344 lines
28 KiB
HTML
344 lines
28 KiB
HTML
<div class="sheet-tab-content sheet-section-weapon-standard">
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<input type="radio" name="attr_tab70" class="sheet-tab sheet-tab70" value="1" checked/><span class="sheet-tab sheet-tab70">Melee</span>
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<input type="radio" name="attr_tab70" class="sheet-tab sheet-tab71" value="2"/><span class="sheet-tab sheet-tab71">Ranged</span>
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<br>
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<br>
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<div class="sheet-tab-content sheet-section-weapon-standard-melee">
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<table>
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<thead class="sheet-default-header">
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<tr>
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<th class="sheet-centering-padding-2" rowspan="2" title="Strength attack adjustment">Str</th>
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<th rowspan="2" title="Weapon name">Weapon</th>
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<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
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<th rowspan="2" title="Number of attacks per round"># of<br>Attack</th>
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<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
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<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
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<th rowspan="2" title="Natural roll Crit">Crit</th>
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<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
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<th rowspan="2" title="Size ie. S/M/L">Size</th>
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<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
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<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
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</tr>
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<tr class="sheet-centering">
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<th title="Slashing">S</th>
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<th title="Piercing">P</th>
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<th title="Bludgeoning">B</th>
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</tr>
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</thead>
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<tr class="sheet-collapse">
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<td><label><input type='checkbox' title="@{strbonus}" value='1' checked/><span></span></label></td>
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<td><input type="text" title="@{weaponname}" class="sheet-middle"></td>
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<td>
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<select title="@{prof-level}" class="sheet-table-dynamic">
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<option value="@{nonprof-penalty}">Nonproficient</option>
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<option value="@{famil-penalty}">Related Weapon</option>
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<option value="0" selected="selected">Proficient</option>
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<option value="1">Specialist</option>
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</select>
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</td>
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<td><input type="text" title="@{attacknum}" class="sheet-table-dynamic"></td>
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<td><input type="text" title="@{attackadj}" class="sheet-table-dynamic" value="0"></td>
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<td><input type="text" title="@{ThAC0}" class="sheet-small" value="20"></td>
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<td><button type="roll" title="%{hit1}" >Hit</button></td>
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<td><input type="text" title="@{crit-thresh}" class="sheet-small" value="20"></td>
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<td><input type="text" title="@{range}" class="sheet-short"></td>
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<td><input type="text" title="@{size}" class="sheet-table-dynamic"></td>
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<td><label><input type="checkbox" title="@{weaptype-slash}" value="1"/><span></span></label></td>
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<td><label><input type="checkbox" title="@{weaptype-pierce}" value="1"/><span></span></label></td>
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<td><label><input type="checkbox" title="@{weaptype-blunt}" value="1"/><span></span></label></td>
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<td><input type="text" title="@{weapspeed}" class="sheet-small"></td>
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<td><button type="roll" title="%{init}" >Initiative</button></td>
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</tr>
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</table>
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<fieldset name="repeating_weapons" title="@{weapons}" class="repeating_weapons">
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<table>
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<!-- Invisible header row to keep the spacing of all the cells -->
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<thead class="sheet-default-header" style="visibility: collapse;">
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<tr>
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<th class="sheet-centering-padding-2" rowspan="2" title="Strength attack adjustment">Str</th>
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<th rowspan="2" title="Weapon name">Weapon</th>
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<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
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<th rowspan="2" title="Number of attacks per round"># of<br>Attack</th>
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<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
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<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
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<th rowspan="2" title="Natural roll Crit">Crit</th>
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<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
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<th rowspan="2" title="Size ie. S/M/L">Size</th>
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<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
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<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
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</tr>
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<tr class="sheet-centering">
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<th title="Slashing">S</th>
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<th title="Piercing">P</th>
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<th title="Bludgeoning">B</th>
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</tr>
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</thead>
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<tr class="sheet-centering">
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<td><label><input type='checkbox' name='attr_strbonus' title="@{repeating_weapons_$X_strbonus}" value='1' checked/><span></span></label></td>
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<td>
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<input type="text" name="attr_weaponname" title="@{repeating_weapons_$X_weaponname}" class="sheet-middle sheet-chrome" list="melee-weapons">
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<input type="text" name="attr_weaponname" title="@{repeating_weapons_$X_weaponname}" class="sheet-middle sheet-firefox" list="melee-weapons-ff">
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</td>
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<td>
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<select name="attr_prof-level" title="@{repeating_weapons_$X_prof-level}" class="sheet-table-dynamic">
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<option value="@{nonprof-penalty}">Nonproficient</option>
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<option value="@{famil-penalty}">Related Weapon</option>
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<option value="0" selected="selected">Proficient</option>
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<option value="1">Specialist</option>
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</select>
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</td>
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<td><input type="text" name="attr_attacknum" title="@{repeating_weapons_$X_attacknum}" class="sheet-table-dynamic" value="1"></td>
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<td><input type="text" name="attr_attackadj" title="@{repeating_weapons_$X_attackadj}" class="sheet-table-dynamic" value="0"></td>
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<td><input type="text" name="attr_ThAC0" title="@{repeating_weapons_$X_ThAC0}" class="sheet-small" value="20"></td>
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<td><button type="roll" name="roll_hit1" title="%{repeating_weapons_$X_hit1}" value="/em hits an AC of [[ [[@{ThAC0}]]-(1d20cs>@{crit-thresh}+([[(@{attackadj})+(@{prof-level})+((@{strengthhit})*@{strbonus})+(@{weaptype-slash}*(@{armortype-slash}))+(@{weaptype-pierce}*(@{armortype-pierce}))+(@{weaptype-blunt}*(@{armortype-blunt}))+(@{temp-attackadj})+(@{misc-mod})]]))]] using their @{weaponname}">Hit</button></td>
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<td><input type="text" name="attr_crit-thresh" title="@{repeating_weapons_$X_crit-thresh}" class="sheet-small" value="20"></td>
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<td><input type="text" name="attr_range" title="@{repeating_weapons_$X_range}" class="sheet-short"></td>
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<td><input type="text" name="attr_size" title="@{repeating_weapons_$X_size}" class="sheet-table-dynamic"></td>
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<td><label><input type="checkbox" name="attr_weaptype-slash" title="@{repeating_weapons_$X_weaptype-slash}" value="1"/><span></span></label></td>
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<td><label><input type="checkbox" name="attr_weaptype-pierce" title="@{repeating_weapons_$X_weaptype-pierce}" value="1"/><span></span></label></td>
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<td><label><input type="checkbox" name="attr_weaptype-blunt" title="@{repeating_weapons_$X_weaptype-blunt}" value="1"/><span></span></label></td>
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<td><input type="text" name="attr_weapspeed" title="@{repeating_weapons_$X_weapspeed}" class="sheet-small"></td>
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<td><button type="roll" name="roll_init" title="%{repeating_weapons_$X_init}" value="/gmroll [[{1d10+[[@{weapspeed}-(@{temp-speedadj})-(@{misc-mod})]], {1}}kh1]] [Initiative (@{weaponname})]&{tracker}">Initiative</button></td>
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</tr>
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</table>
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</fieldset>
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<br>
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<h4>Melee Damage</h4>
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<table>
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<tr class="sheet-default-header">
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<th class="sheet-centering-padding-2" title="Strength damage adjustment">Str</th>
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<th title="Weapon name">Weapon</th>
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<th class="sheet-centering-padding-2" title="Specialist: +2">Spec</th>
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<th title="Damage adjustment">Damage<br>Adj.</th>
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<th colspan="3" title="Damage Small/Medium">Damage S/M</th>
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<th colspan="3" title="Damage Large">Damage L</th>
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</tr>
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<tr class="sheet-centering sheet-collapse">
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<td><label><input type='checkbox' title="@{strbonus1}" value='1' checked/><span></span></label></td>
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<td><input type="text" title="@{weaponname1}" class="sheet-middle"></td>
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<td><label><input type="checkbox" title="@{specialist-damage}" value="2"/><span></span></label></td>
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<td><input type="text" title="@{damadj}" class="sheet-table-dynamic" value="0"></td>
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<td><input type="text" title="@{damsm}" class="sheet-short"></td>
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<td><button type="roll" title="%{attacksm}"></button></td>
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<td><button type="roll" title="%{critsm}">Crit</button></td>
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<td><input type="text" title="@{daml}" class="sheet-short"></td>
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<td><button type="roll" title="%{attackl}"></button></td>
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<td><button type="roll" title="%{critl}">Crit</button></td>
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</tr>
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</table>
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<fieldset name="repeating_weapons-damage" title="@{weapons-damage}" class="repeating_weapons-damage">
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<table>
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<!-- Invisible header row to keep the spacing of all the cells -->
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<tr class="sheet-default-header" style="visibility: collapse;">
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<th class="sheet-centering-padding-2">Str</th>
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<th>Weapon</th>
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<th class="sheet-centering-padding-2">Spec</th>
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<th>Damage<br>Adj.</th>
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<th colspan="3">Damage S/M</th>
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<th colspan="3">Damage L</th>
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</tr>
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<tr class="sheet-centering">
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<td><label><input type='checkbox' name='attr_strbonus1' title="@{repeating_weapons-damage_$X_strbonus1}" value='1' checked/><span></span></label></td>
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<td>
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<input type="text" name="attr_weaponname1" title="@{repeating_weapons-damage_$X_weaponname1}" class="sheet-middle sheet-chrome" list="melee-weapons">
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<input type="text" name="attr_weaponname1" title="@{repeating_weapons-damage_$X_weaponname1}" class="sheet-middle sheet-firefox" list="melee-weapons-ff">
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</td>
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<td><label><input type="checkbox" name="attr_specialist-damage" title="@{repeating_weapons-damage_$X_specialist-damage}" value="2"/><span></span></label></td>
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<td><input type="text" name="attr_damadj" title="@{repeating_weapons-damage_$X_damadj}" class="sheet-table-dynamic" value="0"></td>
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<td><input type="text" name="attr_damsm" title="@{repeating_weapons-damage_$X_damsm}" class="sheet-short"></td>
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<td><button type="roll" name="roll_attacksm" title="%{repeating_weapons-damage_$X_attacksm}" value="/em rolls [[@{damsm}+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{weaponname1}! (vs. Small/Medium)"></button></td>
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<td><button type="roll" name="roll_critsm" title="%{repeating_weapons-damage_$X_critsm}" value="/em rolls [[(@{damsm})+(@{damsm})+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(@{temp-damadj})+(@{misc-mod})]])]] critical damage using their @{weaponname1}! (vs. Small/Medium)">Crit</button></td>
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<td><input type="text" name="attr_daml" title="@{repeating_weapons-damage_$X_daml}" class="sheet-short"></td>
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<td><button type="roll" name="roll_attackl" title="%{repeating_weapons-damage_$X_attackl}" value="/em rolls [[@{daml}+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{weaponname1}! (vs. Large)"></button></td>
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<td><button type="roll" name="roll_critl" title="%{repeating_weapons-damage_$X_critl}" value="/em rolls [[(@{daml})+(@{daml})+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(@{temp-damadj})+(@{misc-mod})]])]] critical damage using their @{weaponname1}! (vs. Large)">Crit</button></td>
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</tr>
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</table>
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</fieldset>
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<br>
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<h4>Special Abilities and Attacks</h4>
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<textarea name="attr_abilitiesnotes" title="@{abilitiesnotes}" placeholder=""></textarea>
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<br>
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<h4>Weapon Notes</h4>
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<textarea name="attr_weaponnotes" title="@{weaponnotes}" placeholder="Specializing in a melee weapon grants: +1/+2 and extra attacks"></textarea>
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</div>
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<div class="sheet-tab-content sheet-section-weapon-standard-ranged">
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<table>
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<thead class="sheet-default-header">
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<tr>
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<th class="sheet-centering-padding-2" rowspan="2" title="Strength attack adjustment">Str</th>
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<th class="sheet-centering-padding-2" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
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<th rowspan="2" title="Weapon name">Weapon</th>
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<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
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<th class="sheet-centering" colspan="4" title="Range modifiers">Range Mod.</th>
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<th class="sheet-centering" rowspan="2" title="Rate of fire per round">ROF</th>
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<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
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<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
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<th rowspan="2" title="Natural roll Crit">Crit</th>
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<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
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<th rowspan="2" title="Size ie. S/M/L">Size</th>
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<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
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<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
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</tr>
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<tr class="sheet-centering">
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<th title="Specialist Point Blank: +2">PB</th>
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<th title="Short Range: 0">SR</th>
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<th title="Medium Range: -2">MR</th>
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<th title="Long Range: -5">LR</th>
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<th title="Slashing">S</th>
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<th title="Piercing">P</th>
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<th title="Bludgeoning">B</th>
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</tr>
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</thead>
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<tr class="sheet-centering sheet-collapse">
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<td><label><input type='checkbox' title="@{strbonus2}" value='1'/><span></span></label></td>
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<td><label><input type='checkbox' title="@{dexbonus2}" value='1' checked/><span></span></label></td>
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<td><input type="text" title="@{weaponname2}" class="sheet-middle"></td>
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<td>
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<select title="@{prof-level2}" class="sheet-table-dynamic">
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<option value="@{nonprof-penalty}">Nonproficient</option>
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<option value="@{famil-penalty}">Related Weapon</option>
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<option value="0" selected="selected">Proficient/Specialist</option>
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</select>
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</td>
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<td><label><input type="radio" title="@{range-mod-attack}" value="2"/><span></span></label></td>
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<td><label><input type="radio" title="@{range-mod-attack}" value="0" checked/><span></span></label></td>
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<td><label><input type="radio" title="@{range-mod-attack}" value="-2"/><span></span></label></td>
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<td><label><input type="radio" title="@{range-mod-attack}" value="-5"/><span></span></label></td>
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<td><input type="text" title="@{attacknum2}" class="sheet-cent"></td>
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<td><input type="text" title="@{attackadj2}" class="sheet-table-dynamic" value="0"></td>
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<td><input type="text" title="@{ThAC02}" class="sheet-small" value="20"></td>
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<td><button type="roll" title="%{hit12}" >Hit</button></td>
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<td><input type="text" title="@{crit-thresh2}" class="sheet-small" value="20"></td>
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<td><input type="text" title="@{range2}" class="sheet-mintext"></td>
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<td><input type="text" title="@{size2}" class="sheet-table-dynamic"></td>
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<td><label><input type="checkbox" title="@{weaptype-slash2}" value="1"/><span></span></label></td>
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<td><label><input type="checkbox" title="@{weaptype-pierce2}" value="1"/><span></span></label></td>
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<td><label><input type="checkbox" title="@{weaptype-blunt2}" value="1"/><span></span></label></td>
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<td><input type="text" title="@{weapspeed2}" class="sheet-small"></td>
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<td><button type="roll" title="%{init2}" >Initiative</button></td>
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</tr>
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</table>
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<fieldset name="repeating_weapons2" title="@{weapons2}" class="repeating_weapons2">
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<table>
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<!-- Invisible header row to keep the spacing of all the cells -->
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<thead class="sheet-default-header" style="visibility: collapse;">
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<tr>
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<th class="sheet-centering-padding-2" rowspan="2" title="Strength attack adjustment">Str</th>
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<th class="sheet-centering-padding-2" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
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<th rowspan="2" title="Weapon name">Weapon</th>
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<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
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<th class="sheet-centering" colspan="4" title="Range modifiers">Range Mod.</th>
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<th class="sheet-centering" rowspan="2" title="Rate of fire per round">ROF</th>
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<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
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<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
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<th rowspan="2" title="Natural roll Crit">Crit</th>
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<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
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<th rowspan="2" title="Size ie. S/M/L">Size</th>
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<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
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<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
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</tr>
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<tr class="sheet-centering">
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<th title="Specialist Point Blank: +2">PB</th>
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<th title="Short Range: 0">SR</th>
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<th title="Medium Range: -2">MR</th>
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<th title="Long Range: -5">LR</th>
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<th title="Slashing">S</th>
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<th title="Piercing">P</th>
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<th title="Bludgeoning">B</th>
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</tr>
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</thead>
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<tr class="sheet-centering">
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<td><label><input type='checkbox' name='attr_strbonus2' title="@{repeating_weapons2_$X_strbonus2}" value='1'/><span></span></label></td>
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<td><label><input type='checkbox' name='attr_dexbonus2' title="@{repeating_weapons2_$X_dexbonus2}" value='1' checked/><span></span></label></td>
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<td>
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<input type="text" name="attr_weaponname2" title="@{repeating_weapons2_$X_weaponname2}" class="sheet-middle sheet-chrome" list="ranged-weapons">
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<input type="text" name="attr_weaponname2" title="@{repeating_weapons2_$X_weaponname2}" class="sheet-middle sheet-firefox" list="ranged-weapons-ff">
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</td>
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<td>
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<select name="attr_prof-level2" title="@{repeating_weapons2_$X_prof-level2}" class="sheet-table-dynamic">
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<option value="@{nonprof-penalty}">Nonproficient</option>
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<option value="@{famil-penalty}">Related Weapon</option>
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<option value="0" selected="selected">Proficient/Specialist</option>
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</select>
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</td>
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<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="2"/><span></span></label></td>
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<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="0" checked/><span></span></label></td>
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<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="-2"/><span></span></label></td>
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<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="-5"/><span></span></label></td>
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<td><input type="text" name="attr_attacknum2" title="@{repeating_weapons2_$X_attacknum2}" class="sheet-cent" value="1"></td>
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<td><input type="text" name="attr_attackadj2" title="@{repeating_weapons2_$X_attackadj2}" class="sheet-table-dynamic" value="0"></td>
|
|
<td><input type="text" name="attr_ThAC02" title="@{repeating_weapons2_$X_ThAC02}" class="sheet-small" value="20"></td>
|
|
<td><button type="roll" name="roll_hit12" title="%{repeating_weapons2_$X_hit12}" value="/em hits an AC of [[ [[@{ThAC02}]]-(1d20cs>@{crit-thresh2}+([[(@{attackadj2})+((@{strengthhit})*@{strbonus2})+((@{dexmissile})*@{dexbonus2})+(@{prof-level2})+(@{range-mod-attack})+(@{weaptype-slash2}*(@{armortype-slash}))+(@{weaptype-pierce2}*(@{armortype-pierce}))+(@{weaptype-blunt2}*(@{armortype-blunt}))+(@{temp-attackadj})+(@{misc-mod})]]))]] using their @{weaponname2}">Hit</button></td>
|
|
<td><input type="text" name="attr_crit-thresh2" title="@{repeating_weapons2_$X_crit-thresh2}" class="sheet-small" value="20"></td>
|
|
<td><input type="text" name="attr_range2" title="@{repeating_weapons2_$X_range2}" class="sheet-mintext"></td>
|
|
<td><input type="text" name="attr_size2" title="@{repeating_weapons2_$X_size2}" class="sheet-table-dynamic"></td>
|
|
<td><label><input type="checkbox" name="attr_weaptype-slash2" title="@{repeating_weapons2_$X_weaptype-slash2}" value="1"/><span></span></label></td>
|
|
<td><label><input type="checkbox" name="attr_weaptype-pierce2" title="@{repeating_weapons2_$X_weaptype-pierce2}" value="1"/><span></span></label></td>
|
|
<td><label><input type="checkbox" name="attr_weaptype-blunt2" title="@{repeating_weapons2_$X_weaptype-blunt2}" value="1"/><span></span></label></td>
|
|
<td><input type="text" name="attr_weapspeed2" title="@{repeating_weapons2_$X_weapspeed2}" class="sheet-small"></td>
|
|
<td><button type="roll" name="roll_init2" title="%{repeating_weapons2_$X_init2}" value="/gmroll [[{1d10+[[@{weapspeed2}-(@{temp-speedadj})-(@{misc-mod})]], {1}}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
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|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<br>
|
|
<button type="action" name="act_grenade-miss" class="btn" >Grenade miss!</button>
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|
<br>
|
|
<br>
|
|
<h4>Ammunition</h4>
|
|
<table>
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|
<tr class="sheet-default-header">
|
|
<th class="sheet-centering-padding-2" title="Strength damage adjustment">Str</th>
|
|
<th title="Ammunition name">Ammo</th>
|
|
<th title="Damage adjustment">Damage<br>Adj.</th>
|
|
<th colspan="3" title="Damage Small/Medium">Damage S/M</th>
|
|
<th colspan="3" title="Damage Large">Damage L</th>
|
|
<th title="Amount of ammunition">Amount</th>
|
|
</tr>
|
|
<tr class="sheet-centering sheet-collapse">
|
|
<td><label><input type='checkbox' title="@{strbonus3}" value='1'/><span></span></label></td>
|
|
<td><input type="text" title="@{ammoname}" class="sheet-middle"></td>
|
|
<td><input type="text" title="@{damadj2}" class="sheet-table-dynamic" value="0"></td>
|
|
<td><input type="text" title="@{damsm2}" class="sheet-short"></td>
|
|
<td><button type="roll" title="%{attacksm2}"></button></td>
|
|
<td><button type="roll" title="%{critsm2}">Crit</button></td>
|
|
<td><input type="text" title="@{daml2}" class="sheet-short"></td>
|
|
<td><button type="roll" title="%{attackl2}"></button></td>
|
|
<td><button type="roll" title="%{critl2}" >Crit</button></td>
|
|
<td><input type="number" title="@{ammoremain}" class="sheet-table-dynamic"></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset name="repeating_ammo" title="@{ammo}" class="repeating_ammo">
|
|
<table>
|
|
<!-- Invisible header row to keep the spacing of all the cells -->
|
|
<tr class="sheet-default-header" style="visibility: collapse;">
|
|
<th class="sheet-centering-padding-2">Str</th>
|
|
<th>Ammo</th>
|
|
<th>Damage<br>Adj.</th>
|
|
<th colspan="3">Damage S/M</th>
|
|
<th colspan="3">Damage L</th>
|
|
<th>Amount</th>
|
|
</tr>
|
|
<tr class="sheet-centering">
|
|
<td><label><input type='checkbox' name='attr_strbonus3' title="@{repeating_ammo_$X_strbonus3}" value="1"/><span></span></label></td>
|
|
<td>
|
|
<input type="text" name="attr_ammoname" title="@{repeating_ammo_$X_ammoname}" class="sheet-middle sheet-chrome" list="ranged-weapons">
|
|
<input type="text" name="attr_ammoname" title="@{repeating_ammo_$X_ammoname}" class="sheet-middle sheet-firefox" list="ranged-weapons-ff">
|
|
</td>
|
|
<td><input type="text" name="attr_damadj2" title="@{repeating_ammo_$X_damadj2}" class="sheet-table-dynamic" value="0"></td>
|
|
<td><input type="text" name="attr_damsm2" title="@{repeating_ammo_$X_damsm2}" class="sheet-short"></td>
|
|
<td><button type="roll" name="roll_attacksm2" title="%{repeating_ammo_$X_attacksm2}" value="/em rolls [[@{damsm2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{ammoname}! (vs. Small/Medium)"></button></td>
|
|
<td><button type="roll" name="roll_critsm2" title="%{repeating_ammo_$X_critsm2}" value="/em rolls [[(@{damsm2})+(@{damsm2})+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(@{temp-damadj})+(@{misc-mod})]])]] critical damage using their @{ammoname}! (vs. Small/Medium)">Crit</button></td>
|
|
<td><input type="text" name="attr_daml2" title="@{repeating_ammo_$X_daml2}" class="sheet-short"></td>
|
|
<td><button type="roll" name="roll_attackl2" title="%{repeating_ammo_$X_attackl2}" value="/em rolls [[@{daml2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{ammoname}! (vs. Large)"></button></td>
|
|
<td><button type="roll" name="roll_critl2" title="%{repeating_ammo_$X_critl2}" value="/em rolls [[(@{daml2})+(@{daml2})+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(@{temp-damadj})+(@{misc-mod})]])]] critical damage using their @{ammoname}! (vs. Large)">Crit</button></td>
|
|
<td><input type="number" name="attr_ammoremain" title="@{repeating_ammo_$X_ammoremain}" class="sheet-table-dynamic"></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<br>
|
|
<h4>Special Abilities and Attacks</h4>
|
|
<textarea name="attr_abilitiesnotesranged" title="@{abilitiesnotesranged}" placeholder=""></textarea>
|
|
<h4>Weapon Notes</h4>
|
|
<textarea name="attr_rangedweaponnotes" title="@{rangedweaponnotes}" placeholder="Specializing in any ranged weapon, except Bows, gives extra attacks. Specializing in Bows or Crossbows gives an additional range category, Point-blank: +2/+0"></textarea>
|
|
</div>
|
|
</div> |