1984 lines
133 KiB
HTML
1984 lines
133 KiB
HTML
<!--TABS -->
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<input class="sheet-tabs sheet-tabs1" type=radio name="attr_tab" value="1" checked="true"/><div class="tab-label">Main Info</div>
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<input class="sheet-tabs sheet-tabs2" type=radio name="attr_tab" value="2"/><div class="tab-label">Stats & Spirit</div>
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<input class="sheet-tabs sheet-tabs3" type=radio name="attr_tab" value="3"/><div class="tab-label">Talents</div>
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<input class="sheet-tabs sheet-tabs4" type=radio name="attr_tab" value="4"/><div class="tab-label">Equipment</div>
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<input class="sheet-tabs-pictos sheet-tabs5" type=radio name="attr_tab" value="5"/><div class="tab-label-pictos tab-label">y</div>
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<input class="sheet-tabs-small sheet-tabs6" type=radio name="attr_tab" value="6"/><div class="tab-label tab-label-small">Mononoke</div>
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<!-- MAIN INFO -->
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<div class="sheet-tabs-content sheet-tabs1">
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<!--MAIN INFO --->
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<div class="section2">
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<input type="checkbox" class="arrow collapse" name="attr_CharInfoSec" checked="true"><span></span>
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MAIN INFO
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<div class="body input-border section-font65">
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<div class="section table input-border">
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<div class="table-row">
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<div class="table-cell cell-30">NAME<input type="text" name="attr_character_name" spellcheck="false"></div>
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<div class="table-cell cell-50">DIVINE NAME<input type="text" name="attr_divine_name" spellcheck="false"></div>
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</div>
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</div>
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<div class="section table input-border">
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<div class="table-row">
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<div class="table-cell cell-25">FACADE<input type="text" name="attr_facade"></div>
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<div class="table-cell cell-75">FACADE TRAIT<input type="text" name="attr_facade_trait"></div>
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</div>
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</div>
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<div class="section table">
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<div class="table-row">
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<div class="table-cell cell-25">ANCESTRY<input type="text" name="attr_ancestry" spellcheck="false"></div>
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<div class="table-cell cell-a">ANCESTRAL TRAIT<input type="text" name="attr_ancestral_trait" spellcheck="false"></div>
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</div>
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</div>
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<div class="section table">
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<div class="table-row">
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<div class="table-cell cell-5">AGE<input type="text" name="attr_age"></div>
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<div class="table-cell cell-5">HEIGHT<input type="text" name="attr_Height"></div>
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<div class="table-cell cell-5">WEIGHT<input type="text" name="attr_weight"></div>
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<div class="table-cell cell-10">GENDER<input type="text" name="attr_gender" spellcheck="false"></div>
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<div class="table-cell cell-15">EARS/TAIL(S)<input type="text" name="attr_ears" spellcheck="false"></div>
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</div>
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</div>
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<div class="section table">
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<div class="table-row">
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<div class="table-cell cell-40">EYES<input type="text" name="attr_eye" spellcheck="false"></div>
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<div class="table-cell cell-40">HAIR<input type="text" name="attr_hair" spellcheck="false"></div>
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<div class="table-cell cell-a">SKIN<input type="text" name="attr_skin" spellcheck="false"></div>
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</div>
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</div>
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<div class="section table ">
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<div class="table-row">
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<div class="table-cell cell-20">FACTION<input type="text" name="attr_faction" spellcheck="false"></div>
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<div class="table-cell cell-a">ORIGINS<input type="text" name="attr_origins" spellcheck="false"></div>
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</div>
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</div>
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<div class="section table ">
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<div class="table-row">
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<div class="table-cell cell-a">GOAL<input type="text" name="attr_goal" spellcheck="false"></div>
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</div>
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</div>
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<div class="section table5">
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<div class="table-row">
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<div class="table-cell cell-25">CREST LOCATION<input type="text" name="attr_crest_location" spellcheck="false"></div>
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<div class="table-cell cell-25">CREST FORM<input type="text" name="attr_crest_form" spellcheck="false"></div>
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</div>
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</div>
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<div class="section table">
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<div class="table-row buffer"></div>
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<div class="table-row">
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<div class="table-cell cell-100">
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<div class="sheet-expand">
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<span name="attr_characterDescription"></span>
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<textarea spellcheck="false" placeholder="Character Description" name="attr_characterDescription" spellcheck="false"></textarea>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!--facetS --->
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<div class="section2">
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<input type="checkbox" class="arrow collapse" name="attr_Charfacets" checked="true"><span></span>
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FACET
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<div class="body input-border">
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<div class="section table">
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<div class="table-row">
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<div class="table-cell cell-5 cell-right">Level:</div>
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<div class="table-cell cell-5 cell-right"><input type="number" name="attr_level" value="1"></div>
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<div class="table-cell cell-5 cell-right">XP:</div>
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<div class="table-cell cell-15 cell-right"><input type="number" name="attr_xp"></div>
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<div class="table-cell cell-10 cell-right">Next level:</div>
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<div class="table-cell cell-15 cell-right"><input type="number" name="attr_xp_next"></div>
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<div class="table-cell cell-a cell-right">Group:</div>
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<div class="table-cell cell-10">
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<select name="attr_group_type" class="cell-drop">
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<option value="Martial">Martial</option>
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<option value="Skilled">Skilled</option>
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<option value="Caster">Caster</option>
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</select>
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</div>
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</div>
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</div>
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<div class="table-row buffer"></div>
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<div class="section table">
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<div class="table-row">
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<div class="table-cell cell-8 cell-right">Main:</div>
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<div class="table-cell cell-60"><input type="text" name="attr_main_facet"></div>
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<div class="table-cell cell-5">
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<select name="attr_main_facet_type" class="cell-drop">
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<option value="A">A</option>
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<option value="B">B</option>
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</select>
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</div>
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</div>
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<div class="table-row">
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<div class="table-cell cell-right">Second:</div>
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<div class="table-cell"><input type="text" name="attr_second_facet"></div>
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<div class="table-cell">
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<select name="attr_second_facet_type" class="cell-drop">
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<option value="A">A</option>
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<option value="B">B</option>
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</select>
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</div>
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</div>
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</div>
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<div class="section table">
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<fieldset class="repeating_facets">
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<div class="table-row">
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<div class="table-cell cell-8 cell-right">Additional:</div>
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<div class="table-cell cell-60"><input type="text" name="attr_repeat_facet"></div>
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<div class="table-cell cell-5">
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<select name="attr_repeat_facet_type" class="cell-drop">
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<option value="A">A</option>
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<option value="B">B</option>
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</select>
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</div>
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</div>
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</fieldset>
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</div>
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</div>
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</div>
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</div>
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<!--spirit POOL AND COMBAT STATS --->
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<div class="sheet-tabs-content sheet-tabs2">
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<!--COMBAT STATS --->
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<div class="section2">
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<input type="checkbox" class="arrow collapse" name="attr_statssec" checked="true"><span></span>
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MAIN AND SUB STATS
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<div class="body">
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<div class="section table input-statsMain">
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<div class="table-cell cell-20">MAIN STATS</div>
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<div class="table-cell cell-a"></div>
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<div class="table-cell cell-10 cell-right section-font75">STAT TYPE:</div>
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<div class="table-cell cell-10">
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<select name="attr_Stat_Type" class="cell-drop">
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<option value="Warrior">Warrior</option>
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<option value="Adept">Adept</option>
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<option value="Occultist">Occultist</option>
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</select>
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</div>
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</div>
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<div class="section table input-statsMain">
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<div class="table-row ">
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<div class="table-cell cell-20"><input type="number" name="attr_strength" value="0"></div>
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<div class="table-cell cell-20"><input type="number" name="attr_agility" value="0"></div>
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<div class="table-cell cell-20"><input type="number" name="attr_intellect" value="0"></div>
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<div class="table-cell cell-20"><input type="number" name="attr_will" value="0"></div>
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<div class="table-cell cell-20"><input type="number" name="attr_luck" value="0"></div>
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</div>
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</div>
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<div class="section table input-border">
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<div class="table-row">
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<div class="table-cell cell-20 cell-center">STRENGTH</div>
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<div class="table-cell cell-20 cell-center">AGILITY</div>
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<div class="table-cell cell-20 cell-center">INTELLECT</div>
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<div class="table-cell cell-20 cell-center">WILL</div>
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<div class="table-cell cell-20 cell-center">LUCK</div>
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</div>
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</div>
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<div class="section table input-border">
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<div class="table-row cell-center">
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<div class="table-cell cell-5"></div>
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<div class="table-cell cell-5"></div>
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<div class="table-cell cell-5">Total</div>
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<div class="table-cell cell-5">Facade</div>
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<div class="table-cell cell-5">Talents</div>
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<div class="table-cell cell-5">Items</div>
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<div class="table-cell cell-5">Misc</div>
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<div class="table-cell cell-5"></div>
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<div class="table-cell cell-5"></div>
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<div class="table-cell cell-5">Total</div>
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<div class="table-cell cell-5">Facade</div>
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<div class="table-cell cell-5">Talents</div>
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<div class="table-cell cell-5">Items</div>
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<div class="table-cell cell-5">Misc</div>
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</div>
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<div class="table-row">
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<div class="table-cell cell-3 cell-right"><button type="roll" value="/roll [Strength] 2d6 + ?{Bonus|0} + ?{Bonus dice|0}d6 +@{strength_generic}" name="roll_strength"></button></div>
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<div class="table-cell cell-5">Strength</div>
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<div class="table-cell input-AutoCalc"><input type="number" name="attr_strength_generic" value="0" readonly></div>
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<div class="table-cell cell-5"><input type="number" name="attr_strength_facade" value="0"></div>
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<div class="table-cell cell-5"><input type="number" name="attr_strength_talents" value="0"></div>
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<div class="table-cell cell-5"><input type="number" name="attr_strength_items" value="0"></div>
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<div class="table-cell cell-5"><input type="number" name="attr_strength_misc" value="0"></div>
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<div class="table-cell cell-3 cell-right"><button type="roll" value="/roll [Intellect] 2d6 + ?{Bonus|0} + ?{Bonus dice|0}d6 +@{Intellect_generic} " name="roll_Intellect"></button></div>
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<div class="table-cell cell-5">Intellect</div>
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<div class="table-cell input-AutoCalc"><input type="number" name="attr_intellect_generic" value="0"></div>
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<div class="table-cell cell-5"><input type="number" name="attr_intellect_facade" value="0"></div>
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<div class="table-cell cell-5"><input type="number" name="attr_intellect_talents" value="0"></div>
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<div class="table-cell cell-5"><input type="number" name="attr_intellect_items" value="0"></div>
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<div class="table-cell cell-5"><input type="number" name="attr_intellect_misc" value="0"></div>
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</div>
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<div class="table-row">
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<div class="table-cell cell-right"><button type="roll" value="/roll [Agility] 2d6 + ?{Bonus|0} + ?{Bonus dice|0}d6 +@{Agility_generic}" name="roll_Agility"></button></div>
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<div class="table-cell">Agility</div>
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<div class="table-cell input-AutoCalc"><input type="number" name="attr_agility_generic" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_agility_facade" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_agility_talents" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_agility_items" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_agility_misc" value="0"></div>
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<div class="table-cell cell-right"><button type="roll" value="/roll [Will] 2d6 + ?{Bonus|0} + ?{Bonus dice|0}d6 +@{Will_generic}" name="roll_Will"></button></div>
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<div class="table-cell">Will</div>
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<div class="table-cell input-AutoCalc"><input type="number" name="attr_will_generic" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_will_facade" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_will_talents" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_will_items" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_will_misc" value="0"></div>
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</div>
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<div class="table-row">
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<div class="table-cell cell-right"><button type="roll" value="/roll [Luck] 2d6 + ?{Bonus|0} + ?{Bonus dice|0}d6 +@{Luck_generic}" name="roll_luck"></button></div>
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<div class="table-cell">Luck</div>
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<div class="table-cell input-AutoCalc"><input type="number" name="attr_luck_generic" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_luck_facade" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_luck_talents" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_luck_items" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_luck_misc" value="0"></div>
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<div class="table-cell cell-right"><button type="roll" value="/roll [@{custom_roll}] 2d6 + ?{Bonus|0} + ?{Bonus dice|0}d6 +@{custom_roll_total}" name="roll_misc"></button></div>
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<div class="table-cell"><input type="text" name="attr_custom_roll" value="Misc"></div>
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<div class="table-cell input-AutoCalc"><input type="number" name="attr_custom_roll_total" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_custom_roll_facade" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_custom_roll_talents" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_custom_roll_items" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_custom_roll_misc" value="0"></div>
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</div>
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</div>
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<div class="section table input-border">
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<div class="table-row buffer"></div>
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<div class="table-row">
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SUB STATS
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</div>
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</div>
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<div class="section table">
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<div class="table-row cell-center">
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<div class="table-cell cell-5"></div>
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<div class="table-cell cell-10"></div>
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<div class="table-cell cell-8">Total:</div>
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<div class="table-cell cell-8">Main Stat:</div>
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<div class="table-cell cell-8">Facet Stat:</div>
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<div class="table-cell cell-8">Weapon:</div>
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<div class="table-cell cell-8">Protector:</div>
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<div class="table-cell cell-8">Accessory:</div>
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<div class="table-cell cell-8">Accessory:</div>
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<div class="table-cell cell-8">Talent:</div>
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<div class="table-cell cell-8">Misc: </div>
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</div>
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<!--Phsyical -->
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<div class="table-row input-border">
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<div class="table-cell cell-right">
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<button type="roll" value="/roll [Accuracy] @{dicepool_accuracy}d6 + ?{Bonus|0} +@{accuracy} + ?{Bonus dice|0}d6" name="roll_accuracy"></button>
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</div>
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<div class="table-cell cell-center">
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ACCURACY:
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</div>
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<div class="table-cell input-AutoCalc">
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<input class="input-Autocalc" type="number" name="attr_accuracy" value="0" readyonly></td>
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</div>
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<div class="table-cell cell-center">Strength</div>
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<div class="table-cell"><input type="number" name="attr_accuracy_facet" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_accuracy_weapon" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_accuracy_protector" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_accuracy_accessory1" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_accuracy_accessory2" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_accuracy_talent" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_accuracy_misc" value="0"></div>
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<!--break -->
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</div>
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<div class="table-row input-border">
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<div class="table-cell cell-right">
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<button type="roll" value="/roll [Evasion] @{dicepool_evasion}d6 + ?{Bonus|0} +@{evasion} + ?{Bonus dice|0}d6" name="roll_evasion"></button>
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</div>
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<div class="table-cell cell-center">
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EVASION:
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</div>
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<div class="table-cell input-AutoCalc">
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<input type="number" name="attr_evasion" value="0" readyonly></td>
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</div>
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<div class="table-cell cell-center">Agility</div>
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<div class="table-cell"><input type="number" name="attr_evasion_facet" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_evasion_weapon" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_evasion_protector" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_evasion_accessory1" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_evasion_accessory2" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_evasion_talent" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_evasion_misc" value="0"></div>
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<!--break -->
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</div>
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<div class="table-row input-border">
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<div class="table-cell cell-right">
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<button type="roll" value="/roll [Invoaction] @{dicepool_invocation}d6 + ?{Bonus|0} +@{invocation} + ?{Bonus dice|0}d6" name="roll_invocation"></button>
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</div>
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<div class="table-cell cell-center">
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INVOCATION:
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</div>
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<div class="table-cell input-AutoCalc">
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<input type="number" name="attr_invocation" value="0" readyonly></td>
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</div>
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<div class="table-cell cell-center">Intellect</div>
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<div class="table-cell"><input type="number" name="attr_invocation_facet" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_invocation_weapon" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_invocation_protector" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_invocation_accessory1" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_invocation_accessory2" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_invocation_talent" value="0"></div>
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<div class="table-cell"><input type="number" name="attr_invocation_misc" value="0"></div>
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<!--break -->
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</div>
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<div class="table-row input-border">
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<div class="table-cell cell-right">
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<button type="roll" value="/roll [Resistance] @{dicepool_resistance}d6 + ?{Bonus|0} +@{resistance} + ?{Bonus dice|0}d6" name="roll_resistance"></button>
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</div>
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||
<div class="table-cell cell-center">
|
||
RESISTANCE:
|
||
</div>
|
||
<div class="table-cell input-AutoCalc">
|
||
<input type="number" name="attr_resistance" value="0" readyonly></td>
|
||
</div>
|
||
<div class="table-cell cell-center">Will</div>
|
||
<div class="table-cell"><input type="number" name="attr_resistance_facet" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_resistance_weapon" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_resistance_protector" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_resistance_accessory1" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_resistance_accessory2" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_resistance_talent" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_resistance_misc" value="0"></div>
|
||
<!--break -->
|
||
</div>
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-right">
|
||
<button type="roll" value="/roll [Instinct] @{dicepool_instinct}d6 + ?{Bonus|0} +@{instinct} + ?{Bonus dice|0}d6" name="roll_instinct"></button>
|
||
</div>
|
||
<div class="table-cell cell-center">
|
||
INSTINCT:
|
||
</div>
|
||
<div class="table-cell input-AutoCalc">
|
||
<input type="number" name="attr_instinct" value="0" readyonly></td>
|
||
</div>
|
||
<div class="table-cell cell-center">Luck</div>
|
||
<div class="table-cell"><input type="number" name="attr_instinct_facet" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_instinct_weapon" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_instinct_protector" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_instinct_accessory1" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_instinct_accessory2" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_instinct_talent" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_instinct_misc" value="0"></div>
|
||
<!--break -->
|
||
</div>
|
||
<div class="table-row buffer"></div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row cell-center section-font85">
|
||
<div class="table-cell cell-5"></div>
|
||
<div class="table-cell cell-8"></div>
|
||
<div class="table-cell cell-8">Total:</div>
|
||
<div class="table-cell cell-8"></div>
|
||
<div class="table-cell cell-8">Facet Stat:</div>
|
||
<div class="table-cell cell-8">Weapon:</div>
|
||
<div class="table-cell cell-8">Protector:</div>
|
||
<div class="table-cell cell-8">Accessory:</div>
|
||
<div class="table-cell cell-8">Accessory:</div>
|
||
<div class="table-cell cell-8">Talent:</div>
|
||
<div class="table-cell cell-8">Misc: </div>
|
||
</div>
|
||
<div class="table-row input-border">
|
||
<div class="table-cell"></div>
|
||
<div class="table-cell cell-center">
|
||
PD:
|
||
</div>
|
||
<div class="table-cell input-AutoCalc">
|
||
<input type="number" name="attr_pd" value="0" readyonly></td>
|
||
</div>
|
||
<div class="table-cell section-font85 cell-center">Strength ÷ 2</div>
|
||
<div class="table-cell"><input type="number" name="attr_pd_facet" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_pd_weapon" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_pd_protector" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_pd_accessory1" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_pd_accessory2" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_pd_talent" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_pd_misc" value="0"></div>
|
||
<!--break -->
|
||
</div>
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-15"></div>
|
||
<div class="table-cell cell-10 cell-center">
|
||
MD:
|
||
</div>
|
||
<div class="table-cell cell-10 input-AutoCalc">
|
||
<input type="number" name="attr_md" value="0" readyonly></td>
|
||
</div>
|
||
<div class="table-cell section-font85 cell-center">Intellect ÷ 2</div>
|
||
<div class="table-cell"><input type="number" name="attr_md_facet" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_md_weapon" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_md_protector" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_md_accessory1" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_md_accessory2" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_md_talent" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_md_misc" value="0"></div>
|
||
<!--break -->
|
||
</div>
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-5 cell-right tracker-font"><button type="roll" value="/roll @{initiative} + ?{Bonus|0} &{tracker}" name="roll_instinct">Track</button></div>
|
||
<div class="table-cell cell-center">
|
||
INITIATIVE:
|
||
</div>
|
||
<div class="table-cell cell-10 input-AutoCalc">
|
||
<input type="number" name="attr_initiative" value="0" readyonly></td>
|
||
</div>
|
||
<div class="table-cell section-font85 cell-center">Agility + 5</div>
|
||
<div class="table-cell"><input type="number" name="attr_initiative_facet" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_initiative_weapon" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_initiative_protector" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_initiative_accessory1" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_initiative_accessory2" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_initiative_talent" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_initiative_misc" value="0"></div>
|
||
</div>
|
||
<div class="table-row buffer"></div>
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-10 cell-right"></div>
|
||
<div class="table-cell cell-10 cell-center">
|
||
HP:
|
||
</div>
|
||
<div class="table-cell cell-10 input-AutoCalc">
|
||
<input type="number" name="attr_hitpoints_max" value="0" readyonly></td>
|
||
</div>
|
||
<div class="table-cell section-font75 cell-center">Strength + Will + (Level x 3)</div>
|
||
<div class="table-cell"><input type="number" name="attr_hitpoints_facet" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_hitpoints_weapon" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_hitpoints_protector" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_hitpoints_accessory1" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_hitpoints_accessory2" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_hitpoints_talent" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_hitpoints_misc" value="0"></div>
|
||
</div>
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-10 cell-right"></div>
|
||
<div class="table-cell cell-10 cell-center">
|
||
GUARD:
|
||
</div>
|
||
<div class="table-cell cell-10 input-AutoCalc">
|
||
<input type="number" name="attr_guard" value="0" readyonly></td>
|
||
</div>
|
||
<div class="table-cell cell-center">-</div>
|
||
<div class="table-cell"><input type="number" name="attr_guard_facet" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_guard_weapon" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_guard_protector" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_guard_accessory1" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_guard_accessory2" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_guard_talent" value="0"></div>
|
||
<div class="table-cell cell-10"><input type="number" name="attr_guard_misc" value="0"></div>
|
||
</div>
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-10 cell-right"></div>
|
||
<div class="table-cell cell-10 cell-center">
|
||
WARD:
|
||
</div>
|
||
<div class="table-cell cell-10 input-AutoCalc">
|
||
<input type="number" name="attr_ward" value="0" readyonly></td>
|
||
</div>
|
||
<div class="table-cell cell-center">-</div>
|
||
<div class="table-cell"><input type="number" name="attr_ward_facet" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_ward_weapon" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_ward_protector" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_ward_accessory1" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_ward_accessory2" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_ward_talent" value="0"></div>
|
||
<div class="table-cell"><input type="number" name="attr_ward_misc" value="0"></div>
|
||
</div>
|
||
<div class="table-row buffer"></div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-10 cell-right">Simple Move:</div>
|
||
<div class="table-cell cell-5 input-AutoCalc"><input type="number" name="attr_simple_move_total" value="@{simple_move_misc} + 1" disabled="true"></div>
|
||
<div class="table-cell cell-5"><input type="number" name="attr_simple_move_misc" value="0"></div>
|
||
<div class="table-cell cell-10 cell-right">Combat Move:</div>
|
||
<div class="table-cell cell-5 input-AutoCalc"><input type="number" name="attr_combat_move_total" value="0" readonly></div>
|
||
<div class="table-cell cell-10">(Initiative + 5) / 3</div>
|
||
<div class="table-cell cell-5"><input type="number" name="attr_combat_move_misc" value="0"></div>
|
||
<div class="table-cell cell-8 cell-right">Full Move:</div>
|
||
<div class="table-cell cell-5 input-AutoCalc"><input type="number" name="attr_full_move_total" value="0" readonly></div>
|
||
<div class="table-cell cell-8">Initiative + 5</div>
|
||
<div class="table-cell cell-5"><input type="number" name="attr_full_move_misc" value="0"></div>
|
||
<div class="table-cell cell-5"></div>
|
||
</div>
|
||
<div class="table-row buffer"></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--spirit POOL --->
|
||
<div class="section2">
|
||
<input type="checkbox" class="arrow collapse" name="attr_spiritPoolSec" checked="true"><span></span>
|
||
SPIRIT POOL
|
||
<div class="body">
|
||
<div class="section table input-border">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-5" align="center">DICE:</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_1" class="cell-drop">
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_2" class="cell-drop">
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_3" class="cell-drop">
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_4" class="cell-drop">
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_5" class="cell-drop">
|
||
<option value="7">-</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_6" class="cell-drop">
|
||
<option value="7">-</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-10">
|
||
<button class="templatebutton" type="roll" name="spiritPoolRoll" title="Spirit Pool" value="&{template:spirit} {{name=@{character_name}}} {{die1=[[1d@{spiritpool_used_1}cf0cs>0]]}} {{die2=[[1d@{spiritpool_used_2}cf0cs>0]]}} {{die3=[[1d@{spiritpool_used_3}cf0cs>0]]}} {{die4=[[1d@{spiritpool_used_4}cf0cs>0]]}} {{die5=[[1d@{spiritpool_used_5}cf0cs>0]]}} {{die6=[[1d@{spiritpool_used_6}cf0cs>0]]}}">Spirit Pool</button>
|
||
</div>
|
||
<div class="table-cell cell-15 cell-right"> OVERFLOW:</div>
|
||
<div class="table-cell cell-a">
|
||
<input type="radio" class="normal zero" name="attr_spirit_overflow" value="0" checked="checked" /><span></span>
|
||
<input type="radio" class="normal" name="attr_spirit_overflow" value="1" /><span></span>
|
||
<input type="radio" class="normal" name="attr_spirit_overflow" value="2" /><span></span>
|
||
<input type="radio" class="normal" name="attr_spirit_overflow" value="3" /><span></span>
|
||
<input type="radio" class="normal" name="attr_spirit_overflow" value="4" /><span></span>
|
||
<input type="radio" class="normal" name="attr_spirit_overflow" value="5" /><span></span>
|
||
<input type="radio" class="normal" name="attr_spirit_overflow" value="6" /><span></span>
|
||
<input type="radio" class="normal" name="attr_spirit_overflow" value="7" /><span></span>
|
||
</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">Used:</div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_1" value="6"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_2" value="6"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_3" value="6"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_4" value="6"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_5" value="6"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_6" value="6"></div>
|
||
</div>
|
||
|
||
</div>
|
||
<div class="section table input-border">
|
||
<div class="table-row section">
|
||
<div class="table-cell cell-5 cell-right">HP:</div>
|
||
<div class="table-cell cell-10"><input type="number" name="attr_hitpoints"></div>
|
||
<div class="table-cell cell-A">/</div>
|
||
<div class="table-cell cell-10"><input type="number" name="attr_hitpoints_max"></div>
|
||
<div class="table-cell cell-10 cell-right">Spirit Crest:</div>
|
||
<div class="table-cell cell-5"><input type="number" name="attr_current_spiritcrest" value="22"></div>
|
||
<div class="table-cell cell-A">/</div>
|
||
<div class="table-cell cell-5">22</div>
|
||
<div class="table-cell cell-69"></div>
|
||
</div>
|
||
</div>
|
||
BONDS
|
||
<div class="section table input-border section-font125">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-5" align="center">①</div>
|
||
<div class="table-cell cell-15"><input type="text" name="attr_Bond1" spellcheck="false"></div>
|
||
<div class="table-cell cell-75"><input type="text" name="attr_Bond1_Desc" spellcheck="false"></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell" align="center">②</div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond2" spellcheck="false"></div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond2_Desc" spellcheck="false"></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell" align="center">③</div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond3" spellcheck="false"></div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond3_Desc" spellcheck="false"></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell" align="center">④</div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond4" spellcheck="false"></div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond4_Desc" spellcheck="false"></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell" align="center">⑤</div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond5" spellcheck="false"></div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond5_Desc" spellcheck="false"></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell" align="center">⑥</div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond6" spellcheck="false"></div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond6_Desc" spellcheck="false"></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell" align="center">⑦</div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond7" spellcheck="false"></div>
|
||
<div class="table-cell"><input type="text" name="attr_Bond7_Desc" spellcheck="false"></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--TALENTS --->
|
||
<div class="sheet-tabs-content sheet-tabs3">
|
||
<div class="section2">
|
||
<input type="checkbox" class="arrow collapse" name="attr_spiritQuickRef" checked="True" value="true"><span></span>
|
||
SPIRIT POOL <!---& STATS QUICK REFENCE:--->
|
||
<div class="body">
|
||
<div class="section table input-border">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-5" align="center">DICE:</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_1" class="cell-drop">
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_2" class="cell-drop">
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_3" class="cell-drop">
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_4" class="cell-drop">
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_5" class="cell-drop">
|
||
<option value="7">-</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-5">
|
||
<select name="attr_spiritpool_6" class="cell-drop">
|
||
<option value="7">-</option>
|
||
<option value="1">1</option>
|
||
<option value="2">2</option>
|
||
<option value="3">3</option>
|
||
<option value="4">4</option>
|
||
<option value="5">5</option>
|
||
<option value="6">6</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-10">
|
||
<button class="templatebutton" type="roll" name="spiritPoolRoll" title="spirit Pool" value="&{template:spirit} {{name=@{character_name}}} {{die1=[[1d@{spiritpool_used_1}cf0cs>0]]}} {{die2=[[1d@{spiritpool_used_2}cf0cs>0]]}} {{die3=[[1d@{spiritpool_used_3}cf0cs>0]]}} {{die4=[[1d@{spiritpool_used_4}cf0cs>0]]}} {{die5=[[1d@{spiritpool_used_5}cf0cs>0]]}} {{die6=[[1d@{spiritpool_used_6}cf0cs>0]]}}">Spirit Pool</button>
|
||
</div>
|
||
<div class="table-cell cell-12 cell-right"> OVERFLOW:</div>
|
||
<div class="table-cell cell-10">
|
||
<input type="number" class="normal zero" name="attr_spirit_overflow" value="0"><span></span>
|
||
</div>
|
||
<div class="table-cell cell-20"></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell">Used:</div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_1" value="6"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_2" value="6"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_3" value="6"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_4" value="6"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_5" value="6"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_spiritpool_used_6" value="6"></div>
|
||
</div>
|
||
|
||
</div>
|
||
<!---BONDS--->
|
||
|
||
</div>
|
||
</div>
|
||
<div class="section2">
|
||
<input type="checkbox" class="arrow collapse" name="attr_talentssec" checked="true"><span></span>
|
||
TALENTS
|
||
<div class="body">
|
||
<!--Spirit Barrier --->
|
||
<div class="section table">
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-5 cell-right">Name:</div>
|
||
<div class="table-cell cell-30 cell-center cell-boarder">Spirit Barrier</div>
|
||
<div class="table-cell cell-5 cell-right">Source:</div>
|
||
<div class="table-cell cell-20 cell-center cell-boarder">Innate Power</div>
|
||
<div class="table-cell cell-5">Type:</div>
|
||
<div class="table-cell cell-5"></div>
|
||
<div class="table-cell cell-10 cell-center">Innate Power</div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-a">Timing:</div>
|
||
<div class="table-cell cell-12 cell-boarder"> Start</div>
|
||
<div class="table-cell cell-a">Range:</div>
|
||
<div class="table-cell cell-15 cell-boarder">Combat Zone</div>
|
||
<div class="table-cell cell-8">Target:</div>
|
||
<div class="table-cell cell-15 cell-boarder">Combat Zone</div>
|
||
<div class="table-cell cell-5">Cost:</div>
|
||
<div class="table-cell cell-12 cell-boarder">None</div>
|
||
<div class="table-cell cell-5">Share:</div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="/w gm &{template:talent} {{name=@{character_name}}} {{talent=Numinal Barrier}} {{time=Free}} {{range=Combat Zone}} {{target=Combat Zone}} {{cost=None}} {{desc=@{talent_desc_numinalbarrier}}}">GM</button></div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="&{template:talent} {{name=@{character_name}}} {{talent=Numinal Barrier}} {{time=Free}} {{range=Combat Zone}} {{target=Combat Zone}} {{cost=None}} {{desc=@{talent_desc_numinalbarrier}}}">Chat</button></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="sheet-expand">
|
||
<span name="attr_talent_desc_spiritbarrier"></span>
|
||
<textarea spellcheck="false" placeholder="Talent Description" name="attr_talent_desc_numinalbarrier" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="buffer"></div>
|
||
</div>
|
||
<!--Spirit Burn --->
|
||
<div class="section table">
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-5 cell-right">Name:</div>
|
||
<div class="table-cell cell-30 cell-center cell-boarder">Spirit Burn</div>
|
||
<div class="table-cell cell-5 cell-right">Source:</div>
|
||
<div class="table-cell cell-20 cell-center cell-boarder">Innate Power</div>
|
||
<div class="table-cell cell-5">Type:</div>
|
||
<div class="table-cell cell-5"></div>
|
||
<div class="table-cell cell-10 cell-center">Innate Power</div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-a">Timing:</div>
|
||
<div class="table-cell cell-12 cell-boarder">Free</div>
|
||
<div class="table-cell cell-a">Range:</div>
|
||
<div class="table-cell cell-15 cell-boarder">User</div>
|
||
<div class="table-cell cell-8">Target:</div>
|
||
<div class="table-cell cell-15 cell-boarder">User</div>
|
||
<div class="table-cell cell-5">Cost:</div>
|
||
<div class="table-cell cell-12 cell-boarder">None</div>
|
||
<div class="table-cell cell-5">Share:</div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="/w gm &{template:talent} {{name=@{character_name}}} {{talent=Soul Burn}} {{time=Free}} {{range=User}} {{target=User}} {{cost=None}} {{desc=@{talent_desc_soulburn}}}">GM</button></div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="&{template:talent} {{name=@{character_name}}} {{talent=Soul Burn}} {{time=Free}} {{range=User}} {{target=User}} {{cost=None}} {{desc=@{talent_desc_soulburn}}}">Chat</button></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="sheet-expand">
|
||
<span name="attr_talent_desc_spiritburn"></span>
|
||
<textarea spellcheck="false" placeholder="Talent Description" name="attr_talent_desc_soulburn" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="buffer"></div>
|
||
</div>
|
||
<!--Ancestral Innate 1-->
|
||
<div class="section table">
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-5 cell-right">Name:</div>
|
||
<div class="table-cell cell-30"><input type="text" name="attr_talent_ancestral_a_name" spellcheck="false"></div>
|
||
<div class="table-cell cell-5 cell-right">Source:</div>
|
||
<div class="table-cell cell-20 cell-center cell-boarder">Ancestral</div>
|
||
<div class="table-cell cell-5">Type:</div>
|
||
<div class="table-cell cell-5"></div>
|
||
<div class="table-cell cell-10 cell-center cell-boarder">Ancestral</div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-a">Timing:</div>
|
||
<div class="table-cell cell-20"><input type="text" name="attr_talent_ancestral_a_time"></div>
|
||
<div class="table-cell cell-a">Range:</div>
|
||
<div class="table-cell cell-20"><input type="text" name="attr_talent_ancestral_a_range"></div>
|
||
<div class="table-cell cell-8">Target:</div>
|
||
<div class="table-cell cell-20"><input type="text" name="attr_talent_ancestral_a_target"></div>
|
||
<div class="table-cell cell-5">Cost:</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_talent_ancestral_a_cost"></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-15">Uses Per:</div>
|
||
<div class="table-cell cell-15">
|
||
<select name="attr_ancestral_a_usagee_tpye" class="cell-drop">
|
||
<option value="Unlimited">No Limit</option>
|
||
<option value="Round">Round</option>
|
||
<option value="Combat">Combat</option>
|
||
<option value="Session">Session</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-8">Used:</div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_a_1" value="1"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_a_2" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_a_3" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_a_4" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_a_5" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_a_6" value="1" checked="checked"></div>
|
||
<div class="table-cell cell-20"></div>
|
||
<div class="table-cell cell-5">Share:</div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="/w gm &{template:talent} {{name=@{character_name}}} {{talent=@{talent_ancestral_a_name}}} {{time=@{talent_ancestral_a_time}}} {{range=@{talent_ancestral_a_range}}} {{target=@{talent_ancestral_a_target}}} {{cost=@{talent_ancestral_a_cost}}} {{desc=@{talent_desc_ancestral_a}}}">GM</button></div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="&{template:talent} {{name=@{character_name}}} {{talent=@{talent_ancestral_a_name}}} {{time=@{talent_ancestral_a_time}}} {{range=@{talent_ancestral_a_range}}} {{target=@{talent_ancestral_a_target}}} {{cost=@{talent_ancestral_a_cost}}} {{desc=@{talent_desc_ancestral_a}}}">Chat</button></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="sheet-expand">
|
||
<span name="attr_talent_desc_ancestral_a"></span>
|
||
<textarea spellcheck="false" placeholder="Talent Description" name="attr_talent_desc_ancestral_a" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="buffer"></div>
|
||
</div>
|
||
<!--Ancestral Innate 2-->
|
||
<div class="section table">
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-5 cell-right">Name:</div>
|
||
<div class="table-cell cell-30"><input type="text" name="attr_talent_ancestral_b_name" spellcheck="false"></div>
|
||
<div class="table-cell cell-5 cell-right">Source:</div>
|
||
<div class="table-cell cell-20 cell-center cell-boarder">Ancestral</div>
|
||
<div class="table-cell cell-5">Type:</div>
|
||
<div class="table-cell cell-5"></div>
|
||
<div class="table-cell cell-10 cell-center cell-boarder">Ancestral</div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-a">Timing:</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_talent_ancestral_b_time"></div>
|
||
<div class="table-cell cell-a">Range:</div>
|
||
<div class="table-cell cell-15"><input type="text" name="attr_talent_ancestral_b_range"></div>
|
||
<div class="table-cell cell-8">Target:</div>
|
||
<div class="table-cell cell-15"><input type="text" name="attr_talent_ancestral_b_target"></div>
|
||
<div class="table-cell cell-5">Cost:</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_talent_ancestral_b_cost"></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-15">Uses Per:</div>
|
||
<div class="table-cell cell-15">
|
||
<select name="attr_ancestral_b_usagee_tpye" class="cell-drop">
|
||
<option value="Unlimited">No Limit</option>
|
||
<option value="Round">Round</option>
|
||
<option value="Combat">Combat</option>
|
||
<option value="Session">Session</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-8">Used:</div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_b_1" value="1"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_b_2" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_b_3" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_b_4" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_b_5" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_ancestral_b_6" value="1" checked="checked"></div>
|
||
<div class="table-cell cell-20"></div>
|
||
<div class="table-cell cell-5">Share:</div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="/w gm &{template:talent} {{name=@{character_name}}} {{talent=@{talent_ancestral_b_name}}} {{time=@{talent_ancestral_b_time}}} {{range=@{talent_ancestral_b_range}}} {{target=@{talent_ancestral_b_target}}} {{cost=@{talent_ancestral_a_cost}}} {{desc=@{talent_desc_ancestral_b}}}">GM</button></div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="&{template:talent} {{name=@{character_name}}} {{talent=@{talent_ancestral_b_name}}} {{time=@{talent_ancestral_b_time}}} {{range=@{talent_ancestral_b_range}}} {{target=@{talent_ancestral_b_target}}} {{cost=@{talent_ancestral_b_cost}}} {{desc=@{talent_desc_ancestral_b}}}">Chat</button></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="sheet-expand">
|
||
<span name="attr_talent_desc_ancestral_b"></span>
|
||
<textarea spellcheck="false" placeholder="Talent Description" name="attr_talent_desc_ancestral_b" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="buffer"></div>
|
||
</div>
|
||
<!--Key 1 -->
|
||
<div class="section table">
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-5 cell-right">Name:</div>
|
||
<div class="table-cell cell-30"><input type="text" name="attr_talent_key_a_name" spellcheck="false"></div>
|
||
<div class="table-cell cell-5 cell-right">Source:</div>
|
||
<div class="table-cell cell-20"><input type="text" name="attr_talent_key_a_Source" spellcheck="false"></div>
|
||
<div class="table-cell cell-5">
|
||
<div class="table-cell">
|
||
<select name="attr_second_key_a_type" class="cell-drop">
|
||
<option value="-">-</option>
|
||
<option value="A">α</option>
|
||
<option value="B">Ω</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="table-cell cell-10 cell-center cell-boarder">Key</div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-a">Timing:</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_talent_key_a_time"></div>
|
||
<div class="table-cell cell-a">Range:</div>
|
||
<div class="table-cell cell-15"><input type="text" name="attr_talent_key_a_range"></div>
|
||
<div class="table-cell cell-8">Target:</div>
|
||
<div class="table-cell cell-15"><input type="text" name="attr_talent_key_a_target"></div>
|
||
<div class="table-cell cell-5">Cost:</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_talent_key_a_cost"></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-15">Uses Per:</div>
|
||
<div class="table-cell cell-15">
|
||
<select name="attr_key_a_usagee_tpye" class="cell-drop">
|
||
<option value="Unlimited">No Limit</option>
|
||
<option value="Round">Round</option>
|
||
<option value="Combat">Combat</option>
|
||
<option value="Session">Session</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-8">Used:</div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_a_1" value="1"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_a_2" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_a_3" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_a_4" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_a_5" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_a_6" value="1" checked="checked"></div>
|
||
<div class="table-cell cell-20"></div>
|
||
<div class="table-cell cell-5">Share:</div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="/w gm &{template:talent} {{name=@{character_name}}} {{talent=@{talent_key_a_name}}} {{time=@{talent_key_a_time}}} {{range=@{talent_key_a_range}}} {{target=@{talent_key_a_target}}} {{cost=@{talent_key_a_cost}}} {{desc=@{talent_desc_key_a}}}">GM</button></div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="&{template:talent} {{name=@{character_name}}} {{talent=@{talent_key_a_name}}} {{time=@{talent_key_a_time}}} {{range=@{talent_key_a_range}}} {{target=@{talent_key_a_target}}} {{cost=@{talent_key_a_cost}}} {{desc=@{talent_desc_key_a}}}"">Chat</button></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="sheet-expand">
|
||
<span name="attr_talent_desc_key_a"></span>
|
||
<textarea spellcheck="false" placeholder="Talent Description" name="attr_talent_desc_key_a" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="buffer"></div>
|
||
</div>
|
||
<!--Key 2 -->
|
||
<div class="section table">
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-5 cell-right">Name:</div>
|
||
<div class="table-cell cell-30"><input type="text" name="attr_talent_key_b_name" spellcheck="false"></div>
|
||
<div class="table-cell cell-5 cell-right">Source:</div>
|
||
<div class="table-cell cell-20"><input type="text" name="attr_talent_key_b_Source" spellcheck="false"></div>
|
||
<div class="table-cell cell-5">
|
||
<div class="table-cell">
|
||
<select name="attr_key_b_type" class="cell-drop">
|
||
<option value="-">-</option>
|
||
<option value="A">α</option>
|
||
<option value="B">Ω</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="table-cell cell-10 cell-center cell-boarder">Key</div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-a">Timing:</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_talent_key_b_time"></div>
|
||
<div class="table-cell cell-a">Range:</div>
|
||
<div class="table-cell cell-15"><input type="text" name="attr_talent_key_b_range"></div>
|
||
<div class="table-cell cell-8">Target:</div>
|
||
<div class="table-cell cell-15"><input type="text" name="attr_talent_key_b_target"></div>
|
||
<div class="table-cell cell-5">Cost:</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_talent_key_b_cost"></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-15">Uses Per:</div>
|
||
<div class="table-cell cell-15">
|
||
<select name="attr_key_b_usagee_tpye" class="cell-drop">
|
||
<option value="Unlimited">No Limit</option>
|
||
<option value="Round">Round</option>
|
||
<option value="Combat">Combat</option>
|
||
<option value="Session">Session</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-8">Used:</div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_b_1" value="1"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_b_2" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_b_3" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_b_4" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_b_5" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_key_b_6" value="1" checked="checked"></div>
|
||
<div class="table-cell cell-20"></div>
|
||
<div class="table-cell cell-5">Share:</div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="/w gm &{template:talent} {{name=@{character_name}}} {{talent=@{talent_key_b_name}}} {{time=@{talent_key_b_time}}} {{range=@{talent_key_b_range}}} {{target=@{talent_key_b_target}}} {{cost=@{talent_key_b_cost}}} {{desc=@{talent_desc_key_b}}}">GM</button></div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="&{template:talent} {{name=@{character_name}}} {{talent=@{talent_key_b_name}}} {{time=@{talent_key_b_time}}} {{range=@{talent_key_b_range}}} {{target=@{talent_key_b_target}}} {{cost=@{talent_key_b_cost}}} {{desc=@{talent_desc_key_b}}}"">Chat</button></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="sheet-expand">
|
||
<span name="attr_talent_desc_key_b"></span>
|
||
<textarea spellcheck="false" placeholder="Talent Description" name="attr_talent_desc_key_b" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="buffer"></div>
|
||
</div>
|
||
<!--Repeating -->
|
||
<div class="section table">
|
||
<fieldset class="repeating_talents">
|
||
<div>
|
||
<div class="table">
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-5 cell-right">Name:</div>
|
||
<div class="table-cell cell-30"><input type="text" name="attr_talent_name" spellcheck="false"></div>
|
||
<div class="table-cell cell-5 cell-right">Source:</div>
|
||
<div class="table-cell cell-20"><input type="text" name="attr_talent_Source" spellcheck="false"></div>
|
||
<div class="table-cell cell-5">
|
||
<div class="table-cell">
|
||
<select name="attr_second_facet_type" class="cell-drop">
|
||
<option value="-">-</option>
|
||
<option value="A">α</option>
|
||
<option value="B">Ω</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class="table-cell cell-3">LV:</div>
|
||
<div class="table-cell cell-5"><input type="text" name="attr_talent_level_taken" spellcheck="false"></div>
|
||
<div class="table-cell cell-10">
|
||
<div class="table-cell">
|
||
<select name="attr_talent_type" class="cell-drop">
|
||
<option value="0"> </option>
|
||
<option value="1">Key</option>
|
||
<option value="2">Expert</option>
|
||
<option value="3">Focus</option>
|
||
<option value="4">Ancestral</option>
|
||
<option value="5">High</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-a">Timing:</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_talent_time"></div>
|
||
<div class="table-cell cell-a">Range:</div>
|
||
<div class="table-cell cell-15"><input type="text" name="attr_talent_range"></div>
|
||
<div class="table-cell cell-8">Target:</div>
|
||
<div class="table-cell cell-15"><input type="text" name="attr_talent_target"></div>
|
||
<div class="table-cell cell-5">Cost:</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_talent_cost"></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-15">Uses Per:</div>
|
||
<div class="table-cell cell-15">
|
||
<select name="attr_talent_usagee_tpye" class="cell-drop">
|
||
<option value="Unlimited">No Limit</option>
|
||
<option value="Round">Round</option>
|
||
<option value="Combat">Combat</option>
|
||
<option value="Session">Session</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell cell-8">Used:</div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_1" value="1"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_2" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_3" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_4" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_5" value="1" checked="checked"></div>
|
||
<div class="table-cell sheet-cell-center"><input type="checkbox" name="attr_talent_used_6" value="1" checked="checked"></div>
|
||
<div class="table-cell cell-20"></div>
|
||
<div class="table-cell cell-5">Share:</div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="/w gm &{template:talent} {{name=@{character_name}}} {{talent=@{talent_name}}} {{time=@{talent_time}}} {{range=@{talent_range}}} {{target=@{talent_target}}} {{cost=@{talent_cost}}} {{desc=@{talent_desc}}}">GM</button></div>
|
||
<div class="table-cell cell-8"><button class="templatebutton" type="roll" name="TalentPost" title="talentpost" value="&{template:talent} {{name=@{character_name}}} {{talent=@{talent_name}}} {{time=@{talent_time}}} {{range=@{talent_range}}} {{target=@{talent_target}}} {{cost=@{talent_cost}}} {{desc=@{talent_desc}}}">Chat</button></div>
|
||
</div>
|
||
</div>
|
||
<div class="table">
|
||
<div class="sheet-expand">
|
||
<span name="attr_talent_desc"></span>
|
||
<textarea spellcheck="false" placeholder="Talent Description" name="attr_talent_desc" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="table">
|
||
<div class="buffer"></div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--EQUIPMENT AND INVENTORY --->
|
||
<div class="sheet-tabs-content sheet-tabs4">
|
||
<!--EQUIPMENT --->
|
||
<div class="section2">
|
||
<div class="body">
|
||
<div class="equipment-header">WEAPONS:</div>
|
||
<div class="section table">
|
||
<fieldset class="repeating_weapons">
|
||
<div class="table-row input-border">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-a">Divine Name:</div>
|
||
<div class="table-cell cell-5">ACC:</div>
|
||
<div class="table-cell cell-5">IVC:</div>
|
||
<div class="table-cell cell-5">INIT:</div>
|
||
<div class="table-cell cell-8">PD:</div>
|
||
<div class="table-cell cell-8">MD:</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell"><input type="text" name="attr_weapon_name" spellcheck="false"></div>
|
||
<div class="table-cell"><input type="number" name="attr_weapon_accuracy"></div>
|
||
<div class="table-cell"><input type="number" name="attr_weapon_invocation"></div>
|
||
<div class="table-cell"><input type="number" name="attr_weapon_stats_init"></div>
|
||
<div class="table-cell"><input type="text" name="attr_weapon_pd" spellcheck="false"></div>
|
||
<div class="table-cell"><input type="text" name="attr_weapon_md" spellcheck="false"></div>
|
||
|
||
</div>
|
||
</div>
|
||
<div class="table-row input-border">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-12">Form:</div>
|
||
<div class+"table-cell cell-10">DMG Type:</div>
|
||
<div class="table-cell cell-8">Range:</div>
|
||
<div class="table-cell cell-5">T#:</div>
|
||
<div class="table-cell cell-5">Rank:</div>
|
||
<div class="table-cell cell-15">Element:</div>
|
||
<div class="table-cell cell-8">Resist:</div>
|
||
<div class="table-cell cell-10">Restriction:</div>
|
||
<div class="table-cell cell-10">Grip:</div>
|
||
<div class="table-cell cell-5"></div>
|
||
<div class="table-cell cell-5"></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell"><input type="text" name="attr_weapon_form" spellcheck="false"> </div>
|
||
<div class="table-cell">
|
||
<select name="attr_attr_weapon_dmg_type" class="cell-drop">
|
||
<option value="Physical">Physical</option>
|
||
<option value="Magic">Magic</option>
|
||
<option value="Other">Other</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell"><input type="text" name="attr_weapon_range"></div>
|
||
<div class="table-cell"><input type="text" name="attr_weapon_target"></div>
|
||
<div class="table-cell"><input type="text" name="attr_weapon_rank"></div>
|
||
<div class="table-cell"><input type="text" name="attr_weapon_element"></div>
|
||
<div class="table-cell">
|
||
<select name="attr_attr_weapon_dmg_type" class="cell-drop">
|
||
<option value="-">-</option>
|
||
<option value="N/A">N/A</option>
|
||
<option value="Physical">Half</option>
|
||
<option value="Magic">None</option>
|
||
<option value="Other">Other</option>
|
||
</select>
|
||
</div>
|
||
<div class="table-cell"><input type="text" name="attr_weapon_restriction" spellcheck="false"></div>
|
||
<div class="table-cell"><input type="text" name="attr_weapon_grip"></div>
|
||
<div class="table-cell">Equipped:</div>
|
||
<div class="table-cell cell-check "><input class= "equipment"type="checkbox" name="attr_weapon_equipped"><span></span></div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-95">
|
||
<div class="sheet-expand">
|
||
<span name="attr_weapon_desc"></span>
|
||
<textarea spellcheck="false" placeholder="Weapon Description" name="attr_weapon_desc" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-95">
|
||
<div class="sheet-expand">
|
||
<span name="attr_weapon_integration"></span>
|
||
<textarea spellcheck="false" placeholder="Customizations and Material Integration" name="attr_weapon_integration" spellcheck="false"></textarea> </div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
</fieldset>
|
||
</div>
|
||
<div class="equipment-header">ARMOR:</div>
|
||
<div class="section table">
|
||
<fieldset class="repeating_protectors">
|
||
<div class="table">
|
||
<div class="table-row input-border">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-a">Name:</div>
|
||
<div class="table-cell cell-15">Restriction:</div>
|
||
<div class="table-cell cell-8">EVA:</div>
|
||
<div class="table-cell cell-8">INIT:</div>
|
||
<div class="table-cell cell-10">GUARD:</div>
|
||
<div class="table-cell cell-10">WARD:</div>
|
||
<div class="table-cell cell-5"></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell cell-a"><input type="text" name="attr_protector_name" spellcheck="false"></div>
|
||
<div class="table-cell cell-10"><input type="text" name="attr_protector_restrict"></div>
|
||
<div class="table-cell cell-8"><input type="number" name="attr_protector_stats_acc"></div>
|
||
<div class="table-cell cell-8"><input type="number" name="attr_protector_stats_init"></div>
|
||
<div class="table-cell cell-10"><input type="number" name="attr_protector_guard"></div>
|
||
<div class="table-cell cell-5"><input type="number" name="attr_protector_ward"></div>
|
||
<div class="table-cell cell-5">Equipped:</div>
|
||
<div class="table-cell cell-5 cell-check "><input class= "equipment"type="checkbox" name="attr_protector_equipped"><span></span></div>
|
||
</div>
|
||
<div class="section">
|
||
<div>
|
||
<div class="sheet-expand">
|
||
<span name="attr_protector_desc"></span>
|
||
<textarea spellcheck="false" placeholder="Protector Description" name="attr_protector_desc" spellcheck="false"></textarea>
|
||
</div>
|
||
<div class="sheet-expand">
|
||
<span name="attr_protector_effects"></span>
|
||
<textarea spellcheck="false" placeholder="Additional Effects and Material Integration" name="attr_protector_effects" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<div class="equipment-header">ACCESSORIES:</div>
|
||
<div class="section table">
|
||
<fieldset class="repeating_accessories">
|
||
<div class="table">
|
||
<div class="table-row input-border">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-15">Name:</div>
|
||
<div class="table-cell cell-10">Slot:</div>
|
||
<div class="table-cell cell-70">Description:</div>
|
||
<div class="table-cell cell-5">Equipped:</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell"><input placeholder="Name" type="text" name="attr_accessories_name" spellcheck="false"></div>
|
||
<div class="table-cell"><input placeholder="Slot" type="text" name="attr_accessories_slot"></div>
|
||
<div class="table-cell"><input placeholder="Description" type="text" name="attr_accessories_desc"></div>
|
||
<div class="table-cell cell-check"><input class= "equipment" type="checkbox" name="attr_accessories_equipped" spellcheck="false"><span></span></div>
|
||
</div>
|
||
<div class="section">
|
||
<div>
|
||
<div class="sheet-expand">
|
||
<span name="attr_accessories_integration"></span>
|
||
<textarea spellcheck="false" placeholder="Material Integration" name="attr_accessories_integration" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!--INVENTORY --->
|
||
<div class="equipment-header">INVENTORY:</div>
|
||
<div class="body">
|
||
<div class="section table">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-60"></div>
|
||
<div class="table-cell cell-25"><input type="text" name="attr_gold"></div>
|
||
<div class="table-cell cell-a section-font125 sheet-cell-left">G</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="body">
|
||
<div class="section table input-border">
|
||
<div class="section table">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-15">Name:</div>
|
||
<div class="table-cell cell-a">Description:</div>
|
||
<div class="table-cell cell-10">Count:</div>
|
||
<div class="table-cell cell-5">Equip:</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell cell-15"><input placeholder="Name" type="text" name="attr_gear_name_first" spellcheck="false"></div>
|
||
<div class="table-cell cell-a"><input placeholder="Description" type="text" name="attr_gear_desc_first" spellcheck="false"></div>
|
||
<div class="table-cell cell-10"><input type="number" name="attr_gear_amount_first"></div>
|
||
<div class="table-cell cell-5 cell-check "><input type="checkbox" name="attr_inv_equipped"><span></span></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<fieldset class="repeating_gear">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-15"><input placeholder="Name" type="text" name="attr_gear_name_first" spellcheck="false"></div>
|
||
<div class="table-cell cell-a"><input placeholder="Description" type="text" name="attr_gear_desc_first" spellcheck="false"></div>
|
||
<div class="table-cell cell-10"><input type="number" name="attr_gear_amount_first"></div>
|
||
<div class="table-cell cell-5 cell-check"><input type="checkbox" name="attr_inv_equipped"></div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- SETTINGS -->
|
||
<div class="sheet-tabs-content sheet-tabs5">
|
||
<div class="section2">
|
||
<div class="block-b cell-left">
|
||
<div class="section2">
|
||
<div class="body input-border section-font75">
|
||
<div class="section table input-border">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-10">Dice Pool Sizes</div>
|
||
<div class="table-cell cell-a">Set the number of dice for each pool here for the sheet roll buttons</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell cell-10"><input type="number" name="attr_dicepool_accuracy" value="2"></div>
|
||
<div class="table-cell cell-20">Accuracy</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell cell-10"><input type="number" name="attr_dicepool_evasion" value="2"></div>
|
||
<div class="table-cell cell-20">Evasion</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell cell-10"><input type="number" name="attr_dicepool_invocation" value="2"></div>
|
||
<div class="table-cell cell-20">Invocation</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell cell-10"><input type="number" name="attr_dicepool_resistance" value="2"></div>
|
||
<div class="table-cell cell-20">Resistance</div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell cell-10"><input type="number" name="attr_dicepool_instinct" value="2"></div>
|
||
<div class="table-cell cell-20">Instinct</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="section2">
|
||
<div class="body input-border section-font75">
|
||
<div class="section table input-border">
|
||
You can change the built in sheet macro that puts Mononoke or Aramitama information in chat here:
|
||
</div>
|
||
<div class="section table input-border">
|
||
|
||
<div class="table-row">
|
||
<div class="table-cell cell-10">Mononoke Info:</div>
|
||
<div class="table-cell cell-a"><input type="text" name="attr_mononoke_macro" spellcheck="false" value="?{Warning: this will send all info to chat|0} {{name=@{mononoke_name}}} {{class=@{mononoke_class}}} {{level=@{mononoke_level}}} {{initiative=@{mononoke_Initiative}}} {{perception=@{mononoke_perception} }} {{acc=@{mononoke_acc_fix} }} {{eva=@{mononoke_eva_fix} }} {{ivc=@{mononoke_ivc_fix} }} {{res=@{mononoke_res_fix} }} {{guard=@{mononoke_guard} }} {{ward=@{mononoke_ward} }} {{HP=@{mononoke_hp} }} {{reaction=@{mononoke_reaction} }} {{speech=@{mononoke_speech} }} {{weaknesses=@{mononoke_weakness} }} {{movement=@{mononoke_movement} }} {{size=@{mononoke_size}}"></div>
|
||
</div>
|
||
<div class="table-row">
|
||
<div class="table-cell cell-10">Boss/Aramitama Info</div>
|
||
<div class="table-cell cell-20"><input type="text" name="attr_boss_macro" spellcheck="false" value="?{Warning: this will send boss info to chat|0} {{name=@{mononoke_name}}} {{class=@{mononoke_class}}} {{level=@{mononoke_level}}} {{initiative=@{mononoke_Initiative}}} {{perception=@{mononoke_perception} }} {{reaction=@{mononoke_reaction} }} {{speech=@{mononoke_speech} }} {{weaknesses=@{mononoke_weakness} }} {{movement=@{mononoke_movement} }} {{size=@{mononoke_size}}"></div>
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!--MONONOKE --->
|
||
<div class="sheet-tabs-content sheet-tabs6">
|
||
<div class="section2">
|
||
MONONOKE:
|
||
<div class="section table">
|
||
<div class="table-row input-border">
|
||
<div class="table-cell cell-40"><input type="text" placeholder="Name" name="attr_mononoke_name" spellcheck="false"></div>
|
||
<div class="table-cell cell-40"><input type="text" placeholder="Type" name="attr_mononoke_class" spellcheck="false"></div>
|
||
<div class="table-cell cell-5">LV: </div>
|
||
<div class="table-cell cell-15"><input type="text" name="attr_mononoke_level"></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-8 cell-boarder">Size</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_mononoke_size"></div>
|
||
<div class="table-cell cell-8 cell-boarder">Cunning</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_mononoke_cunning"></div>
|
||
<div class="table-cell cell-8 cell-boarder">Perception</div>
|
||
<div class="table-cell cell-12"><input type="text" name="attr_mononoke_perception"></div>
|
||
</div>
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-boarder">Speech</div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_speech" spellcheck="false"></div>
|
||
<div class="table-cell cell-boarder">Reaction</div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_reaction" spellcheck="false"></div>
|
||
<div class="table-cell cell-boarder">ID</div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_ID" spellcheck="false"></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-8 cell-boarder">Weakness</div>
|
||
<div class="table-cell cell-a"><input type="text" name="attr_mononoke_weakness" spellcheck="false"></div>
|
||
<div class="table-cell cell-8 cell-boarder">Movement</div>
|
||
<div class="table-cell cell-a"><input type="text" name="attr_mononoke_movement"></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="buffer"></div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell cell-12"></div>
|
||
<div class="table-cell cell-5">ACC</div>
|
||
<div class="table-cell cell-5">EVA</div>
|
||
<div class="table-cell cell-5">IVC</div>
|
||
<div class="table-cell cell-5">RES</div>
|
||
<div class="table-cell cell-5">CHK</div>
|
||
<div class="table-cell cell-5"></div>
|
||
<div class="table-cell cell-10">Initiative</div>
|
||
<div class="table-cell cell-10">HP</div>
|
||
<div class="table-cell cell-10">Guard</div>
|
||
<div class="table-cell cell-10">Ward</div>
|
||
</div>
|
||
<div class="table-row input-border">
|
||
<div class="table-cell">Combat Stats</div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_acc"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_eva"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_ivc"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_res"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_chk"></div>
|
||
<div class="table-cell"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_Initiative"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_hp"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_guard"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_ward"></div>
|
||
</div>
|
||
<div class="table-row input-border">
|
||
<div class="table-cell">Fixed Values</div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_acc_fix"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_eva_fix"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_ivc_fix"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_res_fix"></div>
|
||
<div class="table-cell"><input type="text" name="attr_mononoke_chk_fix"></div>
|
||
</div>
|
||
</div>
|
||
<div class="section table">
|
||
<div class="table-row input-border cell-center">
|
||
<div class="table-cell table-cell cell-10">Identify:</div>
|
||
<div class="table-cell table-cell cell-15"><button type="roll" value="&{template:mononoke} @{mononoke_macro}" name="roll_Mononoke">Mononoke</button></div>
|
||
<div class="table-cell table-cell cell-15"><button type="roll" value="&{template:mononoke} @{boss_macro}" name="roll_likeaboss">Aramitama/Boss</button></div>
|
||
<div class="table-cell table-cell cell-a"></div>
|
||
</div>
|
||
</div>
|
||
<div class="equipment-header">Attack Options</div>
|
||
<div class="section table">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-95">
|
||
<div class="sheet-expand">
|
||
<span name="attr_mononoke_attack_desc"></span>
|
||
<textarea spellcheck="false" name="attr_mononoke_attack_desc" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="equipment-header">Materials</div>
|
||
<div class="section table">
|
||
<div class="table-cell cell-95">
|
||
<div class="sheet-expand">
|
||
<span name="attr_mononoke_materials_desc"></span>
|
||
<textarea spellcheck="false" name="attr_mononoke_materials_desc" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="equipment-header">Description</div>
|
||
<div class="section table">
|
||
<div class="sheet-expand">
|
||
<div class="table-row">
|
||
<div class="table-cell cell-95">
|
||
<span name="attr_mononoke_description"></span>
|
||
<textarea spellcheck="false" name="attr_mononoke_description" spellcheck="false"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- spirit Pool Template -->
|
||
<rolltemplate class="sheet-rolltemplate-spirit">
|
||
<div class="template-container">
|
||
<div class="template-header sheet-cell-center">{{name}}'s spirit Roll</div>
|
||
<table class="sheet-rolltemplate-spirit">
|
||
<tr>
|
||
<td>1st:</td>
|
||
<td>{{die1}}</td>
|
||
<td>2nd:</td>
|
||
<td>{{die2}}</td>
|
||
<td>3rd:</td>
|
||
<td>{{die3}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td>4th:</td>
|
||
<td>{{die4}}</td>
|
||
<td>5th:</td>
|
||
<td>{{die5}}</td>
|
||
<td>6th:</td>
|
||
<td>{{die6}}</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</rolltemplate>
|
||
<!-- Talent to Chat -->
|
||
<rolltemplate class="sheet-rolltemplate-talent">
|
||
<div class="sheet-template-container">
|
||
<div class="sheet-template-header2 sheet-cell-center">{{name}}</div>
|
||
<div class="sheet-template-header sheet-cell-center">{{talent}}</div>
|
||
<table class="sheet-rolltemplate-talent">
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Timing:</td>
|
||
<td>{{time}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Range:</td>
|
||
<td>{{range}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Target:</td>
|
||
<td>{{target}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Cost:</td>
|
||
<td>{{cost}}</td>
|
||
</tr>
|
||
</table>
|
||
<div>{{desc}}</div>
|
||
</div>
|
||
</rolltemplate>
|
||
<!-- Identify Mononoke/Aramitama -->
|
||
<rolltemplate class="sheet-rolltemplate-mononoke">
|
||
<div class="sheet-template-container">
|
||
<div class="sheet-template-header sheet-cell-center">{{name}}</div>
|
||
<table class="sheet-rolltemplate-mononoke">
|
||
{{#class}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Class:</td>
|
||
<td colspan="3">{{class}}</td>
|
||
</tr>
|
||
{{/class}}
|
||
{{#level}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Level:</td>
|
||
<td colspan="3">{{level}}</td>
|
||
</tr>
|
||
{{/level}}
|
||
{{#initiative}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Initiative:</td>
|
||
<td colspan="3">{{initiative}}</td>
|
||
</tr>
|
||
{{/initiative}}
|
||
{{#perception}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Senses:</td>
|
||
<td colspan="3">{{perception}}</td>
|
||
</tr>
|
||
{{/perception}}
|
||
{{#acc}}
|
||
<tr class="sheet-rolltemplate-background">
|
||
<td>ACC</td>
|
||
<td>EVA</td>
|
||
<td>IVC</td>
|
||
<td>RES</td>
|
||
</tr>
|
||
<tr>
|
||
<td>{{acc}}</td>
|
||
<td>{{eva}}</td>
|
||
<td>{{ivc}}</td>
|
||
<td>{{res}}</td>
|
||
</tr>
|
||
{{/acc}}
|
||
{{#guard}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Guard:</td>
|
||
<td>{{guard}}</td>
|
||
<td class="sheet-rolltemplate-background">Ward:</td>
|
||
<td>{{ward}}</td>
|
||
</tr>
|
||
{{/guard}}
|
||
{{#HP}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">HP:</td>
|
||
<td colspan="3">{{HP}}</td>
|
||
</tr>
|
||
{{/HP}}
|
||
{{#reaction}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Reaction:</td>
|
||
<td colspan="3">{{reaction}}</td>
|
||
</tr>
|
||
{{/reaction}}
|
||
{{#speech}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Speech:</td>
|
||
<td colspan="3">{{speech}}</td>
|
||
</tr>
|
||
{{/speech}}
|
||
{{#weaknesses}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background" colspan="4">Weaknesses:</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="3">{{weaknesses}}</td>
|
||
</tr>
|
||
{{/weaknesses}}
|
||
{{#movement}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Movement:</td>
|
||
<td colspan="3">{{movement}}</td>
|
||
</tr>
|
||
{{/movement}}
|
||
{{#size}}
|
||
<tr>
|
||
<td class="sheet-rolltemplate-background">Size:</td>
|
||
<td colspan="3">{{size}}</td>
|
||
</tr>
|
||
{{/size}}
|
||
</table>
|
||
</div>
|
||
</rolltemplate>
|
||
|
||
|
||
|
||
<!--
|
||
<button class="templatebutton" type="roll" name="spiritPoolRoll" title="spirit Pool" value="&{template:talent} {{name=@{character_name}}} {{talent=@{talent_name}} {{time=@{talent_time}} {{range=@{talent_range}} {{cost=@{talent_cost}} {{desc=@{talent_desc}}"> spirit Pool</button>
|
||
-->
|
||
<script type="text/worker">
|
||
/* ---- Auto Calc Nonsense ---- */
|
||
|
||
//Accuracy Total & Physical Damage & Reistance & Hit Points
|
||
//If we don't do it this way it only updates one stat if multiple on change are triggered off one stat
|
||
|
||
on("change:accuracy change:strength change:accuracy_facet change:accuracy_protector change:accuracy_weapon change:accuracy_accessory1 change:accuracy_accessory2 change:accuracy_talent change:accuracy_misc change:pd change:pd_weapon change:pd_facet change:pd_protector change:pd_accessory1 change:pd_accessory2 change:pd_talent change:pd_misc sheet:opened change:will change:hitpoints_max change:hitpoints_weapon change:hitpoints_facet change:hitpoints_protector change:hitpoints_accessory1 change:hitpoints_accessory2 change:hitpoints_talent change:hitpoints_misc change:resistance change:resistance_facet change:resistance_protector change:resistance_weapon change:resistance_accessory1 change:resistance_accessory2 change:resistance_talent change:level change:resistance_misc change:strength_facade change:strength_talents change:strength_items change:strength_misc change:will_facade change:will_talents change:will_items change:will_misc", function() {
|
||
console.log("!---- Accuracy Total & Physical Damage & Reistance & Hit Points Update working.");
|
||
getAttrs ([ "strength", "will", "level",
|
||
"strength_facade", "strength_talents", "strength_items", "strength_misc",
|
||
"will_facade", "will_talents", "will_items", "will_misc",
|
||
"accuracy", "accuracy_facet", "accuracy_protector", "accuracy_weapon", "accuracy_accessory1", "accuracy_accessory2", "accuracy_talent", "accuracy_misc",
|
||
"pd", "pd_weapon", "pd_facet", "pd_protector", "pd_accessory1", "pd_accessory2", "pd_talent", "pd_misc",
|
||
"hitpoints", "hitpoints_weapon", "hitpoints_facet", "hitpoints_protector", "hitpoints_accessory1", "hitpoints_accessory2", "hitpoints_talent", "hitpoints_misc",
|
||
"resistance_facet", "resistance_protector", "resistance_weapon", "resistance_accessory1", "resistance_accessory2", "resistance_talent", "resistance_misc"], function(values) {
|
||
//stats we use more than once:
|
||
const str = parseInt(values.strength,10)||0;
|
||
const wil = parseInt(values.will,10)||0;
|
||
const lvl = parseInt(values.level,10)||0;
|
||
//Accuracy
|
||
const acc_facet = parseInt(values.accuracy_facet,10)||0;
|
||
const acc_weapon = parseInt(values.accuracy_weapon,10)||0;
|
||
const acc_protector = parseInt(values.accuracy_protector,10)||0;
|
||
const acc_accessory1 = parseInt(values.accuracy_accessory1,10)||0;
|
||
const acc_accessory2 = parseInt(values.accuracy_accessory2,10)||0;
|
||
const acc_talent = parseInt(values.accuracy_talent,10)||0;
|
||
const acc_misc = parseInt(values.accuracy_misc,10)||0;
|
||
console.log("accuracy", str, acc_facet, acc_protector, acc_accessory1, acc_accessory2, acc_talent, acc_misc, acc_weapon);
|
||
//PD
|
||
const pd_third = Math.ceil(str/2);
|
||
const pd_weapon = parseInt(values.pd_weapon,10)||0;
|
||
const pd_facet = parseInt(values.pd_facet,10)||0;
|
||
const pd_protector = parseInt(values.pd_protector,10)||0;
|
||
const pd_accessory1 = parseInt(values.pd_accessory1,10)||0;
|
||
const pd_accessory2 = parseInt(values.pd_accessory2,10)||0;
|
||
const pd_talent = parseInt(values.pd_talent,10)||0;
|
||
const pd_misc = parseInt(values.pd_misc,10)||0;
|
||
console.log("pd", str, pd_weapon, pd_facet, pd_protector, pd_accessory1, pd_accessory2, pd_talent, pd_misc, values.strength, pd_third);
|
||
//Reistance
|
||
const res_facet = parseInt(values.resistance_facet,10)||0;
|
||
const res_weapon = parseInt(values.resistance_weapon,10)||0;
|
||
const res_protector = parseInt(values.resistance_protector,10)||0;
|
||
const res_accessory1 = parseInt(values.resistance_accessory1,10)||0;
|
||
const res_accessory2 = parseInt(values.resistance_accessory2,10)||0;
|
||
const res_talent = parseInt(values.resistance_talent,10)||0;
|
||
const res_misc = parseInt(values.resistance_misc,10)||0;
|
||
console.log("resistance", wil, res_facet, res_protector, res_accessory1, res_accessory2, res_talent, res_misc, res_weapon);
|
||
//Hitpoints
|
||
var hp_com = lvl * 3;
|
||
hp_com = hp_com + str + wil;
|
||
const hp_weapon = parseInt(values.hitpoints_weapon,10)||0;
|
||
const hp_facet = parseInt(values.hitpoints_facet,10)||0;
|
||
const hp_protector = parseInt(values.hitpoints_protector,10)||0;
|
||
const hp_accessory1 = parseInt(values.hitpoints_accessory1,10)||0;
|
||
const hp_accessory2 = parseInt(values.hitpoints_accessory2,10)||0;
|
||
const hp_talent = parseInt(values.hitpoints_talent,10)||0;
|
||
const hp_misc = parseInt(values.hitpoints_misc,10)||0;
|
||
console.log(hp_com, hp_weapon, hp_facet, hp_protector, hp_accessory1, hp_accessory2, hp_talent, hp_misc);
|
||
//Generic Strength
|
||
const str_items = parseInt(values.strength_items,10)||0;
|
||
const str_talents = parseInt(values.strength_talents,10)||0;
|
||
const str_facade = parseInt(values.strength_facade,10)||0;
|
||
const str_misc = parseInt(values.strength_misc,10)||0;
|
||
console.log("Generic Stregnth", str, str_items, str_talents, str_facade, str_misc);
|
||
//Generic Will
|
||
const will_items = parseInt(values.will_items,10)||0;
|
||
const will_talents = parseInt(values.will_talents,10)||0;
|
||
const will_facade = parseInt(values.will_facade,10)||0;
|
||
const will_misc = parseInt(values.will_misc,10)||0;
|
||
console.log("Generic Int", wil, will_items, will_talents, will_facade, will_misc);
|
||
//Now we actualy set everything
|
||
setAttrs({
|
||
strength_generic: str + str_items + str_talents + str_facade + str_misc
|
||
});
|
||
setAttrs({
|
||
will_generic: wil + will_items + will_talents + will_facade + will_misc
|
||
});
|
||
setAttrs({
|
||
accuracy: str + acc_facet + acc_protector + acc_accessory1 + acc_accessory2 + acc_talent + acc_misc + acc_weapon
|
||
});
|
||
setAttrs({
|
||
pd: pd_weapon + pd_facet + pd_protector + pd_accessory1 + pd_accessory2 + pd_talent + pd_misc + pd_third
|
||
});
|
||
setAttrs({
|
||
resistance: wil + res_facet + res_protector + res_accessory1 + res_accessory2 + res_talent + res_misc + res_weapon
|
||
});
|
||
setAttrs({
|
||
hitpoints_max: hp_com + hp_facet + hp_protector + hp_accessory1 + hp_accessory2 + hp_talent + hp_misc
|
||
});
|
||
|
||
});
|
||
|
||
|
||
});
|
||
//Evasion & Initiative Total
|
||
on("change:combat_move_misc change:full_move_misc change:evasion change:agility change:evasion_facet change:evasion_protector change:evasion_weapon change:evasion_accessory1 change:evasion_accessory2 change:evasion_talent change:evasion_misc sheet:opened change:initiative change:initiative_weapon change:initiative_facet change:initiative_protector change:initiative_accessory1 change:initiative_accessory2 change:initiative_talent change:initiative_misc change:agility_facade change:agility_talents change:agility_items change:agility_misc", function()
|
||
{
|
||
getAttrs (["agility", "evasion_facet", "evasion_protector", "evasion_weapon", "evasion_accessory1", "evasion_accessory2", "evasion_talent", "evasion_misc",
|
||
"agility_facade", "agility_talents", "agility_items", "agility_misc",
|
||
"combat_move_misc", "full_move_misc",
|
||
"initiative_weapon", "initiative_facet", "initiative_protector", "initiative_accessory1", "initiative_accessory2", "initiative_talent", "initiative_misc"], function(values) {
|
||
//Multiuse stat
|
||
const agi = parseInt(values.agility,10)||0;
|
||
//Evasion
|
||
const eva_facet = parseInt(values.evasion_facet,10)||0;
|
||
const eva_weapon = parseInt(values.evasion_weapon,10)||0;
|
||
const eva_protector = parseInt(values.evasion_protector,10)||0;
|
||
const eva_accessory1 = parseInt(values.evasion_accessory1,10)||0;
|
||
const eva_accessory2 = parseInt(values.evasion_accessory2,10)||0;
|
||
const eva_talent = parseInt(values.evasion_talent,10)||0;
|
||
const eva_misc = parseInt(values.evasion_misc,10)||0;
|
||
console.log("EVASION:", agi, eva_weapon, eva_facet, eva_protector, eva_accessory1, eva_accessory2, eva_talent, eva_misc);
|
||
//Initiative
|
||
const ini_weapon = parseInt(values.initiative_weapon,10)||0;
|
||
const ini_facet = parseInt(values.initiative_facet,10)||0;
|
||
const ini_protector = parseInt(values.initiative_protector,10)||0;
|
||
const ini_accessory1 = parseInt(values.initiative_accessory1,10)||0;
|
||
const ini_accessory2 = parseInt(values.initiative_accessory2,10)||0;
|
||
const ini_talent = parseInt(values.initiative_talent,10)||0;
|
||
const ini_misc = parseInt(values.initiative_misc,10)||0;
|
||
const init = ini_weapon + ini_facet + ini_protector + ini_accessory1 + ini_accessory2 + ini_talent + ini_misc + agi + 5
|
||
console.log("Initiative", agi, ini_facet, ini_protector, ini_accessory1, ini_accessory2, ini_talent, ini_misc);
|
||
//Generic Agility
|
||
const agi_items = parseInt(values.agility_items,10)||0;
|
||
const agi_talents = parseInt(values.agility_talents,10)||0;
|
||
const agi_facade = parseInt(values.agility_facade,10)||0;
|
||
const agi_misc = parseInt(values.agility_misc,10)||0;
|
||
console.log("Generic Agi", agi, agi_items, agi_talents, agi_facade, agi_misc);
|
||
//Movement
|
||
//(Initiative + 5) / 3 COMBAT MOVE
|
||
const combat_move = Math.ceil((init + 5)/3);
|
||
const combat_misc = parseInt(values.combat_move_misc,10)||0;
|
||
//Initiative + 5 FULL MOVE
|
||
const full_misc = parseInt(values.full_move_misc,10)||0;
|
||
|
||
setAttrs({
|
||
combat_move_total: combat_move + combat_misc
|
||
});
|
||
|
||
setAttrs({
|
||
full_move_total: init + 5 + full_misc
|
||
});
|
||
|
||
setAttrs({
|
||
agility_generic: agi + agi_items + agi_talents + agi_facade + agi_misc
|
||
});
|
||
|
||
setAttrs({
|
||
evasion: agi + eva_facet + eva_protector + eva_accessory1 + eva_accessory2 + eva_talent + eva_misc + eva_weapon
|
||
});
|
||
|
||
setAttrs({
|
||
initiative: init
|
||
});
|
||
|
||
});
|
||
});
|
||
//Invocation & MD Total
|
||
on("change:intellect_facade change:intellect_talents change:intellect_items change:intellect_misc change:invocation change:intellect change:invocation_facet change:invocation_weapon change:invocation_protector change:invocation_accessory1 change:invocation_accessory2 change:invocation_talent change:invocation_misc sheet:opened change:md change:md_weapon change:md_facet change:md_protector change:md_accessory1 change:md_accessory2 change:md_talent change:md_misc", function()
|
||
{
|
||
getAttrs (["intellect",
|
||
"invocation_facet", "invocation_protector", "invocation_weapon", "invocation_accessory1", "invocation_accessory2", "invocation_talent", "invocation_misc",
|
||
"intellect_facade", "intellect_talents", "intellect_items", "intellect_misc",
|
||
"md_weapon", "md_facet", "md_protector", "md_accessory1", "md_accessory2", "md_talent", "md_misc"], function(values) {
|
||
//INT!
|
||
const int = parseInt(values.intellect,10)||0;
|
||
//Invocation
|
||
const inv_facet = parseInt(values.invocation_facet,10)||0;
|
||
const inv_weapon = parseInt(values.invocation_weapon,10)||0;
|
||
const inv_protector = parseInt(values.invocation_protector,10)||0;
|
||
const inv_accessory1 = parseInt(values.invocation_accessory1,10)||0;
|
||
const inv_accessory2 = parseInt(values.invocation_accessory2,10)||0;
|
||
const inv_talent = parseInt(values.invocation_talent,10)||0;
|
||
const inv_misc = parseInt(values.invocation_misc,10)||0;
|
||
console.log(int, inv_facet, inv_protector, inv_accessory1, inv_accessory2, inv_talent, inv_misc, inv_weapon);
|
||
//Magic Damage
|
||
const md_third = Math.ceil(int/2);
|
||
const md_weapon = parseInt(values.md_weapon,10)||0;
|
||
const md_facet = parseInt(values.md_facet,10)||0;
|
||
const md_protector = parseInt(values.md_protector,10)||0;
|
||
const md_accessory1 = parseInt(values.md_accessory1,10)||0;
|
||
const md_accessory2 = parseInt(values.md_accessory2,10)||0;
|
||
const md_talent = parseInt(values.md_talent,10)||0;
|
||
const md_misc = parseInt(values.md_misc,10)||0;
|
||
console.log(md_weapon, md_facet, md_protector, md_accessory1, md_accessory2, md_talent, md_misc);
|
||
//Generic intellect
|
||
const int_items = parseInt(values.intellect_items,10)||0;
|
||
const int_talents = parseInt(values.intellect_talents,10)||0;
|
||
const int_facade = parseInt(values.intellect_facade,10)||0;
|
||
const int_misc = parseInt(values.intellect_misc,10)||0;
|
||
console.log("Generic int", int, int_items, int_talents, int_facade, int_misc);
|
||
|
||
setAttrs({
|
||
intellect_generic: int + int_items + int_talents + int_facade + int_misc
|
||
});
|
||
|
||
//setAttrs({
|
||
// agility_generic: agi + agi_items + agi_talents + agi_facade + agi_misc
|
||
//});
|
||
|
||
setAttrs({
|
||
md: md_facet + md_protector + md_accessory1 + md_accessory2 + md_talent + md_misc + md_third + md_weapon
|
||
});
|
||
setAttrs({
|
||
invocation: int + inv_facet + inv_protector + inv_accessory1 + inv_accessory2 + inv_talent + inv_misc + inv_weapon
|
||
});
|
||
});
|
||
});
|
||
|
||
|
||
//Instinct Total
|
||
|
||
on("change:instinct change:luck change:instinct_facet change:luck_facade change:luck_talents change:luck_items change:luck_misc change:instinct_protector change:instinct_weapon change:instinct_accessory1 change:instinct_accessory2 change:instinct_talent change:instinct_misc sheet:opened", function()
|
||
{
|
||
getAttrs (["instinct", "luck", "instinct_facet", "instinct_protector", "instinct_weapon", "instinct_accessory1", "instinct_accessory2", "instinct_talent", "instinct_misc",
|
||
"luck_facade", "luck_talents", "luck_items", "luck_misc"], function(values) {
|
||
const attrib = parseInt(values.luck,10)||0;
|
||
const facet = parseInt(values.instinct_facet,10)||0;
|
||
const weapon = parseInt(values.instinct_weapon,10)||0;
|
||
const protector = parseInt(values.instinct_protector,10)||0;
|
||
const accessory1 = parseInt(values.instinct_accessory1,10)||0;
|
||
const accessory2 = parseInt(values.instinct_accessory2,10)||0;
|
||
const talent = parseInt(values.instinct_talent,10)||0;
|
||
const misc = parseInt(values.instinct_misc,10)||0;
|
||
console.log(attrib, facet, protector, accessory1, accessory2, talent, misc, weapon);
|
||
//Generic luck
|
||
const luck_items = parseInt(values.luck_items,10)||0;
|
||
const luck_talents = parseInt(values.luck_talents,10)||0;
|
||
const luck_facade = parseInt(values.luck_facade,10)||0;
|
||
const luck_misc = parseInt(values.luck_misc,10)||0;
|
||
console.log("Generic luck", attrib, luck_items, luck_talents, luck_facade, luck_misc);
|
||
|
||
setAttrs({
|
||
luck_generic: attrib + luck_items + luck_talents + luck_facade + luck_misc
|
||
});
|
||
setAttrs({
|
||
instinct: attrib + facet + protector + accessory1 + accessory2 + talent + misc + weapon
|
||
});
|
||
});
|
||
});
|
||
|
||
//Guard
|
||
|
||
on("change:guard change:guard_weapon change:guard_facet change:guard_protector change:guard_accessory1 change:guard_accessory2 change:guard_talent change:guard_misc sheet:opened", function()
|
||
{
|
||
getAttrs (["guard", "guard_weapon", "guard_facet", "guard_protector", "guard_accessory1", "guard_accessory2", "guard_talent", "guard_misc"], function(values) {
|
||
const weapon = parseInt(values.guard_weapon,10)||0;
|
||
const facet = parseInt(values.guard_facet,10)||0;
|
||
const protector = parseInt(values.guard_protector,10)||0;
|
||
const accessory1 = parseInt(values.guard_accessory1,10)||0;
|
||
const accessory2 = parseInt(values.guard_accessory2,10)||0;
|
||
const talent = parseInt(values.guard_talent,10)||0;
|
||
const misc = parseInt(values.guard_misc,10)||0;
|
||
console.log(weapon, facet, protector, accessory1, accessory2, talent, misc);
|
||
setAttrs({
|
||
guard: weapon + facet + protector + accessory1 + accessory2 + talent + misc
|
||
});
|
||
});
|
||
});
|
||
|
||
//Ward Total
|
||
on("change:ward change:ward_weapon change:ward_facet change:ward_protector change:ward_accessory1 change:ward_accessory2 change:ward_talent change:ward_misc sheet:opened", function()
|
||
{
|
||
getAttrs (["ward", "ward_weapon", "ward_facet", "ward_protector", "ward_accessory1", "ward_accessory2", "ward_talent", "ward_misc"], function(values) {
|
||
const weapon = parseInt(values.ward_weapon,10)||0;
|
||
const facet = parseInt(values.ward_facet,10)||0;
|
||
const protector = parseInt(values.ward_protector,10)||0;
|
||
const accessory1 = parseInt(values.ward_accessory1,10)||0;
|
||
const accessory2 = parseInt(values.ward_accessory2,10)||0;
|
||
const talent = parseInt(values.ward_talent,10)||0;
|
||
const misc = parseInt(values.ward_misc,10)||0;
|
||
console.log(weapon, facet, protector, accessory1, accessory2, talent, misc);
|
||
setAttrs({
|
||
ward: weapon + facet + protector + accessory1 + accessory2 + talent + misc
|
||
});
|
||
|
||
|
||
});
|
||
});
|
||
//Custom Roll?!
|
||
on("change:custom_roll_facade change:custom_roll_talents change:custom_roll_items change:custom_roll_misc", function()
|
||
{
|
||
getAttrs (["custom_roll_facade", "custom_roll_talents", "custom_roll_items", "custom_roll_misc"], function(values) {
|
||
const facade = parseInt(values.custom_roll_facade,10)||0;
|
||
const talents = parseInt(values.custom_roll_talents,10)||0;
|
||
const items = parseInt(values.custom_roll_items,10)||0;
|
||
const misc = parseInt(values.custom_roll_misc,10)||0;
|
||
console.log(facade, talents, items, misc);
|
||
setAttrs({
|
||
custom_roll_total: facade + talents + items + misc
|
||
});
|
||
|
||
|
||
});
|
||
});
|
||
</script>
|