Files
roll20-character-sheets-tester/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html
T
finderski 85da400f03 Field Corrections
Updated the Threat Value field on the OVA sheet. Corrected the damage
Calculation on the Melee Weapons on the Savage Worlds Tabbed Sheet.
2017-01-07 11:40:52 -05:00

9006 lines
759 KiB
HTML

<!-- SHEET WORKERS -->
<script type="text/worker">
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.0',
lastUpdate = 1448523710,
queuedUpdates = {}, //< Used for delaying saves till the last momment.
log = function(){
_.each(arguments,function(m){
switch(typeof m){
case 'string':
console.log('<TAS> :: '+m);
break;
case 'number':
console.log('<TAS> :: [number]: '+m);
break;
default:
console.log('<TAS> :: ['+typeof m +']:');
console.log(m);
console.log('<TAS> :: =========================================================');
}
});
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writeable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
pvalue=v;
prepareUpdate(full_pname,v);
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
pvalue=val;
prepareUpdate(full_pname,val);
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
pvalue=val;
prepareUpdate(full_pname,val);
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
pvalue=val;
prepareUpdate(full_pname,val);
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
pvalue=val;
prepareUpdate(full_pname,val);
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
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attrNames = [],
fieldNames = [],
operations = [],
repAttrs = function(){
attrNames = namesFromArgs(arguments,attrNames);
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repFields = function(){
fieldNames = namesFromArgs(arguments,fieldNames);
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operations.push({
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func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repExecute = function(){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a[destination]=t;
})
.execute();
};
console.log('-=> TheAaronSheet v'+version+' <=- ['+(new Date(lastUpdate*1000))+']');
return {
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating
};
}());
/* ---- END: TheAaronSheet.js ---- */
//Set Rank according to the XP value
on("sheet:opened change:xp change:rank", function() {
getAttrs(["xp", "rank"], function(value) {
console.log("xp value: " + value.xp);
console.log("rank value: " + value.rank);
if (value.xp >=80) {
console.log("Setting rank to Legendary");
setAttrs({Rank: 5});
}
else if (value.xp >=60) {
console.log("Setting rank to Heroic");
setAttrs({Rank: 4});
}
else if (value.xp >=40) {
console.log("Setting rank to Veteran");
setAttrs({Rank: 3});
}
else if (value.xp >=20) {
console.log("Setting rank to Seasoned");
setAttrs({Rank: 2});
}
else {
console.log("Setting rank to Novice");
setAttrs({Rank: 1});
}
});
});
//End Rank
//Set Toughness (Regular and Neural)
on("sheet:opened change:vigor change:vimod change:toughness change:ntoughness", function() {
getAttrs(["vigor", "vimod"], function(vvalue) {
console.log("vigor value: " + vvalue.vigor);
console.log("vimod value: " + vvalue.vimod);
var Vigor = parseInt(vvalue.vigor)||0;
var ViMod = parseInt(vvalue.vimod)||0;
var totVigor = Vigor + ViMod;
setAttrs({ toughness: Math.floor(totVigor/2) + 2 });
setAttrs({ ntoughness: Math.floor(totVigor/2) + 2 });
});
});
//Set Mook Neural Toughness
on("sheet:opened change:mvigor change:mvimod change:mtoughness change:mntoughness", function() {
getAttrs(["mvigor", "mvimod"], function(vvalue) {
console.log("vigor value: " + vvalue.mvigor);
console.log("vimod value: " + vvalue.mvimod);
var Vigor = parseInt(vvalue.mvigor)||0;
var ViMod = parseInt(vvalue.mvimod)||0;
var totVigor = Vigor + ViMod;
setAttrs({ mntoughness: Math.floor(totVigor/2) + 2 });
});
});
//Set Max Fatigue
on("change:increasedfatigue", function() {
getAttrs(["increasedfatigue", "fatigue_max"], function(vvalue) {
console.log("Increase Fatigue value: " + vvalue.increasedfatigue);
console.log("Max Fatigue value: " + vvalue.fatigue_max);
if (vvalue.increasedfatigue === "1") {
console.log("Increase Max Fatigue to 3");
setAttrs({fatigue_max: 3});
}
else {
setAttrs({ fatigue_max: 2 });
}
});
});
//Set Parry
on("sheet:opened change:fighting change:fightingmod change:parry change:parryMod", function() {
getAttrs(["fighting", "FightingMod", "parryMod"], function(pvalue) {
console.log("fighting value: " + pvalue.fighting);
console.log("mod value: " + pvalue.FightingMod);
console.log("parry mod: " + pvalue.parryMod);
var Fighting = parseInt(pvalue.fighting);
var FightingMod = parseInt(pvalue.FightingMod);
var totFighting = Fighting + FightingMod;
var parryMod = parseInt(pvalue.parryMod);
var parryCalc = Math.floor(totFighting/2) + 2;
setAttrs({ parry: parryCalc });
setAttrs({ parryCur: parryCalc + parryMod });
});
});
//Example of SimpleSum usage
//on('change:repeating_weapons',function(){
// TAS.repeatingSimpleSum('weapons','cost','spentbudget');
//});
// Calculate Strain
on('change:repeating_augmentation remove:repeating_augmentation',function(){
TAS.repeatingSimpleSum('augmentation','augStrain','totalStrain');
});
// Calculate Mook Strain
on('change:repeating_maugmentation remove:repeating_maugmentation',function(){
TAS.repeatingSimpleSum('maugmentation','maugStrain','mtotalStrain');
});
//Set Current Strain
on('change:totalstrain', function() {
getAttrs(["totalStrain"], function(svalue) {
var strain = parseInt(svalue.totalStrain)||0;
setAttrs({ StrainCur: strain });
});
});
//Set Current Mook Strain
on('change:mtotalstrain', function() {
getAttrs(["mtotalStrain"], function(svalue) {
var strain = parseInt(svalue.mtotalStrain)||0;
setAttrs({ mStrainCur: strain });
});
});
//Calculate Max Strain
on("sheet:opened change:strain change:strainmod", function() {
getAttrs(["strain", "StrainMod"], function(svalue) {
console.log("strain value: " + svalue.strain);
console.log("mod value: " + svalue.StrainMod);
var base = parseInt(svalue.strain)||0;
var sMod = parseInt(svalue.StrainMod)||0;
var maxStrain = base + sMod;
setAttrs({ strain_max: maxStrain });
});
});
//Calculate Mook Max Strain
on("change:mstrain change:mstrainmod", function() {
getAttrs(["mstrain", "mStrainMod"], function(svalue) {
console.log("strain value: " + svalue.mstrain);
console.log("mod value: " + svalue.mStrainMod);
var base = parseInt(svalue.mstrain)||0;
var sMod = parseInt(svalue.mStrainMod)||0;
var maxStrain = base + sMod;
setAttrs({ mstrain_max: maxStrain });
});
});
//Visual Cue of Strain(ger) Danger (Wild Card)
on("change:strain_max change:totalstrain", function() {
console.log("<====== Checking for Strain Fatigue ======>");
getAttrs(["Strain_max","totalStrain"], function(cvalue) {
console.log("max strain: " + cvalue.Strain_max);
console.log("tot strain: " + cvalue.totalStrain);
var max_Strain = parseInt(cvalue.Strain_max)||0;
var tot_Strain = parseInt(cvalue.totalStrain)||0;
console.log("maxStrain = " + typeof max_Strain);
console.log("totStrain = " + typeof tot_Strain);
strainzone = Math.floor(parseFloat((tot_Strain / max_Strain)) * 100);
console.log("Danger Zone: " + strainzone);
if (strainzone >= 100) {
console.log("At or exceeded Max Strain");
setAttrs({straincrit: 1,
straindanger: 0});
}
else if (strainzone >= 75) {
console.log("Nearing Max Strain");
setAttrs({straincrit: 0,
straindanger: 1});
}
else {
console.log("Nothing to worry about yet");
setAttrs({straincrit: 0,
straindanger: 0});
}
});
});
//Visual Cue of Strain(ger) Danger (Mook)
on("change:mstrain_max change:mtotalstrain", function() {
console.log("<====== Checking for Strain Fatigue ======>");
getAttrs(["mStrain_max","mtotalStrain"], function(cvalue) {
console.log("max strain: " + cvalue.mStrain_max);
console.log("tot strain: " + cvalue.mtotalStrain);
var max_Strain = parseInt(cvalue.mStrain_max)||0;
var tot_Strain = parseInt(cvalue.mtotalStrain)||0;
console.log("maxStrain = " + typeof max_Strain);
console.log("totStrain = " + typeof tot_Strain);
strainzone = Math.floor(parseFloat((tot_Strain / max_Strain)) * 100);
console.log("Danger Zone: " + strainzone);
if (strainzone >= 100) {
console.log("At or exceeded Max Strain");
setAttrs({mstraincrit: 1,
mstraindanger: 0});
}
else if (strainzone >= 75) {
console.log("Nearing Max Strain");
setAttrs({mstraincrit: 0,
mstraindanger: 1});
}
else {
console.log("Nothing to worry about yet");
setAttrs({mstraincrit: 0,
mstraindanger: 0});
}
});
});
//Set TAP Range
on("sheet:opened change:smarts change:smmod", function() {
getAttrs(["smarts", "smmod", "taprange"], function(vvalue) {
console.log("Smarts value: " + vvalue.smarts);
console.log("Smarts Mod value: " + vvalue.smmod);
var smartsval = parseInt(vvalue.smarts)||0;
var smodval = parseInt(vvalue.smmod)||0;
var totrange = smartsval + smodval;
setAttrs({taprange: totrange});
});
});
//Set Mook TAP Range
on("sheet:opened change:msmarts change:msmmod", function() {
getAttrs(["msmarts", "msmmod", "mtaprange"], function(vvalue) {
console.log("Smarts value: " + vvalue.msmarts);
console.log("Smarts Mod value: " + vvalue.msmmod);
var smartsval = parseInt(vvalue.msmarts)||0;
var smodval = parseInt(vvalue.msmmod)||0;
var totrange = smartsval + smodval;
setAttrs({mtaprange: totrange});
});
});
// Calculate Armor Weights
on('change:repeating_armor remove:repeating_armor',function(){
TAS.repeatingSimpleSum('armor','ArmorTypeWeight','armortotalweightcarried');
});
// Calculate Melee Weapon Weights
on('change:repeating_meleeweapons remove:repeating_meleeweapons',function(){
TAS.repeatingSimpleSum('meleeweapons','WeaponWeight','meleetotalweightcarried');
});
// Calculate Range Weapon Weights
on('change:repeating_rangeweapons remove:repeating_rangeweapons',function(){
TAS.repeatingSimpleSum('rangeweapons','RWeaponWeight','rangedtotalweightcarried');
});
// Calculate Gear Weights
on('change:repeating_gear remove:repeating_gear',function(){
TAS.repeatingSimpleSum('gear','itemWeight','geartotalweightcarried');
});
//Calculate Load Limit
on("sheet:opened change:strength change:stmod change:loadlimitmulitplier change:loadlimitmod",function(){
//'use strict';
getAttrs(["strength", "stMod", "loadlimitmulitplier", "loadlimitmod"], function(lvalue) {
console.log("strength value: " + lvalue.strength);
console.log("stMod value: " + lvalue.stmod);
console.log("LL Multiplier: " + lvalue.loadlimitmulitplier);
console.log("LL Modifier: " + lvalue.loadlimitmod);
//((@{strength}+@{stMod}) * @{loadlimitmulitplier}) + @{loadlimitmod}
var Strength = parseInt(lvalue.strength);
var stMod = parseInt(lvalue.stMod);
var totStr = Strength + stMod;
var multiplier = parseInt(lvalue.loadlimitmulitplier);
var lMod = parseInt(lvalue.loadlimitmod);
setAttrs({ loadlimit: (totStr * multiplier) + lMod });
});
});
//Calculate Total Load Carried
on("sheet:opened change:armortotalweightcarried change:meleetotalweightcarried change:rangedtotalweightcarried change:geartotalweightcarried",function(){
//'use strict';
getAttrs(["armortotalweightcarried", "meleetotalweightcarried", "rangedtotalweightcarried", "geartotalweightcarried"], function(lvalue) {
//@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried}
var armor = parseInt(lvalue.armortotalweightcarried)||0;
var melee = parseInt(lvalue.meleetotalweightcarried)||0;
var range = parseInt(lvalue.rangedtotalweightcarried)||0;
var gear = parseInt(lvalue.geartotalweightcarried)||0;
setAttrs({ totalloadcarried: armor + melee + range + gear });
});
});
//Calculate Encumbrance Penalty
on("sheet:opened change:loadlimit change:totalloadcarried change:loadlimit",function(){
//'use strict';
getAttrs(["loadlimit", "totalloadcarried"], function(lvalue) {
//floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))
var load = parseInt(lvalue.totalloadcarried)||0;
if (load === 0) {
load = 1; //If there is no current load, then need to set it to 1, so the result of the calc = 0
}
var limit = parseInt(lvalue.loadlimit)||0;
setAttrs({ encumbrance: Math.floor((limit - load) / limit) });
});
});
</script>
<!-- END SHEET WORKERS -->
<div class='sheet-maindiv' style="width: 840px;">
<div class="sheet-useBackground">
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="1" checked />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="2" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="3" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="4" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="5" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="6" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="7" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="8" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="9" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="10" />
<!-- Be sure to update the CSS with the file information) -->
<div class='sheet-background'>
<div class='sheet-cdiv'>
<input class="sheet-HideConfig" type="checkbox" checked name="attr_is_config" /><span class="sheet-is-config"><span style='font-family:"Pictos";'>y</span></span>
<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-is-npc-tab"></span>
<!-- -->
<!-- BEGIN CONFIGURATION STUFF -->
<!-- -->
<div class="sheet-config" style='border-style: dotted; border-color: #dbc792; padding: 5px; background-color: white; background-image: none;'>
sheet version: 29 Oct 2016
<div class='sheet-row'><h2 class='sheet-sectionHeader'>CONFIGURATION</h2></div>
API: Initiative Edges <span class="sheet-tooltip">i<span><strong style='line-height: 30px; text-align: center;'>DealInit API Script</strong><br><p>Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)</p><p>The Edge shorthand is as follows:<br /><ul><li><strong>Qui</strong> = Quick</li><li><strong>LH</strong> = Level Headed</li><li><strong>ILH</strong> = Improved Level Headed</li><li><strong>WCE</strong> = Any Joker Activated Wild Card Edge</li></ul></p></span></span>
<input class="sheet-standard" type="text" title="@{InitEdges}" name="attr_InitEdges"/><br />
<!--Nerves of Steel--><span title="Enable Nerves of Steel and Improved Nerves of Steel Edges"><input type="checkbox" class="sheet-useNoS" name="attr_Nerves" style="width: 15px;" />Nerves of Steel</span><br />
<input type="checkbox" class="sheet-HideUITweaks" name="attr_wcUIConfig" checked /><span class="sheet-is-wcUI"></span>
<input type="checkbox" class="sheet-HideGameSettings" name="attr_SettingsConfig" checked /><span class="sheet-is-gameSettings"></span>
<input type="checkbox" class="sheet-HideReplacements" name="attr_SettingsFieldReplacements" checked /><span class="sheet-is-fieldreplacements"></span>
<input type="checkbox" class="sheet-HideNewFields" name="attr_SettingsNewFields" checked /><span class="sheet-is-newfields"></span>
<div class='UITweaks' style="padding: 10px;">
<div class="sheet-row">
<div class="sheet-2colrow">
<div class="sheet-col">
<h3>Backgrounds</h3>
<span class="sheet-5pxshim">
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="1" title="No Background Image" checked /> No Background Image<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="7" title="Cyberpunk" /> Cyberpunk<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="8" title="Hellfrost" /> Hellfrost<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="9" title="Hellfrost: Land of Fire" /> Hellfrost: Land of Fire<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="5" title="Last Parsec" /> Last Parsec<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="4" title="Noir" /> Noir<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="2" title="Old Map (PotSM)" /> Old Map<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="10" title="Parchment" /> Parchment<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="6" title="Supers" /> Superhero<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="3" title="Zombiepocalypse" /> Zombie-esque<br />
</span>
</div>
<div class="sheet-col">
<h3>Logos</h3>
<span class="sheet-5pxshim">
<input type="radio" name="attr_logo" value="1" title="Savage Worlds Deluxe" style="width: 15px; display: none;" checked /><input type="checkbox" style="width: 15px;" name="attr_logo" value="1" /> Savage Worlds Deluxe <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="4" title="Zombie SWD" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="4" /> Savage Worlds Deluxe (Bloodied) <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="13" title="All For One" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="13" /> All For One <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="6" title="Deadlands" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="6" /> Deadlands <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="7" title="DeadlandsNoir" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="7" /> Deadlands: Noir <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="8" title="DeadlandsHoE" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="8" /> Deadlands: Hell on Earth <br />
<input type="radio" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="10" /> Hellfrost <br />
<input type="radio" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="11" /> Hellfrost: Land of Fire <br />
<input type="radio" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="9" /> Interface Zero 2.0 <br />
<input type="radio" class="sheet-ShowLogo" name="attr_logo" value="12" title="Lankhmar" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="12" /> Lankhmar <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="3" title="The Last Parsec" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="3" /> The Last Parsec <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="5" title="Necessary Evil" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="5" /> Necessary Evil <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="2" title="Pirates of the Spanish Main" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="2" /> Pirates of the Spanish Main <br />
<!-- Need to update the Disclaimer Information section of the CSS File with the appropriate information
Also need to update the bottom of this html page; be sure to use the checkbox input and not the radio input-->
</span>
</div>
</div>
</div>
<div class="sheet-row">
<h4 class="sheet-subsectionHeader">Other Miscellaneous Tweaks</h4>
<div class="sheet-col" style="padding-right: 10px; margin-right: 0px; border-right: solid 1px;">
<span class="sheet-5pxshim"></span><input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px;" /> Use Dice Drop Down Menus (Attributes & Skills)<br />
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px;" /> Use Dice Drop Down Menus (Wild Die)<br />
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px;"> Hide the Arcanum Tab<br />
<input class="sheet-showAdvancements" type="checkbox" name="attr_showAdvancements" /> Show Advancements (on Journal Tab)
</div>
<div class="sheet-col" style="margin-left: -5px; border-left: solid 1px; padding-left: 10px;">
<input type="checkbox" class="sheet-showVehicles sheet-useVehicles" name="attr_vehicle" style="width: 15px;"> Show the Vehicles Tab<br />
<!--<input class="sheet-useVehicles" type="checkbox" name="attr_vehicle" /> Show Vehicles (on Equipment Tab)<br />-->
<div class="sheet-vehicleTypes">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useSailingShips" type="checkbox" name="attr_sailingShip" /> Show Sailing Ship<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useFlyingShips" type="checkbox" name="attr_flyingShip" /> Show Flying Ship<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useGroundVehicle" type="checkbox" name="attr_groundVehicle" /> Show Ground Vehicle<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useWalker" type="checkbox" name="attr_Walker" /> Show Walker<br />
</div><br />
Quest Font Type:
<!-- If you're going to add more fonts, you will need to update the CSS file.
o Add the appropriate details via an @font-face
o Update the Font Drop Down Menu section
o Update this html file in the Quest Log section with the additon.
-->
<div class="sheet-fontDropdown">
<div class="sheet-fontlist">
<input type="radio" style="width: 10px;" name="attr_font" value="1" checked="true" /> <span>Default</span>
<input type="radio" style="width: 10px;" name="attr_font" value="2" /> <span style='font-family: "Handwriting"; font-size: 175%;'>Option 1</span>
<input type="radio" style="width: 10px;" name="attr_font" value="3" /> <span style='font-family: "Glitch"; font-size: 175%;'>Option 2</span>
<input type="radio" style="width: 10px;" name="attr_font" value="4" /> <span style='font-family: "CuttyFruty"; font-size: 95%;'>Option 3</span>
<input type="radio" style="width: 10px;" name="attr_font" value="5" /> <span style='font-family: "Saucy";'>Option 4</span>
<input type="radio" style="width: 10px;" name="attr_font" value="6" /> <span style='font-family: "Rujis";'>Option 5</span>
<input type="radio" style="width: 10px;" name="attr_font" value="7" /> <span style='font-family: "Dashley"; font-size: 130%;'>Option 6</span>
<input type="radio" style="width: 10px;" name="attr_font" value="8" /> <span style='font-family: "Graziano"; font-size: 130%;'>Option 7</span>
<!--<input type="radio" style="width: 10px;" name="attr_font" value="9" /> <span style='font-family: "BlackletterHand"; font-size: 130%;'>Option 8</span>-->
<input type="radio" style="width: 10px;" name="attr_font" value="10" /> <span style='font-family: "Architect"; font-size: 75%;'>Option 8</span>
<div class="sheet-font1">Default</div>
<div class="sheet-font2">Handwriting</div>
<div class="sheet-font3">Glitch</div>
<div class="sheet-font4">CuttyFruty</div>
<div class="sheet-font5">Saucy</div>
<div class="sheet-font6">Rujis</div>
<div class="sheet-font7">Dashley</div>
<div class="sheet-font8">Graziano</div>
<!--<div class="sheet-font9">Blackletter Hand</div>-->
<div class="sheet-font10">Architect</div>
</div>
</div><!--End font drop down-->
</div>
<hr />
<input type="hidden" name="attr_defsTemplate" value="&{template:solidtrait}" />
<input type="hidden" name="attr_defdTemplate" value="&{template:soliddamage}" />
<div class="sheet-row">
<div class="sheet-col" style="width: 20%">Trait Roll Template:</div>
<div class="sheet-col">
<input type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" title="No Roll Template" />
<span class="sheet-rt sheet-rt0">
<span class="sheet-rtinner">No Roll Template</span>
</span><!--&{template:solidtrait}-->
<input type="checkbox" class="sheet-rt sheet-rt1" name="attr_skillrt" value="&{template:solidtrait}" title="Solid Trait Layout" checked />
<span class="sheet-rt sheet-rt1">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SolidTrait.png" value="Ace of Spades Card Template" /></span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt2" name="attr_skillrt" value="&{template:spadestrait2}" title="Ace of Spades Trait Layout" />
<span class="sheet-rt sheet-rt2">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SpadesTrait.png" value="Ace of Spades Card Template" /></span>
</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col" style="width: 20%;">Damage Roll Template:</div>
<div class="sheet-col">
<input type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" value="0" title="No Roll Template" checked />
<span class="sheet-rt sheet-rt0">
<span class="sheet-rtinner">No Roll Template</span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt1" name="attr_skillwrt" value="&{template:soliddamage}" title="Solid Trait Layout" />
<span class="sheet-rt sheet-rt1">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SolidDamage.png" value="Ace of Spades Card Template" /></span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt2" name="attr_skillwrt" value="&{template:clubsdamage}" title="Ace of Spades Traite Layout" />
<span class="sheet-rt sheet-rt2">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/ClubsDamage.png" value="Ace of Spades Card Template" /></span>
</span>
</div>
</div>
</div><!--End 2colrow-->
</div> <!--End UI Tweaks-->
<!--<input type="checkbox" class="sheet-HideGameSettings" name="attr_SettingsConfig" checked /><span class="sheet-is-gameSettings"></span>-->
<div class='GameSettings' style="padding: 10px;">
<div class="sheet-row">
<h3 style="text-align: center;">Additional Derived Stats</h3>
<div class="sheet-3colrow">
<!-- Settings that have been incorporated already:
o The Last Parsec
o Pirates of the Spanish Main
o Tour of Darkness
o Necessary Evil
o Deadlands
o 50 Fathoms
o Low Life
o Interface Zero 2.0
o Lankhmar
o Hellfrost
o All For One -->
<!-- When updating this section, will likely need to modify the CSS file Section:
/*----------- Hiding/Unhiding Things -----------*/
-->
<div class="sheet-col">
<!--Corruption--><span title="Used to track a character's corruption. Settings like Lankhmar use this field."><input type="checkbox" class="sheet-useCorruption" name="attr_Corruption" style="width: 15px;" />Corruption</span><br />
<!--Fame--><span title="Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field."><input type="checkbox" class="sheet-useFame" name="attr_potsmFame" style="width: 15px;" />Fame</span><br />
<!--Firewall--><span title="Protects a character from being hacked. Starts at 4 and can be modified. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useFirewall" style="width: 15px;" name="attr_izFirewall" />Firewall</span><br />
</div>
<div class="sheet-col">
<!--Fame--><span title="Used to track how glorious a character is. Settings like Hellfrost use this field."><input type="checkbox" class="sheet-useGlory" name="attr_hfGlory" style="width: 15px;" />Glory</span><br />
<!--Grit--><span title="A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank."><input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px;" />Grit</span><br />
<!--Neural Toughness--><span title="A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness."><input type="checkbox" class="sheet-useNT" name="attr_neuraltoughness" style="width: 15px;" />Neural Toughness</span><br />
</div>
<div class="sheet-col">
<!--Sanity--><span title="Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2."><input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px;" />Sanity<br /></span>
<!--Strain--><span title="Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useStrain" style="width: 15px;" name="attr_izStrain" />Strain</span><br />
<!--Street Cred--><span title="Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useStreetCred" style="width: 15px;" name="attr_izStreetCred" />Street Cred</span><br />
</div>
</div>
</div>
</div>
<!--<input type="checkbox" class="sheet-HideReplacements" name="attr_SettingsFieldReplacements" checked /><span class="sheet-is-fieldreplacements"></span>-->
<div class='sheet-fields' style="padding: 10px;">
<div class="sheet-row">
<h3 style="text-align: center;">Field Name Replacements</h3>
<div class="sheet-3colrow">
<div class='sheet-col'>
<!--Clams--><span title="Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="2" />Clams (Money)</span><br />
<!--Code Name--><span title="Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name."><input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px;" />Code Name (Character Name)</span><br />
<!--Credits--><span title="Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="4" />Credits (Money)</span><br />
<!--Increased Max Fatigue--><span title="Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value."><input type="checkbox" class="sheet-useParaHuman" name="attr_increasedfatigue" style="width: 15px;" value="1" />Increased Max Fatigue (3)</span><br />
</div>
<div class='sheet-col'>
<!--Lankhmar Money--><span title="Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="3" />Lankhmar Currency (Money)</span><br />
<!--All for One Money--><span title="Replaces 'Money' with 'Livre. Appropriate for the All for One setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="5" />Livre (Money)</span><br />
<!--Pieces of Eight--><span title="Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="1" />Pieces of Eight (Money)</span><br />
</div>
<div class='sheet-col'>
<!--Origina of Parahuman Abilities--><span title="Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings."><input type="checkbox" class="sheet-useParaHuman" name="attr_powerOrigins" style="width: 15px;" />Origin of Parahuman Abilities</span><br />
<!--Species--><span title="Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race."><input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px;" />Species (Race)</span><br />
<!--Threat Rating--><span title="Change the Rank designation to Threat Rating ala Necessary Evil."><input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px;" />Threat Rating (Rank)</span><br />
</div>
</div>
</div>
</div>
<!--<input type="checkbox" class="sheet-HideNewFields" name="attr_SettingsNewFields" checked /><span class="sheet-is-newfields"></span>-->
<div class='sheet-newfields' style="padding: 10px;">
<div class="sheet-row">
<h3 style="text-align: center;">Additional Setting Fields</h3>
<div class="sheet-3colrow">
<div class='sheet-col'>
<!--Archetype--><span title="The character's archetype. Used in settings like All for One."><input type="checkbox" class="sheet-useHomeworld" name="attr_a41archetype" style="width: 15px;" />Archetype</span><br />
<!--Augmentation--><span title="Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devicds."><input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px;" />Augmentations</span><br />
<!--Engrams--><span title="Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0"><input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px;" />Engrams</span><br />
<!--Fencing Styles and School--><span title="Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One"><input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" /> Fencing Styles & Schools</span><br />
<!--Homeworld--><span title="Can be used for Sci-Fi settings like The Last Parsec, etc."><input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="padding-left: 10px; width: 15px;" />Home World</span><br />
</div>
<div class='sheet-col'>
<!--Languages--><span title="Can be used for any setting where Languages are known and no Knowledge skills is required"><input type="checkbox" class="sheet-useLanguages" name="attr_Lang" style="padding-left: 10px; width: 15px;" />Languages</span><br />
<!--Max Load--><span title="Enable the Max Load to be modified by a flat bonus/penalty"><input type="checkbox" class="sheet-useMaxLoad" name="attr_MaxLoad" style="width: 15px;" />Max Load Modifier</span><br />
<!--Motivation--><span title="Motivation can be used in settings where the character's motivation is important, such All for One."><input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px;" />Motivation<br />
<!--Occupation--><span title="Can be used for any setting where a character's occupation is important."><input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px;" />Occupation</span><br />
</div>
<div class='sheet-col'>
<!--Permanent Injuries--><span title="Record the Character's Permanent Injuries."><input type="checkbox" class="sheet-useInjuries" name="attr_permInjuries" style="width: 15px;" />Permanent Injuries</span><br />
<!--Ship Name--><span title="Can be used for any setting where the characters may have a ship of some sort."><input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px;" />Ship Name</span><br />
<!--TAP Readout--><span title="Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0>"><input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px;" />TAP Readout</span><br />
<!--Worst Nightmare--><span title="Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true."><input type="checkbox" class="sheet-useWorstNightmare" name="attr_worstNightmare" style="width: 15px;" />Worst Nightmare</span><br />
</div>
</div>
</div>
</div>
<hr />
<div class="sheet-row">
<h4 class="sheet-subsectionHeader">Optional & Home Brew Rules</h4>
<span title="Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only."><input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px;" />Variable Bonus Damage die type</span><br />
<span title="Power Pointless magic system"><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="width: 15px;" />Power Pointless Magic System</span><br />
<span title="Skill Specializations"><input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="width: 15px;" />Skill Specialization</span><br />
</div>
</div> <!-- END CONFIGURATION -->
<!-- -->
<!-- BEGIN CHARACTER SHEET -->
<!-- -->
<!--<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-is-npc-tab"></span>-->
<div class='sheet-player' style="width: 810px;"><!-- Begin Player Sheet -->
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Basic Info" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 40px;'>BASIC INFO</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Edges & Hindrances" />
<span class="sheet-tab sheet-tab2" style='line-height: 20px;'>EDGES & HINDRANCES</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Skills" />
<span class="sheet-tab sheet-tab3" style='line-height: 40px;'>SKILLS</span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Equipment" />
<span class="sheet-tab sheet-tab4" style='line-height: 40px;'>EQUIPMENT</span>
<input type="checkbox" class="sheet-showVehicles" name="attr_vehicle" style="width: 15px; display: none;" />
<input type="radio" class="sheet-tab sheet-tab7" name="attr_core-tab" value="7" title="Vehicles" />
<span class="sheet-tab sheet-tab7" style='line-height: 40px;'>VEHICLES</span>
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px; display: none;">
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" title="Arcanum" />
<span class="sheet-tab sheet-tab5" style='line-height: 40px;'>ARCANUM</span>
<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="6" title="Journal" />
<span class="sheet-tab sheet-tab6" style='line-height: 40px;'>JOURNAL</span>
<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" />
<span class="sheet-tab sheet-tab99" style='line-height: 40px;'>ALL</span>
<input type="radio" class="sheet-combat sheet-tab8" name="attr_core-tab" value="8" title="Combat Options" />
<span class="sheet-combat sheet-tab8" style='line-height: 40px;'>&#9876;</span>
<!-- End Tab setup -->
<span class="sheet-spacer"></span>
<!--</div>-->
<div class="sheet-section-core"><!-- Core Tab -->
<div class='sheet-row' style="width: 800px;">
<div class='sheet-row'><h2 class='sheet-sectionHeader'>DEMOGRAPHICS</h2></div>
<!-- First Column of Demographics -->
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:245px; margin-right: 20px;'> <!-- Width used to be 270px -->
<br />
<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
<label class='sheet-characterName sheet-nameRankXp'></label>
<input class="sheet-standard" type="text" title="@{character_name}" name="attr_character_name"/><br />
<div class="sheet-civilian">
<label class='sheet-nameRankXp' style="font-size: 11px;">Civilian Name:</label>
<input class="sheet-standard" type="text" title="@{character_name}" name="attr_civilian_name"/><br />
</div>
<label class='sheet-nameRankXp'>Player:</label>
<input class="sheet-standard" type="text" title="@{player_name}" name="attr_player_name" placeholder="Player's Name" /><br />
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
<div class="sheet-archetype">
<label class='sheet-nameRankXp'>Archetype:</label>
<input class="sheet-standard" type="text" name="attr_archetype" title="@{archetype}" />
</div>
<input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="width: 15px; display: none;" />
<div class="sheet-Homeworld">
<label class='sheet-nameRankXp'>Homeworld:</label>
<input class="sheet-standard" type="text" name="attr_homeworld" title="@{homeworld}" />
</div>
<input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px; display: none;" />
<div class="sheet-Species">
<label class='sheet-nameRankXp'>Species:</label>
<input class="sheet-standard" type="text" name="attr_race" title="@{race}" />
</div>
<div class="sheet-Race">
<label class='sheet-nameRankXp'>Race:</label>
<input class="sheet-standard" type="text" name="attr_race" title="@{race}" />
</div>
<label class='sheet-nameRankXp'>Gender/Age:</label>
<input class="sheet-standard" style="width: 95px;" type="text" name="attr_gender" title="@{gender}"/>&nbsp;&nbsp;<input class="sheet-standard" style="width: 38px; text-align: center;" type="text" name="attr_age" title="@{age}" />
<input type="checkbox" class="sheet-useLanguages" name="attr_Lang" style="display: none;" />
<div class="sheet-Languages">
<label class='sheet-nameRankXp'>Languages:</label>
<input class="sheet-standard" type="text" name="attr_languages" title="@{languages}" />
</div>
<input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px; display: none;" />
<div class='sheet-tap'>
<div class='sheet-row' style='width:100%; margin: 0px; padding: 0px; text-align: center; font-size: 1.5em; font-weight: bold;'>TAP Readout</div>
<table style='width: 100%; border: 1px thin silver; background-color: transparent;'>
<tr>
<td class='sheet-tapreadout'>Firewall</td><td class='sheet-tapreadout'>AMS</td><td class='sheet-tapreadout'>Neural Toughness</td><td class='sheet-tapreadout'>Range</td>
</tr>
<tr>
<td><input type="number" name="attr_FirewallCur" title="@{FirewallCur}" class="sheet-derivedStat" value="@{Firewall} + @{FirewallMod}" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_ams' value='4' class='sheet-derivedStat' style='width: 100%; text-align: center; border: none; background-color: none;'></td>
<td><input type="number" name="attr_ntoughnesscur" title="@{ntoughnesscur}" class="sheet-derivedStat" value="(@{ntoughness})+(@{ntufnessMod})+(@{ntoughnessArmor})" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_TAPRange' title='@{TAPRange}' class='sheet-derivedStat' readonly style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
</tr>
</table>
</div>
</div>
<!-- Second (Middle) Column of Demographics -->
<div class='sheet-col' style='width:300px;'> <!-- Width was originally 309px -->
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Armor</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<label class='sheet-nameRankXp'>Pace:</label>
<input type="number" name="attr_pace" title="@{pace}" class="sheet-derivedStat" style="text-align: center;" value="6" />
<input type="number" name="attr_paceMod" title="@{paceMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_paceCur" title="@{paceCur}" class="sheet-derivedStat" value="@{pace}+@{paceMod}" disabled="true" /><br />
<label class='sheet-nameRankXp'>Parry:</label>
<!--<input type="number" name="attr_parry" title="@{parry}" class="sheet-derivedStat" style='color: black;' value="floor((@{Fighting}+@{FightingMod})/2)+2" disabled="true" />-->
<input type="number" name="attr_parry" title="@{parry}" class="sheet-derivedStat" style='color: black;' readonly />
<input type="number" name="attr_parryMod" title="@{parryMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<!--<input type="number" name="attr_parryCur" title="@{parryCur}" class="sheet-derivedStat" value="@{parry} + @{parryMod}" disabled="true" /><br />-->
<input type="number" name="attr_parryCur" title="@{parryCur}" class="sheet-derivedStat" readonly /><br />
<input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px; display: none;" />
<div class="sheet-Sanity">
<label class='sheet-nameRankXp'>Sanity:</label>
<input type="number" name="attr_sanity" title="@{sanity}" class="sheet-derivedStat" style='color: black;' value="floor((@{spirit}+@{spMod})/2)+2" disabled="true" />
<input type="number" name="attr_sanityMod" title="@{sanityMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_sanityCur" title="@{sanityCur}" class="sheet-derivedStat" value="@{sanity} + @{sanityMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Charisma:</label>
<input type="number" name="attr_charisma" class="sheet-derivedStat" title="@{charisma}" value="0"/>
<input type="number" name="attr_charismaMod" title="@{charismaMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_charismaCur" title="@{charismaCur}" class="sheet-derivedStat" value="@{charisma} + @{charismaMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useFame" style="width: 15px; display: none;" name="attr_potsmFame" />
<div class="sheet-Fame">
<label class='sheet-nameRankXp'>Fame:</label>
<input class="sheet-derivedStat" type="number" name="attr_fame" title="@{fame}" value="0"/>
<input type="number" name="attr_fameMod" title="@{fameMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_fameCur" title="@{fameCur}" class="sheet-derivedStat" value="@{fame} + @{fameMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGlory" style="width: 15px; display: none;" name="attr_hfGlory" />
<div class="sheet-Glory">
<label class='sheet-nameRankXp'>Glory:</label>
<input class="sheet-derivedStat" type="number" name="attr_glory" title="@{glory}" value="0" />
<input type="number" name="attr_gloryMod" title="@{gloryMod}" class="sheet-standardNum" value="0" />
<span class=sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_gloryCur" title="@{gloryCur}" class="sheet-derivedStat" value="@{glor} + @{gloryMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useFirewall" style="width: 15px; display: none;" name="attr_izFirewall" />
<div class="sheet-Firewall">
<label class='sheet-nameRankXp'>Firewall:</label>
<input class="sheet-derivedStat" type="number" name="attr_Firewall" title="@{Firewall}" value="4"/>
<input type="number" name="attr_FirewallMod" title="@{FirewallMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_FirewallCur" title="@{FirewallCur}" class="sheet-derivedStat" value="@{Firewall} + @{FirewallMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px; display: none;" />
<div class="sheet-Grit">
<label class='sheet-nameRankXp'>Grit:</label>
<input type="number" name="attr_grit" title="@{grit}" class="sheet-derivedStat" style='color: black;' value="@{rank}" disabled="true" />
<input type="number" name="attr_gritMod" title="@{gritMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_gritCur" title="@{gritCur}" class="sheet-derivedStat" value="@{grit} + @{gritMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Toughness:</label>
<!--<input type="number" name="attr_toughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
<input type="number" name="attr_toughness" title="@{toughness}" class="sheet-derivedStat" readonly />
<input type="number" name="attr_tufnessMod" title="@{tufnessMod}" class="sheet-standardNum" value="0" />
<input type="hidden" name="attr_tufnsPlusMod" title="@{tufnsPlusMod}" value="(@{toughnessbase})+{@toughnessMod}" />
<input type="number" name="attr_toughnessArmor" title="@{toughnessArmor}" class="sheet-standardNum" value="0" />&nbsp;
<input type="number" name="attr_toughnesscur" title="@{toughnesscur}" class="sheet-derivedStat" value="(@{toughness})+(@{tufnessMod})+(@{toughnessArmor})" disabled="true" /><br />
<input type="checkbox" class="sheet-useNT" name="attr_neuraltoughness" style="width: 15px; display: none;" />
<div class="sheet-NT">
<label class='sheet-nameRankXp' style='font-size: .9em;'>Neural Toughness:</label>
<!--<input type="number" name="attr_ntoughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
<input type="number" name="attr_ntoughness" title="@{ntoughness}" class="sheet-derivedStat" readonly style='vertical-align: top;' />
<input type="number" name="attr_ntufnessMod" title="@{ntufnessMod}" class="sheet-standardNum" value="0" style='vertical-align: top;' />
<input type="hidden" name="attr_ntufnsPlusMod" title="@{ntufnsPlusMod}" value="(@{ntoughnessbase})+@{ntoughnessMod}" style='vertical-align: top;' />
<input type="number" name="attr_ntoughnessArmor" title="@{ntoughnessArmor}" class="sheet-standardNum" value="0" style='vertical-align: top;' />&nbsp;
<input type="number" name="attr_ntoughnesscur" title="@{ntoughnesscur}" class="sheet-derivedStat" value="(@{ntoughness})+(@{ntufnessMod})+(@{ntoughnessArmor})" disabled="true" style='vertical-align: top;' /><br />
</div>
<input type="checkbox" class="sheet-useCorruption" name="attr_Corruption" style="display: none;" />
<div class="sheet-Corruption">
<label class='sheet-nameRankXp'>Corruption:</label>
<input type="number" name="attr_corruptionStat" title="@{corruptionStat}" class="sheet-standardNum" style='color: black;' value="0" />
<input type="number" name="attr_corruptionMod" title="@{corruptionMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_corruptionCur" title="@{corruptionCur}" class="sheet-derivedStat" value="@{corruptionStat} + @{corruptionMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useStreetCred" style="width: 15px; display: none;" name="attr_izStreetCred" />
<div class="sheet-StreetCred">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Current</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Max</div><br />
<label class='sheet-nameRankXp'>Street Cred:</label>
<input class="sheet-derivedStat" type="number" name="attr_StreetCred" title="@{StreetCred}" value="@{Rank}*2" disabled="true"/>
<input type="number" name="attr_StreetCredMod" title="@{StreetCredMod}" class="sheet-standardNum" value="0" />
<!--<span class="sheet-numSpan">&nbsp;</span>-->
<input type="number" name="attr_StreetCredCur" title="@{StreetCredCur}" class="sheet-derivedStat" value="@{StreetCred} + @{StreetCredMod}" disabled="true" />
<input type="number" name="attr_maxStreetCredCur" title="@{maxStreetCredCur}" class="sheet-derivedStat" value="10" /><br />
</div>
<input type="checkbox" class="sheet-useStrain" style="width: 15px; display: none;" name="attr_izStrain" />
<div class="sheet-Strain">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base<span class="sheet-tooltip">i<span><p>Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.</p></span></span></div><div class="sheet-numSpan">Mod<span class="sheet-tooltip">i<span><p>Number of additional points of Strain the character can handle.</p></span></span></div><div class="sheet-numSpan">Max<span class="sheet-tooltip">i<span><p>Base + Mod = Max Strain</p></span></span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<!--<div class="sheet-col" style="width:90px;"> </di><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Max</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan"> </div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />-->
<label class='sheet-nameRankXp'>Strain:</label>
<!--Unaug-->
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top; width:50px;">
<div class="sheet-dietype">
<input type="radio" name="attr_strain" title="@{strain}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_strain" title="@{strain}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_strain" title="@{strain}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_strain" title="@{strain}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_strain" title="@{strain}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig" style="width:50px;">
<select name="attr_strain" title="@{strain}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<!--end Unaug-->
<input type="number" name="attr_StrainMod" title="@{StrainMod}" class="sheet-standardNum" style='margin-left: 10px;' value="0" />
<input class="sheet-standardNum" type="number" name="attr_Strain_max" title="@{Strain_max}" />
<input class="sheet-danger" type="checkbox" name="attr_straindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_straincrit" value="1" />
<input type="number" name="attr_StrainCur" title="@{StrainCur}" class="sheet-derivedStat sheet-strain" style="margin-left: 5px;" value="0" readonly /><br />
</div>
</div>
<!-- Third Column of Demographics -->
<div class='sheet-col' style='width:220px;'>
<br />
<label class='sheet-nameRankXp'>Wild Die:</label>
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="width: 45px;">
<div class="sheet-dietype">
<input type="radio" name="attr_wilddie" value="4" title="@{wilddie}" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_wilddie" value="6" title="@{wilddie}" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_wilddie" value="8" title="@{wilddie}" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_wilddie" value="10" title="@{wilddie}" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_wilddie" value="12" title="@{wilddie}" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px;">d</div>
<div class="sheet-d6" style="width: 35px;">f</div>
<div class="sheet-d8" style="width: 35px;">h</div>
<div class="sheet-d10" style="width: 35px;">k</div>
<div class="sheet-d12" style="width: 35px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig" style="color: black;">
<strong>d</strong><input type="number" name="attr_wilddie" title="@{wilddie}" style='width: 25px; padding-left: 0px; padding-bottom: 8px; margin-left:0px; border: none; background-color: transparent; font-weight: bold; color: black;' value="6"/>
</div>
<input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px; display:none;" />
<label class='sheet-Rank-n-XP sheet-nameRankXp'></label>
<input class="sheet-standardNum" type="number" name="attr_xp" title="@{xp}"/>
<select name='attr_rank' title="@{rank}" value='novice' class='sheet-rank' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
<option value='1'>Novice</option>
<option value='2'>Seasoned</option>
<option value='3'>Veteran</option>
<option value='4'>Heroic</option>
<option value='5'>Legendary</option>
</select><br />
<input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px; display: none;" />
<div class="Occupation">
<label class='sheet-nameRankXp'>Occupation:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_occupation" title="@{occupation}" />
</div>
<div class="sheet-usePieces">
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="0" checked style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="1" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="2" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="3" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="4" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="5" style="width: 15px; display: none;" />
<label class='sheet-Money sheet-nameRankXp'></label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_money" title="@{money}" value="0"/>
<!-- Additional Lankhmar Money Fields -->
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Bronze Agols:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_bagols" title="@{bagols}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp' title="Silver">Smerduks:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_ssmerduks" title="@{ssmerduks}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Gold Rilks:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_grilks" title="@{grilks}" value="0" />
</div>
<input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px; display: none;" />
<div class="ShipName">
<label class='sheet-nameRankXp' style="font-size: 12px;">Ship's Name:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_shipname" title="@{shipname}" />
</div>
<input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px; display: none;" />
<div class="sheet-engrams" style='width: 100%; padding: 0px; margin: 0px;'>
<div class='sheet-row' style='width: 100%; padding: 0px; margin: 0px;'>
<div class='sheet-col' style='width: 100%; margin: 0px; padding:0px; text-align: center; font-size: 1.5em; font-weight: bold;'>Engrams</div><br />
<div class='sheet-col' style='width: 70%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Engram</div>
<div class='sheet-col' style='width: 16%; margin: 0px; margin-left: -3px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>AMS</div>
<!--<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'><span class="sheet-tooltip">i<span><p>Checked Engrams are active and count toward your AMS total slots used.</p></span></span></div>-->
<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Active</div>
<fieldset class="repeating_engrams">
<div class='sheet-row' style='width: 100%; margin: 0px; padding:0px;'>
<div class='sheet-col' style='width: 70%; margin: 0px; padding:0px;'>
<input type='text' class='sheet-standard' name='attr_engramquality' style='width: 100%; font-size: .8em; font-weight: normal' placeholder='Engram' />
</div>
<div class='sheet-col' style='width: 28%; margin: 0px; padding:0px;'>
<input type='number' class='sheet-standardNum' name='attr_amsrating' style='font-size: .85em;' />
<input type='checkbox' name='attr_amsactive' />
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<!-- Attributes -->
<hr />
<div class='sheet-row' style="width: 800px;">
<div class='sheet-col' style='width:280px;'>
<h2 class="sheet-subsectionHeader">Attributes</h2>
<p>
<div class='sheet-row' style='width:260px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:65px;'>&nbsp;</div>
<!--<div class='sheet-col' style='width:50px;'>&nbsp;</div>-->
<div class='sheet-col' style='width:90px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Rank</div>
<div class='sheet-col' style='width:14px;'>&nbsp;</div>
<div class='sheet-col' style='width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Mod</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Agility:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_agility" title="@{agility}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_agility" value="6" title="@{agility}" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_agility" value="8" title="@{agility}" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_agility" value="10" title="@{agility}" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_agility" value="12" title="@{agility}" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_agility" title="@{agility}" class="sheet-dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_agMod" title="@{agMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_agrollMod" title="@{agrollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-normalbutton" type='roll' name='roll_AgilityRoll' title="@{AgilityRoll}" value='/em @{character_name} attempts to be agile and rolls @{rollAgility}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmAgilityRoll' title="@{gmAgilityRoll}" value='/w gm @{character_name} attempts to be agile and rolls @{rollAgility}'></button>
<button class="sheet-templatebutton" type='roll' name='roll_tAgilityRoll' title="@{tAgilityRoll}" value='@{skillrt} @{defsTemplate} @{rolltAgility}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmAgilityRoll' title="@{tgmAgilityRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltAgility}'></button>
<input type='hidden' name='attr_rollAgility' value='[[{1d@{agility}![Agility],1d@{wilddie}![Wild Die]}kh1 +@{agMod}[Agility Rank Modifier] + @{agrollMod}[Agility Roll Modifier] + @{ttmod}[Trait Test Modifier] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltAgility' value='{{name=@{character_name}}} {{skill_name=Agility}} {{skill_rank=@{Agility}}} {{skill_rank_mod=@{agMod}}} {{att_mod=[[@{agrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{agility}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Smarts:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_smarts" title="@{smarts}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_smarts" title="@{smarts}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_smMod" title="@{smMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_smrollMod" title="@{smrollMod}" value="0" />
<input type="hidden" name="attr_fullsmarts" value="d@{smarts}" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSmartsRoll' title="@{tSmartsRoll}" value='@{skillrt} @{defsTemplate} @{rolltSmarts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSmartsRoll' title="@{tgmSmartsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSmarts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SmartsRoll' title="@{SmartsRoll}" value='/em @{character_name} attempts to be smart and rolls @{rollSmarts}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSmartsRoll' title="@{gmSmartsRoll}" value='/w gm @{character_name} attempts to be smart and rolls @{rollSmarts}'></button>
<input type='hidden' name='attr_rollSmarts' value='[[{1d@{smarts}![Smarts], 1d@{wilddie}![Wild Die]}kh1 +@{smMod}[Smarts Rank Modifier] + @{smrollMod}[Smarts Roll Modifier] + @{ttmod}[Trait Test Modifiers - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSmarts' value='{{name=@{character_name}}} {{skill_name=Smarts}} {{skill_rank=@{smarts}}} {{skill_rank_mod=@{smMod}}} {{att_mod=[[@{smrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{smarts}! + @{smMod} + @{smrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{smMod} + @{smrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Spirit:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_spirit" title="@{spirit}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_spirit" title="@{spirit}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_spMod" title="@{spMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_sprollMod" title="@{sprollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSpiritRoll' title="@{tSpiritRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpirit}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpiritRoll' title="@{tgmSpiritRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpirit}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpiritRoll' title="@{SpiritRoll}" value='/em @{character_name} attempts to be spirited and rolls @{rollSpirit}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSpiritRoll' title="@{gmSpiritRoll}" value='/w gm @{character_name} attempts to be spirited and rolls @{rollSpirit}'></button>
<input type='hidden' name='attr_rollSpirit' value='[[{1d@{spirit}![Spirit], 1d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSpirit' value='{{name=@{character_name}}} {{skill_name=Spirit}} {{skill_rank=@{spirit}}} {{skill_rank_mod=@{spMod}}} {{att_mod=[[@{sprollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{spirit}! + @{spMod} + @{sprollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{spMod} + @{sprollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Strength:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_strength" title="@{strength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_strength" title="@{strength}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_strength" title="@{strength}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_strength" title="@{strength}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_strength" title="@{strength}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_strength" title="@{strength}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_stMod" title="@{stMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_strollMod" title="@{strollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tStrengthRoll' title="@{tStrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltStrength}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStrengthRoll' title="@{tgmStrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStrength}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_StrengthRoll' title="@{StrengthRoll}" value='/em @{character_name} attempts to be strong and rolls @{rollStrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmStrengthRoll' title="@{gmStrengthRoll}" value='/w gm @{character_name} attempts to be strong and rolls @{rollStrength}'></button>
<input type='hidden' name='attr_rollStrength' value='[[{1d@{strength}![Strength], 1d@{wilddie}![Wild Die]}kh1 +@{stMod}[Strength Rank Modifier] + @{strollMod}[Strength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltStrength' value='{{name=@{character_name}}} {{skill_name=Strength}} {{skill_rank=@{strength}}} {{skill_rank_mod=@{stMod}}} {{att_mod=[[@{strollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{strength}! + @{stMod} + @{strollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{stMod} + @{strollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Vigor:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_vigor" title="@{vigor}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_vigor" title="@{vigor}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_viMod" title="@{viMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_virollMod" title="@{virollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tVigorRoll' title="@{tVigorRoll}" value='@{skillrt} @{defsTemplate} @{rolltVigor}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmVigorRoll' title="@{tgmVigorRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltVigor}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_VigorRoll' title="@{VigorRoll}" value='/em @{character_name} attempts to be healthy and rolls @{rollVigor}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmVigorRoll' title="@{gmVigorRoll}" value='/w gm @{character_name} attempts to be healthy and rolls @{rollVigor}'></button>
<input type='hidden' name='attr_rollVigor' value='[[{1d@{vigor}![Vigor], 1d@{wilddie}![Wild Die]}kh1 +@{viMod}[Vigor Rank Modifier] +@{virollMod}[Vigor Roll Modifier]+ @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltVigor' value='{{name=@{character_name}}} {{skill_name=Vigor}} {{skill_rank=@{vigor}}} {{skill_rank_mod=@{viMod}}} {{att_mod=[[@{virollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{vigor}! + @{viMod} + @{virollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{viMod} + @{virollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
</div>
</p>
</div><!-- End Attribute Column -->
<div class='sheet-col' style='width:260px; vertical-align: top;'>
<h2 class="sheet-subsectionHeader">Health</h2>
<div class="sheet-row" style="padding: 10px;">
<div class='sheet-col' style="width: 48%; text-align: center;">
<label class="sheet-nameRankXp" style="width: 45px;">Wounds</label><br />
<input class="sheet-standardNum" style="width: 35px;" type="number" name="attr_wounds" title="@{wounds}" style='margin-left:4px;' value="0"/><span class="sheet-spaceBetween"> of </span>
<input class="sheet-standardNum" style="width: 35px; border: none;" type="number" name="attr_wounds_max" title="@{wounds_max}" value="3" disabled="true"/>
</div>
<div class="sheet-col" style="width: 48%; text-align: center;">
<label class="sheet-nameRankXp" style="width: 45px;">Fatigue</label><br />
<input class="sheet-standardNum" style="width: 35px;" type="number" name="attr_fatigue" title="@{fatigue}" style='margin-left:4px;' value="0"/><span class="sheet-spaceBetween"> of </span>
<input class="sheet-standardNum" style="width: 35px; border: none;" type="number" name="attr_fatigue_max" title="@{fatigue_max}" value="2" readonly/>
</div>
</div>
<input type="checkbox" class="sheet-useNoS" name="attr_Nerves" style="width: 15px; display:none;" />
<div class="sheet-NoS" style="text-align: center; align: center; width: 255px;">
<select name="attr_NoS" title="@{NoS}" class="dtype" value="0" style='width: 160px; text-align: center;'>
<option value="0" title="@{NoS}">No Nerves of Steel</option>
<option value="-1" title="@{NoS}">Nerves of Steel</option>
<option value="-2" title="@{NoS}">Improved Nerves of Steel</option>
</select><br />
</div>
<!--Hidden Field to derive the Wounds Penalty-->
<input type="number" name="attr_woundsMod" value="{(@{NoS}+@{wounds}),0}kh1" disabled style="display: none;" />
<!--End the Hidden field-->
<input type="checkbox" class="sheet-useInjuries" name="attr_permInjuries" style="width: 15px; display: none;" />
<div class="sheet-Injuries" style="padding: 10px; width: 90%;">
<h4 class="sheet-subsectionHeader">Permanent Injuries</h4>
<textarea class="sheet-standardtext" name='attr_injuries' style="height: 40px; width: 95%;"></textarea>
</div>
<p style='text-align: center;'>
<div class="sheet-ShowLogo">
<input type="radio" name="attr_logo" value="1" title="Savage Worlds Deluxe" checked style="display:none;"/>
<input type="radio" name="attr_logo" value="3" title="The Last Parsec" style="display: none;" />
<input type="radio" name="attr_logo" value="2" title="Pirates of the Spanish Main" style="display:none;"/>
<input type="radio" name="attr_logo" value="4" title="Savage Worlds (Bloodied)" style="display:none;"/>
<input type="radio" name="attr_logo" value="5" title="Necessary Evil" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="6" title="Deadlands" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="7" title="DeadlandsNoir" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="8" title="DeadlandsHoE" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="12" title="Lankhmar" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="13" title="All For One" style="width: 15px; display: none;" />
<div class="sheet-SWD"><img src="http://i.imgur.com/iwIoTlT.png" /></div>
<div class="sheet-PotSM"><img src="http://www.peginc.com/wp-content/uploads/2013/02/PotSM_Logo.png" /></div>
<div class="sheet-TLP"><img src="http://www.geeksville.us/roll20/Last_Parsec_Logo.png" /></div>
<div class="sheet-Zombie"><img src="http://www.geeksville.us/roll20/SWDZlogo_v2.png" /></div>
<div class="sheet-NecessaryEvil"><img src="http://www.geeksville.us/roll20/NecessaryEvil_trans.png" /></div>
<div class="sheet-Deadlands"><img src="http://www.geeksville.us/roll20/Deadlands.png" /></div>
<div class="sheet-DeadlandsNoir"><img src="http://www.geeksville.us/roll20/DLNoir_dark.png" /></div>
<div class="sheet-DeadlandsHoE"><img src="http://www.geeksville.us/roll20/HOE.png" /></div>
<div class="sheet-InterfaceZero"><img src="http://www.geeksville.us/roll20/iz_logo.png" /></div>
<div class="sheet-Hellfrost"><img src="http://www.geeksville.us/roll20/hellfrost-logo.png" /></div>
<div class="sheet-Hellfrost-LoF"><img src="http://www.geeksville.us/roll20/hellfrost-LoF-logo.png" /></div>
<div class="sheet-Lankhmar"><img src="http://www.geeksville.us/roll20/lankhmar-logo.png" /></div>
<div class="sheet-AllforOne"><img src="http://www.geeksville.us/roll20/afo_logov3.png" /></div>
<!-- Remember to update the Character Sheet Logo section of the CSS File-->
</div>
<!--<img src="http://i.imgur.com/iwIoTlT.png" style="max-height: 100px; max-width: 250px;" /><br/>-->
</p>
</div><!-- End Health Column -->
<div class='sheet-col' style='width:250px; text-align:bottom;'>
<h2 class="sheet-subsectionHeader">Miscellaneous</h2><br />
<p>
<label class="sheet-nameRankXp" style='width:140px; font-size: 80%'>Become Unshaken Modifier</label>
<input type="number" class="sheet-standardNum" name="attr_UnshakenMod" title="@{UnshakenMod}" style='margin-left:4px;' value="0"/>
<button type='roll' name='roll_Unshaken' title="@{Unshaken}" value='/em @{character_name} rolls attempts to become unshaken and gets [[{1d@{spirit}![Spirit], 1d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{UnshakenMod}[Unshaken Modifier] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<label class="sheet-nameRankXp" style='width:140px;'>Trait Test Modifier</label>
<input type="number" class="sheet-modifier" name="attr_ttmod" title="@{ttmod}" style='margin-left:4px;' value="0"/><br />
<label class="sheet-nameRankXp" style='width:140px;'>Damage Modifier</label>
<input type="number" class="sheet-modifier" name="attr_dmgmod" title="@{dmgmod}" style='margin-left:4px;' value="0"/><br />
<label class="sheet-nameRankXp" style='width:140px;'>Load Limit Multiplier</label>
<input type="number" class="sheet-modifier" name="attr_loadlimitmulitplier" title="@{loadlimitmultiplier}" style='margin-left:4px;' value="5"/><br />
<input type="checkbox" class="sheet-useMaxLoad" name="attr_MaxLoad" style="font-size: 0; width: 15px; display: none;" />
<label class="sheet-nameRankXp sheet-loadlimit" style='width:140px;'>Max Load Modifier</label>
<input type="number" class="sheet-modifier sheet-loadlimit" name="attr_loadlimitmod" title="@{loadlimitmod}" style='margin-left:4px;' value="0"/>
<label class="sheet-nameRankXp" style='width:145px;'>Load Limit</label>
<!--<input type="number" class="sheet-derivedStat" name="attr_loadlimit" title="@{loadlimit}" value="((@{strength}+@{stMod}) * @{loadlimitmulitplier}) + @{loadlimitmod}" disabled="true" /><br />-->
<input type="number" class="sheet-derivedStat" name="attr_loadlimit" title="@{loadlimit}" readonly /><br />
<label class="sheet-nameRankXp" style='width:145px;'>Total Load Carried</label>
<!--<input type="number" class="sheet-derivedStat" name="attr_totalloadcarried" title="@{totalloadcarried}" value="@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried}" disabled="true"/><br />-->
<input type="number" class="sheet-derivedStat" name="attr_totalloadcarried" title="@{totalloadcarried}" readonly /><br />
<label class="sheet-nameRankXp" style='width:145px; font-size: 13px;'>Encumbrance Penalty</label>
<!--<input type="number" class="sheet-derivedStat" name="attr_encumbrance" title="@{encumbrance}" value="floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))" disabled="true" /><br />-->
<input type="number" class="sheet-derivedStat" name="attr_encumbrance" title="@{encumbrance}" readonly />
<label class="sheet-nameRankXp" style='width:140px;'># of Bennies Used</label>
<input type="number" class="sheet-standardNum" name="attr_BenniesUsed" title="@{BenniesUsed}" style='margin-left:4px;' value="0"/>
<button type='roll' name='roll_extraxp' title="@{extraxp}" value='/em @{character_name} rolls @{BenniesUsed} dice to try and score additional experience and gets [[@{BenniesUsed}d6>5]] extra experience points!'></button><br />
<!-- Hidden Fields that can make rolling formulas a little easier -->
<input type="number" class="sheet-derivedStat" style="display: none;" name="attr_ModSum" title="@{ModSum}" disabled value="@{ttmod}-@{woundsMod}-@{fatigue}">
<input type="number" class="sheet-derivedStat" style="display: none;" name="attr_ModSumEnc" title="@{ModSumEnc}" disabled value="@{ttmod}-@{woundsMod}-@{fatigue}+@{encumbrance}">
</p>
</div>
</div><!-- End Attribute Row -->
<div class='sheet-row' style="width: 800px;">
<div class='sheet-col'>
<input type="checkbox" class="sheet-useWorstNightmare" name="attr_worstNightmare" style="width: 15px; display: none;" />
<div class="sheet-WorstNightmare">
<h4 class="sheet-subsectionHeader">Worst Nightmare</h4>
<textarea class="sheet-standardtext" name='attr_nightmare' style='width:790px;'></textarea><br />
</div>
<input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px; display: none;" />
<div class="sheet-Motivation">
<h4 class="sheet-subsectionHeader">Motivation</h4>
<textarea class="sheet-standardtext" name='attr_motivation' style='width:790px; height:75px;'></textarea><br />
</div>
<input type="checkbox" class="sheet-useParaHuman" name="attr_powerOrigins" style="width: 15px; display: none;" />
<h4 class="sheet-CharacterHistory sheet-subsectionHeader"></h4>
<textarea class="sheet-standardtext" name='attr_physdescription' style='width:790px;'></textarea>
</div>
</div>
<!-- End Attributes & Physical Description -->
<!-- End Demograhics -->
<!-- End Core Content -->
<span class="sheet-spacer"></span>
</div><!-- End Basic Info/Core Tab -->
<div class="sheet-section-edges" style="width: 800px;"><!-- Begin Edges/Hindrances Tab -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>EDGES & HINDRANCES</h2></div>
<input class="sheet-HideHindrance" type="checkbox" name="attr_is_hindrance" /><span class="sheet-is-hindrance-tab"> Hindrances</span>
<div class='sheet-row sheet-hindrance' style="padding-bottom: 5px;">
<div class='sheet-col' style='width:157px;'>
<h3 class="sheet-repeatingHeader">Hindrance</h3>
</div>
<div class='sheet-col' style='width:633px;'>
<h3 class="sheet-repeatingHeader">Description</h3>
</div>
</div>
<div class='sheet-row sheet-hindrance'> <br />
<fieldset class="repeating_hindrances">
<div class='sheet-col' style='width:157px;'>
<input class="sheet-standard" type="text" name="attr_hindrance" title="@{repeating_hindrances_#_hindrance}" style='width:152px;'/>
</div>
<div class='sheet-col'>
<textarea class="sheet-standardtext" style="width: 625px; height: 50px;" name='attr_hindrancedescription' title="@{repeating_hindrances_#_hindrancedescription}" ></textarea>
</div>
</fieldset>
</div>
<hr />
<input class="sheet-HideEdges" type="checkbox" name="attr_is_edge" /><span class="sheet-is-edge-tab"> Edges</span>
<div class='sheet-row sheet-edge'>
<div class='sheet-col' style='width:157px;'>
<h3 class="sheet-repeatingHeader">Edges</h3>
</div>
<div class='sheet-col' style='width:80px;'>
<h3 class="sheet-repeatingHeader" style="font-size: 15px;">Took at...</h3>
</div>
<div class='sheet-col' style='width:553px;'>
<h3 class="sheet-repeatingHeader">Notes</h3>
</div>
</div>
<div class='sheet-row sheet-edge'>
<br />
<fieldset class="repeating_edges">
<div class='sheet-col' style='width:157px;'>
<input class="sheet-standard"type="text" name="attr_edge" title="@{repeating_edges_#_edge}" style='width:152px;'/>
</div>
<div class='sheet-col' style='width:80px;'>
<input class="sheet-standard" type="text" name="attr_tookat" title="@{repeating_edges_#_tookat}" style='width:75px;'/>
</div>
<div class='sheet-col'>
<textarea name='attr_edgedescription' class="sheet-standardtext" title="@{repeating_edges_#_edgedescription}" style='width:545px; height:50px;'></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
</div><!-- End Hindrances & Edges Tab -->
<div class="sheet-section-skills" style="width: 800px;"><!-- Begin Skills -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>SKILLS</h2></div>
<div class='sheet-row'>
<!-- Unskilled -->
<div class="sheet-row sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px; margin-left: 5px; margin-top: 5px;'>
<input type="hidden" name="attr_Unskilled" value="4" />
<label style="width: 60px;">Unskilled</label> + <input type="checkbox" name="attr_JackOfAllTrades" value="2" style="width:15px" /> Jack of All Trades
</div>
<div class='sheet-col' style='width:115px;'>&nbsp;</div>
<div class='sheet-col' style='width:120px;'>&nbsp;</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_UnskilledEncumbrance" title="@{UnskilledEncumbrance}" value="1" style="width:20px;" />
</div>
<div class='sheet-col' style='width:81px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} attempts to not suck and rolls: @{rollUnskilled}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} attempts to not suck and rolls: @{rollUnskilled}!'></button>
<input type='hidden' name='attr_rollUnskilled' value='[[{1d@{Unskilled}![Unskilled], 1d@{wilddie}![Wild Die]}kh1 -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ttmod}[Trait Test Modifier] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!' />
<input type='hidden' name='attr_rolltUnskilled' value='{{name=@{character_name}}} {{skill_name=Unskilled}} {{skill_rank=@{Unskilled}}} {{skill_rank_mod=-2}} {{skill_mod=[[@{JackOfAllTrades}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{UnskilledEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ModSum}[Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! - 2 + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ModSum}[Other Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
</div>
<!--End Unskilled-->
<div class='sheet-col' style='width:95px;'>
<h3 class="sheet-repeatingHeader">Rank</h3>
</div>
<div class='sheet-col' style='width:185px;'><!--originally 280px-->
<h3 class="sheet-repeatingHeader">Skill</h3>
</div>
<div class='sheet-col' style='width:115px;'><!-- Originally 180px -->
<h3 class="sheet-repeatingHeader">Linked Att</h3>
</div>
<div class='sheet-col' style="width: 120px; text-align:center;">
<h3 class="sheet-repeatingHeader">Skill Mod</h3>
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<h3 class="sheet-repeatingHeader">Encumbrance</h3> <!-- Originally 190px -->
</div>
<div class='sheet-col' style='width:80px;'>
<h3 class="repeatingHeader" style="font-size: 15px;">Roll For It</h3>
</div>
</div><!--End of Row-->
<div class='sheet-row'>
<br />
<!--Skill Check Boxes-->
<input type="checkbox" class="sheet-HideWCSkills2" name="attr_wcSkillsConfig2" checked /><span class="sheet-is-wcSkills2"></span>
<div class='sheet-wcSkills2' style="width: 790px;">
<!--Skill Specialization--><span title="Show field for Skill Specializations under each Skill."><input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="width: 15px;" />Use Skill Specialization</span><br />
<!--Fencing Styles and School--><span title="Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One"><input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" />Fencing Styles & Schools</span><br />
<div class='sheet-3colrow sheet-WCSkillsRow' style="padding: 10px;">
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticBoating" style='width:15px;' /> Show Boating <br />
<input class="StaticSkill" type="checkbox" name="attr_staticClimbing" style='width:15px;' /> Show Climbing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticDriving" style='width:15px;' /> Show Driving <br />
<input class="StaticSkill" type="checkbox" name="attr_staticFaith" style="width: 15px;" /> Show Faith <br />
<input class="StaticSkill" type="checkbox" name="attr_staticGambling" style='width:15px;' /> Show Gambling <br />
<input class="StaticSkill" type="checkbox" name="attr_staticGuts" style='width:15px;' /> Show Guts <br />
<input class="StaticSkill" type="checkbox" name="attr_staticHealing" style='width:15px;' /> Show Healing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticIntimidation" style='width:15px;' /> Show Intimidation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticInvestigation" style='width:15px;' /> Show Investigation <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticLockpicking" style='width:15px;' /> Show Lockpicking <br />
<input class="StaticSkill" type="checkbox" name="attr_staticNotice" style='width:15px;' /> Show Notice <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPersuasion" style='width:15px;' /> Show Persuasion <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPiloting" style='width:15px;' /> Show Piloting <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPsionics" style='width:15px;' /> Show Psionics <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRepair" style='width:15px;' /> Show Repair <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRiding" style='width:15px;' /> Show Riding <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRitual" style='width:15px;' /> Show Ritual <br />
<input class="StaticSkill" type="checkbox" name="attr_staticShooting" style='width:15px;' /> Show Shooting <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticSpellcasting" style='width:15px;' /> Show Spellcasting <br />
<input class="StaticSkill" type="checkbox" name="attr_staticStealth" style='width:15px;' /> Show Stealth <br />
<input class="StaticSkill" type="checkbox" name="attr_staticStreetwise" style='width:15px;' /> Show Streetwise <br />
<input class="StaticSkill" type="checkbox" name="attr_staticSurvival" style='width:15px;' /> Show Survival <br />
<input class="StaticSkill" type="checkbox" name="attr_staticSwimming" style='width:15px;' /> Show Swimming <br />
<input class="StaticSkill" type="checkbox" name="attr_staticTaunt" style='width:15px;' /> Show Taunt <br />
<input class="StaticSkill" type="checkbox" name="attr_staticThrowing" style='width:15px;' /> Show Throwing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticTracking" style='width:15px;' /> Show Tracking <br />
<input class="StaticSkill" type="checkbox" name="attr_staticWeirdScience" style='width:15px;' /> Show Weird Science <br />
</div>
</div>
</div><!-- End Wild Card Core Skills --><br />
<!-- Break -->
<div class="sheet-row sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_fighting" title="@{fighting}" value="0" style="width:10px;" /> <span>d0</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d0">0</div>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_fighting" title="@{fighting}" class="dtype">
<option value="0">d0</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input class="sheet-modifier" style="width: 35px;" type="number" name="attr_FightingMod" title="@{FightingMod}" value="0" />
<label style='width:152px;'>&nbsp;Fighting</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedFightingAtt" title="@{LinkedFightingAtt}" value="@{LinkedFighting}" disabled="true" />
<input type="hidden" name="attr_LinkedFighting" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'> +
<input type="number" class="sheet-modifier" name="attr_FightingskillMod" title="@{FightingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_FightingEncumbrance" title="@{FightingEncumbrance}" value="1" style="width:20px; text-align: center;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFightingRoll' title="@{tFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingRoll' title="@{FightingRoll}" value='/em @{character_name} attempts to hit something and rolls @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFighting}!'></button>
<input type='hidden' name='attr_rollFighting' value='[[{1d@{fighting}![Fighting], 1d@{wilddie}![Wild Die]}kh1 + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFighting' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<!--<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fightingSpecName1" title="@{fightingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>-->
<!--Roll Button stuff-->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFightingSpecRoll0' title="@{tFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fightingSpecName1}}} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingSpecRoll0' title="@{FightingSpecRoll0}" value='/em @{character_name} attempts to hit something and rolls @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFighting}!'></button>
</div>-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_fightingspec">
<div class='sheet-row' style='margin: 0px; padding: 0px;'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fightingSpecName" title="@{repeating_fightingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tFightingSpecRoll' title="@{tFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fightingSpecName}}} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingSpecRoll' title="@{FightingSpecRoll}" value='/em @{character_name} attempts to hit something and rolls @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFighting}!'></button>
</div>
</div>
</fieldset>
</div>
<!--End Specializations-->
<!--Fencing style & School Info-->
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" style="display: none;" />
<div class="sheet-FencingStyle">
<input type='hidden' name='attr_rollFencing' value='[[{1d@{fighting}![Fighting], 1d@{wilddie}![Wild Die]}kh1 + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFencing' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
<!--<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fencingstyle1" title="@{fencingstyle1}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
<textarea name='attr_fencingschool1' class="sheet-standardtext" title="@{repeating_edges_#_edgedescription}" placeholder="Fencing School Information" style='width: 95%; max-width: 95%; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:120px;'>
<input type='hidden' name='attr_rollFencing' value='[[{1d@{fighting}![Fighting], 1d@{wilddie}![Wild Die]}kh1 + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFencing' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{Fencing Style= +1}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
--><!--Roll Button stuff-->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFencingRoll0' title="@{tFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fencingstyle1}}} @{rolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFencingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FencingRoll0' title="@{FightingSpecRoll0}" value='/em @{character_name} attempts to hit something, while fencing, and rolls @{rollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFencingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFencing}!'></button>
</div>-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_fencingstyle">
<div calss='sheet-row' style='margin: 0px; padding 0px;'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fencingstyle" title="@{repeating_fencingstyle_#_fencingstyle}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
<textarea name='attr_fencingschool' class="sheet-standardtext" title="@{repeating_edges_#_edgedescription}" placeholder="Fencing School Information" style='width: 95%; max-width: 95%; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tFencingRoll' title="@{tFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fencingstyle}}} {{Fencing Style (@{fencingstyle})=+1}} {{notes=@{fencingschool}}} @{rolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFencingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FencingRoll' title="@{FightingSpecRoll}" value='/em @{character_name} attempts to hit something, while fencing, and rolls @{rollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFencingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFencing}!'></button>
</div>
</div>
</fieldset>
</div>
<!--End Fencing Info-->
</div>
<!-- Static Skills -->
<!-- Boating -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticBoating" style='display:none;'/>
<div class="sheet-staticBoating sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_boating" title="@{boating}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_boating" title="@{boating}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_boating" title="@{boating}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_boating" title="@{boating}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_boating" title="@{boating}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_boating" title="@{boating}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_BoatingMod" title="@{BoatingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Boating</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedBoatingAtt" value="@{LinkedBoating}" disabled="true" />
<input type="hidden" name="attr_LinkedBoating" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_BoatingskillMod" title="@{BoatingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_BoatingEncumbrance" title="@{BoatingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tBoatingRoll' title="@{tBoatingRoll}" value='@{skillrt} @{defsTemplate} @{rolltBoating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmBoatingRoll' title="@{tgmBoatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltBoating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_BoatingRoll' title="@{BoatingRoll}" value='/em @{character_name} attempts to boat and rolls @{rollBoating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmBoatingRoll' title="@{gmBoatingRoll}" value='/w gm @{character_name} attempts to boat and rolls @{rollBoating}!'></button>
<input type='hidden' name='attr_rollBoating' value='[[{1d@{boating}![Boating], 1d@{wilddie}![Wild Die]}kh1 + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{BoatingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltBoating' value='{{name=@{character_name}}} {{skill_name=Boating}} {{skill_rank=@{boating}}} {{skill_rank_mod=@{BoatingMod}}} {{skill_mod=[[@{BoatingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{BoatingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{boating}![Boating] + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{BoatingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{BoatingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<!--<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_boatingSpecName1" title="@{boatingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>-->
<!--Roll Button stuff-->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tboatingSpecRoll0' title="@{tboatingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{boatingSpecName1}}} @{rolltboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmboatingRoll' title="@{tgmboatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_boatingSpecRoll0' title="@{boatingSpecRoll0}" value='/em @{character_name} attempts to pilot at @{boatingSpecName} and rolls @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmboatingRoll' title="@{gmboatingRoll}" value='/w gm @{character_name} attempts to pilot at @{boatingSpecName} and rolls @{rollboating}!'></button>
</div>-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_boatingspec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_boatingSpecName" title="@{repeating_boatingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tboatingSpecRoll' title="@{tboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{boatingSpecName}}} @{rolltboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmboatingRoll' title="@{tgmboatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_boatingSpecRoll' title="@{boatingSpecRoll}" value='/em @{character_name} attempts to pilot at @{boatingSpecName} and rolls @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmboatingRoll' title="@{gmboatingRoll}" value='/w gm @{character_name} attempts to pilot at @{boatingSpecName} and rolls @{rollboating}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div> <!-- End Boating -->
<!-- Climbing (Strength) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticClimbing" style='display:none;'/>
<div class="sheet-staticClimbing sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Climbing" title="@{Climbing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ClimbingMod" title="@{ClimbingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Climbing</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedClimbingAtt" value="@{LinkedClimbing}" disabled="true" />
<input type="hidden" name="attr_LinkedClimbing" value="@{strength}" />
<label style='width:75px;'>&nbsp;Strength</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_ClimbingskillMod" title="@{ClimbingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_ClimbingEncumbrance" title="@{ClimbingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tClimbingRoll' title="@{tClimbingRoll}" value='@{skillrt} @{defsTemplate} @{rolltClimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmClimbingRoll' title="@{tgmClimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltClimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ClimbingRoll' title="@{ClimbingRoll}" value='/em @{character_name} attempts to climb and rolls @{rollClimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmClimbingRoll' title="@{gmClimbingRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollClimbing}!'></button>
<input type='hidden' name='attr_rollClimbing' value='[[{1d@{Climbing}![Climbing], 1d@{wilddie}![Wild Die]}kh1 + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltClimbing' value='{{name=@{character_name}}} {{skill_name=Climbing}} {{skill_rank=@{Climbing}}} {{skill_rank_mod=@{ClimbingMod}}} {{skill_mod=[[@{ClimbingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ClimbingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Climbing}![Climbing] + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_climbingSpecName1" title="@{climbingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tclimbingSpecRoll0' title="@{tclimbingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{climbingSpecName1}}} @{rolltclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmclimbingRoll' title="@{tgmclimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_climbingSpecRoll0' title="@{climbingSpecRoll0}" value='/em @{character_name} attempts to climb and rolls @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmclimbingRoll' title="@{gmclimbingRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollclimbing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_climbingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_climbingSpecName" title="@{repeating_climbingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tclimbingSpecRoll' title="@{tclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{climbingSpecName}}} @{rolltclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmclimbingRoll' title="@{tgmclimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_climbingSpecRoll' title="@{climbingSpecRoll}" value='/em @{character_name} attempts to climb and rolls @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmclimbingRoll' title="@{gmclimbingRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollclimbing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Climbing -->
<!-- Driving (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticDriving" style='display:none;'/>
<div class="sheet-staticDriving sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Driving" title="@{Driving}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Driving" title="@{Driving}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_DrivingMod" title="@{DrivingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Driving</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedDrivingAtt" value="@{LinkedDriving}" disabled="true" />
<input type="hidden" name="attr_LinkedDriving" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_DrivingskillMod" title="@{DrivingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_DrivingEncumbrance" title="@{DrivingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tDrivingRoll' title="@{tDrivingRoll}" value='@{skillrt} @{defsTemplate} @{rolltDriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmDrivingRoll' title="@{tgmDrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltDriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_DrivingRoll' title="@{DrivingRoll}" value='/em @{character_name} attempts to drive and rolls @{rollDriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmDrivingRoll' title="@{gmDrivingRoll}" value='/w gm @{character_name} attempts to drive and rolls @{rollDriving}!'></button>
<input type='hidden' name='attr_rollDriving' value='[[{1d@{Driving}![Driving], 1d@{wilddie}![Wild Die]}kh1 + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{DrivingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltDriving' value='{{name=@{character_name}}} {{skill_name=Driving}} {{skill_rank=@{Driving}}} {{skill_rank_mod=@{DrivingMod}}} {{skill_mod=[[@{DrivingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{DrivingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Driving}![Driving] + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{DrivingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{DrivingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_drivingSpecName1" title="@{drivingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tdrivingSpecRoll0' title="@{tdrivingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{drivingSpecName1}}} @{rolltdriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmdrivingRoll' title="@{tgmdrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltdriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_drivingSpecRoll0' title="@{drivingSpecRoll0}" value='/em @{character_name} attempts to drive a(n) @{drivingSpecName1} and rolls @{rolldriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmdrivingRoll' title="@{gmdrivingRoll}" value='/w gm @{character_name} attempts to drive a(n) @{drivingSpecName1} and rolls @{rolldriving}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_drivingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_drivingSpecName" title="@{repeating_drivingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tdrivingSpecRoll' title="@{tdrivingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{drivingSpecName}}} @{rolltdriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmdrivingRoll' title="@{tgmdrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltdriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_drivingSpecRoll' title="@{drivingSpecRoll}" value='/em @{character_name} attempts to drive a(n) @{drivingSpecName} and rolls @{rolldriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmdrivingRoll' title="@{gmdrivingRoll}" value='/w gm @{character_name} attempts to drive a(n) @{drivingSpecName} and rolls @{rolldriving}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Driving (Agility) -->
<!-- Faith (Spirit) -->
<input class="StaticSkill" type="checkbox" name="attr_staticFaith" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Faith" title="@{Faith}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Faith" title="@{Faith}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_FaithMod" title="@{FaithMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Faith</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedFaithAtt" value="@{LinkedGambling}" disabled="true" />
<input type="hidden" name="attr_LinkedFaith" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_FaithskillMod" title="@{FaithskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_FaithEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFaithRoll' title="@{tFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltFaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFaithRoll' title="@{tgmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FaithRoll' title="@{FaithRoll}" value='/em @{character_name} attempts to be faithful and rolls @{rollFaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFaithRoll' title="@{gmFaithRoll}" value='/w gm @{character_name} attempts to be faithful and rolls @{rollFaith}!'></button>
<input type='hidden' name='attr_rollFaith' value='[[{1d@{Faith}![Faith], 1d@{wilddie}![Wild Die]}kh1 + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFaith' value='{{name=@{character_name}}} {{skill_name=Faith}} {{skill_rank=@{Faith}}} {{skill_rank_mod=@{FaithMod}}} {{skill_mod=[[@{FaithskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Faith}![Faith] + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_faithSpecName1" title="@{faithSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tfaithSpecRoll0' title="@{tfaithSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{faithSpecName1}}} @{rolltfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmfaithRoll' title="@{tgmfaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_faithSpecRoll0' title="@{faithSpecRoll0}" value='/em @{character_name} attempts to be faithful and rolls @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmfaithRoll' title="@{gmfaithRoll}" value='/w gm @{character_name} attempts to be faithful and rolls @{rollfaith}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_faithspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_faithSpecName" title="@{repeating_faithSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tfaithSpecRoll' title="@{tfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{faithSpecName}}} @{rolltfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmfaithRoll' title="@{tgmfaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_faithSpecRoll' title="@{faithSpecRoll}" value='/em @{character_name} attempts to be faithful and rolls @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmfaithRoll' title="@{gmfaithRoll}" value='/w gm @{character_name} attempts to be faithful and rolls @{rollfaith}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Faith -->
<!-- Gambling (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticGambling" style='display:none;'/>
<div class="sheet-staticGambling sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Gambling" title="@{Gambling}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_GamblingMod" title="@{GamblingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Gambling</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGamblingAtt" value="@{LinkedGambling}" disabled="true" />
<input type="hidden" name="attr_LinkedGambling" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_GamblingskillMod" title="@{GamblingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_GamblingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tGamblingRoll' title="@{tGamblingRoll}" value='@{skillrt} @{defsTemplate} @{rolltGambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGamblingRoll' title="@{tgmGamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltGambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_GamblingRoll' title="@{GamblingRoll}" value='/em @{character_name} attempts to gamble and rolls @{rollGambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmGamblingRoll' title="@{gmGamblingRoll}" value='/w gm @{character_name} attempts to gamble and rolls @{rollGambling}!'></button>
<input type='hidden' name='attr_rollGambling' value='[[{1d@{Gambling}![Gambling], 1d@{wilddie}![Wild Die]}kh1 + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltGambling' value='{{name=@{character_name}}} {{skill_name=Gambling}} {{skill_rank=@{Gambling}}} {{skill_rank_mod=@{GamblingMod}}} {{skill_mod=[[@{GamblingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Gambling}![Gambling] + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gamblingSpecName1" title="@{gamblingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tgamblingSpecRoll0' title="@{tgamblingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gamblingSpecName1}}} @{rolltgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgamblingRoll' title="@{tgmgamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gamblingSpecRoll0' title="@{gamblingSpecRoll0}" value='/em @{character_name} attempts to gamble and rolls @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgamblingRoll' title="@{gmgamblingRoll}" value='/w gm @{character_name} attempts to gamble and rolls @{rollgambling}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_gamblingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gamblingSpecName" title="@{repeating_gamblingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tgamblingSpecRoll' title="@{tgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gamblingSpecName}}} @{rolltgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgamblingRoll' title="@{tgmgamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gamblingSpecRoll' title="@{gamblingSpecRoll}" value='/em @{character_name} attempts to gamble and rolls @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgamblingRoll' title="@{gmgamblingRoll}" value='/w gm @{character_name} attempts to gamble and rolls @{rollgambling}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Gambling -->
<!-- Guts (Spirit) -->
<input class="StaticSkill" type="checkbox" name="attr_staticGuts" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Guts" title="@{Guts}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Guts" title="@{Guts}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_GutsMod" title="@{GutsMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Guts</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_GutsskillMod" title="@{GutsskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_GutsEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tGutsRoll' title="@{tGutsRoll}" value='@{skillrt} @{defsTemplate} @{rolltGuts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGutsRoll' title="@{tgmGutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltGuts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_GutsRoll' title="@{GutsRoll}" value='/em @{character_name} attempts to be gutsy and rolls @{rollGuts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmGutsRoll' title="@{gmGutsRoll}" value='/w gm @{character_name} attempts to be faithful and rolls @{rollGuts}!'></button>
<input type='hidden' name='attr_rollGuts' value='[[{1d@{Guts}![Guts], 1d@{wilddie}![Wild Die]}kh1 + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltGuts' value='{{name=@{character_name}}} {{skill_name=Guts}} {{skill_rank=@{Guts}}} {{skill_rank_mod=@{GutsMod}}} {{skill_mod=[[@{GutsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Guts}![Guts] + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gutsSpecName1" title="@{gutsSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tgutsSpecRoll0' title="@{tgutsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gutsSpecName1}}} @{rolltguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgutsRoll' title="@{tgmgutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gutsSpecRoll0' title="@{gutsSpecRoll0}" value='/em @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgutsRoll' title="@{gmgutsRoll}" value='/w gm @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_gutsspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gutsSpecName" title="@{repeating_gutsSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tgutsSpecRoll' title="@{tgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gutsSpecName}}} @{rolltguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgutsRoll' title="@{tgmgutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gutsSpecRoll' title="@{gutsSpecRoll}" value='/em @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgutsRoll' title="@{gmgutsRoll}" value='/w gm @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Guts -->
<!-- Healing (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticHealing" style='display:none;'/>
<div class="sheet-staticHealing sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Healing" title="@{Healing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Healing" title="@{Healing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_HealingMod" title="@{HealingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Healing</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedHealingAtt" value="@{LinkedHealing}" disabled="true" />
<input type="hidden" name="attr_LinkedHealing" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_HealingskillMod" title="@{HealingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_HealingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tHealingRoll' title="@{tHealingRoll}" value='@{skillrt} @{defsTemplate} @{rolltHealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmHealingRoll' title="@{tgmHealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltHealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_HealingRoll' title="@{HealingRoll}" value='/em @{character_name} attempts to heal and rolls @{rollHealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmHealingRoll' title="@{gmHealingRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollHealing}!'></button>
<input type='hidden' name='attr_rollHealing' value='[[{1d@{Healing}![Healing], 1d@{wilddie}![Wild Die]}kh1 + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltHealing' value='{{name=@{character_name}}} {{skill_name=Healing}} {{skill_rank=@{Healing}}} {{skill_rank_mod=@{HealingMod}}} {{skill_mod=[[@{HealingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Healing}![Healing] + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_healingSpecName1" title="@{healingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_thealingSpecRoll0' title="@{thealingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{healingSpecName1}}} @{rollthealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmhealingRoll' title="@{tgmhealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollthealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_healingSpecRoll0' title="@{healingSpecRoll0}" value='/em @{character_name} attempts to heal and rolls @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmhealingRoll' title="@{gmhealingRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollhealing}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_healingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_healingSpecName" title="@{repeating_healingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_thealingSpecRoll' title="@{thealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{healingSpecName}}} @{rollthealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmhealingRoll' title="@{tgmhealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollthealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_healingSpecRoll' title="@{healingSpecRoll}" value='/em @{character_name} attempts to heal and rolls @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmhealingRoll' title="@{gmhealingRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollhealing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Healing -->
<!-- Intimidation (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticIntimidation" style='display:none;'/>
<div class="sheet-staticIntimidation sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Intimidation" title="@{Intimidation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_IntimidationMod" title="@{IntimidationMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Intimidation</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedIntimidationAtt" value="@{LinkedIntimidation}" disabled="true" />
<input type="hidden" name="attr_LinkedIntimidation" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_IntimidationskillMod" title="@{IntimidationskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_IntimidationEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tIntimidationRoll' title="@{tIntimidationRoll}" value='@{skillrt} @{defsTemplate} @{rolltIntimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmIntimidationRoll' title="@{tgmIntimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltIntimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_IntimidationRoll' title="@{IntimidationRoll}" value='/em @{character_name} attempts to intimidate and rolls @{rollIntimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmIntimidationRoll' title="@{gmIntimidationRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollIntimidation}!'></button>
<input type='hidden' name='attr_rollIntimidation' value='[[{1d@{Intimidation}![Intimidation], 1d@{wilddie}![Wild Die]}kh1 + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltIntimidation' value='{{name=@{character_name}}} {{skill_name=Intimidation}} {{skill_rank=@{Intimidation}}} {{skill_rank_mod=@{IntimidationMod}}} {{skill_mod=[[@{IntimidationskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Intimidation}![Intimidation] + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_intimidationSpecName1" title="@{intimidationSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tintimidationSpecRoll0' title="@{tintimidationSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{intimidationSpecName1}}} @{rolltintimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmintimidationRoll' title="@{tgmintimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltintimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_intimidationSpecRoll0' title="@{intimidationSpecRoll0}" value='/em @{character_name} attempts to intimidate and rolls @{rollintimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmintimidationRoll' title="@{gmintimidationRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollintimidation}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_intimidationspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_intimidationSpecName" title="@{repeating_intimidationSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tintimidationSpecRoll' title="@{tintimidationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{intimidationSpecName}}} @{rolltintimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmintimidationRoll' title="@{tgmintimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltintimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_intimidationSpecRoll' title="@{intimidationSpecRoll}" value='/em @{character_name} attempts to intimidate and rolls @{rollintimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmintimidationRoll' title="@{gmintimidationRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollintimidation}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Intimidation -->
<!-- Investigation (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticInvestigation" style='display:none;'/>
<div class="sheet-staticInvestigation sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Investigation" title="@{Investigation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_InvestigationMod" title="@{InvestigationMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Investigation</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedInvestigationAtt" value="@{LinkedInvestigation}" disabled="true" />
<input type="hidden" name="attr_LinkedInvestigation" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_InvestigationskillMod" title="@{InvestigationskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_InvestigationEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tInvestigationRoll' title="@{tInvestigationRoll}" value='@{skillrt} @{defsTemplate} @{rolltInvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmInvestigationRoll' title="@{tgmInvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltInvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_InvestigationRoll' title="@{InvestigationRoll}" value='/em @{character_name} attempts to investigate and rolls @{rollInvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmInvestigationRoll' title="@{gmInvestigationRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollInvestigation}!'></button>
<input type='hidden' name='attr_rollInvestigation' value='[[{1d@{Investigation}![Investigation], 1d@{wilddie}![Wild Die]}kh1 + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltInvestigation' value='{{name=@{character_name}}} {{skill_name=Investigation}} {{skill_rank=@{Investigation}}} {{skill_rank_mod=@{InvestigationMod}}} {{skill_mod=[[@{InvestigationskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Investigation}![Investigation] + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_investigationSpecName1" title="@{investigationSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tinvestigationSpecRoll0' title="@{tinvestigationSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{investigationSpecName1}}} @{rolltinvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgminvestigationRoll' title="@{tgminvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltinvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_investigationSpecRoll0' title="@{investigationSpecRoll0}" value='/em @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gminvestigationRoll' title="@{gminvestigationRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_investigationspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_investigationSpecName" title="@{repeating_investigationSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tinvestigationSpecRoll' title="@{tinvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{investigationSpecName}}} @{rolltinvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgminvestigationRoll' title="@{tgminvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltinvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_investigationSpecRoll' title="@{investigationSpecRoll}" value='/em @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gminvestigationRoll' title="@{gminvestigationRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Investigation -->
<!-- Lockpicking (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticLockpicking" style='display:none;'/>
<div class="sheet-staticLockpicking sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Lockpicking" title="@{Lockpicking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_LockpickingMod" title="@{lockpickingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Lockpicking</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedLockpickingAtt" value="@{LinkedLockpicking}" disabled="true" />
<input type="hidden" name="attr_LinkedLockpicking" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_LockpickingskillMod" title="@{LockpickingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_LockpickingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tLockpickingRoll' title="@{tLockpickingRoll}" value='@{skillrt} @{defsTemplate} @{rolltLockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmLockpickingRoll' title="@{tgmLockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltLockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_LockpickingRoll' title="@{LockpickingRoll}" value='/em @{character_name} attempts to lockpick and rolls @{rollLockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmLockpickingRoll' title="@{gmLockpickingRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rollLockpicking}!'></button>
<input type='hidden' name='attr_rollLockpicking' value='[[{1d@{Lockpicking}![Lockpicking], 1d@{wilddie}![Wild Die]}kh1 + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltLockpicking' value='{{name=@{character_name}}} {{skill_name=Lockpicking}} {{skill_rank=@{Lockpicking}}} {{skill_rank_mod=@{LockpickingMod}}} {{skill_mod=[[@{LockpickingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{LockpickingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Lockpicking}![Lockpicking] + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_lockpickingSpecName1" title="@{lockpickingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tlockpickingSpecRoll0' title="@{tlockpickingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{lockpickingSpecName1}}} @{rolltlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmlockpickingRoll' title="@{tgmlockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_lockpickingSpecRoll0' title="@{lockpickingSpecRoll0}" value='/em @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmlockpickingRoll' title="@{gmlockpickingRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_lockpickingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_lockpickingSpecName" title="@{repeating_lockpickingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tlockpickingSpecRoll' title="@{tlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{lockpickingSpecName}}} @{rolltlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmlockpickingRoll' title="@{tgmlockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_lockpickingSpecRoll' title="@{lockpickingSpecRoll}" value='/em @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmlockpickingRoll' title="@{gmlockpickingRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Lockpicking (Agility) -->
<!-- Notice (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticNotice" style='display:none;'/>
<div class="sheet-staticNotice sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Notice" title="@{Notice}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Notice" title="@{Notice}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_NoticeMod" title="@{NoticeMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Notice</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedNoticeAtt" value="@{LinkedNotice}" disabled="true" />
<input type="hidden" name="attr_LinkedNotice" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_NoticeskillMod" title="@{NoticeskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_NoticeEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tNoticeRoll' title="@{tNoticeRoll}" value='@{skillrt} @{defsTemplate} @{rolltNotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmNoticeRoll' title="@{tgmNoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltNotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_NoticeRoll' title="@{NoticeRoll}" value='/em @{character_name} attempts to notice and rolls @{rollNotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmNoticeRoll' title="@{gmNoticeRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollNotice}!'></button>
<input type='hidden' name='attr_rollNotice' value='[[{1d@{Notice}![Notice], 1d@{wilddie}![Wild Die]}kh1 + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltNotice' value='{{name=@{character_name}}} {{skill_name=Notice}} {{skill_rank=@{Notice}}} {{skill_rank_mod=@{NoticeMod}}} {{skill_mod=[[@{NoticeskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Notice}![Notice] + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_noticeSpecName1" title="@{noticeSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tnoticeSpecRoll0' title="@{tnoticeSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{noticeSpecName1}}} @{rolltnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmnoticeRoll' title="@{tgmnoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_noticeSpecRoll0' title="@{noticeSpecRoll0}" value='/em @{character_name} attempts to notice and rolls @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmnoticeRoll' title="@{gmnoticeRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollnotice}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_noticespec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_noticeSpecName" title="@{repeating_noticeSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tnoticeSpecRoll' title="@{tnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{noticeSpecName}}} @{rolltnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmnoticeRoll' title="@{tgmnoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_noticeSpecRoll' title="@{noticeSpecRoll}" value='/em @{character_name} attempts to notice and rolls @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmnoticeRoll' title="@{gmnoticeRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollnotice}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Notice -->
<!-- Persuasion (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPersuasion" style='display:none;'/>
<div class="sheet-staticPersuasion sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Persuasion" title="@{Persuasion}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PersuasionMod" title="@{PersuasionMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Persuasion</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPersuasionAtt" value="@{LinkedPersuasion}" disabled="true" />
<input type="hidden" name="attr_LinkedPersuasion" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_PersuasionskillMod" title="@{PersuasionskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_PersuasionEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPersuasionRoll' title="@{tPersuasionRoll}" value='@{skillrt} @{defsTemplate} @{rolltPersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPersuasionRoll' title="@{tgmPersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PersuasionRoll' title="@{PersuasionRoll}" value='/em @{character_name} attempts to persuade and rolls @{rollPersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPersuasionRoll' title="@{gmPersuasionRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollPersuasion}!'></button>
<input type='hidden' name='attr_rollPersuasion' value='[[{1d@{Persuasion}![Persuasion], 1d@{wilddie}![Wild Die]}kh1 + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPersuasion' value='{{name=@{character_name}}} {{skill_name=Persuasion}} {{skill_rank=@{Persuasion}}} {{skill_rank_mod=@{PersuasionMod}}} {{skill_mod=[[@{PersuasionskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Persuasion}![Persuasion] + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_persuasionSpecName1" title="@{persuasionSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tpersuasionSpecRoll0' title="@{tpersuasionSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{persuasionSpecName1}}} @{rolltpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpersuasionRoll' title="@{tgmpersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_persuasionSpecRoll0' title="@{persuasionSpecRoll0}" value='/em @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpersuasionRoll' title="@{gmpersuasionRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_persuasionspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_persuasionSpecName" title="@{repeating_persuasionSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tpersuasionSpecRoll' title="@{tpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{persuasionSpecName}}} @{rolltpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpersuasionRoll' title="@{tgmpersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_persuasionSpecRoll' title="@{persuasionSpecRoll}" value='/em @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpersuasionRoll' title="@{gmpersuasionRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Persuasion -->
<!-- Piloting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPiloting" style='display:none;'/>
<div class="sheet-staticPiloting sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Piloting" title="@{Piloting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PilotingMod" title="@{PilotingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Piloting</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPilotingAtt" value="@{LinkedPiloting}" disabled="true" />
<input type="hidden" name="attr_LinkedPiloting" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_PilotingskillMod" title="@{PilotingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_PilotingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPilotingRoll' title="@{tPilotingRoll}" value='@{skillrt} @{defsTemplate} @{rolltPiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPilotingRoll' title="@{tgmPilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PilotingRoll' title="@{PilotingRoll}" value='/em @{character_name} attempts to pilot and rolls @{rollPiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPilotingRoll' title="@{gmPilotingRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollPiloting}!'></button>
<input type='hidden' name='attr_rollPiloting' value='[[{1d@{Piloting}![Piloting], 1d@{wilddie}![Wild Die]}kh1 + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{PilotingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPiloting' value='{{name=@{character_name}}} {{skill_name=Piloting}} {{skill_rank=@{Piloting}}} {{skill_rank_mod=@{PilotingMod}}} {{skill_mod=[[@{PilotingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{PilotingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Piloting}![Piloting] + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{PilotingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{PilotingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_pilotingSpecName1" title="@{pilotingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tpilotingSpecRoll0' title="@{tpilotingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{pilotingSpecName1}}} @{rolltpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpilotingRoll' title="@{tgmpilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_pilotingSpecRoll0' title="@{pilotingSpecRoll0}" value='/em @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpilotingRoll' title="@{gmpilotingRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_pilotingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_pilotingSpecName" title="@{repeating_pilotingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tpilotingSpecRoll' title="@{tpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{pilotingSpecName}}} @{rolltpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpilotingRoll' title="@{tgmpilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_pilotingSpecRoll' title="@{pilotingSpecRoll}" value='/em @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpilotingRoll' title="@{gmpilotingRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Piloting (Agility) -->
<!-- Psionics (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticPsionics" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Psionics" title="@{Psionics}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PsionicsMod" title="@{PsionicsMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Psionics</label>
</div>
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPsionicsAttScore" value="@{LinkedPsionicsAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedPsionicsAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}" selected>Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_PsionicsskillMod" title="@{PsionicsskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_PsionicsEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPsionicsRoll' title="@{tPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltPsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPsionicsRoll' title="@{tgmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PsionicsRoll' title="@{PsionicsRoll}" value='/em @{character_name} attempts to use Psionics and rolls @{rollPsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPsionicsRoll' title="@{gmPsionicsRoll}" value='/w gm @{character_name} attempts to use Psionics and rolls @{rollPsionics}!'></button>
<input type='hidden' name='attr_rollPsionics' value='[[{1d@{Psionics}![Psionics], 1d@{wilddie}![Wild Die]}kh1 + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPsionics' value='{{name=@{character_name}}} {{skill_name=Psionics}} {{skill_rank=@{Psionics}}} {{skill_rank_mod=@{PsionicsMod}}} {{skill_mod=[[@{PsionicsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Psionics}![Psionics] + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_psionicsSpecName1" title="@{psionicsSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tpsionicsSpecRoll0' title="@{tpsionicsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{psionicsSpecName1}}} @{rolltpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpsionicsRoll' title="@{tgmpsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_psionicsSpecRoll0' title="@{psionicsSpecRoll0}" value='/em @{character_name} attempts to use Psionics and rolls @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpsionicsRoll' title="@{gmpsionicsRoll}" value='/w gm @{character_name} attempts to use Psionics and rolls @{rollpsionics}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_psionicsspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_psionicsSpecName" title="@{repeating_psionicsSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tpsionicsSpecRoll' title="@{tpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{psionicsSpecName}}} @{rolltpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpsionicsRoll' title="@{tgmpsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_psionicsSpecRoll' title="@{psionicsSpecRoll}" value='/em @{character_name} attempts to use Psionics and rolls @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpsionicsRoll' title="@{gmpsionicsRoll}" value='/w gm @{character_name} attempts to use Psionics and rolls @{rollpsionics}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Psionics -->
<!-- Repair (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRepair" style='display:none;'/>
<div class="sheet-staticRepair sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Repair" title="@{Repair}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Repair" title="@{Repair}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RepairMod" title="@{RepairMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Repair</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRepairAtt" value="@{LinkedRepair}" disabled="true" />
<input type="hidden" name="attr_LinkedRepair" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_RepairskillMod" title="@{RepairskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_RepairEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRepairRoll' title="@{tRepairRoll}" value='@{skillrt} @{defsTemplate} @{rolltRepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRepairRoll' title="@{tgmRepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RepairRoll' title="@{RepairRoll}" value='/em @{character_name} attempts to repair and rolls @{rollRepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRepairRoll' title="@{gmRepairRoll}" value='/w gm @{character_name} attempts to repair and rolls @{rollRepair}!'></button>
<input type='hidden' name='attr_rollRepair' value='[[{1d@{Repair}![Repair], 1d@{wilddie}![Wild Die]}kh1 + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRepair' value='{{name=@{character_name}}} {{skill_name=Repair}} {{skill_rank=@{Repair}}} {{skill_rank_mod=@{RepairMod}}} {{skill_mod=[[@{RepairskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Repair}![Repair] + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_repairSpecName1" title="@{repairSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_trepairSpecRoll0' title="@{trepairSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{repairSpecName1}}} @{rolltrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmrepairRoll' title="@{tgmrepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_repairSpecRoll0' title="@{repairSpecRoll0}" value='/em @{character_name} attempts to repair and rolls @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmrepairRoll' title="@{gmrepairRoll}" value='/w gm @{character_name} attempts to repair and rolls @{rollrepair}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_repairspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_repairSpecName" title="@{repeating_repairSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_trepairSpecRoll' title="@{trepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{repairSpecName}}} @{rolltrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmrepairRoll' title="@{tgmrepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_repairSpecRoll' title="@{repairSpecRoll}" value='/em @{character_name} attempts to repair and rolls @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmrepairRoll' title="@{gmrepairRoll}" value='/w gm @{character_name} attempts to repair and rolls @{rollrepair}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Repair -->
<!-- Riding (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRiding" style='display:none;'/>
<div class="sheet-staticRiding sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Riding" title="@{Riding}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Riding" title="@{Riding}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RidingMod" title="@{RidingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Riding</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRidingAtt" value="@{LinkedRiding}" disabled="true" />
<input type="hidden" name="attr_LinkedRiding" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_RidingskillMod" title="@{RidingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_RidingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRidingRoll' title="@{tRidingRoll}" value='@{skillrt} @{defsTemplate} @{rolltRiding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRidingRoll' title="@{tgmRidingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRiding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RidingRoll' title="@{RidingRoll}" value='/em @{character_name} attempts to ride and rolls @{rollRiding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRidingRoll' title="@{gmRidingRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollRiding}!'></button>
<input type='hidden' name='attr_rollRiding' value='[[{1d@{Riding}![Riding], 1d@{wilddie}![Wild Die]}kh1 + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{RidingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRiding' value='{{name=@{character_name}}} {{skill_name=Riding}} {{skill_rank=@{Riding}}} {{skill_rank_mod=@{RidingMod}}} {{skill_mod=[[@{RidingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{RidingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Riding}![Riding] + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{RidingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{RidingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ridingSpecName1" title="@{ridingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tridingSpecRoll0' title="@{tridingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ridingSpecName1}}} @{rolltriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmridingRoll' title="@{tgmridingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ridingSpecRoll0' title="@{ridingSpecRoll0}" value='/em @{character_name} attempts to ride and rolls @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmridingRoll' title="@{gmridingRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollriding}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_ridingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ridingSpecName" title="@{repeating_ridingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tridingSpecRoll' title="@{tridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ridingSpecName}}} @{rolltriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmridingRoll' title="@{tgmridingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ridingSpecRoll' title="@{ridingSpecRoll}" value='/em @{character_name} attempts to ride and rolls @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmridingRoll' title="@{gmridingRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollriding}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Riding (Agility) -->
<!-- Ritual (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticRitual" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Ritual" title="@{Ritual}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RitualMod" title="@{RitualMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Ritual</label>
</div>
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>-->
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRitualAttScore" value="@{LinkedRitualAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedRitualAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}">Smarts</option>
<option value="@{spirit}" selected>Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_RitualsskillMod" title="@{RitualsskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_RitualEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRitualRoll' title="@{tRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRitualRoll' title="@{tgmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RitualRoll' title="@{RitualRoll}" value='/em @{character_name} attempts a ritual and rolls @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRitualRoll' title="@{gmRitualRoll}" value='/w gm @{character_name} attempts a ritual and rolls @{rollRitual}!'></button>
<input type='hidden' name='attr_rollRitual' value='[[{1d@{Ritual}![Ritual], 1d@{wilddie}![Wild Die]}kh1 + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRitual' value='{{name=@{character_name}}} {{skill_name=Ritual}} {{skill_rank=@{Ritual}}} {{skill_rank_mod=@{RitualMod}}} {{skill_mod=[[@{RitualsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Ritual}![Ritual] + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ritualsSpecName1" title="@{ritualsSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tritualsSpecRoll0' title="@{tritualsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ritualsSpecName1}}} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmritualsRoll' title="@{tgmritualsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ritualsSpecRoll0' title="@{ritualsSpecRoll0}" value='/em @{character_name} attempts a ritual and rolls @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmritualsRoll' title="@{gmritualsRoll}" value='/w gm @{character_name} attempts a ritual and rolls @{rollRitual}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_ritualsspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ritualsSpecName" title="@{repeating_ritualsSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tritualsSpecRoll' title="@{tritualsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ritualsSpecName}}} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmritualsRoll' title="@{tgmritualsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ritualsSpecRoll' title="@{ritualsSpecRoll}" value='/em @{character_name} attempts a ritual and rolls @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmritualsRoll' title="@{gmritualsRoll}" value='/w gm @{character_name} attempts a ritual and rolls @{rollRitual}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Ritual -->
<!-- Shooting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-staticShooting sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Shooting" title="@{Shooting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ShootingMod" title="@{ShootingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Shooting</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedShootingAtt" value="@{LinkedShooting}" disabled="true" />
<input type="hidden" name="attr_LinkedShooting" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_ShootingskillMod" title="@{ShootingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_ShootingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollShooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollShooting}!'></button>
<input type='hidden' name='attr_rollShooting' value='[[{1d@{Shooting}![Shooting], 1d@{wilddie}![Wild Die]}kh1 + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ShootingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltShooting' value='{{name=@{character_name}}} {{skill_name=Shooting}} {{skill_rank=@{Shooting}}} {{skill_rank_mod=@{ShootingMod}}} {{skill_mod=[[@{ShootingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ShootingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Shooting}![Shooting] + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_shootingSpecName1" title="@{shootingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tshootingSpecRoll0' title="@{tshootingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{shootingSpecName1}}} @{rolltshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmshootingRoll' title="@{tgmshootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_shootingSpecRoll0' title="@{shootingSpecRoll0}" value='/em @{character_name} attempts to shoot something and rolls @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmshootingRoll' title="@{gmshootingRoll}" value='/w gm @{character_name} attempts to shoot something and rolls @{rollshooting}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_shootingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_shootingSpecName" title="@{repeating_shootingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tshootingSpecRoll' title="@{tshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{shootingSpecName}}} @{rolltshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmshootingRoll' title="@{tgmshootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_shootingSpecRoll' title="@{shootingSpecRoll}" value='/em @{character_name} attempts to shoot something and rolls @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmshootingRoll' title="@{gmshootingRoll}" value='/w gm @{character_name} attempts to shoot something and rolls @{rollshooting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Shooting (Agility) -->
<!-- Spellcasting (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticSpellcasting" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Spellcasting" title="@{Spellcasting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SpellcastingMod" title="@{SpellcastingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Spellcasting</label>
</div>
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>-->
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSpellcastingAttScore" value="@{LinkedSpellcastingAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedSpellcastingAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}" selected>Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SpellcastingskillMod" title="@{SpellcastingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_SpellcastingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSpellcastingRoll' title="@{tSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellcastingRoll' title="@{tgmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpellcastingRoll' title="@{SpellcastingRoll}" value='/em @{character_name} attempts to cast a spell and rolls @{rollSpellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSpellcastingRoll' title="@{gmSpellcastingRoll}" value='/w gm @{character_name} attempts to cast a spell and rolls @{rollSpellcasting}!'></button>
<input type='hidden' name='attr_rollSpellcasting' value='[[{1d@{Spellcasting}![Spellcasting], 1d@{wilddie}![Wild Die]}kh1 + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSpellcasting' value='{{name=@{character_name}}} {{skill_name=Spellcasting}} {{skill_rank=@{Spellcasting}}} {{skill_rank_mod=@{SpellcastingMod}}} {{skill_mod=[[@{SpellcastingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Spellcasting}![Spellcasting] + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_spellcastingSpecName1" title="@{spellcastingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tspellcastingSpecRoll0' title="@{tspellcastingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{spellcastingSpecName1}}} @{rolltspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmspellcastingRoll' title="@{tgmspellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_spellcastingSpecRoll0' title="@{spellcastingSpecRoll0}" value='/em @{character_name} attempts to cast a spell and rolls @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmspellcastingRoll' title="@{gmspellcastingRoll}" value='/w gm @{character_name} attempts to cast a spell and rolls @{rollspellcasting}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_spellcastingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_spellcastingSpecName" title="@{repeating_spellcastingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tspellcastingSpecRoll' title="@{tspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{spellcastingSpecName}}} @{rolltspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmspellcastingRoll' title="@{tgmspellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_spellcastingSpecRoll' title="@{spellcastingSpecRoll}" value='/em @{character_name} attempts to cast a spell and rolls @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmspellcastingRoll' title="@{gmspellcastingRoll}" value='/w gm @{character_name} attempts to cast a spell and rolls @{rollspellcasting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Spellcasting -->
<!-- Stealth (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticStealth" style='display:none;'/>
<div class="sheet-staticStealth sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Stealth" title="@{Stealth}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_StealthMod" title="@{StealthMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Stealth</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedStealthAtt" value="@{LinkedStealth}" disabled="true" />
<input type="hidden" name="attr_LinkedStealth" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_StealthskillMod" title="@{StealthskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_StealthEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tStealthRoll' title="@{tStealthRoll}" value='@{skillrt} @{defsTemplate} @{rolltStealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStealthRoll' title="@{tgmStealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_StealthRoll' title="@{StealthRoll}" value='/em @{character_name} attempts to be stealthy and rolls @{rollStealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmStealthRoll' title="@{gmStealthRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollStealth}!'></button>
<input type='hidden' name='attr_rollStealth' value='[[{1d@{Stealth}![Stealth], 1d@{wilddie}![Wild Die]}kh1 + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{StealthEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltStealth' value='{{name=@{character_name}}} {{skill_name=Stealth}} {{skill_rank=@{Stealth}}} {{skill_rank_mod=@{StealthMod}}} {{skill_mod=[[@{StealthskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{StealthEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Stealth}![Stealth] + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{StealthEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{StealthEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_stealthSpecName1" title="@{stealthSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tstealthSpecRoll0' title="@{tstealthSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{stealthSpecName1}}} @{rolltstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstealthRoll' title="@{tgmstealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_stealthSpecRoll0' title="@{stealthSpecRoll0}" value='/em @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstealthRoll' title="@{gmstealthRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_stealthspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_stealthSpecName" title="@{repeating_stealthSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tstealthSpecRoll' title="@{tstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{stealthSpecName}}} @{rolltstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstealthRoll' title="@{tgmstealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_stealthSpecRoll' title="@{stealthSpecRoll}" value='/em @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstealthRoll' title="@{gmstealthRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Stealth (Agility) -->
<!-- Streetwise (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticStreetwise" style='display:none;'/>
<div class="sheet-staticStreetwise sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Streetwise" title="@{Streetwise}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_StreetwiseMod" title="@{StreetwiseMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Streetwise</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedStreetwiseAtt" value="@{LinkedStreetwise}" disabled="true" />
<input type="hidden" name="attr_LinkedStreetwise" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_StreetwiseskillMod" title="@{StreetwiseskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_StreetwiseEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tStreetwiseRoll' title="@{tStreetwiseRoll}" value='@{skillrt} @{defsTemplate} @{rolltStreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStreetwiseRoll' title="@{tgmStreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_StreetwiseRoll' title="@{StreetwiseRoll}" value='/em @{character_name} attempts to be streetwise and rolls @{rollStreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmStreetwiseRoll' title="@{gmStreetwiseRoll}" value='/w gm @{character_name} attempts to be streetwise and rolls @{rollStreetwise}!'></button>
<input type='hidden' name='attr_rollStreetwise' value='[[{1d@{Streetwise}![Streetwise], 1d@{wilddie}![Wild Die]}kh1 + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltStreetwise' value='{{name=@{character_name}}} {{skill_name=Streetwise}} {{skill_rank=@{Streetwise}}} {{skill_rank_mod=@{StreetwiseMod}}} {{skill_mod=[[@{StreetwiseskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Streetwise}![Streetwise] + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_streetwiseSpecName1" title="@{streetwiseSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tstreetwiseSpecRoll0' title="@{tstreetwiseSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{streetwiseSpecName1}}} @{rolltstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstreetwiseRoll' title="@{tgmstreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_streetwiseSpecRoll0' title="@{streetwiseSpecRoll0}" value='/em @{character_name} attempts to be streetwise and rolls @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstreetwiseRoll' title="@{gmstreetwiseRoll}" value='/w gm @{character_name} attempts to be streetwise and rolls @{rollstreetwise}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_streetwisespec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_streetwiseSpecName" title="@{repeating_streetwiseSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tstreetwiseSpecRoll' title="@{tstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{streetwiseSpecName}}} @{rolltstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstreetwiseRoll' title="@{tgmstreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_streetwiseSpecRoll' title="@{streetwiseSpecRoll}" value='/em @{character_name} attempts to be streetwise and rolls @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstreetwiseRoll' title="@{gmstreetwiseRoll}" value='/w gm @{character_name} attempts to be streetwise and rolls @{rollstreetwise}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Streetwise -->
<!-- Survival (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSurvival" style='display:none;'/>
<div class="sheet-staticSurvival sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Survival" title="@{Survival}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Survival" title="@{Survival}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SurvivalMod" title="@{SurvivalMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Survival</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSurvivalAtt" value="@{LinkedSurvival}" disabled="true" />
<input type="hidden" name="attr_LinkedSurvival" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SurvivalskillMod" title="@{SurvivalskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_SurvivalEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSurvivalRoll' title="@{tSurvivalRoll}" value='@{skillrt} @{defsTemplate} @{rolltSurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSurvivalRoll' title="@{tgmSurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SurvivalRoll' title="@{SurvivalRoll}" value='/em @{character_name} attempts to survive and rolls @{rollSurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSurvivalRoll' title="@{gmSurvivalRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollSurvival}!'></button>
<input type='hidden' name='attr_rollSurvival' value='[[{1d@{Survival}![Survival], 1d@{wilddie}![Wild Die]}kh1 + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSurvival' value='{{name=@{character_name}}} {{skill_name=Survival}} {{skill_rank=@{Survival}}} {{skill_rank_mod=@{SurvivalMod}}} {{skill_mod=[[@{SurvivalskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Survival}![Survival] + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_survivalSpecName1" title="@{survivalSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tsurvivalSpecRoll0' title="@{tsurvivalSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{survivalSpecName1}}} @{rolltsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmsurvivalRoll' title="@{tgmsurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_survivalSpecRoll0' title="@{survivalSpecRoll0}" value='/em @{character_name} attempts to survive and rolls @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmsurvivalRoll' title="@{gmsurvivalRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollsurvival}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_survivalspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_survivalSpecName" title="@{repeating_survivalSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tsurvivalSpecRoll' title="@{tsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{survivalSpecName}}} @{rolltsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmsurvivalRoll' title="@{tgmsurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_survivalSpecRoll' title="@{survivalSpecRoll}" value='/em @{character_name} attempts to survive and rolls @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmsurvivalRoll' title="@{gmsurvivalRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollsurvival}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Survival -->
<!-- Swimming (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSwimming" style='display:none;'/>
<div class="sheet-staticSwimming sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Swimming" title="@{Swimming}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SwimmingMod" title="@{SwimmingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Swimming</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSwimmingAtt" value="@{LinkedSwimming}" disabled="true" />
<input type="hidden" name="attr_LinkedSwimming" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SwimmingskillMod" title="@{SwimmingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_SwimmingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSwimmingRoll' title="@{tSwimmingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSwimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSwimmingRoll' title="@{tgmSwimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSwimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SwimmingRoll' title="@{SwimmingRoll}" value='/em @{character_name} attempts to swim and rolls @{rollSwimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSwimmingRoll' title="@{gmSwimmingRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollSwimming}!'></button>
<input type='hidden' name='attr_rollSwimming' value='[[{1d@{Swimming}![Swimming], 1d@{wilddie}![Wild Die]}kh1 + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSwimming' value='{{name=@{character_name}}} {{skill_name=Swimming}} {{skill_rank=@{Swimming}}} {{skill_rank_mod=@{SwimmingMod}}} {{skill_mod=[[@{SwimmingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{SwimmingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Swimming}![Swimming] + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_swimmingSpecName1" title="@{swimmingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tswimmingSpecRoll0' title="@{tswimmingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{swimmingSpecName1}}} @{rolltswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmswimmingRoll' title="@{tgmswimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_swimmingSpecRoll0' title="@{swimmingSpecRoll0}" value='/em @{character_name} attempts to swim and rolls @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmswimmingRoll' title="@{gmswimmingRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollswimming}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_swimmingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_swimmingSpecName" title="@{repeating_swimmingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tswimmingSpecRoll' title="@{tswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{swimmingSpecName}}} @{rolltswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmswimmingRoll' title="@{tgmswimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_swimmingSpecRoll' title="@{swimmingSpecRoll}" value='/em @{character_name} attempts to swim and rolls @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmswimmingRoll' title="@{gmswimmingRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollswimming}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Swimming (Agility) -->
<!-- Taunt (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticTaunt" style='display:none;'/>
<div class="sheet-staticTaunt sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Taunt" title="@{Taunt}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_TauntMod" title="@{TauntMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Taunt</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedTauntAtt" value="@{LinkedTaunt}" disabled="true" />
<input type="hidden" name="attr_LinkedTaunt" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_TauntskillMod" title="@{TauntskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_TauntEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tTauntRoll' title="@{tTauntRoll}" value='@{skillrt} @{defsTemplate} @{rolltTaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmTauntRoll' title="@{tgmTauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltTaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_TauntRoll' title="@{TauntRoll}" value='/em @{character_name} attempts to taunt and rolls @{rollTaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmTauntRoll' title="@{gmTauntRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rollTaunt}!'></button>
<input type='hidden' name='attr_rollTaunt' value='[[{1d@{Taunt}![Taunt], 1d@{wilddie}![Wild Die]}kh1 + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltTaunt' value='{{name=@{character_name}}} {{skill_name=Taunt}} {{skill_rank=@{Taunt}}} {{skill_rank_mod=@{TauntMod}}} {{skill_mod=[[@{TauntskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Taunt}![Taunt] + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_tauntSpecName1" title="@{tauntSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_ttauntSpecRoll0' title="@{ttauntSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{tauntSpecName1}}} @{rollttaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtauntRoll' title="@{tgmtauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_tauntSpecRoll0' title="@{tauntSpecRoll0}" value='/em @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtauntRoll' title="@{gmtauntRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_tauntspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_tauntSpecName" title="@{repeating_tauntSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_ttauntSpecRoll' title="@{ttauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{tauntSpecName}}} @{rollttaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtauntRoll' title="@{tgmtauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_tauntSpecRoll' title="@{tauntSpecRoll}" value='/em @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtauntRoll' title="@{gmtauntRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Taunt -->
<!-- Throwing (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
<div class="sheet-staticThrowing sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Throwing" title="@{Throwing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ThrowingMod" title="@{ThrowingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Throwing</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedThrowingAtt" value="@{LinkedThrowing}" disabled="true" />
<input type="hidden" name="attr_LinkedThrowing" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_ThrowingskillMod" title="@{ThrowingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_ThrowingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} attempts to throw and rolls @{rollThrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollThrowing}!'></button>
<input type='hidden' name='attr_rollThrowing' value='[[{1d@{Throwing}![Throwing], 1d@{wilddie}![Wild Die]}kh1 + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltThrowing' value='{{name=@{character_name}}} {{skill_name=Throwing}} {{skill_rank=@{Throwing}}} {{skill_rank_mod=@{ThrowingMod}}} {{skill_mod=[[@{ThrowingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ThrowingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Throwing}![Throwing] + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_throwingSpecName1" title="@{throwingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tthrowingSpecRoll0' title="@{tthrowingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{throwingSpecName1}}} @{rolltthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmthrowingRoll' title="@{tgmthrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_throwingSpecRoll0' title="@{throwingSpecRoll0}" value='/em @{character_name} attempts to throw something and rolls @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmthrowingRoll' title="@{gmthrowingRoll}" value='/w gm @{character_name} attempts to throw something and rolls @{rollthrowing}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_throwingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_throwingSpecName" title="@{repeating_throwingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tthrowingSpecRoll' title="@{tthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{throwingSpecName}}} @{rolltthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmthrowingRoll' title="@{tgmthrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_throwingSpecRoll' title="@{throwingSpecRoll}" value='/em @{character_name} attempts to throw something and rolls @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmthrowingRoll' title="@{gmthrowingRoll}" value='/w gm @{character_name} attempts to throw something and rolls @{rollthrowing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Throwing (Agility) -->
<!-- Tracking (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticTracking" style='display:none;'/>
<div class="sheet-staticTracking sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Tracking" title="@{Tracking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_TrackingMod" title="@{TrackingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Tracking</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedTrackingAtt" value="@{LinkedTracking}" disabled="true" />
<input type="hidden" name="attr_LinkedTracking" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_TrackingskillMod" title="@{TrackingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_TrackingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tTrackingRoll' title="@{tTrackingRoll}" value='@{skillrt} @{defsTemplate} @{rolltTracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmTrackingRoll' title="@{tgmTrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltTracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_TrackingRoll' title="@{TrackingRoll}" value='/em @{character_name} attempts to track and rolls @{rollTracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmTrackingRoll'title="@{gmTrackingRoll}" value='/w gm @{character_name} attempts to track and rolls @{rollTracking}!'></button>
<input type='hidden' name='attr_rollTracking' value='[[{1d@{Tracking}![Tracking], 1d@{wilddie}![Wild Die]}kh1 + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltTracking' value='{{name=@{character_name}}} {{skill_name=Tracking}} {{skill_rank=@{Tracking}}} {{skill_rank_mod=@{TrackingMod}}} {{skill_mod=[[@{TrackingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Tracking}![Tracking] + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_trackingSpecName1" title="@{trackingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_ttrackingSpecRoll0' title="@{ttrackingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{trackingSpecName1}}} @{rollttracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtrackingRoll' title="@{tgmtrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_trackingSpecRoll0' title="@{trackingSpecRoll0}" value='/em @{character_name} attempts to track something and rolls @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtrackingRoll' title="@{gmtrackingRoll}" value='/w gm @{character_name} attempts to track something and rolls @{rolltracking}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_trackingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_trackingSpecName" title="@{repeating_trackingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_ttrackingSpecRoll' title="@{ttrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{trackingSpecName}}} @{rollttracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtrackingRoll' title="@{tgmtrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_trackingSpecRoll' title="@{trackingSpecRoll}" value='/em @{character_name} attempts to track something and rolls @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtrackingRoll' title="@{gmtrackingRoll}" value='/w gm @{character_name} attempts to track something and rolls @{rolltracking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Tracking -->
<!-- WeirdScience (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticWeirdScience" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_WeirdScience" title="@{WeirdScience}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_WeirdScienceMod" title="@{WeirdScienceMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Weird Science</label>
</div>
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>-->
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedWeirdScienceAttScore" value="@{LinkedWeirdScienceAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedWeirdScienceAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}" selected>Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_WeirdScienceskillMod" title="@{WeirdScienceskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_WeirdScienceEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tWeirdScienceRoll' title="@{tWeirdScienceRoll}" value='@{skillrt} @{defsTemplate} @{rolltWeirdScience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmWeirdScienceRoll' title="@{tgmWeirdScienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltWeirdScience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_WeirdScienceRoll' title="@{WeirdScienceRoll}" value='/em @{character_name} attempts some weird science and rolls @{rollWeirdScience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmWeirdScienceRoll' title="@{gmWeirdScienceRoll}" value='/w gm @{character_name} attempts some weird science and rolls @{rollWeirdScience}!'></button>
<input type='hidden' name='attr_rollWeirdScience' value='[[{1d@{WeirdScience}![WeirdScience], 1d@{wilddie}![Wild Die]}kh1 + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltWeirdScience' value='{{name=@{character_name}}} {{skill_name=WeirdScience}} {{skill_rank=@{WeirdScience}}} {{skill_rank_mod=@{WeirdScienceMod}}} {{skill_mod=[[@{WeirdScienceskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{WeirdScience}![WeirdScience] + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_weirdscienceSpecName1" title="@{weirdscienceSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tweirdscienceSpecRoll0' title="@{tweirdscienceSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{weirdscienceSpecName1}}} @{rolltweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmweirdscienceRoll' title="@{tgmweirdscienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_weirdscienceSpecRoll0' title="@{weirdscienceSpecRoll0}" value='/em @{character_name} attempts some weird science and rolls @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmweirdscienceRoll' title="@{gmweirdscienceRoll}" value='/w gm @{character_name} attempts some weird science and rolls @{rollweirdscience}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_weirdsciencespec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_weirdscienceSpecName" title="@{repeating_weirdscienceSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tweirdscienceSpecRoll' title="@{tweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{weirdscienceSpecName}}} @{rolltweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmweirdscienceRoll' title="@{tgmweirdscienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_weirdscienceSpecRoll' title="@{weirdscienceSpecRoll}" value='/em @{character_name} attempts some weird science and rolls @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmweirdscienceRoll' title="@{gmweirdscienceRoll}" value='/w gm @{character_name} attempts some weird science and rolls @{rollweirdscience}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End WeirdScience -->
<!-- End Static Skills -->
<!--<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_skills">
<div class='sheet-row sheet-WCSkillsRow'>
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_SkillNameRank" title="@{repeating_skills_#_SkillNameRank}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<!-- Commenting out until I can figure out a way to make this work
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_SkillNameRank" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_SkillNameRank" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_SkillNameRank" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_SkillNameRank" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_SkillNameRank" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>-->+ <input type="number" name="attr_SkillNameMod" title="@{repeating_skills_#_SkillNameMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<input class="sheet-standard" type="text" name="attr_SkillName" title="@{repeating_skills_#_SkillName}" placeholder="Skill Name" style='width:152px; font-size: 15px; font-weight: bold;'/>
</div>
<div class='sheet-col' style='width:114px;'> <!--originally 178px-->
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSkillNameAttScore" value="@{LinkedSkillNameAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedSkillNameAtt" class="atype" style="font-size: 15px; font-weight: bold; border: none; background-color: transparent; width:75px;">
<option value="Select">Select</option>
<option value="@{agility}">Agility</option>
<option value="@{smarts}">Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SkillMod" title="@{repeating_skills_#_SkillMod}" value="0" />
</div>
<div class='sheet-col' style='width:138px; text-align:center;'>
<input type="checkbox" name="attr_SkillEncumbrance" value="1" style="width:20px;" />
</div>
<div class='sheet-col' style='width:90px; margin-left: -1px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tSkillRoll' title="@{tSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSkillRoll' title="@{tgmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSkill}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_#_SkillNameRoll}" value='/em @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSkillNameRoll' title="@{repeating_skills_#_gmSkillNameRoll}" value='/w gm @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button>
<input type='hidden' name='attr_rollSkill' value='[[{1d@{SkillNameRank}![@{SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SkillEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSkill' value='{{name=@{character_name}}} {{skill_name=@{SkillName}}} {{skill_rank=@{SkillNameRank}}} {{skill_rank_mod=@{SkillNameMod}}} {{skill_mod=[[@{SkillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:solidtrait} {{name=@{character_name}}} {{skill_name=@{repeating_skills_0_SkillName}}} {{skill_rank=@{repeating_skills_0_SkillNameRank}}} {{skill_rank_mod=@{repeating_skills_0_SkillNameMod}}} {{skill_mod=[[@{repeating_skills_0_SkillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{repeating_skills_0_SkillNameRank}![@{repeating_skills_0_SkillName}] + @{repeating_skills_0_SkillNameMod}[@{repeating_skills_0_SkillName} Rank Modifier] + @{repeating_skills_0_SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{repeating_skills_0_SkillNameMod}[@{SkillName} Rank Modifier] + @{repeating_skills_0_SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}'</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
<span class="sheet-spacer"></span>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do something with @{repeating_skills_0_SkillName} and rolls: [[{1d@{repeating_skills_0_SkillNameRank}![@{repeating_skills_0_SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{repeating_skills_0_SkillNameMod}[Other Modifiers] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!'</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
<span class="sheet-spacer"></span>
</div>
</div>
<!--<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do something with @{repeating_skills_0_SkillName} and rolls: [[{1d@{repeating_skills_0_SkillNameRank}![@{repeating_skills_0_SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{repeating_skills_0_SkillNameMod}[Other Modifiers] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!'</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
<span class="sheet-spacer"></span>-->
</div><!-- End Skills Tab -->
<div class="sheet-section-gear" style="width: 800px;"><!-- Begin Equipment Tab -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>EQUIPMENT</h2></div>
<!-- Begin Armor -->
<input class="sheet-HideArmor" type="checkbox" name="attr_is_armor" /><span class="sheet-is-armor-tab" /> Armor</span>
<div class="sheet-armor" style="width: 100%; margin: -5px; padding: 0px;"><h3 class="sheet-subsectionHeader" style="margin: 5px;">Armor</h3></div>
<div class="sheet-armor">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:125px;'> <!-- Armor Type (150px) -->
<h4 class="sheet-repeatingHeader">Armor Type</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Area Protcted (150px) -->
<h4 class="sheet-repeatingHeader">Area Protected</h4>
</div>
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
<h4 class="sheet-repeatingHeader">Protection</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<h4 class="sheet-repeatingHeader">Weight</h4>
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div><br />
<fieldset class="repeating_armor">
<div class='sheet-row'>
<div class='sheet-col' style='width:125px;'> <!-- Armor Type (150px) -->
<input class="sheet-standard" type="text" name="attr_ArmorType" title="@{repeating_armor_#_ArmorType}" placeholder="Leather" style='width:115px;'/>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Area Protcted (150px) -->
<input class="sheet-standard" type="text" name="attr_AreaProtected" title="@{repeating_armor_#_AreaProtected}" placeholder="Torso" style='width:125px;'/>
</div>
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
<input type="number" name="attr_ArmorTypeProtection" title="@{repeating_armor_#_ArmorTypeProtection}" placeholder="1" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_ArmorTypeWeight" title="@{repeating_armor_#_ArmorTypeWeight}" placeholder="15" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
<textarea name="attr_ArmorNotes" title="@{repeating_armor_#_ArmorNotes}" class="sheet-standardtext" style="height:50px;"></textarea>
</div>
</div>
</fieldset>
<!--<div class='sheet-row'>
<div class='sheet-col' style='width:85px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:90px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'>
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class='sheet-col' style='width:60px;'>
<input type="number" name="attr_armortotalweight" title="@{armortotalweight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:350px;'>
&nbsp;
</div>
</div>-->
<div class='sheet-row'><!-- Set up the Total Weight Carried box -->
<div class='sheet-col' style='width:85px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:90px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (240px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_armortotalweightcarried" title="@{armortotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
&nbsp;
</div>
</div>
<hr />
</div><!-- End Armor -->
<br />
<!-- Begin Weapons -->
<input class="sheet-HideMelee" type="checkbox" name="attr_is_melee" /><span class="sheet-is-melee-tab"> Melee Weapons</span>
<div class="sheet-melee" style="width: 100%; margin: -5px; padding: 0px;">
<!-- Attack Roll Buttons -->
<div style="width: 100%; text-align: center;">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"> Unskilled</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} attempts to not suck and rolls: @{rollUnskilled}!' style="font-size: 1em;"> Unskilled</button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} attempts to not suck and rolls: @{rollUnskilled}!' style="font-size: 1em;"></button> ||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFightingRoll' title="@{tFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltFighting}' style="font-size: 1em;"> Fighting<!--(d<input type='number' name='attr_fght' value="@{Fighting}" disabled='true' style='font-size: 1em; width:10px; padding: 0px; margin: 0px;' />)--></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingRoll' title="@{FightingRoll}" value='/em @{character_name} attempts to hit something and rolls @{rollFighting}!' style="font-size: 1em;"> Fighting</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFighting}!' style="font-size: 1em;"></button>
<!-- Don't need these Ranged Things above Melee
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-staticShooting">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-staticShooting sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"></button>
<button class="sheet-staticShooting sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollShooting}!' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollShooting}!' style="font-size: 1em;"></button>
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
<div class="sheet-staticThrowing">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"> Throwing</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} attempts to throw and rolls @{rollThrowing}!' style="font-size: 1em;"> Throwing</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollThrowing}!' style="font-size: 1em;"></button>
</div> -->
</div>
<!-- End Attack Roll Buttons -->
<h3 class="sheet-subsectionHeader" style="margin: 5px;">Melee Weapons / Strength-based Weapons</h3></div>
<div class="sheet-melee">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:120px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:180px;'> <!-- Damage (200px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:60px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<h4 class="sheet-repeatingHeader">Weight</h4>
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_meleeweapons">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:120px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" type="text" name="attr_WeaponType" title="@{repeating_meleeweapons_#_WeaponType}" style='width:115px;'/>
</div>
<div class='sheet-col' style='width:180px;'> <!-- Damage (200px) -->
<span style='text-align:bottom; font-weight:bold;'>d</span>
<input type="number" name="attr_StrengthDmg" title="@{repeating_meleeweapons_#_StrengthDmg}" class="sheet-short" style="width: 20px; padding: 0px; border: none; color: transparent; font-color: black; margin-left: 0px; margin-right: 0px;" value="@{Strength}" disabled="true" />+<input type="number" name="attr_MeleeDieNum" title="@{repeating_meleeweapons_#_MeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" /><select name="attr_DmgType" title="@{repeating_meleeweapons_#_DmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<!--<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>-->
</select>+<input class="sheet-modifier" type="text" name="attr_MDmgMod" style='width:60px;' title="@{repeating_meleeweapons_#_MDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:60px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_DmgRaise" title="@{repeating_meleeweapons_#_DmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:60px; text-align: center;'>
<input type="checkbox" name="attr_DmgRaise" title="@{repeating_meleeweapons_#_DmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_WeaponWeight" title="@{repeating_meleeweapons_#_WeaponWeight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:354px;'> <!-- Notes (344px) -->
<textarea name="attr_meleeWNotes" title="@{repeating_meleeweapons_#_meleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
<button class="sheet-templatebutton" type='roll' name='roll_tMeleeWeapon' title="@{repeating_meleeweapons_#_tMeleeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmMeleeWeaponRoll' title="@{repeating_meleeweapons_#_tgmMeleeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltMeleeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_WeaponTypeRoll' title="@{repeating_meleeweapons_#_WeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{WeaponType} and rolls: @{rollMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmWeaponTypeRoll' title="@{repeating_meleeweapons_#_gmWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{WeaponType} and rolls: @{rollMeleeWeapon}!'></button>
<input type='hidden' name='attr_rollMeleeWeapon' value="[[1d@{Strength}!+@{stMod}[Strength]+@{MeleeDieNum}d@{DmgType}+@{MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{DmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{WeaponType}}} {{damage_type=Str+@{MeleeDieNum}d@{DmgType}+@{MDmgMod}}} {{damage=@{rollMeleeWeapon}}} {{raise=@{DmgRaise}}} {{dmgmod=@{dmgmod}}}" />
</div>
</div>
</fieldset>
<!--<div class='sheet-row'>
<div class='sheet-col' style='width:120px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:80px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'>
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class='sheet-col' style='width:60px;'>
<input type="number" name="attr_meleetotalweight" title="@{meleetotalweight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:344px;'>
&nbsp;
</div>
</div>-->
<div class='sheet-row'><!-- Set up the Total Weight Carried box -->
<div class='sheet-col' style='width:120px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:80px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_meleetotalweightcarried" title="@{meleetotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (350px) -->
&nbsp;
</div>
</div><!-- End Weight Boxes -->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />-->
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_meleeweapons_0_WeaponType}}} {{damage_type=Str+@{repeating_meleeweapons_0_MeleeDieNum}d@{repeating_meleeweapons_0_DmgType}+@{repeating_meleeweapons_0_MDmgMod}}} {{damage=[[1d@{Strength}![Strength] + @{repeating_meleeweapons_0_MeleeDieNum}d@{repeating_meleeweapons_0_DmgType} + @{repeating_meleeweapons_0_MDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_meleeweapons_0_DmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_meleeweapons_0_DmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_meleeweapons_0_WeaponType} and rolls: [[1d@{Strength}![Strength]+1d@{repeating_meleeweapons_0_DmgType}+@{repeating_meleeweapons_0_MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{repeating_meleeweapons_0_DmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div><!-- End Melee Weapons -->
<br />
<input class="sheet-HideRanged" type="checkbox" name="attr_is_ranged" /><span class="sheet-is-ranged-tab"> Ranged Weapons</span><br />
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-ranged" style="width: 100%; margin: -5px; padding: 0px;">
<!-- Attack Buttons -->
<div style="width: 100%; text-align: center;">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"> Unskilled</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} attempts to not suck and rolls: @{rollUnskilled}!' style="font-size: 1em;"> Unskilled</button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} attempts to not suck and rolls: @{rollUnskilled}!' style="font-size: 1em;"></button>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-staticShooting">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-staticShooting sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"></button>
<button class="sheet-staticShooting sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollShooting}!' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollShooting}!' style="font-size: 1em;"></button>
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
<div class="sheet-staticThrowing">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"> Throwing</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} attempts to throw and rolls @{rollThrowing}!' style="font-size: 1em;"> Throwing</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollThrowing}!' style="font-size: 1em;"></button>
</div>
</div>
<!-- End Attack Buttons -->
<h3 class="sheet-subsectionHeader" style="margin: 5px;">Ranged Weapons / Non-Strength-based Weapons</h3></div><!-- Begin Ranged Weapons -->
<div class="sheet-ranged">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Weight</h4>
</div>
<div class='sheet-col' style='width:255px;'> <!-- Notes (224px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_rangeweapons">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" style='width:145px;' placeholder="Bow" type="text" name="attr_RWeaponType" title="@{repeating_rangeweapons_#_RWeaponType}" />
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<input class="sheet-standard" style='width:80px; text-aling: center;' type="text" name="attr_WeaponRange" title="@{repeating_rangeweapons_#_WeaponRange}" placeholder="12/24/48" />
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<input class="sheet-standardNum" style="width: 35px;" type="number" name="attr_WeaponRoF" title="@{repeating_rangeweapons_#_WeaponRoF}" placeholder="1" />
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<input type="number" name="attr_NoDmgDice" title="@{repeating_rangeweapons_#_NoDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" title="@{repeating_rangeweapons_#_RDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RDmgMod" title="@{repeating_rangeweapons_#_RDmgMod}" value="0" style='margin:0px;' />
</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" title="@{repeating_rangeweapons_#_RDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" title="@{repeating_rangeweapons_#_RDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
<input type="number" name="attr_RWeaponWeight" title="@{repeating_rangeweapons_#_RWeaponWeight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:255px;'> <!-- Notes (224px) -->
<textarea name="attr_rangeWNotes" class="sheet-standardtext" style="height:50px; width:175px;"></textarea>
<button class="sheet-templatebutton" type='roll' name='roll_tRangeWeapon' title="@{repeating_rangeweapons_#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRangeWeaponRoll' title="@{repeating_rangeweapons_#_tgmRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRangeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_rangeweapons_#_rWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{RWeaponType} and rolls: @{rollRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_rangeweapons_#_gmrWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{RWeaponType} and rolls: @{rollRangeWeapon}!'></button>
<input type='hidden' name='attr_rollRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{RWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}}" />
</div>
</div>
</fieldset>
<!--<div class='sheet-row'>
<div class='sheet-col' style='width:150px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:50px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'>
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class='sheet-col' style='width:45px;'>
<input type="number" name="attr_rangedtotalweight" title="@{rangedtotalweight}" class="sheet-standardNum" />
</div>
</div>-->
<div class='sheet-row'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:50px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Weight (60px)-->
<input type="number" name="attr_rangedtotalweightcarried" title="@{rangedtotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
</div>
<div class="templatebutton">
<input type='checkbox' name='attr_RangeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_rangeweapons_0_RWeaponType}}} {{damage_type=@{repeating_rangeweapons_0_NoDmgDice}@{repeating_rangeweapons_0_RDmgType}+@{repeating_rangeweapons_0_RDmgMod}}} {{damage=[[@{repeating_rangeweapons_0_NoDmgDice}@{repeating_rangeweapons_0_RDmgType} + @{repeating_rangeweapons_0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_rangeweapons_0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_rangeweapons_0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_RangeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_rangeweapons_0_RWeaponType} and rolls: [[@{repeating_rangeweapons_0_NoDmgDice}@{repeating_rangeweapons_0_RDmgType}+@{repeating_rangeweapons_0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_rangeweapons_0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div><!-- End Range Weapons -->
<!-- Gear -->
<input class="sheet-HideGear" type="checkbox" name="attr_is_gear" /><span class="sheet-is-gear-tab" /> Gear</span>
<div class="sheet-gear" style="width:100%; margin: -5px; padding: 0px;"><h3 class="sheet-subsectionHeader" style="margin: 5px;">Gear</h3></div><!-- Begin Gear -->
<div class="sheet-2colrow sheet-gear" style="width: 800px; padding: 0px;">
<div class="sheet-col sheet-gear" style="margin-right:.5px; width: 415px;">
<h4 class="sheet-subsectionHeader">Worn</h4>
<fieldset class="repeating_gear">
<input class="sheet-standard" style='width:360px;' placeholder="Item" type="text" name="attr_item" title="@{repeating_gear_$#_item}" />
<input type="number" placeholder="weight" name="attr_itemWeight" title="@{repeating_gear_$#_itemWeight}" class="sheet-standardNum" />
</fieldset>
<br />
<div class='sheet-row style="width: 100%;"'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:195px; margin:0px;'>&nbsp;</div>
<div class='sheet-col' style='width:160px; text-align:right; margin:0px;'> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:45px; margin:0px;'> <!-- Weight (60px)-->
<input type="number" name="attr_geartotalweightcarried" title="@{geartotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
</div>
</div>
<div class="sheet-col sheet-gear" style="margin-left: .5px; width: 365px;">
<h4 class="sheet-subsectionHeader">Stashed</h4>
<textarea name="attr_gear" class="sheet-standardtext" style='width:97%;'></textarea>
</div>
</div>
<!-- End Gear -->
<br />
<!-- Start Augmentations -->
<input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px; display: none;" />
<div class='sheet-Augmentations'>
<h3 class="sheet-subsectionHeader">Augmentations</h3>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Augmentation</h4>
</div>
<div class='sheet-col' style='width:50px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Strain</h4>
</div>
<div class='sheet-col' style='width:540px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Details</h4>
</div>
<fieldset class="repeating_augmentation" >
<div class='sheet-aug124' style="margin: 0px;"> <!--First set of 4 fields-->
<input type="text" class="sheet-standard" name="attr_augment" title="@{repeating_augmentation_$#_augment}" placeholder="Augmentation" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain" title="@{repeating_augmentation_$#_augStrain}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets" title="@{repeating_augmentation_$#_augDeets}" row="2" style="width:530px; height: 50px;"></textarea><br />
</div>
</fieldset>
<!-- Old Augmentation Section
<input type="text" class="sheet-standard" name="attr_augment2" title="@{augment2}" placeholder="Augmentation 2" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain2" title="@{augStrain2}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets2" title="@{augDeets2}" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment3" title="@{augment3}" placeholder="Augmentation 3" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain3" title="@{augStrain3}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets3" title="@{augDeets3}" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment4" title="@{augment4}" placeholder="Augmentation 4" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain4" title="@{augStrain4}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets4" title="@{augDeets4}" style="width:530px; height: 50px;"></textarea>
</div>
<input type="checkbox" class="sheet-h9212" name="attr_aug9212" style="display:none;" />
<input type="checkbox" class="sheet-h528" name="attr_aug258" style="display:none;" />
<input type="checkbox" class="sheet-use528" name="attr_aug258" /><span class="sheet-528"> 4 rows</span><br />
<div class='sheet-aug528' style="margin-top: -18px;">
<input type="text" class="sheet-standard" name="attr_augment5" title="@{augment5}" placeholder="Augmentation 5" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain5" title="@{augStrain5}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets5" title="@{augDeets5}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment6" title="@{augment6}" placeholder="Augmentation 6" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain6" title="@{augStrain6}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets6" title="@{augDeets6}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment7" title="@{augment7}" placeholder="Augmentation 7" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain7" title="@{augStrain7}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets7" title="@{augDeets7}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment8" title="@{augment8}" placeholder="Augmentation 8" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain8" title="@{augStrain8}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets8" title="@{augDeets8}" row="2" style="width:530px; height: 50px;"></textarea><br />
</div>
<input type="checkbox" class="sheet-hide528" name="attr_aug258" /><span class="sheet-h528"> 4 rows</span><br />
<input type="checkbox" class="sheet-use9212" name="attr_aug9212" /><span class="sheet-9212"> 4 rows</span><br />
<div class='sheet-aug9212' style="margin-top: -18px;">
<input type="text" class="sheet-standard" name="attr_augment9" title="@{augment9}" placeholder="Augmentation 9" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain9" title="@{augStrain9}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets9" title="@{augDeets9}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment10" title="@{augment10}" placeholder="Augmentation 10" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain10" title="@{augStrain10}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets10" title="@{augDeets10}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment11" title="@{augment11}" placeholder="Augmentation 11" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain11" title="@{augStrain11}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets11" title="@{augDeets11}" row="2" style="width:530px; height: 50px;"></textarea><br />
<input type="text" class="sheet-standard" name="attr_augment12" title="@{augment12}" placeholder="Augmentation 12" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain12" title="@{augStrain12}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets12" title="@{augDeets12}" row="2" style="width:530px; height: 50px;"></textarea><br />
</div>
<input type="checkbox" class="sheet-augEnd" name="attr_aug9212" /><span class="sheet-aEnd"> 4 rows</span><br /> -->
<div class="sheet-row">
<div class="sheet-col" style="width:100px;">&nbsp;</div>
<div class="sheet-col" style="width:100px;"><h4 class="sheet-weight">Total Strain:</h4></div>
<div class="sheet-col" style="width:50px;">
<input class="sheet-danger" type="checkbox" name="attr_straindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_straincrit" value="1" />
<input type="number" class="sheet-standardNum sheet-strain" name="attr_totalStrain" title="@{totalStrain}" readonly />
</div>
</div>
<hr />
</div>
<!-- Vehicles Used to be here -->
<span class="sheet-spacer"></span>
</div><!-- End Equipment Tab -->
<input type="checkbox" class="sheet-showVehicles" name="attr_vehicle" style="width: 15px; display: none;">
<div class="sheet-section-vehicles"><!-- Vehicles Tab -->
<div class='sheet-row' style="width: 800px;">
<div class='sheet-row'><h2 class='sheet-sectionHeader'>VEHICLES</h2></div>
<!-- Sailing Ship -->
<input class="sheet-useSailingShips" type="checkbox" name="attr_sailingShip" style="display: none;" />
<div class="sheet-ship-sailing" style="width: 800px;">
<input class="sheet-HideSailing" type="checkbox" name="attr_is_sailing" /><span class="sheet-is-sailing-tab"> Sailing Ship</span>
<div class="sheet-isSailing" style="width: 800px;">
<h3 class="sheet-subsubsectionHeader">Sailing Ship</h3>
<div class="sheet-row" style="width: 100%; text-align: center;">
<input type="text" class="sheet-standard" name="attr_SailingShipName" title="@{SailingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_SShipCaptain" title="@{SShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_SShipType" title="@{SShipType}" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;">WOUNDS</h3>
<input type="number" class="sheet-standardNum" name="attr_SShipWounds" title="@{SShipWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_SShipWounds_max" title="@{SShipWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp">Acceleration:</label><input type="number" class="sheet-standardNum" name="attr_SShipAcc" title="@{SShipAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_SShipTrSpeed" title="@{SShipTrSpeed}" /><br />-->
<label class="sheet-nameRankXp">Top Speed:</label><input type="number" class="sheet-standardNum" name="attr_SShipTopSpeed" title="@{SShipTopSpeed}" /><br />
<label class="sheet-nameRankXp">Toughness:</label><input type="text" class="sheet-standardNum" name="attr_SShipToughness" title="@{SShipToughness}" /><br />
<label class="sheet-nameRankXp">Handling:</label><input type="number" class="sheet-standardNum" name="attr_SShipHandling" title="@{SShipHandling}" /><br />
<label class="sheet-nameRankXp">Crew:</label><input type="text" class="sheet-standardNum" name="attr_SShipCrew" title="@{SShipCrew}" /><br />
<label class="sheet-nameRankXp">Cargo Slots:</label><input type="number" class="sheet-standardNum" name="attr_SShipSlots" title="@{SShipSlots}" /><br />
<label class="sheet-nameRankXp">Orignal Cost:</label><input type="number" class="sheet-standardNum" name="attr_SShipOCost" title="@{SShipOCost}" /><br />
<label class="sheet-nameRankXp">Days at Sea:</label><input type="number" class="sheet-standardNum" name="attr_SShipAtSea" title="@{SShipAtSea}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Provisions</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipProv" title="@{SShipProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Cargo</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipCargo" title="@{SShipCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Hindrances</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipHindrances" title="@{SShipHindrances}"></textarea>
<h4 class="sheet-subsectionHeader">Critical Hits</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipCritHit" title="@{SShipCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideSShipEdges" name="attr_hideshipedges" /><span class="sheet-HideSSEdges"> Ship's Edges</span>
<div class="sheet-SShipEdges">
<h4 class="sheet-subsectionHeader">Edges</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_SShipEdges" title="@{SShipEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideSShipWeapons" name="attr_hideshipweapons" /><span class="sheet-HideSSWeapons"> Ship's Weapons</span>
<div class="sheet-SShipWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader">Ship's Armaments</h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Placement</h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class='repeating_sailweapons'>
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_SShipWeaponType" placeholder="Weapon" />
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_SShipWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_SShipWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RDmgMod" value="0" style='margin:0px;' />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<div class='sheet-col' style='width: 280px;'>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_SShipWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollSSRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltSSRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{SShipWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollSSRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_sailweapons_#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltSSRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSSRangeWeaponRoll' title="@{repeating_sailweapons_#_tgmSSRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltSSRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_sailweapons_#_rWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: @{rollSSRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_sailweapons_#_gmrWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: @{rollSSRangeWeapon}!'></button>
<!--<button type='roll' name='roll_srWeaponTypeRoll' value='/em @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmsrWeaponTypeRoll' value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
</div>
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_SShipWeaponNotes"></textarea>
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_sailweapons_0_SShipWeaponType}}} {{damage_type=@{repeating_sailweapons_0_NoDmgDice}@{repeating_sailweapons_0_RDmgType}+@{repeating_sailweapons_0_RDmgMod}}} {{damage=[[@{repeating_sailweapons_0_NoDmgDice}@{repeating_sailweapons_0_RDmgType} + @{repeating_sailweapons_0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_sailweapons_0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_sailweapons_0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<div class="sheet-row" style="color:red;">
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added skill. For each subsequent skill added, increment the number.
</div>
</div>
</div>
<div class="sheet-normalbutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_sailweapons_0_SShipWeaponType} and rolls: [[@{repeating_sailweapons_0_NoDmgDice}@{repeating_sailweapons_0_RDmgType}+@{repeating_sailweapons_0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_sailweapons_0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red; display: inline-block;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div>
<!--<span class="sheet-spacer"></span>-->
<input type="checkbox" class="sheet-HideSShipCrew" name="attr_hideshipcrew" /><span class="sheet-HideSSCrew"> Ship's Crew</span>
<div class="sheet-SShipCrew">
<h4 class="sheet-subsectionHeader">Ship's Crew</h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Name or #</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Type</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Position</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;">Salary</h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader">Shares</h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader">Notes</h4>
</div>
<fieldset class="repeating_SShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_SShipCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_SShipCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_SShipCrewNotes"></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Notes and Upgrades</h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_SShipNotes" placeholder="Ship's purse and misc. tidbits for ports of call, etc."></textarea>
</div>
</div>
<!-- END Sailing -->
<!-- Flying Ship -->
<input class="sheet-useFlyingShips" type="checkbox" name="attr_flyingShip" style="display: none;" />
<div class="sheet-ship-flying" style="width: 800px;">
<input class="sheet-HideFlying" type="checkbox" name="attr_is_flying" /><span class="sheet-is-flying-tab"> Flying Ship</span>
<div class="sheet-isFlying" style="width: 800px;">
<h3 class="sheet-subsubsectionHeader">Flying Ship</h3>
<div class="sheet-row" style="width: 100%; text-align: center;">
<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipType" title="@{FShipType}" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;">WOUNDS</h3>
<input type="number" class="sheet-standardNum" name="attr_FShipWounds" title="@{FShipWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_FShipWounds_max" title="@{FShipWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp">Size:</label><input type="number" class="sheet-standardNum" name="attr_FShipSize" title="@{FShipSize}" /><br />
<label class="sheet-nameRankXp">Acceleration:</label><input type="number" class="sheet-standardNum" name="attr_FShipAcc" title="@{FShipAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_FShipTrSpeed" title="@{FShipTrSpeed}" /><br />-->
<label class="sheet-nameRankXp">Top Speed:</label><input type="number" class="sheet-standardNum" name="attr_FShipTopSpeed" title="@{FShipTopSpeed}" /><br />
<label class="sheet-nameRankXp">Toughness:</label><input type="text" class="sheet-standardNum" name="attr_FShipToughness" title="@{FShipToughness}" /><br />
<label class="sheet-nameRankXp">Handling:</label><input type="number" class="sheet-standardNum" name="attr_FShipHandling" title="@{FShipHandling}" /><br />
<label class="sheet-nameRankXp">Climb:</label><input type="number" class="sheet-standardNum" name="attr_FShipClimb" title="@{FShipClimb}" /><br />
<label class="sheet-nameRankXp">Energy:</label><input type="number" class="sheet-standardNum" name="attr_FShipEnergy" title="@{FShipEnergy}" /><br />
<label class="sheet-nameRankXp">Crew:</label><input type="text" class="sheet-standardNum" name="attr_FShipCrew" title="@{FShipCrew}" /><br />
<label class="sheet-nameRankXp">Total Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_FShipSlots" title="@{FShipSlots}" /><br />
<label class="sheet-nameRankXp">Used Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_FShipSlotsUsed" title="@{FShipSlotsUsed}" /><br />
<label class="sheet-nameRankXp">Orignal Cost:</label><input type="text" class="sheet-standardNum" name="attr_FShipOCost" title="@{FShipOCost}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Provisions</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipProv" title="@{FShipProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Cargo</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipCargo" title="@{FShipCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Hindrances</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipHindrances" title="@{FShipHindrances}"></textarea>
<h4 class="sheet-subsectionHeader">Critical Hits</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipCritHit" title="@{FShipCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideFShipEdges" name="attr_hidefshipedges" /><span class="sheet-HideFSEdges"> Ship's Edges</span>
<div class="sheet-FShipEdges">
<h4 class="sheet-subsectionHeader">Edges</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_FShipEdges" title="@{FShipEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideFShipWeapons" name="attr_hidefshipweapons" /><span class="sheet-HideFSWeapons"> Ship's Weapons</span>
<div class="sheet-FShipWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader">Ship's Armaments</h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Placement</h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_flyingweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_FShipWeaponType" placeholder="Weapon" />
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_FShipWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_FShipWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RDmgMod" value="0" style='margin:0px;' />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_FShipWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollFSRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltFSRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{FShipWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollFSRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_flyingweapons_#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltFSRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFSRangeWeaponRoll' title="@{repeating_flyingweapons_#_tgmFSRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltFSRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_flyingweapons_#_rWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{FShipWeaponType} and rolls: @{rollFSRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_flyingweapons_#_gmrWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{FShipWeaponType} and rolls: @{rollFSRangeWeapon}!'></button>
<!--<button type='roll' name='roll_frWeaponTypeRoll' value='/em @{character_name} attempts to do damage with a @{FShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmrWeaponTypeRoll' value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_FShipWeaponNotes"></textarea>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;' maxlenght="300">&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_flyingweapons_0_FShipWeaponType}}} {{damage_type=@{repeating_flyingweapons_0_NoDmgDice}@{repeating_flyingweapons_0_RDmgType}+@{repeating_flyingweapons_0_RDmgMod}}} {{damage=[[@{repeating_flyingweapons_0_NoDmgDice}@{repeating_flyingweapons_0_RDmgType} + @{repeating_flyingweapons_0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_flyingweapons_0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_flyingweapons_0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_flyingweapons__0_SShipWeaponType} and rolls: [[@{repeating_flyingweapons__0_NoDmgDice}@{repeating_flyingweapons__0_RDmgType}+@{repeating_flyingweapons__0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_flyingweapons_0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div>
<!--Ship's Crew-->
<input type="checkbox" class="sheet-HideFShipCrew" name="attr_hidefshipcrew" /><span class="sheet-HideFSCrew"> Ship's Crew</span>
<div class="sheet-FShipCrew">
<h4 class="sheet-subsectionHeader">Ship's Crew</h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Name or #</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Type</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Position</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;">Salary</h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader">Shares</h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader">Notes</h4>
</div>
<fieldset class="repeating_FShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_FShipCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_FShipCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_FShipCrewNotes"></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Notes and Upgrades</h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_FShipNotes" placeholder="Ship's purse and misc. tidbits for ports of call, etc."></textarea>
</div>
</div>
<!-- END Flying -->
<!-- Ground Vehicles -->
<input class="sheet-useGroundVehicle" type="checkbox" name="attr_groundVehicle" style="display: none;" />
<div class="sheet-ship-groundvehicle" style="width: 800px;">
<input class="sheet-HideGround" type="checkbox" name="attr_is_ground" /><span class="sheet-is-ground-tab"> Ground Vehicle</span>
<div class="sheet-isGround" style="width: 800px;">
<h3 class="sheet-subsubsectionHeader">Ground Vehicle</h3>
<div class="sheet-row" style="width: 100%; text-align: center;">
<!--<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />-->
<input type="text" class="sheet-standard" name="attr_GVType" title="@{GVType}" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;">WOUNDS</h3>
<input type="number" class="sheet-standardNum" name="attr_GVWounds" title="@{GVWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_GVWounds_max" title="@{GVWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp">Size:</label><input type="number" class="sheet-standardNum" name="attr_GVSize" title="@{GVSize}" /><br />
<label class="sheet-nameRankXp">Acceleration:</label><input type="number" class="sheet-standardNum" name="attr_GVAcc" title="@{GVAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_GVTrSpeed" title="@{GVTrSpeed}" /><br />-->
<label class="sheet-nameRankXp">Top Speed:</label><input type="number" class="sheet-standardNum" name="attr_GVTopSpeed" title="@{GVTopSpeed}" /><br />
<label class="sheet-nameRankXp">Toughness:</label><input type="text" class="sheet-standardNum" name="attr_GVToughness" title="@{GVToughness}" /><br />
<label class="sheet-nameRankXp">Handling:</label><input type="number" class="sheet-standardNum" name="attr_GVHandling" title="@{GVHandling}" /><br />
<label class="sheet-nameRankXp">Crew:</label><input type="text" class="sheet-standardNum" name="attr_GVCrew" title="@{GVCrew}" /><br />
<!--<label class="sheet-nameRankXp">Fuel:</label><input type="number" class="sheet-standardNum" name="attr_GVEnergy" title="@{GVEnergy}" /><br />-->
<!--<label class="sheet-nameRankXp">Total Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_GVSlots" title="@{GVSlots}" /><br />
<label class="sheet-nameRankXp">Used Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_GVSlotsUsed" title="@{GVSlotsUsed}" /><br />-->
<label class="sheet-nameRankXp">Orignal Cost:</label><input type="text" class="sheet-standardNum" name="attr_GVOCost" title="@{GVOCost}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Provisions</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVProv" title="@{GVProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Cargo</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVCargo" title="@{GVCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Hindrances</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVHindrances" title="@{GVHindrances}"></textarea>
<h4 class="sheet-subsectionHeader">Critical Hits</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVCritHit" title="@{GVCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideGroundEdges" name="attr_hidegvedges" /><span class="sheet-HideGVEdges"> Ship's Edges</span>
<div class="sheet-GroundEdges">
<h4 class="sheet-subsectionHeader">Edges</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_GVEdges" title="@{repeating_sailingShip_#_GVEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideGVWeapons" name="attr_hidefshipweapons" /><span class="sheet-HideGVWeapons"> Ship's Weapons</span>
<div class="sheet-GVWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader">Vehicles's Armaments</h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Placement</h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_groundweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_GVWeaponType" placeholder="Weapon" />
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_GVWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_GVWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RDmgMod" value="0" style='margin:0px;' />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_GVWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollGVRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltGVRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{GVWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollGVRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_groundweapons_#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltGVRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGVRangeWeaponRoll' title="@{repeating_groundweapons_#_tgmGVRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltGVRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_groundweapons_#_rWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{GVWeaponType} and rolls: @{rollGVRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_groundweapons_#_gmrWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{GVWeaponType} and rolls: @{rollGVRangeWeapon}!'></button>
<!--<button type='roll' name='roll_gvWeaponTypeRoll' value='/em @{character_name} attempts to do damage with a @{GVWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmgvWeaponTypeRoll' value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_GVWeaponNotes"></textarea>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_groundweapons_0_GVWeaponType}}} {{damage_type=@{repeating_groundweapons_0_NoDmgDice}@{repeating_groundweapons_0_RDmgType}+@{repeating_groundweapons_0_RDmgMod}}} {{damage=[[@{repeating_groundweapons_0_NoDmgDice}@{repeating_groundweapons_0_RDmgType} + @{repeating_groundweapons_0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_groundweapons_0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_groundweapons_0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_groundweapons_0_SShipWeaponType} and rolls: [[@{repeating_groundweapons_0_NoDmgDice}@{repeating_groundweapons_0_RDmgType}+@{repeating_groundweapons_0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_groundweapons_0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div>
<span class="sheet-spacer"></span>
<!-- Ship's Crew Goes here -->
<input type="checkbox" class="sheet-HideGVCrew" name="attr_hidefshipcrew" /><span class="sheet-HideGVCrew"> Ship's Crew</span>
<div class="sheet-GVCrew">
<h4 class="sheet-subsectionHeader">Ship's Crew</h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Name or #</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Type</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Position</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;">Salary</h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader">Shares</h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader">Notes</h4>
</div>
<fieldset class="repeating_FShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_GVCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_GVCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_GVCrewNotes"></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Notes and Upgrades</h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_GVNotes" placeholder="Miscellaneous information related to the vehicle."></textarea>
</div>
</div>
<!-- END Ground Vehicles -->
<!-- Start Walkers -->
<input class="sheet-useWalker" type="checkbox" name="attr_Walker" style="display: none;" />
<div class="sheet-ship-walker" style="width: 800px;">
<input class="sheet-HideWalker" type="checkbox" name="attr_is_walker" /><span class="sheet-is-walker-tab"> Walker</span>
<div class="sheet-isWalker" style="width: 800px;">
<h3 class="sheet-subsubsectionHeader">Walker</h3>
<div class="sheet-row" style="width: 100%; text-align: center;">
<!--<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />-->
<input type="text" class="sheet-standard" name="attr_WalkerType" title="@{GVType}" placeholder="Type of Walker" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;">WOUNDS</h3>
<input type="number" class="sheet-standardNum" name="attr_WalkerWounds" title="@{WalkerWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_WalkerWounds_max" title="@{WalkerWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp">Size:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSize" title="@{WalkerSize}" /><br />
<label class="sheet-nameRankXp">Acceleration:</label><input type="number" class="sheet-standardNum" name="attr_WalkerAcc" title="@{WalkerAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_WalkerTrSpeed" title="@{WalkerTrSpeed}" /><br />-->
<label class="sheet-nameRankXp">Top Speed:</label><input type="number" class="sheet-standardNum" name="attr_WalkerTopSpeed" title="@{WalkerTopSpeed}" /><br />
<label class="sheet-nameRankXp">Toughness:</label><input type="text" class="sheet-standardNum" name="attr_WalkerToughness" title="@{WalkerToughness}" /><br />
<label class="sheet-nameRankXp">Handling:</label><input type="number" class="sheet-standardNum" name="attr_WalkerHandling" title="@{WalkerHandling}" /><br />
<label class="sheet-nameRankXp">Crew:</label><input type="text" class="sheet-standardNum" name="attr_WalkerCrew" title="@{WalkerCrew}" /><br />
<!--<label class="sheet-nameRankXp">Fuel:</label><input type="number" class="sheet-standardNum" name="attr_WalkerEnergy" title="@{WalkerEnergy}" /><br />-->
<!--<label class="sheet-nameRankXp">Total Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSlots" title="@{WalkerSlots}" /><br />
<label class="sheet-nameRankXp">Used Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSlotsUsed" title="@{WalkerSlotsUsed}" /><br />-->
<label class="sheet-nameRankXp">Orignal Cost:</label><input type="text" class="sheet-standardNum" name="attr_WalkerOCost" title="@{WalkerOCost}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Provisions</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerProv" title="@{WalkerProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Cargo</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerCargo" title="@{WalkerCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Hindrances</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerHindrances" title="@{WalkerHindrances}"></textarea>
<h4 class="sheet-subsectionHeader">Critical Hits</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerCritHit" title="@{WalkerCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideWalkerEdges" name="attr_hidewalkeredges" /><span class="sheet-HideWalkerEdges"> Walker's Edges</span>
<div class="sheet-WalkerEdges">
<h4 class="sheet-subsectionHeader">Edges</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_WalkerEdges" title="@{WalkerEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideWalkerWeapons" name="attr_hidewalkerweapons" /><span class="sheet-HideWalkerWeapons"> Ship's Weapons</span>
<div class="sheet-WalkerWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader">Walker's Armaments</h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Placement</h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_wsweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_WalkerWeaponType" placeholder="Weapon"/>
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_WalkerWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_WalkerWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RDmgMod" value="0" style='margin:0px;' />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_WalkerWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollWRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltWRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{WalkerWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollWRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_wsweapons_#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltWRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmWRangeWeaponRoll' title="@{repeating_wsweapons_#_tgmWRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltWRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_wsweapons_#_rWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{WalkerWeaponType} and rolls: @{rollWRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_wsweapons_#_gmrWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{WalkerWeaponType} and rolls: @{rollWRangeWeapon}!'></button>
<!--<button type='roll' name='roll_WalkerWeaponTypeRoll' value='/em @{character_name} attempts to do damage with a @{WalkerWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmWalkerWeaponTypeRoll' value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_WalkerWeaponNotes"></textarea>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_wsweapons_0_WalkerWeaponType}}} {{damage_type=@{repeating_wsweapons_0_NoDmgDice}@{repeating_wsweapons_0_RDmgType}+@{repeating_wsweapons_0_RDmgMod}}} {{damage=[[@{repeating_wsweapons_0_NoDmgDice}@{repeating_wsweapons_0_RDmgType} + @{repeating_wsweapons_0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_wsweapons_0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_wsweapons_0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_wsweapons_0_SShipWeaponType} and rolls: [[@{repeating_wsweapons_0_NoDmgDice}@{repeating_wsweapons_0_RDmgType}+@{repeating_wsweapons_0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_wsweapons_0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div>
<span class="sheet-spacer"></span>
<!-- Ship's Crew Goes here -->
<input type="checkbox" class="sheet-HideWalkerCrew" name="attr_hidefshipcrew" /><span class="sheet-HideWalkerCrew"> Walker's Crew</span>
<div class="sheet-WalkerCrew">
<h4 class="sheet-subsectionHeader">Walkers's Crew</h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Name or #</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Type</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Position</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;">Salary</h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader">Shares</h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader">Notes</h4>
</div>
<fieldset class="repeating_FShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_WalkerCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_WalkerCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_WalkerCrewNotes"></textarea>
</div>
</fieldset>
</div>
<h4 class="sheet-subsectionHeader">Notes and Upgrades</h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_WalkerNotes" placeholder="Miscellaneous information related to the vehicle."></textarea>
<span class="sheet-spacer"></span>
</div>
</div>
<!-- End Walkers -->
</div>
</div><!-- End Vehicle Tab -->
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px; display: none;">
<div class="sheet-section-arcanum" style="width: 800px;"><!-- Begin Arcanum -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>ARCANUM</h2></div>
<span class="sheet-spacer"></span>
<!-- Power Points -->
<input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" />
<div class="sheet-PowerPoints">
<label class="sheet-nameRankXp" style='text-align:right; font-weight:bold;'>Power Points:</label>
<input type="number" name="attr_PowerPoints" title="@{PowerPoints}" class="sheet-standardNum" value="0" style='margin:0px;' /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');"> of </span><input type="number" name="attr_PowerPoints_max" title="@{PowerPoints_max}" class="sheet-standardNum" value="0" style='margin:0px;' />
<br />
<hr />
</div>
<!-- Skill Roll Buttons -->
<div style="width: 100%; text-align: center;"> &nbsp;&nbsp;
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticFaith" style='display:none;'/>
<div class="sheet-staticFaith">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-staticFaith sheet-templatebutton" type='roll' name='roll_tFaithRoll' title="@{tFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltFaith}' style="font-size: 1em;"> Faith</button><button class="sheet-staticFaith sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFaithRoll' title="@{tgmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFaith}' style="font-size: 1em;"></button>
<button class="sheet-staticFaith sheet-normalbutton" type='roll' name='roll_FaithRoll' title="@{FaithRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollFaith}!' style="font-size: 1em;"> Faith</button><button class="sheet-staticFaith sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFaithRoll' title="@{gmFaithRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollFaith}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPsionics" style='display:none;'/>
<div class="sheet-staticPsionics">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPsionicsRoll' title="@{tPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltPsionics}' style="font-size: 1em;"> Psionics</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPsionicsRoll' title="@{tgmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPsionics}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_PsionicsRoll' title="@{PsionicsRoll}" value='/em @{character_name} attempts to throw and rolls @{rollPsionics}!' style="font-size: 1em;"> Psionics</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPsionicsRoll' title="@{gmPsionicsRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollPsionics}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRitual" style='display:none;'/>
<div class="sheet-staticRitual">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRitualRoll' title="@{tRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltRitual}' style="font-size: 1em;"> Ritual</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRitualRoll' title="@{tgmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_RitualRoll' title="@{RitualRoll}" value='/em @{character_name} attempts to throw and rolls @{rollRitual}!' style="font-size: 1em;"> Ritual</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRitualRoll' title="@{gmRitualRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollRitual}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSpellcasting" style='display:none;'/>
<div class="sheet-staticSpellcasting">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSpellcastingRoll' title="@{tSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpellcasting}' style="font-size: 1em;"> Spellcasting</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellcastingRoll' title="@{tgmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpellcasting}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpellcastingRoll' title="@{SpellcastingRoll}" value='/em @{character_name} attempts to throw and rolls @{rollSpellcasting}!' style="font-size: 1em;"> Spellcasting</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSpellcastingRoll' title="@{gmSpellcastingRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollSpellcasting}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
</div>
<!-- End Skill Roll Buttons -->
<br />
<!-- Damaging Spells -->
<!-- Spell, Duration, Cost, Damage, Effects/Trappings -->
<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_spellsd" /><span class="sheet-is-spellsd-tab"> Damage-causing Spells</span>
<div class="sheet-spellsd" style="width: 100%;"><h3 class="sheet-subsectionHeader">Spells (Damaging)</h3></div>
<div class="sheet-spellsd">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:210px;'> <!-- Spell (150px) -->
<h4 class="sheet-subsectionHeader">Spell</h4>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Cost (45px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;">Cost</h4>
</div>
<div class='sheet-col' style='width:200px;'>
<h4 class='sheet-subsectionHeader' style="text-align: center;">Range</h4>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px)-->
<h4 class="sheet-subsectionHeader">Duration</h4>
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<h4 class="sheet-subsectionHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:40px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-subsectionHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:70px; text-align: center;'>
<h4 class="sheet-subsectionHeader">Roll Dmg</h4>
</div>
<!--<div class='sheet-col' style='width:370px;'>--> <!-- Trappings/Notes (333px) -->
<!--<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>-->
</div>
<span class="sheet-spacer"></span>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_dmgspells">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:210px;'> <!-- Spell (210px) -->
<input class="sheet-standard" style='width:205px;' type="text" placeholder="Spell Name" name="attr_Spell" title="@{repeating_dmgspells_#_Spell}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Cost (65px) -->
<input type="text" class="sheet-standard" style='width:65px; text-align: center;' placeholder="Cost" name="attr_SpellCost" title="@{repeating_dmgspells_#_SpellCost}" />
</div>
<div class='sheet-col' style='width:200px;'> <!-- Range (200px) -->
<input type="text" class="sheet-standard" style='width:195px; text-align: center;' placeholder="Spell Range" name="attr_SpellRange" title="@{repeating_dmgspells_#_SpellRange}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" class="sheet-standard" style='width:65px; text-align: center;' placeholder="Duration" name="attr_SpellDuration" title="@{repeating_dmgspells_#_SpellDuration}" />
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<input type="number" name="attr_NoSpllDmgDice" title="@{repeating_dmgspells_#_NoSpllDmgDice}" class="sheet-short" style="width:35px;" value="2" />
<select name="attr_SDmgType" title="@{repeating_dmgspells_#_SDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select><span style="font-weight: bold;"> + </span>
<input class="sheet-modifier" style="width:35px; margin:0px;" type="number" name="attr_SDmgMod" title="@{repeating_dmgspells_#_SDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:40px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_SDmgRaise" title="@{repeating_dmgspells_#_SDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:40px; text-align: center;'>
<input type="checkbox" name="attr_SDmgRaise" title="@{repeating_dmgspells_#_SDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width: auto;'>
<button class="sheet-templatebutton" type='roll' name='roll_tSpell' title="@{repeating_dmgspells_#_tSpell}" value='@{skillwrt} @{defdTemplate} @{rolltSpell}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellRoll' title="@{repeating_dmgspells_#_tgmSpellRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltSpell}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpellRoll' title="@{repeating_dmgspells_#_SpellRoll}" value='/em @{character_name} attempts to do damage with the @{Spell} spell and rolls: @{rollSpell}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSpellRoll' title="@{repeating_dmgspells_#_gmSpellRoll}" value='/w gm @{character_name} attempts to do damage with the @{Spell} spell and rolls: @{rollSpell}!'></button>
<input type='hidden' name='attr_rollSpell' value="[[@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}+@{dmgmod}[Damage Modifier]+1d@{SDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltSpell' value="{{name=@{character_name}}} {{weapon=@{Spell}}} {{damage_type=@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}}} {{damage=@{rollSpell}}} {{raise=@{SDmgRaise}}} {{dmgmod=@{dmgmod}}}" />
</div>
<div class='sheet-col'> <!-- Notes (224px) -->
<textarea name="attr_DmgSpellNotes" title="@{repeating_dmgspells_#_DmgSpellNotes}" class="sheet-standardtext" style="height:50px; width:790px;" placeholder="Trapping/Notes"></textarea>
</div>
<hr />
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_RangeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_dmgspells_0_Spell}}} {{damage_type=@{repeating_dmgspells_0_NoSpllDmgDice}@{repeating_dmgspells_0_SDmgType}+@{repeating_dmgspells_0_SDmgMod}}} {{damage=[[@{repeating_dmgspells_0_NoSpllDmgDice}@{repeating_dmgspells_0_SDmgType} + @{repeating_dmgspells_0_SDmgMod}[Spell Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_dmgspells_0_SDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_dmgspells_0_SDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_SpellFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_dmgspells_0_Spell} and rolls: [[@{repeating_dmgspells_0_NoSpllDice}@{repeating_dmgspells_0_SDmgType}+@{repeating_dmgspells_0_SDmgMod}[Spell Damage]+@{dmgmod}[Damage Modifier]+@{repeating_dmgspells_0_SDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div>
<!-- Non-Damaging Spells -->
<hr />
<input class="sheet-HideSpellsn" type="checkbox" name="attr_is_spellsn" /><span class="sheet-is-spellsn-tab"> Non-damage-causing Spells</span>
<div class="sheet-spellsn" style="width: 100%;"><h3 class="sheet-subsectionHeader">Spells (Non-Damaging)</h3></div>
<div class="sheet-spellsn">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:210px;'> <!-- Spell (210px) -->
<h4 class="sheet-subsectionHeader">Spell</h4>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Cost (65px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;">Cost</h4>
</div>
<div class='sheet-col' style='width:150px;'> <!-- Cost (170px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;">Range</h4>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px)-->
<h4 class="sheet-subsectionHeader">Duration</h4>
</div>
<div class='sheet-col' style='width:290px;'> <!-- Trappings/Notes (555px) -->
<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>
</div>
<span class="sheet-spacer"></span>
<fieldset class="repeating_ndspells">
<div class='sheet-row'>
<div class='sheet-col' style='width:210px;'> <!-- Spell (210px) -->
<input class="sheet-standard" style='width:205px;' type="text" placeholder="Spell Name" name="attr_NDSpell" title="@{repeating_ndspells_#_NDSpell}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Cost (60px) -->
<input type="text" class="sheet-standard" style='width:65px; text-align: center;' placeholder="Cost" name="attr_NDSpellCost" title="@{repeating_ndspells_#_NDSpellCost}" />
</div>
<div class='sheet-col' style='width:150px;'> <!-- Range (150px) -->
<input type="text" class="sheet-standard" style='width:145px; text-align: center;' placeholder="Spell Range" name="attr_NDSpellRange" title="@{repeating_ndspells_#_NDSpellRange}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" class="sheet-standard" style='width:65px; text-align: center;' placeholder="Duration" name="attr_NDSpellDuration" title="@{repeating_ndspells_#_NDSpellDuration}" />
</div>
<div class='sheet-col' style='width:280px;'> <!-- Notes (555px) -->
<textarea placeholder="Trappings/Notes" name="attr_ndSpellNotes" title="@{repeating_ndspells_#_NDSpellNotes}" class="sheet-standardtext" style="height:50px; width:280px;"></textarea>
</div>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
</div><!-- End Arcanum -->
<div class="sheet-section-journal" style="width: 800px;"><!-- Begin Journal -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>JOURNAL</h2></div>
<!-- Quest Log -->
<!-- Quest Title, Boss, Goal, Notes -->
<h3 class="sheet-subsectionHeader" style="margin-bottom: 10px; margin-top: 5px;">Quest Log</h3>
<div class='sheet-row'>
<div class='sheet-col' style='width:245px;'> <!-- Quest Title (150px) -->
<h4 class="sheet-repeatingHeader">Quest Title</h4>
</div>
<div class='sheet-col' style='width:193px;'> <!-- Boss (100px)-->
<h4 class="sheet-repeatingHeader">Boss</h4>
</div>
<div class='sheet-col' style='width:320px;'> <!-- Goal (100px)-->
<h4 class="sheet-repeatingHeader">Goal</h4>
</div>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-useFont2" name="attr_font" value="2" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont3" name="attr_font" value="3" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont4" name="attr_font" value="4" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont5" name="attr_font" value="5" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont6" name="attr_font" value="6" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont7" name="attr_font" value="7" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont8" name="attr_font" value="8" style="width: 15px; display: none;" />
<!--<input type="checkbox" class="sheet-useFont9" name="attr_font" value="9" style="width: 15px; display: none;" />-->
<input type="checkbox" class="sheet-useFont10" name="attr_font" value="10" style="width: 15px; display: none;" />
<fieldset class="repeating_quests">
<input class="sheet-standardQuest" style='width:245px;' type="text" placeholder="Quest Title" name="attr_Quest" title="@{repeating_quests_#_Quest}" />
<input class="sheet-standardQuest" style='width:190px;' placeholder="Who Hired You?" type="text" name="attr_QuestBoss" title="@{repeating_quests_#_QuestBoss}" />
<input class="sheet-standardQuest" style='width:300px;' type="text" placeholder="What's the goal of the quest?" name="attr_QuestGoal" title="@{repeating_quests_#_QuestGoal}" /><input type="checkbox" style="width: 15px;" name="attr_QuestComplete" />
<br />
<textarea class="sheet-Questtextarea" style='height:50px; width:780px;' placeholder="Notes about the quest..." name="attr_questLog" title="@{repeating_quests_#_questLog}"></textarea>
</fieldset>
<!-- Party Bag -->
<h3 class="sheet-subsectionHeader">Party Bag</h3>
<textarea name="attr_partybag" class="sheet-standardtext" title="@{partybag}" style='width:785px;'>Community property and money</textarea>
<!-- Notes -->
<h3 class="sheet-subsectionHeader">Notes</h3>
<textarea name="attr_CharNotes" class="sheet-standardtext" title="@{CharNotes}" style='width:785px;'></textarea>
<!-- Advancements -->
<input class="sheet-showAdvancements" type="checkbox" name="attr_showAdvancements" style="display: none;" />
<div class="sheet-advancements">
<h3 class="sheet-subsectionHeader">Advancements Taken</h3>
<span class="sheet-spacer"></span>
<div class='sheet-row sheet-edge'>
<div class='sheet-col' style='width:80px;'>
<h3 class="sheet-repeatingHeader" style="font-size: 15px;">XP</h3>
</div>
<div class='sheet-col' style='width:710px;'>
<h3 class="sheet-repeatingHeader">Advancement</h3>
</div>
</div>
<div class='sheet-row sheet-edge'>
<br />
<fieldset class="repeating_advancement">
<div class='sheet-col' style='width:80px;'>
<input class="sheet-standard" type="text" name="attr_tookat" title="@{repeating_edges_#_tookat}" style='width:75px;'/>
</div>
<div class='sheet-col' style="width:710px;">
<textarea name='attr_advancement' class="sheet-standardtext" title="@{repeating_edges_#_edgedescription}" style='width:705px; height:17px; border-bottom: solid 1px; background-image: url("http://www.geeksville.us/roll20/semi-trans75.png"); color: black; font-weight: bold;'></textarea>
</div>
</fieldset>
</div>
</div>
</div><!-- End Journal Tab -->
<div class="sheet-section-combat" style="width: 800px;"><!-- Begin Combat Options -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>Combat Options</h2></div>
&#128679; Under Construction &#128679;
<div class="sheet-row" style="width: 100%; text-align: center;">
<input type="radio" class="sheet-combat-options sheet-attacks" name="attr_combat-tab" value="1" title="Attack Options" checked="checked"/>
<span class="sheet-combat-options sheet-attacks" style='line-height: 40px;'>Attack</span>
<input type="radio" class="sheet-combat-options sheet-defend" name="attr_combat-tab" value="2" title="Defense Options" />
<span class="sheet-combat-options sheet-defend" style='line-height: 40px;'>Defend</span>
<input type="radio" class="sheet-combat-options sheet-misc" name="attr_combat-tab" value="3" title="Misc. Options" />
<span class="sheet-combat-options sheet-misc" style='line-height: 40px;'>Other</span>
<!-- Attack Options -->
<div class="sheet-options-attack" style='width:100%;'>
<div class="sheet-2colrow sheet-options-attack" style='width: 100%;'>
<div class='sheet-col' style='width: 45%;'>
<h3 class='sheet-subsectionHeader'>Melee Attack Options</h3>
<table class='sheet-combatoptions'>
<tr>
<th style='width: 33%;'>Attack Option</th><th>Why do it?</th>
</tr>
<tr>
<td>Called Shot</td>
<td>
You can deal additional damage to your opponent, but penalties apply to Fighting.
<ul>
<li>Head/Vitals: -4 to hit, +4 Damage</li>
<li>Limb: -2 to hit, +2 Damage</li>
<li>Small Target: -4 to hit, Special Damage</li>
<li>Tiny Target: -6 to hit, Special Damage</li>
</ul>
</td>
</tr>
<tr>
<td>Disarm</td><td>Renders your opponent weaponless, requires a called shot.</td>
</tr>
<tr>
<td>Draw & Attack</td><td>Get a jab in quickly. -2 to Fighting.</td>
</tr>
<tr>
<td>The Drop</td><td>You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.</td>
</tr>
<tr>
<td>Finishing Move (insta-kill)</td><td>The foe is utterly helpless and needs to be taken out.</td>
</tr>
<tr>
<td>Frenzy</td><td>Get to two attacks with the same weapon. Requires an Edge.</td>
</tr>
<tr>
<td>Gang-up</td><td>Strength in numbers. +1 to Fighting/per Ally, to a max +4</td>
</tr>
<tr>
<td>Grappling</td><td>You don't want to kill your opponent, just subdue him.</td>
</tr>
<tr>
<td>Improvised Weapon</td><td>You need a weapon, and it's all that's available. -1 to Fighting and Parry</td>
</tr>
<tr>
<td>Multi-action</td><td>You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.</td>
</tr>
<tr>
<td>Non-lethal Damage</td><td>You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.</td>
</tr>
<tr>
<td>Off-hand Attack</td><td>Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting</td>
</tr>
<tr>
<td>Push</td><td>You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2".</td>
</tr>
<tr>
<td>Rapid Attack</td><td>You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action</td>
</tr>
<tr>
<td>Touch attack</td><td>You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting</td>
</tr>
<tr>
<td>Use two weapons</td><td>You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)</td>
</tr>
<tr>
<td>Unarmed Defender</td><td>Your opponent has no weapon and suffers a -2 to Parry.</td>
</tr>
<tr>
<td>Wild Attack</td><td>You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.</td>
</tr>
</table>
</div>
<div class='sheet-col' style='width: 45%;'>
<h3 class='sheet-subsectionHeader'>Ranged Attack Options</h3>
<table class='sheet-combatoptions'>
<tr>
<th style="width: 33%;">Attack Option</th><th>Why do it?</th>
</tr>
<tr>
<td>Aim</td><td>Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).</td>
</tr>
<tr>
<td>Called Shot</td>
<td>
You can deal additional damage to your opponent, but penalties apply to Shooting/Throwing.
<ul>
<li>Head/Vitals: -4 to hit, +4 Damage</li>
<li>Limb: -2 to hit, +2 Damage</li>
<li>Small Target: -4 to hit, Special Damage</li>
<li>Tiny Target: -6 to hit, Special Damage</li>
</ul>
</td>
</tr>
<tr>
<td>Disarm</td><td>Renders your opponent weaponless, requires a called shot.</td>
</tr>
<tr>
<td>Double-tap</td><td>Shoot like a cop! +1 to Shooting, expends 2 bullets</td>
</tr>
<tr>
<td>Draw & Attack</td><td>Get a jab in quickly. -2 to Fighting.</td>
</tr>
<tr>
<td>The Drop</td><td>You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.</td>
</tr>
<tr>
<td>Finishing Move (insta-kill)</td><td>The foe is utterly helpless and needs to be taken out.</td>
</tr>
<tr>
<td>Firing Blind</td><td>You know someone is "there," but you can't see them. -4 to Shooting/Throwing</td>
</tr>
<tr>
<td>Full Auto</td><td>You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.</td>
</tr>
<tr>
<td>Improvised Weapon</td><td>You need a weapon, and it's all that's available. -1 to Throwing and Parry</td>
</tr>
<tr>
<td>Multi-action</td><td>You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.</td>
</tr>
<tr>
<td>Off-hand Attack</td><td>Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Shooting/Throwing</td>
</tr>
<tr>
<td>Rapid Attack/Fanning the Hammer</td><td>You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action</td>
</tr>
<tr>
<td>Suppressive Fire</td><td>You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.</td>
</tr>
<tr>
<td>Three Round Burst</td><td>Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets</td>
</tr>
<tr>
<td>Use two weapons</td><td>You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)</td>
</tr>
</table>
</div>
</div>
</div> <!-- End Attack Options -->
<!-- Defense Options -->
<div class="sheet-options-defend" style='width: 100%;'>
<table class='sheet-combatoptions' style='width:100%;'>
<tr>
<th style='width: 33%;'>Attack Option</th><th>Why do it?</th>
</tr>
<tr>
<td>Cover</td>
<td>
You're getting attack and don't have enough armor—or you just don't want to get hit.
<ul>
<li>Light: attacker suffers -1 to hit</li>
<li>Medium: attacker suffers -2 to hit</li>
<li>Heavy: attacker suffers -4 to hit</li>
<li>Total: attacker suffers -6 to hit</li>
</ul>
</td>
</tr>
<tr>
<td>Defend</td><td>Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.</td>
</tr>
<tr>
<td>Disarm</td><td>Renders your opponent weaponless, requires a called shot.</td>
</tr>
<tr>
<td>Full Defense</td><td>You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.</td>
</tr>
<tr>
<td>Illumination</td>
<td>
Your opponent can see you too easily—make it dark!
<ul>
<li>Dim: attacker suffers -1 to hit</li>
<li>Dark: attacker suffers -2 to hit</li>
<li>Pitch Dark: attacker suffers -4 to hit</li>
</ul>
If you suffer these penalties, try turning on the lights...
</td>
</tr>
<tr>
<td>Prone</td>
<td>
Make yourself harder to hit when being shot at: in most instances functions as medium cover.<br />
Just don't go prone in Melee...-2 to Parry and Fighting.
</td>
</tr>
<tr>
<td>Withdraw</td><td>Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.</td>
</tr>
</table>
</div>
<!-- Other Options -->
<div class="sheet-options-other" style='width:100%;'>
<table class='sheet-combatoptions' style='width:100%;'>
<tr>
<th style='width: 33%;'>Attack Option</th><th>Why do it?</th>
</tr>
<tr>
<td>Movement</td>
<td>
Don't just stand there...move around.
<ul>
<li>Crawling: move 2"/turn and counts as prone when being fired upon.</li>
<li>Crouching: move at half pace, ranged attacks suffer -1.</li>
<li>Walking: move your full pace as a free action.</li>
<li>Running: move your full pace +1d6 as an action.</li>
<li>Jumping: jump horizontally 1" (from dead stop), or 2" with a run. A success Strength roll adds an addition 1".</li>
<li>Go Prone: fall prone at any time during your action. Getting up costs 2" of movement.</li>
</ul>
</td>
</tr>
<tr>
<td>Test of Wills</td><td>You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.</td>
</tr>
<tr>
<td>Tricks</td><td>Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.</td>
</tr>
</table>
</div>
</div>
</div><!-- End Combat Options Tab -->
</div><!-- End Player Sheet -->
<!-- -->
<!-- NPC Sheet -->
<!-- -->
<div class="sheet-npc" style='width:810px; background-image: url("http://i.imgur.com/NxNpxoP.png");'>
<div class='sheet-row' style='width: 800px;'><!-- Beign First Row of Basic Info -->
<div class='sheet-col' style='width:245px;'>
<br />
<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
<label class='sheet-characterName sheet-nameRankXp'></label>
<input class="sheet-standard" type="text" title="@{character_name}" name="attr_character_name"/><br />
<div class="sheet-civilian">
<label class='sheet-nameRankXp' style="font-size: 11px;">Civilian Name:</label>
<input class="sheet-standard" type="text" title="@{mcivilian_name}" name="attr_mcivilian_name"/><br />
</div>
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
<div class="sheet-archetype">
<label class='sheet-nameRankXp'>Archetype:</label>
<input class="sheet-standard" type="text" name="attr_marchetype" title="@{marchetype}" />
</div>
<input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="width: 15px; display: none;" />
<div class="sheet-Homeworld">
<label class='sheet-nameRankXp'>Homeworld:</label>
<input class="sheet-standard" type="text" name="attr_mhomeworld" title="@{mhomeworld}" />
</div>
<input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px; display: none;" />
<div class="sheet-Species">
<label class='sheet-nameRankXp'>Species:</label>
<input class="sheet-standard" type="text" name="attr_mrace" title="@{mrace}" />
</div>
<div class="sheet-Race">
<label class='sheet-nameRankXp'>Race:</label>
<input class="sheet-standard" type="text" name="attr_mrace" title="@{mrace}" />
</div>
<label class='sheet-nameRankXp'>Gender/Age:</label>
<input class="sheet-standard" style="width: 95px;" type="text" name="attr_mgender" title="@{mgender}"/>&nbsp;&nbsp;<input class="sheet-standard" style="width: 38px; text-align: center;" type="text" name="attr_mage" title="@{mage}" />
<input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px; display: none;" />
<div class="sheet-Motivation">
<!--<label class='sheet-nameRankXp'>Motivation:</label>-->
<textarea class="sheet-standardtext" name='attr_motivation' placeholder='Motivation' style='padding-left: 5px; width: 225px; max-width: 225px; height:50px; font-size: .75em; font-weight: normal;'></textarea><br />
</div>
<input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px; display: none;" />
<div class='sheet-tap' style='width:100%; margin: 0px; padding: 0px;'>
<div class='sheet-row' style='width:100%; margin: 0px; padding: 0px; text-align: center; font-size: 1.5em; font-weight: bold;'>TAP Readout</div>
<table style='width: 100%; border: 1px thin silver; background-color: transparent;'>
<tr>
<td class='sheet-tapreadout'>Firewall</td><td class='sheet-tapreadout'>AMS</td><td class='sheet-tapreadout'>Neural Toughness</td><td class='sheet-tapreadout'>Range</td>
</tr>
<tr>
<td><input type="number" name="attr_mFirewallCur" title="@{mFirewallCur}" class="sheet-derivedStat" value="@{mFirewall} + @{mFirewallMod}" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_mams' value='4' class='sheet-derivedStat' style='width: 100%; text-align: center; border: none; background-color: none;'></td>
<td><input type="number" name="attr_mntoughnesscur" title="@{mntoughnesscur}" class="sheet-derivedStat" value="(@{mntoughness})+(@{mntufnessMod})+(@{mntoughnessArmor})" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_mTAPRange' title='@{mTAPRange}' class='sheet-derivedStat' readonly style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
</tr>
</table>
</div>
</div>
<!-- Second Column -->
<div class='sheet-col' style='width:300px;'> <!-- was originall 309px -->
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Armor</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<label class='sheet-nameRankXp'>Pace:</label>
<input type="number" name="attr_mpace" title="@{mpace}" class="sheet-derivedStat" style="text-align: center;" value="6" />
<input type="number" name="attr_mpaceMod" title="@{mpaceMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mpaceCur" title="@{mpaceCur}" class="sheet-derivedStat" value="@{mpace}+@{mpaceMod}" disabled="true" /><br />
<label class='sheet-nameRankXp'>Parry:</label>
<input type="number" name="attr_mparry" title="@{mparry}" class="sheet-derivedStat" style='color: black;' value="floor((@{mFighting}+@{mFightingMod})/2)+2" disabled="true" />
<input type="number" name="attr_mparryMod" title="@{mparryMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mparryCur" title="@{mparryCur}" class="sheet-derivedStat" value="@{mparry} + @{mparryMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px; display: none;" />
<div class="sheet-Sanity">
<label class='sheet-nameRankXp'>Sanity:</label>
<input type="number" name="attr_msanity" title="@{msanity}" class="sheet-derivedStat" style='color: black;' value="floor((@{mspirit}+@{mspMod})/2)+2" disabled="true" />
<input type="number" name="attr_msanityMod" title="@{msanityMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_msanityCur" title="@{msanityCur}" class="sheet-derivedStat" value="@{msanity} + @{msanityMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Charisma:</label>
<input type="number" name="attr_mcharisma" class="sheet-derivedStat" title="@{mcharisma}" value="0"/>
<input type="number" name="attr_mcharismaMod" title="@{mcharismaMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mcharismaCur" title="@{mcharismaCur}" class="sheet-derivedStat" value="@{mcharisma} + @{mcharismaMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useFame" style="width: 15px; display: none;" name="attr_potsmFame" />
<div class="sheet-Fame">
<label class='sheet-nameRankXp'>Fame:</label>
<input class="sheet-derivedStat" type="number" name="attr_mfame" title="@{mfame}" value="0"/>
<input type="number" name="attr_mfameMod" title="@{mfameMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mfameCur" title="@{mfameCur}" class="sheet-derivedStat" value="@{mfame} + @{mfameMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useFirewall" style="width: 15px; display: none;" name="attr_izFirewall" />
<div class="sheet-Firewall">
<label class='sheet-nameRankXp'>Firewall:</label>
<input class="sheet-derivedStat" type="number" name="attr_mFirewall" title="@{mFirewall}" value="4"/>
<input type="number" name="attr_mFirewallMod" title="@{mFirewallMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mFirewallCur" title="@{mFirewallCur}" class="sheet-derivedStat" value="@{mFirewall} + @{mFirewallMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px; display: none;" />
<div class="sheet-Grit">
<label class='sheet-nameRankXp'>Grit:</label>
<input type="number" name="attr_mgrit" title="@{mgrit}" class="sheet-derivedStat" style='color: black;' value="@{mrank}" disabled="true" />
<input type="number" name="attr_mgritMod" title="@{mgritMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mgritCur" title="@{mgritCur}" class="sheet-derivedStat" value="@{mgrit} + @{mgritMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Toughness:</label>
<input type="number" name="attr_mtoughness" title="@{mtoughness}" class="sheet-derivedStat" value="floor(((@{mvigor}+@{mviMod})/2)+2)" disabled="true" />
<input type="number" name="attr_mtufnessMod" title="@{mtufnessMod}" class="sheet-standardNum" value="0" />
<input type="hidden" name="attr_mtufnsPlusMod" title="@{mtufnsPlusMod}" value="(@{mtoughnessbase})+{@toughnessMod}" />
<input type="number" name="attr_mtoughnessArmor" title="@{mtoughnessArmor}" class="sheet-standardNum" value="0" />&nbsp;
<input type="number" name="attr_mtoughnesscur" title="@{mtoughnesscur}" class="sheet-derivedStat" value="(@{mtoughness})+(@{mtufnessMod})+(@{mtoughnessArmor})" disabled="true" /><br />
<input type="checkbox" class="sheet-useNT" name="attr_NToughness" style="width: 15px; display: none;" />
<div class='sheet-NT'>
<label class='sheet-nameRankXp' style='font-size: .9em'>Neural Toughness:</label>
<!--<input type="number" name="attr_ntoughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
<input type="number" name="attr_mntoughness" title="@{mntoughness}" class="sheet-derivedStat" readonly style='vertical-align: top;' />
<input type="number" name="attr_mntufnessMod" title="@{mntufnessMod}" class="sheet-standardNum" value="0" style='vertical-align: top;' />
<input type="hidden" name="attr_mntufnsPlusMod" title="@{mntufnsPlusMod}" value="(@{mntoughnessbase})+@{mntoughnessMod}" style='vertical-align: top;' />
<input type="number" name="attr_mntoughnessArmor" title="@{mntoughnessArmor}" class="sheet-standardNum" value="0" style='vertical-align: top;' />&nbsp;
<input type="number" name="attr_mntoughnesscur" title="@{mntoughnesscur}" class="sheet-derivedStat" value="(@{mntoughness})+(@{mntufnessMod})+(@{mntoughnessArmor})" disabled="true" style='vertical-align: top;' /><br />
</div>
<input type="checkbox" class="sheet-useStrain" style="width: 15px; display: none;" name="attr_izStrain" />
<div class="sheet-Strain">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base<span class="sheet-tooltip">i<span><p>Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.</p></span></span></div><div class="sheet-numSpan">Mod<span class="sheet-tooltip">i<span><p>Number of additional points of Strain the character can handle.</p></span></span></div><div class="sheet-numSpan">Max<span class="sheet-tooltip">i<span><p>Base + Mod = Max Strain</p></span></span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<!--<div class="sheet-col" style="width:90px;"> </di><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Max</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan"> </div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />-->
<label class='sheet-nameRankXp'>Strain:</label>
<!--Unaug-->
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top; width:50px;">
<div class="sheet-dietype">
<input type="radio" name="attr_mstrain" title="@{strain}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig" style="width:50px;">
<select name="attr_mstrain" title="@{mstrain}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<!--end Unaug-->
<input type="number" name="attr_mStrainMod" title="@{mStrainMod}" class="sheet-standardNum" style='margin-left: 10px;' value="0" />
<input class="sheet-standardNum" type="number" name="attr_mStrain_max" title="@{mStrain_max}" />
<input class="sheet-danger" type="checkbox" name="attr_mstraindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_mstraincrit" value="1" />
<input type="number" name="attr_mStrainCur" title="@{mStrainCur}" class="sheet-derivedStat sheet-strain" style="margin-left: 5px;" value="0" readonly /><br />
</div>
<input type="checkbox" class="sheet-useStreetCred" style="width: 15px; display: none;" name="attr_izStreetCred" />
<div class="sheet-StreetCred">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Current</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Max</div><br />
<label class='sheet-nameRankXp'>Street Cred:</label>
<input class="sheet-derivedStat" type="number" name="attr_mStreetCred" title="@{mStreetCred}" value="@{mRank}*2" disabled="true"/>
<input type="number" name="attr_mStreetCredMod" title="@{mStreetCredMod}" class="sheet-standardNum" value="0" />
<!--<span class="sheet-numSpan">&nbsp;</span>-->
<input type="number" name="attr_mStreetCredCur" title="@{mStreetCredCur}" class="sheet-derivedStat" value="@{mStreetCred} + @{mStreetCredMod}" disabled="true" />
<input type="number" name="attr_mmaxStreetCredCur" title="@{mmaxStreetCredCur}" class="sheet-derivedStat" value="10" /><br />
</div>
</div>
<!-- Third Column -->
<div class='sheet-col' style='width:220px;'>
<br />
<input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px; display:none;" />
<label class='sheet-Rank-n-XP sheet-nameRankXp'></label>
<input class="sheet-standardNum" type="number" name="attr_mxp" title="@{mxp}"/>
<select name='attr_mrank' title="@{mrank}" value='novice' class='sheet-rank' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
<option value='1'>Novice</option>
<option value='2'>Seasoned</option>
<option value='3'>Veteran</option>
<option value='4'>Heroic</option>
<option value='5'>Legendary</option>
</select><br />
<input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px; display: none;" />
<div class="Occupation">
<label class='sheet-nameRankXp'>Occupation:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_moccupation" title="@{moccupation}" />
</div>
<div class="sheet-usePieces">
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="0" checked style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="1" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="2" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="3" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="4" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="5" style="width: 15px; display: none;" />
<label class='sheet-Money sheet-nameRankXp'></label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_mmoney" title="@{mmoney}" value="0"/>
<!-- Additional Lankhmar Money Fields -->
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Bronze Agols:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mbagols" title="@{mbagols}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp' title="Silver">Smerduks:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mssmerduks" title="@{mssmerduks}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Gold Rilks:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mgrilks" title="@{mgrilks}" value="0" />
</div>
<input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px; display: none;" />
<div class="ShipName">
<label class='sheet-nameRankXp' style="font-size: 12px;">Ship's Name:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_mshipname" title="@{mshipname}" />
</div>
<input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px; display: none;" />
<div class='sheet-engrams' style='width: 100%; padding: 0px; margin: 0px;'>
<div class='sheet-row' style='width: 100%;'>
<div class='sheet-col' style='width: 100%; margin: 0px; padding:0px; text-align: center; font-size: 1.5em; font-weight: bold;'>Engrams</div><br />
<div class='sheet-col' style='width: 70%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Engram</div>
<div class='sheet-col' style='width: 16%; margin: 0px; margin-left: -3px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>AMS</div>
<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Active</div>
<fieldset class="repeating_engrams">
<div class='sheet-row' style='width: 100%; margin: 0px; padding:0px;'>
<div class='sheet-col' style='width: 70%; margin: 0px; padding:0px;'>
<input type='text' class='sheet-standard' name='attr_mengramquality' style='width: 100%; font-size: .8em; font-weight: normal' placeholder='Engram' />
</div>
<div class='sheet-col' style='width: 28%; margin: 0px; padding:0px;'>
<input type='number' class='sheet-standardNum' name='attr_mamsrating' style='font-size: .85em;' />
<input type='checkbox' name='attr_mamsactive' />
</div>
</div>
</fieldset>
</div>
</div>
<label class="sheet-nameRankXp">Wounds:</label>
<input type="number" class="sheet-standardNum" name="attr_mwounds" title="@{mwounds}" style='margin-left:4px;' value="0"/> of
<input type="number" class="sheet-standardNum" name="attr_mwounds_max" title="@{mwounds_max}" value="3" disabled="true"/><br />
<div class="NervesOfSteel" style="text-align: center;">
<select name="attr_mNoS" title="@{mNoS}" class="dtype" value="0" style='width: 160px; text-align: center;'>
<option value="0" title="@{mNoS}">No Nerves of Steel</option>
<option value="-1" title="@{mNoS}">Nerves of Steel</option>
<option value="-2" title="@{mNoS}">Improved Nerves of Steel</option>
</select><br />
</div>
<!--Hidden Field to derive the Wounds Penalty-->
<input type="number" name="attr_mwoundsMod" value="{(@{mNoS}+@{mwounds}),0}kh1" disabled style="display: none;" />
<!--End the Hidden field-->
<label class="sheet-nameRankXp">Fatigue:</label>
<input type="number" class="sheet-standardNum" name="attr_mfatigue" title="@{mfatigue}" style='margin-left:4px;' value="0"/> of
<input type="number" class="sheet-standardNum" name="attr_mfatigue_max" title="@{mfatigue_max}" value="2" disabled="true"/>
</div> <!-- End Third Column -->
</div> <!-- End First Row of Core Info -->
<!-- End Core -->
<!-- Modifiers Row -->
<div class='sheet-row' style='width: 800px; text-align:center;'>
<label style='width:145px;'>Trait Test Modifier:</label><input type="number" name="attr_mttmod" title="@{mttmod}" style='margin-left:4px;' value="0"/>&nbsp;&nbsp;&nbsp;&nbsp;
<label style='width:145px;'>Damage Modifier:</label><input type="number" name="attr_mdmgmod" title="@{mdmgmod}" style='margin-left:4px;' value="0"/><br />
<!-- Hidden modifier summary fields -->
<input type="number" style="display: none;" name="attr_mModSum" title="@{mModSum}" disabled value="@{mttmod}-@{mwoundsMod}-@{mfatigue}"/>
<input type="number" style="display: none;" name="attr_mModSumEnc" title="@{mModSumEnc}" disabled value="@{mttmod}-@{mwoundsMod}-@{mfatigue}+@{mModSumEnc}"/>
</div>
<hr />
<input class="HideAtts" type="checkbox" name="attr_is_atts" /><span class="sheet-is-atts-tab"></span>
<!-- End Modifiers Row -->
<div class='sheet-atts' style="width: 800px;">
<div class='sheet-col' style='text-align: center; width:280px;'>
<h2>Attributes</h2><!-- Attributes Row -->
</div>
<div class='sheet-col' style='text-align: center; width:510px;'>
<h2>Edges & Hindrances</h2><!-- Attributes Row -->
</div>
<div class='sheet-row' style='width:800px;'>
<div class='sheet-row' style='width:800px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:110px;'>&nbsp;</div>
<!--<div class='sheet-col' style='width:68px;'>&nbsp;</div>-->
<div class='sheet-col' style='width:60px;'><br />Modifier</div>
<!--<div class='sheet-col' style='width:60px;'>Roll Modifier</div>-->
<div class='sheet-col' style='width:45px;'>&nbsp;</div>
<div class='sheet-col' style='width:260px; border-bottom-style:dashed; border-width:1px;'>
<h3>Edge / Hindrance</h3>
</div>
<div class='sheet-col' style='width:306px; border-bottom-style:dashed; border-width:1px;'>
<h3>Notes</h3>
</div>
</div>
<div class='sheet-col' style='width:225px;'>
<label style='width:60px;'>Agility:</label>
<select name="attr_magility" title="@{magility}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_magMod" title="@{magMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_magrollMod" title="@{magrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmAgilityRoll' title="@{tmAgilityRoll}" value='@{skillrt} @{defsTemplate} @{rolltmAgility}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmAgilityRoll' title="@{tmgmAgilityRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmAgility}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mAgilityRoll' title="@{mAgilityRoll}" value='/em @{character_name} attempts to be agile and rolls @{rollmAgility}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmAgilityRoll' title="@{gmmAgilityRoll}" value='/w gm @{character_name} attempts to be agile and rolls @{rollmAgility}'></button><br />
<input type='hidden' name='attr_rollmAgility' value='[[1d@{magility}![Agility]+@{magMod}[Agility Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmAgility' value='{{name=@{character_name}}} {{skill_name=Agility}} {{skill_rank=@{magility}}} {{att_mod=[[@{magMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{magility}! + @{magMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Smarts:</label>
<select name="attr_msmarts" title="@{msmarts}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_msmMod" title="@{msmMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_msmrollMod" title="@{msmrollMod}" value="0" />-->
<input type="hidden" name="attr_mfullsmarts" value="d@{msmarts}" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSmartsRoll' title="@{tmSmartsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSmarts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmSmartsRoll' title="@{tmgmSmartsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSmarts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSmartsRoll' title="@{mSmartsRoll}" value='/em @{character_name} attempts to be smart and rolls @{rollmSmarts}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSmartsRoll' title="@{gmmSmartsRoll}" value='/w gm @{character_name} attempts to be smart and rolls @{rollmSmarts}'></button><br />
<input type='hidden' name='attr_rollmSmarts' value='[[1d@{msmarts}![Smarts]+@{msmMod}[Smarts Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSmarts' value='{{name=@{character_name}}} {{skill_name=Smarts}} {{skill_rank=@{msmarts}}} {{att_mod=[[@{msmMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{msmarts}! + @{msmMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Spirit:</label>
<select name="attr_mspirit" title="@{mspirit}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mspMod" title="@{mspMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_msprollMod" title="@{msprollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSpiritRoll' title="@{tmSpiritRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSpirit}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmSpiritRoll' title="@{tmgmSpiritRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSpirit}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSpiritRoll' title="@{mSpiritRoll}" value='/em @{character_name} attempts to be spirited and rolls @{rollmSpirit}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpiritRoll' title="@{gmmSpiritRoll}" value='/w gm @{character_name} attempts to be spirited and rolls @{rollmSpirit}'></button><br />
<input type='hidden' name='attr_rollmSpirit' value='[[1d@{mspirit}![Spirit]+@{mspMod}[Spirit Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSpirit' value='{{name=@{character_name}}} {{skill_name=Spirit}} {{skill_rank=@{mspirit}}} {{att_mod=[[@{mspMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mspirit}! + @{mspMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Strength:</label>
<select name="attr_mstrength" title="@{mstrength}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mstMod" title="@{mstMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_mstrollMod" title="@{mstrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmStrengthRoll' title="@{tmStrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStrength}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmStrengthRoll' title="@{tmgmStrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStrength}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mStrengthRoll' title="@{mStrengthRoll}" value='/em @{character_name} attempts to be strong and rolls @{rollmStrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStrengthRoll' title="@{gmmStrengthRoll}" value='/w gm @{character_name} attempts to be strong and rolls @{rollmStrength}'></button><br />
<input type='hidden' name='attr_rollmStrength' value='[[1d@{mstrength}![Strength]+@{mstMod}[Strength Modifier]+ @{mttmod}[Modifiers] +@{mdmgmod}[Damage Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmStrength' value='{{name=@{character_name}}} {{skill_name=Strength}} {{skill_rank=@{mstrength}}} {{att_mod=[[@{mstMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mstrength}! + @{mstMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Vigor:</label>
<select name="attr_mvigor" title="@{mvigor}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mviMod" title="@{mviMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_mvirollMod" title="@{mvirollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmVigorRoll' title="@{tmVigorRoll}" value='@{skillrt} @{defsTemplate} @{rolltmVigor}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmVigorRoll' title="@{tmgmVigorRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmVigor}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mVigorRoll' title="@{mVigorRoll}" value='/em @{character_name} attempts to be healthy and rolls @{rollmVigor}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmVigorRoll' title="@{gmmVigorRoll}" value='/w gm @{character_name} attempts to be healthy and rolls @{rollmVigor}'></button><br />
<input type='hidden' name='attr_rollmVigor' value='[[1d@{mvigor}![Vigor]+@{mviMod}[Vigor Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmVigor' value='{{name=@{character_name}}} {{skill_name=Vigor}} {{skill_rank=@{mvigor}}} {{att_mod=[[@{mviMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mvigor}! + @{mviMod} + @{mModSum}[Other Modifiers]]]}}' />
</div> <!-- End Attributes Column -->
<div class='sheet-col' style='width:560px;'>
<input type='checkbox' name='attr_mHindranceFormula'class='arrow' style='width:15px;' checked='checked'/> Hide Edges & Hindrances
<div class='sheet-row sheet-hindrance'> <br />
<fieldset class="repeating_mhindrances">
<div class='sheet-col' style='width:157px;'>
<input type="text" name="attr_mhindrance" title="@{repeating_mhindrances_#_mhindrance}" style='width:152px;'/>
</div>
<div class='sheet-col' style='width:385;'>
<textarea class="largetextarea" style='width:380px; height:50px;' name='attr_mhindrancedescription' title="@{repeating_mhindrances_#_mhindrancedescription}" ></textarea>
</div>
</fieldset>
</div>
</div> <!-- End of the Edges and Hindrances -->
</div> <!--End of the Attributes ROW -->
</div>
<!-- New Row for Skills and Equipment (Maybe) -->
<hr />
<input class="HideSkills" type="checkbox" name="attr_is_skills" /><span class="sheet-is-skills-tab"></span>
<div class="sheet-mskills" style="width: 800px;">
<input type="checkbox" class="sheet-HidemSkills" name="attr_mSkillsConfig2" style="width:158px;" checked /><span class="sheet-is-mSkills2" style='width: 158px; margin-left: -158px;'>core skills selection</span>
<div class='sheet-mSkills2' style="width: 790px;">
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" /> Use Skill Specialization <br />
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" /> Use Fencing Styles and Schools
<div class='sheet-3colrow' style="padding: 10px;">
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticmBoating" style='width:15px;' /> Show Boating <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmClimbing" style='width:15px;' /> Show Climbing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmDriving" style='width:15px;' /> Show Driving <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmFaith" style="width: 15px;" /> Show Faith <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmGambling" style='width:15px;' /> Show Gambling <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmGuts" style='width:15px;' /> Show Guts <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmHealing" style='width:15px;' /> Show Healing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmIntimidation" style='width:15px;' /> Show Intimidation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmInvestigation" style='width:15px;' /> Show Investigation <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticmLockpicking" style='width:15px;' /> Show Lockpicking <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmNotice" style='width:15px;' /> Show Notice <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPersuasion" style='width:15px;' /> Show Persuasion <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPiloting" style='width:15px;' /> Show Piloting <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPsionics" style='width:15px;' /> Show Psionics <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRepair" style='width:15px;' /> Show Repair <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRiding" style='width:15px;' /> Show Riding <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRitual" style='width:15px;' /> Show Ritual <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmShooting" style='width:15px;' /> Show Shooting <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticmSpellcasting" style='width:15px;' /> Show Spellcasting <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmStealth" style='width:15px;' /> Show Stealth <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmStreetwise" style='width:15px;' /> Show Streetwise <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmSurvival" style='width:15px;' /> Show Survival <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmSwimming" style='width:15px;' /> Show Swimming <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmTaunt" style='width:15px;' /> Show Taunt <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmThrowing" style='width:15px;' /> Show Throwing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmTracking" style='width:15px;' /> Show Tracking <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmWeirdScience" style='width:15px;' /> Show Weird Science <br />
</div>
</div>
</div><!-- End Core Skills -->
<!-- Skills Row -->
<div class='sheet-row' style='width:800px;'>
<div class='sheet-col' style='width:277px;'><!--container column-->
<div class='sheet-row' style='width:277px;'><!-- Skills Header -->
<h2 style='text-align:center;'>Skills</h2><br />
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'>
<h4>Skill</h4>
</div>
<div class='sheet-col' style='width:112px; border-bottom-style:dashed; border-width:1px;'>
Bonus
</div>
</div> <!--End Skills Header-->
<div class='sheet-row' style='width:260px;'>
<div class='sheet-col' style='width:185px;'>
<input type="hidden" name="attr_mUnskilled" title="@{mUnskilled}" value="4" /><br />
<label style='width:90px; font-size:14px;'>&nbsp;Unskilled</label>
<span class='sheet-numSpan' style='width:35px; visibility: hidden;'>&nbsp;</span>+<input class="sheet-modifier" style='width: 35px;' type="number" name="attr_mUnskilledMod" title="@{mUnskilledMod}" value="0" />
</div>
<div class='sheet-col' style='width:70px;'>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmUnskilledRoll' title="@{tmUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltmUnskilled}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmUnskilledRoll' title="@{tgmmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmUnskilled}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mUnskilledRoll' title="@{mUnskilledRoll}" value='/em @{character_name} attempts to not suck and rolls: @{rollmUnskilled}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmUnskilledRoll' title="@{gmmUnskilledRoll}" value='/w gm @{character_name} attempts to not suck and rolls: @{rollmUnskilled}!'></button>
<input type='hidden' name='attr_rollmUnskilled' value='[[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + @{mUnskilledMod}[Other Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]!' />
<input type='hidden' name='attr_rolltmUnskilled' value='{{name=@{character_name}}} {{skill_name=Unskilled}} {{skill_rank=@{mUnskilled}}} {{skill_rank_mod=-2}} {{skill_mod=[[@{mUnskilledMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mUnskilled}![Unskilled] -2[Unskilled Penalty] + @{mUnskilledMod} + @{mModSum}[Modifiers]]]}}' />
</div>
</div>
<!-- Break -->
<div class='sheet-row' style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size:14px;'>&nbsp;Fighting</label>
<select name="attr_mfighting" title="@{mfighting}" class="dtype">
<option value="0">d0</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style='width: 35px;' type="number" name="attr_mFightingMod" title="@{mFightingMod}" value="0" />
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingRoll' title="@{tmFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmFightingRoll' title="@{tgmmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFightingRoll' title="@{mFightingRoll}" value='/em @{character_name} attempts to hit something and rolls @{rollmFighting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollmFighting}!'></button>
<input type='hidden' name='attr_rollmFighting' value='[[1d@{mfighting}![Fighting] + @{mFightingMod}[Fighting Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmFighting' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{mfighting}}} {{skill_mod=[[@{mFightingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mfighting}! + @{mFightingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfightingSpecName1" title="@{mfightingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingSpecRoll' title="@{tmFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName1}}} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmFightingSpecRoll' title="@{tmgmFightingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName1}}} @{rolltmFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFightingSpecRoll' title="@{mFightingSpecRoll}" value='/em @{character_name} attempts to fight with a(n) @{mfightingSpecName1} and rolls @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFightingSpecRoll' title="@{mgmFightingSpecRoll}" value='/w gm @{character_name} attempts to fight with a(n) @{mfightingSpecName1} and rolls @{rollFighting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mfightingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfightingSpecName" title="@{repeating_mfightingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingSpecRoll' title="@{tmFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName}}} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmFightingSpecRoll' title="@{tmgmFightingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName}}} @{rolltmFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFightingSpecRoll' title="@{mFightingSpecRoll}" value='/em @{character_name} attempts to fight with a(n) @{mfightingSpecName} and rolls @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFightingSpecRoll' title="@{mgmFightingSpecRoll}" value='/w gm @{character_name} attempts to fight with a(n) @{mfightingSpecName} and rolls @{rollFighting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
<!--Fencing style & School Info-->
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" style="display: none;" />
<div class="sheet-FencingStyle">
<div class='sheet-col' style='width:185px;'>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfencingstyle1" title="@{mfencingstyle1}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<textarea name='attr_mfencingschool1' class="sheet-standardtext" title="@{mfencinschool1}" placeholder="Fencing School Information" style='width: 146px; max-width: 146px; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:70px;'>
<input type='hidden' name='attr_mrollFencing' value='[[1d@{mfighting}![Fighting] + 1[Fencing Style] + @{mFightingMod}[Fighting Rank Modifier] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_mrolltFencing' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{mfighting}}} {{skill_rank_mod=@{mFightingMod}}} {{ttmod=@{mttmod}}} {{Fencing Style= +1}} {{wounds= [[@{mwoundsMod}*-1]]}} {{fatigue= [[@{mfatigue}*-1]]}} {{skill_roll=[[1d@{mfighting}![Fighting] + 1[Fencing Style] + @{mFightingMod}[Fighting Rank Modifier] + @{mModSum}[Modifiers]]]}}' />
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_mtFencingRoll0' title="@{mtFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle1}}} {{notes=@{mfencingschool1}}} @{mrolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmFencingRoll0' title="@{mtgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle1}}} {{notes=@{mfencingschool1}}} @{mrolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFencingRoll0' title="@{mFightingSpecRoll0}" value='/em @{character_name} attempts to hit something, while fencing, and rolls @{mrollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFencingRoll0' title="@{mgmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{mrollFencing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class="repeating_mfencingstyle">
<div class='sheet-col' style='width:185px;'>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfencingstyle" title="@{repeating_fencingstyle_#_mfencingstyle}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<textarea name='attr_mfencingschool' class="sheet-standardtext" title="@{repeating_fencingstyle_#_mfencinschool}" placeholder="Fencing School Information" style='width: 146px; max-width: 146px; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_mtFencingRoll' title="@{repeating_fencingstyle_#_mtFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle}}} {{notes=@{mfencingschool}}} @{mrolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmFencingRoll' title="@{repeating_fencingstyle_#_mtgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle}}} {{notes=@{mfencingschool}}} @{mrolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFencingRoll' title="@{repeating_fencingstyle_#_mFightingSpecRoll}" value='/em @{character_name} attempts to hit something, while fencing, and rolls @{mrollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFencingRoll' title="@{repeating_fencingstyle_#_mgmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{mrollFencing}!'></button>
</div>
</fieldset>
</div>
<!--End Fencing Info-->
<!-- Static Skills -->
<!-- Boating -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmBoating" style='display:none;'/>
<div class="sheet-staticBoating" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size:14px;'>&nbsp;Boating</label>
<select name="attr_mboating" title="@{mboating}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mBoatingMod" title="@{mBoatingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmBoatingRoll' title="@{tmBoatingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmBoating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmBoatingRoll' title="@{tgmmBoatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmBoating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mBoatingRoll' title="@{mBoatingRoll}" value='/em @{character_name} attempts to boat and rolls @{rollmBoating}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmBoatingRoll' title="@{gmmBoatingRoll}" value='/w gm @{character_name} attempts to boat and rolls @{rollmBoating}!'></button>
<input type='hidden' name='attr_rollmBoating' value='[[(1d@{mboating}![Boating] + @{mBoatingMod}[Boating Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmBoating' value='{{name=@{character_name}}} {{skill_name=Boating}} {{skill_rank=@{mboating}}} {{skill_mod=[[@{mBoatingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mboating}! + @{magMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mboatingSpecName1" title="@{repeating_mboatingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmboatingSpecRoll' title="@{tmboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName1}}} @{rolltmboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmboatingSpecRoll' title="@{tmgmboatingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName1}}} @{rolltmboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mboatingSpecRoll' title="@{mboatingSpecRoll}" value='/em @{character_name} attempts to boat and rolls @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmboatingSpecRoll' title="@{mgmboatingSpecRoll}" value='/w gm @{character_name} attempts to boat and rolls @{rollboating}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mboatingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mboatingSpecName" title="@{repeating_mboatingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmboatingSpecRoll' title="@{tmboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName}}} @{rolltmboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmboatingSpecRoll' title="@{tmgmboatingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName}}} @{rolltmboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mboatingSpecRoll' title="@{mboatingSpecRoll}" value='/em @{character_name} attempts to boat and rolls @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmboatingSpecRoll' title="@{mgmboatingSpecRoll}" value='/w gm @{character_name} attempts to boat and rolls @{rollboating}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div> <!-- End Boating -->
<!-- Climbing (Strength) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmClimbing" style='display:none;'/>
<div class="sheet-staticClimbing" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Climbing</label>
<select name="attr_mClimbing" title="@{mClimbing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mClimbingMod" title="@{mClimbingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmClimbingRoll' title="@{tmClimbingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmClimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmClimbingRoll' title="@{tgmmClimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmClimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mClimbingRoll' title="@{mClimbingRoll}" value='/em @{character_name} attempts to climb and rolls @{rollmClimbing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmClimbingRoll' title="@{gmmClimbingRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollmClimbing}!'></button>
<input type='hidden' name='attr_rollmClimbing' value='[[(1d@{mClimbing}![Climbing] + @{mClimbingMod}[Climbing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmClimbing' value='{{name=@{character_name}}} {{skill_name=Climbing}} {{skill_rank=@{mClimbing}}} {{skill_mod=[[@{mClimbingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mClimbing}! + @{mClimbingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mclimbingSpecName1" title="@{repeating_mclimbingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmclimbingSpecRoll' title="@{tmclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName1}}} @{rolltmclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmclimbingSpecRoll' title="@{tmgmclimbingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName1}}} @{rolltmclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mclimbingSpecRoll' title="@{mclimbingSpecRoll}" value='/em @{character_name} attempts to climb and rolls @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmclimbingSpecRoll' title="@{mgmclimbingSpecRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollclimbing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mclimbingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mclimbingSpecName" title="@{repeating_mclimbingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmclimbingSpecRoll' title="@{tmclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName}}} @{rolltmclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmclimbingSpecRoll' title="@{tmgmclimbingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName}}} @{rolltmclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mclimbingSpecRoll' title="@{mclimbingSpecRoll}" value='/em @{character_name} attempts to climb and rolls @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmclimbingSpecRoll' title="@{mgmclimbingSpecRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollclimbing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Climbing -->
<!-- Driving (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmDriving" style='display:none;'/>
<div class="sheet-staticDriving" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Driving</label>
<select name="attr_mDriving" title="@{mDriving}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mDrivingMod" title="@{mDrivingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmDrivingRoll' title="@{tmDrivingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmDriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmDrivingRoll' title="@{tgmmDrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmDriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mDrivingRoll' title="@{mDrivingRoll}" value='/em @{character_name} attempts to drive and rolls @{rollmDriving}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmDrivingRoll' title="@{gmmDrivingRoll}" value='/w gm @{character_name} attempts to drive and rolls @{rollmDriving}!'></button>
<input type='hidden' name='attr_rollmDriving' value='[[(1d@{mDriving}![Driving] + @{mDrivingMod}[Driving Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmDriving' value='{{name=@{character_name}}} {{skill_name=Driving}} {{skill_rank=@{mDriving}}} {{skill_mod=[[@{mDrivingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mDriving}! + @{mDrivingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mdriveingSpecName1" title="@{repeating_mdriveingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmdriveingSpecRoll' title="@{tmdriveingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName1}}} @{rolltmdriveing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmdriveingSpecRoll' title="@{tmgmdriveingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName1}}} @{rolltmdriveing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mdriveingSpecRoll' title="@{mdriveingSpecRoll}" value='/em @{character_name} attempts to drive and rolls @{rolldriveing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmdriveingSpecRoll' title="@{mgmdriveingSpecRoll}" value='/w gm @{character_name} attempts to drive and rolls @{rolldriveing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mdriveingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mdriveingSpecName" title="@{repeating_mdriveingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmdriveingSpecRoll' title="@{tmdriveingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName}}} @{rolltmdriveing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmdriveingSpecRoll' title="@{tmgmdriveingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName}}} @{rolltmdriveing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mdriveingSpecRoll' title="@{mdriveingSpecRoll}" value='/em @{character_name} attempts to drive and rolls @{rolldriveing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmdriveingSpecRoll' title="@{mgmdriveingSpecRoll}" value='/w gm @{character_name} attempts to drive and rolls @{rolldriveing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Driving (Agility) -->
<!-- Faith (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmFaith" style='display:none;'/>
<div class="sheet-staticFaith" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Faith</label>
<select name="attr_mFaith" title="@{mFaith}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mFaithMod" title="@{mFaithMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmFaithRoll' title="@{tmFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltmFaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmFaithRoll' title="@{tgmmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmFaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFaithRoll' title="@{mFaithRoll}" value='/em @{character_name} attempts to be faithful and rolls @{rollmFaith}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmFaithRoll' title="@{gmmFaithRoll}" value='/w gm @{character_name} attempts to be faithful and rolls @{rollmFaith}!'></button>
<input type='hidden' name='attr_rollmFaith' value='[[(1d@{mFaith}![Faith] + @{mFaithMod}[Faith Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmFaith' value='{{name=@{character_name}}} {{skill_name=Faith}} {{skill_rank=@{mFaith}}} {{skill_mod=[[@{mFaithMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mFaith}! + @{mFaithMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfaithSpecName1" title="@{repeating_mfaithSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmfaithSpecRoll' title="@{tmfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName1}}} @{rolltmfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmfaithSpecRoll' title="@{tmgmfaithSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName1}}} @{rolltmfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mfaithSpecRoll' title="@{mfaithSpecRoll}" value='/em @{character_name} attempts to exercise faith and rolls @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmfaithSpecRoll' title="@{mgmfaithSpecRoll}" value='/w gm @{character_name} attempts to exercise faith and rolls @{rollfaith}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mfaithspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfaithSpecName" title="@{repeating_mfaithSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmfaithSpecRoll' title="@{tmfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName}}} @{rolltmfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmfaithSpecRoll' title="@{tmgmfaithSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName}}} @{rolltmfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mfaithSpecRoll' title="@{mfaithSpecRoll}" value='/em @{character_name} attempts to exercise faith and rolls @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmfaithSpecRoll' title="@{mgmfaithSpecRoll}" value='/w gm @{character_name} attempts to exercise faith and rolls @{rollfaith}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Faith (Agility) -->
<!-- Gambling (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmGambling" style='display:none;'/>
<div class="sheet-staticGambling" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Gambling</label>
<select name="attr_mGambling" title="@{mGambling}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mGamblingMod" title="@{mGamblingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmGamblingRoll' title="@{tmGamblingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmGambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmGamblingRoll' title="@{tgmmGamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmGambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mGamblingRoll' title="@{mGamblingRoll}" value='/em @{character_name} attempts to gamble and rolls @{rollmGambling}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmGamblingRoll' title="@{gmmGamblingRoll}" value='/w gm @{character_name} attempts to gamble and rolls @{rollmGambling}!'></button>
<input type='hidden' name='attr_rollmGambling' value='[[(1d@{mGambling}![Gambling] + @{mGamblingMod}[Gambling Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmGambling' value='{{name=@{character_name}}} {{skill_name=Gambling}} {{skill_rank=@{mGambling}}} {{skill_mod=[[@{mGamblingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mGambling}! + @{mGamblingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgamblingSpecName1" title="@{repeating_mgamblingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmgamblingSpecRoll' title="@{tmgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName1}}} @{rolltmgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgamblingSpecRoll' title="@{tmgmgamblingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName1}}} @{rolltmgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgamblingSpecRoll' title="@{mgamblingSpecRoll}" value='/em @{character_name} attempts to gambl and rolls @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgamblingSpecRoll' title="@{mgmgamblingSpecRoll}" value='/w gm @{character_name} attempts to gambl and rolls @{rollgambling}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mgamblingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgamblingSpecName" title="@{repeating_mgamblingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmgamblingSpecRoll' title="@{tmgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName}}} @{rolltmgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgamblingSpecRoll' title="@{tmgmgamblingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName}}} @{rolltmgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgamblingSpecRoll' title="@{mgamblingSpecRoll}" value='/em @{character_name} attempts to gambl and rolls @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgamblingSpecRoll' title="@{mgmgamblingSpecRoll}" value='/w gm @{character_name} attempts to gambl and rolls @{rollgambling}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Gambling -->
<!-- Guts (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmGuts" style='display:none;'/>
<div class="sheet-staticGuts" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Guts</label>
<select name="attr_mGuts" title="@{mGuts}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mGutsMod" title="@{mGutsMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmGutsRoll' title="@{tmGutsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmGuts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmGutsRoll' title="@{tgmmGutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmGuts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mGutsRoll' title="@{mGutsRoll}" value='/em @{character_name} attempts to be gutsy and rolls @{rollmGuts}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmGutsRoll' title="@{gmmGutsRoll}" value='/w gm @{character_name} attempts to be gutsy and rolls @{rollmGuts}!'></button>
<input type='hidden' name='attr_rollmGuts' value='[[(1d@{mGuts}![Guts] + @{mGutsMod}[Guts Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmGuts' value='{{name=@{character_name}}} {{skill_name=Guts}} {{skill_rank=@{mGuts}}} {{skill_mod=[[@{mGutsMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mGuts}! + @{mGutsMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgutsSpecName1" title="@{repeating_mgutsSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmgutsSpecRoll' title="@{tmgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName1}}} @{rolltmguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgutsSpecRoll' title="@{tmgmgutsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName1}}} @{rolltmguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgutsSpecRoll' title="@{mgutsSpecRoll}" value='/em @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgutsSpecRoll' title="@{mgmgutsSpecRoll}" value='/w gm @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mgutsspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgutsSpecName" title="@{repeating_mgutsSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmgutsSpecRoll' title="@{tmgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName}}} @{rolltmguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgutsSpecRoll' title="@{tmgmgutsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName}}} @{rolltmguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgutsSpecRoll' title="@{mgutsSpecRoll}" value='/em @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgutsSpecRoll' title="@{mgmgutsSpecRoll}" value='/w gm @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Guts (Agility) -->
<!-- Healing (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmHealing" style='display:none;'/>
<div class="sheet-staticHealing" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Healing</label>
<select name="attr_mHealing" title="@{mHealing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mHealingMod" title="@{mHealingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmHealingRoll' title="@{tmHealingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmHealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmHealingRoll' title="@{tgmmHealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmHealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mHealingRoll' title="@{mHealingRoll}" value='/em @{character_name} attempts to heal and rolls @{rollmHealing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmHealingRoll' title="@{gmmHealingRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollmHealing}]!'></button>
<input type='hidden' name='attr_rollmHealing' value='[[(1d@{mHealing}![Healing] + @{mHealingMod}[Healing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmHealing' value='{{name=@{character_name}}} {{skill_name=Healing}} {{skill_rank=@{mHealing}}} {{skill_mod=[[@{mHealingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mHealing}! + @{mHealingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mhealingSpecName1" title="@{repeating_mhealingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmhealingSpecRoll' title="@{tmhealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName1}}} @{rolltmhealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmhealingSpecRoll' title="@{tmgmhealingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName1}}} @{rolltmhealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mhealingSpecRoll' title="@{mhealingSpecRoll}" value='/em @{character_name} attempts to heal and rolls @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmhealingSpecRoll' title="@{mgmhealingSpecRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollhealing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mhealingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mhealingSpecName" title="@{repeating_mhealingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmhealingSpecRoll' title="@{tmhealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName}}} @{rolltmhealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmhealingSpecRoll' title="@{tmgmhealingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName}}} @{rolltmhealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mhealingSpecRoll' title="@{mhealingSpecRoll}" value='/em @{character_name} attempts to heal and rolls @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmhealingSpecRoll' title="@{mgmhealingSpecRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollhealing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Healing -->
<!-- Intimidation (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmIntimidation" style='display:none;'/>
<div class="sheet-staticIntimidation" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Intimidation</label>
<select name="attr_mIntimidation" title="@{mIntimidation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mIntimidationMod" title="@{mIntimidationMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmIntimidationRoll' title="@{tmIntimidationRoll}" value='@{skillrt} @{defsTemplate} @{rolltmIntimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmIntimidationRoll' title="@{tgmmIntimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmIntimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mIntimidationRoll' title="@{mIntimidationRoll}" value='/em @{character_name} attempts to intimidate and rolls @{rollmIntimidation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmIntimidationRoll' title="@{gmmIntimidationRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollmIntimidation}!'></button>
<input type='hidden' name='attr_rollmIntimidation' value='[[(1d@{mIntimidation}![Intimidation] + @{mIntimidationMod}[Intimidation Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmIntimidation' value='{{name=@{character_name}}} {{skill_name=Intimidation}} {{skill_rank=@{mIntimidation}}} {{skill_mod=[[@{mIntimidationMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mIntimidation}! + @{mIntimidationMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mintimidateSpecName1" title="@{repeating_mintimidateSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmintimidateSpecRoll' title="@{tmintimidateSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName1}}} @{rolltmintimidate}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmintimidateSpecRoll' title="@{tmgmintimidateSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName1}}} @{rolltmintimidate}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mintimidateSpecRoll' title="@{mintimidateSpecRoll}" value='/em @{character_name} attempts to intimidate and rolls @{rollintimidate}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmintimidateSpecRoll' title="@{mgmintimidateSpecRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollintimidate}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mintimidatespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mintimidateSpecName" title="@{repeating_mintimidateSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmintimidateSpecRoll' title="@{tmintimidateSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName}}} @{rolltmintimidate}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmintimidateSpecRoll' title="@{tmgmintimidateSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName}}} @{rolltmintimidate}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mintimidateSpecRoll' title="@{mintimidateSpecRoll}" value='/em @{character_name} attempts to intimidate and rolls @{rollintimidate}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmintimidateSpecRoll' title="@{mgmintimidateSpecRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollintimidate}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Intimidation -->
<!-- Investigation (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmInvestigation" style='display:none;'/>
<div class="sheet-staticInvestigation" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Investigation</label>
<select name="attr_mInvestigation" title="@{mInvestigation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mInvestigationMod" title="@{mInvestigationMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmInvestigationRoll' title="@{tmInvestigationRoll}" value='@{skillrt} @{defsTemplate} @{rolltmInvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmInvestigationRoll' title="@{tgmmInvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmInvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mInvestigationRoll' title="@{mInvestigationRoll}" value='/em @{character_name} attempts to investigate and rolls @{rollmInvestigation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmInvestigationRoll' title="@{gmmInvestigationRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollmInvestigation}!'></button>
<input type='hidden' name='attr_rollmInvestigation' value='[[(1d@{mInvestigation}![Investigation] + @{mInvestigationMod}[Investigation Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmInvestigation' value='{{name=@{character_name}}} {{skill_name=Investigation}} {{skill_rank=@{mInvestigation}}} {{skill_mod=[[@{mInvestigationMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mInvestigation}! + @{mInvestigationMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_minvestigationSpecName1" title="@{repeating_minvestigationSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tminvestigationSpecRoll' title="@{tminvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName1}}} @{rolltminvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgminvestigationSpecRoll' title="@{tmgminvestigationSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName1}}} @{rolltminvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_minvestigationSpecRoll' title="@{minvestigationSpecRoll}" value='/em @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgminvestigationSpecRoll' title="@{mgminvestigationSpecRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_minvestigationspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_minvestigationSpecName" title="@{repeating_minvestigationSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tminvestigationSpecRoll' title="@{tminvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName}}} @{rolltminvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgminvestigationSpecRoll' title="@{tmgminvestigationSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName}}} @{rolltminvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_minvestigationSpecRoll' title="@{minvestigationSpecRoll}" value='/em @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgminvestigationSpecRoll' title="@{mgminvestigationSpecRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Investigation -->
<!-- Lockpicking (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmLockpicking" style='display:none;'/>
<div class="sheet-staticLockpicking" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Lockpicking</label>
<select name="attr_mLockpicking" title="@{mLockpicking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mLockpickingMod" title="@{mLockpickingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmLockpickingRoll' title="@{tmLockpickingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmLockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmLockpickingRoll' title="@{tgmmLockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmLockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mLockpickingRoll' title="@{mLockpickingRoll}" value='/em @{character_name} attempts to lockpick and rolls @{rollmLockpicking}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmLockpickingRoll' title="@{gmmLockpickingRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rollmLockpicking}!'></button>
<input type='hidden' name='attr_rollmLockpicking' value='[[(1d@{mLockpicking}![Lockpicking] + @{mLockpickingMod}[Lockpicking Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmLockpicking' value='{{name=@{character_name}}} {{skill_name=Lockpicking}} {{skill_rank=@{mLockpicking}}} {{skill_mod=[[@{mLockpickingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mLockpicking}! + @{mLockpickingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mlockpickingSpecName1" title="@{repeating_mlockpickingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmlockpickingSpecRoll' title="@{tmlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName1}}} @{rolltmlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmlockpickingSpecRoll' title="@{tmgmlockpickingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName1}}} @{rolltmlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mlockpickingSpecRoll' title="@{mlockpickingSpecRoll}" value='/em @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmlockpickingSpecRoll' title="@{mgmlockpickingSpecRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mlockpickingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mlockpickingSpecName" title="@{repeating_mlockpickingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmlockpickingSpecRoll' title="@{tmlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName}}} @{rolltmlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmlockpickingSpecRoll' title="@{tmgmlockpickingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName}}} @{rolltmlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mlockpickingSpecRoll' title="@{mlockpickingSpecRoll}" value='/em @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmlockpickingSpecRoll' title="@{mgmlockpickingSpecRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Lockpicking (Agility) -->
<!-- Notice (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmNotice" style='display:none;'/>
<div class="sheet-staticNotice" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Notice</label>
<select name="attr_mNotice" title="@{mNotice}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mNoticeMod" title="@{mNoticeMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmNoticeRoll' title="@{tmNoticeRoll}" value='@{skillrt} @{defsTemplate} @{rolltmNotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmNoticeRoll' title="@{tgmmNoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmNotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mNoticeRoll' title="@{mNoticeRoll}" value='/em @{character_name} attempts to notice and rolls @{rollmNotice}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmNoticeRoll' title="@{gmmNoticeRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollmNotice}!'></button>
<input type='hidden' name='attr_rollmNotice' value='[[(1d@{mNotice}![Notice] + @{mNoticeMod}[Notice Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmNotice' value='{{name=@{character_name}}} {{skill_name=Notice}} {{skill_rank=@{mNotice}}} {{skill_mod=[[@{mNoticeMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mNotice}! + @{mNoticeMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mnoticeSpecName1" title="@{repeating_mnoticeSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmnoticeSpecRoll' title="@{tmnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName1}}} @{rolltmnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmnoticeSpecRoll' title="@{tmgmnoticeSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName1}}} @{rolltmnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mnoticeSpecRoll' title="@{mnoticeSpecRoll}" value='/em @{character_name} attempts to notice and rolls @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmnoticeSpecRoll' title="@{mgmnoticeSpecRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollnotice}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mnoticespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mnoticeSpecName" title="@{repeating_mnoticeSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmnoticeSpecRoll' title="@{tmnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName}}} @{rolltmnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmnoticeSpecRoll' title="@{tmgmnoticeSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName}}} @{rolltmnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mnoticeSpecRoll' title="@{mnoticeSpecRoll}" value='/em @{character_name} attempts to notice and rolls @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmnoticeSpecRoll' title="@{mgmnoticeSpecRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollnotice}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Notice -->
<!-- Persuasion (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPersuasion" style='display:none;'/>
<div class="sheet-staticPersuasion" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Persuasion</label>
<select name="attr_mPersuasion" title="@{mPersuasion}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPersuasionMod" title="@{mPersuasionMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmPersuasionRoll' title="@{tmPersuasionRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPersuasionRoll' title="@{tgmmPersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mPersuasionRoll' title="@{mPersuasionRoll}" value='/em @{character_name} attempts to persuade and rolls @{rollmPersuasion}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPersuasionRoll' title="@{gmmPersuasionRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollmPersuasion}!'></button>
<input type='hidden' name='attr_rollmPersuasion' value='[[(1d@{mPersuasion}![Persuasion] + @{mPersuasionMod}[Persuasion Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmPersuasion' value='{{name=@{character_name}}} {{skill_name=Persuasion}} {{skill_rank=@{mPersuasion}}} {{skill_mod=[[@{mPersuasionMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPersuasion}! + @{mPersuasionMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpersuasionSpecName1" title="@{repeating_mpersuasionSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmpersuasionSpecRoll' title="@{tmpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName1}}} @{rolltmpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpersuasionSpecRoll' title="@{tmgmpersuasionSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName1}}} @{rolltmpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpersuasionSpecRoll' title="@{mpersuasionSpecRoll}" value='/em @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpersuasionSpecRoll' title="@{mgmpersuasionSpecRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mpersuasionspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpersuasionSpecName" title="@{repeating_mpersuasionSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmpersuasionSpecRoll' title="@{tmpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName}}} @{rolltmpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpersuasionSpecRoll' title="@{tmgmpersuasionSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName}}} @{rolltmpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpersuasionSpecRoll' title="@{mpersuasionSpecRoll}" value='/em @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpersuasionSpecRoll' title="@{mgmpersuasionSpecRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Persuasion -->
<!-- Piloting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPiloting" style='display:none;'/>
<div class="sheet-staticPiloting" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Piloting</label>
<select name="attr_mPiloting" title="@{mPiloting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPilotingMod" title="@{mPilotingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmPilotingRoll' title="@{tmPilotingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPilotingRoll' title="@{tgmmPilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mPilotingRoll' title="@{mPilotingRoll}" value='/em @{character_name} attempts to pilot and rolls @{rollmPiloting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPilotingRoll' title="@{gmmPilotingRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollmPiloting}!'></button>
<input type='hidden' name='attr_rollmPiloting' value='[[(1d@{mPiloting}![Piloting] + @{mPilotingMod}[Piloting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmPiloting' value='{{name=@{character_name}}} {{skill_name=Piloting}} {{skill_rank=@{mPiloting}}} {{skill_mod=[[@{mPilotingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPiloting}! + @{mPilotingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpilotingSpecName1" title="@{repeating_mpilotingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmpilotingSpecRoll' title="@{tmpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName1}}} @{rolltmpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpilotingSpecRoll' title="@{tmgmpilotingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName1}}} @{rolltmpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpilotingSpecRoll' title="@{mpilotingSpecRoll}" value='/em @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpilotingSpecRoll' title="@{mgmpilotingSpecRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mpilotingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpilotingSpecName" title="@{repeating_mpilotingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmpilotingSpecRoll' title="@{tmpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName}}} @{rolltmpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpilotingSpecRoll' title="@{tmgmpilotingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName}}} @{rolltmpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpilotingSpecRoll' title="@{mpilotingSpecRoll}" value='/em @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpilotingSpecRoll' title="@{mgmpilotingSpecRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Piloting (Agility) -->
<!-- Psionics (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPsionics" style='display:none;'/>
<div class="sheet-staticPsionics" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Psionics</label>
<select name="attr_mPsionics" title="@{mPsionics}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPsionicsMod" title="@{mPsionicsMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmPsionicsRoll' title="@{tmPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPsionicsRoll' title="@{tgmmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mPsionicsRoll' title="@{mPsionicsRoll}" value='/em @{character_name} attempts to use psionics and rolls @{rollmPsionics}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPsionicsRoll' title="@{gmmPsionicsRoll}" value='/w gm @{character_name} attempts to use psionics and rolls @{rollmPsionics}!'></button>
<input type='hidden' name='attr_rollmPsionics' value='[[(1d@{mPsionics}![Psionics] + @{mPsionicsMod}[Psionics Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmPsionics' value='{{name=@{character_name}}} {{skill_name=Psionics}} {{skill_rank=@{mPsionics}}} {{skill_mod=[[@{mPsionicsMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPsionics}! + @{mPsionicsMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpsionicsSpecName1" title="@{repeating_mpsionicsSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmpsionicsSpecRoll' title="@{tmpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName1}}} @{rolltmpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpsionicsSpecRoll' title="@{tmgmpsionicsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName1}}} @{rolltmpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpsionicsSpecRoll' title="@{mpsionicsSpecRoll}" value='/em @{character_name} attempts to use psionics and rolls @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpsionicsSpecRoll' title="@{mgmpsionicsSpecRoll}" value='/w gm @{character_name} attempts to use psionics and rolls @{rollpsionics}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mpsionicsspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpsionicsSpecName" title="@{repeating_mpsionicsSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmpsionicsSpecRoll' title="@{tmpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName}}} @{rolltmpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpsionicsSpecRoll' title="@{tmgmpsionicsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName}}} @{rolltmpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpsionicsSpecRoll' title="@{mpsionicsSpecRoll}" value='/em @{character_name} attempts to use psionics and rolls @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpsionicsSpecRoll' title="@{mgmpsionicsSpecRoll}" value='/w gm @{character_name} attempts to use psionics and rolls @{rollpsionics}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Psionics (Agility) -->
<!-- Repair (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRepair" style='display:none;'/>
<div class="sheet-staticRepair" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px'>&nbsp;Repair</label>
<select name="attr_mRepair" title="@{mRepair}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRepairMod" title="@{mRepairMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmRepairRoll' title="@{tmRepairRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRepairRoll' title="@{tgmmRepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRepairRoll' title="@{mRepairRoll}" value='/em @{character_name} attempts to repair and rolls @{rollmRepair}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRepairRoll' title="@{gmmRepairRoll}" value='/w gm @{character_name} attempts to repair and rolls @{rollmRepair}!'></button>
<input type='hidden' name='attr_rollmRepair' value='[[(1d@{mRepair}![Repair] + @{mRepairMod}[Repair Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmRepair' value='{{name=@{character_name}}} {{skill_name=Repair}} {{skill_rank=@{mRepair}}} {{skill_mod=[[@{mRepairMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRepair}! + @{mRepairMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mrepairSpecName1" title="@{repeating_mrepairSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmrepairSpecRoll' title="@{tmrepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName1}}} @{rolltmrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmrepairSpecRoll' title="@{tmgmrepairSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName1}}} @{rolltmrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mrepairSpecRoll' title="@{mrepairSpecRoll}" value='/em @{character_name} attempts to repair something and rolls @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmrepairSpecRoll' title="@{mgmrepairSpecRoll}" value='/w gm @{character_name} attempts to repair something and rolls @{rollrepair}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mrepairspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mrepairSpecName" title="@{repeating_mrepairSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmrepairSpecRoll' title="@{tmrepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName}}} @{rolltmrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmrepairSpecRoll' title="@{tmgmrepairSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName}}} @{rolltmrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mrepairSpecRoll' title="@{mrepairSpecRoll}" value='/em @{character_name} attempts to repair something and rolls @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmrepairSpecRoll' title="@{mgmrepairSpecRoll}" value='/w gm @{character_name} attempts to repair something and rolls @{rollrepair}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Repair -->
<!-- Riding (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRiding" style='display:none;'/>
<div class="sheet-staticRiding" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Riding</label>
<select name="attr_mRiding" title="@{mRiding}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRidingMod" title="@{mRidingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmRidingRoll' title="@{tmRidingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRiding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRidingRoll' title="@{tgmmRidingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRiding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRidingRoll' title="@{mRidingRoll}" value='/em @{character_name} attempts to ride and rolls @{rollmRiding}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRidingRoll' title="@{gmmRidingRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollmRiding}!'></button>
<input type='hidden' name='attr_rollmRiding' value='[[(1d@{mRiding}![Riding] + @{mRidingMod}[Riding Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmRiding' value='{{name=@{character_name}}} {{skill_name=Riding}} {{skill_rank=@{mRiding}}} {{skill_mod=[[@{mRidingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRiding}! + @{mRidingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mridingSpecName1" title="@{repeating_mridingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmridingSpecRoll' title="@{tmridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName1}}} @{rolltmriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmridingSpecRoll' title="@{tmgmridingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName1}}} @{rolltmriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mridingSpecRoll' title="@{mridingSpecRoll}" value='/em @{character_name} attempts to ride and rolls @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmridingSpecRoll' title="@{mgmridingSpecRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollriding}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mridingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mridingSpecName" title="@{repeating_mridingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmridingSpecRoll' title="@{tmridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName}}} @{rolltmriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmridingSpecRoll' title="@{tmgmridingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName}}} @{rolltmriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mridingSpecRoll' title="@{mridingSpecRoll}" value='/em @{character_name} attempts to ride and rolls @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmridingSpecRoll' title="@{mgmridingSpecRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollriding}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Riding (Agility) -->
<!-- Ritual (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRitual" style='display:none;'/>
<div class="sheet-staticRitual" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Ritual</label>
<select name="attr_mRitual" title="@{mRitual}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRitualMod" title="@{mRitualMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmRitualRoll' title="@{tmRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRitualRoll' title="@{tgmmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRitualRoll' title="@{mRitualRoll}" value='/em @{character_name} attempts to perform a ritual and rolls @{rollmRitual}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRitualRoll' title="@{gmmRitualRoll}" value='/w gm @{character_name} attempts to perform a ritual and rolls @{rollmRitual}!'></button>
<input type='hidden' name='attr_rollmRitual' value='[[(1d@{mRitual}![Ritual] + @{mRitualMod}[Ritual Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmRitual' value='{{name=@{character_name}}} {{skill_name=Ritual}} {{skill_rank=@{mRitual}}} {{skill_mod=[[@{mRitualMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRitual}! + @{mRitualMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mritualSpecName1" title="@{repeating_mritualSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmritualSpecRoll' title="@{tmritualSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName1}}} @{rolltmritual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmritualSpecRoll' title="@{tmgmritualSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName1}}} @{rolltmritual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mritualSpecRoll' title="@{mritualSpecRoll}" value='/em @{character_name} attempts to perform a ritual and rolls @{rollritual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmritualSpecRoll' title="@{mgmritualSpecRoll}" value='/w gm @{character_name} attempts to perform a ritual and rolls @{rollritual}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mritualspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mritualSpecName" title="@{repeating_mritualSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmritualSpecRoll' title="@{tmritualSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName}}} @{rolltmritual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmritualSpecRoll' title="@{tmgmritualSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName}}} @{rolltmritual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mritualSpecRoll' title="@{mritualSpecRoll}" value='/em @{character_name} attempts to perform a ritual and rolls @{rollritual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmritualSpecRoll' title="@{mgmritualSpecRoll}" value='/w gm @{character_name} attempts to perform a ritual and rolls @{rollritual}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Ritual (Agility) -->
<!-- Shooting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmShooting" style='display:none;'/>
<div class="sheet-staticShooting" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Shooting</label>
<select name="attr_mShooting" title="@{mShooting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mShootingMod" title="@{mShootingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmShootingRoll' title="@{tmShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmShooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmShootingRoll' title="@{tgmmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmShooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mShootingRoll' title="@{mShootingRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollmShooting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmShootingRoll' title="@{gmmShootingRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollmShooting}!'></button>
<input type='hidden' name='attr_rollmShooting' value='[[(1d@{mShooting}![Shooting] + @{mShootingMod}[Shooting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmShooting' value='{{name=@{character_name}}} {{skill_name=Shooting}} {{skill_rank=@{mShooting}}} {{skill_mod=[[@{mShootingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mShooting}! + @{mShootingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mshootingSpecName1" title="@{repeating_mshootingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmshootingSpecRoll' title="@{tmshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName1}}} @{rolltmshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmshootingSpecRoll' title="@{tmgmshootingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName1}}} @{rolltmshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mshootingSpecRoll' title="@{mshootingSpecRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmshootingSpecRoll' title="@{mgmshootingSpecRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollshooting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mshootingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mshootingSpecName" title="@{repeating_mshootingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmshootingSpecRoll' title="@{tmshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName}}} @{rolltmshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmshootingSpecRoll' title="@{tmgmshootingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName}}} @{rolltmshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mshootingSpecRoll' title="@{mshootingSpecRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmshootingSpecRoll' title="@{mgmshootingSpecRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollshooting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Shooting (Agility) -->
<!-- Spellcasting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSpellcasting" style='display:none;'/>
<div class="sheet-staticSpellcasting" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Spellcasting</label>
<select name="attr_mSpellcasting" title="@{mSpellcasting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSpellcastingMod" title="@{mSpellcastingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSpellcastingRoll' title="@{tmSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSpellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSpellcastingRoll' title="@{tgmmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSpellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSpellcastingRoll' title="@{mSpellcastingRoll}" value='/em @{character_name} attempts to cast a spell and rolls @{rollmSpellcasting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpellcastingRoll' title="@{gmmSpellcastingRoll}" value='/w gm @{character_name} attempts to cast a spell and rolls @{rollmSpellcasting}!'></button>
<input type='hidden' name='attr_rollmSpellcasting' value='[[(1d@{mSpellcasting}![Spellcasting] + @{mSpellcastingMod}[Spellcasting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSpellcasting' value='{{name=@{character_name}}} {{skill_name=Spellcasting}} {{skill_rank=@{mSpellcasting}}} {{skill_mod=[[@{mSpellcastingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSpellcasting}! + @{mSpellcastingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mspellcastingSpecName1" title="@{repeating_mspellcastingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmspellcastingSpecRoll' title="@{tmspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName1}}} @{rolltmspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmspellcastingSpecRoll' title="@{tmgmspellcastingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName1}}} @{rolltmspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mspellcastingSpecRoll' title="@{mspellcastingSpecRoll}" value='/em @{character_name} attempts to spellcast and rolls @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmspellcastingSpecRoll' title="@{mgmspellcastingSpecRoll}" value='/w gm @{character_name} attempts to spellcast and rolls @{rollspellcasting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mspellcastingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mspellcastingSpecName" title="@{repeating_mspellcastingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmspellcastingSpecRoll' title="@{tmspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName}}} @{rolltmspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmspellcastingSpecRoll' title="@{tmgmspellcastingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName}}} @{rolltmspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mspellcastingSpecRoll' title="@{mspellcastingSpecRoll}" value='/em @{character_name} attempts to spellcast and rolls @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmspellcastingSpecRoll' title="@{mgmspellcastingSpecRoll}" value='/w gm @{character_name} attempts to spellcast and rolls @{rollspellcasting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Spellcasting (Agility) -->
<!-- Stealth (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmStealth" style='display:none;'/>
<div class="sheet-staticStealth" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px'>&nbsp;Stealth</label>
<select name="attr_mStealth" title="@{mStealth}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mStealthMod" title="@{mStealthMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmStealthRoll' title="@{tmStealthRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmStealthRoll' title="@{tgmmStealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mStealthRoll' title="@{mStealthRoll}" value='/em @{character_name} attempts to be stealthy and rolls @{rollmStealth}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStealth' title="@{gmmStealthRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollmStealth}!'></button>
<input type='hidden' name='attr_rollmStealth' value='[[(1d@{mStealth}![Stealth] + @{mStealthMod}[Stealth Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmStealth' value='{{name=@{character_name}}} {{skill_name=Stealth}} {{skill_rank=@{mStealth}}} {{skill_mod=[[@{mStealthMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mStealth}! + @{mStealthMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstealthSpecName1" title="@{repeating_mstealthSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmstealthSpecRoll' title="@{tmstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName1}}} @{rolltmstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstealthSpecRoll' title="@{tmgmstealthSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName1}}} @{rolltmstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstealthSpecRoll' title="@{mstealthSpecRoll}" value='/em @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstealthSpecRoll' title="@{mgmstealthSpecRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mstealthspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstealthSpecName" title="@{repeating_mstealthSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmstealthSpecRoll' title="@{tmstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName}}} @{rolltmstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstealthSpecRoll' title="@{tmgmstealthSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName}}} @{rolltmstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstealthSpecRoll' title="@{mstealthSpecRoll}" value='/em @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstealthSpecRoll' title="@{mgmstealthSpecRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Stealth (Agility) -->
<!-- Streetwise (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmStreetwise" style='display:none;'/>
<div class="sheet-staticStreetwise" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px'>&nbsp;Streetwise</label>
<select name="attr_mStreetwise" title="@{mStreetwise}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mStreetwiseMod" title="@{mStreetwiseMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmStreetwiseRoll' title="@{tmStreetwiseRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmStreetwiseRoll' title="@{tgmmStreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mStreetwiseRoll' title="@{mStreetwiseRoll}" value='/em @{character_name} attempts to be streetwise and rolls @{rollmStreetwise}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStreetwiseRoll' title="@{gmmStreetwiseRoll}" value='/w gm @{character_name} attempts to be streetwise and rolls @{rollmStreetwise}!'></button>
<input type='hidden' name='attr_rollmStreetwise' value='[[(1d@{mStreetwise}![Streetwise] + @{mStreetwiseMod}[Streetwise Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmStreetwise' value='{{name=@{character_name}}} {{skill_name=Streetwise}} {{skill_rank=@{mStreetwise}}} {{skill_mod=[[@{mStreetwiseMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mStreetwise}! + @{mStreetwiseMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstreetwiseSpecName1" title="@{repeating_mstreetwiseSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmstreetwiseSpecRoll' title="@{tmstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName1}}} @{rolltmstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstreetwiseSpecRoll' title="@{tmgmstreetwiseSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName1}}} @{rolltmstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstreetwiseSpecRoll' title="@{mstreetwiseSpecRoll}" value='/em @{character_name} attempts to use streetwise and rolls @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstreetwiseSpecRoll' title="@{mgmstreetwiseSpecRoll}" value='/w gm @{character_name} attempts to use streetwise and rolls @{rollstreetwise}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mstreetwisespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstreetwiseSpecName" title="@{repeating_mstreetwiseSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmstreetwiseSpecRoll' title="@{tmstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName}}} @{rolltmstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstreetwiseSpecRoll' title="@{tmgmstreetwiseSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName}}} @{rolltmstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstreetwiseSpecRoll' title="@{mstreetwiseSpecRoll}" value='/em @{character_name} attempts to use streetwise and rolls @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstreetwiseSpecRoll' title="@{mgmstreetwiseSpecRoll}" value='/w gm @{character_name} attempts to use streetwise and rolls @{rollstreetwise}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Streetwise -->
<!-- Survival (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSurvival" style='display:none;'/>
<div class="sheet-staticSurvival" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Survival</label>
<select name="attr_mSurvival" title="@{mSurvival}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSurvivalMod" title="@{mSurvivalMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSurvivalRoll' title="@{tmSurvivalRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSurvivalRoll' title="@{tgmmSurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSurvivalRoll' title="@{mSurvivalRoll}" value='/em @{character_name} attempts to survive and rolls @{rollmSurvival}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSurvivalRoll' title="@{gmmSurvivalRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollmSurvival}!'></button>
<input type='hidden' name='attr_rollmSurvival' value='[[(1d@{mSurvival}![Survival] + @{mSurvivalMod}[Survival Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSurvival' value='{{name=@{character_name}}} {{skill_name=Survival}} {{skill_rank=@{mSurvival}}} {{skill_mod=[[@{mSurvivalMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSurvival}! + @{mSurvivalMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_msurvivalSpecName1" title="@{repeating_msurvivalSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmsurvivalSpecRoll' title="@{tmsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName1}}} @{rolltmsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmsurvivalSpecRoll' title="@{tmgmsurvivalSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName1}}} @{rolltmsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_msurvivalSpecRoll' title="@{msurvivalSpecRoll}" value='/em @{character_name} attempts to survive and rolls @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmsurvivalSpecRoll' title="@{mgmsurvivalSpecRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollsurvival}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_msurvivalspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_msurvivalSpecName" title="@{repeating_msurvivalSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmsurvivalSpecRoll' title="@{tmsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName}}} @{rolltmsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmsurvivalSpecRoll' title="@{tmgmsurvivalSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName}}} @{rolltmsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_msurvivalSpecRoll' title="@{msurvivalSpecRoll}" value='/em @{character_name} attempts to survive and rolls @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmsurvivalSpecRoll' title="@{mgmsurvivalSpecRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollsurvival}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Survival -->
<!-- Swimming (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSwimming" style='display:none;'/>
<div class="sheet-staticSwimming" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Swimming</label>
<select name="attr_mSwimming" title="@{mSwimming}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSwimmingMod" title="@{mSwimmingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSwimmingRoll' title="@{tmSwimmingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSwimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSwimmingRoll' title="@{tgmmSwimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSwimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSwimmingRoll' title="@{mSwimmingRoll}" value='/em @{character_name} attempts to swim and rolls @{rollmSwimming}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSwimmingRoll' title="@{gmmSwimmingRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollmSwimming}!'></button>
<input type='hidden' name='attr_rollmSwimming' value='[[(1d@{mSwimming}![Swimming] + @{mSwimmingMod}[Swimming Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSwimming' value='{{name=@{character_name}}} {{skill_name=Swimming}} {{skill_rank=@{mSwimming}}} {{skill_mod=[[@{mSwimmingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSwimming}! + @{mSwimmingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mswimmingSpecName1" title="@{repeating_mswimmingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmswimmingSpecRoll' title="@{tmswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName1}}} @{rolltmswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmswimmingSpecRoll' title="@{tmgmswimmingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName1}}} @{rolltmswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mswimmingSpecRoll' title="@{mswimmingSpecRoll}" value='/em @{character_name} attempts to swim and rolls @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmswimmingSpecRoll' title="@{mgmswimmingSpecRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollswimming}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mswimmingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mswimmingSpecName" title="@{repeating_mswimmingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmswimmingSpecRoll' title="@{tmswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName}}} @{rolltmswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmswimmingSpecRoll' title="@{tmgmswimmingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName}}} @{rolltmswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mswimmingSpecRoll' title="@{mswimmingSpecRoll}" value='/em @{character_name} attempts to swim and rolls @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmswimmingSpecRoll' title="@{mgmswimmingSpecRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollswimming}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Swimming (Agility) -->
<!-- Taunt (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmTaunt" style='display:none;'/>
<div class="sheet-staticTaunt" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Taunt</label>
<select name="attr_mTaunt" title="@{mTaunt}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mTauntMod" title="@{mTauntMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmTauntRoll' title="@{tmTauntRoll}" value='@{skillrt} @{defsTemplate} @{rolltmTaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmTauntRoll' title="@{tgmmTauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmTaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mTauntRoll' title="@{mTauntRoll}" value='/em @{character_name} attempts to taunt and rolls @{rollmTaunt}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmTauntRoll' title="@{gmmTauntRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rollmTaunt}!'></button>
<input type='hidden' name='attr_rollmTaunt' value='[[(1d@{mTaunt}![Taunt] + @{mTauntMod}[Taunt Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmTaunt' value='{{name=@{character_name}}} {{skill_name=Taunt}} {{skill_rank=@{mTaunt}}} {{skill_mod=[[@{mTauntMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mTaunt}! + @{mTauntMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtauntSpecName1" title="@{repeating_mtauntSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmtauntSpecRoll' title="@{tmtauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName1}}} @{rolltmtaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtauntSpecRoll' title="@{tmgmtauntSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName1}}} @{rolltmtaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtauntSpecRoll' title="@{mtauntSpecRoll}" value='/em @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtauntSpecRoll' title="@{mgmtauntSpecRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mtauntspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtauntSpecName" title="@{repeating_mtauntSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmtauntSpecRoll' title="@{tmtauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName}}} @{rolltmtaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtauntSpecRoll' title="@{tmgmtauntSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName}}} @{rolltmtaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtauntSpecRoll' title="@{mtauntSpecRoll}" value='/em @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtauntSpecRoll' title="@{mgmtauntSpecRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Taunt -->
<!-- Throwing (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmThrowing" style='display:none;'/>
<div class="sheet-staticThrowing" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Throwing</label>
<select name="attr_mThrowing" title="@{mThrowing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mThrowingMod" title="@{mThrowingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmThrowingRoll' title="@{tmThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmThrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmThrowingRoll' title="@{tgmmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmThrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mThrowingRoll' title="@{mThrowingRoll}" value='/em @{character_name} attempts to throw and rolls @{rollmThrowing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmThrowingRoll' title="@{gmmThrowingRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollmThrowing}!'></button>
<input type='hidden' name='attr_rollmThrowing' value='[[(1d@{mThrowing}![Throwing] + @{mThrowingMod}[Throwing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmThrowing' value='{{name=@{character_name}}} {{skill_name=Throwing}} {{skill_rank=@{mThrowing}}} {{skill_mod=[[@{mThrowingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mThrowing}! + @{mThrowingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mthrowingSpecName1" title="@{repeating_mthrowingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmthrowingSpecRoll' title="@{tmthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName1}}} @{rolltmthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmthrowingSpecRoll' title="@{tmgmthrowingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName1}}} @{rolltmthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mthrowingSpecRoll' title="@{mthrowingSpecRoll}" value='/em @{character_name} attempts to throw and rolls @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmthrowingSpecRoll' title="@{mgmthrowingSpecRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollthrowing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mthrowingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mthrowingSpecName" title="@{repeating_mthrowingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmthrowingSpecRoll' title="@{tmthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName}}} @{rolltmthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmthrowingSpecRoll' title="@{tmgmthrowingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName}}} @{rolltmthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mthrowingSpecRoll' title="@{mthrowingSpecRoll}" value='/em @{character_name} attempts to throw and rolls @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmthrowingSpecRoll' title="@{mgmthrowingSpecRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollthrowing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Throwing (Agility) -->
<!-- Tracking (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmTracking" style='display:none;'/>
<div class="sheet-staticTracking" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Tracking</label>
<select name="attr_mTracking" title="@{mTracking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mTrackingMod" title="@{mTrackingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmTrackingRoll' title="@{tmTrackingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmTracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmTrackingRoll' title="@{tgmmTrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmTracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mTrackingRoll' title="@{mTrackingRoll}" value='/em @{character_name} attempts to track and rolls @{rollmTracking}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmTrackingRoll' title="@{gmmTrackingRoll}" value='/w gm @{character_name} attempts to track and rolls @{rollmTracking}!'></button>
<input type='hidden' name='attr_rollmTracking' value='[[(1d@{mTracking}![Tracking] + @{mTrackingMod}[Tracking Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmTracking' value='{{name=@{character_name}}} {{skill_name=Tracking}} {{skill_rank=@{mTracking}}} {{skill_mod=[[@{mTrackingMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mTracking}! + @{mTrackingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtrackingSpecName1" title="@{repeating_mtrackingSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmtrackingSpecRoll' title="@{tmtrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName1}}} @{rolltmtracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtrackingSpecRoll' title="@{tmgmtrackingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName1}}} @{rolltmtracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtrackingSpecRoll' title="@{mtrackingSpecRoll}" value='/em @{character_name} attempts to track and rolls @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtrackingSpecRoll' title="@{mgmtrackingSpecRoll}" value='/w gm @{character_name} attempts to track and rolls @{rolltracking}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mtrackingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtrackingSpecName" title="@{repeating_mtrackingSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmtrackingSpecRoll' title="@{tmtrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName}}} @{rolltmtracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtrackingSpecRoll' title="@{tmgmtrackingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName}}} @{rolltmtracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtrackingSpecRoll' title="@{mtrackingSpecRoll}" value='/em @{character_name} attempts to track and rolls @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtrackingSpecRoll' title="@{mgmtrackingSpecRoll}" value='/w gm @{character_name} attempts to track and rolls @{rolltracking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Tracking -->
<!-- WeirdScience (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmWeirdScience" style='display:none;'/>
<div class="sheet-staticWeirdScience" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;WeirdScience</label>
<select name="attr_mWeirdScience" title="@{mWeirdScience}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mWeirdScienceMod" title="@{mWeirdScienceMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmWeirdScienceRoll' title="@{tmWeirdScienceRoll}" value='@{skillrt} @{defsTemplate} @{rolltmWeirdScience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmWeirdScienceRoll' title="@{tgmmWeirdScienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmWeirdScience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mWeirdScienceRoll' title="@{mWeirdScienceRoll}" value='/em @{character_name} attempts some Weird Science and rolls @{rollmWeirdScience}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmWeirdScienceRoll' title="@{gmmWeirdScienceRoll}" value='/w gm @{character_name} attempts some Weird Science and rolls @{rollmWeirdScience}!'></button>
<input type='hidden' name='attr_rollmWeirdScience' value='[[(1d@{mWeirdScience}![WeirdScience] + @{mWeirdScienceMod}[WeirdScience Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmWeirdScience' value='{{name=@{character_name}}} {{skill_name=Weird Science}} {{skill_rank=@{mWeirdScience}}} {{skill_mod=[[@{mWeirdScienceMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mWeirdScience}! + @{mWeirdScienceMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mweirdscienceSpecName1" title="@{repeating_mweirdscienceSpec_#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmweirdscienceSpecRoll' title="@{tmweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName1}}} @{rolltmweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmweirdscienceSpecRoll' title="@{tmgmweirdscienceSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName1}}} @{rolltmweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mweirdscienceSpecRoll' title="@{mweirdscienceSpecRoll}" value='/em @{character_name} attempts to use weird science and rolls @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmweirdscienceSpecRoll' title="@{mgmweirdscienceSpecRoll}" value='/w gm @{character_name} attempts to use weird science and rolls @{rollweirdscience}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mweirdsciencespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mweirdscienceSpecName" title="@{repeating_mweirdscienceSpec_#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmweirdscienceSpecRoll' title="@{tmweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName}}} @{rolltmweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmweirdscienceSpecRoll' title="@{tmgmweirdscienceSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName}}} @{rolltmweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mweirdscienceSpecRoll' title="@{mweirdscienceSpecRoll}" value='/em @{character_name} attempts to use weird science and rolls @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmweirdscienceSpecRoll' title="@{mgmweirdscienceSpecRoll}" value='/w gm @{character_name} attempts to use weird science and rolls @{rollweirdscience}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End WeirdScience (Agility) -->
<!-- End Static Skills -->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_mskills">
<div class='sheet-row' style='width: 309px;'>
<div class='sheet-col' style='width:185px;'>
<input type="text" name="attr_mSkillName" title="@{repeating_mskills_#_mSkillName}" value="Skill Name" style='width:100px;'/>
<select name="attr_mSkillNameRank" title="@{repeating_mskills_#_mskillNameRank}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSkillNameMod" title="@{repeating_mskills_#_mskillNameMod}" class="sheet-modifier" style='width: 35px;' value="0" />
</div>
<div class='sheet-col' style='width:70px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tmSkillRoll' title="@{tmSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSkillRoll' title="@{tgmmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSkill}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSkillNameRoll' title="@{repeating_mskills_#_mskillNameRoll}" value='/em @{character_name} attempts to do something with @{mSkillName} and rolls: @{rollmSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSkillNameRoll' title="@{repeating_mskills_#_gmmskillNameRoll}" value='/w gm @{character_name} attempts to do something with @{mSkillName} and rolls: @{rollmSkill}!'></button>
<input type='hidden' name='attr_rollmSkill' value='[[1d@{mSkillNameRank}![@{mSkillName}] + @{mSkillNameMod}[Skill Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSkill' value='{{name=@{character_name}}} {{skill_name=@{mSkillName}}} {{skill_rank=@{mSkillNameRank}}} {{skill_mod=[[@{mSkillNameMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSkillNameRank}! + @{mSkillNameMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_mSkillsFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>&{template:solidtrait} {{name=@{character_name}}} {{skill_name=@{repeating_mskills_0_mSkillName}}} {{skill_rank=@{repeating_mskills_0_mSkillNameRank}}} {{skill_mod=[[@{repeating_mskills_0_mSkillNameMod}]]}} {{ttmod=@{mttmod}}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{repeating_mskills_0_mSkillNameRank}! + @{repeating_mskills_0_mSkillNameMod} + @{mModSum}[Other Modifiers]]]}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="sheet-normalbutton">
<input type='checkbox' name='attr_mSkillsFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>/em @{character_name} attempts to do something with @{repeating_mskills_0_mSkillName} and rolls: [[1d@{repeating_mskills_0_mSkillNameRank}![@{repeating_mskills_0_mSkillName}]+ @{repeating_mskills_0_mSkillNameMod}[Other Modifiers] + @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]!'</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
</div>
</div><!-- End of Skills Column -->
<div class='sheet-col' style="width:485px;"><!--Begin Armor Column -->
<h2 style='text-align:center;'>Armor</h2><br />
<div class='sheet-col'> <!-- Begin Armor Container Column -->
<div class='sheet-row'>
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'> <!-- Armor Type (150px) -->
<h4>Armor Type</h4>
</div>
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'> <!-- Area Protcted (150px) -->
<h4>Area Protected</h4>
</div>
<div class='sheet-col' style='width:80px; border-bottom-style:dashed; border-width:1px;'> <!-- Protection (100px)-->
<h4>Protection</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (60px)-->
<h4>Weight</h4>
</div>
</div><br />
<fieldset class="repeating_marmor">
<div class='sheet-row'>
<div class='sheet-col' style='width:140px;'> <!-- Armor Type (150px) -->
<input type="text" name="attr_mArmorType" title="@{repeating_marmor_#_mArmorType}" value="Leather" style='width:135px;'/>
</div>
<div class='sheet-col' style='width:140px;'> <!-- Area Protcted (150px) -->
<input type="text" name="attr_mAreaProtected" title="@{repeating_marmor_#_mAreaProtected}" value="Torso" style='width:135px;'/>
</div>
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
<input type="number" name="attr_mArmorTypeProtection" title="@{repeating_marmor_#_mArmorTypeProtection}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_mArmorTypeWeight" title="@{repeating_marmor_#_mArmorTypeWeight}" class="sheet-short" />
</div>
</div>
</fieldset>
</div> <!-- End Armor Container Column -->
</div> <!-- End Armor Column -->
</div> <!-- End Skills Row -->
</div> <!-- End Skills Sheet -->
<hr />
<input class="HideMWeapons" type="checkbox" name="attr_is_mweapons" /><span class="sheet-is-mweapons-tab"></span>
<div class='sheet-mweapons'>
<div class='sheet-row' style="width:800px;"> <!--Begin Weapons Row -->
<div class='sheet-col' style='width:460px;'><!-- Begin Contain Column -->
<h2 style='text-align:center;'>Melee / Strength-based Weapons</h2><br />
<div class='sheet-row'>
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px; text-align:left;'> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class='sheet-col' style='width:170px; border-bottom-style:dashed; border-width:1px; text-align:center;'> <!-- Damage (200px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mmeleeweapons">
<div class='sheet-row' style='width: 460px;'>
<div class='sheet-col' style='width:140px;'> <!-- Weapon Type (150px) -->
<input type="text" name="attr_mWeaponType" title="@{repeating_mmeleeweapons_#_mWeaponType}" style='width:135px;'/>
</div>
<div class='sheet-col' style='width:170px;'> <!-- Damage (150px) -->
<span style='font-size:14px; font-weight:bold;'>STR+</span><input type="number" name="attr_mMeleeDieNum" title="@{repeating_meleeweapons_#_mMeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" />
<select name="attr_mDmgType" title="@{repeating_mmeleeweapons_#_mDmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>+<input type="text" name="attr_mMDmgMod" style='width:60px;' title="@{repeating_mmeleeweapons_#_mMDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:60px;'> <!-- Bonus Damage (60px)-->
<select name="attr_mDmgRaise" title="@{repeating_mmeleeweapons_#_mDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style='width:60px; text-align: center;'>
<input type="checkbox" style="width: 15px;" name="attr_mDmgRaise" title="@{repeating_mmeleeweapons_#_mDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:70px;'> <!-- Notes (344px) -->
<button class="sheet-templatebutton" type='roll' name='roll_tmWeaponTypeRoll' title="@{repeating_mmeleeweapons_#_tmWeaponTypeRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmWeaponTypeRoll' title="@{repeating_mmeleeweapons_#_tgmmWeaponTypeRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmMeleeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mWeaponTypeRoll' title="@{repeating_mmeleeweapons_#_mWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{mWeaponType} and rolls: @{rollmMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmWeaponTypeRoll' title="@{repeating_mmeleeweapons_#_gmmWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{mWeaponType} and rolls: @{rollmMeleeWeapon}!'></button>
<input type='hidden' name='attr_rollmMeleeWeapon' value="[[1d@{mStrength}![Strength]+@{mMeleeDieNum}d@{mDmgType}+@{mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{mDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltmMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{mWeaponType}}} {{damage_type=Str+@{mMeleeDieNum}d@{mDmgType}+@{mMDmgMod}}} {{damage=@{rollmMeleeWeapon}}} {{raise=@{mDmgRaise}}} {{dmgmod=@{mdmgmod}}}" />
</div>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_mMeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mmeleeweapons_0_mWeaponType}}} {{damage_type=Str+@{repeating_mmeleeweapons_0_mMeleeDieNum}d@{repeating_mmeleeweapons_0_mDmgType}+@{repeating_mmeleeweapons_0_mMDmgMod}}} {{damage=[[1d@{mStrength}![Strength]+@{repeating_mmeleeweapons_0_mMeleeDieNum}d@{repeating_mmeleeweapons_0_mDmgType} + @{repeating_mmeleeweapons_0_mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier] + 1d@{repeating_mmeleeweapons_0_mDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mmeleeweapons_0_mDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added Melee Weapon. For each subsequent weapon added, increment the number.
</span>
</div>
<hr />
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_mMeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>/em @{character_name} attempts to do damage with a @{repeating_mmeleeweapons_0_mWeaponType} and rolls: [[1d@{Strength}![Strength]+1d@{repeating_mmeleeweapons_0_mDmgType}+@{repeating_mmeleeweapons_0_mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{repeating_mmeleeweapons_0_mDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added Melee Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div>
</div> <!-- End Weapon Container Column -->
<div class='sheet-col' style='width:320px;'> <!-- Begin Gear -->
<h2 style='text-align:center;'>Gear</h2><br />
<textarea name="attr_mgear" title="@{mgear}" style='width:310px;'></textarea>
</div><!-- End Gear -->
</div> <!--End Weapons Row-->
</div> <!-- End Weapons Sheet -->
<hr />
<input class="HideRWeapons" type="checkbox" name="attr_is_rweapons" /><span class="sheet-is-rweapons-tab"></span>
<div class='sheet-rweapons'> <!-- Begin Ranged Weapon Sheet -->
<div class='sheet-row' style="width: 800px;"><!-- Begin Ranged Weapons Row -->
<h2 style='text-align:center;'>Ranged Weapons</h2><br />
<div class='sheet-col'><!-- Begin Ranged Weapons Column Container -->
<div class='sheet-row'>
<div class='sheet-col' style='width:130px; border-bottom-style:dashed; border-width:1px;'> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px; border-bottom-style:dashed; border-width:1px;'> <!-- Range (100px) -->
<h4>Range</h4>
</div>
<div class='sheet-col' style='width:45px; border-bottom-style:dashed; border-width:1px;'> <!-- Rof (45px) -->
<h4>RoF</h4>
</div>
<div class='sheet-col' style='width:125px; border-bottom-style:dashed; border-width:1px;'> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:50px; border-bottom-style:dashed; border-width:1px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:55px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (45px)-->
<h4>Weight</h4>
</div>
<div class='sheet-col' style='width:280px; border-bottom-style:dashed; border-width:1px;'> <!-- Notes (224px) -->
<h4>Description/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mrangeweapons">
<div class='sheet-row'>
<div class='sheet-col' style='width:125px;'> <!-- Weapon Type (150px) -->
<input type="text" name="attr_mRWeaponType" title="@{repeating_mrangeweapons_#_mRWeaponType}" style='width:120px;'/>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<input type="text" name="attr_mWeaponRange" title="@{repeating_mrangeweapons_#_mWeaponRange}" value="12/24/48" style='width:80px;'/>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Rof (45px) -->
<input type="number" name="attr_mWeaponRoF" title="@{repeating_mrangeweapons_#_mWeaponRoF}" class="sheet-short" value="1" />
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<input type="number" name="attr_mNoDmgDice" title="@{repeating_mrangeweapons_#_mNoDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_mRDmgType" title="@{repeating_mrangeweapons_#_mRDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input type="number" name="attr_mRDmgMod" title="@{repeating_mrangeweapons_#_mRDmgMod}" class="sheet-modifier" style="width: 35px;" value="0" style='margin:0px;' />
</div>
<div class='sheet-useHB' style='width:50px;'> <!-- Bonus Damage (60px)-->
<select name="attr_mRDmgRaise" title="@{repeating_mrangeweapons_#_mRDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style='width:50px; text-align: center;'>
<input type="checkbox" name="attr_mRDmgRaise" title="@{repeating_mrangeweapons_#_mRDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
<input type="number" name="attr_mRWeaponWeight" title="@{repeating_mrangeweapons_#_mRWeaponWeight}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:284px;'> <!-- Notes (224px) -->
<textarea name="attr_mrangeWNotes" title="@{repeating_mrangeweapons_#_mrangeWNotes}" class="sheet-smalltextarea" style="height:50px; width:205px;"></textarea>
<button class="sheet-templatebutton" type='roll' name='roll_tmRWeaponTypeRoll' title="@{repeating_mrangeweapons_#_tmRWeaponTypeRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRWeaponTypeRoll' title="@{repeating_rangeweapons_#_tgmmRWeaponTypeRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmRangeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRWeaponTypeRoll' title="@{repeating_mrangeweapons_#_mRWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{mRWeaponType} and rolls: @{rollmRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRWeaponTypeRoll' title="@{repeating_mrangeweapons_#_mRWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{mRWeaponType} and rolls: @{rollmRangeWeapon}!'></button>
<input type='hidden' name='attr_rollmRangeWeapon' value="[[@{mNoDmgDice}@{mRDmgType}+@{mRDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{mRDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltmRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{mRWeaponType}}} {{damage_type=@{mNoDmgDice}@{mRDmgType}+@{mRDmgMod}}} {{damage=@{rollmRangeWeapon}}} {{raise=@{mRDmgRaise}}} {{dmgmod=@{mdmgmod}}}" />
</div>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_mRangeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid 1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mrangeweapons_0_mRWeaponType}}} {{damage_type=@{repeating_mrangeweapons_0_mNoDmgDice}@{repeating_mrangeweapons_0_mRDmgType}+@{repeating_mrangeweapons_0_mRDmgMod}}} {{damage=[[@{repeating_mrangeweapons_0_mNoDmgDice}@{repeating_mrangeweapons_0_mRDmgType} + @{repeating_mrangeweapons_0_mRDmgMod}[Weapon Damage] + @{mdmgmod}[Damage Modifier] + 1d@{repeating_mrangeweapons_0_mRDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mrangeweapons_0_mRDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _0_ represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_mRangeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid 1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_mrangeweapons_0_mRWeaponType} and rolls: [[@{repeating_mrangeweapons_0_mNoDmgDice}@{repeating_mrangeweapons_0_mRDmgType}+@{mdmgmod}[Damage Modifier]+@{repeating_mrangeweapons_0_mRDmgMod}[Weapon Damage]+@{repeating_mrangeweapons_0_mRDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div>
</div><!-- End Ranged Weapons Column Container -->
</div><!-- End Range Weapons Row -->
</div> <!-- End Ranged Weapon Sheet -->
<hr />
<input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px; display: none;" checked />
<div class='sheet-Augmentations'>
<h3 class="sheet-subsectionHeader">Augmentations</h3>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Augmentation</h4>
</div>
<div class='sheet-col' style='width:50px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Strain</h4>
</div>
<div class='sheet-col' style='width:540px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Details</h4>
</div>
<fieldset class="repeating_maugmentation" >
<div class='sheet-aug124' style="margin: 0px;"> <!--First set of 4 fields-->
<input type="text" class="sheet-standard" name="attr_maugment" title="@{repeating_maugmentation_$#_maugment}" placeholder="Augmentation" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_maugStrain" title="@{repeating_maugmentation_$#_maugStrain}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_maugDeets" title="@{repeating_maugmentation_$#_maugDeets}" row="2" style="width:530px; height: 50px;"></textarea><br />
</div>
</fieldset>
<div class="sheet-row">
<div class="sheet-col" style="width:100px;">&nbsp;</div>
<div class="sheet-col" style="width:100px;"><h4 class="sheet-weight">Total Strain:</h4></div>
<div class="sheet-col" style="width:50px;">
<input class="sheet-danger" type="checkbox" name="attr_mstraindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_mstraincrit" value="1" />
<input type="number" class="sheet-standardNum sheet-strain" name="attr_mtotalStrain" title="@{mtotalStrain}" readonly />
</div>
</div>
</div>
<hr />
<input class="HideArcanum" type="checkbox" name="attr_is_arcanum" /><span class="sheet-is-arcanum-tab"></span>
<div class='sheet-arcanum'> <!-- Begin Arcanum Sheet -->
<div class='sheet-row' style="width: 800px;"><!-- Begin Arcanum Row -->
<h2 style='text-align:center;'>Arcanum</h2><br />
<div style='text-align:center; font-weight:bold;'>Power Points:<input type="number" name="attr_mPowerPoints" title="@{mPowerPoints}" class="sheet-short" value="0" style='margin:0px;' />of<input type="number" name="attr_mPowerPoints_max" title="@{mPowerPoints_max}" class="sheet-short" value="0" style='margin:0px;' /></div>
<br />
<!-- Damaging Spells -->
<!-- Spell, Duration, Cost, Damage, Effects/Trappings -->
<div class='sheet-row'>
<div class='sheet-col' style='width:210px; border-bottom-style:dashed; border-width:1px; border-right-style: double;'> <!-- Spell (150px) -->
<h4>Spell</h4>
</div>
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Cost (45px)-->
<h4>Cost</h4>
</div>
<div class='sheet-col' style='width:200px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Cost (45px)-->
<h4>Range</h4>
</div>
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Duration (60px)-->
<h4>Duration</h4>
</div>
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:40px; border-bottom-style:dashed; border-width:1px; text-align: center; border-right-style: double;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:70px; border-bottom-style:dashed; border-width:1px; text-align: center;'> <!-- Trappings/Notes (333px) -->
<h4>Roll Dmg</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mdmgspells">
<div class='sheet-row'>
<div class='sheet-col' style='width:210px;'> <!-- Spell (100px) -->
<input type="text" placeholder="Spell Name" name="attr_mSpell" title="@{repeating_mdmgspells_#_mSpell}" style='width:205px;'/>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Cost (45px) -->
<input type="text" style='width:65px; text-align: center;' placeholder="Cost" name="attr_mSpellCost" title="@{repeating_mdmgspells_#_mSpellCost}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:200px;'> <!-- Range (45px) -->
<input type="text" style='width:195px; text-align: center;' placeholder="Spell Range" name="attr_mSpellRange" title="@{repeating_mdmgspells_#_mSpellRange}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" style='width:65px;' placeholder="Duration" name="attr_mSpellDuration" title="@{repeating_mdmgspells_#_mSpellDuration}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<input type="number" name="attr_mNoSpllDmgDice" title="@{repeating_mdmgspells_#_mSpllDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_mSDmgType" title="@{repeating_mdmgspells_#_mSDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input type="number" name="attr_mSDmgMod" title="@{repeating_mdmgspells_#_mSDmgMod}" class="sheet-modifier" style="width: 35px;" value="0" style='margin:0px;' />
</div>
<div class='sheet-useHB' style='width:40px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_mSDmgRaise" title="@{repeating_mdmgspells_#_mSDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style='width:40px; text-align: center;'>
<input type="checkbox" name="attr_mSDmgRaise" title="@{repeating_mdmgspells_#_mSDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:70px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tmSpellRoll' title="@{repeating_mdgmspells_#_tmSpellRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmSpell}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSpelRoll' title="@{repeating_mdmgspells_#_tgmmSpellRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmSpell}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSpellRoll' title="@{repeating_mdmgspells_#_mSpellRoll}" value='/em @{character_name} attempts to do damage with the @{mSpell} spell and rolls: @{rollmSpell}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpellRoll' title="@{repeating_mdmgspells_#_gmmSpellRoll}" value='/w gm @{character_name} attempts to do damage with the @{mSpell} spell and rolls: @{rollmSpell}!'></button>
<input type='hidden' name='attr_rollmSpell' value="[[@{mNoSpllDmgDice}@{mSDmgType}+@{mSDmgMod}+@{dmgmod}[Damage Modifier]+1d@{mSDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltmSpell' value="{{name=@{character_name}}} {{weapon=@{mSpell}}} {{damage_type=@{mNoSpllDmgDice}@{mSDmgType}+@{mSDmgMod}}} {{damage=@{rollmSpell}}} {{raise=@{mSDmgRaise}}} {{dmgmod=@{mdmgmod}}}" />
</div>
<div class='sheet-col' style='width:790px;'> <!-- Notes (224px) -->
<textarea placeholder="Trappings/Notes" name="attr_mDmgSpellNotes" title="@{repeating_mdmgspells_#_mDmgSpellNotes}" class="sheet-smalltextarea" style="height:50px; width:780px;"></textarea>
</div>
<hr />
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_mSpellFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border: solid 1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mdmgspells_0_mSpell}}} {{damage_type=@{repeating_mdmgspells_0_mNoSpllDmgDice}@{repeating_mdmgspells_0_mSDmgType}+@{repeating_mdmgspells_0_mSDmgMod}}} {{damage=[[@{repeating_mdmgspells_0_mNoSpllDmgDice}@{repeating_mdmgspells_0_mSDmgType}+@{repeating_mdmgspells_0_mSDmgMod}+@{dmgmod}[Damage Modifier]+1d@{repeating_mdmgspells_0_mSDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mdmgspells_0_mSDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added spell. For each subsequent spell added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_mSpellFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border: solid 1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_mdmgspells_0_mSpell} and rolls: [[@{repeating_mdmgspells_0_mNoSpllDice}@{repeating_mdmgspells_0_mSDmgType}+@{repeating_mdmgspells_0_SDmgMod}[Spell Damage]+@{mdmgmod}[Damage Modifier]+@{repeating_mdmgspells_0_mSDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _0_ </span> represents the first added spell. For each subsequent spell added, increment the number.
</span>
<br />
</div>
</div>
</div><!-- End Arcanum Row -->
</div>
<hr />
<input class="HideNotes" type="checkbox" name="attr_is_notes" /><span class="sheet-is-notes-tab"></span>
<div class='sheet-notes'> <!-- Begin Arcanum Sheet -->
<div class='sheet-row' style="800px;"><!-- Begin Notes Row -->
<h2 style='text-align:center;'>Notes</h2><br />
<textarea name="attr_mCharNotes" title="@{mCharNotes}" style='width:775px;'></textarea>
</div><!-- End Notes Row -->
</div>
</div> <!-- End of NPC Sheet -->
<p>&nbsp;</p>
</div>
</div>
</div>
<div class="sheet-playDisclaimer" style="text-align: center;" >
<input class="sheet-logo" type="checkbox" name="attr_logo" value="1" title="Savage Worlds Deluxe" checked style="display:none;"/><span class="sheet-disclaimer">The Savage Worlds </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="3" title="The Last Parsec" style="display: none;" /><span class="sheet-disclaimer">The Last Parsec </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="2" title="Pirates of the Spanish Main" style="display:none;"/><span class="sheet-disclaimer">The Pirates of the Spanish Main </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="4" title="Savage Worlds (Bloodied)" style="display:none;"/><span class="sheet-disclaimer">Savage Worlds </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="5" title="Necessary Evil" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Necessary Evil </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="6" title="Deadlands" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="7" title="Deadlands:Noir" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands: Noir </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="8" title="Deadlands:HoE" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands: Hell on Earth </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Interface Zero 2.0 </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Hellfrost </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Hellfrost: Land of Fire </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="12" title="Lankhmar" style="width: 15px; display: none;" /><span class="sheet-disclaimer">Lankhmar </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="13" title="Lankhmar" style="width: 15px; display: none;" /><span class="sheet-disclaimer">All For One </span>
<!--<span class="sheet-disclaimer"></span>-->
<span class="sheet-CoURL">Visit their website at: </span>
<p style="font-size: .75em;">For additional help with the sheet, see the wiki at: <a href="https://wiki.roll20.net/Savage_Worlds_Tabbed">https://wiki.roll20.net/Savage_Worlds_Tabbed</a></p>
</div>
<!-- Roll Template Section -->
<rolltemplate class="sheet-rolltemplate-spadestrait2">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
<caption>{{skill_name}}{{#skill_nameHeader}}:<br />{{skill_nameHeader}}{{/skill_nameHeader}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:</td>
<td class="sheet-rollresults">{{skill_roll}}</td>
</tr>
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{#skill_roll2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:</td>
<td class="sheet-rollresults">{{skill_roll2}}</td>
</tr>
{{/skill_roll2}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{#skill_roll3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:</td>
<td class="sheet-rollresults">{{skill_roll3}}</td>
</tr>
{{/skill_roll3}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{#skill_roll4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:</td>
<td class="sheet-rollresults">{{skill_roll4}}</td>
</tr>
{{/skill_roll4}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#^rollTotal() enc 0}}
<tr>
<td>&nbsp;&nbsp; Encumbrance:</td>
<td class="sheet-fakeroll" style="text-align: right;">{{enc}}</td>
</tr>
{{/^rollTotal() enc 0}}
{{#^rollTotal() wounds 0}}
<tr>
<td>&nbsp;&nbsp; Wounds:</td>
<!--<td class="sheet-fakeroll">{{wounds}}</td>-->
<td class="sheet-roll">{{wounds}}</td>
</tr>
{{/^rollTotal() wounds 0}}
{{#^rollTotal() fatigue 0}}
<tr>
<td>&nbsp;&nbsp; Fatigue:</td>
<td class="sheet-roll">{{fatigue}}</td>
</tr>
{{/^rollTotal() fatigue 0}}
{{#^rollTotal() att_mod 0}}
<tr>
<td>&nbsp;&nbsp; Attribute:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/^rollTotal() att_mod 0}}
{{#^rollTotal() skill_mod 0}}
<tr>
<td>&nbsp;&nbsp; Skill:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/^rollTotal() skill_mod 0}}
{{#^rollTotal() other_mods 0}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/^rollTotal() other_mods 0}}
{{#^rollTotal() ttmod 0}}
<tr>
<td>&nbsp;&nbsp; Situational:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/^rollTotal() ttmod 0}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Situational Notes</strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
<tr>
<td>&nbsp;&nbsp; {{key}}:</td>
<td class="sheet-fakeroll">{{value}}</td>
</tr>
{{/allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
{{#^rollTotal() bonuses 0}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/^rollTotal() bonuses 0}}
{{#^rollTotal() penalties 0}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/^rollTotal() penalties 0}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:&nbsp;{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-solidtrait">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
<caption>{{skill_name}}{{#skill_nameHeader}}:<br />{{skill_nameHeader}}{{/skill_nameHeader}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:</td>
<td class="sheet-rollresults">{{skill_roll}}</td>
</tr>
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{#skill_roll2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:</td>
<td class="sheet-rollresults">{{skill_roll2}}</td>
</tr>
{{/skill_roll2}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{#skill_roll3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:</td>
<td class="sheet-rollresults">{{skill_roll3}}</td>
</tr>
{{/skill_roll3}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{#skill_roll4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:</td>
<td class="sheet-rollresults">{{skill_roll4}}</td>
</tr>
{{/skill_roll4}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#^rollTotal() enc 0}}
<tr>
<td>&nbsp;&nbsp; Encumbrance:</td>
<td class="sheet-fakeroll" style="text-align: right;">{{enc}}</td>
</tr>
{{/^rollTotal() enc 0}}
{{#^rollTotal() wounds 0}}
<tr>
<td>&nbsp;&nbsp; Wounds:</td>
<!--<td class="sheet-fakeroll">{{wounds}}</td>-->
<td class="sheet-roll">{{wounds}}</td>
</tr>
{{/^rollTotal() wounds 0}}
{{#^rollTotal() fatigue 0}}
<tr>
<td>&nbsp;&nbsp; Fatigue:</td>
<td class="sheet-roll">{{fatigue}}</td>
</tr>
{{/^rollTotal() fatigue 0}}
{{#^rollTotal() att_mod 0}}
<tr>
<td>&nbsp;&nbsp; Attribute:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/^rollTotal() att_mod 0}}
{{#^rollTotal() skill_mod 0}}
<tr>
<td>&nbsp;&nbsp; Skill:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/^rollTotal() skill_mod 0}}
{{#^rollTotal() other_mods 0}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/^rollTotal() other_mods 0}}
{{#^rollTotal() ttmod 0}}
<tr>
<td>&nbsp;&nbsp; Situational:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/^rollTotal() ttmod 0}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Situational Notes</strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
<tr>
<td>&nbsp;&nbsp; {{key}}:</td>
<td class="sheet-fakeroll">{{value}}</td>
</tr>
{{/allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
{{#^rollTotal() bonuses 0}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/^rollTotal() bonuses 0}}
{{#^rollTotal() penalties 0}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/^rollTotal() penalties 0}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:&nbsp;{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-clubsdamage">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
{{#weapon}}<caption>{{weapon}}</caption>{{/weapon}}
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Damage ({{damage_type}}):</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#raise}}
<tr>
<td>&nbsp;&nbsp; Raise:</td>
<td class="sheet-roll"> d{{raise}}</td>
</tr>
{{/raise}}
{{#dmgmod}}
<tr>
<td>&nbsp;&nbsp; Miscellaneous:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/dmgmod}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Miscellaneous Notes</strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#bonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/bonuses}}
{{#penalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/penalties}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-soliddamage">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
{{#weapon}}<caption>{{weapon}}</caption>{{/weapon}}
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Damage ({{damage_type}}):</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#raise}}
<tr>
<td>&nbsp;&nbsp; Raise:</td>
<td class="sheet-roll"> d{{raise}}</td>
</tr>
{{/raise}}
{{#dmgmod}}
<tr>
<td>&nbsp;&nbsp; Miscellaneous:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/dmgmod}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Miscellaneous Notes</strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#bonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/bonuses}}
{{#penalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/penalties}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-combined">
<h2 class="sheet-caption">{{header}}</h2>
{{^background}}
<div class="sheet-noBG">
{{/background}}
{{#rollLess() background 1}} <!--Solid-->
<div class="sheet-noBG">
{{/rollLess() background 1}}
{{#rollTotal() background 1}} <!--Ace of Spades Background-->
<div class="sheet-AceSpades">
{{/rollTotal() background 1}}
{{#rollGreater() background 1}} <!--Ace of Clubs Background-->
<div class="sheet-AceClubs">
{{/rollGreater() background 1}}
<table>
<caption>Trait Roll{{#trait_name2}}s{{/trait_name2}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollGreater() trait_rank_modCheck 0}}+{{trait_rank_mod}}{{/rollGreater() trait_rank_modCheck 0}}){{/trait_rank}}:</td>
<!--<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollWasCrit() sr_mod}}+{{trait_rank_mod}}{{/rollWasCrit() sr_mod}}){{/trait_rank}}:</td>-->
<td class="sheet-rollresults">{{trait_roll}}</td>
</tr>
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{#trait_roll2}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name2}}{{#trait_rank2}}(d{{trait_rank2}}{{#rollGreater() trait_rank_mod2Check 0}}+{{trait_rank_mod2}}{{/rollGreater() trait_rank_mod2Check 0}}){{/trait_rank2}}:</td>
<td class="sheet-rollresults">{{trait_roll2}}</td>
</tr>
{{/trait_roll2}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{#trait_roll3}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name3}}{{#trait_rank3}}(d{{trait_rank3}}{{##rollGreater() trait_rank_mod3Check 0}}+{{trait_rank_mod3}}{{/#rollGreater() trait_rank_mod3Check 0}}){{/trait_rank3}}:</td>
<td class="sheet-rollresults">{{trait_roll3}}</td>
</tr>
{{/trait_roll3}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{#trait_roll4}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name4}}{{#trait_rank4}}(d{{trait_rank4}}{{##rollGreater() trait_rank_mod4Check 0}}+{{trait_rank_mod4}}{{/#rollGreater() trait_rank_mod4Check 0}}){{/trait_rank4}}:</td>
<td class="sheet-rollresults">{{trait_roll4}}</td>
</tr>
{{/trait_roll4}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
</tbody>
</table>
<table> <!-- Damage Rolls -->
<caption>Damage Roll{{#weapon2}}s{{/weapon2}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon}}{{#damage_type}} ({{damage_type}}){{/damage_type}}:</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
{{#damage2}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon2}}{{#damage_type2}} ({{damage_type2}}){{/damage_type2}}:</td>
<td class="sheet-rollresults">{{damage2}}</td>
</tr>
{{/damage2}}
{{#damage3}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon3}}{{#damage_type3}} ({{damage_type3}}){{/damage_type3}}:</td>
<td class="sheet-rollresults">{{damage3}}</td>
</tr>
{{/damage3}}
{{#damage4}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon4}}{{#damage_type4}} ({{damage_type4}}){{/damage_type4}}:</td>
<td class="sheet-rollresults">{{damage4}}</td>
</tr>
{{/damage4}}
</tbody>
</table>
<table> <!-- Modifiers -->
<caption>Modifiers</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Trait Roll Modifiers</th>
</tr>
{{#enc}}
<tr>
<td>&nbsp;&nbsp; Encumbrance:</td>
<td class="sheet-roll">{{enc}}</td>
</tr>
{{/enc}}
{{#rollGreater() wounds 0}}
<tr>
<td class="sheet-fakeroll">&nbsp;&nbsp; Wounds ({{wounds}}):</td>
<td class="sheet-roll">{{woundsMod}}</td>
</tr>
{{/rollGreater() wounds 0}}
{{#rollGreater() fatigue 0}}
<tr>
<td class="sheet-fakeroll">&nbsp;&nbsp; Fatigue ({{fatigue}}):</td>
<td class="sheet-roll">{{fatigueMod}}</td>
</tr>
{{/rollGreater() fatigue 0}}
{{#att_mod}}
<tr>
<td>&nbsp;&nbsp; Attribute:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/att_mod}}
{{#skill_mod}}
<tr>
<td>&nbsp;&nbsp; Skill:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/skill_mod}}
{{#other_mods}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/other_mods}}
{{#ttmod}}
<tr>
<td>&nbsp;&nbsp; Situational:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/ttmod}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Situational Notes</strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#tbonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{tbonuses}}</td>
</tr>
{{/tbonuses}}
{{#tpenalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{tpenalties}}</td>
</tr>
{{/tpenalties}}
{{#tnotes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{tnotes}}</td>
</tr>
{{/tnotes}}
<tr><td colspan="2" style="border: none;">&nbsp;</td></tr>
<tr class="sheet-rth">
<th colspan="2">Damage Modifiers</th>
</tr>
{{#rollGreater() raise 0}}
<tr>
<td>&nbsp;&nbsp; Raise:</td>
<td class="sheet-roll"> <span style="font-weight: bold; margin-right: -3px;">d</span>{{raise}}</td>
</tr>
{{/rollGreater() raise 0}}
{{#rollGreater() dmgmod 0}}
<tr>
<td>&nbsp;&nbsp; Miscellaneous:</td>
<td class="sheet-roll"><span style="font-weight: bold; margin-right: -3px;">+</span>{{dmgmod}}</td>
</tr>
{{/rollGreater() dmgmod 0}}
{{#rollLess() dmgmod 0}}
<tr>
<td>&nbsp;&nbsp; Miscellaneous:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/rollLess() dmgmod 0}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Miscellaneous Notes</strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#dbonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{dbonuses}}</td>
</tr>
{{/dbonuses}}
{{#dpenalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{dpenalties}}</td>
</tr>
{{/dpenalties}}
{{#dnotes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{dnotes}}</td>
</tr>
{{/dnotes}}
<tr><td colspan="2" style="border: none;">&nbsp;</td></tr>
<tr class="sheet-rth">
<th colspan="2">Trait & Damage Modifiers</th>
</tr>
{{#TheDrop}}
<tr>
<td>&nbsp;&nbsp; The Drop:</td>
<td class="sheet-roll">+4</td>
</tr>
{{/TheDrop}}
{{#Berserk}}
<tr>
<td>&nbsp;&nbsp; Berserk:</td>
<td class="sheet-roll">+2</td>
</tr>
{{/Berserk}}
{{#WildAttack}}
<tr>
<td>&nbsp;&nbsp; Wild Attack:</td>
<td class="sheet-roll">+2</td>
</tr>
{{/WildAttack}}
{{#sbonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{sbonuses}}</td>
</tr>
{{/sbonuses}}
{{#spenalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{spenalties}}</td>
</tr>
{{/spenalties}}
{{#snotes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{snotes}}</td>
</tr>
{{/snotes}}
</tbody>
</table>
</div>
</rolltemplate>
</div>