Release notes
1.1.0
- Vitality, Wyrd & Energy shield:
- Current level can no longer be increased past the max value
- Clicking on the last bullet now decreases the current level by 1 (as one would naturally expect)
- Weapons, Psi powers & Theurgy rites:
- Added goal roll buttons (based on characteristic + skill drop-down lists)
- Added ability to vertically resize notes
- Added section for Body Modifications (a.k.a. Cyberware)
- Roll queries (stance selection in initiative roll & goal bonus/penalty) can now be translated from English
- Reverted to regular d20 symbol on roll buttons
- Minor cosmetic updates
1.0.1
- Fixed game load for players who have selected another language than English or French in their profiles
- New, stylized d20 for roll buttons
1.0.0
- first release of the Fading Suns v2.75 (a.k.a. 2nd Edition Revised by FASA).
TODO list
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Update sheet preview images
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General improvements to goal rolls
- Add CSC and CFC to characteristic & skills rolls
- Ability to switch b/w public vs GM roll
- Vitality critical levels (-2 to -10) to affect goal numbers
- Ensure a 1 is always a success, even when the goal number is < 0 due to a high malus
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Increase similarity to the official character sheet
- add a section for Movement (default: 5)
- add a section for Languages
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[TBC] use short names for characteristics in weapon/psi/theurgy tables to save up on space
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ability for users to report a bug found in the sheet
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Weapons & armors property checkboxes (Shock, Laser, Plasma, etc..) & replace d6rolls with proper damage/armor rolls showing shield-piercing vs normal damage, etc.
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Support for Symbiot characters
Nice-to-have
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Infoboxes, e.g. how to compute init, wyrd, vita...
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xp changes lead to traits updates or vice versa (characs, skills, derived ones like vita, wyrd, init)
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Fading Suns Logo
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Sheet for spaceships