2200 lines
324 KiB
HTML
2200 lines
324 KiB
HTML
<script type="text/worker">
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var versioning = function() {
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getAttrs(["version"], function (v) {
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console.log("CURRENT VERSION IS: ".concat(v.version));
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if (!v["version"] || v["version"] === "" ) {
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update_to_2_0();
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} else {
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setAttrs({"version": "2.0.0"});
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setAttrs({"character_sheet": "Infinity 2d20 version " + v.version});
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console.log("Infinity 2d20 version " + v.version);
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}
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});
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};
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</script>
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<input type="radio" name="attr_type_tab" class="sheet-type-tab sheet-type-tab1" value="1" checked="checked" title="PC" /><span class="sheet-type-tab sheet-type-tab1">PC</span>
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<input type="radio" name="attr_type_tab" class="sheet-type-tab sheet-type-tab2" value="2" title="NPC" /><span class="sheet-type-tab sheet-type-tab2">NPC</span>
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<input type="radio" name="attr_type_tab" class="sheet-type-tab sheet-type-tab3" value="3" title="Geist" /><span class="sheet-type-tab sheet-type-tab3">Geist</span>
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<input type="radio" name="attr_type_tab" class="sheet-type-tab sheet-type-tab4" value="4" title="Shell" /><span class="sheet-type-tab sheet-type-tab4">Shell</span>
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<input type="radio" name="attr_type_tab" class="sheet-type-tab sheet-type-tab5" value="5" title="Vehc." /><span class="sheet-type-tab sheet-type-tab5">Vehc.</span>
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<div class="sheet-type-PC">
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<!-- "#" character means "To-Do" -->
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" checked="checked" title="Overview"/><span class="sheet-tab sheet-tab1">OVERVIEW</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Talents"/><span class="sheet-tab sheet-tab2">TALENTS</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Gear"/><span class="sheet-tab sheet-tab3">GEAR</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Sheut"/><span class="sheet-tab sheet-tab4">HOST</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Bio"/><span class="sheet-tab sheet-tab5">SHEUT</span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab99" value="99" title="All"/><span class="sheet-tab sheet-tab99">ALL</span>
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<div class="sheet-section-overview">
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<!-- First Page: Main -->
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<div class="sheet-row">
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<div class="sheet-column" style="width:58%">
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<!-- Left Panel -->
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<table style="width:100%;margin-top:0" class="sheet-center">
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<!-- Character Information -->
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<tr>
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<td class="sheet-StatLabel">Name</td>
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<td colspan="3" class="sheet-StatInput"><input type="text" name="attr_character_name"></input></td>
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</tr>
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<tr>
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<td class="sheet-StatLabel">Faction</td>
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<td class="sheet-StatInput"><input type="text" name="attr_Faction"></input></td>
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<td class="sheet-StatLabel">Assets</td>
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<td class="sheet-StatInput" style="width:15%"><input type="number" name="attr_Assets"></input></td>
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</tr>
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<tr>
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<td class="sheet-StatLabel">Heritage</td>
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<td class="sheet-StatInput"><input type="text" name="attr_Heritage"></input></td>
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<td class="sheet-StatLabel">Earnings</td>
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<td class="sheet-StatInput" style="width:15%"><input type="number" name="attr_Earnings"></input></td>
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</tr>
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<tr>
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<td class="sheet-StatLabel">Age</td>
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<td class="sheet-StatInput"><input type="text" name="attr_Age"></input></td>
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<td class="sheet-StatLabel">Cashflow</td>
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<td class="sheet-StatInput" style="width:15%"><input type="number" name="attr_Cashflow"></input></td>
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</tr>
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<tr>
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<td class="sheet-StatLabel" style="font-size:0.8em">Soc. Status</td>
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<td class="sheet-StatInput"><input type="text" name="attr_Social_Status"></input></td>
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<td class="sheet-StatLabel">Shortfalls</td>
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<td class="sheet-StatInput" style="width:15%"><input type="number" name="attr_Shortfalls"></input></td>
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</tr>
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</table>
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<div class="sheet-stats-center">
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<!-- Trackers -->
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<table>
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<!-- Infinity Points -->
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<tr>
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<td class="sheet-StatLabel" colspan="6">
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Infinity Points
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</td>
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</tr>
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<tr class="sheet-StatInput">
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<td><label class="sheet-radio-container sheet-radio-gradient-red"><input type="radio" name="attr_InfinityPoints" value="0" checked="checked"/><span >0</span></label></td>
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<td><label class="sheet-radio-container sheet-radio-gradient5-4"><input type="radio" name="attr_InfinityPoints" value="1"/><span >1</span></label></td>
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<td><label class="sheet-radio-container sheet-radio-gradient5-3"><input type="radio" name="attr_InfinityPoints" value="2"/><span >2</span></label></td>
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<td><label class="sheet-radio-container sheet-radio-gradient5-2"><input type="radio" name="attr_InfinityPoints" value="3"/><span >3</span></label></td>
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<td><label class="sheet-radio-container sheet-radio-gradient5-1"><input type="radio" name="attr_InfinityPoints" value="4"/><span >4</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_InfinityPoints" value="5"/><span >5</span></label></td>
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</tr>
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</table>
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<table>
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<!-- Refresh -->
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<tr>
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<td class="sheet-StatLabel">
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Refresh
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</td>
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</tr>
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<tr>
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<td class="sheet-StatInput sheet-number">
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<input type="number" name="attr_Refresh" style="height:22px;"></input>
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</td>
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</tr>
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</table>
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<table>
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<!-- Reactions -->
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<tr>
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<td class="sheet-StatLabel" colspan="7">
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Reactions
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</td>
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</tr>
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<tr class="sheet-StatInput">
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Reactions" value="0" checked="checked"/><span >0</span></label></td>
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<td><label class="sheet-radio-container sheet-radio-gradient6-1"><input type="radio" name="attr_Reactions" value="1"/><span >1</span></label></td>
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<td><label class="sheet-radio-container sheet-radio-gradient6-2"><input type="radio" name="attr_Reactions" value="2"/><span >2</span></label></td>
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<td><label class="sheet-radio-container sheet-radio-gradient6-3"><input type="radio" name="attr_Reactions" value="3"/><span >3</span></label></td>
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<td><label class="sheet-radio-container sheet-radio-gradient6-4"><input type="radio" name="attr_Reactions" value="4"/><span >4</span></label></td>
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<td><label class="sheet-radio-container sheet-radio-gradient6-5"><input type="radio" name="attr_Reactions" value="5"/><span >5</span></label></td>
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<td><label class="sheet-radio-container sheet-radio-gradient-red"><input type="radio" name="attr_Reactions" value="6"/><span >6</span></label></td>
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</tr>
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</table>
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</div>
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<div class="sheet-stats-center">
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<!-- Damage Bonus and XP -->
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<table style="width:60%">
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<!-- Damage Bonus -->
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<tr>
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<td class="sheet-StatLabel" colspan="4">Damage Bonus</td>
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</tr>
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<tr>
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<td class="sheet-StatLabelSub" style="width:25%">Infowar</td>
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<td class="sheet-StatLabelSub" style="width:25%">Psywar</td>
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<td class="sheet-StatLabelSub" style="width:25%">Melee</td>
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<td class="sheet-StatLabelSub" style="width:25%">Ranged</td>
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</tr>
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<tr>
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<td class="sheet-StatInput"><span class="sheet-InputText">+</span><input type="number" name="attr_Damage_Bonus_Infowar" style="width:40%"></input><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
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<td class="sheet-StatInput"><span class="sheet-InputText">+</span><input type="number" name="attr_Damage_Bonus_Psywar" style="width:40%"></input><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
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<td class="sheet-StatInput"><span class="sheet-InputText">+</span><input type="number" name="attr_Damage_Bonus_Melee" style="width:40%"></input><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
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<td class="sheet-StatInput"><span class="sheet-InputText">+</span><input type="number" name="attr_Damage_Bonus_Ranged" style="width:40%"></input><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
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</tr>
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</table>
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<table style="width:30%">
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<!-- XP -->
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<tr>
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<td class="sheet-StatLabel" colspan="2">XP</td>
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</tr>
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<tr>
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<td class="sheet-StatLabelSub" style="width:50%">Total</td>
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<td class="sheet-StatLabelSub" style="width:50%">Spent</td>
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</tr>
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<tr>
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<td class="sheet-StatInput"><input type="number" name="attr_XP_Total"></input></td>
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<td class="sheet-StatInput"><input type="number" name="attr_XP_Spent"></input></td>
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</tr>
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</table>
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</div>
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<div class="sheet-row">
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<!-- Damage Trackers and Defences -->
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<div class="sheet-column">
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<!-- Left Column -->
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<div class="sheet-header sheet-filled" style="width:96%">
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<span>DAMAGE</span>
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</div>
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<div>
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<!-- Damage Tracks -->
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<table class="sheet-center">
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<!-- Firewall -->
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<tr>
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<td class="sheet-StatLabel" colspan="9">
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Firewall
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</td>
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</tr>
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<!-- #Maybe finish this later
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<tr class="StatInput sheet-stress-max">
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<td><label class="sheet-stress-max-container"><input type="radio" name="attr_Firewall_max" value="0" /><span>MAX</span></label></td>
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<td><label class="sheet-stress-max-container"><input type="radio" name="attr_Firewall_max" value="1" /><span>MAX</span></label></td>
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<td><label class="sheet-stress-max-container"><input type="radio" name="attr_Firewall_max" value="2" /><span>MAX</span></label></td>
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<td><label class="sheet-stress-max-container"><input type="radio" name="attr_Firewall_max" value="3" /><span>MAX</span></label></td>
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<td><label class="sheet-stress-max-container"><input type="radio" name="attr_Firewall_max" value="4" /><span>MAX</span></label></td>
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<td><label class="sheet-stress-max-container"><input type="radio" name="attr_Firewall_max" value="5" /><span>MAX</span></label></td>
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<td><label class="sheet-stress-max-container"><input type="radio" name="attr_Firewall_max" value="6" /><span>MAX</span></label></td>
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<td><label class="sheet-stress-max-container"><input type="radio" name="attr_Firewall_max" value="7" /><span>MAX</span></label></td>
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<td><label class="sheet-stress-max-container"><input type="radio" name="attr_Firewall_max" value="8" /><span>MAX</span></label></td>
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</tr>
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-->
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<tr class="sheet-StatInput">
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<td><label class="sheet-radio-container redmark"><input type="radio" name="attr_Firewall" value="0" checked="checked"/><span >0</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="1"/><span >1</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="2"/><span >2</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="3"/><span >3</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="4"/><span >4</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="5"/><span >5</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="6"/><span >6</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="7"/><span >7</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="8"/><span >8</span></label></td>
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</tr>
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<tr class="sheet-StatInput">
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="9"/><span >9</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="10"/><span >10</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="11"/><span >11</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="12"/><span >12</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="13"/><span >13</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="14"/><span >14</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="15"/><span >15</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="16"/><span >16</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Firewall" value="17"/><span >17</span></label></td>
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</tr>
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<tr>
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<td colspan="100%" class="sheet-empty"></td>
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</tr>
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<tr>
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<td class="sheet-StatLabelSub" colspan="3" style="font-size:0.7em">
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Max Firewall:
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</td>
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<td class="sheet-StatInput sheet-number" colspan="6">
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<input type="number" name="attr_Firewall_max"></input>
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</td>
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</tr>
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<tr>
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<td class="sheet-StatLabelSub" colspan="3">
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Breaches
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</td>
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<td class="sheet-StatInput"><label class="sheet-radio-container"><input type="radio" name="attr_Breaches" value="0" checked="checked"/><span >0</span></label></td>
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<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient4-1"><input type="radio" name="attr_Breaches" value="1"/><span >1</span></label></td>
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<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient4-2"><input type="radio" name="attr_Breaches" value="2"/><span >2</span></label></td>
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<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient4-3"><input type="radio" name="attr_Breaches" value="3"/><span >3</span></label></td>
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<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient-red"><input type="radio" name="attr_Breaches" value="4"/><span >4</span></label></td>
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<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient-black"><input type="radio" name="attr_Breaches" value="5"/><span >5</span></label></td>
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</tr>
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</table>
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<table class="sheet-center">
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<!-- Resolve -->
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<tr>
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<td class="sheet-StatLabel" colspan="9">
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Resolve
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</td>
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</tr>
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<tr class="sheet-StatInput">
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="0" checked="checked"/><span >0</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="1"/><span >1</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="2"/><span >2</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="3"/><span >3</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="4"/><span >4</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="5"/><span >5</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="6"/><span >6</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="7"/><span >7</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="8"/><span >8</span></label></td>
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</tr>
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<tr class="sheet-StatInput">
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="9"/><span >9</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="10"/><span >10</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="11"/><span >11</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="12"/><span >12</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="13"/><span >13</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="14"/><span >14</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="15"/><span >15</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="16"/><span >16</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Resolve" value="17"/><span >17</span></label></td>
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</tr>
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<tr>
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<td colspan="100%" class="sheet-empty"></td>
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</tr>
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<tr>
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<td class="sheet-StatLabelSub" colspan="3" style="font-size:0.7em">
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Max Resolve:
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</td>
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<td class="sheet-StatInput sheet-number" colspan="6">
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<input type="number" name="attr_Resolve_max"></input>
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</td>
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</tr>
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<tr>
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<td class="sheet-StatLabelSub" colspan="3">
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Metanoia
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</td>
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<td class="sheet-StatInput"><label class="sheet-radio-container"><input type="radio" name="attr_Metanoia" value="0" checked="checked"/><span >0</span></label></td>
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<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient4-1"><input type="radio" name="attr_Metanoia" value="1"/><span >1</span></label></td>
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<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient4-2"><input type="radio" name="attr_Metanoia" value="2"/><span >2</span></label></td>
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<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient4-3"><input type="radio" name="attr_Metanoia" value="3"/><span >3</span></label></td>
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<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient-red"><input type="radio" name="attr_Metanoia" value="4"/><span >4</span></label></td>
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<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient-black"><input type="radio" name="attr_Metanoia" value="5"/><span >5</span></label></td>
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</tr>
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</table>
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<table class="sheet-center">
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<!-- Vigour -->
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<tr>
|
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<td class="sheet-StatLabel" colspan="9">
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Vigour
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</td>
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</tr>
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<tr class="sheet-StatInput">
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="0" checked="checked"/><span >0</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="1"/><span >1</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="2"/><span >2</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="3"/><span >3</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="4"/><span >4</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="5"/><span >5</span></label></td>
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<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="6"/><span >6</span></label></td>
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="7"/><span >7</span></label></td>
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="8"/><span >8</span></label></td>
|
|
</tr>
|
|
<tr class="sheet-StatInput">
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="9"/><span >9</span></label></td>
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="10"/><span >10</span></label></td>
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="11"/><span >11</span></label></td>
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="12"/><span >12</span></label></td>
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="13"/><span >13</span></label></td>
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="14"/><span >14</span></label></td>
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="15"/><span >15</span></label></td>
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="16"/><span >16</span></label></td>
|
|
<td><label class="sheet-radio-container"><input type="radio" name="attr_Vigour" value="17"/><span >17</span></label></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="100%" class="sheet-empty"></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" colspan="3" style="font-size:0.7em">
|
|
Max Vigour:
|
|
</td>
|
|
<td class="sheet-StatInput sheet-number" colspan="6">
|
|
<input type="number" name="attr_Vigour_max"></input>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" colspan="3">
|
|
Wounds
|
|
</td>
|
|
<td class="sheet-StatInput"><label class="sheet-radio-container"><input type="radio" name="attr_Wounds" value="0" checked="checked"/><span >0</span></label></td>
|
|
<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient4-1"><input type="radio" name="attr_Wounds" value="1"/><span >1</span></label></td>
|
|
<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient4-2"><input type="radio" name="attr_Wounds" value="2"/><span >2</span></label></td>
|
|
<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient4-3"><input type="radio" name="attr_Wounds" value="3"/><span >3</span></label></td>
|
|
<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient-red"><input type="radio" name="attr_Wounds" value="4"/><span >4</span></label></td>
|
|
<td class="sheet-StatInput"><label class="sheet-radio-container sheet-radio-gradient-black"><input type="radio" name="attr_Wounds" value="5"/><span >5</span></label></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<table class="sheet-center" style="min-width:236px;width:100%">
|
|
<!-- Harm Effects --> <!-- #TO-DO: Make this a repeating field -->
|
|
<tr>
|
|
<td class="sheet-StatLabel">
|
|
Harm Effects
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput">
|
|
<input type="text" name="attr_Harm_1"></input>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput">
|
|
<input type="text" name="attr_Harm_2"></input>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput">
|
|
<input type="text" name="attr_Harm_3"></input>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-column sheet-column-middle">
|
|
<!-- Right Column -->
|
|
<div class="sheet-header sheet-filled">
|
|
<span>DEFENCES</span>
|
|
</div>
|
|
<table class="sheet-column-triple sheet-center">
|
|
<!--- Non-Armour Soaks -->
|
|
<tr>
|
|
<td class="sheet-StatLabel">Security</td>
|
|
<td class="sheet-StatLabel">Morale</td>
|
|
<td class="sheet-StatLabel">BTS</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Security" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Morale" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_BTS" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-column-triple sheet-center">
|
|
<tr>
|
|
<td class="sheet-empty"></td>
|
|
<td class="sheet-StatLabel">Head</td>
|
|
<td class="sheet-empty"></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-empty"></td>
|
|
<td class="sheet-StatLabelSub">1-2</td>
|
|
<td class="sheet-empty"></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-empty"></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Loc_Head" /></td>
|
|
<td class="sheet-empty"></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabel">L. Arm</td>
|
|
<td class="sheet-empty"></td>
|
|
<td class="sheet-StatLabel">R. Arm</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">6-8</td>
|
|
<td class="sheet-StatLabel">Torso</td>
|
|
<td class="sheet-StatLabelSub">3-5</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Loc_Arm_L" /></td>
|
|
<td class="sheet-StatLabelSub">9-14</td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Loc_Arm_R" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-empty"></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Loc_Torso" /></td>
|
|
<td class="sheet-empty"></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabel">L. Leg</td>
|
|
<td class="sheet-empty"></td>
|
|
<td class="sheet-StatLabel">R. Leg</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">18-20</td>
|
|
<td class="sheet-empty"></td>
|
|
<td class="sheet-StatLabelSub">15-17</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Loc_Leg_L" /></td>
|
|
<td class="sheet-empty"></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Loc_Leg_R" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-center" style="width:100%">
|
|
<!-- Equipped Armour -->
|
|
<tr>
|
|
<td class="sheet-StatLabel">ARMOUR EQUIPPED</td>
|
|
<!-- #TO-DO: Add a repeating field -->
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Item_Equipped_Armour_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Item_Equipped_Armour_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Item_Equipped_Armour_3" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">Armour Qualities</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Item_Equipped_Armour_Qualities" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<!-- Traits -->
|
|
<div class="sheet-header sheet-filled">
|
|
<span>TRAITS</span>
|
|
</div>
|
|
<table class="sheet-center" style="width:100%">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:25px">1</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Trait_1" class="sheet-left"></input></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:25px">2</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Trait_2" class="sheet-left"></input></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:25px">3</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Trait_3" class="sheet-left"></input></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:25px">4</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Trait_4" class="sheet-left"></input></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:25px">5</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Trait_5" class="sheet-left"></input></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:25px">6</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Trait_6" class="sheet-left"></input></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-column sheet-column-right" style="width:40%;">
|
|
<!-- Right Panel (Skills)-->
|
|
<div class="sheet-header sheet-filled">
|
|
<span>ATTRIBUTES & SKILLS</span>
|
|
</div>
|
|
<table class="sheet-SkillTable">
|
|
<!-- Agility -->
|
|
<tr class="sheet-SkillTableHeader">
|
|
<td colspan="3">AGILITY</td>
|
|
<td><input type="number" value="7" name="attr_Agility" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Agility" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Agility Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{Agility}}} {{roll=[[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Agility}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Agility}]]-d20cs<[[@{Agility}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Agility}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Acrobatics</td>
|
|
<td><input type="checkbox" name="attr_Skill_Acrobatics_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Acrobatics_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Acrobatics_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Acrobatics" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Acrobatics Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Acrobatics}} {{skill_EXP=@{Skill_Acrobatics_EXP}}} {{skill_FOC=@{Skill_Acrobatics_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute}]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute}]]-@{Skill_Acrobatics_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-@{Skill_Acrobatics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-@{Skill_Acrobatics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-@{Skill_Acrobatics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-@{Skill_Acrobatics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-@{Skill_Acrobatics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-@{Skill_Acrobatics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-@{Skill_Acrobatics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-@{Skill_Acrobatics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-@{Skill_Acrobatics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]cf<@{Skill_Acrobatics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Acrobatics_EXP}+?{Attribute&#125;]]-@{Skill_Acrobatics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Close Combat</td>
|
|
<td><input type="checkbox" name="attr_Skill_Close-Combat_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Close-Combat_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Close-Combat_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Close-Combat" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Close Combat Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{skill_EXP=@{Skill_Close-Combat_EXP}}} {{skill_FOC=@{Skill_Close-Combat_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute}]]-@{Skill_Close-Combat_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+?{Attribute&#125;]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Stealth</td>
|
|
<td><input type="checkbox" name="attr_Skill_Stealth_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Stealth_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Stealth_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Stealth" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Stealth Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Stealth}} {{skill_EXP=@{Skill_Stealth_EXP}}} {{skill_FOC=@{Skill_Stealth_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute}]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute}]]-@{Skill_Stealth_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute&#125;]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-@{Skill_Stealth_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute&#125;]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-@{Skill_Stealth_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute&#125;]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-@{Skill_Stealth_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute&#125;]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-@{Skill_Stealth_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute&#125;]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-@{Skill_Stealth_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute&#125;]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-@{Skill_Stealth_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute&#125;]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-@{Skill_Stealth_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute&#125;]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-@{Skill_Stealth_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute&#125;]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-@{Skill_Stealth_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Stealth_EXP}+?{Attribute&#125;]]cf<@{Skill_Stealth_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Stealth_EXP}+?{Attribute&#125;]]-@{Skill_Stealth_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-SkillTable">
|
|
<!-- Awareness -->
|
|
<tr class="sheet-SkillTableHeader">
|
|
<td colspan="3">AWARENESS</td>
|
|
<td><input type="number" value="7" name="attr_Awareness" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Awareness" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Awareness Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{Awareness}}} {{roll=[[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Awareness}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Awareness}]]-d20cs<[[@{Awareness}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Awareness}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Analysis</td>
|
|
<td><input type="checkbox" name="attr_Skill_Analysis_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Analysis_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Analysis_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Analysis" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Analysis Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Analysis}} {{skill_EXP=@{Skill_Analysis_EXP}}} {{skill_FOC=@{Skill_Analysis_FOC}}} {{attribute=?{Attribute|Awareness, @{Awareness}|Agility, @{Agility}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute}]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute}]]-@{Skill_Analysis_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute&#125;]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-@{Skill_Analysis_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute&#125;]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-@{Skill_Analysis_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute&#125;]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-@{Skill_Analysis_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute&#125;]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-@{Skill_Analysis_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute&#125;]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-@{Skill_Analysis_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute&#125;]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-@{Skill_Analysis_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute&#125;]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-@{Skill_Analysis_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute&#125;]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-@{Skill_Analysis_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute&#125;]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-@{Skill_Analysis_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Analysis_EXP}+?{Attribute&#125;]]cf<@{Skill_Analysis_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Analysis_EXP}+?{Attribute&#125;]]-@{Skill_Analysis_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Extraplanetary</td>
|
|
<td><input type="checkbox" name="attr_Skill_Extraplanetary_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Extraplanetary_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Extraplanetary_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Extraplanetary" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Extraplanetary Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Extraplanetary}} {{skill_EXP=@{Skill_Extraplanetary_EXP}}} {{skill_FOC=@{Skill_Extraplanetary_FOC}}} {{attribute=?{Attribute|Awareness, @{Awareness}|Agility, @{Agility}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute}]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute}]]-@{Skill_Extraplanetary_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-@{Skill_Extraplanetary_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-@{Skill_Extraplanetary_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-@{Skill_Extraplanetary_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-@{Skill_Extraplanetary_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-@{Skill_Extraplanetary_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-@{Skill_Extraplanetary_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-@{Skill_Extraplanetary_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-@{Skill_Extraplanetary_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-@{Skill_Extraplanetary_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]cf<@{Skill_Extraplanetary_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Extraplanetary_EXP}+?{Attribute&#125;]]-@{Skill_Extraplanetary_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Observation</td>
|
|
<td><input type="checkbox" name="attr_Skill_Observation_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Observation_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Observation_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Observation" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Observation Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Observation}} {{skill_EXP=@{Skill_Observation_EXP}}} {{skill_FOC=@{Skill_Observation_FOC}}} {{attribute=?{Attribute|Awareness, @{Awareness}|Agility, @{Agility}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute}]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute}]]-@{Skill_Observation_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute&#125;]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-@{Skill_Observation_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute&#125;]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-@{Skill_Observation_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute&#125;]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-@{Skill_Observation_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute&#125;]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-@{Skill_Observation_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute&#125;]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-@{Skill_Observation_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute&#125;]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-@{Skill_Observation_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute&#125;]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-@{Skill_Observation_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute&#125;]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-@{Skill_Observation_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute&#125;]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-@{Skill_Observation_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Observation_EXP}+?{Attribute&#125;]]cf<@{Skill_Observation_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Observation_EXP}+?{Attribute&#125;]]-@{Skill_Observation_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
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</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Survival</td>
|
|
<td><input type="checkbox" name="attr_Skill_Survival_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Survival_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Survival_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Survival" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Survival Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Survival}} {{skill_EXP=@{Skill_Survival_EXP}}} {{skill_FOC=@{Skill_Survival_FOC}}} {{attribute=?{Attribute|Awareness, @{Awareness}|Agility, @{Agility}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute}]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute}]]-@{Skill_Survival_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute&#125;]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-@{Skill_Survival_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute&#125;]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-@{Skill_Survival_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute&#125;]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-@{Skill_Survival_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute&#125;]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-@{Skill_Survival_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute&#125;]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-@{Skill_Survival_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute&#125;]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-@{Skill_Survival_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute&#125;]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-@{Skill_Survival_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute&#125;]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-@{Skill_Survival_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute&#125;]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-@{Skill_Survival_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Survival_EXP}+?{Attribute&#125;]]cf<@{Skill_Survival_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Survival_EXP}+?{Attribute&#125;]]-@{Skill_Survival_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Thievery</td>
|
|
<td><input type="checkbox" name="attr_Skill_Thievery_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Thievery_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Thievery_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Thievery" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Thievery Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Thievery}} {{skill_EXP=@{Skill_Thievery_EXP}}} {{skill_FOC=@{Skill_Thievery_FOC}}} {{attribute=?{Attribute|Awareness, @{Awareness}|Agility, @{Agility}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute}]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute}]]-@{Skill_Thievery_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute&#125;]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-@{Skill_Thievery_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute&#125;]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-@{Skill_Thievery_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute&#125;]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-@{Skill_Thievery_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute&#125;]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-@{Skill_Thievery_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute&#125;]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-@{Skill_Thievery_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute&#125;]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-@{Skill_Thievery_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute&#125;]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-@{Skill_Thievery_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute&#125;]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-@{Skill_Thievery_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute&#125;]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-@{Skill_Thievery_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Thievery_EXP}+?{Attribute&#125;]]cf<@{Skill_Thievery_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Thievery_EXP}+?{Attribute&#125;]]-@{Skill_Thievery_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-SkillTable">
|
|
<!-- Brawn -->
|
|
<tr class="sheet-SkillTableHeader">
|
|
<td colspan="3">Brawn</td>
|
|
<td><input type="number" value="7" name="attr_Brawn" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Brawn" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Brawn Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{Brawn}}} {{roll=[[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Brawn}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Brawn}]]-d20cs<[[@{Brawn}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Brawn}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Athletics</td>
|
|
<td><input type="checkbox" name="attr_Skill_Athletics_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Athletics_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Athletics_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Athletics" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Athletics Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Athletics}} {{skill_EXP=@{Skill_Athletics_EXP}}} {{skill_FOC=@{Skill_Athletics_FOC}}} {{attribute=?{Attribute|Brawn, @{Brawn}|Agility, @{Agility}|Awareness, @{Awareness}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute}]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute}]]-@{Skill_Athletics_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute&#125;]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-@{Skill_Athletics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute&#125;]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-@{Skill_Athletics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute&#125;]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-@{Skill_Athletics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute&#125;]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-@{Skill_Athletics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute&#125;]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-@{Skill_Athletics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute&#125;]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-@{Skill_Athletics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute&#125;]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-@{Skill_Athletics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute&#125;]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-@{Skill_Athletics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute&#125;]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-@{Skill_Athletics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Athletics_EXP}+?{Attribute&#125;]]cf<@{Skill_Athletics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Athletics_EXP}+?{Attribute&#125;]]-@{Skill_Athletics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Resistance</td>
|
|
<td><input type="checkbox" name="attr_Skill_Resistance_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Resistance_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Resistance_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Resistance" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Resistance Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Resistance}} {{skill_EXP=@{Skill_Resistance_EXP}}} {{skill_FOC=@{Skill_Resistance_FOC}}} {{attribute=?{Attribute|Brawn, @{Brawn}|Agility, @{Agility}|Awareness, @{Awareness}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute}]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute}]]-@{Skill_Resistance_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute&#125;]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-@{Skill_Resistance_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute&#125;]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-@{Skill_Resistance_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute&#125;]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-@{Skill_Resistance_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute&#125;]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-@{Skill_Resistance_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute&#125;]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-@{Skill_Resistance_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute&#125;]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-@{Skill_Resistance_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute&#125;]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-@{Skill_Resistance_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute&#125;]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-@{Skill_Resistance_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute&#125;]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-@{Skill_Resistance_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Resistance_EXP}+?{Attribute&#125;]]cf<@{Skill_Resistance_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Resistance_EXP}+?{Attribute&#125;]]-@{Skill_Resistance_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-SkillTable">
|
|
<!-- Coordination -->
|
|
<tr class="sheet-SkillTableHeader">
|
|
<td colspan="3">Coordination</td>
|
|
<td><input type="number" value="7" name="attr_Coordination" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Coordination" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Coordination Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{Coordination}}} {{roll=[[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Coordination}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Coordination}]]-d20cs<[[@{Coordination}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Coordination}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Ballistics</td>
|
|
<td><input type="checkbox" name="attr_Skill_Ballistics_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Ballistics_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Ballistics_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Ballistics" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Ballistics Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Ballistics}} {{skill_EXP=@{Skill_Ballistics_EXP}}} {{skill_FOC=@{Skill_Ballistics_FOC}}} {{attribute=?{Attribute|Coordination, @{Coordination}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute}]]-@{Skill_Ballistics_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+?{Attribute&#125;]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Pilot</td>
|
|
<td><input type="checkbox" name="attr_Skill_Pilot_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Pilot_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Pilot_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Pilot" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Pilot Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Pilot}} {{skill_EXP=@{Skill_Pilot_EXP}}} {{skill_FOC=@{Skill_Pilot_FOC}}} {{attribute=?{Attribute|Coordination, @{Coordination}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute}]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute}]]-@{Skill_Pilot_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute&#125;]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-@{Skill_Pilot_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute&#125;]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-@{Skill_Pilot_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute&#125;]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-@{Skill_Pilot_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute&#125;]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-@{Skill_Pilot_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute&#125;]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-@{Skill_Pilot_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute&#125;]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-@{Skill_Pilot_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute&#125;]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-@{Skill_Pilot_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute&#125;]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-@{Skill_Pilot_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute&#125;]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-@{Skill_Pilot_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Pilot_EXP}+?{Attribute&#125;]]cf<@{Skill_Pilot_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Pilot_EXP}+?{Attribute&#125;]]-@{Skill_Pilot_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Spacecraft</td>
|
|
<td><input type="checkbox" name="attr_Skill_Spacecraft_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Spacecraft_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Spacecraft_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Spacecraft" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Spacecraft Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Spacecraft}} {{skill_EXP=@{Skill_Spacecraft_EXP}}} {{skill_FOC=@{Skill_Spacecraft_FOC}}} {{attribute=?{Attribute|Coordination, @{Coordination}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute}]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute}]]-@{Skill_Spacecraft_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-@{Skill_Spacecraft_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-@{Skill_Spacecraft_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-@{Skill_Spacecraft_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-@{Skill_Spacecraft_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-@{Skill_Spacecraft_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-@{Skill_Spacecraft_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-@{Skill_Spacecraft_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-@{Skill_Spacecraft_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-@{Skill_Spacecraft_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]cf<@{Skill_Spacecraft_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Spacecraft_EXP}+?{Attribute&#125;]]-@{Skill_Spacecraft_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-SkillTable">
|
|
<!-- Intelligence -->
|
|
<tr class="sheet-SkillTableHeader">
|
|
<td colspan="3">Intelligence</td>
|
|
<td><input type="number" value="7" name="attr_Intelligence" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Intelligence" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Intelligence Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{Intelligence}}} {{roll=[[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Intelligence}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Intelligence}]]-d20cs<[[@{Intelligence}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Intelligence}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Education</td>
|
|
<td><input type="checkbox" name="attr_Skill_Education_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Education_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Education_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Education" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Education Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Education}} {{skill_EXP=@{Skill_Education_EXP}}} {{skill_FOC=@{Skill_Education_FOC}}} {{attribute=?{Attribute|Intelligence, @{Intelligence}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Education_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute}]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute}]]-@{Skill_Education_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Education_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute&#125;]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute&#125;]]-@{Skill_Education_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Education_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute&#125;]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute&#125;]]-@{Skill_Education_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Education_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute&#125;]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute&#125;]]-@{Skill_Education_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Education_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute&#125;]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute&#125;]]-@{Skill_Education_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Education_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute&#125;]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute&#125;]]-@{Skill_Education_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Education_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute&#125;]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute&#125;]]-@{Skill_Education_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Education_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute&#125;]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute&#125;]]-@{Skill_Education_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Education_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute&#125;]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute&#125;]]-@{Skill_Education_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Education_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute&#125;]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute&#125;]]-@{Skill_Education_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Education_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Education_EXP}+?{Attribute&#125;]]cf<@{Skill_Education_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Education_EXP}+?{Attribute&#125;]]-@{Skill_Education_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Hacking</td>
|
|
<td><input type="checkbox" name="attr_Skill_Hacking_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Hacking_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Hacking_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Hacking" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Hacking Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Hacking}} {{skill_EXP=@{Skill_Hacking_EXP}}} {{skill_FOC=@{Skill_Hacking_FOC}}} {{attribute=?{Attribute|Intelligence, @{Intelligence}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute}]]-@{Skill_Hacking_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute&#125;]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute&#125;]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute&#125;]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute&#125;]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute&#125;]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute&#125;]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute&#125;]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute&#125;]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute&#125;]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Hacking_EXP}+?{Attribute&#125;]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+?{Attribute&#125;]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Medicine</td>
|
|
<td><input type="checkbox" name="attr_Skill_Medicine_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Medicine_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Medicine_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Medicine" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Medicine Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Medicine}} {{skill_EXP=@{Skill_Medicine_EXP}}} {{skill_FOC=@{Skill_Medicine_FOC}}} {{attribute=?{Attribute|Intelligence, @{Intelligence}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute}]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute}]]-@{Skill_Medicine_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute&#125;]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-@{Skill_Medicine_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute&#125;]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-@{Skill_Medicine_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute&#125;]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-@{Skill_Medicine_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute&#125;]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-@{Skill_Medicine_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute&#125;]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-@{Skill_Medicine_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute&#125;]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-@{Skill_Medicine_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute&#125;]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-@{Skill_Medicine_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute&#125;]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-@{Skill_Medicine_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute&#125;]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-@{Skill_Medicine_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Medicine_EXP}+?{Attribute&#125;]]cf<@{Skill_Medicine_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Medicine_EXP}+?{Attribute&#125;]]-@{Skill_Medicine_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Psychology</td>
|
|
<td><input type="checkbox" name="attr_Skill_Psychology_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Psychology_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Psychology_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Psychology" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Psychology Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Psychology}} {{skill_EXP=@{Skill_Psychology_EXP}}} {{skill_FOC=@{Skill_Psychology_FOC}}} {{attribute=?{Attribute|Intelligence, @{Intelligence}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute}]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute}]]-@{Skill_Psychology_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute&#125;]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-@{Skill_Psychology_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute&#125;]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-@{Skill_Psychology_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute&#125;]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-@{Skill_Psychology_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute&#125;]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-@{Skill_Psychology_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute&#125;]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-@{Skill_Psychology_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute&#125;]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-@{Skill_Psychology_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute&#125;]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-@{Skill_Psychology_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute&#125;]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-@{Skill_Psychology_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute&#125;]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-@{Skill_Psychology_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Psychology_EXP}+?{Attribute&#125;]]cf<@{Skill_Psychology_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Psychology_EXP}+?{Attribute&#125;]]-@{Skill_Psychology_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Science</td>
|
|
<td><input type="checkbox" name="attr_Skill_Science_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Science_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Science_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Science" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Science Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Science}} {{skill_EXP=@{Skill_Science_EXP}}} {{skill_FOC=@{Skill_Science_FOC}}} {{attribute=?{Attribute|Intelligence, @{Intelligence}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Science_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute}]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute}]]-@{Skill_Science_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Science_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute&#125;]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute&#125;]]-@{Skill_Science_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Science_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute&#125;]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute&#125;]]-@{Skill_Science_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Science_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute&#125;]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute&#125;]]-@{Skill_Science_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Science_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute&#125;]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute&#125;]]-@{Skill_Science_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Science_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute&#125;]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute&#125;]]-@{Skill_Science_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Science_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute&#125;]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute&#125;]]-@{Skill_Science_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Science_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute&#125;]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute&#125;]]-@{Skill_Science_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Science_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute&#125;]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute&#125;]]-@{Skill_Science_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Science_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute&#125;]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute&#125;]]-@{Skill_Science_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Science_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Science_EXP}+?{Attribute&#125;]]cf<@{Skill_Science_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Science_EXP}+?{Attribute&#125;]]-@{Skill_Science_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Tech</td>
|
|
<td><input type="checkbox" name="attr_Skill_Tech_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Tech_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Tech_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Tech" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Tech Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Tech}} {{skill_EXP=@{Skill_Tech_EXP}}} {{skill_FOC=@{Skill_Tech_FOC}}} {{attribute=?{Attribute|Intelligence, @{Intelligence}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute}]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute}]]-@{Skill_Tech_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute&#125;]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-@{Skill_Tech_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute&#125;]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-@{Skill_Tech_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute&#125;]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-@{Skill_Tech_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute&#125;]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-@{Skill_Tech_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute&#125;]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-@{Skill_Tech_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute&#125;]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-@{Skill_Tech_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute&#125;]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-@{Skill_Tech_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute&#125;]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-@{Skill_Tech_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute&#125;]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-@{Skill_Tech_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Tech_EXP}+?{Attribute&#125;]]cf<@{Skill_Tech_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Tech_EXP}+?{Attribute&#125;]]-@{Skill_Tech_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-SkillTable">
|
|
<!-- Personality -->
|
|
<tr class="sheet-SkillTableHeader">
|
|
<td colspan="3">Personality</td>
|
|
<td><input type="number" value="7" name="attr_Personality" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Personality" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Personality Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{Personality}}} {{roll=[[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Personality}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Personality}]]-d20cs<[[@{Personality}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Personality}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Animal Handling</td>
|
|
<td><input type="checkbox" name="attr_Skill_Animal-Handling_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Animal-Handling_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Animal-Handling_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Animal-Handling" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Animal Handling Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Animal Handling}} {{skill_EXP=@{Skill_Animal-Handling_EXP}}} {{skill_FOC=@{Skill_Animal-Handling_FOC}}} {{attribute=?{Attribute|Personality, @{Personality}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute}]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute}]]-@{Skill_Animal-Handling_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-@{Skill_Animal-Handling_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-@{Skill_Animal-Handling_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-@{Skill_Animal-Handling_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-@{Skill_Animal-Handling_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-@{Skill_Animal-Handling_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-@{Skill_Animal-Handling_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-@{Skill_Animal-Handling_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-@{Skill_Animal-Handling_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-@{Skill_Animal-Handling_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]cf<@{Skill_Animal-Handling_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Animal-Handling_EXP}+?{Attribute&#125;]]-@{Skill_Animal-Handling_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Command</td>
|
|
<td><input type="checkbox" name="attr_Skill_Command_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Command_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Command_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Command" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Command Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Command}} {{skill_EXP=@{Skill_Command_EXP}}} {{skill_FOC=@{Skill_Command_FOC}}} {{attribute=?{Attribute|Personality, @{Personality}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Command_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute}]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute}]]-@{Skill_Command_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Command_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute&#125;]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute&#125;]]-@{Skill_Command_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Command_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute&#125;]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute&#125;]]-@{Skill_Command_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Command_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute&#125;]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute&#125;]]-@{Skill_Command_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Command_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute&#125;]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute&#125;]]-@{Skill_Command_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Command_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute&#125;]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute&#125;]]-@{Skill_Command_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Command_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute&#125;]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute&#125;]]-@{Skill_Command_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Command_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute&#125;]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute&#125;]]-@{Skill_Command_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Command_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute&#125;]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute&#125;]]-@{Skill_Command_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Command_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute&#125;]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute&#125;]]-@{Skill_Command_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Command_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Command_EXP}+?{Attribute&#125;]]cf<@{Skill_Command_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Command_EXP}+?{Attribute&#125;]]-@{Skill_Command_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Lifestyle</td>
|
|
<td><input type="checkbox" name="attr_Skill_Lifestyle_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Lifestyle_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Lifestyle_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Lifestyle" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Lifestyle Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Lifestyle}} {{skill_EXP=@{Skill_Lifestyle_EXP}}} {{skill_FOC=@{Skill_Lifestyle_FOC}}} {{attribute=?{Attribute|Personality, @{Personality}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute}]]-@{Skill_Lifestyle_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+?{Attribute&#125;]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Persuade</td>
|
|
<td><input type="checkbox" name="attr_Skill_Persuade_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Persuade_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Persuade_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Persuade" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Persuade Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Persuade}} {{skill_EXP=@{Skill_Persuade_EXP}}} {{skill_FOC=@{Skill_Persuade_FOC}}} {{attribute=?{Attribute|Personality, @{Personality}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute}]]-@{Skill_Persuade_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute&#125;]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute&#125;]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute&#125;]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute&#125;]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute&#125;]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute&#125;]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute&#125;]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute&#125;]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute&#125;]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Persuade_EXP}+?{Attribute&#125;]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+?{Attribute&#125;]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-SkillTable">
|
|
<!-- Willpower -->
|
|
<tr class="sheet-SkillTableHeader">
|
|
<td colspan="3">Willpower</td>
|
|
<td><input type="number" value="7" name="attr_Willpower" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Willpower" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Willpower Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{attribute=@{Willpower}}} {{roll=[[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Willpower}]])),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Willpower}]]-d20cs<[[@{Willpower}]]cf<0cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Willpower}]]))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td>Signature</td>
|
|
<td>EXP</td>
|
|
<td>FOC</td>
|
|
<td>ROLL</td>
|
|
</tr>
|
|
<tr class="sheet-Skill">
|
|
<td>Discipline</td>
|
|
<td><input type="checkbox" name="attr_Skill_Discipline_Sig" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Discipline_EXP" /></td>
|
|
<td><input type="number" value="0" name="attr_Skill_Discipline_FOC" /></td>
|
|
<td>
|
|
<button type="roll" name="roll_Discipline" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Discipline Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Discipline}} {{skill_EXP=@{Skill_Discipline_EXP}}} {{skill_FOC=@{Skill_Discipline_FOC}}} {{attribute=?{Attribute|Willpower, @{Willpower}|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}}}} {{roll=[[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute}]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute}]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute}]]-@{Skill_Discipline_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute&#125;]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-@{Skill_Discipline_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute&#125;]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-@{Skill_Discipline_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute&#125;]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-@{Skill_Discipline_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute&#125;]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-@{Skill_Discipline_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute&#125;]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-@{Skill_Discipline_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute&#125;]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-@{Skill_Discipline_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute&#125;]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-@{Skill_Discipline_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute&#125;]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-@{Skill_Discipline_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute&#125;]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-@{Skill_Discipline_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_Discipline_EXP}+?{Attribute&#125;]]cf<@{Skill_Discipline_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Discipline_EXP}+?{Attribute&#125;]]-@{Skill_Discipline_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-section-talents">
|
|
<!-- Second Page: Talents -->
|
|
<div class="sheet-row">
|
|
<div class="sheet-column" style="width:100%">
|
|
<!--<div class="sheet-header sheet-filled">
|
|
<span>TALENTS</span>
|
|
</div>-->
|
|
<table class="sheet-center" style="margin:0">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Name</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Talent_Name_1" /></td>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Skill</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Talent_Skill_1" /></td>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Ranks</td>
|
|
<td class="sheet-StatInput" style="width:10%"><input type="number" name="attr_Talent_Ranks_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">Effect</td>
|
|
<td class="sheet-StatInput" colspan="5"><textarea name="attr_Talent_Effect_1"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<table class="sheet-center" style="margin:0">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Name</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Talent_Name_2" /></td>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Skill</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Talent_Skill_2" /></td>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Ranks</td>
|
|
<td class="sheet-StatInput" style="width:10%"><input type="number" name="attr_Talent_Ranks_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">Effect</td>
|
|
<td class="sheet-StatInput" colspan="5"><textarea name="attr_Talent_Effect_2"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<table class="sheet-center" style="margin:0">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Name</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Talent_Name_3" /></td>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Skill</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Talent_Skill_3" /></td>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Ranks</td>
|
|
<td class="sheet-StatInput" style="width:10%"><input type="number" name="attr_Talent_Ranks_3" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">Effect</td>
|
|
<td class="sheet-StatInput" colspan="5"><textarea name="attr_Talent_Effect_3"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<fieldset class="repeating_talents">
|
|
<table class="sheet-center sheet-table-repeating" style="margin:0">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Name</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Talent_Name" /></td>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Skill</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Talent_Skill" /></td>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Ranks</td>
|
|
<td class="sheet-StatInput" style="width:10%"><input type="number" name="attr_Talent_Ranks" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">Effect</td>
|
|
<td class="sheet-StatInput" colspan="5"><textarea name="attr_Talent_Effect"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-section-gear">
|
|
<!-- Third Page: Gear -->
|
|
<div class="sheet-row">
|
|
<!-- Weapons and Gear -->
|
|
<div class="sheet-column" style="width:48%">
|
|
<!-- Weapons column -->
|
|
<div class="sheet-header sheet-filled">
|
|
<!-- Weapons header -->
|
|
<span>WEAPONS</span>
|
|
</div>
|
|
<fieldset class="repeating_weapons">
|
|
<!-- Repeating wepaons -->
|
|
<table class="sheet-WeaponStats" style="margin-top:4px">
|
|
<tr>
|
|
<td class="sheet-StatLabel" colspan="4">Weapon Name</td>
|
|
<td class="sheet-StatInput" colspan="3"><input type="text" name="attr_Weapon_Name" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Range</td>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel" colspan="3">Damage</td>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Burst</td>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Size</td>
|
|
<td class="sheet-StatLabelSub">Ammo</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Weapon_Range" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Weapon_Damage_Fixed"/></td>
|
|
<td class="sheet-StatInput" style="width:1%"><span class="sheet-InputText">+</span></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Weapon_Damage_Dice" style="width:50%"/><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Weapon_Burst" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Weapon_Size" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Weapon_Ammo" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" colspan="7">Qualities</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput" colspan="7"><input type="text" name="attr_Weapon_Qualities" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-WeaponStats-bottom">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Type</td>
|
|
<td class="sheet-StatInput" style="font-size:1em;color:black;padding-left:4px">
|
|
<input type="radio" name="attr_Weapon_Type" value="Infowar" class="sheet-weapon-tab sheet-weapon-tab-1" checked="checked" /><span class="sheet-weapon-tab sheet-weapon-tab-1"><span style="font-family:'Pictos'">'</span>INF</span>
|
|
<input type="radio" name="attr_Weapon_Type" value="Psywar" class="sheet-weapon-tab sheet-weapon-tab-2" /><span class="sheet-weapon-tab sheet-weapon-tab-2"><span style="font-family:'Pictos'">U</span>PSY</span>
|
|
<input type="radio" name="attr_Weapon_Type" value="Melee" class="sheet-weapon-tab sheet-weapon-tab-3" /><span class="sheet-weapon-tab sheet-weapon-tab-3"><span style="font-family:'Pictos'">J</span>MEL</span>
|
|
<input type="radio" name="attr_Weapon_Type" value="Ranged" class="sheet-weapon-tab sheet-weapon-tab-4" /><span class="sheet-weapon-tab sheet-weapon-tab-4"><span style="font-family:'Pictos Custom'">[</span>RAN</span>
|
|
<button type="roll" class="sheet-button-damage sheet-button-infowar" name="attr_Weapon_Infowar_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Weapon_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Hacking}} {{skill_EXP=@{Skill_Hacking_EXP}}} {{skill_FOC=@{Skill_Hacking_FOC}}} {{attribute=Intelligence, @{Intelligence}}} {{ammo=@{Weapon_Ammo}}} {{qualities=@{Weapon_Qualities}}} {{roll=[[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Weapon_Name} /r ?{Fixed damage|@{Weapon_Damage_Fixed}}+[[?{Variable damage|@{Weapon_Damage_Dice}}+@{Damage_Bonus_Infowar}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-psywar" name="attr_Weapon_Psywar_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Weapon_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Persuade}} {{skill_EXP=@{Skill_Persuade_EXP}}} {{skill_FOC=@{Skill_Persuade_FOC}}} {{attribute=Personality, @{Personality}}} {{ammo=@{Weapon_Ammo}}} {{qualities=@{Weapon_Qualities}}} {{roll=[[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Persuade_EXP}+@{Personality}]]-d20cs<[[@{Skill_Persuade_EXP}+@{Personality}]]cf<@{Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Persuade_EXP}+@{Personality}]]-@{Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Weapon_Name} /r ?{Fixed damage|@{Weapon_Damage_Fixed}}+[[?{Variable damage|@{Weapon_Damage_Dice}}+@{Damage_Bonus_Psywar}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-melee" name="attr_Weapon_Melee_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Weapon_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{skill_EXP=@{Skill_Close-Combat_EXP}}} {{skill_FOC=@{Skill_Close-Combat_FOC}}} {{attribute=Brawn, @{Brawn}}} {{ammo=@{Weapon_Ammo}}} {{qualities=@{Weapon_Qualities}}} {{roll=[[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-d20cs<[[@{Skill_Close-Combat_EXP}+@{Brawn}]]cf<@{Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Close-Combat_EXP}+@{Brawn}]]-@{Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Weapon_Name} /r ?{Fixed damage|@{Weapon_Damage_Fixed}}+[[?{Variable damage|@{Weapon_Damage_Dice}}+@{Damage_Bonus_Melee}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-ranged" name="attr_Weapon_Ranged_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Weapon_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Ballistics}} {{skill_EXP=@{Skill_Ballistics_EXP}}} {{skill_FOC=@{Skill_Ballistics_FOC}}} {{attribute=Coordination, @{Coordination}}} {{ammo=@{Weapon_Ammo}}} {{qualities=@{Weapon_Qualities}}} {{roll=[[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Ballistics_EXP}+@{Coordination}]]-d20cs<[[@{Skill_Ballistics_EXP}+@{Coordination}]]cf<@{Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Ballistics_EXP}+@{Coordination}]]-@{Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Weapon_Name} /r ?{Fixed damage|@{Weapon_Damage_Fixed}}+[[?{Variable damage|@{Weapon_Damage_Dice}}+@{Damage_Bonus_Ranged}]]t[Combat-Dice])}}"></button>
|
|
</td>
|
|
<td class="sheet-StatLabelSub">Reloads</td>
|
|
<td class="sheet-StatInput" style="width:10%"><input type="number" name="attr_Weapon_Reloads" value="0" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-column" style="width:48%;margin-left:4px;">
|
|
<!-- Gear column -->
|
|
<div class="sheet-header sheet-filled">
|
|
<!-- Gear header -->
|
|
<span>GEAR</span>
|
|
</div>
|
|
<table style="margin-top:-2px;width:100%;">
|
|
<!-- Wealth -->
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:22%">Assets</td>
|
|
<td class="sheet-StatLabelSub" style="width:22%">Earnings</td>
|
|
<td class="sheet-StatLabelSub" style="width:22%">Cashflow</td>
|
|
<td class="sheet-StatLabelSub" style="width:22%">Shortfalls</td>
|
|
<td class="sheet-StatLabelSub" style="width:12%">Acq.</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Assets" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Earnings" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Cashflow" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Shortfalls" /></td>
|
|
<td style="background-color:white;text-align:center">
|
|
<button type="roll" style="display:inline" value="&{template:skillroll} {{header=?{Item name} Acquisition}} {{character_name=@{character_name}}} {{subheader=Difficulty [[?{Restriction rating|0}+@{Shortfalls}+?{Bulk difficulty|0}]]}} {{skill=Lifestyle}} {{skill_EXP=@{Skill_Lifestyle_EXP}}} {{skill_FOC=@{Skill_Lifestyle_FOC}}} {{attribute=Personality, [[@{Personality}]]}} {{roll=[[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Lifestyle_EXP}+@{Personality}]]-d20cs<[[@{Skill_Lifestyle_EXP}+@{Personality}]]cf<@{Skill_Lifestyle_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Lifestyle_EXP}+@{Personality}]]-@{Skill_Lifestyle_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Cost](! /em Rolling for item cost. Tariff: ?{Tariff|0} /r ?{Fixed cost|1}+?{Variable cost|1}t[Combat-Dice])}}" ></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%;margin-bottom:0;">
|
|
<!-- Items -->
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-left">Name</td>
|
|
<td class="sheet-StatLabelSub" style="width:15%">Qty.</td>
|
|
<td class="sheet-StatLabelSub" style="width:15%">Maint.</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_gear">
|
|
<!-- Items repeating field -->
|
|
<table style="margin:0;margin-top:-2px">
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" class="sheet-left" name="attr_Gear_Name" /></td>
|
|
<td class="sheet-StatInput" style="width:15%"><input type="number" name="attr_Gear_Qty" /></td>
|
|
<td class="sheet-StatInput" style="width:15%"><input type="text" name="attr_Gear_Maintinence" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<!-- Ammo and Resources -->
|
|
<div class="sheet-column" style="width:58%">
|
|
<!-- Ammo -->
|
|
<div class="sheet-header sheet-filled" style="margin-bottom:0">
|
|
<span>Ammunition</span>
|
|
</div>
|
|
<fieldset class="repeating_Ammo">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Ammo</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Ammo_Name" /></td>
|
|
<td class="sheet-StatLabelSub">Category</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Ammo_Category" /></td>
|
|
<td class="sheet-StatLabelSub">Reloads</td>
|
|
<td class="sheet-StatInput" style="width:10%"><input type="number" name="attr_Ammo_Reloads" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">Qualities</td>
|
|
<td class="sheet-StatInput" colspan="5"><input type="text" name="attr_Ammo_Qualities" class="sheet-left"/></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-column" style="width:38%;margin-left:4px;">
|
|
<!-- Resources -->
|
|
<div class="sheet-header sheet-filled" style="margin-bottom:0">
|
|
<span>Resources</span>
|
|
</div>
|
|
<table style="margin-top:-2px;margin-bottom:0;width:100%">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-left">Name</td>
|
|
<td class="sheet-StatLabelSub" style="width:20%">Qty.</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_resources">
|
|
<table style="margin:0;margin-top:-2px;width:100%">
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Resource_Name" class="sheet-left" /></td>
|
|
<td class="sheet-StatInput" style="width:20%"><input type="text" name="attr_Resource_Qty" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-row">
|
|
<!-- Hacking -->
|
|
<div class="sheet-header sheet-filled" style="margin-bottom:0;margin-top:4px">
|
|
<!-- Header -->
|
|
<span>Hacking Device</span>
|
|
</div>
|
|
<table style="width:100%;margin-top:-2px">
|
|
<!-- Hacking Device info -->
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Hacking_Device_Name" /></td>
|
|
<td class="sheet-StatLabelSub sheet-tablediv-7">CLAW</td>
|
|
<td class="sheet-StatInput sheet-tablediv-7"><input type="text" name="attr_Hacking_Device_CLAW" /></td>
|
|
<td class="sheet-StatLabelSub sheet-tablediv-7">SWORD</td>
|
|
<td class="sheet-StatInput sheet-tablediv-7"><input type="text" name="attr_Hacking_Device_SWORD" /></td>
|
|
<td class="sheet-StatLabelSub sheet-tablediv-7">SHIELD</td>
|
|
<td class="sheet-StatInput sheet-tablediv-7"><input type="text" name="attr_Hacking_Device_SHIELD" /></td>
|
|
<td class="sheet-StatLabelSub sheet-tablediv-7">GADGET</td>
|
|
<td class="sheet-StatInput sheet-tablediv-7"><input type="text" name="attr_Hacking_Device_GADGET" /></td>
|
|
<td class="sheet-StatLabelSub sheet-tablediv-7">IC</td>
|
|
<td class="sheet-StatInput sheet-tablediv-7"><input type="text" name="attr_Hacking_Device_IC" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="margin-bottom:0;width:100%">
|
|
<tr>
|
|
<td class="sheet-StatLabel" colspan="8">Device Programs</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:12%" class="sheet-StatLabelSub">Type</td>
|
|
<td style="width:08%"class="sheet-StatLabelSub">Rating</td>
|
|
<td style="width:15%" class="sheet-StatLabelSub sheet-left">Name</td>
|
|
<td style="width:10%" class="sheet-StatLabelSub" colspan="3">Damage</td>
|
|
<td style="width:50%" class="sheet-StatLabelSub">Qualities/Special Effects</td>
|
|
<td style="width:05%" class="sheet-StatLabelSub">Roll</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_programs">
|
|
<table style="margin-top:-2px;width:100%">
|
|
<tr>
|
|
<td class="sheet-StatInput" style="width:12%">
|
|
<select name="attr_Hacking_Program_Type">
|
|
<option value="CLAW">CLAW</option>
|
|
<option value="SWORD">SWORD</option>
|
|
<option value="SHIELD">SHIELD</option>
|
|
<option value="GADGET">GADGET</option>
|
|
<option value="IC">IC</option>
|
|
<option value="UPGRADE">UPGRADE</option>
|
|
</select>
|
|
</td>
|
|
<td style="width:08%" class="sheet-StatInput"><input type="text" name="attr_Hacking_Program_Rating" /></td>
|
|
<td class="sheet-StatInput" style="width:15%"><input type="text" class="sheet-left" name="attr_Hacking_Program_Name" /></td>
|
|
<td class="sheet-StatInput" style="width:3%;border-right-style:none"><input type="text" name="attr_Hacking_Program_Damage_Fixed" /></td>
|
|
<td style="width:2%;background-color:white;text-align:center;border-left-style:none;border-right-style:none;"><span class="sheet-InputText">+</span></td>
|
|
<td class="sheet-StatInput" style="width:5%;border-left-style:none"><input type="text" name="attr_Hacking_Program_Damage_Dice" style="width:50%"/><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
|
|
<td class="sheet-StatInput" style="width:50%"><input type="text" name="attr_Hacking_Program_Qualities" /></td>
|
|
<td style="background-color:white;text-align:center;width:5%"><button type="roll" name="attr_Weapon_Infowar_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Hacking_Program_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Hacking}} {{skill_EXP=@{Skill_Hacking_EXP}}} {{skill_FOC=@{Skill_Hacking_FOC}}} {{attribute=Intelligence, @{Intelligence}}} {{qualities=@{Hacking_Program_Qualities}}} {{roll=[[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_Hacking_EXP}+@{Intelligence}]]-d20cs<[[@{Skill_Hacking_EXP}+@{Intelligence}]]cf<@{Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_Hacking_EXP}+@{Intelligence}]]-@{Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Hacking_Program_Name} /r ?{Fixed damage|@{Hacking_Program_Damage_Fixed}}+[[?{Variable damage|@{Hacking_Program_Damage_Dice}}+@{Damage_Bonus_Infowar}]]t[Combat-Dice])}}"></button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-section-character">
|
|
<!-- Fourth Page: Character Info -->
|
|
<div style="margin-bottom:0;margin-top:4px;" class="sheet-header sheet-filled">
|
|
<span>Host</span>
|
|
</div>
|
|
<table style="width:100%;margin-top:-2px">
|
|
<tr>
|
|
<td colspan="2" class="sheet-StatLabelSub">Type</td>
|
|
<td colspan="5" class="sheet-StatInput"><input type="text" name="attr_Host_Type" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:14%" class="sheet-StatLabelSub">AGI</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">AWA</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">BRW</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">COO</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">INT</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">PER</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">WIL</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Host_AGI" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Host_AWA" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Host_BRW" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Host_COO" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Host_INT" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Host_PER" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Host_WIL" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%;margin-bottom:0">
|
|
<tr>
|
|
<td colspan="5" class="sheet-StatLabel">Augmentations</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatLabelSub">Name</td>
|
|
<td style="width:20%" class="sheet-StatLabelSub">Category</td>
|
|
<td style="width:30%" class="sheet-StatLabelSub">Type / Location</td>
|
|
<td style="width:20%" class="sheet-StatLabelSub">Qualities</td>
|
|
<td style="width:10%" class="sheet-StatLabelSub">Maint.</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_augmentations">
|
|
<table style="width:100%;margin-top:-2px;margin-bottom:0">
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatInput"><input type="text" name="attr_Augmentation_Name" /></td>
|
|
<td style="width:20%" class="sheet-StatInput"><input type="text" name="attr_Augmentation_Category" /></td>
|
|
<td style="width:30%" class="sheet-StatInput"><input type="text" name="attr_Augmentation_Type" /></td>
|
|
<td style="width:20%" class="sheet-StatInput"><input type="text" name="attr_Augmentation_Qualities" /></td>
|
|
<td style="width:10%" class="sheet-StatInput"><input type="text" name="attr_Augmentation_Maintinence" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Host Attributes</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><textarea name="attr_Host_Attributes"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="4" class="sheet-StatLabel">Character Description</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="4" class="sheet-StatInput"><textarea name="attr_Description"></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:25%" class="sheet-StatLabelSub">Height</td>
|
|
<td style="width:25%" class="sheet-StatLabelSub">Weight</td>
|
|
<td style="width:25%" class="sheet-StatLabelSub">Hair</td>
|
|
<td style="width:25%" class="sheet-StatLabelSub">Eyes</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Height" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Weight" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Hair" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Eyes" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-section-bio">
|
|
<!-- Fifth Page: Biography -->
|
|
<div class="sheet-row">
|
|
<div class="sheet-column">
|
|
<div style="margin-bottom:0" class="sheet-header sheet-filled">
|
|
<span>Background</span>
|
|
</div>
|
|
<table style="margin-top:-2px;width:100%">
|
|
<!-- Age & Language -->
|
|
<tr>
|
|
<td style="width:10%" class="sheet-StatLabelSub">Age</td>
|
|
<td class="sheet-StatLabelSub">Languages</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Age" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Character_Languages" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-character-background" style="width:100%">
|
|
<!-- Lifepath -->
|
|
<tr>
|
|
<td colspan="2" style="font-size:1em;padding:4px" class="sheet-StatLabel">Lifepath Characteristics</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%;" class="sheet-StatLabelSub">Family <br />Social Status</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Family-Social-Status" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%;" class="sheet-StatLabelSub">Home Environment</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Home-Environment" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%;" class="sheet-StatLabelSub">Youth Event</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Youth-Event" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatLabelSub">Education</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Education" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatLabelSub">Adolescent Event</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Adolescent-Event" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatLabelSub">1st Career</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Career_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatLabelSub">2nd Career</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Career_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatLabelSub">3rd Career</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Career_3" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatLabelSub">4th Career</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Career_4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="3" class="sheet-StatLabelSub">Previous Factions</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Previous-Faction_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Previous-Faction_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Previous-Faction_3" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<!-- Notes -->
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">Additional Lifepath Notes / Events</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea name="attr_Lifepath-Notes"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<div class="sheet-header sheet-filled" style="margin-bottom:0px">
|
|
<!-- Faction Handler Header -->
|
|
<span>Faction Handler</span>
|
|
</div>
|
|
<table style="width:100%;margin-top:-2px">
|
|
<!-- Faction Handler -->
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatLabelSub sheet-left">Identity</td>
|
|
<td style="width:80%" class="sheet-StatInput"><input type="text" name="attr_Handler_Name" class="sheet-left" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-left">Faction</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Handler_Faction" class="sheet-left" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-left">Contact Protocol</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Handler_Contact" class="sheet-left" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<!-- Covert Objective -->
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">Covert Objective</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><textarea name="attr_Handler_Objective"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-column" style="padding-left:4px">
|
|
<table style="width:100%;margin-bottom:0">
|
|
<tr>
|
|
<td colspan="2" class="sheet-StatLabel">Contacts</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatLabelSub sheet-left">Name</td>
|
|
<td style="width:80%" class="sheet-StatLabelSub sheet-left">Notes</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_Contacts">
|
|
<table style="width:100%;margin-top:-2px">
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatInput sheet-left"><input class="sheet-left" type="text" name="attr_Contact_Name" /></td>
|
|
<td style="width:80%" class="sheet-StatInput sheet-left"><input class="sheet-left" type="text" name="attr_Contact_Notes" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="2" class="sheet-StatLabel">Personality</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%" class="sheet-StatLabelSub sheet-left">Likes</td>
|
|
<td style="width:80%" class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Likes" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-left">Dislikes</td>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Dislikes" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-left">Quirks</td>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Quirks" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-left">Phobias</td>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Phobias" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-left">Catchphrases & Battlecries</td>
|
|
<td class="sheet-StatInput"><textarea name="attr_Catchphrases"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%;margin-bottom:0">
|
|
<!-- Lifestyles -->
|
|
<tr>
|
|
<td colspan="3" class="sheet-StatLabel">Lifestyles</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:65%" class="sheet-StatLabelSub sheet-left">Name</td>
|
|
<td style="width:20%" class="sheet-StatLabelSub">Rating</td>
|
|
<td style="width:15%" class="sheet-StatLabelSub">Maint.</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_Lifestyles">
|
|
<table style="width:100%;margin-top:-2px">
|
|
<tr>
|
|
<td style="width:65%" class="sheet-StatInput"><input type="text" name="attr_Lifestyle_Name" class="sheet-left" /></td>
|
|
<td style="width:20%" class="sheet-StatInput"><input type="text" name="attr_Lifestyle_Rating" /></td>
|
|
<td style="width:15%" class="sheet-StatInput"><input type="text" name="attr_Lifestyle_Maintinence" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="2" class="sheet-StatLabel">Family</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:20%" rowspan="2" class="sheet-left sheet-StatLabelSub">Parents</td>
|
|
<td style="width:80%" class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Parent_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Parent_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-left sheet-StatLabelSub">Spouse</td>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Spouse" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="2" class="sheet-left sheet-StatLabelSub">Siblings</td>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Sibling_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Sibling_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="2" class="sheet-left sheet-StatLabelSub">Children</td>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Child_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Child_2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="2" class="sheet-left sheet-StatLabelSub">Extended Family</td>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Extended-Family_1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input class="sheet-left" type="text" name="attr_Extended-Family_2" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%;margin-bottom:0">
|
|
<tr>
|
|
<td colspan="2" class="sheet-left sheet-StatLabel">Fake ID<span style="text-transform:lowercase">s</span></th>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:85%" class="sheet-StatLabelSub sheet-left">Name</td>
|
|
<td style="width:15%" class="sheet-StatLabelSub">Rating</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_IDs">
|
|
<table style="width:100%;margin-top:-2px">
|
|
<tr>
|
|
<td style="width:85%" class="sheet-left sheet-StatInput"><input class="sheet-left" type="text" name="attr_ID_Name" /></td>
|
|
<td style="width:15%" class="sheet-left sheet-StatInput"><input type="text" name="attr_ID_Rating" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-type-NPC">
|
|
<div class="sheet-row">
|
|
<div style="width:60%" class="sheet-column">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Name</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_character_name" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="7" class="sheet-StatLabel">Attributes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:14%" class="sheet-StatLabelSub">AGI</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">AWA</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">BRW</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">COO</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">INT</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">PER</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">WIL</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Agility" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Awareness" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Brawn" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Coordination" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Intelligence" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Personality" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Willpower" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC sheet-expertise">
|
|
<!-- Fields of Expertise -->
|
|
<tr>
|
|
<td colspan="12" class="sheet-StatLabel">Fields of Expertise</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Combat</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Combat_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Combat_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Combat" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Combat Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{Combat_EXP}}} {{FOC=@{Combat_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Combat_EXP}+?{Attribute}]]-d20cs<[[@{Combat_EXP}+?{Attribute}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Combat_EXP}+?{Attribute}]]-@{Combat_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Movement</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Movement_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Movement_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Movement" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Movement Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Movement}} {{EXP=@{Movement_EXP}}} {{FOC=@{Movement_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Movement_EXP}+?{Attribute}]]-d20cs<[[@{Movement_EXP}+?{Attribute}]]cf<@{Movement_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Movement_EXP}+?{Attribute}]]-@{Movement_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Social</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Social_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Social_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Social" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Social Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{Social_EXP}}} {{FOC=@{Social_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Social_EXP}+?{Attribute}]]-d20cs<[[@{Social_EXP}+?{Attribute}]]cf<@{Social_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Social_EXP}+?{Attribute}]]-@{Social_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Fortitude</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Fortitude_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Fortitude_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Fortitude" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Fortitude Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Fortitude}} {{EXP=@{Fortitude_EXP}}} {{FOC=@{Fortitude_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Fortitude_EXP}+?{Attribute}]]-d20cs<[[@{Fortitude_EXP}+?{Attribute}]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute}]]-@{Fortitude_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Senses</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Senses_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Senses_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Senses" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Senses Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Senses}} {{EXP=@{Senses_EXP}}} {{FOC=@{Senses_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Senses_EXP}+?{Attribute}]]-d20cs<[[@{Senses_EXP}+?{Attribute}]]cf<@{Senses_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Senses_EXP}+?{Attribute}]]-@{Senses_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Technical</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Technical_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Technical_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Technical" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Technical Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{Technical_EXP}}} {{FOC=@{Technical_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Technical_EXP}+?{Attribute}]]-d20cs<[[@{Technical_EXP}+?{Attribute}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Technical_EXP}+?{Attribute}]]-@{Technical_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC sheet-defences">
|
|
<tr>
|
|
<th class="sheet-StatLabel" colspan="6">Defences</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Firewall</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Firewall" /><span class="sheet-InputText">/</span><input type="number" name="attr_Firewall_max" /></td>
|
|
<th>Resolve</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Resolve" /><span class="sheet-InputText">/</span><input type="number" name="attr_Resolve_max" /></td>
|
|
<th>Vigour</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Vigour" /><span class="sheet-InputText">/</span><input type="number" name="attr_Vigour_max" /></td>
|
|
</tr>
|
|
<tr>
|
|
<th>Security</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Security" /></td>
|
|
<th>Morale</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Morale" /></td>
|
|
<th>Armour</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Armour" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC sheet-defences">
|
|
<tr>
|
|
<th colspan="6" class="sheet-StatLabel">Harms</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Breaches</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Breaches" /><span class="sheet-InputText">/</span><input type="number" name="attr_Breaches_max" /></td>
|
|
<th>Metanoia</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Metanoia" /><span class="sheet-InputText">/</span><input type="number" name="attr_Metanoia_max" /></td>
|
|
<th>Wounds</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Wounds" /><span class="sheet-InputText">/</span><input type="number" name="attr_Wounds_max" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Attacks</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks">
|
|
<!-- Repeating wepaons -->
|
|
<table class="sheet-WeaponStats" style="margin-top:4px">
|
|
<tr>
|
|
<td class="sheet-StatLabel" colspan="4">Attack Name</td>
|
|
<td class="sheet-StatInput" colspan="3"><input type="text" name="attr_Attack_Name" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Range</td>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel" colspan="3">Damage</td>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Burst</td>
|
|
<td class="sheet-StatLabelSub">Ammo</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Range" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Damage_Fixed" /></td>
|
|
<td class="sheet-StatInput" style="width:1%"><span class="sheet-InputText">+</span></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Damage_Dice" style="width:50%" /><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Burst" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Ammo" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" colspan="7">Qualities</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput" colspan="7"><input type="text" name="attr_Attack_Qualities" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-WeaponStats-bottom">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Type</td>
|
|
<td class="sheet-StatInput" style="font-size:1em;color:black;padding-left:4px">
|
|
<input type="radio" name="attr_Attack_Type" value="Infowar" class="sheet-weapon-tab sheet-weapon-tab-1" checked="checked" /><span class="sheet-weapon-tab sheet-weapon-tab-1"><span style="font-family:'Pictos'">'</span>INF</span>
|
|
<input type="radio" name="attr_Attack_Type" value="Psywar" class="sheet-weapon-tab sheet-weapon-tab-2" /><span class="sheet-weapon-tab sheet-weapon-tab-2"><span style="font-family:'Pictos'">U</span>PSY</span>
|
|
<input type="radio" name="attr_Attack_Type" value="Melee" class="sheet-weapon-tab sheet-weapon-tab-3" /><span class="sheet-weapon-tab sheet-weapon-tab-3"><span style="font-family:'Pictos'">J</span>MEL</span>
|
|
<input type="radio" name="attr_Attack_Type" value="Ranged" class="sheet-weapon-tab sheet-weapon-tab-4" /><span class="sheet-weapon-tab sheet-weapon-tab-4"><span style="font-family:'Pictos Custom'">[</span>RAN</span>
|
|
<button type="roll" class="sheet-button-damage sheet-button-infowar" name="attr_Attack_Infowar_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{Technical_EXP}}} {{FOC=@{Technical_FOC}}} {{attribute=Intelligence, @{Intelligence}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-psywar" name="attr_Attack_Psywar_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{Social_EXP}}} {{FOC=@{Social_FOC}}} {{attribute=Personality, @{Personality}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-melee" name="attr_Attack_Melee_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{EXP=@{Combat_EXP}}} {{FOC=@{Combat_FOC}}} {{attribute=Brawn, @{Brawn}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-ranged" name="attr_Attack_Ranged_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{Combat_EXP}}} {{FOC=@{Combat_FOC}}} {{attribute=Coordination, @{Coordination}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}]]t[Combat-Dice])}}"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-column" style="width:39%;padding-left:4px">
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Type</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_NPC_Type" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Gear</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_NPC_Gear"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Special Abilities</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="20" name="attr_NPC_Abilities"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-type-Geist">
|
|
<div class="sheet-row">
|
|
<div style="width:60%" class="sheet-column">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Name</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_character_name" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="7" class="sheet-StatLabel">Attributes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:14%" class="sheet-StatLabelSub">AGI</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">AWA</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">BRW</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">COO</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">INT</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">PER</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">WIL</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Agility" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Awareness" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Brawn" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Coordination" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Intelligence" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Personality" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Willpower" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC sheet-defences">
|
|
<tr>
|
|
<th class="sheet-StatLabel" colspan="6">Defences</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Firewall</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Firewall" /><span class="sheet-InputText">/</span><input type="number" name="attr_Firewall_max" /></td>
|
|
<th>Resolve</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Resolve" /><span class="sheet-InputText">/</span><input type="number" name="attr_Resolve_max" /></td>
|
|
<th>Structure</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Structure" /><span class="sheet-InputText">/</span><input type="number" name="attr_Structure_max" /></td>
|
|
</tr>
|
|
<tr>
|
|
<th>Security</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Security" /></td>
|
|
<th>Morale</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Morale" /></td>
|
|
<th>Armour</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Armour" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC sheet-defences">
|
|
<tr>
|
|
<th colspan="6" class="sheet-StatLabel">Harms</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Breaches</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Breaches" /><span class="sheet-InputText">/</span><input type="number" name="attr_Breaches_max" /></td>
|
|
<th>Metanoia</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Metanoia" /><span class="sheet-InputText">/</span><input type="number" name="attr_Metanoia_max" /></td>
|
|
<th>Faults</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Faults" /><span class="sheet-InputText">/</span><input type="number" name="attr_Faults_max" /></td>
|
|
</tr>
|
|
</table>
|
|
<div class="sheet-row">
|
|
<div class="sheet-column">
|
|
<!-- Skills -->
|
|
<table style="margin-bottom:0" class="sheet-SkillTable">
|
|
<tr>
|
|
<td colspan="5" class="sheet-StatLabel">Skills</td>
|
|
</tr>
|
|
<tr class="sheet-SkillTableHeaderSub">
|
|
<td>Skill</td>
|
|
<td></td>
|
|
<td style="width:30px">EXP</td>
|
|
<td style="width:30px">FOC</td>
|
|
<td style="width:30px">ROLL</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_GeistSkills">
|
|
<table style="margin-top:-2px;margin-bottom:0;width:100%">
|
|
<tr>
|
|
<td class="sheet-StatInput sheet-left"><input class="sheet-left" type="text" name="attr_Skill_Name" /></td>
|
|
<td style="width:30px" class="sheet-StatInput"><input type="number" name="attr_Skill_EXP" value="0" /></td>
|
|
<td style="width:30px" class="sheet-StatInput"><input type="number" name="attr_Skill_FOC" value="0" /></td>
|
|
<td style="width:30px;background-color:white;text-align:center">
|
|
<button type="roll" name="attr_Geist_Skill_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Skill_Name} Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=@{Skill_Name}}} {{skill_EXP=@{Skill_EXP}}} {{skill_FOC=@{Skill_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Skill_EXP}+?{Attribute}]]-d20cs<[[@{Skill_EXP}+?{Attribute}]]cf<@{Skill_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Skill_EXP}+?{Attribute}]]-@{Skill_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Skill_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_EXP}+?{Attribute&#125;]]cf<@{Skill_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_EXP}+?{Attribute&#125;]]-@{Skill_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Skill_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_EXP}+?{Attribute&#125;]]cf<@{Skill_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_EXP}+?{Attribute&#125;]]-@{Skill_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_EXP}+?{Attribute&#125;]]cf<@{Skill_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_EXP}+?{Attribute&#125;]]-@{Skill_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Skill_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_EXP}+?{Attribute&#125;]]cf<@{Skill_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_EXP}+?{Attribute&#125;]]-@{Skill_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_EXP}+?{Attribute&#125;]]cf<@{Skill_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_EXP}+?{Attribute&#125;]]-@{Skill_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_EXP}+?{Attribute&#125;]]cf<@{Skill_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_EXP}+?{Attribute&#125;]]-@{Skill_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Skill_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_EXP}+?{Attribute&#125;]]cf<@{Skill_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_EXP}+?{Attribute&#125;]]-@{Skill_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_EXP}+?{Attribute&#125;]]cf<@{Skill_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_EXP}+?{Attribute&#125;]]-@{Skill_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_EXP}+?{Attribute&#125;]]cf<@{Skill_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_EXP}+?{Attribute&#125;]]-@{Skill_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Skill_EXP}+?{Attribute&#125;]]-d20cs<[[@{Skill_EXP}+?{Attribute&#125;]]cf<@{Skill_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Skill_EXP}+?{Attribute&#125;]]-@{Skill_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-column" style="padding-left:4px">
|
|
<!-- Traits -->
|
|
<table style="margin-bottom:0" class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Traits</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_GeistTraits">
|
|
<table style="margin-top:-2px;margin-bottom:0" class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Geist_Trait" class="sheet-left" /></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Talents</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_talents">
|
|
<table class="sheet-center sheet-table-repeating" style="margin:0">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Name</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Talent_Name" /></td>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Skill</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Talent_Skill" /></td>
|
|
<td class="sheet-StatLabelSub" style="width:13%">Ranks</td>
|
|
<td class="sheet-StatInput" style="width:10%"><input type="number" name="attr_Talent_Ranks" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub">Effect</td>
|
|
<td class="sheet-StatInput" colspan="5"><textarea name="attr_Talent_Effect"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-column" style="width:39%;padding-left:4px">
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Type</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_NPC_Type" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">AR Avatar</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_Geist_Avatar"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Roleplaying</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_Geist_Roleplaying"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Background</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_Geist_Background"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Other Notes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_Geist_Notes"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-type-Shell">
|
|
<div class="sheet-row">
|
|
<div style="width:60%" class="sheet-column">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Name</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_character_name" /></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="7" class="sheet-StatLabel">Attributes</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:14%" class="sheet-StatLabelSub">AGI</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">AWA</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">BRW</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">COO</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">INT</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">PER</td>
|
|
<td style="width:14%" class="sheet-StatLabelSub">WIL</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Agility" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Awareness" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Brawn" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Coordination" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Intelligence" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Personality" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Willpower" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC sheet-expertise">
|
|
<!-- Fields of Expertise -->
|
|
<tr>
|
|
<td colspan="12" class="sheet-StatLabel">Fields of Expertise</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Combat</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Combat_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Combat_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Combat" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Combat Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{Combat_EXP}}} {{FOC=@{Combat_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Combat_EXP}+?{Attribute}]]-d20cs<[[@{Combat_EXP}+?{Attribute}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Combat_EXP}+?{Attribute}]]-@{Combat_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+?{Attribute&#125;]]-d20cs<[[@{Combat_EXP}+?{Attribute&#125;]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+?{Attribute&#125;]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Movement</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Movement_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Movement_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Movement" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Movement Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Movement}} {{EXP=@{Movement_EXP}}} {{FOC=@{Movement_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Movement_EXP}+?{Attribute}]]-d20cs<[[@{Movement_EXP}+?{Attribute}]]cf<@{Movement_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Movement_EXP}+?{Attribute}]]-@{Movement_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Movement_EXP}+?{Attribute&#125;]]-d20cs<[[@{Movement_EXP}+?{Attribute&#125;]]cf<@{Movement_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Movement_EXP}+?{Attribute&#125;]]-@{Movement_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Social</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Social_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Social_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Social" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Social Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{Social_EXP}}} {{FOC=@{Social_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Social_EXP}+?{Attribute}]]-d20cs<[[@{Social_EXP}+?{Attribute}]]cf<@{Social_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Social_EXP}+?{Attribute}]]-@{Social_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+?{Attribute&#125;]]-d20cs<[[@{Social_EXP}+?{Attribute&#125;]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+?{Attribute&#125;]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Fortitude</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Fortitude_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Fortitude_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Fortitude" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Fortitude Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Fortitude}} {{EXP=@{Fortitude_EXP}}} {{FOC=@{Fortitude_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Fortitude_EXP}+?{Attribute}]]-d20cs<[[@{Fortitude_EXP}+?{Attribute}]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute}]]-@{Fortitude_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Fortitude_EXP}+?{Attribute&#125;]]-d20cs<[[@{Fortitude_EXP}+?{Attribute&#125;]]cf<@{Fortitude_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Fortitude_EXP}+?{Attribute&#125;]]-@{Fortitude_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Senses</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Senses_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Senses_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Senses" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Senses Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Senses}} {{EXP=@{Senses_EXP}}} {{FOC=@{Senses_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Senses_EXP}+?{Attribute}]]-d20cs<[[@{Senses_EXP}+?{Attribute}]]cf<@{Senses_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Senses_EXP}+?{Attribute}]]-@{Senses_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Senses_EXP}+?{Attribute&#125;]]-d20cs<[[@{Senses_EXP}+?{Attribute&#125;]]cf<@{Senses_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Senses_EXP}+?{Attribute&#125;]]-@{Senses_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
<th>Technical</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Technical_EXP" /></td>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Technical_FOC" /></td>
|
|
<td style="background-color:white">
|
|
<button type="roll" name="attr_roll_Technical" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=Technical Test}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{Technical_EXP}}} {{FOC=@{Technical_FOC}}} {{attribute=?{Attribute|Agility, @{Agility}|Awareness, @{Awareness}|Brawn, @{Brawn}|Coordination, @{Coordination}|Intelligence, @{Intelligence}|Personality, @{Personality}|Willpower, @{Willpower}}}} {{roll=[[{{ceil(([[@{Technical_EXP}+?{Attribute}]]-d20cs<[[@{Technical_EXP}+?{Attribute}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Technical_EXP}+?{Attribute}]]-@{Technical_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+?{Attribute&#125;]]-d20cs<[[@{Technical_EXP}+?{Attribute&#125;]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+?{Attribute&#125;]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}}">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC sheet-defences">
|
|
<tr>
|
|
<th class="sheet-StatLabel" colspan="6">Defences</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Firewall</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Firewall" /><span class="sheet-InputText">/</span><input type="number" name="attr_Firewall_max" /></td>
|
|
<th>Resolve</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Resolve" /><span class="sheet-InputText">/</span><input type="number" name="attr_Resolve_max" /></td>
|
|
<th>Structure</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Structure" /><span class="sheet-InputText">/</span><input type="number" name="attr_Structure_max" /></td>
|
|
</tr>
|
|
<tr>
|
|
<th>Security</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Security" /></td>
|
|
<th>Morale</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Morale" /></td>
|
|
<th>Armour</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Soak_Armour" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC sheet-defences">
|
|
<tr>
|
|
<th colspan="6" class="sheet-StatLabel">Harms</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Breaches</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Breaches" /><span class="sheet-InputText">/</span><input type="number" name="attr_Breaches_max" /></td>
|
|
<th>Metanoia</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Metanoia" /><span class="sheet-InputText">/</span><input type="number" name="attr_Metanoia_max" /></td>
|
|
<th>Faults</th>
|
|
<td class="sheet-StatInput"><input type="number" name="attr_Faults" /><span class="sheet-InputText">/</span><input type="number" name="attr_Faults_max" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Attacks</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks">
|
|
<!-- Repeating wepaons -->
|
|
<table class="sheet-WeaponStats" style="margin-top:4px">
|
|
<tr>
|
|
<td class="sheet-StatLabel" colspan="4">Attack Name</td>
|
|
<td class="sheet-StatInput" colspan="3"><input type="text" name="attr_Attack_Name" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Range</td>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel" colspan="3">Damage</td>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Burst</td>
|
|
<td class="sheet-StatLabelSub">Ammo</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Range" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Damage_Fixed" /></td>
|
|
<td class="sheet-StatInput" style="width:1%"><span class="sheet-InputText">+</span></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Damage_Dice" style="width:50%"/><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Burst" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Ammo" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" colspan="7">Qualities</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput" colspan="7"><input type="text" name="attr_Attack_Qualities" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-WeaponStats-bottom">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Type</td>
|
|
<td class="sheet-StatInput" style="font-size:1em;color:black;padding-left:4px">
|
|
<input type="radio" name="attr_Attack_Type" value="Infowar" class="sheet-weapon-tab sheet-weapon-tab-1" checked="checked" /><span class="sheet-weapon-tab sheet-weapon-tab-1"><span style="font-family:'Pictos'">'</span>INF</span>
|
|
<input type="radio" name="attr_Attack_Type" value="Psywar" class="sheet-weapon-tab sheet-weapon-tab-2" /><span class="sheet-weapon-tab sheet-weapon-tab-2"><span style="font-family:'Pictos'">U</span>PSY</span>
|
|
<input type="radio" name="attr_Attack_Type" value="Melee" class="sheet-weapon-tab sheet-weapon-tab-3" /><span class="sheet-weapon-tab sheet-weapon-tab-3"><span style="font-family:'Pictos'">J</span>MEL</span>
|
|
<input type="radio" name="attr_Attack_Type" value="Ranged" class="sheet-weapon-tab sheet-weapon-tab-4" /><span class="sheet-weapon-tab sheet-weapon-tab-4"><span style="font-family:'Pictos Custom'">[</span>RAN</span>
|
|
<button type="roll" class="sheet-button-damage sheet-button-infowar" name="attr_Attack_Infowar_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Technical}} {{EXP=@{Technical_EXP}}} {{FOC=@{Technical_FOC}}} {{attribute=Intelligence, @{Intelligence}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Technical_EXP}+@{Intelligence}]]-d20cs<[[@{Technical_EXP}+@{Intelligence}]]cf<@{Technical_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Technical_EXP}+@{Intelligence}]]-@{Technical_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-psywar" name="attr_Attack_Psywar_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Social}} {{EXP=@{Social_EXP}}} {{FOC=@{Social_FOC}}} {{attribute=Personality, @{Personality}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Social_EXP}+@{Personality}]]-d20cs<[[@{Social_EXP}+@{Personality}]]cf<@{Social_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Social_EXP}+@{Personality}]]-@{Social_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-melee" name="attr_Attack_Melee_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{EXP=@{Combat_EXP}}} {{FOC=@{Combat_FOC}}} {{attribute=Brawn, @{Brawn}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Brawn}]]-d20cs<[[@{Combat_EXP}+@{Brawn}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Brawn}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-ranged" name="attr_Attack_Ranged_Roll" value="&{template:skillroll} {{character_name=@{character_name}}} {{header=@{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Combat}} {{EXP=@{Combat_EXP}}} {{FOC=@{Combat_FOC}}} {{attribute=Coordination, @{Coordination}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{Combat_EXP}+@{Coordination}]]-d20cs<[[@{Combat_EXP}+@{Coordination}]]cf<@{Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{Combat_EXP}+@{Coordination}]]-@{Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}]]t[Combat-Dice])}}"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-column" style="width:39%;padding-left:4px">
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Type</td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_NPC_Type" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Gear</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="10" name="attr_NPC_Gear"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<td class="sheet-StatLabel">Special Abilities</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="20" name="attr_NPC_Abilities"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-type-Vehicle">
|
|
<div class="sheet-row">
|
|
<div class="sheet-column">
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td colspan="1" class="sheet-StatLabel">Name</td>
|
|
<td colspan="3" class="sheet-StatInput"><input type="text" name="attr_character_name" /></td>
|
|
</tr>
|
|
<tr>
|
|
<th>Type</th>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_NPC_Type" /></td>
|
|
<th style="width:15%">Cover</th>
|
|
<td style="width:20%" class="sheet-StatInput"><input style="width:20px" type="text" name="attr_Cover" /><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /><button style="margin-left:5px;font-size:20px;" type="roll" name="attr_Vehicle_Cover" value="/em takes cover in the @{character_name} /r @{Cover}t[Combat-Dice] "></button>
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</td>
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|
</tr>
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|
<tr>
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|
<th>Traits</th>
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|
<td colspan="3" class="sheet-StatInput"><input type="text" name="attr_Vehicle_Qualities" /></td>
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|
</tr>
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|
</table>
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|
<table class="sheet-NPC">
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|
<tr>
|
|
<th colspan="3" class="sheet-StatLabel">Attributes</th>
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|
</tr>
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|
<tr>
|
|
<th>Scale</th>
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|
<th>Speed</th>
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|
<th>Brawn</th>
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|
</tr>
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|
<tr>
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|
<td style="width:33%"><input type="number" name="attr_Scale" value="0" /></td>
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|
<td style="width:33%"><input type="number" name="attr_Speed" value="0" /></td>
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|
<td style="width:33%;text-align:center"><input type="number" name="attr_Vehicle_Brawn" value="1" style="width:20px" /><span class="sheet-InputText">+ (</span><input type="number" name="attr_Brawn_Vehicle" style="width:20px" value="1"/><span class="sheet-InputText">)</span></td>
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|
</tr>
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|
</table>
|
|
<table class="sheet-NPC">
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|
<tr>
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|
<th colspan="2" class="sheet-StatLabel">Details</th>
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|
</tr>
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|
<tr>
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|
<th>Max. Passengers</th>
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|
<th>Impact</th>
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|
</tr>
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|
<tr>
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|
<td><input type="number" name="attr_Passengers_max" value="1" /></td>
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|
<td style="text-align:center"><input style="width:20px" type="number" name="attr_Impact_Fixed" value="1" /><span class="sheet-InputText">+</span><input style="width:20px" type="number" name="attr_Impact_Dice" value="1" /><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /><span class="sheet-InputText"> (</span><input style="width:65%" type="text" name="attr_Impact_Type" /><span class="sheet-InputText">)</span></td>
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|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<th colspan="4" class="sheet-StatLabel">Defences</th>
|
|
</tr>
|
|
<tr>
|
|
<th>Structure</th>
|
|
<td style="text-align:center"><input style="width:20px" type="number" name="attr_Structure" value="0" /><span class="sheet-InputText">/</span><input style="width:20px" type="number" name="attr_Structure_max" value="0" /></td>
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|
<th>Firewall</th>
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|
<td style="text-align:center"><input style="width:20px" type="number" name="attr_Firewall" value="0" /><span class="sheet-InputText">/</span><input style="width:20px" type="number" name="attr_Firewall_max" value="0" /></td>
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</tr>
|
|
<tr>
|
|
<th>Armour</th>
|
|
<td><input type="number" name="attr_Armour" value="0" /></td>
|
|
<th>BTS</th>
|
|
<td><input type="number" name="attr_BTS" value="0" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<th class="sheet-StatLabel">Description</th>
|
|
</tr>
|
|
<tr>
|
|
<td style="background-color:white"><textarea rows="5" name="attr_Description"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-column" style="padding-left:4px">
|
|
<table class="sheet-NPC">
|
|
<tr>
|
|
<th class="sheet-StatLabel">Mounted Weapons</th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_attacks">
|
|
<!-- Repeating wepaons -->
|
|
<table class="sheet-WeaponStats" style="margin-top:4px">
|
|
<tr>
|
|
<td class="sheet-StatLabel" colspan="4">Weapon Name</td>
|
|
<td class="sheet-StatInput" colspan="3"><input type="text" name="attr_Attack_Name" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Range</td>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel" colspan="3">Damage</td>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Burst</td>
|
|
<td class="sheet-StatLabelSub">Ammo</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Range" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Damage_Fixed" /></td>
|
|
<td class="sheet-StatInput" style="width:1%"><span class="sheet-InputText">+</span></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Damage_Dice" style="width:50%" /><img class="sheet-icon-N-small" src="https://svgshare.com/i/5ZJ.svg" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Burst" /></td>
|
|
<td class="sheet-StatInput"><input type="text" name="attr_Attack_Ammo" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatLabelSub" colspan="7">Qualities</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-StatInput" colspan="7"><input type="text" name="attr_Attack_Qualities" /></td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-WeaponStats-bottom">
|
|
<tr>
|
|
<td class="sheet-StatLabelSub sheet-WeaponStats-EvenLabel">Type</td>
|
|
<td class="sheet-StatInput" style="font-size:1em;color:black;padding-left:4px">
|
|
<input type="radio" name="attr_Attack_Type" value="Infowar" class="sheet-weapon-tab sheet-weapon-tab-1" checked="checked" /><span class="sheet-weapon-tab sheet-weapon-tab-1"><span style="font-family:'Pictos'">'</span>INF</span>
|
|
<input type="radio" name="attr_Attack_Type" value="Psywar" class="sheet-weapon-tab sheet-weapon-tab-2" /><span class="sheet-weapon-tab sheet-weapon-tab-2"><span style="font-family:'Pictos'">U</span>PSY</span>
|
|
<input type="radio" name="attr_Attack_Type" value="Melee" class="sheet-weapon-tab sheet-weapon-tab-3" /><span class="sheet-weapon-tab sheet-weapon-tab-3"><span style="font-family:'Pictos'">J</span>MEL</span>
|
|
<input type="radio" name="attr_Attack_Type" value="Ranged" class="sheet-weapon-tab sheet-weapon-tab-4" /><span class="sheet-weapon-tab sheet-weapon-tab-4"><span style="font-family:'Pictos Custom'">[</span>RAN</span>
|
|
<button type="roll" class="sheet-button-damage sheet-button-infowar" name="attr_Attack_Infowar_Roll" value="&{template:skillroll} {{character_name=@{target|character_name}}} {{header=@{character_name}'s @{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Hacking}} {{EXP=@{target|Skill_Hacking_EXP}}} {{FOC=@{target|Skill_Hacking_FOC}}} {{attribute=Intelligence, @{target|Intelligence}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-d20cs<[[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]cf<@{target|Skill_Hacking_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Hacking_EXP}+@{target|Intelligence}]]-@{target|Skill_Hacking_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}+@{target|Damage_Bonus_Infowar}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-psywar" name="attr_Attack_Psywar_Roll" value="&{template:skillroll} {{character_name=@{target|character_name}}} {{header=@{character_name}'s @{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Persuade}} {{EXP=@{target|Skill_Persuade_EXP}}} {{FOC=@{target|Skill_Persuade_FOC}}} {{attribute=Personality, @{target|Personality}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-d20cs<[[@{target|Skill_Persuade_EXP}+@{target|Personality}]]cf<@{target|Skill_Persuade_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Persuade_EXP}+@{target|Personality}]]-@{target|Skill_Persuade_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}+@{target|Damage_Bonus_Psywar}]]t[Combat-Dice])}}"></button>
|
|
<button type="roll" class="sheet-button-damage sheet-button-melee" name="attr_Attack_Melee_Roll" value="&{template:skillroll} {{character_name=@{target|character_name}}} {{header=@{character_name}'s @{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Close Combat}} {{EXP=@{target|Skill_Close-Combat_EXP}}} {{FOC=@{target|Skill_Close-Combat_FOC}}} {{attribute=Brawn, @{Brawn}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-d20cs<[[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]cf<@{target|Skill_Close-Combat_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Close-Combat_EXP}+@{target|Brawn}]]-@{target|Skill_Close-Combat_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}+@{target|Damage_Bonus_Melee}]]t[Combat-Dice])}}"></button>
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<button type="roll" class="sheet-button-damage sheet-button-ranged" name="attr_Attack_Ranged_Roll" value="&{template:skillroll} {{character_name=@{target|character_name}}} {{header=@{character_name}'s @{Attack_Name} Attack}} {{subheader=Difficulty ?{Difficulty|1}}} {{skill=Ballistics}} {{EXP=@{target|Skill_Ballistics_EXP}}} {{FOC=@{target|Skill_Ballistics_FOC}}} {{attribute=Coordination, @{target|Coordination}}} {{ammo=@{Attack_Ammo}}} {{qualities=@{Attack_Qualities}}} {{roll=[[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range|1}]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC})),{2}}kl1,{0}}kh1]]?{Dice Pool|1d20, |2d20, + [[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|3d20, + [[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|4d20, + [[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]|5d20, + [[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]] + [[{{ceil(([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-d20cs<[[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]cf<@{target|Skill_Ballistics_FOC}cf>[[21-?{Complication Range&#125;]]+1e-2)/([[@{target|Skill_Ballistics_EXP}+@{target|Coordination}]]-@{target|Skill_Ballistics_FOC}))&#44;{2&#125;&#125;kl1&#44;{0&#125;&#125;kh1]]}}} {{damage_roll=[Roll Damage](! /em rolls damage for @{Attack_Name} /r ?{Fixed damage|@{Attack_Damage_Fixed}}+[[?{Variable damage|@{Attack_Damage_Dice}}+@{target|Damage_Bonus_Ranged}]]t[Combat-Dice])}}"></button>
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<span style="font-size:10px;color:black;padding-left:5px">Must select a gunner</span>
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</td>
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</tr>
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|
</table>
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|
</fieldset>
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|
<table class="sheet-NPC">
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|
<tr>
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|
<th class="sheet-StatLabel">Gear</th>
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|
</tr>
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|
<tr>
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|
<td style="background-color:white"><textarea rows="5" name="attr_NPC_Gear"></textarea></td>
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|
</tr>
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|
</table>
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|
<table class="sheet-NPC">
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|
<tr>
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|
<th class="sheet-StatLabel">Special Abilities</th>
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|
</tr>
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|
<tr>
|
|
<td style="background-color:white"><textarea rows="5" name="attr_NPC_Abilities"></textarea></td>
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|
</tr>
|
|
</table>
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|
</div>
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|
</div>
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</div>
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|
<!-- Roll Templates -->
|
|
<rolltemplate class="sheet-rolltemplate-skillroll">
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|
<table>
|
|
<tr>
|
|
<th colspan="2">{{#header}}{{header}}{{/header}}</th>
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|
</tr>
|
|
<tr>
|
|
<td class="sheet-subheader" colspan="2">
|
|
{{#character_name}}{{character_name}}, {{/character_name}}{{#subheader}}{{subheader}}{{/subheader}}
|
|
</td>
|
|
</tr>
|
|
{{#skill}}
|
|
<tr class="sheet-rolltemplate-body">
|
|
<td class="sheet-rolltemplate-label">Skill:</td>
|
|
<td>{{skill}}{{#skill_EXP}}, EXP <span class="sheet-rolltemplate-greenborder">{{skill_EXP}}</span>{{/skill_EXP}}{{#skill_FOC}} FOC <span class="sheet-rolltemplate-blueborder">{{skill_FOC}}</span>{{/skill_FOC}}</td>
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|
</tr>
|
|
{{/skill}}
|
|
{{#attribute}}
|
|
<tr class="sheet-rolltemplate-body">
|
|
<td class="sheet-rolltemplate-label">Attribute:</td>
|
|
<td>{{attribute}}</td>
|
|
</tr>
|
|
{{/attribute}}
|
|
{{#ammo}}
|
|
<tr>
|
|
<td class="sheet-rolltemplate-label">Ammo:</td>
|
|
<td>{{ammo}}</td>
|
|
</tr>
|
|
{{/ammo}}
|
|
{{#qualities}}
|
|
<tr>
|
|
<td class="sheet-rolltemplate-label">Qualities:</td>
|
|
<td>{{qualities}}</td>
|
|
</tr>
|
|
{{/qualities}}
|
|
{{#roll}}
|
|
<tr>
|
|
<td class="sheet-rolltemplate-label">Result:</td>
|
|
<td style="padding:1px">{{roll}}</td>
|
|
</tr>
|
|
{{/roll}}
|
|
{{#damage_roll}}
|
|
<tr>
|
|
<td colspan="2" style="text-align:center">{{damage_roll}}</td>
|
|
</tr>
|
|
{{/damage_roll}}
|
|
</table>
|
|
</rolltemplate>
|