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roll20-character-sheets-tester/Torg Eternity/Torg Eternity.html
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2017-07-11 14:38:26 -04:00

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<div class="record"><img height="25" width="75" src="https://s3.amazonaws.com/files.d20.io/images/3792926/fZmnHs3Mz7uTZ8C3uic84A/med.gif?1398003568"/> <br/>
Eternity
<!-- Character Record Sheet -->
</div>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Home" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="Equipment" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Perks" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Powers" />
<!-- <input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="NPC" /> -->
<div class="sheet-tab-content sheet-tab1">
<br>
<div class="col">
<table class="spacing">
<tr colspan="3"></tr>
<tr>
<th class="lheader" >Character Name </th>
<th class="lheader" >Race </th>
<th class="lheader" >Home Cosm </th>
</tr>
<tr>
<td><input type="text" name="attr_Name" title="Character Name" style="width:100%" /></td>
<td><input type="text" name="attr_Race" title="Race" style="width:100%" /> </td>
<td><input type="text" name="attr_Home_Cosm" title="Home Cosm"style="width:100%" /> </td>
</tr>
</table>
<table class="spacing">
<tr colspan="9"></tr>
<tr><th>Possibilities</th> <th>Clearance</th></th><th>XP Unspent/Total</th></th><th>Movement/Run</th><th>Toughness/Armor</th></th></th> <th>Magic</th> <th>Social</th><th>Spiritual</th><th>Tech</th> </tr>
<tr>
<td width="10%"><input type="number" name="attr_Possib" value="0" title="Possibilties" /></td>
<td width="10%"><input type="number" name="attr_Clearance" value="0" title="Clearance" /></td>
<td width="20%"><input type="number" name="attr_UnspentXP" value="0" title="Unspent XP" />/<input type="number" name="attr_TotalXP" value=0 title="Total XP" /></td>
<td width="20%"><input type="number" name="attr_Movement" value="0" title="Movement" />/<input type="number" name="attr_Run" value="0" title="Movement Max" /></td>
<td width="20%"><input type="number" name="attr_Toughness" value="0" title="Toughness" />/<input type="number" name="attr_TotalArmor" value="0" title="Movement Max" /></td>
<td width="5%"><input type="number" name="attr_Magic" value="0" title="Magic" /></td>
<td width="5%"><input type="number" name="attr_Social" value="0" title="Social" /></td>
<td width="5%"><input type="number" name="attr_Spiritual" value="0" title="Spirit" /></td>
<td width="5%"><input type="number" name="attr_Tech" value="0" title="Tech" /></td>
</tr>
</table>
</div>
<hr/>
<div class="3colrow">
<div class="col">
<table class="spacing">
<tbody>
<tr><td><div class="textHeadsm"><b>Attributes</b></div></td>
<td><div class="textHeadsm">Value</div></td>
<!-- <td><div class="textHeadsm">Approved Actions</div></td> -->
</tr>
<tr>
<td class="col1">CHARISMA</td>
<td><input type="number" name="attr_CHA" value="8" title="Charisma" /></td>
<!-- <td class="col1">Taunt</td> -->
</tr>
<tr>
<td class="col1">DEXTERITY</td>
<td><input type="number" name="attr_DEX" value="8" title="Dexterity" /></td>
<!-- <td class="col1">Maneuver</td> -->
</tr>
<tr>
<td class="col1">MIND</td>
<td><input type="number" name="attr_MIN" value="8" title="Mind" /></td>
<!-- <td class="col1">Test</td> -->
</tr>
<tr>
<td class="col1">SPIRIT</td>
<td><input type="number" name="attr_SPI" value="8" title="Spirit" /></td>
<!-- <td class="col1">Intimidate</td> -->
</tr>
<tr>
<td class="col1">STRENGTH</td>
<td><input type="number" name="attr_STR" value="8" title="Strength" /></td>
</tr>
<!-- <tr>
<td></td>
<td></td>
<td class="col1">Reality</td>
</tr> -->
</tbody>
</table>
</div>
<div class="col">
<table>
<tbody>
<tr><td width="100%"><div class="textHead"><b>Damage</b></div></td>
<tr>
<td class="col1">Shock: <input width="100%" type="number" name="attr_shock" title="Shock Dmg" /> / <input type="number" name="attr_shock_max" />
</tr>
<tr>
</tbody>
</table>
<table>
<tbody>
<tbody></table>
<table>
<tbody><tr>
<td width="25%" class="col1"><div><b>Wounds: <input type="number" value="0" name="attr_wnd"/> / <input type="number" name="attr_wnd_max" /></td>
</tr>
</tbody>
</table>
<table class="spacing">
</tbody>
</table>
<br>
<tr><td><div class="textHead"><b>Armor</b></div></td>
<table class="spacing">
</tbody>
</table>
<table class="spacing">
<tr colspan="4"></tr>
<tr> <th width="50%">Armor</th> <th class="small">Modifier<br /></th> <th class="small">Value<br /></th> <th class="small">Axiom<br />Level</th> </tr>
<tr>
<td><input type="text" name="attr_Armor1Worn" style="width:100%" title="Armor Name" /></td>
<td><input type="number" name="attr_Armor1Mod" value="0" title="Armor Modifier" /></td>
<td><input type="number" name="attr_Armor1Value" value="0" title="Armor Value" /></td>
<td><input type="number" name="attr_Armor1Axiom" value="0" title="Axiom Level" /></td>
</tr>
<tr>
<td><input type="text" name="attr_Armor2Worn" style="width:100%" title="Armor Name" /></td>
<td><input type="number" name="attr_Armor2Mod" value="0" title="Armor Modifier" /></td>
<td><input type="number" name="attr_Armor2Value" value="0" title="Armor Value" /></td>
<td><input type="number" name="attr_Armor2Axiom" value="0" title="Axiom Level" /></td>
</tr>
</table>
</div>
<div class="col">
<table class="spacing">
<tbody>
<tr><td><div class="textHead"><b>Defenses</b></div></td>
<td><div class="textHead">Value</div></td>
</tr>
<tr>
<td class="col1">Dodge</td>
<td><input type="number" name="attr_Dodge" value="" title="Running" /></td>
</tr>
<tr>
<td class="col1">Melee</td>
<td><input type="number" name="attr_Melee_Defense" value="" title="Swimming" /></td>
</tr>
<tr>
<td class="col1">Unarmed</td>
<td><input type="number" name="attr_Unarmed_Defense" value="" title="Jumping" /></td>
</tr>
</tbody>
</table>
</div>
</div>
<br />
<div class="2colrow">
<div class="col">
<!-- </table> -->
<tr><td><div class="textHead"><b>Combat Skills</b></div></td>
<table>
<thead>
<tr>
<th>Skill</th>
<th>Adds</th>
<th>Attr</th>
<th>Value</th>
</tr>
</thead>
<tbody>
<tr>
<td class="skillsCol1">Energy Weapons</td>
<td><input type="number" value="0" name="attr_EnergyWeaponAdds" title="Adds" /></td> <!-- Skill Training -->
<td><select name="attr_EnergyWeaponMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}" selected>DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}">MIN</option>
<option value="@{CHA}">CHA</option>
<option value="@{SPI}">SPI</option>
</select></td>
<td><input type="number" name="attr_EnergyWeapon" value="@{EnergyWeaponMod}+@{EnergyWeaponAdds}" disabled="true" class="skills" /></td>
</tr>
<tr>
<td class="skillsCol1">Fire Combat</td>
<td><input type="number" value="0" name="attr_FireCombatAdds" title="Adds" /></td> <!-- Skill Training -->
<td><select name="attr_FireCombatMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}" selected>DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}">MIN</option>
<option value="@{CHA}">CHA</option>
<option value="@{SPI}">SPI</option>
</select></td>
<td><input type="number" name="attr_FireCombat" value="@{FireCombatMod}+@{FireCombatAdds}" disabled="true" class="skills" /></td>
</tr>
<tr>
<td class="skillsCol1">Melee Combat</td>
<td><input type="number" value="0" name="attr_MeleeCombatAdds" title="Adds" /></td> <!-- Skill Training -->
<td><select name="attr_MeleeCombatMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}" selected>DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}">MIN</option>
<option value="@{CHA}">CHA</option>
<option value="@{SPI}">SPI</option>
</select></td>
<td><input type="number" name="attr_MeleeCombat" value="@{MeleeCombatMod}+@{MeleeCombatAdds}" disabled="true" class="skills" /></td>
</tr>
<tr>
<td class="skillsCol1">Missile Weapons</td>
<td><input type="number" value="0" name="attr_MissileWeaponAdds" title="Adds" /></td> <!-- Skill Training -->
<td><select name="attr_MissileWeaponMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}" selected>DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}">MIN</option>
<option value="@{CHA}">CHA</option>
<option value="@{SPI}">SPI</option>
</select></td>
<td><input type="number" name="attr_MissileWeapon" value="@{MissileWeaponMod}+@{MissileWeaponAdds}" disabled="true" class="skills" /></td>
</tr>
<tr>
<td class="skillsCol1">Unarmed Combat</td>
<td><input type="number" value="0" name="attr_UnarmedCombatAdds" title="Adds" /></td> <!-- Skill Training -->
<td><select name="attr_UnarmedCombatMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}" selected>DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}">MIN</option>
<option value="@{CHA}">CHA</option>
<option value="@{SPI}">SPI</option>
</select></td>
<td><input type="number" name="attr_UnarmedCombat" value="@{UnarmedCombatMod}+@{UnarmedCombatAdds}" disabled="true" class="skills" /></td>
</tr>
</table>
<br>
<tr></tr><td><div class="textHead"><b>Interaction Skills</b></div></td>
<table>
<thead>
<tr>
<th>Skill</th>
<th>Adds</th>
<th>Attr</th>
<th>Value</th>
<!-- Column Reserved for Roll Button, e.g. <th>Roll</th> -->
</tr>
</thead>
<tbody>
<tr>
<td class="skillsCol1">Intimidate</td>
<td><input type="number" value="0" name="attr_IntimidateAdds" title="Adds" /></td> <!-- Skill Training -->
<td><select name="attr_IntimidateMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}">DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}">MIN</option>
<option value="@{CHA}">CHA</option>
<option value="@{SPI}" selected>SPI</option>
</select></td>
<td><input type="number" name="attr_Intimidate" value="@{IntimidateMod}+@{IntimidateAdds}" disabled="true" class="skills" /></td>
<!-- Column Reserved for "Roll" button, e.g. <td><button type="roll" name="intimidate_attack" value="!power {{--name|Intimidation --leftsub | Skill Value @{Intimidate} --rightsub|DM (?{DM}) --corners | 8 --Base Result|[[ @{Intimidate} + (?{DM}) ]] --Difficulty|(@{target|Intimidate}) --Good|[[ (@{target|Intimidate}) - (@{Intimidate}) - (?{DM}) ]] --Great|[[ (@{target|Intimidate}) + 5 -(@{Intimidate}) - (?{DM}) ]] --Spectacular|[[ (@{target|Intimidate}) + 10 -(@{Intimidate}) - (?{DM}) ]] }}" /></td> -->
</tr>
<tr>
<td class="skillsCol1">Taunt</td>
<td><input type="number" value="0" name="attr_TauntAdds" title="Adds" /></td> <!-- Skill Training -->
<td><select name="attr_TauntMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}">DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}">MIN</option>
<option value="@{CHA}"selected>CHA</option>
<option value="@{SPI}">SPI</option>
</select></td>
<td><input type="number" name="attr_Taunt" value="@{TauntMod}+@{TauntAdds}" disabled="true" class="skills" /></td>
</tr>
<tr>
<td class="skillsCol1">Trick</td>
<td><input type="number" value="0" name="attr_TrickAdds" title="Adds" /></td> <!-- Skill Training -->
<td><select name="attr_TrickMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}">DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}"selected>MIN</option>
<option value="@{CHA}">CHA</option>
<option value="@{SPI}">SPI</option>
</select></td>
<td><input type="number" name="attr_Trick" value="@{TrickMod}+@{TrickAdds}" disabled="true" class="skills" /></td>
</tr>
<tr>
<td class="skillsCol1">Maneuver</td>
<td><input type="number" value="0" name="attr_ManeuverAdds" title="Adds" /></td> <!-- Skill Training -->
<td><select name="attr_ManeuverMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}"selected>DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}">MIN</option>
<option value="@{CHA}">CHA</option>
<option value="@{SPI}">SPI</option>
</select></td>
<td><input type="number" name="attr_Maneuver" value="@{ManeuverMod}+@{ManeuverAdds}" disabled="true" class="skills" /></td>
</tr>
<br>
</div>
<div class="col">
<table>
<tr><div class="textHead">Other Skills</div></tr>
<thead>
<tr>
<th>Skill</th>
<th>Adds</th>
<th>Attr</th>
<th>Value</th>
</tr>
</thead>
<tbody>
<tr>
<td class="skillsCol1">Reality</td>
<td><input type="number" value="1" name="attr_RealityAdds" title="Adds" /></td>
<td><select name="attr_RealityMod" class="modtype" title="Skill Modifier">
<option value="@{SPI}" selected>SPI</option>
</select></td>
<td><input type="number" name="attr_Reality" value="@{RealityMod}+@{RealityAdds}" disabled="true" class="skills" /></td>
<!-- Skill Training -->
</tr>
<tr>
<td class="skillsCol1">Dodge</td>
<td><input type="number" value="0" name="attr_DodgeAdds" title="Adds" /></td> <!-- Skill Training -->
<td><select name="attr_DodgeMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}"selected>DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}">MIN</option>
<option value="@{CHA}">CHA</option>
<option value="@{SPI}">SPI</option>
</select></td>
<td><input type="number" name="attr_Dodge" value="@{DodgeMod}+@{DodgeAdds}" disabled="true" class="skills" /></td>
</tr>
<tr>
</tbody>
</table>
<fieldset class="repeating_skills">
<table>
<tbody>
<tr>
<td class="skillsCol1"> <input type="text" style="width:100%" name="attr_RepeatingSkillName" /> </td>
<td><input type="number" value="0" name="attr_RepeatingSkillAdds" title="Adds" /></td>
<td><select name="attr_RepeatingSkillMod" class="modtype" title="Skill Modifier">
<option value="@{DEX}" selected>DEX</option>
<option value="@{STR}">STR</option>
<option value="@{MIN}">MIN</option>
<option value="@{CHA}">CHA</option>
<option value="@{SPI}">SPI</option>
</select></td>
<td><input type="number" name="attr_RepeatingSkill" value="@{RepeatingSkillMod}+@{RepeatingSkillAdds}" disabled="true" class="skills" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="1colrow">
<div class="col">
<table>
<tr><div class="textHead">Weapons</div></tr>
</table>
<table>
<thead>
<tr>
<th style="width:20%">Weapon</th>
<th style="width:5%">Axiom</th>
<th style="width:20%">Damage Formula</th>
<th style="width:5%">Damage</th>
<th style="width:5%">Ammo</th>
<th style="width:20%">Range</th>
<th style="width:20%">Notes</th>
</tr>
</thead>
</table>
<fieldset class="repeating_weapons">
<table>
<tbody>
<tr>
<td class="weaponsCol1"> <input type="text" style="width:100%" name="attr_RepeatingWeaponName" /> </td>
<td><input type="number" value="0" name="attr_RepeatingWeaponAxiom" title="RepeatingWeaponAxiom" /></td>
<td><input type="text" style="width:100%" name="attr_Repeating_Weapon_Damage_Notes" title="WeaponDamageNotes" /></td>
<td><input type="number" value="0" name="attr_Repeating_Weapon_Damage" title="WeaponDamage" /></td>
<td><input type="number" value="0" name="attr_Repeating_Weapon_Ammo" title="WeaponAmmo" /></td>
<td><input type="text" style="width:100%" name="attr_Repeating_Weapon_Range" title="WeaponRange" /></td>
<td><input type="text" style="width:100%" name="attr_Repeating_Weapon_Notes" title="WeaponNotes" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<br>
<div class="clear"></div>
</div>
<div class="sheet-tab-content sheet-tab3">
<br>
<fieldset class="repeating_perks">
Name: <input type=text name="attr_PerkName" /> <br>
Description <br>
<textarea type=text name="attr_PerkDescription" title="Perk Description"></textarea><br>
</fieldset>
</div>
<div class="sheet-tab-content sheet-tab4">
<br>
<fieldset class="repeating_powers">
Name: <input type=text name="attr_PowerName" />
Type:
<select name="attr_PowerType" class="modtype" title="Power Type">
<option value="@{Magic}" selected>Magic</option>
<option value="@{Miracle}">Miracle</option>
<option value="@{Psionic}">Psionic</option>
<option value="@{Other}">Other</option>
</select><br>
Description<br>
<textarea type=text name="attr_PowerDescription" title="PowerDescription"></textarea>
</fieldset>
</div>
<div class="sheet-tab-content sheet-tab6">
<br>
<table class="spacing"> </tbody> </table>
<fieldset class="repeating_Equipment">
Name: <input type="text" name="attr_EquipmentName" />
Axiom: <input type=number name="attr_EquipmentAxiom" /><br><br>
Description<br>
<textarea type=text name="attr_EquipmentDescription" title="Equipment Description"></textarea> <br><br>
</fieldset>
</div>