##Useful Attributes
###Attribute Scores:
- Body @{body}
- Agility @{agility}
- Reaction @{reaction}
- Strength @{strength}
- Willpower @{willpower}
- Logic @{logic}
- Intuition @{intuition}
- Charisma @{charisma}
- Magic Resonance @{magicresonance}
- Edge @{edge}
###Combat Info
####Wounds
- physical - physical condition monitor / wounds
- stun - stun condition monitor / wounds
- paintolerance - higher or lower pain tolerance (standard value 3)
- woundmod - calculated wound modifier (see below for macro)
####Defensive
- avoid - @reaction+@intuition
- avoidmisc - number to in- or decrease the avoid
- armor - current worn armor, the amount in the "Core Combat Info" block (secondaryarmor | tertiaryarmor - also available for use, the second / third armor slot in the armor block)
- armormisc - number to increase or decrese damage resistance rolls (also in secondary / tertiary versions)
####Offensive
- primaryweapondam - damage value of the primary ranged weapon
- primaryweaponskill - skill for the primary ranged weapon
- Also there are values for Recoil Compensation (-rc), Accuracy (-acc), Armor Penetration (-ap) and Ammo (-ammo) -- everything available in secondary and tertiary versions
- primarymeleedam - damage value of the primary melee weapon || same as ranged just with "primarymelee" in front
###Skills Because hardcoding 73 skills kills the usability of the sheet, (at this point - let's wait for the option to include tabs in our sheets); there is no viable option to access the Skills at this point in time - sorry!
##Useful Abilities / Macro Options:
###AllInOneRoll
- %{charName|skillroll} - /r (?{Amount of Dice-@{woundmod})d6>5s
- %{charName|edgeroll} - /r (?{Amount of Dice-@{woundmod})d6!>5s
###Combat
-
%{charName|%woundmod} - >floor(@{physical}/@{paintolerance}) + floor(@{stun}/@{paintolerance})
-
%{charName|%initiative}/%matrixinitiative/%astralinitiative - >/r (@{initiativestat}-@{woundmod})+@{initiativedice}d6 &{tracker} - also adds the selected token to the tracker automatically
-
%{charName|%attackprimary} - primary ranged weapon attack (again, use secondary / tertiary for the other two)
-
%{charName|%attackmeleeprimary} - see above only for melee
-
%primarydefense - defense roll (avoid and resist in one) - you know the secondary/tertiary thing by now...
###Tokens / GM Suggestions As a suggestions:
- set bar1 as @{physical}
- set bar2 as @{stun}
- set bar3 as @{armor}
With this you can make one character sheet for a whole group of NPCs (like one sheet for all Grunts with the Professional Rating 1) - and while still being able to access their weapons and stuff you can make a Wound-Modifier macro that circumvents the fact that their stats (Wounds) are linked together:
- #woundmod - >floor(@{target
- #attackprimary - as an example /emas @{target|token_name} attacks @{target|Victim|token_name}! /roll (@{target - #woundmod )d6>5s /desc AP: @{target || Damage Value: @{target || Acc: @{target
##Known Problems / Bugs / ToDo
- Skills - see above
- Text input fields can't be referenced into another field
- Might want a complete css rework / too many hard coded css styles
Design input for the borders around the Statblocks would be appreciated (for something closer to the original)
20.April.2014 - 15:18 - Neirin D.