* Indentation and initial work on proficiencies * Removed inherited margin from header elements. Now default margin of 0 should take effect * Styling of languages with table headers * Fixed standard currency convertion. 1 PP = 5 GP * - First attempt at fixing gem value calculation and gear wight calculation - Added currency6 wieght to all movement calculations. It was missing * Styled the movement section to show weight a bit prettier * Removed unnecessary extra calculations from rogue table * Added first iteration of standard turning rolls * Bumped version * Added Legend Lore to skill level calculation * - Changed gear stored calculations to use correct attribute name - Styled the right side to not be wrapped in UL elements * - Inserted newlines in placeholder text. Works on chrome - Added text area note fields for weapon and nonweapon profs - Added macro fields and remaining fields for weapon and nonweapon profs slots - Added sheet workers for weapon and nonweapon profs. Testing two different approaches to see what works * Bumped version * Next try to make mount weight work. * Fixed Platinium convertion to be 1/5 gold instead of 1/10 gold * Bumped version * Changed dash to collon and removed pipe separators for weapon notes placeholders * - Deleted old mount equipment sheetworker code as it is no longer needed - Corrected prof slot calculations to take value directly from m property and not "cast" it first - Disabled the weapprofslotsremain field - Bumped version number * - Turned off Weapon prof sheetworker, so only work on a single problem at a time - Added 0 as default value for remaining (should do nothing) - Added parentheses around values read from attribute and repeating, in hopes that it makes a difference * Bumped version * - Removed unneeded "repeating_" from method call - Bumped verison * - Tried to specify attribute assignment to be integer to fit into number input field. If this doesn't work I will change attribute field to be type text - Bumped version * Bumped version * - Final try to make sheetworker work. Changed output attribute to be text, instead of number - Bumped version * FInished up new buttons for Turn Undead * - Fixed styling and butotn name for turning tables - Corrected the wording in the All in one turning button - Change profslotsremain output attribute to be readonly instead of disabled. This is done to avoid the data-formula attribute being added * Bumped version * - Change output weapon prof field to readonly to make it update from sheetworker - Added console logs to figure why the updated sum isn't correct - Bumped version * Changed Weapon prof and non weapon prof remaining calculators to be disabled Autocalc fields * - Did a bit of styling on the attributes table - Added some better text for some of the rolls - Added all ability scores tables to the sheet for upcoming auto fill * - Changed default values on STR to placeholders - Added table values for exceptional strength - Added change handler for strength, stamina and muscle. * - Updated ability scores tables - Added a general ability scores parser - Added auto fill sheet workers for dex, con, int, wis, and cha * Moved Regeneration up to be floating inbetween Health and Fitness as none of them affect it * Bumped version! * Added percentages to some roll texts and removed calculation from opendoor check * - Fixed a calculation error in Nonweapon profs remaining - Removed pipes from placeholder text, and added parentheses to make sure calculations is done in the right order * - Gave ability score input fields a little more width to hold all the data - Gave custom ability scores a dynamic width * Updated roll output for Nonweapon proficiency to use /em instead of /roll for chat message * Bumped version * - Added announcement checkbox - Bumped version * Removed duplicate annoucement elements * Changed placeholder references to 'Fighters' to 'Warrior' to be in alignment with the Players Handbook * - Removed Legend Lore form rogue skills level, as it is the bard identify. It does not use from the pool of skills - Added boarder box to textareas * Fixed dexterity lookup * Update some standard wisdom fields * Added Tunneling and Escape bonds to dexterity attribute auto fill * Changed BirthRight currency to use its own checkbox * Bumped version for release Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
Message from Peter B. (2020):
I have continued work on this sheet and the below mention HTML and CSS is therefore invalid as progress has continued without its usage. My work has been based on the last stable version, v. 2.8.53, which was live on Roll20. I have started my versioning from v. 3.0.00
Follow my development here: https://app.roll20.net/forum/permalink/8602806/
Message from Seth (08/09/2017):
Ok guys, it's going to be along time before I push another update to Roll20. That being said, if you absolutely must have the latest copy of this sheet:
You can find it here HTML > https://gist.github.com/Project462/87b342d835a25dfbe88ce2dd775822cf <
And here CSS > https://gist.github.com/Project462/76da3d8a4c31af75aaefe73ef68c6c8a <
These will be updated about once a week, so keep checking back. I'll update the versioning too to reflect differences.
NOTE This HTMl is unstable and not considered functional at this time. It does have a bunch of cool features, but it should not be used without serious modification. If you don't know how to do that, be patient is all I can ask.