864 lines
86 KiB
HTML
864 lines
86 KiB
HTML
<p>
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<!--
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<div class="sheet-row" style="width: 100% ">
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<img style="display: block ; margin-left: auto ; margin-right: auto" src="./Stormbringer _ Roll20_files/saved_resource(1)">
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<div class="sheet-cdiv">
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<input class="sheet-HideConfig" type="checkbox" checked="checked" name="attr_is_config"><span class="sheet-is-config"><span style="font-family: "pictos"">y</span></span>
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<div class="sheet-config" style="border-style: dotted ; border-color: gray ; padding: 5px ; background-color: white ; background-image: none">
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finderski sheet version: 01 August 2015
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<div class="sheet-row"><h2 class="sheet-sectionHeader">CONFIGURATION</h2></div>
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<input type="checkbox" name="attr_showhpbl" checked="checked"> Show "Fatigue Points"<br>
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<input type="checkbox" name="attr_showmjrwnd" > Show "Major Wound"<br>
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<input type="checkbox" name="attr_showedufld" checked="checked" >Show EDU<br />
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<input type="checkbox" name="attr_showhitloc" checked="checked" >Show Hit Locations<br />
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<input type="checkbox" name="attr_showstrike-rank" checked="checked" >Show Strike Ranks<br />
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<input type="checkbox" name="attr_toggle-categories" checked="checked">Skills By Category<br />
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</div>
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<div class='sheet-col'>
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<input type="checkbox" name="attr_toggle-alphabetic" >Alphabetical Skills<br />
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<input type="checkbox" class="sheet-toggle-magic1" name="attr_toggle-magic1" />Magic / Powers <br />
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</div>
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</div>
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</div>
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</div>
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</div>
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-->
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<div style="width: 100%">
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<h3 style="margin-bottom: 10px;text-align:center;font-size: 3em">Character Record Sheet</h3>
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</div>
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<div class='sheet-3colrow'>
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<div style="margin-right:15px" class='sheet-col sheet-details'>
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<table style="width: 100%">
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<tr><td><p>Player</p></td><td><input type="text" name="attr_Player"/></td></tr>
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<tr><td><p>Character</p></td><td><input type="text" name="attr_Name"/></td></tr>
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<tr><td><p>Nationality</p></td><td><input type="text" name="attr_Nationality"/></td></tr>
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<tr><td><p>Gender</p></td><td><input type="text" name="attr_Gender"/></td></tr>
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</table>
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</div>
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<div class='sheet-col sheet-details'>
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<table style="width: 100%">
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<tr><td><p>Age</p></td><td><input style="text-align: center" type="text" name="attr_Age"/></td></tr>
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<tr><td><p>Service Branch</p></td><td><div><input style="text-align: center" type="text" name="attr_Service_Branch"/></td></tr>
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<tr><td><p>Weight</p></td><td><input style="text-align: center" type="text" name="attr_Weight"/></td></tr>
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<tr><td><p>Throw Range</p></td><td><input style="text-align: center" READONLY type="text" name="attr_Throw_Range"/></td></tr>
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</table>
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</div>
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<div class='sheet-col sheet-details'>
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<table style="width: 100%">
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<tr><td><p>Initiative</p></td><td><input style="text-align: center" type="text" name="attr_Initiative"/></td></tr>
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<tr><td><p>Rank</p></td><td><input style="text-align: center" type="text" name="attr_Rank"/></td></tr>
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<tr><td><p>Rads</p></td><td><input style="text-align: center" type="text" name="attr_Rads"/></td></tr>
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<tr><td><p>Load</p></td><td><input READONLY style="text-align: center" type="text" name="attr_Load"/></td></tr>
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</table>
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</div>
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</div>
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<div>
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<div style="padding: 10px;margin-top:10px;border: 1px solid black;width:100%">
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<h2 style="text-align: center">Attributes and Skills</h2>
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<div class='sheet-3colrow'>
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<div style="margin-right:15px" class='sheet-col'>
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<table style="width:100%" >
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<tr><td><b>Strength</b></td><td><input type="number" name="attr_Strength" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Strength}}} {{os=[[@{Strength}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]}-10]]}} {{cf=[[@{Strength}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }+10]]}} {{success=[[@{Strength}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Strength}}" /></td></tr>
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<tr><td>Aircraft Mechanic</td><td><input type="number" name="attr_Aircraft_Mechanic" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Aircraft_Mechanic}}} {{os=[[((@{Aircraft_Mechanic}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Aircraft_Mechanic}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Aircraft_Mechanic}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Aircraft Mechanic}}" /></td></tr>
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<tr><td>Archery</td><td><input type="number" name="attr_Archery" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Archery}}} {{os=[[((@{Archery}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Archery}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Archery}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Archery}}" /></td></tr>
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<tr><td>Armed Martial Arts</td><td><input type="number" name="attr_Armed_Martial_Arts" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Armed_Martial_Arts}}} {{os=[[((@{Armed_Martial_Arts}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Armed_Martial_Arts}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Armed_Martial_Arts}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Armed Martial Arts}}" /></td></tr>
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<tr><td>Autogun</td><td><input type="number" name="attr_Autogun" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Autogun}}} {{os=[[((@{Autogun}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Autogun}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Autogun}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Autogun}}" /></td></tr>
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<tr><td>Grenade Launcher</td><td><input type="number" name="attr_Grenade_Launcher" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Grenade_Launcher}}} {{os=[[((@{Grenade_Launcher}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Grenade_Launcher}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Grenade_Launcher}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Grenade Launcher}}" /></td></tr>
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<tr><td>Heavy Artillery</td><td><input type="number" name="attr_Heavy_Artillery" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Heavy_Artillery}}} {{os=[[((@{Heavy_Artillery}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Heavy_Artillery}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Heavy_Artillery}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Heavy Artillery}}" /></td></tr>
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<tr><td>Heavy Gun</td><td><input type="number" name="attr_Heavy_Gun" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Heavy_Gun}}} {{os=[[((@{Heavy_Gun}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Heavy_Gun}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Heavy_Gun}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Heavy Gun}}" /></td></tr>
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<tr><td>Mechanic</td><td><input type="number" name="attr_Mechanic" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Mechanic}}} {{os=[[((@{Mechanic}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Mechanic}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Mechanic}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Mechanic}}" /></td></tr>
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<tr><td>Small Arms (Pistol)</td><td><input type="number" name="attr_Small_Arms_Pistol" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Small_Arms_Pistol}}} {{os=[[((@{Small_Arms_Pistol}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Small_Arms_Pistol}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Small_Arms_Pistol}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Small Arms Pistol}}" /></td></tr>
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<tr><td>Small Arms (Rifle)</td><td><input type="number" name="attr_Small_Arms_Rifle" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Small_Arms_Rifle}}} {{os=[[((@{Small_Arms_Rifle}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Small_Arms_Rifle}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Small_Arms_Rifle}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Small Arms Rifle}}" /></td></tr>
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<tr><td>Thrown Weapon</td><td><input type="number" name="attr_Thrown_Weapon" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Thrown_Weapon}}} {{os=[[((@{Thrown_Weapon}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Thrown_Weapon}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Thrown_Weapon}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Thrown Weapon}}" /></td></tr>
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<tr><td>Unarmed Martial Arts</td><td><input type="number" name="attr_Unarmed_Martial_Arts" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Unarmed_Martial_Arts}}} {{os=[[((@{Unarmed_Martial_Arts}+@{Strength})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Unarmed_Martial_Arts}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Unarmed_Martial_Arts}+@{Strength})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Unarmed Martial Arts}}" /></td></tr>
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</table>
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<br />
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<table style="width:100%" >
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<tr><td><b>Education</b></td><td><input type="number" name="attr_Education" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Education}}} {{os=[[@{Education}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]}-10]]}} {{cf=[[@{Education}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }+10]]}} {{success=[[@{Education}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Education}}" /></td></tr>
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<tr><td>Biology</td><td><input type="number" name="attr_Biology" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Biology}}} {{os=[[((@{Biology}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Biology}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Biology}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Biology}}" /></td></tr>
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<tr><td>Chemistry</td><td><input type="number" name="attr_Chemistry" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Chemistry}}} {{os=[[((@{Chemistry}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Chemistry}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Chemistry}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Chemistry}}" /></td></tr>
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<tr><td>Civil Engineer</td><td><input type="number" name="attr_Civil_Engineer" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Civil_Engineer}}} {{os=[[((@{Civil_Engineer}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Civil_Engineer}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Civil_Engineer}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Civil Engineer}}" /></td></tr>
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<tr><td>Computer</td><td><input type="number" name="attr_Computer" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Computer}}} {{os=[[((@{Computer}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Computer}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Computer}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Computer}}" /></td></tr>
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<tr><td>Electronics</td><td><input type="number" name="attr_Electronics" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Electronics}}} {{os=[[((@{Electronics}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Electronics}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Electronics}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Electronics}}" /></td></tr>
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<tr><td>Excavation</td><td><input type="number" name="attr_Excavation" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Excavation}}} {{os=[[((@{Excavation}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Excavation}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Excavation}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Excavation}}" /></td></tr>
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<tr><td>Geology</td><td><input type="number" name="attr_Geology" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Geology}}} {{os=[[((@{Geology}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Geology}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Geology}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Geology}}" /></td></tr>
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<tr><td>Medical (Diagnosis)</td><td><input type="number" name="attr_Medical_Diagnosis" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Medical_Diagnosis}}} {{os=[[((@{Medical_Diagnosis}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Medical_Diagnosis}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Medical_Diagnosis}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Medical Diagnosis}}" /></td></tr>
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<tr><td>Medical (Trauma Aid)</td><td><input type="number" name="attr_Medical_Trauma_Aid" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Medical_Trauma_Aid}}} {{os=[[((@{Medical_Trauma_Aid}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Medical_Trauma_Aid}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Medical_Trauma_Aid}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Medical Trauma_Aid}}" /></td></tr>
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<tr><td>Medical (Surgery)</td><td><input type="number" name="attr_Medical_Surgery" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Medical_Surgery}}} {{os=[[((@{Medical_Surgery}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Medical_Surgery}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Medical_Surgery}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Medical Surgery}}" /></td></tr>
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<tr><td>Metallurgy</td><td><input type="number" name="attr_Metallurgy" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Metallurgy}}} {{os=[[((@{Metallurgy}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Metallurgy}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Metallurgy}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Metallurgy}}" /></td></tr>
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<tr><td>Meteorology</td><td><input type="number" name="attr_Meteorology" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Meteorology}}} {{os=[[((@{Meteorology}+@{Education})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Meteorology}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Meteorology}+@{Education})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Meteorology}}" /></td></tr>
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</table>
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</div>
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<div style="margin-right:15px" class='sheet-col'>
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<table style="width:100%" >
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<tr><td style="width:161px"><b>Constitution</b> </td><td><input type="number" name="attr_Constitution" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Constitution}}} {{os=[[@{Constitution}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]}-10]]}} {{cf=[[@{Constitution}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }+10]]}} {{success=[[@{Constitution}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Constitution}}" /></td></tr>
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<tr><td>Climbing</td><td><input type="number" name="attr_Climbing" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Climbing}}} {{os=[[((@{Climbing}+@{Constitution})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Climbing}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Climbing}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Climbing}}" /></td></tr>
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<tr><td>Combat Engineer</td><td><input type="number" name="attr_Combat_Engineer" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Combat_Engineer}}} {{os=[[((@{Combat_Engineer}+@{Constitution})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Combat_Engineer}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Combat_Engineer}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Combat Engineer}}" /></td></tr>
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<tr><td>Parachute </td><td><input type="number" name="attr_Parachute" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Parachute}}} {{os=[[((@{Parachute}+@{Constitution})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Parachute}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Parachute}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Parachute}}" /></td></tr>
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<tr><td>Riding</td><td><input type="number" name="attr_Riding" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Riding}}} {{os=[[((@{Riding}+@{Constitution})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Riding}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Riding}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Riding}}" /></td></tr>
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<tr><td>Scuba </td><td><input type="number" name="attr_Scuba" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Scuba}}} {{os=[[((@{Scuba}+@{Constitution})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Scuba}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Scuba}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Scuba}}" /></td></tr>
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<tr><td>Small Watercraft</td><td><input type="number" name="attr_Small_Watercraft" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Small_Watercraft}}} {{os=[[((@{Small_Watercraft}+@{Constitution})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Small_Watercraft}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Small_Watercraft}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Small Watercraft}}" /></td></tr>
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<tr><td>Swimming</td><td><input type="number" name="attr_Swimming" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Swimming}}} {{os=[[((@{Swimming}+@{Constitution})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Swimming}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Swimming}+@{Constitution})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Swimming}}" /></td></tr>
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</table>
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<br />
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<table style="width:100%" >
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<tr><td><b>Charisma</b></td><td><input type="number" name="attr_Charisma" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Charisma}}} {{os=[[@{Charisma}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]}-10]]}} {{cf=[[@{Charisma}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }+10]]}} {{success=[[@{Charisma}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Charisma}}" /></td></tr>
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<tr><td>Disguise </td><td><input type="number" name="attr_Disguise" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Disguise}}} {{os=[[((@{Disguise}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Disguise}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Disguise}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Disguise}}" /></td></tr>
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<tr><td>Instruction</td><td><input type="number" name="attr_Instruction" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Instruction}}} {{os=[[((@{Instruction}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Instruction}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Instruction}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Instruction}}" /></td></tr>
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<tr><td>Interrogation</td><td><input type="number" name="attr_Interrogation" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Interrogation}}} {{os=[[((@{Interrogation}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Interrogation}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Interrogation}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Interrogation}}" /></td></tr>
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<tr><td>Language(<input type="text" class="sheet-Langauge-Skill" name="attr_Language1_Name" />)</td><td><input type="number" name="attr_Language1" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Language1}}} {{os=[[((@{Language1}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Language1}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Language1}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname= @{Language1_Name}}}" /></td></tr>
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<tr><td>Language(<input type="text" class="sheet-Langauge-Skill" name="attr_Language2_Name" />)</td><td><input type="number" name="attr_Language2" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Language2}}} {{os=[[((@{Language2}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Language2}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Language2}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname= @{Language2_Name}}}" /></td></tr>
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<tr><td>Language(<input type="text" class="sheet-Langauge-Skill" name="attr_Language3_Name" />)</td><td><input type="number" name="attr_Language3" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Language3}}} {{os=[[((@{Language3}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Language3}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Language3}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname= @{Language3_Name}}}" /></td></tr>
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<tr><td>Language(<input type="text" class="sheet-Langauge-Skill" name="attr_Language4_Name" />)</td><td><input type="number" name="attr_Language4" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Language4}}} {{os=[[((@{Language4}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Language4}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Language4}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname= @{Language4_Name}}}" /></td></tr>
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<tr><td>Language(<input type="text"class="sheet-Langauge-Skill" name="attr_Language5_Name" />)</td><td><input type="number" name="attr_Language5" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Language5}}} {{os=[[((@{Language5}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Language5}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Language5}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname= @{Language5_Name}}}" /></td></tr>
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<tr><td>Language(<input type="text" class="sheet-Langauge-Skill" name="attr_Language6_Name" />)</td><td><input type="number" name="attr_Language6" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Language6}}} {{os=[[((@{Language6}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Language6}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Language6}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname= @{Language6_Name}}}" /></td></tr>
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<tr><td>Language(<input type="text" class="sheet-Langauge-Skill"name="attr_Language7_Name" />)</td><td><input type="number" name="attr_Language7" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Language7}}} {{os=[[((@{Language7}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Language7}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Language7}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname= @{Language7_Name}}}" /></td></tr>
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<tr><td>Language(<input type="text" class="sheet-Langauge-Skill" name="attr_Language8_Name" />)</td><td><input type="number" name="attr_Language8" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Language8}}} {{os=[[((@{Language8}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Language8}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Language8}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname= @{Language8_Name}}}" /></td></tr>
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<tr><td>Language(<input type="text" class="sheet-Langauge-Skill" name="attr_Language9_Name" />)</td><td><input type="number" name="attr_Language9" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Language9}}} {{os=[[((@{Language9}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Language9}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Language9}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname= @{Language9_Name}}}" /></td></tr>
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<tr><td>Language(<input type="text" class="sheet-Langauge-Skill" name="attr_Language10_Name" />)</td><td><input type="number" name="attr_Language10" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Language10}}} {{os=[[((@{Language10}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Language10}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Language10}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname= @{Language10_Name}}}" /></td></tr>
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<tr><td>Leadership</td><td><input type="number" name="attr_Leadership" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Leadership}}} {{os=[[((@{Leadership}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Leadership}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Leadership}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Leadership}}" /></td></tr>
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<tr><td>Persuasion</td><td><input type="number" name="attr_Persuasion" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Persuasion}}} {{os=[[((@{Persuasion}+@{Charisma})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Persuasion}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Persuasion}+@{Charisma})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Persuasion}}" /></td></tr>
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</table>
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</div>
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<div style="margin-right:15px" class='sheet-col'>
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<table style="width:100%" >
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<tr><td class="sheet-skillname"><b>Agility</b></td><td><input type="number" name="attr_Agility" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Agility}}} {{os=[[@{Agility}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]}-10]]}} {{cf=[[@{Agility}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }+10]]}} {{success=[[@{Agility}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Agility}}" /></td></tr>
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<tr><td>Acrobatics</td><td><input type="number" name="attr_Acrobatics" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Acrobatics}}} {{os=[[((@{Acrobatics}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Acrobatics}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Acrobatics}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Acrobatics}}" /></td></tr>
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<tr><td>Forgery</td><td><input type="number" name="attr_Forgery" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Forgery}}} {{os=[[((@{Forgery}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Forgery}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Forgery}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Forgery}}" /></td></tr>
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<tr><td>Grnd Vehicle (Motorcycle) </td><td><input type="number" name="attr_Ground_Vehicle_Motorcycle" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Ground_Vehicle_Motorcycle}}} {{os=[[((@{Ground_Vehicle_Motorcycle}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Ground_Vehicle_Motorcycle}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Ground_Vehicle_Motorcycle}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Ground Vehicle Motorcycle}}" /></td></tr>
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<tr><td>Grnd Vehicle (Tracked)</td><td><input type="number" name="attr_Ground_Vehicle_Tracked" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Ground_Vehicle_Tracked}}} {{os=[[((@{Ground_Vehicle_Tracked}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Ground_Vehicle_Tracked}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Ground_Vehicle_Tracked}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Ground Vehicle Tracked}}" /></td></tr>
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<tr><td>Grnd Vehicle (Wheeled)</td><td><input type="number" name="attr_Ground_Vehicle_Wheeled" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Ground_Vehicle_Wheeled}}} {{os=[[((@{Ground_Vehicle_Wheeled}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Ground_Vehicle_Wheeled}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Ground_Vehicle_Wheeled}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Ground Vehicle Wheeled}}" /></td></tr>
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<tr><td>Gunsmith</td><td><input type="number" name="attr_Gunsmith" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Gunsmith}}} {{os=[[((@{Gunsmith}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Gunsmith}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Gunsmith}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Gunsmith}}" /></td></tr>
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<tr><td>Hovercraft</td><td><input type="number" name="attr_Hovercraft" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Hovercraft}}} {{os=[[((@{Hovercraft}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Hovercraft}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Hovercraft}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Hovercraft}}" /></td></tr>
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<tr><td>Intrusion</td><td><input type="number" name="attr_Intrusion" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Intrusion}}} {{os=[[((@{Intrusion}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Intrusion}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Intrusion}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Intrusion}}" /></td></tr>
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<tr><td>Machinist</td><td><input type="number" name="attr_Machinist" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Machinist}}} {{os=[[((@{Machinist}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Machinist}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Machinist}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Machinist}}" /></td></tr>
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<tr><td>Pilot (Fixed-Wing)</td><td><input type="number" name="attr_Pilot_Fixed-Wing" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Pilot_Fixed-Wing}}} {{os=[[((@{Pilot_Fixed-Wing}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Pilot_Fixed-Wing}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Pilot_Fixed-Wing}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Pilot Fixed-Wing}}" /></td></tr>
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<tr><td>Pilot (Rotary-Wing)</td><td><input type="number" name="attr_Pilot_Rotary-Wing" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Pilot_Rotary-Wing}}} {{os=[[((@{Pilot_Rotary-Wing}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Pilot_Rotary-Wing}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Pilot_Rotary-Wing}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Pilot Rotary-Wing}}" /></td></tr>
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<tr><td>Snow Skiing</td><td><input type="number" name="attr_Snow_Skiing" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Snow_Skiing}}} {{os=[[((@{Snow_Skiing}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Snow_Skiing}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Snow_Skiing}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Snow Skiing}}" /></td></tr>
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<tr><td>Stealth</td><td><input type="number" name="attr_Stealth" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Stealth}}} {{os=[[((@{Stealth}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Stealth}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Stealth}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Stealth}}" /></td></tr>
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<tr><td>Tac Missile</td><td><input type="number" name="attr_Tac_Missile" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Tac_Missile}}} {{os=[[((@{Tac_Missile}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Tac_Missile}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Tac_Missile}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Tac Missile}}" /></td></tr>
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<tr><td>Warhead</td><td><input type="number" name="attr_Warhead" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Warhead}}} {{os=[[((@{Warhead}+@{Agility})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Warhead}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Warhead}+@{Agility})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Warhead}}" /></td></tr>
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</table>
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<br />
|
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<table style="width:100%" >
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<tr><td class="sheet-skillname"><b>Intelligence</b></td><td><input type="number" name="attr_Intelligence" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Intelligence}}} {{os=[[@{Intelligence}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]}-10]]}} {{cf=[[@{Intelligence}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }+10]]}} {{success=[[@{Intelligence}*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Intelligence}}" /></td></tr>
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<tr><td>Farming</td><td><input type="number" name="attr_Farming" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Farming}}} {{os=[[((@{Farming}+@{Intelligence})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Farming}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Farming}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Farming}}" /></td></tr>
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<tr><td>Forward Observer</td><td><input type="number" name="attr_Forward_Observer" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Forward_Observer}}} {{os=[[((@{Forward_Observer}+@{Intelligence})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Forward_Observer}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Forward_Observer}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Forward Observer}}" /></td></tr>
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<tr><td>Navigation</td><td><input type="number" name="attr_Navigation" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Navigation}}} {{os=[[((@{Navigation}+@{Intelligence})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Navigation}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Navigation}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Navigation}}" /></td></tr>
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<tr><td>Observation</td><td><input type="number" name="attr_Observation" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Observation}}} {{os=[[((@{Observation}+@{Intelligence})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Observation}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Observation}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Observation}}" /></td></tr>
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<tr><td>Scrounging</td><td><input type="number" name="attr_Scrounging" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Scrounging}}} {{os=[[((@{Scrounging}+@{Intelligence})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Scrounging}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Scrounging}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Scrounging}}" /></td></tr>
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<tr><td>Survival</td><td><input type="number" name="attr_Survival" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Survival}}} {{os=[[((@{Survival}+@{Intelligence})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Survival}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Survival}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Survival}}" /></td></tr>
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<tr><td>Tracking</td><td><input type="number" name="attr_Tracking" /></td><td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}} {{skillvalue=@{Tracking}}} {{os=[[((@{Tracking}+@{Intelligence})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})-10]]}} {{cf=[[((@{Tracking}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] })+10]]}} {{success=[[(@{Tracking}+@{Intelligence})*?{Difficulty?| Average,[[2]]|Easy, [[4]] |Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]] }]]}} {{roll=[[1d20]]}} {{skillname=Tracking}}" /></td></tr>
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</table>
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</div>
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</div>
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</div>
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<br />
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div style="border: 1px solid black; width:100%">
|
|
<div style="width:100%">
|
|
<div style="width: 100%;padding: 5px;">
|
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<h3 style="text-align: center">Contacts</h3>
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|
<textarea style="width: 90%" rows="20" name="attr_Contacts" ></textarea>
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</div>
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|
</div>
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|
<div style="padding: 5px;border-top: 1px solid black">
|
|
<h3 style="text-align: center">Dervied Values</h3>
|
|
<table style="width: 100%">
|
|
<tr>
|
|
<td>Initative</rd>
|
|
<td colspan="3"><input READONLY style="width: 55px" type="text" name="attr_Initiative" /><button type="roll" value="&{template:default} {{name=Initiatve}} {{roll=[[@{Initiative}]]}}" /></td>
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</tr>
|
|
<tr>
|
|
<td></td><td></td>
|
|
<td>Unarmed</td>
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|
</tr>
|
|
<tr>
|
|
<td>Throw Range</td>
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|
<td><input READONLY style="text-align: center;" type="number" name="attr_throw_range"></td>
|
|
<td>Damage</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Load</td>
|
|
<td><input READONLY style="text-align: center;" type ="number" name="attr_Load"/></td>
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|
<td><input READONLY type="text" style="text-align: center; width: 55px" name="attr_unarmed_damage"/></td>
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|
</tr>
|
|
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div style="margin-top: 5px">
|
|
<img src="https://i.imgur.com/AIV1SQ4.png" />
|
|
</div>
|
|
|
|
</div><!--Col1-->
|
|
<div style="padding: 5px; width:29%" class='sheet-col'>
|
|
<h3 style="text-align: center">Hit Capacity<button type="roll" value="value='&{template:Hit-Location} {{roll=[[1d10]]}}" /></h3>
|
|
<br />
|
|
<table style="width: 100%">
|
|
<thead>
|
|
<tr>
|
|
<th>Current</th>
|
|
<th>Scratch</th>
|
|
<th>Slight</th>
|
|
<th>Serious</th>
|
|
<th>Critical</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td >Head</td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr__head_scratch_chk"></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_head_slight_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_head_serious_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_head_critical_chk" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="number" name="attr_head_curr" /></td>
|
|
<td><input READONLY type="number" name="attr_head_scratch" /></td>
|
|
<td><input READONLY type="number" name="attr_head_slight" /></td>
|
|
<td><input READONLY type="number" name="attr_head_serious" /></td>
|
|
<td><input READONLY type="number" name="attr_head_critical" /></td>
|
|
</tr>
|
|
<tr><td>Chest</td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr__chest_scratch_chk"></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_chest_slight_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_chest_serious_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_chest_critical_chk" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="number" name="attr_chest_curr" /></td>
|
|
<td><input READONLY type="number" name="attr_chest_scratch" /></td>
|
|
<td><input READONLY type="number" name="attr_chest_slight" /></td>
|
|
<td><input READONLY type="number" name="attr_chest_serious" /></td>
|
|
<td><input READONLY type="number" name="attr_chest_critical" /></td>
|
|
</tr>
|
|
<tr><td >Abdomen</td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr__Abdomen_scratch_chk"></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_Abdomen_slight_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_Abdomen_serious_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_Abdomen_critical_chk" /></td>
|
|
</tr>
|
|
</tr>
|
|
<tr>
|
|
<td><input READONLY type="number" name="attr_Abdomen_curr" /></td>
|
|
<td><input READONLY type="number" name="attr_other_scratch" /></td>
|
|
<td><input READONLY type="number" name="attr_other_slight" /></td>
|
|
<td><input READONLY type="number" name="attr_other_serious" /></td>
|
|
<td><input READONLY type="number" name="attr_other_critical" /></td>
|
|
</tr>
|
|
<tr><td >Right Arm</td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr__right_arm_scratch_chk"></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_right_arm_slight_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_right_arm_serious_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_right_arm_critical_chk" /></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><input type="number" name="attr_right_arm_curr" /></td>
|
|
<td><input READONLY type="number" name="attr_other_scratch" /></td>
|
|
<td><input READONLY type="number" name="attr_other_slight" /></td>
|
|
<td><input READONLY type="number" name="attr_other_serious" /></td>
|
|
<td><input READONLY type="number" name="attr_other_critical" /></td>
|
|
</tr>
|
|
<tr><td >Left Arm</td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr__left_arm_scratch_chk"></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_left_arm_slight_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_left_arm_serious_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_left_arm_critical_chk" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="number" name="attr_left_arm_curr" /></td>
|
|
<td><input READONLY type="number" name="attr_other_scratch" /></td>
|
|
<td><input READONLY type="number" name="attr_other_slight" /></td>
|
|
<td><input READONLY type="number" name="attr_other_serious" /></td>
|
|
<td><input READONLY type="number" name="attr_other_critical" /></td>
|
|
</tr>
|
|
<tr><td >Right Leg</td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_right_leg_scratch_chk"></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_right_leg_slight_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_right_leg_serious_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_right_leg_critical_chk" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="number" name="attr_right_leg_curr" /></td>
|
|
<td><input READONLY type="number" name="attr_other_scratch" /></td>
|
|
<td><input READONLY type="number" name="attr_other_slight" /></td>
|
|
<td><input READONLY type="number" name="attr_other_serious" /></td>
|
|
<td><input READONLY type="number" name="attr_other_critical" /></td>
|
|
</tr>
|
|
<tr><td >Left Leg</td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_left_leg_scratch_chk"></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_left_leg_slight_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_left_leg_serious_chk" /></td>
|
|
<td style="text-align: center"><input type="checkbox" name="attr_left_leg_critical_chk" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="number" name="attr_left_leg_curr" /></td>
|
|
<td><input READONLY type="number" name="attr_other_scratch" /></td>
|
|
<td><input READONLY type="number" name="attr_other_slight" /></td>
|
|
<td><input READONLY type="number" name="attr_other_serious" /></td>
|
|
<td><input READONLY type="number" name="attr_other_critical" /></td>
|
|
</tr>
|
|
|
|
</tbody>
|
|
</table>
|
|
</div ><!--Col2-->
|
|
<div class='sheet-col'>
|
|
<div style="width: 100%; padding: 5px">
|
|
<h3 style="text-align: center">Equipment</h3>
|
|
<textarea style="width: 90%; height: 380px;" name="attr_Equipment" ></textarea>
|
|
|
|
</div>
|
|
</div name="col3"><!--Col3-->
|
|
|
|
</div><!--Parent-->
|
|
<br />
|
|
<div style="padding: 5px; border: 1px solid black">
|
|
<h3 style="text-align: center; margin-bottom: 5px;">Missile Weapon Data</h3>
|
|
<table style="width: 100%">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="8"></th>
|
|
<th style="border-bottom: 1px solid black" colspan="3">Mag.</th>
|
|
<th style="border-bottom: 1px solid black" colspan="2">Recoil</th>
|
|
<th></th>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
<th></th>
|
|
<th>Weapon</th>
|
|
<th>Asset</th>
|
|
<th>Recoil Mod.</th>
|
|
<th>ROF</th>
|
|
<th colspan="2">Damage</th>
|
|
<th>PEN</th>
|
|
<th>Bulk</th>
|
|
<th>Full</th>
|
|
<th>Current</th>
|
|
<th>#</th>
|
|
<th>SS</th>
|
|
<th>Burst</th>
|
|
<th>Rng.</th>
|
|
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}}{{skillvalue=@{weapon_asset_1}}} {{os=[[((@{weapon_asset_1}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_1})-10]]}} {{cf=[[((@{weapon_asset_1}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_1})+10]]}} {{success=[[(@{weapon_asset_1}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_1}]]}} {{roll=[[1d20]]}} {{skillname=@{weapon_name_1}}}"/></td>
|
|
<td><input class="sheet-weapon_name" type="text" name="attr_weapon_name_1"></td>
|
|
<td><input type="number" name="attr_weapon_asset_1" value="0"></td>
|
|
<td><input type="number" name="attr_weapon_hit_mod_1"></td>
|
|
<td><input style="width: 55px;" type="text" name="attr_weapon_rof_1"></td>
|
|
<td><input type="number" name="attr_weapon_damage_1"></td>
|
|
<td><button type="roll" value="&{template:missile-damage} {{weapon=@{weapon_name_1}}} {{base=[[@{weapon_damage_1}]]}} {{damage1=[[(@{weapon_damage_1}-?{mods|0})d6]]}} {{damage2=[[1d6-1]]}}"/></td>
|
|
<td><input class="sheet-weapon_pen" type="text" name="attr_weapon_PEN_1"></td>
|
|
<td><input type="number" name="attr_weapon_bulk_1"></td>
|
|
<td><input type="number" name="attr_weapon_mag_full_1"></td>
|
|
<td><input type="number" name="attr_weapon_mag_cur_1"></td>
|
|
<td><input type="number" name="attr_weapon_mag_total_1"></td>
|
|
<td><input type="number" name="attr_weapon_recoil_ss_1"></td>
|
|
<td><input type="number" name="attr_weapon_recoil_burst_1"></td>
|
|
<td><input class="sheet-weapon_range" type="number" name="attr_weapon_range_1"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}}{{skillvalue=@{weapon_asset_2}}} {{os=[[((@{weapon_asset_2}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_2})-10]]}} {{cf=[[((@{weapon_asset_2}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_2})+10]]}} {{success=[[(@{weapon_asset_2}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_2}]]}} {{roll=[[1d20]]}} {{skillname=@{weapon_name_2}}}"/></td>
|
|
<td><input class="sheet-weapon_name" type="text" name="attr_weapon_name_2"></td>
|
|
<td><input type="number" name="attr_weapon_asset_2" value="0"></td>
|
|
<td><input type="number" name="attr_weapon_hit_mod_2"></td>
|
|
<td><input style="width: 55px;" type="text" name="attr_weapon_rof_2"></td>
|
|
<td><input type="number" name="attr_weapon_damage_2"></td>
|
|
<td><button type="roll" value="&{template:missile-damage} {{weapon=@{weapon_name_2}}} {{base=[[@{weapon_damage_2}]]}} {{damage1=[[(@{weapon_damage_2}-?{mods|0})d6]]}} {{damage2=[[1d6-1]]}}"/></td>
|
|
<td><input class="sheet-weapon_pen" type="text" name="attr_weapon_PEN_2"></td>
|
|
<td><input type="number" name="attr_weapon_bulk_2"></td>
|
|
<td><input type="number" name="attr_weapon_mag_full_2"></td>
|
|
<td><input type="number" name="attr_weapon_mag_cur_2"></td>
|
|
<td><input type="number" name="attr_weapon_mag_total_2"></td>
|
|
<td><input type="number" name="attr_weapon_recoil_ss_2"></td>
|
|
<td><input type="number" name="attr_weapon_recoil_burst_2"></td>
|
|
<td><input class="sheet-weapon_range" type="number" name="attr_weapon_range_2"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}}{{skillvalue=@{weapon_asset_3}}} {{os=[[((@{weapon_asset_3}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_3})-10]]}} {{cf=[[((@{weapon_asset_3}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_3})+10]]}} {{success=[[(@{weapon_asset_3}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_3}]]}} {{roll=[[1d20]]}} {{skillname=@{weapon_name_3}}}"/></td>
|
|
<td><input class="sheet-weapon_name" type="text" name="attr_weapon_name_3"></td>
|
|
<td><input type="number" name="attr_weapon_asset_3" value="0"></td>
|
|
<td><input type="number" name="attr_weapon_hit_mod_3"></td>
|
|
<td><input style="width: 55px;" type="text" name="attr_weapon_rof_3"></td>
|
|
<td><input type="number" name="attr_weapon_damage_3"></td>
|
|
<td><button type="roll" value="&{template:missile-damage} {{weapon=@{weapon_name_3}}} {{base=[[@{weapon_damage_3}]]}} {{damage1=[[(@{weapon_damage_3}-?{mods|0})d6]]}} {{damage2=[[1d6-1]]}}"/></td>
|
|
<td><input class="sheet-weapon_pen" type="text" name="attr_weapon_PEN_3"></td>
|
|
<td><input type="number" name="attr_weapon_bulk_3"></td>
|
|
<td><input type="number" name="attr_weapon_mag_full_3"></td>
|
|
<td><input type="number" name="attr_weapon_mag_cur_3"></td>
|
|
<td><input type="number" name="attr_weapon_mag_total_3"></td>
|
|
<td><input type="number" name="attr_weapon_recoil_ss_3"></td>
|
|
<td><input type="number" name="attr_weapon_recoil_burst_3"></td>
|
|
<td><input class="sheet-weapon_range" type="number" name="attr_weapon_range_3"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}}{{skillvalue=@{weapon_asset_4}}} {{os=[[((@{weapon_asset_4}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_4})-10]]}} {{cf=[[((@{weapon_asset_4}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_4})+10]]}} {{success=[[(@{weapon_asset_4}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_4}]]}} {{roll=[[1d20]]}} {{skillname=@{weapon_name_4}}}"/></td>
|
|
<td><input class="sheet-weapon_name" type="text" name="attr_weapon_name_4"></td>
|
|
<td><input type="number" name="attr_weapon_asset_4" value="0"></td>
|
|
<td><input type="number" name="attr_weapon_hit_mod_4"></td>
|
|
<td><input style="width: 55px;" type="text" name="attr_weapon_rof_4"></td>
|
|
<td><input type="number" name="attr_weapon_damage_4"></td>
|
|
<td><button type="roll" value="&{template:missile-damage} {{weapon=@{weapon_name_4}}} {{base=[[@{weapon_damage_4}]]}} {{damage1=[[(@{weapon_damage_4}-?{mods|0})d6]]}} {{damage2=[[1d6-1]]}}"/></td>
|
|
<td><input class="sheet-weapon_pen" type="text" name="attr_weapon_PEN_4"></td>
|
|
<td><input type="number" name="attr_weapon_bulk_4"></td>
|
|
<td><input type="number" name="attr_weapon_mag_full_4"></td>
|
|
<td><input type="number" name="attr_weapon_mag_cur_4"></td>
|
|
<td><input type="number" name="attr_weapon_mag_total_4"></td>
|
|
<td><input type="number" name="attr_weapon_recoil_ss_4"></td>
|
|
<td><input type="number" name="attr_weapon_recoil_burst_4"></td>
|
|
<td><input class="sheet-weapon_range" type="number" name="attr_weapon_range_4"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}}{{skillvalue=@{weapon_asset_5}}} {{os=[[((@{weapon_asset_5}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_5})-10]]}} {{cf=[[((@{weapon_asset_5}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_5})+10]]}} {{success=[[(@{weapon_asset_5}*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{weapon_hit_mod_5}]]}} {{roll=[[1d20]]}} {{skillname=@{weapon_name_5}}}"/></td>
|
|
<td><input class="sheet-weapon_name" type="text" name="attr_weapon_name_5"></td>
|
|
<td><input type="number" name="attr_weapon_asset_5" value="0"></td>
|
|
<td><input type="number" name="attr_weapon_hit_mod_5"></td>
|
|
<td><input style="width: 55px;" type="text" name="attr_weapon_rof_5"></td>
|
|
<td><input type="number" name="attr_weapon_damage_5"></td>
|
|
<td><button type="roll" value="&{template:missile-damage} {{weapon=@{weapon_name_5}}} {{base=[[@{weapon_damage_5}]]}} {{damage1=[[(@{weapon_damage_5}-?{mods|0})d6]]}} {{damage2=[[1d6-1]]}}"/></td>
|
|
<td><input class="sheet-weapon_pen" type="text" name="attr_weapon_PEN_5"></td>
|
|
<td><input type="number" name="attr_weapon_bulk_5"></td>
|
|
<td><input type="number" name="attr_weapon_mag_full_5"></td>
|
|
<td><input type="number" name="attr_weapon_mag_cur_5"></td>
|
|
<td><input type="number" name="attr_weapon_mag_total_5"></td>
|
|
<td><input type="number" name="attr_weapon_recoil_ss_5"></td>
|
|
<td><input type="number" name="attr_weapon_recoil_burst_5"></td>
|
|
<td><input class="sheet-weapon_range" type="number" name="attr_weapon_range_5"></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
|
|
|
|
<br />
|
|
<div class='sheet-2colrow'>
|
|
<div style="border: 1px solid black" class='sheet-col'>
|
|
<h3 style="text-align: center">Burst Calculator</h3>
|
|
<table>
|
|
<thead>
|
|
<tr>
|
|
<th>
|
|
# of <br />Bursts
|
|
</th>
|
|
<th>ROF</th>
|
|
<th>Range</th>
|
|
<th>Recoil</th>
|
|
<th># of<br />Rolls</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><input type="number" title='Base' name="attr_number_of_bursts" /></td>
|
|
<td>
|
|
<select name="attr_burst_rof" style="width: 55px;margin-bottom:0px">
|
|
<option selected="selected" value="3">3</option>
|
|
<option value="5">5</option>
|
|
<option value="10">10</option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
<select name="attr_burst_range" style="width: 100px;margin-bottom:0px">
|
|
<option selected="selectected">Short</option>
|
|
<option>Medium</option>
|
|
<option>Long</option>
|
|
<option>Extreme</option>
|
|
</select>
|
|
</td>
|
|
<td><input type="number" name="attr_burst_recoil" /></td>
|
|
<td><input type="number" READONLY name="attr_burst_rolls" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col' style="border: 1px solid black">
|
|
<h3 style="text-align: center; margin-bottom: 5px;">Melee Weapon Data</h3>
|
|
<table style="width: 100%">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="2"></th>
|
|
<th>Damage</th>
|
|
<th></th>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
<th></th>
|
|
<th>Weapon</th>
|
|
<th>Bonus</th>
|
|
<th>Hit Mod.</th>
|
|
<th colspan="2">Damage</th>
|
|
<th>Wt.</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}}{{skillvalue=@{Strength}+@{Armed_Martial_Arts}}} {{os=[[(((@{Strength}+@{Armed_Martial_Arts})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{melee_weapon_hit_mod_1})-10]]}} {{cf=[[(((@{Strength}+@{Armed_Martial_Arts})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{melee_weapon_hit_mod_1})+10]]}} {{success=[[((@{Strength}+@{Armed_Martial_Arts})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{melee_weapon_hit_mod_1}]]}} {{roll=[[1d20]]}} {{skillname=@{melee_weapon_name_1}}}"/></td>
|
|
<td><input style="width:85px;" type="text" name="attr_melee_weapon_name_1"></td>
|
|
<td>
|
|
<select style="width: 80px; margin-bottom: 0px" name="attr_damage_bonus_1" >
|
|
<option value="">None</option>
|
|
<option value="(floor(@{Strength}/2))">Str/2</option>
|
|
<option value="@{Strength}">Str</option>
|
|
</select>
|
|
</td>
|
|
<td><input type="number" name="attr_melee_weapon_hit_mod_1"></td>
|
|
<td><input style="width: 55px" type="text" name="attr_melee_weapon_damage_1"></td>
|
|
<td><button type="roll" value="&{template:melee-damage} {{weapon=@{melee_weapon_name_1}}} {{damage=[[@{melee_weapon_damage_1}+@{damage_bonus_1}]]}} "/></td>
|
|
<td><input type="number" name="attr_melee_weapon_wt_1"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}}{{skillvalue=@{Strength}+@{Armed_Martial_Arts}}} {{os=[[(((@{Strength}+@{Armed_Martial_Arts})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{melee_weapon_hit_mod_2})-10]]}} {{cf=[[(((@{Strength}+@{Armed_Martial_Arts})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{melee_weapon_hit_mod_2})+10]]}} {{success=[[((@{Strength}+@{Armed_Martial_Arts})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{melee_weapon_hit_mod_2}]]}} {{roll=[[1d20]]}} {{skillname=@{melee_weapon_name_2}}}"/></td>
|
|
<td><input style="width:85px;" type="text" name="attr_melee_weapon_name_2"></td>
|
|
<td>
|
|
<select style="width: 80px; margin-bottom: 0px" name="attr_damage_bonus_2" >
|
|
<option value="">None</option>
|
|
<option value="(floor(@{Strength}/2))">Str/2</option>
|
|
<option value="@{Strength}">Str</option>
|
|
</select>
|
|
</td>
|
|
<td><input type="number" name="attr_melee_weapon_hit_mod_2"></td>
|
|
<td><input style="width: 55px" type="text" name="attr_melee_weapon_damage_2"></td>
|
|
<td><button type="roll" value="&{template:melee-damage} {{weapon=@{melee_weapon_name_2}}} {{damage=[[@{melee_weapon_damage_2}+@{damage_bonus_2}]]}} "/></td>
|
|
<td><input type="number" name="attr_melee_weapon_wt_2"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type="roll" value="&{template:skillRoll} {{name=@{Name}}}{{skillvalue=@{Strength}+@{Armed_Martial_Arts}}} {{os=[[(((@{Strength}+@{Armed_Martial_Arts})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{melee_weapon_hit_mod_3})-10]]}} {{cf=[[(((@{Strength}+@{Armed_Martial_Arts})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{melee_weapon_hit_mod_3})+10]]}} {{success=[[((@{Strength}+@{Armed_Martial_Arts})*?{Difficulty?|Average,[[2]]|Easy,[[4]]|Difficult,[[1]]|Formidable,[[0.5]]|Impossible,[[0.25]]})+@{melee_weapon_hit_mod_3}]]}} {{roll=[[1d20]]}} {{skillname=@{melee_weapon_name_3}}}"/></td>
|
|
<td><input style="width:85px;" type="text" name="attr_melee_weapon_name_3"></td>
|
|
<td>
|
|
<select style="width: 80px; margin-bottom: 0px" name="attr_damage_bonus_3" >
|
|
<option value="">None</option>
|
|
<option value="(floor(@{Strength}/2))">Str/2</option>
|
|
<option value="@{Strength}">Str</option>
|
|
</select>
|
|
</td>
|
|
<td><input type="number" name="attr_melee_weapon_hit_mod_3"></td>
|
|
<td><input style="width: 55px" type="text" name="attr_melee_weapon_damage_3"></td>
|
|
<td><button type="roll" value="&{template:melee-damage} {{weapon=@{melee_weapon_name_3}}} {{damage=[[@{melee_weapon_damage_3}+@{damage_bonus_3}]]}} "/></td>
|
|
<td><input type="number" name="attr_melee_weapon_wt_3"></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
</p>
|
|
|
|
|
|
<rolltemplate class="sheet-rolltemplate-melee-damage">
|
|
<table class="skillRoll" style="border 1px black">
|
|
<tr><th colspan="2">{{weapon}}</th></tr>
|
|
<!--<tr><td>Base</td><td>{{base}}</td></tr>
|
|
<tr><td>Damage1</td><td>{{damage1}}</td><tr>
|
|
<tr><td>Damage2</td><td>{{damage2}}</td><tr>-->
|
|
<tr>
|
|
<td class="template_label"><b>Damage:</b></td>
|
|
<td class="template_value"> {{damage}}</td>
|
|
|
|
</tr>
|
|
<tr>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
|
|
|
|
<rolltemplate class="sheet-rolltemplate-missile-damage">
|
|
<table class="skillRoll" style="border 1px black">
|
|
<tr><th colspan="2">{{weapon}}</th></tr>
|
|
<!--<tr><td>Base</td><td>{{base}}</td></tr>
|
|
<tr><td>Damage1</td><td>{{damage1}}</td><tr>
|
|
<tr><td>Damage2</td><td>{{damage2}}</td><tr>-->
|
|
<tr>
|
|
<tr>
|
|
<td class="template_label"><b>Damage:</b></td>
|
|
{{#rollLess() base 0}}
|
|
<td class="template_value"> {{damage2}}</td>
|
|
{{/rollLess() base 0}}
|
|
{{#^rollLess() base 0}}
|
|
<td class="template_value"> {{damage1}}</td>
|
|
{{/^rollLess() base 0}}
|
|
</tr>
|
|
|
|
</tr>
|
|
<tr>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
|
|
<rolltemplate class="sheet-rolltemplate-Hit-Location">
|
|
<table class="skillRoll" style="border 1px black">
|
|
<tr><th colspan="1">Hit location roll</th></tr>
|
|
<tr>
|
|
{{#rollTotal() roll 1}}<td style="text-align: center">Hit on the Head</td>{{/rollTotal() roll 1}}
|
|
{{#rollTotal() roll 2}}<td style="text-align: center">Hit on the Right Arm</td>{{/rollTotal() roll 2}}
|
|
{{#rollTotal() roll 3}}<td style="text-align: center">Hit on the Left Arm</td>{{/rollTotal() roll 3}}
|
|
{{#rollTotal() roll 4}}<td style="text-align: center">Hit on the Chest</td>{{/rollTotal() roll 4}}
|
|
{{#rollBetween() roll 5 6}}<td style="text-align: center">Hit on the Abdomen</td>{{/rollBetween() roll 5 6}}
|
|
{{#rollBetween() roll 7 8}}<td style="text-align: center">Hit on the Right Leg</td>{{/rollBetween() roll 7 8}}
|
|
{{#rollBetween() roll 9 10}}<td style="text-align: center">Hit on the Right Leg</td>{{/rollBetween() roll 9 10}}
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<rolltemplate class="sheet-rolltemplate-skillRoll">
|
|
<table class="skillRoll" style="width: 100%; border 1px black">
|
|
<!--<tr><th>{{name}}</th></tr>-->
|
|
|
|
<tr><th colspan="2">{{name}}</th></tr>
|
|
<tr><th colspan="2">Skill Roll</th></tr>
|
|
<tr><th colspan="2">{{skillname}}</th></tr>
|
|
<!--<tr><td>os</td><td>{{os}}</td></td>
|
|
<tr><td>CF</td><td>{{cf}}</td></td>-->
|
|
<tr>
|
|
<tr>
|
|
<td class="template_label"><b>Skill:</b> </td>
|
|
<td class="sheet-rolltemplate-skillRoll-template_value"> {{skillvalue}} ({{success}})</td>
|
|
</tr>
|
|
|
|
</tr>
|
|
<tr>
|
|
<td class="template_label"><b>Rolled:</b></td>
|
|
<td class="sheet-rolltemplate-skillRoll-template_value"> {{roll}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="template_label"><b>Result:</b></td>
|
|
|
|
<!-- Check for out standing success -->
|
|
{{#^rollGreater() roll os}}
|
|
{{#rollTotal() roll 20}}
|
|
<td class="sheet-rolltemplate-skillRoll-template_value">Failure</td>
|
|
{{/rollTotal() roll 20}}
|
|
{{#^rollTotal() roll 20}}
|
|
<td class="sheet-rolltemplate-skillRoll-template_value">Outstanding Success</td>
|
|
{{/^rollTotal() roll 20}}
|
|
{{/^rollGreater() roll os}}
|
|
|
|
{{#rollGreater() roll os}}
|
|
{{#rollLess() roll cf}}
|
|
{{#rollGreater() roll success}}
|
|
<!-- Failure -->
|
|
{{#rollTotal() roll 1}}
|
|
<td class="sheet-rolltemplate-skillRoll-template_value">Success</td>
|
|
{{/rollTotal() roll 1}}
|
|
{{#^rollTotal() roll 1}}
|
|
<td class="sheet-rolltemplate-skillRoll-template_value">Failure</td>
|
|
{{/^rollTotal() roll 1}}
|
|
{{/rollGreater() roll success}}
|
|
{{#^rollGreater() roll success}}
|
|
{{#rollTotal() roll 20}}
|
|
<td class="sheet-rolltemplate-skillRoll-template_value">Failure</td>
|
|
{{/rollTotal() roll 20}}
|
|
<!-- Success -->
|
|
{{#^rollTotal() roll 20}}
|
|
<td class="sheet-rolltemplate-skillRoll-template_value">Success</td>
|
|
{{/^rollTotal() roll 20}}
|
|
{{/^rollGreater() roll success}}
|
|
{{/rollLess() roll cf}}
|
|
{{/rollGreater() roll os}}
|
|
|
|
{{#^rollLess() roll cf}}
|
|
<!--Catastrophic Failure: -->
|
|
<td class="sheet-rolltemplate-skillRoll-template_value">Catastrophic Failure</td>
|
|
{{/^rollLess() roll cf}}
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- workers -->
|
|
<script type="text/worker">
|
|
//unarmed combat damage
|
|
on("change:strength change:unarmed_martial_arts", function() {
|
|
getAttrs(["strength","unarmed_martial_arts" ,"unarmed_damage"
|
|
], function(pvalue) {
|
|
console.log("************ start unarmed combat calc************");
|
|
var unarmed_skill = parseInt(pvalue.unarmed_martial_arts);
|
|
var strength = parseInt(pvalue.strength);
|
|
var udamage = Math.floor((unarmed_skill * strength)/10);
|
|
console.log("udamage "+udamage);
|
|
if(udamage < 1){
|
|
udamage = 1;
|
|
}
|
|
setAttrs({unarmed_damage:udamage});
|
|
});
|
|
});
|
|
|
|
//weight
|
|
on("change:strength change:agility", function() {
|
|
getAttrs(["strength", "agility", "weight"
|
|
], function(pvalue) {
|
|
console.log("************ start capacities caclulation ************");
|
|
var agility = parseInt(pvalue.agility);
|
|
var strength = parseInt(pvalue.strength);
|
|
var male_weight = 80+(strength-agility);
|
|
var female_weight = 65+(strength-agility);
|
|
setAttrs({weight: "" + male_weight + "kgs" + "/ " + female_weight + "kgs"});
|
|
});
|
|
});
|
|
//set location hit capacities load and throw range
|
|
on("change:strength change:constitution", function() {
|
|
getAttrs(["strength", "constitution", "head_scratch","head_slight","head_serious","head_critical",
|
|
"head_scratch","head_slight","head_serious","head_critical",
|
|
"load","throw_range"
|
|
], function(pvalue) {
|
|
console.log("************ start capacities caclulation ************");
|
|
var constitution = parseInt(pvalue.constitution);
|
|
var strength = parseInt(pvalue.strength);
|
|
var head_hc =constitution;
|
|
var chest_hc=(constitution+strength)*3;
|
|
var other_hc = (constitution+strength)*2;
|
|
setAttrs({head_scratch: head_hc,head_slight: head_hc*2,head_serious: head_hc*4,head_critical: head_hc*8});
|
|
setAttrs({chest_scratch: Math.floor(chest_hc*0.5),chest_slight: chest_hc,chest_serious: chest_hc*2,chest_critical: chest_hc*4});
|
|
setAttrs({other_scratch: Math.floor(other_hc*0.5),other_slight: other_hc,other_serious: other_hc*2,other_critical: other_hc*4});
|
|
setAttrs({load: chest_hc,throw_range:strength*4});
|
|
});
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
on("change:number_of_bursts change:burst_rof change:burst_range change:burst_recoil", function() {
|
|
getAttrs(["number_of_bursts", "burst_rof", "burst_range", "burst_recoil", "burst_rolls", "strength"], function(pvalue) {
|
|
console.log("************ start number burst rolls ************");
|
|
var charStrength = parseInt(pvalue.strength);
|
|
var noBursts = parseInt(pvalue.number_of_bursts);
|
|
var burstRof = parseInt(pvalue.burst_rof);
|
|
var burstRecoil = parseInt(pvalue.burst_recoil);
|
|
var totRnds = noBursts * burstRof;
|
|
var rangeMod = 0;
|
|
var burstMod = 0;
|
|
var rangeLoss = 0;
|
|
var burstLoss = 0;
|
|
var recoilLoss = 0;
|
|
var totalLoss = 0;
|
|
var totRolls = 0;
|
|
var totalRecoil = 0;
|
|
|
|
if (pvalue.burst_range == "Short"){
|
|
rangeMod = 0;
|
|
console.log("short");
|
|
}
|
|
if (pvalue.burst_range == "Medium"){
|
|
rangeMod = 1;
|
|
console.log("medium");
|
|
}
|
|
if (pvalue.burst_range == "Long"){
|
|
rangeMod = 2;
|
|
console.log("long");
|
|
}
|
|
if (pvalue.burst_range == "Extreme"){
|
|
rangeMod = 3;
|
|
}
|
|
console.log(" range mod is " + rangeMod);
|
|
|
|
|
|
|
|
rangeLoss = rangeMod*burstMod;
|
|
console.log(" rangleLoss is " + rangeLoss);
|
|
|
|
|
|
console.log(" number of bursts " + noBursts);
|
|
console.log(" burst recoil " + burstRecoil);
|
|
console.log(" Strength " + charStrength);
|
|
|
|
var x = noBursts*burstRecoil;
|
|
console.log("total Recoil before strength" + x);
|
|
|
|
totalRecoil = x-charStrength;
|
|
|
|
|
|
if (totalRecoil < 0){
|
|
|
|
totalRecoil = 0;
|
|
}
|
|
|
|
if (burstRof == 10){
|
|
totalRecoil = totalRecoil*2;
|
|
}
|
|
console.log("total Recoil after mods" + totalRecoil );
|
|
|
|
totalLoss = totalRecoil +rangeMod;
|
|
console.log("total Loss=" + totalLoss );
|
|
|
|
var y = burstRof-totalLoss;
|
|
|
|
if(y < 1 && burstRof < 10){
|
|
y = 1;
|
|
}
|
|
if(y < 3 && burstRof == 10){
|
|
y = 2;
|
|
}
|
|
|
|
|
|
totRolls = y*noBursts;
|
|
|
|
|
|
|
|
setAttrs({burst_rolls: totRolls });
|
|
|
|
console.log("rounds to roll" + totRolls);
|
|
|
|
console.log("**** Done Burst Calc ******");
|
|
|
|
|
|
|
|
|
|
});
|
|
});
|
|
|
|
|
|
|
|
</script>
|
|
|