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roll20-character-sheets-tester/ADnD_2E_Revised/javascript/players-option-talents.js
T
Peter Bjerg Lidegaard acd3f3b9ed Merge branch 'master' into ADnD_2E_Revised-Players_options
# Conflicts:
#	ADnD 2E Revised/html/tabs/character-tab/tab-spells/powers.html
#	ADnD 2E Revised/html/tabs/character-tab/tab-spells/priest-sphere-button.html
#	ADnD 2E Revised/html/tabs/character-tab/tab-spells/spell-slots-reset-button.html
#	ADnD 2E Revised/html/tabs/character-tab/tab-spells/spells-old.html
#	ADnD_2E_Revised/2ESheet.html
#	ADnD_2E_Revised/html/changelog.html
#	ADnD_2E_Revised/html/tabs/character-tab/equipment-tab.html
#	ADnD_2E_Revised/html/tabs/character-tab/proficiencies-tab.html
#	ADnD_2E_Revised/html/tabs/character-tab/spells-tab/powers.html
#	ADnD_2E_Revised/html/tabs/character-tab/spells-tab/priest-sphere-button.html
#	ADnD_2E_Revised/html/tabs/character-tab/spells-tab/spell-slots-reset-button.html
#	ADnD_2E_Revised/html/tabs/character-tab/spells-tab/spells-old.html
#	ADnD_2E_Revised/html/tabs/character-tab/tab-spells/powers.html
#	ADnD_2E_Revised/html/tabs/character-tab/tab-spells/priest-sphere-button.html
#	ADnD_2E_Revised/html/tabs/character-tab/tab-spells/spell-slots-reset-button.html
#	ADnD_2E_Revised/html/tabs/character-tab/tab-spells/spells-old.html
#	ADnD_2E_Revised/html/tabs/character-tab/weapons-tab/players-option-weapons-tab.html
#	ADnD_2E_Revised/html/tabs/character-tab/weapons-tab/standard-weapons-tab.html
#	ADnD_2E_Revised/javascript/players-option-crit-table.js
#	ADnD_2E_Revised/javascript/players-option-talents.js
2022-04-05 08:58:34 +02:00

138 lines
3.9 KiB
JavaScript

//#region Player's Options: Combat & Tactics
const talents = {};
talents['Alertness'] = {
'slots': 1,
'abilityScore': '@{Wisdom}/@{Intuition}',
'modifier': +1,
'classes': 'Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Ambidexterity'] = {
'slots': 1,
'abilityScore': '@{Dexterity}/@{Aim}',
'modifier': 0,
'classes': 'Warrior/Rogue, Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Ambush'] = {
'slots': 1,
'abilityScore': '@{Intelligence}/@{Reason}',
'modifier': 0,
'classes': 'Warrior/Rogue, Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Camouflage'] = {
'slots': 1,
'abilityScore': '@{Intelligence}/@{Learning}',
'modifier': 0,
'classes': 'Warrior/Rogue, Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Dirty Fighting'] = {
'slots': 1,
'abilityScore': '@{Intelligence}/@{Learning}',
'modifier': +1,
'classes': 'Warrior/Rogue, Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Endurance'] = {
'slots': 2,
'abilityScore': '@{Constitution}/@{Toughness}',
'modifier': 0,
'classes': 'Warrior, Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Fine Balance'] = {
'slots': 2,
'abilityScore': '@{Dexterity}/@{Agility}',
'modifier': 0,
'classes': 'Warrior/Rogue, Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Iron Will'] = {
'slots': 2,
'abilityScore': '@{Wisdom}/@{Will}',
'modifier': -2,
'classes': 'Warrior/Priest, Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Leadership'] = {
'slots': 1,
'abilityScore': '@{Charisma}/@{Leadership}',
'modifier': -1,
'classes': 'Warrior, Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Quickness'] = {
'slots': 2,
'abilityScore': '@{Dexterity}/@{Aim}',
'modifier': 0,
'classes': 'Warrior/Rogue, Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Steady Hand'] = {
'slots': 1,
'abilityScore': '@{Dexterity}/@{Aim}',
'modifier': 0,
'classes': 'Rogue, Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Trouble Sense'] = {
'slots': 1,
'abilityScore': '@{Wisdom}/@{Intuition}',
'modifier': 0,
'classes': 'Special Talent',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Flying Kick'] = {
'slots': 1,
'abilityScore': '@{Strength}/@{Power}',
'modifier': 0,
'classes': 'Warrior, Martial Arts Talents',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Flying Kick'] = {
'slots': 1,
'abilityScore': '@{Strength}/@{Power}',
'modifier': 0,
'classes': 'Warrior, Martial Arts Talents',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Backward Kick'] = {
'slots': 1,
'abilityScore': 'N/A',
'modifier': 0,
'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Spring'] = {
'slots': 1,
'abilityScore': '@{Dexterity}/@{Agility}',
'modifier': 0,
'classes': 'Warrior/Rogue, Martial Arts Talents',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Crushing Blow'] = {
'slots': 1,
'abilityScore': 'N/A',
'modifier': 0,
'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Instant Stand'] = {
'slots': 1,
'abilityScore': '@{Dexterity}/@{Agility}',
'modifier': 0,
'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
'book': 'Player\'s Options: Combat & Tactics'
};
talents['Missile Deflection'] = {
'slots': 1,
'abilityScore': 'N/A',
'modifier': 0,
'classes': 'Warrior/Priest/Rogue, Martial Arts Talents',
'book': 'Player\'s Options: Combat & Tactics'
};
//#endregion