* reoganize pages and pug the options page * fix attr name issue * refactor info * attribute refactor into pug in progress * remove unused attribute code * start working on column 2 * fix a few styling issues * fix options styling * refactor attributes init * fixing attributes hexagons * refactor hexagons * refactor attributes section * remove unused css * fix common rolls * adjust min height attributes box * improve css spacing, fix bug in common rolls * save css adjustments
129 lines
7.8 KiB
HTML
129 lines
7.8 KiB
HTML
<input type="hidden" name="attr_wounds" value="0" />
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<input type="hidden" name="attr_explode_toggle" value="" />
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<input type="hidden" name="attr_attribute_roll" value="" />
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<input type="hidden" name="attr_armor_name" value="select a Primary in Arms" />
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<input type="hidden" name="attr_soak" min="0" value="3" />
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<input type="hidden" name="attr_primary_range_weapon" value="select a Primary in Arms" />
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<input type="hidden" name="attr_primary_range_weapon_skill" />
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<input type="hidden" name="attr_primary_range_weapon_damage" />
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<input type="hidden" name="attr_primary_range_weapon_dicepool" />
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<input type="hidden" name="attr_primary_range_weapon_acc" />
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<input type="hidden" name="attr_primary_range_weapon_ap" />
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<input type="hidden" name="attr_primary_range_weapon_mode" />
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<input type="hidden" name="attr_primary_range_weapon_recoil" />
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<input type="hidden" name="attr_primary_range_weapon_ammo" />
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<input type="hidden" name="attr_shots_fired" value="1" />
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<input type="hidden" name="attr_primary_melee_weapon" value="select a Primary in Arms" />
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<input type="hidden" name="attr_primary_melee_weapon_skill" />
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<input type="hidden" name="attr_primary_melee_weapon_damage" />
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<input type="hidden" name="attr_primary_melee_weapon_dicepool" />
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<input type="hidden" name="attr_primary_melee_weapon_acc" />
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<input type="hidden" name="attr_primary_melee_weapon_ap" />
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<input type="hidden" name="attr_primary_melee_weapon_reach" />
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<input type="hidden" name="attr_physical_limit" value="4" />
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<input type="hidden" name="attr_mental_limit"s value="4" />
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<input type="hidden" name="attr_social_limit" value="5" />
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<input type="hidden" name="attr_physical" value="0" />
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<input type="hidden" name="attr_stun" value="0" />
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<input type="hidden" name="attr_physical_max" min="0" value="10" />
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<input type="hidden" name="attr_stun_max" min="0" value="10" />
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<input type="hidden" name="attr_matrix" value="0" />
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<input type="hidden" name="attr_matrix_max" min="8" value="10" />
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<input type="hidden" name="attr_defense" value="6" />
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<input type="hidden" name="attr_acting" min="0" value="0" />
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<input type="hidden" name="attr_aeronauticsmechanic" min="0" value="0" />
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<input type="hidden" name="attr_alchemy" min="0" value="0" />
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<input type="hidden" name="attr_animalhandling" min="0" value="0" />
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<input type="hidden" name="attr_arcana" min="0" value="0" />
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<input type="hidden" name="attr_archery" min="0" value="0" />
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<input type="hidden" name="attr_armorer" min="0" value="0" />
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<input type="hidden" name="attr_artificing" min="0" value="0" />
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<input type="hidden" name="attr_artisan" min="0" value="0" />
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<input type="hidden" name="attr_assensing" min="0" value="0" />
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<input type="hidden" name="attr_astralcombat" min="0" value="0" />
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<input type="hidden" name="attr_athletics" min="0" value="0" />
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<input type="hidden" name="attr_automatics" min="0" min="0" value="0" />
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<input type="hidden" name="attr_automotivemechanic" min="0" value="0" />
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<input type="hidden" name="attr_banishing" min="0" value="0" />
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<input type="hidden" name="attr_binding" min="0" value="0" />
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<input type="hidden" name="attr_biotech" min="0" value="0" />
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<input type="hidden" name="attr_biotechnology" min="0" value="0" />
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<input type="hidden" name="attr_blades" min="0" value="0" />
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<input type="hidden" name="attr_chemistry" min="0" value="0" />
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<input type="hidden" name="attr_closecombat" min="0" value="0" />
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<input type="hidden" name="attr_clubs" min="0" value="0" />
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<input type="hidden" name="attr_compiling" min="0" value="0" />
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<input type="hidden" name="attr_computer" min="0" value="0" />
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<input type="hidden" name="attr_con" min="0" value="0" />
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<input type="hidden" name="attr_conjuring" min="0" value="0" />
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<input type="hidden" name="attr_counterspelling" min="0" value="0" />
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<input type="hidden" name="attr_cracking" min="0" value="0" />
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<input type="hidden" name="attr_cybercombat" min="0" value="0" />
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<input type="hidden" name="attr_cybertechnology" min="0" value="0" />
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<input type="hidden" name="attr_decompiling" min="0" value="0" />
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<input type="hidden" name="attr_demolitions" min="0" value="0" />
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<input type="hidden" name="attr_disenchanting" min="0" value="0" />
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<input type="hidden" name="attr_disguise" min="0" value="0" />
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<input type="hidden" name="attr_diving" min="0" value="0" />
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<input type="hidden" name="attr_electronics" min="0" value="0" />
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<input type="hidden" name="attr_electronicwarfare" min="0" value="0" />
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<input type="hidden" name="attr_enchanting" min="0" value="0" />
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<input type="hidden" name="attr_engineering" min="0" value="0" />
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<input type="hidden" name="attr_escapeartist" min="0" value="0" />
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<input type="hidden" name="attr_etiquette" min="0" value="0" />
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<input type="hidden" name="attr_exoticmelee" min="0" value="0" />
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<input type="hidden" name="attr_exoticrange" min="0" value="0" />
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<input type="hidden" name="attr_firearms" min="0" value="0" />
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<input type="hidden" name="attr_firstaid" min="0" value="0" />
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<input type="hidden" name="attr_flight" min="0" value="0" />
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<input type="hidden" name="attr_forgery" min="0" value="0" />
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<input type="hidden" name="attr_freefall" min="0" value="0" />
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<input type="hidden" name="attr_gunnery" min="0" value="0" />
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<input type="hidden" name="attr_gymnastics" min="0" value="0" />
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<input type="hidden" name="attr_hacking" min="0" value="0" />
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<input type="hidden" name="attr_hardware" min="0" value="0" />
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<input type="hidden" name="attr_heavyweapons" min="0" value="0" />
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<input type="hidden" name="attr_impersonation" min="0" value="0" />
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<input type="hidden" name="attr_industrialmechanic" min="0" value="0" />
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<input type="hidden" name="attr_influence" min="0" value="0" />
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<input type="hidden" name="attr_instruction" min="0" value="0" />
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<input type="hidden" name="attr_intimidation" min="0" value="0" />
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<input type="hidden" name="attr_leadership" min="0" value="0" />
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<input type="hidden" name="attr_locksmith" min="0" value="0" />
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<input type="hidden" name="attr_longarms" min="0" value="0" />
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<input type="hidden" name="attr_medicine" min="0" value="0" />
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<input type="hidden" name="attr_nauticalmechanic" min="0" value="0" />
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<input type="hidden" name="attr_navigation" min="0" value="0" />
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<input type="hidden" name="attr_negotiation" min="0" value="0" />
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<input type="hidden" name="attr_outdoors" min="0" value="0" />
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<input type="hidden" name="attr_palming" min="0" value="0" />
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<input type="hidden" name="attr_perception" min="0" value="0" />
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<input type="hidden" name="attr_performance" min="0" value="0" />
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<input type="hidden" name="attr_pilotaerospace" min="0" value="0" />
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<input type="hidden" name="attr_pilotaircraft" min="0" value="0" />
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<input type="hidden" name="attr_pilotexoticvehicle" min="0" value="0" />
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<input type="hidden" name="attr_pilotgroundcraft" min="0" value="0" />
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<input type="hidden" name="attr_pilotwalker" min="0" value="0" />
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<input type="hidden" name="attr_pilotwatercraft" min="0" value="0" />
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<input type="hidden" name="attr_pistols" min="0" value="0" />
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<input type="hidden" name="attr_registering" min="0" value="0" />
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<input type="hidden" name="attr_ritualspellcasting" min="0" value="0" />
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<input type="hidden" name="attr_running" min="0" value="0" />
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<input type="hidden" name="attr_sneaking" min="0" value="0" />
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<input type="hidden" name="attr_software" min="0" value="0" />
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<input type="hidden" name="attr_sorcery" min="0" value="0" />
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<input type="hidden" name="attr_spellcasting" min="0" value="0" />
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<input type="hidden" name="attr_stealth" min="0" value="0" />
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<input type="hidden" name="attr_summoning" min="0" value="0" />
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<input type="hidden" name="attr_survival" min="0" value="0" />
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<input type="hidden" name="attr_swimming" min="0" value="0" />
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<input type="hidden" name="attr_tasking" min="0" value="0" />
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<input type="hidden" name="attr_throwingweapons" min="0" value="0" />
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<input type="hidden" name="attr_tracking" min="0" value="0" />
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<input type="hidden" name="attr_unarmedcombat" min="0" value="0" />
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