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roll20-character-sheets-tester/Monster of the Week/MotWHTML.html
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LethalKitten 9ef73c6bdb Spelling correction
fixing a spelling correction
2018-03-15 12:19:04 +00:00

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HTML

<div class="sheet-Wrapper">
<p align="center"><div class="sheet-Basics"><p align="center">
<b><i>Name:</i></b> <input type="text" name="attr_CharName" />
<b><i>Gender:</i></b> <input type="text" name="attr_Gender">
<b><i>Playbook:</i></b>
<select class="sheet-SkinSelect" name="attr_SkinName" >
<option class="sheet-SkinSelect" value="0" checked="checked"> Choose A Playbook</option>
<option class="sheet-SkinSelect" value="1"> The Chosen</option>
<option class="sheet-SkinSelect" value="2"> The Crooked</option>
<option class="sheet-SkinSelect" value="3"> The Divine</option>
<option class="sheet-SkinSelect" value="4"> The Expert</option>
<option class="sheet-SkinSelect" value="5"> The Flake</option>
<option class="sheet-SkinSelect" value="6"> The Initiate</option>
<option class="sheet-SkinSelect" value="7"> The Monsterous</option>
<option class="sheet-SkinSelect" value="8"> The Mundane</option>
<option class="sheet-SkinSelect" value="9"> The Professional</option>
<option class="sheet-SkinSelect" value="10"> The Spell-Slinger</option>
<option class="sheet-SkinSelect" value="11"> The Spooky</option>
<option class="sheet-SkinSelect" value="12"> The Wronged</option>
<option class="sheet-SkinSelect" value="99"> Custom Playbook</option>
</select>
</p></div>
<div class="sheet-Look"><p align="center"><b><i>Look:</i></b> <input type="text" name="attr_Look" style="width: 750px"><br>
</div>
<input type="radio" name="attr_SkinCheck" value="0" checked="checked"> <input type="radio" name="attr_SkinCheck" value="1"> <input type="radio" name="attr_SkinCheck" value="2">
<input type="radio" name="attr_SkinCheck" value="3"> <input type="radio" name="attr_SkinCheck" value="4"> <input type="radio" name="attr_SkinCheck" value="5">
<input type="radio" name="attr_SkinCheck" value="6"> <input type="radio" name="attr_SkinCheck" value="7"> <input type="radio" name="attr_SkinCheck" value="8">
<input type="radio" name="attr_SkinCheck" value="9"> <input type="radio" name="attr_SkinCheck" value="10"> <input type="radio" name="attr_SkinCheck" value="11">
<input type="radio" name="attr_SkinCheck" value="12"> <input type="radio" name="attr_SkinCheck" value="99">
<div class="sheet-Null"><p align="center">&#x1F577;<b><i>Select a Playbook above to get started</i></b>&#x1F577;</p></div>
<div class="sheet-Chosen" name="sheet-Chosen">
<div class="sheet-Stats-Chosen"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Chosen">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Chosen"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen1">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen2">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen3">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen4">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen5">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen6">
<input type="checkbox" class="sheet-Luck-Chosen" name="attr_Luck-Chosen7"> Doomed<br></p>
<i>Special:</i> When you spend <i>Luck</i> the Keeper will bring your fate into play
</div><br>
<div class="sheet-Harm-Chosen"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen1">
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen2">
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen4">
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen5">
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen6">
<input type="checkbox" class="sheet-Harm-Chosen" name="attr_Harm-Chosen7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Chosen" name="attr_Unstable-Chosen">
</div><br>
<div class="sheet-XP-Chosen"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen1">
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen2">
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen3">
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen4">
<input type="checkbox" class="sheet-XP-Chosen" name="attr_XP-Chosen5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<div class="sheet-Fate-Chosen"><b><i>Your Fate</i></b><br>
How you found out you were the chosen one:
<select class="sheet-FateSelect-Chosen" name="attr_FateSelect-Chosen" >
<option class="sheet-FateSelect-Chosen" value="F0" checked="checked"> Choose one</option>
<option class="sheet-FateSelect-Chosen" value="F1"> Some weirdo told you</option>
<option class="sheet-FateSelect-Chosen" value="F2"> An ancient cult found you</option>
<option class="sheet-FateSelect-Chosen" value="F3"> Sought out by your nemesis</option>
<option class="sheet-FateSelect-Chosen" value="F4"> Attacked by monsters</option>
<option class="sheet-FateSelect-Chosen" value="F5"> Trained from birth</option>
<option class="sheet-FateSelect-Chosen" value="F6"> You found the prophecy</option>
<option class="sheet-FateSelect-Chosen" value="F7"> Visions and nightmares</option>
</select><br>
How your fate will unfold: <br>
Heroic: <i>(pick two)</i>
<p align=center><input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen1"> Sacrifice
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen2"> You are the Champion<br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen3"> Visions
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen4"> Secret Training
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen5"> True Love
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen6"> Magical Powers
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen7"> Mystical Inheritance
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen8"> A Normal Life
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen9"> The End of Monsters
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen10"> Hidden Allies
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen11"> Divine Help <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen12"> You Can Save the World<br></p>
Doom: <i>(pick two)</i>
<p align=center><input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen13"> Death
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen14"> You Can't Save Everyone<br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen15"> Impossible Love
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen16"> Failure<br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen17"> A Nemesis
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen18"> No Normal Life
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen19"> Doubt
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen20"> Loss of Loved Ones
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen21"> Treachery <br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen22"> Sympathy with the Enemy<br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen23"> Damnation
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen24"> The End of Days<br>
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen25"> Hosts of Monsters
<input type="checkbox" class="sheet-Fate-Chosen" name="attr_Fate-Chosen26"> The Source of Evil<br></p>
</div>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<i>You get these 2:</i><br>
<div class="sheet-FixedMoves-Chosen">
<p><input type="checkbox" class="sheet-FixedMoves-Chosen" name="attr_FixedMoves-Chosen1" checked=true> <b>Destiny's Plaything</b> <i>At the beginning of each mystery,</i> roll +Weird to <i>see what is revealed about your immediate future.</i> On a 10+, the Keeper will reveal a useful detail about the coming mystery. On a 7-9, you get a vague hit about it. On a miss, something bad is going to happen to you </p>
<p><input type="checkbox" class="sheet-FixedMoves-Chosen" name="attr_FixedMoves-Chosen2" checked=true> <b>I'm Here for a Reason</b> There's something you are destined to do. Work out the details with the Keeper, based on your fate. You cannot die until it come to pass. <i>If you die in play</i> you must spend a <i>Luck</i> point. You will then, somehow, recover or be returned to life. Once your task is done, or you have become <i>doomed,</i> all bets are off</p>
</div>
<div class="sheet-Moves-Chosen">
<i>Then pick one of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen1"> <b>The Big Entrance</b> When <i>you make a showy entrance into a dangerous situation.</i>Roll +Cool. 10+, everyone stops to watch and listen to you until you finish your opening speech. On 7-9, yuo pick one creature to stop, watch and listen until you finish talking. On a miss, you are marked the biggest threat by all enemies present </p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen2"> <b>Devastating</b> When you <i>inflict harm,</i> you may inflict +1 harm </p>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen3"> <b>Dutiful</b> When your fate rears its ugly head, and <i>you act in accordance with any of your fate tags</i> then mark experience. If it's a heroic tag then take +1 forward <br>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen4"> <b>Invincible</b> You always count as having 2 armour, this doesn't stack with other protection <br>
<p><input type="checkbox" class="sheet-Moves-Chosen" name="attr_Moves-Chosen5"> <b>Resilience</b> You heal faster than normal people. Any time your harm gets healed, heal and extra point. Additionally, your wounds count as 1 harm less for the purpose of the Keeper's harm moves </p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-OtherMoves-Chosen">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
<p><div class="sheet-Gear-Chosen">
<i><b>Gear</b></i><br>
&#x1F577; <input type="checkbox" class="sheet-Gear-SkinName" name="attr_Chosen_gearchoice0"> Protective gear worth 1 armour <br>
&nbsp;&nbsp;&nbsp; (optional) <br>
&#x1F577; One Special Weapon:<br>
<i>Form (choose one)</i><br>
&nbsp; <input type="radio" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="staff"> Staff (1 harm, hand, close) <br>
&nbsp; <input type="radio" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="haft"> Haft (2 harm, hand, heavy) <br>
&nbsp; <input type="radio" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="handle"> Handle (1 harm, hand, balanced) <br>
&nbsp; <input type="radio" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="chain"> Chain (1 harm, hand, area) <br>
<i>Business End (choose 3)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice1"> Artifact (+magic) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice2"> Spikes (+1 harm, +messy) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice3"> Blade (+1 harm) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice4"> Heavy (+1 harm) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice5"> Long (+close) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice6"> Throwable (+close) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice7"> Chain (+area) <br>
<i>Material (choose one)</i>
<input type="text" name="attr_gear-chosen" />
</div><br></p>
<div class="sheet-OtherGear-Chosen">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Imp-Chosen"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp1"> +1 Charm (max +3)
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp2"> +1 Cool (max +3)
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp3"> +1 Sharp (max +3)
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp4"> +1 Tough (max +3)
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp5"> +1 Weird (max +3)<br>
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp6"> Take another Chosen move
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp7"> Take another Chosen move
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp8"> Gain an ally<br>
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp9"> Take a move from another playbook
<input type="checkbox" class="sheet-Imp-Chosen" name="attr_Chosen-Imp10"> Take a move from another playbook<br>
</div>
<div class="sheet-AdvImp-Chosen"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp6"> Retire this hunter to safety<br>
<input type="checkbox" class="sheet-AdvImp-Chosen" name="attr_Chosen-AdvImp7"> Delete a <i>doom</i> tag (optionally alse delete a <i>heroic</i> tag)<br>
</p></div>
<div class="sheet-History-Chosen" name="sheet-Chosen-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Chosen" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Crooked" name="sheet-Crooked">
<div class="sheet-Stats-Crooked"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/-1 forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/-1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/-1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/-1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/-1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Crooked">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Crooked"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked1">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked2">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked3">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked4">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked5">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked6">
<input type="checkbox" class="sheet-Luck-Crooked" name="attr_Luck-Crooked7"> Doomed<br></p>
<i>Special:</i> When you spend <i>Luck</i> someone from your past will re-appear in your life, soon
</div><br>
<div class="sheet-Harm-Crooked"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked1">
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked2">
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked4">
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked5">
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked6">
<input type="checkbox" class="sheet-Harm-Crooked" name="attr_Harm-Crooked7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Crooked" name="attr_Unstable-Crooked">
</div><br>
<div class="sheet-XP-Crooked"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked1">
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked2">
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked3">
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked4">
<input type="checkbox" class="sheet-XP-Crooked" name="attr_XP-Crooked5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<div class="sheet-Background-Crooked"><b><i>Background</i></b><br>
Before you were a hunter what less-than-legal job did you do?<br><p>
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Hoodlum" checked="true"> <b>Hoodlum</b> You can use Tough instead of Charm to <i>manipulate someone</i> with threats of violence<br>
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Burgler"> <b>Burglar</b> When you <i>break into a secure location</i> roll +Sharp. On a 10+ pick three, on a 7-9 pick two:<br>
&nbsp; &#x1F577; You get in undetected<br>
&nbsp; &#x1F577; You get out undetected<br>
&nbsp; &#x1F577; You don't leave a mess<br>
&nbsp; &#x1F577; You find what you were after<br>
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Grifter"> <b>Grifter</b> When you are about to <i>manipulate someone,</i> you can ask the Keeper "what will convince this person to do what I want?" The Keeper must answer honestly, but not necessarily completely<br>
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Fixer"> <b>Fixer</b> If you <i>need to buy something, sell something, or hire someone,</i> roll +Charm. On a 10+ you know just the person that will be interested. On a 7-9, you know the only person that can do it, but there's a complication. Pick one:<br>
&nbsp; &#x1F577; You owe them<br>
&nbsp; &#x1F577; They screwed you over <br>
&nbsp; &#x1F577; You screwed them over <br>
On a miss, the only person who can help you is someone who absolutely hates you<br>
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Assassin"> <b>Assassin</b> When you take your first shot at an unsuspecting target, do +2 harm<br>
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Chalatan"> <b>Charlatan</b> When you <i>want people to think you are using magic,</i> roll +Cool. On a 10+ your audience is amazed and fooled by your illusion. On 7-9, you tripped up a few times, someone will notice. You may also <i>manipulate someone</i> with fortune telling. When you do that, ask "What are they hoping for right now?" as a free question (even on a miss)<br>
<p><input type="radio" class="sheet-Background-Crooked" name="attr_Background-Crooked" value="Pickpocket"> <b>Pickpocket</b> When you <i>steal something small,</i> roll +Charm. On a 10+ you get it and they didn't notice you taking it. On a 7-9 either you don't grab it, you grab the wrong thing, or they remember you later; your choice<br>
</p></div>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<div class="sheet-Moves-Crooked">
<i>Pick 2 of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked1"> <b>Artifact</b> You 'found' a magical artifact with handy powers and kept it. Pick 1: Protective amulet (1 amour, magic, recharge); lucky charm (may be used as a <i>Luck</i> point just once); grimoire (studying the book gives +1 to <i>use magic</i>; skeleton key (opens any magically sealed lock); imp stone (a weak demon is bound to serve the holder. The imp must be summoned with <i>Use Magic</i>)<br>
<input type="text" name="attr_ArtifactDesc-Crooked" /><br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked2"> <b>Crew</b> You have a regular crew, a team of 3 or 4 people who will help you out with pretty much anything. This counts as a <i>team</i>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked3"> <b>Deal with the Devil</b> You sold your soul to the devil. Pick one or two things you got out of the deal: wealth, fame, youth, sensual gratification, skill (add +1 to two ratings). Payment is due either when you die, or in a year (6 months if you chose 2 things) <br>
<input type="text" name="attr_DealDesc-Crooked" /><br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked4"> <b>Friends on the Force</b> You know a few cops who can be persuaded to look the other way, or do you a favour, for certain considerations. You can <i>act under pressure</i> to get in touch with them when you need to divert any law enforcement attention. There will be a cost, although maybe not right now<br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked5"> <b>Made</b> You're 'made' in a gang. Name the gang and say how their operations tie into your background. You can call on members to help you out but they'll want paid. Bosses will give you requests now and then but you'll get paid. Minor trouble will be overlooked, but you'd better not screw over any made members<br>
<input type="text" name="attr_MadeDesc-Crooked" /><br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked6"> <b>Driver</b> You gain +1 ongoing while driving, plus you can hotwire anything (the older it is, the fewer tools you'll need.) You also own 2 handy, widely-available vehicles<i></i>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked7"> <b>Home Ground</b><i></i> Your crew made a point of keeping the locals happy- keeping them safe, ensuring things always went down okay. When you're back in your old neighbourhood, you can always find people who will hide you or help you with a minor favour, no questions asked <br>
<p><input type="checkbox" class="sheet-Moves-Crooked" name="attr_Moves-Crooked8"> <b>Notorious</b> You have a reputation from your criminal past. When you <i>reveal who you are,</i> your terrifying reputation counts as a reason for someone to what you ask when you <i>manipulate someone.</i> Revealing your identity to someone can bring other problems later, of course </p>
</div>
<div class="sheet-OtherMoves-Crooked">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Gear-Crooked">
<i><b>Gear</b></i><br>
&#x1F577; Effective Weapons<br> <i>(pick 3)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice1"> .22 revolver (1 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; small) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice2"> .38 revolver (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; loud) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice3"> 9mm (2 harm, close, loud) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice4"> Shotgun (3 harm, close, messy) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice5"> Hunting rifle (2 harm, far, loud) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice6"> Big knife (1 harm, hand) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice7"> Baseball bat (1 harm, hand) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice8"> Submachinegun (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; auto <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Crooked" name="attr_Crooked_gearchoice9"> Assault rifle (3 harm, close/far, auto) <br>
</div><br>
<div class="sheet-OtherGear-Crooked">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
<div class="sheet-Underworld-Crooked">
<i><b>Underworld</b></i><br>
Pick the circumstance that lead you to discovering the <i>real</i> underworld, then pick the creature involved:<br>
<input type="radio" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked" value="U1" checked="true"> The target of a job was a dangerous creature (Pick one: vampire, warewolf, troll, reptiloid)<br>
<input type="radio" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked" value="U2"> You worked with someone who was more than they seemed (Pick one: sorceror, demon, faerie, psychic)<br>
<input type="radio" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked" value="U3"> You were hired by something weird (Pick one: immortal, god, outsider, witch)<br>
<input type="radio" class="sheet-Underworld-Crooked" name="attr_Underworld-Crooked" value="U4"> Things went south o a job- including, but not limited to running into; (Pick one a horde of goblins, a hunger of ghouls, a dream-eater, a salamander)<br>
<input type="text" name="attr_UnderworldDesc-Crooked" /><br>
</div><br>
<div class="sheet-Heat-Crooked">
<b><i>Heat</i></b><br>
You didn't get here without making enemies<br>
<i>(pick at least 2 of these and name the people involved)</i><br>
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked1"> A <i>police detective</i> has made it a<br> &nbsp; &nbsp; &nbsp; personal goal to put you away <br>
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked2"> You have a <i>rival</i> from your background <br>
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked3"> You pissed off a well connected <i>criminal,</i><br> &nbsp; &nbsp; &nbsp; and they'll do whatever they can to<br> &nbsp; &nbsp; &nbsp; destroy you <br>
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked4"> You took advantage of <i>someone</i><br> &nbsp; &nbsp; &nbsp; who has special powers (a person or<br> &nbsp; &nbsp; &nbsp; monster) <br>
<input type="checkbox" class="sheet-Heat-Crooked" name="attr_Heat-Crooked5"> You betrayed <i>an old partner</i> in the<br> &nbsp; &nbsp; &nbsp; middle of a job <br>
<textarea name="attr_HeatDescrip" rows="8" cols="40"></textarea><br></fieldset><br>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Crooked"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Crooked" name="attr_Crooked-Adv1"> +1 Sharp (max +3)
<input type="checkbox" class="sheet-Advs-Crooked" name="attr_Crooked-Adv2"> +1 Tough (max +2)
<input type="checkbox" class="sheet-Advs-Crooked" name="attr_Crooked-Adv3"> +1 Cool (max +2)
<input type="checkbox" class="sheet-Advs-Crooked" name="attr_Crooked-Adv4"> +1 Charm (max +2)<br>
<input type="checkbox" class="sheet-Advs-Crooked" name="attr_Crooked-Adv5"> Take another Crooked move
<input type="checkbox" class="sheet-Advs-Crooked" name="attr_Crooked-Adv6"> Take another Crooked move
<input type="checkbox" class="sheet-Advs-Crooked" name="attr_Crooked-Adv7"> Gain an ally; one of your old crew<br>
<input type="checkbox" class="sheet-Advs-Crooked" name="attr_Crooked-Adv8"> Recover a stash of money from the old days, enough to live without care for a year or two<br>
<input type="checkbox" class="sheet-Advs-Crooked" name="attr_Crooked-Adv9"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Crooked" name="attr_Crooked-Adv10"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Crooked"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp6"> Retire this hunter to safety<br>
<input type="checkbox" class="sheet-Imp-Crooked" name="attr_Crooked-Imp7"> Erase one <i>Luck</i> point from your playbook<br>
</p></div>
<div class="sheet-History-Crooked" name="sheet-Crooked-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Crooked" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Divine" name="sheet-Divine">
<div class="sheet-Stats-Divine"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- forward ?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</div></p>
<div class="sheet-Etc-Divine">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Divine"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine1">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine2">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine3">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine4">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine5">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine6">
<input type="checkbox" class="sheet-Luck-Divine" name="attr_Luck-Divine7"> Doomed<br></p>
</div><br>
<div class="sheet-Harm-Divine"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine1">
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine2">
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine4">
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine5">
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine6">
<input type="checkbox" class="sheet-Harm-Divine" name="attr_Harm-Divine7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Divine" name="attr_Unstable-Divine">
</div><br>
<div class="sheet-XP-Divine"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine1">
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine2">
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine3">
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine4">
<input type="checkbox" class="sheet-XP-Divine" name="attr_XP-Divine5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<div class="sheet-Mission-Divine"><b><i>Your Mission</i></b><br>
You have been put on the earth for a purpose:<br>
<input type="radio" class="sheet-Mission-Divine" name="attr_Mission-Divine" value="M1" checked="true"> You are here to fight the schemes of an adversary<br>
<input type="radio" class="sheet-Mission-Divine" name="attr_Mission-Divine" value="M2"> The end of days approaches, you are here to guide the hunters and prevent it from coming to pass<br>
<input type="radio" class="sheet-Mission-Divine" name="attr_Mission-Divine" value="M3"> The end of days approaches, you are here to guide the hunters and ensure it comes to passs<br>
<input type="radio" class="sheet-Mission-Divine" name="attr_Mission-Divine" value="M4"> You have been exiled. You must work for the cause of good without drawing the attention of your brothers and sisters; they are sure to execute you for your crimes <br>
<input type="radio" class="sheet-Mission-Divine" name="attr_Mission-Divine" value="M5"> One of the hunters has a crucial role to play in events to come. You must prepare them for their role, and protect them at <i>any</i> cost<br>
</div>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<div class="sheet-Moves-Divine">
<i>Pick three of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine1"> <b>Boss from Beyond </b><i>At the beginning of each mystery, </i>roll +Weird. On a 10+, your superiors ask you to do something small. 7-9, they ask you to do something complicated or difficult. In either case, you get to ask them something from the <i>investigate a mystery</i> move right now. On a miss you are required to do something terrible. If you do not accomplish what they've ordered, you cannot use this move again until you have made up for your failure <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine2"> <b>Angel Wings </b>You can instantly go anywhere you have been before, or to a person you know well. When you <i>carry one or two people with you, </i>roll +Weird. On a 10+ you all go where you wanted. On a 7-9, you don't quite manage it; either you all appear in the wrong place, or you are separated <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine3"> <b>What I Need, When I Need It </b>You may store any small object you own, putting it into a magical space nobody can get to. You may retrieve anything you stored at any time; it appears in your hand <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine4"> <b>Smite </b>Your body, and divine weapons, always count as a weakness against monsters you fight. Your unarmed attacks are 2 harm, intimate, messy <i> </i> <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine5"> <b>Soothe </b><i>When you talk to someone for a few seconds in a quiet voice, </i>you can calm them down, blocking any panic, anger, or other negitive emotions they have. This works even if the thing that freaked them out is still present, as long as your voice can be heard <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine6"> <b>Lay On Hands </b>Your touch can heal any injury or disease. When you <i>lay your hands on someone hurt, </i>roll +Cool. On a 10+, heal 2 harm or an illness, plus they are stabilised. On a 7-9, you can heal the harm or illness but you take it into yourself. On a miss, your aura causes them extra harm <br>
<p><input type="checkbox" class="sheet-Moves-Divine" name="attr_Moves-Divine7"> <b>Cast Out Evil </b>You may <i>banish an unnatural creature from your presence. </i>Roll +Tough, on 10+ it is banished. On a 7-9 it takes a little while for the banishing to take effect- the creature has time to make one or two actions. Either way, the banished creature is unharmed, and you have no control over where it goes. This move may be used on <i>unnatural hunters</i> (eg The Monsterous). On a miss, something is keeping it here. That's bad <br></p>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-OtherMoves-Divine">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
<div class="sheet-Gear-Divine">
<i><b>Gear</b></i><br>
&#x1F577; Divine Armour with a look suited to your<br> &nbsp; &nbsp; &nbsp;origin (1 armour, holy)<br>
&#x1F577; One Divine Weapon:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_gearchoice1"> Flaming sword (3 harm, hand, fire,<br> &nbsp; &nbsp; &nbsp; holy) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_gearchoice2"> Thunder hammer (3 harm, hand, stun,<br> &nbsp; &nbsp; &nbsp; holy) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_gearchoice3"> Razor whip (3 harm, hand, area,<br> &nbsp; &nbsp; &nbsp; messy, holy) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_gearchoice4"> Five demon bag (3 harm, close, magic,<br> &nbsp; &nbsp; &nbsp; holy) <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Divine" name="attr_Divine_gearchoice5"> Silver trident (3 harm, hand, silver,<br> &nbsp; &nbsp; &nbsp; holy) <br>
</div>
<div class="sheet-OtherGear-Divine">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Advs-Divine"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Divine" name="attr_Divine-Adv1"> +1 Charm (max +2)
<input type="checkbox" class="sheet-Advs-Divine" name="attr_Divine-Adv2"> +1 Cool (max +2)
<input type="checkbox" class="sheet-Advs-Divine" name="attr_Divine-Adv3"> +1 Sharp (max +2)
<input type="checkbox" class="sheet-Advs-Divine" name="attr_Divine-Adv4"> +1 Tough (max +3)
<input type="checkbox" class="sheet-Advs-Divine" name="attr_Divine-Adv5"> +1 Weird (max +2)<br>
<input type="checkbox" class="sheet-Advs-Divine" name="attr_Divine-Adv6"> Take another Divine move
<input type="checkbox" class="sheet-Advs-Divine" name="attr_Divine-Adv7"> Take another Divine move<br>
<input type="checkbox" class="sheet-Advs-Divine" name="attr_Divine-Adv8"> Gain a lesser divine being as an ally, sent from above to help you with your mission<br>
<input type="checkbox" class="sheet-Advs-Divine" name="attr_Divine-Adv9"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Divine" name="attr_Divine-Adv10"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Chosen"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp6"> Retire this hunter to safety
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp7"> Erase one used <i>Luck</i> from your playbook<br>
<input type="checkbox" class="sheet-Imp-Divine" name="attr_Divine-Imp8"> Change your <i>mission.</i> Select a different mission from the options, or (with the Keeper's agreement) create a new mission<br>
</p></div>
<div class="sheet-History-Divine" name="sheet-Divine-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Divine" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Expert" name="sheet-Expert">
<div class="sheet-Stats-Expert"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- 1 forwards?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- 1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/-1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- 1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- 1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Expert">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Expert"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert1">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert2">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert3">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert4">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert5">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert6">
<input type="checkbox" class="sheet-Luck-Expert" name="attr_Luck-Expert7"> Doomed<br></p>
</div><br>
<div class="sheet-Harm-Expert"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert1">
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert2">
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert4">
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert5">
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert6">
<input type="checkbox" class="sheet-Harm-Expert" name="attr_Harm-Expert7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Expert" name="attr_Unstable-Expert">
</div><br>
<div class="sheet-XP-Expert"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert1">
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert2">
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert3">
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert4">
<input type="checkbox" class="sheet-XP-Expert" name="attr_XP-Expert5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<div class="sheet-Gear-Expert">
<i><b>Gear</b></i><br>
&#x1F577; Monster-Slaying Weapons:<br>
<i>(pick three)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice1"> Mallet and stakes (3 harm, intimate,<br> &nbsp; &nbsp; &nbsp; slow, wooden)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice2"> Silver sword (2 harm, hand, messy,<br> &nbsp; &nbsp; &nbsp; silver)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice3"> Cold iron sword (2 harm, hand, messy,<br> &nbsp; &nbsp; &nbsp; iron)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice4"> Blessed knife (2 harm, hand, holy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice5"> Magical dagger (2 harm, hand, magic)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice6"> Juju bag (1 harm, far, magic)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice7"> Flamethrower (3 harm, close, heavy,<br> &nbsp; &nbsp; &nbsp; fire, volitile)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice8"> Magnum (3 harm, close, reload, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Expert" name="attr_Expert_gearchoice9"> Shotgun (3 harm, close, messy, loud)<br>
</div><br>
<div class="sheet-OtherGear-Expert">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<div class="sheet-Moves-Expert">
<i>Pick two of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert1"> <b>I've Read About This Sort of Thing</b> Roll +Sharp instead of +Cool when you <i>act under pressure</i><br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert2"> <b>Often Right</b> When <i>a hunter comes to you for advice</i> about a problem, give them your honest opinion and advice. If they take your advice they get +1 ongoing while following it, and you mark experience<br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert3"> <b>Preparedness</b> When <i>you need something unusual or rare,</i> roll +Sharp. On a 10+, you have it right here and now. On a 7-9, you have it, but not here: it will take some time to get. On a miss you know where it is, but it's somewhere really bad<br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert4"> <b>It Wasn't as Bad as it Looked</b> Once per mystery, you may attempt to <i>keep going despite your injuries.</i> Roll +Cool. On a 10+, heal 2 harm and stabilise your wounds. On a 7-9 you may either stabilise or heal 1 harm. On a miss, it was worse than in looked: The Keeper may inflict a harm move on you, or make your wounds unstable<br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert5"> <b>Precise Strike</b> When you inflict harm on a monster you can <i>aim for a weak spot.</i> Roll +Tough. On a 10+ you inflict +2 harm. On a 7-9 you inflict +1 harm. On a miss you leave yourself open to the monster<br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert6"> <b>The Woman (or Man) With the Plan</b> <i>At the beginning of each mystery, </i>roll +Sharp. on a 10+ hold 2, on 7-9 hold 1. Spend the hold to be where you need to be, prepared and ready. On a miss, the Keeper holds 1 and they can spend it to put you in the worst place, unprepared and unready<br>
<p><input type="checkbox" class="sheet-Moves-Expert" name="attr_Moves-Expert7"> <b>Dark Past </b><i>If you trawl though your memeories </i> for something relevent to the case at hand, roll +Weird. On a 10+ ask the Keeper two questions from the list below. On a 7-9, ask one. On a miss, you can ask a question anyway but that will mean you were personally complicit in creating the situation you are now dealing with<br>
&nbsp; &#x1F577; When I dealt with this creature (or one of its kind), what did I learn?<br>
&nbsp; &#x1F577; What black magic do I know that could help here?<br>
&nbsp; &#x1F577; Do I know anyone that might be behind this?<br>
&nbsp; &#x1F577; Who do I know that can help us right now?<br>
</div>
</div>
<div class="sheet-col">
<div class="sheet-OtherMoves-Expert">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
<p><div class="sheet-Haven-Expert"><b><i>Your Haven</i></b><br>
You have a haven, a safe place to work<br> <i>(pick three)</i><br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert1"> <b>Lore Library </b>When you hit the books, take +1 forward to <i>investigate a mystery</i> so long as historical or reference works are appropriate<br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert2"> <b>Mystical Library </b>If you use your library's tomes and grimoires, preparing yourself using them, take +1 forward for <i>use magic</i><br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert3"> <b>Protection Spells </b>Your haven is safe from monsters, they cannot enter. Monsters might be able to do something special to evade the wards, but not easily<br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert4"> <b>Armoury </b>You have a stockpile of mystical and rare monster-killing weapons and items. If you <i>need a special weapon</i> roll +Weird. On a 10+ you have it (and plenty of it, if that matters). On a 7-9 you have it, but only the minimum. On a miss, you've got the wrong thing<br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert5"> <b>Infirmary </b>You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient's recovery will take, and if you need any extra supplies or help<br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert6"> <b>Workshop </b>You have a space for repairing guns, cars, and other gadgets. Work out with the Keeper how long any repairs or construction will take, and if you will need any extra tools or help<br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert7"> <b>Oubliette </b>This room is isolated from every kind of monster, spirit or magic that you know about. Anything you stash in there can't be found, can't do magic, and can't get out<br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert8"> <b>Panic Room </b>This has essential supplies and is protected by normal and mystical means. You can hide out there for a few days, safe from pretty much anything<br>
<input type="checkbox" class="sheet-Haven-Expert" name="attr_Haven-Expert9"> <b>Magical Laboratory </b>You have a mystical lab with all kinds of weird ingredients and tools useful for casting spells (like <i>use magic, big magic,</i> and any other magical moves)<br>
</div></p>
</div>
</div>
</div>
<div class="sheet-Advs-Expert"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Expert" name="attr_Expert-Adv1"> +1 Charm (max +2)
<input type="checkbox" class="sheet-Advs-Expert" name="attr_Expert-Adv2"> +1 Cool (max +2)
<input type="checkbox" class="sheet-Advs-Expert" name="attr_Expert-Adv3"> +1 Sharp (max +3)
<input type="checkbox" class="sheet-Advs-Expert" name="attr_Expert-Adv4"> +1 Weird (max +2)<br>
<input type="checkbox" class="sheet-Advs-Expert" name="attr_Expert-Adv5"> Take another Expert move
<input type="checkbox" class="sheet-Advs-Expert" name="attr_Expert-Adv6"> Take another Expert move
<input type="checkbox" class="sheet-Advs-Expert" name="attr_Expert-Adv7"> Add a haven option<br>
<input type="checkbox" class="sheet-Advs-Expert" name="attr_Expert-Adv8"> Add a haven option
<input type="checkbox" class="sheet-Advs-Expert" name="attr_Expert-Adv9"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Expert" name="attr_Expert-Adv10"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Expert"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Expert" name="attr_Expert-Imp6"> Retire this hunter to safety<br>
</p></div>
<div class="sheet-History-Expert" name="sheet-Expert-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Expert" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Flake" name="sheet-Flake">
<div class="sheet-Stats-Chosen"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- 1 forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- 1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- 1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- 1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- 1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Flake">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Flake"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake1">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake2">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake3">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake4">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake5">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake6">
<input type="checkbox" class="sheet-Luck-Flake" name="attr_Luck-Flake7"> Doomed<br></p>
</div><br>
<div class="sheet-Harm-Flake"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake1">
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake2">
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake4">
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake5">
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake6">
<input type="checkbox" class="sheet-Harm-Flake" name="attr_Harm-Flake7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Flake" name="attr_Unstable-Flake">
</div><br>
<div class="sheet-XP-Flake"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake1">
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake2">
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake3">
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake4">
<input type="checkbox" class="sheet-XP-Flake" name="attr_XP-Flake5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<div class="sheet-OtherMoves-Flake">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<div class="sheet-Moves-Flake">
<i>Pick three of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake1"> <b>Connect the Dots </b>At the beginning of each mystery if <i>you look for the wider patterns </i>that current events might be part of, roll +Sharp. On a 10+ hold 3, 7-9 hold 1. Spend your hold during the mystery to ask the Keeper one of the following questions<br>
&nbsp; &#x1F577; Is this person connected to current events more than they are saying?<br>
&nbsp; &#x1F577; When and where will the next critical event occur?<br>
&nbsp; &#x1F577; What does the monster want from this person?<br>
&nbsp; &#x1F577; Is this connected to previous mysteries we have investigated?<br>
&nbsp; &#x1F577; How does this mystery connect to the bigger picture?<br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake2"> <b>Crazy Eyes </b>You get +1 Weird (max +3) <br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake3"> <b>See, It All Fits Together </b>You can roll +Sharp instead of +Charm when you <i>manipulate someone </i> <br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake4"> <b>Suspicious Mind </b>If someone lies to you, you know it <br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake5"> <b>Often Overlooked </b>When you<i> act all crazy </i>to avoid something, roll +Weird. On a 10+ you're regarded as unthreatening and unimportant. On a 7-9 you are either regarded as unthreatening, or unimportant. On a miss you draw lots (but not all) of the attention <br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake6"> <b>Contrary </b>When you<i> seek out and recieve someone's honest advice </i>on the best course of action for you, and then do something else instead, mark experience. If you do exactly the opposite of their advice, you also take +1 ongoing on any moves you make persuing that course <br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake7"> <b>Net Friends </b>You know a lot of people on the internet. When you<i> contact a net friend to help you </i>roll +Charm. On a 10+ they're available and helpful; they can fix something, break a code, hack a computer, or get you some special information. On a 7-9, they're prepared to help but it's either going to take some time, or you'll have to do part of it yourself. On a miss you burn some bridges <br>
<p><input type="checkbox" class="sheet-Moves-Flake" name="attr_Moves-Flake8"> <b>Sneaky </b>When you<i> attack from ambush or from behind, </i>inflict +2 harm <br>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Gear-Flake">
<i><b>Gear</b></i><br>
&#x1F577; One Normal Weapon:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice1"> .38 revolver (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice2"> 9mm (2 harm, close, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice3"> Hunting rifle (2 harm, far, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice4"> Magnum (3 harm, close, reload, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice5"> Shotgun (3 harm, close, messy, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice6"> Big knife (1 harm, hand)<br>
&#x1F577; Hidden Weapons:<br>
<i>(pick 2)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice7"> Throwing knives (1 harm, close, many)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice8"> Holdout pistol (2 harm, close, loud,<br> &nbsp; &nbsp; &nbsp; reload)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice9"> Garrote (3 harm, intimate)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice10"> Watchman's flashlight (1 harm, hand)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice11"> Weighted gloves/brass knuckles (1<br> &nbsp; &nbsp; &nbsp; harm, hand)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Flake" name="attr_Flake_gearchoice12"> Butterfly knife/folding knife (1<br> &nbsp; &nbsp; &nbsp; harm, hand)<br>
</div><br>
<div class="sheet-OtherGear-Flake">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Advs-Flake"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Flake" name="attr_Flake-Adv1"> +1 Charm (max +2)
<input type="checkbox" class="sheet-Advs-Flake" name="attr_Flake-Adv2"> +1 Cool (max +3)
<input type="checkbox" class="sheet-Advs-Flake" name="attr_Flake-Adv3"> +1 Sharp (max +3)
<input type="checkbox" class="sheet-Advs-Flake" name="attr_Flake-Adv4"> +1 Weird (max +2)<br>
<input type="checkbox" class="sheet-Advs-Flake" name="attr_Flake-Adv5"> Take another Flake move
<input type="checkbox" class="sheet-Advs-Flake" name="attr_Flake-Adv6"> Take another Flake move
<input type="checkbox" class="sheet-Advs-Flake" name="attr_Flake-Adv7"> Gain a haven like the <i>Expert</i> with two options<br>
<input type="checkbox" class="sheet-Advs-Flake" name="attr_Flake-Adv8"> Add a haven option
<input type="checkbox" class="sheet-Advs-Flake" name="attr_Flake-Adv9"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Flake" name="attr_Flake-Adv10"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Flake"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Flake" name="attr_Flake-Imp6"> Retire this hunter to safety<br>
</div>
<div class="sheet-History-Flake" name="sheet-Flake-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Flake" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Initiate" name="sheet-Initiate">
<div class="sheet-Stats-Initiate"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- 1 forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- 1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- 1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- 1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- 1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Initiate">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Initiaten"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate1">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate2">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate3">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate4">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate5">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate6">
<input type="checkbox" class="sheet-Luck-Initiate" name="attr_Luck-Initiate7"> Doomed<br></p>
</div><br>
<div class="sheet-Harm-Initiate"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate1">
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate2">
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate4">
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate5">
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate6">
<input type="checkbox" class="sheet-Harm-Initiate" name="attr_Harm-Initiate7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Initiate" name="attr_Unstable-Initiate">
</div><br>
<div class="sheet-XP-Initiate"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate1">
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate2">
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate3">
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate4">
<input type="checkbox" class="sheet-XP-Initiate" name="attr_XP-Initiate5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<div class="sheet-SectChoice-Initiate">
<i><b>Your Sect</b></i><br>
Where are they from? How old are they? Are they religious? Why do they stay secret? How do they recruit?
<textarea name="attr_SectChoice-Initiate" rows="8" cols="40"></textarea><br>
</div>
<div class="sheet-Sect-Initiate">
Your Sect's Traditions: <br>
Good Traditions: <i>(pick 2)</i>
<p align=center><input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate1"> Knowledge
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate2"> Ancient Lore <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate3"> Magical Lore
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate4"> Fighting Arts <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate5"> Modernised
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate6"> Chapters Everywhere <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate7"> Secular Power
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate8"> Flexible Tactics <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate9"> Open Hierarchy
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate10"> Rich <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate11"> Integrated in Society
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate12"> Nifty Gadgets <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate13"> Magical Items </p>
Bad Traditions: <i>(pick 1)</i>
<p align=center>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate14"> Dubious Motives
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate15"> Tradition-Bound <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate16"> Short-Sighted
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate17"> Strict Laws <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate18"> Closed Hierarchy
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate19"> Factionalised <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate20"> Paranoid and Secretive
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate21"> Poor <br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate22"> Total Obedience
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate23"> Obsolete Gear<br>
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate24"> Tyrannical Leaders
<input type="checkbox" class="sheet-Sect-Initiate" name="attr_Sect-Initiate25"> Mystical Oaths <br></p>
</div>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<i>You get this one:</i><br>
<div class="sheet-FixedMoves-Initiate">
<p><input type="checkbox" class="sheet-FixedMoves-Initiate" name="attr_FixedMoves-Initiate1" checked=true> When you are <i>in good standing with your sect, at the beginning of each mystery,</i> roll +Charm. On a 10+ they provide some useful information, or help out on the field. On a 7-9, you get a mission associated with the mystery, and if you do it you'll get some info or help too. On a miss they ask you to do something bad. If you fail a mission, or refuse an order, you'll be in trouble with the sect until you atone </p>
</div>
<div class="sheet-Moves-Initiate">
<i>Then pick three of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate1"> <b>Ancient Fighting Arts </b>When <i>using an old fashioned hand weapon </i>you inflict +1 harm and get +1 when you roll to <i>protect someone</i><br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate2"> <b>Mystic </b>Every time you <i>successfuly use magic, </i>take +1 forward<br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate3"> <b>Fortunes </b>The sect has ancient prophecies, or divination techniques to predict the future. Once per mystery you may use them. If you <i>look at what the future holds, </i>roll +Weird. On a 10+ hold 3, 7-9 hold 1. On a miss you get bad information and the Keeper decides how it affects you. Spend you hold to:<br>
&nbsp; &#x1F577; Have a useful object ready<br>
&nbsp; &#x1F577; Be somewhere you are needed, just in time<br>
&nbsp; &#x1F577; Take +1 forward, or give +1 forward to another hunter<br>
&nbsp; &#x1F577; Retroactively warn someone about an attack, so that it doesn't happen<br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate4"> <b>Sacred Oath </b>You may bind yourself to a single goal, forsaking something during your quest (speech, all sustenance except bread and water, alcohol, lying, sex, etc.) Get the Keeper's agreement on this, it should match the goal in importance and difficulty. While you keep your oath and work towards your goal, mark experience at the end of every session and get +1 on any rolls that directly help achieve the goal. If you break the oath, take -1 ongoing until you have atoned<br>
<p><input type="checkbox" class="sheet-Moves-Initiate" name="attr_Moves-Initiate5"> <b>Mentor </b>You have a mentor in the sect, name them. When you <i>contact your mentor for info, </i>roll +Sharp. On a 10+, you get an answer to your question, no problem. On a 7-9 you choose; they're either busy and can't help, or they answer the question but you owe a favour. On a miss, your question causes trouble<br>
</div>
<div class="sheet-MovesCont-Initiate">
<p><input type="checkbox" class="sheet-MovesCont-Initiate" name="attr_MovesCont-Initiate1"> <b>Apprentice </b>You have an apprentice: name them. Your job is to teach them the sect's ways. They count as an <i>ally: subordinate (motivation: to follow your instructions to the letter)</i><br>
<p><input type="checkbox" class="sheet-MovesCont-Initiate" name="attr_MovesCont-Initiate2"> <b>Helping Hand </b>When you successfuly <i>help out </i>another hunter, they get +2 instead of the usual +1<br>
<p><input type="checkbox" class="sheet-MovesCont-Initiate" name="attr_MovesCont-Initiate3"> <b>That Old Black Magic </b>When you <i>use magic, </i>you can ask a question from the <i>investigate a mystery </i>move as your effect<br></p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-OtherMoves-Initiate">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div>
<p><div class="sheet-Gear-Initiate">
<i><b>Gear</b></i><br>
&#x1F577; Old-fashioned armour (1 armour, heavy)<br>
&#x1F577; Old-fashioned Weapons:<br>
<i>(If Sect has Fighting Arts or Obsolete Gear, pick three; otherwise pick two)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice1"> Sword (2 harm, hand, messy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice2"> Axe (2 harm, hand, messy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice3"> Big sword (3 harm, hand, messy,<br> &nbsp; &nbsp; &nbsp; heavy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice4"> Big axe (3 harm, hand, messy, slow,<br> &nbsp; &nbsp; &nbsp; heavy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice5"> Silver knife (1 harm, hand, silver)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice6"> Fighting sticks (1 harm, hand, quick)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice7"> Spear (2 harm, hand, close)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice8"> Mace (2 harm, hand, messy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice9"> Crossbow (2 harm, close, slow)<br>
&#x1F577; Modern Weapons:<br>
<i>(If Sect has Modernised or Nifty Gadgets, pick two; otherwise pick one)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice10"> .38 revolver (2 harm, hand, close,<br> &nbsp; &nbsp; &nbsp; reload, loud<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice11"> 9mm (2 harm, close, reload, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice12"> Sniper rifle (3 harm, far)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice13"> Magnum (3 harm, close, reload, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Initiate" name="attr_Initiate_gearchoice14"> Shotgun (3 harm, close, messy<br>
</div><br></p>
<div class="sheet-OtherGear-Initiate">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Advs-Initiate"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Initiate" name="attr_Initiate-Adv1"> +1 Weird (max +3)
<input type="checkbox" class="sheet-Advs-Initiate" name="attr_Initiate-Adv2"> +1 Cool (max +2)
<input type="checkbox" class="sheet-Advs-Initiate" name="attr_Initiate-Adv3"> +1 Sharp (max +2)
<input type="checkbox" class="sheet-Advs-Initiate" name="attr_Initiate-Adv4"> +1 Tough (max +2)<br>
<input type="checkbox" class="sheet-Advs-Initiate" name="attr_Initiate-Adv5"> Take another Initiate move
<input type="checkbox" class="sheet-Advs-Initiate" name="attr_Initiate-Adv6"> Take another Initiate move
<input type="checkbox" class="sheet-Advs-Initiate" name="attr_Initiate-Adv7"> Get command of your chapter of the Sect<br>
<input type="checkbox" class="sheet-Advs-Initiate" name="attr_Initiate-Adv8"> Get a Sect team under your command
<input type="checkbox" class="sheet-Advs-Initiate" name="attr_Initiate-Adv9"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Initiate" name="attr_Initiate-Adv10"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Initiate"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp6"> Retire this hunter to safety<br>
<input type="checkbox" class="sheet-Imp-Initiate" name="attr_Initiate-Imp7"> Become the leader, or effective leader, of the whole Sect<br>
</p></div>
<div class="sheet-History-Initiate" name="sheet-Initiate-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Initiate" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Monsterous" name="sheet-Monsterous">
<div class="sheet-Stats-Monsterous"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- 1 forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-2" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- 1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- 1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- 1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- 1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Monsterous">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Monsterous"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous1">
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous2">
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous3">
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous4">
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous5">
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous6">
<input type="checkbox" class="sheet-Luck-Monsterous" name="attr_Luck-Monsterous7"> Doomed<br></p>
</div><br>
<div class="sheet-Harm-Monsterous"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous1">
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous2">
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous4">
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous5">
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous6">
<input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Harm-Monsterous7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Monsterous" name="attr_Unstable-Monsterous">
</div><br>
<div class="sheet-XP-Monsterous"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Monsterous" name="attr_XP-Monsterous1">
<input type="checkbox" class="sheet-XP-Monsterous" name="attr_XP-Monsterous2">
<input type="checkbox" class="sheet-XP-Monsterous" name="attr_XP-Monsterous3">
<input type="checkbox" class="sheet-XP-Monsterous" name="attr_XP-Monsterous4">
<input type="checkbox" class="sheet-XP-Monsterous" name="attr_XP-Monsterous5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<div class="sheet-Breed-Monsterous"><b><i>Monster Breed</i></b><br>
You are half human, half monster; were you always this way? Were you always fighting for good or were you once evil and then switched sides?<br>
<input type="text" name="attr_Breed-Monsterous" /><br>
</div>
<div class="Curse-Monsterous">
Curses: <i>(pick one)</i><br>
<input type="radio" class="sheet-Curse-Monsterous" name="attr_Curse-Monsterous" value="B1"> <b>Feed </b>You must subsist on living humans. It could be from blood, brains or spiritual essence but it must be from people. You need to <i>act under pressure </i>to avoid feeding whenever the perfect opportuinty presents itself<br>
<input type="radio" class="sheet-Curse-Monsterous" name="attr_Curse-Monsterous" value="B2"> <b>Vulnerability </b>Pick a substance. You'll take +1 harm when you suffer harm from it. If you are bound or surrounded by it, you must <i>act under pressure </i>to use your powers<br>
<input type="radio" class="sheet-Curse-Monsterous" name="attr_Curse-Monsterous" value="B3"> <b>Pure Drive </b>One emotion rules you. Pick from: hunger, hate, anger, fear, jealousy, greed, joy, pride, envy, lust or cruelty. Whenever you have a chance to indulge that emotion you must do so immediately, or <i>act under pressure </i>to resist<br>
<input type="radio" class="sheet-Curse-Monsterous" name="attr_Curse-Monsterous" value="B4"> <b>Dark Master </b>You have an evil lord who doesn't know you changed sides. They still give you orders, and they do not tolerate refusal or failure<br>
</div>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<div class="sheet-Moves-Monsterous">
<i>Pick two of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous1"> <b>Immortal </b>You do not age or sicken, and whenever you suffer harm you suffer 1 harm less<i></i> </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous2"> <b>Unnatural Appeal </b>Roll +Weird instead of +Charm when you <i>manipulate someone</i> </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous3"> <b>Unholy Strength </b>Roll +Weird instead of +Tough when you <i>kick some ass</i> </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous4"> <b>Incorporeal </b> You may move freely though solid objects (but not people) </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous5"> <b>Preternatural Speed </b> You go much faster than normal people. When you <i>chase, flee or run </i>take +1 ongoing </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous6"> <b>Claws of the Beast </b>Your natural attacks deal +1 harm </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous7"> <b>Mental Dominion </b>When you gaze into a normal human's eyes and <i>exert your will over them </i>Roll +Charm. On a 10+ hold 3, on 7-9 hold 1. You may spend your hold to give them an order. Regular people will follow the order, whatever it is. Hunters can choose to follow the order or not. If they do, they mark experience </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous8"> <b>Unquenchable Vitality </b>When you have taken harm <i>you can heal yourself. </i>Roll +Cool. On a 10+, heal 2 harm and stabilise your injuries. On a 7-9, heal 1 harm and stabilise your injuries. On a miss your injuries worsen </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous9"> <b>Dark Negotiator </b>You can use <i>manipulate someone </i>on monsters as well as people if they can reason and talk </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous10"> <b>Flight </b>You can fly </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous11"> <b>Shapeshifter </b>You may change your form (usually into an animal). Decide if you have just one alternate form or several and detail them. You gain +1 forward to <i>investigate a mystery </i>when using and alternate form's superior senses. (Eg, smell for a wolf, sight for an eagle) </p>
<p><input type="checkbox" class="sheet-Moves-Monsterous" name="attr_Moves-Monsterous12"> <b>Something Borrowed </b>Take a move from a hunter playbook that is <i>not currently in play</i> </p>
</div>
<p><div class="sheet-OtherMoves-Monsterous">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
<div class="sheet-col">
<p><div class="sheet-Attacks-Monsterous"><b><i>Natural Attacks</i></b><br>
<i>(pick one base and one extra, or pick two bases)</i><br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous1"> Base: teeth (3 harm, intimate)<br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous2"> Base: Claws (2 harm, hand)<br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous3"> Base: Magical force (1 harm, magical, close)<br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous4"> Base: Life-drain (1 harm, intimate, life-drain)<br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous5"> Extra: Add +1 harm to a base<br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous6"> Extra: Add +ignore armour to a base<br>
&nbsp; <input type="checkbox" class="sheet-Attacks-Monsterous" name="attr_Attacks-Monsterous7"> Extra: Add an extra range to a base<br> &nbsp; &nbsp; &nbsp; (+intimate, hand, or close)<br>
</div></p>
<div class="sheet-Gear-Monsterous">
<i><b>Gear</b></i><br>
&#x1F577; One Handy Weapon: <i>(if you want one)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice1"> .38 revolver (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice2"> 9mm (2 harm, close, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice3"> Magnum (3 harm, close, reload, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice4"> Shotgun (3 harm, close, messy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice5"> Big knife (1 harm, hand)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice6"> Brass knuckles (1 harm, hand, quiet,<br> &nbsp; &nbsp; &nbsp; small)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice7"> Sword (2 harm, hand, messy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Monsterous" name="attr_Monsterous_gearchoice8"> Huge sword (3 harm, hand, heavy)<br>
</div><br>
<div class="sheet-OtherGear-Monsterous">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Advs-Monsterous"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Monsterous" name="attr_Monsterous-Adv1"> +1 Charm (max +2)
<input type="checkbox" class="sheet-Advs-Monsterous" name="attr_Monsterous-Adv2"> +1 Cool (max +2)
<input type="checkbox" class="sheet-Advs-Monsterous" name="attr_Monsterous-Adv3"> +1 Sharp (max +2)
<input type="checkbox" class="sheet-Advs-Monsterous" name="attr_Monsterous-Adv4"> +1 Tough (max +2)<br>
<input type="checkbox" class="sheet-Advs-Monsterous" name="attr_Monsterous-Adv5"> Take another Monsterous move
<input type="checkbox" class="sheet-Advs-Monsterous" name="attr_Monsterous-Adv6"> Take another Monsterous move
<input type="checkbox" class="sheet-Advs-Monsterous" name="attr_Monsterous-Adv7"> Gain a haven like the <i>Expert</i> with two options<br>
<input type="checkbox" class="sheet-Advs-Monsterous" name="attr_Monsterous-Adv8"> Take a Natural Attacks pick
<input type="checkbox" class="sheet-Advs-Monsterous" name="attr_Monsterous-Adv9"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Monsterous" name="attr_Monsterous-Adv10"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Monsterous"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp6"> Retire this hunter to safety<br>
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp7"> Free yourself from your type's curse. It no longer affects you but you lose 1 Weird<br>
<input type="checkbox" class="sheet-Imp-Monsterous" name="attr_Monsterous-Imp8"> Become evil (again). Retire this character, they become one of the Keeper's threats
</p></div>
<div class="sheet-History-Monsterous" name="sheet-Monsterous-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Monsterous" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Mundane" name="sheet-Mundane">
<div class="sheet-Stats-Mundane"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- 1 forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- 1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- 1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- 1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- 1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Mundane">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Mundane"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane1">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane2">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane3">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane4">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane5">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane6">
<input type="checkbox" class="sheet-Luck-Mundane" name="attr_Luck-Mundane7"> Doomed<br></p>
</div><br>
<div class="sheet-Harm-Mundane"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane1">
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane2">
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane4">
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane5">
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane6">
<input type="checkbox" class="sheet-Harm-Mundane" name="attr_Harm-Mundane7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Mundane" name="attr_Unstable-Mundane">
</div><br>
<div class="sheet-XP-Mundane"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane1">
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane2">
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane3">
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane4">
<input type="checkbox" class="sheet-XP-Mundane" name="attr_XP-Mundane5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<p><div class="sheet-OtherMoves-Mundane">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<div class="sheet-Moves-Mundane">
<i>Pick three of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane1"> <b>Always the Victim </b>When another hunter uses <i>protect someone </i>to protect you, they mark experience. Whenever a monster captures you, you mark experience </p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane2"> <b>Oops! </b>If <i>you want to stumble across something important </i>tell the Keeper. You will find something important and useful, but not necessarily related to your immediate problems </p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane3"> <b>Let's get out of here </b>If you can <i>protect someone </i>by telling them what to do, or by leading them out, roll +Charm instead of +Tough </p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane4"> <b>Panic Button </b>When you need to escape, <i>name the route you'll try</i> and roll +Sharp. On a 10+ you're out of danger, no problem. On a 7-9 you can go or stay, but if you go it will cost you. (You leave something behind or take something with you.) On a miss, you are caught halfway out</i> </p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane5"> <b>The Power of Heart </b>When fighting a monster, if you <i>help someone </i>don't roll +Cool. You automatically help as though you'd rolled a 10</p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane6"> <b>Trust Me </b>When you<i> tell a normal person the truth in order to protect them from danger, </i>roll +Charm. On a 10+ they'll do what you say, no questions asked. On a 7-9 they do it but the Keeper chooses 1:<br>
&nbsp; &#x1F577; They ask you a hard question first <br>
&nbsp; &#x1F577; They stall and dither a while <br>
&nbsp; &#x1F577; They have a 'better' idea <br>
On a Miss they think you are crazy, and maybe dangerous too</p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane7"> <b>What Could Go Wrong? </b>Whenever you <i>charge into immediate danger </i>without hedging your bets, hold 2. You may spend the hold to:<br>
&nbsp; &#x1F577; Inflict 1 harm <br>
&nbsp; &#x1F577; Reduce someone's harm suffered by 1<br>
&nbsp; &#x1F577; Take +2 forward on an <i>act under pressure </i>roll </p>
<p><input type="checkbox" class="sheet-Moves-Mundane" name="attr_Moves-Mundane8"> <b>Don't Worry, I'll Check It Out </b>Whenever you <i>go off by yourself </i>to check out somewhere (or something) scary, mark experience </p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Gear-Mundane">
<i><b>Gear</b></i><br>
&#x1F577; Mundane Weapon:<br>
<i>(choose two)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice1"> Golf club, baseball bat, cricket bat,<br> &nbsp; &nbsp; &nbsp; or hockey stick (2 harm, hand,<br> &nbsp; &nbsp; &nbsp; innocuous, messy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice2"> Pocket knife or multitool (1 harm,<br> &nbsp; &nbsp; &nbsp; hand, useful, small)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice3"> Small handgun (2 harm, close, loud,<br> &nbsp; &nbsp; &nbsp; reload)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice4"> Hunting rifle (3 harm, far, loud, reload)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice5"> Sledge-hammer or fire axe (3 harm,<br> &nbsp; &nbsp; &nbsp; hand, messy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice6"> Nunchuks (2 harm, hand, area)<br>
&#x1F577; Means of Transport:<br>
<i>(choose one)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice7"> Skateboard<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice8"> Bicycle<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice9"> Fairly new car in decent condition <br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice10"> Classic car in terrible condition<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice11"> Motorcycle<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Mundane" name="attr_Mundane_gearchoice12"> Van<br>
</div><br>
<div class="sheet-OtherGear-Mundane">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Advs-Mundane"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Mundane" name="attr_Mundane-Adv1"> +1 Charm (max +3)
<input type="checkbox" class="sheet-Advs-Mundane" name="attr_Mundane-Adv2"> +1 Cool (max +2)
<input type="checkbox" class="sheet-Advs-Mundane" name="attr_Mundane-Adv3"> +1 Sharp (max +2)
<input type="checkbox" class="sheet-Advs-Mundane" name="attr_Mundane-Adv4"> +1 Tough (max +2)<br>
<input type="checkbox" class="sheet-Advs-Mundane" name="attr_Mundane-Adv5"> Take another Mundane move
<input type="checkbox" class="sheet-Advs-Mundane" name="attr_Mundane-Adv6"> Take another Mundane move
<input type="checkbox" class="sheet-Advs-Mundane" name="attr_Mundane-Adv7"> Regain a used <i>Luck</i> point<br>
<input type="checkbox" class="sheet-Advs-Mundane" name="attr_Mundane-Adv8"> Regain a used <i>Luck</i> point
<input type="checkbox" class="sheet-Advs-Mundane" name="attr_Mundane-Adv9"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Mundane" name="attr_Mundane-Adv10"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Mundane"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp6"> Retire this hunter to safety<br>
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp7"> Regain a used <i>Luck</i> point
<input type="checkbox" class="sheet-Imp-Mundane" name="attr_Mundane-Imp8"> Regain a used <i>Luck</i> point<br>
</p></div>
<div class="sheet-History-Mundane" name="sheet-Mundane-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Mundane" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Professional" name="sheet-Professional">
<div class="sheet-Stats-Professional"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- 1 forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- 1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- 1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- 1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- 1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Professional">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Professional"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional1">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional2">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional3">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional4">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional5">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional6">
<input type="checkbox" class="sheet-Luck-Professional" name="attr_Luck-Professional7"> Doomed<br></p>
</div><br>
<div class="sheet-Harm-Professional"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional1">
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional2">
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional4">
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional5">
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional6">
<input type="checkbox" class="sheet-Harm-Professional" name="attr_Harm-Professional7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Professional" name="attr_Unstable-Professional">
</div><br>
<div class="sheet-XP-Professional"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional1">
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional2">
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional3">
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional4">
<input type="checkbox" class="sheet-XP-Professional" name="attr_XP-Professional5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<div class="sheet-Agency-Professional"><b><i>Agency</i></b><br>
Decide who it is you work for. Are they a black-budget government department, a secret military unit, a clandestine police team, a private individual's crusade, a corporation, a scientific team or what?<br>
<input type="text" name="attr_AgencyName-Professional" /><br>
Is the Agency's goal to destroy monsters, study the supernatural, protect people, gain power, or something else?<br>
<input type="text" name="attr_AgencyGoal-Professional" /><br>
<p align="center">Resources: <br>
<i>(pick two)</i><br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional1"> Well Armed
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional2"> Well Financed <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional3"> Rigorous Training
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional4"> Official Pull <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional5"> Cover Identities
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional6"> Good Intel <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional7"> Offices all over the place <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional8"> Support Teams
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional9"> Weird Tech Gadgets <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional10"> Recognised Authority <br>
Red Tape: <br>
<i>(pick two)</i><br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional11"> Dubious Motives
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional12"> Bureaucratic <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional13"> Inter-departmental Rivalry <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional14"> Secretive Hierarchy
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional15"> Budget Cuts <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional16"> Take No Prisoners <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional17"> Hostile Superiors
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional18"> Cryptic Missions <br>
<input type="checkbox" class="sheet-Agency-Professional" name="attr_Agency-Professional19"> Live Capture Policy <br>
</div></p>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<i>You get this:</i><br>
<div class="sheet-FixedMoves-Professional">
<p><input type="checkbox" class="sheet-FixedMoves-Professional" name="attr_FixedMoves-Professional1" checked=true> When you <i>deal with the agency, </i>requesting help or gear, or making excuses for failure roll +Sharp. On a 10+, you're good; your request for gear or personell is okayed, or you slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors, and there will be fallout, but you get what you need for the job. On a miss, you screwed up: you might be suspended, under investigation, or just in the doghouse. You certainly aren't going to get any help until you sort it all out </p>
</div>
<div class="sheet-Moves-Professional">
<i>Then pick three of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional1"> <b>Bottle it Up </b>If you want, you can take up to +3 bonus when you <i>act under pressure. </i>For each +1 you use, the Keeper holds 1. This hold can be spent later, one-for-one, to give you -1 on any move <i>except act under pressure</i> </p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional2"> <b>Unfazeable </b>Take +1 Cool (max +3) </p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional3"> <b>Battlefield Awareness </b>You always know what's happening around you, and what to watch out for. Take +1 armour (max +2) on top of whatever you get from your gear </p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional4"> <b>Leave No One Behind </b>In combat when you <i>help someone escape, </i>roll +Sharp. On a 10+ you get them out clean. On a 7-9, you can either get them out or suffer no harm, you choose. On a miss, you fail to get them out and you've attracted hostile attention </p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional5"> <b>Tacticle Genius </b>When you <i>read a bad situation </i>roll +Cool instead of +Sharp </p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional6"> <b>Medic </b>You have a full first aid kit, and the training to heal people. <i>When you do first aid, </i>roll +Cool. On a 10+ the patient is stabilised and healed of 2 harm. On a 7-9 choose one: heal 2 harm or stabilise the injury. On a miss, you cause an extra 1 harm. This move takes the place of regular first aid </p>
<p><input type="checkbox" class="sheet-Moves-Professional" name="attr_Moves-Professional7"> <b>Mobility </b>You have a truck, van, or car built for monster hunting. Choose two good things and one bad thing: <br>
&nbsp; &#x1F577; Good things: Roomy, surveillance gear, fast, stealthy, intimidating, classic, medical kit, sleeping space, toolkit, concealed weapons, anonymous, armoured (+1 armour inside), tough, monster cage<br>
&nbsp; &#x1F577; Bad things: Loud, obvious, tempermental, beaten-up, gas guzzler, uncomfortable, slow</p>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-OtherMoves-Professional">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
<div class="sheet-Gear-Professional">
<i><b>Gear</b></i><br>
&#x1F577; Armour<br>
<i>(pick one)</i><br>
&nbsp; <input type="radio" name="attr_Gear-Professional" value="1"> Flak Vest (1 amrour, hidden)<br>
&nbsp; <input type="radio" name="attr_Gear-Professional" value="2"> Combat Armour (1 armour, heavy)<br>
&#x1F577; Serious Weapons:<br>
<i>(choose one)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_seriousgearchoice1"> Assault rifle (3 harm, far, area, loud,<br> &nbsp; &nbsp; &nbsp; reload<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_seriousgearchoice2"> Grenade launcher (4 harm, far, area,<br> &nbsp; &nbsp; &nbsp; messy, loud, reload)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_seriousgearchoice3"> Sniper rifle (4 harm, far)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_seriousgearchoice4"> Grenades (4 harm, close, area, messy,<br> &nbsp; &nbsp; &nbsp; loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_seriousgearchoice5"> Submachine gun (3 harm, close, area,<br> &nbsp; &nbsp; &nbsp; loud, reload)<br>
&#x1F577; Normal Weapons:<br>
<i>(choose two)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice1"> .38 revolver (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice2"> 9mm (2 harm, close, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice3"> Hunting rifle (2 harm, far, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice4"> Shotgun (3 harm, close, messy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Professional" name="attr_Professional_normalgearchoice5"> Big knife (1 harm, hand)<br>
</div><br>
<div class="sheet-OtherGear-Professional">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Advs-Professional"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Professional" name="attr_Professional-Adv1"> +1 Charm (max +2)
<input type="checkbox" class="sheet-Advs-Professional" name="attr_Professional-Adv2"> +1 Cool (max +3)
<input type="checkbox" class="sheet-Advs-Professional" name="attr_Professional-Adv3"> +1 Sharp (max +2)
<input type="checkbox" class="sheet-Advs-Professional" name="attr_Professional-Adv4"> +1 Tough (max +2)<br>
<input type="checkbox" class="sheet-Advs-Professional" name="attr_Professional-Adv5"> Take another Professional move
<input type="checkbox" class="sheet-Advs-Professional" name="attr_Professional-Adv6"> Take another Professional move
<input type="checkbox" class="sheet-Advs-Professional" name="attr_Professional-Adv7"> Add a resource tag <i>or</i> change a red tape tag for your Agency<br>
<input type="checkbox" class="sheet-Advs-Professional" name="attr_Professional-Adv8"> Get command of an Agency team of monster hunters
<input type="checkbox" class="sheet-Advs-Professional" name="attr_Professional-Adv9"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Professional" name="attr_Professional-Adv10"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Professional"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp6"> Retire this hunter to safety<br>
<input type="checkbox" class="sheet-Imp-Professional" name="attr_Professional-Imp7"> Get some or all of the other player's hunters hired by your Agency. They get the <i>deal with the agency</i> move as well as salery and benefits<br>
</p></div>
<div class="sheet-History-Professional" name="sheet-Professional-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Professional" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Spellslinger" name="sheet-Spellslinger">
<div class="sheet-Stats-Spellslinger"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- 1 forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- 1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- 1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- 1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- 1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Spellslinger">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Spellslinger"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger1">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger2">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger3">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger4">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger5">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger6">
<input type="checkbox" class="sheet-Luck-Spellslinger" name="attr_Luck-Spellslinger7"> Doomed<br></p>
</div><br>
<div class="sheet-Harm-Spellslinger"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger1">
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger2">
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger4">
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger5">
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger6">
<input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Harm-Spellslinger7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Spellslinger" name="attr_Unstable-Spellslinger">
</div><br>
<div class="sheet-XP-Spellslinger"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger1">
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger2">
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger3">
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger4">
<input type="checkbox" class="sheet-XP-Spellslinger" name="attr_XP-Spellslinger5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<p><div class="sheet-OtherMoves-Spellslinger">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
<div class="sheet-Gear-Spellslinger">
<i><b>Gear</b></i><br>
You don't need much except items to power your magic, still it's good to be prepared<br>
&#x1F577; One Backup Weapon:<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spellslinger" name="attr_Spellslinger_gearchoice1"> Old revolver (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spellslinger" name="attr_Spellslinger_gearchoice2"> Ritual knife (1 harm, hand)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spellslinger" name="attr_Spellslinger_gearchoice3"> Heirloom sword (2 harm, hand, messy)<br>
</div><br>
<div class="sheet-OtherGear-Spellslinger">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<div class="sheet-Moves-Spellslinger">
<i>Pick three of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1"> <b>Advanced Arcane Training </b>If you have two of your three Tools and Techniques at the ready then you may ignore the third </p>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger2"> <b>Arcane Reputation </b>Pick three big organisations or groups in the supernatural community, which can include the more sociable types of monsters. They've heard of you and respect your power. Take +1 forward when you use <i>manipulate someone </i>on affected humans. You may also use <i>manipulate someone </i>on affected monsters, with no bonus </p>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger3"> <b>Could've Been Worse </b>When you miss a <i>use magic </i>roll you can choose one of the following options instead of losing control of the magic:<br>
&nbsp; &#x1F577; Fizzle: The preperations and materials for the spell are ruined. You'll have to start over from scratch with the prep time doubled<br>
&nbsp; &#x1F577; This is gonna suck: The effect happens, but you trigger all the glitches but one. You pick the one you avoid</p>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger4"> <b>Forensic Divination </b>When you successfully <i>investigate a mystery </i>you may ask "what magic was done here?" as a free extra question </p>
<p><input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger5"> <b>Go Big or Go Home </b>When you must <i>use magic </i>as a requirement for <i>big magic, </i>take +1 forward to those <i>use magic </i>rolls </p>
</div>
<div class="sheet-MovesCont-Spellslinger">
<p><input type="checkbox" class="sheet-MovesCont-Spellslinger" name="attr_MovesCont-Spellslinger1"> <b>Enchanted Clothing </b>Pick an article of every-day clothing; it's enchanted without any change in appearence. Take -1 harm from any source that tries to get at you through the garment<i></i> </p>
<p><input type="checkbox" class="sheet-MovesCont-Spellslinger" name="attr_MovesCont-Spellslinger2"> <b>Not My Fault </b>+1 to <i>act under pressure </i>when dealing with the consequences of your own spellcasting </p>
<p><input type="checkbox" class="sheet-MovesCont-Spellslinger" name="attr_MovesCont-Spellslinger3"> <b>Practitioner </b>Choose two of the <i>use magic </i>effects. You get +1 to <i>use magic </i>when choosing one of those effects </p>
<p><input type="checkbox" class="sheet-MovesCont-Spellslinger" name="attr_MovesCont-Spellslinger4"> <b>Shield Spell </b>When you <i>protect someone, </i>you gain +2 armour against any harm that is transferred to you. This doesn't stack with any other armour </p>
<p><input type="checkbox" class="sheet-MovesCont-Spellslinger" name="attr_MovesCont-Spellslinger5"> <b>Third Eye </b>When you <i>read a bad situation </i>you can <i>open your third eye </i>for a moment to take in extra information. Take +1 hold on any result of 7 or more, plus you can see invisible things. On a miss, you may still get 1 hold, but you're exposed to a supernatural danger. Unfiltered hidden reality is tough on the mind! </p>
</div>
</div>
<div class="sheet-col">
<i>And you get this:</i><br>
<div class="sheet-FixedMoves-Spellslinger">
<p><input type="checkbox" class="sheet-FixedMoves-Spellslinger" name="attr_FixedMoves-Spellslinger1" checked=true> <b>Tools and Techniques </b>To use your combat magic effectively, you rely on a collection of tools and techniques. Uncheck one; you'll need the rest:<br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1A" checked="true"> Consumables: You'll need certain supplies- powders, oils, etc- on hand, some will be used up each cast. If you don't have them, take 1 harm, ignore-armour when you cast<br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1B" checked="true"> Foci: You need wands, staves, and other obvious props to focus. If you don't have what you need then your combat magic does 1 harm less<br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1C" checked="true"> Gestures: You need to wave your hands around to use combat magic. If you're restrained, take -1 ongoing for combat magic<br>
&#x1F577; <input type="checkbox" class="sheet-Moves-Spellslinger" name="attr_Moves-Spellslinger1D" checked="true"> Incantations: You must speak in an arcane language to control your magic. If you use combat magic without speaking, <i>act under pressure </i>to avoid scrambling your thoughts</p>
</div>
<div class="sheet-Magic-Spellslinger"><b><i>Combat Magic</i></b><br>
You have attack spells you can use as weapons. When you <i>kick some ass</i> with your spells roll +Weird instead of +Tough. Sometimes you may need to <i>act under pressure</i> to cast your spells without problems<br>
<i>(pick three, with at least one base)</i><br>
Bases:<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger1"> Blast (2 harm, magic, close, obvious,<br> &nbsp; &nbsp; &nbsp; loud)<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger2"> Ball (1 harm, magic, area, close,<br> &nbsp; &nbsp; &nbsp; obvious, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger3"> Missile (1 harm, magic, far, obvious,<br> &nbsp; &nbsp; &nbsp; loud)<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger4"> Wall (1 harm, magic, barrier, close,<br> &nbsp; &nbsp; &nbsp; 1 armour, obvious, loud)<br>
Effects:<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger5"> Fire (Add '+1 harm, fire' to a base) If<br> &nbsp; &nbsp; &nbsp; you get a 10+ on a combat magic roll,<br> &nbsp; &nbsp; &nbsp; the fire won't spread)<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger6"> Force or Wind (Add '+1 harm, forceful'<br> &nbsp; &nbsp; &nbsp; to a base or '+1 armour' to a wall)<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger7"> Lightning or Entropy (Add '1 harm,<br> &nbsp; &nbsp; &nbsp; messy' to a base)<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger8"> Frost or Ice (Add '-1 harm, +2 armour'<br> &nbsp; &nbsp; &nbsp; to a wall, or '+1 harm, restraining' to<br> &nbsp; &nbsp; &nbsp; other bases) <br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger9"> Earth (Add 'forceful, restraining' to a<br> &nbsp; &nbsp; &nbsp; base)<br>
&nbsp; <input type="checkbox" class="sheet-Magic-Spellslinger" name="attr_Magic-Spellslinger10"> Necromantic (Add 'life-drain' to a base)<br>
</div>
</div>
</div>
</div>
<div class="sheet-Advs-Spellslinger"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Spellslinger" name="attr_Spellslinger-Adv1"> +1 Weird (max +3)
<input type="checkbox" class="sheet-Advs-Spellslinger" name="attr_Spellslinger-Adv2"> +1 Cool (max +2)
<input type="checkbox" class="sheet-Advs-Spellslinger" name="attr_Spellslinger-Adv3"> +1 Sharp (max +2)
<input type="checkbox" class="sheet-Advs-Spellslinger" name="attr_Spellslinger-Adv4"> +1 Tough (max +2)<br>
<input type="checkbox" class="sheet-Advs-Spellslinger" name="attr_Spellslinger-Adv5"> Take another Spellslinger move
<input type="checkbox" class="sheet-Advs-Spellslinger" name="attr_Spellslinger-Adv6"> Take another Spellslinger move
<input type="checkbox" class="sheet-Advs-Spellslinger" name="attr_Spellslinger-Adv7"> Take another Combat Magic pick<br>
<input type="checkbox" class="sheet-Advs-Spellslinger" name="attr_Spellslinger-Adv8"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Spellslinger" name="attr_Spellslinger-Adv9"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Spellslinger"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp6"> Retire this hunter to safety<br>
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp7"> Regain a used <i>Luck</i> point
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp8"> Take another Combat Magic pick
<input type="checkbox" class="sheet-Imp-Spellslinger" name="attr_Spellslinger-Imp9"> Cross off another option from <i>tools and techniques</i><br>
</p></div>
<div class="sheet-History-Spellslinger" name="sheet-Spellslinger-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Spellslinger" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Spooky" name="sheet-Spooky">
<div class="sheet-Stats-Spooky"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- 1 forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- 1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- 1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- 1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- 1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Spooky">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Spooky"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky1">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky2">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky3">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky4">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky5">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky6">
<input type="checkbox" class="sheet-Luck-Spooky" name="attr_Luck-Spooky7"> Doomed<br></p>
<i>Special:</i> As you spend <i>Luck</i> your Dark Side's needs will get nastier
</div><br>
<div class="sheet-Harm-Spooky"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky1">
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky2">
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky4">
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky5">
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky6">
<input type="checkbox" class="sheet-Harm-Spooky" name="attr_Harm-Spooky7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Spooky" name="attr_Unstable-Spooky">
</div><br>
<div class="sheet-XP-Spooky"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky1">
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky2">
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky3">
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky4">
<input type="checkbox" class="sheet-XP-Spooky" name="attr_XP-Spooky5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<div class="sheet-DarkSide-Spooky"><b><i>The Dark Side</i></b><br>
Your powers have an unsavoury source, and sometimes you get tempted to do things you shouldn't. These could be orders from whatever granted you power, urges that bubble up inside you, or something else<br>
Whatever it is, it is unsettling <br>
<i>(pick three for your dark side)</i><br>
<p align="center"><input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky1"> Violence
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky2"> Depression
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky3"> Secrets <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky4"> Lust
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky5"> Dark Bargain
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky6"> Guilt <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky7"> Soulless
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky8"> Addiction
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky9"> Mood Swings <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky10"> Rage
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky11"> Self-Destruction <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky12"> Greed for Power
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky13"> Pain <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky14"> Poor Impulse Control <br>
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky15"> Hallucinations
<input type="checkbox" class="sheet-DarkSide-Spooky" name="attr_DarkSide-Spooky16"> Paranoia <br></p>
The Keeper can ask you to do nasty things (in accordance with your tags) when your powers need you to. If you do it, mark experience. If you don't then your powers are unavilable until the end of the mystery (or until you cave)<br>
</div>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<div class="sheet-Moves-Spooky">
<i>Pick three of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky1"> <b>Telepathy </b>You can read people's thoughts and put words in their mind. This can allow you to <i>investigate a mystery </i>and <i>read a bad situation </i>without actually needing to talk. You can also <i>manipulate someone </i>without speaking. You still roll the moves as normal, except people will not expect the weirdness of your mental communication </p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky2"> <b>Hex </b>When you cast a spell with <i>use magic, </i>as well as the normal effects, you may pick from the following:<br>
&nbsp; &#x1F577; The target contracts a disease<br>
&nbsp; &#x1F577; The target immediately suffers (2 harm, magic, ignore-armour)<br>
&nbsp; &#x1F577; The target breaks something precious or important</p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky3"> <b>The Sight </b>You can see invisible things, especially spirits and magical influences. You may also communicate with (and maybe even make deals with) the spirits you see, they give you more opportunities to spot clues when you <i>investigate a mystery</i> </p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky4"> <b>Premonitions </b><i>At the start of each mystery, </i>roll +Weird. On a 10+, you get a detailed vision of something bad that is yet to happen. You take +1 forward to prevent it coming true, and mark experience if you stop it. On a 7-9 you get clouded images of something bad that is yet to happen; mark experience if you stop it. On a miss, you get a vision of something bad to happen and the Keeper holds 3, to be spent 1-for-1 as penalties to rolls you make </p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky5"> <b>Hunches </b><i>When something bad is happening </i>(or just about to happen) somewhere that you aren't, roll +Sharp. On a 10+ you knew where you needed to go, just in time to get there. On a 7-9, you get there too late- in time to intervene, but not prevent it altogether. On a miss, you get there just in time to be in trouble yourself </p>
<p><input type="checkbox" class="sheet-Moves-Spooky" name="attr_Moves-Spooky6"> <b>The Big Whammy </b>You can use your powers to <i>kick some ass, </i>(2 harm, close, obvious, ignore-armour) When you do, roll +Weird instead of +Tough. On a miss you'll get magical backlash</p>
</div>
<div class="sheet-MovesCont-Spooky">
<p><input type="checkbox" class="sheet-MovesCont-Spooky" name="attr_MovesCont-Spooky1"> <b>Tune In </b>You can <i>attune your mind to a monster or minion. </i>Roll +Weird. On a 10+ hold 3, 7-9 hold 1. On a miss the monster becomes aware of you. Spend one hold to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers:<br>
&nbsp; &#x1F577; Where is the creature right now?<br>
&nbsp; &#x1F577; What is it planning to do right now?<br>
&nbsp; &#x1F577; Who is it going to attack next?<br>
&nbsp; &#x1F577; Who does it regard as the biggest threat?<br>
&nbsp; &#x1F577; How can I attract its attention?</p>
<p><input type="checkbox" class="sheet-MovesCont-Spooky" name="attr_MovesCont-Spooky2"> <b>Jinx </b>You can encourage coincidences to occur the way you want. <i>When you jinx a target, </i>roll +Weird. On a 10+ hold 2, 7-9 hold 1. On a miss, the Keeper holds 2 over you to be used in the same way. Spend your hold to:<br>
&nbsp; &#x1F577; Interfere with a hunter, giving them -1 forward<br>
&nbsp; &#x1F577; Help a hunter, giving them +1 forward by interfering with their enemy<br>
&nbsp; &#x1F577; Interfere with what a monster, minion, or bystander is trying to do<br>
&nbsp; &#x1F577; Inflict 1 harm on the target due to an accident<br>
&nbsp; &#x1F577; The target finds something you left for them<br>
&nbsp; &#x1F577; The target loses something that you will soon find</p>
</div>
</div>
<div class="sheet-col">
<p><div class="sheet-OtherMoves-Spooky">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
<div class="sheet-Gear-Spooky">
<i><b>Gear</b></i><br>
&#x1F577; Any items or amulets that you use to invoke your powers<br>
&#x1F577; Normal Weapons:<br>
<i>(choose two)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice1"> .38 revolver (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice2"> 9mm (2 harm, close, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice3"> Hunting rifle (2 harm, far, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice4"> Shotgun (3 harm, close, messy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Spooky" name="attr_Spooky_gearchoice5"> Big knife (1 harm, hand)<br>
</div><br>
<div class="sheet-OtherGear-Spooky">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Advs-Spooky"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Spooky" name="attr_Spooky-Adv1"> +1 Charm (max +2)
<input type="checkbox" class="sheet-Advs-Spooky" name="attr_Spooky-Adv2"> +1 Cool (max +2)
<input type="checkbox" class="sheet-Advs-Spooky" name="attr_Spooky-Adv3"> +1 Sharp (max +2)
<input type="checkbox" class="sheet-Advs-Spooky" name="attr_Spooky-Adv4"> +1 Weird (max +3)<br>
<input type="checkbox" class="sheet-Advs-Spooky" name="attr_Spooky-Adv5"> Take another Spooky move
<input type="checkbox" class="sheet-Advs-Spooky" name="attr_Spooky-Adv6"> Take another Spooky move
<input type="checkbox" class="sheet-Advs-Spooky" name="attr_Spooky-Adv7"> Change some or all of your Dark Side tags<br>
<input type="checkbox" class="sheet-Advs-Spooky" name="attr_Spooky-Adv8"> Gain a mystical library, like the <i>Expert's</i> haven option
<input type="checkbox" class="sheet-Advs-Spooky" name="attr_Spooky-Adv9"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Spooky" name="attr_Spooky-Adv10"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Spooky"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp6"> Retire this hunter to safety<br>
<input type="checkbox" class="sheet-Imp-Spooky" name="attr_Spooky-Imp7"> You discover how to use your powers at a lower cost. Delete one Dark Side tag<br>
</p></div>
<div class="sheet-History-Spooky" name="sheet-Spooky-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Spooky" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Wronged" name="sheet-Wronged">
<div class="sheet-Stats-Wronged"><p align="center">
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- 1 forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- 1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- 1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- 1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-1" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- 1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-1" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Wronged">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Wronged"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged1">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged2">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged3">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged4">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged5">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged6">
<input type="checkbox" class="sheet-Luck-Wronged" name="attr_Luck-Wronged7"> Doomed<br></p>
</div><br>
<div class="sheet-Harm-Wronged"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged1">
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged2">
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged4">
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged5">
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged6">
<input type="checkbox" class="sheet-Harm-Wronged" name="attr_Harm-Wronged7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Wronged" name="attr_Unstable-Wronged">
</div><br>
<div class="sheet-XP-Wronged"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged1">
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged2">
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged3">
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged4">
<input type="checkbox" class="sheet-XP-Wronged" name="attr_XP-Wronged5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<div class="sheet-Lost-Wronged"><b><i>Who You Lost</i></b><br>
Who did you lose?<br>
<i>(pick one or more of: parent(s), sibling(s), spouse/partner, child(ren), best friend(s))</i><br>
<input type="text" name="attr_Lost-Wronged" /><br>
Why couldn't you save them? You were: <br>
<i>(pick one or more)</i><br>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged1"> At fault<br>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged2"> Selfish<br>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged3"> Injured<br>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged4"> Weak<br>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged5"> Slow<br>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged6"> Scared<br>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged7"> In denial<br>
<input type="checkbox" class="sheet-Lost-Wronged" name="attr_Lost-Wronged8"> Complicit<br>
</div>
<p><div class="sheet-Prey-Wronged"><b><i>What Did It?</i></b><br>
My Prey: <input type="text" name="attr_PreyChoice-Wronged" /><br>
<i>(with the Keeper's agreement, pick the monster breed)</i><br>
</div></p>
<p><div class="sheet-OtherMoves-Wronged">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="8" cols="40"></textarea><br></fieldset>
</div></p>
</div>
<div class="sheet-col">
<b><i>Moves</i></b><br>
<i>You get this:</i><br>
<div class="sheet-FixedMoves-Wronged">
<p><input type="checkbox" class="sheet-FixedMoves-Wronged" name="attr_FixedMoves-Wronged1" checked=true> <b>I Know My Prey </b>You get +1 ongoing when knowingly investigating, pursuing, or fighting the breed of monster that caused your loss </p>
</div>
<div class="sheet-Moves-Wronged">
<i>Then pick two of these:</i><br>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged1"> <b>Berserk </b>No matter how much harm you take, you can always keep going until the current fight is over. During a fight, the Keeper may not use harm moves on you and you cannot die. When the fight ends, all harm takes effect as normal </p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged2"> <b>NEVER AGAIN </b>In combat, you may choose to <i>protect someone </i>without rolling, as if you had rolled a 10+, but you may not choose to "suffer little harm" </p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged3"> <b>What Does Not Kill Me </b>If you have suffered harm in a fight, you gain +1 ongoing until the fight is over </p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged4"> <b>Fervour </b>When you <i>manipulate someone </i>roll +Tough instead of +Charm </p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged5"> <b>Safety First </b>You have jury-rigged extra protection into your gear, giving you +1 armour (max 2 armour)</p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged6"> <b>Tools Matter </b>With your signature weapon you get +1 to <i>kick some ass</i> </p>
<p><input type="checkbox" class="sheet-Moves-Wronged" name="attr_Moves-Wronged7"> <b>DIY Surgery </b>When <i>you do quick and dirty first aid on someone </i>(including yourself), roll +Cool. On a 10+ it's all good, it counts as normal first aid, plus stabilise the injury and heal 1 harm. On a 7-9, it counts as normal first aid, plus one of these, your choice::<br>
&nbsp; &#x1F577; Stabilise the injury but the patient take -1 forward<br>
&nbsp; &#x1F577; Heal 1 harm and stabilise for now, but it will return as 2 harm and become unstable again later<br>
&nbsp; &#x1F577; Heal 1 harm and stabilise but the patient takes -1 ongoing until it's fixed properly</p>
</div>
</div>
<div class="sheet-col">
<div class="sheet-Gear-Wronged">
<i><b>Gear</b></i><br>
&#x1F577; Protective wear suited to your look (1 armour)<br>
&#x1F577; Signature Weapons:<br>
<i>(choose one)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice1"> Sawn-off shotgun (3 harm, hand/close,<br> &nbsp; &nbsp; &nbsp; messy, loud, reload)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice2"> Hand cannon (3 harm, close, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice3"> Fighting knife (2 harm, hand, quiet)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice4"> Huge sword or huge axe (3 harm, hand,<br> &nbsp; &nbsp; &nbsp; messy, heavy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice5"> Enchanted dagger (2 harm, hand,<br> &nbsp; &nbsp; &nbsp; magic)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice6"> Chainsaw (3 harm, hand, messy,<br> &nbsp; &nbsp; &nbsp; unreliable, loud, heavy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice7"> Specialist weapons for destroying your foes (eg. wooden stakes for vampires, silver dagger for warewolves, etc) 4 harm against the specific creatures it targets, 1 harm otherwise, and other tags by agreement with the Keeper<br>
&#x1F577; Practical Weapons:<br>
<i>(choose two)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice8"> .38 revolver (2 harm, close, reload,<br> &nbsp; &nbsp; &nbsp; loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice9"> 9mm (2 harm, close, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice10"> Hunting rifle (2 harm, far, loud)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice11"> Shotgun (3 harm, close, messy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice12"> Big knife (1 harm, hand)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice13"> Brass knuckles (1 harm, hand, stealthy)<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice14"> Assault rifle (3 harm, close, area, loud, reload)<br>
&#x1F577; Vehicles:<br>
<i>(choose one, if you want it)</i><br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice15"> Classic car<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice16"> Classic motorcycle<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice17"> Plain pickup<br>
&nbsp; <input type="checkbox" class="sheet-Gear-Wronged" name="attr_Wronged_gearchoice18"> Plain van<br>
</div><br>
<div class="sheet-OtherGear-Wronged">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Advs-Wronged"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
<input type="checkbox" class="sheet-Advs-Wronged" name="attr_Wronged-Adv1"> +1 Weird (max +2)
<input type="checkbox" class="sheet-Advs-Wronged" name="attr_Wronged-Adv2"> +1 Cool (max +2)
<input type="checkbox" class="sheet-Advs-Wronged" name="attr_Wronged-Adv3"> +1 Sharp (max +2)
<input type="checkbox" class="sheet-Advs-Wronged" name="attr_Wronged-Adv4"> +1 Tough (max +3)<br>
<input type="checkbox" class="sheet-Advs-Wronged" name="attr_Wronged-Adv5"> Take another Wronged move
<input type="checkbox" class="sheet-Advs-Wronged" name="attr_Wronged-Adv6"> Take another Wronged move
<input type="checkbox" class="sheet-Advs-Wronged" name="attr_Wronged-Adv7"> Gain a haven like the <i>Expert</i> with two options<br>
<input type="checkbox" class="sheet-Advs-Wronged" name="attr_Wronged-Adv8"> Add one more option to your haven
<input type="checkbox" class="sheet-Advs-Wronged" name="attr_Wronged-Adv9"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Wronged" name="attr_Wronged-Adv10"> Take a move from another playbook<br>
</div>
<div class="sheet-Imp-Wronged"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp6"> Retire this hunter to safety<br>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp7"> You track down the specific monster responsible fo your loss. The Keeper must make the next mystery about them<br>
<input type="checkbox" class="sheet-Imp-Wronged" name="attr_Wronged-Imp8"> Change the target of your vengeful rage. Pick a new monster breed; <i>I know my prey</i> now applies to them instead
</p></div>
<div class="sheet-History-Wronged" name="sheet-Wronged-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Wronged" rows="1" cols="5"></textarea><br>
</p></div>
</div>
<div class="sheet-Custom" name="sheet-Custom">
<div class="sheet-Stats-Custom"><p align="center">
<b><i>Playbook Name:</i></b> <input type="text" name="attr_Name-Custom" /><br>
<b><i>Stats</i></b> &nbsp; <br>
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Charm}} {{Roll=[[2d6+@{Charm}+?{+/- 1 forward?|0}]]}}" name="roll_Charm"></button> Charm:<input type="number" name="attr_Charm" min="-2" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Cool}} {{Roll=[[2d6+@{Cool}+?{+/- 1 forward?|0}]]}}" name="roll_Cool"></button> Cool:<input type="number" name="attr_Cool" min="-2" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Sharp}} {{Roll=[[2d6+@{Sharp}+?{+/- 1 forward?|0}]]}}" name="roll_Sharp"></button> Sharp:<input type="number" name="attr_Sharp" min="-2" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Tough}} {{Roll=[[2d6+@{Tough}+?{+/- 1 forward?|0}]]}}" name="roll_Tough"></button> Tough:<input type="number" name="attr_Tough" min="-2" max="3" style="width: 50px"> &nbsp;
<button type="roll" value="&{template:default} {{name=@{CharName} rolled with Weird}} {{Roll=[[2d6+@{Weird}+?{+/- 1 forward?|0}]]}}" name="roll_Weird"></button> Weird:<input type="number" name="attr_Weird" min="-2" max="3" style="width: 50px"> &nbsp;<br>
</p></div>
<div class="sheet-Etc-Custom">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<div class="sheet-Luck-Custom"><b><i>Luck</i></b><br>
Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury<br>
<p align=center> Okay <input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom1">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom2">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom3">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom4">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom5">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom6">
<input type="checkbox" class="sheet-Luck-Custom" name="attr_Luck-Custom7"> Doomed<br></p>
<i>Special (if any):</i> <input type="text" name="attr_LuckSpecial-Custom" />
</div><br>
<div class="sheet-Harm-Custom"><b><i>Harm</i></b><br>
<p align=center> Okay <input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom1">
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom2">
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom3"> &#x1F577;
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom4">
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom5">
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom6">
<input type="checkbox" class="sheet-Harm-Custom" name="attr_Harm-Custom7"> Dying<br></p>
Unstable: <input type="checkbox" class="sheet-Harm-Custom" name="attr_Unstable-Custom">
</div><br>
<div class="sheet-XP-Custom"><b><i>Experience</i></b><br>
Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so<br>
<p align=center> &nbsp; <input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom1">
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom2">
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom3">
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom4">
<input type="checkbox" class="sheet-XP-Custom" name="attr_XP-Custom5"></p>
Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option
</div><br>
<b><i>Playbook Special</i></b><br>
<i>(Like the Expert's haven or the Spellslinger's combat magic)</i>
<div class="sheet-Special-Custom">
<fieldset class="repeating_Special">
Name of special: <input type="text" name="attr_Special-Custom" style="width: 200px">
Description: <textarea name="attr_SpecialDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<b><i>Playbook Moves</i></b><br>
<div class="sheet-Moves-Custom">
<fieldset class="repeating_SkinMoves">
Name: <input type="text" name="attr_SkinMoveName" style="width: 200px">
Description: <textarea name="attr_SkinMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
</div>
<div class="sheet-col">
<div class="sheet-OtherMoves-Custom">
<i><b>Other Moves</b></i><br>
<fieldset class="repeating_OtherMoves">
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
</div>
<div class="sheet-Gear-Custom">
<i><b>Playbook Gear</b></i><br>
<textarea name="attr_Gear-Custom" rows="3" cols="30"></textarea>
</div><br>
<div class="sheet-OtherGear-Custom">
<i><b>Other Gear</b></i><br>
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea><br>
</div><br>
</div>
</div>
</div>
<div class="sheet-Advs-Custom"><p align="center">
<i><b>Improvements</b></i><br>
Once you have 5 <i>experience</i> you may choose one of these: (Check off any you've already taken)<br>
4 stats available for improvement (mark one off at character creation without taking the bonus); top stat max +3, all others max +2<br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv1"> +1 Charm
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv2"> +1 Cool
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv3"> +1 Sharp
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv4"> +1 Tough
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv5"> +1 Weird<br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv6"> Take another Custom Playbook move
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv7"> Take another Custom Playbook move<br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv8"> Take a move from another playbook
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv9"> Take a move from another playbook<br>
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv10"> <input type="text" name="attr_Advance-Custom1" />
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Custom-Adv11"> <input type="text" name="attr_Advance-Custom2" /><br>
</div>
<div class="sheet-Imp-Custom"><p align="center">
Once you have taken 5 <i>improvements</i> you may choose from these options as well as the list above when you improve:<br>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp1"> +1 to any rating (max +3)
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp2"> Change this hunter to a new type
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp3"> Create a second hunter to play<br>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp4"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp5"> Advance 2 basic moves
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp6"> Retire this hunter to safety<br>
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp7"> <input type="text" name="attr_Improve-Custom" />
<input type="checkbox" class="sheet-Imp-Custom" name="attr_Custom-Imp8"> <input type="text" name="attr_Improve-Custom" /><br>
</p></div>
<div class="sheet-History-Custom" name="sheet-Custom-History"><p align="center">
<b><i>History and Notes</i></b><br>
<textarea name="attr_History-Custom" rows="1" cols="5"></textarea><br>
</p></div>
</div>
</p></div>
<br><br><br>
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