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roll20-character-sheets-tester/Hawkmoon/hawkmoon.html
T
MrPadRpg e3160876af New sheet for Hawkmoon
New Character Sheet for the rpg Hawkmoon
2016-09-15 14:41:25 +02:00

1062 lines
95 KiB
HTML

<div class="sheet-main-container">
<!--spacer so scrollbar does not disappear-->
<div style="width:1px; height:600px; min-height:600px;position:absolute;left:1px;">&nbsp;</div>
<header>
<div class="sheet-table-row">
<label class="sheet-table-cell" style="width:22%;"><img src="https://s3.amazonaws.com/files.staging.d20.io/images/221093/hstj0O3XmZYDhA6tPiiJrA/med.png" alt="Hawkmoon Logo" style="max-height: 100px;" /></label>
<label class="sheet-cell-label-lg" style="width: 15%;"><span data-i18n="character-name">Nom du Personnage</span><input name="attr_character_name" type="text" data-i18n-placeholder="character-name-place" placeholder="Nom du personnage" /></label>
<label class="sheet-cell-label-lg" style="width: 15%;"><span data-i18n="player-name">Nom du Joueur</span><input name="attr_player-name" type="text" data-i18n-placeholder="player-name-place" placeholder="Nom du joueur" /></label>
<label class="sheet-cell-label-lg" style="width: 15%;"><span data-i18n="alliance">Alliance</span><select name="attr_alliance">
<option value="positive" data-i18n="positive">Positif</option>
<option value="negative" data-i18n="negative">Négatif</option>
</select></label>
</div>
</header>
<nav role="navigation" aria-label="Main navigation hide and show sections." data-i18n-aria-label="nav-main-desc">
<input type="checkbox" class="sheet-tab1 sheet-pagetab1" name="attr_tab" value="1" style="display:none;" />
<input type="checkbox" class="sheet-tab2 sheet-pagetab2" name="attr_tab" value="2" style="display:none;" />
<input type="checkbox" class="sheet-tab3 sheet-pagetab3" name="attr_tab" value="3" style="display:none;" />
<input type="checkbox" class="sheet-tab4 sheet-pagetab4" name="attr_tab" value="4" style="display:none;" />
<input type="checkbox" class="sheet-tab5 sheet-pagetab5" name="attr_tab" value="5" style="display:none;" />
<input type="checkbox" class="sheet-tab6 sheet-pagetab6" name="attr_tab" value="6" style="display:none;" />
<input type="checkbox" class="sheet-tab7 sheet-pagetab7" name="attr_tab" value="7" style="display:none;" />
<div class="sheet-mainnav sheet-tabs">
<label class="sheet-tab sheet-tab1" style="width:12%;"><span data-i18n="page-character">Personnage</span><input type="radio" class="sheet-tab" name="attr_tab" value="1" checked="checked" /></label>
<label class="sheet-tab sheet-tab2" style="width:15%;"><span data-i18n="page-skills">Compétences</span><input type="radio" class="sheet-tab" name="attr_tab" value="2" /></label>
<label class="sheet-tab sheet-tab3" style="width:20%;"><span data-i18n="page-weapons-equipments">Armes & Equipement</span><input type="radio" class="sheet-tab" name="attr_tab" value="3" /></label>
<label class="sheet-tab sheet-tab4" style="width:20%;"><span data-i18n="page-technology-magic">Technologie & Magie</span><input type="radio" class="sheet-tab" name="attr_tab" value="4" /></label>
<label class="sheet-tab sheet-tab5" style="width:10%;"><span data-i18n="page-mount">Monture</span><input type="radio" class="sheet-tab" name="attr_tab" value="5" /></label>
<label class="sheet-tab sheet-tab6" style="width:10%;"><span data-i18n="page-notes">Notes</span><input type="radio" class="sheet-tab" name="attr_tab" value="6" /></label>
<label class="sheet-tab sheet-tab7" style="width:5%;"><span data-i18n-title="page-config" title="Configuration" class="sheet-pictos">y</span><input type="radio" class="sheet-tab" name="attr_tab" value="7" /></label>
</div>
</nav>
<main role="main">
<div class="sheet-main">
<section role="region" aria-label="Personnage" data-i18n-aria-label="page-character-aria">
<div class="sheet-section sheet-section-character">
<br/>
<!-- CHARACTER DESCRIPTION -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="character-desc">Description du Personnage</h2>
<label for="attr_character-details-show" class="sheet-label-a" data-i18n="character-desc-exp">Développer la Description du Personnage</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_character-details-show" name="attr_character-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="character-desc">Description du Personnage</span>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_character_name" type="text" data-i18n-placeholder="character-name-place" placeholder="Nom du personnage" /><span data-i18n="character-name">Nom du Personnage</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_birthplace" type="text" data-i18n-placeholder="birthplace-place" placeholder="Lieu de naissance du personnage" /><span data-i18n="birthplace">Lieu de Naissance</span></label>
<label class="sheet-small-label2" style="width: 20%;"><select name="attr_gender">
<option value="male" data-i18n="male">Masculin</option>
<option value="female" data-i18n="female">Feminin</option>
</select><span data-i18n="gender">Sexe</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_age" type="number" data-i18n-title="age-title" title="Age du personnage" /><span data-i18n="age">Age</span></label>
<label class="sheet-small-label2" style="width: 98%;"><textarea class="sheet-inline-textarea" name="attr_look" data-i18n-placeholder="look-place" placeholder="Allure, Attitude, Mutations, Tares et Malformations Apparentes du Personnage"></textarea><span data-i18n="look">Allure, Attitude, Mutations, Tares & Malformations Apparentes</span></label>
<br/><br/>
<label class="sheet-small-label2" style="width: 98%;"><textarea class="sheet-inline-textarea" name="attr_denomination" data-i18n-placeholder="denomination-place" placeholder="Noms, Titres et Surnoms du Personnage"></textarea><span data-i18n="denomination">Noms, Titres & Surnoms</span></label>
<br/><br/>
<label class="sheet-small-label2" style="width: 98%;"><input name="attr_location" type="text" data-i18n-placeholder="location-place" placeholder="Lieu de résidence du personnage" /><span data-i18n="location">Lieu de résidence</span></label>
<label class="sheet-small-label2" style="width: 98%;"><textarea class="sheet-inline-textarea" name="attr_familyFriend" data-i18n-placeholder="family-friend-place" placeholder="Famille et Amis du Personnage"></textarea><span data-i18n="family-friend">Famille & Amis</span></label>
<br/><br/>
<label class="sheet-small-label2" style="width: 98%;"><textarea class="sheet-inline-textarea" name="attr_enemies" data-i18n-placeholder="enemies-place" placeholder="Ennemis du Personnage"></textarea><span data-i18n="enemies">Ennemis</span></label>
<br/><br/>
</div>
</div>
</div>
<br/>
<!-- CHARACTER ABILITIES -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="character-abilities-desc">Caractéristiques</h2>
<label for="attr_character-abilities-details-show" class="sheet-label-a" data-i18n="character-abilities-desc-exp">Développer les Caractéristiques</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_character-abilities-details-show" name="attr_character-abilities-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="character-abilities-desc">Caractéristiques</span>
<label class="sheet-small-label2" style="width: 14%;"><span data-i18n="abilities">Caractéristiques :</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_str" type="number" data-i18n-title="str-title" title="Force du personnage" /><span data-i18n="STR">FOR</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_con" type="number" data-i18n-title="con-title" title="Constitution du personnage" /><span data-i18n="CON">CON</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_hgt" type="number" data-i18n-title="hgt-title" title="Taille du personnage" /><span data-i18n="HGT">TAI</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_int" type="number" data-i18n-title="int-title" title="Intelligence du personnage" /><span data-i18n="INT">INT</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_pow" type="number" data-i18n-title="pow-title" title="Pouvoir du personnage" /><span data-i18n="POW">POU</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_dex" type="number" data-i18n-title="dex-title" title="Dextérité du personnage" /><span data-i18n="DEX">DEX</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_app" type="number" data-i18n-title="app-title" title="Apparence du personnage" /><span data-i18n="APP">APP</span></label>
<label class="sheet-small-label2" style="width: 14%;"></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_mov" type="number" data-i18n-title="mov-title" title="Déplacement du personnage" /><span data-i18n="MOV">DEP</span></label>
<label class="sheet-small-label2" style="width: 15%;"><input name="attr_idea" type="number" disabled="true" value="@{int}*5" data-i18n-title="idea-title" title="Idée du personnage (INT x5)" /><span data-i18n="idea">Idée</span></label>
<label class="sheet-small-label2" style="width: 15%;"><input name="attr_luck" type="number" disabled="true" value="@{pow}*5" data-i18n-title="luck-title" title="Chance du personnage (POU x5)" /><span data-i18n="luck">Chance</span></label>
<label class="sheet-small-label2" style="width: 15%;"><input name="attr_dext" type="number" disabled="true" value="@{dex}*5" data-i18n-title="dext-title" title="Dextérité du personnage (DEX x5)" /><span data-i18n="dexterity">Dextérité</span></label>
<label class="sheet-small-label2" style="width: 15%;"><input name="attr_cha" type="number" disabled="true" value="@{app}*5" data-i18n-title="cha-title" title="Charisme du personnage (APP x5)" /><span data-i18n="charisma">Charisme</span></label>
</div>
</div>
</div>
<br/>
<!-- CHARACTER STATS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="character-stats-desc">Statistiques du Personnage</h2>
<label for="attr_character-stats-details-show" class="sheet-label-a" data-i18n="character-stats-desc-exp">Développer les Statistiques du Personnage</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_character-stats-details-show" name="attr_character-stats-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="character-stats-desc">Statistiques du Personnage</span>
<!-- Health Points -->
<label class="sheet-small-label2" style="width: 7%;"><span data-i18n="hp">PV</span></label>
<label class="sheet-small-label2" style="width: 7%;"><input name="attr_hp" type="number" data-i18n-title="hp-title" title="Points de vie du personnage" /><span data-i18n="current">Actuel</span></label>
<label class="sheet-small-label2" style="width: 1%;">/</label>
<label class="sheet-small-label2" style="width: 7%;"><input name="attr_hp_max" type="number" disable="true" data-i18n-title="hp-max-title" title="Points de vie max du personnage" /><span data-i18n="max">Max</span></label>
<label class="sheet-small-label2" style="width: 5%;"></label>
<!-- Magic Points -->
<label class="sheet-small-label2" style="width: 7%;"><span data-i18n="mp">PM</span></label>
<label class="sheet-small-label2" style="width: 7%;"><input name="attr_mp" type="number" data-i18n-title="mp-title" title="Points de magie du personnage" /><span data-i18n="current">Actuel</span></label>
<label class="sheet-small-label2" style="width: 1%;">/</label>
<label class="sheet-small-label2" style="width: 7%;"><input name="attr_mp_max" type="number" disable="true" data-i18n-title="mp-max-title" title="Points de magie max du personnage" /><span data-i18n="max">Max</span></label>
<label class="sheet-small-label2" style="width: 5%;"></label>
<label class="sheet-small-label2" style="width: 7%;"><span data-i18n="damage-mod">Mod. Dégâts</span></label>
<label class="sheet-small-label2" style="width: 7%;"><span name="attr_mod_damage" data-i18n-title="mod-damage-title" title="Modificateur de dégâts du personnage" /></label>
</div>
</div>
</div>
<br/>
<!-- MUTATIONS, FLAWS, DEFORMITY -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="mutations-flaws-deformity">Mutations, Tares, Malformations</h2>
<label for="attr_mutations-flaws-deformity-show" class="sheet-label-a" data-i18n="mutations-flaws-deformity-exp">Développer les Mutations, Tares, Malformations</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_mutations-flaws-deformity-show" name="attr_mutations-flaws-deformity-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="mutations-flaws-deformity">Mutations, Tares, Malformations</span></div>
<br/>
<fieldset class="repeating_mutationsFlawsDeformities">
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_mutationsFlawsDeformitiesName" data-i18n-placeholder="mutations-flaws-deformity-name-place" placeholder="Nom de la mutation, tare ou malformation" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:50%;"><input type="text" name="attr_mutationsFlawsDeformitiesDesc" data-i18n-placeholder="mutations-flaws-deformity-description-place" placeholder="Description de la mutation, tare ou malformation" /><span data-i18n="description">Description</span></span>
<span class="sheet-small-label2" style="width:10%;"><select name="attr_mutationsFlawsDeformitiesType">
<option value="mutation" data-i18n="mutation">Mutation</option>
<option value="flaw" data-i18n="flaw">Tare</option>
<option value="deformity" data-i18n="deformity">Malformation</option>
</select><span data-i18n="type">Type</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
</div>
</section>
<section role="region" aria-label="Compétences" data-i18n-aria-label="page-skills-aria">
<div class="sheet-section sheet-section-skills">
<div class="sheet-header sheet-text-center"><span data-i18n="skills">Compétences</span></div>
<div class="sheet-rTable">
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_initTrapCheck" data-i18n-title="upgrade-skill-title" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="init-trap">Amorcer Piège</span> (05%)</div>
<div class="sheet-rTableCell"><input name="attr_initTrap" type="number" value="5" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{init-trap}}} {{skill_value=[[@{initTrap}]]}} {{diceroll=[[1d100cs<[[(ceil(@{initTrap}/5))]]cf>99]]}}" name="roll_initTrapCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_dodgeCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="dodge">Esquive</span> (DEX x 2%)</div>
<div class="sheet-rTableCell"><input name="attr_dodge" type="number" value="@{dex}*2" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{dodge}}} {{skill_value=[[@{dodge}]]}} {{diceroll=[[1d100cs<[[(ceil(@{riding}/5))]]cf>99]]}}" name="roll_dodgeCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_swimCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="swim">Natation</span> (25%)</div>
<div class="sheet-rTableCell"><input name="attr_swim" type="number" value="25"/></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{swim}}} {{skill_value=[[@{swim}]]}} {{diceroll=[[1d100cs<[[(ceil(@{swim}/5))]]cf>99]]}}" name="roll_swimCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_artCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="art">Art</span> (05%)</div>
<div class="sheet-rTableCell"><input name="attr_art" type="number" value="5" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{art}}} {{skill_value=[[@{art}]]}} {{diceroll=[[1d100cs<[[(ceil(@{art}/5))]]cf>99]]}}" name="roll_artCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_europeCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="europe">Europe</span> (15%)</div>
<div class="sheet-rTableCell"><input name="attr_europe" type="number" value="15" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{europe}}} {{skill_value=[[@{europe}]]}} {{diceroll=[[1d100cs<[[(ceil(@{europe}/5))]]cf>99]]}}" name="roll_europeCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_navigateCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="sailing">Navigation</span> (15%)</div>
<div class="sheet-rTableCell"><input name="attr_sailing" type="number" value="15" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{sailing}}} {{skill_value=[[@{sailing}]]}} {{diceroll=[[1d100cs<[[(ceil(@{sailing}/5))]]cf>99]]}}" name="roll_navigateCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_artSpe1Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_artSpe1Name" type="text" data-i18n-placeholder="special-art-place" placeholder="Art spécifique" /></div>
<div class="sheet-rTableCell"><input name="attr_artSpe1" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{art} (@{artSpe1Name})}} {{skill_value=[[@{artSpe1}]]}} {{diceroll=[[1d100cs<[[(ceil(@{artSpe1}/5))]]cf>99]]}}" name="roll_artSpe1Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_evaluateCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="evaluate">Evaluer</span> (15%)</div>
<div class="sheet-rTableCell"><input name="attr_evaluate" type="number" value="15" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{evaluate}}} {{skill_value=[[@{evaluate}]]}} {{diceroll=[[1d100cs<[[(ceil(@{evaluate}/5))]]cf>99]]}}" name="roll_evaluateCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_orientationCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="direction">Orientation</span> (10%)</div>
<div class="sheet-rTableCell"><input name="attr_direction" type="number" value="10" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{direction}}} {{skill_value=[[@{direction}]]}} {{diceroll=[[1d100cs<[[(ceil(@{direction}/5))]]cf>99]]}}" name="roll_orientationCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_artSpe2Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_artSpe2Name" type="text" data-i18n-placeholder="special-art-place" placeholder="Art spécifique" /></div>
<div class="sheet-rTableCell"><input name="attr_artSpe2" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{art} (@{artSpe2Name})}} {{skill_value=[[@{artSpe2}]]}} {{diceroll=[[1d100cs<[[(ceil(@{artSpe2}/5))]]cf>99]]}}" name="roll_artSpe2Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_climbCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="climb">Grimper</span> (40%)</div>
<div class="sheet-rTableCell"><input name="attr_climb" type="number" value="40" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{climb}}} {{skill_value=[[@{climb}]]}} {{diceroll=[[1d100cs<[[(ceil(@{climb}/5))]]cf>99]]}}" name="roll_climbCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_steerCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="steer">Piloter</span> (05%)</div>
<div class="sheet-rTableCell"><input name="attr_steer" type="number" value="5" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{steer}}} {{skill_value=[[@{steer}]]}} {{diceroll=[[1d100cs<[[(ceil(@{steer}/5))]]cf>99]]}}" name="roll_steerCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_craftCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="craft">Artisanat</span> (05%)</div>
<div class="sheet-rTableCell"><input name="attr_craft" type="number" value="5" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{craft}}} {{skill_value=[[@{craft}]]}} {{diceroll=[[1d100cs<[[(ceil(@{craft}/5))]]cf>99]]}}" name="roll_craftCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_hypnoseCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="hypnosis">Hypnose</span> (0%)</div>
<div class="sheet-rTableCell"><input name="attr_hypnosis" type="number" value="0" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{hynosis}}} {{skill_value=[[@{hypnosis}]]}} {{diceroll=[[1d100cs<[[(ceil(@{hypnosis}/5))]]cf>99]]}}" name="roll_hypnoseCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_steerSpe1Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_steerSpe1Name" type="text" data-i18n-placeholder="special-steer-title" placeholder="Véhicule piloté" /></div>
<div class="sheet-rTableCell"><input name="attr_steerSpe1" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{steer} (@{steerSpe1Name})}} {{skill_value=[[@{steerSpe1}]]}} {{diceroll=[[1d100cs<[[(ceil(@{steerSpe1}/5))]]cf>99]]}}" name="roll_steerSpe1Check" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_craftSpe1Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_craftSpe1Name" type="text" data-i18n-placeholder="special-craft-title" placeholder="Artisanat spécifique" /></div>
<div class="sheet-rTableCell"><input name="attr_craftSpe1" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=Artisanat (@{craftSpe1Name})}} {{skill_value=[[@{craftSpe1}]]}} {{diceroll=[[1d100cs<[[(ceil(@{craftSpe1}/5))]]cf>99]]}}" name="roll_craftSpe1Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_launchCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="throw">Lancer</span> (25%)</div>
<div class="sheet-rTableCell"><input name="attr_throw" type="number" value="25" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{throw}}} {{skill_value=[[@{throw}]]}} {{diceroll=[[1d100cs<[[(ceil(@{throw}/5))]]cf>99]]}}" name="roll_launchCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_steerSpe2Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_steerSpe2Name" type="text" data-i18n-placeholder="special-steer-title" placeholder="Véhicule piloté" /></div>
<div class="sheet-rTableCell"><input name="attr_steerSpe2" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{steer} (@{steerSpe2Name})}} {{skill_value=[[@{steerSpe2}]]}} {{diceroll=[[1d100cs<[[(ceil(@{steerSpe2}/5))]]cf>99]]}}" name="roll_steerSpe2Check" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_craftSpe2Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_craftSpe2Name" type="text" data-i18n-placeholder="special-craft-title" placeholder="Artisanat spécifique" /></div>
<div class="sheet-rTableCell"><input name="attr_craftSpe2" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{craft} (@{craftSpe2Name})}} {{skill_value=[[@{craftSpe2}]]}} {{diceroll=[[1d100cs<[[(ceil(@{craftSpe2}/5))]]cf>99]]}}" name="roll_craftSpe2Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_foreingLangCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="foreign-language">Langue Etrang.</span> (0%)</div>
<div class="sheet-rTableCell"><input name="attr_foreingLang" type="number" value="0" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{foreign-language}}} {{skill_value=[[@{foreingLang}]]}} {{diceroll=[[1d100cs<[[(ceil(@{foreingLang}/5))]]cf>99]]}}" name="roll_foreingLangCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_trackCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="track">Pister</span> (10%)</div>
<div class="sheet-rTableCell"><input name="attr_track" type="number" value="10" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{track}}} {{skill_value=[[@{track}]]}} {{diceroll=[[1d100cs<[[(ceil(@{track}/5))]]cf>99]]}}" name="roll_trackCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_spielCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="spiel">Baratin</span> (15%)</div>
<div class="sheet-rTableCell"><input name="attr_spiel" type="number" value="15" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{spiel}}} {{skill_value=[[@{spiel}]]}} {{diceroll=[[1d100cs<[[(ceil(@{spiel}/5))]]cf>99]]}}" name="roll_spielCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_foreingLangSpe1Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_foreingLangSpe1Name" type="text" data-i18n-placeholder="special-foreign-language-title" placeholder="Langue Etrangère" /></div>
<div class="sheet-rTableCell"><input name="attr_foreingLangSpe1" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{foreign-language} (@{foreingLangSpe1Name})}} {{skill_value=[[@{foreingLangSpe1}]]}} {{diceroll=[[1d100cs<[[(ceil(@{foreingLangSpe1}/5))]]cf>99]]}}" name="roll_foreingLangSpe1Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_potionCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="potions">Potions</span> (0%)</div>
<div class="sheet-rTableCell"><input name="attr_potion" type="number" value="0" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{potions}}} {{skill_value=[[@{potion}]]}} {{diceroll=[[1d100cs<[[(ceil(@{potion}/5))]]cf>99]]}}" name="roll_potionCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_searchCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="search">Chercher</span> (15%)</div>
<div class="sheet-rTableCell"><input name="attr_search" type="number" value="15" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{search}}} {{skill_value=[[@{search}]]}} {{diceroll=[[1d100cs<[[(ceil(@{search}/5))]]cf>99]]}}" name="roll_searchCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_foreing2angSpe1Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_foreingLangSpe2Name" type="text" data-i18n-placeholder="special-foreign-language-title" placeholder="Langue Etrangère" /></div>
<div class="sheet-rTableCell"><input name="attr_foreingLangSpe2" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{foreign-language} (@{foreingLangSpe2Name})}} {{skill_value=[[@{foreingLangSpe2}]]}} {{diceroll=[[1d100cs<[[(ceil(@{foreingLangSpe2}/5))]]cf>99]]}}" name="roll_foreingLangSpe2Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_repairCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="repair-design">Reparer/Concev.</span> (DEX x 4%)</div>
<div class="sheet-rTableCell"><input name="attr_repair" type="number" value="@{dex}*4" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{repair-design}}} {{skill_value=[[@{repair}]]}} {{diceroll=[[1d100cs<[[(ceil(@{repair}/5))]]cf>99]]}}" name="roll_repairCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_pickCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="pick">Crocheter</span> (05%)</div>
<div class="sheet-rTableCell"><input name="attr_pick" type="number" value="5" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{pick}}} {{skill_value=[[@{pick}]]}} {{diceroll=[[1d100cs<[[(ceil(@{pick}/5))]]cf>99]]}}" name="roll_pickCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_foreingLangSpe3Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_foreingLangSpe3Name" type="text" data-i18n-placeholder="special-foreign-language-title" placeholder="Langue Etrangère" /></div>
<div class="sheet-rTableCell"><input name="attr_foreingLangSpe3" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{foreign-language} (@{foreingLangSpe3Name})}} {{skill_value=[[@{foreingLangSpe3}]]}} {{diceroll=[[1d100cs<[[(ceil(@{foreingLangSpe3}/5))]]cf>99]]}}" name="roll_foreingLangSpe3Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_perspicacityCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="perspicacity">Sagacité</span> (15%)</div>
<div class="sheet-rTableCell"><input name="attr_perspicacity" type="number" value="15" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{perspicacity}}} {{skill_value=[[@{perspicacity}]]}} {{diceroll=[[1d100cs<[[(ceil(@{perspicacity}/5))]]cf>99]]}}" name="roll_perspicacityCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_desguiseCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="disguise">Déguisement</span> (15%)</div>
<div class="sheet-rTableCell"><input name="attr_disguise" type="number" value="15" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{disguise}}} {{skill_value=[[@{disguise}]]}} {{diceroll=[[1d100cs<[[(ceil(@{disguise}/5))]]cf>99]]}}" name="roll_Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_foreingLangSpe4Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_foreingLangSpe4Name" type="text" data-i18n-placeholder="special-foreign-language-title" placeholder="Langue Etrangère" /></div>
<div class="sheet-rTableCell"><input name="attr_foreingLangSpe4" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{foreign-language} (@{foreingLangSpe4Name})}} {{skill_value=[[@{foreingLangSpe4}]]}} {{diceroll=[[1d100cs<[[(ceil(@{foreingLangSpe4}/5))]]cf>99]]}}" name="roll_Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_jumpCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="jump">Sauter</span> (25%)</div>
<div class="sheet-rTableCell"><input name="attr_jump" type="number" value="25" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{jump}}} {{skill_value=[[@{jump}]]}} {{diceroll=[[1d100cs<[[(ceil(@{jump}/5))]]cf>99]]}}" name="roll_Check" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_quietMoveCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="stealth">Depl. Silencieux</span> (20%)</div>
<div class="sheet-rTableCell"><input name="attr_stealth" type="number" value="20" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{stealth}}} {{skill_value=[[@{stealth}]]}} {{diceroll=[[1d100cs<[[(ceil(@{stealth}/5))]]cf>99]]}}" name="roll_quietMoveCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_motherTongueCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="mother-tongue">Langue Matern.</span> (INT x 5%)</div>
<div class="sheet-rTableCell"><input name="attr_motherTongue" type="number" value="@{int}*5" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{mother-tongue}}} {{skill_value=[[@{motherTongue}]]}} {{diceroll=[[1d100cs<[[(ceil(@{motherTongue}/5))]]cf>99]]}}" name="roll_motherTongueCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_scribeCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="scribe">Scribe</span> (0%)</div>
<div class="sheet-rTableCell"><input name="attr_scribe" type="number" value="0" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{scribe}}} {{skill_value=[[@{scribe}]]}} {{diceroll=[[1d100cs<[[(ceil(@{scribe}/5))]]cf>99]]}}" name="roll_scribeCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_hideObjectCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="conceal-object">Dissimuler Obj.</span> (25%)</div>
<div class="sheet-rTableCell"><input name="attr_concealObject" type="number" value="25" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{conceal-object}}} {{skill_value=[[@{concealObject}]]}} {{diceroll=[[1d100cs<[[(ceil(@{concealObject}/5))]]cf>99]]}}" name="roll_hideCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_techKnowledgeCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="technological-knwoledge">Maitrise Techno.</span> (05%)</div>
<div class="sheet-rTableCell"><input name="attr_techKnowledge" type="number" value="5" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{technological-knwoledge}}} {{skill_value=[[@{techKnowledge}]]}} {{diceroll=[[1d100cs<[[(ceil(@{techKnowledge}/5))]]cf>99]]}}" name="roll_techKnowledgeCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_hideCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="hide">Se Cacher</span> (20%)</div>
<div class="sheet-rTableCell"><input name="attr_hide" type="number" value="20" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{hide}}} {{skill_value=[[@{hide}]]}} {{diceroll=[[1d100cs<[[(ceil(@{hide}/5))]]cf>99]]}}" name="roll_hideCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_listenCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="listen">Ecouter</span> (25%)</div>
<div class="sheet-rTableCell"><input name="attr_listen" type="number" value="25" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{listen}}} {{skill_value=[[@{listen}]]}} {{diceroll=[[1d100cs<[[(ceil(@{listen}/5))]]cf>99]]}}" name="roll_listenCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_bargainCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="bargain">Marchander</span> (15%)</div>
<div class="sheet-rTableCell"><input name="attr_bargain" type="number" value="15" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{bargain}}} {{skill_value=[[@{bargain}]]}} {{diceroll=[[1d100cs<[[(ceil(@{bargain}/5))]]cf>99]]}}" name="roll_bargainCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_smellTasteCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="smell-taste">Sentir/Gouter</span> (15%)</div>
<div class="sheet-rTableCell"><input name="attr_smellTaste" type="number" value="15" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{smell-taste}}} {{skill_value=[[@{smellTaste}]]}} {{diceroll=[[1d100cs<[[(ceil(@{smellTaste}/5))]]cf>99]]}}" name="roll_smellTasteCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_eloquenceCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="eloquence">Eloquence</span> (05%)</div>
<div class="sheet-rTableCell"><input name="attr_eloquence" type="number" value="5" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{eloquence}}} {{skill_value=[[@{eloquence}]]}} {{diceroll=[[1d100cs<[[(ceil(@{eloquence}/5))]]cf>99]]}}" name="roll_eloquenceCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_basicMedicineCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="basic-medicine">Medecine Rudiment.</span> (30%)</div>
<div class="sheet-rTableCell"><input name="attr_basicMedicine" type="number" value="30" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{basic-medicine}}} {{skill_value=[[@{basicMedicine}]]}} {{diceroll=[[1d100cs<[[(ceil(@{basicMedicine}/5))]]cf>99]]}}" name="roll_basicMedicineCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_terraIncognitaCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="terra-incognita">Terra Incognita</span> (0%)</div>
<div class="sheet-rTableCell"><input name="attr_terraIncognita" type="number" value="0" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{terra-incognita}}} {{skill_value=[[@{terraIncognita}]]}} {{diceroll=[[1d100cs<[[(ceil(@{terraIncognita}/5))]]cf>99]]}}" name="roll_terraIncognitaCheck" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_ridingCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="riding">Equitation</span> (35%)</div>
<div class="sheet-rTableCell"><input name="attr_riding" type="number" value="35" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{riding}}} {{skill_value=[[@{riding}]]}} {{diceroll=[[1d100cs<[[(ceil(@{riding}/5))]]cf>99]]}}" name="roll_ridingCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_millionSphereCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="million-spheres">Million de Sphères</span> (0%)</div>
<div class="sheet-rTableCell"><input name="attr_millionSphere" type="number" value="0" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{million-spheres}}} {{skill_value=[[@{millionSphere}]]}} {{diceroll=[[1d100cs<[[(ceil(@{millionSphere}/5))]]cf>99]]}}" name="roll_millionSphereCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_terraIncognitaSpe1Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_terraIncognitaSpe1Name" type="text" data-i18n-placeholder="special-terra-incognita-title" placeholder="Terra Incognita" /></div>
<div class="sheet-rTableCell"><input name="attr_terraIncognitaSpe1" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{terra-incognita} (@{terraIncognitaSpe1Name})}} {{skill_value=[[@{terraIncognitaSpe1}]]}} {{diceroll=[[1d100cs<[[(ceil(@{terraIncognitaSpe1}/5))]]cf>99]]}}" name="roll_terraIncognitaSpe1Check" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_ridingSpe1Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_ridingSpe1Name" type="text" data-i18n-placeholder="special-riding-title" placeholder="Animal monté" /></div>
<div class="sheet-rTableCell"><input name="attr_ridingSpe1" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{riding} (@{ridingSpe1Name})}} {{skill_value=[[@{ridingSpe1}]]}} {{diceroll=[[1d100cs<[[(ceil(@{ridingSpe1}/5))]]cf>99]]}}" name="roll_ridingSpe1Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_ancientWorldCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="ancient-world">Monde Ancien</span> (0%)</div>
<div class="sheet-rTableCell"><input name="attr_ancientWorld" type="number" value="0" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{ancient-world}}} {{skill_value=[[@{ancientWorld}]]}} {{diceroll=[[1d100cs<[[(ceil(@{ancientWorld}/5))]]cf>99]]}}" name="roll_ancientWorldCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_terraIncognitaSpe2Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_terraIncognitaSpe2Name" type="text" data-i18n-placeholder="special-terra-incognita-title" placeholder="Terra Incognita" /></div>
<div class="sheet-rTableCell"><input name="attr_terraIncognitaSpe2" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{terra-incognita} (@{terraIncognitaSpe2Name})}} {{skill_value=[[@{terraIncognitaSpe2}]]}} {{diceroll=[[1d100cs<[[(ceil(@{terraIncognitaSpe2}/5))]]cf>99]]}}" name="roll_terraIncognitaSpe2Check" /></div>
</div>
<div class="sheet-rTableRow">
<div class="sheet-rTableCell"><input type="checkbox" name="attr_ridingSpe2Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_ridingSpe2Name" type="text" data-i18n-placeholder="special-riding-title" placeholder="Animal monté" /></div>
<div class="sheet-rTableCell"><input name="attr_ridingSpe2" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{riding} (@{ridingSpe2Name})}} {{skill_value=[[@{ridingSpe2}]]}} {{diceroll=[[1d100cs<[[(ceil(@{ridingSpe2}/5))]]cf>99]]}}" name="roll_ridingSpe2Check" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_naturalWorldCheck" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><span data-i18n="natural-world">Monde Naturel</span> (25%)</div>
<div class="sheet-rTableCell"><input name="attr_naturalWorld" type="number" value="25" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{natural-world}}} {{skill_value=[[@{naturalWorld}]]}} {{diceroll=[[1d100cs<[[(ceil(@{naturalWorld}/5))]]cf>99]]}}" name="roll_naturalWorldCheck" /></div>
<div class="sheet-rTableCell sheet-border-left"><input type="checkbox" name="attr_terraIncognitaSpe3Check" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></div>
<div class="sheet-rTableCell"><input name="attr_terraIncognitaSpe3Name" type="text" data-i18n-placeholder="special-terra-incognita-title" placeholder="Terra Incognita" /></div>
<div class="sheet-rTableCell"><input name="attr_terraIncognitaSpe3" type="number" /></div>
<div class="sheet-rTableCell"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{terra-incognita} (@{terraIncognitaSpe3Name})}} {{skill_value=[[@{terraIncognitaSpe3}]]}} {{diceroll=[[1d100cs<[[(ceil(@{terraIncognitaSpe3}/5))]]cf>99]]}}" name="roll_terraIncognitaSpe3Check" /></div>
</div>
</div>
</div>
</section>
<section role="region" aria-label="Armes & Equipement" data-i18n-aria-label="page-weapons-equipments-aria">
<div class="sheet-section sheet-section-weapons-equipments">
<!-- MELEE WEAPONS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="melee-weapons">Armes de contact</h2>
<label for="attr_meleeWeapons-details-show" class="sheet-label-a" data-i18n="meleeWeapons-exp">Développer les armes de contact</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_meleeWeapons-details-show" name="attr_meleeWeapons-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="melee-weapons">Armes de contact</span></div>
<br/>
<div class="sheet-repeating-fields">
<fieldset class="repeating_meleeWeapons">
<div style="border-spacing:2px; border-collapse:separate; margin:2px;">
<input type="checkbox" class="sheet-counted sheet-sect-show" data-i18n-title="minimize-cmd" title="Minimize Row" name="attr_row-show" value="1" checked="checked" /><span></span>
<span class="sheet-repeating-rollbutton sheet-small-label2"><button type="roll" value="&{template:hm_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_name=@{meleeWeaponName}}} {{weapon_value=[[@{meleeWeaponPercent}]]}} {{diceroll=[[1d100cs<[[(ceil(@{meleeWeaponPercent}/5))]]cf>99]]}} {{diceroll_damage=[[@{meleeWeaponDamage} + @{meleeWeaponDamageMod}]]}} {{weapon_impale=@{meleeWeaponImpale}}} {{weapon_counter=@{meleeWeaponCounter}}}" name="roll_meleeWeaponCheck"><span data-i18n="attack"></span></button>
</span>
<span class="sheet-small-label2 sheet-entry-25p-shrink"><input type="text" name="attr_meleeWeaponName" data-i18n-placeholder="melee-weapon-name-place" placeholder="Nom de l'arme" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2 sheet-entry-vshort"><input name="attr_meleeWeaponPercent" type="number" data-i18n-title="melee-weapon-percent-title" title="Niveau l'arme" /><span data-i18n="percent-abbrv">%</span></span>
<span class="sheet-small-label2 sheet-entry-short"><input name="attr_meleeWeaponDamage" data-i18n-placeholder="melee-weapon-damage-place" placeholder="ex: 1d6+2" type="text" /><span data-i18n="weapon-damage">Dégâts</span></span>
<span class="sheet-small-label2 sheet-entry-short"><select name="attr_meleeWeaponDamageMod">
<option value="" selected></option>
<option value="@{mod_damage}" >+MD</option>
</select><span data-i18n="weapon-damage">Mod. Dégâts</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-short"><input name="attr_meleeWeaponStructure" data-i18n-title="melee-weapon-structure-title" title="Structure de l'arme" type="text" /><span data-i18n="structure">Structure</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-short"><input name="attr_meleeWeaponLength" data-i18n-title="melee-weapon-length-title" title="Longueur de l'arme" type="text" /><span data-i18n="length">Longueur</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-short"><select name="attr_meleeWeaponHand" data-i18n-title="melee-weapon-hand-title" title="Tenue en Main de l'arme">
<option value="1" selected>1</option>
<option value="2" >2</option>
</select><span data-i18n="hand">Main</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-short"><select name="attr_meleeWeaponImpale">
<option value="0" data-i18n="no" selected>Non</option>
<option value="1" data-i18n="yes" >Oui</option>
</select><span data-i18n="impale">Empale</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-short"><select name="attr_meleeWeaponCounter">
<option value="0" data-i18n="no" selected>Non</option>
<option value="1" data-i18n="yes" >Oui</option>
</select><span data-i18n="impale">Pare</span></span>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- RANGED WEAPONS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="ranged-weapons">Armes à distance</h2>
<label for="attr_rangedWeapons-details-show" class="sheet-label-a" data-i18n="rangedWeapons-exp">Développer les armes à distance</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_rangedWeapons-details-show" name="attr_rangedWeapons-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="ranged-weapons">Armes à distance</span></div>
<br/>
<div class="sheet-repeating-fields">
<fieldset class="repeating_rangedWeapons">
<div style="border-spacing:2px; border-collapse:separate; margin:2px;">
<input type="checkbox" class="sheet-counted sheet-sect-show" data-i18n-title="minimize-cmd" title="Minimize Row" name="attr_row-show" value="1" checked="checked" /><span></span>
<span class="sheet-repeating-rollbutton sheet-small-label2"><button type="roll" value="&{template:hm_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_name=@{rangedWeaponName}}} {{weapon_value=[[@{rangedWeaponPercent}]]}} {{diceroll=[[1d100cs<[[(ceil(@{rangedWeaponPercent}/5))]]cf>99]]}} {{diceroll_damage=[[@{rangedWeaponDamage}]]}}" name="roll_rangedWeaponCheck"><span data-i18n="attack"></span></button>
</span>
<span class="sheet-small-label2 sheet-entry-25p-shrink"><input type="text" name="attr_rangedWeaponName" data-i18n-placeholder="ranged-weapon-name-place" placeholder="Nom de l'arme" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2 sheet-entry-vshort"><input name="attr_rangedWeaponPercent" type="number" data-i18n-title="ranged-weapon-percent-title" title="Niveau l'arme" /><span data-i18n="percent-abbrv">%</span></span>
<span class="sheet-small-label2 sheet-entry-short"><input name="attr_rangedWeaponDamage" data-i18n-placeholder="ranged-weapon-damage-place" placeholder="ex: 1d6+2" type="text" /><span data-i18n="weapon-damage">Dégâts</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_rangedWeaponRange" data-i18n-title="ranged-weapon-range-title" title="Portée de l'arme" type="number" /><span data-i18n="range">Portée</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-short"><input name="attr_rangedWeaponRound" data-i18n-title="ranged-weapon-round-title" title="Rounds utilisés par l'arme" type="text" /><span data-i18n="round">Att./Round</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_rangedWeaponPds" data-i18n-title="ranged-weapon-pds-title" title="Pds de l'arme" type="number" /><span data-i18n="pds">Pds</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-vshort"><input name="attr_rangedWeaponPA" data-i18n-title="ranged-weapon-pa-title" title="PA de l'arme" type="number" /><span data-i18n="pa">PA</span></span>
<span class="sheet-small-label2 sheet-sect sheet-entry-short"><input name="attr_rangedWeaponAutonomy" data-i18n-title="ranged-weapon-autonomy-title" title="Autonomie de l'arme" type="text" /><span data-i18n="autonomy">Autonomie</span></span>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<br/>
<!-- ARMOR AND SHIELD DESCRIPTION -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="armor-shield">Armure, Bouclier</h2>
<label for="attr_armor-shield-show" class="sheet-label-a" data-i18n="armor-shield-exp">Développer de l'Armure ou du Bouclier</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_armor-shield-show" name="attr_armor-shield-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="armor">Armure</span>
<label class="sheet-small-label2" style="width: 10%;"></label>
<label class="sheet-small-label2" style="width: 50%;"><input name="attr_armorName" type="text" data-i18n-placeholder="armor-name-place" placeholder="Nom de l'armure" /><span data-i18n="armor">Armure</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_armorLoad" type="number" data-i18n-title="armor-load-title" title="Encombrement de l'armure" /><span data-i18n="load">Enc.</span></label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_armorRound" type="number" data-i18n-title="armor-round-title" title="Round nécessaire pour revêtir l'armure" /><span data-i18n="rounds">Rounds</span></label>
<br/>
<label class="sheet-small-label2" style="width: 15%;"><span data-i18n="helmet">Heaume</span> :</label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_helmetAbs" type="number" data-i18n-title="helmet-absorption-title" title="Absorption du heaume" /><span data-i18n="absorption-abbrv">Absorp.</span></label>
<label class="sheet-small-label2" style="width: 0.1%;">/</label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_helmetAffect" type="number" data-i18n-title="helmet-affect-title" title="% Affect du heaume" /><span data-i18n="affect">% Affect</span></label>
<label class="sheet-small-label2" style="width: 15%;"><span data-i18n="without-helmet">Sans Heaume</span> :</label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_withoutHelmetAbs" type="number" data-i18n-title="without-helmet-absorption-title" title="Absorption sans heaume" /><span data-i18n="absorption-abbrv">Absorp.</span></label>
<label class="sheet-small-label2" style="width: 0.1%;">/</label>
<label class="sheet-small-label2" style="width: 10%;"><input name="attr_withoutHelmetAffect" type="number" data-i18n-title="without-helmet-affect-title" title="% Affect sans heaume" /><span data-i18n="affect">% Affect</span></label>
</div>
<br/>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="shield">Bouclier</span>
<label class="sheet-small-label2" style="width: 10%;"></label>
<label class="sheet-small-label2" style="width:2.125em;" ><input type="checkbox" name="attr_shieldCheck" data-i18n-title="shield-check-title" title="Utilisation du bouclier" class="sheet-noshow" /><span data-i18n="use">Utilisé</span></label>
<span class="sheet-small-label2" style="width: 10%;"><input name="attr_shieldBase" data-i18n-title="shield-percent-title" title="Pourcentage du bouclier" type="number" /><span data-i18n="base">Base</span></span>
<span class="sheet-small-label2" style="width: 10%;"><input name="attr_shieldDamage" data-i18n-title="shield-damage-push-title" title="Dégâts infliger par le bouclier + Repousser" type="number" /><span data-i18n="damage+push">Dgt.+Rep.</span></span>
<label class="sheet-small-label2" style="width:2.125em;" ><input type="checkbox" name="attr_shieldHalf" data-i18n-title="shield-h-title" title="Demi Bouclier" class="sheet-noshow" /><span data-i18n="half-abbrv">D</span></label>
<label class="sheet-small-label2" style="width:2.125em;" ><input type="checkbox" name="attr_shieldSmall" data-i18n-title="shield-s-title" title="Petit Bouclier" class="sheet-noshow" /><span data-i18n="small-abbrv">P</span></label>
<label class="sheet-small-label2" style="width:2.125em;" ><input type="checkbox" name="attr_shieldFull" data-i18n-title="shield-f-title" title="Bouclier Entier" class="sheet-noshow" /><span data-i18n="full-abbrv">E</span></label>
<label class="sheet-small-label2" style="width:2.125em;" ><input type="checkbox" name="attr_shieldLarge" data-i18n-title="shield-l-title" title="Grand Bouclier" class="sheet-noshow" /><span data-i18n="large-abbrv">G</span></label>
<span class="sheet-small-label2" style="width: 10%;"><input name="attr_shieldInitPercent" data-i18n-title="shield-init-percent-title" title="Pourcentage Initiale du bouclier" type="number" /><span data-i18n="init-percent-abbrv">% Init.</span></span>
<span class="sheet-small-label2" style="width: 10%;"><input name="attr_shieldPds" data-i18n-title="shield-pds-title" title="Pds du bouclier" type="number" /><span data-i18n="pds">Pds</span></span>
</div>
</div>
</div>
<br/>
<!-- EQUIPMENTS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="equipments">Equipements</h2>
<label for="attr_equipments-show" class="sheet-label-a" data-i18n="equipments-exp">Développer les équipements</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_equipments-show" name="attr_equipments-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="equipments">Equipements</span></div>
<br/>
<fieldset class="repeating_equipments">
<span class="sheet-small-label2" style="width:20%;"><input type="text" name="attr_equipmentName" data-i18n-placeholder="equipment-name-place" placeholder="Nom de l'équipement" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:50%;"><input type="text" name="attr_equipmentDesc" data-i18n-placeholder="equipment-description-place" placeholder="Description de l'équipement" /><span data-i18n="description">Description</span></span>
<span class="sheet-small-label2" style="width:5%;"><input type="number" name="attr_equipmentValue" data-i18n-title="equipment-value-title" title="Valeur de l'équipement" /><span data-i18n="value">Valeur</span></span>
<span class="sheet-small-label2" style="width:5%;"><input type="number" name="attr_equipmentNumber" data-i18n-title="equipment-number-title" title="Nombre" /><span data-i18n="number-abbrv">Nb.</span></span>
<span class="sheet-small-label2" style="width:5%;"><input type="number" name="attr_equipmentMax" data-i18n-title="equipment-maximum-title" title="Maximum" /><span data-i18n="max">Max</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
</div>
</section>
<section role="region" aria-label="Technologie & Magie" data-i18n-aria-label="page-technology-magic-aria">
<div class="sheet-section sheet-section-technology-magic">
<!-- SCIENTIFIC EXPERTISE -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="scientific-expertise">Expertise Scientifique</h2>
<label for="attr_scientific-expertise-show" class="sheet-label-a" data-i18n="scientific-expertise-exp">Développer l'Expertise Scientifique</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_scientific-expertise-show" name="attr_scientific-expertise-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="scientific-expertise">Expertise Scientifique</span> (<span data-i18n="free-int">INT Libre</span> : <input name="attr_freeInt" type="number" style="background-color: white;" />)</div>
<br/>
<fieldset class="repeating_scientificExpertises">
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_scientificExpertiseName" data-i18n-placeholder="scientific-expertise-name-place" placeholder="Nom de l'Expertise Scientifique" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:50%;"><input type="text" name="attr_scientificExpertiseDesc" data-i18n-placeholder="scientific-expertise-description-place" placeholder="Description de l'Expertise Scientifique" /><span data-i18n="description">Description</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
<!-- SCIENTIFIC DOCUMENTS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="scientific-documents">Documents Scientifiques</h2>
<label for="attr_scientific-documents-show" class="sheet-label-a" data-i18n="scientific-documents-exp">Développer les Documents Scientifiques</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_scientific-documents-show" name="attr_scientific-documents-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="scientific-documents">Documents Scientifiques</span></div>
<br/>
<fieldset class="repeating_scientificDocuments">
<span class="sheet-small-label2" style="width:99%;"><input type="text" name="attr_scientificDocumentName" data-i18n-placeholder="scientific-documents-name-place" placeholder="Nom du Document Scientifique" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:100%;"><textarea class="sheet-inline-textarea" name="attr_scientificDocumentDescription" data-i18n-placeholder="scientific-documents-description-place" placeholder="Description du Document Scientifique"></textarea><span data-i18n="description">Description</span></span>
<br/><br/>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
<!-- TECHNOLOGICAL ITEMS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="tech-items">Objets Technologiques</h2>
<label for="attr_tech-items-show" class="sheet-label-a" data-i18n="tech-items-exp">Développer les équipements</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_tech-items-show" name="attr_tech-items-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="tech-items">Objets Technologiques</span></div>
<br/>
<fieldset class="repeating_techItems">
<span class="sheet-small-label2" style="width:15%;"><input type="text" name="attr_techItemName" data-i18n-placeholder="tech-item-name-place" placeholder="Nom de l'objet" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:45%;"><input type="text" name="attr_techItemDesc" data-i18n-placeholder="tech-item-description-place" placeholder="Description de l'objet" /><span data-i18n="description">Description</span></span>
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_techItemSecretKnowledge" data-i18n-title="tech-item-secret-knowledge-title" title="Secrets Technologiques et Savoirs Scientifiques employés" data-i18n-placeholder="tech-item-secret-knowledge-place" placeholder="Secret et Savoir" /><span data-i18n="secret-knowledge">Secret & Savoir</span></span>
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_techItemEffects" data-i18n-placeholder="tech-item-effects-place" placeholder="Effects" /><span data-i18n="effects">Effets</span></span>
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_techItemPowerSource" data-i18n-placeholder="tech-item-power-source-place" placeholder="Source d'Energie" /><span data-i18n="power-source">Source d'énergie</span></span>
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_techItemAutonomy" data-i18n-placeholder="tech-item-autonomy-place" placeholder="Autonomie" /><span data-i18n="autonomy">Autonomie</span></span>
<span class="sheet-small-label2" style="width:60%;"><input type="text" name="attr_techItemDefects" data-i18n-placeholder="tech-item-defects-place" placeholder="Défauts" /><span data-i18n="defects">Défauts</span></span>
<span class="sheet-small-label2" style="width:30%;"><input type="text" name="attr_techItemSkill" data-i18n-placeholder="tech-item-skill-place" placeholder="Compétence de Réalisation" /><span data-i18n="skill">Compétence</span></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
<!-- MEMORIZED MAGIC -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="memorized-magic">Magie Mémorisée</h2>
<label for="attr_memorized-magic-show" class="sheet-label-a" data-i18n="memorized-magic-exp">Développer la Magie Mémorisée</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_memorized-magic-show" name="attr_memorized-magic-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="memorized-magic">Magie Mémorisée</span></div>
<br/>
<fieldset class="repeating_memorizedMagics">
<span class="sheet-small-label2" style="width:99%;"><input type="text" name="attr_memorizedMagicName" data-i18n-placeholder="memorized-magic-name-place" placeholder="Nom de la magie mémorisée" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:100%;"><textarea class="sheet-inline-textarea" name="attr_memorizedMagicDescription" data-i18n-placeholder="memorized-magic-description-place" placeholder="Description de la magie mémorisée"></textarea><span data-i18n="description">Description</span></span>
<br/><br/>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
</div>
</section>
<section role="region" aria-label="Monture" data-i18n-aria-label="page-mount-aria">
<div class="sheet-section sheet-section-mount">
<!-- MOUNT DESCRIPTION -->
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="mount-desc">Description de la monture</span>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_mount_name" type="text" data-i18n-placeholder="mount-name-place" placeholder="Nom de la monture" /><span data-i18n="mount-name">Nom</span></label>
<label class="sheet-small-label2" style="width: 30%;"><input name="attr_mount_type" type="text" data-i18n-placeholder="mount-type-place" placeholder="Espèce/Type de la monture" /><span data-i18n="mount-type">Espèce/Type</span></label>
</div>
<br/>
<!-- MOUNT ABILITIES -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="mount-abilities-desc">Caractéristiques</h2>
<label for="attr_mount-abilities-details-show" class="sheet-label-a" data-i18n="mount-abilities-desc-exp">Développer les Caractéristiques</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_mount-abilities-details-show" name="attr_mount-abilities-details-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect" style="border:1px solid black;">
<span class="sheet-nontable-name" data-i18n="mount-abilities-desc">Caractéristiques</span>
<label class="sheet-small-label2" style="width: 14%;"><span data-i18n="abilities">Caractéristiques :</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_mountStr" type="number" data-i18n-title="mount-str-title" title="Force de la monture" /><span data-i18n="STR">FOR</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_mountCon" type="number" data-i18n-title="mount-con-title" title="Constitution de la monture" /><span data-i18n="CON">CON</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_mountHgt" type="number" data-i18n-title="mount-hgt-title" title="Taille de la monture" /><span data-i18n="HGT">TAI</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_mountInt" type="number" data-i18n-title="mount-int-title" title="Intelligence de la monture" /><span data-i18n="INT">INT</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_mountPow" type="number" data-i18n-title="mount-pow-title" title="Pouvoir de la monture" /><span data-i18n="POW">POU</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_mountDex" type="number" data-i18n-title="mount-dex-title" title="Dextérité de la monture" /><span data-i18n="DEX">DEX</span></label>
<label class="sheet-small-label2" style="width: 9%;"><input name="attr_mountMov" type="number" data-i18n-title="mount-mov-title" title="Déplacement de la monture" /><span data-i18n="MOV">DEP</span></label>
<!-- Health Points -->
<label class="sheet-small-label2" style="width: 7%;"><span data-i18n="hp">PV</span></label>
<label class="sheet-small-label2" style="width: 7%;"><input name="attr_mountHp" type="number" data-i18n-title="mount-hp-title" title="Points de vie de la monture" /><span data-i18n="current">Actuel</span></label>
<label class="sheet-small-label2" style="width: 1%;">/</label>
<label class="sheet-small-label2" style="width: 7%;"><input name="attr_mountHp_max" type="number" disable="true" data-i18n-title="mount-hp-max-title" title="Points de vie max de la monture" /><span data-i18n="max">Max</span></label>
<label class="sheet-small-label2" style="width: 5%;"></label>
<label class="sheet-small-label2" style="width: 13%;"><input name="attr_mountArmor" type="number" data-i18n-title="mount-armor-title" title="Armure de la monture" /><span data-i18n="armor">Armure</span></label>
<label class="sheet-small-label2" style="width: 5%;"></label>
<label class="sheet-small-label2" style="width: 7%;"><span data-i18n="damage-mod">Mod. Dégâts</span></label>
<label class="sheet-small-label2" style="width: 7%;"><span name="attr_mountMod_damage" data-i18n-title="mount-mod-damage-title" title="Modificateur de dégâts de la monture" /></label>
</div>
</div>
</div>
<br/>
<!-- EQUIPMENTS -->
<div class="sheet-section">
<div class="sheet-h2-section">
<h2 data-i18n="skills">Compétences</h2>
<label for="attr_skills-show" class="sheet-label-a" data-i18n="equipments-exp">Développer les compétences</label>
<input type="checkbox" class="sheet-sect-show" title="Cliquer pour développer" data-i18n-title="showsect-cmd" id="attr_skills-show" name="attr_skills-show" value="1" style="width: 12em;margin: -0.5em -1em 0 -11em;" checked="checked" /><span></span>
<div class="sheet-nontable sheet-sect">
<div class="sheet-divbox sheet-repeating-sect">
<div class="sheet-header sheet-text-center" style="width:100%;"><span data-i18n="skills">Compétences</span></div>
<br/>
<fieldset class="repeating_mountSkills">
<span class="sheet-small-label2" style="width:5%;"><input type="checkbox" name="attr_mountSkillCheck" data-i18n-title="upgrade-skill-title" data-i18n-title="upgrade-skill-title" title="Augmentez cette compétence à la montée de niveau" /></span>
<span class="sheet-small-label2" style="width:20%;"><input type="text" name="attr_mountSkillName" data-i18n-placeholder="mount-skill-name-place" placeholder="Nom de la compétence" /><span data-i18n="name">Nom</span></span>
<span class="sheet-small-label2" style="width:5%;"><input type="number" name="attr_mountSkillValue" data-i18n-title="mount-skill-value-title" title="Valeur de la compétence" /><span data-i18n="value">Valeur</span></span>
<span class="sheet-small-label2" style="width:5%;"><button type="roll" value="&{template:hm_skill} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{mount_name=@{mount_name}}} {{skill_name=@{mountSkillName}}} {{skill_value=[[@{mountSkillValue}]]}} {{diceroll=[[1d100cs<[[(ceil(@{mountSkillValue}/5))]]cf>99]]}}" name="roll_mountSkillCheck" /></span>
</fieldset>
</div>
</div>
</div>
</div>
<br/>
</div>
</section>
<section role="region" aria-label="Notes" data-i18n-aria-label="page-notes-aria">
<div class="sheet-section sheet-section-notes">
<textarea name="attr_notes" style="width:99%;height: 400px;"></textarea>
</div>
</section>
<section role="region" aria-label="Configuration" data-i18n-aria-label="page-config-aria">
<div class="sheet-section sheet-section-config">
</div>
</section>
</div>
</main>
<footer role="contentinfo" aria-label="Help links">
<div class="sheet-footer">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-cell"><span data-i18n="footer-created-by">Créé par</span> PadRPG <span data-i18n="footer-inspired">(fortement inspiré de la fiche Pathfinder)</span> | <span data-i18n="footer-last-update">Dernière MAJ</span>: <i>15.09.2016&nbsp;&nbsp;</i>v0.5</span>
</div>
</div>
</div>
</footer>
<aside role="complementary">
<rolltemplate class="sheet-rolltemplate-hm_skill">
<div class="sheet-roll-table sheet-rounded">
<div class="sheet-roll-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{#mount_name}}({{mount_name}}){{/mount_name}}
{{/character_name}}
</div>
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
<span data-i18n="skill">Compétence</span> : {{skill_name}}
</div>
<div class="sheet-roll-group2">
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="value">Valeur</span></div>
<div class="sheet-roll-cell">{{skill_value}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="result">Résultat</span></div>
<div class="sheet-roll-cell">{{diceroll}}</div>
</div>
{{#rollGreater() diceroll skill_value}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasFumble() diceroll}}<span style="color:red;font-weight:bold;" data-i18n="clumsiness">Maladresse !</span>{{/rollWasFumble() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="fail">Echec</span></div>
</div>
{{/rollGreater() diceroll skill_value}}
{{#rollLess() diceroll skill_value}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasCrit() diceroll}}<span style="color:green;font-weight:bold;" data-i18n="critical">Critique !</span>{{/rollWasCrit() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success">Réussite</span></div>
</div>
{{/rollLess() diceroll skill_value}}
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-hm_weapons">
<div class="sheet-roll-table sheet-rounded">
<div class="sheet-roll-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{#mount_name}}({{mount_name}}){{/mount_name}}
{{/character_name}}
</div>
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
<span data-i18n="weapon">Arme</span> : {{weapon_name}}
</div>
<div class="sheet-roll-group2">
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="value">Valeur</span></div>
<div class="sheet-roll-cell">{{weapon_value}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="result">Résultat</span></div>
<div class="sheet-roll-cell">{{diceroll}}</div>
</div>
{{#rollGreater() diceroll weapon_value}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasFumble() diceroll}}<span style="color:red;font-weight:bold;" data-i18n="clumsiness">Maladresse !</span>{{/rollWasFumble() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="fail">Echec</span></div>
</div>
{{/rollGreater() diceroll weapon_value}}
{{#rollTotal() weapon_impale 1}}
{{#rollTotal() diceroll 1}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">&nbsp;</div>
<div class="sheet-roll-cell"><span data-i18n="impaled">Empalé !</span></div>
</div>
{{/rollTotal() diceroll 1}}
{{/rollTotal() weapon_impale 1}}
{{#rollLess() diceroll weapon_value}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasCrit() diceroll}}<span style="color:green;font-weight:bold;" data-i18n="critical">Critique !</span>{{/rollWasCrit() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success">Réussite</span></div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="damages">Dégâts</span></div>
<div class="sheet-roll-cell">{{diceroll_damage}}</div>
</div>
{{/rollLess() diceroll weapon_value}}
</div>
</div>
</rolltemplate>
</aside>
<script type="text/worker">
on("change:str change:hgt", function() {
getAttrs(["str", "hgt"], function(values) {
resValue = parseInt(values.str) + parseInt(values.hgt);
if (resValue < 13) {
setAttrs({
mod_damage: "-1d6"
});
} else if (resValue < 17) {
setAttrs({
mod_damage: "-1d4"
});
} else if (resValue < 25) {
setAttrs({
mod_damage: "0"
});
} else if (resValue < 33) {
setAttrs({
mod_damage: "1d4"
});
} else if (resValue < 51) {
setAttrs({
mod_damage: "1d6"
});
} else if (resValue < 57) {
setAttrs({
mod_damage: "2d6"
});
} else if (resValue < 73) {
setAttrs({
mod_damage: "3d6"
});
} else if (resValue < 89) {
setAttrs({
mod_damage: "4d6"
});
} else if (resValue < 105) {
setAttrs({
mod_damage: "5d6"
});
} else if (resValue < 121) {
setAttrs({
mod_damage: "6d6"
});
} else if (resValue < 137) {
setAttrs({
mod_damage: "7d6"
});
} else if (resValue < 153) {
setAttrs({
mod_damage: "8d6"
});
} else if (resValue < 169) {
setAttrs({
mod_damage: "9d6"
});
} else {
setAttrs({
mod_damage: "10d6"
});
}
});
});
on("change:mountStr change:mountHgt", function() {
getAttrs(["mountStr", "mountHgt"], function(values) {
resValue = parseInt(values.mountStr) + parseInt(values.mountHgt);
if (resValue < 13) {
setAttrs({
mountMod_damage: "-1d6"
});
} else if (resValue < 17) {
setAttrs({
mountMod_damage: "-1d4"
});
} else if (resValue < 25) {
setAttrs({
mountMod_damage: "0"
});
} else if (resValue < 33) {
setAttrs({
mountMod_damage: "1d4"
});
} else if (resValue < 51) {
setAttrs({
mountMod_damage: "1d6"
});
} else if (resValue < 57) {
setAttrs({
mountMod_damage: "2d6"
});
} else if (resValue < 73) {
setAttrs({
mountMod_damage: "3d6"
});
} else if (resValue < 89) {
setAttrs({
mountMod_damage: "4d6"
});
} else if (resValue < 105) {
setAttrs({
mountMod_damage: "5d6"
});
} else if (resValue < 121) {
setAttrs({
mountMod_damage: "6d6"
});
} else if (resValue < 137) {
setAttrs({
mountMod_damage: "7d6"
});
} else if (resValue < 153) {
setAttrs({
mountMod_damage: "8d6"
});
} else if (resValue < 169) {
setAttrs({
mountMod_damage: "9d6"
});
} else {
setAttrs({
mountMod_damage: "10d6"
});
}
});
});
on("change:con change:hgt", function() {
//console.log("CON or HGT changed");
getAttrs(["con", "hgt"], function(values) {
resValue = parseInt(values.con) + parseInt(values.hgt);
setAttrs({
hp_max: Math.round(resValue / 2)
});
});
});
on("change:mountCon change:mountHgt", function() {
//console.log("CON or HGT changed");
getAttrs(["mountCon", "mountHgt"], function(values) {
resValue = parseInt(values.mountCon) + parseInt(values.mountHgt);
setAttrs({
mountHp_max: Math.round(resValue / 2)
});
});
});
</script>
</div>