* Update to V2- Added numerous roll and display options change log ¤ Modified all roll values ¤ Added Empower feature in Semblance section ¤ Added optional Additional, Unarmed and Alternate Form attack and damage rolls in Weapon section footer ¤ Added Info boxes attached to various parts of the sheet containing rule details ¤ Added Version Notes section in the header containing update and how-to-use notes ¤ Added Sheet Options section in the footer, containing modifiers and roll options ¤ Added option to hide Modification and Phial description fields, reduced format includes a Quick description field for mods and roll buttons for phials ¤ Changed Weapon Variants to Weapon Styles ¤ Added default placeholders to drop-down menus for Weapon styles and phial attributes ¤ Minor cosmetic changes (sans-serif font in text areas, etc) ¤ (Chrome only) Added webkit buttons (up/down arrows) in RoC Dice field for one-click RoC modification * Update RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.css Changed image link to github repo Co-Authored-By: Kasenai3 <Sengannomahoutsukai@gmail.com> * changed logo link to github repo * Update preview.jpg
1315 lines
98 KiB
HTML
1315 lines
98 KiB
HTML
<div class='sheet-4colrow' align="left" style='margin-bottom:-5px;'>
|
||
<div class='sheet-col'>
|
||
<div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
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||
Name :
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||
</div>
|
||
</div>
|
||
<div class='sheet-col' style="algin: left; display: inline;">
|
||
<input type="text" style=" background: #FFF; width: 200px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_name" />
|
||
</div>
|
||
<div class='sheet-col' style="text-align: left;">
|
||
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/RWBY_RoC-Unofficial_Tabletop_RPG/rwby.png" style="position: relative; left: 460px; bottom: 2px;" alt="RWBY Unofficial Tabletop RPG" width="80%" height="80%">
|
||
</div>
|
||
</div>
|
||
<div style=" display: inline; font-size: 0.6em; opacity:0.8;"><span style="font-family: Pictos;"> </span> Version notes </div>
|
||
<input type="checkbox" class="arrow4" style="position: relative; top: 0px; left: -15px;" name="attr_versionnotes" checked="true" /><span style="position: relative; top: 2px; left: -5px;"></span>
|
||
<div class="sheet-version">
|
||
<div class='sheet-4colrow1'style=" padding: 3px; padding-left: 1px; padding-right: 1px; height: 200px; width: 846px; margin-left: -3px; margin-bottom: 10px;" align="left">
|
||
<table style="display: inline; margin-left: 4px; padding-right: 0px; margin-right: 0px;">
|
||
<tr>
|
||
<td style="font-size: 0.7em;color: #C14242;">
|
||
(Close this section by clicking the arrow above)
|
||
</td>
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||
</tr>
|
||
<tr>
|
||
<td align="left" style="font-size: 0.9em;">
|
||
<strong>
|
||
Clarifications on Attribute Checkboxes:</strong>
|
||
</td>
|
||
<td align="left" style="font-size: 0.9em;"><strong>
|
||
Change log (02.2019):</strong>
|
||
</td>
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||
</tr>
|
||
<tr>
|
||
<td style="font-size: 0.8em; border-right: 1px #A8A8A8 solid;">
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||
¤ Used in Skill Rolls (in Rolls section) and Semblance Rolls (in Semblance section) only,
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||
<br> to select which attributes/secondary attribute, respectively, to include in roll.
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||
<br>¤ Empower checkbox (in Semblance section), if checked, adds 1d10 to Semblance Roll.
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||
<br>¤ Checkboxes only affect Skill rolls and Semblance rolls, Semblance defense rolls
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||
<br>(in Defenses section) are unaffected.
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||
<br>¤ If one or more dialog boxes(in sheet options) is activated, corresponding rolls will not take
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||
<br>related checkboxes into account when calculating result: there is no need to uncheck them.
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||
<br>
|
||
<br>(☛ If one or both your weapon style(formerly weapon variants) dropdown menus have been
|
||
<br>reset, it means your previously selected styles were Aggressive(for melee style) and/or
|
||
<br>Heavy(for ranged style) you will need to reselect those. Similarly, attribute dropdown
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||
<br>menu in Phial repeating section have been reset, you will need to re-select them as well.)
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||
</td>
|
||
<td style="font-size: 0.8em;">
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||
<div style="overflow: auto; height: 170px; width: 415px;">
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||
¤ Updated health, aura, capacity and other stat/roll calculations to match ver.6.29.20.17
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<br>¤ Added Empower feature in Semblance section
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<br>¤ Added optional Additional, Unarmed and Alternate Form attack and damage rolls in
|
||
Weapon section footer (click on the arrows to expand)
|
||
<br>¤ Added Info boxes attached to various parts of the sheet containing rule details
|
||
<br>¤ Added Sheet Options section in the footer (click on the arrow to expand)
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||
<br>¤ Added permanent modifier fields to all Secondary Attributes, Defense, Attack,
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Damage and Semblance rolls in Sheet Options section
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<br>¤ Added toggles to replace the Attribute selection checkbox system with dialog boxes
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for Skill and Semblance Rolls in Sheet Options section
|
||
<br>¤ Added toggles to enable dialog boxes asking for modifier and advantage/disadvantage
|
||
for all rolls in Sheet Options section
|
||
<br>¤ Added option to hide Modification and Phial description fields (click on the
|
||
arrow in front of name/color row to reduce/expand), reduced format includes a Quick
|
||
description field for mods and roll buttons for phials
|
||
<br>¤ Added Version Notes section in the header containing update and how-to-use notes
|
||
(click on the arrow to expand/reduce)
|
||
<br>¤ Added default placeholders to drop-down menus for Weapon styles(formerly weapon variants)
|
||
and phial attributes
|
||
<br>¤ Minor cosmetic changes (sans-serif font in text areas, etc)
|
||
<br>¤ (Chrome only) Added webkit buttons (up/down arrows) in RoC Dice field for one-click RoC modification
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
|
||
<tbody style="padding: 0px; margin 0px;">
|
||
<tr>
|
||
<td style="width: 334px; padding: 0px 2px 0px 0px;" valign="top" align="left">
|
||
<div class="sheet-col" style="height:120px; width:334px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>Attributes</strong></legend>
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||
<div class="sheet-4colrow1">
|
||
<div class="sheet-col">
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||
<div class="sheet-popup">
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||
STR
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</div>
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<span class="sheet-tooltip">
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Strength<br>
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Represents the Character’s ability to<br>
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||
manipulate the world through physical effort.<br>
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||
STR is primarily used in melee attack rolls for<br>
|
||
accuracy and damage. Any check that involves<br>
|
||
the Character trying to physically overpower<br>
|
||
an obstacle uses STR.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_strength" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style="padding: 5px;">
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||
<input type='checkbox' name='attr_sc' value='@{strength}' />
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||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-popup">
|
||
PER
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Perception<br>
|
||
Represents the senses and the strength of<br>
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||
a character’s Aura. PER is primarily used in<br>
|
||
defensive checks and determines the amount<br>
|
||
of Aura a character has. Checks that require a<br>
|
||
keen eye or the ability to pick up on<br>
|
||
hidden clues use PER.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_perception" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style="padding: 5px;">
|
||
<input type='checkbox' name='attr_pc' value='@{perception}' />
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||
</div>
|
||
<div class='sheet-col'>
|
||
<div class='sheet-popupdatt'>
|
||
HP
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Health<br>
|
||
The amount of physical damage one can withstand <br>
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||
before succumbing to their wounds. When health <br>
|
||
reaches 0, the Character is knocked unconscious<br>
|
||
and left at the mercy of their enemies. Health is<br>
|
||
only recovered through medical attention.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
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||
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_health" value="1" /> /
|
||
</div>
|
||
<div class='sheet-select'>
|
||
<div class="sheet-popup">
|
||
<input type="hidden" name="attr_health_max" value="0" />
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||
<input type="number" name="attr_healthmaxdisplay" disabled="true" value="@{endurance}+@{hpmod}+1" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
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||
</div>
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||
<span class="sheet-tooltip" style="position: relative; left: 250px; bottom: 20px;">
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||
Endurance + 1
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||
</span>
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||
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||
</div>
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||
</div>
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||
<div class="sheet-4colrow">
|
||
<div class='sheet-col'>
|
||
<div class="sheet-popup">
|
||
AGI
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||
</div>
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||
<span class="sheet-tooltip">
|
||
Agility<br>
|
||
Represents the Character’s ability to move<br>
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||
quickly or precisely. AGI is primarily used for<br>
|
||
ranged weapon accuracy. Checks that require<br>
|
||
sudden and rapid movement or fine, precise<br>
|
||
movements use AGI.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_agility" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style="padding: 5px;">
|
||
<input type='checkbox' name='attr_ac' value='@{agility}' />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-popup">
|
||
WIL
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Willpower<br>
|
||
Represents the Character’s ability to influence<br>
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||
the world with their mind. WIL is used mostly for<br>
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||
Semblance checks but can also be used for more<br>
|
||
conventional influence, such as lying or bribing.<br>
|
||
A Character’s WIL score also determines their<br>
|
||
Initiative in combat.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_willpower" value="0" />
|
||
</div>
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||
<div class='sheet-col' style="padding: 5px;">
|
||
<input type='checkbox' name='attr_wc' value='@{willpower}' />
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||
</div>
|
||
<div class='sheet-col'>
|
||
<div class='sheet-popupdatt'>
|
||
AUR
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Aura<br>
|
||
Aura is the physical manifestation of the soul.<br>
|
||
Every human and Faunas generates an Aura,<br>
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||
and Huntsman and Huntresses have been trained<br>
|
||
in its use specifically. Aura is an extra layer of<br>
|
||
protection for its user and is depleted when<br>
|
||
attacks cannot be avoided. A Character can also<br>
|
||
attempt to influence the world around them with<br>
|
||
their Aura in the form of a Semblance. When<br>
|
||
Aura reaches 0, Semblance uses cannot be attempted<br>
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||
and PER cannot be added to defensive rolls(this is<br>
|
||
done automatically by the sheet).<br>
|
||
Aura recharges 1 point every hour of<br>
|
||
non-strenuous action, and fully recharges<br>
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||
after a full night’s rest.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_aura" value="10"> /
|
||
</div>
|
||
<div class='sheet-select'>
|
||
<div class="sheet-popup">
|
||
<input type="hidden" name="attr_aura_max" value="0" />
|
||
<input type="number" name="attr_auramaxdisplay" disabled="true" value="@{perception}+@{aurmod}+10" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent ; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
|
||
</div>
|
||
<span class="sheet-tooltip" style="position: relative; left: 250px; bottom: 20px;">
|
||
Perception + 10
|
||
</span>
|
||
|
||
</div>
|
||
</div>
|
||
<div class="sheet-4colrow1">
|
||
<div class='sheet-col'>
|
||
<div class="sheet-popup">
|
||
END
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Endurance<br>
|
||
Represents the Character’s stamina and durability.<br>
|
||
END primarily determines Health. Checks that<br>
|
||
involve withstanding a hazard or maintaining effort<br>
|
||
over a long period of time use END.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_endurance" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style="padding: 5px;">
|
||
<input type='checkbox' name='attr_ec' value='@{endurance}' />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-popup">
|
||
DIS
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Discipline<br>
|
||
Represents the Character’s study and experience.<br>
|
||
DIS is primarily used to determine Capacity and<br>
|
||
Complexity of a Character’s weapon. DIS is used<br>
|
||
for all Dust checks to bend the substance to the<br>
|
||
Character’s desires. Checks that require a clear<br>
|
||
mind and controlled thoughts are DIS checks.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_discipline" value="0" />
|
||
</div>
|
||
<div class='sheet-col' style="padding: 5px;">
|
||
<input type='checkbox' name='attr_dc' value='@{discipline}' />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<div class='sheet-popupdatt'>
|
||
CAP
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Capacity<br>
|
||
Capacity is the amount of ammunition and<br>
|
||
Dust a Huntsman’s or Huntress’ weapon can<br>
|
||
hold. Using Ranged attacks or Dust depletes<br>
|
||
Capacity. Characters are considered to have an<br>
|
||
infinite amount of ammunition on their person,<br>
|
||
but a finite amount of ammunition is in a given<br>
|
||
magazine. If a Character possesses Dust, only<br>
|
||
one color can be declared per reload.<br>
|
||
A Character may choose to use normal<br>
|
||
ammunition instead of the currently equipped<br>
|
||
Dust. When Capacity reaches 0, the character<br>
|
||
cannot use ranged attacks or Dust. Capacity is<br>
|
||
completely refilled anytime the character spends<br>
|
||
an action to reload.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_capacity" value="1" /> /
|
||
</div>
|
||
<div class='sheet-select'>
|
||
<div class="sheet-popup">
|
||
<input type="hidden" name="attr_capacity_max" value="0" />
|
||
<input type="number" name="attr_capacitymaxdisplay" disabled="true" value="@{discipline}+@{capmod}+1" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent ; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
|
||
</div>
|
||
<span class="sheet-tooltip" style="position: relative; left: 250px; bottom: 20px;">
|
||
Discipline + 1
|
||
</span>
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</td>
|
||
<td style="width: 114px; padding: 0px 0px 0px 0px;" valign="top" align="left">
|
||
<div class="sheet-col" style="margin: 0px; height:120px; width:114px; border: 1px solid darkgrey; background-color: #EBEBEB;"><legend><strong>Rolls</strong></legend>
|
||
<div class="sheet-4colrow1">
|
||
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
|
||
<div class="sheet-popup" style="width: 80px; font-size: 0.95em; display: inline;">
|
||
Initiative
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Based on Willpower.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<button type="roll" value="/me is combat ready! [[@{willpower}[Wil]+@{inimod}+@{modquery} &{tracker}]]" name="roll_init" />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-4colrow">
|
||
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
|
||
<div class="sheet-popup" style="width: 80px; font-size: 0.95em; display: inline;">
|
||
Skill Roll
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Check desired attributes and roll.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<button type="roll" value="/me attempts a skill roll @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{altskillcheck}+@{modquery}]]" name="roll_skillroll" />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-4colrow1">
|
||
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
|
||
<div class="sheet-popup" style="width: 80px; font-size: 0.95em; display: inline;">
|
||
RoC Dice
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Number of Rule of Cool dice the team got.
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col' style="padding: 1px 0px 0px 16px;">
|
||
<input type="number" class="sheet-roc" style="z-index: 3; background: #FFF; width: 31px; border-radius: 2px; border-right: solid 2px rgb(190, 190 ,190);" name="attr_RoC" value="0" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</td>
|
||
<td style="width: 382px; padding: 0px 0px 0px 2px;" valign="top" align="left">
|
||
<div class="sheet-col" style="margin: 0px; height:120px; width:382px; border: 1px solid darkgrey; background-color: #EBEBEB;"><legend><strong>Information</strong></legend>
|
||
<div class="sheet-4colrow1" style="width: 380px;" align="right">
|
||
<div class="sheet-col-inf">
|
||
Year
|
||
</div>
|
||
<div class="sheet-col-it">
|
||
<input type="text" name="attr_year" style="width: 57px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1em ;"/>
|
||
</div>
|
||
<div class="sheet-col-inf">
|
||
Gender
|
||
</div>
|
||
<div class="sheet-col-it">
|
||
<input type="text" name="attr_gender" style="width: 53px; margin: 0px 8px 0px 0px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1em ;"/>
|
||
</div>
|
||
<div class="sheet-col-inf">
|
||
Hair
|
||
</div>
|
||
<div class="sheet-col-it">
|
||
<input type="text" name="attr_hair" style="width:82px; margin: 1px 1px 0px 0px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1em ;"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-4colrow" style="width: 380px;" align="right">
|
||
<div class="sheet-col-inf" style="margin: 0px 2px 0px 0px;">
|
||
Team
|
||
</div>
|
||
<div class="sheet-col-it">
|
||
<input type="text" name="attr_team" style="width: 57px; margin: 0px 24px 0px 0px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1em ;"/>
|
||
</div>
|
||
<div class="sheet-col-inf">
|
||
Age
|
||
</div>
|
||
<div class="sheet-col-it">
|
||
<input type="text" name="attr_age" style="width: 53px; margin: 0px 8px 0px 0px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1em ;"/>
|
||
</div>
|
||
<div class="sheet-col-inf">
|
||
Eyes
|
||
</div>
|
||
<div class="sheet-col-it">
|
||
<input type="text" name="attr_eyes" style="width:82px; margin: 1px 1px 0px 0px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1em ;"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-4colrow1" style="width: 380px;" align="right">
|
||
<div class="sheet-col-inf">
|
||
Heritage
|
||
</div>
|
||
<div class="sheet-col-it">
|
||
<input type="text" name="attr_heritage" style="width: 57px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1em ;"/>
|
||
</div>
|
||
<div class="sheet-col-inf">
|
||
Height
|
||
</div>
|
||
<div class="sheet-col-it">
|
||
<input type="text" name="attr_height" style="width: 53px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1em ;"/>
|
||
</div>
|
||
<div class="sheet-col-inf">
|
||
Color
|
||
</div>
|
||
<div class="sheet-col-it">
|
||
<input type="text" name="attr_color" style="width:82px; margin: 1px 1px 0px 0px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1em ;"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<table style="width: 800; margin: -1px 0px 0px -1px;" border="0">
|
||
<tbody>
|
||
<tr>
|
||
|
||
<td style="width: 478px;" valign="top">
|
||
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; height: 59px; width: 478px; overflow: auto; text-align:justify; background-color: rgb(235, 235, 235);"><legend><strong class="sheet-defense">Defenses</strong></legend>
|
||
<span class="sheet-tooltip">
|
||
Defense Checks<br>
|
||
Characters who avoid an attack by 5 or more<br>
|
||
may make a counter attack as their reaction<br>
|
||
instead of the normal bonus for avoiding the<br>
|
||
attack. They may also choose to perform any<br>
|
||
sufficiently complex task that requires a roll or a<br>
|
||
simple action, but only characters who Dodge can<br>
|
||
move with this action. Characters may at any time<br>
|
||
choose to do nothing with their reaction.<br>
|
||
</span>
|
||
<div class='sheet-4colrow1'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-popup" style="font-size: 1em;">
|
||
Parry
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Defense Check PER+STR<br>
|
||
Preempting the strike, and redirecting the<br>
|
||
damage elsewhere. Melee attacks and most<br>
|
||
physical hazards like falling boulders can be<br>
|
||
parried, but ranged attacks and incorporeal<br>
|
||
hazards like explosions cannot. When a Character<br>
|
||
successfully parries an attack, they immediately do<br>
|
||
3 points of damage.<br>
|
||
(PER will automatically be substracted from the roll<br>
|
||
when aura is depleted)
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col' style="width: 25px;">
|
||
<button type="roll" value="/me attempts to Parry @{ad-disad-query}+@{RoC}d10cs11cf0)+@{strength}[Str]+[[(ceil(@{aura}/1000)*@{perception})]][Per]+@{parmod}+@{modquery}]]" name="roll_parry" />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-popup" style="font-size: 1em;">
|
||
Dodge
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Defense Check PER+AGI<br>
|
||
Moving out of the way as quickly as possible.<br>
|
||
Almost all attacks and hazards can be avoided by<br>
|
||
dodging except in special cases such as poison<br>
|
||
gas. Successfully dodging a hazard allows the<br>
|
||
character to immediately move up to 15ft away,<br>
|
||
or any action that does not require a roll.<br>
|
||
(PER will automatically be substracted from the roll<br>
|
||
when aura is depleted)
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col' style="width: 25px;">
|
||
<button type="roll" value="/me attempts to Dodge @{ad-disad-query}+@{RoC}d10cs11cf0)+@{agility}[Agi]+[[(ceil(@{aura}/1000)*@{perception})]][Per]+@{dodmod}+@{modquery}]]" name="roll_dodge" />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-popup" style="font-size: 1em; width: 38px;">
|
||
Resist
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Defense Check PER+END<br>
|
||
Reliance on the durability of the body to absorb<br>
|
||
any ill effects. Characters can attempt to resist<br>
|
||
any hazard regardless of source. If a character<br>
|
||
does not succeed at making a resist defensive<br>
|
||
check, they may choose to take 1 point of damage<br>
|
||
to Health rather than the normal damage to Aura.<br>
|
||
(PER will automatically be substracted from the roll<br>
|
||
when aura is depleted)
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col' style="width: 25px;">
|
||
<button type="roll" value="/me attempts to Resist @{ad-disad-query}+@{RoC}d10cs11cf0)+@{endurance}[End]+[[(ceil(@{aura}/1000)*@{perception})]][Per]+@{resmod}+@{modquery}]]" name="roll_resist" />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-popup" style="font-size: 1em; width: 58px;">
|
||
Semblance
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Defense Check PER+WIL<br>
|
||
Semblances can be used to avoid damage, but<br>
|
||
which attack and hazards can be avoided are<br>
|
||
based on how the Semblance is used. The Character<br>
|
||
must have at least 1 point of Aura to make<br>
|
||
this check. When successfully using a defensive<br>
|
||
Semblance check, the Semblance is manifested as<br>
|
||
normal.<br>
|
||
(PER will automatically be substracted from the roll<br>
|
||
when aura is depleted)
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col' style="width: 25px;">
|
||
<button type="roll" value="/me attempts to defend with Semblance @{ad-disad-query}+@{RoC}d10cs11cf0)+@{willpower}[Wil]+[[(ceil(@{aura}/1000)*@{perception})]][Per]+@{dsemmod}+@{modquery}]]" name="roll_semblance-defense" />
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-popup" style="font-size: 1em;">
|
||
Dust
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Defense Check PER+DIS<br>
|
||
Dust Phial effects can be used to avoid damage,<br>
|
||
but which attack and hazards can be avoided are<br>
|
||
based on how the Dust is used. When successfully<br>
|
||
using a defensive Dust check, the Dust effect is<br>
|
||
manifested as normal. The Character consumes 1<br>
|
||
Capacity to make this check.<br>
|
||
(PER will automatically be substracted from the roll<br>
|
||
when aura is depleted)
|
||
</span>
|
||
</div>
|
||
<div class='sheet-col' style="width: 25px;">
|
||
<button type="roll" value="/me attempts to defend with Dust @{ad-disad-query}+@{RoC}d10cs11cf0)+@{discipline}[dis]+[[(ceil(@{aura}/100)*@{perception})]][Per]+@{dusmod}+@{modquery}]] and consumes 1 point of Capacity" name="roll_dust-defense" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; width: 478px; height: 220px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>Weapon</strong></legend>
|
||
<div class='sheet-4colrow1'>
|
||
<div class='sheet-col-wv'>
|
||
Name:
|
||
</div>
|
||
<div class='sheet-col' style="padding: 1px;">
|
||
<input type="text" name="attr_weaponname" style=" background: #FFF; width: 408px; border-radius: 3px;" name="name" />
|
||
</div>
|
||
</div>
|
||
<div class='sheet-4colrow' align="left">
|
||
<div class='sheet-col-wMv'>
|
||
Melee Style
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
The wielding style of your Weapon's melee form.<br>
|
||
<b>Aggressive</b> - STR+END<br>
|
||
Weapons designed for two-handed use, even if the<br>
|
||
character does not so. Includes Buldgeoning and large<br>
|
||
weapons like hammers, shields, scythes and claymores but<br>
|
||
also unarmed attacks, gauntlets and other worn weapons<br>
|
||
<b>Precise</b> - STR+AGI<br>
|
||
Small, one-handed weapons. Usually exceptionally small<br>
|
||
or thin. Includes daggers, rapiers, claws and the like.<br>
|
||
<b>Elegant</b> - STR+DIS<br>
|
||
Any weapon that requires further specialised training.<br>
|
||
Straight swords, whips, or staves rely more on careful<br>
|
||
training than physical prowess. Dust-ready weapons <br>
|
||
usually are Elegant but don't always have to be.
|
||
</span>
|
||
<div class='sheet-col' style="width: 96px; position: relative; left: 6px;">
|
||
<div class="sheet-select">
|
||
<select name="attr_mlvariant" style="width: 95px;">
|
||
<option value="++">Style</option>
|
||
<option value="@{strength}[Str]+@{endurance}[End]">Aggressive</option>
|
||
<option value="@{strength}[Str]+@{agility}[Agi]">Precise</option>
|
||
<option value="@{strength}[Str]+@{discipline}[Dis]">Elegant</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-col-wv3'style="width: 100px;">
|
||
Melee attack
|
||
</div>
|
||
<div class='sheet-col' style="width: 30px; position: relative; left: 7px;">
|
||
<button type="roll" value="/me makes a melee attack @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{mlvariant}+@{mlmod}+@{modquery}]]" name="roll_mlacc" />
|
||
</div>
|
||
<div class='sheet-col-wMvD'>
|
||
Melee damage
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Melee damage is set at 1d6+STR<br>
|
||
Alternate forms(see below) can deal<br>
|
||
more damage.
|
||
</span>
|
||
<div class='sheet-col' style="width: 30px; position: relative; left: 13px;">
|
||
<button type="roll" value="/me deals [[(1d6+(@{RoC}d6))+@{strength}[Str]+@{mldmgmod}+@{modquery}]] damage (melee)" name="roll_mldmg" />
|
||
</div>
|
||
</div>
|
||
|
||
<div class='sheet-4colrow1' align="left">
|
||
<div class='sheet-col-wRv'>
|
||
Ranged Style
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
The wielding style of your Weapon's ranged form.<br>
|
||
<b>Heavy</b> - AGI+END<br>
|
||
Large or unwieldy, requires a great deal of strength.<br>
|
||
Heavy machine guns, shotguns, explosive launchers, bows<br>
|
||
and other heavy weapons fall into this category.<br>
|
||
<b>Accurate</b> - AGI+DIS<br>
|
||
Best used when carefully aimed. Pistols and rifles are<br>
|
||
typical examples, like most conventional firearms.<br>
|
||
<b>Energy</b> - AGI+WIL<br>
|
||
Deals damage with bolts of energy or by tapping into<br>
|
||
the wielder's Semblance. These bolts are directed with<br>
|
||
force of will, bending and writhing toward the target,<br>
|
||
but can only hit what the wielder can see.
|
||
</span>
|
||
<div class='sheet-col' style="width: 96px;">
|
||
<div class="sheet-select">
|
||
<select name="attr_rngvariant" style="width: 95px;">
|
||
<option value="++">Style</option>
|
||
<option value="@{agility}[Agi]+@{endurance}[End]">Heavy</option>
|
||
<option value="@{agility}[Agi]+@{discipline}[Dis]">Accurate</option>
|
||
<option value="@{agility}[Agi]+@{willpower}[Wil]">Energy</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-col-wRvA'>
|
||
Ranged attack
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Ranged attacks consume at least<br>
|
||
1 Capacity each time. They are<br>
|
||
effective at ranges up to 100ft.
|
||
</span>
|
||
<div class='sheet-col' style="width: 30px;">
|
||
<button type="roll" value="/me makes a ranged attack @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{rngvariant}+@{rngmod}+@{modquery}]]" name="roll_rngacc" />
|
||
</div>
|
||
<div class='sheet-col-wRvD'>
|
||
Ranged damage
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
All ranged damage is set at 1d6<br>
|
||
Alternate forms(see below) can deal<br>
|
||
more damage.
|
||
</span>
|
||
<div class='sheet-col'style="width: 30px;">
|
||
<button type="roll" value="/me deals [[(1d6+(@{RoC}d6))+@{rngdmgmod}+@{modquery}]] damage (ranged)" name="roll_rngdmg" />
|
||
</div>
|
||
</div>
|
||
<div class='sheet-4colrowwdesc'>
|
||
<div class='sheet-col-wv'>
|
||
Description:<br>
|
||
<textarea style=" background: #FFF; width: 465px; height: 63px; border-radius: 2px; color: gray" name="attr_weapondesc" /></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col" style="margin: -2px 0px 3px 1px; padding-bottom: 5px; border: 1px solid darkgrey; width: 478px; overflow: hiden; text-align: left; background-color: rgb(235, 235, 235);">
|
||
<div style="position: relative; left: 0px; display: inline; font-size: 0.8em;">Bonus attacks mod</div>
|
||
<input type="checkbox" name="attr_bonbox" class="arrow" style="position: relative; top: 0px; left: 0px;" /><span></span>
|
||
<div style="display: inline; font-size: 0.8em;">Martial arts mod</div>
|
||
<input type="checkbox" name="attr_mabox" class="arrow2" style="position: relative; top: 0px; left: 0px;" /><span></span>
|
||
<div style="position: relative; left: 0px; display: inline; font-size: 0.8em;">Alternate forms mod</div>
|
||
<input type="checkbox" name="attr_afbox" class="arrow3" style="position: relative; top: 0px; left: 0px;" /><span></span>
|
||
<div class="additionnal"><legend><strong style="font-size: 0.85em;">Bonus Attacks</strong></legend>
|
||
<div class='sheet-4colrow1'>
|
||
<div class='sheet-col1-ba'>
|
||
Melee Attack
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Melee bonus attacks add STR to the roll<br>
|
||
but no secondary attribute. They are granted<br>
|
||
by a Modification.
|
||
</span>
|
||
<div class='sheet-col' style="width: 30px; position: relative; left: 0px;">
|
||
<button type="roll" value="/me makes a melee bonus attack @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{strength}[Str]+@{bonmlmod}+@{modquery}]]" name="roll_bonmlacc" />
|
||
</div>
|
||
<div class='sheet-col2-ba'>
|
||
Damage
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Bonus attacks add no attribute to damage<br>
|
||
</span>
|
||
<div class='sheet-col' style="width: 30px; position: relative; left: 0px;">
|
||
<button type="roll" value="/me deals [[(1d6+(@{RoC}d6))+@{bonmldmgmod}+@{modquery}]] damage (bonus melee)" name="roll_bonmldmg" />
|
||
</div>
|
||
<div class='sheet-col3-ba'>
|
||
Ranged Attack
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Ranged bonus attacks add AGI to the roll<br>
|
||
but no secondary attribute. They are granted<br>
|
||
by a Modification.
|
||
</span>
|
||
<div class='sheet-col' style="width: 30px; position: relative; left: 0px;">
|
||
<button type="roll" value="/me makes a ranged bonus attack @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{agility}[Agi]+@{bonrngmod}+@{modquery}]]" name="roll_bonrngacc" />
|
||
</div>
|
||
<div class='sheet-col4-ba'>
|
||
Damage
|
||
</div>
|
||
<div class='sheet-col' style="width: 30px; position: relative; left: 13px;">
|
||
<button type="roll" value="/me deals [[(1d6+(@{RoC}d6))+@{bonrngdmgmod}+@{modquery}]] damage (bonus ranged)" name="roll_bonrngdmg" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-unarmed"><legend><strong style="font-size: 0.85em;">Martial Arts</strong></legend>
|
||
<div class='sheet-4colrow1' align="left">
|
||
<div class='sheet-col-ma'>
|
||
Unarmed Style
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
This is granted by a Modification.<br>
|
||
The character is trained in the martial arts and can<br>
|
||
deal full damage when unarmed(i.e. 1d6+STR).<br>
|
||
They also use a Melee style to determine accuracy<br>
|
||
when fighting unarmed, as opposed to characters without<br>
|
||
this Modification, who use STR+END instead.<br>
|
||
</span>
|
||
<div class='sheet-col' style="width: 101px; position: relative; left: 0px;">
|
||
<div class="sheet-select">
|
||
<select name="attr_unarmedvariant" style="width: 100px;">
|
||
<option value="0+0">Style</option>
|
||
<option value="@{strength}[Str]+@{endurance}[End]">Aggressive</option>
|
||
<option value="@{strength}[Str]+@{agility}[Agi]">Precise</option>
|
||
<option value="@{strength}[Str]+@{discipline}[Dis]">Elegant</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-col-wv3'style="width: 100px;">
|
||
Unarmed attack
|
||
</div>
|
||
<div class='sheet-col' style="width: 30px; position: relative; left: -7px;">
|
||
<button type="roll" value="/me attacks with martial arts @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{unarmedvariant}+@{mamod}+@{modquery}]]" name="roll_maacc" />
|
||
</div>
|
||
<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
|
||
Damage
|
||
</div>
|
||
<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
|
||
<button type="roll" value="/me deals [[1d6+(@{RoC}d6)+@{strength}[Str]+@{madmgmod}+@{modquery}]] damage (martial arts)" name="roll_madmg" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-alternate"><legend><strong style="font-size: 0.85em;">Alternate Forms</strong></legend>
|
||
<fieldset class="repeating_alternateforms">
|
||
<div class="sheet-altrow">
|
||
<div class='sheet-col-af'>
|
||
Style
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Alternate forms are additional Melee or Ranged styles. <br>
|
||
They are granted by a Modification.<br>
|
||
By using its weapon in a suboptimal form, such as a sword<br>
|
||
rather than a scythe, the wielder trades accuracy for power,<br>
|
||
dealing significantly more damage.<br>
|
||
When using this alternate style, they recieve a damage<br>
|
||
bonus equal to the accuracy penalty compared to their<br>
|
||
primary weapon form(that is to say: the difference between<br>
|
||
the sums of the attributes used by each style).<br>
|
||
This bonus does not carry over between ranged and melee<br>
|
||
forms (and is calculated automatically by the sheet).
|
||
</span>
|
||
<div class='sheet-col' style="width: 76px; margin-right: -7px;">
|
||
<div class="sheet-select">
|
||
<select name="attr_altvarianttype" style="width: 76px;">
|
||
<option value="++">Type</option>
|
||
<option value="(@{mlvariant}-(@{altvariant}))+@{strength}+@{strength}">Melee</option>
|
||
<option value="(@{rngvariant}-(@{altvariant}))+@{strength}">Ranged</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-col' style="width: 95px; margin-right: -7px;">
|
||
<div class="sheet-select">
|
||
<select name="attr_altvariant" style="width: 95px;">
|
||
<option value="++">Style</option>
|
||
<option value="@{strength}[Str]+@{endurance}[End]">Aggressive</option>
|
||
<option value="@{strength}[Str]+@{agility}[Agi]">Precise</option>
|
||
<option value="@{strength}[Str]+@{discipline}[Dis]">Elegant</option>
|
||
<option value="@{agility}[Agi]+@{endurance}[End]">Heavy</option>
|
||
<option value="@{agility}[Agi]+@{discipline}[Dis]">Accurate</option>
|
||
<option value="@{agility}[Agi]+@{willpower}[Wil]">Energy</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-col-wv3'style="width: 90px; margin-left: 2px;">
|
||
Alternate attack
|
||
</div>
|
||
<div class='sheet-col' style="width: 30px; margin-right: -9px; margin-left: -13px;">
|
||
<button type="roll" value="/me use @{weaponname}'s alternate form @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{altvariant}+@{altmod}+@{modquery}]]" name="roll_altacc" />
|
||
</div>
|
||
<div class='sheet-col-wv3'style="width: 115px; margin-right: -9px; margin-left: 3px;">
|
||
Damage+
|
||
</div>
|
||
<div class='sheet-col-afb' style="vertical-align: middle !important;">
|
||
<input type="number" disabled='true' value="([[(@{altvarianttype})-@{strength}]])+@{altdmgmod}" name="attr_altdmgbonus" style="padding-left: 1px; padding-top: 3px; background-color: transparent; border: transparent; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 22px; heigth: 15px;"/>
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
This number is the amount of bonus damage your alternate
|
||
form deals. It is equal to the difference between parent
|
||
and alternate style accuracy bonuses(sum of attributes).
|
||
(Example: a +9 Aggressive weapon(for STR 5 + END 4)
|
||
gives a +5 Elegant alternate form(for STR 5 + DIS 0)
|
||
a bonus of 9-5=4 to alternate form(Elegant) damage.)
|
||
</span>
|
||
<div class='sheet-col' style="width: 25px; margin-left: -2px;">
|
||
<button type="roll" value="/me deals [[1d6+(@{RoC}d6)+@{altdmgbonus}[Form Bonus]+@{modquery}]] damage (alternate form)" name="roll_altdmg" />
|
||
</div>
|
||
</div>
|
||
<div class="sheet-4colrow" style="border-bottom: 1px solid black; ">
|
||
<div style="width:9%; font-family: monospace, sans-serif; font-weight: bold; font-size: 0.9em; text-align: center; display: inline;margin-left: 5px;">Desc.</div>
|
||
<div style="width:95%; display: inline;"><input style="width:91%; display: inline; color: gray" type="text" name="attr_altname"/></div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col" style="margin: 0px 0px 1px 1px; border: 1px solid darkgrey; width: 478px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>Modifications</strong></legend>
|
||
<fieldset class="repeating_mods">
|
||
<div class="4colrow1" style="margin: 2px; background-color: rgb(190, 190, 190); padding: 1px 1px 1px 0px; border-bottom: 1px solid black; height: auto;">
|
||
|
||
<input type="checkbox" name="attr_moddescexpand" class="arrowmod" style="position: relative; top: 0px; left: 0px;" checked="true" /><span></span>
|
||
<div style="font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right; display: inline;">Name</div>
|
||
<input class="modnamefield" style="display: inline;" type="text" name="attr_modname"/>
|
||
<input class="modrapiddesc" type="text" style="width: 42%; background-color: rgb(242, 242, 242); color: gray;" placeholder="Quick description" name="attr_rapiddesc"/>
|
||
|
||
<div class="moddescfield" style=" margin: 1px 0px 0px 0px; background-color: rgb(245,245,245); padding: 5px 5px -2px 5px;">
|
||
<table style="width:100%; height: 95px;">
|
||
<tr>
|
||
<td style="width:50%; padding: 0px; font-family: monospace, sans-serif; font-weight: bold; font-size: 0.9em;">
|
||
Effect:<br>
|
||
<textarea style=" background: #FFF; width:94%; height: 63px; border-radius: 2px; color: gray" name="attr_modeffect" /></textarea>
|
||
</td>
|
||
<td style="width:50%; padding: 0px; font-family: monospace, sans-serif; font-weight: bold; font-size: 0.9em;">
|
||
Description:<br>
|
||
<textarea style=" background: #FFF; width:95%; height: 63px; border-radius: 2px; color: gray;" name="attr_moddesc" /></textarea>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</td>
|
||
<td style="width: 358px;" valign="top" align="left">
|
||
<div class="sheet-col" style="margin: 3px 0px 0px 3px; border: 1px solid darkgrey; height: 160px; width: 357px; overflow: hidden; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong class="sheet-semblance">Semblance</strong></legend>
|
||
<span class="sheet-tooltip">
|
||
Semblance is the active manifestation of the
|
||
Character’s soul. Every Huntsman and Huntress
|
||
has a Semblance that is unique to them.<br>
|
||
Semblance checks are always a WIL Check and
|
||
one other attribute which depends
|
||
on how the Semblance is being utilized.
|
||
Semblances last 1 turn, and characters can keep the
|
||
effect up with a WIL+END check each turn.<br><br>
|
||
Semblances can also be used to make attacks.
|
||
However, failing to bypass an enemy’s defenses
|
||
with a Semblance roll reduces the character’s
|
||
Aura by 1, and the attack fails. This is inaddtion
|
||
to any damage they took from Empowering the
|
||
Semblance.
|
||
</span>
|
||
<div class='sheet-4colrow1'>
|
||
<div class='sheet-col-wv'>
|
||
Name:
|
||
</div>
|
||
<div class='sheet-col' style="width: 204px; padding: 1px;">
|
||
<input type="text" style=" background: #FFF; width: 100%; border-radius: 3px;" name="attr_semblance-name" />
|
||
</div>
|
||
<div class='sheet-col-wv' style="padding-left: 0px;">
|
||
Empower <input type='checkbox' style="position: relative; left: -5px;" name='attr_empower' value='1'/>
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Check if you want to Empower your semblance.<br>
|
||
Before rolling a Semblance Check you may<br>
|
||
choose to Empower your Semblance by reducing<br>
|
||
your Aura by 1 point to temporarily increase<br>
|
||
the dice pool for that check by 1d10.
|
||
</span>
|
||
<div class='sheet-col' style="width: 35px; padding: 1px; position:relative;left:324px;bottom:30px;">
|
||
<div class="sheet-popup-semblance">
|
||
<button type='roll' value="/me use their semblance @{ad-disad-query}+(@{RoC}[Roc]+[[@{altempsemblance}]][Emp])d10cs11cf0)+@{willpower}[Wil]+@{altsemblance}+@{semmod}+@{modquery}]]" name="roll_semblance"/>
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Check the secondary attribute and roll.
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<div class='sheet-4colrowwdesc'>
|
||
<div class='sheet-col-wv'style="width: 358px;">
|
||
Description:<br>
|
||
<textarea style=" background: #FFF; width: 343px; height: 72px; border-radius: 2px; color: gray" name="attr_semblance-desc" /></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-col" style="margin: 0px 0px 0px 3px; border: 1px solid darkgrey; width: 357px; overflow: auto; text-align:justify; background-color: rgb(235, 235, 235);">
|
||
<legend><strong>Dust</strong></legend>
|
||
<fieldset class="repeating_dust">
|
||
<div class="sheet-4colrow1">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:17%; text-align: right"><strong class="sheet-dust">Crystal</strong>
|
||
<span class="sheet-tooltip">
|
||
Making a melee attack with equiped Dust costs <br>
|
||
1 Capacity and produces the effect of the Dust <br>
|
||
cristal for 1 round. <br>
|
||
Status Effects caused by Dust are wiped away<br>
|
||
and replaced if any new Status Effect is also<br>
|
||
caused by Dust.
|
||
</span>
|
||
</td>
|
||
<td style="width:83%"><input style="width:100%" type="text" name="attr_cristalcol"/></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-4colrow" style="border-bottom: 1px solid black;">
|
||
<table style="width:100%">
|
||
<tr>
|
||
<td style="width:17%; text-align: right"><strong class="sheet-dust">Round</strong>
|
||
<span class="sheet-tooltip">
|
||
Making a ranged attack with equiped Dust costs <br>
|
||
2 Capacity and produces the effect of the Dust <br>
|
||
round for 1 round. <br>
|
||
Status Effects caused by Dust are wiped away<br>
|
||
and replaced if any new Status Effect is also<br>
|
||
caused by Dust.
|
||
</span>
|
||
</td>
|
||
<td style="width:83%"><input style="width:100%" type="text" name="attr_roundcol"/></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="sheet-col" style="margin: 0px 0px 1px 3px; border: 1px solid darkgrey; width: 357px; overflow: auto; text-align:justify; background-color: rgb(235, 235, 235);">
|
||
<legend><strong>Phials</strong></legend>
|
||
<fieldset class="repeating_phials" style=" overflow:hidden;">
|
||
|
||
<div style="border-bottom: 1px solid black; width:100%; padding:-1px 1px 0px 0px; background-color: rgb(190, 190, 190); margin: 0px 0px 2px 0px; heght: auto;">
|
||
|
||
<input type="checkbox" name="attr_phialexpand" class="arrowmod" style="position: relative; top: 0px; left: 0px;" checked="true" /><span></span>
|
||
<div "sheet-col-att" style="width: 50px; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right; display: inline;">Color</div>
|
||
<div "sheet-col-att" style="width:225px; display: inline;"><input style="width: 225px;display:inline;" type="text" name="attr_phiname"/></div>
|
||
<select name="attr_phi" style="width: 60px; display: inline; position: relative; top: 1px; margin-bottom: 2px;">
|
||
<option value="++" >Attr</option>
|
||
<option value="@{strength}[STR]">STR</option>
|
||
<option value="@{agility}[AGI]">AGI</option>
|
||
<option value="@{endurance}[END]">END</option>
|
||
<option value="@{perception}[PER]">PER</option>
|
||
<option value="@{willpower}[WIL]">WIL</option>
|
||
<option value="@{discipline}[DIS]">DIS</option>
|
||
</select>
|
||
|
||
<div class="phialquick">
|
||
<div class="4colrow">
|
||
<div class="phialquicklabel">
|
||
Level 1 roll:
|
||
</div>
|
||
<div class="sheet-phialquickroll" style="display: inline;">
|
||
<button type='roll' value="/me uses a level 1 Phial @{ad-disad-query}+(@{RoC})d10cs11cf0[RoC])+@{discipline}[Dis]+@{phi}+@{modquery}]] and consumes 1 capacity and 1 action" style="display: inline;" name="roll_phi4"/>
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
<span class="tooltipphial" name="attr_phicol"></span>
|
||
</span>
|
||
<div class="phialquicklabel">
|
||
Level 2 roll:
|
||
</div>
|
||
<div class="sheet-phialquickroll" style="display: inline;">
|
||
<button type='roll' value="/me uses a level 1 Phial @{ad-disad-query}+(@{RoC})d10cs11cf0[RoC])+@{discipline}[Dis]+@{phi}+@{modquery}]] and consumes 1 capacity and 1 action" style="display: inline;" name="roll_phi5"/>
|
||
</div>
|
||
<span class="sheet-tooltip2">
|
||
<span class="tooltipphial" name="attr_phi2col"></span>
|
||
</span>
|
||
<div class="phialquicklabel">
|
||
Level 3 roll:
|
||
</div>
|
||
<div class="sheet-phialquickroll" style="display: inline;">
|
||
<button type='roll' value="/me uses a level 1 Phial @{ad-disad-query}+(@{RoC})d10cs11cf0[RoC])+@{discipline}[Dis]+@{phi}+@{modquery}]] and consumes 1 capacity and 1 action" style="display: inline;" name="roll_phi6"/>
|
||
</div>
|
||
<span class="sheet-tooltip3">
|
||
<span class="tooltipphial" name="attr_phi3col"></span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="phialfield">
|
||
<div class="4colrow">
|
||
<table style="width:100%; position: relative; bottom: 0px;">
|
||
<tr>
|
||
<td style="width:4%; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right">1.</td>
|
||
<td style="width:94%"><input style="width:100%" type="text" name="attr_phicol"/></td>
|
||
<td style="width:4%"><div class="sheet-phial0"><button type='roll' value="/me uses a level 1 Phial @{ad-disad-query}+(@{RoC})d10cs11cf0[RoC])+@{discipline}[Dis]+@{phi}+@{modquery}]] and consumes 1 capacity and 1 action" name="roll_phi1"/>
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Select one of the three levels depending on what<br>
|
||
aspect of the Dust’s element you want to manipulate.<br>
|
||
These are merely an illustration of the power curve.<br>
|
||
First level costs 1 Capacity and 1 action.
|
||
</span>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="4colrow1">
|
||
<table style="width:100%; position: relative; bottom: 0px;">
|
||
<tr>
|
||
<td style="width:4%; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right">2.</td>
|
||
<td style="width:94%;"><input style="width:100%" type="text" name="attr_phi2col"/></td>
|
||
<td style="width:4%"><div class="sheet-phial"><button type='roll' value="/me uses a level 2 Phial @{ad-disad-query}+(@{RoC})d10cs11cf0[RoC])+@{discipline}[Dis]+@{phi}+@{modquery}]] and consumes 2 capacity and 2 actions" name="roll_phi2"/>
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Select one of the three levels depending on what<br>
|
||
aspect of the Dust’s element you want to manipulate.<br>
|
||
These are merely an illustration of the power curve.<br>
|
||
Second level costs 2 Capacity and 2 actions.
|
||
</span>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="4colrow">
|
||
<table style="width:100%; position: relative; bottom: 0px;">
|
||
<tr>
|
||
<td style="width:4%; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right">3.</td>
|
||
<td style="width:94%"><input style="width:100%" type="text" name="attr_phi3col"/></td>
|
||
<td style="width:4%"><div class="sheet-phial"><button type='roll' value="/me uses a level 3 Phial @{ad-disad-query}+(@{RoC})d10cs11cf0[RoC])+@{discipline}[Dis]+@{phi}+@{modquery}]] and consumes 3 capacity and 3 actions" name="roll_phi3"/>
|
||
</div>
|
||
<span class="sheet-tooltip">
|
||
Select one of the three levels depending on what<br>
|
||
aspect of the Dust’s element you want to manipulate.<br>
|
||
These are merely an illustration of the power curve.<br>
|
||
Third level costs 3 Capacity and 3 actions.
|
||
</span>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
<div class="sheet-4colrow1" style="font-size: 0.8em; padding: 3px; height: 15px; width: 842px; margin-left: -1px;" >
|
||
<div class='sheet-col'style="padding: 0px; height: 15px; width: 150px; display: inline; position: relative; right: -720px;" align="right">
|
||
Based on ver. 6.29.20.17
|
||
</div>
|
||
<div style="position: relative; left: -115px; display: inline;"><span style="font-family: Pictos; font-size: 1.1em;">y</span> Show sheet options and permanent attribute modifiers</div>
|
||
<input type="checkbox" class="arrow" style="position: relative; top: 0px; left: -115px;" name="attr_menu" /><span style="position: relative; top: 0px; left: -115px;"></span>
|
||
<div class="sheet-additionnal">
|
||
<div class='sheet-4colrow1'style=" padding: 3px; padding-left: 1px; padding-right: 1px; height: 155px; width: 846px; margin-left: -3px;" align="left">
|
||
<table style="display: inline;">
|
||
<tr>
|
||
<td>
|
||
<strong>Attribute</strong>
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<strong>Mod</strong>
|
||
</td>
|
||
<td>
|
||
<strong>Attacks</strong>
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<strong>Mod</strong>
|
||
</td>
|
||
<td>
|
||
<strong>Damage</strong>
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<strong>Mod</strong>
|
||
</td>
|
||
<td>
|
||
<strong>Defenses</strong>
|
||
</td>
|
||
<td>
|
||
<strong>Mod</strong>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
Health
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_hpmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Melee attack
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_mlmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Melee damage
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_mldmgmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Parry
|
||
</td>
|
||
<td>
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_parmod" value="0" />
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
Aura
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_aurmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Ranged attack
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_rngmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Ranged damage
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_rngdmgmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Dodge
|
||
</td>
|
||
<td>
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_dodmod" value="0" />
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
Capacity
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_capmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Bonus melee
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_bonmlmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Bonus melee dmg
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_bonmldmgmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Resist
|
||
</td>
|
||
<td>
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_resmod" value="0" />
|
||
</td>
|
||
</tr>
|
||
|
||
<tr>
|
||
<td>
|
||
Initiative
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_inimod" value="0" />
|
||
</td>
|
||
<td>
|
||
Bonus ranged
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_bonrngmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Bonus ranged dmg
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_bonrngdmgmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Semblance
|
||
</td>
|
||
<td>
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_dsemmod" value="0" />
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
<strong>Other rolls</strong>
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<strong>Mod</strong>
|
||
</td>
|
||
<td>
|
||
Martial arts
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_mamod" value="0" />
|
||
</td>
|
||
<td>
|
||
Martial arts dmg
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_madmgmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Dust
|
||
</td>
|
||
<td>
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_dusmod" value="0" />
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
Semblance
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_semmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Alternate (all)
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_altmod" value="0" />
|
||
</td>
|
||
<td>
|
||
Alternate dmg (all)
|
||
</td>
|
||
<td style="border-right: 1px solid gray;">
|
||
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_altdmgmod" value="0" />
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<table style="display: inline; margin-left: 4px; padding-right: 0px; margin-right: 0px;">
|
||
<tr>
|
||
<td align="center">
|
||
<strong>General Options</strong>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td align="left">
|
||
Include a query asking for modifier in all rolls
|
||
<input type="hidden" name="attr_querymodifier" value="?{Modifier |0}[Mod]" />
|
||
<input type='checkbox' name='attr_modquery' value='@{querymodifier}' />
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
Include a query asking if using advantages or disadvantages in all rolls ?
|
||
Yes<input type='radio' value='?{Advantage/Disadvantage| None, ![[(2d10| Advantage, at an advantage ! [[(3d10kh2| Disadvantage, at a disadvantage ! [[(3d10kl2}' name='attr_ad-disad-query' checked='true' />
|
||
No<input type='radio' value=' ![[(2d10' name='attr_ad-disad-query'/>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<tr>
|
||
<td align="center">
|
||
<br>(☛ If the following dialog boxes are enabled, associated checkboxes status is ignored for roll☚)
|
||
</td>
|
||
</tr>
|
||
<td align="justified">
|
||
Use a dialog box instead of checkboxes to select attributes for skill rolls?
|
||
Yes<input type='radio' value='(?{Attribute 1| STR, @{strength}[Str]|
|
||
AGI, @{agility}[Agi]|
|
||
END, @{endurance}[End]|
|
||
PER, @{perception}[Per]|
|
||
WIL, @{willpower}[Wil]|
|
||
DIS, @{discipline}[Dis]
|
||
}+?{Attribute 2|
|
||
STR, @{strength}[Str]|
|
||
AGI, @{agility}[Agi]|
|
||
END, @{endurance}[End]|
|
||
PER, @{perception}[Per]|
|
||
WIL, @{willpower}[Wil]|
|
||
DIS, @{discipline}[Dis]
|
||
})' name='attr_altskillcheck'/>
|
||
No<input type='radio' value='@{sc}[Str]+@{ac}[Agi]+@{ec}[End]+@{pc}[Per]+@{wc}[Wil]+@{dc}[Dis]' name='attr_altskillcheck' checked='true'/>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
Use a dialog box instead of checkboxes to select secondary attribute for semblance rolls?
|
||
Yes<input type='radio' value='?{Secondary attribute |
|
||
STR,@{strength}[STR] |
|
||
AGI,@{agility}[AGI] |
|
||
END,@{endurance}[END] |
|
||
PER,@{perception}[PER] |
|
||
WIL,@{willpower}[WIL] |
|
||
DIS,@{discipline}[DIS]
|
||
}' name='attr_altsemblance'/>
|
||
No<input type='radio' value='@{sc}[Str]+@{ac}[Agi]+@{ec}[End]+@{pc}[Per]+@{wc}[Wil]+@{dc}[Dis]' name='attr_altsemblance' checked='true'/>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td>
|
||
Use a dialog box instead of a checkbox to empower semblance?
|
||
Yes<input type='radio' value='?{Empower Semblance |
|
||
No,0 |
|
||
Yes,1
|
||
}' name='attr_altempsemblance'/>
|
||
No<input type='radio' value='@{empower}' name='attr_altempsemblance' checked='true'/>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<script type="text/worker">
|
||
on("change:endurance", function() {
|
||
getAttrs(["endurance", "hpmod"], function(values) {
|
||
setAttrs({ health_max: (parseInt(values.endurance)+parseInt(1)+parseInt(values.hpmod)) });
|
||
});
|
||
});
|
||
on("change:perception", function() {
|
||
getAttrs(["perception", "aurmod"], function(values) {
|
||
setAttrs({ aura_max: (parseInt(values.perception)+parseInt(10)+parseInt(values.aurmod)) });
|
||
});
|
||
});
|
||
on("change:discipline", function() {
|
||
getAttrs(["discipline", "capmod"], function(values) {
|
||
setAttrs({ capacity_max: (parseInt(values.discipline)+parseInt(1)+parseInt(values.capmod)) });
|
||
});
|
||
});
|
||
</script>
|