457 lines
13 KiB
JavaScript
457 lines
13 KiB
JavaScript
/* eslint-disable max-len */
|
|
/* eslint-disable camelcase */
|
|
/* eslint-disable prefer-destructuring */
|
|
/* eslint-disable no-undef */
|
|
|
|
const rollCombatGrenade = ['grenade1', 'grenade2', 'grenade3', 'grenade4', 'grenade5'];
|
|
|
|
rollCombatGrenade.forEach((button) => {
|
|
on(`clicked:${button}`, async (info) => {
|
|
const roll = info.htmlAttributes.value;
|
|
|
|
let hasArmure = true;
|
|
let hasDgts = true;
|
|
let hasLumiere = false;
|
|
|
|
if (button === 'grenade2' || button === 'grenade4') { hasDgts = false; }
|
|
|
|
if (button === 'grenade2') { hasLumiere = true; }
|
|
|
|
const firstExec = [];
|
|
let exec = [];
|
|
firstExec.push(roll);
|
|
|
|
let isConditionnelA = false;
|
|
let isConditionnelD = false;
|
|
let isConditionnelV = false;
|
|
|
|
const cBase = [];
|
|
const cBonus = [];
|
|
let cRoll = [];
|
|
let bonus = [];
|
|
|
|
let OD = 0;
|
|
|
|
let ameliorations = false;
|
|
|
|
let diceDegats = 3;
|
|
let diceViolence = 3;
|
|
|
|
let bDegats = [];
|
|
const bViolence = [];
|
|
|
|
let degats = [];
|
|
let violence = [];
|
|
|
|
let listAttrs = [
|
|
'caracteristique1Grenade',
|
|
'caracteristique2Grenade',
|
|
'caracteristique3Grenade',
|
|
'caracteristique4Grenade',
|
|
'grenadeAvancee',
|
|
'discretion',
|
|
`${ODValue.discretion}`,
|
|
'tir',
|
|
'devasterAnatheme',
|
|
'bourreauTenebres',
|
|
'equilibreBalance',
|
|
];
|
|
|
|
listAttrs = listAttrs.concat(listArmure, listArmureLegende, listStyle, listBase);
|
|
|
|
const attrs = await getAttrsAsync(listAttrs);
|
|
|
|
const armure = attrs.armure;
|
|
const armureL = attrs.armureLegende;
|
|
|
|
if (armure === 'sans' || armure === 'guardian') { hasArmure = false; }
|
|
|
|
if (attrs.grenadeAvancee !== '0') { ameliorations = true; }
|
|
|
|
const mod = +attrs.jetModifDes;
|
|
const hasBonus = attrs.bonusCarac;
|
|
|
|
const C1 = attrs.caracteristique1Grenade || '0';
|
|
const C2 = attrs.caracteristique2Grenade || '0';
|
|
const C3 = attrs.caracteristique3Grenade || '0';
|
|
const C4 = attrs.caracteristique4Grenade || '0';
|
|
|
|
const attrsCarac = await getCarac(hasBonus, C1, C2, C3, C4);
|
|
|
|
let ODBarbarian = [];
|
|
let ODMALBarbarian = [];
|
|
let ODRogue = [];
|
|
let ODMALRogue = [];
|
|
let ODShaman = [];
|
|
let ODMALShaman = [];
|
|
const ODWarrior = [];
|
|
const ODMALWarrior = [];
|
|
|
|
const vDiscretion = +attrs.discretion;
|
|
const oDiscretion = +attrs[`${ODValue.discretion}`];
|
|
const oTir = +attrs.tir;
|
|
|
|
const attaquesSurprises = [];
|
|
const attaquesSurprisesValue = [];
|
|
let attaquesSurprisesCondition = '';
|
|
|
|
let isTenebricide = false;
|
|
let isDestructeur = false;
|
|
let isMeurtrier = false;
|
|
let isUltraviolence = false;
|
|
let isSurprise = false;
|
|
|
|
const devaste = +attrs.devasterAnatheme;
|
|
const bourreau = +attrs.bourreauTenebres;
|
|
const equilibre = +attrs.equilibreBalance;
|
|
|
|
let autresEffets = [];
|
|
|
|
if (hasArmure) { exec.push('{{OD=true}}'); }
|
|
|
|
let C1Nom = '';
|
|
let C2Nom = '';
|
|
let C3Nom = '';
|
|
let C4Nom = '';
|
|
|
|
if (attrsCarac.C1) {
|
|
C1Nom = attrsCarac.C1Brut;
|
|
|
|
const C1Value = attrsCarac.C1Base;
|
|
const C1OD = attrsCarac.C1OD;
|
|
|
|
cBase.push(attrsCarac.C1Nom);
|
|
cRoll.push(C1Value);
|
|
|
|
if (hasArmure) { OD += C1OD; }
|
|
}
|
|
|
|
if (attrsCarac.C2) {
|
|
C2Nom = attrsCarac.C2Brut;
|
|
|
|
const C2Value = attrsCarac.C2Base;
|
|
const C2OD = attrsCarac.C2OD;
|
|
|
|
cBase.push(attrsCarac.C2Nom);
|
|
cRoll.push(C2Value);
|
|
|
|
if (hasArmure) { OD += C2OD; }
|
|
}
|
|
|
|
if (attrsCarac.C3) {
|
|
C3Nom = attrsCarac.C3Brut;
|
|
|
|
const C3Value = attrsCarac.C3Base;
|
|
const C3OD = attrsCarac.C3OD;
|
|
|
|
cBonus.push(attrsCarac.C3Nom);
|
|
cRoll.push(C3Value);
|
|
|
|
if (hasArmure) { OD += C3OD; }
|
|
}
|
|
|
|
if (attrsCarac.C4) {
|
|
C4Nom = attrsCarac.C4Brut;
|
|
|
|
const C4Value = attrsCarac.C4Base;
|
|
const C4OD = attrsCarac.C4OD;
|
|
|
|
cBonus.push(attrsCarac.C4Nom);
|
|
cRoll.push(C4Value);
|
|
|
|
if (hasArmure) { OD += C4OD; }
|
|
}
|
|
|
|
if (mod !== 0) {
|
|
cRoll.push(mod);
|
|
exec.push(`{{mod=${mod}}}`);
|
|
}
|
|
|
|
// GESTION DES BONUS DE BASE
|
|
if (ameliorations) {
|
|
diceDegats += 2;
|
|
diceViolence += 2;
|
|
|
|
exec.push('{{vGrenadesAmeliorees=+2D}}');
|
|
}
|
|
|
|
// FIN GESTION DES BONUS DE BASE
|
|
|
|
// GESTION DES BONUS DES OD
|
|
if (oDiscretion >= 2 && hasArmure) {
|
|
let bODDiscretion = vDiscretion;
|
|
attaquesSurprises.push(i18n_odDiscretion);
|
|
|
|
if (oDiscretion >= 5) { bODDiscretion += vDiscretion + oDiscretion; }
|
|
|
|
attaquesSurprisesValue.push(bODDiscretion);
|
|
attaquesSurprisesCondition = `{{attaqueSurpriseCondition=${i18n_attaqueSurpriseCondition}}}`;
|
|
}
|
|
// FIN DE GESTION DES BONUS DES OD
|
|
|
|
// GESTION DES EFFETS
|
|
|
|
switch (button) {
|
|
case 'grenade1':
|
|
isConditionnelD = true;
|
|
isConditionnelV = true;
|
|
|
|
firstExec.push('{{ultraviolenceValue=[[2D6]]}} {{meurtrierValue=[[2D6]]}}');
|
|
|
|
exec.push(`{{ultraviolence=${i18n_ultraviolence}}} {{ultraviolenceCondition=${i18n_ultraviolenceCondition}}} {{meurtrier=${i18n_meurtrier}}} {{meurtrierCondition=${i18n_meurtrierCondition}}}`);
|
|
autresEffets.push(`${i18n_dispersion} 6`);
|
|
|
|
isMeurtrier = true;
|
|
isUltraviolence = true;
|
|
break;
|
|
case 'grenade2':
|
|
isConditionnelA = true;
|
|
|
|
exec.push(`{{choc=${i18n_choc} 1}} {{chocCondition=${i18n_chocCondition}}}`);
|
|
autresEffets.push(`${i18n_barrage} 2`);
|
|
autresEffets.push(`${i18n_lumiere} 2`);
|
|
autresEffets.push(`${i18n_dispersion} 6`);
|
|
break;
|
|
case 'grenade3':
|
|
isConditionnelD = true;
|
|
|
|
firstExec.push('{{destructeurValue=[[2D6]]}}');
|
|
|
|
exec.push(`{{destructeur=${i18n_destructeur}}} {{destructeurCondition=${i18n_destructeurCondition}}}`);
|
|
autresEffets.push(`${i18n_perceArmure} 20`);
|
|
autresEffets.push(`${i18n_penetrant} 6`);
|
|
autresEffets.push(`${i18n_dispersion} 6`);
|
|
|
|
isDestructeur = true;
|
|
break;
|
|
case 'grenade4':
|
|
isConditionnelA = true;
|
|
|
|
exec.push(`{{parasitage=${i18n_parasitage} 2}} {{parasitageCondition=${i18n_parasitageCondition}}}`);
|
|
autresEffets.push(`${i18n_dispersion} 6`);
|
|
hasDgts = false;
|
|
break;
|
|
case 'grenade5':
|
|
isConditionnelA = true;
|
|
|
|
exec.push(`{{choc=${i18n_choc} 1}} {{chocCondition=${i18n_chocCondition}}} {{grenadeExplosive=${i18n_surVehicule}}} {{grenadeExplosiveD=[[3D6]]}}`);
|
|
autresEffets.push(i18n_antiVehicule);
|
|
autresEffets.push(`${i18n_dispersion} 3`);
|
|
break;
|
|
default:
|
|
isConditionnelA = false;
|
|
hasDgts = false;
|
|
break;
|
|
}
|
|
|
|
// FIN GESTION DES EFFETS
|
|
|
|
// GESTION DU STYLE
|
|
|
|
const getStyle = getStyleDistanceMod(attrs, diceDegats, diceViolence, '', '', hasArmure, oTir, false, false, false, false);
|
|
|
|
exec = exec.concat(getStyle.exec);
|
|
cRoll = cRoll.concat(getStyle.cRoll);
|
|
diceDegats += getStyle.diceDegats;
|
|
diceViolence += getStyle.diceViolence;
|
|
|
|
// FIN GESTION DU STYLE
|
|
|
|
// GESTION DES BONUS D'ARMURE
|
|
|
|
const armorBonus = await getArmorBonus(attrs, armure, hasLumiere, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom, autresEffets);
|
|
|
|
exec = exec.concat(armorBonus.exec);
|
|
cRoll = cRoll.concat(armorBonus.cRoll);
|
|
|
|
diceDegats += Number(armorBonus.diceDegats);
|
|
bDegats = bDegats.concat(armorBonus.bDegats);
|
|
diceViolence += Number(armorBonus.diceViolence);
|
|
|
|
ODBarbarian = ODBarbarian.concat(armorBonus.ODBarbarian);
|
|
ODRogue = ODRogue.concat(armorBonus.ODRogue);
|
|
ODShaman = ODShaman.concat(armorBonus.ODShaman);
|
|
ODWarrior.push(armorBonus.ODWarrior);
|
|
|
|
autresEffets = autresEffets.concat(armorBonus.autresEffets);
|
|
|
|
if (armure === 'berserk') {
|
|
isTenebricide = true;
|
|
isConditionnelD = true;
|
|
isConditionnelV = true;
|
|
|
|
exec.push(`{{antiAnatheme=${i18n_antiAnatheme}}} {{antiAnathemeCondition=${i18n_antiAnathemeCondition}}}`);
|
|
}
|
|
|
|
const MALBonus = await getMALBonus(attrs, armureL, hasLumiere, false, vDiscretion, oDiscretion, hasBonus, C1Nom, C2Nom, C3Nom, C4Nom, autresEffets);
|
|
|
|
exec = exec.concat(MALBonus.exec);
|
|
cRoll = cRoll.concat(MALBonus.cRoll);
|
|
|
|
diceDegats += Number(MALBonus.diceDegats);
|
|
bDegats = bDegats.concat(MALBonus.bDegats);
|
|
diceViolence += Number(MALBonus.diceViolence);
|
|
|
|
ODMALBarbarian = ODMALBarbarian.concat(MALBonus.ODMALBarbarian);
|
|
ODMALRogue = ODRogue.concat(MALBonus.ODMALRogue);
|
|
ODMALShaman = ODMALShaman.concat(MALBonus.ODMALShaman);
|
|
ODMALWarrior.push(MALBonus.ODMALWarrior);
|
|
|
|
autresEffets = autresEffets.concat(MALBonus.autresEffets);
|
|
|
|
// FIN GESTION DES BONUS D'ARMURE
|
|
OD -= armorBonus.ODWarrior;
|
|
OD -= MALBonus.ODMALWarrior;
|
|
|
|
exec.push(`{{vOD=${OD}}}`);
|
|
|
|
if (cRoll.length === 0) { cRoll.push(0); }
|
|
|
|
if (bonus.length === 0) { bonus.push(0); }
|
|
|
|
bonus = bonus.concat(OD);
|
|
bonus = bonus.concat(ODBarbarian);
|
|
bonus = bonus.concat(ODMALBarbarian);
|
|
bonus = bonus.concat(ODRogue);
|
|
bonus = bonus.concat(ODMALRogue);
|
|
bonus = bonus.concat(ODShaman);
|
|
bonus = bonus.concat(ODMALShaman);
|
|
bonus = bonus.concat(ODWarrior);
|
|
bonus = bonus.concat(ODMALWarrior);
|
|
|
|
if (hasDgts) {
|
|
if (diceDegats < 0) { diceDegats = 0; }
|
|
|
|
if (diceViolence < 0) { diceViolence = 0; }
|
|
|
|
degats.push(`${diceDegats}D6`);
|
|
degats = degats.concat(bDegats);
|
|
|
|
violence.push(`${diceViolence}D6`);
|
|
violence = violence.concat(bViolence);
|
|
|
|
exec.push(`{{degats=[[${degats.join('+')}]]}}`);
|
|
exec.push(`{{violence=[[${violence.join('+')}]]}}`);
|
|
}
|
|
|
|
if (cBase.length !== 0) { exec.push(`{{cBase=${cBase.join(' - ')}}}`); }
|
|
|
|
if (cBonus.length !== 0) { exec.push(`{{cBonus=${cBonus.join(' - ')}}}`); }
|
|
|
|
const pairOrImpair = 'cs2cs4cs6cf1cf3cf5s';
|
|
|
|
const malusRoll = 0;
|
|
const total = Math.max(cRoll.reduce((accumulateur, valeurCourante) => accumulateur + valeurCourante, 0) - malusRoll, 0);
|
|
|
|
const jet = `{{jet=[[ ${total}d6${pairOrImpair}]]}}`;
|
|
const baseJet = '{{basejet=[[0]]}}';
|
|
|
|
firstExec.push(jet);
|
|
firstExec.push(baseJet);
|
|
exec.push(`{{Exploit=[[${cRoll.join('+')}]]}}`);
|
|
exec.push(`{{bonus=[[${bonus.join('+')}]]}}`);
|
|
|
|
if (attaquesSurprises.length > 0 && hasDgts) {
|
|
exec.push(`{{attaqueSurprise=${attaquesSurprises.join('\n+')}}}`);
|
|
exec.push(`{{attaqueSurpriseValue=[[${attaquesSurprisesValue.join('+')}]]}}`);
|
|
exec.push(attaquesSurprisesCondition);
|
|
|
|
isSurprise = true;
|
|
}
|
|
|
|
if (isTenebricide && hasDgts) {
|
|
exec.push(`{{tenebricide=${i18n_tenebricide}}} {{tenebricideConditionD=${i18n_tenebricideConditionD}}} {{tenebricideConditionV=${i18n_tenebricideConditionV}}}`);
|
|
exec.push('{{tenebricideValueD=[[0]]}}');
|
|
exec.push('{{tenebricideValueV=[[0]]}}');
|
|
|
|
if (attaquesSurprises.length > 0) {
|
|
exec.push(`{{tenebricideAS=${attaquesSurprises.join('\n+')}}}`);
|
|
exec.push('{{tenebricideASValue=[[0]]}}');
|
|
}
|
|
}
|
|
|
|
if (devaste || bourreau || equilibre) {
|
|
const herauts = [];
|
|
|
|
if (devaste) { herauts.push(i18n_devasterAnatheme); }
|
|
if (bourreau) { herauts.push(i18n_bourreauTenebres); }
|
|
if (equilibre) { herauts.push(i18n_equilibrerBalance); }
|
|
|
|
exec.push(`{{herauts=${herauts.join(' / ')}}}`);
|
|
}
|
|
|
|
if (autresEffets.length > 0) {
|
|
autresEffets.sort();
|
|
exec.push(`{{effets=${autresEffets.join(' / ')}}}`);
|
|
}
|
|
|
|
if (isConditionnelA) { exec.push('{{succesConditionnel=true}}'); }
|
|
|
|
if (isConditionnelD && hasDgts) { exec.push('{{degatsConditionnel=true}}'); }
|
|
|
|
if (isConditionnelV && hasDgts) { exec.push('{{violenceConditionnel=true}}'); }
|
|
|
|
exec = firstExec.concat(exec);
|
|
|
|
const finalRoll = await startRoll(exec.join(' '));
|
|
const tJet = finalRoll.results.jet.result;
|
|
const rJet = finalRoll.results.jet.dice;
|
|
const tBonus = finalRoll.results.bonus.result;
|
|
const tExploit = finalRoll.results.Exploit.result;
|
|
|
|
let rDegats = [];
|
|
let rViolence = [];
|
|
|
|
let tDegats = 0;
|
|
let tViolence = 0;
|
|
|
|
let conditions = {};
|
|
|
|
if (hasDgts) {
|
|
rDegats = finalRoll.results.degats.dice;
|
|
rViolence = finalRoll.results.violence.dice;
|
|
|
|
tDegats = finalRoll.results.degats.result;
|
|
tViolence = finalRoll.results.violence.result;
|
|
|
|
conditions = {
|
|
bourreau,
|
|
devaste,
|
|
equilibre,
|
|
isTenebricide,
|
|
isSurprise,
|
|
isDestructeur,
|
|
isMeurtrier,
|
|
isUltraviolence,
|
|
};
|
|
}
|
|
|
|
const computed = updateRoll(finalRoll, rJet, tBonus, tDegats, rDegats, bDegats, tViolence, rViolence, bViolence, conditions);
|
|
|
|
finishRoll(finalRoll.rollId, computed);
|
|
|
|
if (tJet !== 0 && computed.basejet === tExploit) {
|
|
const exploitRoll = await startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}${jet}`);
|
|
const rExploit = exploitRoll.results.jet.dice;
|
|
const exploitPairOrImpair = 0;
|
|
|
|
const jetExploit = rExploit.reduce((accumulateur, valeurCourante) => {
|
|
const vC = valeurCourante;
|
|
let nV = 0;
|
|
|
|
if (vC % 2 === exploitPairOrImpair) {
|
|
nV = 1;
|
|
}
|
|
|
|
return accumulateur + nV;
|
|
}, 0);
|
|
|
|
const exploitComputed = {
|
|
jet: jetExploit,
|
|
};
|
|
|
|
finishRoll(exploitRoll.rollId, exploitComputed);
|
|
}
|
|
});
|
|
});
|