Files
roll20-character-sheets-tester/Shadowrun5e
NeirinD c7b5bab286 Changes, added some stuff
First releasable version
2014-04-21 00:57:43 +02:00
..
2014-04-21 00:52:40 +02:00
2014-04-21 00:57:43 +02:00
2014-04-19 17:40:44 +02:00

##Useful Attributes

###Attribute Scores:

  • Body @{body}
  • Agility @{agility}
  • Reaction @{reaction}
  • Strength @{strength}
  • Willpower @{willpower}
  • Logic @{logic}
  • Intuition @{intuition}
  • Charisma @{charisma}
  • Magic Resonance @{magicresonance}
  • Edge @{edge}

###Combat Info

####Wounds

  • physical - physical condition monitor / wounds
  • stun - stun condition monitor / wounds
  • paintolerance - higher or lower pain tolerance (standard value 3)
  • woundmod - calculated wound modifier (see below for macro)

####Defensive

  • avoid - @reaction+@intuition
  • avoidmisc - number to in- or decrease the avoid
  • armor - current worn armor, the amount in the "Core Combat Info" block (secondaryarmor | tertiaryarmor - also available for use, the second / third armor slot in the armor block)
  • armormisc - number to increase or decrese damage resistance rolls (also in secondary / tertiary versions)

####Offensive

  • primaryweapondam - damage value of the primary ranged weapon
  • primaryweaponskill - skill for the primary ranged weapon
  • Also there are values for Recoil Compensation (-rc), Accuracy (-acc), Armor Penetration (-ap) and Ammo (-ammo) -- everything available in secondary and tertiary versions
  • primarymeleedam - damage value of the primary melee weapon || same as ranged just with "primarymelee" in front

###Skills Because hardcoding 73 skills kills the usability of the sheet, (at this point - let's wait for the option to include tabs in our sheets); there is no viable option to access the Skills at this point in time - sorry!

##Useful Abilities / Macro Options:

###AllInOneRoll

###Combat

  • %{charName|%woundmod} - >floor(@{physical}/@{paintolerance}) + floor(@{stun}/@{paintolerance})

  • %{charName|%initiative}/%matrixinitiative/%astralinitiative - >/r (@{initiativestat}-@{woundmod})+@{initiativedice}d6 &{tracker} - also adds the selected token to the tracker automatically

  • %{charName|%attackprimary} - primary ranged weapon attack (again, use secondary / tertiary for the other two)

  • %{charName|%attackmeleeprimary} - see above only for melee

  • %primarydefense - defense roll (avoid and resist in one) - you know the secondary/tertiary thing by now...

###Tokens / GM Suggestions As a suggestions:

  • set bar1 as @{physical}
  • set bar2 as @{stun}
  • set bar3 as @{armor}

With this you can make one character sheet for a whole group of NPCs (like one sheet for all Grunts with the Professional Rating 1) - and while still being able to access their weapons and stuff you can make a Wound-Modifier macro that circumvents the fact that their stats (Wounds) are linked together:

##Known Problems / Bugs / ToDo

  • Skills - see above
  • Text input fields can't be referenced into another field
  • Might want a complete css rework / too many hard coded css styles

Design input for the borders around the Statblocks would be appreciated (for something closer to the original)

20.April.2014 - 15:18 - Neirin D.