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roll20-character-sheets-tester/Shadowrun6th-German/views/matrix.ejs
T
Valanor 60d426539e Shadowrun6th-German Hotfix Initative (#8659)
* Hotfix initative

* German Translation update
2021-04-08 10:14:31 -04:00

1358 lines
148 KiB
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<div class='matrix'>
<input class="toggle-hide" name="attr_matrix_section_hide_ini" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_ci_hide" type="checkbox" value="1"/>
<h4><span data-i18n="combat_information">Initative&Verteidigung</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_ci_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="table-row">
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inidice">Initiativewürfel</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inidice_base" readonly value="1" placeholder="1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inidice" value="1" placeholder="1" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<!-- <button class="iconbutton70" type="roll" name="roll_ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_ini})"}); %>">
<span class="red" data-i18n="rea_int">This is hidden</span>
</button> -->
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inidicematrix">Initiativewürfel(Hießes sim)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inidicematrix_base" readonly value="3" placeholder="1" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidicematrix_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inidicematrix_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inidicematrix" value="(@{inidicematrix_base}+@{inidicematrix_modifier})" placeholder="1" disabled/></div>
<div class="table-cell"></div>
<div class="table-cell">
<!-- <button class="iconbutton70" type="roll" name="roll_ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_inimatrix})"}); %>">
<span class="red" data-i18n="intuition_short">This is hidden</span>
</button> -->
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="inimatrix">Initiative (Matrix)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_inimatrix_base" value="4" placeholder="4" title="@{inimatrix_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inimatrix" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_inimatrix" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{inimatrix}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplateini.ejs', {pool: "(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+@{display_inidicematrix}"}); %>">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
</div>
</div>
</div>
<div class="table-cell-half">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="empty">&nbsp;</span></div>
<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="iniphys">Initiative (physisch)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_iniphys_base" value="4" placeholder="4" title="@{iniphys_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniphys" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplateini.ejs', {pool: "(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}"}); %>">
<span class="red" data-i18n="select_token">Tokenroll</span>
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="defense_soakstun">Schadenswiederstand(B)</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_soakstun_base" readonly title="@{body_base}+@{body_modifier}" min="1"> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soakstun_modifer" value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soakstun_statusmodifier" readonly value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_soakstun" readonly=""></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_damage_autoSoakstun" data-i18n-title="defense_autosoakshort" value="0" min="0"></div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_soakDamage" value="@{gm_toggle} &{template:roll}{{mainattribute=^{defense_soakstun}}}{{soaksuccess=[[@{damage_autoSoakstun}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="defense_soak">Schadenswiederstand</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_soak_base" readonly title="@{body_base}+@{body_modifier}" min="1"> </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soak_modifer" value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_soak_statusmodifier" readonly value="0" placeholder="0" > </div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_display_soak" readonly=""></div>
<div class="table-cell">
<input class="smallinput last" type="number" name="attr_damage_autoSoak" data-i18n-title="autoSuccsess" value="0" min="0">
</div>
<div class="table-cell">
<button class="iconbutton" type="roll" name="roll_soakDamage" value="@{gm_toggle} &{template:roll}{{mainattribute=^{soak}}}{{soaksuccess=[[@{damage_autoSoak}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
</button>
</div>
</div>
<div class="table-row">
<div class="table-cell">
<span class="red" data-i18n="composure">Selbstbeherrschung</span>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_composure_base" value="4" placeholder="4" title="@{composure_base}" /></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_modifier" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_statusmodifier" readonly value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_composure" value="4" placeholder="4" readonly/></div>
<div class="table-cell"></div>
<div class="table-cell">
<button class="iconbutton70" type="roll" name="roll_composure" value="@{gm_toggle} &{template:roll}{{mainattribute=^{composure}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" data-i18n="cha_wil">CHA + WIL</span>
</button>
</div>
</div>
</div>
</div>
</div>
<!--EndINi-->
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_deck" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_deck_hide" type="checkbox" value="1" checked/>
<h4><span data-i18n="matrixdeck"> Deck</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_deck_hide" type="checkbox" value="1" checked />
<div class="togglesection">
<div class="flex-table">
<div class="flexcontainer flex--al-center">
<div class="flexcontainer"> <span data-i18n="level">Stufe</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_attack_score_title">Angriff</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_attack_corruption_title">Schleicher</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_dataprocessing_score_title">Datenverarb.</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_fw_score_title">Firewall</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_rauschen_title">Rauschen</span></div>
<div class="flexcontainer"> <span data-i18n="matrix_schaden_title">Schaden</span></div>
</div>
<div class="flexcontainer">
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_display_decklevel" value="0" placeholder="0" min="0" />
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_display_angriff" value="0" placeholder="0" min="0" />
<input class="smallinput" type="number" name="attr_display_angriffmod" value="0" data-i18n-title="mod" placeholder="0"/>
<input class="smallinput last" type="number" name="attr_display_angrifftotal" value="0" placeholder="0" data-i18n-title="total" readonly/>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_display_schleicher" value="0" placeholder="0" min="0" />
<input class="smallinput" type="number" name="attr_display_schleichermod" value="0" placeholder="0" data-i18n-title="mod"/>
<input class="smallinput last" type="number" name="attr_display_schleichertotal" value="0" placeholder="0" data-i18n-title="total" readonly/>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_display_datenverarbeitung" value="0" placeholder="0" min="0" />
<input class="smallinput " type="number" name="attr_display_datenverarbeitungmod" value="0" placeholder="0" data-i18n-title="mod" min="0" />
<input class="smallinput last" type="number" name="attr_display_datenverarbeituntotal" value="0" placeholder="0" data-i18n-title="dvtotaldesc" readonly/>
</div>
<div class="flex-center">
<input class="smallinput first " type="number" name="attr_display_firewall" value="0" placeholder="0" title="@{fw_base}" min="0" />
<input class="smallinput " type="number" name="attr_display_firewallmod" value="0" placeholder="0" data-i18n-title="mod" min="0" />
<input class="smallinput last" type="number" name="attr_display_firewalltotal" value="0" placeholder="0" data-i18n-title="mod" readonly/>
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_display_rauschen" value="0" placeholder="0" title="@{fw_base}" min="0" />
</div>
<div class="flex-center">
<input class="smallinput first last" type="number" name="attr_display_deckschaden" value="0" data-i18n-title="max" readonly/>
</div>
</div>
<div class="flexcontainer">
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_display_angriff" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_attack_score_title}}}{{dicepool=[[@{display_angrifftotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_angrifftotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
</button>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_display_angriff" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_attack_score_title}}}{{dicepool=[[@{display_angrifftotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_angrifftotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
</button>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_display_schleicher" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{dicepool=[[@{display_schleichertotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_schleichertotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
</button>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_display_datenverarbeitung" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{dicepool=[[@{display_datenverarbeituntotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_datenverarbeituntotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
</button>
</div>
<div class="flex-center">
<button class="iconbutton" type="roll" name="roll_display_firewall" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{dicepool=[[@{display_firewalltotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_firewalltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_display_deckschadenakt" value="0" data-i18n-title="akt"/>
<input class="smallinput last" type="number" name="attr_display_deckschadenmod" value="0" data-i18n-title="mod" readonly/>
</div>
</div>
<div class="flexcontainer">
<div class="flex-center felx--1">
<span data-i18n="matrix_aw_title">aw</span>
<input class="smallinput first" type="number" name="attr_display_deckaw" value="0" placeholder="0" readonly/>
<input class="smallinput last" type="number" name="attr_display_deckasdif" value="0" placeholder="0" data-i18n-title="matrix_divmod" readonly/>
</div>
<div class="flex-center felx--1">
<span data-i18n="matrix_vw_title">aw</span>
<input class="smallinput first" type="number" name="attr_display_deckvw" value="0" placeholder="0" readonly/>
<input class="smallinput last" type="number" name="attr_display_decksadif" value="0" placeholder="0" data-i18n-title="matrix_divmod" readonly/>
</div>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_skills" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_mf_hide" type="checkbox" value="1"/>
<h4><span data-i18n="matrixskills"> Matrix-Fertigkeiten</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_mf_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="rightalign mr--topgeg10">
<label >
<input name="attr_config_skill_filter" type="checkbox" value="1"/>
<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
</label>
</div>
</div>
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="name">name</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_level">Stufe</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_modifier">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
<div class="table-cell"><span class="red" data-i18n="skill_attribute">Attribut</span></div>
<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="specialisation">Spezialisierung</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="expertise">Expertise</span></div>
<div class="table-cell"><span class="red" ></span></div>
<div class="table-cell"><span class="red" ></span></div>
</div>
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<%- include('skill.ejs', {name: "cracking",category:"matrix",selected:"logic"}); %>
<%- include('skill.ejs', {name: "electronics",category:"matrix",selected:"logic"}); %>
<%- include('skill.ejs', {name: "engineering",category:"matrix",selected:"logic"}); %>
<%- include('skill.ejs', {name: "task",category:"matrix",selected:"resonance"}); %>
<%- include('skill.ejs', {name: "perception",category:"matrix",selected:"intuition"}); %>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_actions" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_mh_hide" type="checkbox" value="1"/>
<h4><span data-i18n="matrixactions"> Matrix-Handlungen</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_mh_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="rightalign mr--topgeg10">
<label >
<input name="attr_config_skill_filter" type="checkbox" value="1"/>
<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
</label>
</div>
<input class="toggle-hide" name="attr_config_skill_filter" type="checkbox" value="1"/>
<div class="togglesection">
<div class="table-row">
<button class="mr--topgeg10" type="action" name="act_reset_actions_visibility">
<span data-i18n="display_all_actions">alle Fertigkeiten sichtbar machen</span>
</button>
<button class="mr--topgeg10" type="action" name="act_hide_illegal_actions">
<span data-i18n="hide_illegal">Fertigkeiten ohne Punkte ausblenden</span>
</button>
</div>
</div>
</div>
<div class="flex-table">
<div class="flexcontainer">
<div class="flex-center"> </div>
<div class="flex-center"><span class="" data-i18n="check">Probe</span></div>
<div class="flex-center"><span class="" data-i18n="defense">Verteidigung</span></div>
<div class="flex-center"><span class="" data-i18n="devicedefence">GeräteVerteidigung</span></div>
</div>
<div class="flexcontainer">
<div class="flex-center"> </div>
<div class="flex-center"><div class="flex-center"><span class="red" data-i18n="poolmodedg">Pool/Modifier/prg</span></div></div>
<div class="flex-center"><span class="red" data-i18n="poolmod">Pool/Modifier</span></div>
<div class="flex-center"><span class="red" data-i18n="poolmod">Pool/Modifier</span></div>
</div>
<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
<!--Begin Ausstöpseln-->
<input class="toggle-hide-skill" name="attr_mh_as_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_as_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_as">Ausstöpseln</span></div>
<div class="flex-center"> <div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_pool" value="(@{display_willpower}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_as_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_as_edg" value="" disabled/>
<button class="iconbutton50 btn ui-dra
ble" type="roll" name="roll_mh_as" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower_short}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_as}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_as_pool}+@{mh_as_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_el_title" data-i18n="mh_wil_el"></span>
</button>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_defpool" value="(@{prgpa}+@{display_charisma}+@{display_datenverarbeituntotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_as_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_asdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{charisma_short}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_as_defpool}+@{mh_as_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_cha_dv_title" data-i18n="mh_cha_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_as_def2pool" value="(@{display_angrifftotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_as_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_asdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_as} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_as_def2pool}+@{mh_as_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_ag_dv_title" data-i18n="mh_ag_dv"></span>
</button>
</div>
</div>
<!--Begin Befehl vortäuschen-->
<input class="toggle-hide-skill" name="attr_mh_bv_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_bv_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_bv">Befehl vortäuschen</span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bv_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_bv_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_bv_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bv_pool}+@{mh_bv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bv_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bv_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_bvdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_bv} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bv_def2pool}+@{mh_bv_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Brute Force-->
<input class="toggle-hide-skill" name="attr_mh_bf_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_bf_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_bf">Brute Force</span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_bf_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_bf_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_bv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_bf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bf_pool}+@{mh_bf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bf_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bf_defpool}+@{mh_bf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_bf_def2pool" value="(@{display_intuition}+@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_bf_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_bf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_bf_def2pool}+@{mh_bf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Datei cracken-->
<input class="toggle-hide-skill" name="attr_mh_dc_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dc_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dc">Datei cracken</span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dc_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{prgess}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dc_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dc_edg" value="0" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_cr" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic_short}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_dc}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dc_pool}+@{mh_dc_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dc_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_dc_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_crdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_dc} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dc_def2pool}+@{mh_dc_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_cryptpool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datei editieren-->
<input class="toggle-hide-skill" name="attr_mh_de_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_de_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_de"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_de_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_de_edg" value="(@{prged})" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_de" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_de}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_de_pool}+@{mh_de_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_defpool" value="(@{prgpa}+@{display_intuition}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_de_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dedef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_de_defpool}+@{mh_de_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_fw_title" data-i18n="mh_int_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_de_def2pool" value="(@{display_intuition}+@{display_firewalltotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_de_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dedef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_de} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_de_def2pool}+@{mh_de_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_sch_title" data-i18n="mh_fw_sch"></span>
</button>
</div>
</div>
<!--BeginDatei verschlüsseln-->
<input class="toggle-hide-skill" name="attr_mh_dv_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dv_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dv"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dv_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}+@{prgvs}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dv_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dv_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dv" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dv}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dv_pool}+@{mh_dv_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Datenbombe entschärfen-->
<input class="toggle-hide-skill" name="attr_mh_db_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_db_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_db"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_db_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_db_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_db_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_db" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_db}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_db_pool}+@{mh_db_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_db_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_db_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dbdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_bombpool_title}}}{{secondattribute=^{mh_cryptpool}}}{{expertise=^{matrixaction_db} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_db_def2pool}+@{mh_db_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_bombpool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datenbombe legen-->
<input class="toggle-hide-skill" name="attr_mh_dbl_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_dbl_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_dbl"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dbl_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_dbl_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_dbl_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_dbl" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_dbl}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dbl_pool}+@{mh_dbl_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_dbl_def2pool" value="0" />
<input class="smallinput last" type="number" name="attr_mh_dbl_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dbldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{mh_cryptpool}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_dbl} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_dbl_def2pool}+@{mh_dbl_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_devicepool_title" data-i18n="mh_cryptpool"></span>
</button>
</div>
</div>
<!--Begin Datenspike-->
<input class="toggle-hide-skill" name="attr_mh_ds_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ds_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_ds"></span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span></div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ds_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ds_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ds_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ds" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ds}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ds_pool}+@{mh_ds_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ds_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ds_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_dsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ds} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ds_def2pool}+@{mh_ds_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Gerät formatieren-->
<input class="toggle-hide-skill" name="attr_mh_gf_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gf_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gf"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gf_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gf_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gf}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gf_pool}+@{mh_gf_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gf_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gfdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gf_defpool}+@{mh_gf_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gf_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gf_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gfdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gf} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gf_def2pool}+@{mh_gf_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät neu starten-->
<input class="toggle-hide-skill" name="attr_mh_gn_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gn_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gn"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gn_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gn_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gn" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gn}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gn_pool}+@{mh_gn_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gn_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gndef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gn_defpool}+@{mh_gn_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gn_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gn_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gndef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gn} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gn_def2pool}+@{mh_gn_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät steuern-->
<input class="toggle-hide-skill" name="attr_mh_gs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gs_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_gs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gs_pool}+@{mh_gs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gs_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gs_defpool}+@{mh_gs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gs_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gs_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gs_def2pool}+@{mh_gs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Gerät steuern illegaln-->
<input class="toggle-hide-skill" name="attr_mh_gsi_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_gsi_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_gsi"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_gsi_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_gsi_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_gsi" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_gsi}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gsi_pool}+@{mh_gsi_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gsi_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsidef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gsi_defpool}+@{mh_gsi_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_gsi_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_gsi_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_gsidef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_gsi} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_gsi_def2pool}+@{mh_gsi_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Hineinspringen-->
<input class="toggle-hide-skill" name="attr_mh_hs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_hs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_hs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_pool" value="(@{display_logic}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_hs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_hs_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_hs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{log}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_hs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_hs_pool}+@{mh_hs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_el_title" data-i18n="mh_log_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_hs_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_hsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_hs_defpool}+@{mh_hs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_hs_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_hs_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_hsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_hs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_hs_def2pool}+@{mh_hs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Hintertür benutzen-->
<input class="toggle-hide-skill" name="attr_mh_ht_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ht_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_ht"></span>
<span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ht_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ht_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ht" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ht}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ht_pool}+@{mh_ht_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ht_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_htdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ht_defpool}+@{mh_ht_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ht_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ht_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_htdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ht} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ht_def2pool}+@{mh_ht_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin IconAufspüren-->
<input class="toggle-hide-skill" name="attr_mh_ia_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_ia_hide" type="checkbox" value="1"\/>
<div> <span data-i18n="matrixaction_ia"></span><span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span></div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_pool" value="(@{display_intuition}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ia_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ia_edg" value="(@{prgas})" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ia" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ia}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ia_pool}+@{mh_ia_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_int_cr_title" data-i18n="mh_int_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_defpool" value="(@{prgpa}+@{display_willpower}+@{display_schleichertotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ia_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_iadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ia_defpool}+@{mh_ia_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_sch_title" data-i18n="mh_wil_sch"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ia_def2pool" value="(@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ia_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_iadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_ia} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ia_def2pool}+@{mh_ia_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_sch_sch_title" data-i18n="mh_sch_sch"></span>
</button>
</div>
</div>
<!--Begin Matrixsignatur löschen-->
<input class="toggle-hide-skill" name="attr_mh_ml_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ml_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ml"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ml_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ml_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ml}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ml_pool}+@{mh_ml_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ml_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mldef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ml_defpool}+@{mh_ml_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ml_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ml_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mldef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ml} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ml_def2pool}+@{mh_ml_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Matrixsuche-->
<input class="toggle-hide-skill" name="attr_mh_ms_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ms_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ms"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ms_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ms_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ms_edg" value="(@{prgsk})" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_ms" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_ms}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ms_pool}+@{mh_ms_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin MW-->
<input class="toggle-hide-skill" name="attr_mh_mw_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_mw_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_mw"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_pool" value="(@{display_intuition}+@{skill_electronics_base}+@{skill_electronics_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_mw_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_mw_edg" value="" disabled/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mw" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_electronics}}}{{expertise=^{matrixaction_mw}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_mw_pool}+@{mh_mw_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_el_title" data-i18n="mh_int_el"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_defpool" value="(@{prgpa}+@{display_willpower}+@{display_schleichertotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_mw_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_mw_defpool}+@{mh_mw_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_sch_title" data-i18n="mh_wil_sch"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_mw_def2pool" value="(@{display_schleichertotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_mw_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_mwdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_attack_corruption_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_mw} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_mw_def2pool}+@{mh_mw_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_sch_sch_title" data-i18n="mh_sch_sch"></span>
</button>
</div>
</div>
<!--Begin OW bestimmen-->
<input class="toggle-hide-skill" name="attr_mh_ow_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ow_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ob"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ow_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ow_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ow_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ml" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ob}>=(4)}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ow_pool}+@{mh_ow_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Programmabsturtz-->
<input class="toggle-hide-skill" name="attr_mh_pa_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_pa_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_pa"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_pa_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_pa_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_pa_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_pa" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_pa}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_pa_pool}+@{mh_pa_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<!-- <input class="smallinput first" type="number" name="attr_mh_pa_defpool" value="(@{prgpa}+@{display_willpower}+@{display_datenverarbeituntotal}+@{prgtb}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_pa_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_padef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_pa_defpool}+@{mh_pa_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_dv"></span>
</button>-->
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_pa_def2pool" value="(@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_pa_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_padef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{mh_devicepool_title}}}{{expertise=^{matrixaction_pa} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_pa_def2pool}+@{mh_pa_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_dv_gs_title" data-i18n="mh_dv_gs"></span>
</button>
</div>
</div>
<!--Begin Prüfsumensuche-->
<input class="toggle-hide-skill" name="attr_mh_ps_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ps_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ps"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ps_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ps_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ps_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ps" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ps}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ps_pool}+@{mh_ps_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Signal stören-->
<input class="toggle-hide-skill" name="attr_mh_ss_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ss_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ss"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ss_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ss_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ss_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ss" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ss}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ss_pool}+@{mh_ss_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center"> </div>
<div class="flex-center"> </div>
</div>
<!--Begin Sondiren-->
<input class="toggle-hide-skill" name="attr_mh_so_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_so_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_so"></span>
<span class="red" data-i18n="assosiatewithcorruption_short" data-i18n-title="assosiatewithcorruption"></span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_so_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_so_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_so" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_so}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_so_pool}+@{mh_so_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_so_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_sodef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_so_defpool}+@{mh_so_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_fw_title" data-i18n="mh_wil_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_so_def2pool" value="(@{display_firewalltotal}+@{display_firewalltotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_so_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_sodef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_so} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_so_def2pool}+@{mh_so_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_fw_title" data-i18n="mh_fw_fw"></span>
</button>
</div>
</div>
<!--Begin Teergrube-->
<input class="toggle-hide-skill" name="attr_mh_tg_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer">
<input class="skillfilter eye" name="attr_mh_tg_hide" type="checkbox" value="1"\/>
<div>
<span data-i18n="matrixaction_tg"></span>
<span class="red" data-i18n="assosiatewithattack_short" data-i18n-title="assosiatewithattack">[</span>
</div>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_tg_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_deckasdif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_tg_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_tg_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_tg" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_tg}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_tg_pool}+@{mh_tg_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<!-- <input class="smallinput first" type="number" name="attr_mh_tg_defpool" value="(@{prgpa}+@{display_willpower}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_tg_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_tgdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{willpower}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_tg_defpool}+@{mh_tg_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_wil_dv_title" data-i18n="mh_wil_fw"></span>
</button>
-->
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_tg_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_tg_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_tgdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_tg} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_tg_def2pool}+@{mh_tg_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Übertragung abfangen-->
<input class="toggle-hide-skill" name="attr_mh_ua_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_ua_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_ua"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_pool" value="(@{display_logic}+@{skill_cracking_base}+@{skill_cracking_modifier}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_ua_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_ua_edg" value="" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_ua" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_ua}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ua_pool}+@{mh_ua_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_log_cr_title" data-i18n="mh_log_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_defpool" value="(@{prgpa}+@{display_logic}+@{display_firewalltotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ua_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_uadef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{logic}}}{{secondattribute=^{matrix_fw_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ua_defpool}+@{mh_ua_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_log_fw_title" data-i18n="mh_log_fw"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_ua_def2pool" value="(@{display_firewalltotal}+@{display_datenverarbeituntotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_ua_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_uadef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_ua} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_ua_def2pool}+@{mh_ua_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_fw_dv_title" data-i18n="mh_fw_dv"></span>
</button>
</div>
</div>
<!--Begin Verstecken-->
<input class="toggle-hide-skill" name="attr_mh_vs_hide" type="checkbox" value="1"/>
<div class="flexcontainer skill">
<div class="flexcontainer"><input class="skillfilter eye" name="attr_mh_vs_hide" type="checkbox" value="1"\/><span data-i18n="matrixaction_vs"></span></div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_pool" value="(@{display_intuition}+@{skill_cracking_base}+@{skill_cracking_modifier}+@{display_decksadif}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput" type="number" name="attr_mh_vs_mod" value="0"/>
<input class="smallinput last" type="number" name="attr_mh_vs_edg" value="(@{prgtk})" disabled/>
<button class="iconbutton50 illigalbutton btn ui-draggable" type="roll" name="roll_mh_vs" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{skill_cracking}}}{{expertise=^{matrixaction_vs}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_vs_pool}+@{mh_vs_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{warning=^{illigaloperation}}}">
<span class="red" title="" data-i18n-title="mh_int_cr_title" data-i18n="mh_int_cr"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_defpool" value="(@{prgpa}+@{display_intuition}+@{display_datenverarbeituntotal}-@{display_rauschenclean}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_vs_defmod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_vsdef" value="@{gm_toggle} &{template:roll}{{mainattribute=^{intuition}}}{{secondattribute=^{matrix_dataprocessing_score_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_vs_defpool}+@{mh_vs_defmod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_int_dv_title" data-i18n="mh_int_dv"></span>
</button>
</div>
<div class="flex-center">
<input class="smallinput first" type="number" name="attr_mh_vs_def2pool" value="(@{display_datenverarbeituntotal}+@{display_schleichertotal}-@{display_deckschadenmod})" disabled/>
<input class="smallinput last" type="number" name="attr_mh_vs_def2mod" value="0"/>
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_mh_vsdef2" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{secondattribute=^{matrix_attack_corruption_title}}}{{expertise=^{matrixaction_vs} ^{matrixaction_def2}}}{{wilddieprop=[[@{wilddieprop}d6]]}}{{dicepool=[[(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})]]}}<%- include('dicetemplate.ejs', {pool: "(@{mh_vs_def2pool}+@{mh_vs_def2mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
<span class="red" title="" data-i18n-title="mh_dv_schtitle" data-i18n="mh_dv_sch"></span>
</button>
</div>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_programms" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_prg_hide" type="checkbox" value="1"/>
<h4><span data-i18n="matrixprograms"> Matrix-Prg</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_prg_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="">
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgbm_title"><span class="flex--r flex--2" data-i18n="prgbm"></span>
<div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]">
<input name="attr_prgbm" type="checkbox" value="1">
<span class="slider">&nbsp;</span>
</label>
</div>
</div>
<div class="flexcontainer" data-i18n-title="prged_title"><span class="flex--r flex--2" data-i18n="prged"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prged" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgko_title"><span class="flex--r flex--2" data-i18n="prgko"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgko" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgsk_title"><span class="flex--r flex--2" data-i18n="prgsk"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgsk" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
</div>
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgsr_title"><span class="flex--r flex--2" data-i18n="prgsr"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgsr" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgtb_title"><span class="flex--r flex--2" data-i18n="prgtb"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgtb" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgvs_title"><span class="flex--r flex--2" data-i18n="prgvs"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgvs" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgvm_title"><span class="flex--r flex--2" data-i18n="prgvm"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgvm" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
</div>
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgas_title"><span class="flex--r flex--2" data-i18n="prgas"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgas" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgan_title"><span class="flex--r flex--2" data-i18n="prgan"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgan" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgbf_title"><span class="flex--r flex--2" data-i18n="prgbf"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgbf" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgbff_title"><span class="flex--r flex--2" data-i18n="prgbff"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgbff" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
</div>
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgbo_title"><span class="flex--r flex--2" data-i18n="prgbo"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgbo" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prges_title"><span class="flex--r flex--2" data-i18n="prges"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prges" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgess_title"><span class="flex--r flex--2" data-i18n="prgess"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgess" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgfe_title"><span class="flex--r flex--2" data-i18n="prgfe"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgfe" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
</div>
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgga_title"><span class="flex--r flex--2" data-i18n="prgga"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgga" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgpa_title"><span class="flex--r flex--2" data-i18n="prgpa"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgpa" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgss_title"><span class="flex--r flex--2" data-i18n="prgss"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgss" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" data-i18n-title="prgtk_title"><span class="flex--r flex--2" data-i18n="prgtk"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgtk" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
</div>
<div class="flexcontainer">
<div class="flexcontainer" data-i18n-title="prgut_title"><span class="flex--r flex--2" data-i18n="prgut"></span> <div > <label class="switch" data-i18n-title="prgonoff" title="[prgonoff]"> <input name="attr_prgut" type="checkbox" value="1"> <span class="slider">&nbsp;</span> </label> </div> </div>
<div class="flexcontainer" ></div>
<div class="flexcontainer" ></div>
<div class="flexcontainer" ></div>
</div>
</div>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_komplexforms" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_kf_hide" type="checkbox" value="1"/>
<h4><span data-i18n="komplexform"> Komplexe-Formen</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_kf_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable half">
<%- include('attributeheader.ejs'); %>
<%- include('attribute.ejs', {name: "resonance"}); %>
</div>
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="name">Name</span> </div>
<div class="table-cell"> <span class="red" data-i18n="difficulty">Schw.</span></div>
<div class="table-cell"> <span class="red" data-i18n="duration">Dauer</span></div>
<div class="table-cell"> <span class="red" data-i18n="mod">Mod.</span></div>
<div class="table-cell"> <span class="red"></span></div>
<div class="table-cell-skill-name"> <span class="red" data-i18n="attrib1">Attribut1</span></div>
<div class="table-cell-skill-name"> <span class="red" data-i18n="attrib2">Attribut2</span></div>
<div class="table-cell"> <span class="red" data-i18n="dicepool">Pool</span></div>
<div class="table-cell-rolls"></div>
</div>
</div>
<fieldset class="repeating_kf">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><input class="komplexformname first last" type="text" name="attr_kf_name" value="" /> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_kf_schwund" value="" /> </div>
<div class="table-cell"> <input class="smallinput" type="text" name="attr_kf_dauer" value="P" /> </div>
<div class="table-cell"> <input class="smallinput last" type="number" name="attr_kf_mod" value="0" /> </div>
<div class="table-cell"><input class="toggle-hide-not eye" name="attr_kpf_hide" type="checkbox" value="1"/> </div>
<div class="table-cell-skill-name">
<select class="attributedropdown first last" name="attr_kf_at1" value="display_resonance" title="@{skill_perception_attribute}">
<option value="display_body" data-i18n="body">KON</option>
<option value="display_agility" data-i18n="agility">GES</option>
<option value="display_reaction" data-i18n="reaction">REA</option>
<option value="display_strength" data-i18n="strength">STÄ</option>
<option value="display_willpower" data-i18n="willpower">WIL</option>
<option value="display_logic" data-i18n="logic">LOG</option>
<option value="display_intuition" data-i18n="intuition" >INT</option>
<option value="display_charisma" data-i18n="charisma">CHA</option>
<option value="display_resonance" data-i18n="resonance" selected>RES</option>
</select>
</div>
<div class="table-cell-skill-name">
<select class="attributedropdown first last" name="attr_kf_at2" value="int" title="@{skill_perception_attribute}">
<option value="skill_electronics" data-i18n="skill_electronics" selected>Elektronik</option>
<option value="skill_cracking" data-i18n="skill_cracking">Cracken</option>
<option value="skill_piloting" data-i18n="skill_piloting"></option>
</select>
</div>
<div class="table-cell"><input class="smallinput first last" type="number" name="attr_kf_total" value="0" placeholder="0" readonly/></div>
<div class="table-cell">
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_kf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{kf_at1}}}}{{secondattribute=^{@{kf_at2}}}}{{expertise=@{kf_name} }}{{schwund=[[@{kf_schwund}]]}}{{schwunddrain=[[(@{display_willpower}+@{display_logic})d6cs>5>5sd]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{kf_total}-@{display_rauschenclean}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{description=@{kf_desc}}}">
<span class="red" title="" data-i18n="roll"></span>
</button>
</div>
<div class="table-cell-rolls"></div>
</div>
</div>
<input class="toggle-hide" name="attr_kpf_hide" type="checkbox" value="1"/>
<div class ="togglesection table-row">
<textarea class="fulltextbox first last" type="text" name="attr_kf_desc" value=""></textarea>
</div>
</fieldset>
</div>
</div>
<input class="toggle-hide" name="attr_matrix_section_hide_sprites" type="checkbox" value="1" checked/>
<div class="togglesection">
<div class="sectionheader">
<label>
<input class="toggle-hide" name="attr_sprites_hide" type="checkbox" value="1"/>
<h4><span data-i18n="matrixsprites"> Matrix-Sprites</span></h4>
</label>
</div>
<input class="toggle-hide" name="attr_sprites_hide" type="checkbox" value="1"/>
<div class="togglesection">
<div class="innertable">
<div class="tablerow">
<div class="table-cell-skill-name"><span data-i18n="display_resonance"></span></div>
<div class="table-cell">
<input class="smallinput first last" type="number" name="attr_display_resonance" value="0">
</div>
<div class="table-cell">
<button class="iconbutton btn ui-draggable" type="roll" name="roll_display_firewall" value="@{gm_toggle} &amp;{template:roll}{{mainattribute=^{display_resonance}}}{{dicepool=[[@{display_resonance}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_resonance}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
</button>
</div>
</div>
</div>
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red" data-i18n="action">Aktion</span> </div>
<div class="table-cell"><span class="red" data-i18n="dice_pool_title">Pool</span> </div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span> </div>
<div class="table-cell"><span class="red"></span> </div>
<div class="table-cell-skill-name"><span class="red" data-i18n="action">Aktion</span> </div>
<div class="table-cell"><span class="red" data-i18n="dice_pool_title">Pool</span> </div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span> </div>
<div class="table-cell"><span class="red"></span> </div>
<div class="table-cell-skill-name"><span class="red" data-i18n="action">Aktion</span> </div>
<div class="table-cell"><span class="red" data-i18n="dice_pool_title">Pool</span> </div>
<div class="table-cell"><span class="red" data-i18n="mod">Mod</span> </div>
<div class="table-cell"><span class="red"></span> </div>
<div class="table-cell-rolls"></div>
</div>
<div class="table-row">
<div class="table-cell-skill-name"><span >Kompilieren</span> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_display_compile" value="@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}" placeholder="" disabled/> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_compile_mod" value="0" placeholder="0"/> </div>
<div class="table-cell">
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_kf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_task}}}{{secondattribute=^{display_resonance}}}{{expertise=^{compilesprite} }}{{schwunddrain=[[(@{display_willpower}+@{display_logic})d6cs>5>5sd]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{compile_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{sprite=[[(?{Stufe|2}+?{Stufe|2})d6cs>5sd>5]]}}">
</button>
</div>
<div class="table-cell-skill-name"><span >Registrieren</span> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_display_resgister" value="@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}" placeholder="" disabled/> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_resgister_mod" value="0" placeholder="0"/> </div>
<div class="table-cell">
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_kf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_task}}}{{secondattribute=^{display_resonance}}}{{expertise=^{registersprite} }}{{schwunddrain=[[(@{display_willpower}+@{display_logic})d6cs>5>5sd]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{resgister_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>{{sprite=[[(?{Stufe|2}+?{Stufe|2})d6cs>5sd>5]]}}">
</button>
</div>
<div class="table-cell-skill-name"><span >Dekompile</span> </div>
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_display_decompile" value="@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}" placeholder="" disabled/> </div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_decompile_mod" value="0" placeholder="0"/> </div>
<div class="table-cell">
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_kf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{skill_task}}}{{secondattribute=^{display_resonance}}}{{expertise=^{decompilesprite} }}{{schwunddrain=[[(@{display_willpower}+@{display_logic})d6cs>5>5sd]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_task_base}+@{skill_task_modifier}+@{display_resonance}+@{compile_mod}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
</button>
</div>
<div class="table-cell-rolls"></div>
</div>
</div>
<br>
<div class="innertable mr--left pd--left mr--bottom">
<div class="table-row">
<div class="table-cell-skill-name"><span class="red">Typ</span> </div>
<div class="table-cell"> <span class="red" data-i18n="level">Stufe</span></div>
<div class="table-cell"> <span class="red" data-i18n="matrix_attack_score_title" data-i18n-title="matrix_attack_score_title">Angriff</span></div>
<div class="table-cell"> <span class="red" data-i18n="matrix_attack_corruption_title_short" data-i18n-title="matrix_attack_corruption_title">Schl.</span></div>
<div class="table-cell"> <span class="red" data-i18n="matrix_dataprocessing_score_title_short" data-i18n-title="matrix_dataprocessing_score_title">DV.</span></div>
<div class="table-cell"> <span class="red" data-i18n="matrix_fw_score_title_short" data-i18n-title="matrix_fw_score_title_short">FW.</span></div>
<div class="table-cell"> <span class="red" data-i18n="initiative_short">Ini</span></div>
<div class="table-cell"> <span class="red" data-i18n="matrix_schaden_title_short" data-i18n-title="matrix_schaden_title">Schaden</span></div>
<div class="table-cell"> <span class="red" data-i18n="max" data-i18n-title="matrix_schadenmax_title">Max</span></div>
<div class="table-cell-rolls"></div>
</div>
</div>
<fieldset class="repeating_sprites">
<div class="innertable">
<div class="table-row">
<div class="table-cell-skill-name pd--left">
<select class="spirittypedropdown sheet-whitebackground first last" name="attr_spritetype" title="spritetype_title">
<option value="sprite_ds" selected></option>
<option value="sprite_ds" data-i18n="sprite_ds" >Daten</option>
<option value="sprite_is" data-i18n="sprite_is">infiltrator</option>
<option value="sprite_ks" data-i18n="sprite_ks">Kurier</option>
<option value="sprite_ms" data-i18n="sprite_ms">maschinen</option>
<option value="sprite_ss" data-i18n="sprite_ss">Menschengeist</option>
</select>
</div>
<div class="table-cell"><input class="smallinput first" type="number" name="attr_sp_stufe" value="1" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_at" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_sch" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_dv" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_fw" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_ini" value="0" placeholder="0" readonly/></div>
<div class="table-cell"><input class="smallinput" type="number" name="attr_sp_dmg" value="0" placeholder="0"/></div>
<div class="table-cell"><input class="smallinput last" type="number" name="attr_sp_max" value="0" placeholder="0" readonly/></div>
<div class="table-cell">
<button class="iconbutton50 btn ui-draggable" type="roll" name="roll_kf" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{spritetype}}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(?{Pool})"}); %>">
</button>
</div>
<div class="table-cell-rolls"></div>
</div>
</div>
<div class="innertable pd--left">
<div class="table-row">
<div class="table-cell"><input class="komplexformname" type="text" name="attr_sp_power1" value="" placeholder=""/></div>
<div class="table-cell"><input class="komplexformname" type="text" name="attr_sp_power2" value="" placeholder=""/></div>
<div class="table-cell"><input class="komplexformname" type="text" name="attr_sp_power3" value="" placeholder=""/></div>
<div class="table-cell"> <input class="komplexformname" type="text" name="attr_sp_power4" value="" placeholder=""/></div>
<div class="table-cell-rolls"></div>
</div>
</div>
</fieldset>
</div>
</div>
</div>