Files
roll20-character-sheets-tester/Mongoose_Traveller2e/MongooseTraveller.html
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<div>
<!-- Top Bar -->
<div class="sheet-topbar">
<div>
<!-- <div class="sheet-oval"><h2>Prime</h2></div>-->
<table class="sheet-characteristics">
<tr>
<td ></td>
<td data-i18n="rating-u">Rating</td>
<td data-i18n="temp-u">Temp</td>
<td data-i18n="mod-u">Mod</td>
<td style="background: white;"></td>
<td ></td>
<td data-i18n="rating-u">Rating</td>
<td data-i18n="temp-u">Temp</td>
<td data-i18n="mod-u">Mod</td>
<td style="background: white;"></td>
<td ></td>
<td data-i18n="rating-u">Rating</td>
<td data-i18n="temp-u">Temp</td>
<td data-i18n="mod-u">Mod</td>
</tr>
<tr>
<td style="width:100px"><button class="sheet-button" name="roll_Strength" type="roll" value='&{template:skill-attrib} {{skill= Strength }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Strength}[STR]+?{Modifier|0}[Mod])]] }} {{bb= [[(1d6)]] }}' ><div class="sheet-button_header" data-i18n="strength-u">Strength</div></button></td>
<td><input type="number" class="sheet-input sheet-bold" name="attr_base-Strength" value="0"/></td>
<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Strength" value="0"/></td>
<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Strength" value="0" /></td>
<td style="width:10px"><input type="hidden" name="attr_calc-Strength" value="0"/></td>
<td style="width:100px"><button class="sheet-button" name="roll_Dexterity" type="roll" value='&{template:skill-attrib} {{skill= Dexterity }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Dexterity}[DEX]+?{Modifier|0}[Mod])]] }} {{bb= [[(1d6)]] }}' ><div class="sheet-button_header" data-i18n="dexterity-u">Dexterity</div></button></td>
<td><input type="number" class="sheet-input sheet-bold" name="attr_base-Dexterity" value="0"/></td>
<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Dexterity" value="0"/></td>
<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Dexterity" value="0"/></td>
<td style="width:10px"><input type="hidden" name="attr_calc-Dexterity" value="0"/></td>
<td style="width:100px"><button class="sheet-button" name="roll_Endurance" type="roll" value='&{template:skill-attrib} {{skill= Endurance }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Endurance}[END]+?{Modifier|0}[Mod])]] }} {{bb= [[(1d6)]] }}' ><div class="sheet-button_header" data-i18n="endurance-u">Endurance</div></button></td>
<td><input type="number" class="sheet-input sheet-bold" name="attr_base-Endurance" value="0"/></td>
<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Endurance" value="0"/></td>
<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Endurance" value="0"/></td>
<td style="width:10px"><input type="hidden" name="attr_calc-Endurance" value="0"/></td>
</tr>
<tr>
<td style="width:100px"><button class="sheet-button" name="roll_Intellect" type="roll" value='&{template:skill-attrib} {{skill= Intellect }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Intellect}[INT]+?{Modifier|0}[Mod])]] }} {{bb= [[(1d6)]] }}' ><div class="sheet-button_header" data-i18n="intellect-u">Intellect</div></button></td>
<td><input type="number" class="sheet-input sheet-bold" name="attr_base-Intellect" value="0"/></td>
<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Intellect" value="0"/></td>
<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Intellect" value="0"/></td>
<td style="width:10px"><input type="hidden" name="attr_calc-Intellect" value="0"/></td>
<td style="width:100px"><button class="sheet-button" name="roll_Education" type="roll" value='&{template:skill-attrib} {{skill= Education }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Education}[EDU]+?{Modifier|0}[Mod])]] }} {{bb= [[(1d6)]] }}' ><div class="sheet-button_header" data-i18n="education-u">Education</div></button></td>
<td><input type="number" class="sheet-input sheet-bold" name="attr_base-Education" value="0"/></td>
<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Education" value="0"/></td>
<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Education" value="0"/></td>
<td style="width:10px"><input type="hidden" name="attr_calc-Education" value="0"/></td>
<td style="width:100px"><button class="sheet-button" name="roll_Social" type="roll" value='&{template:skill-attrib} {{skill= Social }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Social}[SOC]+?{Modifier|0}[Mod])]] }} {{bb= [[(1d6)]] }}' ><div class="sheet-button_header" data-i18n="social-u">Social</div></button></td>
<td><input type="number" class="sheet-input sheet-bold" name="attr_base-Social" value="0"/></td>
<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Social" value="0"/></td>
<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Social" value="0"/></td>
<td style="width:10px"><input type="hidden" name="attr_calc-Social" value="0"/></td>
</tr>
</table>
</div>
</div>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" id="radio1" title="Prime" checked="checked" /><label for="radio1">Prime</label>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" id="radio2" title="Skills" /><label for="radio2">Skills</label>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" id="radio3" title="Inventory" /><label for="radio3">Inventory</label>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" id="radio4" title="Combat" /><label for="radio4">Combat</label>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" id="radio5" title="Powers" /><label for="radio5">Powers</label>
<!-- Prime -->
<div class="sheet-tab-content sheet-tab1">
<br>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<div class="sheet-oval"><h2 data-i18n="prime-u">Prime</h2></div>
<table class="sheet-bio" width="100%">
<tr>
<td><div class="sheet-header" data-i18n="name-u">Name</div></td>
<td><input type="text" class="sheet-input" name="attr_character_name" /></td>
</tr>
<tr>
<td><div class="sheet-header" data-i18n="age-u">Age</div></td>
<td><input type="text" class="sheet-input" name="attr_character_age"/></td>
</tr>
<tr>
<td><div class="sheet-header" data-i18n="homeworld-u">Homeworld</div></td>
<td><input type="text" class="sheet-input" name="attr_character_Homeworld1" /></td>
</tr>
<tr>
<td><div class="sheet-header" data-i18n="race-u">Race</div></td>
<td><input type="text" class="sheet-input" name="attr_character_race"/></td>
</tr>
<tr>
<td><div class="sheet-header" data-i18n="rads-u">Rads</div></td>
<td><input type="text" class="sheet-input" name="attr_character_rads"/></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<br>
<h3 >Study Period</h3>
<table class="sheet-armour" style="width:400px">
<tr>
<td><div class="sheet-header" data-i18n="studyweeks-u" name="attr_studyweeks">Weeks</div></td>
<td><div class="sheet-header" data-i18n="studyperiods-u" name="attr_studyperiods">Periods</div></td>
<td><div class="sheet-header" data-i18n="studyskill-u" name="attr_studyskill">Skill</div></td>
</tr>
<tr>
<td><input type="number" class="sheet-input" name="attr_study-weeks" value="0"/></td>
<td><input type="number" class="sheet-input" name="attr_study-periods" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_study-skill" style="width:100%" /></td>
</tr>
<tr>
<td colspan="3" style="width:100%"><textarea name="attr_studynotes"></textarea></td>
</tr>
</table>
</div>
</div>
<div class="sheet-oval"><h2 data-i18n="historytitle-u">History</h2></div><br>
<div class="sheet-col">
<h3 data-i18n="characterhistorytitle-u">Character History</h3>
<textarea name="attr_character_history" placeholder="Character History" style="width:800px"></textarea>
<h3 data-i18n="recenthistory-u">Recent History</h3>
<fieldset class="repeating_history">
<table class="sheet-skilltable">
<tr>
<td data-i18n="recenteventname-u">Event Name</td>
<td><input class="sheet-input" type="text" value="" name="attr_history-event" /></td>
<td data-i18n="recenteventdate-u">Event Date</td>
<td><input class="sheet-input" type="text" value="" name="attr_history-date" /></td>
</tr>
<tr>
<td colspan="4"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-history" placeholder="Event Details" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<h3 data-i18n="alliestitle-u">Allies</h3>
<fieldset class="repeating_allies">
<table class="sheet-skilltable">
<tr>
<td><h5 data-i18n="name-u">Name</h5></td>
<td><h5 data-i18n="location-u">Location</h5></td>
<td><h5 data-i18n="name-u">Name</h5></td>
<td><h5 data-i18n="location-u">Location</h5></td>
</tr>
<tr>
<td><input class="sheet-input" type="text" value="" name="attr_name-allies" placeholder="Allies Name" /></td>
<td><input class="sheet-input" type="text" value="" name="attr_reference-allies" placeholder="Sector"/></td>
<td><input class="sheet-input" type="text" value="" name="attr_name-allies2" placeholder="Allies Name" /></td>
<td><input class="sheet-input" type="text" value="" name="attr_reference-allies2" placeholder="Sector"/></td>
</tr>
<tr>
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-allies" style="width:100%" placeholder="Allies Notes" /></textarea></td>
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-allies2" style="width:100%" placeholder="Allies Notes" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<h3 data-i18n="contacttitle-u">Contacts</h3>
<fieldset class="repeating_contact">
<table class="sheet-skilltable">
<tr>
<td><h5 data-i18n="name-u">Name</h5></td>
<td><h5 data-i18n="location-u">Location</h5></td>
<td><h5 data-i18n="name-u">Name</h5></td>
<td><h5 data-i18n="location-u">Location</h5></td>
</tr>
<tr>
<td><input class="sheet-input" type="text" value="" name="attr_name-contact" placeholder="Contact Name" /></td>
<td><input class="sheet-input" type="text" value="" name="attr_reference-contact" placeholder="Sector"/></td>
<td><input class="sheet-input" type="text" value="" name="attr_name-contact2" placeholder="Contact Name" /></td>
<td><input class="sheet-input" type="text" value="" name="attr_reference-contact2" placeholder="Sector"/></td>
</tr>
<tr>
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-contact" style="width:100%" placeholder="contact Notes" /></textarea></td>
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-contact2" style="width:100%" placeholder="contact Notes" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<h3 data-i18n="enemiestitle-u">Enemies</h3>
<fieldset class="repeating_enemies">
<table class="sheet-skilltable">
<tr>
<td><h5 data-i18n="name-u">Name</h5></td>
<td><h5 data-i18n="location-u">Location</h5></td>
<td><h5 data-i18n="name-u">Name</h5></td>
<td><h5 data-i18n="location-u">Location</h5></td>
</tr>
<tr>
<td><input class="sheet-input" type="text" value="" name="attr_name-enemies" placeholder="Enemy Name" /></td>
<td><input class="sheet-input" type="text" value="" name="attr_reference-enemies" placeholder="Sector"/></td>
<td><input class="sheet-input" type="text" value="" name="attr_name-enemies2" placeholder="Enemy Name" /></td>
<td><input class="sheet-input" type="text" value="" name="attr_reference-enemies2" placeholder="Sector"/></td>
</tr>
<tr>
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-enemies" style="width:100%" placeholder="Enemy Notes" /></textarea></td>
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-enemies2" style="width:100%" placeholder="Enemy Notes" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<h3 data-i18n="rivalstitle-u">Rivals</h3>
<fieldset class="repeating_rivals">
<table class="sheet-skilltable">
<tr>
<td><h5 data-i18n="name-u">Name</h5></td>
<td><h5 data-i18n="location-u">Location</h5></td>
<td><h5 data-i18n="name-u">Name</h5></td>
<td><h5 data-i18n="location-u">Location</h5></td>
</tr>
<tr>
<td><input class="sheet-input" type="text" value="" name="attr_name-rivals" placeholder="Rival Name" /></td>
<td><input class="sheet-input" type="text" value="" name="attr_reference-rivals" placeholder="Sector"/></td>
<td><input class="sheet-input" type="text" value="" name="attr_name-rivals2" placeholder="Rival Name" /></td>
<td><input class="sheet-input" type="text" value="" name="attr_reference-rivals2" placeholder="Sector"/></td>
</tr>
<tr>
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-rivals" style="width:100%" placeholder="Rival Notes" /></textarea></td>
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-rivals2" style="width:100%" placeholder="Rival Notes" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<!-- Skills -->
<div class="sheet-tab-content sheet-tab2">
<br>
<div class="sheet-oval"><h2 class="sheet-title" data-i18n="skillstitle-u">Skills</h2></div>
<h5><input type="checkbox" name="attr_Skill" class="sheet-power" value="1" /><span></span>&nbsp;&nbsp;&nbsp; Select which skills to show</h5>
<div>
<input type="checkbox" name="attr_Skill_Show" class="sheet-hider sheet-hidden" value="1" />
<div class="sheet-body">
<table class="sheet-skill_list" style="font-size:0.7em;">
<tr>
<td><input type="checkbox" name="attr_Admin" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Admin</span></td>
<td><input type="checkbox" name="attr_Advocate" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Advocate</span></td>
<td><input type="checkbox" name="attr_Animals" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Animals</span></td>
<td><input type="checkbox" name="attr_Athletics" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Athletics</span></td>
<td><input type="checkbox" name="attr_Art" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Art</span></td>
<td><input type="checkbox" name="attr_Astrogation" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Astrogation</span></td>
<td><input type="checkbox" name="attr_Broker" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Broker</span></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Carouse" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Carouse</span></td>
<td><input type="checkbox" name="attr_Deception" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Deception</span></td>
<td><input type="checkbox" name="attr_Diplomat" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Diplomat</span></td>
<td><input type="checkbox" name="attr_Drive" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Drive</span></td>
<td><input type="checkbox" name="attr_Electronics" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Electronics</span></td>
<td><input type="checkbox" name="attr_Engineer" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Engineer</span></td>
<td><input type="checkbox" name="attr_Explosives" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Explosives</span></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Flyer" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Flyer</span></td>
<td><input type="checkbox" name="attr_Gambler" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Gambler</span></td>
<td><input type="checkbox" name="attr_Gunner" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Gunner</span></td>
<td><input type="checkbox" name="attr_GunCombat" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Gun Combat</span></td>
<td><input type="checkbox" name="attr_HeavyWeapons" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Heavy Weapons</span></td>
<td><input type="checkbox" name="attr_Investigate" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Investigate</span></td>
<td><input type="checkbox" name="attr_JackOfAllTrades" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Jack-Of-All-Trades</span></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Language" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Language</span></td>
<td><input type="checkbox" name="attr_Leadership" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Leadership</span></td>
<td><input type="checkbox" name="attr_Mechanic" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Mechanic</span></td>
<td><input type="checkbox" name="attr_Medic" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Medic</span></td>
<td><input type="checkbox" name="attr_Melee" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Melee</span></td>
<td><input type="checkbox" name="attr_Navigation" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Navigation</span></td>
<td><input type="checkbox" name="attr_Persuade" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Persuade</span></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Pilot" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Pilot</span></td>
<td><input type="checkbox" name="attr_Profession" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Profession</span></td>
<td><input type="checkbox" name="attr_Recon" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Recon</span></td>
<td><input type="checkbox" name="attr_Science" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Science</span></td>
<td><input type="checkbox" name="attr_Seafarer" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Seafarer</span></td>
<td><input type="checkbox" name="attr_Stealth" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Stealth</span></td>
<td><input type="checkbox" name="attr_Steward" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Steward</span></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Streetwise" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Streetwise</span></td>
<td><input type="checkbox" name="attr_Survival" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Survival</span></td>
<td><input type="checkbox" name="attr_Tactics" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Tactics</span></td>
<td><input type="checkbox" name="attr_VaccSuit" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">VaccSuit</span></td>
</tr>
</table>
<table>
<tr>
<td data-i18n="skills-all-u">All</td>
<td><input type="checkbox" name="attr_skill_all" value="1" class="sheet-reddot"/><span></span></td>
<td data-i18n="skills-combat-u">Combat</td>
<td><input type="checkbox" name="attr_skill_combat" value="1" class="sheet-reddot"/><span></span></td>
</tr>
</table>
</div>
</div>
<div>
<table class="sheet-skilltable" style="width:820px">
<tr>
<th data-i18n="skilltableskill-u" style="width:150px;">Skill</th>
<th data-i18n="skilltablecharacteristic-u" style="width:105px;">Characteristic</th>
<th data-i18n="skilltabledicemodifier-u" style="width:50px;">DM</th>
<th data-i18n="skilltableskilllevel-u" style="width:75px;">Skill<br>Level</th>
<th data-i18n="skilltablemiscmodifier-u" style="width:100px;">Misc.<br>Modifier</th>
<th data-i18n="skilltabletrained-u" style="width:75px;">Trained</th>
<th data-i18n="skilltabletotalmodifier-u" style="width:55px;">Total</th>
<th data-i18n="skilltablespecialty-u" style="width:55px;">Speciality</th>
</tr>
</table>
<div>
<input type="checkbox" name="attr_Admin_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Admin" type="roll" value='&{template:skill-general} {{skill= Admin }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Admin}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Admin</div></button></th>
<th><select type="text" class="sheet-input" style="width:95px;"name="attr_skillCharacteristicDM-Admin" value="0" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th style="width:50px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillDM-Admin" value="@{skillCharacteristicDM-Admin}" disabled="true"/></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Admin" value="0" /></th>
<th style="width:100px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmodifier-Admin" value="0" /></th>
<th style="width:75px;"><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Admin" value="-3"/><span></span></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Admin" value="@{skillDM-Admin} + @{skilllevel-Admin} + @{skillmodifier-Admin} + @{untrained-Admin}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Advocate_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Advocate" type="roll" value='&{template:skill-general} {{skill= Advocate }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Advocate}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Advocate</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Advocate" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Advocate" value="@{skillCharacteristicDM-Advocate}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Advocate" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Advocate" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Advocate" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Advocate" value="@{skillDM-Advocate} + @{skilllevel-Advocate} + @{skillmodifier-Advocate} + @{untrained-Advocate}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Animals_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Animals" type="roll" value='&{template:skill-general} {{skill= Animals }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Animals}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Animals</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Animals" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Animals" value="@{skillCharacteristicDM-Animals}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Animals" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Animals" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Animals" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Animals" value="@{skillDM-Animals} + @{skilllevel-Animals} + @{skillmodifier-Animals} + @{untrained-Animals}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Animals_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Animals_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Animalsspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Animalsspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Animals }} {{spec= @{skillSpeciality-Animalsspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Animalsspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Animalsspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Animalsspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Animalsspec" value="@{skillCharacteristicDM-Animals} + @{skilllevel-Animalsspec} + @{skilllevel-Animals} + @{skillmodifier-Animals}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Athletics_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Athletics" type="roll" value='&{template:skill-general} {{skill= Athletics }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Athletics}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Athletics</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Athletics" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Athletics" value="@{skillCharacteristicDM-Athletics}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Athletics" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Athletics" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Athletics" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Athletics" value="@{skillDM-Athletics} + @{skilllevel-Athletics} + @{skillmodifier-Athletics} + @{untrained-Athletics}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Athletics_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Athletics_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Athleticsspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Athleticsspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Athletics }} {{spec= @{skillSpeciality-Athleticsspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Athleticsspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Athleticsspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Athleticsspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Athleticsspec" value="@{skillCharacteristicDM-Athletics} + @{skilllevel-Athleticsspec} + @{skilllevel-Athletics} + @{skillmodifier-Athletics}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Art_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Art" type="roll" value='&{template:skill-general} {{skill= Art }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Art}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Art</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Art" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Art" value="@{skillCharacteristicDM-Art}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Art" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Art" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Art" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Art" value="@{skillDM-Art} + @{skilllevel-Art} + @{skillmodifier-Art} + @{untrained-Art}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Art_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Art_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Artspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Artspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Art }} {{spec= @{skillSpeciality-Artspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Artspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Artspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Artspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Artspec" value="@{skillCharacteristicDM-Art} + @{skilllevel-Artspec} + @{skilllevel-Art} + @{skillmodifier-Art}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Astrogation_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Astrogation" type="roll" value='&{template:skill-general} {{skill= Astrogation }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Astrogation}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Astrogation</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Astrogation" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Astrogation" value="@{skillCharacteristicDM-Astrogation}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Astrogation" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Astrogation" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Astrogation" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Astrogation" value="@{skillDM-Astrogation} + @{skilllevel-Astrogation} + @{skillmodifier-Astrogation} + @{untrained-Astrogation}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Broker_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Broker" type="roll" value='&{template:skill-general} {{skill= Broker }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Broker}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Broker</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Broker" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Broker" value="@{skillCharacteristicDM-Broker}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Broker" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Broker" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Broker" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Broker" value="@{skillDM-Broker} + @{skilllevel-Broker} + @{skillmodifier-Broker} + @{untrained-Broker}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Carouse_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Carouse" type="roll" value='&{template:skill-general} {{skill= Carouse }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Carouse}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Carouse</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Carouse" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Carouse" value="@{skillCharacteristicDM-Carouse}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Carouse" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Carouse" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Carouse" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Carouse" value="@{skillDM-Carouse} + @{skilllevel-Carouse} + @{skillmodifier-Carouse} + @{untrained-Carouse}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Deception_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Deception" type="roll" value='&{template:skill-general} {{skill= Deception }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Computers}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Deception</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Deception" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Deception" value="@{skillCharacteristicDM-Deception}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Deception" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Deception" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Deception" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Deception" value="@{skillDM-Deception} + @{skilllevel-Deception} + @{skillmodifier-Deception} + @{untrained-Deception}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Diplomat_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Diplomat" type="roll" value='&{template:skill-general} {{skill= Diplomat }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Diplomat}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Diplomat</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Diplomat" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Diplomat" value="@{skillCharacteristicDM-Diplomat}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Diplomat" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Diplomat" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Diplomat" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Diplomat" value="@{skillDM-Diplomat} + @{skilllevel-Diplomat} + @{skillmodifier-Diplomat} + @{untrained-Diplomat}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Drive_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Drive" type="roll" value='&{template:skill-general} {{skill= Drive }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Drive}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Drive</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Drive" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Drive" value="@{skillCharacteristicDM-Drive}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Drive" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Drive" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Drive" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Drive" value="@{skillDM-Drive} + @{skilllevel-Drive} + @{skillmodifier-Drive} + @{untrained-Drive}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Drive_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Drive_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Drivespec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Drivespec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Drive }} {{spec= @{skillSpeciality-Drivespec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Drivespec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Drivespec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Drivespec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Drivespec" value="@{skillCharacteristicDM-Drive} + @{skilllevel-Drivespec} + @{skilllevel-Drive} + @{skillmodifier-Drive}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Electronics_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Electronics" type="roll" value='&{template:skill-general} {{skill= Electronics }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Electronics}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Electronics</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Electronics" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Electronics" value="@{skillCharacteristicDM-Electronics}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Electronics" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Electronics" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Electronics" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Electronics" value="@{skillDM-Electronics} + @{skilllevel-Electronics} + @{skillmodifier-Electronics} + @{untrained-Electronics}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Electronics_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Electronics_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Electronicsspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Electronicsspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Electronics }} {{spec= @{skillSpeciality-Electronicsspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Electronicsspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Electronicsspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Electronicsspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Electronicsspec" value="@{skillCharacteristicDM-Electronics} + @{skilllevel-Electronicsspec} + @{skilllevel-Electronics} + @{skillmodifier-Electronics}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Engineer_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Engineer" type="roll" value='&{template:skill-general} {{skill= Engineer }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Engineer}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Engineer</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Engineer" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Engineer" value="@{skillCharacteristicDM-Engineer}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Engineer" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Engineer" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Engineer" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Engineer" value="@{skillDM-Engineer} + @{skilllevel-Engineer} + @{skillmodifier-Engineer} + @{untrained-Engineer}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Engineer_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Engineer_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Engineerspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Engineerspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Engineer }} {{spec= @{skillSpeciality-Engineerspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Engineerspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Engineerspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Engineerspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Engineerspec" value="@{skillCharacteristicDM-Engineer} + @{skilllevel-Engineerspec} + @{skilllevel-Engineer} + @{skillmodifier-Engineer}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Explosives_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Explosives" type="roll" value='&{template:skill-general} {{skill= Explosives }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Explosives}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Explosives</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Explosives" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Explosives" value="@{skillCharacteristicDM-Explosives}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Explosives" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Explosives" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Explosives" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Explosives" value="@{skillDM-Explosives} + @{skilllevel-Explosives} + @{skillmodifier-Explosives} + @{untrained-Explosives}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Flyer_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Flyer" type="roll" value='&{template:skill-general} {{skill= Flyer }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Flyer}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Flyer</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Flyer" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Flyer" value="@{skillCharacteristicDM-Flyer}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Flyer" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Flyer" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Flyer" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Flyer" value="@{skillDM-Flyer} + @{skilllevel-Flyer} + @{skillmodifier-Flyer} + @{untrained-Flyer}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Flyer_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Flyer_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Flyerspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Flyerspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Flyer }} {{spec= @{skillSpeciality-Flyerspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Flyerspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Flyerspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Flyerspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Flyerspec" value="@{skillCharacteristicDM-Flyer} + @{skilllevel-Flyerspec} + @{skilllevel-Flyer} + @{skillmodifier-Flyer}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Gambler_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Gambler" type="roll" value='&{template:skill-general} {{skill= Gambler }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Gambler}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Gambler</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Gambler" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Gambler" value="@{skillCharacteristicDM-Gambler}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Gambler" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Gambler" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Gambler" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Gambler" value="@{skillDM-Gambler} + @{skilllevel-Gambler} + @{skillmodifier-Gambler} + @{untrained-Gambler}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Gunner_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Gunner" type="roll" value='&{template:skill-general} {{skill= Gunner }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Gunner}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Gunner</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Gunner" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Gunner" value="@{skillCharacteristicDM-Gunner}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Gunner" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Gunner" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Gunner" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Gunner" value="@{skillDM-Gunner} + @{skilllevel-Gunner} + @{skillmodifier-Gunner} + @{untrained-Gunner}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Gunner_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Gunner_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Gunnerspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Gunnerspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Gunner }} {{spec= @{skillSpeciality-Gunnerspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Gunnerspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Gunnerspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Gunnerspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Gunnerspec" value="@{skillCharacteristicDM-Gunner} + @{skilllevel-Gunnerspec} + @{skilllevel-Gunner} + @{skillmodifier-Gunner}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_GunCombat_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_GunCombat" type="roll" value='&{template:skill-general} {{skill= Gun Combat }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-GunCombat}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Gun Combat</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-GunCombat" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-GunCombat" value="@{skillCharacteristicDM-GunCombat}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-GunCombat" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-GunCombat" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-GunCombat" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-GunCombat" value="@{skillDM-GunCombat} + @{skilllevel-GunCombat} + @{skillmodifier-GunCombat} + @{untrained-GunCombat}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_GunCombat_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_GunCombat_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_GunCombatspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_GunCombatspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= GunCombat }} {{spec= @{skillSpeciality-GunCombatspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-GunCombatspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-GunCombatspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-GunCombatspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-GunCombatspec" value="@{skillCharacteristicDM-GunCombat} + @{skilllevel-GunCombatspec} + @{skilllevel-GunCombat} + @{skillmodifier-GunCombat}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_HeavyWeapons_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_HeavyWeapons" type="roll" value='&{template:skill-general} {{skill= Heavy Weapons }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-HeavyWeapons}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Heavy Weapons</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-HeavyWeapons" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-HeavyWeapons" value="@{skillCharacteristicDM-HeavyWeapons}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-HeavyWeapons" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-HeavyWeapons" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-HeavyWeapons" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-HeavyWeapons" value="@{skillDM-HeavyWeapons} + @{skilllevel-HeavyWeapons} + @{skillmodifier-HeavyWeapons} + @{untrained-HeavyWeapons}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_HeavyWeapons_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_HeavyWeapons_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_HeavyWeaponsspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_HeavyWeaponsspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= HeavyWeapons }} {{spec= @{skillSpeciality-HeavyWeaponsspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-HeavyWeaponsspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-HeavyWeaponsspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-HeavyWeaponsspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-HeavyWeaponsspec" value="@{skillCharacteristicDM-HeavyWeapons} + @{skilllevel-HeavyWeaponsspec} + @{skilllevel-HeavyWeapons} + @{skillmodifier-HeavyWeapons}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Investigate_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Investigate" type="roll" value='&{template:skill-general} {{skill= Investigate }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Investigate}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Investigate</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Investigate" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Investigate" value="@{skillCharacteristicDM-Investigate}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Investigate" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Investigate" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Investigate" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Investigate" value="@{skillDM-Investigate} + @{skilllevel-Investigate} + @{skillmodifier-Investigate} + @{untrained-Investigate}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_JackOfAllTrades_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_JackOfAllTrades" type="roll" value='&{template:skill-general} {{skill= Jack-Of-All-Trades }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-JackOfAllTrades}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Jack-Of-All-Trades</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-JackOfAllTrades" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-JackOfAllTrades" value="@{skillCharacteristicDM-JackOfAllTrades}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-JackOfAllTrades" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-JackOfAllTrades" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-JackOfAllTrades" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-JackOfAllTrades" value="@{skillDM-JackOfAllTrades} + @{skilllevel-JackOfAllTrades} + @{skillmodifier-JackOfAllTrades} + @{untrained-JackOfAllTrades}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Language_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Language" type="roll" value='&{template:skill-general} {{skill= Language }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Language}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Language</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Language" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Language" value="@{skillCharacteristicDM-Language}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Language" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Language" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Language" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Language" value="@{skillDM-Language} + @{skilllevel-Language} + @{skillmodifier-Language} + @{untrained-Language}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Language_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Language_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Languagespec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Languagespec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Language }} {{spec= @{skillSpeciality-Languagespec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Languagespec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Languagespec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Languagespec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Languagespec" value="@{skillCharacteristicDM-Language} + @{skilllevel-Languagespec} + @{skilllevel-Language} + @{skillmodifier-Language}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Leadership_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Leadership" type="roll" value='&{template:skill-general} {{skill= Leadership }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Leadership}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Leadership</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Leadership" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Leadership" value="@{skillCharacteristicDM-Leadership}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Leadership" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Leadership" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Leadership" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Leadership" value="@{skillDM-Leadership} + @{skilllevel-Leadership} + @{skillmodifier-Leadership} + @{untrained-Leadership}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Mechanic_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Mechanic" type="roll" value='&{template:skill-general} {{skill= Mechanic }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Mechanic}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Mechanic</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Mechanic" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Mechanic" value="@{skillCharacteristicDM-Mechanic}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Mechanic" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Mechanic" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Mechanic" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Mechanic" value="@{skillDM-Mechanic} + @{skilllevel-Mechanic} + @{skillmodifier-Mechanic} + @{untrained-Mechanic}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Medic_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Medic" type="roll" value='&{template:skill-general} {{skill= Medic }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Medic}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Medic</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Medic" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Medic" value="@{skillCharacteristicDM-Medic}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Medic" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Medic" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Medic" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Medic" value="@{skillDM-Medic} + @{skilllevel-Medic} + @{skillmodifier-Medic} + @{untrained-Medic}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Melee_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Melee" type="roll" value='&{template:skill-general} {{skill= Melee }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Melee}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Melee</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Melee" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Melee" value="@{skillCharacteristicDM-Melee}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Melee" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Melee" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Melee" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Melee" value="@{skillDM-Melee} + @{skilllevel-Melee} + @{skillmodifier-Melee} + @{untrained-Melee}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Melee_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Melee_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Meleespec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Meleespec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Melee }} {{spec= @{skillSpeciality-Meleespec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Meleespec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Meleespec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Meleespec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Meleespec" value="@{skillCharacteristicDM-Melee} + @{skilllevel-Meleespec} + @{skilllevel-Melee} + @{skillmodifier-Melee}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Navigation_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Navigation" type="roll" value='&{template:skill-general} {{skill= Navigation }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Navigation}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Navigation</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Navigation" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Navigation" value="@{skillCharacteristicDM-Navigation}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Navigation" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Navigation" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Navigation" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Navigation" value="@{skillDM-Navigation} + @{skilllevel-Navigation} + @{skillmodifier-Navigation} + @{untrained-Navigation}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Persuade_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Persuade" type="roll" value='&{template:skill-general} {{skill= Persuade }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Persuade}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Persuade</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Persuade" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Persuade" value="@{skillCharacteristicDM-Persuade}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Persuade" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Persuade" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Persuade" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Persuade" value="@{skillDM-Persuade} + @{skilllevel-Persuade} + @{skillmodifier-Persuade} + @{untrained-Persuade}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Pilot_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Pilot" type="roll" value='&{template:skill-general} {{skill= Pilot }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Pilot}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Pilot</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Pilot" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Pilot" value="@{skillCharacteristicDM-Pilot}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Pilot" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Pilot" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Pilot" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Pilot" value="@{skillDM-Pilot} + @{skilllevel-Pilot} + @{skillmodifier-Pilot} + @{untrained-Pilot}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Pilot_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Pilot_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Pilotspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Pilotspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Pilot }} {{spec= @{skillSpeciality-Pilotspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Pilotspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Pilotspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Pilotspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Pilotspec" value="@{skillCharacteristicDM-Pilot} + @{skilllevel-Pilotspec} + @{skilllevel-Pilot} + @{skillmodifier-Pilot}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Profession_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Profession" type="roll" value='&{template:skill-general} {{skill= Profession }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Profession}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Profession</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Profession" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Profession" value="@{skillCharacteristicDM-Profession}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Profession" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Profession" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Profession" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Profession" value="@{skillDM-Profession} + @{skilllevel-Profession} + @{skillmodifier-Profession} + @{untrained-Profession}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Profession_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Profession_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Professionspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Professionspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Profession }} {{spec= @{skillSpeciality-Professionspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Professionspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Professionspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Professionspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Professionspec" value="@{skillCharacteristicDM-Profession} + @{skilllevel-Professionspec} + @{skilllevel-Profession} + @{skillmodifier-Profession}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Recon_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Recon" type="roll" value='&{template:skill-general} {{skill= Recon }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Recon}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Recon</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Recon" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Recon" value="@{skillCharacteristicDM-Recon}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Recon" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Recon" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Recon" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Recon" value="@{skillDM-Recon} + @{skilllevel-Recon} + @{skillmodifier-Recon} + @{untrained-Recon}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Science_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Science" type="roll" value='&{template:skill-general} {{skill= Science }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Science}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Science</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Science" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Science" value="@{skillCharacteristicDM-Science}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Science" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Science" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Science" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Science" value="@{skillDM-Science} + @{skilllevel-Science} + @{skillmodifier-Science} + @{untrained-Science}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Science_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Science_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Sciencespec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Sciencespec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Science }} {{spec= @{skillSpeciality-Sciencespec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Sciencespec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Sciencespec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Sciencespec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Sciencespec" value="@{skillCharacteristicDM-Science} + @{skilllevel-Sciencespec} + @{skilllevel-Science} + @{skillmodifier-Science}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Seafarer_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Seafarer" type="roll" value='&{template:skill-general} {{skill= Seafarer }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Seafarer}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Seafarer</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Seafarer" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Seafarer" value="@{skillCharacteristicDM-Seafarer}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Seafarer" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Seafarer" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Seafarer" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Seafarer" value="@{skillDM-Seafarer} + @{skilllevel-Seafarer} + @{skillmodifier-Seafarer} + @{untrained-Seafarer}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Seafarer_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Seafarer_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Seafarerspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Seafarerspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Seafarer }} {{spec= @{skillSpeciality-Seafarerspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Seafarerspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Seafarerspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Seafarerspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Seafarerspec" value="@{skillCharacteristicDM-Seafarer} + @{skilllevel-Seafarerspec} + @{skilllevel-Seafarer} + @{skillmodifier-Seafarer}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_Stealth_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Stealth" type="roll" value='&{template:skill-general} {{skill= Stealth }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Stealth}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Stealth</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Stealth" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Stealth" value="@{skillCharacteristicDM-Stealth}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Stealth" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Stealth" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Stealth" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Stealth" value="@{skillDM-Stealth} + @{skilllevel-Stealth} + @{skillmodifier-Stealth} + @{untrained-Stealth}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Steward_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Steward" type="roll" value='&{template:skill-general} {{skill= Steward }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Steward}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Steward</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Steward" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Steward" value="@{skillCharacteristicDM-Steward}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Steward" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Steward" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Steward" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Steward" value="@{skillDM-Steward} + @{skilllevel-Steward} + @{skillmodifier-Steward} + @{untrained-Steward}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Streetwise_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Streetwise" type="roll" value='&{template:skill-general} {{skill= Streetwise }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Streetwise}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Streetwise</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Streetwise" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Streetwise" value="@{skillCharacteristicDM-Streetwise}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Streetwise" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Streetwise" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Streetwise" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Streetwise" value="@{skillDM-Streetwise} + @{skilllevel-Streetwise} + @{skillmodifier-Streetwise} + @{untrained-Streetwise}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Survival_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Survival" type="roll" value='&{template:skill-general} {{skill= Survival }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Survival}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Survival</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Survival" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Survival" value="@{skillCharacteristicDM-Survival}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Survival" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Survival" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Survival" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Survival" value="@{skillDM-Survival} + @{skilllevel-Survival} + @{skillmodifier-Survival} + @{untrained-Survival}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
<div>
<input type="checkbox" name="attr_Tactics_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_Tactics" type="roll" value='&{template:skill-general} {{skill= Tactics }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Tactics}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Tactics</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Tactics" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-Tactics" value="@{skillCharacteristicDM-Tactics}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-Tactics" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Tactics" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Tactics" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-Tactics" value="@{skillDM-Tactics} + @{skilllevel-Tactics} + @{skillmodifier-Tactics} + @{untrained-Tactics}" disabled="true"/></th>
<th style="width:55px;"><input type="checkbox" name="attr_Tactics_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
</tr>
</table>
<input type="checkbox" name="attr_Tactics_spec_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;">Roll</th>
<th style="width:200px;">Speciality</th>
<th style="width:75px;">Level</th>
<th style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_Tacticsspec" style="width:800px">
<table>
<tr>
<th style="width:55px;"></th>
<th style="width:150px;"><button name="roll_Tacticsspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Tactics }} {{spec= @{skillSpeciality-Tacticsspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Tacticsspec}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></th>
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Tacticsspec" value="" placeholder="Specialty Name" /></th>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Tacticsspec" value="0" /></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Tacticsspec" value="@{skillCharacteristicDM-Tactics} + @{skilllevel-Tacticsspec} + @{skilllevel-Tactics} + @{skillmodifier-Tactics}" disabled="true"/></th>
</tr>
</table>
</fieldset>
</div>
</div>
</div>
<div>
<input type="checkbox" name="attr_VaccSuit_show" class="sheet-hider sheet-hidden" value="1"/>
<div class="sheet-body">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:150px;"></th>
<th style="width:105px;"></th>
<th style="width:50px;"></th>
<th style="width:75px;"></th>
<th style="width:100px;"></th>
<th style="width:75px;"></th>
<th style="width:55px;"></th>
</tr>
<tr>
<th><button name="roll_VaccSuit" type="roll" value='&{template:skill-general} {{skill= Vacc Suit }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-VaccSuit}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">Vacc Suit</div></button></th>
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-VaccSuit" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th><input type="number" class="sheet-input" name="attr_skillDM-VaccSuit" value="@{skillCharacteristicDM-VaccSuit}" disabled="true"/></th>
<th><input type="number" class="sheet-input" name="attr_skilllevel-VaccSuit" value="0" /></th>
<th><input type="number" class="sheet-input" name="attr_skillmodifier-VaccSuit" value="0" /></th>
<th><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-VaccSuit" value="-3"/><span></span></th>
<th><input type="number" class="sheet-input" name="attr_skilltotal-VaccSuit" value="@{skillDM-VaccSuit} + @{skilllevel-VaccSuit} + @{skillmodifier-VaccSuit} + @{untrained-VaccSuit}" disabled="true"/></th>
<th style="width:55px;"></th>
</tr>
</table>
</div>
</div>
</div>
<h4>Other Skills</h4>
<table class="sheet-skilltable" style="width:820px">
<tr>
<th data-i18n="skilltableroll-u" style="width:55px;">Roll</th>
<th data-i18n="skilltableskill-u" style="width:150px;">Skill</th>
<th data-i18n="skilltablespecialty-u" style="width:150px;">Speciality</th>
<th data-i18n="skilltablecharacteristic-u" style="width:105px;">Characteristic</th>
<th data-i18n="skilltabledicemodifier-u" style="width:50px;">DM</th>
<th data-i18n="skilltableskilllevel-u" style="width:75px;">Skill<br>Level</th>
<th data-i18n="skilltablemiscmodifier-u" style="width:100px;">Misc.<br>Modifier</th>
<th data-i18n="skilltabletrained-u" style="width:75px;">Trained</th>
<th data-i18n="skilltabletotalmodifier-u" style="width:55px;">Total</th>
</tr>
</table>
<fieldset class="repeating_otherspec">
<table class="sheet-skilltable" style="width:820px">
<tr>
<th style="width:55px;"><button name="roll_Otherspec" type="roll" style="width:20px;" value='&{template:skill-general} {{skill= @{skillName-Other} }} {{spec= @{skillSpeciality-Other} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Other}]] + ?{Modifier|0}[MOD])]] }} {{bb=[[(1d6)]]}}' ><div class="sheet-button_header">***</div></button></td>
<th style="width:150px;"><input type="text" class="sheet-input" name="attr_skillName-Other" value="" style="width:145px;"/></td>
<th style="width:150px;"><input type="text" class="sheet-input" name="attr_skillSpeciality-Other" value="" style="width:145px;"/></td>
<th style="width:105px;"><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Other" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
</select></th>
<th style="width:50px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillDM-Other" value="@{skillCharacteristicDM-Other}" disabled="true" /></td>
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Other" value="0" /></td>
<th style="width:100px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmodifier-Other" value="0" /></td>
<th style="width:75px;"><input type="checkbox" class="sheet-untrained" checked ="True" name="attr_untrained-Other" value="-3"/><span></span></th>
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Other" value="@{skillCharacteristicDM-Other} + @{skilllevel-Other} + @{untrained-Other} + @{skillmodifier-Other}" disabled="true"/></td>
</tr>
</table>
</fieldset>
</div>
<!-- Inventory -->
<div class="sheet-tab-content sheet-tab3">
<br>
<div class="sheet-oval"><h2 data-i18n="equipmenttitle-u">Equipment</h2></div><br>
<div class="sheet-row-panel">
<h3 data-i18n="geartitle-u">Gear</h3>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<input type="number" class="sheet-hidden" name="attr_weightleft" value="0"/>
</div>
<div class='sheet-col'>
</div>
<div class='sheet-col'>
<input type="number" class="sheet-hidden" name="attr_weightright" value="0" /></td>
<table class="sheet-skill" style="border:1px solid black;">
<tr>
<th data-i18n="totalgearweight-u"e>Total Gear Weight</th>
<td><input type="number" class="sheet-input" name="attr_totalweight" value="0" /></td>
</tr>
</table>
</div>
</div>
<fieldset class="repeating_othergear">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<table class="sheet-skill" style="width:100%">
<tr>
<th data-i18n="gearcell-u">Gear</th>
<th><input type="text" class="sheet-input" name="attr_gear_name-left" /></th>
<th data-i18n="gearquantity-u">Quantity</th>
<th><input type="number" class="sheet-input" name="attr_quantityleft" value="0" /></th>
<th data-i18n="gearweight-u">KG each</th>
<th><input type="number" class="sheet-input" name="attr_massleft" value="0" /></th>
</tr>
<tr>
<td><input type="hidden" class="sheet-input" name="attr_masstotalleft" value="0" /></tr></td>
</tr>
<tr>
<td colspan="6"><textarea class="sheet-input" name="attr_gearnotes-left"></textarea></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table class="sheet-skill" style="width:100%">
<tr>
<th data-i18n="gearcell-u">Gear</th>
<th><input type="text" class="sheet-input" name="attr_gear_name-right" /></th>
<th data-i18n="gearquantity-u">Quantity</th>
<th><input type="number" class="sheet-input" name="attr_quantityright" value="0" /></th>
<th data-i18n="gearweight-u">KG each</th>
<th><input type="number" class="sheet-input" name="attr_massright" value="0"/></th>
</tr>
<tr>
<td><input type="hidden" class="sheet-input" name="attr_masstotalright" value="0" /></tr></td>
</tr>
<tr>
<td colspan="6"><textarea class="sheet-input" name="attr_gearnotes-right"></textarea></td>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
<div class="sheet-row-panel">
<h3 data-i18n="financestitle-u">Finances</h3>
<table style="width:400px; text-align:right;">
<tr>
<th data-i18n="pension-u">Pension</th>
<td><input type="number" class="sheet-input" name="attr_Pension" value="0" style="width:200px"/></td>
</tr>
<tr>
<th data-i18n="debt-u">Debt</th>
<td><input type="number" class="sheet-input" name="attr_Debt" value="0" style="width:200px"/></td>
</tr>
<tr>
<th data-i18n="cash-u">Cash on Hand</th>
<td><input type="number" class="sheet-input" name="attr_CashonHand" value="0" style="width:200px"/></td>
</tr>
<tr>
<th data-i18n="monthlyship-u">Monthly Ship Payment</th>
<td><input type="number" class="sheet-input" name="attr_MonthlyShipPayment" value="0" style="width:200px"/></td>
</tr>
<tr>
<th data-i18n="monthlylifesupport-u">Monthly Life Support</th>
<td><input type="number" class="sheet-input" name="attr_MonthlyLifeSupport" value="0" style="width:200px"/></td>
</tr>
</table>
<h4 data-i18n="otherwealth-u">Other Wealth</h4>
<fieldset class="repeating_otherweath">
<table class="sheet-skilltable" style="width:70%">
<tr>
<td><div data-i18n="otherwealthitem-u" class="sheet-header">Item</div></td>
<td><div data-i18n="otherwealthvalue-u" class="sheet-header">Value</div></td>
<td><div data-i18n="otherwealthlocation-u" class="sheet-header">Location</div></td>
</tr>
<tr>
<td><input class="sheet-input" type="text" value="" name="attr_otherwealth_name" placeholder="Item Name" /></td>
<td><input class="sheet-input" type="number" value="0" name="attr_otherwealth_value" style="width:70px"/></td>
<td><input class="sheet-input" type="text" value="" name="attr_otherwealth_location" placeholder="Item Location" /></td>
</tr>
<tr>
<td colspan="3"><textarea wrap="soft" class="sheet-input" value="" name="attr_otherwealth_item_note" placeholder="Item Details" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
<!-- Combat -->
<div class="sheet-tab-content sheet-tab4">
<br>
<div class="sheet-oval"><h2 data-i18n="combattitle-u">Combat</h2></div>
<br>
<div class='sheet-col'>
<h3>Armour</h3>
<table class="sheet-armour" style="width:800px">
<tr>
<td><div data-i18n="armourtype-u" class="sheet-header">Type</div></td>
<td><div data-i18n="armourtechlevel-u" class="sheet-header">TL</div></td>
<td><div data-i18n="armourprotection-u" class="sheet-header">Protection</div></td>
<td><div data-i18n="armourprotectionlaser-u" class="sheet-header">Protection (Laser)</div></td>
<td><div data-i18n="armourrads-u" class="sheet-header">Rad</div></td>
<td><div data-i18n="armourkgweight-u" class="sheet-header">KG</div></td>
<td><div data-i18n="armourskill-u" class="sheet-header">Required Skill</div></td>
</tr>
<tr>
<td><input type="text" class="sheet-input" name="attr_armour-type" style="width:110px"/></td>
<td><input type="number" class="sheet-input" name="attr_armour-tl" /></td>
<td><input type="number" class="sheet-input" name="attr_armour-protection" /></td>
<td><input type="number" class="sheet-input" name="attr_armour-protection-laser" /></td>
<td><input type="number" class="sheet-input" name="attr_armour-rads" /></td>
<td><input type="number" class="sheet-input" name="attr_armour-mass" /></td>
<td><select type="text" class="sheet-input" name="attr_armour-RequiredSkill" value="0" style="width:110px" />
<option value="0" data-i18n="armournoneskill-u">None</option>
<option value="1" data-i18n="armourvaccsuit0-u">Vacc Suit 0</option>
<option value="2" data-i18n="armourvaccsuit1-u">Vacc Suit 1</option>
<option value="3" data-i18n="armourvaccsuit2-u">Vacc Suit 2</option>
<option value="4" data-i18n="armourvaccsuit3-u">Vacc Suit 3</option>
<option value="5" data-i18n="armourvaccsuit4-u">Vacc Suit 4</option>
</select></td>
</tr>
<tr>
<td colspan="7"><textarea name="attr_armornotes"></textarea></td>
</tr>
</table>
<div class='sheet-col'>
<br>
<table class="sheet-skilltable" style="width:400px">
<td>
<select type="text" class="sheet-input" name="attr_initiativeattribute" value="0" style="width:95px" />
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
</select>
</td>
<td>
<button data-i18n="initiativeroll-u" type="roll" name="roll_initiative" value="&{template:skill-general} {{skill= Initiative}} {{character= @{character_name} }}{{roll= [[2d6+@{initiativeattribute}[Attribute Modifier] + ?{Modifier|0}[Modifier] &{tracker}]]}} {{bb= [[1d6]]}}" ><div style="width:300px" class="sheet-button_header">Roll Initiative (select Token first)</div></button>
</td>
</table>
</div>
</div>
<div class="sheet-tabbed-panel">
<div class="sheet-row-panel">
<br>
<h3 data-i18n="weaponstitle-u">Weapons</h3>
<table class="sheet-weapontable" style="width:100%">
<tr>
<th data-i18n="weaponroll-u">Roll</th>
<th data-i18n="weaponweapon-u">Weapon</th>
<th data-i18n="weaponskilltotal-u">Skill Total</th>
<th data-i18n="weapondicemod-u">DM</th>
<th data-i18n="weapondamage-u">Damage</th>
<th data-i18n="weapontechlevel-u">TL</th>
<th data-i18n="weaponrange-u">Range</th>
<th data-i18n="weaponweight-u">KG</th>
<th data-i18n="weaponmagazine-u">Magazine</th>
</tr>
<tr>
<td><button name="roll_weapon-1" type="roll" value="&{template:range} {{character=@{character_name}}} {{weapon=@{weapon_name-1}}} {{roll=[[(2d6 + @{weapon_DM-1}[DM] + @{weapon_skill-1}[Skill] + ?{Modifier|0}[Modifier])]]}} {{bb=[[1d6]]}} {{damage=[[@{weapon_damage-1}]]}} {{range=@{weapon_range-1}}}" ></button></td>
<td><input type="text" class="sheet-input" name="attr_weapon_name-1" value="" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_skill-1" value="0" /></td>
<td><select type="text" class="sheet-input" name="attr_weapon_DM-1" value="0" style="width:85px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
</select></td>
<td><input type="text" class="sheet-input" name="attr_weapon_damage-1" value="" style="width:60px"/></td>
<td><input type="number" class="sheet-input" name="attr_weapon_tl-1" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_range-1" value="0" style="width:70px" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_weight-1" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_magazine-1" value="0" /></td>
</tr>
<tr>
<td></td>
<td colspan="8"><textarea class="sheet-input" name="attr_weapon_note-1" ></textarea></td>
</tr>
<tr>
<td><button name="roll_weapon-2" type="roll" value="&{template:range} {{character=@{character_name}}} {{weapon=@{weapon_name-2}}} {{roll=[[(2d6 + @{weapon_DM-2}[DM] + @{weapon_skill-2}[Skill] + ?{Modifier|0}[Modifier])]]}} {{bb=[[1d6]]}} {{damage=[[@{weapon_damage-2}]]}} {{range=@{weapon_range-2}}}" ></button></td>
<td><input type="text" class="sheet-input" name="attr_weapon_name-2" value="" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_skill-2" value="0" /></td>
<td><select type="text" class="sheet-input" name="attr_weapon_DM-2" value="0" style="width:85px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
</select></td>
<td><input type="text" class="sheet-input" name="attr_weapon_damage-2" value="" style="width:60px"/></td>
<td><input type="number" class="sheet-input" name="attr_weapon_tl-2" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_range-2" value="0" style="width:70px" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_weight-2" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_magazine-2" value="0" /></td>
</tr>
<tr>
<td></td>
<td colspan="8"><textarea class="sheet-input" name="attr_weapon_note-2" ></textarea></td>
</tr>
<tr>
<td><button name="roll_weapon-3" type="roll" value="&{template:range} {{character=@{character_name}}} {{weapon=@{weapon_name-3}}} {{roll=[[(2d6 + @{weapon_DM-3}[DM] + @{weapon_skill-3}[Skill] + ?{Modifier|0}[Modifier])]]}} {{bb=[[1d6]]}} {{damage=[[@{weapon_damage-3}]]}} {{range=@{weapon_range-3}}}" ></button></td>
<td><input type="text" class="sheet-input" name="attr_weapon_name-3" value="" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_skill-3" value="0" /></td>
<td><select type="text" class="sheet-input" name="attr_weapon_DM-3" value="0" style="width:85px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
</select></td>
<td><input type="text" class="sheet-input" name="attr_weapon_damage-3" value="" style="width:60px"/></td>
<td><input type="number" class="sheet-input" name="attr_weapon_tl-3" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_range-3" value="0" style="width:70px" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_weight-3" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_magazine-3" value="0" /></td>
</tr>
<tr>
<td></td>
<td colspan="8"><textarea class="sheet-input" name="attr_weapon_note-3" ></textarea></td>
</tr>
<tr>
<td><button name="roll_weapon-4" type="roll" value="&{template:range} {{character=@{character_name}}} {{weapon=@{weapon_name-4}}} {{roll=[[(2d6 + @{weapon_DM-4}[DM] + @{weapon_skill-4}[Skill] + ?{Modifier|0}[Modifier])]]}} {{bb=[[1d6]]}} {{damage=[[@{weapon_damage-4}]]}} {{range=@{weapon_range-4}}}" ></button></td>
<td><input type="text" class="sheet-input" name="attr_weapon_name-4" value="" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_skill-4" value="0" /></td>
<td><select type="text" class="sheet-input" name="attr_weapon_DM-4" value="0" style="width:85px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
</select></td>
<td><input type="text" class="sheet-input" name="attr_weapon_damage-4" value="" style="width:60px"/></td>
<td><input type="number" class="sheet-input" name="attr_weapon_tl-4" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_range-4" value="0" style="width:70px" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_weight-4" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_magazine-4" value="0" /></td>
</tr>
<tr>
<td></td>
<td colspan="8"><textarea class="sheet-input" name="attr_weapon_note-4" ></textarea></td>
</tr>
<tr>
<td><button name="roll_weapon-5" type="roll" value="&{template:range} {{character=@{character_name}}} {{weapon=@{weapon_name-5}}} {{roll=[[(2d6 + @{weapon_DM-5}[DM] + @{weapon_skill-5}[Skill] + ?{Modifier|0}[Modifier])]]}} {{bb=[[1d6]]}} {{damage=[[@{weapon_damage-5}]]}} {{range=@{weapon_range-5}}}" ></button></td>
<td><input type="text" class="sheet-input" name="attr_weapon_name-5" value="" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_skill-5" value="0" /></td>
<td><select type="text" class="sheet-input" name="attr_weapon_DM-5" value="0" style="width:85px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
</select></td>
<td><input type="text" class="sheet-input" name="attr_weapon_damage-5" value="" style="width:60px"/></td>
<td><input type="number" class="sheet-input" name="attr_weapon_tl-5" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_range-5" value="0" style="width:70px" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_weight-5" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_magazine-5" value="0" /></td>
</tr>
<tr>
<td></td>
<td colspan="8"><textarea class="sheet-input" name="attr_weapon_note-5" ></textarea></td>
</tr>
<tr>
<td><button name="roll_weapon-6" type="roll" value="&{template:range} {{character=@{character_name}}} {{weapon=@{weapon_name-6}}} {{roll=[[(2d6 + @{weapon_DM-6}[DM] + @{weapon_skill-6}[Skill] + ?{Modifier|0}[Modifier])]]}} {{bb=[[1d6]]}} {{damage=[[@{weapon_damage-6}]]}} {{range=@{weapon_range-6}}}" ></button></td>
<td><input type="text" class="sheet-input" name="attr_weapon_name-6" value="" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_skill-6" value="0" /></td>
<td><select type="text" class="sheet-input" name="attr_weapon_DM-6" value="0" style="width:85px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
</select></td>
<td><input type="text" class="sheet-input" name="attr_weapon_damage-6" value="" style="width:60px"/></td>
<td><input type="number" class="sheet-input" name="attr_weapon_tl-6" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_range-6" value="0" style="width:70px" /></td>
<td><input type="number" class="sheet-input" name="attr_weapon_weight-6" value="0" /></td>
<td><input type="text" class="sheet-input" name="attr_weapon_magazine-6" value="0" /></td>
</tr>
<tr>
<td></td>
<td colspan="8"><textarea class="sheet-input" name="attr_weapon_note-6" ></textarea></td>
</tr>
</table>
</div>
</div>
</div>
<!-- Powers -->
<div class="sheet-tab-content sheet-tab5">
<br>
<div class="sheet-2col">
<div class="sheet-oval sheet-col"><h2 class="sheet-title" data-i18n="powerstitle-u">Powers</h2></div>
<div class="sheet-col" style="float:right">
<table class="sheet-characteristics">
<tr>
<td ></td>
<td data-i18n="rating-u">Rating</td>
<td data-i18n="temp-u">Temp</td>
<td data-i18n="mod-u">Mod</td>
<td></td>
</tr>
<tr>
<td style="width:130px"><button class="sheet-button" name="roll_PsionicStrength" type="roll" value='&{template:skill-attrib} {{skill= Psionic Strength }} {{character= @{character_name} }} {{roll= [[2d6 + @{mod-PsionicStrength} + ?{Modifier|0}]] }} {{bb= [[(1d6)]] }}' ><div class="sheet-button_header">Psionic Strength</div></button></td>
<td><input type="number" class="sheet-input sheet-bold" name="attr_base-PsionicStrength" value="0"/></td>
<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-PsionicStrength" value="0"/></td>
<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-PsionicStrength" value="0"/></td>
<td style="background: white;"><input type="hidden" name="attr_calc-PsionicStrength" value="0"/></td>
</tr>
</table>
</div>
</div>
<table >
<tr>
<th data-i18n="skilltableroll-u" style="width:60px">Roll</th>
<th data-i18n="skilltablename-u" style="width:70px">Name</th>
<th data-i18n="skilltablecharacteristic-u" style="width:100px">Characteristic</th>
<th data-i18n="skilltableskilllevel-u" style="width:80px">Skill Level</th>
</tr>
<tr>
<td style="width:60px"><button type="roll" class="sheet-button" name="roll_skill-power" value='&{template:power} {{power= @{skillSpeciality-power} }} {{character= @{character_name} }} {{roll= [[(2d6 + @{skillCharacteristicDM-power} + @{skilllevel-power} + ?{Modifier|0})]] }} {{note= @{skillnote-power} }} ' ><div class="sheet-button_header">Powers</div></button></td>
<td style="width:110px"><input type="text" class="sheet-input" name="attr_skillSpeciality-power" value="" /></td>
<td style="width:100px"><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-power" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
<option value="@{mod-PsionicStrength}" selected>Psionic Strength</option>
</select></td>
<td style="width:80px"><input type="number" class="sheet-input" name="attr_skilllevel-power" value="0" /></td>
</tr>
<tr>
<td colspan="4"><textarea name="attr_skillnote-power" placeholder="Power Notes"></textarea></td>
</tr>
</table>
<fieldset class="repeating_powers">
<table>
<tr>
<td style="width:60px"><button type="roll" class="sheet-button" name="roll_skill-reppower" value='&{template:power} {{power= @{skillSpeciality-reppower} }} {{character= @{character_name} }} {{roll= [[(2d6 + @{skillCharacteristicDM-reppower} + @{skilllevel-reppower} + ?{Modifier|0})]] }} {{note= @{skillnote-reppower} }}' ><div class="sheet-button_header">Powers</div></button></td>
<td style="width:110px"><input type="text" class="sheet-input" name="attr_skillSpeciality-reppower" value="" /></td>
<td style="width:100px"><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-reppower" value="0" style="width:95px" />
<option value="@{mod-Strength}" data-i18n="skillstrengthoption-u">Strength</option>
<option value="@{mod-Intellect}" data-i18n="skillintellectoption-u">Intellect</option>
<option value="@{mod-Dexterity}" data-i18n="skilldexterityoption-u">Dexterity</option>
<option value="@{mod-Education}" data-i18n="skilleducationoption-u">Education</option>
<option value="@{mod-Endurance}" data-i18n="skillenduranceoption-u">Endurance</option>
<option value="@{mod-Social}" data-i18n="skillsocialoption-u">Social</option>
<option value="@{mod-PsionicStrength}" selected>Psionic Strength</option>
</select></td>
<td style="width:80px"><input type="number" class="sheet-input" name="attr_skilllevel-reppower" value="0" /></td>
</tr>
<tr>
<td colspan="4"><textarea name="attr_skillnote-reppower" placeholder="Power Notes"></textarea></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="sheet-">
<rolltemplate class="sheet-rolltemplate-power">
<table class="sheet-skill-attrib">
<tr>
<th colspan="2">{{power}}</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b></i></td>
</tr>
<tr>
<td><span><b>Roll</b></span>
<td><i>{{roll}}</i></td>
</tr>
<tr>
<td colspan="2"><i>{{note}}</i></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-range">
<table class="sheet-range">
<tr>
<th colspan="4">{{weapon}}</th>
</tr>
<tr>
<td colspan="4"><i><b>{{character}}</b></i></td>
</tr>
<tr>
<td colspan="2"><span><b>Attack</b></span>
<td colspan="2"><i>{{roll}}</i></td>
</tr>
<tr>
<td colspan="2"><span><b>Boon/Bane</b></span>
<td colspan="2"><i>{{bb}}</i></td>
</tr>
<tr>
<td colspan="2"><span><b>Damage</b></span>
<td colspan="2"><i>{{damage}}</i></td>
</tr>
<tr>
<td colspan="2"><span><b>Range</b></span>
<td colspan="2"><i>{{range}}</i></td>
</tr>
<tr>
<td colspan="4">{{note}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-skill-attrib">
<table class="sheet-skill-attrib">
<tr>
<th colspan="2">{{skill}}</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b></i></td>
</tr>
<tr>
<td><span><b>Roll</b></span>
<td><i>{{roll}}</i></td>
</tr>
<tr>
<td><span><b>Boon/Bane</b></span>
<td><i>{{bb}}</i></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-skill-general">
<table class="sheet-skill-general">
<tr>
<th colspan="2">
{{skill}}<br>
<i>{{spec}}</i>
</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b></i></td>
</tr>
{{#dm}}
<tr>
<td><span><b>DM</b></span>
<td><i>{{dm}}</i></td>
</tr>
<tr>
<td><span><b>Skill</b></span>
<td><i>{{rank}}</i></td>
</tr>
<tr>
<td><span><b>Misc</b></span>
<td><i>{{misc}}</i></td>
</tr>
{{/dm}}
<tr>
<td><span><b>Roll</b></span>
<td><i>{{roll}}</i></td>
</tr>
<tr>
<td><span><b>Boon/Bane</b></span>
<td><i>{{bb}}</i></td>
</tr>
</table>
</rolltemplate>
</div>
<script type="text/worker">
// Humanity Loss
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.3',
lastUpdate = 1457098056,
loggingSettings = {
debug: {
key: 'debug',
title: 'DEBUG',
color: {
bgLabel: '#7732A2',
label: '#F2EF40',
bgText: '#FFFEB7',
text: '#7732A2'
}
},
error: {
key: 'error',
title: 'Error',
color: {
bgLabel: '#C11713',
label: 'white',
bgText: '#C11713',
text: 'white'
}
},
warn: {
key: 'warn',
title: 'Warning',
color: {
bgLabel: '#F29140',
label: 'white',
bgText: '#FFD8B7',
text: 'black'
}
},
info: {
key: 'info',
title: 'Info',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
notice: {
key: 'notice',
title: 'Notice',
color: {
bgLabel: '#33C133',
label: 'white',
bgText: '#ADF1AD',
text: 'black'
}
},
log: {
key: 'log',
title: 'Log',
color: {
bgLabel: '#f2f240',
label: 'black',
bgText: '#ffff90',
text: 'black'
}
},
callstack: {
key: 'TAS',
title: 'function',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
callstack_async: {
key: 'TAS',
title: 'ASYNC CALL',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#413FA9',
text: 'white'
}
},
TAS: {
key: 'TAS',
title: 'TAS',
color: {
bgLabel: 'grey',
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
bgText: 'grey',
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
}
}
},
config = {
debugMode: false,
logging: {
log: true,
notice: true,
info: true,
warn: true,
error: true,
debug: false
}
},
callstackRegistry = [],
queuedUpdates = {}, //< Used for delaying saves till the last momment.
complexType = function(o){
switch(typeof o){
case 'string':
return 'string';
case 'boolean':
return 'boolean';
case 'number':
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
case 'function':
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
case 'object':
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
default:
return typeof o;
}
},
dataLogger = function(primaryLogger,secondaryLogger,data){
_.each(data,function(m){
var type = complexType(m);
switch(type){
case 'string':
primaryLogger(m);
break;
case 'undefined':
case 'null':
case 'NaN':
primaryLogger('['+type+']');
break;
case 'number':
case 'not a number':
case 'integer':
case 'decimal':
case 'boolean':
primaryLogger('['+type+']: '+m);
break;
default:
primaryLogger('['+type+']:=========================================');
secondaryLogger(m);
primaryLogger('=========================================================');
break;
}
});
},
colorLog = function(options){
var coloredLoggerFunction,
key = options.key,
label = options.title || 'TAS',
lBGColor = (options.color && options.color.bgLabel) || 'blue',
lTxtColor = (options.color && options.color.label) || 'white',
mBGColor = (options.color && options.color.bgText) || 'blue',
mTxtColor = (options.color && options.color.text) || 'white';
coloredLoggerFunction = function(message){
console.log(
'%c '+label+': %c '+message + ' ',
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
'background-color: '+mBGColor+';color: '+mTxtColor+';'
);
};
return function(){
if('TAS'===key || config.logging[key]){
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
}
};
},
logDebug = colorLog(loggingSettings.debug),
logError = colorLog(loggingSettings.error),
logWarn = colorLog(loggingSettings.warn),
logInfo = colorLog(loggingSettings.info),
logNotice = colorLog(loggingSettings.notice),
logLog = colorLog(loggingSettings.log),
log = colorLog(loggingSettings.TAS),
logCS = colorLog(loggingSettings.callstack),
logCSA = colorLog(loggingSettings.callstack_async),
registerCallstack = function(callstack,label){
var idx=_.findIndex(callstackRegistry,function(o){
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
_.difference(o.stack,callstack).length === 0 &&
o.label === label;
});
if(-1 === idx){
idx=callstackRegistry.length;
callstackRegistry.push({
stack: callstack,
label: label
});
}
return idx;
},
setConfigOption = function(options){
var newconf =_.defaults(options,config);
newconf.logging=_.defaults(
(options && options.logging)||{},
config.logging
);
config=newconf;
},
debugMode = function(){
config.logging.debug=true;
config.debugMode = true;
},
getCallstack = function(){
var e = new Error('dummy'),
stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
.split('\n')),function(l){
return l.replace(/\s+.*$/,'');
});
return stack;
},
logCallstackSub = function(cs){
var matches, csa;
_.find(cs,function(line){
matches = line.match(/TAS_CALLSTACK_(\d+)/);
if(matches){
csa=callstackRegistry[matches[1]];
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
logCallstackSub(csa.stack);
return true;
}
logCS(line);
return false;
});
},
logCallstack = function(){
var cs;
if(config.debugMode){
cs = getCallstack();
cs.shift();
log('==============================> CALLSTACK <==============================');
logCallstackSub(cs);
log('=========================================================================');
}
},
wrapCallback = function (label, callback, context){
var callstack;
if('function' === typeof label){
context=callback;
callback=label;
label=undefined;
}
if(!config.debugMode){
return (function(cb,ctx){
return function(){
cb.apply(ctx||{},arguments);
};
}(callback,context));
}
callstack = getCallstack();
callstack.shift();
return (function(cb,ctx,cs,lbl){
var ctxref=registerCallstack(cs,lbl);
/*jshint -W054 */
return new Function('cb','ctx','TASlog',
"return function TAS_CALLSTACK_"+ctxref+"(){"+
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
"cb.apply(ctx||{},arguments);"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+
"};")(cb,ctx,log);
/*jshint +W054 */
}(callback,context,callstack,label));
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writeable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
if(v!==pvalue) {
pvalue=v;
prepareUpdate(full_pname,v);
}
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
return (function(s){
var sectionName = s,
attrNames = [],
fieldNames = [],
operations = [],
after = [],
repAttrs = function TAS_Repeating_Attrs(){
attrNames = namesFromArgs(arguments,attrNames);
return this;
},
repFields = function TAS_Repeating_Fields(){
fieldNames = namesFromArgs(arguments,fieldNames);
return this;
},
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
operations.push({
type: 'reduce',
func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function TAS_Repeating_Map(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function TAS_Repeating_Each(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function TAS_Repeating_Tap(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repAfter = function TAS_Repeating_After(callback,context) {
after.push({
callback: (callback && _.isFunction(callback) && callback) || _.noop,
context: context || {}
});
return this;
},
repExecute = function TAS_Repeating_Execute(callback,context){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
repAfter(callback,context);
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
_.each(after,function(op){
_.bind(op.callback,op.context)();
});
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
after: repAfter,
last: repAfter,
done: repAfter,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a.S[destination]=t;
})
.execute();
};
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
return {
/* Repeating Sections */
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating,
/* Configuration */
config: setConfigOption,
/* Debugging */
callback: wrapCallback,
callstack: logCallstack,
debugMode: debugMode,
_fn: wrapCallback,
/* Logging */
debug: logDebug,
error: logError,
warn: logWarn,
info: logInfo,
notice: logNotice,
log: logLog
};
}());
/* ---- END: TheAaronSheet.js ---- */
on('change:repeating_othergear', function(){
TAS.repeatingSimpleSum('othergear','masstotalright','weightright');
});
on('change:repeating_othergear', function(){
TAS.repeatingSimpleSum('othergear','masstotalleft','weightleft');
});
//Total Weight
on("change:weightright change:weightleft sheet:opened", function() {
getAttrs(["weightright", "weightleft"], function(values) {
setAttrs({
totalweight: (+values.weightright + +values.weightleft)
});
});
});
on("change:repeating_othergear:massleft change:repeating_othergear:quantityleft sheet:opened", function() {
getAttrs(["repeating_othergear_massleft", "repeating_othergear_quantityleft"], function(values) {
setAttrs({
repeating_othergear_masstotalleft: (parseInt(values.repeating_othergear_massleft)) * (parseInt(values.repeating_othergear_quantityleft))
});
});
});
on("change:repeating_othergear:massright change:repeating_othergear:quantityright sheet:opened", function() {
getAttrs(["repeating_othergear_massright", "repeating_othergear_quantityright"], function(values) {
setAttrs({
repeating_othergear_masstotalright: (parseInt(values.repeating_othergear_massright)) * (parseInt(values.repeating_othergear_quantityright))
});
});
});
//Attribute Modifier
on('change:base-Strength change:injury-Strength sheet:opened', function() {
getAttrs(['base-Strength', 'injury-Strength'], function(values) {
setAttrs({
'calc-Strength': (parseInt(values['base-Strength'])) + (parseInt(values['injury-Strength']))
});
});
});
//Strength
on("change:calc-Strength sheet:opened", function() {
getAttrs(['calc-Strength'], function(values) {
if (values['calc-Strength'] <= 0) {
setAttrs({
'mod-Strength': -3
})
}
else if (values['calc-Strength'] == 1) {
setAttrs({
'mod-Strength': -2
})
}
else if (values['calc-Strength'] == 2) {
setAttrs({
'mod-Strength': -2
})
}
else if (values['calc-Strength'] == 3) {
setAttrs({
'mod-Strength': -1
})
}
else if (values['calc-Strength'] == 4) {
setAttrs({
'mod-Strength': -1
})
}
else if (values['calc-Strength'] == 5) {
setAttrs({
'mod-Strength': -1
})
}
else if (values['calc-Strength'] == 6) {
setAttrs({
'mod-Strength': 0
})
}
else if (values['calc-Strength'] == 7) {
setAttrs({
'mod-Strength': 0
})
}
else if (values['calc-Strength'] == 8) {
setAttrs({
'mod-Strength': 0
})
}
else if (values['calc-Strength'] == 9) {
setAttrs({
'mod-Strength': 1
})
}
else if (values['calc-Strength'] == 10) {
setAttrs({
'mod-Strength': 1
})
}
else if (values['calc-Strength'] == 11) {
setAttrs({
'mod-Strength': 1
})
}
else if (values['calc-Strength'] == 12) {
setAttrs({
'mod-Strength': 2
})
}
else if (values['calc-Strength'] == 13) {
setAttrs({
'mod-Strength': 2
})
}
else if (values['calc-Strength'] == 14) {
setAttrs({
'mod-Strength': 2
})
}
else if (values['calc-Strength'] >= 15) {
setAttrs({
'mod-Strength': 3
})
}
});
}); //Attribute Modifier
//Intellect
on('change:base-Intellect change:injury-Intellect sheet:opened', function() {
getAttrs(['base-Intellect', 'injury-Intellect'], function(values) {
setAttrs({
'calc-Intellect': (parseInt(values['base-Intellect'])) + (parseInt(values['injury-Intellect']))
});
});
});
on("change:calc-Intellect sheet:opened", function() {
getAttrs(['calc-Intellect'], function(values) {
if (values['calc-Intellect'] <= 0) {
setAttrs({
'mod-Intellect': -3
})
}
else if (values['calc-Intellect'] == 1) {
setAttrs({
'mod-Intellect': -2
})
}
else if (values['calc-Intellect'] == 2) {
setAttrs({
'mod-Intellect': -2
})
}
else if (values['calc-Intellect'] == 3) {
setAttrs({
'mod-Intellect': -1
})
}
else if (values['calc-Intellect'] == 4) {
setAttrs({
'mod-Intellect': -1
})
}
else if (values['calc-Intellect'] == 5) {
setAttrs({
'mod-Intellect': -1
})
}
else if (values['calc-Intellect'] == 6) {
setAttrs({
'mod-Intellect': 0
})
}
else if (values['calc-Intellect'] == 7) {
setAttrs({
'mod-Intellect': 0
})
}
else if (values['calc-Intellect'] == 8) {
setAttrs({
'mod-Intellect': 0
})
}
else if (values['calc-Intellect'] == 9) {
setAttrs({
'mod-Intellect': 1
})
}
else if (values['calc-Intellect'] == 10) {
setAttrs({
'mod-Intellect': 1
})
}
else if (values['calc-Intellect'] == 11) {
setAttrs({
'mod-Intellect': 1
})
}
else if (values['calc-Intellect'] == 12) {
setAttrs({
'mod-Intellect': 2
})
}
else if (values['calc-Intellect'] == 13) {
setAttrs({
'mod-Intellect': 2
})
}
else if (values['calc-Intellect'] == 14) {
setAttrs({
'mod-Intellect': 2
})
}
else if (values['calc-Intellect'] >= 15) {
setAttrs({
'mod-Intellect': 3
})
}
});
});
//Attribute Modifier
on('change:base-Dexterity change:injury-Dexterity sheet:opened', function() {
getAttrs(['base-Dexterity', 'injury-Dexterity'], function(values) {
setAttrs({
'calc-Dexterity': (parseInt(values['base-Dexterity'])) + (parseInt(values['injury-Dexterity']))
});
});
});
//Dexterity
on("change:calc-Dexterity sheet:opened", function() {
getAttrs(['calc-Dexterity'], function(values) {
if (values['calc-Dexterity'] <= 0) {
setAttrs({
'mod-Dexterity': -3
})
}
else if (values['calc-Dexterity'] == 1) {
setAttrs({
'mod-Dexterity': -2
})
}
else if (values['calc-Dexterity'] == 2) {
setAttrs({
'mod-Dexterity': -2
})
}
else if (values['calc-Dexterity'] == 3) {
setAttrs({
'mod-Dexterity': -1
})
}
else if (values['calc-Dexterity'] == 4) {
setAttrs({
'mod-Dexterity': -1
})
}
else if (values['calc-Dexterity'] == 5) {
setAttrs({
'mod-Dexterity': -1
})
}
else if (values['calc-Dexterity'] == 6) {
setAttrs({
'mod-Dexterity': 0
})
}
else if (values['calc-Dexterity'] == 7) {
setAttrs({
'mod-Dexterity': 0
})
}
else if (values['calc-Dexterity'] == 8) {
setAttrs({
'mod-Dexterity': 0
})
}
else if (values['calc-Dexterity'] == 9) {
setAttrs({
'mod-Dexterity': 1
})
}
else if (values['calc-Dexterity'] == 10) {
setAttrs({
'mod-Dexterity': 1
})
}
else if (values['calc-Dexterity'] == 11) {
setAttrs({
'mod-Dexterity': 1
})
}
else if (values['calc-Dexterity'] == 12) {
setAttrs({
'mod-Dexterity': 2
})
}
else if (values['calc-Dexterity'] == 13) {
setAttrs({
'mod-Dexterity': 2
})
}
else if (values['calc-Dexterity'] == 14) {
setAttrs({
'mod-Dexterity': 2
})
}
else if (values['calc-Dexterity'] >= 15) {
setAttrs({
'mod-Dexterity': 3
})
}
});
});
//Attribute Modifier
on('change:base-Education change:injury-Education sheet:opened', function() {
getAttrs(['base-Education', 'injury-Education'], function(values) {
setAttrs({
'calc-Education': (parseInt(values['base-Education'])) + (parseInt(values['injury-Education']))
});
});
});
//Education
on("change:calc-Education sheet:opened", function() {
getAttrs(['calc-Education'], function(values) {
if (values['calc-Education'] <= 0) {
setAttrs({
'mod-Education': -3
})
}
else if (values['calc-Education'] == 1) {
setAttrs({
'mod-Education': -2
})
}
else if (values['calc-Education'] == 2) {
setAttrs({
'mod-Education': -2
})
}
else if (values['calc-Education'] == 3) {
setAttrs({
'mod-Education': -1
})
}
else if (values['calc-Education'] == 4) {
setAttrs({
'mod-Education': -1
})
}
else if (values['calc-Education'] == 5) {
setAttrs({
'mod-Education': -1
})
}
else if (values['calc-Education'] == 6) {
setAttrs({
'mod-Education': 0
})
}
else if (values['calc-Education'] == 7) {
setAttrs({
'mod-Education': 0
})
}
else if (values['calc-Education'] == 8) {
setAttrs({
'mod-Education': 0
})
}
else if (values['calc-Education'] == 9) {
setAttrs({
'mod-Education': 1
})
}
else if (values['calc-Education'] == 10) {
setAttrs({
'mod-Education': 1
})
}
else if (values['calc-Education'] == 11) {
setAttrs({
'mod-Education': 1
})
}
else if (values['calc-Education'] == 12) {
setAttrs({
'mod-Education': 2
})
}
else if (values['calc-Education'] == 13) {
setAttrs({
'mod-Education': 2
})
}
else if (values['calc-Education'] == 14) {
setAttrs({
'mod-Education': 2
})
}
else if (values['calc-Education'] >= 15) {
setAttrs({
'mod-Education': 3
})
}
});
});
//Attribute Modifier
on('change:base-Endurance change:injury-Endurance sheet:opened', function() {
getAttrs(['base-Endurance', 'injury-Endurance'], function(values) {
setAttrs({
'calc-Endurance': (parseInt(values['base-Endurance'])) + (parseInt(values['injury-Endurance']))
});
});
});
//Endurance
on("change:calc-Endurance sheet:opened", function() {
getAttrs(['calc-Endurance'], function(values) {
if (values['calc-Endurance'] <= 0) {
setAttrs({
'mod-Endurance': -3
})
}
else if (values['calc-Endurance'] == 1) {
setAttrs({
'mod-Endurance': -2
})
}
else if (values['calc-Endurance'] == 2) {
setAttrs({
'mod-Endurance': -2
})
}
else if (values['calc-Endurance'] == 3) {
setAttrs({
'mod-Endurance': -1
})
}
else if (values['calc-Endurance'] == 4) {
setAttrs({
'mod-Endurance': -1
})
}
else if (values['calc-Endurance'] == 5) {
setAttrs({
'mod-Endurance': -1
})
}
else if (values['calc-Endurance'] == 6) {
setAttrs({
'mod-Endurance': 0
})
}
else if (values['calc-Endurance'] == 7) {
setAttrs({
'mod-Endurance': 0
})
}
else if (values['calc-Endurance'] == 8) {
setAttrs({
'mod-Endurance': 0
})
}
else if (values['calc-Endurance'] == 9) {
setAttrs({
'mod-Endurance': 1
})
}
else if (values['calc-Endurance'] == 10) {
setAttrs({
'mod-Endurance': 1
})
}
else if (values['calc-Endurance'] == 11) {
setAttrs({
'mod-Endurance': 1
})
}
else if (values['calc-Endurance'] == 12) {
setAttrs({
'mod-Endurance': 2
})
}
else if (values['calc-Endurance'] == 13) {
setAttrs({
'mod-Endurance': 2
})
}
else if (values['calc-Endurance'] == 14) {
setAttrs({
'mod-Endurance': 2
})
}
else if (values['calc-Endurance'] >= 15) {
setAttrs({
'mod-Endurance': 3
})
}
});
});
//Attribute Modifier
on('change:base-Social change:injury-Social sheet:opened', function() {
getAttrs(['base-Social', 'injury-Social'], function(values) {
setAttrs({
'calc-Social': (parseInt(values['base-Social'])) + (parseInt(values['injury-Social']))
});
});
});
//Social
on("change:calc-Social sheet:opened", function() {
getAttrs(['calc-Social'], function(values) {
if (values['calc-Social'] <= 0) {
setAttrs({
'mod-Social': -3
})
}
else if (values['calc-Social'] == 1) {
setAttrs({
'mod-Social': -2
})
}
else if (values['calc-Social'] == 2) {
setAttrs({
'mod-Social': -2
})
}
else if (values['calc-Social'] == 3) {
setAttrs({
'mod-Social': -1
})
}
else if (values['calc-Social'] == 4) {
setAttrs({
'mod-Social': -1
})
}
else if (values['calc-Social'] == 5) {
setAttrs({
'mod-Social': -1
})
}
else if (values['calc-Social'] == 6) {
setAttrs({
'mod-Social': 0
})
}
else if (values['calc-Social'] == 7) {
setAttrs({
'mod-Social': 0
})
}
else if (values['calc-Social'] == 8) {
setAttrs({
'mod-Social': 0
})
}
else if (values['calc-Social'] == 9) {
setAttrs({
'mod-Social': 1
})
}
else if (values['calc-Social'] == 10) {
setAttrs({
'mod-Social': 1
})
}
else if (values['calc-Social'] == 11) {
setAttrs({
'mod-Social': 1
})
}
else if (values['calc-Social'] == 12) {
setAttrs({
'mod-Social': 2
})
}
else if (values['calc-Social'] == 13) {
setAttrs({
'mod-Social': 2
})
}
else if (values['calc-Social'] == 14) {
setAttrs({
'mod-Social': 2
})
}
else if (values['calc-Social'] >= 15) {
setAttrs({
'mod-Social': 3
})
}
});
});
//Attribute Modifier
on('change:base-PsionicStrength change:injury-PsionicStrength sheet:opened', function() {
getAttrs(['base-PsionicStrength', 'injury-PsionicStrength'], function(values) {
setAttrs({
'calc-PsionicStrength': (parseInt(values['base-PsionicStrength'])) + (parseInt(values['injury-PsionicStrength']))
});
});
});
//PsionicStrength
on("change:calc-PsionicStrength sheet:opened", function() {
getAttrs(['calc-PsionicStrength'], function(values) {
if (values['calc-PsionicStrength'] <= 0) {
setAttrs({
'mod-PsionicStrength': -3
})
}
else if (values['calc-PsionicStrength'] == 1) {
setAttrs({
'mod-PsionicStrength': -2
})
}
else if (values['calc-PsionicStrength'] == 2) {
setAttrs({
'mod-PsionicStrength': -2
})
}
else if (values['calc-PsionicStrength'] == 3) {
setAttrs({
'mod-PsionicStrength': -1
})
}
else if (values['calc-PsionicStrength'] == 4) {
setAttrs({
'mod-PsionicStrength': -1
})
}
else if (values['calc-PsionicStrength'] == 5) {
setAttrs({
'mod-PsionicStrength': -1
})
}
else if (values['calc-PsionicStrength'] == 6) {
setAttrs({
'mod-PsionicStrength': 0
})
}
else if (values['calc-PsionicStrength'] == 7) {
setAttrs({
'mod-PsionicStrength': 0
})
}
else if (values['calc-PsionicStrength'] == 8) {
setAttrs({
'mod-PsionicStrength': 0
})
}
else if (values['calc-PsionicStrength'] == 9) {
setAttrs({
'mod-PsionicStrength': 1
})
}
else if (values['calc-PsionicStrength'] == 10) {
setAttrs({
'mod-PsionicStrength': 1
})
}
else if (values['calc-PsionicStrength'] == 11) {
setAttrs({
'mod-PsionicStrength': 1
})
}
else if (values['calc-PsionicStrength'] == 12) {
setAttrs({
'mod-PsionicStrength': 2
})
}
else if (values['calc-PsionicStrength'] == 13) {
setAttrs({
'mod-PsionicStrength': 2
})
}
else if (values['calc-PsionicStrength'] == 14) {
setAttrs({
'mod-PsionicStrength': 2
})
}
else if (values['calc-PsionicStrength'] >= 15) {
setAttrs({
'mod-PsionicStrength': 3
})
}
});
});
//Skill Toggles
on("change:Skill sheet:opened", function() {
getAttrs(['Skill'], function(values) {
if (values.Skill == 1 ) {
setAttrs({
Skill_Show: 1
})
}
else if (values.Skill == 0 ) {
setAttrs({
Skill_Show: 0
})
}
});
});
on("change:Admin sheet:opened", function() {
getAttrs(['Admin'], function(values) {
if (values.Admin == 1 ) {
setAttrs({
Admin_show: 1
})
}
else if (values.Admin == 0 ) {
setAttrs({
Admin_show: 0
})
}
});
});
on("change:Advocate sheet:opened", function() {
getAttrs(['Advocate'], function(values) {
if (values.Advocate == 1 ) {
setAttrs({
Advocate_show: 1
})
}
else if (values.Advocate == 0 ) {
setAttrs({
Advocate_show: 0
})
}
});
});
on("change:Animals sheet:opened", function() {
getAttrs(['Animals'], function(values) {
if (values.Animals == 1 ) {
setAttrs({
Animals_show: 1
})
}
else if (values.Animals == 0 ) {
setAttrs({
Animals_show: 0
})
}
});
});
on("change:Animals2 sheet:opened", function() {
getAttrs(['Animals2'], function(values) {
if (values.Animals2 == 1 ) {
setAttrs({
Animals2_show: 1
})
}
else if (values.Animals2 == 0 ) {
setAttrs({
Animals2_show: 0
})
}
});
});
on("change:Athletics sheet:opened", function() {
getAttrs(['Athletics'], function(values) {
if (values.Athletics == 1 ) {
setAttrs({
Athletics_show: 1
})
}
else if (values.Athletics == 0 ) {
setAttrs({
Athletics_show: 0
})
}
});
});
on("change:Athletics2 sheet:opened", function() {
getAttrs(['Athletics2'], function(values) {
if (values.Athletics2 == 1 ) {
setAttrs({
Athletics2_show: 1
})
}
else if (values.Athletics2 == 0 ) {
setAttrs({
Athletics2_show: 0
})
}
});
});
on("change:Athletics3 sheet:opened", function() {
getAttrs(['Athletics3'], function(values) {
if (values.Athletics3 == 1 ) {
setAttrs({
Athletics3_show: 1
})
}
else if (values.Athletics3 == 0 ) {
setAttrs({
Athletics3_show: 0
})
}
});
});
on("change:Art sheet:opened", function() {
getAttrs(['Art'], function(values) {
if (values.Art == 1 ) {
setAttrs({
Art_show: 1
})
}
else if (values.Art == 0 ) {
setAttrs({
Art_show: 0
})
}
});
});
on("change:Art2 sheet:opened", function() {
getAttrs(['Art2'], function(values) {
if (values.Art2 == 1 ) {
setAttrs({
Art2_show: 1
})
}
else if (values.Art2 == 0 ) {
setAttrs({
Art2_show: 0
})
}
});
});
on("change:Astrogation sheet:opened", function() {
getAttrs(['Astrogation'], function(values) {
if (values.Astrogation == 1 ) {
setAttrs({
Astrogation_show: 1
})
}
else if (values.Astrogation == 0 ) {
setAttrs({
Astrogation_show: 0
})
}
});
});
on("change:Broker sheet:opened", function() {
getAttrs(['Broker'], function(values) {
if (values.Broker == 1 ) {
setAttrs({
Broker_show: 1
})
}
else if (values.Broker == 0 ) {
setAttrs({
Broker_show: 0
})
}
});
});
on("change:Carouse sheet:opened", function() {
getAttrs(['Carouse'], function(values) {
if (values.Carouse == 1 ) {
setAttrs({
Carouse_show: 1
})
}
else if (values.Carouse == 0 ) {
setAttrs({
Carouse_show: 0
})
}
});
});
on("change:Deception sheet:opened", function() {
getAttrs(['Deception'], function(values) {
if (values.Deception == 1 ) {
setAttrs({
Deception_show: 1
})
}
else if (values.Deception == 0 ) {
setAttrs({
Deception_show: 0
})
}
});
});
on("change:Diplomat sheet:opened", function() {
getAttrs(['Diplomat'], function(values) {
if (values.Diplomat == 1 ) {
setAttrs({
Diplomat_show: 1
})
}
else if (values.Diplomat == 0 ) {
setAttrs({
Diplomat_show: 0
})
}
});
});
on("change:Drive sheet:opened", function() {
getAttrs(['Drive'], function(values) {
if (values.Drive == 1 ) {
setAttrs({
Drive_show: 1
})
}
else if (values.Drive == 0 ) {
setAttrs({
Drive_show: 0
})
}
});
});
on("change:Drive2 sheet:opened", function() {
getAttrs(['Drive2'], function(values) {
if (values.Drive2 == 1 ) {
setAttrs({
Drive2_show: 1
})
}
else if (values.Drive2 == 0 ) {
setAttrs({
Drive2_show: 0
})
}
});
});
on("change:Engineer sheet:opened", function() {
getAttrs(['Engineer'], function(values) {
if (values.Engineer == 1 ) {
setAttrs({
Engineer_show: 1
})
}
else if (values.Engineer == 0 ) {
setAttrs({
Engineer_show: 0
})
}
});
});
on("change:Engineer2 sheet:opened", function() {
getAttrs(['Engineer2'], function(values) {
if (values.Engineer2 == 1 ) {
setAttrs({
Engineer2_show: 1
})
}
else if (values.Engineer2 == 0 ) {
setAttrs({
Engineer2_show: 0
})
}
});
});
on("change:Electronics sheet:opened", function() {
getAttrs(['Electronics'], function(values) {
if (values.Electronics == 1 ) {
setAttrs({
Electronics_show: 1
})
}
else if (values.Electronics == 0 ) {
setAttrs({
Electronics_show: 0
})
}
});
});
on("change:Electronics2 sheet:opened", function() {
getAttrs(['Electronics2'], function(values) {
if (values.Electronics2 == 1 ) {
setAttrs({
Electronics2_show: 1
})
}
else if (values.Electronics2 == 0 ) {
setAttrs({
Electronics2_show: 0
})
}
});
});
on("change:Explosives sheet:opened", function() {
getAttrs(['Explosives'], function(values) {
if (values.Explosives == 1 ) {
setAttrs({
Explosives_show: 1
})
}
else if (values.Explosives == 0 ) {
setAttrs({
Explosives_show: 0
})
}
});
});
on("change:Flyer sheet:opened", function() {
getAttrs(['Flyer'], function(values) {
if (values.Flyer == 1 ) {
setAttrs({
Flyer_show: 1
})
}
else if (values.Flyer == 0 ) {
setAttrs({
Flyer_show: 0
})
}
});
});
on("change:Flyer2 sheet:opened", function() {
getAttrs(['Flyer2'], function(values) {
if (values.Flyer2 == 1 ) {
setAttrs({
Flyer2_show: 1
})
}
else if (values.Flyer2 == 0 ) {
setAttrs({
Flyer2_show: 0
})
}
});
});
on("change:Gambler sheet:opened", function() {
getAttrs(['Gambler'], function(values) {
if (values.Gambler == 1 ) {
setAttrs({
Gambler_show: 1
})
}
else if (values.Gambler == 0 ) {
setAttrs({
Gambler_show: 0
})
}
});
});
on("change:Gunner sheet:opened", function() {
getAttrs(['Gunner'], function(values) {
if (values.Gunner == 1 ) {
setAttrs({
Gunner_show: 1
})
}
else if (values.Gunner == 0 ) {
setAttrs({
Gunner_show: 0
})
}
});
});
on("change:Gunner2 sheet:opened", function() {
getAttrs(['Gunner2'], function(values) {
if (values.Gunner2 == 1 ) {
setAttrs({
Gunner2_show: 1
})
}
else if (values.Gunner2 == 0 ) {
setAttrs({
Gunner2_show: 0
})
}
});
});
on("change:GunCombat sheet:opened", function() {
getAttrs(['GunCombat'], function(values) {
if (values.GunCombat == 1 ) {
setAttrs({
GunCombat_show: 1
})
}
else if (values.GunCombat == 0 ) {
setAttrs({
GunCombat_show: 0
})
}
});
});
on("change:GunCombat2 sheet:opened", function() {
getAttrs(['GunCombat2'], function(values) {
if (values.GunCombat2 == 1 ) {
setAttrs({
GunCombat2_show: 1
})
}
else if (values.GunCombat2 == 0 ) {
setAttrs({
GunCombat2_show: 0
})
}
});
});
on("change:GunCombat3 sheet:opened", function() {
getAttrs(['GunCombat3'], function(values) {
if (values.GunCombat3 == 1 ) {
setAttrs({
GunCombat3_show: 1
})
}
else if (values.GunCombat3 == 0 ) {
setAttrs({
GunCombat3_show: 0
})
}
});
});
on("change:HeavyWeapons sheet:opened", function() {
getAttrs(['HeavyWeapons'], function(values) {
if (values.HeavyWeapons == 1 ) {
setAttrs({
HeavyWeapons_show: 1
})
}
else if (values.HeavyWeapons == 0 ) {
setAttrs({
HeavyWeapons_show: 0
})
}
});
});
on("change:HeavyWeapons2 sheet:opened", function() {
getAttrs(['HeavyWeapons2'], function(values) {
if (values.HeavyWeapons2 == 1 ) {
setAttrs({
HeavyWeapons2_show: 1
})
}
else if (values.HeavyWeapons2 == 0 ) {
setAttrs({
HeavyWeapons2_show: 0
})
}
});
});
on("change:Investigate sheet:opened", function() {
getAttrs(['Investigate'], function(values) {
if (values.Investigate == 1 ) {
setAttrs({
Investigate_show: 1
})
}
else if (values.Investigate == 0 ) {
setAttrs({
Investigate_show: 0
})
}
});
});
on("change:JackOfAllTrades sheet:opened", function() {
getAttrs(['JackOfAllTrades'], function(values) {
if (values.JackOfAllTrades == 1 ) {
setAttrs({
JackOfAllTrades_show: 1
})
}
else if (values.JackOfAllTrades == 0 ) {
setAttrs({
JackOfAllTrades_show: 0
})
}
});
});
on("change:Language sheet:opened", function() {
getAttrs(['Language'], function(values) {
if (values.Language == 1 ) {
setAttrs({
Language_show: 1
})
}
else if (values.Language == 0 ) {
setAttrs({
Language_show: 0
})
}
});
});
on("change:Language2 sheet:opened", function() {
getAttrs(['Language2'], function(values) {
if (values.Language2 == 1 ) {
setAttrs({
Language2_show: 1
})
}
else if (values.Language2 == 0 ) {
setAttrs({
Language2_show: 0
})
}
});
});
on("change:Leadership sheet:opened", function() {
getAttrs(['Leadership'], function(values) {
if (values.Leadership == 1 ) {
setAttrs({
Leadership_show: 1
})
}
else if (values.Leadership == 0 ) {
setAttrs({
Leadership_show: 0
})
}
});
});
on("change:Mechanic sheet:opened", function() {
getAttrs(['Mechanic'], function(values) {
if (values.Mechanic == 1 ) {
setAttrs({
Mechanic_show: 1
})
}
else if (values.Mechanic == 0 ) {
setAttrs({
Mechanic_show: 0
})
}
});
});
on("change:Medic sheet:opened", function() {
getAttrs(['Medic'], function(values) {
if (values.Medic == 1 ) {
setAttrs({
Medic_show: 1
})
}
else if (values.Medic == 0 ) {
setAttrs({
Medic_show: 0
})
}
});
});
on("change:Melee sheet:opened", function() {
getAttrs(['Melee'], function(values) {
if (values.Melee == 1 ) {
setAttrs({
Melee_show: 1
})
}
else if (values.Melee == 0 ) {
setAttrs({
Melee_show: 0
})
}
});
});
on("change:Melee2 sheet:opened", function() {
getAttrs(['Melee2'], function(values) {
if (values.Melee2 == 1 ) {
setAttrs({
Melee2_show: 1
})
}
else if (values.Melee2 == 0 ) {
setAttrs({
Melee2_show: 0
})
}
});
});
on("change:Navigation sheet:opened", function() {
getAttrs(['Navigation'], function(values) {
if (values.Navigation == 1 ) {
setAttrs({
Navigation_show: 1
})
}
else if (values.Navigation == 0 ) {
setAttrs({
Navigation_show: 0
})
}
});
});
on("change:Persuade sheet:opened", function() {
getAttrs(['Persuade'], function(values) {
if (values.Persuade == 1 ) {
setAttrs({
Persuade_show: 1
})
}
else if (values.Persuade == 0 ) {
setAttrs({
Persuade_show: 0
})
}
});
});
on("change:Pilot sheet:opened", function() {
getAttrs(['Pilot'], function(values) {
if (values.Pilot == 1 ) {
setAttrs({
Pilot_show: 1
})
}
else if (values.Pilot == 0 ) {
setAttrs({
Pilot_show: 0
})
}
});
});
on("change:Pilot2 sheet:opened", function() {
getAttrs(['Pilot2'], function(values) {
if (values.Pilot2 == 1 ) {
setAttrs({
Pilot2_show: 1
})
}
else if (values.Pilot2 == 0 ) {
setAttrs({
Pilot2_show: 0
})
}
});
});
on("change:Profession sheet:opened", function() {
getAttrs(['Profession'], function(values) {
if (values.Profession == 1 ) {
setAttrs({
Profession_show: 1
})
}
else if (values.Profession == 0 ) {
setAttrs({
Profession_show: 0
})
}
});
});
on("change:Profession2 sheet:opened", function() {
getAttrs(['Profession2'], function(values) {
if (values.Profession2 == 1 ) {
setAttrs({
Profession2_show: 1
})
}
else if (values.Profession2 == 0 ) {
setAttrs({
Profession2_show: 0
})
}
});
});
on("change:Recon sheet:opened", function() {
getAttrs(['Recon'], function(values) {
if (values.Recon == 1 ) {
setAttrs({
Recon_show: 1
})
}
else if (values.Recon == 0 ) {
setAttrs({
Recon_show: 0
})
}
});
});
on("change:Science sheet:opened", function() {
getAttrs(['Science'], function(values) {
if (values.Science == 1 ) {
setAttrs({
Science_show: 1
})
}
else if (values.Science == 0 ) {
setAttrs({
Science_show: 0
})
}
});
});
on("change:Science2 sheet:opened", function() {
getAttrs(['Science2'], function(values) {
if (values.Science2 == 1 ) {
setAttrs({
Science2_show: 1
})
}
else if (values.Science2 == 0 ) {
setAttrs({
Science2_show: 0
})
}
});
});
on("change:Seafarer sheet:opened", function() {
getAttrs(['Seafarer'], function(values) {
if (values.Seafarer == 1 ) {
setAttrs({
Seafarer_show: 1
})
}
else if (values.Seafarer == 0 ) {
setAttrs({
Seafarer_show: 0
})
}
});
});
on("change:Seafarer2 sheet:opened", function() {
getAttrs(['Seafarer2'], function(values) {
if (values.Seafarer2 == 1 ) {
setAttrs({
Seafarer2_show: 1
})
}
else if (values.Seafarer2 == 0 ) {
setAttrs({
Seafarer2_show: 0
})
}
});
});
on("change:Stealth sheet:opened", function() {
getAttrs(['Stealth'], function(values) {
if (values.Stealth == 1 ) {
setAttrs({
Stealth_show: 1
})
}
else if (values.Stealth == 0 ) {
setAttrs({
Stealth_show: 0
})
}
});
});
on("change:Steward sheet:opened", function() {
getAttrs(['Steward'], function(values) {
if (values.Steward == 1 ) {
setAttrs({
Steward_show: 1
})
}
else if (values.Steward == 0 ) {
setAttrs({
Steward_show: 0
})
}
});
});
on("change:Streetwise sheet:opened", function() {
getAttrs(['Streetwise'], function(values) {
if (values.Streetwise == 1 ) {
setAttrs({
Streetwise_show: 1
})
}
else if (values.Streetwise == 0 ) {
setAttrs({
Streetwise_show: 0
})
}
});
});
on("change:Survival sheet:opened", function() {
getAttrs(['Survival'], function(values) {
if (values.Survival == 1 ) {
setAttrs({
Survival_show: 1
})
}
else if (values.Survival == 0 ) {
setAttrs({
Survival_show: 0
})
}
});
});
on("change:Tactics sheet:opened", function() {
getAttrs(['Tactics'], function(values) {
if (values.Tactics == 1 ) {
setAttrs({
Tactics_show: 1
})
}
else if (values.Tactics == 0 ) {
setAttrs({
Tactics_show: 0
})
}
});
});
on("change:Tactics2 sheet:opened", function() {
getAttrs(['Tactics2'], function(values) {
if (values.Tactics2 == 1 ) {
setAttrs({
Tactics2_show: 1
})
}
else if (values.Tactics2 == 0 ) {
setAttrs({
Tactics2_show: 0
})
}
});
});
on("change:VaccSuit sheet:opened", function() {
getAttrs(['VaccSuit'], function(values) {
if (values.VaccSuit == 1 ) {
setAttrs({
VaccSuit_show: 1
})
}
else if (values.VaccSuit == 0 ) {
setAttrs({
VaccSuit_show: 0
})
}
});
});
//Skills
//Military
on("change:skill_combat", function() {
getAttrs(['skill_combat'], function(values) {
if (values.skill_combat == 1 ) {
setAttrs({
Athletics: 1,
Athletics2: 1,
Athletics3: 1,
Explosives: 1,
Gunner: 1,
Gunner2: 1,
GunCombat: 1,
GunCombat2: 1,
GunCombat3: 1,
HeavyWeapons: 1,
HeavyWeapons2: 1,
Melee: 1,
Melee2: 1,
Tactics: 1,
Tactics2: 1,
VaccSuit: 1,
})
}
else if (values.skill_combat == 0 ) {
setAttrs({
Athletics: 0,
Athletics2: 0,
Athletics3: 0,
Explosives: 0,
Gunner: 0,
Gunner2: 0,
GunCombat: 0,
GunCombat2: 0,
GunCombat3: 0,
HeavyWeapons: 0,
HeavyWeapons2: 0,
Melee: 0,
Melee2: 0,
Tactics: 0,
Tactics2: 0,
VaccSuit: 0,
})
}
});
});
//all
on("change:skill_all", function() {
getAttrs(['skill_all'], function(values) {
if (values.skill_all == 1 ) {
setAttrs({
Admin: 1,
Advocate: 1,
Animals: 1,
Animals2: 1,
Athletics: 1,
Athletics2: 1,
Athletics3: 1,
Art: 1,
Art2: 1,
Astrogation: 1,
Broker: 1,
Carouse: 1,
Deception: 1,
Diplomat: 1,
Drive: 1,
Drive2: 1,
Engineer: 1,
Engineer2: 1,
Electronics: 1,
Electronics2: 1,
Explosives: 1,
Flyer: 1,
Flyer2: 1,
Gambler: 1,
Gunner: 1,
Gunner2: 1,
GunCombat: 1,
GunCombat2: 1,
GunCombat3: 1,
HeavyWeapons: 1,
HeavyWeapons2: 1,
Investigate: 1,
JackOfAllTrades: 1,
Language: 1,
Language2: 1,
Leadership: 1,
Mechanic: 1,
Medic: 1,
Melee: 1,
Melee2: 1,
Navigation: 1,
Persuade: 1,
Pilot: 1,
Pilot2: 1,
Profession: 1,
Profession: 1,
Recon: 1,
Science: 1,
Science2: 1,
Seafarer: 1,
Seafarer2: 1,
Stealth: 1,
Steward: 1,
Streetwise: 1,
Survival: 1,
Tactics: 1,
Tactics2: 1,
VaccSuit: 1,
})
}
else if (values.skill_all == 0 ) {
setAttrs({
Admin: 0,
Advocate: 0,
Animals: 0,
Animals2: 0,
Athletics: 0,
Athletics2: 0,
Athletics3: 0,
Art: 0,
Art2: 0,
Astrogation: 0,
Broker: 0,
Carouse: 0,
Deception: 0,
Diplomat: 0,
Drive: 0,
Drive2: 0,
Engineer: 0,
Engineer2: 0,
Electronics: 0,
Electronics2: 0,
Explosives: 0,
Flyer: 0,
Flyer2: 0,
Gambler: 0,
Gunner: 0,
Gunner2: 0,
GunCombat: 0,
GunCombat2: 0,
GunCombat3: 0,
HeavyWeapons: 0,
HeavyWeapons2: 0,
Investigate: 0,
JackOfAllTrades: 0,
Language: 0,
Language2: 0,
Leadership: 0,
Mechanic: 0,
Medic: 0,
Melee: 0,
Melee2: 0,
Navigation: 0,
Persuade: 0,
Pilot: 0,
Pilot2: 0,
Profession: 0,
Profession: 0,
Recon: 0,
Science: 0,
Science2: 0,
Seafarer: 0,
Seafarer2: 0,
Stealth: 0,
Steward: 0,
Streetwise: 0,
Survival: 0,
Tactics: 0,
Tactics2: 0,
VaccSuit: 0,
})
}
});
});
</script>