2063 lines
169 KiB
HTML
2063 lines
169 KiB
HTML
<div class="sheet-Wrapper">
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<p align="center"><img src="http://i.imgur.com/MXUNi51.png" style="width:537px;height:109px"></p>
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<div class="sheet-Basics"><p align="center">
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<b><i><span data-i18n="lbl-name">Name</span>:</i></b> <input type="text" name="attr_CharName" placeholder="First" style="width: 105px"/><input type="text" name="attr_CharName2" placeholder="Last" style="width: 105px"/>
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<b><i><span data-i18n="lbl-pronouns">Pronouns</span>:</i></b> <input type="text" name="attr_Gender">
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<b><i><span data-i18n="lbl-skin">Skin</span>:</i></b>
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<select class="sheet-SkinSelect" name="attr_SkinName" >
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<option class="sheet-SkinSelect" value="1" checked="checked" data-i18n="lbl-fae">Fae</option>
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<option class="sheet-SkinSelect" value="2" data-i18n="lbl-ghost">Ghost</option>
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<option class="sheet-SkinSelect" value="3" data-i18n="lbl-ghoul">Ghoul</option>
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<option class="sheet-SkinSelect" value="4" data-i18n="lbl-hollow">Hollow</option>
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<option class="sheet-SkinSelect" value="5" data-i18n="lbl-infernal">Infernal</option>
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<option class="sheet-SkinSelect" value="6" data-i18n="lbl-mortal">Mortal</option>
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<option class="sheet-SkinSelect" value="7" data-i18n="lbl-queen">Queen</option>
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<option class="sheet-SkinSelect" value="8" data-i18n="lbl-vampire">Vampire</option>
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<option class="sheet-SkinSelect" value="9" data-i18n="lbl-werewolf">Werewolf</option>
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<option class="sheet-SkinSelect" value="10" data-i18n="lbl-witch">Witch</option>
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<option class="sheet-SkinSelect" value="11" data-il8n="lbl-chosen">Chosen</option>
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<option class="sheet-SkinSelect" value="12" data-il8n="lbl-serpentine">Serpentine</option>
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<option class="sheet-SkinSelect" value="13" data-il8n="lbl-cerberus">Cerberus</option>
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<option class="sheet-SkinSelect" value="14" data-il8n="lbl-disciple">Disciple</option>
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<option class="sheet-SkinSelect" value="99" data-i18n="lbl-customskin">Custom Skin</option>
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</select>
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</p></div>
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<div class="sheet-LookOrigin"><p align="center"><b><i><span data-i18n="lbl-look">Look</span>:</i></b> <input type="text" name="attr_Look" style="width: 43%">
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<b><i><span data-i18n="lbl-origin">Origin</span>:</i></b> <input type="text" name="attr_Origin" style="width: 43%"></p>
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</div>
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<input type="radio" name="attr_SkinCheck" value="1" checked="checked"> <input type="radio" name="attr_SkinCheck" value="2">
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<input type="radio" name="attr_SkinCheck" value="3"> <input type="radio" name="attr_SkinCheck" value="4"> <input type="radio" name="attr_SkinCheck" value="5">
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<input type="radio" name="attr_SkinCheck" value="6"> <input type="radio" name="attr_SkinCheck" value="7"> <input type="radio" name="attr_SkinCheck" value="8">
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<input type="radio" name="attr_SkinCheck" value="9"> <input type="radio" name="attr_SkinCheck" value="10"> <input type="radio" name="attr_SkinCheck" value="11">
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<input type="radio" name="attr_SkinCheck" value="12"> <input type="radio" name="attr_SkinCheck" value="13"> <input type="radio" name="attr_SkinCheck" value="14">
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<input type="radio" name="attr_SkinCheck" value="99">
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<!-- FAE -->
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<div class="sheet-Fae" name="sheet-Fae">
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<hr>
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<div class="sheet-Stats-Fae">
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<p align="center">
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<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
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<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
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<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
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<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
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</p>
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</div>
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<hr>
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<div class="sheet-Etc-Fae">
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<div class="sheet-Fae-Backstory" name="sheet-Fae-Backstory">
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<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
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<span data-i18n="text-faebackstory">You wear your heart on your sleeve. Give everyone one String.
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<br><br>
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You've captured someone’s fancy. Gain 2 Strings on them.
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</span>
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</div><br>
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<div class="sheet-StrTo-Fae"><h1><span data-i18n="lbl-strings">Strings</span></h1>
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<fieldset class="repeating_StringsTo">
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<input type="text" name="attr_Strings" style="width: 100%">
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</fieldset>
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</div>
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<div class="sheet-Promises-Fae"><h1><span data-i18n="lbl-promises">Promises</span></h1>
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<fieldset class="repeating_FaePromises">
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<input type="text" name="attr_Promises" style="width: 100%">
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</fieldset>
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</div>
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<hr>
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<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
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<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
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</div>
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<div class="sheet-Conds-Fae"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
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<fieldset class="repeating_Conditions">
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<input type="text" name="attr_Condition" style="width: 100%"><br>
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</fieldset></p>
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</div>
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<hr>
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<div class="sheet-Notes-Fae"><h1><span data-i18n="lbl-notes">Notes</span></h1>
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<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
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</div>
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</div>
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<div class="sheet-col">
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<h1><span data-i18n="lbl-fae">Fae</span> <span data-i18n="lbl-moves">Moves</span></h1>
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<i><span data-i18n="text-faeinfo">You get Faery Contract, and choose one more</span>:</i>
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<br><br>
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<div class="sheet-Moves-Fae">
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae1" disabled="disabled" checked="checked"> <b><span data-i18n="text-fae-move1name">Faery Contract</span>:</b> <span data-i18n="text-fae-move1desc">If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to <i>Pulling Strings</i>:<br>
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✦ they fuck up something simple at a crucial moment, suffering 1 Harm if appropriate; <br>
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✦ add 2 to your roll on an act of vengeance.</span></p>
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae2"> <b><span data-i18n="text-fae-move2name">Unashamed</span>:</b> <span data-i18n="text-fae-move2desc">You can give someone a String on you to add 3 to your attempt to <i>Turn Them On</i>.</span></p>
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae3"> <b><span data-i18n="text-fae-move3name">The Wild Hunt</span>:</b> <span data-i18n="text-fae-move3desc">When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to <i>Turn Someone On</i>.</span></p>
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae5"> <b><span data-i18n="text-fae-move5name">Lure</span>:</b> <span data-i18n="text-fae-move5desc">Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you, you mark experience.</span></p>
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae6"> <b><span data-i18n="text-fae-move6name">Guide</span>:</b> <span data-i18n="text-fae-move6desc">If you spend a String on someone willing, you can bring them across the veil, into the faery realm. The spell lasts for a scene or two, before you're both returned to the mundane world.</span></p>
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae4"> <b><span data-i18n="text-fae-move4name">Beyond The Veil</span>:</b> <span data-i18n="text-fae-move4desc">To seek audience with the Faery King, <i>Gaze Into the Abyss</i>. On a 10 up, in addition to other results, the Faery King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the Faery King demands a favour of you.</span></p>
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</div>
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<div class="sheet-OtherMoves-Fae">
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<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
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<fieldset class="repeating_OtherMoves">
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<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
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<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
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</fieldset>
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</div>
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</div>
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<div class="sheet-col">
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<div class="sheet-SexMove-Fae">
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<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
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<span data-i18n="text-fae-sexmove">When you lie naked with another, you can ask them for a promise. If they refuse, take 2 Strings on them.</span>
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</div>
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<div class="sheet-DarkestSelf-Fae">
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<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
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<span data-i18n="text-fae-darkestself">Everything you say seems a promise. Everything you hear seems a promise. If a promise is broken, justice must be wrought in trickery or blood. You aren't subject to the human rules of mercy. To escape your Darkest Self, you must in some way re-balance the scales of justice.</span>
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</div>
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<hr>
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<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
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<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
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</div><br>
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<div class="sheet-Advs-Fae">
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae1"> <span data-i18n="text-fae-advance1">Add +1 to one of your stats.</span><br>
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae2"> <span data-i18n="text-fae-advance2">Take another Fae move.</span><br>
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae3"> <span data-i18n="text-fae-advance3">Take another Fae move.</span><br>
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae4"> <span data-i18n="text-fae-advance4">Take a move from any Skin.</span><br>
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae5"> <span data-i18n="text-fae-advance5">Take a move from any Skin.</span><br>
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae6"> <span data-i18n="text-fae-advance6">You belong to a <b>Jury of Fae</b>.</span>
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<br><br>
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<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
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</div>
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<div class="sheet-Seasons">
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<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
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<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
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<br><br>
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<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
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<br><br>
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<div class="sheet-SeasonAdvs">
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
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</div>
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<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
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<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
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<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- GHOST -->
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<div class="sheet-Ghost" name="sheet-Ghost">
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<hr>
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<div class="sheet-Stats-Ghost">
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<p align="center">
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<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
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<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
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<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
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<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
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</p>
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</div>
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<hr>
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<div class="sheet-Etc-Ghost">
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<div class="sheet-Ghost-Backstory" name="sheet-Ghost-Backstory">
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<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
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<span data-i18n="text-ghostbackstory">Someone knows that you're dead and how you died. They gain 2 Strings on you.
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<br><br>
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You've been inside someone's bedroom while they were sleeping. Take a String on them.</span>
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</div><br>
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<div class="sheet-StrTo-Ghost"><h1><span data-i18n="lbl-strings">Strings</span></h1>
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<fieldset class="repeating_StringsTo">
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<input type="text" name="attr_Strings" style="width: 100%">
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</fieldset>
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</div>
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<div class="sheet-Fault-Ghost"><h1><span data-i18n="lbl-atfault">At Fault</span></h1>
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<fieldset class="repeating_GhostFault">
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<input type="text" name="attr_Fault" style="width: 100%">
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</fieldset>
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</div>
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<hr>
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<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1><p align="center">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
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<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
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</div>
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<div class="sheet-Conds-Ghost"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
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<fieldset class="repeating_Conditions">
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<input type="text" name="attr_Condition" style="width: 100%"><br>
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</fieldset></p>
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</div>
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<hr>
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<div class="sheet-Notes-Ghost"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
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<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
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||
</div>
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||
</div>
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<div class="sheet-col">
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||
<h1><span data-i18n="lbl-ghost">Ghost</span> <span data-i18n="lbl-moves">Moves</span></h1>
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<i><span data-i18n="text-ghostinfo">You get Unresolved Trauma, and choose two more</span>:</i>
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<br><br>
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<div class="sheet-Moves-Ghost">
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<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost1" checked="checked" disabled="disabled"> <b><span data-i18n="text-ghost-move1name">Unresolved Trauma</span>:</b> <span data-i18n="text-ghost-move1desc">Whenever something brings to mind your death, you choke up and gain the Condition <b>traumatized</b> if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience.</span></p>
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<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost2"> <b><span data-i18n="text-ghost-move2name">Helpful Spirit</span>:</b> <span data-i18n="text-ghost-move2desc">When you help someone resolve a Condition, gain a String on them.</span></p>
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<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost3"> <b><span data-i18n="text-ghost-move3name">Transference</span>:</b> <span data-i18n="text-ghost-move3desc">Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining Harm to you.</span></p>
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<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost4"> <b><span data-i18n="text-ghost-move4name">Projected Blame</span>:</b> <span data-i18n="text-ghost-move4desc">While you've got the Condition <b>traumatized</b>, you may act as though others had the Condition <b>at fault for my death</b>.</span></p>
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|
||
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost5"> <b><span data-i18n="text-ghost-move5name">Creep</span>:</b> <span data-i18n="text-ghost-move5desc">When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost6"> <b><span data-i18n="text-ghost-move6name">Limitless</span>:</b> <span data-i18n="text-ghost-move6desc">You can walk through walls and fly.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Ghost">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Ghost">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-ghost-sexmove">When you have sex with someone, you both get to ask a question of one another. This can be asked in character or player-to-player. They must answer honestly and directly.
|
||
</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Ghost">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-ghost-darkestself">You become invisible, unnoticeable. No one can see you, feel you, or hear your voice. You can still affect inanimate objects, but this is your only avenue of communication. You escape your Darkest Self when someone acknowledges your presence, and demonstrates how much they want you around.
|
||
</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below:</span></i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Ghost">
|
||
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost1"> <span data-i18n="text-ghost-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost2"> <span data-i18n="text-ghost-advance2">Take another Ghost move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost3"> <span data-i18n="text-ghost-advance3">Take another Ghost move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost4"> <span data-i18n="text-ghost-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost5"> <span data-i18n="text-ghost-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost6"> <span data-i18n="text-ghost-advance6">You belong to a <b>Haunted House</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1"><span data-i18n="text-seasonadvances1">Change your character's Skin.</span></span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2"><span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span></span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3"><span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span></span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4"><span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span></span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- GHOUL -->
|
||
<div class="sheet-Ghoul" name="sheet-Ghoul">
|
||
<hr>
|
||
<div class="sheet-Stats-Ghoul">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Ghoul">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Ghoul-Backstory" name="sheet-Ghoul-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-ghoulbackstory">Someone reminded you what love was, when you thought that death had stolen it away from you forever. Give them a String.
|
||
<br><br>
|
||
Did anyone watch you die? If so, you gain 2 Strings on each other.
|
||
</span>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Ghoul"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-Hunger-Ghoul"><h1><span data-i18n="lbl-hunger">Hunger</span></h1>
|
||
<fieldset class="repeating_GhoulHunger">
|
||
<input type="text" name="attr_Hunger" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Ghoul"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Ghoul"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-ghoul">Ghoul</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="text-ghoulinfo">You get The Hunger, and choose two more</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Ghoul">
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul1" checked="check" disabled="disabled"> <b><span data-i18n="text-ghoul-move1name">The Hunger</span>:</b> <span data-i18n="text-ghoul-move1desc">You have a Hunger for (select 1):</span>
|
||
<div><input class="move_radio" type="radio" name="attr_ghoul_hunger" value="1"> <span data-i18n="lbl-ghoulhunger1">fear</span> <input class="move_radio" type="radio" name="attr_ghoul_hunger" value="2"> <span data-i18n="lbl-ghoulhunger2">power</span> <input class="move_radio" type="radio" name="attr_ghoul_hunger" value="3"> <span data-i18n="lbl-ghoulhunger3">plunder</span> <input class="move_radio" type="radio" name="attr_ghoul_hunger" value="4"> <span data-i18n="lbl-ghoulhunger4">thrills</span></div>
|
||
<span data-i18n="text-ghoul-move1desc-cont">When you heedlessly pursue a Hunger, add 1 to rolls. When you ignore a promising feeding opportunity, roll to <i>Keep Your Cool</i>.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul2"> <b><span data-i18n="text-ghoul-move2name">What The Right Hand Wants</span>:</b> <span data-i18n="text-ghoul-move2desc">Your body contains many histories, and it desires many things. Create another Hunger.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul3"> <b><span data-i18n="text-ghoul-move3name">Satiety</span>:</b> <span data-i18n="text-ghoul-move3desc">When you satiate a Hunger, choose one:<br>
|
||
✦ heal 1 Harm;<br>
|
||
✦ mark experience;<br>
|
||
✦ take 1 Forward.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul4"> <b><span data-i18n="text-ghoul-move4name">Short Rest For The Wicked</span>:</b> <span data-i18n="text-ghoul-move4desc">When you die, wait it out. A few hours later, you wake up fully healed.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul5"> <b><span data-i18n="text-ghoul-move5name">Watchful Golem</span>:</b> <span data-i18n="text-ghoul-move5desc">When you defend someone without them ever knowing about it, mark experience.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul6"> <b><span data-i18n="text-ghoul-move6name">Ending</span>:</b> <span data-i18n="text-ghoul-move6desc">You remember every detail of your death. When you tell someone about it, give them the Condition <b>morbid</b> and roll to <i>Turn Them On</i> with Cold.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul7"> <b><span data-i18n="text-ghoul-move7name">Esprit de Corpse</span>:</b> <span data-i18n="text-ghoul-move7desc">When you <i>Gaze Into the Abyss</i>, the abyss will share with you its Hunger. Treat that Hunger as one of your own until you satiate it, and mark experience when you do so.</span></p>
|
||
</div>
|
||
|
||
<div class="sheet-OtherMoves-Ghoul">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Ghoul">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-ghoul-sexmove">When you have sex with someone, create a new Hunger.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Ghoul">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-ghoul-darkestself">Your dull hunger sharpens. You can't focus on anything else but feeding. And in addition to your peculiar cravings, you recognize something else. That primordial hunger which connects all hungers. Flesh, blood, meat. You escape your Darkest Self once you've overindulged, or you've been locked out for long enough to regain composure.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Ghoul">
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul1"> <span data-i18n="text-ghoul-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul2"> <span data-i18n="text-ghoul-advance2">Take another Ghoul move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul3"> <span data-i18n="text-ghoul-advance3">Take another Ghoul move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul4"> <span data-i18n="text-ghoul-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul5"> <span data-i18n="text-ghoul-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul6"> <span data-i18n="text-ghoul-advance6">You're part of a <b>Reckless Crew</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- HOLLOW -->
|
||
<div class="sheet-Hollow" name="sheet-Hollow">
|
||
<hr>
|
||
<div class="sheet-Stats-Hollow">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Hollow">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Hollow-Backstory" name="sheet-Hollow-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-hollowbackstory">You've been taking your social cues from someone, and doing so has taught you a lot about them. Gain 2 Strings on them.
|
||
<br><br>
|
||
Someone's seen through your invented past, and realized it's all lies. They gain 2 Strings on you.
|
||
</span>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Hollow"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Hollow"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Hollow"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-hollow">Hollow</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Hollow">
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow1"> <b><span data-i18n="text-hollow-move1name">Better Than Nothing</span>:</b> <span data-i18n="text-hollow-move1desc">When you gain a Condition, mark experience.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow2"> <b><span data-i18n="text-hollow-move2name">A Blank Canvas</span>:</b> <span data-i18n="text-hollow-move2desc">When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow3"> <b><span data-i18n="text-hollow-move3name">Try Harder Next Time</span>:</b> <span data-i18n="text-hollow-move3desc">When you screw up, give yourself an appropriate Condition and take 1 forward.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow4"> <b><span data-i18n="text-hollow-move4name">Fake</span>:</b> <span data-i18n="text-hollow-move4desc">Add 1 to any rolls you make while lying.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow5"> <b><span data-i18n="text-hollow-move5name">Metamorphosis</span>:</b> <span data-i18n="text-hollow-move5desc">When you <i>Gaze Into the Abyss</i>, on a 7 or higher the abyss will also show you what you must become, and you can permanently swap two of your stats.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow6"> <b><span data-i18n="text-hollow-move6name">Strange Impressions</span>:</b> <span data-i18n="text-hollow-move6desc">When a main character either Harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Hollow">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Hollow">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-hollow-sexmove">When you have sex with someone, both players secretly write down whether the sex was confusing or soothing for their character. If you reveal the same answer, both characters mark experience.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Hollow">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-hollow-darkestself">Your body is a prison. You don't belong inside of it. You need to put it in harm's way, and make it suffer, just like it's made you suffer. There's got to be a way to cut yourself out of it. You need to meet your makers, and hold them accountable for what they've done to you. To escape your Darkest Self, you must come to see how someone else feels more trapped than you do.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Hollow">
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv1"> <span data-i18n="text-hollow-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv2"> <span data-i18n="text-hollow-advance2">Take another Hollow move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv3"> <span data-i18n="text-hollow-advance3">Take another Hollow move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv4"> <span data-i18n="text-hollow-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv5"> <span data-i18n="text-hollow-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv6"> <span data-i18n="text-hollow-advance6">You've found <b>Hollow Siblings</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- INFERNAL -->
|
||
<div class="sheet-Infernal" name="sheet-Infernal">
|
||
<hr>
|
||
<div class="sheet-Stats-Infernal">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Infernal">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Infernal-Backstory" name="sheet-Infernal-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-infernalbackstory">You owe debts. Give away 3 Strings, divided any way you like between the Dark Power and the other characters.
|
||
<br><br>
|
||
Someone thinks they can save you. Gain a String on them.</span>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Infernal"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-DarkPower-Infernal"><h1><span data-i18n="lbl-darkpower">Dark Power</span></h1>
|
||
<input type="text" name="attr_DarkPower" style="width: 100%">
|
||
</div>
|
||
<div class="sheet-Debts-Infernal"><h1><span data-i18n="lbl-debts">Debts</span></h1>
|
||
<fieldset class="repeating_Debts">
|
||
<input type="text" name="attr_Debts" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Infernal"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Infernal"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-infernal">Infernal</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="text-infernalinfo">You get Soul Debt, and choose one more</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Infernal">
|
||
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal1" checked="checked" disabled="disabled"> <b><span data-i18n="text-infernal-move1name">Soul Debt</span>:</b> <span data-i18n="text-infernal-move1desc">You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you.<br>The Dark Power can gain Strings. If ever it has 5 Strings on you, trigger your Darkest Self.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal2"> <b><span data-i18n="text-infernal-move2name">Dark Recruiter</span>:</b> <span data-i18n="text-infernal-move2desc">When you bring an innocent soul to the Dark Power, mark experience.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal3"> <b><span data-i18n="text-infernal-move3name">Under Pressure</span>:</b> <span data-i18n="text-infernal-move3desc">If someone has 3 or more Strings on you, add 1 to your rolls to carry out their bidding.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal4"> <b><span data-i18n="text-infernal-move4name">Can't Save Myself</span>:</b> <span data-i18n="text-infernal-move4desc">When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them.</span></p>
|
||
|
||
<h1><span data-i18n="lbl-bargains">Bargains</span></h1>
|
||
<i><span data-i18n="text-bargaininfo">Choose two Bargains that the Dark Power has made with you</span>:</i>
|
||
<br><br>
|
||
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal1"> <b><span data-i18n="text-bargains1-name">The Power Flows Through You</span>:</b> <span data-i18n="lbl-bargains1-desc">You can give the Dark Power a String in order to add 2 to your next roll.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal2"> <b><span data-i18n="text-bargains2-name">Numbing It Out</span>:</b> <span data-i18n="lbl-bargains2-desc">You can give the Dark Power a String in order to remove a Condition or up to two Harm.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal3"> <b><span data-i18n="text-bargains3-name">Elsewise Power</span>:</b> <span data-i18n="lbl-bargains3-desc">You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal4"> <b><span data-i18n="text-bargains4-name">Uncanny Voices</span>:</b> <span data-i18n="lbl-bargains4-desc">You can give the Dark Power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose).</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal5"> <b><span data-i18n="text-bargains5-name">Strings Attached</span>:</b> <span data-i18n="lbl-bargains5-desc">You can ask the Dark Power for something that you really, really want. The MC will attach a price to the thing you want, and hint at an undesired twist in its nature. If you pay the price, you’ll get what you’re after.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Infernal">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Infernal">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-infernal-sexmove">When you have sex, the Dark Power loses a String on you and gains a String on whoever you had sex with.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Infernal">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-infernal-darkestself">You find yourself shivering, needy, and alone. The Dark Power will make some daunting, open-ended demands. Every demand fulfilled brings you closer to feeling whole again, and removes one of the Dark Power's Strings on you. You escape your Darkest Self when the Dark Power is out of Strings, or you make a bargain with an even more dangerous entity.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Infernal">
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal1"> <span data-i18n="text-infernal-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal2"> <span data-i18n="text-infernal-advance2">Take another Infernal move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal3"> <span data-i18n="text-infernal-advance3">Take another Infernal move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal4"> <span data-i18n="text-infernal-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal5"> <span data-i18n="text-infernal-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal6"> <span data-i18n="text-infernal-advance6">You supply for <b>Needy Fiends</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- MORTAL -->
|
||
<div class="sheet-Mortal" name="sheet-Mortal">
|
||
<hr>
|
||
<div class="sheet-Stats-Mortal">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Mortal">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Mortal-Backstory" name="sheet-Mortal-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-mortalbackstory">Declare your backstory last.
|
||
<br><br>
|
||
Choose one person to be your Lover. Give them three Strings on you. Take one String on them.
|
||
</span>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Mortal"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-Lover-Mortal"><h1><span data-i18n="lbl-lover">Lover</span></h1>
|
||
<input type="text" name="attr_Lover" style="width: 100%">
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Mortal"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Mortal"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-mortal">Mortal</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="text-mortalinfo">You gain True Love, and choose two more</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Mortal">
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal1" checked="checked" disabled="disabled"> <b><span data-i18n="text-mortal-move1name">True Love</span>:</b> <span data-i18n="text-mortal-move1desc">You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 forward to earning your Lover's heart or fancy.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal2"> <b><span data-i18n="text-mortal-move2name">Mess With Me, Mess With Him</span>:</b> <span data-i18n="text-mortal-move2desc">When using your Lover's name as a threat, add 2 to your roll to <i>Shut Someone Down</i> or <i>Keep Your Cool</i>. Your Lover gains a String on you.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal3"> <b><span data-i18n="text-mortal-move3name">Entrenched</span>:</b> <span data-i18n="text-mortal-move3desc">If you and another character have a combined total of 5 or more Strings on one another, gain 1 to all rolls against them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal4"> <b><span data-i18n="text-mortal-move4name">Sympathy Is My Weapon</span>:</b> <span data-i18n="text-mortal-move4desc">Every time you forgive someone for hurting you, and excuse their base nature, gain a String on them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal5"> <b><span data-i18n="text-mortal-move5name">Excuses Are My Armour</span>:</b> <span data-i18n="text-mortal-move5desc">When you ignore some blatant problem with your Lover or how they treat you, mark experience.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal6"> <b><span data-i18n="text-mortal-move6name">Downward Spiral</span>:</b> <span data-i18n="text-mortal-move6desc">When you <i>Gaze Into the Abyss</i>, you may cause yourself 1 Harm. If you do, add 2 to your roll.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal7"> <b><span data-i18n="text-mortal-move7name">Down The Rabbit Hole</span>:</b> <span data-i18n="text-mortal-move7desc">When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Mortal">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Mortal">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-mortal-sexmove">When you have sex with someone, it awakens something sinister within. The next time you take your eyes off them, they become their Darkest Self.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Mortal">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-mortal-darkestself">Nobody understands you. Nobody even tries. You do so much for the people you love, and they walk all over you. Enough is enough! Betray them. Show them what its like to be uncared for. Reveal their monstrosity and yours. Only seeing the pain that you're causing your Lover will let you escape your Darkest Self.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Mortal">
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal1"> <span data-i18n="text-mortal-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal2"> <span data-i18n="text-mortal-advance2">Take another Mortal move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal3"> <span data-i18n="text-mortal-advance3">Take another Mortal move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal4"> <span data-i18n="text-mortal-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal5"> <span data-i18n="text-mortal-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal6"> <span data-i18n="text-mortal-advance6">Take a move from any Skin.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- QUEEN -->
|
||
<div class="sheet-Queen" name="sheet-Queen">
|
||
<hr>
|
||
<div class="sheet-Stats-Queen">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Queen">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Queen-Backstory" name="sheet-Queen-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-queenbackstory">Name three side characters who are members of your gang. Gain a String on each.
|
||
<br><br>
|
||
You find someone threatening. Give them a String on you, and take a String on them</span>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Queen"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-Clique-Queen">
|
||
<h1><span data-i18n="lbl-clique">Clique</span></h1>
|
||
<fieldset class="repeating_Cliques-Queen">
|
||
<input type="text" name="attr_CliqueStr" style="width:100%" placeholder="Strength"><br>
|
||
<input type="text" name="attr_CliqueStrNames1" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames2" style="width:50%" placeholder="Name"><br>
|
||
<input type="text" name="attr_CliqueStrNames3" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames4" style="width:50%" placeholder="Name"><br>
|
||
<input type="text" name="attr_CliqueStrNames5" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames6" style="width:50%" placeholder="Name"><br>
|
||
</fieldset>
|
||
</div><br>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Queen"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Queen"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-queen">Queen</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="text-queeninfo">You get The Clique, and choose one more</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Queen">
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen1" checked="checked" disabled="disabled"> <b><span data-i18n="text-queen-move1name">The Clique</span>:</b> <span data-i18n="text-queen-move1desc">You're at the head of the toughest, coolest, most powerful clique around. They count as a gang. Choose one of the following strengths for your gang:<br>
|
||
✦ they're armed (with guns and real dangerous stuff);<br>
|
||
✦ they're connected (with money and designer drugs);<br>
|
||
✦ they're talented (in a band or sports team);<br>
|
||
✦ they're cultists (with dark oaths and willingness to die).</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen2"> <b><span data-i18n="text-queen-move2name">The Shield</span>:</b> <span data-i18n="text-queen-move2desc">When you're surrounded by your gang, subtract 1 from any rolls against you.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen3"> <b><span data-i18n="text-queen-move3name">Bought Loyalty</span>:</b> <span data-i18n="text-queen-move3desc">You can give a side character a String on you to tempt them to do your bidding. The MC will tell you what sort of bribe, threat, or coaxing it’ll take to get that character to do what you want right now.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen4"> <b><span data-i18n="text-queen-move4name">And Your Enemies Closer</span>:</b> <span data-i18n="text-queen-move4desc">When someone betrays you, gain a String on them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen5"> <b><span data-i18n="text-queen-move5name">Many Bodies</span>:</b> <span data-i18n="text-queen-move5desc">When you promise one of your gang members to someone, add 2 to your roll to <i>Turn Them On</i>. When one of your gang members has sex with someone, it triggers your Sex Move.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen6"> <b><span data-i18n="text-queen-move6name">Streaming</span>:</b> <span data-i18n="text-queen-move6desc">You have a telepathic connection with your gang members. You can always hear their emotions and fears. If you try to hear specific thoughts, <i>Gaze Into the Abyss</i> about it and add 1 to your roll.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Queen">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Queen">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-queen-sexmove">When you have sex with someone, they gain the Condition <b>one of them</b>. While the Condition remains, they count as part of your gang.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Queen">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-queen-darkestself">They've failed you. Again. This whole mess is their fault, and why should you have to suffer the consequences of their idiocy? You need to make an example out of each of them – a cruel and unwavering example. You escape your Darkest Self when you relinquish part of your power to someone more deserving, or when you destroy an innocent person in order to prove your might.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Queen">
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen1"> <span data-i18n="text-queen-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen2"> <span data-i18n="text-queen-advance2">Take another Queen move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen3"> <span data-i18n="text-queen-advance3">Take another Queen move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen4"> <span data-i18n="text-queen-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen5"> <span data-i18n="text-queen-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen6"> <span data-i18n="text-queen-advance6">Take <i>The Clique</i> again and detail another gang.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- VAMPIRE -->
|
||
<div class="sheet-Vampire" name="sheet-Vampire">
|
||
<hr>
|
||
<div class="sheet-Stats-Vampire">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Vampire">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Vampire-Backstory" name="sheet-Vampire-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-vampirebackstory">You're beautiful. Gain a String on everyone.
|
||
<br><br>
|
||
Someone once saved your unlife. They gain 2 Strings on you.</span>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Vampire"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Vampire"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Vampire"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-vampire">Vampire</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Vampire">
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire1"> <b><span data-i18n="text-vampire-move1name">Invited</span>:</b> <span data-i18n="text-vampire-move1desc">You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire2"> <b><span data-i18n="text-vampire-move2name">Hypnotic</span>:</b> <span data-i18n="text-vampire-move2desc">You can hypnotize people who have no Strings on you. Roll with Hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one:<br>
|
||
✦ they realize exactly what you've done to them;<br>
|
||
✦ they fuck up your commands;<br>
|
||
✦ their sanity is unhinged.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire3"> <b><span data-i18n="text-vampire-move3name">Cold As Ice</span>:</b> <span data-i18n="text-vampire-move3desc">When you <i>Shut Someone Down</i> and roll a 7 or higher, you may choose an extra option from the list.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire4"> <b><span data-i18n="text-vampire-move4name">The Feeding</span>:</b> <span data-i18n="text-vampire-move4desc">You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two:<br>
|
||
✦ you heal 1 Harm;<br>
|
||
✦ you take 1 Forward;<br>
|
||
✦ they definitely don't die.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire5"> <b><span data-i18n="text-vampire-move5name">Marked For The Hunt</span>:</b> <span data-i18n="text-vampire-move5desc">Feeding on someone establishes a preternatural bond. From that point forward, whenever you <i>Gaze Into the Abyss</i> concerning their whereabouts or well-being, roll as if you had Dark 3.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire6"> <b><span data-i18n="text-vampire-move6name">Inescapable</span>:</b> <span data-i18n="text-vampire-move6desc">You may spend a String on someone to demand that they remain in your presence. If they still walk out on you, gain 2 Strings on them.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Vampire">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Vampire">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-vampire-sexmove">When you deny someone sexually, gain a String on them.<br>When you have sex with someone, lose all Strings on them.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Vampire">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-vampire-darkestself">Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport – like a cat does with a mouse. Maybe you'll even drain them dry, though you'll certainly take your time first. You escape your Darkest Self when you're put in your rightful place, by someone more powerful than you.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Vampire">
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire1"> <span data-i18n="text-vampire-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire2"> <span data-i18n="text-vampire-advance2">Take another Vampire move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire3"> <span data-i18n="text-vampire-advance3">Take another Vampire move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire4"> <span data-i18n="text-vampire-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire5"> <span data-i18n="text-vampire-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire6"> <span data-i18n="text-vampire-advance6">You're in a <b>Vampiric Coterie</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- WEREWOLF -->
|
||
<div class="sheet-Werewolf" name="sheet-Werewolf">
|
||
<hr>
|
||
<div class="sheet-Stats-Werewolf">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Werewolf">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Werewolf-Backstory" name="sheet-Werewolf-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-werewolfbackstory">You lack subtlety. Give a String to everyone.
|
||
<br><br>
|
||
You've spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Gain two Strings on them.</span>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Werewolf"><b><h1><span data-i18n="lbl-strings">Strings</span></h1></b>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet_Bond_werewolf"><b><h1><span data-i18n="lbl-spiritconnection">Spirit Connection</span></h1></b>
|
||
<input type="text" class="sheet-SpiritConn-Werewolf" name="attr_SpiritConnection-Werewolf" style="width: 100%">
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><b><h1><span data-i18n="lbl-harm">Harm</span></h1></b><br><p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div><br>
|
||
<div class="sheet-Conds-Werewolf"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Werewolf"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-werewolf">Skin</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Werewolf">
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf1"> <b><span data-i18n="text-werewolf-move1name">Primal Dominance</span>:</b> <span data-i18n="text-werewolf-move1desc">When you Harm someone, take a String on them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf2"> <b><span data-i18n="text-werewolf-move2name">Scent Of Blood</span>:</b> <span data-i18n="text-werewolf-move2desc">Add 1 to all rolls against those who have been Harmed in this scene already.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf3"> <b><span data-i18n="text-werewolf-move3name">Howl At The Moon</span>:</b> <span data-i18n="text-werewolf-move3desc">When basked in moonlight, you may act as if you had Dark 3.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf4"> <b><span data-i18n="text-werewolf-move4name">Spirit Armour</span>:</b> <span data-i18n="text-werewolf-move4desc">When basked in moonlight, any Harm that you suffer is reduced by 1, and you add 2 to all rolls to <i>Keep Your Cool</i>.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf5"> <b><span data-i18n="text-werewolf-move5name">Heightened Senses</span>:</b> <span data-i18n="text-werewolf-move5desc">When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward:<br>
|
||
✦ Where's my best escape route or way in?<br>
|
||
✦ Which enemy is the most vulnerable to me?<br>
|
||
✦ What's their secret weakness?<br>
|
||
✦ What poses the biggest threat to me?<br>
|
||
✦ Who's in control here?</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf6"> <b><span data-i18n="text-werewolf-move6name">Unstable</span>:</b> <span data-i18n="text-werewolf-move6desc">When you become your Darkest Self, mark experience.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Werewolf">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Werewolf">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-werewolf-sexmove">When you have sex with someone, you establish a deep spiritual connection with them. Until either of you breaks that spirit connection (by having sex with someone else) add 1 to all rolls made to defend them. You can tell when that connection has been broken.<br></span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Werewolf">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-werewolf-darkestself">You transform into a terrifying wolf-creature. You crave power and dominance, and those are earned through bloodshed. If anyone attempts to stand in your way, they must be brought down and made to bleed. You escape your Darkest Self when you wound someone you really care about or the sun rises, whichever happens first.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Werewolf">
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf1"> <span data-i18n="text-werewolf-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf2"> <span data-i18n="text-werewolf-advance2">Take another Werewolf move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf3"> <span data-i18n="text-werewolf-advance3">Take another Werewolf move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf4"> <span data-i18n="text-werewolf-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf5"> <span data-i18n="text-werewolf-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf6"> <span data-i18n="text-werewolf-advance6">You belong to a <b>Wolf Pack</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<b><h1><span data-i18n="lbl-seasonadvancements">Season Advancements</span></h1></b>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- WITCH -->
|
||
<div class="sheet-Witch" name="sheet-Witch">
|
||
<hr>
|
||
<div class="sheet-Stats-Witch">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Witch">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Witch-Backstory" name="sheet-Witch-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-witchbackstory">You start the game with two Sympathetic Tokens. Decide whose and what they are.
|
||
<br><br>
|
||
One of the others caught you rummaging through their friend's stuff, but hasn't said anything. They get a String on you.</span>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Witch"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-Tokens-Witch"><h1><span data-i18n="lbl-sympathetictokens">Sympathetic Tokens</span></h1>
|
||
<fieldset class="repeating_Tokens-Witch">
|
||
<input type="text" name="attr_TokenItem-Witch" placeholder="Example: Robyn's Brush" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div><br>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Witch"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Witch"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-witch">Skin</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="text-witchinfo">You get Sympathetic Tokens and Hex-Casting.</span></i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Witch">
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch1" checked="check" disabled="disabled"> <b><span data-i18n="text-witch-move1name">Sympathetic Tokens</span>:</b> <span data-i18n="text-witch-move1desc">You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch2" checked="check" disabled="disabled"> <b><span data-i18n="text-witch-move2name">Hex-Casting</span>:</b> <span data-i18n="text-witch-move2desc">You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target's gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:<br>
|
||
✦ the casting does you 1 Harm;<br>
|
||
✦ the Hex has weird side effects;<br>
|
||
✦ trigger your Darkest Self.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch3"> <b><span data-i18n="text-witch-move3name">Transgressive Magic</span>:</b> <span data-i18n="text-witch-move3desc">If your ritual transgresses the community's moral or sexual standards, add 1 to your <i>Hex-Casting</i> roll.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch5"> <b><span data-i18n="text-witch-move5name">Sanctuary</span>:</b> <span data-i18n="text-witch-move5desc">You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space.</span></p>
|
||
|
||
<h1><span data-i18n="lbl-hexes">Hexes</span></h1>
|
||
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
|
||
<br><br>
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch1"> <b><span data-i18n="text-hexes1-name">Wither</span>:</b> <span data-i18n="lbl-hexes1-desc">The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it's bad.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch2"> <b><span data-i18n="text-hexes2-name">Binding</span>:</b> <span data-i18n="lbl-hexes2-desc">The person cannot physically Harm others.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch3"> <b><span data-i18n="text-hexes3-name">Ring Of Lies</span>:</b> <span data-i18n="lbl-hexes3-desc">Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause Harm or even brain damage.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch4"> <b><span data-i18n="text-hexes4-name">Watching</span>:</b> <span data-i18n="lbl-hexes4-desc">You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch5"> <b><span data-i18n="text-hexes5-name">Illusions</span>:</b> <span data-i18n="lbl-hexes5-desc">Pick one: snakes and bugs; demonic visages; false prophecies; non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Witch">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Witch">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-witch-sexmove">After sex, you can take a Sympathetic Token from them. They know about it, and it's cool.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Witch">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-witch-darkestself">The time for subtlety and patience is over. You're too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Witch">
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch1"> <span data-i18n="text-witch-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch2"> <span data-i18n="text-witch-advance2">Take another Witch move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch3"> <span data-i18n="text-witch-advance3">Take all the remaining Hexes.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch4"> <span data-i18n="text-witch-advance4">Create a new Hex.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch5"> <span data-i18n="text-witch-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch6"> <span data-i18n="text-witch-advance6">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch7"> <span data-i18n="text-witch-advance7">You belong to a <b>Coven</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvancements">Season Advancements</span></h1>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- CHOSEN -->
|
||
<div class="sheet-Chosen" name="sheet-Chosen">
|
||
<hr>
|
||
<div class="sheet-Stats-Chosen">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Chosen">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Chosen-Backstory" name="sheet-Chosen-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-chosenbackstory">You have two friends whom you rely on for monster-slaying or crime-fighting support. Take a String on each.
|
||
<br><br>
|
||
There's someone who knows that you're the Chosen one, and wants you dead. Describe them. The MC will give them a name and two Strings on you.</span>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-StrTo-Chosen"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Chosen"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Chosen"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-chosen">Chosen</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="lbl-choosetwo">Choose two</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Chosen">
|
||
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen1"> <b><span data-i18n="text-chosen-move1name">Growing Pains</span>:</b> <span data-i18n="text-chosen-move1desc">When you fail to protect your friends, mark experience.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen2"> <b><span data-i18n="text-chosen-move2name">Mercy</span>:</b> <span data-i18n="text-chosen-move2desc">When you decide to spare someone you have reason to kill, take a String on them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen3"> <b><span data-i18n="text-chosen-move3name">Final Showdown</span>:</b> <span data-i18n="text-chosen-move3desc">Spend 4 Strings on a side character to kill them. They are totally and irrevocably dead.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen4"> <b><span data-i18n="text-chosen-move4name">To The Books</span>:</b> <span data-i18n="text-chosen-move4desc">When the chips are down and your enemies seem unbeatable, you can turn to your friends for research help. Doing so counts as <i>Gazing Into the Abyss</i>. Add 1 to your roll for each friend who really dives into the work, even when it gets monotonous. On a 10 up, in addition to other results, the visions show you your enemy's secret weakness and you gain a String on them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen5"> <b><span data-i18n="text-chosen-move5name">Take the Blow</span>:</b> <span data-i18n="text-chosen-move5desc">When you leap into the way and take the blow instead of someone else, roll with Volatile. On a 10 up, you take the Harm instead of them, but reduce it by 1. • On a 7-9, you take the Harm instead of them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen6"> <b><span data-i18n="text-chosen-move6name">Light the Way</span>:</b> <span data-i18n="text-chosen-move6desc">Whenever your friends follow your commands or your lead, they add 1 to their rolls.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Chosen">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Chosen">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-chosen-sexmove">When you have sex, heal all of your wounds, and cure all of your Conditions. If they disgust you, give them a String. If you disgust yourself, give them a String.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Chosen">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-chosen-darkestself">None of your friends can help. They're not strong like you are. You need to chase down the biggest threat imaginable, immediately and alone. Any challenges or dangers that you encounter must be faced head on, even if they might kill you. You escape your Darkest Self when someone comes to your rescue or you wake up in the hospital, whichever comes first.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Chosen">
|
||
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen1"> <span data-i18n="text-chosen-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen2"> <span data-i18n="text-chosen-advance2">Take another Chosen move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen3"> <span data-i18n="text-chosen-advance3">Take another Chosen move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen4"> <span data-i18n="text-chosen-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen5"> <span data-i18n="text-chosen-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Chosen" name="attr_Advs-Chosen6"> <span data-i18n="text-chosen-advance6">You have <b>Unholy Allies</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeasonAdvs-ChosenName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-ChosenName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-ChosenName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-ChosenName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- SERPENTINE -->
|
||
<div class="sheet-Serpentine" name="sheet-Serpentine">
|
||
<hr>
|
||
<div class="sheet-Stats-Serpentine">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Serpentine">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Serpentine-Backstory" name="sheet-Serpentine-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-serpentinebackstory">You've been watching someone, trying to learn from them what it means to be human. Gain two Strings on them.
|
||
<br><br>
|
||
Your family seeks to control your every move, and they will not be denied. The head of your family gains two Strings on you.</span>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Serpentine"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Serpentine"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Serpentine"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-serpentine">Serpentine</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="text-serpentineinfo">You get Failing Dynasty, and choose one more</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Serpentine">
|
||
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine1" checked="checked" disabled="disabled"> <b><span data-i18n="text-serpentine-move1name">Failing Dynasty</span>:</b> <span data-i18n="text-serpentine-move1desc">In the age of serpents, your family was powerful and prolific. Now, they live in a shadow of their former glory. They want to regain (choose one):<br>
|
||
✦ their political clout;<br>
|
||
✦ their old wealth;<br>
|
||
✦ their failing beauty;<br>
|
||
✦ their secret allies.<br>
|
||
Whenever you are convinced to do the bidding of a family member, take 1 Forward to doing it and that family member gains a String on you. Whenever you help your family regain some of their former glory, mark experience.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine2"> <b><span data-i18n="text-serpentine-move2name">Mesmerizing</span>:</b> <span data-i18n="text-serpentine-move2desc">When you stare at someone without blinking, roll with Hot. On a 10 up, they freeze up until you blink or someone touches them, and afterwards they don't really remember anything unusual happening. • On a 7-9, it'll still work, but only if you hiss loudly the entire time (and they'll definitely know something weird happened).</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine3"> <b><span data-i18n="text-serpentine-move3name">The Big Reveal</span>:</b> <span data-i18n="text-serpentine-move3desc">When you reveal your true form to someone, they gain a String on you. If they accept you as you truly are, they mark experience. If they reject you, take 1 Forward against them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine4"> <b><span data-i18n="text-serpentine-move4name">The New Order</span>:</b> <span data-i18n="text-serpentine-move4desc">When you learn to meet one of your needs within human society rather than within your family, mark experience. When others help you fit in better with human society, they mark experience.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Serpentine" name="attr_Moves-Serpentine5"> <b><span data-i18n="text-serpentine-move5name">Patience is a Virtue</span>:</b> <span data-i18n="text-serpentine-move5desc">When you bite your tongue and don't respond to an antagonist, roll with Cold. On a 10 up, gain a String on them. • On a 7-9, take 1 Forward to striking the next time you see them.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Serpentine">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Serpentine">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-serpentine-sexmove">If your family learns that you've had sex with someone, that person becomes part of your family's <i>Failing Dynasty</i>. If they're a main character, they add the move to their sheet.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Serpentine">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-serpentine-darkestself">The human and serpent worlds are too different, and you'll never be able to reconcile their demands. The only way out is to choose a side, as decisively and irrevocably as possible. Watch carefully and quietly for an opportunity, and then strike, regardless of who needs to be hobbled or devoured in the process. It's the only way to make the world simple again, and find your place at last. You escape your Darkest Self when you accept your complicated place in the world, or when you moult.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Serpentine">
|
||
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine1"> <span data-i18n="text-serpentine-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine2"> <span data-i18n="text-serpentine-advance2">Take another Serpentine move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine3"> <span data-i18n="text-serpentine-advance3">Take another Serpentine move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine4"> <span data-i18n="text-serpentine-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine5"> <span data-i18n="text-serpentine-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Serpentine" name="attr_Advs-Serpentine6"> <span data-i18n="text-serpentine-advance6">You belong to a <b>Nest of Humans</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeasonAdvs-SerpentineName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-SerpentineName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-SerpentineName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-SerpentineName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- CERBERUS -->
|
||
<div class="sheet-Cerberus" name="sheet-Cerberus">
|
||
<hr>
|
||
<div class="sheet-Stats-Cerberus">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Cerberus">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Cerberus-Backstory" name="sheet-Cerberus-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-cerberusbackstory">Someone managed to slip past you, a damned and wicked soul hiding among the pure. You've tracked them down. Gain two Strings on them.
|
||
<br><br>
|
||
You don't fit in. Give yourself a Condition.</span>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-StrTo-Cerberus"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-Master-Cerberus"><h1><span data-i18n="lbl-master">Master</span></h1>
|
||
<input type="text" name="attr_Master" style="width: 100%">
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Cerberus"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Cerberus"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-cerberus">Cerberus</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="text-cerberusinfo">You get Watch Dog, and choose one more</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Cerberus">
|
||
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus1" checked="checked" disabled="disabled"> <b><span data-i18n="text-cerberus-move1name">Watch Dog</span>:</b> <span data-i18n="text-cerberus-move1desc">You exist in the liminal space between two communities: one is resplendent with light, the other is damned to the shadows. It is your duty to guard the boundary.<br>Mark experience whenever you weed out someone on the wrong side of the divide and put them in their place.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus2"> <b><span data-i18n="text-cerberus-move2name">Arbiter</span>:</b> <span data-i18n="text-cerberus-move2desc">When you give someone a Condition, mark experience.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus3"> <b><span data-i18n="text-cerberus-move3name">Dig Deeper</span>:</b> <span data-i18n="text-cerberus-move3desc">When you <i>Gaze Into the Abyss</i> by snooping around for dirt on someone, add 1 to your roll. On a 10 up, the owner of that character will tell you a secret, and you can choose to give them a Condition to reflect what you've learned.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus4"> <b><span data-i18n="text-cerberus-move4name">Loyal</span>:</b> <span data-i18n="text-cerberus-move4desc">Whoever currently has the most Strings on you is your Master. When you take action to protect or help your Master, add 1 to your roll and they gain a String on you.<br>When you become your Darkest Self, your current Master loses all Strings on you.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus5"> <b><span data-i18n="text-cerberus-move5name">Bark, Then Bite</span>:</b> <span data-i18n="text-cerberus-move5desc">When you take advantage of a Condition that you gave to someone, it adds 2 to your roll instead of 1.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus6"> <b><span data-i18n="text-cerberus-move6name">Doomed Outsider</span>:</b> <span data-i18n="text-cerberus-move6desc">When trying to drive others away from you, or escape their care, you can take advantage of your own Conditions to add to your roll.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Cerberus" name="attr_Moves-Cerberus7"> <b><span data-i18n="text-cerberus-move7name">Hot Take</span>:</b> <span data-i18n="text-cerberus-move7desc">When you discover an injustice that has long been hidden or covered up, add 1 to your rolls to bring it to light and to justice as immediately as possible.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Cerberus">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Cerberus">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<span data-i18n="text-cerberus-sexmove">When you have sex with someone, tell them why you don't belong in their world. If they agree, give yourself a Condition to reflect. If they disagree, you gain a String on them.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Cerberus">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-cerberus-darkestself">You do your best to be a good boy, but you come from a very bad place. Let's face it: you're a mangy, unlovable beast from hell. You were born to snarl and to bite. Anyone who's gotten close to you needs to be driven away, violently if necessary. You must return to the shadows, dragging the damned back down there with you. You escape your Darkest Self when disrupted by a virtuous hero, or when the power of true love tempers your resolve.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Cerberus">
|
||
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus1"> <span data-i18n="text-cerberus-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus2"> <span data-i18n="text-cerberus-advance2">Take another Cerberus move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus3"> <span data-i18n="text-cerberus-advance3">Take another Cerberus move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus4"> <span data-i18n="text-cerberus-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus5"> <span data-i18n="text-cerberus-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Cerberus" name="attr_Advs-Cerberus6"> <span data-i18n="text-cerberus-advance6">You have <b>Serpents at Your Back</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeasonAdvs-CerberusName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-CerberusName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-CerberusName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-CerberusName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- DISCIPLE -->
|
||
<div class="sheet-Disciple" name="sheet-Disciple">
|
||
<hr>
|
||
<div class="sheet-Stats-Disciple">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Disciple">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Disciple-Backstory" name="sheet-Disciple-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<span data-i18n="text-disciplebackstory">You've sworn a pact of secrecy with someone. Over what? You gain 2 Strings on each other.
|
||
<br><br>
|
||
One of the adults in your life is worried about you. They gain a String on you.</span>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Disciple"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-WickedMaster-Disciple"><h1><span data-i18n="lbl-wickedmaster">Wicked Master</span></h1>
|
||
<input type="text" name="attr_WickedMaster" style="width: 75%"><input type="number" name="attr_WMStrings" min="0" max="66" value="0" style="width: 50px">
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Disciple"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Disciple"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-disciple">Disciple</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<i><span data-i18n="text-discipleinfo">You get End of the World and Idols, and choose one more</span>:</i>
|
||
<br><br>
|
||
<div class="sheet-Moves-Disciple">
|
||
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple1" checked="checked" disabled="disabled"> <b><span data-i18n="text-disciple-move1name">End of the World</span>:</b> <span data-i18n="text-disciple-move1desc">You have sworn fealty to a Wicked Master. Once it has accumulated six hundred sixty-six Strings, it can fully materialize in this realm, possessing immeasurable power.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple2" checked="checked" disabled="disabled"> <b><span data-i18n="text-disciple-move2name">Idols</span>:</b> <span data-i18n="text-disciple-move2desc">You create idols to your Wicked Master, in the form of (choose 1):<br>
|
||
✦ cloth dolls;<br>
|
||
✦ carved sigils;<br>
|
||
✦ statues;<br>
|
||
✦ videos;<br>
|
||
✦ ritual performances;<br>
|
||
✦ ceremonial fires;<br>
|
||
✦ dark poems.<br>
|
||
Each idol counts as a String on you, held by the Wicked Master unless someone else seizes control of it or destroys it.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple3"> <b><span data-i18n="text-disciple-move3name">Blood Offerings</span>:</b> <span data-i18n="text-disciple-move3desc">Every time you suffer Harm, the Wicked Master gains a String on you and you mark experience.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple4"> <b><span data-i18n="text-disciple-move4name">Spoken For</span>:</b> <span data-i18n="text-disciple-move4desc">Whenever someone else gains a String on you, your Wicked Master gains a String on them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple5"> <b><span data-i18n="text-disciple-move5name">Secret Mission</span>:</b> <span data-i18n="text-disciple-move5desc">Whenever you lie to someone about your true motives, and they foolishly believe you, gain a String on them.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple6"> <b><span data-i18n="text-disciple-move6name">Incantations</span>:</b> <span data-i18n="text-disciple-move6desc">When you <i>Gaze Into the Abyss</i> to entreat the Wicked Master, it gains a String on you. On a 10 up, the Wicked Master reveals the next stage of its plan, and you take ongoing 1 Forward to all rolls made to enact this bidding.</span></p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Disciple" name="attr_Moves-Disciple7"> <b><span data-i18n="text-disciple-move7name">Soul Recruiter</span>:</b> <span data-i18n="text-disciple-move7desc">When you bring an innocent soul to the Wicked Master, mark experience.</span></p>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Disciple">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Disciple">
|
||
<h1><span data-i18n="lbl-heartmove">Heart Move</span></h1>
|
||
<span data-i18n="text-disciple-sexmove">When you allow yourself to fall in love with someone, truly fall in love, and that person loves you back, erase half of the Strings that your Wicked Master holds on you, rounded up.</span>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Disciple">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<span data-i18n="text-disciple-darkestself">They're fools to ignore you and mistreat you. When the world goes up in flames, you'll make sure they are among the first to burn. Do whatever it takes to summon your otherworldly patron, and drive off anyone who gets in your way. You escape your Darkest Self when the Wicked Master fully materializes in this realm, or when a narrow miss convinces you it would be better to return to keeping a low profile and bide your time.</span>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Disciple">
|
||
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple1"> <span data-i18n="text-disciple-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple2"> <span data-i18n="text-disciple-advance2">Take another Disciple move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple3"> <span data-i18n="text-disciple-advance3">Take another Disciple move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple4"> <span data-i18n="text-disciple-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple5"> <span data-i18n="text-disciple-advance5">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Disciple" name="attr_Advs-Disciple6"> <span data-i18n="text-disciple-advance6">Join an <b>Ascension Group</b>.</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvances">Season Advances</span></h1>
|
||
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeasonAdvs-DiscipleName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-DiscipleName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-DiscipleName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-DiscipleName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- CUSTOM -->
|
||
<div class="sheet-Custom" name="sheet-Custom">
|
||
<hr>
|
||
<div class="sheet-Stats-Custom">
|
||
<p align="center">
|
||
<b><span data-i18n="lbl-Hot">Hot</span>:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{hot}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Cold">Cold</span>:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Cold}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Volatile">Volatile</span>:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Volatile}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
<b><span data-i18n="lbl-Dark">Dark</span>:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{@{commentprompt}|@{commentexample}}}} {{result=[[2d6 + @{Dark}+?{@{macrobonus}|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Custom">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Custom-Backstory" name="sheet-Custom-Backstory">
|
||
<h1><span data-i18n="lbl-backstory">Your Backstory</span></h1>
|
||
<fieldset class="repeating_Backstory"><input type="text" name="attr_Backstory" style="width: 100%"></fieldset>
|
||
</div><br>
|
||
<div class="sheet-StrTo-Custom"><h1><span data-i18n="lbl-strings">Strings</span></h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-other-custom"><h1><span data-i18n="lbl-other">Other</span></h1>
|
||
<fieldset class="repeating_other-custom">
|
||
<input type="text" name="attr_other-suctom" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-harm">Harm</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i><span data-i18n="text-harminfo">At four Harm, Skirt Death.</span></i><br></p>
|
||
</div><br>
|
||
<div class="sheet-Conds-Custom"><h1><span data-i18n="lbl-conditions">Conditions</span></h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Custom"><h1><span data-i18n="lbl-notes">Notes</span></h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1><span data-i18n="lbl-customskin">Skin</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<div class="sheet-Moves-Custom">
|
||
<fieldset class="repeating_SkinMoves">
|
||
<input type="text" name="attr_SkinMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_SkinMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Custom">
|
||
<h1><span data-i18n="lbl-other">Other</span> <span data-i18n="lbl-moves">Moves</span></h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 101%" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30" placeholder="Description"></textarea><br>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Custom">
|
||
<h1><span data-i18n="lbl-sexmove">Sex Move</span></h1>
|
||
<textarea name="attr_SexMove-Custom" rows="3" cols="30"></textarea>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Custom">
|
||
<h1><span data-i18n="lbl-darkestself">Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Custom" rows="3" cols="30"></textarea>
|
||
</div>
|
||
<div class="harm-stuff"><h1><span data-i18n="lbl-experience">Experience</span></h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5">
|
||
</p><i><span data-i18n="text-expinfo">When you have five experience points, erase them and choose one advancement from the list below</span>:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Custom">
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom1"> <span data-i18n="text-custom-advance1">Add +1 to one of your stats.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom2"> <span data-i18n="text-custom-advance2">Take another Skin move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom3"> <span data-i18n="text-custom-advance3">Take another Skin move.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom4"> <span data-i18n="text-custom-advance4">Take a move from any Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom5"> <span data-i18n="text-custom-advance5">Take a move from any Skin.</span><br>
|
||
<p><fieldset class="repeating_adv-custom">
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom"> <input type="text" name="attr_adv-suctom" style="width: 200px"><br>
|
||
</fieldset></p>
|
||
<br>
|
||
<i><span data-i18n="text-expreminder">Don't forget to manually add any advancements to your sheet. Check any you've already taken.</span></i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1><span data-i18n="lbl-seasonadvancements">Season Advancements</span></h1>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs0"> <span data-i18n="lbl-unlocked">Unlocked</span>
|
||
<br><br>
|
||
<i><span data-i18n="text-seasonadvancesinfo">Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</span></i>
|
||
<br><br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> <span data-i18n="text-seasonadvances1">Change your character's Skin.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> <span data-i18n="text-seasonadvances2">Rewrite your Darkest Self.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> <span data-i18n="text-seasonadvances3">Retire your character and start a new one.</span><br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> <span data-i18n="text-seasonadvances4">Gain two of the Growing Up moves.</span><br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1><span data-i18n="lbl-rewritten">Rewritten Darkest Self</span></h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<br><br>
|
||
<font size="0.5">sheet version 0.0.1 for Monsterhearts 2 by Trips and Jada. Based on the Monsterhearts sheet by Allie B. (@madpierrot)<br>
|
||
bonus Skins (Chosen, Serpentine, Cerberus, Disciple) added by Kit D. (@ughjonnjonzz)</font>
|
||
</div>
|
||
|
||
|
||
<script type="text/worker">
|
||
on("change:skinname", function() {
|
||
console.log("Set SkinCheck = SkinName if not already equal.")
|
||
getAttrs(["SkinName","SkinCheck"], function(values) {
|
||
if (values.SkinCheck !== values.SkinName) {
|
||
setAttrs({ SkinCheck: values.SkinName });
|
||
};
|
||
});
|
||
console.log("SkinCheck = SkinName whenever changed.");
|
||
});
|
||
|
||
on("sheet:opened", function(eventInfo){
|
||
setAttrs({
|
||
macrobonus: getTranslationByKey("text-askbonus")
|
||
});
|
||
|
||
setAttrs({
|
||
commentprompt: getTranslationByKey("text-commentprompt")
|
||
});
|
||
|
||
setAttrs({
|
||
commentexample: getTranslationByKey("text-commentexample")
|
||
});
|
||
});
|
||
</script>
|
||
|
||
|
||
<rolltemplate class="sheet-rolltemplate-mh2">
|
||
<table>
|
||
<tr>
|
||
<th colspan="5"><img src="http://i.imgur.com/NYHrh2J.png">{{name}} <img src="http://i.imgur.com/Y4a3NF3.png"> {{#roll_name}} <span data-i18n="lbl-{{roll_name}}" />{{/roll_name}}{{#roll_mod}}{{/roll_mod}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="5"><img src="http://i.imgur.com/NYHrh2J.png">{{comment}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td class="result success" rowspan ="3" style="width: 80px">{{result}}</td>
|
||
<td colspan="4"></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="width: 30px"></td>
|
||
{{#rollTotal() result 15}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 15}}
|
||
{{#rollTotal() result 14}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 14}}
|
||
{{#rollTotal() result 13}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 13}}
|
||
{{#rollTotal() result 12}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 12}}
|
||
{{#rollTotal() result 11}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 11}}
|
||
{{#rollTotal() result 10}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 10}}
|
||
{{#rollTotal() result 9}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
|
||
{{/rollTotal() result 9}}
|
||
{{#rollTotal() result 8}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
|
||
{{/rollTotal() result 8}}
|
||
{{#rollTotal() result 7}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
|
||
{{/rollTotal() result 7}}
|
||
{{#rollTotal() result 6}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 6}}
|
||
{{#rollTotal() result 5}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 5}}
|
||
{{#rollTotal() result 4}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 4}}
|
||
{{#rollTotal() result 3}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 3}}
|
||
{{#rollTotal() result 2}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 2}}
|
||
{{#rollTotal() result 1}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 1}}
|
||
{{#rollTotal() result 0}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 0}}
|
||
{{#rollTotal() result -1}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result -1}}
|
||
</tr>
|
||
<tr>
|
||
{{#rollTotal() result 6}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 6}}
|
||
{{#rollTotal() result 5}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 5}}
|
||
{{#rollTotal() result 4}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 4}}
|
||
{{#rollTotal() result 3}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 3}}
|
||
{{#rollTotal() result 2}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 2}}
|
||
{{#rollTotal() result 1}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 1}}
|
||
{{#rollTotal() result 0}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 0}}
|
||
{{#rollTotal() result -1}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result -1}}
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|