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roll20-character-sheets-tester/Neuroshima/Umiejetnosci.html
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<div class="page-umiejetnosci">
<h1>Ustawienia rzutu</h1>
<input type="hidden" name="attr_final_test_penalty" value="0">
<input type="hidden" name="attr_final_test_level" value="0">
<div class="params-holder">
<div class="sheet-radios">
<input type="hidden" class="sheet-radio-selected" name="attr_final_test_level" value="0" />
<input type="hidden" class="sheet-radio" name="attr_level" value="0" />
<button type="action" name="act_level_0" class="sheet-radio sheet-radio-selected sheet-radio-0">
<span class="sheet-checked">Łatwy</span>
</button>
<button type="action" name="act_level_1" class="sheet-radio sheet-radio-selected sheet-radio-1">
<span class="sheet-checked">Przeciętny</span>
</button>
<button type="action" name="act_level_2" class="sheet-radio sheet-radio-selected sheet-radio-2">
<span class="sheet-checked">Problematyczny</span>
</button>
<button type="action" name="act_level_3" class="sheet-radio sheet-radio-selected sheet-radio-3">
<span class="sheet-checked">Trudny</span>
</button>
<button type="action" name="act_level_4" class="sheet-radio sheet-radio-selected sheet-radio-4">
<span class="sheet-checked">Bardzo Trudny</span>
</button>
<button type="action" name="act_level_5" class="sheet-radio sheet-radio-selected sheet-radio-5">
<span class="sheet-checked">Cholernie Trudny</span>
</button>
<button type="action" name="act_level_6" class="sheet-radio sheet-radio-selected sheet-radio-6">
<span class="sheet-checked">Fart</span>
</button>
</div>
<div class="param-page">
<div class="param-row">
<label><input type="checkbox" name="attr_modi_battle" value="1">Test Walki</label>
</div>
<div class="param-row">
<label><input type="checkbox" name="attr_modi_open" value="1">Test Otwarty</label>
</div>
<div class="param-row">
<label><input type="checkbox" name="attr_modi_penalties" value="1">Kary</label>
<input type="number" class="big-inactive-box" style="width: 80px;" name="attr_total_wounds" value="0" readonly>
<span class="postfix">%</span>
</div>
<div class="param-row">
<label><input type="checkbox" name="attr_modi_armor_penalties" value="1">Pancerz</label>
<input type="number" class="big-black-box" style="width: 80px;" name="attr_total_armor_penalties" value="0">
<span class="postfix">%</span>
</div>
<div class="param-row">
<label><input type="checkbox" name="attr_modi_custom_penalty" value="1">Utrudnienie</label>
<input type="number" class="big-black-box" style="width: 80px;" name="attr_custom_penalty" value="0">
<span class="postfix">%</span>
</div>
<hr>
<div class="param-row">
<label><input type="checkbox" name="attr_dummy2" class="layout-element">Rzucasz na</label>
<input type="number" class="big-inactive-box" style="width: 110px;" name="attr_final_test_penalty" value="0" readonly>
<span class="postfix">%</span>
</div>
</div>
<div class="param-page">
<div class="param-row">
<h4> === TBD ===</h4>
</div>
</div>
</div>
<h1>Umiejętności</h1>
<table class="umj-table"><tbody>
<tr>
<td rowspan=6 class="umj-stat-cell">
<span class="umj-stat-span">Zr</span>
<br/>
<button type="action" class="wsp_test_button" name="act_test_zrecznosc"></button>
</td>
</tr>
<tr>
<td class="umj-group-cell">Walka wręcz</td>
<td class="umj-skill-cell">
<input type="number" name="attr_bijatyka" value="0">
<button type="action" class="skill_test_button" name="act_test_bijatyka">Bijatyka</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_bron_reczna" value="0">
<button type="action" class="skill_test_button" name="act_test_bron_reczna">Broń ręczna</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_rzucanie" value="0">
<button type="action" class="skill_test_button" name="act_test_rzucanie">Rzucanie</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Broń Strzelecka
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_pistolety" value="0">
<button type="action" class="skill_test_button" name="act_test_pistolety">Pistolety</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_karabiny" value="0">
<button type="action" class="skill_test_button" name="act_test_karabiny">Karabiny</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_bron_maszynowa" value="0">
<button type="action" class="skill_test_button" name="act_test_bron_maszynowa">Broń Maszynowa</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Broń Dystansowa
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_luk" value="0">
<button type="action" class="skill_test_button" name="act_test_luk">Łuk</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_kusza" value="0">
<button type="action" class="skill_test_button" name="act_test_kusza">Kusza</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_proca" value="0">
<button type="action" class="skill_test_button" name="act_test_proca">Proca</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Prowadzenie Pojazdów
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_samochod" value="0">
<button type="action" class="skill_test_button" name="act_test_samochod">Samochód</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_ciezarowka" value="0">
<button type="action" class="skill_test_button" name="act_test_ciezarowka">Ciężarówka</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_motocykl" value="0">
<button type="action" class="skill_test_button" name="act_test_motocykl">Motocykl</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Zdolności Manualne
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_kradziez_kieszonkowa" value="0">
<button type="action" class="skill_test_button" name="act_test_kradziez_kieszonkowa">Kradzież k-sznk.</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_zwinne_dlonie" value="0">
<button type="action" class="skill_test_button" name="act_test_zwinne_dlonie">Zwinne dłonie</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_otwieranie_zamkow" value="0">
<button type="action" class="skill_test_button" name="act_test_otwieranie_zamkowe">Otwn. zamków</button>
</td>
</tr>
</tbody></table>
<table class="umj-table"><tbody>
<tr>
<td rowspan=5 class="umj-stat-cell">
<span class="umj-stat-span">Pc</span>
<br/>
<button type="action" class="wsp_test_button" name="act_test_percepcja"></button>
</td>
</tr>
<tr>
<td class="umj-group-cell">Orientacja w Terenie</td>
<td class="umj-skill-cell">
<input type="number" name="attr_wyczucie_kierunku" value="0">
<button type="action" class="skill_test_button" name="act_test_wyczucie_kierunku">Wyczucie kierunku</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_tropienie" value="0">
<button type="action" class="skill_test_button" name="act_test_tropienie">Tropienie</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_przygotowanie_pulapki" value="0">
<button type="action" class="skill_test_button" name="act_test_przygotowanie_pulapki">Przygot. pułapki</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Spostrzegawczość
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_nasluchiwanie" value="0">
<button type="action" class="skill_test_button" name="act_test_nasluchiwanie">Nasłuchiwanie</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_wypatrywanie" value="0">
<button type="action" class="skill_test_button" name="act_test_wypatrywanie">Wypatrywanie</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_czujnosc" value="0">
<button type="action" class="skill_test_button" name="act_test_czujnosc">Czujność</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Kamuflaż
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_skradanie_sie" value="0">
<button type="action" class="skill_test_button" name="act_test_skradanie_sie">Skradanie się</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_ukrywanie_sie" value="0">
<button type="action" class="skill_test_button" name="act_test_ukrywanie_sie">Ukrywanie się</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_maskowanie" value="0">
<button type="action" class="skill_test_button" name="act_test_maskowanie">Maskowanie</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Przetrwanie
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_lowiectwo" value="0">
<button type="action" class="skill_test_button" name="act_test_lowiectwo">Łowiectwo</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_zdobywanie_wody" value="0">
<button type="action" class="skill_test_button" name="act_test_zdobywanie_wody">Zdobywanie wody</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_znajomosc_terenu" value="0">
<button type="action" class="skill_test_button" name="act_test_znajomosc_terenu">Znajomość terenu</button>
</td>
</tr>
</tbody></table>
<table class="umj-table"><tbody>
<tr>
<td rowspan=5 class="umj-stat-cell">
<span class="umj-stat-span">Ch</span>
<br/>
<button type="action" class="wsp_test_button" name="act_test_charakter"></button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Negocjacje
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_perswazja" value="0">
<button type="action" class="skill_test_button" name="act_test_perswazja">Perswazja</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_zastraszanie" value="0">
<button type="action" class="skill_test_button" name="act_test_zastraszanie">Zastraszanie</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_zdolnosci_przywodcze" value="0">
<button type="action" class="skill_test_button" name="act_test_zdolnosci_przywodcze">Zdol. przywódcze</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Empatia
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_postrzeganie_emocji" value="0">
<button type="action" class="skill_test_button" name="act_test_postrzeganie_emocji">Postrz. emocji</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_blef" value="0">
<button type="action" class="skill_test_button" name="act_test_blef">Blef</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_opieka_nad_zwierzetami" value="0">
<button type="action" class="skill_test_button" name="act_test_opieka_nad_zwierzetami">Opieka nad zwrz.</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Siła woli
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_odpornosc_na_bol" value="0">
<button type="action" class="skill_test_button" name="act_test_odpornosc_na_bol">Odporność na ból</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_niezlomnosc" value="0">
<button type="action" class="skill_test_button" name="act_test_niezlomnosc">Niezłomność</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_morale" value="0">
<button type="action" class="skill_test_button" name="act_test_morale">Morale</button>
</td>
</tr>
</tbody></table>
<table class="umj-table"><tbody>
<tr>
<td rowspan=5 class="umj-stat-cell">
<span class="umj-stat-span">Sp</span>
<br/>
<button type="action" class="wsp_test_button" name="act_test_spryt"></button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Medycyna
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_leczenie_ran" value="0">
<button type="action" class="skill_test_button" name="act_test_leczenie_ran">Leczenie ran</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_leczenie_chorob" value="0">
<button type="action" class="skill_test_button" name="act_test_leczenie_chorob">Leczenie chorób</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_pierwsza_pomoc" value="0">
<button type="action" class="skill_test_button" name="act_test_pierwsza_pomoc">Pierwsza pomoc</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Technika
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_mechanika" value="0">
<button type="action" class="skill_test_button" name="act_test_mechanika">Mechanika</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_elektronika" value="0">
<button type="action" class="skill_test_button" name="act_test_elektronika">Elektronika</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_komputery" value="0">
<button type="action" class="skill_test_button" name="act_test_komputery">Komputery</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Sprzęt
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_maszyny_ciezkie" value="0">
<button type="action" class="skill_test_button" name="act_test_maszyny_ciezkie">Maszyny ciężkie</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_wozy_bojowe" value="0">
<button type="action" class="skill_test_button" name="act_test_wozy_bojowe">Wozy bojowe</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_kutry" value="0">
<button type="action" class="skill_test_button" name="act_test_kutry">Kutry</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Pirotechnika
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_rusznikarstwo" value="0">
<button type="action" class="skill_test_button" name="act_test_rusznikarstwo">Rusznikarstwo</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_wyrzutnie" value="0">
<button type="action" class="skill_test_button" name="act_test_wyrzutnie">Wyrzutnie</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_materialy_wybuchowe" value="0">
<button type="action" class="skill_test_button" name="act_test_materialy_wybuchowe">Materiały wybuchowe</button>
</td>
</tr>
</tbody></table>
<table class="umj-table"><tbody>
<tr>
<td rowspan=5 class="umj-stat-cell">
<span class="umj-stat-span">Bd</span>
<br/>
<button type="action" class="wsp_test_button" name="act_test_budowa"></button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Sprawność
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_plywanie" value="0">
<button type="action" class="skill_test_button" name="act_test_plywanie">Pływanie</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_wspinaczka" value="0">
<button type="action" class="skill_test_button" name="act_test_wspinaczka">Wspinaczka</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_kondycja" value="0">
<button type="action" class="skill_test_button" name="act_kondycja">Kondycja</button>
</td>
</tr>
<tr>
<td class="umj-group-cell">
Jeździectwo
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_jazda_konna" value="0">
<button type="action" class="skill_test_button" name="act_test_jazda_konna">Jazda Konna</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_powozenie" value="0">
<button type="action" class="skill_test_button" name="act_test_powozenie">Powozenie</button>
</td>
<td class="umj-skill-cell">
<input type="number" name="attr_ujezdzanie" value="0">
<button type="action" class="skill_test_button" name="act_test_ujezdzanie">Ujeżdżanie</button>
</td>
</tr>
</tbody></table>
</div>