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roll20-character-sheets-tester/Knight/knight.html
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2017-02-27 02:23:26 +01:00

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<script type="text/worker">
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.4',
lastUpdate = 1457098091,
loggingSettings = {
debug: {
key: 'debug',
title: 'DEBUG',
color: {
bgLabel: '#7732A2',
label: '#F2EF40',
bgText: '#FFFEB7',
text: '#7732A2'
}
},
error: {
key: 'error',
title: 'Error',
color: {
bgLabel: '#C11713',
label: 'white',
bgText: '#C11713',
text: 'white'
}
},
warn: {
key: 'warn',
title: 'Warning',
color: {
bgLabel: '#F29140',
label: 'white',
bgText: '#FFD8B7',
text: 'black'
}
},
info: {
key: 'info',
title: 'Info',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
notice: {
key: 'notice',
title: 'Notice',
color: {
bgLabel: '#33C133',
label: 'white',
bgText: '#ADF1AD',
text: 'black'
}
},
log: {
key: 'log',
title: 'Log',
color: {
bgLabel: '#f2f240',
label: 'black',
bgText: '#ffff90',
text: 'black'
}
},
callstack: {
key: 'TAS',
title: 'function',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
callstack_async: {
key: 'TAS',
title: 'ASYNC CALL',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#413FA9',
text: 'white'
}
},
TAS: {
key: 'TAS',
title: 'TAS',
color: {
bgLabel: 'grey',
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
bgText: 'grey',
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
}
}
},
config = {
debugMode: false,
logging: {
log: true,
notice: true,
info: true,
warn: true,
error: true,
debug: false
}
},
callstackRegistry = [],
queuedUpdates = {}, //< Used for delaying saves till the last momment.
complexType = function(o){
switch(typeof o){
case 'string':
return 'string';
case 'boolean':
return 'boolean';
case 'number':
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
case 'function':
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
case 'object':
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
default:
return typeof o;
}
},
dataLogger = function(primaryLogger,secondaryLogger,data){
_.each(data,function(m){
var type = complexType(m);
switch(type){
case 'string':
primaryLogger(m);
break;
case 'undefined':
case 'null':
case 'NaN':
primaryLogger('['+type+']');
break;
case 'number':
case 'not a number':
case 'integer':
case 'decimal':
case 'boolean':
primaryLogger('['+type+']: '+m);
break;
default:
primaryLogger('['+type+']:=========================================');
secondaryLogger(m);
primaryLogger('=========================================================');
break;
}
});
},
colorLog = function(options){
var coloredLoggerFunction,
key = options.key,
label = options.title || 'TAS',
lBGColor = (options.color && options.color.bgLabel) || 'blue',
lTxtColor = (options.color && options.color.label) || 'white',
mBGColor = (options.color && options.color.bgText) || 'blue',
mTxtColor = (options.color && options.color.text) || 'white';
coloredLoggerFunction = function(message){
console.log(
'%c '+label+': %c '+message + ' ',
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
'background-color: '+mBGColor+';color: '+mTxtColor+';'
);
};
return function(){
if('TAS'===key || config.logging[key]){
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
}
};
},
logDebug = colorLog(loggingSettings.debug),
logError = colorLog(loggingSettings.error),
logWarn = colorLog(loggingSettings.warn),
logInfo = colorLog(loggingSettings.info),
logNotice = colorLog(loggingSettings.notice),
logLog = colorLog(loggingSettings.log),
log = colorLog(loggingSettings.TAS),
logCS = colorLog(loggingSettings.callstack),
logCSA = colorLog(loggingSettings.callstack_async),
registerCallstack = function(callstack,label){
var idx=_.findIndex(callstackRegistry,function(o){
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
_.difference(o.stack,callstack).length === 0 &&
o.label === label;
});
if(-1 === idx){
idx=callstackRegistry.length;
callstackRegistry.push({
stack: callstack,
label: label
});
}
return idx;
},
setConfigOption = function(options){
var newconf =_.defaults(options,config);
newconf.logging=_.defaults(
(options && options.logging)||{},
config.logging
);
config=newconf;
},
debugMode = function(){
config.logging.debug=true;
config.debugMode = true;
},
getCallstack = function(){
var e = new Error('dummy'),
stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
.split('\n')),function(l){
return l.replace(/\s+.*$/,'');
});
return stack;
},
logCallstackSub = function(cs){
var matches, csa;
_.find(cs,function(line){
matches = line.match(/TAS_CALLSTACK_(\d+)/);
if(matches){
csa=callstackRegistry[matches[1]];
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
logCallstackSub(csa.stack);
return true;
}
logCS(line);
return false;
});
},
logCallstack = function(){
var cs;
if(config.debugMode){
cs = getCallstack();
cs.shift();
log('==============================> CALLSTACK <==============================');
logCallstackSub(cs);
log('=========================================================================');
}
},
wrapCallback = function (label, callback, context){
var callstack;
if('function' === typeof label){
context=callback;
callback=label;
label=undefined;
}
if(!config.debugMode){
return (function(cb,ctx){
return function(){
cb.apply(ctx||{},arguments);
};
}(callback,context));
}
callstack = getCallstack();
callstack.shift();
return (function(cb,ctx,cs,lbl){
var ctxref=registerCallstack(cs,lbl);
/*jshint -W054 */
return new Function('cb','ctx','TASlog',
"return function TAS_CALLSTACK_"+ctxref+"(){"+
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
"cb.apply(ctx||{},arguments);"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+
"};")(cb,ctx,log);
/*jshint +W054 */
}(callback,context,callstack,label));
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writeable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
if(v!==pvalue) {
pvalue=v;
prepareUpdate(full_pname,v);
}
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
return (function(s){
var sectionName = s,
attrNames = [],
fieldNames = [],
operations = [],
after = [],
repAttrs = function TAS_Repeating_Attrs(){
attrNames = namesFromArgs(arguments,attrNames);
return this;
},
repFields = function TAS_Repeating_Fields(){
fieldNames = namesFromArgs(arguments,fieldNames);
return this;
},
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
operations.push({
type: 'reduce',
func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function TAS_Repeating_Map(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function TAS_Repeating_Each(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function TAS_Repeating_Tap(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repAfter = function TAS_Repeating_After(callback,context) {
after.push({
callback: (callback && _.isFunction(callback) && callback) || _.noop,
context: context || {}
});
return this;
},
repExecute = function TAS_Repeating_Execute(callback,context){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
repAfter(callback,context);
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
_.each(after,function(op){
_.bind(op.callback,op.context)();
});
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
after: repAfter,
last: repAfter,
done: repAfter,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a.S[destination]=t;
})
.execute();
};
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
return {
/* Repeating Sections */
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating,
/* Configuration */
config: setConfigOption,
/* Debugging */
callback: wrapCallback,
callstack: logCallstack,
debugMode: debugMode,
_fn: wrapCallback,
/* Logging */
debug: logDebug,
error: logError,
warn: logWarn,
info: logInfo,
notice: logNotice,
log: logLog
};
}());
/* ---- END: TheAaronSheet.js ---- */
on(
"change:armure"
, function()
{
getAttrs(["armure"], function(varm)
{
var Arm = varm["armure"];
switch(Arm)
{
case "barbarian":
setAttrs({
slotTeteMax:5,
slotTete:5,
slotBGMax:5,
slotBG:5,
slotTorse:8,
slotTorseMax:8,
slotJG:5,
slotJGMax:5,
slotBD:5,
slotBDMax:5,
slotJDMax:5,
slotJD:5
});
break;
case "bard":
setAttrs({
slotTeteMax:5,
slotTete:5,
slotBGMax:5,
slotBG:5,
slotTorse:8,
slotTorseMax:8,
slotJG:5,
slotJGMax:5,
slotBD:5,
slotBDMax:5,
slotJDMax:5,
slotJD:5
});
break;
case "monk":
setAttrs({
slotTeteMax:7,
slotTete:7,
slotBGMax:8,
slotBG:8,
slotTorse:10,
slotTorseMax:10,
slotJG:6,
slotJGMax:6,
slotBD:8,
slotBDMax:8,
slotJDMax:6,
slotJD:6
});
break;
case "necromancer":
setAttrs({
slotTeteMax:12,
slotTete:12,
slotBGMax:12,
slotBG:12,
slotTorse:12,
slotTorseMax:12,
slotJG:12,
slotJGMax:12,
slotBD:12,
slotBDMax:12,
slotJDMax:12,
slotJD:12
});
break;
case "paladin":
setAttrs({
slotTeteMax:7,
slotTete:7,
slotBGMax:7,
slotBG:7,
slotTorse:10,
slotTorseMax:10,
slotJG:7,
slotJGMax:7,
slotBD:7,
slotBDMax:7,
slotJDMax:7,
slotJD:7
});
break;
case "priest":
setAttrs({
slotTeteMax:5,
slotTete:5,
slotBGMax:5,
slotBG:5,
slotTorse:8,
slotTorseMax:8,
slotJG:5,
slotJGMax:5,
slotBD:5,
slotBDMax:5,
slotJDMax:5,
slotJD:5
});
break;
case "psion":
setAttrs({
slotTeteMax:7,
slotTete:7,
slotBGMax:10,
slotBG:10,
slotTorse:12,
slotTorseMax:12,
slotJG:7,
slotJGMax:7,
slotBD:10,
slotBDMax:10,
slotJDMax:7,
slotJD:7
});
break;
case "ranger":
setAttrs({
slotTeteMax:4,
slotTete:4,
slotBGMax:4,
slotBG:4,
slotTorse:6,
slotTorseMax:6,
slotJG:4,
slotJGMax:4,
slotBD:4,
slotBDMax:4,
slotJDMax:4,
slotJD:4
});
break;
case "rogue":
setAttrs({
slotTeteMax:5,
slotTete:5,
slotBGMax:5,
slotBG:5,
slotTorse:8,
slotTorseMax:8,
slotJG:5,
slotJGMax:5,
slotBD:5,
slotBDMax:5,
slotJDMax:5,
slotJD:5
});
break;
case "sorcerer":
setAttrs({
slotTeteMax:7,
slotTete:7,
slotBGMax:8,
slotBG:8,
slotTorse:10,
slotTorseMax:10,
slotJG:6,
slotJGMax:6,
slotBD:8,
slotBDMax:8,
slotJDMax:6,
slotJD:6
});
break;
case "warmaster":
setAttrs({
slotTeteMax:5,
slotTete:5,
slotBGMax:5,
slotBG:5,
slotTorse:8,
slotTorseMax:8,
slotJG:5,
slotJGMax:5,
slotBD:5,
slotBDMax:5,
slotJDMax:5,
slotJD:5
});
break;
case "warrior":
setAttrs({
slotTeteMax:7,
slotTete:7,
slotBGMax:10,
slotBG:10,
slotTorse:12,
slotTorseMax:12,
slotJG:7,
slotJGMax:7,
slotBD:10,
slotBDMax:10,
slotJDMax:7,
slotJD:7
});
break;
case "wizard":
setAttrs({
slotTeteMax:5,
slotTete:5,
slotBGMax:5,
slotBG:5,
slotTorse:8,
slotTorseMax:8,
slotJG:5,
slotJGMax:5,
slotBD:5,
slotBDMax:5,
slotJDMax:5,
slotJD:5
});
break;
default:
setAttrs({
slotTeteMax:0,
slotTete:0,
slotBGMax:0,
slotBG:0,
slotTorse:0,
slotTorseMax:0,
slotJG:0,
slotJGMax:0,
slotBD:0,
slotBDMax:0,
slotJDMax:0,
slotJD:0
});
break;
}
});
});
on(
"change:styleCombat"
, function()
{
getAttrs(["styleCombat"], function(value)
{
var Style = value["styleCombat"];
switch(Style)
{
case "standard":
setAttrs
({
atkBM: "",
dgtBM: "",
rctBM: "",
defBM: "",
styleCombatDescr: ""
});
break;
case "couvert":
setAttrs
({
atkBM: "-3",
dgtBM: "",
rctBM: "+2",
defBM: "",
styleCombatDescr: "+2 en réaction\n-3 en attaque"
});
break;
case "agressif":
setAttrs
({
atkBM: "+3",
dgtBM: "",
rctBM: "-2",
defBM: "-2",
styleCombatDescr: "+3 en attaque\n-2 en réaction et défense"
});
break;
case "akimbo":
setAttrs
({
atkBM: "-3",
dgtBM: "*2",
rctBM: "",
defBM: "",
styleCombatDescr: "Dés de dégâts x2\n-3 en attaque"
});
break;
case "ambidextre":
setAttrs
({
atkBM: "-3",
dgtBM: "",
rctBM: "",
defBM: "",
styleCombatDescr: "Deux attaques\n-3 en attaque"
});
break;
case "defensif":
setAttrs
({
atkBM: "-3",
dgtBM: "",
rctBM: "",
defBM: "+2",
styleCombatDescr: "+2 en défense\n-3 en attaque"
});
break;
}
});
});
on(
"change:effetArmes"
, function()
{
getAttrs(["effetArmes"], function(value)
{
var Armes = value["effetArmes"];
setAttrs
({
effetArmesD: Armes
});
});
});
on(
"change:repeating_slotsTete:slotsUTete remove:repeating_slotsTete"
, function()
{
TAS.repeatingSimpleSum("slotsTete", "slotsUTete", "slotsOccupeTete");
});
on(
"change:repeating_slotsTorse:slotsUTorse remove:repeating_slotsTorse"
, function()
{
TAS.repeatingSimpleSum("slotsTorse", "slotsUTorse", "slotsOccupeTorse");
});
on(
"change:repeating_slotsBG:slotsUBG remove:repeating_slotsBG"
, function()
{
TAS.repeatingSimpleSum("slotsBG", "slotsUBG", "slotsOccupeBG");
});
on(
"change:repeating_slotsJG:slotsUJG remove:repeating_slotsJG"
, function()
{
TAS.repeatingSimpleSum("slotsJG", "slotsUJG", "slotsOccupeJG");
});
on(
"change:repeating_slotsBD:slotsUBD remove:repeating_slotsBD"
, function()
{
TAS.repeatingSimpleSum("slotsBD", "slotsUBD", "slotsOccupeBD");
});
on(
"change:repeating_slotsJD:slotsUJD remove:repeating_slotsJD"
, function()
{
TAS.repeatingSimpleSum("slotsJD", "slotsUJD", "slotsOccupeJD");
});
on(
"change:repeating_equipDefensif:porte change:repeating_equipDefensif:defenseBonus change:repeating_equipDefensif:reactionBonus"
, function()
{
getAttrs(["repeating_equipDefensif_defenseBonus", "repeating_equipDefensif_reactionBonus", "repeating_equipDefensif_porte"], function(vDef)
{
var vDefE = parseInt(vDef["repeating_equipDefensif_defenseBonus"]);
var vReaE = parseInt(vDef["repeating_equipDefensif_reactionBonus"]);
var vPorte = vDef["repeating_equipDefensif_porte"];
if(vPorte == "1")
{
setAttrs
({
repeating_equipDefensif_reaLigne: vReaE,
repeating_equipDefensif_defLigne: vDefE
});
}
else
{
setAttrs
({
repeating_equipDefensif_reaLigne: 0,
repeating_equipDefensif_defLigne: 0
});
}
});
});
on(
"change:repeating_equipDefensif:reaLigne"
, function()
{
TAS.repeatingSimpleSum("equipDefensif", "reaLigne", "bonusReaction");
});
on(
"change:repeating_equipDefensif:defLigne remove:repeating_equipDefensif:defLigne"
, function()
{
TAS.repeatingSimpleSum("equipDefensif", "defLigne", "bonusDefense");
});
</script>
<input type="radio" name="attr_jetGM" class="jetGM" value="/w gm" /><span title="GM" class="jetGM" ></span><br/>
<input type="radio" name="attr_jetGM" class="jetGM2" value="" checked /><span title="Public" class="jetGM2" ></span>
<input type="radio" name="attr_tab" class="tab tab1" value="1" checked="checked"><span title="Dossier" class="tab tab1"></span>
<input type="radio" name="attr_tab" class="tab tab2" value="2" /><span title="Armure" class="tab tab2"></span>
<input type="radio" name="attr_tab" class="tab tab3" value="3" /><span title="Equipement" class="tab tab3"></span><br/>
<input type="radio" name="attr_tab" class="tab tab4" value="4" /><span title="Module" class="tab tab4"></span>
<input type="radio" name="attr_tab" class="tab tab5" value="5" /><span title="IA" class="tab tab5"></span>
<input type="radio" name="attr_tab" class="tab tab6" value="6" /><span title="Overdrive" class="tab tab6"></span><br/>
<input type="radio" name="attr_tab" class="tab tab7" value="7" /><span title="Historique" class="tab tab7"></span>
<div style="float:right;background-image:url('http://img15.hostingpics.net/pics/96255327bd85e6f89aa14a2481140b5aa27c.png');height:171px;width:300px;position:absolute;top:70px;right:75px;">
</div>
<div style="margin-top:80px;margin-bottom:10px;">
<div class="sheet-2colrow">
<div class="sheet-col">
<table style="width:281px;">
<tr>
<th><h6 class="black">Afficher lors d'un jet...</h6></th>
</tr>
<tr>
<td>
<input type="radio" name="attr_name" class="name" value="@{character_name}" checked ><span title="Nom" class="name"></span>
<input type="radio" name="attr_name" class="name" value="@{surnom}"><span title="Surnom" class="name"></span>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="tab-content tab1 Dossier">
<div class='sheet-2colrow'>
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th class="left tab-padding-top tab-padding-left"><h4>Nom</h4></th>
<td class="tab-padding-top tab-padding-right"><input type="text" class="left" name="attr_character_name" /></td>
</tr>
<tr>
<th class="left tab-padding-left"><h4>Surnom</h4></th>
<td class="tab-padding-right"><input type="text" class="left" name="attr_surnom" /></td>
</tr>
<tr>
<th class="left tab-padding-left"><h4>Âge</h4></th>
<td class="tab-padding-right"><input type="text" class="left" name="attr_age" /></td>
</tr>
<tr>
<th class="left tab-padding-left"><h4>Archetype</h4></th>
<td class="tab-padding-right"><input type="text" class="left" name="attr_archetype" /></td>
</tr>
<tr>
<th class="left tab-padding-left"><h4>Armure</h4></th>
<td class="tab-padding-right">
<select class="left" name="attr_armure">
<option value="guardian" selected>Guardian</option>
<option value="barbarian">Barbarian</option>
<option value="bard">Bard</option>
<option value="monk">Monk</option>
<option value="necromancer">Necromancer</option>
<option value="paladin">Paladin</option>
<option value="priest">Priest</option>
<option value="psion">Psion</option>
<option value="ranger">Ranger</option>
<option value="rogue">Rogue</option>
<option value="sorcerer">Sorcerer</option>
<option value="warmaster">Warmaster</option>
<option value="warrior">Warrior</option>
<option value="wizard">Wizard</option>
</select>
</td>
</tr>
<tr>
<th class="left tab-padding-left"><h4>Haut-Fait</h4></th>
<td class="tab-padding-right"><input type="text" class="left" name="attr_hautFait" /></td>
</tr>
<tr>
<th class="left tab-padding-left"><h4>Motivation majeure</h4></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" colspan="2"><textarea name="attr_motivationMajeure" style="height:40px;"></textarea></td>
</tr>
<tr>
<th class="left tab-padding-left"><h4>Motivations mineures</h4></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right tab-padding-bottom" colspan="2">
<fieldset class="repeating_motMineure">
<table style="margin:0px;padding:0px;">
<tr style="margin:0px;padding:0px;">
<td style="margin:0px;padding:0px;"><textarea name="attr_motivationMineure" style="height:40px;"></textarea></td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<br/>
<div class="Modificateurs">
<div class="All">
<table>
<tr>
<th class="center tab-padding-left"><h4>Bonus/Malus aux Jets</h4></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom tab-padding-right"><input type="number" name="attr_jetModifDes" class="center" style="width:100%" value="0" /></td>
</tr>
</table>
</div>
</div>
<br/>
<div class="Jet">
<div class="Guardian">
<input type="checkbox" name="attr_armure" class="checkGuardian hidden" value="guardian" />
<table class="tableGuardian hidden">
<tr>
<th><h4>Caractéristique</h4></th>
<th><h4>Caractéristique</h4></th>
<th></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom">
<select name="attr_caracteristique1Guardian">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td class="tab-padding-bottom">
<select name="attr_caracteristique2Guardian">
<option value="" selected></option>
<option value="@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Force}}">Force</option>
<option value="@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td class="tab-padding-right tab-padding-bottom"><button name="attr_jetBaseGuardian" type="roll" value="@{jetGM} &{template:simple} {{Nom=@{name}}} @{caracteristique1Guardian} @{jetModifDes}+ @{caracteristique2Guardian}" /></td>
</tr>
</table>
</div>
<div class="Barb">
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<table class="tableBarb hidden">
<tr>
<th><h4>Caractéristique</h4></th>
<th><h4>Caractéristique</h4></th>
<th></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom">
<select name="attr_caracteristique1Barb">
<option value="" selected></option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{bonusBarb1=[[@{barbarianGoliath}]]}} {{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{bonusBarb1=[[@{barbarianGoliath}]]}} {{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td class="tab-padding-bottom">
<select name="attr_caracteristique2Barb">
<option value="" selected></option>
<option value="@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}} {{bonusBarb2=[[0]]}}">Déplacement</option>
<option value="@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}} {{bonusBarb2=[[@{barbarianGoliath}]]}}">Force</option>
<option value="@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}} {{bonusBarb2=[[@{barbarianGoliath}]]}}">Endurance</option>
<option value="@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}} {{bonusBarb2=[[0]]}}">Hargne</option>
<option value="@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}} {{bonusBarb2=[[0]]}}">Combat</option>
<option value="@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}} {{bonusBarb2=[[0]]}}">Instinct</option>
<option value="@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}} {{bonusBarb2=[[0]]}}">Tir</option>
<option value="@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}} {{bonusBarb2=[[0]]}}">Savoir</option>
<option value="@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}} {{bonusBarb2=[[0]]}}">Technique</option>
<option value="@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}} {{bonusBarb2=[[0]]}}">Aura</option>
<option value="@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}} {{bonusBarb2=[[0]]}}">Parole</option>
<option value="@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}} {{bonusBarb2=[[0]]}}">Sang-Froid</option>
<option value="@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}} {{bonusBarb2=[[0]]}}">Discrétion</option>
<option value="@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}} {{bonusBarb2=[[0]]}}">Perception</option>
<option value="@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}} {{bonusBarb2=[[0]]}}">Dextérité</option>
</select>
</td>
<td class="tab-padding-right tab-padding-bottom"><button name="attr_jetBaseBarbarian" type="roll" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{taille=[[@{barbarianGoliath}]]}} @{caracteristique1Barb} @{jetModifDes}+ @{caracteristique2Barb}" /></td>
</tr>
</table>
</div>
<div class="Bard Monk Necr Pala Prie Psio Rang Rogu Sorc Warm Wiza">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableBard tableMonk tableNecr tablePala tablePrie tablePsio tableRang tableRogu tableSorc tableWarm tableWarr tableWiza hidden">
<tr>
<th><h4>Caractéristique</h4></th>
<th><h4>Caractéristique</h4></th>
<th></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom">
<select name="attr_caracteristique1">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td class="tab-padding-bottom">
<select name="attr_caracteristique2">
<option value="" selected></option>
<option value="@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}}">Force</option>
<option value="@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td class="tab-padding-right tab-padding-bottom"><button name="attr_jetBase" type="roll" value="@{jetGM} &{template:simple} {{Nom=@{name}}} @{caracteristique1} @{jetModifDes}+ @{caracteristique2}" /></td>
</tr>
</table>
</div>
<div class="Warr">
<input type="text" name="attr_Warr1OD" class="hidden" value="0" readonly />
<input type="text" name="attr_Warr2OD" class="hidden" value="0" readonly />
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<table class="tableWarr hidden">
<tr>
<th><h4>Caractéristique</h4></th>
<th><h4>Caractéristique</h4></th>
<th></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom">
<select name="attr_caracteristique1Warr">
<option value="" selected></option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td class="tab-padding-bottom">
<select name="attr_caracteristique2Warr">
<option value="" selected></option>
<option value="@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Déplacement</option>
<option value="@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Force</option>
<option value="@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Endurance</option>
<option value="@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Hargne</option>
<option value="@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Combat</option>
<option value="@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Instinct</option>
<option value="@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Tir</option>
<option value="@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Savoir</option>
<option value="@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Technique</option>
<option value="@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Aura</option>
<option value="@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Parole</option>
<option value="@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Sang-Froid</option>
<option value="@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Discrétion</option>
<option value="@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Perception</option>
<option value="@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Dextérité</option>
</select>
</td>
<td class="tab-padding-right tab-padding-bottom"><button name="attr_jetBaseWarrior" type="roll" value="@{jetGM} &{template:simple} {{Nom=@{name}}} @{caracteristique1Warr} @{jetModifDes}+ @{caracteristique2Warr}" /></td>
</tr>
</table>
</div>
</div>
<br/>
<div class="Armure">
<div class="Guardian">
<input type="checkbox" name="attr_armure" class="checkGuardian hidden" value="guardian" />
<table class="tableGuardian hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureGuardian" value="5" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureGuardian_max" value="5+@{armureGuardianModif}" disabled /></td>
<td class="tab-padding-right" ><input type="number" name="attr_armureGuardianModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieGuardian" value="0" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieGuardian_max" value="0+@{energieGuardianModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieGuardianModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfGuardian" value="5" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfGuardian_max" value="5+@{cdfGuardianModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfGuardianModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Barb">
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<table class="tableBarb hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureBarbarian" value="60" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureBarbarian_max" value="60+@{armureBarbarianModif}" disabled /></td>
<td class="tab-padding-right" ><input type="number" name="attr_armureBarbarianModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieBarbarian" value="60" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieBarbarian_max" value="60+@{energieBarbarianModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieBarbarianModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfBarbarian" value="12" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfBarbarian_max" value="12+@{barbarianCdF}+@{cdfBarbarianModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfBarbarianModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Bard">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<table class="tableBard hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureBard" value="40" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureBard_max" value="40+@{armureBardModif}" disabled /></td>
<td class="tab-padding-right" ><input type="number" name="attr_armureBardModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieBard" value="80" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieBard_max" value="80+@{energieBardModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieBardModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfBard" value="12" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfBard_max" value="12+@{cdfBardModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfBardModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Monk">
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<table class="tableMonk hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureMonk" value="60" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureMonk_max" value="60+@{armureMonkModif}" disabled /></td>
<td class="tab-padding-right" ><input type="number" name="attr_armureMonkModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieMonk" value="50" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieMonk_max" value="50+@{energieMonkModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieMonkModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfMonk" value="14" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfMonk_max" value="14+@{cdfMonkModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfMonkModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Necr">
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<table class="tableNecr hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureNecromancer" value="80" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureNecromancer_max" value="80+@{armureNecromancerModif}" disabled /></td>
<td class="tab-padding-right" ><input type="number" name="attr_armureNecromancerModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieNecromancer" value="100" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieNecromancer_max" value="100+@{energieNecromancerModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieNecromancerModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfNecromancer" value="12" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfNecromancer_max" value="12+@{cdfNecromancerModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfNecromancerModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Pala">
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<table class="tablePala hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armurePaladin" value="120" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armurePaladin_max" value="120+@{armurePaladinModif}" disabled /></td>
<td class="tab-padding-right" ><input type="number" name="attr_armurePaladinModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energiePaladin" value="20" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energiePaladin_max" value="20+@{energiePaladinModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energiePaladinModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfPaladin" value="8" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfPaladin_max" value="8+@{cdfPaladinModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfPaladinModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Prie">
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<table class="tablePrie hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armurePriest" value="70" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armurePriest_max" value="70+@{armurePriestModif}" disabled /></td>
<td class="tab-padding-right" ><input type="number" name="attr_armurePriestModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energiePriest" value="60" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energiePriest_max" value="60+@{energiePriestModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energiePriestModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfPriest" value="10" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfPriest_max" value="10+@{cdfPriestModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfPriestModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Psio">
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<table class="tablePsio hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armurePsion" value="50" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armurePsion_max" value="50+@{armurePsionModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_armurePsionModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energiePsion" value="60" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energiePsion_max" value="60+@{energiePsionModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energiePsionModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfPsion" value="14" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfPsion_max" value="14+@{cdfPsionModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfPsionModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Rang">
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<table class="tableRang hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureRanger" value="50" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureRanger_max" value="50+@{armureRangerModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_armureRangerModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieRanger" value="70" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieRanger_max" value="70+@{energieRangerModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieRangerModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfRanger" value="12" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfRanger_max" value="12+@{cdfRangerModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfRangerModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Rogu">
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<table class="tableRogu hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureRogue" value="50" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureRogue_max" value="50+@{armureRogueModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_armureRogueModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieRogue" value="70" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieRogue_max" value="70+@{energieRogueModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieRogueModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfRogue" value="12" /></td>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfRogue_max" value="12+@{cdfRogueModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfRogueModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Sorc">
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<table class="tableSorc hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureSorcerer" value="60" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureSorcerer_max" value="60+@{armureSorcererModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_armureSorcererModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieSorcerer" value="80" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieSorcerer_max" value="80+@{energieSorcererModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieSorcererModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfSorcerer" value="14" /></td>
<td class="tab-padding-bottom" >
<input type="checkbox" name="attr_sorcerer250PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="number" class="center" min="0" style="width:100%" name="attr_cdfSorcerer_max" value="14+@{cdfSorcererModif}+@{sorcererMMCorpMetal}" disabled />
</div>
<div class="hidden">
<input type="number" class="center" min="0" style="width:100%" name="attr_cdfSorcerer250PG_max" value="14+@{cdfSorcererModif}+(@{sorcererMM250PG}*4)" disabled />
</div>
</td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfSorcererModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Warm">
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<table class="tableWarm hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureWarmaster" value="90" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureWarmaster_max" value="90+@{armureWarmasterModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_armureWarmasterModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieWarmaster" value="40" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieWarmaster_max" value="40+@{energieWarmasterModif}+@{warmaster150PG}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieWarmasterModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfWarmaster" value="8" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfWarmaster_max" value="8+@{cdfWarmasterModif}+@{warmasterImpFPersonnel}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfWarmasterModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Warr">
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<table class="tableWarr hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureWarrior" value="100" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureWarrior_max" value="100+@{armureWarriorModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_armureWarriorModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieWarrior" value="40" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieWarrior_max" value="40+@{energieWarriorModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieWarriorModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfWarrior" value="8" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfWarrior_max" value="8+@{cdfWarriorModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfWarriorModif" class="center" value="0" /></td>
</tr>
</table>
</div>
<div class="Wiza">
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableWiza hidden">
<tr>
<td class="tab-padding-left" style="width:40%"></td>
<th style="width:20%"><h4>Actuel</h4></th>
<th style="width:20%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="width:20%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Armure</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_armureWizard" value="40" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_armureWizard_max" value="40+@{armureWizardModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_armureWizardModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Energie</h4></th>
<td><input type="number" min="0" style="width:100%" class="center" name="attr_energieWizard" value="80" /></td>
<td><input type="number" class="center" min="0" style="width:100%" name="attr_energieWizard_max" value="80+@{energieWizardModif}" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieWizardModif" style="width:100%" min="0" class="center" value="0" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Champ de force</h4></th>
<td class="tab-padding-bottom"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfWizard" value="14" /></td>
<td class="tab-padding-bottom" ><input type="number" class="center" min="0" style="width:100%" name="attr_cdfWizard_max" value="14+@{cdfWizardModif}" disabled /></td>
<td class="tab-padding-right tab-padding-bottom" ><input type="number" style="width:100%" min="0" name="attr_cdfWizardModif" class="center" value="0" /></td>
</tr>
</table>
</div>
</div>
<div class="Sante">
<div class="Guardian">
<br/>
<input type="checkbox" name="attr_armure" class="checkGuardian hidden" value="guardian" />
<table class="tableGuardian hidden">
<tr>
<th class="tab-padding-left" style="width:25%"></th>
<th style="width:25%"><h4>Actuel</h4></th>
<th style="width:25%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="25%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Santé</h4></th>
<td><input type="number" name="attr_sante" min="0" value="0" class="center" style="width:100%" /></td>
<td><input type="number" name="attr_sante_max" min="0" class="center" style="width:100%" value="(((((@{endurance} + (((@{deplacement}+@{force}) + abs(@{deplacement}-@{force})) / 2) ) + abs(@{endurance} - (((@{deplacement}+@{force}) + abs(@{deplacement}-@{force})) / 2) )) / 2)*6)+10)+@{santeModif}" disabled /></td>
<td class="tab-padding-right" ><input type="number" name="attr_santeModif" min="0" value="0" class="center" style="width:100%" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Espoir</h4></th>
<td><input type="number" name="attr_espoir" min="0" value="50" class="center" style="width:100%" /></td>
<td><input type="number" name="attr_espoir_max" min="0" value="50+@{espoirModif}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_espoirModif" min="0" value="0" class="center" style="width:100%" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Héroisme</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_heroisme" min="0" max="6" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom"><input type="number" name="attr_heroisme_max" min="0" value="6+@{heroismeModif}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_heroismeModif" min="0" value="0" class="center" style="width:100%" /></td>
</tr>
</table>
</div>
<div class="Bard Monk Barb Pala Prie Psio Rang Rogu Sorc Warm Warr Wiza">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableBard tableMonk tableBarb tablePala tablePrie tablePsio tableRang tableRogu tableSorc tableWarm tableWarr tableWiza hidden">
<tr>
<th class="tab-padding-left" style="width:25%"></th>
<th style="width:25%"><h4>Actuel</h4></th>
<th style="width:25%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="25%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Santé</h4></th>
<td><input type="number" name="attr_sante" min="0" value="0" class="center" style="width:100%" /></td>
<td><input type="number" name="attr_sante_max" min="0" class="center" style="width:100%" value="(((((@{endurance} + (((@{deplacement}+@{force}) + abs(@{deplacement}-@{force})) / 2) ) + abs(@{endurance} - (((@{deplacement}+@{force}) + abs(@{deplacement}-@{force})) / 2) )) / 2)*6)+10)+@{santeModif}" disabled /></td>
<td class="tab-padding-right" ><input type="number" name="attr_santeModif" min="0" value="0" class="center" style="width:100%" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Espoir</h4></th>
<td><input type="number" name="attr_espoir" min="0" value="50" class="center" style="width:100%" /></td>
<td><input type="number" name="attr_espoir_max" min="0" value="50+@{espoirModif}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_espoirModif" min="0" value="0" class="center" style="width:100%" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Héroisme</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_heroisme" min="0" max="6" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom"><input type="number" name="attr_heroisme_max" min="0" value="6+@{heroismeModif}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_heroismeModif" min="0" value="0" class="center" style="width:100%" /></td>
</tr>
</table>
</div>
<div class="Necr">
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<table class="tableNecr hidden">
<tr>
<th class="tab-padding-left" style="width:25%"></th>
<th style="width:25%"><h4>Actuel</h4></th>
<th style="width:25%"><h4>Maximum</h4></th>
<th class="tab-padding-right" style="25%"><h4>Modif</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Santé</h4></th>
<td><input type="number" name="attr_sante" min="0" value="0" class="center" style="width:100%" /></td>
<td><input type="number" name="attr_sante_max" min="0" class="center" style="width:100%" value="(((((@{endurance} + (((@{deplacement}+@{force}) + abs(@{deplacement}-@{force})) / 2) ) + abs(@{endurance} - (((@{deplacement}+@{force}) + abs(@{deplacement}-@{force})) / 2) )) / 2)*6)+10)+@{santeModif}" disabled /></td>
<td class="tab-padding-right" ><input type="number" name="attr_santeModif" min="0" value="0" class="center" style="width:100%" /></td>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Espoir</h4></th>
<td><input type="number" name="attr_espoirNecr" min="0" value="10" class="center" style="width:100%" /></td>
<td><input type="number" name="attr_espoirNecr_max" min="0" value="10+@{espoirNecrModif}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-right"><input type="number" name="attr_espoirNecrModif" min="0" value="0" class="center" style="width:100%" /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Héroisme</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_heroisme" min="0" max="6" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom"><input type="number" name="attr_heroisme_max" min="0" value="6+@{heroismeModif}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_heroismeModif" min="0" value="0" class="center" style="width:100%" /></td>
</tr>
</table>
</div>
</div>
<br/>
<div class="Initiative">
<div class="All except Guardian">
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<input type="number" name="attr_discretionTotal" class="hidden" value="@{discretion}+@{discrOD}" disabled />
<input type="number" name="attr_perceptionTotal" class="hidden" value="@{perception}+@{percOD}" disabled />
<input type="number" name="attr_dexteriteTotal" class="hidden" value="@{dexterite}+@{dextOD}" disabled />
<input type="number" name="attr_Max1" class="hidden" value="((((@{discretionTotal}) + (@{perceptionTotal})) + abs((@{discretionTotal}) - (@{perceptionTotal}))) / 2)" disabled />
<table class="tableBarb tableBard tableMonk tableNecr tablePala tablePrie tablePsio tableRang tableRogu tableSorc tableWarm tableWarr tableWiza hidden">
<tr>
<th class="tab-padding-left left tab-padding-top tab-padding-bottom " style="width:30%"><h4>Initiative</h4></th>
<td style="width:11%"><input type="number" class="center" name="attr_diceInitiative" value="3" style="width:100%"/></td>
<td class="right tab-padding-top tab-padding-bottom center" style="width:5%"><b>D6+</b></td>
<td style="width:13%" class="tab-padding-top tab-padding-bottom"><input type="number" name="attr_bonusInitiative" style="width:100%" value="((((@{Max1}) + (@{dexteriteTotal})) + abs((@{Max1}) - (@{dexteriteTotal}))) / 2)" class="center" disabled /></td>
<td class="right tab-padding-top tab-padding-bottom center" style="width:5%"><b>+</b></td>
<td style="width:13%" class="tab-padding-top tab-padding-bottom"><input type="number" name="attr_bonusInitiativeP" style="width:100%" value="0" class="center" /></td>
<td class="right tab-padding-top tab-padding-bottom center" style="width:5%"><b>-</b></td>
<td style="width:13%" class="tab-padding-top tab-padding-bottom"><input type="number" name="attr_malusInitiative" style="width:100%" value="0" class="center" /></td>
<td class="tab-padding-right tab-padding-top tab-padding-bottom" style="width:10%"><button type="roll" name="attr_jetInitiative" value="@{jetGM} &{template:initiative} {{Nom=@{name}}} {{Initiative=[[@{diceInitiative}D6+(@{bonusInitiative}+@{bonusInitiativeP}-@{malusInitiative})]]}}" /></td>
</tr>
</table>
</div>
<div class="All except Guardian">
<input type="checkbox" name="attr_armure" class="checkGuardian hidden" value="guardian" />
<input type="number" name="attr_discretionTotalGuardian" class="hidden" value="@{discretion}" disabled />
<input type="number" name="attr_perceptionTotalGuardian" class="hidden" value="@{perception}" disabled />
<input type="number" name="attr_dexteriteTotalGuardian" class="hidden" value="@{dexterite}" disabled />
<input type="number" name="attr_Max1Guardian" class="hidden" value="((((@{discretionTotalGuardian}) + (@{perceptionTotalGuardian})) + abs((@{discretionTotalGuardian}) - (@{perceptionTotalGuardian}))) / 2)" disabled />
<table class="tableGuardian hidden">
<tr>
<th class="tab-padding-left left tab-padding-top tab-padding-bottom " style="width:30%"><h4>Initiative</h4></th>
<td style="width:11%"><input type="number" class="center" name="attr_diceInitiative" value="3" style="width:100%"/></td>
<td class="right tab-padding-top tab-padding-bottom center" style="width:5%"><b>D6+</b></td>
<td style="width:13%" class="tab-padding-top tab-padding-bottom"><input type="number" name="attr_bonusInitiativeGuardian" style="width:100%" value="((((@{Max1Guardian}) + (@{dexteriteTotalGuardian})) + abs((@{Max1Guardian}) - (@{dexteriteTotalGuardian}))) / 2)" class="center" disabled /></td>
<td class="right tab-padding-top tab-padding-bottom center" style="width:5%"><b>+</b></td>
<td style="width:13%" class="tab-padding-top tab-padding-bottom"><input type="number" name="attr_bonusInitiativeP" style="width:100%" value="0" class="center" /></td>
<td class="right tab-padding-top tab-padding-bottom center" style="width:5%"><b>-</b></td>
<td style="width:13%" class="tab-padding-top tab-padding-bottom"><input type="number" name="attr_malusInitiative" style="width:100%" value="0" class="center" /></td>
<td class="tab-padding-right tab-padding-top tab-padding-bottom" style="width:10%"><button type="roll" name="attr_jetInitiativeGuardian" value="@{jetGM} &{template:initiative} {{Nom=@{name}}} {{Initiative=[[@{diceInitiative}D6+(@{bonusInitiativeGuardian}+@{bonusInitiativeP}-@{malusInitiative})]]}}" /></td>
</tr>
</table>
</div>
</div>
<br/>
<div class="Defense">
<div class="Guardian">
<input type="checkbox" name="attr_armure" class="checkGuardian hidden" value="guardian" />
<input type="number" name="attr_hargneTotalGuardian" class="hidden" value="@{hargne}" disabled />
<input type="number" name="attr_combatTotalGuardian" class="hidden" value="@{combat}" disabled />
<input type="number" name="attr_instinctTotalGuardian" class="hidden" value="@{instinct}" disabled />
<input type="number" name="attr_MaxDef1Guardian" class="hidden" value="((((@{hargneTotalGuardian}) + (@{combatTotalGuardian})) + abs((@{hargneTotalGuardian}) - (@{combatTotalGuardian}))) / 2)" disabled />
<input type="number" name="attr_tirTotalGuardian" class="hidden" value="@{tir}" disabled />
<input type="number" name="attr_savoirTotalGuardian" class="hidden" value="@{savoir}" disabled />
<input type="number" name="attr_techniqueTotalGuardian" class="hidden" value="@{technique}" disabled />
<input type="number" name="attr_MaxRea1Guardian" class="hidden" value="((((@{tirTotalGuardian}) + (@{savoirTotalGuardian})) + abs((@{tirTotalGuardian}) - (@{savoirTotalGuardian}))) / 2)" disabled />
<table class="tableGuardian hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<td class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defenseGuardian" value="((((@{instinctTotalGuardian}) + (@{MaxDef1Guardian})) + abs((@{instinctTotalGuardian}) - (@{MaxDef1Guardian}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseModif" value="@{defBM}+@{bonusDefense}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="number" name="attr_defenseModifPerso" value="0" class="center" style="width:100%" /></td>
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotalGuardian" value="@{defenseGuardian}@{defenseModif}+@{defenseModifPerso}" class="center" style="width:100%" disabled /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionGuardian" value="((((@{techniqueTotalGuardian}) + (@{MaxRea1Guardian})) + abs((@{techniqueTotalGuardian}) - (@{MaxRea1Guardian}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModif" value="@{rctBM}+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right"><input type="text" name="attr_reactionTotalGuardian" value="@{reactionGuardian}@{reactionModif}+@{reactionModifPerso}" class="center" style="width:100%" disabled /></td>
</tr>
</table>
</div>
<div class="Barb">
<input type="number" name="attr_hargneTotal" class="hidden" value="@{hargne}+@{hargneOD}" disabled />
<input type="number" name="attr_combatTotal" class="hidden" value="@{combat}+@{combOD}" disabled />
<input type="number" name="attr_instinctTotal" class="hidden" value="@{instinct}+@{instOD}" disabled />
<input type="number" name="attr_MaxDef1" class="hidden" value="((((@{hargneTotal}) + (@{combatTotal})) + abs((@{hargneTotal}) - (@{combatTotal}))) / 2)" disabled />
<input type="number" name="attr_tirTotal" class="hidden" value="@{tir}+@{tirOD}" disabled />
<input type="number" name="attr_savoirTotal" class="hidden" value="@{savoir}+@{savoirOD}" disabled />
<input type="number" name="attr_techniqueTotal" class="hidden" value="@{technique}+@{technOD}" disabled />
<input type="number" name="attr_MaxRea1" class="hidden" value="((((@{tirTotal}) + (@{savoirTotal})) + abs((@{tirTotal}) - (@{savoirTotal}))) / 2)" disabled />
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<table class="tableBarb hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseModifBarbarian" value="(@{defBM}-(@{barbarianDef}))+@{bonusDefense}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="number" name="attr_defenseModifPerso" value="0" class="center" style="width:100%" /></td>
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotalBarbarian" value="@{defense}+@{defenseModifBarbarian}+@{defenseModifPerso}" class="center" style="width:100%" disabled /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModifBarbarian" value="(@{rctBM}-(@{barbarianRea}))+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_reactionTotalBarbarian" value="@{reaction}+@{reactionModifBarbarian}+@{reactionModifPerso}" class="center" style="width:100%" disabled /></td>
</tr>
</table>
</div>
<div class="Bard Monk Necr Prie Psio Rang Rogu Warm Warr Wiza">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableBard tableMonk tableNecr tablePrie tablePsio tableRang tableRogu tableWarr tableWiza hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<td class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseModif" value="@{defBM}+@{bonusDefense}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="number" name="attr_defenseModifPerso" value="0" class="center" style="width:100%" /></td>
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotal" value="@{defense}@{defenseModif}+@{defenseModifPerso}" class="center" style="width:100%" disabled /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModif" value="@{rctBM}+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right"><input type="text" name="attr_reactionTotal" value="@{reaction}@{reactionModif}+@{reactionModifPerso}" class="center" style="width:100%" disabled /></td>
</tr>
</table>
</div>
<div class="Pala">
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<table class="tablePala hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseModifPaladin" value="@{defBM}+@{bonusDefense}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="number" name="attr_defenseModifPerso" value="0" class="center" style="width:100%" /></td>
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotalPaladin" value="@{defense}@{defenseModifPaladin}+@{defenseModifPerso}" class="center" style="width:100%" disabled /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModifPaladin" value="@{rctBM}+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right">
<input type="checkbox" name="attr_paladinWatchtower" class="checkShow hidden" value="Activé" />
<div class="reveal">
<input type="text" name="attr_reactionTotalPaladin" value="@{reaction}@{reactionModif}+@{reactionModifPerso}" class="center" style="width:100%" disabled />
</div>
<div class="hidden">
<input type="number" name="attr_paladinReactionValue" value="ceil((@{reaction}@{reactionModifPaladin}+@{reactionModifPerso})/2)" class="center" style="width:100%" disabled />
</div>
</td>
</tr>
</table>
</div>
<div class="Sorc">
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<table class="tableSorc hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td>
<input type="checkbox" name="attr_sorcerer250PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="text" name="attr_defenseModifSorcerer" value="@{defBM}+@{sorcererMMCorpFluide}+@{bonusDefense}" class="center" style="width:100%" disabled />
</div>
<div class="hidden">
<input type="text" name="attr_defenseModifSorcerer250PG" value="@{defBM}+(@{sorcererMM250PG}*3)" class="center" style="width:100%" disabled />
</div>
</td>
<td>+</td>
<td><input type="number" name="attr_defenseModifPerso" value="0" class="center" style="width:100%" /></td>
<td>=</td>
<td class="tab-padding-right">
<input type="checkbox" name="attr_sorcerer250PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="text" name="attr_defenseTotalSorcerer" value="@{defense}@{defenseModifSorcerer}+@{defenseModifPerso}" class="center" style="width:100%" disabled />
</div>
<div class="hidden">
<input type="text" name="attr_defenseTotalSorcerer250PG" value="@{defense}@{defenseModifSorcerer250PG}+@{defenseModifPerso}" class="center" style="width:100%" disabled />
</div>
</td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td class="tab-padding-bottom">
<input type="checkbox" name="attr_sorcerer250PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="text" name="attr_reactionModifSorcerer" value="@{rctBM}+@{sorcererMMCorpFluide}+@{bonusReaction}" class="center" style="width:100%" disabled />
</div>
<div class="hidden">
<input type="text" name="attr_reactionModifSorcerer250PG" value="@{rctBM}+(@{sorcererMM250PG}*3)+@{bonusReaction}" class="center" style="width:100%" disabled />
</div>
</td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right">
<input type="checkbox" name="attr_sorcerer250PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="text" name="attr_reactionTotalSorcerer" value="@{reaction}@{reactionModifSorcerer}+@{reactionModifPerso}" class="center" style="width:100%" disabled />
</div>
<div class="hidden">
<input type="text" name="attr_reactionTotalSorcerer250PG" value="@{reaction}@{reactionModifSorcerer250PG}+@{reactionModifPerso}" class="center" style="width:100%" disabled />
</div>
</td>
</tr>
</table>
</div>
<div class="Warm">
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<table class="tableWarm hidden">
<tr>
<th style="width:25%" class="tab-padding-left"></th>
<th style="width:25%"><h4>Base</h4></th>
<th style="width:25%" colspan="5"><h4>Modif</h4></th>
<th style="width:25%" class="tab-padding-right"><h4>Total</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Défense</h4></th>
<td><input type="number" name="attr_defense" value="((((@{instinctTotal}) + (@{MaxDef1})) + abs((@{instinctTotal}) - (@{MaxDef1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="text" name="attr_defenseModifWarmaster" value="@{defBM}+@{warmasterImpEPersonnel}+@{bonusDefense}" class="center" style="width:100%" disabled /></td>
<td>+</td>
<td><input type="number" name="attr_defenseModifPerso" value="0" class="center" style="width:100%" /></td>
<td>=</td>
<td class="tab-padding-right"><input type="text" name="attr_defenseTotalWarmaster" value="@{defense}@{defenseModifWarmaster}+@{defenseModifPerso}" class="center" style="width:100%" disabled /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom left"><h4>Réaction</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_reaction" value="((((@{techniqueTotal}) + (@{MaxRea1})) + abs((@{techniqueTotal}) - (@{MaxRea1}))) / 2)" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="text" name="attr_reactionModifWarmaster" value="@{rctBM}+@{warmasterImpEPersonnel}+@{bonusReaction}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-bottom">+</td>
<td class="tab-padding-bottom"><input type="number" name="attr_reactionModifPerso" value="0" class="center" style="width:100%" /></td>
<td class="tab-padding-bottom">=</td>
<td class="tab-padding-bottom tab-padding-right"><input type="text" name="attr_reactionTotalWarmaster" value="@{reaction}@{reactionModifWarmaster}+@{reactionModifPerso}" class="center" style="width:100%" disabled />
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="sheet-col">
<div class="Aspects">
<div class="All">
<table>
<tr>
<td style="width:25%"></td>
<td style="width:10%"></td>
<td style="width:10%"></td>
<td style="width:10%"></td>
<th style="width:45%" class="center tab-padding-right"><h4>Chair</h4></th>
</tr>
<tr>
<th class="left tab-padding-left">Déplacement</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_deplacement" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_deplOD" /></td>
<td class="tab-padding-right" rowspan="3"><input type="number" style="width:100%;height:90px;font-size:48px;font-weight:bold;" value="2" min="2" class="center" name="attr_Chair" /></td>
</tr>
<tr>
<th class="left tab-padding-left">Force</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_force" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_forOD" /></td>
</tr>
<tr>
<th class="left tab-padding-left">Endurance</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_endurance" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_endOD" /></td>
</tr>
<tr>
<td colspan="5" class="left tab-padding-left tab-padding-right"><textarea style="height:40px;" name="attr_chairOD"></textarea></td>
</tr>
<tr>
<td style="width:25%"></td>
<td style="width:10%"></td>
<td style="width:10%"></td>
<td style="width:10%"></td>
<th style="width:45%" class="center tab-padding-right"><h4>Bête</h4></th>
</tr>
<tr>
<th class="left tab-padding-left">Hargne</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_hargne" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_hargneOD" /></td>
<td class="tab-padding-right" rowspan="3"><input type="number" style="width:100%;height:90px;font-size:48px;font-weight:bold;" value="2" min="2" class="center" name="attr_bete" /></td>
</tr>
<tr>
<th class="left tab-padding-left">Combat</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_combat" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_combOD" /></td>
</tr>
<tr>
<th class="left tab-padding-left">Instinct</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_instinct" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_instOD" /></td>
</tr>
<tr>
<td colspan="5" class="left tab-padding-left tab-padding-right"><textarea style="height:40px;" name="attr_beteOD"></textarea></td>
</tr>
<tr>
<td style="width:25%"></td>
<td style="width:10%"></td>
<td style="width:10%"></td>
<td style="width:10%"></td>
<th style="width:45%" class="center tab-padding-right"><h4>Machine</h4></th>
</tr>
<tr>
<th class="left tab-padding-left">Tir</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_tir" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_tirOD" /></td>
<td class="tab-padding-right" rowspan="3"><input type="number" style="width:100%;height:90px;font-size:48px;font-weight:bold;" value="2" min="2" class="center" name="attr_machine" /></td>
</tr>
<tr>
<th class="left tab-padding-left">Savoir</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_savoir" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_savoirOD" /></td>
</tr>
<tr>
<th class="left tab-padding-left">Technique</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_technique" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_technOD" /></td>
</tr>
<tr>
<td colspan="5" class="left tab-padding-left tab-padding-right"><textarea style="height:40px;" name="attr_machineOD"></textarea></td>
</tr>
<tr>
<td style="width:25%"></td>
<td style="width:10%"></td>
<td style="width:10%"></td>
<td style="width:10%"></td>
<th style="width:45%" class="center tab-padding-right"><h4>Dame</h4></th>
</tr>
<tr>
<th class="left tab-padding-left">Aura</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_aura" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_auraOD" /></td>
<td class="tab-padding-right" rowspan="3"><input type="number" style="width:100%;height:90px;font-size:48px;font-weight:bold;" value="2" min="2" class="center" name="attr_dame" /></td>
</tr>
<tr>
<th class="left tab-padding-left">Parole</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_parole" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_paroleOD" /></td>
</tr>
<tr>
<th class="left tab-padding-left">Sang-Froid</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_sf" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_sfOD" /></td>
</tr>
<tr>
<td colspan="5" class="left tab-padding-left tab-padding-right"><textarea style="height:40px;" name="attr_dameOD"></textarea></td>
</tr>
<tr>
<td style="width:25%"></td>
<td style="width:10%"></td>
<td style="width:10%"></td>
<td style="width:10%"></td>
<th style="width:45%" class="center tab-padding-right"><h4>Masque</h4></th>
</tr>
<tr>
<th class="left tab-padding-left">Discrétion</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_discretion" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_discrOD" /></td>
<td class="tab-padding-right" rowspan="3"><input type="number" style="width:100%;height:90px;font-size:48px;font-weight:bold;" value="2" min="2" class="center" name="attr_masque" /></td>
</tr>
<tr>
<th class="left tab-padding-left">Perception</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_perception" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_percOD" /></td>
</tr>
<tr>
<th class="left tab-padding-left">Dextérité</th>
<td><input type="number" class="center" value="1" min="1" style="width:100%;" name="attr_dexterite" /></td>
<th>OD</th>
<td><input type="number" class="center" value="0" min="0" style="width:100%;" name="attr_dextOD" /></td>
</tr>
<tr>
<td colspan="5" class="left tab-padding-left tab-padding-right tab-padding-bottom"><textarea style="height:40px;" name="attr_masqueOD"></textarea></td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<div class="tab-content tab2 Armures">
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="Barb">
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<table class="tableBarb hidden">
<tr>
<th class="center tab-padding-left tab-padding-right" colspan="4"><h2>Mode Goliath</h2></th>
</tr>
<tr>
<td class="center tab-padding-left tab-padding-right" colspan="4"><h4>Taille</h4></td>
</tr>
<tr>
<td class="center tab-padding-left tab-padding-right" colspan="4">
<input type="number" name="attr_barbarianGoliath" class="center" style="width:100%" min="0" value="0" />
</td>
</tr>
<tr>
<td class="center tab-padding-left" colspan="2"><h4>Bonus Force</h4></td>
<td class="center tab-padding-right" colspan="2"><h4>Bonus Endurance</h4></td>
</tr>
<tr>
<td class="tab-padding-left" colspan="2">
<input type="number" name="attr_barbarianFor" class="center" style="width:100%" value="@{barbarianGoliath}" disabled />
</td>
<td class="tab-padding-right" colspan="2">
<input type="number" name="attr_barbarianEnd" class="center" style="width:100%" value="@{barbarianGoliath}" disabled />
</td>
</tr>
<tr>
<td class="center tab-padding-left" colspan="2"><h4>Bonus de dégâts (contact)</h4></td>
<td class="center tab-padding-right" colspan="2"><h4>Bonus de CdF</h4></td>
</tr>
<tr>
<td class="tab-padding-left">
<input type="number" name="attr_barbarianDegat" class="right" style="width:100%" value="@{barbarianGoliath}" disabled />
</td>
<td>
<b>D6</b>
</td>
<td class="tab-padding-right" colspan="2">
<input type="number" name="attr_barbarianCdF" class="center" style="width:100%" value="@{barbarianGoliath}" disabled />
</td>
</tr>
<tr>
<td class="center tab-padding-left" colspan="2"><h4>Malus de défense</h4></td>
<td class="center tab-padding-right" colspan="2"><h4>Malus de réaction</h4></td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left" colspan="2">
<input type="number" name="attr_barbarianDef" class="center" style="width:100%" value="@{barbarianGoliath}-@{barbarianNoMDefense}" disabled />
</td>
<td class="tab-padding-bottom tab-padding-right" colspan="2">
<input type="number" name="attr_barbarianRea" class="center" style="width:100%" value="@{barbarianGoliath}*2" disabled />
</td>
</tr>
</table>
</div>
<div class="Bard">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<table class="tableBard hidden">
<tr>
<th>Apparence</th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right"><textarea name="attr_apparenceBard" style="height:100px;"></textarea></td>
</tr>
</table>
<table class="tableBard hidden" style="margin-top:20px;">
<tr>
<th>Faux-Êtres</th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right"><textarea name="attr_fauxEtresBard" style="height:100px;"></textarea></td>
</tr>
</table>
</div>
<div class="Monk">
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<table class="tableMonk hidden">
<tr>
<th class="tab-padding-top tab-padding-right tab-padding-left"><h4>Style de Combat</h4></th>
</tr>
<tr>
<td class="tab-padding-right tab-padding-left">
<select name="attr_styleCombat">
<option value="standard" selected>Standard</option>
<option value="couvert">À Couvert</option>
<option value="agressif">Agressif</option>
<option value="akimbo">Akimbo</option>
<option value="ambidextre">Ambidextre</option>
<option value="defensif">Défensif</option>
</select>
</td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-right tab-padding-left"><textarea name="attr_styleCombatDescr" style="height:40px;" readonly ></textarea></td>
</tr>
</table>
<table class="tableMonk hidden" style="margin-top:20px;">
<tr>
<th colspan="5"><h2>Mode Céa</h2></th>
</tr>
<tr>
<td colspan="5">
<table>
<tr>
<th><h4>Caractéristique</h4></th>
<th><h4>Caractéristique</h4></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom">
<select name="attr_caracteristique1Combat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=[[@{deplOD}]]]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td class="tab-padding-bottom">
<select name="attr_caracteristique2Combat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="5" class="center"><h4>Vague d'énergie</h4></td>
</tr>
<tr>
<td class="center tab-padding-left" style="width:20%"><b>Dégâts</b></td>
<td class="center" style="width:20%"><b>Violence</b></td>
<td class="center" style="width:20%"><b>Energie</b></td>
<td class="center" style="width:30%"><b>Portée</b></td>
<td style="width:10%"></td>
</tr>
<tr>
<input type="number" name="attr_monkVagueDegatDes" value="3+@{monk150PG}" class="hidden" disabled />
<td class="tab-padding-left center">
<input type="checkbox" name="attr_monk150PG" class="checkShow hidden" value="2" />
<div class="reveal">
3D6
</div>
<div class="hidden">
5D6
</div>
</td>
<td class="tab-padding-left center">
<input type="checkbox" name="attr_monk150PG" class="checkShow hidden" value="2" />
<div class="reveal">
3D6
</div>
<div class="hidden">
5D6
</div>
</td>
<td><input type="text" name="attr_monkVagueEnergie" style="width:100%" class="center" value="3" disabled /></td>
<td><input type="text" name="attr_monkVaguePortee" value="Contact / Courte" class="center" disabled /></td>
<td><button type="roll" name="attr_monkJetVague" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1} @{jetModifDes}+ @{caracteristique2} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{monkVagueDegatDes}d6]]}} {{styleViolBM=[[@{monkVagueDegatDes}d6]]}} {{Arme=Vague d'énergie}} {{Portee=@{monkVaguePortee}}} {{Degats=[[(@{monkVagueDegatDes})D6]]}} {{Violence=[[(@{monkVagueDegatDes})D6]]}} {{parasitage=Parasitage [[@{monkParasitageVagueValue}]]}} {{dispersion=Dispersion @{monkDispersionVagueValue}}} {{choc=Choc @{monkChocVagueValue}}}" /></td>
</tr>
<tr>
<td colspan="5" class="tab-padding-left tab tab-padding-right"><b>Effets</b></td>
</tr>
<tr>
<input type="text" name="attr_monkParasitageVagueValue" value="2+(2*@{monk250PG})" disabled class="hidden" />
<input type="text" name="attr_monkDispersionVagueValue" value="3" disabled class="hidden" />
<input type="text" name="attr_monkChocVagueValue" value="3" disabled class="hidden" />
<td colspan="5" class="tab-padding-left tab-padding-right tab-padding-bottom">
<input type="checkbox" name="attr_monk250PG" class="checkShow hidden" value="1" />
<div class="reveal">
Parasitage 2 / Dispersion <span name="attr_monkDispersionVagueValue"></span> / Choc <span name="attr_monkChocVagueValue"></span>
</div>
<div class="hidden">
Parasitage 4 / Dispersion <span name="attr_monkDispersionVagueValue"></span> / Choc <span name="attr_monkChocVagueValue"></span>
</div>
</td>
</tr>
<tr style="height:20px">
</tr>
<tr>
<td colspan="5" class="center"><h4>Salve d'énergie</h4></td>
</tr>
<tr>
<td class="center tab-padding-left" style="width:20%"><b>Dégâts</b></td>
<td class="center" style="width:20%"><b>Violence</b></td>
<td class="center" style="width:20%"><b>Energie</b></td>
<td class="center" style="width:30%"><b>Portée</b></td>
<td style="width:10%"></td>
</tr>
<tr>
<input type="number" name="attr_monkSalveDegatDes" value="3+@{monk150PG}" class="hidden" disabled />
<td class="tab-padding-left center">
<input type="checkbox" name="attr_monk150PG" class="checkShow hidden" value="2" />
<div class="reveal">
3D6
</div>
<div class="hidden">
5D6
</div>
</td>
<td class="tab-padding-left center">
<input type="checkbox" name="attr_monk150PG" class="checkShow hidden" value="2" />
<div class="reveal">
3D6
</div>
<div class="hidden">
5D6
</div>
</td>
<td><input type="text" name="attr_monkSalveEnergie" style="width:100%" class="center" value="3" disabled /></td>
<td><input type="text" name="attr_monkSalvePortee" value="Moyenne" class="center" disabled /></td>
<td><button type="roll" name="attr_monkJetSalve" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1} @{jetModifDes}+ @{caracteristique2} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{monkSalveDegatDes}d6]]}} {{styleViolBM=[[@{monkSalveDegatDes}d6]]}} {{Arme=Salve d'énergie}} {{Portee=@{monkSalvePortee}}} {{Degats=[[(@{monkSalveDegatDes})D6]]}} {{Violence=[[(@{monkSalveDegatDes})D6]]}} {{parasitage=Parasitage @{monkParasitageSalveValue}}} {{dispersion=Dispersion [[@{monkDispersionSalveValue}]]}} {{ultraviolence=[[2D6]]}} {{destructeur=[[2D6]]}}" /></td>
</tr>
<tr>
<td colspan="5" class="tab-padding-left tab tab-padding-right"><b>Effets</b></td>
</tr>
<tr>
<input type="text" name="attr_monkParasitageSalveValue" value="1" disabled class="hidden" />
<input type="text" name="attr_monkDispersionSalveValue" value="3+(3*@{monk250PG})" disabled class="hidden" />
<td colspan="5" class="tab-padding-left tab-padding-right tab-padding-bottom">
<input type="checkbox" name="attr_monk250PG" class="checkShow hidden" value="1" />
<div class="reveal">
Parasitage <span name="attr_monkParasitageSalveValue"></span> / Dispersion 3 / Ultraviolence / Destructeur
</div>
<div class="hidden">
Parasitage <span name="attr_monkParasitageSalveValue"></span> / Dispersion 6 / Ultraviolence / Destructeur
</div>
</td>
</tr>
<tr style="height:20px">
</tr>
<tr>
<td colspan="5" class="center"><h4>Rayon d'énergie</h4></td>
</tr>
<tr>
<td class="center tab-padding-left" style="width:20%"><b>Dégâts</b></td>
<td class="center" style="width:20%"><b>Violence</b></td>
<td class="center" style="width:20%"><b>Energie</b></td>
<td class="center" style="width:30%"><b>Portée</b></td>
<td style="width:10%"></td>
</tr>
<tr>
<input type="number" name="attr_monkRayonDegatDes" value="4+@{monk150PG}" class="hidden" disabled />
<input type="number" name="attr_monkRayonViolenceDes" value="2+@{monk150PG}" class="hidden" disabled />
<td class="tab-padding-left center">
<input type="checkbox" name="attr_monk150PG" class="checkShow hidden" value="2" />
<div class="reveal">
3D6
</div>
<div class="hidden">
5D6
</div>
</td>
<td class="tab-padding-left center">
<input type="checkbox" name="attr_monk150PG" class="checkShow hidden" value="2" />
<div class="reveal">
3D6
</div>
<div class="hidden">
5D6
</div>
</td>
<td><input type="text" name="attr_monkRayonEnergie" style="width:100%" class="center" value="3" disabled /></td>
<td><input type="text" name="attr_monkRayonPortee" value="Moyenne" class="center" disabled /></td>
<td>
<input type="checkbox" name="attr_monk250PG" class="checkShow hidden" value="1" />
<div class="hidden">
<button type="roll" name="attr_monkJetRayonSpe" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1} @{jetModifDes}+ @{caracteristique2} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{monkRayonDegatDes}d6]]}} {{styleViolBM=[[@{monkRayonViolenceDes}d6]]}} {{Arme=Rayon d'énergie}} {{Portee=@{monkRayonPortee}}} {{Degats=[[(@{monkRayonDegatDes})D6]]}} {{Violence=[[(@{monkRayonViolenceDes})D6]]}} {{parasitage=Parasitage @{monkParasitageRayonValue}}} {{ignoreArmure=Ignore Armure}}" />
</div>
<div class="reveal">
<button type="roll" name="attr_monkJetRayon" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1} @{jetModifDes}+ @{caracteristique2} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{monkRayonDegatDes}d6]]}} {{styleViolBM=[[@{monkRayonViolenceDes}d6]]}} {{Arme=Rayon d'énergie}} {{Portee=@{monkRayonPortee}}} {{Degats=[[(@{monkRayonDegatDes})D6]]}} {{Violence=[[(@{monkRayonViolenceDes})D6]]}} {{parasitage=Parasitage @{monkParasitageRayonValue}}} {{perceArmure=Perce Armure @{monkPerceArmureRayonValue}}}" />
</div>
</td>
</tr>
<tr>
<td colspan="5" class="tab-padding-left tab tab-padding-right"><b>Effets</b></td>
</tr>
<tr>
<input type="text" name="attr_monkParasitageRayonValue" value="1" disabled class="hidden" />
<input type="text" name="attr_monkPerceArmureRayonValue" value="40" disabled class="hidden" />
<td colspan="5" class="tab-padding-left tab-padding-right tab-padding-bottom">
<input type="checkbox" name="attr_monk250PG" class="checkShow hidden" value="1" />
<div class="reveal">
Parasitage <span name="attr_monkParasitageRayonValue"></span> / Perce Armure <span name="attr_monkPerceArmureRayonValue"></span>
</div>
<div class="hidden">
Parasitage <span name="attr_monkParasitageRayonValue"></span> / Ignore Armure
</div>
</td>
</tr>
</table>
</div>
<div class="Pala">
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<table class="tablePala hidden">
<tr>
<th colspan="2"><h2>Champ de Force Shrine</h2></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:5px"><input type="checkbox" name="attr_paladinCdFShrine" value="Activé" /></td>
<td class="tab-padding-right">Activé</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom tab-padding-left tab-padding-right">
<table>
<tr>
<th style="width:30%"><h4>Bonus de CdF</h4></th>
<th style="width:35%"><h4>Force Nécessaire</h4></th>
<th style="width:35%"><h4>Chair Nécessaire</h4></th>
</tr>
<tr>
<td><input type="number" name="attr_paladinCdFShrineValue" class="center" style="width:100%" value="6+@{paladin200PG}" disabled /></td>
<td><input type="number" name="attr_paladinCdFShrineForceValue" class="center" style="width:100%" value="5" disabled /></td>
<td><input type="number" name="attr_paladinCdFShrineChairValue" class="center" style="width:100%" value="10" disabled /></td>
</tr>
</table>
</td>
</tr>
</table>
<table class="tablePala hidden" style="margin-top:20px;">
<tr>
<th colspan="2"><h2>Mode Watchtower</h2></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:5px"><input type="checkbox" name="attr_paladinWatchtower" value="Activé" /></td>
<td class="tab-padding-right">Activé</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom tab-padding-left tab-padding-right">
<table>
<tr>
<th><h4>Réaction actuelle</h4></th>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_paladinWatchtower" class="hidden checkShow" value="Activé" />
<div class="reveal">
<input type="text" name="attr_reactionTotal" value="@{reaction}@{reactionModifPaladin}+@{reactionModifPerso}" class="center" style="width:100%" disabled />
</div>
<div class="hidden">
<input type="number" name="attr_paladinReactionValue" value="ceil((@{reaction}@{reactionModifPaladin}+@{reactionModifPerso})/2)" class="center" style="width:100%" disabled />
</div>
</td>
</tr>
</table>
</td>
</tr>
</table>
<input type="checkbox" name="attr_paladin250PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<table class="tablePala hidden" style="margin-top:20px;">
<tr>
<th><h4>Lente et Lourde</h4></th>
</tr>
<tr>
<td class="justify tab-padding-bottom tab-padding-left tab-padding-right">
La méta-armure ne peut pas utiliser de module de course, de déplacement ou de saut. En outre, il peut être risqué de passer sur certains types de sols, trop fragiles. La difficulté des tests base <i>Discrétion</i> et <i>Déplacement</i> avec la méta-armure Paladin est toujours augmentée d'un niveau.
</td>
</tr>
</table>
</div>
</div>
<div class="Prie">
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<table class="tablePrie hidden">
<tr>
<th colspan="3"><h2>Mode Mechanic</h2></th>
</tr>
<tr>
<td colspan="3" class="center"><h4>Réparation</h4></td>
</tr>
<tr>
<td style="width:60%" class="tab-padding-left">
Contact
</td>
<td class="center" style="width:20%">
<input type="checkbox" name="attr_priest200PG" class="checkShow hidden" value="on" />
<div class="reveal">
3D6+6
</div>
<div class="hidden">
4D6+12
</div>
</td>
<td class="tab-padding-right" style="width:20%">
<input type="checkbox" name="attr_priest200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<button type="roll" name="attr_priestJetMechanic" value="@{jetGM} &{template:priest} {{Nom=@{name}}} {{Mode=Mode Mechanic}} {{Total=[[3D6+6]]}}" />
</div>
<div class="hidden">
<button type="roll" name="attr_priestJetMechanicEvol" value="@{jetGM} &{template:priest} {{Nom=@{name}}} {{Mode=Mode Mechanic}} {{Total=[[4D6+12]]}}" />
</div>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom">
Distance (Portée Longue)
</td>
<td class="tab-padding-bottom center">
<input type="checkbox" name="attr_priest200PG" class="checkShow hidden" value="on" />
<div class="reveal">
2D6+6
</div>
<div class="hidden">
3D6+12
</div>
</td>
<td class="tab-padding-bottom" style="width:20%">
<input type="checkbox" name="attr_priest200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<button type="roll" name="attr_priestJetMechanic" value="@{jetGM} &{template:priest} {{Nom=@{name}}} {{Mode=Mode Mechanic}} {{Total=[[2D6+6]]}}" />
</div>
<div class="hidden">
<button type="roll" name="attr_priestJetMechanicEvol" value="@{jetGM} &{template:priest} {{Nom=@{name}}} {{Mode=Mode Mechanic}} {{Total=[[3D6+12]]}}" />
</div>
</td>
</tr>
</table>
<table class="tablePrie hidden" style="margin-top:20px;">
<tr>
<th colspan="2"><h2>Mode Nanoc</h2></th>
</tr>
<tr>
<th colspan="2"><h4>Créations</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right">
<textarea name="attr_priestNanoc" class="height:100px"></textarea>
</td>
</tr>
</table>
</div>
<div class="Psio">
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<table class="tablePsio hidden">
<tr>
<th><h2>Mode Puppet Master</h2></th>
</tr>
<tr>
<th><h4>Ordre donné</h4></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right">
<textarea name="attr_psionPuppetOrdre" style="height:40px;"></textarea>
</td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_psion150PG" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<th>
<h4>Caractéristique</h4>
</th>
<th>
<h4>Caractéristique</h4>
</th>
<th></th>
</tr>
<tr>
<td class="center">
<b>Aura</b>
</td>
<td class="tab-padding-bottom">
<select name="attr_caracteristiquePsion">
<option value="" selected></option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}}">Force</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}}">Endurance</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}}">Hargne</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}}">Combat</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}}">Instinct</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}}">Tir</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}}">Savoir</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}}">Technique</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}}">Aura</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}}">Parole</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}}">Perception</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td>
<button type="roll" name="attr_jetPsionPuppet" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{OD1=[[@{auraOD}]]}} {{carac1=Aura}} @{caracteristiquePsion} {{Special=Mode Puppet Master}}"/>
</td>
</tr>
</table>
</div>
</td>
</tr>
</table>
<table class="tablePsio hidden" style="margin-top:20px;">
<tr>
<th colspan="2"><h2>Mode Discord</h2></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px"><input type="checkbox" name="attr_psionDiscord" value="Activé" /></td>
<td>Activé</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom tab-padding-left tab-padding-right">
<table>
<tr>
<td><h4>Malus aux actions</h4></td>
<td><h4>Malus Réaction</h4></td>
<td><h4>Malus Défense</h4></td>
</tr>
<tr>
<td class="center">
<input type="checkbox" name="attr_psion200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<b>2 Dès</b>
</div>
<div class="hidden">
<b>3 Dès</b>
</div>
</td>
<td class="center">
<input type="checkbox" name="attr_psion200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<b>2</b>
</div>
<div class="hidden">
<b>3</b>
</div>
</td>
<td class="center">
<input type="checkbox" name="attr_psion200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<b>2</b>
</div>
<div class="hidden">
<b>3</b>
</div>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_psion200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<th>
<h4>Caractéristique</h4>
</th>
<th>
<h4>Caractéristique</h4>
</th>
<th></th>
</tr>
<tr>
<td class="center">
<b>Aura</b>
</td>
<td>
<select name="attr_caracteristiquePsion">
<option value="" selected></option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}}">Force</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}}">Endurance</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}}">Hargne</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}}">Combat</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}}">Instinct</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}}">Tir</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}}">Savoir</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}}">Technique</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}}">Aura</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}}">Parole</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}}">Perception</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td>
<button type="roll" name="attr_jetPsionDiscord" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{OD1=[[@{auraOD}]]}} {{carac1=Aura}} @{caracteristiquePsion} {{Special=Mode Discord}}"/>
</td>
</tr>
</table>
</div>
</td>
</tr>
</table>
<table class="tablePsio hidden" style="margin-top:20px;">
<tr>
<th colspan="2"><h2>Mode Windtalker</h2></th>
</tr>
<tr>
<th class="tab-padding-left tab-padding-right"><h4>Actions des créatures</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right"><textarea name="attr_psionWindtalkerActions" style="height:60px;"></textarea></td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right" colspan="2">
<input type="checkbox" name="attr_psion250PG" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<th>
<h4>Caractéristique</h4>
</th>
<th>
<h4>Caractéristique</h4>
</th>
<th></th>
</tr>
<tr>
<td class="center">
<b>Aura</b>
</td>
<td>
<select name="attr_caracteristiquePsion">
<option value="" selected></option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}}">Force</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}}">Endurance</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}}">Hargne</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}}">Combat</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}}">Instinct</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}}">Tir</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}}">Savoir</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}}">Technique</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}}">Aura</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}}">Parole</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}}">Perception</option>
<option value="{{[[ {[[@{aura}+@{jetModifDes}+@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td>
<button type="roll" name="attr_jetPsionWindtalker" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{OD1=[[@{auraOD}]]}} {{carac1=Aura}} @{caracteristiquePsion} {{Special=Mode Windtalker}}"/>
</td>
</tr>
</table>
</div>
</td>
</tr>
</table>
</div>
<div class="Rang">
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<table class="tableRang hidden">
<tr>
<th class="tab-padding-top tab-padding-right tab-padding-left" colspan="3"><h4>Vision</h4></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom"><input type="number" name="attr_rangerPerception" value="@{perception}" style="width:100%" class="center" disabled /></td>
<td class="tab-padding-bottom">
<select name="attr_rangerVision">
<option value="" selected></option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}}">Force</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}}">Endurance</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}}">Hargne</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}}">Combat</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}}">Instinct</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}}">Tir</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}}">Savoir</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}}">Technique</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}}">Aura</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}}">Parole</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}}">Perception</option>
<option value="{{jet=[[{[[@{perception}+@{jetModifDes}+@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td class="tab-padding-bottom tab-padding-right">
<button name="attr_rangerJetVision" type="roll" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{Special=Vision}} {{OD1=[[@{percOD}]]}} {{carac1=Perception}} @{rangerVision}"/>
</td>
</tr>
</table>
<table class="tableRang hidden" style="margin-top:20px;">
<tr>
<th class="tab-padding-top tab-padding-right tab-padding-left"><h4>Style de Combat</h4></th>
</tr>
<tr>
<td class="tab-padding-right tab-padding-left">
<select name="attr_styleCombat">
<option value="standard" selected>Standard</option>
<option value="couvert">À Couvert</option>
<option value="agressif">Agressif</option>
<option value="ambidextre">Ambidextre</option>
<option value="defensif">Défensif</option>
</select>
</td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-right tab-padding-left"><textarea name="attr_styleCombatDescr" style="height:40px;" readonly ></textarea></td>
</tr>
</table>
<table class="tableRang hidden" style="margin-top:20px;">
<tr>
<th class="tab-padding-top tab-padding-right tab-padding-left"><h4>Effet des armes</h4></th>
</tr>
<tr>
<td class="tab-padding-right tab-padding-left">
<select name="attr_effetArmes">
<option value="-" selected></option>
<option value="Ignore la valeur de bouclier et de chair exceptionnel de la créature prise pour cible. Les PA de la cible puis ses PV sont directement touché.">Anti Anathème</option>
<option value="Si l'arme tire sur un véhicule ou un colosse elle inflige ses dégâts normaux et n'a pas besoin d'infliger des tranches de 10 points de dégâts pour en infliger 1 à ces énormes ennemi.">Anti Véhicule</option>
<option value="L'arme peut tirée sans ligne de vue ni malus de portée. La cible ne bénéficie d'aucun bonus de couvert.">Artillerie</option>
<option value="Chaque réussite au dessus du score de réaction ou de défense de la cible permet de lui infliger 1 point de dégât supplémentaire.">Assistance à l'attaque</option>
<option value="Définie le nombre de munition et d'utilisation par mission de l'objet.">Chargeur X</option>
<option value="Si le jet de toucher avec l'arme est supérieur au score de chair de la cible celle ci perd ses X prochaine actions. Cette effet ne fonctionne pas contre les bandes. Effet non cumulable.">Choc X</option>
<option value="Utiliser à une main une arme possédant cet effet est impossible, l'arme étant trop lourde ou possédant trop de recul pour toucher efficacement.">Deux Mains</option>
<option value="L'arme peut toucher un nombre X d'ennemis distant de moins de deux mètres les uns des autres.">Dispersion X</option>
<option value="L'arme inflige X dégâts tous les tours durant 1D6 tour.">Dégâts Continus X</option>
<option value="Avec une attaque réussie, l'arme enlève 2 points au score de débordement. Cet effet est cumulable.">Démoralisant</option>
<option value="L'arme permet de désigner une cible une fois part tour. Son utilisateur et ses alliés possède un bonus d'une réussite automatique pour touché la cible et ignore les échecs critiques. Effet non cumulable.">Désignation</option>
<option value="Si le PJ tue un hostile ou un salopard avec cette arme, il peut effectuer gratuitement au même tour et a la même initiative une autre attaque contre un hostile ou un salopard.">En Chaîne</option>
<option value="Si l'arme est utilisée contre une cible ayant un score de chair de 10 ou plus la violence de l'arme est augmenté de 4D6.">Fureur</option>
<option value="La santé de la cible est directement touchée si les dégâts passent le CdF ou le bouclier.">Ignore Armure</option>
<option value="Si le personnage utilise cette arme il perd son action de déplacement. Si il a bougé avant il ne peut pas utilisé son arme se tour si.">Lourd</option>
<option value="Quand l'arme frappe une créature ou une bande de l'anathème ses scores de défense et de réaction sont réduits d'une valeur X durant le tour suivant.">Lumière X</option>
<option value="L'arme ignore une valeur X du champ de force de la cible. Ne fonctionne pas contre un score de bouclier.">Pénétrant X</option>
<option value="L'arme ignore une valeur X de l'armure de la cible. Si la valeur est égale ou supérieur au point d'armure le total de PA est ignoré et l'arme attaqué directement les points de vie.">Perce Armure X</option>
<option value="Le personnage ne peut être repéré par un PNJ lorsqu'il utilise l’arme.">Silencieux</option>
<option value="Si l'arme est utilisé contre une bande avec une valeur de chair de moins de 10, la violence est augmentée de 2D6.">Ultra-Violence</option>
</select>
</td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-right tab-padding-left"><textarea name="attr_effetArmesD" style="height:80px;text-align:justify" readonly ></textarea></td>
</tr>
</table>
</div>
<div class="Rogu">
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<table class="tableRogu hidden">
<tr>
<th class="tab-padding-top tab-padding-right tab-padding-left"><h4>Style de Combat</h4></th>
</tr>
<tr>
<td class="tab-padding-right tab-padding-left">
<select name="attr_styleCombat">
<option value="standard" selected>Standard</option>
<option value="couvert">À Couvert</option>
<option value="agressif">Agressif</option>
<option value="akimbo">Akimbo</option>
<option value="ambidextre">Ambidextre</option>
<option value="defensif">Défensif</option>
</select>
</td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-right tab-padding-left"><textarea name="attr_styleCombatDescr" style="height:40px;" readonly ></textarea></td>
</tr>
</table>
<table class="tableRogu hidden" style="margin-top:20px">
<tr>
<th colspan="2"><h2>Mode Ghost</h2></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:15px"><input type="checkbox" name="attr_rogueGhost" value="{{modeGhost=Activé}}"/> </td>
<td class="tab-padding-right tab-padding-bottom">Activé</td>
</tr>
<tr>
<th colspan="2"><h4>Passer inaperçu</h4></th>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th><b>Caractéristique</b></th>
<th><b>Caractéristique</b></th>
<th></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom">
<select name="attr_caracteristique1">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=@{deplOD}}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=@{forOD}}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=@{endOD}}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=@{hargneOD}}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=@{combOD}}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=@{instOD}}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=@{tirOD}}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=@{savoirOD}}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=@{technOD}}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=@{auraOD}}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=@{paroleOD}}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=@{sfOD}}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=@{discrOD}}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=@{percOD}}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=@{dextOD}}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td class="tab-padding-bottom">
<select name="attr_caracteristique2">
<option value="" selected></option>
<option value="@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{deplOD}}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{forOD}}} {{carac2=Force}}">Force</option>
<option value="@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{endOD}}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{hargneOD}}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{combOD}}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{instOD}}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{tirOD}}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{savoirOD}}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{technOD}}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{auraOD}}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{paroleOD}}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{sfOD}}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{discrOD}}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{percOD}}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{dextOD}}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td class="tab-padding-right tab-padding-bottom">
<button name="attr_jetBaseRogue" type="roll" value="@{jetGM} &{template:simple} {{Nom=@{name}}} @{caracteristique1} @{jetModifDes}+ @{caracteristique2} {{modeGhost=[[3]]}}" />
</td>
</tr>
</table>
</td>
</tr>
</table>
</div>
<div class="Sorc">
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<table class="tableSorc hidden">
<tr>
<th colspan="2"><h4>Ponctionner l'énergie</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left">
<select name="attr_sorcererPEnergie" class="center">
<option value="1" selected>1D6</option>
<option value="2">2D6</option>
<option value="3">3D6</option>
</select>
</td>
<td class="tab-padding-bottom tab-padding-right" style="width:20px"><button name="attr_jetPEnergieSorc" type="roll" value="@{jetGM} &{template:sorcerer} {{Nom=@{name}}} {{Special=Ponctionner l'énergie}} {{Total=[[(@{sorcererPEnergie})D6]]]}}" /></td>
</tr>
</table>
<table class="tableSorc hidden" style="margin-top:20px;">
<tr>
<th><h2>Mode Morph</h2></th>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_sorcerer250PG" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_sorcererMM250PG" value="1" /></td>
<td class="tab-padding-right">Activé</td>
</tr>
</table>
</div>
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_sorcerer250PG" class="checkShow hidden" value="on" />
<div class="reveal">
<table>
<tr>
<th colspan="2"><h4>Vol en nuée</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_sorcererMMVolNuee" value="on" /></td>
<td class="tab-padding-right">Activé</td>
</tr>
<tr style="height:20px;">
</tr>
<tr>
<th colspan="2"><h4>Phase</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_sorcererMMPhase" value="on" /></td>
<td class="tab-padding-right">Activé</td>
</tr>
<tr style="height:20px;">
</tr>
<tr>
<th colspan="2"><h4>Étirement</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_sorcererMMEtirement" value="on" /></td>
<td class="tab-padding-right">Activé</td>
</tr>
<tr>
<th colspan="2"><h6 class="black">Immobilisation</h6></th>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th><h6 class="black">Caractéristique</h6></th>
<th><h6 class="black">Caractéristique</h6></th>
<th></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom">
<select name="attr_caracteristique1">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=@{deplOD}}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=@{forOD}}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=@{endOD}}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=@{hargneOD}}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=@{combOD}}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=@{instOD}}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=@{tirOD}}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=@{savoirOD}}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=@{technOD}}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=@{auraOD}}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=@{paroleOD}}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=@{sfOD}}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=@{discrOD}}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=@{percOD}}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=@{dextOD}}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td class="tab-padding-bottom">
<select name="attr_caracteristique2">
<option value="" selected></option>
<option value="@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{deplOD}}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{forOD}}} {{carac2=Force}}">Force</option>
<option value="@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{endOD}}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{hargneOD}}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{combOD}}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{instOD}}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{tirOD}}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{savoirOD}}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{technOD}}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{auraOD}}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{paroleOD}}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{sfOD}}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{discrOD}}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{percOD}}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{dextOD}}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td class="tab-padding-right tab-padding-bottom"><button name="attr_jetBaseSorcEtirement" type="roll" value="@{jetGM} &{template:simple} {{Nom=@{name}}} @{caracteristique1} @{jetModifDes}+ @{caracteristique2} {{Special=Immobilisation}} {{etirement=3}}" /></td>
</tr>
</table>
</td>
</tr>
<tr style="height:20px;">
</tr>
<tr>
<th colspan="2"><h4>Corps de métal</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_sorcererMMCorpMetal" value="2+(@{sorcerer150PG}*2)" /></td>
<td class="tab-padding-right">Activé</td>
</tr>
<tr>
<th colspan="2"><h6 class="black">Champ de Force</h6></th>
</tr>
<tr>
<td colspan="2" class="tab-padding-left tab-padding-right"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfSorcerer_max" value="14+@{cdfSorcererModif}+@{sorcererMMCorpMetal}" disabled /></td>
</tr>
<tr style="height:20px;">
</tr>
<tr>
<th colspan="2"><h4>Corps fluide</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_sorcererMMCorpFluide" value="2+(@{sorcerer150PG}*1)" /></td>
<td class="tab-padding-right">Activé</td>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th><h6 class="black">Défense</h6></th>
<th><h6 class="black">Réaction</h6></th>
</tr>
<tr>
<td class="tab-padding-left"><input type="text" name="attr_defenseTotalSorcerer" value="@{defense}@{defenseModifSorcerer}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-right"><input type="text" name="attr_reactionTotalSorcerer" value="@{reaction}@{reactionModifSorcerer}" class="center" style="width:100%" disabled /></td>
</tr>
</table>
</td>
</tr>
<tr style="height:20px;">
</tr>
<tr>
<th colspan="2"><h4>Polymorphie de guerre</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_sorcererMMPMGuerre" value="on" /></td>
<td class="tab-padding-right">Activé</td>
</tr>
<tr>
<th colspan="2"><h6 class="black">Modules choisis</h6></th>
</tr>
<tr>
<td colspan="2" class="tab-padding-left tab-padding-bottom tab-padding-right">
<textarea name="attr_sorcererMMPMGuerreModules" style="height:60px;"></textarea>
</td>
</tr>
</table>
</div>
<div class="hidden">
<table>
<tr>
<th><h4>Vol en nuée</h4></th>
</tr>
<tr style="height:20px;">
</tr>
<tr>
<th><h4>Phase</h4></th>
</tr>
<tr style="height:20px;">
</tr>
<tr>
<th><h4>Étirement</h4></th>
</tr>
<tr>
<th><h6 class="black">Immobilisation</h6></th>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th><h6 class="black">Caractéristique</h6></th>
<th><h6 class="black">Caractéristique</h6></th>
<th></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom">
<select name="attr_caracteristique1">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=@{deplOD}}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=@{forOD}}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=@{endOD}}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=@{hargneOD}}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=@{combOD}}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=@{instOD}}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=@{tirOD}}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=@{savoirOD}}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=@{technOD}}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=@{auraOD}}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=@{paroleOD}}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=@{sfOD}}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=@{discrOD}}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=@{percOD}}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=@{dextOD}}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td class="tab-padding-bottom">
<select name="attr_caracteristique2">
<option value="" selected></option>
<option value="@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{deplOD}}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{forOD}}} {{carac2=Force}}">Force</option>
<option value="@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{endOD}}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{hargneOD}}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{combOD}}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{instOD}}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{tirOD}}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{savoirOD}}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{technOD}}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{auraOD}}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{paroleOD}}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{sfOD}}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{discrOD}}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{percOD}}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{dextOD}}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td class="tab-padding-right tab-padding-bottom"><button name="attr_jetBaseSorcEtirement" type="roll" value="@{jetGM} &{template:simple} {{Nom=@{name}}} @{caracteristique1} @{jetModifDes}+ @{caracteristique2} {{Special=Immobilisation}} {{etirement=3}}" /></td>
</tr>
</table>
</td>
</tr>
<tr style="height:20px;">
</tr>
<tr>
<th><h4>Corps de métal</h4></th>
</tr>
<tr>
<th><h6 class="black">Champ de Force</h6></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfSorcerer250PG_max" value="14+@{cdfSorcererModif}+(@{sorcererMM250PG}*4)" disabled />
</tr>
<tr style="height:20px;">
</tr>
<tr>
<th><h4>Corps fluide</h4></th>
</tr>
<tr>
<td>
<table>
<tr>
<th><h6 class="black">Défense</h6></th>
<th><h6 class="black">Réaction</h6></th>
</tr>
<tr>
<td class="tab-padding-left"><input type="text" name="attr_defenseTotalSorcerer250PG" value="@{defense}@{defenseModifSorcerer250PG}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-right"><input type="text" name="attr_reactionTotalSorcerer250PG" value="@{reaction}@{reactionModifSorcerer250PG}" class="center" style="width:100%" disabled /></td>
</tr>
</table>
</td>
</tr>
<tr style="height:20px;">
</tr>
<tr>
<th"><h4>Polymorphie de guerre</h4></th>
</tr>
<tr>
<th><h6 class="black">Modules choisis</h6></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom tab-padding-right">
<textarea name="attr_sorcererMMPMGuerreModules" style="height:60px;"></textarea>
</td>
</tr>
</table>
</div>
</td>
</td>
</tr>
</table>
</div>
<div class="Warm">
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<table class="tableWarm hidden">
<tr>
<th colspan="2"><h2>Warlord</h2></th>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_warmasterImpActionC" value="on" />
</div>
</td>
<td class="center"><h4>Impulsion d'action</h4></td>
</tr>
<tr>
<td colspan="2">
<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warmasterImpActionC" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpAction" value="on"></td>
<td>Activé</td>
</tr>
<tr>
<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpAPersonnel" value="on"></td>
<td>Personnel</td>
</tr>
<tr style="height:20px">
</tr>
</table>
</div>
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_warmasterImpEsquiveC" value="on" />
</div>
</td>
<td class="center"><h4>Impulsion d'esquive</h4></td>
</tr>
<tr>
<td colspan="2">
<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warmasterImpEsquiveC" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpEsquive" value="on"></td>
<td>Activé</td>
</tr>
<tr>
<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpEPersonnel" value="2"></td>
<td>Personnel</td>
</tr>
</table>
<table>
<tr>
<th><h6 class="black">Défense</h6></th>
<th><h6 class="black">Réaction</h6></th>
</tr>
<tr>
<td class="tab-padding-left"><input type="text" name="attr_defenseTotalWarmaster" value="@{defense}@{defenseModifWarmaster}+@{defenseModifPerso}" class="center" style="width:100%" disabled /></td>
<td class="tab-padding-right"><input type="text" name="attr_reactionTotalWarmaster" value="@{reaction}@{reactionModifWarmaster}+@{reactionModifPerso}" class="center" style="width:100%" disabled /></td>
</tr>
<tr style="height:20px">
</tr>
</table>
</div>
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_warmasterImpForceC" value="on" />
</div>
</td>
<td class="center"><h4>Impulsion de force</h4></td>
</tr>
<tr>
<td colspan="2">
<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warmasterImpForceC" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpForce" value="on"></td>
<td>Activé</td>
</tr>
<tr>
<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpFPersonnel" value="2"></td>
<td>Personnel</td>
</tr>
<tr>
<th colspan="2"><h6 class="black">Champ de Force</h6></th>
</tr>
<tr>
<td colspan="2" class="tab-padding-left tab-padding-right"><input type="number" class="center" min="0" style="width:100%" name="attr_cdfWarmaster_max" value="8+@{cdfWarmasterModif}+@{warmasterImpFPersonnel}" disabled /></td>
</tr>
<tr style="height:20px">
</tr>
</table>
</div>
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_warmasterImpGuerreC" value="on" />
</div>
</td>
<td class="center"><h4>Impulsion de guerre</h4></td>
</tr>
<tr>
<td colspan="2">
<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warmasterImpGuerreC" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpGuerre" value="on"></td>
<td>Activé</td>
</tr>
<tr>
<td class="tab-padding-left" ><input type="checkbox" name="attr_warmasterImpGPersonnel" value="{{ImpulsionGuerreD=[[1D6]]}} {{ImpulsionGuerreV=[[1D6]]}}"></td>
<td>Personnel</td>
</tr>
<tr style="height:20px">
</tr>
</table>
</div>
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_warmasterImpEnergieC" value="on" />
</div>
</td>
<td class="center"><h4>Impulsion d'énergie</h4></td>
</tr>
<tr>
<td colspan="2">
<input type="checkbox" name="attr_warmaster200PG" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warmasterImpEnergieC" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<td class="tab-padding-bottom tab-padding-left" style="width:15px"><input type="checkbox" name="attr_warmasterImpEnergie" value="on"></td>
<td class="tab-padding-bottom">Activé</td>
</tr>
<tr style="height:20px">
</tr>
</table>
</div>
</td>
</tr>
</table>
<table class="tableWarm hidden" style="margin-top:20px;">
<tr>
<th><h2>Mode Falcon</h2></th>
</tr>
<tr>
<th><h4>Faiblesses détectées</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right"><textarea name="attr_warmasterModeFalcon" style="height:80px;"></textarea></td>
</tr>
</table>
</div>
<div class="Warr">
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<table class="tableWarr hidden">
<tr>
<th class="tab-padding-left" style="width:15px;">
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_warriorSoldier" value="on">
</div>
</th>
<th class="tab-padding-right">
<h4>
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="reveal">
Type Soldier
</div>
<div class="hidden" style="padding-right:15px;">
Type Soldier
</div>
</h4>
</th>
</tr>
<tr>
<td class="tab-padding-left">
<input type="checkbox" name="attr_warriorSoldier" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<input type="checkbox" name="attr_warriorSoldierA" value="@{warriorSoldierBonus}">
</div>
</td>
<td>
<input type="checkbox" name="attr_warriorSoldier" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
Activé
</div>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right tab-padding-bottom" colspan="2">
<input type="checkbox" name="attr_warriorSoldier" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<th><h6 class="black">OD Bonus<br/>Déplacement</h6></th>
<th><h6 class="black">OD Bonus<br/>Force</h6></th>
<th><h6 class="black">OD Bonus<br/>Endurance</h6></th>
</tr>
<tr>
<td><input type="number" name="attr_warriorSoldierBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
<td><input type="number" name="attr_warriorSoldierBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
<td><input type="number" name="attr_warriorSoldierBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
</tr>
</table>
</div>
</td>
</tr>
</table>
<table class="tableWarr hidden" style="margin-top:20px;">
<tr>
<th class="tab-padding-left" style="width:15px;">
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_warriorHunter" value="on">
</div>
</th>
<th class="tab-padding-right">
<h4>
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="reveal">
Type Hunter
</div>
<div class="hidden" style="padding-right:15px;">
Type Hunter
</div>
</h4>
</th>
</tr>
<tr>
<td class="tab-padding-left">
<input type="checkbox" name="attr_warriorHunter" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<input type="checkbox" name="attr_warriorHunterA" value="@{warriorHunterBonus}">
</div>
</td>
<td>
<input type="checkbox" name="attr_warriorHunter" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
Activé
</div>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right tab-padding-bottom" colspan="2">
<input type="checkbox" name="attr_warriorHunter" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<th><h6 class="black">OD Bonus<br/>Hargne</h6></th>
<th><h6 class="black">OD Bonus<br/>Combat</h6></th>
<th><h6 class="black">OD Bonus<br/>Instinct</h6></th>
</tr>
<tr>
<td><input type="number" name="attr_warriorHunterBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
<td><input type="number" name="attr_warriorHunterBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
<td><input type="number" name="attr_warriorHunterBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
</tr>
</table>
</div>
</td>
</tr>
</table>
<table class="tableWarr hidden" style="margin-top:20px;">
<tr>
<th class="tab-padding-left" style="width:15px;">
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_warriorScholar" value="on">
</div>
</th>
<th class="tab-padding-right">
<h4>
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="reveal">
Type Scholar
</div>
<div class="hidden" style="padding-right:15px;">
Type Scholar
</div>
</h4>
</th>
</tr>
<tr>
<td class="tab-padding-left">
<input type="checkbox" name="attr_warriorScholar" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<input type="checkbox" name="attr_warriorScholarA" value="@{warriorScholarBonus}">
</div>
</td>
<td>
<input type="checkbox" name="attr_warriorScholar" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
Activé
</div>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right tab-padding-bottom" colspan="2">
<input type="checkbox" name="attr_warriorScholar" class="checkShow hidden" value="on">
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<th><h6 class="black">OD Bonus<br/>Tir</h6></th>
<th><h6 class="black">OD Bonus<br/>Savoir</h6></th>
<th><h6 class="black">OD Bonus<br/>Technique</h6></th>
</tr>
<tr>
<td><input type="number" name="attr_warriorScholarBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
<td><input type="number" name="attr_warriorScholarBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
<td><input type="number" name="attr_warriorScholarBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
</tr>
</table>
</div>
</td>
</tr>
</table>
<table class="tableWarr hidden" style="margin-top:20px;">
<tr>
<th class="tab-padding-left" style="width:15px;">
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_warriorHerald" value="on">
</div>
</th>
<th class="tab-padding-right">
<h4>
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="reveal">
Type Herald
</div>
<div class="hidden" style="padding-right:15px;">
Type Herald
</div>
</h4>
</th>
</tr>
<tr>
<td class="tab-padding-left">
<input type="checkbox" name="attr_warriorHerald" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<input type="checkbox" name="attr_warriorHeraldA" value="@{warriorHeraldBonus}">
</div>
</td>
<td>
<input type="checkbox" name="attr_warriorHerald" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
Activé
</div>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right tab-padding-bottom" colspan="2">
<input type="checkbox" name="attr_warriorHerald" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<th><h6 class="black">OD Bonus<br/>Aura</h6></th>
<th><h6 class="black">OD Bonus<br/>Parole</h6></th>
<th><h6 class="black">OD Bonus<br/>Sang-Froid</h6></th>
</tr>
<tr>
<td><input type="number" name="attr_warriorHeraldBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
<td><input type="number" name="attr_warriorHeraldBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
<td><input type="number" name="attr_warriorHeraldBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
</tr>
</table>
</div>
</td>
</tr>
</table>
<table class="tableWarr hidden" style="margin-top:20px;">
<tr>
<th class="tab-padding-left" style="width:15px;">
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="checkbox" name="attr_warriorScout" value="on">
</div>
</th>
<th class="tab-padding-right">
<h4>
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="reveal">
Type Scout
</div>
<div class="hidden" style="padding-right:15px;">
Type Scout
</div>
</h4>
</th>
</tr>
<tr>
<td class="tab-padding-left">
<input type="checkbox" name="attr_warriorScout" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<input type="checkbox" name="attr_warriorScoutA" value="@{warriorScoutBonus}">
</div>
</td>
<td>
<input type="checkbox" name="attr_warriorScout" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
Activé
</div>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right tab-padding-bottom" colspan="2">
<input type="checkbox" name="attr_warriorScout" class="checkShow hidden" value="on" />
<input type="checkbox" name="attr_warrior200PG" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr>
<th><h6 class="black">OD Bonus<br/>Discrétion</h6></th>
<th><h6 class="black">OD Bonus<br/>Dextérité</h6></th>
<th><h6 class="black">OD Bonus<br/>Perception</h6></th>
</tr>
<tr>
<td><input type="number" name="attr_warriorScoutBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
<td><input type="number" name="attr_warriorScoutBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
<td><input type="number" name="attr_warriorScoutBonus" class="center" style="width:100%" value="1+@{warrior250PG}" disabled ></td>
</tr>
</table>
</div>
</td>
</tr>
</table>
</div>
<div class="Wiza">
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableWiza hidden">
<tr>
<th class="tab-padding-top tab-padding-right tab-padding-left"><h4>Style de Combat</h4></th>
</tr>
<tr>
<td class="tab-padding-right tab-padding-left">
<select name="attr_styleCombat">
<option value="standard" selected>Standard</option>
<option value="couvert">À Couvert</option>
<option value="agressif">Agressif</option>
<option value="akimbo">Akimbo</option>
<option value="ambidextre">Ambidextre</option>
<option value="defensif">Défensif</option>
</select>
</td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-right tab-padding-left"><textarea name="attr_styleCombatDescr" style="height:40px;" readonly ></textarea></td>
</tr>
</table>
<table class="tableWiza hidden" style="margin-top:20px;">
<tr>
<th colspan="2"><h2>Mode Boréalis</h2></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:15px"><input type="checkbox" name="attr_wizardBorealis" value="on"></td>
<td>Activé pour le groupe</td>
</tr>
<tr>
<th colspan="2"><h4>Attaque</h4></th>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th><h6>Caractéristique</h6></th>
<th><h6>Caractéristique</h6></th>
<th></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom">
<select name="attr_caracteristique1">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=@{deplOD}}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=@{forOD}}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=@{endOD}}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=@{hargneOD}}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=@{combOD}}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=@{instOD}}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=@{tirOD}}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=@{savoirOD}}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=@{technOD}}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=@{auraOD}}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=@{paroleOD}}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=@{sfOD}}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=@{discrOD}}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=@{percOD}}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=@{dextOD}}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td class="tab-padding-bottom">
<select name="attr_caracteristique2">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{deplOD}}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{forOD}}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{endOD}}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{hargneOD}}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{combOD}}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{instOD}}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{tirOD}}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{savoirOD}}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{technOD}}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{auraOD}}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{paroleOD}}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{sfOD}}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{discrOD}}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{percOD}}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{dextOD}}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td class="tab-padding-right">
<input type="checkbox" name="attr_wizard150PG" value="on" class="checkShow hidden" />
<div class="reveal">
<button name="attr_jetWizaB" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Boréalis}} @{caracteristique1} @{jetModifDes}+ @{caracteristique2} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[4D6]}} {{styleViolBM=[[@{wizardBViolence}d6]]}} {{Degats=[[4d6]]}} {{Violence=[[ @{wizardBViolence} ]]}} {{Portee=Courte}} {{antiAnathème=Anti Anathème}} {{degatContinus=Dégâts Continus 3 ([[1D6]] Tours)}}" />
</div>
<div class="hidden">
<button name="attr_jetWizaB150" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Boréalis}} @{caracteristique1} @{jetModifDes}+ @{caracteristique2} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[4D6]]}} {{styleViolBM=[[@{wizardBViolence}d6]]}} {{Degats=[[4d6]]}} {{Violence=[[ @{wizardBViolence} ]]}} {{Portee=Moyenne}} {{antiAnathème=Anti Anathème}} {{degatContinus=Dégâts Continus 3 ([[1D6]] Tours)}}" />
</div>
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom tab-padding-left tab-padding-right">
<table>
<tr>
<th><h6>Dégâts</h6></th>
<th><h6>Violence</h6></th>
<th><h6>Portée</h6></th>
</tr>
<tr>
<td><input type="text" name="attr_wizardBDmg" class="center" value="4D6" readonly /></td>
<td><input type="text" name="attr_wizardBViolence" class="center" value="4D6" readonly /></td>
<td>
<input type="checkbox" name="attr_wizard150PG" value="on" class="checkShow hidden" />
<div class="reveal">
<input type="text" name="attr_wizardBPortee" class="center" value="Courte" readonly />
</div>
<div class="hidden">
<input type="text" name="attr_wizardBPortee" class="center" value="Moyenne" readonly />
</div>
</td>
</tr>
<tr>
<th><h6>Effets</h6></th>
</tr>
<tr>
<td colspan="3"><input type="text" name="attr_wizardBEffets" value="Anti-Anathème / Dègâts Continus 3" readonly /></td>
</tr>
</table>
</td>
</tr>
</table>
<table class="tableWiza hidden" style="margin-top:20px;">
<tr>
<th colspan="2"><h2>Mode Oriflamme</h2></th>
<td class="tab-padding-right">
<input type="checkbox" name="attr_wizard250PG" class="checkShow hidden" value="on" />
<div class="reveal">
<button name="attr_jetWizaO" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Oriflamme}} {{Degats=[[6d6+6]]}} {{Violence=[[ @{wizardOViolence} ]]}} {{Portee=Courte}} {{antiAnathème=Anti Anathème}} {{note=Affecte uniquement les créatures de l'Anathème}}" />
</div>
<div class="hidden">
<button name="attr_jetWizaO250" type="roll" value="@{jetGM} &{template:wizard} {{Nom=@{name}}} {{Special=Mode Oriflamme}} {{styleViolBM=[[@{wizardOViolence}d6]]}} {{Degats=[[6d6+6]]}} {{Violence=[[ @{wizardOViolence} ]]}} {{Portee=Moyenne}} {{antiAnathème=Anti Anathème}} {{note=Affecte uniquement les créatures de l'Anathème}}" />
</div>
</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-left tab-padding-right tab-padding-bottom">
<table>
<tr>
<th><h6>Dégâts</h6></th>
<th><h6>Violence</h6></th>
<th><h6>Portée</h6></th>
</tr>
<tr>
<td><input type="text" name="attr_wizardODmg" class="center" value="6D6+6" readonly /></td>
<td><input type="text" name="attr_wizardOViolence" class="center" value="6D6+12" readonly /></td>
<td>
<input type="checkbox" name="attr_wizard250PG" class="checkShow hidden" value="on" />
<div class="reveal">
<input type="text" name="attr_wizardOPortee" class="center" value="Courte" readonly />
</div>
<div class="hidden">
<input type="text" name="attr_wizardOPortee" class="center" value="Moyenne" readonly />
</div>
</td>
</tr>
<tr>
<th colspan="3"><h6>Effets</h6></th>
</tr>
<tr>
<td colspan="3"><textarea name="attr_wizardOEffets" style="height:40px;" readonly>Anti-Anathème / Affecte uniquement les créatures de l'Anathème</textarea></td>
</tr>
</table>
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div class="Barb">
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<table class="tableBarb hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top">Actuel</th>
<th style="width:35%" class="tab-padding-top tab-padding-right">Maximum</th>
</tr>
<tr>
<th class="tab-padding-bottom tab-padding-left left"><h4>Energie</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_energieBarbarian" min="0" class="center" style="width:100%" value="60" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_energieBarbarian_max" min="0" class="center" style="width:100%" value="60+@{energieBarbarianModif}" disabled /></td>
</tr>
</table>
<table class="tableBarb hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_barbarian150PG" value="on" /></td>
<td class="left" ><b>150 PG</b></td>
<td class="tab-padding-right">Limite de taille à 8 mètres</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_barbarianNoMDefense" value="@{barbarianGoliath}" /></td>
<td class="left" style="width:50px;"><b>200 PG</b></td>
<td class="tab-padding-right">Pas de malus de défense</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_barbarian250PG" value="on" /></td>
<td class="tab-padding-bottom left"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Limite de taille à 10 mètres</td>
</tr>
</table>
</div>
<div class="Bard">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<table class="tableBard hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top"><h4>Actuel</h4></th>
<th style="width:35%" class="tab-padding-top tab-padding-right"><h4>Maximum</h4></th>
</tr>
<tr>
<th class="tab-padding-bottom tab-padding-left left"><h4>Energie</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_energieBard" min="0" class="center" style="width:100%" value="80" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_energieBard_max" min="0" class="center" style="width:100%" value="80+@{energieBardModif}" disabled /></td>
</tr>
</table>
<table class="tableBard hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_bard150PG" value="on" /></td>
<td class="left" ><b>150 PG</b></td>
<td class="tab-padding-right">Portée Moyenne / Peut affecter jusqu'à 4 alliés.</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_bard200PG" value="on" /></td>
<td class="left" style="width:50px;"><b>200 PG</b></td>
<td class="tab-padding-right">Le mode changeling coûte 2PE de moins.</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_bard250PG" value="on" /></td>
<td class="tab-padding-bottom left"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Peut faire exploser son apparence ou ses faux-êtres lors de la désactivation.</td>
</tr>
</table>
<input type="checkbox" name="attr_bard250PG" class="checkShow hidden" value="on" />
<div class="hidden">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<table class="tableBard hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h2>Désactivation explosive</h2></th>
</tr>
<tr>
<td class="tab-padding-left"><h4>Dégâts / Violence</h4></td>
<td><input type="text" name="attr_bardAttSpe" class="center" value="3D6+6" readonly /></td>
<td class="tab-padding-right"><button type="roll" name="attr_bardJetAttSpe" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=Désactivation Explosive}} {{Degats=[[@{bardAttSpe}]]}} {{Violence=[[@{bardAttSpe}]]}} {{ignoreArmure=Ignore Armure}} {{ignoreCdF=Ignore Champs de Force}} {{dispersion=Dispersion 6}} {{choc=Choc 1 (Automatique si chair < 12)}}" /></td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right" colspan="3"><textarea name="attr_bardEffetAttSpe" style="height:40px;" disabled >Ignore Armure / Ignore Champs de Force / Dispersion 6 / Choc 1</textarea></td>
</tr>
</table>
</div>
</div>
<div class="Monk">
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<table class="tableMonk hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top"><h4>Actuel</h4></th>
<th style="width:35%" class="tab-padding-right tab-padding-top"><h4>Maximum</h4></th>
</tr>
<tr>
<th class="tab-padding-left"><h4>Energie</h4></th>
<td><input type="number" name="attr_energieMonk" min="0" class="center" style="width:100%" value="50" /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieMonk_max" min="0" class="center" style="width:100%" value="50+@{energieMonkModif}" disabled /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom"><h4>Espoir</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_espoir" min="0" class="center" style="width:100%" value="50" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_espoir_max" min="0" class="center" style="width:100%" value="50+@{espoirModif}" disabled /></td>
</tr>
</table>
<table class="tableMonk hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_monk150PG" value="2" /></td>
<td class="left" ><b>150 PG</b></td>
<td class="tab-padding-right">+2D6 en dégâts et violence pour le mode Céa.</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_monk200PG" value="on" /></td>
<td class="left" style="width:50px;"><b>200 PG</b></td>
<td class="tab-padding-right">Le mode Zen peut être activé pour récupérer les points d'espoirs perdus lors de n'importe quel combat ayant eu lieu durant la mission en cours.</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_monk250PG" value="1" /></td>
<td class="tab-padding-bottom left"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Vague d'énergie : +2 en Parasitage / Salve d'énergie : +3 en Dispersion / Rayon d'énergie : Perce Armure devient Ignore Armure</td>
</tr>
</table>
<table class="tableMonk hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h2>Mode Zen</h2></th>
</tr>
<tr>
<th class="tab-padding-left"><h4>Score</h4></th>
<th><h4>OD</h4></th>
<th class="tab-padding-right"></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom"><input type="number" name="attr_monkModeZen" class="center" value="@{hargne}+@{sf}" style="width:100%" disabled /></td>
<td class="tab-padding-bottom"><input type="number" name="attr_monkModeZenOD" class="center" value="@{hargneOD}+@{sfOD}" style="width:100%" disabled /></td>
<td class="tab-padding-right tab-padding-bottom"><button type="roll" name="attr_jetModeZen" value="@{jetGM} &{template:simple} {{Nom=@{name}}} {{Special=Mode Zen}} {{OD=[[@{monkModeZenOD}]]}} {{Total=[[{[[@{monkModeZen}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}"/></td>
</tr>
</table>
</div>
<div class="Pala">
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<table class="tablePala hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top"><h4>Actuel</h4></th>
<th style="width:35%" class="tab-padding-top tab-padding-right"><h4>Maximum</h4></th>
</tr>
<tr>
<th class="tab-padding-bottom tab-padding-left left"><h4>Energie</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_energiePaladin" min="0" class="center" style="width:100%" value="20" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" class="center" min="0" style="width:100%" name="attr_energiePaladin_max" value="20+@{energiePaladinModif}" disabled /></td>
</tr>
</table>
<table class="tablePala hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_paladin150PG" value="on" /></td>
<td class="left" ><b>150 PG</b></td>
<td class="tab-padding-right">Peut sloter une arme de tir à une main, ou à deux mains (sans l'attribut lourd) sur chacun de ses bras (une par bras maximum), et continuer à porter des armes dans ses mains. Les armes slotées sont considérées être en main. Le chevalier peut donc passer d'une arme à l'autre lors de ses différents tours.</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_paladin200PG" value="2" /></td>
<td class="left" style="width:50px;"><b>200 PG</b></td>
<td class="tab-padding-right">+2 pour le CdF du Shrine. Peut l'activer durant 6 tour / une minute pour 5PE et à portée moyenne pour 10PE.</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_paladin250PG" value="on" /></td>
<td class="tab-padding-bottom left"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">L'effet "lente et lourde" est annulé.</td>
</tr>
</table>
</div>
<div class="Prie">
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<table class="tablePrie hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top"><h4>Actuel</h4></th>
<th style="width:35%" class="tab-padding-top tab-padding-right"><h4>Maximum</h4></th>
</tr>
<tr>
<th class="tab-padding-bottom tab-padding-left left"><h4>Energie</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_energiePriest" min="0" class="center" style="width:100%" value="60" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" class="center" min="0" style="width:100%" name="attr_energiePriest_max" value="60+@{energiePriestModif}" disabled /></td>
</tr>
</table>
<table class="tablePrie hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_priest150PG" value="on" /></td>
<td class="left" ><b>150 PG</b></td>
<td class="tab-padding-right">Les créations du mode NanoC durent 1h. 2PE/heure supplémentaire.</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_priest200PG" value="on" /></td>
<td class="left" style="width:50px;"><b>200 PG</b></td>
<td class="tab-padding-right">1D6+6 supplémentaire à toutes les réparations (mode Mechanic).</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_priest250PG" value="on" /></td>
<td class="tab-padding-bottom left"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Permet la création au choix : moto steed, stalion, maraudeur II, ou vector léger, pour 9PE et une durée de 1h (mode NanoC, au contact).</td>
</tr>
</table>
</div>
<div class="Psio">
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<table class="tablePsio hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top"><h4>Actuel</h4></th>
<th style="width:35%" class="tab-padding-top tab-padding-right"><h4>Maximum</h4></th>
</tr>
<tr>
<th class="tab-padding-left left"><h4>Flux</h4></th>
<td><input type="number" name="attr_fluxPsion" min="0" class="center" style="width:100%" value="0" /></td>
<td class="tab-padding-right"></td>
</tr>
<tr>
<th class="tab-padding-bottom tab-padding-left left"><h4>Energie</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_energiePsion" min="0" class="center" style="width:100%" value="60" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" class="center" min="0" style="width:100%" name="attr_energiePsion_max" value="60+@{energiePsionModif}" disabled /></td>
</tr>
</table>
<table class="tablePsio hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_psion150PG" value="on" /></td>
<td class="left" ><b>150 PG</b></td>
<td class="tab-padding-right">Le Mode Puppet Master fonctionne contre les salopards sur un test base <i>Aura</i> et pour 2 de flux. Chaque cible supplémentaire coûte 2 de flux et prolonger l'ordre coûte 1 de flux. Non dépensés en cas d'échec. Un type d'ennemi par utilisation.</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_psion200PG" value="on" /></td>
<td class="left" style="width:50px;"><b>200 PG</b></td>
<td class="tab-padding-right">Le Mode Discord fonctionne contre les salopards sur un test base <i>Aura</i>. Non dépensés en cas d'échec. Malus passe à 3 Dès pour les actions / 2 pour la réaction / 2 pour la défense.</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_psion250PG" value="on" /></td>
<td class="tab-padding-bottom left"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Le Mode Discord fonctionne contre les bandes sur un test base <i>Aura</i>. Non dépensés en cas d'échec. Le score de débordement actuel est infligé à tous les autres ennemis présents dans la scène. Un type d'ennemi par utilisation.</td>
</tr>
</table>
</div>
<div class="Rang">
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<table class="tableRang hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top"><h4>Actuel</h4></th>
<th style="width:35%" class="tab-padding-top tab-padding-right"><h4>Maximum</h4></th>
</tr>
<tr>
<th class="tab-padding-bottom tab-padding-left left"><h4>Energie</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_energieRanger" min="0" class="center" style="width:100%" value="70" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" class="center" min="0" style="width:100%" name="attr_energieRanger_max" value="70+@{energieRangerModif}" disabled /></td>
</tr>
</table>
<table class="tableRang hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_ranger50PG" value="on" /></td>
<td class="left" ><b>50 PG</b></td>
<td class="tab-padding-right">Peut ajouter un ou plusieurs effets pour 6PE : anti-Anathème / Démoralisant / Pénétrant 10 / Ignore Armure / En Chaîne / Fureur</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_ranger50PG2" value="on" /></td>
<td class="left" style="width:50px;"><b>50 PG</b></td>
<td class="tab-padding-right">Augmentation des dégâts à 5D / Augmentation de la violence à 3D / Maximum de dégâts et violence à 9D</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_ranger50PG3" value="{{rangerEvol=50PG3}}" /></td>
<td class="tab-padding-bottom left"><b>50 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Le longbow perd l'effet <i>lourd</i> et gagne l'effet <i>deux mains</i>.</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_ranger100PG" value="on" /></td>
<td class="tab-padding-bottom left"><b>100 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Les effets coûtent 2PE de moins (sauf augmentation dégât / violence), minimum 1.</td>
</tr>
</table>
<table class="tableRang hidden" style="margin-top:20px;">
<tr>
<th colspan="6"><h4>Portée</h4></th>
</tr>
<tr>
<th class="tab-padding-left center"><h6 class="black">Contact</h6></th>
<th class="center"><h6 class="black">Courte</h6></th>
<th class="center"><h6 class="black">Moyenne</h6></th>
<th class="center"><h6 class="black">Longue</h6></th>
<th class="center"><h6 class="black">Lointaine</h6></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left center">0 à 2m</td>
<td class="tab-padding-bottom center">2 à 15m</td>
<td class="tab-padding-bottom center">15 à 50m</td>
<td class="tab-padding-bottom center">50 à 300m</td>
<td class="tab-padding-right tab-padding-bottom center">+ de 300m</td>
</tr>
</table>
</div>
<div class="Rogu">
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<table class="tableRogu hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top"><h4>Actuel</h4></th>
<th style="width:35%" class="tab-padding-top tab-padding-right"><h4>Maximum</h4></th>
</tr>
<tr>
<th class="tab-padding-bottom tab-padding-left left"><h4>Energie</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_energieRogue" min="0" class="center" style="width:100%" value="70" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" class="center" min="0" style="width:100%" name="attr_energieRogue_max" value="70+@{energieRogueModif}" disabled /></td>
</tr>
</table>
<table class="tableRogu hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_rogue150PG" value="on" /></td>
<td class="left" ><b>150 PG</b></td>
<td class="tab-padding-right">Possibilité de dépenser 2PE pour que le mode Ghost dure 6 tours en phase de conflit et 6PE pour qu'il dure 15 minutes en dehors des conflits.</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_rogue200PG" value="on" /></td>
<td class="left" style="width:50px;"><b>200 PG</b></td>
<td class="tab-padding-right">Seul les ennemis possédant un aspect Machine exceptionnelle majeure peuvent détecteur la présence du chevalier en mode Ghost. Il bénéficie, comme précédemment, de 3 réussites automatiques pour passer inaperçu.</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_rogue250PG" value="on" /></td>
<td class="tab-padding-bottom left"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Le mode Ghost ne se désactive pas lors des attaques du chevalier en cas de dépense de 3PE.</td>
</tr>
</table>
</div>
<div class="Sorc">
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<table class="tableSorc hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top"><h4>Actuel</h4></th>
<th style="width:35%" class="tab-padding-right tab-padding-top"><h4>Maximum</h4></th>
</tr>
<tr>
<th class="tab-padding-left"><h4>Energie</h4></th>
<td><input type="number" name="attr_energieSorcerer" min="0" class="center" style="width:100%" value="80" /></td>
<td class="tab-padding-right"><input type="number" name="attr_energieSorcerer_max" min="0" class="center" style="width:100%" value="80+@{energieSorcererModif}" disabled /></td>
</tr>
<tr>
<th class="tab-padding-left tab-padding-bottom"><h4>Espoir</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_espoir" min="0" class="center" style="width:100%" value="50" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_espoir_max" min="0" class="center" style="width:100%" value="50+@{espoirModif}" disabled /></td>
</tr>
</table>
<table class="tableSorc hidden" style="margin-top:20px;">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_sorcerer150PG" value="1" /></td>
<td class="left" style="width:50px;"><b>150 PG</b></td>
<td class="tab-padding-right">Vol en nuée : Module de vol passe niveau 2. Phase : Module de phase passe niveau 2. Étirement : La portée passe à moyenne. Corps de métal : Bonus de CdF passe à 4. Corps fluide : Bonus de défense / réaction passe à 3. Polymorphie de guerre : Les modules passent au niveau 2. Effets et bonus à choisir lorsque le chevalier atteint 150PG.</td>
</tr>
<tr>
<td colspan="3">
<input type="checkbox" name="attr_sorcerer150PG" class="checkShow hidden" value="1" />
<div class="hidden">
<table>
<tr>
<th><h6 class="black">Effets et bonus choisis</h6></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right">
<textarea name="attr_sorcererEffetsBonus15OG" style="height:60px"></textarea>
</td>
</tr>
</table>
</div>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_sorcerer250PG" value="on" /></td>
<td class="tab-padding-bottom left" style="width:50px;"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">En activant le mode Morph, le chevalier obtient les effets des 6 capacités en même temps.</td>
</tr>
</table>
</div>
<div class="Warm">
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<table class="tableWarm hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top">Actuel</th>
<th style="width:35%" class="tab-padding-top tab-padding-right">Maximum</th>
</tr>
<tr>
<th class="tab-padding-bottom tab-padding-left left"><h4>Energie</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_energieWarmaster" min="0" class="center" style="width:100%" value="40" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_energieWarmaster_max" min="0" class="center" style="width:100%" value="40+@{energieWarmasterModif}+@{warmaster150PG}" disabled /></td>
</tr>
</table>
<table class="tableWarm hidden" style="margin-top:20px">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_warmaster150PG" value="10" /></td>
<td class="left" style="width:50px;"><b>150 PG</b></td>
<td class="tab-padding-right">+10 PE sur le total.</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_warmaster200PG" value="on" /></td>
<td class="left" style="width:50px;"><b>200 PG</b></td>
<td class="tab-padding-right">Le personnage peut bénéficier dorénavant de toutes les impulsions.</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_warmaster250PG" value="on" /></td>
<td class="tab-padding-bottom left" style="width:50px;"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Le mode Falcon ne coûte que 3PE et ne nécessite aucune action.</td>
</tr>
</table>
</div>
<div class="Warr">
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<table class="tableWarr hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top">Actuel</th>
<th style="width:35%" class="tab-padding-top tab-padding-right">Maximum</th>
</tr>
<tr>
<th class="tab-padding-bottom tab-padding-left left"><h4>Energie</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_energieWarrior" min="0" class="center" style="width:100%" value="40" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_energieWarrior_max" min="0" class="center" style="width:100%" value="40+@{energieWarriorModif}" disabled /></td>
</tr>
</table>
<table class="tableWarr hidden" style="margin-top:20px">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_warrior150PG" value="10" /></td>
<td class="left" style="width:50px;"><b>150 PG</b></td>
<td class="tab-padding-right">Activer un type ne coûte plus d'action.</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_warrior200PG" value="on" /></td>
<td class="left" style="width:50px;"><b>200 PG</b></td>
<td class="tab-padding-right">Le chevalier possède tous les types.</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_warrior250PG" value="1" /></td>
<td class="tab-padding-bottom left" style="width:50px;"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Les types offrent désormais 2 OD au lieu d'1.</td>
</tr>
</table>
</div>
<div class="Wiza">
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableWiza hidden">
<tr>
<th style="width:30%"></th>
<th style="width:35%" class="tab-padding-top">Actuel</th>
<th style="width:35%" class="tab-padding-top tab-padding-right">Maximum</th>
</tr>
<tr>
<th class="tab-padding-bottom tab-padding-left left"><h4>Energie</h4></th>
<td class="tab-padding-bottom"><input type="number" name="attr_energieWizard" min="0" class="center" style="width:100%" value="80" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" name="attr_energieWizard_max" min="0" class="center" style="width:100%" value="80+@{energieWizardModif}" disabled /></td>
</tr>
</table>
<table class="tableWiza hidden" style="margin-top:20px">
<tr>
<th colspan="3"><h4>Evolutions</h4></th>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_wizard150PG" value="on" /></td>
<td class="left" style="width:50px;"><b>150 PG</b></td>
<td class="tab-padding-right">Le mode Boréalis fonctionne maintenant à portée moyenne.</td>
</tr>
<tr>
<td class="tab-padding-left" style="width:10px;"><input type="checkbox" name="attr_wizard200PG" value="on" /></td>
<td class="left" style="width:50px;"><b>200 PG</b></td>
<td class="tab-padding-right">Les dépenses en PE des modes Boréalis et Oriflamme sont réduit de 3 (min. 1).</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom" style="width:10px;"><input type="checkbox" name="attr_wizard250PG" value="on" /></td>
<td class="tab-padding-bottom left" style="width:50px;"><b>250 PG</b></td>
<td class="tab-padding-right tab-padding-bottom">Le mode Oriflamme fonctionne maintenant à portée moyenne.</td>
</tr>
</table>
</div>
<div class="All">
<table style="margin-top:20px;">
<tr>
<th class="center tab-padding-left"><h4>Bonus/Malus aux Jets</h4></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom tab-padding-right"><input type="number" name="attr_jetModifDes" class="center" style="width:100%" value="0" /></td>
</tr>
</table>
</div>
</div>
</div>
<div class="Rang">
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<table class="tableRang hidden" style="margin-top:20px;">
<tr>
<th colspan="7"><h2>Arme</h2></th>
</tr>
<tr>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</tr>
<tr>
<td class="tab-padding-left"><input type="text" name="attr_rangerArme" value="Fusil Longbow" disabled /></td>
<td>
<input type="checkbox" name="attr_ranger50PG2" class="checkShow hidden" value="on" />
<div class="reveal">
<select name="attr_rangerArmeDegat" class="center">
<option value="3" selected>3D6</option>
<option value="4">4D6</option>
<option value="5">5D6</option>
<option value="6">6D6</option>
<option value="7">7D6</option>
<option value="8">8D6</option>
<option value="9">9D6</option>
</select>
</div>
<div class="hidden">
<select name="attr_rangerArmeDegatEvol" class="center">
<option value="5" selected>5D6</option>
<option value="6">6D6</option>
<option value="7">7D6</option>
<option value="8">8D6</option>
<option value="9">9D6</option>
<option value="10">10D6</option>
<option value="11">11D6</option>
<option value="12">12D6</option>
<option value="13">13D6</option>
<option value="14">14D6</option>
</select>
</div>
</td>
<td>
<input type="checkbox" name="attr_ranger50PG2" class="checkShow hidden" value="on" />
<div class="reveal">
<select name="attr_rangerArmeViolence" class="center">
<option value="1" selected>1D6</option>
<option value="2">2D6</option>
<option value="3">3D6</option>
<option value="4">4D6</option>
<option value="5">5D6</option>
<option value="6">6D6</option>
<option value="7">7D6</option>
</select>
</div>
<div class="hidden">
<select name="attr_rangerArmeViolenceEvol" class="center">
<option value="3" selected>3D6</option>
<option value="4">4D6</option>
<option value="5">5D6</option>
<option value="6">6D6</option>
<option value="7">7D6</option>
<option value="8">8D6</option>
<option value="9">9D6</option>
<option value="10">10D6</option>
<option value="11">11D6</option>
<option value="12">12D6</option>
</select>
</div>
</td>
<td>
<select name="attr_rangerArmePortee">
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td>
<select name="attr_caracteristique1Combat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=@{deplOD}}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=@{forOD}}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=@{endOD}}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=@{hargneOD}}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=@{combOD}}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=@{instOD}}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=@{tirOD}}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=@{savoirOD}}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=@{technOD}}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=@{auraOD}}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=@{paroleOD}}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=@{sfOD}}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=@{discrOD}}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=@{percOD}}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=@{dextOD}}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td>
<select name="attr_caracteristique2Combat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{deplOD}}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{forOD}}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{endOD}}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{hargneOD}}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{combOD}}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{instOD}}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{tirOD}}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{savoirOD}}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{technOD}}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{auraOD}}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{paroleOD}}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{sfOD}}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{discrOD}}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{percOD}}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{dextOD}}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td class="tab-padding-right center">
<input type="checkbox" name="attr_ranger50PG2" class="checkShow hidden" value="on" />
<div class="reveal">
<button name="attr_rangerJetArme" type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=Fusil de Précision Longbow}} @{caracteristique1Combat} @{jetModifDes}+ @{caracteristique2Combat} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{rangerArmeDegat}d6]]}} {{styleViolBM=[[@{rangerArmeViolence}d6]]}} {{Degats=[[@{rangerArmeDegat}d6]]}} {{Violence=[[@{rangerArmeViolence}d6]]}} {{Portee=@{rangerArmePortee}}} @{ranger50PG3} @{rangerFureur} @{rangerUltraViolence} @{rangerAntiAnatheme} @{rangerAntiVehicule} @{rangerArtillerie} {{assistanceAttaque=Assistance à l'attaque}} @{rangerChoc} @{rangerDispersion} @{rangerDegatContinue} @{rangerDemoralisant} @{rangerDesignation} @{rangerEnChaine} @{rangerIgnoreArmure} {{lourd=Lourd}} @{rangerLumiere} @{rangerPenetrant} @{rangerPenetrant10} @{rangerPerceArmure} @{rangerPerceArmure60} @{rangerSilencieux} {{totalD=[[1]]}} {{totalV=[[1]]}}"/>
</div>
<input type="checkbox" name="attr_ranger50PG2" class="checkShow hidden" value="on" />
<div class="hidden">
<button name="attr_rangerJetArmeEvol" type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=Fusil de Précision Longbow}} @{caracteristique1Combat} @{jetModifDes}+ @{caracteristique2Combat} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[@{rangerArmeDegatEvol}d6]]}} {{styleViolBM=[[@{rangerArmeViolenceEvol}d6]]}} {{Degats=[[@{rangerArmeDegatEvol}d6]]}} {{Violence=[[@{rangerArmeViolenceEvol}d6]]}} {{Portee=@{rangerArmePortee}}} @{ranger50PG3} @{rangerFureur} @{rangerUltraViolence} @{rangerAntiAnatheme} @{rangerAntiVehicule} {{assistanceAttaque=Assistance à l'attaque}} @{rangerArtillerie} @{rangerChoc} @{rangerDispersion} @{rangerDegatContinue} @{rangerDemoralisant} @{rangerDesignation} @{rangerEnChaine} @{rangerIgnoreArmure} {{lourd=Lourd}} @{rangerLumiere} @{rangerPenetrant} @{rangerPenetrant10} @{rangerPerceArmure} @{rangerPerceArmure60} @{rangerSilencieux} {{totalD=[[1]]}} {{totalV=[[1]]}}"/>
</div>
</td>
</tr>
<tr>
<th colspan="2" class="tab-padding-left" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_ranger100PG" class="checkShow hidden" value="on" />
<div class="reveal">
<h4>Effets à 2PE</h4>
</div>
<div class="hidden">
<h4>Effets à 1PE</h4>
</div>
</th>
<th colspan="3" class="tab-padding-left" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_ranger100PG" class="checkShow hidden" value="on" />
<div class="reveal">
<h4>Effets à 3PE</h4>
</div>
<div class="hidden">
<h4>Effets à 1PE</h4>
</div>
</th>
<th colspan="2" class="tab-padding-left" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_ranger50PG" class="checkShow hidden" value="on" />
<div class="hidden">
<input type="checkbox" name="attr_ranger100PG" class="checkShow hidden" value="on" />
<div class="reveal">
<h4>Effets à 6PE</h4>
</div>
<div class="hidden">
<h4>Effets à 4PE</h4>
</div>
</div>
</th>
</tr>
<tr>
<td colspan="2" class="tab-padding-left" style="border:1px solid LightSteelBlue;">
<table>
<tr style="height:30px;">
<td style="width:3%;">
<input type="checkbox" name="attr_rangerChoc" value="{{choc=Choc @{rangerChocValue}}}" />
</td>
<td style="width:70%">
Choc
</td>
<td class="right">
<input type="number" name="attr_rangerChocValue" size="2" class="center" value="1" disabled />
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerDegatContinue" value="{{degatContinus=Dégâts Continus @{rangerDegatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_rangerDegatContinueValue" class="center" size="2" value="3" disabled />
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerDesignation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerSilencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerPerceArmure" value="{{perceArmure=Perce Armure @{rangerPerceArmureValue}}}" />
</td>
<td>
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_rangerPerceArmureValue" size="2" class="center" value="40" disabled />
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerUltraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
<td colspan="3" class="tab-padding-left" style="border:1px solid LightSteelBlue;">
<table>
<tr style="height:30px;">
<td style="width:3%;">
<input type="checkbox" name="attr_rangerAntiVehicule" value="{{antiVehicule=Anti Véhicule}}" />
</td>
<td colspan="2" style="width:70%">
Anti Véhicule
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerArtillerie" value="{{artillerie=Artillerie}}" />
</td>
<td colspan="2">
Artillerie
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerDispersion" value="{{dispersion=Dispersion @{rangerDispersionValue}}}" />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_rangerDispersionValue" size="2" class="center" value="3" disabled />
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerLumiere" value="{{lumiere=Lumière @{rangerLumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_rangerLumiereValue" class="center" size="2" value="4" disabled />
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerPenetrant" value="{{penetrant=Pénétrant @{rangerPenetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_rangerPenetrantValue" size="2" class="center" value="6" disabled />
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerPerceArmure60" value="{{perceArmure=Perce Armure @{rangerPerceArmure60Value}}}" />
</td>
<td>
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_rangerPerceArmure60Value" size="2" class="center" value="60" disabled />
</td>
</tr>
</table>
</td>
<td colspan="2" class="tab-padding-left" style="border:1px solid LightSteelBlue;">
<input type="checkbox" name="attr_ranger50PG" class="checkShow hidden" value="on" />
<div class="hidden">
<table>
<tr style="height:30px;">
<td style="width:3%;">
<input type="checkbox" name="attr_rangerAntiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:70%">
Anti Anathème
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerDemoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerEnChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerFureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerIgnoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
</tr>
<tr style="height:30px;">
<td>
<input type="checkbox" name="attr_rangerPenetrant10" value="{{penetrant=Pénétrant @{rangerPenetrant10Value}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_rangerPenetrant10Value" size="2" class="center" value="10" disabled />
</td>
</tr>
</table>
</div>
</td>
</tr>
</table>
</div>
<div class="Rogu">
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<table class="tableRogu hidden" style="margin-top:20px;">
<tr>
<th><h2>Armes à distances</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeDist">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeDist" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeDistPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1Combat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=@{deplOD}}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=@{forOD}}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=@{endOD}}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=@{hargneOD}}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=@{combOD}}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=@{instOD}}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=@{tirOD}}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=@{savoirOD}}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=@{technOD}}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=@{auraOD}}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=@{paroleOD}}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=@{sfOD}}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=@{discrOD}}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=@{percOD}}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=@{dextOD}}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2Combat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{deplOD}}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{forOD}}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{endOD}}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{hargneOD}}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{combOD}}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{instOD}}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{tirOD}}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{savoirOD}}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{technOD}}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{auraOD}}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{paroleOD}}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{sfOD}}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{discrOD}}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{percOD}}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{dextOD}}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button name="attr_jetDistRogue" type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} @{caracteristique1Combat} @{jetModifDes}+ @{caracteristique2Combat} @{akimbo} {{Dist=Dist}} @{rogueGhost} {{Arme=@{ArmeDist}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes})]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}]]d6]] }} } {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}]] ]]}} {{Degats=[[ [[(@{armeDistDegat}+ ?{Modificateur aux dès de dégâts|0}-@{chargeurGrappes}-@{munitionsNonLetales})]]d6+@{armeDistBDegat} ]]}} {{modeGhostDmg=[[@{discrOD}+@{discretion}]]}} {{Violence=[[ [[@{armeDistViolence}+?{Modificateur aux dès de violence|0}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6+@{armeDistBViolence} ]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=@{munitionsNonLetales}}} {{totalD=[[(@{armeDistDegat}+?{Modificateur aux dès de dégâts|0}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales})]]}} {{totalV=[[@{armeDistViolence}+?{Modificateur aux dès de violence|0}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}}" />
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_augmentationA-toggle" class="checkboxEffet" />
<h4 class="center">Améliorations d'armes</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_augmentationA-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
</td>
<td style="width:22%">
Balles grappes
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Long
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Raccourci
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
</td>
<td style="width:22%">
Lunette Intelligente
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
</td>
<td style="width:22%">
Munitions à Hyper Vélocité
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
</td>
<td style="width:22%">
Munitions Drones
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
</td>
<td style="width:22%">
Munitions Explosives
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
</td>
<td style="width:22%">
Munitions Non Létales
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
</td>
<td style="width:22%">
Munitions Subsoniques
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
</td>
<td style="width:22%">
Pointeur Laser
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
</td>
<td style="width:22%">
Protection d'Arme
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
</td>
<td style="width:22%">
Structure en Élément
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
<table class="tableRogu hidden" style="margin-top:20px;">
<tr>
<th><h2>Armes de mêlée</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeCaC">
<input type="number" name="attr_ArmeCaC1" class="hidden" value="0" readonly />
<input type="number" name="attr_ArmeCaC1OD" class="hidden" value="0" readonly />
<input type="number" name="attr_ArmeCaC2" class="hidden" value="0" readonly />
<input type="number" name="attr_ArmeCaC2OD" class="hidden" value="0" readonly />
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeCaC"/></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeCaCPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1Combat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=@{deplOD}}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=@{forOD}}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=@{endOD}}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=@{hargneOD}}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=@{combOD}}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=@{instOD}}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=@{tirOD}}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=@{savoirOD}}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=@{technOD}}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=@{auraOD}}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=@{paroleOD}}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=@{sfOD}}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=@{discrOD}}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=@{percOD}}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=@{dextOD}}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2Combat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{deplOD}}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{forOD}}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{endOD}}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{hargneOD}}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{combOD}}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{instOD}}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{tirOD}}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{savoirOD}}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{technOD}}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{auraOD}}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{paroleOD}}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{sfOD}}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{discrOD}}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{percOD}}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{dextOD}}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{CaC=CaC}} @{caracteristique1Combat} @{caracteristique2Combat} @{rogueGhost} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6]] }} {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}}]] ]]}} {{Degats=[[ [[(@{armeCaCDegat}+?{Modificateur aux dès de dégâts|0})]]d6+@{armeCaCBDegat} ]]}} {{modeGhostDmg=[[@{discretion}+@{discrOD}]]}} {{Violence=[[ [[@{armeCaCViolence}+?{Modificateur aux dès de violence|0}]]d6+@{armeCaCBViolence} ]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCRogue"/>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
</div>
<div class="tab-content tab3 Equipement">
<div class="All">
<table>
<tr>
<th colspan="6"><h4>Portée</h4></th>
</tr>
<tr>
<th class="tab-padding-left center"><h6 class="black">Contact</h6></th>
<th class="center"><h6 class="black">Courte</h6></th>
<th class="center"><h6 class="black">Moyenne</h6></th>
<th class="center"><h6 class="black">Longue</h6></th>
<th class="center"><h6 class="black">Lointaine</h6></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left center">0 à 2m</td>
<td class="tab-padding-bottom center">2 à 15m</td>
<td class="tab-padding-bottom center">15 à 50m</td>
<td class="tab-padding-bottom center">50 à 300m</td>
<td class="tab-padding-right tab-padding-bottom center">+ de 300m</td>
</tr>
</table>
</div>
<br/>
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="All">
<input type="text" name="attr_atkBM" class="hidden" readonly />
<input type="text" name="attr_dgtBM" class="hidden" readonly />
<input type="text" name="attr_rctBM" class="hidden" readonly />
<input type="text" name="attr_defBM" class="hidden" readonly />
<table>
<tr>
<th class="tab-padding-top tab-padding-right tab-padding-left"><h4>Style de Combat</h4></th>
</tr>
<tr>
<td class="tab-padding-right tab-padding-left">
<select name="attr_styleCombat">
<option value="standard" selected>Standard</option>
<option value="couvert">À Couvert</option>
<option value="agressif">Agressif</option>
<option value="akimbo">Akimbo</option>
<option value="ambidextre">Ambidextre</option>
<option value="defensif">Défensif</option>
</select>
</td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-right tab-padding-left"><textarea name="attr_styleCombatDescr" style="height:40px;" readonly ></textarea></td>
</tr>
</table>
<br/>
<table>
<tr>
<th class="center tab-padding-left tab-padding-right"><h4>Bonus/Malus aux Jets</h4></th>
</tr>
<tr>
<td class="tab-padding-left tab-padding-bottom tab-padding-right"><input type="number" name="attr_jetModifDes" class="center" style="width:100%" value="0" /></td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th class="tab-padding-top tab-padding-right tab-padding-left"><h4>Effet des armes</h4></th>
</tr>
<tr>
<td class="tab-padding-right tab-padding-left">
<select name="attr_effetArmes">
<option value="-" selected>-</option>
<option value="Ignore la valeur de bouclier et de chair exceptionnel de la créature prise pour cible. Les PA de la cible puis ses PV sont directement touché.">Anti Anathème</option>
<option value="Si l'arme tire sur un véhicule ou un colosse elle inflige ses dégâts normaux et n'a pas besoin d'infliger des tranches de 10 points de dégâts pour en infliger 1 à ces énormes ennemi.">Anti Véhicule</option>
<option value="L'arme peut tirée sans ligne de vue ni malus de portée. La cible ne bénéficie d'aucun bonus de couvert.">Artillerie</option>
<option value="Chaque réussite au dessus du score de réaction ou de défense de la cible permet de lui infliger 1 point de dégât supplémentaire.">Assistance à l'attaque</option>
<option value="Il est possible de sacrifier ses dégâts ou sa violence pour diminué la défense et la réaction de la bande ou du PNJ ciblé d'un nombre de points égal à X jusqu'au début du prochain tour.">Barrage X</option>
<option value="Définie le nombre de munition et d'utilisation par mission de l'objet.">Chargeur X</option>
<option value="Si le jet de toucher avec l'arme est supérieur au score de chair de la cible celle ci perd ses X prochaine actions. Cette effet ne fonctionne pas contre les bandes. Effet non cumulable.">Choc X</option>
<option value="L'utilisateur bénéficie d'un bonus en défense ou en réaction de X.">Défense X / Réaction X</option>
<option value="Utiliser à une main une arme possédant cet effet est impossible, l'arme étant trop lourde ou possédant trop de recul pour toucher efficacement.">Deux Mains</option>
<option value="L'arme peut toucher un nombre X d'ennemis distant de moins de deux mètres les uns des autres.">Dispersion X</option>
<option value="L'arme inflige X dégâts tous les tours durant 1D6 tour.">Dégâts Continus X</option>
<option value="Avec une attaque réussie, l'arme enlève 2 points au score de débordement. Cet effet est cumulable.">Démoralisant</option>
<option value="L'arme permet de désigner une cible une fois part tour. Son utilisateur et ses alliés possède un bonus d'une réussite automatique pour touché la cible et ignore les échecs critiques. Effet non cumulable.">Désignation</option>
<option value="Si l'arme des dégâts a une armure on ajoute 2D6 au total des dégâts.">Destructeur</option>
<option value="Si le PJ tue un hostile ou un salopard avec cette arme, il peut effectuer gratuitement au même tour et a la même initiative une autre attaque contre un hostile ou un salopard.">En Chaîne</option>
<option value="L'utilisateur peut infligé des dégâts d’espérance pour enlevé le désespoir de la cible ">Espérance</option>
<option value="Si l'arme est utilisée contre une cible ayant un score de chair de 10 ou plus la violence de l'arme est augmenté de 4D6.">Fureur</option>
<option value="La santé de la cible est directement touchée si les dégâts passent le CdF ou le bouclier.">Ignore Armure</option>
<option value="L'arme ignore purement et simplement le champ de force de l'adversaire.">Ignore Champs de Force</option>
<option value="Lorsque l'arme est utilisé son utilisateur ajoute sa force multiplié part deux lorsqu'il calcul ses dégâts">Lesté</option>
<option value="Si le personnage utilise cette arme il perd son action de déplacement. Si il a bougé avant il ne peut pas utilisé son arme se tour si.">Lourd</option>
<option value="Quand l'arme frappe une créature ou une bande de l'anathème ses scores de défense et de réaction sont réduits d'une valeur X durant le tour suivant.">Lumière X</option>
<option value="Si l'arme impact la santé de la cible on ajoute 2d6 au dégâts.">Meurtrier</option>
<option value="inflige toujours le maximum de dégâts">Oblitération</option>
<option value="Lors des calcul de dégâts de cette arme l'utilisateur ajoute sa dextérité au total.">Orfévrerie</option>
<option value="L'arme ignore une valeur X du champ de force de la cible. Ne fonctionne pas contre un score de bouclier.">Pénétrant X</option>
<option value="L'arme ignore une valeur X de l'armure de la cible. Si la valeur est égale ou supérieur au point d'armure le total de PA est ignoré et l'arme attaqué directement les points de vie.">Perce Armure X</option>
<option value="L'utilisateur ajoute sa valeur de tir + OD au dégâts de l'arme ">Précision</option>
<option value="Le personnage ne peut être repéré par un PNJ lorsqu'il utilise l’arme.">Silencieux</option>
<option value="Moitié de dégâts contre les humains ">Ténébricité</option>
<option value="Le personnage peut tirer a couvert sans bénéficié du malus au tir.">Tir en sécurité</option>
<option value="Si l'arme est utilisé contre une bande avec une valeur de chair de moins de 10, la violence est augmentée de 2D6.">Ultra-Violence</option>
</select>
</td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-right tab-padding-left"><textarea name="attr_effetArmesD" style="height:80px;text-align:justify" readonly >Ignore la valeur de bouclier et de chair exceptionnel de la créature prise pour cible. Les PA de la cible puis ses PV sont directement touché.</textarea></td>
</tr>
</table>
</div>
</div>
</div>
<br/>
<div class="Guardian">
<input type="checkbox" name="attr_armure" class="checkGuardian hidden" value="guardian" />
<table class="tableGuardian hidden">
<tr>
<th><h2>Armes à distances</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeDist">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeDist" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeDistPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1GuardianCombat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2GuardianCombat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button name="attr_jetDistGuardian" type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1GuardianCombat} @{jetModifDes}+ @{caracteristique2GuardianCombat} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}]]d6 ]]}} {{styleViolBM=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}]]d6]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=@{munitionsNonLetales}}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}}" />
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_augmentationA-toggle" class="checkboxEffet" />
<h4 class="center">Améliorations d'armes</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_augmentationA-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
</td>
<td style="width:22%">
Balles grappes
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Long
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Raccourci
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
</td>
<td style="width:22%">
Lunette Intelligente
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
</td>
<td style="width:22%">
Munitions à Hyper Vélocité
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
</td>
<td style="width:22%">
Munitions Drones
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
</td>
<td style="width:22%">
Munitions Explosives
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
</td>
<td style="width:22%">
Munitions Non Létales
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
</td>
<td style="width:22%">
Munitions Subsoniques
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
</td>
<td style="width:22%">
Pointeur Laser
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
</td>
<td style="width:22%">
Protection d'Arme
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
</td>
<td style="width:22%">
Structure en Élément
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="Barb">
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<table class="tableBarb hidden">
<tr>
<th><h2>Armes à distances</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeDist">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeDist" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeDistPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1CombatBarb">
<option value="" selected></option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{bonusBarb1=[[@{barbarianGoliath}]]}} {{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{bonusBarb1=[[@{barbarianGoliath}]]}} {{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2CombatBarb">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}} {{bonusBarb2=[[0]]}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}} {{bonusBarb2=[[@{barbarianGoliath}]]}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}} {{bonusBarb2=[[@{barbarianGoliath}]]}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}} {{bonusBarb2=[[0]]}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}} {{bonusBarb2=[[0]]}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}} {{bonusBarb2=[[0]]}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}} {{bonusBarb2=[[0]]}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}} {{bonusBarb2=[[0]]}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}} {{bonusBarb2=[[0]]}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}} {{bonusBarb2=[[0]]}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}} {{bonusBarb2=[[0]]}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}} {{bonusBarb2=[[0]]}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}} {{bonusBarb2=[[0]]}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}} {{bonusBarb2=[[0]]}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}} {{bonusBarb2=[[0]]}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1CombatBarb} @{jetModifDes}+ @{caracteristique2CombatBarb} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}+@{jetModifDesDegats}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6]] }} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=@{munitionsNonLetales}}} {{totalD=[[@{armeDistDegat}-@{chargeurGrappes}+@{chargeurExplosives}-@{munitionsNonLetales}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}}" name="attr_jetDistBarbarian"/>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td style="width:15px;">
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_augmentationA-toggle" class="checkboxEffet" />
<h4 class="center">Améliorations d'armes</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_augmentationA-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
</td>
<td style="width:22%">
Balles grappes
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Long
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Raccourci
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
</td>
<td style="width:22%">
Lunette Intelligente
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
</td>
<td style="width:22%">
Munitions à Hyper Vélocité
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
</td>
<td style="width:22%">
Munitions Drones
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
</td>
<td style="width:22%">
Munitions Explosives
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
</td>
<td style="width:22%">
Munitions Non Létales
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
</td>
<td style="width:22%">
Munitions Subsoniques
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
</td>
<td style="width:22%">
Pointeur Laser
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
</td>
<td style="width:22%">
Protection d'Arme
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
</td>
<td style="width:22%">
Structure en Élément
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="Bard Monk Necr Pala Prie Psio Rang Sorc Wiza">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableBard tableMonk tableNecr tablePala tablePrie tablePsio tableRang tableRogu tableSorc tableWiza hidden">
<tr>
<th><h2>Armes à distances</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeDist">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeDist" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeDistPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1Combat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2Combat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1Combat} @{jetModifDes}+ @{caracteristique2Combat} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}]]d6]] }} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=@{munitionsNonLetales}}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}}" name="attr_jetDist"/>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_augmentationA-toggle" class="checkboxEffet" />
<h4 class="center">Améliorations d'armes</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_augmentationA-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
</td>
<td style="width:22%">
Balles grappes
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Long
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Raccourci
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
</td>
<td style="width:22%">
Lunette Intelligente
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
</td>
<td style="width:22%">
Munitions à Hyper Vélocité
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
</td>
<td style="width:22%">
Munitions Drones
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
</td>
<td style="width:22%">
Munitions Explosives
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
</td>
<td style="width:22%">
Munitions Non Létales
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
</td>
<td style="width:22%">
Munitions Subsoniques
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
</td>
<td style="width:22%">
Pointeur Laser
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
</td>
<td style="width:22%">
Protection d'Arme
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
</td>
<td style="width:22%">
Structure en Élément
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="Rogu">
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<table class="tableRogu hidden">
<tr>
<th><h2>Armes à distances</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeDist">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeDist" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeDistPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1Combat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=@{deplOD}}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=@{forOD}}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=@{endOD}}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=@{hargneOD}}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=@{combOD}}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=@{instOD}}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=@{tirOD}}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=@{savoirOD}}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=@{technOD}}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=@{auraOD}}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=@{paroleOD}}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=@{sfOD}}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=@{discrOD}}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=@{percOD}}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=@{dextOD}}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2Combat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{deplOD}}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{forOD}}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{endOD}}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{hargneOD}}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{combOD}}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{instOD}}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{tirOD}}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{savoirOD}}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{technOD}}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{auraOD}}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{paroleOD}}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{sfOD}}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{discrOD}}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{percOD}}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{dextOD}}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button name="attr_jetDistRogue" type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} @{caracteristique1Combat} @{jetModifDes}+ @{caracteristique2Combat} @{akimbo} {{Dist=Dist}} @{rogueGhost} {{Arme=@{ArmeDist}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{munitionsNonLetales}-@{chargeurGrappes}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}+@{chargeurGrappes}]]d6]] }} } {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}]] ]]}} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}]]d6+@{armeDistBDegat}]]}} {{modeGhostDmg=[[@{discrOD}+@{discretion}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=@{munitionsNonLetales}}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}}" />
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_augmentationA-toggle" class="checkboxEffet" />
<h4 class="center">Améliorations d'armes</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_augmentationA-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
</td>
<td style="width:22%">
Balles grappes
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Long
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Raccourci
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
</td>
<td style="width:22%">
Lunette Intelligente
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
</td>
<td style="width:22%">
Munitions à Hyper Vélocité
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
</td>
<td style="width:22%">
Munitions Drones
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
</td>
<td style="width:22%">
Munitions Explosives
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
</td>
<td style="width:22%">
Munitions Non Létales
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
</td>
<td style="width:22%">
Munitions Subsoniques
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
</td>
<td style="width:22%">
Pointeur Laser
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
</td>
<td style="width:22%">
Protection d'Arme
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
</td>
<td style="width:22%">
Structure en Élément
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="Warm">
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<table class="tableWarm hidden">
<tr>
<th><h2>Armes à distances</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeDist">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeDist" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeDistPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1Combat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2Combat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1Combat} @{jetModifDes}+ @{caracteristique2Combat} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6]] }} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{warmasterImpGPersonnel} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=@{munitionsNonLetales}}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}}" name="attr_jetDistWarmaster"/>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td style="width:15px;">
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_augmentationA-toggle" class="checkboxEffet" />
<h4 class="center">Améliorations d'armes</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_augmentationA-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
</td>
<td style="width:22%">
Balles grappes
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Long
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Raccourci
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
</td>
<td style="width:22%">
Lunette Intelligente
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
</td>
<td style="width:22%">
Munitions à Hyper Vélocité
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
</td>
<td style="width:22%">
Munitions Drones
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
</td>
<td style="width:22%">
Munitions Explosives
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
</td>
<td style="width:22%">
Munitions Non Létales
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
</td>
<td style="width:22%">
Munitions Subsoniques
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
</td>
<td style="width:22%">
Pointeur Laser
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
</td>
<td style="width:22%">
Protection d'Arme
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
</td>
<td style="width:22%">
Structure en Élément
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="Warr">
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<table class="tableWarr hidden">
<tr>
<th><h2>Armes à distances</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeDist">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeDist" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeDistBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeDistPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1CombatWarr">
<option value="" selected></option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2CombatWarr">
<option value="" selected></option>
<option value="@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Déplacement</option>
<option value="@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Force</option>
<option value="@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Endurance</option>
<option value="@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Hargne</option>
<option value="@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Combat</option>
<option value="@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Instinct</option>
<option value="@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Tir</option>
<option value="@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Savoir</option>
<option value="@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Technique</option>
<option value="@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Aura</option>
<option value="@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Parole</option>
<option value="@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Sang-Froid</option>
<option value="@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Discrétion</option>
<option value="@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Perception</option>
<option value="@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeDist}}} @{caracteristique1CombatWarr} @{jetModifDes}+ @{caracteristique2CombatWarr} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeDistDegat}-@{chargeurGrappes}+@{chargeurExplosives}-@{munitionsNonLetales}]]d6]]}} {{styleViolBM=[[ [[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6]] }} {{Degats=[[ [[@{armeDistDegat}-@{chargeurGrappes}-@{munitionsNonLetales}]]d6+@{armeDistBDegat}]]}} {{Violence=[[ [[@{armeDistViolence}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6+@{armeDistBViolence}]]}} {{Portee=@{armeDistPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=@{munitionsNonLetales}}} {{totalD=[[@{armeDistDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}]]}} {{totalV=[[@{armeDistViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}}" name="attr_jetDistWarrior"/>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td style="width:15px;">
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="11" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_augmentationA-toggle" class="checkboxEffet" />
<h4 class="center">Améliorations d'armes</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_augmentationA-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
</td>
<td style="width:22%">
Balles grappes
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Long
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Raccourci
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
</td>
<td style="width:22%">
Lunette Intelligente
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
</td>
<td style="width:22%">
Munitions à Hyper Vélocité
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
</td>
<td style="width:22%">
Munitions Drones
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
</td>
<td style="width:22%">
Munitions Explosives
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
</td>
<td style="width:22%">
Munitions Non Létales
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
</td>
<td style="width:22%">
Munitions Subsoniques
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
</td>
<td style="width:22%">
Pointeur Laser
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
</td>
<td style="width:22%">
Protection d'Arme
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
</td>
<td style="width:22%">
Structure en Élément
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<br/>
<div class="Guardian">
<input type="checkbox" name="attr_armure" class="checkGuardian hidden" value="guardian" />
<table class="tableGuardian hidden">
<tr>
<th><h2>Armes de mêlée</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeCaC">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeCaC"/></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeCaCPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1GuardianCombat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2GuardianCombat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1GuardianCombat} @{jetModifDes}+ @{caracteristique2GuardianCombat} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCGuardian"/>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="Barb">
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<table class="tableBarb hidden">
<tr>
<th><h2>Armes de mêlée</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeCaC">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeCaC"/></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeCaCPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1CombatBarb">
<option value="" selected></option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{bonusBarb1=[[@{barbarianGoliath}]]}} {{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{bonusBarb1=[[@{barbarianGoliath}]]}} {{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2CombatBarb">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}} {{bonusBarb2=[[0]]}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}} {{bonusBarb2=[[@{barbarianGoliath}]]}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}} {{bonusBarb2=[[@{barbarianGoliath}]]}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}} {{bonusBarb2=[[0]]}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}} {{bonusBarb2=[[0]]}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}} {{bonusBarb2=[[0]]}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}} {{bonusBarb2=[[0]]}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}} {{bonusBarb2=[[0]]}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}} {{bonusBarb2=[[0]]}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}} {{bonusBarb2=[[0]]}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}} {{bonusBarb2=[[0]]}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}} {{bonusBarb2=[[0]]}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}} {{bonusBarb2=[[0]]}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}} {{bonusBarb2=[[0]]}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}} {{bonusBarb2=[[0]]}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1CombatBarb} @{jetModifDes}+ @{caracteristique2CombatBarb} {{taille=[[@{barbarianGoliath}]]}} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} {{modeGoliathD=[[@{barbarianDegat}D6]] }} {{modeGoliathV=[[@{barbarianDegat}D6]] }} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCBarbarian"/> </td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="Bard Monk Necr Pala Prie Psio Rang Sorc Wiza">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableBard tableMonk tableNecr tablePala tablePrie tablePsio tableRang tableSorc tableWiza hidden">
<tr>
<th><h2>Armes de mêlée</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeCaC">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeCaC"/></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeCaCPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1Combat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2Combat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1Combat} @{jetModifDes}+ @{caracteristique2Combat} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaC"/>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="Rogu">
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<table class="tableRogu hidden">
<tr>
<th><h2>Armes de mêlée</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeCaC">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeCaC"/></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeCaCPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1Combat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=@{deplOD}}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=@{forOD}}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=@{endOD}}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=@{hargneOD}}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=@{combOD}}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=@{instOD}}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=@{tirOD}}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=@{savoirOD}}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=@{technOD}}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=@{auraOD}}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=@{paroleOD}}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=@{sfOD}}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=@{discrOD}}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=@{percOD}}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=@{dextOD}}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2Combat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{deplOD}}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{forOD}}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{endOD}}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{hargneOD}}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{combOD}}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{instOD}}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{tirOD}}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{savoirOD}}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{technOD}}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{auraOD}}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{paroleOD}}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{sfOD}}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{discrOD}}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{percOD}}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{dextOD}}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:rogue} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} {{CaC=CaC}} @{caracteristique1Combat} @{jetModifDes}+ @{caracteristique2Combat} @{rogueGhost} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{modeGhostOD=[[@{discrOD}]]}} {{modeGhostTotal=[[{[[@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0+[[@{discrOD}}]] ]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{modeGhostDmg=[[@{discretion}+@{discrOD}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCRogue"/>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="Warm">
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<table class="tableWarm hidden">
<tr>
<th><h2>Armes de mêlée</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeCaC">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeCaC"/></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeCaCPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1Combat">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=@{deplOD}}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=@{forOD}}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=@{endOD}}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=@{hargneOD}}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=@{combOD}}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=@{instOD}}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=@{tirOD}}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=@{savoirOD}}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=@{technOD}}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=@{auraOD}}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=@{paroleOD}}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=@{sfOD}}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=@{discrOD}}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=@{percOD}}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=@{dextOD}}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2Combat">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{deplOD}}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{forOD}}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{endOD}}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{hargneOD}}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{combOD}}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{instOD}}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{tirOD}}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{savoirOD}}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{technOD}}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{auraOD}}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{paroleOD}}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{sfOD}}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{discrOD}}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{percOD}}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=@{dextOD}}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1Combat} @{jetModifDes}+ @{caracteristique2Combat} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{BonusForce=[[@{forOD}*3]]}} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} @{warmasterImpGPersonnel} {{totalD=[[1]]}} {{totalV=[[1]]}}" name="attr_jetCaCWarmaster"/>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="Warr">
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<table class="tableWarr hidden">
<tr>
<th><h2>Armes de mêlée</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:20%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:20%"><h4>Caractéristique</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeCaC">
<table>
<tr>
<td style="width:20%" class="tab-padding-left"><input type="text" name="attr_ArmeCaC"/></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeCaCBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeCaCPortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique1CombatWarr">
<option value="" selected></option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td style="width:20%">
<select name="attr_caracteristique2CombatWarr">
<option value="" selected></option>
<option value="@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Déplacement</option>
<option value="@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Force</option>
<option value="@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Endurance</option>
<option value="@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Hargne</option>
<option value="@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Combat</option>
<option value="@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Instinct</option>
<option value="@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Tir</option>
<option value="@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Savoir</option>
<option value="@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Technique</option>
<option value="@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Aura</option>
<option value="@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Parole</option>
<option value="@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Sang-Froid</option>
<option value="@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Discrétion</option>
<option value="@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Perception</option>
<option value="@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Dextérité</option>
</select>
</td>
<td style="width:5%" class="tab-padding-right center">
<button name="attr_jetCaCWarrior" type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeCaC}}} @{caracteristique1CombatWarr} @{jetModifDes}+ @{caracteristique2CombatWarr} {{BonusForce=[[@{forOD}*3]]}} {{force=@{force}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[ [[@{armeCaCDegat}]]d6]]}} {{styleViolBM=[[ [[@{armeCaCViolence}]]d6]] }} {{Degats=[[ [[@{armeCaCDegat}]]d6+@{armeCaCBDegat}]]}} {{Violence=[[ [[@{armeCaCViolence}]]d6+@{armeCaCBViolence}]]}} {{Portee=@{armeCaCPortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{antiAnatheme} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{totalD=[[1]]}} {{totalV=[[1]]}}" />
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="11" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<br/>
<div class="All">
<table>
<tr>
<th><h2>Autres armes</h2></th>
</tr>
<tr>
<td style="padding:0px;">
<table>
<tr>
<th style="width:30%" class="tab-padding-left"><h4>Arme</h4></th>
<th style="width:10%"><h4>Dégâts</h4></th>
<th style="width:10%"><h4>Violence</h4></th>
<th style="width:10%"><h4>Portée</h4></th>
<th style="width:20%" colspan="2"><h4>Attaque</h4></th>
<th style="width:10%"><h4>OD</h4></th>
<th style="width:5%" class="tab-padding-right"></th>
</tr>
</table>
</td>
</tr>
<tr>
<td style="padding:0px;">
<fieldset class="repeating_armeAutre">
<table>
<tr>
<td style="width:30%" class="tab-padding-left"><input type="text" name="attr_ArmeAutre" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeAutreDegat" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeAutreBDegat" value="0" style="width:100%" /></td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeAutreViolence" value="1" style="width:100%" /></td>
<td style="width:4%" class="center">d6+</td>
<td style="width:3%"><input type="number" class="center" style="width:100%;" name="attr_armeAutreBViolence" value="0" style="width:100%" /></td>
<td style="width:10%">
<select name="attr_armeAutrePortee">
<option value="Contact">Contact</option>
<option value="Courte">Courte</option>
<option value="Moyenne">Moyenne</option>
<option value="Longue">Longue</option>
<option value="Lointaine">Lointaine</option>
</select>
</td>
<td style="width:15%">
<input type="text" name="attr_armeAttaqueAutre" class="right" value="0" />
</td>
<td style="width:5%">
<b>D6</b>
</td>
<td style="width:10%">
<input type="text" name="attr_armeODAutre" class="center" value="0" />
</td>
<td style="width:5%" class="tab-padding-right center">
<button type="roll" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} {{Arme=@{ArmeAutre}}} {{ODAA=[[@{armeODAutre}]]}} {{jet=[[{[[@{armeAttaqueAutre}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{Degats=[[ [[(@{armeAutreDegat}-@{chargeurGrappes}-@{munitionsNonLetales})]]d6+@{armeAutreBDegat} ]]}} {{Violence=[[ [[@{armeAutreViolence}-@{chargeurExplosives}-@{munitionsNonLetales}]]d6+@{armeAutreBViolence} ]]}} {{Portee=@{armeAutrePortee}}} @{akimbo} @{destructeur} @{fureur} @{leste} @{meurtrier} @{orfevrerie} @{precision} @{tirSecurite} @{ultraViolence} @{antiAnatheme} @{antiVehicule} @{artillerie} @{assistanceAttaque} @{barrage} @{chargeur} @{choc} @{defense} @{deuxMains} @{dispersion} @{degatContinue} @{demoralisant} @{designation} @{enChaine} @{esperance} @{ignoreArmure} @{ignoreCdF} @{lourd} @{lumiere} @{obliteration} @{penetrant} @{perceArmure} @{reaction} @{silencieux} @{tenebricite} {{chargeurGrappes=[[1D6]]}} {{ballesGrappes=[[@{chargeurGrappes}]]}} {{chargeurExplosives=[[1D6]]}} {{ballesExplosives=[[@{chargeurExplosives}]]}} @{pointeurLaser} @{lunetteIntelligente} @{canonLong} @{munitionsSubsoniques} @{protectionArme} @{structureElement} @{munitionsHyperVelocite} @{munitionsDrone} {{munitionsNonLetales=@{munitionsNonLetales}}} {{totalD=[[@{armeAutreDegat}+@{chargeurExplosives}-@{chargeurGrappes}-@{munitionsNonLetales}]]}} {{totalV=[[@{armeAutreViolence}+@{chargeurGrappes}-@{chargeurExplosives}-@{munitionsNonLetales}]]}} {{minimumD=[[1D6]]}} {{minimumV=[[1D6]]}}" name="attr_jetArmeAutre"/>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_effet-toggle" class="checkboxEffet" />
<h4 class="center">Effets</h4>
</td>
</tr>
<tr>
<td colspan="12" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_effet-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_akimbo" value="{{effetAkimbo=[[{2d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2" style="width:22%">
Akimbo
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiAnatheme" value="{{antiAnathème=Anti Anathème}}" />
</td>
<td colspan="2" style="width:22%">
Anti Anathème
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_antiVehicule" value="{{antiVehicule=Anti Véhicule}} " />
</td>
<td colspan="2" style="width:22%">
Anti Véhicule
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_artillerie" value="{{artillerie=Artillerie}}" />
</td>
<td style="width:22%" colspan="2">
Artillerie
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_assistanceAttaque" value="{{assistanceAttaque=Assistance à l'attaque}}" />
</td>
<td colspan="2">
Assistance à l'attaque
</td>
<td>
<input type="checkbox" name="attr_barrage" value="{{barrage=Barrage @{barrageValue}}} " />
</td>
<td>
Barrage
</td>
<td class="right">
<input type="number" name="attr_barrageValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_chargeur" value="{{chargeur=Chargeur @{chargeurValue}}} " />
</td>
<td>
Chargeur
</td>
<td class="right">
<input type="number" name="attr_chargeurValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_choc" value="{{choc=Choc @{chocValue}}}" />
</td>
<td>
Choc
</td>
<td class="right">
<input type="number" name="attr_chocValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_defense" value="{{defense=Défense @{defenseValue}}}" />
</td>
<td>
Défense
</td>
<td class="right">
<input type="number" name="attr_defenseValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_degatContinue" value="{{degatContinus=Dégâts Continus @{degatContinueValue} ([[1D6]] Tours)}}" />
</td>
<td>
Dégâts Continus
</td>
<td class="right">
<input type="number" name="attr_degatContinueValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_deuxMains" value="{{deuxMains=Deux Mains}}" />
</td>
<td colspan="2">
Deux Mains
</td>
<td>
<input type="checkbox" name="attr_dispersion" value="{{dispersion=Dispersion @{dispersionValue}}} " />
</td>
<td>
Dispersion
</td>
<td class="right">
<input type="number" name="attr_dispersionValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_demoralisant" value="{{demoralisant=Démoralisant}}" />
</td>
<td colspan="2">
Démoralisant
</td>
<td>
<input type="checkbox" name="attr_designation" value="{{designation=Désignation}}" />
</td>
<td colspan="2">
Désignation
</td>
<td>
<input type="checkbox" name="attr_destructeur" value="{{destructeur=[[2D6]]}}" />
</td>
<td colspan="2">
Destructeur
</td>
<td>
<input type="checkbox" name="attr_enChaine" value="{{enChaine=En Chaîne}}" />
</td>
<td colspan="2">
En Chaîne
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_esperance" value="{{esperance=Espérance}}" />
</td>
<td colspan="2">
Espérance
</td>
<td>
<input type="checkbox" name="attr_fureur" value="{{fureur=[[4D6]]}}" />
</td>
<td colspan="2">
Fureur
</td>
<td>
<input type="checkbox" name="attr_ignoreArmure" value="{{ignoreArmure=Ignore Armure}}" />
</td>
<td colspan="2">
Ignore Armure
</td>
<td>
<input type="checkbox" name="attr_ignoreCdF" value="{{ignoreCdF=Ignore Champs de Force}}" />
</td>
<td colspan="2">
Ignore CdF
</td>
</tr>
<tr style="height:31px">
<td>
<input type="checkbox" name="attr_leste" value="{{leste=[[@{force}]]}}" />
</td>
<td colspan="2">
Lesté
</td>
<td>
<input type="checkbox" name="attr_lourd" value="{{lourd=Lourd}}" />
</td>
<td colspan="2">
Lourd
</td>
<td>
<input type="checkbox" name="attr_lumiere" value="{{lumiere=Lumière @{lumiereValue}}}" />
</td>
<td>
Lumière
</td>
<td class="right">
<input type="number" name="attr_lumiereValue" class="center" size="2" value="0" />
</td>
<td>
<input type="checkbox" name="attr_meurtrier" value="{{meurtrier=[[2D6]]}}" />
</td>
<td colspan="2">
Meurtrier
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_obliteration" value="{{obliteration=Oblitération}}" />
</td>
<td colspan="2">
Oblitération
</td>
<td>
<input type="checkbox" name="attr_orfevrerie" value="{{orfevrerie=[[@{dexterite}]]}}" />
</td>
<td colspan="2">
Orfévrerie
</td>
<td>
<input type="checkbox" name="attr_penetrant" value="{{penetrant=Pénétrant @{penetrantValue}}}" />
</td>
<td>
Pénétrant
</td>
<td class="right" >
<input type="number" name="attr_penetrantValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_perceArmure" value="{{perceArmure=Perce Armure @{perceArmureValue}}}" />
</td>
<td style="width:120px">
Perce Armure
</td>
<td class="right" >
<input type="number" name="attr_perceArmureValue" size="2" class="center" value="0" />
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_precision" value="{{precision=[[@{tir}+@{tirOD}]]}}" />
</td>
<td colspan="2">
Précision
</td>
<td>
<input type="checkbox" name="attr_reaction" value="{{reaction=Réaction @{reactionValue}}}" />
</td>
<td>
Réaction
</td>
<td class="right">
<input type="number" name="attr_reactionValue" size="2" class="center" value="0" />
</td>
<td>
<input type="checkbox" name="attr_silencieux" value="{{silencieux=Silencieux}}" />
</td>
<td colspan="2">
Silencieux
</td>
<td>
<input type="checkbox" name="attr_tenebricite" value="{{tenebricite=Ténébricité}}" />
</td>
<td colspan="2">
Ténébricité
</td>
</tr>
<tr style="height:31px;">
<td>
<input type="checkbox" name="attr_tirSecurite" value="{{tirSecurite=[[{3d6cs2cs4cs6cf1cf3cf5s%2}=0]]}}" />
</td>
<td colspan="2">
Tir en Sécurité
</td>
<td>
<input type="checkbox" name="attr_ultraViolence" value="{{ultraviolence=[[2D6]]}}" />
</td>
<td colspan="2">
Ultraviolence
</td>
</tr>
</table>
</td>
</tr>
<tr>
<td class="tab-padding-left tab-padding-right" class="titreEffet" colspan="12" style="border:1px solid LightSteelBlue;background-color:LightSteelBlue;">
<input type="checkbox" name="attr_augmentationA-toggle" class="checkboxEffet" />
<h4 class="center">Améliorations d'armes</h4>
</td>
</tr>
<tr>
<td colspan="12" class="tab-padding-left tab-padding-right">
<input type="checkbox" name="attr_augmentationA-toggle" class="arrow hidden" />
<table class="hidden reveal">
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurGrappes" value="1" />
</td>
<td style="width:22%">
Balles grappes
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonLong" value="{{canonLongM=1}} {{canonLongC=Canon Long (Portée Courte : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Long
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_canonRaccourci" value="{{canonRaccourci=Canon Raccourci (Portée Courte : Dispersion 3 / Sinon : +3 Difficulté)}}" />
</td>
<td style="width:22%">
Canon Raccourci
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_lunetteIntelligente" value="{{lunetteIntelligente=Lunette Intelligente (+1 Portée)}}" />
</td>
<td style="width:22%">
Lunette Intelligente
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsHyperVelocite" value="{{munitionsHyperVelocite=Munitions à Hyper Velocite (Assistance à l'Attaque)}}" />
</td>
<td style="width:22%">
Munitions à Hyper Vélocité
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsDrone" value="{{munitionsDrone=3}}" />
</td>
<td style="width:22%">
Munitions Drones
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_chargeurExplosives" value="1" />
</td>
<td style="width:22%">
Munitions Explosives
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsNonLetales" value="2" />
</td>
<td style="width:22%">
Munitions Non Létales
</td>
</tr>
<tr style="height:31px">
<td style="width:3%;">
<input type="checkbox" name="attr_munitionsSubsoniques" value="{{munitionsSubsoniques=Munitions Subsoniques (Silencieux)}}" />
</td>
<td style="width:22%">
Munitions Subsoniques
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_pointeurLaser" value="{{pointeurLaser=1}} " />
</td>
<td style="width:22%">
Pointeur Laser
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_protectionArme" value="{{protectionArme=Protection d'Arme (Reaction +2)}}" />
</td>
<td style="width:22%">
Protection d'Arme
</td>
<td style="width:3%;">
<input type="checkbox" name="attr_structureElement" value="{{structureElement=Structure en Élément}}" />
</td>
<td style="width:22%">
Structure en Élément
</td>
</tr>
</table>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<br/>
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="Guardian">
<input type="checkbox" name="attr_armure" class="checkGuardian hidden" value="guardian" />
<table class="tableGuardian hidden">
<tr>
<th colspan="6"><h4>Grenades</h4></th>
</tr>
<tr>
<td style="width:25%;padding-right:5px;" class="right"><h6 class="black">Restantes</h6></td>
<td style="width:15%"><input type="number" class="center" name="attr_grenade" value="5" style="width:100%" /></td>
<td style="width:5%" class="center">/</td>
<td style="width:15%"><input type="number" class="center" name="attr_grenade_max" value="5" style="width:100%" /></td>
<td style="width:35%"></td>
<td style="width:5%"></td>
</tr>
<tr>
<td></td>
<td colspan="3">
<select name="attr_caracteristique1Grenade">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td>
<select name="attr_caracteristique2Grenade">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade1" value="Shrapnel" />
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meurtrier / Dispersion 6" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meurtrier / Dispersion 6</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}+ @{caracteristique2Grenade} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
<input type="text" class="hidden" name="attr_descGrenade2" value="Choc 1 / Barrage 2 / Lumière 2 / Dispersion 6 / Aucun dégâts-violence" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade2">Flashbang</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade2">Choc 1 / Barrage 2 / Lumière 2 / Dispersion 6 / Aucun dégâts-violence</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade2" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}+ @{caracteristique2Grenade} {{Arme=@{nomGrenade2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 1}} {{barrage=Barrage 2}} {{lumiere=Lumière 2}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade3" value="Anti-Blindage" />
<input type="text" class="hidden" name="attr_descGrenade3" value="Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade3">Anti-Blindage</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade3">Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}+ @{caracteristique2Grenade} {{Arme=@{nomGrenade3}}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade4" value="IEM" />
<input type="text" class="hidden" name="attr_descGrenade4" value="Choc 2 / Dispersion 6 / Aucun dégâts-violence" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade4">IEM</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade4">Choc 2 / Dispersion 6 / Aucun dégâts-violence</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}+ @{caracteristique2Grenade} {{Arme=@{nomGrenade4}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade5" value="Explosive" />
<input type="text" class="hidden" name="attr_descGrenade5" value="Anti-véhicule / Dispersion 3 / Choc 1" />
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">Anti-véhicule / Dispersion 3 / Choc 1</span></td>
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}+ @{caracteristique2Grenade} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
</table>
</div>
<div class="Barb">
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<table class="tableBarb hidden">
<tr>
<th colspan="6"><h4>Grenades</h4></th>
</tr>
<tr>
<td style="width:25%;padding-right:5px;" class="right"><h6 class="black">Restantes</h6></td>
<td style="width:15%"><input type="number" class="center" name="attr_grenade" value="5" style="width:100%" /></td>
<td style="width:5%" class="center">/</td>
<td style="width:15%"><input type="number" class="center" name="attr_grenade_max" value="5" style="width:100%" /></td>
<td style="width:35%"></td>
<td style="width:5%"></td>
</tr>
<tr>
<td></td>
<td colspan="3">
<select name="attr_caracteristique1GrenadeBarb">
<option value="" selected></option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{bonusBarb1=[[@{barbarianGoliath}]]}} {{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{bonusBarb1=[[@{barbarianGoliath}]]}} {{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{bonusBarb1=[[0]]}} {{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td>
<select name="attr_caracteristique2GrenadeBarb">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}} {{bonusBarb2=[[0]]}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}} {{bonusBarb2=[[@{barbarianGoliath}]]}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}} {{bonusBarb2=[[@{barbarianGoliath}]]}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}} {{bonusBarb2=[[0]]}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}} {{bonusBarb2=[[0]]}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}} {{bonusBarb2=[[0]]}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}} {{bonusBarb2=[[0]]}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}} {{bonusBarb2=[[0]]}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}} {{bonusBarb2=[[0]]}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}} {{bonusBarb2=[[0]]}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}} {{bonusBarb2=[[0]]}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}} {{bonusBarb2=[[0]]}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}} {{bonusBarb2=[[0]]}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}} {{bonusBarb2=[[0]]}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}} {{bonusBarb2=[[0]]}}">Dextérité</option>
</select>
</td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade1" value="Shrapnel" />
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meurtrier / Dispersion 6" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meurtrier / Dispersion 6</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}+ @{caracteristique2GrenadeBarb} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
<input type="text" class="hidden" name="attr_descGrenade2" value="Choc 1 / Barrage 2 / Lumière 2 / Dispersion 6 / Aucun dégâts-violence" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade2">Flashbang</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade2">Choc 1 / Barrage 2 / Lumière 2 / Dispersion 6 / Aucun dégâts-violence</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade2Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}+ @{caracteristique2GrenadeBarb} {{Arme=@{nomGrenade2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 1}} {{barrage=Barrage 2}} {{lumiere=Lumière 2}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade3" value="Anti-Blindage" />
<input type="text" class="hidden" name="attr_descGrenade3" value="Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade3">Anti-Blindage</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade3">Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}+ @{caracteristique2GrenadeBarb} {{Arme=@{nomGrenade3}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade4" value="IEM" />
<input type="text" class="hidden" name="attr_descGrenade4" value="Choc 2 / Dispersion 6" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade4">IEM</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade4">Choc 2 / Dispersion 6 / Aucun dégâts-violence</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}+ @{caracteristique2GrenadeBarb} {{Arme=@{nomGrenade4}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade5" value="Explosive" />
<input type="text" class="hidden" name="attr_descGrenade5" value="Anti-véhicule / Dispersion 3 / Choc 1" />
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">Anti-véhicule / Dispersion 3 / Choc 1</span></td>
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5Barb" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1GrenadeBarb} @{jetModifDes}+ @{caracteristique2GrenadeBarb} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{taille=[[@{barbarianGoliath}]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
</table>
</div>
<div class="Bard Monk Necr Pala Prie Psio Rang Rogu Sorc Warm Wiza">
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableBard tableMonk tableNecr tablePala tablePrie tablePsio tableRang tableRogu tableSorc tableWarm tableWiza hidden">
<tr>
<th colspan="6"><h4>Grenades</h4></th>
</tr>
<tr>
<td style="width:25%;padding-right:5px;" class="right"><h6 class="black">Restantes</h6></td>
<td style="width:15%"><input type="number" class="center" name="attr_grenade" value="5" style="width:100%" /></td>
<td style="width:5%" class="center">/</td>
<td style="width:15%"><input type="number" class="center" name="attr_grenade_max" value="5" style="width:100%" /></td>
<td style="width:35%"></td>
<td style="width:5%"></td>
</tr>
<tr>
<td></td>
<td colspan="3">
<select name="attr_caracteristique1Grenade">
<option value="" selected></option>
<option value="{{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td>
<select name="attr_caracteristique2Grenade">
<option value="" selected></option>
<option value="@{deplacement}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}}">Déplacement</option>
<option value="@{force}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}}">Force</option>
<option value="@{endurance}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}}">Endurance</option>
<option value="@{hargne}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}}">Hargne</option>
<option value="@{combat}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}}">Combat</option>
<option value="@{instinct}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}}">Instinct</option>
<option value="@{tir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}}">Tir</option>
<option value="@{savoir}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}}">Savoir</option>
<option value="@{technique}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}}">Technique</option>
<option value="@{aura}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}}">Aura</option>
<option value="@{parole}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}}">Parole</option>
<option value="@{sf}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}}">Sang-Froid</option>
<option value="@{discretion}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}}">Discrétion</option>
<option value="@{perception}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}}">Perception</option>
<option value="@{dexterite}@{atkBM}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}}">Dextérité</option>
</select>
</td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade1" value="Shrapnel" />
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meurtrier / Dispersion 6" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meurtrier / Dispersion 6</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}+ @{caracteristique2Grenade} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
<input type="text" class="hidden" name="attr_descGrenade2" value="Choc 1 / Barrage 2 / Lumière 2 / Dispersion 6 / Aucun dégâts-violence" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade2">Flashbang</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade2">Choc 1 / Barrage 2 / Lumière 2 / Dispersion 6 / Aucun dégâts-violence</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade2" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}+ @{caracteristique2Grenade} {{Arme=@{nomGrenade2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 1}} {{barrage=Barrage 2}} {{lumiere=Lumière 2}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade3" value="Anti-Blindage" />
<input type="text" class="hidden" name="attr_descGrenade3" value="Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade3">Anti-Blindage</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade3">Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}+ @{caracteristique2Grenade} {{Arme=@{nomGrenade3}}} {{OD=[[@{ArmeGrenade1OD}+@{ArmeGrenade2OD}]]}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade4" value="IEM" />
<input type="text" class="hidden" name="attr_descGrenade4" value="Choc 2 / Dispersion 6 / Aucun dégâts-violence" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade4">IEM</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade4">Choc 2 / Dispersion 6 / Aucun dégâts-violence</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}+ @{caracteristique2Grenade} {{Arme=@{nomGrenade4}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade5" value="Explosive" />
<input type="text" class="hidden" name="attr_descGrenade5" value="Anti-véhicule / Dispersion 3 / Choc 1" />
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">Anti-véhicule / Dispersion 3 / Choc 1</span></td>
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1Grenade} @{jetModifDes}+ @{caracteristique2Grenade} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
</table>
</div>
<div class="Warr">
<input type="number" name="attr_WarrGrenade1OD" class="hidden" value="0" readonly />
<input type="number" name="attr_WarrGrenade2OD" class="hidden" value="0" readonly />
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<table class="tableWarr hidden">
<tr>
<th colspan="6"><h4>Grenades</h4></th>
</tr>
<tr>
<td style="width:25%;padding-right:5px;" class="right"><h6 class="black">Restantes</h6></td>
<td style="width:15%"><input type="number" class="center" name="attr_grenade" value="5" style="width:100%" /></td>
<td style="width:5%" class="center">/</td>
<td style="width:15%"><input type="number" class="center" name="attr_grenade_max" value="5" style="width:100%" /></td>
<td style="width:35%"></td>
<td style="width:5%"></td>
</tr>
<tr>
<td></td>
<td colspan="3">
<select name="attr_caracteristique1GrenadeWarr">
<option value="" selected></option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Déplacement}} {{OD1=[[@{deplOD}]]}} {{jet=[[ {[[@{deplacement}+">Déplacement</option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Force}} {{OD1=[[@{forOD}]]}} {{jet=[[ {[[@{force}+">Force</option>
<option value="{{bonusWarrOD1=[[@{warriorSoldierA}]]}} {{carac1=Endurance}} {{OD1=[[@{endOD}]]}} {{jet=[[ {[[@{endurance}+">Endurance</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Hargne}} {{OD1=[[@{hargneOD}]]}} {{jet=[[ {[[@{hargne}+">Hargne</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Combat}} {{OD1=[[@{combOD}]]}} {{jet=[[ {[[@{combat}+">Combat</option>
<option value="{{bonusWarrOD1=[[@{warriorHunterA}]]}} {{carac1=Instinct}} {{OD1=[[@{instOD}]]}} {{jet=[[ {[[@{instinct}+">Instinct</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Tir}} {{OD1=[[@{tirOD}]]}} {{jet=[[ {[[@{tir}+">Tir</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Savoir}} {{OD1=[[@{savoirOD}]]}} {{jet=[[ {[[@{savoir}+">Savoir</option>
<option value="{{bonusWarrOD1=[[@{warriorScholarA}]]}} {{carac1=Technique}} {{OD1=[[@{technOD}]]}} {{jet=[[ {[[@{technique}+">Technique</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Aura}} {{OD1=[[@{auraOD}]]}} {{jet=[[ {[[@{aura}+">Aura</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Parole}} {{OD1=[[@{paroleOD}]]}} {{jet=[[ {[[@{parole}+">Parole</option>
<option value="{{bonusWarrOD1=[[@{warriorHeraldA}]]}} {{carac1=Sang-Froid}} {{OD1=[[@{sfOD}]]}} {{jet=[[ {[[@{sf}+">Sang-Froid</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Discrétion}} {{OD1=[[@{discrOD}]]}} {{jet=[[ {[[@{discretion}+">Discrétion</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Perception}} {{OD1=[[@{percOD}]]}} {{jet=[[ {[[@{perception}+">Perception</option>
<option value="{{bonusWarrOD1=[[@{warriorScoutA}]]}} {{carac1=Dextérité}} {{OD1=[[@{dextOD}]]}} {{jet=[[ {[[@{dexterite}+">Dextérité</option>
</select>
</td>
<td>
<select name="attr_caracteristique2GrenadeWarr">
<option value="" selected></option>
<option value="@{deplacement}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{deplOD}]]}} {{carac2=Déplacement}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Déplacement</option>
<option value="@{force}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{forOD}]]}} {{carac2=Force}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Force</option>
<option value="@{endurance}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{endOD}]]}} {{carac2=Endurance}} {{bonusWarrOD2=[[@{warriorSoldierA}]]}}">Endurance</option>
<option value="@{hargne}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{hargneOD}]]}} {{carac2=Hargne}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Hargne</option>
<option value="@{combat}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{combOD}]]}} {{carac2=Combat}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Combat</option>
<option value="@{instinct}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{instOD}]]}} {{carac2=Instinct}} {{bonusWarrOD2=[[@{warriorHunterA}]]}}">Instinct</option>
<option value="@{tir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{tirOD}]]}} {{carac2=Tir}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Tir</option>
<option value="@{savoir}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{savoirOD}]]}} {{carac2=Savoir}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Savoir</option>
<option value="@{technique}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{technOD}]]}} {{carac2=Technique}} {{bonusWarrOD2=[[@{warriorScholarA}]]}}">Technique</option>
<option value="@{aura}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{auraOD}]]}} {{carac2=Aura}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Aura</option>
<option value="@{parole}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{paroleOD}]]}} {{carac2=Parole}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Parole</option>
<option value="@{sf}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{sfOD}]]}} {{carac2=Sang-Froid}} {{bonusWarrOD2=[[@{warriorHeraldA}]]}}">Sang-Froid</option>
<option value="@{discretion}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{discrOD}]]}} {{carac2=Discrétion}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Discrétion</option>
<option value="@{perception}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{percOD}]]}} {{carac2=Perception}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Perception</option>
<option value="@{dexterite}]]d6cs2cs4cs6cf1cf3cf5s%2}=0]]}} {{OD2=[[@{dextOD}]]}} {{carac2=Dextérité}} {{bonusWarrOD2=[[@{warriorScoutA}]]}}">Dextérité</option>
</select>
</td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade1" value="Shrapnel" />
<input type="text" class="hidden" name="attr_descGrenade1" value="Ultraviolence / Meurtrier / Dispersion 6" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade1">Shrapnel</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade1">Ultraviolence / Meurtrier / Dispersion 6</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade1" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}+ @{caracteristique2GrenadeWarr} {{Arme=@{nomGrenade1}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{ultraviolence=[[2D6]]}} {{meurtrier=[[2D6]]}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade2" value="Flashbang" />
<input type="text" class="hidden" name="attr_descGrenade2" value="Choc 1 / Barrage 2 / Lumière 2 / Dispersion 6 / Aucun dégâts-violence" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade2">Flashbang</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade2">Choc 1 / Barrage 2 / Lumière 2 / Dispersion 6 / Aucun dégâts-violence</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade2" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}+ @{caracteristique2GrenadeWarr} {{Arme=@{nomGrenade2}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[0]]}} {{styleViolBM=[[0]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 1}} {{barrage=Barrage 2}} {{lumiere=Lumière 2}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade3" value="Anti-Blindage" />
<input type="text" class="hidden" name="attr_descGrenade3" value="Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade3">Anti-Blindage</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade3">Destructeur / Perce Armure 20 / Pénétrant 6 / Dispersion 6</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade3" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}+ @{caracteristique2GrenadeWarr} {{Arme=@{nomGrenade3}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{destructeur=[[2D6]]}} {{perceArmure=Perce Armure 20}} {{penetrant=Pénétrant 6}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade4" value="IEM" />
<input type="text" class="hidden" name="attr_descGrenade4" value="Choc 2 / Dispersion 6 / Aucun dégâts-violence" />
<td style="vertical-align:middle;border-bottom:1px solid black;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade4">IEM</span></h6></td>
<td colspan="4" style="vertical-align:middle;border-bottom:1px solid black;"><span name="attr_descGrenade4">Choc 2 / Dispersion 6 / Aucun dégâts-violence</span></td>
<td style="vertical-align:middle;border-bottom:1px solid black;"><button type="roll" name="attr_jetGrenade4" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}+ @{caracteristique2GrenadeWarr} {{Arme=@{nomGrenade4}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}} {{Degats=[[0]]}} {{Violence=[[0]]}} {{choc=Choc 2}} {{dispersion=Dispersion 6}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
<tr>
<input type="text" class="hidden" name="attr_nomGrenade5" value="Explosive" />
<input type="text" class="hidden" name="attr_descGrenade5" value="Anti-véhicule / Dispersion 3 / Choc 1" />
<td style="vertical-align:middle;padding-bottom:15px;padding-left:5px;"><h6 class="black"><span name="attr_nomGrenade5">Explosive</span></h6></td>
<td colspan="4" style="vertical-align:middle;padding-bottom:15px;"><span name="attr_descGrenade5">Anti-véhicule / Dispersion 3 / Choc 1</span></td>
<td style="vertical-align:middle;padding-bottom:15px;"><button type="roll" name="attr_jetGrenade5" value="@{jetGM} &{template:attaque} {{Nom=@{name}}} @{caracteristique1GrenadeWarr} @{jetModifDes}+ @{caracteristique2GrenadeWarr} {{Arme=@{nomGrenade5}}} {{@{styleCombat}=@{styleCombat}}} {{style=@{styleCombat}}} {{styleDgtBM=[[3d6]]}} {{styleViolBM=[[3d6]]}}0 {{Degats=[[3d6]]}} {{Violence=[[3d6]]}} {{surVehicule=[[3D6]]}} {{choc=Choc 1}} {{dispersion=Dispersion 3}} {{totalD=[[1]]}} {{totalV=[[1]]}}" /></td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div class="All">
<input type="number" name="attr_bonusReaction" class="hidden" value="0" readonly />
<input type="number" name="attr_bonusDefense" class="hidden" value="0" readonly />
<table>
<tr>
<th colspan="4"><h2>Equipement défensif</h2></th>
</tr>
<tr>
<td colspan="4" style="padding:0px;">
<table>
<tr>
<td style="width:20%;" class="tab-padding-left center"><h4>Porté ?</h4></td>
<td style="width:40%;" class="center"><h4>Nom</h4></td>
<td style="width:20%;" class="center"><h4>Défense</h4></td>
<td style="width:20%;" class="tab-padding-right center"><h4>Réaction</h4></td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="4" style="padding:0px;">
<fieldset class="repeating_equipDefensif">
<table>
<tr>
<td style="width:20%;" class="tab-padding-left"><input type="checkbox" name="attr_porte" value="1" /></td>
<td style="width:40%;"><input type="text" name="attr_nom" /></td>
<td style="width:20%;"><input type="number" name="attr_defenseBonus" value="0" class="center" style="width:100%" /></td>
<td style="width:20%;" class="tab-padding-right"><input type="number" name="attr_reactionBonus" value="0" class="center" style="width:100%" /></td>
<input type="number" name="attr_defLigne" class="hidden" value="0" readonly />
<input type="number" name="attr_reaLigne" class="hidden" value="0" readonly />
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
<div class="All except Guardian">
<input type="checkbox" name="attr_armure" class="checkBarb hidden" value="barbarian" />
<input type="checkbox" name="attr_armure" class="checkBard hidden" value="bard" />
<input type="checkbox" name="attr_armure" class="checkMonk hidden" value="monk" />
<input type="checkbox" name="attr_armure" class="checkNecr hidden" value="necromancer" />
<input type="checkbox" name="attr_armure" class="checkPala hidden" value="paladin" />
<input type="checkbox" name="attr_armure" class="checkPrie hidden" value="priest" />
<input type="checkbox" name="attr_armure" class="checkPsio hidden" value="psion" />
<input type="checkbox" name="attr_armure" class="checkRang hidden" value="ranger" />
<input type="checkbox" name="attr_armure" class="checkRogu hidden" value="rogue" />
<input type="checkbox" name="attr_armure" class="checkSorc hidden" value="sorcerer" />
<input type="checkbox" name="attr_armure" class="checkWarm hidden" value="warmaster" />
<input type="checkbox" name="attr_armure" class="checkWarr hidden" value="warrior" />
<input type="checkbox" name="attr_armure" class="checkWiza hidden" value="wizard" />
<table class="tableBarb tableBard tableMonk tableNecr tablePala tablePrie tablePsio tableRang tableRogu tableSorc tableWarm tableWarr tableWiza hidden" style="margin-top:20px;">
<tr>
<th colspan="5"><h4>Nods</h4></th>
</tr>
<tr>
<th style="width:50%;" class="left tab-padding-left"><h6 class="black">Soin</h6></th>
<td style="width:20%;"><input type="number" class="center" style="width:100%;" value="3" name="attr_nodsSoin" /></td>
<td style="width:5%;" class="center"><b>/</b></td>
<td style="width:20%;"><input type="number" class="center" style="width:100%;" value="3" name="attr_nodsSoin_max" /></td>
<td style="width:5%;" class="tab-padding-right"><button type="roll" name="attr_jetNodsSoin" value="@{jetGM} &{template:nods} {{Nom=@{name}}} {{Nods=Nod de soin}} {{Total=[[3D6]]}}" /></td>
</tr>
<tr>
<th class="left tab-padding-left"><h6 class="black">Armure</h6></th>
<td><input type="number" class="center" style="width:100%;" value="3" name="attr_nodsArmure" /></td>
<td class="center"><b>/</b></td>
<td><input type="number" class="center" style="width:100%;" value="3" name="attr_nodsArmure_max" /></td>
<td class="tab-padding-right"><button type="roll" name="attr_jetNodsArmure" value="@{jetGM} &{template:nods} {{Nom=@{name}}} {{Nods=Nod d'armure}} {{Total=[[3D6]]}}" /></td>
</tr>
<tr>
<th class="left tab-padding-bottom tab-padding-left"><h6 class="black">Energie</h6></th>
<td class="tab-padding-bottom"><input type="number" class="center" style="width:100%;" value="3" name="attr_nodsEnergie" /></td>
<td class="center tab-padding-bottom"><b>/</b></td>
<td class="tab-padding-bottom"><input type="number" class="center" style="width:100%;" value="3" name="attr_nodsEnergie_max" /></td>
<td class="tab-padding-bottom tab-padding-right"><button type="roll" name="attr_jetNodsArmure" value="@{jetGM} &{template:nods} {{Nom=@{name}}} {{Nods=Nod d'energie}} {{Total=[[3D6]]}}" /></td>
</tr>
</table>
</div>
</div>
</div>
</div>
<div class="tab-content tab4 Modules">
<div class="sheet-3colrow">
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th colspan="3"><h2>Tête</h2></th>
</tr>
<tr>
<td class="left tab-padding-left" style="width:70%"><h6 class="black">Slots Maximum</h6></td>
<td style="width:30%"><input type="number" class="center" name="attr_slotTeteMax" style="width:100%" readonly /></td>
</tr>
<input type="number" name="attr_slotsOccupeTete" class="hidden" value="0" />
<tr>
<td class="left tab-padding-left"><h6 class="black">Slots Restants</h6></td>
<td><input type="number" class="center" name="attr_slotTete" style="width:100%" value="@{slotTeteMax}-@{slotsOccupeTete}" disabled /></td>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th class="center" style="width:30%"><h6 class="black">Slots</h6></th>
<th class="center" style="width:70%"><h6 class="black">Module</h6></th>
</tr>
<tr>
<td colspan="2">
<fieldset class="repeating_slotsTete">
<table>
<tr>
<td style="width:30%"><input type="number" class="center" style="width:100%" name="attr_slotsUTete" /></td>
<td style="width:70%"><input type="text" class="center" name="attr_slotsNTete" /></td>
</tr>
<tr>
<td colspan="2">
<textarea style="height:40px;" name="attr_slotsDTete"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom"></td>
</tr>
</table>
</td>
</tr>
</table>
<br/>
<table>
<tr>
<th colspan="3"><h2>Bras Gauche</h2></th>
</tr>
<tr>
<td class="left tab-padding-left" style="width:70%"><h6 class="black">Slots Maximum</h6></td>
<td style="width:30%"><input type="number" class="center" name="attr_slotBGMax" style="width:100%" readonly /></td>
</tr>
<input type="number" name="attr_slotsOccupeBG" class="hidden" value="0" />
<tr>
<td class="left tab-padding-left"><h6 class="black">Slots Restants</h6></td>
<td><input type="number" class="center" name="attr_slotBG" style="width:100%" value="@{slotBGMax}-@{slotsOccupeBG}" disabled /></td>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th class="center" style="width:30%"><h6 class="black">Slots</h6></th>
<th class="center" style="width:70%"><h6 class="black">Module</h6></th>
</tr>
<tr>
<td colspan="2">
<fieldset class="repeating_slotsBG">
<table>
<tr>
<td style="width:30%"><input type="number" class="center" style="width:100%" name="attr_slotsUBG" /></td>
<td style="width:70%"><input type="text" class="center" name="attr_slotsNBG" /></td>
</tr>
<tr>
<td colspan="2">
<textarea style="height:40px;" name="attr_slotsDBG"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom"></td>
</tr>
</table>
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th colspan="3"><h2>Torse</h2></th>
</tr>
<tr>
<td class="left tab-padding-left" style="width:70%"><h6 class="black">Slots Maximum</h6></td>
<td style="width:30%"><input type="number" class="center" name="attr_slotTorseMax" style="width:100%" readonly /></td>
</tr>
<input type="number" name="attr_slotsOccupeTorse" class="hidden" value="0" />
<tr>
<td class="left tab-padding-left"><h6 class="black">Slots Restants</h6></td>
<td><input type="number" class="center" name="attr_slotTorse" style="width:100%" value="@{slotTorseMax}-@{slotsOccupeTorse}" disabled /></td>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th class="center" style="width:30%"><h6 class="black">Slots</h6></th>
<th class="center" style="width:70%"><h6 class="black">Module</h6></th>
</tr>
<tr>
<td colspan="2">
<fieldset class="repeating_slotsTorse">
<table>
<tr>
<td style="width:30%"><input type="number" class="center" style="width:100%" name="attr_slotsUTorse" /></td>
<td style="width:70%"><input type="text" class="center" name="attr_slotsNTorse" /></td>
</tr>
<tr>
<td colspan="2">
<textarea style="height:40px;" name="attr_slotsDTorse"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom"></td>
</tr>
</table>
</td>
</tr>
</table>
<br/>
<table>
<tr>
<th colspan="3"><h2>Jambe Gauche</h2></th>
</tr>
<tr>
<td class="left tab-padding-left" style="width:70%"><h6 class="black">Slots Maximum</h6></td>
<td style="width:30%"><input type="number" class="center" name="attr_slotJGMax" style="width:100%" readonly /></td>
</tr>
<input type="number" name="attr_slotsOccupeJG" class="hidden" value="0" />
<tr>
<td class="left tab-padding-left"><h6 class="black">Slots Restants</h6></td>
<td><input type="number" class="center" name="attr_slotJG" style="width:100%" value="@{slotJGMax}-@{slotsOccupeJG}" disabled /></td>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th class="center" style="width:30%"><h6 class="black">Slots</h6></th>
<th class="center" style="width:70%"><h6 class="black">Module</h6></th>
</tr>
<tr>
<td colspan="2">
<fieldset class="repeating_slotsJG">
<table>
<tr>
<td style="width:30%"><input type="number" class="center" style="width:100%" name="attr_slotsUJG" /></td>
<td style="width:70%"><input type="text" class="center" name="attr_slotsNJG" /></td>
</tr>
<tr>
<td colspan="2">
<textarea style="height:40px;" name="attr_slotsDJG"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom"></td>
</tr>
</table>
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th colspan="3"><h2>Bras droit</h2></th>
</tr>
<tr>
<td class="left tab-padding-left" style="width:70%"><h6 class="black">Slots Maximum</h6></td>
<td style="width:30%"><input type="number" class="center" name="attr_slotBDMax" style="width:100%" readonly /></td>
</tr>
<input type="number" name="attr_slotsOccupeBD" class="hidden" value="0" />
<tr>
<td class="left tab-padding-left"><h6 class="black">Slots Restants</h6></td>
<td><input type="number" class="center" name="attr_slotBD" style="width:100%" value="@{slotBDMax}-@{slotsOccupeBD}" disabled /></td>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th class="center" style="width:30%"><h6 class="black">Slots</h6></th>
<th class="center" style="width:70%"><h6 class="black">Module</h6></th>
</tr>
<tr>
<td colspan="2">
<fieldset class="repeating_slotsBD">
<table>
<tr>
<td style="width:30%"><input type="number" class="center" style="width:100%" name="attr_slotsUBD" /></td>
<td style="width:70%"><input type="text" class="center" name="attr_slotsNBD" /></td>
</tr>
<tr>
<td colspan="2">
<textarea style="height:40px;" name="attr_slotsDBDe"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom"></td>
</tr>
</table>
</td>
</tr>
</table>
<br/>
<table>
<tr>
<th colspan="3"><h2>Jambe Droite</h2></th>
</tr>
<tr>
<td class="left tab-padding-left" style="width:70%"><h6 class="black">Slots Maximum</h6></td>
<td style="width:30%"><input type="number" class="center" name="attr_slotJDMax" style="width:100%" readonly /></td>
</tr>
<input type="number" name="attr_slotsOccupeJD" class="hidden" value="0" />
<tr>
<td class="left tab-padding-left"><h6 class="black">Slots Restants</h6></td>
<td><input type="number" class="center" name="attr_slotJD" style="width:100%" value="@{slotJDMax}-@{slotsOccupeJD}" disabled /></td>
</tr>
<tr>
<td colspan="2">
<table>
<tr>
<th class="center" style="width:30%"><h6 class="black">Slots</h6></th>
<th class="center" style="width:70%"><h6 class="black">Module</h6></th>
</tr>
<tr>
<td colspan="2">
<fieldset class="repeating_slotsJD">
<table>
<tr>
<td style="width:30%"><input type="number" class="center" style="width:100%" name="attr_slotsUJD" /></td>
<td style="width:70%"><input type="text" class="center" name="attr_slotsNJD" /></td>
</tr>
<tr>
<td colspan="2">
<textarea style="height:40px;" name="attr_slotsDJD"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
<tr>
<td colspan="2" class="tab-padding-bottom"></td>
</tr>
</table>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
<div class="tab-content tab5 IA">
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th class="left tab-padding-left"><h3>Code de fabrication</h3></th>
<td class="tab-padding-right"><input type="text" name="attr_codeIA" /></td>
</tr>
<tr>
<th class="left tab-padding-left"><h3>Surnom</h3></th>
<td class="tab-padding-right"><input type="text" name="attr_nomIA" /></td>
</tr>
</table>
<br/>
<table>
<tr>
<th><h4>Notes</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab tab-padding-left tab-padding-right">
<fieldset class="repeating_notesIA">
<table>
<tr>
<td><textarea name="attr_notesIA" style="height:40px;"></textarea></td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th><h4>Caractère</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right"><textarea name="attr_caractereIA" style="height:100px;"></textarea></td>
</tr>
</table>
<br/>
<table>
<tr>
<th><h4>Atout</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right">
<fieldset class="repeating_atoutIA">
<table>
<tr>
<td>
<input type="text" name="attr_nomAtoutIA" class="center" />
</td>
</tr>
<tr>
<td>
<textarea name="attr_descAtoutIA" style="height:60px;"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
<br/>
<table>
<tr>
<th><h4>Handicap</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right">
<fieldset class="repeating_handicapIA">
<table>
<tr>
<td>
<input type="text" name="attr_nomHandicapIA" class="center" />
</td>
</tr>
<tr>
<td>
<textarea name="attr_descHandicapIA" style="height:60px;"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
<div class="tab-content tab6 Overdrive">
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th><h4>Overdrive</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab tab-padding-left tab-padding-right">
<fieldset class="repeating_OD">
<table>
<tr>
<td><input type="text" name="attr_nomOD" /></td>
<td>
<select name="attr_typeOD">
<option value="Deplacement">Déplacement</option>
<option value="Force">Force</option>
<option value="Endurance">Endurance</option>
<option value="Hargne">Hargne</option>
<option value="Combat">Combat</option>
<option value="Instinct">Instinct</option>
<option value="Tir">Tir</option>
<option value="Savoir">Savoir</option>
<option value="Technique">Technique</option>
<option value="Aura">Aura</option>
<option value="Parole">Parole</option>
<option value="Sang-Froid">Sang-Froid</option>
<option value="Discretion">Discrétion</option>
<option value="Perception">Perception</option>
<option value="Dextérite">Dextérité</option>
</select>
</td>
</tr>
<tr>
<td colspan="2"><textarea name="attr_descOD" style="height:40px;"></textarea></td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th><h4>Overdrive</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab tab-padding-left tab-padding-right">
<fieldset class="repeating_OD2">
<table>
<tr>
<td><input type="text" name="attr_nomOD2" /></td>
<td>
<select name="attr_typeOD2">
<option value="Deplacement">Déplacement</option>
<option value="Force">Force</option>
<option value="Endurance">Endurance</option>
<option value="Hargne">Hargne</option>
<option value="Combat">Combat</option>
<option value="Instinct">Instinct</option>
<option value="Tir">Tir</option>
<option value="Savoir">Savoir</option>
<option value="Technique">Technique</option>
<option value="Aura">Aura</option>
<option value="Parole">Parole</option>
<option value="Sang-Froid">Sang-Froid</option>
<option value="Discretion">Discrétion</option>
<option value="Perception">Perception</option>
<option value="Dextérite">Dextérité</option>
</select>
</td>
</tr>
<tr>
<td colspan="2"><textarea name="attr_descOD2" style="height:40px;"></textarea></td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
<div class="tab-content tab7 Historique">
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th colspan="3"><h4>Expérience</h4></th>
</tr>
<tr>
<th class="tab-padding-left"><h6 class="black">Actuel</h6></th>
<th><h6 class="black">Utilisé</h6></th>
<th class="tab-padding-right"><h6 class="black">Total</h6></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left"><input type="number" style="width:100%" class="center" value="0" name="attr_expAct" /></td>
<td class="tab-padding-bottom"><input type="number" style="width:100%" class="center" value="0" name="attr_expUti" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" style="width:100%" class="center" value="@{expAct}+@{expUti}" name="attr_expTot" disabled /></td>
</tr>
</table>
<br/>
<table>
<tr>
<th><h4>Avantages</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right">
<fieldset class="repeating_avantages">
<table>
<tr>
<td>
<input type="text" name="attr_nomAvantages" class="center" />
</td>
</tr>
<tr>
<td>
<textarea name="attr_descAvantages" style="height:60px;"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
<br/>
<table>
<tr>
<th><h4>Langues</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right">
<fieldset class="repeating_langue">
<table>
<tr>
<td><input type="text" name="attr_langue" /></td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
<br/>
<table>
<tr>
<th><h4>Notes</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right">
<fieldset class="repeating_notesJoueur">
<table>
<tr>
<td>
<textarea name="attr_notesJoueur" style="height:80px;"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
</div>
<div class="sheet-col">
<div class="All">
<table>
<tr>
<th colspan="3"><h4>Gloire</h4></th>
</tr>
<tr>
<th class="tab-padding-left"><h6 class="black">Actuel</h6></th>
<th><h6 class="black">Utilisé</h6></th>
<th class="tab-padding-right"><h6 class="black">Total</h6></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left"><input type="number" style="width:100%" class="center" value="0" name="attr_gloAct" /></td>
<td class="tab-padding-bottom"><input type="number" style="width:100%" class="center" value="0" name="attr_gloUti" /></td>
<td class="tab-padding-bottom tab-padding-right"><input type="number" style="width:100%" class="center" value="@{gloAct}+@{gloUti}" name="attr_gloTot" disabled /></td>
</tr>
</table>
<br/>
<table>
<tr>
<th><h4>Inconvénients</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right">
<fieldset class="repeating_inconvénient">
<table>
<tr>
<th>
<input type="text" name="attr_nomInconvenient" class="center" />
</th>
</tr>
<tr>
<td>
<textarea name="attr_descInconvenient" style="height:60px;"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
<br/>
<table>
<tr>
<th><h4>Section, blason et voeux</h4></th>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right">
<textarea name="attr_blasonVoeux" style="height:60px;"></textarea>
</td>
</tr>
</table>
<br/>
<table>
<tr>
<td style="width:15%;"></td>
<th style="width:70%;" class="tab-padding-left"><h4>Contact</h4></th>
<td style="width:15%;padding-right:20px;"><input type="number" style="width:100%" class="center" name="attr_numContact" value="(((@{aura} + (((@{parole}+@{sf}) + abs(@{parole}-@{sf})) / 2) ) + abs(@{aura} - (((@{parole}+@{sf}) + abs(@{parole}-@{sf})) / 2) )) / 2)" disabled /></td>
</tr>
<tr>
<td class="tab-padding-bottom tab-padding-left tab-padding-right" colspan="3">
<fieldset class="repeating_contact">
<table>
<tr>
<td>
<textarea name="attr_contact" style="height:40px;"></textarea>
</td>
</tr>
</table>
</fieldset>
</td>
</tr>
</table>
</div>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-simple">
<table>
<tr>
<th colspan="2"><h2 class="title">{{Nom}}</h2></th>
</tr>
{{#Special}}
<tr>
<th colspan="2"><h4 class="title">{{Special}}</h4></th>
</tr>
{{/Special}}
{{#carac1}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">{{carac1}}</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{carac2}}</h6></td>
</tr>
{{/carac1}}
{{#rollGreater() taille 0}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">Taille Goliath</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{taille}}</h6></td>
</tr>
{{/rollGreater() taille 0}}
{{#modeGhost}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">Mode Ghost</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">Activé</h6></td>
</tr>
{{/modeGhost}}
<tr class="body">
<td class="padding-left"><h4>Succès</h4></td>
<td class="center">{{jet}}</td>
</tr>
{{#OD1}}
<tr class="body">
<td class="padding-left"><h6>+OD</h6></td>
<td class="center"><h6>{{OD1}} + {{OD2}}</h6></td>
</tr>
{{/OD1}}
{{#rollGreater() bonusBarb1 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
<td class="center"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
</tr>
{{/rollGreater() bonusBarb1 0}}
{{#^rollGreater() bonusBarb1 0}}
{{#rollGreater() bonusBarb2 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
<td class="center"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
</tr>
{{/rollGreater() bonusBarb2 0}}
{{/^rollGreater() bonusBarb1 0}}
{{#etirement}}
<tr class="body">
<td class="padding-left"><h6>+Étirement</h6></td>
<td class="center"><h6>{{etirement}}</h6></td>
</tr>
{{/etirement}}
{{#modeGhost}}
<tr class="body">
<td class="padding-left"><h6>+Mode Ghost</h6></td>
<td class="center"><h6>{{modeGhost}}</h6></td>
</tr>
{{/modeGhost}}
{{#rollGreater() bonusWarrOD1 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Warrior</h6></td>
<td class="center"><h6>{{bonusWarrOD1}} + {{bonusWarrOD2}}</h6></td>
</tr>
{{/rollGreater() bonusWarrOD1 0}}
{{#^rollGreater() bonusWarrOD1 0}}
{{#rollGreater() bonusWarrOD2 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Warrior</h6></td>
<td class="center"><h6>{{bonusWarrOD1}} + {{bonusWarrOD2}}</h6></td>
</tr>
{{/rollGreater() bonusWarrOD2 0}}
{{/^rollGreater() bonusWarrOD1 0}}
<tr>
<td style="height:20px;"></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-initiative">
<table>
<tr>
<th colspan="2"><h2 class="title">{{Nom}}</h2></th>
</tr>
<tr>
<th colspan="2"><h4 class="title">Initiative</h2></th>
</tr>
<tr class="body">
<td class="padding-left"><h4>Résultat</h4></td>
<td class="center">{{Initiative}}</td>
</tr>
<tr>
<td style="height:20px;"></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-attaque">
<table>
<tr>
<th colspan="2"><h2 class="title">{{Nom}}</h2></th>
</tr>
<tr>
<th colspan="2"><h4 class="title">{{Arme}}</h4></th>
</tr>
{{#carac1}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">{{carac1}}</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{carac2}}</h6></td>
</tr>
{{/carac1}}
{{#style}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">Style</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{style}}</h6></td>
</tr>
{{/style}}
{{#rollGreater() taille 0}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">Taille Goliath</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{taille}}</h6></td>
</tr>
{{/rollGreater() taille 0}}
{{#Portee}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">Portée</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{Portee}}</h6></td>
</tr>
{{/Portee}}
{{#jet}}
<tr class="body">
<td class="padding-left"><h4>Succès</h4></td>
<td class="center">{{jet}}</td>
</tr>
{{/jet}}
{{#akimbo}}
{{#effetAkimbo}}
<tr class="body">
<td class="padding-left"><h6>+Akimbo</h6></td>
<td class="center"><h6>{{effetAkimbo}}</h6></td>
</tr>
{{/effetAkimbo}}
{{/akimbo}}
{{^ODAA}}
{{#OD1}}
<tr class="body">
<td class="padding-left"><h6>+OD</h6></td>
<td class="center"><h6>{{OD1}} + {{OD2}}</h6></td>
</tr>
{{/OD1}}
{{/ODAA}}
{{#ODAA}}
<tr class="body">
<td class="padding-left"><h6>+OD</h6></td>
<td class="center"><h6>{{ODAA}}</h6></td>
</tr>
{{/ODAA}}
{{#rollGreater() bonusBarb1 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
<td class="center"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
</tr>
{{/rollGreater() bonusBarb1 0}}
{{#^rollGreater() bonusBarb1 0}}
{{#rollGreater() bonusBarb2 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Goliath</h6></td>
<td class="center"><h6>{{bonusBarb1}} + {{bonusBarb2}}</h6></td>
</tr>
{{/rollGreater() bonusBarb2 0}}
{{/^rollGreater() bonusBarb1 0}}
{{#rollGreater() bonusWarrOD1 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Warrior</h6></td>
<td class="center"><h6>{{bonusWarrOD1}} + {{bonusWarrOD2}}</h6></td>
</tr>
{{/rollGreater() bonusWarrOD1 0}}
{{#^rollGreater() bonusWarrOD1 0}}
{{#rollGreater() bonusWarrOD2 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus Warrior</h6></td>
<td class="center"><h6>{{bonusWarrOD1}} + {{bonusWarrOD2}}</h6></td>
</tr>
{{/rollGreater() bonusWarrOD2 0}}
{{/^rollGreater() bonusWarrOD1 0}}
{{#tirSecurite}}
<tr class="body">
<td class="padding-left"><h6>+Tir en Sécurité (si Couvert)</h6></td>
<td class="center"><h6>{{tirSecurite}}</h6></td>
</tr>
{{/tirSecurite}}
{{#pointeurLaser}}
<tr class="body">
<td class="padding-left"><h6>+Pointeur Laser</h6></td>
<td class="center"><h6>{{pointeurLaser}}</h6></td>
</tr>
{{/pointeurLaser}}
{{#canonLongM}}
<tr class="body">
<td class="padding-left"><h6>+Canon Long (Port. Moyenne)</h6></td>
<td class="center"><h6>{{canonLongM}}</h6></td>
</tr>
{{/canonLongM}}
{{#munitionsDrone}}
<tr class="body">
<td class="padding-left"><h6>+Mun. Drones</h6></td>
<td class="center"><h6>{{munitionsDrone}}</h6></td>
</tr>
{{/munitionsDrone}}
{{#rollGreater() totalD 0}}
<tr class="body">
<td class="padding-left"><h4>Dégâts</h4></td>
<td class="center">{{Degats}}</td>
</tr>
{{/rollGreater() totalD 0}}
{{#rollLess() totalD 1}}
<tr class="body">
<td class="padding-left"><h4>Dégâts</h4></td>
<td class="center">{{minimumD}}</td>
</tr>
{{/rollLess() totalD 1}}
{{#force}}
<tr class="body">
<td class="padding-left"><h6>+Force</h6></td>
<td class="center"><h6>{{force}}</h6></td>
</tr>
{{/force}}
{{#akimbo}}
<tr class="body">
<td class="padding-left"><h6>+Style</h6></td>
<td class="center"><h6>{{styleDgtBM}}</h6></td>
</tr>
{{/akimbo}}
{{#rollGreater() BonusForce 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus OD Force</h6></td>
<td class="center"><h6>{{BonusForce}}</h6></td>
</tr>
{{/rollGreater() BonusForce 0}}
{{#ImpulsionGuerreD}}
<tr class="body">
<td class="padding-left"><h6>+Impulsion de Guerre</h6></td>
<td class="center"><h6>{{ImpulsionGuerreD}}</h6></td>
</tr>
{{/ImpulsionGuerreD}}
{{#surVehicule}}
<tr class="body">
<td class="padding-left"><h6>+Sur Vehicule</h6></td>
<td class="center"><h6>{{surVehicule}}</h6></td>
</tr>
{{/surVehicule}}
{{#rollGreater() modeGoliathD 0}}
<tr class="body">
<td class="padding-left"><h6>+Mode Goliath</h6></td>
<td class="center"><h6>{{modeGoliathD}}</h6></td>
</tr>
{{/rollGreater() modeGoliathD 0}}
{{#destructeur}}
<tr class="body">
<td class="padding-left"><h6>+Destructeur</h6></td>
<td class="center"><h6>{{destructeur}}</h6></td>
</tr>
{{/destructeur}}
{{#leste}}
<tr class="body">
<td class="padding-left"><h6>+Lesté</h6></td>
<td class="center"><h6>{{leste}}</h6></td>
</tr>
{{/leste}}
{{#meurtrier}}
<tr class="body">
<td class="padding-left"><h6>+Meurtrier</h6></td>
<td class="center"><h6>{{meurtrier}}</h6></td>
</tr>
{{/meurtrier}}
{{#orfevrerie}}
<tr class="body">
<td class="padding-left"><h6>+Orfévrerie</h6></td>
<td class="center"><h6>{{orfevrerie}}</h6></td>
</tr>
{{/orfevrerie}}
{{#precision}}
<tr class="body">
<td class="padding-left"><h6>+Précision</h6></td>
<td class="center"><h6>{{precision}}</h6></td>
</tr>
{{/precision}}
{{#rollGreater() ballesExplosives 0}}
<tr class="body">
<td class="padding-left"><h6>+Mun. Explosives</h6></td>
<td class="center"><h6>{{chargeurExplosives}}</h6></td>
</tr>
{{/rollGreater() ballesExplosives 0}}
{{#rollGreater() totalV 0}}
<tr class="body">
<td class="padding-left"><h4>Violence</h4></td>
<td class="center">{{Violence}}</td>
</tr>
{{/rollGreater() totalV 0}}
{{#rollLess() totalV 1}}
<tr class="body">
<td class="padding-left"><h4>Violence</h4></td>
<td class="center">{{minimumV}}</td>
</tr>
{{/rollLess() totalV 1}}
{{#akimbo}}
<tr class="body">
<td class="padding-left"><h6>+Style</h6></td>
<td class="center"><h6>{{styleViolBM}}</h6></td>
</tr>
{{/akimbo}}
{{#ImpulsionGuerreV}}
<tr class="body">
<td class="padding-left"><h6>+Impulsion de Guerre</h6></td>
<td class="center"><h6>{{ImpulsionGuerreV}}</h6></td>
</tr>
{{/ImpulsionGuerreV}}
{{#rollGreater() modeGoliathV 0}}
<tr class="body">
<td class="padding-left"><h6>+Mode Goliath</h6></td>
<td class="center"><h6>{{modeGoliathV}}</h6></td>
</tr>
{{/rollGreater() modeGoliathV 0}}
{{#fureur}}
<tr class="body">
<td class="padding-left"><h6>+Fureur</h6></td>
<td class="center"><h6>{{fureur}}</h6></td>
</tr>
{{/fureur}}
{{#ultraviolence}}
<tr class="body">
<td class="padding-left"><h6>+Ultraviolence</h6></td>
<td class="center"><h6>{{ultraviolence}}</h6></td>
</tr>
{{/ultraviolence}}
{{#rollGreater() ballesGrappes 0}}
<tr class="body">
<td class="padding-left"><h6>+Balles Grappes</h6></td>
<td class="center"><h6>{{chargeurGrappes}}</h6></td>
</tr>
{{/rollGreater() ballesGrappes 0}}
<tr>
<td colspan="2" class="padding-left"><h6 class="title">Effets de l'arme</h6></td>
</tr>
<tr class="body">
<td colspan="2" class="padding-left padding-right"><h6 style="color:black">
{{#effetAkimbo}}
{{^akimbo}}
Akimbo /
{{/akimbo}}
{{/effetAkimbo}}
{{#antiAnathème}}
{{antiAnathème}} /
{{/antiAnathème}}
{{#antiVehicule}}
{{antiVehicule}} /
{{/antiVehicule}}
{{^antiVehicule}}
{{#rollGreater() taille 5}}
Anti Véhicule /
{{/rollGreater() taille 5}}
{{/antiVehicule}}
{{#artillerie}}
{{artillerie}} /
{{/artillerie}}
{{#assistanceAttaque}}
{{assistanceAttaque}} /
{{/assistanceAttaque}}
{{#barrage}}
{{barrage}} /
{{/barrage}}
{{#chargeur}}
{{chargeur}} /
{{/chargeur}}
{{#choc}}
{{choc}} /
{{/choc}}
{{#defense}}
{{defense}} /
{{/defense}}
{{#deuxMains}}
{{deuxMains}} /
{{/deuxMains}}
{{#rangerEvol}}
Deux Mains /
{{/rangerEvol}}
{{#dispersion}}
{{dispersion}} /
{{/dispersion}}
{{#degatContinus}}
{{degatContinus}} /
{{/degatContinus}}
{{#demoralisant}}
{{demoralisant}} /
{{/demoralisant}}
{{#designation}}
{{designation}} /
{{/designation}}
{{#enChaine}}
{{enChaine}} /
{{/enChaine}}
{{#esperance}}
{{esperance}} /
{{/esperance}}
{{#ignoreArmure}}
{{ignoreArmure}} /
{{/ignoreArmure}}
{{#ignoreCdF}}
{{ignoreCdF}} /
{{/ignoreCdF}}
{{#lourd}}
{{^rangerEvol}}
{{lourd}} /
{{/rangerEvol}}
{{/lourd}}
{{#lumiere}}
{{lumiere}} /
{{/lumiere}}
{{#obliteration}}
{{obliteration}} /
{{/obliteration}}
{{#parasitage}}
{{parasitage}} /
{{/parasitage}}
{{#penetrant}}
{{penetrant}} /
{{/penetrant}}
{{#perceArmure}}
{{perceArmure}} /
{{/perceArmure}}
{{#reaction}}
{{reaction}} /
{{/reaction}}
{{#silencieux}}
{{silencieux}} /
{{/silencieux}}
{{#tenebricite}}
{{tenebricite}}
{{/tenebricite}}
</h6></td>
</tr>
<tr>
<td colspan="2" class="padding-left"><h6 class="title">Améliorations de l'Arme</h6></td>
</tr>
<tr class="body">
<td colspan="2" class="padding-left padding-right"><h6 style="color:black">
{{#lunetteIntelligente}}
{{lunetteIntelligente}} /
{{/lunetteIntelligente}}
{{#canonRaccourci}}
{{canonRaccourci}} /
{{/canonRaccourci}}
{{#rollGreater() munitionsNonLetales 0}}
Munitions Non Létales /
{{/rollGreater() munitionsNonLetales 0}}
{{#canonLongC}}
{{canonLongC}} /
{{/canonLongC}}
{{#munitionsSubsoniques}}
{{munitionsSubsoniques}} /
{{/munitionsSubsoniques}}
{{#protectionArme}}
{{protectionArme}} /
{{/protectionArme}}
{{#structureElement}}
{{structureElement}} /
{{/structureElement}}
{{#munitionsHyperVelocite}}
{{munitionsHyperVelocite}}
{{/munitionsHyperVelocite}}
</h6></td>
</tr>
<tr>
<td style="height:20px;"></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-rogue">
<table>
<tr>
<th colspan="2"><h2 class="title">{{Nom}}</h2></th>
</tr>
<tr>
<th colspan="2"><h4 class="title">{{Arme}}</h4></th>
</tr>
{{#carac1}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">{{carac1}}</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{carac2}}</h6></td>
</tr>
{{/carac1}}
{{#style}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">Style</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{style}}</h6></td>
</tr>
{{/style}}
{{#modeGhost}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">Mode Ghost</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{modeGhost}}</h6></td>
</tr>
{{/modeGhost}}
{{#Portee}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">Portée</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{Portee}}</h6></td>
</tr>
{{/Portee}}
{{#jet}}
<tr class="body">
<td class="padding-left"><h4>Succès</h4></td>
<td class="center">{{jet}}</td>
</tr>
{{/jet}}
{{#akimbo}}
{{#effetAkimbo}}
<tr class="body">
<td class="padding-left"><h6>+Akimbo</h6></td>
<td class="center"><h6>{{effetAkimbo}}</h6></td>
</tr>
{{/effetAkimbo}}
{{/akimbo}}
<tr class="body">
<td class="padding-left"><h6>+OD</h6></td>
<td class="center"><h6>{{OD1}} + {{OD2}}</h6></td>
</tr>
{{#Dist}}
{{#silencieux}}
{{#modeGhost}}
<tr class="body">
<td class="padding-left"><h6>+Mode Ghost</h6></td>
<td class="center"><h6>{{modeGhostTotal}}</h6></td>
</tr>
{{/modeGhost}}
{{/silencieux}}
{{/Dist}}
{{#CaC}}
{{^lumiere}}
{{#modeGhost}}
<tr class="body">
<td class="padding-left"><h6>+Mode Ghost</h6></td>
<td class="center"><h6>{{modeGhostTotal}}</h6></td>
</tr>
{{/modeGhost}}
{{/lumiere}}
{{/CaC}}
{{#tirSecurite}}
<tr class="body">
<td class="padding-left"><h6>+Tir en Sécurité (si Couvert)</h6></td>
<td class="center"><h6>{{tirSecurite}}</h6></td>
</tr>
{{/tirSecurite}}
{{#pointeurLaser}}
<tr class="body">
<td class="padding-left"><h6>+Pointeur Laser</h6></td>
<td class="center"><h6>{{pointeurLaser}}</h6></td>
</tr>
{{/pointeurLaser}}
{{#canonLongM}}
<tr class="body">
<td class="padding-left"><h6>+Canon Long (Port. Moyenne)</h6></td>
<td class="center"><h6>{{canonLongM}}</h6></td>
</tr>
{{/canonLongM}}
{{#munitionsDrone}}
<tr class="body">
<td class="padding-left"><h6>+Mun. Drones</h6></td>
<td class="center"><h6>{{munitionsDrone}}</h6></td>
</tr>
{{/munitionsDrone}}
{{#rollGreater() totalD 0}}
<tr class="body">
<td class="padding-left"><h4>Dégâts</h4></td>
<td class="center">{{Degats}}</td>
</tr>
{{/rollGreater() totalD 0}}
{{#rollLess() totalD 1}}
<tr class="body">
<td class="padding-left"><h4>Dégâts</h4></td>
<td class="center">{{minimumD}}</td>
</tr>
{{/rollLess() totalD 1}}
{{#force}}
<tr class="body">
<td class="padding-left"><h6>+Force</h6></td>
<td class="center"><h6>{{force}}</h6></td>
</tr>
{{/force}}
{{#akimbo}}
<tr class="body">
<td class="padding-left"><h6>+Style</h6></td>
<td class="center"><h6>{{styleDgtBM}}</h6></td>
</tr>
{{/akimbo}}
{{#Dist}}
{{#silencieux}}
{{#modeGhost}}
<tr class="body">
<td class="padding-left"><h6>+Mode Ghost</h6></td>
<td class="center"><h6>{{modeGhostDmg}}</h6></td>
</tr>
{{/modeGhost}}
{{/silencieux}}
{{/Dist}}
{{#CaC}}
{{^lumiere}}
{{#modeGhost}}
<tr class="body">
<td class="padding-left"><h6>+Mode Ghost</h6></td>
<td class="center"><h6>{{modeGhostDmg}}</h6></td>
</tr>
{{/modeGhost}}
{{/lumiere}}
{{/CaC}}
{{#rollGreater() BonusForce 0}}
<tr class="body">
<td class="padding-left"><h6>+Bonus OD Force</h6></td>
<td class="center"><h6>{{BonusForce}}</h6></td>
</tr>
{{/rollGreater() BonusForce 0}}
{{#surVehicule}}
<tr class="body">
<td class="padding-left"><h6>+Sur Vehicule</h6></td>
<td class="center"><h6>{{surVehicule}}</h6></td>
</tr>
{{/surVehicule}}
{{#destructeur}}
<tr class="body">
<td class="padding-left"><h6>+Destructeur</h6></td>
<td class="center"><h6>{{destructeur}}</h6></td>
</tr>
{{/destructeur}}
{{#leste}}
<tr class="body">
<td class="padding-left"><h6>+Lesté</h6></td>
<td class="center"><h6>{{leste}}</h6></td>
</tr>
{{/leste}}
{{#meurtrier}}
<tr class="body">
<td class="padding-left"><h6>+Meurtrier</h6></td>
<td class="center"><h6>{{meurtrier}}</h6></td>
</tr>
{{/meurtrier}}
{{#orfevrerie}}
<tr class="body">
<td class="padding-left"><h6>+Orfévrerie</h6></td>
<td class="center"><h6>{{orfevrerie}}</h6></td>
</tr>
{{/orfevrerie}}
{{#precision}}
<tr class="body">
<td class="padding-left"><h6>+Précision</h6></td>
<td class="center"><h6>{{precision}}</h6></td>
</tr>
{{/precision}}
{{#rollGreater() ballesExplosives 0}}
<tr class="body">
<td class="padding-left"><h6>+Mun. Explosives</h6></td>
<td class="center"><h6>{{chargeurExplosives}}</h6></td>
</tr>
{{/rollGreater() ballesExplosives 0}}
{{#rollGreater() totalV 0}}
<tr class="body">
<td class="padding-left"><h4>Violence</h4></td>
<td class="center">{{Violence}}</td>
</tr>
{{/rollGreater() totalV 0}}
{{#rollLess() totalV 1}}
<tr class="body">
<td class="padding-left"><h4>Violence</h4></td>
<td class="center">{{minimumV}}</td>
</tr>
{{/rollLess() totalV 1}}
{{#akimbo}}
<tr class="body">
<td class="padding-left"><h6>+Style</h6></td>
<td class="center"><h6>{{styleViolBM}}</h6></td>
</tr>
{{/akimbo}}
{{#fureur}}
<tr class="body">
<td class="padding-left"><h6>+Fureur</h6></td>
<td class="center"><h6>{{fureur}}</h6></td>
</tr>
{{/fureur}}
{{#ultraviolence}}
<tr class="body">
<td class="padding-left"><h6>+Ultraviolence</h6></td>
<td class="center"><h6>{{ultraviolence}}</h6></td>
</tr>
{{/ultraviolence}}
{{#rollGreater() ballesGrappes 0}}
<tr class="body">
<td class="padding-left"><h6>+Balles Grappes</h6></td>
<td class="center"><h6>{{chargeurGrappes}}</h6></td>
</tr>
{{/rollGreater() ballesGrappes 0}}
<tr>
<td colspan="2" class="padding-left"><h6 class="title">Effets de l'arme</h6></td>
</tr>
<tr class="body">
<td colspan="2" class="padding-left padding-right"><h6 style="color:black">
{{#effetAkimbo}}
{{^akimbo}}
Akimbo /
{{/akimbo}}
{{/effetAkimbo}}
{{#antiAnathème}}
{{antiAnathème}} /
{{/antiAnathème}}
{{#antiVehicule}}
{{antiVehicule}} /
{{/antiVehicule}}
{{^antiVehicule}}
{{#rollGreater() taille 5}}
Anti Véhicule /
{{/rollGreater() taille 5}}
{{/antiVehicule}}
{{#artillerie}}
{{artillerie}} /
{{/artillerie}}
{{#assistanceAttaque}}
{{assistanceAttaque}} /
{{/assistanceAttaque}}
{{#barrage}}
{{barrage}} /
{{/barrage}}
{{#chargeur}}
{{chargeur}} /
{{/chargeur}}
{{#choc}}
{{choc}} /
{{/choc}}
{{#defense}}
{{defense}} /
{{/defense}}
{{#deuxMains}}
{{deuxMains}} /
{{/deuxMains}}
{{#rangerEvol}}
Deux Mains /
{{/rangerEvol}}
{{#dispersion}}
{{dispersion}} /
{{/dispersion}}
{{#degatContinus}}
{{degatContinus}} /
{{/degatContinus}}
{{#demoralisant}}
{{demoralisant}} /
{{/demoralisant}}
{{#designation}}
{{designation}} /
{{/designation}}
{{#enChaine}}
{{enChaine}} /
{{/enChaine}}
{{#esperance}}
{{esperance}} /
{{/esperance}}
{{#ignoreArmure}}
{{ignoreArmure}} /
{{/ignoreArmure}}
{{#ignoreCdF}}
{{ignoreCdF}} /
{{/ignoreCdF}}
{{#lourd}}
{{^rangerEvol}}
{{lourd}} /
{{/rangerEvol}}
{{/lourd}}
{{#lumiere}}
{{lumiere}} /
{{/lumiere}}
{{#obliteration}}
{{obliteration}} /
{{/obliteration}}
{{#parasitage}}
{{parasitage}} /
{{/parasitage}}
{{#penetrant}}
{{penetrant}} /
{{/penetrant}}
{{#perceArmure}}
{{perceArmure}} /
{{/perceArmure}}
{{#reaction}}
{{reaction}} /
{{/reaction}}
{{#silencieux}}
{{silencieux}} /
{{/silencieux}}
{{#tenebricite}}
{{tenebricite}}
{{/tenebricite}}
</h6></td>
</tr>
<tr>
<td colspan="2" class="padding-left"><h6 class="title">Améliorations de l'Arme</h6></td>
</tr>
<tr class="body">
<td colspan="2" class="padding-left padding-right"><h6 style="color:black">
{{#lunetteIntelligente}}
{{lunetteIntelligente}} /
{{/lunetteIntelligente}}
{{#canonRaccourci}}
{{canonRaccourci}} /
{{/canonRaccourci}}
{{#rollGreater() munitionsNonLetales 0}}
Munitions Non Létales /
{{/rollGreater() munitionsNonLetales 0}}
{{#canonLongC}}
{{canonLongC}} /
{{/canonLongC}}
{{#munitionsSubsoniques}}
{{munitionsSubsoniques}} /
{{/munitionsSubsoniques}}
{{#protectionArme}}
{{protectionArme}} /
{{/protectionArme}}
{{#structureElement}}
{{structureElement}} /
{{/structureElement}}
{{#munitionsHyperVelocite}}
{{munitionsHyperVelocite}}
{{/munitionsHyperVelocite}}
</h6></td>
</tr>
<tr>
<td style="height:20px;"></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-nods">
<table>
<tr>
<th colspan="2"><h2 class="title">{{Nom}}</h2></th>
</tr>
<tr>
<th colspan="2"><h4 class="title">{{Nods}}</h4></th>
</tr>
<tr class="body">
<td class="padding-left"><h4>Récupération</h4></td>
<td class="center">{{Total}}</td>
</tr>
<tr>
<td style="height:20px;"></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-priest">
<table>
<tr>
<th colspan="2"><h2 class="title">{{Nom}}</h2></th>
</tr>
<tr>
<th colspan="2"><h4 class="title">{{Mode}}</h4></th>
</tr>
<tr class="body">
<td class="padding-left"><h4>Réparation</h4></td>
<td class="center">{{Total}}</td>
</tr>
<tr>
<td style="height:20px;"></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-sorcerer">
<table>
<tr>
<th colspan="2"><h2 class="title">{{Nom}}</h2></th>
</tr>
<tr>
<th colspan="2"><h4 class="title">{{Special}}</h4></th>
</tr>
<tr class="body">
<td class="padding-left"><h4>Energie ponctionnée</h4></td>
<td class="center">{{Total}}</td>
</tr>
<tr>
<td style="height:20px;"></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-wizard">
<table>
<tr>
<th colspan="2"><h2 class="title">{{Nom}}</h2></th>
</tr>
{{#Special}}
<tr>
<th colspan="2"><h4 class="title">{{Special}}</h4></th>
</tr>
{{/Special}}
{{#carac1}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">{{carac1}}</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{carac2}}</h6></td>
</tr>
{{/carac1}}
{{#style}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">Style</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{style}}</h6></td>
</tr>
{{/style}}
{{#Portee}}
<tr>
<td class="align-right padding-right" style="width:50%"><h6 class="title">Portée</h6></td>
<td class="align-left padding-left" style="width:50%"><h6 class="title">{{Portee}}</h6></td>
</tr>
{{/Portee}}
{{#Total}}
<tr class="body">
<td class="padding-left"><h4>Succès</h4></td>
<td class="center">{{Total}}</td>
</tr>
{{/Total}}
{{#OD}}
<tr class="body">
<td class="padding-left"><h6>+OD</h6></td>
<td class="center"><h6>{{OD}}</h6></td>
</tr>
{{/OD}}
<tr class="body">
<td class="padding-left"><h4>Dégâts</h4></td>
<td class="center">{{Degats}}</td>
</tr>
{{#akimbo}}
<tr class="body">
<td class="padding-left"><h6>+Style</h6></td>
<td class="center"><h6>{{styleDgtBM}}</h6></td>
</tr>
{{/akimbo}}
<tr class="body">
<td class="padding-left"><h4>Violence</h4></td>
<td class="center">{{Violence}}</td>
</tr>
{{#akimbo}}
<tr class="body">
<td class="padding-left"><h6>+Style</h6></td>
<td class="center"><h6>{{styleViolBM}}</h6></td>
</tr>
{{/akimbo}}
<tr>
<td colspan="2" class="padding-left"><h6 class="title">Effets de l'arme</h6></td>
</tr>
<tr class="body">
<td colspan="2" class="padding-left padding-right"><h6 style="color:black">
{{#antiAnathème}}
{{antiAnathème}} /
{{/antiAnathème}}
{{#effetAkimbo}}
Akimbo /
{{/effetAkimbo}}
{{#degatContinus}}
{{degatContinus}} /
{{/degatContinus}}
{{#note}}
{{note}} /
{{/note}}
</h6></td>
</tr>
<tr>
<td style="height:20px;"></td>
</tr>
</table>
</rolltemplate>