Files
roll20-character-sheets-tester/Knight/pug/js/rolls/pnj/combatContact.js
T

725 lines
22 KiB
JavaScript

/* eslint-disable max-len */
/* eslint-disable prefer-destructuring */
/* eslint-disable camelcase */
/* eslint-disable no-undef */
const rollCombatPNJContact = ['pSContactPNJ', 'mEContactPNJ', 'repeating_armeCaC:armecontactpnj'];
rollCombatPNJContact.forEach((button) => {
on(`clicked:${button}`, async (info) => {
const roll = info.htmlAttributes.value;
let firstExec = [];
let exec = [];
let listAttrs = [
'jetModifDes',
'energiePNJ',
'Chair',
'Bete',
'BetePNJAE',
'BetePNJAEMaj',
'Machine',
'MachinePNJAE',
'MachinePNJAEMaj',
'Masque',
'MasquePNJAE',
'MasquePNJAEMaj',
'capaciteFanMade',
'attaqueOmbre',
];
let prefix = '';
let name = '';
let id = '';
let effets = [];
let effetsValue = [];
let AS = [];
let AO = [];
let special = [];
let specialValue = [];
let vBeteD = 0;
let diceDegats = 0;
let bDegats = 0;
let addChair = 0;
let diceViolence = 0;
let bViolence = 0;
let portee = '';
let aspectValue = 0;
let AEValue = 0;
let isConditionnelA = false;
let isConditionnelD = false;
let isConditionnelV = false;
const cRoll = [];
let bonus = [];
let autresEffets = [];
let autresAmeliorationsS = [];
let autresAmeliorationsO = [];
const autresSpecial = [];
let eASAssassin = '';
let eASAssassinValue = 0;
let isObliteration = false;
let isTenebricide = false;
let isAntiAnatheme = false;
let isAssistanceAttaque = false;
let isChoc = false;
let isDestructeur = false;
let isLeste = false;
let isMeurtrier = false;
let isOrfevrerie = false;
let isSilencieux = false;
let isFureur = false;
let isUltraviolence = false;
let isSurprise = false;
let isCadence = false;
let vCadence = 0;
let isArmeAzurine = false;
let vArmeAzurine = 0;
let isArmeRougeSang = false;
let vArmeRougeSang = 0;
let isCheneSculpte = false;
let vCheneSculpte = 0;
let isGriffureGravee = false;
let vGriffureGravee = 0;
let isMasqueBrise = false;
let vMasqueBrise = 0;
let isRouagesCasses = false;
let vRouagesCasses = 0;
let isBourreau = false;
let isDevastation = false;
let isGuidage = false;
let isRegularite = false;
let eBourreauValue = 0;
let eDevastationValue = 0;
let attaquesSurprises = [];
let attaquesSurprisesValue = [];
let attaquesSurprisesCondition = '';
switch (button) {
case 'pSContactPNJ':
prefix = 'pSC';
effets = wpnEffects.map((a) => `${prefix}${a}`);
effetsValue = wpnEffectsValue.map((a) => `${prefix}${a}`);
AS = wpnAmeliorationS.map((a) => `${prefix}${a}`);
AO = wpnAmeliorationO.map((a) => `${prefix}${a}`);
special = wpnSpecial.map((a) => `${prefix}${a}`);
specialValue = wpnSpecialValue.map((a) => `${prefix}${a}`);
name = `{{special1=${i18n_couteauService}}}`;
diceDegats = 1;
bViolence = 1;
portee = '{{portee=^{portee} ^{portee-contact}}}';
listAttrs.push('pSCAspectPNJ');
listAttrs.push('pSCAddChair');
listAttrs = listAttrs.concat(effets, effetsValue, AS, AO, special, specialValue);
break;
case 'mEContactPNJ':
prefix = 'mEC';
effets = wpnEffects.map((a) => `${prefix}${a}`);
effetsValue = wpnEffectsValue.map((a) => `${prefix}${a}`);
AS = wpnAmeliorationS.map((a) => `${prefix}${a}`);
AO = wpnAmeliorationO.map((a) => `${prefix}${a}`);
special = wpnSpecial.map((a) => `${prefix}${a}`);
specialValue = wpnSpecialValue.map((a) => `${prefix}${a}`);
name = `{{special1=${i18n_marteauEpieuC}}}`;
diceDegats = 3;
diceViolence = 1;
portee = '{{portee=^{portee} ^{portee-contact}}}';
listAttrs.push('mECAspectPNJ');
listAttrs.push('mECAddChair');
listAttrs = listAttrs.concat(effets, effetsValue, AS, AO, special, specialValue);
break;
case 'repeating_armeCaC:armecontactpnj':
id = info.triggerName.split('_')[2];
prefix = `repeating_armeCaC_${id}_`;
effets = wpnEffects.map((a) => `${prefix}${a}`);
effetsValue = wpnEffectsValue.map((a) => `${prefix}${a}`);
AS = wpnAmeliorationS.map((a) => `${prefix}${a}`);
AO = wpnAmeliorationO.map((a) => `${prefix}${a}`);
special = wpnSpecial.map((a) => `${prefix}${a}`);
specialValue = wpnSpecialValue.map((a) => `${prefix}${a}`);
listAttrs.push(`${prefix}ArmeCaC`);
listAttrs.push(`${prefix}AspectPNJ`);
listAttrs.push(`${prefix}armeCaCPortee`);
listAttrs.push(`${prefix}armeCaCDegat`);
listAttrs.push(`${prefix}armeCaCBDegat`);
listAttrs.push(`${prefix}addChair`);
listAttrs.push(`${prefix}armeCaCViolence`);
listAttrs.push(`${prefix}armeCaCBViolence`);
listAttrs = listAttrs.concat(effets, effetsValue, AS, AO, special, specialValue);
break;
default:
prefix = '';
effets = [];
effetsValue = [];
AS = [];
AO = [];
special = [];
specialValue = [];
name = '';
diceDegats = 0;
diceViolence = 0;
portee = '';
listAttrs = listAttrs.concat(effets, effetsValue, AS, AO, special, specialValue);
break;
}
const attrs = await getAttrsAsync(listAttrs);
const capacitesFM = attrs.capaciteFanMade;
const attaquesOmbres = attrs.attaqueOmbre;
const mod = +attrs.jetModifDes;
const energie = +attrs.energiePNJ;
const vChair = +attrs.Chair;
const vBete = +attrs.Bete;
const vBeteAEMin = +attrs.BetePNJAE;
const vBeteAEMaj = +attrs.BetePNJAEMaj;
const vMachine = +attrs.Machine;
const vMachineAE = totalAspect(attrs, 'Machine');
const vMasque = +attrs.Masque;
const vMasqueAE = totalAspect(attrs, 'Masque');
const aBase = attrs[`${prefix}AspectPNJ`] || '0';
let aspect = '0';
if (button === 'repeating_armeCaC:armecontactpnj') {
const dName = attrs[`${prefix}ArmeCaC`] || '';
const dPortee = attrs[`${prefix}armeCaCPortee`] || '^{portee-contact}';
name = `{{special1=${dName}}}`;
portee = `{{portee=^{portee} ${dPortee}}}`;
diceDegats = Number(attrs[`${prefix}armeCaCDegat`]) || 0;
bDegats = Number(attrs[`${prefix}armeCaCBDegat`]) || 0;
addChair = isApplied(attrs[`${prefix}addChair`]);
diceViolence = Number(attrs[`${prefix}armeCaCViolence`]) || 0;
bViolence = Number(attrs[`${prefix}armeCaCBViolence`]) || 0;
} else { addChair = isApplied(attrs[`${prefix}AddChair`]); }
firstExec.push(roll);
exec.push(portee);
exec.push(name);
let attrsAspect = [];
if (aBase !== '0') {
aspect = aBase.slice(2, -1);
attrsAspect = await getAttrsAsync([
aspect,
`${aspect}PNJAE`,
`${aspect}PNJAEMaj`,
]);
aspectValue = +attrsAspect[aspect];
AEValue = totalAspect(attrsAspect, aspect);
aspect = `{{cBase=${AspectNom[aspect]}}}`;
cRoll.push(aspectValue);
exec.push(aspect);
}
if (mod !== 0) {
cRoll.push(mod);
exec.push(`{{mod=[[${mod}]]}}`);
}
if (vChair > 0 && addChair === '1') {
const vChairD = Math.ceil(vChair / 2);
bDegats += vChairD;
exec.push(`{{vChair=${vChairD}}}`);
}
// GESTION DES ASPECTS EXCEPTIONNELS
if (vBeteAEMin > 0 || vBeteAEMaj > 0) {
bDegats += vBeteAEMin;
bDegats += vBeteAEMaj;
vBeteD += vBeteAEMin;
vBeteD += vBeteAEMaj;
}
if (vBeteAEMaj > 0) {
bDegats += vBete;
vBeteD += vBete;
}
if (vBeteD > 0) { exec.push(`{{vBeteD=${vBeteD}}}`); }
// FIN GESTION DES ASPECTS EXCEPTIONNELS
// GESTION DES EFFETS
const rEffets = getWeaponsEffectsPNJ(prefix, attrs, addChair, vChair, vMachine, vMachineAE, vMasque, vMasqueAE);
firstExec = firstExec.concat(rEffets.firstExec);
exec = exec.concat(rEffets.exec);
eASAssassin = rEffets.eASAssassin;
eASAssassinValue = rEffets.eASAssassinValue;
isObliteration = rEffets.isObliteration;
isTenebricide = rEffets.isTenebricide;
isAntiAnatheme = rEffets.isAntiAnatheme;
isAssistanceAttaque = rEffets.isAssistanceAttaque;
isChoc = rEffets.isChoc;
isDestructeur = rEffets.isDestructeur;
isLeste = rEffets.isLeste;
isMeurtrier = rEffets.isMeurtrier;
isOrfevrerie = rEffets.isOrfevrerie;
isSilencieux = rEffets.isSilencieux;
isUltraviolence = rEffets.isUltraviolence;
isFureur = rEffets.isFureur;
isCadence = rEffets.isCadence;
vCadence = rEffets.vCadence;
isBourreau = rEffets.isBourreau;
isDevastation = rEffets.isDevastation;
isGuidage = rEffets.isGuidage;
isRegularite = rEffets.isRegularite;
eBourreauValue = rEffets.vBourreau;
eDevastationValue = rEffets.vDevastation;
attaquesSurprises = attaquesSurprises.concat(rEffets.attaquesSurprises);
attaquesSurprisesValue = attaquesSurprisesValue.concat(rEffets.attaquesSurprisesValue);
attaquesSurprisesCondition = rEffets.attaquesSurprisesCondition;
bDegats += Number(rEffets.bDegats);
autresEffets = autresEffets.concat(rEffets.autresEffets);
if (rEffets.isConditionnelA) { isConditionnelA = true; }
if (rEffets.isConditionnelD) { isConditionnelD = true; }
if (rEffets.isConditionnelV) { isConditionnelV = true; }
if (attaquesOmbres !== '0' && capacitesFM !== '0') {
isConditionnelD = true;
attaquesSurprises.push(i18n_attaquesOmbres);
attaquesSurprisesValue.push(vMasque);
if (attaquesSurprisesCondition === '') { attaquesSurprisesCondition = `{{attaqueSurpriseCondition=${i18n_attaqueSurpriseCondition}}}`; }
}
// FIN GESTION DES EFFETS
// GESTION DES AMELIORATIONS STRUCTURELLES
const rAS = getWeaponsContactASPNJ(prefix, attrs, isAssistanceAttaque, isChoc, isLeste, isMeurtrier, isOrfevrerie, isSilencieux, vBete, vChair, vMasque, vMasqueAE);
exec = exec.concat(rAS.exec);
bonus = bonus.concat(rAS.bAttaque);
diceDegats += Number(rAS.diceDegats);
bDegats += Number(rAS.bDegats);
attaquesSurprises = attaquesSurprises.concat(rAS.attaquesSurprises);
attaquesSurprisesValue = attaquesSurprisesValue.concat(rAS.attaquesSurprisesValue);
if (attaquesSurprisesCondition === '') { attaquesSurprisesCondition = rAS.attaquesSurprisesCondition; }
autresAmeliorationsS = autresAmeliorationsS.concat(rAS.autresAmeliorations);
if (rAS.isConditionnelA) { isConditionnelA = true; }
if (rAS.isConditionnelD) { isConditionnelD = true; }
if (rAS.isConditionnelV) { isConditionnelV = true; }
if (!isMeurtrier) { isMeurtrier = rAS.isBarbelee; }
// FIN GESTION DES AMELIORATIONS STRUCTURELLES
// GESTION DES AMELIORATIONS ORNEMENTALLES
const rAO = getWeaponsContactAOPNJ(prefix, attrs, isCadence, vCadence, isObliteration, isAntiAnatheme);
firstExec = firstExec.concat(rAO.firstExec);
exec = exec.concat(rAO.exec);
diceDegats += Number(rAO.diceDegats);
bDegats += Number(rAO.bDegats);
diceViolence += rAO.diceViolence;
if (rAO.vCadence > 0) {
isCadence = false;
vCadence = rAO.vCadence;
}
if (rAO.isObliteration) { isObliteration = true; }
if (rAO.isChromee) {
isCadence = true;
vCadence = rAO.vCadence;
}
isCraneRieur = rAO.isCraneRieur;
isArmeAzurine = rAO.isArmeAzurine;
vArmeAzurine = rAO.vArmeAzurine;
isArmeRougeSang = rAO.isArmeRougeSang;
vArmeRougeSang = rAO.vArmeRougeSang;
isCheneSculpte = rAO.isCheneSculpte;
vCheneSculpte = rAO.vCheneSculpte;
isGriffureGravee = rAO.isGriffureGravee;
vGriffureGravee = rAO.vGriffureGravee;
isMasqueBrise = rAO.isMasqueBrise;
vMasqueBrise = rAO.vMasqueBrise;
isRouagesCasses = rAO.isRouagesCasses;
vRouagesCasses = rAO.vRouagesCasses;
autresAmeliorationsO = autresAmeliorationsO.concat(rAO.autresAmeliorations);
if (rAO.isConditionnelA) { isConditionnelA = true; }
if (rAO.isConditionnelD) { isConditionnelD = true; }
if (rAO.isConditionnelV) { isConditionnelV = true; }
// FIN GESTION DES AMELIORATIONS ORNEMENTALLES
// GESTION DES BONUS SPECIAUX
const sBonusDegats = isApplied(attrs[`${prefix}BDDiversTotal`]);
const sBonusDegatsD6 = attrs[`${prefix}BDDiversD6`];
const sBonusDegatsFixe = attrs[`${prefix}BDDiversFixe`];
const sBonusViolence = isApplied(attrs[`${prefix}BVDiversTotal`]);
const sBonusViolenceD6 = attrs[`${prefix}BVDiversD6`];
const sBonusViolenceFixe = attrs[`${prefix}BVDiversFixe`];
const sEnergie = isApplied(attrs[`${prefix}energie`]);
const sEnergieValue = attrs[`${prefix}energieValue`];
let sEnergieText = '';
let pasEnergie = false;
let hasEnergieRetiree = false;
let vEnergieRetiree = 0;
let newEnergie = 0;
if (sBonusDegats) {
exec.push(`{{vMSpecialD=+${sBonusDegatsD6}D6+${sBonusDegatsFixe}}}`);
diceDegats += Number(sBonusDegatsD6);
bDegats += Number(sBonusDegatsFixe);
}
if (sBonusViolence) {
exec.push(`{{vMSpecialV=+${sBonusViolenceD6}D6+${sBonusViolenceFixe}}}`);
diceViolence += Number(sBonusViolenceD6);
bViolence += Number(sBonusViolenceFixe);
}
if (isGuidage) {
hasEnergieRetiree = true;
vEnergieRetiree += 5;
}
if (sEnergie) {
hasEnergieRetiree = true;
vEnergieRetiree += +sEnergieValue;
}
if (hasEnergieRetiree) {
newEnergie = Number(energie) - Number(vEnergieRetiree);
autresSpecial.push(`${i18n_energieRetiree} (${vEnergieRetiree})`);
if (newEnergie === 0) {
sEnergieText = i18n_plusEnergie;
} else if (newEnergie < 0) {
newEnergie = 0;
sEnergieText = i18n_pasEnergie;
pasEnergie = true;
}
exec.push(`{{energieR=${newEnergie}}}`);
}
// FIN DE GESTION DES BONUS SPECIAUX
if (cRoll.length === 0) { cRoll.push(0); }
const pairOrImpair = isGuidage === true ? 'cs1cs3cs5cf2cf4cf6s' : 'cs2cs4cs6cf1cf3cf5s';
const malusRoll = isCadence === true ? 3 : 0;
const total = Math.max(cRoll.reduce((accumulateur, valeurCourante) => accumulateur + valeurCourante, 0) - malusRoll, 0);
const jet = `{{jet=[[ ${total}d6${pairOrImpair}]]}}`;
const baseJet = '{{basejet=[[0]]}}';
firstExec.push(jet);
firstExec.push(baseJet);
bonus.push(AEValue);
exec.push(`{{vAE=${AEValue}}}`);
exec.push(`{{Exploit=[[${total}]]}}`);
exec.push(`{{bonus=[[${bonus.join('+')}]]}}`);
if (diceDegats < 0) { diceDegats = 0; }
if (diceViolence < 0) { diceViolence = 0; }
firstExec.push(`{{degats=[[${diceDegats}D6+${bDegats}]]}}`);
firstExec.push(`{{violence=[[${diceViolence}D6+${bViolence}]]}}`);
if (isObliteration) {
let ASObliteration = [];
let ASValueObliteration = [];
const diceDegatsObliteration = diceDegats * 6;
const vObliteration = diceDegatsObliteration + bDegats;
exec.push(`{{obliterationValue=${vObliteration}}}`);
if (isMeurtrier) { exec.push(`{{obliterationMeurtrierValue=${2 * 6}}}`); }
if (isDestructeur) { exec.push(`{{obliterationDestructeurValue=${2 * 6}}}`); }
if (eASAssassinValue > 0) {
const eAssassinObliterationValue = eASAssassinValue * 6;
ASObliteration.unshift(eASAssassin);
ASValueObliteration.unshift(eAssassinObliterationValue);
if (attaquesSurprises.length > 0) {
ASObliteration = ASObliteration.concat(attaquesSurprises);
ASValueObliteration = ASValueObliteration.concat(attaquesSurprisesValue);
}
exec.push(`{{obliterationAS=${ASObliteration.join('\n+')}}}`);
exec.push(`{{obliterationASValue=${_.reduce(ASValueObliteration, (n1, n2) => n1 + n2, 0)}}}`);
} else if (attaquesSurprises.length > 0) {
ASObliteration = ASObliteration.concat(attaquesSurprises);
ASValueObliteration = ASValueObliteration.concat(attaquesSurprisesValue);
exec.push(`{{obliterationAS=${ASTenebricide.join('\n+')}}}`);
exec.push(`{{obliterationASValue=${_.reduce(ASValueObliteration, (n1, n2) => n1 + n2, 0)}}}`);
}
if (isArmeAzurine) { exec.push(`{{obliterationArmeAzurineValue=${vArmeAzurine * 6}}}`); }
if (isArmeRougeSang) { exec.push(`{{obliterationArmeRougeSangValue=${vArmeRougeSang * 6}}}`); }
if (isCheneSculpte) { exec.push(`{{obliterationCheneSculpteValue=${vCheneSculpte * 6}}}`); }
if (isGriffureGravee) { exec.push(`{{obliterationGriffureGraveeValue=${vGriffureGravee * 6}}}`); }
if (isMasqueBrise) { exec.push(`{{obliterationMasqueBriseValue=${vMasqueBrise * 6}}}`); }
if (isRouagesCasses) { exec.push(`{{obliterationRouagesCassesValue=${vRouagesCasses * 6}}}`); }
}
if (eASAssassinValue > 0) {
attaquesSurprises.unshift(eASAssassin);
attaquesSurprisesValue.unshift(`${eASAssassinValue}D6`);
}
if (attaquesSurprises.length > 0) {
exec.push(`{{attaqueSurprise=${attaquesSurprises.join('\n+')}}}`);
exec.push(`{{attaqueSurpriseValue=[[${attaquesSurprisesValue.join('+')}]]}}`);
exec.push(attaquesSurprisesCondition);
isSurprise = true;
}
if (isTenebricide) {
exec.push(`{{tenebricide=${i18n_tenebricide}}} {{tenebricideConditionD=${i18n_tenebricideConditionD}}} {{tenebricideConditionV=${i18n_tenebricideConditionV}}}`);
exec.push('{{tenebricideValueD=[[0]]}}');
exec.push('{{tenebricideValueV=[[0]]}}');
if (attaquesSurprises.length > 0) {
exec.push(`{{tenebricideAS=${attaquesSurprises.join('\n+')}}}`);
exec.push('{{tenebricideASValue=[[0]]}}');
}
if (isMeurtrier) { firstExec.push('{{tMeurtrierValue=[[0]]}}'); }
if (isDestructeur) { firstExec.push('{{tDestructeurValue=[[0]]}}'); }
if (isFureur) { firstExec.push('{{tFureurValue=[[0]]}}'); }
if (isUltraviolence) { firstExec.push('{{tUltraviolenceValue=[[0]]}}'); }
if (isCheneSculpte) { firstExec.push('{{tCheneSculpteValue=[[0]]}}'); }
}
if (autresEffets.length > 0) {
autresEffets.sort();
exec.push(`{{effets=${autresEffets.join(' / ')}}}`);
}
if (autresAmeliorationsS.length > 0) {
autresAmeliorationsS.sort();
exec.push(`{{ameliorationsS=${autresAmeliorationsS.join(' / ')}}}`);
}
if (autresAmeliorationsO.length > 0) {
autresAmeliorationsO.sort();
exec.push(`{{ameliorationsO=${autresAmeliorationsO.join(' / ')}}}`);
}
if (autresSpecial.length > 0) {
autresSpecial.sort();
exec.push(`{{special=${autresSpecial.join(' / ')}}}`);
}
if (isConditionnelA) { exec.push('{{succesConditionnel=true}}'); }
if (isConditionnelD) { exec.push('{{degatsConditionnel=true}}'); }
if (isConditionnelV) { exec.push('{{violenceConditionnel=true}}'); }
if (isBourreau) { exec.push(`{{vBourreau=${i18n_bourreau} ${eBourreauValue} ${i18n_inclus}}}`); }
if (isDevastation) { exec.push(`{{vDevastation=${i18n_devastation} ${eDevastationValue} ${i18n_inclus}}}`); }
firstExec = firstExec.concat(exec);
// ROLL
let finalRoll;
if (pasEnergie === false) {
finalRoll = await startRoll(firstExec.join(' '));
const rDegats = finalRoll.results.degats.dice;
const rViolence = finalRoll.results.violence.dice;
const tJet = finalRoll.results.jet.result;
const rJet = finalRoll.results.jet.dice;
const tBonus = finalRoll.results.bonus.result;
const tExploit = finalRoll.results.Exploit.result;
const tDegats = finalRoll.results.degats.result;
const tViolence = finalRoll.results.violence.result;
const conditions = {
isTenebricide,
isSurprise,
isDestructeur,
isFureur,
isMeurtrier,
isUltraviolence,
isArmeAzurine,
isArmeRougeSang,
isCheneSculpte,
isGriffureGravee,
isMasqueBrise,
isRouagesCasses,
isBourreau,
isDevastation,
isRegularite,
isGuidage,
};
const conditionsValues = {
eBourreauValue,
eDevastationValue,
};
const computed = updateRoll(finalRoll, rJet, tBonus, tDegats, rDegats, [bDegats], tViolence, rViolence, [bViolence], conditions, conditionsValues);
finishRoll(finalRoll.rollId, computed);
if (tJet !== 0 && computed.basejet === tExploit) {
const exploitRoll = await startRoll(`${roll}@{jetGM} &{template:simple} {{Nom=@{name}}} {{special1=${i18n_exploit}}}${jet}`);
const rExploit = exploitRoll.results.jet.dice;
const exploitPairOrImpair = isGuidage === true ? 1 : 0;
const jetExploit = rExploit.reduce((accumulateur, valeurCourante) => {
const vC = valeurCourante;
let nV = 0;
if (vC % 2 === exploitPairOrImpair) {
nV = 1;
}
return accumulateur + nV;
}, 0);
const exploitComputed = {
jet: jetExploit,
};
finishRoll(exploitRoll.rollId, exploitComputed);
}
if (hasEnergieRetiree) {
setAttrs({
energiePNJ: newEnergie,
});
if (newEnergie === 0) {
const noEnergieRoll = await startRoll(`@{jetGM} &{template:simple} {{Nom=@{name}}} {{text=${sEnergieText}}}${name}`);
finishRoll(noEnergieRoll.rollId, {});
}
}
} else if (button === 'repeating_armeCaC:armecontactpnj') {
finalRoll = await startRoll(`@{jetGM} &{template:simple} {{Nom=@{name}}} {{text=${sEnergieText}}}${name}`);
finishRoll(finalRoll.rollId, {});
} else {
finalRoll = await startRoll(`@{jetGM} &{template:simple} {{Nom=@{name}}} {{text=${sEnergieText}}}${name}`);
finishRoll(finalRoll.rollId, {});
}
});
});