{{degats=}}';
return;
case 'poudre':
attrs[prefix + 'armepoudre'] = '{{poudre=[[1d20]]}}';
return;
case 'auto':
attrs[prefix + 'armereussiteauto'] = '{{attaqueautomatique=1}}';
return;
case 'reroll1':
attrs[prefix + 'armedmrollmod'] = attrs[prefix + 'armedmrollmod'] || '';
attrs[prefix + 'armedmrollmod'] += 'r1';
return;
case 'explodeMax':
attrs[prefix + 'armedmrollmod'] = attrs[prefix + 'armedmrollmod'] || '';
attrs[prefix + 'armedmrollmod'] += '!';
return;
case 'avantage':
case 'm2d20':
if (plusFort) nbDes++;
else if (nbDes <= 1) {
plusFort = true;
nbDes = 2;
} else nbDes--;
return;
case 'desavantage':
case 'désavantage':
if (plusFort) {
if (nbDes > 1) nbDes--;
else {
plusFort = false;
nbDes = 2;
}
} else nbDes++;
return;
case 'avecd12':
attrs[prefix + 'armeattde'] = '12';
return;
}
});
if (nbDes > 1) {
attrs[prefix + 'armeattnbde'] = nbDes;
if (plusFort) attrs[prefix + 'armeattrollmod'] = 'kh1';
else attrs[prefix + 'armeattrollmod'] = 'kl1';
}
setAttrs(attrs);
});
});
});
}
function enleveAttaqueVisible(attr) {
getSectionIDs(attr, function(idArray) {
var toSet = {};
idArray.forEach(function(id) {
toSet[attr + '_' + id + '_armeactionvisible'] = 0;
});
setAttrs(toSet);
});
}
function ajouteLabels(attr) {
getSectionIDs(attr, function(idArray) {
getAttrs(['max_attack_label'], function(v) {
var maxLabel = parseInt(v.max_attack_label);
if (isNaN(maxLabel)) maxLabel = 0;
var initialMaxLabel = maxLabel;
var count = idArray.length;
var finalize = function() {
count--;
if (count === 0) {
if (maxLabel > initialMaxLabel)
setAttrs({
max_attack_label: maxLabel
});
}
};
idArray.forEach(function(id) {
var prefix = attr + '_' + id + '_';
getAttrs([prefix + 'armelabel', prefix + 'armenom'], function(values) {
var label = parseInt(values[prefix + 'armelabel']);
if (label > 0) return;
var toSet = {};
var nom = values[prefix + 'armenom'];
var postLabel = nom.indexOf(' ');
if (postLabel > 0 && postLabel < nom.length - 1) {
label = parseInt(nom.substring(0, postLabel));
if (!isNaN(label)) {
if (label > maxLabel) maxLabel = label;
toSet[prefix + 'armelabel'] = label;
toSet[prefix + 'armenom'] = nom.substring(postLabel + 1);
setAttrs(toSet);
finalize();
return;
}
}
//Pas de label dans le nom
maxLabel++;
toSet[prefix + 'armelabel'] = maxLabel;
setAttrs(toSet);
finalize();
});
});
});
});
}
function car_sup_from_pj_to_pnj(att_sup) {
if (att_sup === undefined || att_sup == '@{jetnormal}') return 0;
return 'on';
}
//asynchrone, appelle callback avec un map label -> prefix attribut
function getLabels(attr, callback) {
var res = {};
getSectionIDs(attr, function(idArray) {
var labelArray = idArray.map(function(id) {
return attr + '_' + id + '_armelabel';
});
getAttrs(labelArray, function(values) {
idArray.forEach(function(id) {
var label = values[attr + '_' + id + '_armelabel'];
if (label === undefined) return;
res[label] = attr + '_' + id + '_';
});
callback(res);
});
});
}
on('change:type_personnage', function(eventinfo) {
//Conversion quand on passe de PJ à PNJ
if (eventinfo.newValue == 'PNJ') {
getAttrs(
["force", "FOR_BONUS", "dexterite", "DEX_BONUS", "constitution",
"CON_BONUS", "intelligence", "INT_BONUS", "sagesse", "SAG_BONUS",
"charisme", "CHA_BONUS", "INIT_DIV", "DEFARMURE", "DEFARMUREON",
"DEFBOUCLIER", "DEFBOUCLIERON", "DEFDIV", "PV_max", "FOR_SUP",
"DEX_SUP", "CON_SUP", "INT_SUP", "SAG_SUP", "CHA_SUP", "PV", "RDS",
"jets_caches", "pnj_default_jets_caches",
],
function(values) {
var attrs = {
tab: "carac. pnj"
};
attrs.pnj_for = Math.floor((parseInt(values.force) - 10) / 2);
if (isNaN(attrs.pnj_for)) attrs.pnj_for = 0;
var bonus = parseInt(values.FOR_BONUS);
if (!isNaN(bonus)) attrs.pnj_for += bonus;
attrs.pnj_init = parseInt(values.dexterite);
if (isNaN(attrs.pnj_init)) attrs.pnj_init = 10;
attrs.pnj_dex = Math.floor((attrs.pnj_init - 10) / 2);
attrs.pnj_def = 10 + attrs.pnj_dex;
bonus = parseInt(values.DEX_BONUS);
if (!isNaN(bonus)) attrs.pnj_dex += bonus;
attrs.pnj_con = Math.floor((parseInt(values.constitution) - 10) / 2);
if (isNaN(attrs.pnj_con)) attrs.pnj_con = 0;
bonus = parseInt(values.CON_BONUS);
if (!isNaN(bonus)) attrs.pnj_con += bonus;
attrs.pnj_int = Math.floor((parseInt(values.intelligence) - 10) / 2);
if (isNaN(attrs.pnj_int)) attrs.pnj_int = 0;
bonus = parseInt(values.INT_BONUS);
if (!isNaN(bonus)) attrs.pnj_int += bonus;
attrs.pnj_sag = Math.floor((parseInt(values.sagesse) - 10) / 2);
if (isNaN(attrs.pnj_sag)) attrs.pnj_sag = 0;
bonus = parseInt(values.SAG_BONUS);
if (!isNaN(bonus)) attrs.pnj_sag += bonus;
attrs.pnj_cha = Math.floor((parseInt(values.charisme) - 10) / 2);
if (isNaN(attrs.pnj_cha)) attrs.pnj_cha = 0;
bonus = parseInt(values.CHA_BONUS);
if (!isNaN(bonus)) attrs.pnj_cha += bonus;
bonus = parseInt(values.DEFARMURE) * parseInt(values.DEFARMUREON);
if (!isNaN(bonus)) attrs.pnj_def += bonus;
bonus = parseInt(values.DEFBOUCLIER) * parseInt(values.DEFBOUCLIERON);
if (!isNaN(bonus)) attrs.pnj_def += bonus;
bonus = parseInt(values.DEFDIV);
if (!isNaN(bonus)) attrs.pnj_def += bonus;
bonus = parseInt(values.INIT_DIV);
if (!isNaN(bonus)) attrs.pnj_init += bonus;
attrs.pnj_for_sup = car_sup_from_pj_to_pnj(values.FOR_SUP);
attrs.pnj_dex_sup = car_sup_from_pj_to_pnj(values.DEX_SUP);
attrs.pnj_con_sup = car_sup_from_pj_to_pnj(values.CON_SUP);
attrs.pnj_int_sup = car_sup_from_pj_to_pnj(values.INT_SUP);
attrs.pnj_sag_sup = car_sup_from_pj_to_pnj(values.SAG_SUP);
attrs.pnj_cha_sup = car_sup_from_pj_to_pnj(values.CHA_SUP);
if (values.pnj_default_jets_caches == "true") {
attrs.pnj_jets_caches = '/w gm ';
attrs.jets_caches = '/w gm ';
} else {
attrs.pnj_jets_caches = values.jets_caches;
}
attrs.pnj_armure = values.DEFARMUREON;
attrs.pnj_bouclier = values.DEFBOUCLIERON;
setAttrs(attrs);
});
//Copie des attaques
getLabels('repeating_pnjatk', function(pnjLabels) {
getSectionIDs('repeating_armes', function(idArray) {
idArray.forEach(function(id) {
var prefix = 'repeating_armes_' + id + '_';
getAttrs([prefix + 'armelabel', prefix + 'armenom', prefix + 'armeatk', prefix + 'armeatkdiv', prefix + 'armecrit', prefix + 'armedmnbde', prefix + 'armedmde', prefix + 'armedmcar', prefix + 'armedmdiv', prefix + 'armeportee', prefix + 'armespec', prefix + 'armeoptflag', 'niveau', 'force', 'dexterite', 'constitution', 'intelligence', 'sagesse', 'charisme', 'ATKCAC_CARAC', 'ATKCAC_DIV', 'ATKTIR_CARAC', 'ATKTIR_DIV', 'ATKMAG_CARAC', 'ATKMAG_DIV'], function(values) {
var label = values[prefix + 'armelabel'];
if (!pnjLabels[label]) {
var attrs = {};
var pnjPref = 'repeating_pnjatk_' + generateRowID() + '_';
attrs[pnjPref + 'armelabel'] = label;
attrs[pnjPref + 'armenom'] = values[prefix + 'armenom'];
attrs[pnjPref + 'armeoptflag'] = values[prefix + 'armeoptflag'];
var atk = parseInt(values.niveau);
if (isNaN(atk)) return;
var typeAtk;
switch (values[prefix + 'armeatk']) {
case '@{ATKCAC}':
typeAtk = 'ATKCAC';
break;
case '@{ATKTIR}':
typeAtk = 'ATKTIR';
break;
case '@{ATKMAG}':
typeAtk = 'ATKMAG';
break;
default:
return;
}
var caracAtk;
switch (values[typeAtk + '_CARAC']) {
case '@{FOR}':
caracAtk = 'force';
break;
case '@{DEX}':
caracAtk = 'dexterite';
break;
case '@{CON}':
caracAtk = 'constitution';
break;
case '@{INT}':
caracAtk = 'intelligence';
break;
case '@{SAG}':
caracAtk = 'sagesse';
break;
case '@{CHA}':
caracAtk = 'charisme';
break;
default:
return;
}
caracAtk = parseInt(values[caracAtk]);
if (isNaN(caracAtk)) return;
atk += Math.floor((caracAtk - 10) / 2);
var div = parseInt(values[typeAtk + '_DIV']);
if (!isNaN(div)) atk += div;
div = parseInt(values[prefix + 'armeatkdiv']);
if (!isNaN(div)) atk += div;
attrs[pnjPref + 'armeatk'] = atk;
attrs[pnjPref + 'armecrit'] = values[prefix + 'armecrit'];
attrs[pnjPref + 'armedmnbde'] = values[prefix + 'armedmnbde'];
attrs[pnjPref + 'armedmde'] = values[prefix + 'armedmde'];
var dm = parseInt(values[prefix + 'armedmdiv']);
if (isNaN(dm)) dm = 0;
switch (values[prefix + 'armedmcar']) {
case '@{FOR}':
caracAtk = 'force';
break;
case '@{DEX}':
caracAtk = 'dexterite';
break;
case '@{CON}':
caracAtk = 'constitution';
break;
case '@{INT}':
caracAtk = 'intelligence';
break;
case '@{SAG}':
caracAtk = 'sagesse';
break;
case '@{CHA}':
caracAtk = 'charisme';
break;
default:
caracAtk = 0;
}
if (caracAtk) {
caracAtk = parseInt(values[caracAtk]);
if (!isNaN(caracAtk)) dm += Math.floor((caracAtk - 10) / 2);
}
attrs[pnjPref + 'armedm'] = dm;
attrs[pnjPref + 'armeportee'] = values[prefix + 'armeportee'];
attrs[pnjPref + 'armespec'] = values[prefix + 'armespec'];
setAttrs(attrs);
}
});
});
});
});
} else {
//On passe de PNJ à PJ
getAttrs(['option_ba_niveau', 'niveau'], function(values) {
var attrsPJ = {
tab: 'caracteristiques'
};
if (values.option_ba_niveau == '1') {
attrsPJ.atkcac_base = values.niveau;
attrsPJ.atktir_base = values.niveau;
attrsPJ.atkmag_base = values.niveau;
}
setAttrs(attrsPJ);
});
}
});
//Conversion PNJ vers PJ
on('change:pnj_for', function(eventinfo) {
getAttrs(["FOR_BONUS", "pnj_for"], function(values) {
var bonus_carac = parseInt(values.pnj_for);
if (isNaN(bonus_carac)) return;
var pre_bonus = parseInt(values.FOR_BONUS);
if (!isNaN(pre_bonus)) bonus_carac -= pre_bonus;
setAttrs({
force: 10 + 2 * bonus_carac,
});
});
});
on('change:pnj_dex', function(eventinfo) {
getAttrs(["DEX_BONUS", "pnj_dex", "INIT_DIV", "DEFARMURE", "DEFARMUREON", "DEFBOUCLIER", "DEFBOUCLIERON", "pnj_init", "pnj_def"], function(values) {
var bonus_carac = parseInt(values.pnj_dex);
if (isNaN(bonus_carac)) return;
var pre_bonus = parseInt(values.DEX_BONUS);
if (!isNaN(pre_bonus)) bonus_carac -= pre_bonus;
var carac = 10 + 2 * bonus_carac;
//update INIT_DIV so that init does not change
var init = parseInt(values.pnj_init);
if (!isNaN(init)) {
if (init % 2 == 1) carac++;
setAttrs({
INIT_DIV: init - carac
});
}
//update DEFDIV so that DEF does not change
var def = parseInt(values.pnj_def);
if (!isNaN(def)) {
var defense = 10;
var bonus = parseInt(values.DEFARMURE) * parseInt(values.DEFARMUREON);
if (!isNaN(bonus)) defense += bonus;
bonus = parseInt(values.DEFBOUCLIER) * parseInt(values.DEFBOUCLIERON);
if (!isNaN(bonus)) defense += bonus;
bonus = Math.floor((parseInt(values.dexterite) - 10) / 2);
if (!isNaN(bonus)) defense += bonus;
setAttrs({
DEFDIV: def - defense
});
}
setAttrs({
dexterite: carac,
});
});
});
on('change:pnj_con', function(eventinfo) {
getAttrs(["CON_BONUS", "pnj_con"], function(values) {
var bonus_carac = parseInt(values.pnj_con);
if (isNaN(bonus_carac)) return;
var pre_bonus = parseInt(values.CON_BONUS);
if (!isNaN(pre_bonus)) bonus_carac -= pre_bonus;
setAttrs({
constitution: 10 + 2 * bonus_carac,
});
});
});
on('change:pnj_int', function(eventinfo) {
getAttrs(["INT_BONUS", "pnj_int"], function(values) {
var bonus_carac = parseInt(values.pnj_int);
if (isNaN(bonus_carac)) return;
var pre_bonus = parseInt(values.INT_BONUS);
if (!isNaN(pre_bonus)) bonus_carac -= pre_bonus;
setAttrs({
intelligence: 10 + 2 * bonus_carac,
});
});
});
on('change:pnj_sag', function(eventinfo) {
getAttrs(["SAG_BONUS", "pnj_sag"], function(values) {
var bonus_carac = parseInt(values.pnj_sag);
if (isNaN(bonus_carac)) return;
var pre_bonus = parseInt(values.SAG_BONUS);
if (!isNaN(pre_bonus)) bonus_carac -= pre_bonus;
setAttrs({
sagesse: 10 + 2 * bonus_carac,
});
});
});
on('change:pnj_cha', function(eventinfo) {
getAttrs(["CHA_BONUS", "pnj_cha"], function(values) {
var bonus_carac = parseInt(values.pnj_cha);
if (isNaN(bonus_carac)) return;
var pre_bonus = parseInt(values.CHA_BONUS);
if (!isNaN(pre_bonus)) bonus_carac -= pre_bonus;
setAttrs({
charisme: 10 + 2 * bonus_carac,
});
});
});
on('change:pnj_def', function(eventinfo) {
getAttrs(["DEFARMURE", "DEFARMUREON", "DEFBOUCLIER", "DEFBOUCLIERON", "dexterite", "pnj_def"], function(values) {
var new_def = parseInt(values.pnj_def);
if (isNaN(new_def)) {
console.log("DEF pnj non définie");
return;
}
var defense = 10;
var bonus = parseInt(values.DEFARMURE) * parseInt(values.DEFARMUREON);
if (!isNaN(bonus)) defense += bonus;
bonus = parseInt(values.DEFBOUCLIER) * parseInt(values.DEFBOUCLIERON);
if (!isNaN(bonus)) defense += bonus;
bonus = Math.floor((parseInt(values.dexterite) - 10) / 2);
if (!isNaN(bonus)) defense += bonus;
setAttrs({
DEFDIV: new_def - defense,
defense_si_attaque_risquee: new_def - 4,
});
});
});
on('change:pnj_init', function(eventinfo) {
getAttrs(["dexterite", "pnj_init"], function(values) {
var new_init = parseInt(values.pnj_init);
if (isNaN(new_init)) {
console.log("Initiative de PNJ incorrecte");
return;
}
var dex = parseInt(values.dexterite);
if (isNaN(dex)) {
setAttrs({
dexterite: new_init,
INIT_DIV: 0
});
return;
}
if (dex % 2 == 1) {
if (new_init % 2 === 0) {
dex--;
setAttrs({
dexterite: dex
});
}
} else if (new_init % 2 == 1) {
dex++;
setAttrs({
dexterite: dex
});
}
setAttrs({
INIT_DIV: new_init - dex
});
});
});
on('change:pnj_for_sup', function(eventinfo) {
if (eventinfo.newValue == 'on') {
getAttrs(["FOR_SUP"], function(values) {
if (values.FOR_SUP && values.FOR_SUP.startsWith('@{jetsup')) return;
setAttrs({
FOR_SUP: '@{jetsup}'
});
});
} else {
setAttrs({
FOR_SUP: '@{jetnormal}'
});
}
});
on('change:pnj_dex_sup', function(eventinfo) {
if (eventinfo.newValue == 'on') {
getAttrs(["DEX_SUP"], function(values) {
if (values.DEX_SUP && values.DEX_SUP.startsWith('@{jetsup')) return;
setAttrs({
DEX_SUP: '@{jetsup}'
});
});
} else {
setAttrs({
DEX_SUP: '@{jetnormal}'
});
}
});
on('change:pnj_con_sup', function(eventinfo) {
if (eventinfo.newValue == 'on') {
getAttrs(["CON_SUP"], function(values) {
if (values.CON_SUP && values.CON_SUP.startsWith('@{jetsup')) return;
setAttrs({
CON_SUP: '@{jetsup}'
});
});
} else {
setAttrs({
CON_SUP: '@{jetnormal}'
});
}
});
on('change:pnj_int_sup', function(eventinfo) {
if (eventinfo.newValue == 'on') {
getAttrs(["INT_SUP"], function(values) {
if (values.INT_SUP && values.INT_SUP.startsWith('@{jetsup')) return;
setAttrs({
INT_SUP: '@{jetsup}'
});
});
} else {
setAttrs({
INT_SUP: '@{jetnormal}'
});
}
});
on('change:pnj_sag_sup', function(eventinfo) {
if (eventinfo.newValue == 'on') {
getAttrs(["SAG_SUP"], function(values) {
if (values.SAG_SUP && values.SAG_SUP.startsWith('@{jetsup')) return;
setAttrs({
SAG_SUP: '@{jetsup}'
});
});
} else {
setAttrs({
SAG_SUP: '@{jetnormal}'
});
}
});
on('change:pnj_cha_sup', function(eventinfo) {
if (eventinfo.newValue == 'on') {
getAttrs(["CHA_SUP"], function(values) {
if (values.CHA_SUP && values.CHA_SUP.startsWith('@{jetsup')) return;
setAttrs({
CHA_SUP: '@{jetsup}'
});
});
} else {
setAttrs({
CHA_SUP: '@{jetnormal}'
});
}
});
on('change:pnj_jets_caches', function(eventinfo) {
getAttrs(["pnj_jets_caches"], function(values) {
setAttrs({
jets_caches: values.pnj_jets_caches
});
});
});
on('change:pnj_armure', function(eventinfo) {
getAttrs(["DEFARMUREON", "pnj_armure"], function(values) {
if (values.DEFARMUREON != values.pnj_armure) {
setAttrs({
DEFARMUREON: values.pnj_armure
});
}
});
});
on('change:pnj_bouclier', function(eventinfo) {
getAttrs(["DEFBOUCLIERON", "pnj_bouclier"], function(values) {
if (values.DEFBOUCLIERON != values.pnj_bouclier) {
setAttrs({
DEFBOUCLIERON: values.pnj_bouclier
});
}
});
});
//Mise à jour des stats dérivées
on('change:charisme change:option_pc change:pc_bonus change:famille', function(eventinfo) {
getAttrs(['charisme', 'option_pc', 'pc_bonus', 'pc_base', 'pc', 'pc_max', 'option_setting', 'famille'], function(values) {
var toSet = {};
var change;
var option_pc = values.option_pc;
if (option_pc == 1 || option_pc == 'on') {
var charisme = parseInt(values.charisme);
var pc_bonus = parseInt(values.pc_bonus);
if (!isNaN(charisme) && charisme > 0) {
var pc_base = 3 + Math.floor((charisme - 10) / 2);
if (values.option_setting == 'arran') {
if (values.famille == 'aventurier') pc_base += 1;
else pc_base -= 1;
}
if (pc_base != values.pc_base) {
toSet.pc_base = pc_base;
change = true;
}
var new_pc_max = pc_base;
if (isNaN(pc_bonus)) new_pc_max = pc_base;
else new_pc_max = pc_base + pc_bonus;
if (new_pc_max < 0) new_pc_max = 0;
var pc_max = parseInt(values.pc_max);
if (new_pc_max != pc_max) {
toSet.pc_max = new_pc_max;
var pc = parseInt(values.pc);
if (isNaN(pc) || pc < 0 || isNaN(pc_max)) toSet.pc = new_pc_max;
else {
pc += new_pc_max - pc_max;
if (pc < 0) toSet.pc = 0;
else if (pc > new_pc_max) toSet.pc = new_pc_max;
else toSet.pc = pc;
}
change = true;
}
}
}
if (change) setAttrs(toSet);
});
});
//Importation de statblocks
const statsReconnues = {
for: 'pnj_for',
dex: 'pnj_dex',
con: 'pnj_con',
int: 'pnj_int',
sag: 'pnj_sag',
per: 'pnj_sag',
cha: 'pnj_cha',
creature: 'profil',
nc: 'niveau',
niveau: 'niveau',
taille: 'taille',
profil: 'profil',
init: 'pnj_init',
def: 'pnj_def',
pv: 'PV_max',
rd: 'RDS',
};
function buildRegexp(obj) {
var res = "\\b(";
var premier = true;
for (var field in obj) {
if (premier) {
res += field;
premier = false;
} else {
res += "|" + field;
}
}
res += "|créature)\\b"; //pour la version accentuée
return new RegExp(res, 'gi');
}
const patternStats = buildRegexp(statsReconnues);
const listeArmes = [{
keys: ['épée', 'epee', 'hache'],
typeattaque: 'Arme 1 main',
typedegats: 'tranchant',
modificateurs: ''
}, {
keys: ['bâton', 'baton'],
typeattaque: 'Arme 2 mains',
typedegats: 'contondant',
modificateurs: 'choc'
}, {
keys: ['gourdin'],
typeattaque: 'Arme 1 main',
typedegats: 'contondant',
modificateurs: 'choc'
}, {
keys: ['dague', 'rapière', 'rapiere'],
typeattaque: 'Arme 1 main',
typedegats: 'percant',
modificateurs: ''
}, {
keys: ['arc', 'arbalète', 'arbalete'],
typeattaque: 'Arme 2 mains',
typedegats: 'percant',
modificateurs: ''
}, {
keys: ['masse', 'marteau', 'fronde'],
typeattaque: 'Arme 1 main',
typedegats: 'contondant',
modificateurs: ''
}, {
keys: ['lance'],
typeattaque: 'Arme 2 mains',
typedegats: 'percant',
modificateurs: ''
}];
function keyListToMap(l) {
var res = {};
l.forEach(function(s) {
s.keys.forEach(function(k) {
res[k] = s;
});
if (s.variantes) {
s.variantes = keyListToMap(s.variantes);
}
});
return res;
}
const mapArmes = keyListToMap(listeArmes);
function guessAttackType(nomAttaque, prefix, newAttrs) {
var na = nomAttaque.toLowerCase();
na.split(' ').forEach(function(mot) {
mot = mot.trim();
if (mot === '') return;
var s = mapArmes[mot];
if (s) {
newAttrs[prefix + 'typeattaque'] = s.typeattaque;
newAttrs[prefix + 'modificateurs'] = s.modificateurs;
newAttrs[prefix + 'typedegats'] = s.typedegats;
}
});
if (na.includes('2 mains') || na.includes('deux mains'))
newAttrs[prefix + 'typeattaque'] = 'Arme 2 mains';
else if (na.includes('attaque magique')) {
newAttrs[prefix + 'typeattaque'] = 'Sortilège';
}
}
on('change:statblock', function(eventinfo) {
getAttrs(['max_attack_label', 'scriptVersion'], function(values) {
var maxAttack = parseInt(values.max_attack_label);
if (isNaN(maxAttack)) maxAttack = 0;
var stats = eventinfo.newValue;
if (stats === '') return;
stats = stats.replace(/\r/g, '');
//On enlève les caractères images des dernières versions de COF
stats = stats.replace(/\ue1e9/g, ''); //DEF
stats = stats.replace(/♥/g, ''); //PV
stats = stats.replace(/\ue0bf/g, ''); //Attaque
stats = stats.replace(/\, /g, ' ');
var rows = stats.split(/\n/);
var newAttrs = {};
var previousLine = ''; //Au cas d'attaque sur plusieurs lignes
var previousContainsDM = false;
var lastPrefix = ''; //Pour les suites d'attaque sur la ligne suivante
var firstLine = true; //si la première ligne ne correspond à rien, c'est le nom
rows.forEach(function(row) {
if (row === '') {
previousLine = '';
lastPrefix = '';
firstLine = false;
previousContainsDM = false;
return;
}
row = row.trim();
if (row.endsWith('DM')) {
previousLine += row + ' ';
previousContainsDM = true;
} else if (previousContainsDM || row.search(/\bDM\b/i) >= 0) { //Attaque
var currentRow = previousLine + row;
var nomAttaqueFin = currentRow.search(/\s(\+\d+|0\b|DM)/i);
var nomAttaque = currentRow.substring(0, nomAttaqueFin);
var portee = /\(\d+\s*(m|mètre|mètres|metre|metres)\)/i.exec(nomAttaque);
if (portee) {
nomAttaque = nomAttaque.substring(0, portee.index).trim();
portee = parseInt(portee[0].substring(1));
if (isNaN(portee)) portee = 0;
}
currentRow = currentRow.substring(nomAttaqueFin).trim();
var bonusAtt = 0;
if (currentRow.startsWith('+')) {
currentRow = currentRow.substring(1);
bonusAtt = parseInt(currentRow);
if (isNaN(bonusAtt)) {
console.log("Sheet worker: bonus d'attaque incorrect " + row);
previousLine = '';
return;
}
currentRow = currentRow.substring(currentRow.search(/\D/));
} else if (currentRow.startsWith('0')) {
currentRow = currentRow.substring(1).trim();
}
var index = currentRow.search(/\bDM\b/i);
var specAtt = currentRow.substring(0, index).trim();
var specInAttackName = /\([^\)]*\)/i.exec(nomAttaque);
if (specInAttackName) {
nomAttaque = nomAttaque.substring(0, specInAttackName.index).trim();
specAtt += ' ' + specInAttackName[0].substring(1, specInAttackName[0].length - 1);
}
if (!portee) {
//parfois la portée n'est pas placée juste après le nom de l'attaque et se retrouve dans le champ spécial
portee = /\(\d+\s*m\)/i.exec(specAtt);
if (portee) {
specAtt = specAtt.substring(0, portee.index).trim();
portee = parseInt(portee[0].substring(1));
if (isNaN(portee)) portee = 0;
}
}
currentRow = currentRow.substring(index + 3).trim();
index = currentRow.search(/\s/);
if (index < 0) {
index = currentRow.length;
}
var nbDe = 0;
var de = 4;
var bonusDM = 0;
var dmExpr = currentRow.substring(0, index);
var indexDe = dmExpr.search(/d/i);
if (indexDe < 0) {
bonusDM = parseInt(dmExpr);
if (isNaN(bonusDM)) {
console.log("Impossible de trouver les DM dans " + row);
previousLine += row + ' ';
previousContainsDM = true;
return;
}
} else {
nbDe = parseInt(dmExpr.substring(0, indexDe));
dmExpr = dmExpr.substring(indexDe + 1);
de = parseInt(dmExpr);
if (isNaN(bonusDM) || isNaN(de)) {
console.log("Impossible de trouver les DM dans " + row);
previousLine += row + ' ';
previousContainsDM = true;
return;
}
var indexBonusDM = dmExpr.search(/(\+|-)/);
if (indexBonusDM >= 0) {
bonusDM = parseInt(dmExpr.substring(indexBonusDM));
if (isNaN(bonusDM)) {
bonusDM = 0;
}
} else if (index > 0 && index < currentRow.length - 1) {
currentRow = currentRow.substring(index).trim();
index = 0;
if (currentRow.startsWith('+') || currentRow.startsWith('-')) {
bonusDM = parseInt(currentRow);
if (isNaN(bonusDM)) {
bonusDM = 0;
} else index = currentRow.search(/\s/);
}
}
}
if (index >= 0 && index < currentRow.length - 1) {
specAtt += currentRow.substring(index).trim();
}
var prefix = 'repeating_pnjatk_' + generateRowID() + '_arme';
maxAttack++;
newAttrs[prefix + 'label'] = maxAttack;
newAttrs[prefix + 'nom'] = nomAttaque;
newAttrs[prefix + 'atk'] = bonusAtt;
newAttrs[prefix + 'dmnbde'] = nbDe;
newAttrs[prefix + 'dmde'] = de;
newAttrs[prefix + 'dm'] = bonusDM;
newAttrs[prefix + 'spec'] = specAtt;
if (portee) newAttrs[prefix + 'portee'] = portee;
if (values.scriptVersion && values.scriptVersion !== '')
newAttrs[prefix + 'optflag'] = 'on';
// On essaie de trouver des valeurs pour le type de l'attaque
guessAttackType(nomAttaque, prefix, newAttrs);
lastPrefix = prefix;
previousContainsDM = false;
previousLine = '';
} else if (row.startsWith('+') && lastPrefix !== '') {
newAttrs[lastPrefix + 'spec'] += row;
} else { //Pas attaque
lastPrefix = '';
var lexemes = [];
var lastMatch;
var match = patternStats.exec(row);
while (match) {
if (lastMatch) {
lexemes.push({
match: lastMatch,
end: match.index
});
}
lastMatch = match;
match = patternStats.exec(row);
}
if (lastMatch) {
lexemes.push({
match: lastMatch,
end: row.length
});
}
if (lexemes.length === 0) {
if (firstLine) {
newAttrs.character_name = row;
} else {
console.log("La ligne " + row + " ne correspond à rien");
previousLine = row + ' ';
}
} else previousLine = '';
lexemes.forEach(function(l) {
var lstat = l.match[0].toLowerCase();
var lattr = statsReconnues[lstat];
if (lattr === undefined && lstat == 'créature') lattr = statsReconnues.creature;
if (lattr === undefined) {
console.log("Erreur ! Pattern " + lstat + " non reconne. La ligne était " + l);
return;
}
var valAttr = row.substring(l.match.index + lstat.length, l.end).trim();
valAttr = valAttr.replace(/\)$/, '');
if (lattr.search(/(for|dex|con|sag|int|cha)/) > 0) {
//Cas ou on rajoute une autre valeur pour la caractéristique
//par exemple pour le centaure
var caracParen = valAttr.search(/\([+-]\d/);
if (caracParen > 0) {
valAttr = valAttr.substring(0, caracParen - 1).trim();
}
if (valAttr.endsWith('*')) {
valAttr = valAttr.substr(0, valAttr.length - 1);
newAttrs[lattr + '_sup'] = 'on';
}
//cas où le statblock donne valeur/bonus
var caracSlash = valAttr.indexOf('/');
if (caracSlash > 0) {
var caracVal = parseInt(valAttr);
valAttr = parseInt(valAttr.substring(caracSlash + 1));
switch (lattr) {
case 'pnj_for':
newAttrs.force = caracVal;
break;
case 'pnj_dex':
newAttrs.dexterite = caracVal;
break;
case 'pnj_con':
newAttrs.constitution = caracVal;
break;
case 'pnj_int':
newAttrs.intelligence = caracVal;
break;
case 'pnj_sag':
newAttrs.sagesse = caracVal;
break;
case 'pnj_cha':
newAttrs.charisme = caracVal;
break;
}
} else {
valAttr = parseInt(valAttr);
}
} else if (lattr == 'PV_max') {
//On met aussi les pv courants à jour
var pvMax = parseInt(valAttr);
//Cas où on note entre parenhèse les PV courants ou la RD
var pvParen = valAttr.indexOf('(');
if (pvParen > 0) {
var pvSuite = valAttr.substring(pvParen + 1);
valAttr = valAttr.substring(0, pvParen).trim();
pvMax = parseInt(valAttr);
if (pvSuite.startsWith('RD')) {
newAttrs.RDS = parseInt(pvSuite.substring(2));
newAttrs.PV = pvMax;
} else {
var pvCourant = parseInt(pvSuite);
newAttrs.PV = pvCourant;
}
} else newAttrs.PV = pvMax;
}
newAttrs[lattr] = valAttr;
});
}
firstLine = false;
});
newAttrs.max_attack_label = maxAttack;
setAttrs(newAttrs);
});
});
//Coche le port d'armure si sa def devient positive
on('change:DEFARMURE', function(eventinfo) {
getAttrs(['DEFARMURE', 'DEFARMUREON'], function(values) {
var def = parseInt(values.DEFARMURE);
if (isNaN(def)) return;
var armureOn = parseInt(values.DEFARMUREON);
if (eventinfo.previousValue > 0 && eventinfo.previousValue != def) {
if (def === 0 && armureOn) setAttrs({
DEFARMUREON: 0
});
} else { //comprend aussi le cas où previousValue == def, car c'est le cas si l'attribut n'a encore jamais été modifié
if (def > 0 && !armureOn) setAttrs({
DEFARMUREON: 1
});
}
});
});
on('change:DEFBOUCLIER', function(eventinfo) {
getAttrs(['DEFBOUCLIER', 'DEFBOUCLIERON'], function(values) {
var def = parseInt(values.DEFBOUCLIER);
if (isNaN(def)) return;
var bouclierOn = parseInt(values.DEFBOUCLIERON);
if (eventinfo.previousValue > 0 && eventinfo.previousValue != def) {
if (def === 0 && bouclierOn) setAttrs({
DEFBOUCLIERON: 0
});
} else {
if (def > 0 && !bouclierOn) setAttrs({
DEFBOUCLIERON: 1
});
}
});
});
on('change:casque_rd', function(eventinfo) {
getAttrs(['casque_rd', 'casque_on'], function(values) {
var rd = parseInt(values.casque_rd);
if (isNaN(rd)) return;
var casqueOn = parseInt(values.casque_on);
if (eventinfo.previousValue > 0 && eventinfo.previousValue != rd) {
if (rd === 0 && casqueOn) setAttrs({
casque_on: 0
});
} else {
if (rd > 0 && !casqueOn) setAttrs({
casque_on: 1
});
}
});
});
//Numérotaion des attaques
on('change:repeating_armes:armenom', function(eventinfo) {
getAttrs(['max_attack_label', 'repeating_armes_armelabel', 'repeating_armes_armenom', 'scriptVersion'], function(values) {
var currentLabel = parseInt(values.repeating_armes_armelabel);
if (isNaN(currentLabel) || currentLabel === 0) {
currentLabel = parseInt(values.max_attack_label);
if (isNaN(currentLabel)) currentLabel = 0;
currentLabel++;
var sa = {
max_attack_label: currentLabel,
repeating_armes_armelabel: currentLabel
};
guessAttackType(values.repeating_armes_armenom, 'repeating_armes_arme', sa);
if (values.scriptVersion && values.scriptVersion !== '')
sa.repeating_armes_armeoptflag = 'on';
setAttrs(sa);
}
});
});
on('change:repeating_pnjatk:armenom', function(eventinfo) {
getAttrs(['max_attack_label', 'repeating_pnjatk_armelabel', 'repeating_pnjatk_armenom', 'scriptVersion'], function(values) {
var currentLabel = parseInt(values.repeating_pnjatk_armelabel);
if (isNaN(currentLabel) || currentLabel === 0) {
currentLabel = parseInt(values.max_attack_label);
if (isNaN(currentLabel)) currentLabel = 0;
currentLabel++;
var sa = {
max_attack_label: currentLabel,
repeating_pnjatk_armelabel: currentLabel
};
guessAttackType(values.repeating_pnjatk_armenom, 'repeating_pnjatk_arme', sa);
if (values.scriptVersion && values.scriptVersion !== '')
sa.repeating_pnjatk_armeoptflag = 'on';
setAttrs(sa);
}
});
});
on('remove:repeating_armes remove:repeating_pnjatk', function(eventinfo) {
getAttrs(['max_attack_label'], function(values) {
var label = eventinfo.removedInfo[eventinfo.sourceAttribute + '_armelabel'];
if (values.max_attack_label == label) {
var maxLabel = 0;
getSectionIDs('repeating_armes', function(idarray) {
var labelArray = idarray.map(function(id) {
return 'repeating_armes_' + id + '_armelabel';
});
getSectionIDs('repeating_pnjatk', function(idarray) {
idarray.forEach(function(id) {
labelArray.push('repeating_pnjatk_' + id + '_armelabel');
});
getAttrs(labelArray, function(values) {
labelArray.forEach(function(ln) {
var l = parseInt(values[ln]);
if (isNaN(l)) {
console.log("Label de " + ln + " invalide");
return;
}
if (l > maxLabel) maxLabel = l;
});
setAttrs({
max_attack_label: maxLabel
});
});
});
});
}
});
});
function setBaseAttacks() {
getAttrs(['option_ba_niveau', 'type_personnage', 'niveau'], function(values) {
if (values.type_personnage == 'PNJ') return;
if (values.option_ba_niveau != '1') return;
setAttrs({
atkcac_base: values.niveau,
atktir_base: values.niveau,
atkmag_base: values.niveau,
});
});
}
on('change:option_ba_niveau', function(enventinfo) {
setBaseAttacks();
});
on('change:niveau', function(enventinfo) {
setBaseAttacks();
});
//Les options d'attaque
on('change:attaque_en_puissance', function(eventinfo) {
getAttrs(['attaque_en_puissance'], function(values) {
var bonus = parseInt(values.attaque_en_puissance);
if (isNaN(bonus) || bonus < 1) {
setAttrs({
attaque_en_puissance: 1
});
return;
}
setAttrs({
malus_attaque_en_puissance: -5 * bonus
});
});
});
on('change:attaque_en_puissance_check change:attaque_en_puissance change:attaque_de_groupe', function(eventinfo) {
getAttrs(['attaque_en_puissance_check', 'attaque_en_puissance', 'attaque_assuree_check', 'attaque_de_groupe'], function(values) {
var attrs = {};
var bonus = 0;
var attaque_en_puissance = parseInt(values.attaque_en_puissance_check) * parseInt(values.attaque_en_puissance);
var attaque_assuree = parseInt(values.attaque_assuree_check);
if (!isNaN(attaque_en_puissance) && attaque_en_puissance > 0) {
bonus -= 5 * attaque_en_puissance;
attrs.bonus_dm_option = '[[' + attaque_en_puissance + 'd6]]';
if (attaque_assuree) attrs.attaque_assuree_check = 0;
} else {
attrs.bonus_dm_option = '';
if (attaque_assuree) bonus += 5;
}
var attaque_groupe = parseInt(values.attaque_de_groupe);
if (isNaN(attaque_groupe) || attaque_groupe < 1) {
attaque_groupe = 1;
attrs.attaque_groupe = 1;
}
if (attaque_groupe == 1) {
attrs.message_attaque_de_groupe = 'attaquant par jet';
} else {
var bg = (attaque_groupe - 1) * 2;
attrs.message_attaque_de_groupe = 'attaquants par jet (+' + bg + ' en attaque, DM x2 si attaque > DEF + 5, et x3 si critique)';
bonus += bg;
}
attrs.bonus_attaque_option = bonus;
setAttrs(attrs);
});
});
on('change:attaque_assuree_check', function(eventinfo) {
getAttrs(['attaque_en_puissance_check', 'attaque_en_puissance', 'attaque_assuree_check', 'attaque_de_groupe'], function(values) {
var attrs = {};
var bonus = 0;
var attaque_en_puissance = parseInt(values.attaque_en_puissance_check) * parseInt(values.attaque_en_puissance);
var attaque_assuree = parseInt(values.attaque_assuree_check);
if (attaque_assuree) {
bonus += 5;
attrs.division_attaque_assuree = '/2';
if (isNaN(attaque_en_puissance) || attaque_en_puissance > 0)
attrs.attaque_en_puissance_check = 0;
} else {
attrs.division_attaque_assuree = '';
if (!isNaN(attaque_en_puissance) && attaque_en_puissance > 0)
bonus -= 5 * attaque_en_puissance;
}
var attaque_groupe = parseInt(values.attaque_de_groupe);
if (attaque_groupe > 1) {
bonus += (attaque_groupe - 1) * 2;
}
attrs.bonus_attaque_option = bonus;
setAttrs(attrs);
});
});
on('change:attaque_risquee_check change:attaque_dm_temp_check', function(eventinfo) {
getAttrs(['attaque_risquee_check', 'attaque_dm_temp_check'], function(values) {
var attaque_risquee = parseInt(values.attaque_risquee_check);
var attaque_non_lethale = parseInt(values.attaque_dm_temp_check);
var updateArmes = function(section) {
getSectionIDs('repeating_' + section, function(idArray) {
idArray.forEach(function(id) {
var prefix = 'repeating_' + section + '_' + id + '_';
getAttrs([prefix + 'armeportee', prefix + 'armemodificateurs'], function(values) {
var portee = values[prefix + 'armeportee'];
var modifs = values[prefix + 'armemodificateurs'].split(',');
var bonus = 0;
if (attaque_non_lethale) bonus = -2;
var attrs = {};
var dmTemp = attaque_non_lethale;
modifs.forEach(function(m) {
switch (m.trim()) {
case 'tempDmg':
dmTemp = true;
if (attaque_non_lethale) bonus = 0;
return;
case 'choc':
if (attaque_non_lethale) bonus = 0;
return;
}
});
if (dmTemp) attrs[prefix + 'armedmtemp'] = 1;
else attrs[prefix + 'armedmtemp'] = '';
if (attaque_risquee && !portee) {
attrs[prefix + 'armebonusoption'] = bonus + 2;
} else {
attrs[prefix + 'armebonusoption'] = bonus;
}
setAttrs(attrs);
});
});
});
};
updateArmes('armes');
updateArmes('pnjatk');
});
});
const DEGATSPJ = '{{degats=[[(@{armedmnbde}d@{armedmde}@{armedmrollmod}+[[@{armedmcar}]]+@{armedmdiv})@{division_attaque_assuree}]]}}';
//Du coup, mise à jour aussi quand on change les attaques
on('change:repeating_armes:armeportee change:repeating_armes:armemodificateurs', function(eventinfo) {
getAttrs(['attaque_risquee_check', 'attaque_dm_temp_check', 'repeating_armes_armeportee', 'repeating_armes_armemodificateurs'], function(values) {
var attaque_risquee = parseInt(values.attaque_risquee_check);
var attaque_non_lethale = parseInt(values.attaque_dm_temp_check);
var portee = values.repeating_armes_armeportee;
var modifs = values.repeating_armes_armemodificateurs.split(',');
var bonus = 0;
if (attaque_non_lethale) bonus = -2;
var attrs = {};
var dmTemp = attaque_non_lethale;
var nbDes = 1; //Nombre de dés pour l'attaque
var plusFort = true;
attrs.repeating_armes_armedegats = DEGATSPJ;
attrs.repeating_armes_armepoudre = '{{poudre=}}';
attrs.repeating_armes_armereussiteauto = '{{attaqueautomatique=}}';
attrs.repeating_armes_armedmrollmod = '';
attrs.repeating_armes_armeattde = '@{ETATDE}';
modifs.forEach(function(m) {
switch (m.trim()) {
case 'tempDmg':
dmTemp = true;
if (attaque_non_lethale) bonus = 0;
return;
case 'choc':
if (attaque_non_lethale) bonus = 0;
return;
case 'pasDeDmg':
attrs.repeating_armes_armedegats = '{{degats=}}';
return;
case 'poudre':
attrs.repeating_armes_armepoudre = '{{poudre=[[1d20]]}}';
return;
case 'auto':
attrs.repeating_armes_armereussiteauto = '{{attaqueautomatique=1}}';
return;
case 'reroll1':
attrs.repeating_armes_armedmrollmod += 'r1';
return;
case 'explodeMax':
attrs.repeating_armes_armedmrollmod += '!';
return;
case 'avantage':
case 'm2d20':
if (plusFort) nbDes++;
else if (nbDes <= 1) {
plusFort = true;
nbDes = 2;
} else nbDes--;
return;
case 'desavantage':
case 'désavantage':
if (plusFort) {
if (nbDes > 1) nbDes--;
else {
plusFort = false;
nbDes = 2;
}
} else nbDes++;
return;
case 'avecd12':
attrs.repeating_armes_armeattde = '12';
return;
}
});
if (dmTemp) attrs.repeating_armes_armedmtemp = 1;
else attrs.repeating_armes_armedmtemp = '';
if (attaque_risquee && !portee) {
attrs.repeating_armes_armebonusoption = bonus + 2;
} else {
attrs.repeating_armes_armebonusoption = bonus;
}
attrs.repeating_armes_armeattnbde = nbDes;
if (nbDes > 1) {
if (plusFort) attrs.repeating_armes_armeattrollmod = 'kh1';
else attrs.repeating_armes_armeattrollmod = 'kl1';
} else attrs.repeating_armes_armeattrollmod = '';
setAttrs(attrs);
});
});
const DEGATSPNJ = '{{degats=[[(@{armedmnbde}d@{armedmde}@{armedmrollmod}+@{armedm})@{division_attaque_assuree}]]}}';
on('change:repeating_pnjatk:armeportee change:repeating_pnjatk:armemodificateurs', function(eventinfo) {
getAttrs(['attaque_risquee_check', 'attaque_dm_temp_check', 'repeating_pnjatk_armeportee', 'repeating_pnjatk_armemodificateurs'], function(values) {
var attaque_risquee = parseInt(values.attaque_risquee_check);
var attaque_non_lethale = parseInt(values.attaque_dm_temp_check);
var portee = values.repeating_pnjatk_armeportee;
var modifs = values.repeating_pnjatk_armemodificateurs.split(',');
var bonus = 0;
if (attaque_non_lethale) bonus = -2;
var attrs = {};
var dmTemp = attaque_non_lethale;
var nbDes = 1; //Nombre de dés pour l'attaque
var plusFort = true;
attrs.repeating_pnjatk_armedegats = DEGATSPNJ;
attrs.repeating_pnjatk_armepoudre = '{{poudre=}}';
attrs.repeating_pnjatk_armereussiteauto = '{{attaqueautomatique=}}';
attrs.repeating_pnjatk_armedmrollmod = '';
attrs.repeating_pnjatk_armeattde = '@{ETATDE}';
modifs.forEach(function(m) {
switch (m.trim()) {
case 'tempDmg':
dmTemp = true;
if (attaque_non_lethale) bonus = 0;
return;
case 'choc':
if (attaque_non_lethale) bonus = 0;
return;
case 'pasDeDmg':
attrs.repeating_pnjatk_armedegats = '{{degats=}}';
return;
case 'poudre':
attrs.repeating_pnjatk_armepoudre = '{{poudre=[[1d20]]}}';
return;
case 'auto':
attrs.repeating_pnjatk_armereussiteauto = '{{attaqueautomatique=1}}';
return;
case 'reroll1':
attrs.repeating_pnjatk_armedmrollmod += 'r1';
return;
case 'explodeMax':
attrs.repeating_pnjatk_armedmrollmod += '!';
return;
case 'avantage':
case 'm2d20':
if (plusFort) nbDes++;
else if (nbDes <= 1) {
plusFort = true;
nbDes = 2;
} else nbDes--;
return;
case 'desavantage':
case 'désavantage':
if (plusFort) {
if (nbDes > 1) nbDes--;
else {
plusFort = false;
nbDes = 2;
}
} else nbDes++;
return;
case 'avecd12':
attrs.repeating_pnjatk_armeattde = '12';
return;
}
});
if (dmTemp) attrs.repeating_pnjatk_armedmtemp = 1;
else attrs.repeating_pnjatk_armedmtemp = '';
if (attaque_risquee && !portee) {
attrs.repeating_pnjatk_armebonusoption = bonus + 2;
} else {
attrs.repeating_pnjatk_armebonusoption = bonus;
}
attrs.repeating_pnjatk_armeattnbde = nbDes;
if (nbDes > 1) {
if (plusFort) attrs.repeating_pnjatk_armeattrollmod = 'kh1';
else attrs.repeating_pnjatk_armeattrollmod = 'kl1';
} else attrs.repeating_pnjatk_armeattrollmod = '';
setAttrs(attrs);
});
});
//Consommables
var listeConsommables = [{
keys: ['agrandissement', "d'agrandissement"],
effet: "!cof-effet-temp agrandissement 8",
}, {
keys: ['flèche', 'fleche'],
variantes: [{
keys: ['enflammée', 'enflammee'],
effet: "!cof-attack @{selected|token_id} @{target|token_id} Flèche enflammée --toucher [[@{selected|ATKMAG}]] --dm 1d6 + [[@{selected|INT}]] --portee 30 --fx beam-fire --feu --sortilege --enflamme"
}],
}, {
keys: ['force'],
variantes: [{
keys: ['géant', 'geant'],
effet: "!cof-effet-temp forceDeGeant 10",
}],
}, {
keys: ['forme'],
variantes: [{
keys: ['gazeuse'],
effet: "!cof-effet-temp formeGazeuse [[1d4+3]]",
}],
}, {
keys: ['invisibilité', 'invisibilite', "d'invisibilité", "d'invisibilite"],
effet: "!cof-set-state invisible true --message devient invisible"
}, {
keys: ['résistance', 'resistance'],
variantes: [{
keys: ['acide', "l'acide"],
effet: "!cof-set-attribute resistanceA_acide true",
}, {
keys: ['feu'],
effet: "!cof-set-attribute resistanceA_feu true",
}],
}, {
keys: ['soin', 'soins'],
effet: "!cof-soin 1d8",
variantes: [{
keys: ['léger', 'leger', 'légers', 'legers'],
effet: "!cof-soin 1d8+@{selected|niveau}",
}, {
keys: ['modéré', 'modere', 'modérés', 'moderes'],
effet: "!cof-soin 2d8+@{selected|niveau}",
}],
}];
const mapConsommables = keyListToMap(listeConsommables);
on('change:repeating_equipement:equip_nom', function(eventinf) {
getAttrs(['repeating_equipement_equip_nom', 'scriptVersion'], function(values) {
var tokens = values.repeating_equipement_equip_nom.toLowerCase().trim();
if (tokens === '') return;
tokens = tokens.split(' ');
var parse = [
[mapConsommables]
];
var effet;
tokens.forEach(function(t) {
var updateParse = {};
parse.forEach(function(pa, i) {
pa.forEach(function(p) {
var s = p[t];
if (s === undefined) return;
if (s.effet && (effet === undefined || effet.rang < i))
effet = {
rang: i,
effet: s.effet
};
if (s.variantes) {
updateParse[i + 1] = updateParse[i + 1] || [];
updateParse[i + 1].push(s.variantes);
}
});
});
for (var i in updateParse) {
if (i == parse.length) parse.push([]);
parse[i] = parse[i].concat(updateParse[i]);
}
});
if (effet === undefined) return;
setAttrs({
repeating_equipement_equip_effet: effet.effet,
});
});
});
//Fonctions spécifiques aux terres d'Arran
on('change:option_setting', function(eventinfo) {
getAttrs(['option_setting', 'famille', 'charisme', 'pc_bonus'], function(values) {
var attrs = {
option_setting_cac: values.option_setting,
option_setting_tir: values.option_setting,
option_setting_mag: values.option_setting,
option_setting_init: values.option_setting,
};
var charisme = parseInt(values.charisme);
if (!isNaN(charisme) && charisme > 0) {
attrs.pc_base = 3 + Math.floor((charisme - 10) / 2);
} else attrs.pc_base = 0;
switch (values.option_setting) {
case 'generique':
attrs.mod_atkcac = 0;
attrs.mod_atktir = 0;
attrs.mod_atkcar = 0;
attrs.mod_initiative = 0;
attrs.titrevoie4 = '';
attrs.titrevoie5 = '';
attrs.titrecapaciteraciale = '';
attrs.talent_magique_present = '';
attrs.formations_martiales_check = '';
break;
case 'arran':
switch (values.famille) {
case 'aventurier':
attrs.DV = 8;
attrs.mod_atkcac = 1;
attrs.mod_atktir = 1;
attrs.mod_atkmag = 0;
attrs.pc_base += 1;
attrs.talent_magique_present = '';
break;
case 'combattant':
attrs.DV = 10;
attrs.mod_atkcac = 2;
attrs.mod_atktir = 2;
attrs.mod_atkmag = 0;
attrs.pc_base -= 1;
attrs.talent_magique_present = '';
break;
case 'mystique':
attrs.DV = 6;
attrs.mod_atkcac = 0;
attrs.mod_atktir = 0;
attrs.mod_atkmag = 2;
attrs.pc_base -= 1;
attrs.talent_magique_present = 1;
break;
}
attrs.ATKCAC_CARAC = '';
attrs.ATKTIR_CARAC = '';
attrs.ATKMAG_CARAC = '';
attrs.option_pc = 1;
attrs.option_pr = 1;
attrs.option_pm = 1;
attrs.titrevoie4 = "Voie de peuple";
attrs.titrevoie5 = "Voie culturelle";
attrs.titrecapaciteraciale = "Trait de peuple";
attrs.formations_martiales_check = 1;
}
var pc_bonus = parseInt(values.pc_bonus);
if (!isNaN(pc_bonus)) attrs.pc_max = attrs.pc_base + pc_bonus;
setAttrs(attrs);
});
});
on('change:famille', function(eventinfo) {
getAttrs(['famille', 'DEFARMUREON', 'DEFARMUREMALUS', 'DEFBOUCLIERON', 'DEFBOUCLIERMALUS'], function(values) {
var attrs = {};
switch (values.famille) {
case 'aventurier':
attrs.DV = 8;
attrs.mod_atkcac = 1;
attrs.mod_atktir = 1;
attrs.mod_atkmag = 0;
attrs.talent_magique_present = '';
break;
case 'combattant':
attrs.DV = 10;
attrs.mod_atkcac = 2;
attrs.mod_atktir = 2;
attrs.mod_atkmag = 0;
attrs.talent_magique_present = '';
break;
case 'mystique':
attrs.DV = 6;
attrs.mod_atkcac = 0;
attrs.mod_atktir = 0;
attrs.mod_atkmag = 2;
attrs.talent_magique_present = 1;
break;
default:
return;
}
var malusArmure = values.DEFARMUREON * values.DEFARMUREMALUS + values.DEFBOUCLIERON * values.DEFBOUCLIERMALUS;
attrs.mod_atkmag -= malusArmure;
attrs.mod_atktir -= Math.floor(malusArmure / 2);
setAttrs(attrs);
});
});
on('change:DEFARMUREON change:DEFARMUREMALUS change:DEFBOUCLIERON change:DEFBOUCLIERMALUS', function(eventinfo) {
getAttrs(['famille', 'DEFARMUREON', 'DEFARMUREMALUS', 'DEFBOUCLIERON', 'DEFBOUCLIERMALUS', 'option_setting'], function(values) {
if (values.option_setting != 'arran') return;
var malusArmure = values.DEFARMUREON * values.DEFARMUREMALUS + values.DEFBOUCLIERON * values.DEFBOUCLIERMALUS;
var attrs = {};
switch (values.famille) {
case 'aventurier':
attrs.mod_atktir = 1;
attrs.mod_atkmag = 0;
break;
case 'combattant':
attrs.mod_atktir = 2;
attrs.mod_atkmag = 0;
break;
case 'mystique':
attrs.mod_atktir = 0;
attrs.mod_atkmag = 2;
break;
default:
return;
}
attrs.mod_atktir -= Math.floor(malusArmure / 2);
attrs.mod_atkmag -= malusArmure;
attrs.mod_initiative = -malusArmure;
setAttrs(attrs);
});
});
//Mise à jour de la mana
on('change:sagesse change:option_pm change:niveau change:famille', function(eventinfo) {
getAttrs(['sagesse', 'option_pm', 'niveau', 'pm', 'pm_max', 'option_setting', 'famille'], function(values) {
if (values.option_setting != 'arran') return;
var toSet = {};
var option_pm = values.option_pm;
if (option_pm == 1 || option_pm == 'on') {
var sagesse = parseInt(values.sagesse);
var niveau = parseInt(values.niveau);
if (!isNaN(sagesse) && sagesse > 0 && !isNaN(niveau) && niveau >= 0) {
var new_pm_max = niveau + Math.floor((sagesse - 10) / 2);
if (values.famille == 'mystique') new_pm_max *= 2;
var pm_max = parseInt(values.pm_max);
if (new_pm_max != pm_max) {
toSet.pm_max = new_pm_max;
var pm = parseInt(values.pm);
if (isNaN(pm) || pm < 0 || isNaN(pm_max)) toSet.pm = new_pm_max;
else {
pm += new_pm_max - pm_max;
if (pm < 0) toSet.pm = 0;
else if (pm > new_pm_max) toSet.pm = new_pm_max;
else toSet.pm = pm;
}
setAttrs(toSet);
}
}
}
});
});
</script>