464 lines
22 KiB
HTML
464 lines
22 KiB
HTML
<center><div class="alcenter"><img src="http://streaming.nekonosekai.com/images/LOGO_Naheulbeuk.png"></img></div></center>
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<hr>
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<table>
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<tr>
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<td class="bluehilite boldme alleft">Nom:</td>
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<td><input type="text" class="alright" name="attr_CharacterName" value="Nom du Personnage" /></td>
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</tr>
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<tr>
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<td class="bluehilite boldme alleft">Niveau:</td>
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<td><input type="number" class="alright" name="attr_Level" class="short" value="1"/></td>
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</tr>
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<tr>
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<td class="bluehilite boldme alleft">Experience:</td>
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<td><input type="number" name="attr_Experience" class="medium" value="0"/>XP</td>
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</tr>
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<tr>
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<td class="bluehilite boldme alleft">Classe:</td>
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<td><input type="text" name="attr_Class" value="Classe" /></td>
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</tr>
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<tr>
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<td class="bluehilite boldme alleft">Origine:</td>
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<td><input type="text" name="attr_Race" value="Race" /></td>
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</tr>
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<tr>
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<td class="bluehilite boldme alleft">Langue(s) Parlée(s)</td>
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<td colspan="2"><input type="text" name="attr_Langue" value="Commun" /></td>
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</tr>
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<tr>
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<td class="bluehilite boldme alleft">Point(s) de Resistance:</td>
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<td><input type="number" name="attr_PR" value="0"> / <input type="number" name="attr_PRMax" value="0" class="boldme alcenter">PR</td>
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</tr>
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<tr>
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<td class="bluehilite boldme alleft">Energie Vitale :</td>
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<td><input type="number" name="attr_EV" style="text-align: left;" value="0" /> / <input type="number" name="attr_EVMax" style="text-align: left;" value="0" class="boldme alleft">PV</td>
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</tr>
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<tr>
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<td class="bluehilite boldme alleft">Energie Astrale :</td>
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<td><input type="number" name="attr_EA" value="0" /> / <input type="number" name="attr_EAMax" value="0" class="boldme alcenter">PA</td>
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</tr>
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<tr>
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<td class="bluehilite boldme alleft">Point(s) de Destin :</td>
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<td><input type="number" name="attr_PointDestin" class="medium" value="0"/></td>
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</tr>
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<tr>
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<td class="bluehilite boldme alleft">Monnaie :</td>
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<br>
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<td><input type="number" name="attr_PO" class="medium" value="0"/> Or <br>
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<input type="number" name="attr_PA" class="medium" value="0"/> Argent</td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<table width="100%">
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<tr>
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<td style="width:150px; text-align:center" class="bluehilite boldme">Caracteristiques</td>
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<td style="width:150px; text-align:center" class="bluehilite boldme">Calcul</td>
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<td style="width:50px; text-align:center" class="bluehilite boldme">Valeur</td>
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<td style="width:50px; text-align:center" class="bluehilite boldme">+ / -</td>
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<td style="width:50px; text-align:center" class="bluehilite boldme">Epreuve</td>
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</tr>
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<tr>
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<td class="boldme">Courage</td>
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<td>1D6+7</td>
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<td><input type="number" name="attr_Courage" value="0"> </td>
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<td><input type="number" name="attr_CourageMod" value="0"> </td>
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<td><button type="roll" value="/roll d20<[[@{Courage}+@{CourageMod}]] (Epreuve de Courage)"/></td>
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</tr>
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<tr>
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<td class="boldme">Intelligence</td>
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<td>1D6+7</td>
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<td><input type="number" name="attr_Intelligence" value="0"> </td>
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<td><input type="number" name="attr_IntelligenceMod" value="0"> </td>
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<td><button type="roll" value="/roll d20<[[@{Intelligence}+@{IntelligenceMod}]] (Epreuve d'Intelligence)"/></td>
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</tr>
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<tr>
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<td class="boldme">Charisme</td>
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<td>1D6+7</td>
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<td><input type="number" name="attr_Charisme" value="0" ></td>
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<td><input type="number" name="attr_CharismeMod" value="0" ></td>
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<td><button type="roll" value="/roll d20<[[@{Charisme}+@{CharismeMod}]] (Epreuve de Charisme)"/></td>
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</tr>
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<tr>
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<td class="boldme">Adresse</td>
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<td>1D6+7</td>
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<td><input type="number" name="attr_Adresse" value="0"> </td>
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<td><input type="number" name="attr_AdresseMod" value="0"> </td>
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<td><button type="roll" value="/roll d20<[[@{Adresse}+@{AdresseMod}]] (Epreuve d'Adresse)"/></td>
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</tr>
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<tr>
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<td class="boldme">Force</td>
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<td>1D6+7</td>
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<td><input type="number" name="attr_Force" value="0"> </td>
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<td><input type="number" name="attr_ForceMod" value="0"> </td>
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<td><button type="roll" value="/roll d20<[[@{Force}+@{ForceMod}]] (Epreuve de Force)"/></td>
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</tr>
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<tr>
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<td class="boldme">Resistance Magique</td>
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<td>Moy. COU/INT/FO</td>
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<td><input type="number" name="attr_ResiMagie" value="ceil((@{Courage}+@{Intelligence}+@{Force})/3)" disabled="true"> </td>
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<td><input type="number" name="attr_ResiMagieMod" value="0"> </td>
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<td><button type="roll" value="/roll d20<[[@{ResiMagie}+@{ResiMagieMod}]] (Resitance à la Magie)"/></td>
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</tr>
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<tr>
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<td class="boldme">Attaque</td>
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<td>"Origine/Metier"</td>
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<td><input type="number" name="attr_ValAttaque" value="0"> </td>
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<td><input type="number" name="attr_ValAttaqueMod" value="0"> </td>
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<td><button type="roll" value="/roll d20<[[@{ValAttaque}+@{ValAttaqueMod}]] (Epreuve d'Attaque)"/></td>
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</tr>
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<tr>
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<td class="boldme">Parade</td>
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<td>"Origine/Metier"</td>
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<td><input type="number" name="attr_ValParade" value="0"> </td>
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<td><input type="number" name="attr_ValParadeMod" value="0"> </td>
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<td><button type="roll" value="/roll d20<[[@{ValParade}+@{ValParadeMod}]] (Epreuve de Parade)"/></td>
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</tr>
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<tr>
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<td class="boldme">Magie Physique</td>
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<td>Moy. INT/AD</td>
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<td><input type="number" name="attr_MagiePhy" value="ceil((@{Intelligence}+@{Adresse})/2)" disabled="true"/> </td>
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<td><input type="number" name="attr_MagiePhyMod" value="0"> </td>
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<td><button type="roll" value="/roll d20<[[@{MagiePhy}+@{MagiePhyMod}]] (Epreuve de Magie Physique)"/></td>
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</tr>
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<tr>
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<td class="boldme">Magie Psychique</td>
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<td>Moy. INT/CHA</td>
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<td><input type="number" name="attr_MagiePsy" value="ceil((@{Intelligence}+@{Charisme})/2)" disabled="true"> </td>
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<td><input type="number" name="attr_MagiePsyMod" value="0"> </td>
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<td><button type="roll" value="/roll d20<[[@{MagiePsy}+@{MagiePsyMod}]] (Epreuve de Magie Psychique)"/></td>
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</tr>
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</table>
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</div>
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</div>
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<hr>
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<h4 style="text-align:center;">Informations Récuperation et Prise de Niveau</h4>
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<input class="sheet-useUp" type="checkbox" name="attr_showUp">
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<div class="Up">
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<br>
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<h4 class="bluehilite boldme">Énergie vitale</h4><br>
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<br>
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<td>De base, 1 point récupéré pour deux heures de repos, règle sujette aux modifications suivantes :<br>
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➢ Récupération basse en mauvaises conditions de sommeil ou repos : 1 PV/4H<br>
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➢ Récupération normale : 1 PV/2H<br>
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➢ Récupération excellente, en bonne condition de sommeil ou repos : 1PV/1H<br>
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Repas : Comptez également 2 points de vie récupérés par repas (maximum 3 par jour)
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</td>
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<br>
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<br>
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<h4 class="bluehilite boldme">Énergie Astrale</h4><br>
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<br>
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<td>De base, 3 points récupérés pour une heure de repos, règle sujette aux modifications suivantes :<br>
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➢ Récupération basse en mauvaises conditions de sommeil ou repos : 2 PA/1H<br>
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➢ Récupération normale : 3 PA/1H<br>
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➢ Récupération excellente, en bonne condition de sommeil ou repos : 4PA/1H<br>
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Étude : 4 points récupérés pour une heure d'étude (lecture de livre, prière, passage dans une guilde, etc.)
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</td>
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</div>
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<div class="sheet-col">
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<br>
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<h4 class="bluehilite boldme">Prise de Niveau</h4><br>
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<br>
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<td>Pour chaque niveau gagné : Ajouter 1D6 à son énergie vitale OU astrale<br>
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<br>
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A chaque niveau pairs : Ajouter 1 point au choix sur un score de base de : FORCE, ADRESSE, COURAGE, INTELLIGENCE<br>
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<br>
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A chaque niveau impairs : Ajouter 1 point au choix sur le score de base d'ATTAQUE ou sur le score de base de PARADE<br>
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<br>
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Au niveau 3 : Choisir une compétence supplémentaire<br>
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<br>
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Au niveau 5 : Deuxieme spécialisation pour un mage<br>
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<br>
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Au niveau 6 : Choisir une compétence supplémentaire<br>
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<br>
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Au niveau 10 : Choisir une compétence supplémentaire<br>
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<br>
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Au niveau 10 : Troisieme Spécialisation pour un mage
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</td>
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</div>
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<div class="sheet-col">
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<br>
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<h4 class="bluehilite boldme">Experience/Niveau</h4><br>
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<br>
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<h4 style="text-align:right;">
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0 / 1<br>
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100 / 2<br>
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300 / 3<br>
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600 / 4<br>
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1000 / 5<br>
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1500 / 6<br>
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2100 / 7<br>
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2800 / 8<br>
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3600 / 9<br>
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4500 / 10<br>
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9100 / 14<br>
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10500 / 15<br>
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12000 / 16<br>
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13600 / 17<br>
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15300 / 18<br>
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17100 / 19<br>
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19000 / 20<br>
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21000 / 21<br>
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24000 / 22<br>
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29000 / 23<br>
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35000 / 24<br>
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45000 / 25<br>
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</h4>
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</div>
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</div>
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</div>
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<hr>
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<h4 style="text-align:center;">Dégats Physique</h4>
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<input class="sheet-useCac" type="checkbox" name="attr_showCac">
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<div class="cac">
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<div class="sheet-col" style="width: 300px; text-align: center;">Lancers de dés</div>
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<div class="sheet-col" style="width: 200px; text-align: center;">Nom de l'arme</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">AT</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">PRD</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">? x D6</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">+ ?</div>
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<fieldset class="repeating_cac">
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<div class="sheet-row">
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<div class="sheet-col" style="width: 100px; text-align: center;">
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<button type="roll" value="/roll {1d20}<[[@{ValAttaque}+@{ValAttaqueMod}+@{ArmeAT}]] Attaque avec @{ArmeNom}" name="roll_ArmeAttaque" /> Attaque
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</div>
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<div class="sheet-col" style="width: 100px; text-align: center;">
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<button type="roll" value="/roll {1d20}<[[@{ValParade}+@{ValParadeMod}+@{ArmePRD}]] Pare avec @{ArmeNom}" name="roll_ArmeAttaque" /> Parade
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</div>
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<div class="sheet-col" style="width: 100px; text-align: center;">
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<button type="roll" value="/roll @{ArmeDes}d6+@{ArmeDegats} Blesse à hauteur de" name="roll_SpellDmgOne"/> Dégats
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</div>
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<div class="sheet-col" style="width: 200px; text-align: center;">
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<input type="text" name="attr_ArmeNom" value="" style="width: 200px;"/>
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_ArmeAT" value="0" style="width: 50px;" />
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_ArmePRD" value="0" style="width: 50px;" />
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_ArmeDes" value="0" style="width: 50px;" />
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_ArmeDegats" value="0" style="width: 50px;" />
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</div>
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</div>
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</fieldset>
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<br>
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<br>
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<td>Pour chaque point de FORCE supérieur à 12 : +1 point d’impact<br>
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<br>
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Si l'ADRESSE est supérieure à 12 : +1 à l’attaque OU à la parade (un seul point quel que soit le score)
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</td>
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</div>
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<hr>
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<h4 style="text-align:center;">Dégats Magique</h4>
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<input class="sheet-useSpells" type="checkbox" name="attr_showSpells">
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<div class="spells">
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<div class="sheet-col" style="width: 190px; text-align: center;">Lancers de dés</div>
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<div class="sheet-col" style="width: 175px; text-align: center;">Nom du sort</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">Type de Magie</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">Incantation <br>(? x D6)</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">Incantation <br> (+ ?)</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">Dégats <br>(? x D6)</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">Dégats <br>(+ ?)</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">Cout</div>
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<fieldset class="repeating_spells">
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<div class="sheet-row">
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<div class="sheet-col" style="width: 190px; text-align: center;">
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<button type="roll" value="/roll {1d20}<[[@{MagieType}+@{SortDesAttaque_1}d6+@{SortDesBonusAttaque_1}]] Incantation @{SortNom_1}" name="roll_SortAttaque_1" /> Incanter
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<button type="roll" value="/roll @{SortDegatDes_1}d6+@{SortDegatBonus_1} Blesse à hauteur de" name="roll_SpellDmgOne"/> Dégats
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</div>
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<div class="sheet-col" style="width: 175px; text-align: center;">
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<input type="text" name="attr_SortNom_1" value="" style="width: 170px;"/>
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<select name="attr_MagieType" style="width: 70px;">
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<option value="[[@{MagiePhy}]]">Phy.</option>
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<option value="[[@{MagiePsy}]]">Psy.</option>
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</select>
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_SortDesAttaque_1" value="0" style="width: 60px;" />
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_SortDesBonusAttaque_1" value="0" style="width: 60px;" />
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_SortDegatDes_1" value="1" style="width: 55px;" />
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_SortDegatBonus_1" value="0" style="width: 55px;" />
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_SortCout_1" value="0" style="width: 55px;" />
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</div>
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</div>
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</fieldset>
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<br>
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<br>
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<td>Pour chaque point d'INTELLIGENCE supérieur à 12 : +1 point de dégâts des sorts (selon sortilège)</td>
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</div>
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<hr>
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<h4 style="text-align:center;">Invocation</h4>
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<input class="sheet-useInvoc" type="checkbox" name="attr_showInvoc">
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<div class="invoc">
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<div class="sheet-col" style="width: 325px; text-align: center;">Lancers de dés</div>
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<div class="sheet-col" style="width: 175px; text-align: center;">Nom de la créature</div>
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<div class="sheet-col" style="width: 80px; text-align: center;">Magie Psy.<br> + / -</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">Contrôle <br>(? x D6)</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">Révocation<br>(? x D6)</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">Cout</div>
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<fieldset class="repeating_spells">
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<div class="sheet-row">
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<div class="sheet-col" style="width: 325px; text-align: center;">
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<button type="roll" value="/roll {1d20}<[[@{MagiePsy}+@{InvocBonus_1}]] Invoque @{CreatureNom_1}" name="roll_Invoquer_1" /> Invoquer
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<button type="roll" value="[[@{MagiePsy}+@{InvocControle_1}d6]] Tente de contrôler @{CreatureNom_1}" name="roll_Controle_1" /> Controler
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<button type="roll" value="[[@{MagiePsy}+@{InvocRevoc_1}d6]] Tente de révoquer @{CreatureNom_1}" name="roll_Revoquer_1"/> Révoquer
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</div>
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<div class="sheet-col" style="width: 175px; text-align: center;">
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<input type="text" name="attr_CreatureNom_1" value="" style="width: 170px;"/>
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</div>
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<div class="sheet-col" style="width: 80px; text-align: center;">
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<input type="number" name="attr_InvocBonus_1" value="0" style="width: 75px;" />
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_InvocControle_1" value="0" style="width: 60px;" />
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</div>
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<div class="sheet-col" style="width: 70px; text-align: center;">
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<input type="number" name="attr_InvocRevoc_1" value="0" style="width: 60px;" />
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</div>
|
||
<div class="sheet-col" style="width: 70px; text-align: center;">
|
||
<input type="number" name="attr_InvocCout_1" value="0" style="width: 55px;" />
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
<br>
|
||
<br>
|
||
<td>L’invocation en 3 étapes :<br>
|
||
<br>
|
||
1) Appel de la créature : Une simple épreuve utilisant la Magie Psychique (Bonus/Malus)<br>
|
||
2) Contrôle de la créature : MagiePsy contre Res. Magie : le mage confronte son score de MagiePsy (+2D6) à la Résistance à la Magie de la créature (+2D6).<br>
|
||
3) Révocation de la créature : MagiePsy contre Res. Magie : le mage confronte son score de MagiePsy (+3D6) à la Résistance à la Magie de la créature (+3D6)<br>
|
||
<br>
|
||
Attention à l’horloge : Le contrôle sur une créature invoquée doit être testé toutes les heures.
|
||
</td>
|
||
</div>
|
||
<hr>
|
||
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<table width="100%">
|
||
<h4>Arme(s)</h4>
|
||
<tr>
|
||
<td>
|
||
<input type="text" name="attr_Arme01" class="long" />
|
||
<input type="text" name="attr_Arme02" class="long" />
|
||
<input type="text" name="attr_Arme03" class="long" />
|
||
<input type="text" name="attr_Arme04" class="long" />
|
||
<fieldset class="repeating_Arme">
|
||
<input type="text" name="attr_Armes" class="long" />
|
||
</fieldset>
|
||
</td>
|
||
<tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table width="100%">
|
||
<h4>Protection(s)/Equipement(s)</h4>
|
||
<tr>
|
||
<td>
|
||
<input type="text" name="attr_Equip01" class="long" />
|
||
<input type="text" name="attr_Equip02" class="long" />
|
||
<input type="text" name="attr_Equip03" class="long" />
|
||
<input type="text" name="attr_Equip04" class="long" />
|
||
<fieldset class="repeating_Equipement">
|
||
<input type="text" name="attr_Equipement" class="long" />
|
||
</fieldset>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
|
||
|
||
<h4 style="text-align:center;">Inventaire</h4>
|
||
<input class="sheet-useInventaire" type="checkbox" name="attr_showInventaire">
|
||
<div class="inventaire">
|
||
<table width="100%">
|
||
<input type="text" name="attr_Inv01" class="long" />
|
||
<input type="text" name="attr_Inv02" class="long" />
|
||
<input type="text" name="attr_Inv03" class="long" />
|
||
<input type="text" name="attr_Inv04" class="long" />
|
||
<fieldset class="repeating_Inventaire">
|
||
<input type="text" name="attr_Inventaire" class="long" />
|
||
</fieldset>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<hr>
|
||
|
||
<div class="sheet-2colrow">
|
||
<div class="sheet-col">
|
||
<table width="100%">
|
||
<tr>
|
||
</tr>
|
||
<h4>Compétence(s) Innée(s)</h4>
|
||
<tr>
|
||
<td>
|
||
<input type="text" name="attr_RaceAbility01" class="long" />
|
||
<input type="text" name="attr_RaceAbility02" class="long" />
|
||
<input type="text" name="attr_RaceAbility03" class="long" />
|
||
<input type="text" name="attr_RaceAbility04" class="long" />
|
||
<fieldset class="repeating_CompIn">
|
||
<input type="text" name="attr_CompIn" class="long" />
|
||
</fieldset>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<table width="100%">
|
||
<tr>
|
||
</tr>
|
||
<h4>Compétence(s) Acquise(s)</h4>
|
||
<tr>
|
||
<td>
|
||
<input type="text" name="attr_ClassAbility01" class="long" />
|
||
<input type="text" name="attr_ClassAbility02" class="long" />
|
||
<input type="text" name="attr_ClassAbility03" class="long" />
|
||
<input type="text" name="attr_ClassAbility04" class="long" />
|
||
<fieldset class="repeating_classabilities">
|
||
<input type="text" name="attr_ClassAbilities" class="long" />
|
||
</fieldset>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
|
||
<br>
|
||
<br>
|
||
|
||
<h4 style="text-align:center;">Résumé des Compétences</h4>
|
||
<br>
|
||
<br>
|
||
<input class="sheet-useComp" style="text-align:center;" type="checkbox" style="vertical-align:middle;" name="attr_showComp">
|
||
<div class="comp" style="text-align:center;"><img src="http://img15.hostingpics.net/pics/619638ecranresumecompetencespage002.jpg" style="vertical-align:middle;"/></img></div>
|